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    FAQ/Walkthrough by FAQ GOD

    Version: 1.5 | Updated: 11/06/03 | Search Guide | Bookmark Guide

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    FAQ / 14/20 Walkthrough
    Version: 1.5
    8/22/00
    By: Karl Jobst <faq_god@hotmail.com>
    
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    Contents
    *******************
    1. Prelude
    2. Revisions
    4. The Ten Commandments
    5. Walkthrough(OO agent): Dam
                              Facility
                              Runway
                              Surface
                              Bunker
                              Silo
                              Frigate
                              Surface 2
                              Bunker 2
                              Archives
                              Streets
                              Depot
                              Train
                              MORE TO COME!!!
    6. The health rating system
    7. Health levels for each stage - Agent
                                    - Secret and OO agent
    8. The many deaths of: Trevelyan
                           Ourumov
                           Xenia
                           Boris
    9. Funny Stories
    11.Glitches and Strange Things: 1 Mines and Pits Glitch
                                  1.2 Grenades and Pits Glitch
                                  1.4 Throwing Knives and Pits Glitch
                                    2 Invisible Throwing Knife
                                    3 Guillotine Door
                                    4 Come Back!
                                    5 It came from the sky
    12.E-mail addresses
    13.copyright and thanks
    
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                                     ***********
                                       PRELUDE
                                     ***********
    
           I don't know if prelude is the right word to describe this section, but
    I'm going to tell you how this FAQ began. I'm writing this because I didn't
    just come up with the idea of writing a FAQ, there was a chain of events
    leading to things over a year ago.
    
           Firstly I will list the things from a while back that would effect me
    in the future.
    
           I 1997 I made friends with a boy named Greg Whatmore.
    
           In June 1998 I bought Goldeneye of my friend Paul Johnstone for $35.
    
           In April 1999 my mum bought me a January edition of 64 Magazine.
    
           In May 1999 I got the Internet and discovered GameFAQs.
    
           They're the key facts, now here's how it began....
    
           I think it was May 1999 when I was sitting in the family room playing,
    you guessed it, Goldeneye. I remembered that Greg was destined to beat Frigate
    on OOA in under 3 minutes so I thought I'd have a try. After about an hour I
    got a time of 2:58, and I rushed over to the phone to call Greg.
    
           Greg picked up the phone and I told him of my time. Greg told me to
    ring back in one hour and we will tell each other our times then. I accepted
    and hung up the phone. I played Goldeneye for an hour and I had no luck in
    beating 2:58. I rung up Greg and I got some exciting news. Greg said to me
    that he got 2:18 for frigate and I was stunned. I asked him how he did it so
    he told me.
    
           Suddenly, I remembered that in a magazine I have, there was a
    competition, and some guy had one. The competition was to complete all
    Goldeneye missions on OOA in under 60 minutes. His Frigate time was 2:07, so I
    told Greg. Greg made an oath that he would beat that time. It would be several
    weeks later that that day would come.
    
           Greg was over my house one day and we were having more attempts at
    frigate. We were getting all sorts of times raging from 2:10 to 2:20. Then, it
    would happen. Greg stepped on the boat, and we waited to see the time. 2:06!!!
    Greg was as happy as ever and envy filled my head. He had beaten 2:07 and he
    wanted more.
    
           We decided that we would try night and day to beat ALL of his times,
    his times are as follows:
    
    Dam:       2:40
    Facility:  1:12
    Runway:    1:02
    Surface:   2:13
    Bunker:    2:09
    Silo:      3:57
    Frigate:   2:07
    Surface 2: 2:05
    Bunker 2:  2:36
    Statue:    2:46
    Archives:  1:10
    Streets:   2:15
    Depot:     1:56
    Train:     4:14
    Jungle:    4:03
    Control:   6:56
    Caverns:   5:37
    Cradle:    0:57
    Aztec:     5:23
    Egyptian:  1:08
    
           We had our minds made up, and nothing was going to stop us, we would
    deliver. A few months later though, we started to drop interest. We started
    doing other things, and it was now the occasional attempt here and there. But
    in December 1999, our luck would change.
    
           I was looking in GameFAQs one day and I was looking through some
    Goldeneye FAQs. Suddenly, an idea sprung into my head. I hastily e-mailed two
    people; Marshmallow, and Ian Rogers, and I told them my proposition.
    Marshmallow was never to reply but Ian Rogers, Ian Rogers sent me a reply. He
    said YES! He said that he would post all of our OO agent times! Greg and I
    were very happy, joy filled us to the brink.
    
           Ian Rogers posted our times, and Ian and I soon became friends. After
    about a week of knowing Ian I found out that he was only fourteen like I. It
    gave me the inspiration to write a FAQ. I had no idea what it would be about,
    but I said, "if he can do it, I can do it." I soon came up with the idea of
    writing a Goldeneye FAQ about health.
    
           I didn't want to make it too big because I didn't know if it would
    actually get posted. I sent it off and two days later I saw it on GameFAQs.
    Now I have to be honest, when I first saw my FAQ on here it wasn't very good.
    But I updated it, and soon I was into the FAQ groove.
    
           The day I got my e-mail was the happiest day of my life I think. I
    printed it out and I still have it in a folder. I ran around the house and
    made everybody read it, I was SO happy.
    
           Greg and I still try to beat all the times. We have been 90% successful
    and we are planning to continue trying.
    Here are our times so far:
    
    Dam:       2:25
    Facility:  1:08
    Runway:    0:43
    Surface:   2:00
    Bunker:    1:33
    Silo:      3:05
    Frigate:   1:46
    Surface 2: 1:59
    Bunker 2:  2:05
    Statue:    2:35
    Archives:  1:01
    Streets:   2:04
    Depot:     1:14
    Train:     3:08
    Jungle:    1:44
    Control:   5:36
    Caverns:   4:03
    Cradle:    1:00
    Aztec:     4:28
    Egyptian:  0:57
    
           We are pretty sure that success is not far away. We focus a little more
    on agent times now because I've started a competition. But the OO agent spirit
    will never die.
    
    -Karl  -3/15/00
    
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                                    *************
                                      Revisions
                                    *************
    
    15. (8/22/00)
    
           Well I have now finished the health section that I started at the
    beginning of this FAQ. That was, hmm...8 months ago now...
    
           I also wrote a train walkthrough too.
    
    1.4 (8/1/00)
    
           I added the Depot walkthrough and I added another funny story submitted
    by Hans Moleman. I'm pretty excited about finally finishing the walkthrough. I
    can't wait!!!
    
    1.3 (7/29/00)
    
           Well, I've finally started to finish the walkthroughs! After a long,
    long, hard struggle with my mind, I'm going to finish the walkthroughs. So,
    for now I've only completed Archives and Streets. More will come later,
    probably soon as I am going to continue writing after I send this update to
    GameFAQs.
    
           Also, as you may have already noticed, I making this FAQ look more
    presentable. So, I'm redoing the format and doing all soughts of stuff.
    
    1.2 (6/28/00)
    
           This update is fairly short. I add two more funny stories, and I posted
    the winner of the funny stories competition! So, go check that out! I fixed up
    some of the formatting; everything should now be in working order. I also
    rewrote the Ourumov death scene in the Silo.
    
    1.1 (5/25/00)
    
           This FAQ is going under major construction. I have gotten rid of some
    sections, and fixed some up. In terms of actually writing this FAQ, I have
    sunken to an all time low. I started this FAQ in December, and yet I have been
    too lazy, and have only written up to the statue. However, I will try my
    hardest to get some work done, because I hate having an unfinished FAQ on my
    shoulders. So, I will work harder.
    
           In this update I added the bunker 2 walkthrough. I also added another
    funny story. The funny story comp. has ended and I'm pretty happy with the
    funny stories I have to choose from. The winner will hopefully be posted in
    the next update. But I'm still deciding at the moment.
    
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                             ************************
                               The Ten Commandments
                             ************************
    
    1. Thou shalt not use a loud weapon in a guard infested level
    
           Using a loud weapon in a level where there are a lot of guards and
    you're in a building,(eg. Facility, Archives, Bunker 2, etc.) will attract
    heaps of guards. However, if you use the scope on a loud weapon and fire one
    bullet. Then no one will hear you(well, maybe a couple on OO agent).
    
    2. Thou shalt aim for the head
    
           As you probably know, hitting a guard in the head with a bullet will
    have a much better chance of killing him then if you shoot him in the leg.
    It's also helpful when you need to preserve your ammo.
    
    3. Thou shalt hide behind pits and railings
    
           A really big advantage you have over the guards is that if you can't
    walk into an area, the guards won't be able to see you over that area. If you
    stand on the other side of a hole to a guard. He won't be able to see you but
    you will be able to shoot him. This can be extremely helpful when fighting
    Xenia in the jungle stage.
    
    4. Thou shalt "hug" the enemy
    
           If you run right up to a guard, he won't be able to shoot you. But you
    will be able to shoot him. Many people use this technique when fighting Jaws.
    Make sure there are no other guards around when you do this.
    
    5. Thou shalt surprise the enemy
    
           If you see a guard coming towards you, try to duck around a corner and
    wait till he walks by. By the time he notices you, gets his gun ready and
    fires. He should have about 12 bullets lodged into his forehead, OUCH!
    
    6. Thou shalt shoot through windows
    
           This can be very helpful on the surface and bunker levels. Just use the
    scope and peak through the window of a door or hut to get an easy head shot on
    a guard. They won't know what hit 'em!
    
    7. Thou shalt run away when in trouble
    
           A good idea when you've got about 20 guards staring at you is to run
    away, run very far away. Then you can wait for each guard to come, and kill
    them one at a time. This works great on Bunker 2.
    
    8. Thou shalt not set of alarms
    
           One of the worst things you can do is set off an alarm.
    They can go off if you, or a guard presses an alarm switch, or if you stand in
    front of a camera for to long. If an alarm goes off, a constant stream off
    very tough guards will flow after you. On some levels though, you have to set
    off the alarm to complete the mission. Eg. Bunker.
    
    9. Thou shalt master the run-strafe technique
    
           In some cases, the only way to get a cheat is to use the run-strafe
    technique. To use this technique, face 45? to the right. Now, at the same time
    push forward on the control stick and press C-left(strafe). You should be
    moving forward even though your facing a bit to the right. You may not notice,
    but you are running a lot faster than usual. About 50% faster.
    
    10. Thou shalt not kill scientists
    
           No matter how tempting it is, with their heads pushed up against your
    gun. Cowering below you hoping you won't pull the trigger. Seeing your
    "licence to kill" half hanging out of your pocket. One of the hardest things
    to do in Goldeneye, is not killing scientists. It may seem weird, but 9 out of
    10 people will fail a mission just to get the pleasure of killing a
    scientist.(personally I don't blame em!)
    
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                                  ***************
                                    Walkthrough
                                  ***************
    
           This is the beginning of an entire OO agent walkthrough. I've tried to
    make it as in-depth as possible, this will also mean completing the levels
    this way will take a LOOONNNNGGG time. But it's good for people who are
    starting out because I've made the walkthrough safe. I think if you are just
    starting out you should still do the level on agent, as if it was set to OO
    agent. You still complete the mission, and you get some experience for when
    the time comes for you to advance to the next difficulty. Enjoy!
    
    MISSION 1     ARKENGELSK, USSR     NINE YEARS AGO
    
    LEVEL 1: Byelomorye Dam
    
    Residents: Russian Infantry
               Siberian Guards
               Russian Commandant
    
    NPC: None
    
    Weapons: Slapper
             Rifle butt
             PP7(silenced)
             DD44 Dostovei
             KF7 Soviet
             Sniper Rifle
             Grenade
    
    Gadgets: Covert Modem, Bungee Cord
    
    Alarm System: Yes
    
    Objectives: Neutralise all alarms
                Install covert modem
                Intercept data backup
                Bungee jump from platform
    
           This level is one of the best levels to practice using the scope. Most
    of the killing is done from about 200 meters away. An excellent sniping level.
    
           When you start you will be cornered so just creep around the wall to
    your left and pick off the guard with a head shot. After you take his KF7,
    move along the bridge and stand behind the small concrete wall with red and
    white lines on it. The guard standing against the wall won't be able to see
    you so try to be convenient and kill him with a single bullet to the skull.
    Wait behind the small wall for a while and another guard will emerge from
    behind the guard tower. Even though he's right in front of you he won't be
    able to see you so he should be yet another easy kill. After you're through
    with the first three guards, head around the left side of the guard tower and
    run up the steps. In the small room surrounded by glass there is a sniper
    rifle sitting on the floor, so shoot the glass and pick it up.
    
          Turn around and look over the railing. Get out your sniper rifle and
    look into the tunnel using your scope. There are two guards standing there
    like living targets so make the best of the situation and score max points by
    getting two head hits. Run down out of the tower and collect everyone's ammo.
    Move through the tunnel and stop just before it turns right. Slowly move
    around until you see a group of boxes in the far distance. Using your sniper
    rifle zoom in and there should be a guard behind them. Send a few bullets his
    way until he's dead. Continue slowly moving around until you can just see a
    small stone wall with a gap across it. Again zoom in with your rifle and you
    should be able to make out two little balls in the small gap. Shoot the balls
    and you will find out you've just killed two guards, hooray. Move over to the
    left side of the tunnel and zoom in towards the guard tower on the right. When
    a guard walks around kill him and run to the end of the tunnel.
    
           At the end of the tunnel turn left and stand beside the grey boxes.
    Slowly creep around and you should be able to get a nice view of a guard's
    arm. Shoot it a few times until the guard himself is dead. Now, everyone in
    that little area is dead so pick up their ammo and climb the guards' tower I
    mentioned earlier in the tunnel. Look around until you see a green truck
    parked in front of a brown gate. Look just above the gate and there is another
    guard tower, wait awhile and guard will ascend up into it. Use your rifle to
    zoom in and shoot him. After this, run down the stairs and move over to the
    brown gate. Push the button on the right and the gate will open. Continue
    through and open the next gate in the same fashion.
    
