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            G O L D E N E Y E   F A Q  /  W A L K T H R O U G H
            ===================================================
            g o l d e n e y e   f a q  /  w a l k t h r o u g h


                         Version 2.0  (1/08/00)
                        Goldeneye FAQ/Walkthrough
		               Nintendo 64 Only
                         Written By: Outkast
                        outkast325@hotmail.com

Copyright Information

This FAQ is for private use only. You may distribute it freely as long as
these requirements are met:

- You do not change it nor alter it in anyway.
- You do not sell it nor use it in anyway to earn a profit.
- You credit me.
- You mail me your URL and tell me you are using it.
- You always have the latest version taken from GameFAQs (www.gamefaqs.com).
  I will not under any circumstances mail you this FAQ!

Goldeneye is Copyright © 1997-1999 Nintendo and Rareware. I have no
association nor affiliation with either of them. This FAQ is copyright
© 1999-2000 by Outkast.

-----------------
Table of Contents
-----------------
1) Intro
2) Update History
3) Goldeneye Basics
  a) Story
  b) Controls
  c) Gameplay Tips
  d) Camera Angles
4) Walkthrough
  a) Intro
  b) Agent
  c) Secret Agent
5) FAQ
6) Multiplayer
7) Weapons FAQ
8) Secrets
9) Game Cheats
10) Credits
11) Author's Note
-----------------
Table of Contents
-----------------

-----------------
1) Intro
-----------------

Why so late with this FAQ? Because there is nothing else for me to do these
days. I can't wait for Perfect Dark to come out, so for now, I'll work on
my current favorite first person shooter.

UPDATE (10/15/99) - Hey, wait a minute! Perfect Dark delayed until April!?
Looks like this walkthrough will be getting a lot of work, as it's the
only first person shooter I have!

==================================================
                  URL Resources
==================================================
Nintendo                   http://www.nintendo.com
Rareware		         http://www.rareware.com
GameFAQs    		   http://www.gamefaqs.com
n64cc.com                  http://www.n64cc.com
CheatCC                    http://www.cheatcc.com
==================================================

Do not mail me your URLs! These are the three sites that are most associated
with Goldeneye or this FAQ.

What's in this FAQ?
A complete walkthrough for the Agent Mode Only (Secret Agent and 00 Agent
will arrive in the future), as well as a FAQ, a weapons overview, a secrets
section, an un-locking the cheats walkthrough-type thing, the basic 
Goldeneye
gaming stuff, and a multiplayer guide. I'll say it again, the Secret Agent
and 00 Agent will be here in the future.... Probably not for a while,
though.

==================================================
Weapons FAQ E-mails

Special thanks to these people for nicely telling me that I missed some
weapons in the Weapons FAQ (11/13/99):

Desman Bailey <vsago@ignmail.com>, CJN215@aol.com, Bond999007@aol.com.

There was also another person that mailed me criticizing me for not
adding these weapons.... And that person has never written a FAQ in his
entire life! I won't put his name or e-mail address, but isn't that
pathetic?
==================================================


-----------------
2) Update History
-----------------

1/8/00
Version 1.8
Ok, and now for a real update... More weapons stuff added.

1/7/00
Version 1.7
No actual update or changes to the FAQ... I just changed my alias and
e-mail address and replaced it everywhere in this FAQ. Please note that
cripplerx@hotmail.com is no longer my e-mail address!

Outkast
outkast325@hotmail.com

P.S. - If you want the reason for the name change, mail me and let me know
and I'll tell you (this isn't the place to explain).

*** QUICK UPDATE ***

I briefly updated the FAQ.

Version 1.8 (12/17/99)
I updated the FAQs section... More of that Secret Agent Wallthrough is
coming soon; please be patient.

Version 1.7 (12/14/99)
I know I just updated yesterday... But I added an update to the
weapons FAQ.

Version 1.6 (12/13/99)
I have begun to add the secret agent walkthrough... But all I have for
now is the Dam which you probably don't even need a walkthrough for.
The secret agent walkthrough will grow until its complete, but please be
patient... Going through the game and writing all the steps into a FAQ
isn't fun, especially if its a going through a game that you've gone
through a billion times before. I also updated the FAQs section.

ONE MORE THING: I threw this in here real quick; I made an error in
the Agent walkthrough for the Surface 2 level. It has now been fixed.

Version 1.5 (11/13/99)
A lot of people have nicely e-mailed me and told me that I was missing
weapons in the weapons FAQ (read intro); while one of them was mean and 
really
stupid, but that's what you get from jealous people who can't write
their own FAQs, right? The Weapons FAQ is updated as well as the Frequently
Asked Questions.

Version 1.4 (10/29/99)
This has officially been named, "The Egyptian Stage Update." Over the past
few months that this FAQ has been released, I've been flooded with questions
about this level, regarding the golden gun, killing enemies, etc. So I
updated the FAQ with a bunch of Egyptian Stage questions/answers as well
as some other miscellaneous Q's, and the weapons FAQ has a slight update.

Version 1.3 (10/15/99)
I added another FAQ question in the appropriate section... Things have
slowed down with this FAQ in the past month... Thank God! The Secret
Agent walkthrough has been started on; I'll be adding it with the next
update which will hopefully be no longer than a month.

Version 1.2 (9/15/99)
I added a whole bunch of FAQ questions; all submitted. I should have known
that a big FAQ + a big game = questions. That's right, this game has been
out now for over two years, yet I still get e-mails about it... Oh well,
FAQ section updated.

Version 1.1 (9/06/99)
I added a whole bunch of FAQ questions; all submitted. I should have known
that a big FAQ + a big game = questions. I also fixed a mistake in the
weapons FAQ and added another name to the credits section for pointing out
the weapons error to me.

Version 1.0 (8/11/99)
Obviously, the release of this FAQ. It's complete in a sense.... All the
sections are done and the Agent walkthrough is complete. The next update
will be a Secret Agent walkthrough, then a 00 Agent walkthrough, then
I'll come back, fix mistakes, and do the normal updating.

-------------------
3) Goldeneye Basics
-------------------

==============
a) Story
==============

The short little story from the Goldeneye instruction manual:

All right, 007, it's time to get down to business. Some
time ago, Pirate, a top-secret combat helicopter, was
hijacked from a French war vessel in Monte Carlo.
Pirate was stolen by Xenia Onatopp. She was assisted
by several mysterious comrades.

Xenia, a former Soviet pilot, is a known accomplice of
the Janus Syndicate, an international organization that
is world renowned for its dealings in top-flight illegal
arms. They are currently based in St. Petersburg,
Russia.

Pirate reappeared two days ago in Russia near the site
of an unusual disturbance believed to be the result of
the discharge of the GoldenEye weapon satellite.

The situation is serious, 007. If Pirate or GoldenEye
has fallen into the wrong hands, I don't have to tell
you that the security of the free world could be in
jeopardy. We want you to recover the Pirate helicopter
and get to the bottom of this. You are licensed to kill.

-M

==============
b) Controls
==============

Analog Stick - This will move your player forward and backward, left and
right.

A Button - Changes your weapon or device, as well as allows you to
go through your weapons backwards by holding it and tapping Z.

B Button - This reloads your weapon and opens doors.

Start - Pauses the game and brings you to your options screen.

L/R Buttons - Aims your weapon with the scope.

Z Button - Fires your weapon or allows you to use your device.

Control pad - Allows you to look up and down, as well as side step to the
left and to the right while corresponding with the correct C Button (below).

C Buttons:
C-Up - Look down.
C-Down - Look up.
C-Left - Side step left.
C-Right - Side step right.

================
c) Gameplay Tips
================

Cycle Through Weapons In Reverse
Hold down the A button and tap Z to go through your weapons in the reversed
order. This could sometimes be helpful because you may need to pull out
a certain weapon quickly.

Killing Opponents
The easiest way to take out your opponents is to fire right at their head
or face. If you hit their leg or arm, it will take multiple shots, but
the head will take occasionally two. Beware, however, for you might hit the
opponent's helmet which will have no effect on him no matter what gun you
are using (including the Golden Gun).

Avoid Opponents' Fire
I didn't believe this at first, either... When your opponent goes to shoot
you, go as close to him as possible. When he fires, you will not lose any
life!

Destroying Cameras
Those cameras can be a real pain, especially when everything is fine, then
you're spotted by one that you were trying to blow up. Simply fire a shot
directly at the camera's lense, and it will be destroyed in one shot.

================
d) Camera Angles
================

A lot of people have trouble with the game because of the camera and what
you see when playing. Goldeneye is called a First Person Shooter, meaning
it allows you to feel like you are James Bond firing at everyone. It will
take time to get used to, and I'll admit that a button switching to third
person view would be nice (like Mario 64), but when you completely get used
to is, you'll enjoy the feeling of actually being James Bond.... Er,
something like that.

-----------------
4) Walkthrough
-----------------

================
a) Intro
================

I'll admit, Goldeneye is a pretty challenging game. Ok, Goldeneye is a very
challenging game. Some people that are first time players will need help
with the Agent Mode Difficulty, others with the Secret Agent Difficulty, and
the advanced gamers with the 00 Agent (trust me, no matter how advanced of
a gamer you are, you won't be able to admit that 00 Agent Mode is easy). So
being that I have beaten the game long ago on all three difficulty levels,
I feel it is necessary to present a walkthrough for each of the three
difficulties. However, it will take a looong time, to say the least, so for
now, I only have a walkthrough for the Agent mode and some of Secret
Agent (completing the Secret Agent and 00 Agents modes will come
eventually).

Any questions or mistakes / stuff I forgot to add can be mailed to me at
<cripplerx@hotmail.com> (Remove the < >'s). Thanks, and I hope this helps.

12/15/99 - Hopefully, the Secret Agent walkthrough will be all complete
in the next version of this FAQ, which should be in about a month being
that the holidays are almost upon us and things are getting really busy
around here. Your patience is requested. Thanks.

================
b) Agent
================

Level 1: Arkangelsk Dam

Primary Objectives:
a. Bungee jump from platform

As you can see from the objectives, this is very simple and is only a taste
of what you'll be seeing in the future. Move straight a little bit and kill
the guard there, then pick up his KF7 Soviet. This is Agent Mode, so go
ahead and whoop the Soviet gun out. Run forward across the bridge-like thing
there, and shoot the guard up against the wall. Then you'll notice a guard
shooting at you from the top of the tower, or the bottom (depending on where
he was when he saw you). Shoot him as well. Go pick up their KF7 Soviet's
for some well-needed ammo. In the tower is a sniper rifle, but you don't
really need it, so continue into the tunnel. Shoot the two guys in there, 
and
continue on. Another guy in front of a tower will be shooting at you; kill
him and run to the right wall near the boxes. Kill that guy, grab his ammo,
and get away from the boxes but still againt the wall. Shoot the two guys
in that little fort they have, using the scope on your KF7. Then take out
the final guy in this area, who is hiding under boxes in front of the gate.

Open the gate, and the truck should move up. Open the next gate, and kill
the guard in front of the tower. Then you'll see another guard, but he won't
be shooting at you. Instead, he'll be running to hit the alarm so that all
his friends come and get you! So quickly, aim the Soviet at him and take
him out. Open the gate, and kill the two guys that were in the building to
the right. Move up to the next gate, and shoot the lock off it with one of
your guns. Run forward, and you'll notice some more towers. There are
guards on them, but they won't see you, so don't make any noise. Run past
the first tower, and then to the second one. Across from the second tower
is a set of steps. Go up them, and to the ledge. Then you'll see a cinema
of James bungee jumping off the ledge, and the mission is complete.

===========================================================================

Level 2: The Facility

Primary Objectives:
a. Gain entry to laboratory
b. Rendezvous with 006
c. Destroy tanks in bottling room
d. Minimize Scientist Casualities

You'll start off in the ceiling hovering over the bathroom of a Russian
soldier headquarters. If you've seen the movie, you'll know what to do. Go
down, then left, then right. Aim your Silenced PP7 at the Russian guard
who is taking a crap in the second stall. One shot to the head should do it,
but if you miss, always shoot another. Drop down, and exit the stall you
are in. Look at the urinals at the right, and interrupt the Russian who is
peeing by shooting him a few times before he fires his KF7. Grab it, and
open up the stall straight ahead, to reveal another guard taking care of his
business. Grab his KF7, and head over to the stall directly to the left
of the one you just exited, to find the final Russian guard in this 
bathroom.
Grab his KF7, then go to the opposite side of the bathroom and open up the
stall in which you shot the first guard in. Grab his ammo and you'll have
plenty to last for awhile.

