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    FAQ/Walkthrough by acdr

    Version: 3.31 | Updated: 07/18/15 | Printable Version | Search This Guide

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               @@##/________  /    THE   LEGEND   OF
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            @&\ \-/.&_()_&//// /@@   @ %%    $$ $$   ##
            @&//###\\\..////##\\@@ @ @ %%    $$  $  #  #
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         ####@&\-- %%|/ /%% --//@@   @ %% %% $$ $$ #    #
            ##@&&&--_////_--&&/@@@@@@@%%%%%%$$$$  ###  ###
         ####  @@&&&/////&&&&//  M A J O R A'S   M A S K
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                     Some nice ASCII art...
    
    FAQ/Walkthrough by acdr
    Version 3.3.1
    Copyright 2006-2015 acdr
    18th of July, 2015
    
    
      | |                                                  | |
     / V \ ============================================== / V \
    =\0|0/=--- i) Preface                             ---=\0|0/=
     =\_/= ============================================== =\_/=
    
    Who ever heard of a preface in a walkthrough? Well, anyway,
    I'd like to say some stuff:
    Please do not send me any e-mail asking me on how to finish
    Majora's Mask, get item (X), or anything else about the
    game. In 95% of the cases, the information you're looking
    for is right here, but you just haven't seen it. I do
    gladly receive comments about this guide, questions about
    this guide, or suggestions about some stuff you think I
    should put in (this guide is to be COMPLETE... I need it to
    rule the world, see). I will most likely NOT answer your
    e-mail unless the reply is specifically meant for you and
    you alone.
    
    If you e-mail me, CLEARLY state that it's about this guide
    in the subject line. If someone sends me an e-mail about
    anything that has to do with Zelda but has a subject like
    "Hello", I'm not very likely to respond to it.
    
    I also do not mind e-mails not having proper spelling or
    grammar, but PLEASE, let it be English... E-mails containing
    stuff like "R U stoopit? I h8 Ur Walkthru" will be...
    removed.
    
    For contact info, see Chapter 34, Contact Info.
    
    
      | |                                                  | |
     / V \ ============================================== / V \
    =\0|0/=--- I) Table of Contents                   ---=\0|0/=
     =\_/= ============================================== =\_/=
    
    For quick navigation from anywhere in the document, press
    "Ctrl+Home" to bring the cursor the beginning of the
    document. Then press "Page Down" once or twice and bring the
    cursor to the beginning of the line of the chapter you want
    to go to. Hold "Shift" and press "End". Release "Shift" and
    press "Ctrl+C", "Ctrl+F", "Ctrl+V", "Enter" and "Escape".
    This will work on any chapter except for the preface and the
    Table of Contents, but THIS is the table of contents, and
    the previous chapter is the preface, so you'll find those
    anyway...
    
    i) Preface
    I) Table of Contents
    II) Legal Stuff & Illegal Stuff
    III) Version History
    IV) Story
    V) Controls
    VI) The Screen
    VII) Characters
    VIII) Groups/tribes
    IX) The Map
    X) Places to be in town
    XI) Other Shops and Houses
    XII) Walkthrough
    XIII) Enemies
    XIV) Pieces of Heart
    XV) The Masks
    XVI) Bottles
    XVII) Bottle Stuff
    XVIII) Stray Fairy Locations
    XIX) the Spider Houses
    XX) Anju & Kafei Quest
    XXI) Sword Upgrades
    XXII) Frequently Asked Questions
    XXIII) Hints & Tips
    XXIV) Keaton Questions
    XXV) Gossip Stone Quotes
    XXVI) Songs
    XXVII) Gameplay Items
    XXVIII) Inventory Items
    XXIX) Equipment Items
    XXX) Owl Statues
    XXXI) Zelda Storyline
    XXXII) The Three-Day Run
    XXXIII) Strange and/or Funny Stuff
    XXXIV) Contact Info
    XXXV) Credits
    XXXVI) Discredits
    
      | |                                                  | |
     / V \ ============================================== / V \
    =\0|0/=--- II) Legal Stuff & Illegal Stuff        ---=\0|0/=
     =\_/= ============================================== =\_/=
    
         This document's Copyright 2011 is owned by me, acdr,
    All Rights Reserved. This document is for private use only.
     Do not place this document on any website without prior
    permission from the author (hey, that's me!!!). If you want
     to post this document on your website, ask the author
    first, and wait for his answer (which, frankly, will likely
    be "no"). Anyone posting this document on their website
    without permission will... Will... Will not be a nice
    person, to say the least. Do not copy this documents or
    parts of it, and that includes my cool headers, maps or
    other ASCII images!
    
    Names, Logos, Characters, Backgrounds, Weapons, etc. are all
    Copyright 2000, Nintendo. This document is unofficial and is
    in no way connected to Nintendo.
    
    NOTE: This document contains a lot of spoilers for Zelda:
    Majora's Mask. If you do not wish to be spoiled, then take a
    shower every day, eat fruits, eat vegetables and DON'T eat
    shrooms or smoke weed. Oh, and don't read this document...
    
      | |                                                  | |
     / V \ ============================================== / V \
    =\0|0/=--- III) Version History                   ---=\0|0/=
     =\_/= ============================================== =\_/=
    
    Version 0.1: Well, I started writing... I mean typing... I
    still want some Frequently Asked Questions. Quite logical
    seen the fact that this guide isn't on-line yet, so I
    haven't got any e-mails about it... :)
    
    Version 0.2: I still haven't published it... Maybe I
    should... I'm getting along very well with almost every
    chapter... Except for the Walkthrough itself...
    Troublesome... I also still need to put in the Pieces of
    Heart and some maps...
    
    Version 0.3: I realised I'm still missing these chapters:
    Other Shops and Houses (out of town), Enemies, Stray Fairy
    Locations and the Spider Houses, so I've added them. Not
    finished them, I just made the headers.
    
    Version 0.4: I decided to dump my normal headers and make
    new ones with a bit more... flair. The image of the headers
    of each chapter now have something to do with the chapters
    themselves. And if not, it's just a small version of
    Majora's Mask (if you think it's ugly, you try making one in
    ASCII format yourself). I still need to begin the
    walkthrough, though all the other chapters are (practically)
    done. Oh, lazy me. The file's already 274 Kilobytes big, so
    I think it's going to be HUGE. I 'm not looking forward to
    upload this all, my internet speed is SO low... :(
    
    Version 0.5: Finished the Walkthrough all the way up to
    +Romani Ranch. Added some people to the credits section.
    
    Version 0.6: I am working hard on the Walkthrough now. I've
    finished all the way up to when you learn the Elegy of
    Emptiness.
    
    Version 1.0: FINISHED and ready for publication, which has
    already been done by the time you read this... :P
    24th of October, 2005
    
    Version 1.01: Corrected and added something in the
    "Controls" chapter and added some "Strange and/or Funny"
    things.
    26th of October, 2005
    
    Version 1.02: I found out how to win the lottery... Well,
    "Karen" told me... Of course, I added this to the
    walkthrough. ParkAvenger sent me a few glitches, and
    reminded me of some stuff. Thanks to both!
    15th of December, 2005
    
    Version 1.1: I made a big change in the Timeline, chapter
    31...
    6th of January, 2006
    
    Version 1.11: I added some Strange and/or Funny Stuff,
    chapter 32. Some stuff in Sakon's Hideout. Check it out!
    15th of January, 2006
    
    Version 2.0: BIG update, as I've added an entire chapter.
    Chapter 32: The Three-Day Run... Prepare for a challenge.
    24th of February, 2006
    
    Version 2.1: I corrected some mistakes... Thanks go to
    Dierendokter Tom (which is Dutch for Vetenarian Tom).
    Other stuff added: on popular demand (and by popular I mean
    two people), I added a section decribing how to play other
    songs on your instrument than the Zelda songs... Check it!!!
    On other popular demand (one person) I added some glitches/
    bugs. I had not added these before because they only work in
    earlier version of the game. Therefore, I HAVE NOT TESTED
    THESE! Don't e-mail me that they don't work unless you're
    ABSOLUTELY SURE you've got the oldest version of the game...
    Thanks go to Santiago Carranza for giving me one of these
    glitches... If it works... :P
    And... Thank Kyler Tomassetti, for correcting me on the
    All-Night Mask price... Not 300, but 500 Rupees...
    Lastly, I'd like to make a note:
    DO NOT E-MAIL ME TELLING ME I MISSED STUFF WHEN IT *IS* IN
    THIS DOCUMENT!!! USE YOUR EYES!!! Thank you...
    26th of March, 2006
    
    Version 2.2: Added the fact that you can remove the jinx
    you get from touching a Blue Bubble by playing the Song of
    Storms (thanks to Pink Angel).
    Also thanks to Silverevilchao for reminding me of some more
    easy money.
    Also also thanks go to Ultima113 for telling me that if you
    cheat by using a walkthrough, you might as well cheat all
    the way when getting Piece of Heart 39. Also thanks to
    JonyQ, for unintendedly reminding mo of a cool glitchy-like
    thing when using the Blast Mask. I doubt he knows it himself
    right now, but he reminded me nonetheless... :-)
    Also also also, Kevin Stewart and Justin from California
    both got me a new Keaton Question. Uhm... Two different ones
    that is... Check out chapter 24... Or else... Or else what?
    ...Exactly.
    Also also also also, I copied (not cut) the Cow-milk trick
    from the Song chapter into the Bottle Stuff Chapter, so
    you'll have, y'know, a better idea of where to get it...
    21st of June, 2006
    
    Version 2.21: Only thing I remember doing is adding a way
    to avoid the King of Ikana's head. (Thanks go to Thomas
    Morrison and m&m, who e-mailed me at about the same time.)
    3rd of August, 2006
    
    Version 2.22: Added some info to the "Termina an island???"
    bit in the strange and/or funny stuff section. Also, after
    thinking about it, I've come to the conclusion that
    "Strange and/or Funny Stuff" really is a ridiculous name
    for a chapter. But somewhat funny nonetheless. (What was I
    thinking? (Don't answer this question either.))
    Also too, tiny new piece of info about the Part-time Trading
    Post guy. To be more precise, about knocking him from a tree
    in Termina Field. Thanks go to Josiah!
    17th of August, 2006.
    (Technically the 18th, because it's after midnight, but who
    gives a damn?)
    
    Version 2.3: New "Easy money" trick in the "Hints & Tricks"
    section that should have been in there a looong time ago.
    About cutting bushes.
    Also, thanks to Rose Spirit, the following stuff has been
    added/corrected:
    -I apparentely misread Goht for Goth for five-and-a-half
    years, and I finally corrected it.
    -Masked Hiploops can be de-masked using bombs.
    -Method of regaining magic during the Twinmold battle (handy
    if you're using the Giant's Mask).
    -On the occasion, I also added some adjectives to Twinmold's
    description. Silliness is good!
    -Yes, you *can* hit Majora's Mask (in all forms) with your
    sword, and you *can* block Incarnation's balls of energy
    with your shield.
    -Girls can't be fags. Can they?
    Also, added by Shawn's advice:
    Snappers can be turned around by bombing them.
    The bubbles around Warts can be removed relatively easily by
    using Fire Arrows and then the Spin Attack. I myself rather
    find bombs a bit more useful than arrows, as you may need
    them later in the battle, but... Oh, well...
    Also also also (I should stop this lame joke ^_^) Hansoo Kim
    kindly told me I had a Keaton Question listed twice. It's
    been corrected, of course.
    28th of August, 2006
    
    Version 2.31: Dominic Jones pointed out the fact that you
    can only get Kamaro's Mask after midnight, so I changed that
    in the Mask chapter. Somehow, though, it already was in the
    Bombers' Notebook section. "Confusion rises as inconsistency
    is discovered."
    And: new trick: getting over high fences without Epona!
    Thanks go out to Singed.
    And: removed some info from the Walkthrough, because it's
    false, as told by Nicolas Prieto and Katie Mason. As Nicolas
    put it:
    "It is not necessery to go back in time or anything like
    that.. all you have to do is throw a bomb in front of the
    music box houses door. And Pamela will come out with
    curiosity, and then you can sneak in with the stone mask."
    Additionally, as I found out during testing, she'll also
    come out if you just wait a bit (longer than usual).
    3rd of October, 2006
    
    Version 2.4: Two small typoes fixed, thanks to Yennipewp
    and Bob Mogal for telling meab out it. Also, this FAQ's
    anniversary came... and went...
    jlito476 noted me of a "glitch" that can now be found in
    chapter 33.
    callum123 noted me of the fact that you don't need Magic
    Beans in the Swamp Spider House, as long as you've got the
    Bunny Hood.
    Oni-Link forced me into putting in that you can use the
    Bunny Hood instead of the Hookshot to get the Captain's Hat.
    Also, he and Keaton Warrior told me about a missing Keaton
    question. Keaton Warrior also corrected me on the Deku Scrub
    Playground price. Ten Rupees, not five. :)
    21th of April, 2007
    
    Version 2.5: Jeff Latham notified me that you don't need the
    hookshot to complete the Swamp Spider house, as you can also
    use Zora Link's fins to get far-off tokens.
    Also, I updated the Zelda Storyline to include Twilight
    Princess.
    4th of August, 2007
    
    Version 2.51: As Marc-val kindly notified me of, my picture
    in chapter 6 (The Screen) was off: the Small Key icon is
    above the Rupee icon, not below it. Also, typo fixed.
    Because updates are so rare nowadays that typoes get
    mentioned.
    6th of January, 2008
    
    Version 3.0: Massive update to chapter 7, Characters, and
    similarly, chapter 8, Groups/tribes. Overall character
    information is now much more detailed, with more stuff about
    personalities and emotions. Also now included in the
    characters chapter: Majora's Mask and, dun-duuun, the
    mysterious Fierce Deity (along with a handful of other new
    entries.) I also removed a double Gossip Stone quote, and
    added a bunch of Gossip Stone Quotes that either never made
    it to the game. Oh, and a bunch of typoes, as usual.
    It seems that, for all this time, I forgot to put the Big
    Octo and the Skullwalltula on the enemy list, so I've added
    those as well.
    Gedof Melemarki also pointed out that Gibdoes, if set on
    fire, turn into ReDeads.
    Jacob Magnusson told me of a funny conversation between
    the curiosity shop owner and Sakon. See chapter 33!
    And I added a hug from Cremia to chapter 33 as well.
    18th of May, 2008
    
    Version 3.1: Changed the name of the Latte Barkeeper to his
    proper name, Mr. Barten, and updated his character
    information a slight bit. I know, I know, I should have
    done this a long time ago.
    Handful of small, unnotable changes to chapter 9, The Map.
    After an e-mail from John Hoffman, I took another look at
    the Swamp Spider House, and I've updated that section to
    reflect findings: you only need to have one bomb and two
    Magic Beans with you when you enter to complete it! (And, of
    course, a Deku Stick to get inside.) Unintendedly relatedly,
    simz the pantsless wonder told me that, rather than rolling
    into the big tree inside the Swamp Spider House, you can
    also perform a Goron ground pound nearby. Not useful, I
    know, but if everything anyone ever did was meant to be
    useful, life would suck.
    Three cheers for luvlegos, too. First off, he reminded me
    to update the Enemies chapter to include which monsters drop
    50 Rupees when shot with a Light Arrow. Second, he told me
    of a bug in the Stone Tower Temple (see Chapter 33).
    Finally, he managed to stall this update by something like a
    month by telling me about a bug in the Town Shooting
    Gallery, also readable in chapter 33.
    10th of July, 2008
    
    Version 3.2: Hot damn, over 3 years and no updates.
    Rewrote the preface. I SO SORRY GUYS
    Added Zora Link's electric shield on land
    Added gamecube controls
    Great Fairy of Wisdom/Courage mixed up (MasterGamer77)
    Finished the Ocarina tone guide
    Added a Keaton question
    Updated the Treasure Chest Shop information
    26th of September, 2011
    
      | |                                                  | |
     / V \ ============================================== / V \
    =\0|0/=--- IV) Story                              ---=\0|0/=
     =\_/= ============================================== =\_/=
    NOTE: This is the story from the instruction booklet, not my
    own:
    
    In the land of Hyrule, there echoes a legend.
    A legend held dearly by the Royal Family that tells of a
    boy...
    
    A boy who, after battling evil and saving Hyrule, crept away
    from the land that had made him a legend...
    
    Done with the battles he once waged across time, he embarked
    on a journey. A secret and personal journey...
    
    A journey in search of a beloved and invaluable friend...
    
    A friend with whom he parted ways when he finally fulfilled
    his heroic destiny and took his place among legends...
    
    
    In other words, Link decides to search for Navi from OoT...
    WHAT, YOU HAVEN'T PLAYED OCARINA OF TIME!?!?! I hate you.
    YOU'VE PLAYED OCARINA OF TIME? Great! I figure it could also
    be Saria... Or could it?
    
    
     ____ ================================================ ____
    /+  %\---- V) Controls                            ----/+  %\
    |/||\|================================================|/||\|
    
           L Button        Start Button      R Button
                \               |               /
                 \              |              /
                  \         ____|____         /
                  _\_______/    |    \_______/_
                 |________/     |     \________|
                /   _           |               \
               /  _|^|_         |             ()-------C-Up
    Control------|<   >|       ( )          ()--()--C-Left&Right
      Pad     |    |v|                   ( )  ()------C-Down
              |\                _        | ( )   /|
              | \____  __      / \      _|  __\_/ |
              |       /  \     \_/     / |\    \  |
              |      |    \     |     /  | |    \ |
              |      |     \    |    /   | |     \|
              |      |      |   |   |    | |      \
               \    /      /|   |   |    |  \    / \
                \__/      / |   |   |    |   \__/   \
                         /  \   |   /    |           \
                        /    \  |  /     |         A Button
                       /      \_|_/      |
                      /         |    B Button
                     /          |
                Z Button     Control
                              Stick
    
    
    Or, for those young new hipsters that play the game on a
    Nintendo Gamecube or on a Nintendo Wii's Virtual Console
    with a Gamecube controller:
    
    
            L Button        Start Button      R Button
                  |              |              |
                  |              |              |
                _--__     ____---|---____     __--_
               /    _\_---       |       ---_/_ -- \
               | _--   --_       |       _--   --_|-----Z button
               |/         \      |      /  ___    \|
               /    ___    \     |     /  / __>---------Y button
    Control   |    / _ \   |     |     |  \/ _  /\  |
    Stick ---------|(o)|   |     |     |    / \ \ \-----X button
              |    \___/   |     |     |    \_/  |/ |
             | \            \    O    /  ( )   \   / |
             |  \__          \_______/     \    \_/  |
             |     \_         \     /  __   \ _/ \   |
             |       \   _||_  |   |  /  \   \    \_____A button
             |       /\ |_  _| |   | | () | /\\      |
             |      |  \  ||  /     \ \__/ /  |\________B button
             |      |   \__|_/       \_|__/   |      |
             |      |      |           |      |      |
              \    /       |           |       \    /
               \__/      D-pad       C-pad      \__/
    
    
    
    Control Stick:
    Generally used to move Link around. It can also be used to
    look at something after pressing C-Up, or while looking
    through the Astronomer's telescope. In this case, up is
    down, and down is up.
    
    A Button:
    Action Icon. This means Link will do what this button says.
    What this button says is shown in the top of the screen.
    What the top of the screen shows is shown on the television.
    The television says whatever's on the television.
    Several things this BUTTON can say are:
    -Grab: Stand in front of something you can grab and hold
    down the A Button. If you grabbed a big block, you can push
    or pull it with the control stick.
    -Climb: While standing in front of a ledge or Epona, press A
    to get on it/her.
    -Drop: If you are hanging from a ladder on a ledge, you can
    press this button to drop yourself. If you're holding
    something over your head you can drop this button to set it
    back down again.
    -Throw: When grabbing something you can hold over your head,
    you can press the A button while running to throw whatever
    you're holding.
    -Open: while standing in front of a door or a treasure
    chest, press the A button to open it.
    -Speak: While standing in front of a person, press the A
    button to speak to him/her.
    -Check: While standing in front of a sign, press the A
    button the view the sign.
    -Attack: While Z-targeting with your sword in your hand,
    you'll perform a leap, or when you're walking without Z-
    targeting OR without your sword, you'll make a roll.
    -Faster: While riding Epona, press A to go a bit faster. It
    will cost you a carrot, but they will replenish themselves.
    -Down: While on Epona, stand still and press A to get off.
    -Put Away: If you're holding something in your hand, wait
    for half a second, and then press A. You'll put away
    whatever you're holding in your hand.
    -Dive: When you're in the water, press and hold A to dive
    down. You can only dive to a very small depth as normal
    Link.
    
    The following moves don't show up on your television screen:
    -Back Flip: While moving backwards using Z-targeting, press
    A to perform a Back Flip.
    -Side Jump: While moving sideways using Z-targeting, press A
    to perform a Side Jump.
    
    B Button:
    Swing Sword. This can be done in a variety of ways:
    -Horizontal Swing: Press B while standing still, or press B
    while walking left or back using Z-targeting.
    -Diagonal Swing: Press B while walking right using Z-
    targeting or stab three times or rapidly perform three
    Vertical slashes.
    -Vertical Swing: Press B while running forward, or press B
    while Z-targeting.
    -Stab: Press B while Z-targeting AND walking forward.
    -Spin: Press B and hold it. Letting loose will cause you to
    swing. The power depends on your magic power. If you spin
    the control stick really fast, and then press B, you
    immediately perform the strongest spin you have, and it
    won't cost you magic power.
    -Jump Attack: While in midair, press B to perform a Jump
    Attack.
    
    While on Epona, the B button acts like a C-button with the
    Hero's Bow set to it.
    By performing three Horizantal or Vertical swings or three
    stabs very fast (mash them buttons), your third attack will
    look quite cooler.
    
    C-Left, C-Right, and C-Down: (On Gamecube controllers, also
    Y, Z, and Z, respectively, though the C stick works too.)
    In the start menu, move the cursor to an item or mask. Press
    one of these buttons to set the selected item to the
    corresponding button. After exiting the start menu, press
    the button again to use the item.
    
    C-Up:
    Press C-Up to take a look at the world through Link's eyes.
    Use the Control Stick to look around. If Tatl something to
    say, press this button.
    
    Z button: (On Gamecube controllers: L)
    Press Z to "Z-target". If there is a coloured little arrow
    (Z-cursor) somewhere on the screen, Link will look (or aim)
    there. If there isn't, the camera will position itself
    behind Link.
    
    R button:
    Raise your shield. If you're on land, press R to hold up
    your shield. If you're Z-targeting, you can walk around with
    your shield. If you're not, you will crouch down and can use
    the control stick to move the shield.
    
    Start button:
    Press start to view the subscreens.
    
    L Button: (On Gamecube controllers: D-up)
    Press L to show or hide the minimap in the bottom-left
    corner of the screen. You do need to have bought a map in
    order to have a minimap.
    
    ---Changes when wearing the Deku Mask---
    -The "Attack" funtion of the A button changes into doing a
    pirouette, hurting enemies with your cap as it swings along
    -The B button changes from using the sword into shooting a
    bubble. Press B to shoot a small bubble, or press and hold B
    to make the bubble bigger, then release B to shoot it. The
    advantage of this is that you can shoot further. Note that
    bubbles may burst if they are too large. Shooting bubbles
    costs magic power.
    -The shield is changed into a hard shell. You can't move
    while having it raised, but you can't get hit by any normal
    damage (that excludes stuff like fire).
    -You can't ride on Epona
    
    ---Changes when wearing the Goron Mask---
    -The "Attack" function of the A button changes into "Curl".
    This means that you curl yourself into a stone ball. You now
    use the control stick to roll forward or change the
    direction in which you're moving. When rolling, red flames
    will appear around your body. If you stop, these flames will
    disappear. When your flames reach a certain size, spikes pop
    out of your body (with which you can hurt enemies), your
    speed increases significantly and your speed becomes
    constant (that is, you can't accelerate or slow down; the
    only way to stop is to drain all your magic, bump into
    something or release A). This way of rolling costs magic
    power.
    -If you're curled, but not rolling with spikes popped out,
    you can press B to do a ground pound.
    -Your fist replaces your sword. Your fist is more powerful,
    but it's slower and blunt, so you can't hurt certain
    enemies, like ChuChus, but you can smash boulders.
    -The shield is changed into a hard shell. You can't move
    while having it raised, but you can't get hit by any normal
    damage (that excludes stuff like fire).
    -You can't ride on Epona
    
    ---Changes when wearing the Zora Mask---
    -Your fins replace the sword. This only means that you lose
    most sword techniques, but you gain one: if you press AND
    HOLD the B button, then release, you'll shoot away your
    fins.
    -When swimming in the water, press the B button to slowly
    sink to the bottom. On the bottom, controls are quite like
    those on land, except for the A button (see following).
    -When standing on the bottom or swimming in the water after
    making yourself sink, press A to stop sinking and start
    floating to the surface again.
    -When swimming in the water, when NOT on the bottom or
    sinking to it, press A to swim really fast. If you hold A,
    you keep on swimming. (For fun: try jumping out of the
    water)
    -When SWIMMING in the water, press R to raise an electric
    shield all around you. This not only protects you, but also
    hurts enemies. This costs magic power.
    -When on land, z-target, use your shield, and press B to
    activate your electric shield.
    -You can't ride on Epona
    
      | |                                                  | |
     / V \ ============================================== / V \
    =\0|0/=--- VI) The Screen                         ---=\0|0/=
     =\_/= ============================================== =\_/=
    
    
                         B Button Icon   Action Icon
                                 \        /
               ___________________\______/_________
    Life      |                    (  ) /  ( )-( )--C Left,Right
     Energy ----???                   (  )   ( )-----&Down Icons
              | _____                              |
    Magic -----|_____|                             |
     Meter    |                                    |
              |                                    |
              |                                    |
              |                                    |
              |                                    |
              |                            ________|
              |               _____  3    |        |
              |              /  _  \O \   |        |
     Small -----? 1         / o/ \  |  \  |      ---- Mini Map
      Keys    | o 99       |_/_\1/__||  \ |        |
              |_/___________/___|___|____\|________|
               /           /    |   |     \
           Rupees      Minute  Day AM/PM  Hour
    
    Life Energy
    Link's health is shown in hearts, you know, heart-shaped
    things... You begin the game with three hearts, but you can
    raise the amount of hearts you have all the way up to 20.
    
    Magic Meter
    Early in the game, Link gets a magic ability. Every magic
    ability costs magic. This meter shows how many magic you've
    got left. The meter can be doubled in size.
    
    Rupees
    This is the amount of Rupees you have. Rupees are the
    currency in Termina. In the beginning of the game, you can
    carry 99 Rupees. You can raise that maximum to 500.
    
    Small Keys
    This Icon is only visible in dungeons. Small Keys open
    locked doors, but you can only open one locked door per key.
    
    B Button Icon
    This icon usually indicates your main weapon. As normal Link
    and Fierce Deity Link, this is a sword. As Deku, Goron and
    Zora Link, it's a word indicating what would happen if the B
    button would be pressed.
    
    Action Icon
    This icon shows what would happen if the A button would be
    pressed. To see a list of those things, see chapter 5,
    "Controls".
    
    C Left, Right & Down Icons
    These three icons can show a picture of an item. Pressing
    the corresponding button would mean Link uses that item.
    
    Mini Map
    A small map showing the area you're currently in. The red
    arrow shows where you entered this area, the yellow arrow
    shows where you currently are. Hide the Mini Map with the L
    button.
    
    AM/PM
    This small icon shows whether it is currently day or night.
    During the day, this icon is a sun. During the night, it's a
    moon.
    
    Day
    The current day. (1st, 2nd or Final)
    
    Hour
    The time in hours. This icon moves along the edge of the
    clock, like a clock arm.
    
    Minute
    This icon looks like a small star. It moves like the long
    arm of a clock. It indicates the current minutes that have
    past in the current hour.
    
     ()  ==================================================  ()
    /##\ ----- VII) Characters                        ----- /##\
     ||  ==================================================  ||
    NOTE: Some of the characters appear in the Bombers'
    Notebook. To these characters are given two descriptions:
    the one from the Bombers' Notebook and my own. The rest only
    has my own description. Note that if you don't want massive
    spoilers, I suggest you don't actually read this chapter.
    It's much more spoiler-intensive than nearly every other
    chapter. Though I suppose you're reading this to learn
    things about Majora's Mask that you don't know yet, but
    still...
    
    Link
    The hero of the story. After saving Hyrule in Zelda: Ocarina
    of Time, Navi, Link's fairy, left him. He went off in search
    for her, and ended up being robbed by the Skull Kid. Though
    his real name is Link, you can name him whatever you want.
    
    Skull Kid
    If you get lost in the Lost Woods in Hyrule, you become one
    of these. They're creatures made out of wood wearing a red
    jacket, yellow shorts, and a red hat. One of them, known in
    the game as "the Skull Kid," is seemingly the main bad guy
    in the game. He has been in Termina a long time ago, and
    become friends with the four guardian giants. However, when
    the giants parted ways to guard Termina from the four
    compass directions, the Skull Kid felt left out and
    betrayed, causing him to wreak havoc on Termina. The giants
    then banished him from Termina, which presumably resulted
    in his presence in Hyrule in Ocarina of Time. Later,
    however, he returns to Termina, probably because his friends
    in Hyrule didn't like him any more. On a certain cold night,
    the Skull Kid is hungry and lonely. He is found by two
    fairies, who then take care of him. After a while, the Skull
    Kid starts stealing stuff. When robbing the mask salesman,
    he find Majora's Mask. He puts it on, and it takes control
    over him. He goes on stealing and causing all sorts of
    trouble in Termina. One day, he robs Link (how could he?) of
    his Ocarina of Time, and of his horse, Epona. He becomes so
    evil, that he uses the powers of Majora's Mask to make the
    moon crash on top of Termina. In the ending of the game
    (MAJOR SPOILER AHEAD), he says you Link smells just like the
    boy who taught him a song in the woods. Now we know that
    this Skull Kid is the Skull Kid that you see when going left
    in the Lost Woods from OoT.
    
    Majora's Mask
    Yes, he's a character. I'm not going to give details about
    how to defeat him here, you'll have to check out chapter 13.
    I'm focusing on his character here.
    Majora's Mask is a mask used by an ancient, lost tribe in
    their hexing rituals. The wearer of the mask would be
    bestowed with unimaginable magical powers, but his heart's
    darkest desires would take over. The ancient tribe, knowing
    the enormous destruction the mask could cause, locked it
    away. However, the tribe has since vanished, so the true
    nature of the mask's powers are unknown. Seeing the game's
    focus on people's essences and/or magical powers being
    stored in masks, I'd guess that there was an evil magician
    named Majora, whose spirit got locked in a mask. But that's
    a guess. During the game itself, Majora's Mask takes control
    over the Skull Kid, and uses him as a puppet to bring down
    the moon. It isn't evil out of anger or revenge, but it's
    evil just for the fun of it. Majora's Mask and the Fierce
    Deity Mask seem to have a history together, but for that,
    see the entry on the Fierce Deity.
    
    
    Tatl
    One of the two fairies that found the Skull Kid. After the
    Skull Kid attacks Link, Tatl gets separated from his younger
    brother Tael and the Skull Kid. Because she can't leave on
    her own, she goes with Link. During the game, Tatl will give
    Link advice about certain situations and enemies.
    Tatl's main character trait is her sarcasm, often half
    insulting Link. She grows on him, though, and the two become
    close friends. So close, in fact, that she feels genuinely
    sad when, at the end of the game, Link departs again from
    Termina.
    
    Tael
    Tatl's little brother. He stays with the Skull Kid for the
    entire game. Through Tatl's words, we learn that Tael is not
    very brave, which serves as an explanation for why Tael
    stays on the Skull Kid's side throughout the game, even
    though he knows that he is destroying Termina. At the
    confrontation at the top of the clock tower at midnight of
    the Third Day, he does display a slightly courageous act,
    telling Tatl to bring the four who are in Clock Town's four
    surrounding areas to the top of the tower.
    
    Deku King
    The king of the Dekus. He has a big tomato-like hat. His
    daughter has been kidnapped and he is not happy about it. He
    thinks that a monkey kidnapped his daughter, so there's a
    "sacrificial ceremony" going on at the Deku Palace...
    The Deku King is very quick to judge, (in some cases, too
    quick,) he overreacts, and he has quite the temper.
    
    Deku Princess
    The Deku King's daughter. She sent a monkey to investigate
    Woodfall Temple when the swamp became poisonous. She was
    kidnapped by the Skull Kid & Co. and taken prisoner at
    Woodfall Temple. On a side note, I think she is inflatable,
    because she actually fits inside a bottle...
    Like her father, she can have a temper, as displayed when
    she tells the Deku King off for punishing the monkey.
    
    Deku Butler
    The Royal Deku Butler. He likes to race his son with his
    flying umbrella. He is a very polite Deku and bows all the
    time. Lately, however, his son has gone missing, and the
    Butler is reminded of him when he sees you in Deku form. At
    the end of the game, he can be seen crouching in front of
    the dead human-like tree from the very beginning of the
    game: apparently the soul that Majora's Mask trapped in the
    Deku Mask when he turned you into Deku Link was that of the
    butler's son, who thereby died.
    
    Spider Guy #1
    He dwells in the Swamp Spider House, because someone
    (probably the Skull Kid) told him that he would find riches
    there. He was cursed by the Golden Skulltulas and turned
    into a spider. If you destroy all of the Golden Skulltulas
    in the Swamp Spider House, this guy is changed back to
    normal. He gives you a reward for doing so.
    
    Carpenter apprentice/Spider Guy #2
    During the First Day, he can be found on top of the festical
    tower in South Clock Town, staring at the moon. After
    nightfall, he even says that it's "bad". If you kill all the
    gold Skulltulas in the Ocean Spider House, he'll have found
    his way there and heard noises inside, so he went in. He
    asks you if (now that it is spider-free) he can use it as a
    shelter, thinking it will be safe there. Funny side fact: if
    you save the Ocean Spider House on the First Day and return
    to South CLock Town, one of the carpenters will still yell
    at the apprentice, not noticing that he is no longer on top
    of the festival tower.
    
    Bean Salesman
    This person lives in a hole under Deku Palace. He sells you
    beans for 10 Rupees a piece. How he got in his cave is a
    mystery, but he seems to survive on his bag filled with
    Magic Beans. He is also very fat. Just saying.
    
    Tingle
    The most annoying person from the entire game. Floating high
    above ground, he makes maps, which he sells in five areas:
    Clock Town, Southern Swamp, Snowhead, Great Bay Coast and
    Ikana. He's about the same length as Link, and he thinks
    he's a forest fairy, but he's actually 35 years old. His
    father is very ashamed of him.
    
    Darmani
    The great Goron hero. He went to check out the blizzard
    coming from Snowhead, but it threw him in a ravine and he
    died, probably by a very nasty, huge cut in his belly. His
    spirit now dwells with the Goron, but they can't see him,
    and he can only watch how his people freeze to death. He
    feels guilty for all that, and he wants his soul to be
    healed from it. You can only see him using the Lens of
    Truth, but when not using it, you can still see his
    shadow on the ground. He used to be the fastest Goron
    Racer ever.
    
    Goron Elder
    An old, hunchbacked Goron. After Darmani dies, he goes to
    check out the blizzard as well, but he freezes along the
    way. When Link tells him his son is crying for him, he wants
    to go back, but he knows he shouldn't, so he teaches you
    part of a song to put him to sleep. When spring comes to
    the mountains, he reveals that he wants Darmani to become
    the next Goron leader.
    
    Goron Elder's Son
    A young baby Goron. He wants to see his daddy, the Elder,
    and starts crying so hard and annoying, even the fires go
    out. He's also a big fan of Darmani, because he's the
    fastest Goron racer around. He is the only Goron that is not
    surprised that Darmani is still alive, probably because
    nobody told him of his recent death.
    
    Powder Keg Maker
    A big fat Goron lying in a cave near the Goron Village. He
    makes the most powerful of bombs, Powder Kegs, but you need
    his approval to use them.
    
    Biggoron
    A veeery big Goron. He likes sitting on snowhead, blowing
    his guts out, though it might be that he is only sitting
    there under the Skull Kid's powers. He blows so hard that
    you get blown back. Which kinda blows.
    
    Smiths
    Two human smiths working in the Mountain Village. The big
    one is called Gabora. He has something on his face... They
    can make your sword stronger, but unless they reinforce it
    with Gold Dust, it's only temporary. The other, smaller,
    unnamed smith spends his time lounging on the sofa while
    Gabora does all the smithing work. He also tries to rip off
    Link when he tries to sell Gold Dust, only offering 40
    Rupees for it, while the Curiosity Shop will offer 200
    Rupees.
    
    Don Gero
    A Goron with the ability to talk to frogs, and leader of
    the frog choir. He sits on a ledge in the Mountain Village,
    starving. If you bring him some food, he'll give you his
    mask.
    
    Fisherman
    Well, what can I say about this guy? He's a fisherman who
    lives on the Great Bay beach. Even he can't catch fish
    nowadays, because the water's so murky and warm. He has a
    specimen of a really rare fish, but he's willing to trade it
    for a picture of them pirates...
    
    Marine Biologist
    Is this a man or a woman? A man. He lives in a round metal
    structure with a hook on top. He also has a huge aquarium,
    and a smaller one. The big one is reserved for Lulu's Zora
    eggs. He researches the ocean, and therefore knows a lot
    about the current murky state of the ocean, and also about
    Zora eggs.
    
    Mikau
    The guitarist of the band The Indigo-Go's. When he tried to
    recover Lulu's eggs, he was attacked by the pirates (I think
    it was the pirates), and left dying. When Link finds him,
    he's barely alive, but he wants his soul to be healed so he
    can die already... He is/was a good friend, and possibly a
    romantic interest of Lulu. His guitar is made out of fish
    bones.
    
    Lulu
    The Indigo-Go's' singer. She laid some eggs the other day,
    but they got stolen by the pirates (from her own private
    room). She's lost her voice too. There's a legend that
    whenever something's wrong at Great Bay Temple, something
    bad will happen to the ocean and to the Zora descendant
    who's protecting the temple. Obviously, Lulu's that
    guardian. She told Tijo about it and later, she tells it to
    Mikau as well. She was initially afraid to tell Mikau,
    raising the possibility that Mikau is the father of the Zora
    eggs.
    
    Tijo
    A really fat Zora. He's the drummer of the Indigo-Go's. His
    drums appear to be made out of heads quite similar to Tijo's
    own head... He appears to be the only one who knows
    something about why Lulu lost her voice.
    
    Japas
    A totally relaxed Zora who plays the bass for the Indigo-
    Go's. He jams a lot with Mikau, creating songs with him,
    much to band leader Evan's irritation.
    
    Evan
    Did anyone ever see a brown Zora? Evan's the Band-leader of
    The Indigo-Go's. He plays the piano. He doesn't like Mikau
    and Japas writing songs, because he thinks that's his
    privilege. He is very concerned about Lulu, but that's
    probably just because he needs her to sing, so he doesn't
    want Lulu's voice to be gone... When you play a certain
    song for him, he'll shamelessly use it as if it were his
    own.
    
    Aveil
    She's the big chief o' them Pirates. Not much to say about
    her, anyway... Only see her once in the entire game. As one
    could expect from a pirate leader, she's quick to anger,
    and very displeased by failure on other poeple's behalf.
    Apparently, she (like the other Pirates) is scared of giant
    bees.
    
    Great Turtle
    The guardian of the seas. He disguises himself as an island
    by growing trees on his back :P. He takes Link to the Great
    Bay Temple. He knows of just about everything that happens
    in his domain: he knows Link's name, even though the two
    obviously never met before.
    
    Flat
    One of Ikana's Royal Composer Brothers. He was betrayed by
    his brother, Sharp, a veeery long time ago, because when
    Sharp wanted to try to revive the Ikana Royal Family, Flat
    objected. His brother turned him into a poe and locked his
    soul in a tomb. He made a song that makes it storm. "The
    thousand years of raindrops ary my tears. The thunder that
    strikes the earth is my anger!"
    
    Sharp
    One of Ikana's Royal Composer Brothers. After the Royal
    Family had died, Sharp wanted to revive it. He betrayed his
    brother, who thought the dead should be left dead, and cast
    a curse upon him.
    
    Dampé
    The gravekeeper. Even though there's a huge skeleton next to
    his house, he is very scared of ghosts and stuff. If you
    talk to him wearing a scary mask, he'll run away in fear.
    
    Skull Keeta
    The old captain of Ikana's army, before Ikana kingdom fell
    to ruin. This is a huge Stalchild, waiting for the one to
    defeat him, so he knows the one who becomes captain after
    him is a good swordsman. He's been lying there for quite a
    while now...
    He guarded the Ikana graveyard, and by blocking the way to
    the treasure there, still guards it.
    
    King of Ikana Kingdom
    His real name is Igos du Ikana. He is a very good swordsman,
    but always has his two bodyguards at his side. He wants the
    Kingdom of Ikana restored to its former glory, but he knows
    that that can't happen. It turns out that he's really a
    honourable person who admits being defeated by Link fair and
    square. Like all dead creatures of darkness, his weakness is
    light.
    
    Pamela
    A young girl living with her father in Ikana Canyon. She's
    actually quite smart and behaves like an adult, even though
    she does like playing outside.
    
    Pamela's Father
    An expert when it comes to ghosts and supernatural stuff.
    He is investigating the kingdom of Ikana, which is full of
    Gibdos, Garo Robes, living skeletons and ghosts. He
    discovered that certain music can destroy Gibdos. He calls
    his song "Farewell to Gibdos" and he built an enormous
    music box to live in. It needs the river, however, to power
    this music box, and the river is dried out.
    During recent research, he ventured into Ikana well, where
    there are many Gibdo. This trip, however, caused him to
    slowly turn into a Gibdo himself as well, so his daughter
    keeps him hidden in a closet at all times.
    
    Mask Salesman
    A mask salesman :). After Ocarina of Time, he went out in to
    the world in search for more masks. He now has a lot of
    them. His greating finding is Majora's Mask, but it got
    stolen by the Skull Kid. He knows a lot about all sorts of
    masks. He even knows how to put one's spirit inside a mask.
    If you talk to him while wearing a mask, he'll say something
    about it. Strangely enough, he is one of the few people in
    Termina that are from Hyrule.
    Obviously, the mask salesman is fully aware of the danger
    Termina is in, being the only person knowing exactly what
    caused it all. That doesn't mean that he gives in to his
    despair, however: he whows a stance that characterises him,
    as it did (though in a much lesser way) in Ocarina of Time.
    He tells Link that even though the odds are against him, he
    can retrieve Majora's Mask, as long as he has faith.
    
    Man from Observatory
    An old man with an observatory. He owns a Moon's Pearl, but
    he's not willing to trade it. He is kind enough to let you
    gaze through the telescope, though. Being someone who spends
    his time gazing at the moon, the observatory owner knows
    that the moon will plummet, and has the realisation that
    there's no stopping it. He accepts "what the cosmos has
    designed to be the destiny for me and this planet," meaning
    he takes it as something that will happen, and he's not
    trying to do anything about it: he accepts his fate.
    
    Mutoh
    The carpenters' boss. He wants to get the tower that leads
    to the clock tower ready for the party. He and his
    carpenters hate the people who are fleeing the town. They
    don't think the moon is coming down. On the last night,
    however, the carpenters flee as well, and Mutoh is left
    alone to "celebrate" the carnival. If you then talk to him
    as Deku Link, he'll say that he wishes he could scare the
    moon away, indicating that he is, after all, afraid of the
    moon, and thinks that it will fall. During the three days
    and the first two nights, Mutoh is at the Mayor's office,
    discussing whether the town should evacuate.
    
    Captain Viscen
    Viscen and his guards appears to be about the only ones that
    actually care about what happens to the people of Clock Town
    if the moon crashes. During the three days, he can be found
    in the mayor's office, like Mutoh. Unlike Mutoh, he is
    trying to convince the mayor to call off the carnival
    and order an evacuation of town, because he believes that
    the moon will fall. When the mayor finally decides to let
    the carnival go on, Viscen, however, doesn't flee town to
    try to save his own life. Instead, he obeys the mayor's
    orders and makes sure the town is guarded, despite the fact
    that it probably will cost his guards' life, as well as his
    own.
    
    Powder Keg Salesman
    A Goron in the town bomb shop. He is trying to sell Powder
    Kegs for 50 rupees, but there are no Gorons in town, and
    only Gorons can carry Powder Kegs. Gorons still need the
    Powder Keg Maker's approval.
    
    Town Shooting Gallery Guy
    The guy from the Town Shooting Gallery. He's a big, muscular
    guy, but he's actually a nice guy.
    
    Road to Swamp-Shooting Gallery Guy
    The guy from the Swamp Shooting Gallery. He's a big,
    muscular guy, but he's actually a nice guy.
    
    Camera Shop Guy
    The big guy from the Camera Shop. He looks all rough, but
    he's ashamed of his son, Tingle, because he walks around in
    a green outfit and thinks he's a forest fairy. You can show
    your pictures to this guy and he'll give you a reward,
    depending on what you photographed.
    
    Treasure Chest Shop Lady
    The woman behind the counter of the Treasure Chest Shop. The
    cost of her game depends on your looks. When you're a Goron,
    she thinks you're ugly and it'll cost you 20 rupees, but if
    you're a handsome Zora, it'll only cost you 5 rupees. Of
    course, the more you pay, the greater the reward...
    
    Bank Lady/Mister
    The Clock Town Bank lady/mister. She/he puts a stamp on your
    forehead the first time you put money on the bank. He/she..
    It'll remember you as the little guy, even when you're a
    Goron...
    Serving his function until the end, it remains in its post,
    not caring about the moon. But if you talk to him on the
    Final night, he does ask "you need somethin' on a day like
    this? You haven't evacuated yet?" indicating he is actually
    a bit worried about you. But not so worried that he's giving
    up his financial situation, because if you withdraw some
    rupees, he actually says that if you're withdrawing rupees
    because of the bad rumours, (supposedly rumours about how
    the moon is going to fall,) that you shouldn't believe the
    rumours.
    
    Part-time Trading Post Person
    This guy's cool... He doesn't really know what he's selling,
    and he doesn't really care. When the normal Trading Post
    salesman is off to the Curiosity Shop, this guy steps in for
    him. During the day, this guy's climbing trees searching for
    rupees. He's in a tree right next to the observatory, but
    you can't see any rupees. You can see the rupees by going to
    the observatory, looking through the telescope, and looking
    all the way left. Alternatively, use the Lens of Truth.
    You can knock him down from the tree by rolling into it.
    Just don't steal his Rupees. Wait... Go ahead, steal his
    Rupees.
    
    Scarecrow
    A scarecrow... If you talk to him, he'll ask you to dance.
    If you dance, this part of the day ends. That is, if it's
    the first day, it'll become the first night. If it's the
    first night, it'll be the second day. He also tells you of a
    mysterious song you can play backward to slow down time, or
    play every note twice to advance in time. He means the Song
    of Time. You can also play a song on your instrument for
    this guy. If you do and you play it in certain places,
    this guy pops up, to be used as a hookshot target. Really,
    that's all he does: present a target.
    
    Bomb Salesman
    The bald guy who sells bombs in the Town Bomb Shop. He's
    waiting for new bomb bags to arrive, but they're late.
    
    Swordsman
    This is the guy from the Swordman's School. He thinks he's
    the best swordsman ever, but we know better. He gives you a
    reward if you chop every one of his logs with the jump
    attack. A PIECE OF HEART!!! The first three days, he seems
    unafraid of the moon. If you talk to him on the first or
    second day, he'll even comment on the moon frightening
    people, and that becoming a true swordsman will help you
    overcome fear. On the third day, he'll say that he will be
    open until the evening, because he'll go out to cut the moon
    in pieces to eliminate the threat. Of course, we know that's
    not going to happen. Indeed, when you go to him on the third
    day, you'll be greeted by a sign saying that the swordsman
    is on vacation, and that nobody should look for him. One
    might think that the brave swordsman has actually fled town.
    If you then walk onto the platform he is usually sitting on,
    and slash the banner on the back, you'll discover a hidden
    room, with the swordsman trembling in a corner. Upon talking
    to him, you learn that he is actually very afraid, and
    doesn't want to die.
    
    Mr. Barten
    The barkeeper of Latte Milk Bar... He's waiting for the
    arrival of some more milk, as the road to Romani Ranch has
    been sealed by a large rock. He sells two kinds of milk;
    normal milk, which heals 5 hearts per gulp, and has two
    gulps. This milk costs 50 rupees. Then there's Chateau
    Romani, which gives you infinite magic, and costs 200
    rupees. To put it in his own words, he's "the sort of fellow
    who'll stay at his business through thick and thin." Even
    though he knows he's in danger, he's staying at his bar,
    hoping to see some of his favourite customers. Assuming he
    knows he'll die, it seems he is more content with dying
    among pleasant people than being alive.
    
    Sakon
    The thief that stole Kafei's mask and the new bomb bags. He
    has a hideout just below Ikana Village.
    
    Scary Red Eyed Cyclops Guy
    This isn't really a cyclops, it's just that he has one big
    red eye. He appears in three places: he sits on the ledge
    far above the road just outside Ikana Canyon, he's waiting
    in the cave that contains the Ikana river's source (below
    Ikana Village), and he's in one of the houses in Ikana
    Canyon, "selling battles" with poes. Creepy though he may
    be, he does seem to want to have a certain bond with the
    monsters he "keeps": he helps some monsters that want to
    meet Link again, to do battle once more. After you defeat
    his monsters, he is happy that you've healed their souls,
    upon which he vanishes.
    
    Lunar Kids
    The five kids on the field in the moon. The four who are
    running around the hill are wearing the four bosses' masks,
    and want to play hide 'n' seek. The last one, who sits under
    the tree wearing Majora's Mask, brings you to the final
    battle. These kids bear an uncanny resemblance to the Mask
    Salesman. One of them even asks if Link is going to be a
    Mask Salesman as well. It's possible that the kid wearing
    Majora's Mask is actually the impersonation of Majora's
    Mask. When he proposed to Link to play good guys versus bad
    guys, he says he himself will be the good guy, and Link
    (or the Fierce Deity) is the bad guy.
    
    Fierce Deity
    Although he doesn't play a role in the entire story, he does
    form an interesting character. He's what you turn into if
    you put on the Fierce Deity Mask, most secret of all the
    masks in the game.
    There are only a few things known about the Fierce Deity.
    Even his name is unknown. What we do know is that he is an
    ancient being with enormous combat abilities, locked in a
    mask. Despite being Link's most powerful item by far, it is
    of a very dark and evil nature. The game text seems to imply
    that the Fierce Deity is more evil than even Majora's Mask.
    When the Lunar kid wearing Majora's Mask gives you the
    Fierce Deity Mask, he even says that you're going to play
    "good guys versus bad guys," and that Majora's Mask is
    actually the good guy, and you (Fierce Deity) are the bad
    guy. One can only wonder how Majora's Mask gained the Fierce
    Deity Mask.
    
    Link
    This is actually not you. He's a Goron who coincidentally
    has the same name as you. He's NOT the Goron from Ocarina of
    Time, because that Goron was born in the seven years you
    skipped. He's a tourist, and he made a reservation at the
    Inn.. Under the name of... LINK!!! He's got a huge backpack,
    and tends to say "goro" a lot.
    
    Gampy
    The fat lady from the Stock Pot Inn. She's Anju's mother,
    but not the daughter of Anju's grandmother. She stands
    behind the counter on the Final Day, and she also appears in
    Romani Ranch on the final night. If you talk to her while
    wearing Kafei's Mask, she'll say that she hates that mask.
    This makes me think she doesn't want Anju to marry Kafei.
    If you get the key to the Knight's Chamber in the Stock Pot
    Inn, and listen at the broken wall after 21:30 on the second
    day, you'll hear her say stuff that many people take to mean
    that Cremia is in love with Kafei. I, however, take it to
    mean that Gampy dislikes Kafei so much, that she tries to
    convince Anju that Kafei is in a relationship with Cremia.
    This idea is strengthened by what Cremia says if you're
    wearing Kafei's Mask: "Did some middle-aged woman put you to
    work? Kafei isn't here..." while looking sad. She's aware of
    Gampy's plot.
    If you didn't get Anju's letter during the first night,
    Gampy will also be behind the counter on the second day.
    
    Mamamu Yan
    The lady from Mamamu Yan's Doggy Racetrack. She's quite
    fat... Not much to say about her, really... She doesn't have
    any function in the game except for easy money and a Piece
    of Heart.
    
    Kaepora Gaebora
    The owl that helps you in your quest. Although you rarely
    see him, he is fully aware of all the trouble in Termina,
    and he does confer an important message: like the Mask
    Salesman, he tells you to keep faith, and stay determined,
    you'll fulfill your quest.
    
    Bombers
    Bombers' Notebook description: Secret Society of Justice
    Helping people 24 hours a day
    My description: A bunch of annoying kids. There are seven of
    them. Five real members, one guarding the observatory and,
    of course, Link!!! If you pop Jim's balloon in North
    Clocktown (Jim is the Bomber leader), he'll challenge you to
    a game of hide 'n' seek. If you find the last one as a
    human, you'll become a bomber yourself. They're actually a
    Secret Society of Justice, but don't tell anyone... Jim must
    really suck at using the blowpipe, 'cause he can't even pop
    a balloon in three days' time...
    Bomber's Notebook Events:
    Any time, any day: Play Hide-and-Seek with the Bombers to
    get the code that allows you to go to the observatory.
    Any time, any day: Play Hide-and-Seek with the Bombers to
    get the Bombers' Notebook.
    
    Anju
    Bombers' Notebook description: Stock Pot Inn's Innkeeper, A
    courteous woman
    My description: Well, pretty much the same... She doesn't
    know how to cook very well... She's also a bit careless
    and mixes up guests quite frequently.
    Kafei is her fiancé, and she will go through a great deal
    to see him again. When you successfully complete the entire
    Anju/Kafei sidequest, they'll face their end together, not
    afraid now that they are together again.
    Bomber's Notebook Events:
    Day 1, 13:50-16:10: Talk to Anju to get the jey to the Knife
    Chamber. It was actually the Goron Link's reservation.
    Day 1, 14:15-21:03: Talk to Anju while wearing Kafei's Mask.
    She'll tell you to come to the kitchen at 23:30.
    Day 1, 00:00-05:59: Talk to Anju in the Inn kitchen. You'll
    promise to meet Kafei.
    Day 1, 00:00-05:59: Talk to Anju in the Inn kitchen. You'll
    promise to deposit a letter in a mailbox.
    Day 2, 16:09-21:05: Give Anju the Pendant of Memories.
    Day 3, 06:00-12:00: Give Anju the Pendant of Memories.
    Day 3, 04:30: Go to the Employees Only room in the Stock Pot
    Inn to get the Couple's Mask.
    
