hide results

    Training Guide by jukester29

    Version: 1.0 | Updated: 09/09/09 | Printable Version | Search This Guide

    ###############################################################################
    Ogre Battle 64 - Person of Lordly Caliber
    A Training Guide by jukester
    Version 1.0
    Email: jukester29@gmail.com
    ###############################################################################
    
    Table of Contents
    
    1. Introduction
    2. A Brief Explanation of How Training Works
    3. Class Identifiers
    4. Training!
    5. Other Stuff!
      A. Training Quirks
      B. FAQs
    6. Version Updates
    7. Legal Stuff
    8. Credits
    9. Conclusion
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    1. An Introduction...
    
    Ogre Battle 64 is a game that changed my life when I was 13 years old and 
    received it for Christmas back in 2000. This game, even at almost ten years 
    old, still retains an aura that very few other games have, a charisma that 
    keeps me coming back for more. This is my first submission to GameFAQs of any 
    kind; it's only fitting that it's for the game that brought me to GameFAQs in 
    the first place. Hope this minor guide on training can help you as CyricZ's 
    FAQ helped me when I was younger. 
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    2. A Brief Explanation of How Training Works...
    
    When you're on the World Map in Ogre Battle 64, you have the options of going
    to the Organize Screen (aka the AWESOME screen), viewing the Hugo Report 
    (don't forget that it's there!), exploring the area (if you've already played 
    it), training (that's what this guide's about!), changing your settings 
    (they're pretty useful), and saving (essential). This guide is about that 
    fourth option: training. 
    
    Basically, what training does for you is it provides you with a unit to fight 
    against for experience. It costs money to fight, but your units do not die 
    for good if they die in training. The units you train against are at the same 
    level as the highest level character in your unit. That's a mouthful. 
    Basically, if you have a unit that has a leader who is level 7, but everyone 
    else is level 6, the enemy unit will be entirely level 7. It has its pros and 
    cons. But for that reason, and several others, I keep everyone in my units 
    at the same level and experience. Training battles continue until either side 
    has completely perished. You'll notice that when the battle would normally 
    end, there's a brief pause, then it starts right back up again. More quirks 
    about training are in the "Other Stuff!" section.
    
    I said before that it costs money to pay for training. As you'll see, the 
    amount it costs to train varies from unit to unit, and from unit to unit 
    </mystery>. What this means is that the higher the level of YOUR unit, the 
    more it will cost to train. Also, the better the unit makeup of the training 
    unit, the more it'll cost. At least most of the time. There's a certain 
    unknown logic to how it precisely works, but if you see that it costs a lot 
    to train, then the enemy is probably pretty strong. That's a good way to 
    guess. But this guide is here so you don't have to. 
    
    Each area has five different units you can fight in training. They go in a 
    cycle. Unit 1 is followed by Unit 2, which is followed by Unit 3, and so on 
    up to Unit 5, which is followed by Unit 1 again. Between battles, it's 
    sometimes difficult to remember where you left off in your training, but with 
    this FAQ, you can easily remember where you were. Just do a test run and see 
    what unit comes up and you'll get your bearings. 
    
    Mylesia, Mount Ithaca, and Gules Hill are special maps where Magnus's unit can 
    fight a venerable dragon and a dragon-related human unit (Dragon Master or 
    Dragoon) and receive three Elem Pedras. Whichever element you chose in the 
    beginning of the game, the other three you didn't choose will be represented 
    on those maps. I'm sure there's some sort of logic to where they're located 
    depending on which you choose at the start, but that's not what this FAQ is 
    about. This FAQ is about training. And pork pie hats. But mostly training.
    
    This FAQ is organized by the order in which you can train on a map. Because 
    of this, Wentinus doesn't come until much later since after Chapter 2 ends, 
    you're forced out before you can train there. If you're patient, you can get 
    some good training in on Azure Plains and Mount Keryoleth, though. 
    
