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    FAQ/Walkthrough by DBM11085

    Version: 1.05 | Updated: 02/04/11 | Search Guide | Bookmark Guide

    *****************************************************************************
    
                 The Legend of Zelda: Majora's Mask FAQ/Walkthrough
                                For the Nintendo 64
                       Version 1.05 (Last Updated 2/4/2011)
                                  By Devin Morgan
    
       This file is Copyright (c)2000-2011 Devin Morgan. All rights reserved.
    
    *****************************************************************************
    
    Table of Contents
    
    1. What's New
    2. Introduction
    3. Story
    4. Controls
    5. Walkthrough
    6. Enemies
    7. Mini-Bosses
    8. Bosses
    9. Items
    10. Heart Pieces
    11. Masks
    12. Songs
    13. Shops
    14. Spider Houses
    15. Keaton's Questions
    16. Secrets/Tips and Tricks
    17. Credits
    18. Copyright Notice
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  1. What's New -=
    -=-=-=-=-=-=-=-=-=-=
    
    Version 1.05 (2/4/11): Made a minor correction to the Anju/Kafei sequence.
    
    Version 1.0 (11/11/00): With this version, the FAQ is complete.
    
    Version 0.1 (10/25/00): The first version of this FAQ.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  2. Introduction -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Well, the wait is over since the newest Zelda game for the Nintendo 64 has 
    arrived! This game is very similar to the original Ocarina of Time engine, 
    but with a few changes here and there to suit this game. Anyway, you have 3 
    days (the time is shorter because the game counts the time differently) to 
    complete the game. However, you can warp back in time and alter time to 
    accomplish certain tasks. There are also various masks you can collect, and 
    you turn into that particular creature when wearing that mask. I'm not going 
    to discuss the game anymore for now, so why don't you go buy this game and 
    see for yourself!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  3. Story  -=
    -=-=-=-=-=-=-=-=
    
    In the land of Hyrule, there echoes a legend. A legend held dearly by the 
    Royal Family that tells of a boy...
    
    A boy who, after battling evil and saving Hyrule, crept away from that land 
    that had made him a legend...
    
    Done with the battles he once waged across time, he embarked on a journey. A 
    secret and personal journey...
    
    A journey in search of a beloved and invaluable friend...
    
    A friend with whom he parted ways when he finally fulfilled his heroic 
    destiny and took his place among legends...
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  4. Controls -=
    -=-=-=-=-=-=-=-=-=
    
    Control Stick: Move around in the game, move cursor in menus
    
    Start: Access the submenu during the game
    
    A: Action button (there is a blue circle on the top of the screen with the
       action you can perform; press A to perform that action), dive, talk to
       people, etc., roll (press this while running to roll)
    
    B: Use your Sword to attack (hold B to charge Sword for spinning attack)
    
    C-Up: Change camera view, listen to what Tatl has to say
    
    C-Down, Left, Right: Use items currently assigned to the C buttons
    
    Z: Use Z-Targeting (when fighting an enemy, press Z to lock onto the enemy to
       make it your target for attack)
    
    L: Show or hide the map of the area you're in
    
    R: Raise your shield in front of you for protection
    
    Z + Left or Right + B: Swing Sword horizontally
    
    Z + Up + B: Stab with your Sword
    
    Control Stick (Make a full rotation) + B: Spin attack
    
    Z + A: Jump attack with the Sword (must have the Sword out first)
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  5. Walkthrough  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Introduction
    ------------
    
    The game's opening scene shows Link riding Epona slowly through a mysterious 
    forest. They stop and two fairies appear, and they knock Link off the horse. 
    At that point, the Skull Kid will appear with a strange mask on his face. 
    Skull Kid will try to rob Link and he'll take Link's ocarina. After an 
    argument between the two fairies, Link wakes up and Skull Kid tries to get 
    away with Epona and the ocarina. Link grabs onto Epona and gets dragged along 
    for a while before falling, allowing Skull Kid to get away for now.
    
    You will now gain control of Link after this scene. So, head north and cut 
    down all the bushes for some quick rupees. After that, head up into the cave 
    that Skull Kid vanished into. You'll appear in another area of this weird 
    forest. Go right and up towards the back of this area first, and cut down 
    more bushes to get some rupees. Watch out for when the bushes start moving 
    since they'll chase after you before disappearing into the ground.
    
    Head back to the entrance to this room and go up the "steps" in the middle. 
    Jump from ledge to ledge to the end, then go up and enter another cave. Here, 
    Link will enter a room with a seemingly endless pit and fall down it. At the 
    bottom, you'll meet the Skull Kid. He'll tell you he got rid of Epona, and 
    then he'll taunt you for a moment before sending a whole team of Deku Scrubs 
    after you. They'll turn you into Deku Link, and then Skull Kid will laugh 
    some more before leaving the area with one of his fairies.
    
    The other "good" fairy was left behind and wants you to open the door Skull 
    Kid escaped from. Now that you have control again, destroy the nearby bushes 
    to get some rupees. Then, go up to the door and press A to open it. Head up 
    the path to the end and the fairy will introduce itself as Tatl before 
    joining you in your journey.
    
    Now that you're a little used to the controls, go up and drop down to the 
    ground. Destroy the bushes with a spin attack (press A) to get rupees. After 
    that, go to the nearby Deku Flower and press A to dive into it, then release 
    A after a moment to start flying. Fly onto a higher ledge, then do it again 
    with another Deku Flower to get to the top ledge again. Then, use the Deku 
    Flower there and fly across the room to the ledge at the other side. Go up 
    and open the door to reach the next area. Here, go up and dive into the Deku 
    Flower. Then, fly up and left to the next ledge. There, use that Deku Flower 
    and fly up onto the left ledge. Open the chest there to get 10 Deku Nuts.
    
    Now, use the Deku Flower and fly to the right around the wall to another 
    ledge. Next, turn around and look towards the left to a ledge in the 
    distance. Use the Deku Flower on this ledge and fly onto that next ledge. Go 
    up to the next Deku Flower and Tatl will call you from the following ledge. 
    Press Z to Z-Target the tree she's flying next to, and then press A to talk 
    to her to learn how to talk to people standing far away. Now, dive into the 
    Deku Flower and fly to that ledge and check out that tree. After that, go up 
    and into the next area.
    
    Here, go up and continue up the path in front of you. When you reach the top, 
    turn around and go up towards the door. Suddenly, a voice calls you and the 
    man who owns the Happy Mask Shop will appear behind you. He'll offer to 
    change you back to normal after you find the item that the little imp stole 
    from you. In exchange, you agree to find the important mask stolen from this 
    man. Agree to help, then go up through the door to enter Clock Town for the 
    first time.
    
    
    South Clock Town
    ----------------
    
    As soon as you enter this town, the time for the game starts ticking, just so 
    you know. You can pause the time by pressing Start and staying on the submenu 
    until you're ready. Anyway, go right and up to a golden Deku Flower. A golden 
    Deku Scrub will appear and tell you not to touch its property. It'll also 
    offer to give up its Deku Flower if you give it the Moon's Tear. Now, go back 
    to the clock tower entrance and head left and up the ramp. Then, go left and 
    straight through this area. Go up the ramp at the end and go left and through 
    the doorway to the right into North Clock Town.
    
    
    North Clock Town
    ----------------
    
    Here, go up the path and talk to the kid in green clothes. He'll introduce 
    himself as Tingle, and then he'll ask if you want to buy any maps. For now, 
    buy the Clock Town Map for 5 rupees since that's probably all you can afford 
    for now. Then, head to the left side of this area and go up the path, then 
    into the cave, which is the Fairy's Fountain. Go up and you'll find that the 
    Great Fairy isn't there. Enter the fountain and the many fairies will tell 
    you to find the lost fairy in town and bring her back here.
    
    So, go back and exit this cave, then take the path back down and take the 
    south exit back to South Clock Town.
    
    
    South Clock Town
    ----------------
    
    Back in this area, go all the way to the south end, and take the southwest 
    exit to the Laundry Pool area.
    
    
    Laundry Pool
    ------------
    
    Over here, go forward and you will see the stream and a fairy floating around 
    above it. Jump to collect the fairy, who asks you to return it to the 
    fountain. You cannot swim in the water as Deku Link, so you'll just hop 
    around on the water. Quickly get back onto land and make your way back to 
    North Clock Town.
    
    
    North Clock Town
    ----------------
    
    When you arrive back here, go west and up the hills to enter the Fairy's 
    Fountain once again. Inside, go forward and the stray fairy will reunite with 
    the others, and will come together to form the Great Fairy. She will thank 
    you by giving you a magic meter, so you can use magic now. In your current 
    form, you can shoot bubbles by pressing B. After the Great Fairy disappears, 
    exit this cave.
    
    Back in North Clock Town, go down towards the kid that keeps shooting at the 
    balloon in the air. Use the bubble shooting technique and aim up to shoot 
    down the balloon. After that, talk to the nearby kid and he'll tell you about 
    his group's hideout leading to the observatory. You'll need a code, but you 
    must ply a game of hide-and-seek first. Accept the challenge and 5 kids will 
    appear, and you must find them all within 24 hours in the game to obtain the 
    code.
    
    Start by going right and behind the giant slide, and chase down the first kid 
    to catch him. Then, go back towards the path leading to the Fairy's Fountain. 
    Look to the left of that path and catch that kid. Now, take the path back 
    across this area and go to East Clock Town.
    
    
    East Clock Town
    ---------------
    
    Go right and up the steps to the middle part of this area to see another kid 
    getting away with a chicken. Go up and drop down to the lower area, then give 
    chase to that kid. Catch him, and then get to the middle of this area and 
    dive into the Deku Flower you find. Launch yourself out of the flower and 
    onto a type of straw roof to find the fourth kid. Chase him around until you 
    catch him, then head all the way to the south part of this area. Go down the 
    ramp to the right to enter South Clock Town.
    
    
    South Clock Town
    ----------------
    
    Here, go straight across the area and through the doorway near the Golden 
    Deku Scrub to reach West Clock Town.
    
    
    West Clock Town
    ---------------
    
    In this area, go straight up and around the path to the top of the area. Go 
    up to find the last kid, then quickly catch him. You'll then be warped back 
    to North Clock Town where you started this whole thing.
    
    
    North Clock Town
    ----------------
    
    The kids won't let you in their group, but they will teach you the code, 
    which is a randomly generated 5-digit number. Now, head to the right half of 
    this area and enter East Clock Town.
    
    
    East Clock Town
    ---------------
    
    Go straight forward and talk to the kid standing there waving his arms, then 
    enter the code for him. After he moves, go down the path to the next area.
    
    When you enter this underground cave, go all the way down the path into the 
    larger area. There, go up to the water and get to the right side of the 
    platform. Then, hop across the water onto the next platform. Continue jumping 
    from ledge to ledge until you reach the more shallow water that you can walk 
    in. Now, go up the path and defeat the Skulltula that comes down from the 
    ceiling. After you defeat it, continue up and right along the path to the 
    next large room.
    
    Here, go up and aim upward towards the balloon floating in the air, then 
    shoot a bubble at it to deflate it. Destroy the nearby pots for some rupees 
    if needed, then climb up the ladder and go all the way down the hall to enter 
    the next room. Go up and walk all the way up the rainbow-colored stairs to 
    the top. There, go around and talk to the man standing in the middle of the 
    area.
    
    Look into the telescope and look at the top of the clock tower, then zoom in 
    to see Skull Kid staring at you. The camera will scroll up and the moon will 
    drop a tear on the ground, causing a loud noise. After this, go back and 
    left, then go through the door to get outside. Go up and walk over the bluish 
    tear to get the Moon's Tear.
    
    Now, go back into the observatory and head left all the way down the steps to 
    the bottom in the previous room. Then, go up and left and down the long 
    hallway to the following room. Drop down to the lower area and continue 
    straight up the steps in front of you, then go up and left along the dry path 
    to the end. There, go right and hop across the water from ledge to ledge to 
    the other side. Then, head up and left along the path to exit this cave and 
    reemerge in East Clock Town.
    
    Here, go up the path and head left and south to the end of this area. Then, 
    go right down the ramp at the end to enter South Clock Town.
    
    
    South Clock Town
    ----------------
    
    When you get here, go up and right towards the Clock Tower. Before you get 
    there, go left to the golden Deku Scrub again. Talk to it until you get the 
    option to press the Start button and select an item. Select the Moon's Tear 
    and assign it to a C button, then exit this menu and press that button to 
    give it to the Deku. It'll give you the Land Title Deed for its Deku Flower, 
    then pack up and fly away.
    
    Now, since there really isn't much left for you to do, I'd say just wander 
    around until 12AM of the Final day. At that point, the door to the Clock 
    Tower will open (Tatl will also remind you about this). When the FMV starts 
    and the tower opens up, use the golden Deku Flower and launch yourself up, 
    then fly towards the Clock Tower and land on the ledge above the door you 
    came out of earlier in the game.
    
    When you enter this place, you'll meet Skull Kid again. After a little 
    scuffle between the two fairies and Skull Kid, you'll have 5 minutes to 
    defeat Skull Kid. Simply go up towards the center of this area and use Z-
    Targeting to aim at Skull Kid, then shoot a bubble at him to make him drop 
    the Ocarina. Then, walk over to the Ocarina and pick it up.
    
    You will then enter a flashback of Princess Zelda giving you that Ocarina, 
    and you'll learn the Song of Time in the process. After you return to the 
    game, Tatl will complain about not having enough time to defeat Skull Kid. 
    You'll also find that your bubbles are no longer effective. So, equip the 
    Ocarina to a C button, then play the Song of Time. Choose yes and you'll be 
    warped back to the first day of the game, but with no Rupees, Deku Nuts, or 
    that Land Title Deed.
    
    When you arrive back in the first day, Tatl will realize that everything 
    started over again. She'll also remind you to visit the mask salesman since 
    you have one of your most precious items returned to you. So, go up and enter 
    the Clock Tower.
    
    Here, go talk to the Happy Mask Shop owner and he'll be very happy you have 
    your most precious item back, which is the Ocarina of Time. He'll then teach 
    you the Song of Healing and you'll regain your original form, as well as 
    obtaining the Deku Mask!
    
    The man will become upset that you didn't obtain his lost mask, and he'll 
    tell you about Majora's Mask. After that, turn around and go up to exit the 
    Clock Tower. Back in South Clock Town, Tatl will tell you that you should 
    head to the swamp. For now, go left and up the ramp to find an owl statue.
    
    Hit it with your Sword since this is the first time you visited it. Press A 
    and check it out after that, then choose to save your game and quit if you 
    want to stop for now. Keep in mind that each time you want to save, just head 
    to an owl statue and do this again.
    
    Now, go back down the ramp and go east, then up the ramp to enter East Clock 
    Town.
    
    
    East Clock Town
    ---------------
    
    Here, go up and left and up the steps to the north part of this area. Go up 
    and right and talk to the kid guarding the underground cave from earlier. Use 
    the code from earlier to make the kid move, then go down the path into this 
    cave. Since there's nothing really to do in this place, just turn around and 
    go back out to East Clock Town.
    
    Go up and a Bomber Kid will come and ask you how you knew the code. He'll 
    realize you're really good and give you the Bombers' Notebook. After he 
    leaves, go straight up and into North Clock Town.
    
    
    North Clock Town
    ----------------
    
    When you enter this area, go across the area to the western half, then go up 
    the path and enter the cave. Go up and talk to the fairies to find that the 
    stray Fairy is on the loose again. After that, go back and exit the cave. 
    Back in North Clock Town, go east across this area and enter East Clock Town 
    again.
    
    
    East Clock Town
    ---------------
    
    There, go right and down the ramp to the middle area. Here, assign the 
    Deku Mask to a C button, and then use it to turn into Deku Link. Now, wait 
    until it becomes night, then use the Deku Flower nearby and launch into the 
    air. Fly back and touch the stray Fairy in the air to grab it. Now, land and 
    take off the mask, then go north and west to North Clock Town.
    
    
    North Clock Town
    ----------------
    
    Go back across this area to the other side, then go up the path and enter the 
    fairy cave again. Go forward and the fairies will turn into the Great Fairy 
    again. Talk to her to recover your health, then she'll tell you about the 
    stray fairies in the four temples of the land. To help you catch those 
    fairies, she gives you the Great Fairy Mask! Now, go back and exit this cave.
    
    Stick around in the area until about 12AM in the game (the day doesn't 
    matter). At that point, an old woman will start walking along the path. Keep 
    an eye on her until a weird man suddenly runs onscreen and steals the lady's 
    bag. Chase him around this area and use the Sword to make him drop the bag. 
    After he runs away, the old lady will thank you for your help. She'll also 
    give you the Blast Mask, and her information will be added to your notebook.
    
    Now, head south to South Clock Town.
    
    
    South Clock Town
    ----------------
    
    In this area, head all the way to the south end of this area. Go up the ramp 
    in the corner and take the path right and down to the Laundry Pool.
    
    
    Laundry Pool
    ------------
    
    Here, go left and talk to the man with the music box (this only happens 
    between 12AM and 6AM). Listen to his little confession, and then he'll give 
    you the Bremen Mask. Now, go back up the path to South Clock Town.
    
    
    South Clock Town
    ----------------
    
    Back here, head north towards the clock tower. When you get there, go right 
    and up the ramp, then through the door to East Clock Town.
    
    
    East Clock Town
    ---------------
    
    When you enter this area, go left up the steps, then go up and right to the 
    kid by the hideout entrance. Go down the path and enter this cave. Here, go 
    up the path all the way to the large room. Go up to the water, then jump in 
    and swim all the way left while staying against the wall. That way you'll 
    miss the Skulltula that'll come down above you. At the end, get onto the left 
    ledge and use the Blast Mask to blow open the hollow wall. Open the chest 
    there to get 100 rupees on the spot!
    
    Now, get back in the water and swim back to the first platform. Go right onto 
    the dry ledge and go straight up and out of this cave. Back in East Clock 
    Town (make sure it's around 10AM on the first day; you can use the Song of 
    Time to warp back there), go right and up into the Mayor's Residence. Go up 
    and talk to the guy who is talking to the secretary to hear his story.
    
    After his data is added to your notebook, go right and into that room. Go in 
    and talk to the fat lady named Madame Aroma. Agree to help her find her son, 
    Kafei, and she'll give you Kafei's Mask. Her data will also be added into 
    your notebook. Now, leave this room and go all the way to the other end of 
    this hall, then enter that room. Go up and talk to the mayor to hear a 
    conversation between him and some visitors. After that, you'll have the 
    Mayor's data added to your notebook. Next, leave this room and go right, then 
    down and out of this building. Head south down the ramp and go right into the 
    Stock Pot Inn.
    
    Here, wait until 2PM, then put on Kafei's Mask and talk to Anju, the 
    innkeeper. She'll realize you're looking for Kafei as well. After the postman 
    comes in, drops off a letter, then leaves, talk to Anju again with the mask 
    and she'll ask to meet her at 11:30PM (First Day) in the inn kitchen. Her 
    information will also be added to your notebook.
    
    Now, leave this place and do whatever until it's about 11PM, then use the 
    Deku Mask and turn into Deku Link. Use the Deku Flower in East Clock Town and 
    fly onto the roof where you found that Bomber Kid earlier. Turn back into 
    regular Link, then go up and open the door to secretly enter Stock Pot Inn. 
    Go down the steps to the left, then go around and back to the kitchen. When 
    Anju shows up, talk to her and she'll ask for you to mail her letter to 
    Kafei. Agree and she'll give you the letter, and a promise will be added to 
    your notebook as a reminder.
    
    Leave the kitchen after Anju does, then go down the hall and up the steps to 
    the upper floor. Enter the first door to get outside again. There, drop down 
    to the lower area and go up to the postbox (triangular-shaped boxes 
    throughout Clock Town) and mail the letter to Kafei. Now, head to West Clock 
    Town.
    
    
    West Clock Town
    ---------------
    
    In this area, enter the Bomb Shop (read the walls next to each door to find 
    it). Buy a Bomb Bag with the rupees you should've been saving up all this 
    time. It'll also come with 20 Bombs free! Exit the shop and take care of 
    whatever you want until 3:30PM on the second day. At that point, go to South 
    Clock Town and head to Laundry Pool in the southwest area.
    
    
    Laundry Pool
    ------------
    
    Here, go up and left onto the bridge where the postman and a kid with a 
    Keaton Mask are standing. After the postman leaves, follow the kid along the 
    path and into the building, which is the back room of the Curiosity Shop. 
    Follow the kid up the steps to the top, then talk to him and keep a secret to 
    hear that he's Kafei. After hearing his story, he'll give you the Pendant of 
    Memories for Anju. After this is added to the notebook, go back down the 
    steps and out of this place.
    
    Back outside, head up the path and into South Clock Town, then continue 
    onward to East Clock Town.
    
    
    East Clock Town
    ---------------
    
    Here, go up and left into Stock Pot Inn. Talk to Anju, then when you have the 
    option to do so, assign the Pendant of Memories to the C button, then press 
    that button and give it to her. She'll become happy and that will be added to 
    your notebook. Exit the inn and play the Song of Double Time to warp ahead to 
    the Dawn of the Final Day.
    
    Now, wander around and wait until the afternoon (around 3:00PM again) and go 
    down to Laundry Pool again.
    
    
    Laundry Pool
    ------------
    
    Go up across the bridge, then follow the path right and enter the building. 
    Go all the way up the steps and talk to the Curiosity Shop owner to hear 
    about what happened with Kafei. He'll also give you the Keaton Mask, as well 
    as express mail you must bring to Madame Aroma quickly. After this guy tells 
    you about the thief, Sakon, go down and out of this building. Now, wait until 
    it becomes night on the Final Day, then go north and west into West Clock 
    Town.
    
    
    West Clock Town
    ---------------
    
    Enter the post office and talk to the postman, then give him the Special 
    Letter. After he agrees to deliver the letter, follow him out of the 
    building. Next, follow him all the way to East Clock Town, where he'll enter 
    the Milk Bar Latte to deliver the letter to Madame Aroma.
    
    
    East Clock Town
    ---------------
    
    After he comes back outside, talk to the postman to get the Postman's Hat 
    (listed under the Masks section). Now, use the Song of Time to warp back to 
    the First Day.
    
    
    South Clock Town
    ----------------
    
    When you arrive at the first day again, play the Inverted Song of Time to 
    slow down time for you. Then, head south towards the exit of Clock Town. Talk 
    to the guard and he'll move since you have a sword, then continue out to 
    Termina Field.
    
    
    Termina Field
    -------------
    
    Here's the large area surrounding Clock Town, which is full of enemies and 
    links the four regions together. Time also passes out here, but you can make 
    it go slower if needed by playing the Inverted Song of Time. I will not be 
    telling you when to play the Song of Time to start at the First Day again, 
    since I don't know exactly what day it is in your game. I'll leave that up to 
    you, but when you play it, you'll warp back to South Clock Town.
    
    Anyway, start by wandering around the field area for a while to get used to 
    things. Defeat some nearby enemies and cut down bushes to get some rupees, 
    bombs, etc. When it becomes night, head north of Clock Town towards the snowy 
    region. You'll find several mushroom-shaped pillars in this area. At 12AM on 
    any night, you'll find a man atop one of them. From the higher ledge, jump 
    onto the top of that mushroom and talk to the guy, whose name is Kamaro. 
    Listen to his sad story and he will be added to your notebook.
    
    After that, play the Song of Healing and he'll teach you his dance by giving 
    you Kamaro's Mask! After he disappears and additional information is entered 
    into your notebook, drop down to the snowy area. Now, head west and south 
    through the snowy area, then through the beach area. Continue through to the 
    grassy area and go to the southwest corner of the map. Get through this 
    forest region and go down to the southwest corner, where you'll find a path 
    leading to a new area. The sign will say that it's Milk Road and Romani Ranch 
    is up ahead, so go up to enter Milk Road.
    
    
    Milk Road
    ---------
    
    When you enter this area, go up the path past the first path leading to the 
    left. Continue up to the second path leading left to a gate, then look up to 
    find Tingle floating high above from a balloon. Use the Deku Mask to become 
    Deku Link, then shoot a bubble at it to make Tingle come down. Buy the Romani 
    Ranch map from him, then take off the Deku Mask.
    
    Now, head up the path to find a giant boulder blocking the way. Talk to the 
    man hammering at it to find out someone blocked the way to Romani Ranch with 
    it, so you'll have to come back later. Now, go back down the path until you 
    reach the owl statue and a few bushes to the right. From there, take the path 
    right to the next area, which is Gorman Track.
    
    
    Gorman Track
    ------------
    
    Here, go up and talk to the Gorman Brothers. One will have a rude attitude, 
    while the other will try to sell you milk. They'll also be added to your 
    notebook. Now, go back and exit this area to get back to Milk Road.
    
    
    Milk Road
    ---------
    
    Back on Milk Road, use the owl statue to save if you want. Then, play the 
    Song of Double Time until you reach the dawn of the Final Day. At that point, 
    head left up the path and the boulder will finally be removed. So, continue 
    up the path to enter Romani Ranch.
    
    
    Romani Ranch
    ------------
    
    When you enter this area, follow the dirt path up to where it splits. At that 
    point, go right towards the buildings and Tatl will point out Epona in the 
    stable. Link will then run to Epona for a moment. Now, go back down the path 
    to where it split again and take the left path this time. Continue all the 
    way to the end and you'll see a building in front of you, and another one to 
    the right. Go right and enter the Cucco Shack.
    
    There, go right and down into the field. Continue straight up through the 
    field to a tree and talk to the skinny guy sitting there named Grog. He'll be 
    upset since he won't be able to see his chickens grow to be roosters. After 
    his information is added to the notebook, assign and put on the Bremen Mask. 
    Now, press and hold B to march, then march all around the field. There are 10 
    small chickens total, so march near one to get it to follow you. After all of 
    them are following you, they'll all turn into roosters. After that, Grog will 
    reward you by giving you the Bunny Hood.
    
    After this, go back out of this field area and go through the door to the 
    main ranch area. Follow the path all the way east since there's nothing else 
    to do here, except leave the ranch.
    
    
    Milk Road
    ---------
    
    When you get back here, continue east along the path through Milk Road until 
    you exit to Termina Field. (You may have to play the Song of Time so you'll 
    be back in the First Day, so you'll have more time to do things. If you 
    warped with the Song of Time, go through the south exit of Clock Town to 
    enter Termina Field.)
    
    
    Termina Field
    -------------
    
    When you get back here, head directly south of Clock Town into the forest 
    area. Go up towards the golden tree and Tatl will notice a drawing on it. 
    She'll tell you it was a picture her and Tael drew with Skull Kid. Watch the 
    following FMV about Tatl and Tael meeting Skull Kid, and how they used to 
    hang out with him. After that's all over, continue left around the tree and 
    down the path to the road leading to the Southern Swamp.
    
    
    Road to Southern Swamp
    ----------------------
    
    Here, go up the path to the middle of this area. Defeat the Bad Bats and the 
    differently colored Chuchu enemies here as well. When you reach the area 
    where the path splits, take the right path and use the Deku Mask to turn into 
    Deku Link. Look up and shoot a bubble at the red balloon to make Tingle come 
    down. Buy the Woodfall Map from him, then continue down the path to the 
    Southern Swamp.
    
    
    Southern Swamp
    --------------
    
    When you enter this area, head to the right along the dry land. Strike the 
    owl statue with your sword and save/quit if you want. Then, go back to the 
    left half of the dry land area. Go into the swampy water and follow the path 
    of lily pads to the next area of dry land. Follow the path up and around to 
    the Magic Hags' Potion Shop. Go up to the shop, then climb the ladder and 
    enter the shop.
    
    Talk to Kotake (the old hag inside) if you want. You don't have any bottles 
    yet, so you can't buy potions from her. So, leave the shop and get back down 
    to the ground. Now, go around and behind the shop, then continue up into the 
    cave.
    
    
    Woods of Mystery
    ----------------
    
    When you enter this area, go up and talk to the monkey and it'll ask for you 
    to follow it. Follow it through the different parts of this forest (follow it 
    very closely since it might try to trick you into going to the wrong place) 
    until you reach Koume at the end. She'll be lying on the floor asking for 
    your help. So, take any of the paths with signs in front of them to get back 
    to the swamp area.
    
    
    Southern Swamp
    --------------
    
    Here, go up and through the water to the middle area. Walk around to the 
    front and climb up the ladder, then enter the potion shop again. Talk to 
    Kotake and she'll give you a Bottle with a Red Potion inside to help save 
    Koume. Now, leave the shop and go back around and into the Woods of Mystery.
    
    
    Woods of Mystery
    ----------------
    
    Back in this area, talk to the monkey and follow it through the forest again 
    while avoiding the enemies along the way for now. When you reach Koume, talk 
    to her and assign the potion to a C button, then give it to her. She'll 
    recover and fly away, leaving you with an Empty Bottle. Now, take any path 
    out of this area back to the Southern Swamp.
    
    
    Southern Swamp
    --------------
    
    When you reenter this area, get across to the other side of this area, then 
    follow the path through the area. At the end, swim through the water while 
    following the lily pads to reach the dry land again. Go around and up into 
    the Swamp Tourist Center. Go to the booth to the right and talk to Koume for 
    a free Boat Cruise ride. She'll also give you a Pictograph Box, which you can 
    use to take pictures.
    
    When you get on the boat, just enjoy the ride until you hit the Octorok in 
    your way, then you'll continue to the next area. When the boat stops at the 
    dock in front of Deku Palace, choose to disembark, then jump onto the dock. 
    Put on the Deku Mask and become Deku Link, then follow the monkey up and into 
    the Deku Palace.
    
    
    Deku Palace
    -----------
    
    When you enter this place, go up across the bridge to the other side. As Deku 
    Link, talk to the guards in your way and they'll let you pass. Now, go 
    straight down the hall and enter the room at the end, which is the Royal 
    Chamber. Here, go up around the fire and jump up to the higher platform. Talk 
    to the Deku King and he'll tell you that they're going to punish the monkey 
    that kidnapped the Deku Princess. Go left to the fenced-off area and talk to 
    the monkey through the cage. It'll tell you that it really didn't kidnap the 
    princess.
    
    Now, go back down and out of this room. Talk to the monkey outside blocking 
    your path and it'll tell you about a secret route to rescue the imprisoned 
    one. After it leaves, go down the hallway a little bit and enter the room to 
    the left. When you enter this room, the camera will switch to an overhead 
    view of this maze. There are two guards walking around in this room and if 
    they see you, you'll be kicked out of the palace. You can see their line of 
    sight by looking at the white dots in front of each guard.
    
    Make your way to the first boulder without being seen, then hide behind it 
    until the first guard walks around to the other side of it. Follow the path 
    down to the next boulder and hide behind there. When it's safe, continue up 
    the path and avoid the third guard. After that, collect the rupees at the end 
    and enter the next part of this room. Go left and up and stand behind the 
    boulder when the guard is in front of it. Wait until it walks around the 
    boulder, then quickly go down the path and wait for the second guard to walk 
    to the right.
    
    At that point, go up and stand behind the square barrier. When the guard 
    walks around it, go around the other way and drop down the hole to the right. 
    Here, go left up the hill and talk to the man to get a free sample of Magic 
    Beans. Now, go back down the hill and go left to the water. Use the bottle to 
    get some spring water, then assign the bean to a C button and plant it in the 
    soft soil patch as regular Link. Then, use the Spring Water to water the 
    plant and it'll grow to a giant platform.
    
