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    FAQ/Move List by SirGalahad

    Version: 5 | Updated: 05/03/98 | Search Guide | Bookmark Guide

    
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    ---------------------------------------------------------------------------
                               C O M P E N D I U M
    ---------------------------------------------------------------------------
    By:  Chris McCullough  (Sir Galahad)
    (srgalhad@primenet.com)
    Corrections courtesy of:  HaroldR
    
    Issue #5
    First printing:  May 3, 1998
    
    
    Remember:  The Lin Kuei Headquarters
               http://www.primenet.com/~srgalhad/mk.htm
    
    
         The information in this compendium is for Mortal Kombat Trilogy.
    Please send any kudos, appraisals, complaints, check or money orders,
    etc. to srgalhad@primenet.com.  All rights reserved, all wrongs reversed.
    Two wrongs don't make a right, but three rights make a left.  Take a
    whiskey drink, take a lager drink.  Never shoot anything that looks human,
    and never spill your beer in the bullet chamber.
    
    
    
         You have been chosen to represent the Earth in Mortal Kombat.  Be
    warned.  for although your souls are safe from Shao Kahn's evil:  Your
    lives are not.  I can no longer interfere as your Earth is now ruled by
    the Outworld gods.
    
                           --These are the words of Raiden
    
    THERE IS NO KNOWLEDGE THAT IS NOT POWER...
    
    
    What's New:
    
    
    * Added Special ? Boxes info for N64 in Special Points of Interest
    
    If you do see anything wrong, please email me at srgalhad@primenet.com.
    
    
    CONTENTS
    --------
    
    I.     The Plot
    II.    Basic Moves
    III.   A "Run" Button?
    IV.    Finishing Moves
    V.     Special Points of Interest
    VI.    Individual Moves and Stories
    VII.   Combos
    VIII.  Kombat Codes
    IX.    Character Endings
    X.     Credits
    
    
    
    
    I.  THE PLOT
    ------------
    
    
    
         For nine generations, the Mortal Kombat tournament was ruled by the
    Outworld's finest warrior, Prince Goro.  It was agreed that if the Outworld
    could claim victory in 10 consecutive tournaments, it would then rule the
    Earth.  With the Earth on the brink of destruction, a new generation of
    warriors gathered and claimed victory.
         With victory in hand, warrior monk, Liu Kang, had now become the new
    champion.  But his victory was short lived.  He and his comrades were lured
    into the Outworld to compete in a second tournament.
         But Liu Kang and his comrades discovered an evil deception.  The
    tournament was merely a diversion devised by the Dark Emperor, Shao Kahn,
    to break the rules set forth by the Elder Gods.  The Dark Emperor would
    witness the reincarnation of his former Queen, Sindel.  This unholy act
    gave Shao Kahn the power to step through the dimensional gates to reclaim
    his Queen and seize control of the Earth
         This trilogy of events comprises Shao Kahn's final attempt at taking
    control the Earth.
    
    
    
    
    
    II.  BASIC MOVES
    ----------------
    
    
    High Punch     :  High Punch
    Low Punch      :  Low Punch
    High Kick      :  High Kick
    Low Kick       :  Low Kick
    Block          :  Block
    Run            :  Run
    Uppercut       :  Down + High Punch
    Crouching Punch:  Down + Low Punch
    Crouching Kick :  Down + Low Kick
    Foot Sweep     :  Back + Low Kick
    Roundhouse     :  Back + High Kick
    Jump Punch     :  Flip + Punch
    Jump Kick      :  Flip + Kick
    Hop Punch      :  Press Punch just as you push the joystick in the flip
                 position.
    Hop Kick       :  Press Kick just as you push the joystick in the flip
                 position.
    
    Turning Punch  :  Leap over the opponent.  When you pass their head, press
                 a Punch button.  The character will turn around and punch
                 at the opponent.
    
    Turning Kick   :  Leap over the opponent.  When you pass their head, press
                 a Kick button.  The character will turn around and kick
                 at the opponent.
    
    Death Punch    :  Also referred to as the Heavy Punch.  Rumored to be just
                 a glitch, it does appear in ALL three Mortal Kombats.  To
                 perform the Death Punch, do a standing punch just as the
                 opponent is jumping into you.  If connected just right,
                 the Death Punch could take off as much energy as an
                 uppercut.
    
    
    Finishing Move Placement
    
    Close            :  Right next to the opponent.  If you try to move any closer,
                              you would move the opponent.
    Sweeping Distance:  Not next to the opponent, but if you tried a foot sweep you
                              would trip the opponent.
    Jumping Distance :  Can't foot sweep the opponent, but it's the distance if you
                              jumped away from close range.  It's about 1/2 the scr
    een in                    length.
    Full Screen      :  As it says, the opponent is on one side of the screen, you
                              are at the other side.
    
    There are other places:  One step away from the opponent, just outside of sweep
    Distance, 3/4 of the screen.  But these are rare, so they get explained in the
    Moves section with their particular finishing move.
    
    
    
    III.  A "RUN" BUTTON?
    ---------------------
    
    
         By far the newest part of the MK trilogy would have to be the 'Run'
    button.  As you would expect, the Run button makes the opponent run.  How
    is it useful, then?  By running, you will reduce the amount of turtling
    from the other player.   The opponent will have to think of something else
    to do, especially if you run, jump over them, then do a turning kick, and
    repeat the process.  Plus, by running, you can reach the other character and
    perform a combo before they have time to do a move.  Basically, the Run
    button is something of a scare tactic.
    
    
    
    IV.  FINISHING MOVES
    --------------------
    
    
    Fatalities
    ----------
    
         The most memorable part of a Mortal Kombat battle is the Fatality.
    The Fatalities in MK3 seem to be tamer than its predecessors(problems with
    the AAMA???)  To perform a Fatality, you must win the match, then do the
    proper joystick/button sequence when "Finish Him!" or "Finish Her!" appears.
    
    
    Mercies
    --------
    
         If a player wants to give someone another chance to fight, or more
    time to be pummeled, a player can show mercy on them.
    
    To do a mercy:  1.  Win on the third round.
                    2.  Perform the following joystick/button movements:
                        Hold Run(Down - Down) and release.
    
    
    Animalities
    -----------
    
         What was once a rumor in MK2 has become a reality on MK3.  The
    winning character will turn into an animal and attack the opponent.
    
    To do an Animality:  1.  Perform a Mercy on the opponent.
                         2.  Defeat them again.
                         3.  Perform the proper joystick/button movements.
    
    
    Stage Fatality
    --------------
    
         Stage Fatality: Instead of killing your opponent yourself, you do
    something to them that corresponds with the stage you are fighting on.
    the following stages have stage fatalities:  The Pit, The Kombat Tomb, The
    Dead Pool, The Pit III, The Subway, The Bell Tower, and Scorpion's Lair.
       The Pit is the only stage where you only have to uppercut your opponent
    to perform the Stage Fatality.  All other stages require you to perform
    the movements that correspond with that particular character.
       The Pit finds the victim falling off the ledge that they fought on onto
    a bed of spikes.  The Kombat Tomb will have them fly up onto a bed of
    spikes on the ceiling.  The Dead Pool has the victim falling into a pool
    of acid.  In the Pit III the losing opponent is knocked of into rotating
    blades and cut apart.  On the Subway, the opponent is uppercutted into the
    far tracks where they are hit by an oncoming train.  On the Bell Tower, the
    opponent falls seven stories onto a bed of spikes.  On Scorpion's Lair, the
    opponent is knocked into a pool of lava.
    
    
    
    Babalities
    ----------
    
         Yes, the Babalities are back.  Instead of killing the opponent, you
    turn them into a baby.
    
    
    Friendships
    -----------
    
    
         If Babalities weren't enough, the Friendships are back as well.
    Instead of killing them, you do something nice.  Shao Kahn is hilarious
    here as he says, "(Name)  wins!  Friendship!  FRIENDSHIP?  Again?"
    
    
    Brutalities
    -----------
    
         Remember the Ultra Combo in Killer Instinct.  Well, welcome to Mortal
    Kombat's Ultra Combo.  To perform a Brutality, you must perform a ten-hit
    combo near the end of defeating your opponent for the second time.  The
    screen will turn black, Fatality music will play, and the opponent will
    get hit a few more time, then explode.
    
    
    
    Joystick/Button Movements
    -------------------------
    
    
         In MK1, finishing moves were completed by first doing a joystick
    movement (ex. Forward - Forward), then finishing off with a button (ex.
    High Punch).  In MK2, players not only had to perform finishing moves
    with a joystick movement first and then a button, but also players had to
    'charge' up a button with a joystick movement.  Charging up a button
    means holding the button for a certain amount of time and/or performing a
    joystick movement (ex.  Hold Low Kick (Forward-Forward-Down-Forward) then
    release Low Kick).  In, MK3, Midway has gone out in left field.  Not only
    are there the two types of finishing move styles as listed above, but now
    there is button sequencing.  This means that there are some finishing
    moves that require a sequence of button presses to complete it (ex.
    Run-Run-Block-Run-Block).  Then, there is a style in which you press the
    joystick in a direction and then do a button combination, or a button
    combination and then a joystick movement (ex.  Run-Run-Run-Up).
    
    
    
    
    V.  SPECIAL POINTS OF INTEREST
    ------------------------------
    
    
    Game Selection
    --------------
    
         When starting Mortal Kombat Trilogy on the CD games, you are first given t
    hree choices of game play:  Mortal Kombat, 2 on 2 Endurance, and 8-Man Tourname
    nt.  Mortal Kombat is just that:   One on one fighting.  2 on 2 Endurance is ju
    st like the endurance matches in MK1, when the first character is
    defeated, the second one jumps in and takes over.  The 8-Man Tournament,
    as it states, it's a tournament of eight characters, fighting one round
    each.  You lose a round, that's it!
         For the Nintendo 64 Version, you have Mortal Kombat, 2 on 2 Endurance,
    3 on 3 Endurance, and 8-Man Tournament.  3 on 3 Endurance is just like 2 on 2
    Endurance, except with three kombatants.
         For the one-player tournament, you have four towers to choose
    from.  They are:  Novice, Warrior, Master, and Champion.  On Novice, you
    fight one to one with four kombatants, then fight one endurance match and
    classic match with Goro before Motaro and Shao Kahn.  On Warrior, you fight
    six kombatants and one endurance match.  The first Master level gives you
    seven kombatants and one endurance  match.  The Champion level gives you
    seven kombatants, one endurance, the battle with Motaro, and then a second
    endurance match.
    
    N64 ONLY:  Since Goro is not in the N64 version, the Novice tower is
    different.  If anyone can tell me what that is...I would be eternally
    grateful.
    
    
    Stage Selection
    ---------------
    
         To choose what stage you would like to play on, highlight Sonya on
    the selection screen and press Up + Start.
    
    
    Endurance Matches
    -----------------
    
    
         Love them or hate them, the endurance matches from MK1 are back.  An
    endurance match is where you fight two kombatants, one after the other.
    You have to defeat them in one round with only one bar of energy while
    they both start out fresh.  On the Champion level, however, the second
    endurance match finds you fighting three kombatants.
    
    
    Winning the Game
    ----------------
    
        "You have discovered the lost treasures of Shao Kahn.  Choose your
    reward wisely."
    
         When you finish Mortal Kombat Trilogy, you have a choice of twelve
    icon boxes to choose from.  This is what each box does:
    
    Box 1:  Character's ending
    Box 2:  Fight Chameleon
    Box 3:  MK1 classic endurance kombat
    Box 4:  MK2 classic endurance kombat
    Box 5:  Random Prize
    Box 6:  Fatality Demo 1
    Box 7:  Fatality Demo 2
    Box 8:  Fatality Demo 3
    Box 9:  Super Endurance Kombat
    Box 10:  Battle w/ Shokan Champions
    Box 11:  Mega Endurance Kombat
    Box 12:  Supreme Fatality (Unfortunately, this was taken form UMK3, so that
            means those characters are the only ones portrayed.)
    
    
         How you get to choose your reward depends on what game you play.
    Novice only allows you access to the first four icons.  Warrior gives you
    the first seven.  The first Master level gives you eleven.  Finally, winning
    the 8-man tournament or completing the Champion tower gives you access to
    all twelve icons.
    
              N64 INFO ONLY
    
       An actual plus for Nintendo 64.  You get TWENTY FOUR icons to choose
    from.  Accessibility depends on which game you play.  You will get
    all 24 only if you beat the Special Champion level.
    