    While neutral encounters on maps you play on twice sometimes differ, the 
    units you train against do not. Which may explain why Crenel Canyon features 
    some of the toughest enemy units you'll see. Below each listing, I'll leave 
    some comments about what I think about the area's units. You may or may not 
    find them interesting.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    3. Class Identifiers
    
    Sld- Soldiers
    
    Ftr- Fighter
    Knt- Knight
    Bsk- Berserker
    Fen- Fencer
    Phx- Phalanx
    BsT- Beast Tamer
    DlM- Doll Master
    Nin- Ninja
    Wiz- Wizard
    Pal- Paladin
    Drg- Dragoon
    BlK- Black Knight
    SwM- Sword Master
    Ctp- Cataphract
    BsM- Beast Master
    Enc- Enchanter
    NnM- Ninja Master
    Amg- Archmage
    CnM- Centurion (Male)
    
    Amz- Amazon
    Acr- Archer
    DgT- Dragon Tamer
    Vlk- Valkyrie
    Wit- Witch
    Sor- Sorceress
    Cle- Cleric
    Dia- Diana
    DgM- Dragon Master
    Fre- Freya
    Sir- Siren
    Pri- Priest
    Prn- Princess
    CnF- Centurion (Female)
    
    ZmM- Zombie (Male)
    ZmF- Zombie (Female)
    Ske- Skeleton
    Ghs- Ghost
    Lic- Lich
    Vmp- Vampire
    AnK- Angel Knight
    Ser- Seraph
    
    Hwk- Hawkman
    Vul- Vultan
    Rav- Raven
    Fae- Faerie
    Grm- Gremlin
    Pmk- Pumpkinhead
    
    YnD- Young Dragon
    ThD- Thunder Dragon
    RdD- Red Dragon
    EaD- Earth Dragon
    BuD- Blue Dragon
    PlD- Platinum Dragon
    BaD- Black Dragon
    Qtz- Quetzalcoatl
    Flb- Flarebrass
    AhD- Ahzi Dahaka
    Hyd- Hydra
    Bah- Bahamut
    Tia- Tiamat
    
    Wyr- Wyrm
    Wyv- Wyvern
    Grf- Griffin
    Opi- Opinincus
    Coc- Cockatrice
    Spx- Sphinx
    Hll- Hellhound
    Crb- Cerberus
    
    Glm- Golem
    SGm- Stone Golem
    BGm- Baldr Golem 
         (and background music >_>)
    
    Gob- Goblin
    Ogr- Ogre
    Sat- Saturos
    Gor- Gorgon
    
    I apologize if these are a little overwhelming or confusing. Anyway, onto 
    the units! 
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    4. Training!
    
    The following is the raw data for this guide. It's pretty dense. Just CTRL+F 
    to find what area you want. Or whatever you want. It's all good, yo.
    
    Alba
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    --- Bsk ---  --- --- Amz  --- --- ---  --- --- ---  --- --- ---
    Sld --- Sld  --- Amz ---  --- Wiz ---  Sld Wit Sld  --- Knt ---
    --- --- ---  Cle --- ---  Ftr --- Ftr  --- --- ---  Ftr --- Ftr
    
    ~Alba's got the most basic units you can fight. Never any more than three 
    characters per unit. If you need the bare minimum exp to get by, this is 
    probably the place to go. Despite it being so weak, I train here quite a 
    bit since I'm picky about having all my units level up at the same time.
    
    
    
    Tenne Plains
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    --- DlM ---  --- Knt Bsk  --- DgT ---  --- Vlk ---  --- BsT ---
    --- --- ---  Acr --- ---  Nin --- ---  --- --- Amz  --- --- ---
    Sld Sld Sld  --- --- ---  --- Nin ---  Amz --- ---  Sld --- Ftr
    
    ~This place ain't much better than Alba. You're going into some dangerous 
    territory with that Doll Master unit. Three soldier groups! Oh my!
    
    
    
    Volmus Mine
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    --- --- ---  --- Vlk ---  --- --- Glm  --- Fae ---  --- --- ---
    Wiz --- ---  --- --- Grm  --- --- ---  Fae Acr ---  --- --- Bsk
    --- --- YnD  Nin --- ---  --- Vlk ---  --- --- ---  Glm --- ---
    
    ~The introduction of some large characters and demi-humans. Luckily, the 
    units are still poorly formatted, at least half the time, so no need to worry. 
    
    
    
    Crenel Canyon
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    Hwk --- ---  --- Rav Rav  Hwk --- Vul  --- --- ---  Wit --- ---
    --- Fen ---  DgM --- ---  --- SwM Vul  Wit BsT Wit  --- --- ---
    Hwk --- Hwk  Rav --- Rav  --- --- Hwk  --- --- BsT  --- Hll ---
    
    ~Dear god. If you were to train on each area thus far, you'd assume that 
    this, the next area after Volmus Mine, would be only slightly more difficult. 
    But no. You're fighting against some top-tier enemies here! The Sword Master 
    and Raven units in particular are nasty. Especially since you don't have 
    area-effect combo magic at this point. Honestly, stay away from Crenel Canyon 
    until late Chapter 2 unless you're careful.
    
