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    Mini-Game Coaster Guide by PDFreak5-000

    Version: 1.12 | Updated: 12/25/12 | Search Guide | Bookmark Guide

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    Mario Party 2: Mini-Game Coaster Guide
    By PD-Freak 5-000
    Game Rating: 8/10
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    T A B L E   O F   C O N T E N T S
    
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    1. Introduction
    2. Updates
    3. How Mini-Game Coaster Works
     3a. What i would have done if i made the mini-game coaster
    4. World 1 Walkthrough (4 Player Mini-Games)
     4a. World 1-1
     4b. World 1-2
     4c. World 1-3
     4d. World 1-4
    5. World 2 Walkthrough (2 vs 2 Mini-Games)
     5a. World 2-1
     5b. World 2-2
     5c. World 2-3
     5d. World 2-4
     5e. World 2-5
    6. World 3 Walkthrough (1 vs 3 Mini-Games)
     6a. World 3-1
     6b. World 3-2
     6c. World 3-3
     6d. World 3-4
     6e. Easy Course Conclusion
    NOTE: Easy Course Ends Here
    7. World 4 Walkthrough (4 Player Mini-Games)
     7a. World 4-1
     7b. World 4-2
     7c. World 4-3
     7d. World 4-4
     7e. World 4-5
    8. World 5 Walkthrough (2 vs 2 Mini-Games)
     8a. World 5-1
     8b. World 5-2
     8c. World 5-3
     8d. World 5-4
     8e. World 5-5
     8f. World 5-6
    9. World 6 Walkthrough (1 vs 3 Mini-Games)
     9a. World 6-1
     9b. World 6-2
     9c. World 6-3
     9d. World 6-4
     9e. World 6-5
     9f. World 6-6
     9g. Normal Course Conclusion
    NOTE: Normal Course Ends Here
    10. World 7 Walkthrough (4 Player Mini-Games)
     10a. World 7-1
     10b. World 7-2
     10c. World 7-3
     10d. World 7-4
     10e. World 7-5
     10f. World 7-6
    11. World 8 Walkthrough (4 Player Mini-Games)
     11a. World 8-1
     11b. World 8-2
     11c. World 8-3
     11d. World 8-4
     11e. World 8-5
     11f. World 8-6
    12. World 9 Walkthrough (Special)
     12a. World 9-1
     12b. Hard Course Conclusion
    13. Extras
    14. Legal rules
    15. E-Mail rules
    16. Closing and Credits
    
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    1. I N T R O D U C T I O N
    
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    I decided to do this mini-walkthrough because i felt like doing it. Since im
    bored. I hope you will find this walkthrough useful, Im making this advanced.
    
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    2. U P D A T E S
    
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    Version 1.00 ---> Full Walkthrough Completed
    Version 1.10 ---> Fixed Up some strategys
    Changed World 3-2's strategy (Normal and Hard)
    Added Tip for World 7-5
    Added Tip for World 8-1
    Version 1.11 --> Changed E-mail Address.
    Version 1.12 --> Reverted back to old E-mail Address.
    
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    3. M I N I  -  G A M E   C O A S T E R
       How it works
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    The Mini-Game Coaster is a Mini-Game Activity accessed in Mini-Game World.
    It is on the bottom island but it has to be unlocked. It is unlocked by
    Purchasing all 4 Player, 1 vs 3 and 2 vs 2 Mini-Games and for all of them
    to be on sale, You must have played the Mini-Game at least once in Party Mode
    or Trial Mode in the Mini-Game Stadium.
    
    Anyways, When you select Mini-game coaster, You will start a new file,
    Pick your character and your partner for 2 vs 2 Mini-Games. Before
    Starting, You will learn the rules of Mini-Game coaster. The Mini-Game
    Coaster is a ride that you will go through playing all unlocked mini-games
    except the bonus mini-games. In each world, you will start out on a toad
    space which lets you save your progress. Each undone mini-game is a blue space.
    When you complete the mini-game, The space turns yellow and you advance to the
    Next Blue space. You will also get 10 coins for each mini-game finished.
    If you finish two mini-games in a row, The amount of coins will
    double (10 x 2 = 20). If you finish three in a row, The amount of coins will
    triple (10 x 3 = 30). If you finish four in a row, The amount of coins will
    quadruple (10 x 4 = 40). It will continue until you lose a mini-game and it
    will start back at the regular amount of coins (single). When you fail the
    mini-game, You will also lose one life. You start with 4 lives (It's 3 but
    0 counts as a life). When you lose all lives, You get game over. You have
    to start over the world when you get a game over. When you get 100 coins,
    You will get an extra life (99 maximum). You also have the option to
    Save and quit when you pause in the coaster screen. Here is a catch though,
    When you load the Save and quit file, The Save and quit file will
    automatically be deleted so there is no loophole for starting over the world.
    
    You have an option to select a difficulty before you start the mini-game
    coaster. Easy, Normal and Hard. Easy Mode has Easier A.I Difficulty but you
    Only do 3 of the 9 worlds in the mini-game coaster. Normal has A.I Difficulty
    More harder and you do 6 of the 9 worlds in the mini-game coaster and
    mini-games with different music/paths will have another course. Ex, Easy mode
    Has Course 1 in Slot-Car Derby. Normal mode, Course 2. Hard mode has A.I
    Difficulty which makes the Computer try hard. Hard mode makes you do all 9
    worlds in the mini-game coaster. It also has different music/paths like
    Slot car derby has course 3 in hard mode. Hard mode is also unplayable until
    Normal mode is done at least once. Easy mode does not matter, Its just for
    Practice (In my opinion). 
    
    When you are done a Course, These are your rewards
    Easy Mode: 100 Coins + Extra
    Normal Mode: 500 Coins + Extra and Item Mini-Games can be Purchased
                 and you unlock Hard Mode
    Hard Mode: 1000 Coins + Extra and Battle Mini-Games can be Purchased
    All Courses Done: Mini-Game coaster soundtrack
    (On the orange playlist, It's Mini Game Land Vol. 2)
    I have no idea if it is either this or this and 100% Game Completed)
    
    The Extra Coins are determined by the Amount of Lives and coins
    Example: 5 Lives and 77 Coins = 577 Coins for the coin box.
    The Lives determine the hundreths of the extra coins, The collected
    coins determine the tenths and ones of the extra coins. Getting a huge
    amount of lives will give you a big advantage. It is even possible to
    get 9999 coins by gaining 99 lives and 99 coins. You have to win every
    mini-game without losing once in the Hard course to do that though.
    
    If you don't know what to do in the mini-game, You can always look at the
    instructions. I wrote the controls in each mini-game section.
    
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    3a. WHAT I WOULD HAVE DONE IF I MADE THE MINI-GAME COASTER
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    This is a small section where i think some changes should be made.
    Instead of World 9 Being the world with all the goal posts, It should be a
    different world with 6 Battle Mini-games
    
    World 9-1: Face Lift (90 points or over)
    World 9-2: Bumper Ballon Cars
    World 9-3: Grab Bag (Have 8 mushrooms or more at the end)
    World 9-4: Hot Bob-Omb
    World 9-5: Rakin 'em In (Have 8 mushrooms or more at the end)
    World 9-6: Crazy Cutters (90 points or over)
    I excluded Day at the races and Bowsers Big Blast Because those
    are luck based Mini-games
    
    The world with the goals will be known as World Star if it were like that.
    
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    4. W O R L D   1   W A L K T H R O U G H
       It begins right here...
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    Here is the First world of the Mini-Game coaster. Save on the toad spot and
    Lets begin. We start out with 4 Player Mini games. But who says they are going
    to be easy...
    
