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    Mini-Game Coaster Guide by peach freak

    Version: 4.15 | Updated: 02/05/06 | Search Guide | Bookmark Guide

    Mario Party 2 Mini Game Coaster Guide
    For the Nintendo 64 Game System
    Written by peach freak or peachfreak90@hotmail.com
    Copyright 2003-2006 Tim Brastow. All Rights Reserved
    Version 4.15
    
    Welcome to the Mario Party 2 Mini Game Coaster Guide. This is for anyone that 
    needs help getting past any mini-game, and I have all the tips for you people. 
    Good luck finding what you need! Plus, email me if you see a mistake or if you 
    need specific help (peachfreak90@hotmail.com). Once questions are asked, I will 
    put up a Frequently Asked Questions section in this FAQ.
    
    Also, this FAQ is protected by copright. You cannot sell this, put this on your 
    website without my permission, or any other violation of copyright law. You 
    can, hover, save this in something like My Documents.
    
    Table of Contents
    1. Revision History
    2. Rules of Mini Game Coaster
    3. The Mini Game Coaster/Mini Game Coaster Guide
    4. The Rewards
    5. Credits
    
    ====================
    1. Revision History
    ====================
    
    Version 1.00, June 19, 2003: Finished FAQ.
    
    Version 2.00, August 6, 2003: Made the section dividers better. Also added the 
    copyright paragraph on the top of the FAQ, and gave another hint for Hexagon 
    Heat.
    
    Version 2.50, August 10, 2003: Put a few new people in the credits section.
    
    Version 2.75, December 16, 2003: Fixed up something in Section 3, and made 
    Section Dividers to separate the worlds in the Mini Game Coaster Guide.
    
    Version 2.90, December 19, 2003: No update here, but I changed my email address
    since my other one wasn't working.
    
    Version 3.50, July 18, 2004: Re-wrote some of the mini game info here, provided 
    more info and better tips. 
    
    Version 3.55, November 7, 2004: Added another hint for Hexagon Heat (the 
    cheating pause trick someone gave out to me).
    
    Version 3.70, January 17, 2005: Yes, sad story. My whole Mario Party 2 game 
    data was erased and I had to get everything back. I did the rest of it today 
    and found a lot of mistakes unlocking stuff, so I fixed up my Rewards section a 
    bit.  
    
    Version 4.00, January 20, 2005: Added a Rules section for the Mini Game Coaster 
    in this FAQ.  
    
    Version 4.15, February 5, 2006: Wow, it's been over a year since I updated this 
    guide. I did some changes to the walkthrough section. I added section dividers 
    around all the mini-games, so browsing through that section should be easier. I 
    also added a bit of info on Quicksand Cache that I forgot about. Thanks to 
    Danielle on this.
    
    ==============================
    2. Rules of Mini Game Coaster
    ==============================
    
    In Mario Party 2, the Mini Game Coaster is a rollercoaster ride throughout many 
    worlds (3 on Easy Course, 6 on Normal Course, and 9 on Hard Course). There are 
    3 difficulty levels. Beating Normal and Hard Courses gives you the ability to 
    buy Item and Battle Mini Games off Woody respectively. 
    
    But before you are able to play Mini Game Coaster, you have to unlock it first. 
    To unlock it, you must buy all of the 4 Player, 1 on 3, and 2 on 2 Mini Games 
    off of Woody. You use money collected from each of the boards, and you must 
    play a mini game at least once on the boards before you can buy it. Once you 
    have all of the 4 Player, 2 on 2, and 1 on 3 Mini Games, you will be able to 
    play the Mini Game Coaster.
    
    At first, you can only play the Easy and Normal Courses. In order to play the 
    Hard Course, you must play and beat the Normal Course first (Easy Course does 
    not matter). Before you play, you pick your character and your partner for 2 on 
    2 Mini Games (the other 4 characters will be selected randomly in each mini 
    game). Every time your card advances, you will stop at a Blue Space. This is an 
    un-cleared Mini Game. Once you beat it, you will be able to advance onto the 
    next Mini Game.
    
    You do have lives however. "0" counts as a life, so you have a total of 4 at 
    the beginning of the game. If you lose a Mini Game, you lose a life and you get 
    to try again until you run out. If you win a Mini Game, you will be rewarded 10 
    coins. If you win two in a row, you will win 20, three in a row, 30, and so on. 
    If you lose, it starts back at ten. Every 100 coins gives you a 1-up. Since 
    there are levels like Platform Peril or Deep Sea Salvage where you can collect 
    more than 10 coins, you can collect as many coins as you can, giving you a 
    bigger bonus (ex: if you got 20 coins in Deep Sea Salvage and that was your 5th 
    mini game cleared, you would get a 100 coin bonus), so these can be a huge 
    advantage towards you.
    
