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Ogre Battle 64 - Person of Lordly Caliber
An FAQ/Walkthrough by CyricZ
Version 3.1
E-mail: cyricz42@yahoo.com
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Table of Contents

1. Introduction
2. Preliminary FAQ
3. Menus and Basic Tips for Battle
4. Classes
   A. Male Human Classes
   B. Female Human Classes
   C. Undead Classes
   D. Demi-Human Classes
   E. Dragon Classes
   F. Monster Classes
   G. Golem Classes
   H. Demon Classes
   I. Enemy Character Classes
5. Special Characters
6. Items
   A. Helmets/Headgear
   B. Weapons
   C. Spellbooks
   D. Shields
   E. Body Armor
   F. Accessories
   G. Expendables
   H. Valuables
7. Story/Mission Overviews
   A. Prologue
      Scene 1 - The Southern Reaches (Tenne Plains)
      Scene 2 - Sparks (Volmus Mine I)
   B. Chapter 1
      Scene 3 - First Assignment (Crenel Canyon I)
      Scene 4 - The Path Diverges (Mylesia I)
      Scene 5 - True Intentions (Zenobia Border)
      Scene 6 - The Revolutionary Army (Volmus Mine II)
      Scene 7 - A New Beginning (Gunther Piedmont)
      Scene 8 - The Infernal Aura (Dardunnelles, the Crossroads I)
      Scene 9 - Liberation of Alba (Alba)
   C. Chapter 2
      Scene 10 - Idealism and Realism (Crenel Canyon II)
      Scene 11 - Warriors of the Fallen Kingdom (Mylesia II)
      Scene 12 - The Steadfast (Highland of Soathon)
      Scene 13 - Thoughts (Audvera Heights)
      Scene 14 - City of the Past (Sable Lowlands) 
      Scene 15 - Uncertainty (Mount Ithaca)
      Scene 16 - A Legendary Land (Mount Keryoleth I)
      Scene 17 - Visitors from the West (Azure Plains)
      Scene 18 - The Grim Path (Wentinus I)
   D. Chapter 3
      Legion FAQ
      Scene 19 - The Setting Sun (Dardunnelles, the Crossroads II)
      Scene 20 - Brigade of the Radiant Cross (Gules Hills I)
      Scene 21 - The Eastern Orthodox Church (Fair Heights)
      Scene 22 - Suspicion (Vert Plateau)
      Scene 23 - Mercenaries (Tremos Mountains I)
      Scene 24 - The Rebel (Capitrium, the Land of Advent)
      Scene 25 - The Bearer of Knowledge (Celesis, the Eastern Church)
      Scene 26 - No Man's Land (Tremos Mountains II)
      Scene 27 - Child of the Covenant (Temple of Berthe I)
      Scene 28 - Gateway to Another World (Temple of Berthe II)
   E. Final Chapter
      Scene 29 - The March to Latium (Gules Hills II)
      Scene 30 - Betrayal/Separate Ways (Romulus)
      Scene 31 - Royal Blood (Fort Romulus*)
      Scene 32 - The Disillusioned (Ptia, the Secluded Land)
      Scene 33 - Insanity (The Blue Basilica)
      Scene 34 - Lord of Remus Keep (The Tundra of Argent)
      Scene 35 - Denizens of the Netherworld (Barpheth)
      Scene 36 - Advocates of the Darkness (Tybell, the Wicked Land)
      Scene 37 - March on the Captial (Latium)
      Scene 38 - Promises (Winnea, Capital of Palatinus*)
      Scene 39 - The Battle Rages On (Aurua Plains I)
      Scene 40 - Pressure (Wentinus II)
      Scene 41 - Adversaries (Castle Talpaea*)
      Scene 42 - The Sleeping Goddess (Mount Keryoleth II)
      Scene 43 - Caliber (Aurua Plains II)
8. Endings 
9. Advanced FAQ *Look here for info on Chaos Frame!!!*
10. Miscellany
   A. Elem Pedras
   B. Rare Items
   C. Birthdays
   D. Neutral Encounter List
   E. Scene Progression
   F. The Item Multiplier Bug
   G. Attack List
   H. Name Codes
11. Legal
12. Credits
13. Version Updates
14. The Final Word

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1. Introduction

Hi, there!  Welcome to my second FAQ!  This FAQ is for the new Atlus 
Strategy/RPG Ogre Battle 64: Person of Lordly Caliber.

Now, having finally beat the game, I'm ready to accept anything and 
everything

One last thing.  If you have a question about the game, be sure to check 
BOTH, I say, BOTH FAQs to see if your question has been answered.  
Every email asking about something little means I have that much less 
time to put more of the good stuff in here. ^_^

For questions about Chaos Frame, go straight to the Advanced FAQ!

That said, let's get down to that business thing. ~_^

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2. Preliminary FAQ

Q: What is Ogre Battle 64?

A: Ogre Battle 64 is a strategy/RPG developed by Quest and Atlus for 
the Nintendo 64.

Q: Is this Ogre Battle like Ogre Battle PSX?

A: No, this is not a remake of the original Ogre Battle.  This is a 
brand new story and a brand new game setup.

Q: How do I upgrade Soldiers?

A: Check my section on Classes.  Basically, keep fighting battles.

Q: How do I use Elem Pedra?

A: The Interrupt Meter at the top of the screen has to fill three 
times.  Usually, the battle will start with the Interrupt Meter filled 
once.  You won't be able to use Elem Pedra too much early in the game, 
because battles won't take a very long time.

Q: Why can't I advance in class?

A: There are several requirements to being able to advance in class.  
The very first thing you need to do is find the basic set of equpiment 
for your target class.  What you want is to check shops whenever you 
enter a new area and find any equipment you have none of, then buy it.

The other requirements are simple in comparison.  You'll need to have 
reached specific levels in your physical attributes and experience 
level.  Also, you'll need to be at a specific alignment for most 
classes.

Q: Why can't I get (insert class here)?  I have everything I need!

A: Obviously, you don't.  Remember, you need the proper stats, 
alignment, and equipment for a class to appear on the board.

Q: Okay.  I have all the stats, alignment, and equipment, but I STILL 
can't get the class!  What's wrong?

A: One last thing.  Make sure your stats are not increased past their 
limit due to a weapon or armor modifying your strength.  The class 
limits are derived from BASE stats, not one's increased to due to 
equipment.

Q: How do I determing my Alignment?

A: There's a small balance above the picture of your character that has 
a letter on it (C, N, or L).  The numerical values roughly correspond 
to these postions of the balance.

Very Chaotic: 0-14 
Chaotic: 15-29 
Neutral, toward Chaotic: 30-44 
Neutral: 45-55 
Neutral, toward Lawful: 56-70 
Lawful: 71-85 
Very Lawful: 86-100 

Q: How can I adjust my Alignment?

A: To lower your Alignment:

Fight enemies of high Alignment (Clerics, Knights, Valkyries)
Fight enemies that have collectively lower levels.
Use an Urn of Chaos on a character. (doesn't do that much, though)
Arrange low Alignment characters together.

Probably the best way to lower a specific character's Alignment is to 
make a unit with a bunch of Undead and make that character the leader.  
Fight some Neutral Encounters and watch the Ali. fall...

To raise your Alignment:

Fight enemies of low Alignment (Wizards, Skeletons, Witches)
Fight enemies that have collectively higher levels.
Use a Scroll of Discipline on a character. (same as Urn of Chaos)
Arrange high Alignment characters together.
To raise a specific character's Alignment, stick that person with a 
   largely Lawful unit, or with a bunch of Platinum Dragons or Bahamuts.

Q: How can I find new non-human characters?

A: Search areas that you've already cleared.  You'll find many 
different characters in areas that you've beaten.  To find out what you 
can find, enter the Stronghold you start the area in.  When you enter, 
Hugo the Tactician will give you some info on characters in the area.

One thing you can always find wherever you are is Hawkmen and their 
upgraded classes.  You can always find these on roads in an area.

Q: Where can I find (insert a Rare Item here)?

A: Here's the deal.  You can go the Edit command under Notepad or 
Wordpad and use the "Find" feature.  Use Find and enter what you're 
looking for.  If you use it and you find it, you're happy.  If it's not 
in here, I don't know it, so I suggest not bothering to ask.

Q: Where can I find (insert Non-Rare Weapon/Armor/whatever here)?

A: A lot of the wacky stuff I find is from enemy units, and I believe 
that these item drops are random, largely.  So, if you search for it, 
and find it in my Item List, but not in any Shop, or in a Hidden Item 
list, assume I got it from an enemy unit, in which case, you're on 
your own.

Q: What is a Goethic?

A: The Goethic is the Japanese name for the Archmage.  I know that both 
classes are listed in the manual.  This is obviously a typo.

Q: How do I equip things on Magnus' unit?

A: To collectively equip things or change stuff around, you should wait 
until you're between battles.  You can access the Organize Screen from 
the World Map.

Q: Someone died and they turned into a Zombie!  Can I get them back?

A: 'Fraid not...  Zombies are irreversible...

Q: Can I save to a Controller Pak?

A: Sure can.  Just hold Start as you turn on the game.

Q: I have a choice between two or three directions.  Which way should I 
go?

A: Check the Scene Progression topic.  In addition to seeing how the 
scenes are structured together, I explain, in plain English, the 
consequences of going each way.

Q: What do Goblets of Destiny do?

A: Goblets affect an invisible stat called Luck.  Luck affects how 
often you'll perform a critical hit, and also how often you'll dodge 
attacks.

Q: What's a Chaos Frame?

A: Check the Advanced FAQ section.  Suffice to say it's a major player 
throughout the game.

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3. Menus and Basic Tips for Battle

---

Menus

Since a lot of people don't have the manual that came with the game, 
I'll cover how to use the menus in the game

Main Menu - 

New Game: Start a new game to save Palatinus from evil.

Load Game: Load a previously saved adventure or suspended data.

Tutorial: Access the VERY HELPFUL tutorial.

Stereo/Mono: Switch the Sound Mode

---

World Map Menu (Press R on the World Map)

Organize Screen (Eight small circles with an arrow): Access the 
 all-important Organize Screen (see later for its menus)

Hugo Report (Picture of Hugo): Access the Hugo Report
 -People: Take a closer look at important people in game.
 -Events: Replay some of the cutscenes you've seen in the game.
 -Miscellany: Learn some of the history of Palatinus in this section.  
   New topics are added periodically.
 -Tips: Learn some VERY HELPFUL tips about the game.  More are added as 
   you learn new tactics (Legions, Seiging)

Area Investigation (Magnifying Glass): On an already cleared area, you 
 can further look at it to find items, talk to people, etc.

Training (Muscle guy body-building): If you can access this, you'll 
 pick a unit, and then enter into a battle with one of several pre-set 
 "enemy" units.  You'll fight until one side is knocked out.  The enemy 
 units are generally the same level as you, but unit structure becomes 
 much more refined in later areas.  You'll gain experience through these 
 battles, but you cannot change class in battle with Training.

Settings (sliding bars): Here you can change certain factors of the 
 game.
 -Message Speed: (Slow, Normal, Fast) Sets the speed at which text is 
   displayed.
 -Cursor Speed: (Slower, Slow, Normal, Fast, Faster) Sets the speed at 
   which the cursor moves around the screen.
 -Help Display: (On, Off) If this is on, you'll get messages telling 
   you what everything is that you do (gets annoying after a while).
 -Icon Name Display: (On, Off) If this is on, you'll get a small text 
   under icons saying what they are.
 -Game Speed: (Slow, Normal, Fast) Sets the speed at which the game 
   moves on the Field Map.
 -Legion Indicator: (On, Off) If this is on, there will be a numbered 
   icon above each of your units in a Legion.
 -Destination Display: (On, Off) If this is on, when you select a 
   destination for a unit to travel to, you'll get a small text 
   describing the area.
 -Unit Report Type: Sets how your units report in.
   First Person: Your unit leader talks to you about what happens.
   Third Person: You get a simple alert text.
   None: You get no report.
 -Battle Action Name: (On, Off) If this is on, you'll get small text 
   windows describing special and magical attacks in battle.
 -Battle Animation: (On, Off) If this is on, you'll get the full 
   animation of attacks.  If off, you'll just get a text description and 
   a depiction of change in health.
 -Quick Exit: (On, Off) If this is on, you can press L to quickly exit 
   the Organize Screen.
 -Cancel All: (On, Off) If this is on, you can press R to cancel all 
   actions made on the Organize Screen.
 -Sound Settings: (Stereo, Mono) Allows you to change the sound.
 -Restore Defaults: Returns Settings to their original modes.

Save (feather quill): Allows you to save your adventure to one of two 
 save slots.

---

Field Map Menu (Press R on the Field Map)

Dispatch (square with an arrow): Allows you to select one of your units 
 to deploy.

Organize Screen (Eight small circles with an arrow): Access the 
 all-important Organize Screen (see later for its menus)

Use Item (pot): Allows you to use a Field Map item (Silver Hourglass, 
  Dowsing Rod, Love and Peace)

Elem Pedra (ankh): Allows you to view what Pedras you have and whether 
 or not they are available for use.

Settings (sliding bars): See Setting under World Map Menu

Suspend (feather quill): Allows you to halt a game in the middle of a 
 battle.  This will be erased after you access it again, so it's 
 highly recommended that you save normally using the World Map Menu.

End (closed door): In Area Investigation, this will bring you back to 
 the World Map.

---

Unit Menu (Press A on a Unit)

Commands (stick with two arrows):
-Move (flag): Allows you to assign a destination for your unit.  You may 
  select up to three waypoints in one command.  Your unit will take its 
  best route to each waypoint.
-Direction (stick with four arrows): Most useful for stationary units.  
  This allows you to change which way your unit faces.  Good for 
  receiving enemy attacks.
-Orders (little guy with a message bubble): This is only accessible by 
  non-Magnus units.  You can change the unit's Move and Wait Orders.
  Move Orders: 
   Direct: Unit will not deviate from its course, period.
   Hit: Unit will initiate attacks if it gets close to an enemy unit.
   Evade: Unit will avoid enemy units while it moves.
  Wait Orders:
   Guard: Unit will not move from its spot.
   Initiate: Unit will move towards nearby enemy units.
   Retreat: Until will move away from approaching enemy units.
-Display Destination (distant flag): Only accessible when a unit is 
  moving, this displays its destination, in case you forget...
-Retreat (square with a blue arrow): Only accessible when a non-Magnus 
  unit is on the Headquarters.  It will leave the battle and may be 
  adjusted on the Organize Screen.

Unit Commands (blue and white square):
-Battle Strategy (crossed swords): Allows you to set your unit's Battle 
 Tactics.
  Autonomous: Each character attacks whoever is most convenient for 
   them.
  Attack Strongest: Each character will attack the target with the 
   highest Hit Points.  Mind you that your characters' attacking range 
   may effect this.
  Attack Leader: If they can, each target will attack the Leader of the 
   enemy unit.
  Attack Weakest: Each character will attack the target with the 
   lowest Hit Points.  Mind you that your characters' attacking range 
   may effect this.
-Formation (blue and white square with yellow lines): Allows you to 
  adjust the formation of your unit.
-Use Item (pot): Allows your unit to use any items they are carrying.
-Change Leader (yellow medal): Allows you to select a new leader for the 
  unit using the characters in the unit if one is eligible.

Legion Commands (five green squares):
Note: This is only accessible for the Legion Core
-Formation (green squares changing position): Allows you to change the 
  orientation of your Legion: Mobile Wall, Right Ahead, Left Ahead, 
  Grand Arrow, Wedge Shift, Dual Wedge, Funnel Shift, Wing Shift
-Division Placement (yellow, green and blue squares): Changes the 
  placement of units in a Legion.

Stronghold Commands (small fort):
Note: This is only accessible when the unit is on a Stronghold
-Enter Stronghold (arrow leading into a fort): Your unit gathers 
  information from within the stronghold.
-Stronghold Information (fort with a message bubble): Learn the 
  Stronghold's name, allegiance, population and morale.
-Exchange Characters (two units with arrows between them): If two units 
  are on a stronghold, they may exchange characters.
-Exchange Items (two bags with arrows between them): If two units are 
  on a stronghold, they may exchange items.
-Exchange Units (yellow, green, and blue squares): Allows a Legion (or 
  more than one) to exchange units if another unit or Legion is on the 
  stronghold.
-Shop (house): Allows the unit to purchase items at the shop.  The 
  items may be directly placed with a unit, or they may be sent to the 
  depot.
-Witch's Den (dark house): Allows the unit to see the Witch, whereby 
  they may revive deceased or petrified members of the unit.

Camp (tent): Allows fatigued units to rest up if they're weary.

Status (group of people): Allows you to check each character in a unit.

---

Organize Screen Menus:
Note: No commands may not be performed on dispatched units.  For this 
 reason, it's advisable that you perform most of your organize work 
 between missions.

Character Commands (little guy):
-Equip Item (putting a hat on a head): Allows you to pick a character, 
  and equip items to it.
-Unequip Item (removing a hat from a head): Allows you to pick a 
  character and return it to its default equipment.
-Change Class (black figure with an orange flash): Allows you to pick a 
  character, then possibly access the Class Change Menu, where you can 
  pick a new class for it to change to.  Class can only be changed by 
  the user on human males or females (or Hawkmen) who are not leaders 
  and who are not a special class (i.e. Magnus).
-Discharge (skull): Allows you to remove any person (besides Magnus) 
  from your battalion, forever.
-Change Name (peg with script): Allows you to change the name of any 
  non-Special Characters.

Unit Commands (unit square):
-Form Unit (diagonal facing unit square): Allows you to create a unit.  
  There must be an eligible Leader in your reserves for this to happen.
-Add Character (arrow pointing to a unit square): Allows you to add 
  characters to a unit.
-Remove Character (arrow pointing away from a unit square): Allows you 
  to remove a character from a unit.
-Formation (unit square with yellow lines): Allows you to adjust the 
  formation of your unit.
-Exchange Characters (two units with arrows between them): Allows you to 
  exchange characters between two units.
-Change Leader (yellow medal): Allows you to select a new leader for the 
  unit using the characters in the unit if one is eligible.
-Battle Strategy (crossed swords): Allows you to set your unit's Battle 
 Tactics.
  Autonomous: Each character attacks whoever is most convenient for 
   them.
  Attack Strongest: Each character will attack the target with the 
   highest Hit Points.  Mind you that your characters' attacking range 
   may effect this.
  Attack Leader: If they can, each target will attack the Leader of the 
   enemy unit.
  Attack Weakest: Each character will attack the target with the 
   lowest Hit Points.  Mind you that your characters' attacking range 
   may effect this.
-Carry Item (pot): Allows you to take items from your depot and give 
  them to the unit for use in battle.

Legion Commands (five green squares):
-Form Legion (diagonal facing Legion setup): Allows you to create a 
  Legion.  There must be an eligible Legion Leader in your reserves for 
  this to happen.
-Add Unit (arrow pointing to a Legion setup): Allows you to add 
  units to a Legion.
-Remove Unit (arrow pointing away from a Legion setup): Allows you 
  to remove a unit from a Legion.
-Formation (green squares changing position): Allows you to change the 
  orientation of your Legion: Mobile Wall, Right Ahead, Left Ahead, 
  Grand Arrow, Wedge Shift, Dual Wedge, Funnel Shift, Wing Shift
-Division Placement (yellow, green and blue squares): Changes the 
  placement of units in a Legion.

Class Commands (helmet):
-List Class (peg with squares around it): You'll see how many of each 
  class you have and how many (potentially) of each class you could 
  have.  Use the C buttons to move around your units.  If you pick a 
  class and the proper character with the C Buttons, you can change that 
  character's clas.
-Buy Equipment (coin pointing to a sword): You can buy a set of 
  equipment for most classes.
-Replace Soldiers (group of Soldiers): If any of your units has only one 
  or two Soldiers in a spot, you can use this to replenish the Soldiers 
  from the reserves.

Item Commands (pot):
-Use Item (arrow out of pot): You can use one of your expendables on a 
  character or unit.
-Remove Item (hat being removed from a head): You can pick an item, and 
  it will be unequipped from everyone who has it, unless it's basic 
  equipment.
-List Item (yellow charts): You can look at all your items, and manually 
  adjust their position in the list.
-Sort Item (green to blue charts): You can sort your items according to 
  Type, Stats, Cost, Element, Quantity, or Alphabetically, in ascending 
  or descending order.
-Sell Item (trash can): You can sell an item for cash if it's not 
  equipped.

Sort (green to blue charts): You can sort your units, reserves, and 
 Legions according to Number, Level, Attack, Defense, Alignment, 
 Movement Type, Class (reserves), or Element (reserves).

Exit (closed door): Exits the Organize Screen

---

Status Windows:

Now, that we've covered all the menus, let's go over what everything in 
the Status Windows mean.

Character Window:
Sometimes you can see abridged versions of these in other situations 
(like observing a Unit's Status).  This is the window you see in the 
Organize Screen.

Top Row (left to right):
-Number: This is the order at which the character joined the battalion.  
  Magnus, naturally, is number one.
-Legion Icon: Directly next to Number is an indication of whether or not 
  the character is in a Legion.  If so, you'll see the green squares, 
  and the unit's place will be yellow.
-Unit Icon: Next to that is the icon of whether or not the character is 
  in a unit.
-Level: The character's Exp. Level
-Experience: Out of a 100, this is how far your character has to go to 
  reach the next Exp. Level
-Items Carryable: Next to the pot is a number (between 1 and 4) showing 
  how many items this class can contribute to the unit's item load.
-HP: This portrays the character's current and maximum HP.

Second Row: (left to right):
-Leader Icon: If empty, the character cannot be a leader.  If there's a 
  red medal, it can be a Unit Leader.  If there's a blue medal, it can 
  be a Legion Leader.
-Element: The character's ruling element.  Red flames for Fire.  Yellow 
  chevrons for Wind.  Blue drop for Water.  Green spikes for Earth.  
  Some characters have no element.
-Alignment: Represented as a vague balance.  This icon gives you a 
  general clue as to your Alignment:
  Very Chaotic: 0-14 
  Chaotic: 15-29 
  Neutral, toward Chaotic: 30-44 
  Neutral: 45-55 
  Neutral, toward Lawful: 56-70 
  Lawful: 71-85 
  Very Lawful: 86-100 
-Name: Your character's top-secret handle.
-Class: Your character's calling in life.
-Movement Type: Your character's Terrain class.  All characters must be 
  of the same type for a non-Plains class to be effective.

Third Row: (left to right):
-Portrait: Your character's lovely visage.
-Statistics: Your character's stats:
  Strength: How hard you hit.
  Vitality: How well you can take a hit.
  Intelligence: How well you can cast spells.
  Mentality: How well you can absorb spells cast on you.
  Agility: How fast you attack.
  Dexterity: How well you can dodge.
-Attacks: From top to bottom, these are your front, middle, and back row 
  attacks.  From left to right, you have the description of the attack, 
  the strength of the attack, and the number of times it can be used.  
  You also have a sword or staff indicating that it's a non-magic or 
  magic attack, respectively.
-Physical Defense: This is the character's defense against physical 
  attacks, modified by its equipment.
-Magical Defense: This is the character's defense against magical 
  attacks, modified by its equipment.

Bottom Section:
In the middle, you have your character as he/she/it appears in battle.  
Your weapon is the only thing that visibly changes.
Around the character, you'll have your equipment.

Upper Left: Main Weapon
Lower Left: Shield, Spellbook, or some kind of Accessory
Upper Right: Body Armor
Lower Right: Helmet, or some kind of Accessory

Not all characters use all of these equipment slots.

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Basic Tips

READ THE INSTRUCTION MANUAL and USE THE TUTORIAL!  Trust me on this 
one.  You'll gain incredibly valuable information from these two 
sources.

Starting the Game:

In the beginning, balance your units.  An average of two soldier units 
for each of your six units should be fine.

In Battle:

When you dispatch your units, always use the buddy system.  Never send 
out units alone.

Always, always, always have your Battle Strategy set to Attack Leader.  
Leaderless units are helpless, and a leaderless enemy boss is a won 
mission.

Don't be afraid to Retreat if you're in trouble.  Better to lose a 
round of combat than lose a person and have to pay for their 
resurrection.

Know which way you and your enemy are facing. As you engage a certain 
way, your unit will be rotated.  This can make for some serious 
complications during confrontations for the unit facing the wrong way.

When reaching strongholds, you'll either liberate or capture them.  
You'll liberate them if the alignment of your group is close to the 
morale of the stronghold.  Otherwise, it'll be captured.  Liberating 
strongholds increase the people's attitude of you.  Capturing decreases 
it.

Also, you'll see strongholds that are controlled by neither you or the 
enemy.  If you wish to maintain the people's view of you, leave them 
alone until after the battle.  Only capture them if they have Witch's 
Huts or Shops that you absolutely need...

Between Battles:

Training really helps, but only really for units you want to have low 
Alignment.  You can build up serious levels using this, but it's a real 
strain on your War Fund.

As far as Training, and even regular battles go, keep an eye on your 
experience, because you cannot exceed 100.  The experience you get from 
defeating enemies gets rolled back to zero when you gain a level, so if 
you're going for maximum return, don't try to engage an enemy you know 
you'll get a lot of experience from, because a lot of it will be wasted.

Don't bother with Legions when you get them.  They're far more trouble 
than they're worth.

In-battle strategies submitted by Anthony Gargon:

Both your parties and enemy parties tend to attack toward the center 
of each row, even if using attack leader as a strategy.  If you have 
your leader in the front row, put him off to 1 side and they will 
receive 2/3rds of the potential hits.

Melee attacks cannot go through an empty column to attack characters 
behind others.  If you don't want a rear or middle row characters 
getting hit, make sure someone is in front of them.  It doesn't matter 
if the center column is wide open.  If you've got characters on all 4 
corners, stick a 5th behind one of the other front line characters, 
don't leave him alone in the middle center.

Magical attacks target rear row characters first. If you want your 
Zombies to become Skeletons or Golems to be petrified into Stone Golems 
or hardended into Baldr Golems, put them in the rear so they can get 
nailed by the appropriate magic. 

If you know you are going to lose a battle on damage dealt, or don't 
need to win the battle but want to wear down an enemy unit, pay 
attention to who gets initiative.  If you attack first, the enemy will 
go next, then your characters with 2 or 3 attacks, then the enemy will 
go again.  It is often possible to retreat before the enemy takes their 
2nd attack, denying them a chance to hurt you more or heal damage if 
they have a Cleric.  Hit Interrupt as soon as you use your last 2nd 
round attack.  It is always possible to retreat before enemy units with 
3 attacks use their 3rd hit.  This won't deny you any experience points 
if you have killed an enemy.  You WILL be denied soldier points for 
your leader and be forced to move back, even if you have dealt more 
damage.  Still, I have found this tactic VERY handy. Even if you lose 
initiative it is still possible to retreat after you take your first 
turn if you were heavily damaged on the enemy's first turn.  Using the 
buddy system you can soften up a superior force considerably with this 
tactic.

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************************************************************************

4. Classes

This is really the heart of the game.  The classes you pick to use in 
your battles decide how you progress through the game.

Here's my setup for describing the classes...

Class: The name of the unit and how he fits into the grand scheme of 
things.

Appearance: What the character looks like so you can identify it.

Terrain: The Terrain Class of this Character

Equipment: This is the equipment a character needs to become this class.

Right Hand: Usually the basic weapon the character uses.
Left Hand: Could be one of a few things.  Shield, Spellbook, or 
Accessory.  Could also be empty.
Body: The body armor the character uses.
Head: Either a Headgear piece or an Accessory.

Cost: General cost of purchasing a character's entire set of equipment 
straight off the rack.

Attacks:
Front: Attack used in the front row and relative strength to the others.
Middle: Same as Front only for the middle row.
Back: Same as Front only for the back row.

Attacks will have a relative strength as a letter level. A is the 
strongest attack the unit can have.  B is less strong.  C is the 
weakest.  These levels should be taken with a grain of salt, though, 
considering the letters are considering one attack and how it affects a 
single person.  For instance, a Flarebrass' Crimson Note OBVIOUSLY does 
more damage overall than its Fire Breath, but on one person, the Fire 
Breath will hit harder.

Assume attacks are physical unless marked with (*).  Magic 
attacks will be rated separately, since their strength can be changed 
independently of physical attacks.

Requirements: This covers the general alignment and statistics required 
for the class to be available.  Note that not every stat requires a 
number for advancing.

My thoughts: How generally useful I consider this character to be.

Level Up Increases: How much a classes stats increase with each level 
up.

Story: Specific to Special Characters only, I'll give a little 
background on these people, without giving away any spoilers.

Okay.  Let's start with Mr. (or Ms.) Basic.

************************************************************************

Class: Soldier (Basic Human Unit)

Appearance: Little guy with a brown hat and a spear.  Usually found in 
groups of three.

Terrain: Plains

Equipment: 

Right Hand: Short Spear *cannot change*
Left Hand: N/A
Body: Half Armor        *cannot change*
Head: N/A

Cost: 0 (You always have an infinite amount of this equipment.)

Attacks:
Front: Thrust X 1 - A
Middle: Thrust X 1 - B
Back: Thrust X 1 - C

My thoughts: What can I say?  The only way to get new human units is 
through Soldiers.  You're gonna have to use a lot of these little guys 
if you wanna get anywhere in this game, since most of the Leaders of 
your units will be human.

Soldiers are in a character slot in groups of three.  Their collective 
HP is divided into thirds for each Soldier.  Once a Soldier group loses 
a third of it's HP, one dies, and after two-thirds, a second, and so 
on.

Soldiers don't gain experience like other units do.  There's a special 
way of upgrading them.  Here's the lowdown.

Whenever you win a battle (you end a round and you get the word "WIN"),
each soldier that survives in your unit will earn 2 Soldier Exp for the 
unit leader.  For instance, if your unit has six soldiers, winning a 
battle will earn that unit's leader 12 Soldier Exp.

Now, when that unit's leader gains a total of 100 Soldier Exp., one of 
the Soldiers upgrades into the basic Human Unit that is the same gender 
as the unit's leader.  For instance, a unit led by a Knight will produce 
a Fighter if a Soldier advances, while one led by a Valkyrie will 
produce an Amazon.

One of the Soldiers immediately changes into that class, IF you have 
a spare set of equipment for that class.  Then the remaining two 
Soldiers in that cluster of Soldiers will be returned to your reserves.

A good strategy for letting Soldiers gain experience at more difficult 
points in the game is to put them in middle row behind another unit.  
They attack with a little less power (which isn't much to begin with), 
and they're shielded from physical attacks.

You can ONLY promote Soldiers during actual battles.  Neutral Encounters 
and Training won't do it...

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************************************************************************

A. Male Human Classes

Class: Fighter (Basic Male Human Unit)

Appearance: Small guy in light armor with a small sword.

Terrain: Plains

Equipment: 

Right Hand: Short Sword  
Left Hand: Round Shield
Body: Chain Mail        
Head: Iron Helm         

Cost: 190

Attacks:
Front: Slash X 2 - A
Middle: Slash X 1 - B
Back: Slash X 1 - C

My thoughts: Yep.  Your basic dude.  These guys really aren't that bad, 
but, of course, you're only keeping them around so you can upgrade them 
to something better.  Later on, this class will probably become 
entirely obsolete, since upgraded Soldiers will have high enough levels 
to immediately become stronger classes.

Best strategy, naturally, is to put him in the front row.

Level Up Increases:

HP: +5
STR: +4
VIT: +3
INT: +3
MEN: +3
AGI: +2
DEX: +3

************************************************************************

Class: Knight

Appearance: Tall guy in full armor, with a big sword and shield.

Terrain: Plains

Equipment: 

Right Hand: Baldr Sword  
Left Hand: Kite Shield   
Body: Plate Armor        
Head: Armet              

Cost: 570

Attacks:
Front: Slash X 2 - A 
Middle: Slash X 1 - B
Back: Slash X 1 - C

Requirements: 

ALI: 40-100

STR: 72
VIT: 67

My thoughts: Combine one part fighter and two parts beefiness and what 
do you get?  A Knight!  In essence, this guy really is nothing more 
fancy than an upgraded Fighter.  That's not a problem if that's what 
you're looking for, of course...  His sword hits hard and he's 
generally pretty fast.  He's got a good mix of offensive and defensive 
capabilities.  I suggest getting several of these, like five or six.

If there's only one problem with the Knight, it's that he's a pretty 
costly unit, as you can see from his listed Cost.

Level Up Increases:

HP: +5
STR: +5
VIT: +4
INT: +3
MEN: +4
AGI: +4
DEX: +3

************************************************************************

Class: Berserker

Appearance: Beefy, bearded thug with a horned helmet.

Terrain: Plains

Equipment: 

Right Hand: Francisca
Left Hand: N/A
Body: Leather Armor   
Head: Iron Helm      

Cost: 220

Attacks:
Front: Strike X 2 - A
Middle: Strike X 1 - B
Back: Strike X 1 - C

Requirements: 

ALI: 0-60

STR: 72
VIT: 67

My thoughts: This is, more or less, the Alignment opposite of a 
Knight.  If you have a low Alignment unit that needs some front row 
muscle, this guy's your thug.  He's got good power, with a little bit 
reduced magical defense.  Get a couple of these for low Alignment 
units.

Level Up Increases:

HP: +5
STR: +5
VIT: +5
INT: +3
MEN: +4
AGI: +4
DEX: +3

************************************************************************

Class: Fencer

Appearance: Wears a pointy hat and carries a large, two-handed sword.

Terrain: Plains

Equipment: 

Right Hand: Bastard Sword  
Left Hand: N/A
Body: Cloth Armor          
Head: Jin-gasa             

Cost: 250

Attacks:
Front: Slash X 2 - A
Middle: Slash X 1 - B
Back: Slash X 1 - C

Requirements: 

ALI: 30-100

STR: 72
DEX: 62

My thoughts: I consider this guy the poor man's Knight.  He's got 
generally the same attack power as a Knight, and a rather high 
Dexterity, but he's got a reduced defense.  It's not that much of a 
change, though, so you might wanna consider having a couple if it'll 
keep expenses down.  In fact, I suggest having about three or four to 
grab any good Greatswords...

Level Up Increases:

HP: +4
STR: +5
VIT: +3
INT: +3
MEN: +5
AGI: +5
DEX: +5

************************************************************************

Class: Phalanx

Appearance: Heavily armored guy carrying a sizable shield and a spear.

Terrain: Plains

Equipment: 

Right Hand: Spear           
Left Hand: Large Shield     
Body: Plate Mail            
Head: Iron Helm             

Cost: 570

Attacks:
Front: Pierce X 2 - A
Middle: Pierce X 1 - B
Back: Pierce X 1 - C

Requirements: 

ALI: 20-80

STR: 76
VIT: 70

My thoughts: This is Mr. Physical Defense.  He's no more powerful 
attack-wise than a Knight, but he can take some serious hits and keep 
coming back for more.  Definitely a good front row center man.  Sadly, 
this power can kind of go to waste if he doesn't have a good attack.  I 
suggest having no more than two or three to occupy your good spears...

Level Up Increases:

HP: +5
STR: +4
VIT: +5
INT: +3
MEN: +4
AGI: +3
DEX: +3

************************************************************************

Class: Beast Tamer

Appearance: Bearded man with wild hair, little armor, and a whip.

Terrain: Mountains

Equipment: 

Right Hand: Leather Whip     
Left Hand: N/A
Body: Leather Armor
Head: N/A

Cost: 120

Attacks:
Front: Lash X 2 - A
Middle: Lash X 2 - B
Back: Lash X 1 - C

Requirements: 

ALI: 0-60

STR: 72
VIT: 67

My thoughts: Okay.  This guy is only a decent fighter, but he does have 
a couple of special attributes.  Put him in a unit with a monster of 
some kind, and that monster will fight better.  A good tradeoff, I 
think.  He's probably not good to be put in a fighting unit.  If you 
feel like making a Beast Unit, put him in charge.

Level Up Increases:

HP: +5
STR: +5
VIT: +4
INT: +3
MEN: +3
AGI: +4
DEX: +4

************************************************************************

Class: Doll Master

Appearance: Robed man with a puppet sitting in front of him.

Terrain: Plains

Equipment: 

Right Hand: Marionette
Left Hand: Amulet
Body: Robe
Head: Bandanna

Cost: 210

Attacks:
Front: Pull Strings X 2 - A
Middle: Pull Strings X 2 - B
Back: Pull Strings X 1 - C

Requirements: 

ALI: 20-80

INT: 60
MEN: 66
DEX: 65

My thoughts: This guy's interesting.  Basically, his hook is that he 
brings inanimate objects to life.  A pretty good power, if you ask me.  
So, his main attack is animating the doll he's equipped with and 
attacking the enemy with it.  It has decent power to it.  The fact that 
he gets two attacks in the middle row makes him a good candidate for a 
middle row character.  He's also got a decent magic defense, making him 
able to withstand magic attacks that are thrown his way while behind 
the front line.

Another cool thing about him involves another kind of formerly 
inanimate object: Golems.  Put a Doll Master in a unit with a Golem and 
the Golem will be stronger.

Level Up Increases:

HP: +4
STR: +4
VIT: +4
INT: +5
MEN: +4
AGI: +4
DEX: +5

************************************************************************

Class: Ninja

Appearance: Figure in ninja cloak-like garb, wielding claws.

Terrain: Forests

Equipment: 

Right Hand: Iron Claw
Left Hand: N/A
Body: Ninja's Garb
Head: Hachigane

Cost: 260

Attacks:
Front: Rend X 2 - A
Middle: Rend X 1 - B
Back: Rend X 1 - C

Requirements: 

ALI: 0-60

AGI: 52
DEX: 59

My thoughts: This guy's quick.  He's a bit weaker than an average 
Knight, but he's got the Agility to make up for it.  That's about all 
that's special.  Have one or two for your low Alignment units.

Level Up Increases:

HP: +4
STR: +5
VIT: +3
INT: +4
MEN: +4
AGI: +6
DEX: +4

************************************************************************

Class: Wizard

Appearance: Bearded old man in a full robe and carrying a staff.

Terrain: Plains

Equipment: 

Right Hand: Scipplay Staff
Left Hand: Spellbook
Body: Robe
Head: Amulet

Cost: 190

Attacks:
Front: Elemental Magic* X 1 - C
Middle: Elemental Magic* X 1 - B
Back: Elemental Magic* X 2 - A

Requirements: 

ALI: 0-60

INT: 57
MEN: 63

My thoughts: Ah, yes.  The male spellcaster.  This is generally the 
only male unit you'll want in the back row.  He can't take the physical 
hurt, but can stand magic to some degree.  He'll cast different spells 
depending on his ruling element:

Wind: Lightning
Fire: Fireball
Earth: Acid Vapor
Water: Ice Blast
Bane: Word of Pain

Depending on the spellbook you equip, these spells can change.

I suggest having about two or three or these to complement two or three 
Sorceresses.

Level Up Increases:

HP: +3
STR: +3
VIT: +3
INT: +6
MEN: +4
AGI: +3
DEX: +3

************************************************************************

Class: Paladin

Appearance: A knight looking fellow, wearing white, gold, blue, and 
purple armor, and helmet.

Terrain: Plains

Equipment: 

Right Hand: Blessed Sword
Left Hand: Kite Shield
Body: Baldr Armor
Head: Baldr Helm

Cost: 1060

Attacks:
Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Slash/Elemental Magic* X 2 - C/A

Requirements: 

ALI: 60-100

STR: 123
VIT: 103
DEX: 89

My thoughts: Look!  Up in the sky!  It's a bird!  It's a plane!  It's 
Super Knight!  These guys rock da house.  They've got a lovely three 
attacks in front, and they can use magic in the back, so you don't have 
too many problems if you're back attacked.  They have decent everything 
as far as skills go, so stock up on these holy boys!  Any Knights you 
have should become these guys quickest, so you'll end up having about 
five or six, which is good.

The magic is determined by the element of the sword you're using.

Level Up Increases:

HP: +6
STR: +6
VIT: +5
INT: +4
MEN: +5
AGI: +4
DEX: +4

************************************************************************

Class: Black Knight 

Appearance: Horned Helmet, Black and gold armor, and a cape. 

Terrain: Plains 

Equipment: 

Right Hand: Satan's Bullova 
Left Hand: Valiant Mantle 
Body: Baldr Armor 
Head: Armet 

Cost: 940 (This is for everything but Valiant Mantles, which cannot be 
bought.) 

Attacks: 

Front: Cleave X 2 - A 
Middle: Cleave X 2 - B 
Back: Cleave/Elemental Magic* X 2 - C/A

Requirements: 

ALI: 0-40

STR: 117
VIT: 112

My thoughts: A really, really nasty guy.  He's the upgraded Berserker.  
He's good in the front or back, but you'll probably want to stick him 
in the front to maintain combat purposes.  Take as many as you can get 
Valiant Mantles for, because this is the only truly decent front row 
Chaotic fighter.  He'll hit VERY hard later in the game as his STR 
skyrockets.

Finding Valiant Mantles: This can get tricky, because there's only one 
definite spot to find a Valiant Mantle in the entire game, and that's in 
the Sable Lowlands.  You may, however, get lucky, and find a couple of 
Valiant Mantles from enemy groups in the same area.

Level Up Increases:

HP: +6
STR: +7
VIT: +6
INT: +5
MEN: +5
AGI: +4
DEX: +4

************************************************************************

Class: Sword Master

Appearance: Older guy in a brown robe holding his sword down at his 
side.

Terrain: Plains

Equipment: 

Right Hand: Claymore
Left Hand: N/A
Body: Cloth Armor
Head: Hachigane

Cost: 420

Attacks:
Front: Slash X 3 - A
Middle: Slash X 2 - C
Back: Sonic Boom X 2 - B

Requirements: 

ALI: 40-100

STR: 127
DEX: 117

My thoughts: Sonic Boom isn't a very good attack, in my opinion.  The 
attack hits an enemy and hits the Sword Master in return.  I say keep 
the bugger in the front.  Like the Fencer, he has good attack power and 
evasion.  Turn Fencers into these guys.

Level Up Increases:

HP: +5
STR: +5
VIT: +4
INT: +4
MEN: +4
AGI: +5
DEX: +7

************************************************************************

Class: Cataphract

Appearance: Large, heavily armored guy, carrying a big spear and a 
large shield.

Terrain: Plains

Equipment: 

Right Hand: Baldr Spear
Left Hand: Tower Shield
Body: Heavy Armor
Head: Armet

Cost: 1350

Attacks:
Front: Pierce X 2 - A
Middle: Pierce X 2 - B
Back: Pierce X 2 - C

Requirements: 

ALI: 30-80

STR: 124
VIT: 130

My thoughts: A walking brick wall!  These guys are dynamos at physical 
defense.  Like Phalanxes, these guys aren't very powerful on the 
attack, so only have a couple to use your good Spears.

Level Up Increases:

HP: +6
STR: +5
VIT: +7
INT: +3
MEN: +4
AGI: +3
DEX: +4

************************************************************************

Class: Beast Master

Appearance: White-bearded man with balding, little armor, and a whip. 

Terrain: Mountains

Equipment: 

Right Hand: Rupture Rose
Left Hand: N/A
Body: Hard Leather
Head: N/A

Cost: 270

Attacks:
Front: Lash X 2 - A
Middle: Lash X 2 - B
Back: Lash X 2 - C

Requirements: 

ALI: 0-45

STR: 117
VIT: 103

My thoughts: Like the Beast Tamer, the Beast Master increases the power 
of your Beast unit.  Only use him for that, because he's not all that 
hot a fighter.

Level Up Increases:

HP: +6
STR: +6
VIT: +6
INT: +3
MEN: +4
AGI: +4
DEX: +4

************************************************************************

Class: Enchanter

Appearance: Robed guy with long hair, and, of course, a doll. 

Terrain: Plains

Equipment: 

Right Hand: Fool
Left Hand: Amulet
Body: Magician's Robe
Head: Bandanna

Cost: 500

Attacks:
Front: Pull Strings X 3 - A
Middle: Pull Strings X 2 - B
Back: Pull Strings X 2 - C

Requirements: 

ALI: 25-75

INT: 110
MEN: 106
DEX: 115

My thoughts: More or less the same deal as a Doll Master.  He'll have 
more attacks in the front, but he'll be a bit more vulnerable.  Sticking 
him with Golems will increase their ability, naturally.  I suggest 
having no more than one or two to use Dolls for.

Level Up Increases:

HP: +5
STR: +4
VIT: +4
INT: +5
MEN: +5
AGI: +4
DEX: +5

************************************************************************

Class: Ninja Master

Appearance: A Ninja in dark brown clothing wearing a metal mask. 

Terrain: Forests

Equipment: 

Right Hand: Baldr Claw
Left Hand: N/A
Body: Ninja Garb
Head: Hannya Mask

Cost: 510

Attacks:
Front: Rend X 3 - A
Middle: Rend X 2 - B
Back: Ninja Art* X 2 - A

Requirements: 

ALI: 0-40

INT: 94
AGI: 112
DEX: 99

My thoughts: Ninja Masters are pretty darn good.  Their Ninja Art has 
really decent power, can hit just like an Archmage spell, and can 
change element regardless of the element of the Master.  I like these 
guys, even though I only have one.  You should have one or two yourself 
in case you run short on Black Knights for your frontlines...

Level Up Increases:

HP: +5
STR: +4
VIT: +4
INT: +5
MEN: +4
AGI: +6
DEX: +5

************************************************************************

Class: Archmage

Appearance: Bearded old man in a robe with an odd hat on and a staff.

Terrain: Plains

Equipment: 

Right Hand: Arc Wand
Left Hand: Spellbook
Body: Magician's Robe
Head: Amulet

Cost: 410

Attacks:
Front: Elemental Magic* X 1 - C
Middle: Elemental Magic* X 2 - B
Back: Elemental Magic Plus* X 2 - A

Requirements: 

ALI: 0-40

INT: 123
MEN: 107

My thoughts: These guys are beefed up Wizards.  Magic Plus is area 
effect magic.  Your Archmage attacks a target within a four square block 
and all enemies in that four square block are hit, or it'll attack a 
target and hit adjacent targets for lesser damage.  Naturally, change 
any Wizards you have into Archmages and leave it at that.

Wind: Thunder Flare
Fire: Fire Storm
Earth: Crag Press
Water: Ice Field
Bane: Dark Quest

Level Up Increases:

HP: +4
STR: +3
VIT: +3
INT: +7
MEN: +5
AGI: +3
DEX: +3

************************************************************************

Class: Dragoon

Appearance: Man wearing full gold armor, and pretty gold helmet, 
carrying a big sword.

Terrain: Plains

Equipment: 

Right Hand: Sword of Tiamat
Left Hand: N/A
Body: Dragon Armor
Head: Dragon Helmet

Cost: Cannot be bought normally.

Attacks:
Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Slash X 2 - C

Requirements: 

ALI: 0-100

STR: 127
VIT: 111
DEX: 95

My thoughts: A large quest is to be undertaken to get one of these guys, 
and you can have only one.  The quest isn't especially hard, but it can 
only be completed rather late in the game.  Dragoons have some serious 
attack power on them and they're very strong defense-wise.  They're 
also very good at slaying Dragons.  Getting one is seriously 
recommended by me.  I suggest making him Chaotic, since there aren't 
many Chaotic fighters that have three attacks.

Level Up Increases:

HP: +6
STR: +6
VIT: +6
INT: +3
MEN: +4
AGI: +4
DEX: +4

Starting the Dragoon Quest: Go to Idorf after finishing the Mylesia 
mission.  You'll learn about Dragoons and the armorers who made stuff 
for them, AND their locations.

Getting Dragon Helms: Go to Burgunny in Gunther Piedmont during the 
nighttime.  Here, you'll see a drunk.  Go back during the day, and an 
elderly woman will tell you about him and his wife, who lives in Senal 
in Volmus.  Pay her a visit, then go back to Burgunny and you'll find 
the happy couple reunited.  Visit one more time (during the day) and 
you'll be able to purchase a Dragon Helm for 250 Goth.

Getting Dragon Armor: Go to Kynora in Mount Ithaca during the day, and 
you'll meet an old man who'll talk about Dragon Armor and will tell you 
about the ore, Condrite.  You can find that ore in the market in 
Melphy, Dardunnelles on the 6th day of any month during the daytime 
(about 9:00 to 18:00).  Buy the Condrite for 200 Goth and take it to 
the old man, who will fashion the armor free of charge.

Getting the Sword of Tiamat: You MUST have received the pieces of armor 
through the side quests above, otherwise this won't work.  Return to 
Idorf with these two items after starting Chapter 3.  You'll be told 
about the barkeep in Elaine, Fair Heights.  Go there after finishing 
the mission and he'll tell you about Grozz Nuy and he'll give you the 
Dragon Scale.  He'll tell you he found the dragon in the forest 
outside Pinneg, Celesis.  Enter the stronghold of Pinneg after you 
beat that scene with a unit whose leader you want to fight and you'll 
head into the forest, drop the Dragon Scale and fight Grozz Nuy.

Fighting Grozz Nuy isn't that tough, since he only gets one attack per 
round, and if you're smart, you used someone with MORE than one attack 
per round.  Just make sure your character can cause a good amount of 
damage and you'll win and get the Sword of Tiamat, and the Dragoon 
class will be open to you.

One last note: I DON'T KNOW WHO STARTED THIS, BUT YOU DO NOT NEED A 
DRAGON SHIELD TO MAKE A DRAGOON!!!

************************************************************************

Class: Vampire

Appearance: A guy with pointy ears wearing a purple fuzzy garment

Terrain: Plains

Equipment: 

Right Hand: N/A
Left Hand: N/A
Body: Count's Garment    *cannot be changed*
Head: Bloody Emblem      *cannot be changed*

Attacks:
Front: Life Drain X 2 - A
Middle: Life Drain X 2 - A
Back: Life Drain X 2 - A

Requirements: 

ALI: 0-50

VIT: 52
MEN: 63
AGI: 54

My thoughts: Vampires aren't all as one would expect them to be.  There 
are several restrictions.  The biggest one is that you can't move during 
the daytime if you have a Vampire in your unit.  During the day, the 
Vampire must remain in his coffin, and he'll have a "Take a Peek" 
attack, which does nothing.  Life Drain is merely an "okay" attack.  
Still, they're nearly invulnerable in their coffins, so Vampires may 
be good for a base defense unit.

Level Up Increases:

HP: +5
STR: +4
VIT: +4
INT: +5
MEN: +5
AGI: +4
DEX: +4

Getting the Bloody Emblem: Go to Elegorea, Mylesia with a Chaotic Male 
leader.  You'll speak to Lestat the Undead.  He'll ask you four 
questions to see if you're worthy of becoming a Vampire.  Your answers 
will have to be as such based on the time of day:

Time of Day Answer Order 
00:00-01:29 1,1,1,1 
01:30-02:59 2,2,2,2 
03:00-04:29 1,1,1,1 
04:30-05:59 2,2,2,1 
06:00-07:29 1,1,2,1 
07:30-08:59 2,2,1,2 
09:00-10:29 1,1,2,2 
10:30-11:59 2,2,1,1 
12:00-13:29 1,2,1,1 
13:30-14:59 2,1,2,2 
15:00-16:29 1,2,1,2 
16:30-17:59 2,1,2,1 
18:00-19:29 1,2,2,1 
19:30-20:59 2,1,1,2 
21:00-22:29 1,2,2,2 
22:30-23:59 2,1,1,1

You may return at any time (with someone besides Troi or one who 
already answered the questions) to get more Bloody Emblems.  They can 
be sold for decent cash.

Getting a Count's Garment: No store sells these, and the first place you 
can find one lying around is Aurua Plains, which is quite late in the 
game.  You may, however, get lucky and find one earlier from an enemy.

************************************************************************

Class: Lich

Appearance: Very thin person with skeleton hands, hunched over with a 
large staff and wearing a black cloak.

Terrain: Plains

Equipment: 

Right Hand: Kerykeion
Left Hand: Book of Bane
Body: Bloodstained Robe
Head: Ring of the Dead     *cannot be changed*

Attacks:
Front: Elemental Magic Plus* X 2 - C
Middle: Elemental Magic Plus* X 2 - B
Back: Elemental Magic Plus* X 3 - A

Requirements: 

ALI: 0-30

INT: 24
MEN: 51

My thoughts: Amazing.  Just amazing.  These are the baddest guys out 
there.  They've got extra magic stank on them, so they'll slam the 
enemies and not even break a sweat.  Of course, they probably don't 
have sweat glands anymore, anyway...  The only bad thing about Liches is 
that you can only get so many Rings of the Dead.  I know how to get 
two.  The really good thing is that you don't have to kill your 
Archmage or Siren to make one.  Just go directly to the Class Change 
screen.  Male Liches are exactly the same as female Liches.  Guess they 
lose their gender.  That's something I'd rather not dig too deep into.

Level Up Increases:

HP: +3
STR: +3
VIT: +3
INT: +8
MEN: +5
AGI: +3
DEX: +4

Getting the Ring of the Dead: Go to Banna Barra, Celesis.  A young girl 
will give you the Dark Invitation.  Go with Magnus to Quelluan, 
Zenobian Border, and you will receive the Ring.  You can also find a 
ring in the first Tremos Mountains stage north of Congool.

There seems to be some confusion about this, so let me just say that 
you do NOT have to kill someone to make a Lich.  Once you have all the 
equipment and requirements, the Lich will appear as a class change on 
the class change screen and you can go from there.

Getting a Kerykeion: No store sells these, but you can get one from 
fighting neutral Black Dragons in the forests of Mylesia II.

Getting a Bloodstained Robe: No store sells these, but you can find one 
in Gules Hills.  Check that mission for the location.

************************************************************************

Class: Centurion

Appearance: Man with sword, shield, armor, and a large plume on his 
helmet.

Terrain: Plains

Equipment: 

Right Hand: Baldr Sword
Left Hand: Kite Shield
Body: Plate Armor
Head: Armet

Cost: 570

Attacks:
Front: Slash X 2 - A
Middle: Slash X 1 - B
Back: Slash X 1 - C

Requirements: 

ALI: 0-100

VIT: 52
INT: 62
MEN: 52
DEX: 54

Must have promoted seven Soldiers.

My thoughts: I don't consider Centurions all that great.  You can go to 
the Legion FAQ for my opinion on Legions as a whole.  If you really 
want a Legion, I'd use one of the special characters.

Level Up Increases:

HP: +5
STR: +5
VIT: +4
INT: +4
MEN: +5
AGI: +4
DEX: +4

************************************************************************
************************************************************************

B. Female Human Classes

Class: Amazon (Basic Female Unit)

Appearance: Blonde lady carrying a bow and wearing mostly white.

Terrain: Forests

Equipment: 

Right Hand: Short Bow
Left Hand: N/A
Body: Leather Armor
Head: Bandanna

Cost: 110

Attacks:
Front: Shoot X 1 - A
Middle: Shoot X 1 - B
Back: Shoot X 2 - C

My thoughts: Although her power is lowest in the back, the fact that 
she gets to attack twice more than makes up for it.  Once again, this 
class will become obsolete as you gain levels and Soldiers can be 
directly upgraded.

Level Up Increases:

HP: +4
STR: +4
VIT: +2
INT: +3
MEN: +3
AGI: +3
DEX: +3

************************************************************************

Class: Archer

Appearance: Woman with a green feathered hat and costume, and a bow.

Terrain: Forests

Equipment: 

Right Hand: Great Bow
Left Hand: N/A
Body: Leather Armor
Head: Leather Hat

Cost: 190

Attacks:
Front: Shoot X 1 - A
Middle: Shoot X 2 - B
Back: Shoot X 2 - C

Requirements: 

ALI: 20-80

STR: 72
DEX: 69

My thoughts: This is for all you fans of the SATs.  An analogy - 
Fighter : Knight :: Amazon : ?  If you said Archer, you'd be right.  
This is nothing more fancy than a stronger Amazon, which is fine if 
that's what you desire.  Since she attacks twice in the middle, she's 
one of the few good middle row units.  Have a few of these for attacking 
from afar.

Level Up Increases:

HP: +4
STR: +4
VIT: +4
INT: +3
MEN: +4
AGI: +4
DEX: +5

************************************************************************

Class: Dragon Tamer

Appearance: Woman with the skull of a dragon on her head

Terrain: Plains

Equipment: 

Right Hand: Rapier
Left Hand: N/A
Body: Chain Mail
Head: Bone Helm

Cost: 200

Attacks:
Front: Thrust X 2 - A
Middle: Thrust X 1 - B
Back: Thrust X 1 - C

Requirements: 

ALI: 30-90

STR: 72
VIT: 57
DEX: 69

My thoughts: On the surface, this lady appears to be nothing more than 
a frontline swordswoman.  Of course, the fact that she's called the 
Dragon Tamer denotes that she maintains power of those beasts so 
powerful that they have an entire type of class dedicated to them.  As 
can be expected, putting Dragons in units with her will increase their 
power.  Like the Beast Tamer, you should probably just keep her in a 
Dragon unit.

Level Up Increases:

HP: +5
STR: +5
VIT: +5
INT: +4
MEN: +4
AGI: +3
DEX: +4

************************************************************************

Class: Valkyrie

Appearance: Female soldier with wings on her head.

Terrain: Snow

Equipment: 

Right Hand: Spear
Left Hand: Round Shield
Body: Breastplate
Helm: Plumed Headband

Cost: 410

Attacks:
Front: Cleave X 2 - A
Middle: Cleave X 1 - B
Back: Lightning* X 2 - A

Requirements: 

ALI: 40-100

STR: 72
VIT: 57
INT: 62

My thoughts: This is a pretty versatile class.  She's good in both 
front and back rows.  She's also one of the few classes that has both 
physical and magic attacks.  You should consider this your main combat 
femme.  Three or four should be fine, in addition to Leia, whose Blaze 
Knight abilities mirror those of a Valkyrie.

Level Up Increases:

HP: +4
STR: +4
VIT: +4
INT: +4
MEN: +4
AGI: +4
DEX: +4

************************************************************************

Class: Witch

Terrain: Plains

Appearance: A girl with a wand and a pointy hat

Equipment: 

Right Hand: Scipplay Staff
Left Hand: Spellbook
Body: Witch's Dress
Head: Pointy Hat

Cost: 300

Attacks:
Front: Effect Magic* X 1
Middle: Effect Magic* X 1
Back: Effect Magic* X 2

Requirements: 

ALI: 0-60

INT: 65
MEN: 68
DEX: 72

My thoughts:  Okay.  I used to think Witches were really bad, but they 
actually aren't that shabby.  If you have an enemy unit with a really 
nasty character, a Witch that can use a Sleep or Paralyze spell may be 
just what the doctor ordered.  Still, though, that's kind of 
specialized, so I suggest having no more than one or two on the 
sidelines...

Anyway, here's her elements.