    Mini-Games
    World 1-1: Bumper Balls
    World 1-2: Roll Call
    World 1-3: Tile Driver
    World 1-4: Slot Car Derby
    
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    4a. WORLD 1-1: BUMPER BALLS
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    Controls: Control Stick to Move
    |-------------|
    | EASY COURSE |
    |-------------|
    Difficulty: Simple (2/5)
    Skill Required: Basic Control
                    Basic Balance
    Course: Lava Tower
    Walkthrough:
    This is easy with the Simple Computers and the Flat, Regular surface. Your goal
    is to survive and knock down all the computers. The strategy is to get the A.I
    To the edge and knock them off. The A.I are not that smart here. Also, wait
    till one computer knocks another, They don't have much teamwork. You have
    60 seconds to do this.
    
    |-------------|
    |NORMAL COURSE|
    |-------------|
    Difficulty: Average (3/5)
    Skill Required: Basic Control
                    Basic Balance + Extra
    Course: Ice Mountain
    Walkthrough:
    The Computers Is a bit Smarter and the surface is slippery in the center but it 
    is still flat. The goal is the same thing. The strategy is to get the A.I to 
    the edge once again. If they are fighting too hard, Get behind them in the area
    between the edge and the middle and get them until they are off the edge.
    
    |-------------|
    | HARD COURSE |
    |-------------|
    Difficulty: Hard (4/5)
    Skill Required: Moderate Control
                    Basic Balance + Extra
    Course: Rocky Isle
    Walkthrough:
    The Computers are smart in this level and will do their best to fight back.
    What makes it easier to fall off and hard to get through is the rocky
    surface on the arena. Let the computers knock over one another and defend
    yourself until then. When it is you and the surviving computer, Go at it
    with each other for a few seconds then go behind him and try to get the
    computer to the edge. When he is at the very edge, Bump him off the isle
    if your fast enough. Either way, This is hard so you might get a few
    misses on this.
    
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    4b. WORLD 1-2: ROLL CALL
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    Controls: A to Put the counter up by one number
              B to Put the counter down by one number
    |-------------|
    | EASY COURSE |
    |-------------|
    Difficulty: Simple (2/5)
    Skill Required: Moderate Counting
    What you are counting: Bob-Omb's
    Walkthrough:
    This is simple because the Bob-Omb's are in small numbers but the difficulty
    is a two because you can get confused. Count the Bob-Ombs by the groups
    they go in. Some will be individual so that might give you a little
    challenge. The Bob-Omb's blow up as time goes by so minus one number on
    the counter when one Bob-Omb Blows up. Also, It does not matter if the
    computer gets it right, What matters is that you get the right amount of
    Bob-Ombs on your counter. You have 30 seconds to do this
    
    |-------------|
    |NORMAL COURSE|
    |-------------|
    Difficulty: Moderate (3/5)
    Skill Required: Advanced Counting
    What you are counting: Boos
    Walkthrough:
    This is somewhat hard because there is a moderate amount of Boos to count
    on the field most of the time and They will turn transparent. You can see the
    transparent ones unless they are behind regular boos. Most Boos are
    also go around individually in a crowded area which will make it hard
    to keep track of all of them. You will get a few losses until you get
    used to it. 
    
    |-------------|
    | HARD COURSE |
    |-------------|
    Difficulty: Challenging (5/5)
    Skill Required: Professional Counting
    What you are counting: Toads
    Walkthrough:
    This is really annoying to do, let alone clear the mini-game. The toads
    are crowded together and their big heads will confuse you while counting.
    Also, there are 3 mushrooms that do not count as toads and that will
    definetly confuse you if you can count good regardless of their big heads.
    There are 2 ways to count the mushrooms out:
    Not-so Easy way: Pause the mini-game, Find the 3 mushroom's locations
    and do not count those.
    Easy way: Count everything on the screen then take away three from your
    counter to count out the mushrooms
    It will take a few trys for success unless you've had practice or
    you got lucky.
    
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    4c. WORLD 1-3: TILE DRIVER
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    Controls: Control Stick to Move
              A to Jump
              A then Z to Ground Pound
    |-----------------------|
    |EASY AND NORMAL COURSES|
    |-----------------------|
    Difficulty: Pushover (1/5)
    Skill Required: Almost Nothing
    Easy Mode Picture: Goomba
    Normal Mode Picture: Koopa
    Walkthrough:
    This is a really easy mini-game. Just ground pound on the required tile. Do
    not take too long either or you will lose this mini-game. Here is a simple tip
    
    Easy Mode:                         Normal Mode:
    Leave the Yellow Tiles Alone       Leave the Red Tiles Alone
    Ground Pound once on a Blue tile   Ground Pound once on a Yellow Tile
    Ground Pound twice on a Red Tile   Ground Pound twice on a Blue Tile
    
    Basically, Just ground pound the colored tiles below the amount of times i
    gave you depending on the coaster difficulty. Good luck although you
    probably don't need it.
    
    |-------------|
    | HARD COURSE |
    |-------------|
    Difficulty: Simple (2/5)
    Skill Required: Simple Procedure
    Picture: Boo
    Walkthrough:
    What makes this one level harder is the computers. They will do the mini-game
    as quick as possible to win so do the same thing. First of all, Ground pound
    the tile that you are standing on at the start then jump to the next tile and
    press Z in mid-air to ground pound on the next tile so you save time. Keep
    going to the next tile that needs to be ground pounded and do the strategy
    for a guarantee win. Here is a simple tip
    
    Leave the Blue Tiles Alone
    Ground Pound once on a Red Tile
    Ground Pound twice on a Yellow Tile
    
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    4d. WORLD 1-4: SLOT CAR DERBY
    -------------------------------------------------------------------------------
    Controls: Control Stick Forward pushed all the way - Fast Speed
              Control Stick Forward pushed halfway - Safe Speed
    |-------------|
    | EASY COURSE |
    |-------------|
    Difficulty: Hard (4/5)
    Skill Required: Advanced Control
    Course: 1 (Shaped Like a small r)
    Walkthrough:
    This is hard because the course mostly consists of curves. You cannot go
    Fast Speed for too long around curves otherwise you will burn out for a
    moment and you will probably get a miss. Go Full speed where there are
    straight paths and use the Safe speed at curves. At the outer edge, there is
    more course path which means longer straight paths. Use that for an
    advantage. It would be best if you crossed the line when you are at the outer
    edge of the race-course so you get the lead. This will take a bit of
    chance so good luck.
    
    |-------------|
    |NORMAL COURSE|
    |-------------|
    Difficulty: Moderately Hard (3.5/5)
    Skill Required: Advanced Control
    Course: 2 (Shaped Like a lowercase n)
    Walkthrough:
    This is slightly easier because the course has a long straight path at the
    top part of the course. Also, When you are at the inner edge, there is
    loose path near the starting line so basically, Its not as intense as
    Course 1 but you should still be really careful
    
    |-------------|
    | HARD COURSE |
    |-------------|
    Difficulty: Moderate (3/5)
    Skill Required: Advanced Control
    Course: 3 (A Loop-de-loop course)
    Walkthrough:
    In my opinion, This is the easiest track out of all of the three. At the
    outer edge and inner edge, There is that part of the track where there are
    curves that aren't so loose so its a bit hard to burn out. The challenge
    are the middle lines so watch out for that. Also, Do not burn out at
    all here either, The computers have better skill although you might
    have a chance if you burn out only once.
    
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    5. W O R L D   2   W A L K T H R O U G H
       You are given a temporary brake...
    -------------------------------------------------------------------------------
    This world has a moderate mini-game first thing then the mini-games after that
    are so easy. I would call this world a temporary brake. Also, All mini-games
    here are 2 vs 2 Mini-Games
    
    Mini-Games
    World 2-1: Cake Factory
    World 2-2: Destruction Duet
    World 2-3: Ballon Burst
    World 2-4: Looney Lumberjacks
    World 2-5: Speed Hockey
    
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    5a. WORLD 2-1: CAKE FACTORY
    -------------------------------------------------------------------------------
    Controls: Press then Hold A - Take Ingredient and hold it
              Release A - Place Ingredient
    |-----------------------|
    |EASY AND NORMAL COURSES|
    |-----------------------|
    Difficulty: Simple (2/5)
    Skill Required: Moderate Timing
    Walkthrough:
    The Ingredient you are placing is Random so there are two strategys.
    
    Cake Strategy: Your Partner will do good on placing the strawberrys so
    the best thing to do is to just put a cake on and wait till your partner
    puts the strawberry on the cake. If you get another cake and your partner
    did not put the strawberry yet, Just Hold A Then release when the cake is made.
    Keep taking cakes when you can because your goal is to make the most cakes.
    
    Strawberry Strategy: Collect the strawberry, Hold A Until your partner
    Places the cake on the tray. Get a strawberry from the conveyor belt
    when you can to make the most cakes. This will take some extra timing because
    you are waiting for your partner to place the cake on the tray.
    You have 30 seconds to do this
    
    |-------------|
    | HARD COURSE |
    |-------------|
    Difficulty: Moderate (3/5)
    Skill Required: Advanced Timing
    Walkthrough:
    Follow the strategy above but i am putting this up to give you a warning.
    
