Mario Party 2 Mini Game Coaster Guide
For the Nintendo 64 Game System
Written by peach freak or peachfreak90@hotmail.com
Copyright 2003-2006 Tim Brastow. All Rights Reserved
Version 4.15

Welcome to the Mario Party 2 Mini Game Coaster Guide. This is for anyone that 
needs help getting past any mini-game, and I have all the tips for you people. 
Good luck finding what you need! Plus, email me if you see a mistake or if you 
need specific help (peachfreak90@hotmail.com). Once questions are asked, I will 
put up a Frequently Asked Questions section in this FAQ.

Also, this FAQ is protected by copright. You cannot sell this, put this on your 
website without my permission, or any other violation of copyright law. You 
can, hover, save this in something like My Documents.

Table of Contents
1. Revision History
2. Rules of Mini Game Coaster
3. The Mini Game Coaster/Mini Game Coaster Guide
4. The Rewards
5. Credits

====================
1. Revision History
====================

Version 1.00, June 19, 2003: Finished FAQ.

Version 2.00, August 6, 2003: Made the section dividers better. Also added the 
copyright paragraph on the top of the FAQ, and gave another hint for Hexagon 
Heat.

Version 2.50, August 10, 2003: Put a few new people in the credits section.

Version 2.75, December 16, 2003: Fixed up something in Section 3, and made 
Section Dividers to separate the worlds in the Mini Game Coaster Guide.

Version 2.90, December 19, 2003: No update here, but I changed my email address
since my other one wasn't working.

Version 3.50, July 18, 2004: Re-wrote some of the mini game info here, provided 
more info and better tips. 

Version 3.55, November 7, 2004: Added another hint for Hexagon Heat (the 
cheating pause trick someone gave out to me).

Version 3.70, January 17, 2005: Yes, sad story. My whole Mario Party 2 game 
data was erased and I had to get everything back. I did the rest of it today 
and found a lot of mistakes unlocking stuff, so I fixed up my Rewards section a 
bit.  

Version 4.00, January 20, 2005: Added a Rules section for the Mini Game Coaster 
in this FAQ.  

Version 4.15, February 5, 2006: Wow, it's been over a year since I updated this 
guide. I did some changes to the walkthrough section. I added section dividers 
around all the mini-games, so browsing through that section should be easier. I 
also added a bit of info on Quicksand Cache that I forgot about. Thanks to 
Danielle on this.

==============================
2. Rules of Mini Game Coaster
==============================

In Mario Party 2, the Mini Game Coaster is a rollercoaster ride throughout many 
worlds (3 on Easy Course, 6 on Normal Course, and 9 on Hard Course). There are 
3 difficulty levels. Beating Normal and Hard Courses gives you the ability to 
buy Item and Battle Mini Games off Woody respectively. 

But before you are able to play Mini Game Coaster, you have to unlock it first. 
To unlock it, you must buy all of the 4 Player, 1 on 3, and 2 on 2 Mini Games 
off of Woody. You use money collected from each of the boards, and you must 
play a mini game at least once on the boards before you can buy it. Once you 
have all of the 4 Player, 2 on 2, and 1 on 3 Mini Games, you will be able to 
play the Mini Game Coaster.

At first, you can only play the Easy and Normal Courses. In order to play the 
Hard Course, you must play and beat the Normal Course first (Easy Course does 
not matter). Before you play, you pick your character and your partner for 2 on 
2 Mini Games (the other 4 characters will be selected randomly in each mini 
game). Every time your card advances, you will stop at a Blue Space. This is an 
un-cleared Mini Game. Once you beat it, you will be able to advance onto the 
next Mini Game.

You do have lives however. "0" counts as a life, so you have a total of 4 at 
the beginning of the game. If you lose a Mini Game, you lose a life and you get 
to try again until you run out. If you win a Mini Game, you will be rewarded 10 
coins. If you win two in a row, you will win 20, three in a row, 30, and so on. 
If you lose, it starts back at ten. Every 100 coins gives you a 1-up. Since 
there are levels like Platform Peril or Deep Sea Salvage where you can collect 
more than 10 coins, you can collect as many coins as you can, giving you a 
bigger bonus (ex: if you got 20 coins in Deep Sea Salvage and that was your 5th 
mini game cleared, you would get a 100 coin bonus), so these can be a huge 
advantage towards you.

