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    FAQ by KorbenDirewolf

    Version: 1.1 | Updated: 08/13/03 | Search Guide | Bookmark Guide

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          Hot Wheels Turbo Racing General Information
    
    Version 1.1
    Copyright 2002-2003 James Holloway
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    -- 0. Welcome -------------------------------------------------
    
    - Welcome ------------------
    This is the first FAQ I have ever gotten anywhere near publishable. In fact, 
    this is the first one I've actually typed up any part of. Well, I was looking 
    for some tips on Hot Wheels Turbo Racing and I found that there just didn't 
    seem to be a whole lot of information out there that I could find so I decided 
    that I'd type up what I could figure out on my own.  I know that there are probably
    a lot of things left out so if anyone would want to point out how dumb my mistakes 
    are (or even tell me if this helped them any) you can check below for contact info.
    
    This is Version 1.1 written in August 2003 by KorbenDirewolf.
    Note: I no longer have this game or have any access to it so this is probably not
    going to be updated again.
    
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    -- 1. Table of Contents ------------------------------------------------------
    
    - Table of Contents ------------------
    0. Welcome
     -Welcome
    1. Contents
     -Contents
     -Date and Version Info
     -Copyright and Contact Info
    2. Cars
     -All Cars
    3. Tracks
     -Start of Game
     -Secret Tracks
    4. Cups
     -Hot Wheels Cup
     -Secret Car Cup
     -Twinmill Cup
    5. Stunts
     -Air Stunts
     -Flips
     -Spins, Tabletops, ect.
     -Rolls
     -Combo Stunts
    6. Thanks and Credits
    
    - Date and Version Info ------------------
     Version 1.1 - August 2003
     Version 1.0 - September 2002
    
    - Copyright and Contact Info ------------------
    This document Copyright 2002-2003 KorbenDirewolf.
    
    If you would like to reproduce this document, in part or in whole, in any other
    format contact me at kwolf@direwolf.zzn.com  If you would like to use this FAQ 
    on your website contact me at the same address.  Permission is given for any 
    individual to copy and distribute this document as long as it remains in this 
    format and is not changed in any way without permission.
    
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    -- 2. Cars -------------------------------------------------------------------
    
    - All Cars ------------------
     Hot Wheels Car
     Mongoose
     Power Pipes
     Power Pistons
     Purple Passion
     Rash 1
     Red Baron
     Shadow Jet
     Snake
     Speed Blaster
     Splittin' Image
     Stealth
     Street Rodder
     Sweet 16 II
     Way 2 Fast
     Cat-A-Pult
     Deora
     Double Vision
     Evil Weevil
     Gluch Stepper
    
     Lakester (Mystery Car) found in Dawn Encounter
     Slideout (Mystery Car) found in Command Center
     Super Van (Mystery Car) found in Helicrash
     Formula 5000 (Mystery Car) found in Snake River Mine
    
     Bi-Sector (Mystery Car) Win the Hot Wheels Cup
     Go Kart (Mystery Car) Win the Hot Wheels Cup
     Road Rocket (Mystery Car) Win the Hot Wheels Cup
     Strip Teaser (Mystery Car) Win the Hot Wheels Cup
    
     Twinmill (Mystery Car) Win the Secret Car Cup
     Twinmill II (Mystery Car) Win the Secret Car Cup
     Hot Wheels 500 (Mystery Car) Win the Secret Car Cup
    
     Power Rocket (Mystery Car) Win the Twinmill Cup?
     Rigor Motor (Mystery Car) Win the Twinmill Cup?
     Rock Buster (Mystery Car) Win the Twinmill Cup?
     Sol-Aire CX4 (Mystery Car) Win the Twinmill Cup?
     Silhoutte II (Mystery Car) Win the Twinmill Cup?
     Stage Fright (Mystery Car) Win the Twinmill Cup?
     Thunder Roller (Mystery Car) Win the Twinmill Cup?
     Dragster (Mystery Car) Win the Twinmill Cup?
    
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    -- 3. Tracks -----------------------------------------------------------------
    
    - Start of Game -------------------
     Dawn Encounter
     Snake River Mine
     Road to Rustwell
     Cold Fusion
     Command Center
     Helicrash
    
    - Secret Tracks -------------------
     
    The following are unlocked by winning the Hot Wheels Cup:
     R.M. Sludgeworks
     R.M. Test Track
     Exhaust Pipes
    
    The following are unlocked by winning the Secret Car Cup:
     Serpent Sprint
     Volcano Blowout
    
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    -- 4. Cups -------------------------------------------------------------------
    
    - Hot Wheels Cup-----------------
    Race 1 of 6: Dawn Encounter   - Difficulty: EASY Strategy: SPEED!
    Race 2 of 6: Command Center   - Difficulty: HARD Strategy: STUNT!
    Race 3 of 6: Road to Rustwell - Difficulty: HARD Strategy: CRASH!
    Race 4 of 6: Cold Fusion      - Difficulty: HARD Strategy: SPEED!
    Race 5 of 6: Helicrash        - Difficulty: HARD Strategy: CRASH!
    Race 6 of 6: Snake River Mine - Difficulty: HARD Strategy: STUNT!
    
