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    FAQ/Walkthrough by SomeCrazyGuy

    Version: 2.03 | Updated: 09/24/10 | Printable Version | Search Guide | Bookmark Guide

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                          Harvest Moon 64 - Nintendo 64                        
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                            Harvest Moon 64 - Nintendo 64                        
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    ===========================================================================
    Table of Contents                                            [^ToC]   
    ===========================================================================
    
    This FAQ has many spoilers (Game elements or plot that can't be found
     within a short time of starting a new game or reading the instruction
     manual), and will not make any efforts to warn you about them.  If you
     wish to avoid spoilers, it is generally a good idea to avoid this FAQ in
     it's entirety - for help, please try the GameFAQs Harvest Moon 64 Message
     Board.
    
    To quickly get to the sections listed below, simply do a ctrl + F (Find)
     search of this page for the Letter Combination shown to the right of the
     title.  For example, to get to the Table of Contents from anywhere in this
     FAQ, press the 'ctrl' button and 'f' at the same time, this will bring up
     a screen/panel which you can type in, from here, type in "[^ToC]" and
     click 'find' - you will end up at the title bar for the Table of Contents.
    
    Table of Contents     ----------------------------------     [^ToC]
    
    Version History     ------------------------------------     [^History]
    
    Main Character     -------------------------------------     [^Jack]
       Basics of Stamina/Fatigue     -----------------------     [^J-Stamina]
          Effects of Sleep on Stamina/Fatigue     ----------     [^J-S-Sleep]
          Debilitation from Poor Stamina/Fatigue     -------     [^J-S-Debil]
          Additional Forms of Rehabilitation     -----------     [^J-S-Relax]
       Tools     -------------------------------------------     [^J-Tool]   
          Affects on Stamina/Fatigue     -------------------     [^J-T-Stamina]
          Upgrading Tools     ------------------------------     [^J-T-Upgrade]
       Items     -------------------------------------------     [^J-Item]
          Affects on Stamina/Fatigue     -------------------     [^J-I-Stamina]
          Foraging/Harvesting     --------------------------     [^J-I-Harvest]
          Buying/Selling     -------------------------------     [^J-I-Gold]
       Land     --------------------------------------------     [^J-Land]
    
    Villagers     ------------------------------------------     [^Village]
       Conversation     ------------------------------------     [^V-Convo]
       Gifts     -------------------------------------------     [^V-Gift]
          Affection Values of Givable Gifts     ------------     [^V-G-Give]
          Affection Values of Showable Gifts     -----------     [^V-G-Show]
       Events     ------------------------------------------     [^V-Event]
          How They Are Triggered     -----------------------     [^V-E-Trigger]
          Affects on Villagers     -------------------------     [^V-E-Affect]
       Festivals     ---------------------------------------     [^V-Festival]
          Opportunities for Affects     --------------------     [^V-F-Chance]
          Affects on Villagers     -------------------------     [^V-F-Affect]
    
    Pet Animals     ----------------------------------------     [^Pet]
       Dog     ---------------------------------------------     [^P-Dog]
          Affects on Affection     -------------------------     [^P-D-Affect]
          How to Win Dog Race     --------------------------     [^P-D-Race]
       Horse     -------------------------------------------     [^P-Horse]
          How to Get Horse     -----------------------------     [^P-H-Get]
          Affects on Affection     -------------------------     [^P-H-Affect]
          How to Win Horse Race     ------------------------     [^P-H-Race]
    
    Barn Animals     ---------------------------------------     [^Barn]
       Chicken     -----------------------------------------     [^B-Chicken]
       Sheep     -------------------------------------------     [^B-Sheep]
       Cow     ---------------------------------------------     [^B-Cow]
          Affects on Affection     -------------------------     [^B-C-Affect]
          How to Win Cow Competition     -------------------     [^B-C-Comp]
    
    GameShark Cheats     -----------------------------------     [^GameShark]
    
    Things Which Still Require Updating     ----------------     [^Update]   
    
    Special Thanks     -------------------------------------     [^Thanks]
    
    Legal Information     ----------------------------------     [^Legal]
    
    ===========================================================================
    Version History                                              [^History]   
    ===========================================================================
    
    Version 1.0 ~ First Edition
     February 2nd, 2006
    
    (First Version of this guide, nothing to note)
    
    Version 2.0
     January 11th, 2010
    
    In no particular order:
    
    ~ Removal of insubstancial nonsense -
         v1.0 had rather a lot of failed attempts at humor that didn't really 
          help achieve anything worthwhile, as well as poorly-phrased 
          explanations - the guide should be notably more understandable
          with the changes made.
    ~ New paragraph format
    ~ Update to Stamina/Fatigue information.
    ~ Major update of Festival information.
    ~ Removal of Future Plans section -
         This guide is not active enough a project to give a concrete list of 
          plans.  I will post any intentions for future versions on the HM64 
          Message Board instead.
    ~ Rewritten Special Thanks section -
         v1.0 Special Thanks section had 'joke' thanks, which seems now more 
          like an insult to those who deserve proper thanks than a humorous 
          aside.
    
    Version 2.01
     February 9th, 2010
    
    Thanks to Etho-
    ~ The gift affection values for the Old Man and Old Woman were mismatched,
       this was edited and should show the proper values now.
    Thanks to Sam Van Dam
    ~ Fixed mistake left in the Stamina/Fatigue section from v1.0 to v2.0.
    
    Version 2.02
     February 23rd, 2010
    
    Thanks to Belisarius87
    ~ Karen was listed as recieving only one point of affection from
       Strawberries, this has been changed to it's proper value of 3.
    Thanks to bored_one
    ~ Fixed incorrect listings in the 'Additional Forms of Rehabilitation'
       section.
    Thanks to Sam Van Dam
    ~ With his help, I was able to find a programming error.  This is detailed
       in the 'Basics of Stamina/Fatigue' section.
    
    Self-Instigated Updates
    ~ Added the usernames of those who were the leading cause of each update
       from v2.01 on.
    ~ Further spelling corrections.
    ~ Minor edits to the Special Thanks section.
    
    Version 2.03
     September 24th, 2010
    
    - This update doesn't provide any changes to content, and was intended
       mainly to remove additional fluff from the guide and reword certain
       sections.
    
    Self-Instigated Updates
    ~ Removed the Introduction, FAQ, Contact and Final Notes sections, as they
       didn't really serve any purpose.  Contact Information is now found at
       the last line of the guide.
    ~ Further minor edits to poorly-phrased or otherwise pointless sections of
       the guide.
    ~ Special Thanks got a few edits and rewrites, but nothing truly
       substancial was changed.
    
    ===========================================================================
    Main Character                                               [^Jack]   
    ===========================================================================
    
    For the sake of brevity, I will refer to the main character as 'Jack'.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Basics of Stamina/Fatigue                                    [^J-Stamina]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    When you start a New Game, you will have the following statistics:
    
    100 Stamina Points (SP) (0 Minimum, 100 Maximum)
    0 Fatigue Points (FP) (0 Minimum, 100 Maximum)
    
    Neither of these are shown to you directly, instead, you will be shown via 
     Jack's physical actions/reactions the general condition of these stats.
    
    For now, I will go over some basics of these statistics.
    
    Stamina -
    Using tools ('B' Button Equipment) is necessary to perform common farming 
     activities such as tilling soil, milking cows, and watering crops, 
     however, being human, Jack can become weary after a long day of work - 
     Stamina is a measure of how much energy Jack has to keep on going.
    
    ~ SP may be reduced by using tools.      [^J-T-Stamina]
    ~ SP may be increased by consuming food. [^J-I-Stamina]
    ~ SP is also increased by sleep.         [^J-S-Sleep]
    
    If you want Jack to become more resile, he will need to eat what is 
     commonly refered to as a red 'Power Berry'.  In all, there are ten to be 
     found, obtained in many different ways... however, there are many other
     guides that will tell you where to find these, so why not give them a
     look?  When Jack finds one of these Red Power Berries, his maximum 
     Stamina will increase by 15.
    
    Fatigue -
    Sometimes a man is willing to push himself to do things his body isn't 
     ready to handle - torn muscles that burn, plowing in the pouring rain, 
     and working under the moonlight - too much of this can lead to more bad 
     than good.  Fatigue is a measure of decline in Jack's health.
    
    ~ FP may be increased by using tools during a rainy day. [^J-T-Stamina]
    ~ FP may be increased by using tools after 6pm.          [^J-T-Stamina]
    ~ FP will be reduced by eating a Medicinal Herb.         [^J-I-Stamina]
    ~ FP may be reduced by sleeping.                         [^J-S-Sleep]
    
    Just as there exists Red Power Berries that help Jack's Stamina, there 
     also exists a Special Red Power Berry* that helps prevent Jack's Fatigue
     from rising. If you come upon this special Red Power Berry, you'll gain
     Fatigue at half the rate you normally would (the amount is rounded down).
    
    * - [Inconsistency originally by Sam Van Dam; Confirmed by SomeCrazyGuy]
         Due to a programming error, the Blue Power Berry you get from the
          Kappa/Imp (by giving it a small or medium-sized fish) is useless.
          Instead, the Red Power Berry you get from it (by giving it a large-
          sized fish) will not only increase your maximum Stamina, but have
          the noted effect on your fatigue.
    
    ---------------------------------------------------------------------------
    Effects of Sleep on Stamina/Fatigue                          [^J-S-Sleep]
    ---------------------------------------------------------------------------
    
    Stamina - 
        If you manually go to bed, you will wake up with your SP raised back to
         maximum:
    
    ***************************************************************************
    
    +------------------+
    | 100 + P(15) = SP |
    +------------------+
    
    Where...
    P = Amount of Power Berries Eaten
    SP = SP value you will wake up with
    
    EXAMPLE:
    
    100 + P(15) = SP
    
    I have found 3 power berries thus far, so...
    
    100 + 3(15) = SP
    100 + 45 = SP
    145 = SP
    
    Therefore, I will wake up with 145 SP.
    
    ***************************************************************************
    
    However, if you don't go to bed, you'll only get +20 SP.
    
    - and -
    
    Fatigue -
        For every hour you sleep, your FP is reduced by 2, not taking into
         account minutes. For example, going to sleep at 4:53am will heal Jack
         by 4 FP (As Jack always wakes up at 6am):
    
    ***************************************************************************
    
    +--------------------------+
    | C - ( (24 - H)(2) ) = FP |
    +--------------------------+
    
    Where...
    
    C = (Current) FP value when you go to sleep
    H = Hours you have been awake (ONLY the hour, forget what time it is in 
         minutes, even if it is ##:59)
    FP = FP value you will wake up with
    
    EXAMPLE:
    
    C - ( (24 - H)(2) ) = FP
    
    I currently have 19 FP before going to bed.
    It is currently 9:36pm, therefore, the game see it as 9 pm... So I have 
     been awake for 15 hours.
    
    19 - ( (24 - 15)(2) ) = FP
    19 - ( 9(2) ) = FP
    19 - 18 = FP
    1 = FP
    
    I will wake up with 1 FP.
    
    ***************************************************************************
    
    ---------------------------------------------------------------------------
    Additional Forms of Rehabilitation                           [^J-S-Relax]
    ---------------------------------------------------------------------------
    
    Fatigue -
        Restroom Extension:
         ~ Using the Restroom recovers 10 Fatigue once per day.
         ~ Using the Bath recovers 10 Fatigue once per day.
          - If you have the Flower Bath Crystals, you'll recover 10 Fatigue
             (Flower Bath Crystals are the 2nd Place Prize in the Flower Shop 
              Raffle)
          ~ With the Cushion, sleep recovers 3 FP per hour, rather than just 2.
             (Cushion is the 1st Place Prize in the Flower Shop Raffle)
        Hot Springs:
         ~ Using the Hot Springs recovers 10 Fatigue once per day.
    
    
    ---------------------------------------------------------------------------
    Debilitation from Poor Stamina/Fatigue                       [^J-S-Debil]
    ---------------------------------------------------------------------------
    
    What happens when your Stamina is too low/your Fatigue is too high?
    
    SP - There are only two things that occur at low Stamina:
    ~ If a tool would otherwise drain more SP than you currently have, Jack
       will simply falter, expressing that he doesn't have the energy to
       continue working.  Faltering has no known negative effect beyond this.
    ~ If Jack's Current SP is lower than his present maximum, one specific
       Red Power Berry will be inaccessable until you are at maximum.
    
    FP - Going to sleep with 100 FP will end in Jack getting sick; he will need
          to rest through the entire next day to get better (He won't be in any
          condition to tend the crops, care for animals, or go to festivals).
          He will be at 0 FP/Maximum SP the day after he rests.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Tools                                                        [^J-Tool]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    In this section, I will be going over simple concepts with tools, including
     how they are upgraded, the rules of upgrades, and how much stamina your
     main character will loose or gain by using each tool.
    
    Tools, as I define them, are any items usable from the B button slots.
    
    ---------------------------------------------------------------------------
    Affects on Stamina/Fatigue                                   [^J-T-Stamina]
    ---------------------------------------------------------------------------
    
    I will be going by alphabetical order with upgradeable/upgraded tools
     first, then start the alphabetical order in the same list over again
     continuing with the other tools.
    
    In situations where you'll gain Fatigue, it will go up at the same rate as
     Stamina decreases (a single number indicates an item that only affects
     Stamina, otherwise, an [SP]/[FP] tool).
    
    +-----------------------+-----------------------+------------------------+
    | [Tool Name]           | ([Stamina Loss/Use])  | [Affect of Tool]       |
    +-----------------------+-----------------------+------------------------+
    | Ax Level 1            | -1                    | Cuts Stump by 1/6      |
    | Ax Level 2            | -2                    | Cuts Stump by 3/6      |
    | Ax Level 3            | -3                    | Stump Breaks           |
    +-----------------------+-----------------------+------------------------+
    | Hammer Level 1        | -1                    | Crushes Rock           |
    |                       |                       | Smashes Boulder by 1/6 |
    | Hammer Level 2        | -2                    | Crushes Rock           |
    |                       |                       | Smashes Boulder by 3/6 |
    | Hammer Level 3        | -3                    | Crushes Rock           |
    |                       |                       | Crushes Boulder        |
    +-----------------------+-----------------------+------------------------+
    | Hoe Level 1           | -2                    | Tills 1x1 Plot Ahead   |
    |                       |                       |  of You                |
    | Hoe Level 2           | -4                    | Tills 1x3 Plot Ahead   |
    |                       |                       |  of You                |
    | Hoe Level 3           | -6                    | Tills 1x6 Plot Ahead   |
    |                       |                       |  of You                |
    +-----------------------+-----------------------+------------------------+
    | Scythe Level 1        | -2                    | Slices 1x1 Area Ahead  |
    |                       |                       | of You                 |
    | Scythe Level 2        | -4                    | Slices 3x1 Area In     |
    |                       |                       | Front of You           |
    | Scythe Level 3        | -6                    | Slices 3x3 Area Around |
    |                       |                       | You                    |
    +-----------------------+-----------------------+------------------------+
    | Watering Can Level 1  | -1                    | Waters 1x1 Area In     |
    |                       |                       |  Front of You          |
    | Watering Can Level 2  | -2                    | Waters 3x1 Area In     |
    |                       |                       |  Front of You          |
    | Watering Can Level 3  | -6                    | Waters 3x3 Area In     |
    |                       |                       |  Front of You          |
    +-----------------------+-----------------------+------------------------+
    | Bell                  | -1                    | Calls Cows To You      |
    | Blue Mist Seed        | -1                    | Sows Blue Mist Seed    |
    | Brush                 | -1                    | Used to Brush Animals  |
    | Fishing Pole          | -0                    | Used for Fishing       |
    | Milker                | -1                    | Used to Extract Milk   |
    | Seeds                 | -1                    | Sows seeds in 3x3 area |
    |                       |                       |  around you in tilled  |
    |                       |                       |  soil                  |
    | Shears                | -1                    | Used to Clip Wool      |
    +-----------------------+-----------------------+------------------------+
    | Bottle                | +0                    | Used to Collect        |
    |                       |                       | Drinkable Liquids      |
    | Water                 | +3                    | Drink                  |
    | Wine                  | +8                    | Drink                  |
    | Cure-All              | +0/-20                | Drink                  |
    | Vitamin Preparation   | +0/-10                | Drink                  |
    | Vitamin Gold          | +0/-30                | Drink                  |
    | Milk                  | +12                   | Drink                  |
    | Honey                 | +200/-100             | Drink                  |
    +-----------------------+-----------------------+------------------------+
    
    ---------------------------------------------------------------------------
    Upgrading Tools                                              [^J-T-Upgrade]
    ---------------------------------------------------------------------------
    
    +--------------+--------------------+--------------------+------------+
    |              | Level 1 => Level 2 | Level 2 => Level 3 | Total      |
    +--------------+--------------------+--------------------+------------+
    | Ax           | 450p               | 450p               | 900p       |
    | Hammer       | 100p               | 100p               | 200p       |
    | Hoe          | 250p               | 250p               | 500p       |
    | Scythe       | 200p               | 200p               | 400p       |
    | Watering Can | 600p               | 600p               | 1200p      |
    +--------------+--------------------+--------------------+------------+
    
    Each time a tool is used, no matter what level the tool is being used at, 
     it will raise the total for that individual tool by 1p... Once the tool 
     reaches Level 3 (Gold), nothing else happens to or for the tool.
    
    Exploit ~ 
        Tools gain points whether it accomplishes anything, if used
         intentionally this way, you can gain tool levels more easily by, for
         example, using your tools at the bar and drinking water to recover
         Stamina.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Items                                                        [^J-Item]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This section will go over some essential concepts dealing with items such
     as buying and selling prices, affects on stamina and fatigue, and when and
     where to find them.
    