    At the end of each course, Toad will give you your rewards. If you finish the 
    Easy Course, he will give you a 100 coin gift and you another coin gift based 
    on your lives and coins remaining (if you had 5 lives and 54 coins, you would 
    get a 554 coin gift, and he gives you this in each course, so don't worry). If 
    you finish the Normal Course, Toad will give you a 500 coin gift, the ability 
    to buy Item Mini Games, and to play the Hard Course, and the live/coin coin 
    bonus. If you finish the Hard Course, you will be able to buy Battle Mini Games 
    off Woody, Toad will give you a 1000 coin gift, and you will get your live/coin 
    coin bonus.
    
    There are a few options you can do. At the beginning of each world is a Toad 
    Space. Here is where you save your game. But watch out, if you have a lot of 
    lives and get a game over, you will start back at the World with 4 lives, so 
    exit your game and re-enter. You can save and quit where you are, but this can 
    only be used once and the save and quit file clears, so you can't pull off any 
    dirty tricks in this game.  
    
    This explains the rules of Mini Game Coaster. Good luck.
    
    ==========================
    3. The Mini Game Coaster
    ==========================
    First, I will show you the mini-games in each world:
    
    -------------------------------
    World 1 (4 Player Mini-Games):
    -------------------------------
    
    World 1-1: Bumper Balls
    World 1-2: Roll Call
    World 1-3: Tile Driver
    World 1-4: Slot Car Derby
    
    ------------------------------
    World 2 (2 vs. 2 Mini-Games):
    ------------------------------
    
    World 2-1: Cake Factory
    World 2-2: Destruction Duet
    World 2-3: Balloon Burst
    World 2-4: Looney Lumberjacks
    World 2-5: Speed Hockey
    
    ----------------------------------------------------
    World 3 (1 vs. 3 Mini-Games, all as single player):
    ----------------------------------------------------
    
    World 3-1: Crane Game 
    World 3-2: Look Away
    World 3-3: Archer-ival
    World 3-4: Bowl Over
                                                                         
    End of Easy Course, Normal and Hard Course players continue reading on.
    
    -------------------------------
    World 4 (4 Player Mini-Games):
    -------------------------------
    
    World 4-1: TOAD in the Box
    World 4-2: Tipsy Tourney
    World 4-3: Totem Pole Pound 
    World 4-4: Dizzy Dancing
    World 4-5: Shell Shocked
    
    ------------------------------
    World 5 (2 vs. 2 Mini Games):
    ------------------------------
    
    World 5-1: Magnet Carta (10 coins in normal course, 15 in hard course)
    World 5-2: Bobsled Run 
    World 5-3: Handcar Havoc
    World 5-4: Sky Pilots (navigating)
    World 5-5: Torpedo Targets (firing torpedoes)
    World 5-6: TOAD Bandstand (instrument used is random)
    
    ------------------------------
    World 6 (1 vs. 3 Mini Games):
    ------------------------------
    
    World 6-1: Quicksand Cache (in the Team of 3)
    World 6-2: Lights Out (solo player in normal course, team of 3 in hard course)
    World 6-3: Shock Drop or Roll (in the team of three)
    World 6-4: Move to the Music (in the team of three)
    World 6-5: Filet Relay (single player)
    World 6-6: Bob-Omb Barrage (single player)
    
    End of Normal Course, Hard Course players continue reading.
    
    ------------------------------
    World 7 (4 Player Mini Games)
    ------------------------------
    
    World 7-1: Honeycomb Havoc
    World 7-2: Mecha-Marathon 
    World 7-3: Abandon Ship
    World 7-4: Hot Rope Jump (must clear 50 jumps to win)
    World 7-5: Skateboard Scamper
    World 7-6: Platform Peril
    
    ------------------------------
    World 8 (4 Player Mini Games)
    ------------------------------
    
    World 8-1: Deep Sea Salvage (collect 15 coins to win)
    World 8-2: Shy Guy Says
    World 8-3: Sneak 'n' Snore
    World 8-4: Hexagon Heat
    World 8-5: Lava Tile Isle
    World 8-6: Bombs Away
    
    -----------------------------
    World 9 (1 Player Mini Game)
    -----------------------------
    
    World 9-1: Shell Shocked (See World 9-1 later in the FAQ for more details)
    
    End of Hard Course, yay!
    -------------------------------------------------------------------------------
    Note that the difficulty is after the description of the mini-game, not above 
    it, and here are the tips:
    
    <><><><><>
    World 1
    <><><><><>
    
    ------------------------------
    World 1-1: Bumper Balls
    Controls: Control Stick: Move
    ------------------------------
    
    The setting depends on what course you are playing. The Easy Course has the 
    Tower with the lava below, the Normal Course gets the Snowy Mountain, and the 
    Hard Course gets the Rocky Island. If anyone is coming toward you, move and hit 
    them, but if no one is coming towards you at the start, stay where you are and 
    let someone come to you. When there is one computer character left, let him go 
    to the edge and then try to bump him off from there.
    
