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    FAQ/Walkthrough by CyricZ

    Version: 3.1 | Updated: 05/09/05 | Printable Version | Search This Guide

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    Ogre Battle 64 - Person of Lordly Caliber
    An FAQ/Walkthrough by CyricZ
    Version 3.1
    E-mail: cyricz42@yahoo.com
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    Table of Contents
    
    1. Introduction
    2. Preliminary FAQ
    3. Menus and Basic Tips for Battle
    4. Classes
       A. Male Human Classes
       B. Female Human Classes
       C. Undead Classes
       D. Demi-Human Classes
       E. Dragon Classes
       F. Monster Classes
       G. Golem Classes
       H. Demon Classes
       I. Enemy Character Classes
    5. Special Characters
    6. Items
       A. Helmets/Headgear
       B. Weapons
       C. Spellbooks
       D. Shields
       E. Body Armor
       F. Accessories
       G. Expendables
       H. Valuables
    7. Story/Mission Overviews
       A. Prologue
          Scene 1 - The Southern Reaches (Tenne Plains)
          Scene 2 - Sparks (Volmus Mine I)
       B. Chapter 1
          Scene 3 - First Assignment (Crenel Canyon I)
          Scene 4 - The Path Diverges (Mylesia I)
          Scene 5 - True Intentions (Zenobia Border)
          Scene 6 - The Revolutionary Army (Volmus Mine II)
          Scene 7 - A New Beginning (Gunther Piedmont)
          Scene 8 - The Infernal Aura (Dardunnelles, the Crossroads I)
          Scene 9 - Liberation of Alba (Alba)
       C. Chapter 2
          Scene 10 - Idealism and Realism (Crenel Canyon II)
          Scene 11 - Warriors of the Fallen Kingdom (Mylesia II)
          Scene 12 - The Steadfast (Highland of Soathon)
          Scene 13 - Thoughts (Audvera Heights)
          Scene 14 - City of the Past (Sable Lowlands) 
          Scene 15 - Uncertainty (Mount Ithaca)
          Scene 16 - A Legendary Land (Mount Keryoleth I)
          Scene 17 - Visitors from the West (Azure Plains)
          Scene 18 - The Grim Path (Wentinus I)
       D. Chapter 3
          Legion FAQ
          Scene 19 - The Setting Sun (Dardunnelles, the Crossroads II)
          Scene 20 - Brigade of the Radiant Cross (Gules Hills I)
          Scene 21 - The Eastern Orthodox Church (Fair Heights)
          Scene 22 - Suspicion (Vert Plateau)
          Scene 23 - Mercenaries (Tremos Mountains I)
          Scene 24 - The Rebel (Capitrium, the Land of Advent)
          Scene 25 - The Bearer of Knowledge (Celesis, the Eastern Church)
          Scene 26 - No Man's Land (Tremos Mountains II)
          Scene 27 - Child of the Covenant (Temple of Berthe I)
          Scene 28 - Gateway to Another World (Temple of Berthe II)
       E. Final Chapter
          Scene 29 - The March to Latium (Gules Hills II)
          Scene 30 - Betrayal/Separate Ways (Romulus)
          Scene 31 - Royal Blood (Fort Romulus*)
          Scene 32 - The Disillusioned (Ptia, the Secluded Land)
          Scene 33 - Insanity (The Blue Basilica)
          Scene 34 - Lord of Remus Keep (The Tundra of Argent)
          Scene 35 - Denizens of the Netherworld (Barpheth)
          Scene 36 - Advocates of the Darkness (Tybell, the Wicked Land)
          Scene 37 - March on the Captial (Latium)
          Scene 38 - Promises (Winnea, Capital of Palatinus*)
          Scene 39 - The Battle Rages On (Aurua Plains I)
          Scene 40 - Pressure (Wentinus II)
          Scene 41 - Adversaries (Castle Talpaea*)
          Scene 42 - The Sleeping Goddess (Mount Keryoleth II)
          Scene 43 - Caliber (Aurua Plains II)
    8. Endings 
    9. Advanced FAQ *Look here for info on Chaos Frame!!!*
    10. Miscellany
       A. Elem Pedras
       B. Rare Items
       C. Birthdays
       D. Neutral Encounter List
       E. Scene Progression
       F. The Item Multiplier Bug
       G. Attack List
       H. Name Codes
    11. Legal
    12. Credits
    13. Version Updates
    14. The Final Word
    
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    1. Introduction
    
    Hi, there!  Welcome to my second FAQ!  This FAQ is for the new Atlus 
    Strategy/RPG Ogre Battle 64: Person of Lordly Caliber.
    
    Now, having finally beat the game, I'm ready to accept anything and 
    everything
    
    One last thing.  If you have a question about the game, be sure to check 
    BOTH, I say, BOTH FAQs to see if your question has been answered.  
    Every email asking about something little means I have that much less 
    time to put more of the good stuff in here. ^_^
    
    For questions about Chaos Frame, go straight to the Advanced FAQ!
    
    That said, let's get down to that business thing. ~_^
    
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    2. Preliminary FAQ
    
    Q: What is Ogre Battle 64?
    
    A: Ogre Battle 64 is a strategy/RPG developed by Quest and Atlus for 
    the Nintendo 64.
    
    Q: Is this Ogre Battle like Ogre Battle PSX?
    
    A: No, this is not a remake of the original Ogre Battle.  This is a 
    brand new story and a brand new game setup.
    
    Q: How do I upgrade Soldiers?
    
    A: Check my section on Classes.  Basically, keep fighting battles.
    
    Q: How do I use Elem Pedra?
    
    A: The Interrupt Meter at the top of the screen has to fill three 
    times.  Usually, the battle will start with the Interrupt Meter filled 
    once.  You won't be able to use Elem Pedra too much early in the game, 
    because battles won't take a very long time.
    
    Q: Why can't I advance in class?
    
    A: There are several requirements to being able to advance in class.  
    The very first thing you need to do is find the basic set of equpiment 
    for your target class.  What you want is to check shops whenever you 
    enter a new area and find any equipment you have none of, then buy it.
    
    The other requirements are simple in comparison.  You'll need to have 
    reached specific levels in your physical attributes and experience 
    level.  Also, you'll need to be at a specific alignment for most 
    classes.
    
    Q: Why can't I get (insert class here)?  I have everything I need!
    
    A: Obviously, you don't.  Remember, you need the proper stats, 
    alignment, and equipment for a class to appear on the board.
    
    Q: Okay.  I have all the stats, alignment, and equipment, but I STILL 
    can't get the class!  What's wrong?
    
    A: One last thing.  Make sure your stats are not increased past their 
    limit due to a weapon or armor modifying your strength.  The class 
    limits are derived from BASE stats, not one's increased to due to 
    equipment.
    
    Q: How do I determing my Alignment?
    
    A: There's a small balance above the picture of your character that has 
    a letter on it (C, N, or L).  The numerical values roughly correspond 
    to these postions of the balance.
    
    Very Chaotic: 0-14 
    Chaotic: 15-29 
    Neutral, toward Chaotic: 30-44 
    Neutral: 45-55 
    Neutral, toward Lawful: 56-70 
    Lawful: 71-85 
    Very Lawful: 86-100 
    
    Q: How can I adjust my Alignment?
    
    A: To lower your Alignment:
    
    Fight enemies of high Alignment (Clerics, Knights, Valkyries)
    Fight enemies that have collectively lower levels.
    Use an Urn of Chaos on a character. (doesn't do that much, though)
    Arrange low Alignment characters together.
    
    Probably the best way to lower a specific character's Alignment is to 
    make a unit with a bunch of Undead and make that character the leader.  
    Fight some Neutral Encounters and watch the Ali. fall...
    
    To raise your Alignment:
    
    Fight enemies of low Alignment (Wizards, Skeletons, Witches)
    Fight enemies that have collectively higher levels.
    Use a Scroll of Discipline on a character. (same as Urn of Chaos)
    Arrange high Alignment characters together.
    To raise a specific character's Alignment, stick that person with a 
       largely Lawful unit, or with a bunch of Platinum Dragons or Bahamuts.
    
    Q: How can I find new non-human characters?
    
    A: Search areas that you've already cleared.  You'll find many 
    different characters in areas that you've beaten.  To find out what you 
    can find, enter the Stronghold you start the area in.  When you enter, 
    Hugo the Tactician will give you some info on characters in the area.
    
    One thing you can always find wherever you are is Hawkmen and their 
    upgraded classes.  You can always find these on roads in an area.
    
    Q: Where can I find (insert a Rare Item here)?
    
    A: Here's the deal.  You can go the Edit command under Notepad or 
    Wordpad and use the "Find" feature.  Use Find and enter what you're 
    looking for.  If you use it and you find it, you're happy.  If it's not 
    in here, I don't know it, so I suggest not bothering to ask.
    
    Q: Where can I find (insert Non-Rare Weapon/Armor/whatever here)?
    
    A: A lot of the wacky stuff I find is from enemy units, and I believe 
    that these item drops are random, largely.  So, if you search for it, 
    and find it in my Item List, but not in any Shop, or in a Hidden Item 
    list, assume I got it from an enemy unit, in which case, you're on 
    your own.
    
    Q: What is a Goethic?
    
    A: The Goethic is the Japanese name for the Archmage.  I know that both 
    classes are listed in the manual.  This is obviously a typo.
    
    Q: How do I equip things on Magnus' unit?
    
    A: To collectively equip things or change stuff around, you should wait 
    until you're between battles.  You can access the Organize Screen from 
    the World Map.
    
    Q: Someone died and they turned into a Zombie!  Can I get them back?
    
    A: 'Fraid not...  Zombies are irreversible...
    
    Q: Can I save to a Controller Pak?
    
    A: Sure can.  Just hold Start as you turn on the game.
    
    Q: I have a choice between two or three directions.  Which way should I 
    go?
    
    A: Check the Scene Progression topic.  In addition to seeing how the 
    scenes are structured together, I explain, in plain English, the 
    consequences of going each way.
    
    Q: What do Goblets of Destiny do?
    
    A: Goblets affect an invisible stat called Luck.  Luck affects how 
    often you'll perform a critical hit, and also how often you'll dodge 
    attacks.
    
    Q: What's a Chaos Frame?
    
    A: Check the Advanced FAQ section.  Suffice to say it's a major player 
    throughout the game.
    
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    3. Menus and Basic Tips for Battle
    
    ---
    
    Menus
    
    Since a lot of people don't have the manual that came with the game, 
    I'll cover how to use the menus in the game
    
    Main Menu - 
    
    New Game: Start a new game to save Palatinus from evil.
    
    Load Game: Load a previously saved adventure or suspended data.
    
    Tutorial: Access the VERY HELPFUL tutorial.
    
    Stereo/Mono: Switch the Sound Mode
    
    ---
    
    World Map Menu (Press R on the World Map)
    
    Organize Screen (Eight small circles with an arrow): Access the 
     all-important Organize Screen (see later for its menus)
    
    Hugo Report (Picture of Hugo): Access the Hugo Report
     -People: Take a closer look at important people in game.
     -Events: Replay some of the cutscenes you've seen in the game.
     -Miscellany: Learn some of the history of Palatinus in this section.  
       New topics are added periodically.
     -Tips: Learn some VERY HELPFUL tips about the game.  More are added as 
       you learn new tactics (Legions, Seiging)
    
    Area Investigation (Magnifying Glass): On an already cleared area, you 
     can further look at it to find items, talk to people, etc.
    
    Training (Muscle guy body-building): If you can access this, you'll 
     pick a unit, and then enter into a battle with one of several pre-set 
     "enemy" units.  You'll fight until one side is knocked out.  The enemy 
     units are generally the same level as you, but unit structure becomes 
     much more refined in later areas.  You'll gain experience through these 
     battles, but you cannot change class in battle with Training.
    
    Settings (sliding bars): Here you can change certain factors of the 
     game.
     -Message Speed: (Slow, Normal, Fast) Sets the speed at which text is 
       displayed.
     -Cursor Speed: (Slower, Slow, Normal, Fast, Faster) Sets the speed at 
       which the cursor moves around the screen.
     -Help Display: (On, Off) If this is on, you'll get messages telling 
       you what everything is that you do (gets annoying after a while).
     -Icon Name Display: (On, Off) If this is on, you'll get a small text 
       under icons saying what they are.
     -Game Speed: (Slow, Normal, Fast) Sets the speed at which the game 
       moves on the Field Map.
     -Legion Indicator: (On, Off) If this is on, there will be a numbered 
       icon above each of your units in a Legion.
     -Destination Display: (On, Off) If this is on, when you select a 
       destination for a unit to travel to, you'll get a small text 
       describing the area.
     -Unit Report Type: Sets how your units report in.
       First Person: Your unit leader talks to you about what happens.
       Third Person: You get a simple alert text.
       None: You get no report.
     -Battle Action Name: (On, Off) If this is on, you'll get small text 
       windows describing special and magical attacks in battle.
     -Battle Animation: (On, Off) If this is on, you'll get the full 
       animation of attacks.  If off, you'll just get a text description and 
       a depiction of change in health.
     -Quick Exit: (On, Off) If this is on, you can press L to quickly exit 
       the Organize Screen.
     -Cancel All: (On, Off) If this is on, you can press R to cancel all 
       actions made on the Organize Screen.
     -Sound Settings: (Stereo, Mono) Allows you to change the sound.
     -Restore Defaults: Returns Settings to their original modes.
    
    Save (feather quill): Allows you to save your adventure to one of two 
     save slots.
    
    ---
    
    Field Map Menu (Press R on the Field Map)
    
    Dispatch (square with an arrow): Allows you to select one of your units 
     to deploy.
    
    Organize Screen (Eight small circles with an arrow): Access the 
     all-important Organize Screen (see later for its menus)
    
    Use Item (pot): Allows you to use a Field Map item (Silver Hourglass, 
      Dowsing Rod, Love and Peace)
    
    Elem Pedra (ankh): Allows you to view what Pedras you have and whether 
     or not they are available for use.
    
    Settings (sliding bars): See Setting under World Map Menu
    
    Suspend (feather quill): Allows you to halt a game in the middle of a 
     battle.  This will be erased after you access it again, so it's 
     highly recommended that you save normally using the World Map Menu.
    
    End (closed door): In Area Investigation, this will bring you back to 
     the World Map.
    
    ---
    
    Unit Menu (Press A on a Unit)
    
    Commands (stick with two arrows):
    -Move (flag): Allows you to assign a destination for your unit.  You may 
      select up to three waypoints in one command.  Your unit will take its 
      best route to each waypoint.
    -Direction (stick with four arrows): Most useful for stationary units.  
      This allows you to change which way your unit faces.  Good for 
      receiving enemy attacks.
    -Orders (little guy with a message bubble): This is only accessible by 
      non-Magnus units.  You can change the unit's Move and Wait Orders.
      Move Orders: 
       Direct: Unit will not deviate from its course, period.
       Hit: Unit will initiate attacks if it gets close to an enemy unit.
       Evade: Unit will avoid enemy units while it moves.
      Wait Orders:
       Guard: Unit will not move from its spot.
       Initiate: Unit will move towards nearby enemy units.
       Retreat: Until will move away from approaching enemy units.
    -Display Destination (distant flag): Only accessible when a unit is 
      moving, this displays its destination, in case you forget...
    -Retreat (square with a blue arrow): Only accessible when a non-Magnus 
      unit is on the Headquarters.  It will leave the battle and may be 
      adjusted on the Organize Screen.
    
    Unit Commands (blue and white square):
    -Battle Strategy (crossed swords): Allows you to set your unit's Battle 
     Tactics.
      Autonomous: Each character attacks whoever is most convenient for 
       them.
      Attack Strongest: Each character will attack the target with the 
       highest Hit Points.  Mind you that your characters' attacking range 
       may effect this.
      Attack Leader: If they can, each target will attack the Leader of the 
       enemy unit.
      Attack Weakest: Each character will attack the target with the 
       lowest Hit Points.  Mind you that your characters' attacking range 
       may effect this.
    -Formation (blue and white square with yellow lines): Allows you to 
      adjust the formation of your unit.
    -Use Item (pot): Allows your unit to use any items they are carrying.
    -Change Leader (yellow medal): Allows you to select a new leader for the 
      unit using the characters in the unit if one is eligible.
    
    Legion Commands (five green squares):
    Note: This is only accessible for the Legion Core
    -Formation (green squares changing position): Allows you to change the 
      orientation of your Legion: Mobile Wall, Right Ahead, Left Ahead, 
      Grand Arrow, Wedge Shift, Dual Wedge, Funnel Shift, Wing Shift
    -Division Placement (yellow, green and blue squares): Changes the 
      placement of units in a Legion.
    
    Stronghold Commands (small fort):
    Note: This is only accessible when the unit is on a Stronghold
    -Enter Stronghold (arrow leading into a fort): Your unit gathers 
      information from within the stronghold.
    -Stronghold Information (fort with a message bubble): Learn the 
      Stronghold's name, allegiance, population and morale.
    -Exchange Characters (two units with arrows between them): If two units 
      are on a stronghold, they may exchange characters.
    -Exchange Items (two bags with arrows between them): If two units are 
      on a stronghold, they may exchange items.
    -Exchange Units (yellow, green, and blue squares): Allows a Legion (or 
      more than one) to exchange units if another unit or Legion is on the 
      stronghold.
    -Shop (house): Allows the unit to purchase items at the shop.  The 
      items may be directly placed with a unit, or they may be sent to the 
      depot.
    -Witch's Den (dark house): Allows the unit to see the Witch, whereby 
      they may revive deceased or petrified members of the unit.
    
    Camp (tent): Allows fatigued units to rest up if they're weary.
    
    Status (group of people): Allows you to check each character in a unit.
    
    ---
    
    Organize Screen Menus:
    Note: No commands may not be performed on dispatched units.  For this 
     reason, it's advisable that you perform most of your organize work 
     between missions.
    
    Character Commands (little guy):
    -Equip Item (putting a hat on a head): Allows you to pick a character, 
      and equip items to it.
    -Unequip Item (removing a hat from a head): Allows you to pick a 
      character and return it to its default equipment.
    -Change Class (black figure with an orange flash): Allows you to pick a 
      character, then possibly access the Class Change Menu, where you can 
      pick a new class for it to change to.  Class can only be changed by 
      the user on human males or females (or Hawkmen) who are not leaders 
      and who are not a special class (i.e. Magnus).
    -Discharge (skull): Allows you to remove any person (besides Magnus) 
      from your battalion, forever.
    -Change Name (peg with script): Allows you to change the name of any 
      non-Special Characters.
    
    Unit Commands (unit square):
    -Form Unit (diagonal facing unit square): Allows you to create a unit.  
      There must be an eligible Leader in your reserves for this to happen.
    -Add Character (arrow pointing to a unit square): Allows you to add 
      characters to a unit.
    -Remove Character (arrow pointing away from a unit square): Allows you 
      to remove a character from a unit.
    -Formation (unit square with yellow lines): Allows you to adjust the 
      formation of your unit.
    -Exchange Characters (two units with arrows between them): Allows you to 
      exchange characters between two units.
    -Change Leader (yellow medal): Allows you to select a new leader for the 
      unit using the characters in the unit if one is eligible.
    -Battle Strategy (crossed swords): Allows you to set your unit's Battle 
     Tactics.
      Autonomous: Each character attacks whoever is most convenient for 
       them.
      Attack Strongest: Each character will attack the target with the 
       highest Hit Points.  Mind you that your characters' attacking range 
       may effect this.
      Attack Leader: If they can, each target will attack the Leader of the 
       enemy unit.
      Attack Weakest: Each character will attack the target with the 
       lowest Hit Points.  Mind you that your characters' attacking range 
       may effect this.
    -Carry Item (pot): Allows you to take items from your depot and give 
      them to the unit for use in battle.
    
    Legion Commands (five green squares):
    -Form Legion (diagonal facing Legion setup): Allows you to create a 
      Legion.  There must be an eligible Legion Leader in your reserves for 
      this to happen.
    -Add Unit (arrow pointing to a Legion setup): Allows you to add 
      units to a Legion.
    -Remove Unit (arrow pointing away from a Legion setup): Allows you 
      to remove a unit from a Legion.
    -Formation (green squares changing position): Allows you to change the 
      orientation of your Legion: Mobile Wall, Right Ahead, Left Ahead, 
      Grand Arrow, Wedge Shift, Dual Wedge, Funnel Shift, Wing Shift
    -Division Placement (yellow, green and blue squares): Changes the 
      placement of units in a Legion.
    
    Class Commands (helmet):
    -List Class (peg with squares around it): You'll see how many of each 
      class you have and how many (potentially) of each class you could 
      have.  Use the C buttons to move around your units.  If you pick a 
      class and the proper character with the C Buttons, you can change that 
      character's clas.
    -Buy Equipment (coin pointing to a sword): You can buy a set of 
      equipment for most classes.
    -Replace Soldiers (group of Soldiers): If any of your units has only one 
      or two Soldiers in a spot, you can use this to replenish the Soldiers 
      from the reserves.
    
    Item Commands (pot):
    -Use Item (arrow out of pot): You can use one of your expendables on a 
      character or unit.
    -Remove Item (hat being removed from a head): You can pick an item, and 
      it will be unequipped from everyone who has it, unless it's basic 
      equipment.
    -List Item (yellow charts): You can look at all your items, and manually 
      adjust their position in the list.
    -Sort Item (green to blue charts): You can sort your items according to 
      Type, Stats, Cost, Element, Quantity, or Alphabetically, in ascending 
      or descending order.
    -Sell Item (trash can): You can sell an item for cash if it's not 
      equipped.
    
    Sort (green to blue charts): You can sort your units, reserves, and 
     Legions according to Number, Level, Attack, Defense, Alignment, 
     Movement Type, Class (reserves), or Element (reserves).
    
    Exit (closed door): Exits the Organize Screen
    
    ---
    
    Status Windows:
    
    Now, that we've covered all the menus, let's go over what everything in 
    the Status Windows mean.
    
    Character Window:
    Sometimes you can see abridged versions of these in other situations 
    (like observing a Unit's Status).  This is the window you see in the 
    Organize Screen.
    
    Top Row (left to right):
    -Number: This is the order at which the character joined the battalion.  
      Magnus, naturally, is number one.
    -Legion Icon: Directly next to Number is an indication of whether or not 
      the character is in a Legion.  If so, you'll see the green squares, 
      and the unit's place will be yellow.
    -Unit Icon: Next to that is the icon of whether or not the character is 
      in a unit.
    -Level: The character's Exp. Level
    -Experience: Out of a 100, this is how far your character has to go to 
      reach the next Exp. Level
    -Items Carryable: Next to the pot is a number (between 1 and 4) showing 
      how many items this class can contribute to the unit's item load.
    -HP: This portrays the character's current and maximum HP.
    
    Second Row: (left to right):
    -Leader Icon: If empty, the character cannot be a leader.  If there's a 
      red medal, it can be a Unit Leader.  If there's a blue medal, it can 
      be a Legion Leader.
    -Element: The character's ruling element.  Red flames for Fire.  Yellow 
      chevrons for Wind.  Blue drop for Water.  Green spikes for Earth.  
      Some characters have no element.
    -Alignment: Represented as a vague balance.  This icon gives you a 
      general clue as to your Alignment:
      Very Chaotic: 0-14 
      Chaotic: 15-29 
      Neutral, toward Chaotic: 30-44 
      Neutral: 45-55 
      Neutral, toward Lawful: 56-70 
      Lawful: 71-85 
      Very Lawful: 86-100 
    -Name: Your character's top-secret handle.
    -Class: Your character's calling in life.
    -Movement Type: Your character's Terrain class.  All characters must be 
      of the same type for a non-Plains class to be effective.
    
    Third Row: (left to right):
    -Portrait: Your character's lovely visage.
    -Statistics: Your character's stats:
      Strength: How hard you hit.
      Vitality: How well you can take a hit.
      Intelligence: How well you can cast spells.
      Mentality: How well you can absorb spells cast on you.
      Agility: How fast you attack.
      Dexterity: How well you can dodge.
    -Attacks: From top to bottom, these are your front, middle, and back row 
      attacks.  From left to right, you have the description of the attack, 
      the strength of the attack, and the number of times it can be used.  
      You also have a sword or staff indicating that it's a non-magic or 
      magic attack, respectively.
    -Physical Defense: This is the character's defense against physical 
      attacks, modified by its equipment.
    -Magical Defense: This is the character's defense against magical 
      attacks, modified by its equipment.
    
    Bottom Section:
    In the middle, you have your character as he/she/it appears in battle.  
    Your weapon is the only thing that visibly changes.
    Around the character, you'll have your equipment.
    
    Upper Left: Main Weapon
    Lower Left: Shield, Spellbook, or some kind of Accessory
    Upper Right: Body Armor
    Lower Right: Helmet, or some kind of Accessory
    
    Not all characters use all of these equipment slots.
    
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    Basic Tips
    
    READ THE INSTRUCTION MANUAL and USE THE TUTORIAL!  Trust me on this 
    one.  You'll gain incredibly valuable information from these two 
    sources.
    
    Starting the Game:
    
    In the beginning, balance your units.  An average of two soldier units 
    for each of your six units should be fine.
    
    In Battle:
    
    When you dispatch your units, always use the buddy system.  Never send 
    out units alone.
    
    Always, always, always have your Battle Strategy set to Attack Leader.  
    Leaderless units are helpless, and a leaderless enemy boss is a won 
    mission.
    
    Don't be afraid to Retreat if you're in trouble.  Better to lose a 
    round of combat than lose a person and have to pay for their 
    resurrection.
    
    Know which way you and your enemy are facing. As you engage a certain 
    way, your unit will be rotated.  This can make for some serious 
    complications during confrontations for the unit facing the wrong way.
    
    When reaching strongholds, you'll either liberate or capture them.  
    You'll liberate them if the alignment of your group is close to the 
    morale of the stronghold.  Otherwise, it'll be captured.  Liberating 
    strongholds increase the people's attitude of you.  Capturing decreases 
    it.
    
    Also, you'll see strongholds that are controlled by neither you or the 
    enemy.  If you wish to maintain the people's view of you, leave them 
    alone until after the battle.  Only capture them if they have Witch's 
    Huts or Shops that you absolutely need...
    
    Between Battles:
    
    Training really helps, but only really for units you want to have low 
    Alignment.  You can build up serious levels using this, but it's a real 
    strain on your War Fund.
    
    As far as Training, and even regular battles go, keep an eye on your 
    experience, because you cannot exceed 100.  The experience you get from 
    defeating enemies gets rolled back to zero when you gain a level, so if 
    you're going for maximum return, don't try to engage an enemy you know 
    you'll get a lot of experience from, because a lot of it will be wasted.
    
    Don't bother with Legions when you get them.  They're far more trouble 
    than they're worth.
    
    In-battle strategies submitted by Anthony Gargon:
    
    Both your parties and enemy parties tend to attack toward the center 
    of each row, even if using attack leader as a strategy.  If you have 
    your leader in the front row, put him off to 1 side and they will 
    receive 2/3rds of the potential hits.
    
    Melee attacks cannot go through an empty column to attack characters 
    behind others.  If you don't want a rear or middle row characters 
    getting hit, make sure someone is in front of them.  It doesn't matter 
    if the center column is wide open.  If you've got characters on all 4 
    corners, stick a 5th behind one of the other front line characters, 
    don't leave him alone in the middle center.
    
    Magical attacks target rear row characters first. If you want your 
    Zombies to become Skeletons or Golems to be petrified into Stone Golems 
    or hardended into Baldr Golems, put them in the rear so they can get 
    nailed by the appropriate magic. 
    
    If you know you are going to lose a battle on damage dealt, or don't 
    need to win the battle but want to wear down an enemy unit, pay 
    attention to who gets initiative.  If you attack first, the enemy will 
    go next, then your characters with 2 or 3 attacks, then the enemy will 
    go again.  It is often possible to retreat before the enemy takes their 
    2nd attack, denying them a chance to hurt you more or heal damage if 
    they have a Cleric.  Hit Interrupt as soon as you use your last 2nd 
    round attack.  It is always possible to retreat before enemy units with 
    3 attacks use their 3rd hit.  This won't deny you any experience points 
    if you have killed an enemy.  You WILL be denied soldier points for 
    your leader and be forced to move back, even if you have dealt more 
    damage.  Still, I have found this tactic VERY handy. Even if you lose 
    initiative it is still possible to retreat after you take your first 
    turn if you were heavily damaged on the enemy's first turn.  Using the 
    buddy system you can soften up a superior force considerably with this 
    tactic.
    
    ************************************************************************
    ************************************************************************
    
    4. Classes
    
    This is really the heart of the game.  The classes you pick to use in 
    your battles decide how you progress through the game.
    
    Here's my setup for describing the classes...
    
    Class: The name of the unit and how he fits into the grand scheme of 
    things.
    
    Appearance: What the character looks like so you can identify it.
    
    Terrain: The Terrain Class of this Character
    
    Equipment: This is the equipment a character needs to become this class.
    
    Right Hand: Usually the basic weapon the character uses.
    Left Hand: Could be one of a few things.  Shield, Spellbook, or 
    Accessory.  Could also be empty.
    Body: The body armor the character uses.
    Head: Either a Headgear piece or an Accessory.
    
    Cost: General cost of purchasing a character's entire set of equipment 
    straight off the rack.
    
    Attacks:
    Front: Attack used in the front row and relative strength to the others.
    Middle: Same as Front only for the middle row.
    Back: Same as Front only for the back row.
    
    Attacks will have a relative strength as a letter level. A is the 
    strongest attack the unit can have.  B is less strong.  C is the 
    weakest.  These levels should be taken with a grain of salt, though, 
    considering the letters are considering one attack and how it affects a 
    single person.  For instance, a Flarebrass' Crimson Note OBVIOUSLY does 
    more damage overall than its Fire Breath, but on one person, the Fire 
    Breath will hit harder.
    
    Assume attacks are physical unless marked with (*).  Magic 
    attacks will be rated separately, since their strength can be changed 
    independently of physical attacks.
    
    Requirements: This covers the general alignment and statistics required 
    for the class to be available.  Note that not every stat requires a 
    number for advancing.
    
    My thoughts: How generally useful I consider this character to be.
    
    Level Up Increases: How much a classes stats increase with each level 
    up.
    
    Story: Specific to Special Characters only, I'll give a little 
    background on these people, without giving away any spoilers.
    
    Okay.  Let's start with Mr. (or Ms.) Basic.
    
    ************************************************************************
    
    Class: Soldier (Basic Human Unit)
    
    Appearance: Little guy with a brown hat and a spear.  Usually found in 
    groups of three.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Short Spear *cannot change*
    Left Hand: N/A
    Body: Half Armor        *cannot change*
    Head: N/A
    
    Cost: 0 (You always have an infinite amount of this equipment.)
    
    Attacks:
    Front: Thrust X 1 - A
    Middle: Thrust X 1 - B
    Back: Thrust X 1 - C
    
    My thoughts: What can I say?  The only way to get new human units is 
    through Soldiers.  You're gonna have to use a lot of these little guys 
    if you wanna get anywhere in this game, since most of the Leaders of 
    your units will be human.
    
    Soldiers are in a character slot in groups of three.  Their collective 
    HP is divided into thirds for each Soldier.  Once a Soldier group loses 
    a third of it's HP, one dies, and after two-thirds, a second, and so 
    on.
    
    Soldiers don't gain experience like other units do.  There's a special 
    way of upgrading them.  Here's the lowdown.
    
    Whenever you win a battle (you end a round and you get the word "WIN"),
    each soldier that survives in your unit will earn 2 Soldier Exp for the 
    unit leader.  For instance, if your unit has six soldiers, winning a 
    battle will earn that unit's leader 12 Soldier Exp.
    
    Now, when that unit's leader gains a total of 100 Soldier Exp., one of 
    the Soldiers upgrades into the basic Human Unit that is the same gender 
    as the unit's leader.  For instance, a unit led by a Knight will produce 
    a Fighter if a Soldier advances, while one led by a Valkyrie will 
    produce an Amazon.
    
    One of the Soldiers immediately changes into that class, IF you have 
    a spare set of equipment for that class.  Then the remaining two 
    Soldiers in that cluster of Soldiers will be returned to your reserves.
    
    A good strategy for letting Soldiers gain experience at more difficult 
    points in the game is to put them in middle row behind another unit.  
    They attack with a little less power (which isn't much to begin with), 
    and they're shielded from physical attacks.
    
    You can ONLY promote Soldiers during actual battles.  Neutral Encounters 
    and Training won't do it...
    
    ************************************************************************
    ************************************************************************
    
    A. Male Human Classes
    
    Class: Fighter (Basic Male Human Unit)
    
    Appearance: Small guy in light armor with a small sword.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Short Sword  
    Left Hand: Round Shield
    Body: Chain Mail        
    Head: Iron Helm         
    
    Cost: 190
    
    Attacks:
    Front: Slash X 2 - A
    Middle: Slash X 1 - B
    Back: Slash X 1 - C
    
    My thoughts: Yep.  Your basic dude.  These guys really aren't that bad, 
    but, of course, you're only keeping them around so you can upgrade them 
    to something better.  Later on, this class will probably become 
    entirely obsolete, since upgraded Soldiers will have high enough levels 
    to immediately become stronger classes.
    
    Best strategy, naturally, is to put him in the front row.
    
    Level Up Increases:
    
    HP: +5
    STR: +4
    VIT: +3
    INT: +3
    MEN: +3
    AGI: +2
    DEX: +3
    
    ************************************************************************
    
    Class: Knight
    
    Appearance: Tall guy in full armor, with a big sword and shield.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Baldr Sword  
    Left Hand: Kite Shield   
    Body: Plate Armor        
    Head: Armet              
    
    Cost: 570
    
    Attacks:
    Front: Slash X 2 - A 
    Middle: Slash X 1 - B
    Back: Slash X 1 - C
    
    Requirements: 
    
    ALI: 40-100
    
    STR: 72
    VIT: 67
    
    My thoughts: Combine one part fighter and two parts beefiness and what 
    do you get?  A Knight!  In essence, this guy really is nothing more 
    fancy than an upgraded Fighter.  That's not a problem if that's what 
    you're looking for, of course...  His sword hits hard and he's 
    generally pretty fast.  He's got a good mix of offensive and defensive 
    capabilities.  I suggest getting several of these, like five or six.
    
    If there's only one problem with the Knight, it's that he's a pretty 
    costly unit, as you can see from his listed Cost.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +4
    INT: +3
    MEN: +4
    AGI: +4
    DEX: +3
    
    ************************************************************************
    
    Class: Berserker
    
    Appearance: Beefy, bearded thug with a horned helmet.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Francisca
    Left Hand: N/A
    Body: Leather Armor   
    Head: Iron Helm      
    
    Cost: 220
    
    Attacks:
    Front: Strike X 2 - A
    Middle: Strike X 1 - B
    Back: Strike X 1 - C
    
    Requirements: 
    
    ALI: 0-60
    
    STR: 72
    VIT: 67
    
    My thoughts: This is, more or less, the Alignment opposite of a 
    Knight.  If you have a low Alignment unit that needs some front row 
    muscle, this guy's your thug.  He's got good power, with a little bit 
    reduced magical defense.  Get a couple of these for low Alignment 
    units.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +5
    INT: +3
    MEN: +4
    AGI: +4
    DEX: +3
    
    ************************************************************************
    
    Class: Fencer
    
    Appearance: Wears a pointy hat and carries a large, two-handed sword.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Bastard Sword  
    Left Hand: N/A
    Body: Cloth Armor          
    Head: Jin-gasa             
    
    Cost: 250
    
    Attacks:
    Front: Slash X 2 - A
    Middle: Slash X 1 - B
    Back: Slash X 1 - C
    
    Requirements: 
    
    ALI: 30-100
    
    STR: 72
    DEX: 62
    
    My thoughts: I consider this guy the poor man's Knight.  He's got 
    generally the same attack power as a Knight, and a rather high 
    Dexterity, but he's got a reduced defense.  It's not that much of a 
    change, though, so you might wanna consider having a couple if it'll 
    keep expenses down.  In fact, I suggest having about three or four to 
    grab any good Greatswords...
    
    Level Up Increases:
    
    HP: +4
    STR: +5
    VIT: +3
    INT: +3
    MEN: +5
    AGI: +5
    DEX: +5
    
    ************************************************************************
    
    Class: Phalanx
    
    Appearance: Heavily armored guy carrying a sizable shield and a spear.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Spear           
    Left Hand: Large Shield     
    Body: Plate Mail            
    Head: Iron Helm             
    
    Cost: 570
    
    Attacks:
    Front: Pierce X 2 - A
    Middle: Pierce X 1 - B
    Back: Pierce X 1 - C
    
    Requirements: 
    
    ALI: 20-80
    
    STR: 76
    VIT: 70
    
    My thoughts: This is Mr. Physical Defense.  He's no more powerful 
    attack-wise than a Knight, but he can take some serious hits and keep 
    coming back for more.  Definitely a good front row center man.  Sadly, 
    this power can kind of go to waste if he doesn't have a good attack.  I 
    suggest having no more than two or three to occupy your good spears...
    
    Level Up Increases:
    
    HP: +5
    STR: +4
    VIT: +5
    INT: +3
    MEN: +4
    AGI: +3
    DEX: +3
    
    ************************************************************************
    
    Class: Beast Tamer
    
    Appearance: Bearded man with wild hair, little armor, and a whip.
    
    Terrain: Mountains
    
    Equipment: 
    
    Right Hand: Leather Whip     
    Left Hand: N/A
    Body: Leather Armor
    Head: N/A
    
    Cost: 120
    
    Attacks:
    Front: Lash X 2 - A
    Middle: Lash X 2 - B
    Back: Lash X 1 - C
    
    Requirements: 
    
    ALI: 0-60
    
    STR: 72
    VIT: 67
    
    My thoughts: Okay.  This guy is only a decent fighter, but he does have 
    a couple of special attributes.  Put him in a unit with a monster of 
    some kind, and that monster will fight better.  A good tradeoff, I 
    think.  He's probably not good to be put in a fighting unit.  If you 
    feel like making a Beast Unit, put him in charge.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +4
    INT: +3
    MEN: +3
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Class: Doll Master
    
    Appearance: Robed man with a puppet sitting in front of him.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Marionette
    Left Hand: Amulet
    Body: Robe
    Head: Bandanna
    
    Cost: 210
    
    Attacks:
    Front: Pull Strings X 2 - A
    Middle: Pull Strings X 2 - B
    Back: Pull Strings X 1 - C
    
    Requirements: 
    
    ALI: 20-80
    
    INT: 60
    MEN: 66
    DEX: 65
    
    My thoughts: This guy's interesting.  Basically, his hook is that he 
    brings inanimate objects to life.  A pretty good power, if you ask me.  
    So, his main attack is animating the doll he's equipped with and 
    attacking the enemy with it.  It has decent power to it.  The fact that 
    he gets two attacks in the middle row makes him a good candidate for a 
    middle row character.  He's also got a decent magic defense, making him 
    able to withstand magic attacks that are thrown his way while behind 
    the front line.
    
    Another cool thing about him involves another kind of formerly 
    inanimate object: Golems.  Put a Doll Master in a unit with a Golem and 
    the Golem will be stronger.
    
    Level Up Increases:
    
    HP: +4
    STR: +4
    VIT: +4
    INT: +5
    MEN: +4
    AGI: +4
    DEX: +5
    
    ************************************************************************
    
    Class: Ninja
    
    Appearance: Figure in ninja cloak-like garb, wielding claws.
    
    Terrain: Forests
    
    Equipment: 
    
    Right Hand: Iron Claw
    Left Hand: N/A
    Body: Ninja's Garb
    Head: Hachigane
    
    Cost: 260
    
    Attacks:
    Front: Rend X 2 - A
    Middle: Rend X 1 - B
    Back: Rend X 1 - C
    
    Requirements: 
    
    ALI: 0-60
    
    AGI: 52
    DEX: 59
    
    My thoughts: This guy's quick.  He's a bit weaker than an average 
    Knight, but he's got the Agility to make up for it.  That's about all 
    that's special.  Have one or two for your low Alignment units.
    
    Level Up Increases:
    
    HP: +4
    STR: +5
    VIT: +3
    INT: +4
    MEN: +4
    AGI: +6
    DEX: +4
    
    ************************************************************************
    
    Class: Wizard
    
    Appearance: Bearded old man in a full robe and carrying a staff.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Scipplay Staff
    Left Hand: Spellbook
    Body: Robe
    Head: Amulet
    
    Cost: 190
    
    Attacks:
    Front: Elemental Magic* X 1 - C
    Middle: Elemental Magic* X 1 - B
    Back: Elemental Magic* X 2 - A
    
    Requirements: 
    
    ALI: 0-60
    
    INT: 57
    MEN: 63
    
    My thoughts: Ah, yes.  The male spellcaster.  This is generally the 
    only male unit you'll want in the back row.  He can't take the physical 
    hurt, but can stand magic to some degree.  He'll cast different spells 
    depending on his ruling element:
    
    Wind: Lightning
    Fire: Fireball
    Earth: Acid Vapor
    Water: Ice Blast
    Bane: Word of Pain
    
    Depending on the spellbook you equip, these spells can change.
    
    I suggest having about two or three or these to complement two or three 
    Sorceresses.
    
    Level Up Increases:
    
    HP: +3
    STR: +3
    VIT: +3
    INT: +6
    MEN: +4
    AGI: +3
    DEX: +3
    
    ************************************************************************
    
    Class: Paladin
    
    Appearance: A knight looking fellow, wearing white, gold, blue, and 
    purple armor, and helmet.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Blessed Sword
    Left Hand: Kite Shield
    Body: Baldr Armor
    Head: Baldr Helm
    
    Cost: 1060
    
    Attacks:
    Front: Slash X 3 - A
    Middle: Slash X 2 - B
    Back: Slash/Elemental Magic* X 2 - C/A
    
    Requirements: 
    
    ALI: 60-100
    
    STR: 123
    VIT: 103
    DEX: 89
    
    My thoughts: Look!  Up in the sky!  It's a bird!  It's a plane!  It's 
    Super Knight!  These guys rock da house.  They've got a lovely three 
    attacks in front, and they can use magic in the back, so you don't have 
    too many problems if you're back attacked.  They have decent everything 
    as far as skills go, so stock up on these holy boys!  Any Knights you 
    have should become these guys quickest, so you'll end up having about 
    five or six, which is good.
    
    The magic is determined by the element of the sword you're using.
    
    Level Up Increases:
    
    HP: +6
    STR: +6
    VIT: +5
    INT: +4
    MEN: +5
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Class: Black Knight 
    
    Appearance: Horned Helmet, Black and gold armor, and a cape. 
    
    Terrain: Plains 
    
    Equipment: 
    
    Right Hand: Satan's Bullova 
    Left Hand: Valiant Mantle 
    Body: Baldr Armor 
    Head: Armet 
    
    Cost: 940 (This is for everything but Valiant Mantles, which cannot be 
    bought.) 
    
    Attacks: 
    
    Front: Cleave X 2 - A 
    Middle: Cleave X 2 - B 
    Back: Cleave/Elemental Magic* X 2 - C/A
    
    Requirements: 
    
    ALI: 0-40
    
    STR: 117
    VIT: 112
    
    My thoughts: A really, really nasty guy.  He's the upgraded Berserker.  
    He's good in the front or back, but you'll probably want to stick him 
    in the front to maintain combat purposes.  Take as many as you can get 
    Valiant Mantles for, because this is the only truly decent front row 
    Chaotic fighter.  He'll hit VERY hard later in the game as his STR 
    skyrockets.
    
    Finding Valiant Mantles: This can get tricky, because there's only one 
    definite spot to find a Valiant Mantle in the entire game, and that's in 
    the Sable Lowlands.  You may, however, get lucky, and find a couple of 
    Valiant Mantles from enemy groups in the same area.
    
    Level Up Increases:
    
    HP: +6
    STR: +7
    VIT: +6
    INT: +5
    MEN: +5
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Class: Sword Master
    
    Appearance: Older guy in a brown robe holding his sword down at his 
    side.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Claymore
    Left Hand: N/A
    Body: Cloth Armor
    Head: Hachigane
    
    Cost: 420
    
    Attacks:
    Front: Slash X 3 - A
    Middle: Slash X 2 - C
    Back: Sonic Boom X 2 - B
    
    Requirements: 
    
    ALI: 40-100
    
    STR: 127
    DEX: 117
    
    My thoughts: Sonic Boom isn't a very good attack, in my opinion.  The 
    attack hits an enemy and hits the Sword Master in return.  I say keep 
    the bugger in the front.  Like the Fencer, he has good attack power and 
    evasion.  Turn Fencers into these guys.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +4
    INT: +4
    MEN: +4
    AGI: +5
    DEX: +7
    
    ************************************************************************
    
    Class: Cataphract
    
    Appearance: Large, heavily armored guy, carrying a big spear and a 
    large shield.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Baldr Spear
    Left Hand: Tower Shield
    Body: Heavy Armor
    Head: Armet
    
    Cost: 1350
    
    Attacks:
    Front: Pierce X 2 - A
    Middle: Pierce X 2 - B
    Back: Pierce X 2 - C
    
    Requirements: 
    
    ALI: 30-80
    
    STR: 124
    VIT: 130
    
    My thoughts: A walking brick wall!  These guys are dynamos at physical 
    defense.  Like Phalanxes, these guys aren't very powerful on the 
    attack, so only have a couple to use your good Spears.
    
    Level Up Increases:
    
    HP: +6
    STR: +5
    VIT: +7
    INT: +3
    MEN: +4
    AGI: +3
    DEX: +4
    
    ************************************************************************
    
    Class: Beast Master
    
    Appearance: White-bearded man with balding, little armor, and a whip. 
    
    Terrain: Mountains
    
    Equipment: 
    
    Right Hand: Rupture Rose
    Left Hand: N/A
    Body: Hard Leather
    Head: N/A
    
    Cost: 270
    
    Attacks:
    Front: Lash X 2 - A
    Middle: Lash X 2 - B
    Back: Lash X 2 - C
    
    Requirements: 
    
    ALI: 0-45
    
    STR: 117
    VIT: 103
    
    My thoughts: Like the Beast Tamer, the Beast Master increases the power 
    of your Beast unit.  Only use him for that, because he's not all that 
    hot a fighter.
    
    Level Up Increases:
    
    HP: +6
    STR: +6
    VIT: +6
    INT: +3
    MEN: +4
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Class: Enchanter
    
    Appearance: Robed guy with long hair, and, of course, a doll. 
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Fool
    Left Hand: Amulet
    Body: Magician's Robe
    Head: Bandanna
    
    Cost: 500
    
    Attacks:
    Front: Pull Strings X 3 - A
    Middle: Pull Strings X 2 - B
    Back: Pull Strings X 2 - C
    
    Requirements: 
    
    ALI: 25-75
    
    INT: 110
    MEN: 106
    DEX: 115
    
    My thoughts: More or less the same deal as a Doll Master.  He'll have 
    more attacks in the front, but he'll be a bit more vulnerable.  Sticking 
    him with Golems will increase their ability, naturally.  I suggest 
    having no more than one or two to use Dolls for.
    
    Level Up Increases:
    
    HP: +5
    STR: +4
    VIT: +4
    INT: +5
    MEN: +5
    AGI: +4
    DEX: +5
    
    ************************************************************************
    
    Class: Ninja Master
    
    Appearance: A Ninja in dark brown clothing wearing a metal mask. 
    
    Terrain: Forests
    
    Equipment: 
    
    Right Hand: Baldr Claw
    Left Hand: N/A
    Body: Ninja Garb
    Head: Hannya Mask
    
    Cost: 510
    
    Attacks:
    Front: Rend X 3 - A
    Middle: Rend X 2 - B
    Back: Ninja Art* X 2 - A
    
    Requirements: 
    
    ALI: 0-40
    
    INT: 94
    AGI: 112
    DEX: 99
    
    My thoughts: Ninja Masters are pretty darn good.  Their Ninja Art has 
    really decent power, can hit just like an Archmage spell, and can 
    change element regardless of the element of the Master.  I like these 
    guys, even though I only have one.  You should have one or two yourself 
    in case you run short on Black Knights for your frontlines...
    
    Level Up Increases:
    
    HP: +5
    STR: +4
    VIT: +4
    INT: +5
    MEN: +4
    AGI: +6
    DEX: +5
    
    ************************************************************************
    
    Class: Archmage
    
    Appearance: Bearded old man in a robe with an odd hat on and a staff.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Arc Wand
    Left Hand: Spellbook
    Body: Magician's Robe
    Head: Amulet
    
    Cost: 410
    
    Attacks:
    Front: Elemental Magic* X 1 - C
    Middle: Elemental Magic* X 2 - B
    Back: Elemental Magic Plus* X 2 - A
    
    Requirements: 
    
    ALI: 0-40
    
    INT: 123
    MEN: 107
    
    My thoughts: These guys are beefed up Wizards.  Magic Plus is area 
    effect magic.  Your Archmage attacks a target within a four square block 
    and all enemies in that four square block are hit, or it'll attack a 
    target and hit adjacent targets for lesser damage.  Naturally, change 
    any Wizards you have into Archmages and leave it at that.
    
    Wind: Thunder Flare
    Fire: Fire Storm
    Earth: Crag Press
    Water: Ice Field
    Bane: Dark Quest
    
    Level Up Increases:
    
    HP: +4
    STR: +3
    VIT: +3
    INT: +7
    MEN: +5
    AGI: +3
    DEX: +3
    
    ************************************************************************
    
    Class: Dragoon
    
    Appearance: Man wearing full gold armor, and pretty gold helmet, 
    carrying a big sword.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Sword of Tiamat
    Left Hand: N/A
    Body: Dragon Armor
    Head: Dragon Helmet
    
    Cost: Cannot be bought normally.
    
    Attacks:
    Front: Slash X 3 - A
    Middle: Slash X 2 - B
    Back: Slash X 2 - C
    
    Requirements: 
    
    ALI: 0-100
    
    STR: 127
    VIT: 111
    DEX: 95
    
    My thoughts: A large quest is to be undertaken to get one of these guys, 
    and you can have only one.  The quest isn't especially hard, but it can 
    only be completed rather late in the game.  Dragoons have some serious 
    attack power on them and they're very strong defense-wise.  They're 
    also very good at slaying Dragons.  Getting one is seriously 
    recommended by me.  I suggest making him Chaotic, since there aren't 
    many Chaotic fighters that have three attacks.
    
    Level Up Increases:
    
    HP: +6
    STR: +6
    VIT: +6
    INT: +3
    MEN: +4
    AGI: +4
    DEX: +4
    
    Starting the Dragoon Quest: Go to Idorf after finishing the Mylesia 
    mission.  You'll learn about Dragoons and the armorers who made stuff 
    for them, AND their locations.
    
    Getting Dragon Helms: Go to Burgunny in Gunther Piedmont during the 
    nighttime.  Here, you'll see a drunk.  Go back during the day, and an 
    elderly woman will tell you about him and his wife, who lives in Senal 
    in Volmus.  Pay her a visit, then go back to Burgunny and you'll find 
    the happy couple reunited.  Visit one more time (during the day) and 
    you'll be able to purchase a Dragon Helm for 250 Goth.
    
    Getting Dragon Armor: Go to Kynora in Mount Ithaca during the day, and 
    you'll meet an old man who'll talk about Dragon Armor and will tell you 
    about the ore, Condrite.  You can find that ore in the market in 
    Melphy, Dardunnelles on the 6th day of any month during the daytime 
    (about 9:00 to 18:00).  Buy the Condrite for 200 Goth and take it to 
    the old man, who will fashion the armor free of charge.
    
    Getting the Sword of Tiamat: You MUST have received the pieces of armor 
    through the side quests above, otherwise this won't work.  Return to 
    Idorf with these two items after starting Chapter 3.  You'll be told 
    about the barkeep in Elaine, Fair Heights.  Go there after finishing 
    the mission and he'll tell you about Grozz Nuy and he'll give you the 
    Dragon Scale.  He'll tell you he found the dragon in the forest 
    outside Pinneg, Celesis.  Enter the stronghold of Pinneg after you 
    beat that scene with a unit whose leader you want to fight and you'll 
    head into the forest, drop the Dragon Scale and fight Grozz Nuy.
    
    Fighting Grozz Nuy isn't that tough, since he only gets one attack per 
    round, and if you're smart, you used someone with MORE than one attack 
    per round.  Just make sure your character can cause a good amount of 
    damage and you'll win and get the Sword of Tiamat, and the Dragoon 
    class will be open to you.
    
    One last note: I DON'T KNOW WHO STARTED THIS, BUT YOU DO NOT NEED A 
    DRAGON SHIELD TO MAKE A DRAGOON!!!
    
    ************************************************************************
    
    Class: Vampire
    
    Appearance: A guy with pointy ears wearing a purple fuzzy garment
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: N/A
    Left Hand: N/A
    Body: Count's Garment    *cannot be changed*
    Head: Bloody Emblem      *cannot be changed*
    
    Attacks:
    Front: Life Drain X 2 - A
    Middle: Life Drain X 2 - A
    Back: Life Drain X 2 - A
    
    Requirements: 
    
    ALI: 0-50
    
    VIT: 52
    MEN: 63
    AGI: 54
    
    My thoughts: Vampires aren't all as one would expect them to be.  There 
    are several restrictions.  The biggest one is that you can't move during 
    the daytime if you have a Vampire in your unit.  During the day, the 
    Vampire must remain in his coffin, and he'll have a "Take a Peek" 
    attack, which does nothing.  Life Drain is merely an "okay" attack.  
    Still, they're nearly invulnerable in their coffins, so Vampires may 
    be good for a base defense unit.
    
    Level Up Increases:
    
    HP: +5
    STR: +4
    VIT: +4
    INT: +5
    MEN: +5
    AGI: +4
    DEX: +4
    
    Getting the Bloody Emblem: Go to Elegorea, Mylesia with a Chaotic Male 
    leader.  You'll speak to Lestat the Undead.  He'll ask you four 
    questions to see if you're worthy of becoming a Vampire.  Your answers 
    will have to be as such based on the time of day:
    
    Time of Day Answer Order 
    00:00-01:29 1,1,1,1 
    01:30-02:59 2,2,2,2 
    03:00-04:29 1,1,1,1 
    04:30-05:59 2,2,2,1 
    06:00-07:29 1,1,2,1 
    07:30-08:59 2,2,1,2 
    09:00-10:29 1,1,2,2 
    10:30-11:59 2,2,1,1 
    12:00-13:29 1,2,1,1 
    13:30-14:59 2,1,2,2 
    15:00-16:29 1,2,1,2 
    16:30-17:59 2,1,2,1 
    18:00-19:29 1,2,2,1 
    19:30-20:59 2,1,1,2 
    21:00-22:29 1,2,2,2 
    22:30-23:59 2,1,1,1
    
    You may return at any time (with someone besides Troi or one who 
    already answered the questions) to get more Bloody Emblems.  They can 
    be sold for decent cash.
    
    Getting a Count's Garment: No store sells these, and the first place you 
    can find one lying around is Aurua Plains, which is quite late in the 
    game.  You may, however, get lucky and find one earlier from an enemy.
    
    ************************************************************************
    
    Class: Lich
    
    Appearance: Very thin person with skeleton hands, hunched over with a 
    large staff and wearing a black cloak.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Kerykeion
    Left Hand: Book of Bane
    Body: Bloodstained Robe
    Head: Ring of the Dead     *cannot be changed*
    
    Attacks:
    Front: Elemental Magic Plus* X 2 - C
    Middle: Elemental Magic Plus* X 2 - B
    Back: Elemental Magic Plus* X 3 - A
    
    Requirements: 
    
    ALI: 0-30
    
    INT: 24
    MEN: 51
    
    My thoughts: Amazing.  Just amazing.  These are the baddest guys out 
    there.  They've got extra magic stank on them, so they'll slam the 
    enemies and not even break a sweat.  Of course, they probably don't 
    have sweat glands anymore, anyway...  The only bad thing about Liches is 
    that you can only get so many Rings of the Dead.  I know how to get 
    two.  The really good thing is that you don't have to kill your 
    Archmage or Siren to make one.  Just go directly to the Class Change 
    screen.  Male Liches are exactly the same as female Liches.  Guess they 
    lose their gender.  That's something I'd rather not dig too deep into.
    
    Level Up Increases:
    
    HP: +3
    STR: +3
    VIT: +3
    INT: +8
    MEN: +5
    AGI: +3
    DEX: +4
    
    Getting the Ring of the Dead: Go to Banna Barra, Celesis.  A young girl 
    will give you the Dark Invitation.  Go with Magnus to Quelluan, 
    Zenobian Border, and you will receive the Ring.  You can also find a 
    ring in the first Tremos Mountains stage north of Congool.
    
    There seems to be some confusion about this, so let me just say that 
    you do NOT have to kill someone to make a Lich.  Once you have all the 
    equipment and requirements, the Lich will appear as a class change on 
    the class change screen and you can go from there.
    
    Getting a Kerykeion: No store sells these, but you can get one from 
    fighting neutral Black Dragons in the forests of Mylesia II.
    
    Getting a Bloodstained Robe: No store sells these, but you can find one 
    in Gules Hills.  Check that mission for the location.
    
    ************************************************************************
    
    Class: Centurion
    
    Appearance: Man with sword, shield, armor, and a large plume on his 
    helmet.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Baldr Sword
    Left Hand: Kite Shield
    Body: Plate Armor
    Head: Armet
    
    Cost: 570
    
    Attacks:
    Front: Slash X 2 - A
    Middle: Slash X 1 - B
    Back: Slash X 1 - C
    
    Requirements: 
    
    ALI: 0-100
    
    VIT: 52
    INT: 62
    MEN: 52
    DEX: 54
    
    Must have promoted seven Soldiers.
    
    My thoughts: I don't consider Centurions all that great.  You can go to 
    the Legion FAQ for my opinion on Legions as a whole.  If you really 
    want a Legion, I'd use one of the special characters.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +4
    INT: +4
    MEN: +5
    AGI: +4
    DEX: +4
    
    ************************************************************************
    ************************************************************************
    
    B. Female Human Classes
    
    Class: Amazon (Basic Female Unit)
    
    Appearance: Blonde lady carrying a bow and wearing mostly white.
    
    Terrain: Forests
    
    Equipment: 
    
    Right Hand: Short Bow
    Left Hand: N/A
    Body: Leather Armor
    Head: Bandanna
    
    Cost: 110
    
    Attacks:
    Front: Shoot X 1 - A
    Middle: Shoot X 1 - B
    Back: Shoot X 2 - C
    
    My thoughts: Although her power is lowest in the back, the fact that 
    she gets to attack twice more than makes up for it.  Once again, this 
    class will become obsolete as you gain levels and Soldiers can be 
    directly upgraded.
    
    Level Up Increases:
    
    HP: +4
    STR: +4
    VIT: +2
    INT: +3
    MEN: +3
    AGI: +3
    DEX: +3
    
    ************************************************************************
    
    Class: Archer
    
    Appearance: Woman with a green feathered hat and costume, and a bow.
    
    Terrain: Forests
    
    Equipment: 
    
    Right Hand: Great Bow
    Left Hand: N/A
    Body: Leather Armor
    Head: Leather Hat
    
    Cost: 190
    
    Attacks:
    Front: Shoot X 1 - A
    Middle: Shoot X 2 - B
    Back: Shoot X 2 - C
    
    Requirements: 
    
    ALI: 20-80
    
    STR: 72
    DEX: 69
    
    My thoughts: This is for all you fans of the SATs.  An analogy - 
    Fighter : Knight :: Amazon : ?  If you said Archer, you'd be right.  
    This is nothing more fancy than a stronger Amazon, which is fine if 
    that's what you desire.  Since she attacks twice in the middle, she's 
    one of the few good middle row units.  Have a few of these for attacking 
    from afar.
    
    Level Up Increases:
    
    HP: +4
    STR: +4
    VIT: +4
    INT: +3
    MEN: +4
    AGI: +4
    DEX: +5
    
    ************************************************************************
    
    Class: Dragon Tamer
    
    Appearance: Woman with the skull of a dragon on her head
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Rapier
    Left Hand: N/A
    Body: Chain Mail
    Head: Bone Helm
    
    Cost: 200
    
    Attacks:
    Front: Thrust X 2 - A
    Middle: Thrust X 1 - B
    Back: Thrust X 1 - C
    
    Requirements: 
    
    ALI: 30-90
    
    STR: 72
    VIT: 57
    DEX: 69
    
    My thoughts: On the surface, this lady appears to be nothing more than 
    a frontline swordswoman.  Of course, the fact that she's called the 
    Dragon Tamer denotes that she maintains power of those beasts so 
    powerful that they have an entire type of class dedicated to them.  As 
    can be expected, putting Dragons in units with her will increase their 
    power.  Like the Beast Tamer, you should probably just keep her in a 
    Dragon unit.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +5
    INT: +4
    MEN: +4
    AGI: +3
    DEX: +4
    
    ************************************************************************
    
    Class: Valkyrie
    
    Appearance: Female soldier with wings on her head.
    
    Terrain: Snow
    
    Equipment: 
    
    Right Hand: Spear
    Left Hand: Round Shield
    Body: Breastplate
    Helm: Plumed Headband
    
    Cost: 410
    
    Attacks:
    Front: Cleave X 2 - A
    Middle: Cleave X 1 - B
    Back: Lightning* X 2 - A
    
    Requirements: 
    
    ALI: 40-100
    
    STR: 72
    VIT: 57
    INT: 62
    
    My thoughts: This is a pretty versatile class.  She's good in both 
    front and back rows.  She's also one of the few classes that has both 
    physical and magic attacks.  You should consider this your main combat 
    femme.  Three or four should be fine, in addition to Leia, whose Blaze 
    Knight abilities mirror those of a Valkyrie.
    
    Level Up Increases:
    
    HP: +4
    STR: +4
    VIT: +4
    INT: +4
    MEN: +4
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Class: Witch
    
    Terrain: Plains
    
    Appearance: A girl with a wand and a pointy hat
    
    Equipment: 
    
    Right Hand: Scipplay Staff
    Left Hand: Spellbook
    Body: Witch's Dress
    Head: Pointy Hat
    
    Cost: 300
    
    Attacks:
    Front: Effect Magic* X 1
    Middle: Effect Magic* X 1
    Back: Effect Magic* X 2
    
    Requirements: 
    
    ALI: 0-60
    
    INT: 65
    MEN: 68
    DEX: 72
    
    My thoughts:  Okay.  I used to think Witches were really bad, but they 
    actually aren't that shabby.  If you have an enemy unit with a really 
    nasty character, a Witch that can use a Sleep or Paralyze spell may be 
    just what the doctor ordered.  Still, though, that's kind of 
    specialized, so I suggest having no more than one or two on the 
    sidelines...
    
    Anyway, here's her elements.
    
    Wind: Electroshock (Paralyze)
    Fire: Ray of Paralysis (Paralyze)
    Earth: Poison Cloud (Poison)
    Water: Slumber Mist (Sleep)
    Bane: Nightmare (Sleep)
    
    Level Up Increases:
    
    HP: +4
    STR: +3
    VIT: +3
    INT: +6
    MEN: +5
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Class: Sorceress
    
    Appearance: Lady in tight-ftting outfit and high heels, wielding a wand
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Scipplay Staff
    Left Hand: Spellbook
    Body: Witch's Dress
    Head: Amulet
    
    Cost: 240
    
    Attacks:
    Front: Elemental Magic* X 1 - C
    Middle: Elemental Magic* X 1 - B
    Back: Elemental Magic* X 2 - A
    
    Requirements: 
    
    ALI: 0-60
    
    INT: 62
    MEN: 65
    
    My thoughts: This is the female version of the Wizard.  She has more 
    magical defense, but far less physical defense, which shouldn't matter, 
    because you'll never put her in harm's way, right?  Anyway, she uses 
    the same elemental magic as the Wizard.  Have two or three for the back 
    of your Chaotic units.
    
    Wind: Lightning
    Fire: Fireball
    Earth: Acid Vapor
    Water: Ice Blast
    Bane: Word of Pain
    
    Depending on the spellbook you equip, these spells can change.
    
    Level Up Increases:
    
    HP: +3
    STR: +3
    VIT: +3
    INT: +5
    MEN: +5
    AGI: +3
    DEX: +3
    
    ************************************************************************
    
    Class: Cleric
    
    Appearance: Braided girl in a full hooded robe.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Light Mace
    Left Hand: N/A
    Body: Cleric's Vestment
    Head: Rosary
    
    Cost: 130
    
    Attacks:
    Front: Healing X 1 - C
    Middle: Healing X 1 - B
    Back: Healing X 2 - A
    
    Requirements: 
    
    ALI: 45-100
    
    INT: 59
    MEN: 62
    
    My thoughts:  Bow down to the Cleric.  Bow down to her.  This is the 
    only major healing unit in the game.  You'll learn to love her.  She 
    can heal you.  Do I really need to say more?  Okay, she's got a good 
    magical defense, too.  You should have one in every Lawful unit you 
    have.
    
    Level Up Increases:
    
    HP: +4
    STR: +3
    VIT: +4
    INT: +5
    MEN: +5
    AGI: +3
    DEX: +3
    
    ************************************************************************
    
    Class: Diana
    
    Appearance: A girl wearing a body suit and an elaborate headpiece, and 
    carrying a bow.
    