Wind: Electroshock (Paralyze)
Fire: Ray of Paralysis (Paralyze)
Earth: Poison Cloud (Poison)
Water: Slumber Mist (Sleep)
Bane: Nightmare (Sleep)

Level Up Increases:

HP: +4
STR: +3
VIT: +3
INT: +6
MEN: +5
AGI: +4
DEX: +4

************************************************************************

Class: Sorceress

Appearance: Lady in tight-ftting outfit and high heels, wielding a wand

Terrain: Plains

Equipment: 

Right Hand: Scipplay Staff
Left Hand: Spellbook
Body: Witch's Dress
Head: Amulet

Cost: 240

Attacks:
Front: Elemental Magic* X 1 - C
Middle: Elemental Magic* X 1 - B
Back: Elemental Magic* X 2 - A

Requirements: 

ALI: 0-60

INT: 62
MEN: 65

My thoughts: This is the female version of the Wizard.  She has more 
magical defense, but far less physical defense, which shouldn't matter, 
because you'll never put her in harm's way, right?  Anyway, she uses 
the same elemental magic as the Wizard.  Have two or three for the back 
of your Chaotic units.

Wind: Lightning
Fire: Fireball
Earth: Acid Vapor
Water: Ice Blast
Bane: Word of Pain

Depending on the spellbook you equip, these spells can change.

Level Up Increases:

HP: +3
STR: +3
VIT: +3
INT: +5
MEN: +5
AGI: +3
DEX: +3

************************************************************************

Class: Cleric

Appearance: Braided girl in a full hooded robe.

Terrain: Plains

Equipment: 

Right Hand: Light Mace
Left Hand: N/A
Body: Cleric's Vestment
Head: Rosary

Cost: 130

Attacks:
Front: Healing X 1 - C
Middle: Healing X 1 - B
Back: Healing X 2 - A

Requirements: 

ALI: 45-100

INT: 59
MEN: 62

My thoughts:  Bow down to the Cleric.  Bow down to her.  This is the 
only major healing unit in the game.  You'll learn to love her.  She 
can heal you.  Do I really need to say more?  Okay, she's got a good 
magical defense, too.  You should have one in every Lawful unit you 
have.

Level Up Increases:

HP: +4
STR: +3
VIT: +4
INT: +5
MEN: +5
AGI: +3
DEX: +3

************************************************************************

Class: Diana

Appearance: A girl wearing a body suit and an elaborate headpiece, and 
carrying a bow.

Terrain: Forests

Equipment: 

Right Hand: Ytival
Left Hand: N/A
Body: Hard Leather
Head: Plumed Headband

Cost: 480

Attacks:
Front: Shoot X 1 - A
Middle: Shoot X 2 - B
Back: Shoot X 3 - C

Requirements: 

ALI: 20-70

STR: 116
DEX: 124

Lunatikk's thoughts: Pretty much a beefed-up archer.  They have really 
good power and decent defenses, but they make great back row characters 
since they can attack three times.  Upgrade your Archers to these 
ladies.

Level Up Increases:

HP: +5
STR: +5
VIT: +5
INT: +4
MEN: +4
AGI: +5
DEX: +6

************************************************************************

Class: Dragon Master

Appearance: Woman wearing a headband with dragon wings and carrying a 
rapier.

Terrain: Plains

Equipment: 

Right Hand: Estoc
Left Hand: N/A
Body: Scale Armor
Head: Plumed Headband

Cost: 510

Attacks:
Front: Thrust X 2 - A
Middle: Thrust X 2 - B
Back: Thrust X 2 - C

Requirements: 

ALI: 50-90

STR: 127
VIT: 112
DEX: 113

My thoughts: This is the upgraded form of the Dragon Tamer.  She's much 
better at controlling dragons, and what I really like about her is that 
she gets two attacks no matter where you put her, so you're really not 
losing much by sticking her in the back row.  Use her for your Dragon 
Unit.

Level Up Increases:

HP: +6
STR: +6
VIT: +5
INT: +3
MEN: +4
AGI: +4
DEX: +4

************************************************************************

Class: Freya

Appearance: Woman wearing lots of metal armor, a metal helmet with 
wings, and carrying a spear.

Terrain: Snow

Equipment: 

Right Hand: Thunder Spear
Left Hand: Buckler
Body: Baldr Mail
Head: Armet

Cost: 730

Attacks:
Front: Cleave X 2 - A
Middle: Cleave X 2 - B
Back: Cleave/Elemental Magic Plus* X 2 - C/A

Requirements: 

ALI: 60-100

STR: 116
VIT: 101
INT: 106

My thoughts: These lovely ladies are Valkyries squared.  To get her 
back row attack to be magic, you need an elemental spear, like the 
Thunder Spear.  Put them in the back for a weaker version of a magic 
user.

Level Up Increases:

HP: +5
STR: +5
VIT: +4
INT: +5
MEN: +5
AGI: +4
DEX: +4

************************************************************************

Class: Siren

Appearance: Purple haired girl with a fur coat and a wand.

Terrain: Plains

Equipment: 

Right Hand: Arc Wand
Left Hand: Spellbook
Body: Fur Coat
Head: Amulet

Cost: 540

Attacks:
Front: Elemental Magic* X 1 - C
Middle: Elemental Magic* X 2 - B
Back: Elemental Magic Plus* X 2 - A

Requirements: 

ALI: 0-45

INT: 125
MEN: 128

By the same token as Archmages are better Wizards, Sirens are better 
Sorceresses.  As before, Magic Plus is area effect magic.  Your Siren 
attacks a target within a four square block and all enemies in that four
square block are hit, or she attacks a specific target and all adjacent 
enemies are hit for lesser damage.

Wind: Thunder Flare
Fire: Fire Storm
Earth: Crag Press
Water: Ice Field
Bane: Dark Quest

Level Up Increases:

HP: +4
STR: +3
VIT: +3
INT: +7
MEN: +5
AGI: +3
DEX: +3

************************************************************************

Class: Priest

Appearance: Looks a lot like a Cleric only yellowish-green.

Terrain: Plains

Equipment: 

Right Hand: Baldr Mace
Left Hand: N/A
Body: Robe of the Wise
Head: Rosary

Cost: 530

Attacks:
Front: Healing Plus* X 1 - C
Middle: Healing Plus* X 1 - B
Back: Healing Plus* X 2 - A

Requirements: 

ALI: 65-100

INT: 109
MEN: 112

My thoughts: Forget bowing.  Get down on your knees and WORSHIP HER!!!  
This is the Super Cleric.  Healing Plus is stronger than normal 
Healing, and it heals a four square block of characters for roughly the 
same amount, or she heals a character and all adjacent for a smaller 
amount.  Definitely a must-have for any unit on the go.

Level Up Increases:

HP: +5
STR: +3
VIT: +4
INT: +5
MEN: +6
AGI: +3
DEX: +3

************************************************************************

Class: Princess

Appearance: Woman in full gown and crown, with a fan

Terrain: Plains

Equipment: 

Right Hand: Battle Fan
Left Hand: Spellbook
Body: Pure-White Dress
Head: Dream Tiara        *cannot be changed*

Cost: Cannot be bought

Attacks:
Front: Elemental Magic* X 1 - C
Middle: Elemental Magic* X 2 - B
Back: Elemental Magic Plus* X 2 - A

Requirements: 

ALI: 70-100

My thoughts: Worship her too!!!  You can only have but one, but you'll 
definitely want to add this gem of royalty to your army.  Sure, she 
seems just like another spellcaster, only high Alignment, but get THIS!

Put in her in any unit as a leader, and every other character besides 
her will get an EXTRA ATTACK!  SWEET!!  This mean you can potentially 
have 18 attacks per round.  Some are lucky to get 12...  You should be 
grateful... ^_^

She can also lead a Legion.

Level Up Increases:

HP: +4
STR: +3
VIT: +2
INT: +5
MEN: +5
AGI: +3
DEX: +3

Getting the Pure-White Dress: Go to Bourdeux, Tenne Plains, with any 
female led group.  You'll be told about dresses and silk.  Go to Melphy, 
Dardunnelles on the 15th of any month during the daytime (9:00 to 18:00) 
and you'll find a peddler who will sell you a Bolt of Silk for 2000 
Goth.  Buy it, and take it to the dressmaker in Billney, Tenne Plains, 
with a female leader who will make it into a Pure-White Dress for 2500 
Goth.

Getting the Dream Tiara: Go to Clemona, Blue Basilica and an old man 
will tell you a tale about love never found.  He'll give you the 
Package for Gelda.  Take it to Boolem, Crenel Canyon, and you'll run 
into an old lady, who'll tell you to take it to Elle, Zenobia Border.  
An old man there will tell you her family moved to Soathon.  Are we 
getting tired of this wild goose chase yet?  Go to Tristle, and you'll 
get the Letter from Gelda.  Head back to Clemona and the old man will 
give you the Dream Tiara.  It's all quite a tearjerker... ;_;

Getting a Battle Fan: No store sells these, but you can pick one up in 
Gules Hills as a Hidden Item.  Refer to that mission to find out where.

************************************************************************

Class: Lich

Appearance: Very thin person with skeleton hands, hunched over with a 
large staff and wearing a black cloak.

Terrain: Plains

Equipment: 

Right Hand: Kerykeion
Left Hand: Book of Bane
Body: Bloodstained Robe
Head: Ring of the Dead     *cannot be changed*

Attacks:
Front: Elemental Magic Plus* X 2 - C
Middle: Elemental Magic Plus* X 2 - B
Back: Elemental Magic Plus* X 3 - A

Requirements: 

ALI: 0-30

INT: 24
MEN: 51

My thoughts: Amazing.  Just amazing.  These are the baddest guys out 
there.  They've got extra magic stank on them, so they'll slam the 
enemies and not even break a sweat.  Of course, they probably don't 
have sweat glands anymore, anyway...  The only bad thing about Liches is 
that you can only get so many Rings of the Dead.  I know how to get 
two.  The really good thing is that you don't have to kill your 
Archmage or Siren to make one.  Female Liches are no different from 
male Liches, by the way.

Level Up Increases:

HP: +3
STR: +3
VIT: +3
INT: +8
MEN: +5
AGI: +3
DEX: +4

Getting the Ring of the Dead: Go to Banna Barra, Celesis.  A young girl 
will give you the Dark Invitation.  Go with Magnus to Quelluan, 
Zenobian Border, and you will receive the Ring.  You can also find a 
ring in the first Tremos Mountains stage north of Congool.

There seems to be some confusion about this, so let me just say that 
you do NOT have to kill someone to make a Lich.  Once you have all the 
equipment and requirements, the Lich will appear as a class change on 
the class change screen and you can go from there.

Getting a Kerykeion: No store sells these, but you can get one from 
fighting neutral Black Dragons in the forests of Mylesia II.

Getting a Bloodstained Robe: No store sells these, but you can find one 
in Gules Hills.  Check that mission for the location.

************************************************************************

Class: Centurion

Appearance: Woman with sword, shield, armor, and a large plume on her 
conical hat.

Terrain: Plains

Equipment: 

Right Hand: Baldr Sword
Left Hand: Buckler
Body: Plate Armor
Head: Baldr Helm

Cost: 590

Attacks:
Front: Slash X 2 - A
Middle: Slash X 1 - B
Back: Slash X 1 - C

Requirements: 

ALI: 0-100

VIT: 52
INT: 62
MEN: 52
DEX: 54

Must have promoted seven Soldiers.

My thoughts: I don't consider Centurions all that great.  You can go to 
the Legion FAQ for my opinion on Legions as a whole.  If you really 
want a Legion, I'd use one of the special characters.

Level Up Increases:

HP: +5
STR: +5
VIT: +4
INT: +4
MEN: +5
AGI: +4
DEX: +4

************************************************************************
************************************************************************

C. Undead Classes

You can get low level Undead Classes in one of two ways.  My preferred 
way is to find them in wilderness.  The other way is to have one of 
your characters die.  If they remain dead long enough, and you have 
equipment for them, they will become Undead.

The really special thing about low level Undead (Zombie, Skeleton, 
Ghost) is that they will be revived after a battle if eliminated 
through standard means.  They only way they can be completely destroyed 
is if the entire unit is wiped out, or they are attacked by a holy 
weapon.  This doesn't work for Angel Knights or Seraphim, though...

************************************************************************

Class: Zombie

Appearance: Looks like a dessicated human with green and white bandages

Terrain: Marsh

Equipment:

Right Hand: N/A
Left Hand: N/A
Body: Old Clothing
Head: N/A

Attacks:

Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Bite X 1 - C

My thoughts: Zombies are the most basic undead.  Bite attacks don't do 
much damage.  Really, probably the only thing you'll want Zombies for 
is to shield more powerful units.  They'll automatically change to 
Skeletons if hit with a Fire magic attack.

Level Up Increases:

Male:
HP: +5
STR: +4
VIT: +3
INT: +2
MEN: +3
AGI: +3
DEX: +3

Female:
HP: +4
STR: +4
VIT: +2
INT: +2
MEN: +3
AGI: +3
DEX: +3

************************************************************************

Class: Skeleton

Appearance: A...uh...skeleton...

Terrain: Plains

Equipment: 

Right Hand: Halt Hammer
Left Hand: N/A
Body: Torn Cloth
Head: N/A

Attacks:
Front: Strike X 2 - A
Middle: Strike X 1 - B
Back: Strike X 1 - C

My thoughts: This is a good fighter.  Not really much to this class but 
being the standard Undead fighter.  What gives this guy an advantage 
over Zombies is that you can change his weapon.  If a Zombie is hit by 
a fire attack, he'll become a Skeleton.

Level Up Increases:

HP: +4
STR: +5
VIT: +2
INT: +2
MEN: +3
AGI: +4
DEX: +4

************************************************************************

Class: Ghost

Appearance: Basically a floating sheet

Terrain: Sky

Equipment: 

Right Hand: N/A
Left Hand: N/A
Body: Torn Cloth
Head: N/A

Attacks:
Front: Nightmare* X 1 - C
Middle: Nightmare* X 1 - B
Back: Nightmare* X 2 - A

My thoughts: Ghosts aren't as useful as Skeletons.  Nightmare is okay 
and all for causing a Sleep effect, but it really kind of defeats the 
"use Undead to shield more powerful units" theory.  If you hit a 
Skeleton with a combination Wind and Fire attack, it'll become a Ghost.

Level Up Increases:

HP: +3
STR: +3
VIT: +2
INT: +5
MEN: +3
AGI: +3
DEX: +3

************************************************************************

Class: Angel Knight

Appearance: Blonde girl with a rapier and a large shield.  Also has a 
halo and wings.

Terrain: Sky

Equipment:

Right Hand: Needle of Light
Left Hand: Kite Shield
Body: Plate Mail
Head: N/A

Attacks:
Front: Pierce X 2 - A
Middle: Banish X 1 - B
Back: Banish X 2 - C

Requirements: 

ALI: 50-100

STR: 60
VIT: 61
DEX: 57

My thoughts: Probably the hardest class to get, and there's an element 
of risk involved in getting her.  This class is female specific.  She 
has all around good skills, and a particularly high Dexterity rate.  
Banish is a Virtue attack where she tosses her halo at an enemy.

Like many undead, a person has the chance of becoming an Angel Knight 
only if you kill a character.  If you have the proper stats and 
equipment, you have a CHANCE of her becoming an Angel Knight when she 
turns undead.  There's a much larger chance that she'll become a Zombie, 
at which point you'll have to try with another girl...

One way to give yourself a better chance is to use Goblets of Destiny.  
If you see "LUK UP!" when you use it, you're in good shape.  If you 
don't, reset.  Also, I heard it through the grapevine that equipping 
Katreda's Angel Brooch on your character increases your chances...

If you want my honest opinion, I think you should save your Love and 
Peaces for these people.  You'll first run into a bunch of them in 
Celesis.

Here's an interesting method by Thomas Haver:

1) Have spare Angel Knight equipment (Needle of Light, Plate Mail, Kite 
Shield)

2) Make a unit with the female characters you wish to use to become an 
Angel Knight

3) Equip the unit with Mastaba's Barrier (70th birthday gift).  I always 
wondered why it was open ended with the item description about preventing 
characters from turning into undead (...but does it really?). The item 
assures you that no zombie's are created if the character dies... only 
Angel Knights.

4) Get your female character killed in battle, and she will turn into
an Angel Knight.

The first time I tried this, I killed two female characters; one was a
Freya and the other was a Cleric with Angel's Brooch equipped; the
Cleric turned into an Angel Knight.  The next battle, I killed another
Cleric equipped with an Angel's Brooch and a Freya; both turned into 
Angel Knights.  A third time with just a Freya yielded another Angel
Knight.  With Mastaba's Barrier, there is no chance they will turn into
zombies.  Therefore, you have an endless supply of Angel Knights.  I'm
still not certain about whether or not Angel's Brooch affects the
outcome, but since it is a relatively weak item with a suggestive name
and description, it doesn't hurt to equip it.

Level Up Increases:

HP: +4
STR: +4
VIT: +4
INT: +3
MEN: +4
AGI: +4
DEX: +5

Getting the Needle of Light: After Chapter 3 begins, go to Melphy, 
Dardunnelles, on the 21st day of any month, during the daytime (9:00 to 
18:00).  A peddler will try to sell you one for 350 Goth.  Take it.

************************************************************************

Class: Seraph

Appearance: Blue-haired angel with four wings and a rapier.

Terrain: Sky

Equipment:

Right Hand: Needle of Light
Left Hand: Kite Shield
Body: Baldr Mail
Head: N/A

Attacks:
Front: Pierce X 2 - A
Middle: Banish X 2 - B
Back: Jihad X 2 - C

Requirements: 

Previously Angel Knight

ALI: 75-100

INT: 108
MEN: 125
DEX: 127

My thoughts: Oh, man.  These holy lovelies are SWEET!  Angel Knights 
are really nothing compared to these.  Jihad hits ALL enemies with 
Virtue-type damage and OBLITERATES Undead!

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +4
STR: +4
VIT: +4
INT: +4
MEN: +4
AGI: +4
DEX: +6

************************************************************************
************************************************************************

D. Demi-Human Classes

These classes consist mostly of non-leaders.  They're all 1 tile 
characters, so there's room for a few in a unit.

Class: Hawkman

Appearance: Winged man carrying an axe or hammer.

Terrain: Sky

Equipment: 

Right Hand: Halt Hammer
Left Hand: N/A
Body: Leather Armor
Head: Bandanna

Cost: 190

Attacks:
Front: Strike X 2 - A
Middle: Strike X 1 - B
Back: Strike X 1 - C

My thoughts: The Hawkman is a decent fighter.  His biggest advantage 
is that he's a Sky unit.  He swoops and soars with the best of 'em.

Level Up Increases:

HP: +4
STR: +4
VIT: +3
INT: +3
MEN: +3
AGI: +4
DEX: +3

************************************************************************

Class: Vultan

Appearance: Winged man with gold and silver armor with hair coming out 
of his helmet.

Terrain: Sky

Equipment: 

Right Hand: Baldr Club
Left Hand: N/A
Body: Hard Leather
Head: Hachigane

Cost: 490

Attacks:
Front: Strike X 2 - A
Middle: Strike X 1 - B
Back: Wind Shot X 2 - C

Requirements: 

ALI: 40-100

STR: 103
AGI: 97
DEX: 80

My thoughts: O holy Hawkman.  He's your high alignment Hawkman.  In my 
opinion, keeping him in the front is the best course of action.  He'll 
hit for more power than the standard Hawkman, and he's got the sky 
thing goin' on.  So, have him lead any flying unit you have.

Level Up Increases:

HP: +5
STR: +5
VIT: +4
INT: +3
MEN: +4
AGI: +6
DEX: +4

************************************************************************

Class: Raven

Appearance: Winged man wearing dark armor and a helmet

Terrain: Sky

Equipment: 

Right Hand: Baldr Axe
Left Hand: N/A
Body: Hard Leather
Head: Armet

Cost: 570

Attacks:
Front: Strike X 2 - A
Middle: Strike X 1 - B
Back: Thunder Arrow X 2 - C

Requirements: 

ALI: 0-60

STR: 99
AGI: 93
DEX: 77

My thoughts: This guy is a Hawkman gone bad.  This is one of the few 
classes that's just as good in the front as it is in the back.  The 
Thunder Arrow, naturally, hits best against earth elementals, and the 
physical attacks are quite damaging.  Have him lead any flying unit you 
have.

Level Up Increases:

HP: +5
STR: +5
VIT: +4
INT: +3
MEN: +4
AGI: +5
DEX: +5

************************************************************************

Class: Pumpkinhead

Appearance: A kid with a pumpkin for a head.

Terrain: Forests

Equipment:

Right Hand: N/A
Left Hand: N/A
Body: Plain Clothing
Head: Glass Pumpkin       *cannot be changed*

Attacks:
Front: Pumpkin Smash X 2 - A
Middle: Pumpkin Smash X 1 - A
Back: Pumpkin Shower X 1 - A

My thoughts: These odd gentlemen are a very valuable find.  This is a 
similar pumpkin that was fought in the original Ogre Battle.  Created 
by Deneb, this kid has an amazing power.  By throwing his head at 
enemies, he can take off half their health.  This is great against guys 
of high HP, not so much against guys of low HP, naturally...

The Pumpkin Shower is far more damaging.  Several pumpkins rain down on 
the opposition, about five to seven times, and each takes off half the 
HP of a target.  This targets all units in a four-square area.  
Unfortunately, this also takes off half the HP of the Pumpkinhead.  So, 
if he's in a non-Cleric unit, put him in the front, and in the back if 
the unit has a Cleric.

Level Up Increases:

HP: +4
STR: +4
VIT: +6
INT: +2
MEN: +3
AGI: +4
DEX: +2

************************************************************************

Class: Gremlin

Appearance: It looks like a small bat with a big head and a pointy tail

Terrain: Sky

Equipment:

Attacks:
Front: Throw a Kiss X 2 - A
Middle: Throw a Kiss X 1 - B
Back: Abyss X 2 - A

Lunatikk's thoughts: Semi-useful to have, but nothing special.  Throw a 
Kiss reduces the attack power of whomever it hits, and Abyss hits for 
light damage putting them to sleep.  They have low HP, but they dodge 
attacks like crazy, and have high magic defense.

Level Up Increases:

HP: +3
STR: +2
VIT: +3
INT: +5
MEN: +6
AGI: +6
DEX: +6

************************************************************************

Class: Faerie

Appearance: A little girl with wings

Terrain: Sky

Equipment:

Right Hand: N/A
Left Hand: N/A
Body: Tiny Clothing    *cannot be changed*
Head: N/A

Attacks:
Front: Throw a Kiss X 1 - A
Middle: Throw a Kiss X 1 - B
Back: Magic Missle X 2 - C

Lunatikk's thoughts: Not too useful unless you have nothing better to 
use.  They use Throw a Kiss on your allies raising their attack power.  
Magic Missile hits for light damage, and is virtually useless.  
However, it is a Virtue based attack which can be somewhat handy when 
dealing with evil, or undead characters.

Level Up Increases:

HP: +3
STR: +2
VIT: +3
INT: +4
MEN: +6
AGI: +6
DEX: +5

************************************************************************
************************************************************************

E. Dragon Classes 

These are the epitome of all beasts.  They have a large amount of 
class change available to them depending on their alignment and ruling 
element.  They're two tile characters.

************************************************************************

Class: Young Dragon

Appearance: A little, plump yellow rat with wings and a beak.

Terrain: Mountains

Attacks:
Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Bite X 1 - C

Lunatikk's thoughts: A good early game unit.  Eventually, it will 
evolve into something more powerful, depending on its element and 
alignment. It's power is enchanced by Dragon Tamers and Masters.

Level Up Increases:

HP: +5
STR: +4
VIT: +5
INT: +2
MEN: +3
AGI: +2
DEX: +3

************************************************************************

Class: Thunder Dragon

Appearance: A purple dragon

Terrain: Plains

Attacks:
Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Lightning Breath X 1 - C

Requirements - Wind Elemental

ALI: 20-80

AGI: 61
DEX: 81

My thoughts: Just like other mid level dragons, a decent fighter that 
should probably be in the front row.  Eventually, it will become a 
Quetzalcoatl.  Breath slightly damages adjacent characters.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +6
STR: +5
VIT: +5
INT: +3
MEN: +4
AGI: +4
DEX: +5

************************************************************************

Class: Red Dragon

Appearance: A red dragon

Terrain: Mountains

Attacks:
Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Fire Breath X 1 - C

Requirements - Fire Elemental

ALI: 20-80

STR: 108
AGI: 61

My thoughts: Just like other mid level dragons, a decent fighter that 
should probably be in the front row.  Eventually, it will become a 
Flarebrass.  Breath slightly damages adjacent characters.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +6
STR: +6
VIT: +5
INT: +3
MEN: +4
AGI: +4
DEX: +4

************************************************************************

Class: Earth Dragon

Appearance: A green dragon

Terrain: Plains

Attacks:
Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Acid Breath X 1 - C

Requirements - Earth Elemental

ALI: 20-80

VIT: 109
MEN: 98

My thoughts: Just like other mid level dragons, a decent fighter that 
should probably be in the front row.  Eventually, it will become an Azhi 
Dahaka.  Breath slightly damages adjacent characters.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +7
STR: +5
VIT: +6
INT: +3
MEN: +4
AGI: +3
DEX: +4

************************************************************************

Class: Blue Dragon

Appearance: A blue dragon

Terrain: Marsh

Attacks:
Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Breath of Cold X 1 - C

Requirements: Water Elemental

ALI: 20-80

MEN: 98
DEX: 81

Lunatikk's thoughts: Just like other mid level dragons, a decent fighter 
that should probably be in the front row.  Eventually, it will become a 
Hydra.  Breath slightly damages adjacent characters.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +6
STR: +5
VIT: +5
INT: +3
MEN: +5
AGI: +3
DEX: +5

************************************************************************

Class: Platinum Dragon

Appearance: A white dragon

Terrain: Snow

Attacks:
Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Sacred Breath X 1 - C

Requirements: 

ALI: 65-100

VIT: 114
INT: 73
MEN: 101

Lunatikk's thoughts: Just like other mid level dragons, a decent fighter 
that should probably be in the front row.  Eventually, it will become a 
Bahumut.  Breath slightly damages adjacent characters.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +6
STR: +5
VIT: +6
INT: +4
MEN: +4
AGI: +3
DEX: +4

************************************************************************

Class: Black Dragon

Appearance: A black dragon

Terrain: Plains

Attacks:
Front: Bite X 2 - A
Middle: Bite X 1 - B
Back: Rotten Breath X 1 - C

Requirements: 

ALI: 0-35

STR: 112
INT: 73

My thoughts: Just like other mid level dragons, a decent fighter that 
should probably be in the front row.  Eventually, it will become a 
Tiamat.  Breath slightly damages adjacent characters.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +6
STR: +6
VIT: +5
INT: +4
MEN: +4
AGI: +3
DEX: +5

************************************************************************

Class: Quetzalcoatl

Appearance: An Eastern-looking dragon, snake-like in appearance.

Terrain: Plains

Attacks:
Front: Lightning Breath X 2 - A
Middle: Lightning Breath X 2 - B
Back: Radiant Gale X 2 - C

Requirements - Previously Thunder Dragon

ALI: 25-75

AGI: 93
DEX: 121

My thoughts: A great class if you can get it, like the other high level 
dragons.  In the back is my personal choice for course of action, as 
Radiant Gale hits all enemies and paralyzes them.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +7
STR: +6
VIT: +6
INT: +4
MEN: +5
AGI: +4
DEX: +5

************************************************************************

Class: Flarebrass

Appearance: A beefy, Western red dragon standing tall on two legs.

Terrain: Mountains

Attacks:
Front: Fire Breath X 2 - A
Middle: Fire Breath X 2 - B
Back: Crimson Note X 2 - C

Requirements - Previously Red Dragon

ALI: 25-75

STR: 156
AGI: 93

My thoughts: A great class if you can get it, like the other high level 
dragons.  In the back is my personal choice for course of action, as 
Crimson Note hits all enemies and lowers their power.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +7
STR: +6
VIT: +6
INT: +4
MEN: +5
AGI: +4
DEX: +4

************************************************************************

Class: Ahzi Dahaka

Appearance: A brownish green dinosaur-type dragon on all fours and with 
scales.

Terrain: Plains

Attacks:
Front: Acid Breath X 2 - A
Middle: Acid Breath X 2 - B
Back: Earthquake X 2 - C

Requirements - Previously Earth Dragon

ALI: 25-75

VIT: 157
MEN: 130

My thoughts: A great class if you can get it, like the other high level 
dragons.  In the back is my personal choice for course of action, as 
Earthquake hits all enemies and lowers their power.  Unfortunately, 
Earthquake doesn't hit any enemies of the Sky terrain type, unless 
they're asleep or paralyzed.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +8
STR: +7
VIT: +7
INT: +4
MEN: +5
AGI: +3
DEX: +4

************************************************************************

Class: Hydra

Appearance: A bright blue, five-headed dragon.

Terrain: Marsh

Attacks:
Front: Breath of Cold X 2 - A
Middle: Breath of Cold X 2 - B
Back: Clear Disaster X 2 - C

Requirements - Previously Blue Dragon

ALI: 25-75

MEN: 138
DEX: 121

My thoughts: A great class if you can get it, like the other high level 
dragons.  In the back is my personal choice for course of action, as 
Clear Disaster hits all enemies and puts them to sleep.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +7
STR: +6
VIT: +6
INT: +5
MEN: +6
AGI: +3
DEX: +5

************************************************************************

Class: Bahamut

Appearance: A big white dragon standing tall on its four legs.

Terrain: Snow

Attacks:
Front: Sacred Breath X 2 - A
Middle: Sacred Breath X 2 - B
Back:  Divine Ray X 2 - C

Requirements: Previously Platinum Dragon

ALI: 75-100

VIT: 162
INT: 105
MEN: 133

Lunatikk's thoughts: The evolved version of Platinum Dragon, and one of 
the Ultimate Dragon Forms.  It's Sacred Breath is good and all, but 
Divine Ray blows it away.  Divine Ray does moderate to heavy virtue 
type damage to all enemies twice in one fight.  Plus, it looks pretty 
cool.  Very powerful.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +7
STR: +6
VIT: +7
INT: +5
MEN: +5
AGI: +3
DEX: +4

************************************************************************

Class: Tiamat

Appearance: A wiry, yet muscular, black dragon standing on two legs.

Terrain: Plains

Attacks:
Front: Rotten Breath X 2 - A
Middle: Rotten Breath X 2 - B
Back: Evil Dead X 2 - C

Requirements - Previously Black Dragon

ALI: 0-25

STR: 160
INT: 105
DEX: 124

My thoughts: A great class if you can get it, like the other high level 
dragons.  In the back is my personal choice for course of action, as 
Evil Dead hits all enemies and puts them to sleep.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +7
STR: +6
VIT: +6
INT: +5
MEN: +5
AGI: +3
DEX: +5

************************************************************************
************************************************************************

F. Monster Classes

These bad boys are 2 tile characters.  They make up for the assuming 
the role of 2 characters by being about as strong as two characters.  
Most are quite strong or can attack multiple times.

************************************************************************

Class: Wyrm

Appearance: A lizard that's more wing than body.

Terrain: Sky

Attacks:
Front: Bite X 2 - A
Middle: Bite X 2 - B
Back: Bite X 2 - C

My thoughts: The thing that sets this monster apart is it's flying 
ability.  Other than that, he's a better-than-average attacker with 
a nasty set of teeth.

Level Up Increases:

HP: +4
STR: +5
VIT: +5
INT: +3
MEN: +3
AGI: +5
DEX: +4

************************************************************************

Class: Wyvern

Appearance: A bit more muscular than a Wyrm, and has a purple and white 
crest on its head.

Terrain: Sky

Attacks:
Front: Bite X 2 - A
Middle: Bite X 2 - B
Back: Fire Breath X 2 - A

Requirements:

ALI: 10-55

STR: 140
AGI: 124
DEX: 102

Lunatikk's thoughts: Not too shabby of a flying character.  Good attack 
from the front row, good defense.  Fire Breath can hit multiple targets 
at once for a moderate amount of damage.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +5
STR: +5
VIT: +5
INT: +3
MEN: +4
AGI: +6
DEX: +4

************************************************************************

Class: Griffin

Appearance: An eagle's head and wings on a lion's body.

Terrain: Sky

Attacks:
Front: Claw X 2 - A
Middle: Claw X 1 - B
Back: Wind Shot X 2 - A

My thoughts: Wyrms are good for low alignment sky units, and Griffins 
are good for high alignment sky units.  Have fun with them if you like 
sky units.

Level Up Increases:

HP: +4
STR: +4
VIT: +4
INT: +3
MEN: +4
AGI: +6
DEX: +4

************************************************************************

Class: Opinincus

Appearance: A bigger, blue-beaked, blue-clawed Griffin

Terrain: Sky

Attacks:
Front: Claw X 2 - A
Middle: Claw X 1 - B
Back: Wind Storm X 2 - C

Requirements: Previously Griffin, Partially Chaotic to Partially Lawful 
Alignment

MEN: 105
AGI: 127
DEX: 91

My thoughts: The upgraded Griffins.  These guys are probably better in 
the front because Wind Storm generally doesn't hit all that hard...

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +5
STR: +5
VIT: +5
INT: +4
MEN: +4
AGI: +6
DEX: +5

************************************************************************

Class: Cockatrice

Appearance: Looks like a chicken with a lizard's tail.

Terrain: Sky

Attacks:
Front: Peck X 2 - A
Middle: Peck X 1 - B
Back: Petrify X 2 - C

Lunatikk's thoughts: Ooh baby, these are good.  Peck is alright, but 
put them in the back for some grade "A" damage.  Petrify can hit 
multiple targets at once for moderate damage, and has a chance of 
Petrifying them.  That's right.  Instant kill.  They are pretty good at 
evading, but they don't have very good defense.  I would recomend 
getting at least one of these.

My backup thoughts: Petrifying enemies doesn't get you any experience.  
Use caution when petrifying.

Level Up Increases:

HP: +5
STR: +5
VIT: +5
INT: +2
MEN: +3
AGI: +6
DEX: +6

************************************************************************

Class: Sphinx

Appearance: A beast with a woman's front and wings

Terrain: Sky

Attacks:
Front: Claw X 2 - A
Middle: Evocation X 1 - B
Back: Evocation X 2 - A

My thoughts: These beasts are great!  Put them in the back and you 
have a beast spellcaster.  They pick any element, like Ninja Masters, 
but they have the power of an Archmage or Siren, so all you're trading 
here is the space.

Level Up Increases:

HP: +4
STR: +4
VIT: +4
INT: +6
MEN: +5
AGI: +5
DEX: +5

************************************************************************

Class: Hellhound

Appearance: A wolf with two heads

Terrain: Mountains

Attacks:
Front: Bite X 3 - A
Middle: Bite X 2 - B
Back: Bite X 1 - C

My thoughts: This is a very powerful unit.  The main reason for his 
power is the three attacks he gets.  There's nothing much else special 
about him, though.

Level Up Increases:

HP: +6
STR: +5
VIT: +5
INT: +4
MEN: +3
AGI: +4
DEX: +3

************************************************************************

Class: Cerberus

Appearance: Looks like a pit bull with three heads

Terrain: Mountains

Attacks:
Front: Bite X 3 - A
Middle: Bite X 2 - B
Back: Mesmerize X 2 - C

Requirements: Neutral to Chaotic Alignment

STR: 139
VIT: 138
MEN: 90

My thoughts: These guys are Hellhounds times ten!  Well, actually, 
Hellhounds times one and a half.  They have wonderful attack power and 
defense.  I'd put these puppies on the front line.

It should be noted that this class change occurs automatically after a 
battle.  That's an actual battle, not training.

Level Up Increases:

HP: +6
STR: +6
VIT: +5
INT: +5
MEN: +3
AGI: +4
DEX: +3

************************************************************************
************************************************************************

G. Golem Classes

These rock boyos have their own class group.  Not too bad for your 
troubles...

************************************************************************

Class: Golem

Appearance: A large man-shaped cluster of rocks. 

Terrain: Mountains

Attacks:
Front: Crush X 3 - A
Middle: Crush X 2 - B
Back: Crush X 1 - C

My thoughts: These guys can take serious hits.  They're also pretty 
strong in their own right.  One of the disadvantages I've found in 
this class is they don't always hit well.  They can't have their status 
changed, though, so they can't be put to sleep, poisoned, or 
paralyzed.

Level Up Increases:

HP: +5
STR: +5
VIT: +6
INT: +3
MEN: +3
AGI: +3
DEX: +4

************************************************************************

Class: Stone Golem

Appearance: A gray-colored man-shaped cluster of rocks. 

Terrain: Mountains

Attacks:
Front: Crush X 3 - A
Middle: Crush X 2 - B
Back: Crush X 1 - C

Requirements: Golem becomes petrified while...

STR: 104
VIT: 129

My thoughts: This is what happens when a Golem is petrified.  This 
is stronger and more agile than the standard version of Golem.  Not 
much more to be said.

The class change occurs automatically during battle, once the Golem is 
petrified.  If your stats aren't at the proper levels, though, your 
Golem will simply be petrified.

Level Up Increases:

HP: +5
STR: +5
VIT: +7
INT: +3
MEN: +4
AGI: +3
DEX: +4

************************************************************************

Class: Baldr Golem

Appearance: A bluish-colored man-shaped cluster of rocks. 

Terrain: Mountains

Attacks:
Front: Crush X 3 - A
Middle: Crush X 2 - B
Back: Crush X 1 - C

Requirements: Stone Golem gets hit with a wind/fire combo while...

STR: 144
VIT: 185

My thoughts: Wind and Fire.  Kinda like tempering the Golem, like 
you'd temper any metal.  Anyhoo.  These are the best Golems to have 
because they'll have increased stats of Stones...

This class change occurs automatically during battle, if the Stone 
Golem is at the proper stat levels.

Level Up Increases:

HP: +5
STR: +6
VIT: +7
INT: +3
MEN: +4
AGI: +4
DEX: +4

************************************************************************
************************************************************************

H. Demon Classes

This is the hidden set of classes.  These are monsters from the 
Netherworld that have invaded the human world.

************************************************************************

Class: Goblin

Appearance: Odd-looking toothy guy in plate mail.

Terrain: Plains

Equipment:

Right Hand: Short Sword
Left Hand: N/A
Body: Plate Mail
Head: N/A

Attacks:
Front: Slash X 2 - A
Middle: Slash X 1 - B
Back: Slash X 1 - C

My thoughts: Even for demons, I don't consider these guys worth the 
effort.  They're not all that strong.  As far as I know, they don't 
evolve, and by the time you can get them, you probably have guys that 
are much better.

Level Up Increases:

HP: +5
STR: +5
VIT: +3
INT: +2
MEN: +3
AGI: +4
DEX: +2

************************************************************************

Class: Ogre

Appearance: Huge grey-skinned humanoid carrying a massive hammer.

Terrain: Plains

Equipment:

Right Hand: Warhammer
Left Hand: N/A
Body: Leather Armor
Head: N/A

Attacks:
Front: Crush X 3 - A
Middle: Crush X 2 - B
Back: Crush X 1 - C

My thoughts: Ogres have some considerable power to them.  They're big 
characters, but they don't hit as often as most other characters...

Level Up Increases:

HP: +7
STR: +6
VIT: +5
INT: +3
MEN: +4
AGI: +3
DEX: +3

************************************************************************

Class: Saturos

Appearance: Goat-legged demon with horns and a big axe.

Terrain: Plains

Equipment:

Right Hand: Evil Axe
Left Hand: N/A
Body: Hard Leather
Head: N/A

Attacks:
Front: Strike X 2 - A
Middle: Strike X 2 - B
Back: Strike/Elemental Magic* X 2 - C/A

My thoughts: If you notice similarities between this guy and the Black 
Knight, you're quite observant.  A Saturos is pretty much a Black 
Knight for the demon crew.  He's one of the few demons that can lead a 
unit, so he's quite useful to them.

Level Up Increases:

HP: +4
STR: +4
VIT: +3
INT: +5
MEN: +4
AGI: +4
DEX: +4

************************************************************************

Class: Gorgon

Appearance: Top half woman, lower half snake, and snakes for hair.

Terrain: Plains

Equipment:

Right Hand: Baldr Bow
Left Hand: N/A
Body: Leather Armor
Head: N/A

Attacks:
Front: Gaze of Terror X 1 - A
Middle: Shoot X 1 - B
Back: Shoot X 2 - C

My thoughts: Gaze of Terror targets ALL enemies.  Gorgons are 
unbelievably cheap, since they have the ability to completely petrify a 
unit in nothing flat.  It will be blocked however, by any character 
with a shield.

Level Up Increases:

HP: +4
STR: +4
VIT: +3
INT: +3
MEN: +4
AGI: +5
DEX: +5

************************************************************************
************************************************************************

I. Enemy Character Classes

You cannot control these guys...  Ever...  Stop asking me if you can.  
These are special classes used by the enemy, mostly for story purposes.

Only exception is Vad the Grappler, but he's a special one...

************************************************************************

Normal Enemies

************************************************************************

Class: Grappler

Appearance: Dark-skinned fellow with claws and a headband.

Attacks:

Front: Rend X 2 - B
Middle: Rend X 2 - C
Back: Fatal Dance X 1 - A

My thoughts: These guys are warriors of Nirdam, the Bolmaukans.  They 
were forced into slavery in a joint venture by Lodis and Palatinus.  
They used to be a proud people, and now they fight just to survive.

As you can see, Fatal Dance is more powerful than the Grappler's front 
line attack.  Be cautious when fighting these guys, they can rack up 
damage really quick.

************************************************************************

Class: Knight Templar

Appearance: Knight in full armor and a large shield.  His helmet has an 
opening shaped like a cross.

Attacks:

Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Slash/Elemental Magic X 2 - C/A

My thoughts: In case you haven't noticed, these guys are just like 
Paladins.  They have a bit of a higher defense and a lower offense, but 
they're more or less the same.  These are the holy knights of the Lodis 
Empire.  They fight for their beliefs in Lodisism.

************************************************************************

Class: Daemon

Appearance: Blue skinned, winged guy.  Pretty nasty looking.

Attacks:

Front: Strike X 2 - A
Middle: Strike X 2 - B
Back: Strike/Elemental Magic X 2 C/A

My thoughts: Despite their fearsome appearance, these guys are really 
no worse than Saturoses.  You'll only face a few of them.  These guys 
are the Legion leaders of the demon army.  Only thing is, you never see 
them lead a Legion...

************************************************************************

Class: Knight of Danika

Appearance: Humanoid in full, oddly-shaped armor, carrying a sword.

Attacks:

Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Slash X 2 - C

My thoughts: These are the protectors of Danika's slumber.  They were 
created from her limbs by the goddess Berthe.  There are only four in 
the entire game.  They're quite strong.  'Nuff said...

The actual name of this class is "Gatekeeper", but the only Gatekeepers 
in the game are the Knights, so I made an executive decision and 
decided to call them, officially, Knights of Danika.

************************************************************************

Bosses

************************************************************************

Class: General - See Quass Debonair

Who: Quass Debonair (Zenobia Border)

************************************************************************

Class: Vanity

Appearance: Blonde nobleman carrying a thin sword.

Attacks:

Front: Thrust X 2 - A
Middle: Thrust X 2 - B
Back: Some kind of Magic* X 2 - A

Who: Godeslas Branic (Alba) (uses Infest), Kerikov Barthes (Celesis) 
(uses Ice Field), Numitol Silvis (Argent) (uses Ice Field)

My thoughts: Vanity's are pretty much fighting noblemen.  They may have 
some inherent strengths, but largely they rely on their fellow 
soldiers.

************************************************************************

Class: Superior Knight

Appearance: Knight without a helmet.

Attacks:

Front: Slash X 2 - A
Middle: Slash X 2 - B
Back: Slash X 2 - C

Who: Eurynome Rhade (Mylesia II, Mount Ithaca), Xevec Nulaton (Romulus)

My thoughts: Superior Knights can be pretty nasty.  They have more 
power than a standard Knight.

************************************************************************

Class: Solidblade - See Ankiseth Gallant

Who: Ankiseth Gallant (Highland of Soathon, Wentinus I)

************************************************************************

Class: Temple Command

Appearance: An armored man standing with his sword out in front of him, 
 or standing like a Knight Templar.

Attacks:

Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Evocation* X 2 - A

Who: Baldwin Glendale (Wentinus I, Wentinus II, Mount Keryoleth II), 
Pruflas Watts (Gules Hills I, Temple of Berthe I), Amazeroth Ludon 
(Ptia), Vapula Simburg (Blue Basilica), Thamuz Delville (Aurua Plains)

My thoughts: It's interesting how they make TC's stronger only by 
moving them around.  In the beginning, you face TC's in the middle row, 
where they are weakest.  Then later on, you'll fight them in the front 
row, where they're stronger.  Finally, for the last battle with 
Baldwin, he'll be in the back, where he can use Evocation, which can 
be quite nasty.

************************************************************************

Class: Dark Prince

Appearance: Blonde man with a thrusting sword.

Attacks:

Front: Thrust X 2 - A
Middle: Thrust X 2 - B
Back: Dark Lore* X 2 - A

Who: Amrius Dulmare (Fort Romulus)

My thoughts: Amrius fights you twice in one scene.  The first time, 
he's all alone in the middle.  The second time, he has helpers and is 
in the back, where he can use Dark Lore, which is equivalent to using 
a Pedra of Bane.  Nasty.

************************************************************************

Class: Flail Monarch

Appearance: Bearded man with a scepter.

Attacks:

Front: ????
Middle: ????
Back: Lava Flow X 2 - A

Who: Procus Dulmare (Winnea)

My thoughts: The combination magic is a pain, but he's pretty wimpy, 
largely.  Unfortunately, he's got two Ogres to be a pain.

************************************************************************

Class: Overlord

Appearance: Purple haired young man.

Attacks:

Front: Thrust X 2 - A
Middle: Thrust X 2 - B
Back: Blue Spiral* X 2 - A

Who: Yumil Dulmare (Winnea)

My thoughts: It's not so much the fact that Yumil's tough, it's that 
he has two Knights of Danika as guards.

************************************************************************

Class: Death Templar

Appearance: Noble-looking Temple Commander

Attacks: 

Front: Slash X 3 - A
Middle: Slash X 3 - B
Back: Infest* X 3 - A

Who: Richard Glendale (Castle Talpaea)

My thoughts: Richard's strong; stronger than even a Temple Command, but 
that's about all that's special.

************************************************************************

Class: Warlock - See Saradin Carm

Who: Saradin Carm (Aurua Plains II)

************************************************************************

Class: Lord - See Destin Faroda

Who: Destin Faroda (Aurua Plains II)

************************************************************************
************************************************************************

5. Special Character Classes

There are many characters in the game that can't be picked up with 
normal means.  These guys are usually quite a bit more powerful than 
your average Joe, and they have story potential, as well...

************************************************************************

Magnus Gallant 

Appearance: Purple-haired guy in armor, with his sword behind him.

Starting Class: Gladiator

Age: 18

Terrain: Plains

Equipment:
Right Hand: Short Sword
Left Hand: Blue Sash     *cannot be changed*
Body: Plate Mail
Head: N/A

Attacks:
Front: Slash X 2 - A
Middle: Slash X 1 - B
Back: Slash/Elemental Magic* X 2 - C/A

My thoughts: Magnus is odd in the sense that he can do two attacks in 
the front and back, but not middle.  Still, since he's the only life 
this game really depends on, keeping him in the back is, by far, the 
best course of action early on.  However, later in the game, after 
you get Priests and Healing is less of an issue (ALWAYS have a Cleric 
or Priest with Magnus), you might want to put him in front, as certain 
swords cause him to have magic attacks which are generally less 
effective than physical attacks.

Story: Magnus joined the Palatinean military to escape his father and 
the humiliation of his father's past.  He graduates the military 
academy and is almost immediately dispatched for the Southern Division.

Level Up Increases:

HP: +5
STR: +5
VIT: +3
INT: +4
MEN: +3
AGI: +3
DEX: +3

---

Second Class: Vanguard

Terrain: Plains

Equipment:
Right Hand: Baldr Sword
Left Hand: Blue Sash       *cannot be changed*
Body: Baldr Mail
Head: N/A

Attacks:
Front: Slash X 2 - A
Middle: Slash X 2 - B
Back: Slash/Elemental Magic Plus* X 2 - C/A

My thoughts: Like all second classes, Magnus becomes a Vanguard at the 
beginning of Chapter 3 and can command a Legion.  The Elemental Magic 
Plus is a possibility depending on the element of equipped swords.

Level Up Increases:

HP: +5
STR: +5
VIT: +3
INT: +4
MEN: +4
AGI: +3
DEX: +4

---

Final Class: General

Appearance: The same old Magnus, with heavy armor on.

Equipment:
Right Hand: Baldr Sword
Left Hand: Blue Sash      *cannot be changed*
Body: Baldr Armor
Head: N/A

Attacks:
Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Blast X 2 - C

My thoughts: Magnus becomes a General at the beginning of the Final 
Chapter.  He can now use Full-Body Armor, and fire Blasts from his 
sword, which change depending on the element of the sword he uses.

Physical: Sonic Blast
Wind: Wind Blast
Fire: Fire Blast
Earth: Earth Blast
Water: Aqua Blast
Virtue: Holy Blast
Bane: Dark Blast

Even though it's a pretty new thing, the blasts aren't all that 
effective, and unless you're adamant about keeping Magnus in the back, 
you're probably better off with him in the front.

Level Up Increases:

HP: +6
STR: +6
VIT: +4
INT: +4
MEN: +4
AGI: +4
DEX: +5

************************************************************************

Diomedes Rangue

Appearance: Looks like a Knight without a helmet, and wears a blue sash.

Starting Class: Gladiator

Age: 19

Terrain: Plains

Equipment:
Right Hand: Baldr Sword
Left Hand: Blue Sash       *cannot be changed*
Body: Plate Armor
Head: N/A

Attacks: 
Front: Slash X 2 - A
Middle: Slash X 2 - B
Back: Slash X 2 - C

My thoughts: Dio's pretty powerful.  You're still probably going to 
want to keep him in the middle instead of the front, because he is 
that valuable.

Story: Not much is relevant about Dio's past.  Suffice to say that he's 
a little cocksure of himself and his abilities.

How to get him: He automatically joins in Scene 1.

How to lose him: If you agree to fight him before Scene 1 starts, and if
you say "..." when Rhade orders you to kill Frederick, he'll leave.

Level Up Increases:

HP: +5
STR: +5
VIT: +3
INT: +4
MEN: +3
AGI: +3
DEX: +3

---

Second Class: Warrior

Terrain: Plains

Equipment:
Right Hand: Blessed Sword
Left Hand: Blue Sash        *cannot be changed*
Body: Baldr Armor
Head: N/A

Attacks: 
Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Slash/Elemental Magic* X 2 - C/A

My thoughts: Like all second classes, Dio becomes a Warrior at the 
beginning of Chapter 3 and can command a Legion.  The Elemental Magic 
is a possibility depending on the element of equipped swords.  I'd 
go for front row in this case, for the sake of three attacks.

Level Up Increases:

HP: +6
STR: +6
VIT: +5
INT: +4
MEN: +5
AGI: +4
DEX: +4

************************************************************************

Leia Silvis

Appearance: Valkyrie without wings and having a long blonde ponytail.

Starting Class: Blaze Knight

Age: 17

Terrain: Snow

Equipment:
Right Hand: Spear
Left Hand: Round Shield
Body: Breastplate
Head: N/A

Attacks:

Front: Cleave X 2 - A
Middle: Cleave X 1 - B
Back: Lightning* X 2 - A

My thoughts: Leia's pretty much a Valkyrie.  The only thing separating 
the two is the fact that she wears no headgear.

Story: Leia joined the Palatinus Military to escape her father, whom she 
needs to separate herself from.  She grew up amongst the nobility, but 
feels it is her place to be in the military.

How to get her: She automatically joins in Scene 3.

Level Up Increases:

HP: +4
STR: +4
VIT: +4
INT: +4
MEN: +4
AGI: +4
DEX: +4

---

Second Class: Rune Knight

Terrain: Snow

Equipment:
Right Hand: Thunder Spear
Left Hand: Buckler
Body: Baldr Mail
Head: N/A

Attacks:

Front: Cleave X 2 - A
Middle: Cleave X 2 - B
Back: Cleave/Elemental Magic Plus* X 2 - C/A

My thoughts: Like all second classes, Leia becomes a Rune Knight at the 
beginning of Chapter 3 and can command a Legion.  Oddly enough, she 
loses her Lightning ability and gains a Elemental Magic Plus thing just 
like Magnus and Dio.  Depending on the spear equipped, she'll do 
different attacks in the back.

Level Up Increases:

HP: +5
STR: +5
VIT: +4
INT: +5
MEN: +5
AGI: +4
DEX: +4

************************************************************************

Troi Tyton

Class: Phalanx

Appearance: Gold-armored Phalanx

Age: 16

Terrain: See Phalanx

Equipment: See Phalanx

Attacks: See Phalanx

My thoughts: See Phalanx

Story: There's not much to say about Troi.  He's a pretty cheerful guy 
and shows a big interest in your battalion.

How to get him: Go to Elgorea, Mylesia in Scene 4 (The Path Diverges).  
Troi will walk right up to you and ask to join, no matter what.

************************************************************************

Katreda Birall

Class: Cleric

Appearance: Pink-robed Cleric

Age: 15

Terrain: See Cleric

Equipment: See Cleric

Attacks: See Cleric

My thoughts: See Cleric

Story: Katreda's a cheerful girl.  She joins up to find her father, who 
was captured by the Southern Division.

How to get her: Go to Cayes, Gunther Piedmont during Scene 7 (A New 
Beginning) and she will ask to join so that she can help her father.

************************************************************************

Asnabel Birall

Class: Berserker

Appearance: Purple-clothed Berserker

Age: 38

Terrain: See Berserker

Equipment: See Berserker

Attacks: See Berserker

My thoughts: See Berserker

Story: Captured by the Southern Division, Asnabel was forced into labor 
at the mines of Gunther Piedmont.  Once freed, he'll become a valuable 
asset to the team.  He is known as Asnabel the Iron Hammer.

How to get him: Katreda must have (at least) asked to join your party, 
when you finish liberating Gunther Piedmont in Scene 7 (A New 
Beginning).

************************************************************************

Aisha Knudel

Class: Priest

Appearance: Pink clothed, hoodless Priest.

Age: 19

Terrain: See Priest

Equipment: See Priest

Attacks: See Priest

My thoughts: See Priest

Story: One of the visitors from Zenobia, Aisha is the daughter of the 
renowned Roshfel Priest, Foris.  While Destin and his troops were on the 
Island of Avalon, Aisha joined to help fight Gares, son of Empress 
Endora.

How to get her: You must not have said "..." at Frederick's execution.  
Go to Puld, Audvera Heights during Scene 13 (Thoughts), and she'll ask 
to join your party.

************************************************************************

Liedel Klein

Class: Archer

Appearance: Archer wearing red and having blonde hair.

Age: 22

Terrain: See Archer

Equipment: See Archer

Attacks: See Archer

My thoughts: See Archer

Story: A former member of the Central Division, specifically the Red 
Branch.  She believed that the Revolution was the cause of the demons.  
When she find out that this isn't the truth, she'll join to find out 
what is.

How to get her: You must have a high Chaos Frame.  Beat her in the 
Sable Lowlands mission and she'll ask to join your party.

************************************************************************

Vad Orok Zlenka

Class: Grappler

Appearance: Dark-skinned warrior wielding claws.

Age: 29

Terrain: Plains

Equipment:

Right Hand: Touelno
Left Hand: N/A
Body: Thunder Chain
Head: Hachigane

Attacks:

Front: Rend X 3 - A
Middle: Rend X 2 - B
Back: Fatal Dance X 2 - C

My thoughts: Although Fatal Dance technically does less damage, Vad 
strikes several times, adding up damage, so Fatal Dance is actually 
stronger.  It's up to you whether you want more attacks or a stronger 
attack.

Story: Vad, like many other Bolmaukans, was forced into subjugation by 
the Lodis Empire.  Although he worked for the Central Division, he 
strove to maintain his honor.

How to get him: In the Mount Ithaca mission (Uncertainty), first go 
north and liberate Ketican, which will destroy the bridge.  Once this 
is done, Vad will not move, and you must avoid attacking him.  Do this, 
and he'll offer to join after the battle.  You must have at least beat 
Audvera Heights or Sable Lowlands.

Level Up Increases:

HP: +5
STR: +4
VIT: +4
INT: +4
MEN: +4
AGI: +6
DEX: +4


************************************************************************

Saradin Carm

Class: Warlock

Appearance: Non-hooded white-haired wizard-looking gentleman.

Age: 61

Terrain: Plains

Equipment:

Right Hand: Hemlock      *cannot be changed*
Left Hand: Spellbook
Body: Magician's Robe
Head: Amulet

Attacks:

Front: Effect Magic* X 1 - C
Middle: Elemental Magic* X 2 - B
Back: Elemental Magic Plus* X 2 - A

My thoughts: Saradin's got some stank on him.  In the back he's an 
early Archmage, so stick him in the back for best results.  You can't 
dequip his staff, the Hemlock, though...

Story: Another of the visiting Zenobian fighters, Saradin was once a 
student of Rashidi, the Sage of Zeteginea.  He turned against the 
Empire when he learned of Rashidi's evil.  His student, Albeleo, turns 
him to stone, and Destin frees him on a mission to the Balmorian Ruins.

How to get him: You must not have said "..." at Frederick's execution.  
Beat Scene 15 (Uncertainty) and he'll ask to join your party.

Level Up Increases:

HP: +4
STR: +3
VIT: +3
INT: +7
MEN: +5
AGI: +3
DEX: +3

************************************************************************

Sheen Cocteau

Class: Hawkman

Appearance: Brown-haired Hawkman

Age: 78

Terrain: See Hawkman

Equipment: See Hawkman

Attacks: See Hawkman

My thoughts: See Hawkman

Story: Sheen considers himself quite the ladies' man.  He's a 
free-spirited Hawkman, and enjoys life.  He's old by human standards, 
but Hawkmen are an elder race, and long-lived, so he still looks young.

How to get him: You must have a low to neutral Chaos Frame.  Go to 
Coppermine, Azure Plains, during Scene 17 (Visitors from the West), and 
he'll ask to join your party.

************************************************************************

Ankiseth Gallant

Class: Solidblade

Appearance: Similar to Magnus only taller and older looking.

Age: 44

Terrain: Plains

Equipment:
Right Hand: Blessed Sword
Left Hand: Blue Sash         *cannot be changed*
Body: Plate Mail
Head: N/A

Attacks:
Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Clay Assault* X 2 - A

My thoughts: Good for either front or back rows.  Ankiseth has Clay 
Assault in the back row regardless of what's equipped on him.  When I 
got him, he was of quite a high level, so he towered over everyone 
else.  He can lead a Legion.

Story: Ankiseth the Steadfast has made quite a name for himself over 
the years.  He's charged with protecting Prince Yumil, and is 
responsible for Magnus and Yumil becoming close friends since childhood.  
Unfortunately, his notoriety came back on him when he was forced to 
kill a nobleman attacking the Prince.  This resulted in him falling 
from favor with the populus.