    Kafei
    Bombers' Notebook description: Strange youth seen near
    Laundry Pool
    My description: He used to be a man, Anju's fiancé, but
    the Skull Kid turned Kafei into a young boy, and to make
    matters worse, some thief (Sakon) stole his engagement mask
    (yeah... weird) while he was going to the Great Fairy. He
    then was so ashamed of himself that he went into hiding and
    started wearing the Keaton Mask to hide his face. He lives
    in the house by the laundry pool, and there is a little hole
    in the wall between his house and the Curiosity shop, so he
    can see when his stolen mask gets there...
    When he and Anju are finally together again, they can face
    their death without despair, telling Link to flee town.
    Kafei is the son of mayor Dotour and Madame Aroma, and still
    lives with them. You can read his diary in the back room of
    Madame Aroma's "office". Kafei was a member of the Bombers
    when he was young.
    When you successfully complete the entire Anju/Kafei
    sidequest, they'll face their end together, not afraid now
    that they are together again.
    Bomber's Notebook Events:
    Day 2, 16:09-22:00: Enter Kafei's "hideout" at 15:15 and
    wait for Kafei to enter. Talk to him to get the Pendant of
    Memories.
    Day 3, 19:00: In Sakon's Hideout, help Kafei recover the
    stolen mask.
    Day 3, 04:30: Go to the Employees Only room in the Stock Pot
    Inn to get the Couple's Mask.
    
    Man from Curiosity Shop
    Bombers' Notebook description: Buys and sells stolen goods.
    Open at night only.
    My description: The fishing-pond man from OoT! He's not only
    the curiosity shop's owner, but also the owner of the
    Trading Post. He's also one of Kafei's old friends. I don't
    like this guy... :) He doesn’t really like masks...
    Bomber's Notebook Events:
    Day 3, 13:00-22:00: In Kafei's House, talk to the Curiosity
    Shop's owner. He'll give you the Keaton Mask.
    Day 3, 13:00-22:00: In Kafei's House, talk to the Curiosity
    Shop's owner. He'll give you the Letter to Mama, and you
    promise to deliver it.
    Day 3, 22:00-05:59: Buy the All-Night Mask from the
    Curiosity Shop.
    
    Old Lady from Bomb Shop
    Bombers' Notebook description: Runs town Bomb Shop. Always
    open.
    My description: An old lady who goes around at night
    collecting Dodongo's stomachs to make bomb bags. On the
    first night, approximately at midnight, she gets robbed.
    Help her!!! Her son keeps calling her "Mommy".
    Bomber's Notebook Events:
    Day 1, 00:00: Slash Sakon after he steals the bag in North
    Clock Town to get the Blast Mask.
    
    Romani
    Bombers' Notebook description: Young girl living at ranch
    with sister
    My description: A cute little girl living at Romani Ranch
    with her sister Cremia. She knows that, each carnival of
    time, ghosts will come to steal the cows, so she's
    practising her bow to scare off the ghosts. If you don't
    help her get rid of the ghosts, she'll get kidnapped by
    them for the entirety of day 2, and her memory will get
    wiped: on the Final Day, she won't remember what she's
    practicing for. She likes referring to herself in third
    person, and to Link as "grasshopper".
    Bomber's Notebook Events:
    Day 1, 06:00-18:00: Promise Romani to help her get rid of
    the ghosts that night.
    Day 1, 05:00: If you protected the barn, you did this event.
    Day 1, 05:00: You get a Bottle of Milk for helping Romani.
    
    Cremia
    Bombers' Notebook description: Manager of Romani Ranch. Milk
    is her specialty. (Don't say it...)
    My description: Romani's older sister, and, because of their
    parents' death also a bit of a mother-figure to Romani.
    She doesn't believe Romani about the ghosts. If you save the
    cows, her opinion will not change, 'cause she won't see the
    ghosts. If you DON'T save the cows, she'll admit Romani's
    right, but it's too late... If you save the cows, she'll
    ride to town next evening to deliver some milk. There,
    she'll learn that the moon is going to fall. Rather than
    panic, she accepts her fate, and decides not to tell Romani,
    who is the person she cares most about. She doesn't want
    Romani to worry. However, she does try to make Romani's last
    day a good one: she allows her to drink Chateau Romani,
    which she hasn't allowed because it's an adult-only drink.
    She also asks Romani to sleep in her bed with her tonight.
    Apparently, she wants to die so close to her younger sister.
    AWWWWWW
    If you get the key to the Knight's Chamber in the Stock Pot
    Inn, and listen at the broken wall after 21:30 on the second
    day, you'll hear her say stuff that many people take to mean
    that Cremia is in love with Kafei. I, however, take it to
    mean that Gampy dislikes Kafei so much, that she tries to
    convince Anju that Kafei is in a relationship with Cremia.
    This idea is strengthened by what Cremia says if you're
    wearing Kafei's Mask: "Did some middle-aged woman put you to
    work? Kafei isn't here..." while looking sad. She's aware of
    Gampy's plot.
    Bomber's Notebook Events:
    Day 2, 18:00-21:00: Get in the cart at Romani Ranch. Now
    save the milk from the bandits by shooting the bandits with
    arrows.
    Day 2, 18:00-21:00: You get Romani's Mask for helping Cremia
    delivering her milk...
    
    Mr. Dotour
    Bombers' Notebook description: Mayor of Clock Town. V.I.P.
    My description: Kafei's father. Has purple hair just like
    Kafei. I feel pity for this guy: he's married to the fattest
    woman from the entire Zelda series. He is having a three day
    discussion in his office about whether or not he should
    evacuate town because of the moon. Even though he is the
    mayor, he's not very decisive, and is only persuaded by
    Mutoh to let the carnival continue when Mutoh brings the
    mayor's wife into the discussion.
    Bomber's Notebook Events:
    Any Day, 10:00-18:00, day 1 and 2 also 18:00-20:00: Talk to
    the mayor while wearing the Couple's Mask. He'll give you a
    Piece of Heart.
    
    Madame Aroma
    Bombers' Notebook description: The Mayor's Wife. In charge
    of town performances
    My description: She is FAT!!! And Kafei's mother. She is
    quite desperate because her son is missing, and she wants
    YOU to find him.
    Bomber's Notebook Events:
    Day 1 or 2, 10:00-20:00: Talk to Madame Aroma for Kafei's
    Mask.
    Day 3, 18:00-05:59: Give the Letter to Mama to Madame Aroma
    in the Milk Bar.
    
    Toto
    Bombers' Notebook description: Famed manager of The Indigo-
    Go's
    My description: Just some fat Zora. During the first two
    days, he's in Madame Aroma's office conversating with her
    about the Indogo-Go's' performance, which has to be
    cancelled due to all the trouble in Zora Cape and Clock
    Town. During the first two nights, he's at Café Latte,
    drinking away his problems... (With milk... How
    pathetic...) Being the Indigo-Go's' manager, he, unlike
    every other character in the game except for the Happy Mask
    Salesman, is able to discern Zora Link from Mikau, saying
    that they are very much alike.
    Bomber's Notebook Events:
    Day 1 or 2, 22:00-05:59: Play Toto's music as Normal, Deku,
    Goron and Zora Link to get the Circus Leader's Mask.
    
    Gorman
    Bombers' Notebook description: Leader of a traveling troupe.
    Has fine clothes, but a frightful face
    My description: If it ain't Ingo from OoT. This time, he's
    trying to get a show for his amusement troupe. He's not a
    nice person, but hey, better than Ingo! He came from the
    farmland, but because he liked the song "Ballad of the Wind
    Fish" so much, he went into showbizz. He is secretly jealous
    of his older brother, who was a very good at handling
    horses, and his younger brother, who was good at caring for
    horses. Despite his apparent harsh personality, he does have
    a soft side. If you play the full Ballad of the Wind Fish
    for him during the first night, you can see him in his room
    in the Stock Pot Inn during the Night of the Final Day,
    playing cards with the juggler twins. He'll tell you that,
    if you're fleeing town, you could go to his brothers' ranch,
    because his brother's a "nice guy".
    Bomber's Notebook Events:
    Day 1 or 2, 22:00-05:59: Play Toto's music as Normal, Deku,
    Goron and Zora Link to get the Circus Leader's Mask.
    
    Postman
    Bombers' Notebook description: town's postal carrier. A very
    serious public servant.
    My description: He'll do anything to get the mail delivered
    on time, but lately, nobody's using the mail anymore. He
    stays in town to do his duty, even though the moon is coming
    down, and he desperately wants to leave, as he writes in a
    letter to himself. The only thing for which he'll not keep
    to his schedule, is when he gets priority mail.
    Bomber's Notebook Events:
    Day 1 or 2, 16:00-00:00: Play the time-guessing game in the
    Post Office and win for a Piece of Heart.
    Day 1, 00:00-05:59 or Day 2, 06:00-12:00: Put the Letter to
    Kafei in a mailbox.
    Day 3, 18:00-05:59: Give the postman the Letter to Mama and
    follow him to the Milk Bar. When he comes out, he'll give
    you the Postman's Hat.
    
    Rosa Sisters
    Bombers' Notebook description: Twin dancers. Members of the
    Gorman Troupe
    My description: Twins. They can't think of a new dance, but
    their old one isn't good enough. They practise in East Clock
    Town during the first two nights. They are called Judo and
    Marilla.
    Bomber's Notebook Events:
    Day 1 or 2, 18:00-05:59: Wear Kamaro's Mask and dance for
    them in West Clock Town for a Piece of Heart.
    
    ???
    Bombers' Notebook description: (Person living in the Inn's
    restroom) Details are unknown.
    My description: This is no person, it's a hand that can
    talk. It lives in the restroom at the Inn, and he is in need
    of paper. I suggest he likes paper for food. He only appears
    from 00:00 'til 06:00. If you then give him some paper, he
    gives you a piece of heart.
    Bomber's Notebook Events:
    Any day, 00:00-05:59: Give the hand in the Inn's restroom
    some paper for a Piece of Heart.
    
    Anju's Grandmother
    Bombers' Notebook description: Storyteller and grandmother
    at inn
    My description: Well, that's practically it. She has two
    stories to tell, but you'll fall asleep listening to them.
    She also thinks you're her son (Anju's father), Tortus. She
    doesn't like Anju's meals AT ALL. Reading her diary,
    however, we learn that she is actually not that senile, and
    merely pretends to be, to escape from Anju's bad cooking.
    Bomber's Notebook Events:
    Day 1 or 2, 08:00-18:00: Listen to her story, Carnival of
    Time, while wearing the All-Night Mask, and answer her
    question correctly. You'll get a Piece of Heart.
    Day 1 or 2, 08:00-18:00: Listen to her story, Four Giants,
    while wearing the All-Night Mask, and answer her question
    with "I dunno". You'll get a Piece of Heart.
    
    Kamaro
    Bombers' Notebook description: Ghost of a charismatic
    dancer. Enjoys moonlight.
    My description: This is the ghost of a dancer who died in
    Termina Field. He dances on one of the mushroom-like things
    on northeast Termina Field. He can teach you his dance.
    Bomber's Notebook Events:
    Any day, 00:00-05:59: Play the Song of Healing for him in
    North Termina Field for Kamaro's Mask.
    
    Grog
    Bombers' Notebook description: Cucco Shack's breeder. His
    crest is frightful.
    My description: He lives at Romani Ranch. He has but one
    wish in life, and that is to see his little chicks turn into
    Cuccos.
    Bomber's Notebook Events:
    Any day, 06:00-20:00: Gather all the chicks with the Bremen
    Mask and wait for them all to grow to get the Bunny Hood.
    
    Gorman Brothers
    Bombers' Notebook description: Horse trainers. Suspicious...
    My description: They and Gorman are brothers. They do all
    sorts of not-so-very-nice stuff, like selling milk that's
    been watered down, steeling milk from Cremia and blocking
    Milk Road. They are actually quite proud of their middle
    brother, Gorman, who is struggling in showbusiness while
    they remain at the ranch.
    Bomber's Notebook Events:
    Any day, 06:00-18:00: Defeat them at a race to get the
    Garo's Mask.
    Day 2, 18:00-21:00:  Get in the cart at Romani Ranch. Now
    save the milk from the bandits by shooting the bandits with
    arrows.
    
    Shiro
    Bombers' Notebook description: The inconspicious soldier. He
    really doesn't stand out.
    My description: He stands out so little, that he's
    invisible. You need the lens of truth to see him. He needs
    energy so he can start moving again, so he'll stand out a
    bit more...
    Bomber's Notebook Events:
    Any day, any time: Use the Lens of Truth to see Shiro in the
    Road to Ikana Canyon. Give him a Red Potion for the Stone
    Mask.
    
    Guru-Guru
    Bombers' Notebook description: Musician in the Gorman Troupe
    My description: A scary guy sitting at the laundry pool all
    night and in the inn during the day. He was once part of an
    animal group, but he stole the leader's mask, which had the
    ability to boss around over animals...
    Bomber's Notebook Events:
    Day 1 or 2, 18:00-05:59: Talk to Guru-Guru for the Bremen
    Mask.
    
     ()  ==================================================  ()
    /##\ ----- VIII) Groups/Tribes                    ----- /##\
     ||  ==================================================  ||
    Humans
    One of the peoples of Termina. They have pointy ears and
    never agree with eachother.
    
    Gorman Travelling Group
    Five entertainers lead by Gorman. There are two twins in
    this group, the Rosa sisters, and the juggler twins. The
    last person from their group, Guru-Guru, is quite the animal
    guy. He also has a music box playing the Song of Storms.
    
    Deku
    The Deku are a people made out of wood and leaves. They have
    a king. They come in various sorts, like the Business Scrub,
    or the Wild Scrub.
    
    Gorons
    A people that look like stones. They only eat stones!!! :)
    They can roll up and roll off, and they even have races for
    this. They are used to cold, but lately, it's been too cold
    even for them.
    
    Zora
    A combination of human and fish, so they can swim really
    fast. They have a band, The Indigo-Go's, which is very
    popular among all races.
    
    The Indigo-Go's
    The big and popular Zora band. They are: Lulu, the singer,
    Mikau, the Guitarist, Tijo, the drummer, Japas, who plays
    the bass, and Evan, who is the bandleader and plays the
    piano. This is actually the second generation of Indigo-
    Go's. Among the first generation was Lulu's mother, who was
    also called Lulu. They had a very big hit with their "Ballad
    of the Wind Fish".
    
    Four Giants
    Long ago, the four giants lived among the people of Termina.
    They chose to guard the people while they sleep. They went
    away, 100 steps north, south, east and west. One of their
    best friends was so saddened, that he started wreaking
    havoc. The guardians had no choice but to send him away from
    the four worlds they lived in.
    
    Beavers
    Two beavers living at the waterfall at Great Bay. If you
    race the younger one (the orange one), and win, you can race
    the older one (who is yellow). If you beat them both, you
    get a bottle. Beat them again (it will be harder this time)
    and you'll get a Piece of Heart. The younger one uses his
    tail as a propeller, and the older one uses his feet to
    swim.
    
    Deku Playground Deku
    These two Deku run the Deku Playground. They give
    instructions on how to play, but are actually a pain-in-the-
    ass. They don't like Deku who are better at their game than
    they themselves are.
    
    Twinrova
    Witch twins. Even though they were Link's enemies in Ocarina
    of Time, they've become nice persons since then. Koume, the
    red one, went to the woods to search for some Magic
    Mushrooms, but she got ambushed by the Skull Kid and she's
    just lying there in pain right now. She's also the Swamp
    Tour guide. Kotake, the blue one, owns the Magic Hag's
    Potion Shop. When she hears about Koume lying in the woods,
    she either sends Link out to help her, but if Link hasn't
    shown up on the second day, she goes to look for Koume
    herself. Both Kotake and Koume are Magic hags, and they both
    have flying broomsticks.
    
    Monkeys
    A bunch of Little Monkeys from the swamp. One of them has
    been captured by the Deku, but they don't know how to get
    him out. Their English is quite... Sucky. The monkey was
    caught affter he'd been seen going into Woodfall Temple with
    the Deku Princess, and only coming out alone. The Deku King
    rashly thought that the monkey had kidnapped his daughter,
    and ordered for his capture, followed by a cruel punishment.
    
    Honey & Darling
    The owners of Honey & Darling's shop. The man is Darling,
    and the woman is Honey. They like dancing, but all they do
    is standing there holding eachother. Guess they like
    eachother more than their customers.
    
    Carpenters
    There are three normal carpenters in town, of which two are
    building a tower in South Clock Town. The third one is with
    Mutoh in the mayor's office. There's also an apprentice, but
    all he's interested in is the moon.
    The carpenters, like their leader Mutoh, tend to think that
    the moon isn't going to fall. One of them can even be found
    in front of a Clock Town Guard recruitment poster, shouting
    that he'll stay with his parents in Clock Town (even though
    we don't actually get to see said parents). But during the
    Final Day, all of them will flee town unseen. Apparently,
    in the end, they got scared of the huge moon above as well.
    
    Town Guards
    Six in total. Four of them are by the four Town gates. They
    don't let kids go outside town. Another one of them is with
    Captain Viscen in the Mayor's office. The last one, Shiro
    (see chapter 7, "Characters"), isn't really a town guard,
    but he IS a soldier.
    The four guards guarding Clock Town's exits are genuinely
    worried about the townsfolk, and Link as well. If you talk
    to them during the final night, they'll tell you to get as
    far away from town as you can. They themselves will be
    gazing up at the sky with a hand to their chest, facing
    their doom, but courageously enough not fleeing town: they
    want to help the citizens, but because no evacuation order
    has been given, they can't force anyone to leave.
    
    Juggler Twins
    Two entertainers from the Gorman travelling Group. During
    the day, they're juggling in East Clock Town. At night,
    they're in the Inn, playing cards. The jugglers know of
    the trouble in Termina. However, that doesn't keep them
    from being cheerful. In fact, they make jokes about the
    bad conditions, not out of disrespect, but because they
    know that being sad about a problem doesn't solve it.
    "You see, we're entertainers. We must keep people smiling.
    No matter how grim things get, we must always be
    optimistic!" Despite that, they are still members of the
    Gorman group of entertainers, so when Gorman decides to
    leave town, they disappear as well.
     ___                                                    ___
    / N \ ================================================ / N \
    |W+E| ---- IX) The Map                            ---- |W+E|
    \_S_/ ================================================ \_S_/
    
                13-12    14         1=Clock Town
                    \   /           2=Termina Field
                     9-10-11        3=Road to Southern Swamp
                    /               4=Southern Swamp
                   8                5=Deku Palace
                   |                6=Woods of Mystery
        20        2 2      23 25    7=Woodfall
         \       2 | 2    /  /      8=Road to Mtn. Village
       21-18-----2-1-2--22-24-26    9=Mountain Village
         /|      2 | 2      |       10=Road to Goron Village
       19 27      2 2       V       11=Goron Village
                 / |  _<____|       12=Road to Snowhead
             16-15 3 /              13=Snowhead
               /   |/               14=Goron Racetrack
              17   4-7              15=Milk Road
                  /|                16=Romani Ranch
                 6 5                17=Gorman Racetrack
    
    18=Great Bay Coast        23=Ikana Graveyard
    19=Zora Hall              24=Ikana Canyon
    20=Pirates' Fortress      25=Stone Tower
    21=Pinnacle Rock          26=Ancient Castle of Ikana
    22=Road to Ikana Canyon   27=Waterfall Rapids
    
    1) Clock Town
    The main town in Termina. There's a big clock tower in the
    center of town, hence the name "Clock Town". For a map, see
    chapter 9, "places to be in town". Once a year, the Festival
    of Time is held here, and guess when the next one is up?
    That's right: at the exact same time as the estimated time
    of the moon's arrival to Clock Town.
    
    2) Termina Field
    A great field surrounding Clock town. The four areas of the
    field (north, south, east, and west) show similarities to
    the area that lies in their extent. For example, the land
    to the east of Clock Town is dead and barren, like the land
    of Ikana that lies east of Termina Field.
    Also, some of the holes in the ground seem to be accompanied
    by an invisible dancing guy that can only be seen by looking
    through the Observatory's telescope.
    
                  /3
             ____/ /             1=Clock Town
            /   -__\__           2=Road to Southern Swamp
           /   o   %  |          3=Road to Mnt. Village
           |   __  __  \_        4=Great Bay Coast
           |  /  ||  \  %\       5=Road to Ikana Canyon
         _/  /o%      \   |      6=Milk Road
      __/o| |_  /11\      |__    7=Observatory
     4__#    _  1111  o    __5   $=Treasure Chest
        \/  |   \11/   /  |      o=Hole in the ground
         |   \        / oo|      %=Gossip Stone
          \$  \__    /  |7       #=Fence
           \           /
          __| %o |o|$ o|
         6_______   %$/
                 | |
                  2
    
    3) Road to Southern Swamp
    The road leading from Termina Field to the Southern Swamp.
    There's a shooting gallery on a dead end of this road.
    
         1
       / /               1=Termina Field
       \ \               2=Southern Swamp
        | |              3=Southern Swamp Shooting Gallery
        |  \             $=Piece of Heart up the tree
       /    \            &=Tingle
      /      \__    _    o=hole in the ground
      |o $   _ %\__|#\   #=fresh spring water
      |     / \____   |  %=Gossip Stone
       \   |       |_3|
        \ &|
         | |
         / /
        2_/
    
    4) Southern Swamp
    Recently, the swamp has become poisonous. It appears the
    poison is coming from Woodfall, but the roads there have
    been blocked by two giant octoroks.
    
                1
             _/ /
           _/   \_            1=Road to Southern Swamp
          /       \           2=Photo Shop
         /###__####\     _    3=Magic Hag's Potion Shop
        |###|_2|####\_/\/ \_  4=Woods of Mystery
        |############ /\ 3 4  5=Deku Palace
         \######|\###|_ \_%   6=Woodfall
     5  __//       |###\      7=Swamp Spider House
     \\/###\        _|#/      #=water
      \|####|       \##\      %=Gossip Stone
      /#/7#/         \##|_
      |#|/#|_         \###\
      |####|_\__       |###|
      |##_####|_6     /####|
       \//#####\_   _/#####/
        \########|_|######/
         \ \######_######/
         //     \| |####/
         5
    
    5) Deku Palace
    Home of the Deku royal family. There are three rooms and a
    hall in the palace. In the Royal chamber, in front of the
    entrance, the King lives with some slaves. The two other
    rooms are Inner Palace Gardens, in which you are not allowed
    and therefore, are being guarded.
    
       2
      |_|_______________
      |##|  |$|   |  |  |  1=Southern Swamp
      |##|@ |/    | o|% |  2=Butler Racetrack
      |##|___\   /___|__|  %=Soft Soil
      |####|  | |  |####|  $=Monkey in cage
       \###|  | |  |###/   o=hole in the ground
        \##|__| |__|##/    @=Piece of heart
         \####\_/####/     #=Water
          \####|###_/
           \###/##| \
            \##|##/\1
             \###/
              | |
               1
    
    6) Woods of Mystery
    The name kinda says it all. You'll get lost in it, unless
    you follow the monkey who knows the way. The way you must go
    depends on which day it is.
    
        _| |_   _| |_   _| |_     E=entrance
      _|     |_|     |_|     |_   1=only passable on Day 1
      _       1  (2)  3  *3   _   2=only passable on Day 2
       |_   _| |_   _| |_   _|    3=only passable on Day 3
        _|1|_   _|&|_   _|3|_     &=always passable
      _|     |_|     |_|     |_  *X=Kotake's location on Day X
     E_       3       2  (1)  _ (X)=Koume's location on Day X
       |_   _| |_   _| |_   _|    o=cave
        _|2|_   _|1|_   _|&|_    12=only passable on Day 1 and 2
      _|     |_|     |_|   *2|_
      _   o   2      12  (3)  _  Other exits will never be
       |_   _| |_   _| |_   _|   passable and will take you to
         | |     | |     | |     the entrance in Southern Swamp
    
    7) Woodfall
    The source of the poison that recently poisoned the swamp.
    It's a big circular mountain in the middle of the Southern
    Swamp filled with poisonous water. There are two trees in
    the center of it. If you play the Sonata of Awakening on the
    Deku sign, a temple emerges from the water, the Woodfall
    Temple.
    
                 1
             #### ####
           ###  \_/  ###       #=wall
         ###_          ###     1=Southern Swamp
       ### |_|   |  $    ###   2=Woodfall Temple entrance
       #   /     |      |\ #   3=Fairy's Fountain
      ##  /      |     _|/ ##  O=Island
      #   \    __4__  /_/   #  4=Woodfall Temple back door
      #   /\ O| ___ |    O  #  $=treasure chest
      #   \/  ||_2_||  _    #
      #   __  |_____| |_|   #
      #   \_|    _     |    #
      ##    \_  |_| O  |   ##
       ###  \/   _    / \###
         ###    |$|   |  |
           ###       ##|3|
             #########
    
    
    8) Road to Mountain Village
    The road leading from Termina Field to the Mountain Village.
    There are lots of boulders of snow in here, of which some
    you must break with bombs to continue. Mind that there may
    be some Blue Tektikes beneath the snow that jump up when you
    get near.
    
       2
      \ /          1=Termina Field
       \\___       2=Mountain Village
        \_  o      o=Snow boulder
         / _8      8=two snow boulders
         ||_       %=Gossip Stone
        /88 \_
       |o   _ \
        \%o/ \_\
              / \
             |  o|
             |o/
             ||
            //
            1
    
    9) Mountain Village
    Not really a village, as it only has one house in it, the
    Smithy. There are two ways to Darmani's grave: an invisible
    labyrinth of ladders on the wall, and a tunnel, which can't
    be used because of two piles of snow blocking both exits. In
    spring, the snow disappears and you can use the tunnel and
    several stuff appear: a Giant Bee near the flowers, the
    invisible ladders become visible, a Gossip Stone and a bunch
    of jumping bushes.
    
       3      4               1=Road to Mnt. Village
       ||    ||___________    2=Road to Goron Village
       ||   /_________o_ %|   3=Road to Snowhead
        \\_/#####\______| |   4=Darmani's grave
        $   #      ______/    5=Mnt. Village Smithy
       |/ ##  _   |           #=water/ice
       |###  |5|   \          %=Gossip Stone
        \#       _  \         o=hole in the ground
         \%   __/ \_ \        $=Treasure chest
           \ /      \ \
           //         2
           1
    
    10) Road to Goron Village
    This is like a mountain lake, but it's frozen. Because it's
    frozen, you can't get to the two Treasure chests, which are
    both under water (so you'll need to make it spring and also
    have the Zora Mask to get them). When the lake is frozen,
    there are lots of snow boulders on it. One of them is bigger
    than the others and has the Goron Elder in it, frozen over.
    There's also a Hot Spring Water spring in a hole in the
    ground, but it's blocked by a chunk of ice.
    
           3
           \ \_____$__          1=Mountain Village
           /  |       \___      2=Goron Village
          /#_/    __      \     3=Goron Racetrack
         / /    _/ %\___   |    $=treasure chest
        |#|    |  /\ o  \__|_   o=Hot Water Spring
        |  \  / _|  |__|\____2  %=Tingle
         \##\/ /           |    #=ramp
      \__/    /__$      __/
     1____/\___________/
    
    
    11) Goron Village
    This is where the Gorons live, but because it's so cold,
    they're all inside the Goron Shrine. In order to get inside
    the Goron Shrine, talk to the gatekeeper or perform a pound
    as a Goron. On the First Day, the gatekeeper just stands
    above the gate. On the Second and Final Day, he rolls around
    the shrine in a snowball that you'll have to break before
    talking to him.
    
          |3|
          ||
          ||
          %|        /##############
         _||_______/_##############  1=Road to Goron Village
        /            \#############  2=Goron Shrine
       /____      _____  \#########  3=Powder Keg Salesman
      /         _/ __  \  \####/ \#  4=Lens of Truth cave
     /  /\  ___/  /  \  \ |####4_/#  $=Piece of Heart
     | | / /  / _/\__/  / |########  #="Abyss"
     | | | \_/ /  _____/  |########  %=Scarecrow-call location
     \ \ \  __/2 /       /#########
      \ \/ /__       ___/\#########
       \      ______/ |   \########
       / /\__/     \_$/    \#######
        1
    
    12) Road to Snowhead
    The road leading from the Mountain Village to Snowhead. Only
    Gorons can get there, because you need to roll over the gaps
    while you are besieged by snow boulders rolling here and
    there. To get to the Piece of Heart, you must jump the first
    gap and use the Lens of Truth to see some blocks. Jump on
    them. Now you must play the Scarecrow's song and use the
    hookshot on him to get to the island.
    
       2
      | |
      | \                1=Mountain Village
       \ \               2=Snowhead
        \ \              #=Invisible block
         |_\             %=Scarecrow-call location
          _              $=Piece of Heart
         | | #
         | |_ # #
         |_  \    #
           \  \      _
            |_|     /%\
             _      \$/
            | |
           /  |
          /  /
         |  /
         | |
          1
    
    13) Snowhead
    Recently, a blizzard has started blowing from Snowhead. To
    see the source of it, you must have the Lens of Truth.
    You'll see that Biggoron is sitting in front of Snowhead,
    breathing very hard. In spring, Biggoron is sitting on a
    "rock island".
    
       ______
      / ____ \    1=Road to Snowhead
     / / __ \ \   2=Snowhead Temple
     || /  \ |3|  3=Fairy's Fountain
     |  \2_/ / |  %=Possible Biggoron location
     \   \__/ /
      \__%%__/
         %%
         ||
         ||
         ||
        //
        ||   %%
        \\   %%
     ____||_______
         ||
         ||
         1
    
    14) Goron Racetrack
    This is the place where Gorons come in spring to have a
    bunch of Goron races. That means that a bunch of Gorons curl
    themselves and roll away to the finish. The prize in this
    race is a bottle with Gold Dust in it. The track itself has
    two bridges and a whole load of ramps.
    
          ___
         / _ \
        / / \ \
       | |   |_|
        \ \_______
       / \ \___|__ 1=Road to Goron Village
       | <\ |_
       \___|| \
           ||\ |
          _||/ |
         / ||_/
        / /||
       |  \/_
        \___ \
        / |_| |
        \____/
    
    
    15) Milk Road
    This is the road from Termina field to Romani Ranch and the
    Gorman Track. On the first two days, there is a huge boulder
    blocking the way to Romani ranch, but someone is already
    cutting it down. On the third day, he's finished and you can
    get through.
    
          __    __     1=Termina Field
     2\__/ %\__/  \    2=Romani Ranch
      \___  _  _/\ 1   3=Gorman Track
         / / \ \  \    %=Gossip Stone
         3     3
    
    16) Romani Ranch
    Romani Ranch is the only real ranch in Termina, which is run
    by a woman called Cremia. There are ten cows in this farm,
    which produce the finest milk in Termina, Chateau Romani.
    
            _______
          _/       \        1=Milk Road
         /   @ #    \       2=Cucco Shack
        2            \      3=Doggy Racetrack
       /              \_
       |                \_
      _|                __1
     3__               /
        \_        ____/
          \______/
    
    
    
    
    
    17) Gorman Track
    This is the home of the Gorman brothers... Well, at least,
    the youngest two of them. You can buy milk here and if
    you've got Epona with you, you can race them. If you win,
    you get the Garo's Mask.
    
           ___
          /   \
         |   _ \      1=Milk Road
         |  /\\ \
       __| |  \\ \
      1__  |  |_\ |
         | |    | \
         |-|    \  |
         | |     | |
         | |     / |
         | |    | /
         | |    | |
       __|  \___/ |
      1__         |
         \_______/
    
    18) Great Bay Coast
    The beach of Great Bay. It is split in two parts, North and
    South.
    
            __
        #\_/##\
       ########\   3             1=Termina Field
       #########\_| |__          2=Zora Hall
       ############### \         3=Pirates' Fortress
       ##o############  |        4=Pinnacle Rock
       #4#########@###  \        5=Waterfall Rapids
       ##o############# %|       6=Marine Research Lab
       ################  \       $=Great Bay Spider House
       ######## #######   |      *=Fisherman's Hut
       ########     ##___/       o=pillar
       ##########   /____/\      #=water
       ###########         \     %=Scarecrow-call place
       ############       _ \    ^=Treasure Chest
        ######6####      | \ \_  @=Fisherman's Game
        ############     |$\ \_1 ~=Piece of Heart
         ###########     |*/     &=Gossip Stone
         ##/     \#_   /
           \_____   | |
           ######\  | |
          ########\_\ \_
          ###########   \__
          ##/2\\########_  \
          ##\_//#######/ \#&\
          ###########/    |#^|
           ######$##/     ^# |
           ########/      \##|
           ######|         |~|
           ######|          5
            ####/
    
    19) Zora Hall
    This is the place where the Zora live. The main part of the
    hall is taken up by a podium. The five members of the "The
    Indigo-Go's" band live in their own rooms. Only Tijo and
    Mikau have to share a room.
    
           2_3_
          / __ \4      1=South Great Bay Coast
         |#     5      2=Lulu's room
         |##### |___   3=Evan's room
          \###  _  _1  4=Japas' room
           | | |/ 6    5=Tijo & Mikau's room
          / /|___/     6=Zora Shop
         / /           #=water
       _/ /
      /   |
       1 /
    
    20) Pirates' Fortress
    This is the fortress of the Pirates. It has two sections: a
    place with a large lake, which isn't really the actual
    fortress, and something like a courtyard, within the
    fortress. Both areas are being guarded, and if you get seen,
    the Pirates'll throw you out.
    
          ___________
        _/\  ___|  //                    1=North Great Bay Coast
      _/   ---     ||                    $=Treasure Chest
     /            //     _______--____-+ #=Way to room with egg
    |       $     ||____#_      |_---- |
    |            / _____\ |       \  /#
    |            ||_    \\/        ||
    |             --|   |         |||
    |              ||   |    /\_______
    |$             /    |    \/   |\__#
     \             |    |         | /
      \            \__  |     ___/ |
     _/              _ _|____/ ____/
    1______________$|  _  \___|    |
                        \  _# |    /
                         \_|  |___/
    
    
    21) Pinnacle Rock
    Pinnacle rock is a hollow rock in Great Bay. It is inhabited
    by some Deep Pythons, which are guarding the Zora eggs the
    Pirates lost here.
    
                                          1=Great Bay Coast
        __        __            o         o=Sign
        \ \      / /                      #=Safe Path
         \ \____/$/           o##o        $=Treasure Chest
          \ _______\        o #   #
          //       \\____     #   o    _
         //         \ ___\    #   #   |_|
     ___|/          //        # o o#o##_1
     \___\           ####o    #       |_|
         \\         //   #    #
          \\_______//    #    #
           \  _____ \    o####o
           / /     \ \
          / /       \$\
          \/         \/
    
    22) Road to Ikana Canyon
    The road leading from Termina Field to the Graveyard and
    Ikana Canyon. In order to get past the fences, you have to
    ride Epona and jump them. To get to Ikana Canyon itself, you
    must talk to the scary guy sitting on the top of the cliff
    while wearing the Garo's Mask. He'll then make a tree pop
    out of the ground next to him which you can use to hookshoot
    yourself up.
    
                    2             1=Termina Field
                  / /             2=Ikana Graveyard
                 |  \__           3=Ikana Canyon
             ___ \ %   \ ___      %=Gossip Stone
       1\___/ __#/#     |__ \___  #=fence
        \____/  \_#    /   \____3
                  \___/
    
    23) Ikana Graveyard
    This is the place where the soldiers of Ikana lie buried. At
    night, there are a bunch of those soldiers playing in the
    graveyard, and also a bunch marching around a grave. At the
    end of the graveyard, next to the gravekeeper Dampé's house,
    lies a huge skeleton. This is Skull Keeta, Captain of the
    Ikana army. If you awaken him, he'll fight you. If you
    defeat him, he give you the Captain's Hat. You can then
    order the marching skeletons to open the graves. Two of them
    contain an Iron Knuckle, one contains a Big Poe.
    
              __
            _/  \     1=Road to Ikana Canyon
           / _/\ \    #=Destroyable grave
          | /   \ \   $=Treasure Chest
          | |    | |
         _|_|___/  |
        $_________/
        |    |
         \_ |
         __\\___
        / #     \
       |     #   |
       |         |
        \    #  /
         \__ __/
            1
    
    24) Ikana Canyon
    This was once the heart of Ikana Kingdom, but now it is a
    village of Poes and Gibdos. Recently, a father and child
    have come to live here to research these creatures.
    
                 __
                /  \
                \  /           1=Road to Ikana Canyon
                 ||            2=Ikana Castle
                 ||            3=Stone Tower
              ___||___         4=Ghost Hut
             /        \/3      5=Fairy's Fountain
            /   ___    \/      6=Secret Shrine
          _4   /   | |_/       7=Sakon's Hideout
         %/   /    | 5/        8=Ikana Well
        // / /        \        9=Southern Swamp
        \ | |  __#____|_       #=Music Box House
        |8/ |||        _2      ^=Small Tree
          | ||        |        %=Gossip Stone
        _ |  |        |        $=Piece of Heart
      _/ \_\/_^_______|_______
     6_   __ ^  -      _____  \
       \_/  \______   /____ \  \
             ^ \ \%\_//    \ \  \
                \    /     _| | $|
                 |  /     7_  | /
                 | /        |_||
                  1            9
    
    25) Ancient Castle of Ikana
    The home of the King of Ikana. His throne room is protected
    by some strange puzzles. For an inside map, see the
    walkthrough.
    
              _______________
    
             /               |
       __   /             2  | 1=Ikana Canyon
       ||__/  o   o   o    o | 2=Ikana Well
      _||         ___________| 3=Inside Ikana Castle
     1_ |        /   ________| #=Powder Keg-able floor
       ||       |     _3
       ||  o  __|----|
      |      |3 |  # |
      |      |3_| |__|_
       |   o    |    __3_____
       |        |____________|
       |      o   o   o      |
       |                     |
       |_____________________|
    
    26) Stone Tower
    This tower stands next to Ikana Canyon and looks like three
    giant cacti. At the top stands the Stone Tower Temple, which
    has an ingenious protection. The King of Ikana tells you
    that no amount of people could topple it, because they'll
    falter in the darkness. Luckily, Link is no ordinary
    person... We hope...
    
    1st Floor        2nd Floor         3rd Floor
                             ___           _____
         1                  |  @|         |  @  |
        |_|                 |_!_|         |     |
                       _____| @ |         |__!__|
         #            |@_@_@|!__|
                                             #
         #               #
                                             #
         #               #
        _______                        ___   #
       |_@__|!@|         #            |   |_____
          |_|__|      _____           |_!_|_@@@!|
                     |    !|
                     |___@_|
    
    4th Floor
        _________        1=Ikana Canyon
       |   @   @ |       2=Stone Tower Temple
     __|_    @   |       @=Button
    |    |___!___|       !=Hookshot Target
    |    |               #=Block
    |___!|   #           %=Scarecrow-call Place
                         $=Treasure Chest
     __      #              |  $$$   |
    |  |                    |________|
    | %|     #       Upside |  @ @   |
    |__|   _____      down: |___@____|
          |  @  |               #
          |@_ _@|               #
            | |                 #
             2                  #
                                2
    
    27) Waterfall Rapids
    The home of the beavers. You can race them to the end of the
    course for an Empty Bottle, a Piece of Heart and Rupees. The
    goal isn't really to beat them, but to swim through the
    rings in the proper following order. If you make it within a
    certain time, you win.
          ___
         / _ \
        | / \ |
        ||  //
         \\_/
          ||_
          |  \
          | _ |      1=Great Bay Coast
         / / \\
        / |   ||
        | |   ||
        |  \_//
         \___ \
             \ \
             | /
            _/ |
           /   |
          | /\ |
           \\//
            ||
            ||
            ||
           /  \
          //   |_
         ||_  |__ 1
          \_| /
            \/
    
      /\                                                    /\
     /  \ ================================================ /  \
    |[]  |---- X) Places to be in town                ----|[]  |
    |____|================================================|____|
                             ^
                             |     ____
                        ____| |___|    |    ___11__
                       |  |  North     |   |       |_
                      _| |   Clock     |   |        _17
                    10_  |   Town  *   |___|       |
                       |-- ___   ______##_____  _* |
                       |18|   |#|             | |  |
                          ____|#|_____        | |  |
                _8__9__  |            |       | |  |
              _| West  |_| -------   _|     12| |13|_
           <--_  Clock  #   |     | |*|____|       __-->
               | Town  | |_ | 17  | |  _##_  East |_
               |__  __/7 |  |_____|   |   _| Clock |
                  | \    |     1    __|   |  Town  |15
                  5\ \6  |            |   |__      |
              2/\  4\ \__|   South    |    14|     |
              /  \  3\__#    Clock    |      |     |
              |  %|      |   Town     |______|    *|
              |    \  ___|    +$        ###      / |
      Laundry |     \| _#||*           _###_____/16|
         Pool |____|__| |_|___   ____$|        |$__|
                              | |
                               |
                               V
    
    ---Shops and Houses---
    1) Clock Tower Basement
    This is the place where you meet the Mask Salesman at the
    start of the game. Note that because you get here before you
    learn about the "three days", time is stopped when you're
    here.
    
    2) Kafei's House
    This is actually the house of the Curiosity Shop owner.
    There is a secret hole in the wall hidden behind a little
    stone head so Kafei can see what is being sold at the
    Curiosity shop.
    
    3) Curiosity Shop
    A shop that buys and sells goods that are usually stolen
    goods. It opens at 22:00 and stays open for the rest of the
    night. The shop is filled with lots of strange stuff,
    like... An Iron Knuckle behind the counter... Eww...
    
    4) Trading Post
    The town's "super market". Its owner happens to be the
    Curiosity Shop's owner. It's closed from 21:00 til 22:00 so
    the owner can leave for the Curiosity shop and the part-time
    guy comes to stand behind the counter, but apart from that,
    it's opened all the time, except for if the part-time guy
    flees... Eh... The Trading Post also has a scarecrow inside.
    You can buy the folowing stuff in here:
    A Red Potion for 30 Rupees
    A Green Potion for 30 Rupees
    A Hero's Shield for 80 Rupees
    A Fairy for 50 Rupees
    A Deku Stick for 10 Rupees
    10 Deku Nuts for 30 Rupees
    30 Arrows for 30 Rupees
    50 Arrows for 40 Rupees
    
    5) Bomb Shop
    The name kinda says it all... Well, not ALL of it... This
    shop IS opened for 24 hours per day. The owners are the guy
    behind the counter and his mother. There is also a Goron in
    here trying to sell Powder Kegs. You can buy the following
    from the guy here:
    10 Bombs for 30 Rupees
    10 Bombchu for 40 Rupees
    A Bomb Bag for 50 Rupees
    A Big Bomb Bag for 90 Rupees
    
    6) Clock Town Bank
    One of the most useful places in town. You give this guy
    money and you can take it back later. If you save 500
    Rupees, you get an adult wallet, and there are other prizes
    as well. If you save 5000 or more, you can't put in more, so
    the max is 5499 Rupees (when having 4999, put in another
    500). You get a bonus for saving 5000 Rupees... Guess
    what... A Piece of Heart!
    
    7) Lottery Shop
    You can buy a lottery ticket for 10 Rupees during the day.
    During the night, you can see whether you won or not.
    Chances are 1/1000 that you'll actually win... The trick is
    to know the winning number. "Huh?" I hear you think. So
    would I if  hadn't told me. During the day, buy a ticket.
    The same night, go back to not get the prize, but you
    will know the winning number. Go back in time and on the
    same day, play the lottery with the numbers you got before
    travelling back in time. Come back the same night and
    get your prize... 50 Rupees... Remember that you should use
    the correct number on the SAME day. The winning number from
    day 1 won't help you on day 2...
    
    8) Swordman's School
    The swordman teaching here tells you of most sword
    techniques in his novice training. In the expert training,
    you have to chop ten logs using the jump attack. If you
    succeed, you get a Piece of Heart. This place is opened 24
    hours a day.
    
    9) Post Office
    Both the living place and working place of the Postman. It
    opens up at 9:00 in the morning, but you can't get in then,
    because the Postman will then come out and you can't get in
    until he's back. You can enter once he's back, but at 15:00,
    the place closes.
    
    10) Fairy's Fountain
    Usually, the Great Fairy lives here, but a short time ago,
    she was split in pieces by the Skull Kid. To get her back to
    normal, you have to find the last Stray Fairy in Clock Town
    and take it to this Fairy Fountain. She then gives you a
    magic ability, and if you're normal Link, she also gives you
    the Great Fairy's Mask.
    
    11) Mayor's Residence
    This is the place where the Mayor and his wife live. The
    annoying woman behind the counter tells you that the Mayor's
    Office is to the left and the Mayor's wife's room to the
    right. In the Mayor's Office, Mr. Detour, Mutoh, a
    carpenter, Captain Viscen and a guard are having an argument
    about whether town should be evacuated. In Madame Aroma's
    room, she and Toto are talking about the Indigo-Go's' show.
    Next to Madame Aroma's room is Kafei's room. The only thing
    to do here is reading Kafei's diary.
    
    12) Stock Pot Inn
    This place used to be a restaurant, but since its owner
    (Anju's father) died, Anju is running the place, but because
    she can't cook that well, she made it an inn. Anju's
    grandmother also lives here.
    
    13) Latte Milk Bar
    Well... It's a Milk Bar... You can get in from 18:00, but
    it's not officially opened, so you can't buy a drink. At
    21:00, the manager throws you out. You can get back in at
    22:00, but you do need a Romani's Mask. You can now buy
    normal milk for 20 Rupees, or Chateau Romani for 200 Rupees.
    This usually is the place to drink away your problems.
    
    14) Treasure Chest Shop
    This entire shop is one big treasure chest. Inside, talk to
    the woman behind the counter. Depending on how cute/handsome
    you are, the price varies. Deku Link pays 10 Rupees, Goron
    Link pays 30, Zora Link pays 5 and normal Link pays 20
    Rupees. The goal is to reach the treasure chest that
    appears. The thing that makes this hard is that the tiles in
    the floor can rise and block your way. If you get there,
    open the chest to get your prize. Regular Link gets 50
    Rupees, Deku link only gets a Deku Nut, Zora Link gets 20
    Rupees, and Goron Link gets a *gaspspoiler* Piece of Heart!
    Note that the prize is determined at the start of the game,
    not when you open the chest, so starting as Zora Link, and
    transforming into Goron Link halfway through the game will
    NOT get you the Piece of Heart.
    
    15) Honey & Darling's Shop
    This is a game shop. The game you play depends on what day
    it is. On the first day, it's bombchu bowling. You have to
    hit all the targets on the wall within a limited time
    without falling off the platform. On the second day, you can
    play basket bomb, in which you have to throw a bomb in each
    of the baskets on the wall within a limited time and without
    falling off the platform. On the Final Day, it's a target
    practise, in which you have to shoot all the targets on the
    wall with your bow and arrows... Within a limited time and
    without falling off
    the platform, that is...
    
    16) Town Shooting Gallery
    For 20 Rupees, you get to enter the Target Practise here.
    You have unlimited arrows but limited time to play. You have
    to shoot the purple Octorocs to get a point, but when you
    hit a blue octoroc, you lose some valuable time. The record
    currently stands at 39 points, but if you break it, you get
    a larger quiver or, if you already have that, 50 Rupees.
    This means that you should always break the record by just
    one, so it'll be less hard to break the new record. If you
    score a full 50 points, you get a Piece of Heart.
    
    17) Sewer, leading to Observatory
    That's kinda it. It's a passageway with water everywhere. Be
    careful not to get hit by the Skulltula hanging at the
    ceiling.
    
    18) Deku Scrub Playground
    This game can only be played when you're a Deku. It costs
    but 10 Rupees and varies throughout the three days. The goal
    is to get all the Rupees on the platforms without touching
    the ground. If you win, you get 50 Rupees. If you win three
    days in a row, you get a Piece of Heart.
    
    ---Other Strange Stuff---
    * Mailbox
    You can put letters in this and they'll be delivered the
    following afternoon. If you've got the Postman's Hat, you
    can look in them, but you can't get letters out of them,
    just a Piece of Heart and lots of single Rupees.
    
    # Change of Scene
    That means just a connection between two parts of Town,
    nothing really... Why did I put it in here?
    
    + Festival Tower
    This is what the carpenters are building. It's supposed to
    become a four story-high tower with a bridge to the entrance
    to the Clock Tower roof. On the third day, there's a
    treasure chest on top.
    
    % Frog
    One of the frogs of the frog choir. Talk to him while
    wearing the Don-Gero's Mask and he'll go off to the Mountain
    Village. You can push this frog in the water, where he'll
    still be jumping up and down.
    
    > < ^ V Town Exits
    The four exits out of Clock Town, all leading to Termina
    Field. There is a town guard in front of every exit.
    
    $ Treasure chest
    These contain MONEY!!! You can get to the two in South Clock
    Town (one of them appears only on the third day) with the
    Hookshot. You can get to the one on the roof of the Shooting
    Gallery in West Clock Town from the roof of Latte Milk Bar.
    
      /\                                                    /\
     /  \ ================================================ /  \
    |[]  |---- XI) Other Shops and Houses             ----|[]  |
    |____|================================================|____|
    Swamp Shooting Gallery
    This isn't really in the Swamp, but in the Road to Southern
    Swamp. It costs 20 Rupees to play. If you get 1500 points,
    you get a bigger Quiver, allowing you to carry 10 more
    arrows than you used to. If you get 2000 points or more, you
    get a Piece of Heart. If you run out of Rupees, exit the
    shop and cut the bushes of the ledge left of the door.
    
    Swamp Tourist Center
    There are several things you can do here. You can show
    photographs to the big guy and he might give you a prize. If
    you've rescued Koume from the woods and the Swamp is
    poisonous, you can get a boat cruise for 10 Rupees and
    you'll get a free camera. If you've rescued Koume from the
    woods and the Swamp is cleared up, you can play a target
    practice: hit the target below Koume 20 times for a Piece of
    Heart, but DON'T hit Koume herself more than 9 times,
    because the game will end.
    
    Magic Hags' Potion Shop
    You can buy Red, Green and Blue Potions here. Red costs 20
    Rupees, Green 10 and Blue 60, but to get a Blue Potion, you
    need to give Kotake a Magic Mushroom first.
    
    Mountain Smithy
    These guys can upgrade your Kokiri Sword to a Razor Sword
    for 100 Rupees, but it will also cost a whole night. You can
    get it back in the morning. They can also upgrade your Razor
    Sword to a Gilded Sword, but this will cost you some Gold
    Dust and another night. Their furnace is frozen in the
    winter, so you'll have to defeat Goht before visiting them
    anyway.
    
    Goron Shrine Shop
    A shop in the bottom of Goron Shrine. They sell 10 Bombs or
    Arrows for 40 Rupees, and a Red Potion for 80 Rupees. The
    shop is located right next to an underground river. Because
    of the cold, supplies are low, so if you make it spring,
    prizes drop enormously: 10 Bombs for 10 Rupees, 10 Arrows
    for 20 Rupees and the Red Potion costs 50 Rupees.
    
    Powder Keg Shop
    This is a shop at the back of Goron Village. There's a big
    Goron inside selling Powder Kegs for 100 Rupees, but he'll
    only sell them to Gorons with a license. Hey, that's
    fortunate, this guy also gives away licenses. All you have
    to do is blow up the boulder that's blocking the entrance to
    the Goron Racetrack in the Road to Goron Village.
    
    Romani's Target Practice
    Talk to Romani in Romani Ranch during the day and play this
    game. The goal is to ride around the ranch and shoot all ten
    balloons as fast as possible. If you get below a minute, and
    it's the first day, you get Epona. My current record is
    39.36 seconds. Try and beat that! DON'T E-MAIL ME YOUR
    PERSONAL RECORDS. Not only do I not want to know, but it
    also makes me feel like you're better than me when you're
    NOT! :)
    
    Mamamu Yan's Doggy Racetrack
    This is a racetrack for dogs. You can bet 10 to 90 Rupees on
    a dog. If it comes in first, you get triple the amount you
    set in, if it comes in second, you get double your wage, and
    if it comes it third through fifth, you get back your wage.
    To stand a chance, put on the Mask of Truth and pick up some
    dogs to read their minds. If one of them "knows" he'll win,
    take that one. If you win over 150 Rupees in one go, you get
    a Piece of Heart.
    
    Cucco Shack
    This place in Romani Ranch has the sole purpose of giving
    you the Bunny Hood. Put on the Bremen Mask and march around
    while touching all ten chicks in here. If you've got them
    all, they'll turn into adults and Grog, the guy sitting
    against the tree, gives you the Bunny Hood.
    
    Fisherman's Hut
    This is the house of the fisherman. He keeps a sea horse in
    a tank in here, which he'll trade for a picture of one of
    the Pirates. The sea horse takes you to Pinnacle Rock,
    where, if you kill one of the bottom snakes, there is
    another one. They'll be so happy you brought them together,
    you get a Piece of Heart.
    
    Marine Research Lab
    This is where the Marine Biologist lives and works. The
    place is much larger on the inside than on the outside.
    There's a big aquarium in here for the Zora eggs and a
    smaller one in which are two fish. Feed them lots of fish
    and they'll burp out a Piece of Heart.
    
    Zora Hall Shop
    The shop at Zora Hall. They sell a Hero's Shield for 90
    Rupees, 10 arrows for 20, and a Red Potion for 60. Seen that
    everything here can be found elsewhere for less money, I
    would advise against shopping here.
    
    Great Bay Pot Shooting Game
    Not really a shop or a house, but this is MY guide, so I get
    to decide what to put in it, so here it is. If you can break
    all the pots in one attack you get 100 Rupees. Every time
    you destroy one or more pots, you have to pay 10 Rupees, so
    the prize actually is 90 Rupees. If you don't HAVE 10
    Rupees, they just take all Rupees you do have. There are two
    ways of succesfully playing this game: put a Powder Keg at
    the base of the middle pot or practice a lot with your
    fin-shooting.
    
    Fisherman's Game
    Again, not a shop or a house, but that matters not. It's
    only there after defeating Gyorg. Between where you first
    entered Great Bay Coast and the Pirates' Fortress is now a
    boat. Ride it and hookshot the tree on the island with the
    fisherman standing on it. Pay 20 Rupees and you can play.
    You have to step on the island where the torch is burning.
    If you get 20 points without falling in the water, you get a
    Piece of Heart.
    
    Gorman Racetrack
    At the Gorman Racetrack, talk to the guy in the blue overall
    while on Epona and pay 10 Rupees to race them. If you win,
    you get the Garo's Mask. Use your carrots efficiently; don't
    use them all at once and never use your last one until
    you're near the finish. You could jump the fences in the
    track, but only if you have enough carrots. You'll have to
    be a bit lucky to win this one, but there is some form of
    talent involved.
    