    Terrain: Forests
    
    Equipment: 
    
    Right Hand: Ytival
    Left Hand: N/A
    Body: Hard Leather
    Head: Plumed Headband
    
    Cost: 480
    
    Attacks:
    Front: Shoot X 1 - A
    Middle: Shoot X 2 - B
    Back: Shoot X 3 - C
    
    Requirements: 
    
    ALI: 20-70
    
    STR: 116
    DEX: 124
    
    Lunatikk's thoughts: Pretty much a beefed-up archer.  They have really 
    good power and decent defenses, but they make great back row characters 
    since they can attack three times.  Upgrade your Archers to these 
    ladies.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +5
    INT: +4
    MEN: +4
    AGI: +5
    DEX: +6
    
    ************************************************************************
    
    Class: Dragon Master
    
    Appearance: Woman wearing a headband with dragon wings and carrying a 
    rapier.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Estoc
    Left Hand: N/A
    Body: Scale Armor
    Head: Plumed Headband
    
    Cost: 510
    
    Attacks:
    Front: Thrust X 2 - A
    Middle: Thrust X 2 - B
    Back: Thrust X 2 - C
    
    Requirements: 
    
    ALI: 50-90
    
    STR: 127
    VIT: 112
    DEX: 113
    
    My thoughts: This is the upgraded form of the Dragon Tamer.  She's much 
    better at controlling dragons, and what I really like about her is that 
    she gets two attacks no matter where you put her, so you're really not 
    losing much by sticking her in the back row.  Use her for your Dragon 
    Unit.
    
    Level Up Increases:
    
    HP: +6
    STR: +6
    VIT: +5
    INT: +3
    MEN: +4
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Class: Freya
    
    Appearance: Woman wearing lots of metal armor, a metal helmet with 
    wings, and carrying a spear.
    
    Terrain: Snow
    
    Equipment: 
    
    Right Hand: Thunder Spear
    Left Hand: Buckler
    Body: Baldr Mail
    Head: Armet
    
    Cost: 730
    
    Attacks:
    Front: Cleave X 2 - A
    Middle: Cleave X 2 - B
    Back: Cleave/Elemental Magic Plus* X 2 - C/A
    
    Requirements: 
    
    ALI: 60-100
    
    STR: 116
    VIT: 101
    INT: 106
    
    My thoughts: These lovely ladies are Valkyries squared.  To get her 
    back row attack to be magic, you need an elemental spear, like the 
    Thunder Spear.  Put them in the back for a weaker version of a magic 
    user.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +4
    INT: +5
    MEN: +5
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Class: Siren
    
    Appearance: Purple haired girl with a fur coat and a wand.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Arc Wand
    Left Hand: Spellbook
    Body: Fur Coat
    Head: Amulet
    
    Cost: 540
    
    Attacks:
    Front: Elemental Magic* X 1 - C
    Middle: Elemental Magic* X 2 - B
    Back: Elemental Magic Plus* X 2 - A
    
    Requirements: 
    
    ALI: 0-45
    
    INT: 125
    MEN: 128
    
    By the same token as Archmages are better Wizards, Sirens are better 
    Sorceresses.  As before, Magic Plus is area effect magic.  Your Siren 
    attacks a target within a four square block and all enemies in that four
    square block are hit, or she attacks a specific target and all adjacent 
    enemies are hit for lesser damage.
    
    Wind: Thunder Flare
    Fire: Fire Storm
    Earth: Crag Press
    Water: Ice Field
    Bane: Dark Quest
    
    Level Up Increases:
    
    HP: +4
    STR: +3
    VIT: +3
    INT: +7
    MEN: +5
    AGI: +3
    DEX: +3
    
    ************************************************************************
    
    Class: Priest
    
    Appearance: Looks a lot like a Cleric only yellowish-green.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Baldr Mace
    Left Hand: N/A
    Body: Robe of the Wise
    Head: Rosary
    
    Cost: 530
    
    Attacks:
    Front: Healing Plus* X 1 - C
    Middle: Healing Plus* X 1 - B
    Back: Healing Plus* X 2 - A
    
    Requirements: 
    
    ALI: 65-100
    
    INT: 109
    MEN: 112
    
    My thoughts: Forget bowing.  Get down on your knees and WORSHIP HER!!!  
    This is the Super Cleric.  Healing Plus is stronger than normal 
    Healing, and it heals a four square block of characters for roughly the 
    same amount, or she heals a character and all adjacent for a smaller 
    amount.  Definitely a must-have for any unit on the go.
    
    Level Up Increases:
    
    HP: +5
    STR: +3
    VIT: +4
    INT: +5
    MEN: +6
    AGI: +3
    DEX: +3
    
    ************************************************************************
    
    Class: Princess
    
    Appearance: Woman in full gown and crown, with a fan
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Battle Fan
    Left Hand: Spellbook
    Body: Pure-White Dress
    Head: Dream Tiara        *cannot be changed*
    
    Cost: Cannot be bought
    
    Attacks:
    Front: Elemental Magic* X 1 - C
    Middle: Elemental Magic* X 2 - B
    Back: Elemental Magic Plus* X 2 - A
    
    Requirements: 
    
    ALI: 70-100
    
    My thoughts: Worship her too!!!  You can only have but one, but you'll 
    definitely want to add this gem of royalty to your army.  Sure, she 
    seems just like another spellcaster, only high Alignment, but get THIS!
    
    Put in her in any unit as a leader, and every other character besides 
    her will get an EXTRA ATTACK!  SWEET!!  This mean you can potentially 
    have 18 attacks per round.  Some are lucky to get 12...  You should be 
    grateful... ^_^
    
    She can also lead a Legion.
    
    Level Up Increases:
    
    HP: +4
    STR: +3
    VIT: +2
    INT: +5
    MEN: +5
    AGI: +3
    DEX: +3
    
    Getting the Pure-White Dress: Go to Bourdeux, Tenne Plains, with any 
    female led group.  You'll be told about dresses and silk.  Go to Melphy, 
    Dardunnelles on the 15th of any month during the daytime (9:00 to 18:00) 
    and you'll find a peddler who will sell you a Bolt of Silk for 2000 
    Goth.  Buy it, and take it to the dressmaker in Billney, Tenne Plains, 
    with a female leader who will make it into a Pure-White Dress for 2500 
    Goth.
    
    Getting the Dream Tiara: Go to Clemona, Blue Basilica and an old man 
    will tell you a tale about love never found.  He'll give you the 
    Package for Gelda.  Take it to Boolem, Crenel Canyon, and you'll run 
    into an old lady, who'll tell you to take it to Elle, Zenobia Border.  
    An old man there will tell you her family moved to Soathon.  Are we 
    getting tired of this wild goose chase yet?  Go to Tristle, and you'll 
    get the Letter from Gelda.  Head back to Clemona and the old man will 
    give you the Dream Tiara.  It's all quite a tearjerker... ;_;
    
    Getting a Battle Fan: No store sells these, but you can pick one up in 
    Gules Hills as a Hidden Item.  Refer to that mission to find out where.
    
    ************************************************************************
    
    Class: Lich
    
    Appearance: Very thin person with skeleton hands, hunched over with a 
    large staff and wearing a black cloak.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Kerykeion
    Left Hand: Book of Bane
    Body: Bloodstained Robe
    Head: Ring of the Dead     *cannot be changed*
    
    Attacks:
    Front: Elemental Magic Plus* X 2 - C
    Middle: Elemental Magic Plus* X 2 - B
    Back: Elemental Magic Plus* X 3 - A
    
    Requirements: 
    
    ALI: 0-30
    
    INT: 24
    MEN: 51
    
    My thoughts: Amazing.  Just amazing.  These are the baddest guys out 
    there.  They've got extra magic stank on them, so they'll slam the 
    enemies and not even break a sweat.  Of course, they probably don't 
    have sweat glands anymore, anyway...  The only bad thing about Liches is 
    that you can only get so many Rings of the Dead.  I know how to get 
    two.  The really good thing is that you don't have to kill your 
    Archmage or Siren to make one.  Female Liches are no different from 
    male Liches, by the way.
    
    Level Up Increases:
    
    HP: +3
    STR: +3
    VIT: +3
    INT: +8
    MEN: +5
    AGI: +3
    DEX: +4
    
    Getting the Ring of the Dead: Go to Banna Barra, Celesis.  A young girl 
    will give you the Dark Invitation.  Go with Magnus to Quelluan, 
    Zenobian Border, and you will receive the Ring.  You can also find a 
    ring in the first Tremos Mountains stage north of Congool.
    
    There seems to be some confusion about this, so let me just say that 
    you do NOT have to kill someone to make a Lich.  Once you have all the 
    equipment and requirements, the Lich will appear as a class change on 
    the class change screen and you can go from there.
    
    Getting a Kerykeion: No store sells these, but you can get one from 
    fighting neutral Black Dragons in the forests of Mylesia II.
    
    Getting a Bloodstained Robe: No store sells these, but you can find one 
    in Gules Hills.  Check that mission for the location.
    
    ************************************************************************
    
    Class: Centurion
    
    Appearance: Woman with sword, shield, armor, and a large plume on her 
    conical hat.
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Baldr Sword
    Left Hand: Buckler
    Body: Plate Armor
    Head: Baldr Helm
    
    Cost: 590
    
    Attacks:
    Front: Slash X 2 - A
    Middle: Slash X 1 - B
    Back: Slash X 1 - C
    
    Requirements: 
    
    ALI: 0-100
    
    VIT: 52
    INT: 62
    MEN: 52
    DEX: 54
    
    Must have promoted seven Soldiers.
    
    My thoughts: I don't consider Centurions all that great.  You can go to 
    the Legion FAQ for my opinion on Legions as a whole.  If you really 
    want a Legion, I'd use one of the special characters.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +4
    INT: +4
    MEN: +5
    AGI: +4
    DEX: +4
    
    ************************************************************************
    ************************************************************************
    
    C. Undead Classes
    
    You can get low level Undead Classes in one of two ways.  My preferred 
    way is to find them in wilderness.  The other way is to have one of 
    your characters die.  If they remain dead long enough, and you have 
    equipment for them, they will become Undead.
    
    The really special thing about low level Undead (Zombie, Skeleton, 
    Ghost) is that they will be revived after a battle if eliminated 
    through standard means.  They only way they can be completely destroyed 
    is if the entire unit is wiped out, or they are attacked by a holy 
    weapon.  This doesn't work for Angel Knights or Seraphim, though...
    
    ************************************************************************
    
    Class: Zombie
    
    Appearance: Looks like a dessicated human with green and white bandages
    
    Terrain: Marsh
    
    Equipment:
    
    Right Hand: N/A
    Left Hand: N/A
    Body: Old Clothing
    Head: N/A
    
    Attacks:
    
    Front: Bite X 2 - A
    Middle: Bite X 1 - B
    Back: Bite X 1 - C
    
    My thoughts: Zombies are the most basic undead.  Bite attacks don't do 
    much damage.  Really, probably the only thing you'll want Zombies for 
    is to shield more powerful units.  They'll automatically change to 
    Skeletons if hit with a Fire magic attack.
    
    Level Up Increases:
    
    Male:
    HP: +5
    STR: +4
    VIT: +3
    INT: +2
    MEN: +3
    AGI: +3
    DEX: +3
    
    Female:
    HP: +4
    STR: +4
    VIT: +2
    INT: +2
    MEN: +3
    AGI: +3
    DEX: +3
    
    ************************************************************************
    
    Class: Skeleton
    
    Appearance: A...uh...skeleton...
    
    Terrain: Plains
    
    Equipment: 
    
    Right Hand: Halt Hammer
    Left Hand: N/A
    Body: Torn Cloth
    Head: N/A
    
    Attacks:
    Front: Strike X 2 - A
    Middle: Strike X 1 - B
    Back: Strike X 1 - C
    
    My thoughts: This is a good fighter.  Not really much to this class but 
    being the standard Undead fighter.  What gives this guy an advantage 
    over Zombies is that you can change his weapon.  If a Zombie is hit by 
    a fire attack, he'll become a Skeleton.
    
    Level Up Increases:
    
    HP: +4
    STR: +5
    VIT: +2
    INT: +2
    MEN: +3
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Class: Ghost
    
    Appearance: Basically a floating sheet
    
    Terrain: Sky
    
    Equipment: 
    
    Right Hand: N/A
    Left Hand: N/A
    Body: Torn Cloth
    Head: N/A
    
    Attacks:
    Front: Nightmare* X 1 - C
    Middle: Nightmare* X 1 - B
    Back: Nightmare* X 2 - A
    
    My thoughts: Ghosts aren't as useful as Skeletons.  Nightmare is okay 
    and all for causing a Sleep effect, but it really kind of defeats the 
    "use Undead to shield more powerful units" theory.  If you hit a 
    Skeleton with a combination Wind and Fire attack, it'll become a Ghost.
    
    Level Up Increases:
    
    HP: +3
    STR: +3
    VIT: +2
    INT: +5
    MEN: +3
    AGI: +3
    DEX: +3
    
    ************************************************************************
    
    Class: Angel Knight
    
    Appearance: Blonde girl with a rapier and a large shield.  Also has a 
    halo and wings.
    
    Terrain: Sky
    
    Equipment:
    
    Right Hand: Needle of Light
    Left Hand: Kite Shield
    Body: Plate Mail
    Head: N/A
    
    Attacks:
    Front: Pierce X 2 - A
    Middle: Banish X 1 - B
    Back: Banish X 2 - C
    
    Requirements: 
    
    ALI: 50-100
    
    STR: 60
    VIT: 61
    DEX: 57
    
    My thoughts: Probably the hardest class to get, and there's an element 
    of risk involved in getting her.  This class is female specific.  She 
    has all around good skills, and a particularly high Dexterity rate.  
    Banish is a Virtue attack where she tosses her halo at an enemy.
    
    Like many undead, a person has the chance of becoming an Angel Knight 
    only if you kill a character.  If you have the proper stats and 
    equipment, you have a CHANCE of her becoming an Angel Knight when she 
    turns undead.  There's a much larger chance that she'll become a Zombie, 
    at which point you'll have to try with another girl...
    
    One way to give yourself a better chance is to use Goblets of Destiny.  
    If you see "LUK UP!" when you use it, you're in good shape.  If you 
    don't, reset.  Also, I heard it through the grapevine that equipping 
    Katreda's Angel Brooch on your character increases your chances...
    
    If you want my honest opinion, I think you should save your Love and 
    Peaces for these people.  You'll first run into a bunch of them in 
    Celesis.
    
    Here's an interesting method by Thomas Haver:
    
    1) Have spare Angel Knight equipment (Needle of Light, Plate Mail, Kite 
    Shield)
    
    2) Make a unit with the female characters you wish to use to become an 
    Angel Knight
    
    3) Equip the unit with Mastaba's Barrier (70th birthday gift).  I always 
    wondered why it was open ended with the item description about preventing 
    characters from turning into undead (...but does it really?). The item 
    assures you that no zombie's are created if the character dies... only 
    Angel Knights.
    
    4) Get your female character killed in battle, and she will turn into
    an Angel Knight.
    
    The first time I tried this, I killed two female characters; one was a
    Freya and the other was a Cleric with Angel's Brooch equipped; the
    Cleric turned into an Angel Knight.  The next battle, I killed another
    Cleric equipped with an Angel's Brooch and a Freya; both turned into 
    Angel Knights.  A third time with just a Freya yielded another Angel
    Knight.  With Mastaba's Barrier, there is no chance they will turn into
    zombies.  Therefore, you have an endless supply of Angel Knights.  I'm
    still not certain about whether or not Angel's Brooch affects the
    outcome, but since it is a relatively weak item with a suggestive name
    and description, it doesn't hurt to equip it.
    
    Level Up Increases:
    
    HP: +4
    STR: +4
    VIT: +4
    INT: +3
    MEN: +4
    AGI: +4
    DEX: +5
    
    Getting the Needle of Light: After Chapter 3 begins, go to Melphy, 
    Dardunnelles, on the 21st day of any month, during the daytime (9:00 to 
    18:00).  A peddler will try to sell you one for 350 Goth.  Take it.
    
    ************************************************************************
    
    Class: Seraph
    
    Appearance: Blue-haired angel with four wings and a rapier.
    
    Terrain: Sky
    
    Equipment:
    
    Right Hand: Needle of Light
    Left Hand: Kite Shield
    Body: Baldr Mail
    Head: N/A
    
    Attacks:
    Front: Pierce X 2 - A
    Middle: Banish X 2 - B
    Back: Jihad X 2 - C
    
    Requirements: 
    
    Previously Angel Knight
    
    ALI: 75-100
    
    INT: 108
    MEN: 125
    DEX: 127
    
    My thoughts: Oh, man.  These holy lovelies are SWEET!  Angel Knights 
    are really nothing compared to these.  Jihad hits ALL enemies with 
    Virtue-type damage and OBLITERATES Undead!
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +4
    STR: +4
    VIT: +4
    INT: +4
    MEN: +4
    AGI: +4
    DEX: +6
    
    ************************************************************************
    ************************************************************************
    
    D. Demi-Human Classes
    
    These classes consist mostly of non-leaders.  They're all 1 tile 
    characters, so there's room for a few in a unit.
    
    Class: Hawkman
    
    Appearance: Winged man carrying an axe or hammer.
    
    Terrain: Sky
    
    Equipment: 
    
    Right Hand: Halt Hammer
    Left Hand: N/A
    Body: Leather Armor
    Head: Bandanna
    
    Cost: 190
    
    Attacks:
    Front: Strike X 2 - A
    Middle: Strike X 1 - B
    Back: Strike X 1 - C
    
    My thoughts: The Hawkman is a decent fighter.  His biggest advantage 
    is that he's a Sky unit.  He swoops and soars with the best of 'em.
    
    Level Up Increases:
    
    HP: +4
    STR: +4
    VIT: +3
    INT: +3
    MEN: +3
    AGI: +4
    DEX: +3
    
    ************************************************************************
    
    Class: Vultan
    
    Appearance: Winged man with gold and silver armor with hair coming out 
    of his helmet.
    
    Terrain: Sky
    
    Equipment: 
    
    Right Hand: Baldr Club
    Left Hand: N/A
    Body: Hard Leather
    Head: Hachigane
    
    Cost: 490
    
    Attacks:
    Front: Strike X 2 - A
    Middle: Strike X 1 - B
    Back: Wind Shot X 2 - C
    
    Requirements: 
    
    ALI: 40-100
    
    STR: 103
    AGI: 97
    DEX: 80
    
    My thoughts: O holy Hawkman.  He's your high alignment Hawkman.  In my 
    opinion, keeping him in the front is the best course of action.  He'll 
    hit for more power than the standard Hawkman, and he's got the sky 
    thing goin' on.  So, have him lead any flying unit you have.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +4
    INT: +3
    MEN: +4
    AGI: +6
    DEX: +4
    
    ************************************************************************
    
    Class: Raven
    
    Appearance: Winged man wearing dark armor and a helmet
    
    Terrain: Sky
    
    Equipment: 
    
    Right Hand: Baldr Axe
    Left Hand: N/A
    Body: Hard Leather
    Head: Armet
    
    Cost: 570
    
    Attacks:
    Front: Strike X 2 - A
    Middle: Strike X 1 - B
    Back: Thunder Arrow X 2 - C
    
    Requirements: 
    
    ALI: 0-60
    
    STR: 99
    AGI: 93
    DEX: 77
    
    My thoughts: This guy is a Hawkman gone bad.  This is one of the few 
    classes that's just as good in the front as it is in the back.  The 
    Thunder Arrow, naturally, hits best against earth elementals, and the 
    physical attacks are quite damaging.  Have him lead any flying unit you 
    have.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +4
    INT: +3
    MEN: +4
    AGI: +5
    DEX: +5
    
    ************************************************************************
    
    Class: Pumpkinhead
    
    Appearance: A kid with a pumpkin for a head.
    
    Terrain: Forests
    
    Equipment:
    
    Right Hand: N/A
    Left Hand: N/A
    Body: Plain Clothing
    Head: Glass Pumpkin       *cannot be changed*
    
    Attacks:
    Front: Pumpkin Smash X 2 - A
    Middle: Pumpkin Smash X 1 - A
    Back: Pumpkin Shower X 1 - A
    
    My thoughts: These odd gentlemen are a very valuable find.  This is a 
    similar pumpkin that was fought in the original Ogre Battle.  Created 
    by Deneb, this kid has an amazing power.  By throwing his head at 
    enemies, he can take off half their health.  This is great against guys 
    of high HP, not so much against guys of low HP, naturally...
    
    The Pumpkin Shower is far more damaging.  Several pumpkins rain down on 
    the opposition, about five to seven times, and each takes off half the 
    HP of a target.  This targets all units in a four-square area.  
    Unfortunately, this also takes off half the HP of the Pumpkinhead.  So, 
    if he's in a non-Cleric unit, put him in the front, and in the back if 
    the unit has a Cleric.
    
    Level Up Increases:
    
    HP: +4
    STR: +4
    VIT: +6
    INT: +2
    MEN: +3
    AGI: +4
    DEX: +2
    
    ************************************************************************
    
    Class: Gremlin
    
    Appearance: It looks like a small bat with a big head and a pointy tail
    
    Terrain: Sky
    
    Equipment:
    
    Attacks:
    Front: Throw a Kiss X 2 - A
    Middle: Throw a Kiss X 1 - B
    Back: Abyss X 2 - A
    
    Lunatikk's thoughts: Semi-useful to have, but nothing special.  Throw a 
    Kiss reduces the attack power of whomever it hits, and Abyss hits for 
    light damage putting them to sleep.  They have low HP, but they dodge 
    attacks like crazy, and have high magic defense.
    
    Level Up Increases:
    
    HP: +3
    STR: +2
    VIT: +3
    INT: +5
    MEN: +6
    AGI: +6
    DEX: +6
    
    ************************************************************************
    
    Class: Faerie
    
    Appearance: A little girl with wings
    
    Terrain: Sky
    
    Equipment:
    
    Right Hand: N/A
    Left Hand: N/A
    Body: Tiny Clothing    *cannot be changed*
    Head: N/A
    
    Attacks:
    Front: Throw a Kiss X 1 - A
    Middle: Throw a Kiss X 1 - B
    Back: Magic Missle X 2 - C
    
    Lunatikk's thoughts: Not too useful unless you have nothing better to 
    use.  They use Throw a Kiss on your allies raising their attack power.  
    Magic Missile hits for light damage, and is virtually useless.  
    However, it is a Virtue based attack which can be somewhat handy when 
    dealing with evil, or undead characters.
    
    Level Up Increases:
    
    HP: +3
    STR: +2
    VIT: +3
    INT: +4
    MEN: +6
    AGI: +6
    DEX: +5
    
    ************************************************************************
    ************************************************************************
    
    E. Dragon Classes 
    
    These are the epitome of all beasts.  They have a large amount of 
    class change available to them depending on their alignment and ruling 
    element.  They're two tile characters.
    
    ************************************************************************
    
    Class: Young Dragon
    
    Appearance: A little, plump yellow rat with wings and a beak.
    
    Terrain: Mountains
    
    Attacks:
    Front: Bite X 2 - A
    Middle: Bite X 1 - B
    Back: Bite X 1 - C
    
    Lunatikk's thoughts: A good early game unit.  Eventually, it will 
    evolve into something more powerful, depending on its element and 
    alignment. It's power is enchanced by Dragon Tamers and Masters.
    
    Level Up Increases:
    
    HP: +5
    STR: +4
    VIT: +5
    INT: +2
    MEN: +3
    AGI: +2
    DEX: +3
    
    ************************************************************************
    
    Class: Thunder Dragon
    
    Appearance: A purple dragon
    
    Terrain: Plains
    
    Attacks:
    Front: Bite X 2 - A
    Middle: Bite X 1 - B
    Back: Lightning Breath X 1 - C
    
    Requirements - Wind Elemental
    
    ALI: 20-80
    
    AGI: 61
    DEX: 81
    
    My thoughts: Just like other mid level dragons, a decent fighter that 
    should probably be in the front row.  Eventually, it will become a 
    Quetzalcoatl.  Breath slightly damages adjacent characters.
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +6
    STR: +5
    VIT: +5
    INT: +3
    MEN: +4
    AGI: +4
    DEX: +5
    
    ************************************************************************
    
    Class: Red Dragon
    
    Appearance: A red dragon
    
    Terrain: Mountains
    
    Attacks:
    Front: Bite X 2 - A
    Middle: Bite X 1 - B
    Back: Fire Breath X 1 - C
    
    Requirements - Fire Elemental
    
    ALI: 20-80
    
    STR: 108
    AGI: 61
    
    My thoughts: Just like other mid level dragons, a decent fighter that 
    should probably be in the front row.  Eventually, it will become a 
    Flarebrass.  Breath slightly damages adjacent characters.
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +6
    STR: +6
    VIT: +5
    INT: +3
    MEN: +4
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Class: Earth Dragon
    
    Appearance: A green dragon
    
    Terrain: Plains
    
    Attacks:
    Front: Bite X 2 - A
    Middle: Bite X 1 - B
    Back: Acid Breath X 1 - C
    
    Requirements - Earth Elemental
    
    ALI: 20-80
    
    VIT: 109
    MEN: 98
    
    My thoughts: Just like other mid level dragons, a decent fighter that 
    should probably be in the front row.  Eventually, it will become an Azhi 
    Dahaka.  Breath slightly damages adjacent characters.
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +7
    STR: +5
    VIT: +6
    INT: +3
    MEN: +4
    AGI: +3
    DEX: +4
    
    ************************************************************************
    
    Class: Blue Dragon
    
    Appearance: A blue dragon
    
    Terrain: Marsh
    
    Attacks:
    Front: Bite X 2 - A
    Middle: Bite X 1 - B
    Back: Breath of Cold X 1 - C
    
    Requirements: Water Elemental
    
    ALI: 20-80
    
    MEN: 98
    DEX: 81
    
    Lunatikk's thoughts: Just like other mid level dragons, a decent fighter 
    that should probably be in the front row.  Eventually, it will become a 
    Hydra.  Breath slightly damages adjacent characters.
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +6
    STR: +5
    VIT: +5
    INT: +3
    MEN: +5
    AGI: +3
    DEX: +5
    
    ************************************************************************
    
    Class: Platinum Dragon
    
    Appearance: A white dragon
    
    Terrain: Snow
    
    Attacks:
    Front: Bite X 2 - A
    Middle: Bite X 1 - B
    Back: Sacred Breath X 1 - C
    
    Requirements: 
    
    ALI: 65-100
    
    VIT: 114
    INT: 73
    MEN: 101
    
    Lunatikk's thoughts: Just like other mid level dragons, a decent fighter 
    that should probably be in the front row.  Eventually, it will become a 
    Bahumut.  Breath slightly damages adjacent characters.
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +6
    STR: +5
    VIT: +6
    INT: +4
    MEN: +4
    AGI: +3
    DEX: +4
    
    ************************************************************************
    
    Class: Black Dragon
    
    Appearance: A black dragon
    
    Terrain: Plains
    
    Attacks:
    Front: Bite X 2 - A
    Middle: Bite X 1 - B
    Back: Rotten Breath X 1 - C
    
    Requirements: 
    
    ALI: 0-35
    
    STR: 112
    INT: 73
    
    My thoughts: Just like other mid level dragons, a decent fighter that 
    should probably be in the front row.  Eventually, it will become a 
    Tiamat.  Breath slightly damages adjacent characters.
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +6
    STR: +6
    VIT: +5
    INT: +4
    MEN: +4
    AGI: +3
    DEX: +5
    
    ************************************************************************
    
    Class: Quetzalcoatl
    
    Appearance: An Eastern-looking dragon, snake-like in appearance.
    
    Terrain: Plains
    
    Attacks:
    Front: Lightning Breath X 2 - A
    Middle: Lightning Breath X 2 - B
    Back: Radiant Gale X 2 - C
    
    Requirements - Previously Thunder Dragon
    
    ALI: 25-75
    
    AGI: 93
    DEX: 121
    
    My thoughts: A great class if you can get it, like the other high level 
    dragons.  In the back is my personal choice for course of action, as 
    Radiant Gale hits all enemies and paralyzes them.
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +7
    STR: +6
    VIT: +6
    INT: +4
    MEN: +5
    AGI: +4
    DEX: +5
    
    ************************************************************************
    
    Class: Flarebrass
    
    Appearance: A beefy, Western red dragon standing tall on two legs.
    
    Terrain: Mountains
    
    Attacks:
    Front: Fire Breath X 2 - A
    Middle: Fire Breath X 2 - B
    Back: Crimson Note X 2 - C
    
    Requirements - Previously Red Dragon
    
    ALI: 25-75
    
    STR: 156
    AGI: 93
    
    My thoughts: A great class if you can get it, like the other high level 
    dragons.  In the back is my personal choice for course of action, as 
    Crimson Note hits all enemies and lowers their power.
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +7
    STR: +6
    VIT: +6
    INT: +4
    MEN: +5
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Class: Ahzi Dahaka
    
    Appearance: A brownish green dinosaur-type dragon on all fours and with 
    scales.
    
    Terrain: Plains
    
    Attacks:
    Front: Acid Breath X 2 - A
    Middle: Acid Breath X 2 - B
    Back: Earthquake X 2 - C
    
    Requirements - Previously Earth Dragon
    
    ALI: 25-75
    
    VIT: 157
    MEN: 130
    
    My thoughts: A great class if you can get it, like the other high level 
    dragons.  In the back is my personal choice for course of action, as 
    Earthquake hits all enemies and lowers their power.  Unfortunately, 
    Earthquake doesn't hit any enemies of the Sky terrain type, unless 
    they're asleep or paralyzed.
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +8
    STR: +7
    VIT: +7
    INT: +4
    MEN: +5
    AGI: +3
    DEX: +4
    
    ************************************************************************
    
    Class: Hydra
    
    Appearance: A bright blue, five-headed dragon.
    
    Terrain: Marsh
    
    Attacks:
    Front: Breath of Cold X 2 - A
    Middle: Breath of Cold X 2 - B
    Back: Clear Disaster X 2 - C
    
    Requirements - Previously Blue Dragon
    
    ALI: 25-75
    
    MEN: 138
    DEX: 121
    
    My thoughts: A great class if you can get it, like the other high level 
    dragons.  In the back is my personal choice for course of action, as 
    Clear Disaster hits all enemies and puts them to sleep.
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +7
    STR: +6
    VIT: +6
    INT: +5
    MEN: +6
    AGI: +3
    DEX: +5
    
    ************************************************************************
    
    Class: Bahamut
    
    Appearance: A big white dragon standing tall on its four legs.
    
    Terrain: Snow
    
    Attacks:
    Front: Sacred Breath X 2 - A
    Middle: Sacred Breath X 2 - B
    Back:  Divine Ray X 2 - C
    
    Requirements: Previously Platinum Dragon
    
    ALI: 75-100
    
    VIT: 162
    INT: 105
    MEN: 133
    
    Lunatikk's thoughts: The evolved version of Platinum Dragon, and one of 
    the Ultimate Dragon Forms.  It's Sacred Breath is good and all, but 
    Divine Ray blows it away.  Divine Ray does moderate to heavy virtue 
    type damage to all enemies twice in one fight.  Plus, it looks pretty 
    cool.  Very powerful.
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +7
    STR: +6
    VIT: +7
    INT: +5
    MEN: +5
    AGI: +3
    DEX: +4
    
    ************************************************************************
    
    Class: Tiamat
    
    Appearance: A wiry, yet muscular, black dragon standing on two legs.
    
    Terrain: Plains
    
    Attacks:
    Front: Rotten Breath X 2 - A
    Middle: Rotten Breath X 2 - B
    Back: Evil Dead X 2 - C
    
    Requirements - Previously Black Dragon
    
    ALI: 0-25
    
    STR: 160
    INT: 105
    DEX: 124
    
    My thoughts: A great class if you can get it, like the other high level 
    dragons.  In the back is my personal choice for course of action, as 
    Evil Dead hits all enemies and puts them to sleep.
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +7
    STR: +6
    VIT: +6
    INT: +5
    MEN: +5
    AGI: +3
    DEX: +5
    
    ************************************************************************
    ************************************************************************
    
    F. Monster Classes
    
    These bad boys are 2 tile characters.  They make up for the assuming 
    the role of 2 characters by being about as strong as two characters.  
    Most are quite strong or can attack multiple times.
    
    ************************************************************************
    
    Class: Wyrm
    
    Appearance: A lizard that's more wing than body.
    
    Terrain: Sky
    
    Attacks:
    Front: Bite X 2 - A
    Middle: Bite X 2 - B
    Back: Bite X 2 - C
    
    My thoughts: The thing that sets this monster apart is it's flying 
    ability.  Other than that, he's a better-than-average attacker with 
    a nasty set of teeth.
    
    Level Up Increases:
    
    HP: +4
    STR: +5
    VIT: +5
    INT: +3
    MEN: +3
    AGI: +5
    DEX: +4
    
    ************************************************************************
    
    Class: Wyvern
    
    Appearance: A bit more muscular than a Wyrm, and has a purple and white 
    crest on its head.
    
    Terrain: Sky
    
    Attacks:
    Front: Bite X 2 - A
    Middle: Bite X 2 - B
    Back: Fire Breath X 2 - A
    
    Requirements:
    
    ALI: 10-55
    
    STR: 140
    AGI: 124
    DEX: 102
    
    Lunatikk's thoughts: Not too shabby of a flying character.  Good attack 
    from the front row, good defense.  Fire Breath can hit multiple targets 
    at once for a moderate amount of damage.
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +5
    INT: +3
    MEN: +4
    AGI: +6
    DEX: +4
    
    ************************************************************************
    
    Class: Griffin
    
    Appearance: An eagle's head and wings on a lion's body.
    
    Terrain: Sky
    
    Attacks:
    Front: Claw X 2 - A
    Middle: Claw X 1 - B
    Back: Wind Shot X 2 - A
    
    My thoughts: Wyrms are good for low alignment sky units, and Griffins 
    are good for high alignment sky units.  Have fun with them if you like 
    sky units.
    
    Level Up Increases:
    
    HP: +4
    STR: +4
    VIT: +4
    INT: +3
    MEN: +4
    AGI: +6
    DEX: +4
    
    ************************************************************************
    
    Class: Opinincus
    
    Appearance: A bigger, blue-beaked, blue-clawed Griffin
    
    Terrain: Sky
    
    Attacks:
    Front: Claw X 2 - A
    Middle: Claw X 1 - B
    Back: Wind Storm X 2 - C
    
    Requirements: Previously Griffin, Partially Chaotic to Partially Lawful 
    Alignment
    
    MEN: 105
    AGI: 127
    DEX: 91
    
    My thoughts: The upgraded Griffins.  These guys are probably better in 
    the front because Wind Storm generally doesn't hit all that hard...
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +5
    INT: +4
    MEN: +4
    AGI: +6
    DEX: +5
    
    ************************************************************************
    
    Class: Cockatrice
    
    Appearance: Looks like a chicken with a lizard's tail.
    
    Terrain: Sky
    
    Attacks:
    Front: Peck X 2 - A
    Middle: Peck X 1 - B
    Back: Petrify X 2 - C
    
    Lunatikk's thoughts: Ooh baby, these are good.  Peck is alright, but 
    put them in the back for some grade "A" damage.  Petrify can hit 
    multiple targets at once for moderate damage, and has a chance of 
    Petrifying them.  That's right.  Instant kill.  They are pretty good at 
    evading, but they don't have very good defense.  I would recomend 
    getting at least one of these.
    
    My backup thoughts: Petrifying enemies doesn't get you any experience.  
    Use caution when petrifying.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +5
    INT: +2
    MEN: +3
    AGI: +6
    DEX: +6
    
    ************************************************************************
    
    Class: Sphinx
    
    Appearance: A beast with a woman's front and wings
    
    Terrain: Sky
    
    Attacks:
    Front: Claw X 2 - A
    Middle: Evocation X 1 - B
    Back: Evocation X 2 - A
    
    My thoughts: These beasts are great!  Put them in the back and you 
    have a beast spellcaster.  They pick any element, like Ninja Masters, 
    but they have the power of an Archmage or Siren, so all you're trading 
    here is the space.
    
    Level Up Increases:
    
    HP: +4
    STR: +4
    VIT: +4
    INT: +6
    MEN: +5
    AGI: +5
    DEX: +5
    
    ************************************************************************
    
    Class: Hellhound
    
    Appearance: A wolf with two heads
    
    Terrain: Mountains
    
    Attacks:
    Front: Bite X 3 - A
    Middle: Bite X 2 - B
    Back: Bite X 1 - C
    
    My thoughts: This is a very powerful unit.  The main reason for his 
    power is the three attacks he gets.  There's nothing much else special 
    about him, though.
    
    Level Up Increases:
    
    HP: +6
    STR: +5
    VIT: +5
    INT: +4
    MEN: +3
    AGI: +4
    DEX: +3
    
    ************************************************************************
    
    Class: Cerberus
    
    Appearance: Looks like a pit bull with three heads
    
    Terrain: Mountains
    
    Attacks:
    Front: Bite X 3 - A
    Middle: Bite X 2 - B
    Back: Mesmerize X 2 - C
    
    Requirements: Neutral to Chaotic Alignment
    
    STR: 139
    VIT: 138
    MEN: 90
    
    My thoughts: These guys are Hellhounds times ten!  Well, actually, 
    Hellhounds times one and a half.  They have wonderful attack power and 
    defense.  I'd put these puppies on the front line.
    
    It should be noted that this class change occurs automatically after a 
    battle.  That's an actual battle, not training.
    
    Level Up Increases:
    
    HP: +6
    STR: +6
    VIT: +5
    INT: +5
    MEN: +3
    AGI: +4
    DEX: +3
    
    ************************************************************************
    ************************************************************************
    
    G. Golem Classes
    
    These rock boyos have their own class group.  Not too bad for your 
    troubles...
    
    ************************************************************************
    
    Class: Golem
    
    Appearance: A large man-shaped cluster of rocks. 
    
    Terrain: Mountains
    
    Attacks:
    Front: Crush X 3 - A
    Middle: Crush X 2 - B
    Back: Crush X 1 - C
    
    My thoughts: These guys can take serious hits.  They're also pretty 
    strong in their own right.  One of the disadvantages I've found in 
    this class is they don't always hit well.  They can't have their status 
    changed, though, so they can't be put to sleep, poisoned, or 
    paralyzed.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +6
    INT: +3
    MEN: +3
    AGI: +3
    DEX: +4
    
    ************************************************************************
    
    Class: Stone Golem
    
    Appearance: A gray-colored man-shaped cluster of rocks. 
    
    Terrain: Mountains
    
    Attacks:
    Front: Crush X 3 - A
    Middle: Crush X 2 - B
    Back: Crush X 1 - C
    
    Requirements: Golem becomes petrified while...
    
    STR: 104
    VIT: 129
    
    My thoughts: This is what happens when a Golem is petrified.  This 
    is stronger and more agile than the standard version of Golem.  Not 
    much more to be said.
    
    The class change occurs automatically during battle, once the Golem is 
    petrified.  If your stats aren't at the proper levels, though, your 
    Golem will simply be petrified.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +7
    INT: +3
    MEN: +4
    AGI: +3
    DEX: +4
    
    ************************************************************************
    
    Class: Baldr Golem
    
    Appearance: A bluish-colored man-shaped cluster of rocks. 
    
    Terrain: Mountains
    
    Attacks:
    Front: Crush X 3 - A
    Middle: Crush X 2 - B
    Back: Crush X 1 - C
    
    Requirements: Stone Golem gets hit with a wind/fire combo while...
    
    STR: 144
    VIT: 185
    
    My thoughts: Wind and Fire.  Kinda like tempering the Golem, like 
    you'd temper any metal.  Anyhoo.  These are the best Golems to have 
    because they'll have increased stats of Stones...
    
    This class change occurs automatically during battle, if the Stone 
    Golem is at the proper stat levels.
    
    Level Up Increases:
    
    HP: +5
    STR: +6
    VIT: +7
    INT: +3
    MEN: +4
    AGI: +4
    DEX: +4
    
    ************************************************************************
    ************************************************************************
    
    H. Demon Classes
    
    This is the hidden set of classes.  These are monsters from the 
    Netherworld that have invaded the human world.
    
    ************************************************************************
    
    Class: Goblin
    
    Appearance: Odd-looking toothy guy in plate mail.
    
    Terrain: Plains
    
    Equipment:
    
    Right Hand: Short Sword
    Left Hand: N/A
    Body: Plate Mail
    Head: N/A
    
    Attacks:
    Front: Slash X 2 - A
    Middle: Slash X 1 - B
    Back: Slash X 1 - C
    
    My thoughts: Even for demons, I don't consider these guys worth the 
    effort.  They're not all that strong.  As far as I know, they don't 
    evolve, and by the time you can get them, you probably have guys that 
    are much better.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +3
    INT: +2
    MEN: +3
    AGI: +4
    DEX: +2
    
    ************************************************************************
    
    Class: Ogre
    
    Appearance: Huge grey-skinned humanoid carrying a massive hammer.
    
    Terrain: Plains
    
    Equipment:
    
    Right Hand: Warhammer
    Left Hand: N/A
    Body: Leather Armor
    Head: N/A
    
    Attacks:
    Front: Crush X 3 - A
    Middle: Crush X 2 - B
    Back: Crush X 1 - C
    
    My thoughts: Ogres have some considerable power to them.  They're big 
    characters, but they don't hit as often as most other characters...
    
    Level Up Increases:
    
    HP: +7
    STR: +6
    VIT: +5
    INT: +3
    MEN: +4
    AGI: +3
    DEX: +3
    
    ************************************************************************
    
    Class: Saturos
    
    Appearance: Goat-legged demon with horns and a big axe.
    
    Terrain: Plains
    
    Equipment:
    
    Right Hand: Evil Axe
    Left Hand: N/A
    Body: Hard Leather
    Head: N/A
    
    Attacks:
    Front: Strike X 2 - A
    Middle: Strike X 2 - B
    Back: Strike/Elemental Magic* X 2 - C/A
    
    My thoughts: If you notice similarities between this guy and the Black 
    Knight, you're quite observant.  A Saturos is pretty much a Black 
    Knight for the demon crew.  He's one of the few demons that can lead a 
    unit, so he's quite useful to them.
    
    Level Up Increases:
    
    HP: +4
    STR: +4
    VIT: +3
    INT: +5
    MEN: +4
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Class: Gorgon
    
    Appearance: Top half woman, lower half snake, and snakes for hair.
    
    Terrain: Plains
    
    Equipment:
    
    Right Hand: Baldr Bow
    Left Hand: N/A
    Body: Leather Armor
    Head: N/A
    
    Attacks:
    Front: Gaze of Terror X 1 - A
    Middle: Shoot X 1 - B
    Back: Shoot X 2 - C
    
    My thoughts: Gaze of Terror targets ALL enemies.  Gorgons are 
    unbelievably cheap, since they have the ability to completely petrify a 
    unit in nothing flat.  It will be blocked however, by any character 
    with a shield.
    
    Level Up Increases:
    
    HP: +4
    STR: +4
    VIT: +3
    INT: +3
    MEN: +4
    AGI: +5
    DEX: +5
    
    ************************************************************************
    ************************************************************************
    
    I. Enemy Character Classes
    
    You cannot control these guys...  Ever...  Stop asking me if you can.  
    These are special classes used by the enemy, mostly for story purposes.
    
    Only exception is Vad the Grappler, but he's a special one...
    
    ************************************************************************
    
    Normal Enemies
    
    ************************************************************************
    
    Class: Grappler
    
    Appearance: Dark-skinned fellow with claws and a headband.
    
    Attacks:
    
    Front: Rend X 2 - B
    Middle: Rend X 2 - C
    Back: Fatal Dance X 1 - A
    
    My thoughts: These guys are warriors of Nirdam, the Bolmaukans.  They 
    were forced into slavery in a joint venture by Lodis and Palatinus.  
    They used to be a proud people, and now they fight just to survive.
    
    As you can see, Fatal Dance is more powerful than the Grappler's front 
    line attack.  Be cautious when fighting these guys, they can rack up 
    damage really quick.
    
    ************************************************************************
    
    Class: Knight Templar
    
    Appearance: Knight in full armor and a large shield.  His helmet has an 
    opening shaped like a cross.
    
    Attacks:
    
    Front: Slash X 3 - A
    Middle: Slash X 2 - B
    Back: Slash/Elemental Magic X 2 - C/A
    
    My thoughts: In case you haven't noticed, these guys are just like 
    Paladins.  They have a bit of a higher defense and a lower offense, but 
    they're more or less the same.  These are the holy knights of the Lodis 
    Empire.  They fight for their beliefs in Lodisism.
    
    ************************************************************************
    
    Class: Daemon
    
    Appearance: Blue skinned, winged guy.  Pretty nasty looking.
    
    Attacks:
    
    Front: Strike X 2 - A
    Middle: Strike X 2 - B
    Back: Strike/Elemental Magic X 2 C/A
    
    My thoughts: Despite their fearsome appearance, these guys are really 
    no worse than Saturoses.  You'll only face a few of them.  These guys 
    are the Legion leaders of the demon army.  Only thing is, you never see 
    them lead a Legion...
    
    ************************************************************************
    
    Class: Knight of Danika
    
    Appearance: Humanoid in full, oddly-shaped armor, carrying a sword.
    
    Attacks:
    
    Front: Slash X 3 - A
    Middle: Slash X 2 - B
    Back: Slash X 2 - C
    
    My thoughts: These are the protectors of Danika's slumber.  They were 
    created from her limbs by the goddess Berthe.  There are only four in 
    the entire game.  They're quite strong.  'Nuff said...
    
    The actual name of this class is "Gatekeeper", but the only Gatekeepers 
    in the game are the Knights, so I made an executive decision and 
    decided to call them, officially, Knights of Danika.
    
    ************************************************************************
    
    Bosses
    
    ************************************************************************
    
    Class: General - See Quass Debonair
    
    Who: Quass Debonair (Zenobia Border)
    
    ************************************************************************
    
    Class: Vanity
    
    Appearance: Blonde nobleman carrying a thin sword.
    
    Attacks:
    
    Front: Thrust X 2 - A
    Middle: Thrust X 2 - B
    Back: Some kind of Magic* X 2 - A
    
    Who: Godeslas Branic (Alba) (uses Infest), Kerikov Barthes (Celesis) 
    (uses Ice Field), Numitol Silvis (Argent) (uses Ice Field)
    
    My thoughts: Vanity's are pretty much fighting noblemen.  They may have 
    some inherent strengths, but largely they rely on their fellow 
    soldiers.
    
    ************************************************************************
    
    Class: Superior Knight
    
    Appearance: Knight without a helmet.
    
    Attacks:
    
    Front: Slash X 2 - A
    Middle: Slash X 2 - B
    Back: Slash X 2 - C
    
    Who: Eurynome Rhade (Mylesia II, Mount Ithaca), Xevec Nulaton (Romulus)
    
    My thoughts: Superior Knights can be pretty nasty.  They have more 
    power than a standard Knight.
    
    ************************************************************************
    
    Class: Solidblade - See Ankiseth Gallant
    
    Who: Ankiseth Gallant (Highland of Soathon, Wentinus I)
    
    ************************************************************************
    
    Class: Temple Command
    
    Appearance: An armored man standing with his sword out in front of him, 
     or standing like a Knight Templar.
    
    Attacks:
    
    Front: Slash X 3 - A
    Middle: Slash X 2 - B
    Back: Evocation* X 2 - A
    
    Who: Baldwin Glendale (Wentinus I, Wentinus II, Mount Keryoleth II), 
    Pruflas Watts (Gules Hills I, Temple of Berthe I), Amazeroth Ludon 
    (Ptia), Vapula Simburg (Blue Basilica), Thamuz Delville (Aurua Plains)
    
    My thoughts: It's interesting how they make TC's stronger only by 
    moving them around.  In the beginning, you face TC's in the middle row, 
    where they are weakest.  Then later on, you'll fight them in the front 
    row, where they're stronger.  Finally, for the last battle with 
    Baldwin, he'll be in the back, where he can use Evocation, which can 
    be quite nasty.
    
    ************************************************************************
    
    Class: Dark Prince
    
    Appearance: Blonde man with a thrusting sword.
    
    Attacks:
    
    Front: Thrust X 2 - A
    Middle: Thrust X 2 - B
    Back: Dark Lore* X 2 - A
    
    Who: Amrius Dulmare (Fort Romulus)
    
    My thoughts: Amrius fights you twice in one scene.  The first time, 
    he's all alone in the middle.  The second time, he has helpers and is 
    in the back, where he can use Dark Lore, which is equivalent to using 
    a Pedra of Bane.  Nasty.
    
    ************************************************************************
    
    Class: Flail Monarch
    
    Appearance: Bearded man with a scepter.
    
    Attacks:
    
    Front: ????
    Middle: ????
    Back: Lava Flow X 2 - A
    
    Who: Procus Dulmare (Winnea)
    
    My thoughts: The combination magic is a pain, but he's pretty wimpy, 
    largely.  Unfortunately, he's got two Ogres to be a pain.
    
    ************************************************************************
    
    Class: Overlord
    
    Appearance: Purple haired young man.
    
    Attacks:
    
    Front: Thrust X 2 - A
    Middle: Thrust X 2 - B
    Back: Blue Spiral* X 2 - A
    
    Who: Yumil Dulmare (Winnea)
    
    My thoughts: It's not so much the fact that Yumil's tough, it's that 
    he has two Knights of Danika as guards.
    
    ************************************************************************
    
    Class: Death Templar
    
    Appearance: Noble-looking Temple Commander
    
    Attacks: 
    
    Front: Slash X 3 - A
    Middle: Slash X 3 - B
    Back: Infest* X 3 - A
    
    Who: Richard Glendale (Castle Talpaea)
    
    My thoughts: Richard's strong; stronger than even a Temple Command, but 
    that's about all that's special.
    
    ************************************************************************
    
    Class: Warlock - See Saradin Carm
    
    Who: Saradin Carm (Aurua Plains II)
    
    ************************************************************************
    
    Class: Lord - See Destin Faroda
    
    Who: Destin Faroda (Aurua Plains II)
    
    ************************************************************************
    ************************************************************************
    
    5. Special Character Classes
    
    There are many characters in the game that can't be picked up with 
    normal means.  These guys are usually quite a bit more powerful than 
    your average Joe, and they have story potential, as well...
    
    ************************************************************************
    
    Magnus Gallant 
    
    Appearance: Purple-haired guy in armor, with his sword behind him.
    
    Starting Class: Gladiator
    
    Age: 18
    
    Terrain: Plains
    
    Equipment:
    Right Hand: Short Sword
    Left Hand: Blue Sash     *cannot be changed*
    Body: Plate Mail
    Head: N/A
    
    Attacks:
    Front: Slash X 2 - A
    Middle: Slash X 1 - B
    Back: Slash/Elemental Magic* X 2 - C/A
    
    My thoughts: Magnus is odd in the sense that he can do two attacks in 
    the front and back, but not middle.  Still, since he's the only life 
    this game really depends on, keeping him in the back is, by far, the 
    best course of action early on.  However, later in the game, after 
    you get Priests and Healing is less of an issue (ALWAYS have a Cleric 
    or Priest with Magnus), you might want to put him in front, as certain 
    swords cause him to have magic attacks which are generally less 
    effective than physical attacks.
    
    Story: Magnus joined the Palatinean military to escape his father and 
    the humiliation of his father's past.  He graduates the military 
    academy and is almost immediately dispatched for the Southern Division.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +3
    INT: +4
    MEN: +3
    AGI: +3
    DEX: +3
    
    ---
    
    Second Class: Vanguard
    
    Terrain: Plains
    
    Equipment:
    Right Hand: Baldr Sword
    Left Hand: Blue Sash       *cannot be changed*
    Body: Baldr Mail
    Head: N/A
    
    Attacks:
    Front: Slash X 2 - A
    Middle: Slash X 2 - B
    Back: Slash/Elemental Magic Plus* X 2 - C/A
    
    My thoughts: Like all second classes, Magnus becomes a Vanguard at the 
    beginning of Chapter 3 and can command a Legion.  The Elemental Magic 
    Plus is a possibility depending on the element of equipped swords.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +3
    INT: +4
    MEN: +4
    AGI: +3
    DEX: +4
    
    ---
    
    Final Class: General
    
    Appearance: The same old Magnus, with heavy armor on.
    
    Equipment:
    Right Hand: Baldr Sword
    Left Hand: Blue Sash      *cannot be changed*
    Body: Baldr Armor
    Head: N/A
    
    Attacks:
    Front: Slash X 3 - A
    Middle: Slash X 2 - B
    Back: Blast X 2 - C
    
    My thoughts: Magnus becomes a General at the beginning of the Final 
    Chapter.  He can now use Full-Body Armor, and fire Blasts from his 
    sword, which change depending on the element of the sword he uses.
    
    Physical: Sonic Blast
    Wind: Wind Blast
    Fire: Fire Blast
    Earth: Earth Blast
    Water: Aqua Blast
    Virtue: Holy Blast
    Bane: Dark Blast
    
    Even though it's a pretty new thing, the blasts aren't all that 
    effective, and unless you're adamant about keeping Magnus in the back, 
    you're probably better off with him in the front.
    
    Level Up Increases:
    
    HP: +6
    STR: +6
    VIT: +4
    INT: +4
    MEN: +4
    AGI: +4
    DEX: +5
    
    ************************************************************************
    
    Diomedes Rangue
    
    Appearance: Looks like a Knight without a helmet, and wears a blue sash.
    
    Starting Class: Gladiator
    
    Age: 19
    
    Terrain: Plains
    
    Equipment:
    Right Hand: Baldr Sword
    Left Hand: Blue Sash       *cannot be changed*
    Body: Plate Armor
    Head: N/A
    
    Attacks: 
    Front: Slash X 2 - A
    Middle: Slash X 2 - B
    Back: Slash X 2 - C
    
    My thoughts: Dio's pretty powerful.  You're still probably going to 
    want to keep him in the middle instead of the front, because he is 
    that valuable.
    
    Story: Not much is relevant about Dio's past.  Suffice to say that he's 
    a little cocksure of himself and his abilities.
    
    How to get him: He automatically joins in Scene 1.
    
    How to lose him: If you agree to fight him before Scene 1 starts, and if
    you say "..." when Rhade orders you to kill Frederick, he'll leave.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +3
    INT: +4
    MEN: +3
    AGI: +3
    DEX: +3
    
    ---
    
    Second Class: Warrior
    
    Terrain: Plains
    
    Equipment:
    Right Hand: Blessed Sword
    Left Hand: Blue Sash        *cannot be changed*
    Body: Baldr Armor
    Head: N/A
    
    Attacks: 
    Front: Slash X 3 - A
    Middle: Slash X 2 - B
    Back: Slash/Elemental Magic* X 2 - C/A
    
    My thoughts: Like all second classes, Dio becomes a Warrior at the 
    beginning of Chapter 3 and can command a Legion.  The Elemental Magic 
    is a possibility depending on the element of equipped swords.  I'd 
    go for front row in this case, for the sake of three attacks.
    
    Level Up Increases:
    
    HP: +6
    STR: +6
    VIT: +5
    INT: +4
    MEN: +5
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Leia Silvis
    
    Appearance: Valkyrie without wings and having a long blonde ponytail.
    
    Starting Class: Blaze Knight
    
    Age: 17
    
    Terrain: Snow
    
    Equipment:
    Right Hand: Spear
    Left Hand: Round Shield
    Body: Breastplate
    Head: N/A
    
    Attacks:
    
    Front: Cleave X 2 - A
    Middle: Cleave X 1 - B
    Back: Lightning* X 2 - A
    
    My thoughts: Leia's pretty much a Valkyrie.  The only thing separating 
    the two is the fact that she wears no headgear.
    
    Story: Leia joined the Palatinus Military to escape her father, whom she 
    needs to separate herself from.  She grew up amongst the nobility, but 
    feels it is her place to be in the military.
    
    How to get her: She automatically joins in Scene 3.
    
    Level Up Increases:
    
    HP: +4
    STR: +4
    VIT: +4
    INT: +4
    MEN: +4
    AGI: +4
    DEX: +4
    
    ---
    
    Second Class: Rune Knight
    
    Terrain: Snow
    
    Equipment:
    Right Hand: Thunder Spear
    Left Hand: Buckler
    Body: Baldr Mail
    Head: N/A
    
    Attacks:
    
    Front: Cleave X 2 - A
    Middle: Cleave X 2 - B
    Back: Cleave/Elemental Magic Plus* X 2 - C/A
    
    My thoughts: Like all second classes, Leia becomes a Rune Knight at the 
    beginning of Chapter 3 and can command a Legion.  Oddly enough, she 
    loses her Lightning ability and gains a Elemental Magic Plus thing just 
    like Magnus and Dio.  Depending on the spear equipped, she'll do 
    different attacks in the back.
    
    Level Up Increases:
    
    HP: +5
    STR: +5
    VIT: +4
    INT: +5
    MEN: +5
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Troi Tyton
    
    Class: Phalanx
    
    Appearance: Gold-armored Phalanx
    
    Age: 16
    
    Terrain: See Phalanx
    
    Equipment: See Phalanx
    
    Attacks: See Phalanx
    
    My thoughts: See Phalanx
    
    Story: There's not much to say about Troi.  He's a pretty cheerful guy 
    and shows a big interest in your battalion.
    
    How to get him: Go to Elgorea, Mylesia in Scene 4 (The Path Diverges).  
    Troi will walk right up to you and ask to join, no matter what.
    
    ************************************************************************
    
    Katreda Birall
    
    Class: Cleric
    
    Appearance: Pink-robed Cleric
    
    Age: 15
    
    Terrain: See Cleric
    
    Equipment: See Cleric
    
    Attacks: See Cleric
    
    My thoughts: See Cleric
    
    Story: Katreda's a cheerful girl.  She joins up to find her father, who 
    was captured by the Southern Division.
    
    How to get her: Go to Cayes, Gunther Piedmont during Scene 7 (A New 
    Beginning) and she will ask to join so that she can help her father.
    
    ************************************************************************
    
    Asnabel Birall
    
    Class: Berserker
    
    Appearance: Purple-clothed Berserker
    
    Age: 38
    
    Terrain: See Berserker
    
    Equipment: See Berserker
    
    Attacks: See Berserker
    
    My thoughts: See Berserker
    
    Story: Captured by the Southern Division, Asnabel was forced into labor 
    at the mines of Gunther Piedmont.  Once freed, he'll become a valuable 
    asset to the team.  He is known as Asnabel the Iron Hammer.
    
    How to get him: Katreda must have (at least) asked to join your party, 
    when you finish liberating Gunther Piedmont in Scene 7 (A New 
    Beginning).
    
    ************************************************************************
    
    Aisha Knudel
    
    Class: Priest
    
    Appearance: Pink clothed, hoodless Priest.
    
    Age: 19
    
    Terrain: See Priest
    
    Equipment: See Priest
    
    Attacks: See Priest
    
    My thoughts: See Priest
    
    Story: One of the visitors from Zenobia, Aisha is the daughter of the 
    renowned Roshfel Priest, Foris.  While Destin and his troops were on the 
    Island of Avalon, Aisha joined to help fight Gares, son of Empress 
    Endora.
    
    How to get her: You must not have said "..." at Frederick's execution.  
    Go to Puld, Audvera Heights during Scene 13 (Thoughts), and she'll ask 
    to join your party.
    
    ************************************************************************
    
    Liedel Klein
    
    Class: Archer
    
    Appearance: Archer wearing red and having blonde hair.
    
    Age: 22
    
    Terrain: See Archer
    
    Equipment: See Archer
    
    Attacks: See Archer
    
    My thoughts: See Archer
    
    Story: A former member of the Central Division, specifically the Red 
    Branch.  She believed that the Revolution was the cause of the demons.  
    When she find out that this isn't the truth, she'll join to find out 
    what is.
    
    How to get her: You must have a high Chaos Frame.  Beat her in the 
    Sable Lowlands mission and she'll ask to join your party.
    
    ************************************************************************
    
    Vad Orok Zlenka
    
    Class: Grappler
    
    Appearance: Dark-skinned warrior wielding claws.
    
    Age: 29
    
    Terrain: Plains
    
    Equipment:
    
    Right Hand: Touelno
    Left Hand: N/A
    Body: Thunder Chain
    Head: Hachigane
    
    Attacks:
    
    Front: Rend X 3 - A
    Middle: Rend X 2 - B
    Back: Fatal Dance X 2 - C
    
    My thoughts: Although Fatal Dance technically does less damage, Vad 
    strikes several times, adding up damage, so Fatal Dance is actually 
    stronger.  It's up to you whether you want more attacks or a stronger 
    attack.
    
    Story: Vad, like many other Bolmaukans, was forced into subjugation by 
    the Lodis Empire.  Although he worked for the Central Division, he 
    strove to maintain his honor.
    
    How to get him: In the Mount Ithaca mission (Uncertainty), first go 
    north and liberate Ketican, which will destroy the bridge.  Once this 
    is done, Vad will not move, and you must avoid attacking him.  Do this, 
    and he'll offer to join after the battle.  You must have at least beat 
    Audvera Heights or Sable Lowlands.
    
    Level Up Increases:
    
    HP: +5
    STR: +4
    VIT: +4
    INT: +4
    MEN: +4
    AGI: +6
    DEX: +4
    
    
    ************************************************************************
    
    Saradin Carm
    
    Class: Warlock
    
    Appearance: Non-hooded white-haired wizard-looking gentleman.
    
    Age: 61
    
    Terrain: Plains
    
    Equipment:
    
    Right Hand: Hemlock      *cannot be changed*
    Left Hand: Spellbook
    Body: Magician's Robe
    Head: Amulet
    
    Attacks:
    
    Front: Effect Magic* X 1 - C
    Middle: Elemental Magic* X 2 - B
    Back: Elemental Magic Plus* X 2 - A
    
    My thoughts: Saradin's got some stank on him.  In the back he's an 
    early Archmage, so stick him in the back for best results.  You can't 
    dequip his staff, the Hemlock, though...
    
    Story: Another of the visiting Zenobian fighters, Saradin was once a 
    student of Rashidi, the Sage of Zeteginea.  He turned against the 
    Empire when he learned of Rashidi's evil.  His student, Albeleo, turns 
    him to stone, and Destin frees him on a mission to the Balmorian Ruins.
    
    How to get him: You must not have said "..." at Frederick's execution.  
    Beat Scene 15 (Uncertainty) and he'll ask to join your party.
    
    Level Up Increases:
    
    HP: +4
    STR: +3
    VIT: +3
    INT: +7
    MEN: +5
    AGI: +3
    DEX: +3
    
    ************************************************************************
    
    Sheen Cocteau
    
    Class: Hawkman
    
    Appearance: Brown-haired Hawkman
    
    Age: 78
    
    Terrain: See Hawkman
    
    Equipment: See Hawkman
    
    Attacks: See Hawkman
    
    My thoughts: See Hawkman
    
    Story: Sheen considers himself quite the ladies' man.  He's a 
    free-spirited Hawkman, and enjoys life.  He's old by human standards, 
    but Hawkmen are an elder race, and long-lived, so he still looks young.
    
    How to get him: You must have a low to neutral Chaos Frame.  Go to 
    Coppermine, Azure Plains, during Scene 17 (Visitors from the West), and 
    he'll ask to join your party.
    
    ************************************************************************
    
    Ankiseth Gallant
    
    Class: Solidblade
    
    Appearance: Similar to Magnus only taller and older looking.
    
    Age: 44
    
    Terrain: Plains
    
    Equipment:
    Right Hand: Blessed Sword
    Left Hand: Blue Sash         *cannot be changed*
    Body: Plate Mail
    Head: N/A
    
    Attacks:
    Front: Slash X 3 - A
    Middle: Slash X 2 - B
    Back: Clay Assault* X 2 - A
    
    My thoughts: Good for either front or back rows.  Ankiseth has Clay 
    Assault in the back row regardless of what's equipped on him.  When I 
    got him, he was of quite a high level, so he towered over everyone 
    else.  He can lead a Legion.
    
    Story: Ankiseth the Steadfast has made quite a name for himself over 
    the years.  He's charged with protecting Prince Yumil, and is 
    responsible for Magnus and Yumil becoming close friends since childhood.  
    Unfortunately, his notoriety came back on him when he was forced to 
    kill a nobleman attacking the Prince.  This resulted in him falling 
    from favor with the populus.
    
    How to get him: At the beginning of Scene 18 (The Grim Path), you must 
    choose to meet with your father.  Keep him alive for the battle, and, if 
    you have a medium to high Chaos Frame, choose to have him join you 
    after the battle.
    
    Level Up Increases:
    
    HP: +6
    STR: +6
    VIT: +6
    INT: +5
    MEN: +5
    AGI: +4
    DEX: +5
    
    ************************************************************************
    
    Meredia O'Keife
    
    Class: Siren
    
    Appearance: Blue-haired, white-clothed Siren
    
    Age: 18
    
    Terrain: See Siren
    
    Equipment: See Siren
    
    Attacks: See Siren
    
    My thoughts: See Siren
    
    Story: Meredia has been friends with Leia ever since they were 
    children.  When Leia joined the military, Meredia decided to stay behind 
    in their homeland of Argent.
    
    How to get her: At the beginning of Scene 21 (The Eastern Orthodox 
    Church), Meredia will show up if Leia is still alive.  She'll ask to 
    join your party.
    