    Ride it up to a high ledge and open the chest there to get 20 rupees. Then, 
    get back down to the ground and fill the bottle with Spring Water. Next, go 
    up the hill and buy some more of the Magic Beans for later. Then, go back 
    down the hill and get out of this cave. Now, go back left and down through 
    this area while avoiding being seen by the guards. Get back to the previous 
    section of this room and get through this area without being seen.
    
    When you reach the end, exit the room and go left to the entrance of the 
    palace. Start to go across the bridge, then hop to the east across to the 
    lily pad. Hop across the lily pads around to the right side of the palace. 
    When you reach the ledge there, go up and take off the Deku Mask. Now, plant 
    the Magic Bean in the soft soil there, then water it using the Spring Water 
    in a bottle.
    
    After that, ride the giant platform up to the top of the palace wall. Jump 
    onto the ledge there and follow the path around to the end. Drop down to the 
    ledge below and use the Deku Mask to become Deku Link again. Go up and dive 
    into the Deku Flower, then launch out of it. Fly up and land on the moving 
    platform with the next Deku Flower. While on this platform, shoot a bubble at 
    the Deku Scrub on the left ledge to kill it.
    
    Now, dive into and launch from the Deku Flower and fly to that ledge. There, 
    dive into the next Deku Flower and before you launch, look across the wall in 
    front of you. When the next moving platform with the Deku Flower is visible, 
    launch up and fly onto that platform. Shoot the Deku Scrub with a bubble, 
    then fly to that ledge. Use that Deku Flower and fly to the following ledge 
    in the corner, then follow the path across to the next room at the other 
    side.
    
    There, shoot the Deku Scrub that's shooting at you, then use the Deku Flower 
    and fly to that ledge. Fly onto the moving platform up ahead and shoot a 
    bubble at the Deku Scrub on the other side of the wall. Then, fly over to 
    that ledge and dive into the Deku Flower there. Wait for the next moving 
    platform to come closer, then fly over to it.
    
    Ride the next platform right and up to its highest point, then turn around 
    and launch from the Deku Flower and fly to the higher ledge. There, enter the 
    cave to the left to enter the Deku King's room. Drop down to the ground and 
    talk to the tied up monkey as regular Link. It'll be happy to see you, then 
    it'll ask for you to cut it loose. Use your sword a couple times to try and 
    the monkey will ask if you have a loud instrument.
    
    Turn into Deku Link and pull out the Ocarina (Deku Pipes when you're Deku 
    Link). The monkey will then teach you the Sonata of Awakening. After that, 
    the Deku King will notice you and have you thrown out of the palace. The 
    monkey will then tell you to enter the Woodfall Temple via a secret passage, 
    the same way the Deku people do.
    
    Back outside, go across the bridge to the middle and hop east onto the first 
    lily pad. This time, hop onto the lily pad to the right, then onto the ledge 
    at the end. Use the Deku Flower there and fly onto the higher ledge, then go 
    up to enter the Southern Swamp.
    
    
    Southern Swamp
    --------------
    
    Back in this area, go up and defeat the Dragonflies that will appear, then 
    use the Deku Flower and fly to the following red platform. Use the Deku 
    Flower there to fly to the next platform, then use that Deku Flower to fly 
    onto the fallen tree. From there, walk onto the next platform and use the 
    Deku Flower there to fly left onto the next ledge.
    
    Upon landing, the owl from the previous Zelda game will appear. It'll tell 
    you about the owl statues, then ask you to learn the song on the stone it is 
    sitting on. After it flies away, check out the stone to learn the Song of 
    Soaring. After that, use the Deku Flower and fly to the ledge on the other 
    side of the waterfall. There, go into the cave to enter the Woodfall area.
    
    
    Woodfall
    --------
    
    When you enter this new area, go right and hop across the water to the lily 
    pad. From there, hop across to the next platform. Go up the path and defeat 
    the Hiploops along the way. Defeat the Deku Scrub at the end and use its Deku 
    Flower to the next ledge down and to the right. Defeat the Deku Scrub when 
    you land and walk left across the plank to the other end. Defeat another Deku 
    Scrub and use the Deku Flower to fly up to another platform.
    
    When you land, Tatl will point out a Deku Scrub symbol on the floor and says 
    that the Dekus may have worshipped there. Turn into regular Link and strike 
    the owl statue with your Sword, then save your game if you want. Otherwise, 
    stay as Deku Link and use the Deku Flower to fly to the ledge to the east. 
    When you land, defeat the Deku Scrub and use its flower to fly down to the 
    platform below.
    
    Go up the path and defeat the Hiploop, then defeat the Deku Scrub and fly to 
    the next ledge. Defeat another Deku Scrub and use the Deku Flower to get to 
    the following ledge, then go down the path to the other side. Defeat yet 
    another Deku Scrub and open the chest to get a Heart Piece. Now, use the Deku 
    Flower and fly left to a small ledge. Open that chest to get 20 rupees, then 
    hop across the water to the lily pad nearby. From there, hop onto the ledge 
    at the beginning of this area.
    
    Now, play the Song of Soaring and fly to the owl statue at Woodfall. You'll 
    land on the platform with the Deku Scrub symbol and the owl statue (this 
    saves you time, unless you want to make your way through this area to reach 
    this point again). Here, stand on the symbol and play the Sonata of 
    Awakening, which will cause the giant Woodfall Temple to rise out of the 
    water in the middle of this area. Now, use the Deku Flower and fly across to 
    the temple (you'll have just enough time in the air to make it across). When 
    you land, go up and enter the Woodfall Temple.
    
    
    Woodfall Temple
    ---------------
    
    When you enter this first big dungeon, there are a couple things I should 
    point out. First, there are dungeon items (Maps, Compass, Boss Key) that 
    you'll find along the way, as well as a new item for your inventory. Also, 
    there are 15 Stray Fairies floating around in each dungeon, and I'll list how 
    to get them as I go along in the walkthrough for this place (and for the rest 
    of the temples later on, too).
    
    Anyway, go up to the gray part of the platform. Take off the Deku Mask and 
    put on the Great Fairy Mask to make the Stray Fairy in front of you come to 
    you. You'll then have your first Stray Fairy for this level! Become Deku Link 
    again and use the Deku Flower to fly across to the ledge to the right, just 
    around the tall column. Open the chest to make Stray Fairy #2 come out, then 
    grab it when it comes near.
    
    Now, use the Deku Flower and fly up to the next ledge. From there, use that 
    Deku Flower and fly to the platform at the other side of the room. Avoid the 
    Skulltula and go through the door to enter the next room. Here, go left and 
    down the path to the bottom. Then, defeat the Deku Baba and grab Stray Fairy 
    #3. Next, hop right across the water onto the giant flower-type thing in the 
    water. Go across it and hop across the water to the next one. Continue that 
    until you reach the platform at the end.
    
    Before going to the next room, go right and hop across the water to a 
    platform full of pots. Destroy the pots and grab the Stray Fairy #4 that you 
    find. Now, hop back to the previous ledge and go into the next room. In this 
    room, go up and bounce across the water to the Deku Flower in the middle. Use 
    it and fly to the left to the left ledge. Open the chest there to get a Small 
    Key, then bounce back to the Deku Flower. Now, go to the other side of the 
    room, then enter the following room.
    
    Become regular Link here and use the Blast Mask or Bombs to flip over the 
    Snappers, then finish them with your Sword. Defeat all 3 of them to make a 
    chest appear. Open the chest to get the Map. Now, turn into Deku Link and go 
    back to the previous room. Here, hop up across to the middle platform. Then, 
    continue across to the other side and enter the next room.
    
    Back in this room, go up and bounce onto the first giant flower. Bounce left 
    and up across them to the next platform, then use the Small Key and open the 
    door to reach the new room. Here, go up and push the gray block straight 
    ahead, then take the path to the right. Defeat the Skulltula at the end and 
    take the Stray Fairy #5 it leaves behind. Now, continue along the path to get 
    to the other side of the block. Push the block up a couple times to get it 
    out of your way.
    
    Now, go back to where you defeated the Skulltula and become regular Link. 
    Take out a Deku Stick and light it with the torch, then go back along the 
    path and go right to an unlit torch. Light it to open the locked door, then 
    go into the next room. Here, defeat the two Dragonflies to unlock the door, 
    as well as make a chest appear. Open the chest to get the Compass. Now, go 
    through the door and back to the previous room.
    
    There, go up and push the block forward, then turn into Deku Link and look 
    straight up. You'll find a beehive hanging from the ceiling, so shoot it with 
    a bubble to make it fall, dropping Stray Fairy #6. Go right onto the platform 
    that isn't fenced off and wear the Great Fairy Mask to lure the fairy towards 
    you. Then, go through the door to the east to the next room. Here, just go 
    back through the door to the previous room to reset the gray block.
    
    Go up and push the block forward, then go left to the torch by the other 
    doorway. Turn into regular Link and light a Deku Stick with the torch. Then, 
    go right and up the path to the upper floor and light the unlit torch there. 
    Now, put the Deku Stick away to avoid having to waste an entire stick. Now, 
    pull out a stick again and use the newly lit torch to light it. Next, jump 
    right over the gap to the next platform, then left to the following one. Go 
    up and use your Deku Stick torch to burn down the cobweb. Now, go up and 
    defeat the Deku Baba when it stands tall to get more Deku Sticks. Then, go 
    down the hallway and head up the steps at the other end to a darker room.
    
    In this dark room, go up the hall and defeat the Black Boes that come your 
    way. When you get to the larger room, walk all around and defeat several more 
    Black Boes. After you kill them all, a chest will appear in the room. Go and 
    open the chest behind the torch to get Stray Fairy #7. Now, light a Deku 
    Stick using the torch in the center of the room, then go around and light the 
    four unlit torches around this room.
    
    After you've lit them all, the door in the east side of this room will open 
    for you. So, go right and through the door into the next room. Here, turn 
    into Deku Link and dive into the Deku Flower. Wait for the first moving 
    platform to get towards the center of this room, then launch out and fly up 
    to land on it. Try and shoot down the Dragonflies with bubbles, then use the 
    next Deku Flower and fly to the next moving platform when you get close to 
    it.
    
    Get to the platform in the upper-right corner of the room, then go down the 
    steps to the first floor again. There, go right and you'll see a Stray Fairy 
    trapped within a bubble. Attack the bubble to destroy it and grab the eighth 
    Stray Fairy. Then, go back towards the entrance of this room and continue 
    onward to find a switch. Become regular Link and step on it to make some 
    ladders appear leading to the lower part of this room.
    
    Now, go back around to where you collected Stray Fairy #8. Turn back into 
    Deku Link and use the Deku Flower to fly to the upper-left corner of the room 
    (the ledge with the unlit torch and a switch next to it). When you land, turn 
    back into regular Link and hit the switch to make a chest appear. Now, drop 
    down to the poisonous water below and bounce onto the platform by the door. 
    Go straight up the path and open the chest at the top to get Stray Fairy #9. 
    Then, drop down to the water below and bounce onto the platform with all the 
    pots.
    
    From there, bounce left onto the next platform and climb the ladders to reach 
    the upper area. Now, just go through the door in front of you to enter the 
    next room. In this room, go right and down along the path to the end, then go 
    into the following room. Here, you'll enter battle against the Dinofols mini-
    boss, so read the Mini-Bosses section for some help on beating it. After 
    that, the door will open and a chest will appear in the room. Open this chest 
    and you'll finally obtain the Hero's Bow! It comes automatically equipped 
    with 30 arrows and the regular Quiver as well.
    
    Now, go back and exit this room. Go left and follow the path to the end. 
    There, take out your bow and arrows and shoot the yellow eye on the ledge 
    below the north door. Hitting it will cause a platform with a Deku Flower on 
    it to start moving up and down. Go back to the Deku Flower at the entrance to 
    this room, then turn into Deku Link.
    
    Launch yourself from that flower and fly onto that platform in the middle of 
    the room. From there, use the Deku Flower there to fly to the ledge at the 
    other side, then enter the next room. Here, you'll fight the Gekko mini-boss, 
    so read the Mini-Bosses section once again for help on defeating it. After 
    you beat it and the doors unlock, go up into the north part of this room. 
    Open the chest to get the Boss Key for this dungeon.
    
    Then, go back through the door into the main room. There, go across the room 
    and go through the door there to reach the next room. There, go up and use 
    the Deku Flower (turn into Deku Link if you're not already) to fly to the 
    west ledge. Once there, turn around and become regular Link again, then look 
    to the left of the north door. Shoot the beehive in the alcove of the wall to 
    knock the hive down, revealing a Stray Fairy. Put on the Great Fairy Mask and 
    that fairy will come to you, then you'll have Stray Fairy #10 for this level.
    
    Next, go through the west door and enter the next room. In this room, go up 
    to the edge of the platform and look down towards the center of the room 
    below. Shoot an arrow through the torch in front of you while it's lined up 
    with the unlit torch in the middle flower-type thing below. Do this right and 
    it'll rise up from the water and detoxifies the water. Now, go right and up 
    the path to find a Deku Flower, then jump onto the rotating center platform 
    from there.
    
    There, you're going to have to perform something that's a real pain to do. 
    You'll notice there is an unlit torch in the upper-left corner of this room. 
    Stand towards the middle of this platform and aim an arrow just above the 
    torch. When the flame passes in front of you, shoot the arrow through the 
    flame, hopefully lighting that torch. If you're successful, one of the doors 
    will become unlocked.
    
    Move to the outer part of this platform and jump to the north ledge when you 
    pass by it. Then, go around to the east side of the room and climb down the 
    ladder to the lower area. Become Deku Link and bounce up across the flower-
    like platforms to the west side of the room. Once there, go ahead into the 
    next room, then become regular Link again. Go left and up into the water, 
    then swim up and right between the barriers to the center area by the trapped 
    fairy. Just touch the bubble and it'll pop, giving you Stray Fairy #11.
    
    Now, swim back around and onto the east ledge, and go back to the previous 
    room. Go up and swim across to the other side, then climb up the ladder to 
    reach the higher area. There, go around the path to the north door and just 
    go up into the next room. Here, go forward and climb down the ladder to the 
    lower part of this room. Turn into Deku Link and use the Deku Flower to fly 
    right onto the higher ledge along the south side of the room. Destroy the 
    bubble and collect Stray Fairy #12 inside.
    
    Use the Deku Flower and fly onto the higher ledge, then from there, fly up to 
    the following ledge. Destroy the bubble that's trapping the fairy, then you 
    can grab Stray Fairy #13. Now, go right and drop down to the bottom ledge at 
    the bottom of the ladder. Use the Deku Flower and fly to the ledge on the 
    other side of the room. Fly from ledge to ledge until you reach the ledge 
    with the trapped fairy on it. Destroy that bubble and you'll have Stray Fairy 
    #14.
    
    Now, use the Deku Flower and fly to the top of the platform to the 
    west. Defeat the Skulltula that comes down in the middle, as well as any 
    nearby Dragonflies. Look to the north to find a fairy trapped in a bubble 
    near the flame. Shoot the bubble with a bubble attack from Deku Link, then 
    become regular Link and use the Great Fairy Mask to grab Stray Fairy #15.
    
    After that, drop down to the water below and swim to the middle platform with 
    a Deku Flower on it. Become Deku Link and use the Deku Flower there to reach 
    the higher ledge, then collect the rupees there (20 total). Next, drop down 
    to the lower platform and use the Deku Flower to fly to the south ledge. From 
    there, use that Deku Flower and fly onto the higher ledge to the east.
    
    Use the next Deku Flower to reach the next ledge, then become regular Link 
    again and look north to a crystal switch. Shoot it with an arrow (as regular 
    Link) to make all the flames disappear from the room for a limited time. Now, 
    use the Deku Flower and fly up towards the crystal switch, but land on that 
    column that used to have the flame on it. Use the Deku Flower you find there 
    to fly right onto the roof of that little platform with the crystal switch. 
    Now, use this Deku Flower and fly north onto the ledge by the door. Open the 
    door with the Boss Key and enter this next room.
    
    Walk up a small bit and you'll see the scene of the boss lowering down from 
    the ceiling to the ground. When he lands, you'll enter battle against the 
    Masked Jungle Warrior, Odolwa. Read the Bosses section for help on defeating 
    him. After you win, collect the Heart Container and step into the blue light 
    to get Odolwa's Remains. After the mask leaves, watch the scene to learn the 
    Oath to Order song.
    
    After you return to the game, Tatl will tell you to head to the mountains for 
    the next area of the game. Now, go up and cut through the vines in the way 
    and enter that room to free the Deku Princess. When she's done talking, 
    assign the empty bottle to a C button and use it to contain the princess 
    inside to take her to Deku Palace. Now, go back up and out of the temple 
    completely.
    
    
    Woodfall
    --------
    
    When you end up here again, you'll notice there's now a path leading straight 
    to the exit of Woodfall. Instead of taking that path, play the Song of 
    Soaring and fly to the Woodfall owl. When you land, become Deku Link and use 
    the Deku Flower to fly east to the next ledge. Use the Deku Flower there and 
    fly into the cave carved in the wall.
    
    In that cave, go up and into the fountain to let the 15 Stray Fairies from 
    the temple loose. The Great Fairy will then appear and grant you a stronger 
    spinning sword attack. After that, go back and exit this cave. Back outside, 
    become regular Link and jump into the water below. Swim all the way to the 
    north end by the exit of Woodfall, then go up and into the Southern Swamp 
    again.
    
    
    Southern Swamp
    --------------
    
    Here, go down and drop down to the water below (it's no longer poisonous). 
    Swim up to the dock and use the Deku Mask to become Deku Link again, then go 
    up to enter the Deku Palace.
    
    
    Deku Palace
    -----------
    
    Back in this palace, go up across the bridge and talk to the guards in your 
    way. After they let you in, go straight up the hall and enter the Royal 
    Chamber. You'll be just in time to see the Deku people punishing the 
    imprisoned monkey. Go around and up to where the Deku King is sitting, then 
    empty the bottle in front of him. The princess will come out and clobber the 
    king, then order the monkey be freed that instant.
    
    After the apologies are said and done, the monkey will tell you that a butler 
    is outside of the palace in a shrine to the right. Now, go back and exit this 
    room, then continue down the hallway past the guards. Go up the bridge a 
    little bit, then become Deku Link if you're not already and hop right onto 
    the west lily pad. Hop across the lily pads all the way into the Deku Shrine 
    at the west side of the palace.
    
    In the shrine, go up and talk to the butler. He'll tell you that there's 
    something the Deku people want to give you, and he'll lead you to it. Now, 
    become regular Link and put on the Bunny Hood, then closely follow him 
    through this cavern. Follow closely and be quick as you navigate through this 
    hellish maze. Try not to fall into a pit because you'll have to start from 
    the beginning if you do.
    
    When you finally reach the end of this all, talk to the butler again to 
    receive the Mask of Scents. Then, step into the blue light to get back 
    outside. Now, become Deku Link and hop across those lily pads all the way to 
    the bridge again. There, go south and exit the Deku Palace area completely.
    
    
    Southern Swamp
    --------------
    
    When you arrive outside of Deku Palace again, jump in the water as regular 
    Link and swim north. Get onto an island a bit north of the palace, then light 
    up a Deku Stick using the torch on the island. Use it to burn down the web 
    covering the door, then enter the building. Go up and a weird Skulltula kid 
    will come down from the ceiling. Talk to it and it'll ask for you to enter 
    the house and defeat all the Gold Skulltulas, then come back for a reward. So 
    go through the door to enter the Swamp Spider House.
    
    Please read the Spider House section of this guide for help on getting all 
    the Skulltulas, as well as what you should have before entering this house. 
    After you defeat them all, talk to that spider kid again to get the Mask of 
    Truth (you'll have to come back later to do all this, obviously). Now, exit 
    the house and play the Song of Soaring, then fly to the owl at the Southern 
    Swamp (this is a shortcut to save you some time). When you get there, take 
    the north path out of the Southern Swamp.
    
    
    Road to Southern Swamp
    ----------------------
    
    Back on the path between the swamp and Termina Field, head south towards the 
    middle of this area. There, continue north all the way out to Termina Field 
    again.
    
    
    Termina Field
    -------------
    
    Back in Termina Field, head north through the forest-type area again as if 
    you're going into Clock Town. Instead, head around the outer perimeter of 
    Clock Town while going north. When you reach the north section of Termina 
    Field, you'll notice that there's snow on the ground and that you're near the 
    Snowhead area.
    
    Go north and drop down to the lower area, then continue up and left. Then, go 
    up the ramp and follow the path to a blockade of solid ice, which will 
    temporarily freeze you if you touch it. Aim up with your Hero's Bow and shoot 
    the ice chunk hanging above until it falls, clearing the way. After that, 
    just continue along to the road leading to the Mountain Village.
    
    
    Road to Mountain Village
    ------------------------
    
    When you enter this snowy area, go up the path and defeat the Blue Tektites 
    along the way. You might want to bomb the giant snowballs along the way to 
    find more enemies or even an item or two. Continue along the path until you 
    reach the point where the path is blocked by snowballs. Bomb the barrier, 
    then go north and up the ledges to the top. Follow the path up and around 
    into the Mountain Village.
    
    
    Mountain Village
    ----------------
    
    Upon entering this frozen and snow-covered village, head north and you'll 
    find a Goron standing on a high ledge to the left. He'll tell you that he 
    wants something tough to eat before he starves, but you can't fix that just 
    yet. Continue up to find an owl statue, so hit it with your sword to activate 
    it. Then, turn around to see Mountain Smithy's building, and follow the path 
    behind it to the Twin Islands.
    
    
    Twin Islands
    ------------
    
    Here, go up the path and defeat the Blue Tektite. Continue up and across the 
    bridge, then defeat the White Wolfos at the other side. After that, continue 
    across the next bridge and look up to find Tingle hanging from that red 
    balloon. Shoot it down with an arrow and buy the Snowhead map from him. Now, 
    follow the path some more and go across the bridge, then go up into the Goron 
    Village.
    
    
    Goron Village
    -------------
    
    When you enter this frozen village, go up the path and talk to the Goron on 
    the path. Have him open the door to the Goron Shrine, then go right and drop 
    down to the lower area. From there, quickly enter the open room, which is the 
    Goron Shrine.
    
    
    Goron Shrine
    ------------
    
    Here, go left and up the path all the way to the top of this area. Talk to 
    the Goron standing next to the door to hear that the Elder Goron is gone, and 
    his baby won't stop crying! Enter the room and try talking to the baby and 
    it'll call out for its father. So, go back down the path and exit this 
    shrine.
    
    
    Goron Village
    -------------
    
    Back outside, go left and follow the path along the left wall to the top. 
    There, go left and around the path past the Goron guard, then continue up 
    across the wooden bridge. Go up a bit more and you'll see the owl on a high 
    perch. Drop down to the lower area, then go up towards the owl and it'll talk 
    to you. Tell it you'll proceed, then it'll start to fly over the large gap 
    towards the east, dropping feathers along the way. Don't worry about not 
    seeing the platforms. Just jump across the gap by following the path of the 
    feathers.
    
    When you reach the other side, go up and enter the cave. In this cave, go up 
    and open the chest to get the Lens of Truth. Now, cut down the bushes to get 
    bombs and use one to destroy the boulder to the left. Open the chest you find 
    to get 50 rupees. Make sure to open the other visible chest in the room to 
    get 20 rupees as well. Then, go back and exit this cave. Back outside, use 
    the Lens of Truth and you'll be able to see all those invisible platforms.
    
    Jump across them all to the other side, then look a little to the left to 
    find the ghost of a Goron in front of you (you can only see it with the 
    lens). Talk to it and use the Bunny Hood to follow it all around this area. 
    When it stops at the entrance to the area, go up to it and it'll head right 
    to the Twin Islands, and you should follow it there.
    
    
    Twin Islands
    ------------
    
    Here, go up across the bridge and use the Lens of Truth to see the ghost 
    again. Avoid the White Wolfos and follow the ghost all the way across the 
    bridges to the other side of this area. At the end, follow it into the 
    Mountain Village.
    
    
    Mountain Village
    ----------------
    
    Back in the Mountain Village, go up and use the lens to see the ghost for the 
    third time. Follow it up, then jump across the platforms in the water to the 
    other side. Then, use the Lens of Truth to reveal ladders leading to the top 
    of the cliff. Climb up the ladder to where it ends, then move right and 
    continue going up. When the ladder ends again, move left and up some more. 
    Move to the right and continue up to the top of the cliff. At the top, use 
    the Lens of Truth and follow the ghost into the Goron Graveyard.
    
    
    Goron Graveyard
    ---------------
    
    In this area, use the lens again and go up to talk to the ghost. After 
    listening to his sad story, play the Song of Healing with the Ocarina. The 
    ghost will then be healed of his sorrows and you will gain the Goron Mask! 
    After that, put on the Goron Mask to become a Goron and read the ghost's 
    grave to learn how to do things as a Goron. Then, go behind the tombstone and 
    pull it back to reveal a hole, which will fill the room with Hot Spring 
    Water.
    
    Now, use a bottle and fill it with the hot water, then exit this cave. Go 
    left and empty the bottle on the frozen Goron to thaw him out. After that, 
    you'll hear them talk about how the great Darmani is supposedly still alive. 
    After that, go back in the cave and fill the bottle again with more Hot 
    Spring Water. Then, turn around and become regular Link again and exit this 
    cave.
    
    
    Mountain Village
    ----------------
    
    Back outside, go up and jump off the ledge and land in the water below. 
    Quickly swim to the ledge at the other side and get out, then go east along 
    the path to reach the Twin Islands.
    
    
    Twin Islands
    ------------
    
    When you enter this area, become Goron Link and roll to the second island 
    platform (this is quicker than walking). You'll find a large ice glacier 
    there. Use the hot water to melt it, revealing a hole in the ground. Drop 
    down into the cave below, where you'll find another Hot Spring. Fill the 
    bottle again with the Hot Spring Water, then exit this cave and drop down to 
    the lower part of this area.
    
    Walk around past the snowballs until Tatl turns green and flies over one of 
    them. Bomb that one to find the frozen Elder Goron. Then, use the Hot Spring 
    Water to thaw him out. Become Goron Link and talk to the Elder and he won't 
    believe you're Darmani. After that, he'll teach you the Lullaby Intro to help 
    his son go to sleep.
    
    Now, get to the south part of this area and go up the ramp to the higher area 
    (or roll up the hills as Goron Link to save time). Then, go across the 
    bridges and defeat the White Wolfos along the way. Continue up the bridges to 
    the end, then enter the Goron Village.
    
    
    Goron Village
    -------------
    
    Back in this village again, go up the path and talk to the Goron standing 
    guard. After he opens the Goron Shrine below, go right and drop down to the 
    lower area and enter the shrine.
    
    
    Goron Shrine
    ------------
    
    Inside, go left and up the path all the way to the top, then go left into the 
    Elder's room. Become Goron Link if you're not already and play the Lullaby 
    Intro for the crying baby. The baby will then stop crying and teach you the 
    rest of the song. You will learn the Goron Lullaby, which replaces the 
    Lullaby Intro. Now that you learned this song, the baby will finally go to 
    sleep, as well as the nearby Gorons. So, go back out of this room and 
    continue down the path to exit this place.
    
    
    Goron Village
    -------------
    
    Back outside, go left and along the left wall all the way up the path. At the 
    top, go right to the Twin Islands area.
    
    
    Twin Islands
    ------------
    
    Here, go straight down the bridge to the first platform. Defeat the White 
    Wolfos and continue across the bridges, then defeat a second White Wolfos. 
    Cross the last bridge and follow the path right and up to the Mountain 
    Village.
    
    
    Mountain Village
    ----------------
    
    Back in the village, head straight across this area. When you're at the other 
    side of this area, activate the owl statue with the sword and save/quit if 
    you want. Otherwise, continue northwest along the path to reach the path 
    leading to Snowhead.
    
    
    Road to Snowhead
    ----------------
    
    When you enter this long path to the Snowhead area, go up and defeat the 
    Keese that you find. Then, go back towards the entrance to this area and turn 
    into Goron Link. Curl up and start rolling up towards the path (the snow will 
    slow you down until the spikes come out and you go faster). Roll really fast 
    up the path and jump the ramp to the left across the large pit. At the other 
    side, continue up the path while avoiding all the large snowballs being 
    rolled down towards you.
    
    When you reach the end of the long path, use a Goron punch to destroy the 
    snowball in front of the ramp. Then, go back a little bit and roll to gain 
    speed. After you gain the spikes, jump the ramp to the other side. There, 
    continue up the path all the way into the Snowhead region.
    
    
    Snowhead
    --------
    
    As soon as you enter this area, become regular Link again and activate the 
    nearby owl statue. That way, you can use the Song of Soaring to fly to this 
    statue as well as the others you've activated along the way. After that, 
    become Goron Link and go up to the beginning of the path. Use the Lens of 
    Truth to see a giant Goron up ahead preventing you from going up this path. 
    So, play the Goron Lullaby and it'll fall asleep, then roll off the cliff.
    
    Now, go up the path and avoid the snowballs along the way. When you reach the 
    more narrow section, punch any snowballs in your way and continue up to the 
    end. Roll up the steep hill to reach the top of Snowhead, then defeat the two 
    White Wolfos that appear. Then, go left and up the hill you come across. Roll 
    up the hill at full power while cutting through the snowballs along the way. 
    At the top, enter the cave to reach the Snowhead Temple.
    
    
    Snowhead Temple
    ---------------
    
    When you enter this icy temple, go up and defeat all the White Boes that 
    appear. Then, destroy the icicles against the north wall and push the giant 
    block forward until it falls into a ditch (as Goron Link). Then, go into the 
    next room and defeat the White Wolfos. After that, go through the door to the 
    right to enter the next room.
    
    There, go up and face the bridge, then curl up and roll in the snow to build 
    power. Then, speed across the bridge and jump the gap to reach the other 
    side. Now, become regular Link and jump across the gap to the north platform, 
    then go up to the second floor. Here, go right and claim Stray Fairy #1 out 
    in the open. Then, use the Hero's Bow and shoot the Real Bombchu enemy to 
    defeat it from a distance. Next, go left and open the chest in the corner to 
    get the Map.
    
    After that, go back down the steps to reach the first floor. There, jump back 
    across the gap and go right into the next room. You'll see exactly how large 
    this temple is as soon as you enter this room. Go up across the center of 
    this room, then go through the only accessible door at the other side to 
    reach the following room. Here, turn into Goron Link and pull the gray blocks 
    back 3 times. Enter the hidden room and open the chest there to get a Key.
    
    Exit this small room and push the two blocks across the room all the way to 
    the small ditch at the end. After you do that, a chest will appear on a high 
    ledge. You can't claim this chest yet, so play the Song of Soaring to return 
    to the entrance of this temple. Once you get there, defeat the White Boes 
    again. Punch through the icicles and walk into the next part of the room, 
    then defeat the White Wolfos and use the Key to enter the room to the left.
    
    In this room, go up and defeat any White Wolfos that come out. Open the chest 
    in the middle of the room to get the Compass. Now, go up to find a cracked 
    wall, then become regular Link and bomb the wall. After that, back up and 
    take out another bomb, then wait until it's about to explode. Move up and 
    throw it up at the pillar to the right of the steps to reveal Stray Fairy #2. 
    Use the Great Fairy's Mask to claim it. Now, go up the steps to reach the 
    second floor again.
    
    Up here, look up and shoot down all the icicles and ice clusters on the 
    ceiling to break all the ice blocks on the ledges. Then, jump onto the lowest 
    ledge and jump to the following ledge from it. Look at the right wall and use 
    the Lens of Truth to reveal a hidden room. Reach it by jumping to the next 
    ledge, then right into that room. Open the chest to get Stray Fairy #3, then 
    go back out and onto that ledge again.
    
