******************************************
*OGRE BATTLE 64: PERSON OF LORDLY CALIBER*
*Version: 0.50                           *
*Last Update: 10/23/00                   *
*Written by: JCipparone                  *
*e-mail: jcippa@mnsi.net                 *
******************************************

* Introduction *

     This is the second guide I have written for a game. I noticed
a lack of FAQs for Ogre Battle 64, and since I'm so in love with the
game at this point, I decided I'd try my hand at making one. At this
point it is far from complete, and you may notice holes in parts of
the walk-through. This is because I didn't decide to make notes on
each scene until Chapter 2. The Prologue is also complete because,
in my boredom, I decided to start a new game. If you have any
information on a Scene that you'd like to share (for instance, the
items, neutral characters, and leaders that I may be missing), please feel
free to e-mail me at jcippa@mnsi.net. Questions and comments are also
welcome, but please realize that I have only finished parts of Chapter 3
and cannot help you past the point where this FAQ ends.


* Version Notes *

0.50	-	Added Scene 21 and 22, added the Tips & Tricks section,
added info on where to find the Pedras, added info on
obtaining special classes, updated some spells, added a
few more enemy classes and the lich class.
0.30	-	Added more classes, added Scenes 19 and 20, added
		Demi-Humans and Enemies for units.
0.25	-	Added more classes, added Scene 18.
0.20	-	Added Character Classes section.
0.15	-	Added Introduction, Version Notes, Table of Contents.
0.10	-	Finished Walk-through up until Scene 16, only
		partially complete so far.


* Table of Contents *

	A. Walk-through
		I. PROLOGUE
			* SCENE 1: "The Southern Reaches"
			* SCENE 2: "Sparks"
		II. CHAPTER ONE
			* SCENE 3: "First Assignment"
			* SCENE 4: "The Path Diverges"
			* SCENE 5: "True Intentions"
			* SCENE 6: "The Revolutionary Army"
			* SCENE 7: "A New Beginning"
			* SCENE 8: "The Infernal Aura"
			* SCENE 9: "Liberation of Alba"
		III. CHAPTER TWO
			* SCENE 10: "Idealism and Realism"
			* SCENE 11: "Warriors of the Fallen Kingdom"
			* SCENE 12: "The Steadfast"
			* SCENE 13: "City of the Past"
			* SCENE 14: "Thoughts"
			* SCENE 15: "Uncertainty"
			* SCENE 16: "Visitors From the West"
			* SCENE 17: "A Legendary Land"
			* SCENE 18: "The Grim Path"
		IV. CHAPTER THREE
			* SCENE 19: "The Setting Sun"
			* SCENE 20: "Brigade of the Radiant Cross"
			* SCENE 21: "The Mercenaries"
			* SCENE 22: "No Man's Land"
	B. Character Classes
		I. BASIC CLASSES
			* Soldier
			* Fighter
			* Amazon
		II. ADVANCED CLASSES
			* Knight
			* Phalanx
			* Berserker
			* Fencer
			* Ninja
			* Wizard
			* Doll Master
			* Beast Tamer
			* Cleric
			* Valkyrie
			* Archer
			* Dragon Tamer
			* Sorceress
			* Witch
		III. ELITE CLASSES
			* Paladin
			* Black Knight
			* Beast Master
			* Sword Master
			* Cataphract
			* Priest
			* Diana
			* Freya
		IV. SPECIAL CLASSES
			* Gladiator (Magnus)
			* Gladiator (Dio)
			* Blaze Knight (Leia)
			* Warlock (Saradin)
			* Vanguard (Magnus)
			* Warrior (Dio)
			* Rune Knight (Leia)
			* Solidblade (Ankiseth)
		V. DEMI-HUMAN
			* Hawkman
			* Vultan
			* Raven
		VI. MONSTER CLASSES
			* Griffin
			* Oprinicus
			* Cockatrice
			* Wyvern
			* Hellhound
			* Cerberus
		VII. DRAGONS
			* Young Dragon
			* Earth Dragon
			* Blue Dragon
			* Thunder Dragon
			* Fire Dragon
			* Ahzi Dahaka
			* Hydra
			* Flarebrass
			* Tiamat
		VIII. UNDEAD
			* Zombie
			* Skeleton
			* Lich
		IX. ENEMIES
			* Knight Templar
			* Goblin
			* Ogre
	C. Tips & Tricks
		I. THE PEDRAS
			i. Pedra of Bane
			ii. Pedra of Virtue
			iii. The Four Elemental Pedra
		II. THE VAMPIRE
			i. Bloody Emblem
		III. THE LICH
			i. Ring of the Dead
	D. Legal

A. WALK-THROUGH

I. PROLOGUE

     In a faded brown flashback scene, the main character (Magnus)
says farewell to his good friend Yumil as he heads off for military
training.

     Back to present, the Archbishop graduates you, but before
doing so he asks you a series of questions. Your answers determine
which four units you start out with in the beginning of the game.

Question 1 - What dost thou hold within thy sword?

           Ardor Passion Vigor Talent Belief Hatred 
Warrior   | 12  |  16   |  0  |  4   |  16  |  4   |
Magic     | 16  |   0   |  4  |  8   |   4  |  16  |
Healer    | 4   |   8   |  12 |  16  |  16  |  4   |
Trainer   | 8   |  12   |  16 |  0   |   4  |  16  |


Question 2 - What shalt thou sever with thy sword?