    ---------------------------------------------------------------------------
    Affects on Stamina and Fatigue                               [^J-I-Stamina]
    ---------------------------------------------------------------------------
    
    Alphabetical Order:
    
    +--------------------+-------------------+-------------------+
    | Name of Item       | Affect on Stamina | Affect on Fatigue |
    +--------------------+-------------------+-------------------+
    | Cabbage            |  8                |  0                |
    | Cake               |  20               |  0                |
    | Candy*             |  2                |  0                |
    | Chocolate*         |  2                |  0                |
    | Cookies            |  20               |  0                |
    | Corn               |  10               |  0                |
    | Cotton Candy       |  8                |  0                |
    | Dumpling*          |  2                |  0                |
    | Edible Grass       |  6                |  0                |
    | Egg                |  8                |  0                |
    | Eggplant           |  8                |  0                |
    | Fried Octopus      |  8                |  0                |
    | Full Moon Plant    |  20               |  0                |
    | Large Fish         |  16               |  0                |
    | Medicinal Herb     |  0                | -2                |
    | Medium Fish        |  8                |  0                |
    | Mushroom           |  6                |  0                |
    | Pie                |  20               |  0                |
    | Poisonous Mushroom |  0                |  0                |
    | Potato             |  10               |  0                |
    | Small Fish         |  6                |  0                |
    | Strawberry         |  12               |  0                |
    | Tomato             |  8                |  0                |
    | Tropical Fruit     |  6                |  0                |
    | Turnip             |  8                |  0                |
    | Very Berry         |  6                |  0                |
    | Walnut             |  6                |  0                |
    | Wild Grapes        |  6                |  0                |
    +--------------------+-------------------+-------------------+
    
    Healing Ability Order:
    
    +--------------------+-------------------+-------------------+
    | Name of Item       | Affect on Stamina | Affect on Fatigue |
    +--------------------+-------------------+-------------------+
    | Cake               |  20               |  0                |
    | Cookies            |  20               |  0                |
    | Full Moon Plant    |  20               |  0                |
    | Pie                |  20               |  0                |
    | Large Fish         |  16               |  0                |
    | Strawberry         |  12               |  0                |
    | Corn               |  10               |  0                |
    | Potato             |  10               |  0                |
    | Cabbage            |  8                |  0                |
    | Cotton Candy       |  8                |  0                |
    | Egg                |  8                |  0                |
    | Eggplant           |  8                |  0                |
    | Fried Octopus      |  8                |  0                |
    | Medium Fish        |  8                |  0                |
    | Tomato             |  8                |  0                |
    | Turnip             |  8                |  0                |
    | Edible Grass       |  6                |  0                |
    | Mushroom           |  6                |  0                |
    | Small Fish         |  6                |  0                |
    | Tropical Fruit     |  6                |  0                |
    | Very Berry         |  6                |  0                |
    | Walnut             |  6                |  0                |
    | Wild Grapes        |  6                |  0                |
    | Candy*             |  2                |  0                |
    | Chocolate*         |  2                |  0                |
    | Dumpling*          |  2                |  0                |
    | Medicinal Herb     |  0                | -2                |
    | Poisonous Mushroom |  0                |  0                |
    +--------------------+-------------------+-------------------+
    
    * - Can't attain for normal use without use of GameShark
    
    ---------------------------------------------------------------------------
    Foraging and Harvesting                                      [^J-I-Forage]
    ---------------------------------------------------------------------------
    
    This list will go over what can be Harvested, Foraged, or Bought and When.
    
    Note:
        When looking at the 'Stages' of each plant, know that the Harvestable
         final stage will not be included, but the final parenthetical count
         will indicate how many legal waterings the plant will need.
    
    Example -
    
    Plant
      Stage 1 ~ 2 (2)
      Stage 2 ~ 3 (5)
      Stage 3 ~ 3 [8]
    
    Day 1  - Water ---------- Stage 1 (1) (1)
    Day 2  - Water ---------- Stage 1 (2) (2)
    Day 3  - Water ---------- Stage 2 (1) (3)
    Day 4  - Sick  (No Water) Stage 2 (1) (3)
    Day 5  - Water ---------- Stage 2 (2) (4)
    Day 6  - Water ---------- Stage 2 (3) (5)
    Day 7  - Fest  (No Water) Stage 3 (0) (5)
    Day 8  - Water ---------- Stage 3 (1) (6)
    Day 9  - Water ---------- Stage 3 (2) (7)
    Day 10 - Water ---------- Stage 3 (3) [8]
    Day 11 - ===== ---------- (Harvestable)
    
    Spring:
    
    +--------------------+----------------------+---------------------+-------+
    | Foragables         | Amount w/o HotSpring | Amount w/ HotSpring | Sell  |
    +--------------------+----------------------+---------------------+-------+
    | Edible Grass       | 2                    | 2                   | 30g   |
    | Medicinal Herb     | 3                    | 3                   | 70g   |
    | Moondrop Plant     | 8                    | 7                   | N/A   |
    | Very Berry         | 4                    | 3                   | 40g   |
    +--------------------+----------------------+---------------------+-------+
    | Stump              | 7                    | 4                   | N/A   |
    +--------------------+----------------------+---------------------+-------+
    
    +-------------------+---------+---------+---------+---------+------+------+
    | Crops/Other       | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Buy  | Sell |
    +-------------------+---------+---------+---------+---------+------+------+
    | Turnip            | 2 (2)   | 2 [4]   |         |         | 200g | 60g  |
    | Potato            | 3 (3)   | 3 [6]   |         |         | 200g | 80g  |
    | Cabbage           | 3 (3)   | 2 (5)   | 2 [7]   |         | 200g | 90g  |
    +-------------------+---------+---------+---------+---------+------+------+
    | Moondrop Plant    | 2 (2)   | 2 (4)   | 2 [6]   |         |      | N/A  |
    | Pink-Cat-Mint     | 3 (3)   | 3 (6)   | 2 [8]   |         |      | N/A  |
    | Blue Mist         | 3 (3)   | 3 (6)   | 2 [8]   |         |      | N/A  |
    +-------------------+---------+---------+---------+---------+------+------+
    | Grass [Phase 1]   | 3 (3)   | 3 (6)   | 3 [9]   | 1 (1)   | 500g | N/A  |
    | Grass [Phase 2+]  |         | 3 (4)   | 3 [7]   |         |      | N/A  |
    +-------------------+---------+---------+---------+---------+------+------+
    
    Summer:
    
    +--------------------+----------------------+---------------------+-------+
    | Foragables         | Amount w/o HotSpring | Amount w/ HotSpring | Sell  |
    +--------------------+----------------------+---------------------+-------+
    | Edible Grass       | 2                    | 2                   | 30g   |
    | Medicinal Herb     | 3                    | 3                   | 70g   |
    | Moondrop Plant     | 8                    | 7                   | N/A   |
    | Tropical Fruit     | 2                    | 1                   | 70G   |
    | Walnut             | 2                    | 2                   | 40g   |
    +--------------------+----------------------+---------------------+-------+
    | Stump              | 7                    | 4                   | N/A   |
    +--------------------+----------------------+---------------------+-------+
    
    +-------------------+---------+---------+---------+---------+------+------+
    | Crops/Other       | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Buy  | Sell |
    +-------------------+---------+---------+---------+---------+------+------+
    | Tomato [Phase 1]  | 2 (2)   | 2 (4)   | 2 (6)   | 3 [9]   | 300g | 90g  |
    | Tomato [Phase 2+] |         |         |         | 3 [3]   |      | 90g  |
    | Corn [Phase 1]    | 3 (3)   | 3 (6)   | 3 (9)   | 4 [13]  | 300g | 120g |
    | Corn [Phase 2+]   |         |         |         | 4 [4]   |      | 120g |
    +-------------------+---------+---------+---------+---------+------+------+
    | Moondrop Plant    | 2 (2)   | 2 (4)   | 2 [6]   |         |      | N/A  |
    | Pink-Cat-Mint     | 3 (3)   | 3 (6)   | 2 [8]   |         |      | N/A  |
    +-------------------+---------+---------+---------+---------+------+------+
    | Grass [Phase 1]   | 3 (3)   | 3 (6)   | 3 [9]   | 1 (1)   | 500g | N/A  |
    | Grass [Phase 2+]  |         | 3 (4)   | 3 [7]   |         |      | N/A  |
    +-------------------+---------+---------+---------+---------+------+------+
    
    Autumn/Fall:
    
    +--------------------+----------------------+---------------------+-------+
    | Foragables         | Amount w/o HotSpring | Amount w/ HotSpring | Sell  |
    +--------------------+----------------------+---------------------+-------+
    | Edible Grass       | 2                    | 2                   | 30g   |
    | Medicinal Herb     | 3                    | 3                   | 70g   |
    | Mushroom           | 4                    | 3                   | N/A   |
    | Poisonous Mushroom | 2                    | 2                   | 70G   |
    | Wild Grapes        | 2                    | 1                   | 40g   |
    +--------------------+----------------------+---------------------+-------+
    | Stump              | 7                    | 4                   | N/A   |
    +--------------------+----------------------+---------------------+-------+
    
    +-------------------+---------+---------+---------+---------+------+------+
    | Crops/Other       | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Buy  | Sell |
    +-------------------+---------+---------+---------+---------+------+------+
    | Eggplant [Ph. 1]  | 2 (2)   | 2 (4)   | 3 [7]   |         | 300g | 60g  |
    | Eggplant [Ph. 2+] |         |         | 3 [3]   |         |      | 60g  |
    +-------------------+---------+---------+---------+---------+------+------+
    | Grass [Phase 1]   | 3 (3)   | 3 (6)   | 3 [9]   | 1 (1)   | 500g | N/A  |
    | Grass [Phase 2+]  |         | 3 (4)   | 3 [7]   |         |      | N/A  |
    +-------------------+---------+---------+---------+---------+------+------+
    
    Winter:
    
    +--------------------+----------------------+---------------------+-------+
    | Mineables          | Amount w/o HotSpring | Amount w/ HotSpring | Sell  |
    +--------------------+----------------------+---------------------+-------+
    | Iron Ore           | -                    | -                   | 100g  |
    | Moonlight Stone    | -                    | -                   | 500g  |
    | Blue Rock          | -                    | -                   | 700g  |
    | Pontata Root       | -                    | -                   | 800g  |
    | Rare Stone         | -                    | -                   | 1000g |
    +--------------------+----------------------+---------------------+-------+
    | Stump              | 7                    | 4                   | N/A   |
    +--------------------+----------------------+---------------------+-------+
    
    Greenhouse:
    
    +-------------------+---------+---------+---------+---------+------+------+
    | Crops/Other       | Stage 1 | Stage 2 | Stage 3 | Stage 4 | Buy  | Sell |
    +-------------------+---------+---------+---------+---------+------+------+
    | Turnip            | 2 (2)   | 2 [4]   |         |         | 200g | 60g  |
    | Potato            | 3 (3)   | 3 [6]   |         |         | 200g | 80g  |
    | Cabbage           | 3 (3)   | 2 (5)   | 2 [7]   |         | 200g | 90g  |
    +-------------------+---------+---------+---------+---------+------+------+
    | Tomato [Phase 1]  | 2 (2)   | 2 (4)   | 2 (6)   | 3 [9]   | 300g | 90g  |
    | Tomato [Phase 2+] |         |         |         | 3 [3]   |      | 90g  |
    | Corn [Phase 1]    | 3 (3)   | 3 (6)   | 3 (9)   | 4 [13]  | 300g | 120g |
    | Corn [Phase 2+]   |         |         |         | 4 [4]   |      | 120g |
    +-------------------+---------+---------+---------+---------+------+------+
    | Eggplant [Ph. 1]  | 2 (2)   | 2 (4)   | 3 [7]   |         | 300g | 60g  |
    | Eggplant [Ph. 2+] |         |         | 3 [3]   |         |      | 60g  |
    +-------------------+---------+---------+---------+---------+------+------+
    | Strawberry        | 2 (2)   | 2 (4)   | 2 [6]   |         | 500g | 150g |
    +-------------------+---------+---------+---------+---------+------+------+
    | Moondrop Plant    | 2 (2)   | 2 (4)   | 2 [6]   |         |      | N/A  |
    | Pink-Cat-Mint     | 3 (3)   | 3 (6)   | 2 [8]   |         |      | N/A  |
    +-------------------+---------+---------+---------+---------+------+------+
    
    ---------------------------------------------------------------------------
    Buying and Selling                                           [^J-I-Gold]
    ---------------------------------------------------------------------------
    
    +---------------+-------+-------+-----------+--------------+--------------+
    | Name of Item  | Buy   | Sell  | Season    | Where?       | What?        |
    +---------------+-------+-------+-----------+--------------+--------------+
    | Weed          | ---g  | ---g  | Sp,Su,Au  | Farm, Forest |              |
    | Rock          | ---g  | ---g  | Spr/3/yr1 | Farm         | Fence        |
    | Log           | ---g  | ---g  | All       | Farm, Forest | Fence,       |
    |               |       |       |           |              | Extensions   |
    +---------------+-------+-------+-----------+--------------+--------------+
    | Moondrop      | 300g  | ---g  | Sp,Su     | Farm, Forest | Gift         |
    |      Plant    |       |       |           |              | Decoration   |
    | Pink-Cat-Mint | 300g  | ---g  | Sp,Su     | Farm         | Gift         |
    |      Plant    |       |       |           |              | Decoration   |
    +---------------+-------+-------+-----------+--------------+--------------+
    | Cake          | 300g  | ---g  | All       | Village      | Gift, Eat    |
    | Pie           | 300g  | ---g  | All       | Village      | Gift, Eat    |
    | Cookie        | 300g  | ---g  | All       | Village      | Gift, Eat    |
    +---------------+-------+-------+-----------+--------------+--------------+
    | Turnip        | 200g  | 60g   | Sp        | Farm         | Eat, Sell    |
    | Potato        | 200g  | 80g   | Sp        | Farm         | Eat, Sell    |
    | Cabbage       | 200g  | 90g   | Sp        | Farm         | Eat, Sell    |
    | Tomato        | 300g  | 90g   | Su        | Farm         | Eat, Sell    |
    | Corn          | 300g  | 120g  | Su        | Farm         | Eat, Sell    |
    | Eggplant      | 300g  | 60g   | Au        | Farm         | Eat, Sell    |
    | Strawberry    | 500g  | 150g  | Wi        | Farm         | Eat, Sell    |
    +---------------+-------+-------+-----------+--------------+--------------+
    | Egg           | ---g  | 50g   | All       | Chicken      | Eat, Sell    |
    | S Milk        | ---g  | 100g  | All       | Cow          | Sell         |
    | M Milk        | ---g  | 150g  | All       | Cow          | Sell         |
    | L Milk        | ---g  | 300g  | All       | Cow          | Sell         |
    | G Milk        | ---g  | 500g  | All       | Cow          | Sell         |
    | Wool          | ---g  | 900g  | All       | Sheep        | Sell         |
    | HQ Wool       | ---g  | 1800g | All       | Sheep        | Sell         |
    +---------------+-------+-------+-----------+--------------+--------------+
    | Wild Grapes   | ---g  | 50g   | Au        | Forest       | Eat, Sell    |
    | Very Berry    | ---g  | 40g   | Sp        | Forest       | Eat, Sell    |
    | Tropical      | ---g  | 70g   | Su        | Forest       | Eat, Sell    |
    |   Fruit       |       |       |           |              |              |
    | Walnut        | ---g  | 40g   | Su        | Forest       | Eat, Sell    |
    | Mushroom      | ---g  | 60g   | Au        | Forest       | Eat, Sell    |
    | Poisonous     | ---g  | 100g  | Au        | Forest       | Eat, Sell    |
    |   Mushroom    |       |       |           |              |              |
    | Berry of      | ---g  | 300g  | Au 10-12  | Forest       | Eat, Sell    |
    |   Fullmoon    |       |       |           |              |              |
    | Edible Grass  | ---g  | 30g   | Sp,Su,Au  | Forest       | Eat, Sell    |
    | Medicinal     | ---g  | 70g   | Sp,Su,Au  | Forest       | Eat, Sell    |
    |   Herb        |       |       |           |              |              |
    +---------------+-------+-------+-----------+--------------+--------------+
    | S Fish        | ---g  | 30g   | All       | Forest/Beach | Eat, Sell    |
    | M Fish        | ---g  | 100g  | All       | Forest/Beach | Eat, Sell    |
    | L Fish        | ---g  | 180g  | All       | Forest/Beach | Eat, Sell    |
    +---------------+-------+-------+-----------+--------------+--------------+
    | Dumpling      | ---g  | ---g  | None      | GameShark    | Eat          |
    +---------------+-------+-------+-----------+--------------+--------------+
    | Cotton Candy  | ???g  | ---g  | None      | Festival     | Eat[Instant] |
    | Fried Octopus | ???g  | ---g  | None      | Festival     | Eat[Instant] |
    +---------------+-------+-------+-----------+--------------+--------------+
    | Candy         | ---g  | ---g  | Any       | Gift         | Eat[Instant] |
    | Chocolate     | ---g  | ---g  | Wi        | Festival     | Eat, Gift    |
    +---------------+-------+-------+-----------+--------------+--------------+
    | Fodder        | 20g/1 | ---g  | All       | Green Ranch  | Feed Animals |
    |               | 500g  | ---g  | Sp,Su,Au  | Farm         | Feed Animals |
    +---------------+-------+-------+-----------+--------------+--------------+
    | Iron Ore      | ---g  | 100g  | Wi        | Mine         | Sell         |
    | Moonlight     | ---g  | 500g  | Wi        | Mine         | Sell         |
    |    Stone      |       |       |           |              |              |
    | Blue Rock     | ---g  | 700g  | Wi        | Mine         | Sell, Give   |
    | Pontata Root  | ---g  | 800g  | Wi        | Mine         | Sell, Give   |
    | Rare Stone    | ---g  | 1000g | Wi        | Mine         | Sell, Give   |
    +---------------+-------+-------+-----------+--------------+--------------+
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Land                                                         [^J-Land]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    On the first day you start on your farm, the land will be set to a
     constant setting of tillable land, rocks, weeds, boulders, and stumps.  I
     have taken the time to record the exact code for the land, and have mapped
     it here for you (North - Barn, Chicken Coop; West - Dog House):
    