    Continue jumping across the ledges to the other side of the room. When you 
    reach the last ledge before the platform at the other side, jump onto the 
    higher ledge to the left. There, destroy the large snowball as Goron Link and 
    open the chest you find to get a Key. Next, become regular Link and get down 
    to the lower area, then go east and unlock the door to reach the next room.
    
    In this room, use the Lens of Truth and look up toward the ceiling to find a 
    fairy trapped in a bubble. Shoot the bubble with an arrow, then use the Great 
    Fairy's Mask to gain Stray Fairy #4. Then, go down to the lower part of this 
    room and defeat all the White Boes. After that, go up the ramp to the higher 
    section again and go up the path to find a switch. Become Goron Link and slam 
    onto the switch (stand on the switch and curl up, then hold B) to make a 
    couple platforms rise for you.
    
    Now, become regular Link again and jump left onto the ledge. Continue up and 
    left to the next switch and crush it as Goron Link to make another switch 
    rise in the middle of the room. Now, go back along the path to the high 
    yellow platform you used to get here, then slam that one down. Now, quickly 
    become regular Link and go right and jump onto the low platform nearby. From 
    there, jump onto the higher ledge and go left through the door into the next 
    room.
    
    As soon as you enter this room, become Goron Link and start rolling towards 
    the center of this room. You'll pick up enough speed to jump the gap to the 
    other side. There, go up and roll right along the wall to the east side of 
    this room. Once there, stand in the snowy part of the platform and turn right 
    toward the middle of the room. Roll up and gain enough power to jump this 
    gap, then go through the door at the other side to reach the next room.
    
    When you enter this room, you'll enter battle against the mini-boss called 
    Wizrobe. Read that section for help on defeating it. After you beat it, a 
    chest will appear in the middle of the room. Open it to gain the Fire Arrows! 
    Then, play the Song of Soaring to return to the entrance of this temple. Once 
    there, go up and defeat the White Boes, then cut through the icicles blocking 
    the path. Go up and left through the door into the next room.
    
    Here, go up and you'll see a gray block to the left that's surrounded by ice. 
    Use a Fire Arrow to melt it, then push it to the north. Then, go and push it 
    towards the east. After that, push it right across to the other side of the 
    room so you can climb onto it, then jump from it to the higher ledge. Now, go 
    to the back of the room and use a Fire Arrow to melt the ice block to reveal 
    a switch. Hit the switch to make a chest appear on that high ledge.
    
    Go back and climb onto the block and onto the ledge, then open the chest to 
    get Stray Fairy #5. Now, get behind the block (your back should be to the 
    eastern entrance of this room) and push the block west, north, and west 
    again. Climb onto the block and get onto the higher ledge, then go into the 
    next room. There, go up and jump onto the stack of gray blocks from earlier. 
    From there, jump across to the next ledge and avoid the pots that'll try to 
    crash into you. Use your shield to block them, then go right and open the 
    chest to get Stray Fairy #6.
    
    Then, play the Song of Soaring yet again and warp to the dungeon's entrance. 
    Go up and cut through the icicles after beating the several White Boes again. 
    Then, go up and defeat the White Wolfos and use a Fire Arrow to melt the ice 
    block in front of the north door. After that, go up and into the next room. 
    Here, go left and follow the path all the way around to the door blocked by 
    ice. Melt the use with a Fire Arrow and enter the following room.
    
    Go up to the edge of the platform and look around the room to find 3 
    Freezards blowing their icy breath. Shoot them all with Fire Arrows to make a 
    chest appear in the room. Now, jump across the ledges to the north platform 
    and open the chest to get Stray Fairy #7. After you get that fairy, turn 
    around and use Fire Arrows to light the 3 unlit torches in the room. When you 
    do that, you'll unlock the door, so jump across to the door directly across 
    the pit (it's the middle door on the map) and enter that room.
    
    There, become Goron Link and pound the switch to make the middle platform in 
    this room rise to the top floor. It'll also make another switch on the floor 
    below rise. Now, become regular Link and go to the previous room. There, drop 
    down to the floor below. Go south and through the door there to reach the 
    next room. Here, go up and right and become Goron Link. Defeat the Red 
    Bubble, then walk over the switch in the lava (you don't get hurt by lava in 
    Goron form).
    
    After the chest appears, go up to the next lava pool and open it to find 
    Stray Fairy #8. Then, go to the east and head up the stairs to the first 
    floor. There, left and through that door into the following room. Go up and 
    right onto the first section of the bridge, then become regular Link and 
    shoot the Freezards and the ice block with Fire Arrows. After you kill them 
    all, a chest will appear. Go back to the entrance of the room and walk along 
    the path to the left of the door. Open the chest to get a Key.
    
    Then, become Goron Link and drop down the pit to the floor below. When you 
    get down there, get to the north section of this area. Become regular Link 
    and look up to find a Stray Fairy trapped in a bubble. Shoot an arrow at the 
    bubble, then use the Great Fairy's Mask to get Stray Fairy #9. Then, go south 
    a tiny bit and look up at the ledge under the bridge to find another trapped 
    fairy. Shoot it with an arrow and use the mask to free Stray Fairy #10.
    
    Next, become Goron Link and head south through the lava pool. Climb up the 
    ladder at the other side to get back up to the first floor. There, go left to 
    the snow before the bridge. Start rolling in the snow, then roll at full 
    speed across the bridge to the other side. At the other side, become regular 
    Link and jump across to the north ledge and go up the stairs to the second 
    floor.
    
    Up there, defeat the Real Bombchu in front of you with an arrow, then equip 
    the Fire Arrows and aim up to the higher ledge. Shoot the Freezard to kill 
    it, revealing a frozen eye switch behind it. Jump onto the middle platform 
    and shoot that switch with a Fire Arrow to activate it. The middle platform 
    will then move upward, so go up and jump to the right platform. Walk around 
    the path to the southeast corner of the room, then use the Lens of Truth to 
    reveal several blocks forming steps to a higher ledge. Jump from block to 
    block until you reach the top, then open the chest you find to get Stray 
    Fairy #11.
    
    Now, turn around and drop down to the floor below. Stand on the middle 
    platform and shoot at the eye switch to the north. Ride the platform up and 
    jump to the next ledge, then go through the door in front of you to reach the 
    next room. In this room, go right and drop down onto the grating that's 
    supposed to keep you from falling to the floors below. Go around and climb 
    the ladder at the other side, then shoot a Fire Arrow at the ice block in the 
    doorway to melt it. Now, go up the steps to the third floor.
    
    There, become Goron Link and roll along the snow bank against the wall to the 
    west ledge. Then, unlock the door and enter the next room. Here, defeat the 
    Eenos throughout this room. Get to the west part of the room and you'll find 
    a few icicles on the ground, as well as snow on the wall. Use the Lens of 
    Truth to see a hidden fairy trapped in a bubble. Shoot it with an arrow and 
    use the Great Fairy's Mask to get your Stray Fairy #12. Now, get to the north 
    section of the room and use a Fire Arrow to melt the ice blocking the 
    doorway. After that, go up the stairs to the fourth floor.
    
    In this new room, go up and defeat the two Dinofols and collect the Stray 
    Fairies #13 and #14 they leave behind. After you do that, go through the door 
    in the southeast part of the room to reach the following room. Here, just go 
    straight across this room and enter the room at the other side. You'll have 
    to fight the Wizrobe in this room. Read the Mini-Bosses section for help on 
    beating it. After you win, go through the northwest door to reach the next 
    room. Open the chest here to get the Boss Key.
    
    After that, go through the door to the left of the chest. Follow the path 
    left and destroy the icicles in your way, then go across to the west side of 
    the room. Go through the door to reach the next room. There, defeat the two 
    Dinofols and go north, then go down the stairs to the floor below. In this 
    next room, defeat the Eenos and go through the east door to the next room. 
    Here, become Goron Link and roll left along the snow bank to reach the next 
    platform. Then, go down the stairs to the second floor.
    
    Go up to the middle pillar and Tatl will point out the difference in colors 
    in that pillar. Punch out the two blue sections in the pillar, then go back 
    up the stairs to the previous floor. Go up to the center pillar and punch out 
    the first blue section. Then, go back and roll right along the snow bank to 
    the next section. There, go left to the pillar and punch the other blue 
    section to level the top of the pillar. Now, go back and roll across that 
    snow bank, then go right to the middle of the room. Go straight across and 
    punch apart the four snowballs in your path. Then, go up the stairs to the 
    fourth floor.
    
    There, start rolling straight ahead and you should get enough speed to jump 
    the gap. At the other side, become Deku Link and activate the Lens of Truth. 
    Then, look down towards the northwest corner of the room a couple floors down 
    and you should see a hidden Deku Flower there. With the lens still on, dive 
    and launch from the nearby flower and float all the way down to that ledge. 
    When you land there, open the chest in the room to get the final Stray Fairy 
    of this temple!
    
    Now, use the Deku Flower to fly up and left onto the north pathway. Go up the 
    steps to the next floor and become Goron Link again, then go straight across 
    the room and up to the 4th floor. There, roll up and across the gap, then go 
    up and break the icicles. Use the Boss Key to open the door. Enter this room 
    and you'll see the boss is frozen solid nearby. Become regular Link and use a 
    Fire Arrow to thaw it and you'll enter battle against Goht. Read the Bosses 
    section for help on winning this fight.
    
    After you defeat Goht, collect the Heart Container it leaves behind and step 
    into the light to get Goht's Remains! You will then enter a scene where you 
    communicate with Goht for a moment. After that, the entire Goron Village will 
    thaw out and become warm again. You will then return to the Mountain Village.
    
    
    Mountain Village
    ----------------
    
    When you arrive back in the thawed out village, play the Song of Soaring and 
    fly to Snowhead again.
    
    
    Snowhead
    --------
    
    When you get here, go up and talk to the large Goron and he'll have no clue 
    what happened. Go all the way up the path towards the end, then roll up the 
    ramp to the top. Then, follow the path right to a cave on the east side of 
    this area. Enter the cave and go up to the fairy fountain, then the Great 
    Fairy will appear and give you an enhanced magic meter for finding the 15 
    Stray Fairies! Now, exit this cave and play the Song of Soaring again to warp 
    to the Mountain Village owl.
    
    
    Mountain Village
    ----------------
    
    When you arrive here again, go across the bridge and enter the smithy's 
    building. Pay 100 rupees and get the Razor Sword forged (you can only do this 
    on the First and Second Days). Then, go back outside and play the Song of 
    Double Time to get to the next day. At that point, reenter the smithy and 
    claim your new sword, which you can use 100 times before it disappears. Now, 
    leave the shop and go southeast to the Twin Islands area.
    
    
    Twin Islands
    ------------
    
    In this area, go up and across the first bridge. Defeat the Wolfos and go 
    across more bridges to the second large platform. Take care of the Wolfos 
    there and continue up into the Goron Village.
    
    
    Goron Village
    -------------
    
    When you enter this village, go right and down the ramp to the lower area. 
    Then, go left and into the Goron Shrine.
    
    
    Goron Shrine
    ------------
    
    Here, go all the way up the path to the top, then become Goron Link and talk 
    to the Elder. He'll thank you and tell you about how the Goron Races have 
    started, and that you should go to them. So, go back down the path and exit 
    this shrine.
    
    
    Goron Village
    -------------
    
    Outside, go left and around the path to the north section of the village. Go 
    north to a cave with a sign next to it talking about Powder Kegs. Become 
    regular Link and enter that cave. Go down the 3 hills and become Goron Link, 
    then talk to the big Goron to be tested with a Powder Keg. He'll tell you to 
    bring it all the way to the Goron Racetrack to destroy the boulder in the 
    way. So, pick up the lit Powder Keg and throw it up onto the top of the first 
    hill, then roll up to it. Repeat that until you get out of the cave, then go 
    up and right along the path going up. At the top of this path, go straight to 
    the Twin Islands area.
    
    
    Twin Islands
    ------------
    
    When you enter this area with the Powder Keg, go across the bridges while 
    avoiding the Wolfos along the way. When you reach the other side of this 
    area, go right and throw the keg up to the ledge above the first ramp. Roll 
    up to it and throw it again, then continue that until you get to the top. 
    Place the Powder Keg next to the boulder, then get away before it explodes. 
    The path to the track will now be open, so go up and enter the Goron 
    Racetrack.
    
    
    Goron Racetrack
    ---------------
    
    When you enter the now open racetrack, go up and talk to the Elder's son. 
    Choose to race and he'll give you some information about racing. All the 
    Gorons will then line up on the starting line, so curl up and wait until it 
    says go. Then, start rolling down the track for the race. Be sure to destroy 
    the green pots along the way if you're running low on magic power. After you 
    win the race, the kid will reward you with a Bottle filled with Gold Dust. 
    Now, go right and exit this track completely.
    
    
    Twin Islands
    ------------
    
    Back in the Twin Islands area, go right and down all the hills. Then, go 
    right along the path to the Mountain Village again.
    
    
    Mountain Village
    ----------------
    
    When you enter this village again, go up the path to the middle of this area. 
    Go left and up the steps into the smithy, then talk to the guy inside as 
    regular Link. Give him the Gold Dust and he'll make you a stronger sword, but 
    you have to wait until the next day to pick it up. When you get back outside, 
    play the Song of Double Time until you reach the following day, then reenter 
    the smithy. Talk to the guy again and you'll have your new Gilded Sword, 
    which is MUCH more powerful than your old swords. Now, exit this place and go 
    east to the Twin Islands area.
    
    
    Twin Islands
    ------------
    
    As with all the other times you were here, just go up across the bridges and 
    defeat the Wolfos along the way. Continue through this area until you reach 
    the Goron Village.
    
    
    Goron Village
    -------------
    
    Upon entering this area, go left and take the far-left path all the way down 
    to the lower area. There, go left and become regular Link, then climb up into 
    the cave. Go down the hills and become Goron Link. Talk to the big Goron to 
    get a free Powder Keg since you're now certified to use them! Now, roll back 
    up the hills and exit this cave. Outside, play the Song of Soaring and fly to 
    Milk Road. If it's not the First Day, play the Song of Time to warp back to 
    Day 1, then collect some bombs, arrows, nuts, etc. After that, head south to 
    Milk Road.
    
    
    Milk Road
    ---------
    
    When you appear at Milk Road, head west to the large boulder blocking the 
    path to the ranch. Place the Powder Keg there and move away quickly before it 
    explodes. After that, go up the path and into Romani Ranch.
    
    
    Romani Ranch
    ------------
    
    When you enter this ranch, head all the way up the path to the north section 
    of this area. You'll find a girl shooting at a balloon there, as well as your 
    horse behind a fence. Talk to the girl, whose name is Romani, then she'll 
    tell you about the weird creatures that come out at night.
    
    Agree to help and choose to practice with the bow and arrows. Ride Epona 
    around the ranch and shoot down all 10 balloons, then Romani will teach you 
    Epona's Song and you get to keep Epona as well! Agree to come back at 2AM to 
    help Romani, then get on Epona and ride south to exit this ranch.
    
    
    Milk Road
    ---------
    
    Back on Milk Road, go up the path and take the second path leading to the 
    right. Go down that path to reach the Gorman Racetrack.
    
    
    Gorman Racetrack
    ----------------
    
    Here, go up and talk to the Gorman brother standing by the fence in front. 
    The brothers will make fun of your horse, then challenge you to a race for 10 
    rupees. Agree to race, and you'll have to race one lap around the track and 
    beat them to win. After you win, you'll claim Garo's Mask as a prize. Now, 
    get on Epona and exit this area.
    
    
    Milk Road
    ---------
    
    Now, you should play the Song of Double Time to make it become the night of 
    the first day. Then, just wander around or go into Termina Field and collect 
    rupees until it's 2AM. At that point, go back to Milk Road and go up the path 
    into Romani Ranch.
    
    
    Romani Ranch
    ------------
    
    When you enter this area, summon Epona with the song Romani taught you. Then, 
    ride up the path to the house and wait for Romani to come out. Talk to her, 
    then ride around and make sure you have full capacity of arrows. When 2:30AM 
    comes, the aliens will start coming in the masses! They're going towards the 
    barn (not the house Romani came out of, but the other building nearby), so 
    shoot them with arrows to keep them away. If you run low (and you will), ride 
    through the bushes to pick up some more.
    
    When 5:15AM comes, the aliens will disappear and the mission will be 
    complete. Romani will then reward you by giving you a Bottle full of Milk. 
    Now, ride around and wait until it becomes Day 2. Then, enter the barn and 
    talk to Cremia, Romani's older sister. She'll tell you that she's going into 
    Clock Town for a delivery and will leave at 6PM. So, go outside and play the 
    Song of Double Time to warp to 6PM.
    
    There, go and talk to Cremia in the wagon and choose to deliver milk with 
    her. After you ride out of the ranch, you'll find that Milk Road is closed 
    and you'll have to make a detour through the Gorman Racetrack area. When you 
    enter that area, Cremia will tell you to get ready to shoot off pursuers, 
    which are the Gormans. As you ride through here, shoot at them to keep them 
    away from the wagon. Just keep them at bay until you get out of there, then 
    the mission will also be a success.
    
    Cremia will drop you off outside of East Clock Town and give you Romani's 
    Mask as a way of saying thanks. After Cremia leaves, play the Song of Time to 
    get back to Day 1, then play the Inverted Song of Time to slow down time a 
    bit. Also, withdraw a few rupees from the bank in West Clock Town. Buy a Red 
    Potion from the Trading Post, then get back out to Termina Field.
    
    
    Termina Field
    -------------
    
    When you get out here again, ride around for a while and cut through the 
    bushes to fill up on bombs, arrows, and rupees. Then, head to the eastern 
    part of Termina Field while riding Epona. Once you get there, take the path 
    directly east into the road leading to Ikana, as I call it.
    
    
    Road to Ikana
    -------------
    
    When you enter this area with Epona, follow the path east while jumping over 
    the fences along the way. Don't worry about the Real Bombchus since they 
    can't hurt you while you're riding Epona. Continue jumping fences until you 
    reach the large middle area, then go right and look for a circle of stones.
    
    Get off Epona and put on the Garo's Mask, then use the Lens of Truth to 
    reveal a soldier sitting there. Talk to him, then give him the Red Potion to 
    get him back on his feet. You'll then receive the Stone Mask as thanks for 
    the help. Now, get back on Epona and head back west over the fences and out 
    of this area completely for now.
    
    
    Termina Field
    -------------
    
    Back in Termina Field, head all the way to the west half by riding Epona. 
    Ride down the path west of Clock Town to reach the beach area. Continue west 
    while feeding Epona carrots to gain speed, then jump over the large fence at 
    the end and follow the path to the Great Bay Coast.
    
    
    Great Bay Coast
    ---------------
    
    When you enter this new area, go down the path and jump over the fences along 
    the way. When you reach the beach area, continue up to the bay and get off 
    Epona. Jump in the water and swim out to the building in the water. Climb 
    onto the platform and activate the owl statue with your Sword, then aim up 
    and shoot down Tingle's red balloon. When he lands, talk to him and buy the 
    Great Bay map for 20 rupees. Then, climb up the nearby ladder and enter the 
    Marine Research Lab.
    
    
    Marine Research Lab
    -------------------
    
    Here, go up and talk to the old man to find out about the Zora Eggs that are 
    supposed to be hatching. He'll also tell you that the Zoras are late in 
    arriving. Now, leave the building.
    
    
    Great Bay Coast
    ---------------
    
    Out here again, jump back into the water. Then, swim to the south towards the 
    beach again, where you'll find some seagulls hovering overhead. You'll also 
    find a Zora laying in the water there. He'll ask you to bring him back to 
    shore. Get behind him and push him to shore, then he'll walk onto the beach 
    and faint. Go up and talk to him again and you'll find out he's Mikau of the 
    Zora band. Listen to his little song, then play the Song of Healing to heal 
    him. After watching a little FMV, the Zora will disappear and leave the Zora 
    Mask behind, which will become your own.
    
    After you get the mask, become Zora Link and swim out to the building in the 
    bay. Surface there and climb up the ladder, then enter the lab again.
    
    
    Marine Research Lab
    -------------------
    
    Talk to the man inside and he'll ask you to get the 7 Zora Eggs and put them 
    in his aquarium. So, leave the building again.
    
    
    Great Bay Coast
    ---------------
    
    Here, go down and get into the water, then swim back to the shore. Go up to 
    the buildings by the beach and enter the Fisherman's Hut (it's the one with 
    the sign in front). Talk to him as Zora Link, then check out the seahorse in 
    the tank to the left. The fisherman will agree to give it to you if you can 
    get a picture of one of the Gerudos for him.
    
    Now, leave the hut and take note of the other building nearby. That's the 
    Oceanside Spider House, and you should come back later after you've obtained 
    the Hookshot. Now, become regular Link and get on Epona, then ride east and 
    out of the Great Bay area.
    
    
    Termina Field
    -------------
    
    Back in Termina Field, go up the path and jump the high fence, then continue 
    east to Clock Town.
    
    
    West Clock Town
    ---------------
    
    When you enter Clock Town again, if it's not the First Day, play the Song of 
    Time now. Then, head to East Clock Town. Go through the entire trading 
    sequence with Anju and Kafei (read how to find the Keaton Mask for details). 
    After you get the Special Letter to Mama, wait until the Milk Bar, Latte 
    opens at 10PM on the Final night.
    
    
    East Clock Town
    ---------------
    
    Head over to the Milk Bar, Latte at 10PM and enter with Romani's Mask on. 
    Talk to Madame Aroma inside while wearing Kafei's Mask and give her the 
    letter to get a Bottle filled with Chateau Romani. Unfortunately, you won't 
    really have a use for it at this point in time. So, exit the bar and play the 
    Song of Time to warp back to Day 1.
    
    
    South Clock Town
    ----------------
    
    Play the Inverted Song of Time to slow things down, then get to West Clock 
    Town and go to the Trading Post. Buy a couple of Red Potions if you want (if 
    you need rupees, withdraw some from the bank), then leave the shop. Go north 
    and west to exit Clock Town.
    
    
    Termina Field
    -------------
    
    In Termina Field again, ride around the area on Epona and destroy the bushes 
    to get rupees, bombs, and arrows. Alternatively, I find that rolling around 
    as Goron Link gets this done faster. When you're ready, play the Song of 
    Soaring and warp to the Great Bay again.
    
    
    Great Bay Coast
    ---------------
    
    When you appear in the Great Bay Coast again, become Zora Link and jump into 
    the water. Swim towards the shore, then head north and around the bend. 
    Continue going north all the way to the end, then dive to the bottom of the 
    bay. You will find a few wooden boards covering up something at the bottom of 
    the north wall. Ram into the middle one to reveal a hole, then swim down 
    through the hole to emerge at the Pirates' Fortress.
    
    
    Pirates' Fortress
    -----------------
    
    When you emerge here, go up the path to get a view of where you must head 
    towards. You'll also notice all the Gerudo guards on boats patrolling the 
    area, so be careful. To make this easy, become regular Link and put on the 
    Stone Mask to become invisible to the Gerudos. Then, go up the path and jump 
    into the large lagoon. Avoid the Skullfish here and climb onto a Gerudo boat 
    when one passes, then ride it north across the lagoon. When you reach the 
    north end, get off and go up the path to a switch. Become Goron Link and 
    pound the switch to open up an underwater chamber.
    
    Now, wait for the boats to leave the north section of this area, then become 
    Zora Link and dive into the water. Swim all the way to the southeast section 
    of the lagoon and swim up and through that now open passage into the sewer 
    system under the fortress. When you enter that area, swim through the tunnel 
    and ram into the wooden board in the fence. Swim down through the hole, then 
    dive so you can walk on the floor.
    
    Go up and push the gray block forward until it stops. Then, take the path to 
    the left to reach the next block. Pull that one back until it stops, then go 
    back around the path to where the first block was. Then, swim right and 
    around the bend, and destroy the wooden board in the fence. Break through the 
    following board, then swim up and right through this room. At the end, ride 
    the water jet up to the next section of this room.
    
    There, press B to walk on the ground and walk up the path, avoiding contact 
    with the spiked mines. At the end of the hallway, surface and climb onto the 
    ledge and go through the door into the next room. In this room, swim through 
    this room while avoiding those mines again. Go up the ramp to the right and 
    reach the dry ledge, then become Goron Link and go up the steps to the higher 
    ledge. Destroy the large barrels at the top and step on the floor switch, 
    which will open the room below with the Piece of Heart inside if you want it.
    
    Then, become Zora Link and use the boomerang-type attack (hold B) to hit the 
    crystal switch on the other ledge to temporarily open the gate. Now, quickly 
    jump off the ledge into the water below. Then, swim through the opening gate 
    before it closes to reach the next room. In that new room, stay at the 
    surface of the water and swim north down the hallway. Avoid the mines along 
    the way and stay on the surface since the fast-moving current below will push 
    you out of the fortress if you get caught by it.
    
    Continue up and left, then up a ladder to a higher platform. There, become 
    regular Link and step on the switch in front of you to open a wall panel with 
    a crystal switch in it. Now, stand on the nearby round platform and shoot the 
    crystal switch with an arrow, then ride the water jet up to the next floor. 
    Jump off at that point and climb up the nearby ladder. At the top, look 
    through the telescope to see the Gerudo Fortress. Zoom in below the middle 
    tower and you'll get a glimpse of where you must go next.
    
    Now, turn around and shoot the mines in the air with arrows to get a clear 
    view of the crystal switch. After that, shoot the switch to open the door 
    below. Then, drop down to the lower area and go through the door to get 
    outside again. There, follow the path north and up the ramp, then enter the 
    fortress at the top of the ramp.
    
    When you enter this fortress, make sure you become regular Link and wear the 
    Stone Mask at all times. That way, the Gerudo guards won't see you and you 
    won't have to risk being caught. Now, head south towards the middle of this 
    area. Climb up the ladder to reach the top of the guard tower, then cross the 
    bridge and slash the Gerudo as you go across to continue across the bridge. 
    At the other side, go around and up and through the door into the fortress 
    itself.
    
    Here, go up the hall and Tatl will notice a bee flying into a beehive in 
    another room. You'll also witness a conversation between a guard and their 
    leader, Aveil. After the conversation, look through that barred window and 
    use the bow to shoot down the beehive to the right. All the Gerudo guards in 
    that room will run away because of the bees, leaving the treasure unguarded. 
    Now, go back left and exit this room. Outside, jump to the right to a lower 
    ledge and go through the door to enter the fortress. Go up and enter the main 
    room, then open the chest to get the Hookshot!
    
    Now that you have this valuable item, look to the left to see an aquarium 
    with a Zora Egg in it. Use the Hookshot to pull up to a wooden plank above 
    the tank, then drop onto the top of the tank. Become Zora Link and sink to 
    the bottom of the tank, then use a Bottle to obtain Zora Egg #1. After that, 
    get out of the tank and put on the Stone Mask again, then get outside again. 
    Get down to the middle area of this outside section, then head north. Use the 
    Hookshot on the targets to get to the higher ledge. Get onto the ledge in the 
    northwest corner of the map and enter that room.
    
    There, go up to the wall, then go left and head down the hallway. Follow the 
    path to the end and enter the next room. In that room, go up and a Gerudo 
    Pirate will come down to attack since they can see through your mask. Defeat 
    the pirate by using Z-Targeting and attacking with your Sword, and also 
    defending when she attacks. After you beat the pirate and she disappears, 
    enter the next room and Hookshot onto the wood above the tank. Get onto the 
    ledge at the top of the tank and use the Hookshot to kill off all the 
    Skullfish and the Desbreka in the water. Then, become Zora Link and dive to 
    the bottom of the tank. Use an empty Bottle to claim Zora Egg #2, and open 
    the chest there to get 20 rupees.
    
    Now, get out of the tank and go through the door to the right to exit this 
    area, making sure you have the Stone Mask on. Back outside, go along the 
    north part of this area and you'll see a Hookshot target on the higher ledge. 
    Hookshot onto it, then aim up and left and pull yourself to that target. 
    Then, look to the east ledge and Hookshot up and onto the higher ledge in the 
    northeast part of this area. Now, go across the bridge and enter the room 
    there. Here, drop down to the main part of this room and open the big chest 
    to get 100 rupees. Next, go up the ramp to the east of the chest, then go 
    through the door into the next room. Go up and defeat the Gerudo Pirate that 
    appears, then go through the door with the torches on either side of it to 
    reach the next room.
    
    In this room, Hookshot up to the top of the tank. Then, claim Zora Egg #3 
    like you did before in the other aquariums. After you get this egg, go down 
    the path to the right of the tank and exit this room while wearing the Stone 
    Mask. Back outside again, drop down to the lower area and head to the south 
    half now. There, you'll find Hookshot targets on the ledges, so Hookshot onto 
    the first ledge. Then, Hookshot onto the southwest ledge in this area and 
    enter the room to the east to enter the fortress again (go through the other 
    doorway to exit this area completely).
    
    In here, simply go right and up across this room since you have the Stone 
    Mask on. At the other side, go through the door and enter the next room. 
    Here, defeat another Gerudo Pirate and go up into the following room. Get up 
    and into the tank again as Zora Link, then claim Zora Egg #4 in your fourth 
    Bottle.
    
    After that, take the path left of the tank back outside. Open the chest 
    nearby to get 20 rupees, then play the Song of Soaring and fly to the Great 
    Bay Coast. Make sure you took a pictograph of one of the Gerudo guards first!
    
    
    Great Bay Coast
    ---------------
    
    When you land here, go up the ladder and become Zora Link, then enter the 
    lab.
    
    
    Marine Research Lab
    -------------------
    
    Talk to the old guy inside, then climb the large ladder to the right of the 
    aquarium tank. Then, empty the Bottles one by one above the tank and the Zora 
    Eggs will fall into the water (you have to find the right spot to stand, 
    otherwise you won't be able to drop the eggs in). After you empty all 4 
    Bottles, exit the lab and swim east to the shore.
    
    
    Great Bay Coast
    ---------------
    
    Back at the beach, go up towards the buildings and enter the Fisherman's Hut. 
    Use Z-Targeting and talk to the seahorse in the tank. The fisherman will 
    offer to trade it for a pictograph of a guard, so give him the picture and 
    he'll give you the Sea Horse, which will be put in one of your current 
    Bottles. Now, leave the hut and go back out to sea. In the sea, you'll notice 
    that there are two large rocks next to each other on the left side of the 
    map. Swim out to those rocks and swim in between them to enter the Pinnacle 
    Rock area.
    
    
    Pinnacle Rock
    -------------
    
    When you enter this area, dive down so you can walk at the bottom of the 
    water. Walk to the west and read the first signpost to find out there's murky 
    water ahead. Now, release the seahorse from the Bottle and it'll direct you 
    to the actual Pinnacle Rock. Follow it through the murky water to the end, 
    then it'll ask you to defeat all the snakes in this area and find its friend. 
    So, continue up the path and press B to descend the long dive to the bottom.
    
    Along the way down, you'll notice that there are small caves in the walls. 
    Each cave is inhabited by a Deep Python, which are those snakes you're here 
    to defeat. There are 8 of them total, so starting from the bottom, go to each 
    cave and lure it out of the cave. Then, hit it twice with a barrier attack (B 
    + R) to kill it. Be sure to enter their caves after you beat them, then pick 
    up the 3 Zora Eggs left in this area and put them in Bottles.
    
    After you kill all 8 snakes, find the 3 Zora Eggs, and find the seahorse's 
    friend (you get a Heart Piece for this), swim back up to the surface. Then, 
    start swimming east towards the two rocks and you'll warp to them quickly. 
    There, just swim east to reach the Great Bay Coast again.
    