At the end of each course, Toad will give you your rewards. If you finish the 
Easy Course, he will give you a 100 coin gift and you another coin gift based 
on your lives and coins remaining (if you had 5 lives and 54 coins, you would 
get a 554 coin gift, and he gives you this in each course, so don't worry). If 
you finish the Normal Course, Toad will give you a 500 coin gift, the ability 
to buy Item Mini Games, and to play the Hard Course, and the live/coin coin 
bonus. If you finish the Hard Course, you will be able to buy Battle Mini Games 
off Woody, Toad will give you a 1000 coin gift, and you will get your live/coin 
coin bonus.

There are a few options you can do. At the beginning of each world is a Toad 
Space. Here is where you save your game. But watch out, if you have a lot of 
lives and get a game over, you will start back at the World with 4 lives, so 
exit your game and re-enter. You can save and quit where you are, but this can 
only be used once and the save and quit file clears, so you can't pull off any 
dirty tricks in this game.  

This explains the rules of Mini Game Coaster. Good luck.

==========================
3. The Mini Game Coaster
==========================
First, I will show you the mini-games in each world:

-------------------------------
World 1 (4 Player Mini-Games):
-------------------------------

World 1-1: Bumper Balls
World 1-2: Roll Call
World 1-3: Tile Driver
World 1-4: Slot Car Derby

------------------------------
World 2 (2 vs. 2 Mini-Games):
------------------------------

World 2-1: Cake Factory
World 2-2: Destruction Duet
World 2-3: Balloon Burst
World 2-4: Looney Lumberjacks
World 2-5: Speed Hockey

----------------------------------------------------
World 3 (1 vs. 3 Mini-Games, all as single player):
----------------------------------------------------

World 3-1: Crane Game 
World 3-2: Look Away
World 3-3: Archer-ival
World 3-4: Bowl Over
                                                                     
End of Easy Course, Normal and Hard Course players continue reading on.

-------------------------------
World 4 (4 Player Mini-Games):
-------------------------------

World 4-1: TOAD in the Box
World 4-2: Tipsy Tourney
World 4-3: Totem Pole Pound 
World 4-4: Dizzy Dancing
World 4-5: Shell Shocked

------------------------------
World 5 (2 vs. 2 Mini Games):
------------------------------

World 5-1: Magnet Carta (10 coins in normal course, 15 in hard course)
World 5-2: Bobsled Run 
World 5-3: Handcar Havoc
World 5-4: Sky Pilots (navigating)
World 5-5: Torpedo Targets (firing torpedoes)
World 5-6: TOAD Bandstand (instrument used is random)

------------------------------
World 6 (1 vs. 3 Mini Games):
------------------------------

World 6-1: Quicksand Cache (in the Team of 3)
World 6-2: Lights Out (solo player in normal course, team of 3 in hard course)
World 6-3: Shock Drop or Roll (in the team of three)
World 6-4: Move to the Music (in the team of three)
World 6-5: Filet Relay (single player)
World 6-6: Bob-Omb Barrage (single player)

End of Normal Course, Hard Course players continue reading.

------------------------------
World 7 (4 Player Mini Games)
------------------------------

World 7-1: Honeycomb Havoc
World 7-2: Mecha-Marathon 
World 7-3: Abandon Ship
World 7-4: Hot Rope Jump (must clear 50 jumps to win)
World 7-5: Skateboard Scamper
World 7-6: Platform Peril

------------------------------
World 8 (4 Player Mini Games)
------------------------------

World 8-1: Deep Sea Salvage (collect 15 coins to win)
World 8-2: Shy Guy Says
World 8-3: Sneak 'n' Snore
World 8-4: Hexagon Heat
World 8-5: Lava Tile Isle
World 8-6: Bombs Away

-----------------------------
World 9 (1 Player Mini Game)
-----------------------------

World 9-1: Shell Shocked (See World 9-1 later in the FAQ for more details)

End of Hard Course, yay!
-------------------------------------------------------------------------------
Note that the difficulty is after the description of the mini-game, not above 
it, and here are the tips:

<><><><><>
World 1
<><><><><>

------------------------------
World 1-1: Bumper Balls
Controls: Control Stick: Move
------------------------------

The setting depends on what course you are playing. The Easy Course has the 
Tower with the lava below, the Normal Course gets the Snowy Mountain, and the 
Hard Course gets the Rocky Island. If anyone is coming toward you, move and hit 
them, but if no one is coming towards you at the start, stay where you are and 
let someone come to you. When there is one computer character left, let him go 
to the edge and then try to bump him off from there.