How to get him: At the beginning of Scene 18 (The Grim Path), you must 
choose to meet with your father.  Keep him alive for the battle, and, if 
you have a medium to high Chaos Frame, choose to have him join you 
after the battle.

Level Up Increases:

HP: +6
STR: +6
VIT: +6
INT: +5
MEN: +5
AGI: +4
DEX: +5

************************************************************************

Meredia O'Keife

Class: Siren

Appearance: Blue-haired, white-clothed Siren

Age: 18

Terrain: See Siren

Equipment: See Siren

Attacks: See Siren

My thoughts: See Siren

Story: Meredia has been friends with Leia ever since they were 
children.  When Leia joined the military, Meredia decided to stay behind 
in their homeland of Argent.

How to get her: At the beginning of Scene 21 (The Eastern Orthodox 
Church), Meredia will show up if Leia is still alive.  She'll ask to 
join your party.

************************************************************************

Europea Rheda

Class: Centurion (Female)

Appearance: Red-haired Centurion without the goofy hat.

Age: 25

Terrain: See Centurion (Female)

Equipment: See Centurion (Female)

Attacks:
Front: Slash X 2 - A
Middle: Slash X 2 - B
Back: Slash X 1 - C

My thoughts: Quite a bit better than a normal Centurion, actually.  She 
has a lot of power to her.  A good frontline female character.

Story: Europea the Astral Knight is the head of the Berthan Sentinels 
of Celesis.  As being such a holy knight, she is sometimes required to 
make difficult moral decisions.

How to get her: Take Magnus to Fort Hillverich during Scene 22 
(Suspicion).  You'll speak to Europea and she'll head for the enemy 
headquarters.  Make sure she doesn't die, and she'll offer to join you.

************************************************************************

Paul Lukische

Class: Enchanter

Appearance: Silver-haired Enchanter

Terrain: See Enchanter

Equipment: See Enchanter

Attacks: See Enchanter

My thoughts: See Enchanter

Story: Paul, the Devil Child, stopped practicing magic after he turned 
his friend into stone.  He blames himself for releasing the demons from 
the netherworld.

How to get him: In Scene 23 (The Mercenaries), go to Corpino to learn 
about Paul.  Go to Coongul and you will meet Paul.  Say "Is that what 
you want?" and you'll leave.  Beat the scene (answer the question 
Kageiye asks either way) and Paul will join you.

************************************************************************

Biske La Varet

Class: Lycanthrope/Werewolf

Appearance: Gruff-looking blonde man with little armor/Grey wolf man

Age: 30

Terrain: Plains

Equipment:
Right Hand: Baldr Sword  *cannot change while a wolf*
Left Hand: N/A
Body: Plate Armor        *cannot change while a wolf*
Head: N/A

Attacks:

Lycanthrope:

Front: Slash X 2 - A
Middle: Slash X 1 - B
Back: Slash X 1 - C

Werewolf:

Front: Claw X 3 - A
Middle: Claw X 2 - B
Back: Claw X 1 - C

My thoughts: Biske is a Lycanthrope by day and a Werewolf by night.  
He's a vicious character, and hits much harder, and more often, in the 
wolf form.

Story: Cursed with the blood of the wolf, Biske fought the Central 
Division.  He was imprisoned by Ankiseth Gallant and sentenced to 
rot in a cell for the remainder of his life.

How to get him: You must not have Aisha, Saradin, or Ankiseth.  Fight 
him during Scene 24 (The Rebel).  If you beat him, ask him to join you, 
and he will do so.

Level Up Increases:

HP: +6
STR: +6
VIT: +6
INT: +4
MEN: +5
AGI: +5
DEX: +5

************************************************************************

Quass Debonair

Class: General

Appearance: Tall guy with long, blonde hair and a rather big sword.

Age: 31

Terrain: Plains

Equipment:
Right Hand: Sonic Blade   *cannot be changed*
Left Hand: Tunic          *cannot be changed*
Body: Breidablick
Head: N/A

Attacks:
Front: Slash X 3 - A
Middle: Slash X 2 - B
Back: Sonic Blade X 2 - C

My thoughts: Debonair's a great character.  You're probably best 
off putting him in the front row.  Sonic Blade hits a back row 
character, but not all that hard.  You can't dequip his Sonic Blade or 
Tunic.  He can also lead a Legion.

Story: Debonair of the Wind was one of the four Devas of Zeteginea.  He 
joined Destin's troop during the Zenobian War, while his troops were in 
Shangrila.  He now joins Destin in the north to help the Revolution.

How to get him: You need Aisha, Saradin, and a high Chaos Frame.  In 
Scene 26 (No Man's Land), take Magnus to Ibu Deli.  You'll run into 
Debonair there.  If the requirements are met, he'll ask to join.

Level Up Increases:

HP: +6
STR: +6
VIT: +4
INT: +4
MEN: +4
AGI: +4
DEX: +5

************************************************************************

Destin Faroda

Class: Lord

Appearance: Orange-haired guy with a rather large sword.

Age: 27

Terrain: Plains

Equipment:
Right Hand: Sigmund
Left Hand: Tunic       *cannot be changed*
Body: Phoenix Mail
Head: N/A

Attacks:
Front: Slash X 3 - A
Middle: Slash X 3 - B
Back: Slash/Elemental Magic* X 2 - C/A

My thoughts: Destin makes for an excellent front row combatant, so 
stick him there.  He can also lead a Legion.

Story: Many revolutions begin with one man.  Destin Faroda was that man 
when, years ago, he rose up against the tyranny of Empress Endora of 
Zeteginea.  He freed Zenobia and rid the land of the evil Sage, Rashidi.
At the end of the Zenobian War, Tristran Zenobia became King and Destin 
his greatest general.  He joins the Palatinean Revolution early.

How to get him: In Scene 29 (The March to Latium), take Magnus' group 
to Kurashino, Gules Hills.  If you have all the Zenobians (Aisha, 
Saradin, and Debonair) up to this point, Destin will join you.

Level Up Increases:

HP: +6
STR: +6
VIT: +6
INT: +4
MEN: +5
AGI: +4
DEX: +4

************************************************************************

Gilbert Oblion

Class: Beast Master

Appearance: Yellow-clothed Beast Master

Age: 51

Terrain: See Beast Master

Equipment: See Beast Master

Attacks: See Beast Master

My thoughts: See Beast Master

Story: One of Destin's closest advisors in this war, Gilbert is the 
former leader of the Beast Division of Zenobia.  He's never far from 
Destin's side.  He joined Destin early in the Zenobia campaign, when 
confronted by the winged warrior, Canopus.

How to get him: In Scene 29 (The March to Latium), take Magnus' group 
to Kurashino, Gules Hills.  If you have all the Zenobians up to this 
point (Aisha, Saradin, and Debonair), and a high Chaos Frame, Gilbert 
will join you.

************************************************************************

Carth Forleizen

Class: Black Knight

Appearance: Black Knight with a red cape with a cross on it.

Age: 29

Terrain: See Black Knight

Equipment: 

Right Hand: Boreas
Left Hand: Valiant Mantle
Body: Baldr Armor
Head: Armet

Attacks: See Black Knight

My thoughts: See Black Knight

Story: Carth was once a Knight of Lodis, who fought for the belief of 
Filarrh, the sun god.  He became disillusioned when he learnt of Lodis', 
and the Brigade of the Radiant Cross' fall to the Infernal Aura, thus 
he earned the name Carth the Disillusioned.

How to get him: You must have a low to medium Chaos Frame, and no 
Zenobians can join your party.  In Scene 32 (The Disillusioned), go to 
Furge, and a young boy will tell you that a soldier is fighting all 
alone in the forest.  Go to Torab Ni, and you'll meet Carth, where 
he'll take his unit and assault the Enemy Headquarters.  Make sure he 
stays alive, and you can ask him to join.

************************************************************************
************************************************************************

6. Items

Yeah.  I think I have most of them, now...

Here's the key:

Description: The description of the item, as listed in the game.
Stat Change: How the item changes your basic stats (STR, VIT, INT, MEN, 
   AGI, DEX).
Resistances: How the item changes your resistances to being struck or 
   elements.
Effect: A rare one, but some weapons have a status effect on an enemy.  
   This also applies to descriptions of what certain valuables do.
Effect Invalid: Another rare one.  A few pieces of armor offer 
   protection from certain status changes.
Element: The ruling element of the weapon, if it's not Physical or 
   Variable.
Cost: The cost of the item.  This does not necessarily mean you can buy 
   it, but is used as a selling baseline.  You can sell any item for 
   1/4 it's listed cost.  Items in parentheses cannot be bought in 
   shops.
Shop: If the item can be bought in a shop, this is where.
See Also: If there's a bigger story behind this item, this is where (in 
the FAQ you can find the info).

If you want to know if something can be bought, just search the document 
to see if it shows up later in shops.  Suffice to say that many of the 
stronger weapons/armors cannot be bought.

I've arranged all helm/headgear/shields/body armor according to Strike 
Resistance modifier, then Cost, then Element.

I've arranged all weapons according Strength modifier, then Cost, then 
Element.

I've arranged all Accessories according to Cost first, then Element.

I've arranged all Valuables according to their cost, then 
alphabetically.

************************************************************************

A. Helmets/Headgear

Headgear -- 

Can be used by: Fencer, Doll Master, Ninja, Sword Master, Enchanter, 
Ninja Master, Amazon, Archer, Valkyrie, Witch, Diana, Dragon Master, 
Hawkman, Vultan

Bandanna
Description: Large piece of cloth wrapped around the head to improve 
   one's courage.
Stat Change: MEN+2
Resistances: Strike +1
Cost: 20
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba, Mount Ithaca, 
   Tremos Mountains I, Argent

Plumed Headband
Description: Headband adorned with white feathers, known to bring 
   good luck.
Resistances: Strike +1, Holy -1, Dark +3 
Element: Virtue
Cost: 60
Shop: Dardunelles, Mount Ithaca, Mount Keryoleth, Gules Hills, Vert 
   Plateau, Temple of Berthe, Tybell

Decoy Cap
Description: Magical cap that attracts wild beasts by drawing their 
   attention to the wearer.
Resistances: Strike +1
Cost: (300)
See Also: Miscellany, Rare Items
NOTE: This cap increases the chances of encounters by neutral enemies.

Hachigane
Description: Headband adorned with iron plates to protect its wearer.
Resistances: Strike +2
Cost: 40
Shop: Volmus Mine, Mount Keryoleth, Barpheth

Leather Hat 
Description: Popular leather headpiece.
Resistances: Strike +2 
Cost: 40
Shop: Mylesia, Gunther Piedmont, Gules Hills

Jin-gasa 
Description: Broad, conical hat which protects the wearer from rain and 
   snow. 
Stat Change: DEX+1
Resistances: Strike +2
Cost: 50
Shop: Zenobian Border

Pointy Hat 
Description: Cone-shaped leather hat with a wide brim.  The witch's 
   trademark. 
Stat Change: INT+1
Resistances: Strike +2
Cost: 100
Shop: Alba, Audvera Heights

Hannya Mask 
Description: The mask of Hannya, female demon portrayed as the 
   incarnation of agony, hatred and rage.
Stat Change: MEN+2, AGI+2
Resistances: Strike +3
Cost: 180
Shop: Barpheth
See Also: Crenel Canyon II, Reward

Burning Band 
Description: Headband made from the whisker of a firedrake.  It 
   protects its wearer from cold.
Resistances: Strike +3, Fire -2, Water +5, 
Element: Flame
Cost: (250)

Ice Bandanna 
Description: Magical bandanna woven with the breath of a snow spirit.
Resistances: Strike +3, Fire +5, Water -2
Element: Water
Cost: (250)

Celestial Veil 
Description: Beautiful veil that protects the wearer from darkness, 
Stat Change: INT+4
Resistances: Strike +4, Holy -4, Dark +8
Effect Invalid: Petrify
Element: Virtue
Cost: (550)

Red Branch
Description: Hat with red branches attached like antlers.  It sharpens 
   the wearer's concentration. 
Stat Changes: DEX+10
Resistances: Strike +5, Wind -1, Earth +4
Element: Wind
Cost: (950)
See Also: Miscellany, Rare Items

---

Helms -- 

Can be used by: Fighter, Knight, Berserker, Phalanx, Paladin, Black 
Knight, Cataphract, Dragoon, Centurion(male), Dragon Tamer, Freya, 
Centurion(female), Raven

Iron Helm 
Description: Iron skullcap that leaves portion of the head unprotected.
Resistances: Strike +2
Cost: 30
Shop: Tenne Plains, Volmus Mine, Mylesia, Gunther Piedmont, Alba, Fair 
   Heights, Tremos Mountains II, Ptia, Blue Basilica, Latium

Bone Helm
Description: Helm modeled after a dragon skull.  Mostly ornamental, it 
   does not offer much protection. 
Resistances: Strike +2
Cost: 50
Shop: Zenobian Border, Vert Plateau

Armet
Description: Iron helm that covers the entire head; it offers good 
   protection, but decreases visibility. 
Resistances: Strike +4
Cost: 120
Shop: Mylesia, Audvera Heights, Azure Plains, Wentinus, Fair Heights, 
   Tremos Mountains I, Tremos Mountains II, Temple of Berthe, Ptia, 
   Blue Basilica

Dragon Helm
Description: Sturdy helm made of dragon skull.  Very effective against 
   dragon attacks. 
Resistances: Strike +4, Fire +4 
Element: Fire
Cost: 250
See Also: Classes, Dragoon

Baldr Helm
Description: Helm made of Baldr, a metal that increases one's magical 
   ability. 
Stat Change: INT+1
Resistances: Strike +5
Cost: 170
Shop: Sable Lowlands, Romulus, Latium

Helm of Thunderclap 
Description: Helm fabled to have originated from the war cry of the 
   thunder god, Thor.
Resistances: Strike +6, Wind -2, Earth +8
Element: Wind
Cost: 410
Shop: Latium

Helm of the Fearless 
Description: Helm worn by a swordmaster who has vanquished one hundred 
   opponents.
Stat Change: STR+20, AGI-15, DEX+5
Resistances: Strike +6, Holy +3, Dark -1
Element: Bane
Cost: (1550)
See Also: Miscellany, Rare Items

Freude Helm 
Description: Holy helm, blessed by Filarrh, the sun god, that repels 
   the power of evil.
Stat Change: MEN+2
Resistances: Strike +7, Holy -4, Dark +10
Element: Virtue
Effect Invalid: Sleep
Cost: (700)

Ogre Helm
Description: Helm forged by the Ogre; It is very heavy, but provides 
   exceptional protection.
Stat Change: STR+5, INT-5
Resistances: Strike +8, Holy +10, Dark -5
Element: Bane
Cost: (1200)

************************************************************************

B. Weapons

---

Swords -- 

Can be used by: Fighter, Knight, Paladin, Centurion (male), Centurion 
(female), Goblin, Gladiator, Vanguard, General(Magnus), Warrior, 
Solidblade, Lycanthrope

Short Sword 
Description: Sword popular for its ease of use. 
Stat Change: STR+3
Cost: 20
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba

Baldr Sword 
Description: Sword forged from Baldr, a metal that increases one's 
   magical ability
Stat Change: STR+5, INT+3
Cost: 150
Shop: Mylesia, Zenobian Border, Gunther Piedmont, Alba, Romulus

Stone Sword 
Description: Sword chiseled from an ancient boulder, believed to 
   contain the spirit of a god.  
Stat Change: STR+7, VIT+5
Resistances: Wind +4, Earth -1 
Element: Earth
Cost: 200
Shop: Vert Plateau

Falchion 
Description: Curved single-edged sword with a broad blade designed to 
   slash the opponent.
Stat Change: STR+8
Cost: 400
Shop: Romulus, Aurua Plains

Sword of Firedrake 
Description: A dragon slayer made from the scale of a firedrake.
Stat Change: STR+8
Resistances: Fire -1, Water +4
Element: Flame
Cost: 300
Shop: Latium
See Also: Mount Ithaca, Reward

Glamdring 
Description: Forged by an Elven blacksmith, the blade of this sword 
   emits an unceasing red glow.
Stat Change: STR+9
Resistances: Water +3
Element: Flame
Cost: 400
Shop: Romulus

Blessed Sword 
Description: Baldr sword blessed by a priest. 
Stat Change: STR+9, INT+3
Element: Virtue
Cost: 400
Shop: Sable Lowlands, Mount Ithaca, Romulus, Latium
See Also: Highland of Soathon, Reward

Sum Mannus 
Description: Sword of lightning made from the scale of a thunder dragon.
Stat Change: STR+11
Resistances: Wind -1, Earth +4
Element: Wind
Cost: 500
Shop: Romulus, Latium
See Also: Dardunnelles I, Reward

Ice Blade 
Description: Sword chiseled from unmelting ice.
Stat Change: STR+13
Resistances: Fire +4, Water -1
Element: Water
Cost: 600
Shop: Latium
See Also: Azure Plains, Reward

Dainslaif 
Description: Bloodthirsty sword which urges the wielder to fight.
Stat Change: STR+14
Resistances: Holy +4, Dark -1
Element: Bane
Cost: (850)

Noish's Promise:
Description: The altered form of a young man, who transformed himself 
   to search for the lost soul of his true love.
Stat Change: STR+15, MEN+11
Cost: (3500)
See Also: Miscellany, Birthdays

Adamant Katana 
Description: Broad-bladed sabre tempered in the eastern kingdom of 
   Zipang. 
Stat Change: STR+16
Resistances: Wind +8, Earth -3
Element: Earth
Cost: (1500)
See Also: Temple of Berthe I, Reward

Evil Blade 
Description: Fiendish sword used by the swordsmen of the netherworld.
Stat Change: STR+17
Resistances: Holy +8, Dark -3
Effect: Sleep 
Element: Bane
Cost: (1500)
See Also: Capitrium, Reward

Flamberge 
Description: A greatsword with an undulating blade, often used for 
   ceremonial purposes.
Stat Change: STR+18
Cost: (1400)

Penitence
Description: Holy sword said to have been brought from the heavens by a 
   fallen angel. 
Stat Change: STR+18
Resistances: Holy -1, Dark +4
Element: Virtue
Cost: (1500)

Laevateinn 
Description: The flaming sword of Surt, said to consume the world by 
   fire at the time of Ragnarok.
Stat Change: STR+18
Resistances: Fire -3, Water +8
Element: Flame
Cost: (1600)
See Also: Ptia, Reward

Nephrite Sword 
Description: Sword made of jade which contains the power of unholy 
   water.
Stat Change: STR+18
Resistances: Fire +8, Water -3
Element: Water
Cost: (1600)
See Also: Blue Basilica, Reward

Notos 
Description: Sword that holds the power of Notos, the god of the south 
   wind.  One of the four Relics of the Wind.
Stat Change: STR+19, AGI+5
Resistances: Wind -2, Earth +7
Element: Wind
Cost: (1750)

Oracion 
Description: A shining sword of virtue which grants the wielder the 
   ability to communicate with the gods. 
Stat Change: STR+21
Resistances: Holy -3, Dark +8
Element: Virtue
Cost: (2100)
See Also: Castle Talpaea, Reward

Fafnir 
Description: The sword used by an ancient hero to slay the evil dragon, 
   Fafnir.
Stat Change: STR+22
Cost: (1850)

---

Greatswords -- 

Can be used by: Fencer, Sword Master, Dragoon, General(Debonair, Sonic 
Blade only), Lord

Bastard Sword 
Description: Common, large, double-edged sword designed to do damage by 
   its sheer size.
Stat Change: STR+6
Cost: 180
See Also: Dardunnelles I, Hidden Items

Yomogi-u 
Description: Daito, exotic long sword of the East, that amplifies its 
   wielder's power.
Stat Change: STR+7, DEX+3
Resistances: Wind +4, Earth -1
Element: Earth
Cost: (300)

Claymore 
Description: Greatsword with an oversized guard.
Stat Change: STR+9
Cost: 360
Shop: Mount Keryoleth
See Also: Azure Plains, Hidden Items

Glaive of Champion 
Description: The legendary warsword of Sigurd.
Stat Change: STR+11
Cost: 500
Shop: Capitrium, Latium

Kusanagi 
Description: Sacred sword found in the tail of a dragon.  It looks 
   tarnished, but emits bright light when brandished.
Stat Change: STR+11
Resistance: Dark +2 
Element: Virtue
Cost: (550)

Matsukaze 
Description: Daito, exotic long sword of the East, with the power to 
   create blades of wind.
Stat Change: STR+12, DEX+4
Resistances: Wind -1, Earth +4
Element: Wind
Cost: (650)
See Also: Winnea, Hidden Items

Malachite Sword 
Description: Sword forged in the netherworld that freezes what it hits.
Stat Change: STR+12
Resistances: Fire +4, Water -1
Element: Water
Cost: (650)
See Also: Winnea, Hidden Items

Gram
Description: Forged by an Elven blacksmith, the blade of this 
   greatsword is made to slay dragons.
Stat Change: STR +13
Resistances: Wind +8, Earth -3
Element: Earth
Cost: (750)
See Also: Romulus, Reward

Kagari-bi
Description: Daito, exotic long sword of the East, that becomes engulfed 
   in flame when brandished.
Stat Change: STR+13, DEX+4
Resistances: Fire -1, Water +4
Element: Flame
Cost: (750)

Sigmund 
Description: Sword tempered with lightning by Thor.
Stat Change: STR+14
Resistances: Wind -3, Earth +8
Element: Wind 
Cost: (650)

Durandel 
Description: The lost technology of the ancient Mistralians entrapped 
   the power of bane in this sword.
Stat Change: STR+14
Resistances: Holy +8, Dark -3 
Element: Bane
Cost: (700)

Sonic Blade 
Description: Legendary long sword carved from a scale of the elder 
   dragon. 
Stat Change: STR+15
Cost: (1000)

Sword of Tiamat 
Description: Dragon slayer made of Tiamat's fang.
Stat Change: STR+15
Cost: (1200)
See Also: Classes, Dragoon

Yu-giri
Description: Daito, exotic long sword of the East, whose blade is 
   bedewed at all times.
Stat Change: STR+17, DEX+5
Resistances: Fire +8, Water -3
Element: Water
Cost: (1500)
See Also: Tremos Mountains I, Reward

Balmung 
Description: Two-handed sword made from the claw of the evil dragon, 
   Fafnir. 
Stat Change: STR+19
Cost: (1750)

Chaladholg 
Description: Holy sword, also known as the Demon Slayer, for beheading 
   countless evil beings.
Stat Change: STR+22
Resistances: Holy -4, Dark +10
Element: Virtue
Cost: (2100)
See Also: Celesis, Hidden Items

Ogre Blade 
Description: Gigantic weapon forged by the Ogre; its form is too 
   irregular and unrefined to be acknowledged as a sword. 
Stat Change: STR+25, INT-4
Resistances: Holy +15, Dark -10
Element: Bane
Cost: (2550)
See Also: Tybell, Reward

---

Thrusting Swords -- 

Can be used by: Dragon Tamer, Dragon Master, Angel Knight, Seraphim

Rapier 
Description: Light, sharp-tipped sword designed to thrust at the joints 
   in armor.
Stat Change: STR+4
Cost: 30
Shop: Zenobian Border, Vert Plateau
See Also: Crenel Canyon, Hidden Items

Estoc 
Description: Light, sharp-tipped sword with a knuckle guard on its hilt. 
Stat Change: STR+6
Cost: 250
Shop: Mount Ithaca, Vert Plateau
See Also: Alba, Reward

Peridot Sword 
Description: Sword made from a frozen peridot
Stat Change: STR+7
Resistances: Fire +4, Water -1
Element: Water
Cost: 350
See Also: Tremos Mountains II, Hidden Items

Needle of Light 
Description: Thin blade of virtue created by the element of virtue. 
Stat Change: STR+7
Resistances: Dark +3
Element: Virtue
Cost: 350
See Also: Classes, Angel Knight

Main Gauche 
Description: Dagger used for parrying attacks.  It has a peculiar 
   shape, but is very easy to handle.
Stat Change: STR+8
Cost: 400
Shop: Vert Plateau, Latium, Aurua Plains

Sword of Dragon Gem
Description: Sword chiseled from a Dragon Gem, a jewel with the ability 
   to communicate with dragons.
Stat Change: STR+13
Cost: (600)
See Also: Blue Basilica, Hidden Items

---

One-Handed Axe/Hammer -- 

Can be used by: Berserker, Skeleton, Hawkman, Vultan, Raven, Saturos

Halt Hammer 
Description: Hammer used for smashing rocks.
Stat Change: STR+4
Cost: 110
Shop: Volmus Mine, Zenobian Border, Blue Basilica

Francisca 
Description: Small hand axe that can be wielded with relative ease. 
Stat Change: STR+5
Cost: 130
Shop: Mylesia, Blue Basilica
See Also: Tenne Plains, Reward

Baldr Club 
Description: Cudgel made of Baldr, a metal that increases one's magical 
   ability.
Stat Change: STR+6, INT+3
Cost: 220
Shop: Highland of Soathon, Audvera Heights, Blue Basilica

Baldr Axe 
Description: Axe made of Baldr, a metal that increases one's magical 
   ability. 
Stat Change: STR+7, INT+3
Cost: 300
Shop: Highland of Soathon, Audvera Heights, Blue Basilica

Evil Axe 
Description: Cursed axe used by demons to behead their foes.
Stat Change: STR+8
Resistances: Holy +3
Element: Bane
Cost: (410)

Flame Flail 
Description: The flail of the Order of Alnari which emits heat and 
   light when swung.
Stat Change: STR+10
Resistances: Water +3
Element: Flame
Cost: 490
Shop: Blue Basilica
See Also: Gunther Piedmont, Reward

Frozen Axe 
Description: Silvery axe suited for battle in cold climates, hence its 
   nickname, Winter General.
Stat Change: STR+11
Resistances: Water -1
Element: Water
Cost: 500
Shop: Temple of Berthe, Aurua Plains

Aqua Hammer 
Description: The beautiful hammer told to have arisen from the tear of 
   Basque, god of the sea.
Stat Change: STR+15
Resistances: Water -3
Element: Water
Cost: (900)

Euros 
Description: Hammer that holds the power of Euros, god of the east wind.  
   One of the four Relics of Wind.
Stat Change: STR+16, AGI+5
Resistances: Wind -1, Earth +6
Element: Wind
Cost: (1050)

Axe of Wyrm 
Description: Broad-bladed axe designed to slay dragons, often used for 
   execution. 
Stat Change: STR+18
Resistances: Earth -3
Element: Earth
Cost: (1550)
See Also: Neutral Encounters, Earth Dragon

Celestial Hammer 
Description: Holy hammer engraved with the ten commandments of Filarhh, 
   the sun god. 
Stat Change: STR+19
Resistances: Holy -3
Element: Virtue
Cost: (1800) 

Bloody Cleaver 
Description: Huge, blood-drenched cleaver.
Stat change: STR+21
Resistances: Holy +10, Dark -4
Element: Bane
Cost: (2200)

Gramlock 
Description: The axe of flame forged at Muspellheim.
Stat Change: STR+23
Resistances: Fire -5, Water +15
Element: Flame
Cost: (2250)

---

Two-Handed Axe/Hammer -- 

Can be used by: Black Knight, Ogre

Warhammer 
Description: Pointed hammer designed to puncture armor.
Stat Change: STR+7
Cost: (210)

Satan's Bullova 
Description: Large axe resembling a scythe, sucks the soul from its 
   foes.
Stat Change: STR+8
Resistances: Holy +3
Element: Bane
Cost: 360
Shop: Tremos Mountains I
See Also: Sable Lowlands, Hidden Items

Urdarbruun 
Description: Axe found in the fountain located at the very bottom of 
   the world. 
Stat Change: STR+9
Resistances: Fire +3
Element: Water
Cost: (450)
See Also: Fair Heights, Reward

Prox 
Description: Magical axe that spouts roaring flames at the wielder's 
   will.
Stat Change: STR+9
Resistances: Fire -1, Water +4
Element: Flame
Cost: 450
Shop: Fair Heights, Tremos Mountains II, Ptia

Mjollnir
Description: Colossal hammer of Thor, the thunder god.
Stat Change: STR+10
Resistances: Wind -1, Earth +4
Element: Wind
Cost: (420)

Sanscion 
Description: Hammer with the power of earth used by Galf, the general of 
   the netherworld.
Stat Change: STR+11
Resistances: Wind +4, Earth -1
Element: Earth
Cost: (550)

Paua Hammer 
Description: Hammer that draws out the full potential of its wielder. 
Stat Change: STR+13
Cost: (600)

Boreas
Description: Axe that holds the power of Boreas, god of the north wind. 
   One of the four Relics of Wind.
Stat Change: STR+17, AGI+5
Resistances: Wind -3, Earth +8
Element: Wind
Cost: (1500)
See Also: Ptia, Reward

Yggdrasil 
Description: Huge wooden club carved from the branch of Yggdrasil, the 
   world tree.
Stat Change: STR+18
Resistances: Wind +10, Earth -4
Element: Earth
Cost: (1700)

Rune Axe
Description: Axe engraved with runic inscriptions.
Stat Change: STR+21
Resistances: Holy -4, Dark +10 
Element: Virtue
Cost: (2000)

Heavy Axe
Description: Steel axe capable of splitting a large tree in two with a 
   single stroke.
Stat Change: STR+23
Cost: (2350)
See Also: Tybell, Hidden Items

Dagda's Hammer 
Description: Hammer which arose from the blood of Dagda, god of life 
   and death.  One of the Arcane Instruments of Bane.
Stat Change: STR+26
Resistances: Holy +15, Dark -5
Effect: Paralyze 
Element: Bane
Cost: (2500)

---

Spears -- 

Can be used by: Phalanx, Cataphract, Valkyrie, Freya, Blaze Knight, 
Rune Knight

Spear
Description: Steel, easy to use spear, capable of inflicting large 
   amounts of damage.
Stat Change: STR+5
Cost: 150
Shop: Dardunnelles, Fair Heights, Tremos Mountains, Temple of Berthe, 
   Ptia

Baldr Spear 
Description: Spear made of Baldr, a metal that increases one's magical 
   ability.
Stat Change: STR+7, INT+3
Cost: 230
Shop: Highland of Soathon, Audvera Heights, Wentinus, Fair Heights, 
   Tremos Mountains II, Ptia
See Also: Crenel Canyon I, Reward

Thunder Spear 
Description: Magical spear with the power of thunder.
Stat Change: STR+7
Resistances: Earth +3
Element: Wind
Cost: 320
Shop: Azure Plains, Temple of Berthe
See Also: Mount Ithaca, Hidden Items

Osric's Spear 
Description: Osric, King of Zamora's spear of ice.
Stat Change: STR+8
Resistances: Fire +4, Water -1
Element: Water
Cost: 410
Shop: Temple of Berthe

Volcaetus 
Description: Legendary spear discovered in Mount Volcana.
Stat Change: STR+9
Resistances: Fire -1, Water +4
Element: Flame
Cost: 460
Shop: Fair Heights, Tremos Mountains II, Ptia

Earth Javelin
Description: Javelin that draws power from the earth and enhances the 
   wearer's ability.
Stat Change: STR+12
Resistances: Wind +8, Earth -3
Element: Earth
Cost: 550
Shop: Latium
See Also: Volmus Mine, Reward

Zephyros 
Description: Spear that holds the power of Zephyros, god of the west 
   wind.  One of the four Relics of Wind.
Stat Change: STR+12, AGI+5
Resistances: Earth +6
Element: Wind 
Cost: (750)
See Also: Temple of Berthe, Hidden Items

Bentisca 
Description: Spear found in the lair of the dragon, Isebelg.
Stat Change: STR+14
Resistances: Fire +8, Water -3
Element: Water
Cost: (650)

Culnrikolnne 
Description: Its spearhead is made from the horn of a unicorn, with 
   divine inscriptions engraved on it.
Stat Change: STR+15, INT+2
Cost: (750)

Lance of Longinus
Description: Lance of damnation that harms even the gods.
Stat Change: STR+16
Resistances: Holy -1, Dark +4
Element: Virtue
Cost: (1300)
See Also: Barpheth, Hidden Items

Evil Spear
Description: Spear of an evil deity that absorbs grief and despair, and 
   grants power to its wielder.
Stat Change: STR+17
Resistances: Holy +6, Dark -2
Element: Bane
Cost: (1500)
See Also: Romulus, Hidden Items

Holy Lance
Description: Lance of pure silver, carried by the holy army when they 
   descended from heaven.
Stat Change: STR+18
Resistances: Holy -3, Dark +8
Element: Virtue
Cost: (1600)
See Also: Blue Basilica, Hidden Items

Ignis
Description: Blazing spear tempered with the eternal flame of the 
   netherworld.
Stat Change: STR+21
Resistnaces: Fire -3, Water +8
Element: Flame
Cost: (2000)
See Also: Barpheth, Hidden Items

Brionac
Description: Rare magical spear with a will of its own.
Stat Change: STR+24, INT+6
Resistances: Holy +10, Dark -4
Effect: Sleep 
Element: Bane
Cost: (2300)

---

Whips -- 

Can be used by: Beast Tamer, Beast Master

Leather Whip
Description: Whip made of a sturdy strip of leather.
Stat Change: STR+4
Cost: 60
Shop: Volmus Mine, Capitrium

Rupture Rose
Description: Whip of thorns made from a crimson rose.
Stat Change: STR+5
Cost: 120
Shop: Sable Lowlands, Capitrium

Whip of Exorcism
Description: Whip that imparts evil thoughts to those it strikes.  
   Commonly used by priests of the occult.
Stat Change: STR+7
Cost: 210
Shop: Whip of Exorcism

Scourge of Thor
Description: Thor's whip that calls lightning when wielded.
Stat Change: STR +9
Resistances: Earth +3
Element: Wind
Cost: (380)

Holy Comet
Description: Sacred whip that leaves trails of pure white light when 
   wielded.
Stat Change: STR+11
Resistances: Holy -1, Dark +4
Element: Virtue
Cost: (410)

Blood Whip
Description: Whip used by vampires to capture virgins.
Stat Changes: STR+13
Resistances: Holy +4, Dark -1
Element: Bane
Cost: (800)

---

Claws -- 

Can be used by: Ninja, Ninja Master, Grappler

Iron Claw
Description: Iron claw attached to the forearm, primarily used in hand-
   to-hand combat.
Stat Change: STR+5
Cost: 170
Shop: Volmus Mine, Barpheth

Baldr Claw
Description: Claw made of Baldr, a metal that increases one's magical 
   ability.
Stat Change: STR+7, INT+3
Cost: 280
Shop: Highland of Soathon, Audvera Heights, Barpheth

Cyanic Claw
Description: Dragon slayer made from the claws of the blue dragon.
Stat Change: STR+8
Resistances: Fire +4, Water -1
Element: Water
Cost: 320
Shop: Barpheth
See Also: Neutral Encounters, Blue Dragon

Black Cat
Description: Cursed claw imbued with the spirit of a black cat.
Stat Change: STR+11
Resistances: Holy +4, Dark -1
Element: Bane
Cost: (500)
See Also: Tremos Mountains I, Hidden Items; Latium, Reward

Touelno
Description: Thunder dragon's claw that courses with electricity.
Stat Change: STR+12
Resistances: Wind -1, Earth +4
Element: Wind
Cost: (550)

Berserk
Description: It is said that the wielder of this claw attacks with the 
   ferocity of a wild beast.
Stat Change: STR+13
Resistances: Wind +4, Earth -1
Element: Earth
Cost: (600)

Lfal
Description: Demon's claw, tipped with a portion of hell's inferno.
Stat Change: STR+14
Resistances: Fire -1, Water +4
Element: Flame
Cost: (700)
See Also: Latium, Hidden Items

Vajra
Description: Unique weapon that changes shape according to its wielder's 
   will.
Stat Change: STR+17, INT+5
Resistances: Holy -1, Dark +4
Element: Virtue
Cost: (1550)

---

Bows -- 

Can be used by: Amazon, Archer, Diana, Gorgon

Short Bow
Description: Small, light wooden bow that is portable and easy to 
   handle, but lacks strength.
Stat Change: STR+3
Cost: 30
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba

Great Bow
Description: Long bow reinforced with yak horn.
Stat Change: STR+4
Cost: 90
Shop: Mylesia, Gunther Piedmont, Mylesia, Gules Hills
See Also: Tenne Plains, Hidden Items

Baldr Bow
Description: Bow made of Baldr, a metal that increases one's magical 
   ability.
Stat Change: STR+6, INT+3
Cost: 160
Shop: Mount Keryoleth, Gules Hills

Ytival
Description: Bow of pure silver, carried by the holy army when they 
   descended from heaven.
Stat Change: STR+7
Resistances: Holy -4, Dark +10
Element: Virtue
Cost: 270
Shop: Mount Keryoleth, Gules Hills

Bow of Sandstorm
Description: Legendary bow of the ancient kingdom of Habiram.  Its 
   arrows never miss their mark, even in a sandstorm.
Stat Change: STR+8
Resistances: Wind +8, Earth -3
Element: Earth
Cost: 420
Shop: Gules Hills, Aurua Plains
See Also: Sable Lowlands, Reward

Bow of Thunderbolt
Description: Bow of the thunder god Thor.  The arrow becomes engulfed 
   in lightning and penetrates the foe.
Stat Change: STR+9
Resistances: Wind -3, Earth +8
Element: Wind
Cost: (490)
See Also: Tremos Mountains I, Hidden Items

Composite Bow
Description: Bow made from many materials, giving it more flexibility 
   and durability.
Stat Change: STR+10
Cost: (550)
See Also: Neutral Encounters, Gorgon

Conflagrant Bow
Description: Blessed by the goddess of flame, this bow shoots explosive 
   arrows.
Stat Change: STR+12
Resistances: Fire -3, Water +8
Element: Flame
Cost: (620)

Bow of Tundra
Description: Found within a massive block of ice, this bow freezes its 
   targets instantly.
Stat Change: STR+14
Resistances: Fire +8, Water -3
Element: Water
Cost: (700)

Crescente
Description: Crescent-shaped bow used by a maiden to shoot an arrow to 
   the heavens to deliver a love letter.
Stat Change: STR+15, DEX+4
Resistances: Holy -3, Dark +8
Element: Virtue
Cost: (850)

Ji'ygla's Bow
Description: Great bow made from the bone of Ji'ygla, who was promised 
   eternal pleasure in exchange for his soul.
Stat Change: STR+16, INT-2
Resistances: Holy +10, Dark -4
Effect: Petrify
Element: Bane
Cost: (1150)
See Also: Barpheth, Reward

---

Maces -- 

Can be used by: Cleric, Priest

Light Mace
Description: Light, compact mace that is easy to wield.
Stat Change: STR+2, INT+3
Cost: 30
Shop: Crenel Canyon, Celesis
See Also: Volmus Mine I, Reward

Baldr Mace
Description: Mace made of Baldr, a metal that increases one's magical 
   ability.
Stat Change: STR+3, INT+5
Cost: 180
Shop: Highland of Soathon, Audvera Heights, Celesis

Gambantein
Description: Mace blessed by Holp, the god of wisdom, with the power to 
   pulverize the forces of evil.
Stat Change: STR+3, INT+13
Resistances: Holy -3, Dark +8
Element: Virtue
Cost: (1550)
See Also: Argent, Hidden Items

Celestial Mace
Description: Holy mace that emits white light from the jewel mounted in 
   its head.
Stat Change: STR+4, INT+9
Resistances: Holy -1, Dark +4
Element: Virtue
Cost: (600)

---

Staves -- 

Can be used by: Wizard, Archmage, Sorceress, Witch, Siren, Lich, Warlock 
(Hemlock only)

Scipplay Staff
Description: Staff carved from the Scipplay Cypress tree.
Stat Change: STR+1, INT+3
Cost: 20
Shop: Crenel Canyon, Alba, Audvera Heights

Arc Wand
Description: Wand favored by experienced spellcasters, which enhances 
   the user's magical ability.
Stat Change: STR+3, INT+5
Cost: 150
Shop: Azure Plains, Wentinus
See Also: Mylesia I, Reward

Hemlock
Description: Staff carved from an ancient tree, whose roots spread 
   throughout the continent of Zeteginea.
Stat Change: STR+3, INT+11, MEN+1
Resistances: Wind +6, Earth -2
Element: Earth
Cost: (800)

Kerykeion
Description: Staff of Hermes with two serpents intertwined around it. 
Stat Change: STR+4, INT+7
Resistances: Holy +8, Dark -3
Element: Bane
Cost: (330)
See Also: Neutral Encounters, Black Dragon

Hraesvelg
Description: Staff with a feather of the eagle Hraesvelg on its tip.  It 
   grants the holder mastery over wind.
Stat Change: STR+4, INT+7
Resistances: Wind -3, Earth +8
Element: Wind
Cost: 340
Shop: Aurua Plains
See Also: Mount Keryoleth I, Reward

Phorusgir
Description: Staff which converts the magical power of its wielder into 
   blades of ice.
Stat Change: STR+4, INT+10
Resistances: Fire +8, Water -3
Element: Water
Cost: (750)

Jormungand
Description: Staff made in the likeness of Jormungand, the gigantic 
   serpent the encircles the world. 
Stat Change: STR+4, INT+15
Resistances: Wind +8, Earth -3
Element: Earth
Cost: (2100)

Airgetlam
Description: Silver staff, told to have formed from the severed arm of 
   Nuadu, that heightens its wielder's wisdom.
Stat Change: STR+5, INT+12
Resistances: Holy -3, Dark +8
Element: Virtue
Cost: (1400)
See Also: Aurua Plains I, Hidden Items

Totila
Description: The staff that spews forth flame and incinerates evil.
Stat Change: STR+6, INT+8
Resistances: Fire -3, Water +8
Element: Flame
Cost: (420)

---

Dolls -- 

Can be used by: Doll Master, Enchanter

Marionette
Description: Wooden doll, articulated with steel.
Stat Change: STR+5
Cost: 120
Shop: Alba, Tremos Mountains I, Argent
See Also: Gunther Piedmont, Hidden Items

Fool
Description: Peculiar doll resembling a jester that conceals numerous 
   weapons.
Stat Change: STR+7
Cost: 320
Shop: Mount Ithaca, Tremos Mountains I, Argent
See Also: Audvera Heights, Reward

Heaven's Doll
Description: Angel doll very popular among children.
Stat Change: STR+9
Resistances: Holy -3, Dark +8
Element: Virtue
Cost: (430)

Doll of Curse
Description: A cursed soul is entrapped in this doll.
Stat Change: STR+10
Resistances: Holy +8, Dark -3
Effect: Paralyze
Element: Bane
Cost: (600)
See Also: Blue Basilica, Hidden Items

Lia Fail
Description: Statue set with the Stone of Destiny that confirms the 
   sentience of a god.
Stat Change: STR+13
Resistances: Holy -4, Dark +10
Element: Virtue
Cost: (900)

Gallant Doll
Description: Doll given as a birthday present.  Its power reflects the 
   battalion leader's.
Stat Change: STR+Magnus/20, VIT+Magnus/20, INT+Magnus/20, 
   MEN+Magnus/20, AGI+Magnus/20, DEX+Magnus/20
Element: Same as Magnus'
Cost: (20)
See Also: Miscellany, Birthdays

---

Fans --

Can be used by: Princess

Battle Fan
Description: Sturdy fan made of iron plates.
Stat Change: STR+4
Cost: (750)
See Also: Gules Hills I, Hidden Items

Caldia
Description: Ceremonial heart-shaped fan.
Stat Change: STR+7, AGI+5
Resistances: Holy -1, Dark +4
Element: Virtue
Cost: (1250)
See Also: Tybell, Hidden Items

************************************************************************

C. Spellbooks -- 

Can be used by: Wizard, Archmage, Sorceress, Witch, Siren, Princess, 
Lich, Warlock

Spellbook
Description: Book of incantations that channels the power of one's 
   guardian diety into magical spells.
Stat Change: INT+1
Cost: 100
Shop: Crenel Canyon, Audvera Heights, Azure Plains, Wentinus

Book of Wind
Description: Book of incantations that channels the power of the 
   wind god, Harnella, into magical spells.
Stat Change: INT+4
Resistances: Wind -1, Earth +4
Effect: Changes spells to Wind Elemental
Element: Wind
Cost: 200
Shop: Alba

Book of Flame
Description: Book of incantations that channels the power of the fire 
   god, Zoshonel, into magical spells.
Stat Change: INT+4
Resistances: Fire -1, Water +4
Effect: Changes spells to Fire Elemental
Element: Flame
Cost: 200
Shop: Alba

Book of Earth
Description: Book of incantations that channels the power of the earth 
   god, Berthe, into magical spells.
Stat Change: INT+4
Resistances: Wind +4, Earth -1
Effect: Changes spells to Earth Elemental
Element: Earth
Cost: 200
Shop: Alba

Book of Water
Description: Book of incantations that channels the power of the water 
   god, Grueza, into magical spells.
Stat Change: INT+4
Resistances: Fire +4, Water -1
Effect: Changes spells to Water Elemental
Element: Water
Cost: 200
Shop: Alba

Book of Bane
Description: Book of incantations that channels the power of Asmodee, 
   the God of Death, into magical spells.
Stat Change: INT+5
Resistances: Holy +4, Dark -1
Effect: Changes spells to Bane Elemental
Element: Bane
Cost: 300
Shop: Audvera Heights

Annihilation
Description: Rare tome written by the ancient Drakonites.  It casts a 
   shower of flame to the earth.
Stat Change: STR-2, INT+10
Resistances: Fire -5, Water +10
Effect: Changes spells to Annihilation
Element: Drakonite
Cost: Starts at 30000 and increases by 20 every day up to 60000
Shop: Alba
See Also: Miscellany, Rare Items

Meteor Strike
Description: Rare tome written by the ancient Drakonites.  It calls 
   forth a meteor from the heavens.
Stat Change: STR-2, INT+10
Resistances: Wind +10, Earth -5
Effect: Changes spells to Meteor Strike
Element: Drakonite
Cost: 50000
See Also: Miscellany, Rare Items; Dardunnelles, Aftermath

Tempest
Description: Rare tome written by the ancient Drakonites.  It summons a 
   violent thunderstorm.
Stat Change: STR-2, INT+10
Resistances: Wind -5, Earth +10
Effect: Changes spells to Tempest
Element: Drakonite
Cost: (50000)
See Also: Miscellany, Rare Items

White Mute
Description: Rare tome written by the ancient Drakonites.  It 
   instantaneously freezes the atmosphere.
Stat Change: STR-2, INT+10
Resistances: Fire +10, Water -5
Effect: Changes spells to White Mute
Element: Drakonite
Cost: (50000)
See Also: Miscellany, Rare Items

************************************************************************

D. Shields

Small Shield -- 

Can be used by: Fighter, Valkyrie, Freya, Centurion (female), Blaze 
Knight, Rune Knight

Round Shield
Description: Small wooden shield attached to the forearm with a strap.
Resistances: Strike +2
Cost: 20
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Dardunnelles, Alba

Buckler
Description: Small metal shield used primarily to parry attacks.
Resistances: Strike +5
Cost: 40
Shop: Azure Plains, Temple of Berthe
See Also: Volmus Mine, Hidden Items

Electric Shield
Description: Small shield blessed with the blood of Nue, the thunder 
   beast, that increases the power of wind.
Resistances: Strike +8, Wind -3, Earth +8
Element: Wind
Cost: 150
Shop: Tremos Mountains I, Latium
See Also: Fair Heights, Hidden Items

Flame Shield
Description: Small shield forged by Efreet, the Flame Djinn, that 
   increases the power of flame
Resistances: Strike +8, Fire -3, Water +8
Element: Flame
Cost: 150
Shop: Latium

Terra Shield
Description: Small shield of the Dryad, the forest nymph, that 
   increases the power of the earth
Resistances: Strike +8, Wind +8, Earth -3
Element: Earth
Cost: 150

Ice Shield
Description: Small shield made by Firbolg, the frost giant, that 
   increases the power of water.
Resistances: Strike +8, Fire +8, Water -3
Element: Water
Cost: 150

Starry Sky
Description: Shield emblazoned with the celestial map.  The brilliance 
   of its stars keeps darkness at bay.
Resistances: Strike +12, Holy -12, Dark +50
Element: Virtue
Cost: (1900)
See Also: Miscellany, Rare Items

---

Shield -- 

Can be used by: Knight, Phalanx, Paladin, Cataphract, Centurion (male), 
Angel Knight

Hallowed Shield
Description: Wooden shield made from the holy tree of Berthe that 
   protects the wielder from status changes.
Resistances: Strike +6, Wind +2
Effect Invalid: Poison, Paralyze, Sleep, Petrify
Element: Earth
Cost: (2250)
See Also: Miscellany, Rare Items

Kite Shield
Description: Metal shield with the bottom half narrowed for increased 
   maneuverability in combat.
Resistances: Strike +8
Cost: 70
Shop: Mylesia, Romulus

Large Shield
Description: Large, circular shield.  It is heavy, but allows the 
   wielder to block attacks with ease.
Resistances: Strike +10
Cost: 180
Shop: Dardunnelles, Fair Heights, Tremos Mountains II, Ptia

Dragon Shield
Description: Shield made of dragon scales.
Resistances: Strike +10, Fire +7
Element: Flame
Cost: (260)
See Also: Auderva Heights, Hidden Items

Baldr Shield
Description: Shield made of Baldr, a metal that increases one's magical 
   ability.
Stat Change: INT+3
Resistances: Strike +12
Cost: 250
Shop: Sable Lowlands, Romulus

Shield of Nue
Description: Shield with the power of Nue, the thunder beast.  When 
   struck, it produces a sound similar to a beast's roar.
Resistances: Strike +12, Wind -3, Earth +8
Element: Wind
Cost: 500
Shop: Latium
See Also: Fort Romulus, Hidden Items

Shield of Inferno
Description: Shield with the power of flame trapped deep within the 
   earth.
Resistances: Strike +12, Wind +2, Fire -3, Water +7 
Element: Flame
Cost: 500
Shop: Blue Basilica, Latium
See Also: Mylesia II, Reward

Crystal Guard
Description: Beautiful shield made of a transparent, crystal-like 
   substance.
Resistances: Strike +12, Fire +8, Water -3
Element: Water
Cost: (500)

Saint's Shield
Description: Shield inscribed with King Oberon's name, granting 
   additional protection to the wielder.
Stat Change: MEN+4
Resistances: Strike +15, Holy -5, Dark +15, 
Effect Invalid: Paralyze
Element: Virtue
Cost: (1750)
See Also: Tybell, Hidden Items

Tower Shield
Description: A cumbersome rectangular shield which, in return, provides 
   good protection.
Resistances: Strike +16
Cost: 350
Shop: Wentinus, Fair Heights, Tremos Mountains II, Ptia

Ogre Shield
Description: Shield forged by the Ogre; it is very heavy, but provides 
   exceptional protection.
Stat Change: STR+10, INT-5
Resistances: Strike +20, Holy +10, Dark -5
Element: Bane
Cost: (2100)

************************************************************************

E. Body Armor

Light Armor -- 

Can be used by: Fighter, Berserker, Fencer, Beast Tamer, Ninja, 
Sword Master, Beast Master, Ninja Master, Amazon, Archer, Dragon Tamer, 
Diana, Dragon Master, Hawkman, Vultan, Raven, Saturos, Gorgon

Cloth Armor
Description: Armor fashioned from thick cloth.  Its loose design is 
   very comfortable.
Stat Change: MEN+2, DEX+2
Resistances: Strike +1
Cost: 20
Shop: Zenobian Border, Mount Keryoleth

Ninja's Garb
Description: Garment worn by ninjas, with iron plates stitched in.
Stat Change: AGI+2
Resistances: Strike +3
Cost: 50
Shop: Volmus Mine, Barpheth

Leather Armor
Description: Armor comprised of layers of leather.
Resistances: Strike +3
Cost: 60
Shop: Tenne Plains, Gunther Piedmont, Alba, Gules Hills, Capitrium, 
   Blue Basilica, Tybell

Chain Mail
Description: Armor made of interlocking metal rings.  It is strong 
   against slashes, but weak against thrusts.
Resistances: Strike +5
Cost: 120
Shop: Tenne Plains, Volmus Mine, Gunther Piedmont, Alba, Vert Plateau

Hard Leather
Description: Armor made of leather hardened in boiling oil.
Resistances: Strike +6
Cost: 150
Shop: Gunther Piedmont, Alba, Highland of Soathon, Audvera Heights, 
   Mount Keryoleth, Gules Hills, Capitrium, Blue Basilica
See Also: Tenne Plains, Hidden Items

Scale Armor
Description: Leather armor strenghtened with wyvern's scales.
Resistances: Strike +7
Cost: 200
Shop: Mount Ithaca, Vert Plateau
See Also: Audvera Heights, Hidden Items

Ice Chain
Description: Frozen chain mail that protects its wearer by emitting 
   breaths of cold.
Resistances: Strike +8, Fire +5, Water -2
Element: Water
Cost: (350)
See Also: Celesis, Hidden Items

Thunder Chain
Description: Chain mail charged with lightning that protects its wearer 
   by periodically discharging electricity.
Resistances: Strike +8, Wind -2, Earth +5
Element: Wind
Cost: (350)
See Also: Celesis, Reward

Flame Leather
Description: Leather armor branded with the seal of flame.  It protects 
   its wearer with a magical coat of flame.
Resistances: Strike +8, Fire -3, Water +8
Element: Flame
Cost: (350)

Terra Armor
Description: Hard leather engraved with the symbol of earth.  It 
   provides its wearer with the power of earth.
Resistances: Strike +9, Wind +8, Earth -3
Element: Earth
Cost: 250
Shop: Gules Hills

Idaten's Mail
Description: Mystical chain that makes its wearer nimble.
Stat Change: AGI+13
Resistances: Strike +11, Wind -3, Earth +7
Element: Wind
Cost: (1500)
See Also: Miscellany, Rare Items

Saint's Garb
Description: Attire tailored by the followers of Light, made from 
   fabric purified with holy water.
Stat Change: MEN+4
Resistances: Strike +12, Holy -5, Dark +10
Element: Virtue
Cost: (750)
See Also: Tybell, Hidden Items

---

Armor -- 

Can be used by: Phalanx, Valkyrie, Freya, Angel Knight, Seraph, Goblin, 
Gladiator(Magnus), Vanguard, Blaze Knight, Rune Knight, Solidblade, 
Lord

Breastplate
Description: Iron plate that covers only the chest area.
Resistances: Strike +8
Cost: 180
Shop: Dardunnelles, Temple of Berthe

Plate Mail
Description: Iron-plated armor that covers the vital areas of the body.
Resistances: Strike +9
Cost: 210
Shop: Dardunnelles, Fair Heights, Tremos Mountains II, Ptia, Latium
See Also: Volmus Mine II, Hidden Items

Baldr Mail
Description: Plate mail made of Baldr, a metal that increases one's 
   magical ability.
Stat Change: INT+3
Resistances: Strike +11
Cost: 250
Shop: Azure Plains, Temple of Berthe, Latium
See Also: Mount Ithaca, Hidden Items

Titania Mail
Description: Legendary armor stolen from the temple of the faerie queen 
   Titania.  Its wearer's agility is slightly increased.
Stat Change: AGI+4
Resistances: Strike +13
Cost: (750)
See Also: Gules Hills, Hidden Items

Peregrine Mail
Description: Armor created from a feather of Peregrine, the great 
   winged beast.
Resistances: Strike +15, Wind -4, Earth +10
Element: Wind
Cost: 900
Shop: Latium
See Also: Celesis, Hidden Items

Phoenix Mail
Description: Armor brought to this world by the Phoenix.
Resistances: Strike +15, Fire -4, Water +10
Element: Flame
Cost: (900)
See Also: Temple of Berthe, Hidden Items

Nathalork Mail
Description: Armor made from the thick, rock like hide of the ferocious 
   Nathalork.
Resistances: Strike +15, Wind +10, Earth -4
Element: Earth
Cost: (900)

Hwail Mail
Description: Armor modeled after Hwail, an enormous aquatic monster that 
   dwells in the Sea of Oberro.
Resistances: Strike +15, Fire +10, Water -4
Element: Water
Cost: 900
Shop: Barpheth

Bloodstained Armor
Description: Armor dyed with black blood to gain the power of 
   darkness.  Evil spirits accompany the armor.
Resistances: Strike +17, Holy +15, Dark -5
Element: Bane
Cost: (1500)

Angelic Armor
Description: Legendary armor worn by the Angel Knight when she 
   descended from the heavens.
Stat Change: MEN+6
Resistances: Strike +18, Holy -5, Dark +12
Element: Virtue
Cost: (1500)
See Also: Hidden Items, Latium

---

Full Body Armor -- 

Can be used by: Knight, Paladin, Cataphract, Dragoon, Gladiator(Dio), 
Warrior, General, Lycanthrope

Plate Armor
Description: Full-body armor consisting of shaped and fitted iron 
   plates.  It is heavy, but the weight is well-distributed over the 
   entire body.
Resistances: Strike +11
Cost: 230
Shop: Mylesia, Romulus, Latium

Baldr Armor
Description: Plate armor made of Baldr, a metal that increases one's 
   magical ability.
Stat Change: INT+3
Resistances: Strike +13
Cost: 420
Shop: Audvera Heights, Sable Lowlands, Tremos Mountains I, Romulus, 
   Latium

Dragon Armor
Description: Full-body armor made out of a meteorite.  It is especially 
   effective against dragons.
Resistances: Strike +13, Fire +4
Element: Flame
Cost: (800)
See Also: Classes, Dragoon

Heavy Armor
Description: Plate armor reinforced with additional metal plates.  It 
   is very heavy but provides excellent protection.
Resistances: Strike +15
Cost: 650
Shop: Wentius, Fair Heights, Tremos Moutains II, Ptia, Latium

Wind Armor
Description: Magical full-body armor that protects its wearer with a 
   strong whirlwind.
Resistances: Strike +17, Wind -3, Earth +8
Element: Wind
Cost: (1500)
See Also: Wentinus II, Reward

Breidablick
Description: Mist emitted from this full-body armor hides its wearer 
   from sight.
Resistances: Strike +17, Fire +8, Water -3
Element: Water
Cost: (1500)

Rune Plate
Description: Baldr armor engraved with runic inscriptions.
Stat Change: INT+3
Resistances: Strike +18, Holy -4, Dark +10
Element: Virtue
Cost: (1500)
See Also: Fort Romulus, Reward

Jeulnelune
Description: Armor blessed by the god of hunting.  It emits a gentle 
   light, similar to the moon's.
Resistances: Strike +18, Wind -4, Earth +10
Element: Wind
Cost: (1800)
See Also: Miscellany, Rare Items

Southern Cross
Description: Armor said to have been worn by the ancient gods.  It is 
   decorated with the Southern Cross.
Resistances: Strike +20, Holy -1, Dark +3
Element: Virtue
Cost: (2500)
See Also: Miscellany, Rare Items

Armor of Death
Description: Full-body armor known to gradually absorb the life essence 
   of its wearer.
Resistances: Strike +21, Holy +15, Dark -5 
Element: Bane
Cost: (1900)