           As soon as the gate allows you through run along the left wall and kill
    the guard running towards the alarm on the building with the satellite dish.
    Get his ammo and then run up the other guard tower to collect the ammo from
    the guy you killed from the previous guard tower. Now run towards the building
    with the satellite dish and look on the wall. The little red and white
    rectangular thing is an alarm so shoot it until it blows up(if you need to
    reload make sure you step back first or you'll set of the alarm). Now we get
    to a fun part! Look through the first window and you should see the head of a
    guard shoot it twice and the guard should fall to the ground. Then move on to
    the next window. Position yourself so you're on the left side of the window
    and you can barely see through a very thin gap. Get out your sniper rifle and
    zoom in through the gap. Oh, what a surprise! A Russian Commandant came to my
    birthday party. Thank him by popping several bullets into his neck.
    
           Open the gate on the left and open the brown door on the right. Go
    inside and collect the ammo and DD44 then return outside. Go around the other
    side of the boxes and you will see a computer screen. Go into your watch and
    select the covert modem. Aim her up and plant her on the screen making sure
    not to miss. Turn around and head over to the next gate. What's this?! A lock?
    Never fear, just get out a gun and shoot it once to make it break. Phew, that
    was a close one! Open the gate and run to about halfway between the gate and
    the first tower. Get out your sniper rifle and look at the first tower. See
    the guy walking around? Good, shoot him and move along the dam. When you get
    to the first tower climb the ladder and zoom in to the next tower. There
    should be another guard walking around so don't make him feel left and kill
    him to. Climb back down the ladder and open the brown door. Shoot the alarm
    and then make your way to the second guard tower. Climb up the tower and kill
    the guard on the third tower just like you did before. Climb down, destroy the
    alarm in that tower and move along to the third tower. Collect the guard's
    ammo; destroy the alarm and then head back to the first tower on the dam.
    
           Open the door and make your way down the steps. When you get to the
    bottom look through the gate on the left and you will see a guard. Nearly
    every guard in this tunnel takes more than 1 shot to the head so make sure to
    get two head hits for each guy. Using your PP7 scope the first guy and lay
    into him with a few bullets. Then another guard will arrive so trash him as
    well. Open the gate and look around to the right. Using your soviet kill the
    guard just at the back corner and back away again. Now you can start heading
    for the computer room.
    
           Turn left and hide behind the small wall on the right side of the
    tunnel(facing left). Get out your sniper rifle and slowly peep around the edge
    of the wall. The guard just up ahead will see you so kill him quickly.
    Continue to slowly creep around and you will see two more guards using boxes
    as cover. Blowing up the boxes won't kill them but two shots to the head will
    be enough. Now, keeping on the left side of the tunnel strafe along with your
    PP7 out. When you reach a small opening there will be a guard hiding behind
    the corner so quickly dismiss him. Now, hide behind the wall on the right side
    and do the exact same procedure as before because the guards are all in the
    same positions. Continue on through the tunnel until you reach a dead end.
    Wait! This can't be right! Oh, sorry. It turns out there's a door camouflaged
    as a wall. I'm sorry if I nearly gave you a heart attack. That was my bad.
    Anyway, when you've recovered open the door and step into the hallway. Get out
    your Soviet and quickly dash into the room. Hey! What are all these guards
    doing here? Better dive back into the hallway quick and kill them as they come
    to get you. Now you can enter the room.
    
           If you look on the left side of the room there will be two big boxes.
    They are the mainframe computers you need to intercept the data backup with.
    But before you do anything check behind the mainframes to see if a guard is
    still there. If there is, kill him. Now you are in a guard free environment.
    AHH, that's a nice feeling! Anyway, once you've finished relaxing, press B on
    the mainframes and you should see a count down appear on the screen. That
    means that everything is going as planned. Journey back through the tunnel
    until you get to the gate you used to enter. Go through the gate, run up the
    stairs and continue back on to the dam. Run towards the second guards tower
    and on your left you will see a small set of stairs. Climb them and jump off.
    (Don't worry, you won't fall to your doom cause you've got your bungee cord
    strapped to your leg). MISSION COMPLETE!
    
           Now you can watch an action replay of you jumping off the dam!
    
    
    
    LEVEL 2: Chemical Warfare Facility #2
    
    Residents: Russian Infantry
               Scientists
    
    NPC: Trevelyan
         Ourumov
         Dr Doak
    
    Weapons: Slapper
             PP7(Silenced)
             DD44 Dostovei
             KF7 Soviet
             D5K Deutsche
             Grenade
             Remote Mines
    
    Gadgets: Detonator, Door Decoder(Dr Doak)
    
    Alarm System: Yes
    
    Objectives: Gain Entry to Laboratory Area
                Contact Double Agent
                Rendezvous with 006
                Destroy All Tanks in Bottling Room
                Minimise Scientists Casualties
    
           This is an ultimate stealth mission. Use your PP7 until it's ammo runs
    out because the guards on 00 agent are A LOT better at hearing than the guards
    on agent. Even using the scope on the soviet and firing one bullet will alert
    some guards.
    
           Also, where the guards are when you reach a point is strictly random.
    It all depends on how quick or slow you move.
    Don't expect a guard to be in the same position every time you do the mission.
    
           You will start off in the ventilation shaft of a restroom.
    Make your way left until you encounter a square hole in the vent leading into
    a cubicle. Stop just before you fall and look over the wall into the cubicle
    to the right of you. One of the most enjoyable things you can do while playing
    Goldeneye is to shoot an unsuspecting guard in the head. Now is your chance so
    shoot the guard's hat and then his head.
    
           Plonk down into the cubicle and open the door. Now you see that big
    wall right in the centre of the room? Slowly strafe around the right of it
    until you can see a guard's back. Shoot until the guard is dead. When he is
    dead, move to the cubicle he was standing in front of. Open the door and
    quickly dismember the guard standing before you. Now quickly hop onto the can
    and turn around. The guard in the cubicle next to you will come out to
    investigate so I think you better kill him before he kills you.
    
           Pick up all the ammo and exit the bathroom using the white doors. When
    you get to the stairs, don't go down but instead turn left and wait in front
    of the white double doors until a guard emerges. Kill him and stand just to
    the left of the next set of stairs and duck. You should be able to make a
    clean head shot to the guy standing in the far corner.
    
           Turn around and head back onto the balcony. Look down over the edge and
    wait. When you see a guard walking below, kill or injure him. Him along with
    one or two of his buddies will also arrive so get ready for some action. When
    there through, head down the stairs and turn right. Open the white door just
    to your right and kill the guard behind the box. Another guard will run to the
    door. From close range a head shot is pretty easy so try to preserve your
    ammo. Collect their ammo and exit back into the hallway.
    
           Turn left and open the door that is underneath the balcony. Move along
    past the stairs and enter the door on the left. Just to the left there is a
    guard with his back turned so yet again, a bullet to the head is in order.
    When he's dead open the door he was facing and move to the brown door. Open
    the door and quickly run up the stairs and on to the balcony. One guard should
    have followed you up so kill him fast. Slowly move down the stairs and peak
    through the door you just opened. When you see the guard inside. Kill him and
    wait for another guard to come out of the room.
    
           Collect their ammo and activate the console. When it's activated, exit
    the room, turn left and then turn left again where you will encounter another
    brown door. Go through it and then go through the door on the right. Now
    cuddle the wall on the left. Creep around the wall until you see yet another
    guard. Kill him and move to the pole in the centre of the locker room. Strafe
    out around the pole and knock of the guard, now take his ammo. Turn around and
    face the door you just came through. Wait awhile, and eventually four guards
    would've come through. When there all dead move towards the next door and move
    to the left. Move around slowly until you get the attention of the first
    guard. Quickly move behind the wall to your left and kill him when he comes to
    get you. Do the same with the next two guards in the hallway and collect the
    ammo they dropped.
    
           Move through the hallway and you will see two rooms, one on each side.
    Enter both rooms and look for Dr Doak, he's the scientist holding a small
    black thing. If you find him he will give you the door decoder you need for
    the end of the level. If not, move to the end of the hallway and open the door
    on the far side. Open the next door and wait for two guards to walk by. They
    will see you instantly so you have to kill them quick.
    
           Now here's a fun part. Get out your KF7 and fire a few bullets into the
    brown door just ahead of you. A heap of guys will come out of that room so
    move to the left a little. Now lean out and fire a few bullets into the
    guards. They will start firing, so when the firing stops lean out and fire a
    few more. 4 guards will come from the room and 1 guard should arrive from each
    side so if you find it easier just to hang to the left of the door and kill
    all the guards at close range, than feel free.
    
           When they're all dead, move into the room in front of you and activate
    the console on the left. Run out of the room and turn right. Continue down the
    hallway until you reach an opened door. Switch to your PP7 and kill the guard
    just to the right. Walk half way up the stairs and look over the small wall.
    Look closely and you will see two heads. Shoot them both and continue up the
    stairs. Turn right and kill the guard standing in the corner. Now, Quickly run
    around the corner to the left and then quickly run back around and wait for a
    guard to arrive. Give him a few bullets and move on around the wall. Take out
    your KF7 soviet and fire a few shots into the far wall. Three guys will arrive
    so take them out with your soviet.
    
           Continue down the hallway and turn right. Run all the way down and take
    out the two guards in the corner. If you haven't found Dr Doak yet, search
    around and in the rooms. If you don't find him start again. Turn left and run
    down to the end of the hallway. Look to the left and you will be delighted to
    find two guards with their backs turned. Have fun!
    
           Move to the door on the right and you will find it's locked. Get out
    your door decoder and use it to open the door. Run down the stairs that are
    right in front of you and you will come face to face with Trevelyan(006). Get
    his attention and get to work on the tanks. Place a mine on each of the back
    tanks. Try and place them facing the inside of the tanks so the explosion
    blows up all the tanks. Move over to the white double doors and wait for
    Trevallyn to get out the remote mine's range. BOOM! Blow up the mines and it
    should say, Objective D Completed. If it doesn't, get out a gun and shoot the
    remaining tanks until they blow. By that time you should have finished
    rendezvousing with 006 so just exit via the white doors and, MISSION COMPLETE!
    
    
    LEVEL 3: Runway, Chemical Weapons Facility #2
    
    Residents: Russian Infantry
               Siberian Guards
    
    NPC: None
    
    Weapons: Slapper
             PP7(silenced)
             Klobbs(2)
             KF7 Soviet
             Grenades
             Timed mines
             Tank
    
    Gadgets: None
    
    Alarm System: No
    
    Objectives: Find plane ignition key
                Destroy heavy gun emplacements
                Destroy missile battery
                Escape in plane
    
           The tank is good for two reasons.
    
    1.	The only way to destroy the last two gun emplacements is to use the tank's
    grenade launcher. It shoots really far!
    
    2.	The tank acts like a second life supply. You can take heaps more hits when
    you're in the tank. Use it to your advantage.
    
           As soon as you start, collect the grenades that are lying beside you.
    Then turn right and wait until a guard emerges. When he shows himself, kill
    him and move into the alcove. Step over the little brown box and pick up some
    timed mines. Return back into the hallway and run to the conveyer belt on the
    left. Stand on top of it and move down until you're just outside. Look left
    and right until you see a guard patrolling. Kill him and move towards the
    building on the left.
    
           Pick up the grenades that are just to the left of the entrance and move
    through the door. You will notice a little alcove just to the right. Rebound a
    grenade of the wall to the right so it rebounds into the alcove. When it blows
    you should hear to guards cry out. If you did, move around and grab the key of
    the table. If not, throw another grenade. Exit the building.
    
           Run all the way to the other side of the building you started in and
    you will find a tank, hooray! Hop in and start to make your way down the
    runway. About a quarter of the way down to the left you will encounter the
    first drone gun. Shoot it out and look to the right. Do you see that big
    concrete pole with a white thing sitting on top? That white thing is the
    missile battery. Destroy it using the tank and move on.
    
           The last two gun emplacements are a bit harder to spot. The first drone
    gun you should focus on is the one to the far right. Look around on the cliff
    to the right just before the edge of the runway until you see a gun shooting
    at you. Fire a grenade and look over on the left cliff. Once you see the gun
    destroy and you should see Objective B completed. If you don't, move back down
    the runway and destroy any guns you didn't get earlier. After they're all
    destroyed get out of the tank and run over to the plane. Press B on the plane
    and your done. MISSION COMPLETE!
    
    ******************************************************************************
    
    MISSION 2     SIBERIAN PLATEAU     4 YEARS AGO
    
    LEVEL 4: Severnaya Installation
    
    Residents: Siberian Special Forces
               Russian Commandant
               Arctic Commandos
    
    NPC: None
    
    Weapons: Rifle Butt
             PP7(silenced)
             Klobb(2)
             KF7 Soviet
             Sniper Rifle
             Grenade Launcher
             Grenades
    
    Gadgets: None
    
    Alarm System: Yes
    
    Objectives: Power down communications dish
                Obtain safe key
                Steal building plans
                Enter base via ventilation tower
    
           From your starting position move along the path around the bend and
    climb the small watch tower on the left. Zoom in towards the first hut on the
    right and take out the two guards. Continue searching a bit to the right until
    you find another guard walking away from you. Take him out as well.
    
           Head over to the hut on the right and enter it. Move around the boxes
    and collect the grenades(grenade launcher only). Exit the hut and turn right.
    Continue on past the first hut you encounter and run to the second hut just to
    the right. Look through all the windows and you will see a siberian guy, and a
    Russian commandant. Snipe through the window and kill the commandant. Then
    wait outside and when the siberian dude shows up lay into him as well. Enter
    the hut and collect the hut key and the grenade launcher. Exit the hut and
    make a right.
    
           Run just to the right of the first hut you past and after a while you
    will reach another hut. Enter it and snatch the safe key of the table. Exit
    the hut and turn left. Head towards the large satellite dish in the far
    distance. Just before you reach the dish building you'll notice a path leading
    to the left. Follow the path and enter the first little compound surrounded by
    a fence. Enter the hut on the left and open the safe. "Steal" the building
    plans and get out of the hut.
    
           Head back to the building with the dish and enter it using the green
    doors. Climb the stairs and go through the second door to discover a console.
    Press B on the console to power down the dish. Wow! That was harder than I
    thought! Exit the building and continue on straight ahead.
    
           Turn left at the first bend and stop just before you reach the
    ventilation tower. Get out your grenade launcher and fire one solid grenade
    right in the middle of the grate. Run to the tower and climb up using the
    ladder. Jump through the grate and, MISSION COMPLETE!
    