    
    Box 1:  Character Endings
    Box 2:  Galaga
    Box 3:  MK1 Classic Endurance Kombat
    Box 4:  MK2 Classic Endurance Kombat
    Box 5:  Random Prize
    Box 6:  Fatality Demo 1
    Box 7:  Brutality Demo 2
    Box 8:  Fatality Demo 7
    Box 9:  Noob/Ermac Fight
    Box 10:  MK2 Classic Endurance Kombat
    Box 11:  Mega Endurance Kombat
    Box 12:  Old School Kombat
    Box 13:  Pong
    Box 14:  Male Ninja Kombat
    Box 15:  Animality Demo 1
    Box 16:  Brutality Demo 1
    Box 17:  Friendship Demo 1
    Box 18:  Fight Khameleon
    Box 19:  Fatality Demo 4
    Box 20:  Animality Demo 2
    Box 21:  Female Ninja Kombat
    Box 22:  Ultimate Demo
    Box 23:  Space Invaders
    Box 24:  MKT Secrets
    
    Special Champion Tower (N64 ONLY)
    To get the 24th box, you must place your selection square on Kano
    and then press Down + Start.  This is the kode that turns the Champion
    Tower into a fight with Khameleon, Motaro, 8 Endurance Matches, then the
    final battle with Shao Kahn.  You must finish the game this way, and *ONLY*
    this way, to get the 24th Box.
    
    
    Green Question Mark
    -------------------
    
    Go to the OPTIONS screen and hold Up+Block+Run
    
    N64:  Unknown
    
    
    Chameleon/Khameleon
    -------------------
    
    
         Cool, another new character.  Yeah, right.  This character, depending
    on your system, is a constantly changing ninja.  On the CD games(Sony
    Playstation, Sega Saturn, PC-CD ROM) you get Chameleon, who every ten
    seconds morphs into a different ninja.  On the Nintendo 64, you get
    Khameleon, who every ten seconds morphs into one of the three female
    ninjas.
    
    CD VERSION
    
    To play as Chameleon :  Choose any male ninja.  Just before the round
    starts, hold away form the opponent + Block + Run + High Punch + High Kick.
    Shao Kahn will say, "Chameleon".  You will have whatever ninja's moves
    Chameleon is impersonating at that time.
    
    
    Nintendo 64 VERSION
    
    To fight Khameleon :  There are a few ways to do this.
    
    1.  Hold Down + Start when Dan Forden appears on the Pit II stage.
    2.  Do the Extra Endurance Kode and pick the Champion Tower
    3.  Select the 18th box on The Lost Treasures of Shao Kahn
    
    To play as Khameleon :  There are a number of ways to do this as well
    
    1.  Enable Cheat Menu #1 : MORE KOMBAT, and turn her on
    2.  Play Khameleon Kode:
         During the attract mode, hit these buttons:  C(Right) - C(Up) -
         A - B - C(Up) - C(Right)
         (The C buttons are the yellow directional buttons.)
    
    
    Stages
    ------
    
         Here is a brief summary of the stages and their order of appearance.
    
    
    The Subway
    
         Underground in a subway station.  Far wall has Boon/Tobias as
    destination points.  If a character is uppercutted, they will fly up to
    the street.  This stage also has a Stage Fatality.
    
    The Street
    
         Above the Subway.  The Street has papers occasionally flying by.
    Shao Kahn's fortress is in the background.
    
    Jade's Desert
    
         This is Jade's personal stage.  A vast wasteland of dirt covering
    buildings.  If you look at the far left corner, you'll see a
    malfunctioned Cyrax!
    
    The Bank
    
         inside of a bank.  Shao Kahn's fortress is visible in the far windows.
    The MK dragon is on the floor.  If a character is uppercutted, they will
    fly up to the Rooftop.
    
    The Soul Chamber
    
         Orange colored stage.  The center has a demon's head with it's mouth
    wide open.  Inside the mouth are the souls of humanity.  Shao Kahn's
    shadow priests adorn the room.  If a character is uppercutted, they will
    fly up to the Balcony.
    
    The Bridge
    
         The sky is yellow in this stage as the kombatants battle on a deserted
    bridge.  Papers occasionally fly by.  Buildings are on either side.
    
    The Balcony
    
         Directly above the Soul chamber.  This is the stage where you fight
    Motaro.  The walls are green with the top of the Soul Chamber itself
    visible in the background.  Stone centaurs align the sides of the balcony.
    
    The Bell Tower
    
         Wooden bell tower.  The moon is visible in the background.  This
    stage has a Stage Fatality
    
    The Temple
    
         Looks like the inside of a Church.  Back wall has the MK dragon in a
    stained glass window.  The room also has an alter with a red cloth with
    the MK dragon on it.  On top of the cloth are two goblets.
    
    The Graveyard
    
         Cemetery with the moon visible in the background.  four front
    tombstones are the design team (ex. Boon, Tobias, Forden)  since there
    are seven members to the team, the tombstones randomly change each time
    you fight on the Graveyard.
    
    The Pit III
    
         Another incarnation of the first Stage Fatality.  Far left has the
    entrance to the Pit.  Fat right has Shao Kahn's throne.  In the middle
    are floating green lamps.  This is the stage where you fight Shao Kahn
    in the final battle.  This stage also has a Stage Fatality.
    
    Waterfront
    
         A river separates the Kombatants from the city on the other side.
    The Kombatants fight on a ledge next to the water.
    
    Scorpion's Lair
    
         This is Scorpion's own personal stage.  Columns of skulls align the
    place, and lave covers the ground.  Kombatants fight on a ledge much like
    the dead pool.  If you uppercut your opponent, they will fly up to The
    Cavern.  This Stage also has a Stage Fatality.  Try this:  After doing
    the Stage fatality, hold both Run buttons.  Shao Kahn will say, "Crispy!"
    Or this:  Hold High Punch after the uppercut.  Dan Forden will pop out
    and say, "Crispy!"  You have a choice.  :)
    
    The Cave
    
         The Emperor sits on his throne far away on this stage.  An enormous
    red gargoyle hovers over the throne.
    
    The Rooftop
    
         Rooftop of the Bank.  Shao Kahn's fortress is in the background.
    Stone Gargoyles align the edge of the roof.
    
    Lost
    
        The sky is blue, the Kombatants fight on the same ledge as the Pit III.
    A huge portal is in the background.  Plus, there are mountains and another
    ledge in the background much like the Pit II in MK2.
    
    The Armory
    
    Kahn's Arena
    
    Wasteland
    
    The Living Forest
    
    The Portal
    
    The Kombat Tomb
    
         Fighting behind an orange sky inside a tomb of fallen warriors.  Creatures
    ,
    either dragons or pterodactyls, fly across the screen in the background.
    STAGE FATALITY:  The opponent is uppercutted onto spikes on the ceiling.
    SPECIAL TRICK:  Hold down on both controllers and the opponent will slip off
    The spikes.
    
    Tower
    
    The Dead Pool
    
         The kombatants are fighting on a small walkway in an enclosed room.
    on either side of the walkway is a pool of green acid.
    STAGE FATALITY:  The winner will knock his opponent into the acid, where
    they resurface as only a skeleton.
    SPECIAL TRICK:  Hold down on both controllers as the opponenet resurfaces and
    You will hear, "Ow-muh!"
    
    
    The Pit II
    
         The second of the Pit stages.  Once again fighting with a full moon
    in the distance, the kombatants are on a small blue bridge.  A second
    bridge is in the background.  Unfortunately, the stage fatality does
    not work on Mortal Kombat Trilogy.
    
    Kung Fu Part I
    
         In the original MK, this zone was referred to as 'The Courtyard'.
    The kombatants fight while an audience of Shaolin monks watch on.  In
    the back atop a throne, sits the Emperor.
    
    Goro's Lair
    
         The famous battlezone when fighting the Mortal Kombat champion.  A
    dark dungeon with many tunnels.  Chained skeletons adorn the walls and
    piercing yellow eyes are in the tunnels.
    
    The Pit
    
        The one that started the whole Pit craze.  With a full moon in the
    air, the kombatants fight over a small bridge.  Finishing the opponent
    with an uppercut will cause them to fall off the bride and onto spikes
    below.
    
    Pit Bottom
    
         As the title states, you're fighting at the bottom of the Pit.
    Spikes adorn the floor, with severed heads and body parts everywhere.
    (Useless information:  In the original MK, you would fight Reptile here.)
    
    
    
    Random Select
    -------------
    
    
         To have the computer randomly select your character, press up and the
    start button.  Note that player one's selection block MUST be on Noob Saibot,
    and player two must be on Rain.
    
    
    Characters from previous Mortal Kombats
    ---------------------------------------
    
    
         Heaven forbid!  Can't choose which character to be?  Try the older
    version of them, then!  You can also play as Kano from MK1, Raiden from
    MK1, Kung Lao from MK2, and Jax from MK2.  TO play as them, highlight the
    character and press the 'Select' button.  You character will explode and
    the selection square will change.  To revert back to the original character,
    simply press 'Select' again.
         N64 INFO:  Unfortunately, the classic characters are not present
    on the N64 version.
    
    
    N64 Special Menus
    -----------------
    
    Freeplay : During Attract Mode press Down - Down - Up - Up - Right - Right -
                    Left - Left
    
    
    Blue Question Mark
    
    In Attract Mode press RUN, HP, LP. If you do this correctly
    you will he Shao Kahn say "Outstanding" A blue ? wiil appear
    under Options. This menu will include the followng options:
    
    Level Select- ON/OFF
    Throwing- ENABLED/DISABLED
    Unlimited Run- ENABLED/DISABLED
    Bloody Kombat- ON/OFF
    Smoke- ON/OFF
    Khameleon- ON/OFF
    
    
    Red Question mark
    
    In Attract Mode you must press HK, LK, RUN, LP, HP, HP,
    HP, LP, LP. If done correctly you will hear "Oh Mah." You
    will recieve both the red question mark and the blue
    question mark. In the second Options menu, you will have the
    following options:
    
    Freeplay-ON/OFF
    Fatality Time-ON/OFF
    Collision Boxes- ON/OFF
    1 Round Matches- ON/OFF
    
    
    
    VI.  INDIVIDUAL MOVES AND STORIES
    ---------------------------------
    
    NOTE:  There are two versions of Mortal Kombat Trilogy:  CD and N64.
    The CD version is the same for PC-CD ROM, Sega Saturn, and Sony
    Playstation, so they are listed first.  Nintendo 64(N64) has a few
    changes, so they are listed after the CD moves, under "N64 INFO ONLY"
    
    
    Baraka
    ------
    
         Baraka was sent to quell the uprising renegade race in Outworld's
    lower regions.  After his victorious battle, the nomadic warrior returns
    to fight on the side of villainy.  Under the guidance of Shao Kahn, Baraka
    will once again pose a formidable threat to the Earthen counterparts.
    
    
    Blade Spark   :  Quarter-circle Away - High Punch
    Blade Fury    :  Back - Back - Back - Low Punch
    Blade Spin    :  Forward - Down - Forward - Block
    Blade Swipe   :  Back + High Punch
    
    Fatality #1   :  Back - Back - Back - High Punch
                   (Baraka decapitates his victim.  Stand in sweep range.)
    Fatality #2   :  Down - Forward - Down - Forward - Low Punch
                 (Baraka stabs his opponents with his blades and lifts
                  them off the ground.  Stand close.)
    Animality     :  Hold High Punch(Forward - Back - Down - Forward) release
                 (Sweep range)
    Babality      :  Forward - Forward - Forward - High Kick
    Brutality     :  HP - HP - HP - LP - LP - BL - HK - HK - LK - LK - BL
    Friendship    :  Down - Forward - Forward - High Kick
    Stage Fatality:  Low Kick - Run - Run - Run - Run
    
    
    Johnny Cage
    -----------
    
         Killed in battle by an Outworld extermination squad, Johnny Cage's
    life came to a tragic end.  But the celluoid superstar manages to cheat
    death when his path to the afterlife is blocked by the merger of Earth and
    Outworld.  His soul takes possession of his body once again and enables
    Cage to rejoin his friends to battle for Earth's survival.
    
    
    High Fireball :  Half-Circle Away - High Punch
    Low Fireball  :  Half-Circle Towards - Low Punch
    Shadow Kick   :  Back - Forward - Low Kick
    Red Kick      :  Back - Back - Forward - High Kick
    Shadow Uppercut:  Back - Down - Back - High Punch
    
    
    Fatality #1   :  Down - Down - Forward - Forward - Low Punch
                   (Cage decapitates his opponent with an uppercut.
                    Stand close.)
    Fatality #2   :  Down - Down - Forward - Forward - Low Kick
                   (Cage backbreakers his opponent, causing them to
                     explode.  Stand close.)
    Animality     :  Up - Down - Forward - Forward - High Kick
                   (Cage turns into a Kangaroo and kicks his opponent.
                  Stand a step away from the opponent.)
    Babality      :  Forward - Back - Back - High Punch
    Brutality     :  HP - LK - HK - LP - HP - HK - HK - HP - HP - LP - HP
    Friendship    :  Down - Down - Down - Down - Low Kick
                   (Cage signs an autograph for his best fan.)
    Stage Fatality:  Down - Back - Forward - Forward - Block
    
              N64 INFO ONLY
    
    Fatality #2's movements are the same, but the actual fatality is
    different.  Cage shadow kicks the opponent and their torso flies
    off.  Stand out of sweep range.
    
    When doing Cage's decapitation, hold Down + Low Punch + Block + Low Kick
    to knock off three heads.
    
    Animality     :  Down - Forward - Forward - High Kick
                 (Stand inside sweep range.)
    
