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    FAQ/Move List by Kombo

    Version: 1.7 | Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

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    |___|\__\                         |/                                GOLD
                                    KILLER INSTINCT GOLD
                                        [BETA  FAQ]
                                         by  KOMBO
                                           v 1.7
    =================================  Contents =================================
     1 . Contents
     2 . introduction
     3 . What's New ?
     4 . Key GUIDE
     5 . Explanations
     6 . KIGOLD reviews
     7 . KIGOLD menus
     8 . Individuals Moves & Combos
     9 . Codes & secrets
     10. Credits & Thanx
    ============================== INTRODUCTION =================================
    Welcome to my beta version of my KIGOLD FAQ !! now that we all know that
    KIGOLD is gonna be exactly the same game than KI2 but with more stuffs, i
    can put up DiS FAQ with all the KI2 Moves, they are not all confirmed, but
    they should all work, becuz i'm living in France, i'm gonna have the game
    later than u guys in US so if u'd like to help me by confirming the moves, or
    even better, if u can find new ones !! so if u have anything that i don't
    have, mail me here : frantz@club-internet.fr ....u'll have full creditz ...
               ---- the latest version of this faq can be found at -----
                           ----- />/\  /<| C|TY -----
    ================================ WHAT'S NEW =================================
    explain that new system that sux, where u can do 5 supers but can't do
    AUTODOUBLES see the Kodes & Tricks Section for that short explanation ...
    ================================  Key Guide ==================================
     KEY GUIDE - all the joystick abrevations and the little notes can be found
    1       = Quick Punch
    2       = Medium Punch
    3       = Fierce Punch
    4       = Quick Kick
    5       = Medium Kick
    6       = Fierce Kick
    U       = Up
    D       = Down
    F       = Forward
    B       = Back
    H       = Hold
    R       = Release
    DF      = Diagonaly Down Forward
    DB      = Diagonaly Down Back
    QCF     = Quarter Circle Foward or QCF : Quarter circle Forward
    QCB     = Quarter Circle Back
    HCT     = Half Circle Toward or HCF : half circle Forward
    HCB     = Half Circle Back
    QCDB    = Quarter Circle Down Back
    QCDF    = Quarter Circle Down Forward
    DP      = Dragon punch (Forward,QCT+...)
    cB      = Charge Back
    cF      = Charge Forward
    cDB     = Charge Down Back
    cDF     = Charge Down Forward
    FULL    = Full Super bar
    NEL     = Indicate that the opponent must Flashing red when u start the combo!!
    5EN     = Must have done the five enders !!
    CO      = significate that this move must be done in a combo.
    =       = this sign means that the move goes through projectiles.
    *       = this sign represent 1 square of super, "******" is 1 full super bar.
    /       = it means "or"
    Counter         = back+1 then Hold 1 until the opponent hit u..
    BU              = Broken Ultra  (see the infos section)
    SUG             = "SURVIVE ULTRA GLITCH" (see tha GLITCHES section for it)
    Regulars Combos = U can do tha Combo versus tha Computer !! (no glitches
    Glitches Combos = U must do tha Combo in 2 players mode and use a glitch !!
    =============================== Explanations =================================
            /                    \
            > EXPLANATIONS ABOUT <
     1 - the Super Moves.         11 - Shadow Moves            21 - Slow-Mo COMBOS
     2 - the COMBOS               12 - Recovery Moves          22 - Release Moves
     3 - the COMBOS Breakers      13 - Roll Moves              23 - Air COMBOS
     4 - Air COMBOS Breakers      14 - Auto-Doubles           24 - Transition Moves
     5 - Ultra Breakers           15 - Manuals AD           25 - Rock,Scissor,Paper
     6 - Ultra COMBOS             16 - Pressure Moves          26 - ENDERS
     7 - Assaults                 17 - Throw Reversal
     8 - Ultimate COMBOS          18 - Air-Juggles
     9 - No Mercy                 19 - Counters (or Parries)
    10 - Spirit Moves             20 - Speed Up COMBOS
     Here we go ...
    Super Moves
     Super Moves are very essential if you want to master KI2. In order for your
     super move to work you must have your Super Power Meter in full. Everytime
     you hit your opponent you gain power. If you block your opponent's moves your
     meter grows! When the meter its flashing RED and YELLOW simultaneous it means
     that its charged. Remember that the more meter you have, the more moves are
     available to you.  Supers have many uses here are a few:
     Damage                                     Linkers
     Combo Breaker                              Ultra Breaker
     Combo Enders                               Recovery Moves
     The super move bar have a maximum limit 12 blocks.
      Combos were unpurposely created in the old time favorite game SF2.
      Now this technique has become a standard for fighting games.
      KI2 follows suite and just as KI it becomes the King of the Combos
      with added features. Combos are 3+ consecutive hits that your opponent
      can not block!!!
      Combo Breakers are now done easier. If your opponent is doing a combo
      with punch all you got to do is the specific motion on the controller
      and then press kick and vice-versa.
    Punch - brakes - Kick
    Kick  - brakes - Punch
     Another possible way to breake combos is by executing a Super Move.
     This is harder to pull off than a Combo Braker, but it inflicts more damage.
      When your opponent is juggling you in the air you can perform a combo breaker
      just as you would while you are on the ground! Again Punch breakes kick and
      vice versa.
      To Combo breake the Ultra execute a Super Move. This is simple to do and your
      opponent will recieve alot of DAMAGE! Remember that in order to do a Super
      Move you must have the "Power Bar Filled Out" The super move must start 
      before the 5th hit of the Ultra in order for it to work properly.
      Ultras are done when your opponent has red-flashing power. You must begin to
      do at least a 3-Hit Combo before you can go into an Ultra. *WARNING* ultra
      combos can be broken in KI2. Ultra combos consist of a joystick movement 
      which sends your opponent into submission. Your character will kick, punch
      and even bite the crap out of your opponent.
      These are miniature ultra combos as Ultras they are done with a certain
      control movement and press of a button. These Mini-Ultras are done when
      your opponents first life bar its almost gone. You must begin a combo
      of 2+ hits before this move can be done and u must have done an ender.
      An ultimate combo its done basically the same way as the Ultras are done.
      Ultimates can be done ONLY during a combo. Just as Ultras in order to execute
      them you need to do a special joystick movement. Your character will finish
      your opponent with a deadly move.
      To do a No Mercy your opponent must have "Red Flashing" power.
      Do the movement on the controller (again it varies from character to
      character) and boom they are set. No Mercies can be done withing or outside
      a combo. No Mercies CAN be blocked, but fortunately you can do a NO MERCY as
      many times as you want.
      This information I got from McCarron's Page =). Spirit moves will take
      away 1/8 of your life bar and will save it until retaliation. Green dust
      will began circling you that way you know if you have done the move
      currectly. Once you die you will come back to life as a ghost.
      Shadow moves are done after you fill out your power bar, then just as
      a "Super Move" you will do a motion on the controller and boila. Shadow
      Moves can be identified by shadows following the character after the
      Just as in part one of KI Recover Moves are moves which will counter
      any of the moves done by an opponent if knocked down. Motions differ
      from character to character.
      New to the KI scene are roll moves! Roll Moves will make your character
      roll either foward or back depending on how you do the move. To roll
      foward you have press F two times. To roll back you have to press B two
     Roll Foward : F,F
     Roll Back   : B,B
      Auto Doubles are hits that require only 1 button press after a certain
      move or hit. In KI 2 Auto Doubles are done easier than in KI.