    
    LEVEL 5: Satellite Control Bunker
    
    Residents: Russian infantry
               Russian commandant
               Janus Special Forces
    
    NPC: Boris
    
    Weapons: Slapper
             PP7
             PP7(silenced)
             DD44 Dostovei(2)
             Klobb(2)
             KF7 Soviet
             Grenade
    
    Gadgets: Key Analyser
             Data thief
             Camera
    
    Alarm System: Yes
    
    Objectives: Disrupt all surveillance equipment(Security cameras)
                Copy Goldeneye key and leave original
                Get personnel to Activate Computer
                Down load data from computer
                Photograph main video screen
    
           This is another stealth mission. You shouldn't really run out of ammo
    for your PP7 unless you pump 20 bullets into each guard. Try to go for the
    head.
    
           Open the door you're facing and shoot the guard in front of the
    computer. The guard on the left will then go for the alarm so quickly stop
    him. Grab the ammo on the right and destroy the alarm. Move to the door and
    look through the window. Look up a bit and you will find a camera. (It can't
    see through doors so don't think the alarm will go off). Don't shoot the
    camera yet. Instead, wait until a guard walks by the door and blow up the
    camera about 5 seconds after the guard walks by. When the camera explodes, run
    back a bit and kill the guard that was standing just the side when he opens
    the door to get you. Shut the door and wait a while.
    
           After a bit, the same guard will walk by the door in the opposite
    direction. So either shoot him through the glass, or open the door when he
    walks by and kill him from behind. Either way, collect his ammo and turn
    right.
    
           Run down the stairs and quickly kill the guard in the small alcove. Get
    the ammo and run back to the starting room. Run into the circular room and
    enter out on the other side. Quick! Destroy the camera on the left or it will
    set of the alarm. Then move over to the door. Stand on the left side of the
    right window and look through. You will make out half of a guard's body. Kill
    him and quickly run behind the blue thing. Wait for a short time and a guard
    might run into the room. If he does, kill him and take the key card he was
    carrying. If not, open the door and lean to the left facing right. If you see
    a guard walking in the hallway, quickly shoot him and run back into the room.
    Wait for another guard to come and kill him to. If not, peak out and you will
    see a guard in the far distance. Kill him, dive back into the room and hide
    behind the blue thing.
    
           Now, three guards will come. They will either hang outside or open the
    doors. If the hang outside, try and kill one or two guys through the window.
    Then kill the remaining guards. If they open the door, kill em. Collect all
    the ammo and the key card and turn left. Creep around the left corner until
    you find another camera. Quickly shoot it out before the alarm goes off.
    
           Continue around the corner until you see a guard on the far side of the
    hallway. Get his attention and duck back around the corner. When he comes,
    kill him and move on and stop when you reach the brownish wall. Creep around
    the wall and take out the first guard you see. Then take out the next guard as
    he runs at you from the left. When all three guards are dead, move back
    through the hallway and enter the first door on the left.
    
           Don't open the second door! Just peak through the window and take out
    the guard standing next to the mainframes. Then dive back out into the hallway
    and wait for two guards to come out of the room. Shoot them and move down the
    stairs just up ahead. When you reach the bottom of the stairs, look left and
    you will find a large room with a big screen on the left.
    
           If you enter the room the tiniest bit you will see a small set of steps
    to the right. Get behind the steps and look towards the back wall. When you
    see the guard, pop a bullet into his skull. Then look over to the far side of
    the room. There is another small room with a glass wall. Get out your KF7 and
    zoom in to the room. There's a guard behind the metal crate so shoot a few
    bullets into him. There is also a camera just up a bit to the right in the
    same room, so destroy it also.
    
           Now look into the room on the right. Staying behind the steps, shoot
    one the two guards you see in the head. Then duck around the small wall to
    your right. Wait for a Russian commandant and a guard to arrive and kill them
    both. Then head into the centre of the main control room. First, get out your
    camera and take a picture of the large colourful screen. Then turn around and
    move to the table next to the big eye-like thing on the wall. On the table
    there's a computer and a small square thing. It's the Goldeneye key. Pick it
    up and get out your key analyser. Press Z twice and it will copy the key and
    throw out the original. After objectives B and E are completed, look around
    for Boris.
    
           When you find him, run right up to him and you will say "take me to the
    mainframe terminals." Boris will start walking so follow him and he will lead
    you to the computer room. Get out your Data Thief and wait while Boris does
    his thing. After a while, Boris will set off the alarm(He has to) so very
    quickly activate the data thief on the computer and get the hell out of there!
    
           Get out your KF7 and run really quickly back to the control room. Then
    run like hell over to the other side and go through the screen doors on the
    left(the door all the siberian guards are coming out of). Run up the stairs
    and out the door.
    
           If you're still alive, MISSION COMPLETE!
    
    Note: Don't bother killing all the guards. Just run straight past them or you
    will get killed.
    
    ******************************************************************************
    
    MISSION 3     KIRGHIZSTAN     TWO YEARS AGO
    
    LEVEL 6: Soviet Missile Silo
    
    RESIDENTS: Russian Soldiers
               Scientists
    
    NPC: Ourumov
    
    WEAPONS: Slapper
             PP7(silenced)
             DD44 Dostovei
             KF7 Soviet
             Grenade
    
    GADGETS: Camera
             Plastique
    
    ALARM SYSTEM: No
    
    OBJECTIVES: Photograph Satellite
                Obtain Telemetric Data
                Retrieve Satellite Circuitry
                Minimise Scientist Casualties
                Plant Bombs in Fuel Rooms
    
           You only have 8 and a half minutes to complete this level so you can't
    just stay back and wait for the guards to come to you. You have to keep going
    ALL the time.
    
           Open the first door and take out the guard on the right, hopefully with
    a head shot. Then quickly pop out and take out the guard running at you. Take
    their ammo but DON'T switch to your KF7. Look around the bend and quickly but
    conveniently disable the guy on the right. Then lean out some more and take
    out the guard(s) you see. Get their ammo and open the next door.
    
           If there were only 4 guards in the last corridor, get ready to kill a
    guard that's standing right in front of you. Move around the pillar on the
    right and kill the lonesome guard. Then move over to the left side and pick up
    the green things. Also get the key card the scientist closest to the stairs is
    holding. Press start and get out a Plastique and place it on any wall in the
    room, then run up the stairs and open the door.
    
           In the next hallway there are two guards so take them out saving as
    much PP7 ammo as you can. Turn right at the bend and open the next door. Take
    out the next guard and move along the platform to the next door. Open the door
    and quickly back up along the platform so that you can see a guard through the
    door but he can't see you because the railing is in the way. Shoot him in the
    head and then wait for 1 or two guards to come. Kill them and take all their
    precious ammo.
    
           Move down the hallway and creep around the corner taking out the two
    guards as you go. Collect the ammo and open the next door. There are two
    guards just to the right of the door that will see you instantly. You can just
    shoot them then and there, or you can play it safe and back up to the right
    and slowly peep around the door taking out one and then the other. Move around
    the right side of the computer and collect the green thing and the key card
    that the scientist is holding. Press start and get out a Plastique and place
    it on any wall. Run up the stairs and quickly open the door.
    
           Back down to the bottom of the stairs and look the door up above. You
    should see a guard's head clear as daylight so kill him. Wait for 2 guards to
    come, if they don't, run up the stairs and look down the corridor for about a
    second to alert any guards that are there. Then duck back to the right and
    kill them as they come. Run into the corridor and be alert for any other
    guards that are patrolling. Slowly peak around the right bend staying on the
    left side of the hallway and pick off the guard. Then run out and take on the
    guard on the left. Open the door on the left and take out the guard with his
    back turned. Then run back over to the door on the right.
    
           Take out the two guards as quickly as you can and move on to the next
    door. Open the door and very quickly run back through the door behind you and
    duck to the left. Wait till a few guards come and kill them all. Then move
    forward and take out any guards that are still there. Run down the hallway and
    slowly crawl around the bend killing one guard. Then back away and kill any
    guards that may come. Run around the corner killing any guards you see and
    open the next door.
    
           There might be a patrolling guard in this room so watch out. Move over
    to your right and get the DAT of the scientist in the corner. Then move over
    to the left side of the room and grab the green board and get the key card of
    the scientist that's hiding behind the big computer. Get out a Plastique,
    throw it on the wall and get up the stairs.
    
           Switch to KF7 and open the door. Let 'er rip! Take out any guys you can
    see. About 6 guards will come so there will be a lot of action. When all the
    guards are cleared, move over to the door on the left and go through to
    collect the body armour. Then move back to the door on the right. Open the
    door and take out the guard(s) you see.
    
           The next part is pretty hard the first time, but practice and you'll be
    able to go through without being hit once. Open the door and as soon as it
    begins open use your scope and aim to the left a little. As soon as he's in
    sight, take out the first guard with upper body hits, then the second guard,
    which is directly behind him. Then quickly look over to the right and take out
    the third guard behind the boxes. Look up to the top of the stairs and take
    out any guard you can see.
    
           Move through the crates until you reach the stairs. Guard might emerge
    so prepare to kill. Look around the corner and take out all the guards you see
    hopefully with head or upper body hits. When the hallway is cleared move along
    to the next door. Open the door and quickly disable the guard that stands to
    the left. Enter the room, and get out a Plastique to place on the wall. Then
    get out a camera and take a picture of the satellite(the big thing in the
    middle of the room).
    
           Now you're coming up to the home run! Run up the stairs and open the
    door. If you timer is above 1:30, run to the bottom of the stairs and shoot
    the guard that's standing just through the door. Then wait until a few guards
    come and kill them. Now we're on the home stretch! Bolt through the door a run
    like hell through the hallway and turn left. Ignoring all guards(and Ourumov)
    run through the hallways, and turn right at the next intersection to get to
    the lift. Enter the lift, and watch as the silo crumbles to dust! MISSION
    COMPLETE!
    
    ******************************************************************************
    
    MISSION 4     MONTE CARLO
    
    LEVEL 7: Frigate "La Fayette"
    
    RESIDENTS: Janus marines
               Hostages
    
    NPC: None
    
    WEAPONS: Slapper
             PP7
             D5K(2)
             D5K(silenced)
             Phantom(2)
             Grenade
    
    GADGETS: Bomb Defuser
    
    OBJECTIONS: Rescue Hostages
                Disarm Bridge Bomb
                Disarm Engine Room Bomb
                Plant Tracking Bug on Helicopter
    
           First of all, run up the ramp and turn left when you get onto the ship
    itself. Run up the stairs that are furthest away and open the door. Quickly
    kill the guard just up ahead and run down the hallway. Open the door that's
    right in front of you and run down the stairs. Run a bit further and you will
    find the helicopter. Get out the tracker bug and throw it on the copter.
    
           Open the large door on the right and open the door just above the
    stairs on the left. Kill the first guard with on bullet to the head, then kill
    the second, and then the third. Collect all their ammo and open the next door
    staying on the left side of the hallway.
    
           Take out the guy with his back turned, and kill the next two guards
    that come to the rescue. Get all the ammo and move over to the stairs on the
    left. Disable the guard at the bottom and then his friend. Run down the stairs
    and open the door just in front on the left. Now you have to keep your eyes
    open now because there might be some guards running around. The two unaware
    guards over to the left and then look down. You see that guard under the
    stairs? Shoot him.
    
           Now run over to the computer and get out the bomb defuser. There's a
    little brown rectangular thing on top of the computer. Face it and use the
    defuser on it using Z. Turn around and run down the stairs on the right. Move
    through the room until you can see a guard taking a hostage. He won't be able
    to see you because the engine is in the way so take your time. Then quickly
    dash around the corner and take out the guard in the corner to the right.
    
           Run back up the stairs you used before and go through the first door.
    Run past the stairs on the left and open the door straight ahead. Quickly kill
    the guard taking the hostage on the left and then kill the next guard in the
    same room. Go through the door on the left and run down the winding hallway.
    When the hallway turns left there will be another guard holding a hostage just
    through an open door. Quickly dash around and kill him.
    
           Go through the door straight ahead and run up the stairs on the left.
    Run through the only door and run through the door on the other side of the
    hallway. Open the big sliding door and you will be back at the helicopter.
    Turn left and run up the steps. Go through the door and stand just to the
    right of the door on the left. Open the door and slowly creep around until you
    see part of a marine. Shoot it until the guard is dead and then wait for
    another guard to arrive. When you're finished with him, move into the room
    about 5 cm and look through the door. Very slowly move to the left and you
    should see an arm. Shoot it at least four times and the guard will be killed.
    Now run up to the door and stand just to the left facing the door. Wait for
    awhile and around 1-3 guards will come, kill them all and then exit via the
    door you enter through.
    
           Turn left and run all the way down the hallway opening the door at the
    very end. Run down the stairs and run around the left side of the ship. Run up
    the stairs closest to you and open the door. Now, just from outside the door,
    move in until you can just see a marine next to the computers near the
    windows. Kill him and then back out to the right of the door and wait ten
    seconds. Enter the room and shut the open door just on the right. Move over to
    where the marine you killed was standing and get out the bomb defuser. On the
    computers you will see another small brown thing, defuse it. Turn around so
    your facing away form the windows and exit through the door furthest on the
    left on the far wall. Run down the stairs and turn left, you should see a
    small gap in the railing. Go through the gap and run halfway down the ramp.
    Press start and check all of your objectives, if the hostages haven't been
    released yet, then wait until you see a:completed. Enter the boat to finish
    the stage. MISSION COMPLETE!
    
    ******************************************************************************
    
    MISSION 5     SIBERIAN PLATEAU
    
    LEVEL 8: Severnaya Installation
    
    RESIDENTS: Siberian Special Forces
               Arctic Commandoes
    
    NPC: None
    
    WEAPONS: Slapper
             PP7(silenced)
             DD44(2)
             Klobb(2)
             KF7 Soviet
             Grenade
             Remote Mine
    
    GADGETS: None
    
    ALARM SYSTEM: Yes
    
    OBJECTIVES: Disrupt All Surveillance Equipment
                Break Communications Link to Bunker
                Disable Spetznatz Support Aircraft
                Gain Entry to Bunker
    
           This is the same level as level 4 but now it's night. It's better to
    familiarise yourself with surface 1 so you have a good idea of where to go on
    surface 2.
    