    
    Great Bay Coast
    ---------------
    
    When you arrive here again, talk to the Zora that's nearby, then swim south 
    to the Marine Research Lab. Climb onto the platform in front, then go up the 
    ladder and into the lab.
    
    
    Marine Research Lab
    -------------------
    
    Go up and climb the big ladder to get on top of the large tank, then empty 
    the last 3 Zora Eggs into that tank. After all 7 eggs are there, jump back 
    down and look into the tank to see them all hatch and line up against the 
    wall to form musical notes. Become Zora Link and talk to the man and he'll 
    ask if you have an instrument. Take out your Ocarina (or the guitar as Zora 
    Link) and play the notes that appear onscreen to learn the New Wave Bossa 
    Nova song.
    
    The old man will tell you to go play that song for the Zora that laid all 
    those eggs. Now, leave this building and get into the water again.
    
    
    Great Bay Coast
    ---------------
    
    Swim back to the beach and go south to find a cave. Enter the cave to reach 
    the Zora Cape, which is what I'll call it.
    
    
    Zora Cape
    ---------
    
    When you enter this southern area of the Great Bay region, head east along 
    the beach. When you reach a broken tree in the path, stand on it and Hookshot 
    yourself onto the tree. Then, Hookshot onto a ledge above. Continue using the 
    Hookshot to go from ledge to ledge until you get to the top area. Enter the 
    cave there to reach the Waterfall Rapids.
    
    
    Waterfall Rapids
    ----------------
    
    Dive in the water as Zora Link and swim over to the beaver floating on the 
    surface. When he sinks to the bottom, do so as well. Talk to the beaver again 
    to race. You have to swim through 20 rings before time's up to win. After you 
    win the first race, you'll have to race the bigger brother and go through 25 
    rings. When you win that race (you just have to go through all the rings), 
    you'll win your fifth Bottle! Now, go back and exit this area.
    
    
    Zora Cape
    ---------
    
    Jump into the water below and head northwest along the beach. Then, go west 
    to the water. Swim out to the island in the middle of the water, then climb 
    onto the back end of it to find Lulu, the Zora singer. Try talking to her and 
    she'll just look sad. Play the New Wave Bossa Nova and a giant turtle will 
    wake up out of the water.
    
    Before getting on it, become regular Link and activate the owl statue nearby. 
    Then, use the Hookshot and latch onto the palm tree on the giant turtle's 
    back. It'll then take you right into the Great Bay Temple.
    
    
    Great Bay Temple
    ----------------
    
    When you arrive at this temple, you'll jump off the turtle and onto the 
    temple itself. In this first room, go around and light the 4 torches with 
    Fire Arrows to make a chest appear. Open it to get Stray Fairy #1. Now, go 
    north and into the next room. Here, you'll notice a giant waterwheel above 
    you, which is what the temple is based around. For right now, get onto the 
    platform to the left that moves up and down. Ride it to the top, then jump 
    onto the platform with all the rupees on it. Collect the rupees and defeat 
    the Skulltula that comes down, then grab the Stray Fairy #2.
    
    Next, become Zora Link and dive into the water, then swim under the south 
    platform where you entered the room. Destroy the bubble under the platform to 
    free Stray Fairy #3. Next, swim to the northeast corner of the room and dive 
    down so you can stand on the yellowish platform. There, turn the valve to 
    cause a water jet to shoot upward nearby. Now, get back onto the south 
    platform by the door and wait for the left platform (when facing the door) to 
    come down.
    
    Ride it up to the higher ledge and defeat the Skulltulas, then go up to the 
    other side of this platform. Wait for the water jet to lower, then jump on 
    and ride it up to the higher ledge. There, follow the path around and up the 
    ramp into the next room. In this room, become regular Link and Hookshot over 
    to the barrel on the west platform. Destroy the barrel as Goron Link and grab 
    Stray Fairy #4. Then, become Zora Link again and jump into the water currents 
    below. Dive to the bottom and destroy the pot there while fighting the 
    current to get Stray Fairy #5.
    
    Then, swim up to the southeast section while staying close to the wall, then 
    take the underwater path there (it's the one with the red and green pipes 
    going into it; green on the left, red on the right). Follow the current into 
    the next room, then defeat the Skullfish swimming around. Surface and climb 
    onto the platform to the left of where you entered the room. Become regular 
    Link and use the Hookshot to pull yourself to the large chest on the middle 
    platform. Open the chest to get the Map, then use your Hookshot to destroy 
    the pots on the nearby platform to find a Stray Fairy. Use the Great Fairy's 
    Mask to retrieve Stray Fairy #6.
    
    Now, become Zora Link and dive into the water. Go north and you'll find 
    another underwater path to the left. Defeat the two Dexihands with the 
    Boomerang attack, then swim through the passage to reach the next room. 
    There, be careful and defeat the 3 Bio Deku Babas above you by hitting them 
    with a barrier attack. Then, swim up to the surface and climb onto a lily 
    pad. Destroy the Bio Deku Baba hanging on the ceiling at the south end of 
    this room.
    
    After you beat it, become regular Link and Hookshot onto the chest that 
    appears. Open it to get Stray Fairy #7, then jump across the lily pads to the 
    north ledge. Go through the door into the next room. In this room, go up and 
    into the water and defeat the enemies here as Zora Link. Then, open the chest 
    at the bottom to get a Key. Now, swim up to the surface and climb onto one of 
    the lily pads. Become regular Link and use an arrow to destroy the Real 
    Bombchu on the high ledge. Then, grapple onto the large chest with the 
    Hookshot and open it to get the Compass.
    
    Next, get into the water and swim across to the large platform. Stand at the 
    edge of the water to the left of the door and look down to find a couple of 
    Dexihands and a pot. Use the Hookshot to destroy the pot, then use the Great 
    Fairy's Mask to get Stray Fairy #8. Now, become Zora Link and jump into the 
    strong water currents to be pushed into the main room with the turbine. 
    There, press B to sink to the bottom of the water, then stay against the wall 
    as the current pushes you. When you reach the northwest corner of the room, 
    swim into the tunnel and you'll be pushed into the next room.
    
    Defeat the 2 Shell Blades here and swim up to the surface. Get to the east 
    side of the room while avoiding the Octoroks, then walk up the red pipe to 
    get out of the water. Defeat the Real Bombchu using the boomerang attack, 
    then continue around to the north platform. Use the Key and open the door to 
    reach the next room. In this next room, defeat the Green and Yellow Chuchus 
    and destroy the pots to get arrows, bombs, rupees, etc. After that, continue 
    up to the next room. Here, look up at the giant eyeball in the ceiling and 
    it'll come down, causing you to enter a mini-boss battle against Wart. Read 
    the Mini-Bosses section for help on beating it. After you win, open the chest 
    that appears to get Ice Arrows!
    
    Now, go back through the door and out of this room. In the next room, go 
    straight through and into the following room. There, jump in the water and 
    swim to the platform in the southeast corner of the room. Wait for the 
    Octorok to come out of the water between your platform and the middle one. 
    Shoot it with an Ice Arrow to turn it into a floating glacier. Jump onto it 
    as regular Link, then jump onto the middle platform. Push the giant valve 
    counter-clockwise to make a water jet come up in a different room. Now, jump 
    in the water and become Zora Link, then swim down to the bottom. Swim through 
    the tunnel in the south wall to end up in the large turbine room again.
    
    Here, swim upward and stay against the wall, then get into the tunnel in the 
    southeast corner of the room (green pipes on left, red on right). When you 
    arrive in the next room, surface and climb onto the north platform. From 
    there, look towards the south end of the room and shoot an Ice Arrow in the 
    water close to you. Jump onto the ice platform that forms and shoot another 
    Ice Arrow to make another platform. Continue that to get across to the south 
    end of the room, then climb onto the ledge and enter the next room.
    
    In this room, lure the Blue Chuchu towards the high platform in the back of 
    the room. When it gets there, turn around and hit it with an Ice Arrow to 
    turn it into an ice block. Climb onto it and jump onto the higher ledge. 
    Defeat the Real Bombchu with an arrow, then push the valve to change the 
    water in another room. Go back to the previous room and become Zora Link, 
    then swim through the underwater tunnel on the east side to reach the next 
    room. There, swim up to the north end and climb onto the ledge, then enter 
    the following room.
    
    In the next room, defeat the Bio Deku Babas in the water, then become regular 
    Link and shoot Ice Arrows into the water to form platforms. Get across to the 
    north part of this room and jump onto the ledge with the icicles on it. Now, 
    cut through the icicles on the ledge and continue down to find a wall of ice 
    that you can't pass. Shoot a Fire Arrow to melt it, then continue to the next 
    room. Here, you'll have to fight the Gekko mini-boss, so read that section to 
    find out how to win this time. After the fight, go through the open door to 
    the next room, then go down the hall and open the chest to get the Boss Key.
    
    Now, climb through the window in front of the chest and jump into the water. 
    Swim to the south platform and jump into the strong currents at the other 
    side of the platform to reach the turbine room again. There, surface at the 
    top and climb onto a ledge. Get onto a higher ledge and jump onto the 
    spinning turbine as it passes near you. Ride it to the north part of this 
    area and jump onto the ledge there. Go up and shoot the water covering the 
    ladder with an Ice Arrow to stop the water from coming down. Now, climb the 
    ladder and enter the next room.
    
    In here, use the Ice Arrows to make a series of platforms leading to the 
    green platform across the room. When you get onto that platform, push the 
    valve around to allow water to flow in the green pipes. Next, use the 
    Hookshot and pull yourself to the barrels on the west platform. Defeat any 
    Tektites in the water, then shoot an Ice Arrow into the water on the 
    northwest part of the room. Continue making platforms until you're right 
    under the hole in the grating above you. Then, shoot up and hit the Hookshot 
    target to get pulled up to the grating. There, open the chest and get Stray 
    Fairy #9. Now, play the Song of Soaring to warp back to the temple's 
    entrance.
    
    Go up into the next room and become Zora Link, then ride the right platform 
    up to the higher ledge. Then, walk along that ledge and jump onto the water 
    jet. From there, go around the path to the end. Before you go up the ramp, 
    look up above the water jet coming from the red fountain. Shoot the Hookshot 
    target and you'll land on that water jet. When it reaches its highest point, 
    jump onto the red platform. Push the valve around to make the turbine stop. 
    Then, get back in the water and swim to the yellow platform. Turn the valve 
    there to make the turbine move in the other direction.
    
    Now, get back to the entrance of the room and ride up to the higher 
    platforms. Continue around the path all the way into the following room to 
    the north. There, jump in the water as Zora Link and dive about halfway 
    towards the bottom. When you get to the northeast corner of this room (red on 
    left, green on right), take the tunnel all the way northeast (don't swim up 
    to surface above the Dexihands). Continue all the way down the tunnel to the 
    new room, then surface while avoiding the spiked mines and Skullfish.
    
    Get onto the northwest ledge in here and ride the elevator platform up to its 
    highest point. Then, jump to the east over the spinning pole and onto the 
    next platform when it's close enough to you. As you ride across, look to the 
    southeast corner to find a torch. Become regular Link and Hookshot over to 
    that torch, then open the chest to get Stray Fairy #10. Now, get back to the 
    northwest ledge and ride the moving platform upward.
    
    As you ride upward, aim an Ice Arrow at the waterfall to the south. When you 
    reach the highest point, quickly shoot it to freeze the gears and the 
    platform you're on. Now, carefully jump onto the gear shaft and go south onto 
    the section of gears that are tilted upward. Walk to the top of the eastern 
    one and Hookshot to a chest on the north ledge. Open it to receive Stray 
    Fairy #11.
    
    Now, jump back down to the gears and continue south across them. When you 
    reach the end, go right onto the flat gear blade and jump onto the next 
    ledge. From there, go into the southern room. Here, go down the path and 
    become Zora Link. Then, dive in the water and go underneath the see-saw in 
    the north part of the room. Sink to the bottom of this underwater chamber and 
    ram the barrel to release Stray Fairy #12. Now, get back to the surface and 
    go to the see-saw in the southeast area of the room. Stand on the low end and 
    aim up and shoot a Fire Arrow at the ice on the ceiling, which will keep the 
    other end weighed down.
    
    When your end rises, jump onto the next see-saw in the air. Shoot another 
    Fire Arrow at the ice above and your end will rise again. Then, jump onto the 
    green platform and turn the valve there. Now, defeat the Real Bombchu on the 
    east green pipe. After that, become Zora Link and walk east across the green 
    pipe. Jump up to the higher section and go right, then fall into the room 
    directly below you. Go south and become regular Link, then Hookshot over to 
    the chest and get Stray Fairy #13.
    
    Next, drop down to the area below and get on the low end of the see-saw in 
    the northwest section of the room. Shoot a Fire Arrow up at the ice to weigh 
    down the other side, and your side will rise. Jump onto the southwest ledge 
    and go through the door into the next room. There, become Zora Link and dive 
    into the water below. Swim down and through the tunnel in the northwest part 
    of the room to reach the turbine room.
    
    Back in this room, dive down to the very bottom, then go through the tunnel 
    in the southeast part of the room (it's the one with the green pipe going 
    through it). In that new room, press B to walk on the ground. Look up under 
    the middle platform above to see a fairy trapped in a bubble. Swim up to the 
    surface and get onto the green pipe in the east side of the room. Stand at 
    the lowest point on the pipe and become regular Link, then look under the 
    middle platform and shoot the bubble with an arrow. Then, wear the Great 
    Fairy's Mask to obtain Stray Fairy #14.
    
    Now, dive back down to the floor as Zora Link and get to the northwest part 
    of the room. Stand on the ground and look north to see a fairy trapped in a 
    bubble. Use the boomerang attack to burst the bubble, then swim through the 
    tunnel to grab the final Stray Fairy. In the turbine room once again, simply 
    go through the green tunnel to get back to the previous room. Then, swim up 
    to the surface and walk up along the top of the green pipe. Follow the path 
    up and around to another valve, then push it around to cause a water jet to 
    appear.
    
    Wait for the water jet to go down, then jump onto it and ride it upward. Jump 
    onto the next platform and use the Boss Key to enter the next room. When you 
    enter this room, go up and drop down the really long shaft to land in the 
    boss's room. You'll see the boss swimming around, then it'll jump over you 
    and drop into the water again. The battle will then begin against Gyorg, the 
    Gargantuan Masked Fish. Read the Bosses section for help on beating this very 
    difficult boss.
    
    After you defeat this creature, grab the Heart Container and go into the 
    circle of light to get Gyorg's Remains. Go through the next cinema scene and 
    you'll find out that there's one more temple guardian that you have to go 
    help. You'll then be dropped off at Zora Cape again.
    
    
    Zora Cape
    ---------
    
    When you arrive here again, the giant turtle will tell you that it has to go 
    back to its slumber, but not before hearing Lulu's voice. So, turn into Zora 
    Link and enter the Zora Hall.
    
    
    Zora Hall
    ---------
    
    When you enter this area, go up the path, then right into the main area. Make 
    your way to the stage in the middle and talk to Lulu. She'll tell you about 
    the eggs, then the concert will begin. After watching a short song, go back 
    across the area and take the path east to exit Zora Hall.
    
    
    Zora Cape
    ---------
    
    Back outside, jump into the water and swim directly east. You should find 
    several ledges that you can jump across. Swim all the way to the shore to 
    reach the smallest one, then head south jumping from ledge to ledge to reach 
    the large platform. Go right to the edge and you'll see another island with a 
    palm tree on it. Hookshot over to it, then do that to reach the following 
    ledge.
    
    When you reach the last ledge with a palm tree, jump across the last couple 
    ledges to reach the wall. Bomb the boulders and enter the cave, which is a 
    Fairy Fountain. Go up to the fountain and the 15 Stray Fairies will fly out 
    of your possession. The Great Fairy will then appear and give you more 
    strength, which outlines all your hearts with white lines. You now have twice 
    as much defensive power as you did before! Now, go back and exit this cave. 
    Back outside, play the Song of Soaring and fly to the Great Bay Coast again.
    
    
    Great Bay Coast
    ---------------
    
    When you arrive here, become Zora Link if you're not already and jump in the 
    water. Swim east to the shore and walk to the two buildings. Enter the 
    Oceanside Spider House to the left (make sure it's Day 1, otherwise you won't 
    get the Giant Wallet). Go up and bomb the wall to open up the house, then 
    you'll be ready to go. Read the Spider Houses section for help on finding all 
    30 Golden Skulltulas. After you get them all, talk to the guy standing at the 
    entrance to the house to get the Giant Wallet, which holds up to 500 rupees! 
    You're going to need to hold that capacity in order to get another mask very 
    soon. Now, go outside and play the Song of Soaring, then warp to Clock Town.
    
    
    South Clock Town
    ----------------
    
    When you appear by the owl statue in South Clock Town, wait until about 12AM 
    on the First night, then go north to North Clock Town.
    
    
    North Clock Town
    ----------------
    
    Save the old lady from the robber at around 12AM, then warp ahead to the 
    Final night. At that point, go to West Clock Town.
    
    
    West Clock Town
    ---------------
    
    Here, take out 500 rupees (or however much you need to have 500 total) from 
    the bank, then wait until the Curiosity Shop opens at 10PM. When it becomes 
    10PM, enter the shop and buy the All-Night Mask for 500 rupees. After that, 
    exit the shop and play the Song of Time to warp back to Day 1.
    
    
    South Clock Town
    ----------------
    
    When you get back to the first day, play the Song of Double Time to warp 
    ahead to the night. Then, wait until it's about 10PM and go to East Clock 
    Town.
    
    
    East Clock Town
    ---------------
    
    Wear Romani's Mask to enter the Milk Bar, Latte at 10PM. There, talk to the 
    fat Zora guy and perform the sound test as regular Link, Deku Link, Goron 
    Link, and Zora Link. After you do all that, you'll get the Circus Leader's 
    Mask. Now, exit the bar and warp back in time again to Day 1.
    
    
    
    South Clock Town
    ----------------
    
    This time when you return, slow down time with the Inverted Song of Time. 
    Then, head to East Clock Town and get past the guard in your way to exit 
    Clock Town.
    
    
    Termina Field
    -------------
    
    When you enter Termina Field again, summon Epona and climb on. Ride around 
    the field to collect rupees, bombs, arrows, etc. When you're ready to go, get 
    to the east area of Termina Field and head east to the road leading to Ikana.
    
    
    Road to Ikana
    -------------
    
    When you enter this new area again, go up the path while riding Epona. Don't 
    worry about the Real Bombchus since you won't take damage while riding 
    around. Continue up the hill and pick up speed, then jump over the fence to 
    reach the other side. Go straight and jump over a second fence, then take the 
    path going left to the end of the path with Epona. Get off and climb to the 
    higher ledge, then follow the path into Ikana Graveyard.
    
    
    Ikana Graveyard
    ---------------
    
    Upon entering this graveyard, head north and up the path while defeating the 
    bats along the way. Talk to Dampe halfway up the path, then continue north to 
    the giant wall. You'll find a large skeleton craeture sleeping in the right 
    section of the wall. Go up to it (put on the Bunny Hood first) and play the 
    Sonata of Awakening to wake it up. The giant creature known as Skull Keeta 
    will then wake up and start walking quickly up the path. Read the Mini-Bosses 
    section for some quick strategy on defeating this creature.
    
    After you win, Skull Keeta will tell you its story before disappearing and 
    granting you access to the chest on the ledge. Hookshot over to it and open 
    it to get the Captain's Hat. Now, drop down to the ground and head south to 
    the southern half of the graveyard. Play the Song of Double Time to make it 
    the First Night. You will now see a bunch of Stalchildren standing around a 
    tombstone. Put on the Captain's Hat and talk to them, then get them to open 
    the grave. Drop into the hole that's revealed to enter the grave.
    
    There, go north across the ledges to the next room. In that room, defeat the 
    massive swarm of bats to make a chest appear. Open it to get 50 rupees. Now, 
    take out your Fire Arrows and light all the torches in this room (if you have 
    Deku Sticks, go to the previous room and light one, then come back and light 
    the torches that way). Light them all to open the door, then go north and 
    into the next room. Here, go up and defeat the Iron Knuckle, which won't 
    attack you until you attack it! Defeat this knight, then the curtain will 
    rise, revealing another tomb. The ghost of the composer called Flat will 
    appear and tell you his story.
    
    After he disappears, hop onto the stage and Z-Target the stone. Learn the 
    Song of Storms here, then go back to the previous room and continue out of 
    this cave. Back outside, play the Song of Double Time until you reach the 
    Final Night. Then, wear the Captain's Hat and talk to the Stalchildren 
    standing around another tombstone. Have them open the grave, then drop down 
    into the cave below.
    
    Here, go north and drop down to the lower area. Talk to Dampe without any 
    masks on and he'll tell you he's looking for treasure. Agree to let him 
    follow you, then Z-Target him and walk slowly around the room with him 
    following. Walk him to each patch of dirt on the bottom floor to try and find 
    a beam of light underneath those patches. Dig in all the dirt patches on the 
    bottom floor, then have Dampe follow you to the back end of the room and onto 
    the square platform to the left (with your back to the entrance of this 
    room). After he's on it, get off and it'll bring Dampe up to a higher ledge.
    
    Next, go south and up a ladder to an elevated patch of dirt. When Dampe 
    arrives, Z-Target him and have him follow you onto the patch of dirt. Drop 
    off the ledge and Dampe will fall as well. Lead him to the right platform 
    this time, then hop up the blocks which are arranged as steps. When Dampe's 
    platform arrives around the corner, Z-Target and lure him to the pile of dirt 
    up here. After all 3 beams of light are uncovered, a Big Poe will appear to 
    attack. Read the Mini-Bosses section for help on defeating the Big Poe. After 
    you beat it, a chest will appear at the top of the stairs by the entrance to 
    this room. Go up and open it to get your sixth and final Bottle.
    
    Now, drop down to the main area of the room and go across to the other side. 
    Go up the middle stairs and go up to the top floor. There, go through the 
    door to get back outside. Now that you're outside again, head all the way 
    south along the path to exit Ikana Graveyard completely.
    
    
    Road to Ikana
    -------------
    
    When you arrive back here, drop down to the lower area and go south. You'll 
    find a guy sitting on top of the high ledge, so walk towards him and he'll 
    talk to you. He'll pretty much tell you that you need Garo's Mask to proceed. 
    Since you got it earlier in the game, put on the mask and the guy will make a 
    wooden tree come out of the ground. Use the Hookshot to get up to that higher 
    ledge, then continue east on foot while avoiding all the Blue Bubbles. It 
    would help if you wore to Bunny Hood to get through here quickly. Continue up 
    the path to the next area, which is the Ikana Canyon.
    
    
    Ikana Canyon
    ------------
    
    When you enter this area, go north along the path and Tatl will point out 
    that there is an unseen creature nearby, so put on the Garo's Mask and fight 
    the Garo that appears. After you get its hint, continue north to the river 
    and 2 Octoroks will come out. Shoot them with Ice Arrows to turn them into 
    ice blocks. Now, jump across them to reach the other side of the river. 
    There, look up and Hookshot onto the wooden tree on the high ledge. Do that a 
    couple more times on other ledges to reach the top, then activate the owl 
    statue as regular Link.
    
    Continue north and up the hill to the higher area, then go left and up 
    another ramp. At the top of that one, aim up in the sky and shoot down Tingle 
    with an arrow. Buy the Stone Tower map from him, then go back down the hill 
    to the lower area. Head east across the area and up the path to the top. Go 
    north and into the cave, then go forward and the ghost of Sharp will appear 
    and curse you. Play the Song of Storms to cause Sharp to disappear and the 
    river will now flow normally through the canyon. It'll also cause the Gibdos 
    to disappear throughout town. Now, Sharp will become normal and tell you to 
    go to the temple and rid the place of evil. Next, exit this cave and go south 
    towards the Music House.
    
    There's a little girl in front of the house, so be careful that she doesn't 
    see you (use the Stone Mask to avoid being detected). When she walks away, 
    quickly enter the house and go down into the basement. Go up and you'll find 
    a man that's halfway turned into a Gibdo. Don't go up to him, instead play 
    the Song of Healing to turn him back to normal. As a reward, you will receive 
    the Gibdo Mask. Now, play the Song of Soaring to warp back to Clock Town (it 
    should be pretty late at night on the Final Night by now).
    
    
    South Clock Town
    ----------------
    
    When you get back to Clock Town, get to West Clock Town and deposit your 
    rupees. Then, play the Song of Time to warp to Day 1. Slow down time when you 
    get there, then go through the whole Kafei and Anju trading sequence up to 
    Ikana Canyon (read the Secrets section for details). After you do that (you 
    should have the Special Letter to Mama at that point), go through Termina 
    Field to stock up on rupees, arrows, bombs, etc. Then, play the Song of 
    Soaring and fly back to Ikana Canyon.
    
    
    Ikana Canyon
    ------------
    
    Once you get here again (it should be the Final Day), head south and jump 
    into the water below. Watch out for the Octoroks and climb onto the ledge at 
    the other side. Go up and follow the path east along the south side of the 
    river. Continue past the Akindo Nut to reach Sakon's Hideout. Go behind the 
    rocks nearby to find Kafei. Talk to him and he'll tell you how to get in. 
    Now, wait until 6PM for Sakon to return. Wear the Stone Mask to keep him from 
    seeing you. Wait until he opens the hideout's rock door and Kafei runs in, 
    then follow them into the hideout.
    
    
    Sakon's Hideout
    ---------------
    
    When you enter Sakon's Hideout, go straight ahead into the next room. Here, 
    Kafei will spot the Sun's Mask and set off a trap. He'll tell you to step on 
    the switch to open the door, so step on the switch to gain control of Kafei. 
    (Note: You must be quick getting through this hideout because the mask is 
    moving on a conveyor and you want to prevent it from reaching the end.) In 
    the next room, have Kafei push one of the large blocks onto the switch in the 
    middle to open the next room. When you gain control of Link, go into the left 
    room and defeat a Deku Baba to open the door to the next room.
    
    As Kafei, continue to the next room and step on the greenish switch in the 
    lower-right corner. As Link, go to the next room and defeat 2 Deku Babas to 
    continue. In the third room as Kafei, where you must push the blocks onto the 
    yellow and green switches in the room. Accomplish this by first pushing the 
    blocks in the left and right rows of the room down one space. Then, push the 
    middle block left onto the yellow switch. From there, push the block south of 
    you onto the green switch to open the door. Then, gain control of Link and go 
    to the next room.
    
    There, defeat a Wolfos to open the next door. As Kafei, run into the next 
    room and step on the switch in front of him. As Link, go into the same room 
    and step on the other switch to cover the pit and save the Sun's Mask. Kafei 
    will then take the mask and you'll be brought back outside. Kafei will then 
    run back to town with his mask, so follow him by playing the Song of Soaring 
    and warping back to Clock Town.
    
    
    South Clock Town
    ----------------
    
    When you arrive at Clock Town, take this time to deposit any rupees you have 
    at the bank in West Clock Town. Then, get to East Clock Town and enter the 
    Stock Pot Inn.
    
    
    East Clock Town
    ---------------
    
    Inside the inn, go upstairs and enter the Employees Only room, then wait 
    until 4AM for Kafei to arrive. At that point, Anju and Kafei will exchange 
    masks and you'll gain the Couple's Mask. After that, open the chest to get 
    100 rupees, then leave the room and exit the inn. Get back to West Clock Town 
    and deposit thoes rupees, then play the Song of Time to get back to Day 1.
    
    
    South Clock Town
    ----------------
    
    Slow down time as soon as you get back here. Before heading back to Ikana, 
    it's time to gather a few quick items. Go to the Southern Swamp as Deku Link 
    and buy 5 Magic Beans total from the Akindo Nut. Then, go to the Akindo Nut 
    outside Sakon's Hideout in Ikana Canyon and buy a Blue Potion from it. After 
    that, go back to Clock Town and buy some Bombs and Deku Nuts. Now that you 
    have all those items, play the Song of Soaring and warp back to Ikana Canyon.
    
    
    Ikana Canyon
    ------------
    
    When you arrive in Ikana Canyon, head north along the path. Then, go left and 
    up another hill. Continue north and along the paths to the highest point of 
    this canyon, where you'll find an empty well. Climb down it to reach the 
    bottom, then go into the cave to enter the well.
    
    
    Beneath the Well
    ----------------
    
    In the first room you arrive in, put on your Gibdo Mask before going any 
    further. Then, go straight ahead and talk to the Gibdo in front of the locked 
    door. Give it the Blue Potion and go through to the next room. In this room, 
    go up and left into a side room. Fill a Bottle with Spring Water and another 
    with a Fish. Go back to the main room and become Deku Link, then use the Deku 
    Flower to fly over the spiked logs up ahead. At the other side, become 
    regular Link and go to the north door. Give the Gibdo the Spring Water, then 
    continue up into the next room.
    
    Here, go up and burn the cobweb to the left with a Fire Arrow. Then, go left 
    into a side room and fill 3 Bottles with bugs there. After that, go right and 
    up through the room when the spiked logs aren't in the way. Then, give the 
    Gibdo at the east door a bug and enter the next room. Use the Lens of Truth 
    to reveal a hidden chest, then open it to get 50 rupees. Now, go back to the 
    previous room and head south to reach the following room. There, go west and 
    give the Gibdo at the door a fish in a Bottle.
    
    Now, go into the next room and go up to find two eyeball switches on the wall 
    shooting fire. Wait until the eyes open, then shoot them with arrows to 
    destroy them. Continue west and defeat the Dexihand in the water, then grab a 
    Bottle full of Hot Spring Water. Now, go back east and south into another 
    side room. Fill another Bottle with another fish, then go north and east to 
    the next room. Go east and south through this room quickly while avoiding the 
    spiked logs. At the end, go south into the next room. There, go east and give 
    the Gibdo at the door 5 Magic Beans to proceed.
    
    In the next room, go east all the way to the door, then give the Gibdo 10 
    Deku Nuts to open the door. Continue into the next room, then run to the east 
    door and give the Gibdo the Hot Spring Water before it cools. Enter the east 
    room and play Epona's Song for the cow to get a Bottle of milk. Now, go back 
    to the previous room and go north, then give that Gibdo 10 Bombs. After you 
    do that, go up and into the following room. In this room, go straight up and 
    avoid the spinning blade traps and a Big Poe will appear. Defeat it and 
    capture its spirit inside a Bottle, then go back to the previous room.
    
    Go directly west through this room while defeating any type of Keese that 
    follow you. At the end, go west into the next room. There, go straight ahead 
    to a Gibdo guarding the north door. Give it a fish and continue into the next 
    room. In this room, go all the way north to the other end of the room. Do not 
    destroy the pots lined up against the right wall because there are only those 
    annoying Black Boes inside. Talk to the Gibdo at the north door and give it 
    the Big Poe in a Bottle.
    
    From there, go north and into the next room. Here, go north and avoid the 
    Wallmaster that's going to come down. Defeat it, then cautiously make your 
    way through the group of spiked logs without taking too much damage. At the 
    other side, go up and give the last Gibdo some milk to proceed to the 
    following room. In this room, light all 4 torches around the light area of 
    the floor with Fire Arrows to make a chest appear to the right. Open it to 
    obtain the Mirror Shield.
    
    Now that you have a shield that can reflect light, stand in the light nearby 
    and shine light onto the sun switch on the wall. Doing so will make a ladder 
    appear leading to a higher ledge. Shine light onto the blue block up there to 
    make it disappear, then climb up the ladder and get into the Ancient Castle 
    of Ikana.
    
    
    Ancient Castle of Ikana
    -----------------------
    
    Upon entering this new area, go up the long ladder in front of you to get out 
    of the wall and into the castle grounds. There, play the Song of Soaring and 
    warp to Clock Town.
    