Ogre Armor
Description: Full-body armor forged by the Ogre; it is very heavy, but 
   provides exceptional protection.
Stat Change: STR+10, INT-5
Resistances: Strike +25, Holy +8, Dark -4
Element: Bane
Cost: (2250)

Diadora's Song
Description: Armor imbued with the spirit of a girl separated from her 
   lover. Her sorrowful singing can be heard within it. 
Resistances: Strike +26
Cost: (3200)
See Also: Miscellany, Birthdays

---

Robes -- 

Can be used by: Doll Master, Enchanter, Wizard, Archmage, Cleric, 
Priest, Skeleton, Ghost, Lich, Warlock

Torn Cloth
Description: Old, torn cloth that offers virtually no physical 
   protection.
Resistances: Strike +1
Cost: 10
Shop: Volmus Mine, Tybell

Robe
Description: Long, flowing robe.  It is thin and light, but not very 
   durable.
Resistances: Strike +2
Cost: 30
Shop: Crenel Canyon, Audvera Heights, Tremos Mountains I, Argent

Cleric's Vestment
Description: Garment commonly worn by clerics, providing peace and 
   serenity to its wearer.
Resistances: Strike +2, Holy -1, Dark +5
Element: Virtue
Cost: 50
Shop: Crenel Canyon, Celesis

Magician's Robe
Description: Robe woven with threads of Baldr, a metal that increases 
   one's magical ability.
Stat Change: INT+5
Resistances: Strike +3
Cost: 120
Shop: Mount Ithaca, Azure Plains, Tremos Mountains I, Argent
See Also: Audvera Heights, Hidden Items

Vestment of Wind
Description: Replica of the robe worn by the Skyfarer, in an ancient 
   relief.
Stat Change: INT+5
Resistances: Strike +4, Wind -4, Earth +10
Element: Wind
Cost: 400
Shop: Celesis
See Also: Capitrium, Hidden Items

Vestment of Flame
Description: Cloak covered with firedrake scales, protecting the wearer 
   from cold.
Stat Change: INT+5
Resistances: Strike +4, Fire -4, Water +10
Element: Flame
Cost: (400)

Vestment of Earth
Description: Magical garment that imparts the power of earth to the 
   wearer.
Stat Change: INT+5
Resistances: Strike +4, Wind +10, Earth -4
Element: Earth
Cost: (400)

Vestment of Water
Description: Garment worn by priests of Titania, Queen of the faeries, 
   blessed by the water elemental.
Stat Change: INT+5
Resistances: Strike +4, Fire +10, Water -4
Element: Water
Cost: (400)
See Also: Dardunnelles II, Reward

Robe of the Wise
Description: Robe with crystals attached to it, heightening its 
   wearer's magical ability.
Stat Change: INT+8
Resistances: Strike +5
Cost: 300
Shop: Sable Lowlands, Celesis
See Also: Highland of Soathon

Phoenix Robe
Description: Robe woven with feathers of the immortal Phoenix.
Stat Change: INT+7
Resistances: Strike +5, Fire -5, Water +15
Element: Flame
Cost: (750)

Cloak of Oath
Description: Cloak worn by those who dedicate their lives as a saint.
Stat Change: INT+7, MEN+5
Resistances: Strike +5, Holy -4, Dark +10
Element: Virtue
Cost: (750)
See Also: Romulus, Hidden Items

Robe of Abyss
Description: Robe tainted by an unfathomable darkness from the realm of 
   this world.
Stat Change: INT+8, MEN+2
Resistances: Strike +5, Holy +50, Dark -17
Element: Bane
Cost: (1750)
See Also: Miscellany, Rare Items

Bloodstained Robe
Description: Robe drenched with demon's blood, shrouding everything near 
   it in darkness.
Stat Change: INT+10, MEN+5
Resistances: Strike +6, Holy +15, Dark -5
Element: Bane
Cost: (1000)
See Also: Gules Hills, Hidden Items

---

Garments -- 

Can be used by: Sorceress, Witch, Siren, Princess, Zombie, Vampire 
(Count's Garment only), Faerie (Tiny Clothing only), Pumpkinhead

Old Clothing
Description: Tattered clothes which offer virtually no protection to 
   its wearer.
Resistances: Strike +1
Cost: 10
Shop: Volmus Mine, Tybell
See Also: Tenne Plains, Hidden Items

Tiny Clothing
Description: Palm-sized garment made of cloth.
Resistances: Strike +2
Cost: (10)

Plain Clothing
Description: Simple garment made of cheap cloth.
Resistances: Strike +2
Cost: 30
Shop: Tybell

Witch's Dress
Description: Dress made for witches, adorned with a magical gem.
Stat Change: INT+3
Resistances: Strike +2
Cost: 80
Shop: Crenel Canyon, Alba, Audvera Heights

Count's Garment
Descripton: Elegantly tailored garment for the nobility.
Resistances: Strike +3
Cost: (200)
See Also: Classes, Vampire

Pure-White Dress
Description: Pure white dress that only a noble, purehearted woman is 
   permitted to wear.
Stat Change: INT+5
Resistances: Strike +3, Holy +2, Dark +5
Element: Virtue
Cost: 2500
See Also: Classes, Princess

Fur Coat
Description: Expensive coat made from the fur of a carnivorous beast.
Stat Change: INT+5
Resistances: Strike +4
Cost: 250
Shop: Wentinus
See Also: Mount Keryoleth, Hidden Items

Feather Suit
Description: Magical suit woven with feathers of the fabled giant 
   condor, grants the protection of wind to the wearer.
Stat Change: INT+7
Resistances: Strike +5, Wind -2, Earth +6
Element: Wind
Cost: 400
Shop: Tybell
See Also: Tremos Mountains II, Reward

Heat-Tex
Description: Crimson garment created with high-tech magic and a new 
   synthetic material.
Stat Change: INT+7
Resistances: Strike +5, Fire -2, Water +6
Element: Flame
Cost: (400)

Forest Tunic
Description: Dark-green tunic tailored by the elves.  It makes the 
   wearer difficult to find in the forest.
Stat Change: INT+7
Resistances: Strike +5, Wind +6, Earth -2
Element: Earth
Cost: (400)

Misty Coat
Description: Mystical coat decorated with blue crystals that hold the 
   magical power of water.
Stat Change: INT+7
Resistances: Strike +5, Fire +6, Water -2
Element: Water
Cost: (400)
See Also: Romulus, Hidden Items

Stardust
Description: Beautiful dress bejeweled with fragments of a shooting 
   star.
Stat Change: INT+8
Resistances: Strike +7, Holy -3, Dark +8
Element: Virtue
Cost: (1750)
See Also: Tremos Mountains II, Hidden Items

Spell Robe
Description: Old garment inscribed with undecipherable text, considered 
   to be worn in a ritual of some sort.
Stat Change: STR-5, INT+15
Resistances: Strike +8, Holy +8, Dark -3
Cost: (1500)

************************************************************************

F. Accessories - 

Non-class specific Accessories --

Can be used by: Doll Master, Enchanter, Wizard, Archmage, Black Knight, 
Sorceress, Cleric, Siren, Priest

Amulet
Description: Necklace worn by sorcerers.
Stat Change: INT+4
Cost: 40
Shop: Crenel Canyon, Audvera Heights, Mount Ithaca, Azure Plains, 
   Wentinus, Tremos Mountains I, Argent

Valiant Mantle
Description: Durable mantle made of thick leather.  Much effort is 
   required to pierce it.
Resistances: Strike +3
Cost: (40)
See Also: Classes, Black Knight

Rosary
Description: Silver cross and beads carried by priests.
Stat Change: INT+3
Resistances: Dark +2
Element: Virtue
Cost: 50
Shop: Crenel Canyon, Celesis

Ring of Eloquence
Description: Magic ring that increases the potency of its wearer's 
   incantations.
Stat Change: STR-10, INT+10
Cost: 250
Shop: Tremos Mountains I, Argent, Aurua Plains

Bell of Thunder
Description: Cast-iron bell emblazoned with the crest of thunder.  
   Provdies protection from thunder and lightning.
Stat Change: INT+3
Resistances: Wind -3, Earth +8
Element: Wind
Cost: 250
Shop: Celesis, Latium

Fang of Firedrake
Description: Charm made from firedrake fang.  Grants the power of flame 
   and the protection from heat wave.
Stat Change: STR+3, 
Resistances: Fire -3, Water +8
Element: Flame
Cost: 250
Shop: Latium
See Also: Tremos Mountains I, Hidden Items

Naga Ring
Description: Magic ring that taps into the channel of power that runs 
   deep underground.
Stat Change: STR+5
Resistances: Wind +8, Earth -3
Element: Earth
Cost: 250
Shop: Latium

Snow Orb
Description: Gem carved from the core of a massive unmelting block of 
   ice.
Stat Change: INT+5
Resistances: Fire +8, Water -3
Element: Water
Cost: 250
Shop: Latium

Runic Cape
Description: Cape decorated with the script of a far eastern kingdom.
Resistances: Strike +3, Wind +5, Fire +5, Earth +5, Water +5
Element: Physical
Cost: (550)
See Also: Miscellany, Rare Items

Elder's Sign
Description: Charm that grants its wearer vast amounts of knowledge, 
   told to be as ancient as the gods themselves.
Stat Change: INT+6
Resistances: Holy -4, Dark +10
Effect Invalid: Paralyze
Element: Virtue
Cost: (600)

Ring of Branding
Description: Unholy ring used to brand sinners with the insignia of the 
   demon.
Stat Change: STR-6, INT+13
Resistances: Holy +8, Dark -6
Element: Bane
Cost: (1350)
See Also: Blue Basilica, Hidden Items

Feather of Archangel
Description: Feather that bestows the protection of an archangel upon 
   its onwer.
Stat Change: INT+12
Resistances: Holy -5, Dark +15
Element: Virtue
Cost: (1600)
See Also: Celesis, Hidden Items

Firecrest
Description: Legendary red gem that holds the spirit of the Divine 
   Dragon.
Resistances: Strike +20, Wind +20, Fire +20, Earth +20, Water +20, 
   Holy +20, Dark +20
Cost: (2550)
See Also: Vert Plateau, Hidden Items

Angel's Brooch
Description: Brooch engraved with an angel, created by a renowned 
   artisan.
Resistances: Strike +1, Dark +2
Element: Virtue
Cost: (2700)
See Also: Miscellany, Rare Items

Rai's Tear
Description: Jewel worn by a Nirdamese Countess.  This gem tells of the 
   tragic fall of Nirdam.
Resistances: Strike +2
Cost: (3300)
See Also: Miscellany, Rare Items

---

Class Specific Accessories *cannot be changed* --

Blue Sash
Description: Piece of cloth draped across the shoulders.  It is a 
   traditional Indigan attire.
Stat Change: MEN+1
Resistances: Strike +1
Classes: Gladiator, Vanguard, Warrior, Solidblade, General(Magnus)
Cost: (30)

Tunic
Description: Sleeveless cloak worn over armor for decorative purpose.
Resistances: Strike +3
Classes: General(Debonair), Lord
Cost: (50)

Glass Pumpkin
Description: Magic pumpkin created by Deneb, the beautiful witch of 
   Zenobia.
Resistances: Holy +1
Classes: Pumpkinhead
Cost: (170)

Bloody Emblem
Description: Emblem worn by the followers of the darkness.
Stat Change: INT+4
Resistances: Holy -3, Dark +8
Element: Bane
Classes: Vampire
Cost: (1300)
See Also: Classes, Vampire

Dream Tiara
Description: Crown that rewards its wearer with a noble heart and 
   healthful body.
Stat Change: INT+4
Resistances: Holy +8, Dark -3
Element: Virtue
Classes: Princess
Cost: (1500)
See Also: Classes, Princess

Ring of the Dead
Description: Magic ring requisite to becoming immortal.
Stat Change: INT+6
Resistances: Holy -4, Dark +10
Element: Bane
Classes: Lich
Cost: (2100)
See Also: Classes, Lich

************************************************************************

G. Expendables

---

Curatives --

Heal Leaf
Description: Leaf of a curative herb that restores 100HP to a character.
Cost: 10

Heal Seed
Description: Seed of a curative herb that restores 300HP to a character.
Cost: 50

Heal Pack
Description: Curative herbs that restore 150HP to all members of a unit.
Cost: 120

Power Fruit
Description: Indigienous fruit that restores some stamina to all 
   members in a unit.
Cost: 80

Angel Fruit
Description: Wondrous fruit brought to this world by an angel.  
   Restores stamina to all members in a unit.
Cost: 200

Revive Stone
Description: Concoction made from a cockatrice tail that cures 
   petrification.
Cost: 500

Altar of Resurrection
Description: Ancient altar that resurrects the dead.
Cost: 1500

---

Supplementals --

Champion Statuette
Description: Statuette, modeled after a famous hero, that raises the 
   owner's experience level.
Cost: (2550)

Cup of Life
Description: Cup that increases the Hit Points of the one who drinks 
   from it.
Cost: (2550)

Sword Emblem
Description: Emblem that compels the wearer's spirit and raises 
   their strength.
Cost: (2550)

Bracer of Protection
Description: Bracers that raise vitality and enhance wearer's 
   resistance to physical damage.
Cost: (2550)

Crown of Intellect
Description: Crown that communicates with the soul and raises the 
   intelligence of the user.
Cost: (2550)

Mirror of Soul
Description: Mirror that reflects the inner self and raises the 
   mentality of the user.
Cost: (2550)

Stone of Quickness
Description: Magic stone that enhances the physical attribute and 
   raises the agility of the user.
Cost: (2550)

Crystal of Precision
Description: Green Crystal that heightens a character's concentration 
   and raises dexterity.
Cost: (2550)

Goblet of Destiny
Description: Goblet that alters the destiny of the one who drinks from 
   it.
Cost: (2550)
*NOTE* - What the Goblet of Destiny actually does is change your Luck.  
   Luck is an invisible stat which factors into critical hits, getting 
   hit, etc.

Flag of Unity
Description: Flag emblazoned with the battalion's emblem that bolsters 
   harmony within the unit.
Cost: (2550)

Scroll of Discipline
Description: Lawful scroll that raises the alignment of its reader.
Cost: (2550)

Urn of Chaos
Description: Pandemonium contained in this urn lowers the alignment 
   of the person who looks into it.
Cost: (2550)

---

Others --

Quit Gate
Description: Item that warps the fabric of space and transports a unit 
   back to headquarters.
Cost: 150

Silver Hourglass
Description: Magical hourglass that slows the passage of time.
Cost: (300)

Dowsing Rod
Description: Pair of L-shaped sticks that points to the location where 
   items are hidden.
Cost: (600)

Love and Peace
Description: Potent magical item that persuades an enemy to join 
   your army.
Cost: (2000)

************************************************************************

H. Valuables

Portable --

Ansate Cross
Description: Cross that switches the gender of a soldier when promoted.
Cost: (10)
See Also: Zenobian Border, Aftermath

Medal of Vigor
Description: Medal that strengthens the leadership of a unit and 
   hastens the growth of its leader and soldiers.
Effect: Doubles the amount of Soldier Exp gained by the leader of a 
   unit.
Cost: (10)
See Also: Miscellany, Birthdays

Marching Baton
Description: Baton used to maintain cadence and reduce fatigue when 
   marching.
Effect: Fatigue accumulates more slowly.
Cost: (10)
See Also: Miscellany, Birthdays

Censer of Repose
Description: Censer that generates refreshing scent and accelerates 
   recovery from fatigue.
Effect: Unit camps for a much shorter time.
Cost: (10) 
See Also: Miscellany, Birthdays

Figurine of Sleipnir
Description: Figurine of Sleipnir, the eight-legged horse, that enables 
   to holder to travel at great speed.
Effect: Unit moves about twice as fast on the map.
Cost: (10)
See Also: Miscellany, Birthdays

Manual of Warfare
Description: Manual written by a renowned military officer, that 
   confers more experience gained in combat.
Effect: Unit gains double experience.
Cost: (10)
See Also: Miscellany, Birthdays

Mastaba's Barrier
Description: Item known to prevent its owner from becoming undead...  
   But, does it really? 
Effect: Characters in a unit will not become zombies when incapacitated.
Cost: (10)
See Also: Miscellany, Birthdays

Charge Horn
Description: Horn used to command the troops in battle.  All interrupt 
   commands become available at the beginning of combat.
Effect: You can Retreat or use Pedras at the beginning of combat.
Cost: (10)
See Also: Miscellany, Birthdays

---

Treasures --

Bolt of Silk
Description: Fabric made from the silk of the Sphagnum moth.  
Found: Melphy, Dardunnelles, after freeing the Dardunnelles, inquiring 
   about dresses in Bourdeux, Tennes Plains, and visiting on the 15th of 
   any month during the day.
Cost: 2000

Condrite
Description: Meteorite that fell to the surface when this world came 
   into existence.  Dragon armor is made from it.  
Found: Melphy, Dardunnelles, after freeing Mount Ithaca, and inquiring 
   about Dragon Armor in Kynora, and visiting Melphy on the 6th of any 
   month during the day,
Cost: 450

Letter from Father
Description: It is addressed, "To my dearest daughter, Selena."
   ...We shouldn't open the letter.  
Found: Muji, Gules Hills, after you agree to find the man's daughter.
Cost: (10)

Dragon's Scale
Description: Charm given by the barkeep in Elaine.  This is purportedly 
   a scale of the legendary Divine Dragon.
Found: Elaine, Fair Heights, after you receive the Dragon Helm and 
   Armor, and talk to the old man in Idorf a second time.
Cost: (640)

Dark Invitation
Description: Those who seek the ring of the lifeless, come to the 
   tavern near the border. - Keeper of Dark Knowlege
Found: Banna Barra, Celesis
Cost: (10)

Package for Gelda
Description: Package from an old gentleman in Clemona to Gelda.  Its 
   content is unknown.
Found: Clemona, Blue Basilica
Cost: (10)

Letter from Gelda
Description: Letter from Gelda to the old man in Clemona.  It is 
   addressed, 'To whom I hold dear to my heart.'
Found: Tristle, Soathon, after going around the world to deliver the 
   Package.
Cost: (10)

************************************************************************
************************************************************************

7. Story/Mission Overviews

I haven't done some of the early levels, yet.  I'll get back to them 
at a later date.

Here's how I set it up...

Location: (Where you are, natch)

Prologue: (Any story played out before the battle)

Strongholds: (The Strongholds, their population, morale, and anything 
in any shops)

Enemy Opposition: (The enemy units you'll find in the scene)

Enemy Commander: (The enemy commander, his class, if its special, and 
the reward you get from him)

Battle Tactics: (How to survive in this battle)

Epilogue: (Cutscenes that occur after the battle)

Aftermath: (Anything special that can be done in the scene after you 
win)

Hidden Items: (Items that can be found in the scene)

Neutral Encounters: (Neutral enemies that can be found, and the items 
you get from them)

Note: My formation setups are as such...

----- ----- ----- Back Row
----- ----- ----- Middle Row
----- ----- ----- Front Row

* = Unit Leader
% = Legion Leader

This is how they look as you face them in combat as well, so I decided 
to use that format.

Another note: Every shop in the game has these Expendable Items...

Heal Leaf          10
Heal Seed          50
Heal Pack         120
Power Fruit        80
Angel Fruit       200
Revive Stone      500
Quit Gate         150

Abbreviation List - 

Sld - Soldiers

Fig - Fighter
Knt - Knight
Bkr - Berserker
Fen - Fencer
Phx - Phalanx
BsT - Beast Tamer
DoM - Doll Master
Nin - Ninja
Wiz - Wizard

Pal - Paladin
BlK - Black Knight
SwM - Sword Master
Cat - Cataphract
BsM - Beast Master
Enc - Enchanter
NnM - Ninja Master
ArM - Archmage

CeM - Centurion (Male)
Dgo - Dragoon

Ama - Amazon
Arc - Archer
DgT - Dragon Tamer
Val - Valkyrie
Sor - Sorceress
Wit - Witch
Cle - Cleric

Dia - Diana
DgM - Dragon Master
Fre - Freya
Sir - Siren
Pri - Priest

CeF - Centurion (Female)
Prn - Princess

Zom - Zombie
Ske - Skeleton
Gho - Ghost
Vam - Vampire
AnK - Angel Knight
Ser - Seraph
Lic - Lich

Haw - Hawkman
Vul - Vultan
Rav - Raven
Pmp - Pumpkinhead
Gre - Gremlin
Fae - Faerie

YgD - Young Dragon
ThD - Thunder Dragon
Que - Quetzalcoatl
RdD - Red Dragon
Flb - Flarebrass
EhD - Earth Dragon
AzD - Azhi Dahaka
BuD - Blue Dragon
Hyd - Hydra
PtD - Platinum Dragon
Bah - Bahamut
BkD - Black Dragon
Tmt - Tiamat

Wyr - Wyrm
Wyv - Wyvern
Hel - Hellhound
Cer - Cerberus
Grf - Griffin
Opi - Opinincus
Coc - Cockatrice
Sph - Sphinx

Gol - Golem
SGo - Stone Golem
BGo - Baldr Golem

Gob - Goblin
Ogr - Ogre
Sat - Saturos
Gor - Gorgon

Grp - Grappler
KtT - Knight Templar
Dae - Daemon
KDa - Knight of Danika

Gen - General
Van - Vanity
SuK - Superior Knight
SoB - Solidblade
TmC - Temple Command
Lyc - Lycanthrope/Werewolf
DkP - Dark Prince
FlM - Flail Monarch
Ove - Overlord
DTm - Death Templar
Lor - Lord

************************************************************************

Opening:

At the opening, your main character stands before Archbishop Odiron at 
his graduation ceremony.  He asks you your name, the default of which is 
"Magnus".  He'll then ask you your birthday.  This will determine when 
your birthday occurs during the game.

Next, he'll ask you six questions.  These questions will determine your 
starting units.

Each way you answer a question will earn you points for a certain group 
of characters for your units.

NOTE: Once again, I've been told these numbers are wrong, so rely on 
them at your own risk...

Question 1: "What dost thou hold within thy sword?"

           Ardor Passion Vigor Talent Belief Hatred
Warrior     12     16      0      4     16      4
Magic User  16      0      4      8      4     16
Specialist   4      8     12     16     16      4
Tamer        8     12     16      0      4     16

Question 2: "What shalt thou sever with thy sword?"

           Hope Greed Order Silence Anarchy Control
Warrior     12    4    12     16       0       4
Magic User  16    8    16      0       4       8
Specialist   4   16     4      8      12      12
Tamer        8    0     8     12      16      16

Question 3: "For what shall thou beseech the gods?"

           Triumph Purity Might Valor Trust Sacrfice
Warrior       8       0    16    12     4       8
Magic User    4      16    12     8     8       4
Specialist   16       8     4     0    12      16
Tamer        12       4     0    16    16      12

Question 4: "What shalt thou offer the gods?"

           Freedom Glory Love Embrace Truth Lust
Warrior      16     12     0     8     16     4
Magic User   12      8    16     4      4    16
Specialist    4      0     8    16     16     4
Tamer         0     16     4    12      4    16

Question 5: "What dost thou wish for?"

           Wealth Serenity Fertility Strife Peace Reform
Warrior       8      12       16        0     4     12
Magic User    4       8       12       16     8     16
Specialist   16       0        4        8    12      4
Tamer        12      16        0        4    16      8

Question 6: "What shalt thou rid from this land?"

           Changes Honor Rule Ideal Law Chaos
Warrior       0      4    12   16   16    8
Magic User    4      8    16    0   12    4
Specialist   12     16     4    8    8   16
Tamer        16      0     8   12    4   12

Okay.  Add up all your scores from each of the four character 
categories.  You should have four totals.  The highest total will be the 
category your first unit is, and will be Unit 1 as listed for each 
category.  Now, subtract 32 from the highest total, and take the new 
highest total, and do the same, this will determine your Unit 2.  Then 
subtract 32 from the highest unit and continue until you get four units.

Unit 1 -

Warrior: Knight, 2 Fighters, 2 Soldiers
Magic User: Sorceress, 3 Fighters, Soldier
Specialist: Cleric, 2 Amazons, 2 Soldiers
Tamer: Beast Tamer, 2 Fighters, 2 Soldiers

Unit 2 -

Warrior: Archer, Amazon, 3 Soldiers
Magic User: Witch, 2 Amazons, 2 Soldiers
Specialist: Fencer, Fighter, 3 Soldiers
Tamer: Doll Master, Amazon, 3 Soldiers

Unit 3 - 

Warrior: Berserker, 2 Soldiers
Magic User: Sorceress, 2 Soldiers
Specialist: Valkyrie, 2 Soldiers
Tamer: Dragon Tamer, 2 Soldiers

Unit 4 -

Warrior: Phalanx, Golem
Magic User: Wizard, Wyrm
Specialist: Cleric, Griffin
Tamer: Beast Tamer, Hellhound

So, for instance, if you picked Ardor, Hope, Purity, Embrace, Serenity, 
and Changes, your scores will be 36, 76, 36, 56, respectively, for each 
of the categories.  Your highest score is 76, so you'll get the Magic 
User Unit 1 (Sorceress).  Subtracting 32 will get you 36, 44, 36, and 
56.  This puts Tamer at the top of your list, so you'll get the Tamer 
Unit for Unit 2, which is the Doll Master unit.  Subtracting another 32 
will get you 36, 44, 36, and 24.  This gets you a Magic User unit for 
Unit 3, which is the Sorceress Unit.  Subtracting the last 32 will give 
you 36, 12, 36, and 24, which leaves you with a tie.  In the case of a 
tie, the first category gets honors, so you get the Warrior unit, which 
has the Phalanx.

Now, these units (1, 2, 3, and 4) are actually Units 2, 3, 5, and 6 in 
your battalion.  Unit 1 is Magnus' unit, which has 2 Fighters and 
2 Amazons, and Unit 4 is Dio's unit, which has 3 Fighters and an Amazon.

These units will also determine the items you'll start with.  You'll 
get all of the equipment items for each of the leader classes in the 
four units, and you'll also get two items for the next class of the 
leader of Unit 1, so if you have a Knight for the leader of Unit 1, 
you'll get two Paladin items.

In addition to those unit-specific items, you'll also get three sets of 
Fighter equipment, three sets of Amazon equipment, ten Heal Leaves, five 
Power Fruits, and an Ansate Cross.

Odiron will ask you one final question:

"What dost thou call on for help?"

Swift Wind
Raging Fire
Solid Earth
Serene Water

This question will determine what Elem Pedra you start with.  Which 
goes with which should be obvious...

************************************************************************
************************************************************************

A. Prologue

Casting their gaze on the ground, trudging along...

General Godeslas Branic greets the graduates of the military academy and 
welcomes them to the Southern Division.  He gives them a dressing down 
and hands the reins off to one of his Knights, who names the command 
candidates.  Magnus is one of them.  They're sent to meet with their 
advisors.  Magnus' advisor is a calm, but strict old man named Hugo 
Miller.  Hugo gets a good look at him, then dismisses him.  He ushers 
in the next candidate, Diomedes Rangue, who gets a little miffed at the 
old coot, before he realizes he's the advisor.  Hilarity ensues...

************************************************************************

Scene 1 - The Southern Reaches

Location: Tenne Plains

Prologue: Magnus and Dio arrive and Hugo gives them the battle plans.  
They're to go to Theodricus Mine and investigate a problem with the 
locals being attacked by wild beasts and bandits.

Magnus is put in charge of the troops.  Dio doesn't like this and wants 
to fight Magnus.  This is actually an important decision in the game, 
and can affect whether or not Dio remains in your party.  Either way, 
Hugo comes by and breaks up the fight.

Zemio: (Starting Location)

Population: 232
Morale: 76

Hou: (Allied, South of Zemio)

Population: 167
Morale: 45
Witch's Hut

Jadd: (Allied, Eastern edge)

Population: 427
Morale: 52

Shop:

Bandanna           20
Iron Helm          30

Short Sword        20
Short Bow          30

Round Shield       20

Leather Armor      60
Chain Mail        120

Buchanan: (Western edge)

Population: 116
Morale: 38

Mulsuk: (Northwest corner)

Population: 289
Morale: 50

Bourdeux: (Center of Map)

Population: 248
Morale: 71

Billney: (Neutral, South edge)

Population: 212
Morale: 50

Theodricus Mine: (Enemy Headquarters)

Population: 50
Morale: 50

Enemy Opposition:

----- Wiz02*-----   Reward: Hachigane
----- ----- Knt02
Hel02 ----- -----   Location: Guarding Mulsuk

----- ----- -----   Reward: Ninja's Garb
----- ----- Wit03*
Grf02 ----- -----   Location: On the crossroads south of Mulsuk

----- ----- Hel02   Reward: Leather Armor
----- ----- -----
Bkr03*----- -----   Location: Guarding Buchanan

Grf02 ----- -----   Reward: Iron Claw
----- ----- -----
----- Knt03*-----   Location: Charging from Buchanan

Enemy Commander: Stabilo

----- Bkr04*-----
----- ----- -----
Wyr04 ----- -----   Location: Theodricus Mine

Reward: Francisca

Battle Tactics:

Okay.  Your first battle.  Scared?  Don't be.  This one's a breeze.  
First, send your collective units south to Hou, but send one out to 
Jadd to buy a few extra Heal Leaves.  Next, send one of your more 
Lawful guys to Bourdeux to liberate it.  At this point, you should 
see your first enemies.  You shouldn't have any problems with them.  
Next, send anyone up to Mulsuk to liberate it, and one of your more 
Chaotic guys to Buchanan to liberate it.  After you've taken care of 
all the enemies on the map, finish Stabilo and you should be fine.

Forget about Billney.  As a neutral town, you'll want to leave them 
alone until after the mission's over.

Epilogue: Magnus interrogates Stabilo.  He reveals that they were just 
a decoy.  There's a revolution in town, and they're going to kill 
Prince Yumil.  Magnus runs off to save him, and Hugo tells him that 
they're the only regiment nearby who can save him, so it's up to them.

Aftermath: 

After Dardunnelles: Head to the town Bourdeux with a female lead unit.  
You'll be greeted by a woman who'll explain dressmaking, and how the 
market in Dardunnelles carries silk on the 15th day of every month.

After Getting the Bolt of Silk: Go to Billney and talk to the 
dressmaker to get the Pure White Dress for 2500 Goth.

Hidden Items:

Baldr Sword: Between Hou and Bourdeux
Altar of Resurrection: Northwest of Bourdeux
Old Clothing: Northeast of Mulsuk
Hard Leather: Midway between Zemio and Mulsuk
Power Fruit: On the road between Hou and Billney
Great Bow: Across the bridge south of Jadd
Heal Leaf: Southeast of Theodricus

************************************************************************

Scene 2 - Sparks

Location: Volmus Mine

Prologue: The information is scanty.  Hugo knows that Yumil is being 
held in this area, he just doesn't know where.  You'll have to search 
the area and find him.

Strongholds:

Saukin: (Starting Location)

Population: 268
Morale: 63

Senal: (South of Saukin)

Population: 65
Morale: 40
Witch's Hut

Dese: (Southwest of Senal)

Population: 251
Morale: 48

Shop:

Iron Helm          30
Hachigane          40

Short Sword        20
Iron Claw         170

Round Shield       20

Old Clothing       10
Ninja's Garb       50
Chain Mail        120

Berberah: (Neutral, East of Saukin)

Population: 101
Morale: 62

Eldrett: (South of Dese)

Population: 148
Morale: 55

Xeira: (South of Eldrett)

Population: 245
Morale: 58

Shop:

Bandanna           20

Short Bow          30
Leather Whip       60
Halt Hammer       110

Torn Cloth         10
Leather Armror     60

Ishro: (Southeast of Senal)

Population: 310
Morale: 43

Volmus Mine: (Neutral, East of Xeira)

Population: 50
Morale: 44

Enemy Opposition:

----- Knt03*-----   Reward: Light Mace
----- ----- -----
----- YgD02 -----   Location: Guarding Senal

----- ----- -----   Reward: Light Mace
----- Cle03*-----
Sld-- ----- Sld--   Location: Charging from Senal

----- Fig02 -----   Reward: Rosary
----- ----- Cle02
Cle03*----- -----   Location: Charging from Dese

----- ----- -----   Reward: Rosary
Wiz03*----- Wiz01
Sld-- ----- -----   Location: Guarding Dese

----- Knt02*-----   Reward: Leather Armor
----- ----- -----
Fig02 ----- Fig02   Location: Guarding Ishro

Grf02 ----- -----   Reward: Cleric's Vestment
----- ----- -----
----- Knt03*-----   Location: Guarding Eldrett

Enemy Commander: Qad

----- ----- -----
----- ----- -----
Hel02 ----- BsM04*  Location: Volmus Mine

Reward: Leather Whip

Battle Tactics:

During the battle (once you liberate Ishro), you'll see a scene with 
Prince Yumil and his bodyguards, Eurynome Rhade and Jeal Veritte.  
A Knight will have happened by and will tell them about what happened.  
Rhade orders him to kill all the rebels.  Rhade's got a nasty attitude.
When one of the (unarmed) Rebels tries to escape, Rhade runs him 
through.  At this point, it'll become clear that the Enemy Headquarters 
is Volmus Mine.

Epilogue: Qad asks why Magnus doesn't kill him.  Magnus replies that 
it's not his way.

Later, Magnus delivers the tied up Qad to Yumil, Jeal, and Rhade.  
Rhade yells at Magnus, wondering why he didn't kill the rebel.  Rhade 
beats the rebel, telling him that he's the problem with the country.  
Rhade decides to kill the rebel as an example.  Magnus tries to stop 
him, punching Rhade, but he gets knocked aside.

Just as Rhade brings his sword down, a strange knight rushes in and 
blocks his blade.  A young girl runs up and unties the rebel, ushering 
him out.  Jeal moves to attack, but another strange warrior stops him.  
He calls to someone named Saradin, who paralyzes Rhade and Jeal, 
allowing them to make their escape.

Later, the mastermind of the assassination was executed.  Later, it 
was revealed that the person executed may have been no one important 
at all.  The rebels' actions intensified, and many people, including 
some members of the middle and upper classes, began to question the 
aristocracy's motives...

Hidden Items:

Heal Leaf: Forest east of Saukin
Buckler: Northwest of Senal (across river)
Quit Gate: West of Berberah (between highlands and river)
Hard Leather: Southeast of Senal (across bridge)
Light Mace: On the road between Ishro and Eldrett
Heal Leaf: Forest northwest of Xeira

************************************************************************
************************************************************************

B. Chapter 1

Unable to turn back - speechless and itinerant...

Magnus is summoned to General Godeslas' chamber.  Godeslas tells him 
that his achievements so far have been admirable, and he's being given 
the rank of Captain in the Southern Division, where he will command a 
battalion.  He's given new orders to go to Crenel Canyon and subdue the 
rebels there.  Godeslas tells him to set aside his personal feelings, 
and do what he needs for his king and country.

************************************************************************

Scene 3 - First Assignment

Location: Crenel Canyon

Prologue: Magnus and Dio are introduced to Leia Silvis.  There's a 
smattering of dialogue, and hilarity ensues.

It's at this point that you can name your company.  Go nuts and pick a 
cool name.  It can't be too long, unfortunately...

Strongholds:

Baldera: (Starting Location)

Population: 108
Morale: 84

Kiefer: (Southwestern Corner)

Population: 154
Morale: 28

Shop:

Scipplay Staff     20
Light Mace         30

Spellbook         100

Robe               30
Cleric's Vestment  50
Witch's Dress      80

Amulet             40
Rosary             50

Movae: (Eastern Edge)

Population: 193
Morale: 44

Boolem: (Western Edge)

Population: 293
Morale: 22
Witch's Hut

Carnot: (Northeastern Area)

Population: 173
Morale: 42

Fort Tuatha: (Northern Edge, Enemy Headquarters)

Population: 4
Morale: 50

Enemy Opposition:

----- Grf03 -----   Reward: Heal Leaf
----- ----- -----
BsT04*----- -----   Location: Guarding Kiefer

----- DgT04*-----   Reward: Rapier
Nin03 ----- -----
----- Nin03 -----   Location: Guarding Movae

----- ----- -----   Reward: Bone Helm
----- ----- Bkr04*
Gol03 ----- -----   Location: Charging from Boolem

----- ----- Sor03   Reward: Spear
----- ----- Wiz04*
Sor03 ----- -----   Location: Charging from Carnot

----- ----- -----   Reward: Heal Seed
Wiz04*----- Wiz02
Sol-- ----- -----   Location: Guarding Boolem

Knt04*----- -----   Reward: Breastplate
----- ----- -----
----- ----- EhD03   Location: Guarding Carnot

----- Val04*-----   Reward: Plumed Headband
----- ----- Gre03
Nin03 ----- -----   Location: South of Fort Tuatha

Enemy Commmander: Efeminette

Ama03 Val05*Ama03
----- ----- -----
Fig03 ----- Fig03   Location: Fort Tuatha

Reward: Baldr Spear

Battle Tactics:

You're to split up in this mission.  You'll have an extra unit with 
Leia's.  Send her east to balance things out, because the Valkyrie unit 
will come down there, since you'll get east before you get west...

Epilogue: Hugo informs Magnus of the fact that they now have two orders: 
Go to Mylesia and escort Prince Yumil, and go to the Zenobian Border 
and push back the last of the Revolutionaries there...

Hidden Items:

Breastplate: West of Baldera
Heal Seed: West of Keifer
Plumed Headband: On the road between Baldera and Kiefer
Rapier: On the road between Boolem and Tuatha
Bone Helm: Between Mountains and the river west of Movae

************************************************************************

Scene 4 - The Path Diverges

Location: Mylesia

Prologue: We see a flashback, where Magnus' father, Ankiseth Gallant, 
kills a man who tried to murder Prince Yumil.  Ankiseth is cast out as 
a murderer.

Back in reality, Hugo tells Magnus that the purpose of this mission is 
to escort Prince Yumil through the area that's now seized by the rebels.

Magnus declines a request to visit the Prince, and leaves, but Dio 
stops him, and asks him what his deal is.  Magnus tells him that the 
Prince is a childhood friend.

Strongholds:

Castle Dunkweld: (Starting Location)

Population: 3
Morale: 19

Idorf: (Southeastern Corner)

Population: 229
Morale: 41

Lehoboth: (West of Idorf)

Population: 257
Morale: 69

Tubulk: (West of Dunkweld)

Population: 205
Morale: 31
Witch's Hut

Elgorea: (Northern Area)

Population: 334
Morale: 49

Shop:

Iron Helm          30
Leather Hat        40
Armet             120

Great Bow          90
Francisca         130
Baldr Sword       150

Kite Shield        70

Plate Armor       230

Phuntua: (East of Castle Burgund)

Population: 288
Morale: 77

Harraive: (Southern Edge)

Population: 396
Morale: 50

Taza: (Northeast of Burgund)

Population: 24
Morale: 47

Castle Burgund: (Enemy Stronghold)

Population: 4
Morale: 50

Enemy Opposition:

BsT06*----- -----   Reward: Robe
----- ----- -----
Hwk05 ----- Hwk05   Location: Charging from Tubulk

----- ----- -----   Reward: Scipplay Staff
Fae05 DoM06*-----
Sld-- ----- Sld--   Location: Guarding Tubulk

----- Arc05 -----   Reward: Pointy Hat
Wit06*----- -----
----- ----- BsT05   Location: Guarding Lehoboth

----- Knt05 Bkr05   Reward: Witch's Dress
Arc06*----- -----
----- ----- -----   Location: Charging from Phuntua

----- ----- -----   Reward: Spellbook
----- Gre05 Hwk05
----- DgT06*-----   Location: Guarding Elgorea

----- ----- -----   Reward: Heal Leaf
Nin05 ----- Cle06*
----- Sld-- -----   Location: Charging from Taza

----- DoM06*-----   Reward: Heal Seed
----- ----- -----
Sld-- Sld-- Sld--   Location: Guarding Harraive

----- ----- -----   Reward: Amulet
----- ----- -----
ReD05 ----- BsT06*  Location: Guarding Phuntua

BuD05 ----- Wiz06*  Reward: Spellbook
----- ----- -----
----- ----- -----   Location: East of Castle Burgund

Enemy Commander: Zhontac

----- Wiz07*-----
----- ----- -----
Hel06 ----- Grf06   Location: Castle Burgund

Reward: Arc Wand

Battle Tactics:

Yumil's Unit:

----- BlK07 -----
BlK08 Ove02*BlK08   Items: Six Leaves
----- BlK07 -----

Yep.  You're going to have to keep Yumil alive for this battle.  Just 
move early and move often.  You'll get there first.  If you want to 
liberate all the towns in the area, you may have to send a unit over 
the highlands to liberate Harraive.  The battle shouldn't be difficult.

Go to Elgorea during the course of this battle and you'll run into the 
spunky kid, Troi.  He'll beg to join your team, so let him on.  

If you want to see a neat scene, let Yumil get to Zhontac first.

Epilogue: Yumil and Magnus share a moment where Yumil confesses that he 
has no real power, and that he wants to change the world.

Aftermath: Head for the town of Idorf.  There, you'll recieve some 
valuable information about Dragoons.  You'll learn that the ancient 
weapon makers left for Burgunny in Gunther Piedmont and Kynora on 
Mount Ithaca.  After you get the Dragon Helm and Armor, and after you 
begin Chapter 3, return here and you'll learn about the Sword of 
Tiamat.

Return to Elgorea with Troi.  There, you'll meet his mom.  She'll hand 
you the Hallowed Shield.

Hidden Items:

Spellbook: East of Lehoboth
Robe: Peninsula South of Elgorea
Heal Seed: East of Harraive
Witch's Dress: Peninsula midway between Elgorea and Taza
Scipplay Staff: On the road north of Harraive
Pointy Hat: Small patch of plains midway between Burgund and Harraive
Amulet: Southwest corner of the map, across a bridge

************************************************************************

Scene 5 - True Intentions

Location: Zenobian Border

Prologue: Battle Plans, and Hugo expresses concern about how the 
rebels seem to be leading a bunch of refugees and not concerned about 
holding this area.

Strongholds:

Ethawella: (Starting Location)

Population: 137
Morale: 47

Shop:

Bone Helm          50
Jin-gasa           50

Rapier             30
Halt Hammer       110
Baldr Sword       180

Spell Book        100

Cloth Armor        20

Karya: (Neutral, West of Ethawella)

Population: 178
Morale: 50
Witch's Hut

Quelluan: (South of Ethawella)

Population: 256
Morale: 12

Dem Vidro: (South of Laguat)

Population: 68
Morale: 45

Elle: (South of Quelluan)

Population: 210
Morale: 52

Fort Crenel: (Enemy Headquarters)

Population: 14
Morale: 50

Enemy Opposition:

Fen07*----- Nin05   Reward: Claymore
----- Nin05 -----
Nin05 ----- -----   Location: South of Ethawella

BuD05 ----- Val06*  Reward: Plate Armor
----- ----- -----
----- ----- -----   Location: West of Ethawella

----- ----- -----   Reward: Amulet
----- ----- Bkr06*
BuD05 ----- -----   Location: Guarding Quelluan

----- Wiz05 -----   Reward: Armet
Wiz05 ----- Wiz06*
----- Bkr05 -----   Location: Guarding Laguat

Wyr05 ----- -----   Reward: Kite Shield
----- ----- -----
----- ----- Bkr06*  Location: Charging from Dem Vidro

----- ----- -----   Reward: Marionette
Fae05 DoM06*-----
Sld-- ----- Sld--   Location: Charging from Elle

Gre05 ----- -----
DgT06*----- Gre05
----- ----- -----   Location: Guarding Elle

----- ----- -----
----- ----- Bkr06*
Gol05 ----- -----   Location: Guarding Dem Vidro

Enemy Commander: Quass Debonair (General)

Sor05 ----- -----
----- Gen08*-----
Knt05 ----- Knt05   Location: Fort Crenel

Reward: Champion Statuette

Battle Tactics:

Just like Crenel Canyon, you'll have to split your units into two 
groups to cover all the bases.  Since you probably still have seven 
units at this point, you'll have to make the call where you want the 
extra unit to go.

Epilogue: Debonair concedes the battle to Magnus.  He tells him the 
point of this battle was to get refugees out of this country and into 
Zenobia.  Gilbert Oblion, leader of the Beast Division of Zenobia, 
shows up and tells Debonair that they're ready to leave.  Magnus chases 
after them, and runs into the other three people he saw at Volmus.  
They are Destin Faroda, Saradin Carm, and Aisha Knudel, heroes of the 
Zenobian war.  Both Magnus and Destin exchange words about who's right 
in this revolution, and Destin and his compatriots depart.

If you've completed both of these missions, a messenger comes up to 
Magnus and tells him that the General wants him to return to Akka 
Castle.

Note: You should complete any business you have in Mylesia or the 
Zenobian Border, because those areas will be temporarily closed off 
afterwards.

Returning to Alba, Magnus speaks to Godeslas, who tells him that the 
he is to lead the forces at Volmus Mine, where the leader of the 
Revolution, Frederick Raskin, is rumored to be stationed.  Rhade gives 
Magnus some words of "encouragement", and Magnus leaves.

Aftermath:

After the battle, head to Karya, where you'll find a group of hooligans 
(Two Fighters and a Berserker) terrorizing a young Cleric.  You'll face 
off against them in a battle to the death.  Once you beat them, (it's 
not hard at all) you'll be told by the Cleric to go Dem Vidro.  Do so, 
and you'll get an Ansate Cross for your troubles...

Hidden Items:

Kite Shield: Southwest of Ethawella
Plate Armor: Midway between Laguat and Quelluan
Baldr Sword: On the road between Quelluan and Elle
Armet: Southeast of Laguat
Power Fruit: South of Laguat

************************************************************************

Scene 6 - The Revolutionary Army

Location: Volmus Mine

Prologue: In Akka Castle, Ariosh the Knight runs up to Godeslas, 
telling him that the Revolution has captured many strongholds in the 
area all at once.  Volmus Mine, Mylesia, Crenel Canyon, the Zenobian 
Border, and the Tenne Plains were all taken over at once.  All that 
remains is Alba, Gunther Piedmont, and the Dardunnelles.  Godeslas 
insists that it can be done if Magnus' group can capture Frederick.

Strongholds:

Dese: (Starting Location)

Population: 251
Morale: 48

Shop:

Iron Helm          30
Hachigane          40

Short Sword        20
Iron Claw         170

Round Shield       20

Old Clothing       10
Ninja's Garb       50
Chain Mail        120

Eldrett: (South of Dese)

Population: 148
Morale: 55

Xeira: (South of Eldrett)

Population: 245
Morale: 58

Shop:

Bandanna           20

Short Bow          30
Leather Whip       60
Halt Hammer       110

Torn Cloth         10
Leather Armror     60

Volmus Mine: (East of Xeira)

Population: 50
Morale: 44

Senal: (Northeast of Dese)

Population: 65
Morale: 40
Witch's Hut

Ishro: (Southeast of Senal)

Population: 310
Morale: 43

Berberah: (East of Senal)

Population: 101
Morale: 62

Kaezi: (Northwest Corner)

Population: 150
Morale: 66

Saukin: (East of Kaezi)

Population: 268
Morale: 63

Fort Bulan: (Enemy Headquarters)

Population: 12
Morale: 50

Enemy Opposition:

----- ----- BkD06   Reward: Plate Mail
Wit08*----- -----
----- Bkr06 -----   Location: Guarding Senal

----- ----- -----   Reward: Large Shield
----- ----- -----
DgT08*----- PtD07   Location: Charging from Suakin

----- Rav07*-----   Reward: Bastard Sword
Hwk06 ----- Hwk06
----- Hwk06 -----   Location: Charging from Mountains north of Dese

----- Wiz06 -----   Reward: Jin-gasa
Wiz06 ----- Wiz07*
----- Bkr06 -----   Location: Charging from north of Suakin

----- ----- Gol05   Reward: Quit Gate
Cle07*----- -----
----- ----- Gol05   Location: Guarding Suakin

----- PtD06 -----   Reward: Pointy Hat
----- ----- -----
Val07*----- Val06   Location: Guarding Xeira

----- ThD05 -----   Reward: Cloth Armor
----- ----- -----
Ama05 Wiz07*Ama05   Location: Guarding Kaezi

----- ----- BkD06   Reward: Amulet
DoM08*----- -----
----- ----- -----   Location: Charging Volmus Mine

Hwk06 ----- -----   Reward: Heal Seed
----- Fen08*-----
Hwk06 ----- Hwk06   Location: Charging Volmus Mine

----- Hwk06 -----   Reward: Spear
Knt07*----- Fig05
Fig05 Fig05 -----   Location: Charging Ishro

Wyr05 ----- -----   Reward: Iron Helm
----- ----- Arc08*
ReD05 ----- -----   Location: Charging Ishro

Enemy Commander: Valna

----- Arc06 Arc06
----- ----- -----
Phx06 Phx08*Phx06   Location: Fort Bulan

Reward: Earth Javelin

Battle Tactics: This mission's a little weird.  In most of the other 
ones, you started at one end of the map and worked your way to the 
other.  Here you sort of start in the middle and you can go south and 
liberate and also go to the northeast, where the headquarters are.  
You'll probably want to do both.  The enemy units are pretty evenly 
split between north and south.  If you have an odd number of units, 
send the odd one to the north.  When you go south, be careful as you 
take units to Ishro and Volmus Mine, since two units will pop right 
next to those towns as you get close.

Epilogue: Magnus has a conversation with the captured Frederick about 
the future.  Dio shows up, announcing that Rhade and Godeslas are here.  

Godeslas and Rhade order Magnus to kill Frederick.  This is a major 
turning point in the game.  If you say "I can't do it." you'll take the 
sword, and cut Frederick's ropes. If you say "...", Dio will take the 
sword for you and do the same.  Either way, Dio will hold them off 
while you and Frederick make your escape.

Later, Magnus will be talking with Frederick about the decision he just 
made.  Apparently, you're going to join the Revolutionary Army, and Hugo 
and Leia are coming with you.  Dio will also come, but only if you said 
"I can't do it."  If you said "...", you've lost him.

At this point, the route to Alba will close, not that you could do 
anything there anyway...

Hidden Items:

Same as Volmus Mine I, but also...

Plate Mail: South of Kazei

************************************************************************

Scene 7 - A New Beginning

Location: Gunther Piedmont

Prologue: Frederick commissions Magnus' battalion as a mobile force.  
This means you'll be on your own for much of the battle.  Your first 
mission is to liberate the mine in Gunther, and free the man named 
Asnabel Birall, once known as the Iron Hammer of Palatinus.

Strongholds:

Takua: (Starting Location)

Population: 263
Morale: 39

Shop:

Bandanna           20
Iron Helm          30
Leather Hat        40

Short Sword        20
Baldr Sword       150
Short Bow          30
Great Bow          90

Round Shield       20

Leather Armor      60
Chain Mail        120
Hard Leather       50

Mosaka: (Southwest of Takua)

Population: 203
Morale: 73

Burgunny: (Southeast of Takua)

Population: 85
Morale: 47
Witch's Hut

Kinseya: (South of Burgunny)

Population: 159
Morale: 69

Cayes: (South of Mosaka)

Population: 45
Morale: 57

Inekell: (East of Cayes)

Population: 281
Morale: 31

Gunther Mines: (Enemy Headquarters)

Population: 16
Morale: 50

Enemy Opposition:

Val07 ----- Val07   Reward: Heal Seed
----- ----- -----
----- Val09*Val07   Location: Guarding Burgunny

----- Knt10*Wiz07   Reward: Heal Seed
----- ----- Wiz07
Knt07 ----- -----   Location: Guarding Mosaka

----- Sld-- -----   Reward: Scipplay Staff
Sld-- ----- Sld--
----- Phx10*-----   Location: Guarding Kinseya

----- Gol07 -----   Reward: Heal Leaf
----- ----- -----
Gol07 ----- BsT08*  Location: Charging from south of Kinseya 
                              (after lib. of Burgunny)

----- BsT08*-----   Reward: Marionette
----- ----- -----
Hel06 ----- Hel07   Location: Charging from east of Kinseya
                              (after lib. of Burgunny)

Hwk07 ----- Fae07   Reward: Power Fruit
----- ----- -----
Hwk07 ----- Bkr08*  Location: Guarding Inekell

Wyr06 ----- -----   Reward: Spellbook
----- ----- BsT08*
ReD06 ----- -----   Location: Charging from north of Gunther

----- Gre07 Gre07   Reward: Power Fruit
BsT08*----- -----
----- ----- Hel07   Location: Charging from north of Gunther

Enemy Commander: Makisi

Wiz07 ----- Wiz07
Bkr07 ----- Bkr07
----- Bkr09*-----   Location: Gunther Mines

Reward: Flame Flail

Battle Tactics: Another split-up battle.  Get used to these.  A lot of 
Beast Tamer units will pop up in the highlands.  They're Mountain 
units, so they'll be faster there.

One thing you should do is head south to Cayes.  You'll run into 
Asnabel's daughter, Katreda, who'll offer to join your unit.  Once you 
have her, you can get Asnabel himself once you beat the mission.

Aftermath:

Mosaka is Dio's hometown.  Head there and his little brother will talk 
to him.

Burgunny is home to a manufacturer of Dragon Helms.  After learning 
about Dragon armament in Idorf, you'll find the Armorer at night getting 
drunk in the bar.  Go again in the day to find a person who'll tell you 
about his wife who lives in Senal at Volmus.  Once you go to Senal, 
return here and the happy couple will thank you.  Go back one more time 
to buy a Dragon Helm.

Go to Inekell with Katreda the Cleric and you'll receive the Angel's 
Brooch, which was owned by Katreda's mother.  It's not that useful, but 
it's worth quite a bit of Goth.  It MAY have a use, but if it does, I 
dunno what it is...

Go to Kinseya with Ansabel the Berserker and you'll receieve the Helm of 
the Fearless, which is QUITE nice.  This'll be given to you by people 
Ansabel was a laborer with.

Hidden Items:

Spellbook: Road South of Mosaka
Power Fruit: South of Kinseya
Witch's Dress: East of Kinseya
Heal Leaf: Southeast of Kinseya
Marionette: Midway Between Cayes and Inekell
Scipplay Staff: Southwest of Gunther Mines

************************************************************************

Scene 8 - The Infernal Aura

Location: Dardunnelles, The Crossroads

Strongholds:

Romella: (Starting Location)

Population: 120
Morale: 75

Shop:

Plumed Headband    60

Spear             150

Round Shield       20
Large Shield      180

Breastplate       180
Plate Mail        210

Adigrat: (Neutral, South of Romella)

Population: 169 
Morale: 10

Bungasue: (East of Romella)

Population: 192
Morale: 46

Melphy: (North of Romella)

Population: 97
Morale: 61

Ramballene: (Southeast of Bungasue)

Population: 91
Morale: 78

Dardunnelles: (East of Melphy)

Population: 102
Morale: 50

Garu Kaio: (East of Dardunnelles)

Population: 288
Morale: 20
Witch's Hut

Fort Akkisis: (Enemy Headquarters)

Population: 161
Morale: 50

Enemy Opposition:

----- DoM08 DoM09*  Reward: Cloth Armor
----- ----- -----
BuD08 ----- -----   Location: Charging from South of Romella

----- Wiz09*Gob10   Reward: Heal Leaf
----- ----- -----
Gob10 ----- Ogr10   Location: Charging from Bungasue

PtD08 ----- Fae10   Reward: Power Fruit
----- ----- -----
----- Sor09*-----   Location: Guarding Melphy

----- BsT09 Gob10   Reward: Altar of Resurrection
----- ----- -----
Hel08 ----- Gob10   Location: Charging from West of Adigrat

Fig07 Wiz08 -----   Reward: Plate Mail
----- ----- Fig07
----- Knt08*-----   Location: Guarding Bungasue

----- ----- BuD07   Reward: Heal Seed
ReD07 ----- -----
----- ----- Sor10*  Location: Charging from Dardunelles

----- Hwk08 -----
Knt09*----- Fig07
Fig07 Fig07 -----   Location: Guarding Ramballene

----- Wit09*-----   Reward: Power Fruit
Pmp08 Knt08 Pmp08
Knt08 ----- -----   Location: Guarding Dardunnelles

----- DoM09*-----   Reward: Altar of Resurrection
----- ----- -----
Ogr11 ----- Gol08   Location: Charging East from Garu Kaio

----- ----- -----   Reward: Jin-gasa
----- Bkr08*Gob10
Gob09 ----- Gob09   Location: Charging South from Fort Akkisis

----- ----- BkD08   Reward: Bastard Sword
DoM10*----- -----
----- ----- -----   Location: Guarding Garu Kaio

Enemy Commander: Ariosh

----- Phx08 Knt10*
----- ----- -----
Ogr20 ----- Phx08   Location: Fort Akkisis

Reward: Sum Mannus

Battle Tactics:

Yet another split-up mission.  Send one unit south to take care of the 
bad guys around Adigrat, and split the rest up to take care of the two 
paths, sending more down the middle.

There'll be a small cutscene on the way here.  A Revolutionary Soldier 
happens upon a few dead Southern Division soldiers.  Another calls for 
help, and he's being chased by large gray creatures.  These are the 
eponymous Ogres.  They're pretty nasty, especially in this mission, 
where their levels will be a couple higher than yours.

Ariosh can be pretty nasty, too, considering that he's hiding behind 
a Phalanx and there's a whopping Level 20 Ogre with him.  You're going 
to want to line up units to attack him.

Odd thing about Ariosh is that, when I attacked him from behind and 
lost the battle, he started moving!  Weird...

Epilogue: Magnus interrogates his former officer, demanding to know 
where the monsters came from.  Ariosh mentions the general.  Destin 
tells Magnus that they may have succumbed to the Infernal Aura.  He 
asks Ariosh if they came from the netherworld.  Ariosh says that the 
general sacrificed the people who ate the fruit of the netherworld, 
and the Ogres came forth.

Aftermath:

In Melphy, if you enter the town on specific days of the month and 
times, you'll find a peddler who'll sell you some weird stuff.

1st 9AM-9PM: Altar of Resurrection - 1500 Goth
6th 9AM-6PM: Condrite - After talking to an old man in Kynora, Mt. 
    Ithaca - 450 Goth
6th 6PM-9PM: Meteor Strike - 50000 Goth
15th 9AM-6PM: Bolt of Silk - After talking to a woman in Bourdeux, 
    Tenne Plains - 2000 Goth
15th 6PM-9PM: Meteor Strike - 50000 Goth
21st 9AM-6PM: Needle of Light - After Chapter 3 begins - 350 Goth
21st 6PM-9PM: Meteor Strike - 50000 Goth

Hidden Items:

Rosary: Southeast of Melphy (across the river)
Cloth Armor: Forest Northeast of Adigrat
Bastard Sword: Forest East of Adigrat
Heal Seed: Further East of Adigrat
Heal Seed: Midway between Dardunnelles and Bungasue
Heal Leaf: Southwest of Garu Kaio
Altar of Resurrection: West of Ramballene
Jin-gasa: Forest West of Garu Kaio
Iron Claw: On the road between Dardunnelles and Fort Akkisis

************************************************************************

Scene 9 - Liberation of Alba

Location: Surprisingly... Alba

Prolouge: Hugo and Magnus talk about how the Central Division cut off 
the south to wash their hands of the incident involving the Ogres.