Exit the bathroom as well as the next door, and kill the guard you see
walking at the bottom of the stairs. Make sure you kill him with the KF7!
A bunch of Russian soldiers will hear, and come after you. After you kill
all of them (which is an easy job with the KF7), grab their ammo, head
back up the stairs, and through the door on the right. Aim your weapon at
the bottom of the stairs and you'll see a Russian guard who has no clue you
are up there. Greet him with a few bullets, grab some more ammo, and go
through the door he was guarding. Quitely sneak up on the guard there and
shoot him. He'll drop his gun, but more importantly, a key card. Go
through the door he was facing, and you're back in the main hall near the
stairs.

Directly across from the end of the stairs is a door. Using the keycard
you just picked up, open it, and go to the computer on the right. Press A
when near it, to open up another door. Head out and go to the left if you
are facing the stairs. Grab the body armor on the box, and take the first
left you can. Enter the door, and you'll find another door that is open
(this is the door you opened with the computer). Kill the two guards near
the lockers to your left, and open the door straight ahead.

If you see a scientist (white uniform) coming out, don't shoot him! Let him
run by, and then blow away all three guards with your KF7 and grab their
ammo. Go in the door to your right, and you'll find a scientist. Aim your
weapon at the ground right next to him, and fire. Then let him run away.
Leave this room and enter the other door in the hallway, and scare all the
scientists away. You'll find a bearded scientist that will come up and talk
to you. Don't shoot! This is Dr. Doak, your friend, and he gives you an
encoder-type thing to later on open up a door.

Exit this room and go back into the hallway, and run straight to the only
door you haven't yet opened. You'll have to open another one, and then kill
7 or 8 guards that come after you. When they're all dead, open up the door
straight ahead, walk up to the computer on the left, and press A. Now
exit, and head to the side in which the computer was on that you just used.
Enter the now open door you see to complete the first objective.

Immediately turn right and kill the guy, then head over to the boxes in the
corner and take care of those two guards. A few more soldiers will run down
the stairs (3 or 4 of them), kill those, and head up the stairs. Kill any
guards you see, and enter each laboratory room, and shoot every bottle....
Simply destroy everything! But whatever you do, don't kill any scientists,
unless you plan on failing the mission.

Now head down the hall that you haven't yet gone down (actually you may
have to kill a few guards), and open the door there. Head down near the big
tanks you see, and do not kill the man there in black! It's 006! Start
talking to him, and throw a remote mine on each of the five sets of tanks.
When the alarm goes off, pull out your watch, and go over to the conveyer
belt in the left corner. Hit Z to set off the remote mines, and exit through
the escape to complete the level.

===========================================================================

Level 3: The Runway

Primary Objectives:
a. Steal plane ignition key
b. Escape in plane

This is the easiest level in the game, so I can say, "Go get the key and fly
away in the plane," but there's a much cooler way of completing this level,
so here goes.

Take a right and find the guard in the little room there. Kill him and take
his KF7. Exit through the garage-like door there, and kill the soldier who
is guarding the walkway you are on. Go down the ramp, and head straight
until you are around the corner. You'll see a big, huge, green thing with
wheels..... A TANK! Hop into it by climbing up and pressing B. Now go back
to where you where, and find the little house near the walkway you started
on.

Get out of the tank, pull out the KF7, enter the house, and blow away the 
two
guys in there. Take the plane ignition key off the table and you've 
completed
objective a successfully. Now hop back in the tank, and ride it down the
runway! A bunch of guys will shoot at you, including a bunch of drone guns,
but it won't be enough to kill you. When you reach the plane, be sure not to
run it over! Exit the tank, walk up to the door of the plane, and press B to
complete this easy yet fun level.

===========================================================================

Level 4: Surface 1

Primary Objectives:
a. Power down communications dish
b. Enter base via ventilation tower

Don't be worried by the look of this snowy level.... It's really not that
hard. Ok, walk forward on the path until you see a guard walking the 
opposite
way, and sneak him with a few PP7 bullets. Grab his KF7, and take it out.
Go to the hill on the right, and you'll see a house. See those barrels in
front of the house? Pump them full of bullets with the KF7 so they blow up.
This will taek out both guards that were protecting the house. If you want,
you can enter the house for some goodies (I believe they are grenades or
exposives of some type), then head to the huge building with the satellite
on top.

You may have to kill a few guards on the way, and you'll pick up a Sniper
Rifle.... However, I still recommend the Klobb or KF7 in this level because
they're better for rapid shooting. Go around the satellite building until
you find the doors, and enter the building. Head up the stairs, and to the
end until you reach a green door. Open up, and you'll find a computer. Walk
up to it and press B to turn it off. Objective A is now complete. Go down 
the
stairs and exit this building.

Walk straight out of the exit, killing any guards you have to. Get on the
path, and take a left. When you reach a fork in the path, go left, and 
you'll
see the ventilation tower. Go up the ladder, and onto the top. Shoot all the
locks off the cage, and drop down the hole to complete this level.

===========================================================================

Level 5: The Bunker

Primary Objectives:
a. Photograph main video screen
b. Copy Goldeneye key and leave original

Turn around and go through the door that your back was facing. Take out the
camera in this room immediately, and open the doors. Quitely kill the three
guards with your silenced PP7, and take their KF7's. Head straight, then
take a right into the main computer room which is packed with guys. You'll
have to clear them all out, but here's a good strategy. Go to the other side
of the room near the glass, kill the two guards in there, and take out the
camera. Then duck (R + C-Down) and hide behind the crate, while shooting all
the guards that come over.

Then go back into the actual room, and pull out your camera. Take a picture
of the screen in the middle of the room, and keep doing it until it says on
the screen that objective a is complete. A few more guys will come from the
glass door; but you'll have a KF& or double klobb's by now so they shouldn't
be a problem. Oh, and if Boris is still there, you can kill him if you want;
it doesn't matter because you're in agent mode. Go over to the desk in the
back of the room and pick up the goldeneye key. Copy it using your key
analyzer, then throw it away to complete the other objective (to throw it
away, simply hold it and press z). Kill anymore guards that come, which
shooudln't be more than 5, and head out the glass doors that all those guys
were coming from. Kill the two guards at the top and exit this level.

===========================================================================

Level 6: Silo

Primary Objectives:
a. Photograph satellite
b. Minimize scientist casualties

Here is yet another one of the easy levels. Exit the door and enter the
hallway. Blow away the guard and take his KF7. Then run down the next
hallway killing all the guards, and open the door. In here, try not to
kill any scientists (if you kill 3 or 4 you fail the mission). One of the
scientists will drop a keycard. Take it, go up the stairs, and open the
door. From now on in this level, if you have to choose to go left or right,
go right until I say.

Now you'll have to repeat this procedure two times. It is the same thing
that you just did. You will go down the hallways and take out all the guards
which is simple, then pick up a keycard and exit through the door. Then
on the third time around, after obtaining the key, pull out your camera and
photograph the satellite in the middle of the room. Then go on as normal;
opening the door.

Now you're challenged by Ouromov who is shooting at you with a DD44. Take
out his guards first with your KF7, then fire at him. After you hit him
enough time, he'll drop a briefcase and run away. Go grab the briefcase,
and this time, exit to the left door. Kill the guards here, and open the
next door. Walk straight to the room where you see a large set of computers
and fire at them. They'll all blow up and kill the 3 guards in there. Then
walk to the right, and exit at the next right into the elevator to complete
this level.

===========================================================================

Level 7: Frigate

Primary Objectives:
a. Rescue Hostages
b. Plant tracking bug on helicopter

On Agent mode, if 3 hostages are released and escape, objective A will
be completed (sometimes you'll get lucky if you release two). So I'll
explain this the easy way and give you the locations of the three hostages
to release.

Turn around off your boat and up the ramp. Go to the other side of the
frigate and onto the ladder that you were facing. Take out the two guys
in there, and anyone else who comes. If you get the phantom, use that gun,
because it kicks ass! Turn left in to the room, and quickly take out the
guard that had a hostage. If you wait too long, the hostage will be
executed. Let the hostage run away, and enter the next room there with
lots of computers in it. Do the same thing; quickly take out the guard and
any more people that run in, and let this hostage escape. Wait around for
a minute or so, and if it reads "Hostage Escaped!" 2 times, that means
that the two hostages are free. If it tells you that objective a is
complete, skip the next paragraph and read the third one.

Now you'll have to release one more hostage. Go back to where you first
entered the inside of the ship, and go down the stairs. Kill the guard if
he's still there, and keep walking down this path. Kill any guards that
get in your way. Soon, you'll start hearing a loud noise. When the noise
gets very loud, enter the door to the right. This is the machine room.
Take out the guards at the top and head down the stairs toward the left
corner to find your final hostage. Execute the guard and wait a minute for
the hostage to exit the ship, and objective a will be complete. Of course,
there are more hostages on this ship, but why continue if you don't have
to?

Now head back to where you first entered the inside of the ship, and exit
to the outside. Walk forward and find the plane. Take out the tracker bug,
target the plane, and throw it on there. Pbjective b will be complete. Now
just go to the right, find your dingey, and hop in and you have completed
this level.

===========================================================================

Level 8: Surface (2)

Primary Objectives:
a. Break communications link to bunker
b. Gain entry to bunker

This may look intimidating considering that it's night time and hard
to see, but on Agent Mode, this turns into one of the easiest levels
in the game. Walk forward a but on the path, and eventually you'll have
to kill a few guys. After collecting their guns, pull out the strongest
one you have (a KF7 or a Klobb), and use it for the rest of this mission.
Head for the satellite dish building and kill anyone you have to on the
way.

Instead of going into the satellite building, walk behind it taking the
path to the left and find the first cabin located in area of fencing.
Kill the two guards in there and take the key that one of them drops.
Now head back to the satellite building.

When you get there, enter it, and walk up the stairs. Immediately take out
the camera (shoot it in the lens) to avoid tons of guards from swamping
you. Head into the room where you shut the computer down the last time you
were here, and blow it up to complete objective a. Some guards will run in
but taking them out should not be a problem. Now exit the building and head
to the right onto the path.

Keep walking forward on the path, but this time, take a right when you
reach the fork in the road. You'll see the Pirate on the landing space
there, and you'll also see a door facing the plane. Enter the door to
complete objective b and also to see a cinema of you being captured in the
Bunker.

===========================================================================

Level 9: Bunker (2)

Primary Objectives:
a. Recover CCTV Tape
b. Escape with Natalya

You'll find yourself in a jail cell next to Natalya. Go talk to her for
a little, then pull out your watch magnet attract. When the guard comes
walking by your cell, use it, and you'll pull the key off of him. Exit
your cell, and go and chop the guard. Take his KF7 and the other ket, and
let Natalya out of the cell. As slow as she is, she'll be following you
for the rest of the level unless she is shot and killed.

Being that this is Agent, I'm not going to supply you with some kind of
slick strategy. You'll get hit a lot in this level, but if you do it right,
you'll be fine. Exit this jail room and take a right. Take out the guard
there and anyone else who comes after you. Take the next right down the
hall and kill the guards here. Take the final right at the end of this
hallway, and enter the door which will be on your right side. Kill the
three guards in here, and grab the tape on the table; it's the CCTV tape
and objective a is complete.

Now if Natalya is not with you, don't worry. As long as she's alive, you
can complete the level just fine. Go into the main room and fire a few
shots of guys in your way. Don't worry about anyone else; you have nothing
to do in here that's on your objectives list except for escape. So head
for the glass doors, open them, and run out. If Natalya stayed alive,
you'll see a cinema of the two of you running out and you'll successfully
complete this level.

===========================================================================

Level 10: Statues

Primary Objectives:
a. Contact Valentine
b. Unmask and confront Janus
c. Locate helicopter
d. Rescue Natalya
e. Find flight recorder

Wow, so much stuff to do..... You're probably thinking it's tough, but
it's actually not that bad. And you're reading a walkthrough for it, of
course.... Walk down the hill with your PP7 and fire at anyone that dare
get in your way. Grab a KF7 and hug the left wall and keep moving forward.
You'll soon reach a bridge-like structure with a red pole holding it up.
This is an indication that you're close to completing objective a. When
you get past the red pole, look for a little red box in a rectangular
shape. Enter it and talk to Valentin to complete objective a. He also tells
you where to find Janus, which starts your quest for objective b.

