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    FAQ/Walkthrough by Masvega

    Version: 0.9 | Updated: 09/20/01 | Printable Version | Search This Guide

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    For the N64
    FAQ by Masvega (masvega@hotmail.com)
    http://masvega.cjb.net
    Version 0.9
    9/20/01
    
    -----------------------------------------------------------------------------
    
    Contents:
    
    1. Version History
    2. Story
    3. Controls
    4. Characters
    5. Masks
    6. Items
    7. The Game
    8. Enemies
    9. Songs
    10. Heart Piece Locations
    11. Owl Statue Locations
    12. Gossip Stone Sayings
    13. Keaton Questions
    14. Contact Information
    15. Disclaimer
    16. Credits
    
    -----------------------------------------------------------------------------
    1. Version History
    -----------------------------------------------------------------------------
    
    0.9 (9/20/01)
    -Another update!?
    -The walkthrough is completed.
    -The Enemies section is more or less completed.
    -The Songs section is more or less completed.
    -Added a Keaton Question section.
    
    0.4 (12/3/00)
    -Updated the walkthrough.
    -Added more enemies to the Enemies section.
    -Added more songs to the Songs section.
    -Added a Heart Piece Location section
    -Added an Owl Statue Location section.
    -Added a Gossip Stone Sayings section.
    
    0.25 (11/19/00)
    -Updated the walkthrough.
    -Added more enemies to the Enemies section.
    
    0.2 (11/17/00)
    -Updated the walkthrough.
    -Added more Enemies to the Enemies section.
    -Added more Songs to the Songs section.
    -Added more Masks to the Masks section.
    
    0.1 (11/1/00)
    -The initial release.
    
    -----------------------------------------------------------------------------
    2. Story
    -----------------------------------------------------------------------------
    
    (From the manual)
    
    In the land of Hyrule, there echoes a legend. A legend held dearly by the
    Royal Family that tells of a boy...
    
    A boy who, after battling evil and saving Hyrule, crept away from that land
    that had made him a legend...
    
    Done with the battles he once waged across time, he embarked on a journey. A
    secret and personal journey...
    
    A journey in search of a beloved and invaluable friend...
    
    A friend with whom he parted ways when he finally fulfilled his heroic
    destiny and took his place among legends...
    
    -----------------------------------------------------------------------------
    3. Controls
    -----------------------------------------------------------------------------
    
    There are four control schemes in the Legend of Zelda: Majora's Mask. There
    is one scheme each for Young Link, Deku Link, Zora Link and Goron Link.
    
    The following controls are for all four schemes:
    
    L Button: Show or hide the map
    R Button: Raise shield
    Start: Access subscreens
    Control Stick: Run, swim (except Deku and Goron Link), jump (if off a ledge)
    C Up: Go into first-person perspective (you can't move)
    C Left, C Right, C Down: Use items
    
    These controls are for Young Link:
    
    B Button: Swing sword
    Z+B or Up+B: Vertical swing
    Z+Up+B: Stab
    Move the Control Stick 360 Degrees+B: Spin attack
    Hold B, then release: Spin attack (requires magic)
    A Button: Action, dive (if swimming)
    Control Stick+A: Rolling attack
    Z Button: Use Z-Targeting, face forward
    
    After using Z-Targeting, you may do the following:
    
    A: Jump attack (with sword drawn)
    Down+A: Back flip
    Left/Right+A: Side jump
    R: Stand with shield raised
    
    For Deku Link:
    
    B: Bubble blast (uses magic)
    A: Spin attack
    Hold A: Dive (while on top of a Deku Flower)
    Release A while in flower: Fly
    
    For Zora Link:
    
    A: Swim quickly (in water)
    B: Dive (on surface of water)
    B: Punch (on land)
    Hold B and release: Boomerang attack
    Hold R+B: Barrier (uses magic)
    R Button: Barrier (while swimming)
    
    For Goron Link:
    
    A: Curl into a ball (uses magic)
    B: Punch
    B: Tremor attack (while curled)
    
    -----------------------------------------------------------------------------
    4. Characters
    -----------------------------------------------------------------------------
    
    Some of the below descriptions are from the manual.
    
    Link:
    
    Several months after rescuing Princess Zelda and saving the land of Hyrule,
    Link set foot into the mysterious world of Termina by chance while in the
    midst of a new journey. There, Link lost an important item and received a
    task to save the world yet again.
    
    Skull Kid:
    
    Wearing a mystical mask, he appeared suddenly before Link. Hidden within that
    mask was tremendous power - a power that not even he understood. He is now
    the immediate threat to the welfare of Termina.
    
    Tatl:
    
    A slightly overbearing fairy, Tatl is always thinking of her younger brother.
    She will be the companion that Link will often find himself relying on in
    this adventure.
    
    Tael:
    
    The younger brother of Tatl, Tael has remained with the Skull Kid and tells
    of the key to the Skull Kid's defeat...cryptically of course.
    
    Epona:
    
    The faithful, young horse that has journeyed with Link throughout his
    adventures has been taken from him by the Skull Kid. However, it is likely
    that the two will meet again.
    
    Happy Mask Man:
    
    A collector of rare and exotic masks, he was mugged and robbed of his most
    rare...and dangerous mask. Now, he's asked Link to get it back before
    horrible things happen.
    
    
    More to come...
    
    -----------------------------------------------------------------------------
    5. Masks
    -----------------------------------------------------------------------------
    
    Deku Mask:
    
    This mask transforms Link into Deku Link.
    
    Strengths:
    -Can use Deku Flowers to fly around for a limited time
    -Can attacks using bubble blasts (requires magic)
    -Can hop across the surface of water
    -Moves rather quickly
    
    Weaknesses:
    -Is susceptible to fire
    -Doesn't like falling from great heights
    -Sinks after five jumps across the surface of water
    
    ----------------
    
    Goron Mask:
    
    This mask transforms Link into Goron Link.
    
    Strengths:
    -Can curl into a ball (consumes magic)
    -Can create tremors while curled into a ball
    -Can punch powerfully
    
    Weaknesses:
    -Can't go into deep water
    -Can't fall very far
    -Runs slowly
    -Can't climb onto ledges
    
    -----------------
    
    Zora Mask:
    
    This mask transforms Link into Zora Link.
    
    Strengths:
    -Swims quickly
    -Can create a barrier of electricity (requires magic)
    -Can shoot fins at enemies
    
    Weaknesses:
    -Doesn't like fire or ice
    -The normal attacks are slow and fairly weak.
    
    -----------------
    
    Blast Mask:
    
    This mask is given to Link by the old lady after you retrieve her bag from
    the robber. When worn, you can set off an explosion by pressing B. However,
    this will take a little health away from you.
    
    Bremen Mask:
    
    This mask is given to you by the music maker in the Laundry Pool in Clock
    Town. When worn, you can march while playing the Ocarina. This will have
    strange effects on the minds of weak animals.
    
    Bunny Hood:
    
    This mask is given to you by Grog in Romani Ranch. When worn, you run and
    climb much faster.
    
    Don Gero Mask:
    
    This mask allows you to talk to all of the frogs you'll find. Once you
    collect them all, you'll be able to recreate their symphony.
    
    Great Fairy Mask:
    
    This mask is given to Link by the Great Fairy of Magic in Clock Town. When
    worn, it prevents fairies from running away from you. The hair also begins to
    glow when a fairy is nearby.
    
    Kafei Mask:
    
    This mask is given to Link by Madame Aroma. When worn, you will automatically
    ask everyone you talk to about Kafei.
    
    Kamaro's Mask:
    
    This mask is given to Link by Kamaro. When worn, you will be able to dance
    Kamaro's patented dance. The Rosa sisters could show you something special if
    you show them the dance.
    
    Mask of Scents:
    
    This mask is given to Link by the Deku Butler after returning the Deku
    Princess to the Deku Palace and will make little clouds come up from the
    ground when worn. If you swipe a bottle through the area, you'll receive a
    mushroom. If you give the mushroom to Kotake, she'll be able to make Blue
    Potions.
    
    ----------------
    
    More to come...
    
    -----------------------------------------------------------------------------
    6. Items
    -----------------------------------------------------------------------------
    
    Ocarina of Time:
    
    This item plays songs that you learn throughout your journey. All of the
    songs have magical effects. All forms of Link can use this item.
    
    Deku Nuts:
    
    These release a flash when they hit the ground, blinding and paralyzing any
    nearby enemies. However, some enemies are immune. Young Link and Deku Link
    can use these.
    
    Deku Sticks:
    
    These can be used as weapons, but they snap easily. You can use them to light
    fires if you put their ends into a torch. Young Link can use these.
    
    Bombs:
    
    Throw these or drop them at your feet to set them. They will explode after a
    few seconds and can kill enemies as well as knock down walls. Young Link can
    use these.
    
    Bombchu:
    
    Put these down and they start rolling away. They explode if they hit an
    obstacle or if the fuse goes out. Young Link can use these.
    
    Powder Kegs:
    
    These are set up similar to bombs. They have a much larger blast radius than
    normal bombs. They will explode after the fuse burns up. Goron Link can use
    these.
    
    Hookshot:
    
    This has an expanding chain with a hook that can grab onto objects and pull
    you toward them. It can also be used as a weapon or to grab items. Young Link
    can use this.
    
    Bow:
    
    This allows you to shoot arrows at your enemies. You can also shoot switches
    with this. Young Link can use this weapon.
    
    Fire Arrow:
    
    These fire the same way normal arrows do, but this creates a flame wherever
    it hits. It requires magic. Young Link can use this.
    
    Ice Arrow:
    
    These are similar to arrows, but this freezes anything it hits. Magic is
    consumed. Young Link can use this.
    
    Light Arrow:
    
    These create a bright flash of light when they hit something. Magic is
    consumed with this item. Young Link can use this.
    
    Lens of Truth:
    
    This item will allow you to find invisible enemies or to reveal false walls.
    Magic is consumed while you use this item. All forms of Link can use this.
    
    -----------------------------------------------------------------------------
    7. The Game
    -----------------------------------------------------------------------------
    
    --------------
    The Beginning
    --------------
    
    The game begins with text regarding the legend of Link. A rather long
    cutscene of Link traveling through the woods then begins. Two fairies then
    startles Epona, leaving Link knocked out on the ground. A skull kid then
    appears and takes Link's ocarina. Link wakes up and the skull kid rides off
    on Epona. A little chase scene begins, but Link gets thrown off of Epona.
    
    Now, you're in control of Link. Go forward into the tree and jump across the
    tree stumps. When you reach the next opening, you'll fall down a long pit.
    You'll awake at the bottom, where the Skull Kid is waiting. After he performs
    a little magic, you'll find that he has turned you into a Deku Shrub! The
    Skull Kid leaves, but one of the fairies gets trapped behind.
    
    Open the door that the Skull Kid went through and then follow the passageway.
    At the end of the hall, the fairy will introduce herself as Tatl. Stand over
    the Deku Flower and Tatl will tell you the controls for your current form.
    Dive into the Deku Flower and use it to fly across the room onto the ledge on
    the other side. Open the door and then use the next two Deku Flowers in
    succession to reach a ledge with a treasure chest on it. Open it to receive
    Deku Nuts.
    
    From there, use the Deku Flower and go around the pillar to the right of the
    treasure chest to find the next platform. Then use the Deku Flowers to reach
    the final ledge. Check the nearby tree and then go through the passageway. In
    the next room, go up the wooden walkways until you find a door. As you reach
    the door, a man will talk to you. He'll tell you to find his mask. From
    there, open the door and go into Clock Town.
    
    ------------
    A New Quest
    ------------
    
    Tatl tells you to visit the Great Fairy. From where you are go right and go
    up the wooden ramp until you reach the second possible entryway. You should
    now be in North Clock Town. Go to your left and follow the passageway to a
    cave. Inside the cave, you'll find that the Great Fairy has been shattered.
    You must now find the missing fairy. Go to the Laundry Pool (you must go
    through an entrance in South Clock Town) and you'll see the fairy in the
    water. Retrieve the fairy and then go back to the Great Fairy's Cave. The
    Great Fairy will reconstruct herself and then give you the power of magic.
    
    Now go to the kid blowing rocks at the balloon. Shoot the balloon with a
    bubble blast and then talk to the kid. The kid will say that he will give you
    the code to his hideout if you can catch him and four of his friends. Agree
    to play his game. Two of the children are in North Clock Town, two others are
    in East Clock Town, and the final one is in West Clock Town. After you find
    all five, you'll receive the code (which is random).
    
    Before you use the code, however, go to South Clock Town. If you search a
    little, you should find a large, yellow Deku Flower. Try to use it and a Deku
    Shrub will appear. He'll tell you that he wants a Moon's Tear. Now go to East
    Clock Town and find a kid blocking a long passageway. Talk to him and give
    him the code so he'll move. Then go through the passageway.
    
    Bounce through the water so that you reach the various platforms. When you
    reach the other side of the tunnel, follow the path. Beware, however, since
    Skulltulas are present and may drop down. Eventually, you'll reach a ladder.
    Blow up the balloon in front of it and then climb up the ladder. From there,
    go forward and you'll enter a new room. Talk to and dance with the scarecrow
    until it's the third day. Then, go up the stairs and talk to the astronomer.
    Look through the telescope and zoom in above the clock tower to find the
    Skull Kid. After that, a meteorite will fall. Stop looking at through the
    microscope and go out the door to retrieve the Moon's Tear.
    
    Now go back to South Clock Town. Go back to the yellow Deku Flower and give
    the Deku Shrub the Moon's Tear. He'll let you use the Deku Flower. First, use
    it to get the Heart Piece on the clock tower. Now wait until midnight. At
    midnight, the clock tower door opens. If you're not already on the ledge, use
    the Deku Flower to get to it and then go through the door. Inside, you'll
    find the Skull Kid, who is preparing to drop a meteor on the planet (which is
    a bad thing). Hit the Skull Kid with a bubble blast, which makes him drop the
    ocarina. Pick up the ocarina and you'll remember Princess Zelda teaching you
    the Song of Time. After you awake from your daydream, use the Ocarina and
    play the Song of Time to send yourself into the past.
    
    ---------------
    Second Chances
    ---------------
    
    With the use of the Song of Time, Link and Tatl have gone back to the dawn of
    the first day. Now after staring in awe at the magic for a little bit, visit
    the Happy Mask Man and he'll teach you the Song of Healing. Play it and the
    Deku Shrub will be expelled from your body and turned into a mask. After you
    finish talking to the Happy Mask Man, reenter Clock Town.
    
    --------------------------
    Gaining Important Items
    --------------------------
    
    First, go to the Great Fairy's Cave and talk to the fairies. Go to the
    Laundry Pool again and retrieve the fairy again. Then go back to the Great
    Fairy's Cave and resurrect the Great Fairy. The Fairy will then recharge your
    magic meter and give you the Great Fairy Mask, which allows you to collect
    stray fairies.
    
    Now, exit the cave and look around North Clock Town for a winding ramp toward
    the entrance to East Clock Town. As Young Link, go up the ramp and then
    quickly hit A to climb up to the platform on top before you slide down. Then
    jump to the next platform and then to the tree to get a Heart Piece!
    
    Next, go to East Clock Town and find the Bomber guarding the entrance to
    their secret entryway. Tell him the code and then enter and exit the tunnel.
    On the way out, Jim will come to you and declare you as an honorary member of
    the Bombers. He'll then give you the Bombers' Notebook.
    
    Next, go to the Mayor's House. It's near the entrance the Bombers' tunnel in
    East Clock Town. Enter the door on the right of the receptionist's desk and
    talk to the two people. One of them, Madame Aroma, will give you the Kafei
    Mask if you agree to help her son. Now exit and enter the room on the left of
    the receptionist's desk. Listen to the conversation and then leave the
    building.
    
    Now wait until nightfall and go to North Clock Town. When it becomes 12:00, a
    burglar will steal a lady's bag. As Young Link, hit the burglar with your
    sword to make him drop the goods and then let him leave the town. Afterward,
    the old lady will give you the Blast Mask in thanks!
    
    Wait until nightfall and go to the Laundry Pool. You'll find a musician
    there. If you talk to him and listen to his story, he'll give you the Bremen
    Mask!
    
    Try to gather 200 rupees and deposit them in the bank in West Clock Town.
    Once your account has 200 rupees, you'll get an Adult Wallet, which allows
    you to carry 200 rupees!
    
    Now go to the Bomb Shop, which is across the street from the Bank. Buy the
    Bomb Bag, then leave.
    
    Now go to South Clock Town and find the armed guard. Talk to him as Young
    Link and he'll let you pass.
    
    ------------------
    The Outside World
    ------------------
    
    Now you're in Termina Field. Go straight, killing Slimes if necessary, until
    you reach a tree. A cutscene will then air showing the Skull Kid and the two
    fairies in happier times. After it ends, go to the right. You'll see another
    passage to your left. Enter it and you'll be in Milk Road.
    
    ----------
    Milk Road
    ----------
    
    Go straight from the start and you'll see an Owl Statue in front of you. Hit
    it. One of the three shrubs around the Statue always contains a red fairy, so
    keep that in mind if you ever want to get a fairy. Now go straight and you
    should find a boulder. Use the Song of Double Time repeatedly to reach the
    dawn of the final day. The boulder should be gone by then. Enter the new
    passage and you'll enter Romani Ranch.
    
    -------------
    Romani Ranch
    -------------
    
    Go straight and Tatl will point out Epona to you. Talk to the girl sitting on
    the stump, Romani and then enter the nearby shack and talk the owner, Cremia.
    Now exit the shack and run toward the shack in the distance (it's away from
    the entrance to Romani Ranch). You should eventually see a shack with Cuccos
    painted on the side. Enter it. Talk to Grog, the man in the middle of the
    Cucco Ranch, and he'll tell you of his final wish. Now put on the Bremen Mask
    and round up all 10 chicks. When you do, they'll all turn into Cuccos. Talk
    to Grog again and he'll give you the Bunny Hood!
    
    Now want to play the Song of Time again and then leave South Clock Town. In
    Termina Field, go to the tree where the cutscene aired, and go down the
    passage to the left of the tree.
    
    ----------------------------
    The Passageway to the Swamp
    ----------------------------
    
    This is rather straightforward. If it's day, you'll fight Slimes and Bats. 
    However, if it's night, the Slimes are replaced by Wolfos.
    
    ----------
    The Swamp
    ----------
    
    First, climb up the ladder in front of you and enter the shack. You'll find a
    tourist information spot. Talk to the man at the booth and then go over to
    the ticket window. Following that, leave the shack. Dive off the side of the
    platform that the Deku Shrub is on and swim straight until you reach more
    land. Defeat the Deku Babas and you'll see another shack. Climb up the ladder
    and enter.
    