Strongholds:

Allada: (Starting Location)

Population: 126
Morale: 55

Bowende: (North of Allada)

Population: 213
Morale: 15
Witch's Hut

Geohel: (East of Allada)

Population: 297
Morale: 87

Shop:

Bandanna           20
Pointy Hat        100

Scipplay Staff     20
Short Bow          30
Marionette        120

Book of Earth     200
Book of Water     200

Leather Armor      60
Witch's Dress      80

Edepar: (North of Bowende)

Population: 206
Morale: 67

Vertze: (Northeast Corner)

Population: 126
Morale: 87

Shop:

Iron Helm          30

Short Sword        20
Great Bow          90
Baldr Sword       150

Book of Wind      200
Book of Flame     200
Annihilation    30000 + 20 X Days played up to 60000

Round Shield       20

Chain Mail        120
Hard Leather      150

Naroque: (West of Edepar)

Population: 58
Morale: 68

Akka Castle: (Enemy Headquarters)

Population: 54
Morale: 50

Enemy Opposition: 

----- ----- Pmp08   Reward: Quit Gate
----- Wit09*-----
Fig10 ----- Pmp08   Location: Guarding Bowende

Wit08 Wit08 DoM09*  Reward: Hachigane
----- ----- -----
Wit08 ----- -----   Location: Charging from South of Edepar

----- Gre09 Gre09   Reward: Iron Claw
----- Hwk08 -----
----- ----- Phx09*  Location: Charging from Naroque

----- Sld-- -----   Reward: Power Fruit
Sld-- ----- Sld--
----- Phx11*-----   Location: Charging from Edepar

Sor09*----- -----   Reward: Rosary
Wiz08 Sor08 -----
----- Wiz08 -----   Location: Guarding Edepar

----- ----- Gol08
Cle09*----- -----
----- ----- Gol08   Location: Guarding Geohel

----- Cle08 -----   Reward: Quit Gate
Cle08 ----- Knt08
----- Knt09*-----   Location: Guarding Naroque

----- Wiz09*-----   Reward: Ninja's Garb
Gho08 ----- Ske08
----- ----- -----   Location: Charging west from Vertze

----- Knt08 Bkr08   Reward: Heal Seed
Arc09*----- -----
----- ----- -----   Location: Guarding Vertze

Enemy Commander: Godeslas Branic (Vanity)

----- Van08*-----
Knt08 ----- Val08
Knt08 ----- Val08   Location: Akka Castle

Reward: Estoc

Battle Tactics:

Most of the enemies will come from the north.  Send two units to the 
east, and the rest to the north.  Watch out for the Pumpkinhead unit.  
It can get really nasty...

Epilogue:

Frederick and Magnus consult on whether or not the right thing has been 
done.  Frederick tells Magnus to believe in himself.

A few days after the liberation of the Southern Region, the King sent 
word that the Western and Eastern Divisions were to eliminate the 
Revolution.  The Western Division took arms and fought the Revolution 
in many minor skirmishes.  The Eastern Orthodox Church remained silent.

Aftermath:

After finishing, head to Edepar with Magnus.  The townspeople there will 
present you with the Medal of Vigor.

Hidden Items:

Heal Seed: East of Allada
Spellbook: East of Boewende
Ninja's Garb: North of Boewende
Iron Claw: Northwest of Boewende
Rosary: Northwest of Vertze
Power Fruit: Northwest of Geohel (across the river)

************************************************************************
************************************************************************

C. Chapter 2

In a world shrouded in darkness, no path can be found...

Ankiseth Gallant and Prince Yumil talk about the future and how Yumil 
can please his father.  Baldwin interrupts, and brings with him a girl 
and a holy sword of the royal family, in honor of him becoming a 
general.  The girl is to serve his personal needs.  She introduces 
herself as Mari Callan.

In Akka Castle, Frederick holds a conference with his officers, 
including Magnus, Hugo, Destin, Saradin, and Xevec, leader of the 
Southern Tigers.  They discuss the Western Division's recent animosity 
with the appointment of the new general.  Xevec suggests freeing the 
Bolmaukans being held prisoner in Audvera Heights.  This would give 
them an edge in fighting the Western Division and Lodis.  Magnus 
objects, thinking that he's just planning to use them.  Xevec seems 
to be a little hot-headed, don't you think?

************************************************************************

Scene 10 - Idealism and Realism

Location: Crenel Canyon

Prologue: You're passing through the canyon on the way to Mylesia.  
Suddenly, you stop on Crenel Canyon!  It's an ambush!  You've just run 
across a huge army!  Fortunately, they don't know you're here, yet, so 
you have the element of surprise.  Don't get cocky though, because they 
are in a good position to receive you...

Strongholds:

Baldera: (Starting Location)

Population: 108
Morale: 84

Kiefer: (Southwestern Corner)

Population: 154
Morale: 28

Shop:

Scipplay Staff     20
Light Mace         30

Spellbook         100

Robe               30
Cleric's Vestment  50
Witch's Dress      80

Amulet             40
Rosary             50

Movae: (Eastern Edge)

Population: 193
Morale: 44

Boolem: (Western Edge)

Population: 293
Morale: 22
Witch's Hut

Carnot: (Northeastern Area)

Population: 173
Morale: 42

Fort Tuatha: (Northern Edge, Enemy Headquarters)

Population: 4
Morale: 50

Enemy Opposition:

----- ----- Wiz10*  Reward: Sword Emblem
----- Gre09 Wiz09
Gre09 ----- -----   Location: Guarding Kiefer

Sor10*----- -----   Reward: Ninja's Garb
Wiz09 Sor09 -----
----- Wiz09 -----   Location: Guarding Movae

----- Val09 -----   Reward: Armet
Nin09 ----- Nin09   Items: Two Leaves
----- Phx10*-----   Location: Outside Movae (see Tactics)

----- Val09 -----   Reward: Hard Leather
Val10*----- -----
----- Knt09 Knt09   Location: Outside Kiefer (see Tactics)

Val09 Val09 -----   Reward: Baldr Claw
Knt09 ----- Knt09
----- Pal11*-----   Location: Near Boolem

Wiz09 ----- Wit11*  Reward: Cloth Armor
Hwk09 ----- -----   Items: Two Leaves
----- ----- Hwk09   Location: Near Boolem

----- ----- Sor10*  Reward: Baldr Claw
----- Val09 -----
Val09 ----- Val09   Location: Boolem

----- BuD09 -----   Reward: Bastard Sword
----- ----- -----
Nin09 ----- Fen10*  Location: Carnot

----- ----- -----   Reward: Baldr Axe
BsT09 ----- BsT09
DoM09 BlK10*DoM09   Location: South of Carnot

----- Wiz09 -----   Reward: Heal Seed
Wiz09 ----- Wiz10*  Items: One Leaf
----- Bkr09 -----   Location: Forest South of Fort Tuatha

Fen11*----- Nin09   Reward: Jin-gasa
----- Nin09 -----
Nin09 ----- -----   Location: Southeast of Fort Tuatha

Enemy Commander: Hagate

Nin09 ----- Nin09
----- NnM11*-----
Fen09 ----- Fen09   Location: Fort Tuatha

Reward: Hannya Mask

Battle Tactics:

Split your battalion into two equal parties.  They should be of mixed 
alignment, since you'll be facing mixed alignments on both paths.

First, take each of the neighboring towns.  Once you do that, have two 
units sit on each of these towns while your rest go out north.  The 
reason for this is because, once you cross the bridge on either side, a 
unit will pop up almost right on top of each of the towns you just 
liberated.

The rest of the battle is pretty straightforward.  No big surprises, 
except for the fact that you're meeting some of your first Master class 
units here, specifically the Paladin, the Black Knight, and the Ninja 
Master who runs the show. 

Epilogue: At this point, you'll realize that you're fighting members of 
the Revolutionary Army.  These guys are only interested in fighting and 
don't like Frederick at all.

Afterwards, you'll see a scene in Prince Yumil's palace.  Rhade will 
show up and inform the Prince that they have reinforcements from 
Lodis.  Ankiseth isn't too happy about this, wishing instead to fight 
the war in his own way.  He rejects the offer, and Rhade goes off to 
fight alongside the Lodis crew on his own.

Hidden Items: Same as Crenel Canyon I

************************************************************************

Scene 11 - Warriors of the Fallen Kingdom

Location - Mylesia

Prologue: In this assault on Mylesia, you'll be facing off against 
Rhade.  The troops are well positioned to receive your attack.  This 
mission is quite similar to the last assault on Mylesia, only you won't 
have to worry about the Prince this time...

Strongholds:

Castle Dunkweld: (Starting Location)

Population: 3
Morale: 19

Idorf: (Southeastern Corner)

Population: 229
Morale: 41

Lehoboth: (West of Idorf)

Population: 257
Morale: 69

Tubulk: (West of Dunkweld)

Population: 205
Morale: 31
Witch's Hut

Elgorea: (Northern Area)

Population: 334
Morale: 49

Shop:

Iron Helm          30
Leather Hat        40
Armet             120

Great Bow          90
Francisca         130
Baldr Sword       150

Kite Shield        70

Plate Armor       230

Phuntua: (East of Castle Burgund)

Population: 288
Morale: 77

Harraive: (Southern Edge)

Population: 396
Morale: 50

Taza: (Northeast of Burgund)

Population: 24
Morale: 47

Castle Burgund: (Enemy Stronghold)

Population: 4
Morale: 50

Enemy Opposition:

----- Grf11 -----   Reward: Baldr Club
----- ----- -----   Items: Two Leaves
Hwk11 Vul12*Hwk11   Location: SW of Dunkweld

----- Knt13*-----   Reward: Rupture Rose
Grp11 ----- Grp11
----- Grp11 -----   Location: Coming out of Tubulk

Cle12*----- -----   Reward: Heal Seed
----- Sld-- -----
Fae11 ----- Sld--   Location: Guarding Tubulk

----- Rav12*-----   Reward: Crown of Intellect
Hwk11 ----- Hwk11   Items: Two Leaves, Two Fruits
----- Hwk11 -----   Location: Charging from the north near Elgorea

Wyr11 ----- Rav12*  Reward: Baldr Club
----- ----- -----
----- ----- Wyr11   Location: Charging from the south near Idorf

Fae11 ----- -----   Reward: Rupture Rose
----- Hwk12 -----   Items: One Leaf, Two Fruits
----- Vul12*Hwk12   Location: Charging from the west near Phuntua

Val11 Val12*Val11   Reward: Rupture Rose
----- ----- -----
Grp11 ----- Grp11   Location: Guarding Lehoboth 

----- NnM12*-----   Reward: Power Fruit
Fen11 Nin11 -----
Fen11 ----- Fen11   Location: East of Phuntua

Gol11 ----- Gol11   Reward: Heal Seed
----- ----- -----   Items: Two Leaves
----- Wiz12*-----   Location: East of Phuntua

----- BsT11 -----   Reward: Hard Leather
BsT12 ----- BsT11
----- BsM13*BsT12   Location: Guarding Puntua

Grp11 ----- Grp11   Reward: Crown of Intellect
----- ----- -----
Grp11 Fen12*Grp11   Location: East of Burgund

----- Wit12*-----   Reward: Hard Leather
Grp11 ----- Grp11
----- Grp12 -----   Location: Guarding Taza

Bkr11 ----- Grp11   Reward: Power Fruit
----- Pal12*-----   Items: Two Leaves
Grp11 ----- Bkr11   Location: West of Taza

Enemy Commander: Eurynome Rhade (Superior Knight)

----- SuK14*-----
Grp11 ----- Grp11
Grp11 ----- Grp11   Location: Castle Burgund

Reward: Shield of Inferno

Battle Tactics:

There are a couple of problems with this battle.  The first and most 
obvious one is the large amount of enemy units in this battle.  The 
second is the fact that, as you're reaching your first liberated towns, 
three Hawkmen units will come out from the north, south, and west.  
Keep a couple of units at the base and a couple more north and south on 
the road to intercept.

This area also introduces, among the Beast Master and the Vultan, a 
brand new character called the Grappler.  This guy is a nasty 
physically strong fighter, with a Rend attack in the front and the 
middle row, and an attack called Fatal Dance in the back.  All are 
quite powerful.  You'll be facing several of these guys during the 
battle, too...

Epilogue: Rhade is a little bitter about losing, as you'd imagine, but, 
like the coward you know he is, he runs off, but not without some words 
about how much he thinks of the Revolution.

Aftermath:

After Wentinus: Return to Idorf to learn about the Sword of Tiamat, the 
final piece of equipment needed to become a Dragoon.  He'll tell you 
it may be in the stomach of Grozz Nuy, the Dragon God.  He'll give you a 
lead on a barkeep in Elaine in Fair Heights.

Hidden Items: Same as Mylesia I

************************************************************************

Scene 12: The Steadfast

Location: The Highland of Soathon

Prologue: Magnus is upest due to Rhade's claims that the Revolutionary 
Army is the same as the Western Division, in that they're dragging the 
Bolmaukans into the war.  Hugo urges him to keep using his sword to 
protect, and to put his worries out of his mind...

Strongholds:

Fort Celestus: (Starting Location)

Population: 52
Morale: 50

Tristle: (Neutral, West of Celestus)

Population: 243
Morale: 49

Shafferville: (Southeast of Celestus)

Population: 162
Morale: 56

Shop:

Baldr Mace        180
Baldr Club        220
Baldr Spear       230
Baldr Claw        280
Baldr Axe         300

Hard Leather      150

Cochran: (Western Edge)

Population: 218
Morale: 46
Witch's Hut

Kapiscau: (Center of the Map)

Population: 262
Morale: 17

Jiram: (Southeastern Edge)

Population: 80
Morale: 88

Castle Ziggiveld: (Enemy Headquarters)

Population: 53
Morale: 50

Enemy Opposition:

----- Grp11 -----   Reward: Robe of the Wise
Grp11 ----- -----   Items: Two Leaves
----- Grp12*Grp11   Location: South of Tristle

----- Rav12*-----   Reward: Power Fruit
Hwk11 ----- Hwk11
----- Hwk11 -----   Location: Mountains East of Kapiscau

Fae11 Gre12 -----   Reward: Cup of Life
----- ----- Fae11
----- Phx12*-----   Location: Guarding Shafferville

Grp11 ----- Grp11   Reward: Baldr Mace
----- ----- -----   Items: Two Leaves
Grp11 Fen12*Grp11   Location: Charging from Kapiscau

----- Sld-- -----   Reward: Baldr Armor
Sld-- ----- Sld--   Items: Three Leaves
----- Phx14*-----   Location: Bridge south of Shafferville

----- ----- -----   Reward: Ansate Cross
BsT11 ----- BsT11
DoM11 BlK12*DoM11   Location: Bridge south of Shafferville (Retreats)

----- Sor11 Sor11   Reward: Baldr Helm
Phx12*----- -----
----- ----- Grp12   Location: Charging from Cochran

----- ----- -----   Reward: Power Fruit
----- ----- -----
DrT13*----- PtD12   Location: Guarding Jiram

Fae11 ----- -----   Reward: Heal Seed
----- Hwk12 -----
----- Vul12*Hwk12   Location: Mountains east of Cochran

----- Sor11 Sor11   Reward: Kite Shield
Phx12*----- -----
----- ----- Grp12   Location: Guarding Kapiscau

----- Val11 -----   Reward: Rosary
Val12*----- -----
----- Knt11 Knt11   Location: Guarding Cochran

Enemy Commander: Ankiseth Gallant (Solidblade)

Val11 ----- Val11
----- SoB14*-----   Items: Two Leaves
Knt11 ----- Knt11   Location: Castle Ziggiveld

Reward: Blessed Sword

Battle Tactics:

There are two issues with this battle...

Issue #1: As you progress east, you'll spot the Black Knight unit.  As 
soon as he sees you, he'll make for the other side of the bridge.  As 
you touch the bridge, it'll explode.  You'll have to take another way 
around.

Issue #2: The two flying units.  These guys aren't dumb.  They'll go 
after any liberated strongholds.  Be sure to keep a constant eye on 
them and try to incapacitate them early.

Other than that, standard tactics apply.

Epilogue: Magnus faces his father, Ankiseth the Steadfast.  Neither are 
happy with what the other has become.  Ankiseth leaves.  Magnus returns 
to Hugo to find he has three choices now.  He can follow orders and go 
south to Audvera Heights, where he'll free the Bolmaukans.  He can defy 
orders and travel north to Mount Ithaca, which will make the upcoming 
battle with the main Western Division forces come sooner.  He can also 
defy orders and head West, to an old Bolmaukan town in the Sable 
Lowlands.

Later, Yumil dispatches some orders to one of his troops and leaves in 
a huff with Mari watching.  After he leaves, an old crone teleports in.  
She tells Mari that she can be of service to the prince.  She does this 
by awakening the sleeping power inside her...  DUN DUN DUUUUN!

Where to go: Going north will cut the other two areas off.  Don't go 
north until you've beaten the other two areas, because you'll be 
missing out on some good stuff.

Aftermath: Go to Jiram.  In this town, either a woman will tell you 
about the death of her son's dog, or the kid himself will tell you.  
Bring a spare Hellhound to the town with you.  If you don't have one, 
one can easily be found in the Barrens surrounding town.  Return to him 
with the Hellhound in a unit and he'll accept the dog (after a couple 
of visits) and give you the Pedra of Bane.  Very nice...

Also, in Shafferville, an old man will speak of the great Nirdamese 
warrior, Vad, who's fighting against the Revolution.  Bring Vad back 
here and you'll receive the Idaten's Mail.

Hidden Items:

Power Fruit: South of Tristle (across the river)
Ninja's Garb: Piece of Land NW of Shafferville
Witch's Dress: West of Shafferville
Baldr Mace: South of Cochran
Robe of the Wise: Northeast of Kapiscau
Blessed Sword: Southwest of Kapiscau
Book of Flame: East of Kapiscau
Altar of Resurrection: East of Jiram

************************************************************************

Scene 13 - Thoughts

Location: Audvera Heights

Before we start: This mission plays out differently if you go to the 
Sable Lowlands first.  For the sake of argument, we'll consider going 
to Audvera Heights first Phase 1, and going to Sable Lowlands before 
this Phase 2.

Prologue - Phase 1: Hugo explains to Magnus how the base around the 
mines is heavily defended.  There won't be much forefront attacking 
from the beginning.  The priority for the beginning of the battle is 
defense...

Prologue - Phase 2: The Audvera Mines are liberated, and the enemy 
retakes Castle Ziggiveld.  They're largely charging from the Castle 
itself.

Strongholds:

Castle Ziggiveld: (Starting Location(1), Enemy Headquarters(2))

Population: 53
Morale: 50

Puld: (West of Ziggiveld)

Population: 147
Morale: 69

Barrow: (Southeast of Ziggiveld)

Population: 241
Morale: 32

Shop: 

Pointy Hat        100
Armet             120

Scipplay Staff     20

Spellbook         100
Book of Bane      300

Robe               30
Witch's Dress      80
Baldr Armor       420

Amulet             40

Naracrete: (South of Ziggiveld)

Population: 67
Morale: 28

Bezelle: (South of Naracrete)

Population: 273
Morale: 78

Shop:

Baldr Mace        180
Baldr Club        220
Baldr Spear       230
Baldr Claw        280
Baldr Axe         300

Hard Leather      150

Chig Nik: (Southwest of Bezelle, Neutral(2))

Population: 226
Morale: 40

Seldovia: (West of Chig Nik, Neutral(2))

Population: 102
Morale: 21

Audvera Mine: (Enemy Headquarters(1), Starting Location(2))

Population: 103
Morale: 66

Enemy Opposition - Phase 1

BsT   BsT   Wit*    Reward: Bracer of Protection
----- ----- Bkr  
----- Bkr   -----   Location: Guarding Barrow

----- Grp   BlK*    Reward: Estoc
----- ----- DgT  
DgT   Grp   -----   Location: Charging from Barrow

----- BlK13*-----   Reward: Bandanna
Knt12 ----- Arc12
Knt12 ----- Arc12   Location: Charging from east of Puld

ArM13*----- -----   Reward: Kerykeion
----- Wiz12 Sor12   Items: Three Leaves
Wiz12 Sor12 -----   Location: Guarding Puld

----- ----- Sir12   Reward: Amulet
Grp12 ----- -----   Items: Three Leaves, Two Fruits
----- Pal14*Grp12   Location: Charging from Naracrete

Grp   Enc*  Grp     Reward: Scale Armor
----- ----- -----
----- BGo   -----   Location: Charging from Naracrete

----- ----- Pal12   Reward: Plumed Headband
----- ----- -----
Grp12 Grp13*Grp12   Location: Charging from west of Naracrete

Wit   ArM*  -----   Reward: Magician's Robe
----- ----- Wit  
Grp   Grp   -----   Location: Charging from Naracrete

----- Wit13*-----   Reward: Heal Seed
----- ----- Val13
Grp12 Grp12 Grp12   Location: Charging from Naracrete

Knt12 Knt12 Bkr12   Reward: Power Fruit
----- Pal13*-----
Bkr12 ----- -----   Location: South of Naracrete

----- ----- Pmp12   Reward: Heal Seed
Arc13*----- -----
----- Fig14 Fig14   Location: Southeast of Naracrete

Wit12 ----- -----   Reward: Power Fruit
Wit12 Wit12 -----   Items: Two Leaves
----- BlK13*Wit12   Location: South of Naracrete

Grp12 Pri13*-----   Reward: Fool
----- ----- -----
Grp12 Grp12 Grp12   Location: Guarding Chig Nik

Enemy Commander: Tuzt

----- ----- DoM14*
----- ----- -----   Items: Four Leaves, Two Fruits
SGo12 ----- Gol12   Location: Audvera Mine

Reward: Fool

Enemy Opposition - Phase 2:

Wit12 ----- -----   Reward: Estoc
Wit12 Wit12 -----   Items: Two Leaves
----- BlK13*Wit12   Location: Charging from Bezelle

----- Wit13*-----   Reward: Amulet
----- ----- Val13
Grp12 Grp12 Grp12   Location: Guarding Bezelle

----- ----- Sir12   Reward: Scale Armor
Grp12 ----- -----   Items: Three Leaves, Two Fruits
----- Pal14*Grp12   Location: Charging from Naracrete

ArM13*----- -----   Reward: Bracer of Protection
----- Wiz12 Sor12   Items: Three Leaves
Wiz12 Sor12 -----   Location: Charging from Puld

Grp12 Pri13*-----   Reward: Fool
----- ----- -----
Grp12 Grp12 Grp12   Location: Guarding Naracrete

----- ----- Pmp12   Reward: Kerykeion
Arc13*----- -----
----- Fig14 Fig14   Location: Guarding Puld

Knt12 Knt12 Bkr12   Reward: Magician's Robe
----- Pal13*-----
Bkr12 ----- -----   Location: Guarding Baskirk

----- BlK13*-----   Reward: Bandanna
Knt12 ----- Arc12
Knt12 ----- Arc12   Location: Southeast of Castle Ziggiveld

----- ----- Pal12   Reward: Plumed Headband
----- ----- -----
Grp12 Grp13*Grp12   Location: Southwest of Castle Ziggiveld

Enemy Commander: Tuzt

----- ----- DoM14*
----- ----- -----   Items: Four Leaves, Two Fruits
SGo12 ----- Gol12   Location: Castle Ziggiveld

Reward: Fool

Battle Tactics - Phase 1:

First, put some units out in front as a shield for your base.  As you 
can see from the opposition list, you'll have a LOT of enemies on you 
FAST.  Liberate towns slowly, and keep at least two units in your 
frontline towns.

BIG HELP: Go to Puld.  If you said that you couldn't execute Frederick, 
Aisha the Priest will show up, saying she got lost from her unit.  It's 
a stroke of luck that'll be an incredible help later on.  She'll sign 
on your crew and you'll be much the better for having her.

For its difficulty, there really isn't much else to the battle.  Just 
be very careful, as always.  Try not to lose anyone, as the nearest 
Witch Hut is near the very end of the area.  You're probably gonna 
want to pick up a Book of Bane, too, in the shop.

Battle Tactics - Phase 2:

The battle is FAR easier in this setup.  There are less enemies, for one 
thing.

Epilogue: Magnus refuses to recruit the Bolmaukans to use in the coming 
battles.

Hidden Items:

Scale Armor: On the road between Ziggiveld and Puld
Estoc: On the road between Ziggiveld and Barrow
Mirror of Soul: Forest south of Ziggiveld
Magician's Robe: South of Naracrete
Plumed Headband: West of Naracrete
Fool: Midway between Barrow and Naracrete
Book of Water: Northeast of Audvera (between highlands and a river)
Dragon Shield: Northeast of the aforementioned Book of Water

************************************************************************

Scene 14 - City of the Past

Location: Sable Lowlands

Prologue: Battle Plans

Strongholds:

Temil: (Starting Location)

Population: 273
Morale: 25

Shop

Baldr Helm         170

Rupture Rose       120
Blessed Sword      400

Baldr Shield       250

Robe of the Wise   300
Baldr Armor        420

Quills: (South of Temil)

Population: 236
Morale: 36

Kuva: (Northwest of Temil)

Population: 193
Morale: 72

Shichidarui: (West of Temil)

Population: 196
Morale: 16

Cotolus: (Northwest of Shichidarui)

Population: 181
Morale: 69

Prilgi: (Southwest of Shichidarui)

Population: 280
Morale: 25
Witch's Hut

Baimuk: (South of Prilgi)

Population: 157
Morale: 66

Castle Crotal: (Enemy Headquarters)

Population: 27
Morale: 50

Enemy Opposition:

----- NnM13*Wiz12   Reward: Heal Seed
Bkr12 ----- Wiz12
Bkr12 ----- -----   Location: East of Shichidarui

----- Wit13*-----   Reward: Satan's Bullova
----- ----- Val13   Items: Five Leaves
Grp12 Grp12 Grp12   Location: Charging from Quills

----- Dia14*-----   Reward: Heal Seed
Grp12 ----- Grp12
Grp12 ----- Grp12   Location: Guarding Quills

Vul11 ----- Vul11   Reward: Armet
Vul12 Pal13*-----
Vul12 ----- -----   Location: Southeast of Shichidarui

ArM13*----- -----   Reward: Power Fruit
----- Wiz12 Sor12   Items: One Leaf
Wiz12 Sor12 -----   Location: Guarding Shichidarui

----- Grp12 -----   Reward: Heal Seed
Grp12 ----- Rav14*
Grp12 Grp12 -----   Location: Guarding Prilgi

----- Nin12 -----   Reward: Mirror of Soul
Nin12 NnM14*Nin12
----- Nin12 -----   Location: Running towards the north (Messenger)

BlK13*Rav12 Rav12   Reward: Valiant Mantle
----- Bkr12 -----   Items: Two Leaves
Bkr12 ----- -----   Location: Charging from the North

----- Rav13*-----   Reward: Baldr Armor
Hwk12 ----- Hwk12   Items: Four Leaves
----- Hwk12 -----   Location: Charging from the North

Hwk12 ----- -----   Reward: Mirror of Soul
----- Fen14*-----
Hwk12 ----- Hwk12   Location: Charging from the North

Wyr12 ----- Rav13*  Reward: Power Fruit
----- ----- -----
----- ----- Wyr12   Location: Charging from the North

----- ----- Gre11   Reward: Satan's Bullova
Fae11 DgT11*Fae11
----- Gre11 -----   Location: Charging from the North for the base

Hwk12 ----- Hwk12   Reward: Valiant Mantle
----- Vul13*-----
Knt12 ----- Knt12   Location: Guarding Cotoltus

PtD12 ----- Fae14   Reward: Heal Seed
----- ----- -----
----- Sor13*-----   Location: Guarding Baimuk

Enemy Commander: Liedel Klein

Sir12 Arc14*Sir12
----- ----- -----
Knt12 Knt12 -----   Location: Castle Crotal

Reward: Bow of Sandstorm

Battle Tactics:

The Ninja Master unit heading north will disappear once it reaches Kua.  
After that, five units will pop up in the north.  You can go for the 
Ninja unit immediately and prevent this, or, if you're up to the 
challenge, take on the enemy units.  If you go for the latter, you're 
going to want to send about four units to cross the mountains.

The rest of the battle isn't too tough.  Be sure to pick up the Black 
Knight equipment lying around, though, because you're not going to get 
another chance.

Getting Liedel: To get Liedel to join you, you're going to need a high 
Chaos Frame.  To be on the safe side, attack her with a high Alignment 
unit.

Epilogue:

A young Bolmaukan warrior thanks Magnus for his help and tells him to 
free the Bolmaukans in the mines in Audvera Heights.

Hidden Items:

Valiant Mantle: On the road between Temil and Shichidarui
Baldr Armor: On the road between Shichidarui and Prilgi
Armet: On the road between Shichidarui and Kuva
Satan's Bullova: West of Cotoltus
Book of Bane: Midway between Quills and Baimuk
Quit Gate: Southwest of Prilgi
Bracer of Protection: Southeast of Prilgi

************************************************************************

Scene 15 - Uncertainty

Location: Mount Ithaca

Prologue: Magnus desires to avoid battle with the Western Division.  
Just as he and Hugo are discussing how both sides could reach an 
agreement, a messenger from the Western Division shows up, that wishes 
to discuss terms of peace with the Revolutionary Army, from Prince 
Yumil himself.  Following this meeting, word of an advancing troop 
force reaches the Rev. Army.  It appears that Sir Rhade has not had 
enough punishment.  Time to teach that upstart a lesson.

Strongholds:

Cybillgin: (Starting Location)

Population: 91
Morale: 37
Witch's Hut

Cactovich: (Allied, South of Cybillgin)

Population: 289
Morale: 33

Shop:

Bandanna            20
Plumed Headband     60

Estoc              250
Fool               320
Blessed Sword      400

Magician's Robe    120
Scale Armor        200

Amulet              40

Nakima: (East of Cybillgin)

Population: 226
Morale: 52

Kynora: (Neutral, East of Nakima)

Population: 125
Morale: 25

Lapidz: (Center of Map)

Population: 229
Morale: 82

Bella Cula: (North of Cybillgin)

Population: 123
Morale: 74

Lachook: (East of Lapidz)

Population: 201
Morale: 21

Tilorro: (Northeast of Bella Cula)

Population: 121
Morale: 19

Ketican: (North of Tilorro)

Population: 48
Morale: 11

Fort Gullsvinter: (Enemy Headquarters)

Population: 122
Morale: 50

Enemy Opposition:

Wit13 ArM14*-----   Reward: Bloodstained Robe
----- ----- Wit13
Grp13 Grp13 -----   Location: Charging from Bella Cula

----- Grp13 BlK14*  Reward: Power Fruit
----- ----- DgT13
DgT13 Grp13 -----   Location: North of Nakima

Grp13 ----- Grp13   Reward: Stone of Quickness
----- ----- -----   Items: Two Leaves, Two Fruits
Grp13 XXX15*Grp13   Location: North of Nakima

----- Rav14*-----   Reward: Armet
----- ----- -----   Items: Six Fruits
Wyr13 ----- Wyr13   Location: South of Nakima

----- Grf13 -----   Reward: Magician's Robe
----- ----- -----   Items: Two Leaves
Hwk13 Vul14*Hwk13   Location: West of Bella Cula

Grp13 Enc14*Grp13   Reward: Buckler
----- ----- -----
----- BGo13 -----   Location: West of Bella Cula

----- ----- Grp13   Reward: Thunder Spear
----- ----- Grp13   Items: Six Leaves
Phx13 Cat14*Phx13   Location: North of Nakima

BsT13 BsT13 Wit15*  Reward: Amulet
----- ----- Bkr13
----- Bkr13 -----   Location: Guarding Lachook

Grp13 Pri14*-----   Reward: Stone of Quickness
----- ----- -----
Grp13 Grp13 Grp13   Location: Guarding Ketican

Enc14*----- -----   Reward: Spellbook
----- ----- -----
Gol13 ----- SGo13   Location: South of Gullsvinter

----- Pri14*-----   Reward: Arc Wand
Fae13 Sor13 Fae13   Items: Two Leaves, One Fruit
----- ----- Sor13   Location: South of Lachook (See Tactics)

----- NnM14*-----   Reward: Heal Seed
----- ----- -----   Items: Two Leaves
Grf13 ----- Wyv13   Location: South of Tilorro (See Tactics)

BlK14*Rav13 Rav13   Reward: Baldr Mail
----- Bkr13 -----   Items: Six Leaves
Bkr13 ----- -----   Location: North of Lachook (See Tactics)

Enemy Commander: Eurynome Rhade (Superior Knight)

Pal13 ----- Pal13
----- SuK16*-----   Items: Four Leaves, Two Fruits
Cat13 ----- Cat13   Location: Fort Gullsvinter

Reward: Sword of Firedrake

Battle Tactics:

Okay.  You've got a few guys coming at you from the beginning.  Watch 
the Raven unit down south, so that you can intercept it before it 
reaches your allied town.

The north area is oddly sparsely populated, and with good cause, 
because, as you approach the bridge, it will be blown, preventing you 
from crossing.

The XXX character in the normal enemies is the legendary Grappler, 
Vad.  Getting him in your party is not as hard as some make it out to 
be.  First, you have to have at least cleared out the Mines in Audvera 
Heights.  Next, go north and liberate Ketican to destroy the bridge.  
When you go back, Vad won't move from his spot, so just avoid him.  
After the scene, he'll join you.  Nice.

As you progress inward from the south, you'll be forced to cross the 
bridge, as you cross it, three units will spring up from nowhere and 
attack (the one's marked on the list).  Just bring a bunch of units in 
with you and you shouldn't have too much trouble, if you play it 
smart.

Epilogue: Magnus will see off the oppressed Nirdamese.  They return to 
their homeland.  This means you'll not be seeing Grappler units again.  
Hooray!

Afterwards, Destin Faroda will show up, saying he's going to leave the 
Revolutionary Army's cause because it's become more about abolishing 
the class system than independence from Lodis.  If you refused to 
execute Frederick, Saradin decides to stay behind to help your cause.

Aftermath: Head to Kynora.  If you enter the stronghold during the day, 
and if you have spoken to the old man in Mylesia, you'll learn about
Dragon Armor and Condrite.  He tells you to go to the Dardunnelles and 
get some Condrite so he can make the armor.

Hidden Items:

Baldr Mail: Midway between Kynora and Cactovich
Revive Stone: Pocket of forest inside mountains NW of Cybillgin
Buckler: On the road between Bella Cula and Cybillgin
Arc Wand: On the road between Bella Cula and Ketican
Magician's Robe: Barrens NW of Kynora
Stone of Quickness: Southeast of Ketican
Thunder Spear: On the road NW of Lachook
Book of Earth: South of Tilorro (Across the river)

************************************************************************

Scene 16 - A Legendary Land

Location: Mount Keryoleth

Prologue: 

If you lost Dio: Rhade swears revenge on the Revolution.  Suddenly, Dio, 
who was thought to be dead, shows up.  He kills Rhade and says he'll 
take Rhade's place.

Hugo gives battle plans...

Strongholds:

Mursunny: (Starting Location)

Population: 117
Morale: 35

Shop:

Hachigane           40
Plumed Headband     60

Baldr Bow          160
Ytival             270
Claymore           360

Cloth Armor         20
Hard Leather       150

Natashkan: (East of Mursunny)

Population: 188
Morale: 48

Dolbo: (Distant North)

Population: 43
Morale: 28

Mingan: (Northeast of Natashkan)

Population: 122
Morale: 39

Escaraba: (East of Natashkan)

Population: 66
Morale: 80

Tananna: (Neutral, East of Escaraba)

Population: 160
Morale: 41

Balera: (East of Mingan)

Population: 171
Morale: 81

Gypsanville: (North of Mingan)

Population: 86
Morale: 53
Witch's Hut

Keryoleth: (Enemy Headquarters)

Population: 31
Morale: 50

Enemy Opposition:

ReD15 ----- -----   Reward: Arc Wand
----- ----- DgM16*  Items: Six Leaves
----- Gob18 Gob18   Location: Charging from Natashkan

Rav15 ----- Cat15   Reward: Amulet
----- Cat15 -----
Rav15 ----- Cat17*  Location: Guarding Natashkan

----- Dia16*Pmp15   Reward: Arc Wand
----- ----- Gre18   Items: Five Leaves
Pmp15 Gre18 -----   Location: Forest west of Dolbo

Cer15 ----- NnM16*  Reward: Spellbook
----- ----- -----
----- Nin15 Nin15   Location: Forest west of Mingan

----- BlK16*-----   Reward: Fur Coat
----- ----- -----
BkD15 ----- Ogr18   Location: Charging from Escaraba

Cok15 ----- Cok15   Reward: Plate Armor
----- ----- -----   Items: Four Leaves, Two Fruits
Fre17*----- -----   Location: Southeast of Dolbo

Gob17 Sir15*-----   Reward: Silver Hourglass
----- ----- Gob17
Ogr17 ----- -----   Location: West of Mingan

----- Rav16*Rav15   Reward: Scroll of Discipline
DgM15 ----- -----
Rav15 ----- Rav15   Location: South of Mingan

BkD15 ----- Tmt15
----- ----- -----
----- BlK17*-----   Location: Guarding Mingan

----- ----- Grf15   Reward: Dragon Shield
Gob18 ----- -----   Items: Two Leaves
----- SwM16*Gob18   Location: South of Mingan

Fre15 Fre15 -----   Reward: Power Fruit
----- ----- Fre17*  Items: Five Leaves, Two Fruits
Val15 ----- Val15   Location: Guarding Gypsanville

----- Sir16*-----   Reward: Plate Armor
----- ----- -----
Ogr18 ----- Wyr15   Location: Guarding Balera

----- Enc16*-----
----- ----- -----
SGo15 ----- BGo15   Location: Southwest of Keryoleth

Dia16*----- Arc15   Reward: Fur Coat
Arc15 Knt15 -----
----- ----- Knt15   Location: South of Keryoleth

Enemy Commander: Giolse

Gob17 ArM18*-----
----- ----- Gob17   Items: Four Leaves, Two Fruits
Ogr17 ----- -----   Location: Keryoleth

Reward: Hraesvelg

Battle Tactics:

First point of note...  There's a different enemy standard you're 
fighting here.  A grinning demon.  What could it mean?

You'll have dual problems in this battle.  Both to the north and to the 
south.

The southern problem is a simple problem of numbers.  You've got many, 
many units to deal with set up in a wall near Mingan.  Still, there's 
many exposed leaders, so fight smart and you shouldn't have too many 
problems.

In the north, you'll face your first Cockatrice unit in this battle.  
Cockatrices, in the back row, can petrify your units, and will put them 
out of the fight just like that.  It costs 500 Goth to revive someone 
petrified, too, with a Revive Stone, so it's worth your while to use 
this strategy.  Equip someone, (Knight or Phalanx) with Troi's Hallowed 
Shield, put him with two Golems and send them into battle with the fowl 
demons.

You're also gonna have some trouble with the Diana unit in the north, 
due to the two Pumpkinheads in the unit.  Either send in a powerful 
spellcasting unit to take out the Diana quickly (who's the only other 
significant damage), or send in someone with a Priest.  Clerics 
probably won't be as useful in this instance.

After these problems are overcome, the mission is easily finished up.

Epilogue: Magnus meets his father.  They exchange words and Ankiseth 
Gallant challenges his son's motives about this revolution...

Hidden Items:

Fur Coat: On the road between Mursunny and Natashkan
Plate Armor: On the road between Natashkan and Mingan
Book of Wind: Midway between Escaraba and Tananna
Arc Wand: On the road between Gypsanville and Dolbo
Dragon Shield: North of Gypsanville
Silver Hourglass: East of Balera
Revive Stone: Northwest of Mingan (across river)

************************************************************************

Scene 17 - Visitors from the West

Location - Azure Plains

Prologue: Simple Battle Tactics on this one...

Strongholds:

Remella: (Starting Location)

Population: 63
Morale: 42

Shop:

Armet              120

Arc Wand           150
Thunder Spear      320

Spellbook          100

Buckler             40

Magician's Robe    120
Baldr Mail         250

Amulet              40

Frattelli: (North of Remella)

Population: 270
Morale: 80

Kegu: (West of Frattelli)

Population: 157
Morale: 14
Witch's Hut

Quellorna: (South of Noistrien)

Population: 129
Morale: 61

Dauphin: (Southwest of Remella)

Population: 112
Morale: 86

Coppermine: (Southwest Corner)

Population: 224
Morale: 83

Drumheller: (South of Remella)

Population: 216
Morale: 58

Fort Noistrien: (Enemy Headquarters)

Population: 27
Morale: 50

Enemy Opposition:

Wyr14 ----- Rav15*  Reward: Plumed Headband
----- ----- -----   Items: Three Leaves, Two Fruits
----- ----- Wyr14   Location: Guarding Drumheller

Wit14 KtT16*Sir14   Reward: Cloth Armor
Wit14 ----- Sir14
----- ----- -----   Location: Guarding Frattelli

Wiz14 Wiz14 -----   Reward: Power Fruit
DgM14 ----- DgM14   Items: Three Leaves, Two Fruits
----- KtT15*-----   Location: Charging from Dauphin

Fae14 Gre15 -----   Reward: Urn of Chaos
----- ----- Fae14
----- Phx15*-----   Location: Guarding Dauphin

Arc14 ----- Arc14   Reward: Ytvial
----- KtT15*-----   Items: Four Leaves, Two Fruits
Pal14 ----- Pal14   Location: Charging from Kegu

----- Rav15*-----   Reward: Hachigane
Hwk14 ----- Hwk14   Items: Four Leaves, Two Fruits
----- Hwk14 -----   Location: Charging from Mountains (See Tactics)

Wyr14 ----- Rav15*  Reward: Kerykeion
----- ----- -----   Items: Three Leaves, Two Fruits
----- ----- Wyr14   Location: Charging from Mountains (See Tactics)

----- Grf14 -----   Reward: Claymore
----- ----- -----   Items: Four Leaves, Two Fruits
Hwk14 Vul15*Hwk14   Location: Charging from Mountains (See Tactics)

----- Rav15*-----
----- ----- -----   Items: Two Leaves, Two Fruits
Wyr14 ----- Wyr14   Location: Charging from Mountains (See Tactics)

Pri14 ----- Pri14   Reward: Crystal of Preciscion
----- ----- -----   Items: Five Leaves
Cat14 KtT16*Cat14   Location: Guarding Kebu

----- Vul15*-----   Reward: Hard Leather
Vul14 ----- Vul14
Knt14 ----- Knt14   Location: Guarding Coppermine

Wit14 Wit14 DoM15*  Reward: Goblet of Destiny
----- ----- -----   Items: Two Leaves
Wit14 ----- -----   Location: Guarding Quellorna

Enemy Commander: Robert

Sir14 Sir14 -----
----- ----- -----   Items: Three Leaves, Two Fruits
Pal14 KtT16*Pal14   Location: Fort Noistrien

Reward: Ice Blade

Battle Tactics:

A new adversary has joined the mix.  You're taking down some members of 
the Holy Lodis Army here.

This battle is quite straightforward, actually.  You'll get a little 
surprise with a new unit, Knight Templar.  They're pretty much just a 
bit beefier Knight, but not that much.

Also, you'll get a nice surprise when you cross the bridge on the 
river.  Four flying units will assault your headquarters.  Of course, 
by now you'll have realized that that was their intention in the first 
place, so you'll have some units there, right? ^_^

In the southern reaches, near Coppermine, you may have the pleasure of 
running into Sheen Cocteau.  He's a Hawkman who considers himself quite 
the ladies man.  Sign him on.

Epilogue: Same if you took this way first.  Nothing if you went here 
second.

Aftermath: Not much going on, but if you take Sheen to Frattelli, a 
woman there will tell him off...

Hidden Items:

Plumed Headband: Road between Remella and Drumheller
Claymore: Road between Fratelli and Kegu
Quit Gate: Road between Kegu and Fort Noistrien
Ytival: Midway between Dauphin and Quellorna
Bracer of Protection: Southeast of Kegu (across river)

************************************************************************

Scene 18 - The Grim Path

Location: Wentinus

Prologue: Magnus is torn between the decision of fighting the Western 
Division, with his father and childhood friend at the forefront.  Here, 
you're given a choice of how you want to proceed.  You can follow orders 
and fight, or you can try to make peace.  

Making peace: Magnus goes to meet his father.  There's a small bit of 
tension between the two, and they go to the War Room.  Just as they're 
beginning they're peace agreement, Dio bursts in with news that Yumil
has been arrested for treason.  A knight from Lodis took him.  Ankiseth 
wants to sacrifice himself, but Magnus insists on rescuing him with the 
entire group.

Following orders: Simple matter of battle plans.

Strongholds:

Salem: (Starting Location)

Population: 140
Morale: 84

Silhouette: (Allied, Northeast of Salem)

Population: 213
Morale: 55

Ellode: (Southeast of Salem)

Population: 122
Morale: 33

Reliance: (North of Salem)

Population: 187
Morale: 18

Parmel: (East of Silhouette)

Population: 99
Morale: 15

Yves Guibiques: (North of Reliance)

Population: 253
Morale: 67

Hopedale: (Northeast of Reliance)

Population: 187
Morale: 78

Cartwright: (East of Hopedale)

Population: 253
Morale: 79
Witch's Hut

Badin: (Neutral, Northeast corner)

Population: 236
Morale: 10

Timmins: (Northern Edge)

Population: 238
Morale: 35

Shop:

Armet              120

Arc Wand           150
Baldr Spear        230

Spellbook          100

Tower Shield       350

Fur Coat           250
Heavy Armor        650

Amulet              40

Igglurick: (Southeast of Castle Talpaea)

Population: 244
Morale: 12

Castle Talpaea: (Enemy Headquarters)

Population: 177
Morale: 50

Enemy Opposition: (With Ankiseth)

ArM17*----- -----   Reward: Book of Bane
----- Wiz16 Sor16
Wiz16 Sor16 -----   Location: Guarding Reliance

Knt16 Knt16 Bkr16   Reward: Tower Shield
----- Pal17*-----   Items: Two Leaves
Bkr16 ----- -----   Location: Guarding Cartwright

----- BlK17*-----   Reward: Heal Pack
Knt16 ----- Arc16   Items: Four Leaves, Two Fruits
Knt16 ----- Arc16   Location: Charging from Ellode (for Ankiseth)

----- NnM17*-----   Reward: Tower Shield
Fen16 Nin16 -----
Fen16 ----- Fen16   Location: Guarding Ellode

---

Legion 1: Funnel Shift Formation

Sld-- CeM17%Sld--   Reward: Heavy Armor
----- ----- -----   Items: Three Leaves, One Fruit
----- Wyv16 -----   Location: Charging from Yves

Fen16 ----- Fen16   Reward: Heal Pack
----- SwM17*-----
Nin16 ----- Nin16   Position: Right Side

Knt16 BlK18*BlK16   Reward: Armet
----- ----- -----   Items: Six Leaves
BlK16 ----- Knt16   Position: Left Side

---

Fre16 Fre16 -----   Reward: Baldr Spear
----- ----- Fre18*
Val16 ----- Val16   Location: Guarding Hopedale

Dia16 Wit18*Dia16   Reward: Love and Peace
----- ----- -----
Cat16 ----- Cat16   Location: Guarding Yves

----- NnM17*Wiz16   Reward: Urn of Chaos
Bkr16 ----- Wiz16
Bkr16 ----- -----   Location: Charging from bridge NE of Yves

----- Nin16 -----   Reward: Urn of Chaos
Nin16 NnM18*Nin16
----- Nin16 -----   Location: Retreating from Igglurick (Messenger)

Arc16 Arc16 -----   Reward: Heavy Armor
----- ----- -----
Phx16 Cat19*Phx16   Location: Guarding Igglurick

---

Legion 2: Wedge Shift Formation

----- ----- -----   Reward: Urn of Chaos
Sld-- CeF17%Sld--   Items: Two Leaves
----- ----- -----   Location: Charging from the North

Wyv16 ----- -----   Reward: Power Fruit
----- ----- -----   Items: Two Leaves
Rav17*----- Wyr16   Position: Right Side

Pri18*----- -----   Reward: Dragon Armor
----- ----- BGo16
Gol16 ----- -----   Position: Left Side

---

Enemy Commander: Baldwin Glendale (Temple Command)

Dia16 ----- Dia16
----- TmC19*-----
KtT16 ----- KtT16   Location: Castle Talpaea

Reward: Goblet of Destiny

---

Enemy Opposition: (Without Ankiseth)

Knt16 Knt16 Bkr16   Reward: Tower Shield
----- Pal17*-----
Bkr16 ----- -----   Location: Guarding Cartwright

----- Wit19*Wit16   Reward: Heal Pack
Pri16 ----- Pri16
----- Pri16 -----   Location: Guarding Silhouette

----- BlK17*-----   Reward: Tower Shield
Knt16 ----- Arc16   Items: Six Leaves
Knt16 ----- Arc16   Location: Charging from Ellode (for Ankiseth)

----- NnM17*-----   Reward: Power Fruit
Fen16 Nin16 -----
Fen16 ----- Fen16   Location: Guarding Ellode

Fre16 Fre16 -----   Reward: Heal Pack
----- ----- Fre18*
Val16 ----- Val16   Location: Guarding Hopedale

---

Legion 1: Funnel Shift Formation

Sld-- CeM17%Sld--   Reward: Heavy Armor
----- ----- -----   Items: Three Leaves, One Fruit
----- Wyv16 -----   Location: Charging from Yves

Fen16 ----- Fen16   Reward: Baldr Spear
----- SwM17*-----
Nin16 ----- Nin16   Position: Right Side

Knt16 BlK18*BlK16   Reward: Armet
----- ----- -----   Items: Six Leaves
BlK16 ----- Knt16   Position: Left Side

---

Dia16 Wit18*Dia16   Reward: Love and Peace
----- ----- -----
Cat16 ----- Cat16   Location: Guarding Yves

Arc16 Arc16 -----   Reward: Heavy Armor
----- ----- -----   Items: Two Leaves
Phx16 Cat19*Phx16   Location: Charging from Igglurick

----- NnM17*Wiz16   Reward: Urn of Chaos
Bkr16 ----- Wiz16
Bkr16 ----- -----   Location: Guarding Igglurick

---

Legion 2: Wedge Shift Formation

----- ----- -----   Reward: Urn of Chaos
Sld-- CeF17%Sld--   Items: Two Leaves
----- ----- -----   Location: Charging from the North

----- ----- -----   Reward: Power Fruit
Knt16 Pal19*Knt16   Items: Six Leaves
Pal17 ----- Pal17   Position: Right Side

SwM17*----- Bah16   Reward: Dragon Armor
----- ----- -----
NnM16 ----- NnM16   Position: Left Side

---

Enemy Commander: Ankiseth Gallant (Solidblade)

Dia17 ----- Dia17
----- Sol19*-----   Items: Five Leaves, Two Fruits
Cat17 ----- Cat17   Location: Castle Talpaea

Reward: Blessed Sword

Battle Tactics (with Ankiseth):

Ankiseth's Unit:

Dia17 ----- Dia17
----- Sol19*-----   Items: Four Leaves, Two Fruits
Cat17 ----- Cat17   Location: Silhouette

Ankiseth will start out from Silhouette.  He'll proceed along the road 
north and will liberate Cartwright, then he'll go to Igglurick to 
liberate that, and further on to Castle Talpaea to face Baldwin.  
There's nothing you can do to stop him.  Just pray he doesn't croak on 
the way.

A Ninja Master unit labeled as "(Messenger)" will attempt to retreat to 
the north.  If they are allowed to escape, Legion 2 will appear in their 
place.

You'll face your first Legion in this battle.  Don't panic.  Just attack 
and you'll see firsthand just how ineffective Legions actually are.  
The Legion Core is easily taken out.

You'll face the major concentration of enemies on the west side.  The 
east will be relatively clear.

Save two or three (preferably three) units to send east to liberate.  
Noting the Morale of that area, you're probably going to want them 
to be Chaotic for the most part.  Cartwright has high Morale, but 
Ankiseth will take care of that.

Make sure you stop by Timmins, too, to buy any of the Siren or 
Cataphract equipment, because you will NOT be returning here.  Don't be 
caught off guard by the Legion that shows up to the north, although it 
shouldn't present too many problems. (I beat the whole thing back with 
one unit)

Battle Tactics: (Without Ankiseth)

Won't have to worry about him, so take your time in this mission.  
There are a few extra units to face, but there shouldn't be too much 
trouble.

You'll face your first Legion in this battle.  Don't panic.  Just attack 
and you'll see firsthand just how ineffective Legions actually are.  
The Legion Core is easily taken out.

You'll face the major concentration of enemies on the west side.  The 
east will be relatively clear.

Save two or three (preferably three) units to send east to liberate.  
Noting the Morale of that area, you're probably going to want them 
to be Chaotic for the most part.  Cartwright has high Morale, but 
Ankiseth will take care of that.

Make sure you stop by Timmins, too, to buy any of the Siren or 
Cataphract equipment, because you will NOT be returning here.  Don't be 
caught off guard by the Legion that shows up to the north, although it 
shouldn't present too many problems. (I beat the whole thing back with 
one unit)

Epilogue (With Ankiseth): Baldwin runs off to grab Yumil.  As he's 
running off with him, Mari stops him, casting a bit of her newfound 
power on him.  He's intrigued, but she's still no match for him.  He 
knocks her down and runs off.  Magnus arrives to an empty room, 
searching for Yumil.

Epilogue (Without Ankiseth): Ankiseth, Magnus, and Yumil wonder why 
there is need to fight.  Ankiseth tells his son that he's become strong, 
and to take Yumil into the Revolutionary Army.  Suddenly, Baldwin comes 
up behind Ankiseth runs him through.  He grabs Yumil and runs off.  
Ankiseth dies in his son's arms...

Both Epilogues: Afterwards, there is heated discussion among the 
Revoultionary War commanders.  The Western Division has ceded itself to 
the Revolution, but there's still the problem of the Central Division, 
the Eastern Orthodox Church, and Lodis.  The Revolution pulls out of 
Wentinus soon after it's captured.  Wentinus, Azure Plains, and Mount 
Keryoleth will no longer be accessible.  Therefore, there's no listed 
Aftermath, yet.

Hidden Items:

Love and Peace: Road between Ellode and Silhouette
Urn of Chaos: Midway between Yves and Hopedale
Tower Shield: Southeast of Hopedale
Heavy Armor: Road between Cartwright and Timmins
Book of Bane: Road between Cartwright and Badin
Armet: Northeast of Castle Talpaea
Baldr Spear: Road between Igglurick and Timmins

************************************************************************
************************************************************************

D. Chapter 3:

As time passes, their backs break under their burdens...

Opening: A secret meeting is taking place involving King Procus and his 
son, concerning the true power of the Progenitor.  It's interrupted by 
Sir Richard Glendale of the Caliginous Order, along with his brother 
Baldwin, and their advisor, Thamuz Delville, who has delivered a decree 
that puts Palatinus under full control of the Holy Lodis Empire.

Magnus, Frederick, Xevec, (and Ankiseth if you have him) are discussing 
the situation.  Xevec is all for fighting, as it seems to be the 
easiest way to achieve victory.  Frederick wants to talk peace with the 
Central Division, since their strengths are equal.

If Ankiesth's here, then it's at this point, if you have a neutral to 
high Chaos Frame, that you can decide whether or not to take Ankiseth 
with you.  If you refuse, you'll not have the ability to recruit him 
again.

************************************************************************

Legion FAQ

Before I start, lemme just remind you that Legions will appear in the 
Hugo Report, and in the Tutorial, so check there for info.

Q: Why can't I put units in my Legion?

A: You need Soldiers in your Legion Core to add units.  This refers to 
the fact that you need Soldiers to act as messengers to give order to 
units so that you can make formations.

Q: Who can become a Legion Leader?

A: Magnus, Dio, Leia, Ankiseth, Debonair, and Destin can be Legion 
Leaders.  Also, Centurions can lead Legions.  A Princess can, as well.

Q: How can I make a Centurion?

A: Either gender can become a Centurion.  Besides the usual stat 
requirements, the person you want to be a Centurion has to have 
promoted ten Soldiers to either Fighters or Amazons.

And, the big question...

Q: Are Legions worth it?

A: I can answer this with a resounding NO!  The Legion is REQUIRED to 
maintain formation.  The fact that you need to use Soldiers in the Core 
makes it very weak.  The Centurion himself (or herself) is not a strong 
class at all.  You can do pretty much the same thing with a small 
cluster of units, and you have much more freedom.

************************************************************************

Scene 19 - The Setting Sun

Location: Dardunnelles, The Crossroads

Prologue: Battle Plans!

Strongholds:

Romella: (Starting Location)

Population: 120
Morale: 75

Shop:

Plumed Headband     60

Spear              150

Round Shield        20
Large Shield       180

Breastplate        180
Plate Mail         210

Adigrat: (Neutral, South of Romella)

Population: 169 
Morale: 10

Bungasue: (East of Romella)

Population: 192
Morale: 46

Melphy: (North of Romella)

Population: 97
Morale: 61

Ramballene: (Southeast of Bungasue)

Population: 91
Morale: 78

Dardunnelles: (East of Melphy)

Population: 102
Morale: 50

Garu Kaio: (East of Dardunnelles)

Population: 288
Morale: 20
Witch's Hut

Fort Akkisis: (Enemy Headquarters)

Population: 161
Morale: 50

Enemy Opposition:

----- Pri18*SwM16
----- ----- -----
Flb16 ----- SwM16   Location: Guarding Melphy

---

Legion 1 - Funnel Shift Formation

Sld-- ----- Sld--   Reward: Heal Pack
----- CeM17 -----
Sld-- ----- Sld--   Location: Guarding Bungasue

Rav16 ----- Cat16   Reward: Vestment of Flame
----- Cat16 -----   Items: Six Leaves
Rav16 ----- Cat18*  Position: Far Left Side

Pal16 Pal18*Pal16   Reward: Angel Fruit
Knt16 ----- Knt16
----- ----- -----   Position: Near Left Side

----- Pri18*SwM16   Reward: Hwail Mail
----- ----- -----
Flb16 ----- SwM16   Position: Near Right Side

Coc16 ----- Coc16
----- ----- -----
Fre18*----- -----   Position: Far Right Side

---

Wyv16 ----- -----   Reward: Glamdring
----- ----- -----   Items: Three Leaves, Two Fruits
Rav17*----- Wyr16   Location: Charging from Southeast Forest

---

Legion 2 - Funnel Shift Formation

----- ----- -----   Reward: Revive Stone
Sld-- CeF17%Sld--   Items: Two Leaves
----- ----- -----   Location: Charging from Dardunnelles

Cle16 Pri18*-----   Reward: Book of Flame
Knt16 ----- Cle16   Items: Four Leaves
----- Knt16 -----   Position: Right Side

----- Cle16 Cle16   Reward: Flame Flail
----- ----- -----
Enc17*----- SGo16   Position: Left Side

----

----- SwM18*-----   Reward: Bloodstained Robe
SwM16 ----- SwM16
----- Fen16 Fen16   Location: Guarding Ramballene

Pri18*----- -----   Reward: Battle Fane
----- ----- BGo16
Gol16 ----- -----   Location: Guarding Garu Kaio

Pri17*----- -----   Reward: Champion Statuette
Bkr17 Bkr17 -----
Bkr17 ----- Bkr17   Location: Southwest of Akkisis

Enemy Commander: Ujeanne

----- Pri18*Fre16
Fre16 ----- -----   Items: Four Leaves, One Stone
----- Pal16 Pal16   Location: Fort Akkisis

Reward: Vestment of Water

Battle Tactics:

Note the Cockatrice unit.  Time to bring out your Cockatrice beating 
unit.  You have been working on one, right?