           Run around the bend staying pretty close to the forest walls. After a
    while you'll reach two huts, one on the left and one on the right. Make a path
    for the back of the hut on the right. Pass the hut and keep going straight
    passing a watch tower. The next hut just up ahead has a camera facing you on
    it so move around the left side and go around so that you're behind it. Look
    through the window to the right of the door and kill the guard inside. Run in
    and grab the 2 klobbs and the communication room key.
    
           Exit the hut and turn right heading for the satellite dish(I assume you
    know where it is). Enter the satellite building and run halfway up the first
    steps. Look over to the left and you'll see a camera on the wall. Destroy it
    and continue on up. Open the comms room door and shoot the computers until
    they blow up. Then run back down the ramp and exit the building.
    
           Turn left and run in a straight path until you reach the fenced
    compound. Don't enter it, instead, run around the back of the hut on the left.
    On the left side of the hut is a camera facing away from you, destroy it. Then
    continue on pasted the compound and you will reach a small enclosure with two
    huts. Quickly run around the back of the hut on the right and move all the way
    around so on the right side of the hut. Look around the corner of the hut and
    you will find another camera, blow it up and then run back.
    
           Run past the compound and turn left. Run past the satellite dish and
    the ventilation tower until you reach the helipad. The helicopter you see is
    the Spetznatz Support Aircraft. Switch to the remote mine and place it on the
    helicopter, if it misses you will fail the mission so be careful.
    
           Turn around and there is a brown door hidden by the snow. Open it and
    go through. MISSION COMPLETE!
    
    
    LEVEL 9: Severnaya Bunker Complex
    
    RESIDENTS: Arctic Commandos
    
    NPC: Natalya
    
    WEAPONS: Slapper
             PP7(silenced)(2)
             DD44 Dostovei
             Klobb(2)
             KF7 Soviet
             Grenade
    
    GADGETS: Watch Magnet Attract
    
    ALARM SYSTEM: Cameras
    
    OBJECTIVES: Compare Staff/Casualty Lists
                Recover CCTV Tape
                Disable All Security Cameras
                Recover Goldeneye Ops Manual
                Escape With Natalya
    
           This level can be pretty hard when you first try it. Usually because
    you create too much noise and all the guards come at you. It is very important
    in this level that you make as little noise as possible. Especially if you are
    a beginner, you won't be able to take on a whole army of men. It is good if
    you have some experience with throwing knives. You will need them if you are
    to kill men stealthily. Throwing may be hard to use, but they are very
    powerful, and extremely quiet.
    
           You start the level in the cell area of the bunker complex. That's
    Natalya on the left. You need to escape the bunker with her. You can chat with
    her if you want, but you won't gain anything from it. Press start and get out
    the watch magnet attract. Over on the wall you can see the keys to the cell.
    Stand over by the bars and use the magnet so the keys with fly over to you.
    Stand by the door and wait until the guard is as close to the door as
    possible. When the guard is near, open the door and duck back to the left so
    the guard can't shoot you. When the guard is ducking run out of the cell and
    hug against him. Slap him until he dies and take the KF7 and the cell key.
    Look to the right and you will see a grate. Face down into the grate and get
    out the watch magnet attract. Use the magnet and you'll get some throwing
    knives.
    
           Don't release Natalya yet because she will get in the way. Move past
    her cell and move over to the door. Keep the door shut, and look through the
    window using the KF7. Keeping the scope on the screen, wait for a guard to
    walk into the hallway. Before he opens the door on the left, shoot him with
    one bullet right in the head. After you know that he is dead, open the door
    and run into the hallway to collect his ammo. Then turn left and run down that
    hallway. Stop before you reach the end and slowly move forward and switch to
    the throwing knives. Look up the stairs and a few seconds later a guard will
    walk out. Quickly duck back around the wall and wait for the guard to come
    down the stairs. Hit him with one or two throwing knives so he dies. Another
    guard might come down the stairs because he saw that guard just die. Make sure
    no guards are there before you move back around the corner. Look up the stairs
    and wait for another guard to walk out. Make sure he sees you and then duck
    around the corner once again. Kill him with the throwing knives and wait at
    the bottom of the stairs. Once you have killed seven guards, no more guards
    will come. All of the patrolling guards in this part of the bunker are dead.
    Move up the stairs and collect any ammo the guards might have dropped.
    
           Turn right at the top of the stairs and stand on the left side of the
    door on the right. Look through the windows and you should see a guard
    standing next to the mainframe. Use the KF7 and pop him right in the head with
    a bullet. Quickly duck back and kill the guard that opens the door with either
    a head shot, or separate shots to his limbs and body. Collect their ammo and
    go into the room. Pick up the list on the table and then move back out into
    the hallway. Move to the top of the stairs and turn right. Move down the
    hallway heading towards the yellow and black wall. Stop before you reach the
    corner and slowly move around looking up a bit. As you move around you will
    see the corner of a drone gun. Use you KF7 and shoot it using the scope, and
    single bullets. Move through the hallway, and stop before the wall that turns
    red. Slowly move around the wall that turns to the right and you will see half
    of another drone gun. Take it out with separate shots and don't move forward.
    Move to the left slowly and look into the alcove on the right. You should be
    able to see the barrel of yet another drone gun. Again, take it out with
    separate shots.
    
           Continue down the hallway a little bit more and stop just before the
    T-intersection. Now, there are two guards behind the wall to the right. Slowly
    move forward while facing to the right. Switch to unarmed and continue to move
    around until you see the arm of a guard. Now, very quickly move out a tiny bit
    more so the guard can see you and then duck into the alcove that contained the
    drone gun. Turn around and get ready to slap the guard to death as he runs
    after you. Once that guard is dead, retrieve his ammo and then move back into
    the hallway. There is one more guard behind the wall on the right. The best
    way to deal with him is to run around the wall as fast as you can and push up
    against him. He won't be able to shoot you, so you should make the best of the
    situation and slap him dead. Get his ammo and then turn left at the
    intersection part.
    
           Move the around the walls a bit and you will get to a grey wall that
    turns into a hallway on the right. Stop before you reach the corner and get
    out the KF7. Now, slowly walk up to the corner and peak out into the hallway.
    Right at the very end of the hallway you should see a guard standing against
    the wall. Using the KF7, scope towards the guard and hopefully you will kill
    him with a lucky shot to the head. Staying where you are, look above the guard
    you just killed. You should be able to see a camera. Aiming with the KF7, pop
    the camera out using a few shots. Now you can walk out into the hallway. Don't
    worry about any guards because all of the guards in this area are dead.
    
           Walk halfway down the hallway and enter the first door on the left.
    Stop as you go through, and don't open the second door. Using the KF7, look
    through the window on the left. Behind the mainframes you should see a guard
    standing there. A head shot is the best way to go. When he is dead, stay where
    you are. Now look through the window, and look over to the left wall. Hanging
    from the top of the wall is another camera. Shoot it out, and then you can go
    into the room. Walk over to the guard you just killed, and pick up the safe
    key that he dropped. Exit the room and turn right. Turn left at the first
    corner and go through the next door. Go past the door on the left and head
    down the stairs. Run down the corridor and turn left, stopping before you open
    any of the two doors. Still equipped with the KF7, look through any of the two
    windows on the door to the left.
    
           You will see two guards, one on the left and one on the right. It is up
    to you which one you want to kill first, and it makes no difference. Anyway,
    aim up the guard you want to kill, and kill them with one shot to the head.
    Immediately run down the hallway to the left and turn around so you can kill
    the two guards that chase after you. Try to kill them with head shots if
    possible. Just make sure you don't just hold you finger on the trigger, or you
    will alert guards. There were three guards in the room, so two should have
    come after you. If there are any guards that didn't come around the corner
    after you, they should be standing next to the door. All you have to do is
    peek around the corner and shoot him or them. Search all three bodies for
    another safe key. Once you have the key, move to the safe that's on the right
    side of the room the guards were in. Open the safe and collect the manual, and
    two silenced PP7's. Equip the PP7's so that they are in your hands, and run
    back up the hallway that leads back to the stairs.
    
           Run up the stairs and turn right. Go through the door and turn right at
    the intersection. Stop just outside of the door on the right. Stand on the
    left side of the door and face towards the right side of the door. Open the
    door, and quickly look up to the right. Destroy the camera as fast as you can
    or it will set of an alarm. Move into the room and open the door on the left.
    Immediately look up and destroy yet another camera. Open the door in front of
    you and you will be confronted with a guard that has his back towards you. One
    quick shot to the head should do the trick. Enter the room and grab the tape
    on the table. Exit the room using the door on the left, and turn right. Stop
    just before you reach the stairs on the left.
    
           Equipped with the two PP7's, slowly peek around the corner of the wall.
    Make sure that you are looking down a bit. Wait a few seconds, and a guard
    will walk by the bottom of the stairs. Chances are he'll shoot at you so be
    quick and try to kill him with one shot to the head. As soon as you shoot him,
    duck back away from the stairs, but still face the top of them. If you killed
    the guard at the bottom, two or three guards will come after you. If you
    didn't kill him, expect three or four guards to come. Kill them all using
    PP7's, and collect their ammo. There are four guards in total in this area, if
    you have only killed three, wait at the stairs for another guard to walk by.
    Kill him as well.
    
           Move to the bottom area of the stairs, but don't move into the hallway.
    Look to the left, and strafe out into the hallway. You will come face to face
    with another camera, shoot it out before it sets off an alarm. At the base of
    the stairs, turn left and head down the corridor. Turn left at the end and
    open the first door. Don't open the next door, instead, move over to it and
    look through the window. Standing against the wall to the right you will see a
    guard. Shoot him in the head, and move back away from the door. Two or three
    guards will come to meet you. They should be easy enough to kill. When they
    are all dead move slightly into the room.
    
           You will see walls on your left that create little alcoves. There
    should be a guard in two, or maybe three of these. What you should do is
    quickly run into one at a time, and kill any guards that may be in there. Once
    all of the alcoves have been cleared, move to the other side of the room.
    Remember earlier how you were looking into this room through the door window,
    and you killed that guard who was standing against the wall? Well, he dropped
    a clipboard that you need to pick up. Search around the area he was standing
    and collect it. Exit using the door you didn't use to enter the room and
    continue around the bend until you reach the stairs on the right.
    
           Run up the stairs and run down the corridor stopping at the end. Now,
    you should remember this area from bunker 1. You will find stairs to your
    right, these lead into the main control room. Walk down the steps and stop
    behind the wall on the left. Get out the KF7 soviet and slowly peak around the
    wall into the room. On the other side of the room, beside the glass doors, you
    will see two guards. Using one bullet at a time, quietly kill them both. They
    should start shooting at you as you peak around, but don't worry, chances are
    they won't hit you.
    
           Now move into the room and stand behind the steps to the right. Look
    into the side room, and you should see two guards. Using the PP7's look
    towards the guard closest to you. Aim him up using the scope, and kill him
    with a shot to the head. The other guard will come running. Just stay behind
    the stairs, and kill him as he comes down. In the room we were just talking
    about, there is yet another guard in there. However, he poses no threat to you
    and isn't really worth killing. But, if you are sick like me, you will march
    right up into that room and pop his fat arse full of lead! Yeah...that sure
    feels good.
    
           Now you can move back into the control room. If you look over on the
    other side of the room you will see another room. Without fear, move over to
    the stairs, but make sure the railing separates you and the guard's eyes. I
    like to use the KF7 here as these are the only two guards left on the level,
    and noise is no longer a problem. So, with all respect, unload a few rounds of
    KF7 ammo on these guards. Now the entire level is entirely free of guards!
    WWWWWWWOOOOOOOOO-----HHHHHHHHHHHHHHOOOOOOOOOOOOOOO! Now you can do what ever
    you want. Run around like a mad man and unload every bullet into the
    surroundings. What I like to do is shoot out every light in the bunker. It may
    not be your type of thing, but it gives me a weird sense of pleasure.
    
           Now there is only one more thing to do. Yep, you guessed it, you have
    to go and release Natalya from her cell. Well, just treck all the way back to
    the cell and open Natalya's door. Then, if you're like me, you will run as
    fast as you can to the end of the stage. There is no more fun to be had. But
    before you leave, be sure to press start and check all of your objectives. If
    you haven't done them all I'm sure you know what to do.
    
           Anyway, go through the glass doors in the main control room and run up
    the stairs. Go through the brown door at the top and, MISSION COMPLETE!
    
    ******************************************************************************
    
    MISSION 6     ST. PETERSBURG
    
    LEVEL 10: Statue Park
    
    RESIDENTS: Russian Soldiers
               Janus Special Forces
    
    NPC: Valentin
         Janus
         Natalya
    
    WEAPONS: Slapper
             PP7
             KF7 Soviet
             Non-Automatic Shotgun
             Grenade
    
    GADGETS: None
    
    ALARM SYSTEM: None
    
    OBJECTIVES: Contact Valentin
                Confront and Unmask Janus
                Locate Stolen Helicopter
                Rescue Natalya
                Find Flight Recorder
    
           First, start running straight ahead. When you reach the part where the
    ground slopes down, you will see two guards coming. Quickly kill them before
    they shoot you. Run straight down the slope and move between the two grey
    blocks. Wait for two guards to come from the left and kill them as well. Now
    keep moving along and you should see two big letters forming an archway. Go
    through the archway and keep going. You will then around another big letter
    and some metal poles. Once past these you should see a grey container up ahead
    so make a path for it.
    
           Run to the right of the grey container and turn left at the bend. You
    should see a red container, Valentin is inside so head around to the other
    side of the container and enter the gap to meet the contact. After a while of
    talking it will say objective a: completed, at this time you should run out of
    the container and head straight. Now you should see a tank-like structure on
    the left. Run past it staying on the right and move through the blocks trying
    not to turn around or get off course.
    
           After you run through the blocks you will be in a clear area. Run
    forward a bit and you will be faced with a whole heap of junk. Just to the
    left of the middle of the heap there is a statue of a hand, just to the right
    of the hand is a small passageway. Follow the passageway around a small bend
    and you will find some body armour.
    