    The Computers here have good timing and will try to get the most. They will
    get over 10 Cakes most of the time. Try to get over 12 Cakes for a
    guarantee win because the computers get 12 Cakes average, Time it right and
    you will do good. It is easier if you are picking up the cakes so good luck.
    
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    5b. WORLD 2-2: DESTRUCTION DUET
    -------------------------------------------------------------------------------
    Controls: Control Stick - Move
              A - Jump
              B - Punch
              A then B - Kick
              A then Z - Ground Pound
    |-------------|
    | ALL COURSES |
    |-------------|
    Difficulty: Pushover (1/5)
    Skill Required: Simple Strategy of Destruction
    Bowser Statue Destroying: Easy Course - Statue Bending Over
                            Normal Course - Short Stand-Up Statue
                              Hard Course - Tall Stand-Up Statue
    Walkthrough: For the Easy mode Statue, Go on top of it and ground pound
    on it's head until it is destroyed, The Computers are slow, even you can
    win here.
    
    For the Normal Statue, The statue is tall so it is a bit hard to get on
    top. Either try to go on top to ground pound the statue or Constantly
    Kick the statue until it is destroyed, Either way is fine. Be sure
    the computer does not win.
    
    For the Hard mode Statue, It is impossible to get on top of the statue
    so keep kicking the statue as quickly as possible and you will clear
    the game easy.
    
    You should have no problem with this mini-game on any course, It is
    very easy regardless of the Computers Difficulty
    
    -------------------------------------------------------------------------------
    5c. WORLD 2-3: BALLOON BURST
    -------------------------------------------------------------------------------
    Controls: A - Push Pump Down
              B or Z - Pull Up the Pump
    |-------------|
    | ALL COURSES |
    |-------------|
    Difficulty: Pushover (1/5)
    Skill Required: Simple Timing
    Walkthrough: The key is not to do it as fast as possible but once its at the
    top/bottom of the pump. Do it at a pace which the balloon will grow fast then
    eventually, It will pop. Also, Your partner will not fail you. Basically,
    A, B/Z, A, B/Z at the right pace.
    
    -------------------------------------------------------------------------------
    5d. WORLD 2-4: LOONEY LUMBERJACKS
    -------------------------------------------------------------------------------
    Controls: A - Pull Saw
              B - Push Saw
    |-------------|
    | ALL COURSES |
    |-------------|
    Difficulty: Pushover (1/5)
    Skill Required: Simple Timing
    Walkthrough: It is similar to Balloon Burst except the Z button cannot be
    used. So do A, B, A, B At a rate where it will go all the way to the
    left/right but not too slow. Not too fast either or you will lose. Your
    partner will not fail you. When you and your partner are sweating, The log
    is about to be cut.
    
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    5e. WORLD 2-5: SPEED HOCKEY
    -------------------------------------------------------------------------------
    Controls: Control Stick (Up/Down) - Move
    |-------------|
    | ALL COURSES |
    |-------------|
    Difficulty: Simple (2/5)
    Skill Required: Simple Movement
    Walkthrough: You are always on the frontline when you are playing this
    mini-game. When the puck is about to go past you, Deflect it to the other
    side. When it is behind you, Hope that the goalie or the post deflects it and
    get out of the pucks way so it can go to the Opposing team. 3 goals to win.
    Once you are used to this, It will be 3 - 0 for you average.
    
    -------------------------------------------------------------------------------
    
    6. W O R L D   3   W A L K T H R O U G H
       The challenge begins and the adrenaline rises...
    -------------------------------------------------------------------------------
    When Playing either Normal or Hard courses, This is one of the world which
    will be a pain in the neck at the beginning. Most of it will be a pain on the
    Hard Course. This is also the Final world for the Easy Course. This world is
    easy for the Easy Course. Basically, This world is a bit important.
    Also, All mini-games are 1 vs 3 and you are solo for all the mini-games.
    
    Mini-Games
    World 3-1: Crane Game (Solo)
    World 3-2: Look Away  (Solo)
    World 3-3: Archer-Ival(Solo)
    World 3-4: Bowl Over  (Solo)
    
    -------------------------------------------------------------------------------
    6a. WORLD 3-1: CRANE GAME
    -------------------------------------------------------------------------------
    Controls: Control Stick - Move Character
              A - Makes your character try to pick up something
                  Drop Extra time Clock
              A (Repeatedly) - Grab hold of a computer
    |-------------|
    | ALL COURSES |
    |-------------|
    Difficulty: Moderate (3/5)
    Skill Required: Simple Strategy
                    Moderate Button Mashing Skills
    Walkthrough: The good thing here is that you are the person picking up the
    computers otherwise, This mini-game would probably get you plenty of game
    overs. Anyways, Pick up the computers and clocks in a simple pattern Like
    this: Computer, Timer, Computer, Timer, Timer, Computer
    When Picking up the timers, Pick them up in numerical order (+15,+20,+30).
    You must button mash fastly but not world record fast, Just Fast enough so you 
    can prevent the computers from escaping. What will give you trouble is the
    computers in sitting position. That way, The crane will pick up the computers
    head and it will be hard to put the computer in the pipe. This game will give
    you trouble in the beginning so just get used to it and move on.
    
    -------------------------------------------------------------------------------
    6b. WORLD 3-2: LOOK AWAY
    -------------------------------------------------------------------------------
    Controls: Control Stick - Look at direction (Up, Down, Left or Right)
              Leave Control Stick Alone - Look Straight
    |-------------|
    | EASY COURSE |
    |-------------|
    Difficulty: Simple (2/5)
    Skill Required: Simple Timing
    Walkthrough:
    Your objective is to look the same direction as your computers.
    This is really easy because the computers only look somewhere once. This is
    easy because they do not look last minute. You have five chances to get all
    the computers out. It is possible to do it in one try, The computers have
    to be stupid enough so they can all look at the same direction.
    
    |-------------|
    |NORMAL COURSE|
    |-------------|
    Difficulty: Hard (4/5)
    Skill Required: Advanced Timing
    Walkthrough:
    This mini-game is hard for the normal course because the computers usually 
    look somewhere twice in different directions, The Last time being last minute. 
    If you look too early, They will look somewhere else a third time. You
    have to time it right so you look the same way as the computer. You will 
    probably get misses the first few times then you will get used to it. 
    
    |-------------|
    | HARD COURSE |
    |-------------|
    Difficulty: Challenging (5/5)
    Skill Required: Professional Timing
    Walkthrough:
    God, I hate this while doing the hard course. When i get through this on
    one try, I get lucky. Anyways, The computers look somewhere three times
    in different directions. When the computer looks for the last time, They will
    do it right before the turn is done. Probably once when each star flashes. 
    Beside your characters head are three stars. The First one flashes blue, 
    The second flashes yellow and the last one flashes red. The stars are a 
    countdown before every head goes stationary and the way they look is 
    stationary before the next chance starts. Around when the yellow star ends, 
    Try to look where they look. As said, Really hard and annoying. 
    It won't be surprising if anyone gets a fail first time.
    
    -------------------------------------------------------------------------------
    6c. WORLD 3-3: ARCHER-IVAL
    -------------------------------------------------------------------------------
    Controls: Left/Right - Move
              A (Once) - Setup Arrow
              A (Again) - Shoot Arrow
    |-----------------------|
    |EASY AND NORMAL COURSES|
    |-----------------------|
    Difficulty: Pushover (1/5)
    Skill Required: Simple Strategy
    Walkthrough:
    This is easy enough. Shoot the arrows at the computers to win. They might
    dodge your arrows so when the purple targets barricade a computer player
    so they can't move, That is the time to shoot them. I wouldn't recommend
    shooting the purple targets for the extra coins otherwise, You could fail.
    You have 30 seconds to do this.
    
    |-------------|
    | HARD COURSE |
    |-------------|
    Difficulty: Simple (2/5)
    Skill Required: Novice Strategy
    Walkthrough:
    This is slightly harder on the Hard course because the computers will
    do their best to dodge every arrow you shoot. Do not shoot the purple
    targets for coins, These targets are your advantage to kill the computer
    targets. Either let 2 purple targets surround a computer target or let
    1 purple target push the computer target to the side and that will give
    you a good advantage and hopefully clear the mini-game
    