Difficulty for Easy Course: **
Difficulty for Normal Course: ***
Difficulty for Hard Course: ****

---------------------------
World 1-2: Roll Call
Controls: A: Up one number
B: Down one number
---------------------------

A land where you and the computer sit behind a log, counting Bob-Ombs (Easy 
Course), Boos (Normal Course), and Toads (Hard Course). The main goal is to get 
the exact count of whatever is above (getting up to the T.V. screen and 
pointing to all of them works). If you're right, but the computer is too, 
you still get credit for the win. There's no point of a tip for the Bob-Ombs, 
for when 1 blows up, subtract 1 from your total. Boos aren't too hard, but 
remember they still count if they go invisible, but they go back visible soon 
enough. Toads are a real pain, at the beginning, press start, and look at the 3 
mushrooms and remember not to count those in, or you can try getting your total 
counting the mushrooms and subtract 3 at the end.

Difficulty for Easy Course: *
Difficulty for Normal Course: ***
Difficulty for Hard Course: *****

-----------------------------------
World 1-3: Tile Driver
Controls: Control Stick: Move
A: Jump
Z (While in the air): Ground Pound
-----------------------------------

You are on a 3x3 board, and your goal is to have your board match the middle. 
It is a Goomba in the Easy Course, Koopa in the Normal Course, and Boo in the 
Hard Course. There's no point for all of the difficulties, just don't hit the 
ones that are already done for you at the start. If you are quick enough, you 
are victorious. When you jump, ground pound ASAP so you don't waste time 
jumping high, giving the computer an advantage.

Difficulty for all 3 courses: *

------------------------------
World 1-4: Slot Car Derby
Controls: Control Stick: Move
------------------------------

Fox racing in the air! You are racing, and you play course 1 on the Easy 
Course, Course 2 on the Normal Course, and Course 3 on the Hard Course. 
Remember that if you speed too fast around the curves, you spin out, so release 
the stick at the beginning of the curve and move it slowly until you reach the 
end, and zoom the stick until you get to the next curve. Thanks to M14 REAL 
(Smagoo7010@aol.com), I got this tip off him, so he's going in the credits 
section.

Difficulty for Easy Course: ****
Difficulty for Normal Course: ***
Difficulty for Hard Course: ***

<><><><><>
World 2
<><><><><>

-------------------------------------------------------------------
World 2-1: Cake Factory
Controls: A: Pick up item, hold A to hold item, release to let go: 
-------------------------------------------------------------------

A race in a cake factory, the team with the most cakes made wins. If you are 
placing the cakes, grab one and place it, and if your partner didn't grab a 
strawberry yet and you have a cake, hold A when you pick it up so you don't 
mess up. If you are placing strawberries and your partner didn't grab a cake 
yet, just hold A and wait for him to drop a cake.

Difficulty for all 3 courses: ***

------------------------------
World 2-2: Destruction Duet
Controls: Control Stick: Move
A: Jump 
B: Punch, Kick while in air
Z (While in air): Ground Pound
-------------------------------

Ok, so you need to destroy a Bowser statue to win, you get the small size in 
the Easy Course, medium size in Normal Course, and the large size in the Hard 
Course. No matter how big the statue is, this mini-game is easy, but if you are 
on the Hard Course, kick the statue more than punching, and your partner acts 
move faster on the statue so don't worry.

Difficulty for all 3 courses: *

----------------------------
World 2-3: Balloon Burst
Controls: A: Push Pump Down
----------------------------

B or Z: Pull up Pump
This is an easy one. You go in a pattern A, B, A, B, slowly (so the tank meter 
goes to full), and your partner is fast too, beatable in 9 seconds, so no major 
tips here.