           Although at first it may seem to take forever to find a way through the
    junk pile, there is an easier way. Move back into the clear space and look
    towards the heap. Look over to the right and you will see and stretch of
    grass. All you have to do is walk around and viola! When you pass the heap you
    will encounter a big statue, walk up to the statue and touch it. Turn around
    and you will be faced with Janus. He will tell you to put your gun away so do
    what the man says or his goons will start shooting at you and you will fail
    the mission.
    
           After a pretty short time of talking objective b: will be completed. If
    you want you can sit a listen to Janus forever but I like to skip the
    reception and get out of there quick. As soon as the objective is completed
    start running for that nice stretch of grass you used to avoid the junk pile.
    When you do, Janus will start a count down to when the helicopter blows up.
    You have to get right back to the start FAST, you only have 3 minutes. It's a
    pretty bad idea to stay and try to kill all the guards because those shotguns
    can rip you to pieces, plus you've only got a short time.
    
           When you reach that clear patch again, start heading back to the start.
    You have to go EXACTLY the same way you came or you will probably get lost.
    Here's an easy guide:
    
    1. Head past the tank-like thing staying on the left side of it.
    2. Pass the red container you met Valentin in and turn right.
    3. Pass the grey container and go around the letter and metal poles.
    4. Move through the archway that the two giant letters form.
    5. Move through the blocks and run up the hill.
    
           When you reach the top of the hill you will find the helicopter. Next
    to the helicopter is Natalya, I think you better tell to wake up or she will
    burn to a crisp. Run up to Natalya and she will wake up. The moment Natalya
    wakes up you set of a proximity mine so you better get away from the
    helicopter before you or Natalya gets blown to bits. Run down the hill and
    wait until the helicopter explodes.
    
           When the helicopter explodes you will tell Natalya to wait at the gates
    while you search for the flight recorder. Look around the junk at the bottom
    of the slope until you see a small orange thing. This is the flight recorder,
    run over it and pick it up. Watch out for any bad guys because they follow you
    back, if you see one kill him quickly.
    
           Run back up the hill and look over to the right. Mishkin and his goons
    have taken Natalya hostage. Mishkin will tell you to go through the gates, so
    do it or he will kill Natalya. Go open the gates using B and run through.
    MISSION COMPLETE!
    
    
    MISSION 11: Military Archives
    
    RESIDENTS: Russian Soldiers
               St. Petersburg Guards
    
    NPC: Natalya
         Mishkin
    
    WEAPONS: Slapper
             PP7
             DD44 Dostovei (2)
             Klobb (2)
             KF7 Soviet
             Grenade
    
    GADGETS: Watch Magnet Attract
    
    ALARM SYSTEM: None
    
    OBJECTIVES: Escape From Interrogation Room
                Find Nattily
                Recover Helicopter Black Box
                Escape With Natalya
    
           Some people say that it is easier to run around the level with your
    guns blaring, but in my opinion stealth is the key to success and the most
    fun.
    
           You start the level in the interrogation room of the Russian military
    archives. You are accompanied by two guards and there is a gun and some ammo
    conveniently lying on the table in front of you. However, don't pick up the
    gun unless you want to take damage. Move over to the guard on the left and
    give him a hard slap. Because he isn't engaged, he should die with one hit.
    Move over to the other guard and slap him until he dies without being shot.
    
           Grab the gun and the ammo and open the door leading out. Stick close to
    the wall on the right and get behind the two boxes. Run out into the hallway
    and take out the guard with a few slaps. Turn back around and open the door
    opposite the interrogation room.
    
           To the right is a set of boxes. Behind the boxes is a guard. Run around
    the boxes and attack the guard head on. Leave this big run using the door you
    entered through and get into the hallway. If you took your time killing these
    guards, and guard will be in the hallway. If he is just run out and kill him.
    If you were hasty, stand underneath the stairs and wait for a guard to walk
    down. Slap the guard dead in both circumstances and run up the stairs but
    don't run anywhere.
    
           In a few seconds a guard will come from the corner straight ahead. Make
    sure he sees you and then run down the stairs. When he follows you slap him to
    death and get back into the big room with the boxes. Walk all the way to the
    other side of the room and walk down the hallway. Go up the stairs and open
    the door.
    
           Face to the right and slowly strafe out. When you strafe out you will
    see a guard down the hallway a few meters. Make sure he sees you and then run
    back down the stairs. Wait for him and then slap him to death.
    
           Run back up the stairs and through the door. This time face to the left
    and strafe out slowly. Once around the boxes you will see another guard. As
    you did before, make sure he sees you and then run back down the stairs. Kill
    him when he comes and run back up the stairs.
    
           Run straight ahead and you'll get to the other set of stairs. Turn left
    and the intersection and continue up the hallway slowly looking into the rooms
    on the right. In the last room there is a guard. Run into the small room and
    slap him to death.
    
           Now, get back to the door you used when taking out the two guards in
    the long hallway. With your back to the door, turn right. At the end of the
    hallway you will see four boxes. These boxes conceal a secret doorway. Move a
    few metres away from the boxes and get out the PP7 you grabbed from the table.
    With separate shots, shoot the bottom left box every three seconds. Because of
    the space in between shots no guards will be able to hear you.
    
           After about 5 shots the box explode and will explode the other three
    boxes in the process. Press B on the wall the boxes were hiding and the wall
    will open. Go down the secret hallway and there will be another secret door
    right at the very end.
    
           You will have to be a pretty good shot to do the next part, because you
    need to shot as little amount of bullets as possible to lessen the amount of
    noise you create. Open the secret door and you will immediately see two
    guards; one that's about a meter from you and one that's on the other side of
    the room. First take out the guard nearest to you with a head shot, then fire
    no more than 3 bullets at the other guard furthest away from you.
    
           There is one last guard in the room, but he's so stupid he doesn't even
    realise what just happened. Run into the room and slap him in the face a few
    times. Exit the room and run straight down the hallway in front of you.
    
           For the next third of the mission you will be faced with a lot of
    patrolling guards. I can't tell you where they are because it depends on how
    long you take. Make sure you keep your eyes open at all times and stay alert.
    
           Open the door at the end of the hallway and face to the left. Strafe
    out and kill the guard with a head shot. Move forward and move along the left
    side of the bookshelves. Past the bookshelves there is a guard standing
    against the wall. Quickly aim him up and shoot him in the head with one
    bullet.
    
           Look around everywhere for any patrolling guards. Look along the
    balcony and look down below.
    
           Run around to the other side of the balcony and run along the wall
    until you reach the stairs. Run down the stairs and open the first door on the
    right. Walk into the large room and check for any guards. Move over to the
    right and open the double doors; you might find a guard in this room. In this
    room there is a large hole in the ceiling. Look through the hole and you will
    see a guard standing against the bookshelves. Aim up the guard's head and kill
    him.
    
           Move out of the room and move straight ahead to another set of double
    doors. Open the doors and look out for guards. Move into the centre of the
    room and you will find another large hole in the ceiling. If you move to the
    right of the hole and look up to the second floor you can see another guard.
    Kill him with a bullet to the head still using the PP7.
    
           Now turn around and exit through the double doors. Check around the
    bookshelves for any extra guards and move into the centre of the area. Once
    again we find a hole in the ceiling. And once again we can see a guard on the
    second floor. Aim him up and shoot him in the head.
    
           OK, now we can head to Mishkin to get the flight recorder. Leave this
    room and get back into the room surrounded by the long balcony. In the corner
    opposite the stairs there is a door. Go through the door and then go through
    the door straight on the left. Then go through the door on the right and walk
    down the hallway until you come to yet again another door. Go through and you
    will meet Mishkin.
    
           Stand next to Mishkin for a while and you will talk about Ourumov being
    a traitor. After a bit Mishkin will give you the key to the safe. Once you
    have the key you might as well shoot Mishkin in the head cause he's no use to
    you anymore. Open the safe and get the flight recorder.
    
           Now we have to go for the flight recorder. Get back into the large room
    surrounded by the long balcony and run up the stairs. Stop in front of the
    door at the top of the stairs. Switch to unarmed and open the door. Charge
    ahead and the slap the guard until he's dead. Check for patrolling guards and
    make your way forward to the other wall.
    
           You will see three doors; one on the left, one on the right, and one in
    the middle. Stand in front of the door in the middle. Open the door and you
    will see Natalya and a guard. As soon as Natalya sees you duck to the right
    and face the door. Natalya will come out and then the guard will come out.
    Deal with the guard by shooting him in the head.
    
           Turn around and head back to the door that led you into this room. You
    know...the door at the top of the stairs. Make you way around the balcony and
    turn left when you reach the open area. Move over to the bookshelves and you
    will see a row of windows. Using your gun shoot out a window and jump through.
    MISSION COMPLETE!
    
    
    MISSION 12: Streets
    
    RESIDENTS: Russian Soldiers
    
    NPC: Valentin
    
    WEAPONS: Slapper
             PP7
             KF7 Soviet
             Grenade Launcher
             Rocket Launcher
             Grenade
    
    GADGETS: None
    
    ALARM SYSTEM: None
    
    OBJECTIVES: Contact Valentin
                Pursue Ourumov and Natalya
                Minimise Civilian Casualties
    
           Hmmmm.....Streets is one of the boring levels in Goldeneye. You start
    off in the alley just outside of the Military Archives. In the time it took to
    go from one level to the next, Ourumov has taken Natalya away to some kind of
    disguised military depot.
    
           Move up the alleyway and creep around the wall. Take out the first
    guard you see and then take out the two guards that come running after you.
    Run out of the alleyway and duck to the left behind the transparent fence.
    Using your KF7 zoom over to the left of the jeep near the tank and take out
    the guard standing afar. Wait a second and another guard might come from the
    left. If not run out and kill him while he's standing over to the far left.
    
           Turn right and head out onto the streets. Chances are there will be a
    guard just to the right so take him out. Turn left and there might be another
    guard up ahead. Move up and you'll find a zigzagging alleyway. Around each
    corner you will probably find a guard. Take out all of the guards and get
    their ammo. Stop just before the part where the alleyway stops into a main
    strip of road.
    
           Lean around the wall and look down the road. There will a guard
    standing against the wall in the distance; kill him. A few more guard will
    come around the wall to the right so kill them as well. Stick very close to
    the right wall and move up to the next corner.
    
           On the building on the other side of the road you will see a door just
    to the right. Run really fast into the door. Don't stop on the road because
    there is a guard that will shoot you. Once in the building move through to the
    left and you will see a small room through a door on the left. Here you will
    meet Valentin.
    
           After a brief confrontation Valentin will leave and objective A will be
    complete. Also, heaps more time will be added to the counter - hmmmm...did I
    even mention the counter? ;| Anyway, after Valentin leaves get out the way you
    came in and stop just before you get out onto the street. Exit through the
    door and run up to the corner just to the left. Slowly creep around and up
    ahead you will see a building with several windows. In the furthest left
    window you will be able to see a guard. Try and shoot him as best you can
    using single shots. If you just let your gun rip, the will rarely hit him.
    When he is dead move up to the window and enter the building through the
    window.
    
           To the right you will see another very small room, whatever you do,
    don't go in there yet. In this building you will find a grenade launcher and
    some grenade rounds. Now duck down and walk to the opening into the small room
    on the right. Slowly creep around and you should eventually see the leg of a
    guard through the jagged edge of the wall. Use single shots and shot the
    guard's leg until he is dead. Enter the small room and get some badly needed
    body armour.
    
           Exit out of the building through the window and turn left. Move along
    and you will find a small passageway leading back out onto the streets. Move
    up further and turn left until you get back to the beginning area of the
    level. Get into the tank and drive back out onto the streets.
    
           Drive up the road and turn right at the intersection. Move around the
    corner and then drive straight ahead. You will be faced with a couple of
    guards but they can't hurt you much. Don't turn right here because you will be
    faced with rocket launcher guys, just go straight ahead. At the end of the
    road turn right and at this point the outcome is random. The guys up the road
    might either be carrying rocket launchers or KF7's. If they're carrying rocket
    launcher immediately step out of the tank of run up to them dodging the
    rockets. It's pretty easy to dodge rocket because they move pretty slow. Kill
    the three guards and get back into the tank. If the guards were only holding
    guns just drive straight past them.
    
           Keep moving along and then turn left at the first turn off. Move around
    the corner at the far end and stop just before you reach a roadblock. Just up
    ahead there is a minefield. It's pretty bad to drive through because it takes
    a lot of damage away. So, instead, hop out of the tank but stay on top of it.
    Get out the grenade launcher and fire about three grenades into the field. You
    should blow them all up. Continue on and turn left at the intersection.
    
           Once again, we are faced with a random outcome. Up the road a bit is a
    line a guards that might be carrying rockets or guns. Do the same thing that
    you did before. If they are holding rockets get out and kill them, but if they
    are holding guns just drive straight past them.
    
           After a right turn just past the line of guards, turn left onto the
    last stretch of road. Drive up to the end and you've finished the level!
    MISSION COMPLETE!
    
           If you want you can complete the level without using the tank. It's not
    that hard if you have a decent amount of skill. All you need to do is hide
    behind corners and pop off guards that you see doing their daily walk. It
    shouldn't take that long. Hey, it only took me 5 minutes!
    
    LEVEL 13: Depot
    
    RESIDENTS: Janus Marines
    
    NPC: None
    
    WEAPONS: Slapper
             PP7
             KF7 Soviet
             DK5 (2)
             Grenade
             Proximity Mine
    
    GADGETS: None
    
    ALARM SYSTEM: None
    
    OBJECTIVES: Destroy Illegal Arms Cache
                Destroy Computer Network
                Obtain Safe Key
                Recover Helicopter Blueprints
                Locate Trevelyan's train
    
           This is a pretty hard level that you should have trouble with on your
    first few tries. In this level guards will be re-generating all the time. You
    need to be fast with this level or there will be too many guards for you to
    handle.
    
           Move forward from the start and just around the shed to the right is a
    guard on the left. Kill him and get the machine gun he was carrying. Go right
    after the shed and kill the guard up ahead. Move forward around the container
    and to the left is another guard. Kill him and get both guards' ammo. Move
    back into the open area and on the other side is a small gate. Open the gate
    and forward until you get to a little entranceway leading to an intersection.
    Turn right here and move down to the second shed on the right.
    
