BOSS FAQ (for "Mischief Makers")
For play on Nintendo 64
Presented by Joseph Shaffer (Joe the Destroyer)
Last Updated: 12/3/10
Version: 1.1
Phase: Technically Complete

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If you are e-mailing me about feedback, questions, or anything having to do
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going to send me an e-mail regarding any FAQ or review I've written, please
include the game's name in the subject, OTHERWISE IT WILL BE DELETED.

This FAQ is technically complete.  I will not likely be adding any new info,
save for anything e-mailed to me if I  deem it necessary.

_______________________________________________________________________

Update History

11/12/02
-Primary Update
Decided to actually start doing this FAQ, despite the fact that I'm in the
process of doing my Robotrek FAQ.  The  only reason I've actually started doing
this FAQ is that there will not be constant updates, as this guide must be
submitted to GameFAQs in a complete form.  Sections 4 and 5 are up.
-3:36 PM Update
Added two bosses to the FAQ.  Done with the Planet Clancer section.

11/13/02
-12:45 PM Update
ASCII Title is now up.  Boss strategy for the Giant Bee is up.

11/14/02
-3:28 PM Update
Section 1 complete. Section 2B complete.

11/15/02
-11:49 AM Update
Near completion.  Only need three more boss strategies for this FAQ.
-6:41 PM Update
FAQ is technically complete.

8/27/03- FAQ-wide update.  See above for details.

12/3/10
-4:52 AM Update
Proofreading the FAQ.  Been a long time since I've played this game.

Contents According to Joe
-------------------------
Section 1: Introduction
1A: All About the Mischief
1B: Bosses
1C: Controls and Maneuvers
Section 2: Boss Strategies
2A: Planet Clancer Bosses
2B: Migen's Shrine
2C: Mt. Snow
2D: Aster's Lair
2E: Imperial HQ
Section 3: FAQ
Section 4: Legal Bit
Section 5: Thank You and Goodbye

  -------------------------
/  SECTION 1: INTRODUCTION  \
-----------------------------

1A: ALL ABOUT THE MISCHIEF

You may have seen a spot for this one TV with the annoying cab driver or maybe
even seen the cart in a pawn shop or  used game store.  Unfortunately, not many
people know exactly what this game is about.

Mischief Makers is a game where you play as an android named Marina.  Marina's
creator, Professor Theo, is  constantly being abducted throughout the story.
Marina must rise to the occasion and save her creator.  The game  does very
well to capture the feel of an action/comedy-based anime series.  I say that if
you like quirky or funny  game titles, this one is well worth checking out.  By
funny, I mean more of a goofy funny; nothing incredibly lude  or crude.

After having played the game, I looked at the revies and guides for it on
GameFAQs.  After browsing through the  guides, I decided I wanted to do a guide
or two for the game, but only in-depth FAQs.  Of the in-depth FAQs I wanted  to
create, I noticed there was no boss FAQ for the game and took it upon myself to
create one.  This guide covers  many of the bosses in the game, even smaller
ones like the Giant Bee or Cat Clancer.

1B: BOSSES

Like every level of this game, each boss demands a particular strategy.   What
may work for one boss certainly won't  work for another.  Try throwing Lunar or
any of the other members of the Beastector to the ground.  Doesn't work  quite
so well, does it?  It is imperitive that you watch the motions of each boss,
look for possible weak points,  and look for ways to expose them.


How do you know you have damaged a boss?  They usually flash when they've been
hurt.  Some, however, will not, so  just wait to see/hear what their reaction
is.  How do you know to latch on to certain parts or projectile?  Look for  the
red circle and listen for the beep noise.  Those will be your best indicators
as to what you can latch on to.   When you do latch on to something, be sure to
try almost any combination of throwing or moving you can think of.   Try
throwing downward.  With some, don't throw, but rather try to pull the part you
grab in a certain direction  (case in mind, Sasquatch Beta, where you can move
his tank's howizer upward to have him shoot himself).  In short,  use the old
gray matter and you should be able to prevail.