     1  2  3  4  5  6  7  8  9  10 11 12 13 14 15 16 17 18 19 20
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    |OO|OO|  |OO|  |  |OO|  |OO|XX|XX|  |  |OO|OO|OO|OO|OO|OO|OO| 1
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    |  |OO|OO|XX|XX|  |  |OO|OO|  | .-. |  |  |OO|OO|OO|OO|OO|OO| 2
    +--+--+--+--+--+--+--+--+--+--+(###)+--+--+--+--+--+--+--+--+
    |  |  |  |  |  |OO|  |XX|  |OO| *-* |OO|OO|OO|OO|OO| .-. |OO| 3
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+(###)+--+
    |  |XX|XX|  |OO|OO|XX|XX|OO|OO|OO|  |  |OO|OO|OO|OO| *-* |OO| 4
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    |XX|XX| .-. |  |  |  |  |OO|OO|OO|XX|XX|OO|OO|OO|  |  |OO|  | 5
    +--+--+(###)+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    |OO|XX| *-* |  |OO|  |  |OO|  |  |  |  |  |  |  |XX|XX|  |  | 6
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    |  |  |  |  |XX|  |  |OO|  |OO|XX| \./ |XX|XX|XX|XX|XX| .-. | 7
    +--+--+--+--+--+--+--+--+--+--+--+((@))+--+--+--+--+--+(###)+
    |  |OO|  |  |XX|OO|  |OO|  |XX|  | /*\ |  |XX|  |XX|  | *-* | 8
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    |XX|OO|OO|  |XX|  | .-. |OO|  |  |  |  |OO|  | \./ |  |  |  | 9
    +--+--+--+--+--+--+(###)+--+--+--+--+--+--+--+((@))+--+--+--+
    |OO|OO|OO|  |  |  | *-* | .-. |  |  |OO|OO|  | /*\ |OO|  |XX| 10
    +--+--+--+--+--+--+--+--+(###)+--+--+--+--+--+--+--+--+--+--+
    |  |  | \./ |  |  |OO|OO| *-* |  |OO|OO|OO|OO|OO|  |XX|OO|XX| 11
    +--+--+((@))+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    |  |OO| /*\ |OO|OO|  |OO|XX|  |  |  |  |  |XX|XX|OO|XX|OO|OO| 12
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    |OO|OO|  |  |  |  |  |  |OO|  |OO|  | \./ |  |  |  |  |OO|XX| 13
    +--+--+--+--+--+--+--+--+--+--+--+--+((@))+--+--+--+--+--+--+
    |OO|OO|  |  |  |  |  |XX|  |  |OO|  | /*\ |XX|  | \./ |OO|XX| 14
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+((@))+--+--+
    |OO|  |OO|XX|XX|XX|XX|  | \./ |XX|XX|  |  |  |XX| /*\ |  |OO| 15
    +--+--+--+--+--+--+--+--+((@))+--+--+--+--+--+--+--+--+--+--+
    |  |XX|OO|  |  |  |XX|  | /*\ |  |XX|  |  |XX|OO|  | \./ |  | 16
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+((@))+--+
    |  |XX|  |  |  |  |  |  |  |  |OO|  |OO|  |  |  |  | /*\ |OO| 17
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    |  |  |  |XX| \./ |  |OO|OO|OO|  |  |OO|OO|  | \./ |  |  |OO| 18
    +--+--+--+--+((@))+--+--+--+--+--+--+--+--+--+((@))+--+--+--+
    | .-. |  |  | /*\ |  |OO|  |XX|XX| \./ |XX|XX| /*\ |  |  |  | 19
    +(###)+--+--+--+--+--+--+--+--+--+((@))+--+--+--+--+--+--+--+
    | *-* |  |OO|  |  |OO|  |  |XX|XX| /*\ |  |XX|  |  | .-. |OO| 20
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+(###)+--+
    |XX|XX|OO|  |  |  |  |  |XX|  |  |  |  |  |OO|  |OO| *-* |OO| 21
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    |XX|XX|OO|  |XX|XX|  |XX|OO|  |OO|OO|OO|  |OO|OO|OO|OO|XX|OO| 22
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    |  |OO|  |OO|XX|XX|OO|OO|  |XX|  |OO|OO|OO|  |OO|OO|XX|XX|OO| 23
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    |  |XX|XX|  |OO|  |OO|OO|XX|XX|  |  |OO|  |  |XX|OO|  |XX|  | 24
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    
    +--+
    |  | ~ Tillable Soil
    +--+
    |OO| ~ Rock
    +--+
    |XX| ~ Weed
    +--+--+
    | .-. |
    +(###)+ ~ Boulder
    | *-* |
    +--+--+
    | \./ |
    +((@))+ ~ Stump
    | /*\ |
    +--+--+
    
    So, as seen above, there are a specific number of each thing on the soil at
     the beginning of the game:
    
    80  Weeds
    135 Rocks
    8   Boulders
    10  Stumps
    
    This Equals:
    
    If you plan to keep all the rocks on the farm 
    (Minimum Amounts, Assuming you Connect with every hit):
    +80p Scythe
    +60p Ax
    +48p Hammer
    
    If you don't plan to keep any rocks
    (Minimum Amounts, Assuming you Connect with every hit):
    +80p Scythe
    +60p Ax
    +183p Hammer
    
    Now, after the farm is cleared to your liking:
    
    If you kept all of your rocks on the farm soil
    (Assuming you till all available land with Level 1 Hoe and get Music Box):
    +354p
    
    If you have no rocks on your farm soil
    (Assuming you till all land with Level 1 Hoe and get Music Box):
    +489p
    
    ===========================================================================
    Villagers                                                    [^Village]   
    ===========================================================================
    
    This section will go over some specifics of the workings of the Villagers, 
     such as the affection statistic laws, values associated with each gift to 
     each villager, and how affection values work during festivals.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Conversation                                                 [^V-Convo]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    There are only two laws that are followed by every villager:
    
    1.) Only one conversation may cause an effect per day per villager.
    2.) Conversational Affection boosts are altered during festivals, Law #1,
         however, still applies in the same way.
    
    The first regular conversation you have with a villager (Which is made 
     obvious by a unique introduction) will yield a different amount of points 
     than from any later regular conversation, not only that, but a regular 
     conversation may be initiated the same day for another Affection Point 
     Boost.
    
    +[Regular]/+[First] ~ Character Name
    
    +1/+4 ~ Ann
    +?/+2 ~ [Baby]
    +3/+? ~ Basil
    +3/+6 ~ Carpenter #1
    +3/+6 ~ Carpenter #2
    +2/+? ~ Cliff
    +3/+5 ~ Doug
    +3/+4 ~ Ellen
    +1/+4 ~ Elli
    +1/+4 ~ Fisherman
    +3/+2 ~ Gotz
    +3/+5 ~ Gotz' Wife
    +2/+4 ~ Grey
    +2/+4 ~ Harris
    +1/+6 ~ Jeff
    +2/+8 ~ Kai
    +1/+4 ~ Karen
    +3/+3 ~ Kent
    +3/+4 ~ Lillia
    +1/+4 ~ Maria
    +3/+4 ~ Master Carpenter
    +3/+4 ~ May
    +3/+4 ~ Mayor
    +1/+4 ~ Mayors' Wife
    +3/+4 ~ Midwife
    +3/+4 ~ Old Man
    +3/+4 ~ Old Woman
    +3/+6 ~ Pastor
    +1/+4 ~ Popuri
    +3/+4 ~ Potion Shop Dealer
    +3/+4 ~ Rick
    +3/+4 ~ Saibara
    +3/+5 ~ Shipper
    +1/+5 ~ Sprite #1/2/3*
    +3/+6 ~ Stu
    
    * - Conversational Points are given to Sprite #1/2/3 by talking to only 
         one of them, but none of them will get an Affection boost after you 
         talk to one of them for the rest of the day.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Gifts                                                        [^V-Gift]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    There are a few basic laws that are followed by almost every villager (I
     will note which ones don't abide by these laws):
    
    1.) Only one gift may be accepted per day per villager.
    2.) Gifts that give negative affection values will always affect affection.
       a.) Gifts that give negative affection values are not affected by Law #1
       b.) Gifts that give negative affection values do not affect Law #1
    3.) Showing a gift that cannot be given permanently (Your Dog, for example)
         works just as a regular gift does, in that it will affect the
         villagers affection and will follow All of the Laws, but the item will
         not disappear once the conversation created by that item has finished.
    
    ---------------------------------------------------------------------------
    Affection Values of Givable Gifts                            [^V-G-Give]
    ---------------------------------------------------------------------------
    
    Baby: The baby you have with your wife
    Doug: Anns Father
    Ellen: Ellis Grandmother
    Gotz: Owner of the Vineyard
    Jeff: Master of the Bakery
    Old Man: Man running the Moon Mountain Shop
    Old Woman: Old Mans wife, who lives at the same place
    
    Numbers made in such a fashion as this:
    
    #/#
    
    Mean that this is a recipe-producing item from that villager.
    If, for example, the numbers are:
    
    3/5
    
    This means that the villager will gain 3 Affection from this item,
     except when the item causes the villager to give you a recipe due to that
     item, in which case, they'll gain 5 Affection.
    
    Recipes yet to have affection values known:
    
    Cliff - Egg - Spice Tea
    Saibara - Medicinal Herb - Sesame Dandelion Greens
    Harvest Sprites - Mushroom - Mushroom Salsa
    Carpenter #2 - Mushroom - Char Stuffed with Mushroom
    Karen - Strawberry - Strawberry Champagne
    Karen's Mother - Tomato - Tomato Rice
    Gotz - Wild Grapes - Steamed Clam with Wine
    
    So please assume (Unquestionably likely) that the values for these are 
     simply the normal day values, until a later update.
    
    Affection will always begin at 0 points, and cap/max out at 255.
    
    The five girls' heart levels go by increments of 52:
      0 -  51 ~ White    Heart
     52 - 103 ~ Blue     Heart
    104 - 155 ~ Green    Heart
    156 - 207 ~ Yellow   Heart
    208 - 255 ~ Red/Pink Heart
    
    From what I have seen, affection values will never decrease or increase
     unless you directly cause it to (Your wife excluded).  Better put,
     affection won't change just because you didn't talk to the villager
     in question.
    
    (Gifts are in Order of Hexadecimal Code)
    
    +-------------------------+-----+------+-------+-------+--------+------+
    | Item                    | Ann | Elli | Karen | Maria | Popuri | Baby |
    +-------------------------+-----+------+-------+-------+--------+------+
    | Weed                    | -3  | -2   | -4    | -2    | -2     | -5   |
    | Rock                    | -3  | -2   | -4    | -2    | -2     | -5   |
    | Log                     | 0   | 0    | 0     | 0     | 0      | 0    |
    | Moondrop Plant          | 1   | 1    | 1     | 2     | 3      | 2    |
    | Pink-Cat-Mint Plant     | 1   | 1    | 1     | 2     | 3      | 2    |
    | Cake                    | 1   | 1    | 1     | 2     | 1      | 5    |
    | Pie                     | 1   | 1    | 1     | 2     | 1      | 5    |
    | Cookie                  | 1   | 1    | 1     | 2     | 1      | 5    |
    | Turnip                  | 1   | 1    | 1     | 2     | 1      | 2    |
    | Potato                  | 3/6 | 1    | 1     | 2     | 1      | 2    |
    | Cabbage                 | 1   | 1    | 1     | 3/5   | 1      | 2    |
    | Tomato                  | 1   | 1    | 3     | 2     | 1      | 2    |
    | Corn                    | 3   | 1    | 1     | 2     | 1      | 2    |
    | Eggplant                | 1   | 1    | 1     | 2     | 1      | 2    |
    | Strawberry              | 1   | 1    | 3     | 2     | 4/6    | 2    |
    | Egg                     | 1   | 4/6  | 1     | 2     | 1      | 2    |
    | Small Milk              | 1   | 4    | 1     | 2     | 1      | 2    |
    | Medium Milk             | 1   | 4    | 1     | 2     | 1      | 2    |
    | Large Milk              | 1   | 4    | 1     | 2     | 1      | 2    |
    | Gold Milk               | 1   | 4    | 1     | 2     | 1      | 2    |
    | Wool                    | 3   | 1    | 1     | 2     | 1      | 2    |
    | High-Quality Wool       | 3   | 1    | 1     | 2     | 1      | 2    |
    | Wild Grapes             | 1   | 1    | 3     | 2     | 1      | 2    |
    | Veryberry Fruit         | 1   | 1    | 3     | 2     | 1      | 2    |
    | Tropical Fruit          | 1   | 1    | 1     | 2     | 1      | 2    |
    | Walnut                  | 1   | 1    | 1     | 2     | 1      | 2    |
    | Mushroom                | 1   | 1    | 1     | 2     | 1      | 2    |
    | Poisonous Mushroom      | -3  | -2   | -4    | -2    | -2     | -5   |
    | Berry of Fullmoon Plant | 1   | 1    | 1     | 2     | 3      | 2    |
    | Medicinal Herb          | 1   | 1    | 1     | 2     | 1      | 2    |
    | Edible Grass            | 1   | 1    | 1     | 2     | 1      | 2    |
    | Small Fish              | 1   | 3    | -4    | 2     | 1      | 2    |
    | Medium Fish             | 1   | 3    | -4    | 2     | 1      | 2    |
    | Large Fish              | 1   | 3    | -4    | 2     | 1      | 2    |
    | Dumpling                | 1   | 1    | 1     | 2     | 1      | 2    |
    | Cotton Candy            | 1   | 1    | 1     | 2     | 1      | 2    |
    | Fried Octopus           | 1   | 1    | 1     | 2     | 1      | 2    |
    | Candy                   | 1   | 1    | 1     | 2     | 1      | 2    |
    | Chocolate               | 1   | 1    | 1     | 2     | 1      | 2    |
    | Iron Ore                | 0   | 0    | 0     | 0     | 0      | 0    |
    | Blue Rock               | 0   | 0    | 0     | 0     | 0      | 0    |
    | Rare Metal              | 0   | 0    | 0     | 0     | 0      | 0    |
    | Moonlight Stone         | 0   | 0    | 0     | 0     | 0      | 0    |
    | Pontata Root            | 0   | 0    | 0     | 0     | 0      | 0    |
    | Fodder                  | 0   | 0    | 0     | 0     | 0      | 0    |
    +-------------------------+-----+------+-------+-------+--------+------+
    
    +-------------------------+-------+------+--------+------+-----+----------+
    | Item                    | Cliff | Gray | Harris | Jeff | Kai | Bartend^ |
    +-------------------------+-------+------+--------+------+-----+----------+
    | Weed                    | -4    | -5   | -2     | -2   | -3  | -3       |
    | Rock                    | -4    | -5   | -2     | -2   | -3  | -3       |
    | Log                     | 0     | 0    | 0      | 0    | 0   | 0        |
    | Moondrop Plant          | 4     | 2    | 3      | 2    | 3   | 3        |
    | Pink-Cat-Mint Plant     | 4     | 2    | 3      | 2    | 3   | 3        |
    | Cake                    | 4     | 2    | 3      | 2    | 3   | 3        |
    | Pie                     | 4     | 2    | 3      | 2    | 3   | 3        |
    | Cookie                  | 4     | 2    | 3      | 2    | 3   | 3        |
    | Turnip                  | 4     | 2    | 3      | 2    | 3   | 3        |
    | Potato                  | 4     | 2    | 4/9    | 2    | 3   | 3        |
    | Cabbage                 | 4     | 2    | 3      | 2    | 3   | 3        |
    | Tomato                  | 4     | 2    | 3      | 2    | 3   | 3        |
    | Corn                    | 4     | 2    | 3      | 2    | 3   | 3        |
    | Eggplant                | 4     | 2    | 3      | 2    | 3   | 3        |
    | Strawberry              | 4     | 2    | 3      | 2    | 3   | 3        |
    | Egg                     | 8     | 2/5  | 3      | 2    | 3   | 3        |
    | Small Milk              | 8     | 2    | 3      | 5/5  | 3   | 3        |
    | Medium Milk             | 8     | 2    | 3      | 5/5  | 3   | 3        |
    | Large Milk              | 8     | 2    | 3      | 5/5  | 3   | 3        |
    | Gold Milk               | 8     | 2    | 3      | 5/5  | 3   | 3        |
    | Wool                    | 4     | 2    | 3      | 2    | 3   | 3        |
    | High-Quality Wool       | 4     | 2    | 3      | 2    | 3   | 3        |
    | Wild Grapes             | 4     | 2    | 3      | 2    | 6/5 | 5/7      |
    | Veryberry Fruit         | 4     | 2    | 3      | 2    | 6/5 | 3        |
    | Tropical Fruit          | 4     | 2    | 3      | 2    | 6/5 | 3        |
    | Walnut                  | 4     | 2    | 3      | 2    | 3   | 3        |
    | Mushroom                | 4     | 2    | 3      | 2    | 3   | 3        |
    | Poisonous Mushroom      | -4    | -5   | -2     | -2   | -3  | -3       |
    | Berry of Fullmoon Plant | 4     | 2    | 3      | 2    | 3   | 3        |
    | Medicinal Herb          | 4     | 2    | 3      | 2    | 3   | 3        |
    | Edible Grass            | 4     | 2    | 3      | 2    | 3   | 3        |
    | Small Fish              | 4     | 2    | 3      | 2    | 3   | 3        |
    | Medium Fish             | 4     | 2    | 3      | 2    | 3   | 3        |
    | Large Fish              | 4     | 2    | 3      | 2    | 3   | 3        |
    | Dumpling                | 4     | 2    | 3      | 2    | 3   | 3        |
    | Cotton Candy            | 4     | 2    | 3      | 2    | 3   | 3        |
    | Fried Octopus           | 4     | 2    | 3      | 2    | 3   | 3        |
    | Candy                   | 4     | 2    | 3      | 2    | 3   | 3        |
    | Chocolate               | 4     | 2    | 3      | 2    | 3   | 3        |
    | Iron Ore                | 0     | 0    | 0      | 0    | 0   | 0        |
    | Blue Rock               | 0     | 0    | 0      | 0    | 0   | 0        |
    | Rare Metal              | 0     | 0    | 0      | 0    | 0   | 0        |
    | Moonlight Stone         | 0     | 0    | 0      | 0    | 0   | 0        |
    | Pontata Root            | 0     | 0    | 0      | 0    | 0   | 0        |
    | Fodder                  | 0     | 0    | 0      | 0    | 0   | 0        |
    +-------------------------+-------+------+--------+------+-----+----------+
    
    +-------------------------+-------+---------------+-----+------+-------+
    | Item                    | Basil | Carpenter #1* | #2* | Doug | Ellen |
    +-------------------------+-------+---------------+-----+------+-------+
    | Weed                    | -3    | -3            | -3  | -3   | 0     |
    | Rock                    | -3    | -3            | -3  | -3   | 0     |
    | Log                     | 0     | 3             | 3   | 0    | 0     |
    | Moondrop Plant          | 3     | 3             | 3   | 3    | 4     |
    | Pink-Cat-Mint Plant     | 3     | 3             | 3   | 3    | 4     |
    | Cake                    | 3     | 3             | 3   | 3    | 4     |
    | Pie                     | 3     | 3             | 3   | 3    | 4     |
    | Cookie                  | 3     | 3             | 3   | 3    | 4     |
    | Turnip                  | 3     | 3             | 3   | 3    | 4     |
    | Potato                  | 3     | 3             | 3   | 3    | 4     |
    | Cabbage                 | 3     | 3             | 3   | 3    | 4     |
    | Tomato                  | 3     | 3             | 3   | 3    | 4     |
    | Corn                    | 5/7   | 3             | 3   | 5/7  | 4     |
    | Eggplant                | 3     | 3             | 3   | 3    | 4     |
    | Strawberry              | 3     | 3             | 3   | 3    | 4     |
    | Egg                     | 3     | 3             | 3   | 3    | 4     |
    | Small Milk              | 3     | 3             | 3   | 3    | 4     |
    | Medium Milk             | 3     | 3             | 3   | 3    | 4     |
    | Large Milk              | 3     | 3             | 3   | 3    | 4     |
    | Gold Milk               | 3     | 3             | 3   | 3    | 4     |
    | Wool                    | 3     | 3             | 3   | 3    | 4     |
    | High-Quality Wool       | 3     | 3             | 3   | 3    | 4     |
    | Wild Grapes             | 3     | 3             | 3   | 3    | 4     |
    | Veryberry Fruit         | 3     | 3             | 3   | 3    | 4     |
    | Tropical Fruit          | 3     | 3             | 3   | 3    | 4     |
    | Walnut                  | 3     | 3             | 3   | 3    | 6/7   |
    | Mushroom                | 3     | 3             | 3   | 3    | 4     |
    | Poisonous Mushroom      | -3    | -3            | -3  | -3   | 0     |
    | Berry of Fullmoon Plant | 3     | 3             | 3   | 3    | 4     |
    | Medicinal Herb          | 3     | 3             | 3   | 3    | 4     |
    | Edible Grass            | 3     | 3             | 3   | 3    | 4     |
    | Small Fish              | 3     | 3/9           | 3   | 3    | 4     |
    | Medium Fish             | 3     | 3/9           | 3   | 3    | 4     |
    | Large Fish              | 3     | 3/9           | 3   | 3    | 4     |
    | Dumpling                | 3     | 3             | 3   | 3    | 4     |
    | Cotton Candy            | 3     | 3             | 3   | 3    | 4     |
    | Fried Octopus           | 3     | 3             | 3   | 3    | 4     |
    | Candy                   | 3     | 3             | 3   | 3    | 4     |
    | Chocolate               | 3     | 3             | 3   | 3    | 4     |
    | Iron Ore                | 0     | 0             | 0   | 0    | 0     |
    | Blue Rock               | 0     | 0             | 0   | 0    | 0     |
    | Rare Metal              | 0     | 0             | 0   | 0    | 0     |
    | Moonlight Stone         | 0     | 0             | 0   | 0    | 0     |
    | Pontata Root            | 0     | 0             | 0   | 0    | 0     |
    | Fodder                  | 0     | 0             | 0   | 0    | 0     |
    +-------------------------+-------+---------------+-----+------+-------+
    