           Open the door and enter the large shed. Move around the right side and
    kill the guard. Move around a bit more and take out the guard standing on the
    platform. There is another guard in this shed, he's either running around the
    metal crates or is on the other side of the brown "cache". So either way
    you'll need to kill him. Next, around the "cache" you will find numerous
    weapons. A rocket launcher, proximity mines, and some KF7's. However, the
    KF7's contain no ammo :( Pick up the rocket launcher and the mines and head up
    onto the platform. Stand in the middle of the platform and throw a proximity
    mine right in the middle of all the boxes. Next get out any gun and shoot the
    box nearest the mine until it blows up. If you're lucky the mine will blow up
    every box, if not you may just have to blow up the remaining boxes with your
    gun.
    
           Get off the platform and run back to the shed door. Stand back and
    throw a proximity mine on the door. Wait a few seconds and the mine should
    explode.  If not get out a gun and shoot it - the mine should kill a few
    guards. Open the door with your DK5 equipped and get ready for a brief
    shootout with several guards. After killing several guards run out of the shed
    and turn left. Run all the way down until you reach the last shed on the
    right. Stand on the right side and open up the shed door. When the door opens
    kill the guard standing on the left, then kill the guard who comes running
    from the right. Stand there for a few seconds longer and another guard should
    come from either the left of the right.
    
           Once all three guards are dead move into the shed and shut the sliding
    door. Now you're faced with a slightly tricky part, but nothing to fuss over.
    Get out the rocket launcher and lean out the left side of the metal crates.
    Quickly fire a rocket straight at the drone gun sitting in the top left corner
    of the shed and duck back behind the crates. There are 3 more guards in this
    shed. They're not tricky to take out and their movement is random. Move around
    the left side of the crates and take out the guard over the far side
    underneath the big screen. Then run out and kill the two guards next to the
    mainframes. Blow up the mainframes and blow up the big screen. Run over to the
    left front desk and pick up the key. Run back to the shed door and place a
    proximity mine in the middle. Wait a few seconds and the mine should blow
    killing at least one guard.
    
           Open the shed door and run outside with your gun blazing. Kill guards
    as you go along and head past the sheds up to the shed you went into to
    destroy the illegal arms cache. Turn left and run along until you reach a
    small ramp. To the right through the fence you should be able to see
    Trevelyan's train. Go down the ramp and enter the building. Head up the stairs
    and go left around the wall where you will find a safe. Open the safe and
    collect the helicopter blueprints to complete the objective. Now all you have
    to do is enter the train.
    
           Turn around and enter the grey door. Run down the stairs and open the
    shed door directly in front of you. Step up and open the train door. Forget
    about the 2 guards in there - they will be dealt with later - just get in the
    train!!! MISSION COMPLETE!
    
    LEVEL 13: Train
    
    RESIDENTS: Janus Marines
               Janus Special Forces
    
    NPC: Natalya
         Trevelyan
         Ourumov
         Xenia
    
    WEAPONS: Slapper
             PP7
             Dostovei 44DD
             ZMG (2)
             DK5
             RC-P90 (agent only!)
             Grenade
             Watch Laser
    
    GADGETS: None
    
    ALARM SYSTEM: None
    
    OBJECTIVES: Destroy Brake Units
                Rescue Natalya
                Locate Janus Secret Base
                Crack Boris' Password
                Escape to Safety
    
           At the start of the level move around the boxes to the left of you and
    run behind the two boxes to the right. Look through the crack between the top
    box and the wall and kill the guard you see. Slowly creep around the box and
    take out the next 2 guards as they come into your view. After they're dead run
    out and kill the remaining guard. Now look to the right of the next door and
    you will see a small grey box. That's one of the many brakes you will find on
    this level. Shoot the brake a few times to destroy it.
    
           Open the brown door and then open the second. As soon as you open the
    second door move back and to the right. As you open the second door you will
    see a guard to the left. As you move back kill that guard. Once the other
    guards have stopped shooting move past the first door and slowly move around
    the wall. There are three guards to be dealt with. Kill each guard one by one
    as you see them. Move into the car and move past the first lot of boxes. Also,
    sometime there is a black guard that opens the 2 brown doors. If that is the
    case, don't let him surprise you. Always sit back and wait to see if any
    guards come from the second car.
    
           Past the wall of the boxes on the right you will see two metal boxes on
    the left. Quickly run behind the boxes and look to the right. There might be a
    guard directly to your right so kill him if he is there. Face to the left now
    and duck. Look past the metal crates and you might see a guard. Kill him if
    he's there. Stand up and look around the metal crates.
    
           The guards in this part of the car are usually always in the same
    position but they're sometimes different. Usually to the right is a black
    guard. Kill him first and then look around more. You will see about three
    guards. They are crap shots and usually wont hit you through the crates so
    just pick them off. Once they are all dead run out and kill the remaining
    guard at the back.
    
           Collect all the ammo and destroy the brake to the right of the next
    door. Wait in front of the door for a guard to come through. Kill him and then
    move through the double doors and hide behind the door to the left. Creep
    around and look into the hallway. Aim your scope straight down the hallway and
    shoot. Kill all the guards as you see them and continue firing until you have
    to reload. Duck back behind the door.
    
           Behind the door you're hiding behind is a guard. He doesn't usually
    come out until later but keep your eyes open in case the door opens. Look back
    into the hallway, if a guard shoots at you in the distance fire a few bullets
    to kill him. Move up the hallway and make sure it's clear. Turn around and
    face back where you were. That guard will come out of the room so kill him and
    get his ammo.
    
           Move up the hallway and destroy the brake to the right of the next
    door. Open the next two doors and take cover, this time behind the door on the
    right. Several or only one guard will come from the hallway but kill them all.
    Look into the hallway and kill every guard you see. Once they're all dead move
    into the hallway and stand in front of the SECOND door up.
    
           Face the door and in a second it will open. It's pretty fun killing
    these two guard because you can just run as fast as you can forward and shoot
    at the same time. You should kill both of them pretty fast. Continue down the
    hallway and kill the two guards at the very end; get their ammo.
    
           Open the next 2 doors and there might be one or 2 guards to the right.
    Now I want to point out one thing - for the remainder of the level the
    placement of guards is random so you just have to be alert and check around
    every corner. Kill any guards and get their guns. Hopefully one of them was
    holding 2 ZMG's.
    
           Open the next door and quickly run backwards while looking into the
    room. There is usually a guard straight ahead. Kill him fast before he hits
    you. Slowly walk into the room and kill any remaining guards. Be careful
    though because these guards a mean. Get the ammo and by now you should have
    collected 2 ZMG's. If you haven't don't worry though because it's not that
    important.
    
           Move forward and stand to the left of the next door. Keep out your
    scope and wait for a second. Three guards will come through this door so if
    you don't want to get hurt you will have to kill them very quickly with head
    shots. They are wearing armour so if 2 of them are in front of you at the same
    time you WILL get hit. Move around through the door and kill any guards you
    see in the next room. Get their ammo and move through.
    
           Open the next door and kill any guards you see. Destroy the brake on
    the left and go through the next 2 doors. Kill the marine and turn around. In
    a few seconds another guard will come from the rooms you were just in. Don't
    let him surprise you and kill him quickly. Destroy the last brake to the right
    of the doors you just entered and you will hear the train stop.
    
           Look forward at the doorway on the left. In a few seconds 2 guards will
    run out. They are hard to kill without being shot by them but it's easy if you
    use plenty of head shots. Search the dead men's bodies and you will pick up a
    key. Move through the grey section and open the next door.
    
           The last part of the level is pretty tricky so it may take a bit of
    practice. In the room you will see Trevelyan, Xenia in the background. In the
    foreground you will see Natalya being held captive by Ourumov. Ok, quickly
    move into the room about 1 and a half metres and strafe to the right.
    Trevelyan will say "that's close enough". Now you have to be quick. Kill
    Ourumov and then keep shooting past him. As he drops you will see Xenia right
    behind him. The idea here is to kill Xenia as well.
    
           After you have killed Ourumov and Xenia look to the left. Get out your
    watch laser and stand in front of the metal grate - this is your escape route.
    Around the grate are metal things, using the watch laser you have to destroy
    each of them to make the grate give way. While you are cutting you will hear
    Xenia say "Wait for me Alex, I'm hit!" This gives you an extra twenty seconds
    to escape.
    
           After you have cut the grate open wait for Natalya to do her thing on
    the computer. At about 19 seconds to go until the train explodes you will hear
    Natalya say "got it! Boris you're a slug-head". When she says this go through
    the grate and run to the right. You will hear gunfire in the background but
    don't worry, just keep running. Once you run past the train you will finish
    the level. MISSION COMPLETE!
    
    
    More walkthroughs to come!
    
    ******************************************************************************
    ******************************************************************************
    
                             ****************************
                               The health rating system
                             ****************************
    
           I have listed each type of guard's health as points. A shot to the head
    is worth more points than a shot to the limb. The point scale is as so:
    
           Head = 4 Points
           Body = 2 points
           limb = 1 point
    	
           This also means that:
    
           1 head hit = 2 body hits
           1 head hit = 4 limb hits
           1 body hit = 2 limb hits and so on...
    
           Sometimes on a stage some guards of the same type have different health
    levels. If the majority of the guards have the same hit points I will say
    "most" and then point out the exceptions. I didn't do any of the guards that
    appear after you set of an alarm or just appear from nowhere because there
    health is completely random.
    
           To kill a guard you must score either the same or more points then the
    guard. Because some guns are stronger or weaker than the normal gun, I will
    point them out and give a different amount of points for that gun. And of
    course, this FAQ is only for the available weapons without any gun cheats.
    
    NOTE:  If a guard is wearing body armour. Then they will not be stunned at all
    by a bullet until you diminish their armour.
    
           If I put a * after a guard type it means that the distribution of
    health is random.
    ******************************************************************************
    ******************************************************************************
    
                               ***********************
                                 Agent health levels
                               ***********************
    
    I have set out each level in a table format.
    
    LEVEL: DAM
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Siberian           2                        0
    Guards
    
    Most Russian            2                        0
    Infantry
    
    Two Siberian            3                        0
    Guards in the
    Stone Fort
    
    Siberian Guard          3                        0
    behind the boxes
    near the Stone fort
    
    Russian infantry        3                        0
    Guard in the
    building with the
    Russian Commandant
    
    Russian Commandant      3                        0
    
    Russian Infantry        3                        0
    In the final tunnel
    
    ------------------------------------------------------------------------------
    
    LEVEL: FACILITY
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    All Russian             2                        0
    Infantry
    
    Scientist               2                        0
    
    Trevallyn               4                        0
    
    Ourumov                20                       42(total=62)
    
    Dr Doak                 2                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: RUNWAY
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Siberian           2                        0
    Guards*
    
    Most Russian            3                        0
    Infantry*
    
    Some Siberian           3                        0
    Guards*
    
    Some Russian            2                        0
    Guards*
    
    ------------------------------------------------------------------------------
    
    LEVEL: SURFACE
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    All Siberian            2                        0
    Special Forces
    
    Russian Commandant      2                        0
    With key
    
    ------------------------------------------------------------------------------
    
    LEVEL: BUNKER
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    All Russian             2                        0
    Infantry
    
    Russian Commandant      2                        0
    
    Boris                   2                        0
    
    If using a klobb
    
    Everybody               4                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: SILO
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Russian Soldier         2                        0
    
    Ourumov                10                       15(total=25)
    
    Scientist               2                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: FRIGATE
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Janus Marine            2                        0
    
    Hostage                 2                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: SURFACE 2
    
    GUARD NPC:        HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Siberian Special        2                        0
    Forces
    
    Arctic Commando         2                        0
    
    If using a klobb
    
    All Siberian            4                        0
    Special Forces
    
    Arctic Commando         4                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: BUNKER 2
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    All Arctic              2                        0
    Commandos
    
    Natalya                 2                        0
    
    If using a klobb
    
    All Arctic              4                        0
    Commandos
    
    Natalya                 4                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: STATUE
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Russian Soldier         2                        0
    
    Valentin                2                        0
    
    Janus Special           3                        0
    Forces
    
    Trevallyn               ?                        ?
    
    Siberian Guard          2                        0
    
    
    IF USING A SHOTGUN(and all the bullets connect)
    
    Russian Soldier         1                        0
    
    Valentin                1                        0
    
    Janus Special           1                        0
    Forces
    
    Trevallyn               1                        0
    
    Siberian Guards         1                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: ARCHIVES
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Russian Infantry        2                        0
    
    Siberian Guards         2                        0
    
    Mishkin                 2                        0
    
    Natalya                 2                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: STREETS
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Russian            2                        0
    Infantry*
    
    Some Russian            3                        0
    Infantry*
    
    Two Russian
    Infantry guards         3                        1
    In the body armour
    Room near Valentin
    
    Valentin                2                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: DEPOT
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    All Janus               2                        0
    Marines
    
    ------------------------------------------------------------------------------
    
    LEVEL: TRAIN
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Some Janus              3                        0
    Marines in first
    Two cars*
    
    Most Janus              2                        0
    Marines*
    
    Two Siberian            3                        1
    Guards in the
    2nd car
    
    Siberian guard*         2                        0
    
    Some Siberian           3                        0
    Guards*
    
    Some Siberian           3                        1
    Guards
    
    Last two                3                        1
    Siberian Guards
    
    Ourumov                 2                        0
    
    Xenia                   2                        0
    
    Trevelyan               2                        0
    
    Natalya                 2                        0
    
    If using an RPC90
    
    All Janus               2                        0
    Marines
    
    Some Siberian           2                        0
    Guards*
    
    Some Siberian           3                        0
    Guards*
    
    Some Siberian           2                        1
    Guards*
    
    Ourumov                 2                        0
    
    Xenia                   2                        0
    
    Trevelyan               2                        0
    
    Natalya                 2                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: JUNGLE
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Jungle             2                        0
    Commandos
    
    Xenia                   6                       18
    
    Jungle Commandos        3                        0
    Behind metal
    Crates
    
    Natalya                 5                        3
    
    If using an AR33
    
    Most Jungle             2                        0
    Commandos
    
    Xenia                   4                       14
    
    Jungle Commandos        3                        0
    Behind metal
    Crates
    
    Natalya                 4                        2
    
    ------------------------------------------------------------------------------
    
    LEVEL: CONTROL
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Jungle             2                        0
    Commandos
    
    Jungle Commandos        3                        0
    Behind metal
    Crates
    
    Jungle Commandos        3                        0
    With black hats
    
    Boris                   2                        0
    
    Natalya                 6                        4
    
    Trevelyan              18                       12
    
    ------------------------------------------------------------------------------
    
    LEVEL: CAVERNS
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Janus              2                        0
    Special Forces
    
    Janus Special           3                        3
    Forces with
    Blue hats
    
    Trevelyan               ?                        ?
    