    
    South Clock Town
    ----------------
    
    When you enter Clock Town, go west into West Clock Town.
    
    
    West Clock Town
    ---------------
    
    There, go into the Bomb Shop and become Goron Link. Talk to the Goron sitting 
    to the right and buy a Powder Keg from him. After that, exit the shop and 
    play the Song of Soaring again to warp back to Ikana Canyon.
    
    
    Ikana Canyon
    ------------
    
    Back in the Ikana area, head east to the other side of the dry river. Look to 
    the left of the castle's sealed gate and go through a hole in the wall to 
    enter the castle grounds again.
    
    
    Ancient Castle of Ikana
    -----------------------
    
    When you enter this area, go left and hit the crystal switch with your sword 
    to make light shine in the room. Use the Mirror Shield and shine that light 
    on the blue block nearby to make it vanish. Now, go south and into the main 
    area of this place. Now, go east and enter the castle itself (make sure you 
    wear the Gibdo Mask or Captain's Hat here to avoid battling the ReDeads).
    
    In the castle, go up and you'll notice a couple of eye switches on the 
    pillars covered with ice. Shoot the one behind the left pillar to open the 
    left door, then go to the left side and enter that room. Here, go up and hit 
    the crystal switch with the sword to make the red hot floor rise to the 
    ceiling for a moment, leaving a regular room with Deku Flowers scattered 
    around. Become Deku Link and dive into one of those Deku Flowers, then wait 
    for the floor to come back down. Launch from the flower to push the floor 
    back up for a moment. Use that time to get about halfway across the room and 
    into another flower.
    
    You'll notice that there's a high pillar on the side of the room with a 
    switch on top. When the floor comes down, launch out to make it go up, then 
    dive back into the flower and make a higher launch to get onto that ledge. 
    Become regular Link and activate that switch to open the door to the next 
    room. Now, quickly jump to the other side of the room and go into the new 
    area. Here, become Deku Link and use the Deku Flower to fly to the ledge to 
    the left.
    
    Activate the switch as regular Link to open the door across the room, then 
    use the Lens of Truth to reveal a hidden platform. Jump onto that platform 
    and aim up, then shoot down the Skulltulas waiting to come down on you up 
    ahead. Then, jump onto the next ledge and from there, jump onto the following 
    ledge. On this ledge, get to the other side and jump up and to the right onto 
    the last platform by the door. Go through the door into the next room. Here, 
    watch out for the Blue Bubbles so you don't get jinxed (play the Song of 
    Storms to cure yourself if jinxed) and shoot them down with arrows or the 
    Hookshot.
    
    After that, continue up through the room and go up the stairs at the end to 
    reach the second floor. There, go straight through the door to get outside 
    again. Here, go straight ahead and climb onto the wall that goes around the 
    balcony of the castle. Walk along it and get to the front of the castle, then 
    drop down to the ledge with the Deku Flower in front. Become Deku Link and 
    fly onto the pillar in front of you with the switch. Activate it as regular 
    Link to make a hole appear below. Now, drop down to the ground and enter the 
    castle's main entrance again.
    
    Go up and defeat the ReDeads if you're not wearing the mask, then shoot a 
    Fire Arrow at the eye switch covered with ice on the right pillar. After 
    that, go right and into the east room. Here, go around and defeat the 
    Floormaster, then shine light on the blue block to make it disappear. Defeat 
    the ReDeads at the other side, then just continue up to the next room. In 
    this room, you'll have to fight the Wizrobe mini-boss, so read the Mini-
    Bosses section to find out how to defeat it again.
    
    After you win, go east and into the next room. There, defeat the ReDeads and 
    go up the stairs at the other side of the room to reach the second floor. 
    Once there, just go up and through the door to get outside again. Here, go 
    around to the front of the castle and Tatl will point out an area where the 
    rocks are cracked. Become Goron Link and put the Powder Keg there, then after 
    it explodes, drop down into the room below.
    
    There, become regular Link and put on the Gibdo Mask to keep the ReDeads from 
    bothering you. Now, shine the light from the hole above on the blue block in 
    front of you to make it disappear. After that, go up the hall and into the 
    next area. There, just go up through the door into the following room. Here, 
    go up and you'll see the curtains block the sunlight and someone will start 
    speaking. You'll meet the skeleton of the old king of the castle, then he'll 
    have his servants attack you. Read the Mini-Bosses section for help on 
    defeating them, as well as the King of Ikana that you fight right after them.
    
    After you defeat the servants and the king, the servants will start arguing 
    among themselves. After they leave and the king appears, he'll tell you about 
    the whole problem with Ikana and how it's because of the Stone Tower being 
    opened. He'll then teach you the Elegy of Emptiness to help you in the next 
    area of the game. Now, go back through the door and out of this room. Then, 
    continue straight ahead to get to the main room of the castle. Go straight 
    through to get back outside, then play the Song of Soaring and warp to Ikana 
    Canyon (it's a quick shortcut to get out of here).
    
    
    Ikana Canyon
    ------------
    
    Back in the canyon area, go north and up the hill to the Music House. Go east 
    and across the dried up river, then get to the northeast corner of the map. 
    Go up the steps and enter the Stone Tower there.
    
    
    Stone Tower
    -----------
    
    When you enter this tower, go north and jump across the 3 blocks to the ledge 
    at the other side. There, look up and to the left, then Hookshot onto the 
    higher ledge. There, destroy the Beamos and stand on the switch, then play 
    the Elegy of Emptiness to place a shell of yourself on it. Now, drop back 
    down to the first ledge and become Zora Link. Stand on the switch and create 
    a shell there, then become regular Link and get back up to the higher ledge. 
    From there, look up and to the east and Hookshot onto the higher platform 
    there. Now, become Goron Link and create a shell of yourself while standing 
    on the switch.
    
    Next, become regular Link and wear the Bunny Hood, then jump to the south 
    across the block bridge to the other side. Over there, aim up and Hookshot 
    onto the west ledge above you. Once there, stand on the switch and create a 
    shell of yourself as regular Link. Then, aim up at the Hookshot target on the 
    south ledge and pull yourself up there. There, become Zora Link and create a 
    shell of yourself on the switch here. After that, become regular Link again 
    and Hookshot to the higher ledge. Become Goron Link and create another shell 
    on that switch, then become regular Link and jump across the block bridge.
    
    At the other side, Hookshot up to the high east platform. There, avoid the 
    boulders and Hookshot onto the higher ledge to the south. Next, look to the 
    southwest area and Hookshot up to another ledge. Once there, you'll see 3 
    switches in front of you. Stand on the middle one and create a shell of 
    regular Link by playing the Elegy of Emptiness. After that, become Goron or 
    Zora Link and stand on the switch to the left, then create a shell on it. 
    Finally, stand on the right switch as Zora or Goron Link and create a shell 
    there (the one you didn't use for the second switch, of course). Now, become 
    regular Link again and activate the owl statue against the wall with your 
    sword.
    
    Before continuing, it's recommended that you get back to Day 1 (slow down 
    time right after that) and buy at least 2 or 3 Green and/or Blue Potions. 
    Also, stock up on bombs, arrows, etc. After that, return to the owl statue in 
    the Stone Tower by playing the Song of Soaring. Then, step on the switches in 
    the same order as before and cross the bridge to enter the Stone Tower 
    Temple.
    
    
    Stone Tower Temple (Normal)
    ---------------------------
    
    When you first enter the Stone Tower Temple, go north and defeat the Real 
    Bombchus and the Dragonflies. Then, look up at the giant face stone in front 
    of you and shoot the eye switch with an arrow to make a chest appear. 
    Hookshot over to the chest and open it to get Stray Fairy #1. After that, 
    drop down to the lower area and climb the ladder to get up to the other side. 
    Now, go west from the entrance to the temple and enter the next room.
    
    Here, go up and shield yourself when the Real Bombchu comes towards you and 
    explodes. Go up and bomb the cracked wall, then become Goron Link and destroy 
    the large crates to reveal two smaller ones. Take those crates and place them 
    on the two regular switches in the room. Then, become regular Link and create 
    a shell on the third small switch. Next, become Goron Link and stand on the 
    much larger switch and create a shell of yourself to keep it down. Go through 
    the now open gate in the northeast part of the room and continue outside to 
    the next room. There, defeat the Guays and Dragonfly and get to the other 
    side of the room, then bomb the square patch to make a hole in the floor. 
    Now, go down the stairs to the next floor.
    
    Down here, stand in the sunlight from the hole above and shine it on the blue 
    block to make it vanish. Then, look up and to the right to find a Hookshot 
    target. Use the Hookshot to get onto the higher ledge, then open the chest to 
    get Stray Fairy #2. Next, drop back down to the lower area and become Goron 
    Link, then walk across the lava to the other side. Avoid the Armos and open 
    the chest at the back of the room to get the Map. Now, wake up the 2 Armos 
    near the chest and the two in the lava, then defeat them all to make another 
    chest appear. Open it to get a Key. After that, go back upstairs to the 
    previous room.
    
    There, go across the room and use the Key to unlock the door and enter the 
    next room. Become Zora Link and jump in the the water. Swim east under the 
    bridge, but before you reach the wall, swim lower, then come up and jump out 
    of the water. If you do it right, you should land on the ledge at the other 
    side (this is the only way to get up there). Open the chest there to get a 
    Key. Now, dive in the water and defeat the Dexihand hanging above a 
    passageway nearby. Then, swim through that passage into the next room.
    
    In this room, sink to the bottom of the water and defeat the enemies swimming 
    around. Carefully walk around the spiked mines and press the switch to make a 
    chest appear on the upside-down ledge above you (you'll be able to open it 
    later). Next, swim up to the surface and climb onto the platform going 
    through the middle of the room.
    
    Become regular Link and stand in the light on the platform, then use your 
    Mirror Shield to reflect the light onto the mirror at the south end of the 
    room. Hold your shield out and reflect light onto the mirror for a while, 
    then after you've "charged" the mirror enough, go down the path and stand in 
    the light being shone off the charged mirror. Reflect that light onto the 
    blue block to make it disappear, then open the chest to the left to get the 
    Compass. Now, go back north across the path and unlock the door at the other 
    side, then enter the new room.
    
    In here, go up and you'll find a bunch of Black Boes that are quite annoying. 
    Defeat them, then become Goron Link and punch out all those stone things 
    stacked atop each other. Become regular Link and put on the Stone Mask, then 
    reflect the light with your Mirror Shield onto the mirror to the right. 
    Charge up the mirror for a while, then go up into the light beam and shine it 
    on the blue block to make it disappear. Go into that new passageway while 
    wearing the Stone Mask to avoid fighting a Nejiron, then open the chest to 
    get Stray Fairy #3.
    
    Get back to the beam of sunlight in the main part of the room and reflect 
    light on the sun symbols on the walls to the left and right. Reflect light on 
    the right one to make a chest appear, then open it to get Stray Fairy #4. 
    Now, get back to the light and start charging up the left mirror. After 
    charging for about a minute, go into the beam of light coming from the mirror 
    and reflect that light onto the mirror in the upper-left corner of the room. 
    Charge up the second mirror with light from the first one as long as you can, 
    then stand in the second mirror's light and reflect it onto the blue block to 
    get rid of it.
    
    After you remove the block, go north and through the door to reach the next 
    room. Here, become Goron Link and climb down the ladder up ahead to reach the 
    lower area. There, get onto the switch to the left and pound it to remove the 
    flames surrounding another switch for a short amount of time. As soon as you 
    pound this switch, quickly roll to the north end of the room, then go left 
    around the bend. Go south and hit the second switch to make the flames 
    surrounding a chest disappear (if you're not quick enough, just keep trying). 
    After you do that, get back to the other side of the room and climb the 
    ladder to the higher ledge.
    
    Now, become Deku Link and dive into the Deku Flower. Fly north and catch the 
    wind boost, then land on the ledge to the left. Collect all the rupees and 
    open the chest to get Stray Fairy #5. Then, jump off the ledge and into the 
    wind gust again. Fly north to the next wind tunnel, then catch the wind and 
    make the U-turn around the bend. Fly south to the next wind tunnel up ahead, 
    then get onto the next ledge and open the chest to get Stray Fairy #6. After 
    that, become regular Link and go west into the next room. Here, go up and the 
    Garo Master will appear. Read the Mini-Bosses section for help on defeating 
    it.
    
    After you beat it, open the large chest that appears to get the Light Arrows. 
    Now, go through the south door and into the next room. There, go forward and 
    climb onto the ledge in front of you. Then, put on the Stone Mask and jump to 
    the next ledge with the masked Hiploop. Pull its mask off with the Hookshot, 
    then run in and defeat it with your Sword. After that, continue up and into 
    the next room. Here, go up and you'll fight an Eyegore. Read the Mini-Bosses 
    section to find out how to defeat it. After you beat it, a chest will appear. 
    Go north and open it to get Stray Fairy #7.
    
    Next, go south to the other end and enter the next room. Here, shield 
    yourself from the Real Bombchu, then drop down to the lower area. Look for a 
    sun switch on the wall, then shoot it with a Light Arrow to make a chest 
    appear on the upside-down ledge above you. Now, climb up the ladder to get to 
    the upper area, then continue south to get outside.
    
    
    Stone Tower
    -----------
    
    When you're outside of the temple, stand on the west switch and create a 
    shell on it. Then, become Zora Link and create a shell on the middle switch. 
    Now, become regular Link and walk onto the first block. From there, jump onto 
    the middle block and turn around to face the temple. Look below the platform 
    and you'll see a red mark on the wall. Shoot it with a Light Arrow to flip 
    the temple upside-down. After you land again in the upside-down tower, jump 
    across the blocks to the south and enter the temple again.
    
    
    Stone Tower Temple (Upside-Down)
    --------------------------------
    
    When you enter the flipped version of this temple, go straight down the path 
    and open the chest in the middle to get Stray Fairy #8. Then, take the east 
    path and enter the next room. There, shoot a Light Arrow to make the blue 
    block disappear, then follow the path to the end. Become Deku Link and use 
    the Deku Flower to fly into the wind gust to the right. Fly to the top of the 
    room, then stay against the north wall and float down towards the floor 
    again. Fly into the small room to the north, below the center bridge, then 
    turn around and look for a frozen eye switch beneath the north platform. 
    Shoot it with a Fire Arrow to make a chest appear on the ledge you're on.
    
    Open it to get Stray Fairy #9, then become Deku Link and fly in the wind gust 
    on the east side of the room to get to the ceiling. Land on a ledge against 
    the east wall and stand on the switch there, then become regular Link and 
    leave a shell on the switch. Then, become Deku Link and use the flower to fly 
    over to the wind gust at the other side of the room. Once at the top of that 
    gust, fly to the south ledge and open the chest to get Stray Fairy #10.
    
    Next, become regular Link and put on the Stone Mask, then drop down to the 
    bridge below. Pull the mask off the Hiploop with the Hookshot, then defeat it 
    with your sword. After that, take the path north and west to a switch. Press 
    the switch to make a chest appear at the south end of the bridge. Go back 
    across and open the chest to get a Key. Now, go back on the bridge and look 
    up to see a sun switch on the south wall. Shoot it with a Light Arrow to make 
    a chest appear on the flipped side, then become Deku Link and jump into the 
    west wind gust to reach the ceiling.
    
    Then, fly onto the northwest ledge and avoid the spiked mines, and unlock  
    the door and enter that room as regular Link. Here, shoot a Light Arrow at 
    the spider mark on the wall across the room to flip the room around. Become 
    Goron Link and walk across the lava, then go against the west wall and become 
    regular Link. Shoot that mark with a Light Arrow to flip the room again, then 
    continue into the next room. In this room, drop down to the northeast corner 
    of the room to find a gray block. Shoot the spider mark to flip the room, 
    then push the block towards the center area of the room.
    
    Flip the room again, and then push the block across the center to the wall at 
    the other side of the room. Flip the room and push the block as far to the 
    west as it'll go, then flip the room again. Now, push the block into the 
    switch on the floor to open the west door. Climb onto the block and jump onto 
    the ledge, then enter the next room. Here, you'll fight the Wizrobe mini-boss 
    again, so read that section to find out how to win. After you beat it, a 
    chest will appear on the higher ledge. Hookshot up to it and open it to get 
    Stray Fairy #11.
    
    Now, go west and down the stairs to the first floor. Here, defeat the Poe in 
    front of you, then become Deku Link and use the Deku Flower to reach the next 
    ledge. Once there, use the Deku Flower to fly to the southeast ledge. Become 
    regular Link and put on the Stone Mask. Then, defeat the 4 Death Armos 
    floating around here (you're going to have to take off the mask to get them 
    to crash into the ground and die after you flip them over). Defeat them all, 
    then push the switch on the south ledge to make the flames surrounding a 
    nearby chest disappear. Create a shell with the Elegy of Emptiness on the 
    switch, then go and open the chest to get a Key.
    
    Get back to the northeast area of the room by the Deku Flower and Poes. Go 
    through the east door into the previous room. There, follow the ledge to the 
    right and go through that door to reach the following room. Here, put on the 
    Stone Mask and jump to the south ledge by the Death Armos. Shoot its chest or 
    back with a Light Arrow, then take off the mask to make it flip over and try 
    to crush you. Get out of the way until after it explodes, then step on the 
    nearby switch to make a chest appear on the flipped side of the temple. Now, 
    jump back to the northwest ledge and go back into that room. In this room, go 
    up to the Deku Flower and shoot the spiked mines with arrows so they crash 
    into each other and explode.
    
    Then, become Deku Link and use the flower to fly onto the ledge north of the 
    spiked mines. From there, avoid the flying pots and use the second Deku 
    Flower to fly to the east ledge, then enter the next room. Here, go straight 
    through this room and defeat the Blue Bubbles along the way. Go through the 
    door at the other side to reach the following room. Here, become regular Link 
    and go up to encounter Gomess. Read the Mini-Bosses section for help on 
    defeating it.
    
    After the fight, the doors will become unlocked. Go through the east door and 
    open the chest inside to get the Boss Key. Now, play the Song of Soaring to 
    warp back to the temple entrance. When you arrive at the entrance, go 
    straight towards the middle of the room. Look up and Tatl will point out that 
    you can use the Hookshot on the high chest. Hookshot up to the highest chest 
    to land on the high ledge, then unlock the door and enter the next room. 
    Here, go up and defeat the Eyegore like you did earlier in the temple. After 
    that, open the chest that appears to get the Giant's Mask.
    
    Now, go north and into the next room. Hit the crystal switch with the 
    Hookshot or an arrow to make a chest appear on the ceiling. Then, play the 
    Song of Soaring and warp to the dungeon entrance again. Once there, go back 
    outside of the temple.
    
    
    Stone Tower
    -----------
    
    When you get out here again, jump across a few of the blocks, then turn 
    around. Look up and shoot a Light Arrow at that red mark to flip the temple 
    over to its original state. When you land on the next ledge, stand on the 
    east switch and create a shell of yourself there. Then, become Zora Link and 
    do the same thing on the middle switch. After that, stand on the final switch 
    and become Goron Link, then make a shell there. Now, become regular Link and 
    jump across those blocks and reenter the temple.
    
    
    Stone Tower Temple (Normal)
    ---------------------------
    
    When you enter the temple again, put on the Stone Mask and head north. Drop 
    down into the pit in front of you and open the chest to get Stray Fairy #12. 
    Now, climb back up to the higher area and go through the west door to reach 
    the next room. In this room, defeat the Real Bombchus, then go directly west 
    to a bunch of large crates. Roll into them to reveal small crates behind 
    them. Carry those small ones and place them on two of the switches in the 
    room. Then, stand on the third small switch and create a shell on it. Next, 
    get to the large switch and become Goron Link, then create a shell on it. 
    Now, get to the northeast area of the room and go up through the now open 
    gate. Go through the east door into the next room.
    
    Here, become Zora Link and dive into the water. Swim under the bridge, then 
    swim down and up to jump onto the ledge at the other side. Become regular 
    Link and shoot a Light Arrow at the blue block to the north, then turn back 
    into Zora Link. Now, jump in the water and swim around, then jump onto the 
    ledge where that block was. Become regular Link and put on the Stone Mask to 
    avoid being seen by the Beamos. Then, bomb the Beamos and hit the crystal 
    switch behind it to cause a chest to appear at the other side of the room.
    
    Now, become Zora Link and swim under the bridge, then jump onto the ledge at 
    the other side. There, use the Light Arrow to shoot the blue block. Go in 
    that little area and destroy the Beamos as regular Link, then open the chest 
    to get Stray Fairy #13. Next, become Zora Link yet again and dive in the 
    water. Defeat the Dexihand at the other side and swim through that passage to 
    the next room. Here, defeat the underwater creatures, then swim upward and 
    look for the sun switch on the wall. Stand on the ledge above it and open the 
    chest to get Stray Fairy #14.
    
    Next, swim up to the surface and climb onto the platform there, then go north 
    into the next room. Here, just avoid all the Black Boes and Nejirons and 
    continue north into the following room. In this room, become Deku Link and 
    use the Deku Flower to fly into the first wind gust. Fly up and around this 
    room by using the wind gusts. When you reach the ledge at the end, go right 
    and into the next room.
    
    In this room, just go up and left through the door into the next room. Here, 
    drop down to the lower area, then open the chest to the south to get the 
    final Stray Fairy! Now, play the Song of Soaring to warp to the temple 
    entrance. Back at the entrance, turn around and go back outside again, then 
    flip the temple upside-down again and reenter it (if you don't remember how 
    to do that, scroll up a little bit to where I explained it before).
    
    
    Stone Tower Temple (Upside-Down)
    --------------------------------
    
    When you enter the temple again, go north to the center of the room. Then, 
    look straight up and Hookshot to the chest that Tatl is floating around and 
    turning green. When you get to the higher ledge, go north into the next room. 
    Here, just continue straight ahead into the following room. In this next 
    room, aim up at the chest on the ceiling and Hookshot up to it. On the higher 
    ledge, wait for the spiked log to come near you, then Hookshot onto the 
    target further ahead on the ceiling. Then, continue north and drop down to 
    the ground. Go up and open the door with the Boss Key, then enter that room.
    
    In this room, go up and drop into the pit in the middle of the room. You'll 
    land outside in a large, sandy arena. Two giant centipede-type creatures 
    known as Twinmold will come out and the battle will begin. Read the Bosses 
    section for help on defeating them. After you win, collect the Heart 
    Container and step into the light to get Twinmold's Remains. Now, go through 
    the whole scene with Tatl talking to the gods and asking for their help now. 
    After that's all over, the evil will be removed from the entire Ikana area 
    and you'll be dropped off outside of the Stone Tower.
    
    
    Ikana Canyon
    ------------
    
    When you arrive here again, go south and enter the cave to the east, which is 
    the Fairy's Fountain. Go up to the fountain and the Stray Fairies will come 
    together and the Great Fairy will appear. She'll give you the Great Fairy's 
    Sword as thanks, and that's a great reward! After she leaves, go back and 
    exit this cave. Outside, play the Song of Soaring and warp to Clock Town.
    
    
    South Clock Town
    ----------------
    
    When you arrive at Clock Town, there's really nothing left for you to do 
    since you've obtained all the masks by now and have every item around. Now 
    you have to wait until the Final Night to progress in the game. So, go and 
    collect any Heart Pieces or Masks you may have missed somehow, and buy some 
    Red and Green Potions as well.
    
    When it reaches 12AM on the Final Night, the clock tower in South Clock Town 
    will open. At that point, get to the right side of the tower and walk up the 
    ramp, then jump onto the ledge. Then, go up the stairs to the top of the 
    clock tower. There, you'll meet Skull Kid and Tael again. After the whole 
    scene is over and the timer starts counting down, play the Oath to Order on 
    the Ocarina to summon the four giants from each region of Termina.
    
    They will all come together and stop the moon completely, saving Clock Town. 
    The effects of the song cause the Majora's Mask to come alive and remove 
    itself from Skull Kid. It'll then disappear into the moon and the moon will 
    come to life. After a little argument, Tatl decides to come with you to the 
    moon and you both leave.
    
    
    The Moon
    --------
    
    When you arrive on the moon, you'll be in an unusually bright and grassy area 
    with a large tree up ahead. The timer is also gone, so you no longer have 
    time limits to get through here. There's a large tree out in the distance, so 
    run towards it. There, you'll find four kids with each of the Remains Masks 
    on, running around the tree. It helps if you have all 23 Masks by now, that 
    way you can get the ultimate mask in a little while. Anyway, look for the 
    child with the Odolwa's Remains mask on (if you need help, look at the 
    Remains Mask on the submenu) and talk to him. Give him one of your masks and 
    he'll play hide-and-seek with you, then he'll disappear into the Deku 
    Dungeon.
    
    
    Deku Dungeon
    ------------
    
    In this dungeon, put on the Deku Mask and use the Deku Flower to fly onto the 
    rotating ledge with Deku Flowers on either end of it. Use a flower to fly 
    onto a ledge further ahead with the Gossip Stone on it. Use the Deku Flower 
    there to fly to the next rotating ledge. Watch out when you're on that ledge 
    because there's a spiked ledge rotating just above the one you're on and 
    it'll knock you off if you're not careful. Get onto the side of that spinning 
    ledge with the gold flower, then use it to fly northwest onto the next ledge 
    (fly to the northeast one to get a Heart Piece). Then, go through the door 
    into the room where the child was hiding. Talk to him and give him another 
    mask and you'll be taken outside again.
    
    
    The Moon
    --------
    
    When you get back out here, run back to the tree to find only three children 
    running around the tree. Find the one with the Goht Remains Mask and talk to 
    him, then give him 2 of your regular masks. You'll then be warped to the 
    Goron Dungeon.
    
    
    Goron Dungeon
    -------------
    
    When you enter this dungeon, put on the Goron Mask and get against the wall 
    to the left between the pots. Then, roll straight down the path to gain full 
    speed (the spikes come out of you) and let go of the Control Stick and just 
    hold A. Continue rolling and jump the first ramp, then bounce off the chests 
    and jump the ramp to the left. Then, bounce off those chests and continue 
    north across a few more ramps to the chests at the end. Bounce off those 
    chests and jump the ramp to the right.
    
    When you land, stop rolling and destroy the green pots in front of you to 
    recover some magic. Now, walk south along the catwalk to the middle area with 
    the two Gossip Stones and the warp tile. Stand to the east of the warp tile 
    and face directly east to the icy ledge at the end. Roll straight down the 
    path and make the jump at the end, then go through the door to the next room. 
    There, talk to the child and give him two more masks and you'll be warped 
    back outside again.
    
    
    The Moon
    --------
    
    Back outside, run up to the tree and there will only be two children running 
    around. Find the one with the Gyorg Remains Mask on and talk to him. Give him 
    3 regular masks and you'll be sent to the Zora Dungeon.
    
    
    Zora Dungeon
    ------------
    
    When you enter this dungeon, go up and become Zora Link, then jump into the 
    water to your right. Let the current push you through the first left tunnel. 
    Follow it and take the second right tunnel you come across. At the next tube 
    split, take the right tube and you should come to the end. Talk to the child 
    and give him 3 more masks, then you'll be taken outside again.
    
    
    The Moon
    --------
    
    Back on the Moon, run up towards the large tree like before. This time, talk 
    to the only child running around with the Twinmold Remains Mask on, then give 
    him 4 of your regular masks. You will then be taken into the Link Dungeon.
    
    
    Link Dungeon
    ------------
    
    This is the last of the four dungeons on the Moon to go through. This time, 
    you're meant to go through here as regular Link. When you arrive, go through 
    the nearby door to the next room. Defeat the Dinofols to unlock the door, 
    then go north into the following room. Go around the Gossip Stone and enter 
    the room behind it to face a Garo Master. Defeat it, then Hookshot onto the 
    chest on the higher ledge and open it to get some arrows.
    
    Now, go up into the next room with the Gossip Stone. Continue into the 
    following room and defeat the Iron Knuckle that you encounter. Open the chest 
    that appears to get Bombchus. Now, look up at the right wall to find a large 
    crack in it. Pull out a Bombchu and wait a few seconds, then put it down and 
    let it climb up the wall. If you're lucky, it should explode right as it 
    passes over the cracked wall.
    
    After that, shoot the eye switch that's revealed to make a ladder appear 
    leading up to the higher ledge. Climb up it and go into the next room. Go up 
    and collect the final Heart Piece, then look up at the ceiling to see another 
    crack. Send a Bombchu up there to destroy the hole, then shoot the eye switch 
    with a Fire Arrow to melt the ice on the switch and activate it as well. Go 
    through the now open the door and talk to the child there. Give him 4 more 
    masks, leaving you with only the 3 transformation masks. You will then be 
    sent back outside.
    
    
    The Moon
    --------
    
    When you get out here yet again, run up to the tree and you'll notice that 
    there are no more children running around. Look for the child sitting in 
    front of the tree wearing Majora's Mask. Talk to the kid and choose to play 
    with him. Since you don't have anymore regular masks (if you collected all 20 
    regular Masks, you should've already given them to the children of the past 4 
    dungeons), this kid will give you the Fierce Deity's Mask.
    
    You will then warp into a room and the Remains Masks will leave your body and 
    stick to the walls. Now, you'll have to fight Majora's Mask, which is the 
    final boss. Read the Bosses section for help on defeating all its forms. 
    After that, you've beaten the boss; congratulations on beating this game!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  6. Enemies  -=
    -=-=-=-=-=-=-=-=-=
    
    Armos
        Tatl Description: You know about the Armos, right? Shhhh! Don't touch it!
                          Blow it up before it wakes, please!
        Strategy: This armored statue acts like it's just a regular stone statue,
                  but if you come near it, it'll come to life and attack. Defeat
                  it by bombing it, then get away before it explodes!
    
    Bad Bat
        Tatl Description: It's a Bad Bat. If you don't do something before it
                          swoops down on you...Well, just don't come running to
                          me!
        Strategy: This small, black bat flies around in the air, then swoops down
                  at you to attack. Block it with your shield or attack it
                  quickly to avoid getting hit.
    
    Beamos
        Tatl Description: What?! You don't know about the Beamos? Don't let its
                          beam scare you. Just give it a good blast!
        Strategy: This rotating statue with an eye on one side can be annoying at
                  times. It shoots a laser when it sees you, but you can block it
                  with your Mirror Shield. Destroy this statue by using bombs to
                  make it crumble.
    
    Bio Deku Baba
        Tatl Description: Bio Deku Baba... Just calm down and aim carefully! And
                          don't blame me if one hit doesn't get rid of it!
        Strategy: This upside-down hanging plant is one pain in the neck to
                  fight. If you come near it, it'll extend towards you quickly to
                  attack. Stay at a distance and hit it with arrows to kill this
                  dangerous plant.
    
    Black Boe
        Tatl Description: It's a Black Boe... Just calm down and attack it! Look,
                          there are just a lot of them, that's all.
        Strategy: This black creature is usually found in packs of 5 or 6 of them
                  at once. When you come near, they all try to attack, so quickly
                  dispose of them with your Sword.
    
    Blue Bubble
        Tatl Description: That's a Blue Bubble! Quick! Run! Don't let it curse
                          you! If it comes after you, defend yourself to block
                          it!
        Strategy: You really wouldn't want this creature to make contact with
                  you! It's a flying skull with a bluish flame surrounding it at
                  all times. If it hits you, you will be unable to use your
                  Sword. Use the Song of Storms to cure that curse or wait until
                  it wears off.
    