    -------------------------------------------------------------------------------
    6d. WORLD 3-4: BOWL OVER
    -------------------------------------------------------------------------------
    Controls: Control Stick (Before bowling the shell) - Move (Left and Right)
              Control Stick (After bowling the shell) - Move Shell (Any direction)
              A - Bowl Shell
    |-----------------------|
    |EASY AND NORMAL COURSES|
    |-----------------------|
    Difficulty: Simple (2/5)
    Skill Required: Simple Movement
    Course: Easy Course: 1 (Straight line bended to the right)
            Normal Course: 2 (Straight line bended to the left)
    Walkthrough:
    This is the last mini-game on the Easy course. Anyways, On these courses,
    It will probably take the two shells you have because there is a chance that
    the computer pins will seperate so you can't get all of them first try. You
    will probably get them out though, Wait for the hard course then see what it
    is like.
    
    |-------------|
    | HARD COURSE |
    |-------------|
    Difficulty: Moderate (3/5)
    Skill Required: Moderate Movement
                    Basic Control
    Course: 3 (Course has 2 turns)
    Walkthrough:
    This will give you a little trouble because the computers go seperate
    directions most of the time. There is a chance that you will get a miss the
    first time. Try to get two computers out because it will be easier if there
    is one left on the second try. Do your best then you can get out of world 3
    
    -------------------------------------------------------------------------------
    6e. EASY COURSE CONCLUSION
    -------------------------------------------------------------------------------
    If you are doing the easy course, This is where it ends. Chances are that most
    of it was too easy. Your reward will be a...
    - 100 coin gift + Extra
    - Part 1 of unlocking the Mini-Game coaster soundtrack
    Extra is determined by the Amount of lives and coins you had at the end of the
    course (1 live + 89 coins = 189 coins). You should start the normal course
    because you can unlock hard mode and get better prizes once you are done the
    normal course.
    
    -------------------------------------------------------------------------------
    
    7. W O R L D   4   W A L K T H R O U G H
       Mostly easy but there are some hard things to do in this world...
    -------------------------------------------------------------------------------
    I would say this world is a moderate difficulty because there are some hard
    mini-games and some easy mini-games. This world cannot be accessed on the
    easy course. Basically, You should go through this world with some damage
    but you will be okay. You go back to 4 Player Mini-Games
    
    Mini-Games
    World 4-1: TOAD in the Box
    World 4-2: Tipsy Tourney 
    World 4-3: Totem Pole Pound
    World 4-4: Dizzy Dancing
    World 4-5: Shell Shocked
    
    -------------------------------------------------------------------------------
    7a. WORLD 4-1: TOAD IN THE BOX
    -------------------------------------------------------------------------------
    Controls: A - Hit Box
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty: Hard (4/5)
    Skill Required: Advanced Timing
                    Luck
    Walkthrough: Yes, This game is going to take luck. Anyways, your goal is to hit
    the box five times with the toad face showing. Anyways, The very first box
    Is easy so hit it when the toad face comes. At the second box, It is a bit
    faster so time it right. The third box will require some timing. When the box
    is just about to show toad's face, Hit it. The fourth box is going to take
    luck if your sight isn't the greatest so good luck with that. For the final
    box, I just hit the box right away but there is a chance you won't get the
    toad face. It will take some luck to clear this mini-game. I say, Good luck
    to you. This is what the block effects do
    
    Toad ----------> Let's You advance to the Next Block
    Pirahna Plant -> Bonks You in the head once (Short Stun)
    Chain Chomp ---> Bonks You in the head twice (Moderate Stun)
    Baby Bowser ---> Crushes You (Long Stun)
    
    -------------------------------------------------------------------------------
    7b. WORLD 4-2: TIPSY TOURNEY
    -------------------------------------------------------------------------------
    Controls: Control Stick - Move
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty: Moderate (3/5)
    Skill Required: Moderate Movement
                    Moderate Balance
    Walkthrough: Here is an ASCII strategy
    
    O = Uncleared Tile  C = Character Position  X = Path to go  I = Cleared Tile
    
    O O O O O        O O O O O        O O O O O      
    O O O O O        O O O O O        O O O O O
    O O C O O        O O I I O        O O I O O         STEP 1
    O O O X O        O O O I I        O O O I I
    O O O O X        O O O O C        O O O O C
                     Successful       Alternative
    Path to go       Turnout          Turnout
    
    X X X X X        I I I I I
    X O O O X        I O O O I
    X O X O X        I O I O C                          STEP 2
    X O O O O        I O O I I
    X X X X C        I I I I I
    
    Path to go       Turnout
    
    From Here on, Try to control the shell to get the other 6 (or 7) Tiles in the
    center. This is where the challenge begins. You must balance the board well
    so the shell can get the last of the tiles before the computers can.
    You will get used to this, Don't worry.
    
    -------------------------------------------------------------------------------
    7c. WORLD 4-3: TOTEM POLE POUND
    -------------------------------------------------------------------------------
    Controls: A - Jump
              A then Z - Ground Pound
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty: Pushover (1/5)
    Skill Required: Simple Timing
    Walkthrough: This Mini-Game is really easy. The trick is to jump all the way
    to the top then ground pound when you are at the very top. That way, One block
    will go down entirely. If you keep doing that process, You will complete the
    mini-game within five ground pounds. Make sure you do it within five ground
    pounds because the computers will do their best to win but they will make
    a weak ground pound eventually so this game should be easy for you.
    
    -------------------------------------------------------------------------------
    7d. WORLD 4-4: DIZZY DANCING
    -------------------------------------------------------------------------------
    Controls: Control Stick - Move (The direction has been altered randomly)
              A - Jump
              B - Attack
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty: Simple (2/5)
    Skill Required: Fast Learning
    Walkthrough: This game is easy but you have to rotate the control stick
    slowly until you go the direction that will get you to the music note.
    There is a chance you will get a miss because you will either learn the
    movement too slowly or the computer will jump on you. This should be easy but
    do your best so you do not lose.
    
    -------------------------------------------------------------------------------
    7e. WORLD 4-5: SHELL SHOCKED
    -------------------------------------------------------------------------------
    Controls: Control Stick - Move
              A - Straight shot -------->
                             /--\
                            /    \
              B - Lob Shot /      >
              Z - Aim Cannon
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty: Simple (2/5)
    Skill Required: Simple Sniping (Normal)
                    Moderate Strategy
    Course: Normal Course - 2 (1 pipe on the center of each wall)
            Hard Course - 1 (One pipe in the center)
    Walkthrough: For Normal Mode, Take out the computer that starts on the
    corner right in front of you from your starting position. This is where
    the sniping comes in. Afterwards, Let the other computers come to the center
    and snipe them from there when they are against each other. When the survivor
    is left, Shoot the computer and you win.
    
    For Hard Mode, You start infront of the pipe facing a corner of the
    battlefield. Go around the pipe going left to find the first computer,
    Shoot the computer two times so he is out of our way. Then look at a direction
    where you can see the pipe so you see the two computers. Go to a safe distance
    then shoot the second computer when it comes out from either side of the pipe.
    For the last computer, Go to the pipe and do Lob shots on your final
    target until the computer comes beside you then do a regular shot then you
    are done.
    
    Why is Course 3 excluded... (It isn't but it is not used in this mini-game)
    
    -------------------------------------------------------------------------------
    
    8. W O R L D   5   W A L K T H R O U G H
       Easy world with one or two kicks in the back...
    -------------------------------------------------------------------------------
    This world is mostly easy but it will give you moderate trouble in some
    mini-games. This is also the last of the 2 vs 2 mini-games and hosts the first
    mini-game where you have to collect coins to win. You should not have much
    trouble here.
    
    Mini-Games
    World 5-1: Magnet Carta (10 coins on Normal, 15 coins on Hard)
    World 5-2: Bobsled Run
    World 5-3: Handcar Havoc
    World 5-4: Sky Pilots
    World 5-5: Torpedo Targets
    World 5-6: Toad's Bandstand
    
    -------------------------------------------------------------------------------
    8a. WORLD 5-1: MAGNET CARTA
    -------------------------------------------------------------------------------
    Controls: Control Stick: Up - Forwards    Down - Backwards
                             Left - Left      Right - Right
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty: Simple (2/5)
    Skill Required: Simple Control
    Walkthrough: This is simple because you only have to collect a certain amount
    of coins and not get more coins than the computers team. Anyways, The amount
    of coins you need to clear this mini-game is 10 coins on Normal, 15 coins on
    Hard. The only way you can lose hard mode... All coin bags placed on the
    computer's team. That happened to me once. I would recommend collecting as
    many coins as possible so you can get closer to an extra life. Especially
    when you have a big multiplier. I would recommend going for as many coins
    as you can. Below tells you what item gives you the amount of coins
    You have 30 seconds to collect the coins.
    
