________________
      |   ________    /       - THE LEGEND OF -
      |  /       /   /_________  ____      ________      ____
      | /       /   /\   ____  |\    /     \    _  \     \   \
      |/       / / / |  |    \ | |  |       |  | \  \    /    \
              / / /  |  |     \| |  |       |  |  \  \  /  /\  \
             / / /   |  |___/|   |  |       |  |  |  | /  /__\  \
            / O /    |   ___ |   |  |       |  |  |  |/    __    \
           / / /     |  |   \|   |  |       |  |  |  ||   /  \   |
          / / /      |  |     /| |  |    /| |  |  /  /|  /    \  |
         / / /       /| |____/ | |  |___/ | |  |_/  / |  |    |  |
        /   /       / |________|/_________|/_______/ /____\  /____\
       /   /_______/  |
      /_______________|       - MAJORA'S MASK -

              ============ BOMBERS' NOTEBOOK GUIDE ============

                     ~An In-Depth FAQ Created by: Croco~
_______________________________________________________________________________

This Document is Copyright 2000-2003 by Croco. Any reproduction of this
document in part or in whole without the author's consent is strictly
forbidden. If the reader wishes to use the FAQ for their personal and private
use only, then a printed copy may be made.

This In-Depth FAQ to the Nintendo 64 game The Legend of Zelda: Majora's Mask
Features:
     *Guide to getting all the Happiness Seals from the characters in
      the Bombers' Notebook, including where to go, when to go, and
      descriptions of what to do.
     *Special spoiler-reducing setup allows you to find the info you need
      without ruining the experience.
     *For those that don't care about spoilers, more in-depth descriptions of
      what happens and what to do.
     *Handy maps, Detailed schedules, and more!

Contact Me: croco64@yahoo.com (See Part 4, Section 2 for details)


-VERSION HISTORY-
------------------------------------------------------------------------
This is the Final Version of the Croco Bombers' Notebook Guide for The Legend
of Zelda: Majora's Mask, Created 11/15/2000.

Final Version- Created 11/15/00
Finished in two versions. Nice. I'm also surprised that I haven't begun any of
these commentaries for the updates with the word "well" (those of you that read
my other FAQs may know about my constant overuse of this at the beginnings of
these comments). Today's update, as the Final Version, includes info for all
the characters, as well as a new non-Bombers' Notebook character and some FAQs.

Version 1.0- Created 11/8/00
Before I begin blabbing about what's here, I'd like to take a moment to say
that this has been a very enjoyable FAQ to write. Much less stressful than a
giant Walkthrough and lots of fun. Now, onto what's here. In order to secure a
coveted Majora's Mask FAQ spot, I've sent this FAQ in a little early, and
incomplete. Don't worry, because by next update, I plan to have this entirely
finished. What is complete is Parts 1 and 4. In Part 2, I have the first five
characters covered, and in Part 3 I have the Clock Town Map, and the first
Other Character Description. That's all for now. Have fun reading.

------------------------------------------------------------------------

FINAL VERSION ADDITIONS: Revisions have been made to correct some mistakes and
to add some more entries into some of the characters' schedules that I missed
before. The entire guide has also been reformatted to be easier to read.
Finally, Anju's Mother and Mutoh have been added as Other Characters.

UPDATE NOTICE: Coverage for all characters in the Bombers' Notebook is here.
This FAQ is now complete.

_______________________________________________________________________________

~TABLE OF CONTENTS~

I. Part 1 - Introduction
   1. Introduction/Author's Comments
   2. How to Read the Bombers' Notebook
II. Part 2 - Bombers' Notebook Guide
III. Part 3 - Bombers' Notebook Guide Supplement
   1. Clock Town Map
   2. Other Characters
IV. Part 4 - Miscellaneous
   1. Frequently Asked Questions
   2. Contact Info
   3. Closing Statement

___________

=== WHERE TO GO: ===
*PART 1: If you don't quite grasp exactly what the Bombers' Notebook is, are
having trouble figuring out the layout of what I write, or just want to read
what I have to say about this FAQ, go here. I recommend that everyone reads the
"How to Read This FAQ's Bombers' Notebook Coverage" area in Section 2, as it
may give you a few tips on how to effectively read it.

*PART 2: This is where to go to find out what to do to help people out and get
those Happiness Seals. Thanks to the carefully-planned setup, it can be
spoiler-free, but I suggest reading the "How to Read This FAQ's Bombers'
Notebook Coverage" area in Part 1, Section 2 to see the best way to read it
without spoiling the game.

*PART 3: By no means do you need to look at this section, but it is helpful.
Not only is there a map of Clock Town (including characters' locations), but
also schedules and descriptions of some characters that do not appear in your
notebook but may be helpful to know about.

*PART 4: This section basically wraps everything up, but there's also info on
how to contact me and Frequently Asked Questions from readers, which may
correspond to your own.



_______________________________________________________________________________
      _  _                                                          _  _
     / \/ \========================================================/ \/ \
    / /\/\ \                 PART 1: INTRODUCTION                 / /\/\ \
   /__\  /__\====================================================/__\  /__\


     My plan about a month ago was to do a full-fledged, complete Majora's Mask
FAQ/Walkthrough. As the fateful day approached when this game came out, I knew
I was in some trouble. I had my hands full with all my other FAQs, and another
new FAQ was not what I needed to spend serious time on. So, at the last second
I chickened out and decided not to make a FAQ for Majora's Mask. But if that
were true, why are you reading this? Obviously I changed my mind somewhere,
right? Actually, it's more complicated than that. No wait, it's not.
     As I played the game, having a great time, I noticed that I particularly
enjoyed helping people out that were in the Bombers' Notebook. Eventually, it
dawned on me that I didn't have to make a huge walkthrough like I normally do,
but I could target my favorite part of the game and do a really good job. So I
did.
     This is the first time I've done an In-Depth FAQ. Long, complete FAQs are
my normal fare, but this time I think I'll do something different. So here it
is: difference. Feels so strange... yet comforting.



                 ===== HOW TO READ THE BOMBERS' NOTEBOOK =====

     In this section, I'll cover both how to read the Bomber's Notebook in the
game, as well as how my coverage of each person will be set up and what's what.
Basically, this section is for those of you who either like to read everything
or grasp things a little slowly.


~ HOW TO READ THE IN-GAME BOMBERS' NOTEBOOK ~

The Bombers' Notebook is quite simple, but in case you don't understand it,
I'll go over it. The sign on top of the Milk Bar will also help you out. The
book can be accessed by pressing A while highlighting it on the Pause Screen.

*Each square on the left side of the book is a place for a character. When you
talk to a character that can be placed here, whether you help them or not,
their picture will be placed here.

*To the right of the character, there will be one or more blue bars. For each
blue bar, an event will occur. There are three different things that could
happen, marked by the following symbols:

     -Exclamation Circle: This means that you have made an appointment
      with or a promise to a person to do something.
     -Ribbon: This means you have received an item for helping out the
      character.
     -Mask Symbol: This means you have received a mask for helping out
      the character.

The symbols will not appear until you do something. To find out when the event
occurs, look above the blue bar to the timetable at the top. Each shaded region
represents a six-hour period. If there are multiple blue bars over the same
time period, multiple events will occur.

*When every event has been completed, a Happiness Seal will appear on the far
right. This means you have helped this character out entirely.


~ HOW TO READ THIS FAQ'S BOMBERS' NOTEBOOK COVERAGE ~

In this FAQ, there will be a consistent setup for each person. The entries will
go in the order that they appear in the notebook. Below is a sample setup, with
descriptions of each of the parts.


***SAMPLE SETUP***
________________________________________________________________________

                    =========== EXAMPLE ===========
________________________________________________________________________

DESCRIPTION: This is the description displayed in the Bombers' Notebook.
     It's brief, but gives you a quick overview of the person.
PROFESSION: This is what the person does for a living. If they don't
     work, it's a hobby or interest they spend a lot of time on.
HOME: Where the character lives or usually hangs out.
CHARACTER RELATIONS: Here you'll find who the person knows and/or
     interacts with that is also in the Bombers' Notebook.
OTHER RELATIONS: Here you'll find who the person knows and/or
     interacts with that is not in the Bombers' Notebook.
PROBLEMS: Look here to find the main troubles of the character.
ADDITIONAL INFO: Anything else that might be of interest about the
     character.
COMMENTS: I'll place any comments I have about the character and/or the
     events that take place. There won't be any spoilers, though.
SCHEDULE: This lists the daily lives of the character, and where they
     are during each day. Some characters do the same things no matter
     what, while others are affected by events. In the latter case,
     there will be two lists: one for when nothing affects them and one
     for when all the corresponding events take place.
  *Spoiler-Free Note*- If you want the least spoilers possible, look at
     the schedule. Where the person goes will just give you a basic clue
     as to what goes on, and may help you. However, this does not always
     give you enough information.

*SAMPLE SCHEDULE*
     Day 1, 8:00 AM -  Location: Stock Pot Inn
                       Activity: Sleeping In
     Day 1, 10:00 AM - Location: East Clock Town
                       Activity: Goes for a Walk
     Day 2, 12:00 PM - Location: Milk Bar
                       Activity: Drinking Milk
                                                    ...etc.

Events/Prerequisites/Optional Events:
This is where you go to find the info you need in detail. Each of these are
different. Events are indicated in the In-Game Bombers' Notebook by blue bars.
If you're in the right place at the right time and do the right thing,
something will happen. Prerequisites are things that occur prior to an event
that you must fulfill, but are not indicated in your notebook. Sometimes it's a
matter of not doing something. Optional Events are also not indicated in the
notebook, and it is not necessary to complete what is indicated to succeed.
However, often times the story is revealed more and you may get a hint. Below
is the format that each of these will be setup into.


===== * SAMPLE EVENT 1 * =====
LOCATION: Milk Bar
TIME: 11:00 PM
ITEMS NEEDED: Mask of Scents, Song of Soaring

-- In this space, what you have to do is given in detail. This basically
explains what you have to do. This may include some things that go on during
the process. --

   *Spoiler-Free Note*- If you want to figure things out for yourself but just
    want a little hint, look at the Location, Time, and Items Needed at the
    top. If you don't mind being told exactly what you have to do, read the
    text below it. However, do not read beyond this point, or there is a chance
    of running across spoilers.

DESCRIPTION: After you do what you have to do, this part explains what
     goes on.
ITEMS RECEIVED: This is what you get out of the encounter, whether it be
     a mask, a piece of heart, an item, or nothing.