    
    
    Mylesia
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    Wiz --- Wyr  --- --- ---  --- Vlk ---  --- Cle ---  --- --- ---
    --- --- ---  --- Grm Hwk  Vlk --- ---  --- --- Fae  --- Grm Hwk
    --- --- Hwk  --- DgT ---  --- Knt Knt  Wyr --- ---  --- DgT ---
    
    ~The enemy units are wising up! These units are all pretty well formatted, 
    no random Berserkers sitting in the back row or Wizards cherry picking in the 
    front. I just wonder how lazy the designers must've been to put two of the 
    same unit on the same area. Don't let that confuse you.
    
    
    
    Zenobian Border
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    --- Knt ---  --- Knt Bsk  Grf --- ---  --- --- Hll  --- DlM ---
    --- --- ---  Acr --- ---  --- --- ---  --- --- ---  --- --- ---
    --- YnD ---  --- --- ---  --- Knt ---  Bsk --- ---  Sld Sld Sld
    
    ~Ahh, back to some dumb-looking units. Aside from the Griffin unit, these are 
    all pretty simple. 
    
    
    
    Gunther Piedmont
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    --- Sld ---  --- --- Sor  BuD --- BsT  --- Knt ---  --- --- Glm
    Sld --- Sld  --- Vlk ---  --- --- ---  --- --- ---  Cle --- ---
    --- Phx ---  Vlk --- Vlk  --- --- ---  Grf --- Ftr  --- --- Glm
    
    ~Ouch. That Sorceress unit can pack a punch sometimes. And the Golem unit 
    might be a little frustrating without the right elemental attacks like non-
    Earth spells or elemental weapons. The worst is when your Wizard is casting 
    Acid Vapor at a Golem doing maybe 10 damage. Whee.
    
    
    
    Dardunnelles, the Crossroads
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    Sor --- ---  --- Wiz ---  --- Grm Grm  --- ZmM ---  --- --- BaD
    Wiz Sor ---  Ghs --- Ske  --- Hwk ---  ZmF --- ZmM  DlM --- ---
    --- Wiz ---  --- --- ---  --- --- Phx  --- DlM ZmF  --- --- ---
    
    ~Some undead units are introduced here. Also, the first five-person unit that 
    isn't in Crenel Canyon. Also, more Gremlins. It's tough to fight when your 
    back row guys keep falling asleep.
    
    
    
    The Highland of Soathon
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    --- --- Sor  --- PlD ---  Acr --- Acr  --- Knt Bsk  --- --- Pmk
    --- Vlk ---  --- --- ---  --- --- ---  Acr --- ---  --- Wit ---
    Vlk --- Vlk  Vlk --- Vlk  --- Hll ---  --- --- ---  Ftr --- Pmk
    
    ~Ahh, chapter 2. Some of the same old, same old... some of the ouchie ouchie 
    pumpkin smashy. Luckily, that Pumpkinhead unit only has a wimpy Fighter to do 
    auxilliary damage. But nonetheless, watch out.
    
    
    
    Sable Lowlands
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    --- NnM ---  --- --- ---  --- Ghs ---  --- BsT ---  --- --- Wiz
    Fen Nin ---  BsT --- BsT  --- --- Ghs  BsT --- BsT  --- Grm Wiz
    Fen --- Fen  DlM BlK DlM  Ghs Bsk ---  --- BsM BsT  Grm --- ---
    
    ~Now this is just mean. Some powerful units show up in Sable Lowlands. The 
    infamous Black Knight/Doll Master/Beast Tamer unit appears. Is it infamous? 
    At least to me, it's infamous. Just think about. Soon it will be for you too. 
    You'll be like "aww, man, that dude was right, this unit IS infamous." Yeah.
    