    Single Coin (5 or 4) ---> 1 coin
    Bag (4) ----------------> 5 coins
    Treasure Chest (1) -----> 10 coins
    
    -------------------------------------------------------------------------------
    8b. WORLD 5-2: BOBSLED RUN
    -------------------------------------------------------------------------------
    Controls: Control Stick: Up - Speed Up
                             Left/Right - Turn
                             Down - Slow Down
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty: Simple (2/5)
    Skill Required: Simple Navigation
    Walkthrough: Yet another simple mini-game but it is possible to get a miss here
    if you don't push up on the control stick. Pushing up on the control stick
    will give you more speed. If you need to turn, Just turn like normal then
    push up on the control stick again or if it is not so much of a sharp turn,
    Turn in a diagonal-up direction (either left or right). Anyways, You should
    do good in this mini-game and your computers will fall off the course if you
    are lucky.
    
    -------------------------------------------------------------------------------
    8c. WORLD 5-3: HANDCAR HAVOC
    ------------------------------------------------------------------------------- 
    Controls: A (Repeatedly) - Make Handcar Go
              B - Brake
              Control Stick (Left/Right) - Lean Left/Right
    |-------------|
    |NORMAL COURSE|
    |-------------|
    Difficulty: Challenging (5/5)
    Skill Required: Advanced Button Mashing Skills
    Walkthrough:
    For some reason, This is really hard on the normal course but really easy
    on the hard course. Anyways, You will have a very hard time with this. The
    computers will get an average time of 30-33 seconds on this mini-game. If you
    are a very good button masher, You will have a little trouble but will get
    it. Your first clear on this mini-game will probably be a very close shave.
    Also, When you take a turn, Lean the direction the track curves, That will
    also help with this mini-game. You must take the shortcut if you want to
    win (Succeed at the "SPEED UP" part)
    
    |-------------|
    | HARD COURSE |
    |-------------|
    Difficulty: Moderate (3/5)
    Skill Required: Moderate Button Mashing Skills
    Walkthrough:
    This is easier when you are doing the hard course. I guess they wanted to
    give you a brake from the previous mini-games. Do the same strategy as if
    it was normal mode. The computers will get an average time of 32-35 seconds
    on this course (i assume). Basically, You should have no problem with this
    if you have completed it on the normal course.
    
    -------------------------------------------------------------------------------
    8d. WORLD 5-4: SKY PILOTS
    ------------------------------------------------------------------------------- 
    Controls: Control Stick - Navigate
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty: Simple (2/5)
    Skill Required: Simple Navigation
    Walkthrough: You will not be flapping the wings on your vehicle so this makes
    the mini-game easy. Anyways, When you get to the boosters, Try to go through
    both of them (There are 2 boosters per pair). When you are near the cannons,
    Navigate your vehicle to the bottom and dodge by going left or right. When
    you are near the bowser ballons, Navigate downwards to the maximum so they
    don't hit you. If you do good, You will get an average time of 50-58 seconds
    and that average is good.
    
    -------------------------------------------------------------------------------
    8e. WORLD 5-5: TORPEDO TARGETS
    ------------------------------------------------------------------------------- 
    Controls: A - Fire Torpedo
              Control Stick - Control Torpedo
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty: Moderate (3/5)
    Skill Required: Simple Navigation
                    Simple Timing
    Walkthrough: This is easy but you could lose because the computers could make
    it a tie. You will always fire the torpedos so do not worry about navigating.
    When you get close enough to the target in a good angle, Fire the torpedo and 
    control it when neccesary. Also, When you have to, Fire a torpedo at the
    opposing team so they don't get the target. You need to have the most
    targets hit to win. Do not be surprised if you lose once, It might happen
    so be prepared. You have 60 seconds to do this.
    
    -------------------------------------------------------------------------------
    8f. WORLD 5-6: TOAD'S BANDSTAND
    ------------------------------------------------------------------------------- 
    Controls: A - Play Instrument
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty: Simple (2/5)
    Skill Required: Simple Timing
    Walkthrough: What you have to do is Press A when the bar goes to your
    instrument icon. To find out what instrument you are, Look at your character
    icon to the left. The instrument you play is random. On the normal course, It
    is the Flower waltz. On the Hard course, It is the Toad's Waltz.
    Here is a ASCII Diagram of the instrument spreadsheet
    D = Drums   F = Flute  O = Press A Here
                  |-1-2-3-4-5|-1-2-3-4-5|-1-2-3-4-5|
                  D O O   O  |   O     O| O O     O       
    Normal Course |----------|----------|----------| End of Mini-Game
                  F O O O    | O O O   O| O O O O O      
                  |----------|----------|----------|
                     PHASE 1    PHASE 2    PHASE 3
                  |-1-2-3-4-5|-1-2-3-4-5|-1-2-3-4-5|
                  D O  O     | O   O    | O   O   O
    Hard Course   |----------|----------|----------| End of Mini-Game
                  F O O O O O| O O O O O| O O O O O
                  |----------|----------|----------|
    NOTE: This is your spreadsheet only, Does not include the computers spreadsheet.
    
    If you are playing the drums, You got it easy but it is not the end of the
    world if you are playing the flute. Some people like a challenge.
    
    -------------------------------------------------------------------------------
    
    9. W O R L D   6   W A L K T H R O U G H
       From here on, You are going to experience a lot of challenging tasks...
    -------------------------------------------------------------------------------
    Starting here, There will be no more mini-games that are at the difficulty of
    one and rarely any with the difficulty of two. This is the last of the
    1 vs 3 mini-games and hosts a mini-game where you have to collect coins.
    This is also the Final world for the Normal Course. This is also the last
    world for first-time players. Things will be challenging starting World 6-4.
    WARNING: Get ready to experience hell once you have done World 6 on the
    Hard Course.
    
    Mini-Games
    World 6-1: Quicksand Cache (Team of 3), (10 coins on Normal, 15 coins on Hard)
    World 6-2: Lights Out      (Solo on Normal, Team of 3 on Hard)
    World 6-3: Shock Drop or Roll (Team of 3)
    World 6-4: Move to the Music (Team of 3)
    World 6-5: Filet Relay     (Solo)
    World 6-6: Bob-Omb Barrage (Solo)
    
    -------------------------------------------------------------------------------
    9a. WORLD 6-1: QUICKSAND CACHE
    -------------------------------------------------------------------------------
    Controls: Control Stick - Move
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty: Simple (2/5)
    Skill Required: Simple Direction
    Walkthrough: Your Objective is to get 10 coins on the Normal Course, 15 on
    the Hard Course before the time is up. You are on the team of three so
    when the coins fall, Try to collect it. It is important to get the coin
    bags because the coins are almost far apart. The quicksand controller
    will change the direction of the quicksand. If you go the opposite direction
    of where the quicksand is moving, You will move slow. Try to get as much
    coins as you can because all the coins you collect goes to your coin count
    so you can get a life or two with a good multiplier. Also, Do not go in the
    center with the dark sand, Stay around the edge. You have 30 seconds
    to collect 
    
    Tips
    - Your partner might be on your team, The coins he collects will not go to
    Your coin count.
    - If you sink in the quicksand with the required amount of coins, You will
    clear the mini-game.
    
    -------------------------------------------------------------------------------
    9b. WORLD 6-2: LIGHTS OUT
    -------------------------------------------------------------------------------
    Controls: Control Stick - Move
              A - Swing Hammer Vertically (Normal)
              B - Swing Hammer Horizontally (Normal)
    |-------------|
    |NORMAL COURSE|
    |-------------|
    Difficulty: Simple (2/5)
    Skill Required: Simple Timing
                    Simple Movement
    Walkthrough:
    On the Normal course, You are the person with the hammer that must smash the
    three lightbulb holders. This is simple because the computers wont try to
    run around constantly. If you are lost, Do a vertical swing to find out your
    location. Stars will appear afterwards. When you are near one of your targets,
    Do a horizontal swing to knock them out. Do horizontal because it has better
    range. Even you will not have much of a problem with this
    
    |-------------|
    | HARD COURSE |
    |-------------|
    Difficulty: Moderate (3/5)
    Skill Required: Average Sight
                    Moderate Movement
    Walkthrough:
    On the Hard course, You are one of the people holding lightbulbs and must
    survive for the duration of this mini-game (30 seconds). My strategy is
    to run where the hammer person would not go. Take your other 2 partners light
    radius as an advantage. Once the main lights go back on for a moment, Go the
    opposite direction where the hammer person is. It will get harder if your
    teammates are smashed from the hammer. Hang in there, Its a hard world.
    