Here is a list of each boss in each area:

Planet Clancer:
Giant Sandworm, Bandits

Migen's Shrine:
Giant Bee, Migen Brothers

Mt. Snow:
Chilly Dog, Lunar, Cat Clancer, Cerberus Alpha

Aster's Lair:
Giant Toad, Giant Spikeball, Possessed Clanpot, Evil Clanball, Calina, Tarus,
Giant Mole, Sasquatch Beta

Imperial HQ:
Merco, Pirate Clancer, Phoenix Gamma, Emperor, Beastector

2C: CONTROLS

-Basic Controls-

The controls of the game seem simple, but there are a few maneuvers you should
know before doing any boss battles.   Note that some combinations do multiple
actions (i.e. grab, throw, and block)

Move: D-Pad left or right
Crouch: Hold D-Pad down
Pause: Start
Ready Position: Hold D-Pad up
Jet Left: D-Pad left twice or Left-C
Jet Right: D-Pad right twice or Right-C
Roll: D-Pad down twice or Down-C
Speak/Advance Text Box: L or R
Skip Cut Scene: Z
Jump: A
Grab/Block: B
Throw: B with something in your hand.  Use other directions to throw upward,
downward, or diagonally.
Grab/Block upward: Hold up and push B
High Jump: Hold up and push A
Float: Jump, then push up or Up-C.  Push repeatedly to stay in air.
Slide: Hold down and push A
Slide Jump: Do a Slide, then push A while sliding
Run: Repeatedly push left or right.  Not recommended for C buttons.
Shake: Grab something and constantly push down.  Speed up rate of pushing to
shake faster.

Controls for Teran-
Move- D-pad left or right
Crouch- D-pad down
Jump- A
Punch- B
Slide- Down and A
Uppercut- Up and B

  ----------------------------
/  SECTION 2: BOSS STRATEGIES  \
--------------------------------

Note: Some names are pretty much guessed.

2A: PLANET CLANCER BOSSES

-Stage 1-7: Wormin' Up-
Boss: Giant Sandworm

This is the first boss fight you'll bump into.  You'll be battling a huge,
fire-breathing sandworm.

Phase 1: A very basic phase for this creature.  He'll just bounce around from
side to side.  Nothing big.  After  taking just a bit of damage, he starts to
breathe a tongue of fire.  You'll know when he is going to do this because
smoke will begin to pour from his mouth.  There are a few ways I've found to
get around that.  One is to grab him  before he lets out the flames.  In other
words, grab the instant you see smoke coming out.  Another is to jump over  him
when he's belching out flames and grab him from behind.  One last method is to
wait until the flames subside and  grab him then.

So what do you do when you grab him?  The answer is quite simple, actually.
You could throw him up or down.  This  way he would hit the ground and take
damage.  What I suggest is to throw him into either wall.  Why?  Well, not only
will he take damage hitting the wall, but he will bounce off the wall and hit
the ground, taking damage once again.   On the layout below, the x's represent
the area at which you should throw him.

Phase 2:  This is where it can get difficult.  Now, he'll begin to roll at you,
kicking up flames behind him.  If  you wish to just avoid the roll, jump into
the air and try to float.  What you want to do is get your timing just  right
and catch him as he's rolling towards you.  Once you've grabbed him, do the
same thing you did on the previous  phase; Throw him at the wall.  After a
little while, he should explode.

 _____________________
|                     |
|                     |
|                     |
|                     |
|_                   _|
| |x               x| |
|_|_________________|_|

This is the layout of the level.  Each of the rectangles at each bottom corner
are ledges.  Perched on the left  ledge will be Celes.