    
    
    Audvera Heights
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    Enc --- ---  --- Vlk Vlk  Grm --- Coc  Wyr --- ---  PlD --- Fae
    --- --- ---  Knt --- Knt  --- --- ---  --- --- Acr  --- --- ---
    Gol --- SGm  --- Pal ---  Wit Grm ---  RdD --- ---  --- Sor ---
    
    ~Cockatrice!?! Here?!?! Oh man. Watch your ass, Magnus. You might as well 
    just go to another area to train for Unit 3; that Cockatrice is too much of 
    a pain for training here to be worth it. But everything else is what you 
    should be expecting by now from these Chapter 2 areas. Tough cookies.
    
    
    
    Mount Ithaca
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    Amg --- ---  --- Grf ---  Cle --- ---  Cle Pri ---  Fae --- ---
    --- Wiz Sor  --- --- ---  --- Sld ---  Knt --- Cle  --- Hwk ---
    Wiz Sor ---  Hwk Vul Hwk  Fae --- Sld  --- Knt ---  --- Vul Hwk
    
    ~Nothing too special about this place other than the Elem Pedra you'll be 
    picking up. 
    
    
    
    Mount Keryoleth
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    Fre Fre ---  Acr Acr ---  --- --- DrM  --- Wit ---  --- Grm ---
    --- --- Fre  --- --- ---  BaD --- ---  --- --- Gob  --- --- Grm
    Vlk --- Vlk  Phx Ctp Phx  --- --- ThD  Gob Gob Pmk  Coc --- Rav
    
    ~More Pumpkinhead, more Cockatrice. Luckily, both are in the front row of 
    their units where they do the least amount of damage. Nonetheless, the 
    Pumpkinhead is flanked with Goblins eager to slice 'n' dice ya, and the 
    Cockatrice is still quick as hell and will probably dodge most of your 
    attacks as will its cohorts, the Raven and brothers Gremlin.
    
    
    
    Azure Plains
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    EaD --- ThD  Wyr --- ---  Dia --- Acr  Hwk Hwk ---  Enc --- ---
    --- --- ---  --- --- Acr  Acr Knt ---  --- --- Hwk  --- --- ---
    --- DrM ---  RdD --- ---  --- --- Knt  DlM Enc ---  Glm --- SGm
    
    ~Unit 3 is probably the only one that might cause some havoc on your guys. 
    But hey, at least this route doesn't have Cockatrice and Pumpkinheads. Yucky. 
    And that's Chapter 2. Unfortunately, Wentinus isn't playable for training in 
    Chapter 2. Oh well. Only have to wait for the other half of the game to end 
    for it!
    
    
    
    Gules Hill
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    --- --- ---  --- BuD ---  --- ThD ---  Crb --- ---  Dia --- Acr
    Sld --- Sld  --- --- ---  --- --- ---  --- --- BsM  Acr Knt ---
    Sld CnM Sld  Nin --- Fen  Amz Wiz Amz  Hll --- ---  --- --- Knt
    
    ~I guess it's only fitting that the first new Chapter 3 area contains a 
    Centurion unit, considering Chapter 3 is when you can first access legions. 
    Aside from the Cerberus unit, nothing too new here.
    
    
    
    Fair Heights
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    Wiz Amg Wiz  --- --- DrM  AhD --- EaD  Knt BlK BlK  Fre Fre ---
    --- --- Amg  Flb --- ---  --- --- ---  --- --- ---  --- --- Fre
    --- Amg ---  --- --- RdD  --- --- Enc  BlK --- Knt  Vlk --- Vlk
    
    ~Oh man. Oh man oh man. That Ahzi Dahaka unit is killer. It's tougher than 
    the one you fought for the Earth Elem Pedra. The unit I just sent, my powerful 
    Black Knight unit, got pwned by that Ahzi Dahaka unit. Beware. Luckily, the 
    Flarebrass is in a weaker position where it can't perform its Crimson Note 
    against you. Lucky lucky.
    
    
    
    Vert Plateau
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    PlD --- Bah  --- Qtz ---  Ctp Amg Ctp  Fre Enc Fre  Hyd --- ---
    --- --- ---  --- --- ---  --- --- ---  --- --- ---  --- --- Fre
    DrM --- ---  DrM DrM DrM  --- Tia ---  --- AhD ---  BuD --- ---
    
    ~A venerable dragon in each unit. I guess they didn't invite Flarebrass to 
    this party, huh? Luckily, some of these dragons are in the front row where 
    they're the least dangerous. Nonetheless, these units all pack a punch, so 
    prepare yourself well.
    