    --------------
    Finding Kuome
    --------------
    
    Talk to the old hag and she'll tell you that her sister is missing after she
    went in the woods for some mushrooms. Exit the shack after talking to the hag
    and then go around the shack and drop off the back portion of the platform.
    You'll find an entrance. Go through it to enter the Woods of Mystery.
    
    Inside the Woods of Mystery, you'll find a monkey. Talk to it and it will
    lead you to Kuome. The path is always different each time you restart the
    game or use the Song of Time to go back to the first day. Follow the monkey
    and roll past the charges of the Snappers you'll find. Don't bother attacking
    them. Even if you could defeat the Snappers, you'll lose your view of the
    monkey. When you find Kuome, she'll tell you that she can't move. Exit the
    Woods of Mystery. Go back to the hag's shop and tell her about Kuome. She'll
    give you a Bottle of Red Potion. Exit the shop and reenter the Woods of
    Mystery. Follow the monkey again to find Kuome and give her the Red Potion. 
    She'll be revived and fly off. Now exit the Woods of Mystery. After you
    leave, three monkeys will ask you to find their brother in a palace.
    
    ----------------
    The Deku Palace
    ----------------
    
    Go to the Tourist Information shack and talk to Kuome. She'll give you a free
    boat cruise. Use the pictograph box to take a picture if you wish. Get off
    the boat when it reaches the temple. Go through the entrance to the temple.
    
    Now put on the Deku Mask. Walk forward and talk to the guards to enter. Enter
    the Royal Chamber and talk to everyone, including the monkey. Do not take the
    Deku Mask off at any time! Now leave the Royal Chamber. A monkey will come
    down and talk to you. After you stop talking, enter the first door on the
    left. Make sure to avoid being seen by the guards and continue sneaking
    around until you find a hole. Drop down it and then take off the Deku Mask.
    Go to the pond, take out your bottle and fill it with water. Then talk to the
    man sitting in the cave to receive a Magic Bean! You can buy more if you
    wish. Put the Deku Mask back on and stand into the light. Now either get
    caught or sneak your way out of the Palace.
    
    ----------------------------
    Reaching the Captive Monkey
    ----------------------------
    
    You should now be at the Deku Palace gates with the guards in front of you.
    With the Deku Mask on, cross the sea to your right using the lily pads. When
    you reach the end of the string of lily pads, you should see some grassland
    with a little patch of soft soil on it. Take off the Deku Mask and place the
    Magic Bean in the soft soil. Drop the water you've stored in the bottle onto
    the bean and watch it grow.
    
    Put the Deku Mask back on and step onto the new vine. Ride it up to the
    entrance at the top. Go through the little walkway and you'll find yourself
    above the maze you sneaked through earlier. Use the Deku Flowers to move
    through the top of the palace. Kill Mad Scrubs with bubble blasts as you go.
    If it helps you, you can look for your shadow on the platform below you so
    that you know when to land.
    
    After you go through this entire course, you'll find yourself in the Royal
    Chamber, in the cage with the monkey. Talk to the monkey and then take off
    the Deku Mask. Talk to the monkey again and he'll tell you to cut the rope.
    Hit the pillar with your sword and then talk to the monkey again. Put on the
    Deku Mask again and then bring out the Ocarina (or in this case, Deku Pipes).
    The monkey will then tell you of his plight and teach you the Sonata of
    Awakening. Unfortunately, playing this sonata gets you both caught.
    
    --------------
    To The Temple
    --------------
    
    Now you should back at the gates with the guards in front of you. Go to the
    right again, but after reaching the first shrub, go slightly to the right
    instead of going straight. You should reach another lily pad followed by a
    ledge with a Deku Flower on it. Use the Deku Flower to fly up to the next
    ledge and enter the entrance.
    
    Now you should find yourself on top of a flower. Take off the mask in order
    to defeat the Dragonflies and put it back on when you must fly to the next
    flower. When it becomes time for the third jump, aim for the giant rock next
    to the flower. If you land far enough into the side of the rock, you can run
    up the rock and get to the next flower. From there, fly to the ledge above
    the waterfall.
    
    When you reach the ledge, an owl will begin to talk to you. He teaches you
    about the importance of the Owl Statues and then fly off. Read the stone the
    owl was perched on to learn the Song of Soaring. Now, continue walking on the
    ledge and dive into the Deku Flower. Fly across the waterfall and onto the
    next ledge. You'll see a door next to you. Enter it to enter Woodfall.
    
    ---------
    Woodfall
    ---------
    
    From the start, turn right and then hop across the river to the lily pad and
    then to the bridge. Now carefully fight the Hiploops or just lure the
    Hiploops off the planks and then quickly run across. At the end of the second
    plank, take off the mask and take care of the Mad Shrub. Now put the mask
    back on and use the Deku Flower to go to the middle of the next plank. Take
    the mask off and defeat the two Mad Scrubs.
    
    Now go to the farther Deku Flower from the start and fly to the platform
    toward the center. You'll see the Deku Scrub mark, but first, take the mask
    off and hit the Owl Statue. Now put the mask back on and stand on the mark.
    Play the Sonata of Awakening and a giant structure will rise up in the center
    of Woodfall. Fly to it and enter the opening to enter the Woodfall Temple.
    
    --------------------
    The Woodfall Temple
    --------------------
    
    From the start, break the vase if you need a red fairy. Next, dive into the
    Deku Flower and fly to the next platform. Now, you should see a stray fairy.
    Take off the Deku Mask and put on the Great Fairy Mask. The fairy will come
    to you (1). Now put the Deku Mask back on and go back to the initial
    platform. Use the Deku Flower to go to a ledge on the other side, where there
    is a treasure chest. Open the chest to find another stray fairy (2)! Now jump
    in the Deku Flower and go to the next ledge and finally fly to the ledge
    containing the door. Beware that Skulltulas guard either side of the ledge.
    Open the door and go through.
    
    Kill the passive Deku Baba to your left and then go down the platform. When
    you reach the end, you'll find another Deku Baba. Kill it and a fairy will
    appear. Get it (3). Now put on the Deku Mask and look toward the poisoned
    water. Jump across all of the plant pads in the water to reach the other side
    of the water. You should see an unlocked door in front of you. Go through it.
    
    In the next room, you'll find more plant pads and a Deku Flower in the center
    of the room. Use the pads to reach the Flower and then fly to the treasure
    chest to the left. Open it to receive a key. Now use the pads to reach the
    Flower again and fly to the door that you not come in from. Enter it and
    you'll find yourself in a room with three Snappers. Use the Deku Flowers to
    defeat them. Once they're all dead, a treasure chest containing the dungeon
    map will appear. Now exit the room and then exit the next room (using the
    Deku Flower to reach the platform).
    
    Before you go across the water to the locked door, hop across the water to
    the left to reach an island with some jars on it. One of them contains a
    fairy (4). Now go back to the original ledge and then use the plant pads to
    go across the water again. Kill the Deku Baba again and then unlock the door
    and enter the next room. There, run and you'll find a giant block. As Young
    Link, press and hold A and move the Control Stick up to move it. Go to the
    right and follow the planks until you reach a Skulltula. Kill it and a fairy
    will appear (5). Continue along the path and push the block forward until it
    is out of the center and into the passageway you came in from. Now go back to
    where you killed the Skulltula. You'll see a torch nearby. Take out a Deku
    Stick (you should have one if you killed the passive Deku Baba) and set it in
    the fire. Now quickly run through the path until you reach another torch.
    Light it and the gates blocking the door will open. If the Deku Stick starts
    to burn up before you reach the torch, put it away (press A while standing
    still).
    
    Now put on the Deku Mask and open the door. Inside, you'll find two
    Dragonflies. Quickly dive into the Deku Flower and pop out to defeat the
    closer Dragonfly. To defeat the other Dragonfly, either take off the mask and
    battle it or just hit it with a bubble blast. After both enemies are killed,
    a treasure chest holding the compass appears. Get the compass and then exit
    the room.
    
    Now light a Deku Stick on fire and then run up the stairs. Light the torch at
    the top on fire. You can put away the Deku Stick if you wish to. Now put on
    the Bunny Hood and light a Deku Stick on fire with the upstairs torch and
    then jump across the platforms to reach the door covered with a spider web.
    Set the web on fire and it will be destroyed. Now enter the new passageway
    and kill the two Deku Babas. Now continue forward.
    
    In the next hallway, you'll find a throng of Black Boes. Swing your sword
    wildly and advance forward until you reach a larger room. Run around killing
    Black Boes until a treasure chest appears. Open it to find another fairy (6).
    Now put on the Bunny Hood and light a Deku Stick with the torch in the center
    of the room. Now light all the torches on the walls and the door will open.
    Go through the door.
    
    Now put on the Deku Mask and use the Deku Flowers to go across the gap. It
    would be a good idea to merely ignore the Dragonflies. At the end, quickly go
    through the next entrance before the Dragonflies can hit you. Now walk on the
    ledge and activate the switch to make ladders appear. Now enter the door
    behind you. In the next room, go to the right and enter the next door. On the
    other side, you'll fight a Dinofols.
    
    Z-Targeting is a must if you want to beat the Dinofols. Have Z-Targeting on
    all the time and put up your shield a lot. He is faster than you, so
    concentrate on defense more. Circle around him at all times, as he can hit
    you when you're in close even if you have your shield up. When the Dinofols
    jumps, that's your cue to attack. After you hit it, back away because the
    Dinofols will blow fire at you. Continue this pattern until it's dead. When
    the Dinofols dies, the door opens and a treasure chest appears. Open it to
    receive the Hero's Bow.
    
    Now exit the room. Hit the jars if you need to refill your health. Afterward,
    bring out the Hero's Bow and hit the eye switch across the room with an
    arrow. A platform with a Deku Flower will begin to float up into the center
    of the room. Put on the Deku Mask and use the Deku Flowers to reach the door
    on the other side. Now you'll be facing a Gekko!
    
    Let the Gekko charge you and then hit it with a sword slash. After being hit
    three times, the Gekko will call out a Snapper and ride it. Put on the Deku
    Mask and dive in a Deku Flower. When the Gekko rides above you, jump out of
    the Flower so that you hit the Snapper. Land quickly and take off the mask.
    Use Z-Targeting on the Gekko and hit it with an arrow. Repeat the process
    three more times and the Gekko will be dead. After the Gekko dies, the door
    in the rear of the room will unlock. Open it and get the Boss Key. Now exit
    the room.
    
    Put on the Deku Mask and use the Deku Flower to reach the platform in the
    center of the room. Then ride the platform to the top and use the Deku Flower
    to reach the door to the right (it's the one to the shrine). Take off the
    mask and stand where the switch is. Take out the bow and fire an arrow
    through the lit torch onto the unlit torch on top of the shrine. The unlit
    torch will light and the platform will rise into the air and begin spinning.
    Now go to the right and around the ledge until you reach the Deku Flower. If
    you look to the right, you'll see a fairy in a bubble. Hit the bubble with
    your sword and then grab the fairy (7). Now go to the Deku Flower and put on
    the Deku Mask. Use the Flower to reach the spinning platform. Now take off
    the mask and take out the Bow. Fire an arrow through the flame to light the
    unlit torch in the corner. This will open the door behind the Deku Flower.
    Now drop down and climb up the ladder you activated earlier. Go to the door
    you just opened and enter it.
    
    In the next room, walk to the ledge and climb down the ladder in front of
    you. Put on the Deku Mask and use the Deku Flower to go up the ledges. You'll
    want to go up both sides as there are fairies on both sides (8,9,10). After
    going up the left side (the side you'll need to go up to continue), hit the
    two Dragonflies with arrows and then hit the crystal in the distance with an
    arrow. This will get rid of the fire around a fairy and a Deku Flower.
    Quickly put on the Deku Mask and fly to the next platform and quickly run to
    the fairy before the Skulltula drops down. Jump to the pillar with the fairy
    and free it (11), then jump to the platform under the platform where the
    Skulltula is. There's a Deku Flower here. Use it to reach the Deku Flower on
    the other pillar and then use that Flower to reach the next platform. Take
    the mask off and kill the Skulltula with an arrow. Then put the mask back on
    and fly to the ledge where the door is. Unlock it and enter to face the boss,
    Odolwa.
    
    ------------------------------
    Masked Jungle Warrior: Odolwa
    ------------------------------
    
    This is a long battle. Odolwa is huge and has a rather large sword. However,
    he's not that difficult. You'll want to be Young Link for this battle. His
    main attack is a vertical slash with his sword. He will also jump to a random
    spot and then slice with his sword. Z-Target him at all times and keep your
    distance with your shield up to block the sword swipes. If you're too close
    to Odolwa, he'll hit you with his sword even if you're blocking. At this
    point, run up to him while he's dancing and hit him with a couple horizontal
    slashes. He'll then begin dancing again and bugs will drop down from the
    ceiling. These will be the sources of your health for the entire battle.
    Attack them and defeat them as quickly as possible to minimize the damage
    they cause. Do not take your Z-Targeting away from Odolwa. Once you kill the
    bugs, they should leave hearts if you need them. Next, Odolwa will summon a
    throng of locusts to attack you. Ignore these and take the chance to run up
    to Odolwa and hit him with some slashes. If he begins war dancing again, take
    the opportunity to hit him with some arrows. Eventually, Odolwa will begin
    creating rings of fire. These aren't too much trouble unless he attacks you
    while the ring's still up, which he rarely does. Hit him with arrows while
    you're in the middle of the ring. After a bunch of hits, Odolwa begins
    spinning around with his sword pointing outward. This can be avoided by
    putting your shield up, but if you don't block it, it will hurt greatly. Once
    he begins to do this, it only takes a few more hits before he dies.
    
    After Odolwa is defeated, a heart container and a transporter appear. Get the
    heart container and then go in the transporter. You'll find that Odolwa's
    spirit has been transferred into a mask. You then go into a sequence where
    you learn the Oath to Order. The poisoned water will then seep out of the
    dungeon and the swamp. Afterward, you'll find yourself in a new part of the
    dungeon. After the cutscene, cut open the vines in front of you to save the
    Deku Princess. After she finishes talking, put her in a bottle and then go to
    the Deku Palace.
    
    Next, go to the Deku Shrine and talk to the butler. Follow him through the
    course and you'll get the Mask of Scents! Step into the transporter to leave
    the Shrine.
    
    -------------------
    Back to the Temple
    -------------------
    
    Use the Song of Soaring to go back to Woodfall. Now put on the Deku Mask and
    use the Flower to reach the Temple. Go to the room that had the first key in
    it. Stand on the Deku Flower and look on the wall the treasure chest is on.
    To the left of it, you'll see a hive in one of the wall statues' mouths. Hit
    it with an arrow and a fairy will appear. Put on the Great Fairy Mask to make
    it come to you (12). Now exit the room the way you came and climb up one of
    the ladders. Put on the Deku Mask and use the Deku Flower to reach the switch
    next to the torch in the corner. Land on the ledge and switch to Young Link
    to activate the switch. A treasure chest will appear. Go to it and open it to
    find another fairy (13). Now go to the room with the block and the torches.
    Put on the Great Fairy Mask and dive under the water. Hit the bubble guarding
    the fairy and it will come to you (14). Now get out of the water and take out
    your Bow. Aim at one of the hives and hit it with an arrow. One of the hives
    contains a hornet that's somewhat difficult to kill, while the other one
    contains the final fairy (15). After you get this last fairy, leave the
    Temple.
    
    -----------------------------------
    Unlocking the Great Fairy of Power
    -----------------------------------
    
    Put on the Deku Mask and use the Flower to reach the podium where the Owl
    Statue is. Now use the Deku Flower again to reach the Deku Flower on top of a
    tall rock. Use that Deku Flower to reach the opening in the upper part of the
    mountain. Enter the cave and you'll find that you're in a fairy fountain. Go
    straight and all of the stray fairies will join with the ones already there
    and unearth the Great Fairy of Power. She will thank you for restoring her
    and then supercharge your Spin Attack. Now leave the cave.
    
    Drop down and put on the Deku Mask. Follow the path, using Deku Flowers as
    necessary, until you reach a treasure chest. Open it to find a piece of
    heart! Now exit Woodfall.
    
    ---------------------
    One More Thing To Do
    ---------------------
    
    Before using the Song of Time, you can re-rescue Kuome if you need to and go
    on the cruise again. Now a witch will fly around holding a target. If you hit
    the target 19 times, you'll get a heart piece.
    
    Wait until the third day and then go to the astronomer's hideout in Clock
    Town. Look through the microscope and look at the Skull Kid again, then get
    the Moon's Tear again. Go back to the same shrub that wanted it earlier and
    give the Tear to him. Now use the Song of Soaring to go to the Southern
    Swamp. Talk to the shrub next to the Tourist Information Cottage and give him
    the deed. He'll give you the deed to his flower. Put on the Deku Mask if you
    haven't already and use the Deku Flower to reach the top of the house and
    another heart piece!
    
    --------------------------
    Getting More Heart Pieces
    --------------------------
    
    Go to the Swordsman's School in West Clock Town and play the Expert
    Challenge. Cut all 10 logs using jumping slashes and you'll get a heart
    piece.
    
    If it's later than 9 AM, use the Song of Time to go back into the past. Wait
    until 9 AM in West Clock Town, which is when the Postman will come out.
    Follow him as he makes his rounds. When he enters the Stock Pot Inn, enter it
    and listen to the conversation between the postman and Anju. After he leaves,
    talk to Anju and say you have a reservation. She'll give you a key to a room.
    Leave the Inn and continue following the Postman. When he re-enters the Post
    Office, enter it and talk to him. He'll challenge you to stop a timer after
    exactly 10 seconds. If you do this, you'll get a heart piece.
    
    Now play the Song of Soaring and go to the Southern Swamp. Rescue Kuome yet
    again and then go on the boat ride. Get off at the Deku Palace and put on the
    Deku Mask to get inside. Then, take a picture of the King and use the Song of
    Soaring to reach the Southern Swamp again. Go to the Tourist Information desk
    and show the man the picture. He'll then give you a heart piece.
    
    -------------------------
    Journey to the Mountains
    -------------------------
    
    Go to North Clock Town and talk to the guard there. He'll let you pass. Exit
    Clock Town and venture into Termina Field. Go straight and then run down the
    ramp. Put the Bunny Hood on and then fight the Dodongo. Defeat it to get a
    purple (50) rupee. Now search the tundra for a hole. Drop down inside it and
    use Bombs to kill the two Dodongos inside. Make sure you kill at least one
    before you run out of bombs; you can use your sword to finish off the other
    one. After doing this, a treasure chest will appear. Open it to get a piece
    of heart! Now exit the cave.
    