Difficulty for 3 courses: *

------------------------------
World 2-4: Looney Lumberjacks
Controls: A: Pull
B: Push
------------------------------

The gang is making a clubhouse out of wood, and the goal is to cut off a piece 
of a tree first. Tap A, B, A, B at a steady rate to the saw will budge 
completely, and once you see sweat above your character, you'll know you're 
almost done. 

Difficulty for all 3 courses: **

-----------------------------------------
World 2-5: Speed Hockey
Controls: Control Stick: Move up or down
-----------------------------------------

It's air hockey on Mario Party 2! Anyway, the first team to score 3 goals is 
the winner, and you move up or down to defend the puck (or shell) into scoring. 
As the game gets longer, and the puck is hit more often, it goes faster. So 
look where the gaps are on the other team and aim for their net. I'm not sure 
if having the lead when this runs out of time counts as a win, so anyone who's 
reading this FAQ, please email me if that is true.

Difficulty for all 3 courses: **

<><><><><>
World 3
<><><><><>

-------------------------------------------------------------------------------
World 3-1: Crane Game
Controls: A pick up item, tapping A while a computer is grabbed keeps that 
character from being dropped.
-------------------------------------------------------------------------------

You are the person on the crane, and must get all people in the pipe to win. 
Grab them by pressing A while above them, and once they're grabbed, keep 
tapping A until that character is dropped in the pipe. If you don't tap A fast 
enough, the computer has a better chance of escaping, then you drop the 
character and waste time. If you are low on time, grab a timer, but you don't 
need to tap A to the pipe.

Difficulty for all 3 courses: ***

-------------------------------------------------------------
World 3-2: Look Away
Controls: Control Stick: Move head in direction you move it.
-------------------------------------------------------------

You are the one who has to get all 3 computer characters out, and in the Easy 
Course, the computer moves once after the music stops, 2 in the Normal Course, 
and 3 in the Hard Course. This is tricky in the Normal and Hard Course, and 
when the music stops, try looking in multiple directions (move the control 
stick fast) to have a better chance of catching the computer, and this takes 
skill. If you don't want to move your head, don't move the control stick. You 
have 5 chances to get all three of them out. For another hint, notice the top 
half part of the screen. You will see 3 stars. 1 is blue, one is yellow, and 1 
is red. Once the music stops, the blue one will blink, then the yellow, then 
the red. Once the red one blinks, the computer cannot move, and you can then 
face the direction the computer faces once it blinks red and you will likely 
get them out. Neat trick I found. 

Difficulty for Easy Course: *
Difficulty for Normal Course: ***
Difficulty for Hard Course: *****

--------------------------------------
World 3-3: Archer-Ival
Controls: Control Stick: Move
A: Prepare Arrow, A again to shoot it
--------------------------------------

There is good news, but no bad news, you are the archer! There are 2 extra 
targets there that provide coins, but don't try shooting them down, you can use 
them as "traps" to trap the computer in a corner/in between them, so that can 
be very helpful. So just shoot the 3 computer characters down and you win 
before time runs out. If you do want to grab the extra targets (Baby Bowser, 
Boo and Toad), go for it, but it makes the game harder by giving the team of 3 
more free space to dodge you. Boo is worth 1 coin hitting, Toad is worth 2 
coins hitting, and Baby Bowser is worth 3 coins hitting. 

Difficulty for all 3 courses: *

----------------------------------------------------
World 3-4: Bowl Over
Controls: A: Bowl Shell
Control Stick: Control Shell while it's been bowled
----------------------------------------------------

You are the bowler, and will need to knock your 3 moving pins to win. The 
extras don't waste time; they're there even if you mess up. You do course 1 in 
Easy Course, course 2 in Normal Course, and course 3 in the Hard Course. Once 
you bowl the shell, use the control stick to move it and get it to the shells. 
You have 2 chances to knock all 3 moving pins to win.

Difficulty for all 3 courses: **

End of the Easy Course! Normal and Hard Course get to keep going!

<><><><><>
World 4
<><><><><>

---------------------------
World 4-1: TOAD in the Box
Controls: A: Jump
---------------------------

First one to get five Toad Faces wins! The tip for the first 3 boxes is easy, 
jump when you see the Toad face. On number 4, the block moves fast that you 
have to time your jump just right to get a toad. On box 5, it goes very fast 
and you'll have to jump and get lucky. If you don't get a Toad, a Piranha 
Plant, Chomp, or Baby Bowser will come and stun you for a second. When you're 
on your final box and no one else is either, you may have plenty of time to get 
a Toad before the computer catch up.