    Dampé's House
    At the end of the graveyard, next to Skull Keeta, is a door.
    It's locked. How annoying. There's absolutely no way to get
    inside through that door. There is, however, another way of
    getting in: on the final night, using the Captain's Hat,
    order the Stalchilds in the graveyard to open the grave. At
    the other end of the dark room, go up the stairs. There is
    some sort of living quarters here. There's also a door here.
    Go through it to find that you just came out of Dampé's
    house. This is also the place where you get a bottle (see
    chapter 16, "Bottles").
    
    Sakon's Hideout
    The place where Sakon hides his stolen goods. The door is a
    slab of solid rock. Only Sakon can open it, and it closes
    shortly after it's opened. Kafei's mask is being kept
    inside, and you should help him get it back. See chapter 20,
    "Anju & Kafei Quest" for details.
    
    Secret Shrine
    A place behind the waterfall below Ikana Village. To get
    there, enter Ikana Canyon from the Road to Ikana Canyon.
    Jump in the river with the Octoroks and swim against the
    flow (swim to the left). You'll enter a cave. Swim a bit
    further and climb out of the water and go through the door.
    Now shoot the sun thing above the next door with a Light
    Arrow to open it. Go through the door. Hey, it's that Red-
    eyed Cyclops guy! He says that there are some old friends of
    mine in the chambers ahead, unless you have less than 16
    hearts, in which case, he'll send you away :(. Anyway, if
    you have 16 hearts or more you can continue. In every room
    in here is an old enemy, like the Wart, three Dinolfols.
    Defeat them all (you get 100 Rupees for each) and go back to
    the center room. The Cyclops is there again. He makes a
    Treasure chest appear. Open it for a Piece of Heart.
    
    Music Box House
    This house was built by Pamela's father to drive away the
    Gibdos in Ikana Canyon. It uses a giant music box to make
    happy music that drives away Gibdos. One problem... It's
    powered by the river in Ikana Village, but the river is...
    well... dried up...
    
    Ghost Hut
    A shop run by the Red-Eyed Cyclops guy. It costs 30 Rupees
    to play. You have to defeat the four Poes (the Poe Sisters
    from Ocarina of Time) within three minutes. If your life
    meter comes below three hearts, the game is ended. You
    defeat the first three by hitting them with arrows (or just
    with your sword) right after they are done swinging their
    torches at you. You can defeat the fourth one by shooting
    the one that makes a pirouette right after it multiplies. If
    you win, you get a Piece of Heart. DO NOT ATTEMPT THIS AS
    GORON LINK!!! You won't be able to shoot anything at the
    fourth ghost!
    
      | |                                                  | |
     / V \ ============================================== / V \
    =\0|0/=--- XII) Walkthrough                       ---=\0|0/=
     =\_/= ============================================== =\_/=
    Throughout the Walkthrough, I'll sometimes say SAVE TIME!!!
    This means that it's a good time to save the game with the
    Song of Time. You don't have to save, but I will not say
    stuff like "watch your clock!", that is your task.
    
    (If you're a real Zelda-fan, you have named yourself Link.
    If you're new to this whole Zelda thing, you have named
    yourself Zelda. Otherwise, I dunno bro.)
    
    You'll see the Prologue, and suddenly (!), you're riding
    Epona through the woods, sleeping.
    Two fairies will come along and scare Epona, who knocks out
    Link. Then, a Skull Kid will come out of the woods, and
    steals Link's Ocarina of Time (!!!). The Skull Kid and the
    fairies will start arguing about wanting to hold the
    ocarina, which wakes Link up. Link will try to grab his
    ocarina back, whem Skull Kid decides to run. He sits on
    Epona and Link wants a ride. Skull Kid gets rid of Link and
    you're up.
    
    -----------------------Woods-----------------------
    Slash the bushes for some Rupees and continue through the
    black hole in the wall. Slash some more bushes and step on
    the log. Jump the gaps and continue the path.
    
    WHAAAAAAAAAAAH!!!!!!!!!!! Cool cartoons.
    You'll land on a Deku flower and Skull Kid tells you he's
    ditched Epona. He then turns you into an ugly Deku (all
    Dekus are ugly) and you will say NOOO, Deku style! Skull Kid
    starts laughing at you and runs off... Well, more like
    floats off... You can't follow him, because one of the
    fairies holds you up. The door will close and you are
    trapped. With the fairy. There's something on her face and
    the two of you join forces to fight... Oh, wrong game. Well,
    you join forces. Kinda...
    
    Open the door (it's not even locked) and follow the hallway.
    Stand on the Deku-flower, and press and hold A until the
    flower farts. You'll jump out and you can fly (for a few
    seconds). Fly across the gap and open the door. You come
    across a room with some platforms. Cross them (open the
    chest for some Deku Nuts). Remember the strange plant and
    exit the room (It is of vital importance that you remember
    that tree).
    
    Movie time (10 Seconds). You enter a place with a river. The
    door behind you will lock and you should cross the bridge
    up. Go to the door.
    
    WHAA, you startled me. Look who's here, it's the Happy Mask
    shop owner from OoT. Listen to his story and go through the
    door.
    
    ---------------------Clock Town--------------------
    You'll find yourself in a town that reminded me of Kakariko
    from OoT. Explore town, get familiar with it and return to
    the clocktower, where you began. Exit the clock tower again
    and turn left, go up the slope, turn left again, up the next
    slope, left again, and right in the black hole in the wall.
    You'll see a boy in green clothes dancing around. (He's
    actually 35 years old). Talk to him and buy a Clock Town
    map. In the bottom right corner of the screen, a map should
    appear. You are now in North Clock Town, the big area in the
    middle is South Clock Town, the big area on the right is
    East Clock Town, the small top left area is West Clock Town
    and the small area on the bottom-left is the laundry pool.
    REMEMBER THAT!
    
    Tatl told you to go to the great Fairy in North Clock Town,
    which is where you are. Go to the cave in the west of North
    Clock Town. You'll see a lot of small fairies, telling you
    that the skull kid turned one great Fairy into a lot of
    small fairies, and that one of them is missing. Exit the
    cave. If it's daytime, the stray fairy will be in the
    laundry pool above the pool. If it's nighttime, the fairy is
    in East-Clock town floating too high to grab it. You'll have
    to use the Deku Flower (in the west of east Clock Town) to
    get it. Now go back to the Fairies in North Clock town and
    turn them into the Great Fairy. She will let you shoot balls
    o' spit. Doing so will cost you magic power, so don't do it
    just for fun. Go outside and pop the blue balloon. Talk to
    the excited kid. He wants to play a game of hide 'n' seek.
    You have to find five little boys. Two of them are in North
    Clock Town, two are in East Clock Town and one of them is in
    West-Clock Town. You'll have to corner them in order to
    catch them. One of the kids in North Clock Town is hiding
    behind the big slide, the other behind the tree on the other
    side of the area. Of the kids in East Clock Town, one is on
    top of the roof of Latte Milk Bar, which you can access from
    the north. The other one is on the thatched rooflet of the
    Stock Pot Inn. Just walk underneath him to lure him off of
    there, or use the Deku Flower near there to get to the roof.
    When you've found them all, they'll give you a code. Write
    it down. In East Clock Town, there is a boy with a yellow
    cap on his head. Talk to him and give him the code. You'll
    enter Clock Town's sewers. Bounce on the water to the torch
    and go left. There will be your first enemy, a Skulltula.
    You can either go around it or wait for it to turn around
    and shoot it in the back. Follow the path to the right.
    There, you will see a huge balloon with a Majora's Mask sign
    on it. Pop it and break the jars to refill your magic. Go up
    the ladder and up the stairs in the observatory. Talk to the
    old guy and peek through his telescope. The old man said
    that the Skull Kid was on the Clocktower, so look up the
    tower.
    You'll see Skull Kid dancing a raindance and, whaddayaknow!
    A huge fiery raindrop from the moon! Yippee! To your left is
    a door. Go through it and go left. There will be a blue
    stone in a small crater. Get it and go all the way back to
    East Clock Town.
    Right, here we are again. Go to South Clock Town. There is a
    yellowish brownish Deku-flower on the west side of South
    Clock Town. Come near it and a fat Deku will come down from
    the tower (if he hasn't already done so when you explored
    town). Talk to him again. He says he wants a "Moon's Tear".
    When the text "Press START to open the Select Item Screen."
    appears, press start, go to the Select Item Screen, bring
    the cursor to the Moon's Tear and press C-left, -up, or
    -down. Press start and then the button you've set the
    moon's Tear to. You'll exchange it for the flower he's
    standing on. Now comes the boring part. You have to wait
    until the night of the final day, twelve o'clock at night.
    You can use the Scarecrow in the Trading Post in West Clock
    Town to let time pass in the blink of an eye. Before you go
    on, go to the bank in West Clock Town, and deposit your
    Rupees on the bank. When the time comes when it's FINALLY
    midnight of the third day, burrow yourself into the flower
    (press A and hold it for a second), shoot out and fly
    towards the ledge on the clocktower (the one with the
    blue-red heart (piece of heart) on it). The door will have
     opened, and you can go in! You'll see the Skull Kid
    floating. You have to fight him!!! So go on, shoot the
    bastard. He'll drop his, oh sorry, your ocarina. Get in and
    you memorize the Song of Time. Play it on your ocarina, oh
    sorry, Deku pipes, and you've saved your game for the very
    first time!
    
    SAVE TIME!!!
    
    DAWN OF THE FIRST DAY. You're back on the DAWN OF THE FIRST
    DAY, at the entrance of the Clock tower, where you first
    entered Clock Town. Go through the door you're in front of
    and talk to the mask salesman. He'll teach you the Song of
    Healing and he heals you. Well, happy now? You're yourself
    again and you've got your Ocarina back. AND you've got the
    Deku Mask, which allows you to become Deku Link. Great. Now
    it's time to go to your first dungeon! But before we go
    there, take a look at the rest of this document, as you can
    now collect: Mucho dinero (Spanish for...Mucho dinero), an
    adult wallet, the Great Fairy's Mask, the Blast Mask, the
    Bremen Mask, the Bunny Hood, Kafei's Mask, Kamaro's Mask,
    the Bombers' Notebook, Bombs, a bigger bomb-bag, Bombchus
    and a bunch of Pieces of Heart (DEEP BREATH). I REALLY
    recommend hitting the owl statue in the northwest of South
    Clock Town with your sword, because throughout the
    Walkthrough, I might say "Warp to Clock Town" and if you
    haven't slashed this statue, you can't warp there, so you'll
    have to go on foot. Now, get out of Clock Town by talking to
    one of the guards and then walking past them.
    
    -------------------Termina Field-------------------
    You'll find yourself on a big field, called Termina Field,
    of which Clock Town is the center. Go to the south. Tatl
    will make you stop at a tree with a drawing on it. How cute.
    Continue to the south. You'll come to an area with a bunch
    of ChuChus and Bad Bats. Ignore them (kill them if you must)
    and you'll see a big red balloon floating in the air. Go on.
    Pop it! Hey, look who's here. It's Tingle. Buy his Woodfall
    map for 20 rupees (you do have 20 rupees, right?). Now
    continue to the south once more.
    
    -------------------Southern Swamp------------------
    Congrats. You're not there yet (not in a million yea....).
    See this cabin right in front of you? No? Then go get a new
    pair of glasses. Yes? Then go there. Ignore the fat Deku and
    enter the cabin. Exit the cabin again and jump down (just
    teasin' ya). To the left of the cabin, there is a trail of
    giant leafs floating on the "water". DO NOT step on them.
    Turn yourself into Deku Link. Now step on them. Follow the
    trail until you come to gate wih a pot of boiling goo next
    to it. Go through the gate and kill the Deku Babas. You will
    see a cabin up in a dead tree. Climb the ladder and go in
    the cabin. Listen to. AAAH! It's Kotake! Kill her! No, wait,
    listen to her story. Everything is fine, right? Okay. Exit
    the cabin and jump off the ledge on the right. To your
    right, on the map up, is a dark cave. Enter it.
    
    -----------------Woods of Mystery------------------
    Look, mommy, it's a monkey, can I take it home with me? Talk
    to him...her...it... and follow... it. If you're having
    trouble following, take a look at chapter 9, "The Map".
    AAAH! It's Koume! Kill her! Oh wait, someone already did.
    She says it was the Skull Kid, but we all know it was you,
    in OoT (naughty child). She wants you to get her something
    to help her (Shigeru Miyamoto, make up your MIND: Kill her
    or save her life?). So go back to Kotake (enter a dark hole
    with a sign in front of it). After talking to Kotake, she
    will give you a red potion FOR FREE!!! With an EMPTY BOTTLE
    which is not empty at all, but it's called an Empty Bottle.
    Now go back to the woods of Mystery and follow the monkey
    again. Give Koume the red potion. She will greedily drink
    all of it. Now you're done here, so get out.
    
    -------------------Southern Swamp------------------
    When you get out, the three monkeys will explain that the
    Deku have taken their brother. Follow the monkeys AND DO IT
    FAST. They will disappear at the river. Turn yourself into
    an ugly nasty Deku and make Link do the same. Follow the
    river to the right and enter the cabin. Talk to the lady in
    the hut to the right. It's Koume! Kill her! And take a boat
    cruise. You'll get a free camera (cheap crap: black
    and...yellow). During the ride, you will kill a giant squid.
    Good boy... or girl... Shortly after that, you get the
    chance to get off the boat. Do so and there is the monkey
    again! Follow him in.
    
    --------------------Deku Palace--------------------
    Turn into a Deku to gain access to the palace. Even though
    it is not allowed, go to the right. Now you have to get
    through the garden without being seen by the guards. This
    isn't all too hard. At the end of the second garden, there
    is a hole in the ground. Stand on it and you will fall (what
    a surprise). There will be a fat guy selling magic beans and
    a puddle of water with a sign in it. Buy a Magic bean and
    fill your bottle with water. Stand in the beam of light to
    go outside.
    Stand in front of a guard and you will be thrown out. Turn
    around. To your left (right side of the map), there will be
    another trail of giant floating leafs. Follow it until the
    end (not the small island on the right). There's a piece of
    soft soil here (for those of you who didn't play Ocarina of
    Time, get your ass a copy, 'cause it's a darn good game).
    Plant your Magic Bean here and throw your water on it to
    make it grow. Stand on it, wait a sec and jump off on the
    second floor. Your challenge is to fly over the gaps to the
    end of the garden, but there are some Mad Scrubs trying to
    stop you. Kill them and time your jumps (flights) right and
    you'll make it just fine. You'll end up in a room with a
    Monkey tied to a pole. Cut it loose with your sword, and
    listen to the monkey. When he says so, get out your Ocarina.
    He'll say it's no good, so turn into a Deku and get out your
    Ocar..Deku Pipes. The monkey thing will teach you a song,
    called the Sonata of Awakening.
    
    You are now officially thrown out of the palace, congrats.
    When facing the two entrance-guards, turn around and hop on
    the floating leafs (as Deku-Link, of course). To your
    immediate right is a small "island" with a sign and a Deku
    Flower on it. Burrow into the flower and jump out, to
    continue in the cave above.
    
    --------------------Southern Swamp--------------------
    You now are on an orange... Thingy with a Deku Flower on it.
    Use it to get to the orange... Mushroom on the right. Use
    THIS flower to fly to the orangie to the left. If you look
    to the right, you'll see an arch-like constuction. Fly to
    it. this "arch" is connected to the last orange mushroom
    with a flower on it. Use that flower to launch yourself to
    the statue with the owl (Kaepora Geabora from OoT) sitting
    on it to what now is your left. After chatting with Kaepora,
    read the text on the statue. It's the Song of Soaring, which
    allows you to instantaniously warp to any owl-statue in
    Termina (See the chapter 30, "Owl Statues"). Use the deku
    flower on the left to get to the ledge in front of you
    (across the waterfall). Enter the cave here.
    
    --------------------Woodfall--------------------
    You are now at the top of the waterfall you just crossed. I
    believe this is the equivalent of Death Mountain Crater from
    OoT. Anyway, to your right, there are a floating leaf and a
    lttle island. From that island, follow the wooden bridge,
    kill the Hiploop on it by either shooting it with two
    bubbles, or just slashing it with your Kokiri Sword. Repeat
    that process for the next bridge. (If you have fallen off,
    just use the floating leafs to get back to the entrance of
    woodfall. If you are normal Link, however, you're in
    trouble.) There is a deku flower at the end of the second
    bridge guarded by a Mad Scrub. Use this flower to get to the
    small island to your right. There will be another Mad Scrub,
    waiting to shoot you. Kill it, cross the bridge, and kill
    the next one as well. Use the flower he/she leaves behind to
    get to the platform to your left. Hit the Owl-statue with
    your sword and smash the pots. A fairy will come out of one
    of them, which you can, and should, catch with your empty
    bottle.
    
    SAVE TIME!!!
    
    (If you've saved, play the Song of Soaring and select
    Woodfall to "soar" there.) Step on the Deku-emblem on the
    floor and play the Sonata of Awakening of your Deku Pipes.
    Look at this cool movie and use the deku flower here to get
    to the temple that's just appeared... Enter.
    
    --------------------Woodfall Temple--------------------
    1F:        __F__   ___          2F:
              /     \ _\c/_
              |     | |   |
         /U\  \__ __/ |_ _|          D
         \ /   __#__   _#_       _   ||   ____D   E=Entrance
        |   | |    U| | c | _   | |  ||  /     |  #=Door
        |    #   c   #     #c|  | |  ||  |     |  D=Stairs Down
        |_ _| |__ __| |_ _|      E   ||_ |     |  U=Stairs up
          #    __#__   _#_          / c #      |  C=Chest
         / \  |     | |   |         \__/ \_____/
         \_/  |     | |_c_|
              |__ _c|
                 E                       NW N NE
                                           \|/
                                          W-o-E
                                           /|\
                                         SW S SE
    
    In front of you is a grey pad with Majora's Mask painted on
    it. If you defeat this Temple's boss and travel back in
    time, you can step onto this pad to warp to the boss' lair
    again. Anyway, use the Deku flower on the left to get to the
    platform on the left side of the room. Here, another flower
    is waiting for you. Use this one to go to the platform on
    the right-front side of the room, the one with a chest on
    it. Use the flower of this platform to get to the next one,
    which is to your left when facing the chest.Don't do
    anything hasty now, look around. You'll see two Skulltula's
    hanging from the ceiling. You should fly behind the right
    one in order to land safely on that platform. Go through the
    door.
    ---
    Go down the steps to your left. Kill the Deku Baba or avoid
    it. You are now at the western wall of the room, next to a
    locked door. Put on your Deku Mask and hop on the water to
    the pinkish flower. You can only stand on these as Deku
    Link, so don't take off the mask. Hop over the water to the
    next flower (which is southeast from the one you're standing
    on, to your right) and to the next (which is east of the big
    wooden thing in the middle of the room). Hop over the water
    to the platform by the east wall. Go through the door here.
    ---
    Hop to the platform in the middle of the room and burrow
    yourself into the Deku Flower. Use it to fly to the platform
    in the northern part of the room (the one with the chest on
    it). Open the chest for a small key. Hop back to the
    platform in the center of the room (via the flowers) and
    burrow yourself into the Deku Flower again. This time, use
    it to get to the platform with two torches on it, east of
    you. Go through the door here.
    ---
    The door will be locked and you're stuck in this room with
    three snappers. Kill them using the Deku Flowers (see
    chapter 13, "enemies") and a chest will appear... and the
    door will open. Open the chest for the Dungeon Map and exit
    the room.
    ---
    Hop down to the platform with the Deku Flower on it and
    continue to the door in the west. Go through it to get to
    the room with the giant wooden object.
    ---
    Hop across the three pinkish flowers in the water to get to
    the other side of the room. Hop onto the platform with a
    Deku Baba on it, next to the locked door. Go through the
    door using your Small Key.
    ---
    You are now in a room with a grey block in front of you,
    surrounded by some fences. There's poisonous water
    everywhere. To your right (the north), you'll see a path
    suspended by wooden pillars. Hop across the water to get to
    it. Turn left and follow the path up to the block. Pull it
    towards you. Turn around and follow the path to the corner
    of the room, to a platform with a torch on it, and a
    Skulltula above it. Slay the Skulltula and get out a Deku
    Stick. Light it using the torch and run along the wooden
    path (to the south). Follow the path until you can go left.
    Take the left turn and light that torch there. The door here
    will unlock. Stand still and press A to put the Deku Stick
    away so it's not burned up. Go through the door.
    ---
    You're now in a room similar to the one where you got the
    Dungeon Map, but this time, there are two Dragonflies. Kill
    them and a chest will appear. Open the chest for the
    Compass. Exit the room.
    ---
    Light a Deku Stick using the torch and turn left. Walk up
    the stairs and light the next torch. Stand still and press A
    to put the Deku Stick away again. Now get it out again and
    set it aflame. Jump to the platform and turn left. Jump to
    the next platform (NOT the one with the pots on it). Jump to
    the alcove with the spider web. Set the spider web on fire
    by touching it with your Deku Stick. Put the Deku Stick
    away... for good... Kill the two Deku Babas to replenish
    your stock of Deku Sticks and Nuts. Continue up the stairs.
    ---
    This room is DARK. Follow the path up to the torch while
    killing the Black Boes. I suggest that you first walk around
    the room to kill all the Black Boes before continuing. There
    are three torches along the edge of this room. One is in the
    southwest corner, one in the south corner and one in the
    southeast corner. Light them all with Deku Sticks to open
    the door in the east wall. Go through this door.
    ---
    This room is annoying as well. You need to use the Deku
    Flower to get to the first foating platform. Now you need to
    use the Deku Flower on this platform to get to the next
    flying platform. Finally, you need to use the Deku Flower on
    THIS platform to get to the platform in the northeast corner
    of the room. If you get hit by one of the Dragonflies and
    fall down, you can use the stairs in the west part of the
    room to get back to the start of this stupid room, but if
    you fall down, you'll end up all the way back in the room
    with the giant wooden thingy. Anyway, WHEN you get to the
    end, go down the stairs in the corner.
    ---
    Hey, we're back in the central room... First thing to do is
    to press the button approximately ten yards in front of you
    to make ladders appear so you can climb up and down. Now go
    through the door in the east wall of the upper level.
    ---
    You're now on the upper level of the room where you got your
    Small Key. Take a right turn and go through the door in the
    south wall.
    ---
    You're in a room with a Dinalfos. Defeat it to open the door
    and to make a chest appear. Open the chest for the Hero's
    Bow and 30 arrows. Exit this room.
    ---
    Take out your bow and shoot an arrow in the golden eye at
    the other end of the room. This will make the platform with
    the Deku Flower move up and down. Use the Deku Flower when
    it's at the top to get to the platform at the north wall. Go
    through this door.
    ---
    As you enter the room, the doors will close and a Gekko will
    appear. Defeat it (see chapter 13, "enemies") and go through
    the door at the north end of the room. Open the coloured
    chest here for the Boss' Key. Exit the room.
    ---
    Go through one of the doors in the west wall (upper or lower
    level) to get to the central room.
    ---
    If you're on the lower level, climb one of the ladders to
    get to the upper level. Stand on the switch that you already
    pressed and take out your Hero's Bow. Shoot an arrow through
    the flame in front of you and make sure it flies just above
    the torchlet in the center of the big wooden thing. If done
    successfully, it'll flap its leafs to cleanse the water and
    then float up. Get to the door in the north wall of the
    upper level, but don't go through it. Face the flying flower
    and jump to it. In the northwest corner of the room is a
    platform with a torch on it. Shoot an arrow through the
    flame on the wooden flower and a little bit above the torch
    on the platform to light it. Now jump back to the upper
    level, north side. Go through the newly unlocked door in the
    north wall.
    ---
    You're now in a large room with lots of strange stuff
    everywhere :P. First, shoot all the enemies in this room to
    kill them (2 Dragonflies and 3 Skulltulas at the ceiling).
    Climb down the ladder (or jump down) to get to the bottom.
    Use the Deku Flower here (not the one on the island) and
    launch to the platform to the east. Use the Deku Flower HERE
    to get to the next platform. Now look north. You'll see a
    switch. Shoot it with an arrow. Now use the Deku Flower here
    to get to the right pillar that used to have a flame on it.
    Use the Deku Flower here to Get to the roof of the platform
    that has the switch on it. Use the Deku Flower here to get
    to the platform at the north wall. Go through the door using
    the Boss' Key to get to the room with the boss in it,
    Odolwa.
    ---
    For details on how to defeat Odolwa, see chapter 13,
    "Enemies". After he's dead, grab the Heart Container here
    and stand in the blue light. You'll get the Odolwa Remains
    and you'll learn the Oath to Order in the following movie.
    You appear to have rescued something and it's grateful for
    it. It wants you to save its friends as well...
    
    --------------------Woodfall--------------------
    Very well... We've gotten the Odolwa Remains, we saved
    some... big thing... and we learned the Oath to Order. Time
    for the next dungeon, don't you think? Play the Song of
    Soaring and warp to Clock Town. Go to the North entrance and
    enter Termina Field from here.
    
    --------------------Termina Field--------------------
    Walk forward, to the north. Don't jump down, but stand near
    the ledge. To the north, you see a path blocked by some Ice
    blocks. Look above them to see a "stalactite". You can Z-
    target it. Do so and shoot two arrows at it. If you don't
    have arrows, go walk around Termina Field and cut the
    bushes. Very well... The ice blocks will shatter and you can
    continue your way. Jump down the ledge and approach the
    ledge on which the ice blocks were from the west. Enter the
    road that was previously inaccessible.
    
    --------------------Road to Mt. Village--------------------
    Continue to the north and a Blue Tektike will pop out of the
    ground. Slash it a bit and continue your way north. Follow
    the road until the next Blu Tektike. Defeat that one as
    well. To the north, the path is blocked by some snow
    boulders. How annoying. You need to blow them up, so I hope
    you brought bombs or the Blast Mask. Blow them up and
    continue north. Climb up the stairs for ANOTHER Blue
    Tektike. Defeat it... yawn, and continue your way north once
    more.
    
    --------------------Mountain Village--------------------
    There is no use in entering the house here, but you should
    slash the Owl Statue in the northwest. Now head east (if you
    lost track of direction, it's the way the backside of the
    house is facing).
    
    -------------------Road to Goron Village-------------------
    Why are there so many Blue Tektikes here? GO AWAY! Defeat it
    and walk across the bridge. Defeat or walk past the White
    Wolfos here (I recommend buying a map from Tingle, the guy
    hanging from the balloon). Go acroos some more bridge and
    defeat or ignore the next White Wolfos. Go across the last
    bridge and head east.
    
    --------------------Goron Village--------------------
    Don't jump down yet, but talk to the Goron on the ledge.
    He'll open the door downstairs for you. Jump down the ledge
    to the south and turn around. Enter the gateway here. This
    is the Goron Shrine. Follow the path up and when you come to
    a red trail, follow it to the right. Talk to the crying
    Goron. He's crying because he's cold? Sheesh... Anyway, exit
    the Goron Shrine again. Now turn to the left and head east
    until you come to an abyss in the east. Follow it north
    until you can talk to the owl. He'll fly to that floating...
    thingy. You might think "Okay... How do I get there?", but
    look a little closer. The owl occasionally drops a feather,
    but instead of falling into the abyss, they seem to hover in
    midair. Jump to the nearest one. Now jump from feather to
    feather until you make it to the "island". Enter the cave
    there. Open the chest in the middle of the room to get the
    Lens of Truth. Exit the cave again and use the Lens of Truth
    to make it to the mainland. Hey, there's a grey floating
    Goron here that you can only see with the Lens of Truth.
    Talk to it and follow it. Keep on pressing the C-button with
    the Lens of Truth so you don't use magic. Follow the Goron
    ghost to the Road to Goron Village
    
    -------------------Road to Goron Village-------------------
    Not much to do here now, just follow the Goron to the
    Mountain Village.
    
    --------------------Mountain Village--------------------
    The Goron will now go to the cliff behind the big pool of
    water. Go to that cliff and use the Lens of Truth to see
    some stairs. At the first fork, go right. At the second, go
    left. At the third, take a right. Clib some more to reach
    the top. Talk to the Goron that isn't frozen to learn about
    Hot Spring Water under the grave in the cave here. Now enter
    the cave and use the Lens of Truth to see and talk to the
    Goron Ghost, Darmani. He wants his soul to be healed, so
    play the Song of Healing for him. You'll get the Goron Mask,
    which allows you to become Darmani himself. Stand behind the
    grave and pull it back. A pool of hot water will emerge...
    Is that good English? Anyway, fill a bottle with the Hot
    Spring Water. Exit the cave and jump down from the cliff and
    you'll land in the water. Climb out of the water and go to
    the southeast again, to the Road to Goron Village.
    
    -------------------Road to Goron Village-------------------
    Go to the easternmost island, the one with the ice block on
    it. Stand near the ice, but do not touch it. Release your
    Hot Spring Water on it to melt the ice. Enter the hole
    there. Inside, fill your bottle with Hot Spring Water again.
    Stand in the light to exit the cave. On the ice below the
    islands, there are some large snow boulders. Near the
    northeast, there is an even bigger snow boulder, which Tatl
    thinks is big. Put on your Goron Mask and press B to smash
    it. In it is a frozen Goron. Put your new Hot Spring Water
    on him and talk to him as Goron Link. He'll teach you the
    Lullaby Intro. Now go to the entrance to Goron Village (roll
    up the eastern island as Goron Link).
    
    --------------------Goron Village--------------------
    As Goron Link, stand near the entrance to Goron Shrine and
    press A to curl. Now press B to do a ground pound to open
    the door. Follow the path up to the crying baby Goron and
    play the Lullaby Intro. He'll teach you the Goron Lullaby.
    Whoopee!!! Whoopee??? Yeah, whoopee!!! Play the Song of
    Soaring and warp to Mountain Village. Go to the north of the
    Owl Statue.
    
    --------------------Road to Snowhead--------------------
    Put on your Goron Mask and roll to the gap, but be sure to
    be in "Spike Mode". You'll go up the ramp and fly over the
    gap. Continue spike-rolling and jump over the next gap. If
    you get low on magic, hit a snow boulder for a magic jar.
    Head north.
    
    --------------------Snowhead--------------------
    Hit the Owl Statue with your sword.
    
    SAVE TIME!!!
    
    Now walk up to the big tower that is Snowhead until you get
    blown back. Put on the Lens of Truth to see that a Goron was
    making the storm. Put on the Goron Mask and play the Goron
    Lullaby to make the Goron fall asleep. Now roll/walk up the
    hill until you come to the ramp. Roll up the ramp and take a
    left turn. Follow the path, but stay near the wall. You'll
    come to a path upward. Follow it to the end (smash any snow
    boulders in your way) to get to the entrance to Snowhead
    Temple. Enter it.
    
    --------------------Snowhead Temple--------------------
    
      Basement:                  First Floor:
       ________                 _________
      /        \               / C       \
     /      __  |             /       __  |
    |      /  \_|            |       /  \ |
     \    |  ________         \     | ___#____
      |   |_/        \         |    |/        \
       \__#           U  _     _\___#          D  _U_
           |          | / \   |  C \|          |_/   \
           |          ||   |   \_ __#          #_     |
            \      C //    |     #_  \        / /     |
             \______//     |    /  \C \______/ /      |
                   _/     /    /     \   #_   |C     /
                   \     /    |       |_/  \__|     /
                    \___/     U  C    _#    _#_    /
                              |____C_/  \  /   \__/
                                         ||
                                        /  \
                                        \  /
                                         ||
                                         ||
                                         EE
    
      Second Floor:               Third Floor:
    
            ___U____             _U    ___D____
     ____  /C       \           /  \  /        \
    |    ||          | _D_     |    ||          |
    | C   #          || CC|    |    _#          |
    |____||          #    |     \__/ |          |
       ____\        / |___|           \        /
      /C   \\___ __/                   \___ __/
     D     /____#_                         U
      \___#       \           NW N NE
         C|       /             \|/
           \_____/             W-+-E
                                /|\
       Fourth Floor:          SW S SE
    
       _D   ___@___________
      |  | /        |C#    |    #=Door
      | / |         \||    |    D=Stairs down
      | \_|          ||    |    U=Stairs up
      |___#          #     |    C=Treasure Chest
           \        / |    |    @=Boss' Lair
            \___ __/  |____|    E=Entrance
                D
    
    As you can see by this map, this temple is a lot larger than
    the Woodfall Temple. Again, there's a grey pad with a
    Majora's Mask on it in front of you, which you can use to
    warp to the Boss' Lair if you've defeated him and want to
    fight him again. Anyway, kill the White Boes in this room
    and then smash the ice pillars. Push the large grey block
    forward as Goron Link. It'll fall down after two pushes.
    Walk ahead and defeat the White Wolfos that pops out of the
    ground. There are three doors in this room. The northern one
    is covered in ice and the western one is locked, so take the
    eastern door.
    ---
    Walk up to the start of the bridge. You'll notice that
    there's a gap in it, but there's a small ramp in front of
    the gap. Stand on the ice in front of the bridge, though
    take some distance (like 5 feet), as Goron Link and curl.
    Roll on the bridge at max speed to reach Spike mode before
    you get to the ramp. Hit the ramp to jump across the gap.
    Now stop rolling (by releasing the A button or by crashing
    into the wooden box). Take off the Goron mask and jump to
    the platform to your north. Take the stairs up.
    ---
    To your left is a treasure chest. Open it for the Dungeon
    Map. Head back down the stairs again.
    ---
    Jump to the platform in front of you and go through the door
    to your right (to the west).
    ---
    Wow, an enormously large room... Walk to the other side of
    the room and go through the yellow-enframed door (the only
    one without ice on it).
    ---
    To your left is a hole in the wall filled with two blocks
    stacked on top of the other. Pull them out (two steps) and
    go through the now revealed hole. Open the chest here for a
    Small Key. Exit the room the way you came in.
    ---
    You've seen just one locked door so far, which was in the
    very first room. There are two ways of getting here: you can
    backtrack all the way, or you can look to your right. You'll
    see a door covered in ice with two torches next to it. Shoot
    an arrow at the ice, but make it go through the flame of a
    torch. (If you need arrows, break the pots in the last
    room). The ice will melt. Go through the door.
    ---
    Back in the first room. Defeat the White Wolfos again and
    take the door to your right (the locked door).
    ---
    Open the chest here to get the Compass and defeat any White
    Wolfos that come in your way. Place a bomb at the cracked
    wall to the west to reveal a hidden staircase (bombs can be
    found in the jars in this room). Head up the stairs.
    ---
    Climb on the first pillar and jump to the second one (MIND
    THE ICE FALLING FROM THE CEILING). There's a block of ice on
    the next pillar. Look to the ceiling. Shoot two arrows at
    the icicle above the next platform. It'll come down and
    break the ice. Now turn left. The next platform has the same
    problem... and the same solution... Jump to it once you've
    removed the ice. Now jump to the ledge with the snow
    boulders on it. Smash the large one as Goron Link and open
    the newly revealed chest for a Small Key. Use this key to
    unlock the door on the east side of this room.
    ---
    The puzzle in this room truly is worthy of the name "Legend
    of Zelda". I'll make a map of this room to make it a bit
    easier.
    
                Exit
           ______#__
          /@@__  5  \
    Entr-# @/  \  3  \
    ance | |  4 \_____|
         |  \___   2 /
          \   ______/
           \    1  /
            \_____/
    
    Stand on top of the large thing sticking out of the ground
    (button 1) and put on your Goron Mask. Curl up and press B
    to pound the button. Two pillars will come out of the
    ground. One at the room's exit (No. 5) and one a bit nearer
    to you (No. 2). Jump to the one nearer to you (No. 2) as
    Normal Link. Walk on and pound the large switch here (No.
    3). Quickly get back to the first button you pounded and as
    Normal Link, again jump to No. 2. Put on your Goron Mask and
    pound it. Take off your Goron Mask and climb the blueish
    greenish pillar in the snow that is No. 4. From here, jump
    to the platform with the door. Go through it.
    ---
    Hey, we're back in the main, big, humungous room... Only
    now, we're on the second floor, south side. As Goron Link,
    stand near the door and roll towards the other end of the
    room, where you'll see a block of ice at the wall. Make sure
    you're in spike mode before you use the ramp to jump across
    the gap. Now turn right. You'll see that there's a lot of
    snow against the wall. Roll across the snow until you reach
    another door. Don't go through it yet, but roll across the
    gap to the other side, where there's a door with a circular
    doorframe (west side of the room). Smash the snow balls for
    some arrows and some hearts. Now go through the door.
    ---
    In this small room, you'll have to defeat a Wizrobe. see
    chapter 13, "Enemies" for details. Once you've defeaten him,
    open the chest that appears for the Fire Arrows. Now head
    back to the last room.
    ---
    As Normal Link, walkup to the gap in the bridge and look
    down. You heve to jump down, but make sure you land on the
    white thing in the center of the room.
    ---**1**
    Melt the ice in front of the doors at the west wall (with
    the green doorframes) and go through one of them (both lead
    to the same room).
    ---
    Shoot Fire Arrows at the three Freezards in this room to
    kill them. In the middle of the room is a barred door. Stand
    next to it and fire Fire Arrows at the three torches in this
    room to open the door. Go through it.
    ---
    Goron-ground pound the switch here to make the giant pillar
    go up. Go back through the door.
    ---
    Jump down. Go through the door in the south part of the
    room.
    ---
    Walk ahead (to the east) and go up the stairs here. Now go
    through the door with the blue doorframe, which is to your
    left.
    ---
    You're back in the second room, where you made your first
    bridge-jump. Fire Fire Arrows at the two Freezards in this
    room to kill them, and also use a Fire Arrow to melt the big
    block of ice. Now kill the third and final Freezard to make
    a chest appear. Open it for a Small Key. Now head back to
    the door you entered the room from (with the blue
    doorframe), but don't go through it. Instead, jump to the
    platform to the north and head up the stairs.
    ---
    Kill the Bombchu here and step on the platform in the middle
    of the room. Look up and south. Kill the Freezard with a
    Fire Arrow and shoot the ice-covered eye switch with a Fire
    Arrow as well. The platform on which you're standing will
    raise. Jump off to the ledge on the upper level. Go through
    the door.
    ---
    Again, we find ourselves in the main room, only this time,
    the giant pillar is raised, so you can't jump gaps anymore.
    Turn right and roll across the snow against the wall to get
    to the ice-covered stairs. Melt it with a Fire Arrow and go
    up the stairs. Turn right. You'll have to roll across some
    more snow, only this time, there's no safety net. (If you
    fall down, get down to the very bottom and head up the
    stairs to the east and repeat the steps from where I said
    "**1**"). If you made it, go through the locked door here.
    NOTE: If you fall down, you might save yourself lots of
    trouble by going to the very bottom of the room and walking
    into a lava-pit as Deku Link... :)
    ---
    Turn right and ignore or kill all the Eenos in this room.
    Melt the ice in front of the stairs and go up.
    ---
    Walk ahead and kill or ignore the Dinalfols here. Go through
    the door.
    ---
    Walk ahead across the top of the giant pillar and go through
    the door in the east wall.
    ---
    In this room, you'll have to defeat another Wizrobe.
    Shouldn't be that hard, as you've already had some practice.
    Go through the door that is unlocked.
    ---
    Open the coloured chest to get the Boss Key and go through
    the next door. Now you'll have to jump down all the way to
    the very bottom. Go up the stairs in the east wall and turn
    left. Go through the door with the blue doorframe.
    ---
    Turn left and jump to the platform with the stairs. Go up
    the stairs.
    ---
    Kill the bombchu and shoot the Freezard with a fire arrow.
    Now stand on the platform in the middle of the room and
    shoot the eye switch where the Freezard used to be. Jump to
    the ledge on the second level and go through the door.
    ---
    As Goron Link, smash the two ice-columns in the giant pillar
    in the middle of the room. Now roll across the snow by the
    wall to get to the stairs in the north wall. Go up the
    stairs. Turn right and roll across the snow by the wall.
    Cross some more snow, only this time, there's no safety net.
    (If you fall down, get down to the very bottom and head up
    the stairs to the east and repeat the steps from where I
    said "**1**" until you get back here.) Smash the two ice
    columns here as well. Roll back up the snow walk across the
    top of the giant pillar. Smash the snow boulders until you
    get to the stairs. Get up the stairs. Now roll across the
    final gap in the bridge as Goron Link and go through the big
    door leading to the Temple Boss.
    ---
    In this room, shoot the giant beast with a Fire Arrow to
    release him, then defeat him. See chapter "13, enemies" for
    details. Once Goht is defeated, get
    
    the Heart Container he leaves behind and then walk into the
    blue light. Watch the movie. You have freed another thingy
    and this one is grateful as well... How nice...
    
    --------------------Mountain Village--------------------
    (Possible Save Time; if you do, warp to Snowhead, play the
    Goron's Lullaby and enter the temple. Now step in the blue
    light and re-defeat Goht.)
    
    You'll appear in the now unfrozen Mountain Village. You
    might think "off to the next temple", but there is something
    you have to do first. If you would go to Termina Field
    (don't go, I'll tell you everything) you would want to go
    either east or west, but the way to the west is blocked by a
    fence and in the east, the same goes for the Road to Ikana
    Canyon. Now you would be kinda stranded, as you would have
    no clue on how to get past that fence unless you've played
    Ocarina of Time. The answer would be: ride a horse and jump
    over the fence. Now there's another prob... Where to get a
    horse, the Skull Kid stole yours. If you've explored Termina
    a bit, you'll have found that Romani Ranch, which has Epona
    in it, is open on the third day, but there is a boulder in
    front of the entrance to the ranch. Now here's what you
    SHOULD do: go to Goron Village.
    
    --------------------Goron Village--------------------
    In the north of the area, there is a cave that used to be
    blocked by a block of ice, but now, it's thawed. Enter the
    cave, put on your Goron Mask and talk to the big Goron here.
    He'll give you a Powder Keg to blow up the boulder in front
    of the Goron Racetracks. Very well. Throw it up the first
    ramp and then roll up the ramp. Grab the Powder Keg, throw
    it up the next ramp, etc. When you reach the top, go to the
    path in front of you, the one that slowly goes up. Take the
    Powder Keg with you. Follow the path all the way to the
    entrance to the Road to Goron Village. Go there.
    
    ------------------Road to Goron Village------------------
    Walk across the three bridges. Ignore the Wolfos. When you
    reach the other end of the pond, look right to see another
    ramp. Throw the Powder Keg up, roll after it et cetera,
    until you reach the top. Place the Powder Keg at the big
    rock and wait until it blows (you can get a bottle inside by
    winning the race). Go back to the big Goron at the back of
    Goron Village.
    
    --------------------Goron Village--------------------
    He'll give you a license that allows you to carry Powder
    Kegs. He'll also give you one for free. Now play the Song of
    Soaring and warp to Clock Town.
    
    --------------------Clock Town--------------------
    (Possible Save Time. If you do save, get 50 Rupees and go to
    the Bomb Shop. As Goron Link, talk to the Goron by the giant
    bomb and buy a Powder Keg for 50 Rupees.)
    
    Walk down the ramp to your right and take the south exit to
    Termina Field.
    
    --------------------Termina Field--------------------
    Right... You're facing south, to the Road to Southern Swamp,
    but that's not where we're going. We're going to Milk Road.
    If you haven't been exploring yet (or you don't pay
    attention to the names of the places you go to), follow my
    lead. In the southwest corner of Termina Field is a gate. If
    you take a look at your mini-map, you'll see a red dot near
    where we're going. That's a Takkuri, a bird that steals
    stuff from you, so you shouldn't stand still near it. Walk
    through the gate and enter Milk Road.
    
    --------------------Milk Road--------------------
    I suggest hitting the Owl Statue in front of you with your
    sword. You might also want to buy a map from Tingle, but
    that's not a neccesity. Anyway, it MUST BE quite early on
    the first day. If it isn't, play the Song of Time and buy a
    Powder Keg from the Goron in the Clock Town Bomb Shop for 50
    Rupees and then warp to Milk Road. Now, place the Powder Keg
    right next to the giant boulder at the end of Milk Road,
    where there is a man trying to cut it up or something. Wait
    a few seconds (but do take some distance) and BOOM, the road
    is clear. Continue down the lane.
    
    --------------------Romani Ranch--------------------
    Walk up to the houses in the distance. You'll see your old
    faithful Epona. You can't take her just yet, though. Talk to
    the girl near the house (Romani) and you'll see some ghosts
    abducting a cow... How horrible :P... Now play Romani's
    practice. You have to pop the 10 balloons spread across the
    ranch using your bow. If you're done, you'll learn a new
    song, Epona's Song, which will allow you to call Epona at
    all times, just now everywhere.
    
    SAVE TIME!!!
    
    (If you save, exit Clock Town and play Epona's Song.)
    Right... Ride Epona to the west side of Termina Field.
    
    --------------------Termina Field--------------------
    Ride Epona to the west side, the area covered in sand. There
    are some white fences here. Epona can jump over them if you
    press A to speed up (you have to take a run-up, though).
    Jump the westernmost fence and follow the road.
    
    --------------------Great Bay Coast--------------------
    Walk up to the water. Tatl will want to make a remark about
    the flock of there seagulls. Swim towards the seagulls and
    you'll see a whitish person lying in the water. Talk to him
    and then swim behind him and push him to the shore. He'll
    take a few steps and then, he collapses. Talk to him.
    Great... Do what he wants, heal his soul, play the Song of
    Healing. You'll get to see a cinema. After that, you'll get
    the Zora Mask, allowing you to transform into this Zora,
    named Mikau. Put on the Zora Mask and walk into the water.
    Get a good feeling about how to swim using A and then swim
    to the structure in the water. Climb onto the platform and
    hit the Owl Statue here with your sword. (And you can buy a
    map from Tingle, who is floating above the platform with the
    structure on it.) Swim back to the shore. Head into the cave
    to your right. You'll end up in a different part of Great
    Bay Coast. Out in the sea is a big... thing... with a giant
    fish's tail sticking out of it. Swim to it and swim
    underwater, as the entrance is below sealevel. The entrance
    is guarded by a Like Like, but you can swim around it. Enter
    the cave here.
    
    --------------------Zora Hall--------------------
    Follow the path until you get to the big hall. Here, turn
    right and follow this path. Again, turn right when you can
    and enter the door here. Buy a Red Potion for 60 Rupees (or
    go to the Magic Hags' Potion Shop in Southern Swamp) and
    exit the shop. Turn right (if you have a map, it's to the
    east) and exit Zora Hall.
    
    --------------------Great Bay Coast--------------------
    To your left is an Owl Statue. Hit it with your sword. Now
    play the Song of Soaring and warp to Clock Town.
    
    --------------------Clock Town--------------------
    Head to East Clock Town and from there, go to Termina Field.
    
    --------------------Termina Field--------------------
    Play Epona's Song, get on Epona and ride east.
    
    --------------------Road to Ikana Canyon--------------------
    Follow the road and jump the two fences you come along. If
    you reach a large open area, look for a circle of stones,
    which is in the southeast part of this large open area. When
    you find it, get off Epona and equip the Lens of Truth. Use
    the Lens of Truth to see a soldier sitting in the middle of
    the stone circle. Talk to him and when he asks for it (Press
    Start...) give him the Red Potion. You'll get the Stone
    Mask, allowing you to become invisible to certain people.
    
    SAVE TIME!!!
    
    Warp to Great Bay Coast.
    
    --------------------Great Bay Coast--------------------
    On the mini-map, you'll see a bunch of islands in the
    northern half of great bay, to the northeast of where you
    warped to. Swim to them and from there, swim north (if you
    don't have a map, swim back to the shore and follow it to
    the left) until you see another flock of seagulls. Dive to
    the bottom and you'll see four wooden doors with skulls
    painted on them. Zora-swim against the second one from the
    left to reveal an entrance. Go in.
    
    --------------------Pirates' Fortress--------------------
    Get out of the water and take off your Zora Mask. Put on
    your new Stone Mask, making you invisible to the pirates
    here. You'll see four boats cruising around the lagoon. Jump
    to one and climb on it. Stand on the very front edge and
    take a photograph of the female pirate on the boat... Yes, a
    picture, you'll know its use in a bit. Ride the boat until
    you get to the other end of the lagoon. Jump off and climb
    out of the water, still wearing your Stone Mask. Walk up the
    ramp until you get to a pillar sticking out of the ground.
    Stand on it and wait until all four boats are quite far
    away. Now put on your Goron Mask and ground-pound the
    button, opening a gate below the surface. Put on your Zora
    Mask and dive into the water. Get well below the surface and
    swim to the other side of
    
    the lagoon. Go into the opening where there used to be a
    gate.
    
    Follow the path until you come to another wooden wall. Swim
    into it to break it and continue the path. Pull the grey
    block back by one step, then turn left. Break the next
    wooden barricade, and the next. (If you want twenty Rupees,
    float up and swim over the fence, then sink to the bottom
    and open the chest.) Push the next grey block forward by one
    step and turn right. Follow the path (ignore the next grey
    block) until you get to a vent up. Step into it. Once you
    get to the surface, swim a few feet ahead, then press B to
    sink to the bottom. Walk around the spikes and don't touch
    the vent to the left, it will take you back outside. When
    you reach the other end, swim to the surface. Climb out of
    the water and go through the door.
    
    Get back in the water and swim ahead (avoid the spikes)
    until you can get out of the water. Turn left and head up
    the stairs. (If you want the Piece of Heart in the cage,
    turn left, smash the barrels, press the switch behind them
    and Goron-roll down to the cage to grab the Piece. Now head
    back up the stairs.) Smash the first of the four barrels to
    your right and shoot the switch on the platform behind them.
    A gate will open. Quickly jump down into the water, put on
    your Zora Mask and swim through the opening before the gate
    shuts again.
    
    Stay at the surface!!! Follow the path through the water,
    but DON'T TOUCH THE VENT, as they will take you all the way
    back out again. Follow the way left and climb up the ladder.
    Step on the switch, quicky step on the inactive vent to your
    left and shoot the switch on the wall by the ladder. If done
    correctly, you should be carried up. Once at the top, jump
    off, but mind the spikes. Climb up the ladder. Look through
    the telescope to see a big courtyard. Zoom in on the bottom
    of the ladder to be shown how you should be going when you
    get there. Now exit the telescope and turn around. Shoot the
    nearest of the spikes in front of you to make it bump into
    another one and blow it up. Shoot the switch on the wall
    behind them to open the door. Jump/climb down, but before
    you go through the door, put on your Stone Mask. Now go
    through the door.
    
    DON'T JUMP INTO THE WATER, as this would mean you'd have to
    do it all over again. Follow the path right until you get to
    a torch. Turn right and follow the path until the next
    torch. Head up the ramp and go right, still wearing your
    Stone Mask.
    
    Jump down the ledge and head for the ladder in the middle of
    the courtyard (like you saw through the telescope). (Imagine
    not having the Stone Mask... :( eh?) Climb up the ladder and
    walk on across the bridge. Go through the door behind the
    object at the end of the bridge.
    
    Walk along to see a cinema about some pirates not having
    found the Zora Eggs. (This is the ONLY place where the
    pirate chief is called Aveil... It's the only place where
    you see her in the game...) After the cinema, Tatl will want
    to say something... "We have a good view of their leader's
    room from here. And I bet if you need to, you could shoot an
    arrow through these bars!". If you need arrows, they're at
    the end of this hallway. Shoot an arrow at the beehive to
    scare all the pirates away. Now get out of this hallway, to
    the courtyard.
    
    Back in the courtyard, turn right and jump down. Go through
    the door to your right. Walk around the barrels and open the
    Treasure chest there for the Hookshot.
    
    (Possible save time. If you do, warp to Great Bay Coast,
    swim to the Pirates' Fortress, ride one of their boats until
    you come to the other end, jump out to the island, walk on
    and hookshot the target visible from the big Goron button.
    Now go up the ramp and to the courtyard. On the far side,
    walk up the stairs and go through the door to get back here.
    Make sure you get a new picture of a pirate again...)
    
    For the next part, I recommend getting at least two bottles,
    preferably four (see chapter 16, "bottles"). Now, to your
    left is a water tank. On the ceiling above the water tank is
    a wooden beam. Hookshot the beam and jump into the water.
    Put on your Zora Mask and catch the glowing blue egg in a
    bottle. Swim to the surface and climb out. Take off your
    Zora Mask and put on the Stone Mask. Exit the room. Now
    there are three more Zora Eggs in the Pirates' Fortress. For
    their locations, I will copy the map here.
    
         _______--____-+
        1__|____|_---- |
          |       \  /2
        \\/        ||
        |         |||
        |    /\_______
        |    \/   |\__ Chief's Room
        |         |  /
        |     ___/  |
        |____/  ____/
         \___|__    |
          \  _3 |   /
           \_|  |__/
    
    WEAR THE STONE MASK AT ALL TIMES!!! Unless you need to dive
    to the bottom of a water tank, that is...
    
    1) To get here, stand at the bottom of the tower in the
    middle of the courtyard and walk north until you come to
    three wooden crates. Stand behind them and look north-
    northeast to see a ledge with a pillar on it. You can use
    the hookshot on the upper part of that pillar to be drawn to
    it. Now turn left (towards door 1) and up to see another
    such hookshot target. Use it to get to door 1. Enter. Follow
    the path and ignore the pirate. Take a left turn and follow
    the path. Go through the door. In this room, you'll have to
    fight a pirate (see chapter 13, "Enemies" for details). Once
    she's defeated, go through the door with the two torches
    next to it. Hookshot the wooden beam above the water tank,
    kill the Desbreko and put the Zora egg in a bottle. Go
    through the next door to get back to the courtyard.
    
    2) To get here, stand at the bottom of the tower in the
    middle of the courtyard and walk north until you come to
    three wooden crates. Stand behind them and look north-
    northeast to see a ledge with a pillar on it. You can use
    the hookshot on the upper part of that pillar to be drawn to
    it. Now turn left (towards door 1) and up to see another
    such hookshot target. Use it to get to door 1, but don't
    enter. Instead, turn around and look up. You'll see another
    hookshot target. Hookshot it and follow the path west.
    Ignore the pirate and go through door 2, which is near the
    northeast corner of the courtyard. Walk to the other corner
    of the room (open the chest for 100 Rupees) and go through
    the door. In this room, you'll have to fight a pirate (see
    chapter 13, "Enemies" for details). Once she's defeated, go
    through the door with the two torches next to it. Hookshot
    the wooden beam above the water tank and put the Zora egg in
    a bottle. Go through the next door to get back to the
    courtyard.
    
    3) To get here, stand at the bottom of the tower in the
    middle of the courtyard and look south. You'll see a
    hookshot target on a ledge. Hookshot it and look southwest
    to see another target. Hookshot that one as well and look
    east. Enter door 3 (the one nearest to the hookshot target).
    In the next room, ignore the pirate and walk to the other
    end. Go through the door. In this room, you'll have to fight
    a pirate (see chapter 13, "Enemies" for details). Once she's
    defeated, go through the door with the two torches next to
    it. Hookshot the wooden beam above the water tank and put
    the Zora egg in a bottle. Go through the next door to get
    back to the courtyard.
    