**END OF SAMPLE SETUP***



_______________________________________________________________________________
      _  _                                                          _  _
     / \/ \========================================================/ \/ \
    / /\/\ \           PART 2: BOMBERS' NOTEBOOK GUIDE            / /\/\ \
   /__\  /__\====================================================/__\  /__\


     In this guide, not only will you find out how to get the happiness seals
for every character, but you'll also find detailed info about each person,
including schedules, relationships, and their professions. There's even a
special setup to guide you through the events, with detailed directions on how
to complete them. For those of you that don't mind spoilers, there are
descriptions of the events that take place, and for those that do, I've set it
up in a special way to reduce spoilers (check out Part 1, Section 2's "How to
Read This FAQ's Bombers' Notebook Guide" to find the optimal way to read it).
So grab a couple donuts, sit back, and enjoy reading this. Hey, you know what
are really good? Those glazed donuts. Yeah. They're something all right.



_______________________________________________________________________________

                       =========== BOMBERS ===========
_______________________________________________________________________________

DESCRIPTION: Secret Society of Justice. Helping people out 24 hours a
   day.
PROFESSION: None (these are kids), but spend a lot of time helping
   out others.
HOME: Clock Town
CHARACTER RELATIONS: Jim, the Leader of the Bombers
OTHER RELATIONS: Astral Observatory Astronomer
PROBLEMS: Trouble shooting down Balloon (Jim), Looking for fun
ADDITIONAL INFO: Friendly, curious children of Clock Town. They wander
   the town, and, like most children, love to play. Though they don't
   take kindly to other races, they are constantly looking for new
   members. They also have extensive knowledge about many of the local
   masks, and might drop a clue about what they're for.
COMMENTS: If you have the Bombers' Notebook, you've completed this
   already. Therefore, the events that follow will basically just tell
   you how to get the Bombers' Notebook. There are two ways to get it.

-SCHEDULE-
     Day 1, All Day - Location: North/West/East Clock Town
                      Activity: Walk Around, Shoot at Balloon (Jim)
     Day 2, All Day - Location: North/West/East Clock Town
                      Activity: Walk Around, Shoot at Balloon (Jim)
     Day 3, All Day - Location: North/West/East Clock Town
                      Activity: Walk Around, Shoot at Balloon (Jim)


===== EVENT 1 =====
LOCATION: North Clock Town
TIME: Any Time
ITEMS REQUIRED: Magic Power

If you've already passed the first set of three days in the game, you'll have
finished this event. If you're stuck on them for some reason, read on. This
event can be completed while you're still a Deku, but you must have visited the
Great Fairy in North Clock Town and have received Magic Power.

Wherever you are, head to North Clock Town, where Jim (the Leader of the
Bombers) is trying to burst the Majora Balloon. He really needs some practice,
because he won't get the thing down even after three days. Take pity on the
poor lad and shoot a bubble from your Deku snout at the balloon, causing it to
pop. Go over and talk to him, and he'll challenge you to a game of
hide-and-seek.

The Bombers will split up, and you'll have to catch each of them (there are
five total). Use your Spin attack to catch them. In North Clock Town, Jim hides
behind the slide and another Bomber hides behind the tree near the Deku Game.
In East Clock Town, one Bomber is near the roof of the Milk Bar. As you
approach, he'll jump off the edge, floating down below using a Cucco. Jump down
and chase him. A second Bomber in East Clock Town hangs out near the bell on
the veranda of Stock Pot Inn. Use the Deku Flower by the Treasure Chest Shop to
reach him. In West Clock Town, a single Bomber is hanging out in front of the
Post Office.


DESCRIPTION: Once you find all the Bombers, Jim will reveal the secret code
that will allow you to enter the Bombers' Hideout (the shortcut to the Astral
Observatory). They won't allow you into the club, however, because you're a
Deku.

ITEMS RECEIVED: None



===== EVENT 2 =====
LOCATION: North Clock Town
TIME: Any Time
ITEMS REQUIRED: Deku Mask

For completing this Event, you will receive the Bombers' Notebook. There are
two ways you can get it, but both require you to be Link.

The first method is to pop the Majora Balloon in North Clock Town again (with
arrows or bubbles), then talk to Jim as Link. You'll play another round of
hide-and-seek, and if you win, the Bombers' will let you join. As a member,
you'll receive a Bombers' Notebook.

The second method is easier. As Link, tell the code to the Bomber guarding the
entrance to the sewer (leading to the Astral Observatory). Enter the sewer,
then go back out. As you're coming out, Jim will run up. Thinking you're pretty
talented for figuring the code out, he'll give you a Bombers' Notebook. Simple,
isn't it?


DESCRIPTION: None

ITEMS RECEIVED: Bombers' Notebook




_______________________________________________________________________________

                        =========== ANJU ===========
_______________________________________________________________________________

DESCRIPTION: Stock Pot Inn's innkeeper. A courteous woman.
PROFESSION: Stock Pot Inn Innkeeper
HOME: East Clock Town
CHARACTER RELATIONS: Kafei, Anju's Grandmother, Gorman
OTHER RELATIONS: Link-goro, Tortus (Father, deceased)
PROBLEMS: Her fiancÚ recently disappeared without a trace
ADDITIONAL INFO: Anju is a very polite person. She works at the Stock
   Pot Inn, which has been owned by her family for generations. With the
   Carnival of Time coming up, the Inn is packed full and she is somewhat
   stressed with all the hustle and bustle going on. Combined with the fact
   that her lover disappeared, her grandmother won't eat anything, and the
   giant moon is about to crush Termina, she's going through a lot right now.
COMMENTS: Anju and Kafei's notebook entries are intertwined, and you
   cannot complete one without going through at least parts of the
   other. That being said, this is my favorite chain of events, and
   it's very exciting, fun... and frustrating.

-SCHEDULE-
     Day 1, 6:00 AM -  Location: Stock Pot Inn Lobby
                       Activity: At Check-In Desk
     Day 1, 10:55 AM - Location: Stock Pot Inn Kitchen
                       Activity: Goes to Get Food for Grandmother
     Day 1, 12:00 PM - Location: Anju's Grandmother's Room
                       Activity: Arrives at Grandmother's Room
     Day 1, 1:00 PM -  Location: Stock Pot Inn Employee Room
                       Activity: Takes Food To Employee Room
     Day 1, 1:50 PM -  Location: Stock Pot Inn Lobby
                       Activity: At Check-In Desk
     Day 1, 8:30 PM -  Location: Stock Pot Inn Lobby
                       Activity: Locks Up
     Day 1, 9:05 PM -  Location: Stock Pot Inn Employees Room
                       Activity: Goes to Bed
     Day 2, 11:30 AM - Location: East Clock Town
                       Activity: Goes for Walk
     Day 2, 1:50 PM -  Location: Laundry Pool
                       Activity: Sits on Bench and Thinks
     Day 2, 6:00 PM -  Location: Stock Pot Inn
                       Activity: Goes to Bed
     Day 2, 9:30 PM -  Location: Employees Only Room
                       Activity: Talks with Mother
     Day 3, 6:00 AM -  Location: Stock Pot Inn Bunk Room
                       Activity: Sweeping
     Day 3, 12:00 PM - Location: Stock Pot Inn Employees Room
                       Activity: Takes Break
     Day 3, 6:00 PM -  Location: Romani Ranch House
                       Activity: Refuge from Moonfall

-EVENT SCHEDULE-
     Day 1, 6:00 AM -  Location: Stock Pot Inn Lobby
                       Activity: At Check-In Desk
     Day 1, 10:55 AM - Location: Stock Pot Inn Kitchen
                       Activity: Goes to Get Food for Grandmother
     Day 1, 12:00 PM - Location: Anju's Grandmother's Room
                       Activity: Arrives at Grandmother's Room
     Day 1, 1:00 PM -  Location: Stock Pot Inn Employee Room
                       Activity: Takes Food To Employee Room
     Day 1, 1:50 PM -  Location: Stock Pot Inn Lobby
                       Activity: At Check-In Desk
     Day 1, 8:30 PM -  Location: Stock Pot Inn Lobby
                       Activity: Locks Up
     Day 1, 9:05 PM -  Location: Stock Pot Inn Employees Room
                       Activity: Goes to Bed
     Day 1, 11:30 PM - Location: Stock Pot Inn Kitchen
                       Activity: Meets for Meeting
     Day 2, All Day -  *SAME AS DAY 1 (with exception below)*
     Day 2, 9:30 PM -  Location: Employees Only Room
                       Activity: Talks with Mother
     Day 3, 6:00 AM -  Location: Stock Pot Inn Bunk Room
                       Activity: Sweeping
     Day 3, 12:00 PM - Location: Stock Pot Inn Employees Room
                       Activity: Takes Break
     Day 3, 6:00 PM -  Location: Stock Pot Inn Employees Room
                       Activity: Waiting in Room


--- Prerequisite ---
LOCATION: South Clock Town
TIME: 6:00 AM (Day 1)
ITEMS REQUIRED: None

At the start of the first day, you'll emerge from the giant Clock. Straight
ahead, near the entry to the Laundry Pool, a masked boy will come out and
deposit a letter. If you wish to complete Events 2 and beyond, you must watch
him deposit the letter.



===== EVENT 1 =====
LOCATION: Stock Pot Inn Lobby
TIME: 1:50 PM to 4:00 PM (Day 1)
ITEMS REQUIRED: None

While you need to complete this event to get the happiness seal, it is not
required for the completion of the following chain of events. After Anju
returns from bringing her grandmother lunch, talk to her. If earlier you talked
to her, she asked if you're spending the night, but neither answer you gave
would get you anywhere. However, from now until 4:00 she'll ask if you have a
reservation. Say yes.


DESCRIPTION: If tell her you have a reservation, Anju will check the book, and
surprisingly, your name is there. She'll give you the key to the "Knife
Chamber", a room in the middle of the hallway on the second floor. Inside is a
chest with 100 rupees. You can also use this key to enter the Inn at night.

ITEMS RECEIVED: Room Key



--- Optional Event ---
LOCATION: Stock Pot Inn Lobby
TIME: 2:10 PM to 2:30 PM (Day 1)
ITEMS REQUIRED: None

During this short period of time, the Postman will deliver the letter deposited
by the masked youth earlier. Talk to either Anju or the Postman to hear the
conversation between them.



===== EVENT 2 =====
LOCATION: Stock Pot Inn Lobby
TIME: 2:30 PM to 7:50 PM (Day 1)
ITEMS REQUIRED: Kafei's Mask

Visit Anju at this time. Nothing will happen if you talk to her, but if you put
on Kafei's Mask and speak she'll be very surprised.


DESCRIPTION: Anju will find out that you're also searching for Kafei if you
wear the mask, and she then wishes to ask a favor of you. She'll set up an
appointment with you at 11:30 tonight in the Inn Kitchen.