    If you press 6 Auto Double = 5 or 2
    If you press 3 Auto Double = 5 or 2
    If you press 5 Auto Double = 4 or 1
    If you press 2 Auto Double = 4 or 1
    If you press 4 Auto Double = 6 or 3
    If you press 1 Auto Double = 6 or 3
      Manual Auto-Doubles are used to add more hits to your combos.
      The beauty of manual Auto-Doubles is that they are done manually, adding
      a sense of Street Fighter action in KI2. All Manual Auto-Doubles are started
      with a Fierce move and ended with a Medium move here is a basic list of 
      Manual Auto Doubles:
    If you press 3 then press 2 or 5
    If you press 6 then press 5 or 2
      Manual Auto doubles are done while close to an opponent and can be done after
      a starter, Automatic Auto Double, Linkers, and much more. Experiment around
      with these babies.
      Pressure moves will allow your character to hit the opponent twice.
      Even if blocked a special move can follow after for a combo opener.
      Pressure moves can be used for air juggling and can even substitute
      If your opponent attempts to throw you, you can counter his throw by pressing
      back and by pressing your character's throw button before your opponents
      initial frames of animation. But beware your opponent can reverse your
      reversal by doing the same (pressing back and his throw button in the
      initial frames of animation).
      Pressure moves and some of the character's particular moves will allow you to
      perform juggle moves. Juggles will keep the opponent up in the air and you
      will be able to add extra hits in the combo.
      To perform a counter you will have to press back and QP.
      If you hold the QP button your character's animation will speed up!
      Counters will let you perform all the 70+ hitters I mention below.
      Its very important that you master this technique. After the counter you can
      perform your opener which will hit 3 times instead of one or even perform 
      what its known as a PARRY dizzy. After the parry dizzy you may perform any 
      combo you want, or just taunt your opponent. A MUST FOR THE MASTERS OF KI!
      The only thing you can speed up in your combos are the linkers and the
      endspecials. In order to speed them up you must perform the moves just as
      the auto double animation begins.
      Rare has implimented Slo-Mo Combos into KI2, but this time its no longer a
      glitch. These Slo-Mos can only be done as enders and thats it. To perform a
      slo-mo ender just do the ender motion twice instead of once.
      For example :
      Do Jago's windkick motion twice instead of once and Jago will perform a
      slo-mo ender motion. Slo-Mos are unbreakable and can also be used in your 
      Ultra Combo!  For those characters that have enders in which you have to 
      charge, just hold back, push foward then back and press the button!
      To perform a release special move just hold down the button which you must
      press at the end of a combo and just perform the motion and release the 
      button at the end. This will speed up the animation of that special move.
       If u jump Forward + a button when your oponent is in the air and if after 
       the button hit the oponent then press back, or do a QCDB (depends for each
       characters) + a button (same system then the autodouble) then u'll do a 3
       or 4 hits AIR COMBOS
      Transition moves are moves that are executed while your character its still 
      in his first move animation. For example you can do Jago's Windkick but 
      before he lands you can execute the uppercut (tiger fury).
      This moves are used alot to trick your "turtling opponent".
      U may have noticed that when u do the QCDB+4,5,or 6 with JAGO it will
      counter his QCDF+4,5,6 (slide) and the QCDB+3 will counter the QCDB+6, so
      that's the rock,scisor paper theory, once u'll know every moves that go
      through the other moves u'll be a real KI2 MASTAH, and u'll win your fight
      easily ..here's da list of the rock scissor paper theory :
       | Jago      | Laser Blade<------>Wind Kick<-------->Ninja Slide     |
       | Combo     | Spin Fist<-------->TJ Tremor<-------->Rollercoaster   |
       | Fulgore   | Plasma Shield<---->Cyberdash<-------->Eyebeam         |
       | Orchid    | San<-------------->Flik Flak<-------->Slide           |
       | Glacius   | Liquidize<-------->Cold Shoulder<---->Icy Grip        |
       | Spinal    | Flame Blade<------>Skeleskewer<------>Skull Scrape    |
       | Sabrewulf | Sabrespin<-------->Sabrewheel<------->Sabrepounce     |
       | Tusk      | Web of Death<----->Boot Kick<-------->Flaming Sword   |
       | Kim Wu    | Fire Cracker<----->Tornado Kick<----->Split Kick      |
       | Maya      | Savage Blades<---->Cobrabite<-------->Mantis          |
    If you just start playing KI2,you should learn how the combos works..
    Well for this game, they made a new combos system, if you want make some big
    combos like 70 hits or more,you must do all the enders before, because the
    number of hits of your ULTRA depends of the number of enders you've done
    before !! here is how it works :
                     no endings or 1 ending    :  ULTRA 14 hits
                     2 differents endings      :  ULTRA 18 hits
                     3 differents endings      :  ULTRA 22 hits
                     4 differents endings      :  ULTRA 26 hits
                     4 differents + the hidden :  ULTRA 30 hits
    but to do the hidden one, you must have done all the others before !! that's
    why we call it "the hidden" !!.  To know where you are in the endings
    combination, the first ending will hit just one time !! the second you will
    do, will hit 2 times (2 hits) the third 3 times, etc....
    ============================= KIGOLD Reviews =================================
    here are some reviews of KIGOLD by some buddies of me on IRC ..
     ======= Review by  OUIJA19 =======
    The graphics in KI Gold are really outstanding! If you've played KI 2 at
    the arcades you will see almost a perfect convert of character sprites.
    The biggest improvement in graphics over the arcade isthe way the camera
    rotates around. Makes you feel like you're playin a true 3d game.
    The backrounds aren't as good as KI 2 because in KI 2 they are bit-mapped
    and in Gold they aren't.
    Sound & Musik
    I was a little dissapointed in the sounds in KI Gold. They are good, but I
    still think they sound a little fucked up at times.  Some sounds sound like
    the arcade and some sound pretty shitty. The music is great though. They sound
    like they were taken directly from the arcade.
    For some players I think it will take some time getting used to the new
    controls, but once you do you play like you did at the arcade. I have an
    easier time using the analog joystick for super moves and for regular battles
    I use the directional pad. They both work good for me.  The WORST thing I have
    found in KI Gold is the way it goes in slow motion when alot is going on.
    There is NOTHING worse than doing a 78 hit combo and the game is in slow 
    motion. I was expecting some slow down though.
    Other info
    The options in KI Gold are the best options I have EVER found in a game.
    Plus, once you beat the game on harder difficulties you get access to other
    options. If you didn't know...KI Gold saves you initials and all the options
    you choose. Also, many of the glitches(the popular ones like the BU glitch
    and ghost glitch) are now removed from the game.