-Stage 1-8: Crisis: Nepton-
Boss: Bandits

Many would not classify this as a boss battle, but I do.  There are no
alternate phases to this battle, it's all  pretty straight forward.  Stay right
where you are.  Teran and another Clancer should be on the same screen with
you; They are your allies for this battle.  When the Clancer bandits jump on
the screen, grab one and throw him in  any direction.  I usually grab
frantically and throw.  Try to aim for other Clancers as well.  As one group
dies,  another will appear.  Wash, rinse, repeat.  If you can do this without
losing much life (I think the other two  allies need to be in fair shape), then
all the treasure below you will rise up and you will be the sole possessor of
it.

2B:

-Stage 2-6: Flambéé
Boss: Giant Bee

This one is really no problem, as long as you stay attentive and know just how
to get around the different attacks.   The bee really only has a few different
modes of offense.  One of them is a downward thrust with its stinger.  When  it
does this, you can either dodge out of the way by running away or rolling under
the bee, or you can do what I  suggest and jump in the air to grab its head.
Once you have a hold on the bee, throw it downward toward the ground.   It
should take damage.  Another attack the bee does is that it will fly straight
at you at a fairly high speed.  If  you're really not good at timing your
grabs, then you should just jump over it.  If you are, try grab it as it comes
to you.  Again, throw it at the ground.

The bee has one last method of offense: it unleashes its young.  As each of the
babies come at you, block them with  your throw ability (attack them as if
you're grabbing them) and each one will fall dead.  Keep throwing the bee's
head at the ground and he should eventually be toast.

-Stage 2-11: Migen Brawl!-
Boss: Migen Brothers (two targets)

This is the first really difficult battle you will encounter in the game.  A
couple questions should arise.  How do  you damage them? Which one do you kill
first?  The one you want to hit first is the smaller one (the one that's
floating around), simply because he has the ability to heal the bigger Migen.

Phase 1: The smaller Migen, at first, will not attack.  The bigger one will, at
first, only attack using his fist.   Notice that the target locks on to the
bigger one's fist.  That's where you attack.  He will thrust his gigantic  fist
down at you.  Hold up and push the grab button at just the right time to grab
his huge fist.  From here, throw  it at the smaller Migen.  Now, the smaller
one should start using a shock attack that homes in on you.  The only way  I've
noticed to get around this attack is to block it with your throw command.  He
will do this in quite a rapid  succession, so be on your guard. Also after the
first hit is scored on smaller Migen, the bigger one will start to  shoot out
fireballs.  At first they should be pretty basic shots; they'll only move
straight at you, so all you need  to do is side step it.  I've also found that
if you block the fireballs, they will turn into blue crystals.  This is  very
useful, as this will provide you with any energy you need.

If you should happen to attack the big one before the little one dies, then the
little one can heal the bigger with  a green crystal.  I think there is a way
you can steal the green crystal, but I'm not 100% sure on that.

Phase 2: Now big Migen is pissed.  He'll charge up for an incredibly powerful
attack.  He should discharge a huge  blast of fire onto the middle of the small
island you're on.  Get to either edge to dodge it.  He'll also start  firing
more fireballs at you and hitting you with more successions of punches.  Most
of the punches cannot be  grabbed, but do upward block them just to keep out of
the way of danger.  Block the fireballs, if you can, for more  health (most of
the time it's blue, one time I actually got a green).  After a few punches, his
eyes should go  cockeyed.  This means you can grab his next punch.  Do so and
throw it at his face to damage him.  Another new  attack he has added is a
sideways swipe with his fist.  I suggest jumping over this attack this early in
the battle,  if you can.  If not, then just block it.

From here on, he'll do the different attacks in different order.  Remember to
block the punches.  Also, blocking the  fireballs is fairly helpful to restore
some health.  I've also noticed that his huge flame attack will start to move
to the side as the battle progresses, forcing you to get closer to the edge of
the island.