    Difficulty for Easy Course: **
    Difficulty for Normal Course: ***
    Difficulty for Hard Course: ****
    
    ---------------------------
    World 1-2: Roll Call
    Controls: A: Up one number
    B: Down one number
    ---------------------------
    
    A land where you and the computer sit behind a log, counting Bob-Ombs (Easy 
    Course), Boos (Normal Course), and Toads (Hard Course). The main goal is to get 
    the exact count of whatever is above (getting up to the T.V. screen and 
    pointing to all of them works). If you're right, but the computer is too, 
    you still get credit for the win. There's no point of a tip for the Bob-Ombs, 
    for when 1 blows up, subtract 1 from your total. Boos aren't too hard, but 
    remember they still count if they go invisible, but they go back visible soon 
    enough. Toads are a real pain, at the beginning, press start, and look at the 3 
    mushrooms and remember not to count those in, or you can try getting your total 
    counting the mushrooms and subtract 3 at the end.
    
    Difficulty for Easy Course: *
    Difficulty for Normal Course: ***
    Difficulty for Hard Course: *****
    
    -----------------------------------
    World 1-3: Tile Driver
    Controls: Control Stick: Move
    A: Jump
    Z (While in the air): Ground Pound
    -----------------------------------
    
    You are on a 3x3 board, and your goal is to have your board match the middle. 
    It is a Goomba in the Easy Course, Koopa in the Normal Course, and Boo in the 
    Hard Course. There's no point for all of the difficulties, just don't hit the 
    ones that are already done for you at the start. If you are quick enough, you 
    are victorious. When you jump, ground pound ASAP so you don't waste time 
    jumping high, giving the computer an advantage.
    
    Difficulty for all 3 courses: *
    
    ------------------------------
    World 1-4: Slot Car Derby
    Controls: Control Stick: Move
    ------------------------------
    
    Fox racing in the air! You are racing, and you play course 1 on the Easy 
    Course, Course 2 on the Normal Course, and Course 3 on the Hard Course. 
    Remember that if you speed too fast around the curves, you spin out, so release 
    the stick at the beginning of the curve and move it slowly until you reach the 
    end, and zoom the stick until you get to the next curve. Thanks to M14 REAL 
    (Smagoo7010@aol.com), I got this tip off him, so he's going in the credits 
    section.
    
    Difficulty for Easy Course: ****
    Difficulty for Normal Course: ***
    Difficulty for Hard Course: ***
    
    <><><><><>
    World 2
    <><><><><>
    
    -------------------------------------------------------------------
    World 2-1: Cake Factory
    Controls: A: Pick up item, hold A to hold item, release to let go: 
    -------------------------------------------------------------------
    
    A race in a cake factory, the team with the most cakes made wins. If you are 
    placing the cakes, grab one and place it, and if your partner didn't grab a 
    strawberry yet and you have a cake, hold A when you pick it up so you don't 
    mess up. If you are placing strawberries and your partner didn't grab a cake 
    yet, just hold A and wait for him to drop a cake.
    
    Difficulty for all 3 courses: ***
    
    ------------------------------
    World 2-2: Destruction Duet
    Controls: Control Stick: Move
    A: Jump 
    B: Punch, Kick while in air
    Z (While in air): Ground Pound
    -------------------------------
    
    Ok, so you need to destroy a Bowser statue to win, you get the small size in 
    the Easy Course, medium size in Normal Course, and the large size in the Hard 
    Course. No matter how big the statue is, this mini-game is easy, but if you are 
    on the Hard Course, kick the statue more than punching, and your partner acts 
    move faster on the statue so don't worry.
    
    Difficulty for all 3 courses: *
    
    ----------------------------
    World 2-3: Balloon Burst
    Controls: A: Push Pump Down
    ----------------------------
    
    B or Z: Pull up Pump
    This is an easy one. You go in a pattern A, B, A, B, slowly (so the tank meter 
    goes to full), and your partner is fast too, beatable in 9 seconds, so no major 
    tips here.
    