Exit the red box and walk forward into this maze-like section of statues.
Walk forward to the back of the maze (you'll reach a fence), and kill
anyone you have to along the way. Walk forward to the hand statue, walk in,
and grab the body armor. Exit this and walk to the right, which is past
the hand, and you'll find a big black statue of a man holding something.
Go to the back, then move up, and put your gun away. When you learn that
Alec is Janus, pull out your KF7 (go backwards through weapons) and use
the statue for protection on his men who are carrying shotguns (you'll
know it's ok to shoot when it says "Objective b: complete"). Take their
shotguns, and you'll see a 3-minute times go off. This is the time you
have to find the plane and save Natalya before it blows. The plane is
located where you started the level, so all you have to do is get back
there which is quite simple, except for one thing.... Oh no, all the guards
now carry shotguns!

Well, you'll have a good supply of ammo, and just remember to shoot at the
head and hide nehind the statues for protection. Head to the back fence
of the maze, and hug the fence until you reach the back of a small building
like structure. Now walk forward and you'll find the red box in which you
met Valentin in. Now all you have to do is stay to the right, move forward,
go quickly, and blow away the guards with your shotgun. When you're getting
close, you'll hear the chopper on the plane. Go wake up Natalya, and the
clock will go from wherever it was to ten seconds! Hurry up and get away
from it, and let it blow. Objective c is now complete, as is objective d
assuming that you got Natalya far away enough from the plane.

You'll tell Natalya to wait at the gate while you go find the flight
recorder, so you now have one thing less to worry about. Finding the
flight recorder is very simple; it's a yellow box that will be somewhere
down the hill and in the statues. It will not be far from the plane. When
you find it, head back up to the gate, to find Natalya captured and Mishkin
sticking a gun in your face, thinking that you are a criminal. Just go
open the gate; if you open fire you'll fail the mission.

===========================================================================

Level 11: Archives

Primary Objectives:
a. Escape from the interrogation room
b. Find Natalya
c. Escape with Natalya

You'll be sitting in a room with two soldiers armed watching you and making
sure you don't make a move. Also, your PP7 and some ammo are on the table.
Do not pick up the PP7! If you do, they will fire at you, make noise, and
tons of guards will come and kill you. If you wait and let them talk,
Bond will say that Ouromov is a traitor, the guards will disagree, then
another guard will come in and say the new orders are to kill you! So,
walk up to the guard on the left, and one chop on Agent will kill him. But
quickly go over and do the same to the other guard before he fires and
makes noise. Take their KF7's and the key, and escape from the room to
complete objective a.

Take a right, and two guards will fire at you. Don't shoot! You are
seriously going to complete this level with only shooting as many as 15
shots! Head up the stairs, down the hall, and into the library. There
will be lots of guys firing at you, but not enough to kill you.
Run across the library, and enter the double doors. Go across this room and
take out the lone guard there. Open the single door, but don't go in the
room! Natalya will come out and say "James!" meaning she will be following
you, and objective b will be complete. If you enter the room, she'll
be scared and run up the stairs. Follow her, and get her attention, then
she'll be following you.

Exit back into the library that you were in before and go to the right
side. If you are low on health, it's ok to fire a few shots off at some
guards, but otherwise, it's a waste of time. Go up to one of the library
windows, shoot it with your KF7, and literally jump out the window to
complete objective c and this level.

===========================================================================

Level 12: Streets

Primary Objectives:
a. Pursue Ouromov and Natalya
b. Minimize civilian casualities

If you are playing secret agent or 00 agent, this level is somewhat a
challenge, but on agent, it's a piec of cake. Move forward and take
out the three soldiers with your PP7, then grab their KF7's. In the
deeo dark corner, there's a tank! Kill the soldiers that are guarding it
and take a ride!

There's not much to say because there's no actual direction to take when
in the tank. Just remember to run people over, be careful when you run
over cars because the explosion can be harmful, watch out for the guards
with rocket launchers, and drive around and have a blast. Eventually,
the level will come to an end, being one of the easiest in the entire
game.

===========================================================================

Level 13: Depot

Primary Objectives:
a. Locate Trevelyan's train

Once again, you have a huge handicap being that the difficulty is set at
Agent.... This is a challenging level in 00 agent, but it's simple in
Agent, to say the least. Well you start off with a D5K, which is good,
but that's what all the other guards are armed with, too.

Take a right into the maze-like thing with all the boxes and such. Go to
the back and equip some body armor, and continue to fire at enemies. Find
the building that has an actual door; not a garage type one that flips
up or one covered with wood all over it. You're actually getting close
to completing this level already.

Head up the stairs and through the door to find a safe. Since your on
agent, this means absolutely nothing, so you can keep moving on down the
stairs. Open either one of the doors that are on the right side when you
come down the stairs, and there you have it, Trevelyan's train. Open
the doors, kill the two guards, and hop in to complete objective a and this
simple level (I'm referring to Agent when I say simple, of course).

===========================================================================

Level 14: Train

Primary Objectives:
a. Destroy brake units
b. Rescue Natalya
c. Escape to safety

Like I've said a billion times before already in this walkthrough, this
is simple due to the lack of objectives in Agent mode. Turn to the
left and kill all 5 guys with your PP7. They'll carry D5K's, so right when
you think you're gonna have a great weapon for the rest of this level,
you shoot the last two boxes in this car and get an RCP-90! Take
advantage of this; use it for the rest of this level. Destroy the brake
unit at the end of the car and enter the next.

With the RCP-90, just hold down that Z-Button and fire away on these guys.
The job should be done within seconds, and their D5K's can server as ammo
for your RCP. Go past the set of crates and you'll find another 5 guys
firing at you, which is yet another eeasy job to take care of with the
RCP-90. Be sure to collect their ammo, destroy the brake at the end of the
car, and enter the next.

This is a narrow hallway; just run up and down it firing that RCP-90 off.
You'll kill everyone instantly, except for the guy that was hanging out in
a room in the beginning of the car. So run back and kill anyone you missed,
and destroy the brake unit, then enter the next car.

It's something a little different this time; the brake unit is in the
beginning of the car, so worry about that later. For now, run up the
hall and kill all the guards. Then go back, destroy the brake unit, and
begin to move on in the train.

You'll notice that the train is getting more luxorious; and the guys
now carry ZMG's (no match for your RCP). There are no brake units in
these green room cars. Soon, you'll come to a room with blue padding.
Kill the guy there, but don't destroy the brake pad! Instead, go back a
few cars and kill anyone that may have been stalking you. The destroy the
brake in the blue room and kill the two guys that Alec sends. Enter the
room at the end of the train.

You'll see Ouromov with a gun to Natalya. Move to the right, kill him, and
try to fire a shot at Xenia. Alec will then give you a minute to escape,
but it will serve as longer time if Xenia is hurt. Find the tile with the
tape on it on the floor and burn them off with the watch laser. Natalya
will follow; don't worry about her. Get out of the train and run away, as
far away from it as you can. The level is complete.

===========================================================================

Level 15: Jungle

Primary Objectives:
a. Destroy drone guns
b. Eliminate Xenia
c. Escort Natalya to Janus base

Start by moving up until you run into the first tree, then forward more,
and kill those 4 or 5 guys with your PP7. Grab their Assault rifle and
ammo, and move up to the tree on the right. Use the great scope on this
gun to your advantage by aiming at the drone gun and taking it out.
Walk up to it, kill anymore guards that are there, then move on following
the path.

This time it's the same situation only with more guards. There will be
8 or 9 of them to eliminate with your assault rifle. A good tip is to
use Natalya to your advantage; she has a powerful Magnum and can take
a lot of guys out with one shot. When the drone gun starts firing at you,
get behind a tree, aim at it, and take it out. Then walk up to it, and
again, continue down the path.

Now it's the same situation only it's cut back to 4 or 5 guys to kill,
and the drone gun sits in front of a big, huge tower. Take it out, walk
up to it, and again follow the path. You'll come up to a bridge. Walk up
to it and plant a few remote mines on it, then keep moving forward until
new music starts. This is Xenia and she's coming after you with an RCP-90,
grenade launcher, and other devices. When she gets close enough, set off
those mines to kill her. Otherwise, killing her with a gun will take quite
a while.

Go grab her RCP, and cross the bridge, but take only a few steps forward.
Look to the left and you'll find a drone gun.... You know what to do.
After it's gone, walk forward, and keep your RCP-90 equipped. Keep going
forward until you find 4 or 5 guards. Take them out, and enter the passage
they were guarding. You'll find a big open area with a ladder and two
guards. Take them out immediately, and start climbing up the ladder.
Natalya will be down there alone but she'll be fine with her Cougar
Magnum.

When you reach the top of the ladder, don't walk onto the ground. Instead,
stay on the ladder, and aim your RCP at the drone gun that is located at
the top. Take it out, and walk forward. There will be a bunch of guys there
firing at you, but killing them is pointless. Run through, and take the
first right. Enter the elevator with Natalya to finish the level.

===========================================================================

Level 16: Control

Primary Objectives:
a. Protect Natalya
b. Disable Goldeneye satellite
c. Destroy armored mainframes

Exit the elevator and clear this area out; there are about six guys with
D5K's. Go get Natalya out of the elevator and she'll go work on one of
the computers. She'll open a door for you and tell you to go. Go ahead
through that door and let her work on the computer; you'll see her a
little later.

Fire straight ahead at the guards, but don't worry about their ammo until
later.... Instead, clear out the area with all the guys on the right firing
and throwng grenades at you. Then go get that ammo, and pick up the remote
mines that were there. Head back into the section of the room where you
just took out all those guys. Grab their ammo and go to the back of the
room. Go through the crack in the wall, kill the guy, and enter this next
room. Kill the 4 men in here, and head up the stairs to the next door.

There's another 5 guys in here; they shouldn't be a problem, just take
them out, get their ammo, and head down the stairs into the computer
room. You'll see Boris here, and whatever you do, don't shoot him! He'll
pull out a PP7 on you, but drop it. Then he'll run away. If you shoot
him, Natalya will be mad at you and will refuse to continue the mission.

Put a remote mine on the floor in front of the two mainframes, get away,
and blow them up. Hopefully, the glass didn't break which will be a huge
help a little later. Go up the stairs and kill the guards if they're
still there, then go to the corner of each side of the room and blow up the
two mainframes. Go up the higher set of stairs, to the left, and get the
body armor in the little cell-like space. Head back down to the very
first level. Go in the door to the left, and first take out all the guys
from a distance. There are gun turrets on both sides; carefully take them
out and enter this room. There's a main frame in here; blow it up. Then
go back into the room where you found Boris.

Go up the stairs, to the side, and down into the big computer room. Shoot
every desk until it can't be cut down in size any lower, except for the
one in the middle. Head up the stairs on the right side, and open the door,
then go get Natalya. She'll start working on the computer you didn't
take out, and then all hell breaks loose. An alarm will go off and lots
of soldiers will come down the stairs and such. You'll have to take them
out and protect Natalya from them at the same time. When Natalya is
finished, both objective a and b will be complete, and she'll run away
to safety.

Now run back to the room where you met Boris, and open the door that was
once locked. Kill the two guards, and destroy the final mainframe to
complete objective c. Enter the door, and kill the guards in here, and
Trevelyan will shoot at you from an elevator and tell you that you're too
late. No sweat, go to the opposite side of the room and enter the other
elevator to complete this long and difficult level.

===========================================================================

Level 17: Water Caverns

Primary Objectives:
a. Minimize scientist casualities

This level is so pathetically easy on Agent and so pathetically hard on
00 Agent that it makes me sick. Open the elevator and take out the guards
here. Your reward is a ZMG and tons of ammo. Head down the path killing
all the guards along the way, until you reach the door. Open it, and walk
up the path, killing the two or three guards on the way. Open this door,
and kill everyone in this room. Fire into the room-like thing in the back
of this room, to make some heavy explosions occur. It will tell you
that the radio is destroyed and you can no longer contact Jack Wade. Being
that this is Agent, that means absolutely nothing. Open the door and
take out the gun turret. Alec will get away. Take out the other two guards
and get in the elevator to finish off this level.