Send a few guys up north to deal with the second Legion, but keep the 
main force on the main path.  There are a LOT of Priests in this 
lineup, so you may be focusing on spellcasting a lot.

Other than that, there's really not much to this mission.  Just watch 
out for the Raven unit that tries to sneak up on your base...

Epilogue: Ujeanne reveals that Lodis already here, defending the 
Central Division.  Magnus and crew decide to go get some help from the 
Eastern Orthodox Church.

Afterwards, there's a scene in the East, where a warrior is forced to 
be killed, as she's possessed by the devil.

Aftermath: Take Sheen to Garu Kaio, where you'll find a young girl 
who will give him the Decoy Cap.

Hidden Items: Same as Dardunnelles I

************************************************************************

Scene 20 - Brigade of Radiant Cross

Location: Gules Hills

Prologue: Hugo informs Magnus that Lodis has annexed Palatinus, and 
will remain in control until the war is over.  Both Magnus and Hugo 
realize that all they can do is continue to push forward...

Strongholds:

Fort Bergiga: (Starting Location)

Population: 87
Morale: 82

Amdelm: (Neutral, Northeast of Bergiga)

Population: 31
Morale: 87

Shop:

Leather Hat         40
Plumed Headband     60

Great Bow           90
Baldr Bow          160
Ytival             270
Bow of Sandstorm   420

Leather Armor       60
Hard Leather       150
Terra Armor        250

Kurashino: (Northeast of Amdlem)

Population: 48
Morale: 69

Mezzeni: (Neutral, Southeast Corner)

Population: 61
Morale: 29

Muji: (Midwest Edge)

Population: 182
Morale: 71

Colgeuff: (Mideast Edge)

Population: 215
Morale: 40

Castle Echel: (Northwest Corner)

Population: 95
Morale: 50

Novipoldt: (East of Echel)

Population: 261
Morale: 64

Bellezoppo: (South of Guntherhaal)

Population: 215
Morale: 34
Witch's Hut

Guntherhaal: (Enemy Headquarters)

Population: 83
Morale: 50

Enemy Opposition:

KtT16 ----- KtT16   Reward: Stone Sword
----- KtT18*-----   Items: Four Leaves
KtT16 ----- KtT16   Location: Charging from Kurashino

Arc16 ----- Arc16   Reward: Yomogi-u
----- KtT18*-----   Items: Two Leaves, Two Fruits, One Stone
Pal16 ----- Pal16   Location: Charging from Kurashino

----- ----- KtT18*  Reward: Bloodstained Robe
PtD16 ----- -----
----- ----- Bah16   Location: Charging from Kurashino

Pri16 ----- Pri16   Reward: Cup of Life
----- ----- -----   Items: Two Leaves, Two Fruits
Cat16 KtT18*Cat16   Location: Charging from Muji

----- ----- Wit16   Reward: Terra Armor
Wit16 ----- Knt16   Items: Four Leaves, Two Fruits
Knt16 ----- Pal17*  Location: Guarding Muji

Vul17*----- Wyv16   Reward: Angel Fruit
----- ----- -----   Items: Four Leaves, Two Fruits
----- Wyv16 -----   Location: Charging from East of Kurashino

----- ----- Opi16   Reward: Book of Wind
Vul17*----- -----   Items: Four Leaves, Two Fruits
----- ----- Gri16   Location: Charging from East of Kurashino

----- Vul18*Fae16   Reward: Heal Pack
----- ----- Vul16   Items: Four Leaves, Two Fruits
Fae16 Vul16 -----   Location: Charging from East of Kurashino

Arc16 Arc16 -----   Reward: Dowsing Rod
----- ----- -----
Phx16 Cat19*Phx16   Location: Guarding Castle Echel

---

Legion 1: Funnel Shift Formation

----- Sld-- -----   Reward: Angel Fruit
----- CeF17%-----   Items: Two Leaves, One Fruit
----- Sld-- Sld--   Location: Guarding Novipoldt

EhD16 ----- ThD16   Reward: Forest Tunic
----- ----- -----   Items: Five Leaves, Two Fruits
----- DgM17*-----   Position: Right Side

Wyv16 ----- -----   Reward: Book of Earth
----- ----- BsT16   Items: Two Leaves
BsT16 BsM17*-----   Position: Left Side

---

Wit16 KtT18*Sir16   Reward: Kerykeion
Wit16 ----- Sir16   Items: Three Leaves
----- ----- -----   Location: Charging from East of Kurashino

Wit16 ----- -----
Wit16 Wit16 -----
----- BlK17*Wit16   Location: Guarding Bellezoppo

Fre16 KtT18*Fre16   Reward: Altar of Resurrection
----- ----- -----
KtT16 ----- KtT16   Location: Charging from Guntherhaal

Dia16 Dia16 Dia16   Reward: Quit Gate
----- KtT18*-----
----- ----- Cat16   Location: Charging from Guntherhaal

Enemy Commander: Pruflas Watts (Temple Command)

Fre16 ----- Fre16
----- ----- -----   Items: Four Leaves, Two Stones
KtT16 TmC19*KtT16   Location: Guntherhaal

Reward: Heavy Armor

Battle Tactics: Deploy your units, because the enemy will be out in 
force right away with four Templar units and three Vultan units on you 
in the first ten minutes of battle.  If you've leveled up enough, 
problems should be minimal.  Once you get rid of those units, there's 
surprisingly very few others.  Just watch for the extra Templar units 
that pop up near Pruflas as you close in on him.

Epilogue: Mari finds Yumil in the garden he said goodbye to Magnus in.  
He explains to her that he wants power.  He wants to be strong to rule 
Palatinus.  He feels he has nothing to help him as opposed to Ankiseth 
and Magnus.  Mari can't believe what she's hearing, then Baldwin 
interrupts.  He explains that Yumil has the power of the Progenitor 
deep inside him.  If he used that power, even Lodis would kneel before 
him.  Before he leaves, he addresses Mari, telling her that she should 
stay away from him, and that goes for Zeda, too. (The woman who gave 
Mari her power).  After he leaves, Yumil says he wants the power of the 
Progenitor, and Mari pledges herself to help him find it.

Aftermath: Go to Muji and you'll speak to a man who wants you to find 
his daughter in the Volmus Mine.  Go to Volmus Mine and a woman will 
tell you she went to Mount Ithaca.  Go to Cactovich, Mount Ithaca and 
you'll find the girl, who'll then give you the Pedra of Virtue.

Hidden Items:

Stone Sword: Road between Bergiga and Muji
Altar of Resurrection: Road between Amdelm and Mezzeni
Book of Bane: South of Colgeuff (across bridge)
Quit Gate: North of Novipoldt (between two mountains)
Dragon Shield: Road between Bellezoppo and Colgeuff
Titania Mail: Forest Northeast of Castle Echel
Bloodstained Robe: Road between Castle Echel and Novipoldt
Battle Fan: Southwest of Bellezoppo (across river)

************************************************************************

Scene 21 - The Eastern Orthodox Church

Location: Fair Heights

Prologue: Magnus, Dio, and Leia discuss how Lodis is also in the area 
of the Eastern Orthodox Church.  After the battle plans, Leia wonders 
why she was summoned to the meeting.  Hugo explains that a friend of 
hers is here.  The girl, a Siren, enters.  Her name is Meredia O'Kiefe, 
and she explains how Count Silvis (Leia's father) is supportive of the 
Revolution, like some other members of the Central Division.  She also
asks to join your party.

Strongholds:

Dibnoe: (Starting Location)

Population: 298
Morale: 35

Shop:

Iron Helm           30
Armet              120

Spear              150
Baldr Spear        230
Prox               450
Volcaetus          460

Large Shield       180
Tower Shield       350

Plate Mail         210
Heavy Armor        650

Boulli: (North of Dibnoe)

Population: 116
Morale: 65

Inze: (Northwest of Boulli)

Population: 193
Morale: 81

Danillor: (Northeast of Boulli)

Population: 142
Morale: 53

Rajisk: (North of Danillor)

Population: 259
Morale: 44

Elaine: (Northwest of Rajisk)

Population: 190
Morale: 25

Castle Gramm: (Enemy Headquarters)

Population: 266
Morale: 50

Enemy Opposition:

Arc17 Arc17 -----   Reward: Angel Fruit
----- ----- -----
Phx17 Cat20*Phx17   Location: Guarding Boulli

Wiz17 ArM19*Wiz17
----- ----- ArM17   Items: Two Leaves, One Fruit
----- ArM19*-----   Location: North of Boulli

----- ----- Vul17   Reward: Crown of Intellect
----- Pal18*Hwk17   Items: Four Leaves, Two Fruits
Vul17 Hwk17 -----   Location: North of Boulli

Fre17 Fre17 -----   Reward: Glaive of Champion
----- ----- Fre19*  Items: Four Leaves, Two Fruits, Two Stones
Val17 ----- Val17   Location: Northwest of Boulli

Wyv17 ----- -----   Reward: Baldr Bow
----- ----- -----   Items: Four Leaves, Two Fruits
Rav18*----- Wyr17   Location: Charging from Mountains east of Inze

----- Que17 -----   Reward: Book of Bane
----- ----- -----   Items: Six Leaves
DgM17 DgM19*DgM17   Location: Charging from Daniloff

Knt17 BlK19*BlK17   Reward: Falchion
----- ----- -----
BlK17 ----- Knt17   Location: Guarding Inze

---

Legion 1 - Funnel Shift Formation

----- CeM18%-----   Reward: Quit Gate
Sld-- ----- Sld--   Items: Two Leaves, One Fruit
----- Sld-- -----   Location: Guarding Daniloff

----- Enc18*-----   Reward: Count's Garmet
----- ----- -----   Items: Four Leaves, Two Fruits
SGo17 ----- BGo17   Position: Right Side

Grf17 ----- Opi17   Reward: Ring of Eloquence
----- ----- -----   Items: Four Leaves
----- Fre18*-----   Position: Left Side

---

Coc17 ----- Coc17   Reward: Dowsing Rod
----- ----- -----
Fre19*----- -----   Location: Guarding Rajisk

Bah17 ----- Phx17   Reward: Mjollinir
----- ----- -----
----- Cat18*Phx17   Location: South of Castle Gramm

----- Pal17 Pal17   Reward: Mirror of Soul
Cat17 ----- Cat17
----- Cat19*-----   Location: Guarding Elaine

----- ----- -----   Reward: Bow of Sandstorm
Knt17 Pal20*Knt17
Pal18 ----- Pal18   Location: Southwest of Castle Gramm

Enemy Commander: Jeal Veritte

----- BlK19*-----
Cat17 ----- Cat17   Items: Four Leaves, Two Stones
Cat17 ----- Cat17   Location: Castle Gramm

Reward: Urdarbruun

Battle Tactics:

Yeah.  You get a lot of units thrown at you, but it's a really very 
straightforward.  If you've been keeping on top of levels, this mission 
is a snap.  Don't forget about the Cockatrice unit.

Epilogue: Hugo and Magnus learn that the Eastern Orthodox Church is 
under control of the Central Division now.  Hugo discusses three 
possible routes.  One goes to the Tremos Mountains (22), where there 
aren't any expected encounters (yeah, right), the other goes straight 
into Capitrium (23), where the battalion is sure to run into the 
Eastern and Central Divisions, and there's also the possibility of Vert 
Plateau, where a Berthan Sentinel has been sighted (21).

Where to go: If you go to the Vert Plateau, you will then afterwards 
have to go Capitrium, and Tremos will not be available.  If you go to 
Capitrium, you will then have to go to Vert Plateau.  If you go to 
Tremos Mts., the other two will disappear.

Aftermath:

Part of the Dragon Quest: After you have the Dragon Helm and Armor, and 
have talked to the old man in Idorf again, go to Elaine, and you'll be 
given the Dragon Scale and told that Grozz Nuy is in Pinneg, Celesis.

If you have Liedel, go to Inze after finishing this scene, and a former 
member of her unit will give her the Red Branch.

Hidden Items:

Electric Shield: On the road to Boulli
Crystal of Precision: On the road south of Daniloff
Cup of Life: In between two sets of mountains southeast of Inze
Angel Fruit: In between Elaine and Castle Gramm
Altar of Resurrection: By the river bank east of Rajisk
Bloodstained Robe: Between the mountains and the river south of Daniloff
Stone of Quickness: To the north of the point where the three rivers 
meet

************************************************************************

Scene 22 - Suspicion

Location: Vert Plateau

Prologue: Battle plans

Strongholds:

Sagith: (Starting Location)

Population: 79
Morale: 47

Shop:

Bone Helm           50
Plumed Headband     60

Rapier              30
Stone Sword        200
Estoc              250
Main Gauche        400

Chain Mail         120
Scale Armor        200

Estergum: (Northwest of Sagith)

Population: 81
Morale: 52

Chrisalouis: (West of Estergum)

Population: 208
Morale: 71

Queshay: (North of Estergum)

Population: 179
Morale: 19

Fort Hillervich: (Northwest of Chrisalouis)

Population: 141
Morale: 72

Dossoll: (Northeast of Queshay)

Population: 122
Morale: 14

Sarisk: (Northwest of Queshay)

Population: 234
Morale: 13
Witch's Hut

Marrilaife Castle: (Enemy Headquarters)

Population: 77
Morale: 50

Enemy Opposition:

PtD19 ----- Bah19   Reward: Book of Wind
----- ----- -----
DgM20*----- -----   Location: Guarding Estergum

BkD19 ----- Tmt19
----- ----- -----
----- BlK21*-----   Location: Charging from north of Estergum

Hyd19 ----- BsM19   Reward: Hraesvelg
----- ----- -----
BsM19 BsM21*-----   Location: Guarding Chrisalouis

EhD19 ----- ThD19   Reward: Terra Shield
----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
----- DgM20*-----   Location: Charging from Queshay

Sor19 ----- Sor19   Reward: Ice Blade
----- Fre21*-----   Items: Four Leaves, One Fruit
Fre20 ----- Fre20   Location: Charging from Queshay

---

Legion 1 - Funnel Shift Formation

----- CeF20%-----   Reward: Urn of Chaos
Sld-- ----- Sld--   Items: Two Leaves, Two Fruits
Sld-- ----- Sld--   Location: Charging from north of Queshay

----- ----- SwM20*  Reward: Sum Mannus
----- ----- -----   Items: Four Leaves, Two Fruits
YgD19 ----- Opi19   Position: Near Right Side

----- Wiz19 -----   Reward: Sword of Firedrake
Wiz19 Wiz22*Wiz19   Items: Three Leaves
----- Wiz19 -----   Position: Near Left Side

----- Que19 -----   Reward: Flame Shield
----- ----- -----   Items: Four Leaves, Two Fruits
DgM19 DgM21*DgM19   Position: Far Right Side

AzD19 ----- EhD19   Reward: Heal Pack
----- ----- -----
----- ----- Enc20*  Position: Far Left Side

---

Hyd19 ----- -----   Reward: Quit Gate
----- ----- Fre20*  Items: Four Leaves, Two Fruits
BuD19 ----- -----   Location: Guarding Fort Hillverich

----- ----- DgM20*  Reward: Book of Flame
Flb19 ----- -----
----- ----- ReD19   Location: Guarding Sarisk

----- Enc20*-----   Reward: Goblet of Destiny
----- ----- -----
SGo19 ----- BGo19   Location: Southwest of Marrilaife Castle

Enemy Commander: Fourierre

Bah19 ----- DgM21*
----- ----- -----   Items: Five Leaves, Two Stones
----- PtD19 -----   Location: Marrilaife Castle

Reward: Sword of Dragon Gem

Battle Tactics:

The enemy's level has taken a bit of a jump here.  This could cause 
some problems.  Also of note is the fact that there are several 
venerable dragons in the ranks of the enemy.  Be careful who you send 
where and watch their HP.

Going to Fort Hillverich with Magnus will allow you to meet up with 
the Berthan Sentinel, Europea.  She'll explain how the enemies in this 
area are after her, and she asks for your help.  After Magnus agrees 
(automatic), she'll set out on her own for the Castle.

Europea's Group:

Fre19 ----- Fre19
----- CeF20*-----   Items: Four Leaves, Two Fruits, One Stone
Pal19 ----- Pal19

Epilogue: (Taking Europea)

The enemy commander doesn't say much.  Europea agrees to tell the 
Revolutionary Army all she knows about the Eastern Orthodox Church and 
what has been going on there.  She also offers to join the battalion.  
(She doesn't have to kill the enemy commander for getting her to join)

AFter you finish this mission, Tremos Mountains will no longer be 
available.

Aftermath: Take Europea back to Fort Hillverich and a lady there will 
give you the Starry Sky, a Small Shield.

Hidden Items:

Dragon Helm: On the road between Fort Hillverich and Chrisalouis
Scroll of Discipline: Midway between Estergum and Fort Hillverich
Book of Bane: Midway between Sarisk and Queshay
Book of Bane: Midway between Queshay and Dossoll
Heal Pack: Directly east of Queshay in the forest
Firecrest: Small cul-de-sac of Plains northwest of Queshay
Cyanic Claw: Patch of Barrens west of Sarisk

************************************************************************

Scene 23 - The Mercenaries

Location: Tremos Mountains 

Prologue: While the troop marches toward Celesis, they're intercepted 
by a band of mercenaries hired by the enemy.

Salavaat: (Starting Location) 

Population: 169 
Morale: 63 

Shop: 

Bandanna                 20 
Armet                   120 

Marionette              120 
Fool                    320 
Satan's Bullova         360 

Electric Shield         150 

Robe                     30 
Magician's Robe         120 
Baldr Armor             420 

Amulet                  40 
Ring of Eloquence       250 

Corpino: (Northwest of Salavaat) 

Population: 81 
Morale: 87 

Fort Vitzdar: (Northeast of Salavaat) 

Population: 253 
Morale: 57 

Schime: (North of Vitzdar) 

Population: 44 
Morale: 44 

Coongul: (North of Fort Bertuga) 

Population: 295 
Morale: 87 
Witch's Hut 

Fulmanobo: (Neutral, Northwest of Fort Bertuga) 

Population: 288 
Morale: 19 

Orremah: (Southwest of Fort Bertuga) 

Population: 212 
Morale: 53 

Fort Bertuga: (Enemy Headquarters) 

Population: 40 
Morale: 50 

Enemy Opposition:

Legion 1: Dual Wedge Formation

Sld-- ----- Sld--   Reward: Book of Wind
----- CeF24%-----   Items: Two Leaves, Two Fruits
Sld-- ----- Sld--   Location: Charging from south of Corpino 

SwM24*----- Bah23   Reward: Totila
----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
NnM23 ----- NnM23   Position: Near Right

Arc23 Arc23 -----   Reward: Heaven's Doll
----- ----- ----- 
Phx23 Cat26*Phx23   Position: Near Left

Dia23 Wit26*Dia23   Reward: Bloodstained Robe
----- ----- ----- 
Cat23 ----- Cat23   Position: Far Left

NnM23 ----- -----   Reward: Love and Peace
----- Pmp23 SwM25*  Items: Six Leaves
NnM23 Pmp23 -----   Position: Far Right

---

Legion 2: Dual Wedge Formation

----- CeF24%-----   Reward: Dainslaif
Sld-- ----- Sld--   Items: Two Leaves, Two Fruits
Sld-- ----- Sld--   Location: Charging from South of Fort Vitzdar 

Vul23 Vul24*-----   Reward: Penitence
----- ----- Vul23   Items: Two Leaves
Fre23 Fre23 -----   Position: Near Right

----- Enc24*-----   Reward: Kerykeion
----- ----- -----   
SGo23 ----- BGo23   Position: Near Left

----- NnM24*-----   Reward: Crystal Guard
----- ----- -----   
Fri23 ----- Wyv23   Position: Far Left

----- SwM25*-----   Reward: Ice Shield
SwM23 ----- SwM23   Items: Six Leaves
----- Fen23 Fen23   Position: Far Right

---

Haw23 ----- Vul23   Reward: Frozen Axe
----- SwM24*Vul23 
----- ----- Haw23   Location: Guarding Coongol 

Wit23 ----- Wit23   Reward: Quit Gate
----- Fen25*----- 
Fen23 ----- Fen23   Location: Across the Bridge near Fort Bertuga 

Knt23 BlK25*BlK23   Reward: Heal Pack
----- ----- ----- 
BlK23 ----- Knt23   Location: Guarding Corpino 

Fen23 ----- Fen23   Reward: Dowsing Rod
----- SeM24*-----   Items: Two Leaves, Two Fruits
Nin23 ----- Nin23   Location: Guarding Fort Vitzdar 

Enemy Commander: Kageiye

NnM23 ----- ----- 
Fen23 ----- NnM23   Items: Four Leaves, Two Stones
----- SwM25*Fen23   Location: Fort Bertuga

Reward: Yu-giri

Battle Tactics: It's clobberin' time.  The enemies levels have take a 
major jump here, and you're surrounded by two Legions from the get go.  
This is easily the hardest mission in the game.

Don't panic.  Since you should have ten units, send four to the north, 
four to the east, and leave two at your headquarters.  There's a good 
chance you'll lose a couple of characters during the course of this 
mission.

The good thing about the whole ordeal, is that once you finish with the 
two Legions, you're home free.

There's a special character here, if you're interested.  Go to Corpino, 
and you'll learn about the "Devil Child".  Go to Coongul, and you'll 
meet him.  He'll be moping over his friend, who's been turned to stone.  
When you talk to him, respond "Is that what you want?"  You'll leave 
the conversation.  Finish the mission, and the mercenary leader will 
offer his help.  You can either accept or decline.  Either way, the 
Devil Child, Paul Lukische the Enchanter, will join your party.

Hidden Items:

Scroll of Discipline: On the road between Fort Vitzdar and Salavaat
Fang of Firedrake: On the road between Salavaat and Fort Bertuga
Heal Pack: On the road between Fort Vitzdar and Fort Bertuga
Black Cat: Between Orremah and Fulmanobo
Ring of the Dead: Northwest of Coongul
Bow of Thunderbolt: Midway between Corpino and Bertuga
Angel Fruit: East of Coongul

************************************************************************

Scene 24 - The Rebel

Location: Capitrium, The Land of Advent

Prologue: Battle plans, Hugo cautions Magnus to be wary of the undead 
and demons that inhabit the area, and warns they're likely to face 
powerful units.

Strongholds:

Rososhi: (Starting Location)

Population: 45
Morale: 87

Shop:

Leather Whip        60
Rupture Rose       120
Whip of Exorcism   210
Glaive of Champion 500

Leather Armor       60
Hard Leather       150

Balta: (Southeast Corner)

Population: 32
Morale: 31

Ellista: (North of Rososhi)

Population: 161
Morale: 70

Purlova: (East of Ellista)

Population: 62
Morale: 39
Witch's Hut

Surina: (East of Purlova)

Population: 208
Morale: 40

Pudozey: (Northeast of Ellista)

Population: 227
Morale: 82

Luga: (Norheast Corner)

Population: 237
Morale: 26

Castle Eundel: (Enemy Headquarters)

Population: 296
Morale: 50

Enemy Opposition: 

----- ArM19*-----   Reward: Kerykeion
Ske18 ----- -----   Items: Six Leaves
Zom18 Zom18 Ske18   Location: Mountains Northeast of Rososhi

Wyv18 ----- -----   Reward: Heal Pack
----- ----- -----   Items: Three Leaves, Two Fruits, One Stone
Rav19*----- Wyr18   Location: Mountains Northeast of Rososhi

Gho18 ----- Gho18   Reward: Prox
----- Gho18 -----   Items: Three Leaves
----- BlK19*Gho18   Location: Moutains West of Purlova

----- Enc19*Ske18   Reward: Volcaetus
----- ----- -----
Ske18 ----- SGo18   Location: East of Balta

----- Gre18 -----   Reward: Osric's Spear
----- ----- Gre18
Coc18 ----- Rav19*  Location: West of Balta (After Balta's Liber.)

----- NnM19*-----   Reward: Bell of Thunder
----- ----- -----
Grf18 ----- Wyv18   Location: Northeast of Surina

----- ----- Cer18   Reward: Angel Fruit
Hel18 ----- -----   Items: Six Leaves
----- ----- BsM20*  Location: Southwest of Surina (After Liber.)

Gho19 ----- Gho19
----- Vam21*-----
Ske19 Ske19 -----   Location: West of Luga (After Liber.)

Wit19 Pmp18 -----   Reward: Blood Whip
----- Zom18 -----
Zom18 ----- Pmp18   Location: South of Luga (After Liber.)

Ama21 ----- -----   Reward: Heal Pack
----- Dia19*Ama21
Zom18 Zom18 -----   Location: East of Luga (After Liber.)

----- ----- Opi18
Vul19*----- -----   Items: Four Leaves, Two Fruits
----- ----- Grf18   Location: North of Pudozey

Coc18 ----- Coc18   Reward: Book of Water
----- ----- -----
Fre20*----- -----   Location: South of Castle Eundel

Opi18 ----- Grf18   Reward: Whip of Exorcism
----- ----- -----
----- Fre19*-----   Location: East of Castle Eundel

----- Grf18 -----   Reward: Altar of Resurrection
----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
Hwk18 Vul19*Hwk18   Location: West of Pudozey (After Liber.)

Wyr18 ----- Rav19*  Reward: Euros
----- ----- -----   Items: Two Leaves, Two Fruits
----- ----- Wyr18   Location: East of Pudozey (After Liber.)

Enemy Commander: Biske La Varet (Lycanthrope/Werewolf)

----- BlK19 BlK19
Bkr19 ----- -----   Items: Four Leaves, Two Fruits, One Stone
----- Lyc21*Bkr19   Location: Castle Eundel

Reward: Evil Blade

Battle Tactics:  There's one really crummy thing about this battle.  
Almost every stronghold you liberate, at least one unit will attack 
you.  Some will rise up out of nowhere.  The levels in this mission 
aren't as bad as those on the Vert Plateau, but there are a lot of 
Undead to keep you busy, not to mention a Cockatrice unit and a 
Pumpkinhead unit.

Biske is a Werewolf.  Fighting him during the day will fight a human, 
while fighting him at night will have you fighting a man-beast.  Biske 
the wolf is much tougher than Biske the man.  Choose your fighting times 
wisely...

Epilogue: Biske can't believe he was beaten twice.  Magnus tells him to 
rest in peace, as his torment is over.  If you have no Zenobians, and 
no Ankiseth, you have the option of recruiting him into your army.

Later, in the Tremos Mountains, several Knights of the Caliginous 
Order force Yumil to eat the same fruit that Godeslas ate.  He eats 
and becomes filled with the Infernal Aura, but that power, amplified by 
his own inherent power, caused him to kill all the Knights around him.  
Mari comes by and consoles him, telling him to accept the power, and 
that she'll always be at his side.

Aftermath: If you have Biske, take him to Surina, and a nun will give 
him the Jeulnelune.

Hidden Items:

Dragon Shield: Road between Rososhi and Ellista
Battle Fan: Between the two mountain ranges west of Purlova
Silver Hourglass: Between Rososhi and Surina
Book of Wind: Midway between Ellista and Castle Eundel
Vestment of Wind: Between two forests southeast of Castle Eundel
Heal Pack: On the road between Surina and Luga
Revive Stone: Small stretch of plain between forest and barrens NW of 
 Balta

************************************************************************

Scene 25 - The Bearer of Knowledge

Location: Celesis, the Eastern Church

Prologue: In Celesis, Prince Amrius grills Kerikov about finding the 
ultimate power in the Temple of Berthe.  Kerikov refuses to divulge the 
information.  At that point, Pruflas enters and catches Amrius in the 
act.  Pruflas tells Kerikov that he's to delay the Revolutionary Army, 
which Kerikov believes is suicide.

(With Europea): Magnus, Hugo, and Europea discuss the "ultimate power" 
that the Central Division is looking for.  A messenger arrives to tell 
them that Lodis is now on the move to the South.  Europea has a theory 
that the Temple of Berthe, where, legend has it, the power is contained, 
may be in the Tremos Mountains.  Magnus says they must liberate Celesis 
and rescue Archbishop Odrion before doing anything else.

Strongholds:

Rubnui: (Starting Location)

Population: 194
Morale: 62

Shop:

Light Mace         30
Baldr Mace        180

Cleric's Vestment  50
Robe of the Wise  300
Vestment of Wind  400

Rosary             50
Bell of Thunder   250

Nedjinn: (Neutral, East of Rubnui)

Population: 192
Morale: 57

Pinneg: (South of Rubnui)

Population: 92
Morale: 79

Banna Barra: (South of Pinneg)

Population: 169
Morale: 47

Kalla: (East of Banna Barra)

Population: 243
Morale: 16

Cotlass: (East of Kalla)

Population: 29
Morale: 74

Bollisk: (North of Kalla)

Population: 232
Morale: 66
Witch's Hut

Caraton: (West of Bollisk)

Population: 136
Morale: 57

Celesis: (Enemy Headquarters)

Population: 34
Morale: 50

Enemy Opposition:

Pri21*----- -----   Reward: Thunder Chain
Bkr21 Bkr21 -----
Bkr21 ----- Bkr21   Location: Charging from Pinneg

Pal20 Pal22*Pal20   Reward: Kusanagi
Knt20 ----- Knt20   Items: Four Leaves, Two Fruits, Two Stones
----- ----- -----   Location: Charging from South of Pinneg

BuD20 ----- -----   Reward: Malachite Sword
----- ----- Val20
Val20 Pal21*-----   Location: Guarding Caraton

Vul19 ----- Vul19   Reward: Flag of Unity
Vul20 Pal21*-----
Vul20 ----- -----   Location: South of Caraton

----- ----- PtD20   Reward: Dragon Helm
Val20 ----- -----
----- Pal21*Val20   Location: South of Caraton?

Vul20 AnK21*Vul20   Reward: Book of Wind
----- ----- -----   Items: Four Leaves, Two Fruits
----- Wyv20 -----   Location: Mountains East of Caraton?

Fae20 AnK22*Fae20   Reward: Feather of Archangel
----- ----- -----   Items: Three Leaves, Two Fruits, One Stone
AnK22 ----- AnK22   Location: Mountains East of Caraton

Arc20 Arc20 -----   Reward: Matsukaze
----- ----- -----
Phx20 Cat23*Phx20   Location: Guarding Bollisk

---

Legion 1 - Funnel Shift Formation

Sld-- CeM21%Sld--   Reward: Angel Fruit
----- ----- -----
----- Wyv20 -----   Location: Southwest of Celesis

Cle20 ----- Cle20
----- Pri21*-----
----- Cle20 Cle20   Position: Right Side

Cle20 Pri21*Cle20
AnK22 ----- AnK22   Items: One Leaf, Two Fruits
----- ----- -----   Position: Left Side

---

Pri22*----- -----   Reward: Altar of Resurrection
----- ----- BGo20
Gol20 ----- -----   Location: Guarding Kalla

----- Fae20 -----   Reward: Shield of Nue
Pri21*----- Fae20
Knt20 ----- -----   Location: Guarding Cotlass

----- Cle20 Cle20   Reward: Quit Gate
----- ----- -----   Items: Three Leaves, One Fruit
Enc21*----- SGo20   Location: Southwest of Celesis

Enemy Commmander: Kerikov Berthas (Vanity)

AnK22 Van21*AnK22
----- ----- -----   Items: Three Leaves, Two Fruits, Two Stones
Knt21 ----- Knt21   Location: Celesis

Reward: Thunder Chain

Battle Tactics: Going straight through the east will trigger the 
appearance of the two units with question marks on their location.  
That's about all there is to this battle, besides the fact that this 
is the first place you see Angel Knights.

Epilogue: Magnus interrogates Kerikov and finds out that he's the one 
who tried to make disorder in the East Ortho Church.  He spills the 
beans and says that Lodis is now looking for the ultimate power in the 
Temple of Berthe.  Odiron appears and explains that they must now head 
for Tremos Mountains to stop Lodis before they get that power.  Kerikov 
sneaks off.

Aftermath:

Completing the Dragoon Quest: If you have the Dragon Scale, take a unit 
to Pinneg, Celesis.  Make the person you want to fight the leader.  
You'll drop the scale in the forest and Grozz Nuy will challenge you.

Fighting him is not that hard.  He gets one attack per round.  The 
attacks will be powerful, but even if you picked a two attack guy, if 
he's strong enough, you shouldn't have much trouble.  Defeat him and 
you'll get the Sword of Tiamat and access to the Dragoon class.

Ring of the Dead: Go to Banna Barra.  A young girl will give you the 
Dark Invitation.  Go with Magnus to Quelluan, Zenobian Border, and you 
will receive the Ring.

Hidden Items:

Book of Water: On the road between Pinneg and Banna Barra
Urn of Chaos: Between Caraton and Nedjinn
Heal Pack: On the road between Cotlass and Bollisk
Ice Chain: Midway between Caraton and Kalla
Chaladholg: Mountain pass east of Pinneg
Peregrine Mail: Plain patch between mountains and river S of Caraton
Feather of Archangel: Piece of land over the river SW of Caraton

************************************************************************

Scene 26 - No Man's Land

Location: Tremos Mountains

Prologue: In the mountains, the enemy attacks the battalion.  They have 
the headquarters surrounded and it's not going to be easy to get out of 
this one...

Strongholds:

Palm: (Starting Location)

Population: 114
Morale: 42

Shop:

Iron Helm           30
Armet              120

Spear              150
Baldr Spear        230
Prox               450
Volcaetus          460

Large Shield       180
Tower Shield       350

Plate Mail         210
Heavy Armor        650

Ibu Deli: (Southwest of Palm)

Population: 191
Morale: 69

Ulda: (East of Palm)

Population: 172
Morale: 51
Witch's Hut

Soshiba: (North of Palm)

Population: 39
Morale: 75

Totban: (Northwest of Soshiba)

Population: 56
Morale: 51

Savoir: (Enemy Headquarters)

Population: 83
Morale: 50

Enemy Opposition:

----- BlK21*-----   Reward: Ogre Helm
----- ----- -----   Items: Five Leaves, Two Fruits
Ogr24 ----- Ogr24   Location: Southwest of Palm

NnM22*----- Gho21   Reward: Vestment of Earth
Gre21 ----- -----   Items: Two Leaves, Two Fruits
Gho21 Gre21 -----   Location: West of Palm

Hwk21 ArM22*Hwk21   Reward: Book of Bane
----- ----- -----   Items: Two Leaves, Two Fruits
----- Ogr21 -----   Location: South of Palm

----- Sir22*-----   Reward: Battle Fan
----- ----- -----   
Ogr21 ----- Wyv21   Location: Guarding Soshiba

----- Enc22*Ske21   Reward: Bloodstained Robe
----- ----- -----   Items: Two Leaves
Ske21 ----- SGo21   Location: Charging from Soshiba

BlK22 ----- BlK22   Reward: Aqua Hammer
----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
Ske21 BlK23*Ske21   Location: Northeast of Palm

----- Wit22*-----   Reward: Vestment of Water
----- ----- Gob21
Gob21 Gob21 Pmp21   Location: Guarding Ibu Deli

Ske21 ArM22*-----   Reward: Kerykeion
----- ----- Ske21   Items: Three Leaves, Two Fruits, Two Stones
Ogr21 ----- -----   Location: East of Palm

Gho21 ----- Gho21   Reward: Book of Bane
----- Gho21 -----
----- BlK22*Gho21   Location: Guarding Ulda

AzD21 ----- -----   Reward: Sanscion
----- ----- DgM22*
----- Gob21 Gob21   Location: Guarding Totban

----- ArM22*-----   Reward: Bloostained Robe
Ske21 ----- -----
Zom21 Zom21 Ske21   Location: South of Savoir

Enemy Commander: Eudika

Gob21 Sir24*Gob21
----- ----- -----   Items: Four Leaves, Two Stones
----- Ogr21 -----   Location: Savoir

Reward: Feather Suit

Battle Tactics:

Yep.  You're surrounded.  You're gonna be attacked on all sides by 
several units, most of which are evil or undead.  There's really not a
great strategy to this battle.  Just hold them off.  If you've fought 
well in the previous battles, this one shouldn't be too hard.  You just 
have to be careful.

Go to Ibu Deli with Magnus' unit and you'll discover the Zenobian 
general, Quass Debonair.  If you have a high enough Chaos Frame, he'll 
offer to join your battalion.  You'll also need Aisha and Saradin in 
your battalion.

Hidden Items:

Altar of Resurrection: NW of Palm in the small forest.
Stardust: South of Palm, between Forest and Barrens
Crystal of Precision: Between two mountain ranges west of Palm.
Book of Bane: Midway between Palm and Ulda
Cup of Life: Between Mountain and Forest North of Ulda
Peridot Sword: Between Soshiba and Totban

************************************************************************

Scene 27 - Child of the Covenant

Location: Temple of Berthe

Prologue: Pruflas enters the area where Yumil slaughtered the Templar 
Knights.  All that remains is Mari, who refuses to speak.  Magnus and 
Hugo go over battle plans.

Strongholds:

Vitegra: (Starting Location)

Population: 188
Morale: 67

Shop:

Plumed Headband     60
Armet              120

Spear              150
Thunder Spear      320
Osric's Spear      410
Frozen Axe         500

Buckler             40

Breastplate        180
Baldr Mail         250

Lugeph: (Neutral, North of Vitegra)

Population: 109
Morale: 10

Kud Im Kalle: (Southeast Corner)

Population: 197
Morale: 62

Sarrehart: (North of Lugeph)

Population: 242
Morale: 33

Gremiha: (Northeast of Sarrehart)

Population: 273
Morale: 45

Sermi: (North Edge)

Population: 82
Morale: 47

So Kol: (West of Berthe)

Population: 259
Morale: 37
Witch's Hut

Temple of Berthe: (Enemy Headquarters)

Population: 79
Morale: 50

Enemy Opposition:

----- ----- Opi21   Reward: Book of Water
Vul22*----- -----   Items: Four Leaves
----- ----- Grf21   Location: Charging from NE mountains

----- Gre21 -----   Reward: Bentisca
----- ----- Gre21   Items: Six Fruits, Two Stones
Coc21 ----- Rav22*  Location: Charging from NE mountains

Knt21 BlK23*BlK21   Reward: Bloodstained Robe
----- ----- -----
BlK21 ----- Knt21   Location: Guarding Sarrehart

Sir24*----- Sir22   Reward: Culnrikolnne
----- Sor21 -----   Items: One Leaf
----- Sir22 Sor21   Location: Charging from East of Sarrehart

Sld-- ----- -----   Reward: Dowsing Rod
----- Sld-- -----   Items: One Leaf
Sor22*----- Sld--   Location: Charging from West of Kud Im Kalle

Wyv21 ----- -----
----- ----- -----   Items: Two Leaves, Two Fruits
Rav22*----- Wyv21   Location: Charging from East of Sarrehart

----- SwM23*-----   Reward: Feather Suit
SwM21 ----- SwM21   Items: Six Leaves
----- Fen21 Fen21   Location: Charging from Kud Im Kalle

Arc21 ----- Arc21   Reward: Heat-Tex
----- KtT23 -----
Pal21 ----- Pal21   Location: Guarding Kud Im Kalle

----- Grf21 -----   Reward: Ice Bandanna
----- ----- -----   Items: Five Leaves
Hwk21 Vul22*Hwk21   Location: Patrolling Temple Perimeter (South)

----- Vul23*Fae21   Reward: Book of Bane
----- ----- Vul21   Items: Five Fruits, Two Stones
Fae21 Vul21 -----   Location: Patrolling Temple Perimeter (North)

Dia21 Dia21 Dia21   Reward: Burning Band
----- KtT23*-----   Items: Four Leaves, Two Fruits, Two Stones
----- ----- Cat21   Location: Guarding So Kol

Arc21 Arc21 -----   Reward: Crystal of Preciscion
----- ----- -----
Phx21 Cat24*Phx21   Location: Guarding Gremiha

KtT21 ----- KtT21   Reward: Mirror of Soul
----- KtT23*-----   Items: Four Leaves, Two Fruits, One Stone
KtT21 ----- KtT21   Location: Charging out of Berthe

Fre21 KtT23*Fre21   Reward: Altar of Resurrection
----- ----- -----   Items: Two Leaves
KtT21 ----- KtT21   Location: Charging out of Berthe

Pri21 ----- Pri21   Reward: Mirror of Soul
----- ----- -----
Cat21 KtT23*Cat21   Location: Charging out of Berthe

----- ----- KtT23*  Reward: Shield of Nue
PtD21 ----- -----   Items: Four Leaves, Two Stones
----- ----- Bah21   Location: Charging out of Berthe

Enemy Commander: Pruflas Watts (Temple Command)

----- ----- -----
KtT21 ----- KtT21   Items: Four Leaves, Two Stones
KtT21 TmC24*KtT21   Location: Temple of Berthe

Reward: Adamant Katana

Battle Tactics:

Okay.  Things aren't all that bad in this battle.  You've got several 
flying units, so keep a unit on all the strongholds.  Watch when you 
get close to the Temple, as four Templar units dash out of it to treat 
you to some good old fashioned Lodis shiskabob...

Epilogue: Pruflas is unable to break the seal on the Temple of Berthe.  
Magnus shows up and does him in.  Afterwards, Magnus, Leia, and Dio 
look over the temple and decide to leave.  Just as Magnus is about to 
leave, Yumil jumps out of his hiding place and goes to the center of 
the temple.  He spills his blood on the ground and the ground opens up.  
Four odd-looking warriors surround him and they all disappear, just 
before Yumil tells Magnus he'll return.  After he departs, the aura 
filling the temple turns dark, and demons begin to emerge.  Magnus 
wants to fight, but Dio (or Hugo if you don't have him) leads him out.

NOTE: The next mission takes place in this area as well, so you cannot 
leave, but you can still access the Organize Screen, Train, and Save.

Hidden Items:

Main Gauche: Between Sarrehart and Lugeph
Phoenix Mail: Forest midway between Berthe and Vitrega
Love and Peace: Mountain cul-de-sac north of Sarrehart
Zephyros: On the road between Gremiha and Sermi
Dragon Shield: In the small circular forest north of So Kol

************************************************************************

Scene 28 - Gateway to Another World

Location: Temple of Berthe

Prologue: Speaking with Saradin, Magnus learns that the Temple of 
Berthe is, in fact, a Chaos Gate, a portal to another world.  Their 
objective now is to just close the gate.  The fight is not just for 
Palatinus, now...

If you don't have Saradin, Hugo recalls the legend of Chaos Gates...

Strongholds:

Gremiha: (Starting Location)

Population: 273
Morale: 45

Vitegra: (Southwestern Corner)

Population: 188
Morale: 67

Shop:

Plumed Headband     60
Armet              120

Spear              150
Thunder Spear      320
Osric's Spear      410
Frozen Axe         500

Buckler             40

Breastplate        180
Baldr Mail         250

Lugeph: (North of Vitegra)

Population: 109
Morale: 10

Kud Im Kalle: (Southeast Corner)

Population: 197
Morale: 62

Sarrehart: (North of Lugeph)

Population: 242
Morale: 33

Sermi: (North Edge)

Population: 82
Morale: 47

So Kol: (West of Berthe)

Population: 259
Morale: 37
Witch's Hut

Temple of Berthe: (Enemy Headquarters)

Population: 79
Morale: 50

Enemy Opposition:

----- Sir23*-----   Reward: Battle Fan
----- ----- -----
Ogr22 ----- Wyv22   Location: Guarding Sarrehart

AzD22 ----- -----   Reward: Celestial Mace
----- ----- DgM23*
----- Gob22 Gob22   Location: Charging from Sarrehart

---

Legion 1 - Wing Shift Formation

----- ----- -----   Reward: Snow Orb
Sld-- ----- Sld--   Items: Three Leaves
Sld-- CeM23%Sld--   Location: Charging from So Kol

Gre22 Rav23*Gre22   Reward: Book of Earth
Rav22 ----- Rav22
----- ----- -----   Position: Near Left

Gre22 Rav23*Gre22   Reward: Revive Stone
----- ----- -----   Items: One Leaf, Two Fruits
----- Opi22 -----   Position: Near Right

----- Flb22 -----   Reward: Altar of Resurrection
----- ----- -----
Gob22 DgM24*Gob22   Position: Far Left

Gre22 BlK24*-----   Reward: Quit Gate
----- ----- Gre22
Opi22 ----- -----   Position: Far Right

---

----- Gre22 -----   Reward: Composite Bow
----- ----- Gre22   Items: Four Leaves
Coc22 ----- Rav23*  Location: Charging from Mountains SE of Sarrehart

----- BlK22*-----   Reward: Stone of Quickness
----- ----- -----
Ogr24 ----- Ogr25   Location: Guarding So Kol

Bah22 ----- BsM23*  Reward: Helm of Thunderclap
----- ----- -----
----- SGo22 -----   Location: Charging from Sermi

----- ArM23*-----   Reward: Naga Ring
Ske22 ----- -----
Zom22 Zom22 Ske22   Location: Charging from Sermi

----- Vul24*Fae22   Reward: Frede Helm
----- ----- Vul22   Items: Four Leaves, Two Fruits
Fae22 Vul22 -----   Location: Charging from east of Sermi

Ske22 ArM23*-----   Reward: Champion Statuette
----- ----- Ske22   Items: Five Leaves
Ogr22 ----- -----   Location: Guarding Sermi

NnM23*----- Gho22   Reward: Book of Flame
Gre22 ----- -----   Items: Four Leaves
Gho22 Gre22 -----   Location: Guarding Lugelph

Enemy Commander: Dekarabia

----- ----- -----
Gob22 ----- Gob22   Items: Four Leaves, Two Stones
Gob22 Sat25*Gob22   Location: Temple of Berthe

Reward: Axe of Wyrm

Epilogue: During the battle, your army runs into Richard and Baldwin.  
They're all for killing you off in the name of their god, but Destin 
and Gilbert, the remaining Zenobians, show up and fight them.  Once the 
battle is completed, Baldwin and Richard retreat.

A month later, the problems in Capitrium were subsided by the 
reinstitution of Archbishop Odiron.  The Berthan Sentinels now were 
commissioned to protect Capitrium from the denizens of the netherworld, 
and Capitrium sided with the Revolution.  Messages were sent about 
Latium's secession from Lodis, and the peace accord with the Revolution.

Word has yet to be received from Latium...

Aftermath: Go to the Temple of Berthe with Paul, and a Gorgon will give 
him the Robe of the Abyss...

Hidden Items: See the previous scene.

************************************************************************
************************************************************************

E. Final Chapter - 

The possible, the attainable, the hopeful...

Opening: Richard and Thamuz (advisor to the Caliginous Order) discuss 
the situation on the ultimate power.  With the Temple of Berthe 
destroyed, they have no choice but to rely on the western ruins.  It 
turns out Zeda has been helping Richard and the Caliginous Order to 
find the ultimate power.  Richard thanks Thamuz for all the help he's 
provided in keeping the Glendale name alive.

Suddenly, demons burst into the room, followed by King Procus and 
Zeda.  The scene fades...

Baldwin stands in the main foyer of Latium.  He's soon surrounded by 
three Templar Knights, including Vapula and Amazeroth.  The nameless 
Knight Templar attacks Baldwin and Baldwin easily dispatches him.  
Prince Amrius sits at the throne.  Baldwin demands to know what is 
going on.  The Knight Baldwin slew gets up again, and Amrius starts 
laughing.  Just then, Richard and Thamuz rush into the room to defend 
Baldwin.  Richard explains that they've all succumbed to the Infernal 
Aura.  The three of them rush out of the palace.

Later, Frederick and company are speaking with Archbishop Odiron.  
Odiron regrets he has to decline joining the Revolution, as there is 
much help needed in Capitrium at the moment.  Of Latium, a soldier 
reports have flared with Xevec's group and the Central Division, but 
there have been no major incidents yet.  Of Lodis, the soldier says 
that they maintain official control over the Central Division, but 
not much else has changed, with the bulk of Lodis' force trying to 
quell the Bolmaukan uprising.  This is being seen as the perfect time 
to confront the Central Division.  Magnus, now a General, is being 
sent to the front lines to stop the Central Division from their evil 
intentions and freeing Palatinus once and for all.

************************************************************************

Scene 29 - The March to Latium

Location: Gules Hills

Prologue: Battle instructions

Strongholds:

Guntherhaal: (Starting Location)

Population: 83
Morale: 50

Fort Bergiga: (Southwest Corner)

Population: 87
Morale: 82

Amdelm: (Northeast of Bergiga)

Population: 31
Morale: 87

Shop:

Leather Hat         40
Plumed Headband     60

Great Bow           90
Baldr Bow          160
Ytival             270
Bow of Sandstorm   420

Leather Armor       60
Hard Leather       150
Terra Armor        250

Kurashino: (Northeast of Amdlem)

Population: 48
Morale: 69

Mezzeni: (Neutral, Southeast Corner)

Population: 61
Morale: 29

Muji: (Midwest Edge)

Population: 182
Morale: 71

Colgeuff: (Mideast Edge)

Population: 215
Morale: 40

Novipoldt: (East of Echel)

Population: 261
Morale: 64

Bellezoppo: (South of Guntherhaal)

Population: 215
Morale: 34
Witch's Hut

Castle Echel: (Enemy Headquarters)

Population: 95
Morale: 50

Enemy Opposition:

Dia23 Dia23 Dia23   Reward: Durandel
----- KtT25*-----
----- ----- Cat23   Location: Charging from Bellezoppo

Fre23 KtT25*Fre23   Reward: Sigmund
----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
KtT23 ----- KtT23   Location: Charging from Bellezoppo

----- ----- KtT25*  Reward: Heal Pack
PtD23 ----- -----   Items: Six Leaves
----- ----- Bah23   Location: Charging from Bellezoppo

Wiz23 Wiz23 -----   Reward: Kagari-bi
DgM23 ----- DgM23   Items: Five Leaves
----- KtT24*-----   Location: Guarding Novipoldt

Grf23 ----- Opi23   Reward: Crown of Intellect
----- ----- -----
----- Fre24*-----   Location: Northeast of Ambush Point (See Tactics)

Sir26*----- Sir24   Reward: Battle Fan
----- Sor23 -----   Items: One Leaf
----- Sir24 Sor23   Location: Northwest of Ambush Point (See Tactics)

Dia23 ----- -----   Reward: Flame Leather
----- ----- Dia23
Rav23 Vul24*Rav23   Location: Southwest of Ambush Point (See Tactics)

Vul24*----- Wyv23   Reward: Altar of Resurrection
----- ----- -----   Items: Four Leaves, Two Fruits
----- Wyv23 -----   Location: West of Ambush Point (See Tactics)

----- Coc23 -----   Reward: Nathalork Mail
----- ----- -----   Items: Four Leaves, Two Fruits
Rav24*----- Opi23   Location: West of Ambush Point (See Tactics)

Rav23 ----- Vul23   Reward: Rune Axe
----- Vul24*-----   Items: Four Leaves, Two Fruits, Two Stones
Vul23 ----- Rav23   Location: West of Ambush Point (See Tactics)

Wyv23 ----- Wyv23   Reward: Yggdrasil
----- ----- -----   Items: Four Leaves
----- BlK24*-----   Location: Guarding Kurashino

Hwk23 ----- Vul23   Reward: Flamberge
----- SwM24*Vul23
----- ----- Hwk23   Location: Charging from Castle Echel

Pri23 ----- Pri23   Reward: Mirror of Soul
----- ----- -----
Cat23 KtT25*Cat23   Location: Pops out of Castle Echel

Wit23 KtT25*Sir23   Reward: Fafnir
Wit23 ----- Sir23
----- ----- -----   Location: Pops out of Castle Echel

Enemy Commander: Rugale

Fre23 ----- Fre23
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
Cat23 KtT25*Cat23   Location: Castle Echel

Reward: Glamdring

Battle Tactics:

There's a nice ambush that pops up once you go between the mountain 
pass on the trail to the Castle.  You'll be quite surrounded, but it 
shouldn't be a problem if you brought decent units along.  Send a 
couple of units to liberate the Southern quarter.  A rather easy 
mission, for the most part.

Bring Magnus' unit to Karushino, where you'll run into Destin and 
Gilbert.  If you have the other three Zenobians, Destin will join your 
group.  If you also have a high Chaos Frame, Gilbert will also join.

Epilogue: The Templar, with his dying breath, threatens the group, 
telling him the Ogre Battle will return if they do not stop...

************************************************************************

Scene 30 - Betrayal/Separate Ways

Location: Romulus

Prologue: Battle plans, and Magnus wonders whatever became of Xevec's
Southern Tigers...

Strongholds:

Lobini: (Starting Location)

Population: 249
Morale: 44

Shop:

Baldr Helm         170

Baldr Sword        150
Glamdring          400
Blessed Sword      400
Falchion           400
Sum Mannus         500

Kite Shield         70
Baldr Shield       250

Plate Armor        230
Baldr Armor        420

Norle: (Northwest of Lobini)

Population: 85
Morale: 80

Ottochaz: (Center of Map)

Population: 141
Morale: 11
Witch's Hut

Murau: (Southwest Corner)

Population: 43
Morale: 72

Bilce: (Northeast Corner)

Population: 157
Morale: 11

Sceni: (Northwest of Ottochaz)

Population: 70
Morale: 17

Fort Romulus: (Enemy Headquarters)

Population: 112
Morale: 86

Enemy Opposition:

----- Grf24 -----   Reward: Celestial Hammer
----- ----- -----   Items: Four Leaves, Two Fruits
Hwk24 Vul25*Hwk24   Location: Charging from West of Lobini

----- ----- Opi24   Reward: Holy Comet
Vul25*----- -----   Items: Three Leaves, Two Fruits
----- ----- Grf24   Location: Charging from North of Lobini

----- SwM25*-----   Reward: Dowsing Rod
Nin24 ----- Nin24
----- Gob25 Gob25   Location: South of Bilce

----- Vul26*Fae24   Reward: Gramlock
----- ----- Vul24   Items: Two Leaves, Two Fruits
Fae24 Vul24 -----   Location: Charging from North of Lobini

----- ----- PtD24   Reward: Notos
Val24 ----- -----
----- Pal25*Val24   Location: Southwest of Norle

Fre24 Fre24 -----   Reward: Crown of Intellect
----- ----- Fre26*
Val24 ----- Val24   Location: Charging from West of Norle

Arc24 Sir25*Arc24   Reward: Kerykeion
Gob25 ----- -----
----- Gob25 -----   Location: Guarding Bilce

Arc24 Arc24 -----   Reward: Paua Hammer
----- ----- -----
Phx24 Cat27*Phx24   Location: Guarding Ottochaz

Gre25 Gre25 -----   Reward: Elder's Sign
Gob25 ----- -----
Pal25*Gob25 -----   Location: Guarding Ottochaz

BsM25*----- -----   Reward: Touelno
----- ----- Opi24   Items: Four Leaves
Grf24 ----- -----   Location: Charging from Sceni

Fen24 ----- Fen24   Reward: Celestial Veil
----- SwM25*-----   Items: Two Leaves
Fen24 ----- Fen24   Location: Guarding Murau

Enc25*----- Wit25
----- Wit24 -----
Wit25 ----- Wit24   Location: Guarding Sceni

Gre25 Dia25*Gre25   Reward: Altar of Resurrection
Gob25 ----- -----   Items: Two Leaves
----- ----- Gob25   Location: Southeast of Fort Romulus

----- ----- DgM25*  Reward: Berserk
Flb24 ----- -----   Items: Five Leaves, Two Fruits
----- ----- ReD24   Location: Southwest of Fort Romulus

Enemy Commander 1: Xevec Nulaton (Superior Knight)

Sor24 ----- Sor24
----- SuK27*-----   Items: One Leaf, Two Fruits, One Stone
Pal24 ----- Pal24   Location: Fort Romulus

Reward: Ice Blade

Enemy Commander 2: ???????? (Dragoon)

Dia24 ----- Dia24
----- ----- -----   Items: Two Leaves, Two Fruits, Two Stones
BlK24 Dgo26*BlK24   Location: Fort Romulus

Reward: Gram

Battle Tactics:

Watch the flying units that jump out of the mountains to converge on 
your headquarters.  Other than that, this battle's a snap.

NOTE: Like the Temple of Berthe, this has a second mission, so you 
cannot leave this area at the moment.

Epilogue: If you lost Dio, guess who the Dragoon is?  Yep.  Dio reveals 
himself as fighting for the Central Division now.  If you didn't lose 
Dio, you'll be facing Xevec, who betrayed the Revolution...

Hidden Items: 

Evil Spear: Midway between Norle and Bilce
Dowsing Rod: Cul-de-sac of plains to the east of Bilce
Cloak of Oath: Midway between Bilce and Sceni
Misty Coat: On the road between Sceni and Murau

************************************************************************

Scene 31 - Royal Blood

Location: Fort Romulus

Prologue: Battle Plans, Hugo explains about seiging a fortress.

Enemy Opposition:

----- ----- Wit25   Reward: Kusanagi
Wit25 ----- Knt25
Knt25 ----- Pal26*  Location: Guarding Eastern Gate

Knt25 Knt25 Bkr25   Reward: Champion Statuette
----- Pal26*-----   Items: Four Leaves, Two Fruits, One Stone
Bkr25 ----- -----   Location: Guarding Western Gate

Arc25 Sir26*Arc25   Reward: Cup of Life
Gob26 ----- -----
----- Gob26 -----   Location: SE of the Central Plaza

Gre26 Dia26*Gre26   Reward: Matsukaze
Gob26 ----- -----   Items: Two Leaves
----- ----- Gob26   Location: Far east of the Central Plaza

Gre25 Gre25 Gre25   Reward: Peregrine Mail
----- ----- -----   Items: Three Leaves
----- Sat26*-----   Location: East of the Central Plaza

----- Sat26*-----   Reward: Malachite Sword
----- ----- -----   Items: Two Leaves
Ogr25 ----- Ogr25   Location: South of the Central Plaza

Gre29 Sat27*Gre29   Reward: Ice Chain
----- ----- -----   Items: Four Leaves
----- Ogr27 -----   Location: West of the Central Plaza

Gre25 Sat26*-----   Reward: Shield of Nue
----- ----- Gre25   Items: Four Leaves, Two Fruits
Gob25 Gob25 -----   Location: SW of the Central Plaza

----- ArM26*-----   Reward: Thunder Chain
Ske25 ----- -----   Items: Three Leaves, Two Fruits, One Stone
Zom25 Zom25 Ske25   Location: Far West of the Central Plaza

----- BlK25*-----   Reward: Helm of Thunderclap
----- ----- -----   Items: Six Leaves
Ogr27 ----- Ogr28   Location: Guarding Second Gate

Gre27 ----- Gob27   Reward: Phoenix Mail
----- Sat27*-----
Gob27 ----- Gre27   Location: Charging out of house NE of Plaza

Gob27 Sir25*-----   Reward: Main Gauche
----- ----- Gob27
Ogr27 ----- -----   Location: Charging out of house NW of Plaza

Gre26 Gre26 -----   Reward: Altar of Resurrection
Gob26 ----- -----   Items: Three Leaves, Two Fruits
Pal26*Gob26 -----   Location: SW of Fort Romulus

----- Enc26*Ske25   Reward: Peridot Sword
----- ----- -----   
Ske25 ----- SGo25   Location: SE of Fort Romulus

Enemy Commander: Amrius Dulmare (Dark Prince)

First Fight:

----- ----- -----
----- DkP27*-----   Items: One Leaf
----- ----- -----   Location: Fort Romulus

Second Fight:

----- DkP27*-----
Sat25 ----- Sat25   Items: Four Leaves, Two Fruits
Gob25 ----- Gob25   Location: Fort Romulus

Reward: Rune Plate

Battle Tactics: 

This is your first Siege level.  The deal with this is that you'll need 
to break down the gates.  Once you do that, the enemies behind will 
appear.  There are no strongholds, only a plaza in the center where 
your guys can rest.  Just keep pushing ahead.  You also have a time 
limit here, but since I beat the area in three hours, it shouldn't be 
too hard to beat it within the limit.