Difficulty for Normal and Hard courses: ****

------------------------------
World 4-2: Tipsy Tourney
Controls: Control Stick: Move
A: Jump
------------------------------

You are on a 5x5 board, and you have to use your Koopa Shell to hit all of the 
tiles once first to win the game. What I do is I go along the outside first, 
then I go for the inside, and there is your tip. Jumping is also pointless, and 
there's no need to in a lot of cases. 

Difficulty for Normal and Hard courses: ***

-----------------------------------
World 4-3: Totem Pole Pound
Controls: A: Jump
Z (While in the air): Ground Pound
-----------------------------------

At the beginning, you are raised by a totem pole, and you ground pound your way 
down. Once you jump your highest, ground pound so you have a harder drop and it 
should take 5 ground pounds minimum. No basic plan here!

Difficulty for Normal and Hard Courses: *

------------------------------
World 4-4: Dizzy Dancing
Controls: Control Stick: Move
A: Jump
------------------------------

At the beginning, a little scene shows you getting dizzy, and the controls to 
move in directions are messed up. So before you try to get to the musical note 
in the middle, rotate your control stick a few times so you can get the 
directions right. Once you have, jump on the CD and get to the middle, jump, 
and touch the musical note.

Difficulty for Normal and Hard courses: ****

World 4-5: Shell Shocked
Controls: Control Stick: Move
A: Fire
B: Lob Shot
Z: Aim
First one to get all 3 people out is the winner. You take course 1 in the 
Normal Course, Course 2 in the Hard Course, and Course 3 in World 9. If you are 
playing the Normal Course, at the start, fire once and the person across from 
you should get hit. Hard Course is still easy, just go right or left and knock 
out the enemies in order. Note that you need to hit the computer twice to knock 
them out. Also, if there is a pipe between you and a player, press B and you'll 
get a lob shot and it may go over the pipe. 

Difficulty for Normal and Hard Courses: *

<><><><><>
World 5
<><><><><>

------------------------------------
World 5-1: Magnet Carta
Controls: Control Stick: Steer Cart
------------------------------------

All you need to do is grab 10 coins (Normal Course), or 15 coins (Hard Course), 
to win. Big yellow coins gives you one, the bags give you 5 and the treasure 
chest gives you 10. Even if you have over 10 or 15 coins but the computer has 
more, you still get credit for the win. Remember that you have to use the 
magnet on the front of your cart to pick up the stuff and drop it in the hole
from where you started from.

Difficulty for Normal and Hard courses: **

-------------------------------------------------------------
World 5-2: Bobsled Run
Controls: Control Stick: Move
A (At the beginning of the game before you race): Push sled.
Up: Speed up
Down: Slow down
-------------------------------------------------------------

From the start, keep tapping A as hard as you can until the race starts, and 
then hold up and turn if needed. Holding up speeds you up, and down makes you 
slow down. Hit the zippers as the computer do, and you should win.

Difficulty for Normal and Hard courses: **

------------------------------
World 5-3: Handcar Havoc
Controls: Control Stick: Lean
A (Tapping): Speed up
B: Breaks
------------------------------

I don't get it, this is easy on the Hard Course, and almost impossible in 
Normal. To increase your chances of winning, tap A as fast as you can and lean 
to the direction the track curves so you don't lose any speed. 

Difficulty for Normal Course: *****
Difficulty for Hard Course: *

-------------------------------
World 5-4: Sky Pilots
Controls: Control Stick: Steer
-------------------------------

Forget about wing flapping, because no matter how many times you play this in 
the mini-game coaster, you always navigate. Go through almost every zipper to 
get a speed boost, and avoid the cannonballs and Bowser Balloons as you 
progress so you don't lose or decrease your lead.

Difficulty for both courses: **

-----------------------------------------
World 5-5: Torpedo Targets
Controls: Control Stick: Control Torpedo
A: Fire Torpedo
-----------------------------------------

Like above, you are always the torpedo launcher, which is good, since steering 
is a pain in the neck, but your partner takes you directly to the target. Once 
you see the target, launch a torpedo, and you can use the control stick to 
control the torpedo to have a more accurate shot at the target. You have one 
minute to hit all the targets possible.