    
    Classic Sub-Zero
    ----------------
    
         Thought to have been vanquished in the Shaolin tournament, Sub-Zero
    mysteriously returns.  It's believed this secretive member of the Lin Kuei,
    a legendary clan of Chinese "ninjas", has returned to again attempt an
    assassination of Shang Tsung.  To do so, he must fight his way through
    Shao Kahn's tournament.
    
    Ice Ball      :  Quarter-circle Toward - Low Punch
    Ground Freeze :  Quarter-circle Away - Low Kick
    Slide         :  Back + Low Punch + Block + Low Kick
    
    Fatality #1   :  Down - Down - Down - Forward - High Punch
               (Sub-Zero grabs his opponent's head.  the screen fades to
                black; tearing noises and screaming are heard.  Stand close.)
    Fatality #2   :  Down - Forward - Forward - Forward  - High Punch
               (Sub-Zero uppercuts his opponent, then forms a large ice
                spike on the ground that the opponent falls on.  Stand close.)
    Animality     :  Back - Back - Forward - Down - Low Punch (????)
                    (Stand Close)
    Babality      :  Down - Forward - Forward - High Kick
    Brutality     :  HP - LP - HP - BL - LK - LK - HK - HK - LP - HP - LP
    Friendship    :  Down - Back - Back - Forward - Low Kick (????)
               (Sub-Zero plans with a jack in the box.  A large snowman's
                head pops out, frightening the opponent.  Stand close.)
    Stage Fatality:  Forward - Down - Forward - Forward - High Punch
    
         N64 MOVES ONLY
    
    Ice Shower:
       On Opponent:  Quarter-circle Toward - High Punch
          In Front:  Down - Forward - Back - High Punch
            Behind:  Down - Back - Forward - High Punch
    
    
    Animality     :  Back - Back - Forward - Down - Low Punch
                    (Stand Close.)
    Brutality     :  HP - LK - HK - LP - HP - HK - HK - HP - HP - LP
    Friendship    :  Back - Down - Down - Forward - Low Kick
                    (Stand Close.)
    
    
    Cyrax
    -----
    
         Cyrax is unit LK-4D4, the second of three prototype cybernetic
    ninjas built by the Lin Kuei.  Like his counterparts, his last program
    command is to find and terminate the rogue ninja, Sub-Zero.  Without a
    soul, Cyrax goes undetected by Shao Kahn and becomes a possible threat to
    his occupation of Earth.
    
    Throw Net     :  Back - Back - Low Kick
    Throw Bombs:
             Close:  Hold Low Kick(Back - Back - High Kick)
               far:  Hold Low Kick(Forward - Forward - High Kick)
    Air Jump      :  Half-circle Toward - Block
    Teleport      :  Forward - Down - Block (can be done in air)
    
    Fatality #1   :  Down - Down - Up - Down - High Punch
               (Cyrax's head spins like a helicopter.  He flies head first
                on the opponent, slicing them to pieces.  Can be done
                anywhere on the screen.)
    Fatality #2   :  Down - Down - Forward - up - Run
               (Cyrax self-destructs, taking the opponent with them.
                Stand close.)
    Animality     :  Up - Up - Down - Down
               (Cyrax turns into a light-blue shark.  He swims off screen,
                the pops up and eats the opponent.  Stand close.)
    Babality      :  Forward - Forward - Back - High Punch
    Brutality     :  HP - HK - HP - HK - HK - HP - HK - HP - HK - LK - LP
    Friendship    :  Run - Run - Run - Up
               (Cyrax does a little dancing.)
    Stage Fatality:  Run - Block - Run
    
    
    Ermac
    -----
    
         An enigma to all who come into contact with him.  Ermac's past
    remains shrouded in mystery.  It's believed that he exits as a life force
    brought together by the souls of extinguished Outworld warriors.  Shao
    Khan has managed to take possession of these souls and use them to fight
    on the side of tyranny.
    
    
    Fireball      :  Half-circle Away - Low Punch
    Teleport Punch:  Half-circle Away - High Punch (can be done in air)
    Telekntc  Slam:  Back - Down - Back - High Kick
    
    Fatality #1   :  Run - Block - Run - Run - High Kick
               (Ermac decapitates the opponent with an uppercut.
                Stand Close.)
    Fatality #2   :  Down - Up - Down - Down - Down - Block
               (Ermac telekinetically slams the opponent four times.
                On the fourth slam they explode.  Stand in sweeping
                distance.)
    Animality     :  Forward - Forward - Back - Back - Low Kick
               (Ermac turns into a frog.  He lashes his tongue out, grabs
                the opponent, and devours them in one bite.  Stand one step
                    away from the opponenet.)
    Babality      :  Down - Down - Back - Back - High Punch
    Brutality     :  HP - HP - LP - BL - HK - LK - BL - HP - LP - LK - HK
    Friendship    :  Forward - Forward - Forward - High Punch
               (Ermac produces a rabbit.)
    Stage Fatality:  Run - Block - Run - Run - Low Kick
    
    
    Goro
    ----
    
         Goro, a 2,000 year old half human-dragon, remains undefeated for
    the past 500 years.  He won the title of Grand Champion by defeating
    Kung Lao, a Shaolin fighting monk.  it was during this period that the
    tournament became corrupted as it fell into the hands of Shang Tsung.
    
    Fireball      :  Back - Back - Back - Low Punch
    Grab & Punch  :  Forward - Forward - High Punch
    Twirl Spin    :  Back - Back - Forward - High Kick
    Taunt Opponent:  Down - Down - Low Kick
    
              N64 INFO ONLY
    
    Goro is not Accessible in the N64 version of Mortal Kombat Trilogy
    
    
    Human Smoke
    -----------
    
    
         In his human form, Smoke was a lethal assassin working for the
    Lin Kuei.  But when they decided to automate their ninjas, Smoke is
    caught in the middle.  He became a cyborg assassin, whose human form
    would exist as a memory forever more.
    
    Spear         :  Back - Back - Low Punch
    Teleport      :  Half-circle Back - High Punch
    Air Throw     :  Block (Both opponents must be in mid-air)
    
    Fatality #1   :  Forward - Forward - Back - Run
                   (Human Smoke possesses his opponent's body.  Stand
                  outside sweep range.)
    Fatality #2   :  Run - Block - Run - Run - High Kick
                 (Stand outside of sweep range.)
    Animality     :  Forward - Forward - Forward - Back - High Kick
                 (Stand in jumping distance, about 1/2 of the screen.)
    Babality      :  Down - Back - Back - Forward - High Punch
    Brutality     :  HP - HP - BL - LK - HK - HP - HK - HP - HK - LP
    Friendship    :  Down - Forward - Forward - Forward - Run
    Stage Fatality:  Forward - Up - Up - Low Punch
    
              N64 INFO ONLY
    
         To play as Human Smoke, highlight Cyber-Smoke on the selection
    screen.   Just before the round begins, hold Back + High Punch + High Kick
     + Block + Run.  Smoke will explode and be in his human form.
    
    
    Jade
    ----
    
         When the renegade Princess Kitana makes her escape into the unknown
    regions of Earth, Jade is appointed by Shao Kahn to bring his daughter
    back alive.  Once a close friend of the Princess, Jade is faced with the
    task of betraying her friend or disobeying her Emperor.
    
    Blade Throw:
          Straight:  Back - Forward - Low Punch
                     (Back - Back - Forward - Low Punch will make it come
                back should it miss the opponent.)
                Up:  Back - Forward - High Punch
              Down:  Back - Forward - Run
    Flash Kick    :  Down - Forward - Low Kick
    Invincibility :  Back - Forward - High Kick
    
    Fatality #1   :  Run - Run - Run - Block - Run
               (Jade uppercuts her opponent, then sticks out her staff.
                The opponent lands on the staff like a Stage Fatality.
               Stand close.)
    Fatality #2   :  Up - Up - Down - Forward - High Punch
               (Jade stabs the opponent with her staff and begins to
                shake them.  First their skin falls off, then they
                explode.  Stand close.)
    Animality     :  Forward - Down - Forward - Forward - Low Kick
               (Jade turns into a small cat and attacks the opponent.)
    Babality      :  Down - Down - Forward - Down - High Kick
    Brutality     :  HP - LK - HP - LP - HK - HK - LK - BL - BL - HP - HK
    Friendship    :  Back - Down - Back - Back - High Kick
               (Jade uses her staff as a Pogo stick.)
    Stage Fatality:  Back - Forward - Down - Run
    
    
    Major Jackson Briggs
    --------------------
    
         After failing to convince his superiors of the coming Outworld
    invasion, Jax begins to covertly prepare for future battle with Kahn's
    minions.  He fits both arms with indestructible bionic implants.  This is
    a war Jax is prepared to win.
    
    Single Missile :  Back - Forward - High Punch
    Double Missile :  Forward - Forward - Back - Back - High Punch
    Speed Punch   :  Forward - Forward - High Kick
    Grab & Punch  :  Forward - Forward - Low Punch
               (Repeatedly press Low Punch for up to five punches.)
    Quadruple Slam:  Low Punch (Close to opponent.)
               (Hold Low Punch and repeatedly press High Punch for up
                to four slam.)
    Back Breaker  :  Block (In mid-air.)
    Ground Punch  :  Hold Low Kick(three seconds) and release
    
    Fatality #1   :  Hold Block(Up - Down - Forward - Up) and release
               (Jax's arms form into long blades.  He then cuts the
                opponent to pieces.  Stand close.)
    Fatality #2   :  Run - Block - Run - Run - Low Kick
               (Jax grows to an immense size and steps on the opponent.
                Stand on the other side of the screen.)
    Animality     :  Hold Low Punch(Forward - Forward - Down - Forward)
                and release.
               (Jax tuns into a yellow lion and pounces on the opponent.
                Stand close.)
    Babality      :  Down - Down - Down - Low Kick
    Brutality     :  HP - HP - HP - BL - LP - HP - HP - HP - BL - LP - HP
    Friendship    :  Low kick - Run - Run - Low Kick
               (Jax takes out a jump rope and starts skipping.)
    Stage Fatality:  Down - Forward - Down - Low Punch
    
    
    Classic Jax (From MK2)
    ----------------------
    
    Energy Wave    :  Half-Circle Away - High Kick
    Air Energy Wave:  Diagonally Down Towards (DF) +  High Kick
    Ground Smash   :  Hold Low Kick(3 seconds) and release
    Gotcha Grab    :  Forward - Forward - Low Punch
                   (NOTE:  Tap Low Punch for up to five punches)
    Quadruple Throw:  Throw Opponent, then tap High Punch (up to 4 throws)
    Backbreaker    :  Block (in air)
    
    Fatality       :  Hold Low Punch(Forward - Forward - Forward)and release
                  (Jax claps his hands on the opponent's head, smashing
                   it into pieces.  Stand close.)
    Babality       :  Down - Up - Down - Up - Low Kick
    Brutality      :  HP - HP - BL - HK - LP - LP HP - BL - HK - HK - HP
    Friendship        :  Down - Down - Up - Up - Low Kick
                  (Jax makes paper dolls.)
    Stage Fatality :  Up - Up - Down - Low Kick
    
              N64 INFO ONLY
    
    Classic Jax is not selectable in the N64 version.
    
    
    
    Kabal
    -----
    
         As a chosen warrior, his identity is a mystery to all.  It is
    believed he is a survivor of an attack by Shao Kahn's extermination
    squads.  As a result, he is viciously scarred and kept alive only by
    artificial respirators and a rage for ending Shao Kahn's conquest.
    
    Fireball      :  Back - Back - High Punch (can be done in air)
    Gear Slice    :  Back - Back - Run
    Tornado Spin  :  Back - Forward - Low Kick
    
    Fatality #1   :  Down - Down - Back - Forward - Block
               (Kabal plugs his respirator into the opponent.  Their head
                inflates and they float off the screen where they explode.
                Stand in sweeping distance.)
    Fatality #2    :  Run - Block - Block - Block - High Kick
               (Kabal removes his mask to reveal a hideous face and
                screams at the opponent.  The opponent is so frightened that
                their soul jumps out of their body.  Stand close.)
    Animality     :  Hold High Punch(Forward - Forward - Down - Forward) and
                release
               (Kabal turns into a green skeleton of a rhinoceros and butts
                the opponent into the air.  Stand close.)
    Babality      :  Run - Run - Low Kick
    Brutality     :  HP - BL - LK - LK - LK - HK - LP - LP - LP - HP - LP
    Friendship    :  Run - Low Kick - Run - Run - Up
               (Kabal roasts a marshmallow on his hook sword.)
    Stage Fatality:  Block - Block - High Kick
    
    
    
    Kano
    ----
    
         Kano is thought to have been killed in the first tournament.
    Instead, he is found alive in the Outworld where he again escapes capture
    by Sonya.  Before the actual Outworld invasion, Kano convinces Shao Kahn
    to spare his soul.  Kahn needs someone to teach his warriors how to use
    Earth's weapons.  Kano is the man to do it.
    