    Once you've got all three of the Zora Eggs the pirates
    captured (or all your bottles are full), warp to Great Bay
    Coast.
    
    --------------------Great Bay Coast--------------------
    Go up the ladder behind you and enter the building. This is
    the Marine Research Lab. To the right of the enormous water
    tank is a ladder. Go up this ladder and stand near the
    middle of the top of the aquarium. Drop the Zora Eggs into
    the water tank. If you haven't got all four from the
    Pirates' Fortress, get the remaining ones. If you've put
    four eggs into this aquarium, go outside and swim to the
    shore. Walk east. You'll see two houses south of the way to
    Termina Field, a grey one and a white one. Enter the white
    one. Z-target the aquarium and press A to check it out.
    You'll be asked if you want to trade a picture of a pirate
    for this fish. (If you haven't got a picture of a pirate, go
    to the Pirates' Fortress and get one.) Go on, trade it...
    The Sea Horse wants you to take it to Pinnacle Rock. Okay,
    I'll show you the way... Get back outside and walk into the
    water. Put on your Zora Mask. If you look to the northwest
    you'll see two spiky rocks sticking out of the water. Swim
    in between them.
    
    --------------------Pinnacle Rock--------------------
    As Zora Link, dive to the bottom. Now release the Sea Horse.
    Follow it until you get to the place where it wants you to
    save its friend. Continue into Pinnacle Rock itself. Now
    there are four levels here, each of which has two cave with
    Deep Pythons in it. That makes eight caves. In three of them
    is a Zora Egg. I can't really help much on where to find
    them (I'm a bit confused myself), but I can tell you how to
    kill the Deep Pythons. First, Lure them out by approaching
    their cave FROM THE SIDE. Then, hit its body with a bit of
    your Electric Shield (R Button). Repeat this once more and
    it's dead. If you run out of magic, there is some in the
    jars at the bottom.
    
    Once you've got all three Zora Eggs, or you don't have any
    more empty bottles, exit Pinnacle Rock (if you swim too far
    away from the path you took on the way here, you'll be
    brought back to where you first entered Pinnacle Rock).
    
    --------------------Great Bay Coast--------------------
    Swim to the Marine Research Lab and enter. Drop your Zora
    Eggs into the big water tank. If you haven't got all three
    Zora Eggs from Pinnacle Rock, go get them. Now you've
    brought all seven Zora Eggs together, and they will hatch.
    The tadpoles will then swim up to form a piece of music. Put
    on your Zora Mask and get out your guitar (Ocarina-
    replacement). Play the notes to learn the New Wave Bossa
    Nova.
    
    SAVE TIME!!!
    
    Now warp to Zora Cape. Turn around to see a Zora woman
    (Lulu). As Zora Link, play the New Wave Bossa Nova to her.
    Watch the cinema in which the islet will turn into a giant
    turtle and watch the pirates get shipwrecked in the "dragon-
    shaped cloud". After the movie, use the hookshot on one of
    the trees on the big turtle's back. You'll be brought to the
    Great Bay Temple.
    
    --------------------Great Bay Temple--------------------
    
       First Floor:            Basement 1:
      __          ___                      ___
     | C|        |   |                    |   |
     |_ |        |  _|                    |  _|
      _#    ___   #| ___                   |#C___
     |  |  | C | / |#__ \_                / |#__ \_
     |_ |  |_ _||  // |C  |              |CC// |   |
      _#___ _#_ _\ /  |#_C|    _____ ___ _\ /  |#__|
     |   __#   #__/   //_     |   __#   #__/\\ //_
     |_ |__|   |     /   |    |_ |__|   |   |C/   |
       \___#_ _#\__  | __|      \___#__##\__||| __|
            _#_ \C |/ /            //_// \  // /
           |   | | #_C            |    |  | #_/
           |   | | |              |____|  |_|
           |_ _|  #
            _#_  | |
           |   | |_|
           | C |
           | E |
           |   |
           |___|
                         NW N NE
                           \|/
       Basement 2:        W-+-E
                           /|\
      _____ ___          SW S SE
     |   __#   |
     |_ |__|   |         #=Door
       \___#__#|         C=Treasure Chest
          //_//          E=entrance
         |    |
         |____|
    
    
    Goodbye, turtle, goodbye... Right. Go through the door here,
    as there's nothing to do in this room that's of importance,
    really...
    ---
    Jump in the water and swim to the northeast corner of the
    room. As Zora Link, dive down. There's a switch on the
    underwater platform here. One side of it resembles an arrow,
    the other resembles a wing. Push or pull the wing-like side
    north to activate a "waterplatform". Swim back to the door
    and climb back up the platform. You'll notice two platforms
    going up and down on either side of this platform. Take the
    east one (from the door, it's the right-hand one) up to the
    top. At the top, look east and up. You'll notice two
    Skulltulas hanging from the ceiling. Pelt them with an
    arrow. Now jump off to the platform in the southeast corner
    (above which you shot the Skulltulas). Turn right and watch
    the water platform. It's going up and down. When it's down,
    jump to it and wait for it to go back up. Jump off to the
    next platform and follow it into the next room.
    ---
    Whoa, this room is cool! This room can lead to lots of other
    rooms, so to which one do we need to go? Well, there are
    just two ways you can go right now, southeast and northwest,
    both under the water. The rest is inaccessible because of
    the current of the water. As zora Link, jump into the water.
    Swim with the current while slowly descending, until you
    come about halfway down. There are three big, bright-blue
    tiles on the wall near the southeast corner. A little way
    ahead, you can see there's a yellow road. Swim into it. (If
    you miss it, just make another lap.)
    ---
    Swim to the surface. Climb out of the water at the northern
    platform (which is the lowest). Look around and you'll see
    more platforms, one of which has a chest on it. Hookshot the
    chest and open it for the Dungeon Map. Jump back into the
    water and swim down. You'll see a passageway being guarded
    by two long, skinny arms called Dexihands. You can swim
    through them if you use your electric barrier (R-button).
    Follow the corridor.
    ---
    You'll see three Bio-Deku Babas in front of you. Don't be
    afraid of them, just swim into them with your electric
    barrier. At the end of the corridor, climb out of the water
    and go through the door.
    ---
    In this room, don't step into the fast-flowing water to your
    left or right. Move on and jump into the water. Kill the two
    Bio-Deku Babas. Dive to the bottom and kill the Dexihand in
    the middle of the pool. Open the chest here to get a Small
    Key. Swim back to the surface. Get out of the water and look
    around. You'll see a treasure chest guarded by a Bombchu.
    Shoot the Bombchu and hookshot the chest. Open it to get the
    Compass. Get back to the entrance of this room. Jump into
    the western part of the fast-flowing water.
    ---
    Back in the big room with the spinning blade. Sink to the
    bottom. Enter the red corridor in the northwest corner.
    ---
    Swim to the surface. In the south corners are platforms.
    Climb onto the one in the southeastern corridor. Ignore the
    Octorok (just raise your shield so you don't get hurt) and
    look north. Swim to the tube you see there and walk onto it.
    Follow the tube (kill the Bombchu) until you come to a
    platform. Hop on. Open the door to your right using your
    Small Key.
    ---
    This room is quite... odd. Kill the two ChuChus here for
    some magic and arrows and wait for them to reappear so you
    can kill them again. Keep doing this until your quiver and
    magic are full. Also break the pots near the doors to
    replenish your health. Go through to northern door (the one
    you DIDN'T come in through).
    ---
    Battle time! Look at the ceiling to see what you're
    fighting... A Wart. See the chapter 13, "Enemies" on how to
    easily defeat this thing (the hearts in the jars in the
    corner of the room make it even easier). Open the chest that
    appears for the Ice Arrow, allowing you to freeze water and
    other stuff... Exit the room again.
    ---
    You can replenish your health, magic and arrows in this
    room, but there's nothing epic to do here... :P... Go
    through the next door.
    ---
    Jump into the water and swim to either the southwest or the
    southeast corner. Shoot an Ice Arrow at the Octorok that
    pops out of the water to temporarily transform it into a
    block of ice. Jump on top of it and jump to the platform.
    Push or pull this switch's wing-side east to make the red
    tube fill with water. Jump into the water and sink to the
    bottom. In the south wall is a corridor with a current
    leading out of the room. Swim into it.
    ---
    Once again, we find ourself in the central room, but now,
    we've got the Ice Arrow, and we've made a red tube fill with
    water. Float to the surface. Climb out of the water at the
    side. On one side of you is a ladder. Climb it. From this
    platform, jump to the spinning blade when it gets near you.
    Wait until you approach the next bridge that you are about
    to hit. Quickly climb onto it (this is easier near the
    center), or you'll fall down into the water. If you got the
    south bridge, you'll have to get onto the spinning thing
    again and climb out at the north side. If you're on the
    north side bridge, look north to see a ladder that is
    inaccessible because of a jet of water coming from the
    ceiling. That's easily fixed. Shoot an Ice Arrow at the
    place where the water's pouring out from the ceiling to
    freeze the water and stop the flow. Now climb the ladder and
    go through the door.
    ---
    Kill the Blue Tektike in the water, and don't jump in, as
    there's a Desbreko in there (you know, a big fat skeletal
    fish). You'll see two platforms in this room, a green one
    and a yellow one. Obviously, they're too high to climb on,
    so we'll have to figure out a different way. Well, that's
    where your Ice Arrows come in. If you shoot an Ice Arrow
    into the water, it'll make an ice platform, which you can
    use to stand on. Keep on making ice platforms until you get
    near the green platform (the last piece can be a bit hard;
    aim so that the arrow doesn't hit a wall before it freezes).
    You can use change into Deku Link to hop from ice platform
    to ice platform, so you can have a relatively large space
    between them. Now jump to the platform. Turn the switch so
    that the arrow side points at the green tube to fill it with
    water. Swim back to the door (MIND THE DESBREKO) and go
    through.
    ---
    As Zora Link, jump into the water. Swim down to about
    halfway and enter the yellow corridor in the southeast
    corner.
    ---
    Climb onto the platform in the north side of the room and
    hookshot the chest (which used to have the Dungeon Map in
    it). Use the Ice Arrow to make ice platforms to get to the
    door in the south side of the room. Go through the door.
    ---
    You'll see a Blue ChuChu in this room. Lure it to the
    platform in the south side of the room (just stand there and
    wait for it to come near) and shoot it with an Ice Arrow to
    turn it into a block. Climb on top of it and jump to the red
    platform. Kill the Bombchu and turn the switch so that the
    arrow points east. Get back out of the room.
    ---
    Jump into the water and go enter the corridor in the
    southeast corner guarded by the two Dexihands. Follow the
    corridor.
    ---
    Swim to the other end of the room while killing the Bio-Deku
    Babas with your electric barrier. Climb out of the water and
    go through the door.
    ---
    Kill the two Bio-Deku Babas in the pool climb onto one. Kill
    the Bombchu. Look north and you'll see a corridor, but it's
    too high to clib or jump to, so use ice platforms made with
    the Ice Arrow to get there (if you run out of magic, break
    the jars on the bottom). Break the icicles for some magic,
    arrows and hearts. Shoot a FIRE Arrow at the ice block to
    melt it. Go through the door.
    ---
    It's battle time again. This time, you'll have to fight
    another Gekko. See chapter 13, "Enemies" on how to defeat
    him. Go through the left hand door, the one that's opened.
    ---
    Follow the corridor and open the chest at the end for the
    Boss Key. Now you need to get to the start of the dungeon,
    and that goes easiest by playing the Song of Soaring... Go
    on, play it.
    ---
    Go through the door in front of you.
    ---
    Use the elevator to your right and jump off at the top to
    the next platform (mind the skulltulas). Turn left and use
    the water elevator to get to the next platform. Stand near
    the entrance to the next room, but don't go there yet. Look
    to the ceiling west of you. You'll see a hookshot target on
    the ceiling. Hookshot it to get to another water elevator,
    which was activated by all your switch-turning (isn't this
    giant puzzle GENIOUS?). Wait until the water elevator
    reaches its top, then jump off to the platform to the south,
    which has another switch on it. Turn the switch to activate
    a second pump to balance the forces working on the wheel in
    the middle of this room. Jump down into the water and swim
    to the platform near the northeast corner. Climb onto it and
    turn the switch. This will deactivate the first pump, making
    the giant wheel turn in the direction opposite of the
    direction is used to be turning. Get back to the entrance
    and use the elevator to get to the platform high up in the
    southeast corner of the room. Again, use the water elevator
    to get to the next platform and go to the next room (the
    room with the giant spinning blade in the water).
    ---
    Wait a second, things are now turning in the other
    direction... So how does that help us? You'll find out
    yourself... with my aid. Jump in the water and swim about
    halfway down. Enter the green corridor in the northeast
    corner. Stay at the right wall, because there are some
    Dexihands ahead to the left. If you get caught, you'll be
    thrown out, so kill them and jump back in.
    ---
    You'll end up in a room with three floating spikes in front
    of you. Turn right and float to the surface. Climb on the
    platform in the northwest corner of the room (it has two
    barrels on it). Wait for the elevator next to the platform
    to come down, then stand on it. At the very top, shoot the
    water drain in the ceiling with an Ice Arrow. Now look at
    the big wheel in the middle of the room. It's standing
    still. Jump to it and follow its axel south. When you get to
    two horizontal blades, walk on the right one. Jump to the
    alcove on your left and go through the door.
    ---
    In this room, there are three see-saws. Go to the one near
    the southeast corner and stand on the lower end of it. Look
    at the ceiling above the other end of this see-saw to see a
    frozen waterfall. Unfreeze it with a Fire Arrow (if you run
    out of arrows or magic, kill the ChuChus in this room) and
    the end you're standing on will be raised. Jump to the see-
    saw to your left and unfreeze the waterfall above the other
    end of the one as well. Jump to the platform to your right
    and turn the switch. Jump down and stand on the lower end of
    the see-saw in the northwest corner of the room. Unfreeze
    the waterfall above the other end of this see-saw so you are
    lifted again. Turn around and jump to the platform south of
    you. Enter the door to your right.
    ---
    Jump in the water and swim into the underwater corridor near
    the northeast corner of this room. (Right in front of where
    you jump into the water.)
    ---
    Back in the central room, but this time, for the last
    time... (Unless you're looking for the Stray Fairies...)
    Sink to the very bottom of the room and enter the corridor
    in the southeast corner, which is the only accessible
    corridor at the bottom.
    ---
    Float to the surface. Walk onto the pipe to your left and
    follow it until you come to a switch. Turn the switch. Use
    the water elevator it activates to reach the door to the
    Boss Lair. Enter...
    ---
    In this room, you'll have to defeat Gyorg, the bad-ass boss
    of the Great Bay Temple. Jump down to meet him. see chapter
    13, "Enemies" on how to defeat him easiest. After he's
    finish-fished, grab the Heart Container on the platform and
    step into the blu light to get Gyorg's Remains (Gyorg dies
    funnily, doesn't he?). You'll be brought back to Zora Cape.
    Congrats, you've finished another dungeon!
    
    --------------------Great Bay Coast--------------------
    (For fun, enter Zora Hall and talk to Lulu as Zora Link...)
    
    SAVE TIME!!!
    
    Play the Song of Soaring and warp to Milk Road.
    
    --------------------Milk Road--------------------
    Play Epona's Song to call Epona. Climb onto her and ride her
    to the Gorman Racetrack, which is the exit nearest to the
    Owl statue.
    
    --------------------Gorman Racetrack--------------------
    At the Gorman Racetrack, talk to the guy in the blue overall
    while on Epona and pay 10 Rupees to race them. If you win,
    you get the Garo's Mask. Use your carrots efficiently; don't
    use them all at once and never use your last one until
    you're near the finish. You could jump the fences in the
    track, but only if you have enough carrots. You'll have to
    be a bit lucky to win this one, but there is some form of
    talent involved. Once you win, leave the Gorman Racetrack.
    
    --------------------Milk Road--------------------
    Turn a sharp right and follow the road to Termina Field.
    
    --------------------Termina Field--------------------
    Continue going forward and make for the east part of the
    field, where there are a bunch of Bombchus running around.
    Enter the road east of Clock Town, not very far from the
    observatory.
    
    --------------------Road to Ikana Canyon--------------------
    Follow the road until you get to a fence. Use a carrot to
    get enough speed to jump over it (you're still on Epona).
    Follow the road and jump the next fence as well. Now turn
    right and get off Epona. Climb on the ledge and follow the
    road north.
    
    --------------------Ikana Graveyard--------------------
    Follow the road until you reach some kind of building, like
    a wall or something. You'll see a GIANT skeleton lying under
    an archway in this structure. Stand in front of him and play
    the Sonata of Awakening. HOLY SMOKE!!! Follow this skeleton
    and shoot arrows at him until you are stopped by a wall of
    fire. Kill the two Stalchilds to extinguish the flames.
    Follow the skeleton while shooting arrows, killing all
    Stalchilds that pop out of the ground. Once you reach him,
    hit him. see chapter 13, "Enemies" on how to defeat him
    properly. After his defeat, he puts out the fire around a
    treasure chest on top of the structure. Hookshot the chest
    and open it for the Captain's Hat.
    
    SAVE TIME!!!
    
    (If it's past the First Day, you'll HAVE to save, as you
    need to go back in time.)
    
    Get back to the Ikana Graveyard. If it's not the first night
    yet, play the Song of Double Time (C-right, C-right, A, A,
    C-down, C-down) to get to the Night of the First Day. Now
    put on your Captain's Hat. There are six Stalchilds around
    the Graveyard, three of which are walking around a
    tombstone. Don't kill them, but using the Captain's Hat,
    talk to one of those marching around the grave. Tell them to
    "Open the grave". Hop in after them.
    
    Jump to the next platform, and to the next. Walk along until
    you reach a room with TONS of Bat Bats. Kill them in some
    manner (Bomb Mask might help) to make a chest appear. Open
    it for 50 Rupees. Now get out your fire arrows. Use them to
    light the three torches in this room (one is next to the
    door, the others are next to the entrance) to open the door.
    Go through the door.
    
    Hit the Iron Knuckle here with your sword and fight it (see
    chapter 13, "Enemies"). Once it's defeated, you save the
    soul of Flat, one of theCcomposer Brothers. He'll teach you
    the Song of Storms and tells you to play it for his brother.
    Fine. Go back through the door, follow the way, jump the
    platforms and get back out again.
    
    --------------------Ikana Graveyard--------------------
    Turn left and head back to the Road to Ikana Canyon.
    
    --------------------Road to Ikana Canyon--------------------
    Walk to the eastern part of the Road to Ikana Canyon, where
    there is a high cliff with someone sitting on top. Put on
    your Garo's Mask and run beneath him. If you get near
    enough, he'll talk to you and he makes a tree appear on top
    of the cliff. Then he disappears. Hookshot the tree and
    follow the road east all the way.
    
    --------------------Ikana Canyon--------------------
    Right in front of you is a river. Walk up to it and two
    Octoroks will pop out. Walk up to them and shoot the first
    one with an Ice Arrow. Jump to it, then freeze the second
    one. Jump to that one and jump to the platform behind it.
    Get out your Hookshot and look to your left and up. You'll
    see a ledge with a tree sapling on top. Hookshot the tree.
    Turn left again and look a bit up to see another platform
    with a tree. Hookshot that tree as well. Turn around to see
    ANOTHER tree. Hookshot this one and you've reached Ikana
    Village. Hit the Owl Statue in front of you so you can warp
    here any time.
    
    (Possible SAVE TIME. If you save, simply warp here.)
    
    Head north, up the hill. When you get to the same level as
    the house, turn a sharp left and go up the next ramp. Turn a
    sharp right and follow the "road" around the house. In the
    distance, you'll see a cave north of where you are at the
    moment (not the one leading into one of the houses, but
    further). Enter that cave.
    
    Walk up to the middle of the cave and a ghost will appear.
    This is Sharp, Flat's brother. He'll poison the cave, but
    quickly get out your Ocarina and play the Song of Storms.
    How can it be raining INSIDE a cave? Anyway, Sharp will make
    water flow through the river again, and the Music Box House
    will begin to play, killing all the Gibdos. Get out of this
    cave.
    
    Put on your Stone Mask and head for the Music Box House.
    Enter it and walk down the stairs. In the basement, walk up
    to the big closet. BOOO!!!. Quickly get out your Ocarina
    before Pamela, who's playing outside, gets down. Play the
    Song of Healing to get the Gibdo Mask. If Pamela gets down
    before you get out your Ocarina, you get thrown out. To get
    Pamela back out, you have to plant a bomb somewhere, and
    she'll come out to investigate.
    SAVE TIME!!!
    
    Warp to Clock Town.
    
    --------------------Clock Town--------------------
    Go to the Bomb Shop in West Clock Town. Buy 10 Bombs for 30
    Rupees and exit the shop. Go to the Trading Post and buy 10
    Deku Nuts for 30 Rupees. Now go to the Stock Pot Inn and
    enter the kitchen. In the corner of the kitchen is a water
    drain, with a fish in it. Capture the fish in a bottle. Exit
    the Inn and warp to Milk Road.
    
    --------------------Milk Road--------------------
    Take the southeast road (left of the owl statue) to the
    Gorman Racetrack.
    
    --------------------Gorman Racetrack--------------------
    Now, Epona must NOT be here as well. Anyway, talk to the guy
    with the blue overall and buy his Milk for 50 Rupees. Now
    warp to Southern Swamp.
    
    --------------------Southern Swamp--------------------
    From the Owl Statue, turn around and climb up the ladder
    leading to the Swamp Tourist Center, but don't enter. As
    Deku Link, talk to the Deku to your left and buy 5 Magic
    Beans for 10 Rupees each. Warp to Ikana Canyon.
    
    --------------------Ikana Canyon--------------------
    Go north until you are on the same level as the house. Take
    a sharp left turn and walk up the next ramp. Now take a
    sharp right turn and follow the way over some wooden
    platform. After the wooden platform, go up the ramp to your
    left and move to the sign south of you. Climb down the
    ladder into the well here until you reach the bottom. At the
    bottom, go into the cave.
    
    --------------------Beneath the Well--------------------
    This piece is the most annoying of the entire game. It's a
    dark and dank and sinister cave (KoL). I'll map it out:
    
         _____
        /     \
        |  &  |
        \_   _/
          | |
           5
          | |             | |
          |!|_ _    ___  _| |   1=Need 5 Magic Beans
          |  _5*|  |! _10__X|   2=Need Blue Potion
         _| |_     | |          3=Need fish
     _  |%   $|   _| |          4=Need Water
    |@|___|4|    |%  |          5=Need Bugs
    |__  3  |      |!|  ___     6=Need 10 Deku nuts
      |#| | |       9  | ^ |    7=Need Hot spring water
        __| |    __| | |_ _|    8=Need 10 bombs
       |#_  |   |*5  |_  8__    9=Need Big Poe
          | |      |  +||_  |   10=Need Milk
           2    __ |3|_ __| |_  &=Fairy Fountain
          | |_ |~+||! _6   _7_| *=Treasure Chest
          |  _1______|  |%|     ~=Water
          | |                   #=Fish/water
                                ^=Big Poe
                                +=Deku Sticks/Nuts (Deku Babas)
    Requirements:               %=bugs
    1) 5 Magic Beans            $=bombs
    3) Fish                     !=wallmaster (!)
    6) 10 Deku Nuts             X=Mirror Shield
    8) 10 bombs                 @=hot spring water
    10) Milk
    
    As you see, there are places where you need a certain item.
    This is actually a Gibdo, demanding something before he
    opens his corresponding door. I'll make this trip in the
    well as short as possible, hence your buying stuff before...
    
    Put on your Gibdo Mask and turn right. Talk to the Gibdo
    there (No. 1) and give him the five Magic Beans. He'll
    suicide and the door will open. Go through...
    
    Be on your guard; there are Ice Keeses in this room, as well
    as a Wallmaster, which you should avoid at all cost, so if
    you hear a strange swooshing noise and your shadow on the
    floor gets larger, MOVE!!! Anyway, walk on, killing the Ice
    Keese and ignoring the first turn left. Talk to Gibdo No. 3,
    give him your Fish, but don't go through the door. Instead,
    talk to Gibdo No. 6 and give him your 10 Deku Nuts. Go
    through the door he unlocks.
    
    Kill the two Fire Keese in this room and go down the entire
    room until you reach Gibdo No. 8. Talk to him using the
    Gibdo's Mask and give him 10 Bombs. Go through the door he
    opens.
    
    Walk to the center of the room and it's battle time. You'll
    have to defeat a Big Poe in this room. If you want to know
    how, see chapter 13, "Enemies". After it's defeaten, its
    torch will fall to the ground and break, releasing a yellow
    flame. Walk up to the flame and capture it in a bottle. Exit
    the room again.
    
    Kill the two Keese again and go through door No. 6, which
    you already opened.
    
    Walk ahead a few yards and turn right. Go through door No.
    3, which I made you unlock before, so you could use the
    bottle to hold the Big Poe.
    
    In this room, you have to go through door No. 9, which is
    directly ahead of where you come from. You can just run to
    the other side of the room without getting hurt. Talk to the
    Gibdo next to door No. 9 and give him the Big Poe. Go
    through the door.
    
    This is the last annoying room. Ignore the way left, as you
    need to get to door No. 10. WATCH OUT FOR THE WALLMASTER
    FALLING DOWN!!! You have to have a bit of timing to make it
    through the spiked moving bars, but it's not that big a
    problem. After the spiked bars, again WATCH OUT FOR THE
    WALLMASTER FALLING DOWN!!! Turn left and talk to the Gibdo
    next to door No. 10. Give him your Milk and go through door
    10.
    
    This room doesn't look that bad, doesn't it? It isn't. Walk
    up to the beam of light coming in through the ceiling.
    Notice the four torches around it? You know what to do...
    You don't? Oh, then I'll tell you. Light them using your
    Fire Arrows. A treasure chest will appear, which you should
    open for the Mirror Shield.
    
    SAVE TIME!!!
    
    Warp to Clock Town.
    
    --------------------Clock Town--------------------
    Go to the Bomb Shop in West Clock Town, put on your Goron
    Mask and buy a Powder Keg for 50 Rupees from the Goron here.
    Now warp to Ikana Canyon.
    
    --------------------Ikana Canyon--------------------
    In the east side of Ikana Village is a massive gate.
    According to the sign, nothing will open it. Okay, so we'll
    go around it... Left of this gate is a hole in the wall. Go
    through.
    
    --------------------Ancient Castle of Ikana-----------------
    ---
                 ___
        _______ |   | __   E=Entrance
       |_ _____#     #__   #=Door
        _#_     |___|      S=Sun Block
      _/. .\_
     E_ . . S#               NW N NE
       \_ _/     ___           \|/
        _#_____ |   | _       W-+-E
       |_____S_#     #_        /|\
                |___|        SW S SE
    
    To your right is a blue block with a sun painted on it. To
    your left is a dark room with a switch. Hit the switch to
    make some light. You'll see your shield reflecting the light
    into a concentrated beam. Stand in the light, but as near to
    the block as possible. Use the R button to aim the beam of
    light at the sun block and hold it there. The block will
    disappear, allowing you to go on. Move through the corridor
    where the block was and turn left. Enter the giant entrance
    of the castle.
    
    Put on your Gibdo mask, your Garo's Mask or your Captain's
    Hat to make the ReDeads here harmless (kill them for some
    Rupees). Stand in the center of the room and look up the
    northwest pillar, which has a frozen eye switch on it. Melt
    it with a Fire Arrow to open the north door. Go through that
    door.
    
    Hit the switch in front of you to raise the panels that
    cover the floor. RUN over to the other side and stand right
    in front of the locked door. Wait until the panels drop
    again and hit the switch to raise them again. Quickly put on
    your Deku Mask and burrow into the nearest Deku Flower. Use
    it to fly to the platform southwest of the locked door. Take
    off your Deku Mask and stand on the button to open the door.
    Jump to it and go through.
    
    First of all, take out your Hero's Bow and shoot the three
    Skulltulas hanging from the ceiling (two are behind a
    pillar). Now get out your Lens of Truth and look around.
    Jump to the invisible ice platform and from there, jump to
    the platform in the northwest corner. Press the switch to
    open the door at the far end of the room. Jump back to the
    ice platform and back to the entrance of this room. As Deku
    Link, dive into the Deku Flower and fly to the platform
    southeast of you (with the four pots). Now look northeast.
    You'll see a spiky ball hanging between two pillars. Shoot
    it to make it explode onto another one. Now dive into the
    Deku Flower here and fly in between those two pillars and to
    the platform with the door that was previously locked. Take
    off your Deku Mask and go through the door.
    
    Ignore or kill the Blue bubbles here and go up the stairs.
    Go through the door to be taken back outside.
    
    Climb onto the ledge west of you and from there, climb onto
    the edge of the castle. Turn left and follow the ledge (be
    careful about the Guay here). After you've turned right once
    and left once, look right. You'll see three platforms; one
    with a press-switch and two with a Deku Flower. jump to the
    nearest one with a Deku Flower. Use the Deku Flower to get
    to the platform with the button. As normal Link, press the
    button and jump down. Re-enter the castle.
    
    Again, put on your Gibdo mask, your Garo's Mask or your
    Captain's Hat to make the ReDeads here harmless. This time,
    melt the frozen eye switch on the souteast pillar to open
    the south door, through which you should go.
    
    Turn left to see a Floormaster. Kill it AND the three little
    hands that come out after killing the big one. Stand in the
    beam of light and use your Mirror Shield to reflect the
    light onto the sun block to make it disappear. Kill or
    ignore the four ReDeads here and go through the next door.
    
    Battle time!!! Kill the Wizrobe that appears and go through
    the next door.
    
    Kill or ignore these four ReDeads and go up the stairs. Go
    through the next door.
    
    DO NOT JUMP INTO THE HOLE IN FRONT OF YOU. Walk along until
    you can turn right. You'll see a piec of cracked floor. Put
    on your Goron Mask and put your Powder Keg on it. Wait until
    it blows, take off your Goron Mask, put on your Gibdo Mask,
    Garo's Mask or Captain's Hat and jump into the newly created
    hole.
    
    Use the beam of light and your Mirror Shield to get rid of
    the sun block in front of you. Go through the hole where the
    block used to be. Break the pots to your left and right and
    go through the door. Walk ahead and you'll have to fight two
    guards (see chapter 13, "Enemies", "King of Ikana Guard").
    After they're defeaten, you'll have to defeat the King of
    Ikana himself. After he's defeaten, his spirit will teach
    you the Elegy of Emptiness.
    
    SAVE TIME!!!
    
    Warp to Ikana Canyon.
    
    --------------------Ikana Canyon--------------------
    For your safety and that of others, put on the Gibdo Mask.
    Walk toward the house, but don't enter. Instead, walk on in
    northeast direction. Go up the ramp and turn right. You'll
    see a strange statue carved in the rock. Walk up what
    appears to be its tongue and enter the hole in the wall
    here.
    
    --------------------Stone Tower--------------------
    Jump across the three block-platforms in front of you so you
    reach the other side. Stand on the button here and play the
    Elegy of Emptiness to keep it pressed. One of the three
    blocks will move. Now turn west. Get out your hookshot and
    look up to see a hookshot target. Hookshot it to get to the
    next level. Kill the Beamos here using a bomb and step onto
    the switch. Put on your Goron Mask and play the Elegy of
    Emptiness to keep THIS switch pressed (if you do this as
    normal Link, the first button is no longer being pressed).
    Another block will move up. Take off your Goron Mask and get
    out your hookshot. Look up and to the east to see nother
    hookshot target. Hookshot this one as well and stand on the
    switch on this platform. Put on your Zora Mask and play the
    Elegy of Emptiness. You've now lined up the three blocks on
    your current level. Take off your Zora Mask and jump the
    blocks to get to the other side of the tower. Look west and
    up to see another hookshot target. Hookshot this one to get
    to the next floor. On this platform, look out for the
    rolling boulders.
    Stand on the switch as normal Link and play the Elegy of
    Emptiness. One block way up will move and one block you
    already moved will move back. Get out your hookshot and use
    it on the top of the hookshot target on the same platform
    you are on. Climb up. From here, look southwest and up to
    see another hookshot target. Hookshot it and kill the
    Beamos. Put on your Goron Mask and stand on the button here.
    Play the Elegy of Emptiness again. One block will move a lot
    and another will fall back to its original position. Take
    off your Goron Mask and look east and up. Hookshot the
    target there and put on your Zora Mask. Step onto the button
    and play the Elegy of Emptiness... Again... Now you've lined
    up another three blocks. Take off your Zora Mask and jump
    across the blocks to the other side of Stone Tower. Ignore
    the three buttons here and look up and east. Hookshot the
    target there and walk to the south edge of this platform.
    Look south and up and hookshot the target. From here, look
    southwest and up. Hookshot this final hookshot target and
    hit the Owl Statue on this platform with your sword.
    
    SAVE TIME!!!
    
    (If you saved, play the Song of Soaring and warp to Stone
    Tower.)
    
    Now, on this platform are three buttons. Step onto the
    eastern one as normal Link and play the Elegy of Emptiness.
    Now step onto the western button as Goron Link and play the
    Elegy of Emptiness. Last, step onto the middle one as Zora
    Link and play the Elegy of Emptiness. Jump across the three
    lined up platforms and enter the building there.
    
    --------------------Stone Tower Temple--------------------
      First Floor:                   Basement:
                   ___
                  |   |
              ___ | C |                 NW N NE
             | C ||   |                   \|/
             |_ __#_C#|                  W-+-E
               #    _||_                  /|\
              | |   |  |_               SW S SE
              | |   |C  C|
              |C|  _|  |
            ___#__/___#|   ___                 ____
      _#___|  CC  #___C\_ |   |     #_ ____ __|___ \_
     |     #   C  ||     ||   C    |C #    #___#     |
     |___ || __ __||     ||___|    |CC||__|    |     |
      |   |_#__#__ |__C__|          |C         |__C__|
      |C__#   C   |__//                        __//
           |  C   #_C/                        |__/
            \ C  /
             \  /
              ||                     #=Door
              ||                     C=Treasure Chest
               E                     E=Entrance
    
    As you see when you enter the temple, this is a temple of a
    different colour. It's not based on scary, dim-lit rooms and
    annoying puzzles, but on splendourously designed puzzles and
    open, light rooms. And, as you see on the map, this place is
    LOADED with treasure chests. Another thing that you might
    see is the upside-down doors. Anyway, on with the
    walkthrough...
    
    In the first room, take the northwest door, which is on the
    left side of the room when you enter the temple, ignoring
    or killing the enemies in this room.
    ---
    As you go through this room, be on the lookout for Bombchus.
    Right in front of you is a cracked wall. Place a bomb next
    to it to blow it up, so you don't have to do that later
    on... Roll against a box to destroy it and pick up one of
    the smaller boxes behind it. Turn back towards the door. To
    your right is a blue button. Step on it and place th small
    box on it so as to keep it pressed. Now turn around and head
    north. You'll see another blue button there. Step on it as
    normal Link and play the Elegy of Emptiness. Now turn west.
    You'll see a larger blue button on the ground. Stand on it
    as Goron Link and play the Elegy of Emptiness. Now move to
    the northeastern part of this area, where there is a fence.
    Directly south of the fence is another button. Step on it as
    Zora Link and play the Elegy of Emptiness to open the fence.
    Go through the opening. (Kill the Dragonfly here.) You'll
    see two brown squares on the floor, one of which has plants
    on it. Place a bomb on the other one to blow up the floor.
    Jump down or take the stairs north of the hole.
    ---
    Step into the beam of light and deflect it at the sun block
    in the lava with your Mirror Shield. Put on your Goron Mask
    and walk across the lava to the chest in the alcove (be
    careful of the Armos). Open the chest for a Dungeon Map. Now
    kill the four Armos in this room (two in the lava, two by
    the chest) to make another chest appear, in the lava. Open
    it for a Small Key. Go back up the stairs (in the north).
    ---
    Turn left and open the locked door using your key.
    ---
    Put on your Zora Mask and dive into the water. Swim to the
    northeastern corner of this pool and get caught by the
    Dexihand. It'll throw you onto the shore. Turn right and
    open the treasure chest on this ledge for another Small Key.
    Jump back into the water and kill the Dexihand. Go through
    the opening it guarded (in the northeast corner of the pool,
    of course).
    ---
    In this corridor, you'll see a button on the ceiling, but
    ignore it anf follow the corridor. When you reach a large
    open room, swim to the surfsce and climb onto the bridge
    over the water. Take off your Zora Mask. To the north is a
    locked door and to the south is a beam of light and even
    further south is a strange mirror-like thing. Step into the
    beam of light and use your Mirror Shield to focus the light
    into the mirror. Keep your shield in this position for a
    while, so that the mirror gets lots of light.
    After 15 seconds or so, run to the mirror and you'll see
    that it emits the light you put in. Use the light it emits
    and your Mirror Shield to get rid of the sun block to the
    right. To the left of where the block was is an alcove.
    Inside is a treasure chest guarded by a Bombchu. Kill the
    Bombchu and open the chest for the Compass. Now turn around
    and head back to the beam of light. From there, go north to
    the locked door. Open it.
    ---
    Put on your Goron Mask and smash the first two segments of
    pillar in front of you. Take off your Goron Mask and climb
    on top of the last segment. Shine the light onto the western
    one of the mirrors in the next pillar and keep on shining it
    there for a BIG while. When you quit shining, kill the Black
    Boes and use the light to shine it into the mirror in the
    west wall until the light stops. Then, (kill the Boes,) use
    the light that comes out of that mirror to melt the sun
    block in the north side of the room. Go through the door in
    the north wall.
    ---
    Burrow yourself into the Deku Flower here. Now, you need to
    fly all the way to the southwest corner of the room, all the
    way around the middle section. You do this by flying into
    the air hoses that come out of the vents on the ground. If
    you fall down into the Lava, you burn up (Deku=wood :P).
    Also, you should mind the Bombchu in the last archway. When
    you make it to the end, take off your Deku Mask and go
    through the door to your right.
    ---
    Walk a bit ahead and you have to fight the Garo Master. see
    chapter 13, "Enemies" for details. Once he's defeated, he'll
    tell you to use that which you get in this temple on the red
    emblem outside the temple. Open the chest that appears to
    get the Light Arrow. Play the Song of Soaring to get back to
    the entrance of the temple.
    ---
    Turn around and exit the temple.
    
    --------------------Stone Tower--------------------
    There are three buttons on the platform you are on right
    now. Step onto the one west of the temple entrance and play
    the Elegy of Emptiness. Now step onto one of the two blocks
    south of the temple entrance that haven't moved. Look to
    where the middle block used to be before you moved it and
    you'll see a red emblem. Shoot it with a Light Arrow.
    
    HOLY SMOKING COW!!!
    
    You'll get back to the top of Stone Tower, only... upside-
    down... Jump across the four (four???) blocks to get the the
    upside-down entrance to the upside-down Stone Tower Temple.
    Oh, and be careful not to fall into the sky... Enter the
    temple.
    
    --------------------Stone Tower Temple--------------------
    You might need a moment to realise that this is indeed the
    Stone Tower Temple... upside-down... Walk ahead until you
    can go left or right. Go right and follow the path up until
    you reach a door. Go through.
    ---
    Shoot the sun block with a Light Arrow to make it go away.
    Follow the path to a Deku Flower. As Deku Link, dive into
    the flower and fly to the air-vent on the right side of the
    room. At the top, fly to above the bridge with the Hiploop
    on it.
    Take off your Deku Mask and kill the Hiploop (with your
    Hookshot or bombs and sword (or a combo)). Head north and
    climb up into the corridor. Follow it until you reach a
    button on the floor (that used to be the ceiling). Press it
    and go back to the bridge. Open the chest that appears for a
    Small Key. Put your Deku Mask back on and jump into the air-
    vent to the west. At the top, fly to the platform in the
    northwest corner of the room. Fly around the spikes and land
    onto the platform. Go through the locked door.
    ---
    At the far end of the room, above the door, is a red emblem.
    Shoot it with a Light Arrow to turn the room upside-down.
    Put on your Goron Mask and walk/roll to the other side of
    the room. Take off the Goron Mask and shoot the red emblem
    again. Go through the door.
    ---
    Turn right and jump off the platform. Push the block in the
    northeast corner of the room west by one step. Shoot a
    Light Arrow at the red emblem above a door (making the
    compass directions switch... Watch your mini-map!) Push the
    block west by two steps. Shoot another Light Arrow at the
    red emblem above a door. Push the block south by seven
    steps. Push the block west by one step. Shoot another Light
    Arrow at the red emblem above a door. Push the block west by
    two steps. Shoot another Light Arrow at the red emblem above
    a door. Push the block west by two more steps to open the
    west door. As Zora Link, climb onto the west ledge and go
    through the door.
    ---
    Now, you'll have to defeat another Wizrobe. After it's
    defeated, hookshot the chest it leaves on the northwest
    platform. Go down the stairs here.
    ---
    Kill the Poe that appears in front of you and put on the
    Deku Mask. Use the Deku Flower here to get to the platformin
    the east side of the room. Go through the door.
    ---
    Shoot one of the spikes that hang there in the middle of the
    room to get rid of two of them. Use the Deku Flower to fly
    to the alcove behind the last remaining spike. Use the Deku
    Flower here to get to the platform in the east side of this
    room. Go through the door here.
    ---
    Follow the corridor, killing the two Blu Bubbles. Break the
    boxes at the end of the corridor to replenish some stuff.
    Now go through the door.
    ---
    In this room, you'll have to defeat a Gomess, see chapter
    13, "Enemies" for details. After he's defeated, go through
    the door in the east wall and open the coloured chest to get
    the Boss Key. Go back to the corridor with the two Blue
    Bubbles.
    ---
    Go down the corridor, killing the Blue Bubbles again. Go
    through the west door.
    ---
    Shoot one of the spikes that hang in the middle of the room
    again to make two of the explode. Use the Deku Flower to get
    to the alcove behind the remaining one. Use the Deku Flower
    here to get to the platform in the west side of the room. Go
    through the western door.
    ---
    Walk to the Deku Flower and kill the two Poes that appear.
    Use the Deku Flower to get into the alcove in the southeast
    side of the room. Take the first right turn and then the
    first left, killing all the Death Armos you come across
    (Light Arrow, then stand near it and run). When you get to
    the next fork in the corridor, go in the alcove ahead, where
    there is a blue button on the floor.
    Step on the button and play the Elegy of Emptiness. The fire
    around some chest will extinguish. Turn around and go left,
    where there is an alcove with a chest in it, which used to
    have a fire around it :P. Open the chest for a Small Key.
    Get back to the area with the Poes and jump to the platform
    with the Deku Flower on it. Go through the door in the east
    wall.
    ---
    Turn right and follow the ledge to a door. Go through the
    door.
    ---
    You'll see a Death Armos in front of you. Shoot it with a
    Light Arrow, then jump to it. Make sure you don't fall into
    the heavens when it explodes. Press the button here to make
    a chest appear upside-down. Z-target it and hookshot it.
    Follow the bridge north and go through the locked door.
    ---
    Walk up to the Eyegore and defeat it. Open the chest that
    appears to get the Giant's Mask. Now go through the northern
    door.
    ---
    Hit the switch in front of you to make a treasure chest
    appear on the ceiling. Hookshot it to get to a higher
    platform. Stand still and get out your hookshot. Use it on
    the hookshot target on the ceiling in front of you. Walk
    ahead and jump down. Open the door to the Boss' Lair with
    the Boss Key.
    ---
    (This is the same room as where you fought the Garo Master,
    only upside-down.)
    Jump into the strange vortex to be brought to the final
    arena, where you have to fight Twinmold (see chapter 13,
    "Enemies" on how to defeat them). After they're defeated,
    grab the Heart Container and step into the blue light. Watch
    the cinema in which you appear to have freed the fourth and
    final Giant. You'll be brough to Ikana Canyon. Now, wasn't
    that the COOLEST DUNGEON EVER???
    
    --------------------Ikana Canyon--------------------
    Great, you've finished the fourth and final temple.
    
    SAVE TIME!!!
    
    Warp to Clock Town.
    
    --------------------Clock Town--------------------
    Now, we've got to prepare for the Final Battle, so we're
    going to fill up everything as much as we can. I suggest
    getting the 15 Stray Fairies from the Great Bay Temple, so
    you get the double health meter. I also recommend going to
    the Latte Milk Bar (you need the Romani's Mask) in East
    Clock Town and buying a Chateau Romani, giving you endless
    magic. If you haven't got all 20 normal masks (and you
    probably haven't), either get them all or prepare for a hard
    battle.
    That means getting your quiver filled with arrows and
    getting the Guilded Sword, if you haven't done so already
    (chapter 21, "sword upgrades"). Anyway, at midnight of the
    Final Day, in South Clock Town, the door to the top of the
    Clock Tower opens. Climb up there (you can climb there if
    you approach the door from the east) and enter... After the
    cinema, play the Oath to Order. You'll view a cinema in
    which the four giants will catch the moon and Majora's Mask
    leaves the Skull Kid. It flies up to the moon and Link
    follows...
    
    --------------------The Moon--------------------
    Who ever expected a grass field on the moon? Or in it???
    Anyway, walk up to the tree. There are four kids running
    around the tree. If you've got all 20 masks, give the kids
    as much as they want, play their game, find them and give
    them more masks. After playing all the kids' games, you'll
    have given away all your 20 normal masks. For help on the
    four kids' dungeons, look at the last piece of the
    Walkthrough, the bit after the Ending Cinema.
    
    Whether you've given the kids their masks or not, talk to
    the kid sitting against the tree, wearing Majora's Mask. If
    you gave 20 masks away, you'll get the Fierce Deity's Mask.
    If not, you don't get it :b... You'll now have to fight
    Majora's Mask in three different forms. See the end of
    chapter 13, "enemies" for details on how to defeat them best
    (Fierce Deity's Mask makes this EASY AS PIE).
    
    --------------------The Ending Cinema--------------------
    Unlike most FAQ-authors, I've decided to put in the ending
    cinema:
    
    After you see Majora's Wrath burn away, you'll see the moon
    shrink and disappear, leaving behind a big rainbow. The
    Clock Town inhabitants will stand on Termina Field,
    cheering.
    
    "DAWN OF A NEW DAY"
    
    Next scene, you'll see Link wake up on Termina field with
    Tatl flying over your head. You'll see the giants and the
    Skull Kid talking about whether they still are his friends.
    Then, the Giants depart back to their homes. Next, the Msak
    Salesman will wonder about what happened to Majora's Mask
    when Link defeated it. Then, he'll depart. The Skull Kid
    wants to be your friend, but Link, sitting on Epona, decides
    to go back to... Hyrule??? I dunno... Anyway, Link departs
    and the credits begin.
    During the credits, you'll see different areas of Termina
    and the Festival of Time beginning. If you've got the
    Couple's Mask, you'll see Anju marry Kafei, although Kafei
    never gets into view. If you've got the Mask of Scents,
    you'll see the Deku Butler standing by the dead tree you saw
    in the very beginning of the game (I TOLD YOU TO REMEMBER
    THAT!!!), and you know that the dead tree is the Butler's
    son, who apparently didn't make it very far from home...
    At the end of the credits, you'll see Link riding Epona
    through the woods from the beginning of the game. The last
    view is a tree trunk with a painting on it of Link and the
    Skull Kid waving. Then, you'll hear a small bit of Saria's
    Song from OoT and the ending cinema is over...
    
    --------------------The Four Dungeons--------------------
    I come back to the four duneons from the four kids running
    around the tree on the moon while wearing the remains of the
    four temple bosses.
    
    ---Odolwa Kid dungeon---
    
     __ _______
    |K #_@   @$| #=Door
    |_||      %| @=Deku Flower
       |   +   | %=Gossip Stone
       |@     @| $=Piece of Heart
       |%     %| +=Turning Platform
       |   +   | K=Kid
       |@     @| E=Entrance
       |% ___ %| R=Warp back to Moon
       | / @ \ |
       |/     \|
       |R__E___|
    
    Use the Deku Flower in front of you to fly to one of the
    platforms rotating around a giant wooden pillar. Use the
    Deku Flower here to get to the Yellow Deku Flower on the
    next rotating platform. Quickly dive into is, or you'll be
    knocked off. When you jump out, fly to the door and go
    through. Talk to the kid here and give him another mask.
    
    ---Goht Kid dungeon---
                _______________
              _|  |############\
             |$ %_|#_______ \W##|
       _____/#||###########||###|
      /#######||################|
      |#*##################||###|
      |#/ ____##___  ____ \#*###|
      |#||####||###||####||######\   __
      |#######||##/  \#####||####/\_|  |
      |#*|####| __%* %________##_  _  K|
      |#######||##\  /###||######\/ |__|
      |#*|####||###||###//#||####/
      |#######||##/ ____/##||###|
      |#*|####||##||#######||###|  E=Entrance
      |###############/%\##||###|  R=Return to Moon
      |#||####* ##| __ * __ |###|  K=Kid
      |*\__##_ \##||##\%/##||###|  *=Warp back to Start
      |#######||##\ \#####/ /###|  %=Gossip Stone
           \#######\_______/###/   $=Piece of Heart
            |#||##############/    #=Abyss
            |#||#|
            |#||#|
            |#||#|
            |R__E|
    
    Walk up to between the four pots. Put on your Goron Mask and
    curl up. Roll straight ahead on to the narrow path. DO NOT
    STEER!!! Jump over the gap and, withouth steering, bumb into
    the two chests. Continue rolling and jump the next gap. Bump
    into the next chests and jump across the next four gaps.
    Here, still not having steered, bump into the next pair of
    chests. After you jump the next gap, stop rolling.
    Break the pots there to refill your Magic Meter and turn
    right, up the bridge. At the island (don't step into the
    warp), turn left. Roll ahead until you get to spike mode.
    Jump the gap and you'll land on an icy platform. Go through
    the door and give the kid two more masks.
    
    ---Gyorg Kid dungeon---
          #
          $
      #   %    &       #    #       #=Return to start
      %  | |  | |  #   %    %       %=Gossip Stone
     | |  \ \/ /   %  | |  | |      $=Piece of Heart
     | |   \  /   | | | |  | |      &=Kid
     | |   /  \   | | \ \  / |      E=Entrance
     \ \  / /\ \  | |  \ \/ /       R=Return to Moon
      \ \/ /  \ \/ /    \  /
       \  /    \  /     / /
        \ \     ||     / /
         \ \    ||    / /
          \ \  /  \  / /
           \ \/ /\ \/ /
            \  /  \  /
             \ \  / /
              \ \/ /
               \  /
               _||_
              |W__E|
    
    Put on your Zora Mask and jump in the water. Swim on and
    take the left tube. Swim on for a bit and take the next tube
    left. After that, take the right tube. At the last fork,
    take the right tube and get out of the water. Talk to the
    kid there and give him three more masks.
    
    ---Twinmold Kid dungeon---
    This dungeon isn't worth mapping, as it's so simple. Go
    through the first door and defeat the Dinalfols in this
    room. Go through the next door, walk around the Gossip Stone
    and go through the next door. In here, defeat the Garo
    Master and hookshot the chest that appears and open it for
    10 arrows. Go through the next door. Walk around the Gossip
    stone here and go through the next door. Defeat the Iron
    Knuckle here and open the chest that appears for 10 Bumbchu.
    Now look around the room. One tile of the wall has an X on
    it. Stand on the third til from the door, middle row. Look
    at the X-mark on the wall and get out a Bombchu. Wait until
    it flashes thrice, the release it towards the wall. If done
    correctly, the tile with the X-mark should be destroyed,
    revealing an eye switch. Shoot it with an arrow to make a
    ladder appear. Climb up the ladder and go through the door.
    (Piece of Heart!)
    Stand in the middle of the room and look at the door you
    came in through. Get out a Bombchu and wait until it's
    flashed twice. Release it towards the door you came in
    through. If done correctly, the Bombchu should destroy the
    middle ceiling tile. Shoot the frozen eye switch with a Fire
    Arrow to open the next door. Go through it and give the kid
    there four more masks.
    
     ___                                                    ___
    /   \ ================================================ /   \
    |o o| ---- XIII) Enemies                          ---- |o o|
    \ ^ / ================================================ \ ^ /
     |#|                                                    |#|
    Amy
    Tatl: It's Amy, youngest of the four ghost sisters. Target
    her when she
    appears! You got that?
    Description: A green Poe with a green torch.
    How to Beat: Wait until she starts spinning around with her
    torch. Deflect her attack with your shield, then hit her
    with either your sword or an arrow.
    Where to find: Ghost Hut
    Other Info: If you Z-target her, she turns invisible and
    invulnerable, so don't Z-target her. She's one of the Poe
    sisters from Ocarina of Time, only now, they're called the
    ghost sisters.
    
    Armos
    Tatl: You know about the Armos, right? Shhhh! Don't touch
    it! Blow it up before it wakes, please!
    Description: At first, this looks like a statue with a sword
    and shield. If you touch it, it comes alive and follows you,
    trying to hurt you.
    How to Beat: Just throw a bomb at it or whack it as Goron
    Link.
    Where to find: Stone Tower Temple
    Other Info: They explode a short while after defeating them,
    so don't hang around.
    
    Bad Bat
    Tatl: It's a Bad Bat. If you don't do something before it
    swoops down on you...Well, just don't come running to me!
    Description: This is just a plain, pitch black bat...
    How to Beat: Just hit it with... ANYTHING... It'll die
    instantly.
    Where to find: Just about everywhere where there are any
    enemies...
    Other Info: This is exactly the same as the Keese enemy,
    except for Tatl's information.
    
    Beamos
    Tatl: What?! You don't know about the Beamos? Don't let its
    beam scare you. Just give it a good blast!
    Description: A statue with two eyes. One in it's head,
    looking around for enemies to zap, and the other in its
    belly, which is always closed.
    How to Beat: You only need to throw a bomb at it. Some of
    them will then die, others will be paralyzed. You then need
    to hit it with another bomb.
    Where to find: Stone Tower, Stone Tower Temple
    Other Info: If it explodes, its head pops off, which you
    should keep at a distance, because that'll explode too.
    
    Beth
    Tatl: It's Beth, third of the four ghost sisters. Aim when
    she appears! Hurry up! There are still more!
    Description: A red Poe with a red torch.
    How to Beat: Wait until she starts spinning around with her
    torch. Deflect her attack with your shield, then hit her
    with either your sword or an arrow.
    Where to find: Ghost Hut
    Other Info: If you Z-target her, she turns invisible and
    invulnerable, so don't Z-target her. She's one of the Poe
    sisters from Ocarina of Time, only now, they're called the
    ghost sisters.
    
    Big Octo
    Tatl: Don't tell me you don't know about the Big Octo! If
    you don't want to be sucked in, keep your distance. Aim
    from afar!
    Description: A huge, purple octopus with a weird shell on
    top of its head, and a big snout.
    How to Beat: Shoot it with an arrow, your hookshot, or Zora
    Link's fins. That, or take the Swamp boat tour, and let the
    boat pierce it.
    Where to find: Southern Swamp
    Other Info: If you come near it, it'll "stand up." If you
    come even nearer, it'll swallow you and spit you back out.
    