    
    
    Tremos Mountains 1
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    Acr Acr ---  Wyv --- Wyv  --- BsM BsM  BaD --- Tia  --- Rav ---
    --- --- ---  --- --- ---  Rav Rav ---  --- --- ---  Hwk --- Hwk
    Phx Ctp Phx  --- BlK ---  --- --- Rav  --- BlK ---  --- Hwk ---
    
    ~The only thing to watch out for here is the Tiamat unit. Luckily, the slow 
    Black Knight will hopefully allow you to attack first, potentially disabling 
    the Tiamat with sleep or paralysis. Hell, even a power down would be helpful 
    to ease the pain it will surely send you. 
    
    
    
    Capitrium
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    Crb --- ---  ZmM --- ZmM  Rav --- ---  Ghs --- Ghs  Ghs Amg ---
    --- --- BsM  --- Pri ZmF  --- Rav Ghs  --- Ghs ---  --- --- Ghs
    Hll --- ---  --- --- ZmF  Ghs --- Rav  --- BlK Ghs  Ske Ske ---
    
    ~I guess this place is where all the chaotic, undead units live. Anyway, since 
    Ghosts really aren't that powerful and there are eight of them between these 
    five units, you shouldn't have too much trouble here. The Cerberus unit is 
    kinda tough, but you've seen it before.
    
    
    
    Tremos Mountains 2
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    --- --- Sir  --- Hll ---  Grm Grm ---  Pri --- ---  --- Pal ---
    Sir --- Sir  --- --- ---  Gob --- ---  --- --- BGm  Pal --- ---
    Rav --- Rav  Flb --- BsM  Pal Gob ---  Glm --- ---  Pal --- BGm
    
    ~Man, if that Hellhound and Flarebrass switched places in their unit, it'd 
    actually put up a fight. The Goblin unit is actually kinda tough because of 
    the layout and makeup of enemies. But still, not very hard to beat in a few 
    rounds. 
    
    
    
    Celesis
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    --- AnK ---  --- Pri AnK  Pri --- ---  --- Cle Cle  Cle Pri ---
    Acr Knt Acr  AnK --- AnK  --- --- BGm  --- --- ---  Knt --- Cle
    --- --- Knt  --- AnK ---  Glm --- ---  Enc --- SGm  --- Knt ---
    
    ~I guess if Capitrium's the dirty city where all the bad characters go, 
    Celesis is the heavenly place where all the nice people are. Angel Knights, 
    Priests, and Clerics abound! Luckily, Clerics and Priests are more of an 
    annoyance than a threat. Even if you're having trouble beating them, you'll 
    eventually land some critical hits or something and they'll crumble. The 
    Priest/Angel Knight unit is kinda tough, though. Be well-prepared for them.
    
    
    
    Temple of Berthe
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    --- Pri ---  Coc --- Coc  Acr Acr ---  Hwk Hwk ---  Fre Fre ---
    --- --- ---  --- --- ---  --- --- ---  --- --- Hwk  --- --- Fre
    Coc --- Coc  Fre --- ---  Phx Ctp Phx  DlM Enc ---  Vlk --- Vlk
    
    ~I did a check to see if the enemies here changed between the first and 
    second stages of the Temple of Berthe. The answer is no. But I'll check 
    this for Romulus and all the other Siege levels. Anyway, lots of Cockatrice 
    here. Luckily one unit has them in the front where they're just quick and 
    painful. Everything else is pretty familiar.
    
    
    
    Romulus
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    Enc Enc Enc  BlK --- Pal  --- Coc ---  Fen --- Fen  --- --- SwM
    --- --- ---  --- --- ---  --- --- ---  --- SwM ---  --- --- ---
    --- BGm ---  BlK Drg Pal  Crb --- NnM  Nin --- Nin  YnD --- Opi
    
    ~Experiment was a success. Even though Romulus as a Siege level is named 
    "Fort Romulus" it still has the same training units. So it doesn't make a 
    difference when you train there. In any case, that Ninja Master unit is 
    pretty tough. Might as well just try to avoid it if you can. And I do believe 
    this is the first sighting of the Dragoon, aside from the Elem Pedra battles 
    of course. I guess it's appropriate, all things considered... </mystery>. And 
    what's that damn Young Dragon doing in here? Get off my lawn, you Young Dragon!
    