ITEMS RECEIVED: None



===== EVENT 3 =====
LOCATION: Stock Pot Inn Kitchen
TIME: 11:30 PM to 6:00 AM (Day 1)
ITEMS REQUIRED: None

When it gets late at night, head for the Inn. If you completed Event 1, you can
simply waltz right in through the door. If you didn't, it'll be locked. To get
in, transform into a Deku and enter the flower by the Treasure Chest Game. Jump
out and float over to the straw roof by the bell, then onto the veranda and
into the unlocked door. Go to the kitchen to meet Anju.


DESCRIPTION: In the Kitchen, Anju will explain the tale of Kafei, and how she
is looking for him. She wishes to send him a letter, but is too afraid to do it
herself. She'll give you the letter and ask you to mail it. She'll tell you to
mail it in the morning, but you can do it during the night as well. Take it to
a mailbox and put it in. Before heading on to Anju's next event, you will need
to complete several of Kafei's events.

ITEMS RECEIVED: Anju's Letter to Kafei



===== EVENT 4 =====
LOCATION: Stock Pot Inn
TIME: 4:45 PM to 8:30 PM (Day 2), 6:00 AM to 12:00 PM (Day 3)
ITEMS REQUIRED: Pendant of Memories

After completing the first of Kafei's events, return to the Stock Pot Inn and
deliver the Pendant of Memories to Anju. If you miss her on the third day, you
can also give this item to her on the first quarter of the third day.


DESCRIPTION: The Pendant of Memories will remind Anju of the happiness she and
Kafei had, and she'll trust him. This will make her wait for Kafei's return,
because she believes him. After giving her the Pendant, you must go back to
helping Kafei, or you will not be able to complete Anju's fifth and final
event.

ITEMS RECEIVED: None



--- Optional Event ---
LOCATION: Stock Pot Inn Employees Room
TIME: 9:30 PM (Day 2)
ITEMS REQUIRED: Room Key

On the night of the second day, head to your room at the Stock Pot Inn (if you
didn't get the Room Key, you can't experience this). Go up to the area of the
wall that's dilapidated (Tatl will fly over to it). If you check this spot,
you'll overhear the conversation between Anju and her mother in the next room.



===== EVENT 5 =====
LOCATION: Stock Pot Inn Employees Room
TIME: 4:30 AM to 5:59 AM (Day 3)
ITEMS REQUIRED: None

This event is also covered in the Kafei section, as Kafei and Anju will finally
be brought together. Therefore, I'll use the same description here as in
Kafei's. After helping Kafei retrieve the Sun Mask, use your Ocarina to warp
back to Clock Town. Head to the Inn, and go up to the Employees Room. It'll be
unlocked. Enter, and you'll see Anju wait for Kafei. Stick around for a while.


DESCRIPTION: At 4:30 (a mere hour and a half before the moon hits Termina),
Kafei will finally make it to the Inn (he did have to walk all the way from
Ikana Canyon, you know). When he enters, he and Anju will be reunited. Not
caring about the moon and the fact that they'll be dead in a couple hours, they
combine their masks, of the Sun and Moon, as they would at their wedding. Since
they're so happy and have no need for the newly-created mask, they'll give it
to Link.

ITEMS RECEIVED: Couple's Mask




_______________________________________________________________________________

                         =========== KAFEI ===========
_______________________________________________________________________________

DESCRIPTION: Strange youth seen near Laundry Pool
PROFESSION: Unknown
HOME: Curiosity Shop Backroom
CHARACTER RELATIONS: Anju, Man from Curiosity Shop
OTHER RELATIONS: Sakon the Thief
PROBLEMS: Hiding for unknown reasons
ADDITIONAL INFO: As not to spoil anything, I will refrain from revealing
   anything about Kafei here. If you wish to know, Kafei is the
   character with purple hair and is sporting a Keaton Mask. He lives in
   the locked door near the Laundry Pool
COMMENTS: As I said with Anju, it's really fun to figure this thing
   out. Tracking the little Kafei to his house and trying to find a way
   in is a lot of fun. You know what? I think that in the next Majora's
   Mask (if there is one, of course...), Kafei should be the main
   character. That'd be cool.

-EVENT SCHEDULE-
     Day 1, 6:00 AM - Location: South Clock Town
                      Activity: Deposits Letter
     Day 1, 7:00 AM - Location: Laundry Pool
                      Activity: Enters Hiding Area
     Day 2, 3:25 PM - Location: Laundry Pool
                      Activity: Meets Postman
     Day 2, 4:00 PM - Location: Laundry Pool
                      Activity: Enters Laundry Pool
     Day 3, 6:00 AM - Location: Ikana Canyon
                      Activity: Waiting

--- Prerequisite ---

If you wish to start completing Kafei's events, you must have completed Anju's
Events 2 and 3. After those, you can start on Kafei.



===== EVENT 1 =====
LOCATION: Laundry Pool
TIME: 3:25 PM to 4:00 PM (Day 2)
ITEMS REQUIRED: Deposited Anju's Letter to Kafei

You may want to follow the Postman around before this, or you can just be sure
to be at the Laundry Pool at 3:25. Wait for the Postman to arrive, then when
Kafei comes out to receive the letter, dash behind him and into the door. Wait
inside for Kafei to come in.


DESCRIPTION: When Kafei comes back, talk to him. He'll take off his mask and
reveal that he is Kafei (if it wasn't obvious), and he'll give you the Pendant
of Memories to take to Anju (see Anju's events). He'll also tell you about the
Thief that stole his wedding mask, which he promised to meet Anju with. He's
waiting for the thief to sell his goods at the Curiosity Shop, and is waiting
for his arrival.

ITEMS RECEIVED: Pendant of Memories.



--- Prerequisite ---

If you want to be able to complete the last two events, you must not stop Sakon
the Thief from stealing the Bomb Bag from the Old Lady. Make sure the Bomb Bags
get stolen.



===== EVENT 2 =====
LOCATION: Ikana Canyon
TIME: 6:00 PM (Day 3)
ITEMS REQUIRED: Epona, Hookshot, Garo Mask

After delivering the Pendant to Anju, head to Ikana Valley. Do not be late, or
you will suffer the consequences. I suggest arriving at least an hour before
six (game time, of course. I should hope you don't try waiting there an hour in
real time...). So, where in Ikana Canyon should you go? First, you must make it
up the steep cliff where the phantom sits by showing it the Garo Mask. Continue
down the path, then when you enter the next area, head to the right. Up the
trail you'll come across Sakon the Thief's hideout.

If you look to the left of his hideout, you'll see a couple rocks. Behind them
is a patient Kafei, waiting for Sakon. You'll need to wait, too. Hide behind
the tallest part of the rocks so that Sakon doesn't see you. If he spots you,
he'll leave. At 6:15, Sakon will start up the path, and at 7:00 he'll open the
door to his hideout. Kafei will run in after him, and you should follow.


DESCRIPTION: Sakon's hideout is very large. When you enter, go through the
first door to catch up with Kafei. Kafei will accidentally set off an alarm,
causing the Sun Mask that he wants to begin to move on a conveyor belt toward a
hole where Sakon is waiting. You'll need to reach the end of the conveyor belt
before the mask drops. Follow the directions below.

 -Room 1, Kafei: In the first room, push one of the blocks inward and
  onto the switch that opens the door for Link.
 -Room 1, Link: Defeat the Deku Baba near the exit door.
 -Room 2, Kafei: Don't step on the red switches, becausethey'll speed up
  the conveyor belt. The yellow ones will slow it, and the blue one will
  open up the door for Link.
 -Room 2, Link: There's two Deku Baba in here. Kill them.
 -Room 3, Kafei: This puzzle is a tad trickier, but not by much. Move
  the block leftmost on the top row to the right, then pull the leftmost
  block in the middle row back. Go down and step on the switch.
 -Room 3, Link: There's a Wolfos in here. Fortunately, it'll only take
  two hits to kill, and it becomes vulnerable often.
 -Room 4: Step on both switches with Kafei and Link to get the mask.

ITEMS RECEIVED: None



===== EVENT 3 =====
LOCATION: Stock Pot Inn Employee Room
TIME: 4:30 AM to 5:59 AM (Day 3)
ITEMS REQUIRED: None

After helping Kafei retrieve the Sun Mask, use your Ocarina to warp back to
Clock Town. Head to the Inn, and go up to the Employees Room. It'll be
unlocked. Enter, and you'll see Anju waiting for Kafei. Stick around for a
while.


DESCRIPTION: At 4:30 (a mere hour and a half before the moon hits Termina),
Kafei will finally make it to the Inn (he did have to walk all the way from
Ikana Canyon, you know). When he enters, he and Anju will be reunited. Not
caring about the moon and the fact that they'll be dead in a couple hours, they
combine their masks, of the Sun and Moon, as they would at their wedding. Since
they're so happy and have no need of the newly-created mask, they'll give it to
Link.

ITEMS RECEIVED: Couple's Mask




_______________________________________________________________________________

                 =========== MAN FROM CURIOSITY SHOP ===========
_______________________________________________________________________________

DESCRIPTION: Buys and sells stolen goods. Open at night only.
PROFESSION: Curiosity Shop Proprietor
HOME: Curiosity Shop
CHARACTER RELATIONS: Kafei
OTHER RELATIONS: Sakon the Thief
PROBLEMS: Needs to Buy/Sell Items
ADDITIONAL INFO: It's hard to tell if this guy is good or bad. While
   he's friends with the noble Kafei, his entire business is selling
   stolen items. He says that he's just providing the goods to the
   public, not stealing them, but he's still a dirty thief. Nonetheless,
   he's got some good stuff and will help you out.
COMMENTS: You cannot complete Events 1-2 and Event 3 on the same three
   day period, so you'll need to go through at least two different times
   to complete everything.

-SCHEDULE-
     Days 1-3, 10:00 PM  - Location: Curiosity Shop
                           Activity: Opens Shop
     Days 1-3, 5:00 AM -   Location: Curiosity Shop
                           Activity: Closes Shop

===== EVENT 1 =====
LOCATION: Curiosity Shop Backroom
TIME: 1:00 PM to 10:00 PM (Day 3)
ITEMS REQUIRED: Pendant of Memories

To be able to enter the Backroom, you must first complete Event 1 with Kafei.
On the afternoon of the third day, return to the Curiosity Shop Backroom.
Inside will be the Man from the Curiosity Shop. Talk to him.


DESCRIPTION: The Man from the Curiosity Shop will tell you about Kafei and how
he took off after Sakon. He'll also give you the Keaton Mask. This mask can be
used to summon the ghost foxes, Keatons. You know those bushes that dance
around after you cut one? Put on the Keaton Mask beforehand, cut them up, and
when they're all gone a Keaton will appear.