Phase 3: This is where it gets really tricky.  Now he'll start faking his
punches.  He'll put his fist up in the  air, a target will appear on them, but
he won't throw the punches.  You will have to react faster here. You  shouldn't
try jumping over his side-swipe.  Block it.  He'll start punching in much
faster succession.  Again, he'll  throw a lazy punch before long and you should
be able to grab it when he does.  Catch it and throw it back in his  face.
After enough hits, he should start to back off.  This means you've won the
battle and saved Theo for the  first time.  Congrats!

2C: MT. SNOW

-Stage 3-6: Chilly Dog!-
Boss: Chilly Dog

This one is so incredibly easy, you really don't need a section for it.  Since
it is a boss, though, I decided to  put it on here.  This guy's weak point is
his head.  As he's running at you, grab it and throw him in any direction  you
please.  I recommend throwing him to the opposite side of the screen (you start
on the left, so you may throw  right).  This will put some distance in between
you.  There are a few attacks to beware of.  He does a lunge attack  which is
no problem if you just let him come to you.  You can catch him in mid-lunge, so
I recommend doing that.   One main reason I say to put distance between you is
that he can get up and initiate a front flip attack.  This does  light damage,
but still... Bash his head to the ground a few times and you should easily win
the battle.

-Stage 3-8: LUNAR!!-
Boss: Lunar

It's time for your first showdown with one of the Beastector.  This form of him
is not very hard compared to the  others.  One thing I should say off the bat
is that you cannot grab him and throw him to damage him; he's way too  big.
While you may not be able to damage him with throwing, you can stop some of his
gun attacks by throwing him  either way.

Lunar will fly around doing a dive bomb attack.  Roll under him if you can, or
jump out of the way.  Sometimes, when  he does a dive bomb he'll drop bombs
behind him.  Grab the one that's closest to you (try not to get one from the
middles, lest you be engulfed in the blasts) and quickly throw it at him.  Make
sure you are not hit when you grab  it, otherwise you'll lose it.  Lunar also
does a slide attack which will randomly drop bombs much like the dive  bomb.
Lunar will also pull out a couple different guns.  One shoots a beam while the
other is a machine gun.  The  beam can also be blocked.  To avoid the machine
gun, float in the air until he is done firing (see controls).  Stay  clear of
his grab attack.  I usually duck under it or side step.  If he grabs you, he'll
kick you for a little  damage, but if he has you cornered in a grab, he'll kick
the crap out of you.

-Stage 2-11: Cat-astrophe!-
Boss: Cat Clancer

Another incredibly easy boss.  The only attack you really have to dodge is when
Cat Clancer throws a dodge ball at  you.  Grab either one and throw it back at
him/her/it.  I find that sometimes throwing it diagnally from the air can  be
the best direction to throw it from, although straight works just as well most
of the time.

-3-12: Cerberus Alpha-
Boss: Cerberus Alpha (Lunar)

This form of Lunar, on the other hand, is a bit tricky.  On top of that, it
goes into multiple stages.

Phase 1: You will be riding on Cat Clancer while Lunar is chasing you on a huge
motorcycle, firing lasers and  missiles at you.  Many of the attacks are hard
to dodge.  Please note that you can jump on a missile and ride it.   Anyway,
I'll make a nice little list of them...

Fire Wave: He'll throw a fireball down at the ground.  Jump in the air as the
fireball gets to you or fly over it on  a missile.

Huge Laser: This will lock onto you and blast whereever you're at.  Try like
hell to avoid this, as it can stun you  and do quite a bit of damage.  Before
it comes straight at you horizontally, I recommend crouching to get away from
it.

Missiles: Grab these and throw them at Lunar.  Remember, you can also jump on
them.

Green Projectile: Block these as they're coming towards you to turn them into
crystals for health.

Keep dodging as descirbed above.  Grab missiles and throw them directly at
Lunar.  After a while, his cycle will  transform.

Phase 2: A rather short phase.  Cerberus Alpha has transformed.  It will jump
over you.  Right away, get as far back  as you can, so as to dodge Lunar's gun.
Grab missiles and throw them back at him.  After a hit or two, Cerberus  Alpha
will jump over you again, do a few attacks, then jump into the background.