===========================================================================

Level 18: Cradle

Primary Objectives:
a. Destroy control console
b. Settle the score with Trevelyan

Go backward behind the structure in the beginning and grab the body armor
that will help you quite a bit. Run forward and take out the first guard
and take his ZMG's. Run forward and take out the next guy and collect his
ammo. Run down the ramp, down the stairs, and go right up to the shed that
is located on the right.

First take out the guy that's in there, then the two drone guns (there's
one on each side). Go around this machine and fire at the computer until
it blows up and is destroyed. Objective a is now complete. Kill any guards
that come in and fire at you.

Exit and run down the ramp, and fire at Alec. Chase him down and follow
him while constantly firing at him. When you get to the other shed, grab
the body armor that's behind the machine, and continue to chase and fire
at Alec. He'll soon take you back to the shed; keep firing at him, and
he'll go back to the lower level. If he says "Finish the job James, if
you can," then he's going down to fight you. Otherwise, you'll have to
keep chasing him until he says that line. When he goes, follow him
down, and drop down the hole. Turn around and fire like mad at him. He
should die and fall off, and this level is complete.

===========================================================================

Congratulations, you have just successfully defeated the game on its
Agent mode.

===========================================================================

================
c) Secret Agent
================

Level 1: Arkangelsk Dam

Primary Objectives:
a. Neutralize all alarms
b. Bungee jump from platform

Walk forward and pump the Russian guard and use his KF7. Run forward
and kill the two guards near the tower with the KF7 and take their
ammo. If you want, you can grab the Sniper Rifle from the tower, but
you won't really need it on Secret Agent Mode. Move on and kill the
two guards in the tunnel, take their ammo, and keep going forward. Now
you're in a huge open area with a bunch of guys. Clear out the area
killing them all and taking their ammo if you need it. Open the two gates,
and peg down the guard running across the area. Then turn around and kill
the tower guard. Run to the wall and you'll notice the alarm on the wall.
This is what the guard was going to press, and it's also what you're
trying to neutralize, so fire a few shots at it to take it out. Kill the
guards that come out, and shoot the lock off the gate, then go down this
path.

You'll see the three towers going down the right side; enter each one of
them killing the guard if you have to. Enter them from the bottom door
and take out the alarms in each one (they'll be there on the wall when
you first walk in). After the second alarm is out, you'll come out and
see the platform to bungee jump from, but you still have to take out the
final alarm which is in the next tower. Take it out like you did the others
and then Objective A will be complete. Go back to the platform, and walk
off it to bungee jump and complete the level successfully.

===========================================================================


-----------------
5) FAQ
-----------------

ADDED FIRST VERSION (1.0 ON 8/11/99)
=====
Q: Can I play as anyone besides Bond?

A: In multiplayer, hell yeah. But in the 1-player mode, you have to be
007 the entire way (sorry 006 fans).
=====
Q: Were there any changes made to the game?

A: In the Dam level, there's a tower at the end with no one there. This was
originally supposed to be used as something, but they couldn't make use of
it before the game was released. Also, Ouromov's briefcase that you obtain
in the Silo was for something that couldn't be fit in on time.
=====
Q: How do I obtain the the bonus levels?

A: Defeat the entire game on 00 Agent (not an easy feat).
=====
Q: If I fail an objective, what should I do?

A: You may as well let a guard kill you, because otherwise you'll complete
the level and they'll make you do it all over again.
=====
Q: How many cheats are there to unlock?

A: 23
=====

ADDED SECOND VERSION (1.1 ON 9/06/99)
=====
Q: What are mainframes in the Control level?

A: I should have seen this question coming.... They're machines that look
like filing cabinets. When you see Boris for the first time in the Control
the
=====

Q: I can'y remember where I found it, but I'm hoping that you can tell me.  
HOW
DO YOU ACCESS THE EGYPTIAN TEMPLE IN MULTI-PLAYER MODE?  I've seen it once
but I can't remember where I found it because I have beaten the game on
every difficulty level and I thought that that was how it was to be
accomplished. The only thing that I haven't done is accesed all of the
cheats.

A: You should have it..... You beat the game on all difficulty levels
without using cheats in any level, right?
=====

Q: Originally there are 8 levels in multiplayer.
When Bunker, Archives and Caverns are completed in 1 player, they become
playable in multiplayer mode. BUT> When I completed the game, in Agent and
in Secret Agent modes, and I select 4 player multiplayer and go to the
'levels' screen, the bottom ones (Bunker, Archives and Caverns) are blanked
out and I can't choose them (just like Egyptian level is). When I select 3
player multiplayer and go to the 'levels' screen, Bunker, Archives and
Caverns are colored and I can choose to play them. Crazy! Is this normal?
Are these 3 levels in question only designed for 3 player mode? Can you
player 4 player Bunker etc. on your game? I met this guy who said it's
possible, and it doesn't seem to make sense how there is a blank 1/4 screen
when playing 3 player mode.
If you can shed some light on my frustrated situation, please drop me a line
back.

A: Sorry, but I think your game has a bug.
=====

Q: Hi there my name is Chris. I was wondering in the archives can you make
mishkin talk faster or make a smaller speech. please e-mail me back ASAP.

A: Nope, not possible, sorry. That archives cheat is a bitch, huh?
=====

Q: hey i was looking at your run through of 007 and i got a quick
guestion.  on level 9 the bunker in secret agent mode.  i was wondering
were are all the security cameras??   because when i try to beat the
level it always tells me i didnt take out all of the cameras.  if you
could tell me it would be great.

A: 1) Go forward from the start, take out the three guards, and look on
the wall to the left, 2) From the start, turn around, enter the room,
and look at the ceiling in the corner, 3) In the main room, behind the
glass on the far side on the room, 4) In the main room, up the stairs
on the near side of the room.
=====

ADDED THIRD VERSION (1.2 ON 9/15/99)
=====

Q: In your list of weapons you never mentioned the Phantom Machine Gun
you can pick up off of some of the bad guys on the Frigate Level.  Is
there any way you can use that gun in multiplayer?

A: I forgot another one? Dammit! (Update will be soon). No, the Phantom
is found in the firgate only, but can be doubled (kill two enemies that
are carrying it).
=====

Q: hey,crippler,
on your goldeneye faq, on the frequently asked questions, the tower out in
the water was originally an objective for 00 agent by boatride.oh,yeah, the
guy couldn't get egypt on multi 'cause you can't acess if it's more than 2
players

A: I know I mentioned that stuff somewhere in this FAQ..... Thanks for the
info anyhow.
=====

Q: Hey you don't know me. well any way in Surface 2 in 00agent mode i try
to knock out all the cameras but i can't find them can you help me out??

A: Sure I can help, go to the Goldeneye page at GameFAQs and click on the
00 Agent Guide written by someone that goes by the name of marshmallow.
=====

Q: Hey my name is mike and i have a couple of golden eye questions for u

1. on the bottom of the page it says you have to push the buttons to get 31
more people on multiplayer, I tried a bunch of times and it won't work.

2. how do u beat silo on secret agent


Thanks for the walk through!

A: For your first question, keep trying; it takes time. For your second
question, check out some of the other guides at GameFAQs. I will
explain sometime in this FAQ if I ever write a Secret Agent walkthrough.
=====

ADDED FOURTH VERSION (1.3 ON 10/15/99)
=====

Q: Is oddjob and mayday in any 1player levels? Because jaws and baron
samedi are.

A: Jaws and Samedi are in the bonus levels; the other two are not in the
1-player game.
=====

ADDED FIFTH VERSION (1.4 ON 10/29/99)
=====

Q: (In general) How do I do ---------- on the Egyptian stage?

  - I recently got Goldeneye and i'm having some trouble in the Egyptian
    stage...and this might be a stupid question but it's really buggin' the
    crap out of me....how the hell do you get the golden gun out of the 
glass
    box...i've tried every gun and bomb and laser but nothing works...anyway
    thanks a lot.

  - I bought goldeneye used, so it already had the Egyptian and the code
    for all weapons. I turned this on and used the golden gun. I beat Baron
    Samedi and it says : Objective B completed, but I can't get the golden
    gun. Every time I go into the room, the glass case it's in closes up.
    How do I get it?

  - hey i need a lot of help.  In the egyptian temple
    (goldeneye) i can get to the room with the golden gun
    but i cannot get it out of the case.  Some of my
    friends told me that u had to walk on certian tiles is
    this true and can u please help me.

A: I'll be quite honest with you... I can't help you with this until I
add the 00 Agent walkthrough (which is probably months away). For now,
you'll have to check out marshmallow's 00 Agent Guide at GameFAQs until
my 00 Agent walkthrough comes out (actually his will probably still be
better, but that's beyond the point). Sorry, I'll start working on that
Secret/00 Agent walkthrough now.....
=====

Q: I read your FAQ for Goldeneye. How do you get the biker and terrorist?

A: Beat the game on Agent mode or better.
=====

ADDED SIXTH VERSION (1.5 ON 11/13/99)
=====

Q: ok this my Question...
how do u pass the egyptian level..i cant do it.. i have tried for so long
and i have no idea on how do do it..could u give me some much needed advice?
i would appriciate it alot thanx......Erica

A: Read the first answer to the FAQs added version 1.4.
=====

Q: Hey Crippler, what's up? I know you don't know me and it's kinda weird
that I just act like I have known you for the longest time but anyway, in
Goldeneye you kill Jaws in the Aztec level and Baron Semedi in the Egyptian
level.Is there a level were you kill Oddjob and/or Maday? I have been
wanting to know this for the longest time and I would really appeciate it
if I could get an answer. I have been looking in every level for them. If I
had to guess which level that they were in, I would think that Oddjob is in
Archives or Depot and Maday is in Jungle or Frigate. Goldeneye is my only
first person shooter too. I'm waiting for the arival of Resident Evil 2 and
Rambow Six for the N64. I have also a Super NES, but I don't play it that
often. In case you wanted to know, I am a 12/m VA. Well, seeya later! I'll
be wating for my answer.Bye!

A: Nope, you don't kill Oddjob/Mayday.
=====

Q: Thank you for a wonderful walkthrough.  I came late to Goldeneye, and
found your walkthrough a great way to get the most out the game.

My question: I have what I think is a bug in level 8 (Surface 2).
Playing in agent mode, I kill all the baddies, get to the communications
tower, go to open the door to blow up the computer - only to find the
door locked. No matter what I do it will not open. Am I missing a key
somewhere? Is there a bug in my game?

Any thoughts you might have would be great.

Thanks

A: I don't know what to say.... The door is never locked for me on Agent
Mode.
=====

Q: The walkthrough you gave to CheatCC is a good one but I thought you 
should
change it because even though you beat the level to get Invisibility it took
you a long time to do it.  You said it is the hardest to get I also think
that is wrong.  I think that Invincibility is ten times harder to get than
Invisibility.  It took me three days to beat the Archives in 1:20(not to
brag or anything). I am still trying to beat the Facility in 2:05.  I heard
of three different ways to get it and I've tried all three with no success.
If there is any other ways you know to beat it please send them to me.

A: I don't get it, the Invincibility came so easy to me, I wrote exactly
what I did to get it.... Where as obtaining the Invisibility cheat took
me awhile because I kept firing at everybody.
=====

Q: Hi my name is jeremiah C. and i was wondering if there were any other
easier way to get invincibility or to be invicible on Goldeneye 007. Please
help me out! it would mean alot. this game is getting me fustrated! e-mail
me back

A: I don't get it, the Invincibility came so easy to me, I wrote exactly
what I did to get it.... Where as obtaining the Invisibility cheat took
me awhile because I kept firing at everybody.
=====

Q: to the crippler,
               I looked on your site and realised that I had some cheats I
could give you:

on multiplayer, bunker, go onto remote mines and get some each. then go into
the 'main' room and look up. you will see about 8 t.v.screens hanging there.
get you and your friends to aim and throw about 5 mines on each screen.
stand back and watch em' blow. If this works correctly,pick up some mines
lay them and they will float in the air!

another cheat I have is, If you go onto facility (multi or single)and stand
on the toilet seat below where you drop down. face the wall and hold down c
left and turn left at the same time you can jump up into the vent.if this
doesn't work, try the other way.(c right+right)

A: Thanks!
=====

Q: I recently buyed this game and......
In the back of the GolenEye´s box comes several strange pics, with a strange
character and strange guns
Are those guns on the game????
Who is that character and in what level is he/she????????

Also in the instruction booklet in page 19 comes...