    Difficulty for 3 courses: *
    
    ------------------------------
    World 2-4: Looney Lumberjacks
    Controls: A: Pull
    B: Push
    ------------------------------
    
    The gang is making a clubhouse out of wood, and the goal is to cut off a piece 
    of a tree first. Tap A, B, A, B at a steady rate to the saw will budge 
    completely, and once you see sweat above your character, you'll know you're 
    almost done. 
    
    Difficulty for all 3 courses: **
    
    -----------------------------------------
    World 2-5: Speed Hockey
    Controls: Control Stick: Move up or down
    -----------------------------------------
    
    It's air hockey on Mario Party 2! Anyway, the first team to score 3 goals is 
    the winner, and you move up or down to defend the puck (or shell) into scoring. 
    As the game gets longer, and the puck is hit more often, it goes faster. So 
    look where the gaps are on the other team and aim for their net. I'm not sure 
    if having the lead when this runs out of time counts as a win, so anyone who's 
    reading this FAQ, please email me if that is true.
    
    Difficulty for all 3 courses: **
    
    <><><><><>
    World 3
    <><><><><>
    
    -------------------------------------------------------------------------------
    World 3-1: Crane Game
    Controls: A pick up item, tapping A while a computer is grabbed keeps that 
    character from being dropped.
    -------------------------------------------------------------------------------
    
    You are the person on the crane, and must get all people in the pipe to win. 
    Grab them by pressing A while above them, and once they're grabbed, keep 
    tapping A until that character is dropped in the pipe. If you don't tap A fast 
    enough, the computer has a better chance of escaping, then you drop the 
    character and waste time. If you are low on time, grab a timer, but you don't 
    need to tap A to the pipe.
    
    Difficulty for all 3 courses: ***
    
    -------------------------------------------------------------
    World 3-2: Look Away
    Controls: Control Stick: Move head in direction you move it.
    -------------------------------------------------------------
    
    You are the one who has to get all 3 computer characters out, and in the Easy 
    Course, the computer moves once after the music stops, 2 in the Normal Course, 
    and 3 in the Hard Course. This is tricky in the Normal and Hard Course, and 
    when the music stops, try looking in multiple directions (move the control 
    stick fast) to have a better chance of catching the computer, and this takes 
    skill. If you don't want to move your head, don't move the control stick. You 
    have 5 chances to get all three of them out. For another hint, notice the top 
    half part of the screen. You will see 3 stars. 1 is blue, one is yellow, and 1 
    is red. Once the music stops, the blue one will blink, then the yellow, then 
    the red. Once the red one blinks, the computer cannot move, and you can then 
    face the direction the computer faces once it blinks red and you will likely 
    get them out. Neat trick I found. 
    
    Difficulty for Easy Course: *
    Difficulty for Normal Course: ***
    Difficulty for Hard Course: *****
    
    --------------------------------------
    World 3-3: Archer-Ival
    Controls: Control Stick: Move
    A: Prepare Arrow, A again to shoot it
    --------------------------------------
    
    There is good news, but no bad news, you are the archer! There are 2 extra 
    targets there that provide coins, but don't try shooting them down, you can use 
    them as "traps" to trap the computer in a corner/in between them, so that can 
    be very helpful. So just shoot the 3 computer characters down and you win 
    before time runs out. If you do want to grab the extra targets (Baby Bowser, 
    Boo and Toad), go for it, but it makes the game harder by giving the team of 3 
    more free space to dodge you. Boo is worth 1 coin hitting, Toad is worth 2 
    coins hitting, and Baby Bowser is worth 3 coins hitting. 
    
    Difficulty for all 3 courses: *
    
    ----------------------------------------------------
    World 3-4: Bowl Over
    Controls: A: Bowl Shell
    Control Stick: Control Shell while it's been bowled
    ----------------------------------------------------
    
    You are the bowler, and will need to knock your 3 moving pins to win. The 
    extras don't waste time; they're there even if you mess up. You do course 1 in 
    Easy Course, course 2 in Normal Course, and course 3 in the Hard Course. Once 
    you bowl the shell, use the control stick to move it and get it to the shells. 
    You have 2 chances to knock all 3 moving pins to win.
    
    Difficulty for all 3 courses: **
    
    End of the Easy Course! Normal and Hard Course get to keep going!
    
    <><><><><>
    World 4
    <><><><><>
    
    ---------------------------
    World 4-1: TOAD in the Box
    Controls: A: Jump
    ---------------------------
    
    First one to get five Toad Faces wins! The tip for the first 3 boxes is easy, 
    jump when you see the Toad face. On number 4, the block moves fast that you 
    have to time your jump just right to get a toad. On box 5, it goes very fast 
    and you'll have to jump and get lucky. If you don't get a Toad, a Piranha 
    Plant, Chomp, or Baby Bowser will come and stun you for a second. When you're 
    on your final box and no one else is either, you may have plenty of time to get 
    a Toad before the computer catch up.
    