    
    
    Ptia, the Secluded Land
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    --- Pri SwM  Cle Pri Cle  --- Wit ---  Fre Ser Fre  Fae AnK Fae
    --- --- ---  AnK --- AnK  Pmk Knt Pmk  --- --- ---  --- --- ---
    Flb --- SwM  --- --- ---  Knt --- ---  Pal --- Pal  AnK --- AnK
    
    ~I bet you didn't think you'd see Pumpkinheads again, didja? Yep, I'm pretty 
    sure that unit model first appears in Dardunnelles II. How'd they get to be 
    this late in the game? Oh yeah, that IS a Seraph unit. Watch out. It also 
    costs a fortune to fight. 
    
    
    
    The Blue Basilica
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    BlK BlK BlK  --- Knt ---  --- Pri SwM  Hyd --- ---  --- Dia ---
    --- --- ---  Wiz Amg Wiz  --- --- ---  --- --- Fre  Acr --- Acr
    BlK --- BlK  --- --- Knt  Flb --- SwM  BuD --- ---  Amz --- Amz
    
    ~Nothing too powerful here, just watch out for the venerable dragons as 
    always. Also, take note of the bowmen unit, bow-users from the bottom up. 
    Also, the entirely Black Knights party really should be in a tougher unit 
    formation than how they are. But they aren't. It's stupid. Some lousy unit 
    setups for this late in the game.
    
    
    
    The Tundra of Argent
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    Enc Enc Enc  Wit --- ---  PlD --- Bah  --- Qtz ---  --- --- PlD
    --- --- ---  --- Sir ---  --- --- ---  --- --- ---  Vlk --- ---
    --- BGm ---  Amg Wit Amg  DrM --- ---  DrM DrM DrM  --- Pal Vlk
    
    ~Not too bad here, just watch out for the venerable dragons as always. These 
    training units are getting kinda boring and outdated aren't they? It's not 
    like it's hard to make up new and formidable units to train against. Oh well.
    
    
    
    Barpheth
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    Amz --- Amz  Pmk Wit ---  --- SwM ---  --- Sir ---  NnM --- ---
    --- Dia ---  --- Pmk Pmk  --- --- Pmk  Sor Pmk ---  --- Pmk SwM
    Knt --- Knt  Pmk --- ---  Pmk Fre SwM  Sor Pmk ---  NnM Pmk ---
    
    ~Barpheth has a sale on Pumpkinheads. I'd like to beat one of them up and 
    make a beer out of them. Yum. 
    
    
    
    Tybell, the Wicked Land
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    Rav --- ---  --- Amg Ghs  BlK --- BlK  --- DlM ---  --- --- ---
    --- Rav Ghs  --- --- ---  --- --- ---  --- --- ZmF  ZmM Bsk ZmM
    Ghs --- Rav  Ske Ghs Ske  Ske BlK Ske  ZmM ZmF ZmM  Bsk BlK ---
    
    ~Sheesh, undead city here. Good thing they're all pretty weak. Fun facts, 
    that Archmage has the book of bane, and the Doll Master has a strange looking 
    doll. I'm not sure I even recognize it, but it looks like one that may have 
    the bane element. Either way, these units are easy.
    
    
    
    Latium
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    Knt BlK BlK  Sir Prn Sir  Sir --- Sir  Acr Acr ---  Dia --- Dia
    --- --- ---  --- --- ---  --- Sor ---  --- --- ---  --- --- ---
    BlK --- Knt  Pal --- Pal  --- Sir Sor  Phx Ctp Phx  Pal Ctp Pal
    
    ~You read that right. There is a Princess unit. Don't worry, in training, 
    the extra attack clause doesn't apply. So she's basically just a plain ol' 
    Siren for all it matters. Watch out for the Diana unit. That's one of the 
    few units in training that has a really good setup. Fourteen attacks, and 
    they all went for my unit leader, a beefy Black Knight, he still fell. 
    
    
    
    Aurua Plains
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    --- --- Opi  --- Grm ---  Spx --- Fre  BsM --- ---  Wyv --- ---
    Vul --- ---  --- --- Grm  --- --- ---  --- --- Opi  --- --- ---
    --- --- Grf  Coc --- Rav  --- Spx ---  Grf --- ---  Rav --- Wyr
    
    ~I guess this is a resident beast area, every unit has a beast or two. And 
    t-..wait... Sphinxes?!? WATCH OUT! OH MAN! That Sphinx in the back row can 
    ruin your day. Or at least the minute it takes to have a battle. Backrow 
    Sphinxes, as you may know from the Latium level, cast powerful magic. It did 
    160 damage to my Diana. Ouchies... luckily, you SHOULD be able to defeat the 
    unit in two turns and you'll probably go first. But... be careful. 
    