Other villans
Try and find this four villans!
Jaws, Mayday; oddjob, and Baron Samedi

I have found only Baron Samedi and Jaws!!
Where are the other two?????
I can play with those four in multiplayer but... where are those two??!!!

A: Oddjob and Mayday are in multiplayer when you beat the game on agent,
and since I got the game when it first came out, the back of my box
must be different (otherwise I don't see any strange character).

UPDATE TO THIS QUESTION (12/15/99 VERSION):

This was sent in by Matt Sapp <rblade3@juno.com>:

>>
hay first I hope that you will right a walkthrough for s.agent. but I
wont to answer own of the Q: on page 20 third Q;  he ses that on the back
of the box that thars a "strange character and strange gun" well the
character is a Trevelyan body garde shot up and the gun looks like a
Assault rifle/DK5 I don't know what to thinks of it.
<<

Special thanks to Matt for sending this; I bought Goldeneye when it first
came out and have an old box.

=====

Q: hey, l read your FAQ/Walkthrough for goldeneye and l got a question, l am
completely stumped on LEVEL:8 Surface(2). In your FAQ it says to just go up
the stairs at that big ass satellite building and go to that computer room
that u were in before. I shot out the camera and everything and when l went
to open the door to the room u have to go in to shut the computer down and
when l try to open the door it says THIS DOOR IS LOCKED and there is no way
to get into that door. I have it on AGENT mode in case u was wondering if l
had it on the wrong difficulty level. Write back telling me how to beat that
level.

A: Re-read the walkthrough; you might be missing something.
=====

ADDED SEVENTH VERSION (1.6 ON 12/15/99)
=====

Q: Here are all the Q's on thing I can answer in one sentence:

how do you beat cradle on secret agent?  I'm not an idiot, i know how, I
just cant do it.  And I'm pretty good at the game, i beat it on agent and
play 2 player all the time.  If you know any hints on how to kill Trevylan,
please respond.

In the Egyptian level, I haven't gotten there yet, but if I do, what
are the missions and how do I get out?

A: Complete Secret Agent and 00 Agent guides will arrive here in the
future.
=====

Q: More Q's that relate to the same answer:

where do you find the key for the room to turn off the satelite in surface
two because i can never find it

Okay on the second Surface, you say to go straight on the path and head for
the satellite dish. To go in the room with the computer and blow it up. My
question is where do you get the key to unlock the door so you can get in? I
tried to put a mine on it but I always place it improperly. Can you help me
with this. I haven't had the game but for a month. Thanks!

I can not find out how to open the missile doors in the Silo level.
Can you please tell me how to.

A: Restart the level and complete it using the Agent walkthrough I have
written step-by-step.

UPDATE: Here is an e-mail I received from kevcat (kevcat@email.com)

>>
Criplerx,
I know that many people have trouble on Surface 2. The key to the door in
the satilite dish is storred In a Hard to find cabin. to get the key do the
following.

1. follow the path utill you see the first cabin
2.go araund to the back of the cabin.
3. conitinu to walk in the same general direction (parrellel to the back
wall of the cabin.)
4.soon you come to anouther cabin
5.turn right and walk straight.
sonn you will come to a lage metal tower.
6.turn left and walk.
7.you will come to the cabin with a camera on it.
8. go inside kill the men.
9.one of them will drop the key
10. continue the rest of the level like normal
<<

And this is from another nice person:

>>
I was reading your FAQ's and I have an answer for the guy asking about the
Surface 2 level.  After you enter the satellite building and shoot the
camera on the stairs, the door with the communications computer IS locked.
There are 2 ways to solve this little problem.  You can A) aquire a
grenade (from an enemy) and throw it in the small window outside the
complex that faces into the room, or, if you look in the log cabins that
are scattered all over the level, you can also find a key to the door.
By the way, your Tips really helped me along.  I read some other stuff
about quick ways to kill Alec, perhaps you should check them out and post
those.
Word.
<<

Special thanks to Matthew Bailey for that.

In other words, I made a mistake in my walkthrough! Sorry for this, it's
been fixed.

=====

Q: Please!  I need to know where the secret passages are in the
multiplayer level the temple.  You mention a high ground on the web page,
but you don't elaborate.  I would appreciate some help.

A: I don't elaborate because there's nothing to elaborate on! There is a
top level and a bottom level, and several mid-layers in between that
take you either up or down.
=====

Q: IS THERE A CODE TO GET EVERY CODE IN THE GAME JAMES BOND 007?

A: Beat the game on all 3 difficulty levels, or do the levels individually
(read the cheats section of this guide).
=====

Q: 2.  In the Dam level, can you shoot enemies off the cliff?
3.  The level after the jungle, I forgot what it was called, but how
many of those metal main frames are there in the level, and where are
they located?
4.  This has been bugging me forever, but in the facility and the level
after the jungle, I still can't remember the name, do the enemies ever
stop coming?

A: As for #2, it might be possible but hard to do. You would need a
guard to stand right on the edge of the cliff and then you'd have to
fire at him. But what would probably happen if you ever did do this is
the guard would float there until his body disappeared because the
game isn't programmed to have guys fall off the cliff. For the other
question you asked, restart the control and follow the Agent walkthrough
I wrote for it to take care of that. And as for your final question,
the enemies won't stop coming unless you move.
=====

Q: Hello,
I read you walkthrough and you say "open the gate" after you kill the
guards. How do you open the gate? the first one that the truck goes
through and the second one in the security area. I shoot the lock off
the gate but I cant go through it.
What do you have to do to get through these gates?
Thanks,
R. Lloyd

A: Walk up to the button next to the gate and press B.
=====

ADDED VERSION 1.8 (12/17/99)
=====

Q: Hey, when you get the cheat on Facility, is it possible to get the
invincable cheat because I tried and tried and I keep getting like 10 sec.
over!

A: Yeah, there's a way, but it's mad hard!!! Check out the cheats section
I have on this FAQ.

Send me anymore questions you have, and if they're intelligent and make
sense, I'll post them here.
=====

ADDED ON VERSION 1.9 (1/7/00)
=====

>>
Hey Crippler. I was bored in class and I decided to surf the net and look at
people's GE faqs. I went to Gamefaqs, and after looking at marshmallow's, I
took a look at yours. Minus some typos (which are bound to happen in a faq
of that size), I'd say it was pretty good. I'd like to think I'm a superb GE
player myself. But when I got to the part of you speaking of the
Invisibility cheat, I disagree totally.

Invisibility was one of the easier ones to get. Invincible was hard due to
the plethora of guards you're forced to fight all at once, and that when
you're going for an incredibly fast time (my best is 1:15), you're forced to
run in and out of all of them, without shooting any. While going for
invisible, the guards could barely even touch you. Under 1:10 is a piece of
cake, my best is 1:03. I can actually do it in 1:08 or so taking my time
wandering around a bit, and shooting guards.

I know that you may not believe me, but here is video proof (Quicktime) of
one of the world's best GE missions player's doing Archives on 00 agent in
0:59. Check it out if you're still in doubt. I had to watch it to believe it
myself, but once you watch it, there's no denying it, and it helped me learn
to do it faster.

http://goldeneye.ga64.com/wesvideo/archives0059.mov

Hope you have Quicktime (well, who doesn't), but if you don't, you can grab
it at http://www.quicktime.com .



Anyway, thanks for reading. If this email sounded offensive or critical, it
wasn't intended to be. There was one point and time where I would have
thought under 1:10 was impossible, but after seeing that movie and spending
some more time on that level, it becomes easier. Soon you'll be acheiving
times of under 1:10 too. :)

~ Infiltrater
Webmaster PDHQ (www.pdhq.com)


P.S. Oh, and here's a cool movie of someone doing Invincible (Facility 00
agent) in 1:04. Unbelievable.
http://goldeneye.ga64.com/sterlingvideo/00_Agent_Videos/facility00104.mov
<<

This is a very impressive and well-written e-mail; thanks for the clips.
I don't know if they are real or not, but that really is cool. About the
facility/archives thing, it's just this thing that I had. I beat the
facility in great time on 00 Agent fairly quickly (but haven't ever done
it again). The archives were different though, because it never even
occured to me not to open fire once! Oh well. Thanks again.

  Steve


-----------------
6) Multiplayer
-----------------

Sweet, I have added a multiplayer guide into this FAQ! Yeah! Here's the list
of stuff I have listed here, to make this easier to navigate:

a. Multiplayer Modes
b. Tips/Hints
c. Level Overviews
d. Characters

====================
a. Multiplayer Modes
====================

Normal
This is the regular old stuff...... Select 1-4 players, a level, and run
around trying to kill each other. You will have to pick previously if you
want to be timed, or play until a certain amount of kills.

You Only Live Twice
Same as normal play only the first to be killed twice loses.

The Man With The Golden Gun
Somewhere in the level, the golden gun is hidden. You must find it, and kill
your opponent(s) with it. If you die with it, it will be obtainable from the
place you died.

The Living Daylights (Flag Tag)
Damn this is fun. In the level somewhere, there is a white flag. You must
find it, pick it up, and run with it. You can't use your weapons, and if
someone kills you, that flag is there's! The person that was holding the
flag for the longest amount of time when the game ends wins.

License To Kill
One hit and you're dead no matter what the weapon/object.

2 vs. 1
2 players teaming up on 1.

2 vs. 2
2 teams of 2 players fighting another team of two.

3 vs. 1
3 players ganging up on one.

=============
b. Tips/Hints
=============

Ducking
Press C-Down and R simultaneously to duck. You will move a lot slower but
you will be an incredibly tough target to hit for long distance shots by
your opponent's.

Small Players
if you defeat the game and unlock the secret players, the last two people
called "Moonraker Elites" are tiny. They are hard targets alone, then when
you duck with them, they are super hard to hit.

Cycle Through Weapons In Reverse
Hold down the A button and tap Z to go through your weapons in the reversed
order. This could sometimes be helpful because you may need to pull out
a certain weapon quickly.

Killing Opponents
The easiest way to take out your opponents is to fire right at their head
or face. If you hit their leg or arm, it will take multiple shots, but
the head will take occasionally two. Beware, however, for you might hit the
opponent's helmet which will have no effect on him no matter what gun you
are using (including the Golden Gun).

Blow 'Em Up
If you are playing remote mines, get some, and find some body armor or a
really good weapon (ie: The US Assault Rifle). Put all 10 mines there, and
get away. Then when you see someone go for that item, cycle backward through
your weapons and set off the mines. if you pay attention and do it quick
enough, the mines will blow on your opponent and kill them instantly.

==================
c. Level Overviews
==================

Temple
This is more for beginners, although it's still fun no matter how advanced
you are. It's not a level in the game and is cool because it has a variety
of stories in the building structure. You can even go to the very top, and
look down the big hole in the middle and try to kill your opponent if they
are on the bottom.

Caves
This is probably the hardest multiplayer level. It's very dark and hard to
learn. Playing in it often and getting a lot of experience in it is all I
can recommend.

Library
One of the more fun that I recommend for mediocre players. A color change
in the wall represents a secret door; get to know them which will help quite
a bit during a multiplayer. There is also an upper level which holds you
high above everything, as well as a lower level called "The Basement," that
you should get familiar with to help you with escapes.

Stack
This is the same thing as the Library only the basement is closed off. It's
to make the level a little easier.

Basement
This is the same as the lower level in the library only going up is not an
option. It's really narrow and offers a lot of poles, pillars, and other
stuff to hide behind.

Complex
One of the harder multiplayer levels that is not a level in the actual 1
player game. You'll have to know all about the secrets in here which include
vents to hide in, hidden body armor, and passages to crawl through.

Caverns
Same as the 1 player level with less doors. A good advantage you have is the
number of tanks to blow up. If you are in a room by yourself with some
explosive tanks, shoot one bullet into it. Then when you're opponent walks
in, stick that tank with another bullet and go for the kill. Another good
thing to know is that there's an elevator to hide in; but it actually
doesn't help that much if your opponent(s) are watching your screen.

Archives
Once again, it's the same thing as in the game except the library is closed
off and is a seperate multiplayer level. Hang out in the room you start out
in the beginning of the actual game, and when you're opponent comes in, pump
the file cabinet with a few bullets. Or, stay in the room across from there,
and duck behind the boxes.