    -------------------------------------------------------------------------------
    9c. WORLD 6-3: SHOCK DROP OR ROLL
    -------------------------------------------------------------------------------
    Controls: Control Stick (Up and Down) - Move
              A - Jump
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty Without Strategy: Hard (4/5)
    Difficulty With Strategy: Simple (2/5)
    Skill Required: Advanced Reacting (Without Strategy)
    Walkthrough: People forget that you can jump in this mini-game. The strategy
    is to Jump on the top area of the turbine regardless of which way it is
    rolling. You can accidentaly make a mistake and be close to falling so once
    the computer switches directions and you get back to the top, Start jumping
    again. If you want to do it without the strategy, Just go the direction the
    opposite of the turbine rolling. Keep going that direction until you get to
    the middle, Going to the other side, Change the direction of your control
    stick. Good luck if you don't want to do the strategy.
    
    -------------------------------------------------------------------------------
    9d. WORLD 6-4: MOVE TO THE MUSIC
    -------------------------------------------------------------------------------
    Controls: A, B, Z, Control stick (Left, Up, Right, Down) - Do move
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty: Moderate (3/5)
    Skill Required: Moderate Memory
    Song: Rhythm Shakers (Normal)
          Dancing Star (Hard)
    Walkthrough: You will do Rhythm Shakers on the Normal Course and Dancing Star 
    on the Hard Course. Try saying the notes that come up to yourself if your not 
    that good at memorizing or get a paper and pen and write the notes quickly. If 
    you can memorize the notes yourself, You should do good. You press or point
    the control desired buttons when the slider comes to your note. If the note
    is left alone, Do any move on it. It does not matter if your partners survive
    or lose, You must win by yourself.
    
    -------------------------------------------------------------------------------
    9e. WORLD 6-5: FILET RELAY
    -------------------------------------------------------------------------------
    Controls: Control Stick (Left or Right) - Go Left or Right
              A (Repeatedly) - Go Forward
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty: Hard (4/5)
    Skill Required: Advanced Button Mashing Skills
                    Simple Movement
    Walkthrough: This is a hard mini-game to get a clear on. Anyways, You must
    button mash not too fast, not too slow so you slip without falling. When you
    are in the lead and they catch up to you, Turn so your right behind the
    computer and when the computer trys to get past you, The computer will crash
    on your back. Go the left path when the race starts then when you are at the
    zig-zag path, Make sure you don't crash. At the end, make sure they don't pass
    you so you win. What makes this hard is that your carrying a heavier fish.
    
    -------------------------------------------------------------------------------
    9f. WORLD 6-6: BOB-OMB BARRAGE
    -------------------------------------------------------------------------------
    Controls: Control Stick - Move Tub
    |--------------|
    | BOTH COURSES |
    |--------------|
    Difficulty: Simple (2/5)
    Skill Required: Moderate Movement
    Walkthrough: You are the person in the tub trying to avoid the Bob-ombs from
    coming into your tub. First of all, Stay at the back of the pond for extra
    safety. When the Bob-Omb comes at you, Move so you avoid it. When you see
    a round shadow going directly at you, Move because above the shadow is a
    Bob-omb. You have 30 seconds until you clear this mini-game. You should
    do this 3 trys at the most.
    
    -------------------------------------------------------------------------------
    9g. NORMAL COURSE CONCLUSION
    -------------------------------------------------------------------------------
    If you are doing the Normal course, This is where it ends. It had some
    challenges but nothing too hard and crucial. Your reward will be a...
    - 500 coin gift + Extra
    - You can purchase Item mini-games now
    - You unlock Hard mode.
    - Part 2 of unlocking the Mini-Game coaster soundtrack
    Extra is determined by the Amount of lives and coins you had at the end of the
    course (1 live + 89 coins = 189 coins). If you have completed this for the
    first time, You have unlocked the hard course. Either way, You should go
    through that now because you can unlock battle mini-games and get a big
    coin reward. Hard mode is actually hard, It is not easy to finish so good
    luck with that.
    
    -------------------------------------------------------------------------------
    
    10. W O R L D   7   W A L K T H R O U G H
        The spawn of all evil, hatred and misery...
    -------------------------------------------------------------------------------
    You do not know how much i absolutely hate this world. If you are not careful,
    You can get a miss easily. All mini-games are a challenge which three of them
    take good button mashing skills. World 7-2 Takes the cake. No wonder the
    Normal course excluded this world, It is a giant pain in every way. If you
    Make it to World 8, Be proud of yourself. What makes the Hard Course Very Hard 
    is this world. Good luck, You will definetly need it.
    
    Mini-Games
    World 7-1: Honeycomb Havoc
    World 7-2: Mecha-Marathon (Expect a lot of fails here)
    World 7-3: Abandon Ship
    World 7-4: Hot Rope Jump (50 jumps required)
    World 7-5: Skateboard Scamper
    World 7-6: Platform Peril
    
    -------------------------------------------------------------------------------
    10a. WORLD 7-1: HONEYCOMB HAVOC
    -------------------------------------------------------------------------------
    Controls: A - Hit Block
    |-------------|
    | WALKTHROUGH |
    |-------------|
    Difficulty: It Varies (In my opinion: Moderate (3/5))
    Skill Required: Advanced Strategy
                    A Bit of Luck
    Walkthrough:
    This mini-game will taken some strategy and a bit of luck because the starting
    position. Here are some tips
    
    First Set of Fruit: OOOOOOOOOOOX (Fruits and Honeycomb, Honeycomb is the X)
    Avoid making it so there is 6 fruit after your turn (C1 - 2, C2 - 2, C3 - 2)
    Avoid making it so there is 5 fruit after your turn (C1 - 1, C2 - 2, C3 - 2)
    Avoid making it so there is 4 fruit after your turn (C1 - 1, C2 - 1, C3 - 2)
    Avoid making it so there is 3 fruit after your turn (C1 - 1, C2 - 1, C3 - 1)
    You are going to lose if there are 7, 6 or 5 fruit at your turn. For 4 and 3, 
    Hit 2. If there is 8 fruit left, Hit 1. If there is 9, Hit either one. 
    Hitting these numbers on the dye with the amount of fruit left make it 
    impossible for your doom. 
    7, 6 and 5 is the number you absolutely want to avoid.
    9 is the number you want to have before your last turn for this stage.
    If you make it through, You will go on to the second set of fruit.
    
    Second Set of Fruit: OOOOOOOOOX
    Avoid making it so there is 4 fruit after your turn (C1 - 2, C2 - 2)
    Avoid making it so there is 3 fruit after your turn (C1 - 2, C2 - 1)
    Avoid making it so there is 2 fruit after your turn (C1 - 1, C2 - 1)
    You are going to lose if there are 4 or 5 fruit at your turn. For 6, Hit 1
    so you avoid having 4 fruit left after your turn. For 7, Hit either one. 
    5 and 4 is the number you absolutely want to avoid.
    7 is the number you want to have before your last turn for this stage.
    Time for the third set of fruit if you made it...
    
    Final Set of Fruit: OOOOOOOOX
    Avoid making it so there is 2 fruit after your turn (C1 - 2)
    Avoid making it so there is 1 fruit after your turn (C1 - 1)
    You are going to lose if there are 6 or 3 fruit at your turn. For 4, Hit 1
    For 5, Hit 2. For 7, Hit 1.
    6 and 3 is the number you absolutely want to avoid.
    7, 5 or 3 is the number you want to have before your last turn.
    If you go second, You are screwed because the computer will hit a 2.
    If you are lucky, The computer will make a mistake for your win.
    If you are still surviving, You have won this mini-game. Continue for
    a mini-game much worse.
    