Phase 3: You'll have to square off against Lunar and his insane attacks.  This
is honestly the hardest phase.  Try  your damnedest to get behind him.  When
he's confused (there will be a ? above his head), grab him and throw him
immediately.  If you don't throw him fast enough, he'll recover from the grab.
Many of his attacks require you to  jump back, over, or run under him.  After a
few hits, he should jump back on Cerberus Alpha.  Below are some attacks  and
how to dodge them effectively.

My advice is to watch his flips.  If he fakes, do not jump towards him.
Otherwise, he'll execute his uppercuts and  rolling attacks.  Those attacks are
incredibly hard to get around and it is better to just not have to face them.
If he does a regular kick attack, jump over it, then quickly grab and throw.

Phase 4: Now, Lunar will jump back onto Cerberus Alpha.  Lunar's gun should be
bouncing around.  Grab it.  It has  unlimited bullets.  Just aim the gun at
Lunar and it should fire on its own.  Cerberus Alpha will also roll at you.
Dodge it by jumping over it as it's coming at you.  This can be a bit tricky,
but all in all easy as you have to  turn back around to blast him.  While it's
in basic running mode, get as far from it as you can.  It will do a bunch  of
flips, kicks, and claw attacks.

2D: ASTER'S LAIR

-Stage 4-2: Toadly Raw!-
Boss: Giant Toad

Not incredibly hard, but there are a few things you should know about this guy.
His weakness is his tongue.  He'll  hop around from side to side throwing his
tongue at you.  You have two choices when you grab it.  Either throw it  back
in his face or shake him (see controls).  Shaking him is a higher
recommendation than throwing it, as shaking  damages him four times.  Wash,
rinse, repeat.

One other thing you should know is that there is a phase that only happens if
you get him weak enough without  killing him.  A Clancer will appear on a cloud
(a la Lakitu).  When he sends a jolt of electricity down, grab it and  throw it
at the Toad.  You may not have to do this phase of the battle, though.

-Stage 4-3: 7 Clancer Kids-

In this stage, you'll have to fight seven bosses, only three different ones
though.  Each you'll have to fight  twice, with exception of one you'll have to
fight three times.

Boss: Giant Spikeball

I find this one to be pretty damn easy.  The first bit of advice I'll give you
is not to jump.  You really don't  need to.  On top of that, it'll set you up
for some damage at the hands of the spikeballs/bombs surrounding the  boss.

This guy has a circle of bombs surrounding him.  Grab upward to take a bomb.
All of the others will temporarily  disappear.  Throw the bomb at the enemy to
damage him.  Hit or miss, he'll generate another circle of them.   However,
should you hit, one of the bombs will be replaced with an untouchable
spikeball.  Should you attempt to  grab the spikeball, you'll take damage.  As
time goes by and the number of bombs become less and less you'll have to  time
your grabbing ability, so as not to grab a spikeball and take damage.  Hit him
with the last bomb and he should  go down.

Boss: Possessed Clanpot

Honestly, I found this one to be the hardest of the three, but that could just
be me.  This guy will move side-to- side in the little room he's in, dropping
flames on you.  Do an upward block to the flames.  Some of them will have  red
crystals, some will have green crystals, most will have rocks for you to throw
back at the Clanpot.  As you hit  him, he will drop more and more flames in
greater succession.  You should know that he's getting weaker as he turns
brighter red.  Throw enough rocks and you should finish him off.

Boss: Evil Clanball

Nothing quite like a huge Clanball with jet thrusters sticking out of its
sides.  This guy will move side-to-side  much like the Clanpot, except this one
will stop occasionally and let out simultaneous blasts with his jet  thrusters.
As they hit the ground, rocks will kick up.  Grab a rock and throw it at his
head.  Keep grabbing and  throwing until the rocks disappear.  Stay clear of
the thrusters, though.  Either get in between them or stand off  to the side.
I usually get in between them because it's easier for me to grab a rock then.
After enough rocks,  this one should be done for.