    ======= Review by FAR and EYEDOL ========
    The graphics are awesome... but have a few flaws and are not totally
    detailed like in ki2. the analog is difficult. and the d-pad hurtz!
    the good news is that the background is interactive... everytime i thrash
    Eyed0l/X-rAteD around he hits barrels, chandeliers, orchid's helicopter's
    blades... (which move) the pits BLOW... they are a lot like getting
    dropped off spinal's roof in ki1snes. maya lost her bouncy effect, the
    gold characters are good looking and the gameplay is minorly difficult...
    except for sabrewulf. he IS THE CHEAPEST (sounds of a dog being viciously
    beaten) thing in the game....  the controls are like the arcade. the sgi
    scrolling is the $#!+ tho!!! you get what snes wanted to give you... just
    about 2 years late! the training sessions suck... you lose a lot of fun
    when you get the options... once after the normal difficulty and the
    other after the hard... it really hasn't changed much since ki2. but if
    you go with the feeling... are you a boy or a man?... U+FP (orchid stage)
    wish i could right more but i'm too busy getting numb thumb because i
    almost broke my analog...
    ====== Review by KBOND ======
    The games is easy! and its just like ki2!!! i thought it would be more
    different ! but the stage fatalities suck bad! hehehe, dont do them! the
    training mode is easy to master!! the elimanation mode is the best thing for
    the game!!!!! its the shit! if you put the game on master its easy to beat
    with maya! and in options put the full supr bar thingy on! easy way to win!
    the game is good but should have been different from ki2!!! alot! the stages
    are cool!!!! but the stage fatalities suck! the supers at the end of a ultra
    are kinda hard to hit! everything seems to be the same as ki2!!!
    ====== Review by GALTH FEE ======
    The first thing I noticed about this game is the great documentaion. It
    covers all of the basics, and even has a special move pamphlet for you
    to look at. I got it at Toys R Us, and I didn't preorder it. In fact,
    TRU said that they only had 3 copies, and ten people were coming into
    get it... lucky me. You fire up the game, and you hear a soft tone of
    music, you are then shown the N64 spinning logo then the Rare emblem
    followed by "Presents", and the KI GOLD trademark smashes together and
    the music gets much cooler. The modes include Arcade, Team, Team
    Elimintation, Tournament, Practice, Training, Focused Training, and
    Options. The training mode is easliy the coolest option, because you get
    to learn first hand...very cool. The actual play is hurt by the stiff
    N64 digital pad. I can't use the analog very well on this game, so I am
    stuck with the digital. The buttons being too close together wasn't that
    bad after all, and you can customize your control too. The digital pad
    is soooooo unresponsive though, you will quickly hurt your fingers.
    After about 2 hours of play, you can make it work, so that shouldn't put
    you off from buying this game. The graphics are kinda sloppy. You get a
    choice between a far off view, and a close one that scrolls out with
    you. The far off view is marred by slowdown, and the frames of missing
    animation are apparent to anyone who has even seen KI2 at the arcade.
    The sound is the best thus far on the N64 and the sound FX are all
    there, except for those cool "Kiiiiiing Kombo" remarks. Here is a some
    up on graphics, gameplay, sound, control, and replay.
    Graphics: 7.9/10
            + Sprites are huge, and the 2.5 Deminsion shows off some power.
            - Slowdown occurs in some instances.
            - missing MANY frames of animation.
            - Dinky poses and recycled animation are in the Winning scenes
            + Able to speed up the game to a better speed.
            Overall: Better than MKT, not as good as M64, PW64, WR64, WG3D
    Sound : 9.5/10
            + Cool tunes a keep on rocking! Like Conan the Barbarian's an them
            in Spinal's level!
            - Missing some sound FX and music sounds a tad remixed from KI2.
            + Screams, hollers, and everything sounds great.
            Overall: Best music on the N64 period.
    Control : 7.5/10
            + C buttons don't seem to be a problem.
            + You can customize you control.
            - Digital pad is VERY VERY unresponsive, at least 2 hours to get
            over it.
            Overall: Just slightly better than MKT.
    Gameplay: 9/10
            + Everything is intact in this great game.
            - Control is annoying, and the few tid bits that are missing
            annoy you too.
            + More options=funner game.
            Overall: Best 2D fighter on the N64. Close to the arcade.
    Replay: 9/10
            + Memory card lets you save combos, times, ect.
            - AI is really easy.
            + More options=more play
            + Two player mode is great.
            Overall: Beats every game except WR64 in this category.
    Overall: 9.2/10
            + Good substitute for KI2, but not an equal.
            - Bad control
            + It is basically KI2 with a few more additions.
            + KI was a fun game and KI GOLD is much funner.
            - Alienation from all Next Generation readers. (joke)
    Memorable Moments: Finally implementing a Super Move in a big combo, or
    not and smashing the controller to bits.
    Recomendation: I recomend this to any KI fan. If you don't like KI then
    don't waste your time, don't buy MKT either though! It is a great game,
    that has a combo system ome find uncool. A great sequel to the pathetic
    SNES game.
    ============================== KIGOLD MENUS ==================================
    here's all the KIGOLD menus .. a description of each will come later ..
          - ARCADE
          - TEAM
          - PRACTICE
          - TRAINING
          - FOCUS TRAINING
          - OPTIONS  ...... :
                            | GAME SPEED  --> Slow,Normal,Fast,Super,Lucriducious**
                            | DIFFICULTY  --> Very Easy,Easy,Medium,Hard,Very Hard,
                            | TRAINING DIFFICULTY  --> Easy,Medium,Hard
                            | BUTTON SETUP  --> re-arrange the button,not Z or L
                                                or R
                            | DEFAULT SETUP  --> reset the setup
                            | MUSIC -High or Medium-  --> (volume setup)
                            | RANDOM -On/Off-
                            | TIME LIMIT -On/Off-
                            | THROWING -On/Off-
                            | BLOOD -On/Off-
                            | THROWING DAMAGE  --> none,Low,Normal,High
                            | EASY BREAKERS -On/Off-
               LEVEL 1  --- | INVISIBLE TAG -On/Off-
                            | AERIAL CAMERA -On/Off-
                            | FULL SUPER BAR -On/Off-
               LEVEL 2  --- | FULL BREAKERS -On/Off-
                            | POWERED FINISHER -On/Off-
                            | MISSILES -On/Off-
               LEVEL 3  --- | FAST FIRBALLS -On/Off-
                            | AUTODOUBLES -On/Off-
                            | EARLY ULTIMATES -On/Off-
                            | KNOCKDOWNS -On/Off-
               LEVEL 4  --- | QUICK OPENERS -On/Off-
                            | CHEAP JUGGLES -On/Off-
               LEVEL 5  --- | BLOCKING -On/Off-
    ** to get the Lucriducious Speed,u must finish the game in MASTER
    ** to get the "MASTER" level u must beat the game in Very Hard Mode first ..
    | To get level 1, beat the game on mode easy, level 2 beat the game on mode  |
    | medium, level 3 beat the game on mode hard, level 4 beat the game on mode  |
    | Very hard, level 5 beat the game on "MASTER" difficulty                    |
    ======================== INDIVIDUALS MOVES & COMBOS ==========================
       /                    \
     1|--->  JAGO
     2|--->  TJ COMBO
     3|--->  FULGORE
     4|--->  ORCHID
     5|--->  GLACIUS
     6|--->  SPINAL
     7|--->  SABREWULF
     8|--->  TUSK
     9|--->  KIM WU
    10|--->  MAYA
    11|--->  GARGOS
                                       ~ JAGO ~
    HEIGHT : 5'9"
    WEIGHT : 190 lbs.
    AGE    : 22 years
    STORY  : After destroying Fulgore a furious Jago is betrayed by his one-time
             master the Tiger Spirit. The disguised Demon Lord used him to escape
             from the void and now Jago swears vengeance.