    ************************************************************************
    
    Europea Rheda
    
    Class: Centurion (Female)
    
    Appearance: Red-haired Centurion without the goofy hat.
    
    Age: 25
    
    Terrain: See Centurion (Female)
    
    Equipment: See Centurion (Female)
    
    Attacks:
    Front: Slash X 2 - A
    Middle: Slash X 2 - B
    Back: Slash X 1 - C
    
    My thoughts: Quite a bit better than a normal Centurion, actually.  She 
    has a lot of power to her.  A good frontline female character.
    
    Story: Europea the Astral Knight is the head of the Berthan Sentinels 
    of Celesis.  As being such a holy knight, she is sometimes required to 
    make difficult moral decisions.
    
    How to get her: Take Magnus to Fort Hillverich during Scene 22 
    (Suspicion).  You'll speak to Europea and she'll head for the enemy 
    headquarters.  Make sure she doesn't die, and she'll offer to join you.
    
    ************************************************************************
    
    Paul Lukische
    
    Class: Enchanter
    
    Appearance: Silver-haired Enchanter
    
    Terrain: See Enchanter
    
    Equipment: See Enchanter
    
    Attacks: See Enchanter
    
    My thoughts: See Enchanter
    
    Story: Paul, the Devil Child, stopped practicing magic after he turned 
    his friend into stone.  He blames himself for releasing the demons from 
    the netherworld.
    
    How to get him: In Scene 23 (The Mercenaries), go to Corpino to learn 
    about Paul.  Go to Coongul and you will meet Paul.  Say "Is that what 
    you want?" and you'll leave.  Beat the scene (answer the question 
    Kageiye asks either way) and Paul will join you.
    
    ************************************************************************
    
    Biske La Varet
    
    Class: Lycanthrope/Werewolf
    
    Appearance: Gruff-looking blonde man with little armor/Grey wolf man
    
    Age: 30
    
    Terrain: Plains
    
    Equipment:
    Right Hand: Baldr Sword  *cannot change while a wolf*
    Left Hand: N/A
    Body: Plate Armor        *cannot change while a wolf*
    Head: N/A
    
    Attacks:
    
    Lycanthrope:
    
    Front: Slash X 2 - A
    Middle: Slash X 1 - B
    Back: Slash X 1 - C
    
    Werewolf:
    
    Front: Claw X 3 - A
    Middle: Claw X 2 - B
    Back: Claw X 1 - C
    
    My thoughts: Biske is a Lycanthrope by day and a Werewolf by night.  
    He's a vicious character, and hits much harder, and more often, in the 
    wolf form.
    
    Story: Cursed with the blood of the wolf, Biske fought the Central 
    Division.  He was imprisoned by Ankiseth Gallant and sentenced to 
    rot in a cell for the remainder of his life.
    
    How to get him: You must not have Aisha, Saradin, or Ankiseth.  Fight 
    him during Scene 24 (The Rebel).  If you beat him, ask him to join you, 
    and he will do so.
    
    Level Up Increases:
    
    HP: +6
    STR: +6
    VIT: +6
    INT: +4
    MEN: +5
    AGI: +5
    DEX: +5
    
    ************************************************************************
    
    Quass Debonair
    
    Class: General
    
    Appearance: Tall guy with long, blonde hair and a rather big sword.
    
    Age: 31
    
    Terrain: Plains
    
    Equipment:
    Right Hand: Sonic Blade   *cannot be changed*
    Left Hand: Tunic          *cannot be changed*
    Body: Breidablick
    Head: N/A
    
    Attacks:
    Front: Slash X 3 - A
    Middle: Slash X 2 - B
    Back: Sonic Blade X 2 - C
    
    My thoughts: Debonair's a great character.  You're probably best 
    off putting him in the front row.  Sonic Blade hits a back row 
    character, but not all that hard.  You can't dequip his Sonic Blade or 
    Tunic.  He can also lead a Legion.
    
    Story: Debonair of the Wind was one of the four Devas of Zeteginea.  He 
    joined Destin's troop during the Zenobian War, while his troops were in 
    Shangrila.  He now joins Destin in the north to help the Revolution.
    
    How to get him: You need Aisha, Saradin, and a high Chaos Frame.  In 
    Scene 26 (No Man's Land), take Magnus to Ibu Deli.  You'll run into 
    Debonair there.  If the requirements are met, he'll ask to join.
    
    Level Up Increases:
    
    HP: +6
    STR: +6
    VIT: +4
    INT: +4
    MEN: +4
    AGI: +4
    DEX: +5
    
    ************************************************************************
    
    Destin Faroda
    
    Class: Lord
    
    Appearance: Orange-haired guy with a rather large sword.
    
    Age: 27
    
    Terrain: Plains
    
    Equipment:
    Right Hand: Sigmund
    Left Hand: Tunic       *cannot be changed*
    Body: Phoenix Mail
    Head: N/A
    
    Attacks:
    Front: Slash X 3 - A
    Middle: Slash X 3 - B
    Back: Slash/Elemental Magic* X 2 - C/A
    
    My thoughts: Destin makes for an excellent front row combatant, so 
    stick him there.  He can also lead a Legion.
    
    Story: Many revolutions begin with one man.  Destin Faroda was that man 
    when, years ago, he rose up against the tyranny of Empress Endora of 
    Zeteginea.  He freed Zenobia and rid the land of the evil Sage, Rashidi.
    At the end of the Zenobian War, Tristran Zenobia became King and Destin 
    his greatest general.  He joins the Palatinean Revolution early.
    
    How to get him: In Scene 29 (The March to Latium), take Magnus' group 
    to Kurashino, Gules Hills.  If you have all the Zenobians (Aisha, 
    Saradin, and Debonair) up to this point, Destin will join you.
    
    Level Up Increases:
    
    HP: +6
    STR: +6
    VIT: +6
    INT: +4
    MEN: +5
    AGI: +4
    DEX: +4
    
    ************************************************************************
    
    Gilbert Oblion
    
    Class: Beast Master
    
    Appearance: Yellow-clothed Beast Master
    
    Age: 51
    
    Terrain: See Beast Master
    
    Equipment: See Beast Master
    
    Attacks: See Beast Master
    
    My thoughts: See Beast Master
    
    Story: One of Destin's closest advisors in this war, Gilbert is the 
    former leader of the Beast Division of Zenobia.  He's never far from 
    Destin's side.  He joined Destin early in the Zenobia campaign, when 
    confronted by the winged warrior, Canopus.
    
    How to get him: In Scene 29 (The March to Latium), take Magnus' group 
    to Kurashino, Gules Hills.  If you have all the Zenobians up to this 
    point (Aisha, Saradin, and Debonair), and a high Chaos Frame, Gilbert 
    will join you.
    
    ************************************************************************
    
    Carth Forleizen
    
    Class: Black Knight
    
    Appearance: Black Knight with a red cape with a cross on it.
    
    Age: 29
    
    Terrain: See Black Knight
    
    Equipment: 
    
    Right Hand: Boreas
    Left Hand: Valiant Mantle
    Body: Baldr Armor
    Head: Armet
    
    Attacks: See Black Knight
    
    My thoughts: See Black Knight
    
    Story: Carth was once a Knight of Lodis, who fought for the belief of 
    Filarrh, the sun god.  He became disillusioned when he learnt of Lodis', 
    and the Brigade of the Radiant Cross' fall to the Infernal Aura, thus 
    he earned the name Carth the Disillusioned.
    
    How to get him: You must have a low to medium Chaos Frame, and no 
    Zenobians can join your party.  In Scene 32 (The Disillusioned), go to 
    Furge, and a young boy will tell you that a soldier is fighting all 
    alone in the forest.  Go to Torab Ni, and you'll meet Carth, where 
    he'll take his unit and assault the Enemy Headquarters.  Make sure he 
    stays alive, and you can ask him to join.
    
    ************************************************************************
    ************************************************************************
    
    6. Items
    
    Yeah.  I think I have most of them, now...
    
    Here's the key:
    
    Description: The description of the item, as listed in the game.
    Stat Change: How the item changes your basic stats (STR, VIT, INT, MEN, 
       AGI, DEX).
    Resistances: How the item changes your resistances to being struck or 
       elements.
    Effect: A rare one, but some weapons have a status effect on an enemy.  
       This also applies to descriptions of what certain valuables do.
    Effect Invalid: Another rare one.  A few pieces of armor offer 
       protection from certain status changes.
    Element: The ruling element of the weapon, if it's not Physical or 
       Variable.
    Cost: The cost of the item.  This does not necessarily mean you can buy 
       it, but is used as a selling baseline.  You can sell any item for 
       1/4 it's listed cost.  Items in parentheses cannot be bought in 
       shops.
    Shop: If the item can be bought in a shop, this is where.
    See Also: If there's a bigger story behind this item, this is where (in 
    the FAQ you can find the info).
    
    If you want to know if something can be bought, just search the document 
    to see if it shows up later in shops.  Suffice to say that many of the 
    stronger weapons/armors cannot be bought.
    
    I've arranged all helm/headgear/shields/body armor according to Strike 
    Resistance modifier, then Cost, then Element.
    
    I've arranged all weapons according Strength modifier, then Cost, then 
    Element.
    
    I've arranged all Accessories according to Cost first, then Element.
    
    I've arranged all Valuables according to their cost, then 
    alphabetically.
    
    ************************************************************************
    
    A. Helmets/Headgear
    
    Headgear -- 
    
    Can be used by: Fencer, Doll Master, Ninja, Sword Master, Enchanter, 
    Ninja Master, Amazon, Archer, Valkyrie, Witch, Diana, Dragon Master, 
    Hawkman, Vultan
    
    Bandanna
    Description: Large piece of cloth wrapped around the head to improve 
       one's courage.
    Stat Change: MEN+2
    Resistances: Strike +1
    Cost: 20
    Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba, Mount Ithaca, 
       Tremos Mountains I, Argent
    
    Plumed Headband
    Description: Headband adorned with white feathers, known to bring 
       good luck.
    Resistances: Strike +1, Holy -1, Dark +3 
    Element: Virtue
    Cost: 60
    Shop: Dardunelles, Mount Ithaca, Mount Keryoleth, Gules Hills, Vert 
       Plateau, Temple of Berthe, Tybell
    
    Decoy Cap
    Description: Magical cap that attracts wild beasts by drawing their 
       attention to the wearer.
    Resistances: Strike +1
    Cost: (300)
    See Also: Miscellany, Rare Items
    NOTE: This cap increases the chances of encounters by neutral enemies.
    
    Hachigane
    Description: Headband adorned with iron plates to protect its wearer.
    Resistances: Strike +2
    Cost: 40
    Shop: Volmus Mine, Mount Keryoleth, Barpheth
    
    Leather Hat 
    Description: Popular leather headpiece.
    Resistances: Strike +2 
    Cost: 40
    Shop: Mylesia, Gunther Piedmont, Gules Hills
    
    Jin-gasa 
    Description: Broad, conical hat which protects the wearer from rain and 
       snow. 
    Stat Change: DEX+1
    Resistances: Strike +2
    Cost: 50
    Shop: Zenobian Border
    
    Pointy Hat 
    Description: Cone-shaped leather hat with a wide brim.  The witch's 
       trademark. 
    Stat Change: INT+1
    Resistances: Strike +2
    Cost: 100
    Shop: Alba, Audvera Heights
    
    Hannya Mask 
    Description: The mask of Hannya, female demon portrayed as the 
       incarnation of agony, hatred and rage.
    Stat Change: MEN+2, AGI+2
    Resistances: Strike +3
    Cost: 180
    Shop: Barpheth
    See Also: Crenel Canyon II, Reward
    
    Burning Band 
    Description: Headband made from the whisker of a firedrake.  It 
       protects its wearer from cold.
    Resistances: Strike +3, Fire -2, Water +5, 
    Element: Flame
    Cost: (250)
    
    Ice Bandanna 
    Description: Magical bandanna woven with the breath of a snow spirit.
    Resistances: Strike +3, Fire +5, Water -2
    Element: Water
    Cost: (250)
    
    Celestial Veil 
    Description: Beautiful veil that protects the wearer from darkness, 
    Stat Change: INT+4
    Resistances: Strike +4, Holy -4, Dark +8
    Effect Invalid: Petrify
    Element: Virtue
    Cost: (550)
    
    Red Branch
    Description: Hat with red branches attached like antlers.  It sharpens 
       the wearer's concentration. 
    Stat Changes: DEX+10
    Resistances: Strike +5, Wind -1, Earth +4
    Element: Wind
    Cost: (950)
    See Also: Miscellany, Rare Items
    
    ---
    
    Helms -- 
    
    Can be used by: Fighter, Knight, Berserker, Phalanx, Paladin, Black 
    Knight, Cataphract, Dragoon, Centurion(male), Dragon Tamer, Freya, 
    Centurion(female), Raven
    
    Iron Helm 
    Description: Iron skullcap that leaves portion of the head unprotected.
    Resistances: Strike +2
    Cost: 30
    Shop: Tenne Plains, Volmus Mine, Mylesia, Gunther Piedmont, Alba, Fair 
       Heights, Tremos Mountains II, Ptia, Blue Basilica, Latium
    
    Bone Helm
    Description: Helm modeled after a dragon skull.  Mostly ornamental, it 
       does not offer much protection. 
    Resistances: Strike +2
    Cost: 50
    Shop: Zenobian Border, Vert Plateau
    
    Armet
    Description: Iron helm that covers the entire head; it offers good 
       protection, but decreases visibility. 
    Resistances: Strike +4
    Cost: 120
    Shop: Mylesia, Audvera Heights, Azure Plains, Wentinus, Fair Heights, 
       Tremos Mountains I, Tremos Mountains II, Temple of Berthe, Ptia, 
       Blue Basilica
    
    Dragon Helm
    Description: Sturdy helm made of dragon skull.  Very effective against 
       dragon attacks. 
    Resistances: Strike +4, Fire +4 
    Element: Fire
    Cost: 250
    See Also: Classes, Dragoon
    
    Baldr Helm
    Description: Helm made of Baldr, a metal that increases one's magical 
       ability. 
    Stat Change: INT+1
    Resistances: Strike +5
    Cost: 170
    Shop: Sable Lowlands, Romulus, Latium
    
    Helm of Thunderclap 
    Description: Helm fabled to have originated from the war cry of the 
       thunder god, Thor.
    Resistances: Strike +6, Wind -2, Earth +8
    Element: Wind
    Cost: 410
    Shop: Latium
    
    Helm of the Fearless 
    Description: Helm worn by a swordmaster who has vanquished one hundred 
       opponents.
    Stat Change: STR+20, AGI-15, DEX+5
    Resistances: Strike +6, Holy +3, Dark -1
    Element: Bane
    Cost: (1550)
    See Also: Miscellany, Rare Items
    
    Freude Helm 
    Description: Holy helm, blessed by Filarrh, the sun god, that repels 
       the power of evil.
    Stat Change: MEN+2
    Resistances: Strike +7, Holy -4, Dark +10
    Element: Virtue
    Effect Invalid: Sleep
    Cost: (700)
    
    Ogre Helm
    Description: Helm forged by the Ogre; It is very heavy, but provides 
       exceptional protection.
    Stat Change: STR+5, INT-5
    Resistances: Strike +8, Holy +10, Dark -5
    Element: Bane
    Cost: (1200)
    
    ************************************************************************
    
    B. Weapons
    
    ---
    
    Swords -- 
    
    Can be used by: Fighter, Knight, Paladin, Centurion (male), Centurion 
    (female), Goblin, Gladiator, Vanguard, General(Magnus), Warrior, 
    Solidblade, Lycanthrope
    
    Short Sword 
    Description: Sword popular for its ease of use. 
    Stat Change: STR+3
    Cost: 20
    Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba
    
    Baldr Sword 
    Description: Sword forged from Baldr, a metal that increases one's 
       magical ability
    Stat Change: STR+5, INT+3
    Cost: 150
    Shop: Mylesia, Zenobian Border, Gunther Piedmont, Alba, Romulus
    
    Stone Sword 
    Description: Sword chiseled from an ancient boulder, believed to 
       contain the spirit of a god.  
    Stat Change: STR+7, VIT+5
    Resistances: Wind +4, Earth -1 
    Element: Earth
    Cost: 200
    Shop: Vert Plateau
    
    Falchion 
    Description: Curved single-edged sword with a broad blade designed to 
       slash the opponent.
    Stat Change: STR+8
    Cost: 400
    Shop: Romulus, Aurua Plains
    
    Sword of Firedrake 
    Description: A dragon slayer made from the scale of a firedrake.
    Stat Change: STR+8
    Resistances: Fire -1, Water +4
    Element: Flame
    Cost: 300
    Shop: Latium
    See Also: Mount Ithaca, Reward
    
    Glamdring 
    Description: Forged by an Elven blacksmith, the blade of this sword 
       emits an unceasing red glow.
    Stat Change: STR+9
    Resistances: Water +3
    Element: Flame
    Cost: 400
    Shop: Romulus
    
    Blessed Sword 
    Description: Baldr sword blessed by a priest. 
    Stat Change: STR+9, INT+3
    Element: Virtue
    Cost: 400
    Shop: Sable Lowlands, Mount Ithaca, Romulus, Latium
    See Also: Highland of Soathon, Reward
    
    Sum Mannus 
    Description: Sword of lightning made from the scale of a thunder dragon.
    Stat Change: STR+11
    Resistances: Wind -1, Earth +4
    Element: Wind
    Cost: 500
    Shop: Romulus, Latium
    See Also: Dardunnelles I, Reward
    
    Ice Blade 
    Description: Sword chiseled from unmelting ice.
    Stat Change: STR+13
    Resistances: Fire +4, Water -1
    Element: Water
    Cost: 600
    Shop: Latium
    See Also: Azure Plains, Reward
    
    Dainslaif 
    Description: Bloodthirsty sword which urges the wielder to fight.
    Stat Change: STR+14
    Resistances: Holy +4, Dark -1
    Element: Bane
    Cost: (850)
    
    Noish's Promise:
    Description: The altered form of a young man, who transformed himself 
       to search for the lost soul of his true love.
    Stat Change: STR+15, MEN+11
    Cost: (3500)
    See Also: Miscellany, Birthdays
    
    Adamant Katana 
    Description: Broad-bladed sabre tempered in the eastern kingdom of 
       Zipang. 
    Stat Change: STR+16
    Resistances: Wind +8, Earth -3
    Element: Earth
    Cost: (1500)
    See Also: Temple of Berthe I, Reward
    
    Evil Blade 
    Description: Fiendish sword used by the swordsmen of the netherworld.
    Stat Change: STR+17
    Resistances: Holy +8, Dark -3
    Effect: Sleep 
    Element: Bane
    Cost: (1500)
    See Also: Capitrium, Reward
    
    Flamberge 
    Description: A greatsword with an undulating blade, often used for 
       ceremonial purposes.
    Stat Change: STR+18
    Cost: (1400)
    
    Penitence
    Description: Holy sword said to have been brought from the heavens by a 
       fallen angel. 
    Stat Change: STR+18
    Resistances: Holy -1, Dark +4
    Element: Virtue
    Cost: (1500)
    
    Laevateinn 
    Description: The flaming sword of Surt, said to consume the world by 
       fire at the time of Ragnarok.
    Stat Change: STR+18
    Resistances: Fire -3, Water +8
    Element: Flame
    Cost: (1600)
    See Also: Ptia, Reward
    
    Nephrite Sword 
    Description: Sword made of jade which contains the power of unholy 
       water.
    Stat Change: STR+18
    Resistances: Fire +8, Water -3
    Element: Water
    Cost: (1600)
    See Also: Blue Basilica, Reward
    
    Notos 
    Description: Sword that holds the power of Notos, the god of the south 
       wind.  One of the four Relics of the Wind.
    Stat Change: STR+19, AGI+5
    Resistances: Wind -2, Earth +7
    Element: Wind
    Cost: (1750)
    
    Oracion 
    Description: A shining sword of virtue which grants the wielder the 
       ability to communicate with the gods. 
    Stat Change: STR+21
    Resistances: Holy -3, Dark +8
    Element: Virtue
    Cost: (2100)
    See Also: Castle Talpaea, Reward
    
    Fafnir 
    Description: The sword used by an ancient hero to slay the evil dragon, 
       Fafnir.
    Stat Change: STR+22
    Cost: (1850)
    
    ---
    
    Greatswords -- 
    
    Can be used by: Fencer, Sword Master, Dragoon, General(Debonair, Sonic 
    Blade only), Lord
    
    Bastard Sword 
    Description: Common, large, double-edged sword designed to do damage by 
       its sheer size.
    Stat Change: STR+6
    Cost: 180
    See Also: Dardunnelles I, Hidden Items
    
    Yomogi-u 
    Description: Daito, exotic long sword of the East, that amplifies its 
       wielder's power.
    Stat Change: STR+7, DEX+3
    Resistances: Wind +4, Earth -1
    Element: Earth
    Cost: (300)
    
    Claymore 
    Description: Greatsword with an oversized guard.
    Stat Change: STR+9
    Cost: 360
    Shop: Mount Keryoleth
    See Also: Azure Plains, Hidden Items
    
    Glaive of Champion 
    Description: The legendary warsword of Sigurd.
    Stat Change: STR+11
    Cost: 500
    Shop: Capitrium, Latium
    
    Kusanagi 
    Description: Sacred sword found in the tail of a dragon.  It looks 
       tarnished, but emits bright light when brandished.
    Stat Change: STR+11
    Resistance: Dark +2 
    Element: Virtue
    Cost: (550)
    
    Matsukaze 
    Description: Daito, exotic long sword of the East, with the power to 
       create blades of wind.
    Stat Change: STR+12, DEX+4
    Resistances: Wind -1, Earth +4
    Element: Wind
    Cost: (650)
    See Also: Winnea, Hidden Items
    
    Malachite Sword 
    Description: Sword forged in the netherworld that freezes what it hits.
    Stat Change: STR+12
    Resistances: Fire +4, Water -1
    Element: Water
    Cost: (650)
    See Also: Winnea, Hidden Items
    
    Gram
    Description: Forged by an Elven blacksmith, the blade of this 
       greatsword is made to slay dragons.
    Stat Change: STR +13
    Resistances: Wind +8, Earth -3
    Element: Earth
    Cost: (750)
    See Also: Romulus, Reward
    
    Kagari-bi
    Description: Daito, exotic long sword of the East, that becomes engulfed 
       in flame when brandished.
    Stat Change: STR+13, DEX+4
    Resistances: Fire -1, Water +4
    Element: Flame
    Cost: (750)
    
    Sigmund 
    Description: Sword tempered with lightning by Thor.
    Stat Change: STR+14
    Resistances: Wind -3, Earth +8
    Element: Wind 
    Cost: (650)
    
    Durandel 
    Description: The lost technology of the ancient Mistralians entrapped 
       the power of bane in this sword.
    Stat Change: STR+14
    Resistances: Holy +8, Dark -3 
    Element: Bane
    Cost: (700)
    
    Sonic Blade 
    Description: Legendary long sword carved from a scale of the elder 
       dragon. 
    Stat Change: STR+15
    Cost: (1000)
    
    Sword of Tiamat 
    Description: Dragon slayer made of Tiamat's fang.
    Stat Change: STR+15
    Cost: (1200)
    See Also: Classes, Dragoon
    
    Yu-giri
    Description: Daito, exotic long sword of the East, whose blade is 
       bedewed at all times.
    Stat Change: STR+17, DEX+5
    Resistances: Fire +8, Water -3
    Element: Water
    Cost: (1500)
    See Also: Tremos Mountains I, Reward
    
    Balmung 
    Description: Two-handed sword made from the claw of the evil dragon, 
       Fafnir. 
    Stat Change: STR+19
    Cost: (1750)
    
    Chaladholg 
    Description: Holy sword, also known as the Demon Slayer, for beheading 
       countless evil beings.
    Stat Change: STR+22
    Resistances: Holy -4, Dark +10
    Element: Virtue
    Cost: (2100)
    See Also: Celesis, Hidden Items
    
    Ogre Blade 
    Description: Gigantic weapon forged by the Ogre; its form is too 
       irregular and unrefined to be acknowledged as a sword. 
    Stat Change: STR+25, INT-4
    Resistances: Holy +15, Dark -10
    Element: Bane
    Cost: (2550)
    See Also: Tybell, Reward
    
    ---
    
    Thrusting Swords -- 
    
    Can be used by: Dragon Tamer, Dragon Master, Angel Knight, Seraphim
    
    Rapier 
    Description: Light, sharp-tipped sword designed to thrust at the joints 
       in armor.
    Stat Change: STR+4
    Cost: 30
    Shop: Zenobian Border, Vert Plateau
    See Also: Crenel Canyon, Hidden Items
    
    Estoc 
    Description: Light, sharp-tipped sword with a knuckle guard on its hilt. 
    Stat Change: STR+6
    Cost: 250
    Shop: Mount Ithaca, Vert Plateau
    See Also: Alba, Reward
    
    Peridot Sword 
    Description: Sword made from a frozen peridot
    Stat Change: STR+7
    Resistances: Fire +4, Water -1
    Element: Water
    Cost: 350
    See Also: Tremos Mountains II, Hidden Items
    
    Needle of Light 
    Description: Thin blade of virtue created by the element of virtue. 
    Stat Change: STR+7
    Resistances: Dark +3
    Element: Virtue
    Cost: 350
    See Also: Classes, Angel Knight
    
    Main Gauche 
    Description: Dagger used for parrying attacks.  It has a peculiar 
       shape, but is very easy to handle.
    Stat Change: STR+8
    Cost: 400
    Shop: Vert Plateau, Latium, Aurua Plains
    
    Sword of Dragon Gem
    Description: Sword chiseled from a Dragon Gem, a jewel with the ability 
       to communicate with dragons.
    Stat Change: STR+13
    Cost: (600)
    See Also: Blue Basilica, Hidden Items
    
    ---
    
    One-Handed Axe/Hammer -- 
    
    Can be used by: Berserker, Skeleton, Hawkman, Vultan, Raven, Saturos
    
    Halt Hammer 
    Description: Hammer used for smashing rocks.
    Stat Change: STR+4
    Cost: 110
    Shop: Volmus Mine, Zenobian Border, Blue Basilica
    
    Francisca 
    Description: Small hand axe that can be wielded with relative ease. 
    Stat Change: STR+5
    Cost: 130
    Shop: Mylesia, Blue Basilica
    See Also: Tenne Plains, Reward
    
    Baldr Club 
    Description: Cudgel made of Baldr, a metal that increases one's magical 
       ability.
    Stat Change: STR+6, INT+3
    Cost: 220
    Shop: Highland of Soathon, Audvera Heights, Blue Basilica
    
    Baldr Axe 
    Description: Axe made of Baldr, a metal that increases one's magical 
       ability. 
    Stat Change: STR+7, INT+3
    Cost: 300
    Shop: Highland of Soathon, Audvera Heights, Blue Basilica
    
    Evil Axe 
    Description: Cursed axe used by demons to behead their foes.
    Stat Change: STR+8
    Resistances: Holy +3
    Element: Bane
    Cost: (410)
    
    Flame Flail 
    Description: The flail of the Order of Alnari which emits heat and 
       light when swung.
    Stat Change: STR+10
    Resistances: Water +3
    Element: Flame
    Cost: 490
    Shop: Blue Basilica
    See Also: Gunther Piedmont, Reward
    
    Frozen Axe 
    Description: Silvery axe suited for battle in cold climates, hence its 
       nickname, Winter General.
    Stat Change: STR+11
    Resistances: Water -1
    Element: Water
    Cost: 500
    Shop: Temple of Berthe, Aurua Plains
    
    Aqua Hammer 
    Description: The beautiful hammer told to have arisen from the tear of 
       Basque, god of the sea.
    Stat Change: STR+15
    Resistances: Water -3
    Element: Water
    Cost: (900)
    
    Euros 
    Description: Hammer that holds the power of Euros, god of the east wind.  
       One of the four Relics of Wind.
    Stat Change: STR+16, AGI+5
    Resistances: Wind -1, Earth +6
    Element: Wind
    Cost: (1050)
    
    Axe of Wyrm 
    Description: Broad-bladed axe designed to slay dragons, often used for 
       execution. 
    Stat Change: STR+18
    Resistances: Earth -3
    Element: Earth
    Cost: (1550)
    See Also: Neutral Encounters, Earth Dragon
    
    Celestial Hammer 
    Description: Holy hammer engraved with the ten commandments of Filarhh, 
       the sun god. 
    Stat Change: STR+19
    Resistances: Holy -3
    Element: Virtue
    Cost: (1800) 
    
    Bloody Cleaver 
    Description: Huge, blood-drenched cleaver.
    Stat change: STR+21
    Resistances: Holy +10, Dark -4
    Element: Bane
    Cost: (2200)
    
    Gramlock 
    Description: The axe of flame forged at Muspellheim.
    Stat Change: STR+23
    Resistances: Fire -5, Water +15
    Element: Flame
    Cost: (2250)
    
    ---
    
    Two-Handed Axe/Hammer -- 
    
    Can be used by: Black Knight, Ogre
    
    Warhammer 
    Description: Pointed hammer designed to puncture armor.
    Stat Change: STR+7
    Cost: (210)
    
    Satan's Bullova 
    Description: Large axe resembling a scythe, sucks the soul from its 
       foes.
    Stat Change: STR+8
    Resistances: Holy +3
    Element: Bane
    Cost: 360
    Shop: Tremos Mountains I
    See Also: Sable Lowlands, Hidden Items
    
    Urdarbruun 
    Description: Axe found in the fountain located at the very bottom of 
       the world. 
    Stat Change: STR+9
    Resistances: Fire +3
    Element: Water
    Cost: (450)
    See Also: Fair Heights, Reward
    
    Prox 
    Description: Magical axe that spouts roaring flames at the wielder's 
       will.
    Stat Change: STR+9
    Resistances: Fire -1, Water +4
    Element: Flame
    Cost: 450
    Shop: Fair Heights, Tremos Mountains II, Ptia
    
    Mjollnir
    Description: Colossal hammer of Thor, the thunder god.
    Stat Change: STR+10
    Resistances: Wind -1, Earth +4
    Element: Wind
    Cost: (420)
    
    Sanscion 
    Description: Hammer with the power of earth used by Galf, the general of 
       the netherworld.
    Stat Change: STR+11
    Resistances: Wind +4, Earth -1
    Element: Earth
    Cost: (550)
    
    Paua Hammer 
    Description: Hammer that draws out the full potential of its wielder. 
    Stat Change: STR+13
    Cost: (600)
    
    Boreas
    Description: Axe that holds the power of Boreas, god of the north wind. 
       One of the four Relics of Wind.
    Stat Change: STR+17, AGI+5
    Resistances: Wind -3, Earth +8
    Element: Wind
    Cost: (1500)
    See Also: Ptia, Reward
    
    Yggdrasil 
    Description: Huge wooden club carved from the branch of Yggdrasil, the 
       world tree.
    Stat Change: STR+18
    Resistances: Wind +10, Earth -4
    Element: Earth
    Cost: (1700)
    
    Rune Axe
    Description: Axe engraved with runic inscriptions.
    Stat Change: STR+21
    Resistances: Holy -4, Dark +10 
    Element: Virtue
    Cost: (2000)
    
    Heavy Axe
    Description: Steel axe capable of splitting a large tree in two with a 
       single stroke.
    Stat Change: STR+23
    Cost: (2350)
    See Also: Tybell, Hidden Items
    
    Dagda's Hammer 
    Description: Hammer which arose from the blood of Dagda, god of life 
       and death.  One of the Arcane Instruments of Bane.
    Stat Change: STR+26
    Resistances: Holy +15, Dark -5
    Effect: Paralyze 
    Element: Bane
    Cost: (2500)
    
    ---
    
    Spears -- 
    
    Can be used by: Phalanx, Cataphract, Valkyrie, Freya, Blaze Knight, 
    Rune Knight
    
    Spear
    Description: Steel, easy to use spear, capable of inflicting large 
       amounts of damage.
    Stat Change: STR+5
    Cost: 150
    Shop: Dardunnelles, Fair Heights, Tremos Mountains, Temple of Berthe, 
       Ptia
    
    Baldr Spear 
    Description: Spear made of Baldr, a metal that increases one's magical 
       ability.
    Stat Change: STR+7, INT+3
    Cost: 230
    Shop: Highland of Soathon, Audvera Heights, Wentinus, Fair Heights, 
       Tremos Mountains II, Ptia
    See Also: Crenel Canyon I, Reward
    
    Thunder Spear 
    Description: Magical spear with the power of thunder.
    Stat Change: STR+7
    Resistances: Earth +3
    Element: Wind
    Cost: 320
    Shop: Azure Plains, Temple of Berthe
    See Also: Mount Ithaca, Hidden Items
    
    Osric's Spear 
    Description: Osric, King of Zamora's spear of ice.
    Stat Change: STR+8
    Resistances: Fire +4, Water -1
    Element: Water
    Cost: 410
    Shop: Temple of Berthe
    
    Volcaetus 
    Description: Legendary spear discovered in Mount Volcana.
    Stat Change: STR+9
    Resistances: Fire -1, Water +4
    Element: Flame
    Cost: 460
    Shop: Fair Heights, Tremos Mountains II, Ptia
    
    Earth Javelin
    Description: Javelin that draws power from the earth and enhances the 
       wearer's ability.
    Stat Change: STR+12
    Resistances: Wind +8, Earth -3
    Element: Earth
    Cost: 550
    Shop: Latium
    See Also: Volmus Mine, Reward
    
    Zephyros 
    Description: Spear that holds the power of Zephyros, god of the west 
       wind.  One of the four Relics of Wind.
    Stat Change: STR+12, AGI+5
    Resistances: Earth +6
    Element: Wind 
    Cost: (750)
    See Also: Temple of Berthe, Hidden Items
    
    Bentisca 
    Description: Spear found in the lair of the dragon, Isebelg.
    Stat Change: STR+14
    Resistances: Fire +8, Water -3
    Element: Water
    Cost: (650)
    
    Culnrikolnne 
    Description: Its spearhead is made from the horn of a unicorn, with 
       divine inscriptions engraved on it.
    Stat Change: STR+15, INT+2
    Cost: (750)
    
    Lance of Longinus
    Description: Lance of damnation that harms even the gods.
    Stat Change: STR+16
    Resistances: Holy -1, Dark +4
    Element: Virtue
    Cost: (1300)
    See Also: Barpheth, Hidden Items
    
    Evil Spear
    Description: Spear of an evil deity that absorbs grief and despair, and 
       grants power to its wielder.
    Stat Change: STR+17
    Resistances: Holy +6, Dark -2
    Element: Bane
    Cost: (1500)
    See Also: Romulus, Hidden Items
    
    Holy Lance
    Description: Lance of pure silver, carried by the holy army when they 
       descended from heaven.
    Stat Change: STR+18
    Resistances: Holy -3, Dark +8
    Element: Virtue
    Cost: (1600)
    See Also: Blue Basilica, Hidden Items
    
    Ignis
    Description: Blazing spear tempered with the eternal flame of the 
       netherworld.
    Stat Change: STR+21
    Resistnaces: Fire -3, Water +8
    Element: Flame
    Cost: (2000)
    See Also: Barpheth, Hidden Items
    
    Brionac
    Description: Rare magical spear with a will of its own.
    Stat Change: STR+24, INT+6
    Resistances: Holy +10, Dark -4
    Effect: Sleep 
    Element: Bane
    Cost: (2300)
    
    ---
    
    Whips -- 
    
    Can be used by: Beast Tamer, Beast Master
    
    Leather Whip
    Description: Whip made of a sturdy strip of leather.
    Stat Change: STR+4
    Cost: 60
    Shop: Volmus Mine, Capitrium
    
    Rupture Rose
    Description: Whip of thorns made from a crimson rose.
    Stat Change: STR+5
    Cost: 120
    Shop: Sable Lowlands, Capitrium
    
    Whip of Exorcism
    Description: Whip that imparts evil thoughts to those it strikes.  
       Commonly used by priests of the occult.
    Stat Change: STR+7
    Cost: 210
    Shop: Whip of Exorcism
    
    Scourge of Thor
    Description: Thor's whip that calls lightning when wielded.
    Stat Change: STR +9
    Resistances: Earth +3
    Element: Wind
    Cost: (380)
    
    Holy Comet
    Description: Sacred whip that leaves trails of pure white light when 
       wielded.
    Stat Change: STR+11
    Resistances: Holy -1, Dark +4
    Element: Virtue
    Cost: (410)
    
    Blood Whip
    Description: Whip used by vampires to capture virgins.
    Stat Changes: STR+13
    Resistances: Holy +4, Dark -1
    Element: Bane
    Cost: (800)
    
    ---
    
    Claws -- 
    
    Can be used by: Ninja, Ninja Master, Grappler
    
    Iron Claw
    Description: Iron claw attached to the forearm, primarily used in hand-
       to-hand combat.
    Stat Change: STR+5
    Cost: 170
    Shop: Volmus Mine, Barpheth
    
    Baldr Claw
    Description: Claw made of Baldr, a metal that increases one's magical 
       ability.
    Stat Change: STR+7, INT+3
    Cost: 280
    Shop: Highland of Soathon, Audvera Heights, Barpheth
    
    Cyanic Claw
    Description: Dragon slayer made from the claws of the blue dragon.
    Stat Change: STR+8
    Resistances: Fire +4, Water -1
    Element: Water
    Cost: 320
    Shop: Barpheth
    See Also: Neutral Encounters, Blue Dragon
    
    Black Cat
    Description: Cursed claw imbued with the spirit of a black cat.
    Stat Change: STR+11
    Resistances: Holy +4, Dark -1
    Element: Bane
    Cost: (500)
    See Also: Tremos Mountains I, Hidden Items; Latium, Reward
    
    Touelno
    Description: Thunder dragon's claw that courses with electricity.
    Stat Change: STR+12
    Resistances: Wind -1, Earth +4
    Element: Wind
    Cost: (550)
    
    Berserk
    Description: It is said that the wielder of this claw attacks with the 
       ferocity of a wild beast.
    Stat Change: STR+13
    Resistances: Wind +4, Earth -1
    Element: Earth
    Cost: (600)
    
    Lfal
    Description: Demon's claw, tipped with a portion of hell's inferno.
    Stat Change: STR+14
    Resistances: Fire -1, Water +4
    Element: Flame
    Cost: (700)
    See Also: Latium, Hidden Items
    
    Vajra
    Description: Unique weapon that changes shape according to its wielder's 
       will.
    Stat Change: STR+17, INT+5
    Resistances: Holy -1, Dark +4
    Element: Virtue
    Cost: (1550)
    
    ---
    
    Bows -- 
    
    Can be used by: Amazon, Archer, Diana, Gorgon
    
    Short Bow
    Description: Small, light wooden bow that is portable and easy to 
       handle, but lacks strength.
    Stat Change: STR+3
    Cost: 30
    Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba
    
    Great Bow
    Description: Long bow reinforced with yak horn.
    Stat Change: STR+4
    Cost: 90
    Shop: Mylesia, Gunther Piedmont, Mylesia, Gules Hills
    See Also: Tenne Plains, Hidden Items
    
    Baldr Bow
    Description: Bow made of Baldr, a metal that increases one's magical 
       ability.
    Stat Change: STR+6, INT+3
    Cost: 160
    Shop: Mount Keryoleth, Gules Hills
    
    Ytival
    Description: Bow of pure silver, carried by the holy army when they 
       descended from heaven.
    Stat Change: STR+7
    Resistances: Holy -4, Dark +10
    Element: Virtue
    Cost: 270
    Shop: Mount Keryoleth, Gules Hills
    
    Bow of Sandstorm
    Description: Legendary bow of the ancient kingdom of Habiram.  Its 
       arrows never miss their mark, even in a sandstorm.
    Stat Change: STR+8
    Resistances: Wind +8, Earth -3
    Element: Earth
    Cost: 420
    Shop: Gules Hills, Aurua Plains
    See Also: Sable Lowlands, Reward
    
    Bow of Thunderbolt
    Description: Bow of the thunder god Thor.  The arrow becomes engulfed 
       in lightning and penetrates the foe.
    Stat Change: STR+9
    Resistances: Wind -3, Earth +8
    Element: Wind
    Cost: (490)
    See Also: Tremos Mountains I, Hidden Items
    
    Composite Bow
    Description: Bow made from many materials, giving it more flexibility 
       and durability.
    Stat Change: STR+10
    Cost: (550)
    See Also: Neutral Encounters, Gorgon
    
    Conflagrant Bow
    Description: Blessed by the goddess of flame, this bow shoots explosive 
       arrows.
    Stat Change: STR+12
    Resistances: Fire -3, Water +8
    Element: Flame
    Cost: (620)
    
    Bow of Tundra
    Description: Found within a massive block of ice, this bow freezes its 
       targets instantly.
    Stat Change: STR+14
    Resistances: Fire +8, Water -3
    Element: Water
    Cost: (700)
    
    Crescente
    Description: Crescent-shaped bow used by a maiden to shoot an arrow to 
       the heavens to deliver a love letter.
    Stat Change: STR+15, DEX+4
    Resistances: Holy -3, Dark +8
    Element: Virtue
    Cost: (850)
    
    Ji'ygla's Bow
    Description: Great bow made from the bone of Ji'ygla, who was promised 
       eternal pleasure in exchange for his soul.
    Stat Change: STR+16, INT-2
    Resistances: Holy +10, Dark -4
    Effect: Petrify
    Element: Bane
    Cost: (1150)
    See Also: Barpheth, Reward
    
    ---
    
    Maces -- 
    
    Can be used by: Cleric, Priest
    
    Light Mace
    Description: Light, compact mace that is easy to wield.
    Stat Change: STR+2, INT+3
    Cost: 30
    Shop: Crenel Canyon, Celesis
    See Also: Volmus Mine I, Reward
    
    Baldr Mace
    Description: Mace made of Baldr, a metal that increases one's magical 
       ability.
    Stat Change: STR+3, INT+5
    Cost: 180
    Shop: Highland of Soathon, Audvera Heights, Celesis
    
    Gambantein
    Description: Mace blessed by Holp, the god of wisdom, with the power to 
       pulverize the forces of evil.
    Stat Change: STR+3, INT+13
    Resistances: Holy -3, Dark +8
    Element: Virtue
    Cost: (1550)
    See Also: Argent, Hidden Items
    
    Celestial Mace
    Description: Holy mace that emits white light from the jewel mounted in 
       its head.
    Stat Change: STR+4, INT+9
    Resistances: Holy -1, Dark +4
    Element: Virtue
    Cost: (600)
    
    ---
    
    Staves -- 
    
    Can be used by: Wizard, Archmage, Sorceress, Witch, Siren, Lich, Warlock 
    (Hemlock only)
    
    Scipplay Staff
    Description: Staff carved from the Scipplay Cypress tree.
    Stat Change: STR+1, INT+3
    Cost: 20
    Shop: Crenel Canyon, Alba, Audvera Heights
    
    Arc Wand
    Description: Wand favored by experienced spellcasters, which enhances 
       the user's magical ability.
    Stat Change: STR+3, INT+5
    Cost: 150
    Shop: Azure Plains, Wentinus
    See Also: Mylesia I, Reward
    
    Hemlock
    Description: Staff carved from an ancient tree, whose roots spread 
       throughout the continent of Zeteginea.
    Stat Change: STR+3, INT+11, MEN+1
    Resistances: Wind +6, Earth -2
    Element: Earth
    Cost: (800)
    
    Kerykeion
    Description: Staff of Hermes with two serpents intertwined around it. 
    Stat Change: STR+4, INT+7
    Resistances: Holy +8, Dark -3
    Element: Bane
    Cost: (330)
    See Also: Neutral Encounters, Black Dragon
    
    Hraesvelg
    Description: Staff with a feather of the eagle Hraesvelg on its tip.  It 
       grants the holder mastery over wind.
    Stat Change: STR+4, INT+7
    Resistances: Wind -3, Earth +8
    Element: Wind
    Cost: 340
    Shop: Aurua Plains
    See Also: Mount Keryoleth I, Reward
    
    Phorusgir
    Description: Staff which converts the magical power of its wielder into 
       blades of ice.
    Stat Change: STR+4, INT+10
    Resistances: Fire +8, Water -3
    Element: Water
    Cost: (750)
    
    Jormungand
    Description: Staff made in the likeness of Jormungand, the gigantic 
       serpent the encircles the world. 
    Stat Change: STR+4, INT+15
    Resistances: Wind +8, Earth -3
    Element: Earth
    Cost: (2100)
    
    Airgetlam
    Description: Silver staff, told to have formed from the severed arm of 
       Nuadu, that heightens its wielder's wisdom.
    Stat Change: STR+5, INT+12
    Resistances: Holy -3, Dark +8
    Element: Virtue
    Cost: (1400)
    See Also: Aurua Plains I, Hidden Items
    
    Totila
    Description: The staff that spews forth flame and incinerates evil.
    Stat Change: STR+6, INT+8
    Resistances: Fire -3, Water +8
    Element: Flame
    Cost: (420)
    
    ---
    
    Dolls -- 
    
    Can be used by: Doll Master, Enchanter
    
    Marionette
    Description: Wooden doll, articulated with steel.
    Stat Change: STR+5
    Cost: 120
    Shop: Alba, Tremos Mountains I, Argent
    See Also: Gunther Piedmont, Hidden Items
    
    Fool
    Description: Peculiar doll resembling a jester that conceals numerous 
       weapons.
    Stat Change: STR+7
    Cost: 320
    Shop: Mount Ithaca, Tremos Mountains I, Argent
    See Also: Audvera Heights, Reward
    
    Heaven's Doll
    Description: Angel doll very popular among children.
    Stat Change: STR+9
    Resistances: Holy -3, Dark +8
    Element: Virtue
    Cost: (430)
    
    Doll of Curse
    Description: A cursed soul is entrapped in this doll.
    Stat Change: STR+10
    Resistances: Holy +8, Dark -3
    Effect: Paralyze
    Element: Bane
    Cost: (600)
    See Also: Blue Basilica, Hidden Items
    
    Lia Fail
    Description: Statue set with the Stone of Destiny that confirms the 
       sentience of a god.
    Stat Change: STR+13
    Resistances: Holy -4, Dark +10
    Element: Virtue
    Cost: (900)
    
    Gallant Doll
    Description: Doll given as a birthday present.  Its power reflects the 
       battalion leader's.
    Stat Change: STR+Magnus/20, VIT+Magnus/20, INT+Magnus/20, 
       MEN+Magnus/20, AGI+Magnus/20, DEX+Magnus/20
    Element: Same as Magnus'
    Cost: (20)
    See Also: Miscellany, Birthdays
    
    ---
    
    Fans --
    
    Can be used by: Princess
    
    Battle Fan
    Description: Sturdy fan made of iron plates.
    Stat Change: STR+4
    Cost: (750)
    See Also: Gules Hills I, Hidden Items
    
    Caldia
    Description: Ceremonial heart-shaped fan.
    Stat Change: STR+7, AGI+5
    Resistances: Holy -1, Dark +4
    Element: Virtue
    Cost: (1250)
    See Also: Tybell, Hidden Items
    
    ************************************************************************
    
    C. Spellbooks -- 
    
    Can be used by: Wizard, Archmage, Sorceress, Witch, Siren, Princess, 
    Lich, Warlock
    
    Spellbook
    Description: Book of incantations that channels the power of one's 
       guardian diety into magical spells.
    Stat Change: INT+1
    Cost: 100
    Shop: Crenel Canyon, Audvera Heights, Azure Plains, Wentinus
    
    Book of Wind
    Description: Book of incantations that channels the power of the 
       wind god, Harnella, into magical spells.
    Stat Change: INT+4
    Resistances: Wind -1, Earth +4
    Effect: Changes spells to Wind Elemental
    Element: Wind
    Cost: 200
    Shop: Alba
    
    Book of Flame
    Description: Book of incantations that channels the power of the fire 
       god, Zoshonel, into magical spells.
    Stat Change: INT+4
    Resistances: Fire -1, Water +4
    Effect: Changes spells to Fire Elemental
    Element: Flame
    Cost: 200
    Shop: Alba
    
    Book of Earth
    Description: Book of incantations that channels the power of the earth 
       god, Berthe, into magical spells.
    Stat Change: INT+4
    Resistances: Wind +4, Earth -1
    Effect: Changes spells to Earth Elemental
    Element: Earth
    Cost: 200
    Shop: Alba
    
    Book of Water
    Description: Book of incantations that channels the power of the water 
       god, Grueza, into magical spells.
    Stat Change: INT+4
    Resistances: Fire +4, Water -1
    Effect: Changes spells to Water Elemental
    Element: Water
    Cost: 200
    Shop: Alba
    
    Book of Bane
    Description: Book of incantations that channels the power of Asmodee, 
       the God of Death, into magical spells.
    Stat Change: INT+5
    Resistances: Holy +4, Dark -1
    Effect: Changes spells to Bane Elemental
    Element: Bane
    Cost: 300
    Shop: Audvera Heights
    
    Annihilation
    Description: Rare tome written by the ancient Drakonites.  It casts a 
       shower of flame to the earth.
    Stat Change: STR-2, INT+10
    Resistances: Fire -5, Water +10
    Effect: Changes spells to Annihilation
    Element: Drakonite
    Cost: Starts at 30000 and increases by 20 every day up to 60000
    Shop: Alba
    See Also: Miscellany, Rare Items
    
    Meteor Strike
    Description: Rare tome written by the ancient Drakonites.  It calls 
       forth a meteor from the heavens.
    Stat Change: STR-2, INT+10
    Resistances: Wind +10, Earth -5
    Effect: Changes spells to Meteor Strike
    Element: Drakonite
    Cost: 50000
    See Also: Miscellany, Rare Items; Dardunnelles, Aftermath
    
    Tempest
    Description: Rare tome written by the ancient Drakonites.  It summons a 
       violent thunderstorm.
    Stat Change: STR-2, INT+10
    Resistances: Wind -5, Earth +10
    Effect: Changes spells to Tempest
    Element: Drakonite
    Cost: (50000)
    See Also: Miscellany, Rare Items
    
    White Mute
    Description: Rare tome written by the ancient Drakonites.  It 
       instantaneously freezes the atmosphere.
    Stat Change: STR-2, INT+10
    Resistances: Fire +10, Water -5
    Effect: Changes spells to White Mute
    Element: Drakonite
    Cost: (50000)
    See Also: Miscellany, Rare Items
    
    ************************************************************************
    
    D. Shields
    
    Small Shield -- 
    
    Can be used by: Fighter, Valkyrie, Freya, Centurion (female), Blaze 
    Knight, Rune Knight
    
    Round Shield
    Description: Small wooden shield attached to the forearm with a strap.
    Resistances: Strike +2
    Cost: 20
    Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Dardunnelles, Alba
    
    Buckler
    Description: Small metal shield used primarily to parry attacks.
    Resistances: Strike +5
    Cost: 40
    Shop: Azure Plains, Temple of Berthe
    See Also: Volmus Mine, Hidden Items
    
    Electric Shield
    Description: Small shield blessed with the blood of Nue, the thunder 
       beast, that increases the power of wind.
    Resistances: Strike +8, Wind -3, Earth +8
    Element: Wind
    Cost: 150
    Shop: Tremos Mountains I, Latium
    See Also: Fair Heights, Hidden Items
    
    Flame Shield
    Description: Small shield forged by Efreet, the Flame Djinn, that 
       increases the power of flame
    Resistances: Strike +8, Fire -3, Water +8
    Element: Flame
    Cost: 150
    Shop: Latium
    
    Terra Shield
    Description: Small shield of the Dryad, the forest nymph, that 
       increases the power of the earth
    Resistances: Strike +8, Wind +8, Earth -3
    Element: Earth
    Cost: 150
    
    Ice Shield
    Description: Small shield made by Firbolg, the frost giant, that 
       increases the power of water.
    Resistances: Strike +8, Fire +8, Water -3
    Element: Water
    Cost: 150
    
    Starry Sky
    Description: Shield emblazoned with the celestial map.  The brilliance 
       of its stars keeps darkness at bay.
    Resistances: Strike +12, Holy -12, Dark +50
    Element: Virtue
    Cost: (1900)
    See Also: Miscellany, Rare Items
    
    ---
    
    Shield -- 
    
    Can be used by: Knight, Phalanx, Paladin, Cataphract, Centurion (male), 
    Angel Knight
    
    Hallowed Shield
    Description: Wooden shield made from the holy tree of Berthe that 
       protects the wielder from status changes.
    Resistances: Strike +6, Wind +2
    Effect Invalid: Poison, Paralyze, Sleep, Petrify
    Element: Earth
    Cost: (2250)
    See Also: Miscellany, Rare Items
    
    Kite Shield
    Description: Metal shield with the bottom half narrowed for increased 
       maneuverability in combat.
    Resistances: Strike +8
    Cost: 70
    Shop: Mylesia, Romulus
    
    Large Shield
    Description: Large, circular shield.  It is heavy, but allows the 
       wielder to block attacks with ease.
    Resistances: Strike +10
    Cost: 180
    Shop: Dardunnelles, Fair Heights, Tremos Mountains II, Ptia
    
    Dragon Shield
    Description: Shield made of dragon scales.
    Resistances: Strike +10, Fire +7
    Element: Flame
    Cost: (260)
    See Also: Auderva Heights, Hidden Items
    
    Baldr Shield
    Description: Shield made of Baldr, a metal that increases one's magical 
       ability.
    Stat Change: INT+3
    Resistances: Strike +12
    Cost: 250
    Shop: Sable Lowlands, Romulus
    
    Shield of Nue
    Description: Shield with the power of Nue, the thunder beast.  When 
       struck, it produces a sound similar to a beast's roar.
    Resistances: Strike +12, Wind -3, Earth +8
    Element: Wind
    Cost: 500
    Shop: Latium
    See Also: Fort Romulus, Hidden Items
    
    Shield of Inferno
    Description: Shield with the power of flame trapped deep within the 
       earth.
    Resistances: Strike +12, Wind +2, Fire -3, Water +7 
    Element: Flame
    Cost: 500
    Shop: Blue Basilica, Latium
    See Also: Mylesia II, Reward
    
    Crystal Guard
    Description: Beautiful shield made of a transparent, crystal-like 
       substance.
    Resistances: Strike +12, Fire +8, Water -3
    Element: Water
    Cost: (500)
    
    Saint's Shield
    Description: Shield inscribed with King Oberon's name, granting 
       additional protection to the wielder.
    Stat Change: MEN+4
    Resistances: Strike +15, Holy -5, Dark +15, 
    Effect Invalid: Paralyze
    Element: Virtue
    Cost: (1750)
    See Also: Tybell, Hidden Items
    
    Tower Shield
    Description: A cumbersome rectangular shield which, in return, provides 
       good protection.
    Resistances: Strike +16
    Cost: 350
    Shop: Wentinus, Fair Heights, Tremos Mountains II, Ptia
    
    Ogre Shield
    Description: Shield forged by the Ogre; it is very heavy, but provides 
       exceptional protection.
    Stat Change: STR+10, INT-5
    Resistances: Strike +20, Holy +10, Dark -5
    Element: Bane
    Cost: (2100)
    
    ************************************************************************
    
    E. Body Armor
    
    Light Armor -- 
    
    Can be used by: Fighter, Berserker, Fencer, Beast Tamer, Ninja, 
    Sword Master, Beast Master, Ninja Master, Amazon, Archer, Dragon Tamer, 
    Diana, Dragon Master, Hawkman, Vultan, Raven, Saturos, Gorgon
    
    Cloth Armor
    Description: Armor fashioned from thick cloth.  Its loose design is 
       very comfortable.
    Stat Change: MEN+2, DEX+2
    Resistances: Strike +1
    Cost: 20
    Shop: Zenobian Border, Mount Keryoleth
    
    Ninja's Garb
    Description: Garment worn by ninjas, with iron plates stitched in.
    Stat Change: AGI+2
    Resistances: Strike +3
    Cost: 50
    Shop: Volmus Mine, Barpheth
    
    Leather Armor
    Description: Armor comprised of layers of leather.
    Resistances: Strike +3
    Cost: 60
    Shop: Tenne Plains, Gunther Piedmont, Alba, Gules Hills, Capitrium, 
       Blue Basilica, Tybell
    
    Chain Mail
    Description: Armor made of interlocking metal rings.  It is strong 
       against slashes, but weak against thrusts.
    Resistances: Strike +5
    Cost: 120
    Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba, Vert Plateau
    
    Hard Leather
    Description: Armor made of leather hardened in boiling oil.
    Resistances: Strike +6
    Cost: 150
    Shop: Gunther Piedmont, Alba, Highland of Soathon, Audvera Heights, 
       Mount Keryoleth, Gules Hills, Capitrium, Blue Basilica
    See Also: Tenne Plains, Hidden Items
    
    Scale Armor
    Description: Leather armor strenghtened with wyvern's scales.
    Resistances: Strike +7
    Cost: 200
    Shop: Mount Ithaca, Vert Plateau
    See Also: Audvera Heights, Hidden Items
    
    Ice Chain
    Description: Frozen chain mail that protects its wearer by emitting 
       breaths of cold.
    Resistances: Strike +8, Fire +5, Water -2
    Element: Water
    Cost: (350)
    See Also: Celesis, Hidden Items
    
    Thunder Chain
    Description: Chain mail charged with lightning that protects its wearer 
       by periodically discharging electricity.
    Resistances: Strike +8, Wind -2, Earth +5
    Element: Wind
    Cost: (350)
    See Also: Celesis, Reward
    
    Flame Leather
    Description: Leather armor branded with the seal of flame.  It protects 
       its wearer with a magical coat of flame.
    Resistances: Strike +8, Fire -3, Water +8
    Element: Flame
    Cost: (350)
    
    Terra Armor
    Description: Hard leather engraved with the symbol of earth.  It 
       provides its wearer with the power of earth.
    Resistances: Strike +9, Wind +8, Earth -3
    Element: Earth
    Cost: 250
    Shop: Gules Hills
    
    Idaten's Mail
    Description: Mystical chain that makes its wearer nimble.
    Stat Change: AGI+13
    Resistances: Strike +11, Wind -3, Earth +7
    Element: Wind
    Cost: (1500)
    See Also: Miscellany, Rare Items
    
    Saint's Garb
    Description: Attire tailored by the followers of Light, made from 
       fabric purified with holy water.
    Stat Change: MEN+4
    Resistances: Strike +12, Holy -5, Dark +10
    Element: Virtue
    Cost: (750)
    See Also: Tybell, Hidden Items
    
    ---
    
    Armor -- 
    
    Can be used by: Phalanx, Valkyrie, Freya, Angel Knight, Seraph, Goblin, 
    Gladiator(Magnus), Vanguard, Blaze Knight, Rune Knight, Solidblade, 
    Lord
    
    Breastplate
    Description: Iron plate that covers only the chest area.
    Resistances: Strike +8
    Cost: 180
    Shop: Dardunnelles, Temple of Berthe
    
    Plate Mail
    Description: Iron-plated armor that covers the vital areas of the body.
    Resistances: Strike +9
    Cost: 210
    Shop: Dardunnelles, Fair Heights, Tremos Mountains II, Ptia, Latium
    See Also: Volmus Mine II, Hidden Items
    
    Baldr Mail
    Description: Plate mail made of Baldr, a metal that increases one's 
       magical ability.
    Stat Change: INT+3
    Resistances: Strike +11
    Cost: 250
    Shop: Azure Plains, Temple of Berthe, Latium
    See Also: Mount Ithaca, Hidden Items
    
    Titania Mail
    Description: Legendary armor stolen from the temple of the faerie queen 
       Titania.  Its wearer's agility is slightly increased.
    Stat Change: AGI+4
    Resistances: Strike +13
    Cost: (750)
    See Also: Gules Hills, Hidden Items
    
    Peregrine Mail
    Description: Armor created from a feather of Peregrine, the great 
       winged beast.
    Resistances: Strike +15, Wind -4, Earth +10
    Element: Wind
    Cost: 900
    Shop: Latium
    See Also: Celesis, Hidden Items
    
    Phoenix Mail
    Description: Armor brought to this world by the Phoenix.
    Resistances: Strike +15, Fire -4, Water +10
    Element: Flame
    Cost: (900)
    See Also: Temple of Berthe, Hidden Items
    
    Nathalork Mail
    Description: Armor made from the thick, rock like hide of the ferocious 
       Nathalork.
    Resistances: Strike +15, Wind +10, Earth -4
    Element: Earth
    Cost: (900)
    
    Hwail Mail
    Description: Armor modeled after Hwail, an enormous aquatic monster that 
       dwells in the Sea of Oberro.
    Resistances: Strike +15, Fire +10, Water -4
    Element: Water
    Cost: 900
    Shop: Barpheth
    
    Bloodstained Armor
    Description: Armor dyed with black blood to gain the power of 
       darkness.  Evil spirits accompany the armor.
    Resistances: Strike +17, Holy +15, Dark -5
    Element: Bane
    Cost: (1500)
    
    Angelic Armor
    Description: Legendary armor worn by the Angel Knight when she 
       descended from the heavens.
    Stat Change: MEN+6
    Resistances: Strike +18, Holy -5, Dark +12
    Element: Virtue
    Cost: (1500)
    See Also: Hidden Items, Latium
    
    ---
    
    Full Body Armor -- 
    
    Can be used by: Knight, Paladin, Cataphract, Dragoon, Gladiator(Dio), 
    Warrior, General, Lycanthrope
    
    Plate Armor
    Description: Full-body armor consisting of shaped and fitted iron 
       plates.  It is heavy, but the weight is well-distributed over the 
       entire body.
    Resistances: Strike +11
    Cost: 230
    Shop: Mylesia, Romulus, Latium
    
    Baldr Armor
    Description: Plate armor made of Baldr, a metal that increases one's 
       magical ability.
    Stat Change: INT+3
    Resistances: Strike +13
    Cost: 420
    Shop: Audvera Heights, Sable Lowlands, Tremos Mountains I, Romulus, 
       Latium
    
    Dragon Armor
    Description: Full-body armor made out of a meteorite.  It is especially 
       effective against dragons.
    Resistances: Strike +13, Fire +4
    Element: Flame
    Cost: (800)
    See Also: Classes, Dragoon
    
    Heavy Armor
    Description: Plate armor reinforced with additional metal plates.  It 
       is very heavy but provides excellent protection.
    Resistances: Strike +15
    Cost: 650
    Shop: Wentius, Fair Heights, Tremos Moutains II, Ptia, Latium
    
    Wind Armor
    Description: Magical full-body armor that protects its wearer with a 
       strong whirlwind.
    Resistances: Strike +17, Wind -3, Earth +8
    Element: Wind
    Cost: (1500)
    See Also: Wentinus II, Reward
    
    Breidablick
    Description: Mist emitted from this full-body armor hides its wearer 
       from sight.
    Resistances: Strike +17, Fire +8, Water -3
    Element: Water
    Cost: (1500)
    
    Rune Plate
    Description: Baldr armor engraved with runic inscriptions.
    Stat Change: INT+3
    Resistances: Strike +18, Holy -4, Dark +10
    Element: Virtue
    Cost: (1500)
    See Also: Fort Romulus, Reward
    
    Jeulnelune
    Description: Armor blessed by the god of hunting.  It emits a gentle 
       light, similar to the moon's.
    Resistances: Strike +18, Wind -4, Earth +10
    Element: Wind
    Cost: (1800)
    See Also: Miscellany, Rare Items
    
    Southern Cross
    Description: Armor said to have been worn by the ancient gods.  It is 
       decorated with the Southern Cross.
    Resistances: Strike +20, Holy -1, Dark +3
    Element: Virtue
    Cost: (2500)
    See Also: Miscellany, Rare Items
    
    Armor of Death
    Description: Full-body armor known to gradually absorb the life essence 
       of its wearer.
    Resistances: Strike +21, Holy +15, Dark -5 
    Element: Bane
    Cost: (1900)
    
    Ogre Armor
    Description: Full-body armor forged by the Ogre; it is very heavy, but 
       provides exceptional protection.
    Stat Change: STR+10, INT-5
    Resistances: Strike +25, Holy +8, Dark -4
    Element: Bane
    Cost: (2250)
    
    Diadora's Song
    Description: Armor imbued with the spirit of a girl separated from her 
       lover. Her sorrowful singing can be heard within it. 
    Resistances: Strike +26
    Cost: (3200)
    See Also: Miscellany, Birthdays
    
    ---
    
    Robes -- 
    
    Can be used by: Doll Master, Enchanter, Wizard, Archmage, Cleric, 
    Priest, Skeleton, Ghost, Lich, Warlock
    
    Torn Cloth
    Description: Old, torn cloth that offers virtually no physical 
       protection.
    Resistances: Strike +1
    Cost: 10
    Shop: Volmus Mine, Tybell
    
    Robe
    Description: Long, flowing robe.  It is thin and light, but not very 
       durable.
    Resistances: Strike +2
    Cost: 30
    Shop: Crenel Canyon, Audvera Heights, Tremos Mountains I, Argent
    
    Cleric's Vestment
    Description: Garment commonly worn by clerics, providing peace and 
       serenity to its wearer.
    Resistances: Strike +2, Holy -1, Dark +5
    Element: Virtue
    Cost: 50
    Shop: Crenel Canyon, Celesis
    