    +-------------------------+------+------------+------------------+------+
    | Item                    | Gotz | Gotz' Wife | Head Carpenter** | Kent |
    +-------------------------+------+------------+------------------+------+
    | Weed                    | -5   | -2         | -3               | -3   |
    | Rock                    | -5   | -2         | -3               | -3   |
    | Log                     | 0    | 0          | 0                | 0    |
    | Moondrop Plant          | 0    | 3          | 3                | 3    |
    | Pink-Cat-Mint Plant     | 0    | 3          | 3                | 3    |
    | Cake                    | 0    | 3          | 3                | 3    |
    | Pie                     | 0    | 3          | 3                | 3    |
    | Cookie                  | 0    | 3          | 3                | 3    |
    | Turnip                  | 0    | 3          | 3                | 3    |
    | Potato                  | 0    | 3          | 3                | 3    |
    | Cabbage                 | 0    | 3          | 3                | 3    |
    | Tomato                  | 0    | 5          | 3                | 3    |
    | Corn                    | 0    | 3          | 3                | 3    |
    | Eggplant                | 0    | 3          | 3                | 3    |
    | Strawberry              | 0    | 3          | 3                | 3    |
    | Egg                     | 0    | 3          | 3                | 5/7  |
    | Small Milk              | 0    | 3          | 3                | 3    |
    | Medium Milk             | 0    | 3          | 3                | 3    |
    | Large Milk              | 0    | 3          | 3                | 3    |
    | Gold Milk               | 0    | 3          | 3                | 3    |
    | Wool                    | 0    | 3          | 3                | 3    |
    | High-Quality Wool       | 0    | 3          | 3                | 3    |
    | Wild Grapes             | 3    | 3          | 3                | 3    |
    | Veryberry Fruit         | 0    | 3          | 3                | 3    |
    | Tropical Fruit          | 0    | 3          | 3                | 3    |
    | Walnut                  | 0    | 3          | 3                | 3    |
    | Mushroom                | 0    | 3          | 5/7              | 3    |
    | Poisonous Mushroom      | -5   | -3         | -3               | -3   |
    | Berry of Fullmoon Plant | 0    | 3          | 3                | 3    |
    | Medicinal Herb          | 0    | 3          | 3                | 3    |
    | Edible Grass            | 0    | 3          | 3                | 3    |
    | Small Fish              | 0    | 3          | 3                | 3    |
    | Medium Fish             | 0    | 3          | 3                | 3    |
    | Large Fish              | 0    | 3          | 3                | 3    |
    | Dumpling                | 0    | 3          | 3                | 3    |
    | Cotton Candy            | 0    | 3          | 3                | 3    |
    | Fried Octopus           | 0    | 3          | 3                | 3    |
    | Candy                   | 0    | 3          | 3                | 3    |
    | Chocolate               | 0    | 3          | 3                | 3    |
    | Iron Ore                | 0    | 0          | 0                | 0    |
    | Blue Rock               | 0    | 0          | 0                | 0    |
    | Rare Metal              | 0    | 0          | 0                | 0    |
    | Moonlight Stone         | 0    | 0          | 0                | 0    |
    | Pontata Root            | 0    | 0          | 0                | 0    |
    | Fodder                  | 0    | 0          | 0                | 0    |
    +-------------------------+------+------------+------------------+------+
    
    +-------------------------+--------+-----+-------+-------------+---------+
    | Item                    | Lillia | May | Mayor | Mayors Wife | Midwife |
    +-------------------------+--------+-----+-------+-------------+---------+
    | Weed                    | -3     | -3  | -3    | -3          | -3      |
    | Rock                    | -3     | -3  | -3    | -3          | -3      |
    | Log                     | 0      | 0   | 0     | 0           | 0       |
    | Moondrop Plant          | 3      | 3   | 3     | 3           | 3       |
    | Pink-Cat-Mint Plant     | 3      | 3   | 3     | 3           | 3       |
    | Cake                    | 3      | 3   | 3     | 3           | 3       |
    | Pie                     | 3      | 3   | 3     | 3           | 3       |
    | Cookie                  | 3      | 3   | 3     | 3           | 3       |
    | Turnip                  | 3      | 3   | 3     | 7/7         | 3       |
    | Potato                  | 3      | 5/7 | 5/7   | 3           | 3       |
    | Cabbage                 | 3      | 3   | 3     | 3           | 3       |
    | Tomato                  | 5/7    | 3   | 3     | 3           | 3       |
    | Corn                    | 3      | 3   | 3     | 3           | 3       |
    | Eggplant                | 3      | 3   | 3     | 3           | 4/6     |
    | Strawberry              | 3      | 3   | 3     | 3           | 3       |
    | Egg                     | 3      | 3   | 3     | 3           | 3       |
    | Small Milk              | 3      | 3   | 3     | 3           | 3       |
    | Medium Milk             | 3      | 3   | 3     | 3           | 3       |
    | Large Milk              | 3      | 3   | 3     | 3           | 3       |
    | Gold Milk               | 3      | 3   | 3     | 3           | 3       |
    | Wool                    | 3      | 3   | 3     | 3           | 3       |
    | High-Quality Wool       | 3      | 3   | 3     | 3           | 3       |
    | Wild Grapes             | 3      | 3   | 3     | 3           | 3       |
    | Veryberry Fruit         | 3      | 3   | 3     | 3           | 3       |
    | Tropical Fruit          | 3      | 3   | 3     | 3           | 3       |
    | Walnut                  | 3      | 3   | 3     | 3           | 3       |
    | Mushroom                | 3      | 3   | 3     | 3           | 3       |
    | Poisonous Mushroom      | -3     | -3  | -3    | -3          | -3      |
    | Berry of Fullmoon Plant | 3      | 3   | 3     | 3           | 3       |
    | Medicinal Herb          | 3      | 3   | 3     | 3           | 0       |
    | Edible Grass            | 3      | 3   | 3     | 3           | 0       |
    | Small Fish              | 3      | 3   | 3     | 3           | 3       |
    | Medium Fish             | 3      | 3   | 3     | 3           | 3       |
    | Large Fish              | 3      | 3   | 3     | 3           | 3       |
    | Dumpling                | 3      | 3   | 3     | 3           | 3       |
    | Cotton Candy            | 3      | 3   | 3     | 3           | 3       |
    | Fried Octopus           | 3      | 3   | 3     | 3           | 3       |
    | Candy                   | 3      | 3   | 3     | 3           | 3       |
    | Chocolate               | 3      | 3   | 3     | 3           | 3       |
    | Iron Ore                | 0      | 0   | 0     | 0           | 0       |
    | Blue Rock               | 0      | 0   | 0     | 0           | 0       |
    | Rare Metal              | 0      | 0   | 0     | 0           | 0       |
    | Moonlight Stone         | 0      | 0   | 0     | 0           | 0       |
    | Pontata Root            | 0      | 0   | 0     | 0           | 0       |
    | Fodder                  | 0      | 0   | 0     | 0           | 0       |
    +-------------------------+--------+-----+-------+-------------+---------+
    
    +-------------------------+-----------+---------+--------+---------------+
    | Item                    | Old Woman | Old Man | Pastor | Potion Dealer |
    +-------------------------+-----------+---------+--------+---------------+
    | Weed                    | -2        | -2      | -3     | -3            |
    | Rock                    | -2        | -2      | -3     | -3            |
    | Log                     | 0         | 0       | 0      | 0             |
    | Moondrop Plant          | 3         | 3       | 3      | 3             |
    | Pink-Cat-Mint Plant     | 3         | 3       | 3      | 3             |
    | Cake                    | 3         | 3       | 3      | 3             |
    | Pie                     | 3         | 3       | 3      | 3             |
    | Cookie                  | 3         | 3       | 3      | 3             |
    | Turnip                  | 3         | 6/8     | 3      | 3             |
    | Potato                  | 3         | 3       | 3      | 3             |
    | Cabbage                 | 3         | 3       | 3      | 3             |
    | Tomato                  | 3         | 3       | 4/6    | 3             |
    | Corn                    | 3         | 3       | 3      | 3             |
    | Eggplant                | 3         | 3       | 3      | 3             |
    | Strawberry              | 3         | 3       | 3      | 3             |
    | Egg                     | 3         | 3       | 3      | 3             |
    | Small Milk              | 3         | 3       | 3      | 3             |
    | Medium Milk             | 3         | 3       | 3      | 3             |
    | Large Milk              | 3         | 3       | 3      | 3             |
    | Gold Milk               | 3         | 3       | 3      | 3             |
    | Wool                    | 3         | 3       | 3      | 3             |
    | High-Quality Wool       | 3         | 3       | 3      | 3             |
    | Wild Grapes             | 3         | 3       | 3      | 3             |
    | Veryberry Fruit         | 3         | 3       | 3      | 3             |
    | Tropical Fruit          | 3         | 3       | 3      | 3             |
    | Walnut                  | 3         | 3       | 3      | 3             |
    | Mushroom                | 3         | 3       | 3      | 3             |
    | Poisonous Mushroom      | -2        | -2      | -3     | 3             |
    | Berry of Fullmoon Plant | 3         | 3       | 3      | 3             |
    | Medicinal Herb          | 3         | 3       | 3      | 1             |
    | Edible Grass            | 6/8       | 3       | 3      | 5/7           |
    | Small Fish              | 3         | 3       | 3      | 3             |
    | Medium Fish             | 3         | 3       | 3      | 3             |
    | Large Fish              | 3         | 3       | 3      | 3             |
    | Dumpling                | 3         | 3       | 3      | 3             |
    | Cotton Candy            | 3         | 3       | 3      | 3             |
    | Fried Octopus           | 3         | 3       | 3      | 3             |
    | Candy                   | 3         | 3       | 3      | 3             |
    | Chocolate               | 3         | 3       | 3      | 3             |
    | Iron Ore                | 0         | 0       | 0      | 0             |
    | Blue Rock               | 0         | 0       | 0      | 0             |
    | Rare Metal              | 0         | 0       | 0      | 0             |
    | Moonlight Stone         | 0         | 0       | 0      | 0             |
    | Pontata Root            | 0         | 0       | 0      | 5             |
    | Fodder                  | 0         | 0       | 0      | 0             |
    +-------------------------+-----------+---------+--------+---------------+
    
    +-------------------------+------+---------+---------+-----+
    | Item                    | Rick | Saibara | Shipper | Stu |
    +-------------------------+------+---------+---------+-----+
    | Weed                    | -5   | -4      | -3      | -2  |
    | Rock                    | -5   | -4      | -3      | -2  |
    | Log                     | 0    | 0       | 3       | 0   |
    | Moondrop Plant          | 3    | 3       | 3       | 3   |
    | Pink-Cat-Mint Plant     | 3    | 3       | 3       | 3   |
    | Cake                    | 3    | 3       | 3       | 3   |
    | Pie                     | 3    | 3       | 3       | 3   |
    | Cookie                  | 3    | 3       | 3       | 3   |
    | Turnip                  | 3    | 3       | 3       | 3   |
    | Potato                  | 3    | 3       | 3       | 3   |
    | Cabbage                 | 3    | 3       | 3       | 3   |
    | Tomato                  | 3    | 3       | 5/7     | 3   |
    | Corn                    | 3    | 3       | 3       | 3   |
    | Eggplant                | 3    | 3       | 3       | 3   |
    | Strawberry              | 3    | 3       | 3       | 5/7 |
    | Egg                     | 3    | 3       | 3       | 3   |
    | Small Milk              | 6/8  | 3       | 5       | 3   |
    | Medium Milk             | 6/8  | 3       | 5       | 3   |
    | Large Milk              | 6/8  | 3       | 5       | 3   |
    | Gold Milk               | 6/8  | 3       | 5       | 3   |
    | Wool                    | 3    | 3       | 3       | 3   |
    | High-Quality Wool       | 3    | 3       | 3       | 3   |
    | Wild Grapes             | 3    | 3       | 3       | 3   |
    | Veryberry Fruit         | 3    | 3       | 3       | 3   |
    | Tropical Fruit          | 3    | 3       | 3       | 3   |
    | Walnut                  | 3    | 3       | 3       | 3   |
    | Mushroom                | 3    | 3       | 3       | 3   |
    | Poisonous Mushroom      | -5   | -4      | -3      | -2  |
    | Berry of Fullmoon Plant | 3    | 3       | 3       | 3   |
    | Medicinal Herb          | 3    | 2/7     | 3       | 3   |
    | Edible Grass            | 3    | 2/7     | 3       | 3   |
    | Small Fish              | 3    | 3       | 3       | 3   |
    | Medium Fish             | 3    | 3       | 3       | 3   |
    | Large Fish              | 3    | 3       | 3       | 3   |
    | Dumpling                | 3    | 3       | 3       | 3   |
    | Cotton Candy            | 3    | 3       | 3       | 3   |
    | Fried Octopus           | 3    | 3       | 3       | 3   |
    | Candy                   | 3    | 3       | 3       | 3   |
    | Chocolate               | 3    | 3       | 3       | 3   |
    | Iron Ore                | 0    | 0       | 0       | 0   |
    | Blue Rock               | 3    | 3       | 0       | 0   |
    | Rare Metal              | 5    | 0       | 0       | 0   |
    | Moonlight Stone         | 3    | 0       | 0       | 0   |
    | Pontata Root            | 0    | 0       | 0       | 0   |
    | Fodder                  | 0    | 0       | 0       | 0   |
    +-------------------------+------+---------+---------+-----+
    
    +-------------------------+-----------+-----------+-----------+
    | Item                    | Sprite*** | Sprite*** | Sprite*** |
    +-------------------------+-----------+-----------+-----------+
    | Weed                    | -3        | -3        | -3        |
    | Rock                    | -3        | -3        | -3        |
    | Log                     | 2         | 1         | 1         |
    | Moondrop Plant          | 2         | 1         | 1         |
    | Pink-Cat-Mint Plant     | 2         | 1         | 1         |
    | Cake                    | 2         | 1         | 1         |
    | Pie                     | 2         | 1         | 1         |
    | Cookie                  | 2         | 1         | 1         |
    | Turnip                  | 2         | 1         | 1         |
    | Potato                  | 2         | 1         | 1         |
    | Cabbage                 | 2         | 1         | 1         |
    | Tomato                  | 2         | 1         | 1         |
    | Corn                    | 2         | 1         | 1         |
    | Eggplant                | 2         | 1         | 1         |
    | Strawberry              | 2         | 1         | 1         |
    | Egg                     | 2         | 1         | 1         |
    | Small Milk              | 2         | 1         | 1         |
    | Medium Milk             | 2         | 1         | 1         |
    | Large Milk              | 2         | 1         | 1         |
    | Gold Milk               | 2         | 1         | 1         |
    | Wool                    | 2         | 1         | 1         |
    | High-Quality Wool       | 2         | 1         | 1         |
    | Wild Grapes             | 2         | 1         | 1         |
    | Veryberry Fruit         | 2         | 1         | 1         |
    | Tropical Fruit          | 2         | 1         | 1         |
    | Walnut                  | 2         | 1         | 1         |
    | Mushroom                | 2         | 1         | 1         |
    | Poisonous Mushroom      | -3        | -3        | -3        |
    | Berry of Fullmoon Plant | 2         | 1         | 1         |
    | Medicinal Herb          | 2         | 1         | 1         |
    | Edible Grass            | 2         | 1         | 1         |
    | Small Fish              | 2         | 1         | 1         |
    | Medium Fish             | 2         | 1         | 1         |
    | Large Fish              | 2         | 1         | 1         |
    | Dumpling                | 2         | 1         | 1         |
    | Cotton Candy            | 2         | 1         | 1         |
    | Fried Octopus           | 2         | 1         | 1         |
    | Candy                   | 2         | 1         | 1         |
    | Chocolate               | 2         | 1         | 1         |
    | Iron Ore                | 0         | 0         | 0         |
    | Blue Rock               | 0         | 0         | 0         |
    | Rare Metal              | 0         | 1         | 1         |
    | Moonlight Stone         | 0         | 1         | 1         |
    | Pontata Root            | 0         | 0         | 0         |
    | Fodder                  | 0         | 0         | 0         |
    +-------------------------+-----------+-----------+-----------+
    
    ^ - (Bartender)
    
    * -
        Carpenter #1 ~ This carpenter is the one found to the RIGHT of the 
         carpenters' hut during most days.
        Carpenter #2 ~ This carpenter is the one found to the LEFT of the
         carpenters' hut during most days.
    
    ** -
    Exploit ~
        The Head Carpenter has a glitch, or perhaps a mistake, that causes
         ANY gifts given to him to not be registered to any sort of gift 
         recognition, so more than one gift can be given to him in a single 
         day to create boosts in affection.
    
      (Summary: He accepts more than one gift for affection point boosts/day)
    
    *** -
        The Sprites' Affection values are interlinked, yet are separate from
         one another.  Whatever gift you give to one, will be accepted as a
         gift to them all, and no more gifts will be accepted for any amount
         of affection (Unless negative) by ANY of them.  The first sprite is
         the one found outside the living quarters, the other two are equal,
         so telling which Sprite is which is trivial.
    