    Blue Chuchu
        Tatl Description: Blue Chuchu... This doesn't have anything inside of it,
                          so it's really just a blob of water.
        Strategy: This version of the Chuchu is just as easy to beat as the rest
                  of them. However, this one doesn't have any items inside of it,
                  so when you beat it, don't expect to get anything out of it.
    
    Blue Tektite
        Tatl Description: Don't you know about the Blue Tektite? Use Z Targeting
                          to follow it as it bounces.
        Strategy: This blue, spider-type enemy isn't really too much of a problem
                  for you. It just bounces around and tries to jump on you, but
                  you can easily avoid it. Just attack it quickly to get rid of
                  this nuisance fast.
    
    Death Armos
        Tatl Description: Death Armos, a temple guard... Look at that red mark on
                          its chest! I know you've seen something like that
                          before...
        Strategy: This floating version of the Armos is even worse than the
                  regular one. If you come near, it'll float towards you and try
                  to crush you from above. Shoot its body with a Light Arrow,
                  then watch out as it flips over and tries to crush you. Get out
                  of the way and it'll explode on the floor.
    
    Deep Python
        Tatl Description: It's a Deep Python. Get close to it and stun it. If you
                          fail, it'll getcha!
        Strategy: This giant water-type serpent inhabits the Pinnacle Rock area.
                  They live in underwater caves and come out to attack if you get
                  close. Defeat it as Zora Link by using the Barrier attack (B +
                  R) twice.
    
    Deku Baba (Short version)
        Tatl Description: Don't tell me you don't know about the Deku Baba! Cut
                          it down when it has extended its body and Deku Nuts or
                          Sticks will come out.
        Strategy: This Deku Baba is the smaller type, but this one actually
                  attacks you! When you get close, it'll extend its body to try
                  and hit you, so watch out. Attack it with a couple hits to
                  defeat it and get anything it leaves behind.
    
    Deku Baba (Tall version)
        Tatl Description: Isn't that a Deku Baba? But it looks a little
                          withered... Just cut it. You should at least get a Deku
                          Stick out of it.
        Strategy: When you come near this bluish plant, it'll come out of the
                  ground and try to attack you. Just cut it down quickly and take
                  the Deku Stick(s) it may leave behind.
    
    Desbreko
        Tatl Description: It's a Desbreko. Once it bites you, it's not going to
                          want to let go, I haaaate this thing!
        Strategy: This creature is a larger and more powerful version of the
                  Skullfish enemy. Try to stay away from it since it'll pursue
                  you when you get near. I advise you to hit it from far away as
                  Zora Link, or with arrows/the Hookshot.
    
    Dexihand
        Tatl Description: It's a Dexihand. Just be careful... Look, it's not my
                          fault if you get too close and it grabs you!
        Strategy: This long and thin arm with a hand attached to it will try to
                  grab you when you swim near it. Defeat it quickly by using Zora
                  Link's special Boomerang attack from a distance.
    
    Dinofols
        Tatl Description: What?! Don't you know about the Dinofols? Use targeting
                          methods while defending. And watch out for its fiery
                          breath!
        Strategy: This sword-wielding dinosaur enemy jumps at you to attack with
                  its sword. Attack it with your sword and it'll retaliate by
                  breathing fire at you. Watch out for the fire and keep
                  attacking when it gets close to defeat it.
    
    Dragonfly
        Tatl Description: Isn't that a Dragonfly? As long as you stay away from
                          its tail, it's no big danger.
        Strategy: This flying creature with the electrifying tail shouldn't be
                  too much of a problem for you. Just attack it when it comes
                  near, or finish it off from far away with a long-range weapon.
    
    Eeno
        Tatl Description: That's an Eeno. It's persistent! ...And it's
                          susceptible to heat!
        Strategy: This snowy-type creature comes out of the ground to attack if
                  you come near it. It's fairly easy to defeat since it's slow
                  moving, but it attacks by throwing snowballs at you. Block them
                  with your shield and defeat it quickly with your sword. Fiery
                  attacks will also kill it quicker.
    
    Fire Keese
        Tatl Description: Don't tell me you don't know about the Fire Keese!
                          Defeat it before it swoops down on you. I do not want
                          to roast!
        Strategy: This is the version of the Keese that has fire surrounding it.
                  If it touches you, you'll take damage because of the fire. Stay
                  away from it and shoot it down with arrows from a distance.
    
    Floormaster
        Tatl Description: You know the Floormaster, right? If you don't do
                          something about its pieces before they can reunite...
        Strategy: This giant walking hand is somewhat different than the
                  Wallmaster enemy. This version doesn't pull you back to the
                  entrance or anything, but its ramming attack really hurts!
                  Attack it with your Sword to split it into 3 pieces, then
                  quickly destroy those pieces before they come together again.
                  You can also reflect light on it with your Mirror Shield to get
                  the same effect as if you used a Sword to attack.
    
    Freezard
        Tatl Description: Don't tell me you don't know about the Freezard! Watch
                          out for its icy breath! I hate the c-c-cold!
        Strategy: This icy statue of an enemy blows icy breath in a specific
                  direction. If you step in that breath, you will become frozen
                  for a few moments. Defeat this icy guy from far away, or just
                  come in close and attack it.
    
    Garo
        Tatl Description: It said that it's a Garo... Just concentrate on
                          blocking and dodging those sharp swords!
        Strategy: This masked ninja enemy only appears when you wear Garo's Mask
                  and walk around in certain sections of Ikana. It'll create a
                  circle of fire around the battlefield so you can't escape it
                  either. Just avoid its swords and attack it with your sword to
                  defeat it and learn some helpful hint.
    
    Giant Bee
        Tatl Description: That's a Giant Bee. Don't ask me! You can either fight
                          or run... It's up to you.
        Strategy: This large-sized bee isn't something to really worry about.
                  Just stay away from it if you don't want to get hurt, or run in
                  and kill it quickly with the sword.
    
    Gibdo
        Tatl Description: It's a Gibdo. You won't be able to move if it glares at
                          you, so be careful! Got it?
        Strategy: This mummy that walks around in the later areas of the game can
                  be quite annoying. If you go near it, it'll stop you in your
                  tracks and it'll jump on you, causing you to slowly lose
                  hearts. Shake it off and attack from a distance with Fire
                  Arrows.
    
    Green Chuchu
        Tatl Description: That's a Green Chuchu. It's nothing to be afraid of...
                          It usually has something in its stomach that's of use.
        Strategy: This green-colored version of the Red Chuchu is just like its
                  other counterpart. It usually has an item inside of it, and you
                  can kill it easily with your sword.
    
    Guay
        Tatl Description: It's a Guay. You don't know about this one? Just attack
                          it before it swoops down on you. That's all there is to
                          it.
        Strategy: This black bird is found in many areas of the game. If you go
                  near it, it'll swoop down to attack you. When it comes close,
                  just kill it with your sword.
    
    Hiploop
        Tatl Description: Hiploops are hotheaded, so they'll charge if you look
                          it in the eye. If it comes at you, assume the defensive
                          position.
        Tatl Description (if wearing mask): It's a Hiploop. Quickly dodge it if
                                            it charges at you. But can't you
                                            first do something about that mask
                                            it's wearing?
        Strategy: This creature can be pretty annoying whenever you encounter it.
                  When you come near, it'll turn towards you, revealing its giant
                  eye. Turn away immediately or it'll charge at you. As Deku
                  Link, attack it to stun it temporarily, then shoot a bubble at
                  it to cause damage. Repeat that a second time to kill this
                  enemy.
    
    Ice Keese
        Tatl Description: You know about the Ice Keese, right? Destroy it before
                          it swoops down on you, I hate the c-c-cold!
        Strategy: This version of the Keese has a bluish color surrounding it. If
                  it touches you, you will become frozen for a few moments.
                  Defeat this flying menace from far away to avoid the icy
                  attack.
    
    Iron Knuckle
        Tatl Description: You know about the Iron Knuckle, right? Stay away from
                          its ax attack, then look for a chance to retaliate.
        Strategy: This armored knight is strange because it looks lifeless until
                  you try attacking it. At that moment, it'll come to life and
                  attack you with its ax. Be quick and avoid the attacks, then
                  hit it from behind with your Sword. Continue that type of
                  attack pattern to beat it.
    
    Keese
        Tatl Description: What?! Don't you know about the Keese? Use Z Targeting
                          when it gets close. Even if it flies off, I'll follow
                          it for you.
        Strategy: This black bat is found mainly in the dungeons, unlike the Bad
                  Bat. Take the same precautions as you would with any other
                  flying creature. Just Z Target it and attack when it comes
                  close enough to quickly defeat it.
    
    Leever
        Tatl Description: You know about the Leever, right? It actually moves
                          pretty fast. That's not exactly good news, is it?
        Strategy: This green creature comes out of the ground in sandy areas. If
                  you come near, it'll chase you away really fast. I'd recommend
                  you finish it off from far away to avoid damage.
    
    Like Like
        Tatl Description: You know about the Like Like, right? It eats whatever
                          you're carrying. You'd better defeat it if you want
                          your stuff back.
        Strategy: This blob-like creature can be very annoying since it'll
                  swallow you whole and cause damage. It'll also take your shield
                  if you are regular Link, so be careful and defeat this creature
                  quickly to avoid losing your items!
    
    Mad Scrub
        Tatl Description: That's one Mad Scrub! Even though it's weak, it sure
                          likes to attack!
        Strategy: This Deku Scrub pops out of flowers in the ground and spits
                  nuts at you to attack. Deflect them with your shield, or get in
                  close and kill it quickly with your sword.
    
    Mini Baba
        Tatl Description: That's a Mini Baba. It won't attack unless you get too
                          close to it, so watch your step!
        Strategy: This smaller version of the Deku Baba isn't too hard to avoid.
                  Just attack it once with your sword to get a Deku Nut from it
                  at least.
    
    Nejiron
        Tatl Description: That's a Nejiron. Don't get too close to it. Sniff...
                          Sniff... It smells like gun powder!
        Strategy: This tan-colored rock enemy comes out of the ground in certain
                  areas. It won't really do anything to you, but if you attack
                  it, it'll explode in your face! Destroy it from far away using
                  arrows, or wear the Stone Mask to avoid it altogether.
    
    Octorok
        Tatl Description: You know about the Octorok, right? All you have to do
                          is deflect that rock it spits out.
        Strategy: This octopus-type creature pops out of the water and spits
                  rocks in your direction. Either avoid the rocks, or deflect
                  them with your shield.
    
    Pea Hat
        Tatl Description: Don't tell me you don't know about the Pea Hat! Just
                          remember that its root area is soft!
        Strategy: This weird creature is a giant thing that sits on the ground
                  for a while. It will then get up and fly in the air, spinning
                  towards you to try and cause damage. When it gets close, attack
                  the point underneath its body to hurt it.
    
    Pea Hat Larva
        Tatl Description: Pea Hat Larva... You don't know about it? If it comes
                          at you, get in the defensive position to knock it back!
        Strategy: This smaller version of the Pea Hat comes out to attack if you
                  try attacking the regular Pea Hat when it's not moving. Simply
                  defeat these things with your sword when they come near you.
    
    Poe
        Tatl Description: What?! You don't know about the Poe? If you try to use
                          Z Targeting, it vanishes.
        Strategy: This ghostly creature floats around in a room, then disappears
                  if you try Z Targeting it. Shoot it with arrows or hit it with
                  your sword to defeat it.
    
    Real Bombchu
        Tatl Description: That's a Real Bombchu! It runs at you with its pack of
                          explosives, so protect yourself or else!
        Strategy: Just as its description implies, this creature has a bomb on
                  its tail. It'll charge at you, then explode upon impact to
                  cause you damage. Just avoid it or use a long-distance weapon
                  to kill it.
    
    Red Bubble
        Tatl Description: What?! You don't know about the Red Bubble? If it comes
                          at you, get in the defensive position to bounce it
                          back...Got it?
        Strategy: This red version of the Bubble enemy is surrounded by fire, and
                  it won't prevent you from using your sword for a while. When it
                  comes at you, raise your shield to make its fire disappear and
                  it'll bounce around on the floor. Then, just quickly kill it
                  with one of your weapons.
    
    Red Chuchu
        Tatl Description: That's a Red Chuchu. It's nothing really to be afraid
                          of! It's not unusual to find something in its stomach
                          that might be of use.
        Strategy: Here's a rather simple enemy found in the Termina Field. It
                  contains a small item in its transparent stomach, and you can
                  defeat it quickly with a single sword slash to gain that item.
    
    ReDead
        Tatl Description: ReDead... If it catches you in its paralyzing glare,
                          you won't be able to move. Shake it off if you get
                          caught!
        Strategy: This enemy isn't really that much different than the Gibdo. If
                  you come near it, it'll stop you in your tracks and jump on
                  you, causing you to take damage. However, you can avoid having
                  to battle it by wearing the Captain's Hat or the Gibdo Mask.
    
    Shell Blade
        Tatl Description: Don't tell me you don't know about the Shell Blade!
                          It's impossible to beat it if you aim for anything but
                          its ligament inside the shell.
        Strategy: This shelled fish is really annoying because if you come near
                  it, it'll swim towards you and try to cause damage. The only
                  way to damage it is by hitting its soft inside, so get close to
                  get it to open, then shoot an arrow at it.
    
    Skullfish
        Tatl Description: Isn't that a Skullfish? Look, don't ask me about
                          everything, all right?
        Strategy: This skeleton-type fish is found in the watery parts of the
                  game. As Zora Link, easily take them out by using the boomerang
                  attack or by punching them out.
    
    Skulltula
        Tatl Description: What?! You don't even know about the Skulltula? It's
                          protected by a hard shell, but its stomach is soft!
        Strategy: When this creature comes down from the ceiling, wait for it to
                  turn around to see its softer, unprotected backside. Attack
                  that part with the Sword or another weapon until you defeat it.
    
    Snapper
        Tatl Description: It's a Snapper! The way these things move, they never
                          expose the weak part of their body!
        Strategy: This turtle enemy has an armored shell surrounding it. It'll
                  spin around and try to move around and hit you. Hit it with a
                  Bomb or use the Blast Mask to flip it over, then use your Sword
                  to quickly kill it.
    
    Stalchild
        Tatl Description: It's a Stalchild. They were the cursed soldiers of the
                          Kingdom of Ikana...What are you gonna do?
        Strategy: This skeleton-type enemy really isn't something to worry about
                  at all. One quick hit from your Gilded Sword should take it out
                  right away!
    
    Takkuri
        Tatl Description: It's a Takkuri. Run! This bird steals your items!
                          C'mon! What are you doing just standing around?!
        Strategy: This giant bird flies around in the south area of Termina
                  Field. It'll follow you around and attack, which makes you lose
                  items, hopefully just rupees. It can also steal better items
                  from you as well. Z-Target it and keep using your sword to
                  attack it while collecting all the rupees it drops.
    
    Wallmaster
        Tatl Description: It's a Wallmaster! Keep an eye out for it by watching
                          for its shadow on the floor. Get it before it goes back
                          up to the ceiling.
        Strategy: In certain rooms of the game, you may suddenly see a round
                  shadow coming from right above you. Move quickly and get out of
                  the way since a giant hand known as the Wallmaster comes down.
                  Defeat it with your sword when it lands, but be careful that
                  you aren't too slow and it grabs you. It won't kill you, but
                  it'll bring you to the entrance of the dungeon or cave you're
                  in.
    
    White Boe
        Tatl Description: It's a White Boe... Just calm down and attack it! Yeah,
                          yeah, yeah... There are just a lot of them, OK?
        Strategy: This white version of the Boe enemy is found in the snowy
                  regions of the game. You usually find this creature in large
                  groups, so quickly defeat them to avoid getting hurt.
    
    White Wolfos
        Tatl Description: It's a White Wolfos. Lure it in and watch its
                          movements. It doesn't like its tail to be touched...
        Strategy: This white wolf-like creature is found mainly in the snowy
                  regions of the game. It'll come near you and slash at you with
                  its claws. If you try attacking when it's safe, it'll shield
                  itself from attack. The best time to attack is right before it
                  attacks you since it's not guarding itself.
    
    Wolfos
        Tatl Description: So you don't know about the Wolfos? Lure it in and
                          watch its movements. It doesn't like its tail to be
                          touched.
        Strategy: This version of the Wolfos is just a weaker version of the
                  White Wolfos. Wait until it tries to attack you, then quickly
                  hit it to cause damage. Do that a couple more times to defeat
                  it.
    
    Yellow Chuchu
        Tatl Description: It's a Yellow Chuchu. That's nothing to sweat about. It
                          usually has something in its stomach that's of use...
        Strategy: This is the yellowish version of the common Chuchu creature of
                  Termina Field. Instead of the other two Chuchus, this version
                  carries arrows in its stomach, so defeat it and collect the
                  goodies inside.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  7. Mini-Bosses  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Dinofols
        Found: Woodfall Temple
        Tatl Description: What?! Don't you know about the Dinofols? Use targeting
                          methods while defending. And watch out for its fiery
                          breath!
        Strategy: To make this battle easy, it's recommended you revert back to
                  your regular form. It isn't too hard to beat this mini-boss
                  anyway. Just use Z-Targeting and put up your shield to block
                  its regular attack. After it attacks, run up and hit it with
                  your Sword real quick. Back away to avoid getting hit by its
                  fiery breath, then repeat the pattern until you defeat it.
    
    Gekko
        Found: Woodfall Temple
        Tatl Description: That's a Gekko. And it's pretty angry! It's pretty
                          weak, too. It really shouldn't be making a fool of you.
        Strategy: Here's the second easy mini-boss in the Woodfall Temple for you
                  to fight. Start by becoming regular Link, then start running
                  around this room since the Gekko will follow you. When it
                  stops, turn around and quickly attack it with your Sword.
                  Repeat that 2 more times and it'll summon a Snapper to ride
                  around the room for its next attack. When it comes near you,
                  get out of the way and throw a bomb at it to flip over the
                  Snapper. The Gekko will use this time to crawl around on the
                  wall to get away. Use the Hero's Bow and shoot it down, then
                  it'll ride the Snapper around again. Bomb the Snapper, then
                  shoot the Gekko a couple more times to defeat it.
    
    Wizrobe
        Found: Snowhead Temple
        Tatl Description: It's a Wizrobe. You'll get your chance right when it
                          starts to attack. Be on the lookout for it!
        Strategy: In this fight, there are 4 warp squares in each corner of the
                  room, and Wizrobe can appear in any of them. When it appears,
                  run up to it and attack with your Sword. You can also shoot it
                  from a distance using arrows. When it appears, attack quickly
                  or it'll shoot an ice ball at you, which will freeze you in
                  place for a moment. It'll also freeze a part of the floor,
                  which will also freeze you if touched. When you've nearly
                  defeated it, it'll start sending fake clones of itself around
                  the room to confuse you, then it'll hit you with an attack.
                  Stay against a wall and shoot an arrow at the real thing when
                  it stops. Continue that attack pattern until you defeat this
                  mini-boss.
    
    Wart
        Found: Great Bay Temple
        Tatl Description: It's a Wart. Once you've gotten rid of the spheres that
                          shield the main body, you can attack the eye.
        Strategy: This giant eyeball creature is a mini-boss in the Great Bay
                  Temple. It is very similar to the Swamp Palace boss in Zelda: A
                  Link to the Past. You'll see many round bubbles surrounding
                  this creature as protection. Defeat it the same way by becoming
                  regular Link and using the Hookshot from a distance to pull off
                  the bubbles, one at a time. Each time you pull a bubble off,
                  destroy it with your sword. Pull off most of the bubbles until
                  you've cleared off most of this creature. Then, stay at a
                  distance and wait for its eye to open. At that point, shoot an
                  arrow into its eye to cause damage. Repeat this process until
                  all the bubbles fall off and this creature moves around the
                  room. Hit it with your Sword when it comes near until you kill
                  it.
    
    Gekko
        Found: Great Bay Temple
        Tatl Description: That's a Gekko. It gets itself all worked up and then
                          it just runs around. I hate it.
        Strategy: This fight against the Gekko is even worse than the first time
                  you fought it back in Woodfall Temple. This time, there are
                  giant blobs in the room that don't do anything to hurt you.
                  Anyway, equip the Ice Arrows and wait for the giant blobs to
                  surround the Gekko and bring it to the ceiling. At that point,
                  quickly aim up and shoot the giant blob with an Ice Arrow to
                  freeze it. When the blob shatters, quickly run in (it's
                  preferred you have the Bunny Hood on) and attack the Gekko with
                  your Sword. After you hit it, it'll jump to the ceiling again
                  with the giant blob surrounding it. Repeat the above pattern of
                  attacking until you defeat it.
    
    Skull Keeta
        Found: Ikana Graveyard
        Tatl Description: Hurry! Chase him until you get your chance at him! But
                          if you get too close, you might regret it!
        Strategy: This creature known as Skull Keeta is the giant skeleton you
                  woke up in the graveyard. It'll start walking up the path and
                  you have to chase it, but there are several fire walls along
                  the way that block you. To get past a fire wall, defeat the two
                  Stalchildren that appear. Use the Bunny Hood to move faster
                  through this area. When you get close enough, hit Skull Keeta
                  with your Sword to start the real battle. Don't get close
                  because it'll try punching you down. Attack it with your sword
                  repeatedly, and it'll eventually start jumping in the air and
                  try to crush you. Just avoid its attacks and keep your
                  offensive strategy up until you defeat it.
    
    Big Poe
        Found: In the room under the grave at Ikana Graveyard that you open up on
               the Final Night.
        Tatl Description: You know about the Big Poe, right? Knock it back to
                          stop it, then take your shot!
        Strategy: This giant ghost mini-boss isn't too much of a problem for you
                  to worry about. It'll come close to you, then perform its spin
                  attack to cause damage to you. Stay away from the attack, then
                  Z-Target this ghost, then shoot an arrow at it when it's just
                  floating around. After you cause damage, it'll reappear in
                  another part of the room and continue using its spin attack.
                  Repeat the same battle plan as before until you defeat the Big
                  Poe.
    
    Wizrobe
        Found: Ancient Castle of Ikana
        Tatl Description: It's a Wizrobe. You'll get your chance right when it
                          starts to attack. Be on the lookout for it!
        Strategy: When you fight the Wizrobe here, it's pretty much the same type
                  of strategy as last time. There are 4 warp tiles in the room
                  and Wizrobe will appear at one of them and shoot a fireball at
                  you to attack. This time, the fireball splits into a couple
                  pieces on impact with the floor to try and hit you if you're
                  too close. When it appears on a tile, wait for it to stop
                  spinning, then attack with your Sword to make it disappear.
                  Repeat the above attack pattern a few more times, then Wizrobe
                  will start sending clones of itself around as well. The way you
                  can tell which one is real is like this: when the clones are
                  moving around, the real Wizrobe is already on a tile casting
                  its spell. Be on the lookout for that one so you can attack.
                  Keep doing that until you defeat this mini-boss.
    
    King's Servants
        Found: Ancient Castle of Ikana
        Tatl Description: Use Z Targeting methods while defending... The
                          "Unthinkable?" What could that possible be in a place
                          as dark as this?
        Strategy: There are two servants that will attack you in the castle
                  throne room. When they come at you, avoid their weak sword
                  attacks by blocking with your shield. Hit them a couple times
                  each to temporarily stun them. Use that time to shoot Fire
                  Arrows at the curtains to shine light in the room again. After
                  that, your battle plan here will change. Attack these skeleton
                  warriors a couple times to knock them down, then shine light on
                  them to defeat them completely.
    
    King of Ikana
        Found: Ancient Castle of Ikana
        Tatl Description: Stick with using the basic target methods while
                          defending. ...He's a different rank than those other
                          two lackeys, though...
        Strategy: The king of the old Ikana castle isn't too much of a threat
                  either. It's basically a stronger version than the servants you
                  just fought. He also has some stronger attacks to take you down
                  with. He will make his head come off and chase you around the
                  room, while the body can still attack you if you get close.
                  Just attack when you get a chance until you eventually knock
                  the king down. After that, shine light on him to win the
                  battle.
    
    Garo Master
        Found: Stone Tower Temple
        Tatl Description: That's the Garo Master... You can't fight him like an
                          ordinary Garo. Just dodge those swords...
        Strategy: This mini-boss is obviously the master of the Garos, judging by
                  its size and appearance. It attacks by charging at you with its
                  fire swords, and it moves very fast as well. I recommend you
                  wear the Bunny Hood for this battle. After it charges at you,
                  quickly turn around and attack it with your Sword when it's
                  looking for you again. Then, quickly get away or you'll get
                  caught up in a counter attack. Repeat the process a few more
                  times until you defeat it, then get out of the way to avoid the
                  bomb blast at the end.
    
    Eyegore
        Found: Stone Tower Temple
        Tatl Description: It's an Eyegore. Simply attacking it is no good. I say
                          you should pay attention to the subtle changes in its
                          eye.
        Strategy: This bluish enemy with one eye isn't anything to worry about.
                  If you come near it, it'll come to life and start marching
                  towards you. Hit it with your sword and back away. Avoid the
                  rock that it throws out, then shoot its yellow eye with an
                  arrow to cause damage. Repeat that a few times to defeat it.
    
    Wizrobe
        Found: Stone Tower Temple
        Tatl Description: It's a Wizrobe. You'll get your chance right when it
                          starts to attack. Be on the lookout for it!
        Strategy: This battle is just like the battle with Wizrobe in the Ikana
                  Castle. The only difference this time is that there are small
                  fiery rocks falling from the ceiling. Also, there are two tiles
                  that are on high ledges you cannot reach, so you're just going
                  to have to avoid Wizrobe up there. When the Wizrobe appears at
                  any warp tile, wait until it stops spinning, then attack. If
                  you're not in time, watch out for the fireball that'll be shot
                  at you. Continue the above attack pattern until the clones
                  start appearing. Avoid the clones and look for the real one,
                  which is on a tile already, casting its spell. Attack that one,
                  then continue the pattern until you defeat it.
    
    Gomess
        Found: Stone Tower Temple
        Tatl Description: It's Gomess. There'll be no end to it if you can't get
                          those bats away from it. Does that shed any light on
                          the situation?
        Strategy: This black mini-boss is completely surrounded by bats as its
                  protection. You must get the bats away from Gomess before you
                  can attack. So, run around with the Bunny Hood on until the
                  room flashes red and the bats come after you. Avoid the bats
                  and attack Gomess a couple times with your Sword. Then, run
                  away FAST because it'll come after you with its spinning
                  scythe. You can also shoot Light Arrows at it when the bats are
                  surrounding it to make them go away temporarily, so you can
                  attack. Repeat the above battle plan until you defeat this dark
                  creature.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  8. Bosses -=
    -=-=-=-=-=-=-=-=
    
    Odolwa
        Found: Woodfall Temple
        Tatl Description: If you get close to him, you'll be beaten! Do you
                          understand me?
        Strategy: Despite its huge size, this boss shouldn't be too tough for you
                  to defeat. His attacks don't take away much damage, plus it's
                  not too hard to avoid this guy. He starts by running around
                  and/or attacking you with his huge sword. After a few moments,
                  he'll summon locusts and such to come attack you. You can
                  easily defeat those and recover your health if needed. He'll
                  also create a ring of fire, during which he may try to attack
                  you. To attack him, shoot him with an arrow to stun him
                  temporarily, then run in and attack with your Sword. Watch out
                  for the blocks that fall from the ceiling, as well as those
                  swarms of annoying flying insects. Repeat the above pattern of
                  using arrows, then your Sword to attack. When you've nearly
                  defeated Odolwa, he'll start moving faster and spinning around
                  with his sword to attack. Avoid him and attack like before
                  until you finally defeat this boss. If you run out of arrows
                  during the fight, you can use the Bomb Flowers around the room.
    
    Goht
        Found: Snowhead Temple
        Tatl Description: Hurry! Chase after it. Even if it means throwing your
                          own body into it, do it so it'll stop!
        Strategy: This battle against the giant bull-like boss shouldn't be too
                  hard for you to win. Goht runs around the room at high speeds
                  to try and hurt you. Start by becoming Goron Link and rolling
                  around the room to follow it. Stay at full speed when your
                  spikes are out, then keep ramming it to cause damage with the
                  spikes. Watch out for the boulders that Goht kicks up as it
                  runs away. Try not to stay too close to it because it'll start
                  shooting electrical bolts at you, which will stop you and cause
                  damage. When this beast is almost defeated, it'll start
                  shooting bolts and throwing bombs at you from behind, and
                  spikes will fall from the ceiling. Destroy the green pots along
                  the way to keep your magic high, then keep pursuing this
                  creature and ramming it until you win.
    
    Gyorg
        Found: Great Bay Temple
        Tatl Description (Before stunning): If you go near it now, you'll be
                          eaten! Aim at it from afar to weaken it.
        Tatl Description (After stunning): What are you doing?!? There's no time
                          to lose! Dive underwater and attack it! Hurry!
        Strategy: This giant fish is the hardest of the temple bosses in the game
                  by far! It has several unavoidable and damaging attacks, and
                  you'll definitely need some Red Potions and Fairies in Bottles
                  if you're going to survive this hellish battle. Anyway, this
                  boss does alot to try and make this battle hard. When you're
                  standing on the middle platform, it'll jump out of the water
                  and fly straight across the platform to hit you. If you're
                  quick enough, you can get away from that attack. When you're at
                  the edge of the platform, it'll ram the platform from under the
                  water to try and knock you into the water. Be careful when
                  moving around underwater because Gyorg will swim quickly and
                  swallow you whole, then spit you out to cause some damage.
                  There's really no way to avoid that one, unfortuately. Also,
                  it'll sometimes release piranhas from its mouth to attack, but
                  you can easily kill them with a Barrier attack. To attack it,
                  become Zora Link and Z-Target Gyorg when it's in the water.
                  Then, use the Boomerang attack to stun it underwater.
                  Alternatively, you can shoot arrows at its head as regular Link
                  to stun it. At that point, quickly dive in the water and hit it
                  with a Barrier attack to cause damage. If you run low on
                  health, be sure to use a Red Potion or a Bottled Fairy if you
                  have one. Then, repeat that above process a few more times to
                  defeat Gyorg completely.
    
    Twinmold
        Found: Stone Tower Temple
        Tatl Description: Just its head and tail aren't protected by its hard
                          exoskeleton, so aim carefully. If only you were the
                          same size as it...
        Strategy: This battle takes place in a large sandy arena against two
                  large centipede-type creatures known as Twinmold. First thing
                  you should do is put on the Giant's Mask and become the same
                  size as the bosses. However, your magic drains rather quickly
                  in this form, so make sure you have several Green Potions, or a
                  Bottle of Chateau Romani since it gives you unlimited magic
                  power until you warp back in time. These bosses aren't really
                  too hard at all since all they do is move around in the sand
                  and in the air. When you get a chance, hit either their head or
                  tail to cause damage. When your magic runs out, use a Green
                  Potion and become a giant again. Continue the above battle plan
                  until you defeat both parts of Twinmold and win this battle.
    
    Majora's Mask
        Found: The Moon
        Tatl Description: Remember your battles! When something resistant would
                          deflect your weapons, what was its backside usually
                          like?
        Strategy: Ok, this is the final boss of the entire game. It really isn't
                  too hard as long as you know what to do and all. I recommend
                  you make use of the Fierce Deity's Mask here for this battle
                  (if you beat Majora's Mask in that form, you won't get as good
                  of an ending as you would if you beat it as regular Link.
                  Anyway, for Majora's Mask's first attack, it'll float around
                  the room and occasionally spin sideways like a buzzsaw. Avoid
                  that attack and follow it around as Link's ultimate form. After
                  it stops spinning and floats upright, hit its back with your
                  Sword. Repeat that attack a couple more times to start the next
                  part of the battle. Now, the Remains Masks will come off the
                  walls and start floating around, shooting energy balls at you.
                  Hit each of those masks 3 times each to destroy them, then
                  attack Majora's Mask like before. 3 hits to Majora's Mask will
                  cause it to grow arms, legs, and a small head. It'll then
                  become known as Majora's Incarnation.
    