    Magician's Robe
    Description: Robe woven with threads of Baldr, a metal that increases 
       one's magical ability.
    Stat Change: INT+5
    Resistances: Strike +3
    Cost: 120
    Shop: Mount Ithaca, Azure Plains, Tremos Mountains I, Argent
    See Also: Audvera Heights, Hidden Items
    
    Vestment of Wind
    Description: Replica of the robe worn by the Skyfarer, in an ancient 
       relief.
    Stat Change: INT+5
    Resistances: Strike +4, Wind -4, Earth +10
    Element: Wind
    Cost: 400
    Shop: Celesis
    See Also: Capitrium, Hidden Items
    
    Vestment of Flame
    Description: Cloak covered with firedrake scales, protecting the wearer 
       from cold.
    Stat Change: INT+5
    Resistances: Strike +4, Fire -4, Water +10
    Element: Flame
    Cost: (400)
    
    Vestment of Earth
    Description: Magical garment that imparts the power of earth to the 
       wearer.
    Stat Change: INT+5
    Resistances: Strike +4, Wind +10, Earth -4
    Element: Earth
    Cost: (400)
    
    Vestment of Water
    Description: Garment worn by priests of Titania, Queen of the faeries, 
       blessed by the water elemental.
    Stat Change: INT+5
    Resistances: Strike +4, Fire +10, Water -4
    Element: Water
    Cost: (400)
    See Also: Dardunnelles II, Reward
    
    Robe of the Wise
    Description: Robe with crystals attached to it, heightening its 
       wearer's magical ability.
    Stat Change: INT+8
    Resistances: Strike +5
    Cost: 300
    Shop: Sable Lowlands, Celesis
    See Also: Highland of Soathon
    
    Phoenix Robe
    Description: Robe woven with feathers of the immortal Phoenix.
    Stat Change: INT+7
    Resistances: Strike +5, Fire -5, Water +15
    Element: Flame
    Cost: (750)
    
    Cloak of Oath
    Description: Cloak worn by those who dedicate their lives as a saint.
    Stat Change: INT+7, MEN+5
    Resistances: Strike +5, Holy -4, Dark +10
    Element: Virtue
    Cost: (750)
    See Also: Romulus, Hidden Items
    
    Robe of Abyss
    Description: Robe tainted by an unfathomable darkness from the realm of 
       this world.
    Stat Change: INT+8, MEN+2
    Resistances: Strike +5, Holy +50, Dark -17
    Element: Bane
    Cost: (1750)
    See Also: Miscellany, Rare Items
    
    Bloodstained Robe
    Description: Robe drenched with demon's blood, shrouding everything near 
       it in darkness.
    Stat Change: INT+10, MEN+5
    Resistances: Strike +6, Holy +15, Dark -5
    Element: Bane
    Cost: (1000)
    See Also: Gules Hills, Hidden Items
    
    ---
    
    Garments -- 
    
    Can be used by: Sorceress, Witch, Siren, Princess, Zombie, Vampire 
    (Count's Garment only), Faerie (Tiny Clothing only), Pumpkinhead
    
    Old Clothing
    Description: Tattered clothes which offer virtually no protection to 
       its wearer.
    Resistances: Strike +1
    Cost: 10
    Shop: Volmus Mine, Tybell
    See Also: Tenne Plains, Hidden Items
    
    Tiny Clothing
    Description: Palm-sized garment made of cloth.
    Resistances: Strike +2
    Cost: (10)
    
    Plain Clothing
    Description: Simple garment made of cheap cloth.
    Resistances: Strike +2
    Cost: 30
    Shop: Tybell
    
    Witch's Dress
    Description: Dress made for witches, adorned with a magical gem.
    Stat Change: INT+3
    Resistances: Strike +2
    Cost: 80
    Shop: Crenel Canyon, Alba, Audvera Heights
    
    Count's Garment
    Descripton: Elegantly tailored garment for the nobility.
    Resistances: Strike +3
    Cost: (200)
    See Also: Classes, Vampire
    
    Pure-White Dress
    Description: Pure white dress that only a noble, purehearted woman is 
       permitted to wear.
    Stat Change: INT+5
    Resistances: Strike +3, Holy +2, Dark +5
    Element: Virtue
    Cost: 2500
    See Also: Classes, Princess
    
    Fur Coat
    Description: Expensive coat made from the fur of a carnivorous beast.
    Stat Change: INT+5
    Resistances: Strike +4
    Cost: 250
    Shop: Wentinus
    See Also: Mount Keryoleth, Hidden Items
    
    Feather Suit
    Description: Magical suit woven with feathers of the fabled giant 
       condor, grants the protection of wind to the wearer.
    Stat Change: INT+7
    Resistances: Strike +5, Wind -2, Earth +6
    Element: Wind
    Cost: 400
    Shop: Tybell
    See Also: Tremos Mountains II, Reward
    
    Heat-Tex
    Description: Crimson garment created with high-tech magic and a new 
       synthetic material.
    Stat Change: INT+7
    Resistances: Strike +5, Fire -2, Water +6
    Element: Flame
    Cost: (400)
    
    Forest Tunic
    Description: Dark-green tunic tailored by the elves.  It makes the 
       wearer difficult to find in the forest.
    Stat Change: INT+7
    Resistances: Strike +5, Wind +6, Earth -2
    Element: Earth
    Cost: (400)
    
    Misty Coat
    Description: Mystical coat decorated with blue crystals that hold the 
       magical power of water.
    Stat Change: INT+7
    Resistances: Strike +5, Fire +6, Water -2
    Element: Water
    Cost: (400)
    See Also: Romulus, Hidden Items
    
    Stardust
    Description: Beautiful dress bejeweled with fragments of a shooting 
       star.
    Stat Change: INT+8
    Resistances: Strike +7, Holy -3, Dark +8
    Element: Virtue
    Cost: (1750)
    See Also: Tremos Mountains II, Hidden Items
    
    Spell Robe
    Description: Old garment inscribed with undecipherable text, considered 
       to be worn in a ritual of some sort.
    Stat Change: STR-5, INT+15
    Resistances: Strike +8, Holy +8, Dark -3
    Cost: (1500)
    
    ************************************************************************
    
    F. Accessories - 
    
    Non-class specific Accessories --
    
    Can be used by: Doll Master, Enchanter, Wizard, Archmage, Black Knight, 
    Sorceress, Cleric, Siren, Priest
    
    Amulet
    Description: Necklace worn by sorcerers.
    Stat Change: INT+4
    Cost: 40
    Shop: Crenel Canyon, Audvera Heights, Mount Ithaca, Azure Plains, 
       Wentinus, Tremos Mountains I, Argent
    
    Valiant Mantle
    Description: Durable mantle made of thick leather.  Much effort is 
       required to pierce it.
    Resistances: Strike +3
    Cost: (40)
    See Also: Classes, Black Knight
    
    Rosary
    Description: Silver cross and beads carried by priests.
    Stat Change: INT+3
    Resistances: Dark +2
    Element: Virtue
    Cost: 50
    Shop: Crenel Canyon, Celesis
    
    Ring of Eloquence
    Description: Magic ring that increases the potency of its wearer's 
       incantations.
    Stat Change: STR-10, INT+10
    Cost: 250
    Shop: Tremos Mountains I, Argent, Aurua Plains
    
    Bell of Thunder
    Description: Cast-iron bell emblazoned with the crest of thunder.  
       Provdies protection from thunder and lightning.
    Stat Change: INT+3
    Resistances: Wind -3, Earth +8
    Element: Wind
    Cost: 250
    Shop: Celesis, Latium
    
    Fang of Firedrake
    Description: Charm made from firedrake fang.  Grants the power of flame 
       and the protection from heat wave.
    Stat Change: STR+3, 
    Resistances: Fire -3, Water +8
    Element: Flame
    Cost: 250
    Shop: Latium
    See Also: Tremos Mountains I, Hidden Items
    
    Naga Ring
    Description: Magic ring that taps into the channel of power that runs 
       deep underground.
    Stat Change: STR+5
    Resistances: Wind +8, Earth -3
    Element: Earth
    Cost: 250
    Shop: Latium
    
    Snow Orb
    Description: Gem carved from the core of a massive unmelting block of 
       ice.
    Stat Change: INT+5
    Resistances: Fire +8, Water -3
    Element: Water
    Cost: 250
    Shop: Latium
    
    Runic Cape
    Description: Cape decorated with the script of a far eastern kingdom.
    Resistances: Strike +3, Wind +5, Fire +5, Earth +5, Water +5
    Element: Physical
    Cost: (550)
    See Also: Miscellany, Rare Items
    
    Elder's Sign
    Description: Charm that grants its wearer vast amounts of knowledge, 
       told to be as ancient as the gods themselves.
    Stat Change: INT+6
    Resistances: Holy -4, Dark +10
    Effect Invalid: Paralyze
    Element: Virtue
    Cost: (600)
    
    Ring of Branding
    Description: Unholy ring used to brand sinners with the insignia of the 
       demon.
    Stat Change: STR-6, INT+13
    Resistances: Holy +8, Dark -6
    Element: Bane
    Cost: (1350)
    See Also: Blue Basilica, Hidden Items
    
    Feather of Archangel
    Description: Feather that bestows the protection of an archangel upon 
       its onwer.
    Stat Change: INT+12
    Resistances: Holy -5, Dark +15
    Element: Virtue
    Cost: (1600)
    See Also: Celesis, Hidden Items
    
    Firecrest
    Description: Legendary red gem that holds the spirit of the Divine 
       Dragon.
    Resistances: Strike +20, Wind +20, Fire +20, Earth +20, Water +20, 
       Holy +20, Dark +20
    Cost: (2550)
    See Also: Vert Plateau, Hidden Items
    
    Angel's Brooch
    Description: Brooch engraved with an angel, created by a renowned 
       artisan.
    Resistances: Strike +1, Dark +2
    Element: Virtue
    Cost: (2700)
    See Also: Miscellany, Rare Items
    
    Rai's Tear
    Description: Jewel worn by a Nirdamese Countess.  This gem tells of the 
       tragic fall of Nirdam.
    Resistances: Strike +2
    Cost: (3300)
    See Also: Miscellany, Rare Items
    
    ---
    
    Class Specific Accessories *cannot be changed* --
    
    Blue Sash
    Description: Piece of cloth draped across the shoulders.  It is a 
       traditional Indigan attire.
    Stat Change: MEN+1
    Resistances: Strike +1
    Classes: Gladiator, Vanguard, Warrior, Solidblade, General(Magnus)
    Cost: (30)
    
    Tunic
    Description: Sleeveless cloak worn over armor for decorative purpose.
    Resistances: Strike +3
    Classes: General(Debonair), Lord
    Cost: (50)
    
    Glass Pumpkin
    Description: Magic pumpkin created by Deneb, the beautiful witch of 
       Zenobia.
    Resistances: Holy +1
    Classes: Pumpkinhead
    Cost: (170)
    
    Bloody Emblem
    Description: Emblem worn by the followers of the darkness.
    Stat Change: INT+4
    Resistances: Holy -3, Dark +8
    Element: Bane
    Classes: Vampire
    Cost: (1300)
    See Also: Classes, Vampire
    
    Dream Tiara
    Description: Crown that rewards its wearer with a noble heart and 
       healthful body.
    Stat Change: INT+4
    Resistances: Holy +8, Dark -3
    Element: Virtue
    Classes: Princess
    Cost: (1500)
    See Also: Classes, Princess
    
    Ring of the Dead
    Description: Magic ring requisite to becoming immortal.
    Stat Change: INT+6
    Resistances: Holy -4, Dark +10
    Element: Bane
    Classes: Lich
    Cost: (2100)
    See Also: Classes, Lich
    
    ************************************************************************
    
    G. Expendables
    
    ---
    
    Curatives --
    
    Heal Leaf
    Description: Leaf of a curative herb that restores 100HP to a character.
    Cost: 10
    
    Heal Seed
    Description: Seed of a curative herb that restores 300HP to a character.
    Cost: 50
    
    Heal Pack
    Description: Curative herbs that restore 150HP to all members of a unit.
    Cost: 120
    
    Power Fruit
    Description: Indigienous fruit that restores some stamina to all 
       members in a unit.
    Cost: 80
    
    Angel Fruit
    Description: Wondrous fruit brought to this world by an angel.  
       Restores stamina to all members in a unit.
    Cost: 200
    
    Revive Stone
    Description: Concoction made from a cockatrice tail that cures 
       petrification.
    Cost: 500
    
    Altar of Resurrection
    Description: Ancient altar that resurrects the dead.
    Cost: 1500
    
    ---
    
    Supplementals --
    
    Champion Statuette
    Description: Statuette, modeled after a famous hero, that raises the 
       owner's experience level.
    Cost: (2550)
    
    Cup of Life
    Description: Cup that increases the Hit Points of the one who drinks 
       from it.
    Cost: (2550)
    
    Sword Emblem
    Description: Emblem that compels the wearer's spirit and raises 
       their strength.
    Cost: (2550)
    
    Bracer of Protection
    Description: Bracers that raise vitality and enhance wearer's 
       resistance to physical damage.
    Cost: (2550)
    
    Crown of Intellect
    Description: Crown that communicates with the soul and raises the 
       intelligence of the user.
    Cost: (2550)
    
    Mirror of Soul
    Description: Mirror that reflects the inner self and raises the 
       mentality of the user.
    Cost: (2550)
    
    Stone of Quickness
    Description: Magic stone that enhances the physical attribute and 
       raises the agility of the user.
    Cost: (2550)
    
    Crystal of Precision
    Description: Green Crystal that heightens a character's concentration 
       and raises dexterity.
    Cost: (2550)
    
    Goblet of Destiny
    Description: Goblet that alters the destiny of the one who drinks from 
       it.
    Cost: (2550)
    *NOTE* - What the Goblet of Destiny actually does is change your Luck.  
       Luck is an invisible stat which factors into critical hits, getting 
       hit, etc.
    
    Flag of Unity
    Description: Flag emblazoned with the battalion's emblem that bolsters 
       harmony within the unit.
    Cost: (2550)
    
    Scroll of Discipline
    Description: Lawful scroll that raises the alignment of its reader.
    Cost: (2550)
    
    Urn of Chaos
    Description: Pandemonium contained in this urn lowers the alignment 
       of the person who looks into it.
    Cost: (2550)
    
    ---
    
    Others --
    
    Quit Gate
    Description: Item that warps the fabric of space and transports a unit 
       back to headquarters.
    Cost: 150
    
    Silver Hourglass
    Description: Magical hourglass that slows the passage of time.
    Cost: (300)
    
    Dowsing Rod
    Description: Pair of L-shaped sticks that points to the location where 
       items are hidden.
    Cost: (600)
    
    Love and Peace
    Description: Potent magical item that persuades an enemy to join 
       your army.
    Cost: (2000)
    
    ************************************************************************
    
    H. Valuables
    
    Portable --
    
    Ansate Cross
    Description: Cross that switches the gender of a soldier when promoted.
    Cost: (10)
    See Also: Zenobian Border, Aftermath
    
    Medal of Vigor
    Description: Medal that strengthens the leadership of a unit and 
       hastens the growth of its leader and soldiers.
    Effect: Doubles the amount of Soldier Exp gained by the leader of a 
       unit.
    Cost: (10)
    See Also: Miscellany, Birthdays
    
    Marching Baton
    Description: Baton used to maintain cadence and reduce fatigue when 
       marching.
    Effect: Fatigue accumulates more slowly.
    Cost: (10)
    See Also: Miscellany, Birthdays
    
    Censer of Repose
    Description: Censer that generates refreshing scent and accelerates 
       recovery from fatigue.
    Effect: Unit camps for a much shorter time.
    Cost: (10) 
    See Also: Miscellany, Birthdays
    
    Figurine of Sleipnir
    Description: Figurine of Sleipnir, the eight-legged horse, that enables 
       to holder to travel at great speed.
    Effect: Unit moves about twice as fast on the map.
    Cost: (10)
    See Also: Miscellany, Birthdays
    
    Manual of Warfare
    Description: Manual written by a renowned military officer, that 
       confers more experience gained in combat.
    Effect: Unit gains double experience.
    Cost: (10)
    See Also: Miscellany, Birthdays
    
    Mastaba's Barrier
    Description: Item known to prevent its owner from becoming undead...  
       But, does it really? 
    Effect: Characters in a unit will not become zombies when incapacitated.
    Cost: (10)
    See Also: Miscellany, Birthdays
    
    Charge Horn
    Description: Horn used to command the troops in battle.  All interrupt 
       commands become available at the beginning of combat.
    Effect: You can Retreat or use Pedras at the beginning of combat.
    Cost: (10)
    See Also: Miscellany, Birthdays
    
    ---
    
    Treasures --
    
    Bolt of Silk
    Description: Fabric made from the silk of the Sphagnum moth.  
    Found: Melphy, Dardunnelles, after freeing the Dardunnelles, inquiring 
       about dresses in Bourdeux, Tennes Plains, and visiting on the 15th of 
       any month during the day.
    Cost: 2000
    
    Condrite
    Description: Meteorite that fell to the surface when this world came 
       into existence.  Dragon armor is made from it.  
    Found: Melphy, Dardunnelles, after freeing Mount Ithaca, and inquiring 
       about Dragon Armor in Kynora, and visiting Melphy on the 6th of any 
       month during the day,
    Cost: 450
    
    Letter from Father
    Description: It is addressed, "To my dearest daughter, Selena."
       ...We shouldn't open the letter.  
    Found: Muji, Gules Hills, after you agree to find the man's daughter.
    Cost: (10)
    
    Dragon's Scale
    Description: Charm given by the barkeep in Elaine.  This is purportedly 
       a scale of the legendary Divine Dragon.
    Found: Elaine, Fair Heights, after you receive the Dragon Helm and 
       Armor, and talk to the old man in Idorf a second time.
    Cost: (640)
    
    Dark Invitation
    Description: Those who seek the ring of the lifeless, come to the 
       tavern near the border. - Keeper of Dark Knowlege
    Found: Banna Barra, Celesis
    Cost: (10)
    
    Package for Gelda
    Description: Package from an old gentleman in Clemona to Gelda.  Its 
       content is unknown.
    Found: Clemona, Blue Basilica
    Cost: (10)
    
    Letter from Gelda
    Description: Letter from Gelda to the old man in Clemona.  It is 
       addressed, 'To whom I hold dear to my heart.'
    Found: Tristle, Soathon, after going around the world to deliver the 
       Package.
    Cost: (10)
    
    ************************************************************************
    ************************************************************************
    
    7. Story/Mission Overviews
    
    I haven't done some of the early levels, yet.  I'll get back to them 
    at a later date.
    
    Here's how I set it up...
    
    Location: (Where you are, natch)
    
    Prologue: (Any story played out before the battle)
    
    Strongholds: (The Strongholds, their population, morale, and anything 
    in any shops)
    
    Enemy Opposition: (The enemy units you'll find in the scene)
    
    Enemy Commander: (The enemy commander, his class, if its special, and 
    the reward you get from him)
    
    Battle Tactics: (How to survive in this battle)
    
    Epilogue: (Cutscenes that occur after the battle)
    
    Aftermath: (Anything special that can be done in the scene after you 
    win)
    
    Hidden Items: (Items that can be found in the scene)
    
    Neutral Encounters: (Neutral enemies that can be found, and the items 
    you get from them)
    
    Note: My formation setups are as such...
    
    ----- ----- ----- Back Row
    ----- ----- ----- Middle Row
    ----- ----- ----- Front Row
    
    * = Unit Leader
    % = Legion Leader
    
    This is how they look as you face them in combat as well, so I decided 
    to use that format.
    
    Another note: Every shop in the game has these Expendable Items...
    
    Heal Leaf          10
    Heal Seed          50
    Heal Pack         120
    Power Fruit        80
    Angel Fruit       200
    Revive Stone      500
    Quit Gate         150
    
    Abbreviation List - 
    
    Sld - Soldiers
    
    Fig - Fighter
    Knt - Knight
    Bkr - Berserker
    Fen - Fencer
    Phx - Phalanx
    BsT - Beast Tamer
    DoM - Doll Master
    Nin - Ninja
    Wiz - Wizard
    
    Pal - Paladin
    BlK - Black Knight
    SwM - Sword Master
    Cat - Cataphract
    BsM - Beast Master
    Enc - Enchanter
    NnM - Ninja Master
    ArM - Archmage
    
    CeM - Centurion (Male)
    Dgo - Dragoon
    
    Ama - Amazon
    Arc - Archer
    DgT - Dragon Tamer
    Val - Valkyrie
    Sor - Sorceress
    Wit - Witch
    Cle - Cleric
    
    Dia - Diana
    DgM - Dragon Master
    Fre - Freya
    Sir - Siren
    Pri - Priest
    
    CeF - Centurion (Female)
    Prn - Princess
    
    Zom - Zombie
    Ske - Skeleton
    Gho - Ghost
    Vam - Vampire
    AnK - Angel Knight
    Ser - Seraph
    Lic - Lich
    
    Haw - Hawkman
    Vul - Vultan
    Rav - Raven
    Pmp - Pumpkinhead
    Gre - Gremlin
    Fae - Faerie
    
    YgD - Young Dragon
    ThD - Thunder Dragon
    Que - Quetzalcoatl
    RdD - Red Dragon
    Flb - Flarebrass
    EhD - Earth Dragon
    AzD - Azhi Dahaka
    BuD - Blue Dragon
    Hyd - Hydra
    PtD - Platinum Dragon
    Bah - Bahamut
    BkD - Black Dragon
    Tmt - Tiamat
    
    Wyr - Wyrm
    Wyv - Wyvern
    Hel - Hellhound
    Cer - Cerberus
    Grf - Griffin
    Opi - Opinincus
    Coc - Cockatrice
    Sph - Sphinx
    
    Gol - Golem
    SGo - Stone Golem
    BGo - Baldr Golem
    
    Gob - Goblin
    Ogr - Ogre
    Sat - Saturos
    Gor - Gorgon
    
    Grp - Grappler
    KtT - Knight Templar
    Dae - Daemon
    KDa - Knight of Danika
    
    Gen - General
    Van - Vanity
    SuK - Superior Knight
    SoB - Solidblade
    TmC - Temple Command
    Lyc - Lycanthrope/Werewolf
    DkP - Dark Prince
    FlM - Flail Monarch
    Ove - Overlord
    DTm - Death Templar
    Lor - Lord
    
    ************************************************************************
    
    Opening:
    
    At the opening, your main character stands before Archbishop Odiron at 
    his graduation ceremony.  He asks you your name, the default of which is 
    "Magnus".  He'll then ask you your birthday.  This will determine when 
    your birthday occurs during the game.
    
    Next, he'll ask you six questions.  These questions will determine your 
    starting units.
    
    Each way you answer a question will earn you points for a certain group 
    of characters for your units.
    
    NOTE: Once again, I've been told these numbers are wrong, so rely on 
    them at your own risk...
    
    Question 1: "What dost thou hold within thy sword?"
    
               Ardor Passion Vigor Talent Belief Hatred
    Warrior     12     16      0      4     16      4
    Magic User  16      0      4      8      4     16
    Specialist   4      8     12     16     16      4
    Tamer        8     12     16      0      4     16
    
    Question 2: "What shalt thou sever with thy sword?"
    
               Hope Greed Order Silence Anarchy Control
    Warrior     12    4    12     16       0       4
    Magic User  16    8    16      0       4       8
    Specialist   4   16     4      8      12      12
    Tamer        8    0     8     12      16      16
    
    Question 3: "For what shall thou beseech the gods?"
    
               Triumph Purity Might Valor Trust Sacrfice
    Warrior       8       0    16    12     4       8
    Magic User    4      16    12     8     8       4
    Specialist   16       8     4     0    12      16
    Tamer        12       4     0    16    16      12
    
    Question 4: "What shalt thou offer the gods?"
    
               Freedom Glory Love Embrace Truth Lust
    Warrior      16     12     0     8     16     4
    Magic User   12      8    16     4      4    16
    Specialist    4      0     8    16     16     4
    Tamer         0     16     4    12      4    16
    
    Question 5: "What dost thou wish for?"
    
               Wealth Serenity Fertility Strife Peace Reform
    Warrior       8      12       16        0     4     12
    Magic User    4       8       12       16     8     16
    Specialist   16       0        4        8    12      4
    Tamer        12      16        0        4    16      8
    
    Question 6: "What shalt thou rid from this land?"
    
               Changes Honor Rule Ideal Law Chaos
    Warrior       0      4    12   16   16    8
    Magic User    4      8    16    0   12    4
    Specialist   12     16     4    8    8   16
    Tamer        16      0     8   12    4   12
    
    Okay.  Add up all your scores from each of the four character 
    categories.  You should have four totals.  The highest total will be the 
    category your first unit is, and will be Unit 1 as listed for each 
    category.  Now, subtract 32 from the highest total, and take the new 
    highest total, and do the same, this will determine your Unit 2.  Then 
    subtract 32 from the highest unit and continue until you get four units.
    
    Unit 1 -
    
    Warrior: Knight, 2 Fighters, 2 Soldiers
    Magic User: Sorceress, 3 Fighters, Soldier
    Specialist: Cleric, 2 Amazons, 2 Soldiers
    Tamer: Beast Tamer, 2 Fighters, 2 Soldiers
    
    Unit 2 -
    
    Warrior: Archer, Amazon, 3 Soldiers
    Magic User: Witch, 2 Amazons, 2 Soldiers
    Specialist: Fencer, Fighter, 3 Soldiers
    Tamer: Doll Master, Amazon, 3 Soldiers
    
    Unit 3 - 
    
    Warrior: Berserker, 2 Soldiers
    Magic User: Sorceress, 2 Soldiers
    Specialist: Valkyrie, 2 Soldiers
    Tamer: Dragon Tamer, 2 Soldiers
    
    Unit 4 -
    
    Warrior: Phalanx, Golem
    Magic User: Wizard, Wyrm
    Specialist: Cleric, Griffin
    Tamer: Beast Tamer, Hellhound
    
    So, for instance, if you picked Ardor, Hope, Purity, Embrace, Serenity, 
    and Changes, your scores will be 36, 76, 36, 56, respectively, for each 
    of the categories.  Your highest score is 76, so you'll get the Magic 
    User Unit 1 (Sorceress).  Subtracting 32 will get you 36, 44, 36, and 
    56.  This puts Tamer at the top of your list, so you'll get the Tamer 
    Unit for Unit 2, which is the Doll Master unit.  Subtracting another 32 
    will get you 36, 44, 36, and 24.  This gets you a Magic User unit for 
    Unit 3, which is the Sorceress Unit.  Subtracting the last 32 will give 
    you 36, 12, 36, and 24, which leaves you with a tie.  In the case of a 
    tie, the first category gets honors, so you get the Warrior unit, which 
    has the Phalanx.
    
    Now, these units (1, 2, 3, and 4) are actually Units 2, 3, 5, and 6 in 
    your battalion.  Unit 1 is Magnus' unit, which has 2 Fighters and 
    2 Amazons, and Unit 4 is Dio's unit, which has 3 Fighters and an Amazon.
    
    These units will also determine the items you'll start with.  You'll 
    get all of the equipment items for each of the leader classes in the 
    four units, and you'll also get two items for the next class of the 
    leader of Unit 1, so if you have a Knight for the leader of Unit 1, 
    you'll get two Paladin items.
    
    In addition to those unit-specific items, you'll also get three sets of 
    Fighter equipment, three sets of Amazon equipment, ten Heal Leaves, five 
    Power Fruits, and an Ansate Cross.
    
    Odiron will ask you one final question:
    
    "What dost thou call on for help?"
    
    Swift Wind
    Raging Fire
    Solid Earth
    Serene Water
    
    This question will determine what Elem Pedra you start with.  Which 
    goes with which should be obvious...
    
    ************************************************************************
    ************************************************************************
    
    A. Prologue
    
    Casting their gaze on the ground, trudging along...
    
    General Godeslas Branic greets the graduates of the military academy and 
    welcomes them to the Southern Division.  He gives them a dressing down 
    and hands the reins off to one of his Knights, who names the command 
    candidates.  Magnus is one of them.  They're sent to meet with their 
    advisors.  Magnus' advisor is a calm, but strict old man named Hugo 
    Miller.  Hugo gets a good look at him, then dismisses him.  He ushers 
    in the next candidate, Diomedes Rangue, who gets a little miffed at the 
    old coot, before he realizes he's the advisor.  Hilarity ensues...
    
    ************************************************************************
    
    Scene 1 - The Southern Reaches
    
    Location: Tenne Plains
    
    Prologue: Magnus and Dio arrive and Hugo gives them the battle plans.  
    They're to go to Theodricus Mine and investigate a problem with the 
    locals being attacked by wild beasts and bandits.
    
    Magnus is put in charge of the troops.  Dio doesn't like this and wants 
    to fight Magnus.  This is actually an important decision in the game, 
    and can affect whether or not Dio remains in your party.  Either way, 
    Hugo comes by and breaks up the fight.
    
    Zemio: (Starting Location)
    
    Population: 232
    Morale: 76
    
    Hou: (Allied, South of Zemio)
    
    Population: 167
    Morale: 45
    Witch's Hut
    
    Jadd: (Allied, Eastern edge)
    
    Population: 427
    Morale: 52
    
    Shop:
    
    Bandanna           20
    Iron Helm          30
    
    Short Sword        20
    Short Bow          30
    
    Round Shield       20
    
    Leather Armor      60
    Chain Mail        120
    
    Buchanan: (Western edge)
    
    Population: 116
    Morale: 38
    
    Mulsuk: (Northwest corner)
    
    Population: 289
    Morale: 50
    
    Bourdeux: (Center of Map)
    
    Population: 248
    Morale: 71
    
    Billney: (Neutral, South edge)
    
    Population: 212
    Morale: 50
    
    Theodricus Mine: (Enemy Headquarters)
    
    Population: 50
    Morale: 50
    
    Enemy Opposition:
    
    ----- Wiz02*-----   Reward: Hachigane
    ----- ----- Knt02
    Hel02 ----- -----   Location: Guarding Mulsuk
    
    ----- ----- -----   Reward: Ninja's Garb
    ----- ----- Wit03*
    Grf02 ----- -----   Location: On the crossroads south of Mulsuk
    
    ----- ----- Hel02   Reward: Leather Armor
    ----- ----- -----
    Bkr03*----- -----   Location: Guarding Buchanan
    
    Grf02 ----- -----   Reward: Iron Claw
    ----- ----- -----
    ----- Knt03*-----   Location: Charging from Buchanan
    
    Enemy Commander: Stabilo
    
    ----- Bkr04*-----
    ----- ----- -----
    Wyr04 ----- -----   Location: Theodricus Mine
    
    Reward: Francisca
    
    Battle Tactics:
    
    Okay.  Your first battle.  Scared?  Don't be.  This one's a breeze.  
    First, send your collective units south to Hou, but send one out to 
    Jadd to buy a few extra Heal Leaves.  Next, send one of your more 
    Lawful guys to Bourdeux to liberate it.  At this point, you should 
    see your first enemies.  You shouldn't have any problems with them.  
    Next, send anyone up to Mulsuk to liberate it, and one of your more 
    Chaotic guys to Buchanan to liberate it.  After you've taken care of 
    all the enemies on the map, finish Stabilo and you should be fine.
    
    Forget about Billney.  As a neutral town, you'll want to leave them 
    alone until after the mission's over.
    
    Epilogue: Magnus interrogates Stabilo.  He reveals that they were just 
    a decoy.  There's a revolution in town, and they're going to kill 
    Prince Yumil.  Magnus runs off to save him, and Hugo tells him that 
    they're the only regiment nearby who can save him, so it's up to them.
    
    Aftermath: 
    
    After Dardunnelles: Head to the town Bourdeux with a female lead unit.  
    You'll be greeted by a woman who'll explain dressmaking, and how the 
    market in Dardunnelles carries silk on the 15th day of every month.
    
    After Getting the Bolt of Silk: Go to Billney and talk to the 
    dressmaker to get the Pure White Dress for 2500 Goth.
    
    Hidden Items:
    
    Baldr Sword: Between Hou and Bourdeux
    Altar of Resurrection: Northwest of Bourdeux
    Old Clothing: Northeast of Mulsuk
    Hard Leather: Midway between Zemio and Mulsuk
    Power Fruit: On the road between Hou and Billney
    Great Bow: Across the bridge south of Jadd
    Heal Leaf: Southeast of Theodricus
    
    ************************************************************************
    
    Scene 2 - Sparks
    
    Location: Volmus Mine
    
    Prologue: The information is scanty.  Hugo knows that Yumil is being 
    held in this area, he just doesn't know where.  You'll have to search 
    the area and find him.
    
    Strongholds:
    
    Saukin: (Starting Location)
    
    Population: 268
    Morale: 63
    
    Senal: (South of Saukin)
    
    Population: 65
    Morale: 40
    Witch's Hut
    
    Dese: (Southwest of Senal)
    
    Population: 251
    Morale: 48
    
    Shop:
    
    Iron Helm          30
    Hachigane          40
    
    Short Sword        20
    Iron Claw         170
    
    Round Shield       20
    
    Old Clothing       10
    Ninja's Garb       50
    Chain Mail        120
    
    Berberah: (Neutral, East of Saukin)
    
    Population: 101
    Morale: 62
    
    Eldrett: (South of Dese)
    
    Population: 148
    Morale: 55
    
    Xeira: (South of Eldrett)
    
    Population: 245
    Morale: 58
    
    Shop:
    
    Bandanna           20
    
    Short Bow          30
    Leather Whip       60
    Halt Hammer       110
    
    Torn Cloth         10
    Leather Armror     60
    
    Ishro: (Southeast of Senal)
    
    Population: 310
    Morale: 43
    
    Volmus Mine: (Neutral, East of Xeira)
    
    Population: 50
    Morale: 44
    
    Enemy Opposition:
    
    ----- Knt03*-----   Reward: Light Mace
    ----- ----- -----
    ----- YgD02 -----   Location: Guarding Senal
    
    ----- ----- -----   Reward: Light Mace
    ----- Cle03*-----
    Sld-- ----- Sld--   Location: Charging from Senal
    
    ----- Fig02 -----   Reward: Rosary
    ----- ----- Cle02
    Cle03*----- -----   Location: Charging from Dese
    
    ----- ----- -----   Reward: Rosary
    Wiz03*----- Wiz01
    Sld-- ----- -----   Location: Guarding Dese
    
    ----- Knt02*-----   Reward: Leather Armor
    ----- ----- -----
    Fig02 ----- Fig02   Location: Guarding Ishro
    
    Grf02 ----- -----   Reward: Cleric's Vestment
    ----- ----- -----
    ----- Knt03*-----   Location: Guarding Eldrett
    
    Enemy Commander: Qad
    
    ----- ----- -----
    ----- ----- -----
    Hel02 ----- BsM04*  Location: Volmus Mine
    
    Reward: Leather Whip
    
    Battle Tactics:
    
    During the battle (once you liberate Ishro), you'll see a scene with 
    Prince Yumil and his bodyguards, Eurynome Rhade and Jeal Veritte.  
    A Knight will have happened by and will tell them about what happened.  
    Rhade orders him to kill all the rebels.  Rhade's got a nasty attitude.
    When one of the (unarmed) Rebels tries to escape, Rhade runs him 
    through.  At this point, it'll become clear that the Enemy Headquarters 
    is Volmus Mine.
    
    Epilogue: Qad asks why Magnus doesn't kill him.  Magnus replies that 
    it's not his way.
    
    Later, Magnus delivers the tied up Qad to Yumil, Jeal, and Rhade.  
    Rhade yells at Magnus, wondering why he didn't kill the rebel.  Rhade 
    beats the rebel, telling him that he's the problem with the country.  
    Rhade decides to kill the rebel as an example.  Magnus tries to stop 
    him, punching Rhade, but he gets knocked aside.
    
    Just as Rhade brings his sword down, a strange knight rushes in and 
    blocks his blade.  A young girl runs up and unties the rebel, ushering 
    him out.  Jeal moves to attack, but another strange warrior stops him.  
    He calls to someone named Saradin, who paralyzes Rhade and Jeal, 
    allowing them to make their escape.
    
    Later, the mastermind of the assassination was executed.  Later, it 
    was revealed that the person executed may have been no one important 
    at all.  The rebels' actions intensified, and many people, including 
    some members of the middle and upper classes, began to question the 
    aristocracy's motives...
    
    Hidden Items:
    
    Heal Leaf: Forest east of Saukin
    Buckler: Northwest of Senal (across river)
    Quit Gate: West of Berberah (between highlands and river)
    Hard Leather: Southeast of Senal (across bridge)
    Light Mace: On the road between Ishro and Eldrett
    Heal Leaf: Forest northwest of Xeira
    
    ************************************************************************
    ************************************************************************
    
    B. Chapter 1
    
    Unable to turn back - speechless and itinerant...
    
    Magnus is summoned to General Godeslas' chamber.  Godeslas tells him 
    that his achievements so far have been admirable, and he's being given 
    the rank of Captain in the Southern Division, where he will command a 
    battalion.  He's given new orders to go to Crenel Canyon and subdue the 
    rebels there.  Godeslas tells him to set aside his personal feelings, 
    and do what he needs for his king and country.
    
    ************************************************************************
    
    Scene 3 - First Assignment
    
    Location: Crenel Canyon
    
    Prologue: Magnus and Dio are introduced to Leia Silvis.  There's a 
    smattering of dialogue, and hilarity ensues.
    
    It's at this point that you can name your company.  Go nuts and pick a 
    cool name.  It can't be too long, unfortunately...
    
    Strongholds:
    
    Baldera: (Starting Location)
    
    Population: 108
    Morale: 84
    
    Kiefer: (Southwestern Corner)
    
    Population: 154
    Morale: 28
    
    Shop:
    
    Scipplay Staff     20
    Light Mace         30
    
    Spellbook         100
    
    Robe               30
    Cleric's Vestment  50
    Witch's Dress      80
    
    Amulet             40
    Rosary             50
    
    Movae: (Eastern Edge)
    
    Population: 193
    Morale: 44
    
    Boolem: (Western Edge)
    
    Population: 293
    Morale: 22
    Witch's Hut
    
    Carnot: (Northeastern Area)
    
    Population: 173
    Morale: 42
    
    Fort Tuatha: (Northern Edge, Enemy Headquarters)
    
    Population: 4
    Morale: 50
    
    Enemy Opposition:
    
    ----- Grf03 -----   Reward: Heal Leaf
    ----- ----- -----
    BsT04*----- -----   Location: Guarding Kiefer
    
    ----- DgT04*-----   Reward: Rapier
    Nin03 ----- -----
    ----- Nin03 -----   Location: Guarding Movae
    
    ----- ----- -----   Reward: Bone Helm
    ----- ----- Bkr04*
    Gol03 ----- -----   Location: Charging from Boolem
    
    ----- ----- Sor03   Reward: Spear
    ----- ----- Wiz04*
    Sor03 ----- -----   Location: Charging from Carnot
    
    ----- ----- -----   Reward: Heal Seed
    Wiz04*----- Wiz02
    Sol-- ----- -----   Location: Guarding Boolem
    
    Knt04*----- -----   Reward: Breastplate
    ----- ----- -----
    ----- ----- EhD03   Location: Guarding Carnot
    
    ----- Val04*-----   Reward: Plumed Headband
    ----- ----- Gre03
    Nin03 ----- -----   Location: South of Fort Tuatha
    
    Enemy Commmander: Efeminette
    
    Ama03 Val05*Ama03
    ----- ----- -----
    Fig03 ----- Fig03   Location: Fort Tuatha
    
    Reward: Baldr Spear
    
    Battle Tactics:
    
    You're to split up in this mission.  You'll have an extra unit with 
    Leia's.  Send her east to balance things out, because the Valkyrie unit 
    will come down there, since you'll get east before you get west...
    
    Epilogue: Hugo informs Magnus of the fact that they now have two orders: 
    Go to Mylesia and escort Prince Yumil, and go to the Zenobian Border 
    and push back the last of the Revolutionaries there...
    
    Hidden Items:
    
    Breastplate: West of Baldera
    Heal Seed: West of Keifer
    Plumed Headband: On the road between Baldera and Kiefer
    Rapier: On the road between Boolem and Tuatha
    Bone Helm: Between Mountains and the river west of Movae
    
    ************************************************************************
    
    Scene 4 - The Path Diverges
    
    Location: Mylesia
    
    Prologue: We see a flashback, where Magnus' father, Ankiseth Gallant, 
    kills a man who tried to murder Prince Yumil.  Ankiseth is cast out as 
    a murderer.
    
    Back in reality, Hugo tells Magnus that the purpose of this mission is 
    to escort Prince Yumil through the area that's now seized by the rebels.
    
    Magnus declines a request to visit the Prince, and leaves, but Dio 
    stops him, and asks him what his deal is.  Magnus tells him that the 
    Prince is a childhood friend.
    
    Strongholds:
    
    Castle Dunkweld: (Starting Location)
    
    Population: 3
    Morale: 19
    
    Idorf: (Southeastern Corner)
    
    Population: 229
    Morale: 41
    
    Lehoboth: (West of Idorf)
    
    Population: 257
    Morale: 69
    
    Tubulk: (West of Dunkweld)
    
    Population: 205
    Morale: 31
    Witch's Hut
    
    Elgorea: (Northern Area)
    
    Population: 334
    Morale: 49
    
    Shop:
    
    Iron Helm          30
    Leather Hat        40
    Armet             120
    
    Great Bow          90
    Francisca         130
    Baldr Sword       150
    
    Kite Shield        70
    
    Plate Armor       230
    
    Phuntua: (East of Castle Burgund)
    
    Population: 288
    Morale: 77
    
    Harraive: (Southern Edge)
    
    Population: 396
    Morale: 50
    
    Taza: (Northeast of Burgund)
    
    Population: 24
    Morale: 47
    
    Castle Burgund: (Enemy Stronghold)
    
    Population: 4
    Morale: 50
    
    Enemy Opposition:
    
    BsT06*----- -----   Reward: Robe
    ----- ----- -----
    Hwk05 ----- Hwk05   Location: Charging from Tubulk
    
    ----- ----- -----   Reward: Scipplay Staff
    Fae05 DoM06*-----
    Sld-- ----- Sld--   Location: Guarding Tubulk
    
    ----- Arc05 -----   Reward: Pointy Hat
    Wit06*----- -----
    ----- ----- BsT05   Location: Guarding Lehoboth
    
    ----- Knt05 Bkr05   Reward: Witch's Dress
    Arc06*----- -----
    ----- ----- -----   Location: Charging from Phuntua
    
    ----- ----- -----   Reward: Spellbook
    ----- Gre05 Hwk05
    ----- DgT06*-----   Location: Guarding Elgorea
    
    ----- ----- -----   Reward: Heal Leaf
    Nin05 ----- Cle06*
    ----- Sld-- -----   Location: Charging from Taza
    
    ----- DoM06*-----   Reward: Heal Seed
    ----- ----- -----
    Sld-- Sld-- Sld--   Location: Guarding Harraive
    
    ----- ----- -----   Reward: Amulet
    ----- ----- -----
    ReD05 ----- BsT06*  Location: Guarding Phuntua
    
    BuD05 ----- Wiz06*  Reward: Spellbook
    ----- ----- -----
    ----- ----- -----   Location: East of Castle Burgund
    
    Enemy Commander: Zhontac
    
    ----- Wiz07*-----
    ----- ----- -----
    Hel06 ----- Grf06   Location: Castle Burgund
    
    Reward: Arc Wand
    
    Battle Tactics:
    
    Yumil's Unit:
    
    ----- BlK07 -----
    BlK08 Ove02*BlK08   Items: Six Leaves
    ----- BlK07 -----
    
    Yep.  You're going to have to keep Yumil alive for this battle.  Just 
    move early and move often.  You'll get there first.  If you want to 
    liberate all the towns in the area, you may have to send a unit over 
    the highlands to liberate Harraive.  The battle shouldn't be difficult.
    
    Go to Elgorea during the course of this battle and you'll run into the 
    spunky kid, Troi.  He'll beg to join your team, so let him on.  
    
    If you want to see a neat scene, let Yumil get to Zhontac first.
    
    Epilogue: Yumil and Magnus share a moment where Yumil confesses that he 
    has no real power, and that he wants to change the world.
    
    Aftermath: Head for the town of Idorf.  There, you'll recieve some 
    valuable information about Dragoons.  You'll learn that the ancient 
    weapon makers left for Burgunny in Gunther Piedmont and Kynora on 
    Mount Ithaca.  After you get the Dragon Helm and Armor, and after you 
    begin Chapter 3, return here and you'll learn about the Sword of 
    Tiamat.
    
    Return to Elgorea with Troi.  There, you'll meet his mom.  She'll hand 
    you the Hallowed Shield.
    
    Hidden Items:
    
    Spellbook: East of Lehoboth
    Robe: Peninsula South of Elgorea
    Heal Seed: East of Harraive
    Witch's Dress: Peninsula midway between Elgorea and Taza
    Scipplay Staff: On the road north of Harraive
    Pointy Hat: Small patch of plains midway between Burgund and Harraive
    Amulet: Southwest corner of the map, across a bridge
    
    ************************************************************************
    
    Scene 5 - True Intentions
    
    Location: Zenobian Border
    
    Prologue: Battle Plans, and Hugo expresses concern about how the 
    rebels seem to be leading a bunch of refugees and not concerned about 
    holding this area.
    
    Strongholds:
    
    Ethawella: (Starting Location)
    
    Population: 137
    Morale: 47
    
    Shop:
    
    Bone Helm          50
    Jin-gasa           50
    
    Rapier             30
    Halt Hammer       110
    Baldr Sword       180
    
    Spell Book        100
    
    Cloth Armor        20
    
    Karya: (Neutral, West of Ethawella)
    
    Population: 178
    Morale: 50
    Witch's Hut
    
    Quelluan: (South of Ethawella)
    
    Population: 256
    Morale: 12
    
    Dem Vidro: (South of Laguat)
    
    Population: 68
    Morale: 45
    
    Elle: (South of Quelluan)
    
    Population: 210
    Morale: 52
    
    Fort Crenel: (Enemy Headquarters)
    
    Population: 14
    Morale: 50
    
    Enemy Opposition:
    
    Fen07*----- Nin05   Reward: Claymore
    ----- Nin05 -----
    Nin05 ----- -----   Location: South of Ethawella
    
    BuD05 ----- Val06*  Reward: Plate Armor
    ----- ----- -----
    ----- ----- -----   Location: West of Ethawella
    
    ----- ----- -----   Reward: Amulet
    ----- ----- Bkr06*
    BuD05 ----- -----   Location: Guarding Quelluan
    
    ----- Wiz05 -----   Reward: Armet
    Wiz05 ----- Wiz06*
    ----- Bkr05 -----   Location: Guarding Laguat
    
    Wyr05 ----- -----   Reward: Kite Shield
    ----- ----- -----
    ----- ----- Bkr06*  Location: Charging from Dem Vidro
    
    ----- ----- -----   Reward: Marionette
    Fae05 DoM06*-----
    Sld-- ----- Sld--   Location: Charging from Elle
    
    Gre05 ----- -----
    DgT06*----- Gre05
    ----- ----- -----   Location: Guarding Elle
    
    ----- ----- -----
    ----- ----- Bkr06*
    Gol05 ----- -----   Location: Guarding Dem Vidro
    
    Enemy Commander: Quass Debonair (General)
    
    Sor05 ----- -----
    ----- Gen08*-----
    Knt05 ----- Knt05   Location: Fort Crenel
    
    Reward: Champion Statuette
    
    Battle Tactics:
    
    Just like Crenel Canyon, you'll have to split your units into two 
    groups to cover all the bases.  Since you probably still have seven 
    units at this point, you'll have to make the call where you want the 
    extra unit to go.
    
    Epilogue: Debonair concedes the battle to Magnus.  He tells him the 
    point of this battle was to get refugees out of this country and into 
    Zenobia.  Gilbert Oblion, leader of the Beast Division of Zenobia, 
    shows up and tells Debonair that they're ready to leave.  Magnus chases 
    after them, and runs into the other three people he saw at Volmus.  
    They are Destin Faroda, Saradin Carm, and Aisha Knudel, heroes of the 
    Zenobian war.  Both Magnus and Destin exchange words about who's right 
    in this revolution, and Destin and his compatriots depart.
    
    If you've completed both of these missions, a messenger comes up to 
    Magnus and tells him that the General wants him to return to Akka 
    Castle.
    
    Note: You should complete any business you have in Mylesia or the 
    Zenobian Border, because those areas will be temporarily closed off 
    afterwards.
    
    Returning to Alba, Magnus speaks to Godeslas, who tells him that the 
    he is to lead the forces at Volmus Mine, where the leader of the 
    Revolution, Frederick Raskin, is rumored to be stationed.  Rhade gives 
    Magnus some words of "encouragement", and Magnus leaves.
    
    Aftermath:
    
    After the battle, head to Karya, where you'll find a group of hooligans 
    (Two Fighters and a Berserker) terrorizing a young Cleric.  You'll face 
    off against them in a battle to the death.  Once you beat them, (it's 
    not hard at all) you'll be told by the Cleric to go Dem Vidro.  Do so, 
    and you'll get an Ansate Cross for your troubles...
    
    Hidden Items:
    
    Kite Shield: Southwest of Ethawella
    Plate Armor: Midway between Laguat and Quelluan
    Baldr Sword: On the road between Quelluan and Elle
    Armet: Southeast of Laguat
    Power Fruit: South of Laguat
    
    ************************************************************************
    
    Scene 6 - The Revolutionary Army
    
    Location: Volmus Mine
    
    Prologue: In Akka Castle, Ariosh the Knight runs up to Godeslas, 
    telling him that the Revolution has captured many strongholds in the 
    area all at once.  Volmus Mine, Mylesia, Crenel Canyon, the Zenobian 
    Border, and the Tenne Plains were all taken over at once.  All that 
    remains is Alba, Gunther Piedmont, and the Dardunnelles.  Godeslas 
    insists that it can be done if Magnus' group can capture Frederick.
    
    Strongholds:
    
    Dese: (Starting Location)
    
    Population: 251
    Morale: 48
    
    Shop:
    
    Iron Helm          30
    Hachigane          40
    
    Short Sword        20
    Iron Claw         170
    
    Round Shield       20
    
    Old Clothing       10
    Ninja's Garb       50
    Chain Mail        120
    
    Eldrett: (South of Dese)
    
    Population: 148
    Morale: 55
    
    Xeira: (South of Eldrett)
    
    Population: 245
    Morale: 58
    
    Shop:
    
    Bandanna           20
    
    Short Bow          30
    Leather Whip       60
    Halt Hammer       110
    
    Torn Cloth         10
    Leather Armror     60
    
    Volmus Mine: (East of Xeira)
    
    Population: 50
    Morale: 44
    
    Senal: (Northeast of Dese)
    
    Population: 65
    Morale: 40
    Witch's Hut
    
    Ishro: (Southeast of Senal)
    
    Population: 310
    Morale: 43
    
    Berberah: (East of Senal)
    
    Population: 101
    Morale: 62
    
    Kaezi: (Northwest Corner)
    
    Population: 150
    Morale: 66
    
    Saukin: (East of Kaezi)
    
    Population: 268
    Morale: 63
    
    Fort Bulan: (Enemy Headquarters)
    
    Population: 12
    Morale: 50
    
    Enemy Opposition:
    
    ----- ----- BkD06   Reward: Plate Mail
    Wit08*----- -----
    ----- Bkr06 -----   Location: Guarding Senal
    
    ----- ----- -----   Reward: Large Shield
    ----- ----- -----
    DgT08*----- PtD07   Location: Charging from Suakin
    
    ----- Rav07*-----   Reward: Bastard Sword
    Hwk06 ----- Hwk06
    ----- Hwk06 -----   Location: Charging from Mountains north of Dese
    
    ----- Wiz06 -----   Reward: Jin-gasa
    Wiz06 ----- Wiz07*
    ----- Bkr06 -----   Location: Charging from north of Suakin
    
    ----- ----- Gol05   Reward: Quit Gate
    Cle07*----- -----
    ----- ----- Gol05   Location: Guarding Suakin
    
    ----- PtD06 -----   Reward: Pointy Hat
    ----- ----- -----
    Val07*----- Val06   Location: Guarding Xeira
    
    ----- ThD05 -----   Reward: Cloth Armor
    ----- ----- -----
    Ama05 Wiz07*Ama05   Location: Guarding Kaezi
    
    ----- ----- BkD06   Reward: Amulet
    DoM08*----- -----
    ----- ----- -----   Location: Charging Volmus Mine
    
    Hwk06 ----- -----   Reward: Heal Seed
    ----- Fen08*-----
    Hwk06 ----- Hwk06   Location: Charging Volmus Mine
    
    ----- Hwk06 -----   Reward: Spear
    Knt07*----- Fig05
    Fig05 Fig05 -----   Location: Charging Ishro
    
    Wyr05 ----- -----   Reward: Iron Helm
    ----- ----- Arc08*
    ReD05 ----- -----   Location: Charging Ishro
    
    Enemy Commander: Valna
    
    ----- Arc06 Arc06
    ----- ----- -----
    Phx06 Phx08*Phx06   Location: Fort Bulan
    
    Reward: Earth Javelin
    
    Battle Tactics: This mission's a little weird.  In most of the other 
    ones, you started at one end of the map and worked your way to the 
    other.  Here you sort of start in the middle and you can go south and 
    liberate and also go to the northeast, where the headquarters are.  
    You'll probably want to do both.  The enemy units are pretty evenly 
    split between north and south.  If you have an odd number of units, 
    send the odd one to the north.  When you go south, be careful as you 
    take units to Ishro and Volmus Mine, since two units will pop right 
    next to those towns as you get close.
    
    Epilogue: Magnus has a conversation with the captured Frederick about 
    the future.  Dio shows up, announcing that Rhade and Godeslas are here.  
    
    Godeslas and Rhade order Magnus to kill Frederick.  This is a major 
    turning point in the game.  If you say "I can't do it." you'll take the 
    sword, and cut Frederick's ropes. If you say "...", Dio will take the 
    sword for you and do the same.  Either way, Dio will hold them off 
    while you and Frederick make your escape.
    
    Later, Magnus will be talking with Frederick about the decision he just 
    made.  Apparently, you're going to join the Revolutionary Army, and Hugo 
    and Leia are coming with you.  Dio will also come, but only if you said 
    "I can't do it."  If you said "...", you've lost him.
    
    At this point, the route to Alba will close, not that you could do 
    anything there anyway...
    
    Hidden Items:
    
    Same as Volmus Mine I, but also...
    
    Plate Mail: South of Kazei
    
    ************************************************************************
    
    Scene 7 - A New Beginning
    
    Location: Gunther Piedmont
    
    Prologue: Frederick commissions Magnus' battalion as a mobile force.  
    This means you'll be on your own for much of the battle.  Your first 
    mission is to liberate the mine in Gunther, and free the man named 
    Asnabel Birall, once known as the Iron Hammer of Palatinus.
    
    Strongholds:
    
    Takua: (Starting Location)
    
    Population: 263
    Morale: 39
    
    Shop:
    
    Bandanna           20
    Iron Helm          30
    Leather Hat        40
    
    Short Sword        20
    Baldr Sword       150
    Short Bow          30
    Great Bow          90
    
    Round Shield       20
    
    Leather Armor      60
    Chain Mail        120
    Hard Leather       50
    
    Mosaka: (Southwest of Takua)
    
    Population: 203
    Morale: 73
    
    Burgunny: (Southeast of Takua)
    
    Population: 85
    Morale: 47
    Witch's Hut
    
    Kinseya: (South of Burgunny)
    
    Population: 159
    Morale: 69
    
    Cayes: (South of Mosaka)
    
    Population: 45
    Morale: 57
    
    Inekell: (East of Cayes)
    
    Population: 281
    Morale: 31
    
    Gunther Mines: (Enemy Headquarters)
    
    Population: 16
    Morale: 50
    
    Enemy Opposition:
    
    Val07 ----- Val07   Reward: Heal Seed
    ----- ----- -----
    ----- Val09*Val07   Location: Guarding Burgunny
    
    ----- Knt10*Wiz07   Reward: Heal Seed
    ----- ----- Wiz07
    Knt07 ----- -----   Location: Guarding Mosaka
    
    ----- Sld-- -----   Reward: Scipplay Staff
    Sld-- ----- Sld--
    ----- Phx10*-----   Location: Guarding Kinseya
    
    ----- Gol07 -----   Reward: Heal Leaf
    ----- ----- -----
    Gol07 ----- BsT08*  Location: Charging from south of Kinseya 
                                  (after lib. of Burgunny)
    
    ----- BsT08*-----   Reward: Marionette
    ----- ----- -----
    Hel06 ----- Hel07   Location: Charging from east of Kinseya
                                  (after lib. of Burgunny)
    
    Hwk07 ----- Fae07   Reward: Power Fruit
    ----- ----- -----
    Hwk07 ----- Bkr08*  Location: Guarding Inekell
    
    Wyr06 ----- -----   Reward: Spellbook
    ----- ----- BsT08*
    ReD06 ----- -----   Location: Charging from north of Gunther
    
    ----- Gre07 Gre07   Reward: Power Fruit
    BsT08*----- -----
    ----- ----- Hel07   Location: Charging from north of Gunther
    
    Enemy Commander: Makisi
    
    Wiz07 ----- Wiz07
    Bkr07 ----- Bkr07
    ----- Bkr09*-----   Location: Gunther Mines
    
    Reward: Flame Flail
    
    Battle Tactics: Another split-up battle.  Get used to these.  A lot of 
    Beast Tamer units will pop up in the highlands.  They're Mountain 
    units, so they'll be faster there.
    
    One thing you should do is head south to Cayes.  You'll run into 
    Asnabel's daughter, Katreda, who'll offer to join your unit.  Once you 
    have her, you can get Asnabel himself once you beat the mission.
    
    Aftermath:
    
    Mosaka is Dio's hometown.  Head there and his little brother will talk 
    to him.
    
    Burgunny is home to a manufacturer of Dragon Helms.  After learning 
    about Dragon armament in Idorf, you'll find the Armorer at night getting 
    drunk in the bar.  Go again in the day to find a person who'll tell you 
    about his wife who lives in Senal at Volmus.  Once you go to Senal, 
    return here and the happy couple will thank you.  Go back one more time 
    to buy a Dragon Helm.
    
    Go to Inekell with Katreda the Cleric and you'll receive the Angel's 
    Brooch, which was owned by Katreda's mother.  It's not that useful, but 
    it's worth quite a bit of Goth.  It MAY have a use, but if it does, I 
    dunno what it is...
    
    Go to Kinseya with Ansabel the Berserker and you'll receieve the Helm of 
    the Fearless, which is QUITE nice.  This'll be given to you by people 
    Ansabel was a laborer with.
    
    Hidden Items:
    
    Spellbook: Road South of Mosaka
    Power Fruit: South of Kinseya
    Witch's Dress: East of Kinseya
    Heal Leaf: Southeast of Kinseya
    Marionette: Midway Between Cayes and Inekell
    Scipplay Staff: Southwest of Gunther Mines
    
    ************************************************************************
    
    Scene 8 - The Infernal Aura
    
    Location: Dardunnelles, The Crossroads
    
    Strongholds:
    
    Romella: (Starting Location)
    
    Population: 120
    Morale: 75
    
    Shop:
    
    Plumed Headband    60
    
    Spear             150
    
    Round Shield       20
    Large Shield      180
    
    Breastplate       180
    Plate Mail        210
    
    Adigrat: (Neutral, South of Romella)
    
    Population: 169 
    Morale: 10
    
    Bungasue: (East of Romella)
    
    Population: 192
    Morale: 46
    
    Melphy: (North of Romella)
    
    Population: 97
    Morale: 61
    
    Ramballene: (Southeast of Bungasue)
    
    Population: 91
    Morale: 78
    
    Dardunnelles: (East of Melphy)
    
    Population: 102
    Morale: 50
    
    Garu Kaio: (East of Dardunnelles)
    
    Population: 288
    Morale: 20
    Witch's Hut
    
    Fort Akkisis: (Enemy Headquarters)
    
    Population: 161
    Morale: 50
    
    Enemy Opposition:
    
    ----- DoM08 DoM09*  Reward: Cloth Armor
    ----- ----- -----
    BuD08 ----- -----   Location: Charging from South of Romella
    
    ----- Wiz09*Gob10   Reward: Heal Leaf
    ----- ----- -----
    Gob10 ----- Ogr10   Location: Charging from Bungasue
    
    PtD08 ----- Fae10   Reward: Power Fruit
    ----- ----- -----
    ----- Sor09*-----   Location: Guarding Melphy
    
    ----- BsT09 Gob10   Reward: Altar of Resurrection
    ----- ----- -----
    Hel08 ----- Gob10   Location: Charging from West of Adigrat
    
    Fig07 Wiz08 -----   Reward: Plate Mail
    ----- ----- Fig07
    ----- Knt08*-----   Location: Guarding Bungasue
    
    ----- ----- BuD07   Reward: Heal Seed
    ReD07 ----- -----
    ----- ----- Sor10*  Location: Charging from Dardunelles
    
    ----- Hwk08 -----
    Knt09*----- Fig07
    Fig07 Fig07 -----   Location: Guarding Ramballene
    
    ----- Wit09*-----   Reward: Power Fruit
    Pmp08 Knt08 Pmp08
    Knt08 ----- -----   Location: Guarding Dardunnelles
    
    ----- DoM09*-----   Reward: Altar of Resurrection
    ----- ----- -----
    Ogr11 ----- Gol08   Location: Charging East from Garu Kaio
    
    ----- ----- -----   Reward: Jin-gasa
    ----- Bkr08*Gob10
    Gob09 ----- Gob09   Location: Charging South from Fort Akkisis
    
    ----- ----- BkD08   Reward: Bastard Sword
    DoM10*----- -----
    ----- ----- -----   Location: Guarding Garu Kaio
    
    Enemy Commander: Ariosh
    
    ----- Phx08 Knt10*
    ----- ----- -----
    Ogr20 ----- Phx08   Location: Fort Akkisis
    
    Reward: Sum Mannus
    
    Battle Tactics:
    
    Yet another split-up mission.  Send one unit south to take care of the 
    bad guys around Adigrat, and split the rest up to take care of the two 
    paths, sending more down the middle.
    
    There'll be a small cutscene on the way here.  A Revolutionary Soldier 
    happens upon a few dead Southern Division soldiers.  Another calls for 
    help, and he's being chased by large gray creatures.  These are the 
    eponymous Ogres.  They're pretty nasty, especially in this mission, 
    where their levels will be a couple higher than yours.
    
    Ariosh can be pretty nasty, too, considering that he's hiding behind 
    a Phalanx and there's a whopping Level 20 Ogre with him.  You're going 
    to want to line up units to attack him.
    
    Odd thing about Ariosh is that, when I attacked him from behind and 
    lost the battle, he started moving!  Weird...
    
    Epilogue: Magnus interrogates his former officer, demanding to know 
    where the monsters came from.  Ariosh mentions the general.  Destin 
    tells Magnus that they may have succumbed to the Infernal Aura.  He 
    asks Ariosh if they came from the netherworld.  Ariosh says that the 
    general sacrificed the people who ate the fruit of the netherworld, 
    and the Ogres came forth.
    
    Aftermath:
    
    In Melphy, if you enter the town on specific days of the month and 
    times, you'll find a peddler who'll sell you some weird stuff.
    
    1st 9AM-9PM: Altar of Resurrection - 1500 Goth
    6th 9AM-6PM: Condrite - After talking to an old man in Kynora, Mt. 
        Ithaca - 450 Goth
    6th 6PM-9PM: Meteor Strike - 50000 Goth
    15th 9AM-6PM: Bolt of Silk - After talking to a woman in Bourdeux, 
        Tenne Plains - 2000 Goth
    15th 6PM-9PM: Meteor Strike - 50000 Goth
    21st 9AM-6PM: Needle of Light - After Chapter 3 begins - 350 Goth
    21st 6PM-9PM: Meteor Strike - 50000 Goth
    
    Hidden Items:
    
    Rosary: Southeast of Melphy (across the river)
    Cloth Armor: Forest Northeast of Adigrat
    Bastard Sword: Forest East of Adigrat
    Heal Seed: Further East of Adigrat
    Heal Seed: Midway between Dardunnelles and Bungasue
    Heal Leaf: Southwest of Garu Kaio
    Altar of Resurrection: West of Ramballene
    Jin-gasa: Forest West of Garu Kaio
    Iron Claw: On the road between Dardunnelles and Fort Akkisis
    
    ************************************************************************
    
    Scene 9 - Liberation of Alba
    
    Location: Surprisingly... Alba
    
    Prolouge: Hugo and Magnus talk about how the Central Division cut off 
    the south to wash their hands of the incident involving the Ogres.
    