    Go to where you first entered the tundra and then go up the ramp on the other
    side of the tundra. Follow the path until you reach a wall of ice. Take out
    the Bow and hit the icicle above the wall with two arrows. The icicle will
    fall and clear the path. Go forward and you'll reach a new part of the path.
    Blue Tektites will appear out of the ground out of nowhere. Kill them before
    they can do much damage. Don't worry about destroying the snowballs until you
    reach an area where four snowballs block the path. Destroy the two leftmost
    snowballs, then proceed.
    
    You'll soon reach a sign. Go past it and kill the Tektite. Make a left the
    first chance you get (or destroy the three snowballs if you need health).
    Follow the path and you'll reach the Mountain Village.
    
    ---------------------
    The Mountain Village
    ---------------------
    
    From the start, go straight and talk to the Goron on the ledge. Then keep
    going straight and hit the Owl Statue with your sword. Next, go to the right
    and run past the water. Run into the canyon and read the sign which should
    say that you're going to Goron Village.
    
    In the next path, run along the path, defeating Tektites and White Wolfos as
    you go. If you fall off, there's a ramp that will take you to the first
    bridge. Most of the snowballs have enemies under them. At the end, you'll
    reach Goron Village.
    
    --------------
    Goron Village
    --------------
    
    Talk to the gatekeeper of the village (the one standing right in front of
    you). Tell him you want to enter and he'll open the door for you. Now follow
    the path until you reach the pillar on which an owl is perched. He'll talk to
    you about your journey. Tell him you want to proceed and he'll fly to the
    village, leaving feathers behind him. Jump to the feathers in mid-air and
    you'll find that they're on invisible islands. Jump across the chasm to the
    door. Enter the cave and you'll find a treasure chest. Open it to receive the
    Lens of Truth! Use the Lens of Truth and you'll unveil an invisible Skulltula
    and an invisible treasure chest behind the big chest. Kill the Skulltula and
    open the chest for a red rupee. Bomb the large rock that's to your left when
    you enter the room to reveal a treasure chest with a purple rupee in it.
    
    Exit the cave and wear the Lens of Truth to reveal the floating blocks that
    you have to use to reach the other side of the chasm. On the other side,
    you'll find a ghost if you still have the Lens on (you can see his shadow on
    the ground if you don't). Talk to him with the Lens on and he'll tell you to
    follow him. Do so and you'll eventually end up at the lake in Mountain
    Village. If you're still wearing the Lens, you can see that there is a ladder
    on the other end. Jump across the ice sheets to get to the other side of the
    lake and then climb up the ladder. You'll find forks in the ladder, which the
    Goron Ghost would probably lead you through if you hadn't lost him yet. On
    the chance that you've already lost him (which is probable), take the right
    fork, then the left fork and then the right fork to reach the top. Now look
    at the Ghost through the Lens of Truth and he'll enter the gravesite. Enter
    it as well. On the inside, look through the Lens of Truth one last time and
    you'll see the Ghost standing next to the gravestone. Talk to him and then
    play the Song of Healing to his face. Darmani's spirit will dissipate and
    revert to the Goron Mask. Once you get the Goron Mask, put it on and read the
    gravestone. After reading it, go around to the back of the gravestone and
    drag it backward, revealing a hot spring. Take off the mask and then get a
    bottle of hot spring water. Leave the cave and then melt the ice around the
    Goron nearby. Talk to him, then get some more water in the cave.
    
    -----------------
    The Goron Shrine
    -----------------
    
    Go to the screen with the bridges and the White Wolfos. Drop off one of the
    bridges and run around until you reach a large snowball. Tatl will lock onto
    it. Place a bomb or hit it with a Goron Punch to reveal a frozen Goron. Pour
    the hot water on the ice and it will melt, revealing the Goron Elder. Talk to
    him twice with the Goron Mask on and he'll teach you the Goron Lullaby (or at
    least the beginning of it).
    
    Now go up the ramp and go across the bridges to enter Goron Village. Walk to
    where the gatekeeper was and put on the Goron Mask. Pound the ground and the
    door to the Goron Shrine should open. Run to the right and drop down. Then
    enter the open entrance.
    
    Inside, follow the ramp up until you reach the throne room. Walk to the baby
    (while wearing the Goron Mask) and play the Lullaby Intro. The baby will then
    sing the rest of the Lullaby. With the baby asleep, take off the Goron Mask
    and put on the Bunny Hood. Take out a Deku Stick and light it on one of the
    lit torches, then run out to the main part of the shrine and light all of the
    torches. Once you do this, the chandelier will begin to rise and revolve. Put
    the Deku Stick away and put on the Goron Mask. Run or roll to the top of the
    ramp you should see a little wedge before the gap to the chandelier. Roll so
    that spikes come out from you and go up the wedge and hit one of the jars on
    the chandelier. Once all the jars are broken, a piece of meat will fall down
    to the ground. Pick it up and take it back to the hungry Goron in Mountain
    Village. Drop it if you need to in order to defend yourself. When you reach
    the Goron, throw the meat onto his ledge and he'll eat it and give you the
    Don Gero Mask.
    
    -------------------------------
    Getting to the Snowhead Temple
    -------------------------------
    
    Enter the path next to the Owl Statue in Mountain Village to reach the path
    to Snowhead. Kill the ice bat with an arrow and then put on the Goron Mask.
    Use the Goron Leap, or rolling until spikes come out to cross the first jump.
    Continue rolling to avoid the falling snowballs. When you reach the next
    jump, destroy the snowball in front of the jump with a punch, then back up
    and use the Goron Leap again. Now just go forward until you reach Snowhead.
    
    In Snowhead, you'll find an ice bridge with snowballs rolling down it. Hit
    the Owl Statue and then try to cross. Tatl will tell you that there is
    something past the blizzard. Use the Lens of Truth to see a giant Goron which
    is blowing the ice winds. Put on the Goron Mask and play the Goron Lullaby to
    put the Goron to sleep and out of the way. Now cross the bridge, punching
    snowballs if you need to. When you reach the end of the bridge, you'll find a
    steep incline. Roll up it and two White Wolfos will attack you when you reach
    the top. Take off the mask if you need to in order to defeat them. Afterward,
    go left from the incline and you'll eventually reach a twisting ice ramp. Go
    up it and the entrance to the cave is at the end.
    
    --------------------
    The Snowhead Temple
    --------------------
    
    In the first room, walk toward the icicles in front of the block. When you
    come close to the block, White Boes will appear and begin to attack you. Kill
    them all, then, with the Goron Mask on, push the block until it falls. In the
    next room, kill the White Wolfos and then go in the unlocked door. In this
    room, put on the Goron Mask and use the Goron Leap to cross the bridge. If
    you fall, just run to the ladder and try again. Gorons are invulnerable to
    lava. After crossing the bridge, take off the mask and put on the Bunny Hood.
    Jump to the next cave.
    
    In this room, hit the Real Bombchu with an arrow to detonate it, then open
    the treasure chest to your left. In it is the Dungeon Map! Now put on the
    Great Fairy Mask and let the fairy come to you (1). Now exit the room and
    jump back across to the ledge. Follow the path and then enter the next door.
    
    In this room, a little cinema will play showing the vastness of the temple. Now 
    run and enter the only open door at this point. In this room, put on the Goron 
    Mask and pull the block to your left to the area farthest away from the door, 
    where it will sink. A treasure chest will appear. Ignore it for now and go back 
    to the hole where the block was. Enter and you'll find a treasure chest which 
    contains a key in it. Now exit and run to the room which you came
    from. You should see a cave to the left of the door. Enter it and you'll be
    in a room with lava interspersed in it. Wear the Goron Mask and look for a
    switch in the lava. Press it and a treasure chest will appear. Open it to
    release a fairy (2)! Now go back to the room with the Freezards and the lava.
    Drop off the ledge onto the ground just before the lava. First, take out the
    bow and aim under the platform where the room where you got the first fairy
    was. You'll see a fairy in a bubble. Hit it with an arrow and wear the Great
    Fairy Mask so it will come to you (3). Next, use the Lens of Truth to find
    the true opening to the pillar in which the visible fairy in a bubble is and
    it hit it with an arrow. Continue wearing the Great Fairy Mask and it will
    eventually come to you (4). Now wear the Goron Mask and cross the lava. Then
    climb up the ladder again and open the door.
    
    Kill the White Wolfos, then open the locked door. Go straight and open the
    treasure chest to get the compass. Now place a bomb at the cracked wall and
    let it explode. Put on the Bunny Hood and enter the new opening. In the next
    room, take out the Bow and hit all of the large icicles twice so that they
    destroy the ice surrounding the ledges. Now cross, making sure to avoid the
    falling icicles. At the end of the jumps, you'll be at a large snowball.
    Destroy it to reveal a treasure chest. Open it to get a key. Before exiting
    the room, use the Lens of Truth to find a secret passageway. Enter it and
    open the treasure chest to reveal another fairy (5)! Now drop down, find the
    locked door, and open it.
    
    In the next room, run along the path and you'll see some White Boes fall
    down. Stand on the large switch and put on the Goron Mask. Then use the Goron
    Pound to raise the pillar. Take off the Goron Mask and put on the Bunny Hood.
    Jump to the pillar and then run to the next ledge. Take out the Bow and aim
    toward the ceiling. Use the Lens of Truth to locate a fairy trapped in a
    bubble. Free it and put on the Great Fairy Mask to bring it to you (6). Put
    on the Goron Mask again and pound the next switch. Now go back to the pillar
    you just jumped on and pound it into the ground to remove the pillar from the
    door. Next, take off the mask and put on the Bunny Hood and run to the pillar
    with the green insignia. Climb on top of it and jump to the ledge. Next, open
    the door.
    
    At the other end, you'll find you're on a ice-topped ledge. As before, put on
    the Goron Mask and use the Goron Leap to cross the ravine. On the other side,
    you should see a ladder near you. Roll on the ice path next to it until you
    reach the next ledge. Use the Goron Leap again to cross the gap and reach the
    ledge on the other side. Open the door to fight the Wizrobe.
    
    The Wizrobe will fire blasts of ice at you that will freeze you repeatedly if
    you stay in the blast radius. If the blast does hit you, move away as quickly
    as possible. To defeat him, wear the Goron Mask and roll up to him while he's
    warming up before he fires, then hit him with a punch. After two hits, the
    Wizrobe will begin to send dummy Wizrobes out of the corners to confuse you.
    Just look around the room for the Wizrobe that stays put, then roll up to him
    and hit him. After two more hits, the Wizrobe dies. With his defeat, a
    treasure chest appears. Open to receive the Fire Arrows!
    
    Now open the door and use the Goron Leap across the gap again. Open the door
    and quickly hit the Freezard with a punch to kill it. Now hit the ice
    surrounding the switch with a Fire Arrow. This will make a platform rise up
    that you can take to reach the bottom level. Before you leave, use the Lens
    of Truth to find a series of small blocks that lead upward. Jump your way
    through them and at the top you'll find a treasure chest with a fairy in it
    (7). Now put on the Bunny Hood and leave the room. Jump across the gap, then
    take out the Fire Arrows. You can kill the first Freezard with your sword if
    you want to, but melt the other two as well as the ice block blocking the
    third one with Fire Arrows. A treasure chest will then appear revealing a
    key. Now go through the door to the large, spacious room.
    
    Hit the ice around the red-framed door with a Fire Arrow. Enter the door and
    kill the White Wolfos on the other side, then open the door with icicles on
    either side. Hit the ice blocks with Fire Arrows and kill the White Wolfos.
    Now step on the switch to reveal a treasure. Put on the Goron Mask and slide
    the block so that you can jump to the ledge as Young Link. Open the chest to
    find a fairy (8). Next, position the block so that you can jump to the pillar
    to the left of the hole you bombed earlier. Take off the Goron Mask and jump
    to that pillar and then jump to the next pillar, which has a crate on it. Put
    the Goron Mask on again and pound the crate to reveal another fairy (9). Now
    position the block so that you may jump to the next ledge and go through the
    door. In the next room, jump off the ledge to the top of the block and then
    from there jump to the next ledge. The jars will fly at you, so hit them with
    your sword so they don't do damage. Open the treasure chest for another fairy
    (10). Now drop down and exit the room.
    
    Go to the left and you should find a green-framed door with ice around it.
    Hit it with a Fire Arrow and enter. First, kill the three Freezards with Fire
    Arrows. This will reveal a treasure chest. Jump across the ledges to reach
    it. Open it to release a fairy (11). Next, hit all three torches with Fire
    Arrows to unlock a door. Open that door and you'll find a switch. Put on the
    Goron Mask and pound the switch to make the pillar shoot to the top of the
    room. Now exit the room and take off the Goron Mask. Drop down and put on the
    Goron Mask again. Find the door and open it. Now just roll past the Red
    Bubbles and go up the stairs. Open the door to your left.
    
    Yet again, jump across the gap with the Bunny Hood and enter the next room.
    Hit the Real Bombchu with an arrow, then step on the platform. Hit the
    Freezard and then the switch with Fire Arrows. Jump off at the top and open
    the door. Now go to your right and jump in the wooden passageway. Run through
    it and climb up the ladder at the end. Now hit the ice with a Fire Arrow and
    run up the stairs. Next, turn to the right and roll to the next ledge. Now
    kill the two Eenoes inside with Fire Arrows and look for three icicles on the
    ground. Use the Lens of Truth and look above them to find a fairy. Hit the
    bubble it's in with an arrow and wear the Great Fairy Mask so it will come to
    you (12). Now hit the ice in front of the cave with a Fire Arrow and enter.
    
    In the next room, you will face two Dinofols. Use the same techniques you
    used in the Woodfall Temple to defeat them. Once they die, two more fairies
    will appear (13,14). Now continue on and open the next door. You should now
    be on top of the pillar. Run across and open the unlocked door. You'll face
    another Wizrobe, only this time he has more squares to hide behind. Use the
    same technique you used before to beat him. Once you have killed the Wizrobe,
    a door will open. Go through it and open the treasure chest on the other side
    to receive the Boss Key.
    
    Now retrace your steps until you're back on the second floor. Walk up to the
    pillar wearing the Goron Mask and punch the blue section out of it. Now go to
    the third floor and punch the blue section out of that part. Now you'll see
    that the top of the platform can be reached by rolling up the snow. Do so.
    Step on the platform and punch all of the snowballs to get them out of your
    way and run up the stairs. Use the Goron Leap to cross the gap and then put
    on the Deku Mask. Use the Lens of Truth and jump in the Deku Flower. Circle
    around so you don't stop flying and you should eventually be able to see a
    hidden alcove with a Deku Flower in it. Glide to it and open the treasure
    chest for a fairy (15).
    
    Now go back to the top of the platform and open the boss door.
    
    --------------------------------
    Masked Mechanical Monster: Goht
    --------------------------------
    
    At the start, you'll see Goht imprisoned in a block of ice. Hit the ice with
    a Fire Arrow to melt it and Goht will run straight. Put on the Goron Mask and
    follow him while rolling. Spikes should eventually come out of you. When they
    do, charge at Goht and hit him with your body. Avoid the bolts of
    electricity, boulders and falling stalactites that come down on you. When
    Goht receives a few hits, he begins putting down bombs as well. If Goht is
    knocked down by your attack, uncurl and punch him repeatedly. After a great
    deal of hits, Goht will run wildly and crash into the wall, putting him out
    of commission permanently.
    
    With Goht dead, get the Heart Container and then run in the transporter for
    Goht's remains. A cutscene will then begin in which Goht reveals that he is a
    guardian. The majority of the snow then melts away and it becomes spring
    again.
    
    ------------------------------------
    Unlocking the Great Fairy of Wisdom
    ------------------------------------
    
    You'll find yourself in Mountain Village. Play the Song of Soaring and go to
    Snowhead. Run through the ice bridge again and defeat the Wolfos at the top.
    From there, go right and you'll see a cave. Enter it and you'll see that it's
    a Fairy Fountain. Run up to it and the 15 fairies will rejoin, reforming the
    Great Fairy of Wisdom. As thanks for restoring her, the Great Fairy will give
    you twice as much magic power.
    
    ------------
    A New Sword
    ------------
    
    Now play the Song of Soaring again to go to Mountain Village. Go in the
    Mountain Smithy's house (it's the only one there) and pay 100 rupees to get
    your sword reforged. Next, play the Song of Double Time however many times
    are necessary to make it the next sunrise. Go back to the Smithy's house and
    get your new sword, the Razor Sword. Next, go to Goron Village.
    
    Go to the left and look on the leftmost wall for a cave. Enter it and put on
    the Goron Mask. Talk to the giant Goron and he'll give you a Powder Keg.
    Throw it up the ramps and then roll after it to get out of the cave. Carry it
    out of Goron Village. Cross the bridges and just walk by the Wolfos. They
    shouldn't be a problem. When you cross the last bridge, go to the right and
    throw the Keg up the ramps and roll after it as you did in the Powder Keg
    Shop. When you reach the top of the hill, place the Keg next to the giant
    rock and wait for it to explode. Talk to the elder's son if you wish. When
    the Keg explodes, it will destroy the rock. Run in the new entrance.
    
    Now you're in the Goron racetrack. Talk to the Elder's son and tell him you
    want to race. In order to race, roll so that you have spikes coming out of
    you and try to keep the other Gorons from overtaking you. Avoid trees, the
    walls and bomb flowers. Also avoid jumps as they will slow you down. If you
    need more magic power, hit the green bottles to get magic. The prize for
    winning is a bottle of gold dust.
    
    After winning the Goron race, go back to the Mountain Smithy and give him the
    Razor Sword and the gold dust. Play the Song of Double Time until it's the
    final morning and reenter the Smithy's house. Talk to him and he'll give you
    the Gilded Sword! You'll keep the Gilded Sword even if you go back in time.
    
    ---------------------------
    Getting an Old Friend Back
    ---------------------------
    
    Go to the Bomb Shop in Clock Town and wear the Goron Mask. Talk to the Goron
    in there and buy a Powder Keg for 50 rupees. Next, play the Song of Soaring
    and go to Milk Road. Place the Powder Keg down next to the giant boulder and
    wait for it to explode. When it does, take off the Goron Mask and hit the
    balloon holding Tingle. Buy the map to Romani Ranch and then enter Romani
    Ranch.
    
    Run up to the barn and talk to Romani after you run to Epona. She'll tell you
    about the Poes that come down every year. Tell here you'll help save the
    cows. You'll then practice hitting ten targets on horseback. After doing
    this, Romani will teach you Epona's Song. Play the Song of Double Time and
    wait outside the barn until it's 2 AM. Romani will then come outside and
    prepare you. At 2:30 the Poes begin coming down. Use the map to locate them
    and hit them with arrows. You must ride Epona while doing this as you're too
    slow to hit them all on foot. If you run out of arrows, hit the bushes around
    the ranch to get more. If you hold the Poes away from the barn until 5:30 AM,
    you save the cows. When you save the cows, Romani will thank you and give you
    a bottle of milk.
    