    ---------------------------------------------------------------------------
    Affection Values of Showable Gifts                           [^V-G-Show]
    ---------------------------------------------------------------------------
    
    Since the villagers so rarely react to a showable gift with anything more 
     or less than zero, I will only list item/villager combinations that will 
     create an affect more or less than zero.  So, simply put, if you don't see
     a certain villager in the list, it means that the affection value of ALL 
     showable items is 0. (Laws still apply, unless otherwise stated)
    
    Elli -
      Affection Value, -2:
         ~ Butterfly
         ~ Ladybug
         ~ Cicada
         ~ Horned Beetle
         ~ Stag Beetle
         ~ Red Dragonfly
         ~ Bell-Ring Cricket
    
    Karen -
      Affection Value, 1:
         ~ Your Dog*
    
    Doug -
      Affection Value, 2:
         ~ Baby, Stage 1 (Crib)
         ~ Baby, Stage 2 (Crawling)
    
    Gotz -
      Affection Value, 2:
         ~ Baby, Stage 1 (Crib)
         ~ Baby, Stage 2 (Crawling)
    
    Kent -
      Affection Value, 3:
         ~ Chick
         ~ Chicken
         ~ Cat
         ~ Fox
         ~ Squirrel
         ~ Monkey
         ~ Butterfly
         ~ Ladybug
         ~ Cicada
         ~ Horned Beetle
         ~ Stag Beetle
         ~ Red Dragonfly
         ~ Bell-Ring Cricket
      Affection Value, 2 or -2:
         ~ Baby, Stage 1 (Crib)**
         ~ Baby, Stage 2 (Crawling)**
    
    May -
      Affection Value, -3:
         ~ Butterfly
         ~ Ladybug
         ~ Cicada
         ~ Horned Beetle
         ~ Stag Beetle
         ~ Red Dragonfly
         ~ Bell-Ring Cricket
    
    Baby, Stage 1 (Crib) -
      Affection Value, 2:
         ~ Your Dog
         ~ Chick
         ~ Chicken
         ~ Jiro (Puppy)
         ~ Cat
         ~ Fox
         ~ Squirrel
         ~ Monkey
         ~ Taro (Potion Dealers Dog)
         ~ Butterfly
         ~ Ladybug
         ~ Cicada
         ~ Horned Beetle
         ~ Stag Beetle
         ~ Red Dragonfly
         ~ Bell-Ring Cricket
    
    Baby, Stage 2 (Crawling) -
      Affection Value, 2:
         ~ Your Dog
         ~ Chick
         ~ Chicken
         ~ Jiro (Puppy)
         ~ Cat
         ~ Fox
         ~ Squirrel
         ~ Monkey
         ~ Taro (Potion Dealers Dog)
         ~ Butterfly
         ~ Ladybug
         ~ Cicada
         ~ Horned Beetle
         ~ Stag Beetle
         ~ Red Dragonfly
         ~ Bell-Ring Cricket
    
    * -
    Exploit ~
        Karen has a glitch, or perhaps a mistake, that causes the use of your
         dog as a showable gift to not be registered to any sort of gift 
         recognition (Law #1 is Ignored), so showing the dog to Karen many 
         times in one day can create a massive boost in her affection value. 
    
        This is also known as the KAREN/DOG GLITCH, THE BAR glitch, the DOG 
         GLITCH, and KAREN'S GLITCH.
    
    ** - 
        In both stages, Kent will ask if he can hold your baby, if you say...
         No: -2 Affection Points
         Yes: 2 Affection Points
        ...Baby will not be affected in either condition.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Events                                                       [^V-Event]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ---------------------------------------------------------------------------
    How They Are Triggered                                       [^V-E-Trigger]
    ---------------------------------------------------------------------------
    
    Jeff asks how serious you are with Elli.
    Elli: 150+ Affection
    Jeff: At Bar
    
    [To be finished in a later update, once completed, this and the following 
    section will be combined]
    
    ---------------------------------------------------------------------------
    Cut-Scenes                                                   [^V-E-Cut]
    ---------------------------------------------------------------------------
    
    Spring 3, Year 1: Walkthrough - The Mayor will come to the farm to ask if 
    you would like a tour of the village.
    
    Yes: [No Affect]
    No:  [No Affect]
    
    Spring 15, Year 1: Basil the Vagabond - A traveler will come to your farm 
    to greet you, a short cut-scene with Popuri and Him will follow.
    
    Talk to Him: Basil +5, Popuri +2
    Ignore Him:  [No Affect]
    
    Spring 18, Year 1: Cliff the Wanderer - A young man will be outside your 
    farm, struggling with hunger.
    
    Feed Him: +5 Cliff
    Ignore Him: [No Affect]
    
    Girl-Girl Scenes: >_>;  No, I know what you are thinking... NO.
    
    There are events where two of the five girls will be in some sort of 
    situation, and other than simply watching this, you will be quite 
    uninvolved.
    
    Anything: [No Affect]
    
    Girl-Rival: These events are here to show how far a rivals affection is 
    towards you, as that affects the relationship level of the girl they would 
    possibly marry (Cliff - Ann; Jeff - Elli; Kai - Karen; Harris - Maria; 
    Grey - Popuri)... The rival and their potential wife will be in a situation,
    usually somewhat of a flirting event.
    
    Anything: [No Affect]
    
    The Mayor... Deceived?: The mayor and his wife will talk about how he had 
    been deceived.
    
    Anything: [No Affect]
    
    Love Elli?: Jeff asks how serious you are with Elli.
    
    Love:   -8 Jeff
    Friend: +7 Jeff
    
                               === EXPLOIT ===
      Jeff is glitched in this situation in a way that if you leave and 
    re-enter the bar, you can get him to continually ask this, so he can reach 
    max affection in very little time, or be taken to a low affection value for
    strategic purposes (Such as getting him to a level where he definitely will
    not propose to Elli, so you may have a better chance to get with her or 
    to get him to marry her sooner.)
    
    Karen Leaves: Karen will be at the beach talking with her mother, and after
    a few tearful words, Karen walks off-screen to the pier and leaves.
    
    Note: Karen will never appear in the game after this event, with exception 
    to the 'Kai Leaves' event.
    
    Affection: [No Affect]
    
    Kai Leaves: (Not sure of the specific occurrence, never thought to take 
    notes... But when it happens, you will certainly know it.)
    
    Note: Kai will never appear in the game after this event.
    Note: One of the only events possible to view with Karen AFTER Karen 
    has already left.
    
    Affection: [No Affect]
    
    Cliff Leaves: Cliff will appear at your farm once you get out, and will bid
    you farewell before leaving.
    
    Note: Cliff will never appear in the game after this event.
    
    Affection: [No Affect]
    
    Puppies!!!: Kent and Stu will appear at your farm to tell you that their 
    dog just had puppies, and that your dog may likely be the father! (No, 
    you don't get to/have to keep any of them)
    
    +3 Kent
    +3 Stu
    +3 Potion Shop Dealer
    
    Maria Preaches to Salesman: Maria stops Salesman at the intersection 
    outside your farm to ask him about his Morality, then after he leaves, 
    she asks you if he is actually happy about his way of life.
    
    +0 He's Happy
    +? Unhappy
    +? Don't Know
    
    There May Yet Be Hope: When you wake up after the 'Maria Preaches to 
    Salesman' event, your mail box will have a Pendant inside it, from the 
    Salesman.  This event will activate the next time you speak to Maria while
    you have the Pendant in a non-special occasion.
    
    +4 Give Pendant to Maria (No other options, besides not talking to her)
    
    Autumn 30, Year 1: Earn +1 Manna next turn! - Doug will come to the farm 
    and ask you if you could take care of some cows for a client.
    
    +3 Yes
    +? No
    
    [Manna line of events to be Updated]
    
    Autumn 22-27, Year 1: Bridge Building - On the 22nd, one of the carpenters 
    will tell you about an odd job you can do (Helping to build a Bridge), and 
    if you decide to, you can start between 6:00am and 2:59pm, to end at 
    3:00pm from the 23rd-27th by walking into the forest through the 
    intersection area (You will be asked if you'd like to help).
    
    Work for...
    ...1 day : 1000g, +0 Affection
    ...2 days: 2000g, +0 Affection
    ...3 days: 3000g, +0 Affection
    ...4 days: 4000g, +3 Affection for All Villagers
    ...5 days: 5000g, +0 Affection
    
    Winter 11-16, Year 1: Bridge Building - On the 11th, one of the carpenters 
    will tell you about an odd job you can do (Helping to build a Hot Spring), 
    and if you decide to, you can start between 6:00am and 2:59pm, to end at 
    3:00pm from the 12th-16th by walking into the forest through the 
    intersection area (You will be asked if you'd like to help).
    
    Work for...
    ...1 day : 1000g, +0 Affection
    ...2 days: 2000g, +0 Affection
    ...3 days: 3000g, +0 Affection
    ...4 days: 4000g, +3 Affection for All Villagers
    ...5 days: 5000g, +0 Affection
    
    Animal Dies: If you have, accidentally or otherwise, let your animal(s) 
    die, there will be a funeral in honor for the poor creature, as well as a 
    lecture from Doug about the importance of your responsibility for the 
    animals you keep.
    
    Note: Affection effects not cumulative for each animal dead, just triggered
    once by each individual funeral.
    Note: This event will take the entire day you were supposed to wake up 
    away.
    
    Ann, Doug, Gray: -30
    Rest of the Villagers: -10
    
    [Cut-Scene Events To be improved at a later time]
    
    ---------------------------------------------------------------------------
    Festivals                                                    [^V-E-Fest]
    ---------------------------------------------------------------------------
    
    Spring 1 ~ Drinking Festival:
    Time ~ 8:00am - 5:59pm
    Location: Village Square
    End Day: Yes
    
    In this festival, you must compete with other villagers in a friendly 
    tradition where every time you greet a villager, you and they must drink.
    The amount you can drink is directly related to how much you drank outside 
    the festival, so for each time you had an alcoholic drink, you'll be able 
    to greet one villager without passing out (Passing out immediately sends 
    you to bed, ending the festival and the day).
    
    Example: You drank 2 alcoholic beverages before joining the festival, so 
    you may greet 2 villagers - the first greeting will go smoothly, the 
    second, you'll pass out, but still have it counted towards the greeting 
    and get the benefits of it.
    
    (Amount of Drinks is cumulative and can carry over. So if you don't use up 
    all of you Drinks (DP), you'll keep the remaining DP for next year + what 
    DP you earn over the year)
    
    Affection Effects:
    +2 For Each Drink
    +2 For Each Leave
    -1 DP For Each Drink
    Ann:                1 Drink , 1 Leave  = +4
    Elli:               2 Drinks, 1 Leave  = +6
    Karen:              5 Drinks, 1 Leave  = +12
    Maria:              2 Drinks, 1 Leave  = +6
    Popuri:             1 Drink , 1 Leave  = +4
    Carpenter #1:       0 Drinks, 0 Leaves = +2 (1 Conversation)
    Duke:               0 Drinks, 0 Leaves = +2 (1 Conversation)
    Lillia:             1 Drink , 1 Leave  = +4
    Mayor:              2 Drinks, 1 Leave  = +6
    Mayors Wife:        1 Drink , 1 Leave  = +4
    Midwife:            2 Drinks, 1 Leave  = +6
    Potion Shop Dealer: 1 Drink , 1 Leave  = +4
    Rick:               1 Drink , 1 Leave  = +4
    
    The following only show up if they have at least 100 Affection each:
    Cliff:              1 Drinks, 1 Leaves = +4
    Gray:               1 Drink , 0 Leaves = +2
    Harris:             2 Drinks, 1 Leave  = +6
    Jeff:               1 Drink , 1 Leave  = +4
    Kai:                4 Drinks, 1 Leave  = +10
    
    Passing out: Instantly Go to Bed, End Festival
    Asking to Leave: Instantly Go to Bed, End Festival
    
    Spring 8 ~ Planting Festival:
    Time ~ 8:00am - 5:59pm
    Location: Village Square
    End Day: Yes
    
    +2 Each Conversation
    Ann
    Elli
    Maria
    Popuri
    Kent
    Lillia
    May
    Mayor
    Mayor's Wife
    Potion Shop Dealer
    Priest
    Rick
    Stu
    
    The following only show up if they have at least 100 Affection each:
    Cliff
    Gray
    Harris
    Jeff
    Kai
    Karen
    Basil
    
    Spring 17/Autumn 28 ~ Horse Races:
    Time ~ 8:00am - 5:59pm
    Location: Village Square & Audience Area
    End Day: No
    
    On these days, there will be 3 separate Horse Races of 6 horses each, all 
    of which you can bet on for tradable tokens.  This is more of a care-free 
    occasion in which you can leave at any time.
    
    Villagers: Irrelevant, conversation and gifts have no affect.
    
    Spring 18-22 ~ Vote for the Queen:
    Time ~ 6:00am - 5:59am
    Location: Village Square
    End Day: No
    
    There is a ballot in the Square, and you have the option of voting for who 
    should be the Queen of the Flower Festival (Ann, Elli, Karen, Maria, or 
    Popuri).
    
    [No Effect of Affection]
    
    Spring 23 ~ Flower Festival:
    Location ~ Village Square
    End Day: Yes
    
    +2 Each Conversation
    +10 To Whomever You Dance With
    Ann
    Elli
    Karen
    Maria
    Popuri
    Basil
    Kent
    Lillia
    Mayor
    Mayor's Wife
    Potion Shop Dealer
    Priest
    Rick (Talk behind counter for conversation)
    Stu
    
    The following only show up if they have at least 50 Affection each:
    Cliff
    Gray
    Harris
    Jeff
    Kai
    
    If you aren't the Harvest King, you will get to chose from the 4 girls 
    who weren't voted to be queen.
    If you are the Harvest King, you must dance with the girl voted to be 
    queen.
    
    Summer 1 ~ Fireworks:
    Time ~ 6:00pm - 11:59pm
    Location: Variable
    End Day: Yes
    
    On this day, you can watch Fireworks with the girl you want to spend time 
    with, and when I say 'want', I mean 'must', and when I say 'to spend time 
    with', I meant 'speed through her dialogue so you can get on with your 
    God-forsaken life'.
    
    Girl You Spend Time With: +5
    Ann ~ Green Ranch, in grassy area past short fence.
    Elli ~ Bakery.
    Karen ~ Beach.
    Maria ~ Town Square.
    Popuri ~ Moon Mountain Peak.
    
    Spring 9 ~ Vegetable Festival:
    Time ~ 8:00am - 5:59pm
    Location: Village Square
    End Day: Yes
    
    +2 Each Conversation
    Ann
    Elli
    Karen
    Maria
    Popuri
    Gourmet
    Kent
    Potion Shop Dealer
    Rick
    Stu
    
    Outside the Village Square:
    May
    Mayor
    Mayor's Wife
    Shipper
    
    How to Win the Vegetable Contest -
        To win, you need to enter a vegetable you have shipped at least 100 
         of (Shipping 100 Turnips and entering a Potato won't win unless you
         have also shipped at least 100 Potatos as well).
    
    If you win: You get no prize, but many Villagers gain affection.
    +3 - Ann, Elli, Karen, Maria, Gourmet, Kent, May, Mayor, Mayor's Wife,
          Potion Shop Dealer, Stu
    +5 - Popuri, Basil, Shipper
    
    If you lose: You neither gain nor lose anything, except the vegetable 
     you entered, of course.
    
    Spring 17 ~ Firefly Festival:
    Time ~ 6:00pm - 11:59pm
    Location: Beach
    End Day: Yes
    
    +2 Each Conversation
    Ann
    Elli
    Maria
    Popuri
    Kent
    Mayor
    Mayor's Wife
    Potion Shop Dealer
    Rick
    Shipper
    Stu
    
    Karen will only show up if she has at least 26 Affection.
    
    The following only show up if they have at least 100 Affection each:
    Cliff
    Gray
    Harris
    Jeff
    Kai
    
    If one of the five girls has at least 140 Affection (if more than one
     has 140+ Affection, the one with highest affection), they will ask if
     you'd like to escort them to their house after the festival ends:
    
        Take her:    [No Effect on Affection]
        Stay behind: [No Effect on Affection]
    
    Spring 24 ~ Swimming Festival:
    Time ~ 8:00am - 5:59pm
    Location: Beach
    End Day: Yes
    
    +3 For Showing Up
    Cliff
    Gray
    Harris
    Jeff
    Kai
    
    Fun Fact: 
        It takes exactly 54 taps of the 'A' Button to finish the race.
    
    If you win:
        The first time you win, you'll get an Invincible Katori.
        If you have the Invincible Katori, you'll get 150 Lumber instead.
        Any time you win, you'll also gain an additional +5 Affection to
         Cliff, Gray, Harris, Jeff and Kai.
    
    If you lose:
        If you don't have an Invincible Katori, you won't gain or lose 
         anything.
        If you have an Invincible Katori, you'll get 150 Lumber (likely a
         glitch), but no affection gains.
    
    Autumn 4 ~ Cow Festival:
    Time ~ 6:00am - 5:59pm
    Location: Beach
    End Day: Yes
    
    +2 Each Conversation
    Ann
    Elli
    Karen
    Maria
    Popuri
    Cliff
    Gray
    Harris
    Jeff
    Kai
    Doug
    Gourmet
    Kent
    Mayor
    Potion Shop Dealer
    Rick
    
    How to Win the Cow Contest -
        [Found Originally By scribblykakuloo]
        Two requirements must be passed:
         ~ You must have shipped at least 60 milk jugs (doesn't matter which
            cows produce them, nor the sizes you ship).
         ~ The Cow you enter into the contest must have at least 240
            Affection.
    
    If you win: 
        The cow you enter will be able to produce Gold quality milk
         when their affection would normally produce Large quality milk.
        Villagers will gain modest affection boost -
        +3 Elli, Karen, Maria, Popuri, Cliff, Harris, Jeff, Kai, Gourmet,
            Mayor, Potion Shop Dealer, Rick.
        +5 Ann, Gray, Doug, Kent.
    
    If you lose: You will neither lose nor gain anything.
    
    Autumn 12 ~ Harvest Festival:
    Time ~ 8:00am - 5:59pm
    Location: Village Square
    End Day: Yes
    
    +2 Each Conversation
    +10 To Whomever You Dance With
    Ann
    Elli
    Karen
    Maria
    Popuri
    Harris
    Jeff
    Carpenter #1
    Kent
    May
    Mayor
    Mayor's Wife
    Potion Shop Dealer
    Shipper
    Stu
    
    The following only show up if they have at least 100 Affection each:
    Cliff
    Gray
    Kai
    
    Note About Getting the Coin:
        In the tests I had performed, no matter what I tried, there didn't
         seem to be any way to truly change my chances at getting the coin.
         Sorry, I doubt I'll be able to find anything promising regarding
         this, so if you REALLY want it, I don't think it would be
         unreasonable to cycle through resets to get it.
    
    Autumn 20 ~ Egg Festival:
    Time ~ 6:00am - 5:59pm
    Location: Main Village
    End Day: Yes
    
    In this festival, only one conversation will work, so don't count on 
    getting +6 for each villager for talking to them before, during, and after 
    the competition.  I suggest talking to them before the competition begins 
    so you will remember to do this, since the competition is somewhat 
    fast-paced, and your mind may be taken completely into the competition 
    (Even if it is painfully easy).
    
    Villagers:
    Maria
    Ann
    Karen
    Harris
    Gray*
    Jeff
    Cliff
    Kai
    Doug*
    Kent
    Stu
    Rick
    
    * - If Gray has at least 101 Affection, he will take Doug's place in
         the festival.
    
    How to Win the Egg Contest -
        In five rounds, you need to find an egg of the same color the Mayor
         shows, found in one of many boxes strewn about the village.  If
         you find and return a proper colored egg at least three times, you
         will win.
    
    If you win:
        The first time you win, you'll get a Power Nut.
        The second time you win, you'll get a Turtle Figurine.
        From the third time on, you'll win either 150 Fodder or 150 Lumber.
    