    Knife Throw   :  Quarter-circle away, High Punch
    Knife Uppercut:  Quarter-circle Toward - High Punch
    Flying Roll   :  Hold Low Kick(3 seconds) and release
    Vertical Roll :  Forward - Down - Forward - High Kick
    Psycho Roll   :  Forward - Down - Forward - Low Kick
    Strangle Grab :  Half-circle toward - Low Punch
    Air Throw     :  Block (in mid-air)
    
    Fatality #1   :  Hold Low Punch(Forward - Down - Down - Forward) and release
               (Kano pulls the opponent's skeleton out through their
                mouth.  Stand close.)
    Fatality #2   :  Low Punch - Block - Block - High Kick
               (Kano fires a laser from his eye that heats up the opponent
                until they explode.  Stand just outside sweeping distance.)
    Animality     :  Hold High Punch(Block - Block - Block) and release
               (Kano turns into an orange spider and crushes the
                opponent.  Stand close.)
    Babality      :  Forward - Forward - Down - Down - Low Kick
    Brutality     :  HP - LP - BL - HP - BL - HK - LK - BL - HK - LK
    Friendship    :  Low Kick - Run - Run - High Kick
               (Kano munches on some bubble gum and blows a large
                bubble, which eventually bursts all over his face.)
    Stage Fatality:  Up - Up - Back - Low Kick
    
    
    Classic Kano (From MK1)
    -----------------------
    
    
    Knife Throw   :  Hold Block(Back - Forward)
    Cannonball    :  Spin joystick 360 degrees toward opponent
    Knife Spin    :  Back - Forward - High Punch
    
    Fatality      :  Half-circle towards - Low Punch
               (Kano rips his opponent's heart out.  Stand close.)
    Babality      :  Back - Back - Down - Down - High Kick
    Brutality     :  HP - HP - BL - HK - HK - LK - HK - HP - HP - LP - HP
    Stage Fatality:  Back - Forward - Forward - Block
    
              N64 INFO ONLY
    
    Classic Kano is not selectable in the N64 version.
    
    
    
    Kintaro
    -------
    
         With Goro missing, Kintaro steps up to take is place as Supreme
    Ruler of Shao Kahn's armies.  Stronger and more agile than his predecessor,
    he is enraged by Goro's defeat.  Kintaro vows to take revenge on the
    Earth warriors responsible.
    
    Teleport Stomp:  Down - Up
    Fireball      :  Back - Back - Forward - High Punch
    Grab and Pound:  Forward - Forward - High Punch
    Taunt         :  Down - Down - Low Kick
    
              N64 INFO ONLY
    
    Kintaro is not selectable in the N64 version.
    
    
    
    Kitana
    ------
    
         Kitana is accused of treason by the High Courts of Outworld after
    murdering her evil twin, Mileena.  Shao Kahn takes it upon himself to
    appoint a group of warriors specifically to catch his daughter and bring
    her back alive.  But Kitana must find a way to reach the newly crowned
    Queen Sindel first and warn her of their true past.
    
    Fan Toss      :  Forward - Forward - High Punch + Low Punch
    Fan Lift      :  Back - Back - Back - High Punch
    Sqr Wave Punch:  Quarter Circle Away - High Punch
    
    Fatality #1   :  Run - Run - Block - Block - Low Kick
               (Kitana kisses the opponent, who stretches until they
                explode.  Stand close.)
    Fatality #2   :  Back - Down - Forward - Forward - High Kick
               (Kitana decapitates her opponent with her fan.  Stand close.)
    Animality     :  Down - Down - Down - Run
               (Kitana turns into a small rabbit and attacks her opponent.
                Stand a step or two away from the opponent.)
    Babality      :  Forward - Forward - Down - Forward - High Kick
    Brutality     :  HP - HP - BL - HK - BL - LK - BL - LP - BL - HP - BL
    Friendship    :  Down - Back - Forward - Forward - High Punch
               (Kitana blows bubbles.)
    Stage Fatality:  Forward - Down - Down - Low kick
    
    
    
    Kung Lao
    --------
    
         Kung Lao's plan to reform the White Lotus Society comes to a halt
    when Shao Kahn's invasion takes the Earth by storm.  As a chosen
    warrior, Kung Lao must use his greatest fighting skills to bring down
    Shao Khan's reign of terror.
    
    Hat Throw     :  Back - Forward - Low Punch
    Diagonal Kick :  Down + High Kick
    Teleport      :  Down - Up
    2X Teleport   :  Down - Down - Up (Hold or tap Up)
    Whirl Spin    :  Up - Up - Low Kick
    
    Fatality #1   :  Forward - Forward - Back - Down - High Punch
               (Kung Lao throws his hat.  It makes four passes at the
                opponent, cutting them to pieces.  Stand close.)
    Fatality #2   :  Run - Block - Run - Block - Down
               (Kung Lao does his whirl spin.  The opponent is pulled in
                and is torn apart.  Can be done anywhere on the screen.)
    Animality     :  Run - Run - Run - Run - Block
               (Kung Lao turns into a yellow leopard and pounces on the
                opponent.  Stand close.)
    Babality      :  Down - Forward - Forward - Low Kick
    Brutality     :  HP - LP - LK - HK - BL - HP - LP - LK - HK - BL - HP
    Friendship    :  Run - Low Punch - Run - Low Kick
               (Kung Lao tosses his hat off screen.  A dog chases after the
                hat.  Kung Lao covers his eyes as there is a cry off screen,
                then sadly shakes his head.)
    Stage Fatality:  Down - Down - Forward - Forward - Low Kick
    
    
    
    Classic Kung Lao (From MK2)
    ---------------------------
    
    
    Hat Throw     :  Back - Forward - Low Punch
    Teleport      :  Down - Up
    Flying Kick   :  Down + High Kick  (In air)
    Whirl Spin    :  Up - Up - Low Kick
    
    Fatality      :  Hold Low Punch(Back - Back - Forward) & Release - Up
                (Kung Lao throws his hat and decapitates the opponent.
                 stand on the other side of the screen.)
    Babality      :  Forward - Forward - Back - Back - High Kick
    Brutality     :  HP - LP - HK - HK - LP - LP - LP - LK - LK - BL - HP
    Friendship    :  Back - Back - Back - Down - High Kick
                (Kung Lao pulls a rabbit out of his hat.)
    Stage Fatality:  Forward - Forward - Forward - High Punch
    
              N64 INFO ONLY
    
    Classic Kung Lao is not selectable in the N64 version
    
               PC-CD ROM INFO ONLY
    
    Torpedo      :  Back - Back - Forward
    
    
    
    Liu Kang
    --------
    
         After the Outworld invasion, Liu Kang finds himself the prime target
    of Kahn's extermination squads.  He is the Shaolin champion and has
    thwarted Kahn's schemes in the past.  Of all the humans, Kang poses the
    greatest threat to Shao Kahn's rule.
    
    
    High Fireball :  Forward - Forward - High Punch(can be done in air)
    Low Fireball  :  Forward - Forward - Low Punch
    Flying Kick   :  Forward - Forward - High Kick
    Bicycle Kick  :  Hold Low Kick(3 seconds) and release
    Red Bicycle   :  Hold Low Kick(Back - Forward) and release
    
    Fatality #1   :  Forward - Forward - Down - Down - Low Kick
               (Liu Kang disappears and reforms on the opponent as fire.
                The opponent is reduced to a burning skeleton.  Stand in
                jumping distance.)
    Fatality #2   :  Up - Down - Up - Up + Run + Block
               (Liu Kang disappears and a Mortal Kombat machine falls
                on the opponent.  Can be done anywhere on the screen.)
    Animality     :  Down - Down - Up
               (Liu Kang turns into a giant green dragon and bites the
                opponent in half.  Stand in sweeping distance.)
    Babality      :  Down - Down - Down - High Kick
    Brutality     :  HP - LP - HP - BL - LK - HK - HK - LK - HK - LP - HP
    Friendship    :  Run - Run - Run - Down + Run
               (A film screen pops up and Liu Kang makes a shadow puppet
                of a dragon.)
    Stage Fatality:  Run - Block - Block - Low Kick
    
    
    
    Mileena
    -------
    
         Murdered by her twin sister, Kitana, Mileena finds herself brought
    back to life by Shao Kahn himself.  Her skills as a vicious fighter will
    be needed to defeat Earth's chosen warriors.  Her ability to read the
    thoughts of her twin sister will enable Kahn to stay one step ahead.
    
    
    Sai Throw     :  Hold High Punch(3 seconds) and release
               (Can be done in air.)
    Teleport Kick :  Forward - Forward - Low Kick
    Roll          :  Back - Back - Down - High Kick
    
    Fatality #1   :  Down - Forward - Down - Forward - Low Punch
               (Mileena inhales the opponent and spits out their bones.
                Stand close.)
    Fatality #2   :  Back - Back - Back - Forward - Low Kick
               (Mileena swallows a jar or nail and spits them at the
                opponent.  Stand on the other side of the screen.)
    Animality     :  Forward - Down - Down - Forward - High Kick
               (Mileena turns into a skunk and sprays the opponent, who
                faints.  Stand close.)
    Babality      :  Down - Down - Forward - Forward - High Punch
    Brutality     :  HP - LP - LP - HP - BL - HK - LK - LK - HK - BL - HP
    Friendship    :  Down - Down - Back - Forward - High Punch
               (Mileena smiles into a mirror, which shatters.)
    Stage Fatality:  Down - Down - Down - Low Punch
    
    
    
    Motaro
    ------
    
         In the realm of the Outworld, Motaro's race of Centaurians has long
    since come into contact with the Shokan.  When Shao Kahn formed special
    extermination squads to eliminate the chosen warriors of Earth, Motaro
    was appointed to head this elite group of savage warriors.
    
    
    Fireball      :  Half-circle away - High Punch
    Grab and Punch:  Forward - Forward - High Punch
    Tail Trip     :  Back + Low Kick
    Teleport      :  Down - Up
    
              N64 INFO ONLY
    
    Fatality      :  Forward - Forward - Forward - High Kick
                (Motaro decapitates his opponent.  Stand in sweep distance.)
    
    To Play as Motaro :  Perform the Kombat Zone Kode (IE, Sonya, then
    Up + Start).  Then select your character and choose EITHER Jade's Desert,
    Kahn's Tower, or The Wasteland stage.  Then just before the round starts,
    hold Back + Low Kick + High Kick.  Your character will then explode into
    Motaro.
    
    
    Nightwolf
    ---------
    
         Works as a historian and preserver of his people's culture.  When
    Kahn's portal opens over North America, Nightwolf uses the magic of his
    shamen to protect his tribe's sacred land.  This area becomes a vital
    threat to Kahn's invasion of the Earth.
    
    Arrow         :  Half-circle Away - Low Punch
    Hatchet Upprct:  Quarter-circle Toward - High Punch
    Green Shield  :  Back - Back - Back - High Kick
    Shadow Attack :  Forward - Forward - Low Kick
    Red Shadow    :  Back - Back - Forward - High Kick
    
    Fatality #1   :  Hold Block(Up - Up - Back - Forward) and release - Block
               (Nightwolf causes a great light to engulf the opponent,
                which disintegrates them.  Stand close.)
    Fatality #2   :  Back - Back - Down - High Punch
               (Nightwolf summons lightning into his tomahawk.  He then
                electrocutes his opponent.  Stand just outside sweeping
                distance.)
    Animality     :  Forward - Forward - Down - Down
               (Nightwolf turns into a red wolf and pounces on the opponent.
                Stand close.)
    Babality      :  Forward - Back - Forward - Back - Low Punch
    Brutality     :  HP - HP - HK - HK - BL - BL - LP - HP - HK
    Friendship    :  Run - Run - Run - Down
               (Nightwolf turns into Raiden.  A Mortal Kombat 2 machine falls
                behind him.  At the bottom of the screen are the words:
                "I have never seen a Kano Transformation!", OR
                "No, but I have seen a Raiden Transformation!".)
    
    Noob Saibot
    -----------
    
         Noob Saibot emerges from the darkest region of reality - a region
    known as the Netherealm.  He belongs to a group called the Brothers of
    the Shadow, and worships an evil and mysterious fallen Elder God.  His
    mission is to spy on the events taking place in the battle between the
    realms and report back to his enigmatic leaders.
    
    Black Orb     :  Quarter-circle Towards - Low Punch
    Shadow Throw  :  Forward - Forward - High Punch
    Teleport Throw:  Down - Up
    
    Fatality #1   :  Back - Back - Forward - Forward - High Kick
                (Stand in Sweep distance)
    Fatality #2   :  Down - Down - Up - Run
                (Stand close.)
    Animality     :  Back - Forward - Back - Forward - High Kick
                (Stand outside of sweep distance.)
    Babality      :  Forward - Forward - Forward - Low Punch
    Brutality     :  HP - LK - LP - BL - LK - HK - HP - LP - BL - LK - HK
    Friendship    :  Forward - Forward - Back - High Punch
    Stage Fatality:  Forward - Down - Forward - Block
    
    
    Rain
    ----
    
         Rain is an assassin working freelance.  He was once a member of
    the Lin Kuei along with Sub-Zero, but left the clan under mysterious
    circumstances.  Years later, Rain is found working for Shao Kahn as an
    assassin.  Born a human, he finds himself questioning his loyalty
    towards Kahn after watching the invasion of Earth.
    