    Strongholds:
    
    Allada: (Starting Location)
    
    Population: 126
    Morale: 55
    
    Bowende: (North of Allada)
    
    Population: 213
    Morale: 15
    Witch's Hut
    
    Geohel: (East of Allada)
    
    Population: 297
    Morale: 87
    
    Shop:
    
    Bandanna           20
    Pointy Hat        100
    
    Scipplay Staff     20
    Short Bow          30
    Marionette        120
    
    Book of Earth     200
    Book of Water     200
    
    Leather Armor      60
    Witch's Dress      80
    
    Edepar: (North of Bowende)
    
    Population: 206
    Morale: 67
    
    Vertze: (Northeast Corner)
    
    Population: 126
    Morale: 87
    
    Shop:
    
    Iron Helm          30
    
    Short Sword        20
    Great Bow          90
    Baldr Sword       150
    
    Book of Wind      200
    Book of Flame     200
    Annihilation    30000 + 20 X Days played up to 60000
    
    Round Shield       20
    
    Chain Mail        120
    Hard Leather      150
    
    Naroque: (West of Edepar)
    
    Population: 58
    Morale: 68
    
    Akka Castle: (Enemy Headquarters)
    
    Population: 54
    Morale: 50
    
    Enemy Opposition: 
    
    ----- ----- Pmp08   Reward: Quit Gate
    ----- Wit09*-----
    Fig10 ----- Pmp08   Location: Guarding Bowende
    
    Wit08 Wit08 DoM09*  Reward: Hachigane
    ----- ----- -----
    Wit08 ----- -----   Location: Charging from South of Edepar
    
    ----- Gre09 Gre09   Reward: Iron Claw
    ----- Hwk08 -----
    ----- ----- Phx09*  Location: Charging from Naroque
    
    ----- Sld-- -----   Reward: Power Fruit
    Sld-- ----- Sld--
    ----- Phx11*-----   Location: Charging from Edepar
    
    Sor09*----- -----   Reward: Rosary
    Wiz08 Sor08 -----
    ----- Wiz08 -----   Location: Guarding Edepar
    
    ----- ----- Gol08
    Cle09*----- -----
    ----- ----- Gol08   Location: Guarding Geohel
    
    ----- Cle08 -----   Reward: Quit Gate
    Cle08 ----- Knt08
    ----- Knt09*-----   Location: Guarding Naroque
    
    ----- Wiz09*-----   Reward: Ninja's Garb
    Gho08 ----- Ske08
    ----- ----- -----   Location: Charging west from Vertze
    
    ----- Knt08 Bkr08   Reward: Heal Seed
    Arc09*----- -----
    ----- ----- -----   Location: Guarding Vertze
    
    Enemy Commander: Godeslas Branic (Vanity)
    
    ----- Van08*-----
    Knt08 ----- Val08
    Knt08 ----- Val08   Location: Akka Castle
    
    Reward: Estoc
    
    Battle Tactics:
    
    Most of the enemies will come from the north.  Send two units to the 
    east, and the rest to the north.  Watch out for the Pumpkinhead unit.  
    It can get really nasty...
    
    Epilogue:
    
    Frederick and Magnus consult on whether or not the right thing has been 
    done.  Frederick tells Magnus to believe in himself.
    
    A few days after the liberation of the Southern Region, the King sent 
    word that the Western and Eastern Divisions were to eliminate the 
    Revolution.  The Western Division took arms and fought the Revolution 
    in many minor skirmishes.  The Eastern Orthodox Church remained silent.
    
    Aftermath:
    
    After finishing, head to Edepar with Magnus.  The townspeople there will 
    present you with the Medal of Vigor.
    
    Hidden Items:
    
    Heal Seed: East of Allada
    Spellbook: East of Boewende
    Ninja's Garb: North of Boewende
    Iron Claw: Northwest of Boewende
    Rosary: Northwest of Vertze
    Power Fruit: Northwest of Geohel (across the river)
    
    ************************************************************************
    ************************************************************************
    
    C. Chapter 2
    
    In a world shrouded in darkness, no path can be found...
    
    Ankiseth Gallant and Prince Yumil talk about the future and how Yumil 
    can please his father.  Baldwin interrupts, and brings with him a girl 
    and a holy sword of the royal family, in honor of him becoming a 
    general.  The girl is to serve his personal needs.  She introduces 
    herself as Mari Callan.
    
    In Akka Castle, Frederick holds a conference with his officers, 
    including Magnus, Hugo, Destin, Saradin, and Xevec, leader of the 
    Southern Tigers.  They discuss the Western Division's recent animosity 
    with the appointment of the new general.  Xevec suggests freeing the 
    Bolmaukans being held prisoner in Audvera Heights.  This would give 
    them an edge in fighting the Western Division and Lodis.  Magnus 
    objects, thinking that he's just planning to use them.  Xevec seems 
    to be a little hot-headed, don't you think?
    
    ************************************************************************
    
    Scene 10 - Idealism and Realism
    
    Location: Crenel Canyon
    
    Prologue: You're passing through the canyon on the way to Mylesia.  
    Suddenly, you stop on Crenel Canyon!  It's an ambush!  You've just run 
    across a huge army!  Fortunately, they don't know you're here, yet, so 
    you have the element of surprise.  Don't get cocky though, because they 
    are in a good position to receive you...
    
    Strongholds:
    
    Baldera: (Starting Location)
    
    Population: 108
    Morale: 84
    
    Kiefer: (Southwestern Corner)
    
    Population: 154
    Morale: 28
    
    Shop:
    
    Scipplay Staff     20
    Light Mace         30
    
    Spellbook         100
    
    Robe               30
    Cleric's Vestment  50
    Witch's Dress      80
    
    Amulet             40
    Rosary             50
    
    Movae: (Eastern Edge)
    
    Population: 193
    Morale: 44
    
    Boolem: (Western Edge)
    
    Population: 293
    Morale: 22
    Witch's Hut
    
    Carnot: (Northeastern Area)
    
    Population: 173
    Morale: 42
    
    Fort Tuatha: (Northern Edge, Enemy Headquarters)
    
    Population: 4
    Morale: 50
    
    Enemy Opposition:
    
    ----- ----- Wiz10*  Reward: Sword Emblem
    ----- Gre09 Wiz09
    Gre09 ----- -----   Location: Guarding Kiefer
    
    Sor10*----- -----   Reward: Ninja's Garb
    Wiz09 Sor09 -----
    ----- Wiz09 -----   Location: Guarding Movae
    
    ----- Val09 -----   Reward: Armet
    Nin09 ----- Nin09   Items: Two Leaves
    ----- Phx10*-----   Location: Outside Movae (see Tactics)
    
    ----- Val09 -----   Reward: Hard Leather
    Val10*----- -----
    ----- Knt09 Knt09   Location: Outside Kiefer (see Tactics)
    
    Val09 Val09 -----   Reward: Baldr Claw
    Knt09 ----- Knt09
    ----- Pal11*-----   Location: Near Boolem
    
    Wiz09 ----- Wit11*  Reward: Cloth Armor
    Hwk09 ----- -----   Items: Two Leaves
    ----- ----- Hwk09   Location: Near Boolem
    
    ----- ----- Sor10*  Reward: Baldr Claw
    ----- Val09 -----
    Val09 ----- Val09   Location: Boolem
    
    ----- BuD09 -----   Reward: Bastard Sword
    ----- ----- -----
    Nin09 ----- Fen10*  Location: Carnot
    
    ----- ----- -----   Reward: Baldr Axe
    BsT09 ----- BsT09
    DoM09 BlK10*DoM09   Location: South of Carnot
    
    ----- Wiz09 -----   Reward: Heal Seed
    Wiz09 ----- Wiz10*  Items: One Leaf
    ----- Bkr09 -----   Location: Forest South of Fort Tuatha
    
    Fen11*----- Nin09   Reward: Jin-gasa
    ----- Nin09 -----
    Nin09 ----- -----   Location: Southeast of Fort Tuatha
    
    Enemy Commander: Hagate
    
    Nin09 ----- Nin09
    ----- NnM11*-----
    Fen09 ----- Fen09   Location: Fort Tuatha
    
    Reward: Hannya Mask
    
    Battle Tactics:
    
    Split your battalion into two equal parties.  They should be of mixed 
    alignment, since you'll be facing mixed alignments on both paths.
    
    First, take each of the neighboring towns.  Once you do that, have two 
    units sit on each of these towns while your rest go out north.  The 
    reason for this is because, once you cross the bridge on either side, a 
    unit will pop up almost right on top of each of the towns you just 
    liberated.
    
    The rest of the battle is pretty straightforward.  No big surprises, 
    except for the fact that you're meeting some of your first Master class 
    units here, specifically the Paladin, the Black Knight, and the Ninja 
    Master who runs the show. 
    
    Epilogue: At this point, you'll realize that you're fighting members of 
    the Revolutionary Army.  These guys are only interested in fighting and 
    don't like Frederick at all.
    
    Afterwards, you'll see a scene in Prince Yumil's palace.  Rhade will 
    show up and inform the Prince that they have reinforcements from 
    Lodis.  Ankiseth isn't too happy about this, wishing instead to fight 
    the war in his own way.  He rejects the offer, and Rhade goes off to 
    fight alongside the Lodis crew on his own.
    
    Hidden Items: Same as Crenel Canyon I
    
    ************************************************************************
    
    Scene 11 - Warriors of the Fallen Kingdom
    
    Location - Mylesia
    
    Prologue: In this assault on Mylesia, you'll be facing off against 
    Rhade.  The troops are well positioned to receive your attack.  This 
    mission is quite similar to the last assault on Mylesia, only you won't 
    have to worry about the Prince this time...
    
    Strongholds:
    
    Castle Dunkweld: (Starting Location)
    
    Population: 3
    Morale: 19
    
    Idorf: (Southeastern Corner)
    
    Population: 229
    Morale: 41
    
    Lehoboth: (West of Idorf)
    
    Population: 257
    Morale: 69
    
    Tubulk: (West of Dunkweld)
    
    Population: 205
    Morale: 31
    Witch's Hut
    
    Elgorea: (Northern Area)
    
    Population: 334
    Morale: 49
    
    Shop:
    
    Iron Helm          30
    Leather Hat        40
    Armet             120
    
    Great Bow          90
    Francisca         130
    Baldr Sword       150
    
    Kite Shield        70
    
    Plate Armor       230
    
    Phuntua: (East of Castle Burgund)
    
    Population: 288
    Morale: 77
    
    Harraive: (Southern Edge)
    
    Population: 396
    Morale: 50
    
    Taza: (Northeast of Burgund)
    
    Population: 24
    Morale: 47
    
    Castle Burgund: (Enemy Stronghold)
    
    Population: 4
    Morale: 50
    
    Enemy Opposition:
    
    ----- Grf11 -----   Reward: Baldr Club
    ----- ----- -----   Items: Two Leaves
    Hwk11 Vul12*Hwk11   Location: SW of Dunkweld
    
    ----- Knt13*-----   Reward: Rupture Rose
    Grp11 ----- Grp11
    ----- Grp11 -----   Location: Coming out of Tubulk
    
    Cle12*----- -----   Reward: Heal Seed
    ----- Sld-- -----
    Fae11 ----- Sld--   Location: Guarding Tubulk
    
    ----- Rav12*-----   Reward: Crown of Intellect
    Hwk11 ----- Hwk11   Items: Two Leaves, Two Fruits
    ----- Hwk11 -----   Location: Charging from the north near Elgorea
    
    Wyr11 ----- Rav12*  Reward: Baldr Club
    ----- ----- -----
    ----- ----- Wyr11   Location: Charging from the south near Idorf
    
    Fae11 ----- -----   Reward: Rupture Rose
    ----- Hwk12 -----   Items: One Leaf, Two Fruits
    ----- Vul12*Hwk12   Location: Charging from the west near Phuntua
    
    Val11 Val12*Val11   Reward: Rupture Rose
    ----- ----- -----
    Grp11 ----- Grp11   Location: Guarding Lehoboth 
    
    ----- NnM12*-----   Reward: Power Fruit
    Fen11 Nin11 -----
    Fen11 ----- Fen11   Location: East of Phuntua
    
    Gol11 ----- Gol11   Reward: Heal Seed
    ----- ----- -----   Items: Two Leaves
    ----- Wiz12*-----   Location: East of Phuntua
    
    ----- BsT11 -----   Reward: Hard Leather
    BsT12 ----- BsT11
    ----- BsM13*BsT12   Location: Guarding Puntua
    
    Grp11 ----- Grp11   Reward: Crown of Intellect
    ----- ----- -----
    Grp11 Fen12*Grp11   Location: East of Burgund
    
    ----- Wit12*-----   Reward: Hard Leather
    Grp11 ----- Grp11
    ----- Grp12 -----   Location: Guarding Taza
    
    Bkr11 ----- Grp11   Reward: Power Fruit
    ----- Pal12*-----   Items: Two Leaves
    Grp11 ----- Bkr11   Location: West of Taza
    
    Enemy Commander: Eurynome Rhade (Superior Knight)
    
    ----- SuK14*-----
    Grp11 ----- Grp11
    Grp11 ----- Grp11   Location: Castle Burgund
    
    Reward: Shield of Inferno
    
    Battle Tactics:
    
    There are a couple of problems with this battle.  The first and most 
    obvious one is the large amount of enemy units in this battle.  The 
    second is the fact that, as you're reaching your first liberated towns, 
    three Hawkmen units will come out from the north, south, and west.  
    Keep a couple of units at the base and a couple more north and south on 
    the road to intercept.
    
    This area also introduces, among the Beast Master and the Vultan, a 
    brand new character called the Grappler.  This guy is a nasty 
    physically strong fighter, with a Rend attack in the front and the 
    middle row, and an attack called Fatal Dance in the back.  All are 
    quite powerful.  You'll be facing several of these guys during the 
    battle, too...
    
    Epilogue: Rhade is a little bitter about losing, as you'd imagine, but, 
    like the coward you know he is, he runs off, but not without some words 
    about how much he thinks of the Revolution.
    
    Aftermath:
    
    After Wentinus: Return to Idorf to learn about the Sword of Tiamat, the 
    final piece of equipment needed to become a Dragoon.  He'll tell you 
    it may be in the stomach of Grozz Nuy, the Dragon God.  He'll give you a 
    lead on a barkeep in Elaine in Fair Heights.
    
    Hidden Items: Same as Mylesia I
    
    ************************************************************************
    
    Scene 12: The Steadfast
    
    Location: The Highland of Soathon
    
    Prologue: Magnus is upest due to Rhade's claims that the Revolutionary 
    Army is the same as the Western Division, in that they're dragging the 
    Bolmaukans into the war.  Hugo urges him to keep using his sword to 
    protect, and to put his worries out of his mind...
    
    Strongholds:
    
    Fort Celestus: (Starting Location)
    
    Population: 52
    Morale: 50
    
    Tristle: (Neutral, West of Celestus)
    
    Population: 243
    Morale: 49
    
    Shafferville: (Southeast of Celestus)
    
    Population: 162
    Morale: 56
    
    Shop:
    
    Baldr Mace        180
    Baldr Club        220
    Baldr Spear       230
    Baldr Claw        280
    Baldr Axe         300
    
    Hard Leather      150
    
    Cochran: (Western Edge)
    
    Population: 218
    Morale: 46
    Witch's Hut
    
    Kapiscau: (Center of the Map)
    
    Population: 262
    Morale: 17
    
    Jiram: (Southeastern Edge)
    
    Population: 80
    Morale: 88
    
    Castle Ziggiveld: (Enemy Headquarters)
    
    Population: 53
    Morale: 50
    
    Enemy Opposition:
    
    ----- Grp11 -----   Reward: Robe of the Wise
    Grp11 ----- -----   Items: Two Leaves
    ----- Grp12*Grp11   Location: South of Tristle
    
    ----- Rav12*-----   Reward: Power Fruit
    Hwk11 ----- Hwk11
    ----- Hwk11 -----   Location: Mountains East of Kapiscau
    
    Fae11 Gre12 -----   Reward: Cup of Life
    ----- ----- Fae11
    ----- Phx12*-----   Location: Guarding Shafferville
    
    Grp11 ----- Grp11   Reward: Baldr Mace
    ----- ----- -----   Items: Two Leaves
    Grp11 Fen12*Grp11   Location: Charging from Kapiscau
    
    ----- Sld-- -----   Reward: Baldr Armor
    Sld-- ----- Sld--   Items: Three Leaves
    ----- Phx14*-----   Location: Bridge south of Shafferville
    
    ----- ----- -----   Reward: Ansate Cross
    BsT11 ----- BsT11
    DoM11 BlK12*DoM11   Location: Bridge south of Shafferville (Retreats)
    
    ----- Sor11 Sor11   Reward: Baldr Helm
    Phx12*----- -----
    ----- ----- Grp12   Location: Charging from Cochran
    
    ----- ----- -----   Reward: Power Fruit
    ----- ----- -----
    DrT13*----- PtD12   Location: Guarding Jiram
    
    Fae11 ----- -----   Reward: Heal Seed
    ----- Hwk12 -----
    ----- Vul12*Hwk12   Location: Mountains east of Cochran
    
    ----- Sor11 Sor11   Reward: Kite Shield
    Phx12*----- -----
    ----- ----- Grp12   Location: Guarding Kapiscau
    
    ----- Val11 -----   Reward: Rosary
    Val12*----- -----
    ----- Knt11 Knt11   Location: Guarding Cochran
    
    Enemy Commander: Ankiseth Gallant (Solidblade)
    
    Val11 ----- Val11
    ----- SoB14*-----   Items: Two Leaves
    Knt11 ----- Knt11   Location: Castle Ziggiveld
    
    Reward: Blessed Sword
    
    Battle Tactics:
    
    There are two issues with this battle...
    
    Issue #1: As you progress east, you'll spot the Black Knight unit.  As 
    soon as he sees you, he'll make for the other side of the bridge.  As 
    you touch the bridge, it'll explode.  You'll have to take another way 
    around.
    
    Issue #2: The two flying units.  These guys aren't dumb.  They'll go 
    after any liberated strongholds.  Be sure to keep a constant eye on 
    them and try to incapacitate them early.
    
    Other than that, standard tactics apply.
    
    Epilogue: Magnus faces his father, Ankiseth the Steadfast.  Neither are 
    happy with what the other has become.  Ankiseth leaves.  Magnus returns 
    to Hugo to find he has three choices now.  He can follow orders and go 
    south to Audvera Heights, where he'll free the Bolmaukans.  He can defy 
    orders and travel north to Mount Ithaca, which will make the upcoming 
    battle with the main Western Division forces come sooner.  He can also 
    defy orders and head West, to an old Bolmaukan town in the Sable 
    Lowlands.
    
    Later, Yumil dispatches some orders to one of his troops and leaves in 
    a huff with Mari watching.  After he leaves, an old crone teleports in.  
    She tells Mari that she can be of service to the prince.  She does this 
    by awakening the sleeping power inside her...  DUN DUN DUUUUN!
    
    Where to go: Going north will cut the other two areas off.  Don't go 
    north until you've beaten the other two areas, because you'll be 
    missing out on some good stuff.
    
    Aftermath: Go to Jiram.  In this town, either a woman will tell you 
    about the death of her son's dog, or the kid himself will tell you.  
    Bring a spare Hellhound to the town with you.  If you don't have one, 
    one can easily be found in the Barrens surrounding town.  Return to him 
    with the Hellhound in a unit and he'll accept the dog (after a couple 
    of visits) and give you the Pedra of Bane.  Very nice...
    
    Also, in Shafferville, an old man will speak of the great Nirdamese 
    warrior, Vad, who's fighting against the Revolution.  Bring Vad back 
    here and you'll receive the Idaten's Mail.
    
    Hidden Items:
    
    Power Fruit: South of Tristle (across the river)
    Ninja's Garb: Piece of Land NW of Shafferville
    Witch's Dress: West of Shafferville
    Baldr Mace: South of Cochran
    Robe of the Wise: Northeast of Kapiscau
    Blessed Sword: Southwest of Kapiscau
    Book of Flame: East of Kapiscau
    Altar of Resurrection: East of Jiram
    
    ************************************************************************
    
    Scene 13 - Thoughts
    
    Location: Audvera Heights
    
    Before we start: This mission plays out differently if you go to the 
    Sable Lowlands first.  For the sake of argument, we'll consider going 
    to Audvera Heights first Phase 1, and going to Sable Lowlands before 
    this Phase 2.
    
    Prologue - Phase 1: Hugo explains to Magnus how the base around the 
    mines is heavily defended.  There won't be much forefront attacking 
    from the beginning.  The priority for the beginning of the battle is 
    defense...
    
    Prologue - Phase 2: The Audvera Mines are liberated, and the enemy 
    retakes Castle Ziggiveld.  They're largely charging from the Castle 
    itself.
    
    Strongholds:
    
    Castle Ziggiveld: (Starting Location(1), Enemy Headquarters(2))
    
    Population: 53
    Morale: 50
    
    Puld: (West of Ziggiveld)
    
    Population: 147
    Morale: 69
    
    Barrow: (Southeast of Ziggiveld)
    
    Population: 241
    Morale: 32
    
    Shop: 
    
    Pointy Hat        100
    Armet             120
    
    Scipplay Staff     20
    
    Spellbook         100
    Book of Bane      300
    
    Robe               30
    Witch's Dress      80
    Baldr Armor       420
    
    Amulet             40
    
    Naracrete: (South of Ziggiveld)
    
    Population: 67
    Morale: 28
    
    Bezelle: (South of Naracrete)
    
    Population: 273
    Morale: 78
    
    Shop:
    
    Baldr Mace        180
    Baldr Club        220
    Baldr Spear       230
    Baldr Claw        280
    Baldr Axe         300
    
    Hard Leather      150
    
    Chig Nik: (Southwest of Bezelle, Neutral(2))
    
    Population: 226
    Morale: 40
    
    Seldovia: (West of Chig Nik, Neutral(2))
    
    Population: 102
    Morale: 21
    
    Audvera Mine: (Enemy Headquarters(1), Starting Location(2))
    
    Population: 103
    Morale: 66
    
    Enemy Opposition - Phase 1
    
    BsT   BsT   Wit*    Reward: Bracer of Protection
    ----- ----- Bkr  
    ----- Bkr   -----   Location: Guarding Barrow
    
    ----- Grp   BlK*    Reward: Estoc
    ----- ----- DgT  
    DgT   Grp   -----   Location: Charging from Barrow
    
    ----- BlK13*-----   Reward: Bandanna
    Knt12 ----- Arc12
    Knt12 ----- Arc12   Location: Charging from east of Puld
    
    ArM13*----- -----   Reward: Kerykeion
    ----- Wiz12 Sor12   Items: Three Leaves
    Wiz12 Sor12 -----   Location: Guarding Puld
    
    ----- ----- Sir12   Reward: Amulet
    Grp12 ----- -----   Items: Three Leaves, Two Fruits
    ----- Pal14*Grp12   Location: Charging from Naracrete
    
    Grp   Enc*  Grp     Reward: Scale Armor
    ----- ----- -----
    ----- BGo   -----   Location: Charging from Naracrete
    
    ----- ----- Pal12   Reward: Plumed Headband
    ----- ----- -----
    Grp12 Grp13*Grp12   Location: Charging from west of Naracrete
    
    Wit   ArM*  -----   Reward: Magician's Robe
    ----- ----- Wit  
    Grp   Grp   -----   Location: Charging from Naracrete
    
    ----- Wit13*-----   Reward: Heal Seed
    ----- ----- Val13
    Grp12 Grp12 Grp12   Location: Charging from Naracrete
    
    Knt12 Knt12 Bkr12   Reward: Power Fruit
    ----- Pal13*-----
    Bkr12 ----- -----   Location: South of Naracrete
    
    ----- ----- Pmp12   Reward: Heal Seed
    Arc13*----- -----
    ----- Fig14 Fig14   Location: Southeast of Naracrete
    
    Wit12 ----- -----   Reward: Power Fruit
    Wit12 Wit12 -----   Items: Two Leaves
    ----- BlK13*Wit12   Location: South of Naracrete
    
    Grp12 Pri13*-----   Reward: Fool
    ----- ----- -----
    Grp12 Grp12 Grp12   Location: Guarding Chig Nik
    
    Enemy Commander: Tuzt
    
    ----- ----- DoM14*
    ----- ----- -----   Items: Four Leaves, Two Fruits
    SGo12 ----- Gol12   Location: Audvera Mine
    
    Reward: Fool
    
    Enemy Opposition - Phase 2:
    
    Wit12 ----- -----   Reward: Estoc
    Wit12 Wit12 -----   Items: Two Leaves
    ----- BlK13*Wit12   Location: Charging from Bezelle
    
    ----- Wit13*-----   Reward: Amulet
    ----- ----- Val13
    Grp12 Grp12 Grp12   Location: Guarding Bezelle
    
    ----- ----- Sir12   Reward: Scale Armor
    Grp12 ----- -----   Items: Three Leaves, Two Fruits
    ----- Pal14*Grp12   Location: Charging from Naracrete
    
    ArM13*----- -----   Reward: Bracer of Protection
    ----- Wiz12 Sor12   Items: Three Leaves
    Wiz12 Sor12 -----   Location: Charging from Puld
    
    Grp12 Pri13*-----   Reward: Fool
    ----- ----- -----
    Grp12 Grp12 Grp12   Location: Guarding Naracrete
    
    ----- ----- Pmp12   Reward: Kerykeion
    Arc13*----- -----
    ----- Fig14 Fig14   Location: Guarding Puld
    
    Knt12 Knt12 Bkr12   Reward: Magician's Robe
    ----- Pal13*-----
    Bkr12 ----- -----   Location: Guarding Baskirk
    
    ----- BlK13*-----   Reward: Bandanna
    Knt12 ----- Arc12
    Knt12 ----- Arc12   Location: Southeast of Castle Ziggiveld
    
    ----- ----- Pal12   Reward: Plumed Headband
    ----- ----- -----
    Grp12 Grp13*Grp12   Location: Southwest of Castle Ziggiveld
    
    Enemy Commander: Tuzt
    
    ----- ----- DoM14*
    ----- ----- -----   Items: Four Leaves, Two Fruits
    SGo12 ----- Gol12   Location: Castle Ziggiveld
    
    Reward: Fool
    
    Battle Tactics - Phase 1:
    
    First, put some units out in front as a shield for your base.  As you 
    can see from the opposition list, you'll have a LOT of enemies on you 
    FAST.  Liberate towns slowly, and keep at least two units in your 
    frontline towns.
    
    BIG HELP: Go to Puld.  If you said that you couldn't execute Frederick, 
    Aisha the Priest will show up, saying she got lost from her unit.  It's 
    a stroke of luck that'll be an incredible help later on.  She'll sign 
    on your crew and you'll be much the better for having her.
    
    For its difficulty, there really isn't much else to the battle.  Just 
    be very careful, as always.  Try not to lose anyone, as the nearest 
    Witch Hut is near the very end of the area.  You're probably gonna 
    want to pick up a Book of Bane, too, in the shop.
    
    Battle Tactics - Phase 2:
    
    The battle is FAR easier in this setup.  There are less enemies, for one 
    thing.
    
    Epilogue: Magnus refuses to recruit the Bolmaukans to use in the coming 
    battles.
    
    Hidden Items:
    
    Scale Armor: On the road between Ziggiveld and Puld
    Estoc: On the road between Ziggiveld and Barrow
    Mirror of Soul: Forest south of Ziggiveld
    Magician's Robe: South of Naracrete
    Plumed Headband: West of Naracrete
    Fool: Midway between Barrow and Naracrete
    Book of Water: Northeast of Audvera (between highlands and a river)
    Dragon Shield: Northeast of the aforementioned Book of Water
    
    ************************************************************************
    
    Scene 14 - City of the Past
    
    Location: Sable Lowlands
    
    Prologue: Battle Plans
    
    Strongholds:
    
    Temil: (Starting Location)
    
    Population: 273
    Morale: 25
    
    Shop
    
    Baldr Helm         170
    
    Rupture Rose       120
    Blessed Sword      400
    
    Baldr Shield       250
    
    Robe of the Wise   300
    Baldr Armor        420
    
    Quills: (South of Temil)
    
    Population: 236
    Morale: 36
    
    Kuva: (Northwest of Temil)
    
    Population: 193
    Morale: 72
    
    Shichidarui: (West of Temil)
    
    Population: 196
    Morale: 16
    
    Cotolus: (Northwest of Shichidarui)
    
    Population: 181
    Morale: 69
    
    Prilgi: (Southwest of Shichidarui)
    
    Population: 280
    Morale: 25
    Witch's Hut
    
    Baimuk: (South of Prilgi)
    
    Population: 157
    Morale: 66
    
    Castle Crotal: (Enemy Headquarters)
    
    Population: 27
    Morale: 50
    
    Enemy Opposition:
    
    ----- NnM13*Wiz12   Reward: Heal Seed
    Bkr12 ----- Wiz12
    Bkr12 ----- -----   Location: East of Shichidarui
    
    ----- Wit13*-----   Reward: Satan's Bullova
    ----- ----- Val13   Items: Five Leaves
    Grp12 Grp12 Grp12   Location: Charging from Quills
    
    ----- Dia14*-----   Reward: Heal Seed
    Grp12 ----- Grp12
    Grp12 ----- Grp12   Location: Guarding Quills
    
    Vul11 ----- Vul11   Reward: Armet
    Vul12 Pal13*-----
    Vul12 ----- -----   Location: Southeast of Shichidarui
    
    ArM13*----- -----   Reward: Power Fruit
    ----- Wiz12 Sor12   Items: One Leaf
    Wiz12 Sor12 -----   Location: Guarding Shichidarui
    
    ----- Grp12 -----   Reward: Heal Seed
    Grp12 ----- Rav14*
    Grp12 Grp12 -----   Location: Guarding Prilgi
    
    ----- Nin12 -----   Reward: Mirror of Soul
    Nin12 NnM14*Nin12
    ----- Nin12 -----   Location: Running towards the north (Messenger)
    
    BlK13*Rav12 Rav12   Reward: Valiant Mantle
    ----- Bkr12 -----   Items: Two Leaves
    Bkr12 ----- -----   Location: Charging from the North
    
    ----- Rav13*-----   Reward: Baldr Armor
    Hwk12 ----- Hwk12   Items: Four Leaves
    ----- Hwk12 -----   Location: Charging from the North
    
    Hwk12 ----- -----   Reward: Mirror of Soul
    ----- Fen14*-----
    Hwk12 ----- Hwk12   Location: Charging from the North
    
    Wyr12 ----- Rav13*  Reward: Power Fruit
    ----- ----- -----
    ----- ----- Wyr12   Location: Charging from the North
    
    ----- ----- Gre11   Reward: Satan's Bullova
    Fae11 DgT11*Fae11
    ----- Gre11 -----   Location: Charging from the North for the base
    
    Hwk12 ----- Hwk12   Reward: Valiant Mantle
    ----- Vul13*-----
    Knt12 ----- Knt12   Location: Guarding Cotoltus
    
    PtD12 ----- Fae14   Reward: Heal Seed
    ----- ----- -----
    ----- Sor13*-----   Location: Guarding Baimuk
    
    Enemy Commander: Liedel Klein
    
    Sir12 Arc14*Sir12
    ----- ----- -----
    Knt12 Knt12 -----   Location: Castle Crotal
    
    Reward: Bow of Sandstorm
    
    Battle Tactics:
    
    The Ninja Master unit heading north will disappear once it reaches Kua.  
    After that, five units will pop up in the north.  You can go for the 
    Ninja unit immediately and prevent this, or, if you're up to the 
    challenge, take on the enemy units.  If you go for the latter, you're 
    going to want to send about four units to cross the mountains.
    
    The rest of the battle isn't too tough.  Be sure to pick up the Black 
    Knight equipment lying around, though, because you're not going to get 
    another chance.
    
    Getting Liedel: To get Liedel to join you, you're going to need a high 
    Chaos Frame.  To be on the safe side, attack her with a high Alignment 
    unit.
    
    Epilogue:
    
    A young Bolmaukan warrior thanks Magnus for his help and tells him to 
    free the Bolmaukans in the mines in Audvera Heights.
    
    Hidden Items:
    
    Valiant Mantle: On the road between Temil and Shichidarui
    Baldr Armor: On the road between Shichidarui and Prilgi
    Armet: On the road between Shichidarui and Kuva
    Satan's Bullova: West of Cotoltus
    Book of Bane: Midway between Quills and Baimuk
    Quit Gate: Southwest of Prilgi
    Bracer of Protection: Southeast of Prilgi
    
    ************************************************************************
    
    Scene 15 - Uncertainty
    
    Location: Mount Ithaca
    
    Prologue: Magnus desires to avoid battle with the Western Division.  
    Just as he and Hugo are discussing how both sides could reach an 
    agreement, a messenger from the Western Division shows up, that wishes 
    to discuss terms of peace with the Revolutionary Army, from Prince 
    Yumil himself.  Following this meeting, word of an advancing troop 
    force reaches the Rev. Army.  It appears that Sir Rhade has not had 
    enough punishment.  Time to teach that upstart a lesson.
    
    Strongholds:
    
    Cybillgin: (Starting Location)
    
    Population: 91
    Morale: 37
    Witch's Hut
    
    Cactovich: (Allied, South of Cybillgin)
    
    Population: 289
    Morale: 33
    
    Shop:
    
    Bandanna            20
    Plumed Headband     60
    
    Estoc              250
    Fool               320
    Blessed Sword      400
    
    Magician's Robe    120
    Scale Armor        200
    
    Amulet              40
    
    Nakima: (East of Cybillgin)
    
    Population: 226
    Morale: 52
    
    Kynora: (Neutral, East of Nakima)
    
    Population: 125
    Morale: 25
    
    Lapidz: (Center of Map)
    
    Population: 229
    Morale: 82
    
    Bella Cula: (North of Cybillgin)
    
    Population: 123
    Morale: 74
    
    Lachook: (East of Lapidz)
    
    Population: 201
    Morale: 21
    
    Tilorro: (Northeast of Bella Cula)
    
    Population: 121
    Morale: 19
    
    Ketican: (North of Tilorro)
    
    Population: 48
    Morale: 11
    
    Fort Gullsvinter: (Enemy Headquarters)
    
    Population: 122
    Morale: 50
    
    Enemy Opposition:
    
    Wit13 ArM14*-----   Reward: Bloodstained Robe
    ----- ----- Wit13
    Grp13 Grp13 -----   Location: Charging from Bella Cula
    
    ----- Grp13 BlK14*  Reward: Power Fruit
    ----- ----- DgT13
    DgT13 Grp13 -----   Location: North of Nakima
    
    Grp13 ----- Grp13   Reward: Stone of Quickness
    ----- ----- -----   Items: Two Leaves, Two Fruits
    Grp13 XXX15*Grp13   Location: North of Nakima
    
    ----- Rav14*-----   Reward: Armet
    ----- ----- -----   Items: Six Fruits
    Wyr13 ----- Wyr13   Location: South of Nakima
    
    ----- Grf13 -----   Reward: Magician's Robe
    ----- ----- -----   Items: Two Leaves
    Hwk13 Vul14*Hwk13   Location: West of Bella Cula
    
    Grp13 Enc14*Grp13   Reward: Buckler
    ----- ----- -----
    ----- BGo13 -----   Location: West of Bella Cula
    
    ----- ----- Grp13   Reward: Thunder Spear
    ----- ----- Grp13   Items: Six Leaves
    Phx13 Cat14*Phx13   Location: North of Nakima
    
    BsT13 BsT13 Wit15*  Reward: Amulet
    ----- ----- Bkr13
    ----- Bkr13 -----   Location: Guarding Lachook
    
    Grp13 Pri14*-----   Reward: Stone of Quickness
    ----- ----- -----
    Grp13 Grp13 Grp13   Location: Guarding Ketican
    
    Enc14*----- -----   Reward: Spellbook
    ----- ----- -----
    Gol13 ----- SGo13   Location: South of Gullsvinter
    
    ----- Pri14*-----   Reward: Arc Wand
    Fae13 Sor13 Fae13   Items: Two Leaves, One Fruit
    ----- ----- Sor13   Location: South of Lachook (See Tactics)
    
    ----- NnM14*-----   Reward: Heal Seed
    ----- ----- -----   Items: Two Leaves
    Grf13 ----- Wyv13   Location: South of Tilorro (See Tactics)
    
    BlK14*Rav13 Rav13   Reward: Baldr Mail
    ----- Bkr13 -----   Items: Six Leaves
    Bkr13 ----- -----   Location: North of Lachook (See Tactics)
    
    Enemy Commander: Eurynome Rhade (Superior Knight)
    
    Pal13 ----- Pal13
    ----- SuK16*-----   Items: Four Leaves, Two Fruits
    Cat13 ----- Cat13   Location: Fort Gullsvinter
    
    Reward: Sword of Firedrake
    
    Battle Tactics:
    
    Okay.  You've got a few guys coming at you from the beginning.  Watch 
    the Raven unit down south, so that you can intercept it before it 
    reaches your allied town.
    
    The north area is oddly sparsely populated, and with good cause, 
    because, as you approach the bridge, it will be blown, preventing you 
    from crossing.
    
    The XXX character in the normal enemies is the legendary Grappler, 
    Vad.  Getting him in your party is not as hard as some make it out to 
    be.  First, you have to have at least cleared out the Mines in Audvera 
    Heights.  Next, go north and liberate Ketican to destroy the bridge.  
    When you go back, Vad won't move from his spot, so just avoid him.  
    After the scene, he'll join you.  Nice.
    
    As you progress inward from the south, you'll be forced to cross the 
    bridge, as you cross it, three units will spring up from nowhere and 
    attack (the one's marked on the list).  Just bring a bunch of units in 
    with you and you shouldn't have too much trouble, if you play it 
    smart.
    
    Epilogue: Magnus will see off the oppressed Nirdamese.  They return to 
    their homeland.  This means you'll not be seeing Grappler units again.  
    Hooray!
    
    Afterwards, Destin Faroda will show up, saying he's going to leave the 
    Revolutionary Army's cause because it's become more about abolishing 
    the class system than independence from Lodis.  If you refused to 
    execute Frederick, Saradin decides to stay behind to help your cause.
    
    Aftermath: Head to Kynora.  If you enter the stronghold during the day, 
    and if you have spoken to the old man in Mylesia, you'll learn about
    Dragon Armor and Condrite.  He tells you to go to the Dardunnelles and 
    get some Condrite so he can make the armor.
    
    Hidden Items:
    
    Baldr Mail: Midway between Kynora and Cactovich
    Revive Stone: Pocket of forest inside mountains NW of Cybillgin
    Buckler: On the road between Bella Cula and Cybillgin
    Arc Wand: On the road between Bella Cula and Ketican
    Magician's Robe: Barrens NW of Kynora
    Stone of Quickness: Southeast of Ketican
    Thunder Spear: On the road NW of Lachook
    Book of Earth: South of Tilorro (Across the river)
    
    ************************************************************************
    
    Scene 16 - A Legendary Land
    
    Location: Mount Keryoleth
    
    Prologue: 
    
    If you lost Dio: Rhade swears revenge on the Revolution.  Suddenly, Dio, 
    who was thought to be dead, shows up.  He kills Rhade and says he'll 
    take Rhade's place.
    
    Hugo gives battle plans...
    
    Strongholds:
    
    Mursunny: (Starting Location)
    
    Population: 117
    Morale: 35
    
    Shop:
    
    Hachigane           40
    Plumed Headband     60
    
    Baldr Bow          160
    Ytival             270
    Claymore           360
    
    Cloth Armor         20
    Hard Leather       150
    
    Natashkan: (East of Mursunny)
    
    Population: 188
    Morale: 48
    
    Dolbo: (Distant North)
    
    Population: 43
    Morale: 28
    
    Mingan: (Northeast of Natashkan)
    
    Population: 122
    Morale: 39
    
    Escaraba: (East of Natashkan)
    
    Population: 66
    Morale: 80
    
    Tananna: (Neutral, East of Escaraba)
    
    Population: 160
    Morale: 41
    
    Balera: (East of Mingan)
    
    Population: 171
    Morale: 81
    
    Gypsanville: (North of Mingan)
    
    Population: 86
    Morale: 53
    Witch's Hut
    
    Keryoleth: (Enemy Headquarters)
    
    Population: 31
    Morale: 50
    
    Enemy Opposition:
    
    ReD15 ----- -----   Reward: Arc Wand
    ----- ----- DgM16*  Items: Six Leaves
    ----- Gob18 Gob18   Location: Charging from Natashkan
    
    Rav15 ----- Cat15   Reward: Amulet
    ----- Cat15 -----
    Rav15 ----- Cat17*  Location: Guarding Natashkan
    
    ----- Dia16*Pmp15   Reward: Arc Wand
    ----- ----- Gre18   Items: Five Leaves
    Pmp15 Gre18 -----   Location: Forest west of Dolbo
    
    Cer15 ----- NnM16*  Reward: Spellbook
    ----- ----- -----
    ----- Nin15 Nin15   Location: Forest west of Mingan
    
    ----- BlK16*-----   Reward: Fur Coat
    ----- ----- -----
    BkD15 ----- Ogr18   Location: Charging from Escaraba
    
    Cok15 ----- Cok15   Reward: Plate Armor
    ----- ----- -----   Items: Four Leaves, Two Fruits
    Fre17*----- -----   Location: Southeast of Dolbo
    
    Gob17 Sir15*-----   Reward: Silver Hourglass
    ----- ----- Gob17
    Ogr17 ----- -----   Location: West of Mingan
    
    ----- Rav16*Rav15   Reward: Scroll of Discipline
    DgM15 ----- -----
    Rav15 ----- Rav15   Location: South of Mingan
    
    BkD15 ----- Tmt15
    ----- ----- -----
    ----- BlK17*-----   Location: Guarding Mingan
    
    ----- ----- Grf15   Reward: Dragon Shield
    Gob18 ----- -----   Items: Two Leaves
    ----- SwM16*Gob18   Location: South of Mingan
    
    Fre15 Fre15 -----   Reward: Power Fruit
    ----- ----- Fre17*  Items: Five Leaves, Two Fruits
    Val15 ----- Val15   Location: Guarding Gypsanville
    
    ----- Sir16*-----   Reward: Plate Armor
    ----- ----- -----
    Ogr18 ----- Wyr15   Location: Guarding Balera
    
    ----- Enc16*-----
    ----- ----- -----
    SGo15 ----- BGo15   Location: Southwest of Keryoleth
    
    Dia16*----- Arc15   Reward: Fur Coat
    Arc15 Knt15 -----
    ----- ----- Knt15   Location: South of Keryoleth
    
    Enemy Commander: Giolse
    
    Gob17 ArM18*-----
    ----- ----- Gob17   Items: Four Leaves, Two Fruits
    Ogr17 ----- -----   Location: Keryoleth
    
    Reward: Hraesvelg
    
    Battle Tactics:
    
    First point of note...  There's a different enemy standard you're 
    fighting here.  A grinning demon.  What could it mean?
    
    You'll have dual problems in this battle.  Both to the north and to the 
    south.
    
    The southern problem is a simple problem of numbers.  You've got many, 
    many units to deal with set up in a wall near Mingan.  Still, there's 
    many exposed leaders, so fight smart and you shouldn't have too many 
    problems.
    
    In the north, you'll face your first Cockatrice unit in this battle.  
    Cockatrices, in the back row, can petrify your units, and will put them 
    out of the fight just like that.  It costs 500 Goth to revive someone 
    petrified, too, with a Revive Stone, so it's worth your while to use 
    this strategy.  Equip someone, (Knight or Phalanx) with Troi's Hallowed 
    Shield, put him with two Golems and send them into battle with the fowl 
    demons.
    
    You're also gonna have some trouble with the Diana unit in the north, 
    due to the two Pumpkinheads in the unit.  Either send in a powerful 
    spellcasting unit to take out the Diana quickly (who's the only other 
    significant damage), or send in someone with a Priest.  Clerics 
    probably won't be as useful in this instance.
    
    After these problems are overcome, the mission is easily finished up.
    
    Epilogue: Magnus meets his father.  They exchange words and Ankiseth 
    Gallant challenges his son's motives about this revolution...
    
    Hidden Items:
    
    Fur Coat: On the road between Mursunny and Natashkan
    Plate Armor: On the road between Natashkan and Mingan
    Book of Wind: Midway between Escaraba and Tananna
    Arc Wand: On the road between Gypsanville and Dolbo
    Dragon Shield: North of Gypsanville
    Silver Hourglass: East of Balera
    Revive Stone: Northwest of Mingan (across river)
    
    ************************************************************************
    
    Scene 17 - Visitors from the West
    
    Location - Azure Plains
    
    Prologue: Simple Battle Tactics on this one...
    
    Strongholds:
    
    Remella: (Starting Location)
    
    Population: 63
    Morale: 42
    
    Shop:
    
    Armet              120
    
    Arc Wand           150
    Thunder Spear      320
    
    Spellbook          100
    
    Buckler             40
    
    Magician's Robe    120
    Baldr Mail         250
    
    Amulet              40
    
    Frattelli: (North of Remella)
    
    Population: 270
    Morale: 80
    
    Kegu: (West of Frattelli)
    
    Population: 157
    Morale: 14
    Witch's Hut
    
    Quellorna: (South of Noistrien)
    
    Population: 129
    Morale: 61
    
    Dauphin: (Southwest of Remella)
    
    Population: 112
    Morale: 86
    
    Coppermine: (Southwest Corner)
    
    Population: 224
    Morale: 83
    
    Drumheller: (South of Remella)
    
    Population: 216
    Morale: 58
    
    Fort Noistrien: (Enemy Headquarters)
    
    Population: 27
    Morale: 50
    
    Enemy Opposition:
    
    Wyr14 ----- Rav15*  Reward: Plumed Headband
    ----- ----- -----   Items: Three Leaves, Two Fruits
    ----- ----- Wyr14   Location: Guarding Drumheller
    
    Wit14 KtT16*Sir14   Reward: Cloth Armor
    Wit14 ----- Sir14
    ----- ----- -----   Location: Guarding Frattelli
    
    Wiz14 Wiz14 -----   Reward: Power Fruit
    DgM14 ----- DgM14   Items: Three Leaves, Two Fruits
    ----- KtT15*-----   Location: Charging from Dauphin
    
    Fae14 Gre15 -----   Reward: Urn of Chaos
    ----- ----- Fae14
    ----- Phx15*-----   Location: Guarding Dauphin
    
    Arc14 ----- Arc14   Reward: Ytvial
    ----- KtT15*-----   Items: Four Leaves, Two Fruits
    Pal14 ----- Pal14   Location: Charging from Kegu
    
    ----- Rav15*-----   Reward: Hachigane
    Hwk14 ----- Hwk14   Items: Four Leaves, Two Fruits
    ----- Hwk14 -----   Location: Charging from Mountains (See Tactics)
    
    Wyr14 ----- Rav15*  Reward: Kerykeion
    ----- ----- -----   Items: Three Leaves, Two Fruits
    ----- ----- Wyr14   Location: Charging from Mountains (See Tactics)
    
    ----- Grf14 -----   Reward: Claymore
    ----- ----- -----   Items: Four Leaves, Two Fruits
    Hwk14 Vul15*Hwk14   Location: Charging from Mountains (See Tactics)
    
    ----- Rav15*-----
    ----- ----- -----   Items: Two Leaves, Two Fruits
    Wyr14 ----- Wyr14   Location: Charging from Mountains (See Tactics)
    
    Pri14 ----- Pri14   Reward: Crystal of Preciscion
    ----- ----- -----   Items: Five Leaves
    Cat14 KtT16*Cat14   Location: Guarding Kebu
    
    ----- Vul15*-----   Reward: Hard Leather
    Vul14 ----- Vul14
    Knt14 ----- Knt14   Location: Guarding Coppermine
    
    Wit14 Wit14 DoM15*  Reward: Goblet of Destiny
    ----- ----- -----   Items: Two Leaves
    Wit14 ----- -----   Location: Guarding Quellorna
    
    Enemy Commander: Robert
    
    Sir14 Sir14 -----
    ----- ----- -----   Items: Three Leaves, Two Fruits
    Pal14 KtT16*Pal14   Location: Fort Noistrien
    
    Reward: Ice Blade
    
    Battle Tactics:
    
    A new adversary has joined the mix.  You're taking down some members of 
    the Holy Lodis Army here.
    
    This battle is quite straightforward, actually.  You'll get a little 
    surprise with a new unit, Knight Templar.  They're pretty much just a 
    bit beefier Knight, but not that much.
    
    Also, you'll get a nice surprise when you cross the bridge on the 
    river.  Four flying units will assault your headquarters.  Of course, 
    by now you'll have realized that that was their intention in the first 
    place, so you'll have some units there, right? ^_^
    
    In the southern reaches, near Coppermine, you may have the pleasure of 
    running into Sheen Cocteau.  He's a Hawkman who considers himself quite 
    the ladies man.  Sign him on.
    
    Epilogue: Same if you took this way first.  Nothing if you went here 
    second.
    
    Aftermath: Not much going on, but if you take Sheen to Frattelli, a 
    woman there will tell him off...
    
    Hidden Items:
    
    Plumed Headband: Road between Remella and Drumheller
    Claymore: Road between Fratelli and Kegu
    Quit Gate: Road between Kegu and Fort Noistrien
    Ytival: Midway between Dauphin and Quellorna
    Bracer of Protection: Southeast of Kegu (across river)
    
    ************************************************************************
    
    Scene 18 - The Grim Path
    
    Location: Wentinus
    
    Prologue: Magnus is torn between the decision of fighting the Western 
    Division, with his father and childhood friend at the forefront.  Here, 
    you're given a choice of how you want to proceed.  You can follow orders 
    and fight, or you can try to make peace.  
    
    Making peace: Magnus goes to meet his father.  There's a small bit of 
    tension between the two, and they go to the War Room.  Just as they're 
    beginning they're peace agreement, Dio bursts in with news that Yumil
    has been arrested for treason.  A knight from Lodis took him.  Ankiseth 
    wants to sacrifice himself, but Magnus insists on rescuing him with the 
    entire group.
    
    Following orders: Simple matter of battle plans.
    
    Strongholds:
    
    Salem: (Starting Location)
    
    Population: 140
    Morale: 84
    
    Silhouette: (Allied, Northeast of Salem)
    
    Population: 213
    Morale: 55
    
    Ellode: (Southeast of Salem)
    
    Population: 122
    Morale: 33
    
    Reliance: (North of Salem)
    
    Population: 187
    Morale: 18
    
    Parmel: (East of Silhouette)
    
    Population: 99
    Morale: 15
    
    Yves Guibiques: (North of Reliance)
    
    Population: 253
    Morale: 67
    
    Hopedale: (Northeast of Reliance)
    
    Population: 187
    Morale: 78
    
    Cartwright: (East of Hopedale)
    
    Population: 253
    Morale: 79
    Witch's Hut
    
    Badin: (Neutral, Northeast corner)
    
    Population: 236
    Morale: 10
    
    Timmins: (Northern Edge)
    
    Population: 238
    Morale: 35
    
    Shop:
    
    Armet              120
    
    Arc Wand           150
    Baldr Spear        230
    
    Spellbook          100
    
    Tower Shield       350
    
    Fur Coat           250
    Heavy Armor        650
    
    Amulet              40
    
    Igglurick: (Southeast of Castle Talpaea)
    
    Population: 244
    Morale: 12
    
    Castle Talpaea: (Enemy Headquarters)
    
    Population: 177
    Morale: 50
    
    Enemy Opposition: (With Ankiseth)
    
    ArM17*----- -----   Reward: Book of Bane
    ----- Wiz16 Sor16
    Wiz16 Sor16 -----   Location: Guarding Reliance
    
    Knt16 Knt16 Bkr16   Reward: Tower Shield
    ----- Pal17*-----   Items: Two Leaves
    Bkr16 ----- -----   Location: Guarding Cartwright
    
    ----- BlK17*-----   Reward: Heal Pack
    Knt16 ----- Arc16   Items: Four Leaves, Two Fruits
    Knt16 ----- Arc16   Location: Charging from Ellode (for Ankiseth)
    
    ----- NnM17*-----   Reward: Tower Shield
    Fen16 Nin16 -----
    Fen16 ----- Fen16   Location: Guarding Ellode
    
    ---
    
    Legion 1: Funnel Shift Formation
    
    Sld-- CeM17%Sld--   Reward: Heavy Armor
    ----- ----- -----   Items: Three Leaves, One Fruit
    ----- Wyv16 -----   Location: Charging from Yves
    
    Fen16 ----- Fen16   Reward: Heal Pack
    ----- SwM17*-----
    Nin16 ----- Nin16   Position: Right Side
    
    Knt16 BlK18*BlK16   Reward: Armet
    ----- ----- -----   Items: Six Leaves
    BlK16 ----- Knt16   Position: Left Side
    
    ---
    
    Fre16 Fre16 -----   Reward: Baldr Spear
    ----- ----- Fre18*
    Val16 ----- Val16   Location: Guarding Hopedale
    
    Dia16 Wit18*Dia16   Reward: Love and Peace
    ----- ----- -----
    Cat16 ----- Cat16   Location: Guarding Yves
    
    ----- NnM17*Wiz16   Reward: Urn of Chaos
    Bkr16 ----- Wiz16
    Bkr16 ----- -----   Location: Charging from bridge NE of Yves
    
    ----- Nin16 -----   Reward: Urn of Chaos
    Nin16 NnM18*Nin16
    ----- Nin16 -----   Location: Retreating from Igglurick (Messenger)
    
    Arc16 Arc16 -----   Reward: Heavy Armor
    ----- ----- -----
    Phx16 Cat19*Phx16   Location: Guarding Igglurick
    
    ---
    
    Legion 2: Wedge Shift Formation
    
    ----- ----- -----   Reward: Urn of Chaos
    Sld-- CeF17%Sld--   Items: Two Leaves
    ----- ----- -----   Location: Charging from the North
    
    Wyv16 ----- -----   Reward: Power Fruit
    ----- ----- -----   Items: Two Leaves
    Rav17*----- Wyr16   Position: Right Side
    
    Pri18*----- -----   Reward: Dragon Armor
    ----- ----- BGo16
    Gol16 ----- -----   Position: Left Side
    
    ---
    
    Enemy Commander: Baldwin Glendale (Temple Command)
    
    Dia16 ----- Dia16
    ----- TmC19*-----
    KtT16 ----- KtT16   Location: Castle Talpaea
    
    Reward: Goblet of Destiny
    
    ---
    
    Enemy Opposition: (Without Ankiseth)
    
    Knt16 Knt16 Bkr16   Reward: Tower Shield
    ----- Pal17*-----
    Bkr16 ----- -----   Location: Guarding Cartwright
    
    ----- Wit19*Wit16   Reward: Heal Pack
    Pri16 ----- Pri16
    ----- Pri16 -----   Location: Guarding Silhouette
    
    ----- BlK17*-----   Reward: Tower Shield
    Knt16 ----- Arc16   Items: Six Leaves
    Knt16 ----- Arc16   Location: Charging from Ellode (for Ankiseth)
    
    ----- NnM17*-----   Reward: Power Fruit
    Fen16 Nin16 -----
    Fen16 ----- Fen16   Location: Guarding Ellode
    
    Fre16 Fre16 -----   Reward: Heal Pack
    ----- ----- Fre18*
    Val16 ----- Val16   Location: Guarding Hopedale
    
    ---
    
    Legion 1: Funnel Shift Formation
    
    Sld-- CeM17%Sld--   Reward: Heavy Armor
    ----- ----- -----   Items: Three Leaves, One Fruit
    ----- Wyv16 -----   Location: Charging from Yves
    
    Fen16 ----- Fen16   Reward: Baldr Spear
    ----- SwM17*-----
    Nin16 ----- Nin16   Position: Right Side
    
    Knt16 BlK18*BlK16   Reward: Armet
    ----- ----- -----   Items: Six Leaves
    BlK16 ----- Knt16   Position: Left Side
    
    ---
    
    Dia16 Wit18*Dia16   Reward: Love and Peace
    ----- ----- -----
    Cat16 ----- Cat16   Location: Guarding Yves
    
    Arc16 Arc16 -----   Reward: Heavy Armor
    ----- ----- -----   Items: Two Leaves
    Phx16 Cat19*Phx16   Location: Charging from Igglurick
    
    ----- NnM17*Wiz16   Reward: Urn of Chaos
    Bkr16 ----- Wiz16
    Bkr16 ----- -----   Location: Guarding Igglurick
    
    ---
    
    Legion 2: Wedge Shift Formation
    
    ----- ----- -----   Reward: Urn of Chaos
    Sld-- CeF17%Sld--   Items: Two Leaves
    ----- ----- -----   Location: Charging from the North
    
    ----- ----- -----   Reward: Power Fruit
    Knt16 Pal19*Knt16   Items: Six Leaves
    Pal17 ----- Pal17   Position: Right Side
    
    SwM17*----- Bah16   Reward: Dragon Armor
    ----- ----- -----
    NnM16 ----- NnM16   Position: Left Side
    
    ---
    
    Enemy Commander: Ankiseth Gallant (Solidblade)
    
    Dia17 ----- Dia17
    ----- Sol19*-----   Items: Five Leaves, Two Fruits
    Cat17 ----- Cat17   Location: Castle Talpaea
    
    Reward: Blessed Sword
    
    Battle Tactics (with Ankiseth):
    
    Ankiseth's Unit:
    
    Dia17 ----- Dia17
    ----- Sol19*-----   Items: Four Leaves, Two Fruits
    Cat17 ----- Cat17   Location: Silhouette
    
    Ankiseth will start out from Silhouette.  He'll proceed along the road 
    north and will liberate Cartwright, then he'll go to Igglurick to 
    liberate that, and further on to Castle Talpaea to face Baldwin.  
    There's nothing you can do to stop him.  Just pray he doesn't croak on 
    the way.
    
    A Ninja Master unit labeled as "(Messenger)" will attempt to retreat to 
    the north.  If they are allowed to escape, Legion 2 will appear in their 
    place.
    
    You'll face your first Legion in this battle.  Don't panic.  Just attack 
    and you'll see firsthand just how ineffective Legions actually are.  
    The Legion Core is easily taken out.
    
    You'll face the major concentration of enemies on the west side.  The 
    east will be relatively clear.
    
    Save two or three (preferably three) units to send east to liberate.  
    Noting the Morale of that area, you're probably going to want them 
    to be Chaotic for the most part.  Cartwright has high Morale, but 
    Ankiseth will take care of that.
    
    Make sure you stop by Timmins, too, to buy any of the Siren or 
    Cataphract equipment, because you will NOT be returning here.  Don't be 
    caught off guard by the Legion that shows up to the north, although it 
    shouldn't present too many problems. (I beat the whole thing back with 
    one unit)
    
    Battle Tactics: (Without Ankiseth)
    
    Won't have to worry about him, so take your time in this mission.  
    There are a few extra units to face, but there shouldn't be too much 
    trouble.
    
    You'll face your first Legion in this battle.  Don't panic.  Just attack 
    and you'll see firsthand just how ineffective Legions actually are.  
    The Legion Core is easily taken out.
    
    You'll face the major concentration of enemies on the west side.  The 
    east will be relatively clear.
    
    Save two or three (preferably three) units to send east to liberate.  
    Noting the Morale of that area, you're probably going to want them 
    to be Chaotic for the most part.  Cartwright has high Morale, but 
    Ankiseth will take care of that.
    
    Make sure you stop by Timmins, too, to buy any of the Siren or 
    Cataphract equipment, because you will NOT be returning here.  Don't be 
    caught off guard by the Legion that shows up to the north, although it 
    shouldn't present too many problems. (I beat the whole thing back with 
    one unit)
    
    Epilogue (With Ankiseth): Baldwin runs off to grab Yumil.  As he's 
    running off with him, Mari stops him, casting a bit of her newfound 
    power on him.  He's intrigued, but she's still no match for him.  He 
    knocks her down and runs off.  Magnus arrives to an empty room, 
    searching for Yumil.
    
    Epilogue (Without Ankiseth): Ankiseth, Magnus, and Yumil wonder why 
    there is need to fight.  Ankiseth tells his son that he's become strong, 
    and to take Yumil into the Revolutionary Army.  Suddenly, Baldwin comes 
    up behind Ankiseth runs him through.  He grabs Yumil and runs off.  
    Ankiseth dies in his son's arms...
    
    Both Epilogues: Afterwards, there is heated discussion among the 
    Revoultionary War commanders.  The Western Division has ceded itself to 
    the Revolution, but there's still the problem of the Central Division, 
    the Eastern Orthodox Church, and Lodis.  The Revolution pulls out of 
    Wentinus soon after it's captured.  Wentinus, Azure Plains, and Mount 
    Keryoleth will no longer be accessible.  Therefore, there's no listed 
    Aftermath, yet.
    
    Hidden Items:
    
    Love and Peace: Road between Ellode and Silhouette
    Urn of Chaos: Midway between Yves and Hopedale
    Tower Shield: Southeast of Hopedale
    Heavy Armor: Road between Cartwright and Timmins
    Book of Bane: Road between Cartwright and Badin
    Armet: Northeast of Castle Talpaea
    Baldr Spear: Road between Igglurick and Timmins
    
    ************************************************************************
    ************************************************************************
    
    D. Chapter 3:
    
    As time passes, their backs break under their burdens...
    
    Opening: A secret meeting is taking place involving King Procus and his 
    son, concerning the true power of the Progenitor.  It's interrupted by 
    Sir Richard Glendale of the Caliginous Order, along with his brother 
    Baldwin, and their advisor, Thamuz Delville, who has delivered a decree 
    that puts Palatinus under full control of the Holy Lodis Empire.
    
    Magnus, Frederick, Xevec, (and Ankiseth if you have him) are discussing 
    the situation.  Xevec is all for fighting, as it seems to be the 
    easiest way to achieve victory.  Frederick wants to talk peace with the 
    Central Division, since their strengths are equal.
    
    If Ankiesth's here, then it's at this point, if you have a neutral to 
    high Chaos Frame, that you can decide whether or not to take Ankiseth 
    with you.  If you refuse, you'll not have the ability to recruit him 
    again.
    
    ************************************************************************
    
    Legion FAQ
    
    Before I start, lemme just remind you that Legions will appear in the 
    Hugo Report, and in the Tutorial, so check there for info.
    
    Q: Why can't I put units in my Legion?
    
    A: You need Soldiers in your Legion Core to add units.  This refers to 
    the fact that you need Soldiers to act as messengers to give order to 
    units so that you can make formations.
    
    Q: Who can become a Legion Leader?
    
    A: Magnus, Dio, Leia, Ankiseth, Debonair, and Destin can be Legion 
    Leaders.  Also, Centurions can lead Legions.  A Princess can, as well.
    
    Q: How can I make a Centurion?
    
    A: Either gender can become a Centurion.  Besides the usual stat 
    requirements, the person you want to be a Centurion has to have 
    promoted ten Soldiers to either Fighters or Amazons.
    
    And, the big question...
    
    Q: Are Legions worth it?
    
    A: I can answer this with a resounding NO!  The Legion is REQUIRED to 
    maintain formation.  The fact that you need to use Soldiers in the Core 
    makes it very weak.  The Centurion himself (or herself) is not a strong 
    class at all.  You can do pretty much the same thing with a small 
    cluster of units, and you have much more freedom.
    
    ************************************************************************
    
    Scene 19 - The Setting Sun
    
    Location: Dardunnelles, The Crossroads
    
    Prologue: Battle Plans!
    
    Strongholds:
    
    Romella: (Starting Location)
    
    Population: 120
    Morale: 75
    
    Shop:
    
    Plumed Headband     60
    
    Spear              150
    
    Round Shield        20
    Large Shield       180
    
    Breastplate        180
    Plate Mail         210
    
    Adigrat: (Neutral, South of Romella)
    
    Population: 169 
    Morale: 10
    
    Bungasue: (East of Romella)
    
    Population: 192
    Morale: 46
    
    Melphy: (North of Romella)
    
    Population: 97
    Morale: 61
    
    Ramballene: (Southeast of Bungasue)
    
    Population: 91
    Morale: 78
    
    Dardunnelles: (East of Melphy)
    
    Population: 102
    Morale: 50
    
    Garu Kaio: (East of Dardunnelles)
    
    Population: 288
    Morale: 20
    Witch's Hut
    
    Fort Akkisis: (Enemy Headquarters)
    
    Population: 161
    Morale: 50
    
    Enemy Opposition:
    
    ----- Pri18*SwM16
    ----- ----- -----
    Flb16 ----- SwM16   Location: Guarding Melphy
    
    ---
    
    Legion 1 - Funnel Shift Formation
    
    Sld-- ----- Sld--   Reward: Heal Pack
    ----- CeM17 -----
    Sld-- ----- Sld--   Location: Guarding Bungasue
    
    Rav16 ----- Cat16   Reward: Vestment of Flame
    ----- Cat16 -----   Items: Six Leaves
    Rav16 ----- Cat18*  Position: Far Left Side
    
    Pal16 Pal18*Pal16   Reward: Angel Fruit
    Knt16 ----- Knt16
    ----- ----- -----   Position: Near Left Side
    
    ----- Pri18*SwM16   Reward: Hwail Mail
    ----- ----- -----
    Flb16 ----- SwM16   Position: Near Right Side
    
    Coc16 ----- Coc16
    ----- ----- -----
    Fre18*----- -----   Position: Far Right Side
    
    ---
    
    Wyv16 ----- -----   Reward: Glamdring
    ----- ----- -----   Items: Three Leaves, Two Fruits
    Rav17*----- Wyr16   Location: Charging from Southeast Forest
    
    ---
    
    Legion 2 - Funnel Shift Formation
    
    ----- ----- -----   Reward: Revive Stone
    Sld-- CeF17%Sld--   Items: Two Leaves
    ----- ----- -----   Location: Charging from Dardunnelles
    
    Cle16 Pri18*-----   Reward: Book of Flame
    Knt16 ----- Cle16   Items: Four Leaves
    ----- Knt16 -----   Position: Right Side
    
    ----- Cle16 Cle16   Reward: Flame Flail
    ----- ----- -----
    Enc17*----- SGo16   Position: Left Side
    
    ----
    
    ----- SwM18*-----   Reward: Bloodstained Robe
    SwM16 ----- SwM16
    ----- Fen16 Fen16   Location: Guarding Ramballene
    
    Pri18*----- -----   Reward: Battle Fane
    ----- ----- BGo16
    Gol16 ----- -----   Location: Guarding Garu Kaio
    
    Pri17*----- -----   Reward: Champion Statuette
    Bkr17 Bkr17 -----
    Bkr17 ----- Bkr17   Location: Southwest of Akkisis
    
    Enemy Commander: Ujeanne
    
    ----- Pri18*Fre16
    Fre16 ----- -----   Items: Four Leaves, One Stone
    ----- Pal16 Pal16   Location: Fort Akkisis
    
    Reward: Vestment of Water
    
    Battle Tactics:
    
    Note the Cockatrice unit.  Time to bring out your Cockatrice beating 
    unit.  You have been working on one, right?
    