    Tiger Fury       :  F,QCT+P
    Laser Blade      :  QCDB+2/3
    Endokuken        :  QCT+P
    Red Endokuken    :  H3, QCT+R3
    Fake Endokuken   :  QCT+4
    Wind Kick        :  QCDB+K
    Ninja Slide      :  QCDT+K                     (=)
    DP to windkick   :  F,QCT+P, QCDB+5/6
    2 hits wind kick :  QCDB,B,F+6                 (F+6 on impact)
    == OTHER MOVES ==
    Combo Breaker    :  F,QCT+_
    Retaliation      :  F,QCT+P
    Ghost Move       :  HCB,F+4
    Air Juggle       :  QCDT+6
    Air JuggleX2     :  F+6
    Overhead         :  B+3
    Double Attack    :  F+6
    U. Combo Breaker :  QCB,HCF+3
    Counter Attack   :  QCDB+5
    Counter Dizzy    :  F,QCT+1
    == SUPER MOVES ==
    Tiger Thrash     :  QCB,HCF+3            (******)
    Fireball Spray   :  HCB+1                (****, =, Super Drainer)
    Shadow Wind Kick :  HCB,F+5              (***, =)
    Super Slide Kick :  HCF,B+6              (***, CO)
    == FINISH MOVES ==
    Ultimate         :  F,QCT+6
    No Mercy         :  HCB,F+2
    Pseudo Ultra     :  QCT+4                (must have done an ender before)
    Ultra            :  QCB+4
    3/6              :  After QCDB+4/QCDT+4
    1/4              :  After QCDB+5/QCDT+5
    2/5              :  After QCDB+6/QCDT+6/QCDB+3
    Super Linker1    :  HCB,F+5
    Super Linker2    :  HCF,B+6
    1 - F,QCT+3
    2 - QCDB+3
    3 - QCT+3
    4 - QCDB+6
    5 - F, QCT+2                  (must have done all the enders before)
    Ultra Combos:
     33:  QCDB+6,5,QCDB+4                          (5EN)
     61:  QCDB+6,5,HCB,F+5,F+6,HCB,F+5,F+6,HCB,F+5,F+6,HCB,F+5,F+6,QCDB+4
     75:  counter,F+6,QCDB+5,1,6,5,HCB,F+5,1,6,5,HCB,F+5,1,6,5,HCB,F+5,F+6,HCB,
          F+5,F+6, QCB+4,wait,QCB,HCT+3                             (5EN,FULL,NEL)
     78:  counter,QCDB+5,1,3,2,2,HCB,F+5,1,3,2,2,HCB,F+5,1,3,2,2,HCB,F+5,3,2,2,
          HCB,F+5,3,2,2,QCB+4,wait,QCB,HCT+3                (5EN,FULL,NEL)
    Damage Combos:
    99%:  QCDB+6,5,DP+6     (must have turned the early ultimate on in the options)
    == USEFUL INFOS ==
    - his super HCB,F+5 can be done also by QCDB,F+5,and his super QCB,HCF+3 can
      be done by QCB,QCDF+3 ...
    - to do his 78 hits combo easily,Hold forward when you do the "2,2" and do it 
      in "ultra" turbo mode (D+6 at character selection screen).
                                     ~ TJ COMBO ~
    HEIGHT  : 6'1"
    WEIGHT  : 220 lbs.
    AGE     : 26 years
    Spinfist             :  cB,F+1
    Double Spinfist      :  cF,B+1
    Double Rollercoaster :  cB,F+2       (=)
    Triple Rollercoaster :  HCT+2        (=)
    Powerline            :  cB,F+3
    TJ Tremor            :  cB,F+5
    Skull Crusher        :  cB,F+6
    Cyclone              :  H3, R3
    Fake Dizzy           :  HCB+4
    Sneak Behind         :  cB,F+4
    Powerline to spinfist :  cB,F+3, B+1
    Powerline to roll     :  cB,F+3, B+2
    Powerline to stop     :  cB,F+3, B+3
    Powerline to run past :  cB,F+3, B+4
    Recovery to tremor    :  cB,F+K, HCT+5
    == OTHERS MOVES ==
    Combo Breaker         :  B,F+_
    Retaliation           :  cB,F+K            (When getting up only)
    Air Juggle            :  cB, F+3
    Air JuggleX2          :  F+6
    Overhead              :  B+2
    Throw                 :  F+2
    Double Attack         :  F+6
    Counter Attack        :  cB,F+2
    Counter Dizzy         :  cF,F+3
    U. Combo Breaker      :  HCB,F+3
    == SUPER MOVES ==
    Super Flurry          :  HCB,F+3           (from ** - ******, 1 hit to 5 hits)
    Dizzy Spark           :  HCB+5             (***, Ground/Midair)
    Shadow Rollercoaster  :  HCB,F+2           (***, =)
    Super Beating         :  HCB,F+1           (***, CO)
    == FINISH MOVES ==
    Ultimate              :  H4 3 seconds, R4
    No Mercy              :  HCB,F+6
    Pseudo Ultra          :  cB,F+6              (must have done 1 ender before)
    Ultra                 :  cF,B+3
    1/4                      After cB,F+2/HCT+2
    2/5                      After cB,F+6
    3/6                      After cF,B+1
    Super Linker1         :  HCB,F+2
    Super Linker2         :  HCB,F+1
    1 - cB,F+1
    2 - cB,F+3
    3 - cB,F+4
    4 - cB,F+5
    5 - cB,F+6                  (must have done all the enders before)
    Ultra Combos:
     33:  B,F+2,1,F,B+3                          (5EN)
     62:  B,F+2,1,HCB,F+2,F+6,HCB,F+2,F+6,HCB,F+2,F+6,HCB,F+2,F+6,B+3
     74:  counter,HDB,5,F+2,1,3,2,HCB,F+2,1,3,2,HCB,F+2,1,3,2,HCB,F+2,F+6,HCB,F+2
          HF+6,B+3,HCB,F+3                 (5EN,NEL,FULL)
    Damage Combos:
    99%:  H4,HCF+2,1,R4     (must have turned the early ultimate on in the options)
    - If u have some problems with the super (HCB,F+2),i mean if it always throw 
      the oponent instead of doing the super,it's becuz u do it to fast !! just do
      HCB, wait then Forward +2.
    - i'm not sure of that but his super (HCB,F+3) can be done by QCB,HCF+3 ...
                                     ~ FULGORE ~
    HEIGHT : 6'5"
    WEIGHT : 550 lbs.
    AGE    : Unknown
    Cyberdash         :  HCT+K / cB,F+5/6
    Eyelaser          :  QCDB+2/3
    Teleport          :  B,QCB+_                     (*, =)
    Plasma Shield     :  QCB+4
    Laser Storm       :  QCT+P
    Plasmaslice       :  F,QCT+P
    Fake laser storm  :  QCB+1
    Uppercut to Laser :  F,QCT+3, QCDB+2/3           (*)
    == OTHER MOVES ==
    Combo Breaker    :  F,QCT+_
    Retaliation      :  F,QCT+P
    Air Juggle       :  QCDB+3
    Air JuggleX2     :  F,QCT+P
    Throw            :  ???