    Difficulty for Normal and Hard courses: ****
    
    ------------------------------
    World 4-2: Tipsy Tourney
    Controls: Control Stick: Move
    A: Jump
    ------------------------------
    
    You are on a 5x5 board, and you have to use your Koopa Shell to hit all of the 
    tiles once first to win the game. What I do is I go along the outside first, 
    then I go for the inside, and there is your tip. Jumping is also pointless, and 
    there's no need to in a lot of cases. 
    
    Difficulty for Normal and Hard courses: ***
    
    -----------------------------------
    World 4-3: Totem Pole Pound
    Controls: A: Jump
    Z (While in the air): Ground Pound
    -----------------------------------
    
    At the beginning, you are raised by a totem pole, and you ground pound your way 
    down. Once you jump your highest, ground pound so you have a harder drop and it 
    should take 5 ground pounds minimum. No basic plan here!
    
    Difficulty for Normal and Hard Courses: *
    
    ------------------------------
    World 4-4: Dizzy Dancing
    Controls: Control Stick: Move
    A: Jump
    ------------------------------
    
    At the beginning, a little scene shows you getting dizzy, and the controls to 
    move in directions are messed up. So before you try to get to the musical note 
    in the middle, rotate your control stick a few times so you can get the 
    directions right. Once you have, jump on the CD and get to the middle, jump, 
    and touch the musical note.
    
    Difficulty for Normal and Hard courses: ****
    
    World 4-5: Shell Shocked
    Controls: Control Stick: Move
    A: Fire
    B: Lob Shot
    Z: Aim
    First one to get all 3 people out is the winner. You take course 1 in the 
    Normal Course, Course 2 in the Hard Course, and Course 3 in World 9. If you are 
    playing the Normal Course, at the start, fire once and the person across from 
    you should get hit. Hard Course is still easy, just go right or left and knock 
    out the enemies in order. Note that you need to hit the computer twice to knock 
    them out. Also, if there is a pipe between you and a player, press B and you'll 
    get a lob shot and it may go over the pipe. 
    
    Difficulty for Normal and Hard Courses: *
    
    <><><><><>
    World 5
    <><><><><>
    
    ------------------------------------
    World 5-1: Magnet Carta
    Controls: Control Stick: Steer Cart
    ------------------------------------
    
    All you need to do is grab 10 coins (Normal Course), or 15 coins (Hard Course), 
    to win. Big yellow coins gives you one, the bags give you 5 and the treasure 
    chest gives you 10. Even if you have over 10 or 15 coins but the computer has 
    more, you still get credit for the win. Remember that you have to use the 
    magnet on the front of your cart to pick up the stuff and drop it in the hole
    from where you started from.
    
    Difficulty for Normal and Hard courses: **
    
    -------------------------------------------------------------
    World 5-2: Bobsled Run
    Controls: Control Stick: Move
    A (At the beginning of the game before you race): Push sled.
    Up: Speed up
    Down: Slow down
    -------------------------------------------------------------
    
    From the start, keep tapping A as hard as you can until the race starts, and 
    then hold up and turn if needed. Holding up speeds you up, and down makes you 
    slow down. Hit the zippers as the computer do, and you should win.
    
    Difficulty for Normal and Hard courses: **
    
    ------------------------------
    World 5-3: Handcar Havoc
    Controls: Control Stick: Lean
    A (Tapping): Speed up
    B: Breaks
    ------------------------------
    
    I don't get it, this is easy on the Hard Course, and almost impossible in 
    Normal. To increase your chances of winning, tap A as fast as you can and lean 
    to the direction the track curves so you don't lose any speed. 
    
    Difficulty for Normal Course: *****
    Difficulty for Hard Course: *
    
    -------------------------------
    World 5-4: Sky Pilots
    Controls: Control Stick: Steer
    -------------------------------
    
    Forget about wing flapping, because no matter how many times you play this in 
    the mini-game coaster, you always navigate. Go through almost every zipper to 
    get a speed boost, and avoid the cannonballs and Bowser Balloons as you 
    progress so you don't lose or decrease your lead.
    
    Difficulty for both courses: **
    
    -----------------------------------------
    World 5-5: Torpedo Targets
    Controls: Control Stick: Control Torpedo
    A: Fire Torpedo
    -----------------------------------------
    
    Like above, you are always the torpedo launcher, which is good, since steering 
    is a pain in the neck, but your partner takes you directly to the target. Once 
    you see the target, launch a torpedo, and you can use the control stick to 
    control the torpedo to have a more accurate shot at the target. You have one 
    minute to hit all the targets possible.
    