    Next, play the Song of Double Time and look for Cremia outside the barn. Say
    you'll ride to town with her and the two of you will ride to Clock Town in
    her wagon. Along the way, you must go through the Gorman Track, where two
    pursuers (the Gorman brothers) will ride after you attempting to get the
    milk. Hit them with repeated arrows to push them away. Push one brother away
    and then the other. Eventually, you'll exit the track and then you'll reach
    Clock Town. Cremia will then give you the Romani Mask!
    
    --------------------
    Unfinished Business
    --------------------
    
    First, go to the Treasure Chest Room in East Clock Town and keep playing the
    game until you get a heart piece.
    
    Next, play the Song of Soaring to go to Milk Road. Call Epona and go to the
    Gorman Stables. Accept their challenge of a race and beat them to get the
    Garo's Mask!
    
    Next, either save Kuome again or defeat Odolwa and then go to the Deku
    Palace. From the entrance, make a left on the inside of the castle. Sneak
    past all the guards to get a piece of heart.
    
    Next, go to the passageway between the Southern Swamp and Termina Field.
    You'll see a large black tree in the middle of the ground. Kill all the Bats
    near the tree and then climb up the vine ladder to get a heart piece.
    
    -------------
    To the Ocean
    -------------
    
    Go to West Clock Town and talk to the guard to reach the exit to Termina
    Field. From there, run down the steps and go forward. Play Epona's Song and
    Epona will run to you. Mount her and then ride toward the fence. Jump over
    the fence and then run down the passageway to the Great Bay.
    
    --------------
    The Great Bay
    --------------
    
    Get a running start on Epona and jump over the first block. Go in the grass
    area to the left and then enter the Fisherman's Hut. Talk to the fisherman
    and then exit. Ride Epona onto the beach and then dismount. If you look
    across the ocean, you should see a building. Swim to it and hit the Owl
    Statue there. Next, look for some seagulls circling around an area of the
    water. Go to them and you'll find a Zora. Grab him and push him to shore.
    After he climbs onto land and collapses, talk to him. He'll introduce himself
    as Mikau, one of the Indigo-Gos and play a song for you. After he finishes
    his song, play the Song of Healing and he'll turn into the Zora Mask.
    
    Next, go to the cave opening next to the beach. Put on the Zora Mask and dive
    into the water. Swim away from the beach and you should eventually see a
    Like-Like. Kill it and then go in the cave behind it to enter Zora Hall.
    
    ----------
    Zora Hall
    ----------
    
    Walk forward and go to the right. Take the first right turn you can and then
    make a left. Talk to Lulu, who is on the ledge and then look to the left to
    find the Owl Statue. Hit it with your sword and then put on the Zora Mask. 
    That's all you need to do here for now.
    
    -----------------------
    Getting the Stone Mask
    -----------------------
    
    Play the Song of Soaring and go to Clock Town. Enter the Trading Post in West
    Clock Town and buy a Red Potion. Next, go to East Clock Town and exit the
    town from there. Play Epona's Song and then ride Epona straight. In the next
    cavern, keep riding Epona through the horde of Real Bombchus until you see a
    circle of rocks to the right. Use the Lens of Truth to see a soldier in the
    middle of them. Talk to him and then give him the Red Potion. Revitalized, he
    will give you the Stone Mask in thanks.
    
    --------------------------------------------
    Retrieving the Zora Eggs: Pirate's Fortress
    --------------------------------------------
    
    Play the Song of Soaring and go to the Great Bay Coast. Put on the Zora Mask
    and swim in the direction of the Owl Statue. Eventually, you should reach a
    stone wall. Swim alongside the wall until you find a Zora. Talk to him to
    learn of the pirates. After speaking to him, dive underwater and go back the
    way you came. You should see some crates with skulls and crossbones on them.
    Tatl will show what they are. Hit the second one from the left and then go
    through the passage.
    
    Now you're on the outside of the Pirate's Fortress. Walk out of the water and
    you'll see a cutscene of the roaming guards. When the first guard sails by,
    dive into the water and swim to the left. You should see a ramp by the wall.
    Land on it and walk the ramps up to the surface. When you reach the surface,
    take off the Zora Mask and put on the Stone Mask. Run up the remaining ramps
    and stand next to the sun switch. Wait for the guards to pass, then put on
    the Goron Mask and pound the switch. This will open one of the underwater
    pipes. Put on the Zora Mask and dive underwater. Swim across the lake to
    reach the pipe and enter it.
    
    Next, swim to the end of the passageway, then dash into the plank. Land on
    the ground, then push the block to the right forward. Follow the path to the
    left and pull the block backward. Now retrace your steps to where the first
    block is. Take the other fork now and break down the planks. Follow the path
    and you should reach a grate. Use the air current to push yourself upward,
    then swim away at the top. Dive relatively deep into the water, then swim
    into the passageway. Swim over the spiked balls and under the current coming
    from the side. At the end, grab the ledge and then open the door.
    
    Now swim to the ramp and walk up it. Switch to Goron Link and destroy the
    barrels on the bottom level for some coins. Then, go up the stairs and
    destroy the barrels there. You'll reveal a switch. Hit it and the door
    blocking the heart piece should open. Switch to Young Link and use the Bunny
    Hood to reach it in time. Hit the switch inside the cell to open the door
    again. Next, go up the stairs and find the crystal switch. Put on the Zora
    Mask and hit it with the Boomerang. A chain-link fence blocking a pipe will
    rise momentarily. Dive in the water and swim into the pipe, being careful not
    to hit the mines.
    
    Next, swim along the right wall to avoid the mines and the current. At the
    end, climb up the ladder and then hit the switch. A crystal switch will then
    be revealed. Step on the grate and hit the switch with a boomerang. Ride the
    water up, but jump off after you reach the next floor. Climb up the ladder
    and look through the telescope to see the inside of the Fortress. Next, turn
    toward the main room and use the boomerang to make the two mines in front of
    you collide and explode. Then hit the crystal switch with a boomerang and go
    out the door.
    
    You're on the outside again. Take off the Zora Mask and put on the Stone
    Mask. Now run along the wall and go up the ramp to enter the Pirate's
    Fortress. Inside the Fortress, wear the Stone Mask at all times.
    
    First, go up to one of the guards and take a picture of her. Then run up to
    the ladder in the middle of the room and climb it. Wait for the guard to get
    off the bridge onto the crow's nest you're standing on, then cross the bridge
    and open the door behind the pillar. Run forward and you'll see a bee fly
    into the chamber. Listen to the pirates' conversation and then fire an arrow
    at the beehive in the room. The pirates will run out of the room, leaving it
    unguarded. Exit the room and drop off the right side of the platform. Enter
    the door next to you and run to the throne. You should see a treasure chest
    in the center. Open it to get the Hookshot. Now look at the water tank. You
    should see a glowing circle in it. That's a Zora Egg. Take out the Hookshot
    and aim for the wood block above the tank. Fire the Hookshot, then put on the
    Zora Mask. Dive into the water and put the egg into a bottle. Next, get out
    of the water and go out the door.
    
    Put on the Stone Mask and follow the stairs to the ground level. Fire the
    Hookshot at the target pillar in front of you and then fire it at the next
    pillar. Go through the entrance. In the next room, hit the guard with
    something and then run by her and open the door. Now, you'll fight a pirate.
    Fight her like you would fight a Wolfos. The pirate will retreat after she
    has been hit three times. Now go through the newly opened door. Break the
    jars to get health and ammo. Kill the Desbreko to kill all of the Skullfish
    in the tank. Now get the egg. You can open the chest for a Red Rupee. Now get
    out of the tank and open the door.
    
    You should see some pillars on the other side of the room. Put on the Stone
    Mask, then run down and use the Hookshot to get up the pillars. After
    reaching the second pillar, enter the door that's more to the center of the
    room. In the next room, run past the guard and open the door. You'll face
    another pirate. Defeat her and go through the door. Use the same process to
    enter the tank and retrieve the Zora Egg. Now get out of the tank and play
    the Song of Soaring. Go to the Great Bay Coast.
    
    Climb up the ladder and enter the Marine Research Lab. Talk to the old man
    and then climb up the ladder to the top of the aquarium. Stand above the
    water and then drop the three eggs into the water. Now exit the Lab and go
    back to the Pirate's Fortress. Go to where the sun switch is and change into
    Young Link. Use the Hookshot to hit the target on the side of the fortress. Put 
    on the Stone Mask and then enter.
    
    From the start, go to the left and use the Hookshot to make your way up the
    Fortress. Once you reach the third pillar, wait for the guard to come across
    the bridge and then hit her. Run across the bridge and open the door on the
    other side. Run to the edge of the platform and hit the three guards with
    arrows. Then drop down and open the treasure chest to find a silver rupee!
    Now go up the other ramp and open the door to start a fight with a third
    pirate. After she is defeated, open the newly unlocked door. Get the fourth
    Zora Egg and play the Song of Soaring and go to the Great Bay Coast. Put the
    egg in the aquarium in the lab.
    
    ----------------------------------------
    Retrieving the Zora Eggs: Pinnacle Rock
    ----------------------------------------
    
    Go to the fisherman's hut and use Z-Targeting to focus on the seahorse. Talk
    to it and the fisherman will ask if you have a picture of a guard. Give it to
    him and he'll give you the seahorse. Leave and then enter the ocean again.
    Wear the Zora Mask and swim to the right of the Research Lab. You should
    eventually see two large pillars. Swim in between them and dive to the
    bottom. Then walk forward to reach the Pinnacle Rock area.
    
    Dive down again and release the seahorse from its bottle. Talk to the
    seahorse and follow it. Do not swim after it, just run. At the end, the
    seahorse will ask you to kill the sea snakes and release his friend. Now go
    forward. You'll see a bunch of holes in the rock. Sea snakes are in each one
    of them. Lure them out by swimming close to their holes and then hit them
    twice in the body (not the head) with either a barrier attack or a boomerang
    to kill them. Eggs are in three of the holes and the other seahorse is in
    another one. Once the two seahorses are reunited, talk to them to get a heart
    piece!
    
    Now go back to the Marine Research Lab and put the three remaining eggs into
    the aquarium. Then jump off the aquarium and run up to the glass. The eggs
    will hatch and the Zora will come out into a formation that looks like sheet
    music. With the Zora Mask on, take out the Ocarina and play the corresponding
    song. With that, you learn the New Wave Bossa Nova. Now exit the Lab and play
    the Song of Soaring to go to Zora Cape. Play the New Wave Bossa Nova for Lulu
    and she'll call a giant turtle. After it finishes talking to you, climb onto
    it using the Hookshot to latch onto the tree on the turtle's back. The turtle
    will then take you to the Great Bay Temple.
    
    ---------------------
    The Great Bay Temple
    ---------------------
    
    First, light all the torches in the first room to reveal a treasure chest.
    Open it to find a fairy (1). Next, open the door and put on the Zora Mask.
    Dive in the water and check under the ledge you were just on and you'll find
    another fairy (2). Now look around. You should see a platform moving up and
    down to the left of where the door you came in on is. Get on it and take off
    the Zora Mask. Put on the Bunny Hood and jump to the ledge adjacent to the
    wall. Kill the Skulltula and then get the fairy that comes out of it (3).
    Next, get the rupees and dive into the water. Find an island with a little
    key in it and get on it. Turn into Goron Link and turn the key until it turns
    off the water. After that, turn into Zora Link and dive underwater. Look in
    the corner behind the first key to find a second key. Turn it and water will
    come out of a new pipe. Now turn the first key back so the waterwheel works
    again. Go to the rising platform closest to you and ride it up. Jump off at
    the top to the next ledge. Then turn to the pipe you turned on and wait for
    the water to be low to jump. Ride the water to the top and then jump off.
    Follow the path to the next room.
    
    In this room, jump off the ledge into the whirlpool. You should see that you
    can get off onto ledges and then climb up ladders to reach a different ledge.
    Do so and one of the ledges has a barrel on it. Break it and a fairy will be
    revealed (4). Dive into the whirlpool again and dive underwater. Get swept
    into the first opening and you'll be in a room with some Skullfish. Dive to
    the floor and take them out with Boomerangs. Surface and climb onto the only
    platform you can reach. Take off the Zora Mask and use the Hookshot to latch
    onto the treasure chest. Open the treasure chest to get the map. Next, hit
    the jars across the water with the Hookshot. One of them has a fairy in it
    (5). Continue exploring and you should find an opening with two Dexihands in
    them. Hit them with boomerangs and go through the opening. Follow the passage
    until you reach some Bio Deku Babas. Hit them with Boomerangs to cut them in
    half, then surface. If you turn around, you'll see one final Bio Deku Baba.
    Hit with arrows to kill it and a treasure chest will appear. Hop across the
    pads to reach the chest. Open it to get a fairy (6). Now go out the door.
    
    In the next room, fire an arrow at the Real Bombchu next to the treasure
    chest. Next, hit the Bio Deku Babas in front of you with arrows until they
    die. After that, hit the Dexihand in the center of the pool with arrows or a
    Boomerang. Then put on the Zora Mask and jump across the pads to reach the
    treasure chest on the other side of the room. Open it to receive the Compass!
    Next, dive in the water and open the treasure chest for a key. Surface and go
    back to where you entered the room. In one of the river next to the door,
    there are two Dexihands. Kill them with Boomerangs from the ledge and then
    hit the jar with a Boomerang. Put on the Great Fairy Mask to make the fairy
    come to you (7). Do not dive in the river when you this. After you get the
    fairy, jump in the river and let it take you to the whirlpool.
    
    Dive to the bottom of the whirlpool and you'll see a jar. Hit it with a
    Boomerang and a fairy will appear. Now surface and climb onto one of the
    ledges. Put on the Great Fairy Mask and the fairy will come to you (8). Dive
    to the bottom of the whirlpool again and then swim in the red-tinted hallway.
    Kill the Shell Blades and go to the left. Surface when you reach the wall.
    Climb onto the platform in the corner and kill the Octorok if you need to.
    Next, take off the Zora Mask and hit the Real Bombchu with an arrow. Put on
    the Zora Mask again and swim to the pipe. Land on top of the submerged pipe
    and walk up the pipe to the door. Open the door and you'll enter a new room.
    Kill the Green and Yellow Chuchus until your magic meter and your quiver are
    full. Then open the next door.
    
    In this room, look up and a Wart will come down from the ceiling. The Wart is
    a giant eye covered by little eyeballs. The eyeballs protect it from damage.
    Hit the eyeballs with Fire Arrows to knock them off the Wart and then kill
    them with your sword. Eventually, enough eyeballs will be dead so that you
    can hit the Wart with a Fire Arrow to its open eye. When you do this, the
    Wart will shake off any remaining eyeballs it has and then start charging at
    various places around the room. If the Wart has its eye open when it's
    charging, hit with a Fire Arrow. Repeat until it's dead. Once the Wart dies,
    a treasure chest will appear. Open it to get the Ice Arrows!
    
    Now exit and go back to the room with the Octoroks. Kill the Real Bombchu
    before he becomes a problem, then swim to one of the platforms. As Young
    Link, hit the Octorok in front of you with an Ice Arrow and use it as a
    stepping stone to the larger platform. Turn the key until the water starts to
    pump through the pipe. Now go to the area with the whirlpool by going through
    the blue vent. Surface and then go to the ladder covered by water. Hit the
    water with a ice arrow. Climb the ladder and then open the door at the top.
    Next, latch onto one of the barrels on the yellow platform with the Hookshot.
    Then kill the Blue Tektite and fire Ice Arrows into the water to create
    platforms. Jump across them to reach the green platform. Now pull the key and
    look up. You should notice there is a hole in the grate near the yellow
    platform. Go back to the yellow platform and then make ice platforms under
    the hole. Latch onto the target with the Hookshot and then open the chest on
    top of the grating for a fairy (9).
    
    Now go back to where you got the Map. Go to the treasure chest and use the
    Ice Arrows to create platforms to the door. Open the door and in the next
    room, lure the Blue Chuchu near the platform and then hit it with an ice
    arrow. It will turn into a block of ice. Climb it and then jump to the
    platform. Kill the Real Bombchu quickly and then turn the key. Now go to the
    room that had the compass in it. You'll see a ledge with some icicles on it.
    Use Ice Arrows to reach the ledge and then hit the icicles with your sword.
    Then hit the block of ice with a Fire Arrow. Open the door to fight a Gekko
    again!
    
    In this fight, the Gekko will call forth a slew of green bubbles down. They
    will all hop at you. Put on the Bunny Hood and run around them all to get to
    the Gekko. Hit him with your sword and he'll jump to the top of the room
    along with the bubbles. Now run. You should see the bubble's shadow on the
    ground eventually. Get as far away from it as possible. If the bubble touches
    you when it lands, you'll be dragged inside where the Gekko will beat you up.
    However, if it doesn't hit you, it will go back up. After you hear the bubble
    go back up, aim with an Ice Arrow at the bubble and hit it. Repeat this until
    the Gekko is dead. When the Gekko dies, it will turn into a frog. Put on the
    Don Gero Mask and talk to it. Next, go through the opened door and follow the
    hallway to get the Boss Key. Now jump through the hole in the grate and go
    back to the room with the whirlpool. Surface and get out of the water.
    
    Then go back to the first big room with the keys and the pipes. Look to your
    right and you'll see another pipe has started. Hit the target above the pipe
    with the Hookshot and you'll fall on the pipe. Next, jump on the platform and
    turn the key. After that pipe turns on, go to the key just above the water
    and turn it to turn the first pipe off. Now go back to the room with the
    whirlpool. Next, swim into the yellow-tinted hallway above the bottom of the
    pool. Keep to the right to avoid the Dexihands. In the next big room, avoid
    the mines and ignore the Skullfish. Kill them using the barrier if you must.
    Ride the elevator to the top and jump off onto to the rotating cylinder. Jump
    off the cylinder onto the next platform. As you ride the platform to the next
    ledge, look around and you should see a little alcove with a torch and a
    treasure chest in it. Hit the torch with the Hookshot (it's more difficult
    than it sounds) and then open the treasure chest for a fairy (10). Next, go
    back up to the platform and then jump onto the next ledge. Hit the water with
    an Ice Arrow when you reach the end of the ledge. Next, run across the first
    half of the stone, then make a right. When you reach the center of the
    cylinder, go to the right a bit and you should be able to see a treasure
    chest in a hallway in the wall. Latch onto the chest with the Hookshot and
    open it for another fairy (11). Now, go back down to the cylinder and run
    across. Then run across the remaining half of the long stone and jump across
    the gap to reach the door. Open it.
    