ITEMS RECEIVED: Keaton Mask



===== EVENT 2 =====
LOCATION: Curiosity Shop Backroom
TIME: 1:00 PM to 10:00 PM (Day 3)
ITEMS REQUIRED: Pendant of Memories

Right after you receive the previous item, the Man from the Curiosity Shop will
also give you another item.


DESCRIPTION: This item is a Letter to Kafei's Mama, or as she is known, Madame
Aroma. There are two ways to get it to her. See either the Postman or Madame
Aroma's entries.

ITEMS RECEIVED: Letter to Kafei's Mama



--- Prerequisite ---

See the "Old Lady from Bomb Shop" entry. Basically, you must stop Sakon the
Thief from making off with the Old Lady's bomb bags. You can either prevent
this from happening by knocking the bomb bag from him with your sword, or
shooting an arrow at the bag, causing the bomb bags to explode, killing Sakon.
Just make sure that the bomb bag never reaches the Curiosity Shop.


===== EVENT 3 =====
LOCATION: Curiosity Shop
TIME: 10:00 PM to 5:00 AM (Day 3)
ITEMS REQUIRED: Giant's Wallet

After making sure Sakon's delivery doesn't make it to the Curiosity Shop
(meaning if you've completed Events 1 and 2 this time, you'll need to start
over from Day 1), pay it a visit on Day 3. Instead of Bomb Bags, the Man from
the Curiosity Shop will have the All-Night Mask. It costs 500 rupees, which
means you'll need the Giant's Wallet to purchase it.


DESCRIPTION: The All-Night Mask gives you the power to stay awake as long as
you have it on, no matter how much you want to fall asleep.

ITEMS RECEIVED: All-Night Mask




_______________________________________________________________________________

                  =========== OLD LADY FROM BOMB SHOP ===========
_______________________________________________________________________________

DESCRIPTION: Runs town bomb shop. Always open.
PROFESSION: Sells Bombs, Bombchus, Bomb Bags
HOME: Bomb Shop
CHARACTER RELATIONS: None
OTHER RELATIONS: Man from Bomb Shop, Sakon the Thief
PROBLEMS: Wishes to Stock Big Bomb Bags
ADDITIONAL INFO: The Old Lady from the Bomb Shop doesn't really have
   that much of a personality. She wants to stock the shop with Big
   Bomb Bags, and she'll be making a delivery soon.
COMMENTS: For generations, the Bomb Shop's owners' dreams have been to
   stock Big Bomb Bags. What kind of sorry dream is that? Anyway,
   you'll need to help the old lady fulfill the dream, although she
   thinks she's got it covered.

-SCHEDULE-
     Day 1, 12:00 AM - Location: North Clock Town
                       Activity: Enters Clock Town
     Day 1, 12:30 AM - Location: West Clock Town Bomb Shop
                       Activity: Arrives at Bomb Shop


===== EVENT 1 =====
LOCATION: North Clock Town
TIME: 12:20 AM (Day 1)
ITEMS REQUIRED: Sword

Be sure to be in North Clock Town at midnight, which is when the Old Lady
passes through. She'll walk through the area cautiously with a sack of bomb
bags over her shoulder. Keep a close eye on her.


DESCRIPTION: As she walks down the path, the Old Lady's Bomb Bag is swiped by
Sakon the Thief. You'll need to hit him with your sword to get him to drop the
bag. Do not shoot an arrow or other projectile, or the bag will explode. Hey,
you know what? That guard is pretty lazy. He just lets Sakon walk right by, not
even thinking about stopping him. Curse that lazy guard!

If you get the sack back, the Old Lady will reward you with the Blast Mask.
This mask seems kind of dumb. It creates an explosion, but costs some life.
While this may sound idiotic, it actually means you have an unlimited supply of
bombs, so long as you have some hearts to spare. But actually, I've recently
learned that this can be prevented if you put up your shield before detonating
it. If you do that, you'll merely be knocked back a little ways and it will not
cost you any hearts.

ITEMS RECEIVED: Blast Mask




_______________________________________________________________________________

                         =========== ROMANI ===========
_______________________________________________________________________________

DESCRIPTION: Young girl living at ranch with sister.
PROFESSION: Helps Cremia Run the Romani Ranch
HOME: Romani Ranch
CHARACTER RELATIONS: Cremia
OTHER RELATIONS: None
PROBLEMS: Cows Are Being Stolen
ADDITIONAL INFO: Romani, named after the famous ranch down Milk Road, is
   a skilled archer. Unfortunately, even with her skills, she has a
   problem of the ranch's cows being stolen every year two days before
   the Carnival of Time. To make things even worse, her older sister,
   Cremia, doesn't believe her when she tries to warn her of it.
COMMENTS: The events involving Romani are pretty cool, and it's
   definitely something to see. It may help if you have the Bunny Hood.

-SCHEDULE-
     Day 1, 6:00 AM - Location: Romani Ranch Field
                      Activity: Running Around
     Day 1, 6:00 PM - Location: Romani Ranch House
                      Activity: Eating Dinner
     Day 1, 2:00 AM - Location: Romani Ranch Field
                      Activity: Exits Houde to Fight Off Intruders
     Day 1, 5:15 AM - Location: Romani Ranch
                      Activity: Goes Back to Bed
     Day 2, 6:00 AM - Location: Romani Ranch Barn
                      Activity: Talking to Sister
     Day 2, 6:00 PM - Location: Romani Ranch House
                      Activity: Going to Bed/Eating Dinner
     Day 3, 6:00 AM - Location: Romani Ranch
                      Activity: Walking Around
     Day 3, 6:00 PM - Location: Romani Ranch House
                      Activity: Eating Dinner


===== EVENT 1 =====
LOCATION: Romani Ranch
TIME: 6:00 AM to 6:00 PM (Day 1)
ITEMS REQUIRED: Powder Keg, Bow

During the daylight hours of day one, blast the boulder blocking the Romani
Ranch out of the way using a Powder Keg (get this in Goron Village). Once the
path is cleared, head to the ranch and in front of the house and barn. Here
Romani is running around, getting prepared for what will be happening tonight.
She'll ask you to help out, but first you must pass a test.


DESCRIPTION: The test Romani will give you to make sure you're good enough to
help requires you to ride across the ranch on Epona, popping 10 ghost-shaped
balloons in under 2 minutes. This shouldn't be very difficult, and beating the
record of 1 minute isn't even very hard. If you pass the test, you'll become a
ranch hand and you can go to save the ranch from the ghosts at 2:30 AM. As an
added bonus, you'll get to keep Epona.

ITEMS RECEIVED: Epona



===== EVENT 2 =====
LOCATION: Romani Ranch
TIME: 2:30 AM (Day 1)
ITEMS REQUIRED: Bow

When it gets late, head over to Romani Ranch. I suggest not arriving any later
than 1:45, preferably sooner. Run over to the barn and get ready for the ghosts
to come. They arrive at 2:30.


DESCRIPTION: There are three ways to defeat the ghosts. The first, which I
think is more exciting, is to ride around on Epona, shooting the ghosts as you
ride. The second way is to put on the Bunny Hood and run around. The second is
a bit easier, since you'll have greater control over your movement while on the
ground. The easiest way is to play the Inverted Song of Time. While this will
slow down time and make the event last longer, the ghosts will move at a
snail's pace.

The ghosts are easy to spot because of their orange glow, and they also appear
as white dots on the map (if you haven't purchased one, it's a good idea to
visit Tingle at Milk Road and buy one before completing this event). Don't
worry about the ghosts far away in the field; instead, focus on the ones closer
to the barn. Two commonly missed ghosts are one that comes from behind the
house and one that comes from the entrance along the side of the ranch. The
ghosts regenerate frequently, and you'll have to wait until dawn (5:15 AM)
before they stop coming. Dawn actually arrives faster than you'd think.

ITEMS RECEIVED: None



===== EVENT 3 =====
LOCATION: Romani Ranch
TIME: 5:15 AM (Day 1)
ITEMS REQUIRED: None

This really isn't an event, but rather just you receiving your reward for
saving the cows from the ghosts.


DESCRIPTION: Romani shows her thanks by offering you another bottle, filled to
the top with delicious milk from the grateful cows.

ITEMS RECEIVED: Bottle (with Milk)




_______________________________________________________________________________

                         =========== CREMIA ===========
_______________________________________________________________________________

DESCRIPTION: Manager of Romani Ranch. Milk is her specialty.
PROFESSION: Manager of Romani Ranch
HOME: Romani Ranch
CHARACTER RELATIONS: Romani, Anju, Gorman Bros.
OTHER RELATIONS: None
PROBLEMS: Ranch is having a hard time
ADDITIONAL INFO: Cremia runs Romani Ranch, and is the older sister of
   Romani. She cares for her sister as well as the animals, and makes
   deliveries into town.
COMMENTS: Cremia's events are, along with Anju, Kafei and Romani, one of
   the coolest. You won't want to miss it.

-SCHEDULE-
     Day 1, 6:00 AM - Location: Romani Ranch Barn
                      Activity: Contemplating
     Day 1, 6:00 PM - Location: Romani Ranch House
                      Activity: GEating Dinner
     Day 2, 6:00 AM - Location: Romani Ranch Barn
                      Activity: Milking Cows
     Day 2, 6:00 PM - Location: Romani Ranch
                      Activity: Getting Ready to Go to Town
     Day 3, 6:00 AM - Location: Romani Ranch Barn
                      Activity: Contemplating
     Day 3, 6:00 PM - Location: Romani Ranch
                      Activity: Eating Dinner


--- Prerequisite ---

If you want to complete Cremia's events, you must also complete those of
Romani. If you don't, the cows that Cremia milks will be gone, and she'll be
too worried about her sister to go anywhere and do anything.



===== EVENT 1 =====
LOCATION: Romani Ranch
TIME: 6:00 PM to 9:00 PM (Day 2)
ITEMS REQUIRED: Bow

After completing Romani's events, return to the ranch on Day 2 at 6:00 PM to
meet up with Cremia. She'll be in her wagon getting ready to head into Clock
Town to make a delivery. Accept her invitation to ride along.


DESCRIPTION: The first half of the ride will be nice and calm as you and Cremia
share a nice conversation. However, halfway down Milk Road, you'll notice that
a fence has been put up, blocking the road. Cremia will be forced to take a
detour through the Gorman track. Two masked bandits (hmm... I wonder who they
could be...) will attack from behind, and you'll have to fend them off as
Cremia dashes through their territory. The bandits aren't interested in
stealing the milk, but crushing the competition by smashing the bottles.