You'll have to fight Prince Amrius twice.  The first time, he'll just 
be using a Slash attack, the second, he'll summon the Saturos' and the 
Goblins, and he'll move to the back row, where he'll use an attack 
called Dark Lore, which is basically like using the Pedra of Bane.

Epilogue: Saradin tells Magnus and Hugo of the Infernal Aura, and that 
Prince Amrius was bound to it.  Hugo explains that there are two routes 
to go now.  Go to Blue Basilica and get one step closer to Latium, or 
go to Ptia to free the people of the Central Division.

Hidden Items:

Shield of Nue: Corner of roads west of the Central Plaza
Thunder Chain: At the end of the road south of the Central Plaza

************************************************************************

Scene 32 - The Disillusioned

Location: Ptia, the Secluded Land

Prologue: In Winnea, King Procus berates one of his Paladins.  He is 
interrupted by Yumil appearing, along with those unusual-looking 
Knights.  Yumil explains how he is the one to lead Palatinus, now, 
since he has his power of birthright.  He identifies the Knights as 
the Knights of Danika and explains how he has the power to rule, now.

Hugo and Magnus discuss battle plans.

Strongholds:

Billemina: (Starting Location)

Population: 268
Morale: 54

Shop:

Iron Helm           30
Armet              120

Spear              150
Baldr Spear        230
Prox               450
Volcaetus          460

Large Shield       180
Tower Shield       350

Plate Mail         210
Heavy Armor        650

Sheesaku: (Neutral, South of Billemina)

Population: 222
Morale: 50

Fort Guki: (Neutral, Southeast Corner)

Population: 48
Morale: 27

Pacrats: (East of Billemina)

Population: 103
Morale: 51
Witch's Hut

Rete: (West of Billemina)

Population: 67
Morale: 47

Furge: (North of Billemina)

Population: 205
Morale: 76

Baya: (Southwest of Sheesaku)

Population: 288
Morale: 81

Torab Ni: (Southwest Corner)

Population: 50
Morale: 75

Agnault: (Western Edge)

Population: 258
Morale: 50

Vitegith Castle: (Enemy Headquarters)

Population: 295
Morale: 50

Enemy Opposition:

Dia29*----- Arc28   Reward: Angel Fruit
Arc28 Knt28 -----
----- ----- Knt28   Location: East of Billemina

BsM29*----- -----   Reward: Glaive of Champion
----- ----- Opi28   Items: Three Leaves, Two Fruits
Grf28 ----- -----   Location: East of Billemina

Wiz28 ArM29*Wiz28   Reward: Kerykeion
----- ----- ArM28   Items: One Leaf
----- ArM28 -----   Location: East of Billemina

----- Rav29*-----   Reward: Falchion
----- ----- -----
Wyr28 ----- Wyr28   Location: East of Billemina

Gre28 Rav29*Gre28   Reward: Mjollnir
----- ----- -----   Items: Three Leaves, Two Fruits
----- Opi28 -----   Location: East of Billemina

Gre28 ----- Gre28   Reward: Bow of Sandstorm
Gob28 ----- -----   Items: Three Leaves, Two Fruits
----- KtT30*Gob28   Location: Guarding Rete

Fre28 KtT30*Fre28   Reward: Ring of Eloquence
----- ----- -----
KtT28 ----- KtT28   Location: Charging from Furge

Dia28 Dia28 Dia28   Reward: Baldr Bow
----- KtT30*-----   Items: Four Leaves, Two Fruits, One Stone
----- ----- Cat28   Location: Charging from Furge

----- ----- KtT30*  Reward: Altar of Resurrection
PtD28 ----- -----   Items: Six Leaves
----- ----- Bah28   Location: Charging from Furge

Gre29 Gre29 -----   Reward: Hwail Mail
Gob29 ----- -----
Pal29*Gob29 -----   Location: Charging from Sheesaku

Gob28 KtT30*Gob28   Reward: Heal Pack
----- ----- -----
----- Ogr28 -----   Location: Charging from Agnault (Early)

KtT29 Sat30*-----   Reward: Stone Sword
Gob28 ----- KtT29
----- ----- Gob28   Location: Charging from Agnault (Later)

----- Sat30*KtT29   Reward: Cup of Life
----- ----- -----   Items: Four Leaves, Two Fruits
KtT29 ----- Ogr29   Location: Charging from SW of Baya

KtT29 ----- KtT29   Reward: Silver Hourglass
----- ----- -----
KtT29 Sat30*KtT29   Location: East of Vitegith Castle

----- KtT30*-----   Reward: Dowsing Rod
----- ----- -----
Ogr28 ----- Ogr28   Location: South of Vitegith Castle

Enemy Commander 1: Amazeroth Ludon (Temple Command)

Sat29 ----- Sat29
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
KtT29 TmC31*KtT29   Location: Vitegith Castle

Reward: Laevateinn

Enemy Commander 2: Carth Forleizen

Val29 ----- Val29
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
Cat29 BlK31*Cat29   Location: Vitegith Castle

Reward: Boreas

Battle Tactics:

Probably the first thing you'll notice is the five units off to the 
east.  Your best bet is to take care of these guys right away.  Send 
several units out to deal with them, but keep a few in your base, 
because you'll be charged from the north by three Templar units.  The 
rest of the area is surprisingly sparse.

If you go here before Latium:

If you enter Furge, a boy will tell you about a man facing a whole bunch 
of soldiers by himself.  Go to Torab Ni, you'll run into a Black 
Knight, Carth.  He'll go out and charge after Amazeroth.  You can have 
his help regardless, but, if you desire to recruit him, it is required 
that you have a low CF, and none of the Zenobians, and that you keep 
him alive for the remainder of the battle.

Carth's Unit

Val29 ----- Val29
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
Cat29 BlK31*Cat29

If you go here after Latium:

Carth will not show up during the battle, but will at the end, to kill 
Amazeroth, then challenge you...

Hidden Items:

Electric Shield: Small piece of land sticking into Barrens north of 
 Rete
Bracer of Protection: Between Baya and Torab Ni
Quit Gate: Between Barrens and a river SE of Agnault
Dragon Shield: On the road between Fort Guki and Baya
Meteor Strike: Between Highlands and Barrens SW of Furge
Dragon Helm: Southwest of Agnalut

************************************************************************

Scene 33 - Insanity

Location: The Blue Basilica

Prologue: Battle plans, or the same as the prologue of the last scene 
if you took this one first.

Strongholds: 

Fort Rugney: (Starting Location)

Population: 115
Morale: 76

Pavia: (Southwest of Fort Rugney)

Population: 102
Morale: 38
Witch's Hut

Perg: (West of Fort Rugney)

Population: 220
Morale: 60

Bespleme: (Southwest of Perg)

Population: 163
Morale: 11

Cobigo: (South of Bespleme)

Population: 225
Morale: 76

Zuinomo: (West of Perg)

Population: 27
Morale: 70

Surite: (Southwest of Zuinomo)

Population: 174
Morale: 50

Clemona: (Southwestern Corner)

Population: 57
Morale: 87

Shop:

Iron Helm           30
Armet              120

Halt Hammer        110
Francisca          130
Baldr Club         220
Baldr Axe          300
Flame Flail        490

Shield of Inferno  500

Leather Armor       60
Hard Leather       150

Castle Andvari: (Enemy Headquarters)

Population: 233
Morale: 55

Enemy Opposition:

----- Sat27*-----   Reward: Bow of Tundra
Knt27 ----- Knt27   Items: Five Leaves
----- Pal27 -----   Location: Charging from Pavia

----- Que26 -----   Reward: Evil Axe
----- ----- -----
DgM26 DgM28*Dgm26   Location: Guarding Pavia

BsM27*----- -----   Reward: Book of Wind
----- ----- Opi26   Items: Two Leaves
Grf26 ----- -----   Location: Charging from East of Perg

Wyv26 ----- -----   Reward: Sword Emblem
----- ----- -----   Items: Three Leaves, Two Fruits
Rav27*----- Wyr26   Location: Mountains south of Perg

KtT27 Sat28*-----   Reward: Phorusgir
Gob26 ----- KtT27
----- ----- Gob26   Location: Guarding Perg

Gre26 ----- Gre26   Reward: Doll of Curse
Gob26 ----- -----
----- KtT28*Gob26   Location: Charging from East of Cobigo

----- Flb26 -----   Reward: Heal Pack
----- ----- -----
Gob26 DgM28*Gob26   Location: Guarding Bespleme

Gob26 KtT28*Gob26   Reward: Balmung
----- ----- -----   Items: Two Leaves
----- Ogr26 -----   Location: Charging from West of Perg

----- Sat28*KtT27   Reward: Altar of Resurrection
----- ----- -----
KtT27 ----- Ogr26   Location: Northwest of Perg

----- ----- Opi26   Reward: Wind Armor
Vul27*----- -----   Items: Three Leaves, Two Fruits, One Stone
----- ----- Grf26   Location: Charging from Bespleme

----- KtT28*-----   Reward: Ogre Shield
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
Ogr26 ----- Ogr26   Location: Charging from West of Perg

Pri28*----- -----
----- ----- BGo26
Gol26 ----- -----   Location: Guarding Cobigo

----- Enc27*-----   Reward: Lia Flail
Gre26 ----- -----
Vul26 Gre26 Vul26   Location: Guarding Zuinomo

----- SwM26 -----   Reward: Earth Javelin
----- ----- Pmp26
Pmp26 Fre28*SwM26   Location: Charging from West of Cobigo

Enemy Commander: Vapula Simburg (Temple Command)

----- ----- -----
Gob27 ----- Gob27   Items: Four Leaves, Two Stones
KtT27 TmC29*KtT27   Location: Castle Andarvi

Reward: Nephrite Sword

Battle Tactics: This is probably one of the more straightforward 
battles you have this late in the game.  Very simple.  No tricks.  No 
surprises

Epilogue: A soldier reports with rumors about the demons trying to 
resurrect their goddess, Danika, who ate the fruit of the netherworld.

Aftermath: 

Getting the Dream Tiara: Go to Clemona and an old man will tell you a 
tale about love never found.  He'll give you the Package for Gelda.  
Take it to Boolem, Crenel Canyon, and you'll run into an old lady, 
who'll tell you to take it to Elle, Zenobia Border.  An old man there
will tell you her family moved to Soathon.  Are we getting tired of 
this wild goose chase yet?  Go to Tristle, and you'll get the Letter 
from Gelda.  Head back to Clemona and the old man will give you the 
Dream Tiara.  It's all quite a tearjerker... ;_;

Hidden Items:

Axe of Wyrm: On the road between Pavia and Cobigo
Heal Pack: Midway between Bespleme, Perg, and Zuinomo
Holy Lance: On the road between Cobigo and Clemona
Ring of Branding: Southwest of Clemona
Tempest: Southeast of Surite (across the river)
Sword of Dragon Gem: Patch of land left of the road between Clemona and 
 Castle Andarvi
Angel Fruit: Northwest of Fort Rugney
Altar of Resurrection: Southeast of Cobigo in a mountain cul-de-sac

************************************************************************

Scene 34 - Lord of Remus Keep

Location: The Tundra of Argent

Prologue: Battle Plans, after which Magnus and Leia have a rather 
touching scene where she's thinking of how it might be if she has to 
fight her father...

Strongholds: 

Tezzla: (Starting Location)

Population: 183
Morale: 36
Witch's Hut

Orozei: (Southwest of Tezzla)

Population: 253
Morale: 73

Shop:

Bandanna            20

Marionette         120
Fool               320

Robe                30
Magician's Robe    120

Amulet              40
Ring of Eloquence  250

Meltaus: (West of Tezzla)

Population: 235
Morale: 87

Fahno: (North of Tezzla)

Population: 93
Morale: 35

Griena: (West of Orozei)

Population: 37
Morale: 38

Caralla: (Northwest of Meltaus)

Population: 93
Morale: 55

Troguil: (West of Caralla)

Population: 74
Morale: 55

Remus Keep: (Enemy Headquarters)

Population: 240
Morale: 50

Enemy Opposition: (Before Latium)

----- ArM30*-----   Reward: Jormungand
----- Zom29 Zom29
Zom29 ----- Ske29   Location: Charging from Meltaus

Pmp29 Wit31*----- 
----- Pmp29 Pmp29   Items: Two Leaves, Two Fruits, One Stone
Pmp29 ----- -----   Location: Charging from Meltaus

----- Enc30*Ske29   Reward: Revive Stone
----- ----- -----   Items: Six Leaves
Ske29 ----- SGo29   Location: Charging from Orozei

----- Sat31*-----   Reward: Bloody Cleaver
Gob29 ----- Zom29   Items: Six Leaves
Zom29 Gob29 -----   Location: Charging from Orozei

Gho30 ----- Gho30   Reward: Cyanic Claw
----- Vam32*-----
Ske30 Ske30 -----   Location: Charging from Fahno

----- Enc30*Zom29   Reward: Whip of Exorcism
----- Zom29 -----
Zom29 ----- Zom29   Location: Charging from Fahno

---

Legion 1 - Funnel Shift Formation

Sld-- Sld-- -----   Reward: Urn of Chaos
----- Cen30%Sld--   Items: Two Leaves, Two Fruits, One Stone
Sat29 ----- -----   Location: Charging from East of Fahno

Gho29 ----- Gho29
----- Gho29 -----   Items: One Leaf, One Fruit
----- BlK30*Gho29   Position: Right Side

Ske29 ArM30*-----   Reward: Book of Bane
----- ----- Ske29
Ogr29 ----- -----   Position: Left Side

---

Legion 2 - Funnel Shift Formation

Sld-- Cen30%Sld--   Reward: Goblet of Destiny
----- ----- -----   Items: One Leaf, Two Fruits, One Stone
----- Flb30 -----   Location: Charging from north of Meltaus

----- ArM30*-----   Reward: Bloodstained Robe
Ske29 ----- -----   Items: Three Leaves, Two Fruits, Two Stones
Zom29 Zom29 Ske29   Position: Right Side

Gho29 ArM30*Gho29   Reward: Hraesvelg
----- Ske29 -----   Items: Four Leaves
----- ----- Ske29   Position: Left Side

---

Legion 3 - Funnel Shift Formation

Sld-- Cen30%Sld--   Reward: Flag of Unity
----- ----- -----   Items: Two Leaves, Two Fruits
----- Hyd30 -----   Location: Charging from east of Griena

NnM30*----- Gho29   Reward: Urn of Chaos
Gre29 ----- -----   Items: Three Leaves
Gho29 Gre29 -----   Position: Right Side

Gho29 BlK30*Gho29   Reward: Armor of Death
Gho29 ----- -----   Items: Two Leaves
Gho29 ----- -----   Position: Left Side

---

Enemy Commander: Reucharle

ArM29 Lic32*ArM29
----- ----- -----
Ske29 ----- Ske29

Reward: Altar of Resurrection

Enemy Opposition: (After Latium)

Wiz31 ArM33*Wiz31   Reward: Jormungand
----- ----- ArM31   Items: One Leaf
----- ArM31 -----   Position: Charging from Meltaus

Pmp31 Wit33*-----   Reward: Altar of Resurrection
----- Pmp31 Pmp31   Items: Two Leaves, Two Fruits, One Stone
Pmp31 ----- -----   Location: Charging from Meltaus

Gob33 Sir31*-----   Reward: Revive Stone
----- ----- Gob33   Items: Five Leaves
Ogr33 ----- -----   Location: Charging from Orozei

Gre33 ----- Gob33   Reward: Bloody Cleaver
----- Sat33*-----   Items: Six Leaves
Gob33 ----- Gre33   Location: Charging from Orozei

----- BlK31*-----   Reward: Cyanic Claw
----- ----- -----
Ogr33 ----- Ogr34   Location: Charging from Fahno

Gre35 Sat33*Gre35   Reward: Whip of Exorcism
----- ----- -----
----- Ogr33 -----   Location: Charging from Fahno

---

Legion 1 - Funnel Shift Formation

Sld-- Sld-- -----   Reward: Urn of Chaos
----- Cen30%Sld--   Items: Two Leaves, Two Fruits, One Stone
Sat29 ----- -----   Location: Charging from East of Fahno

Gre32 Gre32 -----
Gob32 ----- -----   Items: Two Leaves, Two Fruits
Pal32*Gob32 -----   Position: Right Side

----- ----- Vul31   Reward: Book of Bane
----- Pal33*Hwk31
Vul31 Hwk31 -----   Position: Left Side

---

Legion 2 - Funnel Shift Formation

Sld-- Cen32%Sld--   Reward: Goblet of Destiny
----- ----- -----   Items: One Leaf, Two Fruits, One Stone
----- Flb32 -----   Location: Charging from north of Meltaus

----- SwM32*-----   Reward: Hraesvelg
Nin31 ----- Nin31   Items: Two Leaves, Two Fruits, Two Stones
----- Gob32 Gob32   Position: Right Side

Wit31 ----- -----   Reward: Feather Suit
----- Sir32*-----   Items: Three Leaves
ArM31 Wit31 ArM31   Position: Left Side

---

Legion 3 - Funnel Shift Formation

Sld-- Cen32%Sld--   Reward: Flag of Unity
----- ----- -----   Items: Two Leaves, Two Fruits
----- Hyd32 -----   Location: Charging from east of Griena

Arc31 Sir32*Arc31   Reward: Urn of Chaos
Gob32 ----- -----   Items: Four Leaves, Two Fruits
----- Gob32 -----   Position: Right Side

Knt31 BlK33*BlK31   Reward: Armor of Death
----- ----- -----   Items: Two Leaves
BlK31 ----- Knt31   Position: Left Side

Enemy Commander: Numitol Silvis (Vanity)

Sat33 Van31*Sat33
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
----- Ogr32 -----   Location: Remus Keep

Reward: Ice Chain

Battle Tactics: Note how the enemies are segregated into three groups.  
Split your battalion up accordingly, and launch your attack.  You 
shouldn't have too much trouble.  Just be sure to take a strong 
spellcasting unit against that Pumpkinhead unit.

Note that if you go here before going to Latium, you'll face a ton of 
undead, while going after Latium will have you facing the regular 
demonic crew.  Take this into account.

Epilogue: Leia confronts Reucharle, asking about her father.  He tells 
her Count Silvis took his own life to avoid succumbing to the Infernal 
Aura.

OR

Leia holds her dying father in her arms, telling him how much she loves 
him.

Aftermath: Take Meredia to Meltaus and you'll recieve the Rai's Tear.

Hidden Items:

White Mute: Piece of land east of Caralla
Mirror of Soul: On the road between Tezzla and Fahno
Gambantein: On the road between Griena and Troguil
Vestment of Wind: Patch of land SW of Tezzla
Stone of Quickness: Patch of land North of Orozei

************************************************************************

Scene 35 - Denizens of the Netherworld 

Location: Barpheth

Prologue: Battle Plans

Strongholds:

Castle Renevue: (Starting Location)

Population: 228
Morale: 55

Shop:

Hachigane          40
Hannya Mask       180

Iron Claw         170
Baldr Claw        280
Cyanic Claw       320

Ninja's Garb       50
Hwail Mail        900

Clemms: (Neutral, South of Renevue)

Population: 206
Morale: 53

Glebming: (East of Renevue)

Population: 117
Morale: 46

Kelmend: (Northwestern Corner)

Population: 103
Morale: 32

Saro: (South of Kelmend)

Population: 138
Morale: 31

Vitra: (South of Glebming)

Population: 109
Morale: 54

Sondrio: (South of Clemms)

Population: 52
Morale: 36

Fort Lebadeia: (Southern Edge)

Population: 172
Morale: 11

Belce: (South of Saro)

Population: 207
Morale: 77

Fort Viezey: (Enemy Headquarters)

Population: 31
Morale: 50

Enemy Opposition:

----- Sat29*-----   Reward: Vestment of Flame
----- ----- Sat27   Items: Two Leaves, Two Fruits
Ogr27 ----- -----   Location: Charging from south of Renevue

----- ----- Sat29*  Reward: Terra Armor
----- Gob27 -----
Gob27 ----- Gob27   Location: Charging from Glebming

Gre31 Sat29*Gre31   Reward: Yomogi-u
----- ----- -----   Items: Two Leaves
----- Ogr29 -----   Location: Charging from west of Renevue

Sph27 ----- ArM29*  Reward: Sword Emblem
----- ----- -----
----- Ogr27 -----   Location: Charging from east of Kelmend

----- BlK27*-----   Reward: Glamdring
----- ----- -----   Items: Two Leaves, Two Fruits
Ogr29 ----- Ogr30   Location: West of Saro (After Lib)

----- Sat28*-----   Reward: Flame Flail
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
Ogr27 ----- Ogr27   Location: SW of Saro (After Lib)

Ske27 ArM28*-----   Reward: Champion Statuette
----- ----- Ske27   Items: Four Leaves, Two Fruits
Ogr27 ----- -----   Location: South of Sondrio (After Lib)

----- Sir28*-----   Reward: Breidablick
----- ----- -----
Ogr30 ----- Wyr27   Location: NE of Belce (After Lib)

----- Sat28*-----   Reward: Cup of Life
----- ----- -----
Ogr27 ----- Ogr27   Location: SW of Belce (After Lib)

Sat27 Sat28*Sat27   Reward: Urdarbrunn
----- ----- -----
----- Ogr27 -----   Location: NW of Fort Lebadeia (After Lib)

----- Sir28*-----   Reward: Phoenix Robe
----- ----- -----
Ogr27 ----- Wyv27   Location: NE of Fort Lebadeia (After Lib)

Enemy Commander: Mylmurre

Sat27 ----- Sat27
----- ----- -----   Items: Five Leaves, Two Stones
Gob27 Gor30*Gob27   Location: Fort Viezey

Reward: Ji'ygla's Bow

Battle Tactics: 

This area is sickeningly simple.  Even with the guys who spring out 
after you liberate towns, it's all too simple...

The Gorgon, however, can ruin your day real quick.  With her Gaze of 
Terror she'll turn everyone into stone almost immediately.  Bring in 
you anti-Cockatrice unit for this.

NOTE: Add three to the levels of the enemy if you went to Latium before 
this.

Epilogue: Mylmurre says that demons are fighting alongside humans to 
bring back Lady Danika.  She says that the blood of Danika and the 
Progenitor is related.

Hidden Items:

Lance of Longinus: On the road between Renevue and Kelmend
Angel Fruit: On the road between Saro and Belce
Mirror of Soul: End of road SW of Clemms
Ignis: End of road east of Clemms
Love and Peace: Piece of land in forest east of Belce
Annihilation: East of Sondrio

************************************************************************

Scene 36 - Advocates of the Darkness

Location: Tybell, the Wicked Land

Prologue: Apparently, although this area's controlled by the demons, 
people are flocking here because it's relatively peaceful.

Strongholds:

Pazano: (Starting Location)

Population: 156
Morale: 52

Shop:

Plumed Headband    60

Torn Cloth         10
Old Clothing       10
Plain Clothing     30
Leather Armor      60
Feather Suit      400

Raguza: (Neutral, Southeast Corner)

Population: 280
Morale: 47

Chelefteu: (South of Pazano)

Population: 243
Morale: 37

Kaless Ande: (West of Pazano)

Population: 136
Morale: 85

Lokry: (Northwest of Pazano)

Population: 89
Morale: 55

Letze: (South of Kaless Ande)

Population: 218
Morale: 67
Witch's Hut

Tricaeze: (West of Kaless Ande)

Population: 268
Morale: 36

Castle Lloydgust: (Enemy Headquarters)

Population: 29
Morale: 50

Enemy Opposition:

Legion 1 - Dual Wedge Formation

Sld-- Sld-- -----   Reward: Dowsing Rod
----- Cen31%Sld--
Sat30 ----- -----   Location: NW of Pazano

Gob30 ----- Gob30   Reward: Terra Sheild
----- Sat31*-----
----- Gob30 Gob30   Position: Near Right Side

AzD30 ----- -----   Reward: Mirror of Soul
----- ----- DgM31*
----- Gob30 Gob30   Position: Near Left Side

Gre30 BlK32*-----   Reward: Stone of Quickness
----- ----- Gre30
Opi30 ----- -----   Position: Far Right Side

---

----- Gre30 Hwk30   Reward: Ice Blade
Hwk30 ----- -----   Items: Two Leaves, Two Fruits
----- Rav31*Gre30   Location: Charging from North of Pazano

Gob32 Sir30*-----   Reward: Sum Mannus
----- ----- Gob32
Ogr32 ----- -----   Location: Charging from SW of Pazano

Gre32 ----- Gob32   Reward: Hraesvelg
----- Sat32*-----
Gob32 ----- Gre32   Location: Guarding Lokry

----- BlK30*-----
----- ----- -----
Ogr32 ----- Ogr33   Location: Guarding Lokry

Sat30 Sat31*Sat30   Reward: Sword of Firedrake
----- ----- -----   Items: Two Leaves, Two Fruits
----- Ogr30 -----   Location: Guarding Kaless Ande

Gre31 Dia31*Gre31
Gob31 ----- -----
----- ----- Gob31   Location: Charging from South of Pazano

Gre30 Rav31*Gre30   Reward: Love and Peace
Rav30 ----- Rav30   Items: Three Leaves, Two Fruits, One Stone
----- ----- -----   Location: Charging from SW of Pazano

SGo30 ----- SGo30   Reward: Flame Shield
----- ----- -----
----- Gor32*-----   Location: Guarding Tricaeze

----- Sat31*-----   Reward: Ogre Armor
----- ----- -----
Ogr30 ----- Ogr30   Location: SE of Castle Lloydgust

Gre30 Sat31*-----   Reward: Dowsing Rod
----- ----- Gre30   Items: Three Leaves, Two Fruits
Gob30 Gob30 -----   Location: SW of Castle Lloydgust

Enemy Commander: Frohm

BlK30 Dae33*BlK30
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
Gob30 ----- Gob30   Location: Castle Lloydgust

Reward: Ogre Blade

Battle Tactics: Another battle with few surprises.  Most of the enemies 
are Demons, again.  Keep an eye on the Gorgon.

Hidden Items:

Heavy Axe: Midway between Pazano and Chelefteu
Feather of Archangel: Patch of Plains between Highland and Barren NE of
 Pazano
Saint's Shield: Forest East of Letze
Saint's Garb: Mountains West of Raguza
Caldia: On the road between Letze and Castle Lloydgust
Chaladholg: Forest South of Lokry

************************************************************************

Scene 37 - March on the Capital

Location: Latium

Prologue: It's flashback time!  We flashback to Magnus' and Yumil's 
youth where the two are young boys playing together, and how Yumil 
promises that Magnus will be his knight when he becomes King.  Flash 
forward to a scene where a nobleman attempts to kill Yumil.  Magnus 
tries to stop him, but the man throws him to the ground.  Ankiseth 
runs in shortly and slices the killer up.  Magnus hates himself for not 
being able to help.  Now we see the same scene we saw in the beginning, 
where Magnus tells Yumil he's going to join the army.

NOTE: This mission plays out differently depending on your Chaos Frame, 
and also if you go here before clearing out all the other optional 
areas prior to this.

Strongholds:

Latina: (Starting Location)

Population: 291
Morale: 56
Witch's Hut

Gaeta: (Neutral, SW of Latina)

Population: 271
Morale: 49

Shop:

Iron Helm             30
Baldr Helm           170
Helm of Thunderclap  410

Sword of Firedrake   300
Main Gauche          400
Blessed Sword        400
Sum Mannus           500
Glaive of Champion   500
Earth Javelin        550
Ice Blade            600

Electric Shield      150
Flame Shield         150
Shield of Inferno    500
Shield of Nue        500

Plate Mail           210
Plate Armor          230
Baldr Mail           250
Baldr Armor          420
Heavy Armor          650
Peregrine Mail       900

Bell of Thunder      250
Fang of Firedrake    250
Naga Ring            250
Snow Orb             250

Yen Vahagh: (SE of Latina)

Population: 115
Morale: 51

Vulge: (South of Latina)

Population: 112
Morale: 47

Gothpicci: (Southeast Corner)

Population: 128
Morale: 88

Fort Toydebelt: (Enemy Headquarters #1)

Population: 61
Morale: 50

Fort Toyderich: (Enemy Headquarters #2)

Population: 45
Morale: 50

Winnea: (Enemy Capital, Will not be captured)

Population: 174
Morale: 50

Enemy Opposition:

Legion 1 - Dual Wedge Formation

----- Sld-- -----   Reward: Flag of Unity
Sld-- Sld-- Sld--   Items: Two Leaves, Two Fruits
----- CeF34%-----   Location: Charging from Yen Vahagh

Gob35 Sir33*-----   Reward: Spell Robe
----- ----- Gob35
Ogr35 ----- -----   Position: Near Left Side

Grf33 ----- Opi33   Reward: Brionac
----- ----- -----   Items: Four Leaves, Two Fruits
----- Fre34*-----   Position: Near Right Side

Sph33 ----- ArM35*  Reward: Sword Emblem
----- ----- -----   Items: Three Leaves, Two Fruits
----- Ogr33 -----   Position: Far Left Side

Wiz33 ArM35*Wiz33   Reward: Naga Ring
----- ----- ArM33   Items: One Leaf
----- ArM33 -----   Position: Far Right Side

---

Legion 2 - Dual Wedge Formation

Sld-- CeF34%Sld--   Reward: Fang of Firedrake
----- ----- -----   Items: One Leaf, Two Fruits, One Stone
----- Flb34 -----   Location: Charging from East of Latina

----- BlK33*-----   Reward: Stone of Quickness
----- ----- -----   Items: Five Leaves, Two Fruits
Ogr35 ----- Ogr36   Position: Left Side

SwM33 ----- SwM33   Reward: Bracer of Protection
----- ArM34*-----
Gre33 ----- Gre33   Position: Right Side

---

Legion 3 - Dual Wedge Formation

Sld-- CeM34%Sld--   Reward: Snow Orb
----- ----- -----   Items: Three Leaves, Two Fruits, One Stone
----- Hyd34 -----   Location: Charging from Vulge

Fae33 ----- Hyd33   Reward: Blood Whip
----- ----- -----
Fae33 BsM34*-----   Position: Left Side

Gre34 Dia34*Gre34   Reward: Bow of Thunderbolt
Gob34 ----- -----   Items: Four Leaves
----- ----- Gob34   Position: Right Side

---

Dia34*----- Arc33   Reward: Bloodstained Armor
Arc33 Knt33 -----   Items: Four Leaves, Two Fruits
----- ----- Knt33   Location: Guarding Vulge

BkD33 ----- Tmt33   Reward: Dagda's Hammer
----- ----- -----
----- BlK35*-----   Location: Guarding Gothpicci

(Good Chaos Frame)

Enemy Commanders: Knights of Danika (Gatekeeper)

Sat34 ----- Sat34
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
Sat34 KDa36*Sat34   Location: Fort Toyderich

Reward: Black Cat

AnK34 ----- AnK34
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
AnK34 KDa36*AnK34   Location: Fort Toydebelt

Reward: Dragon Armor

(Bad Chaos Frame)

Enemy Commander 1: Ruolanair

Dia34 ----- Dia34
----- Pal35*-----   Items: Four Leaves, Two Fruits, Two Stones
----- SwM34 SwM34   Location: Fort Toyderich

Reward: Sword of Firedrake

Enemy Commander 2: Vesalus

Fre34 ----- Fre34
----- Pal35*-----   Items: Four Leaves, Two Fruits, Two Stones
----- Cat34 Cat34   Location: Fort Toydebelt

Reward: Black Cat

NOTE: There are two separate rewards on the low CF route.  It depends on 
which leader you kill last.

Battle Tactics:

Yep.  You've got three Legions on you right from the start.  Don't 
panic!  This is pretty much all the enemy has.  After the Legions are 
taken care of, there's just the two units guarding the towns, and the 
commanders at the forts.  You'll have to defeat both commanders to 
finish the mission.

BIG NOTE: If you go to Latium before you go to the other places, 
decrease every character's level by 2.

Epilogue: A captured Knight tells how the Chosen will cleanse this land 
of evil.  Later, Yumil, in Winnea, laughs to himself, saying how he's 
"almost there".  Zeda and Mari enter the room...

You'll notice you didn't take Winnea in this battle.  That can mean only 
one thing, of course.  You're gonna have to storm Winnea!

Aftermath: After storming Winnea, return here and go to Vulge to learn 
about an Angel appearing in the church in Gothpicci.  Take Magnus there 
Between 12 and 4 AM.  The Angel will appear.  If you have the Pedras of 
Bane and Virtue, the Ansate Cross from Zenobia border, a Dream Tiara, 
and a high Chaos Frame, you'll be given the Southern Cross.

Hidden Items: 

Rune Plate: End of road SE of Yen Vahagh
Lfal: On the road north of Gothpicci
Crystal of Precision: Mountains Southeast of Geata
Angelic Armor: West of Winnea
Scroll of Discipline: East of Winnea

************************************************************************

Scene 38 - Promises

Location: Winnea, Captial of Palatinus

Prologue: If you have a high Chaos Frame, you'll see a scene where 
Procus approaches Yumil, wondering why he hasn't cast the all-powerful 
forbidden spell yet.  Yumil says he can't do it with Magnus marching.  
He then kills his own father.

If you don't, you'll just go over battle plans.

NOTE: Like last mission, the enemy commander(s) will be different if 
you have a high or low Chaos Frame.

Enemy Opposition:

----- ----- -----   Reward: Breidablick
Knt32 Pal35*Knt32
Pal33 ----- Pal33   Location: Guarding Second Western Gate

----- Hyd32 -----   Reward: Wind Armor
----- ----- -----   Items: Four Leaves, Two Fruits
Pal32 Pal34*Pal32   Location: Patrolling Western Street

Gre32 BlK34*-----   Reward: Mirror of Soul
----- ----- Gre32   Items: Three Leaves, Two Fruits
Opi32 ----- -----   Location: Patrolling Southern Street

Gob32 ----- Gob32   Reward: Cup of Life
----- BlK34*-----   Items: Four Leaves, Two Fruits
BlK32 ----- BlK32   Location: Patrolling Southern Street

Hwk32 ArM33*Hwk32   Reward: Heat-Tex
----- ----- -----   Items: Four Leaves, Two Fruits
----- Ogr32 -----   Location: Guarding Second Southern Gate

----- Sir33*-----   Reward: Evil Axe
----- ----- -----
Ogr32 ----- Wyv32   Location: House East of Second Southern Gate

----- Wit33*Pmp32   Reward: Sanscion
----- ----- Gob35
Pmp32 Gob35 -----   Location: House West of Second Southern Gate

AzD32 ----- EhD32   Reward: Angel Fruit
----- ----- -----
----- Sat33*-----   Location: House West of Second Western Gate

Pal32 Pal34*Pal32   Reward: Aqua Hammer
Knt32 ----- Knt32   Items: Four Leaves, One Fruit
----- ----- -----   Location: Patrolling Eastern Street

Sat33*----- Tmt32   Reward: Urdarbrunn
----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
----- Cer32 -----   Location: House East of Second Eastern Gate

Gre33 Gre33 -----   Reward: Crystal of Precision
Gob33 ----- -----   Items: Four Leaves, Two Fruits
Pal33*Gob33 -----   Location: Guarding Second Eastern Gate

Pal32 Cat34*Pal32   Reward: Earth Javelin
----- ----- -----   Items: Eight Fruits
----- Ogr32 -----   Location: Patrolling West of Main Street

Sor33*----- YgD32   Reward: Flag of Unity
Gob32 ----- -----
----- Gob32 -----   Location: House West of Main Street

----- Sat32 -----   Reward: Goblet of Destiny
Cat32 ----- Cat32   Items: Eight Fruits
Cat34*----- Cat32   Location: Patrolling East of Main Street

ReD32 ----- -----   Reward: Frozen Axe
----- ----- DgM33*
----- Gob32 Gob32   Location: House East of Main Street

----- Dae34*Gho32   Reward: Feather Suit
Gho32 ----- -----
----- Ske32 Ske32   Location: Guarding Final Gate

----- Ogr32 -----   Reward: Stone of Quickness
----- ----- -----
Gob32 Dae34*Gob32   Location: South of the Royal Castle

(Good Chaos Frame)

Enemy Commander: Yumil Dulmare (Overlord)

----- Ove34*-----
----- ----- -----   Items: Two Leaves, Two Fruits
KDa32 ----- KDa32   Location: Royal Palace

Reward: Champion Statuette

(Bad Chaos Frame)

Enemy Commander 1: Procus Dulmare (Flail Monarch)

----- FlM34*-----
----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
Ogr32 ----- Ogr32   Location: Royal Palace

Enemy Commander 2: Yumil Dulmare (Overlord)

KDa32 Ove34*KDa32
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
KDa32 ----- KDa32   Location: Royal Palace

Battle Tactics: Fight this battle just like Fort Romulus.  You should 
have plenty of time.  Don't forget about the gardens lying around that 
can heal you if you rest in them.

Epilogue: Challenging Yumil, Magnus defies his promise to become 
Yumil's knight.  After he beats him, Mari protects Yumil.  Yumil tells 
all.  He is the Child of the Covenant.  Long ago, the goddess Danika's 
body, queen of the netherworld, was split into five pieces.  The arms 
and legs became the Knights of Danika, who guard the Chaos Gate.  The 
Progenitor came across a Chaos Gate once and asked for ultimate power, 
in exchange for giving up one of his descendants to Danika.  That 
descendant was Yumil.  Yumil became the embodiment of Danika's power.

Magnus rebukes Yumil, asking him if total destruction is what he really 
wants.  Yumil wants to start over...

Suddenly, Mari, overcome with some unstoppable force, takes a sword and 
runs Yumil through.  Zeda shows up behind her.  She rebukes the girl, 
telling her she's the last hope now, and teleports away with her.

Yumil lies dying in Magnus' arms.  He tells Magnus that, with the 
Knights and him dead, the only thing left will be the seal on the 
ruins.  When that seal is broken, Danika will have the ability to 
conquer the world.  The Ogre Battle will come once again.  Magnus 
promises his childhood friend that, even though he's just an ordinary 
human, he'll do what he can.

Later, in the meeting room in Winnea, Magnus, Hugo, and Frederick 
discuss matters.  Magnus decides to leave to fulfill Yumil's request.  
Frederick gives his blessing.

If you fought Procus, Yumil will kill him, unless you've sent away 
Ankiseth, in which case Ankiseth will kill him, and Yumil will send them 
both to the netherworld.

Hidden Items:

Silver Hourglass: East of the Eastern Outer Gate
Matsukaze: West of the Royal Palace, at the end of a street.
Malachite Sword: East of the Royal Palace, at the end of a street.

************************************************************************

Scene 39 - The Battle Rages On

Location: Aurua Plains

Prologue: Zeda drags Mari along the wilderness.  Overcome with grief, 
Mari's having a tough time.  The two encounter the remaining Knights of 
the Caliginous Order, Thamuz, Richard, and Baldwin.  Zeda suggests a 
deal where the Lodis Knights help her break the seal and in turn get 
the blessings from their god.

Strongholds:

Fort Randrich: (Starting Location)

Population: 15
Morale: 50

Le Vin: (Northwest of Randrich)

Population: 252
Morale: 68

Landeck: (West of Le Vin)

Population: 84
Morale: 57

Shop:

Hraesvelg              340
Falchion               400
Frozen Axe             500

Ring of Eloquence      250

Brode: (West of Randrich)

Population: 235
Morale: 82

Albesta: (Eastern Edge)

Population: 133
Morale: 28

Zarbow: (Southwestern Corner)

Population: 61
Morale: 20

Bartasake: (Northeastern Corner)

Population: 278
Morale: 40

Tranus: (North of Landeck)

Population: 94
Morale: 25
Witch's Hut

Apertine: (West of Tranus)

Population: 140
Morale: 28

Shop:

Main Gauche            400
Bow of Sandstorm       420

Shield of Inferno      500

Kaysegg: (Northern Edge)

Population: 99
Morale: 55

Anderout: (Enemy Headquarters)

Population: 53
Morale: 50

Enemy Opposition: 

----- BlK32*-----   Reward: Mirror of Soul
----- ----- -----
Ogr34 ----- Ogr35   Location: Charging from West of Le Vin

Arc32 Sir33*Arc32   Reward: Crystal of Precision
Gob33 ----- -----
----- Gob33 -----   Location: Charging from North of Le Vin

Ske32 ArM33*-----   Reward: Scroll of Discipline
----- ----- Ske32
Ogr32 ----- -----   Location: Charging from West of Brode

----- SwM33*-----   Reward: Penitence
Nin32 ----- Nin32
----- Gob33 Gob33   Location: Charging from North of Landeck

---

Legion 1 - Dual Wedge Formation

Sld-- Sld-- -----   Reward: Crown of Intellect
----- CeM33%Sld--   Items: Four Leaves
Sat32 ----- -----   Location: Charging from Zarbow

Gre32 ----- Gre32   Reward: Flamberge
Gob32 ----- -----   Items: Two Leaves
----- KtT34*Gob32   Position: Right Side

----- Sat34*-----   Reward: Celestial Mace
Gob32 ----- Zom32
Zom32 Gob32 -----   Position: Left Side

---

Legion 2 - Funnel Shift Formation

----- Sld-- -----   Reward: Ice Shield
Sld-- CeF33%Sld--   Items: Three Leaves, One Fruit
----- KtT32 -----   Location: Charging from Apertine

Gob32 KtT34*Gob32
----- ----- -----   Items: Two Leaves
----- Ogr32 -----   Position: Right Side

Gob34 Sir32*-----   Reward: Yggdrasil
----- ----- Gob34
Ogr34 ----- -----   Position: Left Side

---

Legion 3 - Funnel Shift Formation

Sld-- ----- Sld--   Reward: Stone of Quickness
----- ----- -----   Items: Four Leaves, Two Fruits
KtT32 CeM33%KtT32   Location: Charging from Tranus

NnM33*----- Gho32   Reward: Vajra
Gre32 ----- -----   Items: Two Leaves, Two Fruits
Gho32 Gre32 -----   Position: Right Side

----- KtT34*-----   Reward: Dainslaiff
----- ----- -----
Ogr32 ----- Ogr32   Position: Left Side

---

Legion 4 - Dual Wedge Formation

----- Sld-- -----   Reward: Totila
Sld-- Sld-- Sld--   Items: One Leaf, One Fruit
----- CeF33%-----   Location: Charging from Bartasake

KtT33 Sat34*-----   Reward: Heaven's Doll
Gob32 ----- KtT33   Items: Six Leaves
----- ----- Gob32   Position: Right Side

----- Sat34*KtT33   Reward: Snow Orb
----- ----- -----   Items: Five Leaves, Two Fruits
KtT33 ----- Ogr32   Position: Left Side

---

----- DoM33*-----   Reward: Composite Bow
----- ----- -----   Items: Three Leaves, Two Fruits, One Stone
Ogr35 ----- Gol32   Location: Southeast of Anderout (Ambush)

Gre33 Dia33*Gre33   Reward: Crescente
Gob33 ----- -----
----- ----- Gob33   Location: Southeast of Anderout (Ambush)

Enemy Commander: Thamuz Delville (Temple Command)

KtT33 ----- KtT33
----- TmC35*-----   Items: Four Leaves, Two Fruits, Two Stones
----- Gob33 Gob33   Location: Anderout

Reward: Peridot Sword

Battle Tactics:

Yep.  You read that right.  There are four Legions in this battle.  
Don't panic.  Just deploy your units in teams.  Two units should be 
more than enough to handle each of the three unit Legions.  Watch out 
at the outskirts of Anderout.  Like all Caliginous Order battles, there 
are a few hidden units near the headquarters.

Epilogue: Thamuz begs Baldwin to go to Keryoleth to raise Danika.  
Thamuz gives his life for what's left of the Caliginous Order.

Hugo tells Magnus that the Caliginous Order is now using Castle Talapea 
in Wentinus as their base.  It is decided that they should take the 
castle first, since going to the mountains would expose themselves to 
attack from Wentinus.

Hidden Items:

Airgetlam: East of Tranus
Count's Garment: Between Mountains NE of Zarbow
Urn of Chaos: Piece of land West of Tranus
Prox: Between Mountains NE of Zarbow
Bell of Thunder: Mountains Southeast of Apertine
Earth Javelin: Plains South of Le Vin
Volcaetus: Between Mountains West of Albesta

************************************************************************

Scene 40 - Pressure

Location: Wentinus

Prologue: Baldwin tells Richard of Thamuz's death.  Richard scolds him 
and sends him back to his post.  When he leaves, Richard says that 
Thamuz's death will not be in vain, and Baldwin will be the one to 
gain ultimate power.

Strongholds:

Hopedale: (Starting Location)

Population: 187
Morale: 78

Reliance: (Allied, Southwest of Hopedale)

Population: 187
Morale: 18

Yves Guibiques: (North of Reliance)

Population: 253
Morale: 67

Cartwright: (East of Hopedale)

Population: 253
Morale: 79
Witch's Hut

Timmins: (Northern Edge)

Population: 238
Morale: 35

Shop:

Armet              120

Arc Wand           150
Baldr Spear        230

Spellbook          100

Tower Shield       350

Fur Coat           250
Heavy Armor        650

Amulet              40

Igglurick: (Southeast of Castle Talpaea)

Population: 244
Morale: 12

Castle Talpaea: (Enemy Headquarters)

Population: 177
Morale: 50

Enemy Opposition:

----- Sat36*-----   Reward: Goblet of Destiny
Gob34 ----- Zom34   Items: Two Leaves
Zom34 Gob34 -----   Location: Charging from Yves Guibiques

Gre34 ----- Gre34   Reward: Urn of Chaos
Gob34 ----- -----   Items: Three Leaves, Two Fruits
----- KtT36*Gob34   Location: Charging from Yves Guibiques (Messenger)

Fae34 ----- Hyd34   Reward: Kagari-bi
----- ----- -----   Items: Two Leaves
Fae34 BsM35*-----   Location: Charging from Reliance

----- Gre34 -----   Reward: Durandel
----- ----- Gre34   Items: Nothing
Coc34 ----- Rav35*  Location: Charging from Reliance

Gre35 Gre35 -----   Reward: Champion Statuette
Gob35 ----- -----   Items: Two Leaves, Two Fruits
Pal35*Gob35 -----   Location: Charging from Reliance

Wyv34 ----- -----   Reward: Flag of Unity
----- ----- -----   Items: Two Leaves
Rav35*----- Wyr34   Location: Charging from Reliance

KtT35 Sat36*-----   Reward: Holy Lance
Gob34 ----- KtT35   Items: Four Leaves, Two Fruits, One Stone
----- ----- Gob34   Location: Guarding Yves Guibiques

----- Ogr34 -----   Reward: Rind of Branding
----- ----- -----   Items: Two Leaves, Two Fruits
Gob34 Dae36*Gob34   Location: Charging form Yves Guibiques

Gob34 ----- Gob34   Reward: Axe of Wyrm
----- Sat35*-----
----- Gob34 Gob34   Location: Charging from Cartwright

----- Sat36*KtT35   Reward: Sword of Dragon Gem
----- ----- -----   Items: Four Leaves, Two Fruits
KtT35 ----- Ogr34   Location: Guarding Cartwright

----- BlK34*-----   Reward: Sigmund
----- ----- -----
Ogr36 ----- Ogr37   Location: Charging from Igglurick

KtT35 ----- KtT35   Reward: Cloak of Oath
----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
KtT35 Sat36*KtT35   Location: Guarding Igglurick

----- Sat35*-----   Reward: Evil Spear
----- ----- -----   Items: Four Leaves, Two Fruits
Ogr34 ----- Ogr34   Location: Charging from Timmins

Gre35 Dia35*Gre35   Reward: Flame Leather
Gob35 ----- -----   Items: Three Leaves, Two Fruits, One Stone
----- ----- Gob35   Location: Charging from Timmins

Wiz34 ArM36*Wiz34   Reward: Nathalork Mail
----- ----- ArM34
----- ArM34 -----   Location: Charging from Timmins

Ske34 ArM35*-----   Reward: Rune Axe
----- ----- Ske34
Ogr34 ----- -----   Location: Charging from Timmins

Gob34 KtT36*Gob34   Reward: Cup of Life
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
----- Ogr34 -----   Location: Charging from Talpaea

----- KtT36*-----   Reward: Misty Coat
----- ----- -----   Items: Five Leaves, Two Fruits
Ogr34 ----- Ogr34   Location: Charging from Talpaea

Enemy Commander: Baldwin Glendale (Temple Command)

Sat34 ----- Sat34
----- TmC37*-----   Items: Four Leaves, Two Fruits, Two Stones
KtT34 ----- KtT34   Location: Castle Talpaea

Reward: Wind Armor

Battle Tactics: 

The kicker about this battle is just the fact that there are so many 
units in the towns.  Watch the Templar unit to the west.  They'll go 
after Reliance, and you don't want to lose it, so send someone to 
Reliance immediately.  Preferably a flying unit.  After all that's 
taken care of, just watch out for the charging Templar units from the 
Castle.  This should come as no surprise to you, since every 
Caliginous Knight you've fought so far uses that tactic.

If by some ill chance, you lose Reliance, to the unit labelled 
"Messenger", the following four units will appear at Reliance.  If you 
take it out first, they'll never appear.

************************************************************************

Scene 41 - Adversaries

Location: Castle Talpaea

Prologue: Richard sends Baldwin to the ruins, saying he'll hold off the 
Revolutionary Army.

Enemy Opposition:

KtT34 ----- KtT34   Reward: Burning Band
----- ----- -----
KtT34 Sat35*KtT34   Location: Guarding the Outer Gate

----- BlK34*-----   Reward: Bentisca
----- ----- -----   Items: Three Leaves, Two Fruits, Two Stones
BkD33 ----- Ogr36   Location: SW of the Outer Gate

----- ----- Grf33   Reward: Ice Bandanna
Gob36 ----- -----   Items: Four Leaves, Two Fruits, One Stone
----- SwM34*Gob36   Location: SE of the Outer Gate

Sor34*----- YgD33   Reward: Black Cat
Gob33 ----- -----   Items: Two Leaves
----- Gob33 -----   Location: NW of Outer Gate

----- Sir34*-----   Reward: Dowsing Rod
----- ----- -----   Items: Two Leaves
Ogr33 ----- Wyv33   Location: Western side of Outer Street

Gre33 Rav34*Gre33   Reward: Naga Ring
Rav33 ----- Rav33   Items: Two Leaves
----- ----- -----   Location: Western Houses

AzD33 ----- -----   Reward: Composite Bow
----- ----- DgM34*  Items: Four Leaves, Two Fruits
----- Gob33 Gob33   Location: Eastern side of Outer Street

----- Gre33 Hwk33   Reward: Bow of Thunderbolt
Hwk33 ----- -----   Items: Four Leaves, Two Fruits
----- Rav34*Gre33   Location: Eastern Houses

Gre33 BlK35*-----   Reward: Celestial Mace
----- ----- Gre33   Items: Two Leaves
Opi33 ----- -----   Location: Near Archer Park

AzD33 ----- EhD33   Reward: Love and Peace
----- ----- -----   Items: Two Leaves
----- Sat34*-----   Location: Near Cavalier Park

Sph33 ----- ArM35*
----- ----- -----
----- Ogr33 -----   Location: Northwest of Archer Park (Reach it)

----- Flb33 -----   Reward: Book of Earth
----- ----- -----   Items: Two Leaves, Two Fruits
Gob33 DgM35*Gob33   Location: East of Archer Park (Reach it)

Cer33 ----- Sph33   Reward: Heaven's Doll
----- ----- -----
----- Sat34*-----   Location: NE of Cavalier Park (Reach it)

Sat34*----- Tmt33   Reward: Totila
----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
----- Cer33 -----   Location: West of Cavalier Park (Reach it)

KtT34 Sat35*-----   Reward: Stone of Quickness
Gob33 ----- KtT34
----- ----- Gob33   Location: Guarding West Inner Gate

----- Sat35*KtT34   Reward: Sum Mannus
----- ----- -----   Items: Two Leaves
KtT34 ----- Ogr33   Location: Guarding East Inner Gate

Gob33 KtT35*Gob33   Reward: Flame Shield
----- ----- -----   Items: Two Leaves
----- Ogr33 -----   Location: SW of Jasper Tower

----- KtT35*-----   Reward: Terra Sheild
----- ----- -----
Ogr33 ----- Ogr33   Location: SE of Jasper Tower

Enemy Commander: Richard Glendale (Death Templar)

Flb34 ----- AzD34
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
----- DTm35*-----   Location: Jasper Tower

Reward: Oracion

Battle Tactics: Another castle storming scene.  Watch for the two units 
on the southern road, and the two each that spring up whenever you 
reach one of the parks.

Epilogue: Richard leaves after being defeated.  He finds Baldwin in the 
forest.  He asks why Baldwin has not broken the seal, yet.  Baldwin 
says he's tired of living in Richard's shadow, and he runs Richard 
through with his sword.

Hidden Items:

Wind Armor: West of Cavalier Park
Helm of Thunderclap: End of Road East of Jasper Tower (across wall)
Sword Emblem: End of Road West of Jasper Tower (across wall)

************************************************************************

Scene 42 - The Sleeping Goddess

Location: Mount Keryoleth

Prologue: Zeda, Mari, and Baldwin approach the Ruins of Keryoleth.  
Zeda explains that Mari is now her loyal puppet, since her mind is gone 
from losing Yumil.  A Templar runs up to Baldwin, reporting that your 
army is fast approaching.  Baldwin leaves.

Zeda gives Mari a sacred sword and tells her to resurrect Danika.  Mari 
says she can't do it.  Zeda's a little flustered, and tells her that 
she was born solely for this purpose.  She is the daughter of the sage 
of Zeteginea, Rashidi, and this whole thing, including her love for 
Yumil, was planned from the moment she was born.  Mari can't believe 
she's only a pawn in this, and stabs Zeda with the sword.

Mari walks up to the ruins and cries out for Yumil.  In anger and 
frustration, she stabs the ground with the sword, and collapses on the 
ground.  Suddenly, blue light rises from the crack in the ground she 
created, and a figure arises from it...

Have Destin: Later, in the War Room, Destin shows concern for Magnus.  
Magnus says he's alright.  Destin explains this will probably be the 
last battle.  They go over the plans.  Destin gives Magnus words of 
encouragement, and we begin...

Strongholds:

Mursunny: (Starting Location)

Population: 117
Morale: 35

Shop:

Hachigane           40
Plumed Headband     60

Baldr Bow          160
Ytival             270
Claymore           360

Cloth Armor         20
Hard Leather       150

Natashkan: (East of Mursunny)

Population: 188
Morale: 48

Dolbo: (Distant North)

Population: 43
Morale: 28

Mingan: (Northeast of Natashkan)

Population: 122
Morale: 39

Escaraba: (East of Natashkan)

Population: 66
Morale: 80

Tananna: (Neutral, East of Escaraba)

Population: 160
Morale: 41

Balera: (East of Mingan)

Population: 171
Morale: 81

Gypsanville: (North of Mingan)

Population: 86
Morale: 53
Witch's Hut

Keryoleth: (Enemy Headquarters)

Population: 31
Morale: 50

Enemy Opposition: 

----- Dae36*Gho34   Reward: Bow of Tundra
Gho34 ----- -----
----- Ske34 Ske34   Location: Guarding Natashkan

Sat34 Sat35*Sat34   Reward: Berserk
----- ----- -----   Items: Four Leaves
----- Ogr34 -----   Location: Charging from Natashkan

----- Sat35*-----   Reward: Vestment of Earth
----- ----- -----   Items: Six Leaves
Ogr34 ----- Ogr34   Location: Charging from Dolbo

Gre34 Sat35*-----   Reward: Vestment of Water
----- ----- Gre34   Items: Two Leaves
Gob34 Gob34 -----   Location: Charging from Mingan

AzD34 ----- -----   Reward: Paua Hammer
----- ----- DgM35
----- Gob34 Gob34   Location: Guarding Dolbo

Dia35*Gre34 -----   Reward: Elder's Sign
----- ----- Gre34   Items: Four Leaves
Gob34 Gob34 -----   Location: Charging from Escaraba

Sph34 ----- ArM36*  Reward: Touelno
----- ----- -----
----- Ogr34 -----   Location: Guarding Mingan

----- Wit35*Pmp34   Reward: Conflagrant Bow
----- ----- Gob37
Pmp34 Gob37 -----   Location: Guarding Escaraba

Gre34 BlK36*-----   Reward: Urdarbrunn
----- ----- Gre34
Opi34 ----- -----   Location: Charging from Tananna

----- Sat36*KtT35   Reward: Lance of Longinus
----- ----- -----
KtT35 ----- Ogr34   Location: Charging from Gypsanville

KtT35 Sat36*-----   Reward: Holy Comet
Gob34 ----- KtT35   Items: Five Leaves, Two Fruits
----- ----- Gob34   Location: Charging from North of Balera

Gob34 KtT36*Gob34   Reward: Celestial Hammer
----- ----- -----   Items: Four Leaves, Two Fruits, One Stone
----- Ogr34 -----   Location: Charging from Keryoleth

----- KtT36*-----   Reward: Doll of Curse
----- ----- -----   Items: Four Leaves, Two Fruits
Ogr34 ----- Ogr34   Location: Charging from Keryoleth

Enemy Commander: Baldwin Glendale (Temple Command)

Dae34 TmC37*Dae34
----- ----- -----   Items: Four Leaves, Two Fruits, Two Stones
----- Ogr34 -----   Location: Keryoleth

Battle Tactics:

Another straightforward battle for the most part.  Many of the enemy 
units will charge from their towns before you get in range, so you may 
have to deal with a bunch of units on you at once.  Don't sweat it, 
though.