    Energy Ball   :  Quarter-circle towards - High Punch
                      (If hit, you can move the opponent temporarily.)
    Lightning     :  Back - Forward - Forward - High Punch
    Roundhouse    :  Back + High Kick
    
    Fatality #1   :  Forward - Forward - Down + High Punch
                      (Rain uppercuts his opponent.  They fly off the screen in pie
    ces,
                       then reform on the screen upside down.  Stand close.)
    Fatality #2   :  Down - Down - Back - Forward - High Kick
                      (Rain causes lightning to strike the opponent.  Stand in swee
    p
                       distance.)
    Animality     :  Block - Block - Run - Run - Block
                       (Stand in sweep distance.)
    Babality      :  Forward - Back - Back - High Punch
    Brutality     :  HP - HP - BL - LK - HK - BL - LK - HK - BL - HP - LP
    Friendship    :  Forward - Forward - Forward - Low Punch
    Stage Fatality:  Forward - Down - Forward - Low Punch (????)
    
    NOTE:  The Stage Fatality DOES work for N64, but I'm not sure if it does
    for the other versions.
    
    
    Raiden
    ------
    
         As Earth's sworn protector, Raiden finds himself banished in the
    merger between Earth and Outworld.  When the Elder Gods refuse to assist
    him in aiding the Earth any further, the thunder god is forced to take
    matters into his own hands.  He transforms himself into a mortal warrior
    to exist once again to fight along side his human comrades - this time
    risking his place in the pantheon of gods and giving up his own
    immortality.
    
    
    Lightning     :  Quarter-circle Towards - Low Punch
    Reverse Lghtng:  Quarter-circle Away - Low Punch
    Torpedo       :  Back - Back - Forward
    Teleport      :  Down - Up
    Shock Opponent:  Hold High Punch(3 seconds) and release
    
    Fatality #1   :  Hold Low Kick(3 seconds) & release - Tap Block + Low Kick
                (Raiden shocks his opponent until they explode.
                 Stand close.)
    Fatality #2   :  Hold High Punch(8 seconds) & release
                (Raiden uppercuts his opponent, causing them to explode.
                 After a while, their head falls to the ground.  Stand close.)
    Animality     :  Down - Forward - Down - High Kick
                    (Raiden turns into an electric eel.  He wraps himself around th
    e
                     opponent and shocks them until they explode.)
    Babality      :  Down - Down - Up - High Kick
    Brutality     :  HP - HP - HP - HP - BL - HK - HK - LP - HP - HP - HP
    Friendship    :  Down - Back - Forward - High Kick
                (Kidd Thunder!)
    Stage Fatality:  Down - Down - Down - High Punch
    
    NOTE:  There are other ways to pull off Raiden's seconds fatality.  However, I
    Prefer to use the traditional arcade version, that's why it's the one posted.
    
                    N64 INFO ONLY
    
    Brutality     :  HP - HP - LK - LK - LK - HK - LP - LP - LP- BL - BL
    
    
    
    Classic Raiden (From MK1)
    -------------------------
    
    
    Lightning     :  Quarter-circle Towards - Low Punch
    Torpedo       :  Back - Back - Forward
    Teleport      :  Down - Up
    
    Fatality      :  Forward - Forward - Back - Back - Back - High Punch
                (Raiden shoots electricity into his opponent's head,
                 causing it to explode.  Stand in sweep range.)
    Babality      :  Up - Up - Down - High Kick (????)
    Brutality     :  HP - HP - HP - HP - BL - BL - HK - HK - HK - BL - LP - HP - HP
    Stage Fatality:  Down - Down - Forward - High Kick
    
              N64 INFO ONLY
    
    Classic Raiden is not selectable in the N64 version.
    
    
    
    Reptile
    -------
    
         Always a reliable servant to Shao Kahn, Reptile is chosen to assist
    Jade in the capture of Kitana.  In contrast to Jade's instructions,
    Reptile is ordered to stop the renegade Princess at all costs...even if
    it means her death.
    
    Acid Spit     :  Forward - Forward - High Punch
    Force Ball:
              Fast:  Forward - Forward - High Punch + Low Punch
              Slow:  Back - Back - High Punch + Low Punch
    Slide         :  Back + Low Punch + Block + Low Kick
    Elbow Dash    :  Back - Forward - Low Kick
    Invisibility  :  Up - Down - High Kick
    
    Fatality #1   :  Back - Forward - Down - Block
               (Reptile removes his mask to reveal a lizard's head.  He then
                shoots his tongue at the opponent's head and eats it,
                then does the same for his torso and legs.  Stand outside
                sweeping distance.)
    Fatality #2   :  Forward - Forward - Up - Up - High Kick
               (Reptile removes his mask to reveal a lizard's head.  He then
                vomits acid on the opponent, which turns them to mush.
                Stand close.)
    Animality     :  Down - Down - Down - Up - High Kick
               (Reptile turns into a Chimpanzee and chases the opponent.
                Stand close.)
    Babality      :  Forward - Forward - Back - Down - Low Kick
    Brutality     :  HP - BL - HK - HK - BL - HP - LP - LK - LK - BL - LP - HP
    Friendship    :  Down - Forward - Forward - Back - Low Punch
               (Reptile plays a music box that springs out a giant lizard's
                head, which scares the opponent.  Stand close.)
    Stage Fatality:  Block - Run - Block - Block
    
    
    
    Scorpion
    --------
    
         When Shao Kahn makes a failed attempt at stealing the souls which
    occupy Earth's hell, Scorpion is able to make his escape.  Now free to
    roam the Earth once more, Scorpion holds no allegiance to no one.  He's a
    wild card in the Earth's struggle against the Outworld.
    
    Spear         :  Back - Back - Low Punch
    Teleport Punch:  Quarter-Circle away - High Punch
    Air Throw     :  Block (in air)
    
    Fatality #1   :  Down - Down - Up - High Kick
               (Scorpion removes his mask to reveal a skull.  The opponent
                screams in fright just before Scorpion breathes fire on
                them, turning them into a pile of bones.  Jump Distance)
    Fatality #2   :  Forward - Forward - Forward - Back - Low Punch
               (Scorpion transports a flaming hand from Hell to come
                out and grab the opponent.  Stand outside sweep range.)
    Animality     :  Forward - Up - Up - High Kick
               (Scorpion turns into a penguin and drops an egg at the
                opponent's feet, which explodes.  Stand close.)
    Babality      :  Down - Back - Back - Forward - High Punch
    Brutality     :  HP - HP - BL - HK - HK - LK - HK - HP - HP - LP - HP
    Friendship    :  Back - Forward - Forward - Back - Low Kick
               (Scorpion plays with a music box, which pops out a huge
                skull that scares the opponent.  Stand close.)
    Stage Fatality:  Forward - Up - Up - Low Punch
    
              N64 INFO ONLY
    
    Fatality #3   :  Forward - Forward - Down - Up - Run
               (Scorpion transports himself and his opponent to Hell, where
                twenty other scorpions come out and pummel the opponent.
                Stand close.)
    
    
    Sektor
    ------
    
         Sektor is actually the code name for unit LK-9T9.  He was the
    first of three prototype cybernetic ninjas built by the Lin Kuei.
    Sektor was once a human assassin trained by the Lin Kuei.  He
    volunteered for automation because of his loyalty to the clan.  Sektor
    survives the Outworld invasion - He has no soul to take.
    
    Missile       :  Forward - Forward - Low Punch
    Double Missile:  Back - Back - Forward - Low Punch
    Heat Seeker   :  Half-circle Away - High Punch
    Teleport Punch:  Forward - Forward - Low Kick (can be done in air)
    
    Fatality #1   :  Low Punch - Run - Run - Block
               (Sektor crushes the opponent in a huge clamp.  Stand just
                outside sweeping distance.)
    Fatality #2   :  Forward - Forward - Forward - Back - Block
               (Sektor uses a flame thrower on the opponent.  Stand in
                jumping range.)
    Animality     :  Forward - Forward - Down - Up
                 (Sektor turns into a giant purple bat.  He flies by the
                opponent and decapitates them.  Stand close.)
    Babality      :  Back - Down - Down - Down - High Kick
    Brutality     :  HP - HP - BL - BL - HK - HK - LK - LK - LP - LP - HP
    Friendship    :  Run - Run - Run - Run - Down
               (Sektor plays a Ring-the-Bell game.  Stand in jumping distance.)
    Stage Fatality:  Run - Run - Run - Down
    
    
    
    Shang Tsung
    -----------
    
         Tsung is Shao Kahn's lead sorcerer.  He once fell out of favor with
    his emperor after failing to win the Earth realm in tournament battle.  But
    the ever scheming Shang Tsung is instrumental in Kahn's conquest of Earth.
    He has now been granted more power than ever.
    
    
    Fireballs:
               one:  Back - Back - High Punch
               two:  Back - Back - Forward - High Punch
             three:  Back - Back - Forward - Forward - High Punch
    Fire Eruption :  Forward - Back - Back - Low Kick
    
    Morphs:
            Baraka:  Down - Down - Low Kick
       Johnny Cage:  Back - Back - Down - Low Punch
    Clas. Sub-Zero:  Block - Block - Run - Run
             Cyrax:  Block - Block - Block
             Ermac:  Down - Down - Up
              Goro:  Back - Back - Back - Low Punch
       Human Smoke:  Unknown
              Jade:  Down - Down - Forward - Low Punch
               Jax:  Forward - Forward - Down - Low Punch
      Jax from MK2:  Down - Forward - Back  - High Kick
             Kabal:  Low Punch - Block - High Kick
              Kano:  Back - Forward - Block
     Kano from MK1:  360 degrees counter-clockwise
           Kintaro:  Hold Low Punch(3 seconds) and release
            Kitana:  Forward - Down - Forward - Run
          Kung Lao:  Run - Run - Block - Run
    Kung Lao (MK2):  Back - Down - Back - High Kick
          Liu Kang:  Circle Joystick
           Mileena:  Run - Block - High Kick
            Motaro:  Half-circle Away - High Punch
         Nightwolf:  Up - Up - Up
       Noob Saibot:  Forward - Down - Down - Back - High Kick
                Rain:  Run - Block - Low Kick
            Raiden:  Down - Forward - Back - Low Kick
      Raiden (MK1):  Back - Back - Forward - Run
           Reptile:  Run - Block - Block - High Kick
          Scorpion:  Down - Down - Forward - Low Punch
            Sektor:  Down - Forward - Back - Run
         Shao Kahn:  Back - Forward - High Kick
            Sheeva:  Hold Low Kick(Forward - Down - Forward) and release
            Sindel:  Down - Back - Down - Low Kick
             Smoke:  Forward - Forward - Low Punch
             Sonya:  Down + Run + Low Punch + Block
           Stryker:  Forward - Forward - Forward - High Kick
          Sub-Zero:  Forward - Down - Forward - High Punch
    
    Fatality #1   :  Hold Low Punch(Down - Forward - Forward - Down)and release
                 (Tsung creates a bed of spikes and throws the opponent
                onto them.  Stand close.)
    Fatality #2   :  Hold Low Punch(Run - Block - Run - Block)and release
               (Tsung levitates the opponent off the ground.  He steals
                their soul and their remains fall to the ground in a
                green puddle.  Stand close.)
    Animality     :  Hold High Punch(Run - Run - Run)and release
               (Tsung turns into a large green cobra and devours the opponent.
                Stand just outside sweeping distance.)
    Babality      :  Run - Run - Run - Low Kick
    Brutality     :  HP - BL - BL - BL - LK - HP - LP - LP - BL - HK - LK
    Friendship    :  Low Kick - Run - Run - Down
               (Tsung turns into the character from Joust and hops off.
                Stand just outside sweeping distance.)
    Stage Fatality:  Up - Up - Back - Low Punch
    
              N64 INFO ONLY
    
    Morphs:
    
    Johnny Cage:  Forward - Down - Forward - High Punch
    Human Smoke:  Block - Run - Low Kick
    Robot Smoke:  Back - Back - Down - Low Kick
    
    You cannot morph into Classic Jax, Classic Kano, Classic Raiden, Classic
    Kung Lao, Kintaro, Goro, Motaro, or Shao Kahn on the N64 version
    
    
    Shao Kahn
    ---------
    
         Many decades ago, Shao Kahn rose to power in the Outworld, usurping
    the realm from Kitana's parents and taking Queen Sindel as his bride.  Then
    she died.  Now, centuries later, Sindel is reborn.  And since Shang Tsung
    failed to win the Earth Realm through Mortal Kombat I and II, her rebirth
    is the means by which Kahn will finally seize the planet unless...
    
    Fireball     :  Back - Back - Forward - Low Punch
    Hammer       :  Back - Forward - High Punch
    Shoulder     :  Quarter-circle Towards - Low Punch
    Flying Knee  :  Quarter-circle Towards - High Punch
    Grab & Punch :  Forward - Forward - High Punch
    Taunt        :  Down - Down - Low Kick
    Laugh        :  Down - Down - High Kick
    
              N64 INFO ONLY
    
    Fatality     :  Forward - Back - Back - High Punch
               (Shao Kahn pummels his opponent with his hammer.  Stand in
                sweep range.)
    