    If using an AR33
    
    Most Janus              2                        0
    Special Forces
    
    Janus Special           3                        2
    Forces with
    Blue hats
    
    Trevelyan               ?                        ?
    
    If using an RC-P90
    
    Most Janus              2                        0
    Special Forces
    
    Janus Special           2                        2
    Forces with
    Blue hats
    
    Trevelyan               ?                        ?
    
    ------------------------------------------------------------------------------
    
    LEVEL: CRADLE
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    All Janus               3                        0
    Special Forces
    
    Trevelyan              10                        0
    
    NOTE: Trevelyan yells "finish the job" after five points.
    
    If using an AR33(Doubt it)
    
    All Janus               3                        0
    Special Forces
    
    Trevelyan               7                        0
    
    NOTE: Trevelyan yells "finish the job" after four points.
    
    It is impossible to kill Trevelyan with his own weapon. Therefore, you must
    have the ALL GUNS cheat to get this weapon on cradle.
    
    ------------------------------------------------------------------------------
    
    LEVEL: AZTEC
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Moonraker          2                        0
    Elites
    
    Moonraker Elites        3                        0
    Behind metal
    crates
    
    Jaws                   26                       24
    
    If using an AR33
    
    Most Moonraker          2                        0
    Elites
    
    Moonraker Elites        3                        0
    Behind metal
    Crates
    
    Jaws                   17                       16
    
    If using a Military Laser
    
    Most Moonraker          1                        0
    Elites
    
    Moonraker Elites        2                        0
    Behind metal
    Crates
    
    Jaws                   13                       12
    
    ------------------------------------------------------------------------------
    
    LEVEL: EGYPTIAN
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Russian            2                        0
    Soldiers
    
    Russian Soldiers
    that arrive after       3                        0
    you kill Baron
    Somedi twice
    
    Baron Somedi(1)        11                        9
    
    Baron Somedi(2)        26                       49
    
    Baron Somedi(3)        26                      149
    
    If using The Golden Gun
    
    All Russian             1                        0
    Soldiers
    
    Baron Somedi(1)         1                        0
    
    Baron Somedi(2)         1                        0
    
    Baron Somedi(3)         1                        1
    
    ******************************************************************************
    
                     *******************************************
                       OO AGENT AND SECRET AGENT HEALTH LEVELS
                     *******************************************
    
    LEVEL: DAM
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Siberian           4                        0
    Guards
    
    Most Russian            4                        0
    Infantry
    
    Two Siberian            5                        1
    Guards in the
    Stone Fort
    
    Siberian Guard          5                        1
    behind the boxes
    near the Stone fort
    
    Russian infantry        5                        1
    Guard in the
    building with the
    Russian Commandant
    
    Russian Commandant      5                        1
    
    Russian Infantry        5                        1
    In the final tunnel
    
    ------------------------------------------------------------------------------
    
    LEVEL: FACILITY
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    All Russian             4                        0
    Infantry
    
    Scientist               4                        0
    
    Trevelyan               8                        0
    
    Ourumov                 ?                        ?
    
    Dr Doak                 4                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: RUNWAY
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Siberian           4                        0
    Guards*
    
    Most Russian            5                        1
    Infantry*
    
    Some Siberian           5                        1
    Guards*
    
    Some Russian            4                        0
    Guards*
    
    ------------------------------------------------------------------------------
    
    LEVEL: SURFACE
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    All Siberian            4                        0
    Special Forces
    
    Russian Commandant      4                        0
    With key
    
    ------------------------------------------------------------------------------
    
    LEVEL: BUNKER
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    All Russian             4                        0
    Infantry
    
    Russian Commandant      4                        0
    
    Boris                   4                        0
    
    If using a klobb
    
    Everybody               8                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: SILO
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Russian Soldier         4                        0
    
    Ourumov                 ?                        ?
    
    Scientist               4                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: FRIGATE
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Janus Marine            4                        0
    
    Hostage                 4                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: SURFACE 2
    
    GUARD NPC:        HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Siberian Special        4                        0
    Forces
    
    Arctic Commando         4                        0
    
    If using a klobb
    
    All Siberian            8                        0
    Special Forces
    
    Arctic Commando         8                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: BUNKER 2
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    All Arctic              4                        0
    Commandos
    
    Natalya                 4                        0
    
    If using a klobb
    
    All Arctic              8                        0
    Commandos
    
    Natalya                 8                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: STATUE
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Russian Soldier         4                        0
    
    Valentin                4                        0
    
    Janus Special           5                        1
    Forces
    
    Trevelyan               4                        0
    
    Siberian Guard          4                        0
    
    IF USING A SHOTGUN(and all the bullets connect)
    
    Russian Soldier         2                        0
    
    Valentin                2                        0
    
    Janus Special           2                        0
    Forces
    
    Trevelyan               2                        0
    
    All Russian             2                        0
    Infantry
    
    Siberian Guards         2                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: ARCHIVES
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Russian Infantry        4                        0
    
    Siberian Guards         4                        0
    
    Mishkin                 4                        0
    
    Natalya                 4                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: STREETS
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Russian            4                        0
    Infantry*
    
    Some Russian            5                        1
    Infantry*
    
    Two Russian
    Infantry guards         5                        3
    In the body armour
    Room near Valentin
    
    Valentin                2                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: DEPOT
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    All Janus               4                        0
    Marines
    
    ------------------------------------------------------------------------------
    
    LEVEL: TRAIN
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Some Janus              5                        1
    Marines in first
    Two cars*
    
    Most Janus              4                        0
    Marines*
    
    Two Siberian            5                        3
    Guards in the
    2nd car
    
    Siberian guard*         4                        0
    
    Some Siberian           5                        1
    Guards*
    
    Some Siberian           5                        3
    Guards
    
    Last two                5                        3
    Siberian Guards
    
    Ourumov                 4                        0
    
    Xenia                   4                        0
    
    Trevelyan               4                        0
    
    Natalya                 4                        0
    
    ------------------------------------------------------------------------------
    
    LEVEL: JUNGLE
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Jungle             4                        0
    Commandos
    
    Xenia                   12                       36
    
    Jungle Commandos        5                        1
    Behind metal
    Crates
    
    Natalya                 8                        7
    
    If using an AR33
    
    Most Jungle             3                        0
    Commandos
    
    Xenia                   8                       28
    
    Jungle Commandos        4                        1
    Behind metal
    Crates
    
    Natalya                 7                        5
    
    ------------------------------------------------------------------------------
    
    LEVEL: CONTROL
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Jungle             4                        0
    Commandos
    
    Jungle Commandos        5                        1
    Behind metal
    Crates
    
    Jungle Commandos        5                        1
    With black hats
    
    Boris                   4                        0
    
    Natalya                11                        9
    
    Trevelyan               ?                        ?
    
    ------------------------------------------------------------------------------
    
    LEVEL: CAVERNS
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Janus              4                        0
    Special Forces
    
    Janus Special           5                        7
    Forces with
    Blue hats
    
    Trevelyan               ?                        ?
    
    If using an AR33
    
    Most Janus              3                        0
    Special Forces
    
    Janus Special           4                        5
    Forces with
    Blue hats
    
    Trevelyan               ?                        ?
    
    If using an RC-P90
    
    Most Janus              2                        0
    Special Forces
    
    Janus Special           3                        4
    Forces with
    Blue hats
    
    Trevelyan               ?                        ?
    
    ------------------------------------------------------------------------------
    
    LEVEL: CRADLE
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    All Janus               5                        1
    Special Forces
    
    Trevelyan              18                        0
    
    NOTE: Trevelyan says "finish the job" after 10 points.
    
    ------------------------------------------------------------------------------
    
    LEVEL: AZTEC
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Moonraker          4                        0
    Elites
    
    Moonraker Elites        5                        1
    Behind metal
    crates
    
    Jaws                   50                       50
    
    If using an AR33
    
    Most Moonraker          3                        0
    Elites
    
    Moonraker Elites        4                        1
    Behind metal
    Crates
    
    Jaws                   33                       32
    
    If using a Military Laser
    
    Most Moonraker          2                        0
    Elites
    
    Moonraker Elites        3                        0
    Behind metal
    Crates
    
    Jaws                   25                       25
    
    ------------------------------------------------------------------------------
    
    LEVEL: EGYPTIAN
    
    GUARD OR NPC:     HEALTH POINTS:         BODY ARMOUR POINTS:
    
    Most Russian            4                        0
    Soldiers
    
    Russian Soldiers
    that arrive after       5                        1
    you kill Baron
    Somedi twice
    
    Baron Somedi(1)        21                       19
    
    Baron Somedi(2)        51                       99
    
    Baron Somedi(3)        51                      299
    
    If using The Golden Gun
    
    All Russian             1                        0
    Soldiers
    
    Baron Somedi(1)         1                        0
    
    Baron Somedi(2)         2                        0
    
    Baron Somedi(3)         1                        3
    
    ******************************************************************************
    ******************************************************************************
    
                              **********************
                                The Many Deaths Of
                              **********************
    
           Have you ever noticed that if you kill Xenia on the train, she will
    still be there to try and kill you on jungle! I've dedicated this part of my
    FAQ to the many deaths of everyone, and of course, you're still able to
    complete the mission. Enjoy!
    
    Trevallyn:
    
    Death #1     Level: Facility
    
           All you have to do for this death is wait until the alarm goes off
    while you're talking to Trevallyn. Then while Ourumov has got his gun to
    Trev's head, shoot it a couple of times. A funny thing about this is even
    though you've killed Trevallyn, Ourumov wants a piece too and fires at a dying
    Trev! Just exit the level and you won't fail.
    
    Death #2     Level: Train
    
    	At the very end of the train, move to the left side of the last car.
    Kill Ourumov and then send some bullets Trevallyn's way. He'll get knocked
    down to the floor and evaporate. Finish the level and you won't fail.
    
    Death #3     Level: Control(man! Does this guy ever die...)
    
           You have to have the golden gun or golden PP7 cheat for this death. At
    the very end of control, don't go anywhere near Trevallyn. While standing on
    the other side of the really big room shoot him(with one of the golden guns)
    and he will die, simple. If you move over to Trevallyn's lift and stand
    inside, you can open and shut the door. And it opens and shuts REALLY, REALLY
    fast! Just like it does when Trev's inside!
    
    Death #4     Level: Cradle
    
           As you've already guessed, this is the last death. Just complete the
    level as usual. I don't need to tell about the non-existent secret of killing
    Trevallyn on cradle.
    
    Ourumov
    
    Death #1     Level: Facility
    
           This is another kill where you need the golden gun or very fast
    automatic. Do the same as you would killing Trevallyn but instead, kill
    Ourumov.
    
    Death #2     Level: Silo
    
           Well, at first I thought that you needed a cheat to kill Ourumov on
    Silo, but I just worked out that you don't.
    
           First of all, choose agent as the difficulty. SA and OOA are possible
    but it takes longer. Make your way up to the satellite dish, and blow it up
    using your gun. Now, make sure the whole area is secure, and make sure that no
    more guards will arrive at the sound of a gunshot. Open the door to where you
    would meet Ourumov, and quickly run down the steps and over to the door you
    used to enter the room. Using the KF7, zoom up to the open door at the top of
    the stairs. If you are standing right next to the entrance, you should be able
    to see Ourumov's head. Now, all you have to do is shoot Ourumov's head until
    he dies! If the door shuts, just open it again and quickly run back.
    
    Death #3     Level: Train
    
           Ourumov's final death, I wish he could of died in battle but he
    shouldn't of been standing there when I shot my gun at his head. Ourumov's
    death is pretty pathetic. Just shoot him in the head once and he'll die.
    
    Xenia
    
    Death #1     Level: Train
    
           This ones pretty easy, I think everyone kills her anyway to get a bit
    of extra time. Just shoot her in the head after you're done with Ourumov.
    
    Death #2
    
           At least Xenia dies with honour. You have to kill Xenia to complete the
    mission so I'd say you already know about this death.
    
    Boris
    
    Death #1     Level: Bunker 1
    
           This death is pretty funny. Just wait until Boris sets off the alarm
    and then thank him by filling him with a round of bullets.
    
    Death #2     Level: Control
    
           This one's pretty tricky to pull off. When you're just about to run up
    to Boris turn right so you've got the glass to you're left(you know, the glass
    that the guards always break). Using ones of you mines blow up the glass and
    head to the steps on the other side staying along the right side of the
    control room. Now, move over to the door that Natalya is behind so that she
    opens the door. Now you can kill Boris! Thank Greg Whatmore for working that
    out!
    
           That's all the deaths! Now start you're killing! 	
       	
    ******************************************************************************
    ******************************************************************************
    
                                  *****************
                                    FUNNY STORIES
                                  *****************
    
           This section deals with funny encounters people have had while playing
    Goldeneye. I'm asking you to send in your funny stories, and the person with
    the funniest story will be the winner! The stories can be about anything but
    they CAN'T involve cheats of any kind.
    
           OK, I know that you're all waiting for the winner of the funny stories
    competition, so your wait is now over. After a fair amount of thinking, I've
    made my decision. I wasn't just looking for the story itself, I was also
    looking for the way people told me. I chose the story that made me laugh the
    most when I heard it. So, here it is! The winning story!
    