    Initial Tips:
    When i am talking about a number over 2, that is the amount of fruit left
    on the tree. Look out if it is 1 and 2 so you do not get confused.
    First set of Fruit: First to go will give you a bad chance
    Second set of Fruit: Last to go will give you a bad chance
    Final set of Fruit: Last to go will give you a bad chance
    
    -------------------------------------------------------------------------------
    10b. WORLD 7-2: MECHA-MARATHON
    -------------------------------------------------------------------------------
    Controls: A + B (Repeatedly) - Wind Shy guy
    |-------------|
    | WALKTHROUGH |
    |-------------|
    Difficulty if you are an average button masher: Cruelty (6/5)
    Difficulty if you are a pro button masher: Hard (4/5)
    Skill Required: Professional Button-Mashing Skills...
                    If not, Improvement and Luck
    Walkthrough:
    I absolutely hate this mini-game. If you want good chances of winning this
    mini-game, Your average records is 30 yards or over which is very unlikely.
    If you are an average button masher, Expect your lives to be gone in a
    heartbeat. It will take a lot of luck. It is also annoying that you have
    to button mash two buttons at once. Another idea would be to put something
    round and flat so you can put it between the two buttons, I say lots of luck
    to you because this game is a pain.	
    
    -------------------------------------------------------------------------------
    10c. WORLD 7-3: ABANDON SHIP
    -------------------------------------------------------------------------------
    Controls: A (Repeatedly) - Climb Pole
              Control Stick (Left/Right) - Switch Sides
    |-------------|
    | WALKTHROUGH |
    |-------------|
    Difficulty: Hard (4/5)
    Skill Required: Advanced Button-Mashing Skills
    Walkthrough:
    This is hard on the mini-game coaster but i say this is better than
    Mecha-Marathon. Anyways, At the beginning, Make sure you are at the middle of
    the pole at camera view. Do not go for the coins because they will give you
    a better chance of failing. You will probably get hit by cheep-cheeps, That
    is normal. At the end, Button mash A as fast as you can. If your button
    mashing skills are good, You should win eventually. Good luck, World 7 is a
    pain.
    
    -------------------------------------------------------------------------------
    10d. WORLD 7-4: HOT ROPE JUMP
    -------------------------------------------------------------------------------
    Controls: A - Jump
    |-------------|
    | WALKTHROUGH |
    |-------------|
    Difficulty: Moderately Hard (3.5/5)
    Skill Required: Advanced Timing
    Walkthrough:
    What Makes this mini-game hard and unique is that you are not suppost to
    be the last surviving but jump the hot rope 50 times to clear the mini-game.
    This makes the mini-game slightly harder. Anyways, The first 20 jumps is easy
    so get through that. What is hard after 20 is that the rope will go really
    fast and a few more jumps, It will still go fast but lower the speed for 1 or
    2 jumps. This is where the timing comes in. Also, Press the A button lightly
    when the rope goes fast so you can jump in time to not get burned. Good
    luck once again.
    
    -------------------------------------------------------------------------------
    10e. WORLD 7-5: SKATEBOARD SCAMPER
    -------------------------------------------------------------------------------
    Controls: A - Jump
              B (Repeatedly) - Skate
    |-------------|
    | WALKTHROUGH |
    |-------------|
    Difficulty: Hard (4/5)
    Skill Required: Advanced Button-Mashing Skills
                    Simple Strategy
    Walkthrough:
    I would say this is the second hardest mini-game in World 7. The hardest is
    Mecha-Marathon. Anyways, Try to get throught the obstacle course like normal,
    assuming you can tie your enemies during that area. Do not go for the coins,
    it will slow you down. Try to do perfect on the jumps because if you get
    stuck, You will probably lose. I would say the hardest part is at the very
    end where you are about to get to the finish. Button Mash as fast as you
    can so you can try to win. 
    If you don't like to button mash with the B Button instead of A, Flip the 
    Controller and B is A, A is B. Just don't forget which buttons are right.
    You will probably get misses the first few times. Eventually, You will pass 
    this mini-game.
    
    -------------------------------------------------------------------------------
    10f. WORLD 7-6: PLATFORM PERIL
    -------------------------------------------------------------------------------
    Controls: Control Stick - Move (Straight is Up diagonal-right)
              A - Jump
    |-------------|
    | WALKTHROUGH |
    |-------------|
    Difficulty: Moderate (3/5)
    Skill Required: Simple Timing
                    Simple Speed
    Walkthrough:
    Luckily, This Mini-game wraps up this god awful World 7. Anyways, Its similar
    to skateboard scamper but you do not have to button mash. Be grateful for that.
    Anyways, Try jumping from the front of the platform to go faster and do not
    go for the coins unless you can collect it before you land. Watch out where
    the metal platforms that move left and right are or you can fall
    When you come to the two seperate platforms, make sure you are not
    in the middle or your chances of losing will be higher. When you
    complete this mini-game, You will have Completed World 7 Which will prove
    that you are capable of completing this on Hard mode.
    
    -------------------------------------------------------------------------------
    
    11. W O R L D   8   W A L K T H R O U G H
        The final world. An amazing feat...
    -------------------------------------------------------------------------------
    World 8 is a bit easier than World 7. You should be glad you have made it here
    because World 7 was really hard. There is another world after this but i don't
    count it because it only has one mini-game. It has some hard mini-games but
    also some very easy ones for what i call stress relief. When you complete this
    world, It is the final battle in the mini-game coaster. Continue playing to
    complete this world.
    
    Mini-Games
    World 8-1: Deep Sea Salvage (15 coins)
    World 8-2: Shy Guy Says
    World 8-3: Sneak 'n' Snore
    World 8-4: Hexagon Heat
    World 8-5: Lava Tile Isle
    World 8-6: Bombs Away
    
    -------------------------------------------------------------------------------
    11a. WORLD 8-1: DEEP SEA SALVAGE
    -------------------------------------------------------------------------------
    Controls: A (Repeatedly) - Surface Submarine
              Control Stick (Left/Right) - Go Left/Right
    |-------------|
    | WALKTHROUGH |
    |-------------|
    Difficulty: Simple (2/5)
    Skill Required: Simple Control
    Walkthrough:
    This is simple, You only have to collect 15 coins and if you do good, You
    can collect almost 30 coins. When the Hammer Bro drops the coin bags, Collect
    those, He will drop plenty of those. You can get an advantage if a coin bag
    lands on the left or right cliff because it is stationary and you can get it
    anytime. Also, Collect the coins when no coin bags come up. Try collecting
    as many coins as possible. It will go to your coin count and you can get a
    life of two with a good multiplier. You have 30 seconds to collect the coins.
    
    -------------------------------------------------------------------------------
    11b. WORLD 8-2: SHY GUY SAYS
    -------------------------------------------------------------------------------
    Controls: A - Raise White Flag
              B - Raise Red Flag
    |-------------|
    | WALKTHROUGH |
    |-------------|
    Difficulty: Hard (4/5)
    Skill Required: Advanced Timing
    Walkthrough:
    This is easy when he only raises one flag so when he does that, Raise the
    same colored flag. When he raises both flags, That means he will try to trick
    you. After he raises both flags, He puts away one and if applied, Puts away
    the one he just raised and raises the other flag. Wait until he is holding
    up a flag while the other one is offically put the other flag away to hold
    up the same flag as the shy guy. If you are having trouble putting up the
    flag in time, Note the lakitu that goes across the screen. Once he exits the
    screen from the right, You must have the flag up or you lose. When lakitu
    goes fast, it is one flag. If lakitu goes a bit slow, Shy guy will try to
    trick you.
    What makes this hard is the computers ability to last long in this mini-game
    You probably will get some misses until you see how the plan works.
    
    -------------------------------------------------------------------------------
    11c. WORLD 8-3: SNEAK 'N' SNORE
    -------------------------------------------------------------------------------
    Controls: Control Stick: Down - Go to Direction of Button
                             Up - Go to Direction of Door
                             Release - Hide in Barrel
    |-------------|
    | WALKTHROUGH |
    |-------------|
    Difficulty: Hard (4/5)
    Skill Required: Advanced Timing
    Walkthrough:
    This will be really hard unless you can release the control stick as soon
    as the bubble pops. You should hide in the barrel when he usually wakes up.
    That might help. What makes this hard is that if you are not fast enough,
    The computers will make it to the doors first. If you are very lucky, One,
    Two or All computers will be detected by chain chomp. When all are out,
    Go slowly, You start with 1 minute on the timer. You will get some fails
    here but with some luck and skill, You will make it.
    