    In the next room, jump to the bottom and jump in the hole the other half of
    the seesaw would go in. Wearing the Zora Mask, dive in and you'll see a
    barrel. Swim into it and smash it with your head to break it to reveal a
    fairy (12). then run to the seesaw that you can get to from the ground (and
    is not the one next to the door). Hit the ice above the seesaw with a Fire
    Arrow to bring the seesaw up. After you do that, jump onto the next seesaw
    and hit the ice above it with a Fire Arrow. Jump onto the platform and turn
    the key. Kill the Real Bombchu and then put on the Zora Mask. Navigate the
    pipes to the fenced-in section of the room. Break the pots, then use the
    Hookshot to reach the treasure chest. Open it for a fairy (13). Now drop to
    the bottom and go to the one seesaw you haven't put down yet. Hit the ice
    above it with a Fire Arrow, then jump onto the ledge and run to the door.
    Open it, and you'll find you're back in the room with the map.
    
    Dive to the bottom and swim in the yellow-tinted hallway. Stay at the bottom
    and look for a blue vent. You'll see a fairy in a bubble. Hit it with a
    boomerang. Next, look to where you came in from and you should see a pipe.
    Swim to it and step on it. As you walk up the pipe, look under the big
    platform and you'll see another fairy in a bubble. Hit it with a boomerang.
    When you reach the surface, take off the Zora Mask and put on the Great Fairy
    Mask to make the two fairies come to you (14,15). Next, go to the end of the
    pipe and turn the key. A spout will then turn on. Use the water to reach the
    Boss Door and open it.
    
    -------------------------------
    Gargantuan Masked Fish: Gyorg
    -------------------------------
    
    This fight isn't that much trouble if you know what you're doing (and if you
    have some fairies). First, look around the water until you see some bubbles.
    This is where Gyorg is. Run up to Gyorg and hit him with an arrow or a
    boomerang to stun him. While he's stunned, put on the Zora Mask and dive in
    the water to hit Gyorg with your barrier. Once you hit him, quickly swim out
    of the water and onto the ledge. Keep in mind that Gyorg has a few attacks.
    First, he will jump out of the water on one side of the ledge and then dive
    in on the other side. This can damage you if you're not careful. Next, he
    rams the ledge so you go flying. For this reason, stay away from the edges.
    Also, if you fall into the water, Gyorg has the nasty habit of swallowing you
    for major damage. After Gyorg takes a few hits, he will begin sending out
    fish to attack you in the water. Just maintain your strategy and Gyorg should
    die in no time. In the event that you run out of magic, there are magic
    bottles in the corners of the pool, but they are risky to go to.
    
    With Gyorg dead, get the Heart Container and then enter the transporter to
    receive Goht's remains. The water then becomes clean again and you find
    yourself on Zora Cape again.
    
    -------------------------------------
    Restoring the Great Fairy of Courage
    -------------------------------------
    
    Play the Song of Soaring and go to the Great Bay Coast. Swim to the coast and
    then enter the cave to the right. When you reach the other side of the cave,
    you should see some floating land to your right. Jump to the first ledge and
    then jump across the next ledges. Use the Hookshot to reach the islands with
    palm trees on them. At the end of the path, you'll see a rock blocking a
    cave. Place a bomb at the rock and let it explode. Next, enter the cave and
    you'll find yourself in the Fairy Fountain. Reunite the fairies and the Great
    Fairy of Courage will double your defensive strength as thanks.
    
    -----------------
    Waterfall Rapids
    -----------------
    
    Exit the cave and then go to the beach again. Run past the two Zoras and you
    should eventually reach a tree root. Climb onto it and look up. You should
    see a ledge with a palm tree on it. Use the Hookshot to latch onto the palm
    tree and then latch onto all the palm trees following it. At the end of the
    string of palm trees, you'll find a cave. Enter it and you'll be in Waterfall
    Rapids.
    
    In Waterfall Rapids, put on the Zora Mask and dive into the water. You should
    see a beaver swimming on the surface of the water. Get close to him and use
    Z-Targeting and he'll swim to the bottom. Dive to the bottom of the water and
    talk to him. He'll challenge you to swim through 20 rings in 2 minutes. To do
    this, stay behind the beaver and swim through each spinning ring. If you miss
    one, go back and get it. After you do this, a second beaver will come down
    and challenge you to swim through 25 rings in 2 minutes. Do this in the same
    way you did the previous challenge and you'll get a bottle! You may challenge
    the beavers again to get a heart piece.
    
    Next, exit Waterfall Rapids and drop down from the ledge you're on. You
    should see a waterfall to your right. Dive into the water and swim to the
    bottom. You should see some Skullfish and a Like-Like. Kill them by using the
    barrier. When the Like-Like dies, it will reveal a heart piece. Get it.
    
    Now surface and get on the ledge.
    
    -------------------------
    Reuniting the Frog Choir
    -------------------------
    
    Next, play the Song of Soaring to go to Woodfall. Raise the Woodfall Temple
    from the water and enter it. Go to the room where the Gekko is and defeat it
    to reveal a frog. Talk to the frog while wearing the Don Gero Mask and it
    will go to the mountain. Next, defeat Odolwa again to restore the water.
    Leave Woodfall and drop off the edge to dive into the water. Swim to the left
    and then talk to the frog on the other side of the cave while wearing the Don
    Gero Mask and it will leave. Next, play the Song of Soaring to go to Clock
    Town. Wear the Don Gero Mask and go to the Laundry Pool. Talk to the frog and
    it will go to the mountain. Next, play the Song of Soaring to go to Snowhead.
    Reenter the Snowhead Temple and defeat Goht. When you reappear, wear the Don
    Gero Mask and talk to the frogs. They'll sing and you'll get a heart piece.
    
    Next, go to the bridges between Mountain Village and Goron Village. Wear the
    Zora Mask and dive to the bottom of the lake. Walk around and you should see
    a treasure chest near the ramp to the surface. Open it to find a heart piece.
    
    -------------------------
    Getting the Giant Wallet
    -------------------------
    
    Next, play the Song of Time to go back to the first day. Following that, use
    the Song of Soaring to go to the Great Bay Coast and enter the hut next to
    the Fisherman's Hut.
    
    In the first room, look for a crack in the wall. Place a bomb down in front
    of it and let it explode. Before entering the resulting tunnel, stand at the
    edge before the drop and take out the arrow. Hit the two Golden Skulltulas in
    the tunnel with arrows and then use the Hookshot to get the tokens (1,2).
    You'll have to go to the bottom of the tunnel to get the second token. Next,
    take out the Fire Arrows and look up. You should see some spider webs. Hit
    them with Fire Arrows and then kill the Golden Skulltula. Get the token with
    the Hookshot (3).  Next, use the Hookshot to reach the target over the door
    past the gate. Open the door and go forward.
    
    Hit all the spider webs with Fire Arrows. Next, put on the Goron Mask and hit
    the two open vases to reveal Golden Skulltulas. Kill them and get the tokens
    (4,5). Next, look up and you should see a Golden Skulltula on the rafter.
    Kill it (6). Look to the skull masks above the staircase and you should see a
    Golden Skulltula crawl out of one of them. Kill it (7). Next, go down the
    stairs and hit the spider webs with Fire Arrows. One of them has a hole
    beyond it. Hit the Golden Skulltula inside and use the Hookshot to get the
    token (8). Next, climb the structure to the right of the wall. At the top is
    a jar with a Golden Skulltula in it (9). Next, drop down and go to the next
    door. Look at the skull mask and a Golden Skulltula will crawl out of it.
    Kill it (10). Now go to the base of the steps. Face the wall and aim your bow
    to the gap between the top of the wall and the ceiling. You should see a
    Golden Skulltula a little to your left. Hit it with an arrow and use the
    Hookshot for the token (11). Now go back to the first door you come to on the
    lower level. You should see a large vase. Hit it either with a Goron Punch or
    by rolling into it and a Golden Skulltula will come out (12). Now go up the
    stairs and hit the door with cobwebs over it with a Fire Arrow. Enter it.
    
    In this room, search the gap between the wall and the ceiling on the right
    side to find a Golden Skulltula (13). Next, hit the picture on the far wall
    with a Fire Arrow. It will drop to the ground and reveal a Golden Skulltula
    (14). Then go to the drawer and use the Goron Mask to help you pull away the
    middle section of the drawer to reveal a hole with another Golden Skulltula
    in it (15). Next, go to the bookcase on the northwestern corner from the door
    you came in from. As Goron Link, push the bookcase to the side and kill the
    two Golden Skulltulas (16,17). Run to the bookcase along this wall and you
    should see a Golden Skulltula on top. Kill it (18). Hit the picture on this
    wall with the Hookshot to bring it down. Now go to where the Stalchild is or
    was on the bookcase. Look for a space with no books and climb up it. Jump
    across the bookcases until you reach the hole you made earlier on the other
    side of the room by hitting the picture. Hit the Golden Skulltula inside the
    hole with an arrow and get the token with the Hookshot (19). Now exit the
    room.
    
    Go down the stairs and then hit the first door you come to with a Fire Arrow.
    Open it. First, hit the pictures with the Hookshot. A Golden Skulltula is
    behind one of them (20). Next, hit the cobwebs with Fire Arrows. A Golden
    Skulltula is behind one in the gap between the wall and the ceiling (21).
    Then, search the vases and find one that's open. Hit it hard and then kill
    the Golden Skulltula that comes out (22). Next, look above the table for an
    iron cage that holds three of them. Hit the table with a Goron Pound and then
    kill the three Golden Skulltulas (23,24,25).
    
    Exit the room and then go to the end of the hallway. Hit the door with a Fire
    Arrow, then enter. Once inside, hit the Skulltula with an arrow and then kill
    the Black Boe that is coming toward you. Next, look up and you should see a
    spider web on the rafter. Hit it with a Fire Arrow and then kill the Golden
    Skulltula under it (26). Next, go forward and kill the Golden Skulltula
    behind the tree (27). Next, walk up the tree and then hit all the jars above
    the rafters. One of them has a Golden Skulltula in it (28). Next, drop down
    and then use the Fire Arrows to hit the remaining spider web. Next, put on
    the Goron Mask and hit the two wooden crates. One of them has a Golden Skulltula
    in it (29), the other one has a hole in it. Run through the hole
    into the tunnel and turn around to find a Golden Skulltula (30).
    
    Now go to the entrance of the Skulltula House. If it is the First Night, you
    will see a man there. Talk to him and he'll give you the Giant Wallet!
    
    ---------------------------
    Getting the All-Night Mask
    ---------------------------
    
    Play the Song of Soaring to go to Clock Town. Enter North Clock Town and save
    the old woman's bag at midnight on the First Day. Next, play the Song of
    Double Time until it is the final night. Go to West Clock Town and wait until
    10 PM. Enter the Curiosity Shop and buy the All-Night Mask for 500 rupees.
    
    Next, play the Song of Time and then wait until 8 AM. Enter the Stock Pot Inn
    and put on the All-Night Mask. Talk to Anju's grandmother and listen to the
    story "The Carnival of Time". Answer "On the eve of the festival" to get a
    heart piece. Then listen to the story, "The Four Giants". Answer "I dunno" to
    get another heart piece.
    
    --------------------------
    Getting the Mask of Truth
    --------------------------
    
    Go to Woodfall and then go into the Swamp. Use the Deku Flowers from the
    ledge with the entrance to Woodfall and you should see a shack on the ground.
    Drop down to it and hit the web over the door with a fire arrow. Now enter.
    In the first room, pick up the rocks and put bugs into two bottles. Now talk
    to the Skulltula to learn of his plight. After you finish, open the door.
    
    Run down the ledge and search the water for a Golden Skulltula. Hit it (1).
    Next, you should see a patch of dirt on the wall. Put a bug down in front of
    it and it will crawl up to unearth another Golden Skulltula (2). Now open the
    nearest door. In this room, you should see a sleeping Deku Shrub to the left
    of you and a few jars to the right of you. Hit the jars and a Golden
    Skulltula will be under one (3). Next, roll into the large jars next to the
    wall and you'll find to Golden Skulltulas (4,5). After doing that, go up the
    sleeping Deku Shrub and play the Sonata of Awakening to wake it up. Slash
    through the area that the Deku Shrub exits through and kill the Golden
    Skulltula at the end (6). Now use the Deku Flower to reach the upper ledge
    and kill the Golden Skulltula on the wall (7). Next, use the Hookshot or
    arrows to knock down the hives on the ceiling. Two of them will have Golden
    Skulltulas in them (8,9). Next, pick up the rock on the upper ledge and put a
    bug in a bottle. Open the door on the ledge.
    
    In the next room, hit the crystal switch to create a ladder. Next, run to the
    right and hit the Golden Skulltula above the hole in the wall with the
    Hookshot (10). Next, hit the Golden Skulltulas on the pillar next to you and
    on the ladder (11,12). After that, aim up and hit the hives on the ceiling. A
    Golden Skulltula is in one (13). Next, put on the Bunny Hood and jump to the
    hole in the wall. Run to the end and open the door. In the next room, kill
    the two Golden Skulltulas in the grass (14,15) and then ram into the tree.
    This will knock down three more Golden Skulltulas (16,17,18). Next, look to
    the ceiling and hit the hives. A Golden Skulltula is in one of them (19). Now
    exit the room and then drop down from the hole to the floor. Exit the room.
    
    Upon exiting the room, look to the left a little and you should see a Golden
    Skulltula on the pillar. Hit it with the Hookshot (20). Next, run to the
    right and reach the jars at the end. A Golden Skulltula is under one of them
    (21). After that, search the wall for another mound of dirt. Let another bug
    loose and kill the emerging Golden Skulltula (22). Next, enter the nearby
    door. Kill the Golden Skulltula on the far wall (23) and then ram into all of
    the crates. Golden Skulltulas are in two of them (24,25). Climb up the ladder
    then aim at the top of the monument. You'll see a Golden Skulltula (26).
    Next, run to the door at the top and kill the Golden Skulltula behind the
    torch (27). Open the door and run to the left. Kill the Golden Skulltulas on
    the wall and on the pillar next to you (28,29). Now go back to the Deku
    Flower. Use it and the one in the center of the room to reach the other side
    of the room. Run to the right and you'll find a third mound of dirt on the
    wall. Place the bugs in the mound and a Golden Skulltula will come out (30).
    
    Now drop down and go up the ramp. Open the door and talk to the uncursed man
    to receive the Mask of Truth.
    
    ----------------
    Ikana Graveyard
    ----------------
    
    Play the Song of Time and go to the East Clock Town exit. Then play Epona's
    Song to call Epona. Ride straight, past all the Real Bombchus and jump over
    the fences when you need to. After the jumps, go to the left and you should
    see a low ledge. Get off of Epona and climb up the ledge. Next, run straight
    to enter the Ikana Graveyard.
    
    In the Ikana Graveyard, run straight along the path and you should see a
    giant skeleton, Keeta, sleeping in front of you. Walk up to Keeta and play
    the Sonata of Awakening. Keeta will wake up and rise to his feet. He will
    then begin running along the path behind him. Put on the Bunny Hood and run
    after him. At certain points in the path, a wall of fire rises and two
    Stalchilds will rise from the ground. Quickly kill the Stalchilds and then
    continue running after Keeta. If you hit Keeta with your sword, you'll start
    a battle with him. Get in rather close so his hand thrusts will go over you.
    Attack him with slashes from your sword when he's opened himself up. After a
    few hits, Keeta will start jumping in the air. Move out of the way and then
    hit him with a slash when he lands. Keeta will eventually die. Following his
    death, Keeta will be put to rest and the fire surrounding the treasure chest
    will die. Latch onto the chest with the Hookshot and open it to get the
    Captain's Hat.
    
    Next, drop down and go into the graveyard. Play the Song of Double Time and
    put on the Captain's Hat. Find the three Stalchilds circling a grave and talk
    to one of them. Tell him to open the grave and the three Stalchilds will
    smash the grave. Drop inside the hole and then jump across the two ledges.
    Enter the next room and kill all of the Bad Bats to get a treasure chest with
    50 rupees in it. Next, light the three torches to unlock the door. Enter the
    door to find an Iron Knuckle. Hit the Iron Knuckle with a sword slash to
    awaken it and then battle it. Side step out of the way of its swings and then
    hit it with a slash. Repeat until it's dead. Be aware that it will get faster
    once the bulk of its armor falls off. With the Iron Knuckle dead, a curtain
    will rise, revealing a Composer Poe. He will tell you of his betrayal at the
    hands of his partner, Sharp. He will then teach you the Song of Storms. Leave
    the grave and then play the Song of Double Time to make it the second day.
    
    First, kill all of the bats in the graveyard and take off the Captain's Hat.
    Talk to Dampe to receive 30 rupees. Go back to the graveyard and put the
    Captain's Hat back on. Play the Song of Double Time and then talk to the
    Stalchilds walking around the grave. Talk to them and tell them to open the
    grave. Enter the hole and then use the Lens of Truth to see the door beyond
    the fake wall. Open the door and use the Lens of Truth in the next room to
    find all of the invisible Skulltulas and Bad Bats in the room. Bomb the wall
    at the end of the room and then enter the next room to find another Iron
    Knuckle. Kill it to reveal a treasure chest with a heart piece in it. Exit
    the grave and play the Song of Double Time twice so that it's the final
    night.
    
    Talk to the Stalchilds surrounding the grave and tell them to open it. Jump
    in the hole and take off the Captain's Hat. Walk to the end of the passageway
    and walk down the stairs. Talk to Dampe and then lead him to the dirt patches
    by _slowly_ walking so that the light from Tatl will guide him. Tell him to
    dig whenever you reach a patch of dirt. Be aware that there is a Wallmaster
    in this room. If you hear a growl, start running until you hear the
    Wallmaster drop. Then quickly turn around and kill the Wallmaster. If you
    need to bring Dampe to the two dirt patches that are off the ground, guide
    him to one of the levitating platforms and then either climb up the blocks or
    the ladder (depending on which patch you're bringing him to) and guide him
    off the block to the dirt. Once Dampe reveals three parts of a Poe, they will
    come together and create a Giant Poe. Dampe will run away, leaving you to
    fight the Poe. Hit the Giant Poe with an arrow and then avoid its charge. If
    it teleports, keep in mind that it will most likely go behind you, so turn
    around and hit it with an arrow as it reappears. When the Giant Poe dies, a
    treasure chest will appear. Open it to get a bottle. Now exit the grave and
    play the Song of Time to go back to the first day.
    
    -------------------
    Cleansing the Land
    -------------------
    
    Go to Ikana Canyon and wear Garo's Mask in front of the wandering ghost.
    He'll raise a tree on the ledge above you. Hookshot to it and then avoid the
    Nijerons and boulders as you run forward. You should now be in the Ikana
    Canyon area. Talk to Sakon (the grinning idiot prancing around) if you wish
    and go to the wooden planks. Walk to where the Octoroks are between you and
    the next platform. Then freeze them with Ice Arrows and jump across them to
    reach the next platform. Next, look up and to your left to find a tree.
    Hookshot to it and then hookshot to the next two trees so that you're on the
    highest level. Hit the Owl Statue near you and then run toward the large
    house.
    