Epilogue: AGAIN, Baldwin runs.  He heads to the ruins.  He sees Zeda 
and Mari lying on the ground.  Zeda says a few last words, turns into 
her true form, a Gorgon, and melts away.  It is then that Baldwin 
notices Danika hovering above the ruins.  He vows that Mari will never 
have that power and slays her.  He stands before Danika, demanding to 
be blessed, that he have the ultimate power.  Just then, Magnus runs 
up and yells for Baldwin to stop.  Danika, with a nod of her head, 
knocks the impudent Baldwin to the ground.

Magnus runs up to Danika, recognizing Yumil in her.  She explains 
herself, that she was once the goddess of fertility, now the goddess of 
the netherworld.  She had eaten the fruit of the Infernal Aura, and 
Berthe, her mother, put her to sleep.  Yumil awoke her, though, with 
his power as the Child of the Covenant.  She explains how she didn't 
want to awaken, but she felt so much sadness in Yumil that she felt she 
had to.

Baldwin wakes and demands the power again.  Danika suddenly is 
swallowed by the Infernal Aura, the power of the sage of Zeteginea, and 
the power of the Child of Covenant.  This turns her into one freaky-
looking thing...

Magnus arms himself and attacks...

Final Enemy: Danika

----- ----- -----
----- XXX38*-----
XXX38 ----- XXX38

The middle part of Danika uses Lava Shot twice.  The plant parts use 
Rotten Breath and Acid Breath twice each.

You'll fight a round against her.  Just stay alive.  Retreat if you 
have to.  Don't bother with Pedras, they don't do a thing against her.

Once you survive the first round (winning is doubtful), you, and the 
rest of your army, will be pushed back quite a distance.  The area 
around Keryoleth will change form.  The entire area will become marsh 
and swirly, malefic woods.  Two gates to the netherworld will crop up 
south and southwest of Keryoleth, and enemy demon units will start 
spilling out.  Ignore them, or push them out of the way, and just head 
straight for Danika, and keep attacking until she's defeated.

The game ends here, normally.  The only way to proceed to the next 
scene is to have a low Chaos Frame, and no Zenobians in your party.

************************************************************************

Scene 43 - Caliber (submitted by Freedan)
 
Location: Aurua Plains
 
Prologue: On his way back to Winnea for Frederick's coronation, Magnus' 
battalion is intercepted by a mysterious enemy. The scout's last words 
cast an ominous tone over the looming battle. Hugo tells Magnus to be 
prepared for anything.
 
Strongholds: 
 
Tranus: (Starting Location)
 
Population: 24
Morale: 94
Witch's Hut
 
Albesta: (East of Tranus)
 
Population: 133
Morale: 28
 
Landeck: (Southeast of Tranus)
 
Population: 84
Morale: 57
 
Shop:
 
Hraesvelg              340
Falchion               400
Frozen Axe             500
 
Ring of Eloquence      250
 
Brode: (South of Landeck)
 
Population: 235
Morale: 82
 
Le Vin: (East of Landeck)
 
Population: 252
Morale: 68
 
Fort Randrich: (Southeast of Le Vin)
 
Population: 15
Morale: 50
 
Enemy Opposition:
 
Sph36 ----- Sph36   Reward: Sword Emblem
----- ----- -----
----- BsM38*-----   Location: Charging from Southeast of Tranus
 
BlK36 Vam38*BlK36
----- ----- -----
BlK36 ----- BlK36   Location: Charging from Northeast of Tranus
 
AnK36 Ser38*AnK36   Reward: Feather of Archangel
----- ----- -----
AnK36 ----- AnK36   Location: Charging from highlands East of Tranus
 
BlK36 ----- Pal36
----- ----- -----
BlK36 Dgo38*Pal36   Location: Charging from Landeck
 
Hyd36 ----- Que36   Reward: Yggdrasil
----- ----- -----
----- DgM38*-----   Location: Charging from Albesta
 
Sor36 Sir37*Sor36   Reward: Urdarbrunn
----- ----- -----
----- Val36 Val36   Location: Charging from Le Vin
 
Pum36 Wit38*-----   Reward: Glass Pumpkin
----- Pum36 Pum36
Pum36 ----- -----   Location: Guarding Landeck
 
Tmt36 ----- AzD36   Reward: Altar of Resurrection
----- ----- -----
----- DgM38*-----   Location: Guarding Le Vin
 
SwM36 SwM37*SwM36   Reward: Yu-giri
----- ----- -----
SwM36 ----- SwM36   Location: Guarding Brode
 
Coc36 ----- Coc36   Reward: Revive Stone
----- ----- -----
----- BlK37*-----   Location: Guarding Albesta
 
Saradin's Unit
 
Sir36 War39*Sir36   Reward: Vestment of Earth
----- ----- -----
NnM38 ----- NnM38   Location: Semicircle Northwest of Fort Randrich
 
Gilbert's Unit
 
----- BsM39*-----   Reward: Scourge of Thor
----- ----- -----
Sph38 ----- Cer37   Location: Semicircle Northwest of Fort Randrich
 
Debonair's Unit
 
Fre36 Gen39*Fre36   Reward: Breidablick
----- ----- -----
Pal36 ----- Pal36   Location: Semicircle Northwest of Fort Randrich
 
Aisha's Unit
 
Ser37 Pri39*AnK38   Reward: Celestial Mace
----- ----- -----
AnK38 ----- Ser37   Location: Semicircle Northwest of Fort Randrich
 
Enemy Commander: Destin Faroda (Lord)
 
Bah38 ----- FlB38
----- ----- -----
----- Lor41*-----   Location: Fort Randrich
 
Battle Tactics:
 
This is it, the scene only accessible with a low Chaos Frame and no 
Zenobians. The enemy unit design has taken a big step up, although they 
still shouldn't be quite on par with your best units. Still, some of 
the enemies here will put up a good fight against just about anyone. 
 
In particular, the unit with two Sphinxes is rather nasty, as their 
Evocation actually works, and since they're so fast, they can pull out 
a 400-point combination spell before you can even blink.  Your best bet 
is not to kill the leader, so he'll slow them down, hopefully exposing 
yourself to only one combination spell.
 
Also, note the Cockatrice unit. You should be experienced in 
anti-Cockatrice tactics by now, but just make sure you know it's there.
 
Other than that, it's pretty straightforward. It's a tiny map, and 
there aren't too many enemy units, but they are tough. Almost all the 
enemies are equipped with good elemental weapons, instead of their weak 
physical ones. Just be careful, and don't push your units too hard.
 
When you near the enemy fort, you'll see the four Zenobians standing in 
a semicircle around the stronghold, guarding it from attack. You'll 
have to fight them all, but the fights are handled as boss battles, 
meaning if you kill the leader, everyone else falls as well. With this 
in mind, none of them are terribly difficult. Each has their own little 
speech condemning Magnus for his actions. After those pesky Zenobians 
have uttered their last words, you can take on Destin Faroda. There's a 
pretty long dialogue between him and Magnus, but the fight itself is 
easy, despite Destin's high level. 
 
Epilogue: Destin tells Magnus he can't stop him anymore, and tells him 
to be true to himself, before the mighty hero of Zenobia falls. After 
that, it's off to the low CF ending.

************************************************************************
************************************************************************

8. Endings

There are many endings to this game, depending on your Chaos Frame, and 
who you have in your party.  Here's my first ending.

After Danika's beaten: Danika thanks Magnus for stopping her.  She 
explains that, since she's both human and god, she constantly sways 
between good and evil.  She explains that there are very few differences 
between humans and demons.  Both are capable of good and evil.  She 
gives him parting words that the one who planned this was born of this 
world, and that the Ogre Battle cannot be avoided.  She leaves...

---

CF of 0-33: Magnus is turned away from Winnea, being told he cannot be 
allowed in Frederick's prescence, since they believe he's possessed by 
the Infernal Aura.  He turns away.  In a few years, barbarians from the 
east attack, Frederick dies shortly, and Palatinus is reduced to 
rubble.

One day, Kerikov finds the body of Mari lying beside the road.  
Suddenly, a baby crawls out from under her, and floats in the air.  It 
says how good it feels to have the body of a god, and kills Kerikov.  
It's obvious that this is the new incarnation of the sage, Rashidi.

---

If you have a CF higher than 33, you'll get the "standard" ending, 
where different things happen depending on who you have in your party.

Have Destin: Destin explains that, even though Yumil's lost, the war 
has been won.  He says that he's heading back to Zenobia to tell the 
King what has happened.  Magnus tells him he'll stay and help rebuild 
Palatinus.

CF of 34-66: Frederick becomes king of Palatinus and Magnus becomes a 
great hero in the new Palatinean army.  He is referred to as a person of 
chivalry that owed allegiance to no one; not even his king.

CF of 67-100: Frederick becomes king and dies shortly thereafter in 
battle.  Magnus becomes the new king of Palatinus and leads his country 
to great victory over the Eastern Barbarian tribes in the future.

Ending Scene 1: Gunther Piedmont

Have Troi, Katreda, and Asnabel: Asnabel and Troi are leaving for 
war.  Katreda wishes him luck.

Ending Scene 2: Winnea

Have Meredia: Hugo talks to Meredia about war.  She says how she's 
scared, but she'll fight.

Have Meredia, Liedel, and Biske: Meredia takes note of the fact that 
Liedel and Biske are a couple.

Ending Scene 3: Azure Plains (or Tremos Mountains)

Have Sheen: Sheen wonders what he should do with his life now.  He 
thinks they're excluding him and he'll show 'em who's boss.

Have Sheen, Carth and/or Paul: The same as above, only Carth and/or Paul 
confront him and convince him to come back (depending on whether you 
got both).

Have Paul: Paul visits his petrified friend, says a few words, and 
heads off to the upcoming battle.

Ending Scene 4: Mount Ithaca

Destin (if you have him) arranges for war with the Bolmaukans (led by 
Vad, if you have him).  Europea (if you have her) shows up and says that 
"he" and his comrades are coming.  If you don't have her, it's just 
another Bolmaukan warrior.

************************************************************************
************************************************************************

9. Advanced FAQ

Q: What's a Chaos Frame?

A: We all thought the Reputation meter from the original Ogre Battle 
was removed.  Turns out it's still there, but you can't check it.  At 
the end of the game you get an analysis in the form of a numerical value 
from 0-100 of what the people thought of you.  The higher the Chaos 
Frame, the better the ending.

Q: How do I increase my Chaos Frame?

A: There has been lots of talk about what affects Chaos Frame, but the 
biggest, and proven factor is whether or not you liberate towns as 
opposed to capturing them.

To liberate a town, the enemy must have possession of it, first.  Don't 
bother trying to liberate neutral towns because it won't work.  Next, 
check the Morale of the town under Stronghold Information.  You should 
see a number from 0-100.  Match that number, roughly, with the average 
alignment in one of your units.  Use that unit to go to the town and 
you'll liberate it.  The process is fairly lenient.  Any generally 
Chaotic unit will liberate a town with 0-33 Morale.  Any genearlly 
Neutral unit will liberate a town with 34-66 Morale.  Any generally 
Lawful unit will liberate a town with 67-100 Morale.

Generally, given the average alignment of your unit.  You'll have about 
a 20 point dispersal, so if you have someone dead 50, you can liberate 
anything between 30 and 70.  This may seem like a rather wide dispersal, 
but you'll be thanking the Zeteginean Gods for it later on, when you 
have units at 100 or 0 alignment.

There's been a lot of talk about other things affecting Chaos Frame.  
Things such as Magnus' Alignment, having Demons in your party, creating 
a Lich, totally wiping out enemy units, attacking units while they 
sleep.  None of these have been proven to affect your CF, and I 
suggest you just relax and concentrate on liberation.

One last note: Don't expect to just learn about Chaos Frame at, say, 
Tremos Mountains II, and be able to boost your Chaos Frame (which is 
probably around zero) enough to get Debonair.  Raising Chaos Frame is a 
slow process, and it'll take a good 20 missions to get it up to 100, 
so it's best to start liberating early and often.

Q: How does Love and Peace work?

A: Very simple, really.  During a battle you select it.  You pick an 
enemy unit that's in sight and you'll use it on them.  You have a chance 
for a member of that unit to come over to your side.  That character 
disappears from the enemy unit and reappears in your reserves.  I don't 
know the chance of it working, nor do I really want to bother to figure 
it out.

Bottom line, you can use this item to try and get characters you don't 
have the time, patience, or items to get any other way.  For instance, 
I used it to get an Angel Knight, because I didn't want to risk one of 
my characters.

Characters you CANNOT use Love and Peace on:

Grapplers
Knights Templar
Daemons
Knights of Danika
ANY Unit Leaders

Q: What's the deal with Combination Magic and Attacks?

A: Combination Attacks are only for Soldiers.  If you have two or more 
groups of Soldiers in the same row, there's a chance that they'll 
attack together for increased damage.

Combination Magic is much more fun.  When you have two classes that can 
cast the same type of magic in the same row (Elemental, Effect), 
there's a chance that they'll join they're attacks and attack one 
target with a combined spell for increased damage.

The only restriction is that the two spellcasting units cannot have 
opposing elements (Fire/Water, Wind/Earth)

All combo magic (for single target spells) does what's called "splash 
damage".  It hits the target and then hits all adjacent units for a 
small amount of damage.

Combining same elements will simply increase the power of the spell 
and add splash damage.

Here are some other combinations:

Wizard/Sorceress Combos:

Wind/Fire: Plasma Ball
Fire/Earth: Lava Shot
Earth/Water: Clay Assault
Water/Wind: Ionosphere
Bane/Wind: Infest
Bane/Fire: Dark Blaze

Combining one of the lower classes with one of the upper classes gives 
you one of the following spells in a four block area.  Combining two 
upper classes gives you a spell over the entire battlefield.

Wizard or Sorceress/Archmage or Siren Combos:

Wind/Fire: Plasma Storm (Paralyze)
Fire/Earth: Lava Flow (Paralyze)
Earth/Water: Blue Spiral (Poison)
Water/Wind: Atmosphere (Sleep)
Bane/Wind: Inferno (Sleep)
Bane/Fire: Dark Flame (Power Down)

Witch Combos:

Wind/Fire: Bind Flare (Paralyze)
Fire/Earth: Poison Plant (Paralyze)
Earth/Water: Deep Sleep (Sleep)
Water/Wind: Poison Lime (Poison)
Bane/Wind: Black Breeze (Poison)
Bane/Fire: Doom (Sleep)

NOTE: Combos are also available for classes that can cast specific 
spells, such as Black Knights with Word of Pain and Valkyries with 
Lightning, and even Ghosts with Nightmare.

Also, combining Healing Spells, will produce a Healing Spell that can 
cure status ailments.

Oh, and lastly, as nice as it would be, you can't combine Drakonite 
spells.  Sorry...

Q: How do I beat Cockatrices cleanly?

When I attack a Cockatrice, you usually get petrified.  To fix that, you 
need a revive stone which costs 500 GOTH!!!  NO WAY!  So...  

The best way to handle these beasts is to: Attack with golems. Altough 
the Cockatrices are "shooters" and like to attack the back row people 
which may have your leader, this is still a great way to handle them.  
What I do is put my leader in the front and Golems in the back and 
side, and then attack the Cockatrice, or reposition your men so that 
only your golem can be attack by the Cockatrice.  Hey, the best thing 
is, the cockatrice can turn your Golems into Stone Golems.  Pretty 
nice.  

Backup: It'll be even better if the leader of that group has a Hallowed 
Shield or a Celestial Veil, then you're absolutely sure that your unit 
leader cannot be petrified under any circumstances...

2nd best: Attack with one or even better two Witches that can paralyze 
or sleep FAST!  If the Cockatrices can't attack, they can't petrify.  

3rd best: Find a way to attack the unit so that the Cockatrices are in 
the front.  Circle around them, and distract them with another group, 
then close in for the kill.  

4th best: Fight fire with fire.  Attack Cockatrices w/ Cockatrices.  
They are hard to find, but they are good!  If you are gonna do this, 
then make your Cockatrice faster then theirs so you can attack first.  

5th best: Reposition your men so that each one of them isn't adajacent 
to each other.  If they are, and they are attacked, then they may be 
all petrified.  Pretty sucky...  

AND 6th best: Reposition your men so that a zombie or a stupid unit is 
the only one who can be hurt by the cockatrice.  This strategy sucks, 
because if you go to these measures just to not be petrified, then WHY 
THE HELL ARE YOU ATTACKING THE COCKATRIACE ANYWAY! 

************************************************************************
************************************************************************

10. Miscellany

Didn't want to create a whole new chapter for EACH of these, so all the 
odd stuff goes here.

************************************************************************

A. Elem Pedras

Elem Pedras are magical stones filled with the power of the gods.  
You'll be issued one at the beginning of the game.  To use a Pedra, the 
Interrupt Gauge at the top of the screen must fill three times.  Don't 
get discouraged if you can't use them early in the game.  You'll be 
able to soon enough.  Late in the game, you'll find you can use them 
just about every battle.  At that point, you'll see it's not whether 
you can use Pedras, but WHEN...

Anyway, there are six Pedras, each empowered by one of the gods with 
the power of a spirit.  Here they are:

Pedra of Wind - Stone that contains the power of Harnella, the goddess 
of wind.  It is capable of summoning Thunderbird, the spirit of 
lightning.

Pedra of Flame - Stone that contains the power of Zoshonel, the goddess 
of flame.  It is capable of summoning Salamander, the spirit of 
flame.

Pedra of Earth - Stone that contains the power of Berthe, the goddess 
of earth.  It is capable of summoning Golem, the spirit of earth.

Pedra of Water - Stone that contains the power of Grueza, the goddess 
of water.  It is capable of summoning Fenrir, the spirit of ice.

Pedra of Virtue - Stone that contains the power of Ishtar, the goddess 
of virtue.  It is capable of summoning Fatuus, the spirit of light.

Pedra of Bane - Stone that contains the power of Asmodee, the god of
bane.  It is capable of summoning Phantom, the spirit of darkness.

Well, now you know what they are.  So, I suppose you want to find them, 
eh?

For finding the other three base elements, go to Mylesia, Mount 
Ithaca, and Gules Hills and fight several training battles as Magnus.  
Eventually, you'll face a two character unit with one of the characters
being a High Level Dragon of the element of the Pedra.  Defeat that 
group and you'll receive the Pedra.

Pedra of Bane: Go to Jiram in the Highland of Soathon.  In this town, 
either a woman will tell you about the death of her son's dog, or the 
kid himself will tell you.  Bring a spare Hellhound to the town with 
you.  If you don't have one, one can easily be found in the Barrens 
surrounding town.  Return to him with the Hellhound in a unit and he'll 
accept the dog (after a couple of visits) and give you the Pedra of 
Bane.  Very nice...

Pedra of Virtue: Go to Muji, Gules Hills and you'll speak to a man who 
wants you to find his daughter in the Volmus Mine.  Go to Volmus Mine 
and a woman will tell you she went to Mount Ithaca.  Go to Cactovich, 
Mount Ithaca and you'll find the girl, who'll then give you the Pedra 
of Virtue.

Okay, you've found them all...  Now, how to use them?

Well, there's an Interrupt Meter at the top of the screen.  As soon as 
it fills three times, you can activate the Pedra menu, where you can 
select one to attack with.  After which, the Pedra will need time to 
recharge.

Now, this will be tough in the beginning, since the battles are far 
quicker.  One way to try to stretch the battle out to maybe activate it 
is to Interrupt the battle after every attack, which may increase the 
Interrupt Meter enough.

************************************************************************

B. Rare Items

At certain points in the game, you can get rare items from people.  
Some of these are gifts for particular characters, and you must visit 
the person with that character.  Others you get with Magnus, or by 
performing special tasks at some point in the game.

---

Special Character Gifts

Hallowed Shield
Character: Troi Ttyon
Location: Elgorea, Mylesia

Angel's Brooch
Character: Katreda Birall
Location: Inekell, Gunther Piedmont

Helm of the Fearless
Character: Asnabel Birall
Location: Kinseya, Gunther Piedmont

Red Branch
Character: Liedel Klein
Location: Inze, Fair Heights

Idaten's Mail
Character: Vad Orok Zlenka
Location: Shafferville, Highland of Soathon

Decoy Cap
Character: Sheen Cocteau
Location: Garu Kaio, Dardunnelles II

Rai's Tear
Character: Meredia O'Kiefe
Location: Melthaus, Argent

Starry Sky
Character: Europea Rheda
Location: Fort Hillverich, Vert Plateau

Robe of the Abyss
Character: Paul Lukische
Location: Temple of Berthe, Temple of Berthe

Jeulnelune
Character: Biske La Varet
Location: Surina, Capitirium

Runic Cape
Character: Carth Forleizen
Location: Rete, Ptia

---

Other Rare Items

Note: Items for a specific class (or required to get items for a 
specific class) will not be here.

Medal of Vigor (Portable, Valuable) -
Go to Edepar, Alba with Magnus after the Alba mission.

Annihilation (Spellbook, Drakonite) - 
Sold in Vertze, Alba.  The price starts at 30000 and climbs by 20 Goth 
for every game day.  It peaks at 60000 Goth.
OR
Found southeast of Sondrio, Barpheth.

Meteor Strike (Spellbook, Drakonite) -
Found in Melphy, Dardunnelles for 50000 Goth.  Go there between 6 PM 
and 9 PM on the 6th, 15th, or 21st of any month.
OR
Between Highlands and Barrens Southwest of Furge, Ptia.

Tempest (Spellbook, Drakonite) -
Found Southeast of Surite, Blue Basilica. (across the river)

White Mute (Spellbook, Drakonite) -
Found near a piece of land east of Carella, Argent.

Southern Cross (Armor, Full-body Armor) - 
After storming Winnea, return there and go to Vulge to learn about an 
Angel appearing in the church in Gothpicci.  Take Magnus there Between 
12 and 4 AM.  The Angel will appear.  If you have the Pedras of Bane 
and Virtue, the Ansate Cross from Zenobia border, a Dream Tiara, and a 
high Chaos Frame, you'll be given the Southern Cross.

************************************************************************

C. Birthdays

Now, you knew you put your birthday in at the beginning for a reason, 
right?  Well, it turns out you get a present on every one of your 
birthdays!  To access your birthday, go to the Hugo Report, then to 
Events, and then find the scene called "Happy Birthday".  Hit L to view 
the scene.  Your friends will throw you a little party and you'll 
receive a present.

Now, normally, these presents will be supplemental expendables.  Every 
birthday that ends in 0, however, will get you a special item, indeed.

20th: Gallant Doll (Weapon, Doll)
21st - 29th: Scroll of Discipline, Urn of Chaos, Goblet of Destiny
30th: Marching Baton (Portable, Valuable)
31st - 39th: Stone of Quickness, Crystal of Precision
40th: Censer of Repose (Portable, Valuable)
41st - 49th: Bracer of Protection, Mirror of Soul
50th: Figurine of Sleipnir (Portable, Valuable)
51st - 59th: Sword Emblem, Crown of Intellect
60th: Manual of Warfare (Portable, Valuable)
61st - 69th: Champion Statuette, Cup of Life
70th: Mastaba's Barrier (Portable, Valuable)
71st - 79th: Dowsing Rod, Silver Hourglass, Flag of Unity
80th: Charge Horn (Portable, Valuable)
81st - 89th: Altar of Ressurection, Revive Stone
90th: Diadora's Song (Armor, Full-body Armor)
91st - 98th: Heal Leaf, Heal Pack, Power Fruit, Angel Fruit
99th: Noish's Promise (Weapon, Sword)

************************************************************************

D. Neutral Encounter List

For convenience sake, I've decided to consolidate all possible Neutral 
Encounters in one location.  I'm going to put it by monster, because 
let's face it, you're probably looking for a specific monster, or a 
specific item for free...

Note: The more valuable items have less of a chance of showing up on 
the low level characters.

Undead:

Skeleton - 
Items: Halt Hammer, Torn Cloth
Where: Volmus Mine II, Forests (Lv. 6)
       Dardunnelles I, Forests (Lv. 8)
       Sable Lowlands, Forests (Lv. 12)
       Dardunnelles II, Forests (Lv. 16)
       Capitrium, Forests (Lv. 18)

Ghost -
Items: Torn Cloth
Where: Volmus Mine II, Forests (Lv. 6)
       Dardunnelles I, Forests (Lv. 8)
       Sable Lowlands, Forests (Lv. 12)

---

Demi-human:

Hawkman -
Items: Halt Hammer, Bandanna, Leather Armor
Where: Mylesia I, Highways/Plains (Lv. 5)
       Volmus Mine II, Highways/Plains (Lv. 6)
       Crenel Canyon II, Highways/Plains (Lv. 9)

Vultan -
Items: Baldr Club, Hachigane, Hard Leather
Where: Wentinus I, Highways/Plains (Lv. 16)
       Dardunnelles II, Highways/Plains (Lv. 16)
       Wentinus II, Highways/Plains (Lv. 34)

Raven -
Items: Baldr Axe, Armet, Hard Leather
Where: Wentinus I, Highways/Plains (Lv. 16)
       Dardunnelles II, Highways/Plains (Lv. 16)
       Aurua Plains, Highways/Plains (Lv. 32)

Pumpkinhead -
Items: Heal Leaf, Dowsing Rod
Where: Highland of Soathon, Forests (Lv. 11)
       Ptia, Forests (Lv. 28)

Gremlin -
Items: Heal Seed, Quit Gate
Where: Mylesia I, Forests (Lv. 5)
       Volmus Mine II, Plains (Lv. 6)
       Mylesia II, Forests (Lv. 11)
       Mount Ithaca, Forests (Lv. 13)
       Fair Heights, Forests (Lv. 17)

Faerie -
Items: Heal Leaf, Silver Hourglass
Where: Mylesia I, Plains (Lv. 5)
       Mylesia II, Plains (Lv. 11)
       Sable Lowlands, Plains (Lv. 12)
       Mount Ithaca, Plains (Lv. 13)
       Fair Heights, Plains (Lv. 17)

---

Dragons:

Young Dragon -
Items: Heal Seed
Where: Tenne Plains, Forests (Lv. 2)
       Volmus Mine I, Forests (Lv. 2)
       Zenobian Border, Plains (Lv. 5)
       Alba, Forests (Lv. 8)

Thunder Dragon -
Items: Heal Seed, Sum Mannus
Where: Dardunnelles I, Barrens (Lv. 8)
       Mount Keryoleth I, Barrens (Lv. 15)
       Gules Hills I, Barrens (Lv. 16)
       Celesis, Barrens (Lv. 20)
       Ptia, Snowy Barrens (Lv. 28)
       Latium, Barrens (Lv. 33)

Red Dragon - 
Items: Heal Seed, Sword of Firedrake
Where: Audvera Heights, Highlands (Lv. 12)
       Azure Plains, Highlands (Lv. 14)
       Fair Heights, Highlands (Lv. 17)
       Tremos Mountains II, Highlands (Lv. 21)
       Blue Basilica, Highlands (Lv. 26)
       Aurua Plains, Highlands (Lv. 32)

Earth Dragon -
Items: Heal Seed, Axe of Wyrm
Where: Alba, Forests (Lv. 7)
       Mount Keryoleth I, Forests (Lv. 15)
       Azure Plains, Forests (Lv. 14)
       Vert Plateau, Forests (Lv. 19)
       Temple of Berthe II (Lv. 22)

Blue Dragon -
Items: Heal Seed, Cyanic Claw
Where: Gunther Piedmont, Marsh (Lv. 7)
       Sable Lowlands, Highlands (Lv.12)
       Gules Hills I, Marsh (Lv. 16)
       Tybell, Marsh (Lv. 30)

Platinum Dragon -
Items: Heal Seed, Ytival
Where: Crenel Canyon II, Barrens (Lv. 9)
       Highland of Soathon, Highlands (Lv. 11)
       Vert Plateau, Highlands (Lv. 19)
       Capitrium, Highlands (Lv. 18)
       Celesis, Highlands (Lv. 20)
       Barpheth, Snowy Highlands (Lv. 27)
       Argent, Highlands (Lv. 29)

Black Dragon -
Items: Heal Seed, Kerykeion
Where: Mylesia II, Forests (Lv. 11)
       Tremos Mountains I, Forests (Lv. 23)
       Barpheth, Forests (Lv. 27)
       Tybell, Forests (Lv. 30)

Ahzi Dahaka - 
Items: Bracer of Protection 
Where: Mount Keryoleth II, Forests (Lv. 34)

Hydra - 
Items: Snow Orb
Where: Wentinus II, Marsh (Lv. 34)

Tiamat -
Items: Angel Fruit, Goblet of Destiny
Where: Aurua Plains, Forests (Lv. 32)

---

Monsters:

Wyrm -
Items: Power Fruit
Where: Tenne Plains, Barrens (Lv. 2)
       Mylesia I, Highlands (Lv. 5)
       Volmus Mine II, Highlands (Lv. 6)
       Mylesia II, Highlands (Lv. 11)

Wyvern - 
Items: Cup of Life, Champion Statuette
Where: Tremos Mountains I, Highlands (Lv. 23)
       Temple of Berthe II, Barrens (Lv. 22)
       Wentinus II, Highlands (Lv. 34)

Griffin - 
Items: Power Fruit
Where: Crenel Canyon I, Highlands (Lv. 3)
       Zenobia Border, Highlands (Lv. 5)
       Gunther Piedmont, Barrens (Lv. 7)
       Crenel Canyon II (Lv. 9)
       Mount Ithaca, Highlands (Lv. 13)

Opinincus -
Items: Angel Fruit, Crystal of Precision, Stone of Quickness
Where: Temple of Berthe II, Highlands (Lv. 22)
       Romulus, Barrens, (Lv. 24)
       Tybell, Highlands, (Lv. 30)

Cockatrice - 
Items: Revive Stone, Scroll of Discipline
Where: Audvera Heights, Forests (Lv. 12)
       Mount Keryoleth I, Highlands (Lv. 15)
       Temple of Berthe II, Snowy Highlands (Lv. 22)
       Romulus, Highlands (Lv. 24)
       Mount Keryoleth II, Barrens (Lv. 34)

Sphinx - 
Items: Angel Fruit, Altar of Resurrection
Where: Argent, Forests (Lv. 29)
       Latium, Highlands (Lv. 33)

Hellhound -
Items: Power Fruit
Where: Crenel Canyon I, Forests (Lv. 3)
       Zenobia Border, Barrens (Lv. 5)
       Highland of Soathon, Barrens (Lv. 11)

Cerberus -
Items: Angel Fruit, Goblet of Destiny, Flag of Unity
Where: Gules Hills I, Forests (Lv. 16)
       Barpheth, Barrens (Lv. 27)

---

Golems:

Golem -
Items: Heal Leaf
Where: Tenne Plains, Highlands (Lv. 2)
       Volmus Mine I, Highlands (Lv. 2)
       Mylesia I, Barrens (Lv. 5)
       Gunther Piedmont, Highlands (Lv. 7)

Stone Golem -
Items: Kite Shield
Where: Audvera Heights, Barrens (Lv. 12)
       Tremos Mountains II, Highlands (Lv. 21)

Baldr Golem - 
Items: Baldr Shield, Baldr Armor
Where: Tremos Mountains II, Snowy Highlands (Lv. 21)
       Romulus, Highlands (Lv. 24)
       Argent, Barrens (Lv. 29)

---

Demons:

Goblin -
Items: Heal Leaf, Short Sword, Plate Mail
Where: Mount Keryoleth I, Forests (Lv. 15)
       Tremos Mountains II, Forests (Lv. 21)
       Ptia, Forests (Lv. 28)
       Blue Basilica, Forests (Lv. 26)
       Latium, Forests (Lv. 33)

Ogre -
Items: Warhammer, Leather Armor, Ogre Blade
Where: Tybell, Snowy Plains (Lv. 30)

Gorgon -
Items: Revive Stone, Composite Bow, Love and Peace
Where: Ptia, Snowy Forests (Lv. 28)
       Latium, Forests (Lv. 33)

************************************************************************

E. Scene Progression

This is how you can progress through the scenes in the game.

                       1
                       |
                       2
                       |
                       3
                      / \
                     4---5 (must complete both missions)
                       |
                       6
                       |
                       7
                       |
                       8
                       |
                       9
                       |
                      10
                       |
                      11
                       |
                      12
                      /|\
                     / | \
                   13-14-15 (completing 15 moves you on, if you haven't 
                         /|  completed 13 or 14, they close)
                        / |
                      16-17 (can complete both 16 and 17)
                       | /
                       |/
                      18    (after 18, 16, 17, and 18 close)
                       |
                      19   
                       |
                      20
                       |
                      21
                      /|\
                     / | \
                   23 22-24 (must go to 24 after 22, or to 22 after 24)
                    |   |    
                    |   /
                   26 25    
                    |  | 
                   25 26
                     \ |
                      \|
                      27
                       |
                      28
                       |
                      29
                       |
                      30
                       |
                      31
                      / \
                    33--32
                     |   |
                     |  34                   
                     |\  |
                     | \ |
                     |  35
                     |   |\
                     |   | \
                      \ /  36
                      37  
                       |   
                      38  (after 38, you have the option of going to any 
                       |   of the remaining 32-36)
                      39
                       |
                      40
                       |
                      41
                       |
                      42
                       |
                      43  (43 is only accesible if you have a low CF
                           and no Zenobians)

You'll start at Scene 1 and progress normally.  When you finish Scene 3, 
you'll have two scenes to choose from (Mylesia and Zenobia Border).  You 
will have to complete both scenes, and the order won't affect you one 
way or another.

After those two scenes, you'll progress in a singular direction for 
some time.  Eventually, you'll have a choice of three: Audvera Heights, 
Sable Lowlands, and Mount Ithaca.  If you go to Mount Ithaca, the other 
two scenes will close if you haven't already visited them.  Best course 
of action is to go to Audvera Heights and Sable Lowlands first.  If you 
go to Sable Lowlands first, you'll attack Audvera Heights from the 
back.  If you go to Audvera first, you'll attack from the front, and 
Sable Lowlands will be no different.

Your next choice is between Azure Plains and Mount Keryoleth.  You can 
go to both, but after you finish the next scene (Wentinus I), Wentinus, 
Azure Plains, and Mount Keryoleth will all close.

Your next choice is probably your biggest, because you'll have to snub 
one or two scenes.  You'll have three choices: Vert Plateau, Capitrium, 
and Tremos Mountains.

IF you go to Vert Plateau, you'll go to Capitrium next, and Tremos 
Mountains will close.  Afterwards you'll go to Celesis, Tremos Mountains 
II, and then on to the Temple of Berthe.

IF you go to Capitrium, Tremos Mountains will close.  You'll go to Vert 
Plateau next.  Afterwards, you'll go to Celesis, Tremos Mountains II, 
then on to the Temple of Berthe.

IF you go to Tremos Mountains, Vert Plateau and Capitrium will both 
close.  Afterwards, you'll go to Tremos Mountains II, then Celesis, 
then on to the Temple of Berthe.

Right, so which route (Vert/Capitrium or Tremos) should you pick?  Well:

Vert and Capitrium: You'll have the opportunity to get both Europea and 
Biske, as well as some good items like the Firecrest and the Evil 
Blade.  See the Character section on how to get the characters.

Tremos Mountains: You'll have the opportunity to get Paul, and to get 
a Ring of the Dead, which will allow you to create a Lich.

It's your choice.

Your next choice comes a while later, after you beat Fort Romulus.  
You have the option of going to Ptia or the Blue Basilica.  Neither way 
will affect you greatly.  What affects this, and the next three scenes 
(Argent, Barpheth, and Tybell) is when you go to Latium.  Once you go 
to Latium, the remaining scenes (particularly Argent and Ptia) will 
change.

Once you go to Latium, you can continue on to Aurua Plains, Wentinus, 
and Mount Keryoleth.  If you have a decent Chaos Frame (33+) or any of 
the Zenobians (Aisha, Saradin, Debonair, Gilbert, or Destin), the game 
will end there and give you your ending.  If you have a low Chaos Frame 
and no Zenobians, you'll finish with Aurua Plains II.

************************************************************************

F. The Item Multiplier Bug

NOTE: I strongly suggest you go through the game normally before trying 
this trick to get the full experience, because this cheat makes the 
game far easier...

Okay.  Now that that's settled...

The basic gist of this trick is that you can create 255 of a specific 
item.  This works for Supplemental Expendables, and Portable Valuables.

If anyone has proof it works on any other kind of item (or not for a 
specific one in this group), let me know...

Okay.  First, you're going to need at least one of the item you want to 
make 55 of.  Sorry.  No getting a billion Urns of Chaos right off the 
bat.

Set up a unit, with one of the characters being able to carry only one 
item,  and load it up with a bunch of items.  Doesn't matter what.  Heal 
Leaves work fine.  Make the last two item slots blank.  Put the item 
you want in the last slot, leaving the 2nd to last blank.

Now, go to Remove Characters and remove a character that can carry just 
one item.  This moves the item you want into the new last slot 
(previously blank), BUT it also creates a new item, which is put back 
into your depot.  Now you have an extra item, but the fun doesn't stop 
there!

Now, remove the item you want from that unit and back into the depot, 
using the Carry Item function.  Since you already technically have zero 
equipped (according to the Item List), it'll roll over to 55.  Now, 
you'll have 55/01 items (or 55/02, or however many you had before).

Well, now you have 55 items, but you can't access them, because they're 
in the "equipped" slot.  What you need to do now is go to the Sell Item 
screen, and sell one more than the second number next to the item.  So, 
if the number's 55/01, sell two, if it's 55/02, sell three.  This will 
cause the second number to roll over to 55.

Now, leave the Organize Screen and come back, and you'll now have 0/55 
of the item.  This is actually 255, and the hundreds digit isn't 
visible.  Now, you can use it to your heart's content, or sell them 
off for major cash.

Only problem is that strange things can happen to those items after 
you save and shut the game off.  For instance, I used it to get 55 Cups 
of Life, and after I went back to the game, I had 27.  To the best of 
my knowledge, your items will never completely disappear, but the number 
may change.  Really, there isn't a problem.  You can just do the trick 
again for another 255.

Okay...  I've been told people have received infinite items because of 
this, and that there are problems with getting certain items.  Folks, 
it's a bug...  It's not the most easily explained thing in the world.  
If you start selling a jillion items, just wait until you're done 
selling...

************************************************************************

G. Attack List

Here's a list of the attacks in the game and what they do, not to 
mention who can use them.

---

Pure Physical Attacks

These are straight bashing attacks with a weapon or whatever the 
character can use.  Elemental based attacks can be used if the weapon 
equipped is of a specific element.  There is generally only one target 
for attacks like these.

Slash - Attacks the target with a Sword or a Greatsword.  The most 
 common attack.
Classes: Fighter, Knight, Fencer, Paladin, Sword Master, Dragoon, 
 Centurion, Goblin, Gladiator, Vanguard, General, Warrior, Solidblade, 
 Lycanthrope, Lord

Thrust - Attacks the target by thrusting its weapon towards the enemy.
Classes: Soldier, Dragon Tamer, Dragon Master

Strike - Attacks the target with a 1-handed Axe or Hammer.
Classes: Berserker, Skeleton, Hawkman, Vultan, Raven, Saturos

Pierce - Attempts to strike through the enemy's armor with a thin 
 weapon.
Classes: Phalanx, Cataphract, Angel Knight, Seraph

Lash - Strikes the enemy with a Whip.
Classes: Beast Tamer, Beast Master

Pull Strings - Uses a Doll to attack the enemy.
Classes: Doll Master, Enchanter

Rend - Rakes the enemy with a set of Claws.
Classes: Ninja, Ninja Master, Grappler

Cleave - Slashes (or smashes) the enemy with a polearm-type weapon.
Classes: Black Knight, Valkyrie, Freya, Blaze Knight, Rune Knight

Shoot - Fires an arrow at the enemy with a Bow.
Classes: Amazon, Archer, Diana, Gorgon

Bite - Goes after the enemy with big, nasty, pointy teeth!
Classes: Zombie, Young Dragon, Thunder Dragon, Red Dragon, Earth Dragon, 
 Blue Dragon, Platinum Dragon, Black Dragon, Wyrm, Wyvern, Hellhound, 
 Cerberus

Pumpkin Smash - Drops a pumpkin on an enemy, halving it's HP.
Classes: Pumpkinhead

Pumpkin Shower - Drops six pumpkins on different enemies, halving HP 
 with each hit.  Also halves the HP of the attacker.
Classes: Pumpkinhead

Claw - Dashes towards the enemy, and slashes with claws.
Classes: Griffin, Opinincus, Sphinx, Werewolf

Peck - Uses a beak to slash and stab the enemy.
Classes: Cockatrice

Crush - Pounds the enemy with a large, two-handed weapon.
Classes: Ogre

Smash - Flattens the enemy with bare hands.
Classes: Golem, Stone Golem, Baldr Golem

Fatal Dance - Hits an enemy hard multiple times, for large amounts of 
 damage.
Classes: Grappler

---

Breath Attacks

These attacks are used with a beasts magical breath.  They all hit 
multiple enemies.

Lightning Breath - Spits lightning at a cluster of enemies.
Element: Wind
Classes: Thunder Dragon, Quetzalcoatl

Fire Breath - Spits a bolt of flame at a cluster of enemies.
Element: Fire
Classes: Red Dragon, Flarebrass, Wyvern

Acid Breath - Flings a ball of acid at a cluster of enemies.
Element: Earth
Classes: Earth Dragon, Ahzi Dahaka

Breath of Cold - Spits a sheen of ice at a cluster of enemies.
Element: Water
Classes: Blue Dragon, Hydra

Sacred Breath - Casts a blast of holy energy at a cluster of enemies.
Element: Virtue
Classes: Platinum Dragon, Bahamut

Rotten Breath - Spits a bolt of decaying force at a cluster of enemies.
Element: Bane
Classes: Black Dragon, Tiamat

Petrify - Breathes on a cluster of enemies, encasing them in stone.
Classes: Cockatrice

---

Blasts

A type of attack specific to Generals.  The General swings his sword at 
incredible speed, releasing the element contained within.  The blast 
attacks one enemy.

Sonic Blast - If the sword has no element, a deadly sound wave is 
 generated.

Wind Blast - A core of wind is cast towards the enemy.

Fire Blast - A crescent of flame is cast towards the enemy.

Earth Blast - A shockwave from the earth is flung towards the enemy.

Aqua Blast - A blast of water is cast at the enemy.

Holy Blast - A holy force is thrown at the enemy.

Dark Blast - A core of decay is cast at the enemy.

---

Physical-based Magic Attacks

These attacks are not really physical, but they're not specifically 
magic attacks as indicated on the Organize Screen.

Sonic Boom - Swings sword at high speed, breaking the speed of sound, 
 but also causing damage to oneself.
Classes: Sword Master

Life Drain - Focuses undead energy on an enemy, draining HP and adding 
 it to the attacker.
Element: Bane
Classes: Vampire

Banish - Sends a halo which hovers above an enemy, and blasts it with 
 holy energy.
Element: Virtue
Classes: Angel Knight, Seraph

Jihad - Blasts the entire enemy unit with a giant ball of light.
Element: Virtue
Classes: Seraph

Wind Shot - Focuses the power of wind and nails an enemy with it.
Element: Wind
Classes: Vultan, Griffin

Thunder Arrow - Fires a ball of electricity at an enemy.
Element: Wind
Classes: Raven

Throw a Kiss - Blows a mystic kiss at an enemy, lowering its power.
Classes: Gremlin

Abyss - Attacks the enemy with dark energy that can put it to sleep.
Element: Bane
Classes: Gremlin

Throw a Kiss - Blows a mystic kiss at an ally, raising its power.
Classes: Faerie

Magic Missile - Creates a small ball of holy light, which hits an enemy.
Element: Virtue
Classes: Faerie

Radiant Gale - Casts a storm of lightning and wind at the entire group 
 of enemies.
Element: Wind
Classes: Quetzalcoatl

Crimson Note - Generates a storm of fire that engulfs the entire enemy.
Element: Fire
Classes: Flarebrass

Earthquake - Opens the earth and swallows the entire enemy.  Flying 
 characters are unaffected.
Element: Earth
Classes: Ahzi Dahaka

Clear Disaster - Casts an ice storm that chills the entire enemy.
Element: Water
Classes: Hydra

Divine Ray - Creates a ball of light that blasts the entire enemy with 
 purity.
Element: Virtue
Classes: Bahamut

Evil Dead - Summons a gate to the netherworld, releasing undead spirits 
 on the entire enemy.
Element: Bane
Classes: Tiamat

Wind Storm - Creates a vortex of wind which slams the entire enemy.
Element: Wind
Classes: Opinincus

Mesmerize - An evil cloud damages a cluster of enemies and puts them to 
 sleep.
Element: Bane
Classes: Cerberus

Gaze of Terror - A ray pierces from the eye and petrifies all in the 
 attacker's line of sight.  Shielded characters are unaffected.
Element: Bane
Classes: Gorgon

---

Elemental Magic

These are the entry level spells.  Magic-using Fighters can use spells 
if they're equipped with a weapon of the same element as the spell.  
Spellcasters can use these spells if they are the same element as the 
spell and are equipped with a Spellbook, or a book of the same element.

All of these spells hit one enemy.

Lightning - A bolt of lightning strikes an enemy.
Element: Wind
Classes: Wizard, Paladin, Black Knight, Archmage, Valkyrie, Sorceress, 
 Siren, Princess, Saturos, Gladiator (Magnus), Warrior, Blaze Knight, 
 Warlock, Lord

Fireball - A ball of fire ignites an enemy.
Element: Fire
Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, 
 Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord

Acid Vapor - Acid clouds erupt from the ground and assault the enemy.
Element: Earth
Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, 
 Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord

Ice Blast - An frigid icicle spins in the air and impales an enemy.
Element: Water
Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, 
 Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord

Healing - Holy energy heals an ally.
Element: Virtue
Classes: Paladin, Black Knight, Cleric, Priest, Saturos, Gladiator 
 (Magnus), Warrior, Lord

Word of Pain - Dark energy inflicts pain on an enemy.
Element: Bane
Classes: Wizard, Paladin, Black Knight, Archmage, Sorceress, Siren, 
 Princess, Saturos, Gladiator (Magnus), Warrior, Warlock, Lord

---

Combination Elemental Magic

This magic is invoked by two magic users who have been in the same unit 
for some time.  They combine their two elements to create a more 
powerful spell that hits a cluster of enemies.

Plasma Ball - A rolling cloud of plasma attacks the enemy.
Element: Wind/Fire

Lava Shot - A molten rock sails into the area.
Element: Fire/Earth

Clay Assault - A ball of clay bounces towards and attacks the enemy.
Element: Earth/Water
(Also used solely by Solidblade)

Ionosphere - A ball of electricity assails the enemy.
Element: Water/Wind

Infest - Winds from the netherworld assault the enemy.
Element: Bane/Wind

Dark Blaze - A flame from the netherworld engulfs the enemy.
Element: Bane/Fire

---

Elemental Magic Plus

This is higher elemental magic.  It works the same way as Elemental 
Magic, and hits a cluster of enemies.  If two spellcasters combo of the 
same element, they'll generate a spell of the same kind, only hitting 
the entire enemy force.

Thunder Flare - A lightning storm strikes the enemy.
Element: Wind
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock

Fire Storm - A raging column of flame engulfs the enemy.
Element: Fire
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock

Crag Press - A giant boulder slams the enemy from above.
Element: Earth
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock

Ice Field - A chilling column of ice swarms the enemy.
Element: Water
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock

Healing Plus - A large field of holy energy heals allies.
Element: Virtue
Classes: Freya, Priest, Vanguard

Dark Quest - Dark, undead forces swarm the enemy.
Element: Bane
Classes: Archmage, Freya, Siren, Princess, Lich, Vanguard, Warlock

Ninja Art - Casts a Area Effect Elemental Magic spell of any element.
Classes: Ninja Master

Evocation - Uses mystical energy to hit the enemy with the Area Effect 
 Elemental spell that will work best on the enemy (usually Dark Quest).
Classes: Sphinx

---

Combo Elemental Magic Plus

This works the same was as Combo Elemental Magic.  If a high and low 
level spellcaster combine, the spell will cover a cluster of enemies, 
while two high level combinations will result in the entire enemy force 
being hit.

Plasma Storm - Gigantic balls of plasma electrocute the enemy.
Element: Wind/Fire

Lava Flow - A volcano erupts and sprays the enemy with lava.
Element: Fire/Earth

Blue Spiral - A geyser erupts, blasting the enemy with water.
Element: Earth/Water

Atmosphere - A globe of atmospheric energy hits the enemy.
Element: Water/Wind

Inferno - Dark gale forces from the netherworld strike the enemy.
Element: Wind/Bane

Dark Flame - Evil fire swarms through the enemy.
Element: Fire/Bane

---

Effect Magic

This magic doesn't hurt an enemy directly, but can incapacitate them.

Shock Bolt - Electricity paralyzes an enemy.
Element: Wind
Classes: Witch, Warlock

Ray of Paralysis - Heated energy paralyzes an enemy.
Element: Fire
Classes: Witch, Warlock

Poison Cloud - An insipid cloud poisons an enemy.
Element: Earth
Classes: Witch, Warlock

Slumber Mist - A cloud of mist puts an enemy to sleep.
Element: Water
Classes: Witch, Warlock

Nightmare - Dark energy puts an enemy to sleep.
Element: Bane
Classes: Witch, Ghost, Warlock

---

Combo Effect Magic

Just like any other Combo magic, this magic targets a cluster of 
enemies.

Bind Flare - Rings of plasma surround the enemy, paralyzing them.
Element: Wind/Fire

Poison Plant - A large mushroom pops up, paralyzing the enemy.
Element: Fire/Earth

Deep Sleep - Small ghosts surround the enemy, putting them to sleep.
Element: Earth/Water

Poison Lime - Icicles pop from the ground, poisoning the enemy.
Element: Water/Wind 

Black Breeze - Encases the enemy in a jelly, poisoning them.
Element: Bane/Wind 

Doom - A dark hand grabs the enemy, putting them to sleep.
Element: Bane/Fire

---

Drakonite Spells

All these spells target the entire enemy equally.

Tempest - A massive storm strikes, blasting the enemy with lightning 
 and wind.
Element: Wind
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock

Annihilation - Raging bolts of fire strike from the heavens, 
 incinerating the enemy.
Element: Fire
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock

Meteor Strike - Massive meteors fall from the heavens and pound the 
 enemy.
Element: Earth
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock

White Mute - Ice storms blast the enemy and freeze them in a solid 
 block of ice.
Element: Water
Classes: Wizard, Archmage, Sorceress, Witch, Siren, Warlock

************************************************************************

H. Name Codes

There are two names you can enter on the New Game screen that'll 
"activate" new features.  They're not huge, but they exist, so in the 
guide they go...

DEL_DATA - Enter this and all data saved on the cart will be removed.

MUSIC_ON - Enter this and you can access the Sound Test

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************************************************************************

11. Legal

This FAQ was made 100% by me, Scott "CyricZ" Zdankiewicz.  You may not 
take it in whole or in part and claim it as your own. You may not alter 
it in any way, even if you ask me first, and that includes putting it 
in HTML format.  Please donít post this on your site unless you have 
express consent by me.  Iíve put a lot of time into this.  Give me some 
credit...

Currently, the following sites have permission to post my FAQ.

www.gamefaqs.com
vgstrategies.about.com
rwartrow.yahoo.com
www.cheatcc.com
www.happypuppy.com
www.cheatstop.com
www.neoseeker.com
www.gamespot.com
www.ogrebattle64saga.8k.com
ishibishi.8m.com
www.gamesteronline.com
www.gamexperts.com
www.geocities.com/rpg0nline
www.delphi.com/LordHeavyArms
www.magnusgallant.cjb.net
www.timsvault.com
www.game-place.com
http://members.xoom.com/3dmike1/matt/rpgsite

If you find any sites that have this FAQ besides those listed, please 
let me know.

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************************************************************************

12. Credits

CJayC - For putting this up on his site.

Andrew Simpkins - For adding a ton of stuff, particularly Rewards for 
individual units in the games, as well as Level Ups, and a few other 
corrections.

Lunatikk - Was the first to give me a bunch of new classes: Paladin, 
Diana, Priest, Beast Master, Zombie, Ghost, Vultan, Raven, Pumpkinhead, 
Gremlin, Faerie, Wyvern, Cerberus, Young Dragon, Platinum Dragon, 
Blue Dragon, Sword Master, Ninja Master, Freya, Siren, Vampire, 
Bahamut, Cockatrice.  Now, get out of my bushes! ^_^

MetroidMoo - For info on Golems.

Brian Jones - For some info on besting the ever annoying Cockatrices...

MtnRige - For Black Knight and Archmage

Kami - For info on how to get Vad

King Tut - THANK YOU, THANK YOU, THANK YOU for letting me use the class 
change stats on his website

supergremlin - For telling me the enemy uses Revive Stones.

Andrew - For the Baldr Golem class

The Juggernaut - For pointing out to me a few tips on experience 
building.

Duke Frederick - For supplying me with a preliminary strategy for 
Scene 23.

Wicked Souls - For the excellent Witch combos!

Eagles - For the definitive word on Alignment requirements.

Eagles and Mighty Pang - For a good starter walkthrough for Tremos 
Mountains I.

Adam Hutch, Freedan, Bumper, francis lapointe, mrputter - For supplying 
me with item info.

MetroidMoo - For allowing me to use his FAQ for some of my items.

Rashidi and Chameleon - For info on the Vanity and Superior Knight
Class' attacks.

Rashidi - For the Level Up Bonuses

Celda - For a correction

Anthony Gargon - For supplying some battle strategies.

Freedan - For supplying me with extra birthday info, and the walkthrough 
for the bonus scene.

Nintendo Power - For compiling the Opening values.

IGNGuides - For publishing another set of Opening values...

bearsman6 - For giving me proprietary stats for Wyverns.

Darth Gecko - For some ending info

Arctic - Help on a few random things.

ultron, epic, EvanMacD, Otik2, poocho, Karl Hungus - For Netural 
Encounter info.

Nash Blade and other users on the GameFAQs boards - For discovering the 
55 Item Cheat.

Joe - For info on Richard.

Thomas Haver - For info on Angel Knights, and a surefire way to get them.

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************************************************************************

13. Version Updates

Version 3.1 - 10/8/2002 - Thanks a lot to a bigger fan of this game 
than I, Andrew Simpkins.  At my permission, he took it upon himself to 
add all the individual unit rewards and leftover Level Up bonuses for 
classes, as well as a few other corrections.  Hopefully, this will be 
enough updates for my guide... ;)

Version 3.0 - 5/10/2002 - Not really an update so much as an appeasment 
for the nitpickers.  Folks, if there's anything else you want me to put 
in this guide (i.e. individual level-ups), send them directly to me, as 
I'm too busy on other guides to search them out.

Version 2.9 - 9/8/2001 - Nice big old update, with menus and stuff...

Version 2.8 - 2/23/2001 - I spoil you guys too much...  If you'll check 
the Item List, you'll see what I mean... ^_^

Version 2.7 - 1/26/2001 - With Freedan sending in the last mission 
walkthrough, and the addition of Carth and Biske, this guide is largely 
complete.  I don't think I'll be making any more updates soon.  Also, 
I moved Lich and Vampire to the Human sections, where they show up in 
the game, and fixed the opening question values.

Version 2.6 - 1/16/2001 - So, how was everyone's holiday?  Few things 
corrected.  Put up a Tremos Mts. Walkthrough and the info for Paul.  I 
know how to get Biske and Carth, thank you all, but I'd like to get 
them on my own before I put the info in the FAQ.

Version 2.5 - 12/20/2000 - God, I hate Finals week.  Anyway, I finished 
pretty much all the missions on hidden items and whatnot.  Just have to 
make myself a complete Tremos Mts. I walkthrough, and get that bonus 
mission, and we should be all done...

Oh yeah...  Got an interesting cheat up in the Miscellany section...

And I'll be postponing updates for a while, until I get back from break.
That'll be until about Jan. 13, so don't expect anything from me 
between those times...

Version 2.4 - 12/9/2000 - Okay.  Did a lot.  Rearranged all the Items, 
and finished off a ton of missions with enemy levels and hidden items.

Version 2.3 - 12/3/2000 - Well, that's pretty much all of the missions, 
except the bonus mission that you get for beating the game with no 
Zenobians and having a low Chaos Frame.

Version 2.2 - 11/29/2000 - Such a short amount of time, but such a big 
update.  I've added the Miscellany section, and consolidated all the 
Neutral Encounters into one section.  Oh, and a few more missions, too.

Version 2.1 - 11/26/2000 - Two more missions.  One of them being the 
first, and one being the last.  That's right.  I beat the game, and I'm 
now accepting any and all pieces of info.

Version 2.0 - 11/20/2000 - About four or so more missions.

Version 1.9 - 11/17/2000 - Two more missions, and Tiamat thrown in for 
your troubles, not to mention numerical values for the Alignment 
requirements.

Version 1.8 - 11/10/2000 - Five more missions, the Princess class, as 
well as Gorgon and Sphinx.

Version 1.7 - 11/7/2000 - Two more missions, and I've added Debonair, 
Destin, and Gilbert.  Happy day!

Version 1.6 - 11/2/2000 - Three more missions, as well as Angel Knights 
and Seraphim added.

Version 1.5 - 10/31/2000 - Two more missions, and I've changed the 
format once again.  I will now have Hidden Items in the missions.

Version 1.4 - 10/28/2000 - A couple more missions, and several of the 
master Dragon classes.

Version 1.3 - 10/26/2000 - I know it's a little late to change the 
format, but I'll have to do it soon anyway, so I've added Level and 
items carried to each of the opposing units in my Mission Walkthroughs.

Also, I'm building a small shrine to King Tut.  He's a veritable god in 
my book.  He allowed me to use information from his site: 
http://kalynuik-s.tripod.com.  This allows me to put up stat 
requirements for all required classes!  Yay!

Version 1.2 - 10/22/2000 - See Version 1.1 ^_^

Version 1.1 - 10/19/2000 - More missions, and some more items.

Version 1.0 - 10/15/2000 - Since it's actually starting to look like a 
real FAQ, we're above 1.  Added the first Mission Walkthrough (for 
Scene 10) and some more classes, more items, etc...

Version 0.5 - 10/14/2000 - The first bit.  Intro, Legal, the Classes I 
had and Items and such...

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************************************************************************

14. The Final Word

FAQ #2 out and ready.  Phew.  This one was a lot harder to do than 
the Perfect Dark FAQ.  RPGs tend to be as such.

Remember, if you want to submit to me, make sure you check to make sure 
your stuff isn't already in the FAQ.

One final note:

Some people have asked me about how they're doing, or if their units 
are any good.  Also, some ask me what my best teams are so that they 
can emulate me.  Let me just say that there are a million and a half 
ways to play this game, and my best units are not going to be YOUR best 
units.  Don't always go looking to me for answers.  This is your war, 
not mine.  You know how best you can fight it.  I'm just giving you a 
road map.  You have to make the journey.

Have fun!