Difficulty for both courses: ***

-----------------------------
World 5-6: TOAD Bandstand
Controls: A: Play Instrument
-----------------------------

The instrument you will use in this game is completely random from what I've 
seen, but the song is Flowers Waltz in the Normal Course, Toad's Waltz in 
the Hard Course, and now to the tips: When the sliding bar comes to you 
instrument at the bottom of the screen, press A. You know you've done it wrong 
if an acorn falls on your head, and the team with the least acorns fallen on 
their head wins.

Difficulty for both courses: ***

<><><><><>
World 6
<><><><><>

------------------------------
World 6-1: Quicksand Cache
Controls: Control Stick: Move
------------------------------

You are in the team of three and must collect 10 coins (Normal Course), or 15 
coins (Hard Course) to win. Even if your partner is here, you do not get credit 
for the coins he gets. Stand on the outer edge to avoid death, and you should 
be able to get the coins more quickly, especially the bags. Also, for a bit 
more speed, go in the direction the quicksand is spinning. Another thing to 
note is that if you collect enough coins to win but fall in the quicksand, you 
will still get credit for a win. Thanks to Danielle for this one.

Difficulty for both courses: ***

-----------------------------
World 6-2: Lights Out
Controls: Move 
A: Swing Hammer Vertically
B: Swing Hammer Horizontally
-----------------------------

If you are in the Normal Course, you are carrying the hammer and will have to 
knock all 3 light carriers out. If you are playing the Hard Course, you are in 
the team of three and will need to survive 30 seconds to win. Hammer people 
should press B for a wider attack range to increase your chance of knocking 
someone out. If you are in the team of three, press A to do a vertical swing to 
find where you are (stars will appear where you are), and then get the computer 
with horizontal swings. 

Difficulty for Normal Course: **
Difficulty for Hard Course: ***

------------------------------
World 6-3: Shock Drop or Roll
Controls: Control Stick: Move
A: Jump
------------------------------

You are in the team of three, and must stay on the cylinder for the whole time 
to win. The trick is to stay in the middle and keep jumping for the whole time, 
moving right or left if needed. 

Difficulty for Normal and Hard Courses: **

--------------------------------------------------------------
World 6-4: Move to the Music
Controls: A, B, All directions on the control stick, Z: Dance
--------------------------------------------------------------

You are the team of three, and must be standing at the end of the game to win. 
The trick is to memorize the dance master's move, and when the sliding bar 
comes to your music note, press the appropriate button that was in the order of 
the dance steps. If the dance master doesn't make a move, the no move part 
comes to you, you need to do any of the dance moves in the controls section, 
not press anything. The music tone depends on what course you took also.

Difficulty for Normal and Hard courses: ***

------------------------------
World 6-5: Filet Relay
Controls: Control Stick: Move
A (While tapping): Race
------------------------------

You are the single player, and will need to beat the last filet relay racer 
from the team of three. Tapping A speeds you up, but if you go too fast, you 
will slip. If you're extremely lucky, the computer will make a helpful mistake 
before he hands the fish to the next character. At the end where all of the 
hills are, slow down, since the computer might slip and fall, giving you a 
chance to win.

Difficulty for Normal and Hard courses: ****

------------------------------
World 6-6: Bob-Omb Barrage
Controls: Control Stick: Move
------------------------------

You are in the tub, and must avoid all of the Bob-Ombs being thrown at you from 
the team of three. Move around and stay in the back for the better chance of 
winning, and obviously move if the Bob-Ombs are heading directly at you. If 
that doesn't work, stay where you are, and move out of the way when a bob-omb 
is coming right at you. Works for me all the time. After 30 seconds you'll win.

Difficulty for Normal and Hard Courses: **

End of the Normal Course, Hard players, keep going... 

<><><><><>
World 7
<><><><><>

---------------------------
World 7-1: Honeycomb Havoc
Controls: A: Jump
---------------------------

There are 3 honeycombs in the tree, and you must not be a honeycomb victim. I 
have no real tips, you have to make the plan, since the computer's dice block 
hitting is completely random. Now, you can make your plan and fool the 
computer, but if you go for coins, it could lead to failure.