    Don't go close to any of the Gibdos. Instead, follow the path until you reach
    the Spring Water Cave. Enter it and walk up to the center. A voice will ask
    you why you're here and then reveal himself. Quickly play the Song of Storms
    after he stops talking, and the Poe will be healed. With this, the water will
    flow and the Music Box will play, killing the Gibdos.
    
    Next, go to the house with the Music Box and wait for the little girl to leave
    and walk up the hill. Quickly enter the house and climb down the stairs. Open
    the cabinet on the far wall and quickly play the Song of Healing. The man will
    be healed and the Gibdo Mask will drop to the ground. The little girl, Pamela,
    will come in and embrace her father. Leave and then go to the well.
    
    --------------------------
    Getting the Mirror Shield
    --------------------------
    
    Before going down the well, make sure you have the Gibdo Mask, five Magic
    Beans, and a bottle of Blue Potion (which you can buy from the Deku Salesman
    near Ikana Canyon). Climb down the well and wear the Gibdo Mask. First, go
    straight and talk to the Gibdo. Give him the Blue Potion and go through the
    door. Turn to the left first and catch a fish in a bottle. Then go back to
    the main hall and put on the Deku Mask. Fly over the spiked columns and then
    put the Gibdo Mask back on after you land. Run to the left and talk to the
    Gibdo there. Give him the fish and he'll go away. Enter the next door.
    
    Go forward until you're just before the two eyes mounted on the wall. Put on the
    Zora Mask and defeat the Dexihand with a boomerang. Then take off the Zora Mask
    and put the Gibdo Mask back on and keep to the right to avoid the fire the eyes
    shoot out. Then, put some hot water in the bottle. Go past the eyes again and
    duck into the passage on the right and get some spring water, not a fish. Exit
    and then go straight and talk to the next Gibdo, who will ask for the water.
    Give it to him and then enter the door he blocked.
    
    Before going far, look to your left and see a room blocked by spider webs. Burn
    the webs with a fire arrow and then enter the room. Light the torch in the
    center with another fire arrow and then put bugs in two of your bottles. Next,
    go out of the room into the main hall and roll past the two spiked columns. Make
    sure to keep moving so the Wallmaster doesn't nab you. When he lands, just turn
    around and hit it. Next, keep going straight and talk to the Gibdo, then give
    him the bug. Enter the room he was in and get a red fairy if you don't already
    have one. Exit the room and then go to your left. Give that Gibdo the next bug
    and keep moving. Kill the Fire Bats in this room and then use the Lens of Truth
    to see a treasure chest containing a Purple Rupee. Exit the room and then go to
    the very beginning of the well, but get a fish on your way. When you get to that
    first room, go to the left and talk to the Gibdo and give him the five Magic
    Beans, then enter the room behind him.
    
    Defeat the Ice Bat quickly and then hit the Freezard that's in the room behind
    it with a Fire Arrow. Enter the room and kill the two passive Deku Babas for
    Deku Sticks. Get some water in a bottle if you need it. Then go back into the
    main hall and run forward, but watch out for the Wallmaster. Go straight and
    talk to the Gibdo and give him the fish. In the next room, go to your right
    quickly and kill the Deku Babas and Mini Deku Babas until you have 10 Deku Nuts.
    Now go back to the previous room and go to the left. Talk to the Gibdo and give
    him the Deku Nuts and he'll allow you to pass. Next, go straight and kill the
    Fire Bats, then roll past the eye on the right to enter a small room with some
    bugs in it. Get a bug and then go back to the main hall. Go to the left and talk
    to the Gibdo. Give him 10 Bombs and he'll allow you to pass. Go through the door
    and roll into the center of the next room. You'll then fight a Big Poe. Defeat
    it and put it in a bottle. Go back to the room with the Deku Babas in it and go
    past the Deku Babas. Go to the left, then talk to the Gibdo and give him the
    bug.
    
    In the next room, follow Tatl to see where the three invisible Skulltulas are
    and kill them with Fire Arrows. Next, light all the torches to reveal a treasure
    chest with a Purple Rupee in it. Next, go all the way back to the room with the
    hot spring water, unless yours hasn't cooled (which is unlikely). Fill a bottle
    with it and then go back to the room with the Freezard and the Ice Bat. Run past
    them and the spiked columns, avoid the Wallmaster and go to the right. Go
    through the door and then run straight to the Gibdo and give him the hot spring
    water. Go to the next room to find a cow. Play Epona's Song in front of it and
    you'll get some milk. Next, go to the room with the Deku Babas and then go past
    the Deku Babas and talk to the Gibdo and give him the Poe to gain access to the
    next room. Kill the Wallmaster and then roll past the spiked columns. Talk to
    the Gibdo and give him the milk. In the next room, light the four torches with
    Fire Arrows to reveal a treasure chest, which contains the Mirror Shield. Get
    the Mirror Shield then stand in the sunlight and assume a defensive position.
    Reflect the sunlight so that it hits the sun symbol on the wall to reveal a
    ladder. Then reflect the sunlight so that it hits the block above the newly
    revealed ladder. Next, climb up the ladder and exit the well.
    
    ----------------------------
    The Ancient Castle of Ikana
    ----------------------------
    
    Go to Clock Town and buy a Powder Keg from the Goron in the Bomb Shop. Then play
    the Song of Soaring to come back to Ikana Canyon and go to the right and run
    toward the large structure. Run to the left o of the door and find an opening
    that you can use to enter. Inside, turn to the left and hit the switch to reveal
    some sunlight. Reflect it onto the block to make it disappear and then run
    through the opening. Make sure you have the Gibdo Mask on.
    
    Go through the front door and find the frozen eye switch closer to the left
    blocked door. Hit it with a Fire Arrow to make the gate rise up and then go
    through the door. In the next room, equip the Deku Mask, but don't put it on
    yet. Hit the switch to make the giant block rise up and then run to the closest
    Deku Flower. Put on the Deku Mask and dive into the Flower. When the block comes
    back down, jump out of the Deku Flower and fly to the next Flower. When you
    reach a pillar with a switch on it, fly to it and then take off the Deku Mask.
    Step on the switch to open the door. Jump down and then enter the next room.
    
    Put on the Deku Mask and dive into the Flower, then fly to your left and land on
    the platform with the switch. Take off the mask and trigger the switch, then use
    the Lens of Truth to see an invisible platform. Jump to it and kill the
    Skulltula in front of you with the Hookshot. Jump onto the platform and then
    pull the Hookshot out again. Hit the mine above you with it to knock it into the
    other mine and blow them both up. Next, jump to the first platform in this room
    and then put on the Deku Mask again. Fly to the door and open it. Take off the
    Deku Mask and roll past the Blue Bubbles, then go up the stairs.
    
    Open the door and go to the right and jump on the edge of the roof. You should
    see a switch and a Deku Flower surrounded by fire below you. Hit the switch with
    an arrow and then jump to the pillar with the Flower on it. Put on the Deku
    Flower and fly toward the next pillar with a Flower on it and then to the pillar
    with the Heart Piece. Next, take off the Deku Mask and drop down. Put the Gibdo
    Mask back on and reenter the Castle. Take the same steps as before to get back
    to the top of the castle.
    
    Jump on the edge of the roof and walk around until you reach the front of the
    castle. You should see a platform below you. Drop down onto it and then put on
    the Deku Mask. Fly to the pillar and step on the switch to move a rock. Next,
    take off the mask and put on the Gibdo Mask. Reenter the castle and hit the eye
    closer to the right side of the room. The gates over that door will rise up,
    allowing you to enter the room. Do so and then kill the Floormaster easily by
    reflecting sunlight at it and the Floormasters it creates. Next, reflect
    sunlight at the sun block to make it disappear, then run past the four Re-Deads
    and open the door. In the next room, you fight a Wizrobe. This Wizrobe is
    similar to the earlier one, but it fires bolts of flame that explode instead of
    ice. If you hit a flame, you will fall and you will be burned. After the Wizrobe
    is defeated, go through the door and run past the Re-Deads, then go up the
    stairs.
    
    Open the door at the top and then run to the right until you reach a little
    crater. Put on the Goron Mask and place the Powder Keg on the crater and went
    for the Keg to explode. When it does, take off the Goron Mask and put the Gibdo
    Mask back on, then drop down the hole. Defeat the four Re-Deads by reflecting
    sunlight at them and then reflect sunlight at the sun block to make it
    disappear. Go through the passageway and break the four bottles in the next
    room. After that, open the door and run forward. Eventually, someone will begin
    talking to you and will reveal himself to be the king of the castle. He'll then
    send two minions after you.
    
    ----------------------------
    Mini-Boss: Skeleton Minions
    ----------------------------
    
    These are easy to defeat. First, they'll attack in tandem. You can either block
    the attack or you can take a hit to knock out one of them. When that one slumps
    to the ground, quickly hit the other one with a couple sword slashes to knock it
    down. With both of them down, shoot a Fire Arrow at a curtain blocking the
    sunlight to remove it and allow the light to reach into the room. Next, reflect
    the sunlight onto the skeletons as they're down.
    
    Once both Skeletons are defeated, the King will step down from his throne and
    attack you.
    
    -------------------------
    Mini-Boss: Igos du Ikana
    -------------------------
    
    Igos du Ikana has around four main attacks. First, he has a horizontal slash
    that can surprise you, but doesn't do much damage. Next, he has a leaping slash
    that does a little more damage, but still isn't anything to worry about. Third,
    he has the ability to pull his head off and send it at you. If it touches you,
    you will be paralyzed until you're hit. Running away generally only prolongs
    your being paralyzed. Finally, his most damaging attack is a poison breath that
    continually damages you if you're in range even if you block. To knock him out
    of this, get far away and then shoot an arrow at him.
    
    Be on the offensive in this battle and concentrate on trying to hit him.
    However, make sure to stay near the sunlight so that you can put him away once
    you knock him down. He does occasionally jump over your head when he's being
    attacked, but he leaves himself wide open to attack when he does so. Just
    reflect light onto him when he's knocked down to defeat him.
    
    With Igos du Ikana defeated, you'll learn the Elegy of Emptiness and be called
    upon to save Ikana. The Elegy of Emptiness allows you to create a shell of
    yourself in whatever form you may be in (Young, Deku, Goron or Zora Link). Next,
    leave the Castle of Ikana entirely and go to the outside. Go to Pamela's house
    and walk around the right side of it, then go up the hill. Go to the right a
    little and you'll see a stone ramp. Walk up it and enter through the cavern to
    reach Stone Tower. Make sure you have a fair amount of bombs before entering.
    
    ------------
    Stone Tower
    ------------
    
    Put on the Bunny Hood before you begin. Jump across the blocks to reach the
    ledge on the other side of the gap. Next, take the Hookshot and latch onto the
    target above and to the left of you. Climb up to the top of the target and then
    throw a bomb at the Beamos. Next, climb on top of the target and look up and
    toward where the three blocks are in the gap. You should see another target on
    the ledge above you. Use the hookshot to reach it and then play the Elegy of
    Emptiness while standing on the switch. Now go to the first switch you came
    across (the one past the three blocks in the initial gap) and put on the Goron
    Mask. Play the Elegy of Emptiness while on the switch to put a different statue
    on the switch. Next, take off the mask and use the Hookshot to reach the next
    ledge and put on the Zora Mask. Stand on the switch and play the Elegy of
    Emptiness. Next, take off the mask and go to the next ledge.
    
    Run up to the gap where the three blocks now are and jump to each one, then jump
    to the ledge on the other side. Next, use the Hookshot to reach the next target.
    Instead of dropping down, look up to the next target and use the Hookshot to get
    there. Hit the Beamos with a bomb and then step on the switch and play the Elegy
    of Emptiness. Next, drop down and stand on the switch. Put on the Goron Mask and
    play the Elegy of Emptiness. Then take the mask off and use the Hookshot to
    reach the ledge above the one you were on before. Put on the Zora Mask and stand
    on the switch. Play the Elegy of Emptiness, then take off the mask and put on
    the Bunny Hood. Jump across the blocks and turn to the right when you reach the
    other side. Look up a little and you should see a target. Latch onto it with the
    Hookshot and pull yourself to it.
    
    Next, drop off the target and walk straight from the target to the gap. Right
    before you reach the gap, look up again and you should see another target. Latch
    onto it with the Hookshot and then climb on top of it. Look up and to the right
    to find another target. Hit that one with the hookshot and pull yourself up
    there. Then, drop down from the target onto the ground and hit the Owl Statue.
    One of the jars contains a red fairy if you need it. Next, turn to the target
    and then go to the switch on the right. Play the Elegy of Emptiness, then put on
    the Goron Mask and go to the switch on the left of the target. Play the Elegy of
    Emptiness, then put on the Zora Mask and run to the switch in front of the
    target. Play the Elegy of Emptiness one more time and then take off the Zora
    Mask and put on the Bunny Hood. Jump from block to block until you reach the
    entrance of the Stone Tower Temple. After that, go in.
    
    -------------------
    Stone Tower Temple
    -------------------
    
    Run to the end of the path and then kill the Real Bombchu and the Dragonflies.
    Next, pull out the Bow and look above the gated door in front of you to find a
    switch on the left eye of the statue. Shoot it and open the chest that appears
    for a fairy (1). Go to the left and open the door. First, walk forward and kill 
    the Real Bombchu. Then, put a bomb in front of the cracked wall and let it
    explode to reveal a new area. Search the entire room for two more Real Bombchus
    and then kill them. Next, find the large switch and put on the Goron Mask. Stand
    on it and play the Elegy of Emptiness. Next, take off the Goron Mask and find
    two more switches and play the Elegy of Emptiness on one as Young Link and on
    another as Zora Link. Next, go to the area behind the cracked wall and break one
    of the crates. You'll find a couple boxes behind the row of crates. Pick it up
    and run to the last switch and then place the box on top of it. The gate will
    open, allowing you to enter the courtyard.
    
    Kill the Dragonfly and the Guay, then place a bomb on the little dark square
    that doesn't have bushes on top of it. When it explodes, go to the right and run
    down the stairs. At the bottom of the stairs, you'll find some statues and sun
    block. Reflect sunlight onto the block to remove it, then put on the Goron Mask
    and roll across the lava. Unroll on the other side and open the treasure chest
    for the Dungeon Map, then turn around and kill the Armos that's probably
    standing behind you. Next, kill the rest of the Armos in the room (either
    standing in the lava or next to the chest) to reveal a new chest in the lava
    that contains a key. Go back up the stairs and unlock the chained door.
    
    In the next room, put on the Zora Mask and dive in the water. Avoid the mines
    and find the Dexihand above the entrance to the tunnel at the bottom of the
    pool. Let it throw you and you'll end up on a ledge with a chest containing a
    small key. Next, dive in the pool and kill the Dexihand with a boomerang, then
    enter the tunnel and follow it until you reach a larger pool. Dive and kill all
    the Skullfish that come your way, then find a switch on the bottom surrounded by
    mines. Knock the mines into each other and then step on the switch. After that,
    surface and climb onto the ledge. Take off the Zora Mask and then take out the
    Fire Arrows. Hit the switch above the door to reveal a treasure chest you can't
    get to now. Next, step into the light and reflect the sunlight into the mirror
    in front of you. Make it so the light is contained within the mirror and not
    being reflected from the mirror to the wall. After doing this for a little
    while, run forward and the mirror will give off the sunlight you gave to it. Run
    in this stream and reflect the sunlight onto the sun block. There's a treasure
    chest with the compass in it guarded by a Real Bombchu. Kill the enemy, then get
    the compass. Next, turn around and go to the other side of the path and open the
    locked door.
    
    In the next room, put on the Goron Mask and punch away three parts of the pillar
    and kill any of the Black Boes that get in your way. Next, take off the mask and
    reflect the light onto the six sun symbols on the wall. One of them will reveal
    a chest containing a fairy (2). Go back to the light and reflect the light onto
    the right mirror on the pillar in front of you. Let the light collect for a
    while, then run up to beam and reflect the light onto the sun block. Run through
    the hall and defeat the Nijeron in front of the chest. Then, open the chest for
    another fairy (3). Now go back to the light and reflect the light onto the left
    mirror on the pillar in front of you. Let the mirror collect the light for a
    while, then run forward and enter the beam of light and let the mirror to the
    left collect it. Next, run to the beam from that mirror and reflect into the sun
    block. Run through the new entryway and be aware that Nijerons are in front of
    both of the crates. Both crates contain red rupees if you want them.
    
    Go through the door and put on the Goron Mask in the next room. Climb down the
    ladder and then pound on the round switch next to you to dissipate the flames
    around a switch. Roll quickly to the switch and step on it before the flames
    come back around it, in order to remove the flames from around a treasure chest.
    Next, go back to the ladder and climb up it, then put on the Deku Mask. Dive
    into the flower and fly to each of the vents in order to rise into the air. On
    the way, you'll see a little ledge to the side with some rupees on it. Land on
    it, then get the rupees and open the chest for a fairy (4). Eventually, you'll
    reach another platform with a treasure chest. Open the chest for a fairy (5),
    but watch out for the Real Bombchu that should attack you soon. Go through the
    door to face the Garo Master.
    
    The Garo Master is moderately easy. He leaves himself wide open to attack when
    swings his sword so remember that. It's fine if you take a hit as long as you
    get up swinging. After around five hits, the Garo Master will be bested. He'll
    tell you how to flip the castle upside down and then die, leaving behind a
    treasure chest with the Light Arrows in them. Go through the open door and then
    jump on the ledge in front of you, then jump on the ledge with the Hiploop. Hit
    it once with the Hookshot to take off its mask and then twice more with the
    Hookshot to kill it. Drop off the ledge and look down to find a switch. Place a
    bomb down on the grate on top of the switch and let it explode to trigger the
    switch. Next, drop down and open the treasure chest that is revealed by the
    triggering for a fairy (6). Use the hookshot to attach yourself to target on the
    ceiling near the door you came in from, then jump on the ledge and jump to the
    next platform. After that, open the door.
    
    In this room, you'll face an Eyegore. Run up to the Eyegore and he'll stand up
    and begin walking toward you. At this point, you have two options. You can
    either stand where you are while guarding with your shield. The Eyegore will
    bring his arms down when he gets close to you, making some rocks come up from
    the ground and rain down on you. However, when he does this, his eye turns
    yellow and you can hit it with an arrow or the hookshot. The alternative is to
    run away when he walks toward you, then turn around and hit him in the eye with
    a light arrow. His eye will turn yellow and he'll be frozen, allowing you to hit
    him with the hookshot. Regardless of which method you use, after around four or
    five hits the Eyegore will die and a chest will appear. Open it for another
    fairy (7). Now go through the door at the end of the room to return to the first
    room. Exit the temple and play the Elegy of Emptiness on the right switch, then
    step on one of the two blocks still next to the ledge. Pull out the Light Arrows
    and hit the red jewel with one to flip the temple upside down. After the cinema,
    put on the Bunny Hood and jump from block to block until you reach the temple.
    