    Big Poe
    Tatl: You know about the Big Poe, right? Knock it back to
    stop it, then take your shot!
    Description: This is a black ghost with yellow clothes. It
    appears and flies around, occasionally swooping down on you
    while swinging its lamp.
    How to Beat: Just pierce it with a couple of arrows.
    Where to find: Bottom of Ikana Well, inside one of the
    graves in Ikana Graveyard (see chapter 16, "Bottles")
    Other Info: If you Z-target it, it disappears and reappears
    behind you. Also mind that after you hit it, it disappears
    and then reappears behind the CAMERA, not behind Link, the
    CAMERA...
    
    Bio Deku Baba
    Tatl: Bio Deku Baba... Just calm down and aim carefully! And
    don't blame me if one hit doesn't get rid of it!
    Description: This looks like a leaf floating on the water
    with a branch underneath, which has a blue head. After you
    seperate the leaf from the body, it sinks to the bottom and
    walks around looking for some prey.
    How to Beat: Shoot it with an arrow to cut the body from the
    leaf, then shoot or hit the body with any weapon that works
    under water.
    Where to find: Great Bay Temple
    Other Info: It makes funny, squirming noises when walking
    around the bottom.
    
    Black Boe
    Tatl: It's a Black Boe... Just calm down and attack it!
    Look, there are just a lot of them, that's all.
    Description: Just a little ball of blackness with two orange
    eyes. They occasionally jump at you.
    How to Beat: Just hit it with any weapon you like...
    Where to find: Woodfall Temple, Mountain Village
    Other Info: They usually come in large quantities.
    
    Blue Bubble
    Tatl: That's a Blue Bubble! Quick! Run! Don't let it curse
    you! If it comes after you, defend yourself to block it!
    Description: A skull with wings, floating around in a blue
    flame.
    How to Beat: Hit it with a weapon of choice. If you chose a
    weak weapon, it loses its blue flame (temporarily) and
    bounces on the ground. If that happens, simply hit it again.
    Where to find: Termina Field, Road to Ikana Canyon, Ikana
    Canyon, Stone Tower Temple
    Other Info: If it touches you with the blue flame you are
    cursed and can't draw your sword for quite a while. You can
    put out the blue flame by hitting it with a weak weapon or
    your shield.
    If you shoot a Blue Bubble with a Light Arrow, it will drop
    50 Rupees.
    NOTE: You can remove the jinx that stops you from drawing
    your sword by playing the Song of Storms (thanks to Pink
    Angel for this bit of information).
    
    Blue Chuchu
    Tatl: Blue Chuchu... This doesn't have anything inside of
    it, so it's really just a blob of water.
    Description: A big chunk of bright blue jelly with a strange
    face at the top. It moves around by... moving, or when it
    sees you, by jumping at you.
    How to Beat: Hit it with something sharp, like a sword or
    arrows.
    Where to find: Great Bay Temple
    Other Info: You can freeze this enemy with an Ice Arrow and
    it becomes a block of ice. If you kill it, it regrows after
    a while.
    
    Blue Tektite
    Tatl: Don't you know about the Blue Tektite? Use Z Targeting
    to follow it as it bounces.
    Description: This is like a giant spider with four hairy
    legs, a blue body and a red camera-like eye. It jumps around
    trying to hit you.
    How to Beat: Just hit it. The vertical slash works best.
    Where to find: Road to Mtn. Village, Road to Goron Village,
    Goron Village, Snowhead Temple, Great Bay Temple
    Other Info: They sometimes hide under the snow. If so,
    they'll make strange sounds until they pop out, so you can
    hear them.
    
    Death Armos
    Tatl: Death Armos, a temple guard... Look at that red mark
    on its chest! I know you've seen something like that
    before...
    Description: A statue floating around with a sword and
    shield. If it sees you, it tries to squash you. By "the mark
    on his chest" Tatl means that it's the same as the one in
    front of Stone Tower Temple that you can shoot and it'll
    turn upside-down.
    How to Beat: First hit it with a Light Arrow to turn him
    upside-down. Then walk near him and he'll try and squash
    you, but it'll hit its head against the floor and kill
    himself.
    Where to find: Stone Tower Temple
    Other Info: It'll explode after defeat so get out!
    
    Deep Python
    Tatl: It's a Deep Python. Get close to it and stun it. If
    you fail, it'll getcha!
    Description: A HUGE...Snake... In a cave... Underwater... If
    you come near, it'll come out of its cave and try to bite
    you.
    How to Beat: You can hit it with either your Zora electric
    shield or by shooting your fins at it. Shooting your fins
    can be done from the ledges adjecent to the holes in which
    the Deep Pythons live.
    Where to find: Pinnacle Rock
    Other Info:
    
    Deku Baba (Mobile one)
    Tatl: Don't tell me you don't know about the Deku Baba! Cut
    it down when it has extended its body and Deku Nuts or
    Sticks will come out.
    Description: It's a plant of four foot high. It just a green
    stick with a blue head on it. It lunges at you to hit you.
    How to Beat: Hit it with anything you've got. If you chose a
    weak weapon, you'll have to hit it again.
    Where to find: Southern Swamp, Woodfall Temple
    Other Info: If you chop the head off if it's pointing
    upward, you get a Deku Stick. If you kill it in another
    manner, you get Deku Nuts.
    
    Deku Baba (Stiff one)
    Tatl: Isn't that a Deku Baba? But it looks a little
    withered... Just cut it. You should at least get a Deku
    Stick out of it.
    Description: It's just a green stick with a blue head on it,
    pointing to the sky.
    How to Beat: Just cut its head off with something sharp.
    Where to find: Southern Swamp, Woodfall Temple
    Other Info: It'll regrow a short while after you've defeated
    it, so you can't really kill it. You'll get a Deku Stick
    each time you "kill" it.
    
    Desbreko
    Tatl: It's a Desbreko. Once it bites you, it's not going to
    want to let go, I haaaate this thing!
    Description: A big skeleton of a fish with lots of Skullfish
    swimming around it.
    How to Beat: I suggest hitting it from a distance with some
    arrows or your Zora fins. If you kill it, all its Skullfish
    will die too.
    Where to find: Pirates' Fortress, Great Bay Temple
    Other Info: This thing's COOL!
    
    Dexihand
    Tatl: It's a Dexihand. Just be careful... Look, it's not my
    fault if you get too close and it grabs you!
    Description: It's a long, skinny blue arm with a skinny blue
    hand that tries to grab you and then throw you away.
    How to Beat: Cut off the hand from a distance with someting
    sharp.
    Where to find: Great Bay Temple, Stone Tower Temple
    Other Info:
    
    Dinofols
    Tatl: What?! Don't you know about the Dinofols? Use
    targeting methods while defending. And watch out for its
    fiery breath!
    Description: A walking... Dinosaur... With a sword and metal
    plates on its head. It can also breathe fire.
    How to Beat: Try to hit it with your sword as much as you
    can. If it jumps, raise your shield, because it'll hit you
    if you don't.
    Where to find: Temples, Ikana Canyon
    Other Info:
    
    Dodongo
    Tatl: What?! Don't you know about the Dodongo? It moves
    slowly, so you can circle around to its backside. Got that?
    Description: It's like a HUGE green lizard with two legs.
    How to Beat: Hit its tail repeatedly or chuck some bombs at
    it.
    Where to find: Termina Field
    Other Info: It breathes fire after you hit it.
    
    Dragonfly
    Tatl: Isn't that a Dragonfly? As long as you stay away from
    its tail, it's no big danger.
    Description: A huge dragonfly with an electric tail and a
    strange greyish head.
    How to Beat: Hit the tail. You can get to this best after it
    tries to hit you with it.
    Where to find: Southern Swamp, Woodfall, Woodfall Temple,
    Stone Tower Temple
    Other Info:
    
    Eeno
    Tatl: That's an Eeno. It's persistent! ...And it's
    susceptible to heat!
    Description: A big pile of snow with two arms that throw
    snowballs at you.
    How to Beat: Just hit it.
    Where to find: Termina Field, Snowhead Temple
    Other Info: They come in two sizes. The large one splits up
    into three small ones after defeat.
    
    Eyegore
    Tatl: It's an Eyegore. Simply attacking it is no good. I say
    you should pay attention to the subtle changes in its eye.
    Description: A statue with a big blue eye as a head that
    shoots out laser beams.
    How to Beat: Walk up to it to make him try and attack you.
    Quickly go back to avoid getting hit and shoot an arrow into
    its now yellow eye. You have to do this four times.
    Where to find: Stone Tower Temple
    Other Info:
    
    Fire Keese
    Tatl: Don't tell me you don't know about the Fire Keese!
    Defeat it before it swoops down on you. I do not want to
    roast!
    Description: A bat surrounded by flames. If it touches you,
    the flames go out, but they set you on fire.
    How to Beat: Hit it with anything you've got.
    Where to find: Stone Tower, Bottom of Ikana Well
    Other Info: If it loses its flames, it turns into a normal
    Keese.
    
    Floormaster
    Tatl: You know the Floormaster, right? If you don't do
    something about its pieces before they can reunite...
    Description: A giant hand walking on the floor. If it "sees"
    you, it turns green and flies at you.
    How to Beat: First, block him with your shield, then quickly
    slash it twice and it splits up into three small hands.
    Quickly destroy each one of them by hitting them, because if
    you're not fast enough, they turn into a Floormaster again.
    Where to find: Ikana Castle
    Other Info: If one of the smaller hands grab you, it returns
    you to the entrance of the dungeon.
    
    Freezard
    Tatl: Don't tell me you don't know about the Freezard! Watch
    out for its icy breath! I hate the c-c-cold!
    Description: A man-sized sculpture of ice that breathes icy
    breath that freezes you upon touch.
    How to Beat: Hit it three times. You can also wait until it
    breathes at you, and then shoot it with the hookshot to hit
    it and pull yourself towards it to give it the other hits.
    You can also shoot it with a Fire Arrow for an instant kill.
    Where to find: Snowhead Temple, Bottom of Ikana Well
    Other Info:
    
    Garo
    Tatl: It said that it's a Garo... Just concentrate on
    blocking and dodging those sharp swords!
    Description: A bunch of robes with legs, two eyes and two
    swords sticking out. It jumps around and lunges at you.
    How to Beat: If it lunges at you, either dodge or block it
    and then hit it. Repeat if neccesary.
    Where to find: Ikana Canyon, Ikana Castle
    Other Info: After defeat, it gives you some "useful"
    information. They're the empty shells of ninjas who once
    came from a distant land to spy on Ikana Kingdom.
    
    Garo Master
    Tatl: That's the Garo Master... You can't fight him like an
    ordinary Garo. Just dodge those swords...
    Description: A Garo with purple robes and a gold crown. Its
    swords are flaming.
    How to Beat: Raise your shield and wait until it attacks. If
    it jumps at you and vanishes in mid-air, move, because it'll
    land on top of you. If it DOESN'T vanish, block its swords
    and hit it, then quickly get out, because it'll swing its
    swords at you.
    Where to find: Stone Tower Temple, the Moon, Ikana Canyon
    Other Info: This is the leader of the Garo, and also gives
    you some information. After giving you this info, step away
    from him, because he'll hold out a bomb which explodes to
    destroy his body.
    
    Gekko
    Tatl (Woodfall Temple before it gets a Snapper): That's a
    Gekko. And it's pretty angry! It's pretty weak too. It
    really shouldn't be making a fool of you.
    Tatl (When on the Snapper): see "Snapper"
    Tatl (Woodfall Temple after it gets off the Snapper): That's
    a Gekko. It gets itself all worked up and then it just runs
    aound. I hate it.
    Tatl (Great Bay Temple): That's a Gekko. It gets itself all
    worked up and then it just runs aound. I hate it.
    Tatl (Great Bay Temple, when inside a jelly): see "Mad
    Jelly"
    Description: An orangy reptile with no real head, just a
    large torso. It's too cowardly to fight on himself, so it
    always uses some other creature to fight.
    How to Beat, Woodfall Temple: First hit it with your sword
    until it summons a snapper. then change into Deku Link, bury
    yourself in a Deku flower and jump out when the snapper is
    right above you to knock the Gekko off the Snapper (or use a
    bomb, as Shawn kindly told me). Quickly turn into normal
    Link and shoot the Gekko with arrows. Repeat for several
    times.
    How to Beat, Great Bay Temple: When the blob is on the
    ceiling, shoot it with an Ice Arrow. Don't stand under it,
    because it will fall down. Walk towards the Gekko while
    avoiding the blobs and then shoot it or hit it with your
    sword. Repeat for several times.
    Where to find: You guessed it, Woodfall Temple, Great Bay
    Temple
    Other Info: If defeated, it turns into a frog.
    Later added info: JEZUM CHRISTEM, I defeated this guy with
    two cuts from my Great Fairy's Sword. One to make him ride
    his blubber and one jump attack... O.O
    
    Giant Bee
    Tatl: That's a Giant Bee. Don't ask me! You can either fight
    or run... It's up to you.
    Description: It looks more like a wasp to me, but if a bee
    it must be, a bee it be.
    How to Beat: Just hit it, it's very fragile. It'll even die
    if you roll at it as a Goron, withOUT spikes coming from
    your body.
    Where to find: Mountain Village, Swamp Spider House
    Other Info:
    
    Gibdo
    Tatl: It's a Gibdo. You won't be able to move if it glares
    at you, so be careful! Got it?
    Description: A mummy... At least, that's what it looks like.
    How to Beat: Put on your Gibdo mask and slash it, it won't
    fight back. You can also put on the music box house.
    Where to find: Ikana Canyon, Bottom of Ikana Well
    Other Info: They don't like happy music. It'll kill them, in
    fact. Also, as Gedof Melemarki points out, if you shoot one
    with a fire arrow, its bandages will burn away, and reveal
    a ReDead.
    
    Green Chuchu
    Tatl: That's a Green Chuchu. It's nothing to be afraid of...
    It usually has something in its stomach that's of use.
    Description: A big blob of jelly with a happy face
    How to Beat: Hit it with something sharp
    Where to find: Termina Field, Road to Southern Swamp, Great
    Bay Temple, Stone Tower Temple
    Other Info: When defeated, it leaves a Magic Jar.
    
    Gomess
    Tatl: It's a Gomess. There'll be no end to it if you can't
    get those bats away from it. Does that shed any light on the
    situation? (HINT HINT)
    Description: A scary person made of darkness. It has a green
    ord in its belly and a BIG scythe. It's surrounded by lots
    of Bad Bats.
    How to Beat: First, shoot a Light Arrow at it. Now hit it
    with your sword and raise your shield, or get chopped by the
    scythe.
    Where to find: Stone Tower Temple.
    Other Info:
    
    Guay
    Tatl: It's a Guay. You don't know about this one? Just
    attack it before it swoops down on you. That's all there is
    to it.
    Description: Hmmmm... A crow...
    How to Beat: Hmmmm... Slash it...
    Where to find: Termina Field, Road to Goron Village in
    spring, Great Bay Coast, Ikana Canyon, Stone Tower Temple
    Other Info: If you play a song for the one in Termina Field,
    it'll keep dropping Rupees for a while.
    
    Hiploop
    Tatl: Hiploops are hotheaded, so they'll charge if you look
    it in the eye. If it comes at you, assume the defensive
    position.
    Tatl (if wearing mask): It's a Hiploop. Quickly dodge it if
    it charges at you. But can't you first do something about
    that mask it's wearing?
    Description: A big yellow green bug that sometimes wears a
    metal mask.
    How to Beat: If it has a mask, first hit it with the
    hookshot, or throw a bomb at it (other explosive stuff, like
    the Blast Mask work just fine). You now have a normal one.
    Now slash it (possibly twice, depending on your sword).
    Where to find: Woodfall, Stone Tower Temple
    Other Info:
    
    Ice Keese
    Tatl: You know about the Ice Keese, right? Destroy it before
    it swoops down on you, I hate the c-c-cold!
    Description: A bat with blue flames around it that freeze
    you upon touch.
    How to Beat: I suggest shooting it with an arrow or letting
    it hit your raised shield to make it stop in midair. That's
    your chance to slash it.
    Where to find: Road to Snowhead, Snowhead Temple
    Other Info:
    
    Iron Knuckle
    Tatl: You know about the Iron Knuckle, right? Stay away from
    its ax attack, then look for a chance to retaliate.
    Description: A big knight in lots of armor with a big axe.
    How to Beat: I find it easiest to walk to it, then back off
    again. After it's done slashing, walk up to it and hit it
    once, then quickly walk back again. After it's done
    slashing, hit it again, back off, et cetera. If you chop off
    its armor, keep on hitting it with a thrust attack.
    Where to find: First and second graves in Ikana Graveyard.
    Other Info: If you get hit, you lose lots of health, so try
    not to get hit.
    
    Jo
    Tatl: It's Jo, second of the four ghost sisters!. Aim when
    she appears. Hurry! There's no time!
    Description: A blue Poe with a blue torch.
    How to Beat: Wait until she starts spinning around with her
    torch. Deflect her attack with your shield, then hit her
    with either your sword or an arrow.
    Where to find: Ghost Hut
    Other Info: If you Z-target her, she turns invisible and
    invulnerable, so don't Z-target her. She's one of the Poe
    sisters from Ocarina of Time, only now, they're called the
    ghost sisters.
    
    Keese
    Tatl: What?! Don't you know about the Keese? Use Z Targeting
    when it gets close. Even if it flies off, I'll follow it for
    you.
    Description: A bat.
    How to Beat: Slash it, shoot it, blow it up, stun it, burn
    it, freeze it, anything will do.
    Where to find: See Fire Keese.
    Other Info: If it flies through flames, it turns into a Fire
    Keese. If it flies through blue, freezing flames, it turns
    into an Ice Keese.
    
    King of Ikana
    Tatl: Stick with using the basic Z-Targeting methods while
    defending. ...He's a different rank than those other two
    lackeys, though...
    Description: A big knight with a big square shield and a big
    sword.
    How to Beat: When he tries to attack you, hit him instead.
    When he falls to the floor, stand in the light and deflect
    it at him using your Mirror Shield.
    Where to find: Ikana Castle
    Other Info: He has several attacks. He can slash at you, he
    can breath poisonous fumes at you, and he can detach his
    head. If he detaches his head, it'll grab you and the
    headless body will slash you. You can avoid getting caught
    by the head by rolling around as Goron Link (as shields
    don't help at all) If you wear the Captain's Hat, he'll be
    all confused. He calls himself "Igos du Ikana", and I'm not
    sure whether this is his name or if it just means "King of
    Ikana".
    
    King of Ikana Guard
    Tatl: Just keep defending and watch his movements. I think
    I'm starting to see his weak point!
    Description: Two guard of the King of Ikana. The one with
    the broad head has only lower teeth, the one with the tall
    head only has upper teeth. They both have a sword and
    shield.
    How to Beat: First, burn the curtains with two Fire Arrows.
    When one of them tries to hit you, hit that one instead to
    throw him on the floor. Quickly stand in a beam of light and
    use your Mirror Shield to deflect the light on him. Repeat
    this process on the other guard.
    Where to find: Ikana Castle
    Other Info:
    
    Leever
    Tatl: You know about the Leever, right? It actually moves
    pretty fast. That's not exactly good news, is it?
    Description: A big green... Cone-like thing with small
    spikes at the top. It spins aroun to move.
    How to Beat: Just hit it with your sword, easy enough.
    Where to find: Termina Field, Great Bay Coast
    Other Info:
    
    Like Like
    Tatl: You know about the Like Like, right? It eats whatever
    you're carrying. You'd better defeat it if you want your
    stuff back.
    Description: A big blob of puke-coloured mud. It eats
    shields, so don't let it swallow you.
    How to Beat: Hit it with something sharp, like your sword,
    or arrows.
    Where to find: Great Bay Coast
    Other Info: If it eats your shield, quickly defeat it to get
    it back. It can't eat Mirror Shields, so don't worry.
    If you shoot a Like Like with a Light Arrow, it will drop 50
    Rupees.
    
    Mad Jelly
    Tatl: You've run inside a Mad Jelly. Since its body is so
    soft, normal attacks won't do any good! Figure out another
    way!
    Description: A big blob of yellow jelly.
    How to Beat: see "Gekko", Great Bay Temple
    Where to find: Great Bay Temple
    Other Info: If you get caught, the Gekko inside will beat
    you up and throw you out.
    
    Mad Scrub
    Tatl: That's one Mad Scrub! Even though it's weak, it sure
    likes to attack!
    Description: A red bush that spits nuts at you.
    How to Beat: Either deflect the nuts he spits at you with
    your shield or simply walk up to it and slash it with your
    sword.
    Where to find: Deku Palace, Woodfall
    Other Info:
    
    Meg
    Tatl: It's Meg, eldest of the ghost sisters. When she
    multiplies, look for the real one!!! Is this it?
    Description: A purple Poe with a purple torch. She has the
    ability to multiply herself into four.
    How to Beat: One of them turns around after the four of them
    appear. That is the real one. Shoot it with an arrow.
    Where to find: Ghost Hut
    Other Info: She's one of the Poe sisters from Ocarina of
    Time, only now, they're called the ghost sisters.
    
    Mini Baba
    Tatl: That's a Mini Baba. It won't attack unless you get too
    close to it, so watch your step!
    Description: A blue plant sticking out of the ground.
    How to Beat: Chop it.
    Where to find: Caves, Southern Swamp
    Other Info: It leaves Deku Nuts.
    
    Nejiron
    Tatl: That's a Nejiron. Don't get too close to it. Sniff...
    Sniff... It smells like gun powder!
    Description: A big living boulder with a face.
    How to Beat: You could just hit it with your sword. It'll
    explode and hurt you as well. You could also hit it with an
    arrow. It'll exlode but it won't hurt you. That's better.
    Where to find: Road to Ikana Canyon, Stone Tower Temple
    Other Info: It seems that they won't bother you when you're
    wearing the Stone Mask.
    
    Octorok
    Tatl: You know about the Octorok, right? All you have to do
    is deflect that rock it spits out.
    Description: Some sort of octopus with just four tentacles.
    It spits rocks at you.
    How to Beat: Z-target it and raise your shield. Wait for it
    to spit a rock at you and it bounces right off your shield
    and hits the Octorok.
    Where to find: Southern Swamp, Great Bay Temple, Ikana
    Canyon
    Other Info: If you come too close, it dives into the water
    and disappears.
    If you shoot an Octorok with a Light Arrow, it'll drop 50
    Rupees.
    
    Pirate
    Tatl: The pirate found you! Use Z-Targeting and look for
    your chance. You're caught if you don't win.
    Description: A woman with two swords.
    How to Beat: Wait until she attacks you. Then, when she
    drops her guard, stab her with your sword. You can also try
    shooting her with arrows or... Deku Nuts...
    Where to find: Pirates' Fortress (duh)
    Other Info: DO NOT GET HIT BY HER JUMPING ATTACK!!! If she
    bends her knees with a sword in front of her, BACK OFF!
    You'll lose lots of hearts.
    
    Pea Hat
    Tatl: Don't tell me you don't know about the Pea Hat! Just
    remember that its root area is soft!
    Description: Hmmm... How to explain... A big yellowish
    orange-ish cone with leaves on top and helicopter blades at
    the bottom. On its "belly" is a smaller cone turned upside
    down.
    How to Beat: Raise your shield and walk up to it. When you
    get the chance, hit its "root", the upside-down cone on its
    belly.
    Where to find: Cave under Termina Field
    Other Info: At night, its asleep and it won't come out of
    the ground. If you hit it, it'll "emit" three Pea Hat
    Larvae.
    
    Pea Hat Larva
    Tatl: Pea Hat Larva... You don't know about it? If it comes
    at you, get in the defensive position to knock it back!
    Description: A small version of the Pea Hat.
    How to Beat: You can defeat it by hitting it with anything.
    It'll even die if it bounces off your shield.
    Where to find: Cave under Termina Field
    Other Info:
    
    Poe
    Tatl: What?! You don't know about the Poe? If you try to use
    Z Targeting, it vanishes.
    Description: A black ghost with purply pinkish robes and a
    gray hat. It has a lantern which it swings around at you.
    How to Beat: Just hit it with your sword or arrows when it's
    not invisible.
    Where to find: Stone Tower Temple
    Other Info: When defeated, you can put its spirit in a
    bottle.
    
    Real Bombchu
    Tatl: That's a Real Bombchu! It runs at you with its pack of
    explosives, so protect yourself or else!
    Description: A small dog with a bomb on its tail.
    How to Beat: Just let it hit your shield. It'll bounce back
    and land on its tail. The bomb will go BOOM. You could just
    let them spot you to make it light the bomb. Then run away
    and the bomb will explode after a short while
    Where to find: Termina Field, Road to Ikana Canyon, Snowhead
    Temple, Great Bay Temple, Stone Tower Temple
    Other Info:
    
    Red Bubble
    Tatl: What?! You don't know about the Red Bubble? If it
    comes at you, get in the defensive position to bounce it
    back...Got it?
    Description: A skull with wings surrounded by red flames
    How to Beat: Slash it with your sword.
    Where to find: Snowhead Temple
    Other Info:
    
    Red Chuchu
    Tatl: That's a Red Chuchu. It's nothing really to be afraid
    of! It's not unusual to find something in its stomach that
    might be of use.
    Description: A big blob of red jelly with a face.
    How to Beat: Hit it with something sharp.
    Where to find: Termina Field, Road to Southern Swamp
    Other Info: If you defeat it, the heart inside will become a
    recovery heart, but when your life meter is full, it
    miraculously becomes a Rupee...
    
    ReDead
    Tatl: ReDead... If it catches you in its paralyzing glare,
    you won't be able to move. Shake it off if you get caught!
    Description: Just your everyday zombie, but then one with a
    wooden face.
    How to Beat: It is advisable to wear to Garo's Mask, Gibdo
    Mask or the Captain's Hat. Now slash it like there's no
    tomorrow.
    Where to find: Ikana Castle
    Other Info: If you wear one of the above masks, the ReDead
    will start to dance. If you don't wear one of these masks,
    they will paralyze you and suck the life out of you.
    
    Shell Blade
    Tatl: Don't tell me you don't know about the Shell Blade!
    It's impossible to beat it if you aim for anything but its
    ligament inside the shell.
    Description: A big clam
    How to Beat: When it opens its... clam... hit the piece of
    flesh that is exposed with an arrow, the hookshot or with
    your Zoran fins.
    Where to find: Pirates' Fortress
    Other Info:
    
    Skull Keeta
    Tatl: Hurry! Chase him until you get your chance at him! But
    if you get too close, you might regret it!
    Description: A big skeleton
    How to Beat: Follow it along the path. If your path is
    blocked by fire, kill the Stalchilds that pop out of the
    ground to extinguish the flames. Shoot it to make it stand
    still for a moment. If you catch up with him, the real fight
    begins. You can slash him, but you have to come so close
    that he will hit you on the head as well. If it jumps in the
    air, move. When it lands where you just were, slash it some
    more. After a while Skull Keeta surrenders.
    Where to find: Ikana Graveyard
    Other Info: Skull Keeta used to be the Captain of the Ikana
    army. Even in death, he guards the Royal treasures by
    blocking the way to them.
    
    Skullfish
    Tatl: Isn't that a Skullfish? Look, don't ask me about
    everything, all right?
    Description: How original, the skeleton of a fish
    How to Beat: As you'll only com across these in the water,
    it's likely that you're Zora Link at the moment, so I'd say
    use the electrical shield.
    Where to find: Great Bay Coast, Pirates' Fortress, Great Bay
    Temple
    Other Info: You can hear them coming by a strange clicking
    noise.
    
    Skulltula
    Tatl: What?! You don't even know about the Skulltula? It's
    protected by a hard shell, but its stomach is soft!
    Description: A big face of a skull with eight legs attached
    to it.
    How to Beat: You have to come close to it to make it come
    down from the ceiling. It'll turn around. Now hit its belly
    before it turns around again, preferably from a distance.
    Where to find: Clock Town Sewers, Woodfall Temple, Great Bay
    Temple, Bottom of Ikana Well
    Other Info: If you come too close, it might "swing around"
    at you. If you hit its face, it starts swinging.
    
    Skullwalltula
    Tatl: What?! Don't you know about the Skullwalltula? ...Just
    don't touch it, all right?
    Description: A spider with a skull for a body.
    How to beat: Hit them with... er, anything, really.
    Where to find: Swamp and Ocean Spider Houses, and holes in
    the ground
    Other Info:
    
    Snapper
    Tatl: It's a Snapper! The way these things move, they never
    expose the weak part of their body!
    Description: Just a big turtle. If it sees you, it retreat
    to its shell and swings itself at you.
    How to Beat: As a Deku, bury yourself in a Deku Flower. Now
    pop out the moment the Snapper is right above you.
    You can also place a bomb between you and the snapper. When
    it comes charging at you, the bomb will explode. Now hit it
    with your sword to kill it. (Thanks to Shawn for this bit of
    info)
    Where to find: Woods of Mystery, Woodfall Temple
    Other Info:
    
    Stalchild
    Tatl: It's a Stalchild. They were the cursed soldiers of the
    Kingdom of Ikana...What are you gonna do?
    Description: A skeleton.
    How to Beat: Hit it with your sword to hurt it.
    Where to find: Oceanside Spider House, Ikana Graveyard
    Other Info: These are soldiers of the ancient Kingdom of
    Ikana. You can boss them around with the Captain's Hat. If
    you hit one with a horazontal slash, you can chop off its
    head.
    
    Takkuri
    Tatl: It's a Takkuri. Run! This bird steals your items!
    C'mon! What are you doing just standing around?!
    Description: A bird with a big head with lots of bumps and
    bruises on it.
    How to Beat: It's wise to shoot it from a distance, because
    it can steal your equipment.
    Where to find: Termina Field
    Other Info: It can steal Rupees, a bottle or your sword by
    touching you. It then takes the stolen goods to the
    Curiosity Shop, so I think that the Curiosity Shop owner
    trained this bird.
    
    Wallmaster
    Tatl: It's a Wallmaster! Keep an eye out for it by watching
    for its shadow on the floor. Get it before it goes back up
    to the ceiling.
    Description: A big, scary, dead-looking hand.
    How to Beat: If there's a shadow under you that's bigger
    than yourself and you hear a swooping, sucking sound, MOVE.
    A wallmaster will come down. If it didn't grab you, you can
    slash it until it's dead.
    Where to find: Bottom of Ikana Well
    Other Info: If it grabs you, you are returned to the
    entrance.
    
    Wart
    Tatl: It's a Wart. Once you've gotten rid of the spheres
    that shield the main body, you can attack the eye.
    Description: A big eyeball in a green socket. It has lots of
    bubbles around it for protection.
    How to Beat: First, get rid of some of these bubbles by
    hitting them to come off, then hitting them again to burst
    them. If you removed enough of them, you can shoot an arrow
    in its eye, but only when it's opened. After you shoot it
    again, all the remaining bubbles will drop off and the eye
    will swoop around the room and bumb on the walls. Stand in a
    corner (you're safe there), and shoot an arrow in the opened
    eye when you get the chance.
    Where to find: Great Bay Temple, Secret Shrine (Ikana
    Canyon)
    Other Info: You can remove multiple bubbles at a time by
    hitting it with explosive stuff (bombs) or magic arrows.
    Killing the bubbles is done best by using the Spin Attack,
    and if you run out of arrows and are feeling really suicidal,
    you could try to actually get run over by it and blast-mask
    it. Of course, you only want to do this if its eye is open.
    Relative thanks to Shawn, for the suggestion of Magic arrows
    and the Spin attack.
    
    White Boe
    Tatl: It's a White Boe... Just calm down and attack it!
    Yeah, yeah, yeah... There are just a lot of them, OK?
    Description: A white ball with two orange eyes. It tries to
    jump on you to hurt you.
    How to Beat: Hit it with anything you've got. It'll work.
    Where to find: Mountain Village, Snowhead, Snowhead Temple
    Other Info:
    
    White Wolfos
    Tatl: It's a White Wolfos. Lure it in and watch its
    movements. It doesn't like its tail to be touched...
    Description: A wulfe, but then it's white.
    How to Beat: Wait until it tries to hit you, then hit him
    instead. Not that hard.
    Where to find: Road to Goron Village, Snowhead Temple
    Other Info:
    
    Wizrobe:
    Tatl: It's a Wizrobe. You'll get your chance right when it
    starts to attack. Be on the lookout for it!
    Description: An old wizard with a staff that either shoots
    ice or fire.
    How to Beat: A battle with a Wizrobe has two phases. In the
    first, the Wizrobe appears on one of the pads in the room.
    Shoot him with an arrow or hit him with your sword before it
    shoots its beam at you. After a few hits, the battle turns
    to phase two. Wizrobe appears on a pad, but several
    transparent copies run around th room, making it harder to
    find the real, solid one. Shoot or hit it when you see it.
    Where to find: Snowhead Temple, Secret Shrine (Ikana
    Canyon), Stone Tower Temple
    Other Info: If it misses you, the beam hits the ground and
    dispurses itself, so don't come near the place where it hit
    the ground.
    
    Wolfos
    Tatl: So you don't know about the Wolfos? Lure it in and
    watch its movements. It doesn't like its tail to be touched.
    Description: A big, gray wulf
    How to Beat: Wait until it tries to hit you, then hit him
    instead. Not that hard.
    Where to find: Road to Southern Swamp, Road to Goron
    Village, Sakon's Hideout
    Other Info:
    
    Yellow Chuchu
    Tatl: It's a Yellow Chuchu. That's nothing to sweat about.
    It usually has something in its stomach that's of use...
    Description: A big yellow blob of jelly with an arrow in it
    and with a face on top.
    How to Beat: Just hit it with something sharp
    Where to find: Great Bay Temple, Stone Tower Temple
    Other Info: When defeated, the arrow in its body is yours...
    And it becomes ten arrows. Cool.
    
    -----------------BOSSES-----------------
    A note on boss battles: defeating Odolwa, Gyorg and the
    Majoras can be REALLY EASY with the Fierce Deity's Mask. Z-
    target the enemy and swing your sword. It will shoot out a
    ring of light that hurts A LOT and cuts through any armor
    (except for Twinmold's exoskeleton). The only problem is
    that this costs magic, but not a lot.
    
    Masked Jungle Warrior ODOLWA
    Tatl (before the dancing): If you get close to him, you'll
    be beaten! Do you understand me?
    Tatl (after the dencing): If he starts dancing and you don't
    run... Well, then I really can't help you!
    Tatl (after it summons crabs): Look closely! The bugs seem
    to gather around fire!
    Description: A big jungle warrior with a big sword and a big
    shield. It dances around the arena, summoning creatures to
    attack you. Its voice sounds really strange.
    How to Beat: When it looks like it's... Appealing to the
    gods... Or when it starts dancing, shoot it with an arrow,
    then walk up to it and slash it. It can summon those
    annoying Fire Moths and some strange crablike things. When
    it swings its sword at you, you get a chance to shoot him
    too. After a while he'll start running around and rocks come
    down from the ceiling. He can also summon fire to make the
    arena smaller.
    Where to find: Woodfall Temple
    Other Info: When defeated, you get a Heart Container and the
    Odolwa Remains.
    
    Masked Mechanical Monster GOHT
    Tatl: Hurry! Chase after it. Even if it means throwing your
    own body into it, do it so it'll stop!
    Description: A big bull made of coloured metal. It's frozen
    over when you first enter the room.
    How to Beat: Shoot a Fire Arrow at it to unfreeze it. It'll
    destroy the walls that block the way and runs off. Follow it
    as Goron Link. Don't worry about magic, the arena is full of
    magic jars. You have to hit Goht with your spikes to hurt
    him. If you hit it, Goht shoots out some sort of plasma bomb
    at you. Of course, you should dodge it, but that can be a
    bit difficult. Goht also throws stones up in the air with
    its hooves, but they don't hit you that often. After you hit
    it for a few times, columns of rock will come down from the
    ceiling. If you bumb into these while rolling, you will come
    to a halt. After a few more hits, Goht will start throwing
    bombs at you. A few more hits will finish it off. It's
    possible that if you hit Goht, it falls to the floor, giving
    you a good opportunity to hit it some more.
    Where to find: Snowhead Temple
    Other Info: When defeated, you get a Heart Container and the
    Goht Remains.
    
    Gargantuan Masked Fish GYORG
    Tatl: If you go near it now, you'll be eaten! Aim at it from
    afar to weaken it,
    Description: A big, purple fish
    How to Beat: This is, in my opinion, the hardest of the four
    Temple bosses. Gyorg has four attacks. He can chew you up
    when you're in the water, he can send out a couple of little
    fish to attack you, he can hit the platform and when you're
    on it, you'll fall, possibly in the water, and he can jump
    over the platform catching you in his jaws. The best
    strategy to defeat him is to stand near the middle of the
    platform, walk towards him and shoot an arrow or your fins
    at him to stun him. Now put on your Zora Mask and jump in
    the water. Use your electrical shield to do some damage to
    him, but climb out of the water before too long, or he'll
    grab you and chew you up. Be sure to take a few fairies with
    you and, if possible, Chateau Romani (drink it before the
    battle).
    Where to find: Great Bay Temple
    Other Info: When defeated, you get a Heart Container and the
    Gyorg Remains.
    
    Giant Masked Insect TWINMOLD
    Tatl: Just its head and tail aren't protected by its hard
    exoskeleton, so aim carefully. If only you were the same
    size as it...
    Description: Two BIG, GIANT, GARGANTUAN, TERRIBLY OVERGROWN,
    LARGE, HUGE, ENORMOUS, SUPER-SIZED wormlike creatures with
    three eyes and two picers.
    How to Beat: Because they are so BIG, GIANT and everything,
    you tiny weaponlets will not hurt it very much, and they're
    nearly always too far away to hit them anyway. The solution,
    put on your Giant's Mask to become as large as them. Now
    they still have a strong exoskeleton, except for on their
    heads and tails, so that's where you should hit them. When
    you run out of magic (the Giant's Mask uses a lot), you're
    forced to simply shoot arrows at it. This will be slow and
    dull, so I suggest drinking a Chateau Romani before you
    enter this battle.
    Where to find: Stone Tower Temple
    Other Info: When defeated, you get a Heart Container and the
    Twinmold Remains. By the way, isn't this arena cool?
    Also (as Rose Spirit kindly reminded me, thanks for that),
    if you're Giant Link and your magic is running low, try
    cutting up the stone structures with your sword. Magic
    bottles! Take off the mask to collect them.
    
    MAJORA'S MASK
    Tatl: Remember your battles! When something resistant would
    deflect your weapons, what was its backside usually like?
    Description: Well, it's Majora's Mask, the thing that's been
    on the Skull Kid's head for the entire game. Only now, lots
    of red, flesh-coloured wires hang from its backside.
    How to Beat: The only way to hit it is to shoot its backside
    with an arrow, or the hookshot (well, sword is possible too,
    but it might be a bit harder). The only way to hit its
    backside, however, is to wait until it starts floating on
    its back, OR you could shoot Zora fins at it. Use their
    boomerang effect. Shoot it from below to bring it down. Now
    slash it with your sword. If you didn't hit him on the
    backside, he'll come charging at you, and that's bad. He can
    also shoot a laser at you, which you houl dodge or deflect
    with your Mirror Shield. After a few hits, Majora's Mask
    summons the four Remains of the bosses you defeated in the
    Temples.They'll just shoot balls of light at you, but they
    can be really annoying. Shoot the four remains twice to
    finish them off, so you can turn to Majora's Mask again.
    After a couple more hits it's defeated... At least, in this
    form...
    Where to find: The moon
    Other Info: After you defeat him, the wires from its
    backside burn up and Majora's Mask will float in midair.
    He'll sprout two skinny legs and two skinny arms and a head
    that mainly consists of a single eye.
    
    MAJORA'S INCARNATION
    Tatl: Remember your battles! When you fought things that ran
    around, didn't you battle them using your own body?
    Description: It's Majora's Mask with arms, legs an a head.
    How to Beat: Majora's Incarnation runs around the arena
    doing nothing really. It occasionally shoots lots of light
    balls at you, which are very hard to dodge, but you can also
    use your shield to block them. Hit it by shooting it with an
    arrow when it's doing the Moon Walk (or by hitting it with
    your sword if it incidentally comes close). Now it falls to
    the floor, where you can slash him a couple of times. You
    practically can't hit it when it's running around the arena
    at top speed, so don't try, it's a waste of arrows. After a
    couple of couples of hits, it's defeated, but again, it
    transforms.
    Where to find: The moon
    Other Info: After you defeat it, His arms and legs are
    filled with muscles and it gets a normal-shaped head. (Just
    not normal-coloured, and it still has a large eye on top.)
    Its arms also sprout some really long whips.
    
    MAJORA'S WRATH
    Tatl: Think about battles and weapons! When you had the
    chance before an enemy was about to attack, didn't you
    usually try shooting at it?
    Description: A muscular version of Majora's Incarnation. Its
    arms both have a whip attached to them.
    How to Beat: This battle can be quite a pain in the neck.
    Majora's Wrath has some really strong attacks. It can hit
    you with the whips, it can grab you and throw you away with
    them and it can shoot out spinning blades that move across
    the arena at you. Again, you have to hit it with an arrow to
    stun it, so you can hit it with your sword (or you're
    feeling brave/suicidal and run up to it and slash him with
    your sword right away, with a significant risk of getting
    hit yourself). The trouble is, Majora's Wrath keeps jumping
    to and fro. This battle might take a long while.
    Where to find: The moon
    Other Info: After you defeat it, you FINALLY have finished
    the game, congratulations. The way Majora's Wrath dies looks
    really cool.
    
    /\/\ ================================================== /\/\
    \  / ----- XIV) Pieces of Heart                   ----- \  /
     \/  ==================================================  \/
    Since A Link to the Past, Pieces of Heart are a real Zelda
    trademark. If you get four, they form a Heart Container,
    increasing your maximum health by one heart. If you get one,
    you are also fully healed. In Majora's Mask there are 52
    Pieces of Heart. That's 13 hearts. Together with the three
    hearts you begin the game with and the four that you get at
    the end of each Temple, you can get 20 hearts. In the list,
    if I say you need nothing, that EXCLUDES Rupees, so you
    might still need them. Here they are:
    
    ---Clock Town---
    #1
    What you need: Deku Mask or Land Title Deed
    How to Get: Use the flower to get to the platform on the
    Clock Tower or climb there as normal or Zora Link. Grab the
    Heart Piece that sits there
    
    #2
    What you need: Lots of Rupees, but that's nothing...
    How to Get: Deposit FIVE THOUSAND RUPEES ON YOUR BANK
    ACCOUNT??? WHAT!?! Well, it's true. The easiest way to do
    this is to kill the Takkuri on Termina Field near Milk Road.
    
    #3
    What you need: Kokiri Sword or better
    How to Get: In West Clock Town, play the Expert Course at
    the Swordsman's School. Chop every log using the overhead
    attack (Z-Target, then press A).
    
    #4
    What you need: Nothing (but I suggest the Bunny Hood)
    How to Get: In West Clock Town, go to the Post Office on the
    first or second night. Talk to the Postman and play his
    game. Hit exactly 10 seconds to win a Piece of Heart.
    Wearing the Bunny Hood makes this A LOT easier.
    
    #5
    What you need: Title Deed or a letter
    How to Get: In East Clock Town, go to the Inn on the first
    or second night at 00:00. Go to the restroom. Give the hand
    the paper to get a Piece of Heart.
    
    #6
    What you need: Deku Mask
    How to Get: In North Clock Town, either climb the slide or
    climb up the stone pillars behind it to get to the top of
    the slide. Now jump to the tree and get the Piece of Heart
    on it.
    
    #7
    What you need: Kamaro's Mask
    How to Get: During the first or second night go to West
    Clock Town. Dance in front of the Rosa Sisters with Kamaro's
    Mask to get a Piece of Heart.
    
    #8
    What you need: Nothing
    How to Get: In North Clock Town, win the Deku Playing Ground
    game three days in a row. On the third day, you get a Piece
    of Heart.
    
    #9
    What you need: Bomb Bag, Bow
    How to Get: In East Clock Town, win the Honey & Darling
    games three days in a row. On the third day, you get a Piece
    of Heart.
    
    #10
    What you need: Bow
    How to Get: In East Clock Town, get 50 points (the maximum)
    at the Town Shooting Gallery. This will need lots of
    practice, as you'll need to know where the purple Octoroks
    appear.
    
    #11
    What you need: Goron Mask
    How to Get: Play the Treasure Chest game in East Clock Town
    as Goron Link and win.
    
    #12
    What you need: All-Night Mask
    How to Get: During the first or second day, go to Anju's
    grandmother's room in the Stock Pot Inn. Wear the All-Night
    Mask and talk to her. Listen to her first story and answer
    her questions correctly. (The upper option...)
    
    #13
    What you need: All-Night Mask
    How to Get: During the first or second day, go to Anju's
    grandmother's room in the Stock Pot Inn. Wear the All-Night
    Mask and talk to her. Listen to her second story and answer
    her question by saying you don't know.
    
    #14
    What you need: Postman's Hat
    How to Get: Talk to a mailbox when you have the Postman's
    Hat on.
    
    #15
    What you need: Couple's Mask
    How to Get: Wear the Couple's Mask in the meeting in the
    Mayor's Office. Now talk to the Mayor.
    
    ---Termina Field---
    #16
    What you need: Nothing
    How to Get: In south Termina Field, near Milk Road, is a
    large patch of tall grass. In it is a Deku Baba. About 2
    yards from that Deku Baba is a hole in the ground, hidden in
    the grass. There are also some butterflies near it. Inside
    the hole is a Pea Hat. Kill it for a Piece of Heart.
    
    #17
    What you need: Bomb or Goron Mask, Zora Mask, arrows or
    Hookshot
    How to Get: In West Termina Field, go to the fence in front
    of the way to Great Bay Coast. Next to it is a boulder. Blow
    it up or smash it as Goron Link to destroy it. Jump in the
    hole. Shoot the beehives that hang from the ceiling. One of
    them contains a Piece of Heart, but it sinks to the bottom
    of the lake. Use the Zora Mask to dive to the bottom to get
    it.
    
    #18
    What you need: Nothing
    How to Get: Go to the northern area of Termina Field, the
    snowy part. In the western part of the snowy area is a
    mushroom with a hole under it. Drop inside. Defeat the two
    Dodongos inside to get a Piece of Heart.
    
    #19
    What you need: Nothing
    How to Get: Go to the observatory. Now look at Clock Town.
    To the left of the Clock Tower, you can see a Deku flying
    away from the Town. Follow him with the telescope. You'll
    see him go down a hole in front of the observatory. Now go
    to Termina Field. Right in front of the Observatory is that
    hole in the ground. Drop down. Talk to the Deku there. He
    wants to sell you a Piece of Heart for 150 Rupees. You can
    buy it, but if you refuse, he'll offer it for 100 Rupees.
    You should buy this, because if you say no, he'll leave and
    won't come back, so you'll have to go back in time.
    
    #20
    What you need: Sonata of Awakening
    How to Get: In Termina Field, there are four holes with four
    Gossip Stones in each. Play one of the following songs to
    the four big ones: Sonata of Awakening, Goron Lullaby or New
    Wave Bossa Nova. You'll make the stones turn into a
    different colour. If all four stones have the same colour,
    you get a Piece of Heart. The four holes are:
    -north of the entrance to West Clock Town, under a boulder
    (blow it up);
    -10 yards to the northeast of the entrance to North Clock
    Town, still above the ledge;
    -right next to the Observatory;
    -between the Road to Southern Swamp and Milk Road.
    
    ---Road to Southern Swamp---
    #21
    What you need: Bow
    How to Get: Go to the Swamp Shooting gallery and score a
    perfect score (2000 or higher). This takes quite some
    practise, so take lots of Rupees with you.
    
    #22
    What you need: Nothing
    How to Get: Climb up the big tree in the middle of the path.
    At the top rests a Piece of Heart. You might want to kill
    the Bad Bats first, because they might throw you down again.
    
    ---Southern Swamp---
    #23
    What you need: Pictograph Box
    How to Get: Take a picture of the Deku King or Tingle and
    show it to the guy at the Swamp Tourist Center.
    
    #24
    What you need: Bow, Odolwa defeated, Koume rescued from the
    woods
    How to Get: Talk to Koume at the Swamp Tourist Center. Now
    that the Swamp's no longer poisonous, there is a new mini-
    game. You have to hit the target that hangs from Koume's
    broom 20 times. If you hit Koume 10 times, the game is over.
    If you succeeded, you get a Piece of Heart
    
    #25
    What you need: Land Title Deed
    How to Get: Talk to the Deku outside the Swamp Tourist
    Center as normal Link. Give him the Land Title Deed and you
    can have the Deku Flower. As Deku Link, bury yourself in it
    and use it to fly to the roof of the Swamp Tourist Center. A
    Piece of Heart lies there in plain sight.
    
    ---Deku Palace---
    #26
    What you need: Nothing
    How to Get: Inside the Deku Palace, enter the courtyard on
    the left. Follow the path all the way to the end without
    getting seen by the guards. Take the Piece of Heart at the
    end.
    
    ---Woodfall---
    #27
    What you need: Deku Mask
    How to Get: If you stand on the Deku Emblem in front of the
    Owl Statue, face the place where the Woodfall Temple would
    be. Now turn right. You'll see a cave and a tree platform.
    Use the flower next to you to fly to that tree platform.
    Kill the Mad Scrub and drop down to the island below the
    cave. Go up the path to the next tree (kill the Hiploop) And
    use the Mad Scrub's flower to get to the next tree platform.
    Kill the Mad Scrub here too and use the flower to fly to the
    next tree platform. Walk down the wooden bridge and open the
    Treasure Chest.
    
    ---Mountain Village---
    #28
    What you need: Don Gero's Mask, Ice Arrows, Goht defeated
    How to Get: After defeating Goht, you'll land in front of a
    pond in Mountain Village. Talk to the frog there using Don
    Gero's Mask. He'll say that four frogs are missing. You have
    to talk to each with Don Gero's Mask to make them come here.
    They are in the following locations: The Laundry Pool in
    Clock Town, on a log in Southern Swamp, near where you first
    killed the giant Octorok with the boat, Woodfall Temple
    (defeat the Gekko), Great Bay Temple (defeat the Gekko). Now
    return to Mountain Village and talk to the frog again for a
    Piece of Heart.
    
    ---Road to Goron Village---
    #29
    What you need: Zora Mask, Goht defeated
    How to Get: Now that spring has come, the lake is no longer
    ice, but water. When you enter the area from Mountain
    Village, turn right and walk down the ramp into the water.
    Put on the Zora Mask and sink to the bottom. There's a
    treasure chest there with a Piece of Heart in it.
    
    ---Goron Village---
    #30
    What you need: Swamp Title Deed
    How to Get: As a Deku, talk to the Deku in the southern area
    of Goron Village. Trade the Swamp Title Deed for the flower
    and use it to fly to the ledge above you. Take the Piece of
    Heart that sits here
    
    ---Road to Snowhead---
    #31
    What you need: Lens of Truth, Scarecrow's Song, Hookshot
    How to Get: On the east side of the road is an abyss. If you
    use the Lens of Truth near the northern gap, however, you
    see that there are some invisible blocks in the abyss. Jump
    to the first and go all the way to the last invisible block.
    Kill the Ice Keese so it won't bother you. You see that Tatl
    turns green at the platform some distance away. Play the
    Scarecrow's Song to make the Scarecrow appear. Hookshot him
    and grab the Piece of Heart there. I don't think there's a
    way off this platform except for the Song of Soaring...
    Ew...
    
    ---Romani Ranch---
    #32
    What you need: 50 Rupees (Mask of Truth strongly advised)
    How to Get: At Mamamu Yan's Doggy racetrack, bet 50 Rupees
    on a dog. If it wins, the Piece of Heart is yours. If you
    wear the Mask of Truth, you get a better insight in which do
    will do a good job by picking them up.
    
    ---Great Bay Coast---
    #33
    What you need: Zora Mask
    How to Get: Below the Waterfall Rapids is a deep piece of
    water. At the bottom is a LikeLike. Kill it for a Piece of
    Heart.
    
    #34
    What you need: Lots of fish
    How to Get: In the Marine Research Lab is an aquarium with
    two orange fish in it. Climb on the aquarium and drop fish
    inside. After you drop enough fish in, one fish will eat the
    other and burp out a Piece of Heart
    
    #35
    What you need: Gyorg defeated
    How to Get: After defeating Gyorg, enter to Great Bay Coast
    from Termina Field. To the southeast is a boat with a sign
    next to it. Step on the boat to ride it. Shoot the Hookshot
    at the tree on the isle with the fisherman on it. Talk to
    him and stand on the middle island. Now play the game. If
    you score 20 points or higher, you get a Piece of Heart.
    
    #36
    What you need: Captain's Hat, Hookshot, Fire Arrow
    How to Get: Enter the oceanside Spider House (next to the
    Fisherman's Hut). Blow the cracked wall and slide down.
    Hookshot the target above the door. Go through the door and
    take the door to your left (burn away the cobwebs). In this
    library are two Stalchilds. Talk to them using the Captain's
    Hat to get two pieces of information. Write it down and exit
    the library. Go down the stairs to your left and through the
    first door you come across. Put on the Captain's Hat and
    talk to the Stalchilds to get four more pieces of the
    puzzle. Shoot the four coloured masks on the wall in the
    proper order to open the gate. Go up the stairs and kill the
    Skulltula. Inside the chest here is a Piece of Heart.
    
    #37
    What you need: Hookshot, Magic Bean, Song of Storms or
    Spring Water, Scarecrow's Song
    How to Get: Go to the northernmost part of Great Bay, the
    lagoon in front of the entrance to the Pirates' Fortress. To
    the east is a wall with lots of columns. Go to the
    southernmost column and hookshot the target that's on top of
    the column. Hookshot to the next and to the next. Plant your
    Magic Bean here and water it with Spring Water or with the
    Song of Storms. Ride it and jump off at the next ledge.
    Now play the Scarecrow's Song and hookshot the Scarecrow. In
    an alcove here is a Piece of Heart.
    Thanks to Richard Wever for pointing out that I had
    forgotten that you need the Scarecrow's Song...
    
    ---Zora Hall---
    #38
    What you need: Zora Mask, Mountain Title Deed
    How to Get: Transform into Zora Link and enter the room with
    the Zora in front trying to peek through the keyhole (first
    talk to him). Trade your Mountain Title Deed with the Deku
    here (you can only do this as a Goron) and use your new
    flower to fly to the ledge with the Piece of Heart.
    