    -------------------------------------------------------------------------------
    11d. WORLD 8-4: HEXAGON HEAT
    -------------------------------------------------------------------------------
    Controls: Control Stick - Move
              A - Jump
              A then Z - Ground Pound
    |-------------|
    | WALKTHROUGH |
    |-------------|
    Difficulty: Simple (2/5)
    Skill Required: Moderate Strategy
    Walkthrough:
    This is really simple because the A.I is moderate difficulty here. There are
    7 colors on each hexagon (White, Red, Blue, Yellow, Green, Light Blue, Pink).
    You might mistake White for Light Blue and vice versa. If you want to finish
    this quick, Ground pound on the computer just before toad raises the flag.
    When the computers are going to jump on the lone platform, Make it so they
    bounce on you so they keep jumping until they fall into the lava. You should
    do this just fine with a chance of missing.
    
    -------------------------------------------------------------------------------
    11e. WORLD 8-5: LAVA TILE ISLE
    -------------------------------------------------------------------------------
    Controls: Control Stick - Move
              A - Jump
              B - Punch
              A then B - Kick
              A then Z - Ground Pound
    |-------------|
    | WALKTHROUGH |
    |-------------|
    Difficulty: Moderate (3/5)
    Skill Required: Advanced Strategy
    Walkthrough:
    Some people think this is hard. You need to try out my strategy to see if
    it makes it easier. First of all, Let the computers go at it until one or two
    of them are out. When fighting a computer, Punch repeatedly until you get
    jumped on. When you are squished, Find a safe place until you go back to
    normal. Also, Watch out for when the grindels move, They will shake if they
    are about to move. The safest grindel alignment is something like this
    
      |-|-| Look closely, The space between the lines are the grindels.
    |-|-|-|
    |-|-|-|
    |-|-|
    
    Good Luck, This is a hard one.
    
    -------------------------------------------------------------------------------
    11f. WORLD 8-6: BOMBS AWAY
    -------------------------------------------------------------------------------
    Controls: Control Stick - Move
    |-------------|
    | WALKTHROUGH |
    |-------------|
    Difficulty: Simple (3/5)
    Skill Required: Simple Strategy
                    Simple Timing
    Walkthrough:
    This is simple because getting the computers out does not matter. What matters
    is that you survive for the full 30 seconds. The mini-game will still go even
    if all computers fall off the island. For the Cannonballs, Just stay in the
    middle so you don't go off balance of the island. For the Torpedos, Jump when
    the torpedos are about to hit the island. If your on the island when the
    torpedo hits, You will be knocked out for a short moment. When the Bowser
    bomb is ready, It is vital to jump before the bomb lands. Otherwise, You
    are automatically out. Once you beat this game, You get out of the eerie
    World 8.
    
    -------------------------------------------------------------------------------
    
    12. W O R L D   9   W A L K T H R O U G H
        The ultimate showdown with three lowlifes...
    -------------------------------------------------------------------------------
    World 9 is basically the world with all three goals. There is a save point
    just before the goal. When you get to the hard mode goal, The toad will
    congratualate you then say you must go back to World 1. Say No. I heard if you
    said Yes, You actually start over the coaster. I also heard that the real
    toad stops you from starting over. Say No if you don't want to take the risk.
    When the real toad comes, He will say the Toad is a fake. Then the fake
    toad turns into Three Baby Bowsers. You must do this one final mini-game before
    you offically complete the hard course.
    
    Mini-Games
    World 9-1: Shell Shocked - Baby Bowser Edition
    
    -------------------------------------------------------------------------------
    12a. WORLD 9-1: SHELL SHOCKED - BABY BOWSER EDITION
    -------------------------------------------------------------------------------
    Controls: Control Stick - Move
              A - Straight shot -------->
                             /--\
                            /    \
              B - Lob Shot /      >
              Z - Aim Cannon
    |-------------|
    | WALKTHROUGH |
    |-------------|
    Difficulty: Moderately Hard (3/5)
    Skill Required: Simple Sniping
                    Advanced Strategy
    Course: 3 (One pipe in the center with 8 surrounding it)
    Walkthrough:
    This will take a few trys because the Baby Bowsers Team up against you. What
    is really good is that you do not lose a life when you lose. When you give
    up, You go back to the save point. Basically, Take your time here. But
    what is annoying is the Bowser's bad pun when you lose.
    Let one of the bowsers come to you then shoot him while dodging his cannon
    shots. When he is done for, Watch out for the other two bowsers so you can
    dodge their shots. Shoot the bowser that shows his face first. When that
    bowser is done for. For the third, If the Bowser is behind the pipe, Lob
    shot him. Otherwise, Finish him off when he is showing his face.
    When you have won, The Baby Bowsers will run away and afterwards, You
    have COMPLETED THE MINI-GAME COASTER ON HARD MODE... CONGRATULATIONS!!!
    
    -------------------------------------------------------------------------------
    12b. HARD COURSE CONCLUSION
    -------------------------------------------------------------------------------
    If you are doing the Hard course, This is where it ends. It was a very
    hard task and it is considered to be one of the hardest things to do on
    Mario Party 2. Your Rewards Are.
    - 1000 coin gift + Extra
    - You can purchase Battle mini-games now
    - Part 3 of unlocking the Mini-Game coaster soundtrack
    Extra is determined by the Amount of lives and coins you had at the end of the
    course (1 live + 89 coins = 189 coins). If you have completed this, You have
    unlocked the other two types of mini-games. The 1000 coin gift is not enough
    because Item and Battle Mini-Games are very expensive. If you have completed
    all courses, The Mini-Game Coaster Soundtrack can be listened to on the
    Orange Playlist in the option laboratory. I say you did a very good job
    completing this Insane Task.
    
    -------------------------------------------------------------------------------
    
    13. E X T R A S
        Mostly Unlockables...
    -------------------------------------------------------------------------------
    Unlock Dungeon Dash - Purchase all Mini-Games (4 Player)
    Unlock Rainbow Run - Purchase all Mini-Games (Item)
    Unlock Item Mini-Games - Beat the Mini-Game Coaster on Normal
    Unlock Battle Mini-Games - Beat the Mini-Game Coaster on Hard
    Unlock Drivers Ed - Purchase all Mini-Games (All Types)
    Unlock Mini-Game Coaster Hard Mode - Beat the Mini-Game Coaster on Normal
    Unlock Mini-Game Coaster Soundtrack - Beat the Mini-Game Coasters on All
                                          Course Difficultys
    -------------------------------------------------------------------------------
    
    14. L E G A L   R U L E S
        Your safe if you follow the rules...
    -------------------------------------------------------------------------------
    ALLOWED:
    Copy & Pasting onto Computer for Shorter Access
    Put My FAQ On your personal Website (IMPORTANT: ASK FIRST)
    Copy My strategy AS LONG AS YOU GIVE ME PERMISSION AND YOU GIVE ME CREDIT
    
    NOT ALLOWED:
    Taking My strategy onto your FAQ Without My Permission
    Posting on other game sites Without My Permission
    
    NOTE: If you think i took your strategy. If you let me keep it, I will give
    you credit. If you don't, I will Delete it.
    
    -------------------------------------------------------------------------------
    
    15. E - M A I L   R U L E S
        What to E-mail and Not to E-mail...
    -------------------------------------------------------------------------------
    If you want to E-mail me, The E-mail is pd_rocksyoworld24@hotmail.com
    
    What you can and cannot E-Mail
    ACCEPTED:
    Questions for this FAQ
    Extra Strategys (Will give credit in the credits section)
    Praise Mail
    Corrections (Ask Nicely)
    Extras
    
    DENIED:
    Spam (Will be ignored)
    Hate Mail (Keep it to yourself)
    Destructive Criticism of My Walkthrough
    
    -------------------------------------------------------------------------------
    
    16. C L O S I N G   A N D   C R E D I T S
        This Concludes the Walkthrough
    -------------------------------------------------------------------------------
    Credits:
    Nobody is on the list right now...
    
    Closing:
    This is the end of the Guide
    I hope you enjoyed this walkthrough which i have put my best effort into it.
    
    Mario Party 2: Mini-Game Coaster Guide
    By PD-Freak 5-000
    Game Rating: 8/10
    
    Copyright: 2010-2012, Peter Conistan
    

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