Bunker
The same exact thing; a carbon copy of what you see in the game, except for
the doors looking different that keep you in the cells. You can even go
outside and run around in the snow for a limited distance. There is a really
dark hallway in the middle that is really good to stay in.

Facility
Again, the same as in the game, only you're limited in how far you can go.
Whatever you do, if you're put above the toilets in the facility, quickly
get out, because there's no weapons up there and it's easy to get trapped.

============
d. Character
============

Here are the characters you have when you start the game. You get more when
you beat the game on any difficulty level, but these are the important/main
ones:

James Bond
Alec Trevelyan
Natalya
Boris
General Ouromov
Xenia
Valentin
Mishkin

-----------------
7) Weapons FAQ
-----------------

=======
NOTE: This is also my seperate Weapons FAQ on GameFAQs.... That's why it's
in FAQ form.
=======

GoldenEye Weapons FAQ
Nintendo 64
FAQ
1/8/00
Version 1.8

Written By:
Outkast
outkast325@hotmail.com

-----------------------------------------------------------------------------
                                   GoldenEye
-----------------------------------------------------------------------------

Sections
-----------
1) Intro / Comments
2) Update History
3) Weapons List
4) Weapon Overview
5) Weapon Tricks
6) Credits
7) Legal Info
-----------

--------------------------
1) Intro / Comments
--------------------------

Welcome to this GoldenEye weapons FAQ. I know that this is
extremely late, but I've owned GoldenEye for over 20 months
now (roughly) and I noticed its my only N64 game I haven't
written a FAQ for. I didn't feel like making a big walkthrough,
so I came up with this Weapons Guide.

Now my comments on the game......

This game scores a 10/10 with ease. Not only is it a challenge
with three different difficulty levels, but it is great for
multiplayer action as well. The graphics and sound all went well,
and the storyline which is modified a few times from the movie is
still great.

--------------------------
2) Update History
--------------------------

1/8/00
Version 1.8
I received an extremely helpful e-mail from 'Liaw Family' and added it
to the weapons tricks section. It's juiced with weapon-related info along
with hints and tips.

1/7/00
Version 1.7
No actual update or changes to the FAQ... I just changed my alias and
e-mail address and replaced it everywhere in this FAQ. Please note that
cripplerx@hotmail.com is no longer my e-mail address!

Outkast
outkast325@hotmail.com

P.S. - If you want the reason for the name change, mail me and let me know
and I'll tell you (this isn't the place to explain).

*** A FEW HOURS LATER ***

I've got a nice e-mail update:

>>
I was browsing your faq and i found a few things you should add. Rocket
launchers and grenade launchers  are both found on the streets. Timed
mines are found in caverns. Prox. mines are found in depot. Automatic
shotguns are found at the very end of caverns. Grenades are found in every
level, if not, at least facility. Remote mines can be found in control. The
assualt rifle can also be found in caverns. ZMG's can be found in caverns.
D5K's can be found in Depot, control and frigate. Klobbs can be found on
both bunkers. DD44 can be found in dam and train. Quite a lot hey? You
can update if you want, i don't really care. But it will save you
getting other emails.

K Jobst
<<

The info is appreciated, but like I've said, I only list a few levels
that each weapon is found in; not every single level.

12/14/99
Version 1.6
I added some more new tricks to the tricks section that were sent in
to me. Special thanks to geezer and Togepi for those.

11/13/99
Version 1.5
The weapons section has been updated with new guns that I didn't already
have; special thanks to these people for letting me know:

==================================================
Weapons FAQ E-mails

Special thanks to these people for nicely telling me that I missed some
weapons in the Weapons FAQ (11/13/99):

Desman Bailey <vsago@ignmail.com>, CJN215@aol.com, Bond999007@aol.com.

There was also another person that mailed me criticizing me for not
adding these weapons.... And that person has never written a FAQ in his
entire life! I won't put his name or e-mail address, but isn't that
pathetic?
==================================================

10/29/99
Version 1.4
Ok everyone, I hear your calls..... I've added the Phantom gun to the
weapons list/overview.

>>
Great Weapon FAQ! One thing though. On Agent mode on the Frigate, you
start with an silenced D5K. You also forgot to add the Phantom in the
weapon list. It is also findable on the Frigate. ( Kill the guards to
get the un-silenced D5K and the Phantom. You will probably find two of
each weapon.)
<<

Special thanks to Light Saber for this info.

9/06/99
Version 1.3
A nice person mailed me and informed me that I had forgotten to add the
hunting knives to the overview, so I have done so...... Please check
out the credits for my thank you's regarding that matter.

8/11/99
Version 1.2
Someone mailed me and notified me of extra places to find the RCP-90.
Please see the RCP-90 commentary as well as the credits for that. Also,
in the weapon tricks section, I added the loactions of the RCP-90's
in the game because all 3 of them are hidden or hard to get.

7/16/99
Version 1.1
Added section #5, the weapons tricks section.

6/12/99
Version 1.0
I have added everything...... You can find anything you want to
know on the weapons found in GoldenEye.

--------------------------
3) Weapons List
--------------------------

Slappers
Throwing Knives
Hunting Knives
PP7
Silenced PP7
DD44 Dostovei
Cougar Magnum
Gold PP7
Laser
KF7 Soviet
Klobb
DK5 Deutsche
ZMG
Assault Rifle
Sniper Rifle
RCP-90
Automatic Shotgun
Timed Mines
Proximity Mines
Remote Mines
Grenades
Rocket Launcher
Grenade Launcher
Phantom
Silver PP7
Tank
Taser
Shotgun

--------------------------
4) Weapon Overview
--------------------------

=============================================================================
Please Note: When I list where weapons are found, I only name a few places;
not every single level that it's in. I thought that everyone would be
able to understand that until I got an e-mail from someone telling me how
dumb I am for leaving out places....
=============================================================================

Slappers
Found: Anywhere
Slappers means punching. Basically all it is in Goldeneye is
karate chopping your opponent. It takes a long time and a
lot of hits, and I only recommend it if you have no ammo, no
weapon, or just feel like getting killed.

Throwing Knives
Found: Bunker (1)
To get this, after getting out of the cell in the beginning
and killing the guard, go to the left when facing Nataly (while
she is in the cell) and use the watch magnet attract. The
good things about these weapons are that they kill instantly
and after throwing them you can pick them up again. The bad
thing is that they're hard to be accurate and take a long time
to throw. They're fun to play with, but in the Bunker with all
of the guards, it's better to use a gun of some sort.

Hunting Knives
Found: Cheat (Jungle; Agent; 3:45)
These are pretty much the throwing knives on steroids....... If you want
to get a picture of them in your head, think: Would you try to kill a
deer with a butter knife or a big one? That big one that you chose is
what a hunting knive looks like.

PP7
Found: Statue, Archives, Cradle
In almost every level you start out with a PP7 although it
is usually silenced (see next weapon). It's a small gun that
allows 7 shots per round, and though it's not powerful and
only allows 7 shots/round, it's easy to be accurate with because
it makes a loud noise which in a way, helps your accuracy in
the game.

Silenced PP7
Found: Almost every level
You start out with this weapon in almost every level. It is
the same as a PP7 (see above) only it is longer because a
silencer is added to the end of it. The silencer allows it
to make less noise when shooting so guards don't hear it.
Other than the silencer, there is no difference between the
PP7 and the Silenced PP7.

DD44 Dostovei
Found: Silo, Frigate, Archives
This gun is sort of like the PP7, only it is silver, allows
8 shots per round, and makes a louder noise. It is as powerful
as the PP7 and holds a slight advantage over the PP7 because
it allows more shots and in some levels you can use two at a
time.

Cougar Magnum
Found: All levels with cheat
In order to use this weapon in the game, you'll need to
access the cheat. It's very powerful, and is much like a
"Cowboy" gun. Two shots are usually enough to put a guard
out with this weapon.

Gold PP7
Found: All levels with cheat
You'll need to beat the Cradle in under 2:15 for this one.
It is the same as a PP7, only it is gold and kills everyone
in one shot..... Even Trevylan in the Cradle.

Moonraker Laser
Found: Multiplayer, Aztec Level
The lasers are just what you thought would be.... They're big
powerful silver guns that release green laser beams. They are
awesome because you don't need to reload them (obviously)
and they kill opponents quickly.

KF7 Soviet
Found: Dam, Facility, Runway, to name a few
To beat the game you'll have to be good with this weapon
because you pick it up in almost every level. It is a
long black maching gun that offers 30 shots a round, and
each time you hit the Z Button it automatically fires
off 3 shots. Many of the russian guards carry them.

Klobb
Found: Surface, Archives
This is a weird looking gray machine gun that isn't all that
great..... Don't be surprised by its look. It allows 20 shots
per round and it takes a while to kill an opponent with. I
recommend only using it when you have to.

DK5 Deutsche
Found: Train, Facility
This is an awesome maching gun that you will get very
attached to. You can fire quite a bit with it, and unlike
the klobb it is very affective and kills extremely
quick.

ZMG
Found: Train, Cradle
Like the DK5 Deutsche (see above) this is yet another
fun machine gun. It's pretty much the same thing as the
Deutsche only it looks different.

Assault Rifle
Found: Jungle, Cradle
In my opinion, this is the second best machine gun you will
find in the game (behind the RC-P90). When you fire it, you'll
see an asterik (*) shaped fire come out of the gun as it
allows 30 shots per round. It is very powerful and it comes
with a great scope which will be useful in the Jungle.

Sniper Rifle
Found: Dam, Surface
This is the most overrated gun you will find in the entire
game. The good thing about is that the scope is amazing on
it (views the farthest in the game), and you can use it as
a weapon if you run out of ammo (you can swing it at guards
and kill them in a few swings). However, it is incredibly
slow, isn't all that powerful, and only gives you 8 shots
per round.

RC-P90
Found: Train, Jungle (kill Xenia), Water Caverns (kill guard).
This is without a doubt the best machine gun in the entire
game. The only bad part is that it has no scope. However,
it is amazingly powerful, fast, and allows 80 shots per
round. When you get this, you can basically run around
holding down the Z Button and you'll be fine. Another disadvantage
is that it's hard to find; it's hidden in the train, you
have to kill Xenia for it, and you have to kill a guard for it.

Automatic Shotgun
Found: Statue
This is another great gun. The only bad thing is that you
only get it in one level, and it only allows 5 shots per
round. However, it shoots huge bullets and usually only
takes 1 shot to kill a guy (two if they're lucky).

Timed Mines
Found: Multiplayer
They are little bombs that you stick on a wall, or door, etc.,
and then get away from and watch them blow.

Proximity Mines
Found: Multiplayer
Same as times mines (see above) only they explode when someone
gets close to them after they are attached.

Remote Mines
Found: Facility, Multiplayer
Little bombs (like the other two makes of bombs) only you decide
when they go off. You throw them on something, then when you
want them to explode, you pull out your watch and hit the Z
Button.

Grenades
Found: Control
You should, by now, know what a grenade is. It's the type
of explosive where you pull the pin, throw it, and watch it
blow. In Goldeneye, you just throw it and get away from it.
You don't have to pull a pin or anything for it to go off
(though many people find it necessary to with the Z Button).

Rocket Launcher
Found: Multiplayer
This is exactly what the name says it is... It fires
rockets. It is extremely powerful and explosive. After
shooting it, you should get away. You can usually take
out a multitude of guys with it.

Grenade Launcher
Found: Multiplayer
Instead of throwing grenades, this thing launches them for
you. It's the same thing as the rocket launcher (see above)
only it launches grenades and is less powerful.

Phantom
Found: Frigate
A very powerful shotgun that can be found only in the Frigate
level. Some of the guards hold them; they hold 50 bullets per
round and can be held double when you pick up two.

Silver PP7
Found: Anywhere (With Cheat)
Almost the same thing as the gold PP7 only less powerful. A
shot in the head guarantees a kill with this gun.

Tank
Found: Runway, Streets
Allows you to hop into a tank and drive it and run people over,
also offers a grenade launcher to shoot with.

Taser
Found: Anywhere (With Cheat)
It's the final weapon on the all guns cheat and is like a shock
gun.

Shotgun (Not Automatic)
Found: Anywhere (With Cheat)
The same thing as the Automatic Shotgun, only it is not automatic
(obviously).