    #39
    What you need: Zora Mask, Hookshot
    How to Get, the fair way: In Zora Hall, put on the Zora Mask
    and talk to the Zora in front of the door with three yellow
    shells above it (Mikau and Tijo's room). Enter the room,
    hookshot the tree above the waterfall, transform to Zora
    Link and read the diary. Remember the two pieces of music
    here. Go outside the room and go to Japas' room (next to
    yours). Stand next to him and get out your guitarish
    Ocarina.Play the pieces from Mikau's diary:
    A, down, right, A and down, right, left, down.
    Watch the movie and exit the room. Now go to the room
    to your right, on the other side of the waterfalls, Evan's
    room. Take off your Zora Mask and take out your Ocarina.
    Play the entire song from the jam session for Evan (right,
    right, down, A, A, down, right, A, left, left, right, down,
    down, right, left, down). Watch the movie and receive a
    Piece of Heart.
    How to Get, the cheater's way: This is, well, exactly the
    same as the fair way to do it, except for one point: we're
    not bothering to learn the notes, as I've written them in
    this guide. Simply go to Evan's room and play the entire jam
    session song as normal Link. Thanks to Ultima113 for
    enlightening me on this.
    
    ---Pinnacle Rock---
    #40
    What you need: Stone Mask, Bottle, Camera
    How to Get: First, go to the Pirates' Fortress and use the
    Stone Mask to make a picture of a Pirate. Now go to the
    Fisherman's Hut and look at the seahorse. Trade the picture
    for the seahorse. Go to Pinnacle Rock. Release the seahorse
    and follow it. Kill ALL the Deep Pythons to get a Piece of
    Heart.
    
    ---Pirates' Fortress---
    #41
    What you need: Goron Mask, Zora Mask
    How to Get: While infiltrating the Fortress (before you get
    to the inner place) you'll see this in a cage. Go upstairs,
    smash the barrels and use Goron Link to step on the switch.
    Roll downstairs and grab the Piece of Heart before the door
    closes.
    
    ---Waterfall Rapids---
    #42
    What you need: Zora Mask
    How to Get: First, defeat the two beavers to get either a
    bottle or some Rupees. Now challenge them again. You only
    have one minute and 50 seconds this time, but if you make
    it, you get a Piece of Heart.
    
    ---Ikana Graveyard---
    #43
    What you need: Captain's Hat, Lens of Truth
    How to Get: During the second night, use the Captain's Hat
    to command the Stalchilds to open the grave. Drop down. If
    you use the Lens of Truth you'll see a hidden door. Go
    through it. There are some more invisible enemies in this
    room. Defeat them and walk the path. Use the Lens of Trutf
    to see a way across the gap. You can now go left or right.
    Go left and bomb the cracked wall. Go through the door.
    Defeat the Iron Knuckle here (hey, this one's white) to get
    a Piece of Heart. Does this room not look strange?
    
    ---Ikana Canyon---
    #44
    What you need: Ocean Title Deed
    How to Get: Near Sakon's Hideout is a Deku Scrub. Talk to
    him as Zora Link and trade the Ocean Title Deed for his
    flower. Use it to cross the river to the Piece of Heart.
    
    #45
    What you need: Nothing
    How to Get: Go to the Ghost Hut in Ikana Village and play
    the game for 30 Rupees. Defeat the four Ghost Sisters (Amy,
    Beth, Jo and Meg) within three minutes. If your health meter
    comes below three hearts, you lose. If you win, you get a
    Piece of Heart.
    
    #46
    What you need: 16 Hearts, Light Arrows
    How to Get: Go to the Secret Shrine, under the waterfall
    upstream from the two Octoroks. In the cave, shoot the sun
    thingy above the door to open it. Behind the door is that
    one-eyed guy. He challenges you to defeat the enemies in
    this cave...You have a mission. Defeat the enemies in the
    four rooms around this main room to get a Piece of Heart.
    
    ---Ikana Castle---
    #47
    What you need: Deku Mask
    How to Get: In Ikana Castle, go left. go through all the
    rooms (see chapter 12, "Walkthrough" for how to do so) and
    go to the top of the castle. Climb on the wall and shoot the
    switch on the pillar. Quickly jump to the pillar with the
    Deku Flower, use it to fly to the next pillar with a Deku
    Flower, and use that one to fly to the pillar with the Piece
    of Heart.
    
    ---The Moon---
    #48
    What you need: One normal mask
    How to Get: On the moon, talk to the kid wearing Odolwa's
    Remains. Give him a mask to play hide 'n' Seek with him. Use
    the Deku Flowers to reach the far-right corner of the room
    and grab the Piece of Heart.
    
    #49
    What you need: Two normal masks
    How to Get: On the moon, talk to the kid wearing Goht's
    Remains. Give him two masks to play hide 'n' Seek with him.
    Follow the track all the way to the end and grab the Piece
    of Heart in the shrine.
    
    #50
    What you need: Three normal masks
    How to Get: On the moon, talk to the kid wearing Gyorg's
    Remains. Give him three masks to play hide 'n' Seek with
    him. Put on the Zora Mask and go left, left, right and left
    again. The Piece is behind the Gossip Stone
    
    #51
    What you need: Four normal masks
    How to Get: On the moon, talk to the kid wearing Twinmold's
    Remains. Give him four masks to play hide 'n' Seek with him.
    During the dungeon, you'll come across a Piece of Heart.
    
    ---Other---
    #52
    What you need: Keaton Mask
    How to Get: In Clock Town, Milk Road and the Mountain
    Village in spring are bushes that jump when you cut them.
    BEFORE doing so, put on the Keaton Mask. Now cut the bushes
    to make a real keaton appear. Answer his five questions
    correctly (see chapter 24, "Keaton Queations") to get a
    Piece of Heart
    
     ___                                                    ___
    /o o\ ================================================ /o o\
    \ | / ---- XV) The Masks                          ---- \ | /
     \-/  ================================================  \-/
    
    Deku Mask
    Where to get it: After getting your Ocarina back from the
    Skull kid, talk to the Mask Salesman. He'll teach you the
    song of healing which changes you back into normal Link and
    gives you this mask.
    Mask Subscreen Info: Wear it with (C) to assume Deku form.
    Use (C) to change back.
    Other Info: -
    
    Goron Mask
    Where to get it: After getting the Lens of Truth, go outside
    the cave and use the lens to see some platforms. Jump across
    the gap and talk to the grey ghost Goron while using the
    Lens of Truth. Follow him to the Mountain Village and climb
    the invisible ladder. Once you're on top, enter the cave and
    talk to Darmani's ghost. Play the Song of Healing for him to
    get this mask.
    Mask Subscreen Info: Wear it with (C) to assume Goron form.
    Use (C) to change back.
    Mask Salesman:
    Other Info: -
    
    Zora Mask
    Where to get it: After getting Epona, go to Termina Field
    and jump the fences in the Western part to get to the Great
    Bay Coast. You'll see some seagulls flying above the water.
    Go there and you'll see a Zora lying in the water. Push him
    to the shore and play the Song of Healing for him.
    Mask Subscreen Info: Wear it with (C) to assume Zora form.
    Use (C) to change back.
    Mask Salesman: Oh that shape? You have the spirit of the
    Zora who could not be healed...
    Other Info:
    
    Fierce Deity's Mask
    Where to get it: When you have all 20 normal masks, go to
    the moon. Talk to one of the four kids running around the
    tree and give him all the masks he wants. You'll play a game
    of Hide 'n' seek. If you find the kid you're looking for in
    this mini-dungeon, give him some more masks until he doesn't
    want more. You'll be taken back to the moon. Repeat the
    process with the other kids. That way, you'll give away all
    20 normal masks and there won't be any kids running around
    the tree any more. Now talk to the kid sitting against the
    tree to get the Fierce Deity's Mask. Now you MUST defeat
    Majora's Mask, Incarnation and Wrath (which is very easy
    with this mask). The game will automatically save and when
    you open this file again, you'll have all 20 masks back AND
    the Feirce Deity's Mask. YAY!
    Mask Subscreen Info: Wear it with (C). Its dark power can be
    used only in boss rooms.
    Other Info: This is the COOLEST MASK IN THE GAME, I assure
    you. You can only wear it when fighting a boss, but that
    doesn't matter. If you put it on, you'll transform into
    someone very much like adult Link from OoT, but then with
    cool armour, white clothes, white eyes, a tattoo on your
    forehead and a very cool "twisted" sword (you just don't
    have a shield). When you Z-target and swing your sword,
    you'll also shoot a ring of blue light which hurts A LOT.
    This does cost magic, however. Having this mask makes
    killing a boss a piece of cake.
    
    Postman's Hat
    Where to get it: See chapter 20, "Anju & Kafei Quest"
    Mask Subscreen Info: You can look in mailboxes when you wear
    this with (C).
    Mask Salesman: That is a fine thing. It is filled with the
    joy of freedom.
    Other Info: Use this mask to check mailboxes. The first
    time, you'll get a Piece of Heart, after that, you just get
    single rupees.
    
    All-Night Mask
    Where to get it: On the first night, just after 00:00, stop
    the burglar in North Clock Town from stealing the bag by
    slashing it. Now wait until the third day. At 22:00 on the
    Final Day, enter the Curiosity Shop and buy this mask for
    500 Rupees.
    Mask Subscreen Info: When you wear it with (C), you don't
    get sleepy.
    Mask Salesman: That looks like an expensive mask.
    Unfortunately, that's not the mask I am looking for.
    Other Info: When wearing this mask, talk to Anju's
    grandmother. Let her tell a story. If you picked the upper
    one, answer
    
    Blast Mask
    Where to get it: On the First Night, just after 00:00, stop
    the burglar in North Clock Town from stealing the old lady's
    stuff by slashing him after he's stolen it. The old woman
    will now give you this mask.
    Mask Subscreen Info: Wear it with (C), then detonate it with
    (B)... Losing hearts from the explosion is a side effect.
    Mask Salesman: That is a fine mask. It is filled with
    feelings of gratitude.
    Other Info: When wearing this mask, press B to blow it up in
    your face. It will cost you half a heart, but you can blow
    stuff up with it. After use, you can't use it for 15
    seconds.
    Cool thing: You can prevent the blast from taking away the
    half of a heart by keeping the R-Button pressed. Strangely,
    your shield will block the blast coming from your own face.
    
    Stone Mask
    Where to get it: On the road to Ikana Canyon, there is a
    ring of stones. Use the Lens of Truth and talk to the
    soldier sitting there. Give him a red potion and he'll give
    this mask to you.
    Mask Subscreen Info: Become as plain as stone so you can
    blend into your surroundings.
    Mask Salesman: That is a fine mask. It is filled with an
    appreciation for things that go unnoticed.
    Other Info: When wearing this mask, some people won't know
    you're there. This is extremely useful in the Pirates'
    Fortress.
    
    Great Fairy's Mask
    Where to get it: Take the stray fairy that is in the Laundry
    Pool or in East Clock Town to the Fairy Fountain in North
    Clock Town as normal Link.
    Mask Subscreen Info: The mask's hair will shimmer when
    you're close to a Stray Fairy.
    Mask Salesman: That is quite rare. Normally, you wouldn't be
    able to get one of those.
    Other Info: When you're wearing this mask, its hair will
    shimmer if there is a stray fairy in the room you're in. If
    it's not prisoned in a chest, bubble or anything else, it'll
    come flying to you.
    
    Keaton Mask
    Where to get it: See chapter 20, "Anju & Kafei Quest"
    Mask Subscreen Info: The mask of the ghost fox, Keaton. Wear
    it with (C).
    Mask Salesman: It carries a lot of nostalgia. It was popular
    with children long ago.
    Other Info: When wearing this mask, chop one of those bushes
    that jump away after you've destroyed one. Once the bushes
    are all back in the ground, a Keaton will appear and ask you
    five questions (see chapter 24, "Keaton Questions"). Answer
    them correctly and you'll get a piece of heart.
    
    Bremen Mask
    Where to get it: Talk to Guru-Guru as normal Link in the
    Laundry Pool on the First or Second Night.
    Mask Subscreen Info: Wear it with (C) so young animals will
    mistake you for their leader.
    Mask Salesman: If you have that, then it would appear you
    have the qualities of a leader.
    Other Info: If you wear it and press and hold B, animals
    will follow you. The only use of this is that when you have
    all 10 chicks in the cucco shack at Romani Ranch following
    you, they'll turn into cuccos and Grog will give you the
    Bunny Hood.
    
    Bunny Hood
    Where to get it: See "Bremen Mask, Other Info"
    Mask Subscreen Info: Wear it with (C) to be filled with the
    speed and hearing of the wild.
    Mask Salesman: That is a fine thing. It is filled with
    kindness towards animals.
    Other Info: When wearing the Bunny Hood, you'll run 1.5
    times as fast and jump 1.3 times as far.
    
    Don Gero's Mask
    Where to get it: Light all the torches in the Goron Shrine
    to make the light spin around. Now go to the upper level and
    roll towards the ramp between two of the torches. Hit a
    chandelier to smash it. In one of them is a big piece of
    Dodongo Cavern's finest rock. Take this to the Mountain
    Village and throw it on the ledge with a Goron on it. He'll
    give you this mask.
    Mask Subscreen Info: When you wear it, you can call the Frog
    Choir members together.
    Mask Salesman: That mask has a very operatic feel about it.
    Other Info: When wearing this mask, talk to the four frogs
    in Termina (Not Mtn. Village in spring, but in the Laundry
    Pool, Southern Swamp on a log in the water, Woodfall Temple
    (defeat the Gekko) and Great Bay Temple (Defeat the Gekko))
    Now talk to the frog that appears in the Mtn. Village in
    spring to get a Piece of Heart.
    
    Mask of Scents
    Where to get it: After defeating Odolwa, take the princess
    to the Deku Palace in one of your bottles. Release her in
    front of the king. After the movie, go past the guards
    guarding the exit and turn right. Follow the trail of leafs
    and enter the cave. Talk to the Deku butler and follow him
    till the end (you may want to have the Bunny Hood). He'll
    give you this mask.
    Mask Subscreen Info: Wear it with (C) to heighten your sense
    of smell.
    Mask Salesman: You've done well to get that mask. Looking at
    its condition, I can tell that its previous owner was neat
    and tidy.
    Other Info: the only real use of this mask is this: go to
    the Woods of Mystery and walk around with this mask on until
    you see purple smoke on the floor. Swing one of your bottles
    and you'll catch a mushroom. Take it to the Magic Hags'
    Potion Shop so you can buy Blue Potions. First one's for
    free!
    
    Romani's Mask
    Where to get it: At the night of the First Day, go to Romani
    Ranch and fend off the ghosts until 4:30. The next day at
    19:00, get in the cart at Romani Ranch and make sure the
    thieves don't break all the bottles.
    Mask Subscreen Info: Wear it with (C) to show you're a
    member of the Milk Bar, Latte.
    Mask Salesman: That is a nice mask. It is a sentimental item
    that exudes a lot of maturity.
    Other Info: Wear this mask to gain access to the Latte Milk
    Bar after 22:00.
    
    Circus Leader's Mask
    Where to get it: On the night of the First or Second Day, go
    to the Latte Milk Bar. the Zora Toto will be standing there.
    Talk to him and he'll ask you to play. Say yes and stand in
    the proper spotlight. Now play the song that you are told to
    play. D this as Normal, Deku, Goron and Zora Link and Gorman
    will give you this.
    Mask Subscreen Info: People related to Gorman will react to
    this.
    Mask Salesman: That is a fine mask. it is filled with the
    feelings of tenderness left behind in the back of one's
    heart.
    Other Info: Wearing this mask while defending Cremia from
    the Gorman brothers stops them from attacking you. Note that
    you have to equip the mask before talking to Cremia.
    
    Kafei's Mask
    Where to get it: As normal Link, go to the Mayor's
    Residence. Go to the right, Madame Aroma's room. Talk to her
    to get this mask.
    Mask Subscreen Info: Wear it with (C) to inquire about
    Kafei's whereabouts.
    Mask Salesman: The worry of a concerned mother is expressed
    quite well in that mask.
    Other Info: If you wear this mask, some people will talk
    about the whereabouts of Kafei. See chapter 20, "Anju &
    Kafei Quest" for details.
    
    Couple's Mask
    Where to get it: See chapter 20, "Anju & Kafei Quest".
    Mask Subscreen Info: When you wear it with (C), you can
    soften people's hearts.
    Mask Salesman: That is truly a very fine mask. It's
    overflowing with powerful feelings of love and gratitude.
    You have done some good work... You went to a great deal of
    trouble, didn't you?
    Other Info: If you wear this mask, people around you will
    calm down. Use it to stop the discussion in the Mayor's
    Office and gain a Piece of Heart.
    
    Mask of Truth
    Where to get it: Complete the Swamp Spider House. See
    chapter 19, "The Spider Houses".
    Mask Subscreen Info: Wear it to read the thoughts of Gossip
    Stones and animals.
    Mask Salesman: You have a frightful mask. But being able to
    see into people's hearts and minds seems useful...
    Other Info: When wearing this mask, you can hear what the
    Gossip Stones (the one-eyed statues) and the dogs think.
    
    
    Kamaro's Mask
    Where to get it: Between midnight and dawn, exit Clock Town
    at the north gate. Walk forward until you step in the snowy
    area. Turn left and follow the ledge without jumping down.
    On one of the giant white mushroom thingies, someone is
    dancing. Jump to him and play the Song of Healing in front
    of him.
    Mask Subscreen Info: Wear this with (C) to perform a
    mysterious dance.
    Mask Salesman: That is a fine mask. It is filled with the
    joy a teacher has in finding a good student.
    Other Info: If you wear this mask and press B, you perform a
    strange dance. Do this in front of the Rosa Sisters during
    the first or second night in West Clock Town to get a Piece
    of Heart.
    
    Gibdo Mask
    Where to get it: After playing the Song of Storms to Sharp
    and the river is filled up, Pamela will come out of the
    house. Either wait for her to be quite far away or just wear
    the Stone Mask to slip inside the house. Go downstairs and a
    half-Gibdo, half-man will come out of a closet. Play the
    Song of Healing for him.
    Mask Subscreen Info: Use it with (C). Even a real Gibdo will
    mistake you for its own kind.
    Mask Salesman: That is a fine mask. It is filled with the
    love of a father and child.
    Other Info: When wearing this mask, the Gibdos will not
    attack you, but talk to you, and ReDeads will start to
    dance.
    
    Garo's Mask
    Where to get it: After getting Epona, go to the Gorman
    Tracks with Epona. Talk to the one by the fence to race
    them. If you win, you get this mask.
    Mask Subscreen Info: This mask can summon the hidden Garo
    ninjas. Wear it with (C).
    Mask Salesman: If you have that mask, you must be one with
    quite a bit of courage.
    Other Info: If you wear this mask in front of the red-eyed
    cyclops guy in the Road to Ikana Canyon and then talk to
    him, he makes a dead tree sprout from the ground behind him.
    Hookshot it to gain access to Ikana Canyon. In here and in
    Ikana Castle, you can summon Garos when wearing this mask.
    They think you're their master.
    
    Captain's Hat
    Where to get it: In Ikana Graveyard, play the Sonata of
    Awakening in front of the big skeleton lying under an arch
    at the end of the graveyard to make him come alive. Shoot
    him with arrows or the hookshot while killing the
    Stalchilds. If you come close enough, you'll battle him.
    Defeat him, and you'll see him in the broken arch. He'll
    make the fire go away. Use the hookshot on the chest and
    open it for the Captain's Hat. If you really want to get
    this mask before getting the Hookshot, you can use the Bunny
    Hood to jump the gap in the left cornice to get to the
    chest. (As 'Oni-Link' wanted me to put in here. :)
    Mask Subscreen Info: Wear it with (C) to pose as Captain
    Keeta.
    Mask Salesman: That is a splendid thing. It earns the
    respect and sworn allegiance of legions of soldiers.
    Other Info: The dead soldiers of Ikana will think you're
    their captain. Use this mask to boss them around. Try
    wearing this mask while battling the King of Ikana.
    
    Giant's Mask
    Where to get it: After defeating the second Eyegore in the
    Stone Tower Temple, open the chest that appears to get this.
    See chapter 12, "Walkthrough" for details.
    Mask Subscreen Info: If you wear it in a certain room,
    you'll grow into a giant.
    Other Info: You can only wear this in Twinmold's lair.
    You'll grow into a giant, but this does cost magic.
    
      ___                                                  ___
      / \ ================================================ / \
     |###|---- XVI) Bottles                           ----|###|
     |###|================================================|###|
    There are six bottles in the game. Here's how and where you
    can get them:
    
    1) When you talk to Koume in the Woods of Mystery, go back
    to the Magic Hag's Potion Shop. Kotake, who's inside, will
    give you a bottle with a red potion in it.
    
    2) In the southern part of Great Bay Coast, there is a
    waterfall. A little while back, there is a log sticking out
    of the river. When you stand on that log, get out your
    hookshot, and look up. You'll see bunch of ledges with trees
    on them. Fire at the nearest tree. Now use the hookshot to
    get from ledge to ledge toward the waterfall. The ledge
    nearest to the waterfall has a cave on it. Enter the cave to
    get to the Waterfall Rapids. There's a beaver swimming
    around. Z-target him and he'll swim to the bottom. Put on
    your Zora's mask and dive to the bottom. Talk to him to
    challenge him for a race. Go through all 20 rings within 2
    minutes to "defeat" him. He'll then call his big brother. He
    wants to race too, so race him. Get through all 25 rings
    within 2 minutes to "defeat" him. He'll then give you an
    empty bottle.
    
    3) After getting the license to use Powder Kegs, buy one and
    use it to blow up the rock on Milk Road ON THE FIRST DAY.
    Enter Romani Ranch and talk to Romani. She'll say that
    there'll be an attack by some ghosts that night at 2:00. So,
    wait until it's 2:00 PM and ghosts will start appearing in
    the ranch. Make sure they don't get to the barn by shooting
    them with arrows. You have to hold them off until first
    light. If you succeed, Romani gives you a bottle with
    Chateau Romani in it.
    
    4) After defeating Goht from Snowhead, it becomes spring. If
    you haven't got your license to use Powder Kegs, go get it.
    If you have, buy a Powder Keg from the Goron in the Clock
    Town Bomb Shop and go to the mountain village. Head east to
    come to the lake in the mountains, which used to be frozen.
    Put on you Goron mask. Roll up the gray ramp to your left
    until you come at the big boulder. You'll also notice that
    the Elder's son is standing there. Use the Powder Keg to
    blow up the rock to gain access to the Goron Racetrack. Go
    inside. Talk to the Elder's son to join the race. Once you
    win, you'll get a bottle with Gold Dust inside.
    
    5) See chapter 20, "Anju & Kafei Quest"
    
    6) On the night of the Final Day, go to Ikana Graveyard
    while wearing the Captain's Hat. There are three Stalchilds
    walking around the grave. Talk to one and he'll ask whether
    they should guard the grave or open it. Let them open it. Go
    inside. Down the stairs, talk to Dampé. He'll ask you to
    walk by him so he has some light so he can find good places
    to dig. Guide him to a sandy spot, and he'll ask you if he
    should dig there. Make him dig there... :) He might dig up a
    flame. Yay. Continue guiding him to the pieces of soil until
    you've had all the pieces of soil on the ground.
    There are two more pieces of soft earth, but they are on
    platforms "in the sky". From the entrance, there is a
    strange piece of floor on the far right side. Guide Dampé
    there and make sure he stands on that tile. Now quickly get
    off the tile and climb the steps. Dampé will be coming up
    with his "elevator", and you have to be there so he has
    enough light to see where he's going. There's a piece of
    soft earth up here. Guide Dampé to it. If there's a flame
    inside, and it's your fourth, a ghost will appear, but that
    will be covered later.
    First, the final bit of soft earth, in case you've only got
    three flames. From the entrance, go left. There'll be
    another strange tile in the floor, with a ladder leading up
    not very far from it. Put Dampé on the tile and climb up the
    ladder, once you're "upstairs", get Dampé. The last piece of
    soft soil's up here, so you can have Dampé dig at it. Now
    you've probably got four flames. If not, search the ground
    for some more pieces of soft earth. When you've got the
    fourth flame, a Big Poe will appear and Dampé will run off
    in fear. Defeat the Big Poe, and a treasure chest will
    appear. Open it, and you're one bottle richer.
    
      ___                                                  ___
      / \ ================================================ / \
     |###|---- XVII) Bottle Stuff                     ----|###|
     |###|================================================|###|
    
    I decided to make a chapter about all the stuff you can put
    in bottles. Here we go:
    
    Spring Water
    You can get this in caves and puddles. Use it on soft soil
    after you've planted a Magic Bean to make the plant grow a
    lot.
    
    Hot Spring Water
    You can get this in Darmani's grave and in a cave at the
    Road to Goron Village. Use it to melt blocks of ice.
    
    Fairy
    You can get this in pots near the entrances to the temples
    and in shops. Use it to heal yourself when wounded. You
    really never need to use it yourself, for when you die, this
    fairy will come out of its bottle automatically.
    
    Bug
    You find these under rocks and in caves... And in the Inn
    kitchen... Let them crawl into soft soil to get a reward.
    
    Gold Dust
    You get this by winning the Goron Races in spring. Use it to
    upgrade a Razor Sword to a Gilded Sword at the Mountain
    Smithy... Or sell it to the Curiosity Shop for mucho
    dinero...
    
    Red Potion
    Buy this at shops. Drink it to heal yourself completely.
    
    Green Potion
    Buy this at shops. Drink it to refill your magic meter.
    
    Blue Potion
    Buy this at the Magic Hags' Potion Shop. Drink it to refill
    both your life meter and your magic meter. You can only buy
    this after giving Kotake a Weird Mushroom.
    
    Magic Mushroom
    Find these in the Woods of Mystery using the Mask of
    Scents. Give one to Kotake in bthe Magic Hags' Potion Shop
    to enable her to make Blue Potions.
    You *could* also try smelling the boxers in the Gorman
    troupe's room in the Stock Pot Inn. Shroom-in-a-boxer....
    Yes, you can get it out...
    
    Fish
    Catch these in the ocean or in puddles of water. They don't
    really have a use at all, just to get past a door in Ikana
    Well.
    
    Milk
    Buy this at Latte Milk Bar or from the Gorman Brothers at
    Gorman Racetrack. If you drink it, you recover five hearts.
    There are two gulps inside, so you can heal 10 hearts.
    You can also get Milk for free by playing Epona's Song in
    front of a cow. I especially advice you to place a bomb
    inside the hollowed log in Termina Field, south of Clock
    Town...
    
    Chateau Romani
    Buy this at Latte Milk Bar for 200 Rupees. If you drink it,
    your magic meter will glow blue and you will have unlimited
    magic for the remainder of the three days.
    
    Deku Princess
    Get this after defeating Odolwa. She wants to get to her
    father but she's too lazy to walk. Take her to the Deku
    King.
    
    Big Poe
    You can get this in just two places. In the third grave in
    Ikana Graveyard and in the Bottom of Ikana Well. You have to
    kill the Big Poe to capture its spirit. Use it to get past a
    certain door in Ikana Well or sell it to the Curiosity Shop.
    
    Poe
    You need to defeat a Poe for this, but you can only find
    Poes in Stone Tower Temple. No real use, really...
    
    Zora Egg
    Find them in the Pirates' Fortress and Pinnacle Rock. If you
    drop all seven in the big aquarium at the Marine Research
    Lab, you learn the New Wave Bossa Nova.
    
    Sea Horse
    Subscreen Description: Use it with (C). It wants to go back
    home to Pinnacle Rock.
    Trade a Picture of a Pirate with the Fisherman in Great Bay
    Coast for this. Release it at Pinnacle Rock and it'll show
    you how to get through the maze. If you defeat all the Giant
    Sea Snakes, it gives you a Piece of Heart.
    
     ~_                                                     ~_
     / \ ================================================== / \
     \"/ ----- XVIII) Stray Fairy Locations           ----- \"/
      ^  ==================================================  ^
    There are four Temples in the game. Each has 15 Stray
    Fairies in it. I will assume that you have finished the game
    and you've got the Great Fairy's Mask. Here's where they are
    and what to do with them:
    
    ---Woodfall Temple---
    1F:        _____   ___     |  2F:
              /     \ _\ /_    |
              |  11 | | 5 |    |
         /#\  \__ __/ |_ _|    |       D
        _\ /_  __#_#_  _#_     |  _   ||   ____#
        |   | |     | |   | _  | | |  ||  /     |   NW N NE
        | 7  #   2   #  3  #6| | | |  ||  |     |     \|/
        |_ _| |__ __| |_ _|    |  E   ||_ |  10 |    W-+-E
          #    __#__   _#_     |     /9  #      |     /|\
         /8\  |     | | 4 |    |     \__/ \_____/   SW S SE
         \_/  |  1  | |___|    |
              |__ __|          |
                 E
    
    Room 1:
    1: Put on the Great Fairy's Mask and a fairy will come
    flying to you. It's near the entrance.
    2: Fly or Hookshot to the treasure chest on the platform in
    the southeast corner of the room.
    
    Room 2:
    3: In the southeast corner of the room are five jars.
    There's a stray fairy in the southeast jar.
    4: Defeat the Deku Baba next to the door in the west wall.
    Your reward is a Stray Fairy.
    5: In the upper level, there is a door in the middle of the
    northern wall. To the west of this door is a bubble. Shoot
    it, slash it or touch it to release the Stray Fairy inside.
    6: Go to the upper level, next to the north wall. There is a
    Deku Flower here. Look to the west, to the platform with the
    torch and a button. Use the Deku Flower to fly there, then
    turn into normal Link and step on the button. A treasure
    chest will appear in the south area of the room. Open the
    chest for a Stray Fairy.
    
    Room 3:
    7: In the western part of the north wall is a painting. On
    the painting is a beehive. Shoot the beehive to release a
    Stray Fairy.
    
    Room 7:
    8: Under the platform with the block on it is a bubble
    containing a Stray Fairy. Swim down (you might want to get
    rid of the poison first, see chapter 12, "walkthrough".) to
    burst the bubble and grab the Stray Fairy.
    9: There are three platforms above you. Under two of them is
    a beehive. Shoot the southern one to release a Fairy.
    10: Defeat the Skulltula in the northwest corner of the room
    to release a Stray Fairy.
    
    Room 9:
    11: Defeat all the Black Boes here to make a chest appear.
    Open it for a Stray Fairy.
    
    Room 11:
    12: There are two pillars with fire on top of them in this
    room. In the western one is a Stray Fairy trapped in a
    bubble. Shoot the bubble and put on the Great Fairy's Mask
    to get this one.
    13: There are several alcoves in the south wall. From the
    entrance of the room, jump down to the alcove east of you.
    There's a Stray Fairy in a bubble here. Touch it to release
    it.
    14: In the most western alcove is a Stray Fairy in a bubble.
    Shoot it or touch it to release it. Use the Great Fairy's
    Mask to attract it toward you.
    15: Jump or climb down from the entrance of the room. Go to
    the bottom of the ladder on the south wall. Use the Deku
    Flower to shoot yourself to the alcove just east of where
    you're standing, a little bit above you. There's a Stray
    Fairy in a bubble here. Release it by touching or shooting
    it.
    
    Take all the Stray Fairies from this Temple to the Fairy
    Fountain in the cave in the southeast of Woodfall. You'll
    get a better form of the Spin Attack from the Great Fairy of
    Power. Hold B a little longer to charge your sword so it
    becomes orange. Release to make a Spin Attack more deadly
    than before!
    
    
    ---Snowhead Temple---
    
      Basement:                  First Floor:
       ________                 _________
      /        \               /         \
     /      __  |             /       __  |
    |   5  /  \_|            |    5  /  \ |
     \    |  ________         \     | ___#____
      |   |_/        \         |    |/        \
       \__#           #  _     _\___#          #  _#_
           |     3    | / \   |  4 \|     3    |_/   \
           |          ||   |   \_ __#          #_     |
            \        //    |     #_  \        / /     |
             \______//  2  |    /  \_ \______/ /  2   |
                   _/     /    /     \   #_   |      /
                   \     /    |   6   |_/  \__|     /
                    \___/     #       _# 1  _#_    /
                              |______/  \  /   \__/
                                         ||
                                        /  \
                                        \  /
                                         ||
                                         ||
    
      Second Floor:               Third Floor:
    
            ___#____             _#    ___#____
     ____  /        \           /  \  /        \
    |    ||          | ___     | 10 ||          |
    |     #     3    ||   |    |    _#     3    |
    |____||          #  9 |     \__/ |          |
       ____\        / |___|           \        /
      /    \\___ __/                   \___ __/
     #  7  /____#_                         #
      \___#       \
          |   8   /
           \_____/
    
       Fourth Floor:
    
       _#   ___@___________         NW N NE
      |11| /        |#     |          \|/
      | / |         \||    |         W-+-E
      | \_|     3    ||    |          /|\
      |___#          #     |        SW S SE
           \        / |    |
            \___ __/  |____|
                #
    
    Room 2:
    1: Stand on the ground in the north side of the upper level.
    Look to the gap between the pieces of the bridge. Below that
    is some sort of tower. In the tower is a bubble containing a
    Stray Fairy. Look at the tower with the Lens of Truth to see
    that you can only shoot it from near the door to Room 3.
    Shoot the bubble and put on the Great Fairy's Mask to get
    the Stray Fairy.
    2: There is a bubble containing a Stray Fairy below the
    platform at the north wall. Again, shoot the bubble and put
    on the Great Fairy's Mask to get the Stray Fairy.
    
    Room 3, Basement:
    3: There is a big switch in a lava pool in the southwest
    part of the room. Step on it as a Goron to make a chest
    appear in the southeast of the room. Open the chest for a
    Stray Fairy.
    
    Room 3, Third Floor:
    4: Go to the stairs in the northern part of the room, but
    do not go in. Stand on the platform, as near to the center
    of the room as you can. Look to the northwest of the THIRD
    FLOOR unsing the Lens of Truth, but stay on the fourth
    floor. See the alcove above the snow marks on the wall? Play
    the Scarecrow's Song and Hookshot the Scarecrow that
    appears, or jump down from th fourth floor WITH THE BUNNY
    HOOD ON to reach the alcove. Open the chest here (from the
    backside) to get a Stray Fairy.
    
    Room 4:
    5: First, put the stack of blocks as much to the west as
    possible. A treasure chest will appear. Now you must figure
    out a way to get there... You could hookshot the torch or
    the treasure chest itself, but you could also enter the room
    from Room 6 and jump to the stack of blocks and then to the
    platform with the chest.
    
    Room 5:
    6: Kill the three Freezards in the upper level to make a
    chest appear. Open it for a Stray Fairy.
    
    Room 6:
    7: In the western part of the room, there are two pillars
    next to a cracked wall (or some stairs, if you already blew
    up the cracked wall). On the northern one is a box. Blow up
    the box (quite tricky) or hookshot the top of it so you can
    climb on it, then place a bomb, or perform a Goron pound.
    There's a Stray Fairy coming out.
    8: Unfreeze the ice block around the button and press it.
    Unfreeze the Ice Block around a normal block and push that
    block to the north. Now push it to the east and then to the
    south. Now climb on the block and on the platform with the
    chest on it. In the chest is a Stray Fairy.
    
    Room 7:
    9: Climb on the southernmost pillar, which doesn't have any
    ice on it. Melt the ice on the pillar east of you and jump
    to that pillar. If you look to the south with the Lens of
    Truth, you see an alcove with a treasure chest. Jump to the
    alcove and open the chest (from the south) for a Stray
    Fairy.
    
    Room 8:
    10: Look at the center of the ceiling with the Lens of Truth
    to see a Stray Fairy trapped inside a bubble. Shoot the
    bubble and put on the Great Fairy's Mask to get the Stray
    Fairy.
    
    Room 9:
    11: In the northwestern corner of the room is a Stray Fairy.
    You can also just put on the Great Fairy's Mask to get this
    one.
    12: Go to the upper level of the room and kill the Freezard.
    Now go to the southeast corner of the upper level and look
    to the north with the Lens of Truth. You'll see lots of
    small platforms. Jump from on to the other and at the end,
    jump in the alcove to the north. Open the chest here for a
    Stray Fairy.
    
    Room 10:
    13: First, defeat those annoying Eenos toget rid of them.
    Now look at the snow on the southwestern wall with the Lens
    of Truth to see... A Stray Fairy in a bubble. Shoot the
    bubble and put on the Great Fairy's Mask to get it.
    
    Room 11:
    14: Defeat one of the Dinalfols to release a Stray Fairy.
    15: Defeat the other Dinalfols to release a Stray Fairy.
    
    Once you've got all 15 Stray Fairies of this temple, go
    outside. Jump down to the left. Follow the path to the
    northeast. There's a cave in the southeast part of the big
    rock that is Snowhead. Enter the cave to find that it's
    actually the Fairy's Fountain of Snowhead. Walk up to the
    fountain and watch the movie. The ten Stray Fairies that
    remained here combine with the fifteen you found to form the
    Great Fairy of Wisdom. You get the double magic meter,
    allowing you to carry twice as much magic power with you.
    
    
    ---Great Bay Temple---
    
       First Floor:            Basement 1:
      __          ___                      ___
     |  |        |   |                    |   |
     |_ |        |  _|                    |  _|
      _#    ___   #| ___                   |# ___
     |  |  | 7 | / |#__ \_                / |#__ \_
     |_ |  |_ _|| 6// |   |              | 6// | 8 |
      _#___ _#_ _\ /  |#__|    _____ ___ _\ /  |#__|
     |   __#   #__/   //_     |   __#   #__/\\ //_
     |_ |__| 3 |     /   |    |_ |__|   |   |5/ 9 |
       \___#_ _#\__  | __|      \___#__##\__||| __|
            _#_ \  |/ /            //_// \  // /
           |   | |4#_/            | 10 |  | #_/
           | 2 | | |              |____|  |_|
           |_ _|  #
            _#_  | |
           |   | |_|
           |   |
           | 1 |
           |   |
           |___|
                              NW N NE
                                \|/
       Basement 2:             W-+-E
                                /|\
      _____ ___               SW S SE
     |   __#   |
     |_ |__|   |
       \___#__#|
          //_//
         | 10 |
         |____|
    
    Room 1:
    1: Light the four torches in this room to make a chest
    appear right in front of the big turtle. Open it for a Stray
    Fairy.
    
    Room 2:
    2: There is a Stray Fairy Trapped inside a bubble under the
    platform in front of the door to Room 1. Touch it to release
    the fairy.
    3: There is a Skulltula hanging from the ceiling in the
    southwest corner of the room. Kill it to release a Stray
    Fairy. Get it with the Great Fairy's Mask.
    
    Room 3:
    4: There is a barrel in the west part of the room. Hookshot
    it and break it (roll against it, bomb it, Goron punch it)
    to release a Stray Fairy.
    5: At the very bottom of the whirling pool is a jar. Shoot
    it or smash it to release a Stray Fairy. Use the Great
    Fairy's Mask to get it.
    
    Room 4:
    6: There are two jars on the island in the east of this
    room. Shoot the southern one to release a Stray Fairy. Get
    it with the Great Fairy's Mask.
    
    Room 5:
    7: Stand on the floor in the northern area of the room and
    look southeast. Jump on the Bio-Deku Baba's "root leaves" to
    get to an alcove in the southeast. There is a Bio-Deku Baba
    hanging from the ceiling here. If you kill it, a chest will
    appear. Inside it is a Stray Fairy.
    
    Room 6:
    8: In the southeast of the room, there are two Dexihands
    guarding a pot. Shoot the pot and put on the Great Fairy's
    Mask to get this Stray Fairy.
    
    Room 7:
    9: Make an ice platform in the northwest corner of the room.
    Look up to see a hole in the ceiling, and a Hookshot target.
    Hookshot the target. Now there's a chest in the center of
    the upper level of the room. Open it for a Stray Fairy.
    
    Room 8:
    10: In the northwest corner of the room is an elevator.
    Stand on it. As soon as you reach the highest point, freeze
    the waterfall with an ice arrow. Jump to the big fan in the
    middle and walk to the tip of the steep blade that is now to
    the east. Look to the north to see an alcove with a chest in
    it. Hookshot the chest and open it for a Stray Fairy.
    11: When the waterfall isn't frozen, ride the elevator to
    the top and jump to the spinning blades' axel. Jump to the
    next moving platform, which is more to the east. While
    riding it, look to the south. You'll see an alcove with a
    chest and a torch. Hookshot one of them and open the chest
    for a Stray Fairy.
    
    Room 9:
    
    12: There is a see-saw in the northwest corner of the room.
    Under the lighter weight is a hole in the bottom. Put on
    your Zora Mask and dive in there. There's a barrel here.
    Swim into it to release a Stray Fairy.
    13: After you flip the switch, defeat the Bombchu and walk
    along the pipe until you can't go further. Put on your Zora
    Mask and you'll be able to climb the vertical pipe. Now
    follow it to the west until you cannot go further. Jump off,
    but don't jump far. You'll land on a platform with a fence
    to the north. Hookshot the chest you see west of you and
    open it for a Stray Fairy.
    
    Room 10:
    14: Under the platform in the center of the room is a Stray
    Fairy inside a bubble. Shoot the bubble from the green pipe
    in the east and put on your Great Fairy's Mask.
    15: Stand on the bottom in the northwest corner of the room.
    If you look in the pipeline to the north, leading to Room 3,
    you'll see a Stray Fairy trapped inside a bubble. Shoot the
    bubble with your fins and put on the Great Fairy's Mask or
    swim to it.
    
    Now take all the purple fairies to the Fairy's Fountain in
    the south of Great Bay Coast (you have to jump/hookshot from
    island to island to get there, then bomb the boulders). The
    Great Fairy of Courage will give you double life. Damage
    will be reduced by half! It also makes your heart meter look
    a bit cooler...
    
    
    ---Stone Tower Temple---
    This temple's Stray Fairies are quite annoying. Not only are
    they better hidden, you also have to turn the temple around
    for a couple of times. My solution to this: events. Beside
    the Fairies, in a few room I will also say some events that
    must take place in order to get all Stray Fairies. The
    reward for this is good, though, the Great Fairy's Sword,
    which is a C-item.
    
      First Floor:                   Basement:
                   ___
                  |   |
              ___ | 7 |                 NW N NE
             |   ||   |                   \|/
             |_ __#__#|                  W-+-E
               #    _||_                  /|\
              | |   |  |_               SW S SE
              |8|   | 6 _|
              | |  _|  |
            ___#__/___#|   ___                 ____
      _#___|      #___ \_ |   |     #_ ____ __|___ \_
     |  4  #   3  ||     ||   |    | 5#    #___#     |
     |___ || __ __||  2  ||___|    |  ||__|    |  2  |
      | 4 |_#__#__ |__ __|          ||         |__ __|
      |___#       |__//                        __//
           |  1   #__/                        |__/
            \    /
             \  /
              ||
              ||
    
    ===NORMAL===
    Room 1:
    1: Shoot the eye in the north wall to make a chest appear.
    Open it for a Stray Fairy.
    2: (You need to have done event 4 first.) Open the chest
    here for a Stray Fairy.
    EVENT 1:
    Stand on the platform above the pit in the middle of the
    room. Look south and down to see a sun emblem on the wall.
    Shoot it with a Light Arrow to make a chest appear upside
    down.
    
    Room 2:
    3: (You need to have done event 5 first.) Dive underneath
    the bridge, to the platform halfway down the pool at the
    south wall. Open the chest here for a Stray Fairy
    EVENT 2:
    Sink to the bottom of the pool. In the south area, there is
    a button surrounded by three exploding spikes. Step on the
    button to make a chest appear upside down.
    EVENT 3:
    Stand on the bridge in the middle of the room. If you look
    to the south, you'll see a frozen eye switch on the wall
    above the way to room 1. Shoot a fire arrow at it to make a
    chest appear upside down.
    
    Room 3:
    4: In the northeast, in the water, there's a Dexihand. Let
    it grab you and it'll throw you on the platform. To the
    north, you'll see a switch with a fence in front of it.
    Place a bomb by the fence or use the Blast Mask to hit the
    switch. Now head for room 4 and enter room 3 from there (you
    need a key). If you don't have a key, you can make a dolphin
    jump out of the water in room 3 (very hard) to get on the
    west platform. Now fire a Light Arrow on the sun block,
    defeat the Beamos and open the chest for a Stray Fairy.
    5: Enter the room from the north, room 8. Defeat the Eyegore
    to make a chest appear in the south. Open it for a Stray
    Fairy.
    
    Room 5:
    6: There is a hookshot target in the northwest corner of the
    room. Hookshot it to get to a platform with a chest on it.
    Open the chest for a Stray Fairy.
    
    Room 6:
    7: After smashing away the round rocks to make some light,
    shine the light on the northernmost sun emblem on the east
    wall (Mirror Shield or Light Arrow) to make a chest appear.
    Open it for a Stray Fairy.
    8: Shine the light on the sun block in the eastern part of
    the room to reveal an alcove. In the alcove is a chest, but
    also a Nejiron. Kill it or wear the Stone Mask and open the
    chest for a Stray Fairy.
    
    Room 7:
    9: In the southeast corner of the room is a Deku Flower. Use
    it to propel yourself to the first vent. Now turn around and
    then to the west. There is an alcove there with Rupees and a
    treasure chest. Open the chest for a Stray Fiary.
    10: In the lava in the southeast corner is a "Goron button".
    Do a ground pound to flip the switch and QUICKLY (HARD) roll
    to through the lava to the other end of it. Do not enter
    spike mode, because you'll just bump into things. Stand on
    the switch that was surrounded by flames before you hit the
    Goron switch. A treasure chest will appear. Go back to the
    upper level, to the southeast corner of the room. Use the
    Deku Flower to fly to the other end of the room, the door in
    the southwestern corner. Now open the chest in the middle of
    the south platform for a Stray Fairy... Finally...
    
    Room 8:
    11: From the south door, jump to the small stone bridge with
    the Hiploop. Defeat the Hiploop and jump down, though not
    entirely down, just jump to the fence-floor (with the blue
    Rupees). Stand about four feet away from the edge to the
    south and right against the stone wall in the middle of the
    room. Place a bomb or use the Blast Mask to hit the switch
    and make a chest appear. Now jump all the way down and open
    the chest in the north of the room for a Stray Fairy.
    
    ===UPSIDE DOWN===
    Room 1:
    12: (You need to have done event 1 first.) Open the chest in
    front of the entrance for a Stray Fairy.
    EVENT 4:
    Enter the room from the northwest, from room 3. Hit the
    Death Armos with a Light Arrow and jump to it. It'll defeat
    itself. Step on the switch to make a chest appear.
    
    Room 2:
    13: (You need to have done event 2 first.) Put on the Deku
    Mask and jump in the eastern vent. Take it all the way up
    and fly to the platform in the east. Take off your Deku Mask
    and press the button. Play the Elegy of Emptiness to keep
    the button pressed. Now put on your Deku Mask again and this
    time, take the west vent all the way up. Fly to the platform
    in the south of the room with the chest on it. Open the
    chest for a Stray Fairy.
    14: (You need to have done event 3 first.) Put on the Deku
    Mask and jump in the middle vent. At the top, fly straight
    north. You'll come to an alcove with a chest in it. Open the
    chest to get a Stray Fairy.
    EVENT 5:
    Stand near the northern end of the bridge with the Hiploop
    on it. Kill the Hiploop and look up to the south wall.
    You'll see a sun emblem in the south. Shoot it with a Light
    Arrow to make a chest appear upside down.
    
    Room 5:
    15: Defeat the Wizrobe. It'll leave a chest. Hookshot it and
    open it for a Stray Fairy.
    
    Now that we FINALLY have the 15 yellow Stray Fairies, go to
    Ikana Canyon. Right next to the entrance to Stone Tower is a
    hut with an open door. Enter it to find that it's the
    Fairy's Fountain. Walk up to the water and the Great Fairy
    will become one again. She'll give you the Great Fairy's
    Sword, which is a very cool C-item. Too bad you only get it
    this late in the game, because it would have been handy
    before now.
    
     ___                                                    ___
    /   \ ================================================ /   \
    |o o| ---- XIX) the Spider Houses                 ---- |o o|
    \ ^ / ================================================ \ ^ /
     |#|                                                    |#|
    Instead of having Gold Skulltulas spread across the game,
    like in Ocarina of Time, Majora's Mask has two Spider
    Houses, each with 30 Gold Skulltulas. If you kill a Gold
    Skulltula, it leaves a token. If you gather all tokens from
    a Spider House, you get a reward from someone near the
    entrance of the house.
    
    ---Swamp Spider House---
    Completing this spider house gives you the Mask of Truth.
    You need two Magic Beans or the Bunny Hood and Zora's Mask,
    and a bomb.
    The Swamp Spider House is in the area outside the Deku
    Palace. Use the torch on the island to light a Deku Stick.
    Use this to burn away the cobwebs in front of the entrance.
    If I say that you must use a bug, first release it some
    distance away. There'll be three bugs falling out of your
    bottle. By catching these again you have an endless supply
    of bugs. Bugs can also be found in rooms 1, 4 and 6, and
    fresh water can be found in room 2.
    
       First Floor:               Second Floor:
                                       ____
                                      | 6  |
                                      |_  _|
               ___                     _||_
              | 5 |                   | 5 | ___
              |_ _|    __             |____#   |   NW N NE
            ___#___  _/ _|          _______ |  |     \|/
           |       ||  |           |       ||  |   W--+--E
           |       #  4|           |       || 4|     /|\
      ___  |   2   ||  |      ____ |   2   ||  |   SW S SE
     |   | |       ||_/      |    #        ||_/
     | 3  #        |         | 3 | |       |
     |___| |___ ___|         |___| |_______|
              _#_
             |   |
             | 1 |
             |_ _|
    
    Room 1:
    This is the room where you enter the building. You see a
    Skulltula-like human dangling there and a dog running
    around. Talk to the mutilated man to get an idea of what
    happened here. You have to collect the tokens the Gold
    Skulltula leave behind when they die. If you find the all,
    you return the poor Skulltula-cursed to normal. As a reward,
    he'll give you the Mask of truth.
    
    Room 2, First Floor:
    #1: In the water, there is a Gold Skulltula crawling on the
    bottom.
    #2: There is a Gold Skulltula in one of the two pots on the
    west side of the ramp.
    #3: On the east wall of the room is a piece of Soft Soil.
    Release a bug at its foot. It'll crawl inside and a Gold
    Skulltula will fall out.
    #4: On the west wall of the room is a piece of Soft Soil.
    Release a bug at its foot. It'll crawl inside and a Gold
    Skulltula will fall out.
    #5: Look on the backside of the second most northern pillar
    on the west side of the room. There's a Gold Skulltula
    crawling up and down. You might want to collect its token
    with Zora Link's fins or the hookshot. Of course, if you
    have neither, you need to kill this spider when it's
    near the ground, so you can just bump into the token.
    
    Room 2, Second Floor:
    #6: On the back of the last pillar on the west side.
    #7: On the north wall. Get the token with Zora Link's fins
    or the hookshot, or use the Deku Flower on top of the golden
    pillar to get to it.
    #8: On the south wall, east of the entrance is a piece of
    soft soil. Release a bug at its foot. It'll crawl inside and
    a Gold Skulltula will fall out.
    
    Room 3, First Floor:
    #9: Against the north wall are four crates. In the second
    one from the east is a Gold Skulltula. Roll against it to
    release it.
    #10: There are three crates in the southwest corner of the
    room. In the northern on is a Gold Skulltula. Roll against
    it to release it.
    #11: There is a Gold Skulltula crawling back and forth on
    the western wall some ten feet above the ground. You can use
    Zora Link's fins or the hookshot to get the token, but you
    can also plant a Magic Bean in the soft soil under the rock
    in the northeast corner of the room. Use some of the water
    from Room 2 to make it grow. Stand on it and you'll be taken
    to the token.
    
    Room 3, Second Floor:
    #12: On top of the big plaque in the middle of the room is a
    Gold Skulltula. Jump to it or use Zora Link's fins or the
    hookshot to get the token.
    #13: In the northeast corner of the room is a torch. Behind
    it is a Gold Skulltula. Hard to miss...
    
    Room 4, First Floor:
    #14: Roll into the northernmost pot of those that stand in
    the southwest corner of the room. A Golden Skulltula will
    pop out.
    #15: There are five beehives hanging from the ceiling. Shoot
    them to destroy them. Inside the western one is a Gold
    Skulltula. If you haven't got the Hero's Bow or the
    Hookshot, you'll need to use Deku Link's bubble attack to
    unhinge the beehives, and you'll need to stand on the ledge
    to get within range.
    #16: There are five beehives hanging from the ceiling. Shoot
    them to destroy them. Inside the southeastern one is a Gold
    Skulltula.
    #17: On the northern wall are some tangles. Slash them to be
    able to get through. At the end of the tunnel is a Gold
    Skulltula.
    
    Room 4, Second Floor:
    To get to the second floor, either enter the room from Room
    2, second floor, or play the Sonata of Awakening on your
    Deku Pipes for the sleeping Deku. Awww... Wafn't he cuwte?
    You can then use the flower to shoot yourself upward.
    #18: There's a Gold Skulltula on the north wall. If you
    don't have the Zora Mask or the Hookshot, be sure not to
    kill it when it's too far from the ground to touch its
    token.
    
    Room 4, semi First, semi Second Floor:
    #19: Roll into the northernmost giant pot. Kill the Gold
    Skulltula that pops out. You can also do this:
    stand on the northernmost giant pot by jumping there.
    Put on your Goron Mask, curl yourself by pressing and
    holding A and perform a ground-pound with B. A Gold
    Skulltula will pop out. Or you could just Goron-punch it.
    #20: Do the same with the middle giant pot.
    
    Room 5, First Floor:
    #21: On the western wall is a Gold Skulltula. Kill it for a
    token.
    #22: On the north side of the eastern pillar is a Gold
    Skulltula crawling up and down. Kill it for a token.
    #23: There are four Beehives hanging from the ceiling. Shoot
    them to destroy them. There is a Gold Skulltula in the
    northern one.
    
    Room 5, Second Floor:
    If you want to get to the Second Floor, enter the room from
    Room 4, then hit the switch next to the door you just came
    through. A ladder will appear.
    #24: On the north wall is a Gold Skulltula, above the way to
    Room 6. You may need to use a Magic Bean in the northwest
    corner of the second floor to get to the token.
    
    Room 6:
    To get to Room 6, go to Room 4 and enter Room 5 from there
    (on the Second Floor). Hit the switch to make a ladder
    appear. Climb the ladder and plant a Magic Bean in the
    northwestern corner of the Second Floor. Water it (you can
    get water in Room 2) and ride the plant that grew out of the
    Magic Bean. Jump to the alcove in the north wall and go
    through the door. Alternatively, you can use the Bunny Hood
    to jump here from room 5. (Thanks, callum123!)
    Update: you don't even need the Bunny Hood! If you roll
    right before jumping, so that you jump in the middle of your
    roll, you'll jump far enough to make it.
    #25: There is a Gold Skulltula crawling through the tall
    grass. You occasionally see it cross the gap in front of the
    door. Hit it before you lose it.
    #26: There is a Gold Skulltula in the western part of the
    tall grass. It's about eight feet from the north wall.
    #27: Roll into the tree and kill a Gold Skulltula that falls
    out. Alternatively, if you're bored, you can do a ground
    pound as Goron Link nearby.
    #28: See previous spider.
    #29: See previous spider's previous spider. I'm repeating
    myself. I'm repeating myself.
    #30: There is a Gold Skulltula in the beehive hanging from
    the ceiling in the northeast corner of the room. Shoot the
    beehive to make the Skulltula fall into the tall grass. It
    lands about two feet south of the torch.
    