    Difficulty for both courses: ***
    
    -----------------------------
    World 5-6: TOAD Bandstand
    Controls: A: Play Instrument
    -----------------------------
    
    The instrument you will use in this game is completely random from what I've 
    seen, but the song is Flowers Waltz in the Normal Course, Toad's Waltz in 
    the Hard Course, and now to the tips: When the sliding bar comes to you 
    instrument at the bottom of the screen, press A. You know you've done it wrong 
    if an acorn falls on your head, and the team with the least acorns fallen on 
    their head wins.
    
    Difficulty for both courses: ***
    
    <><><><><>
    World 6
    <><><><><>
    
    ------------------------------
    World 6-1: Quicksand Cache
    Controls: Control Stick: Move
    ------------------------------
    
    You are in the team of three and must collect 10 coins (Normal Course), or 15 
    coins (Hard Course) to win. Even if your partner is here, you do not get credit 
    for the coins he gets. Stand on the outer edge to avoid death, and you should 
    be able to get the coins more quickly, especially the bags. Also, for a bit 
    more speed, go in the direction the quicksand is spinning. Another thing to 
    note is that if you collect enough coins to win but fall in the quicksand, you 
    will still get credit for a win. Thanks to Danielle for this one.
    
    Difficulty for both courses: ***
    
    -----------------------------
    World 6-2: Lights Out
    Controls: Move 
    A: Swing Hammer Vertically
    B: Swing Hammer Horizontally
    -----------------------------
    
    If you are in the Normal Course, you are carrying the hammer and will have to 
    knock all 3 light carriers out. If you are playing the Hard Course, you are in 
    the team of three and will need to survive 30 seconds to win. Hammer people 
    should press B for a wider attack range to increase your chance of knocking 
    someone out. If you are in the team of three, press A to do a vertical swing to 
    find where you are (stars will appear where you are), and then get the computer 
    with horizontal swings. 
    
    Difficulty for Normal Course: **
    Difficulty for Hard Course: ***
    
    ------------------------------
    World 6-3: Shock Drop or Roll
    Controls: Control Stick: Move
    A: Jump
    ------------------------------
    
    You are in the team of three, and must stay on the cylinder for the whole time 
    to win. The trick is to stay in the middle and keep jumping for the whole time, 
    moving right or left if needed. 
    
    Difficulty for Normal and Hard Courses: **
    
    --------------------------------------------------------------
    World 6-4: Move to the Music
    Controls: A, B, All directions on the control stick, Z: Dance
    --------------------------------------------------------------
    
    You are the team of three, and must be standing at the end of the game to win. 
    The trick is to memorize the dance master's move, and when the sliding bar 
    comes to your music note, press the appropriate button that was in the order of 
    the dance steps. If the dance master doesn't make a move, the no move part 
    comes to you, you need to do any of the dance moves in the controls section, 
    not press anything. The music tone depends on what course you took also.
    
    Difficulty for Normal and Hard courses: ***
    
    ------------------------------
    World 6-5: Filet Relay
    Controls: Control Stick: Move
    A (While tapping): Race
    ------------------------------
    
    You are the single player, and will need to beat the last filet relay racer 
    from the team of three. Tapping A speeds you up, but if you go too fast, you 
    will slip. If you're extremely lucky, the computer will make a helpful mistake 
    before he hands the fish to the next character. At the end where all of the 
    hills are, slow down, since the computer might slip and fall, giving you a 
    chance to win.
    
    Difficulty for Normal and Hard courses: ****
    
    ------------------------------
    World 6-6: Bob-Omb Barrage
    Controls: Control Stick: Move
    ------------------------------
    
    You are in the tub, and must avoid all of the Bob-Ombs being thrown at you from 
    the team of three. Move around and stay in the back for the better chance of 
    winning, and obviously move if the Bob-Ombs are heading directly at you. If 
    that doesn't work, stay where you are, and move out of the way when a bob-omb 
    is coming right at you. Works for me all the time. After 30 seconds you'll win.
    
    Difficulty for Normal and Hard Courses: **
    
    End of the Normal Course, Hard players, keep going... 
    
    <><><><><>
    World 7
    <><><><><>
    
    ---------------------------
    World 7-1: Honeycomb Havoc
    Controls: A: Jump
    ---------------------------
    
    There are 3 honeycombs in the tree, and you must not be a honeycomb victim. I 
    have no real tips, you have to make the plan, since the computer's dice block 
    hitting is completely random. Now, you can make your plan and fool the 
    computer, but if you go for coins, it could lead to failure.
    