    In the temple, go forward and then make a right. Walk up the ramp and then open
    the door on the right. You'll find yourself in front of a sun block. Fire a
    light arrow at it in order to remove it and then run through the hall. At the
    end, put on the Deku Mask and dive in the flower. Fly forward and use the vent
    to lift you and go to the right. You should see a ledge with a switch and a Deku
    Flower. Land there and take off the mask. Step on the switch and play the Elegy
    of Emptiness. Then, put the Deku Mask back on and dive into the flower. Fly to
    the vent, and allow it to lift you up so you can reach the chest you just took
    the flames off of. Be careful not to hit the mines and open the chest for a
    fairy (8). Next, drop down to the platform that the Hiploop is on. Defeat it and
    then take out the light arrows. Find the sun symbol on the side of the platform
    you were just on and hit it with a light arrow. Then run toward the opening at
    the end of the platform and step on the switch to reveal a chest. Run to it and
    open it for a key. Put the Deku Mask back on and step on the vents to rise up
    and you should find a ledge with a locked door in the top corner of the room.
    Take care not to hit the mines and land on the ledge, then unlock the door.
    
    Take off the mask and hit the jewel with a light arrow. Then, put on the Goron
    Mask and go across the lava. Take off the mask and hit the jewel with another
    light arrow to reach the door. In the next room, hit the jewel with a light
    arrow immediately, then find the block and push it so that it is next to the
    elevated portion in the middle. Then, hit the jewel with a light arrow. Push the
    block to the left so that it falls off the elevated portion of the ground, but
    is next to the elevated portion with the notch in it. Hit the jewel with a light
    arrow and then push the block up to the elevated part and hit the jewel with a
    light arrow. Push the block into the notch to open the door. Next, climb onto
    the block and jump to the ledge with the door. Kill the Green and Yellow Chuchus
    if you need arrows and magic.
    
    In the next room, you face yet another Wizrobe. This Wizrobe is considerably
    powerful and has some falling lava to help him. Fight him like you've fought him
    before. Wait until he reveals himself, then run toward him and hit him. You may
    want to run in a zigzag pattern or roll to limit the number of times you get hit
    by falling lava. After three hits, he makes holographic copies of himself as
    usual. Just look at all the squares until you can tell which one is the real one
    and then run and attack. After three more hits, the Wizrobe dies and leaves
    behind a treasure chest. Hookshot to it and open it to reveal a fairy (9). Go to
    the next room and kill the Poe before putting on the Deku Mask and diving into
    the Deku Flower. Fly to the other platform and then open the door to reach the
    next room. Take off the Mask and use the hookshot to knock the mines into each
    other. Put the Deku Mask back on and fly to the ledge the mines were blocked. Be
    aware the jars will fly at you. Dive into the flower and then fly to the left
    and land on the ledge and open the door. Kill the Blue Bubbles in the next room
    and then break all the crates for supplies. Enter the next room to face Gomess.
    
    Gomess is a powerful foe. His scythe is difficult to block or dodge and he
    follows you wherever you go even if you have the Bunny Hood on. He also has a
    pack of bats surrounding them that protect him from attacks. However, if you
    shoot a light arrow at him, the bats will scatter, allowing you to run up to him
    and hit him with a slash. Run away and roll to the left or right a couple times
    to avoid his charging attack. Turn around and hit him with another light arrow
    and repeat the process until he's dead. Next, open the door behind which the
    Boss Key sits. Get it and then leave the room. Go back to the room with the Poes
    and dive in the Deku Flower, turn to the left of the door you came in from and
    you'll see a little tunnel. Fly there and take off the mask and put on the Bunny
    Hood. Avoid all the Death Armos and you'll see a switch eventually. Step on it
    and play the Elegy of Emptiness. Now, run to the chest and try to open it
    without being stepped on by one of the Death Armos. Once you get the key out of
    the chest, run out of the tunnel and jump back to the ledge with the Deku
    Flower. Before leaving, open the door to your right and make a right. Open the
    door at the end there and then hit the Death Armos with a light arrow to flip it
    over, then jump to the ledge and slash it to kill it. Be aware it will implant
    itself into the ground and then explode. Hit the switch and then use the
    hookshot to latch onto the newly revealed chest and pull yourself up. Next, turn
    around and hit the sun symbol with a light arrow to reveal a chest at the
    entrance. Turn around again, unlock the door and face the Eyegore in the next
    room.
    
    With this Eyegore, you cannot drop back and shoot a light arrow at him and then
    use the hookshot, because he fires a ray from his eye that brings up rocks when
    it hits. Instead, run up to him and he'll bring his arms down and his eye will
    turn yellow. Hit it with the Hookshot. Repeat this until he's dead. He'll leave
    behind a chest with the Giant Mask in it. Now exit the way you came and drop to
    the entrance. Turn around and open the chest for a fairy (10). Exit and then
    jump across a few blocks and flip the temple over again. Go to the right and
    open the door. Kill the Real Bombchu, then put on the Zora Mask and dive into
    the pool. Swim to the part with the Dexihand and let it grab you and throw you
    onto the ledge. Take off the mask and throw a bomb over the gate so that it is
    near the crystal switch. When it goes off, it'll trigger the switch and reveal a
    chest. Put the Zora Mask back on and swim to the other side of the pool. Dive to
    the bottom and then swim toward the surface quickly so you rise out of the water
    and slide onto the ledge. Take off the mask and hit the sun block with a light
    arrow to get rid of it and then hit the Beamos with a bomb. Open the chest for a
    fairy (11).
    
    Next, go out the door and go down the stairs. Look for a hookshot target on the
    ceiling and latch onto it. You'll find a chest on the ledge there. Open it for a
    fairy (12). Now go back to the room with the large pool in it. Go to where the
    three mines are flanking the switch at the bottom. Rise up a little and go to
    the top of the platform above them and open the chest for a fairy (13). Now go
    to the first room in the temple and climb down the ladder. Find the chest and
    open it for a fairy (14). Now exit the temple and flip it over, then reenter the
    temple and go to the room with the vents. Put on the Deku Mask and dive in the
    flower, then fly into the center vent to rise up and enter a little ledge with a
    chest in it, containing a fairy (15).
    
    --------------------------------------
    Rejoining the Great Fairy of Kindness
    --------------------------------------
    
    Exit the temple and play the Song of Soaring to go to Ikana Canyon. Put on the
    Gibdo Mask and run to Pamela's house. Go around it on the right and you'll see a
    cave to your right. Enter it to reach the Fairy Fountain. The fairies will join
    together to reform the Great Fairy of Kindness, who will give you the Great
    Fairy's Sword, which will help you in your further endeavors.
    
    ------------------------------
    The End of Stone Tower Temple
    ------------------------------
    
    Warp to Clock Town and wait until night at 10. Go to Milk Bar, and open the door
    while wearing the Romani Mask. Then, go up to the counter and buy the Chateau
    Romani. This will give you infinite magic until you go back in time. You will
    most likely need it. Now go back to the Stone Tower Temple. Flip the temple
    upside down and then enter it. If you need to get the boss key again, get it. If
    not, go back to the room where you got the Giant Mask and defeat the Eyegore
    again. Next, go through the door and hit the crystal switch with the hookshot to
    reveal a chest on the ceiling. Use the hookshot to latch on to the chest and
    pull yourself up. On this grate, look up and latch on to the target with the
    hookshot in order to get by this spiked column. Next, drop to the side and hit
    the ground and open the boss door. Jump in the pit to face Twinmold.
    
    ------------------------------
    Giant Masked Insect: Twinmold
    ------------------------------
    
    An easy battle. Twinmold is basically two worms who surface from and submerge
    into the sand. They twist a little, but do not do any major attacks. Put on the
    Giant's Mask and just slash continuously. Try to hit their heads and the tips of
    their tails. Continue slashing until both worms are dead. If you didn't get the
    Chateau Romani and need magic, destroy the pillars as Giant Link, then take off
    the mask and collect the magic jars. With Twinmold defeated, get the Heart
    Container and Twinmold's remains. You'll then appear in Ikana Canyon and the
    evil will be destroyed.
    
    ------------------------
    The Anju and Kafei Saga
    ------------------------
    
    Play the Song of Time to go back to the first day and wait until the inn opens.
    Go in and talk to Anju at the check-in desk to get the key. Next, wait until the
    postman enters a little after 2 pm and listen to the conversation between him
    and Anju. After he leaves, put on the Kafei Mask and talk to Anju. She'll tell
    you to meet her at 11:30 pm in the kitchen. In the time in between, make sure 
    you get the Moon's Tear and trade it for a Land Title Deed.
    
    If you leave to do something else, make sure you come back to the inn before 8
    pm or you'll have to enter through the door next to the bell if you don't have a
    key. At 11:30, Anju will walk into the kitchen. Talk to her in order to get a
    letter. She tells you to deposit it in the morning. However, go to the bathroom
    and talk to the hand that pops out. It'll ask for some paper, so give it the
    deed. You'll get a heart piece in return. Then leave the hotel and put the
    letter in a mailbox. Play the Song of Double Time after that to reach the second
    day.
    
    Run to the Laundry Pool and wait there until around 3 for the postman to show
    up. He'll ring the bell and a kid will run out of the building next to the pool.
    Go through the door the kid came out of and wait for him to come back. Talk to
    the kid and he'll take off his mask to reveal himself as Kafei. He'll tell you
    why he's been hiding and then give you a pendant to give to Anju. Leave the room
    and go the inn. Give the pendant to Anju and then wait outside the Curiosity
    Shop until around 12:30 pm. Sakon will run in and haggle with the owner for a
    while, then leave. When he leaves, play the Song of Double Time to reach the
    next day. At 1 pm on the final day, go to Kafei's house and talk to the
    Curiosity Shop owner inside. He'll give you a letter from Kafei (Express Mail)
    and the Keaton Mask! Now exit and go to North Town. Run up to the circle of
    bushes, but put on the Keaton Mask a good distance away. Charge your sword up,
    go to the center of the circle and use the spin attack to cut all the bushes.
    After that a Keaton will pop up and ask you five questions. Answer them
    correctly for a heart piece!
    
    Play the Song of Soaring and go to Ikana Canyon. Drop down into the ravine and
    then swim past the Octoroks and climb up onto the harbor there. Run up the ramp
    and then run past the Deku Salesman. You should see a couple of rocks next to
    it. Run behind them and wait for Sakon to come up. Kafei will be there
    immediately when the third day begins and Sakon will come at 6 pm.
    
    When Sakon gets there, he'll open the door, allowing you and Kafei to enter.
    Once you enter, go through the door and a little cutscene will begin. After the
    cutscene, run up and step on the switch. Then, as Kafei, run into the room and
    push one of the blocks onto the switch. As Link, run into the now opened room
    and quickly kill the Deku Baba. As Kafei, step on one of the yellow switches to
    slow the movement of the conveyor belt, then run around the rest of the switches
    and step on the blue one. Next, as Link, go to next room and kill the Deku
    Babas. As Kafei, go into the next room and push the block in front of the door
    down and then step on the red switch. Quickly push the block to your left on the
    yellow switch. Next, push the block below you onto the blue switch. As Link, run
    into the next room and kill the Wolfos as quickly as you can. As Kafei, run out
    of the room and don't worry about stepping on the red switch. Step on the blue
    switch in the next room and then as Link, run out the door and step on the
    switch. The hole that the Sun Mask would have dropped into will be covered up
    and Kafei will be able to retrieve the mask.
    
    Now, play the Song of Soaring to go back to Clock Town and then run to the post
    office. Slow time down and then give the Express Mail to the postman. He'll run
    to return it to Madame Aroma. Put on the Bunny Hood and follow him. After he
    delivers the mail in the Bar, he'll exit. Talk to him and he'll give you the
    Postman's Hat. Now go to one of the mailboxes while wearing the Postman's Hat
    and search it to get a heart piece.
    
    Next, at 4 am, Kafei will run into Clock Town. He'll enter the Inn. Follow him
    up to Anju's room and watch their ceremony. In the end, you'll get the Couple's
    Mask. Now play the Song of Time and go to the first day. Next, enter the Mayor's
    House when it first opens and talk to the Mayor while wearing the Couple's Mask
    for a heart piece.
    
    ------------------
    The Final Stretch
    ------------------
    
    You have a few options here. You may either buy a bottle of Chateau Romani for
    200 rupees when the Bar is open, or you may receive a bottle of Chateau Romani
    from Madame Aroma on the third day by doing the whole Anju/Kafei subquest again
    and giving her the letter from Kafei instead of giving it to the postman to
    deliver. Make sure you have 20 masks (the only space in your mask screen should
    be in the lower right corner) and put a couple fairies in bottles and wait for
    the third night at midnight for the carnival to begin. Go up into the Clock
    Tower and confront the Skull Kid again. However, play the Oath to Order to call
    the Guardians to come forth and protect the planet. After a lengthy cutscene,
    you'll be transported to the moon.
    
    -----------------
    The Moon: Odolwa
    -----------------
    
    Drink the Chateau Romani if you haven't already. Find the kid wearing the Odolwa
    mask and talk to him. Give him a mask to be transported to the Odolwa mini-
    level. Put on the Deku Mask and dive in the Deku Flower. Wait for the Deku
    Flower on the revolving platform to come around and then fly to said Flower.
    Next, fly to the flower on either platform next to the wall. Dive in the Flower
    there and wait for the yellow flower on the next revolving platform to come
    around while not being blocked by the block on top. Next, quickly dive into the
    flower and wait until you face the platform with the heart piece on it to come
    out. Get the heart piece and then dive in the flower and come back to the
    platform. Next, fly to the platform at the other corner, where you'll find the
    door. Go through it and talk to the kid. Give him another mask and you'll be
    transported outside.
    
    ---------------
    The Moon: Goht
    ---------------
    
    Find the kid wearing the Goht mask and give him two masks. You'll then be
    transported to the Goht mini-level. Put on the Goron Mask and walk to the long
    stretch. Roll along the strip until spikes come out and you jump across the gap.
    On the other side, stop and find the yellow circle. Step on it to go to the
    beginning again in the center of the strip. Press A and hold the Control Stick
    up until you jump across the first gap, then let go of the Control Stick and
    continue holding A. If you just want to beat the level, stop where the first
    green jars are and go up the ramp to the two Gossip Stones with the yellow
    circle in the center. Walk to the ramp to the left and roll across it and pick
    up speed until spikes come out of you so you can jump over the gap. Open the
    door and talk to the kid. However, if you want to get the heart piece, roll past
    the first set of green jars and steer your way to the heart piece. After that,
    drop down in the pit and then go to the exit. Give the kid two masks and you'll
    be transported outside.
    
    ----------------
    The Moon: Gyorg
    ----------------
    
    Find the kid with the Gyorg mask on and give him three masks. You'll then be
    transported to the Gyorg mini-level. Put on the Zora Mask and dive in the water.
    When forks in the path appear, take the right fork, then the left fork, then the
    left fork and the left fork again to reach the kid. Give him three masks and
    you'll be transported to the outside.
    
    -------------------
    The Moon: Twinmold
    -------------------
    
    Find the kid wearing the Twinmold mask and give him four masks. You'll be
    transported to the Gyorg mini-level. Put on the Bunny Hood if you haven't given
    it away yet and equip the Great Fairy's Sword. Go through the door and fight the
    Dinofols. One shot from the Great Fairy's Sword will kill it. Enter the next
    room, then go to the next room and fight the Garo Master. Use the same tactics
    as last time and he should go down quickly. After he kills himself, use the
    hookshot to latch onto the chest revealed. Open it for some arrows. Go to the
    next room and then open the door to face an Iron Knuckle. Defeat the Iron
    Knuckle using hit-and-run tactics with the Great Fairy's Sword and then open the
    chest it leaves behind for 10 bombchu. Now if you look to your right and up a
    little, you should see an 'x' in the wall. Go to the opposite wall and take out
    a bombchu. Hold it for a few seconds, then let it go. It should explode near the
    X and reveal a switch. Hit the switch with an arrow to reveal a ladder. Climb up
    the ladder and go through the door. Pick up the heart piece and then look up.
    You'll see a crack in the ceiling. Stand at the center of any wall and take out
    a bombchu and let it go. It should blow up at the X, revealing a frozen switch.
    Hit the switch with a fire arrow. The door will unlock, allowing you to go
    through it and talk to the kid. Give him your last four masks and you'll be
    taken to the outside again.
    
    -----------------
    The Final Battle
    -----------------
    
    Find the kid sitting next to the tree wearing Majora's Mask. Say you'll play
    with him and he'll give you the Fierce Deity's Mask. You'll then be transported
    to a room with psychedelic colors. Equip the Fierce Deity's Mask and then put it
    on. The four guardian masks will rip away from you and then Majora's Mask will
    appear.
    
    Majora's Mask is a pretty easy fight. He'll fly around for a little bit, then
    he'll send the guardian masks after you. Just Z-Target each of the masks and
    press B to fire a projectile that'll kill them. For Majora's Mask, just slash it
    or fire projectiles at it. It will occasionally attack by spinning around and
    flying at you, but that's not too much of a problem.
    
    After it takes a few hits, Majora's Mask will burn up and become Majora's
    Incarnation. Majora's Incarnation is a good deal faster than its previous form,
    but its easier. Target it and hit it with a projectile to knock it down, then
    repeatedly hit it with your sword. It should be defeated quickly.
    
    However, after Majora's Incarnation is defeated, Majora's Wrath is formed. This
    final form of Majora is the strongest as it has huge tendrils that it whips
    about on several different ways. However, getting hit by this attack doesn't do
    much damage. To defeat it, you can either run toward it, ignoring the attacks,
    or you can defend yourself using your sword as shield and run at him. However,
    using the second way, there is a high possibility you'll be knocked off your
    path. When you reach him, slash him repeatedly with your sword. After a few
    shots, Majora's Wrath will die.
    
    Now all that's left is for you to sit back and enjoy the ending.
    
    -----------------------------------------------------------------------------
    8. Enemies
    -----------------------------------------------------------------------------
    
    Armos: These statues come to life when you touch them. However, they're easily
           defeated by a couple slashes or a Goron Punch. When they are defeated,
           they jump around until they explode. Bring your shield up to avoid taking
           damage from this.
    
    Bad Bat: This is an incredibly weak enemy. However, it does fly out of
             nowhere and can surprise you. One attack defeats it. However, if they
             fly through flames or cold breath, they'll be set on fire and frozen
             flames, respectively. Getting hit by bats in both states takes off a
             lot of health.
    