    ---Ocean Spider House---
    Completing this spider house on the First Day gives you a
    bigger wallet. If you do it on another day, you just get
    Rupees. The Ocean Spider House is right next to the
    Fisherman's Hut on Great Bay Coast. Again, someone is cursed
    by the Gold Skulltulas in the house, and you have to collect
    all the tokens the Gold Skulltulas leave behind. Go and help
    him. To complete this Spider House, you need the Hookshot,
    Fire Arrows and preferably the Captain's Hat.
    
       First Floor:          Basement:
             ____         _____
            |    |       |     | _____   ____      __
            | |  |       |  5   #__   | |    |____/  \
            |_|3 |       |     | | |3  #  6   ____    |
     ______ |    |       |_____| | |  | |____|    \__/
    |      #____ |               |    |
    |     |  ___#___             |____|
    |     | |  \_/  |
    |  4  |  \_ 2 _/
    |     |    | |
    |_____|    | |                 NW N NE
               | |                   \|/
               | |                  W-+-E
               |_|                   /|\
              | 1 |                SW S SE
              |_ _|
    
    
    Room 1:
    This is the entrance room. When you've got all 30 tokens,
    this is where the guy will be when he's healed. Blow up the
    wall on the north to get to Room 2.
    
    Room 2:
    The big straight hallway is actually a ramp. The cursed
    person is in the northwest corner of this room, within the
    fence. To get across the fence, Hookshot the target above
    the door to Room 3.
    #1: On the eastern wall of the ramp. Use the Hookshot to
    retreive the token.
    #2: On the ramp's ceiling. Use the Hookshot to retrieve the
    token.
    #3: There are two large cobwebs on the ceiling. Behind the
    western one is a Gold Skulltula. Burn the cobwebs and shoot
    the Gold Skulltula.
    
    Room 3, First Floor:
    #4: On the west wall are three masks. This Gold Skulltula up
    crawl from behind the middle mask, then turns around and
    crawls back behind it. Shoot it when it's not behind the
    mask.
    #5: Look at the ceiling. You'll see three beams supporting
    it. There is a Gold Skulltula on the most southern one.
    Shoot its legs to kill it.
    #6: There are four pots standing against the east wall. Roll
    against the most southern pot to make a Gold Skulltula pop
    out.
    #7: Burn the cobwebs around the pot in the northeast corner
    of the room. Now roll against that same pot to release a
    Gold Skulltula.
    
    Room 3, Basement:
    #8: There is a Gold Skulltula ON TOP of the southern wall.
    Shoot it from the stairs.
    #9: On the backside of the stairs is a Gold Skulltula. It
    comes from behind the mask there and then turns around and
    crawls back behind it.
    #10: There is a hole in the north wall covered with cobwebs.
    Burn the cobwebs and look into the hole in the wall. Shoot
    the Hookshot at the Gold Skulltula there.
    #11: There is a Gold Skulltula in the jar on top of the
    boxes in the northeast cornerr of the room. Burn the cobwebs
    in front of it and shoot the jar with the hookshot. Now
    shoot the Skulltula.
    #12: Roll against the jar next to the door on the eastern
    wall to release a Gold Skulltula.
    
    Room 4:
    To get to Room 4, burn the cobwebs in front of the door in
    the southwest corner of Room 3, First Floor. Now enter this
    room. Inside are two Stalchilds, which you should not kill,
    but talk to while wearing the Captain's Hat.
    #13: There is a small closet against the north wall. Pull
    the middle one south. Stand behind it and look at the hole
    in the wall. Inside it is a Gold Skulltula.
    #14: There's a painting of the Skull Kid in the northwest
    corner of the room. Shoot it with the Hookshot to reveal a
    Gold Skulltula.
    #15: Near the north wall is a bookcase. You can climb the
    north side of it because of all the empty shelves. Climb it
    and face the north wall. There is a Gold Skulltula on top of
    the wall, crawling back and forth. Shoot it from the side,
    but you have to hit it a bit higher that you think.
    #16: Climb on the bookcase in the north side of the room and
    face the south. You'll see that there's a Gold Skulltula
    crawling back and forth on the bookcase in the southeast
    corner. Jump from bookcase to bookcase to get there or shoot
    it from a distance.
    #17: There is a bookcase standing with its back against the
    western wall. You can see through a hole in the middle that
    there's something behind the bookcase. Push or pull the
    bookcase to the north or to the south to reveal a cave. On
    the northern wall of this cave is a Gold Skulltula.
    #18: There is a bookcase standing with its back against the
    western wall. You can see through a hole in the middle that
    there's something behind the bookcase. Push or pull the
    bookcase to the north or to the south to reveal a cave. On
    the southern wall of this cave is a Gold Skulltula.
    #19: There are two paintings on the south wall. Shoot the
    western one to reveal a hole in the wall. You can only see
    inside from on top of the bookcase, so clib the bookcase in
    the northern part of the room (see #15) and jump from
    bookcase to bookcase to the one in front of the hole you
    just revealed. Shoot the Gold Skulltula with the hookshot.
    
    Room 5:
    First kill the Skulltula dangling from the ceiling
    #20: At the center of the south wall is a dark crate. Roll
    against it to smash it and reveal a secret cave. Go inside
    it and look above the entrance. There's a Gold Skulltula
    above the entrance of this cave.
    #21: There is a crate against the north wall that you can
    smash by rolling agains, about five feet from the east wall.
    Roll against it to reveal a Gold Skulltula.
    #22: On the west wall, there are two wooded, boat-shaped
    logs. Climb on th box north of it and look behind the wooden
    things to see a Gold Skulltula.
    #23: There are four pillars supporting the roof. The top of
    the on in the southwest is covered in cobwebs. Burn them and
    shoot the Gold Skulltula behind them.
    #24: Climb the pile of boxes in the southeastern corner of
    the room. Now look to the north. You'll see a Hookshot-
    target near the ceiling, above the wooden rafters. Hookshot
    the target to stand on the rafters. There are four pots
    here. Smash the second from the south to reveal a Gold
    Skulltula.
    
    Room 6:
    There are four Stalchilds in this room. If you talk to them
    and to the two in Room 4, you learn a colour-code. If you
    apply that code by shooting the four coloured masks here in
    the proper order, the fence opens, revealing the way to a
    Piece of Heart. But on with the Skulltulas:
    #25: Roll against the jar in the northeastern corner of the
    room to make a Gold Skulltula pop out.
    #26: There are four paintings on the walls of this room.
    Shoot the eastern one on the north wall to reveal a Gold
    Skulltula.
    #27: Stand on the table and look to the western wall. There
    is a Gold Skulltula on top of the wall, crawling back and
    forth. You have to shoot it a little higher than you'd
    think.
    #28: Stand on the table and put on your Goron Mask. Perform
    a Ground Pound. Kill one of the Skulltulas that fall down.
    #29: Stand on the table and put on your Goron Mask. Perform
    a Ground Pound. Kill one of the Skulltulas that fall down.
    #30: Stand on the table and put on your Goron Mask. Perform
    a Ground Pound. Kill one of the Skulltulas that fall down.
    
    
     ()  ==================================================  ()
    /##\ ----- XX) Anju & Kafei Quest                 ----- /##\
     ||  ==================================================  ||
    
    Anju and Kafei are about to get married. In Termina, when
    two people get married, they both make a mask and exchange
    them, kinda like 'wedding rings'. A month before their
    wedding, Kafei gets turned into a kid by the Skull Kid. He's
    not really ashamed about it, but he still goes to the Great
    Fairy in North Clock Town to get healed. North Clock Town,
    however, is known for not being a safe place, and Kafei gets
    robbed of his wedding mask, the Sun Mask, by Sakon the
    thief.
    He IS ashamed of this, though, and goes into hiding. I also
    suppose the Great Fairy couldn't help him because she's all
    split up... If you know what I mean... It's your job to get
    Anju and Kafei back together. These are the things I suggest
    you should do. If you only care about the stuff you get from
    it, you only have to do the things marked with (!). If you
    also want to know the story behind it, follow all the steps.
    
    Any day, 10:00-20:00: Go to Madame Aroma's room in the
    mayor's residence. Continue through the next door. You're
    now where the mayor and his wife live. Go through the gap in
    the curtains to come to Kafei's room. Read his diary.
    
    ---FIRST DAY---
    07:05: A kid with purple hair comes from the Laundry Pool,
    wearing a Keaton Mask. You see him deposit a letter in the
    mailbox in South Clock Town at 7:30 PM, and he goes back to
    the Laundry Pool.
    
    06:00-10:50: Do NOT talk to Anju (the woman behind the
    counter at the Stock Pot Inn).
    
    13:50-14:08: Talk to Anju as normal Link, and say you've got
    a reservation. You appear to have made a reservation, so you
    get the key to the Knife Chamber on the second floor
    (there's 100 rupees there). This can also be done later,
    from
    14:15 'til 16:10.
    
    14:08-14:15: The Mailman comes to deliver the mail to Anju.
    Talk to them while he's at the counter talking to Anju.
    
    (!) 14:15-21:03: Talk to Anju while wearing Kafei's Mask.
    She'll tell you to meet her in the kitchen at 23:30. You
    can't get inside through the front door after 20:30 unless
    you've got a room. You can still get in by using the Deku
    Flower just a few yards south-east of the entrance to fly to
    the balcony, and there's another entrance there that's
    always open.
    
    16:10-16:20: A Goron starts talking to Anju. He made a
    reservation under his name, which is the same as your name.
    If you claimed the key already, Anju will say that there are
    no vacancies. If you haven't claimed the key, this guy will
    take it, and you... won't.
    
    (!) 00:00+ : Do not help the old lady in North Clock Town.
    Let the thief escape.
    
    (!) 00:00-5:59: Talk to Anju in the Kitchen. If you didn't
    get the Inn Key, you can still get in by using the Deku
    Flower in East Clock Town to float to the balcony, where
    there is an unlocked door. She says she has received a
    letter from Kafei. She'll ask you to put a letter in a
    mailbox. This can also be done one the second day, from 6:00
    'til 12:00
    
    (!) 00:00-11:25,Day 2: Put the letter in a mailbox before
    the Mailman checks it the next morning. This means that
    11:25 is for the LAST mailbox he checks, which is the
    southern one in South Clock Town near the Laundry Pool.
    
    ---SECOND DAY---
    13:45-15:25 (only if you didn't do the important stuff on
    Day One): At the Laundry Pool, Anju is sitting on a bench,
    looking sad. Talk to her to get an idea of... Well...
    everything... Great, you've made her cry!
    
    (!) 15:09-15:55: At the Laundry Pool, the Mailman is making
    his delivery. He rings the bell, and a little kid comes
    outside. This is your que to go inside, because the kid left
    the door open. At 16:00, the Kid will enter too.
    
    (!) 16:09-22:00: Once inside the house, talk to the kid (you
    must either wear no mask, the Keaton Mask, Kafei's Mask, the
    Postman's Hat or the Bunny Hood). He says that he is Kafei
    and how he became like this. He gives you a pendant to give
    to Anju.
    
    (!) 16:09-21:05: Give the pendant to Anju. Talk to her again
    and she'll say that she's decided to wait for him the next
    day. You can also do this on Day 3, from 06:00 until 12:00.
    
    21:30-???: Go to your room in the Inn (you need the key from
    Day 1) and listen at the broken wall. You'll hear a
    conversation between Anju and her mother, Gampy. Isn't that
    Gampy a b!tch?
    
    ---FINAL DAY---
    (!) 13:00-22:00: Go to Kafei's house. The Curiosity Shop
    owner is inside. Talk to him and he'll give you a letter to
    Mama and the Keaton Mask.
    
    06:00-19:00: Go to Ikana Canyon and go down to the two
    Octoroks in the river (below Ikana Village). Follow the
    coast of the river downstream (don't jump in, stay on dry
    kand) until you see a pillar fallen onto another. Behind it
    is Kafei. Talk to him. He'll say that the thief who stole
    his mask has a hideout here.
    
    (!) 19:00-19:30: Don't let Sakon see you!!! Sakon will open
    the hideout. Follow Kafei inside and go through the next
    door. You'll see a mask lying there. Kafei walks up to it
    and steps on a button, which makes the mask move toward a
    hole. Step on the switch to open the door. The controls will
    turn to Kafei. Walk through the door and you'll come to a
    puzzle. Push one of the blocks on the switch to open another
    door and control will return to Link. Go through the newly
    opened door (the upper one) and defeat the Deku Baba.
    A door will open and you will gain control over Kafei. Go
    through the door on the right to get to another puzzle. Step
    on a yellow switch to make the mechanism go slower, which
    buys you more time. DO NOT step on a red button, because
    that will only speed it up. Go stand on the blue button in
    the lower right corner to open another door and you'll get
    to control Link again. Walk through the door and defeat the
    two Deku Babas to get another door to open. Walk Kafei
    through the door to get to the last puzzle. This one's quite
    tricky, so I will show it to you:
     _|     |    # = block
     _  # # |_   % = yellow switch
      |#%#&# _   & = red switch
      |#####|    $ = blue switch
      |__$__|
    -Push the block above the red switch to the left.
    -Stand on the red switch and push the block between the red
    and yellow switches left.
    -Push the block above the blue switch down.
    
    A door will open and control will go back to Link. Go
    through the door on the right and defeat the wolfos. Control
    will go back to Kafei. If you followed my puzzle guide, the
    exit's blocked. it will look like this:
     _|     |    # = block
     _  ##  |_   % = yellow switch
      |## &# _   & = red switch
      |## ##|    $ = blue switch
      |__#__|
    Pull the block in front of the door up to be able to get to
    it. Go through the door on the right and step on the switch.
    Now you will control Link again and a the door near him will
    open. Go through it and step on the button. Kafei will get
    his mask back and head for Anju. It will be midnight now, no
    matter how slow or fast you played.
    
    (!) 18:00-05:59: There are two things you can do with
    Kafei's letter to Mama. You can't do both, but you can
    always go back in time to redo things to get the other done
    as well. Here are the two things you can do with it:
         -Bring it to the Post Office in West Clock Town. Speak
    to the Mail man. Show him the letter when he asks, and he'll
    go and deliver it to Madame Aroma, who is in Latte Milk Bar.
    When the mail man comes out again and stops walking, talk to
    him. He'll say that he's got permission to flee town and he
    won't need his Postman's Hat anymore, so he'll give it to
    you and leaves. YAY. Look at the way he's walking! Yuch!
         -Go to East Clock Town. Go to the Milk Bar. If it's not
    21:00 yet, you can just walk in. If it's 21:00 'til 22:00,
    you can't get in. If it's past 22:00, you need the Romani's
    Mask. Once inside, talk to Madame Aroma while wearing
    Kafei's Mask (you need to stand directly behind her) and
    show her the letter. She'll then give you a bottle
    containing Chateau Romani.
    
    18:00-4:30: Go to the Stock Pot Inn. On the second floor,
    enter the room directly in front of the stairs. Anju's
    sitting there. Talk to her. If you didn't help Kafei recover
    his mask, you can do this 'til the moon drops. If you DID,
    see the next, and last, part of the "Anju & Kafei Quest".
    
    (!) 4:30-'til the moon drops: You MUST have helped Kafei
    recover his mask for this step AND have given Anju the
    pendant. Go to the Stock Pot Inn. On the second floor, enter
    the room directly in front of the stairs, the one that
    usually is for "Employees only, no admittance". Kafei is
    there, standing in front of Anju.
    Anju didn't know that Kafei had been turned into a kid, but
    she still loves him, and they start hugging. They combine
    their masks, the Sun Mask and the Moon Mask, to form the
    Couple's Mask. They are now an "official" couple, and they
    give you the Couple's mask, because you are their witness.
    They decide to die together... Unless you go stop the moon
    right now. Isn't that just heart warmough cough cough...
    
        /|                                                |\
       // ================================================ \\
     _//  ---- XXI) Sword Upgrades                    ----  \\_
     -\\  ================================================  //-
     /                                                        \
    You start the game with the Kokiri Sword, which Link found
    in the beginning of Ocarina of Time. It's a weak sword,
    which is so small, it's more like a dagger. The smiths in
    the Mountain Village can make your sword better. If you go
    to them, they can improve your sword to a Razor Sword for
    100 rupees. It will take 'til next morning for them to
    finish, so you can't tell them to upgrade it on the Final
    Day.
    The Razor Sword loses its strength after 100 times of
    slashing something, or until you go back in time. The smiths
    can improve your Razor Sword to a Gilded Sword, but they
    need Gold Dust (which is the prize at the Goron Races, see
    chapter 9, "The Map" on how to get there) for that, and
    another night. The Gilded Sword is a permanent sword, so you
    can save all you want and you can use it all you want.
    
      _                                                      _
     / \ ================================================== / \
       / ----  XXII) Frequently Asked Questions (FAQ)  ----   /
      |  ==================================================  |
      o                                                      o
    
    Q - Where can I find <insert item>?
    A - Look at the chapters "Inventory Items", "Gameplay Items"
    and "Equipment Items" or, if it's an item you HAVE to have
    to complete the game, the walkthrough. Why are people stupid
    enough to ask such questions?
    A2 - Because the are REALLY STUPID.
    
    Q - How do I finish the <insert temple here>?
    A - Look at the walkthrough!!!.... Stupid...
    
    Q - Is this game better than Ocarina of Time?
    A - That is a matter of opinions. I think it is better, but
    most people think it's too short. They don't realise,
    however, that in this game, the Side-Quests are quite
    important. Well, maybe it's just too short for you, I don't
    know...
    
    Q - How does the time system work? If I go back in time, do
    I have to get everything again?
    A - No, of course not. If you go back in time, you only lose
    the items of quantity, like Rupees, arrow, Stray Fairies and
    keys, but also the contents of your bottles. You will have
    to replay dungeons and puzzles, however. Also, most people
    will forget meeting you.
    
    Q - Hey acdr, I like your guide, have you made more?
    A - No, in fact, this is my first one, but thank you for
    liking it.
    
      /|\                                                  /|\
     // \\ ============================================== // \\
     |   | --- XXIII) Hints & Tips                    --- |   |
     \\ // ============================================== \\ //
      \|/                                                  \|/
    Easy Money
    That means big amounts of money that's not so hard to get
    and you can't LOSE money.
    -In East Clock Town, Go to the backside of Latte Milkbar.
    When facing south, there are some stairs to your left. Go up
    and jump the gap that is the town exit. Now jump on the
    nearest "Honey &Darling" target hanging from the wall. Now
    jump on the next and on the platform in front of you. Follow
    the path right and open the treasure chest for 100 Rupees.
    -After getting the big spin attack (get all 15 Stray
    Fairies from the Woodfall Temple), go to any area that has
    those bueshes that jump aside when you hit one. Only, don't
    hit one. Instead, stand next to the center one and charge
    your spin attack until your sword glows orange. Release for
    not only quite some green Rupees, but a red one as well.
    Now leave the area and come back. Repeat. :-)
    (Thanks to Matthew Darling for reminding me of this!)
    -Go to the sewer that's leading to the observatory. After
    going down the ramp,jump in the water and head left. You'll
    come to a dead end of which the right wall is blowable. Blow
    it. Open the chest and get 100 Rupees...
    -After getting the Mask of Truth, go to the Doggy Racetrack.
    Talk to Mamamu Yan and enter the race betting 90 rupees.
    Wear the Mask of Truth and pick up some dogs until one of
    them thinks he'll win ("I'm here for my wife and child" is
    usually the best). Take it to Mamamu Yan and race. You can't
    lose money, you can only break even or make money.
    -Go inside Ikana Castle while wearing the Gibdo Mask, Garo
    Mask or the Captain's Hat. Slay the dancing ReDeads, exit
    the castle and enter it again and slay the ReDeads. Repeat
    this a couple of times and you're rich...
    -Play the Goron Races and win. Sell the Gold Dust to the
    Curiosty Shop for 200 Rupees.
    -On Termina Field, near Milk Road, kill the Takkuri WITHOUT
    GETTING HIT... Okay, you might lose money... or worse, but
    if you kill it, you get 200 Rupees. If you're a bit good at
    shooting the bow and arrow, stand near the entrance to the
    Road to Southern Swamp and shoot it from far.
    -At the top of Stone Tower, turn it upside down. Now plant a
    Magic Bean on the northern platform, play the Song of Storms
    and ride the plant. Jump off at the ledge with three chests.
    Open the right one for 100 Rupees.
    -Take a photograph of the Big Octo outside the Swamp Tourist
    Center. Show this picture to the Swamp Tourist guide for 20
    Rupees. Head back outside and take another picture, et
    cetera...
    -Shoot a Blue Bubble with a Light Arrow... 50 Rupees,
    anyone? You can find Blue Bubbles in Termina Field at night.
    (Thanks for reminding me go to ParkAvenger)
    -Under one of the big mushroom-like rocks in the north of
    Termina Field is a hole. Inside the hole is a Dodongo.
    Inside the Dodongo is 50 Rupees. Your job to get them out.
    (Thanks for reminding me go to Silverevilchao)
    -In the night of the Third Day, go to the Stock Pot Inn
    employees room and open the chest there for 100 Rupees.
    (Thanks to James Anderson for reminding me.)
    
    Free Red Potions
    If you go to the Woods of Mystery and talk to Koume, you can
    get a free Red Potion from Kotake at the Magic Hags' Potion
    Shop.
    
    Free Items
    After getting the Goron Mask, roll around Termina Field and
    through the bushes. You'll get Rupees, arrows, bombs and
    magic.
    
    Free Milk
    In south Termina Field is a log, between Clock Town and the
    Road to Southern Swamp. Place a bomb in the log to reveal a
    hole. Go inside. Play Epona's Song for the cow to get free
    milk...
    
      _                                                      _
     / \ ================================================== / \
       / ----  XXIV) Keaton Questions                  ----   /
      |  ==================================================  |
      o                                                      o
    You know those bushes that run away from you when you cut
    one? If you're wearing the Keaton Mask while chopping, a
    Keaton will appear after the bushes are gone. He'll ask you
    five questions. Answer them correctly, and you'll get a
    Piece of Heart.
    
    Mikau is of which race?
    Deku Scrub
    Goron
    Zora              <-
    
    Darmani is of which race?
    Deku Scrub
    Goron             <-
    Zora
    
    How many members are there in the Zora band, The Indigo-
    Go's?
    Four
    Five              <-
    Six
    
    What instrument does the Skull Kid play?
    Tin Whistle
    Flute             <-
    Ocarina
    
    How many mailboxes are there in Clock Town?
    Four
    Five              <-
    Six
    
    How many tiny cow figurines are there in Clock Town?
    Eight
    Nine
    Ten               <-
    
    How many cows are there at Romani Ranch?
    Two
    Three             <-
    Four
    
    What time does Romani, the girl at the ranch, go to bed?
    Seven
    Eight             <-
    She doesn't sleep
    
    Where does Cremia, manager of Romani Ranch, try to deliver
    her milk?
    Curiosity Shop
    Milk Bar          <-
    Stock Pot Inn
    
    What is the name of the song that Romani, the girl at the
    ranch, teaches you?
    Epona's Song      <-
    Song of Healing
    Song of the Field
    
    How many balloons does Romani, the girl at the ranch, use
    during practise?
    One               <-
    Two
    She doesn't use balloons
    
    At what time does Romani, the girl at the ranch, wake up?
    Six               <-
    Seven
    She never gets up
    
    What weapon does Romani, the girl at the ranch, use in
    practice?
    Slingshot
    Bow               <-
    She doesn't use one
    
    What are the magic words that Tingle created? Tingle,
    Tingle...what?
    Abracadabra!
    Kookoo-Tingle-Rama!
    Kooloo-Limpah!    <-
    
    What color trunks does Tingle, the map maker, wear?
    Yellow
    He doesn't wear any
    Red               <-
    
    How old is Tingle, the map salesman?
    15
    25
    35                <-
    
    Is Tingle left-handed or right-handed?
    Left-handed
    Right-handed      <-
    Ambidextious
    
    What is the name of the vintage milk sold at the Milk Bar?
    Romani Run
    Chateau Romani    <-
    Chateau Moroni
    
    How many cuccos are there in the barn at Romani Ranch
    One               <-
    Two
    None
    
    What is the name of Anju's father?
    Padre
    Tortus            <-
    Tertal
    
    What is Anju, the innkeeper, bad at doing?
    Cleaning
    Writing letters
    Cooking           <-
    
    What bad habit does Anju, the innkeeper, have?
    She's quick to apologize     <-
    She's quick to get angry
    She's quick to break into tears
    
    What is the name given to you by Romani, the girl at the
    ranch?
    Butterfly
    Cricket
    Grasshopper       <-
    
    Who is the leader of the Bombers gang?
    Gorman
    Viscen
    Jim               <-
    
    What is the name of Clock Town's inn?
    Stockpile Inn
    Stop On Inn
    Stock Pot Inn     <-
    
    Once it's completed how, tall with the festival tower at the
    carnival be?Two stories
    Four stories      <-
    Six stories
    
    What is the name of the singer in the Zora band, the Indigo-
    Go's?
    Toto
    Lulu              <-
    Ruto
    
    What does the bomb shop owner call his mother?
    Old lady
    Mother
    Mommy             <-
    
    What is the name of the festival that is to be held in
    Clock Town?
    Carnival of the Moon
    Carnival of Time  <-
    Carnival of Masks
    
      ___                                                  ___
     /\^/\ ============================================== /\^/\
     |<o>| --- XXV) Gossip Stone Quotes               --- |<o>|
     \___/ ============================================== \___/
    
    Road to Southern Swamp: It seems the veranda door of the
    town's Stock Pot Inn has carelessly been left unlocked...
    
    Milk Road: The spirit of a charismatic dancer who died in
    Termina Field dances there night after night.
    
    Road to Mountain Village: The gold dust won as the prize in
    the Goron Races in spring can be used by the smithy to forge
    a sword. Or it can be sold to the smithy for 40 Rupees, but
    the Curiosity Shop will buy it for 200 Rupees.
    
    Termina Field, next to observatory: The postman puts his
    delivery schedule before everything else, but priority mail
    is of even greater importance.
    
    Termina Field: It seems you can become a Milk Bar member if
    you do a good deed at the ranch.
    
    Termina Field: It seems the crows that fly near town are
    fond of musical instruments...
    
    Termina Field hole: It seems the face of the slightly
    larger, strange stone changes when the pipes of awakening
    are played. (4X)
    
    Termina Field hole: It seems the face of the slightly
    larger, strange stone changes when the drums of sleep are
    played. (4X)
    
    Termina Field hole: It seems the face of the slightly
    larger, strange stone changes when the guitar of waves is
    played. (4X)
    
    Termina Field hole: It seems all the strange stones that are
    arranged in a row wish to be the same color. (4X)
    
    Termina Field: It seems the hideout of Sakon, the thief, is
    tucked away at the edge of Ikana Canyon...
    
    Termina Field: Anju, the woman at the Inn, is known for
    being careless and frequently mixes up guests...
    
    Termina Field: The symbol of marriage, the Couple's Mask
    seems to have the power to calm and silence arguments.
    
    Great Bay Coast: To get Evan to listen to Mikau and Japas's
    song from their music session, you should not try
    demonstrating it as Mikau. It seems if you pose as someone
    unrelated to the band and begin playing it, you just might
    get him to lend an ear.
    
    Road to Ikana Canyon: If you use the Lens of Truth near here
    and speak to the man you find... you may earn a mask that
    can enable you to blend into backgrounds and move about
    without being noticed.
    
    Ikana Village: Pamela, who lives in the music box house,
    comes out every two minutes when the music box is playing.
    But it seems she will also come out if she hears a bomb
    explode...
    
    Ikana Canyon: It seems the ReDeads that appear in Ikana
    Castle start dancing when the Captain's Hat, Gibdo Mask or
    Garo's Mask are worn. But that does not change things
    much...
    
    Ikana Canyon: The Fierce Deity Mask, a mask that contains
    the merits of all masks, seems to be... somewhere in this
    world...
    
    Outside Magic Hags' Potion Shop: The Swamp Tourist Center
    will not accept pictographs taken outside the swamp. But if
    you bring a pictograph of the guide's son, he'll give you
    something nice...
    
    Swamp Spider House, Room 6: The mask that can see into
    people's hearts and minds also seems to work on animals as
    well...
    
    Mountain Village: A small, lost horse seems to have been
    taken in by Romani Ranch, south of town...
    
    Mountain Village: The frogs that are supposed to gather in
    the mountains when spring arrives are elsewhere. You need
    Don Gero's mask to bring them together. The frogs in Clock
    Town, the swamp, Woodfall Temple and Great Bay Temple make
    four...
    
    Romani Ranch: It seems Keaton, the ghost fox, plays tricks
    in the grass...
    
    Romani Ranch: The animal bandleader's mask seems to have the
    strange power of making young animals mature.
    
    Romani Ranch: It seems that Kafei, whose whereabouts are
    unknown, is awaiting a letter from Anju...
    
    Romani Ranch, Cucco Shack: A torture device of insomnia
    called the All-Night Mask seems to be available at the
    Curiosity Shop...
    
    Romani Ranch, Doggy Racetrack: It seems that drinking
    Chateau Romani makes your magic power last for three days...
    
    North Great Bay Coast: The reward for Romani's nighttime
    assistant seems to be something that holds milk...
    
    The moon, Twinmold dungeon: It seems the one cursed by the
    strange, sparkling gold spiders had the Mask of Truth... (If
    you're talking to the statue then the information is
    unseless, because you're wearing the Mask of Truth...)
    
    The moon, Twinmold dungeon: It seems his mother, Madame
    Aroma, had Kafei's Mask...
    
    The moon, Twinmold dungeon: It seems the All-Night Mask was
    being sold at the Curiosity Shop...
    
    The moon, Twinmold dungeon: It seems Grog of the Cucco Shack
    had the Bunny Hood...
    
    The moon, Twinmold dungeon: It seems the owner of the
    Curiosity Shop was keeping the Keaton Mask...
    
    The moon, Goht dungeon: It seems Kamaro, the spirit dancer,
    had Kamaro's Mask...
    
    The moon, Goht dungeon: It seems Skull Keeta, Captain of the
    Skull Knights, had the Captain's Hat...
    
    The moon, Goht dungeon: It seems the Gibdo Mask could fall
    from Pamela's father's cursed face...
    
    The moon, Goht dungeon: It seems the hungry Goron was
    wearing Don Gero's Mask...
    
    The moon, Goht dungeon: It seems the Great Fairy in town had
    the Great Fairy's Mask...
    
    The moon, Gyorg dungeon: It seems Shiro, the unseen stone
    soldier, had the Stone Mask...
    
    The moon, Gyorg dungeon: It seems Guru-Guru, the traveling
    musician, had the Bremen Mask...
    
    The moon, Gyorg dungeon: It seems the old woman with the
    Bomb Bag had the Blast Mask...
    
    The moon, Gyorg dungeon: It seems the Giant's Mask was
    dormant in Stone Tower Temple...
    
    The moon, Gyorg dungeon: It seems the Deku Scrub butler had
    the Mask of Scents...
    
    The moon, Odolwa dungeon: It seems the Gorman Brothers were
    using Garo's Mask for ill...
    
    The moon, Odolwa dungeon: It seems Cremia, the owner of
    Romani Ranch, had Romani's Mask...
    
    The moon, Odolwa dungeon: It seems the leader of the Gorman
    Troupe had the Circus Leader's Mask...
    
    The moon, Odolwa dungeon: It seems the postman had the
    Postman's Hat...
    
    The moon, Odolwa dungeon: It seems Kafei and Anju had the
    Couple's Mask...
    
    There is also a number of Gossip Stone Quotes that are not
    in the actual game itself, even though they were planned to
    be:
    
    123456789012345678901234567890123456789012345678901234567890
    Unknown: The mask that sees into people's hearts seems to be
    near the strange, shining, gold spiders...
    
    Unknown: The cute boy's mask seems to have been made by an
    important man's wife...
    
    Unknown: The weird mask that disrupts sleeping habits seems
    to be  found in a suspicious shop that opens only at
    night...
    
    Unknown: It seems the animal-loving young man with the scary
    face but kind heart has the wild ears that hear well...
    
    Unknown: It seems an animal mask that was popular with
    children long ago is being cherished by the owner of the
    suspicious shop...
    
    Unknown: The suspicious brothers seem to have a mask once
    used for spying activities...
    
    Unknown: It seems the girl who smells of the ranch has a
    mask that only adults have...
    
    Unknown: The mask that trickles out troubles from its face
    seems to be held by the greatest of traveling men...
    
    Unknown: It seems the person who is conscientious about
    being on time...
    can see into the boxes that enable people to keep in touch
    with other people's feelings.
    
    Unknown: It seems the two who have most reason to have it
    are indeed the ones who have the mask that is full of a man
    and woman's love...
    
    Unknown: A large and colorful being seems to have a mask
    that calms those scattered in temples...
    
    Unknown: It seems the father of the girl who's devoted to
    her parent is being forced to wear a frightening mask...
    
    Unknown: He who is troubled by cold and hunger seems to have
    a mask that gathers voices to sing...
    
    Unknown: The dancer's spirit that appears night after night
    in the great field seems to have a mask which causes one to
    dance.
    
    Unknown: It seems the mystical item that the skulls obey is
    in the fiercely burning flame in the graveyard of an
    accursed land...
    
    Unknown: It seems a man so inconspicuous he can be seen only
    through the Lens of Truth has a mask which also is
    completely inconspicuous...
    
    Unknown: He who plays music as he travels about seems to
    have a mask that animals follow obediently...
    
    Unknown: The old woman with knowledge of explosives has a
    dangerous mask filled with gunpowder...
    
    Unknown: He of high class and manners who lives in the swamp
    has a useful mask that distinguishes scents...
    
    Unknown: A mask that contains gigantic power seems to be
    resting in the temple of the accursed land...
    
       _                                                      _
      |_\                                                    |_\
      | \ ================================================   | \
     _|   ---- XXVI) Songs                            ----  _|
    (_)   ================================================ (_)
    There are several songs for your instruments, which all have
    different uses. I have written down a description of each
    song and it's use and where you can get it.
    
    Song of Time
    C-right, A, C-down, C-right, A C-down
    The song of Time in Majora's Mask is used to go back in time
    to the dawn of the First Day, and to make a permanent save.
    You will lose all of your "numeric" items, like Rupees and
    arrows, and the puzzles will be reset, as well as the final
    bosses. You get the Song of Time as soon as you get your
    Ocarina back.
    
    Song of Storms
    A, C-down, C-up, A, C-down, C-up
    When the Song of Storms is played, the weather suddenly
    changes to nasty. Lightning will strike the earth and the
    heavens will pour down. That is, it starts storming. If you
    play this in front of Sharp, he will become a nice guy
    again.
    You get the Song of Storms in the Ikana Graveyard. On the
    first night, wear the Captain's Hat at the graveyard and
    talk to one of the Stalchilds walking around a grave. Tell
    them to open it up and jump in. Jump the gaps and continue
    into the next room. Kill ALL of the bats to... get rid of
    them. Fire a fire arrow at all three torches to open the
    door. In the next room, hit the statue to revive it into an
    Iron Knuckle. Defeat it and reed the text on the wall that
    appears to learn the Song of Storms.
    
    Song of Healing
    C-left, C-right, C-down, C-left, C-right, C-down
    The Song of Healing has the power to heal souls and put them
    into masks. Use it in several situations to save someone's
    soul and to gain a mask.
    The Mask salesman teaches you this song when you talk to him
    after getting back your Ocarina.
    
    Epona's Song
    C-up, C-left, C-right, C-up, C-left, C-right
    Use Epona's Song to call Epona to you. You can also play
    this for cows. They will give you milk if you do.
    You get Epona's Song after completing Romani's practice on
    the first day.
    
    Song of Soaring
    C-down, C-left, C-up, C-down, C-left, C-up
    Use the Song of Soaring to "soar" to any of the owl statues
    you have hit with your sword.
    You get it just before entering Woodfall. Kaebora Gaebora,
    the owl, will sit there and teach you this song.
    
    Sonata of Awakening
    C-up, C-left, C-up, C-left, A, C-right, A
    The Sonata of awakening is used to... Awaken things. The
    only things you can awake, though, are the Woodfall Temple
    and Skull Keeta. You can also use this song to get a Piece
    of Heart (See chapter 14, "Pieces of Heart").
    You learn it from the monkey that is trapped in the cage at
    Deku Palace.
    
    Goron Lullaby
    A, C-right, C-left, A, C-right, C-left, C-right, A
    The Goron Lullaby is used to put Gorons to sleep. Play it in
    front of the Elder's son to shut him up, or in front of
    Biggoron at snowhead to make him stop the blizzard. You can
    also use this song to get a Piece of Heart (See chapter 14,
    "Pieces of Heart").
    You learn the first part by smashing the snow boulders at
    the Road to Goron Village. In one of them is the Elder.
    Unfreeze him and talk to him as a Goron to learn the first
    part of the Lullaby. Go to the Goron Shrine and play him the
    part you know. He will then teach you the entire Goron
    Lullaby.
    
    New Wave Bossa Nova
    C-left, C-up, C-left, C-right, C-down, C-left, C-right
    Use the New Wave Bossa Nova in front of Lulu to make the
    Island Turtle appear to carry you to the Great Bay Temple.
    You can also use this song to get a Piece of Heart (See
    chapter 14, "Pieces of Heart").
    You get it by putting all Zora eggs in the basin at the
    Marine Research Lab
    
    Elegy of Emptiness
    When playing the Elegy of Emptiness, you create a "soldier
    who has no heart. One who will not falter in the darkness."
    That is, you kinda make a clone of yourself that does
    nothing but stand still. By wearing the Deku, Goron or Zora
    mask, you can get four clones at a time.
    You get it after defeating the King of Ikana.
    
    Oath to Order
    C-right, C-down, A, C-down, C-right, C-up
    The Oath to Order is used to call the four giants to Clock
    Town. This only works when you're on top of the Clock tower.
    After defeating Odolwa, one of the giants teaches you this
    song.
    
    ---
    Song of Inverted Time
    C-down, A, C-right, C-down, A, C-right
    When you play this song, you can slow down time A LOT.
    Pretty neat.
    You don't really learn this song. You can use it the moment
    you get your Ocarina back. The only way to know this song is
    by listening to the Scarecrow, who gives you a vague hint.
    
    Song of Double Time
    C-right, C-right, A, A, C-down, C-down
    By playing this song, you skip the current part of the day.
    That means that you advance in time until 06:00 or 18:00.
    You "learn" it in the same way as the Song of Inverted Time.
    
    Scarecrow's Song
    Get out your Ocarina in front of the Scarecrow. Play an
    eight-note song that isn't a normal song. The scarecrow
    mostly thinks it's fine, unless you've got a song like A, A,
    A, A, A, A, A, A. After you get it, you can play it in
    certain situations to make the Scarecrow appear so you can
    use him as a hookshot-target.
    
    ---
    And for our more (wannabe) musically talented, here's a
    short guide to playing some other stuff on your instruments:
    
    
    Key               Tone
    A                 D
    C-Up              D          Keeping the control stick
    C-Down            F          pressed down lowers the tone
    C-Left            B          by one note. Up raises it by
    C-Right           A          one note. Z lowers it by half
                                 a note. R raises it by half a
    A       +R        D#         note.
    C-Up    +R        D#
    C-Down  +R        F#          |-------|______
    C-Left  +R        C           | B             B
    C-Right +R        A#          |--------------
                                  | C      ______ C
    A       +Z        C#          |-------|______ C#
    C-Up    +Z        C#          | D      ______ D  (A)
    C-Down  +Z        E           |-------|______ D#
    C-Left  +Z        A#          | E             E
    C-Right +Z        G#          |--------------
                                  | F      ______ F  (C-down)
    A       +Up       E           |-------|______ F#
    C-Up    +Up       E           | G      ______ G
    C-Down  +Up       G           |-------|______ G#
    C-Left  +Up       C#          | A      ______ A  (C-right)
    C-Right +Up       B           |-------|______ A#
                                  | B             B  (C-left)
    A       +Down     C           |--------------
    C-Up    +Down     C           | C      ______ C
    C-Down  +Down     D#          |-------|______ C#
    C-Left  +Down     A           | D      ______ D  (C-up)
    C-Right +Down     G           |-------|______ D#
                                  | E             E
    A       +R+Up     F           |--------------
    C-Up    +R+Up     F           | F      ______ F
    C-Down  +R+Up     G#           -------|
    C-Left  +R+Up     D
    C-Right +R+Up     C          In the above diagram, looking
                                 at the rightmost column of
    A       +Z+Up     D#         letters, R corresponds to a step
    C-Up    +Z+Up     D#         down (not counting white
    C-Down  +Z+Up     F#         spaces), L a step up, controller
    C-Left  +Z+Up     C          up two spaces down, and
    C-Right +Z+Up     A#         controller down two spaces up.
    
    A       +R+Down   C#
    C-Up    +R+Down   C#
    C-Down  +R+Down   E
    C-Left  +R+Down   A#
    C-Right +R+Down   G#
    
    A       +Z+Down   B
    C-Up    +Z+Down   B
    C-Down  +Z+Down   D
    C-Left  +Z+Down   G#
    C-Right +Z+Down   F#
    
    
      /|\                                                  /|\
     // \\ ============================================== // \\
     |   | --- XXVII) Gameplay Items                  --- |   |
     \\ // ============================================== \\ //
      \|/                                                  \|/
    Rupees
    The currency in Termina (and other countries). You collect
    these by chopping bushes, killing enemies or by finding them
    in treasure chests.
    
    Recovery Hearts
    If your heart meter is low, collect one to gain a heart.
    They are small red hearts found by chopping bushes,
    defeating enemies or from opening treasure chests that USED
    to have items you could only get once, like Pieces of Heart.
    
    Magic Bottles
    Bottles that replenish your magic meter. They come in two
    sizes: the smaller ones give you 12 MP, the larger ones give
    you 24 MP. They are gotten the same way as Recovery Hearts.
    
    Heart Containers
    Heart Containers increase your health meter by one heart, so
    if your maximum used to be six hearts, another Heart
    Container will make it seven. They also fully replenish your
    health.
    
    Pieces of Heart
    If you collect four of these, you gain a Heart Container.
    They also fully replenish your health.
    
    Golden Skulltula Token
    The token you get from defeating a Golden Skulltula. If you
    get 30 of them in a spider house, the person by the
    entrance, who was cursed by the Skulltulas, is healed and
    will give you a reward.
    
    Bombs, Bombchus, arrows, Deku sticks and Deku nuts
    You find these under bushes, by defeating enemies and
    sometimes in treasure chests. You have to pick them up
    before being able to use them.
    
    Dungeon Map
    Each dungeon has a map. It shows the entire layout of the
    dungeon, the places you have seen so far, and your current
    location.
    
    Compass
    Each dungeon also has a compass. It shows where the treasure
    chests are and where the boss is on the map, and when you
    have it, a red arrow on the mini-map shows where you entered
    the current room, and a yellow arrow shows your exact
    location.
    
    Big Key
    The Big Key opens the door to the boss' lair. You have to
    get it again after travelling back in time.
    
    Stray Fairy
    Each dungeon has a Fairy's Fountain nearby. The Great
    Fairies are split into lots of little fairies by the Skull
    Kid, and hidden throughout the temples. If you bring all
    fairies from a certain temple back to their corresponding
    Fountains, the Great Fairy will become one again and reward
    you. Stray fairies can be found just floating around, they
    can be trapped in bubbles, they can be in treasure chests
    and even in enemies.
    
     /\                                                      /\
     || ==================================================== ||
     || ------ XXVIII) Inventory Items                ------ ||
    /||\====================================================/||\
    |/\|                                                    |/\|
    In the Subscreen Info, (JS) is the joystick, (A) is the A
    button, (B) is the B button etc. The layout of this chapter
    is kinda self-explanitory...
    
    Ocarina of Time
    Subscreen Info: This musical instrument is filled with
    memories of Princess Zelda. Play it with (A) and the four
    (C) buttons. Press (B) to stop.
    Where to get: You get this back by shooting the Skull Kid
    with a bubble at 00:00 til 05:59 on the Final Night.
    Description: This is a blue Ocarina with a golden strip on
    the "air inlet". This Ocarina is kind of shaped like an
    American-Football football.
    Use: Set it to one of the C buttons and press that button to
    get it out. You can now use the four C-buttons and the A-
    button to play music. See chapter 26, "Songs".
    
    Hero's Bow
    Subscreen Info: Press (C) tp shoot an arrow. Use (JS) to
    aim.
    Where to get: You get this bow in the Woodfall Temple. See
    the walkthrough for details.
    Description: This looks quite a bit like a Short bow.
    Use: Set it to a C-button and press that button to get it
    out. Press the button again to place an arrow on the bow.
    Release the button to shoot it. You can also press and hold
    Z for some sort of "First Person Shooter", but that's kinda
    sucky. You (dûh) need an arrow to shoot.
    
    Fire Arrow
    Subscreen Info: Set it to (C) to arm your bow with arrows
    that burst into flame.
    Where to get: Snowhead Temple, see walkthrough for details.
    Description: An arrow with a red gem on the point. If shot,
    the gem turns in to fire.
    Use: Set this to a C-button. You'll equip the bow, but
    instead of firing normal arrows, you'll fire Fire Arrows.
    Note that this does cost magic. Fire arrows (dûh) can melt
    ice and burn stuff.
    
    Ice Arrow
    Subscreen Info: Set it to (C) to arm your bow with arrows
    that freeze.
    Where to get: Great Bay Temple, see walkthrough for details
    Description: Looks like the Fire Arrow, but the gem is light
    blue this time.
    Use: Use it just like the Fire Arrow. Use it to freeze
    water, Octorocs and Chuchus, but again, this costs magic.
    
    Light Arrow
    Subscreen Info: Set it to (C) to arm your bow. Aim its
    sacred light at evil.
    Where to get: Stone Tower Temple, normal, see walkthrough
    for details.
    Description: Looks just like the Fire and Ice Arrows, but
    this time, the gem is... YELLOW... Yay!!!
    Use: Again, set this to a C-button. You'll equip the bow,
    but instead of firing normal arrows, you'll fire Light
    Arrows. This costs twice as much magic as Fire and Ice
    Arrows. Shoot the red gems in Stone Tower (Temple) to turn
    the world upside down or at sun blocks to make them
    disappear.
    
    Bomb
    Subscreen Info: Light and place it with (C). Press (C) while
    running to throw it!
    Where to get: Buy 'em at a shop or find them under bushes,
    in pots or by defeating enemies. You need a Bomb Bag to
    carry them.
    Description: A round dark-blue bomb with a fuse.
    Use: Set it to C. Press that button to hold a bomb over your
    head. Press A while standing still to drop it or while
    running to throw it. Four seconds after you got it out it
    goes BOOM! Don't throw it in the water, because it'll go
    out.
    
    Bombchu
    Subscreen Info: Arm and launch this wall-crawling bomb with
    (C).
    Where to get: Buy them at the bomb shop.
    Description: This looks a bit like a blue slipper with a
    yellow mouse face on the front.
    Use: Set it to a C button. Press that button to hold a
    bombchu over your head. Press the button again to set it
    down. It'll start moving forward across the floor. After a
    while, they explode. Bombchus can crawl up wall, even across
    the ceiling. I don't think the Zelda team bothered
    themselves with small things like gravity. You need a Bomb
    Bag to carry Bombchus.
    
    Deku Stick
    Subscreen Info: Use (C) to swing it. Stand still and press
    (A) to put it away.
    Where to get: Buy them at a shop, get them from defeating a
    Deku Baba when it stands upright, find them under bushes, et
    cetera.
    Description: A big wooden stick.
    Use: Press the C-button you set it to to get it out. You can
    now use it as a sword, but it'll break, so don't do that.
    You can use them to
    
    Deku Nut
    Subscreen Info: Press (C) to throw it. Upon impact, its
    flash blinds enemies, stopping them in their tracks.
    Where to get: Buy them at shops, find them under bushes, get
    them from enemies (Deku Babas), etc.
    Description: A small nut.
    Use: You throw it on the ground to make a blinding flash.
    You can paralyze enemies with them and some might even die
    of it.
    
    Magic Beans
    Subscreen Info: Use (C) to plant them. Plant them in soft
    soil.
    Where to get: Deku Scrub outside Swamp Tourist Center, Magic
    Bean Salesman in Deku Palace Courtyard
    Description: A bean with four coloured beans inside.
    Use: Plant it in soft soil and water it to grow a big plant.
    These plants can carry you to certain places when you step
    on them.
    
    Powder Keg
    Subscreen Info: Carry and place it with (C). Both its power
    and size are immense.
    Where to get: Powder Keg Maker (Goron Village), Bomb Shop
    Description: A big barrel packed with explosives.
    Use: You can only use them as Goron Link. Place it at a big
    rock to break it with a massive explosion. You can set them
    off early by shooting it with an arrow
    
    Pictograph Box
    Subscreen Info: Use it with (C) and snap pictographs with
    (A). You can keep only one shot at a time.
    Where to get: Swamp Tourist Center
    Description: An old fashion pictograph box
    Use: Set it to (C) and press that button to go to a camera
    mode. Press (A) to make a black-and-white picture or press
    (B) to cancel. After you make the picture, it asks whether
    you want to save it or not. You can keep only one picture at
    a time.
    
    Lens of Truth
    Subscreen Info: Use (C) and magic to see what the naked eye
    cannot. Press (C) again to stop gazing and stop using up
    magic.
    Where to get: Goron Village; talk to the owl in the east of
    the village, then you see that the feathers he leaves float
    in midair. Jump to the first one, then to the next etc.
    until you reach the cave. Inside is a chest containing the
    Lens of Truth
    Description: A purple magnifying lens
    Use: Use it to see through things that are not real or to
    see invisible things that you usually don't see.
    
    Hookshot
    Subscreen Info: Aim with (JS). Tilt (C) to fire the hook and
    grapple objects.
    Where to get: Pirates' Fortress, see walkthrough for
    details.
    Description: A golden hand attached to a golden chain
    attached to a golden handle.
    Use: Point it at a target and shoot. You can only shoot as
    far as the chair goes. If you hit something, either you are
    drawn to it or it is drawn to you.
    
    Great Fairy's Sword
    Subscreen Info: The most powerful sword has black roses
    etched in its blade. Brandish it with (C).
    Where to get: Get all the Stray Fairies from the Stone Tower
    Temple, then visit the Great Fairy in Ikana Canyon (in a hut
    beside the entrance to Stone Tower).
    Description: A BIG sword with black roses etched in its
    blade.
    Use: You use it as a normal sword, only with C instead of
    with B.
    
    Empty Bottle
    Subscreen Info: Carry various items in this. Contain or
    release them with (C).
    Where to get: Various, see chapter 16, "bottles".
    Description: A bottle... Duh...
    Use: Press the C-Button you set it to to swing it. If you
    "hit" something, you'll put it in this bottle.
    
    Moon's Tear
    Subscreen Info: A shining stone from the moon. Use it with
    (C).
    Where to get: Look at the Skull Kid standing on top of the
    Clock Tower using the telescope in the observatory. A stone
    will fall off the moon's eye. Go outside and pick it up.
    Description: It looks like a drop of water, only much
    bigger, much blueer, it's solid and it shines.
    Use: Trade it with the Deku Scrub in South Clock Town for a
    Land Title Deed.
    
    Land Title Deed
    Subscreen Info: The title deed to the Deku Flower in Clock
    Town. Use it with (C).
    Where to get: Trade a Moon's Tear with the Deku in South
    Clock Town for this.
    Description: A yellow piece of paper with a green thingy
    sticking out.
    Use: Trade it for a Swamp Title Deed with the Deku in
    Southern Swamp.
    
    Swamp Title Deed
    Subscreen Info: You traded the Land Title Deed for this. Use
    it with (C).
    Where to get: Trade a Land Title with the Deku in Southern
    Swamp for this.
    Description: A green piece of paper with a green thingy
    sticking out.
    Use: Trade it for a Mountain Title Deed with the Deku in
    Goron Village.
    
    Mountain Title Deed
    Subscreen Info: You traded the Swamp Title Deed for this.
    Use it with (C).
    Where to get: Trade a Swamp Title with the Deku in Goron
    Village for this.
    Description: A red piece of paper with a green thingy
    sticking out.
    Use: Trade it for an Ocean Title Deed with the Deku in
    Lulu's room in Zora Hall.
    
    Ocean Title Deed
    Subscreen Info: You traded the Mountain Title Deed for this.
    Use it with (C).
    Where to get: Trade a Mountain Title with the Deku in Lulu's
    room in Zora Hall for this.
    Description: A blue piece of paper with a green thingy
    sticking out.
    Use: Trade it for a Deku Flower in Ikana Canyon with the
    Deku there.
    
    Room Key
    Subscreen Info: With this, you can go in and out of the
    Stock Pot Inn at night.
    Where to get: See chapter 20, "Anju & Kafei Quest".
    Description: A key with a card attached to it
    Use: use it to gain access to the middle room on the second
    floor of the inn and to be able to get into the inn at
    night.
    
    Letter to Kafei
    Subscreen Info: Use it with (C). Drop it into a mailbox.
    Where to get: See chapter 20, "Anju & Kafei Quest".
    Description: A letter
    Use: See chapter 20, "Anju & Kafei Quest".
    
    Pendant of Memories
    Subscreen Info: Use it with (C). Kafei asked you t give it
    to Anju.
    Where to get: See chapter 20, "Anju & Kafei Quest".
    Description: A cord with some sort of pendant to it.
    Use: See chapter 20, "Anju & Kafei Quest".
    
    Special Delivery to Mama
    Subscreen Info: Press (C) to give it someone. It's a parcel
    for Kafei's mother.
    Where to get: See chapter 20, "Anju & Kafei Quest".
    Description: A purplish letter.
    Use: See chapter 20, "Anju & Kafei Quest".
    
     ____ ================================================ ____
     |~~| ---- XXIX) Equipment Items                  ---- |~~|
      \/  ================================================  \/
    Adult Wallet
    This wallet allows you to carry 200 Rupees. You can get it
    in two places: you can save 200 Rupees at the bank, or you
    can complete the Great Bay Spider House on the First Day. If
    you complete it on the second day, you just get some money.
    If you have this wallet, the Rupee symbol at the bottom left
    corner of the screen is colored blue.
    