Use your bow and arrows to keep them at bay. Each hit will cause them to fall
back a little bit. If a milk bottle or two gets destroyed, it's OK, but if you
save them all you'll get an extra reward. If you want to guarantee you'll save
them all, put on the Circus Leader's Mask (which cannot be received until after
you complete this event for the first time) and the masked horsemen won't
attack.

ITEMS RECEIVED: 200 rupees (if you save all bottles)



===== EVENT 2 =====
LOCATION: Milk Road
TIME: 9:00 PM (Day 2)
ITEMS REQUIRED: None

As long as some milk bottles remain, Cremia will be happy to have made a
shipment, as well as Mr. Barten for finally getting some more milk.


DESCRIPTION: Protect the bottles of milk well, and Cremia will reward you with
Romani's Mask. This mask signifies you as an adult, but more importantly is the
proof of membership you need to get in the Milk Bar in East Clock Town at
night.

ITEMS RECEIVED: Romani's Mask




_______________________________________________________________________________

                       =========== MR. DOTOUR ===========
_______________________________________________________________________________

DESCRIPTION: Mayor of Clock Town. V.I.P.
PROFESSION: Mayor
HOME: East Clock Town (Mayor's Residence)
CHARACTER RELATIONS: Madame Aroma, Kafei
OTHER RELATIONS: Mutoh, Captain Viscen
PROBLEMS: Can't decide whether to evacuate the city or keep the Carnival
   of Time going.
ADDITIONAL INFO: Mayor Dotour doesn't seem to be the ideal mayor. He's
   quite shy, undecisive, but really, if his feelings are brought out,
   he fits his position quite well.
COMMENTS: An easy entry to complete, but you need the right item.

-SCHEDULE-
     Days 1-3, 10:00 AM - Location: Mayor's Residence
                          Activity: In Meeting


===== EVENT 1 =====
LOCATION: Mayor's Residence
TIME: 10:00 AM to 8:00 PM (Days 1 & 2), 10:00 AM to 6:00 PM (Day 3)
ITEMS REQUIRED: Couple's Mask

After completing Anju and Kafei's quest, go to the Mayor's residence during its
open hours and go into the door on the left and into the meeting. Put on the
Couple's Mask and show it to the group.


DESCRIPTION: The Couple's Mask will remind everyone of their families, and that
they need to see how they are instead of fighting. Mayor Dotour stops the
meeting once and for all by deciding that the people should decide themselves
if they want to stay. As thanks for ending the looong meeting (spelled like
that in the game), Mr. Dotour will give you a Piece of Heart.

ITEMS RECEIVED: Piece of Heart




_______________________________________________________________________________

                      =========== MADAME AROMA ===========
_______________________________________________________________________________

DESCRIPTION: The Mayor's Wife. In charge of town performances.
PROFESSION: Clock Town Entertainment Overseer
HOME: East Clock Town (Mayor's Residence)
CHARACTER RELATIONS: Mr. Dotour, Kafei, Toto, Gorman
OTHER RELATIONS: None
PROBLEMS: Her son has recently disappeared.
ADDITIONAL INFO: Madame Aroma, is... large. She's also in charge of
   finding entertainment for the Carnival of Time. Unfortunately, it
   looks like she's going to have to cancel everything, because Toto's
   Indigo-Go's won't be able to play.
COMMENTS: Madame Aroma is... big... and it's pretty easy to start out
   her quest... because she's so easy to find. Due to her largeness...
   funny? No? Shut up.

-SCHEDULE-
     Days 1-2, 10:00 AM - Location: Mayor's Residence
                          Activity: Discussing Performances with Toto
     Day 1, 10:55 AM -    Location: Mayor's Residence
                          Activity: Discussing Performances with Gorman
     Day 3, 6:00 PM -     Location: Milk Bar
                          Activity: Drinking (milk, of course)


===== EVENT 1 =====
LOCATION: Mayor's Drawing Room
TIME: 10:00 AM to 8:00 PM (Days 1-2)
ITEMS REQUIRED: None

This event is easy enough to complete. Head to the Mayor's Residence and into
the room on the right. Madame Aroma is sitting comfortably in her comfy little
chair. Go up and talk to her.


DESCRIPTION: Madame Aroma will ask you to help find her missing son, Kafei, who
disappeared just a few days ago. To help with the search, she gives you Kafei's
Mask, and people will give you hints about Kafei when you show it to them.

ITEMS RECEIVED: Kafei's Mask



--- Prerequisite ---

In order to complete the second event, you must first complete the Man from the
Curiosity Shop's second event. Only then will you get the necessary items.



===== EVENT 2 =====
LOCATION: Milk Bar
TIME: 6:00 PM to 6:00 AM (Day 3)
ITEMS REQUIRED: Letter to Kafei's Mama

After receiving the Letter to Kafei's Mama from the Man from the Curiosity
Shop, wait until night and go to the milk bar (if you aren't a member, come
before 9:00 PM). Talk to Madame Aroma, who's sitting on a stool thinking about
the town's grim fate. If you put on Kafei's Mask, she'll remember that she sent
you to find out about Kafei. Give her the letter to show her what you've done.


DESCRIPTION: Happily receiving word from her lost son, Madame Aroma rewards you
with a new bottle filled with the delicious Chateau Romani. Chateau Romani is
the best-tasting milk in all of Termina. Subsequent completions of this event
will get you 50 rupees.

ITEMS RECEIVED: Bottle (with Chateau Romani)




_______________________________________________________________________________

                          =========== TOTO ===========
_______________________________________________________________________________

DESCRIPTION: Famed Manager of the Indigo-Go's
PROFESSION: Manager of the Indigo-Go's
HOME: Zora Hall
CHARACTER RELATIONS: Madame Aroma, Gorman
OTHER RELATIONS: Lulu, Evan, Japas, Mikau
PROBLEMS: The Indigo-Go's will have to cancel their show.
ADDITIONAL INFO: Toto, the plump Zora who manages the incredibly-popular
   Indigo-Go's, will have to cancel his show because Lulu, the singer
   for the group, has lost her voice. This really hurts the Carnival of
   Time, and the Gorman Troupe.
COMMENTS: He he he! He's cute and fat! Not like that fat Madame
   Aroma... Anyway, Toto's events will take place later in the game,
   so don't try to finish them right away. Although you can try and
   fail if you'd like.

-SCHEDULE-
     Days 1-2, 10:00 AM - Location: Mayor's Residence
                          Activity: Discussing Performance
     Days 1-2, 10:00 PM - Location: Milk Bar
                          Activity: Wondering About Performance


===== EVENT 1 =====
LOCATION: Milk Bar
TIME: 10:00 PM to 6:00 AM (Days 1-2)
ITEMS REQUIRED: Deku Mask, Goron Mask, Zora Mask, Romani's Mask

After completing Cremia's event, and collecting all of the transformation
masks, head to the Milk Bar during its hours of operation (remember, you'll
need Romani's Mask in order to get in). Toto will be standing by the stage,
wondering what the performance would've been like if the threat of the moon
hadn't scared everyone into fleeing Clock Town. Give him a sample by talking to
him in each of the transformations, then going where he says on the stage and
playing what he says.


DESCRIPTION: After all four characters have played, the song will be put
together. It's none other than the famous "Ballad of the Wind Fish". This song
will touch Gorman, who's also at the bar. He'll give you the Circus Leader's
Mask for bringing back memories of hearing the tune.

ITEMS RECEIVED: Circus Leader's Mask




_______________________________________________________________________________

                         =========== GORMAN ===========
_______________________________________________________________________________

DESCRIPTION: Leader of a traveling troupe. Has fine clothes, but a
   frightful face.
PROFESSION: Leader of the Gorman Troupe
HOME: Unknown
CHARACTER RELATIONS: Gorman Bros., Rosa Sisters, Madame Aroma, Guru-Guru
OTHER RELATIONS: Twin Jugglers, Mr. Barten
PROBLEMS: Troupe's Performance has been Cancelled
ADDITIONAL INFO: Gorman has left the family business of raising horses
   and entered show business. Since his face would frighten children,
   he's not in the act, but instead manages the troupe. Madame Aroma
   had called upon the Gorman Troupe to do the Opening Act for the
   Indigo-Go's, but now that they've cancelled, the Troupe's
   performance is off.
COMMENTS: Gorman isn't a very kind fellow, much like his Bros. It's
   probably due to the stress in his life and the recent cancellation
   of the Troupe's Performance... poor Gorman. Anyway, Gorman's events
   are linked directly to Toto's, so if you finish Toto's you'll finish
   Gorman's. Comprendez-vous?

-SCHEDULE-
     Day 1, 6:00 AM -     Location: Stock Pot Inn
                          Activity: Waiting In Inn Lobby
     Day 1, 10:00 AM -    Location: Mayor's Residence
                          Activity: Enters Mayor's Residence
     Day 1, 10:55 AM -    Location: Mayor's Drawing Room
                          Activity: Meets with Madame Aroma
     Day 1, 11:45 AM -    Location: Mayor's Residence
                          Activity: Leaves
     Day 1, 1:00 PM -     Location: Milk Bar
                          Activity: Enters and Thinks
     Days 1-2, 10:00 PM - Location: Milk Bar
                          Activity: Thinking & Drinking
     Day 2, 6:00 AM -     Location: Stock Pot Inn
                          Activity: Sleeping
     Day 2, 9:10 PM -     Location: East Clock Town
                          Activity: Leaves Inn for Milk Bar


===== EVENT 1 =====
LOCATION: Milk Bar
TIME: 10:00 PM to 6:00 AM (Days 1-2)
ITEMS REQUIRED: Deku Mask, Goron Mask, Zora Mask, Romani's Mask

Gorman goes to the Milk Bar at night to drink away his sorrows. To complete his
event, you must help Toto out. Here's what to do. Go inside the Milk Bar during
its hours of operation (remember, you'll need Romani's Mask to get in). Toto
will be standing by the stage, wondering what the performance would've been
like. Give him a sample by talking to him in each of the transformations, then
going where he says on the stage and playing what he says.


DESCRIPTION: After all four characters have played, the song will be put
together. It's none other than the famous "Ballad of the Wind Fish". This song
will touch Gorman (even though he hates it before it's done). He'll give you
the Circus Leader's Mask for bringing back memories of hearing the tune.