-Stage 4-5: Rescue! Act 2-
Boss: Calina

Calina is incredibly easy, especially when you are normed with Teran's controls
(see controls for more details).   Calina will float around dropping bombs.  Do
not let the bombs explode.  Punch them before they have the chance.   When
she's right above you, execute an uppercut.  She'll fall to the ground and
that's your cue to run over to her  and begin punching a few times.  She'll
pick herself back up and continue her bomb dropping.  Just keep doing the
uppercut-punch thing over and over until she keels over.

If she should happen to blow up the blocks you're standing on, then there is
one thing that is worth noting.  As you  drop lower, so does she.  If you can
position her just such that she's really close to one of her own bombs, they
can damage her, although that won't be necessary.  Just stick with the
uppercuts and punches.

-Stage 4-6: TARUS!!-
Boss: Tarus

There are two ways to damage this brute.  Notice that he likes to throw a lot
of punches.  Well, there is one where  he will slide from a good distance and
stop for a few seconds, stuck in a pose.  When he does this, grab him from
behind before he finishes the pose and throw him forward.  He should land flat
on his face.

He also does a bunch of different jumps.  There is one in particular where
rocks will rain down.  Grab the rocks and  throw them at him to do damage there
as well.  Be careful when you do grab a rock, though, that you are not hit by
another rock while trying to grab one.  Nothing much to remember here, just
duck under his punches and stay clear of  the rocks.

-Stage 4-9: Moley Cow!-
Boss: Giant Mole

Another fairly easy boss.  He'll run at you and begin to do a claw attack.
Wait for an opening and grab him by the  head.  Throw him from there and he'll
hit the ground and take damage.  One thing you must be aware of is when he
does a huge dive bomb.  When he does, try your damnedest to grab him as he's
coming down.  If not, he'll tunnel  underground.  Every once in a while he'll
pop up and throw a rock at you.  Grab him by the head and pull him out of  the
ground to resume the fight as it was.  After you've thrown him around a few
times, you may want to keep a  distance from him.  I say this because before he
finally dies off, he does a flurry of claw attacks.  When you see  him coming
at you in such a way, float above the ground until he passes under you.  He
should hit the wall and  explode.

-Stage 4-11: Sasquatch Beta-
Boss: Sasquatch Beta (Tarus)

Phase 1: Tarus will be in the Sasquatch Beta throwing rocks at you.  Grab a
rock and throw it back to do some  damage.  Also pay attention to his howitzer.
When you see a target on it and it is charging an attack, you can grab  it and
jet thrust upward.  Keep doing so until the howitzer is vertical, then the
blast will shoot straight upward.   Get out of its way and it will hit Tarus
instead, doing damage to him.  Should the tank actually fire, run towards
Sasquatch Beta to get away from the explosion.  Repeat these processes over
until Tarus falls out.

Phase 2: This phase may be a bit difficult to figure out, but once you have the
process down, it's actually quite  easy.  Sasquatch Beta will transform with
Tarus riding on top of it.  As you may have noticed, Sasquatch Beta's  weakness
is in its foot.  When it kicks, time your grab just right and grab its foot.
Now, pull back and trip it;  Tarus will fall off.  Pull Sasquatch Beta until
it's at Tarus's feet.  Now, jet thrust upward and down quickly to  bring
Sasquatch Beta on Tarus. If you don't jet down fast enough, the robot will
recover and deal no damage to  Tarus.  Remember, you have to hit Tarus with the
robot for it to count for any damage.