Difficulty: N/A

----------------------------------------
World 7-2: Mecha-Marathon
Controls: A+B together: Wind up Fly Guy
----------------------------------------

This is a pain in the neck for most people, but I have two tips: Mash A+B as 
hard as you can, and pray for the best. The second way, is to take a coin, put 
it over A+B, and tap it. I give the credit to Nicholas Harvey 
(Nick14578@aol.com), because he told me that trick. If you try tip#2, it will 
take practice, and after a while, expect a 30-yarder. My method is to tap A+B 
with your index and middle finger, and I usually get at least 30 yards.  

Difficulty: ****

---------------------------------------------
World 7-3: Abandon Ship
Controls: A (While tapping): Climb Ship
Control Stick: Switch sides of the ship pole
---------------------------------------------

While the ship is sinking, you must be the first to climb to the top first to 
win. Keep tapping A to climb the ship, and if there's a piece of wood sticking 
out and you're on that side, switch directions, and don't try going for the 
coins, it wastes time, and increases you chance of losing or sinking.

Difficulty: ****

-------------------------
World 7-4: Hot Rope Jump
Controls: A: Jump
-------------------------

You must make 50 jumps to clear, even if you're the only one standing. The 
first 25 jumps are easy, but when the rope starts to move faster, jump when 
you're character lands (or you can jump right when your character's knees bend, 
so you'll have to look closely. At the end it will keep going fast and slow, so 
time your jumps right. 

Difficulty: ***

-----------------------------------
World 7-5: Skateboard Scamper
Controls: B (While tapping): Skate
A: Jump
-----------------------------------

You are racing on skateboards being pursued by Boo. You will see coins along 
the way, but don't jump for them, it makes you fall behind. Only jump where the 
moving platforms are, but when the last straightaway comes, tap B as fast as 
you can and jump when necessary. 

Difficulty: ****

------------------------------
World 7-6: Platform Peril
Controls: Control Stick: Move
A: Jump
------------------------------

Something that's a little bit related to Skateboard Scamper, but we jump from 
platform to platform. Like Skateboard Scamper, don't jump for the coins, just 
run along and jump to the next platform when needed, and when you come to the 
two separate platforms (the one two that aren't complete rectangles), make sure 
you are on the left or right of the previous platform before jumping. If you 
are fast enough, you should make it to the goal first.

Difficulty: ***

<><><><><>
World 8
<><><><><>

-------------------------------------
World 8-1: Deep Sea Salvage
Controls: A (While tapping): Surface
Control Stick: Steer
-------------------------------------

You must collect 15 or more coins to win the game. Keep tapping A for your 
submarine to rise, and then use right or left or stop tapping A to collect 
coins. The hammer the Hammer Brother throws stun you, but they do not make you 
lose coins. The coin values are 1 coin for the standard yellow coins, 5 for the 
bags.

Difficulty: **

------------------------------
World 8-2: Shy Guy Says
Controls: A: Raise White Flag
B: Raise Red Flag
------------------------------

This game requires a bit of skill. Just like Simon Says, raise the same flag he 
does (A for white, B for red). As the game progresses, the Shy Guy raises the 
flag(s) faster, and you can be out if you don't raise it in time. Sometimes 
he'll raise two flags, so watch carefully which one he keeps up. Eventually the 
computer will make their mistake, so try to hang in there!


Difficulty: ****

------------------------------
World 8-3: Sneak 'n' Snore
Controls: Control Stick: Move
Release: Hide in Barrel
------------------------------

This takes a lot of skill. When you start, go down to get to the button. When 
Chain Chomp wakes up, release the control stick to hide in your barrel. If you 
don't release it in time, you lose. Once you get to the button, hit it, then go 
back to the opening to win. If you keep losing, watch carefully at when he 
usually wakes up (he usually makes 1 or 2 snoring sounds before he wakes up). 
You'll also be lucky if he gets another player or two out. 