    Difficulty: N/A
    
    ----------------------------------------
    World 7-2: Mecha-Marathon
    Controls: A+B together: Wind up Fly Guy
    ----------------------------------------
    
    This is a pain in the neck for most people, but I have two tips: Mash A+B as 
    hard as you can, and pray for the best. The second way, is to take a coin, put 
    it over A+B, and tap it. I give the credit to Nicholas Harvey 
    (Nick14578@aol.com), because he told me that trick. If you try tip#2, it will 
    take practice, and after a while, expect a 30-yarder. My method is to tap A+B 
    with your index and middle finger, and I usually get at least 30 yards.  
    
    Difficulty: ****
    
    ---------------------------------------------
    World 7-3: Abandon Ship
    Controls: A (While tapping): Climb Ship
    Control Stick: Switch sides of the ship pole
    ---------------------------------------------
    
    While the ship is sinking, you must be the first to climb to the top first to 
    win. Keep tapping A to climb the ship, and if there's a piece of wood sticking 
    out and you're on that side, switch directions, and don't try going for the 
    coins, it wastes time, and increases you chance of losing or sinking.
    
    Difficulty: ****
    
    -------------------------
    World 7-4: Hot Rope Jump
    Controls: A: Jump
    -------------------------
    
    You must make 50 jumps to clear, even if you're the only one standing. The 
    first 25 jumps are easy, but when the rope starts to move faster, jump when 
    you're character lands (or you can jump right when your character's knees bend, 
    so you'll have to look closely. At the end it will keep going fast and slow, so 
    time your jumps right. 
    
    Difficulty: ***
    
    -----------------------------------
    World 7-5: Skateboard Scamper
    Controls: B (While tapping): Skate
    A: Jump
    -----------------------------------
    
    You are racing on skateboards being pursued by Boo. You will see coins along 
    the way, but don't jump for them, it makes you fall behind. Only jump where the 
    moving platforms are, but when the last straightaway comes, tap B as fast as 
    you can and jump when necessary. 
    
    Difficulty: ****
    
    ------------------------------
    World 7-6: Platform Peril
    Controls: Control Stick: Move
    A: Jump
    ------------------------------
    
    Something that's a little bit related to Skateboard Scamper, but we jump from 
    platform to platform. Like Skateboard Scamper, don't jump for the coins, just 
    run along and jump to the next platform when needed, and when you come to the 
    two separate platforms (the one two that aren't complete rectangles), make sure 
    you are on the left or right of the previous platform before jumping. If you 
    are fast enough, you should make it to the goal first.
    
    Difficulty: ***
    
    <><><><><>
    World 8
    <><><><><>
    
    -------------------------------------
    World 8-1: Deep Sea Salvage
    Controls: A (While tapping): Surface
    Control Stick: Steer
    -------------------------------------
    
    You must collect 15 or more coins to win the game. Keep tapping A for your 
    submarine to rise, and then use right or left or stop tapping A to collect 
    coins. The hammer the Hammer Brother throws stun you, but they do not make you 
    lose coins. The coin values are 1 coin for the standard yellow coins, 5 for the 
    bags.
    
    Difficulty: **
    
    ------------------------------
    World 8-2: Shy Guy Says
    Controls: A: Raise White Flag
    B: Raise Red Flag
    ------------------------------
    
    This game requires a bit of skill. Just like Simon Says, raise the same flag he 
    does (A for white, B for red). As the game progresses, the Shy Guy raises the 
    flag(s) faster, and you can be out if you don't raise it in time. Sometimes 
    he'll raise two flags, so watch carefully which one he keeps up. Eventually the 
    computer will make their mistake, so try to hang in there!
    
    
    Difficulty: ****
    
    ------------------------------
    World 8-3: Sneak 'n' Snore
    Controls: Control Stick: Move
    Release: Hide in Barrel
    ------------------------------
    
    This takes a lot of skill. When you start, go down to get to the button. When 
    Chain Chomp wakes up, release the control stick to hide in your barrel. If you 
    don't release it in time, you lose. Once you get to the button, hit it, then go 
    back to the opening to win. If you keep losing, watch carefully at when he 
    usually wakes up (he usually makes 1 or 2 snoring sounds before he wakes up). 
    You'll also be lucky if he gets another player or two out. 
    