ITEMS RECEIVED: Circus Leader's Mask




_______________________________________________________________________________

                         =========== POSTMAN ==============
_______________________________________________________________________________

DESCRIPTION: Town's postal carrier. A very serious public servant.
PROFESSION: Postman of Clock Town
HOME: West Clock Town
CHARACTER RELATIONS: Anju, Kafei
OTHER RELATIONS: None
PROBLEMS: His Job is Very Demanding
ADDITIONAL INFO: The Postman is incredibly serious about his job, and
   when he's not doing it, he's practicing to do a better job. As much
   as he loves his job, he longs to get away from the trouble.
COMMENTS: It's kinda comforting seeing this guy running around
   collecting letters; it really helps show you how people have set
   schedules in this game, doing certain things at certain times of day.

-SCHEDULE-
     Days 1-3, 9:00 AM -  Location: Clock Town
                          Activity: Begins to Pick Up Mail
     Days 1-3, 12:00 PM - Location: West Clock Town
                          Activity: Arrives Back from Picking Up Mail
     Days 1-3, 1:00 PM -  Location: Clock Town
                          Activity: Begins to Deliver Mail
     Days 1-3, 3:00 PM -  Location: West Clock Town
                          Activity: Arrives Back from Delivering Mail
     Days 1-2, 3:00 PM -  Location: Post Office
                          Activity: Practicing
     Day 2, 12:00 AM -    Location: West Clock Town
                          Activity: Goes to Mail Letter (South Clock Town)


===== EVENT 1 =====
LOCATION: Post Office
TIME: 3:00 PM to 12:00 AM (Days 1-2)
ITEMS REQUIRED: None

At this time, the Postman will be training. His strange game is to guess the
exact time when 10 seconds (real time) have passed, with only looking at clock
for the first couple seconds. He'll let you try it out (if you fail the first
time, it'll cost you two rupees every additional time you try). Since the timer
goes to the hundredths place, this is somewhat difficult (actually, I got it on
my second try, so either I'm just really awesome and sexy, or it's not too
terribly difficult).

Pay attention to the clock at the beginning, because it ticks with a rhythm.
Keep this rhythm in your head once the clock disappears and use it to count the
seconds. I like to think "1 tick tick tick 2 tick tick tick 3 tick tick tick",
etc. until I reach ten. If you find that that's too hard, there's another way.
I've recently learned that if you put on the Bunny Hood during this game, not
only will the timer reduce to the tenths place, but it'll stay on the screen
the entire time. This will make completing this event much easier.


DESCRIPTION: If you stop the timer on exactly 10'00", the Postman will reward
you with a Piece of Heart.

ITEMS RECEIVED: Piece of Heart



===== EVENT 2 =====
LOCATION: Postbox
TIME: 12:00 AM (Day 1) to 12:00 PM (Day 2)
ITEMS REQUIRED: Anju's Letter to Kafei

This event is part of the Anju and Kafei events. Deposit the letter that you
receive in Anju's Event 3 before the Postman comes. When he picks it up, you'll
complete this event.


DESCRIPTION: None

ITEMS RECEIVED: None



===== EVENT 3 =====
LOCATION: East Clock Town
TIME: 6:00 PM to 6:00 AM (Day 3)
ITEMS REQUIRED: Letter to Kafei's Mama

Although you can deliver the letter you receive from the Man from the Curiosity
Shop directly to Madame Aroma, the only way to complete the Postman's last
event is to have him do it. Go to the post office, and you'll find the Postman
there, wishing he could flee the town. Give him the letter and he'll recognize
the priority seal and deliver it right away.


DESCRIPTION: Follow the Postman to the Milk Bar, where he'll give the letter to
Madame Aroma. After receiving word from her son, Madame Aroma will tell the
Postman to flee town, regardless of his duties. After he exits the Milk Bar, go
outside. By the East Clock Town exit gate, you'll find the Postman. Talk to
him, and he'll thank you for helping relieve him of his life-threatening work
by giving you the Postman's Hat. With this you can check Mailboxes like the
Postman. While you can't pick up letters, every time you check you'll get one
rupee. Of more value, the first time you check a mailbox you'll get a Piece of
Heart.

ITEMS RECEIVED: Postman's Hat




_______________________________________________________________________________

                       =========== ROSA SISTERS ===========
_______________________________________________________________________________

DESCRIPTION: Twin dancers. Members of the Gorman Troupe.
PROFESSION: Dancers in the Gorman Troupe
HOME: Unknown (though it is some village, perhaps Ikana)
CHARACTER RELATIONS: Gorman, Guru-Guru, Kamaro
OTHER RELATIONS: Twin Jugglers
PROBLEMS: Need to learn a new, exciting dance for Carnival
ADDITIONAL INFO: The twin sisters in the Gorman Troupe, Judo (in red)
   and Marilla (in blue), are feverishly practicing and thinking of a
   new, exciting dance they might be able to do. So far, they've been
   unsuccessful.
COMMENTS: None really. Once you get all the stuff you need for this,
   it's quite simple.

-SCHEDULE-
     Days 1-2, 6:00 AM - Location: Stock Pot Inn
                         Activity: Pacing, Thinking
     Days 1-2, 6:00 PM - Location: West Clock Town
                         Activity: Practicing Dances


===== EVENT 1 =====
LOCATION: West Clock Town
TIME: 6:00 PM to 6:00 AM (Days 1-2)
ITEMS REQUIRED: Kamaro's Mask

If you want to be able to complete the Rosa Sisters' one and only event, you
must first complete Kamaro's event. After you do so, head to West Clock Town at
night. The Rosa Sisters will be practicing their dance moves, but they're
really quite pathetic. Show 'em how to do some real dancing by slapping on
Kamaro's Mask and performing the elegent Kamaro Dance.


DESCRIPTION: The girls will love the dance so much, not only will they call you
their "master" (double entendre alert!), but they'll give you a Piece of Heart.

ITEMS RECEIVED: Piece of Heart




_______________________________________________________________________________

                            =========== ??? ===========
_______________________________________________________________________________

DESCRIPTION: (Person living in the Inn's restroom) Details are unknown.
PROFESSION: Unknown (maybe cleaning toilets)
HOME: Inn Restroom
CHARACTER RELATIONS: None
OTHER RELATIONS: None
PROBLEMS: Umm... had an "accident"
ADDITIONAL INFO: Not much is known about this guy other than what his
   hand looks like and that he lives in the toilet at the Stock Pot Inn.
COMMENTS: This is one of the most bizarre events. See for yourself.

-SCHEDULE-
     Days 1-3, 12:00 AM - Location: Stock Pot Inn Restroom
                          Activity: Unknown


===== EVENT 1 =====
LOCATION: Stock Pot Inn Restroom
TIME: 12:00 AM to 6:00 AM (Days 1-3)
ITEMS REQUIRED: Land Title Deed, Letter

Head to the Inn late at night to witness this strange occurrence. If you don't
have a key, go in through the unlocked door on the veranda (use the Deku Flower
by the Treasure Chest Shop). ??? is found in the Inn's restroom. If you don't
know where to find it, it's across the hall from Anju's Grandmother's Room (the
study). When you enter, ???'s hand will rise from the toilet, and he'll scream
for some paper (it's up to your imagination to figure out why he needs it).
Give him either a Land Title Deed or a Letter; any kind of each will do.


DESCRIPTION: ??? will be very happy that you got him out of his mess (at least
one of the messes), and he'll give you a Piece of Heart as thanks.

ITEMS RECEIVED: Piece of Heart




_______________________________________________________________________________

                    =========== ANJU'S GRANDMOTHER ===========
_______________________________________________________________________________

DESCRIPTION: Storyteller and grandmother at Inn.
PROFESSION: None
HOME: Clock Town (Stock Pot Inn)
CHARACTER RELATIONS: Anju
OTHER RELATIONS: Tortus
PROBLEMS: Living in the past
ADDITIONAL INFO: A hideous person, Anju's old grandmother has sort of
   lost her mind and thinks she is in the past. Through talking, you
   can learn that she was a teacher, one of her students being Mayor
   Dotour himself. She's also mother of Tortus, who died recently. She
   dislikes her granddaughter's food, so she tries to trick Anju out
   of giving it to her. She enjoys telling stories.
COMMENTS: This is one of those events that you won't be able to
   complete until later.

-SCHEDULE-
     Days 1-3, 8:00 AM - Location: Stock Pot Inn
                         Activity: Reading Stories
     Day 3, 6:00 PM -    Location: Romani Ranch House
                         Activity: Fleeing from Clock Town


===== EVENT 1 =====
LOCATION: Stock Pot Inn Study
TIME: 8:00 AM to 12:00 PM (Days 1-2)
ITEMS REQUIRED: All-Night Mask

Since you normally fall asleep during the Old Lady's stories, put on the
All-Night Mask (see Man from the Curiosity Shop entry) and ask her to read the
"Carnival of Time Story". After the story is over, answer her question (the
first choice is the correct one).


DESCRIPTION: Since you paid attention to her story, the Old Lady will reward
you with a Piece of Heart.

ITEMS RECEIVED: Piece of Heart



===== EVENT 2 =====
LOCATION: Stock Pot Inn Study
TIME: 8:00 AM to 12:00 PM (Days 1-2)
ITEMS REQUIRE: All-Night Mask

Do the same things you did in Event 1, but this time choose to read the "Four
Giants" story. When the story is over, choose the second choice ("I dunno") for
your answer.


DESCRIPTION: Anju's Grandmother will be happy that you at least listened to the
story, and will give you another Piece of Heart.

ITEMS RECEIVED: Piece of Heart




_______________________________________________________________________________

                          =========== KAMARO ===========
_______________________________________________________________________________

DESCRIPTION: Ghost of a charismatic dancer. Enjoys Moonlight.
PROFESSION: Dancer (in life)
HOME: Unknown
CHARACTER RELATIONS: Rosa Sisters
OTHER RELATIONS: None
PROBLEMS: Troubled Spirit
ADDITIONAL INFO: You don't meet up with many ghosts in your notebook.
   This guy dances to a ghostly (or at least high-pitched) tune every
   night.
COMMENTS: Finding this guy is the hard part. Very hard. If you want to
   find him yourself, don't read any further.

-SCHEDULE-
     Days 1-3, 12:00 AM - Location: Termina Field
                          Activity: Dancing


===== EVENT 1 =====
LOCATION: North Termina Field
TIME: 12:00 AM to 6:00 AM (Days 1-3)
ITEMS REQUIRED: Song of Healing

This guy dances every night in Northern Termina Field, near the entrance to
Snowhead. He's on top of one of the mushroom-shaped rocks near the cliff.
You'll know you're close when you hear the music. Go up to the top of the cliff
(closer to the Clock Town wall) and jump to the top of the rock formation. Talk
to this crazy guy.


DESCRIPTION: Kamaro will tell you about how troubled he is, and that he is also
a spirit of a famous dancer. If you paid attention when you got the Song of
Healing, the Happy Mask guy told you it would heal troubled spirits. Hmm...
what to do? Whip out your Ocarina and play the Song of Healing, and he'll give
you Kamaro's Mask, which allows you to dance.