    If you lose: You will neither lose nor gain anything.
    
    Winter 10 ~ Thanksgiving:
    Time ~ 8:00am - 5:59pm
    Location: Varied
    End Day: No
    
    Villagers: Irrelevant, getting a cake from any girl has no effect on
     Affection.  This is like any other day, except that the girls will
     be in abnormal locations to give you a cake until you leave the
     screen.
    
    Winter 19 ~ Dog Races:
    Time ~ 8:00am - 5:59pm
    Location: Village Square & Audience Area
    End Day: No
    
    On these days, there will be 3 separate Dog Races of 6 Dogs each, all
     of which you can bet on for tradable tokens (Horse/Dog Race Tokens are
     inter-usable).  This is more of a care-free occasion in which you can
     leave at any time, but first, I suggest socializing with the villagers
     before they all leave.
    
    Villagers: Irrelevant, conversation and gifts have no affect.
    
    Winter 24 ~ Starry Night:
    Time ~ 6:00pm - 11:59pm
    Location: Varied
    End Day: Yes
    
    +2 Each Conversation
    Ann:    Church
    Elli:   Church
    Karen:  Beach
    Maria:  Church
    Popuri: Mountain Top
    [Full list of Church Villagers at a later Update]
    
    Note - Chosing to get close to or leave the girls alone when you watch
     the stars has no effect on affection.
    
    Winter 27 ~ Spirit Festival:
    Time ~ 6:00pm - 11:59pm
    Location: Village Square
    End Day: Yes
    
    Villagers: Irrelevant, showing up has no effect on Affection.
    
    Winter 30 ~ New Years Eve:
    Time ~ 6:00pm - 11:59pm
    Location: Church or Bar
    End Day: Yes
    
    In this festival event, you may either chose to drink in celebration of
    the New Years in the Bar or reflect on your decisions at the church as
    you resolve for a better life.  Either way, you may only choose one:
    
    +2 Each Conversation
    Church:
    Elli
    Maria
    Popuri
    Harris
    Jeff
    Midwife
    Pastor
    
    Bar:
    Ann
    Karen
    Cliff
    Gray
    Kai
    Bartender
    Kent
    Rick
    Stu
    
    When you leave, if a/the girl(s) like you enough, the girl who likes you 
    the most will come out of the building to ask if you would like to watch 
    the sunrise with her.
    
    +3 Yes
    +0 No
    
    Various ~ Doug ask about contest:
    Time ~ 6:00am - 11:59am
    Location: Farm
    End Day: No
    
    Doug will come by to ask if you'd like to participate in either the 
    Horse Race, Dog Race, or Cow Festival.
    
    +3 Yes
    -0 No
    
    ===========================================================================
    Pet Animals                                                  [^Pet]   
    ===========================================================================
    
    Yes, The Pet Animals, which covers both the Dog and the Horse, are very 
     important to the success of the overachievers farm, as there are many 
     benefits to owning them, there are even more to actually RAISING them. In 
     this section, I will cover the statistics and concepts dealing with both 
     of these loyal companions.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dog                                                          [^P-Dog]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ---------------------------------------------------------------------------
    Affects On Affection                                         [^P-D-Affect]
    ---------------------------------------------------------------------------
    
    Your dog has only one statistic - Stamina.
    
    His stamina will directly affect how well he does in the Dog Race, so the 
     higher it is, the better a chance he will have to winning.  This 
     information is very important, too, since you have absolutely no control 
     of your dog when he is in the race, so you must be sure that he will be 
     ready by taking good care of him.
    
    At the start of a new game, your Dog will have 0 SP.
    
    SP will not go any higher than the maximum of 255.
    
    +1 Putting Food in Dog Bowl        [Once/Day, Of course, And you must be 
                                        able to see that there is food in the 
                                        bowl] (Kind of food doesn't matter)
    +1 Whistle for Dog                 [Must reply with a bark, Once/Day]
    +1 Picking up and putting dog down [Once/Day]
    -1 Each day the dog is left unattended (Not Fed, Whistled To or Picked Up)
    -8 Each time you attack your dog
    
    ---------------------------------------------------------------------------
    How to Win Dog Race                                          [^P-D-Race]
    ---------------------------------------------------------------------------
    
    How your dog does in the Dog race is solely dependant on how high his SP 
     is - The higher it is, the better he should do.  Even, however, at max 
     affection, sometimes he may be bested by another dog in the races... 
     Annoying indeed.
    
    When your dog comes into the race, it will be much like any other race - 
     You won't be able to control your dogs progress, but he will usually do 
     quite well on his own if you trained him well.
    
    Minimum time necessary to reach max: 
         85 Days
         Spring 3rd, Year 1 - Autumn 27th, Year 1
    Minimum time assuming 30 Summer Typhoons and Kept Indoors:
         Spring 3rd, Year 1 - Winter 7 th, Year 1
    
    Suggestions:
    ~ Raise your Dog Indoors - This way, you can get this done right when you 
       wake up, and you won't have to search for him or put him in a pen.  This
       will save precious time, money, and supplies.  Also, in a Typhoon, you 
       will be able to at least give your Dog attention.
    ~ Get it over with - The best time to get the Dog Race done is in the first
       year, when you are still needing to forage for items to get a decent 
       income.  This way, all you need to do is drop a cheap 30g Edible Grass
       in his bowl for a good affection boost, so you'll be able to do your
       tasks in a more fluid and logical motion, rather than take the time from
       what you are doing to drop in a more cost deficient item in the second 
       year, when    you have the greenhouse, have villagers to befriend, and 
       so on.
    ~ Feed him Edible Grass - Look at it logically:
    
    50 Edible Grass = 1500g
    50 Egg = 2500g
    50 Turnip = 3000g
    50 Tomato = 4500g
    
    Even if you are just using eggs, you are losing a potential 1000g, 
     something that could be saved by simply parting with an Edible Herb in 
     your Foraging runs.  So be careful when choosing what you put in the bowl,
     because each coin can be every bit as valuable as each affection point.
    
    Because he is so easy to train, I suggest you have him up to 255 SP by the 
     time you enter him in, that way, he'll usually have little trouble winning
     against the other dogs.  I must note, however, that even at 255 Stamina,
     it's still possible for your dog to lose the Dog Race, so as with the 
     Harvest Festival, it's not unreasonable to reset if your dog loses.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Horse                                                        [^P-Horse]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ---------------------------------------------------------------------------
    How to Get Horse                                             [^P-H-Get]
    ---------------------------------------------------------------------------
    
    Time ~ 6:00am - 5:59pm
    Date ~ Spring 3rd, Year 1 - Spring 30th, Year 1
    
    In a time and date specified above, go to the Green Ranch (South-West path 
     of Cross-roads).  When you get there, go through the entrance arch and 
     then through the opening in the fencing where the animal barn is at, when
     you walk past that point, a cut-scene will commence. After a few basic 
     questions, you'll get a pony of your own.
    
    This Pony with grow into adulthood after 20 nights.
    
    ---------------------------------------------------------------------------
    Affects On Affection                                         [^P-H-Affect]
    ---------------------------------------------------------------------------
    
    As with your dog, your horse has only one statistic: Stamina.
    
    His stamina will directly affect how well he does in the Horse Race, so the
    higher it is, the better a chance he will have to winning.  Unlike the dog,
    you will have control of the pace and rate you go during the Horse Races 
    you enter your Horse into, since you are riding him.
    
    At the start of a new game, your Horse will have 0 SP.
    
    SP will not go any higher than the maximum of 255.
    
    +1 Whistle for Pony/Horse                    [Must reply with a neigh]
                                                 [Once/Day]
    +1 Talking to Pony/Dismounting Horse         [Once/Day]
    +2 Brushing Pony/Horse                       [Once/Day]
    -1 Each day the horse is left unattended     
    -8 Each time you attack your Pony/Horse      [Unlimited Times/Day]
    
    ---------------------------------------------------------------------------
    How to Win Horse Race                                        [^P-H-Race]
    ---------------------------------------------------------------------------
    
    How your horse does in the Horse race is solely dependant on how high his 
    SP is - The higher it is, the more he will be able to sprint.  
    
    Minimum time necessary to reach max: 
         64 Days
    
    Suggestions:
    ~ Give it some time - Unlike your Dog, you can't keep your horse indoors, 
       and anything you must do must be done out on your farm land.  There is
       no hurry to get your horse trained faster, because there will be horse
       races scattered throughout the year, unlike the situation with your dog,
       where if you lose in the first year, you need to keep him maintained
       for an entire years time for the next years race, if you lose a Horse
       Race, you have more opportunities to get it right.
    ~ Patience make Perfect - You're not likely to win your first race, but I 
       suggest you enter the Autumn Horse Race for practice for how you should
       time your SP use.  It is pretty easy, however, when you train well
       enough outside the track and get to know what you are doing.
    
    Because there is such a flexible and frequent schedule of Races, I 
     suggest you have him up to 255 SP by the time you enter him in for the
     Spring Horse Race of the second year, that way, he'll usually have
     little trouble winning against the other horses.
    
    ===========================================================================
    Barn Animals                                                 [^Barn]   
    ===========================================================================
    
    This section will cover the concepts and statistics that surround the 
     world of the Barn Animals, those being the Chicken, Sheep, and Cow.
    
    Yes, I believe you will be surprised by some of the things you will find 
     here... Trust me.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Chick/Chicken                                                [^B-Chicken]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Considering the incredibly simple nature of raising Chickens, I can only
     think to list all I know in terms of cause and effect.
    
    Incubated Eggs take 3 nights to hatch into Chicks.
    Chicks take 7 nights to grow into Chickens.
    
    Proper Care: Either feeding your chickens indoors or leaving them outdoors
     in a proper fence on a sunny, Non-Winter day.
    Negligence: Not feeding your chickens or leaving them outdoors with a
     broken fence, in the rain, or during the Winter.
    
    ~ The only way to make a Chicken sick is to become Negligent to them
    ~ The only way to make a Chicken Healthy again is to Properly Care for them
    ~ A sick Chicken may die if left in Negligent conditions
    ~ Chicks need not be fed, so they should be left indoors
    ~ Chicks and Chickens will die if left outside in a Typhoon
    
    Exploit ~
        If you hold a Chicken until the game automatically starts a new day, it
         will not die, even if it would have died otherwise.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sheep                                                        [^B-Sheep]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
      0 - 179 Affection Points: Wool
    180 - 255 Affection Points: High-Quality Wool
    
    To get a Lamb (Immature Sheep): Bought at the Green Ranch for 4000g.
    To get a Sheep (Mature Sheep): An Immature Sheep/Lamb will grow into a 
     Mature Sheep after a time [Specific Amount of Days to Come at a Later 
     Update]
    
    Affection will start at 0, and cap/max off at 255.
    
    Talking to Sheep/Lamb: +1
    Brushing Sheep/Lamb: +2
    Sheering Full-Coated Sheep: +2
    Day Lamb Reaches Happy Condition: [Details at a later Update]
    Day Lamb Reaches Sick Condition: [Details at a later Update]
    Day Sheep Reaches Happy Condition: [Details at a later Update]
    Day Sheep Reaches Sick Condition: [Details at a later Update]
    Medicating Lamb/Sheep in Any Condition: +0
    
    Attacking (Using any tool which creates makes a vain balloon [Much like the
    heart after talking, brushing, or sheering it] will produce this effect)*:
    If You Attack Lamb While in Normal Condition...
        ...And it Remains in Normal Condition ~ -10
        ...And it Changes to Angry Condition ~ N/A
    If You Attack Lamb While in Happy Condition...
        ...And it Remains in Happy Condition ~ -10
        ...And it Changes to Angry Condition ~ N/A
    If You Attack Lamb While in Angry Condition ~ -10
    If You Attack Lamb While in Sick Condition ~ -10
    
    If You Attack Sheep While in Normal Condition...
        ...And it Remains in Normal Condition ~ -10
        ...And it Changes to Angry Condition ~ N/A
    If You Attack Sheep While in Happy Condition...
        ...And it Remains in Happy Condition ~ -10
        ...And it Changes to Angry Condition ~ N/A
    If You Attack Sheep While in Angry Condition ~ -10
    If You Attack Sheep While in Sick Condition ~ +20
    
    Exploit ~
        Before healing a Sick Sheep of its illness, you may continually attack
         it to boost its affection by 20 points each time, until the sheep
         reaches 255 Affection Points.  This way, you can have a Sheep at max
         affection in little time at all.
    
    * - Sheep cannot become angry, and statistic for anger was only achievable 
         by using a GameShark to MAKE it angry.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Cow                                                          [^B-Cow]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ---------------------------------------------------------------------------
    Affects on Affection                                         [^B-C-Affect]
    ---------------------------------------------------------------------------
    
      0 - 149 Affection Points: Small Milk
    150 - 219 Affection Points: Medium Milk
    220 - 255 Affection Points: Large Milk
    ~ OR (If the cow has won the Cow Festival) ~
    220 - 255 Affection Points: Gold Milk
    
    Affection will start at 0, and cap/max off at 255.
    
    Talking to Calf/Immature Cow/Cow: +1
    Brushing Calf/Immature Cow/Cow: +2
    Milking of Cow: +2
    Day Cow Reaches Happy Condition: +60
    Day Cow Reaches Sick Condition: [Details at a later Update]
    Medicating Calf/Immature Cow/Cow in Any Condition: +0
    
    Attacking (Using any tool which creates makes a vain balloon [Much like
     the heart after talking, brushing, or sheering it] will produce this
     effect)*:
    If You Attack Calf While in Normal Condition...
        ...And it Remains in Normal Condition ~ -10
        ...And it Changes to Angry Condition ~ N/A
    If You Attack Calf While in Happy Condition...
        ...And it Remains in Happy Condition ~ -10
        ...And it Changes to Angry Condition ~ N/A
    If You Attack Calf While in Angry Condition ~ -10
    If You Attack Calf While in Sick Condition ~ -10
    
    If You Attack Immature Cow While in Normal Condition...
        ...And it Remains in Normal Condition ~ -10
        ...And it Changes to Angry Condition ~ N/A
    If You Attack Immature Cow While in Happy Condition...
        ...And it Remains in Happy Condition ~ -10
        ...And it Changes to Angry Condition ~ N/A
    If You Attack Immature Cow While in Angry Condition ~ -10
    If You Attack Immature Cow While in Sick Condition ~ -10
    
    If You Attack Cow While in Normal Condition...
        ...And it Remains in Normal Condition ~ -10
        ...And it Changes to Angry Condition ~ +30
    If You Attack Cow While in Happy Condition...
        ...And it Remains in Happy Condition ~ +5
        ...And it Changes to Angry Condition ~ +45
    If You Attack Cow While in Angry Condition ~ +20
    If You Attack Cow While in Sick Condition ~ +20
    
    Exploit ~
        Attacking a Happy, Angry, or Sick Cow is a guarantee of affection
         boosts, intentionally using these in any way is an exploit.
    
    * - The stages that say 'N/A' cannot get angry, and only became angry
         because of the use of a GameShark.
    
    ---------------------------------------------------------------------------
    How to Win Cow Festival Competition                          [^B-C-Comp]
    ---------------------------------------------------------------------------
    
    How to Win the Cow Contest -
        [Found Originally By scribblykakuloo]
        Two requirements must be passed:
         ~ You must have shipped at least 60 milk jugs (doesn't matter which
            cows produce them, nor the sizes you ship).
         ~ The Cow you enter into the contest must have at least 240
            Affection.
    
    If you win: 
        The cow you enter will be able to produce Gold quality milk
         when their affection would normally produce Large quality milk.
        Villagers will gain modest affection boost -
        +3 Elli, Karen, Maria, Popuri, Cliff, Harris, Jeff, Kai, Gourmet,
            Mayor, Potion Shop Dealer, Rick.
        +5 Ann, Gray, Doug, Kent.
    
    If you lose: You will neither lose nor gain anything.
    
    ===========================================================================
    GameShark Cheats                                             [^GameShark]  
    ===========================================================================
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Codes                                                        [^G-Codes]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Date/Time Codes:
    
    Year                    801F6F30 00XX       XX ~   01-  32
    Season                  80182DB1 00XX     [Index]
    Day                     80158260 00XX       XX ~   01-  1E
    
    Weekday                 801FAD90 00XX     [Index]
    
    Hour                    801FB5CA 00XX       XX ~   00-  18
    Minute                  8017027F 00XX       XX ~   00-  3B
    
    Pet Codes:
    
    Horse Affection         8016FDD0 00XX       XX ~   00-  FF
    Horse Name              8016FDDX 00YY        X ~    1-   6
                                                YY ~   [Index]
    Dog   Affection         801886B0 00XX       XX ~   00-  FF
    Dog   Name              801886BX 00YY        X ~    1-   6
                                                YY ~   [Index]
    
    Racing Bets             801C3DXX 00YY       XX ~   [Index]
                                                YY ~   00-  63
    Racing Odds             801C3DXX 00YY       XX ~   [Index]
                                                YY ~   00-  FF
    Medals                  81189B07 XXXX     XXXX ~ 0000-270F
    
    Supply Codes:
    
    Logs                    81189E51 XXXX     XXXX ~ 0000-03E7
    Fodder                  81180715 XXXX     XXXX ~ 0000-03E7
    Chicken Food            80237411 00XX       XX ~   00-  63
    
    Character Codes:
    
    Name                    8018906X 00YY        X ~    1-   6
                                                YY ~   [Index]
    Money                   801FD60D 00XX   XXYYZZ ~ 000000-0F4236
                            801FD60E 00YY
                            801FD60F 00ZZ
    Current Stamina         80189060 00XX       XX ~   00-  C8
    Current Fatigue         801890D1 00XX       XX ~   00-  64
    Alcohol Tolerance       80189E52 00XX       XX ~   00-  FF
    Photo Album             8118905B XXXX       XX ~   [Index]
    
    Tool Level Codes:
    
    Sickle                  8018907F 000X        X ~
    Hoe                     80189080 000X              0 - Lv.1
    Ax                      80189081 000X              1 - Lv.2
    Hammer                  80189082 000X              2 - Lv.3
    Watering Can            80189083 000X
    
    Rucksack Codes:
    
    Jar Contents            8018907E 000X        X ~   [Index]
    
    Rucksack Tool Locations
       B-Button             8018907D 00XX       XX ~   [Index]
       Row 1
          Column 1          80189075 00XX       XX ~   [Index]
          Column 2          80189076 00XX       XX ~   [Index]
          Column 3          80189077 00XX       XX ~   [Index]
          Column 4          80189078 00XX       XX ~   [Index]
       Row 2
          Column 1          80189079 00XX       XX ~   [Index]
          Column 2          8018907A 00XX       XX ~   [Index]
          Column 3          8018907B 00XX       XX ~   [Index]
          Column 4          8018907C 00XX       XX ~   [Index]
    Rucksack Item Locations
       A-Button             8018908C 00XX       XX ~   [Index]
       Row 1
          Column 1          80189084 00XX       XX ~   [Index]
          Column 2          80189085 00XX       XX ~   [Index]
          Column 3          80189086 00XX       XX ~   [Index]
          Column 4          80189087 00XX       XX ~   [Index]
       Row 2
          Column 1          80189088 00XX       XX ~   [Index]
          Column 2          80189089 00XX       XX ~   [Index]
          Column 3          8018908A 00XX       XX ~   [Index]
          Column 4          8018908B 00XX       XX ~   [Index]
    