    >>
           My friend challenged me to beat facility in OO agent using only pp7
    head shots. I got through the first part and into the lab area(objective A)
    and went up the stairs toward the lab with all the glass rooms. After killing
    the guards in the hallway I looked through the window to the large glass room
    on the left with the 4 scientists in it and I begin to take aim. I notice
    there is a scientist directly in front of me on the other side of the glass
    with his back to me, and he's wriggling around like he's zipping up his pants.
    I thought, that's weird, and the next thing I know he turns around suddenly
    and throws a grenade at me for no reason but hits the glass instead blowing up
    everything in the room! It's funny because I didn't shoot or do anything to
    provoke the scientist, and he wasn't even facing me! (and the straight face he
    had when he just suddenly turned around and threw it, then stood there
    patiently while it blew up in his face)
    
    >>
    
           The Winner Is Alexander Ziegler!!! Well, unfortunately he doesn't win
    anything,:(  but he gets pronounced winner to everybody who views this! So,
    congratulations Alexander Ziegler!
    
    ******************************************************************************
    
           The first funny story was kindly given to me by Ian Rogers.
    
    >>
           One time, I was at my friend's house, and we were fooling around
    playing missions on Goldeneye. Thing was, my friend had never beaten Aztec on
    agent, so I made him go for it. He was actually doing pretty well, he had
    beaten Jaws with most of his life intact. After Jaws, he just went crazy,
    madly running to    up-load the guidance data, because he was excited, having
    never beaten Jaws before. He ran through the vents, down the hall, opened the
    glass door, but, he forget to close the door behind him! So, he used the disk,
    and as soon as it said Objective a:completed, a moonraker came up with his
    laser and shot the floppy drive, blowing it up! It was pretty funny, and
    pretty amazing that the timing was so perfect, you know?
    
    <<
    
    ******************************************************************************
    
           The second funny story was sent in by Andrew Binno.
    
    >>
           I remember one time I was playing the Aztec level. I was doing
    perfectly fine. After I killed Jaws, I went back up to the computer room and
    killed everyone with only two bars lost. When I was going to open the door it
    said it was locked. The problem was I never picked up the smart card! So I
    decided I wasn't doing so well, but I wanted to finish the level. So I waited
    5 seconds (cause that's how long it would take to download and get the DAT).
    When I beat the level I thought the time was over 4:00, but actually it was
    3:10! This is a reminder to everyone; never forget the smart card or you will
    be very, very pissed. I was freakin' red after I saw that time.
    
    <<
    
    ******************************************************************************
    
           Hooray! I got some more funny stories! The third funny story is told
    through the eyes of Desk Jet Jocky(don't ask me, but I think he's named after
    the printer).
    
    >>
           Once, while my friend and I were playing the caverns, we decided to
    find out who was the best sniper. We took turns taking aim at various guys on
    the catwalk. As he was trying to shoot a guy in the head, he kept jerking off
    to the side as he was shot. My friend spent thirty shots trying to kill this
    guy. Finally he gave up and walked up close to him (hugging the enemy) and
    shot him. The guy still wouldn't die! Weird!
    
    >>
    
    ******************************************************************************
    
            The next funny story was sent in by Justin King.
    
    >>
           Well I have a funny story for you. You wanted them for your FAQ. Well
    here goes I was in the caverns and I had an assualt rifle (sorry for my
    spelling) and was using it for single head shots to kill guys. Well after a
    while I see a guy and I'm zooming in on him and he grabs a grenade and tries
    to pull it with his teeth. I aimed and shot him in the head and I shot the
    grenade in his mouth and blew (literally) his head off. And I hope you have a
    good day.
    
    <<
    
    ******************************************************************************
    
           Here's another story told by Ryan Keith
    
    >>
           Hey I have a funny story for you. I was over my friend's house playing
    Goldeneye. He hadn't beaten statue so I was telling him what to do and he had
    made it further than he had ever gotten. He was at the part where you talk to
    Janus but a guard had thrown a grenade right before so when Alec and his guys
    in black came they were on the grenade and it blew them up. So he could not
    talk to Janus because he was dead and failed the mission. Then he had to do
    the level all over again.
    
    <<
    
    ******************************************************************************
    
           Here's two stories sent in to me by Spencer Roast.
    
    >>
           I have a funny story to tell. On statue, my friend went up the little
    plank and about 20 people came up and started shooting at him. I took the
    controller from him and started killing people. I gave it back and all of a
    sudden he got shot. He got shot again and he died. Someone had aimed up and
    shot his head! I have another one. I used a PP7 and blew off a guy's hat that
    was taking a dump. I then shot his head and he hit the toilet. His head fell
    off and fell into the toilet. That would be cool if you could flush his head
    down the toilet.
    <<
    
    Hmmm.....Interesting stories from Spencer Roast.
    
    ******************************************************************************
    
           I've received another story from OctoberWarlock@aol.com
    
    >>
           I'm not totally sure I actually saw this but.....on the caverns level,
    after you pass through the large circular room and the room past it, there is
    a set of stairs going down on your right. I was using the AR33 to zoom in on a
    guard at the bottom of the stairs when I swear I thought I saw him reach down
    and adjust his crotch!
    
    <<
    
    ******************************************************************************
    
           Another story sent in to me by Justin O'Hanley
    
    >>
    One time, I was trying to beat the Aztec Complex on Enemy Rockets.
    So, I started out in the groove in the wall. Trying to sneak out had
    killed Bond the last three times. So, I tried the direct approach.
    As soon as the level started, I took a deep breath, and dashed right
    out by the surprised guard. One of the ones the left, and the other
    on the right both fired at where I used to be, at the exact same
    time. I turned around just in time to see the two rockets fly by
    each other. They both hit the wall on the other side. The two men
    both flew about ten feet at the exact same time! They passed each
    other in the air, and landed in the wrong explosion! I saw the whole
    thing, and I was laughing so hard, the third guard came up and
    killed me! Never did beat the Aztec on Enemy Rockets...
    
    <<
    
    ******************************************************************************
    
           Here's story submitted by Hans Moleman!
    
    >>
    
    Ok I decided to beet the Archives on 00 agent cause I was Bored. I grabbed the
    PP7 that was lying on the table but there was no ammo, the guards started
    shooting at me so I had to think fast. I asked my friend Justin where the ammo
    is located and he said it's on the table in front of you. I got the ammo and
    shot the two guards and I collected the DD44 and I shot at the other guy that
    ran into the room. Suddenly tons of guards started to flood the Interrogation
    room. When I thought the coast was clear I went out into the hall and after a
    couple seconds guards came down the stairs. So I ran into the room that was
    across from the interrogation room. All was quite when the guys gushed into
    the room. I ran to the other door but guys opened the door I ran back but I
    was cornered and they killed me on the spot. I was really happy that I got
    this far into the game on 00 Agent!
    
    >>
    
    
           Feel free to send in more stories if you want. But, the competition is
    over and the winner has been decided. I will still post all stories though.
    
    ******************************************************************************
    ******************************************************************************
    
                            *******************************
                              GLITCHES AND STRANGE THINGS
                            *******************************
    
           This is a section that covers all of the "not supposed to happen"
    stuff. Feel free to send in glitches and stuff, I will not take stuff from
    other sites. But, if you send me something that's on another site I will still
    post it, that means I'm not stealing.
    
    1. Mines and Pits Glitch
    
           Go to the cheats menu and select all weapons. Select Aztec and move to
    the room with the pillars and the small walkway. Look over the edge of the
    walkway and throw any type of mine over the edge. The remote mine will hit the
    invisible floor. Then get out any gun and shoot the mine. The mine will then
    explode but not where it was. It will explode several metres in the air!
    
           I think it has something to do with not being able to explode below the
    small walkway. It's pretty weird the first time you see it. You can also do
    this on any other pit in the Aztec stage.
    
           This glitch was found by me and me alone.
    
    1.2 Grenades and Pits Glitch
    
           This is exactly the same as the above glitch but instead of a mine you
    use a grenade.
    
    1.4 Throwing Knives and Pits Glitch
    
           This glitch is at the same place as 1 and 1.2. Throw a throwing knife
    over the edge and get out the sniper rifle because you probably won't be able
    to see it with the naked eye. Scope in to the knife and shoot it. The knife
    will then appear on the small walkway! This gets weirder when the throwing
    knife is a long way away.
    
           This glitch was found by me and me alone.
    
    ******************************************************************************
    
    2. Invisible Throwing Knife
    
           It's amazing what you can discover in Goldeneye, I can't believe that
    know one else has this glitch in their FAQ.
    
           First turn on all guns and invincibility. Then enter any stage and
    switch to remote mines. Throw a remote mine and detonate it using A+B
    instantly so that the mine blows up in your face. Then switch to throwing
    mines and you will notice that the knife in your right hand is invisible! But
    as soon as you throw the knife is becomes visible. The knife will stay
    invisible forever unless you a) throw it or b) die.
    
           You CAN do this glitch if you don't have all guns and/or invincibility.
    Just turn on 2 x throwing knives and enter Facility on agent. Move forward a
    bit and switch to remote mines. Detonate the mine in your face and make sure
    that you're pushed back from the explosion so you don't die. Then switch to
    throwing knives and the right knife will be invisible!
    
           This is a very weird glitch; I don't know how I found it. I don't know
    if the creators purposely put it in but it's amazing that if you explode a
    mine in your face one of the throwing knives will be invisible!
    
           This glitch was found by me and only me.
    
    ******************************************************************************
    
    3. Guillotine Door
    
           This is pretty hard to do but it's pretty funny.
    
           Select a level with open brown doors like Facility. Try to make a guard
    stand in a doorway. Shoot him and hopefully he'll die slowly(like a shot to
    the neck). Shut the door on the dying man, and when it gets close to his death
    the door will close cutting him in half! This is pretty funny because as soon
    as the door shuts it cuts him in half the guard dies! It kind of fits in.
    
    ******************************************************************************
    
    4. Come Back!
    
           This isn't a glitch, but it's very funny. Turn on invisibility and any
    other cheat you want. Select Aztec on any difficulty, and kill all the guards
    up to Jaws. Kill Jaws, and run back to the start where the big pit is. Wait
    awhile, and the guards with moonrakers will come. Stand on the edge of the pit
    and look down.
    
           Because the moonrakers don't see you, they will just run around you. If
    you are right on the edge of the pit, they will fall down. Look down the pit,
    and you will see the guards that fell in the pit, and they're running away!
    
           If you're wondering where they're going, they're running ALL THE WAY
    AROUND the level. Then they come back through the computer room.
    
           This was found by me and me alone.
    
    ******************************************************************************
    
    5. It Came From The Sky
    
           You don't need any cheats for this but put some on just for fun. Select
    depot on agent and run to the train at the end of the level. Get out timed
    mines and open the train door. Throw a mine into the train and wait three
    seconds before getting in. Don't shoot any of the guards, and make sure that
    none of the guards gets out of the train.
    
           In the ending sequence, the mine will explode killing the two guards.
    Bond will shoot at the guard on the right normally, but when he turns around
    and ducks to kill the guard on the left, he looks straight up in the end and
    shoots the roof! Bond looks quite goofy doing this, what a retard!
    
           This glitch was found and given to me by the famous Greg Whatmore.
    
    ******************************************************************************
    ******************************************************************************
    
                                ********************
                                  E-MAIL ADDRESSES
                                ********************
    
    Here's a list of e-mail address for everyone who appears in this FAQ.
    
    
    Karl Jobst(me)    faq_god@hotmail.com
    Greg Whatmore     goldeneye_man_1@hotmail.com
    Ian Rogers        mr_bean88@hotmail.com
    Andrew Binno      icerew316@hotmail.com
    Nathan Adams      blinkbizkit86@accucom.net
    Anthony Crage     psycodope@hotmail.com
    Eric Salter       MewsicLovr@aol.com
    Brian Hostetler   Hostetle@Ucollege.UC.edu
    Justin King       danes007@hotmail.com
    Desk Jet Jocky    DeskJetJocky@aol.com
    Ryan Keith        spyro120@mediaone.net
    Sean              SeanNutsoInc@telus.net
    Alexander Ziegler alexander.ziegler@villanova.edu
    Spencer Roast     roachspencer@hotmail.com
    Justin O'Hanley   j_ohanley@hotmail.com
    
    ******************************************************************************
    ******************************************************************************
    
                             ************************
                               COPYRIGHT AND THANKS
                             ************************
    
           You cannot do anything to this FAQ unless given specific permission
    from me first. This means that you cannot use this FAQ on your site, copy and
    paste this FAQ, or take sections out of this FAQ without asking me first. If
    you want to ask me to use this FAQ, give me the URL of your site first, and
    don't even think about posting this FAQ before you get a reply. And last but
    not least, if you do eventually use this FAQ, make sure that you update it
    from GameFAQs.
    
    This FAQ is copyright  1999-2000 Karl Jobst
    
           First I'd like to thank Ian Rogers <mr_bean88@hotmail.com> for giving
    me the inspiration to write a FAQ. He also put my best times for OO agent on
    his FAQ along with some other stuff as well. Check out his cool FAQ after you
    done with mine cause his has got everything you can think of about Goldeneye
    (except health).
    
    I'd like to thank Nintendo for make my life enjoyable and all the staff of
    Goldeneye too.
    
    I'd also like to thank mum for acting proud when she saw the draft of this
    FAQ(she has no idea what a FAQ actually is).
    
    And I thank Greg Whatmore for giving me a bit of competition when we play
    against each other. And for helping me with some stuff. Greg is really
    desperate for e-mails so reach him at Goldeneye_man_1@hotmail.com
    
    I thank GameFAQs <www.gamefaqs.com> for posting my FAQ.
    
    I also thank about.com <http://vgsstrategies.about.com> for also posting my
    FAQ.
    
    I thanks Andrew Binno for sending me a lot of stuff including a way of beating
    Aztec OO agent really fast.
    
    I thank Eric Salter, Anthony Crage, and Nathan Adams for their times.
    
    I also thank all of the people who have sent me funny stories!
    
    I thank these people for sending corrections:
    
    Hans Moleman.................moleman_92@hotmail.com
    
    And last but not least! All my wonderful fans!
    
    Please give me an e-mail about anything you want to talk about(I'm VERY, VERY
    lonely). You can ask questions about Goldeneye and stuff like that. You can
    reach me at <faq_god@hotmail.com>
    
    Well that's brings my 15 seconds of fame to an end. Until my next FAQ....See
    Ya.
    
    
    
    
    

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