    Cup Victory:
    Unlock Cars: Bi-Sector, Go Kart, Road Rocket, Strip Teaser.
    Unlock Tracks: R.M. Sludgeworks, R.M. Test Track, Exhaust Pipes.
    Unlock Cup: Secret Car Cup
    
    - Secret Car Cup ------------------
    Race 1 of 2: R.M. Sludgeworks  - Difficulty: HARD Strategy: STUNT!
    Race 2 of 2: R.M. Test Track   - Dificulty: HARD Strategy: STUNT!
    
    Cup Victory:
    Unlock Cars: Hot Wheels 500, Twinmill, Twinmill II
    Unlock Tracks: Serpent Sprint, Volcano Blowout
    Unlock Cup: Twinmill Cup
    
    
    - 4.3. Twinmill Cup --------------------
    Race 1 of 1: R.M. Sludgeworks  - Difficulty: HARD Strategy: STUNT!
    
    No matter which car you choose you will face the Twinmill and the Twinmill II 
    in this cup race.  If you let them get ahead of you there is vey little chance
     of catching them.
    
    Cup Victory:  This seems to be different each time I won, I think you unlock 
    almost all of the cars you don't already have.
    
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    -- 5. Stunts -----------------------------------------------------------------
    I have noticed that some cars get a different amount of turbos for the same 
    stunts. I have added each different number of turbos for each stunt that I got. 
    One of these days I will get a list explaining exactly what all of these are.
     Here is what I have so far:
    
    - Air Stunts -----------------------
    I lumped all these type stunts together.  Mostly I was given credit for these 
    when I screwed up what I was trying to do, or was coming down off of a small ramp
    or jump.
    
    Air Ozone       +1 Turbo
    Big Air         +1 Turbo
    Compressed Air  +1 Turbo
    Fakey Air       +1 Turbo
    Gyro Air        +1 Turbo 
    Kick Ramp Air   +1 Turbo
    Nitro Air       +1 Turbo
    Quickie Air     +1 Tirbo
    Spooky Air      +1 Turbo
    Stolen Air      +1 Turbo
    Tribal Air      +1 Turbo
    Wretched Air    +1 Turbo
    Hangtime        +2 Turbos
    Like A Bird     +2 Turbos
    Rocket Style    +2 Turbos
    
    - Flips ----------------------------
    A Back Flip is when the car "flips" backwards in the air.
    A Frontflip is when the car "flips" fowards in the air.
    I am not certain exactly what Somersaults are.
    
    Back Flip         +2 Turbos
    Frontflip         +2 Turbos
    Somersault        +2 Turbos
    Double Frontflip  +3 Turbos
    Somersault        +3 Turbos
    Double Frontflip  +4 Turbos
    Somersault        +4 Turbos
    Double Frontflip  +5 Turbos
    
    - Spins, Tabletops, ect. ------------
    Spins are when the car "spins" horizontally in the air.
    I am not yet exactly sure what defines Tabletops, Helicopters and Tornados, but
    they all involve mutiple spins in the air.
    
    360 Helicopter   +2 Turbos
    360 Spin         +2 Turbos
    360 Tabletop     +2 Turbos
    740 Tornado      +3 Turbos
    740 Tornado      +4 Turbos
    900 Tornado      +4 Turbos
    540 Helicopter   +5 Turbos
    900 Tornado      +5 Turbos
    1080 Tornado     +5 Turbos
    1260 Tornado     +5 Turbos
    1440 Tornado     +6 Turbos
    1620 Tornado     +6 Turbos
    1800 Tornado     +6 Turbos
    1980 Tornado     +6 Turbos
    2160 Tornado     +6 Turbos
    
    - Rolls -----------------------------
    Rolls are when the car "rolls" in the air.
    
    Barrel Roll      +2 Turbos
    California Roll  +3 Turbos
    Meteor Roll      +3 Turbos
    Barrel Roll      +4 Turbos
    
    - Combo Stunts ---------------------
    Combo Stunts are various combinations of Flips, Spins and Rolls.
    
    Red Tomato        +5 Turbos
    Elemental         +6 Turbos
    Frontside         +6 Turbos
    UFO               +6 Turbos
    Visionary         +6 Turbos
    Walk the Earth    +6 Turbos
    Allie Oop         +7 Turbos
    Blindside         +9 Turbos
    Visionary         +9 Turbos
    Flippin' Dizzy   +10 Turbos!
    
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    -- 6. Thanks and Credits -----------------------------------------------------
    
    - Thanks ---------------------
    Thanks go out to everyone involved in the making of Hot Wheels Turbo Racing and 
    to GameFAQs.
    
    - Credits --------------------
    Without the game Hot Wheels Turbo Racing this FAQ could never have been written. 
    All of the information in this FAQ was gathered from hours of playing the game.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    

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