--------------------------
5) Weapon Tricks
--------------------------

Bonus Weapons:
Complete each of the following levels to obtain the corresponding
weapon:

Weapon           Level
-------------------------------------------
Magnum           Antenna Cradle, Janus Base
Laser            Aztec Complex (as 00 Agent)
Golden Gun       Egyptian Temple


Cougar Magnum gun:
Beat the game on the "Agent" difficulty setting.

Bonus Egyptian level:
Beat the game on the "00 Agent" difficulty level.

Bonus Aztec level:
Beat the Antenna Cradle level on the "00 Agent" difficulty setting.


Double mixed weapons
Obtain two sets of paired weapons that appear next to each other in
your weapon list and some ammunition for each gun. (For example, in
the Military Archives level, obtain two Dostoveis and two Klobbs).
Then, cycle through the weapons until two of the second set of weapons
are ready. Now, quickly press the following set of buttons: Hold A
button, then before the weapons cycle forward, press Z(2). Release A,
then press A once Press Z to fire two or three times while the weapons
are cycling. If done correctly, firing the weapon will lock one of the
weapons during the cycle, allowing a mixed set.

Paintbrush weapon
Begin a game in multi-player mode on a level that contains sniper rifles.
Then, collect a sniper rifle before getting any ammunition or touching
another character. Now press A(2) after getting the sniper rifle to use a
paintbrush.

Floating weapons
Locate the control room in the Bunker 2 level with the big screen.
Place a remote mine on each of the eight televisions that are
attached to the ceiling and destroy them. Throw mines, grenades,
knives or fire the rocket launcher in the room and the weapons will
float. If this trick is done during a single player game, the enemies
will die with their weapons in their hands.

Invisible mines
Begin game play in multi-player mode. Place a mine on
ammunition, then take the ammunition. Although the mine will still
be at that location, it will not appear on your opponent's screen.

Falling mines
Complete all the objectives on the Runway level except "Escape in
plane". Place a few timed mines on your plane, then enter and take
off. You will see the mines fall out and explode when you are in
the air.

RCP-90 Locations

#1 Set the game to its easiest level and blow up the last box in the
first cart of the Train level. If you have it on the two harder
levels, it will be a DD4 Dostovei instead.

#2 Kill Xenia in the Jungle. She has a whole load of goodies,
including the powerful machine gun.

#3 Some of the guards carry them in the Water Caverns.

This next trick was sent in by Geezer:

>>
You can pick up a pair of AR33's on the caverns level by shooting
the box near the window in the radio room, when you shoot it two
smaller boxes come out, shoot them and you get two diddy little
boxes, shoot them and you get two TV's, finally shoot these and
each contains an AR33. one for each hand.
<<

This one came in from Togepi:

>>
Hay, In case ya don' know, in multiplayer, if u have proximity mines, put
them on a vaulable item[Body Armor,US Assult Ru\ifle,etc.] Once they touch
it. *BOOM*
Put as many as possible. i put 50[no joke!] and other player, i just say i
will not attend u'r funeral. Just try this neaty tricky!
<<

Here's a mail from 'Liaw Family,' very helpful and informative:

>>
the details may be different, as I have the PAL version.

*    Klobb:    Also found in the second buncker, held by the chappy with
the flat cap who also has the security keycard. Found in pairs. Seems to
be VERY noisey.

* Moonraker Laser: Dunno about the green lasers; they're blue in the PAL
version.

* KF7 : Shoots accurate single shots in zoom mode.

*DK5 Deutsche: Start off with a silenced one in the frigate mission, can
get an unsilenced version in the engine room (IIRC...)

*ZMG: Also found in the Egypt mission

* Assault rifle: Also found in the Moonraker mission.

* Timed mines also found in the pumping facility mission (after control
room mission)

*Grenades: found almost anywhere .  The secret is to shoot the grenade
throwing wankers just before they pull the pin, but are still holding it.
Can also get them off the scientists. Can also shoot grenades in the hands
of the energy to make them explode. Done this twice. Bloody difficult.
Oh yeah, can hold Z button to delay - has 5 or seven second delay - can't
remember.

* The plain vanilla shotgun has a longer reload time, and poorer grouping
(ie, larger pellet spread) than the auto-shotgun.

* Sniper rifle. 'Bout as powerful as the Soviet. Headshots only. 'Nuff said.

*Golden gun, found in Egypt mission sans cheat.

*Phantom, minor typo - it's a sub-machine gun, not a shotgun.

Other stuff

*There's another (easier) method to get mixed pairs. See GameFAQs.

*Kill Nattalia in Cutscenes!! In the cutscenes which shows Bond walking
through parts of the level you can access, use the all weapons  to place
proximity mines in your path.

Eg:In the second bunker. After securing the mission, throw mines onto the
helicopter landing pad fro minside the building. Watch cutscene and laugh
as you fail the mission in the dying seconds...

* Pointless challenges. In missile silo, place a remote mine on a plastique
explosive at your starting position. Go to end. Detonate and see how long
it takes for the explosion to reach you.

* Explosives have the ability to fry body armour in multiplayer.

*Cheesy multiplayer tactics. Play with unlimited ammo, lay about a dozen
remote mines. Explode them, then rapidly place and explode more mines. The
other players can't explode their's due to the N64 bogging down with your
constant stream of explosions!

*More cheesy multiplayer tactics: Use unlimited proximity mines. Hold down
Z button. Run like a madman. Don't loop back. Laugh.

* Also, the N64 doesn't keep the locations of all the mines forever. After
a while, some mines will dissapear. Dunno if there's a time limit, or a
maximum number of dropped mines on the map.  Two questions; what's Togepi
on, and [secondly], can I have some too? (Togepi is the chappy from your 
FAQ)


* Shoot mines to explode them.

* Use the sidestep feature in zoom mode to sidestep enermy rockets by the
proverbial gnat's whisker.

* Place proximaty mine under the bungy platform on the wall, and laugh as
James punges through a ball of fire.

* Use proximaty mines in the Park/Statue to kill 006 before he shows up and
considerable shorten the saga of Goldeneye.

* The shotguns and the magums push the enermies back a considerable
distance. Pointless but true.

* In the facility, after the alarm has been raisen, run back to the labs,
hide in the one on the left and close the door. Kill anyone inside and run
right up to the door to stop the enermy from opening it. Smash the glass and
start shooting the gits. Can also use karate chops, tape the Z key down and
leave for a hour. Return, photograph the screen and brag to your friends
about the number of kills you've got.

* More pointless things. See how many guys you can kill with one shot
(non-explosive) - use the magum, laser, RP90, or another weapon that can
go through people. My record was three.


--------------------------
6) Credits
--------------------------

Cheat Code Central
http://www.cheatcc.com
For some of the Weapon Tricks.

JokerBC434@aol.com
For some of the RCP-90 locations.

'Liaw Family'
For some very helpful info/hints/tips.

Geezer
For a weapon trick that wasn't already listed.

Light Saber
For informing me I had forgotten to add the Phantom gun
to the list/overview.

==================================================
Weapons FAQ E-mails

Special thanks to these people for nicely telling me that I missed some
weapons in the Weapons FAQ (11/13/99):

Desman Bailey <vsago@ignmail.com>, CJN215@aol.com, Bond999007@aol.com.

There was also another person that mailed me criticizing me for not
adding these weapons.... And that person has never written a FAQ in his
entire life! I won't put his name or e-mail address, but isn't that
pathetic?
==================================================

Chef8fujin@aol.com
For informing me that I had forgot to add the hunting knives
in the weapons list and overview.

The rest of this weapons guide was compiled by myself.

--------------------------
7) Legal Info
--------------------------

This FAQ was written for private use only, and may not
be sold or used in anyway to make a profit. It may not
be placed on any websites without my written permission.
The latest version of this FAQ can always be found at:

http://www.gamefaqs.com

This FAQ is copyright © 1999-2000 by Outkast and Goldeneye is
copyright © 1997 by Rare and Nintendo.

-----------------
8) Secrets
-----------------

=====
Please see the credits, as most of this was contributed/submitted.
=====

Hidden characters
Enter the multi-player mode character selection screen and display the
last available character (Mishkin or Moonraker Elite). Then, press the
following controller combinations: Hold L + R and press C-Left. Hold L
and press C-Up. Hold L + R and press Left. Hold L and press Right.
Hold R and press Down. Hold L + R and press C-Left. Hold L and
press C-Up. Hold L + R and press Right. Hold L + R and press
C-Down. Hold L and press Down. Now an additional thirty-one
characters will be selectable.

007 mode
Beat every level, including the Egyptian and Aztec, on the "00 Agent"
difficulty setting. Then, the 007 bonus game setting will become available.
Options such as enemy health, enemy damage, enemy accuracy, and
enemy intelligence will be adjusteable in this game setting.

Double mixed weapons
Obtain two sets of paired weapons that appear next to each other in
your weapon list and some ammunition for each gun. (For example, in
the Military Archives level, obtain two Dostoveis and two Klobbs).
Then, cycle through the weapons until two of the second set of weapons
are ready. Now, quickly press the following set of buttons: Hold A
button, then before the weapons cycle forward, press Z(2). Release A,
then press A once Press Z to fire two or three times while the weapons
are cycling. If done correctly, firing the weapon will lock one of the
weapons during the cycle, allowing a mixed set.

Copy cheats to another folder
Highlight a cheat from a folder, then hold A and keep that button pressed
until instructed otherwise. Then, press B(2) to return to the folder
selection screen, and press Z to select another folder. Now enter the
cheat menu, highlight any code, and press Z. Then, press B and release
A. Now select any level to begin the game with the cheat from the first
folder.

Same character in multiplayer mode
Set the number of players to "4" and select the desired character for
player four. Then, change the number of players to "3" and select any
character (including the same character that was chosen in the previous
step) for player three. Now, set the number of players to "2" and select
the desired character for players one and two. Note: Players one and
two can never be the same character. Set the number of players to "4"
and begin a game.

Bonus multiplayer areas
Beat the second Severyna bunker, the Military Archives, and Water
Caverns levels on the Agent difficulty setting. Then, these areas will
become available for multiplayer mode.

Bonus multiplayer characters
Beat the game on the "Agent" difficulty setting and Bond villains Mayday,
Oddjob, Jaws, and Baron Samedi will become selectable in deathmatch
mode. Note: They are not available in single player mode.

Armed scientists
Shoot a scientist in the foot or hand twice with a silenced PP7 in any
level that they appear on any difficulty level. Then, the scientist will 
fire
back with Dostovel and may even throw a grenade.

Paintbrush weapon
Begin a game in multi-player mode on a level that contains sniper rifles.
Then, collect a sniper rifle before getting any ammunition or touching
another character. Now press A(2) after getting the sniper rifle to use a
paintbrush.

Game Shark Codes
I don't really feel like listing them or anything, so for Game Shark Codes,
go here:
http://www.cmgsccc.com/n64/golden

Dex Drive Saves
Go here for a few saves:
http://iaweb.starix.net/game_titles/nintendo64/goldeneye/dexdrive.shtml

Glitches
Again, I do not have the time nor patience to sit down and write all the
glitches, so for tons of them, go here:
http://www.n64cc.com

-----------------
9) Game Cheats
-----------------

Here is the table that shows the cheats and times:

===========================================================================
Level          |        Cheat          |    Difficulty          |      Time
===========================================================================
Dam            |     Paintball Mode    |    Secret Agent        |      2:40
Facility       |     Invincibility     |      00 Agent          |      2:05
Runway         |      DK Mode          |       Agent            |      5:00
Surface        |   2 Grenade Launcher  |    Secret Agent        |      3:30
Bunker         |   2 Rocket Launcher   |      00 Agent          |      4:00
Silo           |      Turbo Mode       |       Agent            |      3:00
Frigate        |       No Radar        |    Secret Agent        |      4:30
Surface 2      |      Tiny Bond        |      00 Agent          |      4:15
Bunker 2       |   2 Throwing Knives   |       Agent            |      1:30
Statue         |    Fast Animation     |    Secret Agent        |      1:15
Archives       |     Invisibility      |      00 Agent          |      1:20
Streets        |     Enemy Rockets     |       Agent            |      1:45
Depot          |    Slow Animation     |    Secret Agent        |      1:30
Train          |      Silver PP7       |      00 Agent          |      5:25
Jungle         |   2 Hunting Knives    |       Agent            |      3:45
Control        |    Infinite Ammo      |    Secret Agent        |     10:00
Caverns        |      2 RPC-90s        |      00 Agent          |      9:30
Cradle         |       Gold PP7        |       Agent            |      2:15
Aztec          |       2 Lasers        |    Secret Agent        |      9:30
Egyptian       |       All Guns        |      00 Agent          |      6:00
===========================================================================
Level          |        Cheat          |    Difficulty          |      Time
===========================================================================

How long did it take me to get all the cheats, you ask? Let me just put it
this way: Goldeneye was well worth my $65.