    Huge Wallet
    This wallet allows you to carry 500 Rupees. You get it in
    one of the two ways you got the Adult Wallet. The other way,
    as a matter of fact, so you can only get this if you've
    already got the Adult Wallet. If you have the Huge Wallet,
    the Rupee symbol at the bottom left corner of the screen is
    colored red.
    
    Bomb Bag
    This bag can hold up to 20 bombs at a time. You can buy it
    from the Bomb Shop in West Clock Town. It is made from a
    Dodongo Stomach.
    
    Big Bomb Bag
    This bag can hold up to 30 bombs at a time. Just like the
    wallets, there are two places where you can get this. You
    can help the old lady at 00:00 during the first night by
    chopping the bag off the thief, so you can buy this bomb bag
    the next day or the day after. You can buy it as a Goron
    from the Deku in Goron Village, but it's expensive.
    
    Biggest Bomb Bag
    This bag holds up to 40 bombs at a time. You get in the
    place where you COULD have got your Big Bomb Bag, but didn't
    get it, so for example, if you got the Big Bomb Bag from the
    Bomb Shop, you get the Biggest Bomb Bag in Goron Village.
    You can only get this if you already have the Big Bomb Bag.
    
    Quiver
    You get this together with the Hero's Bow. It holds 30
    arrows.
    
    Big Quiver
    This quiver can hold 40 arrows. You get it by scoring 40
    points in the Town Shooting Gallery or by getting 1500
    points in the Swamp Shooting Gallery.
    
    Biggest Quiver
    This quiver can hold up to 50 arrows. Again, you get it from
    the way you didn't get the Big Quiver, that is, from one of
    the Shooting Galleries.
    
    Kokiri Sword
    This is the sword you start the game with. It's more like a
    knife than a sword, but hey, you're just a kid, after all...
    You got it from the Kokiri Forest in Ocarina of Time, but it
    doesn't look the same anymore.
    
    Razor Sword
    This is the second-weakest sword in the game. You get it by
    letting the Mountain Smiths strengthen your Kokiri Sword,
    but it'll lose its strength after 100 hits and transform
    back into the Kokiri Sword... Rip off... It does look cool,
    though...
    
    Gilded Sword
    Aaaahh... The strongest of the B-swords. You get it by
    letting the Mountain Smiths reinforce your Razor Sword with
    some Gold Dust. This time, it keeps its strength forever...
    
    Hero's Shield
    The shield you start the game with. I haven't got a clue
    where you got it, I only know you can buy one at the Trading
    Post. Press R to raise it.
    
    Mirror Shield
    This is the ugliest shield ever, but it is cool. It's all
    shiny, but it has the shape of a unhappy-looking face. It
    reflects beams of light, but instead of reflecting it back
    at the same angle as it came it, but on the other side, it
    reflects the light forward, no matter where the light came
    from. It can even come from behind and be reflected...
    forward...
    
    Dungeon Boss Remains
    What did you do, peel off their faces? These things are
    supposed to be masks, but... they're just the real faces.
    You get them after defeating a boss enemy for the first
    time. They'll turn against you in the battle against
    Majora's Mask.
    
    Bombers' Notebook
    This is a gift from the Bombers. It's a booklet that you use
    to keep track of people's problems by meansof different-
    shaped stickers. You can get it in two ways. You can play
    Hide-and-Seek as normal Link, or use the code (you must have
    remembered it) to get past the kid guarding the observatory.
    Then return as normal Link and Jim will be so surprised that
    you figured out the code without his help that he gives a
    Bombers' Notebook to you and makes you a member.
    
    __   __                                              __   __
    \_\^/_/==============================================\_\^/_/
      \ /  --- XXX) Owl Statues                       ---  \ /
      |_|  ==============================================  |_|
    Throughout Termina, you'll find several Owl Statues. Before
    you can do anything with them, you have to hit them with
    your sword. There are now two things you can do with them:
    save, or warp. You save by talking to them and they give you
    an explanation. In short, it says that if you save, it's
    like the game freezes until next time you load the game.
    The disadvantage of this, however, is that you can only load
    it once. If you load it and quit without saving, next time
    you load it, you'll go back to the last time you saved with
    the Song of Time. The only way around this is to save, copy
    the game to the other file, and then load it, so you'll have
    a back-up. Note that this actually is cheating, so don't do
    this!
    You can also use the Owl Statues to warp. To warp, play the
    Song of Soring (C-Down, C-Left, C-Up, C-Down, C-Left, C-Up)
    and the Termina map will appear. Choose your destination owl
    and press A. The statues in Termina are:
    
    -South Clock Town, west of the Clock Tower;
    -Southern Swamp, on the dry land near the Tourist Center;
    -Woodfall, on the platform with the Deku-mark;
    -Mountain Village;
    -Snowhead, near to way to the Road to Snowhead;
    -Milk Road, near the Gorman Track
    -Great Bay Coast, outside the Marine Research Lab;
    -Great Bay Coast (Zora Cape), west of Zora Hall;
    -Ikana Canyon, on the edge of the village;
    -Stone Tower, At the very top, opposite the temple.
    
       /\                                                  /\
      /__\  ============================================  /__\
     /\  /\ -- XXXI) Zelda Storyline                  -- /\  /\
    /__\/__\============================================/__\/__\
    Nintendo have released 12 Zelda games yet, though not in the
    proper order. The "real" Zelda timeline has been a great big
    topic of conversation in the Zelda-fan world. I've read
    several theories, but before I try to make my own, let's
    sort out the facts. I'll do this game-by-game, so we start
    with the original Legend of Zelda. I'll type out all the
    facts I think are, or can be, important. Here we go!
    
    The Legend of Zelda
    Before the game itself, hang on in the title screen saying
    "press start". A short screen appears. It says:
    "LONG AGO, GANON, PRINCE OF DARKNESS, STOLE THE TRIFORCE OF
    POWER. PRINCESS ZELDA OF HYRULE BROKE THE TRIFORCE OF WISDOM
    INTO EIGHT PIECES AND HID THEM FROM GANON BEFORE SHE WAS
    KIDNAPPED BY GANON'S MINIONS. LINK, YOU MUST FIND THE PIECES
    AND SAVE ZELDA..."
    Even though we don't know what all these things (Ganon,
    triforce, Zelda) are, we keep them in mind. As we play the
    game, you'll notice that there is oddly little happening
    besides Link cracking the dungeons. Some things I DO think
    that might matter are the following:
    -throughout the game, you are looking for pieces of the
    Triforce of Wisdom, which is indeed broken into pieces.
    -in the end of the game, you defeat Ganon, and Ganon DIES!!!
    
    Zelda II: The Adventure of Link
    Again, take a look at the title screen before pressing
    start. It says that after Ganon was destroyed (killed),
    Zelda's nanny, Impa, tells Link someone put a sleeping spell
    on Zelda and it can only be broken with the "third Triforce"
    inside some palace. To get there, you need to put a crystal
    in six other palaces first. Link starts the adventure...
    In the instruction booklet is a more detailed explanation
    of what happened since Link overthrew Ganon, but most of it
    is only important to the game itself, and so we will not
    look at that. We will loook at only those parts that are
    important for the Zelda timeline: the power that Ganon left
    behind was bringing Hyrule down (Hyrule is the land where
    most of the Zelda series take place), but in order for Ganon
    to return, Link must be sacrificed first. On Link's 16th
    birthday, a mark appears on the back of Link's hand.
    Long ago, Hyrule was ruled by a king who used the
    Triforce to maintain order. When he died, his son could only
    inherit a part of the Triforce. He gets news of some
    magician that the King once told the prince's younger
    sister, Zelda, some information he didn't tell to anyone
    else. The prince questioned Zelda, but she said nothing, so
    the magician threatened to put Zelda to sleep eternally, but
    she held her tongue.
    The prince didn't want his sister to sleep forever and tried
    to stop it, but he failed. The magician cast the spell on
    Zelda, who felt to sleep immediately, but he died of it as
    well. To make sure his tragedy would not be forgotten, he
    ordered that every girl born in the Royal Family should be
    named Zelda.
    There is also a scroll in strange writing, saying whoever
    wrote it couldn't find anyone with the proper character to
    use the Triforce needed to wake Zelda, so he magiced Hyrule
    so that a crest would appear on the person's hand with the
    proper character, skills and age. It also tells where and
    how to find the last remaining Triforce, that of Courage.
    During the game, you travel through Hyrule, which consists
    mainly of two large islands. There are minions of Ganon's
    about, preparing for his resurrection, but that doesnt
    happen, as Link survives. You get the Triforce and save
    Zelda. Yay... Oh, and Ganon is, once again, DEAD...
    
    A Link to the Past
    This is where we begin with the real important facts. Here's
    the story:
    A wizard called Agahnim has killed the king and his
    daughters except for one, Zelda, who is captured and next in
    line. Link saves him, collects three gems to get to the
    Master Sword. It is in a pedestal in the Lost Woods. Link
    takes the sword and slaughters Agahnim. It then appears that
    Ganon was the one responsible for Agahnim, so Link kills
    Ganon. This was a short summary of the game, but we take a
    look at some other things as well. In the title screen,
    again wait a while and read the following:
    "Long ago, in the beautiful kingdom of Hyrule surrounded by
    mountains and forests... legend told of an omnipotent and
    omniscient Golden Power that resides in a hidden land. Many
    people aggresively sought to enter the hidden Golden Land...
    But no one ever returned. One day evil power began to flow
    from the Golden Land... So the king commanded seven wise men
    to seal the gate to the Land of the Golden Power." Now you
    see a picture of six large persons, one small, all in robes
    and wearing staffs (sages from OoT???). "That seal should
    have remained for all time... ... ...But, when these events
    were obscured by the mists of time and became legend..." A
    picture appears where the people conjure a strange tile in
    the floor. Next scene is in Hyrule Castle, where the king
    lives... "A mysterious wizard known as Agahnim came to
    Hyrule to release the seal. He eliminated the good king of
    Hyrule... Through evil magic, he began to make descendants
    of the seven wise men vanish, one after another." Now you
    see Agahnim making a girl vanish, "And the time of destiny
    for Princess Zelda is drawing near." So far for the intro.
    The next thing I like to point out is that a woman in
    Kakariko Village (the main town of Hyrule) says that long
    ago, a prosperous people known as the Hylia inhabited this
    land.
    This is as far as my knowledge goes.
    
    Link's Awakening
    In my opinion not really an important piece of the series,
    but let's look at it anyway. In the intro, you see Link on a
    raft, battling a storm, when it is hit by lighting. He wakes
    up on an island. At the end of the game, you learn that the
    entire island is just a dream of the Wind Fish and you're in
    it (don't ask me how). On a side note, in the Staff Roll,
    you see the Wind Fish flying in the sky. It looks like a
    whale. By listening to a Gossip Stone on the island saying
    "The Wind Fish in name only, for it is neither," I conclude
    that the Wind Fish is indeed a whale (whales are mammals,
    not fish).
    
    Ocarina of Time
    One of the most important, if not the most important to the
    timeline. Analysing the game will take some time, but hey,
    this file is becoming gigantically enormous anyway, so I'll
    do it anyway. I'll start with a combination of the
    instruction booklet, the movie you see when beginning a new
    game file, the events in the game itself and the knowledge
    you gain when playing the game.
    A long, long time ago, (though NOT in a galaxy far away,)
    before life existed, three golden godesses came from the
    heavens to the shapeless lands of what was to become Hyrule.
    Din shaped the earth, Nayru gave the spirit of law and
    Farore created the lifeforms to uphold the law. The godesses
    departed from what now was Hyrule and all they left was a
    golden triangle, the Triforce, consisting of three pieces,
    the Triforce of Power, that of Courage and that of Wisdom.
    If anyone with a pure heart would touch the Triforce, It
    would nestle inside that person, granting him a lot of
    powers, and he would lead Hyrule into a golden age of
    prosperity. If the Triforce would be touched by someone with
    an evil heart, however, the Triforce would split up into
    three pieces. The person who touched it would get the part
    he would mostly desire. The other two parts would go to
    people chosen by fate.
    Next thing recorded in history is just before Ocarina of
    Time takes place. A war is being waged in Hyrule of which
    nothing is really known (future Zelda game, perhaps?) except
    for a woman escaping it with her child, Link. She takes him
    to the Deku tree, a huge tree guarding the forest of Hyrule,
    and then dies.  The Deku tree takes Link to be raised with
    the tribe that live with him, the Kokiri. The Kokiri are
    children who don't grow who are accompanied by a Fairy.
    Link, however, does not have a fairy, even though he and the
    rest of the Kokiri think he's a real Kokiri. How the war
    ends, we do not know, but when Link gets a fairy, the Deku
    Tree soon tells him Link is actually one of the Hylia,
    another of Hyrule's species, a mortal one. The Deku Tree
    also tells him that the Triforce is kept in a realm only
    accessible if you have some stuff, but an evil man from the
    desert is trying to get to it. Link sets out to stop that
    man. He soon meets Princess of Hyrule, Zelda, and they
    discover that the man from the desert, called Ganondorf, is
    swearing allegiance to the king. They think Ganondorf's up
    to no good, so they try to beat him to it. When Link has all
    the keys to the Triforce's realm (the Sacred Realm), he
    unlocks the door built by seven sages to guard the Sacred
    Realm and performs the final step, to pull the Master Sword
    out of a pedestal in the Temple of Time. But then something
    happens Link and Zelda had not foreseen. Link is too young
    to enter the Sacred Realm, so he is held for seven years.
    When he becomes conscious again, he is the Hero of Time, but
    he finds that the plan went horribly wrong.
    Ganondorf had used the opened gate to enter the Sacred Realm
    and touch the Triforce. He then gets the Triforce of Power,
    but he wants it all. The Triforce of Wisdom goes to Zelda
    and that of Courage goes to Link. Ganondorf kidnaps Zelda
    and Link has to save her. Link gives Ganondorf some ass-
    whooping. The battle, however, is not over with Ganondorfs
    defeat. Ganondorf transforms into an ugly huge creature,
    Ganon, and battles Link again. Link gives Ganon some more
    whooping and Zelda (the "supreme sage") and the other six
    sages lock Ganondorf (who is Ganondorf again) in the Sacred
    Realm, but he still has his Triforce of Power. GANON IS
    STILL ALIVE!!!. In the Staff Roll, you see Link is being
    returned to his normal time, his fairy leaves him again and
    the final scene you see is Link standing in Hyrule Castle in
    front of Zelda.
    Something else in the game is also imporant, and that is the
    presence of a horse, Epona, who becomes a good friend of
    Link's. Also note that some of the characters have names
    that are the same as the names of some of the towns from
    Zelda II: Adventure of Link.
    
    Majora's Mask
    This game almost certainly takes place after Ocarina of
    Time. The Instruction booklet says the following:
    "In the land of Hyrule, there echoes a legend.
    A legend held dearly by the Royal Family that tells of a
    boy...
    A boy who, after battling evil and saving Hyrule,
    crept away from the land that had made him a legend...
    Done with the battles he once waged across time, he embarked
    on a journey. A secret and personal journey...
    A journey in search of a beloved and invaluable friend...
    A friend with whom he parted ways when he finally fulfilled
    his heroic destiny and took his place among legends..."
    In the instruction booklet of The Legend of Zelda
    Collector's Edition, it even says that Link travelled
    through time, fought Ganon, and got lost in the Lost Woods.
    The friend mentioned in the prologue is, I think, Navi the
    fairy. Four other arguments that Majora's Mask follows OoT
    are the following:
    -the appearance are the appearance of Epona, the horse from
    OoT
    -Link has a flashback to Zelda teaching him the Song of Time
    -when you learn the Song of Storms, you REMEMBER it, as you
    also learned it in OoT
    -after defeating Majora's Mask, the Skull Kid tells you you
    smell like a kid who taught him a song in the woods, and
    indeed, in OoT, you can learn Saria's Song to a Skull Kid in
    the Lost Woods.
    For the rest, it appears, there aren't any real connections
    between MM and the rest of the Zelda series. Majora's Mask
    is just a side-scrolling game.
    
    Oracle Series
    I will treat this as a single game, even though it isn't.
    The two games can be played in any order and it won't matter
    for the timeline.
    One day, Link is drawn to Hyrule Castle and enters it. He
    finds the Triforce and it says to him to accept their quest.
    Link is warped to a distant land (Holodrum or Labrynna)
    where he has to defeat some bad person (Onox or Veran). Now
    you have finished one of the games. Then Link finds out that
    Twinrova, two witches from OoT and MM, are trying to revive
    Ganon (yes, REVIVE, so Ganon is dead at the moment). Link
    finishes off the other bad person (Onox/Veran), but Twinrova
    are nearly ready to revive Ganon. Link slaughters Twinrova,
    but too late, Ganon is revived. Link slaughters him as well,
    because Ganon wasn't resurrected properly. At the end of the
    second Staff Roll, you see Link departing Holodrum/Labrynna
    on a raft.
    
    Wind Waker
    This is the intro story:
    "This is but one of the legends of which the people speak...
    Long ago, there existed a kingdom where a golden power lay
    hidden. It was a prosperous land blessed with green forests,
    tall mountains, and peace.
    But one day a man of great evil found the golden power and
    took it for himseld... With its strength at his command, he
    spread darkness across the kingdom. But then, when all hope
    had died, and the hour of doom seemed at hand... ...a young
    boy clothed in green appeared as if from nowhere...
    Wielding the balde of evil's bane, he sealed the dark one
    away and gave the land light. This boy, who traveled through
    time to save the land, was known as the Hero of Time.
    The boy's tale was passed down through generations until it
    bacame legend... But then...a day came when a fell wind
    began to blow across the kingdom. The great evil that all
    thought had been forever sealed away by the hero... ...once
    again crept forth from the depths of the earth, eager to
    resume its dark designs.
    The people believed that the Hero of Time would again come
    to save them. ...But the hero did not appear. Faced by an
    onslaught of evil, the people could do nothing but appeal to
    the gods. In their last hour, as doom drew nigh, they left
    their future in the hands of fate.
    What became of that kingdom...? None remain who know. The
    memory of the kingdom vanished, but its legend survived on
    the wind's  breath.
    On a certain island, it became customary to garb boys in
    green when they came of age. Clothed in the green of fields,
    they aspired to find heroic blades and cast down evil. The
    elders wished only for the youths to know courage like the
    hero of legend..."
    It's clear that the prosperous land is Hyrule from Ocarina
    of Time, but now we know it is no more.
    In the game itself, hundreds of years after Ocarina of Time,
    you play a boy who was born on that island that has that
    green garb customary. In fact, you get green clothes in the
    game, and your name is even Link (or it's supposed to be).
    The landscape of the game is a great sea with lots of
    islands. On your adventure, you discover Ganondorf is at
    large once more, with the Triforce of Power, and is trying
    to find the descendant of princess Zelda. You find Zelda,
    who has the Triforce of Wisdom, and hide her. Then you find
    the Master Sword to kill Ganondorf, but you also need the
    Triforce of Courage. You discover that it has been split
    into eight pieces and scattered across the sea floor. You
    also find out that the ancient land of Hyrule is still
    there, but it's under the sea in an enormous bubble of air.
    The king of Hyrule would rather sink it than give it to
    Ganon.
    You get the Triforce of Courage and go under the sea to
    fight Ganondorf, who has found Zelda and captured her.
    Before you fight him, however, the three Triforce pieces
    (Power, Wisdom and Courage) become the Triforce again, and
    Ganondorf is about to touch it to make his wish come true,
    but then the King of Hyrule touches it first and wishes that
    Hyrule be flooded, and that happens.
    Now you fight Ganondorf and kill him by putting your sacred
    Master Sword in his head and making him a statue. You and
    Zelda happily float to the surface and resume your lives.
    Last thing you see in the Staff Roll is Link on his boat,
    setting off from his home island.
    
    Four Swords
    Because I haven't played this game :( , I don't know
    anything except for the beginning. Again, I would like
    someone e-mailing me the full contents of the Four Swords.
    Here is what I do know:
    Long ago, a wind mage called Vaati was wreacking havoc in
    Hyrule, and a hero stepped forward, used the Four Sword to
    become four people, they joined forces and sealed Vaati away
    in the blade. In the present, Zelda senses the ancient seal
    is weakening. When Zelda and Link take a look, they find
    that Vaati has escaped and he takes Zelda prisoner to marry
    him. Link takes the Four Sword and splits into four Links.
    They set out for Vaati's Palace of Winds.
    
    Minish Cap
    The instruction booklet says that a long time ago, evil
    spirits took over the land of Hyrule and began wreaking
    havoc. Then, the tiny Picori (the Minish) descended from the
    skies and gave a sword to the most courageous of men. That
    guy destroyed the evil spirits. The people began to worship
    the Picori. Every year, the people hold a festival in honor
    of the Picori. In that festival is a sword-fighting
    tournament. This year's winner is a stranger called Vaati,
    and he won with ease.
    In the opening scene, you see that the ancient hero is
    someone looking a lot like Link, and that the blade he got
    from the Picori has been enshrined.During the game, Vaati
    turns out to be a Minish wind mage. By fixing the blade
    Vaati broke, and turning it into the Four Sword with four
    elements Link kicks Vaati's ass. He does that mainly because
    Vaati kidnapped his childhood friend, Zelda. Another
    "important" thing is the presence of the wind tribe, a tribe
    that long ago learned to master the power of the wind using
    magic. They departed from Hyrule and went to live in the
    clouds.
    
    Four Swords Adventures
    I like this game. The instruction booklet, again, is of
    importance:
    Long ago, the wind mage Vaati kidnapped lots of beautiful
    girls and nobody could stop him. Then, a young traveller
    appeared. He drew his sword, split into four and kicked
    Vaati's arse. When he was one again, he locked Vaati away
    and sealed his prison with his sword. This place then became
    the Sanctuary of the Four Sword.
    Ages after that, Vaati broke free and kidnapped princess
    Zelda of Hyrule. Link, one of Zelda's childhood friends,
    used the Four Sword to defeat Vaati again. Vaati was sealed
    away again. Peace returned to Hyrule. At least, that's what
    the people thought... During the prologue of the game, Zelda
    senses something is wrong with Vaati's seal. She and six
    maidens who guard the sanctuary open the portal to it. A
    dark form of Link jump out and draws in the seven girls,
    and then he goes back in. Link follows him to the Four
    Sword. Link draws out the Four Sword, turns into four Links
    and stupidly releases Vaati. In the game, you save the six
    maidens. You discover that Ganon is using Vaati to help him
    resurrect.
    At the end of the game, you defeat Vaati and Ganon, (Zelda
    tells you that this Ganon was once a Gerudo called
    Ganondorf,) Ganon is locked away using the Four Sword and
    the Four Links turn into one again. One more important thing
    is that in the sanctuary of the Four Sword, there are four
    pillars with a gem-thing on top, the elements you gather in
    the Minish Cap.
    Also notice that the people that live in the desert look
    quite a bit like the wind tribe from the Minish Cap.
    
    Twilight Princess
    Twilight Princess is about the adventure of a young man
    (Link, surprisingly) living in the Ordon province of Hyrule,
    to save the land of Hyrule from the rulership of the
    Twilight ruler, Zant. The Twilight world is a parallel world
    to ours, with the Twili as the counterparts of the humans.
    Zant has conquered the Twilight world, and enslaved the
    Twili. He then moved to Hyrule, to cover that in twilight as
    well. The majority of the game's plot is irrelevant to the
    Zelda storyline, but not all of it.
    In a certain flashback, we see several sages trying to
    banish Ganondorf to the world of Twilight through the only
    connection between the worlds, the Mirror of Twilight.
    However, Ganondorf still has the Triforce of Power, and
    manages to escape into the world of Twilight with no bonds
    and one of the Sages' weapons (a sword made of light), but
    with a big fat wound on his chest. It could be that this is
    a bastardisation of Link finishing Ganon off at the end of
    Ocarina of Time (you know, myths change as they are passed
    down from generation to generation), or any other game where
    Ganondorf is simply "locked away".
    In the final battle at the end of Twilight Princess, Link
    drives the Master Sword through the wound in Ganondorf's
    Chest. Also notable is that during different phases of the
    final battle, Ganondorf transforms from monster form (Ganon)
    back into his human form (Ganondorf). What happens to
    Ganondorf next isn't shown or talked about, unfortunately.
    
    It must be said that the person mostly involved in making
    the Zelda timeline at Nintendo, Eiji Aonuma, has said a lot
    of stuff about the timeline in different interviews. I will
    try to make something out of this...
    
    Minish Cap comes first. After that comes FS (See
    http://www.gameinformer.com/News/Story/200405/N04.0517.1915.
    59084.htm). After that comes Ocarina of Time.
    Now I've got some explaining to do: at the end of OoT, Zelda
    sends Link back in time to before he set out to save Hyrule,
    and he goes off to Majora's Mask.
    
                            Minish Cap
     hundreds of years  {       |
                           Four Swords
                                |
                          __----+---__
                       _-¯      |     ¯-_
                      /         |        \
                     | _-Young Link OoT-_ |
                     |/         |        \|
                     |          |         |
        3 months  {  |          |         |
                     |          |}7 years |
                 Majora's Mask  |         |
                     |          |         |
                     |          |         |
                     |          |         |
                     |    Adult Link OoT /
                      \______  / \    _-¯
                             \|   ¯¯¯¯
                              |
    
    Now, it's a matter of debate whether the Link from Majora's
    Mask has or has not gone through everything Young Link from
    Ocarina of Time has done. By sending Link back in time,
    Zelda created a copy of the events that took place before
    the point where Link is sent back to, but we don't know
    exactly whereto, or rather whento, Link was sent. I think he
    is sent back to just before he pulls out the Master Sword,
    as the Door of Time is opened, Link know Navi and Zelda, and
    Link has a shield on his back. Anyway, everything that
    follows is confirmed by Nintendo and comes after the Adult
    Link OoT or after Majora's Mask. After the Adult OoT,
    Ganondorf is locked in the Sacred Realm. After Majora's
    Mask, he isn't, but he is harmless because he doesn't have
    the Triforce of Power, because he never got into the Sacred
    Realm.
    Because of the conspicuous lack of signs of Hyrule having
    been flooded before Twilight Princess, and there's quite a
    bunch of stuff in Twilight Princess that's simply Ocarina
    of Time stuff, only a couple of centuries later (the Temple
    of Time being one of them; it looks very much alike), I
    think it's safe to assume that Twilight Princess is between
    OoT and WW.
    
           Majora's Mask  Adult Link OoT /
                      \______  / \    _-¯
                             \|   ¯¯¯¯
    hundreds of years {       |
                      Twilight Princess
    hundreds of years {       |
                          Wind Waker
                              |
                         [FSA]&[ORCL]
                              |
                      A Link to the Past
              Same  /         |
              Link  \         |
                       Link's Awakening
                              |
                         [FSA]&[ORCL]
                              |
                       Legend of Zelda
              Same  /         |
              Link  \         |
                      Adventure of Link
                              |
                         [FSA]&[ORCL]
    
    About the places marked with [ORCL]
    These places are the possible locations for the Oracle
    Series. Again, I'll explain:
    At the start of the Oracles, Ganon is dead and the Triforce
    is united in Hyrule Castle. The Triforce is only united
    after A Link to the Past, the Wind Waker and Adventure of
    Link, but it's probably also united before Minish Cap until
    Ganondorf touches it in OoT, but it can't come in there,
    because Ganon doesn't exist before OoT...
    
    About the places marked with [FSA]
    These places are the possible locations for Four Swords
    Adventures. Let me explain:
    At the beginning of Four Swords Adventures, Ganon is either
    dead or locked away in the Sacred Realm. That means that it
    can only come after Adult Link Oot, Wind Waker, A Link to
    the past, Legend of Zelda and Adventure of Link.
    It cannot come after OoT, however, as there is simply not
    enough time between OoT and TP to transform Hyrule and
    create a whole new legend, it's only a couple of decades.
    It can't come between Twilight Princess and Wind Waker
    either, because at the beginning of Wind Waker, Ganondorf is
    free, and at the end of Four Swords Adventures, Ganon is not
    free.
    FSA can also not come directly after ALttP, as Link leaves
    after ALttP on his quest of LA.
    It can also not come directly after Legend of Zelda, as the
    instruction booklet says that Ganon remained dead in between
    LoZ and AoL.
    GREAT BIG IMPORTANT NOTE:
    FSA cannot come anywhere after the Adult Ocarina of Time,
    because of the following:
    When you (in FSA) find out about the Dekus worshipping
    someone, you learn that up til then, the people think that
    Ganondorf is not an evil person, so Four Swords Adventures
    cannot come after a game in which Ganondorf reveals himself
    as an evil guy. The only solution to our current problem
    of where to put FSA is to move all the games after Wind
    Waker (except perhaps the Oracles) to the timeline of
    Majora's Mask. Thus, we have:
    
                            Minish Cap
     hundreds of years  {       |
                           Four Swords
                                |
                          __----+---__
                       _-¯      |     ¯-_
                      /         |        \
                     | _-Young Link OoT-_ |
                     |/         |        \|
                     |          |         |
        3 months  {  |          |         |
                     |          |}7 years |
                 Majora's Mask  |         |
                     |          |         |
                     |          |         |
                     |          |         |
                     |    Adult Link OoT /
                     |          |\    _-¯
                     |          | ¯¯¯¯
                     |          |
                     |    Twilight Princess
                     |          |
                     |      Wind Waker
                     |          |
                    FSA       [ORCL]
                     |
              A Link to the Past
     Same  /         |
     Link  \         |
               Link's Awakening
                     |
                   [ORCL]
                     |
               Legend of Zelda
     Same  /         |
     Link  \         |
              Adventure of Link
                     |
                   [ORCL]
    
    Thus, we no have but one option as to where to put FSA,
    before A Link to the Past, because it can't come after it!
    
      | |                                                  | |
     / V \ ============================================== / V \
    =\0|0/=--- XXXII) The Three-Day Run               ---=\0|0/=
     =\_/= ============================================== =\_/=
    
    This is A TRUE CHALLENGE. The point of a three-day run is
    this: when you get back your Ocarina in the beginning of the
    game, and you play the Song of Time, the big challenge is:
    NOT TO PLAY THE SONG OF TIME AGAIN!!!
    This means that you have to beat the four temples in the
    SAME three-day period. That's hard, even for me (and that
    says something... :P).
    
    I advise you not to even try this unless you know the game
    as good as I do (well, at least nearly as good as me, as
    it's impossible to know the game as good as me...:)
    
    To help you, I'll give you some general directions.
    
    Let me remind you that you DO NOT HAVE THE TIME to look for
    Pieces of Heart or to collect much Rupees or Masks. In fact,
    you really don't have enough time do do anything...
    
    Kay, time to start:
    
    When you begin your game, you'll see the Intro movie. When
    that's over, you can control Link for a short period of
    time. Chop up as many bushes as can be found to get as much
    money as possible. Continue. (Don't expect me to re-type the
    entire walkthrouh, though.)
    Now the Skull Kid turns you into a Deku. Chop up more bushes
    to get Rupees. I'm sure you get the idea.
    When you first enter Clock Town, do the following:
    -Get the fairy from the Laundry Pool
    -Go to North Clock Town and chop the bushes
    -Deliver the fairy to the Great Fairy in North Clock Town
    -Play and win the Deku Scrub Playground game
    -Chop up more bushes in North Clock Town
    -Play the Deku Scrub Playground game until night falls
    WHEN YOU GET 99 RUPEES, DEPOSIT THEM AT THE BANK!!!
    -Play the Bombers' game and win
    -Go get the Moon's Tear at the Observatory
    -Get the Land Title Deed in South Clock Town
    -Between 00:00 and 06:00, go to East Clock Town and use the
    Deku-Flower there to get to the balcony of the Inn. Get the
    Heart Piece from the guy in the toilet by giving him the
    Land Title Deed. If you didn't make it, come back at
    midnight of the second day.
    -Chop up the bushes In North Clock Town until dawn
    -At dawn, play the Deku Scrub game, but beat the record only
    just. Keep doing this until you reach your Max. money, then
    deposit it all on the bank. You should be able to get the
    Adult wallet in no-time.
    -At night, chop up the bushes in North Clock Town
    -At dawn of the third day, play the Deku game and win to get
    a Piece of Heart (unless you didn't beat the day 1 or 2
    records)
    -For the rest of the day, keep on chopping bushes in North
    Clock Town.
    -At night, use the Deku flower in East Clock Town to get
    inside the inn. Go to Anju's room and open the chest for
    100 Rupees...
    -Use the Deku Flower in South Clock Town to get at the top
    of the Festival Tower. Open the chest for Rupees.
    -Keep on chopping up bushes in North Clock Town until 03:00
    -Deposit the money you have in the bank
    -Use th Deku Flower in South Clock Town to get the Piece of
    Heart, then enter the Clock Tower.
    
    NOW DIDN'T WE USE THOSE 3 DAYS EFFICIENTLY???
    
    ONE AND ONLY SAVE TIME!!!
    
    Remember, if you don't have enough time in the 3-day run,
    DON'T SAVE, but reset the game, you'll end up back here.
    
    As soon as you get in Clock Town again, play the song of
    inversed time (C-Down, A, C-Right, C-Down, A, C-Right).
    For the rest of the 3-day run, follow the normal
    walkthrough but for these points:
    
    -Get out 200 Rupees as soon as you can.
    -ALWAYS smash all the Owl Statues as soon as possible.
    -NEVER walk as normal Link. Always use the Deku spin attack
    or the Goron Roll. Even for the shortest of distances.
    -Never do or buy anything not neccessary.
    -Use as little magic as possible. You'll need it sometimes,
    and you don't want to need to go looking for some.
    -Immediately buy a Bomb Bag from the Bomb Shop, then
    go back to the bank and replenish your Rupees.
    -When you reach the Magic-bean salesman, buy six beans (for
    the Ikana Well sequence).
    -Take a picture of Deku King when you see him.
    -When you reach the Woodfall Owl Statue, smash it and warp
    to the Swamp. Show the photo-shop guy your picture of the
    Deku King for a Piece of Heart.
    -As soon as you get the Hero's Bow, play the Song of Soaring
    to get to the entrance. Go outside and skip the remaining
    part of the Woodfall Temple.
    -When you get the Fire Arrow, play the Song of Soaring to
    get to the entrance. Exit and skip the rest of the Snowhead
    Temple. Note that it has to be Day 1. Not night 1, but DAY
    1. Tight, eh?
    -When you get Epona, go back and finish the Woodfall and
    Snowhead Temples.
    -After defeating Goht, play and win the Goron Races for a
    bottle of Gold Dust. Sell the Gold Dust to the Curiosity
    Shop in Clock Town, and while you're in town, buy a Powder
    Keg. (For Ikana Castle.)
    -Never mind to take a picture of a Pirate, you know the way
    in Pinnacle Rock, don't you :P
    -In the Pirates' Fortress, make haste, as you've only got
    two bottles, so you'll have to come back again. Same goes
    for Pinnacle Rock.
    -In the Pirates' Fortress, you might want to get Heart Piece
    number 41...
    -In the Graveyard, enter the grave, no matter what day it
    is.
    -Before going out for shopping for the Bottom of Ikana Well,
    first make sure that you don't buy anything that you already
    have... :P
    -If you've got any time left after the Stone Tower Temple,
    use it to get some Pieces of Heart, the easy ones first.
    You could get Heart Pieces:
    3, 6, 7, 11, 16, 17, 18, 19, 22, 29 and 33
    -On the moon, be sure to get the Piece of Heart out of the
    Woodfall dungeon, as you've at least got 1 mask, the Giant's
    Mask.
    
    Right. This should at least help you get an idea of what it
    takes to do a 3-day run... I DID IT!!! w00t! (LOTS of
    practice.)
    Now go try it out.......
    
      | |                                                  | |
     / V \ ============================================== / V \
    =\0|0/=--- XXXIII) Strange and/or Funny Stuff     ---=\0|0/=
     =\_/= ============================================== =\_/=
    -Try failing in getting the Sun Mask back during the "Anju &
    Kafei Quest". Now go to Anju's room... How did she know you
    failed?
    
    -After completing the last puzzle in Sakon's hideout, put
    Kafei on the UPPER switch. The gap'll close, the mask will
    come above it and it'll open... Sucky... What's more sucky,
    Link's not in the same room as Kafei... "I'm SO alone..."
    
    -Put on the bunny hood, then talk to the Swordman in West
    Clock Town. "Put away your bunny..."
    
    -Go to the roof of the Latte Milkbar, jump across the Town
    gate, jump on the two Honey & Darling targets alongside the
    wall, jump to the roof of the Shooting gallery, (open the
    chest for 100 Rupees,) put on the Bunny Hood (not neccesary,
    just handy), and jump down to the stairs. If you come far
    enough, you'll fall right through.
    
    -On the Night of the Final Day, wait until it's nearly dawn.
    Now enter the Clock Tower. After the little conversation the
    clock will have five hours left exactly. Now wait until
    there's just a little bit left. Press start and open the
    Bomber's Notebook. In the top right corner, you can see a
    clock... Somethin' ain't right here... Did time freeze? It's
    supposed to be Dawn already... Now go to the moon. Check
    your clock again...
    
    -Go to Romani Ranch and enter the barn. There's a cucco in
    here. If you slash it a couple of times, it'll call its
    friends... You better leave the barn... Quite a classic
    one...
    
    -Go the inn's restroom while wearing the Mask of Scents.
    Stand next to the toilet, Z-target it and press C-up... The
    same can be done with the boxershort on the bed in the
    Traveling Groupe's room.
    
    -During the Anju & Kafei Quest, on the second day, about
    12:55, ring Kafei's bell. He'll come outside, but at 13:00,
    he'll dissapear.
    
    -While saving the Sun Mask for Kafei, when you play as
    Kafei, press B. He'll stomp pretty silly...
    
    -Talk to Sakon while in Ikana Canyon. Now talk to him again.
    
    -Complete the Anju & Kafei Quest up to the the part that you
    get the pendant. KEEP THE PENDANT and go to Sakon's hideout.
    Wait until 19:00 on the Final Day and help Kafei recover his
    mask. Now get back to town. Go to Anju's room at the inn and
    wait until Kafei arrives... Hey wait, where's Anju?...
    
    -Go to the moon. Now go away from the tree as far as you
    can. You'll run into some invisible wall... Now smack it,
    Goron-style...Cracks?
    
    -Talk to the Zora near the western walls of the Pirates'
    Fortress in North Great Bay Coast.
    
    -Put on your Zora Mask and press B to slash. Now wait a
    second. You'll see that the "Action Icon" says "Put Away".
    If you put your fins away, they'll shrink.
    
    -As a Zora, stand in front of a Like-Like, Z-target it, and
    shoot away your fins. Now get swallowed up by the Like-Like.
    If the fins return and hit the Like-Like, it'll stun and
    shoot you away hard.
    
    -If you kill an enemy, it starts to burn away. But if you
    kill an enemy and open a treasure chest before it stops
    burning, it keeps burning... This can be done best in the
    Ocean Spider House, in the room where you get a Piece of
    Heart.
    
    -In Zora Hall, there's a swimming pool. Jump in as a Zora.
    Swim towards the western corner about two feet below the
    surface. Swim right into the corner. You'll jump out and
    fall down. Sometimes, you get hurt by the landing. Other
    times, you'll swim back and sometimes you'll even jump up by
    the rock behind you. You can get all sorts of strange moves
    by changing your depth, angle, or by releasing (A) at just
    the right time.
    I even swam ABOVE the water once by swimming on the rock
    five feet south of the corner... No, not jumped, swam... You
    can do this by swimming as near to the surface as possible
    and approaching it from the South. You have to swim about
    three feet from the wall to your left. You probably have to
    try it A LOT, so you might even consider taken a bunch of
    fairies with you, because you WILL get hurt...
    
    -On the third day, look CLOSELY at the town guards...
    Strange spasm...
    
    -On the third night, 18:00, go to Sakon's hideout. Kafei'll
    be waiting there, but you can't talk to him and Sakon won't
    come...
    
    -Check the poster in the corner of the Bomb Shop...
    
    -Termina an island??? Go to the center of Pinnacle Rock and
    float to the surface. Now look at the main land. It's either
    an island or a peninsula, right? If it's an island, then
    Hyrule must be on that same island, because Link came in
    Termina by land... At least, we didn't see him cross the sea
    or anything... If it's the third day, you see that the moon
    is WAAAAAAY larger than Clock Town, even though it's
    supposed to be the same size (you can see this in the film
    where the giants catch the moon).
    Update: It appears that Nintendo once stated that Termina
    is not part of the same world as Hyrule, but rather a
    parallel world. So Hyrule IS the same island, only not in
    the same world... Kinda vague, so if you happen to know the
    Nintendo article(s) in which this was stated, please contact
    me.
    
    -It seems that if you shoot the Bomb Bag Sakon steals (North
    Clock Town at 00:00 on the first night) after he steals it,
    it explodes... And Sakon dies... How nasty...
    
    -On the Gamecube version of Majora's Mask (I have both,
    harharhar), when you enter the Knife Chamber in the Stock
    Pot Inn, you see that the Zelda team used the same sort of
    wall for the bad piece of wall as for bombable walls in
    Ocarina of Time. As soon as the door closes, the animation
    is covered by the "real" animation, and as you can't use
    bombs in here... It's pretty strange...
    
    -On the night of the Final Day, go to the Post Office. Read
    the letter that's on the bed.
    
    -Go to Ikana Castle. Take the left door and continue to the
    roof. Climb on the wall and follow it to the left. At the
    end is a dead end. You can, however, jump to the pillars
    there (to the south). Jump on the most eastern one. On it is
    a paper aeroplane. Easter egg, anyone?
    
    -On day two, go to the Stock Pot Inn. Talk to the big woman
    behind the counter while wearing Kafei's Mask. I don't think
    she likes her future son-in-law...
    
    -In the Woodfall Temple, in the room with all those stupid
    gaps (the big room on the second floor), there are some gaps
    that take you to the UPPER level of the large central room
    with the giant wooden flower, allowing you to skip the rest
    of the room with the gaps.
    
    -Warp to Great Bay Coast. Now walk behind the ladder leading
    to the Marine Research Lab. Walk through it :P...
    
    -Fun with Gossip Stones: if you smack one with your sword,
    it tells you how much time you've still got. If you shoot a
    Fire, Ice or Light Arrow at it, it starts to spin around
    like mad and stretch. If you Goron-punch it, it drops into
    the ground, at last, but certainly not least, if you place a
    bomb near it, it'll count down with beeps and colours. At
    the fourth beep, it blasts off to heaven... If it can fly
    long enough, it explodes. (Keep looking at it, even when
    it's too far too see.)
    
    -In Termina Field, look for the Guay that's flying around
    town. Stand under him and play a song on your Ocarina. The
    Guay will fly around Termina Field, dropping Rupees...
    
    -In the Stone Tower Temple, when it's not upside-down,
    defeat the Garo Master. When he suicides, the text "That is
    the law of us Garo" appears, do not press A. You can then
    walk around while still having this text in the bottom of
    your screen.
    
    -When you chop up a sign (or destroy in any other way),
    stand in front of it and play the Song of Healing. The sign
    will heal... Just like in Ocarina of Time with Zelda's
    Lullaby...
    
    -While fighting the guards of the King of Ikana, walk up to
    the king and he'll kick you away hard.
    
    -While fighting the guards of the King of Ikana, put on the
    Bremen Mask and press and hold B.
    
    -You can actually roll in between the door of Sakon's
    Hideout and the wall to its right (the gap near the sign).
    You must jump a bit to the left or you'll fall straight
    through the floor.
    
    -If you do the above trick on day 3 without having done the
    Anju & Kafei sequence in the previous days, you can still
    help Kafei get his mask, but if you go to the Inn at 4:30,
    Kafei will arrive, and if you talk to him, he'll say that he
    couldn't meet his promise, even though he just did.
    (Thanks Jeffrey Bradbury!)
    
    -If you enter Sakon's Hideout on day 1 or 2, put on the
    Goron Mask, step on the switch and then quickly roll through
    the door that is opened, then push a block on this switch...
    HUH??? WHERE DID HE COME FROM??? You'll appear (?) at the
    first switch again. Go through the upper door and kill the
    Deku Baba. Go back to the first room and step on the very
    first switch and Goron-roll through the lower door. Go
    through this room into the next and press the blue button.
    Great. Now we're stuck in this room and can't get to the
    next. You can kill one of the Deku Babas by hitting it
    through the glass wall in the middle (you might need the
    Great Fairy's Sword), but you can't kill the other one.
    NOTE: If you figure out how to get past this, E-MAIL ME,
    PLEASE!!!
    (Thanks again Jeffrey Bradbury!!!)
    
    -During the above trick, when you Goron-roll through the
    door, but you're just not quick enough, you can get under
    the door when it closes and you'll be brought back outside.
    
    -If you hit a wall that would be destroyed if you bombed it,
    you'll hear a different sound from when you hit normal
    walls.
    
    -Go to Great Bay Temple. Now go to the room with the big
    spinning blade (3rd room) and go through the door in the
    north. Now go back to the second room (with the
    water-powered elevator) and turn the switch to stop the big
    wheel. Put on your Goron or Deku Mask and jump into the
    water to drown. You'll end up in the main room, the water's
    still flowing, but the blades aren't spinning...
    
    -If you press L while playing a song, the effects of the
    song don't take place. You just... played... the song...
    
    -(This one's really funny.) Go to the Milk Bar during the
    first or second night and talk to Toto as the four different
    forms of Link (normal, Deku, Goron and Zora). Play all the
    notes and you'll (re)get the Circus Leader's Mask. Now put
    on your Bunny Hood as normal Link and talk to Toto again.
    Stand in the spotlight and wait for the Ballad of the Wind
    Fish to end. You'll now run around at, like, double speed...
    
    -If you put a fish in the LARGE water basin at the Marine
    Research Lab, the fish'll swim against the wall, like it
    wants to get to the other aquarium, with the two large fish.
    It doesn't really want to go there, does he???
    
    -If you save Romani Ranch during the first night, and save
    Cremia's milk cargo during the second night, (using the
    Circus Leader's Mask makes this very easy,) there is a
    chance that, instead of the yellow rupee Cremia normally
    rewards you with, she gives you a hug, which makes "You feel
    all warm and fuzzy inside! Sigh... You could get used to
    this!"
    
    -Beneath the Clock Tower, stand behind the Mask Salesman and
    look at him. Is that... Mario? (Thanks, ParkAvenger)
    
    -If you are in the water and trying to get on a platform or
    island or ledge or something, but it's too heigh to grab,
    transform to Normal Link, get to the surface, put on your
    Zora Mask and press the Control Stick in the way of the
    platform. You'll hang on... :) You can get on really high
    platforms this way. This could make the Great Bay Temple and
    Stone Tower Temple a bit easier. (Thanks again, ParkAvenger)
    
    -On popular request (of course, popular means at least one
    person, theMutatedShrimp). During the Anju & Kafei quest,
    when you're going to the Inn Kitchen, but arrive a bit
    early, you'll see Anju walking to the kitchen. If you talk
    to her, she'll say you'll talk in the kitchen. However, when
    she walks in(to) the kitchen and you talk to her, she'll
    still say that, until she stops moving...
    
    -As told by Singed, you can get across the high fences for
    which you'd usually need Epona with the aid of just one bomb
    and the Goron's Mask. As normal link, plant a bomb near the
    fence. Turn into Goron Link, curl up, and perform a ground
    pound. While in mid-air, let go of the A button. If timed
    correctly, you will be blasted on top/over of the fence by
    the explosion.
    
    -jlito476 noted me of this "glitch":
    On the third day, there's this treasure chest on top of the
    carnival tower in South Clock Town. You can get to it by
    using your hookshot. There's also a construction worker
    walking around here, and there's a treasure chest in an
    alcove in the southeast corner of South Clock Town, which
    you can also hookshot. If you stand near the east edge of
    the platform and point your hookshot at the treasure chest
    in the alcove, wait until the construction worker is about
    to push you off. If your timing is just right, you'll be
    hanging from the carnival tower with your hookshot connected
    to the treasure chest. Odd...
    
    -If you go to the curiosity shop at 00:40 on the second
    night, (without having saved the bomb shop lady the night
    before,) you'll see a funny scene between the shop owner and
    Sakon, trying to sell the bomb bag. Also, try talking to
    Sakon on his way back. (Thanks go to Jacob Magnusson for
    telling me about this!)
    
    -At midnight of the second night, the postman will exit his
    office. If you follow him, he'll post a letter (again,
    thanks go to Jacob Magnusson for telling me about this!)
    to himself, as we later find out.
    
    -After you beat Twinmold of the Stone Tower Temple, enter
    the temple again, right-side up. Walk a bit to the side,
    so that you are no longer under the little upside-down path
    and look up. You'll notice that the warp pad isn't glowing,
    but there is a warp-pad-glow in the sky, far above where it
    should be. Thanks go to luvlegos for telling me about this.
    
    -If you haven't yet won the Piece of Heart at the Town
    Shooting Gallery, start a game there right before it closes
    at 20:00, and win the Piece of Heart. You won't get healed
    from it, while you should, and as the game text tells you.
    Again, thanks to luvlegos for telling me about this.
    (Imagine the hours of fun I had testing this. :P)
    I'm just going to assume the same goes for the Piece of
    Heart from the Swamp Shooting Gallery.
    
    -OLDER VERSIONS ONLY:
    There are several glitches with a big problem. That is that
    they only seem to work in the older version of the game.
    Don't e-mail me if these don't work, as I can't fix this
    problem. I do need confirmation on these, however, as I
    don't have the old version... :(
    -When you get the Fierce Deity's Mask and battle Majora's
    Mask, save. You might end up in Clock Town as Fierce Deity
    Link. Newer versions can't save when wearing the Fierce
    Deity's Mask, though, so...
    -When you're inside Sakon's Hideout and you control Link,
    assign a mask to a C-Button. Put on the mask. When control
    switches to Kafei, open the Subscreens by pressing start
    (newer versions don't allow this) and put the Giant's Mask
    on the same C-Button. Wow, spasm... Too bad you'll have to
    reset.
    -Do the same trick, but now with the Goron Mask instead of
    the Zora Mask. Now press A and you'll get the message that
    you can't ride Epona as Goron Link. Now ride Epona to
    Termina Field. Wait a sec...
    -Do the same trick, but now with the Fierce Deity's Mask
    instead of the Giant's Mask. You'll transform. =D Finish the
    quest and you can walk around as Fierce Deity Link. To get
    to town, jump in the river and swim downstream to get to the
    Southern Swamp. From here, I think you know the way.
    -Get Epona and climb on her. Now go to Milk Road or Southern
    Swamp. Assign the Zora Mask to a C-Button. Z-target the Owl
    Statue while still on Epona and save. Open the game again
    and put on the Zora Mask while still on Epona. Now you don't
    fit. You can still control Epona, however. Note that this
    trick doesn't always work.
    -Do the very same trick with the Fierce Deity's Mask instead
    of the Zora Mask ON DAY 1. When you load the file again,
    wait (DON'T DO ANYTHING) until Day 2. Now hold Z and press A
    and something odd *might* happen. Have fun as Fierce Deity
    Link...
    -Try putting the Great Fairy's Sword in a mailbox. Now look
    at your hands. Do you think Link realised he's not wearing
    it any more?
    -If you become Fierce Deity Link outside a Boss Battle (see
    earlier glitch(es)), get to the Milk Bar. Wait, you can't
    use weapons in the Milk Bar... O.O Now get out your "shield"
    (usually the sword)... Do you want your arms cut or what?
    
    *NOTE ON TRANSFORMATION GLITCHES:
    If you talk to certain people in-game or enter certain
    areas, the game might freeze and you will have to reset.
    Seen as I do not own a copy of the game where these glitches
    work, I can't tell you which area/person is "safe", so
    ===DON'T ASK...===
    
     _____                                                _____
    |\   /|==============================================|\   /|
    | \_/ |--- XXXIV) Contact Info                    ---| \_/ |
    |_____|==============================================|_____|
    Why do I bother making this section if I already have a
    preface that says it all? I dunno... Anyway, if you have any
    suggestions or questions that are not, or not clearly stated
    in this document, send an e-mail to this adress:
    
         mail.acdr@gmail.com
    
    I do NOT wish to be contacted in any other way, unless you
    have my APPROVAL. Respect my wishes... OR ELSE...
    MWHOOHOOHAHAHAAAAAAAA!!! For a full list of my wishes, see
    the preface. :)
    
     0 0 ================================================== 0 0
      |  ----- XXXV) Credits                          -----  |
     \_/ ================================================== \_/
    I must thank the following people\companies:
    
    For various reasons which generally come down to reminding
    me of something I haven't added to this file yet, or
    correcting something that needed correcting, I heartily
    thank the following people:
    
    "Karen", ParkAvenger, Jeffrey Bradbury, Richard Wever,
    Dierendokter Tom, Kyler Tomassetti, Santiago Carranza,
    Pink Angel, Ultima113, Silverevilchao, JonyQ, Kevin Stewart,
    Justin from California, James Anderson, m&m, Thomas
    Morrison, Josiah, Matthew Darling, Shawn, Hansoo Kim,
    Dominic Jones, Singed, Yennipewp, jlito476, callum123,
    Oni-Link, Keaton Warrior, Jeff Lathan, Marc-val, Gedof
    Melemarki, Jacob Magnusson, John Hoffman, luvlegos, simz
    the pantsless wonder, MasterGamer77
    
    I also thank:
    
    -Nintendo, for creating this masterpiece of a videogame, and
    for creating this masterpiece of a videogames series.
    -Me, for bothering to type out such GENORMOUSLY,
    GIGANTICALLY... BIG... Document.
    -My parents, for giving me money for my birthday so I could
    buy this masterpiece of a videogame.
    -Philips, for selling me a television on which I can play
    this masterpiece of a videogame.
    -My brother, for hosting my N64 in his room because my TV
    already has a [strikethrough]gamecube[/strikethrough] Wii
    hooked up to it.
    (How much more crap am I going to make up???)
    -All the people from KoL giving me mental support without
    knowing it. I'm not listing them all, that's too much of a
    fuss... :-)
    -All the people who made a FAQ about Majora's Mask before I
    did (unless yours really sucked, in which case I probably
    didn't learn anything from it *.* ) for the
    glitches, cheats etc.
    -Everyone who bothered to read this document. That includes
    YOU!!! Thanks, pal!
    
     \ / ================================================== \ /
     O O ----- XXXVI) Discredits                      ----- O O
     ___ ================================================== ___
    I must call the following people/companies JERKS:
    
    -Nintendo, for re-releasing Majora's Mask on the Gamecube so
    I HAD to buy the disc. Jerks. (No, not really...) Edit: also,
    for re-releasing it on Wii's Virtual Console. :P
    -My *other* brother, for deleting my game file when I
    just had the Zora Mask. I had to start over again :( JERK!
    -Philips, for creating a television with just one SCART-IN.
    Jerks.
    -All those people who e-mail me with stupid
    quotes/questions. JERKS!!!!!!!
    
    --End of File---