    Rucksack Possession Locations
    Page One
       Row 1
          Column 1          8018908E 00XX       XX ~   [Index]
          Column 2          8018908F 00XX       XX ~   [Index]
       Row 2
          Column 1          80189090 00XX       XX ~   [Index]
          Column 2          80189091 00XX       XX ~   [Index]
       Row 3
          Column 1          80189092 00XX       XX ~   [Index]
          Column 2          80189093 00XX       XX ~   [Index]
       Row 4
          Column 1          80189094 00XX       XX ~   [Index]
          Column 2          80189095 00XX       XX ~   [Index]
    Page Two
       Row 1
          Column 1          80189096 00XX       XX ~   [Index]
          Column 2          80189097 00XX       XX ~   [Index]
       Row 2
          Column 1          80189098 00XX       XX ~   [Index]
          Column 2          80189099 00XX       XX ~   [Index]
       Row 3
          Column 1          8018909A 00XX       XX ~   [Index]
          Column 2          8018909B 00XX       XX ~   [Index]
       Row 4
          Column 1          8018909C 00XX       XX ~   [Index]
          Column 2          8018909D 00XX       XX ~   [Index]
    Page Three
       Row 1
          Column 1          8018909E 00XX       XX ~   [Index]
          Column 2          8018909F 00XX       XX ~   [Index]
       Row 2
          Column 1          801890A0 00XX       XX ~   [Index]
          Column 2          801890A1 00XX       XX ~   [Index]
       Row 3
          Column 1          801890A2 00XX       XX ~   [Index]
          Column 2          801890A3 00XX       XX ~   [Index]
       Row 4
          Column 1          801890A4 00XX       XX ~   [Index]
          Column 2          801890A5 00XX       XX ~   [Index]
    
    Weather Codes:
    
    Tomorrows Forecast      80205238 00XX     [Index]
    Todays Forecast         802373A9 00XX     [Index]
    
    Villager Codes:
    
    Affection               801C3FXX 00YY       XX ~   [Index]
                                                YY ~   00-  FF
    Gift/Convo Recognition  8016F8XX 00YY       XX ~   [Index]
                                                YY ~   [Index]
    
    Farm Codes:
    
    Outdoor Plots           8016FXXX 00YY      XXX*~  500- 6DF
                                                YY ~   [Index]
    
    Extensions              8013D1XX 00YY       XX ~   [Index]
                                                YY ~   [Index]
    
    * - The XXX coding is done in a specific order, like a book, it could be
         'read' from left to right from the end closest to the Cow/Sheep barn
         to the end closest to the Chicken coop, and from top to bottom, which 
         is from the end closest to your house to the end farthest from it.
    
        If you are confused, look at the map of the initial plot layout for 
         how it is 'read'.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Index                                                        [^G-Index]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Season:
    01 - Spring
    02 - Summer
    03 - Autumn
    04 - Winter
    
    Weekday:
    00 - Sunday
    01 - Monday
    02 - Tuesday
    03 - Wednesday
    04 - Thursday
    05 - Friday
    06 - Saturday
    
    Racing Bets:
    D0 - Race 1, Horse/Dog 1
    D1 - Race 1, Horse/Dog 2
    D2 - Race 1, Horse/Dog 3
    D3 - Race 1, Horse/Dog 4
    D4 - Race 1, Horse/Dog 5
    D5 - Race 1, Horse/Dog 6
    D6 - Race 2, Horse/Dog 1
    D7 - Race 2, Horse/Dog 2
    D8 - Race 2, Horse/Dog 3
    D9 - Race 2, Horse/Dog 4
    DA - Race 2, Horse/Dog 5
    DB - Race 2, Horse/Dog 6
    DC - Race 3, Horse/Dog 1
    DD - Race 3, Horse/Dog 2
    DE - Race 3, Horse/Dog 3
    DF - Race 3, Horse/Dog 4
    E0 - Race 3, Horse/Dog 5
    E1 - Race 3, Horse/Dog 6
    
    Racing Odds*:
    E2 - Race 1, Horse/Dog 1
    E3 - Race 1, Horse/Dog 2
    E4 - Race 1, Horse/Dog 3
    E5 - Race 1, Horse/Dog 4
    E6 - Race 1, Horse/Dog 5
    E7 - Race 1, Horse/Dog 6
    E8 - Race 2, Horse/Dog 1
    E9 - Race 2, Horse/Dog 2
    EA - Race 2, Horse/Dog 3
    EB - Race 2, Horse/Dog 4
    EC - Race 2, Horse/Dog 5
    ED - Race 2, Horse/Dog 6
    EE - Race 3, Horse/Dog 1
    EF - Race 3, Horse/Dog 2
    F0 - Race 3, Horse/Dog 3
    F1 - Race 3, Horse/Dog 4
    F2 - Race 3, Horse/Dog 5
    F3 - Race 3, Horse/Dog 6
    
    * - You may have to enter the bet menu and enter and exit each horse to 
         get the ticket and your bets properly.  This is mainly for the
         convenience of not having to go from 0 to 99 manually.
    
    Photo Album:
    
    (For full album, just put in 'FFFF')
    
    By adding values for photos together, you will get the photos attributed to
     the specific values when divided, after the values are shown, an example 
     will follow.
    
    0001  - "A picture taken together with grandpa." [Default]
    0002  - "At the seed planting festival[Hollow Heart]"
    0004  - "A photo commemorating victory at the local horse race"
    0008  - "With a sightseer" [Post-Cow Festival]
    
    0010  - "Winner at the swim meet"
    0020  - "Celebrating completion of the hot springs"
    0040  - "Winner at the dog race"
    0080* - "Wedding Ceremony. In front of the church."
    
    0100* - "After the baby was born"
    0200  - "Firefly night" [Marias Picture Event]
    0400  - "Blue-mist flower" [Popuris Picture Event]
    0800  - "Essence of moon drop" [Ellis Picture Event]
    
    1000  - "A rabbit in winter" [Anns Picture Event]
    2000  - "Dance of the Kifu Fairy" [Karens Picture Event]
    4000  - "Commemoration of home extension."
    8000  - "Let's have a party together" [The Infamous 'Party Picture']
    
    * - If you aren't married yet, this picture will not appear, but you can 
         still read a description. (Hey, at least it doesn't freeze the game.)
    
    Just add the values together for each picture you want, and put it in as 
     code, and don't forget that these values are to be added in hexidecimal 
     format (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F) and not in decimal 
     format (0, 1, 2, 3, 4, 5, 6, 7, 8, 9).
    
    All Name Codes:
    
    [Japanese Lettering]
    Hiragana Vowels
    a      - 00
    i      - 01
    u      - 02
    e      - 03
    o      - 04
    ka     - 05
    ki     - 06
    ku     - 07
    ke     - 08
    ko     - 09
    sa     - 0A
    shi    - 0B
    su     - 0C
    se     - 0D
    so     - 0E
    ta     - 0F
    chi    - 10
    tsu    - 11
    te     - 12
    to     - 13
    na     - 14
    ni     - 15
    nu     - 16
    ne     - 17
    no     - 18
    ha     - 19
    hi     - 1A
    tu     - 1B
    he     - 1C
    ho     - 1D
    ma     - 1E
    mi     - 1F
    mu     - 20
    me     - 21
    mo     - 22
    ya     - 23
    yu     - 24
    yo     - 25
    ra     - 26
    ri     - 27
    ru     - 28
    re     - 29
    ro     - 2A
    wa     - 2B
    o/wo   - 2C
    n      - 2D
    ga     - 2E
    gi     - 2F
    gu     - 30
    ge     - 31
    go     - 32
    za     - 33
    ji     - 34
    zu     - 35
    ze     - 36
    zo     - 37
    da     - 38
    (ji)   - 39
    (zu)   - 3A
    de     - 3B
    do     - 3C
    ba     - 3D
    bi     - 3E
    bu     - 3F
    be     - 40
    bo     - 41
    pa     - 42
    pi     - 43
    pu     - 44
    pe     - 45
    po     - 46
    
    Hiragana Yoon
    ya     - 47
    yu     - 48
    yo     - 49
    
    Katakana Vowels
    a      - 50
    i      - 51
    u      - 52
    e      - 53
    o      - 54
    ka     - 55
    ki     - 56
    ku     - 57
    ke     - 58
    ko     - 59
    sa     - 5A
    shi    - 5B
    su     - 5C
    se     - 5D
    so     - 5E
    ta     - 5F
    chi    - 60
    tsu    - 61
    te     - 62
    to     - 63
    na     - 64
    ni     - 65
    nu     - 66
    ne     - 67
    no     - 68
    ha     - 69
    hi     - 6A
    tu     - 6B
    he     - 6C
    ho     - 6D
    ma     - 6E
    mi     - 6F
    mu     - 70
    me     - 71
    mo     - 72
    ya     - 73
    yu     - 74
    yo     - 75
    ra     - 76
    ri     - 77
    ru     - 78
    re     - 79
    ro     - 7A
    wa     - 7B
    o/wo   - 7C
    n      - 7D
    ga     - 7E
    gi     - 7F
    gu     - 80
    ge     - 81
    go     - 82
    za     - 83
    ji     - 84
    zu     - 85
    ze     - 86
    zo     - 87
    da     - 88
    (ji)   - 89
    (zu)   - 8A
    de     - 8B
    do     - 8C
    ba     - 8D
    bi     - 8E
    bu     - 8F
    be     - 90
    bo     - 91
    pa     - 92
    pi     - 93
    pu     - 94
    pe     - 95
    po     - 96
    
    Katakana Yoon
    ya     - 98
    yu     - 99
    yo     - 9A
    
    [American Lettering]
    A - A1
    B - A2
    C - A3
    D - A4
    E - A5
    F - A6
    G - A7
    H - A8
    I - A9
    J - AA
    K - AB
    L - AC
    M - AD
    N - AE
    O - AF
    P - B0
    Q - B1
    R - B2
    S - B3
    T - B4
    U - B5
    V - B6
    W - B7
    X - B8
    Y - B9
    Z - BA
    a - BB
    b - BC
    c - BD
    d - BE
    e - BF
    f - C0
    g - C1
    h - C2
    i - C3
    j - C4
    k - C5
    l - C6
    m - C7
    n - C8
    o - C9
    p - CA
    q - CB
    r - CC
    s - CD
    t - CE
    u - CF
    v - D0
    w - D1
    x - D2
    y - D3
    z - D4
    1 - D5
    2 - D6
    3 - D7
    4 - D8
    5 - D9
    6 - DA
    7 - DB
    8 - DC
    9 - DD
    0 - DE
    ? - DF
    ! - E0
    
    [Universal Symbols]
    [Very Small Arch]   - E1
    ~                   - E2
    [Dot]               - E3
    ,                   - E4
    [Hollow Dot]        - E5
    /                   - E6
    [Hollow Star]       - E7
    [Full Star]         - E8
    &                   - E9
    [Hollow Heart]      - EA
    [Full Heart]        - EB
    [Hollow Sweat Drop] - EC
    [Paw Print]         - ED
    [NOTHING]           - FF
    
    Bottle Contents:
    0 - Nothing
    1 - Water
    2 - Wine
    3 - Cure-all
    4 - Vitamin Preparation
    5 - Vitamin Gold
    6 - Milk
    7 - Honey
    
    Rucksack Tools*:
    00 - Nothing
    01 - Sickle
    02 - Hoe
    03 - Ax
    04 - Hammer
    05 - Watering Can
    06 - Milker
    07 - Bell
    08 - Brush
    09 - Clipper
    0A - Turnip Seeds
    0B - Potato Seeds
    0C - Cabbage Seeds
    0D - Tomato Seeds
    0E - Corn Seeds
    0F - Eggplant Seeds
    10 - Strawberry Seeds
    11 - Moondrop Plant Seeds
    12 - Pink-Cat-Mint Seeds
    13 - Blue Mist Seed
    14 - Chicken Feed
    18 - Fishing Pole
    19 - Miracle Potion
    1A - Animal Medicine
    1B - Grass Seeds
    1C - Blue Feather
    1D - Jar
    
    * - The Sickle, Hoe, Ax, Hammer, Watering Can, and Jar are changed in 
         appearance and ability only by separate codes which alter their 
         level or contents, so if you wish to change what the Jar contains 
         or at what levels the tools are at, then use the appropriate codes
         to change them.
    
    Rucksack Items:
    
    00 - Nothing
    01 - Weed
    02 - Rock
    03 - Log
    04 - Moondrop Plant
    05 - Pink-Cat-Mint Plant
    07 - Cake
    08 - Pie
    09 - Cookie
    0D - Turnip
    0E - Potato
    0F - Cabbage
    10 - Tomato
    11 - Corn
    12 - Eggplant
    13 - Strawberry
    14 - Egg
    15 - Milk S
    16 - Milk M
    17 - Milk L
    18 - Milk G
    19 - Wool
    1A - High Quality Wool
    1B - Wild Grapes
    1C - Very Berry Berry
    1D - Tropical Fruit
    1E - Walnut
    1F - Mushroom
    20 - Poisonous Mushroom
    22 - Berry of Fullmoon Plant
    23 - Medicinal Herb
    24 - Edible Herb
    25 - Small Fish
    26 - Normal Fish
    27 - Large Fish 
    28 - Dumpling
    29 - Cotton Candy
    2A - Fried Octopus
    2C - Candy
    2D - Chocolate
    2E - Iron Ore
    2F - Blue Rock
    30 - Rare Metal
    31 - Moonlight Stone
    32 - Pontata Root
    39 - Fodder
    58 - Your Dog
    60 - Chicken
    6B - Chick
    7B - Puppy, Jiro
    83 - Cat
    8B - Fox
    93 - Squirrel
    A3 - Monkey
    AB - Potion Shop Dealers Dog, Taro
    B3 - Butterfly
    B4 - Ladybug
    B5 - Cicada
    B6 - Horned Beetle
    B7 - Stag Beetle
    B8 - Red Dragonfly
    B9 - Bell-ring cricket
    BA - Baby, Stage 1
    C2 - Baby, Stage 2
    
    Rucksack Possessions:
    00 - Nothing
    01 - Ocarina
    02 - Flower Lot Card
    03 - Cake Lot Card
    04 - Broken Music Box
    05 - Fixed Music Box
    06 - Old Wine "Doorway to Heaven"
    07 - Weather Vane
    08 - Gold Pendant
    09 - Library Book
    0A - Treasure Map
    0B - Marbles
    0C - Goodluck Charm
    0D - Racing Bet Medal Bag
    0E - Horse Race Ticket
    0F - Dog Race Ticket
    10 - Potpourri
    11 - Embroidered Handkerchief
    12 - Hand Knit Socks
    13 - Lucky Bracelet
    14 - Flower Bath Crystals
    15 - Stamina Carrot
    
    Tomorrows/Todays Forecast*:
    01 - Sunny
    02 - Rain
    03 - Snow
    04 - Rain (Will be Sunny, but act like Rainy Day, similar to some 
               festivals where sunny weather is necessary)
    05 - Typhoon (May walk freely outside, but if active while in house, 
                  you'll be locked in)
    
    * - If Both Tomorrows and Todays Forecast Codes are used at the same time, 
         The Television will always say it will be the type of weather you 
         choose for the Tomorrow code, while it will always BE what you 
         choose for the Today code.
    
    Villager Affection:
    90 - Maria
    91 - Popuri
    92 - Elli
    93 - Ann
    94 - Karen
    95 - [Baby]
    96 - Harris
    97 - Grey
    98 - Jeff
    99 - Cliff
    9A - Kai
    9B - Mayor
    9C - Mayors Wife
    9D - Lillia
    9E - Basil
    9F - Ellen
    A0 - Doug
    A1 - Gotz
    A2 - Gotz' Wife
    A3 - Potion Shop Dealer
    A4 - Kent
    A5 - Stu
    A6 - Midwife
    A7 - May
    A8 - Rick
    A9 - Pastor
    AA - Shipper
    AB - Saibara
    AC - Bartender
    AD - Fisherman
    AE - Carpenter #1
    AF - Carpenter #2
    B0 - Master Carpenter
    B1 - Sprite #1
    B2 - Sprite #2
    B3 - Sprite #3
    B4 - Old Woman
    B5 - Old Man
    
    Gift/Convo Recognition*:
    
    * - Much like the Photo Album, these codes work by use of added values,
         so if you add the values for 'YY' for characters sharing a 'XX' 
         value, it should act like those characters had already been talked
         to/given a gift (Depending on what values you used).
    