    To Play as Shao Kahn : First, perform the Kombat Zone Kode (ie, Sonya,
    then Up and Start).  Then choose you character and then choose EITHER
    The Rooftop, The Pit 3, or Kahn's Kave stage.  Then just before the
    round starts, hold Down + Low Punch + High Punch.  Your character will
    explode into Shao Kahn.
    
    
    Sheeva
    ------
    
         She was hand picked by Shao Kahn to serve as Sindel's personal
    protector.  She became suspicious of Shao Kahn's loyalty towards her race
    of Shokan when he places Motaro as the leader of his extermination
    squads.  On the Outworld Motaro's race of Centaurians are the natural
    enemy of Shokan.
    
    Fireball      :  Quarter-circle Toward - High Punch
    Ground Stomp  :  Back - Down - Back - High Kick
    Teleport Stomp:  Down - Up
    
    Fatality #1   :  Forward - Down - Down - Forward - Low Punch
               (Sheeva pounds the opponent into the ground like a nail.
                Stand close.)
    Fatality #2   :  Hold High Kick(Back - Forward - Forward) and release
               (Sheeva strips the opponent's skin off.  Stand close.)
    Animality     :  Run - Block - Block - Block - Block
               (Sheeva turns into a blue scorpion and stings the opponent,
                causing the opponent to explode.  Stand close.)
    Babality      :  Down - Down - Down - Back - High Kick
    Brutality     :  HP - LP - BL - LK - HK - BL - HK - LK - BL - LP - HP
    Friendship    :  Forward - Forward - Down - Forward - High Punch
               (Sheeva holds a stick in each hand and spins a plate on
                each.  Hold joystick forward when pressing High Punch.)
    Stage Fatality:  Down - Forward - Down - Forward - Low Punch
    
    
    
    Sindel
    ------
    
         She once ruled the Outworld at Shao Khan's side.  Now, 10,000 years
    after her untimely death, she is reborn on Earth.  Her evil intent is
    every match for Shao Kahn's tyranny.  She is the key to his occupation of
    Earth.
    
    
    Float         :  Back - Back - Forward - High Kick
    Fireball      :  Forward - Forward - Low Punch
    Two Fireballs :  Back - Back - Forward - Low Punch
    Air Fireball  :  Half-circle Toward - Low Kick
    Scream        :  Forward - Forward - Forward - High Punch
    
    Fatality #1   :  Run - Block - Block - Run + Block
               (Sindel screams at the opponent, causing the opponent's skin
                to fly off.  Stand close.)
    Fatality #2   :  Run - Run - Block - Run - Block
               (Sindel coils her hair around her opponent, then pulls back,
                causing the opponent to go into a violent spin, sending
                blood and body parts everywhere.  Stand a step or two away
                from the opponent.)
    Animality     :  Forward - Forward - Up - High Punch
               (Sindel turns into a purple wasp and carries the opponent
                away while stinging them.  Stand close.)
    Babality      :  Run - Run - Run - Up
    Brutality     :  HP - BL - LK - BL - LK - HK - BL - HK - LK - BL - LP
    Friendship    :  Run - Run - Run - Run - Run - Up
               (Sindel kicks a football over the opponent and makes a 'Goal'
                sign and exclaims, "That was fun!")
    Stage Fatality:  Down - Down - Down - Down - Low Punch
    
    
    Smoke
    -----
    
         Smoke, Unit LK-7T2, is the third prototype cyber-ninja built by
    the Lin Kuei.  He tries to escape the Lin Kuei automation process with
    Sub-Zero but is captured.  His memories are stripped away, leaving
    behind an emotionless killer.  However, Sub-Zero believes that somewhere
    in this machine is a human soul trying to escape.
    
    Harpoon       :  Back - Back - Low Punch
    Teleport Punch:  Forward - Forward - Low Kick(can be done in air)
    Invisibility  :  Up - Up - Run
    Air Throw     :  Block (in mid-air)
    
    Fatality #1   :  Up - Up - Forward - Down
               (Smoke opens his chest and bombs pour out.  The screen
                fades to a picture of the Earth just seconds before the
                Earth explodes.  Stand on the other side of the screen.)
    Fatality #2   :  Hold Run + Block(Down - Down - Forward - Up)
               (Smoke drops an anarchist's bomb down the opponent's throat,
                causing them to explode.  Stand in sweeping distance.)
    Animality     :  Down - Forward - Forward - Block
               (Smoke turns into a black bull and rams the opponent off
                the screen.  Stand in jumping distance.)
    Babality      :  Down - Down - Back - Back - High Kick
    Brutality     :  HP - LK - LK - HK - BL - BL - LP - LP - HP - HP - BL - BL
    Friendship    :  Run - Run - Run - High Kick
               (An enormous brass horn comes out of Smoke's chest, and he
                blares a note.)
    Stage Fatality:  Forward - Forward - Down - Low Kick
    
    
    Lt. Sonya Blade
    ---------------
    
         Sonya disappears in the first tournament, but is later rescued from
    the Outworld by Jax.  After returning to Earth, she and Jax try to warn
    the U.S. Government of the looming Outworld Menace.  Lacking proof, they
    watch helplessly as Shao Kahn begins his invasion.
    
    
    Energy Rings  :  Quarter-circle Towards - Low Punch
    Flying Punch  :  Forward - Back - High punch
    Leg Grab      :  Down + Low Punch + Block
    Bicycle Kick  :  Back - Back - Down - High Kick
    
    Fatality #1   :  Back - Forward - Down - Down - Run
               (Sonya blows a kiss at the opponent, turning them into a
                burning skeleton.  Stand outside jumping distance.)
    Fatality #2   :  Hold Block + Run(Up - Up - Back - Down)and release
               (Sonya blows a pink bubble at the opponent.  The opponent
                is engulfed in the bubble, which eventually collapses,
                crushing them.  Stand on the other side of the screen.)
    Animality     :  Hold Low Punch(Back - Forward - Down - Forward)and release
               (Sonya turns into a large green bird and hovers over the
                opponent.  She carries the opponent off screen where there
                is a crunching sound and bones fall back to the ground.
    Stand close.)
    Babality      :  Down - Down - Forward - Low Kick
    Brutality     :  HP - LK - BL - HP - LK - BL - HP - LP - BL - HK - LK
    Friendship    :  Back - Forward - Back - Down - Run
               (A row of flowers bloom.)
    Stage Fatality:  Forward - Forward - Down - High Punch
    
    
    Kurtis Stryker
    --------------
    
         When the Outworld portal opens up over a large city in North
    America, panic and chaos rage out of control.  Kurtis Stryker was the
    leader of the riot control brigade when Shao Kahn began taking souls.  He
    finds himself the lone survivor of a city once populated by millions.
    
    
    High Grenade  :  Quarter-circle Away - High Punch
        Throw two :  Half-circle Away - High Punch
    Low Grenade   :  Quarter-circle Away - Low Punch
        Throw Two :  Half-circle Away - Low Punch
    Fire Gun      :  Back - Forward - High Punch
    Baton Throw   :  Forward - Forward - High Kick
    Baton Trip    :  Forward - Back - Low Punch
    
    Fatality #1   :  Down - Forward - Down - Forward - Block
               (Stryker plants explosives on the opponent and runs away
                just before they explode.  Stand close.)
    Fatality #2   :  Forward - Forward - Forward - Low Kick
               (Stryker fires a tazer at the opponent, electrocuting them.
                Stand on the other side of the screen.)
    Animality     :  Run - Run - Run - Block
               (Stryker turns into a red Tyrannosaurus Rex and bites the
                opponent in half.  Stand a step or two away from the
                opponent.)
    Babality      :  Down - Forward - Forward - Back - High Punch
    Brutality     :  HP - LP - HK - LK - HP - LP - LK - HK - HP - LK - LK
    Friendship    :  Low Punch - Run - Run - Low Punch
               (Stryker blows a whistle and takes out a stop sign.  The
                other kombatants run and Stryker directs them to the other
                side.)
    Stage Fatality:  Forward - Up - Up - High Kick
    
    
    Sub-Zero
    --------
    
         The ninja returns unmasked.  He was betrayed by his own clan, the
    Lin Kuei.  He broke sacred codes of honor by leaving his clan and is
    marked for death.  But, unlike the ninja, his persurors come as
    machines.  He must not only defend from the Outworld, but he must elude
    his souless assassins.
    
    Ice Ball      :  Quarter-circle Toward - Low Punch
    Ice Shower:
       On Opponent:  Quarter-circle Toward - High Punch
          In Front:  Down - Forward - Back - High Punch
            Behind:  Down - Back - Forward - High Punch
    Ice Clone     :  Quarter-circle Away - Low Punch (Can be done in air)
    Slide         :  Back + Low Punch + Block + Low Kick
    
    Fatality #1   :  Block - Block - Run - Block - Run
               (Sub-Zero grabs the opponent and lifts them over his head.
                He freezes them and proceeds to shatter them in a massive
                explosion and throws the ice and body parts to the ground.
                Stand close.)
    Fatality #2   :  Back - Back - Down - Back - Run
               (Sub-Zero blows a mist that freezes the opponent.  They fall
                over and shatter.  Stand just outside sweeping distance.)
    Animality     :  Forward - Up - Up
               (Sub-Zero turns into a blue polar bear and pounces on the
                opponent.  Stand close.)
    Babality      :  Down - Back - Back - High Kick
    Brutality     :  HP - LK - HK - LP - HP - HK - HK - HP - HP - LP
    Friendship    :  Low Kick - Run - Run - Up
               (Sub-Zero engulfs himself in a snowman.)
    Stage Fatality:  Back - Down - Forward - Forward - High Kick
    
              N64 INFO ONLY
    
    Unmasked Sub-Zero was combined with Classic Sub-Zero, making one
    character.  For his moves, consult the section on Classic Sub-Zero.
    
    
    
    VII.  COMBOS
    ------------
    
         There are two types of combos on MKT.  One, the normal combos from
    MK2(Example:  Sub-Zero's Punch-Hop Kick-Slide combo), then there are
    combos that depend on what button you press at what time.  A handful of
    those combos are listed below from Ultimate MK3.
    
    
    Cyrax
    
    1.  :  High Punch - High Punch - High Kick - High Punch(24%)
    2.  :  High Punch - High punch - High Kick(18%)
    3.  :  High Punch - High Punch - High Kick - High Kick - Back + High Kick(??)
    4.  :  High Punch - High Punch - Down + Low Punch - Hop Kick(??)
    5.  :  High Punch - High Punch - High Kick - High Punch - High Kick -
         Back + High Kick(30%)
    
    
    Classic Sub-Zero
    
    1.  :  High Punch - High Punch - Back + Low Kick - Back + High Kick -
         Forward + Low Kick(26%)
    2.  :  High Punch - High Punch - Down + Low Punch - Down + High Punch -
         Jump Kick - Slide(33%)
    
    
    Ermac
    
    1.  :  High Punch - High Punch - Back + Low Punch - High Kick -
         Low Kick(??%)
    2.  :  Low Kick - Down + Low Punch(??%)
    
    
    Jade
    
    1.  :  High Punch - High Punch - Down + Low Punch - Low Kick - High Kick -
         Back + Low Kick - Back + Low Kick(??%)
    2.  :  High Kick - High Kick - Low Kick - Back + High Kick(23%)
    
    
    Kabal
    
    1.  :  High Punch - High Punch - Down + High Punch - Jump Kick -
         Fireball(34%)
    2.  :  High Punch - High Punch - Down + Low Punch - Down + High Punch(25%)
    3.  :  Low Kick - Low Kick - High Punch - High Punch - Down + Low Punch -
         Down + High Punch(37%)
    4.  :  Low Kick - Low Kick - High Punch - High Punch - Down + High Punch -
         Jump Kick - Fireball(45%)
    5.  :  Low Kick - Low Kick - High Punch - High Punch - High Kick - Back +
         High Kick(28%)
    6.  :  Low Kick - Low Kick - Back + High Kick - Back + High Kick(21%)
    7.  :  High Punch - High Punch - High Kick - High Kick - Back +
         High Kick(25%)
    
    
    Kano
    
    1.  :  High Punch - High Punch - High Kick - Low Kick - Back + High Kick(26%)
    2.  :  High Punch - High Punch - Low Punch - High Punch(22%)
    3.  :  High Kick - High Kick - Low Kick - Back + High Kick(23%)
    
    
    Kitana
    
    1.  :  High Kick - High Kick - Low Kick - Back + High Kick(23%)
    2.  :  High Punch - High Punch - Back + Low Punch - Forward +
         High Punch(22%)
    
    
    Kung Lao
    
    1.  :  High Punch - Low Punch - High Punch - Low Punch - Low Kick -
         Low Kick - Back + Low Kick(34%)
    2.  :  High Punch - Low Kick - Back + High Kick(19%)
    
    
    Liu Kang
    
    1.  :  Low Kick - Low Kick - High Kick - Low Kick(25%)
    2.  :  High Punch - High Punch - Block - Low Kick - Low Kick - Hig Kick -
         Low Kick(36%)
    3.  :  Hop Kick - Fireball - Flying Kick(22%)
    4.  :  High Punch - High Punch - Down + High Punch - Hop Kick - Fireball -
         Flying Kick(??%)
    