    Beamos: These are very annoying and very difficult to defeat it if they see you.
            If they see you, they will fire a blue laser that hurts a great deal and
            will knock you backward if you try to block it with your shield. To
            defeat them, throw a bomb at them and wait for it to explode.
    
    Black Boe: These are cagey. Although they are incredibly weak, they do tend
               to hide in shadows where they're camouflaged. They also tend to
               attack in groups. Just swing your sword wildly in the direction of
               their eyes until all of them die.
    
    Bio Deku Baba: These enemies attach themselves to large floating lily pads or
                   other materials. Hit them with arrows or a boomerang to kill
                   them. If you hit the stem, they'll fall from their perch and
                   run around. Another hit will kill them.
    
    Blue Bubble: Let these hit your shield and then slice them with your sword
                 when the blue gas dissipates. If you attack while the blue gas
                 is still there, you won't be able to unsheath your sword for a
                 while.
    
    Blue Tektite: These are rather simple. They hop around and occasionally
                  become aggressive. Hit them three times with the sword to beat
                  them. Z-Targeting and vertical slashes help.
    
    Death Armos: These are one of the more powerful enemies. Unlike Armos, Death
                 Armos fly and stomp on you if they see you. They have one weakness
                 and that's the little target on them. If you hit that spot with a
                 light arrow, it will flip over allowing you to strike it with your
                 sword to kill it. However, when it dies, it will implant itself in
                 the ground and explode.
    
    Deku Baba: There are three types of Deku Babas: aggressive, passive and mini.
               The aggressive Babas will actually try to take a bite out of you,
               while passive Babas merely spins around in a circle. Mini Deku
               Babas, on the other hand, just remain in one area and chomp their
               jaws. The number of hits to defeat them varies from type to type,
               but is no more than two.
    
    Desbreko: It's a strong and durable fish, but nothing to worry about. It is
              always flanked by a group of Skullfish, but concentrate on the
              Desbreko. When the Desbreko dies, the Skullfish will die also. Hit
              the Desbreko three times to kill it.
    
    Dexihand: Use the boomerang to defeat these. If you don't, they'll most
              likely grab you as you try to go past, which would not be good.
    
    Dinofols: These jump around and slice you with their sword. They will also
              occasionally stop to blow fire in front of them. Wait for them to
              attack and then hit them before they hit you. You may also hit them
              with arrows while they are blowing fire.
    
    Dodongo: This is a huge creature. However, it is relatively slow. As such, it
             is easy to hit its tail, its only weak point to swords. Either use
             Z-Targeting and jump your way around the Dodongo or put on the Bunny
             Hood and run around it to hit the tail. When you hit the tail, the
             Dodongo will spin around and then breathe fire at you. Thus, you
             should run away after you hit the tail, something that will be
             somewhat difficult to do if you're Z-Targeting. You may also throw
             bombs at it. If it swallows a bomb, it will do double damage.
    
    Dragonfly: This creature flies around and can be incredibly difficult to
               defeat. It's main attack is using its tail, which has an electric
               charge. Two normal sword attacks defeat it, although bubbles can
               be used for a one-hit kill.
    
    Eeno: These snow monsters come out of the ground and throw snowballs at you.
          They can be seen as snow moving across the ground. Hit them with a Fire
          Arrow to kill them.
    
    Floormaster: This is a demonic hand that runs on the ground and charges you with
                 a powerful fist. Hitting it once will cause it to break into 3
                 smaller Floormasters. Hitting each of the smaller Floormasters
                 again will kill them. Reflecting sunlight at Floormasters has the
                 same effect as hitting them with the sword.
    
    Freezard: This is an ice statue that blows chilling winds. Attack with
              slashes and punches to destroy it. Normal arrows will not work, but
              fire arrows will.
    
    Garo: These aren't a problem at all. Just block their attack with your shield
          and they'll drop their swords and slump on the ground. From there, hit
          them with your sword to defeat them.
    
    Giant Bee: More annoying than dangerous. These will fly around you and hit
               you for little damage. Swat around with your sword until you hit
               it.
    
    Gibdo: These enemies jump on you and suck away life. It takes quite a few hits
           to kill them. Their screams will paralyze you, but you can pas by them
           and talk to them unharmed if you are wearing the Gibdo Mask.
    
    Guay: These small flying birds are no threat. They merely have the annoying
          tendency to pop out of nowhere and hit you. Hitting them with any attack
          will kill them.
    
    Hiploop: These creatures charge if they see you, so keep your shield up.
             Generally, the idea is to get the Hiploop to push themselves into a
             hazard, like poisonous water. If they hit a hazard, they die. In
             order to drive them into the hazard, step out of the way of their
             charge. You can also defeat them by popping out of a Deku Flower
             under them.
    
    Like-Like: Yes, the Like-Like returns! As in the previous Zelda games, hit it
               with arrows to kill it easily. If you must fight it underwater as
               Zora Link, use the Boomerang to stun it and then punch it. Repeat
               until it's dead.
    
    Mad Shrub: This creature is a Deku Shrub that pops up out of its flower and
               pelts you with seeds. One attack defeats it.
    
    Nijeron: Watch out when attacking these. If you hit it, it will explode and
             will damage you if you're too close. Hit them with the Hookshot or
             an arrow from a distance. If they do roll toward you, you can knock
             them back with your shield.
    
    Octorok: These enemies pop out of the water and spit rocks at you. They'll
             dive back into the water if you come close to them, so keep your
             distance and reflect their rocks with your shield. Alternatively,
             you can use arrows or boomerangs to kill them. You can also hit them
             with ice arrows to use them as platforms.
    
    Re-Dead: Much like the Gibdos, they grab onto you and suck away life. Their
             screams will paralyze you, so be aware of that. Mindless slashing in
             their general direction will defeat them. They'll also be defeated by
             having sunlight reflected at them.
    
    Real Bombchu: This enemy has a bomb attached to it and will light the fuse
                  when it sees you. Either run away from it until it blows up or
                  hit it with a projectile to kill it safely. You may also raise
                  your shield to have it harmlessly bounce to the ground and
                  explode.
    
    Red Bubble: These are skulls with flames around them. They hop around in
                order to attack you. If they hit your shield, the flames will
                dissipate and you can attack them.
    
    Shell Blade: These are somewhat difficult to kill. You're not likely to have
                 an open shot at the ligament in the shell if you're not Zora
                 Link. Hit the ligament with a boomerang to kill them. You can
                 block their charge with your shield.
    
    Skullfish: Not a problem at all. These weaklings swim around and attempt to
               catch you unaware. Hit them with any attack to kill them.
    
    Skulltula: Skulltulas drop down from the ceiling and either show their front
               or their back to you. Their front is invulnerable to blows, but
               their back is weak. One hit to the back generally defeats them.
    
    Slime: This is an incredibly weak creature and has a heart or a magic
           jar lodged inside it. One swift attack will kill it and release the
           item it has inside.
    
    Snapper: Snappers retreat into their shells when they see you and charge.
             Roll out of the way of their charge and attack their head if you
             insist on defeating them. You can also defeat them by popping out of
             a Deku Flower under them. Also, you can flip them over by pounding
             the ground with the Goron Mask.
    
    Tekkuri: This is one of the more annoying enemies in the game. It is a large
             bird and steals an item if it touches you. Not good. To kill them,
             hit them with arrows from a distance. If they do die, they leave
             behind gold rupees!
    
    Wallmaster: Although more like a Ceiling Master now, the Wallmaster drops down
                and grabs you, then takes you to the beginning of the level. If you
                notice your shadow getting larger, that is a clue that there is a
                Wallmaster tracking you. Run around until the Wallmaster drops and
                then hit it with your sword to kill it.
    
    White Boe: Similar to the Black Boe, but without the camouflage advantage.
               However, also like the Black Boe, they attack in groups. Swing
               your sword wildly or use the Goron Pound to defeat them.
    
    White Wolfos: These are surprisingly easier than regular Wolfos. They don't
                  tend to block as much, especially when they're running. White
                  Wolfos principally attack by making two swipes with his claws.
                  The swipes will usually miss if you stand still. After the
                  swipes, you can strike it with your sword.
    
    Wolfos: These creatures have incredible blocking ability and are fairly
            aggressive. Lock onto them with Z-Targeting and hit them with a quick
            sword swipe when they start to attack. Otherwise, your attacks will
            most likely hit their arm.
    
    -----------------------------------------------------------------------------
    9. Songs
    -----------------------------------------------------------------------------
    
    C Right, A, C Down, C Right, A, C Down - Song of Time
    
    The Song of Time will transport you to the Dawn of the First Day. You can
    also save your game.
    
    C Down, A, C Right, C Down, A, C Right - Inverted Song of Time
    
    The Inverted Song of Time greatly slows the passage of time. Thus, you're
    given more time to work with. However, the night is much longer as is the
    day.
    
    C Right, C Right, A, A, C Down, C Down - Song of Double Time
    
    The Song of Double Time increases the time by a half-day.
    
    C Left, C Right, C Down, C Left, C Right, C Down - Song of Healing
    
    This song exorcises spirits from Link's body or from other spirits and turns
    them into a mask.
    
    C Down, C Left, C Up, C Down, C Left, C Up - Song of Soaring
    
    This song transports Link to the location of any Owl Statue he has activated.
    
    C Up, C Left, C Right, C Up, C Left, C Right - Epona's Song
    
    This song calls to Epona to come to you. It works on any place on Termina
    Field or its various extensions.
    
    A, C Down, C Up, A, C Down, C Up - Song of Storms
    
    This creates rain in whatever room you play it. The rain has the ability to
    clean the unclean...
    
    C Up, C Left, C Up, C Left, A, C Right, A - Sonata of Awakening
    
    This song awakens anything from a deep sleep.
    
    A, C Right, C Left, A, C Right, C Left, C Right, A - Goron Lullaby
    
    This song puts any Goron to sleep.
    
    C Left, C Up, C Left, C Right, C Down, C Right, C Left - New Wave Bossa Nova
    
    This song inspires people to sing.
    
    C Right, C Left, C Right, C Down, C Right, C Up, C Left - Elegy of Emptiness
    
    This creates a statue of your current image (Young, Deku, Goron, or Zora Link).
    
    C Right, C Down, A, C Down, C Right, C Up - Oath to Order
    
    Calls upon the Guardians of the planet to stop the moon's descent.
    
    More to come...
    
    -----------------------------------------------------------------------------
    10. Heart Pieces
    -----------------------------------------------------------------------------
    
    #1: On the clock tower in South Clock Town. Use the nearby Deku Flower to
        reach it.
    
    #2: In the tree in North Clock Town. Jump across the pillars to reach it.
    
    #3: In the Deku Palace. It's in the garden that does not contain the hole to
        the Magic Bean Seller. Avoid alerting the guards and you'll get it.
    
    #4: In a treasure chest in Woodfall. It can be retrieved before or after
        defeating Odolwa, but it's easier to do it after.
    
    #5: In the Postman's House in West Clock Town. Talk to him and stop the clock
        at 10 seconds.
    
    #6: Go on the boat cruise after defeating Odolwa. Hit the target 19 times.
    
    #7: Give the man at the Tourist Information Desk a picture of the Deku King
        before defeating Odolwa.
    
    #8: In the Swordsman's School in West Clock Town. Choose the Expert Lesson
        and slice the 10 logs with jumping slashes.
    
    #9: In a hole in Termina Field. Use the North Clock Town exit and you should
        find it near the Dodongoes. Inside, kill the two Dodongoes.
    
    #10: On top of the Tourist Information Center. Use the Deku Flower to reach
         it.
    
    #11: In the Treasure Chest store in East Clock Town. You must use the Goron
         Mask to complete the game.
    
    #12: On top of a tree in the passageway to the Southern Swamp. Climb up a
         vine ladder on the side to get it.
    
    #13: Get a perfect score in the Honey & Darling Shop in East Clock Town all
         three days.
    
    #14: Reunite the two seahorses at Pinnacle Rock.
    
    #15: In the area of the Great Bay Coast under the entrance to the Waterfall
         Rapids. Dive into the water with the waterfall and then kill the Like-
         Like.
    
    #16: Reunite the Frog Choir and talk to them.
    
    #17: In the lake between Mountain Village and Goron Village. You'll need to
         dive to the bottom.
    
    #18: In Termina Field. It's in a cave under a rock next to the gate to the
         Great Bay Coast. Kill the Bio Deku Babas and then hit the hives to find
         the heart piece.
    
    #19: In Waterfall Rapids. Complete the beavers' challenge after getting the
         bottle to get the heart piece.
    
    #20: Talk to Anju's Grandmother and listen to the 'Carnival of Time' story
         while wearing the All-Night Mask. Answer 'On the eve of the festival' to
         get a heart piece.
    
    #21: Talk to Anju's Grandmother and listen to the 'Four Giants' story while
         wearing the All-Night Mask. Answer 'I dunno' to get a heart piece.
    
    #22: Get a perfect score in the Swamp Shooting Gallery twice.
    
    #23: Teach the Rosa Sisters a new dance with the Kamaro Mask.
    
    #24: Get a perfect score in the Clock Town Shooting Gallery.
    
    #25: Defeat the Iron Knuckle in the second opened grave in the Ikana
         Graveyard.
    
    -----------------------------------------------------------------------------
    11. Owl Statue Locations
    -----------------------------------------------------------------------------
    
    Clock Town: Walk around the Clock Tower and you'll see it.
    
    Milk Road: It's in view as you enter Milk Road from Termina Field.
    
    Southern Swamp: Go right after entering from Termina Field and you should see
                    it.
    
    Woodfall: On the podium with the Deku Scrub symbol.
    
    Mountain Village: Right before the entrance to the path to Snowhead.
    
    Snowhead: To the right immediately before the ice bridge.
    
    Great Bay: On the ledge under the Marine Research Lab.
    
    Zora Cape: On the ledge Lulu is sulking on.
    
    -----------------------------------------------------------------------------
    12. Gossip Stone Sayings
    -----------------------------------------------------------------------------
    
    "The mystical stone responds to the mask and speaks to you...But its words
     are heard in secret..."
    
    "The spirit of a charismatic dancer who died in Termina Field dances there
     night after night."
    
    "It seems you can become a Milk Bar member if you do a good deed at the
     ranch."
    
    "It seems the veranda door of the town's Stock Pot Inn has carelessly been
     left unlocked."
    
    "The Swamp Tourist Center will not accept pictographs taken outside the
     swamp. But if you bring a pictograph of the guide's son, he'll give you
     something nice."
    
    "It seems the face of the slightly larger, strange stone changes when the
     guitar of waves is played..."
    
    "It seems the face of the slightly larger, strange stone changes when the
     pipes of awakening are played..."
    
    "It seems all strange stones that are arranged in a row wish to be the same
     color."
    
    "It seems the face of the slightly larger, strange stone changes when the
     drums of sleep are played..."
    
    "The symbol of marriage, the Couple's Mask seems to have the power to calm
     and silence arguments."
    
    "Anju, the woman at the inn, is known for being careless and frequently mixes
     up guests."
    
    "It seems the hideout of Sakon, the thief, is tucked away at the edge of
     Ikana Canyon."
    
    "The mask that can see into people's hearts and minds also seems to work on
     animals as well..."
    
    "It seems Keaton, the ghost fox, plays tricks in the grass..."
    
    "It seems that Kafei, whose whereabouts are unknown, is awaiting a letter
     from Anju..."
    
    "A torture device of insomnia called the All-Night Mask seems to be available
     at the Curiosity Shop."
    
    "It seems that drinking Chateau Romani makes your magic power last for three
     days..."
    
    "It seems the ReDeads that appear in Ikana Castle start dancing when the
     Captain's Hat, Gibdo Mask or Garo's Mask are worn. But that does not change
     things much..."
    
    "The Fierce Deity Mask, a mask that contains the merits of all masks, seems to
     be...somewhere in this world..."
    
    "It seems the Great Fairy in town had the Great Fairy's Mask..."
    
    "It seems Kamaro, the spirit dancer, had Kamaro's Mask..."
    
    "It seems Skull Keeta, Captain of the Skull Knoghts, had the Captain's Hat..."
    
    "It seems the Gorman Brothers were using Garo's Mask for ill..."
    
    "It seems Cremia, the owner of Romani Ranch, had Romani's Mask..."
    
    "It seems the postman had the Postman's Hat..."
    
    "It seems the leader of the Gorman Troupe had the Circus Leader's Mask..."
    
    "It seems Kafei and Anju had the Couple's Mask..."
    
    "It seems the Giant's Mask was dormant in Stone Tower Temple..."
    
    "It seems Shiro, the unseen stone soldier, had the Stone Mask..."
    
    "It seems the one cursed by the strange, sparkling gold spiders had the Mask of
     Truth."
    
    "It seems his mother, Madame Aroma, had Kafei's Mask..."
    
    "It seems the All-Night Mask was being sold at the Curiosity Shop..."
    
    "It seems Grog of the Cucco Shack had the Bunny Hood..."
    
    "It seems the owner of the Curiosity Shop was keeping the Keaton Mask..."
    
    -----------------------------------------------------------------------------
    13. Keaton Questions
    -----------------------------------------------------------------------------
    
    Q: Where does Cremia, manager of Romani Ranch, try to deliver her milk?
    A: Milk Bar
    
    Q: What is the name given to you by Romani, the girl at the ranch?
    A: Grasshopper
    
    Q: What are the magic words that Tingle created? Tingle, Tingle...what?
    A: Kooloo-Limpah!
    
    Q: Darmani is of which race?
    A: Goron
    
    Q: Mikau is of which race?
    A: Zora
    
    Q: What is the name of the singer in the Zora band, The Indigo-Go's?
    A: Lulu
    
    Q: Is Tingle the mapmaker left-handed or right-handed?
    A: Right-handed
    
    Q: What is the name of the mayor of Clock Town?
    A: Dotour
    
    Q: What weapon does Romani, the girl at the ranch, use in practice?
    A: Bow
    
    -----------------------------------------------------------------------------
    14. Contact Information
    -----------------------------------------------------------------------------
    
    Feel free to e-mail me at masvega@hotmail.com if you have any questions or
    comments. But DO NOT ask me when I am going to update. I've answered when
    I'll update below.
    
    I WILL UPDATE WHEN I UPDATE!
    
    ----------------------------------------------------------------------------
    15. Disclaimer
    ----------------------------------------------------------------------------
    
    This guide is copyright 2000 Masvega.
    
    This is an unofficial guide. If you wish to distribute this, feel free
    to do so as long as it remains unaltered, you give me full credit and
    you notify me.
    
    ----------------------------------------------------------------------------
    16. Credits
    ----------------------------------------------------------------------------
    
    I'd like to thank:
    -Nintendo for developing and publishing the game.
    -Abby Hughes (abbyhughes@home.com) for some information.