    Send a few guys up north to deal with the second Legion, but keep the 
    main force on the main path.  There are a LOT of Priests in this 
    lineup, so you may be focusing on spellcasting a lot.
    
    Other than that, there's really not much to this mission.  Just watch 
    out for the Raven unit that tries to sneak up on your base...
    
    Epilogue: Ujeanne reveals that Lodis already here, defending the 
    Central Division.  Magnus and crew decide to go get some help from the 
    Eastern Orthodox Church.
    
    Afterwards, there's a scene in the East, where a warrior is forced to 
    be killed, as she's possessed by the devil.
    
    Aftermath: Take Sheen to Garu Kaio, where you'll find a young girl 
    who will give him the Decoy Cap.
    
    Hidden Items: Same as Dardunnelles I
    
    ************************************************************************
    
    Scene 20 - Brigade of Radiant Cross
    
    Location: Gules Hills
    
    Prologue: Hugo informs Magnus that Lodis has annexed Palatinus, and 
    will remain in control until the war is over.  Both Magnus and Hugo 
    realize that all they can do is continue to push forward...
    
    Strongholds:
    
    Fort Bergiga: (Starting Location)
    
    Population: 87
    Morale: 82
    
    Amdelm: (Neutral, Northeast of Bergiga)
    
    Population: 31
    Morale: 87
    
    Shop:
    
    Leather Hat         40
    Plumed Headband     60
    
    Great Bow           90
    Baldr Bow          160
    Ytival             270
    Bow of Sandstorm   420
    
    Leather Armor       60
    Hard Leather       150
    Terra Armor        250
    
    Kurashino: (Northeast of Amdlem)
    
    Population: 48
    Morale: 69
    
    Mezzeni: (Neutral, Southeast Corner)
    
    Population: 61
    Morale: 29
    
    Muji: (Midwest Edge)
    
    Population: 182
    Morale: 71
    
    Colgeuff: (Mideast Edge)
    
    Population: 215
    Morale: 40
    
    Castle Echel: (Northwest Corner)
    
    Population: 95
    Morale: 50
    
    Novipoldt: (East of Echel)
    
    Population: 261
    Morale: 64
    
    Bellezoppo: (South of Guntherhaal)
    
    Population: 215
    Morale: 34
    Witch's Hut
    
    Guntherhaal: (Enemy Headquarters)
    
    Population: 83
    Morale: 50
    
    Enemy Opposition:
    
    KtT16 ----- KtT16   Reward: Stone Sword
    ----- KtT18*-----   Items: Four Leaves
    KtT16 ----- KtT16   Location: Charging from Kurashino
    
    Arc16 ----- Arc16   Reward: Yomogi-u
    ----- KtT18*-----   Items: Two Leaves, Two Fruits, One Stone
    Pal16 ----- Pal16   Location: Charging from Kurashino
    
    ----- ----- KtT18*  Reward: Bloodstained Robe
    PtD16 ----- -----
    ----- ----- Bah16   Location: Charging from Kurashino
    
    Pri16 ----- Pri16   Reward: Cup of Life
    ----- ----- -----   Items: Two Leaves, Two Fruits
    Cat16 KtT18*Cat16   Location: Charging from Muji
    
    ----- ----- Wit16   Reward: Terra Armor
    Wit16 ----- Knt16   Items: Four Leaves, Two Fruits
    Knt16 ----- Pal17*  Location: Guarding Muji
    
    Vul17*----- Wyv16   Reward: Angel Fruit
    ----- ----- -----   Items: Four Leaves, Two Fruits
    ----- Wyv16 -----   Location: Charging from East of Kurashino
    
    ----- ----- Opi16   Reward: Book of Wind
    Vul17*----- -----   Items: Four Leaves, Two Fruits
    ----- ----- Gri16   Location: Charging from East of Kurashino
    
    ----- Vul18*Fae16   Reward: Heal Pack
    ----- ----- Vul16   Items: Four Leaves, Two Fruits
    Fae16 Vul16 -----   Location: Charging from East of Kurashino
    
    Arc16 Arc16 -----   Reward: Dowsing Rod
    ----- ----- -----
    Phx16 Cat19*Phx16   Location: Guarding Castle Echel
    
    ---
    
    Legion 1: Funnel Shift Formation
    
    ----- Sld-- -----   Reward: Angel Fruit
    ----- CeF17%-----   Items: Two Leaves, One Fruit
    ----- Sld-- Sld--   Location: Guarding Novipoldt
    
    EhD16 ----- ThD16   Reward: Forest Tunic
    ----- ----- -----   Items: Five Leaves, Two Fruits
    ----- DgM17*-----   Position: Right Side
    
    Wyv16 ----- -----   Reward: Book of Earth
    ----- ----- BsT16   Items: Two Leaves
    BsT16 BsM17*-----   Position: Left Side
    
    ---
    
    Wit16 KtT18*Sir16   Reward: Kerykeion
    Wit16 ----- Sir16   Items: Three Leaves
    ----- ----- -----   Location: Charging from East of Kurashino
    
    Wit16 ----- -----
    Wit16 Wit16 -----
    ----- BlK17*Wit16   Location: Guarding Bellezoppo
    
    Fre16 KtT18*Fre16   Reward: Altar of Resurrection
    ----- ----- -----
    KtT16 ----- KtT16   Location: Charging from Guntherhaal
    
    Dia16 Dia16 Dia16   Reward: Quit Gate
    ----- KtT18*-----
    ----- ----- Cat16   Location: Charging from Guntherhaal
    
    Enemy Commander: Pruflas Watts (Temple Command)
    
    Fre16 ----- Fre16
    ----- ----- -----   Items: Four Leaves, Two Stones
    KtT16 TmC19*KtT16   Location: Guntherhaal
    
    Reward: Heavy Armor
    
    Battle Tactics: Deploy your units, because the enemy will be out in 
    force right away with four Templar units and three Vultan units on you 
    in the first ten minutes of battle.  If you've leveled up enough, 
    problems should be minimal.  Once you get rid of those units, there's 
    surprisingly very few others.  Just watch for the extra Templar units 
    that pop up near Pruflas as you close in on him.
    
    Epilogue: Mari finds Yumil in the garden he said goodbye to Magnus in.  
    He explains to her that he wants power.  He wants to be strong to rule 
    Palatinus.  He feels he has nothing to help him as opposed to Ankiseth 
    and Magnus.  Mari can't believe what she's hearing, then Baldwin 
    interrupts.  He explains that Yumil has the power of the Progenitor 
    deep inside him.  If he used that power, even Lodis would kneel before 
    him.  Before he leaves, he addresses Mari, telling her that she should 
    stay away from him, and that goes for Zeda, too. (The woman who gave 
    Mari her power).  After he leaves, Yumil says he wants the power of the 
    Progenitor, and Mari pledges herself to help him find it.
    
    Aftermath: Go to Muji and you'll speak to a man who wants you to find 
    his daughter in the Volmus Mine.  Go to Volmus Mine and a woman will 
    tell you she went to Mount Ithaca.  Go to Cactovich, Mount Ithaca and 
    you'll find the girl, who'll then give you the Pedra of Virtue.
    
    Hidden Items:
    
    Stone Sword: Road between Bergiga and Muji
    Altar of Resurrection: Road between Amdelm and Mezzeni
    Book of Bane: South of Colgeuff (across bridge)
    Quit Gate: North of Novipoldt (between two mountains)
    Dragon Shield: Road between Bellezoppo and Colgeuff
    Titania Mail: Forest Northeast of Castle Echel
    Bloodstained Robe: Road between Castle Echel and Novipoldt
    Battle Fan: Southwest of Bellezoppo (across river)
    
    ************************************************************************
    
    Scene 21 - The Eastern Orthodox Church
    
    Location: Fair Heights
    
    Prologue: Magnus, Dio, and Leia discuss how Lodis is also in the area 
    of the Eastern Orthodox Church.  After the battle plans, Leia wonders 
    why she was summoned to the meeting.  Hugo explains that a friend of 
    hers is here.  The girl, a Siren, enters.  Her name is Meredia O'Kiefe, 
    and she explains how Count Silvis (Leia's father) is supportive of the 
    Revolution, like some other members of the Central Division.  She also
    asks to join your party.
    
    Strongholds:
    
    Dibnoe: (Starting Location)
    
    Population: 298
    Morale: 35
    
    Shop:
    
    Iron Helm           30
    Armet              120
    
    Spear              150
    Baldr Spear        230
    Prox               450
    Volcaetus          460
    
    Large Shield       180
    Tower Shield       350
    
    Plate Mail         210
    Heavy Armor        650
    
    Boulli: (North of Dibnoe)
    
    Population: 116
    Morale: 65
    
    Inze: (Northwest of Boulli)
    
    Population: 193
    Morale: 81
    
    Danillor: (Northeast of Boulli)
    
    Population: 142
    Morale: 53
    
    Rajisk: (North of Danillor)
    
    Population: 259
    Morale: 44
    
    Elaine: (Northwest of Rajisk)
    
    Population: 190
    Morale: 25
    
    Castle Gramm: (Enemy Headquarters)
    
    Population: 266
    Morale: 50
    
    Enemy Opposition:
    
    Arc17 Arc17 -----   Reward: Angel Fruit
    ----- ----- -----
    Phx17 Cat20*Phx17   Location: Guarding Boulli
    
    Wiz17 ArM19*Wiz17
    ----- ----- ArM17   Items: Two Leaves, One Fruit
    ----- ArM19*-----   Location: North of Boulli
    
    ----- ----- Vul17   Reward: Crown of Intellect
    ----- Pal18*Hwk17   Items: Four Leaves, Two Fruits
    Vul17 Hwk17 -----   Location: North of Boulli
    
    Fre17 Fre17 -----   Reward: Glaive of Champion
    ----- ----- Fre19*  Items: Four Leaves, Two Fruits, Two Stones
    Val17 ----- Val17   Location: Northwest of Boulli
    
    Wyv17 ----- -----   Reward: Baldr Bow
    ----- ----- -----   Items: Four Leaves, Two Fruits
    Rav18*----- Wyr17   Location: Charging from Mountains east of Inze
    
    ----- Que17 -----   Reward: Book of Bane
    ----- ----- -----   Items: Six Leaves
    DgM17 DgM19*DgM17   Location: Charging from Daniloff
    
    Knt17 BlK19*BlK17   Reward: Falchion
    ----- ----- -----
    BlK17 ----- Knt17   Location: Guarding Inze
    
    ---
    
    Legion 1 - Funnel Shift Formation
    
    ----- CeM18%-----   Reward: Quit Gate
    Sld-- ----- Sld--   Items: Two Leaves, One Fruit
    ----- Sld-- -----   Location: Guarding Daniloff
    
    ----- Enc18*-----   Reward: Count's Garmet
    ----- ----- -----   Items: Four Leaves, Two Fruits
    SGo17 ----- BGo17   Position: Right Side
    
    Grf17 ----- Opi17   Reward: Ring of Eloquence
    ----- ----- -----   Items: Four Leaves
    ----- Fre18*-----   Position: Left Side
    
    ---
    
    Coc17 ----- Coc17   Reward: Dowsing Rod
    ----- ----- -----
    Fre19*----- -----   Location: Guarding Rajisk
    
    Bah17 ----- Phx17   Reward: Mjollinir
    ----- ----- -----
    ----- Cat18*Phx17   Location: South of Castle Gramm
    
    ----- Pal17 Pal17   Reward: Mirror of Soul
    Cat17 ----- Cat17
    ----- Cat19*-----   Location: Guarding Elaine
    
    ----- ----- -----   Reward: Bow of Sandstorm
    Knt17 Pal20*Knt17
    Pal18 ----- Pal18   Location: Southwest of Castle Gramm
    
    Enemy Commander: Jeal Veritte
    
    ----- BlK19*-----
    Cat17 ----- Cat17   Items: Four Leaves, Two Stones
    Cat17 ----- Cat17   Location: Castle Gramm
    
    Reward: Urdarbruun
    
    Battle Tactics:
    
    Yeah.  You get a lot of units thrown at you, but it's a really very 
    straightforward.  If you've been keeping on top of levels, this mission 
    is a snap.  Don't forget about the Cockatrice unit.
    
    Epilogue: Hugo and Magnus learn that the Eastern Orthodox Church is 
    under control of the Central Division now.  Hugo discusses three 
    possible routes.  One goes to the Tremos Mountains (22), where there 
    aren't any expected encounters (yeah, right), the other goes straight 
    into Capitrium (23), where the battalion is sure to run into the 
    Eastern and Central Divisions, and there's also the possibility of Vert 
    Plateau, where a Berthan Sentinel has been sighted (21).
    
    Where to go: If you go to the Vert Plateau, you will then afterwards 
    have to go Capitrium, and Tremos will not be available.  If you go to 
    Capitrium, you will then have to go to Vert Plateau.  If you go to 
    Tremos Mts., the other two will disappear.
    
    Aftermath:
    
    Part of the Dragon Quest: After you have the Dragon Helm and Armor, and 
    have talked to the old man in Idorf again, go to Elaine, and you'll be 
    given the Dragon Scale and told that Grozz Nuy is in Pinneg, Celesis.
    
    If you have Liedel, go to Inze after finishing this scene, and a former 
    member of her unit will give her the Red Branch.
    
    Hidden Items:
    
    Electric Shield: On the road to Boulli
    Crystal of Precision: On the road south of Daniloff
    Cup of Life: In between two sets of mountains southeast of Inze
    Angel Fruit: In between Elaine and Castle Gramm
    Altar of Resurrection: By the river bank east of Rajisk
    Bloodstained Robe: Between the mountains and the river south of Daniloff
    Stone of Quickness: To the north of the point where the three rivers 
    meet
    
    ************************************************************************
    
    Scene 22 - Suspicion
    
    Location: Vert Plateau
    
    Prologue: Battle plans
    
    Strongholds:
    
    Sagith: (Starting Location)
    
    Population: 79
    Morale: 47
    
    Shop:
    
    Bone Helm           50
    Plumed Headband     60
    
    Rapier              30
    Stone Sword        200
    Estoc              250
    Main Gauche        400
    
    Chain Mail         120
    Scale Armor        200
    
    Estergum: (Northwest of Sagith)
    
    Population: 81
    Morale: 52
    
    Chrisalouis: (West of Estergum)
    
    Population: 208
    Morale: 71
    
    Queshay: (North of Estergum)
    
    Population: 179
    Morale: 19
    
    Fort Hillervich: (Northwest of Chrisalouis)
    
    Population: 141
    Morale: 72
    
    Dossoll: (Northeast of Queshay)
    
    Population: 122
    Morale: 14
    
    Sarisk: (Northwest of Queshay)
    
    Population: 234
    Morale: 13
    Witch's Hut
    
    Marrilaife Castle: (Enemy Headquarters)
    
    Population: 77
    Morale: 50
    
    Enemy Opposition:
    
    PtD19 ----- Bah19   Reward: Book of Wind
    ----- ----- -----
    DgM20*----- -----   Location: Guarding Estergum
    
    BkD19 ----- Tmt19
    ----- ----- -----
    ----- BlK21*-----   Location: Charging from north of Estergum
    
    Hyd19 ----- BsM19   Reward: Hraesvelg
    ----- ----- -----
    BsM19 BsM21*-----   Location: Guarding Chrisalouis
    
    EhD19 ----- ThD19   Reward: Terra Shield
    ----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
    ----- DgM20*-----   Location: Charging from Queshay
    
    Sor19 ----- Sor19   Reward: Ice Blade
    ----- Fre21*-----   Items: Four Leaves, One Fruit
    Fre20 ----- Fre20   Location: Charging from Queshay
    
    ---
    
    Legion 1 - Funnel Shift Formation
    
    ----- CeF20%-----   Reward: Urn of Chaos
    Sld-- ----- Sld--   Items: Two Leaves, Two Fruits
    Sld-- ----- Sld--   Location: Charging from north of Queshay
    
    ----- ----- SwM20*  Reward: Sum Mannus
    ----- ----- -----   Items: Four Leaves, Two Fruits
    YgD19 ----- Opi19   Position: Near Right Side
    
    ----- Wiz19 -----   Reward: Sword of Firedrake
    Wiz19 Wiz22*Wiz19   Items: Three Leaves
    ----- Wiz19 -----   Position: Near Left Side
    
    ----- Que19 -----   Reward: Flame Shield
    ----- ----- -----   Items: Four Leaves, Two Fruits
    DgM19 DgM21*DgM19   Position: Far Right Side
    
    AzD19 ----- EhD19   Reward: Heal Pack
    ----- ----- -----
    ----- ----- Enc20*  Position: Far Left Side
    
    ---
    
    Hyd19 ----- -----   Reward: Quit Gate
    ----- ----- Fre20*  Items: Four Leaves, Two Fruits
    BuD19 ----- -----   Location: Guarding Fort Hillverich
    
    ----- ----- DgM20*  Reward: Book of Flame
    Flb19 ----- -----
    ----- ----- ReD19   Location: Guarding Sarisk
    
    ----- Enc20*-----   Reward: Goblet of Destiny
    ----- ----- -----
    SGo19 ----- BGo19   Location: Southwest of Marrilaife Castle
    
    Enemy Commander: Fourierre
    
    Bah19 ----- DgM21*
    ----- ----- -----   Items: Five Leaves, Two Stones
    ----- PtD19 -----   Location: Marrilaife Castle
    
    Reward: Sword of Dragon Gem
    
    Battle Tactics:
    
    The enemy's level has taken a bit of a jump here.  This could cause 
    some problems.  Also of note is the fact that there are several 
    venerable dragons in the ranks of the enemy.  Be careful who you send 
    where and watch their HP.
    
    Going to Fort Hillverich with Magnus will allow you to meet up with 
    the Berthan Sentinel, Europea.  She'll explain how the enemies in this 
    area are after her, and she asks for your help.  After Magnus agrees 
    (automatic), she'll set out on her own for the Castle.
    
    Europea's Group:
    
    Fre19 ----- Fre19
    ----- CeF20*-----   Items: Four Leaves, Two Fruits, One Stone
    Pal19 ----- Pal19
    
    Epilogue: (Taking Europea)
    
    The enemy commander doesn't say much.  Europea agrees to tell the 
    Revolutionary Army all she knows about the Eastern Orthodox Church and 
    what has been going on there.  She also offers to join the battalion.  
    (She doesn't have to kill the enemy commander for getting her to join)
    
    AFter you finish this mission, Tremos Mountains will no longer be 
    available.
    
    Aftermath: Take Europea back to Fort Hillverich and a lady there will 
    give you the Starry Sky, a Small Shield.
    
    Hidden Items:
    
    Dragon Helm: On the road between Fort Hillverich and Chrisalouis
    Scroll of Discipline: Midway between Estergum and Fort Hillverich
    Book of Bane: Midway between Sarisk and Queshay
    Book of Bane: Midway between Queshay and Dossoll
    Heal Pack: Directly east of Queshay in the forest
    Firecrest: Small cul-de-sac of Plains northwest of Queshay
    Cyanic Claw: Patch of Barrens west of Sarisk
    
    ************************************************************************
    
    Scene 23 - The Mercenaries
    
    Location: Tremos Mountains 
    
    Prologue: While the troop marches toward Celesis, they're intercepted 
    by a band of mercenaries hired by the enemy.
    
    Salavaat: (Starting Location) 
    
    Population: 169 
    Morale: 63 
    
    Shop: 
    
    Bandanna                 20 
    Armet                   120 
    
    Marionette              120 
    Fool                    320 
    Satan's Bullova         360 
    
    Electric Shield         150 
    
    Robe                     30 
    Magician's Robe         120 
    Baldr Armor             420 
    
    Amulet                  40 
    Ring of Eloquence       250 
    
    Corpino: (Northwest of Salavaat) 
    
    Population: 81 
    Morale: 87 
    
    Fort Vitzdar: (Northeast of Salavaat) 
    
    Population: 253 
    Morale: 57 
    
    Schime: (North of Vitzdar) 
    
    Population: 44 
    Morale: 44 
    
    Coongul: (North of Fort Bertuga) 
    
    Population: 295 
    Morale: 87 
    Witch's Hut 
    
    Fulmanobo: (Neutral, Northwest of Fort Bertuga) 
    
    Population: 288 
    Morale: 19 
    
    Orremah: (Southwest of Fort Bertuga) 
    
    Population: 212 
    Morale: 53 
    
    Fort Bertuga: (Enemy Headquarters) 
    
    Population: 40 
    Morale: 50 
    
    Enemy Opposition:
    
    Legion 1: Dual Wedge Formation
    
    Sld-- ----- Sld--   Reward: Book of Wind
    ----- CeF24%-----   Items: Two Leaves, Two Fruits
    Sld-- ----- Sld--   Location: Charging from south of Corpino 
    
    SwM24*----- Bah23   Reward: Totila
    ----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
    NnM23 ----- NnM23   Position: Near Right
    
    Arc23 Arc23 -----   Reward: Heaven's Doll
    ----- ----- ----- 
    Phx23 Cat26*Phx23   Position: Near Left
    
    Dia23 Wit26*Dia23   Reward: Bloodstained Robe
    ----- ----- ----- 
    Cat23 ----- Cat23   Position: Far Left
    
    NnM23 ----- -----   Reward: Love and Peace
    ----- Pmp23 SwM25*  Items: Six Leaves
    NnM23 Pmp23 -----   Position: Far Right
    
    ---
    
    Legion 2: Dual Wedge Formation
    
    ----- CeF24%-----   Reward: Dainslaif
    Sld-- ----- Sld--   Items: Two Leaves, Two Fruits
    Sld-- ----- Sld--   Location: Charging from South of Fort Vitzdar 
    
    Vul23 Vul24*-----   Reward: Penitence
    ----- ----- Vul23   Items: Two Leaves
    Fre23 Fre23 -----   Position: Near Right
    
    ----- Enc24*-----   Reward: Kerykeion
    ----- ----- -----   
    SGo23 ----- BGo23   Position: Near Left
    
    ----- NnM24*-----   Reward: Crystal Guard
    ----- ----- -----   
    Fri23 ----- Wyv23   Position: Far Left
    
    ----- SwM25*-----   Reward: Ice Shield
    SwM23 ----- SwM23   Items: Six Leaves
    ----- Fen23 Fen23   Position: Far Right
    
    ---
    
    Haw23 ----- Vul23   Reward: Frozen Axe
    ----- SwM24*Vul23 
    ----- ----- Haw23   Location: Guarding Coongol 
    
    Wit23 ----- Wit23   Reward: Quit Gate
    ----- Fen25*----- 
    Fen23 ----- Fen23   Location: Across the Bridge near Fort Bertuga 
    
    Knt23 BlK25*BlK23   Reward: Heal Pack
    ----- ----- ----- 
    BlK23 ----- Knt23   Location: Guarding Corpino 
    
    Fen23 ----- Fen23   Reward: Dowsing Rod
    ----- SeM24*-----   Items: Two Leaves, Two Fruits
    Nin23 ----- Nin23   Location: Guarding Fort Vitzdar 
    
    Enemy Commander: Kageiye
    
    NnM23 ----- ----- 
    Fen23 ----- NnM23   Items: Four Leaves, Two Stones
    ----- SwM25*Fen23   Location: Fort Bertuga
    
    Reward: Yu-giri
    
    Battle Tactics: It's clobberin' time.  The enemies levels have take a 
    major jump here, and you're surrounded by two Legions from the get go.  
    This is easily the hardest mission in the game.
    
    Don't panic.  Since you should have ten units, send four to the north, 
    four to the east, and leave two at your headquarters.  There's a good 
    chance you'll lose a couple of characters during the course of this 
    mission.
    
    The good thing about the whole ordeal, is that once you finish with the 
    two Legions, you're home free.
    
    There's a special character here, if you're interested.  Go to Corpino, 
    and you'll learn about the "Devil Child".  Go to Coongul, and you'll 
    meet him.  He'll be moping over his friend, who's been turned to stone.  
    When you talk to him, respond "Is that what you want?"  You'll leave 
    the conversation.  Finish the mission, and the mercenary leader will 
    offer his help.  You can either accept or decline.  Either way, the 
    Devil Child, Paul Lukische the Enchanter, will join your party.
    
    Hidden Items:
    
    Scroll of Discipline: On the road between Fort Vitzdar and Salavaat
    Fang of Firedrake: On the road between Salavaat and Fort Bertuga
    Heal Pack: On the road between Fort Vitzdar and Fort Bertuga
    Black Cat: Between Orremah and Fulmanobo
    Ring of the Dead: Northwest of Coongul
    Bow of Thunderbolt: Midway between Corpino and Bertuga
    Angel Fruit: East of Coongul
    
    ************************************************************************
    
    Scene 24 - The Rebel
    
    Location: Capitrium, The Land of Advent
    
    Prologue: Battle plans, Hugo cautions Magnus to be wary of the undead 
    and demons that inhabit the area, and warns they're likely to face 
    powerful units.
    
    Strongholds:
    
    Rososhi: (Starting Location)
    
    Population: 45
    Morale: 87
    
    Shop:
    
    Leather Whip        60
    Rupture Rose       120
    Whip of Exorcism   210
    Glaive of Champion 500
    
    Leather Armor       60
    Hard Leather       150
    
    Balta: (Southeast Corner)
    
    Population: 32
    Morale: 31
    
    Ellista: (North of Rososhi)
    
    Population: 161
    Morale: 70
    
    Purlova: (East of Ellista)
    
    Population: 62
    Morale: 39
    Witch's Hut
    
    Surina: (East of Purlova)
    
    Population: 208
    Morale: 40
    
    Pudozey: (Northeast of Ellista)
    
    Population: 227
    Morale: 82
    
    Luga: (Norheast Corner)
    
    Population: 237
    Morale: 26
    
    Castle Eundel: (Enemy Headquarters)
    
    Population: 296
    Morale: 50
    
    Enemy Opposition: 
    
    ----- ArM19*-----   Reward: Kerykeion
    Ske18 ----- -----   Items: Six Leaves
    Zom18 Zom18 Ske18   Location: Mountains Northeast of Rososhi
    
    Wyv18 ----- -----   Reward: Heal Pack
    ----- ----- -----   Items: Three Leaves, Two Fruits, One Stone
    Rav19*----- Wyr18   Location: Mountains Northeast of Rososhi
    
    Gho18 ----- Gho18   Reward: Prox
    ----- Gho18 -----   Items: Three Leaves
    ----- BlK19*Gho18   Location: Moutains West of Purlova
    
    ----- Enc19*Ske18   Reward: Volcaetus
    ----- ----- -----
    Ske18 ----- SGo18   Location: East of Balta
    
    ----- Gre18 -----   Reward: Osric's Spear
    ----- ----- Gre18
    Coc18 ----- Rav19*  Location: West of Balta (After Balta's Liber.)
    
    ----- NnM19*-----   Reward: Bell of Thunder
    ----- ----- -----
    Grf18 ----- Wyv18   Location: Northeast of Surina
    
    ----- ----- Cer18   Reward: Angel Fruit
    Hel18 ----- -----   Items: Six Leaves
    ----- ----- BsM20*  Location: Southwest of Surina (After Liber.)
    
    Gho19 ----- Gho19
    ----- Vam21*-----
    Ske19 Ske19 -----   Location: West of Luga (After Liber.)
    
    Wit19 Pmp18 -----   Reward: Blood Whip
    ----- Zom18 -----
    Zom18 ----- Pmp18   Location: South of Luga (After Liber.)
    
    Ama21 ----- -----   Reward: Heal Pack
    ----- Dia19*Ama21
    Zom18 Zom18 -----   Location: East of Luga (After Liber.)
    
    ----- ----- Opi18
    Vul19*----- -----   Items: Four Leaves, Two Fruits
    ----- ----- Grf18   Location: North of Pudozey
    
    Coc18 ----- Coc18   Reward: Book of Water
    ----- ----- -----
    Fre20*----- -----   Location: South of Castle Eundel
    
    Opi18 ----- Grf18   Reward: Whip of Exorcism
    ----- ----- -----
    ----- Fre19*-----   Location: East of Castle Eundel
    
    ----- Grf18 -----   Reward: Altar of Resurrection
    ----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
    Hwk18 Vul19*Hwk18   Location: West of Pudozey (After Liber.)
    
    Wyr18 ----- Rav19*  Reward: Euros
    ----- ----- -----   Items: Two Leaves, Two Fruits
    ----- ----- Wyr18   Location: East of Pudozey (After Liber.)
    
    Enemy Commander: Biske La Varet (Lycanthrope/Werewolf)
    
    ----- BlK19 BlK19
    Bkr19 ----- -----   Items: Four Leaves, Two Fruits, One Stone
    ----- Lyc21*Bkr19   Location: Castle Eundel
    
    Reward: Evil Blade
    
    Battle Tactics:  There's one really crummy thing about this battle.  
    Almost every stronghold you liberate, at least one unit will attack 
    you.  Some will rise up out of nowhere.  The levels in this mission 
    aren't as bad as those on the Vert Plateau, but there are a lot of 
    Undead to keep you busy, not to mention a Cockatrice unit and a 
    Pumpkinhead unit.
    
    Biske is a Werewolf.  Fighting him during the day will fight a human, 
    while fighting him at night will have you fighting a man-beast.  Biske 
    the wolf is much tougher than Biske the man.  Choose your fighting times 
    wisely...
    
    Epilogue: Biske can't believe he was beaten twice.  Magnus tells him to 
    rest in peace, as his torment is over.  If you have no Zenobians, and 
    no Ankiseth, you have the option of recruiting him into your army.
    
    Later, in the Tremos Mountains, several Knights of the Caliginous 
    Order force Yumil to eat the same fruit that Godeslas ate.  He eats 
    and becomes filled with the Infernal Aura, but that power, amplified by 
    his own inherent power, caused him to kill all the Knights around him.  
    Mari comes by and consoles him, telling him to accept the power, and 
    that she'll always be at his side.
    
    Aftermath: If you have Biske, take him to Surina, and a nun will give 
    him the Jeulnelune.
    
    Hidden Items:
    
    Dragon Shield: Road between Rososhi and Ellista
    Battle Fan: Between the two mountain ranges west of Purlova
    Silver Hourglass: Between Rososhi and Surina
    Book of Wind: Midway between Ellista and Castle Eundel
    Vestment of Wind: Between two forests southeast of Castle Eundel
    Heal Pack: On the road between Surina and Luga
    Revive Stone: Small stretch of plain between forest and barrens NW of 
     Balta
    
    ************************************************************************
    
    Scene 25 - The Bearer of Knowledge
    
    Location: Celesis, the Eastern Church
    
    Prologue: In Celesis, Prince Amrius grills Kerikov about finding the 
    ultimate power in the Temple of Berthe.  Kerikov refuses to divulge the 
    information.  At that point, Pruflas enters and catches Amrius in the 
    act.  Pruflas tells Kerikov that he's to delay the Revolutionary Army, 
    which Kerikov believes is suicide.
    
    (With Europea): Magnus, Hugo, and Europea discuss the "ultimate power" 
    that the Central Division is looking for.  A messenger arrives to tell 
    them that Lodis is now on the move to the South.  Europea has a theory 
    that the Temple of Berthe, where, legend has it, the power is contained, 
    may be in the Tremos Mountains.  Magnus says they must liberate Celesis 
    and rescue Archbishop Odrion before doing anything else.
    
    Strongholds:
    
    Rubnui: (Starting Location)
    
    Population: 194
    Morale: 62
    
    Shop:
    
    Light Mace         30
    Baldr Mace        180
    
    Cleric's Vestment  50
    Robe of the Wise  300
    Vestment of Wind  400
    
    Rosary             50
    Bell of Thunder   250
    
    Nedjinn: (Neutral, East of Rubnui)
    
    Population: 192
    Morale: 57
    
    Pinneg: (South of Rubnui)
    
    Population: 92
    Morale: 79
    
    Banna Barra: (South of Pinneg)
    
    Population: 169
    Morale: 47
    
    Kalla: (East of Banna Barra)
    
    Population: 243
    Morale: 16
    
    Cotlass: (East of Kalla)
    
    Population: 29
    Morale: 74
    
    Bollisk: (North of Kalla)
    
    Population: 232
    Morale: 66
    Witch's Hut
    
    Caraton: (West of Bollisk)
    
    Population: 136
    Morale: 57
    
    Celesis: (Enemy Headquarters)
    
    Population: 34
    Morale: 50
    
    Enemy Opposition:
    
    Pri21*----- -----   Reward: Thunder Chain
    Bkr21 Bkr21 -----
    Bkr21 ----- Bkr21   Location: Charging from Pinneg
    
    Pal20 Pal22*Pal20   Reward: Kusanagi
    Knt20 ----- Knt20   Items: Four Leaves, Two Fruits, Two Stones
    ----- ----- -----   Location: Charging from South of Pinneg
    
    BuD20 ----- -----   Reward: Malachite Sword
    ----- ----- Val20
    Val20 Pal21*-----   Location: Guarding Caraton
    
    Vul19 ----- Vul19   Reward: Flag of Unity
    Vul20 Pal21*-----
    Vul20 ----- -----   Location: South of Caraton
    
    ----- ----- PtD20   Reward: Dragon Helm
    Val20 ----- -----
    ----- Pal21*Val20   Location: South of Caraton?
    
    Vul20 AnK21*Vul20   Reward: Book of Wind
    ----- ----- -----   Items: Four Leaves, Two Fruits
    ----- Wyv20 -----   Location: Mountains East of Caraton?
    
    Fae20 AnK22*Fae20   Reward: Feather of Archangel
    ----- ----- -----   Items: Three Leaves, Two Fruits, One Stone
    AnK22 ----- AnK22   Location: Mountains East of Caraton
    
    Arc20 Arc20 -----   Reward: Matsukaze
    ----- ----- -----
    Phx20 Cat23*Phx20   Location: Guarding Bollisk
    
    ---
    
    Legion 1 - Funnel Shift Formation
    
    Sld-- CeM21%Sld--   Reward: Angel Fruit
    ----- ----- -----
    ----- Wyv20 -----   Location: Southwest of Celesis
    
    Cle20 ----- Cle20
    ----- Pri21*-----
    ----- Cle20 Cle20   Position: Right Side
    
    Cle20 Pri21*Cle20
    AnK22 ----- AnK22   Items: One Leaf, Two Fruits
    ----- ----- -----   Position: Left Side
    
    ---
    
    Pri22*----- -----   Reward: Altar of Resurrection
    ----- ----- BGo20
    Gol20 ----- -----   Location: Guarding Kalla
    
    ----- Fae20 -----   Reward: Shield of Nue
    Pri21*----- Fae20
    Knt20 ----- -----   Location: Guarding Cotlass
    
    ----- Cle20 Cle20   Reward: Quit Gate
    ----- ----- -----   Items: Three Leaves, One Fruit
    Enc21*----- SGo20   Location: Southwest of Celesis
    
    Enemy Commmander: Kerikov Berthas (Vanity)
    
    AnK22 Van21*AnK22
    ----- ----- -----   Items: Three Leaves, Two Fruits, Two Stones
    Knt21 ----- Knt21   Location: Celesis
    
    Reward: Thunder Chain
    
    Battle Tactics: Going straight through the east will trigger the 
    appearance of the two units with question marks on their location.  
    That's about all there is to this battle, besides the fact that this 
    is the first place you see Angel Knights.
    
    Epilogue: Magnus interrogates Kerikov and finds out that he's the one 
    who tried to make disorder in the East Ortho Church.  He spills the 
    beans and says that Lodis is now looking for the ultimate power in the 
    Temple of Berthe.  Odiron appears and explains that they must now head 
    for Tremos Mountains to stop Lodis before they get that power.  Kerikov 
    sneaks off.
    
    Aftermath:
    
    Completing the Dragoon Quest: If you have the Dragon Scale, take a unit 
    to Pinneg, Celesis.  Make the person you want to fight the leader.  
    You'll drop the scale in the forest and Grozz Nuy will challenge you.
    
    Fighting him is not that hard.  He gets one attack per round.  The 
    attacks will be powerful, but even if you picked a two attack guy, if 
    he's strong enough, you shouldn't have much trouble.  Defeat him and 
    you'll get the Sword of Tiamat and access to the Dragoon class.
    
    Ring of the Dead: Go to Banna Barra.  A young girl will give you the 
    Dark Invitation.  Go with Magnus to Quelluan, Zenobian Border, and you 
    will receive the Ring.
    
    Hidden Items:
    
    Book of Water: On the road between Pinneg and Banna Barra
    Urn of Chaos: Between Caraton and Nedjinn
    Heal Pack: On the road between Cotlass and Bollisk
    Ice Chain: Midway between Caraton and Kalla
    Chaladholg: Mountain pass east of Pinneg
    Peregrine Mail: Plain patch between mountains and river S of Caraton
    Feather of Archangel: Piece of land over the river SW of Caraton
    
    ************************************************************************
    
    Scene 26 - No Man's Land
    
    Location: Tremos Mountains
    
    Prologue: In the mountains, the enemy attacks the battalion.  They have 
    the headquarters surrounded and it's not going to be easy to get out of 
    this one...
    
    Strongholds:
    
    Palm: (Starting Location)
    
    Population: 114
    Morale: 42
    
    Shop:
    
    Iron Helm           30
    Armet              120
    
    Spear              150
    Baldr Spear        230
    Prox               450
    Volcaetus          460
    
    Large Shield       180
    Tower Shield       350
    
    Plate Mail         210
    Heavy Armor        650
    
    Ibu Deli: (Southwest of Palm)
    
    Population: 191
    Morale: 69
    
    Ulda: (East of Palm)
    
    Population: 172
    Morale: 51
    Witch's Hut
    
    Soshiba: (North of Palm)
    
    Population: 39
    Morale: 75
    
    Totban: (Northwest of Soshiba)
    
    Population: 56
    Morale: 51
    
    Savoir: (Enemy Headquarters)
    
    Population: 83
    Morale: 50
    
    Enemy Opposition:
    
    ----- BlK21*-----   Reward: Ogre Helm
    ----- ----- -----   Items: Five Leaves, Two Fruits
    Ogr24 ----- Ogr24   Location: Southwest of Palm
    
    NnM22*----- Gho21   Reward: Vestment of Earth
    Gre21 ----- -----   Items: Two Leaves, Two Fruits
    Gho21 Gre21 -----   Location: West of Palm
    
    Hwk21 ArM22*Hwk21   Reward: Book of Bane
    ----- ----- -----   Items: Two Leaves, Two Fruits
    ----- Ogr21 -----   Location: South of Palm
    
    ----- Sir22*-----   Reward: Battle Fan
    ----- ----- -----   
    Ogr21 ----- Wyv21   Location: Guarding Soshiba
    
    ----- Enc22*Ske21   Reward: Bloodstained Robe
    ----- ----- -----   Items: Two Leaves
    Ske21 ----- SGo21   Location: Charging from Soshiba
    
    BlK22 ----- BlK22   Reward: Aqua Hammer
    ----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
    Ske21 BlK23*Ske21   Location: Northeast of Palm
    
    ----- Wit22*-----   Reward: Vestment of Water
    ----- ----- Gob21
    Gob21 Gob21 Pmp21   Location: Guarding Ibu Deli
    
    Ske21 ArM22*-----   Reward: Kerykeion
    ----- ----- Ske21   Items: Three Leaves, Two Fruits, Two Stones
    Ogr21 ----- -----   Location: East of Palm
    
    Gho21 ----- Gho21   Reward: Book of Bane
    ----- Gho21 -----
    ----- BlK22*Gho21   Location: Guarding Ulda
    
    AzD21 ----- -----   Reward: Sanscion
    ----- ----- DgM22*
    ----- Gob21 Gob21   Location: Guarding Totban
    
    ----- ArM22*-----   Reward: Bloostained Robe
    Ske21 ----- -----
    Zom21 Zom21 Ske21   Location: South of Savoir
    
    Enemy Commander: Eudika
    
    Gob21 Sir24*Gob21
    ----- ----- -----   Items: Four Leaves, Two Stones
    ----- Ogr21 -----   Location: Savoir
    
    Reward: Feather Suit
    
    Battle Tactics:
    
    Yep.  You're surrounded.  You're gonna be attacked on all sides by 
    several units, most of which are evil or undead.  There's really not a
    great strategy to this battle.  Just hold them off.  If you've fought 
    well in the previous battles, this one shouldn't be too hard.  You just 
    have to be careful.
    
    Go to Ibu Deli with Magnus' unit and you'll discover the Zenobian 
    general, Quass Debonair.  If you have a high enough Chaos Frame, he'll 
    offer to join your battalion.  You'll also need Aisha and Saradin in 
    your battalion.
    
    Hidden Items:
    
    Altar of Resurrection: NW of Palm in the small forest.
    Stardust: South of Palm, between Forest and Barrens
    Crystal of Precision: Between two mountain ranges west of Palm.
    Book of Bane: Midway between Palm and Ulda
    Cup of Life: Between Mountain and Forest North of Ulda
    Peridot Sword: Between Soshiba and Totban
    
    ************************************************************************
    
    Scene 27 - Child of the Covenant
    
    Location: Temple of Berthe
    
    Prologue: Pruflas enters the area where Yumil slaughtered the Templar 
    Knights.  All that remains is Mari, who refuses to speak.  Magnus and 
    Hugo go over battle plans.
    
    Strongholds:
    
    Vitegra: (Starting Location)
    
    Population: 188
    Morale: 67
    
    Shop:
    
    Plumed Headband     60
    Armet              120
    
    Spear              150
    Thunder Spear      320
    Osric's Spear      410
    Frozen Axe         500
    
    Buckler             40
    
    Breastplate        180
    Baldr Mail         250
    
    Lugeph: (Neutral, North of Vitegra)
    
    Population: 109
    Morale: 10
    
    Kud Im Kalle: (Southeast Corner)
    
    Population: 197
    Morale: 62
    
    Sarrehart: (North of Lugeph)
    
    Population: 242
    Morale: 33
    
    Gremiha: (Northeast of Sarrehart)
    
    Population: 273
    Morale: 45
    
    Sermi: (North Edge)
    
    Population: 82
    Morale: 47
    
    So Kol: (West of Berthe)
    
    Population: 259
    Morale: 37
    Witch's Hut
    
    Temple of Berthe: (Enemy Headquarters)
    
    Population: 79
    Morale: 50
    
    Enemy Opposition:
    
    ----- ----- Opi21   Reward: Book of Water
    Vul22*----- -----   Items: Four Leaves
    ----- ----- Grf21   Location: Charging from NE mountains
    
    ----- Gre21 -----   Reward: Bentisca
    ----- ----- Gre21   Items: Six Fruits, Two Stones
    Coc21 ----- Rav22*  Location: Charging from NE mountains
    
    Knt21 BlK23*BlK21   Reward: Bloodstained Robe
    ----- ----- -----
    BlK21 ----- Knt21   Location: Guarding Sarrehart
    
    Sir24*----- Sir22   Reward: Culnrikolnne
    ----- Sor21 -----   Items: One Leaf
    ----- Sir22 Sor21   Location: Charging from East of Sarrehart
    
    Sld-- ----- -----   Reward: Dowsing Rod
    ----- Sld-- -----   Items: One Leaf
    Sor22*----- Sld--   Location: Charging from West of Kud Im Kalle
    
    Wyv21 ----- -----
    ----- ----- -----   Items: Two Leaves, Two Fruits
    Rav22*----- Wyv21   Location: Charging from East of Sarrehart
    
    ----- SwM23*-----   Reward: Feather Suit
    SwM21 ----- SwM21   Items: Six Leaves
    ----- Fen21 Fen21   Location: Charging from Kud Im Kalle
    
    Arc21 ----- Arc21   Reward: Heat-Tex
    ----- KtT23 -----
    Pal21 ----- Pal21   Location: Guarding Kud Im Kalle
    
    ----- Grf21 -----   Reward: Ice Bandanna
    ----- ----- -----   Items: Five Leaves
    Hwk21 Vul22*Hwk21   Location: Patrolling Temple Perimeter (South)
    
    ----- Vul23*Fae21   Reward: Book of Bane
    ----- ----- Vul21   Items: Five Fruits, Two Stones
    Fae21 Vul21 -----   Location: Patrolling Temple Perimeter (North)
    
    Dia21 Dia21 Dia21   Reward: Burning Band
    ----- KtT23*-----   Items: Four Leaves, Two Fruits, Two Stones
    ----- ----- Cat21   Location: Guarding So Kol
    
    Arc21 Arc21 -----   Reward: Crystal of Preciscion
    ----- ----- -----
    Phx21 Cat24*Phx21   Location: Guarding Gremiha
    
    KtT21 ----- KtT21   Reward: Mirror of Soul
    ----- KtT23*-----   Items: Four Leaves, Two Fruits, One Stone
    KtT21 ----- KtT21   Location: Charging out of Berthe
    
    Fre21 KtT23*Fre21   Reward: Altar of Resurrection
    ----- ----- -----   Items: Two Leaves
    KtT21 ----- KtT21   Location: Charging out of Berthe
    
    Pri21 ----- Pri21   Reward: Mirror of Soul
    ----- ----- -----
    Cat21 KtT23*Cat21   Location: Charging out of Berthe
    
    ----- ----- KtT23*  Reward: Shield of Nue
    PtD21 ----- -----   Items: Four Leaves, Two Stones
    ----- ----- Bah21   Location: Charging out of Berthe
    
    Enemy Commander: Pruflas Watts (Temple Command)
    
    ----- ----- -----
    KtT21 ----- KtT21   Items: Four Leaves, Two Stones
    KtT21 TmC24*KtT21   Location: Temple of Berthe
    
    Reward: Adamant Katana
    
    Battle Tactics:
    
    Okay.  Things aren't all that bad in this battle.  You've got several 
    flying units, so keep a unit on all the strongholds.  Watch when you 
    get close to the Temple, as four Templar units dash out of it to treat 
    you to some good old fashioned Lodis shiskabob...
    
    Epilogue: Pruflas is unable to break the seal on the Temple of Berthe.  
    Magnus shows up and does him in.  Afterwards, Magnus, Leia, and Dio 
    look over the temple and decide to leave.  Just as Magnus is about to 
    leave, Yumil jumps out of his hiding place and goes to the center of 
    the temple.  He spills his blood on the ground and the ground opens up.  
    Four odd-looking warriors surround him and they all disappear, just 
    before Yumil tells Magnus he'll return.  After he departs, the aura 
    filling the temple turns dark, and demons begin to emerge.  Magnus 
    wants to fight, but Dio (or Hugo if you don't have him) leads him out.
    
    NOTE: The next mission takes place in this area as well, so you cannot 
    leave, but you can still access the Organize Screen, Train, and Save.
    
    Hidden Items:
    
    Main Gauche: Between Sarrehart and Lugeph
    Phoenix Mail: Forest midway between Berthe and Vitrega
    Love and Peace: Mountain cul-de-sac north of Sarrehart
    Zephyros: On the road between Gremiha and Sermi
    Dragon Shield: In the small circular forest north of So Kol
    
    ************************************************************************
    
    Scene 28 - Gateway to Another World
    
    Location: Temple of Berthe
    
    Prologue: Speaking with Saradin, Magnus learns that the Temple of 
    Berthe is, in fact, a Chaos Gate, a portal to another world.  Their 
    objective now is to just close the gate.  The fight is not just for 
    Palatinus, now...
    
    If you don't have Saradin, Hugo recalls the legend of Chaos Gates...
    
    Strongholds:
    
    Gremiha: (Starting Location)
    
    Population: 273
    Morale: 45
    
    Vitegra: (Southwestern Corner)
    
    Population: 188
    Morale: 67
    
    Shop:
    
    Plumed Headband     60
    Armet              120
    
    Spear              150
    Thunder Spear      320
    Osric's Spear      410
    Frozen Axe         500
    
    Buckler             40
    
    Breastplate        180
    Baldr Mail         250
    
    Lugeph: (North of Vitegra)
    
    Population: 109
    Morale: 10
    
    Kud Im Kalle: (Southeast Corner)
    
    Population: 197
    Morale: 62
    
    Sarrehart: (North of Lugeph)
    
    Population: 242
    Morale: 33
    
    Sermi: (North Edge)
    
    Population: 82
    Morale: 47
    
    So Kol: (West of Berthe)
    
    Population: 259
    Morale: 37
    Witch's Hut
    
    Temple of Berthe: (Enemy Headquarters)
    
    Population: 79
    Morale: 50
    
    Enemy Opposition:
    
    ----- Sir23*-----   Reward: Battle Fan
    ----- ----- -----
    Ogr22 ----- Wyv22   Location: Guarding Sarrehart
    
    AzD22 ----- -----   Reward: Celestial Mace
    ----- ----- DgM23*
    ----- Gob22 Gob22   Location: Charging from Sarrehart
    
    ---
    
    Legion 1 - Wing Shift Formation
    
    ----- ----- -----   Reward: Snow Orb
    Sld-- ----- Sld--   Items: Three Leaves
    Sld-- CeM23%Sld--   Location: Charging from So Kol
    
    Gre22 Rav23*Gre22   Reward: Book of Earth
    Rav22 ----- Rav22
    ----- ----- -----   Position: Near Left
    
    Gre22 Rav23*Gre22   Reward: Revive Stone
    ----- ----- -----   Items: One Leaf, Two Fruits
    ----- Opi22 -----   Position: Near Right
    
    ----- Flb22 -----   Reward: Altar of Resurrection
    ----- ----- -----
    Gob22 DgM24*Gob22   Position: Far Left
    
    Gre22 BlK24*-----   Reward: Quit Gate
    ----- ----- Gre22
    Opi22 ----- -----   Position: Far Right
    
    ---
    
    ----- Gre22 -----   Reward: Composite Bow
    ----- ----- Gre22   Items: Four Leaves
    Coc22 ----- Rav23*  Location: Charging from Mountains SE of Sarrehart
    
    ----- BlK22*-----   Reward: Stone of Quickness
    ----- ----- -----
    Ogr24 ----- Ogr25   Location: Guarding So Kol
    
    Bah22 ----- BsM23*  Reward: Helm of Thunderclap
    ----- ----- -----
    ----- SGo22 -----   Location: Charging from Sermi
    
    ----- ArM23*-----   Reward: Naga Ring
    Ske22 ----- -----
    Zom22 Zom22 Ske22   Location: Charging from Sermi
    
    ----- Vul24*Fae22   Reward: Frede Helm
    ----- ----- Vul22   Items: Four Leaves, Two Fruits
    Fae22 Vul22 -----   Location: Charging from east of Sermi
    
    Ske22 ArM23*-----   Reward: Champion Statuette
    ----- ----- Ske22   Items: Five Leaves
    Ogr22 ----- -----   Location: Guarding Sermi
    
    NnM23*----- Gho22   Reward: Book of Flame
    Gre22 ----- -----   Items: Four Leaves
    Gho22 Gre22 -----   Location: Guarding Lugelph
    
    Enemy Commander: Dekarabia
    
    ----- ----- -----
    Gob22 ----- Gob22   Items: Four Leaves, Two Stones
    Gob22 Sat25*Gob22   Location: Temple of Berthe
    
    Reward: Axe of Wyrm
    
    Epilogue: During the battle, your army runs into Richard and Baldwin.  
    They're all for killing you off in the name of their god, but Destin 
    and Gilbert, the remaining Zenobians, show up and fight them.  Once the 
    battle is completed, Baldwin and Richard retreat.
    
    A month later, the problems in Capitrium were subsided by the 
    reinstitution of Archbishop Odiron.  The Berthan Sentinels now were 
    commissioned to protect Capitrium from the denizens of the netherworld, 
    and Capitrium sided with the Revolution.  Messages were sent about 
    Latium's secession from Lodis, and the peace accord with the Revolution.
    
    Word has yet to be received from Latium...
    
    Aftermath: Go to the Temple of Berthe with Paul, and a Gorgon will give 
    him the Robe of the Abyss...
    
    Hidden Items: See the previous scene.
    
    ************************************************************************
    ************************************************************************
    
    E. Final Chapter - 
    
    The possible, the attainable, the hopeful...
    
    Opening: Richard and Thamuz (advisor to the Caliginous Order) discuss 
    the situation on the ultimate power.  With the Temple of Berthe 
    destroyed, they have no choice but to rely on the western ruins.  It 
    turns out Zeda has been helping Richard and the Caliginous Order to 
    find the ultimate power.  Richard thanks Thamuz for all the help he's 
    provided in keeping the Glendale name alive.
    
    Suddenly, demons burst into the room, followed by King Procus and 
    Zeda.  The scene fades...
    
    Baldwin stands in the main foyer of Latium.  He's soon surrounded by 
    three Templar Knights, including Vapula and Amazeroth.  The nameless 
    Knight Templar attacks Baldwin and Baldwin easily dispatches him.  
    Prince Amrius sits at the throne.  Baldwin demands to know what is 
    going on.  The Knight Baldwin slew gets up again, and Amrius starts 
    laughing.  Just then, Richard and Thamuz rush into the room to defend 
    Baldwin.  Richard explains that they've all succumbed to the Infernal 
    Aura.  The three of them rush out of the palace.
    
    Later, Frederick and company are speaking with Archbishop Odiron.  
    Odiron regrets he has to decline joining the Revolution, as there is 
    much help needed in Capitrium at the moment.  Of Latium, a soldier 
    reports have flared with Xevec's group and the Central Division, but 
    there have been no major incidents yet.  Of Lodis, the soldier says 
    that they maintain official control over the Central Division, but 
    not much else has changed, with the bulk of Lodis' force trying to 
    quell the Bolmaukan uprising.  This is being seen as the perfect time 
    to confront the Central Division.  Magnus, now a General, is being 
    sent to the front lines to stop the Central Division from their evil 
    intentions and freeing Palatinus once and for all.
    
    ************************************************************************
    
    Scene 29 - The March to Latium
    
    Location: Gules Hills
    
    Prologue: Battle instructions
    
    Strongholds:
    
    Guntherhaal: (Starting Location)
    
    Population: 83
    Morale: 50
    
    Fort Bergiga: (Southwest Corner)
    
    Population: 87
    Morale: 82
    
    Amdelm: (Northeast of Bergiga)
    
    Population: 31
    Morale: 87
    
    Shop:
    
    Leather Hat         40
    Plumed Headband     60
    
    Great Bow           90
    Baldr Bow          160
    Ytival             270
    Bow of Sandstorm   420
    
    Leather Armor       60
    Hard Leather       150
    Terra Armor        250
    
    Kurashino: (Northeast of Amdlem)
    
    Population: 48
    Morale: 69
    
    Mezzeni: (Neutral, Southeast Corner)
    
    Population: 61
    Morale: 29
    
    Muji: (Midwest Edge)
    
    Population: 182
    Morale: 71
    
    Colgeuff: (Mideast Edge)
    
    Population: 215
    Morale: 40
    
    Novipoldt: (East of Echel)
    
    Population: 261
    Morale: 64
    
    Bellezoppo: (South of Guntherhaal)
    
    Population: 215
    Morale: 34
    Witch's Hut
    
    Castle Echel: (Enemy Headquarters)
    
    Population: 95
    Morale: 50
    
    Enemy Opposition:
    
    Dia23 Dia23 Dia23   Reward: Durandel
    ----- KtT25*-----
    ----- ----- Cat23   Location: Charging from Bellezoppo
    
    Fre23 KtT25*Fre23   Reward: Sigmund
    ----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
    KtT23 ----- KtT23   Location: Charging from Bellezoppo
    
    ----- ----- KtT25*  Reward: Heal Pack
    PtD23 ----- -----   Items: Six Leaves
    ----- ----- Bah23   Location: Charging from Bellezoppo
    
    Wiz23 Wiz23 -----   Reward: Kagari-bi
    DgM23 ----- DgM23   Items: Five Leaves
    ----- KtT24*-----   Location: Guarding Novipoldt
    
    Grf23 ----- Opi23   Reward: Crown of Intellect
    ----- ----- -----
    ----- Fre24*-----   Location: Northeast of Ambush Point (See Tactics)
    
    Sir26*----- Sir24   Reward: Battle Fan
    ----- Sor23 -----   Items: One Leaf
    ----- Sir24 Sor23   Location: Northwest of Ambush Point (See Tactics)
    
    Dia23 ----- -----   Reward: Flame Leather
    ----- ----- Dia23
    Rav23 Vul24*Rav23   Location: Southwest of Ambush Point (See Tactics)
    
    Vul24*----- Wyv23   Reward: Altar of Resurrection
    ----- ----- -----   Items: Four Leaves, Two Fruits
    ----- Wyv23 -----   Location: West of Ambush Point (See Tactics)
    
    ----- Coc23 -----   Reward: Nathalork Mail
    ----- ----- -----   Items: Four Leaves, Two Fruits
    Rav24*----- Opi23   Location: West of Ambush Point (See Tactics)
    
    Rav23 ----- Vul23   Reward: Rune Axe
    ----- Vul24*-----   Items: Four Leaves, Two Fruits, Two Stones
    Vul23 ----- Rav23   Location: West of Ambush Point (See Tactics)
    
    Wyv23 ----- Wyv23   Reward: Yggdrasil
    ----- ----- -----   Items: Four Leaves
    ----- BlK24*-----   Location: Guarding Kurashino
    
    Hwk23 ----- Vul23   Reward: Flamberge
    ----- SwM24*Vul23
    ----- ----- Hwk23   Location: Charging from Castle Echel
    
    Pri23 ----- Pri23   Reward: Mirror of Soul
    ----- ----- -----
    Cat23 KtT25*Cat23   Location: Pops out of Castle Echel
    
    Wit23 KtT25*Sir23   Reward: Fafnir
    Wit23 ----- Sir23
    ----- ----- -----   Location: Pops out of Castle Echel
    
    Enemy Commander: Rugale
    
    Fre23 ----- Fre23
    ----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
    Cat23 KtT25*Cat23   Location: Castle Echel
    
    Reward: Glamdring
    
    Battle Tactics:
    
    There's a nice ambush that pops up once you go between the mountain 
    pass on the trail to the Castle.  You'll be quite surrounded, but it 
    shouldn't be a problem if you brought decent units along.  Send a 
    couple of units to liberate the Southern quarter.  A rather easy 
    mission, for the most part.
    
    Bring Magnus' unit to Karushino, where you'll run into Destin and 
    Gilbert.  If you have the other three Zenobians, Destin will join your 
    group.  If you also have a high Chaos Frame, Gilbert will also join.
    
    Epilogue: The Templar, with his dying breath, threatens the group, 
    telling him the Ogre Battle will return if they do not stop...
    
    ************************************************************************
    
    Scene 30 - Betrayal/Separate Ways
    
    Location: Romulus
    
    Prologue: Battle plans, and Magnus wonders whatever became of Xevec's
    Southern Tigers...
    
    Strongholds:
    
    Lobini: (Starting Location)
    
    Population: 249
    Morale: 44
    
    Shop:
    
    Baldr Helm         170
    
    Baldr Sword        150
    Glamdring          400
    Blessed Sword      400
    Falchion           400
    Sum Mannus         500
    
    Kite Shield         70
    Baldr Shield       250
    
    Plate Armor        230
    Baldr Armor        420
    
    Norle: (Northwest of Lobini)
    
    Population: 85
    Morale: 80
    
    Ottochaz: (Center of Map)
    
    Population: 141
    Morale: 11
    Witch's Hut
    
    Murau: (Southwest Corner)
    
    Population: 43
    Morale: 72
    
    Bilce: (Northeast Corner)
    
    Population: 157
    Morale: 11
    
    Sceni: (Northwest of Ottochaz)
    
    Population: 70
    Morale: 17
    
    Fort Romulus: (Enemy Headquarters)
    
    Population: 112
    Morale: 86
    
    Enemy Opposition:
    
    ----- Grf24 -----   Reward: Celestial Hammer
    ----- ----- -----   Items: Four Leaves, Two Fruits
    Hwk24 Vul25*Hwk24   Location: Charging from West of Lobini
    
    ----- ----- Opi24   Reward: Holy Comet
    Vul25*----- -----   Items: Three Leaves, Two Fruits
    ----- ----- Grf24   Location: Charging from North of Lobini
    
    ----- SwM25*-----   Reward: Dowsing Rod
    Nin24 ----- Nin24
    ----- Gob25 Gob25   Location: South of Bilce
    
    ----- Vul26*Fae24   Reward: Gramlock
    ----- ----- Vul24   Items: Two Leaves, Two Fruits
    Fae24 Vul24 -----   Location: Charging from North of Lobini
    
    ----- ----- PtD24   Reward: Notos
    Val24 ----- -----
    ----- Pal25*Val24   Location: Southwest of Norle
    
    Fre24 Fre24 -----   Reward: Crown of Intellect
    ----- ----- Fre26*
    Val24 ----- Val24   Location: Charging from West of Norle
    
    Arc24 Sir25*Arc24   Reward: Kerykeion
    Gob25 ----- -----
    ----- Gob25 -----   Location: Guarding Bilce
    
    Arc24 Arc24 -----   Reward: Paua Hammer
    ----- ----- -----
    Phx24 Cat27*Phx24   Location: Guarding Ottochaz
    
    Gre25 Gre25 -----   Reward: Elder's Sign
    Gob25 ----- -----
    Pal25*Gob25 -----   Location: Guarding Ottochaz
    
    BsM25*----- -----   Reward: Touelno
    ----- ----- Opi24   Items: Four Leaves
    Grf24 ----- -----   Location: Charging from Sceni
    
    Fen24 ----- Fen24   Reward: Celestial Veil
    ----- SwM25*-----   Items: Two Leaves
    Fen24 ----- Fen24   Location: Guarding Murau
    
    Enc25*----- Wit25
    ----- Wit24 -----
    Wit25 ----- Wit24   Location: Guarding Sceni
    
    Gre25 Dia25*Gre25   Reward: Altar of Resurrection
    Gob25 ----- -----   Items: Two Leaves
    ----- ----- Gob25   Location: Southeast of Fort Romulus
    
    ----- ----- DgM25*  Reward: Berserk
    Flb24 ----- -----   Items: Five Leaves, Two Fruits
    ----- ----- ReD24   Location: Southwest of Fort Romulus
    
    Enemy Commander 1: Xevec Nulaton (Superior Knight)
    
    Sor24 ----- Sor24
    ----- SuK27*-----   Items: One Leaf, Two Fruits, One Stone
    Pal24 ----- Pal24   Location: Fort Romulus
    
    Reward: Ice Blade
    
    Enemy Commander 2: ???????? (Dragoon)
    
    Dia24 ----- Dia24
    ----- ----- -----   Items: Two Leaves, Two Fruits, Two Stones
    BlK24 Dgo26*BlK24   Location: Fort Romulus
    
    Reward: Gram
    
    Battle Tactics:
    
    Watch the flying units that jump out of the mountains to converge on 
    your headquarters.  Other than that, this battle's a snap.
    
    NOTE: Like the Temple of Berthe, this has a second mission, so you 
    cannot leave this area at the moment.
    
    Epilogue: If you lost Dio, guess who the Dragoon is?  Yep.  Dio reveals 
    himself as fighting for the Central Division now.  If you didn't lose 
    Dio, you'll be facing Xevec, who betrayed the Revolution...
    
    Hidden Items: 
    
    Evil Spear: Midway between Norle and Bilce
    Dowsing Rod: Cul-de-sac of plains to the east of Bilce
    Cloak of Oath: Midway between Bilce and Sceni
    Misty Coat: On the road between Sceni and Murau
    
    ************************************************************************
    
    Scene 31 - Royal Blood
    
    Location: Fort Romulus
    
    Prologue: Battle Plans, Hugo explains about seiging a fortress.
    