2E: IMPERIAL HQ

-Stage 5-4: MERCO!!-
Boss: Merco

Merco's strategy is short, but fairly difficult.  Keep a good distance from
him, as he has a whole slew of attacks  with his lance.  What you need to do is
latch on to his shield and pull away from him.  You will now have his shield
as a throwable item.  Throw it at him to do some damage, then pick it up before
he gets to it.  If you see him  flying over head, that means he's going to dive
bomb, so you need to be ready to dodge.  If you see him suddenly  stop with his
shoulder sticking out while in line with Marina, that means he's going to do a
shoulder tackle.  If  he's low to the ground, then float over him.  If he's
higher up, then let him pass over you.  This can be a  difficult move to dodge,
simply because it comes out of the blue. He only does it, though, when he's
about to be  defeated.  Hit him enough times with the sheild to finally finish
him off.  This isn't the last time you'll meet up  with Merco, though.

-Stage 5-5: Trapped!?-
Boss: Pirate Clancer

The main reason I put this guy up is that even though he's pretty weak, finding
out how to destroy him can be a  pain.  Anyway, when he starts off, he'll jump
back and throw spikeballs.  Jump over them and chase him to the edge  of the
room.  He should shoot his hand up to the ceiling and try to swing to the other
side of you.  When he does,  jump up and grab him, then thrust downward to
throw him into the ground.  After the first throw, he'll change his  throwing
patterns.  Now, the spikeballs will bounce through the air.  Run under them as
they come up, then chase the  Clancer to the other side of the room again.
When he tries to swing by, use the same strategy you did before.  Now,  the
spikeballs will bounce in randomly different ways.  Once again, grab him as he
swings and throw him into the  ground for the third and final time.

-Stage 5-6: Phoenix Gamma-
Boss: Phoenix Gamma

Finally, Merco's second round of battle.  After this, you only have two more
bosses until the end of the game, so  let's give 'em hell!

Phase 1: The first thing Merco always does is his corkscrew attack.  Dodge out
of the way of it as it comes at you  by either moving up or down.  He'll
actually do this until you can expose his weakness.  Now, grab the shield like
you did on the last battle against him and pull it away from his hand.  There
will also be an indicator saying you  can pull his lance away, but DO NOT DO
IT!  If you do, he'll continually do his shoulder block attack which means  you
may not be able to damage him, as he will not leave any openings.  So, just
pull off the shield and throw it at  him whenever you get the chance.  Once you
have pulled it off, he'll start using power surge attack that runs in  random
motion.  The best way to get around this is to wait and see where you will be
in relation to the screen.  If  you are near the top, then head downward to
avoid it.  If you're near the bottom, then head to the top.  Also, you  can
block the power surge as well.  Beware Phoenix Gamma, because when you get too
close to it, it will attack you  with a drill attack.  Grab the shield and keep
dodging the power serge, then wait for an opening and throw the  shield at him.
Pray that the shield doesn't linger around Merco for long. If you get too close
to Merco, he'll use  a lightning-quick lance attack on you.  So, wait for one
of this attacks to bounce the shield your way.  If it's  just not happening,
then you may have to find a way to the other side, just remember to dodge
around any of his  attacks.

Phase 2: Phoenix Gamma will transform.  His first line of offense is a peck
attack.  To avoid this, stay down near  the bottom.  After it's done pecking,
grab its head and thrust downward until its head snaps out of your hand.  Now,
Phoenix Gamma will add a new attack to its arsenal.  It will start sending down
thin lasers.  Get near the bottom  and stay there to avoid the lasers.  After a
few attacks, it should unleash one big attack in all directions, then  the
target will lock on to its head.  Right after that really big attack is when
you should grab its head next.  Be  careful here, as Merco will send a power
surge down at you while you clutch Phoenix Gamma's head.  After the third  hit
is scored, the phase will change again.