    
    Major Jackson Briggs
    
    1.  :  High Punch - High Punch - Block - Low Punch - Back + High Punch(27%)
    2.  :  High Kick - High Kick - High Punch - High Punch - Block - Low Punch
         - Back + High Punch(33%)
    
    
    Mileena
    
    1.  :  High Punch - High Punch - Back + High Kick - Back + High Kick - Up +
         Low Kick - Down + High Kick(??%)
    
    
    Nightwolf
    
    1.  :  High Punch - High Punch - Low Punch - Forward + High Punch(25%)
    2.  :  Low Kick - High Punch - High Punch - Low Kick - Hatchet Uppercut
         - Hatchet Uppercut - Shadow Shoulder(41%)
    3.  :  High Punch - High Punch - Low Punch - Low Punch(21%)
    4.  :  Low Kick - High Punch - High Punch - Low Punch - High Kick(34%)
    
    
    Reptile
    
    1.  :  High Punch - High Punch - High Kick - Back + High Kick(23%)
    2.  :  High Punch - High Punch - Down + Low Punch - Fast Forceball -
         Uppercut(32%)
    3.  :  High Punch - High Punch - Down + Low Punch - Fast Forceball -
         High Punch - High Punch - Acid Spit(??%)
    
    
    Scorpion
    
    1.  :  High Punch - High Punch - High Kick - Back + High Kick(23%)
    2.  :  High Kick - High Kick - Low Kick - Low Kick(23%)
    3.  :  Spear - High Punch - High Punch - High Kick - Back + High Kick(26%)
    
    
    Sonya Blade
    
    1.  :  High Punch - High Punch - Low Punch - Back + High Punch(22%)
    2.  :  High Kick - High Kick - High Punch - High Punch - Low Punch -
         Back + High Punch(31%)
    3.  :  High Kick - High Kick - Back + High Kick(??%)
    4.  :  High Punch - High Punch - Down + Low Punch(??%)
    5.  :  High Punch - High Punch - Up + Low Punch(18%)
    6.  :  High Kick - High Kick - High Punch - High Punch - Up + Low Punch -
         Hop Kick - Leg Grab(??%)
    
    
    Sektor
    
    1.  :  High Punch - High Punch - Low Kick - Low Punch(24%)
    2.  :  High Punch - High Punch - High Kick(18%)
    3.  :  High Punch - High Punch - Back + High Kick - Back + High Kick(22%)
    4.  :  Teleport Punch - Straight Missile(22%)
    5.  :  High Punch - High Punch - High Kick - High Kick - Back +
         High Kick(26%)
    6.  :  High Punch - High Punch - Down + Low Punch - Hop Kick -
         Straight Missile(35%)
    
    
    Shang Tsung
    
    1.  :  Low Kick - High Punch - High Punch - Low Punch - Back + High Kick(27%)
    2.  :  Ground Eruption - Uppercut(36%)
    3.  :  Ground Eruption - Three Fireballs(37%)
    4.  :  High Punch - High Punch - High Kick(18%)
    
    
    Sheeva
    
    1.  :  High Punch - High Punch - Low Punch - Forward + High Punch (25%)
    2.  :  Low Kick - High Kick - High Kick - Back + High Kick(??%)
    3.  :  High Punch - High Punch - Low Punch - Back + High Kick -
         Back + High Kick - Back + High Kick - Back + High Kick(42%)
    4.  :  High Punch - High Punch - Low Punch - Back + High Punch(??%)
    
    
    Sindel
    
    1.  :  High Kick - High Punch - High Punch - Low Punch - High Kick(33%)
    2.  :  High Kick - High Punch - High Punch - Down + High Punch - Jump Kick
         - Air Fireball(40%)
    3.  :  High Kick - High Kick - Back + High Kick(18%)
    
    
    Smoke
    
    1.  :  High Punch - High Punch - Back + High Kick(18%)
    2.  :  High Punch - High Punch - Low Kick - High Kick - Low Punch(26%)
    3.  :  Teleport Punch - Harpoon - High Punch - High Punch - Low Kick -
         High Kick - Low Punch(40%)
    4.  :  Jump Kick - Teleport - Hop Kick - Air Throw(28%)
    
    
    Kurtis Stryker
    
    1.  :  Low Kick - High Punch - High Punch - Low Punch(23%)
    2.  :  Low Kick - High Punch - High Punch - Low Punch - Baton Throw(42%)
    3.  :  Low Kick - Low Kick - Back + High Kick(18%)
    4.  :  Low Kick - High Punch - High Punch - Low Punch - Fire Gun -
         Run - Punch - Baton Throw
    
    
    Sub-Zero
    
    1.  :  High Kick - High Kick - Back + High Kick(18%)
    2.  :  High Punch - High Punch - Low Punch - Low Kick - Back + High Kick
         - Back + High Kick(23%) (NOTE: Computer does 30%)
    3.  :  High Punch - High Punch - Low Kick - Back + High Kick - Back +
         High Kick(26%)
    4.  :  High Punch - High Punch - Low Punch - Back + High Kick(22%)
    
    
    
    
    VIII.  KOMBAT CODES
    -------------------
    
      1  |  2  |  3  |  4  |  5  |  6  |
    ------------------------------------
     Low |Block| Low | Low |Block| Low |
    Punch|     | Kick|Punch|     | Kick|
    
    Character          Pressing button             Button & pushing Up
    ---------          ---------------             -------------------
    
    Dragon               0                        0
    MK                   1                        9
    Yin Yang             2                        8
    Three                3                        7
    Question Mark        4                        6
    Lightning Bolt       5                        5
    Goro                 6                        4
    Raiden               7                        3
    Shao Kahn            8                        2
    Skull                9                        1
    
    
    
    
    0-3-3-0-0-0:  Player 1 starts with 1/2 energy
    0-0-0-0-3-3:  Player 2 starts with 1/2 energy
    7-0-7-0-0-0:  Player 1 starts with 1/4 energy
    0-0-0-7-0-7:  Player 2 starts with 1/4 energy
    0-2-0-0-2-0:  Blocking disabled
    1-0-0-1-0-0:  Throwing disabled
    9-8-7-1-2-3:  No Powerbars
    6-8-8-4-2-2:  Dark Kombat
    4-6-0-4-6-0:  Randper Kombat
    4-6-6-4-6-6:  Unlimited Run
    9-8-5-1-2-5:  Psycho Kombat
    0-4-4-4-4-0:  UNIKORIV REFERRI-Sans Power
    3-0-0-3-0-0:  Silent Kombat
    4-4-4-4-4-4:  Randper Kombat (go fig!)
    7-8-8-3-2-2:  Fast Uppercut Recovery
    0-1-0-0-1-0:  Throwing Encouraged
    6-4-2-4-6-8:  You are entering the land of Rellim
    
    0-3-3-5-6-4:  Winner of round battles Shao Kahn.
    2-0-5-2-0-5:  Winner of first round battles Smoke
    7-6-9-3-4-2:  Winner of first round battles Noob Saibot
    9-6-9-1-4-1:  Winner of first round battles Motaro
    
    3-3-0-0-3-3:  Kombat Zone-Jade's Desert
    6-6-6-4-4-4:  Kombat Zone-Scorpion's Lair
    0-9-1-1-9-0:  Kombat Zone-Bell Tower
    0-5-0-0-5-0:  Kombat Zone-Noob's Dorfen
    9-3-3-9-3-3:  Kombat Zone-Lost
    8-8-0-8-8-0:  Kombat Zone-The Subway
    6-6-6-3-3-3;  Kombat Zone-The Graveyard
    3-4-3-3-4-3:  Kombat Zone-The Roof
    8-2-0-0-2-8:  Kombat Zone-The Pit III
    0-7-9-0-3-5:  Kombat Zone-The Street
    8-8-0-2-2-0:  Kombat Zone-The Balcony
    1-2-3-9-0-1:  Kombat Zone-Soul Chamber
    6-0-0-4-0-0:  Kombat Zone-The Temple
    0-7-7-0-2-2:  Kombat Zone-The Bridge
    0-0-2-0-0-3:  Kombat Zone-The Waterfront
    0-0-4-7-0-0:  Kombat Zone-Cavern
    
    2-2-7-2-2-7:  Explosive Kombat
    0-2-2-2-2-0:  Explosive Kombat, Throwing Disabled
    (NOTE:  Only works on 2 on 2 Endurance)
    
    5-5-0-5-5-0:  "Go see Mortal Kombat: The Live Tour!"
    4-4-8-8-4-4:  "Don't jump at me - MXV"
    1-2-2-2-2-1:  "Skunky! - E.F."
    0-0-4-4-0-0:  "Whatcha gun do? - E.B."
    1-2-3-9-2-6:  There is no knowledge without power.
    2-8-2-2-8-2:  No Fear: EB Button, Skydive, Max. Countdown
    9-8-7-6-6-6:  Hold Flippers During Casino Run
    9-9-9-9-9-9:  Version Number
    
    
    N64 KODES ONLY
    
    
    IX.  CHARACTER ENDINGS
    ----------------------
    
    (NOTE:  If you relish playing Mortal Kombat Trilogy for the sole purpose of
    reading the endings of a particular character...THEN FOR GOD'S SAKE DON'T
    READ THIS SECTION!!  It's nothing but the endings.  Erase it!  Use it for
    kindling!  It makes a great fondue!  Use the paper as a shammy for your
    car!  Just don't read it!)
    
    
    Baraka              :    Richard Divizio
    
         When Baraka's failure to apprehend several Earth warriors nearly
    results in Shao Kahn's demise, the nomad finds himself fearing for his
    own life.  He falls out of favor with his Emperor, and realizes that it's
    only a matter time before Kahn enacts revenge.  Baraka remains loyal until
    the opposition from the Earth Realm has been defeated.  With Kahn in a
    weakened state from his battle with Raiden, Baraka strikes.  The despondent
    Emperor is no match for Baraka's attack.  Then, fearing reprisal from those
    loyal to Kahn, Baraka escapes back into nomadic ruins from which he came.
    
    Johnny Cage       :    Chris Alexander
    
         With his nearly deceased soul restored, Johnny Cage finds himself
    against the extermination squads that took his life.  But during the battle,
    Cage learns that if they win against Kahn, his soul will again be deceased
    when Earth reverts back to normal.  Knowing this, the movie star embarks on
    a one way mission to destroy Shao Kahn.  His determination fuels his fellow
    warriors as they embark on one final onslaught against the evil Emperor.
    The Earth warriors emerge victorious and the realms revert back to their
    normal state, Cage bids farewell to his comrades as his soul leaves to a
    higher place.
    
    Classic Sub-Zero    :    John Turk
    
         Having been killed in the first tournament, Sub-Zero somehow seems to
    have emerged to win the third tournament.  However, upon removing his mask
    both the Outworld and the Earth-born warriors are shocked to discover the
    true identity of this warrior.  A warrior who has long been missing from a
    previous Mortal Kombat, and one who will return in the fourth tournament.
    
    Cyrax               :    Sal Divita
    
         Cyrax is captured by Sub-Zero and reprogrammed with new orders:  to
    destroy Shao Kahn.  With Kahn unable to detect his assassin's souless
    presence, Cyrax delivers a successful sneak attack.  However, after
    eliminating Kahn and saving Earth, Cyrax awaits new orders from his Lin
    Kuei headquarters.  The orders never come and Cyrax malfunctions.  He
    ends up stranded in the middle of a vast desert, blindly heading toward
    his base.
    
    Ermac               :    John Turk
    
         When Kahn finally eliminates his opposition, he finds a new and
    surprising foe in Ermac.  The Outworld souls that give life to the warrior
    did not trust their tyrannical leader who planned to consume the powerful
    life force for his own power.  Even Shao Kahn's power was no match for the
    overwhelming strength of legions of deceased Outworld warriors.  They
    destroyed their master in a battle that devastated the entire realm.  Ermac
    was left behind to rule it with his own brand of oppression.
    
    Human Smoke         :    John Turk
    
         Before his transformation into a cybernetic ninja, Smoke was one of
    the Lin Kuei's finest ninjas.  It was during this time that he came to know
    his greatest ally - Sub-Zero.  When the Lin Kuei decided to automate their
    warriors, the two attempted to escape.  While Sub-Zero successfully eluded
    capture, Smoke did not.  He would become a robotic nightmare, his soul
    trapped inside a living machine.  In his human form Smoke was a fierce
    warrior.  In his mechanical body he is even more lethal.  But his true form
    is that of a human, one he'll know again only in dreams.
    
    Jade                :    Becky Gable
    
         Jade makes the decision to assist her long time friend, Kitana.  She
    thwarts an assassination attempt by Reptile against the princess and fends
    off their other Outworld enemies.  This clears the path for Kitana to turn
    Sindel against the Emperor Shao Kahn.  With Sindel removed as an enemy,
    Jade finds herself facing the Emperor in combat.  She defeats him and both
    Earth and her former homeland of Edenia are transformed to their original
    states.  Jade has earned herself a place alongside the great heroes of
    Mortal Kombat.
    