    Difficulty: *****
    
    -----------------------------------
    World 8-4: Hexagon Heat
    Controls: A Jump
    Control Stick: Move
    Z (While in the air): Ground Pound
    -----------------------------------
    
    Watch the color flag Toad raises. Go to the hexagon that matches his flag 
    color. You must be the last standing to win, and there's no time limit, but as 
    the game goes on, the hexagons rise faster. There are two ways of getting the 
    computer out: if you're already on a hexagon and they jump onto it, move so 
    they jump on top of you and they may bounce back into the lava. Or, when the 
    hexagon drops, ground pound a player and head to the hexagon you need to go to. 
    They may not be able to get to the hexagon in time. Another trick (that's kind 
    of cheating), is to pause the game when Toad raises the flag. Then unpause it 
    and head to the Hexagon. 
    
    Difficulty: **
    
    --------------------------------
    World 8-5: Lava Tile Isle
    Controls: A Jump
    Control Stick: Move
    B: Punch, Kick while in the air
    Z: Ground Pound while in the air
    ---------------------------------
    
    This got hard at first, but this is a little easier for me now. Walk up to the 
    character across from them, and try to get the first punch. When he pushes 
    back, punch him again to make him fall into the lava. If the other two computer 
    characters are fighting, wait until someone gets knocked into the other, then 
    go for the remaining one. If the tile you're on is shaking move for another 
    one. You have to be the last person remaining to win.
    
    Difficulty: ****
    
    ----------------------
    World 8-6: Bombs Away
    Controls: A Jump
    Control Stick: Move
    ----------------------
    
    Unlike Lava Tile Isle, there can be more than one person standing at the end, 
    but you still get credit for the win. Jump when the bombs are about to hit the 
    island. When time is low the Bowser ship will release a huge bomb and when it 
    reaches the island, jump to clear it, and if you survive, you're 1 level 
    away...
    Difficulty: **
    
    <><><><><>
    World 9
    <><><><><>
    
    -------------------------------------
    World 9-1: Baby Bowser Shell Shocked
    -------------------------------------
    
    Before I tell you the hints, I will tell you what to do. After you save, the 
    Toad in the Goal Star will ask you to start from World 1, but say No. It is a 
    fake Toad and it will transform to three Baby Bowsers. They will challenge you 
    to a Shell Shocked game where it's all three of them against you. You have 
    unlimited tries to beat them, but they say something different once in a while 
    if they keep winning. 
    
    Now for the hints: Stay where you are at the start and when the nearest Bowser 
    comes, shoot at him. If you get him without being hit, you're on a roll, and 
    then go for the next nearest one, and the last one. Move around if you need to, 
    fire over pipes if necessary, and that memorable game will come.
    
    After the Bowser bunch have been defeated, they will run away, and the Toad 
    that was at the save point will come and give you your rewards. Read the next 
    section to see them. Congratulations!
    
    ================
    4. Your Rewards
    ================
    
    To unlock the Mini Game Coaster, you need to buy all current mini-games off 
    Woody. He will let you play the mini-game coaster. To also play the Hard 
    Course, you must defeat the Normal Course first.
    
    Unlock Item Mini-Games:
    Beat the Normal Course and Woody will let you buy Item Mini Games off him.
    
    Unlock Battle Mini Games:
    Beat the Hard Course and Woody will let you buy Battle Mini Games off him.
    
    Unlock Rainbow Run:
    Beat the Hard Course and buy all of the Item Mini Games. I tried this without 
    buying all the Battle Mini Games and it worked. After you get all the Item Mini 
    Games, go to Mini Game Park and the Piranha Plant will give it to you.
    
    Unlock Dungeon Dash:
    Buy all of the 4 Player Mini Games off Woody and go to Mini Game Park. The 
    Piranha Plant will give you this mini game.
    
    Unlock Driver's Ed:
    Buy all of the mini games off Woody and he will let you play Driver's Ed.
    
    Unlock Mini Game Stadium: 
    Even though this had nothing to do with the Mini Game Coaster, buy three Mini 
    Games of each of the normal type (4 player, 1 on 3, and 2 on 2), and Woody will 
    let you to go the Mini Game Stadium. 
    
    ============
    5. Credits:
    ============
    Hudson = For making this game.
    
    Nintendo = For making the Nintendo 64.
    
    CJayC = The administrator of the greatest site in the world (GameFAQs) posted 
    this FAQ.
    
    Myself = I wrote the guide.
    
    My Older Brother = He got the Nintendo 64.
    
    My Older Brother's EX girlfriend = She got Mario Party 2.
    
    Earthshaker = His FAQ contained moves in the mini-games I forgot about.
    
    Nicholas Harvey = Giving me the coin trick in Mecha Marathon.
    
    M14 REAL = He gave me the tip for winning in Slot Car Derby.
    
    You = You read the guide, and liked it (hopefully)
    
    Danielle = A person who emailed me giving me info on Quicksand Cache that I 
    missed. Thanks.
    
    
    
    
                                                                         
    

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