Phase 3: This one is quite tough. First, Phoenix Gamma will send regular
projectile at you.  This can be easily  dodged.  After that, you'll be barraged
with missile fire. If you're hit by even one missile, this can really cut  into
your life.  You'll be stopped temporarily, and then hit by every other missile.
Try to grab one of the  missiles.  Should you do so, the screen will go into
back into a horizontal perspective.  Push left and B to throw  the missile once
the screen has focused and Marina will send the missile at Merco, ending the
battle.  However,  should you fail to grab any of the missiles, Phoenix Gamma
will shoot a rather powerful laser that's hard to avoid.   If you are hit with
it, you'll be stuck in the line of fire and won't be able to move.  From here,
just wait until  the missiles are fired again and try your hardest to actually
find the mark this time.

-Stage 5-7: Inner Struggle-
Boss: Emperor

My recommendation before starting this battle is that you have mastered the art
of throwing diagonally.

The Emperor is actually quite easy.  Around him you should see a bunch of
different words inside of bubbles (rage,  anger, sad, blood, etc.).  Grab one
of them and shake it.  It should transform into a positive version of the word
that was on it.  The instant it changes send it at the Emperor.  Beware not to
let too many of them go to the top,  as they will become fireballs that will
rain down on you.  Keep in mind that you can block the fireballs if you are
ever unable to dodge them.  The main reason I tell you to throw right away is
to avoid being hit by too many of the  fireballs, as you will be wide open
while shaking or even carrying the positive words.

-Stage 5-8: Final Battle-
FINAL BATTLE: BEASTECTOR

Compared with a few other bosses in the past, Beastector is quite easy.  First,
wait for Beastector to do a stomp  attack.  When it does, grab its foot and
throw it upward.  This should launch it into the background and drop it on  its
head.  After a few throws, the Beastector won't use its stomp attack anymore
(at first, it will be less  frequent; after a while it won't be at all).  From
then on, it will either jump into the background, to the right,  or to the
left.  Should it jump into the background, it will unleash its high-power laser
attack.  To dodge this  wait until the attack starts, then run either right or
left as far as you can.  If you're all the way to one side  and the laser is
closing in, then jump and float to avoid it.  If it jumps to the right, that
means it's about to  use its gun.  When it's in the process of shooting, run as
quickly as you can towards it to make it stop shooting.   If it jumps to the
left, that means its going to fire off its hand at you.  Get far enough away
from it and wait for  the hand to come to you and grab it.  You will be put
into a first person perspective where you will be able to  throw the hand back.
Place the crosshairs just to the left of the Beastector.  When it steps into
them, push B to  let it loose.  Another move to be aware of is its sliding kick
attack.  Apparently, you can grab its foot during  this attack, but I usually
either run forward or jump/dodge out of the way of the attack.  After you've
hit  Beastector enough, it should completely explode.  Congrats, you've
finished the game!

  ----------------
/  SECTION 3: FAQ  \
--------------------

Q: How do I get yellow crystals in boss levels?
A: Defeat the bosses with taking minimal damage.  Some of them will be
incredibly easy to do this with (Cat  Clancer), others may take a few tries
(Cerberus Alpha).

Q: How do you block some projectile?
A: Use the throw command.  So, if a projectile is coming towards you that can
be blocked, act as though you're  trying to catch it.


  ----------------------
/  SECTION 4: LEGAL BIT  \
--------------------------

This FAQ is copyright 2002-2010 to Joseph Shaffer, aka Joe the Destroyer or
JoeTheDestroyer.  Any use of this FAQ for commercial purposes in any way,
shape, or form without confirmed consent of the author is strictly prohibited.
This can be used for personal use and freely distributed, as long as there is
no profit being made off the FAQ without my approval before hand (this includes
magazines).  This also cannot be posted on any websites without my solid
approval.  Any failure to comply with said premises can, and probably will,
result in legal actions.

  ----------------------------------
/  SECTION 5: THANK YOU AND GOODBYE  \
--------------------------------------

Thanks goes to the following people and such...

Jeff "CJayC" Veasey and GameFAQs

HonestGamers

Cheat Happens


Everyone at NeoSeeker

Enix for the creation of Mischief Makers

Babbages for actually having this game in stock, even if it was used.

(C) Joseph Shaffer 2002-2010