    Overhead         :  B+6
    Double Attack    :  B+3
    Counter Attack   :  QCT+5
    Counter Dizzy    :  F,QCT+1
    U. Combo Breaker :  QCB,HCT+3
    == SUPER MOVES ==
    Ultra Slice      :  QCB,HCT+3               (******)
    Chest Flame      :  HCB,F+4                 (***, CO)
    Claw Spinner     :  HCT,B+6                 (***, CO)
    Invisible        :  QCDB+6                  (*)
    Air Eye Laser    :  QCDB+2/3                (*)
    Lock On          :  QCT+4                   (*)
    Teleport Front   :  B,QCB+P                 (*)
    Teleport Behind  :  B,QCB+K                 (*)
    == FINISH MOVES ==
    Pseudo Ultra     :  F,QCT+1           (must have done 1 ender before)
    Ultra            :  F,QCT+4
    Ultimate         :  F,HCT+5
    No Mercy         :  HCT,B+2
    3/6              :  After HCT+4
    1/4              :  After HCT+5
    5/2              :  After HCT+6
    Super Linker     :  HCT,B+6
    Super Linker2    :  HCB,F+4
    1 - F,QCT+3
    2 - QCT+2
    3 - HCT+6
    4 - QCDB+3
    5 - F,QCT+1                  (must have done all the enders before)
    Ultra Combos:
     33:  QCF+5,1,DP+4                          (5EN)
     61:  QCF+5,1,HCF,B+6,B+3,HCF,B+6,B+3,HCF,B+6,B+3,HCF,B+6,B+3
            DP+4                                                 (5EN,FULL,NEL)
     69:  HCF+5,1,6,5,HCF,B+6,B+3,HCF,B+6,B+3,HCF,B+6,B+3,HCF,B+6,B+3,
          F,QCF+4,wait,QCB,HCF+3,B+3,QCB,HCF+3             (5EN,FULL,NEL)
    Damage Combos:
    99%:  QCF+5,1,F,HCT+5   (must have turned the early ultimate on in the options)
    -Instead of doing his ULTRA again (in his COMPUTER 80) do the Machine Gun morph
     ULTIMATE !! (after teleport do B+3,then,F,HCF+5) this will give U an
    -Sometimes after the counter when u press the connector,it doesn't come out,
     don't ask me why,it's just that sometimes it works,sometimes it doesn't
                                      ~ ORCHID ~
    HEIGHT : 5'7"
    WEIGHT : 125 lbs.
    AGE    : 24 years
    Flik Flak        :  QCDB+K
    San              :  QCDB+3
    Air Buster       :  F,QCT+K
    Tonfa Fire       :  QCT+P
    Fake Tonfa Fire  :  QCT+4
    Tonfa Dash       :  QCDB+2
    Tiger Slide      :  QCDT+K                 (=)
    tonfa dash 3hits :  QCDB+2,F+2,B+2
    == OTHER MOVES ==
    Combo Breaker    :  F,QCT+_
    Retaliation      :  F,QCT+K
    Air Juggle       :  QCDT+K
    Air JuggleX2     :  F+6
    Double Attack    :  F+6
    Overhead         :  B+3
    Throw            :  F+3
    Counter Attack   :  QCDB+2
    Counter Dizzy    :  F,QCT+4
    U. Combo Breaker :  QCB,HCT+6
    == SUPER MOVES ==
    Gyro Kyaku        :  QCB,HCT+6                        (******)
    Super Tiger Morph :  HCB,F+5                          (***, =)
    Super Tonfa Slash :  HCT,B+3                          (***, CO)
    == FINISH MOVES ==
    Ultimate         :  HCB,F+3
    No Mercy         :  cB,HCB+5
    Ultra            :  QCB+4
    Pseudo Ultra     :  QCT+4              (must have done 1 ender before)
    3/6              :  After QCDB+4/QCDT+4
    1/4              :  After QCDB+5/QCDT+5/QCDB+2
    2/5              :  After QCDB+6/QCDT+6
    Super Linker     :  HCB,F+5
    Super Linker     :  HCT,B+3
    1 - F,QCT+6
    2 - QCDB+6
    3 - QCDB+3
    4 - QCDT+4
    5 - QCT+1                        (must have done all the enders before)
     34:  QCB+5,1,QCB+1                          (5EN)
     62:  QCB+5,1,HCF,B+5,F+6,HCF,B+5,F+6,HCF,B+5,F+6,HCF,B+5,F+6
            QCF+4                                                (5EN,FULL,NEL)
     72:  counter,QCDB+2,1,6,5,HCB,F+5,1,6,5,HCB,F+5,F+6,HCB,F+5,F+6,HCB,F+5,1,6,5
            QCB+4,wait,QCB,HCT+6                                 (FULL,NEL)
    Damage Combos:
    99%:  QCB+5,1,HCB,F+3   (must have turned the early ultimate on in the options)
    - remember to hold Down,Back when u do the double counter !!
                                     ~ GLACIUS ~
    HEIGHT : Variable
    WEIGHT : Variable
    AGE    : Unknown
    Icy Grip         :  QCT+1
    Cold Shoulder    :  QCT+2
    Ice Lance        :  QCT+3
    Liquidize        :  QCT+5/6                (gound/midair, =)
    Artic Blast      :  QCB+P
    Energy gain      :  QCT+H4                 (drain your own super)
    Liquidize to behind      :  QCT+5, QCB+6
    Energy Gain to Liquidize :  QCT+H4, QCT+5
    == OTHER MOVES ==
    Combo Breaker   :  QCT+_
    Retaliation     :  QCT+3
    Air Juggle      :  QCT+6
    Air JuggleX2    :  F+6
    Double Attack   :  F+6
    Throw           :  F+3
    Overhead        :  B+3
    Counter Attack  :  QCT+5
    Counter Dizzy   :  QCT+3
    U. Combo Breaker:  HCB,F+3
    == SUPER MOVES ==
    Super Arctic Breath :  HCB,F+3                   (****)
    Multiple Throws     :  HCT,B+1                   (******, CO)
    Reverse Liquidize   :  QCB+6                     (***, =)
    Beat Down           :  HCT,B+2                   (***, CO)
    Super Liquidize     :  HCT,B+6                   (***, CO)
    == FINISH MOVES ==
    Ultimate         :  HCB,F+5
    No Mercy         :  cB,HCB+4
    Pseudo Ultra     :  HCB+4         (must have done 1 ender before)
    Ultra            :  HCT+4
    1/4              :  After QCT+2/QCT+5
    Super Linker     :  HCT,B+2
    Super Linker2    :  HCT,B+6
    1 - QCT+6
    2 - QCT+1
    3 - QCT+3
    4 - QCB+4
    5 - QCT+4                   (must have done all the enders before)
    Ultra Combos:
     33:  HCF+2,1,QCF+4                          (5EN)
     61:  HCF+5,1,HCF,B+2,F+6,HCF,B+2,F+6,HCF,B+2,F+6,HCF,B+2,F+6
            QCF+4                                   (5EN,FULL,NEL)
     73:  counter,QCF+5,4,6,5,HCF,B+6,5,6,5,HCF,B+6,F+6,HCF,B+6,F+6,HCF,B+6
            5,3,2,QCF+4,wait,HCB,F+1                (5EN,NEL,FULL)
    Damage Combos:
    99%:  HCF+2,1,HCB,F+5   (must have turned the early ultimate on in the options)
    - try to do all his enders in the air (D+3, after a connector) it looks real
      cool !!.