Difficulty: *****

-----------------------------------
World 8-4: Hexagon Heat
Controls: A Jump
Control Stick: Move
Z (While in the air): Ground Pound
-----------------------------------

Watch the color flag Toad raises. Go to the hexagon that matches his flag 
color. You must be the last standing to win, and there's no time limit, but as 
the game goes on, the hexagons rise faster. There are two ways of getting the 
computer out: if you're already on a hexagon and they jump onto it, move so 
they jump on top of you and they may bounce back into the lava. Or, when the 
hexagon drops, ground pound a player and head to the hexagon you need to go to. 
They may not be able to get to the hexagon in time. Another trick (that's kind 
of cheating), is to pause the game when Toad raises the flag. Then unpause it 
and head to the Hexagon. 

Difficulty: **

--------------------------------
World 8-5: Lava Tile Isle
Controls: A Jump
Control Stick: Move
B: Punch, Kick while in the air
Z: Ground Pound while in the air
---------------------------------

This got hard at first, but this is a little easier for me now. Walk up to the 
character across from them, and try to get the first punch. When he pushes 
back, punch him again to make him fall into the lava. If the other two computer 
characters are fighting, wait until someone gets knocked into the other, then 
go for the remaining one. If the tile you're on is shaking move for another 
one. You have to be the last person remaining to win.

Difficulty: ****

----------------------
World 8-6: Bombs Away
Controls: A Jump
Control Stick: Move
----------------------

Unlike Lava Tile Isle, there can be more than one person standing at the end, 
but you still get credit for the win. Jump when the bombs are about to hit the 
island. When time is low the Bowser ship will release a huge bomb and when it 
reaches the island, jump to clear it, and if you survive, you're 1 level 
away...
Difficulty: **

<><><><><>
World 9
<><><><><>

-------------------------------------
World 9-1: Baby Bowser Shell Shocked
-------------------------------------

Before I tell you the hints, I will tell you what to do. After you save, the 
Toad in the Goal Star will ask you to start from World 1, but say No. It is a 
fake Toad and it will transform to three Baby Bowsers. They will challenge you 
to a Shell Shocked game where it's all three of them against you. You have 
unlimited tries to beat them, but they say something different once in a while 
if they keep winning. 

Now for the hints: Stay where you are at the start and when the nearest Bowser 
comes, shoot at him. If you get him without being hit, you're on a roll, and 
then go for the next nearest one, and the last one. Move around if you need to, 
fire over pipes if necessary, and that memorable game will come.

After the Bowser bunch have been defeated, they will run away, and the Toad 
that was at the save point will come and give you your rewards. Read the next 
section to see them. Congratulations!

================
4. Your Rewards
================

To unlock the Mini Game Coaster, you need to buy all current mini-games off 
Woody. He will let you play the mini-game coaster. To also play the Hard 
Course, you must defeat the Normal Course first.

Unlock Item Mini-Games:
Beat the Normal Course and Woody will let you buy Item Mini Games off him.

Unlock Battle Mini Games:
Beat the Hard Course and Woody will let you buy Battle Mini Games off him.

Unlock Rainbow Run:
Beat the Hard Course and buy all of the Item Mini Games. I tried this without 
buying all the Battle Mini Games and it worked. After you get all the Item Mini 
Games, go to Mini Game Park and the Piranha Plant will give it to you.

Unlock Dungeon Dash:
Buy all of the 4 Player Mini Games off Woody and go to Mini Game Park. The 
Piranha Plant will give you this mini game.

Unlock Driver's Ed:
Buy all of the mini games off Woody and he will let you play Driver's Ed.

Unlock Mini Game Stadium: 
Even though this had nothing to do with the Mini Game Coaster, buy three Mini 
Games of each of the normal type (4 player, 1 on 3, and 2 on 2), and Woody will 
let you to go the Mini Game Stadium. 

============
5. Credits:
============
Hudson = For making this game.

Nintendo = For making the Nintendo 64.

CJayC = The administrator of the greatest site in the world (GameFAQs) posted 
this FAQ.

Myself = I wrote the guide.

My Older Brother = He got the Nintendo 64.

My Older Brother's EX girlfriend = She got Mario Party 2.

Earthshaker = His FAQ contained moves in the mini-games I forgot about.

Nicholas Harvey = Giving me the coin trick in Mecha Marathon.

M14 REAL = He gave me the tip for winning in Slot Car Derby.

You = You read the guide, and liked it (hopefully)

Danielle = A person who emailed me giving me info on Quicksand Cache that I 
missed. Thanks.