    
    
    Wentinus
    
    Unit 1-----  Unit 2-----  Unit 3-----  Unit 4-----  Unit 5-----
    --- SwM ---  --- --- BuD  EaD --- ThD  Wyv --- ---  Vul --- Vul
    SwM --- SwM  Vlk --- ---  --- --- ---  --- --- BsT  Vul Pal ---
    --- Fen Fen  --- --- BuD  --- DrM ---  BsT BsM ---  Vul --- ---
    
    ~I guess they programmed the game thinking that you'd be able to train after 
    Chapter 2 ends since these enemy units would fit in well there. These guys 
    would've been a little more formidable then, but now, they should be pieces 
    of cake. Kind of a flop for the last training area, right?
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    5. Other Stuff!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    A. Training Quirks
    
    There are a few things different in training battles than in normal battles. 
    Here is a brief list of those things. 
    
    -In training, the battles go on until one side is completely demolished. This 
    means that your guys will keep fighting even when the battle should've ended. 
    
    -If someone is hit with a critical and they are pushed back, they'll remain 
    there the entire battle. So that means if you have a Paladin in the front row, 
    and he is critical'd to the middle row, when the round refreshes, he'll only 
    hit twice. Ruh roh! 
    
    -Class changes do not occur in training! This is applicable mostly to your 
    own units and characters. Your Hellhound will not turn into a Cerberus in 
    training! But this is ALSO applicable to enemy units. Aha! If you hit a Zombie 
    in training with a fire attack, it WON'T turn into a Skeleton. If you hit a 
    Stone Golem with a Fire/Wind combo attack, it WON'T turn into a Baldr Golem. 
    Get the picture? This is probably to your advantage. 
    
    -No Elem Pedras allowed! Besides, it's cool to see how powerful your unit is 
    without pedras since there's no risk of actually losing them. 
    
    -If you run away in training, even if you killed a few of the enemies, you 
    WILL NOT gain any experience! Normally in regular battles, you'd still gain 
    at least the 1 exp you get just for fighting a battle. Not in training. Nope.
    
    -This is hard to test and prove, but I'm pretty sure that unit morale, the 
    invisible stat that Flags of Unity affect, can be improved in training. 
    Sometimes, fresh units that haven't fought together before will use combo 
    magic after a few training battles. Spooky stuff. 
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    B. Frequently Asked Questions (FAQs)
    
    Technically, no one's asked me anything yet. So if you have any questions 
    that this guide doesn't answer or isn't clear on, shoot me an email at 
    jukester29@gmail.com. 
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    6. Version Updates
    
    Version 1.0 - 9/9/2009 - The raw data's done. Anything else will just be little 
    changes.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    7. Legal Stuff
    
    This guide was made completely by me, Eric Hydeman aka jukester. 
    
    Copyright 2009 Eric Hydeman
    
    This guide was made for GameFAQs and as of now, it is the only site with 
    permission to use it. This may be not be reproduced under any circumstances 
    except for personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance written permission. Use of 
    this guide on any other web site or as a part of any public display is 
    strictly prohibited, and a violation of copyright.
    
    This is where you can find GameFAQs: www.gamefaqs.com
    
    If for whatever reason you find this guide somewhere that ISN'T GameFAQs, 
    let me know. But really, who'd do that? Gosh.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    8. Credits
    
    I have to give a big thanks to the Ogre Battle 64 game board on GameFAQs. I 
    said it before, but that board is the reason I started using GameFAQs way back 
    in the day. People like asimpkins, CyricZ, and Rashidi were pretty big to me 
    back then. Also, CyricZ's FAQ is pretty godly in its own right. It took me a 
    while to figure out what I could add that he hasn't already covered. 
    
    Thanks to CjayC for even creating GameFAQs in the first place and SBAllen for 
    running it and putting this lil ol' guide up. 
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    9. A Conclusion
    
    Thanks for reading and using this guide. It was pretty fun to make, a sure 
    sign of future guides and FAQs to come from me. I hope you find this stuff 
    useful and relevant, or at least humorous as much as GameFAQs allows. 
    
    Remember, have fun. Ogre Battle 64 is a masterpiece.