    - When u do his super in the ultra (HCF,B+1) u'll be able to move after the
      ultra !!
                                      ~ SPINAL ~
    HEIGHT : 5'5"
    WEIGHT : 110 lbs.
    AGE    : 651 years
    Soul Drain       :  QCT+1              (super drainer)
    Skelescrew       :  QCT+2
    Flame Blade      :  QCT+3
    Skeleskewer      :  QCT+K
    Skull Scrape     :  DB/D/DT+6          (=, Direction determines move)
    Power Devour     :  B+1
    Skeleport        :  QCB+K
    Searing Skull    :  QCT+5              (Requires skull or skulls)
    == OTHER MOVES ==
    Combo Breaker    :  QCB+_
    Retaliaion       :  QCB+K
    Air Juggle       :  QCT+5              (Requires skull)
    Air JuggleX2     :  F+3
    Double Attack    :  F+3
    Throw            :  F+6
    Overhead         :  B+3
    Counter Moves    :  He has no counter!
    U. Combo Breaker :  QCB,HCT+3
    == SUPER MOVES ==
    Grim Reaper        :  QCB,HCT+3                (***, =)
    Super Searing Skull:  HCB,HCT+6                (***)
    Super Dizzy        :  HCB,HCT+5                (***)
    Sword Smash        :  HCB,F+3                  (***)
    Blue Skull         :  HCT,HCT+5                (****)
    1 Skull Powerup    :  QCB+2                    (*, 1 added:)
    6 Skull Replenish  :  QCB+3                    (******, full 6 skulls)
    Super Searing Skull:  HCT+6                    (***, CO)
    Super Flame Blade  :  HCT,B+2                  (***, CO)
    Super Slide        :  HCT,B+6                  (***, CO)
    == FINISH MOVES ==
    Ultimate        :  D,D,D+4
    No Mercy        :  HCT,HCT+1
    Pseudo Ultra    :  QCT+3                      (must have done an ender before)
    Ultra           :  HCB+3
    2/5               :  After DF+6/QCT+3
    1/4               :  After QCT+2
    Super Linker      :  HCT,B+6
    Super Linker2     :  HCT,B+2
    1 - QCB+2
    2 - QCB+4
    3 - QCB+5
    4 - QCB+6
    5 - QCT+1                     (must have done all the enders before)
    Ultra Combos:
     33:  HCF+2,1,HCB+2                          (5EN)
     60:  F+3,HCF,B+2,F+3,HCF,B+2,F+3,HCF,B+2,F+3,HCF,B+2
            F+3,HCB+2                  (5EN,FULL,NEL)
     70:  F+3,HCF,B+6,F+3,HCF,B+6,F+3,HCF,B+6,F+3,HCF,B+6,F+3,
            HCF,B+6,F+3,QCB+3,wait,HCF+6              (5EN,NEL,FULL SUPER BAR ON)
    Damage Combos:
    99%:  HCF+2,1,D,D,D+4  (must have turned the early ultimate on in the options)
    == USEFUL INFOS ==
    - When u do his super HCF,B+6,u have do it slowly and do the F,B+6 correctly
      or it will do the super fireballs.
                                     ~ SABREWULF ~
    HEIGHT : 5'11"
    WEIGHT : 400 lbs.
    AGE    : 46
    Sabre Wheel      :  cB,F+5 or cF,B+5               (=)
    Sabrepounce      :  cB,F+3 or cF,B+3
    Fake Sabrehowl   :  cB,F+4 or cF,B+4
    Real Sabrehowl   :  cB,F+1 or cF,B+1
    Sabrespin        :  cB,F+2 or cF,B+2
    Sabreflip        :  cB,F+6 or cF,B+6
    Double Sabrewheel:  F,F,B+2 or B,B,F+2              (=)
    Double Sabrespin :  F,F,B+5 or B,B,F+5
    Sabrepounce to stop   :  cB,F+3,hold 3,push 2
    Fake Sabre to anymove :  F,cB+4,F+2 or 5 or 3 or 6
    Double Jump           :  B,B,F
    == OTHER MOVES ==
    Combo Breaker   :  B,F+_
    Retaliation     :  cB,F+6
    Air Juggle      :  cB,F+3
    Air JuggleX2    :  F+6
    Double Attack   :  F+6
    Overhead        :  B+3
    Throw           :  ???
    Counter Attack  :  cB,F+5
    Counter Dizzy   :  cB,F+6
    U. Combo Breaker:  HCB,F+6
    == SUPER MOVES ==
    Loopy           :  HCB,F+6              (******)
    Lupus Loopy     :  HCB,F+3              (****)
    Claw Slash      :  HCB,F+5              (***)
    Dizzy Snap      :  HCB+3                (****,Midair)
    Lupus Flip      :  HCB,F+2              (***, CO)
    == FINISH MOVES ==
    Ultra           :  cB,F+4
    Pseudo Ultra    :  cF,B+4                   (must have done an ender before)
    Ultimate        :  H6,R6
    No Mercy        :  H1,R1
    1/4               :  After cB,F+2/cB,F+5/cF,B+2
    2/5               :  After cB,F+3
    Super Linker      :  HCB,F+5
    Super Linker2     :  HCB,F+2
    1 - cB,F+1
    2 - cB,F+3
    3 - cB,F+5
    4 - cB,F+6
    5 - cB,F+4                          (must have done all the enders before)
    Ultra Combos:
     34:  HCB+5,4,B,F+4                          (5EN)
     62:  HCB+5,4,HCB,F+5,F+6,HCB,F+5,F+6,HCB,F+5,F+6,HCB,F+5,F+6
            B,F+4                                                    (5EN,FULL,NEL)
     73:  counter,B,F+5,1,6,5,HCB,F+2,1,3,2,HCB,F+2
           F+6,HCB,F+2,F+6,HCB,F+2,4,3,2,B,F+4,wait,HCB,F+6          (5EN,NEL,FULL)
    Damage Combos:
    99%:  H6,HCB+5,1,R6     (must have turned the early ultimate on in the options)
    - The double Counter of SABREWULF is the easiest one to do !!
    - When u do his super (HCB,F+6) do the HCB,wait,then F+6 (it's more easy like
    - to charge your super bar,just do B,F+1 and hold 1 ...
                                       ~ TUSK ~
    HEIGHT : 6'11"
    WEIGHT : 380 lbs.
    AGE    : 31
    STORY  : With the return of the Demon Lord to the land, Tusk leaves the arena 
             to issue his challenge. Only by defeating all adversaries can a hero 
             gain the right to face the evil Gargos.