Special thanks to marshmallow for inspiring me to put this thing together.
Check out his 00 Agent guide as well as his secrets FAQ as GameFAQs.

===========================

Dam
Paintball Mode
Secret Agent
2:40

Kill the first guy with the Silenced PP7. Grab his KF7 but
don't use it yet, instead, keep running through the tunnel and into the
area with the 5 or 6 guys. Don't stop to kill anyone; just run, and pull out
the KF7. When you open the first gate, there might be a guard there. Kill
him quickly with the KF7, while using as little ammo as possible on him!
Shut the other gate, open the next, and kill the guy running to the alarm.
Then, blow the alarm up. Shoot the lock off the gate and run through,
destroying each of the 3 alarms in the 3 towers. The run back, and bungee
jump off the dam.

===========================

Facility
Invincibility
00 Agent
2:05

Kill everyone in the bathroom and collect their KF7's/ammo. Run out, and
kill all of those damn soldiers that try to get you on the stairs. After
they're all gone, kill the guard with the key and open up the locked door.
Run to it, killing any soldiers you have to along the way.

Kill the three guards and run into the room where Doak always is. Grab
the encoder he gives you and kill the soldiers that come after you. Run
into the bottling room killing the billions of soldiers that flood in after
you, and blow them up with your mines. Immediately escape off the conveyor
belt.

===========================

Runway
DK Mode
Agent
5:00

This is the easiest one to get..... Kill the guy hanging out in the
beginning, and head over to the house. Kill the two guys for the key, and
run to the plane. Fly away in it, and if you did it as quick as you could,
you should have had about 4:00 to spare.

===========================

Surface
2 Grenade Launcher
Secret Agent
3:30

Here's another simple one..... You'll of course have to obtain the two keys
from the cabins, then head over to the satellite dish. Turn down the power
dish, and go to the back of the level. One of the two cabins will have the
plans; grab them, and run to the ventillation tower to complete it. Don't
stop to kill anyone or eliminate any cameras.

===========================

Bunker
2 Rocket Launcher
00 Agent
4:00

Go straight through the door and kill the soldiers here and get their ammo,
which will be extremely helpful in the coming seconds. Take out the camera,
and go down the main hall killing anyone in your way. Take out all the other
cameras in the side rooms/halls, then head into the main room which is
filled guys. Be sure not to kill Boris; otherwise, kill everyone else. Knock
off the camera behind the glass in this main room and have Boris take you
to the room where he does his thing. Then leave, killing anymore guys you
have to, and exit into the snow.

===========================

Silo
Turbo Mode
Agent
3:00

This is one of the easier cheats to obtain especially considering it is
on agent mode. All you have to do is grab a KF7 and some ammo, and run
down the halls and in the rooms killing guys. Be sure to use the tanks
as an advantage; shoot them so that they explode at guys. The hard parts are
trying not to kill scientists, and Ouromov can really slow you down with
his DD4. You also have to know which ways to go when there's a fork in the
road. If you do it good, you should get the cheat with a whole 30 seconds
to spare.

===========================

Frigate
No Radar
Secret Agent
4:30

One thing you will have to take advantage of in this level is how quick
you complete objective A. If you release the first two hostages, you have
a small chance that objective A will be complete after they escape... This
helps soooo much because now you can forget about the others. Also use the
cool weapons to your advantage (double phantoms), and don't miss any body
armor.

===========================

Surface 2
Tiny Bond
00 Agent
4:15

In my opinion, I'll say that this is one of the hardest cheats to get.
Of course, being on 00 Agent is never an easy task no matter the level....
You'll have to take out the cameras quick; not only because tons of guys
will come after you if you don't, but it's on the objectives. Just do it
as you regularly would, only as fast as possible. Try not to spend too
much time killing one guy; just run past him and let him hit you if he will
take a chunk of your time.

===========================

Bunker 2
2 Throwing Knives
Agent
1:30

This is tough because you may have health problems with all the guards,
especially since you're trying to beat it so quickly. Use the watch attract
to get the key and beat the guard with your hands. Grab his KF7, let Natalya
out, and run down the halls with your hand on the Z Button (pick up all
the ammo left behind). Grab the tape, go into the main room, and kill
everyone just like you did the last time you were here. Wait for Natalya to
tell you to leave, and go. 1:30 is tough; good luck.

===========================

Statue
Fast Animation
Secret Agent
1:15

Go a little to the left and down the hill, shooting any guards that dare
with your PP7. Hug the left wall for as long as you can, and stay to the
left at all times. Eventually you will go under a little bridge and find
a red rectangular box. Talk to Valentin, and leave, exiting to the left. Now
you're in a park-like section of the statues; head to the back and go right
until you find a black statue of a guy with his hand up. Trevelyan will
appear with his thugs, and as soon as you see: Objective B: Completed, fire
at his guys and grab their shotguns. Now go back the way you came, and save
Natalya from the plane that is going to blow. Then go find the flight
recorder which will not be well hidden; it's a yellow box that doesn't go
far. Then run quickly to the gate, talk to Mishkin, and lead the way out of
the gate.

===========================

Archives
Invisibility
00 Agent
1:20

Here it is; the hardest cheat to obtain in the game. It took me a month,
and I did it in 1:17...... If you say you've done it in under 1:00, you're
a dirty liar.

[No offense, I'm only kidding, but I still won't believe you!]

Slap the two guards in the beginning, grab their weapons, and run out. Take
a right down the hall, up the stairs, and into the library without shooting
anybody! Enter the room across from the shelves, and then the one across
from where you entered, and open the single door. Don't go in simply get in
Natalya's line of sight, and she'll be following you now. Run straight
ahead through the double doors and down the stairs, then through the two
doors. Enter the next door to find Mishkin, and he'll tell you to take the
flight recorder from the safe; do it! Run out the other door, take rights
through the next two, and fire at the glass at one of the windows in this
room. Hop out with Natalya and you're done.

===========================

Streets
Enemy Rockets
Agent
1:45

Here's the second easiest cheat in the game (behind DK Mode, of course).
Kill the first five guards, and hop in the tank. Then just drive around in
it while running over soldiers and firing rockets all over the place.
There's not a whole lot more you can say about this..... Do it as quick as
possible!

===========================

Depot
Slow Animation
Secret Agent
1:30

Kill the first few guys to pick up a D5K and some ammo, then immediately
go to the computer room. Take out the turret immediately, then the guys.
Make sure the drone gun goes first! Otherwise, you're a goner. Get the key
that is sitting on the table, then get rid of the mainframes and computer.
Now you'll have to know the way to the train. Get there, open up the safe,
and enter the train. Don't forget to take out the two soldiers when you open
up the door to the train!

===========================

Train
Silver PP7
00 Agent
5:25

You're probably thinking that the difficulty of this cheat is medium,
because although it's 00 Agent, you have over 5 minutes, so it's easy,
right? WRONG! Kill everyone in the first car with the PP7. It will take a
while, but just running through it into the next car results in death. Take
out the brake, and enter the next car. Kill everyone here quickly, and
continue on in the next section of this car. You will be getting hit here;
just keep firing away. Take out this break, and enter the next car.

Run down this hall with your hand on the Z Button. Then go back, and do it
all over again to assure that everyone's dead. Take out the brake at the
end, and continue on. In this one, do the same as what you just did, only
take out the brake immediately (it's in the front). After clearing out
everyone in this car, enter the next.

Now the train gets more luxorious; and the guys carry ZMG's! You'll get
double ZMG's eventually, which will make this job a lot easier. Continue
moving up destroying any brakes there are. When you get to the blue walls,
kill the guard, then go back 2 cars, and kill anyone that was following
you. Go back into the blue, and destroy the brake. Now two guys come out;
kill them. Grab the key, and go to the back, and enter the car with Natalya,
Ouromov, Trevelyan, and Xenia.

Go to the right a little and shoot and kill Ouromov, and quickly fire at
Xenia, which will add another 15 seconds or so to your escape. Use your
watch laser to melt through the floor, and let Natalya finish her job. Exit,
and get away from the train until it blows; then the level is complete.

Damn, it's like a mini walkthrough.

===========================

Jungle
2 Hunting Knives
Agent
3:45

Run forward and take out all the guards. There's not much to say... Let
Natalya help you! She has a cougar magnum and can take care of herself,
which is one less thing to worry about. You'll need ammo in those US Assault
Rifles; it will help a lot when you need to take out the drone guns from a
distance. After killing Xenia, the job becomes a breeze because you get an
RCP-90! Just remember that Natalya doesn't have to be behind you when you
hop into the elevator and complete the level!

===========================

Control
Infinite Ammo
Secret Agent
10:00

Don't worry.... This cheat is easy! The only thing I can imagine you having
difficulty with, is protecting Natalya, but lo and behold, I have a few
tips..... Be sure to take out all the other desks to get a clear line of
fire at the guards. Also, when blowing up the first two mainframes, don't
throw them on the mainframes; throw them on the floor in front of them. This
will keep the glass from breaking and keeps soldiers out. Also watch the
guards that break the glass and start firing because they get a great angle
at Natalya espcecially when you're facing the opposite way. After the
Natalya part, this cheat should be a breeze.

===========================

Caverns
2 RPC-90s
00 Agent
9:30

This is not that hard..... Just remember to use the explosives to your
advantage, meaning, if there's tons of guys firing at you, blow up a tank
with your gun to take them all out. Also take advantage of the weapons you
obtain in here; ZMG's and US Assault Rifles are all you could really ask
for in a combo, right?

===========================

Cradle
Gold PP7
Agent
2:15

This is also not that hard... Run forward and immediately shoot at the first
guard. Pick up his ZMG's, and pick up all the other guards' ammo. Take out
the drone gun first in the shed, then the guy, then the computer. Then,
follow Trevelyan and fire at him! You need to get him to talk in order to
get him at the end quick enough, and you have to shoot him to make him talk!
Also, be sure to grab the body armor in the second shed; you can get it
without wasting any time.

===========================

Aztec
2 Lasers
Secret Agent
9:30

There is absoultely nothing I can say here.... All you can do is get really
familiar with the level and know how to take out Jaws as quick as possible.
If you can do the 2 things I just listed above, you'll be fine in this
level...... 9:30 on secret agent is not that bad, in fact, Rare should have
made the time shorter to make this harder to get.

===========================

Egyptian
All Guns
00 Agent
6:00

Here's the third easiest cheat in the game; you don't even need a
walkthrough to complete the level, or tips to earn the cheat. It's weird
that the final obtainable cheat in the game comes on 00 Agent and is a whiz,
isn't it?

===========================

Damn, getting them cheats was tough, no?

-----------------
10) Credits
-----------------

Cheat Code Central
http://www.cheatcc.com
For most of the secrets in the secrets section (used with permission).

N64CC.com
http://www.n64cc.com
Nothing used from here; just a 007 glitch heaven.

InterAct Accessories
http://iaweb.starix.net/game_titles/nintendo64/goldeneye/dexdrive.shtml
Again, nothing used from here, but they provide the Dex Drive Saves.

Chef8fujin@aol.com
For informing me that I had forgot to add the hunting knives
in the weapons list and overview.

marshmallow
http://www.gamefaqs.com/console/n64/game/22453.html
For the cheat section inspiration. Go to the URL above and check out his 007
stuff.

liukang
http://www.gamefaqs.com/console/n64/game/22453.html
Though it's tough to read, he has a good Goldeneye guide at GameFAQs.

People That Sent In Questions (There's Lots)
I hope my answers help.

CJayC
http://www.gamefaqs.com
For publishing my work.

-----------------
11) Author's Note
-----------------

Well, as you can imagine, this walkthrough took a ton of my time, in fact,
my parents are probably thinking I'm looking at porn I'm on my computer so
much from it. I hope it's a help (that's why I spent hours writing it), and
any questions, comments, or concerns can be sent to me at:

outkast325@hotmail.com

Please see the copyright information at the top of this FAQ to know what you
can and can't do with this FAQ.

Copyright © 1999-2000, Outkast.