    Majora's Incarnation
        Found: The Moon
        Tatl Description: Remember your battles! When you fought things that ran
                          around, didn't you battle them using your own body?
        Strategy: This version of Majora's Mask is much worse than the first one.
                  This time, it runs around the room really fast, and stops every
                  now and then to shoot a barrage of energy balls at you to
                  attack. To beat it with the Fierce Deity's Mask on, use Z-
                  Targeting on it and wait for it to come near you, then attack
                  with your sword. When it falls down, run in and continue the
                  attacks with your sword. If it gets up, just knock it down
                  again with the sword. Repeat that process until you defeat it
                  and it morphs into Majora's Wrath.
    
    Majora's Wrath
        Found: The Moon
        Tatl Description: Think about battles and weapons! When you had the
                          chance before an enemy was about to attack, didn't you
                          usually try shooting it?
        Strategy: This is the final version of Majora's Mask that you have to
                  fight. In the start of this battle, this creature will stand
                  still in the room for a moment before attacking you with its
                  extremely long whips. It's impossible to avoid that attack, so
                  stay at a good distance as much as you can. When it's staying
                  still, become regular Link and shoot it with a Light Arrow to
                  stun it. After that, run in and attack with your sword, then
                  get away fast! Get back across the room and shoot it with
                  another Light Arrow to stun, then use the sword to attack. If
                  you run low on magic or health, use a Red or Green Potion since
                  I told you to bring several of these to the battle. Then,
                  repeat the same battle plan as above until you defeat it
                  completely.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  9. Items  -=
    -=-=-=-=-=-=-=-=
    
    Bomb: Here is the regular bomb, which is practically a tradition in each
          Zelda game. Use a bomb to defeat enemies, blow open walls and other
          things, and throw them by pressing the C button. You must have a Bomb
          Bag in order to carry them.
    
    Bombchu: This remotely controlled bomb is back from the first N64 Zelda game.
             They work the same as the other game too; place them on the ground
             and press the C button to make them move straight ahead until they
             hit something and blow up. These are really cool to have, plus they
             are sold MUCH cheaper than before!
    
    Bombers' Notebook: You receive this notebook after entering the Bombers'
                       hideout, then talking to the kid that appears when you
                       exit it. With this notebook, you can hold information
                       (pictures, names, promises you made to someone) for up to
                       20 people in the notebook.
    
    Bottle: These are the empty bottles you can use in your inventory to carry
            potions, fairies, and some other things in for future use. There are
            6 bottles total that you can have in your inventory, and their
            locations are listed here:
    
        1. In the Southern Swamp, go to the Magic Hags' Potion Shop after finding
           Koume in the Woods of Mystery. Talk to Kotake to get a Bottle, filled
           with Red Potion.
    
        2. In the Snowhead area, go to the Goron Racetrack and win the race to
           get a Bottle with Gold Dust inside.
    
        3. After you save Romani Ranch from the aliens during the night of Day 1,
           you'll earn a Bottle filled with Milk.
    
        4. On the Final Night, enter the Milk Bar, Latte with the Romani Mask on.
           Talk to Madame Aroma and give her the Special Letter to Mama (if you
           don't have it, complete the whole trading process like you did for the
           Keaton Mask to get it). She'll give you a Bottle full of Chateau
           Romani as thanks.
    
        5. In the eastern section of Zora Cape, you'll see a large waterfall and
           several ledges leading up to the top of it. Hookshot onto a ledge by
           latching onto the palm tree, then continue using it to reach the top.
           Enter the cave there and jump in as Zora Link. Talk to the beaver and
           win both races against both brothers to win an empty Bottle.
    
        6. On the Final Night in Ikana Graveyard, wear the Captain's Hat and have
           the Stalchildren open the grave they're guarding. Direct Dampe through
           this room to find 3 beams of light. After you beat the Big Poe, open
           the chest to get the Bottle.
    
    Deku Nut: This small nut isn't exactly the most useful of items in the game.
              When you throw it, it'll cause a blinding light for a second,
              causing enemies to stop chasing you for a moment.
    
    Deku Stick: Here's another item from the first N64 Zelda game, too. You can
                swing this around at enemies, but it isn't very durable and will
                break easily. You can hold one and use a torch on the wall to
                light it, which you can use to light other objects.
    
    Fire Arrow: When you select this magical arrow, you'll be able to shoot
                flaming arrows. You can use this ability to light unlit torches,
                melt ice, defeat enemies, and some other things as well. It uses
                2MP each time you shoot a Fire Arrow. You find this special arrow
                in the Snowhead Temple.
    
    Gilded Sword: This is a much more powerful sword than your previous sword. It
                  does 3x more damage than the Kokiri Sword, plus it's larger,
                  giving it a bit more range of attacking. You get it by giving
                  the smithy in Mountain Village a Bottle of Gold Dust, after you
                  had them forge the Razor Sword for you.
    
    Great Fairy's Sword: This special sword is the most powerful of all the
                         swords. You get it from the Great Fairy in Ikana Canyon
                         after finding all the Stray Fairies in the Stone Tower
                         Temple. This sword is 4x as powerful as the Kokiri
                         Sword, and you equip it to a C button to use it.
    
    Hero's Bow: This legendary bow is back yet again in this game for you to use.
                You can use arrows with this weapon to shoot at objects or
                enemies. There are 3 special types of arrows you can use as well:
                the Fire Arrow, the Ice Arrow, and the Light Arrow. However, each
                of those arrows consumes magic power each time one is used.
    
    Hero's Shield: This is the very first shield you get in the game. It protects
                   you from the basic stuff, but not from more powerful attacks,
                   such as lasers.
     
    Hookshot: This really useful accessory is back again in this game as well.
              Use it like you did in the previous Zelda game by aiming with the
              red dot, then pressing the C button to shoot the Hookshot towards
              the object, then you can pull yourself to it if it attaches. You
              can't attach yourself to any object, though.
    
    Ice Arrow: This icy type of arrow is another great and useful weapon for you
               to use. You find this special arrow in the Great Bay Temple, and
               you can use it to create ice platforms in the water, freeze many
               enemies, and turn them into small glaciers. Each Ice Arrow takes
               2MP to shoot, though.
    
    Kokiri Sword: This is the sword that Link starts out with in the beginning of
                  the game. It's pretty good for now, but you can get better
                  swords later in the game.
    
    Lens of Truth: This mysterious magnifying lens is a rather strange object.
                   When you use it, it wastes magic power, but you're able to see
                   things you wouldn't normally see with this item, including
                   hidden platforms, objects, and even people.
    
    Light Arrow: This is the third magical arrow you collect through the course
                 of this game. It has a great use, especially in the Stone Tower
                 Temple, since you can use them to dispose of those blue sun
                 blocks and sun switches on walls. Each of these arrows takes 4MP
                 to shoot, which isn't too much, so don't worry.
    
    Magic Bean: There are special beans that are sold by a man living underground
                within the Deku Palace. Buy one for 10 rupees, and you can plant
                it in any soft soil patch. To make it grow, wait until it rains
                on the 2nd Day, or pour a Bottle of Spring Water on it. You can
                then ride the platform that sprouts to a new area to find
                something useful.
    
    Mirror Shield: This shiny shield is pretty much like the Hero's Shield,
                   except for the fact that it can reflect light. It's very
                   useful in the last temple of the game, where you need to shine
                   light on many things. You get this shield after you get
                   through the well in Ikana Canyon.
    
    Pictograph Box: This camera can be used to take photos of anything. It can
                    only store one picture at once, but you can always choose to
                    delete the saved picture and take a new one.
    
    Powder Keg: This is a giant type of a bomb that only Gorons can use. This has
                a large range and has lots of power. However, you must pass the
                test by the Goron in Goron Village (clear the boulder in front of
                the Goron Racetrack with a Powder Keg) in order to use them.
                Also, you can only carry one at a time.
    
    Razor Sword: This sword is forged by the smithy in the Mountain Village for
                 100 rupees. It's stronger than the Kokiki Sword, but it has one
                 disadvantage. You can only use it 100 times before it loses its
                 edge and becomes the Kokiki Sword again. The only reason you
                 should get this is because you must have it in order to get the
                 Gilded Sword afterward.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    -=  10. Heart Pieces  -=
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    ==========
    Clock Town
    ==========
    
    East Clock Town
    ---------------
    
    1. After you get the Land Title Deed from the gold Deku Scrub, enter the
       Stock Pot Inn after 12AM (become Deku Link and use the Deku Flower to fly
       to the roof and enter the door there). Go downstairs to the toilet to find
       a hand coming out of it. Talk to it, then give it the Land Title Deed to
       get the Heart Piece.
    
    2. Enter Honey and Darling's Shop on each of the three days and play their
       different games. You must get a perfect score on each of the days to earn
       the Heart Piece. You won't get it if you win on Day 1, then lose a couple
       times before getting another perfect.
    
    3. After you get the Hero's Bow, return to the Town Shooting Gallery in the
       south end of East Clock Town. Gain a perfect score (hit all 50 targets) to
       win the Heart Piece. You only get it if you've already won the quiver
       upgrade by beating the high score here.
    
    4. After you gain the Goron Mask, go to East Clock Town and enter the
       Treasure Chest Shop. Play for 30 rupees (you'll have to have won the 20
       rupee game first) and make it through the maze to the chest, then open it
       to get the Heart Piece.
    
    5. After you get the All-Night Mask, enter the Stock Pot Inn and enter the
       first room on the bottom floor. Talk to Anju's grandmother while wearing
       the mask and choose to listen to the story that takes just 2 hours. After
       the story's done, pick "On the eve of the festival" as your answer to get
       a Heart Piece.
    
    6. When you get the All-Night Mask, go to the Stock Pot Inn and talk to
       Anju's grandmother in the room. Listen to the second story (the one that
       lasts until morning) and pick "I dunno" as your answer to get another
       Heart Piece.
    
    7. After you get the Couple's Mask, go to the Mayor's Residence and wear the
       mask in the meeting with the mayor. You'll make the mayor happy, and he'll
       reward you with a Heart Piece.
    
    
    North Clock Town
    ----------------
    
    8. When you're regular Link, go to the east half of North Clock Town. Walk up
       the middle of the slide to the platform at the top. There, turn left and
       jump across to the high ledge. From there, jump into the tree and claim
       the Heart Piece.
    
    9. Turn into Deku Link and use the Deku Flower near the fairy cave to fly
       over the nearby fence (do this on First Day). Drop in the hole and play
       the Deku Nut Playground game, and win 3 days in a row to get the Heart
       Piece.
    
    10. In North Clock Town, there is a circle of bushes that will start moving
        if you try picking up or cutting any of them. Wear the Keaton Mask while
        doing so and you will summon Keaton. Answer its 5 questions (all
        questions and answers are in the Secrets section) and you'll gain the
        Heart Piece. (This can also be done at the circle of bushes at Milk Road
        and the Mountain Village.)
    
    
    South Clock Town
    ----------------
    
    11. After you get the Land Title Deed for that golden Deku Flower, launch
        yourself from it and float onto a ledge above the entrance to the Clock
        Tower to find the Heart Piece.
    
    12. After you get the Postman's Hat, wear it and check any of the postboxes
        throughout Clock Town to find a Heart Piece (not just in this area).
    
    
    West Clock Town
    ---------------
    
    13. In Clock Town, you may have noticed the man that runs around town and
        stops at each mailbox. That is the postman of the town. Follow him around
        until he returns to the post office again at 3PM in the game. Go in the
        post office and talk to him in the back to play a game where you'll have
        to count 10 seconds and press A the precise moment that 10 seconds have
        passed. If you nail it on the dot, you'll gain the Heart Piece. Note that
        this is rather difficult to win, so I advise you use a watch to win
        easier.
    
    14. Enter the Swordsman Training place (it's next to the Post Office) and
        complete the Expert Course using only jump attacks to destroy the logs.
    
    15. During any of the three nights, you'll find two dancers dancing in the
        north section of West Clock Town. Wear Kamaro's Mask and go up to them,
        then press B to teach them the new dance. You will then be rewarded with
        a Heart Piece.
    
    16. In West Clock Town, you'll get a Heart Piece after you have 5000 rupees
        deposited to the bank.
    
    
    =============
    Termina Field
    =============
    
    17. In the north section of Termina Field, you'll find those giant mushroom-
        shaped pillars. Walk underneath the mushroom that you found the man
        standing on top of earlier in the game and fall in the hole underneath
        it. There, defeat the two Dodongos and open the chest that appears to get
        the Heart Piece.
    
    18. In South Clock Town, talk to the Deku that owns the gold Deku Flower.
        After that, go to the observatory via the underground cave in East Clock
        Town. Look through the telescope and watch that Deku fly to a hidden area
        near the observatory. Exit the place and get back to Clock Town, then
        take the east exit to Termina Field. Go east and onto the higher ledge,
        then fall into the hole in front of the gates surrounding the
        observatory. Go up and talk to the Deku and he'll try to sell you a Heart
        Piece for 150 rupees. Turn down that offer and he'll reduce the price to
        100, so buy your Heart Piece then.
    
    19. In the southern area of Termina Field, walk around in the tall grass near
        the entrance to Milk Road. Look for a couple butterflies floating around
        and walk around that area to drop into a hidden cave. There, defeat the
        Pea Hat and open the chest that appears to get the Heart Piece.
    
    20. In the western area of Termina Field, you'll notice a giant boulder to
        the right of the fence blocking access to the Great Bay area. Bomb the
        boulder and drop into the hole to enter a cave. Defeat the Bio Deku
        Babas, then shoot down the beehives on the ceiling. Become Zora Link and
        collect the Heart Piece at the bottom of this pool.
    
    21. Throughout Termina Field, there are many Hidden Holes that you can fall
        into. There are 4 specific holes that you must fall into, then change the
        color of the Gossip Stone within by playing the Goron Lullaby (must be
        done as Goron Link). The 4 holes are as follows: just outside the
        entrance to North Clock Town, the hole right next to the fence by Astral
        Observatory, the one against the wall between the entrances to the
        Woodfall area and Milk Road, and the one under a boulder north of the
        West Clock Town entrance. After you make them all the same color, you'll
        get the Heart Piece.
    
    
    ============
    Romani Ranch
    ============
    
    22. At Romani Ranch, go to the Doggie Racetrack. Choose to play, then go into
        the pen of dogs and use the Mask of Truth to see how they're feeling.
        Find one that feels it's going to win, then choose to race it, although
        it's not guaranteed to win. After you win over 150 rupees in prizes,
        you'll get a Heart Piece.
    
    
    ======================
    Road to Southern Swamp
    ======================
    
    23. When you reach the area where the path splits on the road to the Southern
        Swamp, you'll see a large tree with Bad Bats flying around it. Kill all
        the bats, then climb up the vines on the side of the tree, then grab the
        Heart Piece at the top.
    
    24. On the road to the Southern Swamp, head to the Swamp Shooting Gallery.
        Shoot a perfect score, which is 2120 points (only after winning the
        quiver upgrade) and you'll win the Heart Piece.
    
    
    ==============
    Southern Swamp
    ==============
    
    25. After you get the Land Title Deed from the Deku Scrub in Clock Town, go
        down to the swamp. Talk to the Deku Scrub to the left of the Swamp
        Tourist Center, then give it the deed to gain the Swamp Title Deed for
        its Deku Flower. Turn into Deku Link and use that Deku Flower to get to
        the roof of the building, then grab the Heart Piece at the top.
    
    26. After you revive Koume in the Woods of Mystery, go to the Swamp Tourist
        Center and talk to her to get a free cruise ride, as well as the
        Pictograph Box. Get off when you reach the Deku Palace, then turn into
        Deku Link. Follow the monkey into the Deku Palace. Go up across the
        bridge to the guards, then talk to them to make them move. Continue
        straight up to the Royal Chamber, then go up and use the Pictograph Box
        to take a picture of the king. Now, leave the palace and turn back into
        regular Link. Board the boat and ride it back to the end, then show the
        Pictograph Box to the man at the counter to get a Piece of Heart.
    
    27. After you beat the Woodfall Temple and obtain the Hero's Bow, come back
        to the tourist center and talk to Koume. Accept the offer to play her
        special shoot-the-target game while on the boat cruise. Shoot more than
        20 of the targets before you reach the end and you'll win a Heart Piece.
    
    
    ===========
    Deku Palace
    ===========
    
    28. After you get past the guards at the entrance to the Deku Palace, go up
        the hallway and enter the room to the left. Get through the following 2
        areas while avoiding the guards, then grab the Heart Piece at the end.
    
    
    ========
    Woodfall
    ========
    
    29. Go around through the Woodfall area as Deku Link until you reach the
        large gold chest on the ledge with a Deku Scrub. Open it to get the Heart
        Piece.
    
    
    ================
    Mountain Village
    ================
    
    30. After you beat the Snowhead Temple and you have the Don Gero's Mask, go
        to the Mountain Village and talk to the frog sitting next to the water
        (while wearing the mask). There are 5 frogs total throughout the world of
        Termina that are part of this choir, and you must find them all (their
        locations are in the Secrets section). After you do that, go to the
        Mountain Village and conduct the choir with the Don Gero's Mask to win a
        Heart Piece.
    
    
    ============
    Twin Islands
    ============
    
    31. Go to the Twin Islands area after you beat the Snowhead Temple and when
        you have the Zora Mask. Dive under the water and open the underwater
        chest to get the Heart Piece inside.
    
    
    =============
    Goron Village
    =============
    
    32. After you get the Swamp Title Deed, become Deku Link and talk to the Deku
        salesman in Goron Village. When you get the chance to, assign the paper
        to a C button and give it to the Deku. After it leaves, use the gold Deku
        Flower to fly up to a high ledge. There, go up and grab the Heart Piece.
    
    
    ================
    Road to Snowhead
    ================
    
    33. On the road going up to Snowhead, go up the path up until you reach the
        second set of ramps to jump. At that point, look to the right and use the
        Lens of Truth to reveal several hidden platforms. Become regular Link and
        jump across them, then on the last one, play the Scarecrow's Song (if you
        played the Song of Time after learning it, you'll have to go learn it
        again) to make the scarecrow appear on the far ledge. Hookshot up to it
        and collect the Heart Piece there.
    
    
    ===============
    Great Bay Coast
    ===============
    
    34. In the Great Bay Coast, gather 6 Fish in 6 Bottles. Then, bring them to
        the Marine Research Lab and empty them into the small tank (not the one
        that the Zora Eggs went in). The fish inside will become larger and eat
        all your fish and the other fish in the tank, then spit out a Heart
        Piece.
    
    35. In the northern section of the Great Bay area, get onto the piece of land
        to the east (it's the one with all the high ledges with Hookshot targets
        on them). Hookshot onto the higher ledges to find a soft soil spot. Plant
        a Magic Bean, then water it with Spring Water, or just play the Song of
        Storms. After it grows, ride the platform onto the higher ledge. Play the
        Scarecrow's Song to make a scarecrow appear on the last ledge. Hookshot
        onto it and grab the Heart Piece on the ledge.
    
    36. After you get the Captain's Hat, get to the Great Bay Coast and enter the
        Oceanside Spider House. Talk to the 6 Stalchildren found in this place
        and find out what order to shoot the colored masks in the final room in.
        Get to the last room (the one with the last group of Skulltulas in my
        list below) and shoot the 4 colored masks in the correct order with
        arrows to open a hidden passage. Go up the passage and collect the Heart
        Piece in the chest.
    
    37. After you beat the Great Bay Temple and things go back to normal, swim to
        the halfway point in the middle of the Great Bay. You should find an
        abandoned Gerudo boat there, so ride it to a group of islands further
        north. Hookshot onto the tree and play the Fisherman's Jumping Game.
        Score more than 20 points before time's up to get the Heart Piece.
    
    
    ===============
    Gerudo Fortress
    ===============
    
    38. When you're going through the watery sewer area underneath the Gerudo
        Fortress, you'll find a room with a jail cell. There is a Heart Piece
        inside of that locked cell. Go up the steps in front of the cell, then go
        left and become Goron Link to destroy the barrels. Step on the switch to
        open the cell, then quickly go back down the steps and into the cell to
        claim the prize.
    
    
    =============
    Pinnacle Rock
    =============
    
    39. When you're defeating those Deep Pythons under Pinnacle Rock, you'll
        eventually free another seahorse. The first seahorse you got from the
        fisherman will come and thank you by giving you a Heart Piece.
    
    
    =========
    Zora Cape
    =========
    
    40. On the east side of Zora Cape, follow the path east and you'll find a
        large waterfall. Dive under the waterfall and defeat the Like Like to get
        the Heart Piece.
    
    41. Also on the eastern part of Zora Cape, you'll notice a bunch of high
        ledges leading up to the top of the waterfall. Hookshot your way onto
        those ledges and continue using the Hookshot to reach the top. There,
        enter a cave to reach Waterfall Rapids. Jump in the water and talk to the
        beaver to race. Win both races after you won the Bottle already to get a
        Heart Piece.
    
    
    =========
    Zora Hall
    =========
    
    42. (This must be done before you beat the Great Bay Temple.) Enter Zora Hall
        and get to the middle area. There, enter the rightmost door as Zora Link.
        In that room, become regular Link and Hookshot onto the tree on the high
        ledge, then pull yourself there. Become Zora Link and read the book to
        hear a few notes and stuff. After that, leave this room and enter the
        next room to the left. Here, go up to the Zora and pull out your guitar
        to have a jam session. Play the notes you read in the previous room to
        continue. Remember all these notes you're playing since you'll need to
        repeat them soon. After that, leave the room and go to the next one.
        Here, go up the steps to where the next band member is playing the
        keyboard. Go behind him and become regular Link, then play all those
        notes. Evan will become happy and give you the Heart Piece.
    
    43. In Zora Hall, enter Lulu's room (must be Zora Link if doing this before
        beating Great Bay Temple) and become Goron Link. Talk to the Akindo Nut
        and give him the Mountain Title Deed if you have it to get its Ocean
        deed. Now, become Deku Link and use the Deku Flower to get to the higher
        ledge with the Heart Piece.
    
    
    ===============
    Ikana Graveyard
    ===============
    
    44. In the Ikana Graveyard, wait until the 2nd Night and wear the Captain's
        Hat. Have the Stalchildren open the grave, then you drop into the cave
        below. Get through the whole cave with help from the Lens of Truth and a
        bomb (to destroy the cracked wall near the end). Defeat the Iron Knuckle
        at the end and open the chest that appears to get the Heart Piece.
    
    
    ============
    Ikana Canyon
    ============
    
    45. In the northwest section of Ikana Canyon, enter the Spirit House and pay
        30 rupees to play the game. Defeat the 4 Poe Sisters within 3 minutes to
        win the Heart Piece.
    
    46. In Ikana Canyon, get down to the river to the south and swim west. At the
        end, enter the cave behind the waterfall called the Secret Shrine. Use a
        Light Arrow to open the first door, then defeat the 4 mini-bosses here to
        win a Heart Piece.
    
    
    ===============
    Sakon's Hideout
    ===============
    
    47. After you get the Ocean Title Deed, give it to the Akindo Nut outside of
        Sakon's Hideout as Zora Link. It'll give you 200 rupees and its Deku
        Flower as a reward. Become Deku Link and use the flower to fly across the
        river to a ledge with the Heart Piece.
    
    
    =======================
    Ancient Castle of Ikana
    =======================
    
    48. When you enter the Ancient Castle of Ikana, go into the west room. Get
        through it all to get outside on the castle roof. Now, hit the crystal
        switch on a pillar with an arrow to make the fire on another pillar
        disappear. Now, jump onto the pillar with the Deku Flower and quickly fly
        from pillar to pillar to reach the Heart Piece.
    
    
    ========
    The Moon
    ========
    
    49. In the Deku Dungeon, you'll find the Heart Piece on the northeast ledge.
        Use the gold Deku Flower on the second spinning platform to reach it.
    
    50. In the Goron Dungeon, instead of stopping where I said to in the guide
        above, continue navigating the path rolling around to the very end, then
        grab the Heart Piece on the ledge you come to.
    
    51. Inside the Zora Dungeon, jump in the water and take the first right turn.
        Then, take the first left turn and continue along with the current
        pushing you. Keep taking all the left paths to the end, where you should
        find a Heart Piece.
    
    52. After you get through all three battles in the Link Dungeon, enter the
        following room and collect the Heart Piece in front of you.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  11. Masks -=
    -=-=-=-=-=-=-=-=
    
    All-Night Mask
    --------------
    
    Found: In North Clock Town, save the old lady from the burglar on the First
           night. On the Final night, enter the Curiosity Shop at 10PM when it
           opens and buy the All-Night Mask for 500 rupees (must have Giant
           Wallet first).
    
    Description: When you wear this mask, you won't be able to fall asleep. This
                 is particularly useful when listening to Anju's grandmother's
                 stories in the Stock Pot Inn.
    
    
    Blast Mask
    ----------
    
    Found: Get from old lady in North Clock Town at 12AM after chasing away the
           thief and rescuing her stolen bag.
    
    Description: When you wear this mask, you're practically wearing a bomb on
                 your face! Put it on and press B to explode the bomb, causing a
                 small amount of damage to yourself in the process. It can harm
                 enemies and blow open walls, just like a regular bomb could.
    
    
    Bremen Mask
    -----------
    
    Found: Get from musician at the Laundry Pool in the southwest corner of Clock
           Town. This can only be done between 12AM and 6AM on the First and
           Second Days.
    
    Description: When you wear it, press B to start marching in place while
                 playing the Ocarina. Walk around and any animals nearby will
                 follow you around until you stop.
    
    
    Bunny Hood
    ----------
    
    Found: Get from Grog in Cucco Shack (Romani Ranch) after turning his 10
           chickens into roosters by marching around the field with the Bremen
           Mask.
    
    Description: When you wear this mask, you'll be able to run twice as fast as
                 you'd normally move. It's great if you want to get to a certain
                 point quicker within a certain amount of time.
    
    
    Captain's Hat
    -------------
    
    Found: Get it after defeating Skull Keeta in the Ikana Graveyard and opening
           the chest on the ledge.
    
    Description: When you wear this "mask", you can communicate with the
                 Stalchild creatures wandering around in the graveyard and in a
                 few other areas of the game.
    
    
    Circus Leader's Mask
    --------------------
    
    Found: Get it from the Zora guy in the Milk Bar, Latte. You get it after
           performing the sound check as regular Link, Deku Link, Goron Link, and
           Zora Link.
    
    Description: If you wear this mask while delivering the milk to Clock Town
                 with Cremia, the Gorman Brothers won't attack the wagon while
                 you go through the detour.
    
    
    Couple's Mask
    -------------
    
    Found: Talk to Kafei and Anju in the Employees Only room in the Stock Pot
           Inn. Do this after you completed the entire Kafei and Anju trading
           sequence (it's listed in the Secrets section).
    
    Description: When this mask is worn, the people that you talk to will become
                 happy for some reason (particularly Mayor Dotour).
    
    
    Deku Mask
    ---------
    
    Found: After you defeat Skull Kid for the first time and get changed back to
           your normal form, you'll receive this mask.
    
    Description: Turns Links into a Deku Scrub, obviously. Press A to use a Spin
                 attack. When standing on a Deku Flower, press and hold A to dive
                 in. Wait a few moments before releasing A to be launched high up
                 in the air. You'll then be able to fly for a limited period of
                 time; press A again if you want to land immediately. After you
                 gain the ability to use magic in Clock Town, press B to shoot
                 bubbles. Hold B to make the bubble larger, then release to shoot
                 it ahead.
    
    
    Don Gero's Mask
    ---------------
    
    Found: After you get the Goron Mask and learn the Goron Lullaby, go to Goron
           Village and enter the Goron Shrine. Here, go all the way up the path
           to the top, then go left into the Elder's room. Become regular Link,
           then take out a Deku Stick and light it using a torch. Put on the
           Bunny Hood and run out of this room. Light the 2 unlit torches next to
           the group of Gorons, then run right down the path, lighting each torch
           along the way. At the very bottom, light 3 more torches. After they're
           all lit, the giant chandelier above you will start spinning. So, go
           back up the path to all the Gorons and enter the room. Become Goron
           Link and roll at full speed out of the room, then jump the ramp and
           hit one of the spinning pots in the air. Go back up the hill and do
           this until a piece of meat falls from one when you destroy it. Then,
           go down and pick up the Rock Sirloin and carry it outside. Bring it
           all the way to the guard at Mountain Village to get the mask.
    
    Description: With this mask on, you'll be able to direct the frog choir after
                 you find all 5 frogs and it becomes spring in the Snowhead area.
    
    
    Fierce Deity's Mask
    -------------------
    
    Found: The child sitting under the tree gives you this mask. You must have
           collected all 20 regular masks throughout the game (excluding the 3
           transformation masks) and have given them to each of the four children
           running around.
    
    Description: This special mask has great power, and you use it for the final
                 battle to make things much easier.
    
    
    Garo's Mask
    -----------
    
    Found: After you get Epona, go to the Gorman Racetrack and beat the Gorman
           brothers in a race.
    
    Description: You need this mask in order to enter the Ikana region.
    
    
    Giant's Mask
    ------------
    
    Found: You find it in a chest within the Stone Tower Temple.
    
    Description: When you wear this mask for the Stone Tower Temple's boss
                 battle, you'll become giant-sized to take on the boss. However,
                 you're consuming magic power when you're large, so make sure you
                 have Green Potions to recover your magic when needed.
    
    
    Gibdo Mask
    ----------
    
    Found: Get from the little girl's father in Ikana Canyon after you uncurse
           him with the Song of Healing.
    
    Description: When you wear this mask, the wandering Gibdos won't attack you
                 and they'll think you're one of them instead.
    
    
    Goron Mask
    ----------
    
    Found: After getting the Lens of Truth, follow the ghost of Darmani from
           Goron Village all the way through the Mountain Village. Go up the high
           cliff with help from the lens, then enter the graveyard at the top and
           heal the ghost's sorrows by playing the Song of Healing.
    
    Description: You obviously become a Goron when wearing this mask. You can use
                 Powder Kegs in your Goron form as well. To curl up into a ball,
                 press and hold A, then use the Control Stick to roll around. If
                 you roll around without crashing, your body will gain spikes
                 used to harm any enemies you hit. You consume magic power when
                 you roll around really fast with the spikes. Press B to use a
                 powerful punch to attack. While curled up, press and hold B to
                 jump and crash into the ground, causing a quake to take place.
                 Gorons cannot go in water because they'll sink, so stay clear of
                 water in this form.
    
    
    Great Fairy Mask
    ----------------
    
    Found: Get from the Great Fairy after you find the stray Fairy in Clock Town
           as regular Link, then return it to the fairy shrine.
    
    Description: When you enter the dungeons of the game, wear this mask and the
                 stray fairies won't be afraid to come near you. The hair on the
                 mask will shimmer when you're near one of those fairies.
    
    
    Kafei's Mask
    ------------
    
    Found: Talk to Madame Aroma in the Mayor's Residence between 10AM and 8PM on
           the First Day and agree to help her find her son.
    
    Description: When you wear it, talk to people around Clock Town to find out
                 about where Kafei is hiding.
    
    
    Kamaro's Mask
    -------------
    
    Found: Between 12-6AM in Termina Field, go up to the snowy region and you'll
           find a guy dancing atop one of the mushroom-shaped pillars. Jump onto
           it and listen to his story, then play the Song of Healing to get the
           mask.
    