    Enemy Opposition:
    
    ----- ----- Wit25   Reward: Kusanagi
    Wit25 ----- Knt25
    Knt25 ----- Pal26*  Location: Guarding Eastern Gate
    
    Knt25 Knt25 Bkr25   Reward: Champion Statuette
    ----- Pal26*-----   Items: Four Leaves, Two Fruits, One Stone
    Bkr25 ----- -----   Location: Guarding Western Gate
    
    Arc25 Sir26*Arc25   Reward: Cup of Life
    Gob26 ----- -----
    ----- Gob26 -----   Location: SE of the Central Plaza
    
    Gre26 Dia26*Gre26   Reward: Matsukaze
    Gob26 ----- -----   Items: Two Leaves
    ----- ----- Gob26   Location: Far east of the Central Plaza
    
    Gre25 Gre25 Gre25   Reward: Peregrine Mail
    ----- ----- -----   Items: Three Leaves
    ----- Sat26*-----   Location: East of the Central Plaza
    
    ----- Sat26*-----   Reward: Malachite Sword
    ----- ----- -----   Items: Two Leaves
    Ogr25 ----- Ogr25   Location: South of the Central Plaza
    
    Gre29 Sat27*Gre29   Reward: Ice Chain
    ----- ----- -----   Items: Four Leaves
    ----- Ogr27 -----   Location: West of the Central Plaza
    
    Gre25 Sat26*-----   Reward: Shield of Nue
    ----- ----- Gre25   Items: Four Leaves, Two Fruits
    Gob25 Gob25 -----   Location: SW of the Central Plaza
    
    ----- ArM26*-----   Reward: Thunder Chain
    Ske25 ----- -----   Items: Three Leaves, Two Fruits, One Stone
    Zom25 Zom25 Ske25   Location: Far West of the Central Plaza
    
    ----- BlK25*-----   Reward: Helm of Thunderclap
    ----- ----- -----   Items: Six Leaves
    Ogr27 ----- Ogr28   Location: Guarding Second Gate
    
    Gre27 ----- Gob27   Reward: Phoenix Mail
    ----- Sat27*-----
    Gob27 ----- Gre27   Location: Charging out of house NE of Plaza
    
    Gob27 Sir25*-----   Reward: Main Gauche
    ----- ----- Gob27
    Ogr27 ----- -----   Location: Charging out of house NW of Plaza
    
    Gre26 Gre26 -----   Reward: Altar of Resurrection
    Gob26 ----- -----   Items: Three Leaves, Two Fruits
    Pal26*Gob26 -----   Location: SW of Fort Romulus
    
    ----- Enc26*Ske25   Reward: Peridot Sword
    ----- ----- -----   
    Ske25 ----- SGo25   Location: SE of Fort Romulus
    
    Enemy Commander: Amrius Dulmare (Dark Prince)
    
    First Fight:
    
    ----- ----- -----
    ----- DkP27*-----   Items: One Leaf
    ----- ----- -----   Location: Fort Romulus
    
    Second Fight:
    
    ----- DkP27*-----
    Sat25 ----- Sat25   Items: Four Leaves, Two Fruits
    Gob25 ----- Gob25   Location: Fort Romulus
    
    Reward: Rune Plate
    
    Battle Tactics: 
    
    This is your first Siege level.  The deal with this is that you'll need 
    to break down the gates.  Once you do that, the enemies behind will 
    appear.  There are no strongholds, only a plaza in the center where 
    your guys can rest.  Just keep pushing ahead.  You also have a time 
    limit here, but since I beat the area in three hours, it shouldn't be 
    too hard to beat it within the limit.
    
    You'll have to fight Prince Amrius twice.  The first time, he'll just 
    be using a Slash attack, the second, he'll summon the Saturos' and the 
    Goblins, and he'll move to the back row, where he'll use an attack 
    called Dark Lore, which is basically like using the Pedra of Bane.
    
    Epilogue: Saradin tells Magnus and Hugo of the Infernal Aura, and that 
    Prince Amrius was bound to it.  Hugo explains that there are two routes 
    to go now.  Go to Blue Basilica and get one step closer to Latium, or 
    go to Ptia to free the people of the Central Division.
    
    Hidden Items:
    
    Shield of Nue: Corner of roads west of the Central Plaza
    Thunder Chain: At the end of the road south of the Central Plaza
    
    ************************************************************************
    
    Scene 32 - The Disillusioned
    
    Location: Ptia, the Secluded Land
    
    Prologue: In Winnea, King Procus berates one of his Paladins.  He is 
    interrupted by Yumil appearing, along with those unusual-looking 
    Knights.  Yumil explains how he is the one to lead Palatinus, now, 
    since he has his power of birthright.  He identifies the Knights as 
    the Knights of Danika and explains how he has the power to rule, now.
    
    Hugo and Magnus discuss battle plans.
    
    Strongholds:
    
    Billemina: (Starting Location)
    
    Population: 268
    Morale: 54
    
    Shop:
    
    Iron Helm           30
    Armet              120
    
    Spear              150
    Baldr Spear        230
    Prox               450
    Volcaetus          460
    
    Large Shield       180
    Tower Shield       350
    
    Plate Mail         210
    Heavy Armor        650
    
    Sheesaku: (Neutral, South of Billemina)
    
    Population: 222
    Morale: 50
    
    Fort Guki: (Neutral, Southeast Corner)
    
    Population: 48
    Morale: 27
    
    Pacrats: (East of Billemina)
    
    Population: 103
    Morale: 51
    Witch's Hut
    
    Rete: (West of Billemina)
    
    Population: 67
    Morale: 47
    
    Furge: (North of Billemina)
    
    Population: 205
    Morale: 76
    
    Baya: (Southwest of Sheesaku)
    
    Population: 288
    Morale: 81
    
    Torab Ni: (Southwest Corner)
    
    Population: 50
    Morale: 75
    
    Agnault: (Western Edge)
    
    Population: 258
    Morale: 50
    
    Vitegith Castle: (Enemy Headquarters)
    
    Population: 295
    Morale: 50
    
    Enemy Opposition:
    
    Dia29*----- Arc28   Reward: Angel Fruit
    Arc28 Knt28 -----
    ----- ----- Knt28   Location: East of Billemina
    
    BsM29*----- -----   Reward: Glaive of Champion
    ----- ----- Opi28   Items: Three Leaves, Two Fruits
    Grf28 ----- -----   Location: East of Billemina
    
    Wiz28 ArM29*Wiz28   Reward: Kerykeion
    ----- ----- ArM28   Items: One Leaf
    ----- ArM28 -----   Location: East of Billemina
    
    ----- Rav29*-----   Reward: Falchion
    ----- ----- -----
    Wyr28 ----- Wyr28   Location: East of Billemina
    
    Gre28 Rav29*Gre28   Reward: Mjollnir
    ----- ----- -----   Items: Three Leaves, Two Fruits
    ----- Opi28 -----   Location: East of Billemina
    
    Gre28 ----- Gre28   Reward: Bow of Sandstorm
    Gob28 ----- -----   Items: Three Leaves, Two Fruits
    ----- KtT30*Gob28   Location: Guarding Rete
    
    Fre28 KtT30*Fre28   Reward: Ring of Eloquence
    ----- ----- -----
    KtT28 ----- KtT28   Location: Charging from Furge
    
    Dia28 Dia28 Dia28   Reward: Baldr Bow
    ----- KtT30*-----   Items: Four Leaves, Two Fruits, One Stone
    ----- ----- Cat28   Location: Charging from Furge
    
    ----- ----- KtT30*  Reward: Altar of Resurrection
    PtD28 ----- -----   Items: Six Leaves
    ----- ----- Bah28   Location: Charging from Furge
    
    Gre29 Gre29 -----   Reward: Hwail Mail
    Gob29 ----- -----
    Pal29*Gob29 -----   Location: Charging from Sheesaku
    
    Gob28 KtT30*Gob28   Reward: Heal Pack
    ----- ----- -----
    ----- Ogr28 -----   Location: Charging from Agnault (Early)
    
    KtT29 Sat30*-----   Reward: Stone Sword
    Gob28 ----- KtT29
    ----- ----- Gob28   Location: Charging from Agnault (Later)
    
    ----- Sat30*KtT29   Reward: Cup of Life
    ----- ----- -----   Items: Four Leaves, Two Fruits
    KtT29 ----- Ogr29   Location: Charging from SW of Baya
    
    KtT29 ----- KtT29   Reward: Silver Hourglass
    ----- ----- -----
    KtT29 Sat30*KtT29   Location: East of Vitegith Castle
    
    ----- KtT30*-----   Reward: Dowsing Rod
    ----- ----- -----
    Ogr28 ----- Ogr28   Location: South of Vitegith Castle
    
    Enemy Commander 1: Amazeroth Ludon (Temple Command)
    
    Sat29 ----- Sat29
    ----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
    KtT29 TmC31*KtT29   Location: Vitegith Castle
    
    Reward: Laevateinn
    
    Enemy Commander 2: Carth Forleizen
    
    Val29 ----- Val29
    ----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
    Cat29 BlK31*Cat29   Location: Vitegith Castle
    
    Reward: Boreas
    
    Battle Tactics:
    
    Probably the first thing you'll notice is the five units off to the 
    east.  Your best bet is to take care of these guys right away.  Send 
    several units out to deal with them, but keep a few in your base, 
    because you'll be charged from the north by three Templar units.  The 
    rest of the area is surprisingly sparse.
    
    If you go here before Latium:
    
    If you enter Furge, a boy will tell you about a man facing a whole bunch 
    of soldiers by himself.  Go to Torab Ni, you'll run into a Black 
    Knight, Carth.  He'll go out and charge after Amazeroth.  You can have 
    his help regardless, but, if you desire to recruit him, it is required 
    that you have a low CF, and none of the Zenobians, and that you keep 
    him alive for the remainder of the battle.
    
    Carth's Unit
    
    Val29 ----- Val29
    ----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
    Cat29 BlK31*Cat29
    
    If you go here after Latium:
    
    Carth will not show up during the battle, but will at the end, to kill 
    Amazeroth, then challenge you...
    
    Hidden Items:
    
    Electric Shield: Small piece of land sticking into Barrens north of 
     Rete
    Bracer of Protection: Between Baya and Torab Ni
    Quit Gate: Between Barrens and a river SE of Agnault
    Dragon Shield: On the road between Fort Guki and Baya
    Meteor Strike: Between Highlands and Barrens SW of Furge
    Dragon Helm: Southwest of Agnalut
    
    ************************************************************************
    
    Scene 33 - Insanity
    
    Location: The Blue Basilica
    
    Prologue: Battle plans, or the same as the prologue of the last scene 
    if you took this one first.
    
    Strongholds: 
    
    Fort Rugney: (Starting Location)
    
    Population: 115
    Morale: 76
    
    Pavia: (Southwest of Fort Rugney)
    
    Population: 102
    Morale: 38
    Witch's Hut
    
    Perg: (West of Fort Rugney)
    
    Population: 220
    Morale: 60
    
    Bespleme: (Southwest of Perg)
    
    Population: 163
    Morale: 11
    
    Cobigo: (South of Bespleme)
    
    Population: 225
    Morale: 76
    
    Zuinomo: (West of Perg)
    
    Population: 27
    Morale: 70
    
    Surite: (Southwest of Zuinomo)
    
    Population: 174
    Morale: 50
    
    Clemona: (Southwestern Corner)
    
    Population: 57
    Morale: 87
    
    Shop:
    
    Iron Helm           30
    Armet              120
    
    Halt Hammer        110
    Francisca          130
    Baldr Club         220
    Baldr Axe          300
    Flame Flail        490
    
    Shield of Inferno  500
    
    Leather Armor       60
    Hard Leather       150
    
    Castle Andvari: (Enemy Headquarters)
    
    Population: 233
    Morale: 55
    
    Enemy Opposition:
    
    ----- Sat27*-----   Reward: Bow of Tundra
    Knt27 ----- Knt27   Items: Five Leaves
    ----- Pal27 -----   Location: Charging from Pavia
    
    ----- Que26 -----   Reward: Evil Axe
    ----- ----- -----
    DgM26 DgM28*Dgm26   Location: Guarding Pavia
    
    BsM27*----- -----   Reward: Book of Wind
    ----- ----- Opi26   Items: Two Leaves
    Grf26 ----- -----   Location: Charging from East of Perg
    
    Wyv26 ----- -----   Reward: Sword Emblem
    ----- ----- -----   Items: Three Leaves, Two Fruits
    Rav27*----- Wyr26   Location: Mountains south of Perg
    
    KtT27 Sat28*-----   Reward: Phorusgir
    Gob26 ----- KtT27
    ----- ----- Gob26   Location: Guarding Perg
    
    Gre26 ----- Gre26   Reward: Doll of Curse
    Gob26 ----- -----
    ----- KtT28*Gob26   Location: Charging from East of Cobigo
    
    ----- Flb26 -----   Reward: Heal Pack
    ----- ----- -----
    Gob26 DgM28*Gob26   Location: Guarding Bespleme
    
    Gob26 KtT28*Gob26   Reward: Balmung
    ----- ----- -----   Items: Two Leaves
    ----- Ogr26 -----   Location: Charging from West of Perg
    
    ----- Sat28*KtT27   Reward: Altar of Resurrection
    ----- ----- -----
    KtT27 ----- Ogr26   Location: Northwest of Perg
    
    ----- ----- Opi26   Reward: Wind Armor
    Vul27*----- -----   Items: Three Leaves, Two Fruits, One Stone
    ----- ----- Grf26   Location: Charging from Bespleme
    
    ----- KtT28*-----   Reward: Ogre Shield
    ----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
    Ogr26 ----- Ogr26   Location: Charging from West of Perg
    
    Pri28*----- -----
    ----- ----- BGo26
    Gol26 ----- -----   Location: Guarding Cobigo
    
    ----- Enc27*-----   Reward: Lia Flail
    Gre26 ----- -----
    Vul26 Gre26 Vul26   Location: Guarding Zuinomo
    
    ----- SwM26 -----   Reward: Earth Javelin
    ----- ----- Pmp26
    Pmp26 Fre28*SwM26   Location: Charging from West of Cobigo
    
    Enemy Commander: Vapula Simburg (Temple Command)
    
    ----- ----- -----
    Gob27 ----- Gob27   Items: Four Leaves, Two Stones
    KtT27 TmC29*KtT27   Location: Castle Andarvi
    
    Reward: Nephrite Sword
    
    Battle Tactics: This is probably one of the more straightforward 
    battles you have this late in the game.  Very simple.  No tricks.  No 
    surprises
    
    Epilogue: A soldier reports with rumors about the demons trying to 
    resurrect their goddess, Danika, who ate the fruit of the netherworld.
    
    Aftermath: 
    
    Getting the Dream Tiara: Go to Clemona and an old man will tell you a 
    tale about love never found.  He'll give you the Package for Gelda.  
    Take it to Boolem, Crenel Canyon, and you'll run into an old lady, 
    who'll tell you to take it to Elle, Zenobia Border.  An old man there
    will tell you her family moved to Soathon.  Are we getting tired of 
    this wild goose chase yet?  Go to Tristle, and you'll get the Letter 
    from Gelda.  Head back to Clemona and the old man will give you the 
    Dream Tiara.  It's all quite a tearjerker... ;_;
    
    Hidden Items:
    
    Axe of Wyrm: On the road between Pavia and Cobigo
    Heal Pack: Midway between Bespleme, Perg, and Zuinomo
    Holy Lance: On the road between Cobigo and Clemona
    Ring of Branding: Southwest of Clemona
    Tempest: Southeast of Surite (across the river)
    Sword of Dragon Gem: Patch of land left of the road between Clemona and 
     Castle Andarvi
    Angel Fruit: Northwest of Fort Rugney
    Altar of Resurrection: Southeast of Cobigo in a mountain cul-de-sac
    
    ************************************************************************
    
    Scene 34 - Lord of Remus Keep
    
    Location: The Tundra of Argent
    
    Prologue: Battle Plans, after which Magnus and Leia have a rather 
    touching scene where she's thinking of how it might be if she has to 
    fight her father...
    
    Strongholds: 
    
    Tezzla: (Starting Location)
    
    Population: 183
    Morale: 36
    Witch's Hut
    
    Orozei: (Southwest of Tezzla)
    
    Population: 253
    Morale: 73
    
    Shop:
    
    Bandanna            20
    
    Marionette         120
    Fool               320
    
    Robe                30
    Magician's Robe    120
    
    Amulet              40
    Ring of Eloquence  250
    
    Meltaus: (West of Tezzla)
    
    Population: 235
    Morale: 87
    
    Fahno: (North of Tezzla)
    
    Population: 93
    Morale: 35
    
    Griena: (West of Orozei)
    
    Population: 37
    Morale: 38
    
    Caralla: (Northwest of Meltaus)
    
    Population: 93
    Morale: 55
    
    Troguil: (West of Caralla)
    
    Population: 74
    Morale: 55
    
    Remus Keep: (Enemy Headquarters)
    
    Population: 240
    Morale: 50
    
    Enemy Opposition: (Before Latium)
    
    ----- ArM30*-----   Reward: Jormungand
    ----- Zom29 Zom29
    Zom29 ----- Ske29   Location: Charging from Meltaus
    
    Pmp29 Wit31*----- 
    ----- Pmp29 Pmp29   Items: Two Leaves, Two Fruits, One Stone
    Pmp29 ----- -----   Location: Charging from Meltaus
    
    ----- Enc30*Ske29   Reward: Revive Stone
    ----- ----- -----   Items: Six Leaves
    Ske29 ----- SGo29   Location: Charging from Orozei
    
    ----- Sat31*-----   Reward: Bloody Cleaver
    Gob29 ----- Zom29   Items: Six Leaves
    Zom29 Gob29 -----   Location: Charging from Orozei
    
    Gho30 ----- Gho30   Reward: Cyanic Claw
    ----- Vam32*-----
    Ske30 Ske30 -----   Location: Charging from Fahno
    
    ----- Enc30*Zom29   Reward: Whip of Exorcism
    ----- Zom29 -----
    Zom29 ----- Zom29   Location: Charging from Fahno
    
    ---
    
    Legion 1 - Funnel Shift Formation
    
    Sld-- Sld-- -----   Reward: Urn of Chaos
    ----- Cen30%Sld--   Items: Two Leaves, Two Fruits, One Stone
    Sat29 ----- -----   Location: Charging from East of Fahno
    
    Gho29 ----- Gho29
    ----- Gho29 -----   Items: One Leaf, One Fruit
    ----- BlK30*Gho29   Position: Right Side
    
    Ske29 ArM30*-----   Reward: Book of Bane
    ----- ----- Ske29
    Ogr29 ----- -----   Position: Left Side
    
    ---
    
    Legion 2 - Funnel Shift Formation
    
    Sld-- Cen30%Sld--   Reward: Goblet of Destiny
    ----- ----- -----   Items: One Leaf, Two Fruits, One Stone
    ----- Flb30 -----   Location: Charging from north of Meltaus
    
    ----- ArM30*-----   Reward: Bloodstained Robe
    Ske29 ----- -----   Items: Three Leaves, Two Fruits, Two Stones
    Zom29 Zom29 Ske29   Position: Right Side
    
    Gho29 ArM30*Gho29   Reward: Hraesvelg
    ----- Ske29 -----   Items: Four Leaves
    ----- ----- Ske29   Position: Left Side
    
    ---
    
    Legion 3 - Funnel Shift Formation
    
    Sld-- Cen30%Sld--   Reward: Flag of Unity
    ----- ----- -----   Items: Two Leaves, Two Fruits
    ----- Hyd30 -----   Location: Charging from east of Griena
    
    NnM30*----- Gho29   Reward: Urn of Chaos
    Gre29 ----- -----   Items: Three Leaves
    Gho29 Gre29 -----   Position: Right Side
    
    Gho29 BlK30*Gho29   Reward: Armor of Death
    Gho29 ----- -----   Items: Two Leaves
    Gho29 ----- -----   Position: Left Side
    
    ---
    
    Enemy Commander: Reucharle
    
    ArM29 Lic32*ArM29
    ----- ----- -----
    Ske29 ----- Ske29
    
    Reward: Altar of Resurrection
    
    Enemy Opposition: (After Latium)
    
    Wiz31 ArM33*Wiz31   Reward: Jormungand
    ----- ----- ArM31   Items: One Leaf
    ----- ArM31 -----   Position: Charging from Meltaus
    
    Pmp31 Wit33*-----   Reward: Altar of Resurrection
    ----- Pmp31 Pmp31   Items: Two Leaves, Two Fruits, One Stone
    Pmp31 ----- -----   Location: Charging from Meltaus
    
    Gob33 Sir31*-----   Reward: Revive Stone
    ----- ----- Gob33   Items: Five Leaves
    Ogr33 ----- -----   Location: Charging from Orozei
    
    Gre33 ----- Gob33   Reward: Bloody Cleaver
    ----- Sat33*-----   Items: Six Leaves
    Gob33 ----- Gre33   Location: Charging from Orozei
    
    ----- BlK31*-----   Reward: Cyanic Claw
    ----- ----- -----
    Ogr33 ----- Ogr34   Location: Charging from Fahno
    
    Gre35 Sat33*Gre35   Reward: Whip of Exorcism
    ----- ----- -----
    ----- Ogr33 -----   Location: Charging from Fahno
    
    ---
    
    Legion 1 - Funnel Shift Formation
    
    Sld-- Sld-- -----   Reward: Urn of Chaos
    ----- Cen30%Sld--   Items: Two Leaves, Two Fruits, One Stone
    Sat29 ----- -----   Location: Charging from East of Fahno
    
    Gre32 Gre32 -----
    Gob32 ----- -----   Items: Two Leaves, Two Fruits
    Pal32*Gob32 -----   Position: Right Side
    
    ----- ----- Vul31   Reward: Book of Bane
    ----- Pal33*Hwk31
    Vul31 Hwk31 -----   Position: Left Side
    
    ---
    
    Legion 2 - Funnel Shift Formation
    
    Sld-- Cen32%Sld--   Reward: Goblet of Destiny
    ----- ----- -----   Items: One Leaf, Two Fruits, One Stone
    ----- Flb32 -----   Location: Charging from north of Meltaus
    
    ----- SwM32*-----   Reward: Hraesvelg
    Nin31 ----- Nin31   Items: Two Leaves, Two Fruits, Two Stones
    ----- Gob32 Gob32   Position: Right Side
    
    Wit31 ----- -----   Reward: Feather Suit
    ----- Sir32*-----   Items: Three Leaves
    ArM31 Wit31 ArM31   Position: Left Side
    
    ---
    
    Legion 3 - Funnel Shift Formation
    
    Sld-- Cen32%Sld--   Reward: Flag of Unity
    ----- ----- -----   Items: Two Leaves, Two Fruits
    ----- Hyd32 -----   Location: Charging from east of Griena
    
    Arc31 Sir32*Arc31   Reward: Urn of Chaos
    Gob32 ----- -----   Items: Four Leaves, Two Fruits
    ----- Gob32 -----   Position: Right Side
    
    Knt31 BlK33*BlK31   Reward: Armor of Death
    ----- ----- -----   Items: Two Leaves
    BlK31 ----- Knt31   Position: Left Side
    
    Enemy Commander: Numitol Silvis (Vanity)
    
    Sat33 Van31*Sat33
    ----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
    ----- Ogr32 -----   Location: Remus Keep
    
    Reward: Ice Chain
    
    Battle Tactics: Note how the enemies are segregated into three groups.  
    Split your battalion up accordingly, and launch your attack.  You 
    shouldn't have too much trouble.  Just be sure to take a strong 
    spellcasting unit against that Pumpkinhead unit.
    
    Note that if you go here before going to Latium, you'll face a ton of 
    undead, while going after Latium will have you facing the regular 
    demonic crew.  Take this into account.
    
    Epilogue: Leia confronts Reucharle, asking about her father.  He tells 
    her Count Silvis took his own life to avoid succumbing to the Infernal 
    Aura.
    
    OR
    
    Leia holds her dying father in her arms, telling him how much she loves 
    him.
    
    Aftermath: Take Meredia to Meltaus and you'll recieve the Rai's Tear.
    
    Hidden Items:
    
    White Mute: Piece of land east of Caralla
    Mirror of Soul: On the road between Tezzla and Fahno
    Gambantein: On the road between Griena and Troguil
    Vestment of Wind: Patch of land SW of Tezzla
    Stone of Quickness: Patch of land North of Orozei
    
    ************************************************************************
    
    Scene 35 - Denizens of the Netherworld 
    
    Location: Barpheth
    
    Prologue: Battle Plans
    
    Strongholds:
    
    Castle Renevue: (Starting Location)
    
    Population: 228
    Morale: 55
    
    Shop:
    
    Hachigane          40
    Hannya Mask       180
    
    Iron Claw         170
    Baldr Claw        280
    Cyanic Claw       320
    
    Ninja's Garb       50
    Hwail Mail        900
    
    Clemms: (Neutral, South of Renevue)
    
    Population: 206
    Morale: 53
    
    Glebming: (East of Renevue)
    
    Population: 117
    Morale: 46
    
    Kelmend: (Northwestern Corner)
    
    Population: 103
    Morale: 32
    
    Saro: (South of Kelmend)
    
    Population: 138
    Morale: 31
    
    Vitra: (South of Glebming)
    
    Population: 109
    Morale: 54
    
    Sondrio: (South of Clemms)
    
    Population: 52
    Morale: 36
    
    Fort Lebadeia: (Southern Edge)
    
    Population: 172
    Morale: 11
    
    Belce: (South of Saro)
    
    Population: 207
    Morale: 77
    
    Fort Viezey: (Enemy Headquarters)
    
    Population: 31
    Morale: 50
    
    Enemy Opposition:
    
    ----- Sat29*-----   Reward: Vestment of Flame
    ----- ----- Sat27   Items: Two Leaves, Two Fruits
    Ogr27 ----- -----   Location: Charging from south of Renevue
    
    ----- ----- Sat29*  Reward: Terra Armor
    ----- Gob27 -----
    Gob27 ----- Gob27   Location: Charging from Glebming
    
    Gre31 Sat29*Gre31   Reward: Yomogi-u
    ----- ----- -----   Items: Two Leaves
    ----- Ogr29 -----   Location: Charging from west of Renevue
    
    Sph27 ----- ArM29*  Reward: Sword Emblem
    ----- ----- -----
    ----- Ogr27 -----   Location: Charging from east of Kelmend
    
    ----- BlK27*-----   Reward: Glamdring
    ----- ----- -----   Items: Two Leaves, Two Fruits
    Ogr29 ----- Ogr30   Location: West of Saro (After Lib)
    
    ----- Sat28*-----   Reward: Flame Flail
    ----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
    Ogr27 ----- Ogr27   Location: SW of Saro (After Lib)
    
    Ske27 ArM28*-----   Reward: Champion Statuette
    ----- ----- Ske27   Items: Four Leaves, Two Fruits
    Ogr27 ----- -----   Location: South of Sondrio (After Lib)
    
    ----- Sir28*-----   Reward: Breidablick
    ----- ----- -----
    Ogr30 ----- Wyr27   Location: NE of Belce (After Lib)
    
    ----- Sat28*-----   Reward: Cup of Life
    ----- ----- -----
    Ogr27 ----- Ogr27   Location: SW of Belce (After Lib)
    
    Sat27 Sat28*Sat27   Reward: Urdarbrunn
    ----- ----- -----
    ----- Ogr27 -----   Location: NW of Fort Lebadeia (After Lib)
    
    ----- Sir28*-----   Reward: Phoenix Robe
    ----- ----- -----
    Ogr27 ----- Wyv27   Location: NE of Fort Lebadeia (After Lib)
    
    Enemy Commander: Mylmurre
    
    Sat27 ----- Sat27
    ----- ----- -----   Items: Five Leaves, Two Stones
    Gob27 Gor30*Gob27   Location: Fort Viezey
    
    Reward: Ji'ygla's Bow
    
    Battle Tactics: 
    
    This area is sickeningly simple.  Even with the guys who spring out 
    after you liberate towns, it's all too simple...
    
    The Gorgon, however, can ruin your day real quick.  With her Gaze of 
    Terror she'll turn everyone into stone almost immediately.  Bring in 
    you anti-Cockatrice unit for this.
    
    NOTE: Add three to the levels of the enemy if you went to Latium before 
    this.
    
    Epilogue: Mylmurre says that demons are fighting alongside humans to 
    bring back Lady Danika.  She says that the blood of Danika and the 
    Progenitor is related.
    
    Hidden Items:
    
    Lance of Longinus: On the road between Renevue and Kelmend
    Angel Fruit: On the road between Saro and Belce
    Mirror of Soul: End of road SW of Clemms
    Ignis: End of road east of Clemms
    Love and Peace: Piece of land in forest east of Belce
    Annihilation: East of Sondrio
    
    ************************************************************************
    
    Scene 36 - Advocates of the Darkness
    
    Location: Tybell, the Wicked Land
    
    Prologue: Apparently, although this area's controlled by the demons, 
    people are flocking here because it's relatively peaceful.
    
    Strongholds:
    
    Pazano: (Starting Location)
    
    Population: 156
    Morale: 52
    
    Shop:
    
    Plumed Headband    60
    
    Torn Cloth         10
    Old Clothing       10
    Plain Clothing     30
    Leather Armor      60
    Feather Suit      400
    
    Raguza: (Neutral, Southeast Corner)
    
    Population: 280
    Morale: 47
    
    Chelefteu: (South of Pazano)
    
    Population: 243
    Morale: 37
    
    Kaless Ande: (West of Pazano)
    
    Population: 136
    Morale: 85
    
    Lokry: (Northwest of Pazano)
    
    Population: 89
    Morale: 55
    
    Letze: (South of Kaless Ande)
    
    Population: 218
    Morale: 67
    Witch's Hut
    
    Tricaeze: (West of Kaless Ande)
    
    Population: 268
    Morale: 36
    
    Castle Lloydgust: (Enemy Headquarters)
    
    Population: 29
    Morale: 50
    
    Enemy Opposition:
    
    Legion 1 - Dual Wedge Formation
    
    Sld-- Sld-- -----   Reward: Dowsing Rod
    ----- Cen31%Sld--
    Sat30 ----- -----   Location: NW of Pazano
    
    Gob30 ----- Gob30   Reward: Terra Sheild
    ----- Sat31*-----
    ----- Gob30 Gob30   Position: Near Right Side
    
    AzD30 ----- -----   Reward: Mirror of Soul
    ----- ----- DgM31*
    ----- Gob30 Gob30   Position: Near Left Side
    
    Gre30 BlK32*-----   Reward: Stone of Quickness
    ----- ----- Gre30
    Opi30 ----- -----   Position: Far Right Side
    
    ---
    
    ----- Gre30 Hwk30   Reward: Ice Blade
    Hwk30 ----- -----   Items: Two Leaves, Two Fruits
    ----- Rav31*Gre30   Location: Charging from North of Pazano
    
    Gob32 Sir30*-----   Reward: Sum Mannus
    ----- ----- Gob32
    Ogr32 ----- -----   Location: Charging from SW of Pazano
    
    Gre32 ----- Gob32   Reward: Hraesvelg
    ----- Sat32*-----
    Gob32 ----- Gre32   Location: Guarding Lokry
    
    ----- BlK30*-----
    ----- ----- -----
    Ogr32 ----- Ogr33   Location: Guarding Lokry
    
    Sat30 Sat31*Sat30   Reward: Sword of Firedrake
    ----- ----- -----   Items: Two Leaves, Two Fruits
    ----- Ogr30 -----   Location: Guarding Kaless Ande
    
    Gre31 Dia31*Gre31
    Gob31 ----- -----
    ----- ----- Gob31   Location: Charging from South of Pazano
    
    Gre30 Rav31*Gre30   Reward: Love and Peace
    Rav30 ----- Rav30   Items: Three Leaves, Two Fruits, One Stone
    ----- ----- -----   Location: Charging from SW of Pazano
    
    SGo30 ----- SGo30   Reward: Flame Shield
    ----- ----- -----
    ----- Gor32*-----   Location: Guarding Tricaeze
    
    ----- Sat31*-----   Reward: Ogre Armor
    ----- ----- -----
    Ogr30 ----- Ogr30   Location: SE of Castle Lloydgust
    
    Gre30 Sat31*-----   Reward: Dowsing Rod
    ----- ----- Gre30   Items: Three Leaves, Two Fruits
    Gob30 Gob30 -----   Location: SW of Castle Lloydgust
    
    Enemy Commander: Frohm
    
    BlK30 Dae33*BlK30
    ----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
    Gob30 ----- Gob30   Location: Castle Lloydgust
    
    Reward: Ogre Blade
    
    Battle Tactics: Another battle with few surprises.  Most of the enemies 
    are Demons, again.  Keep an eye on the Gorgon.
    
    Hidden Items:
    
    Heavy Axe: Midway between Pazano and Chelefteu
    Feather of Archangel: Patch of Plains between Highland and Barren NE of
     Pazano
    Saint's Shield: Forest East of Letze
    Saint's Garb: Mountains West of Raguza
    Caldia: On the road between Letze and Castle Lloydgust
    Chaladholg: Forest South of Lokry
    
    ************************************************************************
    
    Scene 37 - March on the Capital
    
    Location: Latium
    
    Prologue: It's flashback time!  We flashback to Magnus' and Yumil's 
    youth where the two are young boys playing together, and how Yumil 
    promises that Magnus will be his knight when he becomes King.  Flash 
    forward to a scene where a nobleman attempts to kill Yumil.  Magnus 
    tries to stop him, but the man throws him to the ground.  Ankiseth 
    runs in shortly and slices the killer up.  Magnus hates himself for not 
    being able to help.  Now we see the same scene we saw in the beginning, 
    where Magnus tells Yumil he's going to join the army.
    
    NOTE: This mission plays out differently depending on your Chaos Frame, 
    and also if you go here before clearing out all the other optional 
    areas prior to this.
    
    Strongholds:
    
    Latina: (Starting Location)
    
    Population: 291
    Morale: 56
    Witch's Hut
    
    Gaeta: (Neutral, SW of Latina)
    
    Population: 271
    Morale: 49
    
    Shop:
    
    Iron Helm             30
    Baldr Helm           170
    Helm of Thunderclap  410
    
    Sword of Firedrake   300
    Main Gauche          400
    Blessed Sword        400
    Sum Mannus           500
    Glaive of Champion   500
    Earth Javelin        550
    Ice Blade            600
    
    Electric Shield      150
    Flame Shield         150
    Shield of Inferno    500
    Shield of Nue        500
    
    Plate Mail           210
    Plate Armor          230
    Baldr Mail           250
    Baldr Armor          420
    Heavy Armor          650
    Peregrine Mail       900
    
    Bell of Thunder      250
    Fang of Firedrake    250
    Naga Ring            250
    Snow Orb             250
    
    Yen Vahagh: (SE of Latina)
    
    Population: 115
    Morale: 51
    
    Vulge: (South of Latina)
    
    Population: 112
    Morale: 47
    
    Gothpicci: (Southeast Corner)
    
    Population: 128
    Morale: 88
    
    Fort Toydebelt: (Enemy Headquarters #1)
    
    Population: 61
    Morale: 50
    
    Fort Toyderich: (Enemy Headquarters #2)
    
    Population: 45
    Morale: 50
    
    Winnea: (Enemy Capital, Will not be captured)
    
    Population: 174
    Morale: 50
    
    Enemy Opposition:
    
    Legion 1 - Dual Wedge Formation
    
    ----- Sld-- -----   Reward: Flag of Unity
    Sld-- Sld-- Sld--   Items: Two Leaves, Two Fruits
    ----- CeF34%-----   Location: Charging from Yen Vahagh
    
    Gob35 Sir33*-----   Reward: Spell Robe
    ----- ----- Gob35
    Ogr35 ----- -----   Position: Near Left Side
    
    Grf33 ----- Opi33   Reward: Brionac
    ----- ----- -----   Items: Four Leaves, Two Fruits
    ----- Fre34*-----   Position: Near Right Side
    
    Sph33 ----- ArM35*  Reward: Sword Emblem
    ----- ----- -----   Items: Three Leaves, Two Fruits
    ----- Ogr33 -----   Position: Far Left Side
    
    Wiz33 ArM35*Wiz33   Reward: Naga Ring
    ----- ----- ArM33   Items: One Leaf
    ----- ArM33 -----   Position: Far Right Side
    
    ---
    
    Legion 2 - Dual Wedge Formation
    
    Sld-- CeF34%Sld--   Reward: Fang of Firedrake
    ----- ----- -----   Items: One Leaf, Two Fruits, One Stone
    ----- Flb34 -----   Location: Charging from East of Latina
    
    ----- BlK33*-----   Reward: Stone of Quickness
    ----- ----- -----   Items: Five Leaves, Two Fruits
    Ogr35 ----- Ogr36   Position: Left Side
    
    SwM33 ----- SwM33   Reward: Bracer of Protection
    ----- ArM34*-----
    Gre33 ----- Gre33   Position: Right Side
    
    ---
    
    Legion 3 - Dual Wedge Formation
    
    Sld-- CeM34%Sld--   Reward: Snow Orb
    ----- ----- -----   Items: Three Leaves, Two Fruits, One Stone
    ----- Hyd34 -----   Location: Charging from Vulge
    
    Fae33 ----- Hyd33   Reward: Blood Whip
    ----- ----- -----
    Fae33 BsM34*-----   Position: Left Side
    
    Gre34 Dia34*Gre34   Reward: Bow of Thunderbolt
    Gob34 ----- -----   Items: Four Leaves
    ----- ----- Gob34   Position: Right Side
    
    ---
    
    Dia34*----- Arc33   Reward: Bloodstained Armor
    Arc33 Knt33 -----   Items: Four Leaves, Two Fruits
    ----- ----- Knt33   Location: Guarding Vulge
    
    BkD33 ----- Tmt33   Reward: Dagda's Hammer
    ----- ----- -----
    ----- BlK35*-----   Location: Guarding Gothpicci
    
    (Good Chaos Frame)
    
    Enemy Commanders: Knights of Danika (Gatekeeper)
    
    Sat34 ----- Sat34
    ----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
    Sat34 KDa36*Sat34   Location: Fort Toyderich
    
    Reward: Black Cat
    
    AnK34 ----- AnK34
    ----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
    AnK34 KDa36*AnK34   Location: Fort Toydebelt
    
    Reward: Dragon Armor
    
    (Bad Chaos Frame)
    
    Enemy Commander 1: Ruolanair
    
    Dia34 ----- Dia34
    ----- Pal35*-----   Items: Four Leaves, Two Fruits, Two Stones
    ----- SwM34 SwM34   Location: Fort Toyderich
    
    Reward: Sword of Firedrake
    
    Enemy Commander 2: Vesalus
    
    Fre34 ----- Fre34
    ----- Pal35*-----   Items: Four Leaves, Two Fruits, Two Stones
    ----- Cat34 Cat34   Location: Fort Toydebelt
    
    Reward: Black Cat
    
    NOTE: There are two separate rewards on the low CF route.  It depends on 
    which leader you kill last.
    
    Battle Tactics:
    
    Yep.  You've got three Legions on you right from the start.  Don't 
    panic!  This is pretty much all the enemy has.  After the Legions are 
    taken care of, there's just the two units guarding the towns, and the 
    commanders at the forts.  You'll have to defeat both commanders to 
    finish the mission.
    
    BIG NOTE: If you go to Latium before you go to the other places, 
    decrease every character's level by 2.
    
    Epilogue: A captured Knight tells how the Chosen will cleanse this land 
    of evil.  Later, Yumil, in Winnea, laughs to himself, saying how he's 
    "almost there".  Zeda and Mari enter the room...
    
    You'll notice you didn't take Winnea in this battle.  That can mean only 
    one thing, of course.  You're gonna have to storm Winnea!
    
    Aftermath: After storming Winnea, return here and go to Vulge to learn 
    about an Angel appearing in the church in Gothpicci.  Take Magnus there 
    Between 12 and 4 AM.  The Angel will appear.  If you have the Pedras of 
    Bane and Virtue, the Ansate Cross from Zenobia border, a Dream Tiara, 
    and a high Chaos Frame, you'll be given the Southern Cross.
    
    Hidden Items: 
    
    Rune Plate: End of road SE of Yen Vahagh
    Lfal: On the road north of Gothpicci
    Crystal of Precision: Mountains Southeast of Geata
    Angelic Armor: West of Winnea
    Scroll of Discipline: East of Winnea
    
    ************************************************************************
    
    Scene 38 - Promises
    
    Location: Winnea, Captial of Palatinus
    
    Prologue: If you have a high Chaos Frame, you'll see a scene where 
    Procus approaches Yumil, wondering why he hasn't cast the all-powerful 
    forbidden spell yet.  Yumil says he can't do it with Magnus marching.  
    He then kills his own father.
    
    If you don't, you'll just go over battle plans.
    
    NOTE: Like last mission, the enemy commander(s) will be different if 
    you have a high or low Chaos Frame.
    
    Enemy Opposition:
    
    ----- ----- -----   Reward: Breidablick
    Knt32 Pal35*Knt32
    Pal33 ----- Pal33   Location: Guarding Second Western Gate
    
    ----- Hyd32 -----   Reward: Wind Armor
    ----- ----- -----   Items: Four Leaves, Two Fruits
    Pal32 Pal34*Pal32   Location: Patrolling Western Street
    
    Gre32 BlK34*-----   Reward: Mirror of Soul
    ----- ----- Gre32   Items: Three Leaves, Two Fruits
    Opi32 ----- -----   Location: Patrolling Southern Street
    
    Gob32 ----- Gob32   Reward: Cup of Life
    ----- BlK34*-----   Items: Four Leaves, Two Fruits
    BlK32 ----- BlK32   Location: Patrolling Southern Street
    
    Hwk32 ArM33*Hwk32   Reward: Heat-Tex
    ----- ----- -----   Items: Four Leaves, Two Fruits
    ----- Ogr32 -----   Location: Guarding Second Southern Gate
    
    ----- Sir33*-----   Reward: Evil Axe
    ----- ----- -----
    Ogr32 ----- Wyv32   Location: House East of Second Southern Gate
    
    ----- Wit33*Pmp32   Reward: Sanscion
    ----- ----- Gob35
    Pmp32 Gob35 -----   Location: House West of Second Southern Gate
    
    AzD32 ----- EhD32   Reward: Angel Fruit
    ----- ----- -----
    ----- Sat33*-----   Location: House West of Second Western Gate
    
    Pal32 Pal34*Pal32   Reward: Aqua Hammer
    Knt32 ----- Knt32   Items: Four Leaves, One Fruit
    ----- ----- -----   Location: Patrolling Eastern Street
    
    Sat33*----- Tmt32   Reward: Urdarbrunn
    ----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
    ----- Cer32 -----   Location: House East of Second Eastern Gate
    
    Gre33 Gre33 -----   Reward: Crystal of Precision
    Gob33 ----- -----   Items: Four Leaves, Two Fruits
    Pal33*Gob33 -----   Location: Guarding Second Eastern Gate
    
    Pal32 Cat34*Pal32   Reward: Earth Javelin
    ----- ----- -----   Items: Eight Fruits
    ----- Ogr32 -----   Location: Patrolling West of Main Street
    
    Sor33*----- YgD32   Reward: Flag of Unity
    Gob32 ----- -----
    ----- Gob32 -----   Location: House West of Main Street
    
    ----- Sat32 -----   Reward: Goblet of Destiny
    Cat32 ----- Cat32   Items: Eight Fruits
    Cat34*----- Cat32   Location: Patrolling East of Main Street
    
    ReD32 ----- -----   Reward: Frozen Axe
    ----- ----- DgM33*
    ----- Gob32 Gob32   Location: House East of Main Street
    
    ----- Dae34*Gho32   Reward: Feather Suit
    Gho32 ----- -----
    ----- Ske32 Ske32   Location: Guarding Final Gate
    
    ----- Ogr32 -----   Reward: Stone of Quickness
    ----- ----- -----
    Gob32 Dae34*Gob32   Location: South of the Royal Castle
    
    (Good Chaos Frame)
    
    Enemy Commander: Yumil Dulmare (Overlord)
    
    ----- Ove34*-----
    ----- ----- -----   Items: Two Leaves, Two Fruits
    KDa32 ----- KDa32   Location: Royal Palace
    
    Reward: Champion Statuette
    
    (Bad Chaos Frame)
    
    Enemy Commander 1: Procus Dulmare (Flail Monarch)
    
    ----- FlM34*-----
    ----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
    Ogr32 ----- Ogr32   Location: Royal Palace
    
    Enemy Commander 2: Yumil Dulmare (Overlord)
    
    KDa32 Ove34*KDa32
    ----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
    KDa32 ----- KDa32   Location: Royal Palace
    
    Battle Tactics: Fight this battle just like Fort Romulus.  You should 
    have plenty of time.  Don't forget about the gardens lying around that 
    can heal you if you rest in them.
    
    Epilogue: Challenging Yumil, Magnus defies his promise to become 
    Yumil's knight.  After he beats him, Mari protects Yumil.  Yumil tells 
    all.  He is the Child of the Covenant.  Long ago, the goddess Danika's 
    body, queen of the netherworld, was split into five pieces.  The arms 
    and legs became the Knights of Danika, who guard the Chaos Gate.  The 
    Progenitor came across a Chaos Gate once and asked for ultimate power, 
    in exchange for giving up one of his descendants to Danika.  That 
    descendant was Yumil.  Yumil became the embodiment of Danika's power.
    
    Magnus rebukes Yumil, asking him if total destruction is what he really 
    wants.  Yumil wants to start over...
    
    Suddenly, Mari, overcome with some unstoppable force, takes a sword and 
    runs Yumil through.  Zeda shows up behind her.  She rebukes the girl, 
    telling her she's the last hope now, and teleports away with her.
    
    Yumil lies dying in Magnus' arms.  He tells Magnus that, with the 
    Knights and him dead, the only thing left will be the seal on the 
    ruins.  When that seal is broken, Danika will have the ability to 
    conquer the world.  The Ogre Battle will come once again.  Magnus 
    promises his childhood friend that, even though he's just an ordinary 
    human, he'll do what he can.
    
    Later, in the meeting room in Winnea, Magnus, Hugo, and Frederick 
    discuss matters.  Magnus decides to leave to fulfill Yumil's request.  
    Frederick gives his blessing.
    
    If you fought Procus, Yumil will kill him, unless you've sent away 
    Ankiseth, in which case Ankiseth will kill him, and Yumil will send them 
    both to the netherworld.
    
    Hidden Items:
    
    Silver Hourglass: East of the Eastern Outer Gate
    Matsukaze: West of the Royal Palace, at the end of a street.
    Malachite Sword: East of the Royal Palace, at the end of a street.
    
    ************************************************************************
    
    Scene 39 - The Battle Rages On
    
    Location: Aurua Plains
    
    Prologue: Zeda drags Mari along the wilderness.  Overcome with grief, 
    Mari's having a tough time.  The two encounter the remaining Knights of 
    the Caliginous Order, Thamuz, Richard, and Baldwin.  Zeda suggests a 
    deal where the Lodis Knights help her break the seal and in turn get 
    the blessings from their god.
    
    Strongholds:
    
    Fort Randrich: (Starting Location)
    
    Population: 15
    Morale: 50
    
    Le Vin: (Northwest of Randrich)
    
    Population: 252
    Morale: 68
    
    Landeck: (West of Le Vin)
    
    Population: 84
    Morale: 57
    
    Shop:
    
    Hraesvelg              340
    Falchion               400
    Frozen Axe             500
    
    Ring of Eloquence      250
    
    Brode: (West of Randrich)
    
    Population: 235
    Morale: 82
    
    Albesta: (Eastern Edge)
    
    Population: 133
    Morale: 28
    
    Zarbow: (Southwestern Corner)
    
    Population: 61
    Morale: 20
    
    Bartasake: (Northeastern Corner)
    
    Population: 278
    Morale: 40
    
    Tranus: (North of Landeck)
    
    Population: 94
    Morale: 25
    Witch's Hut
    
    Apertine: (West of Tranus)
    
    Population: 140
    Morale: 28
    
    Shop:
    
    Main Gauche            400
    Bow of Sandstorm       420
    
    Shield of Inferno      500
    
    Kaysegg: (Northern Edge)
    
    Population: 99
    Morale: 55
    
    Anderout: (Enemy Headquarters)
    
    Population: 53
    Morale: 50
    
    Enemy Opposition: 
    
    ----- BlK32*-----   Reward: Mirror of Soul
    ----- ----- -----
    Ogr34 ----- Ogr35   Location: Charging from West of Le Vin
    
    Arc32 Sir33*Arc32   Reward: Crystal of Precision
    Gob33 ----- -----
    ----- Gob33 -----   Location: Charging from North of Le Vin
    
    Ske32 ArM33*-----   Reward: Scroll of Discipline
    ----- ----- Ske32
    Ogr32 ----- -----   Location: Charging from West of Brode
    
    ----- SwM33*-----   Reward: Penitence
    Nin32 ----- Nin32
    ----- Gob33 Gob33   Location: Charging from North of Landeck
    
    ---
    
    Legion 1 - Dual Wedge Formation
    
    Sld-- Sld-- -----   Reward: Crown of Intellect
    ----- CeM33%Sld--   Items: Four Leaves
    Sat32 ----- -----   Location: Charging from Zarbow
    
    Gre32 ----- Gre32   Reward: Flamberge
    Gob32 ----- -----   Items: Two Leaves
    ----- KtT34*Gob32   Position: Right Side
    
    ----- Sat34*-----   Reward: Celestial Mace
    Gob32 ----- Zom32
    Zom32 Gob32 -----   Position: Left Side
    
    ---
    
    Legion 2 - Funnel Shift Formation
    
    ----- Sld-- -----   Reward: Ice Shield
    Sld-- CeF33%Sld--   Items: Three Leaves, One Fruit
    ----- KtT32 -----   Location: Charging from Apertine
    
    Gob32 KtT34*Gob32
    ----- ----- -----   Items: Two Leaves
    ----- Ogr32 -----   Position: Right Side
    
    Gob34 Sir32*-----   Reward: Yggdrasil
    ----- ----- Gob34
    Ogr34 ----- -----   Position: Left Side
    
    ---
    
    Legion 3 - Funnel Shift Formation
    
    Sld-- ----- Sld--   Reward: Stone of Quickness
    ----- ----- -----   Items: Four Leaves, Two Fruits
    KtT32 CeM33%KtT32   Location: Charging from Tranus
    
    NnM33*----- Gho32   Reward: Vajra
    Gre32 ----- -----   Items: Two Leaves, Two Fruits
    Gho32 Gre32 -----   Position: Right Side
    
    ----- KtT34*-----   Reward: Dainslaiff
    ----- ----- -----
    Ogr32 ----- Ogr32   Position: Left Side
    
    ---
    
    Legion 4 - Dual Wedge Formation
    
    ----- Sld-- -----   Reward: Totila
    Sld-- Sld-- Sld--   Items: One Leaf, One Fruit
    ----- CeF33%-----   Location: Charging from Bartasake
    
    KtT33 Sat34*-----   Reward: Heaven's Doll
    Gob32 ----- KtT33   Items: Six Leaves
    ----- ----- Gob32   Position: Right Side
    
    ----- Sat34*KtT33   Reward: Snow Orb
    ----- ----- -----   Items: Five Leaves, Two Fruits
    KtT33 ----- Ogr32   Position: Left Side
    
    ---
    
    ----- DoM33*-----   Reward: Composite Bow
    ----- ----- -----   Items: Three Leaves, Two Fruits, One Stone
    Ogr35 ----- Gol32   Location: Southeast of Anderout (Ambush)
    
    Gre33 Dia33*Gre33   Reward: Crescente
    Gob33 ----- -----
    ----- ----- Gob33   Location: Southeast of Anderout (Ambush)
    
    Enemy Commander: Thamuz Delville (Temple Command)
    
    KtT33 ----- KtT33
    ----- TmC35*-----   Items: Four Leaves, Two Fruits, Two Stones
    ----- Gob33 Gob33   Location: Anderout
    
    Reward: Peridot Sword
    
    Battle Tactics:
    
    Yep.  You read that right.  There are four Legions in this battle.  
    Don't panic.  Just deploy your units in teams.  Two units should be 
    more than enough to handle each of the three unit Legions.  Watch out 
    at the outskirts of Anderout.  Like all Caliginous Order battles, there 
    are a few hidden units near the headquarters.
    
    Epilogue: Thamuz begs Baldwin to go to Keryoleth to raise Danika.  
    Thamuz gives his life for what's left of the Caliginous Order.
    
    Hugo tells Magnus that the Caliginous Order is now using Castle Talapea 
    in Wentinus as their base.  It is decided that they should take the 
    castle first, since going to the mountains would expose themselves to 
    attack from Wentinus.
    
    Hidden Items:
    
    Airgetlam: East of Tranus
    Count's Garment: Between Mountains NE of Zarbow
    Urn of Chaos: Piece of land West of Tranus
    Prox: Between Mountains NE of Zarbow
    Bell of Thunder: Mountains Southeast of Apertine
    Earth Javelin: Plains South of Le Vin
    Volcaetus: Between Mountains West of Albesta
    
    ************************************************************************
    
    Scene 40 - Pressure
    
    Location: Wentinus
    
    Prologue: Baldwin tells Richard of Thamuz's death.  Richard scolds him 
    and sends him back to his post.  When he leaves, Richard says that 
    Thamuz's death will not be in vain, and Baldwin will be the one to 
    gain ultimate power.
    
    Strongholds:
    
    Hopedale: (Starting Location)
    
    Population: 187
    Morale: 78
    
    Reliance: (Allied, Southwest of Hopedale)
    
    Population: 187
    Morale: 18
    
    Yves Guibiques: (North of Reliance)
    
    Population: 253
    Morale: 67
    
    Cartwright: (East of Hopedale)
    
    Population: 253
    Morale: 79
    Witch's Hut
    
    Timmins: (Northern Edge)
    
    Population: 238
    Morale: 35
    
    Shop:
    
    Armet              120
    
    Arc Wand           150
    Baldr Spear        230
    
    Spellbook          100
    
    Tower Shield       350
    
    Fur Coat           250
    Heavy Armor        650
    
    Amulet              40
    
    Igglurick: (Southeast of Castle Talpaea)
    
    Population: 244
    Morale: 12
    
    Castle Talpaea: (Enemy Headquarters)
    
    Population: 177
    Morale: 50
    
    Enemy Opposition:
    
    ----- Sat36*-----   Reward: Goblet of Destiny
    Gob34 ----- Zom34   Items: Two Leaves
    Zom34 Gob34 -----   Location: Charging from Yves Guibiques
    
    Gre34 ----- Gre34   Reward: Urn of Chaos
    Gob34 ----- -----   Items: Three Leaves, Two Fruits
    ----- KtT36*Gob34   Location: Charging from Yves Guibiques (Messenger)
    
    Fae34 ----- Hyd34   Reward: Kagari-bi
    ----- ----- -----   Items: Two Leaves
    Fae34 BsM35*-----   Location: Charging from Reliance
    
    ----- Gre34 -----   Reward: Durandel
    ----- ----- Gre34   Items: Nothing
    Coc34 ----- Rav35*  Location: Charging from Reliance
    
    Gre35 Gre35 -----   Reward: Champion Statuette
    Gob35 ----- -----   Items: Two Leaves, Two Fruits
    Pal35*Gob35 -----   Location: Charging from Reliance
    
    Wyv34 ----- -----   Reward: Flag of Unity
    ----- ----- -----   Items: Two Leaves
    Rav35*----- Wyr34   Location: Charging from Reliance
    
    KtT35 Sat36*-----   Reward: Holy Lance
    Gob34 ----- KtT35   Items: Four Leaves, Two Fruits, One Stone
    ----- ----- Gob34   Location: Guarding Yves Guibiques
    
    ----- Ogr34 -----   Reward: Rind of Branding
    ----- ----- -----   Items: Two Leaves, Two Fruits
    Gob34 Dae36*Gob34   Location: Charging form Yves Guibiques
    
    Gob34 ----- Gob34   Reward: Axe of Wyrm
    ----- Sat35*-----
    ----- Gob34 Gob34   Location: Charging from Cartwright
    
    ----- Sat36*KtT35   Reward: Sword of Dragon Gem
    ----- ----- -----   Items: Four Leaves, Two Fruits
    KtT35 ----- Ogr34   Location: Guarding Cartwright
    
    ----- BlK34*-----   Reward: Sigmund
    ----- ----- -----
    Ogr36 ----- Ogr37   Location: Charging from Igglurick
    
    KtT35 ----- KtT35   Reward: Cloak of Oath
    ----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
    KtT35 Sat36*KtT35   Location: Guarding Igglurick
    
    ----- Sat35*-----   Reward: Evil Spear
    ----- ----- -----   Items: Four Leaves, Two Fruits
    Ogr34 ----- Ogr34   Location: Charging from Timmins
    
    Gre35 Dia35*Gre35   Reward: Flame Leather
    Gob35 ----- -----   Items: Three Leaves, Two Fruits, One Stone
    ----- ----- Gob35   Location: Charging from Timmins
    
    Wiz34 ArM36*Wiz34   Reward: Nathalork Mail
    ----- ----- ArM34
    ----- ArM34 -----   Location: Charging from Timmins
    
    Ske34 ArM35*-----   Reward: Rune Axe
    ----- ----- Ske34
    Ogr34 ----- -----   Location: Charging from Timmins
    
    Gob34 KtT36*Gob34   Reward: Cup of Life
    ----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
    ----- Ogr34 -----   Location: Charging from Talpaea
    
    ----- KtT36*-----   Reward: Misty Coat
    ----- ----- -----   Items: Five Leaves, Two Fruits
    Ogr34 ----- Ogr34   Location: Charging from Talpaea
    
    Enemy Commander: Baldwin Glendale (Temple Command)
    
    Sat34 ----- Sat34
    ----- TmC37*-----   Items: Four Leaves, Two Fruits, Two Stones
    KtT34 ----- KtT34   Location: Castle Talpaea
    
    Reward: Wind Armor
    
    Battle Tactics: 
    
    The kicker about this battle is just the fact that there are so many 
    units in the towns.  Watch the Templar unit to the west.  They'll go 
    after Reliance, and you don't want to lose it, so send someone to 
    Reliance immediately.  Preferably a flying unit.  After all that's 
    taken care of, just watch out for the charging Templar units from the 
    Castle.  This should come as no surprise to you, since every 
    Caliginous Knight you've fought so far uses that tactic.
    
    If by some ill chance, you lose Reliance, to the unit labelled 
    "Messenger", the following four units will appear at Reliance.  If you 
    take it out first, they'll never appear.
    
    ************************************************************************
    
    Scene 41 - Adversaries
    
    Location: Castle Talpaea
    
    Prologue: Richard sends Baldwin to the ruins, saying he'll hold off the 
    Revolutionary Army.
    
    Enemy Opposition:
    
    KtT34 ----- KtT34   Reward: Burning Band
    ----- ----- -----
    KtT34 Sat35*KtT34   Location: Guarding the Outer Gate
    
    ----- BlK34*-----   Reward: Bentisca
    ----- ----- -----   Items: Three Leaves, Two Fruits, Two Stones
    BkD33 ----- Ogr36   Location: SW of the Outer Gate
    
    ----- ----- Grf33   Reward: Ice Bandanna
    Gob36 ----- -----   Items: Four Leaves, Two Fruits, One Stone
    ----- SwM34*Gob36   Location: SE of the Outer Gate
    
    Sor34*----- YgD33   Reward: Black Cat
    Gob33 ----- -----   Items: Two Leaves
    ----- Gob33 -----   Location: NW of Outer Gate
    
    ----- Sir34*-----   Reward: Dowsing Rod
    ----- ----- -----   Items: Two Leaves
    Ogr33 ----- Wyv33   Location: Western side of Outer Street
    
    Gre33 Rav34*Gre33   Reward: Naga Ring
    Rav33 ----- Rav33   Items: Two Leaves
    ----- ----- -----   Location: Western Houses
    
    AzD33 ----- -----   Reward: Composite Bow
    ----- ----- DgM34*  Items: Four Leaves, Two Fruits
    ----- Gob33 Gob33   Location: Eastern side of Outer Street
    
    ----- Gre33 Hwk33   Reward: Bow of Thunderbolt
    Hwk33 ----- -----   Items: Four Leaves, Two Fruits
    ----- Rav34*Gre33   Location: Eastern Houses
    
    Gre33 BlK35*-----   Reward: Celestial Mace
    ----- ----- Gre33   Items: Two Leaves
    Opi33 ----- -----   Location: Near Archer Park
    
    AzD33 ----- EhD33   Reward: Love and Peace
    ----- ----- -----   Items: Two Leaves
    ----- Sat34*-----   Location: Near Cavalier Park
    
    Sph33 ----- ArM35*
    ----- ----- -----
    ----- Ogr33 -----   Location: Northwest of Archer Park (Reach it)
    
    ----- Flb33 -----   Reward: Book of Earth
    ----- ----- -----   Items: Two Leaves, Two Fruits
    Gob33 DgM35*Gob33   Location: East of Archer Park (Reach it)
    
    Cer33 ----- Sph33   Reward: Heaven's Doll
    ----- ----- -----
    ----- Sat34*-----   Location: NE of Cavalier Park (Reach it)
    
    Sat34*----- Tmt33   Reward: Totila
    ----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
    ----- Cer33 -----   Location: West of Cavalier Park (Reach it)
    
    KtT34 Sat35*-----   Reward: Stone of Quickness
    Gob33 ----- KtT34
    ----- ----- Gob33   Location: Guarding West Inner Gate
    
    ----- Sat35*KtT34   Reward: Sum Mannus
    ----- ----- -----   Items: Two Leaves
    KtT34 ----- Ogr33   Location: Guarding East Inner Gate
    
    Gob33 KtT35*Gob33   Reward: Flame Shield
    ----- ----- -----   Items: Two Leaves
    ----- Ogr33 -----   Location: SW of Jasper Tower
    
    ----- KtT35*-----   Reward: Terra Sheild
    ----- ----- -----
    Ogr33 ----- Ogr33   Location: SE of Jasper Tower
    
    Enemy Commander: Richard Glendale (Death Templar)
    
    Flb34 ----- AzD34
    ----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
    ----- DTm35*-----   Location: Jasper Tower
    
    Reward: Oracion
    
    Battle Tactics: Another castle storming scene.  Watch for the two units 
    on the southern road, and the two each that spring up whenever you 
    reach one of the parks.
    
    Epilogue: Richard leaves after being defeated.  He finds Baldwin in the 
    forest.  He asks why Baldwin has not broken the seal, yet.  Baldwin 
    says he's tired of living in Richard's shadow, and he runs Richard 
    through with his sword.
    
    Hidden Items:
    
    Wind Armor: West of Cavalier Park
    Helm of Thunderclap: End of Road East of Jasper Tower (across wall)
    Sword Emblem: End of Road West of Jasper Tower (across wall)
    
    ************************************************************************
    
    Scene 42 - The Sleeping Goddess
    
    Location: Mount Keryoleth
    
    Prologue: Zeda, Mari, and Baldwin approach the Ruins of Keryoleth.  
    Zeda explains that Mari is now her loyal puppet, since her mind is gone 
    from losing Yumil.  A Templar runs up to Baldwin, reporting that your 
    army is fast approaching.  Baldwin leaves.
    
    Zeda gives Mari a sacred sword and tells her to resurrect Danika.  Mari 
    says she can't do it.  Zeda's a little flustered, and tells her that 
    she was born solely for this purpose.  She is the daughter of the sage 
    of Zeteginea, Rashidi, and this whole thing, including her love for 
    Yumil, was planned from the moment she was born.  Mari can't believe 
    she's only a pawn in this, and stabs Zeda with the sword.
    
    Mari walks up to the ruins and cries out for Yumil.  In anger and 
    frustration, she stabs the ground with the sword, and collapses on the 
    ground.  Suddenly, blue light rises from the crack in the ground she 
    created, and a figure arises from it...
    
    Have Destin: Later, in the War Room, Destin shows concern for Magnus.  
    Magnus says he's alright.  Destin explains this will probably be the 
    last battle.  They go over the plans.  Destin gives Magnus words of 
    encouragement, and we begin...
    
    Strongholds:
    
    Mursunny: (Starting Location)
    
    Population: 117
    Morale: 35
    
    Shop:
    
    Hachigane           40
    Plumed Headband     60
    
    Baldr Bow          160
    Ytival             270
    Claymore           360
    
    Cloth Armor         20
    Hard Leather       150
    
    Natashkan: (East of Mursunny)
    
    Population: 188
    Morale: 48
    
    Dolbo: (Distant North)
    
    Population: 43
    Morale: 28
    
    Mingan: (Northeast of Natashkan)
    
    Population: 122
    Morale: 39
    
    Escaraba: (East of Natashkan)
    
    Population: 66
    Morale: 80
    
    Tananna: (Neutral, East of Escaraba)
    
    Population: 160
    Morale: 41
    
    Balera: (East of Mingan)
    
    Population: 171
    Morale: 81
    
    Gypsanville: (North of Mingan)
    
    Population: 86
    Morale: 53
    Witch's Hut
    
    Keryoleth: (Enemy Headquarters)
    
    Population: 31
    Morale: 50
    
    Enemy Opposition: 
    
    ----- Dae36*Gho34   Reward: Bow of Tundra
    Gho34 ----- -----
    ----- Ske34 Ske34   Location: Guarding Natashkan
    
    Sat34 Sat35*Sat34   Reward: Berserk
    ----- ----- -----   Items: Four Leaves
    ----- Ogr34 -----   Location: Charging from Natashkan
    
    ----- Sat35*-----   Reward: Vestment of Earth
    ----- ----- -----   Items: Six Leaves
    Ogr34 ----- Ogr34   Location: Charging from Dolbo
    
    Gre34 Sat35*-----   Reward: Vestment of Water
    ----- ----- Gre34   Items: Two Leaves
    Gob34 Gob34 -----   Location: Charging from Mingan
    
    AzD34 ----- -----   Reward: Paua Hammer
    ----- ----- DgM35
    ----- Gob34 Gob34   Location: Guarding Dolbo
    
    Dia35*Gre34 -----   Reward: Elder's Sign
    ----- ----- Gre34   Items: Four Leaves
    Gob34 Gob34 -----   Location: Charging from Escaraba
    
    Sph34 ----- ArM36*  Reward: Touelno
    ----- ----- -----
    ----- Ogr34 -----   Location: Guarding Mingan
    
    ----- Wit35*Pmp34   Reward: Conflagrant Bow
    ----- ----- Gob37
    Pmp34 Gob37 -----   Location: Guarding Escaraba
    
    Gre34 BlK36*-----   Reward: Urdarbrunn
    ----- ----- Gre34
    Opi34 ----- -----   Location: Charging from Tananna
    
    ----- Sat36*KtT35   Reward: Lance of Longinus
    ----- ----- -----
    KtT35 ----- Ogr34   Location: Charging from Gypsanville
    
    KtT35 Sat36*-----   Reward: Holy Comet
    Gob34 ----- KtT35   Items: Five Leaves, Two Fruits
    ----- ----- Gob34   Location: Charging from North of Balera
    
    Gob34 KtT36*Gob34   Reward: Celestial Hammer
    ----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
    ----- Ogr34 -----   Location: Charging from Keryoleth
    
    ----- KtT36*-----   Reward: Doll of Curse
    ----- ----- -----   Items: Four Leaves, Two Fruits
    Ogr34 ----- Ogr34   Location: Charging from Keryoleth
    
    Enemy Commander: Baldwin Glendale (Temple Command)
    
    Dae34 TmC37*Dae34
    ----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
    ----- Ogr34 -----   Location: Keryoleth
    
    Battle Tactics:
    
    Another straightforward battle for the most part.  Many of the enemy 
    units will charge from their towns before you get in range, so you may 
    have to deal with a bunch of units on you at once.  Don't sweat it, 
    though.
    