    Back Stab          :  HCB+1
    Boot Kick          :  QCDB+K
    Web of Death       :  QCDB+3
    Fake Skull Splitter:  QCDT+4
    Skull Splitter     :  QCDT+6              (=)
    Conquerer          :  F,QCT+P
    Fake Skull Split to Skull Splitter   :  QCDF+4,QCDF+6
    Fake Skull Split to Boot Kick        :  QCDF+4,QCDB+K
    == OTHER MOVES ==
    Combo Breaker      :  F,QCT+_
    Retaliation        :  F,QCT+P
    Air Juggle         :  QCDT+6
    Air JuggleX2       :  F,QCF+1,F,QCF+1
    Double Move        :  F+3
    Throw              :  F+6
    Overhead           :  B+3
    Counter Attack     :  QCDB+3
    Counter Dizzy      :  F,QCT+1
    Ultra Combo Breaker:  QCB,HCT+3
    == SUPER MOVES ==
    Destroyer          :  QCB,HCT+3           (******)
    Super Flaming Sword:  HCT,B+4             (***)
    Shadow Roll        :  HCT,B+6             (***, =)
    Super Web          :  HCT,B+3             (***, CO)
    Multi Kicks        :  HCB,F+5             (***, CO)
    == FINISH MOVES ==
    Ultimate         :  F,QCT+5
    No Mercy         :  HCT,HCT+2
    Ultra            :  HCB+2
    Pseudo Ultra     :  HCT+2               (must have done an ender before)
      3/6            :  After QCDB+4/QCDT+4
      1/4            :  After QCDB+5/QCDT+5
      2/5            :  After QCDB+6/QCDT+6
      Super Linker   :  HCT,B+3
      Super Linker2  :  HCB,F+6
      Super Linker3  :  HCT,B+6
    1 - F,QCT+3
    2 - QCDB+6
    3 - QCDT+6
    4 - HCB+1
    5 - F,QCT+1                  (must have done all the enders before)
    Ultra Combos:
     33:  QCDB+6,5,HCB+2                          (5EN)
     60:  QCDB+6,5,HCB,F+6,6,5,HCB,F+6,6,5,HCB,F+6,6,5,HCB,F+6
           6,5,HCB+2                            (5EN,FULL,NEL)
    Damage Combos:
    99%:  QCDB+5,1,F,QCT+5  (must have turned the early ultimate on in the options)
    - When u do his super,do it quickly or it will vut the combo in 2 parts (don't
      use the super : HCF,B+3 cuz it cut the combo one time on two)
    - TUSK is like GLACIUS,he can do all his ender,ultra in the air !! just push 
      D+3 after a connector and do quickly your ender. (note: it doesn't work with
      the hidden ender)
                                     ~ KIM WU ~
    HEIGHT : 5'4"
    WEIGHT : 130 lbs.
    AGE    : 17
    Firecracker       :  QCDB+2/3
    Tornado Kick      :  QCDB+K
    Splitkick         :  QCDT+K            (=)
    Fireflower        :  F,QCT+1
    Fireshot          :  QCT+2/3
    Straight Air Dive :  QCT+P
    Angled Air Dive   :  QCB+P
    == OTHER MOVES ==
    Combo Breaker    :  QCT+_
    Retaliaton       :  F,QCT+P
    Air Juggle       :  QCDT+6
    Air JuggleX2     :  F+6
    Double Attack    :  F+6
    Overhead         :  B+6
    Throw            :  F+3
    Counter Attack   :  QCDB+5
    Counter Dizzy    :  QCDB+2
    Ultra CboBreaker :  QCB,HCT+3
    == SUPER MOVES ==
    Snap Dragon       :  QCB,HCT+3         (******)
    Shadow Kick       :  HCB,F+6           (***)
    Super Air Fireball:  HCT,B+2           (****, super drainer)
    Super Firecracker :  HCB,F+3           (***, CO)
    == FINISH MOVES ==
    Ultimate        :  HCB,F+4
    No Mercy        :  HCT,B+1
    Ultra           :  QCT+4
    Pseudo Ultra    :  QCDB+4               (must have done an ender before)
    3/6               :  After QCDB+4
    2/5               :  After QCDB+6/QCDT+6/QCDB+3
    1/4               :  After QCDB+2/QCDB+5
    Super Linker      :  HCB,F+6
    Super Linker2     :  HCB,F+3
    1 - QCDB+6
    2 - QCDT+6
    3 - QCDB+3
    4 - HCT+1
    5 - QCDT+5                   (must have done all the enders before)
    Ultra Combos:
     34:  QCDB+6,5,QCF+4                          (5EN)
     62:  QCDB+6,5,HCB,F+6,F+6,HCB,F+6,F+6,HCB,F+6,F+6,HCB,F+6,F+6
          QCF+4                                                     (5EN,FULL,NEL)
     73:  counter,QCDB+5,4,6,5,HCB,F+6,5,6,5,HCB,F+6
           F+6,HCB,F+6,F+6,HCB,F+6,5,6,5,QCT+4,wait,QCB,HCT+3      (5EN,NEL,FULL)
    Damage Combos:
    99%:  QCDB+5,1,HCB,F+4  (must have turned the early ultimate on in the options)
    - to do the KIM-WU double counter u have to hold Down,Back and not Back...
                                       ~ MAYA ~
    HEIGHT : 5'10"
    WEIGHT : 140
    AGE    : 23
    Cobra Bite       :  cB,F+1
    Savage Blades    :  cB,F+2
    Mantis           :  cB,F+3
    Flip Kick        :  cB,F+5              (=)
    Amazonian Leap   :  cB,F+4/6
    Air Dive         :  HCB+3               (midair)
    Leap to air Leap    :  cB,F+6, B,F+4
    Leap to Mantis      :  cB,F+6, B+3
    == OTHER MOVES ==
    Combo Breaker      :  B,F+_
    Retaliation        :  cB,F+1
    Air Juggle         :  cB,F+6
    Double Attack      :  F+6
    Overhead           :  B+3
    Throw              :  F+3
    Counter Attack     :  cB,F+2
    Counter Dizzy      :  cB,F+1
    Ultra Combo Breaker:  HCB,F+6
    == SUPER MOVES ==
    Shadow Tree Cutter :  HCB,F+3             (***, =)
    Super Leap         :  HCB,F+6             (******)
    Lawnmower          :  HCB,F+2             (***, CO)
    Flip Kicks         :  HCB,F+5             (***, CO)
    == FINISH MOVES ==
    Ultra              :  cB,F+6
    Pseudo Ultra       :  cF,B+3               (must have done an ender before)
    Ultimate           :  HCB,F+4
    No Mercy           :  HCT,B+1
    1/4                :  After cB,F+2/cB,F+5
    2/5                :  After cB,F+3/cB,F+6
    Super Linker1      :  HCB,F+2
    Super Linker2      :  HCB,F+5
    1 - cB,F+1
    2 - cB,F+3
    3 - cB,F+4
    4 - cB,F+6
    5 - cF,B+1                     (must have done all the enders before)
    Ultra Combos:
    34:  B,F+2,1,F,B+6                          (5EN)
    62:  B,F+2,1,HCB,F+2,F+6,HCB,F+2,F+6,HCB,F+2,F+6,HCB,F+2,F+6,B+6 (5EN,FULL,NEL)
    73:  counter,HCF+2,F+6,HCB,F+5,1,3,2,HCB,F+5,1,3,2,HCB,F+5,1,3,2,B+6,
         HCB,F+5,F+6,B+6,wait HCB,F+6    (5EN,NEL,FULL)
    Damage Combos:
    99%:  B,F+2,1,HCB,F+4   (must have turned the early ultimate on in the options)
    - The MAYA double counter is very easy to do,but it will hit 6 times only us
                                     ~ GARGOS ~
    HEIGHT : ??
    WEIGHT : ??
    AGE    : ??
    STORY  : ??
    Flame Stream      :  QCT+1
    Dashing Shoulder  :  QCDB+5/6
    Claw Uppercut     :  D+3               (he just uppercuts)
    Claw Uppercut     :  F,QCT+3           (he runs and uppercuts)
    Air Fireball      :  QCT+P             (Midair, duh!)