    Description: With this mask on, you can press B to perform the same dance
                 that the guy was doing.
    
    
    Keaton Mask
    -----------
    
    Found: Talk to Madame Aroma in the Mayor's Residence (East Clock Town)
           between 10AM and 8PM on the First Day and agree to help her find her
           son. Wait until it's about 2PM, and then go south and into the Stock
           Pot Inn. Talk to Anju while wearing Kafei's Mask before and after the
           postman comes and goes to arrange a meeting with her at 11:30PM in the
           inn kitchen. Come back at that time and go around to the kitchen, then
           talk to Anju and agree to mail her letter. In the next morning (Second
           Day), go to any postbox (triangular boxes all over Clock Town) and
           mail the letter. On the Second Day at 3:30PM, go to the southwest
           corner of South Clock Town. Go up the ramp and follow the path to
           Laundry Pool. After the postman leaves, follow the kid into the
           Curiosity Shop back room. Go upstairs and talk to him to find out he's
           Kafei. Get the Pendant of Memories from him, then bring it to Anju in
           the Stock Pot Inn. After that, leave and wait until the afternoon of
           the Final Day, then head back to Laundry Pool. Go around the path and
           into the building and go talk to the Curiosity Shop owner to get the
           Keaton Mask.
    
    Description: When you cut down a bush in a circle of bushes and the circle
                 starts moving, wear the mask to summon Keaton. Answer his
                 questions (they're listed in the Secrets section) properly and
                 he'll give you a reward.
    
    
    Mask of Scents
    --------------
    
    Found: After you beat the Woodfall Temple and return the Deku Princess to the
           palace, enter the cave to the left side outside of the palace. Follow
           the butler through the extremely long and complicated maze, then talk
           to him again to get the mask.
    
    Description: With this mask on, you'll have an increased sense of smell.
                 You'd be able to smell out the magical mushroom that the Magic
                 Hags need to make their blue potions.
    
    
    Mask of Truth
    -------------
    
    Found: You get it from the guy in the Swamp Spider House after you defeat all
           30 Skulltulas and break the curse.
    
    Description: When you wear this mask, you can talk to those weird stones
                 called Gossip Stones and learn some interesting information. You
                 can also talk to animals and see what they're thinking as well.
    
    
    Postman's Hat
    -------------
    
    Found: After you get the Keaton Mask and the Special Delivery to Mama, find
           the postman running around Clock Town and give him the letter. Later
           that night when he delivers the letter to Madame Aroma inside the Milk
           Bar, Latte (East Clock Town), talk to him again when he comes back
           outside and stops to get the Postman's Hat.
    
    Description: With this mask, you'll be able to look inside of the postboxes
                 throughout Clock Town.
    
    
    Romani's Mask
    -------------
    
    Found: Cremia gives this mask to you after you help her defend the milk
           delivery during the detour through the Gorman Racetrack.
    
    Description: You need to wear this mask in order to be granted access into
                 the Milk Bar, Latte in East Clock Town. It's your proof of
                 membership at that bar.
    
    
    Stone Mask
    ----------
    
    Found: The invisible soldier on the path leading to Ikana gives it to you
           after you give him a Red Potion.
    
    Description: Wearing this mask allows you to get by many enemies and people
                 without being seen at all! This will really help you in the
                 game, especially through the Gerudo Fortress!
    
    
    Zora Mask
    ---------
    
    Found: You get it from the dying Mikau on the beach in the Great Bay Coast
           after playing the Song of Healing for him.
    
    Description: You turn into a Zora when you wear this special mask. As a Zora,
                 you can dive into the water as low as you want, and you can even
                 stand at the bottom of the water! You punch to attack, and you
                 can throw boomerangs to paralyze an enemy by holding B and
                 aiming. You can put a shield in front of you by pressing the R
                 button. Also, if you press B + R, you will perform a powerful
                 barrier attack which will damage many enemies on impact.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  12. Songs -=
    -=-=-=-=-=-=-=-=
    
    Elegy of Emptiness
    ------------------
    
    Learned: From the King of Ikana after you defeat him in battle in the Ancient
             Castle of Ikana.
    
    Information: When you play this song, you'll create an empty shell of your
                 current form. The first shell will disappear and a new one will
                 appear if you play it again in the same form.
    
    How to play: C-Right, C-Left, C-Right, C-Down, C-Right, C-Up, C-Left
    
    
    Epona's Song
    ------------
    
    Learned: From Romani at the ranch after the target practice.
    
    Information: You can summon Epona to any point, as long as you're in Termina
                 Field.
    
    How to play: C-Up, C-Left, C-Right, C-Up, C-Left, C-Right
    
    
    Goron Lullaby
    -------------
    
    Learned: After you play the Lullaby Intro for the crying baby in the Goron
             Shrine, you'll learn this song. It'll replace the Lullaby Intro on
             the song list, too.
    
    Information: When played, this song puts all the Gorons around you to sleep
                 for a little while.
    
    How to play: A, C-Right, C-Left, A, C-Right, C-Left, C-Right, A
    
    
    Inverted Song of Time
    ---------------------
    
    Learned: N/A
    
    Information: Allows you to slow down the time in the game. You can also
                 return the time to normal speed if you already slowed it down.
    
    How to play: C-Down, A, C-Right, C-Down, A, C-Right
    
    
    Lullaby Intro
    -------------
    
    Learned: After you thaw out the Elder Goron and talk to him as Goron Link.
    
    Information: Play this song for the crying baby in Goron Village to make it
                 go to sleep.
    
    How to play: A, C-Right, C-Left, A, C-Right, C-Left
    
    
    New Wave Bossa Nova
    -------------------
    
    Learned: From the newly-hatched Zoras after you put all 7 eggs into the lab
             aquarium in the Great Bay Coast.
    
    Information: You play this song at a certain area to gain access to the Great
                 Bay Temple.
    
    How to play: C-Left, C-Up, C-Left, C-Right, C-Down, C-Left, C-Right
    
    
    Oath to Order
    -------------
    
    Learned: After you beat Odolwa in Woodfall Temple, it'll teach you that song.
    
    Information: There isn't any use for this song early in the game, but you'll
                 use it in the later parts of the game to summon all the bosses
                 of the temples.
    
    How to play: C-Right, C-Down, A, C-Down, C-Right, C-Up
    
    
    Scarecrow's Song
    ----------------
    
    Learned: Play a variety of notes on the Ocarina in front of a scarecrow. (The
             notes listed below are the ones I played.)
    
    Information: If played in certain areas, a scarecrow appears that you can
                 Hookshot onto.
    
    How to play: C-Up, C-Left, C-Right, C-Down, C-Up, C-Left, C-Right, C-Down
    
    
    Sonata of Awakening
    -------------------
    
    Learned: Learn it from the imprisoned monkey when you try to rescue it in
             Deku Palace.
    
    Information: When played, this song should wake up anything that's in a deep
                 sleep.
    
    How to play: C-Up, C-Left, C-Up, C-Left, A, C-Right, A
    
    
    Song of Healing
    ---------------
    
    Learned: Learn it by visiting the mask salesman after beating Skull Kid and
             warping back to the First Day.
    
    Information: Heals Link or another specific person of any impurities.
    
    How to play: C-Left, C-Right, C-Down, C-Left, C-Right, C-Down
    
    
    Song of Double Time
    -------------------
    
    Learned: N/A
    
    Information: Allows you to warp to the following dawn/night of the game.
    
    How to play: C-Right, C-Right, A, A, C-Down, C-Down
    
    
    Song of Soaring
    ---------------
    
    Learned: Check out the stone that the owl was standing on in the Southern
             Swamp.
    
    Information: It'll fly you to an owl statue when you play it. If inside a
                 dungeon, you will warp to the entrance.
    
    How to play: C-Down, C-Left, C-Up, C-Down, C-Left, C-Up
    
    
    Song of Storms
    --------------
    
    Learned: From the composer Flat in the cave under the tombstone opened on the
             First Night.
    
    Information: When played, this song causes a rainstorm to occur, which waters
                 everything around it. It also cures you of being jinxed if you
                 ever get hit by a Blue Bubble.
    
    How to play: A, C-Down, C-Up, A, C-Down, C-Up
    
    
    Song of Time
    ------------
    
    Learned: After you obtain the Ocarina in the battle against Skull Kid.
    
    Information: Allows you to warp back to the First Day.
    
    How to play: C-Right, A, C-Down, C-Right, A, C-Down
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  13. Shops -=
    -=-=-=-=-=-=-=-=
    
    Tingle the Mapmaker (North Clock Town)
    --------------------------------------
    
    Item            Rupees
    ----            ------
    Clock Town      5
    Woodfall        40
    
    
    Bomb Shop (West Clock Town)
    ---------------------------
    
    Item            Rupees
    ----            ------
    Bombs (x10)     30
    Bombchu (x10)   40
    Bomb Bag        50
    Bigger Bomb Bag 90 (if you prevented the robbery in North Clock Town)
    Powder Keg      50 (talk to the Goron as Goron Link)
    
    
    Trading Post (West Clock Town)
    ------------------------------
    
    Item            Rupees
    ----            ------
    Red Potion      30
    Green Potion    30
    Hero's Shield   80
    Fairy           50
    Deku Stick      10
    Arrows (x30)    30
    Deku Nuts (x10) 30
    Arrows (x50)    40
    
    
    Milk Bar, Latte (East Clock Town)
    ---------------------------------
    
    Item            Rupees
    ----            ------
    Regular Milk    20
    Chateau         200
    
    
    Tingle the Mapmaker (Milk Road)
    -------------------------------
    
    Item            Rupees
    ----            ------
    Romani Ranch    20
    Great Bay       40
    
    
    Gorman Brother (Gorman Track)
    -----------------------------
    
    Item            Rupees
    ----            ------
    Milk            50 (must have bottle)
    
    
    Tingle the Mapmaker (Path to Southern Swamp)
    --------------------------------------------
    
    Item            Rupees
    ----            ------
    Woodfall        20
    Snowhead        40
    
    
    Akindo Nut (Southern Swamp)
    ---------------------------
    
    Item            Rupees
    ----            ------
    Magic Bean      10 (can only buy them as Deku Link)
    
    
    Magic Hags' Potion Shop (Southern Swamp)
    ----------------------------------------
    
    Item            Rupees
    ----            ------
    Blue Potion     60 (after you bring the Magic Mushrooms)
    Green Potion    10
    Red Potion      20
    
    
    Tingle the Mapmaker (Mountain Village)
    --------------------------------------
    
    Item            Rupees
    ----            ------
    Snowhead        20
    Romani Ranch    40
    
    
    Goron Shop (Goron Village before Snowhead Temple)
    -------------------------------------------------
    
    Item            Rupees
    ----            ------
    Bombs (x10)     40
    Arrows (x10)    40
    Red Potion      80
    
    
    Goron Shop (Goron Village after Snowhead Temple)
    ------------------------------------------------
    
    Item            Rupees
    ----            ------
    Bombs (x10)     10
    Arrows (x10)    20
    Red Potion      50
    
    
    Akindo Nut (Goron Village)
    --------------------------
    
    Item              Rupees
    ----              ------
    Biggest Bomb Bag  200 (can only buy this as Goron Link)
    
    
    Tingle the Mapmaker (Great Bay Coast)
    -------------------------------------
    
    Item            Rupees
    ----            ------
    Great Bay       20
    Stone Tower     40
    
    
    Zora Shop (Zora Hall)
    ---------------------
    
    Item            Rupees
    ----            ------
    Hero's Shield   90
    Arrows (x10)    20
    Red Potion      60
    
    
    Akindo Nut (Zora Hall)
    ----------------------
    
    Item            Rupees
    ----            ------
    Green Potion    40 (can only buy this as Zora Link)
    
    
    Tingle the Mapmaker (Ikana Canyon)
    ----------------------------------
    
    Item            Rupees
    ----            ------
    Stone Tower     20
    Clock Town      40
    
    
    Akindo Nut (Ikana Canyon)
    -------------------------
    
    Item            Rupees
    ----            ------
    Blue Potion     100 (can only buy this as regular Link)
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    -=  14. Spider Houses -=
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    ==================
    Swamp Spider House
    ==================
    
    Requirements: Deku Mask, Goron Mask, 2-3 Empty Bottles, 2-3 Magic Beans,
                  Hero's Bow
    
    Found: On an island north of the Deku Palace. Swim there after beating the
           Woodfall Temple, then use a Deku Stick and the torch to burn down the
           cobweb blocking the doorway.
    
    
    Spider Locations
    ----------------
    
    1. In the first room, you'll find one crawling around in the water.
    
    2. You'll find one on back of a pillar on the right side of the first room.
    
    3. Destroy the clay pots in the left side of the first room to find one.
    
    4. On the right wall in this room, release a Bottle of bugs and they'll crawl
       into the hole in the wall, revealing another Skulltula.
    
    5. On the left wall of the same room, release the Bottle of bugs below the
       hole in the wall to make a Skulltula come out.
    
    6. In the west room on the first floor, bomb the crates in the right side of
       the room to reveal a Skulltula.
    
    7. In the same room as #6, bomb the crates in the left side of the room.
    
    8. Bomb the boulder in the corner of the room, then plant a Magic Bean and
       pour a Bottle of Spring Water on it. Then, use the Hero's Bow and shoot
       down the Skulltula high on the wall, and ride the bean platform to collect
       the token.
    
    9. In the same room, climb up the ladder to the higher floor, then shoot the
       Skulltula atop the gray statue in middle of the room. Jump onto the statue
       to claim the token.
    
    10. On the higher floor in this room, you'll find one hiding behind one of
        the torches.
    
    11. In the middle room on the second floor, you'll find a Skulltula crawling
        behind another pillar.
    
    12. In the same room as #11, shoot the Skulltula on the north wall with an
        arrow. Then, use the nearby Deku Flowers as Deku Link to reach the token.
    
    13. On the right side of the middle room on the second floor, empty a Bottle
        of bugs in front of the hole in the wall to reveal a Skulltula.
    
    14. In the east room on the second floor, shoot down the beehives on the
        ceiling until a Skulltula falls out. Then, drop down to the lower floor
        and defeat it.
    
    15. Same as #14.
    
    16. On the bottom floor of the east room, destroy the pots to reveal another
        Skulltula.
    
    17. Go to the sleeping Deku and play the Sonata of Awakening, then it'll
        disappear into a hidden room in the wall. Cut through those vines with
        your sword and defeat the Skulltula in that hidden room.
    
    18. Use the golden Deku Flower as Deku Link and launch to the higher ledge.
        Wait for the Skulltula on the wall to crawl down to where you can reach
        it, then kill it and take the token.
    
    19. Get onto the high ledge as Deku Link, then drop onto the giant vases
        below as Goron Link. Stand on the second vase and slam down onto it (curl
        up, then press and hold B) to knock out a Skulltula.
    
    20. Same as #19, but do that on the fourth vase in the row.
    
    21. In the north room on the second floor, activate the crystal switch on the
        ledge to make a ladder appear in this room. Then, drop down to the lower
        area and defeat the Skulltula on the wall, then climb up the ladder and
        collect the token.
    
    22. In the same room, shoot down the beehives on the ceiling and defeat the
        Skulltula that falls from one of them.
    
    23. On the bottom floor of this room, you'll find a Skulltula crawling up and
        down a pillar. Wait until it's at the bottom, then kill it.
    
    24. On the north wall, shoot the Skulltula with an arrow. Then, climb the
        ladder to the left ledge and plant a Magic Bean in the soft soil. Water
        it with a Bottle of Spring Water, then ride the platform that grows up to
        that token.
    
    25. In the same room as above, ride the bean platform over to the middle
        ledge, then go north into the next room. There, shoot down the beehives
        on the ceiling and defeat the Skulltula that comes down from one of them.
    
    26. In this room, become Goron Link and punch the tree to knock out 3
        Skulltulas. Kill them and collect a few more tokens.
    
    27. Same as #26.
    
    28. Same as #26.
    
    29. You'll find a Skulltula creeping around in the tall grass in this room.
    
    30. Same as #29.
    
    
    ======================
    Oceanside Spider House
    ======================
    
    Requirements: Goron Mask, Hookshot
    
    Found: Next to the Fisherman's Hut on the beach in the Great Bay Coast area.
    
    
    Spider Locations
    ----------------
    
    1. At the top of the entrance ramp, use the Hookshot to destroy the Skulltula
       on the right wall and take its token.
    
    2. At the bottom of the ramp, look up and hit the Skulltula on the other side
       with the Hookshot and claim its token.
    
    3. After you Hookshot over the fence, look up towards the left corner of the
       ceiling to find a Skulltula hiding behind a cobweb. Burn it with a Fire
       Arrow, then use the Hookshot to kill it.
    
    4. In the second room, you'll find the Skulltula on the wall above the
       stairs.
    
    5. As regular Link, roll into the first vase on the right side of the room
       and a Skulltula will pop out.
    
    6. In the corner, you'll see a vase behind a cobweb. Burn it with a Fire
       Arrow, then roll into it as regular Link to make the Skulltula come out.
    
    7. Look up towards the ceiling and you should see a Skulltula crawling on top
       of a beam. Hit its side with the Hookshot and claim the token the same
       way.
    
    8. Burn down the cobweb in front of the west door and enter that room. Get to
       the upper-right corner of this room and hit the picture on the wall with
       the Hookshot to reveal the Skulltula.
    
    9. To your right, pull the middle bookcase away from the wall, then look into
       the hole to find the Skulltula.
    
    10. Climb onto the top of the bookcase with the Stalchild sitting on it, then
        look at the space between the ceiling and the top of the wall. You'll see
        a Skulltula crawling back and forth there. Keep shooting your Hookshot at
        it until you hit it, then get the token the same way.
    
    11. Jump across the tops of bookcases and get to the lower-left part of this
        room. You'll find a Skulltula on top of an L-shaped bookcase in plain
        view.
    
    12. Jump across bookcases so you'll directly across from the picture on the
        left wall. Hit it with your Hookshot, then use the Hookshot to defeat the
        Skulltula inside.
    
    13. Drop to the ground and push the bookcase against the north wall to the
        right to reveal a hidden room. Go in that room and defeat 2 more
        Skulltulas.
    
    14. See #13.
    
    15. Get back to the previous room and go about halfway down the stairs. Look
        straight at the ledge between the wall and ceiling to see a Skulltula
        crawling there. Hit it with your Hookshot to defeat it, then do that
        again to get the token.
    
    16. Next to the door down here is a torch, then a vase next to that. Roll
        into the vase to make a Skulltula come out.
    
    17. Continue up to the wall, where you'll see a hole covered up by cobwebs.
        Burn them down and use the Hookshot to take out the Skulltula inside.
    
    18. Look to the left and you'll see another Skulltula crawling up and down a
        wall, hiding behind a mask hanging on the wall. Hit it with the Hookshot
        when it's in view.
    
    19. Go left into the next room after burning down the cobwebs in the way. In
        that room, look to the right to find a bunch of boxes. Roll into the
        regular crate to find a Skulltula.
    
    20. Get to the back of this room and you'll find one in plain view on the
        wall.
    
    21. Look up at the ceiling and shoot the cobwebs with a Fire Arrow to get a
        clear view of the Skulltula hiding there. Hit it with the Hookshot to
        defeat it.
    
    22. In the west side of this room, roll into the regular crate to reveal a
        hole in the wall. Go through the hole and defeat the Skulltula above you.
    
    23. Stand on top of the boxes in the lower-left corner of the room, then look
        up and to the east to find a Hookshot target. Shoot it to reach a higher
        ledge and destroy the clay jars to find a Skulltula.
    
    24. Go back to the room with the stairs and jump up onto the crates in the
        corner straight ahead. Destroy the clay pot at the top and defeat the
        Skulltula you find inside it.
    
    25. Go through the door across from the stairs to enter another room. There,
        go up to the table of Stalchildren, then turn around and look up above
        the door to see a Skulltula crawling on the high ledge. Hit it with the
        Hookshot as best as you can until you defeat it.
    
    26. Get to the upper-left corner of the room and roll into the large vase to
        knock out a Skulltula.
    
    27. On the left wall, hit the second picture with the Hookshot to reveal a
        Skulltula.
    
    28. Stand on the table in the middle of the room and become Goron Link. Pound
        the ground (curl and press/hold B) to knock the last 3 Skulltulas out of
        the chandelier.
    
    29. See #28.
    
    30. See #28.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  15. Keaton's Questions  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    When you cut down a bush within a circle of bushes, they sometimes start 
    moving around and then disappear. If that happens, put on the Keaton Mask to 
    summon Keaton. Talk to Keaton and he will ask you some questions. Answer them 
    correctly to get a Heart Piece. Here, I've listed the questions along with 
    their proper answers for your convenience below (if I missed any, let me 
    know):
    
    1. What is the name of the mayor of Clock Town?
        Answer: Dotour
    
    2. How old is Tingle, the map salesman?
        Answer: 35
    
    3. Who is the leader of the Bombers gang?
        Answer: Jim
    
    4. What is the name of Clock Town's inn?
        Answer: Stock Pot Inn
    
    5. What is the name of the vintage milk sold at the Milk Bar?
        Answer: Chateau Romani
    
    6. What is the name of the song that Romani, the girl at the ranch, teaches
       you?
        Answer: Epona's Song
    
    7. What time does Romani, the girl at the ranch, go to bed?
        Answer: Eight
    
    8. What is the name of the festival that is to be held in Clock Town?
        Answer: Carnival of Time
    
    9. What is the name given to you by Romani, the girl at the ranch?
        Answer: Grasshopper
    
    10. Once it's completed, how tall will the festival tower at the carnival be?
         Answer: Four stories
    
    11. What instrument does the Skull Kid play?
         Answer: Flute
    
    12. How many tiny cow figurines are there in Clock Town?
         Answer: Ten
    
    13. What bad habit does Anju, the innkeeper, have?
         Answer: She's quick to apologize
    
    14. What color of trunks does Tingle the mapmaker wear?
         Answer: Red
    
    15. What are the magic words that Tingle created? Tingle, Tingle...what?
         Answer: Kooloo-Limpah!
    
    16. How many balloons does Romani, the girl at the ranch, use during
        practice?
         Answer: One
    
    17. What is the name of the singer in the Zora band, The Indigo-Go's?
         Answer: Lulu
    
    18. At what time does Romani, the ranch girl, wake up?
         Answer: Six
    
    19. How many mailboxes are there in Clock Town?
         Answer: Five
    
    20. What weapon does Romani, the girl at the ranch, use in practice?
         Answer: Bow
    
    21. Where does Cremia, manager of Romani Ranch, try to deliver her milk?
         Answer: Milk Bar
    
    22. What does the owner of the Bomb Shop call his mother?
         Answer: Mommy
    
    23. Mikau is of which race?
         Answer: Zora
    
    24. Darmani is of which race?
         Answer: Goron
    
    25. How many cows are there at Romani Ranch?
         Answer: Three
    
    26. How many members are there in the Zora band, The Indigo-Go's?
         Answer: Five
    
    27. Is Tingle the mapmaker left-handed or right-handed?
         Answer: Right-handed
    
    28. How many cuccos are there in the barn at Romani Ranch?
         Answer: One
    
    29. What is Anju, the innkeeper, bad at doing?
         Answer: Cooking
    
    30. What is the name of Anju's father?
         Answer: Tortus
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  16. Secrets/Tips and Tricks -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ===============================
    Anju and Kafei Trading Sequence
    ===============================
    
    You may have noticed that in order to obtain some masks, I may have mentioned 
    a trading sequence you must do in order to reunite Anju and Kafei. You go 
    through this sequence to get the Keaton Mask, and several other masks/items 
    as well. Here's a quick rundown of the full trading sequence for future 
    reference:
    
        1. On Day 1 (between 10AM-8PM), go to the Mayor's Residence in East Clock
           Town. Talk to Madame Aroma and get Kafei's Mask.
    
        2. Between 1:50-4:10PM, go to the Stock Pot Inn and talk to Anju. Tell
           her you have a reservation and she'll give you a Room Key.
    
        3. After the postman comes to and leaves Stock Pot Inn, put on Kafei's
           Mask and talk to Anju. She'll tell you to come back at 11:30PM.
    
        4. At around 11PM outside of the inn, become Deku Link and use the nearby
           Deku Flower to get onto the inn's roof. Go through the open door there
           and meet Anju as regular Link in the kitchen downstairs. Talk to her
           and choose to mail her letter in the morning.
    
        5. That night (or the next morning), go to a postbox in Clock Town and
           mail the letter.
    
        6. On Day 2 after mailing the letter, head to the Laundry Pool (get there
           from South Clock Town) at around 3PM. After the postman gives the
           masked child the letter, follow the child into the building.
    
        7. Go upstairs and talk to the child to find out he's Kafei. He'll tell
           you what happened and give you a Pendant of Memories for Anju.
    
        8. Go to the Stock Pot Inn and give Anju the pendant, then leave the inn
           and wait for the Final day.
    
        9. At around 1PM on the Final day, go to the Laundry Pool and enter that
           building. Talk to the Curiosity Shop owner in the room and he'll give
           you the Keaton Mask and a Special Letter to Mama.
    
       10. Go to Sakon's Hideout in the Ikana Canyon and talk to Kafei there.
    
       11. Between 4-6AM on the Final night, get into the Stock Pot Inn and enter
           that Employees Only room on the second floor, then talk to Kafei and
           Anju to get the Couples Mask.
    
    
    =================
    Bomb Bag Upgrades
    =================
    
    Big Bomb Bag: On the first night at around 12AM, head to north Clock Town to
                  find an old lady walking up the path. Wait until 12:30 and a
                  strange man will appear and steal her bag. Chase the man down
                  and use the sword to make him drop the package and run away.
                  On the next day, go to the Bomb Shop and buy this new Bomb Bag
                  for 90 rupees (provided you already bought the first Bomb Bag).
    
    Biggest Bomb Bag: In Goron Village after you get the Goron Mask, talk to the
                      Deku salesman and buy this bag for 200 rupees. You can only
                      get it after you've obtained the first Bomb Bag upgrade.
    
    
    ==========================
    Change Seasons in Snowhead
    ==========================
    
    Each time you play the Song of Time and revisit the villages in the Snowhead 
    area, you'll find that they're icy and cold again. To make it spring again, 
    go all the way up and into the Snowhead Temple. Go up and into the light in 
    the first room to be warped to the boss room. Defeat the boss (Goht) again 
    and the season will become spring.
    
    
    ==========================
    Frogs for Don Gero's Choir
    ==========================
    
    In the Mountain Village during the spring, there is a frog choir that 
    performs there. However, only one frog is there in the spring and you have to 
    find the others. After you get the Don Gero's Mask, go to each of these 
    locations and talk to the frogs there to get them to go to the Mountain 
    Village:
    
        1. At the Laundry Pool in Clock Town
    
        2. After defeating the Gekko mini-boss in the Woodfall Temple
    
        3. After defeating the Gekko mini-boss in the Great Bay Temple
    
        4. On a log in the southeast section of the Southern Swamp
    
    
    ==============================
    Magic Bean Soft Soil Locations
    ==============================
    
    Throughout the game, you will find many small square patches of dirt, in 
    which you can plant a Magic Bean. Water the bean you planted and it'll grow 
    into a large platform you can ride to a new place. Here's a list of those 
    Soft Soil spots that I've found so far:
    
        1. There's a bean hole in the same cave where you buy the Magic Beans
           inside the Deku Palace.
    
        2. Outside the walls of the Deku Palace, you'll find another soft soil
           spot on the east side of the palace.
    
        3. In the south part of Termina Field, right before you enter the path
           leading to the Southern Swamp, you'll notice there's an orange dot on
           your map in that area. Go to that dot, which is a treasure chest on a
           tree stump, and there should be a soft soil spot right next to it.
        4. Go outside of the observatory and you'll find the soft soil spot to
           the side of the building.
    
        5. In the eastern part of Termina Field, you'll find a soft soil patch
           next to one of the large pillars.
    
        6. In the Doggie Racetrack at Romani Ranch, you'll find the soft soil in
           the field where the doggies run around.
    
        7. In the northeast area of the Great Bay, you'll find several ledges
           with Hookshot targets on them. You'll find a soft soil spot on one of
           those ledges.
    
        8. Inside the Secret Shrine at Ikana Canyon, you'll find a soft soil
           spot.
    
        9. On a ledge on the top floor of the Stone Tower, after you flipped it
           upside-down, is where you'll find this soft soil spot.
    
    
    ======================
    Purify the Swamp Water
    ======================
    
    After you clear the Woodfall Temple, the poisonous water of the swamp becomes 
    clean again and you can swim in it. However, when you warp back to Day 1 with 
    the Song of Time, the water becomes toxic again. To clean it up again, go to 
    Woodfall by the owl statue and play the Sonata of Awakening again to make the 
    temple appear. Enter the temple and walk into the light to reach the boss's 
    room. Defeat the boss again and the water will be pure until the next time 
    you warp back to Day 1.
    
    
    ===============
    Quiver Upgrades
    ===============
    
    Large Quiver: Win this quiver by shooting a perfect game in the Swamp
                  Shooting Gallery in the Southern Swamp.
    
    Largest Quiver: Win this quiver by beating the high score in the Town
                    Shooting Gallery in East Clock Town.
    
    
    ===================
    Revive Broken Signs
    ===================
    
    To revive a sign you cut in half with your sword, play the Song of Healing 
    and the sign will become reassembled.
    
    
    =============
    Secret Rupees
    =============
    
    In Termina Field, you'll notice that there are music notes for the Ocarina 
    painted onto some walls. To get some quick rupees, play the song on the wall 
    and some rupees will fall down for you to collect.
    
    
    ===============
    Wallet Upgrades
    ===============
    
    Adult Wallet: Go to West Clock Town and talk to the guy in the middle of that
                  area. Deposit a total of 200 rupees with him (this will involve
                  collecting them, depositing them, and so on), and he'll give
                  you an Adult Wallet, which can hold up to 200 rupees at once.
    
    Giant Wallet: After you get the Goron Mask and the Hookshot, go to the Great
                  Bay Coast and enter the Oceanside Spider House. Defeat all 30
                  Golden Skulltulas and get their tokens, then talk to the guy at
                  the entrance to get the Giant Wallet.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  17. Credits -=
    -=-=-=-=-=-=-=-=-=
    
    Matt Williams (largeluva420(at)yahoo.com): For letting me know that the code 
    for the Bomber's Hideout is randomly generated.
    
    Brett Franklin/Nemesis (nemesis(at)flipmode.com): For letting me use the 30th 
    Keaton question from his FAQ!
    
    Nick Poelzer: For correcting the time you can enter the Curiosity Shop during 
    the Anju/Kafei quest.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  18. Copyright Notice  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This file is Copyright (c)2000-2011 Devin Morgan. All rights reserved. Please 
    view the following URL to see the list of sites that are allowed to post my 
    work:
    
    http://www.freewebs.com/dbmfaqs/allowlist.html
    
    This list is comprised of sites I know and trust well. If your site is not on 
    the aforementioned list, you are currently not allowed to post any of my 
    files on your site. Please respect my work and do not steal it or post it 
    without my permission. I only want my most recent work to be available and I 
    do not feel that can be achieved if others take from me without my knowledge 
    or permission.
    
    If you are writing a FAQ for this game as well, and would like to use some 
    information, credit me for what you use. Please do not rip me off, as that is 
    blatant plagiarism and such will not be tolerated.
    
    If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only 
    contact me if there are corrections to be made to information that's 
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    http://www.gamefaqs.com/features/recognition/3579.html
    
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