    XX - 
     B3
        YY - 
         02 ~ Maria, Conversation
         04 ~ Maria, Gift
     CC
        YY -
         01 ~ Carpenter #1, Conversation
         02 ~ Master Carpenter, Conversation
         04 ~ Sprite #1/2/3, Conversation
         08 ~ Old Woman, Conversation
         10 ~ Old Man, Conversation
         20 ~ Fisherman, Conversation
     CD
        YY - 
         01 ~ Rick, Conversation
         02 ~ Saibara, Conversation
         04 ~ Potion Shop Dealer, Conversation
         08 ~ Kent, Conversation
         10 ~ Stu, Conversation
         20 ~ Midwife, Conversation
         40 ~ May, Conversation
         80 ~ Carpenter #2, Conversation
     CE
        YY -
         01 ~ Cliff, Conversation
         02 ~ Popuri, Conversation
         04 ~ Mayor, Conversation
         08 ~ Mayors Wife, Conversation
         10 ~ Lillia, Conversation
         20 ~ Basil, Conversation
         40 ~ Ellen, Conversation
         80 ~ Pastor, Conversation
     CF
        YY -
         02 ~ Popuri, Conversation
         04 ~ Elli, Conversation
         08 ~ Ann, Conversation
         10 ~ Karen, Conversation
         20 ~ Harris, Conversation
         40 ~ Grey, Conversation
         80 ~ Jeff, Conversation
     D0
        YY -
         01 ~ Kent, Gift
         02 ~ Stu, Gift
         04 ~ Midwife, Gift
         08 ~ May, Gift
         10 ~ Carpenter #2, Gift
         20 ~ Carpenter #1, Gift
         80 ~ Sprite #1/2/3, Gift
     D1
        YY -
         01 ~ Mayors Wife, Gift
         02 ~ Lillia, Gift
         04 ~ Basil, Gift
         08 ~ Ellen, Gift
         10 ~ Pastor, Gift
         20 ~ Rick, Gift
         40 ~ Saibara, Gift
     D2
        YY -
         01 ~ Ann, Gift
         02 ~ Karen, Gift
         04 ~ Harris, Gift
         08 ~ Grey, Gift
         10 ~ Jeff, Gift
         20 ~ Cliff, Gift
         40 ~ Kai, Gift
         80 ~ Mayor, Gift
     D3
        YY -
         01 ~ Doug, Conversation
         02 ~ Gotz, Conversation
         04 ~ Gotz' Wife, Conversation
         08 ~ Shipper, Conversation
         10 ~ Bartender, Conversation
         40 ~ Popuri, Gift
         80 ~ Elli, Gift
     D6
        YY -
         01 ~ Shipper, Gift
         02 ~ Bartender, Gift
     D7
        YY -
         01 ~ Old Woman, Gift
         02 ~ Old Man, Gift
         04 ~ Fisherman, Gift
         20 ~ Doug, Gift
         40 ~ Gotz, Gift
         80 ~ Gotz' Wife, Gift
    
    Outdoor Plots:
    
    00 - Untillable Soil
    01 - Tillable Soil
    02 - Tilled Soil
    03 - Watered Soil
    04 - Rock
    05 - Weed
    06 - Log
    07 - Broken/Worn Log
    08 - Turnip, Stage 1, Day 1, Unwatered
    09 - Turnip, Stage 1, Day 1, Watered
    0A - Turnip, Stage 1, Day 2, Unwatered
    0B - Turnip, Stage 1, Day 2, Watered
    0C - Turnip, Stage 2, Day 3, Unwatered
    0D - Turnip, Stage 2, Day 3, Watered
    0E - Turnip, Stage 2, Day 4, Unwatered
    0F - Turnip, Stage 2, Day 4, Watered
    10 - Turnip, Harvestable, Unwatered
    11 - Turnip, Harvestable, Watered
    12 - Turnip, Withered
    13 - Potato, Stage 1, Day 1, Unwatered
    14 - Potato, Stage 1, Day 1, Watered
    15 - Potato, Stage 1, Day 2, Unwatered
    16 - Potato, Stage 1, Day 2, Watered
    17 - Potato, Stage 1, Day 3, Unwatered
    18 - Potato, Stage 1, Day 3, Watered
    19 - Potato, Stage 2, Day 4, Unwatered
    1A - Potato, Stage 2, Day 4, Watered
    1B - Potato, Stage 2, Day 5, Unwatered
    1C - Potato, Stage 2, Day 5, Watered
    1D - Potato, Stage 2, Day 6, Unwatered
    1E - Potato, Stage 2, Day 6, Watered
    1F - Potato, Harvestable, Unwatered
    20 - Potato, Harvestable, Watered
    21 - Potato, Withered
    22 - Eggplant, Stage 1, Day 1, Unwatered
    23 - Eggplant, Stage 1, Day 1, Watered
    24 - Eggplant, Stage 1, Day 2, Unwatered
    25 - Eggplant, Stage 1, Day 2, Watered
    26 - Eggplant, Stage 2, Day 3, Unwatered
    27 - Eggplant, Stage 2, Day 3, Watered
    28 - Eggplant, Stage 2, Day 4, Unwatered
    29 - Eggplant, Stage 2, Day 4, Watered
    2A - Eggplant, Stage 3, Day 5, Unwatered
    2B - Eggplant, Stage 3, Day 5, Watered
    2C - Eggplant, Stage 3, Day 6, Unwatered
    2D - Eggplant, Stage 3, Day 6, Watered
    2E - Eggplant, Stage 3, Day 7, Unwatered
    2F - Eggplant, Stage 3, Day 7, Watered
    30 - Eggplant, Harvestable, Unwatered
    31 - Eggplant, Harvestable, Watered
    32 - Eggplant, Withered
    33 - Cabbage, Stage 1, Day 1, Unwatered
    34 - Cabbage, Stage 1, Day 1, Watered
    35 - Cabbage, Stage 1, Day 2, Unwatered
    36 - Cabbage, Stage 1, Day 2, Watered
    37 - Cabbage, Stage 1, Day 3, Unwatered
    38 - Cabbage, Stage 1, Day 3, Watered
    39 - Cabbage, Stage 2, Day 4, Unwatered
    3A - Cabbage, Stage 2, Day 4, Watered
    3B - Cabbage, Stage 2, Day 5, Unwatered
    3C - Cabbage, Stage 2, Day 5, Watered
    3D - Cabbage, Stage 3, Day 6, Unwatered
    3E - Cabbage, Stage 3, Day 6, Watered
    3F - Cabbage, Stage 3, Day 7, Unwatered
    40 - Cabbage, Stage 3, Day 7, Watered
    41 - Cabbage, Harvestable, Unwatered
    42 - Cabbage, Harvestable, Watered
    43 - Cabbage, Withered
    44 - Strawberry, Stage 1, Day 1, Unwatered
    45 - Strawberry, Stage 1, Day 1, Watered
    46 - Strawberry, Stage 1, Day 2, Unwatered
    47 - Strawberry, Stage 1, Day 2, Watered
    48 - Strawberry, Stage 2, Day 3, Unwatered
    49 - Strawberry, Stage 2, Day 3, Watered
    4A - Strawberry, Stage 2, Day 4, Unwatered
    4B - Strawberry, Stage 2, Day 4, Watered
    4C - Strawberry, Stage 3, Day 5, Unwatered
    4D - Strawberry, Stage 3, Day 5, Watered
    4E - Strawberry, Stage 3, Day 6, Unwatered
    4F - Strawberry, Stage 3, Day 6, Watered
    50 - Strawberry, Harvestable, Unwatered
    51 - Strawberry, Harvestable, Watered
    52 - Strawberry, Withered
    53 - Tomato, Stage 1, Day 1, Unwatered
    54 - Tomato, Stage 1, Day 1, Watered
    55 - Tomato, Stage 1, Day 2, Unwatered
    56 - Tomato, Stage 1, Day 2, Watered
    57 - Tomato, Stage 2, Day 3, Unwatered
    58 - Tomato, Stage 2, Day 3, Watered
    59 - Tomato, Stage 2, Day 4, Unwatered
    5A - Tomato, Stage 2, Day 4, Watered
    5B - Tomato, Stage 3, Day 5, Unwatered
    5C - Tomato, Stage 3, Day 5, Watered
    5D - Tomato, Stage 3, Day 6, Unwatered
    5E - Tomato, Stage 3, Day 6, Watered
    5F - Tomato, Stage 4, Day 7, Unwatered
    60 - Tomato, Stage 4, Day 7, Watered
    61 - Tomato, Stage 4, Day 8, Unwatered
    62 - Tomato, Stage 4, Day 8, Watered
    63 - Tomato, Stage 4, Day 9, Unwatered
    64 - Tomato, Stage 4, Day 9, Watered
    65 - Tomato, Harvestable, Unwatered
    66 - Tomato, Harvestable, Watered
    67 - Tomato, Withered
    68 - Corn, Stage 1, Day 1, Unwatered
    69 - Corn, Stage 1, Day 1, Watered
    6A - Corn, Stage 1, Day 2, Unwatered
    6B - Corn, Stage 1, Day 2, Watered
    6C - Corn, Stage 1, Day 3, Unwatered
    6D - Corn, Stage 1, Day 3, Watered
    6E - Corn, Stage 2, Day 4, Unwatered
    6F - Corn, Stage 2, Day 4, Watered
    70 - Corn, Stage 2, Day 5, Unwatered
    71 - Corn, Stage 2, Day 5, Watered
    72 - Corn, Stage 2, Day 6, Unwatered
    73 - Corn, Stage 2, Day 6, Watered
    74 - Corn, Stage 3, Day 7, Unwatered
    75 - Corn, Stage 3, Day 7, Watered
    76 - Corn, Stage 3, Day 8, Unwatered
    77 - Corn, Stage 3, Day 8, Watered
    78 - Corn, Stage 3, Day 9, Unwatered
    79 - Corn, Stage 3, Day 9, Watered
    7A - Corn, Stage 4, Day 10, Unwatered
    7B - Corn, Stage 4, Day 10, Watered
    7C - Corn, Stage 4, Day 11, Unwatered
    7D - Corn, Stage 4, Day 11, Watered
    7E - Corn, Stage 4, Day 12, Unwatered
    7F - Corn, Stage 4, Day 12, Watered
    80 - Corn, Stage 4, Day 13, Unwatered
    81 - Corn, Stage 4, Day 13, Watered
    82 - Corn, Harvestable, Unwatered
    83 - Corn, Harvestable, Watered
    84 - Corn, Withered
    85 - Grass, Stage 1, Day 1
    86 - Grass, Stage 1, Day 2
    87 - Grass, Stage 1, Day 3
    88 - Grass, Stage 2, Day 4
    89 - Grass, Stage 2, Day 5
    8A - Grass, Stage 2, Day 6
    8B - Grass, Stage 3, Day 7
    8C - Grass, Stage 3, Day 8
    8D - Grass, Stage 3, Day 9
    8E - Grass, Reapable
    8F - Grass, Cut
    90 - Moondrop Plant, Stage 1, Day 1, Unwatered
    91 - Moondrop Plant, Stage 1, Day 1, Watered
    92 - Moondrop Plant, Stage 1, Day 2, Unwatered
    93 - Moondrop Plant, Stage 1, Day 2, Watered
    94 - Moondrop Plant, Stage 2, Day 3, Unwatered
    95 - Moondrop Plant, Stage 2, Day 3, Watered
    96 - Moondrop Plant, Stage 2, Day 4, Unwatered
    97 - Moondrop Plant, Stage 2, Day 4, Watered
    98 - Moondrop Plant, Stage 3, Day 5, Unwatered
    99 - Moondrop Plant, Stage 3, Day 5, Watered
    9A - Moondrop Plant, Stage 3, Day 6, Unwatered
    9B - Moondrop Plant, Stage 3, Day 6, Watered
    9C - Moondrop Plant, Harvestable, Unwatered
    9D - Moondrop Plant, Harvestable, Watered
    9E - Moondrop Plant, Withered
    9F - Pink-Cat-Mint Plant, Stage 1, Day 1, Unwatered
    A0 - Pink-Cat-Mint Plant, Stage 1, Day 1, Watered
    A1 - Pink-Cat-Mint Plant, Stage 1, Day 2, Unwatered
    A2 - Pink-Cat-Mint Plant, Stage 1, Day 2, Watered
    A3 - Pink-Cat-Mint Plant, Stage 1, Day 3, Unwatered
    A4 - Pink-Cat-Mint Plant, Stage 1, Day 3, Watered
    A5 - Pink-Cat-Mint Plant, Stage 2, Day 4, Unwatered
    A6 - Pink-Cat-Mint Plant, Stage 2, Day 4, Watered
    A7 - Pink-Cat-Mint Plant, Stage 2, Day 5, Unwatered
    A8 - Pink-Cat-Mint Plant, Stage 2, Day 5, Watered
    A9 - Pink-Cat-Mint Plant, Stage 2, Day 6, Unwatered
    AA - Pink-Cat-Mint Plant, Stage 2, Day 6, Watered
    AB - Pink-Cat-Mint Plant, Stage 3, Day 7, Unwatered
    AC - Pink-Cat-Mint Plant, Stage 3, Day 7, Watered
    AD - Pink-Cat-Mint Plant, Stage 3, Day 8, Unwatered
    AE - Pink-Cat-Mint Plant, Stage 3, Day 8, Watered
    AF - Pink-Cat-Mint Plant, Harvestable, Unwatered
    B0 - Pink-Cat-Mint Plant, Harvestable, Watered
    B1 - Pink-Cat-Mint Plant, Withered
    B2 - Blue Mist Flower, Stage 1, Day 1, Unwatered
    B3 - Blue Mist Flower, Stage 1, Day 1, Watered
    B4 - Blue Mist Flower, Stage 1, Day 2, Unwatered
    B5 - Blue Mist Flower, Stage 1, Day 2, Watered
    B6 - Blue Mist Flower, Stage 1, Day 3, Unwatered
    B7 - Blue Mist Flower, Stage 1, Day 3, Watered
    B8 - Blue Mist Flower, Stage 2, Day 4, Unwatered
    B9 - Blue Mist Flower, Stage 2, Day 4, Watered
    BA - Blue Mist Flower, Stage 2, Day 5, Unwatered
    BB - Blue Mist Flower, Stage 2, Day 5, Watered
    BC - Blue Mist Flower, Stage 2, Day 6, Unwatered
    BD - Blue Mist Flower, Stage 2, Day 6, Watered
    BE - Blue Mist Flower, Stage 3, Day 7, Unwatered
    BF - Blue Mist Flower, Stage 3, Day 7, Watered
    C0 - Blue Mist Flower, Stage 3, Day 8, Unwatered
    C1 - Blue Mist Flower, Stage 3, Day 8, Watered
    C2 - Blue Mist Flower
    C3 - Blue Mist Flower
    C4 - Boulder Sprite
    C5 - Blocked space for Boulder Sprite
    C6 - Blocked space for Boulder Sprite
    C7 - Blocked space for Boulder Sprite
    C8 - Stump Sprite
    C9 - Blocked space for Stump Sprite
    CA - Blocked space for Stump Sprite
    CB - Blocked space for Stump Sprite
    CC - Medicinal Herb
    CD - Edible Grass
    CE - Very Berry Berry
    EF - Tropical Fruit
    D0 - Walnut
    D1 - Wild Grapes
    D2 - Mushroom
    D3 - Poisonous Mushroom
    D4 - Full Moon Berry
    D5 - Moondrop Plant
    D6 - Moondrop Plant
    D7 - Seed, Unwatered
    D8 - Seed, Watered
    D9 - Grass, Stage 2
    DA - Grass, Stage 2
    DB - Grass, Stage 2
    DC - Grass, Stage 2
    DD - Blocked space of Soil
    DE - Blocked space of Soil
    DF - Blocked space of Soil
    E0 - Blocked space of Soil
    E1 - Grass, Stage 2
    E2 - Grass, Stage 2
    E3 - Grass, Stage 2
    E5 - Odd Plant
    E6 - Untillable Soil
    E7 - Odd Plant, More Fully Grown
    E8 - Grassy Ground, Covering 1x2 Space
    E9 - Grass, Stage 2
    EA - Grass, Stage 2
    EB - Grass, Stage 2
    EC - Grassy Ground
    ED - Grass S.2 w/ Stump Sprite, Space Below is Grassy Ground
    EE - Untillable Soil
    EF - Grass, Stage 2
    F0 - Grass, Stage 2
    F1 - Untillable Soil
    F2 - Grass, Stage 2, Blocked
    F3 - Untillable Soil
    F4 - Grass, Stage 2
    F5 - Grass, Stage 2
    F6 - Grass, Stage 2
    F7 - Grass, Stage 2
    F8 - Grass, Stage 2
    F9 - Untillable Soil
    FA - Grass, Stage 2 with Corn-Like Stalk
    FB - Building Side
    FC - Grass, Stage 2 with Corn-Like Stalk
    FD - Building Side
    FE - Grass, Stage 2
    FF - Grass, Stage 2
    
    Extensions:
    XX - C8
     YY - 01 ~ Carpet
    
    XX - C9
     YY - 01 ~ Kitchen
          02 ~ Bathroom
          04 ~ Staircase
          08 ~ Greenhouse
          10 ~ Porch
          20 ~ Baby Bed
          40 ~ Cabinet
          80 ~ Table Cloth
    
    XX - CA
     YY - 40 ~ Turtle Figurine
          80 ~ Invincible Katori
    
    XX - D0
     YY - 01 ~ Stuffed Horse
          02 ~ Moo Moo Clock
          04 ~ Pillow
          08 ~ Extra Calander Stickers
          10 ~ Mug (Kitchen)
          20 ~ Meal Cloths
    
    XX - D2
     YY - 40 ~ New Horse Pen
          80 ~ New Dog House
    
    ===========================================================================
    Things Which Still Require Updating                          [^Update]   
    ===========================================================================
    
    This is not a promise of things to come, but instead, a list of things that
     still remain undone or incomplete - when preparing further updates, 
     whenever they may come, this will help myself and curious readers to 
     remember what can still be built upon.  As well, these things are of 
     varying difficulty and relevance... don't be surprised to see some piece 
     of common knowledge in this list.
    
    In General:
    ~ Extensions section
    ~ Planting information and advice sections
    ~ Listing of special items, means to attain them, and their effects
    ~ Power Berry Location section
    ~ Need to add a Courtship/Marriage section regarding the five girls
    
    By Section:
    ~ Villagers
     - Missing Conversation info on Baby, Basil, and Cliff
          (If indeed said information exists)
     - Missing gift affection information for Fisherman
     - Missing a number of recipe affection boost info
     - Missing much info on cut-scenes
     - Missing villagers in Starry Night Festival Church attendence
    
    ===========================================================================
    Special Thanks                                               [^Thanks]   
    ===========================================================================
    
    Rift ~
         Rift is the very reason and inspiration for having started this FAQ
          in the first place.  His finds are too many to list here, but
          needless to say, many of the worst myths about this game have been 
          systematically disproven by his efforts alone.  As well, after all 
          these years, he remains as one of the most helpful members of the 
          GameFAQs HM64 Message Board, offering helpful advice and information 
          to those in need.  In short, Rift is Awesome Incarnate, and this 
          guide would not exist without him.
    
    Sam Van Dam ~
         A very active member of the HM64 Message Board, he was instrumental
          in my efforts to correct factual inaccuracies and provide as much
          content as possible in my transition from Version 1.0 to 2.0.  The
          help SVD has provided is so great, it's hard to really point out
          a suitable example of his contributions - I suppose it'll suffice
          to say that this guide wouldn't be quite what it is without SVD.
    
    scribblykakuloo ~
         Seeing my failure and seeking to right my ineptitude, Scribbly found
          out the exact requirements for winning the dreaded Cow Festival...
          Oh yeah, and he did it without a GameShark - just good old pen,
          paper, and controller.  He has mine and the entire HM64 Message
          Board's thanks for his research.  Scribbly, simply astounding!
    
    The GameFAQs HM64 Message Board ~
         For putting up with my constant delays, and near the end, major 
          procrastination.  You had no reason to stick with me, even when my 
          delays weren't due to laziness, moreso when they were - if I can 
          promise nothing else, I will at least try to acknowledge to myself 
          when I'm not ready for everything I have set in front of me, so I can
          make things easier for everyone involved.  Your patience has been 
          very much appreciated.
    
    To Those That Deserve Recognition, Yet Whom Escape My Mind ~
         While everyone else was a victim of my procrastination, you are now a
          victim of my poor memory - if you deserve my thanks, yet aren't 
          listed here, don't think it's because I don't believe you deserve my
          thanks.  I would feel insulted, and rightfully so, if I had provided 
          a notable help as those listed above have, yet had never gotten 
          proper recognition for it.  E-mail me, by all means, and I'll make it
          a point to update my guide if I agree with you to give you your 
          recognition.
    
    ===========================================================================
    Legal Information                                            [^Legal]   
    ===========================================================================
    
    This may not be reproduced under any circumstances except for personal, 
     private use. It may not be placed on any web site but on GameFAQs.com, no 
     exceptions. Use of this guide on any other web site or as a part of any 
     public display is strictly prohibited, in part or in its entirety, and is 
     a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by 
     their respective trademark and copyright holders.
    
    
    
    
    (c) Copyright 2006-2010+
    
                    SomeCrazyGuy_HM64@Yahoo.com