    Gargos Tremor     :  QCDT+6            (Ground/Midair)
    Fly               :  Jump, U+3         (hold up after you jump)
    Laugh             :  QCB+3
    Hyper Jump          :  jump,Up+3,6,then hold Up and press 6 !!
    Energy Reflect      :  QCB+3 then hold 3
    = OTHER MOVES ==
    Combo Breaker     :  F,QCT+_
    Air Juggle        :  HCF+6
    Retaliation       :  F,QCT+3
    Double attack     :  F+6
    1 - F,QCT+3
    2 - F,QCT+3
    3 - F,QCT+3
    4 - F,QCT+3
    5 - HCF,B+6                  (must have done all the enders before)
     9:  HCT+6,5,3,2,HCT+1
    14:  HCB+6,5,3,2,DP+3,wait,HCF+6,HCF+6,HCF+6,HCF+6,HCF+6 ......(must have done
         DP+3 4 times and the opponent must have nearly no more energy in his
         green bar)
    80:  F+6,DP+3,wait,HCF+6,HCF+6,HCF+6,ect.........(the opponent must have
         nearly no more enrgy in his green bar when U start the combo (F+6,DP+3).)
    - To play GARGOS,when u turn on the machine,wait for the character profile demo
      then press Z ,A ,R ,Z ,A ,B  ..u should hear GARGOS laugh if the code worked.
    - When U do the GARGOS 80 hits,be shure to start the COMBO when the opponent
      have nearly no more energy !! and after 5 air-juggles GARGOS will move
      slowly but U can repeat HCF+6 again and again,it will be in SLOW MOTION !!
    ============================= Codes & Secrets ================================
    During the demo mode, press the "Z" button to view the high scores.
    At the character selection screen, pressing up or down will change the color
    of your character.  You cannot choose the same color your opponent chose.
    At the character selection screen, hold up and press start.  A random
    character will be chosen for you.
    == MUSIC and STAGE SELECT ==
    Do the stage select right after you select your character.  Like before, the
    first person chooses the stage, and the second chooses the music.
    Sabrewulf's Lair     :  U+1
    Maya's Jungle        :  U+2
    Glacius's crash site :  U+3
    Tusk's stone henge   :  U+4
    Fulgore's Museum     :  U+5
    Orchid's Helipad     :  U+6
    Jago's Bridge        :  D+1
    Gargos's Castle      :  D+2
    Combo's Street       :  D+3
    Kim Wu's Dojo        :  D+4
    Pirate Ship          :  D+5
    Spinal's ship        :  D+6     [2 player special]
    SKY STAGE:           :  D+5     [Both Players]
    In Training mode, if you complete a certain level with a character you can get
    a special color for that character. If you want all the colors for every  
    character you have to complete it with every character. Heres how to get
    -- White characters :
        Just complete any level of training. Doesn't matter what score you get.
    -- Gold characters :
        Complete training on the hard level. Doesn't matter what score you get.
    -- Shadow characters :
        Complete training on the hard level and get a perfect score (Grand Master).
    Once you complete one of the levels of training above, go to any character
    select screen (like in arcade mode or practice) and keep pressing up until you
    get to the color you want. It's basically the same as you would normally choose
    a color for your character.
    Also, you can get them all at once just by completing hard and getting a Grand
    Master score. You don't have to get them one at a time.
    == COLORS CODE ==
    by using this code u'll don't need to beat the training mode, u'll have access 
    to all the colors directly ..it's easy ..at the character profile demo, do
    this :
    Z ,B ,A ,Z ,A ,L ..u should hear a voice telling u "WELCOME" ..
    == GARGOS CODE ==
    - To play GARGOS,when u turn on the machine,wait for the character profile demo
      then press Z ,A ,R ,Z ,A ,B  ..u should hear GARGOS laugh if the code worked.
    No matter which level of difficulty you select, there is a relatively easy path
    to get to Gargos. This cheat will require two controllers. First of all, you
    must play a two-player Arcade match on the Sky Stage (see below.) Make sure
    you select the character you want to use and just select any ol' character as
    your opponent.
    The next thing you must do is beat up on that second player (I doubt it will be
    hard if no one is controlling him. ;-) When you defeat them, do NOT have the
    second player continue. If you selected the Arcade mode, then you should now
    face off against the computer.
    You'll notice that all of the battles against the computer will be on the Sky
    Stage Doing an uppercut move near the ledge means an easy knockoff and an easy
    win for you. All of your opponents, except Gargos, will battle you in the sky.
    This is much, much easier than fighting the characters on their respective
    stages. And it gives you an opportunity to "cheat" your way to better records
    on the High Scores table! Unfortunately, you still have to contend with Gargos
    on his regular stage!
    == CREDITS CODE ==
    - To view the credits without deafeting GARGOS,wait for the character profile
      demo then press Z ,L ,A ,Z ,A ,R  ..
    - To have all the options without finishing the game, wait for the character
      profile demo then press Z ,B ,A ,L ,A ,Z  ..u should hear a voice telling
      you "PERFECT".
    - So now u can do 5 supers in KIGOLD,yea if u turn on the FULL SUPER BAR
      Option then if u begin your combo by a pressure move (F+6 for most of the
      characters) or a manual then if u follow it immediatly by a super, u'll be
      able to do 5 supers but don't use the AUTODOUBLES cause if u use them u
      can't do the super in the ultra,u must use the manuals or the pressure move,
      so here's the 71 hits for nealry everybody :
     Pressure,ultra,super ...it's easy and it saves your initials
    ============================== CREDITS & THANX ===============================
       (KOMBO's thanks these non-members for their contributions to this FAQ)
    ROB ................................for Da 99% Damage combos and the SPINAL 73
    marca@kingsnet.com ...................................for the ALL OPTIONS Code
    CURT MAC .................................................for the CREDITS Code
    SCOTT MACCALL .............................for the easy way to finish the game
    Andre .....................................................for the Colors Code
    ADog33@aol.com ............................................for the GARGOS Code
    KBOND,OUIJA19,EYEDOL,and WAREZGUY ...............for the KIG reviews and menus
    GOUKI .....................................for the KIGOLD options explanations
    GALTH FEE ......................................for the excelent KIGOLD review
    DAVEW .................................for the info about the HIGH SCORE TABLE
    TREVOR ...........................................for all the characters moves
    DEPECHE ..........................for the ORCHID Ultimate and AWESOME infos !!
    NINTENDO .........................because they made the best game ever made !!
    Send KOMBO's your questions or comments at .............frantz@club-internet.fr
    c. 1996-1997 by KOMBO...No part of this FAQ my be rewritten without the written
    consent of the author. You can do something with it, but please give credit 
    where credit is due.  This FAQ is given out for FREE ($0), no profit would be 
    permitted.  If you want to distrubute, fine, but it has to be in its entirety.
    Don't stick your name claiming that this FAQ is yours. I'm sick and tired of 
    people plagerised other peoples work and don't get the credit for it.  Any 
    abuse, and you will be prosecuted to the fullest extent of the law (not to 
    mention that you're violating copyright laws, but thats a different story).  
    The KI Gold reviews is solely the property of the person who wrote it.  DO NOT 
    copy any of it on a webpage or any FAQ. Good luck to this game, KI fans.     
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