ITEMS RECEIVED: Kamaro's Mask




_______________________________________________________________________________

                          =========== GROG ===========
_______________________________________________________________________________

DESCRIPTION: Cucco Shack's breeder. His crest is frightful.
PROFESSION: Breeds Cuccos
HOME: Romani Ranch
CHARACTER RELATIONS: None
OTHER RELATIONS: None
PROBLEMS: His last request is to see his Cuccos grow up.
ADDITIONAL INFO: This guy is rather depressed, but it seems he's rather
   content with his life. The only thing that would make him happier
   before the moon strikes is to see his Cuccos "in their prime".
COMMENTS: This one's pretty obvious if you've completed the necessary
   events and paid attention to what everyone's said along the way.

-SCHEDULE-
     Days 1-3, 6:00 AM - Location: Cucco Shack (Romani Ranch)
                         Activity: Watching Cuccos


===== EVENT 1 =====
LOCATION: Romani Ranch Cucco Shack
TIME: 6:00 AM to 8:00 PM (Days 1-3)
ITEMS REQUIRED: Bremen Mask

The Cucco Shack, located opposite the entrance to Romani Ranch, is where Grog
spends his time. If you've received the Bremen Mask from Guru-Guru, perhaps you
also heard him say that the mask helped animals mature quickly. Put it on, and
march around the area. When you get near a Cucco, it'll start following you.
Once all the Cuccos are following you, they'll change into adults.


DESCRIPTION: Grog, delighted to see his Cuccos as adults, will give you the
Bunny Hood. One of the more helpful masks, this increases your speed.

ITEMS RECEIVED: Bunny Hood




_______________________________________________________________________________

                      =========== GORMAN BROS. ===========
_______________________________________________________________________________

DESCRIPTION: Horse Trainers. Suspicious.
PROFESSION: Horse Trainers
HOME: Milk Road
CHARACTER RELATIONS: Gorman
OTHER RELATIONS: None
PROBLEMS: Romani Ranch's quality products are hurting their business.
ADDITIONAL INFO: The older and younger brothers of the Gorman Troupe
   leader, Gorman. They will do anything to get ahead of Romani Ranch,
   which is stealing their business. They also have a huge horse track
   fit for races.
COMMENTS: You'll probably finish this without thinking if you go
   through Romani's events, but if you don't, here's how.

-SCHEDULE-
     Days 1-3, 6:00 AM - Location: Gorman Track
                         Activity: Selling Milk, Taking on Challengers


===== EVENT 1 =====
LOCATION: Gorman Track
TIME: 6:00 AM to 6:00 PM (Days 1-3)
ITEMS REQUIRED: Epona

Once you get Epona back, go down to Milk Road and into the Gorman Track. Speak
to the older Gorman Brother (the one near the track) while on Epona, and he'll
challenge you to a horse race.

During the race, there is one main rule to follow: always stay on the inside of
the track. It is imperative to jump over the fences on the inside instead of
going around them. Don't be afraid to consume energy, and remember that your
energy will recover more quickly if you use it all up. If you time your speed
boosts just right, you should be able to win fairly easily.


DESCRIPTION: The Gorman Bros., surprised that you won, will reluctantly hand
over the Garo Mask. This is an important mask late in the game, as it can
summon the legendary Garo warriors in certain places.

ITEMS RECEIVED: Garo Mask




_______________________________________________________________________________

                          =========== SHIRO ===========
_______________________________________________________________________________

DESCRIPTION: The inconspicuous soldier. He really doesn't stand out.
PROFESSION: Soldier
HOME: Unknown (probably Clock Town)
CHARACTER RELATIONS: None
OTHER RELATIONS: None
PROBLEMS: No one notices him.
ADDITIONAL INFO: This poor guy is passed by everyone that walks past
   him. But there must be a reason...
COMMENTS: This guy is the only person in the Bombers' Notebook that can
   be helped at any time of any day. As for me, I feel kinda sorry for
   this guy. I don't know why. Maybe because he's named Shiro. Aww...

-SCHEDULE-
     Days 1-3, 6:00 AM - Location: Ikana Canyon
                         Activity: Waiting


===== EVENT 1 =====
LOCATION: Road to Ikana
TIME: Any Time
ITEMS REQUIRED: Epona, Lens of Truth, Red Potion

Once you can get into the Ikana Canyon (you need Epona), you can visit Shiro.
However, this guy's invisible. Put on the Lens of Truth to be able to spot him.
He sits in a circle of stones near the straight-up cliff that you hookshot up.
Talk to Shiro to hear his dilemma.


DESCRIPTION: Shiro has been waiting here, hurt, for a long time, but no one
notices him. Bring him some Red Potion to cure his wounds. After he feels
better, the reason he's invisible will become clear: he's been unintentionally
wearing the Stone Mask, which makes its wearer invisible. He'll give it to you
a present for helping him out.

ITEMS RECEIVED: Stone Mask




_______________________________________________________________________________

                        =========== GURU-GURU ===========
_______________________________________________________________________________

DESCRIPTION: Musician in the Gorman Troupe
PROFESSION: Musician
HOME: Unknown
CHARACTER RELATIONS: Gorman, Rosa Sisters
OTHER RELATIONS: Twin Jugglers
PROBLEMS: Has secret guilt.
ADDITIONAL INFO: Guru-Guru provides music for the Gorman Troupe's
   performances. He seems like a nice guy, but he has another side.
COMMENTS: Man, this guy's song sticks in your mind. Do-do dooo,
   do-do dooo, doo doo dooo-do-do-do... man, I'm good at singing. In
   case you're wondering, yes it is the Song of Storms (this is the
   windmill guy from Ocarina of Time). And that la-la leee also sticks
   in your head. Guru-Guru, where would we be without you?

-SCHEDULE-
     Days 1-2, 6:00 AM - Location: Stock Pot Inn
                         Activity: Practicing Song
     Days 1-2, 6:00 PM - Location: Laundry Pool
                         Activity: Practicing Song


===== EVENT 1 =====
LOCATION: Laundry Pool
TIME: 6:00 PM to 6:00 AM (Days 1-2)
ITEMS REQUIRED: None

Guru-Guru's music was too loud at the Inn, so at night he goes down to the
Laundry Pool to play his catchy tune. Talk to him to see what's up.


DESCRIPTION: Since he's away from everyone else, Guru-Guru will be open to you
and confess some things of his past. His mood swings are strange, but after you
hear him out, he'll give you the Bremen Mask for listening. This mask allows
you to march.

ITEMS RECEIVED: Bremen Mask




_______________________________________________________________________________
      _  _                                                          _  _
     / \/ \========================================================/ \/ \
    / /\/\ \      PART 3: BOMBERS' NOTEBOOK GUIDE SUPPLEMENT      / /\/\ \
   /__\  /__\====================================================/__\  /__\


     In this part of the Bombers' Notebook FAQ, I'll basically give you
additional information that relates to the Bombers' Notebook. This includes a
map so artistically drawn (in ASCII art, of course) by myself, as well as
descriptions and schedules of some major characters that don't appear in the
Bombers' Notebook, such as the greedy Sakon the Thief.


                    ========== CLOCK TOWN MAP ===========
                                                    ____________________
--- NORTH CLOCK TOWN ---                           |~~~~~~~~KEY~~~~~~~~~|
                                                   || | = Exit          |
              To Termina Field (Snowhead)          |O = Hole            |
                          ^                        |o = Bush            |
                          |                        |X = Mailbox         |
                  ______|   |______________        |= = Path            |
                 |     | ===    o o  _  _  |       |RS = Rosa Sisters   |
                _|  |  | ===   o o o|_||_| |       |   (Nighttime Only) |
   To Great <--     |  | ===T   o o   _| | |       |J = Jim (Bomber)    |
Fairy's Fountain_   |  | ====        |___| |       |T = Tingle (Balloon)|
                _|__|=========   X         |_      |S = Owl Statue      |
               |    | =====J===============        |TC = Treasure Chest |
To Deku Game<--|O   |    ================== _--    |B = Bell            |
               |____|_____=====____________|   |   |+ = Deku Flower     |
                          |   |                V   |~ = Water           |
                            |        To East Clock |/ = Covered Area    |
                            V             Town     |T = Treasure Chest  |
                   To South Clock Town             |- = Stairs          |
                                                   |L = Link-Goro's Spot|
                                                   |____________________|
--- SOUTH & EAST CLOCK TOWN ---
                                        -EAST CLOCK TOWN-
        -SOUTH CLOCK TOWN-                    To Mayor's Office
                                                 ____| |______
               To North Clock Town <---        _|             |    To
                        ^              |______                |_ Astral
                        |             ________ _               _ Observ-
                ______|   |______    |Stock Pot |             |   atory
              _|                 |   |Inn ______|      _X_____|
To West  <---       ________     |   |   |      |-----|Milk|--|
Clock Town    _   S| CLOCK  |    |   |   |      |-----|Bar |--|
               |   |_      _|   X|_  |___|______|-----|____|--|
               |__  |______|       <->                     |__|_To East
               |~~|               _   _                         Termina
               |~~|         _____|     |L                   ____ Field
               |__|        |~~~|    ___|                   |__  (Ikana
               |           |___|   |   |                      |  Canyon)
              _|   _       _   |   | + |                      |_
To West  <---     |/|     |/|  |   |___|______             _X___Honey &
Clock Town    _   |_|     |_|  |       TC Game|           |_   Darling's
               |       __      |_    _________|             |
               |__    |  |       <-->                      _|
               |--|   |__|      _    _                   _|
               |--|X        ___|__    |_________________| Shooting
To Laundry    _|--|        |///| T|                       Gallery
   Pool  <--- ____|___     |___|__|
                      |   |
                        |
                        V
            To Termina Field (Woodfall)


--- WEST CLOCK TOWN & LAUNDRY POOL ---

            -WEST CLOCK TOWN-                -LAUNDRY POOL-

        To Sword School  To Post Office              To South Clock Town
                ___| |____| |__                                   ^
              _|               |     To Curiosity Shop Backroom   |
To West   <---                 |_             | |________________| |
Termina Field _                 -->To South  |  |~~~~|       ______|
(Great Bay)    |         RS     _Clock Town  |  |~~~~|      |
               |               |             |  |~~~~|      |
               |_        ______|             |  |~~~~|      |
                 \       \                   |  |~~~~|___   |
  To Bomb Shop <--\       \                  |  |~~~~~|     |
                   \       \Clock Town       |  |_____|B_   |
 To Trading Post <--\       \ Bank           |__|_____|_____|
                     \       \
 To Curiosity Shop <--\       \__
                       \          ---> To South Clock Town
                        \________


                   =========== OTHER CHARACTERS ===========

     There are a bunch of other characters in Majora's Mask that aren't in the
Bombers' Notebook, yet still have interesting schedules and are related to the
other characters. While I won't list every character in the game here, I will
list some that have actual schedules and descriptions.