    Epilogue: AGAIN, Baldwin runs.  He heads to the ruins.  He sees Zeda 
    and Mari lying on the ground.  Zeda says a few last words, turns into 
    her true form, a Gorgon, and melts away.  It is then that Baldwin 
    notices Danika hovering above the ruins.  He vows that Mari will never 
    have that power and slays her.  He stands before Danika, demanding to 
    be blessed, that he have the ultimate power.  Just then, Magnus runs 
    up and yells for Baldwin to stop.  Danika, with a nod of her head, 
    knocks the impudent Baldwin to the ground.
    
    Magnus runs up to Danika, recognizing Yumil in her.  She explains 
    herself, that she was once the goddess of fertility, now the goddess of 
    the netherworld.  She had eaten the fruit of the Infernal Aura, and 
    Berthe, her mother, put her to sleep.  Yumil awoke her, though, with 
    his power as the Child of the Covenant.  She explains how she didn't 
    want to awaken, but she felt so much sadness in Yumil that she felt she 
    had to.
    
    Baldwin wakes and demands the power again.  Danika suddenly is 
    swallowed by the Infernal Aura, the power of the sage of Zeteginea, and 
    the power of the Child of Covenant.  This turns her into one freaky-
    looking thing...
    
    Magnus arms himself and attacks...
    
    Final Enemy: Danika
    
    ----- ----- -----
    ----- XXX38*-----
    XXX38 ----- XXX38
    
    The middle part of Danika uses Lava Shot twice.  The plant parts use 
    Rotten Breath and Acid Breath twice each.
    
    You'll fight a round against her.  Just stay alive.  Retreat if you 
    have to.  Don't bother with Pedras, they don't do a thing against her.
    
    Once you survive the first round (winning is doubtful), you, and the 
    rest of your army, will be pushed back quite a distance.  The area 
    around Keryoleth will change form.  The entire area will become marsh 
    and swirly, malefic woods.  Two gates to the netherworld will crop up 
    south and southwest of Keryoleth, and enemy demon units will start 
    spilling out.  Ignore them, or push them out of the way, and just head 
    straight for Danika, and keep attacking until she's defeated.
    
    The game ends here, normally.  The only way to proceed to the next 
    scene is to have a low Chaos Frame, and no Zenobians in your party.
    
    ************************************************************************
    
    Scene 43 - Caliber (submitted by Freedan)
     
    Location: Aurua Plains
     
    Prologue: On his way back to Winnea for Frederick's coronation, Magnus' 
    battalion is intercepted by a mysterious enemy. The scout's last words 
    cast an ominous tone over the looming battle. Hugo tells Magnus to be 
    prepared for anything.
     
    Strongholds: 
     
    Tranus: (Starting Location)
     
    Population: 24
    Morale: 94
    Witch's Hut
     
    Albesta: (East of Tranus)
     
    Population: 133
    Morale: 28
     
    Landeck: (Southeast of Tranus)
     
    Population: 84
    Morale: 57
     
    Shop:
     
    Hraesvelg              340
    Falchion               400
    Frozen Axe             500
     
    Ring of Eloquence      250
     
    Brode: (South of Landeck)
     
    Population: 235
    Morale: 82
     
    Le Vin: (East of Landeck)
     
    Population: 252
    Morale: 68
     
    Fort Randrich: (Southeast of Le Vin)
     
    Population: 15
    Morale: 50
     
    Enemy Opposition:
     
    Sph36 ----- Sph36   Reward: Sword Emblem
    ----- ----- -----
    ----- BsM38*-----   Location: Charging from Southeast of Tranus
     
    BlK36 Vam38*BlK36
    ----- ----- -----
    BlK36 ----- BlK36   Location: Charging from Northeast of Tranus
     
    AnK36 Ser38*AnK36   Reward: Feather of Archangel
    ----- ----- -----
    AnK36 ----- AnK36   Location: Charging from highlands East of Tranus
     
    BlK36 ----- Pal36
    ----- ----- -----
    BlK36 Dgo38*Pal36   Location: Charging from Landeck
     
    Hyd36 ----- Que36   Reward: Yggdrasil
    ----- ----- -----
    ----- DgM38*-----   Location: Charging from Albesta
     
    Sor36 Sir37*Sor36   Reward: Urdarbrunn
    ----- ----- -----
    ----- Val36 Val36   Location: Charging from Le Vin
     
    Pum36 Wit38*-----   Reward: Glass Pumpkin
    ----- Pum36 Pum36
    Pum36 ----- -----   Location: Guarding Landeck
     
    Tmt36 ----- AzD36   Reward: Altar of Resurrection
    ----- ----- -----
    ----- DgM38*-----   Location: Guarding Le Vin
     
    SwM36 SwM37*SwM36   Reward: Yu-giri
    ----- ----- -----
    SwM36 ----- SwM36   Location: Guarding Brode
     
    Coc36 ----- Coc36   Reward: Revive Stone
    ----- ----- -----
    ----- BlK37*-----   Location: Guarding Albesta
     
    Saradin's Unit
     
    Sir36 War39*Sir36   Reward: Vestment of Earth
    ----- ----- -----
    NnM38 ----- NnM38   Location: Semicircle Northwest of Fort Randrich
     
    Gilbert's Unit
     
    ----- BsM39*-----   Reward: Scourge of Thor
    ----- ----- -----
    Sph38 ----- Cer37   Location: Semicircle Northwest of Fort Randrich
     
    Debonair's Unit
     
    Fre36 Gen39*Fre36   Reward: Breidablick
    ----- ----- -----
    Pal36 ----- Pal36   Location: Semicircle Northwest of Fort Randrich
     
    Aisha's Unit
     
    Ser37 Pri39*AnK38   Reward: Celestial Mace
    ----- ----- -----
    AnK38 ----- Ser37   Location: Semicircle Northwest of Fort Randrich
     
    Enemy Commander: Destin Faroda (Lord)
     
    Bah38 ----- FlB38
    ----- ----- -----
    ----- Lor41*-----   Location: Fort Randrich
     
    Battle Tactics:
     
    This is it, the scene only accessible with a low Chaos Frame and no 
    Zenobians. The enemy unit design has taken a big step up, although they 
    still shouldn't be quite on par with your best units. Still, some of 
    the enemies here will put up a good fight against just about anyone. 
     
    In particular, the unit with two Sphinxes is rather nasty, as their 
    Evocation actually works, and since they're so fast, they can pull out 
    a 400-point combination spell before you can even blink.  Your best bet 
    is not to kill the leader, so he'll slow them down, hopefully exposing 
    yourself to only one combination spell.
     
    Also, note the Cockatrice unit. You should be experienced in 
    anti-Cockatrice tactics by now, but just make sure you know it's there.
     
    Other than that, it's pretty straightforward. It's a tiny map, and 
    there aren't too many enemy units, but they are tough. Almost all the 
    enemies are equipped with good elemental weapons, instead of their weak 
    physical ones. Just be careful, and don't push your units too hard.
     
    When you near the enemy fort, you'll see the four Zenobians standing in 
    a semicircle around the stronghold, guarding it from attack. You'll 
    have to fight them all, but the fights are handled as boss battles, 
    meaning if you kill the leader, everyone else falls as well. With this 
    in mind, none of them are terribly difficult. Each has their own little 
    speech condemning Magnus for his actions. After those pesky Zenobians 
    have uttered their last words, you can take on Destin Faroda. There's a 
    pretty long dialogue between him and Magnus, but the fight itself is 
    easy, despite Destin's high level. 
     
    Epilogue: Destin tells Magnus he can't stop him anymore, and tells him 
    to be true to himself, before the mighty hero of Zenobia falls. After 
    that, it's off to the low CF ending.
    
    ************************************************************************
    ************************************************************************
    
    8. Endings
    
    There are many endings to this game, depending on your Chaos Frame, and 
    who you have in your party.  Here's my first ending.
    
    After Danika's beaten: Danika thanks Magnus for stopping her.  She 
    explains that, since she's both human and god, she constantly sways 
    between good and evil.  She explains that there are very few differences 
    between humans and demons.  Both are capable of good and evil.  She 
    gives him parting words that the one who planned this was born of this 
    world, and that the Ogre Battle cannot be avoided.  She leaves...
    
    ---
    
    CF of 0-33: Magnus is turned away from Winnea, being told he cannot be 
    allowed in Frederick's prescence, since they believe he's possessed by 
    the Infernal Aura.  He turns away.  In a few years, barbarians from the 
    east attack, Frederick dies shortly, and Palatinus is reduced to 
    rubble.
    
    One day, Kerikov finds the body of Mari lying beside the road.  
    Suddenly, a baby crawls out from under her, and floats in the air.  It 
    says how good it feels to have the body of a god, and kills Kerikov.  
    It's obvious that this is the new incarnation of the sage, Rashidi.
    
    ---
    
    If you have a CF higher than 33, you'll get the "standard" ending, 
    where different things happen depending on who you have in your party.
    
    Have Destin: Destin explains that, even though Yumil's lost, the war 
    has been won.  He says that he's heading back to Zenobia to tell the 
    King what has happened.  Magnus tells him he'll stay and help rebuild 
    Palatinus.
    
    CF of 34-66: Frederick becomes king of Palatinus and Magnus becomes a 
    great hero in the new Palatinean army.  He is referred to as a person of 
    chivalry that owed allegiance to no one; not even his king.
    
    CF of 67-100: Frederick becomes king and dies shortly thereafter in 
    battle.  Magnus becomes the new king of Palatinus and leads his country 
    to great victory over the Eastern Barbarian tribes in the future.
    
    Ending Scene 1: Gunther Piedmont
    
    Have Troi, Katreda, and Asnabel: Asnabel and Troi are leaving for 
    war.  Katreda wishes him luck.
    
    Ending Scene 2: Winnea
    
    Have Meredia: Hugo talks to Meredia about war.  She says how she's 
    scared, but she'll fight.
    
    Have Meredia, Liedel, and Biske: Meredia takes note of the fact that 
    Liedel and Biske are a couple.
    
    Ending Scene 3: Azure Plains (or Tremos Mountains)
    
    Have Sheen: Sheen wonders what he should do with his life now.  He 
    thinks they're excluding him and he'll show 'em who's boss.
    
    Have Sheen, Carth and/or Paul: The same as above, only Carth and/or Paul 
    confront him and convince him to come back (depending on whether you 
    got both).
    
    Have Paul: Paul visits his petrified friend, says a few words, and 
    heads off to the upcoming battle.
    
    Ending Scene 4: Mount Ithaca
    
    Destin (if you have him) arranges for war with the Bolmaukans (led by 
    Vad, if you have him).  Europea (if you have her) shows up and says that 
    "he" and his comrades are coming.  If you don't have her, it's just 
    another Bolmaukan warrior.
    
    ************************************************************************
    ************************************************************************
    
    9. Advanced FAQ
    
    Q: What's a Chaos Frame?
    
    A: We all thought the Reputation meter from the original Ogre Battle 
    was removed.  Turns out it's still there, but you can't check it.  At 
    the end of the game you get an analysis in the form of a numerical value 
    from 0-100 of what the people thought of you.  The higher the Chaos 
    Frame, the better the ending.
    
    Q: How do I increase my Chaos Frame?
    
    A: There has been lots of talk about what affects Chaos Frame, but the 
    biggest, and proven factor is whether or not you liberate towns as 
    opposed to capturing them.
    
    To liberate a town, the enemy must have possession of it, first.  Don't 
    bother trying to liberate neutral towns because it won't work.  Next, 
    check the Morale of the town under Stronghold Information.  You should 
    see a number from 0-100.  Match that number, roughly, with the average 
    alignment in one of your units.  Use that unit to go to the town and 
    you'll liberate it.  The process is fairly lenient.  Any generally 
    Chaotic unit will liberate a town with 0-33 Morale.  Any genearlly 
    Neutral unit will liberate a town with 34-66 Morale.  Any generally 
    Lawful unit will liberate a town with 67-100 Morale.
    
    Generally, given the average alignment of your unit.  You'll have about 
    a 20 point dispersal, so if you have someone dead 50, you can liberate 
    anything between 30 and 70.  This may seem like a rather wide dispersal, 
    but you'll be thanking the Zeteginean Gods for it later on, when you 
    have units at 100 or 0 alignment.
    
    There's been a lot of talk about other things affecting Chaos Frame.  
    Things such as Magnus' Alignment, having Demons in your party, creating 
    a Lich, totally wiping out enemy units, attacking units while they 
    sleep.  None of these have been proven to affect your CF, and I 
    suggest you just relax and concentrate on liberation.
    
    One last note: Don't expect to just learn about Chaos Frame at, say, 
    Tremos Mountains II, and be able to boost your Chaos Frame (which is 
    probably around zero) enough to get Debonair.  Raising Chaos Frame is a 
    slow process, and it'll take a good 20 missions to get it up to 100, 
    so it's best to start liberating early and often.
    
    Q: How does Love and Peace work?
    
    A: Very simple, really.  During a battle you select it.  You pick an 
    enemy unit that's in sight and you'll use it on them.  You have a chance 
    for a member of that unit to come over to your side.  That character 
    disappears from the enemy unit and reappears in your reserves.  I don't 
    know the chance of it working, nor do I really want to bother to figure 
    it out.
    
    Bottom line, you can use this item to try and get characters you don't 
    have the time, patience, or items to get any other way.  For instance, 
    I used it to get an Angel Knight, because I didn't want to risk one of 
    my characters.
    
    Characters you CANNOT use Love and Peace on:
    
    Grapplers
    Knights Templar
    Daemons
    Knights of Danika
    ANY Unit Leaders
    
    Q: What's the deal with Combination Magic and Attacks?
    
    A: Combination Attacks are only for Soldiers.  If you have two or more 
    groups of Soldiers in the same row, there's a chance that they'll 
    attack together for increased damage.
    
    Combination Magic is much more fun.  When you have two classes that can 
    cast the same type of magic in the same row (Elemental, Effect), 
    there's a chance that they'll join they're attacks and attack one 
    target with a combined spell for increased damage.
    
    The only restriction is that the two spellcasting units cannot have 
    opposing elements (Fire/Water, Wind/Earth)
    
    All combo magic (for single target spells) does what's called "splash 
    damage".  It hits the target and then hits all adjacent units for a 
    small amount of damage.
    
    Combining same elements will simply increase the power of the spell 
    and add splash damage.
    
    Here are some other combinations:
    
    Wizard/Sorceress Combos:
    
    Wind/Fire: Plasma Ball
    Fire/Earth: Lava Shot
    Earth/Water: Clay Assault
    Water/Wind: Ionosphere
    Bane/Wind: Infest
    Bane/Fire: Dark Blaze
    
    Combining one of the lower classes with one of the upper classes gives 
    you one of the following spells in a four block area.  Combining two 
    upper classes gives you a spell over the entire battlefield.
    
    Wizard or Sorceress/Archmage or Siren Combos:
    
    Wind/Fire: Plasma Storm (Paralyze)
    Fire/Earth: Lava Flow (Paralyze)
    Earth/Water: Blue Spiral (Poison)
    Water/Wind: Atmosphere (Sleep)
    Bane/Wind: Inferno (Sleep)
    Bane/Fire: Dark Flame (Power Down)
    
    Witch Combos:
    
    Wind/Fire: Bind Flare (Paralyze)
    Fire/Earth: Poison Plant (Paralyze)
    Earth/Water: Deep Sleep (Sleep)
    Water/Wind: Poison Lime (Poison)
    Bane/Wind: Black Breeze (Poison)
    Bane/Fire: Doom (Sleep)
    
    NOTE: Combos are also available for classes that can cast specific 
    spells, such as Black Knights with Word of Pain and Valkyries with 
    Lightning, and even Ghosts with Nightmare.
    
    Also, combining Healing Spells, will produce a Healing Spell that can 
    cure status ailments.
    
    Oh, and lastly, as nice as it would be, you can't combine Drakonite 
    spells.  Sorry...
    
    Q: How do I beat Cockatrices cleanly?
    
    When I attack a Cockatrice, you usually get petrified.  To fix that, you 
    need a revive stone which costs 500 GOTH!!!  NO WAY!  So...  
    
    The best way to handle these beasts is to: Attack with golems. Altough 
    the Cockatrices are "shooters" and like to attack the back row people 
    which may have your leader, this is still a great way to handle them.  
    What I do is put my leader in the front and Golems in the back and 
    side, and then attack the Cockatrice, or reposition your men so that 
    only your golem can be attack by the Cockatrice.  Hey, the best thing 
    is, the cockatrice can turn your Golems into Stone Golems.  Pretty 
    nice.  
    
    Backup: It'll be even better if the leader of that group has a Hallowed 
    Shield or a Celestial Veil, then you're absolutely sure that your unit 
    leader cannot be petrified under any circumstances...
    
    2nd best: Attack with one or even better two Witches that can paralyze 
    or sleep FAST!  If the Cockatrices can't attack, they can't petrify.  
    
    3rd best: Find a way to attack the unit so that the Cockatrices are in 
    the front.  Circle around them, and distract them with another group, 
    then close in for the kill.  
    
    4th best: Fight fire with fire.  Attack Cockatrices w/ Cockatrices.  
    They are hard to find, but they are good!  If you are gonna do this, 
    then make your Cockatrice faster then theirs so you can attack first.  
    
    5th best: Reposition your men so that each one of them isn't adajacent 
    to each other.  If they are, and they are attacked, then they may be 
    all petrified.  Pretty sucky...  
    
    AND 6th best: Reposition your men so that a zombie or a stupid unit is 
    the only one who can be hurt by the cockatrice.  This strategy sucks, 
    because if you go to these measures just to not be petrified, then WHY 
    THE HELL ARE YOU ATTACKING THE COCKATRIACE ANYWAY! 
    
    ************************************************************************
    ************************************************************************
    
    10. Miscellany
    
    Didn't want to create a whole new chapter for EACH of these, so all the 
    odd stuff goes here.
    
    ************************************************************************
    
    A. Elem Pedras
    
    Elem Pedras are magical stones filled with the power of the gods.  
    You'll be issued one at the beginning of the game.  To use a Pedra, the 
    Interrupt Gauge at the top of the screen must fill three times.  Don't 
    get discouraged if you can't use them early in the game.  You'll be 
    able to soon enough.  Late in the game, you'll find you can use them 
    just about every battle.  At that point, you'll see it's not whether 
    you can use Pedras, but WHEN...
    
    Anyway, there are six Pedras, each empowered by one of the gods with 
    the power of a spirit.  Here they are:
    
    Pedra of Wind - Stone that contains the power of Harnella, the goddess 
    of wind.  It is capable of summoning Thunderbird, the spirit of 
    lightning.
    
    Pedra of Flame - Stone that contains the power of Zoshonel, the goddess 
    of flame.  It is capable of summoning Salamander, the spirit of 
    flame.
    
    Pedra of Earth - Stone that contains the power of Berthe, the goddess 
    of earth.  It is capable of summoning Golem, the spirit of earth.
    
    Pedra of Water - Stone that contains the power of Grueza, the goddess 
    of water.  It is capable of summoning Fenrir, the spirit of ice.
    
    Pedra of Virtue - Stone that contains the power of Ishtar, the goddess 
    of virtue.  It is capable of summoning Fatuus, the spirit of light.
    
    Pedra of Bane - Stone that contains the power of Asmodee, the god of
    bane.  It is capable of summoning Phantom, the spirit of darkness.
    
    Well, now you know what they are.  So, I suppose you want to find them, 
    eh?
    
    For finding the other three base elements, go to Mylesia, Mount 
    Ithaca, and Gules Hills and fight several training battles as Magnus.  
    Eventually, you'll face a two character unit with one of the characters
    being a High Level Dragon of the element of the Pedra.  Defeat that 
    group and you'll receive the Pedra.
    
    Pedra of Bane: Go to Jiram in the Highland of Soathon.  In this town, 
    either a woman will tell you about the death of her son's dog, or the 
    kid himself will tell you.  Bring a spare Hellhound to the town with 
    you.  If you don't have one, one can easily be found in the Barrens 
    surrounding town.  Return to him with the Hellhound in a unit and he'll 
    accept the dog (after a couple of visits) and give you the Pedra of 
    Bane.  Very nice...
    
    Pedra of Virtue: Go to Muji, Gules Hills and you'll speak to a man who 
    wants you to find his daughter in the Volmus Mine.  Go to Volmus Mine 
    and a woman will tell you she went to Mount Ithaca.  Go to Cactovich, 
    Mount Ithaca and you'll find the girl, who'll then give you the Pedra 
    of Virtue.
    
    Okay, you've found them all...  Now, how to use them?
    
    Well, there's an Interrupt Meter at the top of the screen.  As soon as 
    it fills three times, you can activate the Pedra menu, where you can 
    select one to attack with.  After which, the Pedra will need time to 
    recharge.
    
    Now, this will be tough in the beginning, since the battles are far 
    quicker.  One way to try to stretch the battle out to maybe activate it 
    is to Interrupt the battle after every attack, which may increase the 
    Interrupt Meter enough.
    
    ************************************************************************
    
    B. Rare Items
    
    At certain points in the game, you can get rare items from people.  
    Some of these are gifts for particular characters, and you must visit 
    the person with that character.  Others you get with Magnus, or by 
    performing special tasks at some point in the game.
    
    ---
    
    Special Character Gifts
    
    Hallowed Shield
    Character: Troi Ttyon
    Location: Elgorea, Mylesia
    
    Angel's Brooch
    Character: Katreda Birall
    Location: Inekell, Gunther Piedmont
    
    Helm of the Fearless
    Character: Asnabel Birall
    Location: Kinseya, Gunther Piedmont
    
    Red Branch
    Character: Liedel Klein
    Location: Inze, Fair Heights
    
    Idaten's Mail
    Character: Vad Orok Zlenka
    Location: Shafferville, Highland of Soathon
    
    Decoy Cap
    Character: Sheen Cocteau
    Location: Garu Kaio, Dardunnelles II
    
    Rai's Tear
    Character: Meredia O'Kiefe
    Location: Melthaus, Argent
    
    Starry Sky
    Character: Europea Rheda
    Location: Fort Hillverich, Vert Plateau
    
    Robe of the Abyss
    Character: Paul Lukische
    Location: Temple of Berthe, Temple of Berthe
    
    Jeulnelune
    Character: Biske La Varet
    Location: Surina, Capitirium
    
    Runic Cape
    Character: Carth Forleizen
    Location: Rete, Ptia
    
    ---
    
    Other Rare Items
    
    Note: Items for a specific class (or required to get items for a 
    specific class) will not be here.
    
    Medal of Vigor (Portable, Valuable) -
    Go to Edepar, Alba with Magnus after the Alba mission.
    
    Annihilation (Spellbook, Drakonite) - 
    Sold in Vertze, Alba.  The price starts at 30000 and climbs by 20 Goth 
    for every game day.  It peaks at 60000 Goth.
    OR
    Found southeast of Sondrio, Barpheth.
    
    Meteor Strike (Spellbook, Drakonite) -
    Found in Melphy, Dardunnelles for 50000 Goth.  Go there between 6 PM 
    and 9 PM on the 6th, 15th, or 21st of any month.
    OR
    Between Highlands and Barrens Southwest of Furge, Ptia.
    
    Tempest (Spellbook, Drakonite) -
    Found Southeast of Surite, Blue Basilica. (across the river)
    
    White Mute (Spellbook, Drakonite) -
    Found near a piece of land east of Carella, Argent.
    
    Southern Cross (Armor, Full-body Armor) - 
    After storming Winnea, return there and go to Vulge to learn about an 
    Angel appearing in the church in Gothpicci.  Take Magnus there Between 
    12 and 4 AM.  The Angel will appear.  If you have the Pedras of Bane 
    and Virtue, the Ansate Cross from Zenobia border, a Dream Tiara, and a 
    high Chaos Frame, you'll be given the Southern Cross.
    
    ************************************************************************
    
    C. Birthdays
    
    Now, you knew you put your birthday in at the beginning for a reason, 
    right?  Well, it turns out you get a present on every one of your 
    birthdays!  To access your birthday, go to the Hugo Report, then to 
    Events, and then find the scene called "Happy Birthday".  Hit L to view 
    the scene.  Your friends will throw you a little party and you'll 
    receive a present.
    
    Now, normally, these presents will be supplemental expendables.  Every 
    birthday that ends in 0, however, will get you a special item, indeed.
    
    20th: Gallant Doll (Weapon, Doll)
    21st - 29th: Scroll of Discipline, Urn of Chaos, Goblet of Destiny
    30th: Marching Baton (Portable, Valuable)
    31st - 39th: Stone of Quickness, Crystal of Precision
    40th: Censer of Repose (Portable, Valuable)
    41st - 49th: Bracer of Protection, Mirror of Soul
    50th: Figurine of Sleipnir (Portable, Valuable)
    51st - 59th: Sword Emblem, Crown of Intellect
    60th: Manual of Warfare (Portable, Valuable)
    61st - 69th: Champion Statuette, Cup of Life
    70th: Mastaba's Barrier (Portable, Valuable)
    71st - 79th: Dowsing Rod, Silver Hourglass, Flag of Unity
    80th: Charge Horn (Portable, Valuable)
    81st - 89th: Altar of Ressurection, Revive Stone
    90th: Diadora's Song (Armor, Full-body Armor)
    91st - 98th: Heal Leaf, Heal Pack, Power Fruit, Angel Fruit
    99th: Noish's Promise (Weapon, Sword)
    
    ************************************************************************
    
    D. Neutral Encounter List
    
    For convenience sake, I've decided to consolidate all possible Neutral 
    Encounters in one location.  I'm going to put it by monster, because 
    let's face it, you're probably looking for a specific monster, or a 
    specific item for free...
    
    Note: The more valuable items have less of a chance of showing up on 
    the low level characters.
    
    Undead:
    
    Skeleton - 
    Items: Halt Hammer, Torn Cloth
    Where: Volmus Mine II, Forests (Lv. 6)
           Dardunnelles I, Forests (Lv. 8)
           Sable Lowlands, Forests (Lv. 12)
           Dardunnelles II, Forests (Lv. 16)
           Capitrium, Forests (Lv. 18)
    
    Ghost -
    Items: Torn Cloth
    Where: Volmus Mine II, Forests (Lv. 6)
           Dardunnelles I, Forests (Lv. 8)
           Sable Lowlands, Forests (Lv. 12)
    
    ---
    
    Demi-human:
    
    Hawkman -
    Items: Halt Hammer, Bandanna, Leather Armor
    Where: Mylesia I, Highways/Plains (Lv. 5)
           Volmus Mine II, Highways/Plains (Lv. 6)
           Crenel Canyon II, Highways/Plains (Lv. 9)
    
    Vultan -
    Items: Baldr Club, Hachigane, Hard Leather
    Where: Wentinus I, Highways/Plains (Lv. 16)
           Dardunnelles II, Highways/Plains (Lv. 16)
           Wentinus II, Highways/Plains (Lv. 34)
    
    Raven -
    Items: Baldr Axe, Armet, Hard Leather
    Where: Wentinus I, Highways/Plains (Lv. 16)
           Dardunnelles II, Highways/Plains (Lv. 16)
           Aurua Plains, Highways/Plains (Lv. 32)
    
    Pumpkinhead -
    Items: Heal Leaf, Dowsing Rod
    Where: Highland of Soathon, Forests (Lv. 11)
           Ptia, Forests (Lv. 28)
    
    Gremlin -
    Items: Heal Seed, Quit Gate
    Where: Mylesia I, Forests (Lv. 5)
           Volmus Mine II, Plains (Lv. 6)
           Mylesia II, Forests (Lv. 11)
           Mount Ithaca, Forests (Lv. 13)
           Fair Heights, Forests (Lv. 17)
    
    Faerie -
    Items: Heal Leaf, Silver Hourglass
    Where: Mylesia I, Plains (Lv. 5)
           Mylesia II, Plains (Lv. 11)
           Sable Lowlands, Plains (Lv. 12)
           Mount Ithaca, Plains (Lv. 13)
           Fair Heights, Plains (Lv. 17)
    
    ---
    
    Dragons:
    
    Young Dragon -
    Items: Heal Seed
    Where: Tenne Plains, Forests (Lv. 2)
           Volmus Mine I, Forests (Lv. 2)
           Zenobian Border, Plains (Lv. 5)
           Alba, Forests (Lv. 8)
    
    Thunder Dragon -
    Items: Heal Seed, Sum Mannus
    Where: Dardunnelles I, Barrens (Lv. 8)
           Mount Keryoleth I, Barrens (Lv. 15)
           Gules Hills I, Barrens (Lv. 16)
           Celesis, Barrens (Lv. 20)
           Ptia, Snowy Barrens (Lv. 28)
           Latium, Barrens (Lv. 33)
    
    Red Dragon - 
    Items: Heal Seed, Sword of Firedrake
    Where: Audvera Heights, Highlands (Lv. 12)
           Azure Plains, Highlands (Lv. 14)
           Fair Heights, Highlands (Lv. 17)
           Tremos Mountains II, Highlands (Lv. 21)
           Blue Basilica, Highlands (Lv. 26)
           Aurua Plains, Highlands (Lv. 32)
    
    Earth Dragon -
    Items: Heal Seed, Axe of Wyrm
    Where: Alba, Forests (Lv. 7)
           Mount Keryoleth I, Forests (Lv. 15)
           Azure Plains, Forests (Lv. 14)
           Vert Plateau, Forests (Lv. 19)
           Temple of Berthe II (Lv. 22)
    
    Blue Dragon -
    Items: Heal Seed, Cyanic Claw
    Where: Gunther Piedmont, Marsh (Lv. 7)
           Sable Lowlands, Highlands (Lv.12)
           Gules Hills I, Marsh (Lv. 16)
           Tybell, Marsh (Lv. 30)
    
    Platinum Dragon -
    Items: Heal Seed, Ytival
    Where: Crenel Canyon II, Barrens (Lv. 9)
           Highland of Soathon, Highlands (Lv. 11)
           Vert Plateau, Highlands (Lv. 19)
           Capitrium, Highlands (Lv. 18)
           Celesis, Highlands (Lv. 20)
           Barpheth, Snowy Highlands (Lv. 27)
           Argent, Highlands (Lv. 29)
    
    Black Dragon -
    Items: Heal Seed, Kerykeion
    Where: Mylesia II, Forests (Lv. 11)
           Tremos Mountains I, Forests (Lv. 23)
           Barpheth, Forests (Lv. 27)
           Tybell, Forests (Lv. 30)
    
    Ahzi Dahaka - 
    Items: Bracer of Protection 
    Where: Mount Keryoleth II, Forests (Lv. 34)
    
    Hydra - 
    Items: Snow Orb
    Where: Wentinus II, Marsh (Lv. 34)
    
    Tiamat -
    Items: Angel Fruit, Goblet of Destiny
    Where: Aurua Plains, Forests (Lv. 32)
    
    ---
    
    Monsters:
    
    Wyrm -
    Items: Power Fruit
    Where: Tenne Plains, Barrens (Lv. 2)
           Mylesia I, Highlands (Lv. 5)
           Volmus Mine II, Highlands (Lv. 6)
           Mylesia II, Highlands (Lv. 11)
    
    Wyvern - 
    Items: Cup of Life, Champion Statuette
    Where: Tremos Mountains I, Highlands (Lv. 23)
           Temple of Berthe II, Barrens (Lv. 22)
           Wentinus II, Highlands (Lv. 34)
    
    Griffin - 
    Items: Power Fruit
    Where: Crenel Canyon I, Highlands (Lv. 3)
           Zenobia Border, Highlands (Lv. 5)
           Gunther Piedmont, Barrens (Lv. 7)
           Crenel Canyon II (Lv. 9)
           Mount Ithaca, Highlands (Lv. 13)
    
    Opinincus -
    Items: Angel Fruit, Crystal of Precision, Stone of Quickness
    Where: Temple of Berthe II, Highlands (Lv. 22)
           Romulus, Barrens, (Lv. 24)
           Tybell, Highlands, (Lv. 30)
    
    Cockatrice - 
    Items: Revive Stone, Scroll of Discipline
    Where: Audvera Heights, Forests (Lv. 12)
           Mount Keryoleth I, Highlands (Lv. 15)
           Temple of Berthe II, Snowy Highlands (Lv. 22)
           Romulus, Highlands (Lv. 24)
           Mount Keryoleth II, Barrens (Lv. 34)
    
    Sphinx - 
    Items: Angel Fruit, Altar of Resurrection
    Where: Argent, Forests (Lv. 29)
           Latium, Highlands (Lv. 33)
    
    Hellhound -
    Items: Power Fruit
    Where: Crenel Canyon I, Forests (Lv. 3)
           Zenobia Border, Barrens (Lv. 5)
           Highland of Soathon, Barrens (Lv. 11)
    
    Cerberus -
    Items: Angel Fruit, Goblet of Destiny, Flag of Unity
    Where: Gules Hills I, Forests (Lv. 16)
           Barpheth, Barrens (Lv. 27)
    
    ---
    
    Golems:
    
    Golem -
    Items: Heal Leaf
    Where: Tenne Plains, Highlands (Lv. 2)
           Volmus Mine I, Highlands (Lv. 2)
           Mylesia I, Barrens (Lv. 5)
           Gunther Piedmont, Highlands (Lv. 7)
    
    Stone Golem -
    Items: Kite Shield
    Where: Audvera Heights, Barrens (Lv. 12)
           Tremos Mountains II, Highlands (Lv. 21)
    
    Baldr Golem - 
    Items: Baldr Shield, Baldr Armor
    Where: Tremos Mountains II, Snowy Highlands (Lv. 21)
           Romulus, Highlands (Lv. 24)
           Argent, Barrens (Lv. 29)
    
    ---
    
    Demons:
    
    Goblin -
    Items: Heal Leaf, Short Sword, Plate Mail
    Where: Mount Keryoleth I, Forests (Lv. 15)
           Tremos Mountains II, Forests (Lv. 21)
           Ptia, Forests (Lv. 28)
           Blue Basilica, Forests (Lv. 26)
           Latium, Forests (Lv. 33)
    
    Ogre -
    Items: Warhammer, Leather Armor, Ogre Blade
    Where: Tybell, Snowy Plains (Lv. 30)
    
    Gorgon -
    Items: Revive Stone, Composite Bow, Love and Peace
    Where: Ptia, Snowy Forests (Lv. 28)
           Latium, Forests (Lv. 33)
    
    ************************************************************************
    
    E. Scene Progression
    
    This is how you can progress through the scenes in the game.
    
                           1
                           |
                           2
                           |
                           3
                          / \
                         4---5 (must complete both missions)
                           |
                           6
                           |
                           7
                           |
                           8
                           |
                           9
                           |
                          10
                           |
                          11
                           |
                          12
                          /|\
                         / | \
                       13-14-15 (completing 15 moves you on, if you haven't 
                             /|  completed 13 or 14, they close)
                            / |
                          16-17 (can complete both 16 and 17)
                           | /
                           |/
                          18    (after 18, 16, 17, and 18 close)
                           |
                          19   
                           |
                          20
                           |
                          21
                          /|\
                         / | \
                       23 22-24 (must go to 24 after 22, or to 22 after 24)
                        |   |    
                        |   /
                       26 25    
                        |  | 
                       25 26
                         \ |
                          \|
                          27
                           |
                          28
                           |
                          29
                           |
                          30
                           |
                          31
                          / \
                        33--32
                         |   |
                         |  34                   
                         |\  |
                         | \ |
                         |  35
                         |   |\
                         |   | \
                          \ /  36
                          37  
                           |   
                          38  (after 38, you have the option of going to any 
                           |   of the remaining 32-36)
                          39
                           |
                          40
                           |
                          41
                           |
                          42
                           |
                          43  (43 is only accesible if you have a low CF
                               and no Zenobians)
    
    You'll start at Scene 1 and progress normally.  When you finish Scene 3, 
    you'll have two scenes to choose from (Mylesia and Zenobia Border).  You 
    will have to complete both scenes, and the order won't affect you one 
    way or another.
    
    After those two scenes, you'll progress in a singular direction for 
    some time.  Eventually, you'll have a choice of three: Audvera Heights, 
    Sable Lowlands, and Mount Ithaca.  If you go to Mount Ithaca, the other 
    two scenes will close if you haven't already visited them.  Best course 
    of action is to go to Audvera Heights and Sable Lowlands first.  If you 
    go to Sable Lowlands first, you'll attack Audvera Heights from the 
    back.  If you go to Audvera first, you'll attack from the front, and 
    Sable Lowlands will be no different.
    
    Your next choice is between Azure Plains and Mount Keryoleth.  You can 
    go to both, but after you finish the next scene (Wentinus I), Wentinus, 
    Azure Plains, and Mount Keryoleth will all close.
    
    Your next choice is probably your biggest, because you'll have to snub 
    one or two scenes.  You'll have three choices: Vert Plateau, Capitrium, 
    and Tremos Mountains.
    
    IF you go to Vert Plateau, you'll go to Capitrium next, and Tremos 
    Mountains will close.  Afterwards you'll go to Celesis, Tremos Mountains 
    II, and then on to the Temple of Berthe.
    
    IF you go to Capitrium, Tremos Mountains will close.  You'll go to Vert 
    Plateau next.  Afterwards, you'll go to Celesis, Tremos Mountains II, 
    then on to the Temple of Berthe.
    
    IF you go to Tremos Mountains, Vert Plateau and Capitrium will both 
    close.  Afterwards, you'll go to Tremos Mountains II, then Celesis, 
    then on to the Temple of Berthe.
    
    Right, so which route (Vert/Capitrium or Tremos) should you pick?  Well:
    
    Vert and Capitrium: You'll have the opportunity to get both Europea and 
    Biske, as well as some good items like the Firecrest and the Evil 
    Blade.  See the Character section on how to get the characters.
    
    Tremos Mountains: You'll have the opportunity to get Paul, and to get 
    a Ring of the Dead, which will allow you to create a Lich.
    
    It's your choice.
    
    Your next choice comes a while later, after you beat Fort Romulus.  
    You have the option of going to Ptia or the Blue Basilica.  Neither way 
    will affect you greatly.  What affects this, and the next three scenes 
    (Argent, Barpheth, and Tybell) is when you go to Latium.  Once you go 
    to Latium, the remaining scenes (particularly Argent and Ptia) will 
    change.
    
    Once you go to Latium, you can continue on to Aurua Plains, Wentinus, 
    and Mount Keryoleth.  If you have a decent Chaos Frame (33+) or any of 
    the Zenobians (Aisha, Saradin, Debonair, Gilbert, or Destin), the game 
    will end there and give you your ending.  If you have a low Chaos Frame 
    and no Zenobians, you'll finish with Aurua Plains II.
    
    ************************************************************************
    
    F. The Item Multiplier Bug
    
    NOTE: I strongly suggest you go through the game normally before trying 
    this trick to get the full experience, because this cheat makes the 
    game far easier...
    
    Okay.  Now that that's settled...
    
    The basic gist of this trick is that you can create 255 of a specific 
    item.  This works for Supplemental Expendables, and Portable Valuables.
    
    If anyone has proof it works on any other kind of item (or not for a 
    specific one in this group), let me know...
    
    Okay.  First, you're going to need at least one of the item you want to 
    make 55 of.  Sorry.  No getting a billion Urns of Chaos right off the 
    bat.
    
    Set up a unit, with one of the characters being able to carry only one 
    item,  and load it up with a bunch of items.  Doesn't matter what.  Heal 
    Leaves work fine.  Make the last two item slots blank.  Put the item 
    you want in the last slot, leaving the 2nd to last blank.
    
    Now, go to Remove Characters and remove a character that can carry just 
    one item.  This moves the item you want into the new last slot 
    (previously blank), BUT it also creates a new item, which is put back 
    into your depot.  Now you have an extra item, but the fun doesn't stop 
    there!
    
    Now, remove the item you want from that unit and back into the depot, 
    using the Carry Item function.  Since you already technically have zero 
    equipped (according to the Item List), it'll roll over to 55.  Now, 
    you'll have 55/01 items (or 55/02, or however many you had before).
    
    Well, now you have 55 items, but you can't access them, because they're 
    in the "equipped" slot.  What you need to do now is go to the Sell Item 
    screen, and sell one more than the second number next to the item.  So, 
    if the number's 55/01, sell two, if it's 55/02, sell three.  This will 
    cause the second number to roll over to 55.
    
    Now, leave the Organize Screen and come back, and you'll now have 0/55 
    of the item.  This is actually 255, and the hundreds digit isn't 
    visible.  Now, you can use it to your heart's content, or sell them 
    off for major cash.
    
    Only problem is that strange things can happen to those items after 
    you save and shut the game off.  For instance, I used it to get 55 Cups 
    of Life, and after I went back to the game, I had 27.  To the best of 
    my knowledge, your items will never completely disappear, but the number 
    may change.  Really, there isn't a problem.  You can just do the trick 
    again for another 255.
    
    Okay...  I've been told people have received infinite items because of 
    this, and that there are problems with getting certain items.  Folks, 
    it's a bug...  It's not the most easily explained thing in the world.  
    If you start selling a jillion items, just wait until you're done 
    selling...
    
    ************************************************************************
    
    G. Attack List
    
    Here's a list of the attacks in the game and what they do, not to 
    mention who can use them.
    
    ---
    
    Pure Physical Attacks
    
    These are straight bashing attacks with a weapon or whatever the 
    character can use.  Elemental based attacks can be used if the weapon 
    equipped is of a specific element.  There is generally only one target 
    for attacks like these.
    
    Slash - Attacks the target with a Sword or a Greatsword.  The most 
     common attack.
    Classes: Fighter, Knight, Fencer, Paladin, Sword Master, Dragoon, 
     Centurion, Goblin, Gladiator, Vanguard, General, Warrior, Solidblade, 
     Lycanthrope, Lord
    
    Thrust - Attacks the target by thrusting its weapon towards the enemy.
    Classes: Soldier, Dragon Tamer, Dragon Master
    
    Strike - Attacks the target with a 1-handed Axe or Hammer.
    Classes: Berserker, Skeleton, Hawkman, Vultan, Raven, Saturos
    
    Pierce - Attempts to strike through the enemy's armor with a thin 
     weapon.
    Classes: Phalanx, Cataphract, Angel Knight, Seraph
    
    Lash - Strikes the enemy with a Whip.
    Classes: Beast Tamer, Beast Master
    
    Pull Strings - Uses a Doll to attack the enemy.
    Classes: Doll Master, Enchanter
    
    Rend - Rakes the enemy with a set of Claws.
    Classes: Ninja, Ninja Master, Grappler
    
    Cleave - Slashes (or smashes) the enemy with a polearm-type weapon.
    Classes: Black Knight, Valkyrie, Freya, Blaze Knight, Rune Knight
    
    Shoot - Fires an arrow at the enemy with a Bow.
    Classes: Amazon, Archer, Diana, Gorgon
    
    Bite - Goes after the enemy with big, nasty, pointy teeth!
    Classes: Zombie, Young Dragon, Thunder Dragon, Red Dragon, Earth Dragon, 
     Blue Dragon, Platinum Dragon, Black Dragon, Wyrm, Wyvern, Hellhound, 
     Cerberus
    
    Pumpkin Smash - Drops a pumpkin on an enemy, halving it's HP.
    Classes: Pumpkinhead
    
    Pumpkin Shower - Drops six pumpkins on different enemies, halving HP 
     with each hit.  Also halves the HP of the attacker.
    Classes: Pumpkinhead
    
    Claw - Dashes towards the enemy, and slashes with claws.
    Classes: Griffin, Opinincus, Sphinx, Werewolf
    
    Peck - Uses a beak to slash and stab the enemy.
    Classes: Cockatrice
    
    Crush - Pounds the enemy with a large, two-handed weapon.
    Classes: Ogre
    
    Smash - Flattens the enemy with bare hands.
    Classes: Golem, Stone Golem, Baldr Golem
    
    Fatal Dance - Hits an enemy hard multiple times, for large amounts of 
     damage.
    Classes: Grappler
    
    ---
    
    Breath Attacks
    
    These attacks are used with a beasts magical breath.  They all hit 
    multiple enemies.
    
    Lightning Breath - Spits lightning at a cluster of enemies.
    Element: Wind
    Classes: Thunder Dragon, Quetzalcoatl
    
    Fire Breath - Spits a bolt of flame at a cluster of enemies.
    Element: Fire
    Classes: Red Dragon, Flarebrass, Wyvern
    
    Acid Breath - Flings a ball of acid at a cluster of enemies.
    Element: Earth
    Classes: Earth Dragon, Ahzi Dahaka
    
    Breath of Cold - Spits a sheen of ice at a cluster of enemies.
    Element: Water
    Classes: Blue Dragon, Hydra
    
    Sacred Breath - Casts a blast of holy energy at a cluster of enemies.
    Element: Virtue
    Classes: Platinum Dragon, Bahamut
    
    Rotten Breath - Spits a bolt of decaying force at a cluster of enemies.
    Element: Bane
    Classes: Black Dragon, Tiamat
    
    Petrify - Breathes on a cluster of enemies, encasing them in stone.
    Classes: Cockatrice
    
    ---
    
    Blasts
    
    A type of attack specific to Generals.  The General swings his sword at 
    incredible speed, releasing the element contained within.  The blast 
    attacks one enemy.
    
    Sonic Blast - If the sword has no element, a deadly sound wave is 
     generated.
    
    Wind Blast - A core of wind is cast towards the enemy.
    
    Fire Blast - A crescent of flame is cast towards the enemy.
    
    Earth Blast - A shockwave from the earth is flung towards the enemy.
    
    Aqua Blast - A blast of water is cast at the enemy.
    
    Holy Blast - A holy force is thrown at the enemy.
    
    Dark Blast - A core of decay is cast at the enemy.
    
    ---
    
    Physical-based Magic Attacks
    
    These attacks are not really physical, but they're not specifically 
    magic attacks as indicated on the Organize Screen.
    
    Sonic Boom - Swings sword at high speed, breaking the speed of sound, 
     but also causing damage to oneself.
    Classes: Sword Master
    
    Life Drain - Focuses undead energy on an enemy, draining HP and adding 
     it to the attacker.
    Element: Bane
    Classes: Vampire
    
    Banish - Sends a halo which hovers above an enemy, and blasts it with 
     holy energy.
    Element: Virtue
    Classes: Angel Knight, Seraph
    
    Jihad - Blasts the entire enemy unit with a giant ball of light.
    Element: Virtue
    Classes: Seraph
    
    Wind Shot - Focuses the power of wind and nails an enemy with it.
    Element: Wind
    Classes: Vultan, Griffin
    
    Thunder Arrow - Fires a ball of electricity at an enemy.
    Element: Wind
    Classes: Raven
    
    Throw a Kiss - Blows a mystic kiss at an enemy, lowering its power.
    Classes: Gremlin
    
    Abyss - Attacks the enemy with dark energy that can put it to sleep.
    Element: Bane
    Classes: Gremlin
    
    Throw a Kiss - Blows a mystic kiss at an ally, raising its power.
    Classes: Faerie
    
    Magic Missile - Creates a small ball of holy light, which hits an enemy.
    Element: Virtue
    Classes: Faerie
    
    Radiant Gale - Casts a storm of lightning and wind at the entire group 
     of enemies.
    Element: Wind
    Classes: Quetzalcoatl
    
    Crimson Note - Generates a storm of fire that engulfs the entire enemy.
    Element: Fire
    Classes: Flarebrass
    
    Earthquake - Opens the earth and swallows the entire enemy.  Flying 
     characters are unaffected.
    Element: Earth
    Classes: Ahzi Dahaka
    
    Clear Disaster - Casts an ice storm that chills the entire enemy.
    Element: Water
    Classes: Hydra
    
    Divine Ray - Creates a ball of light that blasts the entire enemy with 
     purity.
    Element: Virtue
    Classes: Bahamut
    
    Evil Dead - Summons a gate to the netherworld, releasing undead spirits 
     on the entire enemy.
    Element: Bane
    Classes: Tiamat
    
    Wind Storm - Creates a vortex of wind which slams the entire enemy.
    Element: Wind
    Classes: Opinincus
    
    Mesmerize - An evil cloud damages a cluster of enemies and puts them to 
     sleep.
    Element: Bane
    Classes: Cerberus
    
    Gaze of Terror - A ray pierces from the eye and petrifies all in the 
     attacker's line of sight.  Shielded characters are unaffected.
    Element: Bane
    Classes: Gorgon
    
    ---
    
    Elemental Magic
    
    These are the entry level spells.  Magic-using Fighters can use spells 
    if they're equipped with a weapon of the same element as the spell.  
    Spellcasters can use these spells if they are the same element as the 
    spell and are equipped with a Spellbook, or a book of the same element.
    
    All of these spells hit one enemy.
    
    Lightning - A bolt of lightning strikes an enemy.
    Element: Wind
    Classes: Wizard, Paladin, Black Knight, Archmage, Valkyrie, Sorceress, 
     Siren, Princess, Saturos, Gladiator (Magnus), Warrior, Blaze Knight, 
     Warlock, Lord
    
    Fireball - A ball of fire ignites an enemy.
    Element: Fire
    Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, 
     Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord
    
    Acid Vapor - Acid clouds erupt from the ground and assault the enemy.
    Element: Earth
    Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, 
     Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord
    
    Ice Blast - An frigid icicle spins in the air and impales an enemy.
    Element: Water
    Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, 
     Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord
    
    Healing - Holy energy heals an ally.
    Element: Virtue
    Classes: Paladin, Black Knight, Cleric, Priest, Saturos, Gladiator 
     (Magnus), Warrior, Lord
    
    Word of Pain - Dark energy inflicts pain on an enemy.
    Element: Bane
    Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, 
     Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord
    
    ---
    
    Combination Elemental Magic
    
    This magic is invoked by two magic users who have been in the same unit 
    for some time.  They combine their two elements to create a more 
    powerful spell that hits a cluster of enemies.
    
    Plasma Ball - A rolling cloud of plasma attacks the enemy.
    Element: Wind/Fire
    
    Lava Shot - A molten rock sails into the area.
    Element: Fire/Earth
    
    Clay Assault - A ball of clay bounces towards and attacks the enemy.
    Element: Earth/Water
    (Also used solely by Solidblade)
    
    Ionosphere - A ball of electricity assails the enemy.
    Element: Water/Wind
    
    Infest - Winds from the netherworld assault the enemy.
    Element: Bane/Wind
    
    Dark Blaze - A flame from the netherworld engulfs the enemy.
    Element: Bane/Fire
    
    ---
    
    Elemental Magic Plus
    
    This is higher elemental magic.  It works the same way as Elemental 
    Magic, and hits a cluster of enemies.  If two spellcasters combo of the 
    same element, they'll generate a spell of the same kind, only hitting 
    the entire enemy force.
    
    Thunder Flare - A lightning storm strikes the enemy.
    Element: Wind
    Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock
    
    Fire Storm - A raging column of flame engulfs the enemy.
    Element: Fire
    Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock
    
    Crag Press - A giant boulder slams the enemy from above.
    Element: Earth
    Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock
    
    Ice Field - A chilling column of ice swarms the enemy.
    Element: Water
    Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock
    
    Healing Plus - A large field of holy energy heals allies.
    Element: Virtue
    Classes: Freya, Priest, Vanguard
    
    Dark Quest - Dark, undead forces swarm the enemy.
    Element: Bane
    Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock
    
    Ninja Art - Casts a Area Effect Elemental Magic spell of any element.
    Classes: Ninja Master
    
    Evocation - Uses mystical energy to hit the enemy with the Area Effect 
     Elemental spell that will work best on the enemy (usually Dark Quest).
    Classes: Sphinx
    
    ---
    
    Combo Elemental Magic Plus
    
    This works the same was as Combo Elemental Magic.  If a high and low 
    level spellcaster combine, the spell will cover a cluster of enemies, 
    while two high level combinations will result in the entire enemy force 
    being hit.
    
    Plasma Storm - Gigantic balls of plasma electrocute the enemy.
    Element: Wind/Fire
    
    Lava Flow - A volcano erupts and sprays the enemy with lava.
    Element: Fire/Earth
    
    Blue Spiral - A geyser erupts, blasting the enemy with water.
    Element: Earth/Water
    
    Atmosphere - A globe of atmospheric energy hits the enemy.
    Element: Water/Wind
    
    Inferno - Dark gale forces from the netherworld strike the enemy.
    Element: Wind/Bane
    
    Dark Flame - Evil fire swarms through the enemy.
    Element: Fire/Bane
    
    ---
    
    Effect Magic
    
    This magic doesn't hurt an enemy directly, but can incapacitate them.
    
    Shock Bolt - Electricity paralyzes an enemy.
    Element: Wind
    Classes: Witch, Warlock
    
    Ray of Paralysis - Heated energy paralyzes an enemy.
    Element: Fire
    Classes: Witch, Warlock
    
    Poison Cloud - An insipid cloud poisons an enemy.
    Element: Earth
    Classes: Witch, Warlock
    
    Slumber Mist - A cloud of mist puts an enemy to sleep.
    Element: Water
    Classes: Witch, Warlock
    
    Nightmare - Dark energy puts an enemy to sleep.
    Element: Bane
    Classes: Witch, Ghost, Warlock
    
    ---
    
    Combo Effect Magic
    
    Just like any other Combo magic, this magic targets a cluster of 
    enemies.
    
    Bind Flare - Rings of plasma surround the enemy, paralyzing them.
    Element: Wind/Fire
    
    Poison Plant - A large mushroom pops up, paralyzing the enemy.
    Element: Fire/Earth
    
    Deep Sleep - Small ghosts surround the enemy, putting them to sleep.
    Element: Earth/Water
    
    Poison Lime - Icicles pop from the ground, poisoning the enemy.
    Element: Water/Wind 
    
    Black Breeze - Encases the enemy in a jelly, poisoning them.
    Element: Bane/Wind 
    
    Doom - A dark hand grabs the enemy, putting them to sleep.
    Element: Bane/Fire
    
    ---
    
    Drakonite Spells
    
    All these spells target the entire enemy equally.
    
    Tempest - A massive storm strikes, blasting the enemy with lightning 
     and wind.
    Element: Wind
    Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock
    
    Annihilation - Raging bolts of fire strike from the heavens, 
     incinerating the enemy.
    Element: Fire
    Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock
    
    Meteor Strike - Massive meteors fall from the heavens and pound the 
     enemy.
    Element: Earth
    Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock
    
    White Mute - Ice storms blast the enemy and freeze them in a solid 
     block of ice.
    Element: Water
    Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock
    
    ************************************************************************
    
    H. Name Codes
    
    There are two names you can enter on the New Game screen that'll 
    "activate" new features.  They're not huge, but they exist, so in the 
    guide they go...
    
    DEL_DATA - Enter this and all data saved on the cart will be removed.
    
    MUSIC_ON - Enter this and you can access the Sound Test
    
    ************************************************************************
    ************************************************************************
    
    11. Legal
    
    This FAQ was made 100% by me, Scott "CyricZ" Zdankiewicz.  You may not 
    take it in whole or in part and claim it as your own. You may not alter 
    it in any way, even if you ask me first, and that includes putting it 
    in HTML format.  Please donít post this on your site unless you have 
    express consent by me.  Iíve put a lot of time into this.  Give me some 
    credit...
    
    Currently, the following sites have permission to post my FAQ.
    
    www.gamefaqs.com
    vgstrategies.about.com
    rwartrow.yahoo.com
    www.cheatcc.com
    www.happypuppy.com
    www.cheatstop.com
    www.neoseeker.com
    www.gamespot.com
    www.ogrebattle64saga.8k.com
    ishibishi.8m.com
    www.gamesteronline.com
    www.gamexperts.com
    www.geocities.com/rpg0nline
    www.delphi.com/LordHeavyArms
    www.magnusgallant.cjb.net
    www.timsvault.com
    www.game-place.com
    http://members.xoom.com/3dmike1/matt/rpgsite
    
    If you find any sites that have this FAQ besides those listed, please 
    let me know.
    
    ************************************************************************
    ************************************************************************
    
    12. Credits
    
    CJayC - For putting this up on his site.
    
    Andrew Simpkins - For adding a ton of stuff, particularly Rewards for 
    individual units in the games, as well as Level Ups, and a few other 
    corrections.
    
    Lunatikk - Was the first to give me a bunch of new classes: Paladin, 
    Diana, Priest, Beast Master, Zombie, Ghost, Vultan, Raven, Pumpkinhead, 
    Gremlin, Faerie, Wyvern, Cerberus, Young Dragon, Platinum Dragon, 
    Blue Dragon, Sword Master, Ninja Master, Freya, Siren, Vampire, 
    Bahamut, Cockatrice.  Now, get out of my bushes! ^_^
    
    MetroidMoo - For info on Golems.
    
    Brian Jones - For some info on besting the ever annoying Cockatrices...
    
    MtnRige - For Black Knight and Archmage
    
    Kami - For info on how to get Vad
    
    King Tut - THANK YOU, THANK YOU, THANK YOU for letting me use the class 
    change stats on his website
    
    supergremlin - For telling me the enemy uses Revive Stones.
    
    Andrew - For the Baldr Golem class
    
    The Juggernaut - For pointing out to me a few tips on experience 
    building.
    
    Duke Frederick - For supplying me with a preliminary strategy for 
    Scene 23.
    
    Wicked Souls - For the excellent Witch combos!
    
    Eagles - For the definitive word on Alignment requirements.
    
    Eagles and Mighty Pang - For a good starter walkthrough for Tremos 
    Mountains I.
    
    Adam Hutch, Freedan, Bumper, francis lapointe, mrputter - For supplying 
    me with item info.
    
    MetroidMoo - For allowing me to use his FAQ for some of my items.
    
    Rashidi and Chameleon - For info on the Vanity and Superior Knight
    Class' attacks.
    
    Rashidi - For the Level Up Bonuses
    
    Celda - For a correction
    
    Anthony Gargon - For supplying some battle strategies.
    
    Freedan - For supplying me with extra birthday info, and the walkthrough 
    for the bonus scene.
    
    Nintendo Power - For compiling the Opening values.
    
    IGNGuides - For publishing another set of Opening values...
    
    bearsman6 - For giving me proprietary stats for Wyverns.
    
    Darth Gecko - For some ending info
    
    Arctic - Help on a few random things.
    
    ultron, epic, EvanMacD, Otik2, poocho, Karl Hungus - For Netural 
    Encounter info.
    
    Nash Blade and other users on the GameFAQs boards - For discovering the 
    55 Item Cheat.
    
    Joe - For info on Richard.
    
    Thomas Haver - For info on Angel Knights, and a surefire way to get them.
    
    ************************************************************************
    ************************************************************************
    
    13. Version Updates
    
    Version 3.1 - 10/8/2002 - Thanks a lot to a bigger fan of this game 
    than I, Andrew Simpkins.  At my permission, he took it upon himself to 
    add all the individual unit rewards and leftover Level Up bonuses for 
    classes, as well as a few other corrections.  Hopefully, this will be 
    enough updates for my guide... ;)
    
    Version 3.0 - 5/10/2002 - Not really an update so much as an appeasment 
    for the nitpickers.  Folks, if there's anything else you want me to put 
    in this guide (i.e. individual level-ups), send them directly to me, as 
    I'm too busy on other guides to search them out.
    
    Version 2.9 - 9/8/2001 - Nice big old update, with menus and stuff...
    
    Version 2.8 - 2/23/2001 - I spoil you guys too much...  If you'll check 
    the Item List, you'll see what I mean... ^_^
    
    Version 2.7 - 1/26/2001 - With Freedan sending in the last mission 
    walkthrough, and the addition of Carth and Biske, this guide is largely 
    complete.  I don't think I'll be making any more updates soon.  Also, 
    I moved Lich and Vampire to the Human sections, where they show up in 
    the game, and fixed the opening question values.
    
    Version 2.6 - 1/16/2001 - So, how was everyone's holiday?  Few things 
    corrected.  Put up a Tremos Mts. Walkthrough and the info for Paul.  I 
    know how to get Biske and Carth, thank you all, but I'd like to get 
    them on my own before I put the info in the FAQ.
    
    Version 2.5 - 12/20/2000 - God, I hate Finals week.  Anyway, I finished 
    pretty much all the missions on hidden items and whatnot.  Just have to 
    make myself a complete Tremos Mts. I walkthrough, and get that bonus 
    mission, and we should be all done...
    
    Oh yeah...  Got an interesting cheat up in the Miscellany section...
    
    And I'll be postponing updates for a while, until I get back from break.
    That'll be until about Jan. 13, so don't expect anything from me 
    between those times...
    
    Version 2.4 - 12/9/2000 - Okay.  Did a lot.  Rearranged all the Items, 
    and finished off a ton of missions with enemy levels and hidden items.
    
    Version 2.3 - 12/3/2000 - Well, that's pretty much all of the missions, 
    except the bonus mission that you get for beating the game with no 
    Zenobians and having a low Chaos Frame.
    
    Version 2.2 - 11/29/2000 - Such a short amount of time, but such a big 
    update.  I've added the Miscellany section, and consolidated all the 
    Neutral Encounters into one section.  Oh, and a few more missions, too.
    
    Version 2.1 - 11/26/2000 - Two more missions.  One of them being the 
    first, and one being the last.  That's right.  I beat the game, and I'm 
    now accepting any and all pieces of info.
    
    Version 2.0 - 11/20/2000 - About four or so more missions.
    
    Version 1.9 - 11/17/2000 - Two more missions, and Tiamat thrown in for 
    your troubles, not to mention numerical values for the Alignment 
    requirements.
    
    Version 1.8 - 11/10/2000 - Five more missions, the Princess class, as 
    well as Gorgon and Sphinx.
    
    Version 1.7 - 11/7/2000 - Two more missions, and I've added Debonair, 
    Destin, and Gilbert.  Happy day!
    
    Version 1.6 - 11/2/2000 - Three more missions, as well as Angel Knights 
    and Seraphim added.
    
    Version 1.5 - 10/31/2000 - Two more missions, and I've changed the 
    format once again.  I will now have Hidden Items in the missions.
    
    Version 1.4 - 10/28/2000 - A couple more missions, and several of the 
    master Dragon classes.
    
    Version 1.3 - 10/26/2000 - I know it's a little late to change the 
    format, but I'll have to do it soon anyway, so I've added Level and 
    items carried to each of the opposing units in my Mission Walkthroughs.
    
    Also, I'm building a small shrine to King Tut.  He's a veritable god in 
    my book.  He allowed me to use information from his site: 
    http://kalynuik-s.tripod.com.  This allows me to put up stat 
    requirements for all required classes!  Yay!
    
    Version 1.2 - 10/22/2000 - See Version 1.1 ^_^
    
    Version 1.1 - 10/19/2000 - More missions, and some more items.
    
    Version 1.0 - 10/15/2000 - Since it's actually starting to look like a 
    real FAQ, we're above 1.  Added the first Mission Walkthrough (for 
    Scene 10) and some more classes, more items, etc...
    
    Version 0.5 - 10/14/2000 - The first bit.  Intro, Legal, the Classes I 
    had and Items and such...
    
    ************************************************************************
    ************************************************************************
    
    14. The Final Word
    
    FAQ #2 out and ready.  Phew.  This one was a lot harder to do than 
    the Perfect Dark FAQ.  RPGs tend to be as such.
    
    Remember, if you want to submit to me, make sure you check to make sure 
    your stuff isn't already in the FAQ.
    
    One final note:
    
    Some people have asked me about how they're doing, or if their units 
    are any good.  Also, some ask me what my best teams are so that they 
    can emulate me.  Let me just say that there are a million and a half 
    ways to play this game, and my best units are not going to be YOUR best 
    units.  Don't always go looking to me for answers.  This is your war, 
    not mine.  You know how best you can fight it.  I'm just giving you a 
    road map.  You have to make the journey.
    
    Have fun!