    Jax            :    John Parrish
    
         The second time Jax battles the forces of Shao Kahn he
    comes prepared.  Thought to be the strongest man on Earth, he has no
    problem proving it:  First by beating Kahn's armies and then by defeating
    the Emperor himself.  When the world reverts back to normal, Jax and
    Sonya start the Outerworld Investigation Agency.  Jax runs the
    exploratory division which learns to open portals through science rather
    than magic.  He leads the first expedition into a mysterious new realm.
    
    Kabal               :    Richard Divizio
    
         After returning from near death, Kabal swears revenge against his
    attackers.  He fights alongside the other Earth warriors.  When he
    defeats Motaro and the mighty Shao Kahn he proves that he truly is the
    chosen one.  Before the invasion, Kabal lived a life of crime.  He was
    once a member of the Black Dragon alongside Kano.  Now Kabal devotes his life
    to fighting injustice.  He will give crime's inner circles a new reason
    to fear.
    
    Kano           :    Richard Divizio
    
         When Shao Kahn lets Kano live he fails to realize the
    resourcefulness of the scheming human.  Kano lures Kahn's armies away on
    a false mission:  then nukes them using a stolen weapon.  He fights the
    remaining warriors and finally defeats Kahn himself.  Kano's true
    intention is to take over the souls which Kahn once possessed.  But Kano
    is unable to control the spirits as they escape and attack him.  Rumored
    to have suffered a violent death, Kano was ignorant of the fact that he
    saved the world he tried to conquer.
    
    Kitana              :    Becky Gable
    
         Kitana evades the evil clutches of Shao Kahn and escapes into the
    unknown regions of Earth.  She survives an assassination attempt by the
    vile creature Reptile and allies herself with her one time comrade - Jade.
    Together with the help of Earth's warriors, Kitana reaches Sindel and
    turns the Queen against her Emperor.  With Shao Kahn defeated, the Earth is
    transformed back to its original state as is Kitana's realm of Edenia.
    She will be forever in debt to her friends on Earth as she rules the new
    realm of Edenia at Queen Sindel's side.
    
    Kung Lao            :    Tony Marquez
    
         When Shao Kahn invades Earth, Kung Lao must scrap his plans of
    reuniting the White Lotus Society.  He instead must focus on the new
    tournament.  He seeks Liu Kang and together they battle Kahn's minions
    fearlessly.  Using the knowledge he obtained as a Shaolin Monk he fights
    in the name of his great ancestor - the original Kung Lao.  He emerges
    victorious but suffers from injuries during battle with Kahn.  Believed
    to have passed away, Kung Lao joins his ancestors in a new life.
    
    Liu Kang            :    Eddie Wong
    
         After thwarting Shao Kahn in the past, Liu Kang finds himself the
    prime target of Shao Kahn's extermination squads.  But Kang is the
    reigning Mortal Kombat champion and proves it by easily defeating Kahn's
    minions.  But it's the apparent death of his friend Kung Lao that
    enrages Kang and enables him to find the strength to defeat Shao Kahn.
    Then, before the portal closes, Liu Kang is greeted by Princess Kitana
    and thanks for saving the Earth and the Outworld.
    
    Mileena             :    Becky Gable
    
    When Mileena is murdered, she finds her soul is reborn in an evil
    place called the Netherealm.  She accepts servitude to an all mighty god
    known as Shinnok.  It is Shinnok who allows her soul to be reborn.  On
    the Outworld, her loyalty to Shao Kahn is replaced by her fear of Shinnok.
    Mileena plots to overthrow her own father.  The ability to read Kitana's
    mind and predict the Earth warriors motives enables Mileena to set up her
    father's downfall.  When Kahn is weakened by the onslaught of attacks,
    Mileena takes the opportunity to destroy her father and allow Shinnok to
    step forward and take both realm for his own sinister purposes.
    
    Nightwolf           :    Sal Divita
    
         Nightwolf helps the other Earth warriors escape to his sacred land.
    Once there, they regroup and plan a form of attack against Shao Kahn's
    invasion.  Nightwolf has trained hard for this battle.  Finally, he faces
    Shao Kahn and emerges victorious.  When the Earth returns to its normal
    state, Nightwolf peacefully regains his land his Native-American people
    lost over many years.  They establish their own proud nation and soon
    become the great leaders of Earth.
    
    Noob Saibot    :    John Turk
    
         At first a passive observer, Noob Saibot would soon receive orders to
    side with the evil Emperor, Shao Kahn.  Saibot's leaders in the Netherealm
    want him to join Kahn's battle to gain his trust and to gain entrance into
    the Earth Realm.  When Kahn drops his guard, Noob Saibot is ordered to
    attack.  With both the Earth Realm and the Outworld's Emperor defeated, the
    fallen Elder God known as Shinnok can take both realms and gain the power
    he needs to strike back at the Elder Gods that banished him into the
    Netherealm.
    
    Raiden         :    Carlos Pesina
    
         When Outworld and Earth merge, Raiden finds himself battling Shao Kahn
    without the assistance of the Elder Gods.  The Thunder God must transform
    into a mortal in order to exist in the combined realms.  When he does this,
    he puts his own immortality at risk.  But Raiden has always found ways of
    fouling Kahn's plots.  He guides the chosen Earth warriors into battle
    against the Outworld Emperor's armies, then finally faces Kahn himself.
    The powerful beings fight until the very core of the Earth is shaken, and
    Raiden emerges victorious.
    
    Rain           :    John Turk
    
    Rain fights valiantly for the Emperor, Shao Kahn.  But it would be
    Kahn's own step daughter, the Princess Kitana, who turns Rain against him.
    Like Kitana, Rain's origins also come form their former realm of Edenia.
    He learns that his father was once a general in Edenia's army and died
    at the hands of Shao Kahn himself.  Enraged at the truth about his history,
    he joins Kitana in aligning with the Earth Realm warriors.  But his
    allegiance comes under question when he mysteriously disappears during an
    extermination squad attack.  To prove his loyalty, he embarked on a suicide
    mission to destroy Shao Kahn and end the menace once and for all.
    
    Reptile             :    John Turk
    
         Reptile is ordered by Shao Kahn to find and kill Kitana.  He is
    successful in completing his task, but upon returning finds himself
    shunned by the Emperor.  Shao Kahn promised Reptile that if he was
    successful that he would resurrect Reptile's race.  Shao Kahn never had
    any intention of fulfilling his promise.  Enraged, Reptile turns against
    his master and defeats him in battle.  But by killing his master, Reptile
    destroys the one chance to ever know his true race.
    
    Scorpion            :    John Turk
    
         Scorpion is inadvertently released from his damnation in Hell when
    Kahn's plan to overtake that realm goes awry.  Free to roam Earth,
    Scorpion is enlisted by the Emperor to aid him and his quest to destroy
    the chosen warriors.  But his alliance to Shao Kahn falters when he
    discovers one of the chosen warriors to be Sub-Zero.  Scorpion had vowed
    to protect the former ninja as restitution for killing his brother.  Shao
    Kahn finds himself the victim of his own scheme as Scorpion is forced to
    turn against him.  He destroys the Emperor and the Earth is returned to
    normal.  Scorpion finds himself once again roaming the pits of Hell, only
    to one day rise again.
    
    Sektor         :    Sal Divita
    
         After eventually terminating Sub-Zero, Sektor is attacked by Shao
    Kahn's army.  Unfamiliar with the Outworld warriors, Sektor fights back.
    He targets Kahn and all Outworld beings as threats to the Lin Kuei.
    Kahn's minions are no math for Sektor, who fights his way into the
    fortress.  Once inside, Sektor initiates his self-destruct sequence.  The
    resulting explosion is so massive that it closes the portal and returns
    Earth back to normal.
    
    Shang Tsung         :    John Turk
    
         When Shao Kahn overtakes the Earth, he needs Shang Tsung to help
    locate the surviving humans.  Granted new powers, Tsung soon discovers
    his dark Emperor's true plan:  as soon as the remaining warriors are
    disposed of, Kahn will take Tsung's own soul.  After learning this, Tsung
    turns on his master.  He catches Motaro off guard and then defeats Shao
    Kahn.  But before the Earth can return to normal, Tsung takes all the
    souls as his own.  He will forever rule the Earth with his own brand of
    evil.
    
    Sheeva         :    A Clay Model
    
         While Sheeva serves her master on Earth, her race of Shokan are being
    punished on the Outworld.  Kahn now favors Motaro's race of centaurs and
    aids them in defeating the Shokan.  After learning of these events,
    Sheeva turns on her master.  She defeats Motaro and in a rage brings down
    Kahn.  In freeing the Earth, she also frees the Outworld.  She then
    returns home and works to restore the pride and respect of her race.
    
    Sindel              :    Lia Montelongo
    
         Sindel receives visions of her true past and turns against Shao
    Kahn.  She discovers that her true king was named Jerrod.  They once had
    a daughter named Kitana and ruled a realm called Edenia, before Kahn took
    it away in their own Mortal Kombat.  He uses Sindel as a pawn in his
    quest for Earth and took Kitana as his own daughter.  But in defeating
    Shao Kahn, Sindel frees the Earth.  In doing so, she also liberates
    Edenia and assures a reunion with her 10,000 year old daughter - Kitana.
    
    Smoke               :    Sal Divita
    
         Smoke was once a friend and ally of Sub-Zero when they both tried to
    escape from being turned into machines by their ninja clan.  But Smoke is
    captured and transformed into a cyborg with a mission to find and kill
    his own partner.  But Smoke soon finds himself being persued by Shao
    Kahn's minions.  He finds he still has a soul and his true mission if the
    destruction of the Outworld invaders.  He defeats Kahn and saves the
    world, but is forever trapped in his artificial body.
    
    Sonya Blade         :    Kerri Hoskins
    
         Sonya defeats her arch-enemy Kano high atop a skyscraper near Shao
    Kahn's fortress.  She then comes face to face with the Emperor himself.
    In an incredible display of courage, Sonya wins.  When the world returns
    to its normal state, Sonya has no trouble convincing her superiors to
    form the Outerworld Investigation Agency, devoted to protecting the Earth
    against possible future invasions from other realms.
    
    Kurtis Stryker      :    Michael O'Brien
    
         Ignorant of why his soul was spared from the Outworld invasion,
    Stryker receives a vision from Raiden.  He is instructed to travel
    west.  He eventually meets the rest of Earth's warriors and learns the
    true meaning of his survival.  He travels back to the city he swore to
    protect.  Kahn is unfamiliar with this new kombatant and is caught off
    guard.  Stryker defeats the warlord and saves the entire planet.  The
    chaos that consumed the city in the hours before the invasion are gone.
    
    Sub-Zero       :    John Turk
    
         In vicious battle, Sub-Zero faces Cyrax and Sektor:  but not alone.
    He finds his third Lin Kuei assassin - the elusive Smoke.  Before
    automation, Smoke and Sub-Zero were allies.  Sub-Zero help Smoke recall
    his past and regains him as an ally once again.  Sub-Zero defeats his
    cyborg assassins with the help of Smoke and finds it takes all of his own
    inner strengths to defeat Kahn and his Outworld minions.  The former
    ninja once again disappears into the shadows, his legacy known only by a
    select few.
    
    
    X.  CREDITS
    -----------
    
    
    Scott Martin.............................................................None
    Brian Sumaoang...........................................................None
    Dan Litewski.............................................................None
    Ben Barker(Typhoon)........................................typhoon@netcom.com
    Josh Turpin..........................................44699@ef.gc.maricopa.edu
    Robocod.......................................................robocod@aol.com
    Dave Jeinter.......................................jeinter@alumni.caltech.edu
    Matt Hoppa(Wandering Weasel).................................wweasel@best.com
    John Hajek-Doggett...................................20247@ef.gc.maricopa.edu
    Robert Glen(Sektrax)................................125441@ef.gc.maricopa.edu
    Motaro...................................................................????
    Marc Rodriguez...........................................................none
    SegaSux..................................................................????
    Allen Dickerson....................................zu02237@uabdpo.dpo.uab.edu
    Peggy Denham............................................netman1@ix.netcom.com
    Nathanial lee(alMIGHTY)....................bc80186@bingsuns.cc.binghamton.edu
    Deadfink.....................................................Deadfink@aol.com
    Kenneac..............................................KENNEAC@LUB002.LAMAR.EDU
    Grinch...................................................................????
    Gordon Fecyk..................................gordonf@freenet.vancouver.bc.ca
    Kraylor............................................ms-drake@students.uiuc.edu
    Iain McLellan............................................venom@bluesky.net.au
    Kyle Upton...............................................................None
    Damage...................................................................????
    HaroldR............................................jimn@pccaix.sycrci.pcc.edu
    
    Public Domain:  That means it's free!  No shelling out $5 bucks to get
    this.  No little snot-faced kids putting this in your face and saying,
    "Give me a bite of your sandwich and I'll tell you something!"  Got it,
    cha cha?  Absolutely, positively FREE.  And if you do sell it, I get 20%.
    Thank you.
    
    

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