====== SAKON THE THIEF ======
PROFESSION: Thief
HOME: Ikana Canyon
CHARACTER RELATIONS: Man from Curiosity Shop, Kafei,
   Old Lady from Bomb Shop
OTHER RELATIONS: None
ADDITIONAL INFO: Sakon, while appearing as a nice, happy person, is
   really a ruthless thief. He'll steal just about anything from just
   about anybody, and usually sells his stolen goods to the Curiosity
   Shop. He's a key character in several events, although he is the bad
   guy.

-SCHEDULE-
     Days 1-2, Day -   Location: Ikana Canyon
                       Activity: Prancing
     Day 1, 6:00 PM -  Location: North Clock Town
                       Activity: Waiting to Steal Bomb Bag
     Day 1, 12:00 AM - Location: North Clock Town
                       Activity: Steals Bomb Bag
     Day 2, 12:00 AM - Location: Curiosity Shop
                       Activity: Selling Bomb Bag to Curiosity Shop
     Day 3, 6:10 PM -  Location: Ikana Canyon
                       Activity: Returns to Hideout


====== MR. BARTEN ======
PROFESSION: Bartender at Milk Bar
HOME: East Clock Town
CHARACTER RELATIONS: Gorman, Madame Aroma, Toto, Kafei
OTHER RELATIONS: None
ADDITIONAL INFO: Mr. Barten (who is quite fittingly named) runs the
   Milk Bar in East Clock Town. He doesn't really have a whole lot of
   personality, but only lets those in the bar that have membership and
   makes them display it the entire time they're in the bar. He lets
   anyone in during the day while he's cleaning up. At night, he serves
   milk and the delicious Chateau Romani, but he's short on shipments
   now.

-SCHEDULE-
     Days 1-3, Day -      Location: Milk Bar
                          Activity: Preparing for Night
     Days 1-3, 9:00 PM -  Location: Milk Bar
                          Activity: Locks Bar to Get Ready
     Days 1-3, 10:00 PM - Location: Milk Bar
                          Activity: Opens Bar
     Days 1-3, 6:00 AM -  Location: Milk Bar
                          Activity: Closes Bar


====== LINK-GORO ======
PROFESSION: Unknown
HOME: Snowhead
CHARACTER RELATIONS: Anju
OTHER RELATIONS: None
ADDITIONAL INFO: Link-goro is a Goron who visits Clock Town in anticipation for
   the Carnival of Time. He has a reservation at the Inn.
 *NOTE: Link-goro may very likely have a different name in your game.
   His name is the exact same as your character. So why the "goro"?
   To distinguish him from Link, I'm putting his name this way because
   this is the way he says it (he adds "goro" onto everything).

-SCHEDULE-
     Day 1, 4:00 -  Location: Stock Pot Inn
                    Activity: Checking In
     Day 1, Night - Location: East Clock Town
                    Activity: Sleeping (outside if room is taken)


====== TWIN JUGGLERS ======
PROFESSION: Jugglers for the Gorman Troupe
HOME: Unknown
CHARACTER RELATIONS: Gorman, Rosa Sisters, Guru-Guru
OTHER RELATIONS: None
ADDITIONAL INFO: Twins and entertainers of the Gorman Troupe. They
   practice juggling all day, and love to tell jokes... as stupid as
   they may be (the jokes, not them... no wait, maybe them too).
   Surprisingly, they're the  second pair of twins in the Gorman
   Troupe, the Rosa Sisters being the other pair. They are quite happy
   despite the moon overhead.

-SCHEDULE-
     Days 1-2, Day -   Location: East Clock Town
                       Activity: Juggling Outside
     Days 1-2, Night - Location: East Clock Town
                       Activity: Playing Cards in Stock Pot Inn Room
     Day 3, All Day -  Location: Unknown
                       Activity: Left After Show Was Cancelled


===== ANJU'S MOTHER =====
PROFESSION: Stock Pot Inn Innkeeper
HOME: Stock Pot Inn
CHARACTER RELATIONS: Anju, Anju's Grandmother
OTHER RELATIONS: None
ADDITIONAL INFO: Anju's mother, who is absent from town the entire first day,
   helps her daughter run the Stock Pot Inn in Clock Town. Her husband, Tortus,
   has died. Caring for her daughter's safety, but failing to understand her
   love for Kafei, she urges Anju to take refuge with her at the Romani Ranch
   instead of waiting for her fiancÚ's return.

-SCHEDULE-
     Day 2, 9:30 PM - Location: Employees Only Room
                      Activity: Talks with Anju
     Day 3, 8:00 AM - Location: Stock Pot Inn Lobby
                      Activity: At Check-In Desk
     Day 3, 6:00 PM - Location: Romani Ranch House
                      Activity: Taking Refuge from Moonfall


===== MUTOH =====
PROFESSION: Head Carpenter
HOME: Clock Town
CHARACTER RELATIONS: Mayor Dotour
OTHER RELATIONS: Captain Viscen
ADDITIONAL INFO: Mutoh, the head carpenter of Clock Town, is engaged in a
   Fierce debate with Captain Viscen over what to do about the Carnival of
   Time. With his carpenters hard at work completing the structures for the
   festival in South Clock Town and as a man that sticks to tradition, Mutoh
   wants to continue with the festival as planned. He does not believe the moon
   will hit Termina... at least not until it's too late. Viscen, on the other
   hand, wants to evacuate the town before it's too late.

-SCHEDULE-

     Days 1-3, 10:00 AM - Location: Mayor's Residence
                          Activity: Debating Over Carnival Plans
     Day 3, 6:00 PM -     Location: South Clock Town
                          Activity: Waiting for Moonfall



_______________________________________________________________________________
      _  _                                                          _  _
     / \/ \========================================================/ \/ \
    / /\/\ \                PART 4: MISCELLANEOUS                 / /\/\ \
   /__\  /__\====================================================/__\  /__\


     I've packed all the rest of the information in here, such as how to
contact me, some Frequently Asked questions from readers, credits, a hint of
what's to come, and finally a closing statement to finish up the FAQ.


               ========== FREQUENTLY ASKED QUESTIONS ===========

     Here's a list of questions I'm asked frequently (hence the title). There's
a good chance that if you have a question, it might be here. Take a look, you
might not be as stupid and different from others as you think.

Q: What does completing the Bombers' Notebook do?
A: At the end of the game, you will see certain segments added on to the normal
fare based on how many people you help out. The more people you help out, the
more you will see happily celebrating during the ending sequence.



              =========== CONTACT INFO/CREDITS/OTHER ===========

CONTACT INFO:

Have some questions about the game? Comments about my FAQ? Something I left
out? Info that I got wrong? If there's something you need to know or say about
my FAQ, be sure to:

E-mail me Questions or Comments- croco64@yahoo.com

Before you send me stuff, however, make sure you read this first:

1. Please look at the walkthrough before you send me questions! I made the
walkthrough for a reason. It was so you could look at it, not so you could find
my e-mail address and ask me what you want to know before you glance at it. Be
sure to check the walkthrough to see if it can answer your question(s) before
asking me.

2. When e-mailing me, put the words "Majora's Mask: Bombers", "MM: Bombers'
Notebook", "MM: Bombers", or similar phrasing into the title. That would help
me a lot.

3. If you wish to ask me a question, do not send in questions regarding things
other than the Bombers' Notebook. There are plenty of good FAQs out there with
talented authors who can answer your questions. However, questions related to
the Bombers' Notebook are welcome.
Examples: Good- "An item I need to complete an event costs more than the
maximum capacity in my wallet. Where can I find a bigger wallet?"
Bad- "How do you beat the boss of the first dungeon?"

4. If you wish to contribute, please send any information regarding an
alternate way to complete an event (whether easier or harder) that I missed.
Also, I would be very happy if you sent corrections to any information I post.
For example, if I say a character appears somewhere at 6:00 but they really
come at 7:00, I'd be very happy if you corrected me.


                               *   *   *

SPECIAL THANKS TO:

*Nintendo: For this excellent game.
*The Game: For some of the info I've gotten (Descriptions, mainly) and the
 incredibly-fun Bombers' Notebook.
*Nintendo Power: The Clock Town Map assisted me somewhat in creating mine.
*Majora's Mask Message Board: Some of the kind users there helped me with a
 couple basic questions (no, I completed the entire notebook myself, if you
 were wondering).
*Frodo86: For the Bunny Hood trick with the Postman.
*Shigmiya64: For telling me how to prevent losing life while detonating the
 Blast Mask.


                               *   *   *

These Sites have been given permission to use my FAQ:

     * GameFAQs (www.gamefaqs.com)
     * RPGamer (www.rpgamer.com)
     * Tim's Vault (www.timsvault.com)
     * Hylian Hero (www.hylianhero.cjb.com)
     * Cheats.de (www.cheats.de)

No other sites have been given permission to use this FAQ. Please contact me if
you see this anywhere else.

Check www.gamefaqs.com for the most recent version of this FAQ.



                   =========== CLOSING STATEMENT ===========

     Thanks for reading. Hmm... that isn't a proper closing statement, much too
quick. Guess I'd better extend it more. Perhaps we can start a discussion on
the many wonderful ways magnesium has influenced your lives. What? You don't
think magnesium is that important, do you? Well, guess what, hot shot? You
wouldn't be alive if it weren't for this wonderful element! So yeah, I'm right,
it IS great. OK, OK, that's enough. I had a really fun time writing this guide,
and thanks for reading it. So long, faithful readers!


            This FAQ Has Been Brought To You By:        _      _    _______
         _____________ ______ ______   _______ ______  /.\____/.\  /  ___  \
        / _________  //  __  \  __  \ /  ____//  __  \ \________/  \  \  \  \
       / /  ______/ //  /  \__|/ /  //  /    /  / /  /  \/    \/\  _\_/   \  \
      / /  / ______//  /   /  / /  //  /    /  / /  /    \      \\/-\______\  \
     / /  / /      /  /   /  /_/  //  /____/  /_/  /      \      \  ))))))))) /
    / /  / /      /__/    \______//_______/\______/       /      /           /
   / /  / /__________________________________________    /      / __/  /___\ \
  / /  /____________________________________________ \ _/\____/\ //___/   /___\
 / /________________________________________________\ \\________/
/______________________________________________________\