           Hope Greed Order Silence Anarchy Control 
Warrior   | 12 |  4  | 12  |  16   |   0   |   4  |
Magic     | 16 |  8  | 16  |  0    |   4   |   8  |
Healer    |  4 |  16 |  4  |  8    |  12   |  12  |
Trainer   |  8 |  0  |  8  |  12   |  16   |  16  |


Question 3 - For what shalt thou beseech the gods?

           Valor Purity Might Triumph Sacrifice Trust 
Warrior   | 12  |   0  | 16  |   8   |    8    |  4  |
Magic     |  8  |  16  | 12  |   4   |    4    |  8  |
Healer    |  0  |   8  |  4  |  16   |   16    | 12  |
Trainer   | 16  |   4  |  0  |  12   |   12    | 16  |


Question 4 - What shalt thou offer the gods?

           Love Truth Freedom Embrace Lust Glory 
Warrior   |  0 |  16 |  16   |   8   |  4 | 12  |
Magic     | 16 |   4 |  12   |   4   | 16 |  8  |
Healer    |  8 |  16 |   4   |  16   |  4 |  0  |
Trainer   |  4 |   4 |   0   |  12   | 16 | 16  |


Question 5 - What dost thou wish for?

           Strife Serenity Wealth Reform Fertility Peace
Warrior   |   0  |   12   |   8  |  12  |   16    |   4 |
Magic     |  16  |   8    |   4  |   8  |   12    |   8 |
Healer    |   8  |   0    |  16  |   0  |    4    |  12 |
Trainer   |   4  |   16   |  12  |  16  |    0    |  16 |


Question 6 - What shalt thou rid from this land?

           Changes Law Ideal Honor Rule Chaos 
Warrior   |   0   | 16| 16  |  4  | 12 |  8  |
Magic     |   4   | 12|  0  |  8  | 16 |  4  |
Healer    |   12  |  8|  8  | 16  |  4 | 16  |
Trainer   |   16  |  4| 12  |  0  |  8 | 12  |


Answer Matching

   Answer         Unit Leader      Unit Members

Warrior  [ 1 ]  Knight    | Fighter x2 |Soldier x2|
         [ 2 ]  Archer    | Amazon     |Soldier x3|
         [ 3 ]  Berserker | Solder x2  |----------|
         [ 4 ]  Phalanx   | Golem      |----------|

Magic    [ 1 ]  Sorceress | Fighter x3 |Soldier   |
         [ 2 ]  Witch     | Amazon x2  |Soldier x2|
         [ 3 ]  Sorceress | Soldier    |----------|
         [ 4 ]  Wizard    | Wyrm       |----------|

Healer   [ 1 ]  Cleric   | Amazon x2  |Soldier x2|
         [ 2 ]  Fencer   | Fighter    |Soldier x3|
         [ 3 ]  Valkyrie | Soldier x2 |----------|
         [ 4 ]  Cleric   | Griffon    |----------|

Trainer  [ 1 ]  Beast Tamer  | Fighter x2 |Soldier x2|
         [ 2 ]  Doll Master  | Amazon     |Soldier x3|
         [ 3 ]  Dragon Tamer | Soldier x2 |----------|
         [ 4 ]  Beast Tamer  | Hell Hound |----------|


Here's how it works:

1. Add up all the totals for each of the four categories.

2. The category with the most is your first priority. (ie: if you
have 60 Warrior, 40 Magic, 20 Healer, and 10 Trainer, then Warrior
is your first priority). Match it up with the table above to
find out which unit you'll get.

3. Subtract 32 from your first priority. Whichever is the highest
now becomes your second priority and your second unit. (ie: if your
second priority is Magic, then your second unit will be a Witch, 2 Amazons,
and 2 Soldiers)

4. Subtract 32 from the second priority score. Whichever is the highest
now becomes your third priority and your third unit.

5. Subtract 32 from your third priority. Whichever is highest now becomes
your fourth priority and your fourth unit.


     After your visit with the Archbishop, you are introduced to General
Godeslas and Ariosh, your superiors. You find out that you have been selected
to become a commander and are assigned an advisor - a man named Hugo Miller.

     Under Hugo's guidance, you are assigned your first training mission.	


* SCENE 1: "The Southern Reaches"
	Map: Tenne Plains
	Goal: Liberation of Theodricus Mine

	New Characters: Dio

	Items: 	1x Hard Leather
		1x Old Clothing
		1x Baldr Sword
		1x Heal Leaf
		1x Altar of Ressurection
		1x Great Bow (lower right corner)

	Leader:	Stabilo - LVL 4 - Berserker
		1x Wyrm - LVL 4
	Win:	1x Francisca (axe)

	Neutral Characters:
		Young Dragon (forest SW of HQ)

* SCENE 2: "Sparks"
	Map: Volmus Mine
	Goal: 	1. Save Prince Yumil.
		2. Liberation of Volmus Mine.

	Notes:	Prince Yumil is located in Ishro, the city south
		of the eastern neutral city. After you rescue him,
		Rhade commands you to finish off the remaining
		rebels.

	Items:	1x Hard Leather
		1x Quit Gate
		1x Light Mace

	Leader:	Qad - LVL 4 - Beast Tamer
		1x Hellhound - LVL 2
	Win:	1x Leather Whip

II. CHAPTER ONE

* SCENE 3: "First Assignment"
	Map: Crenel Canyon
	Goal:	1. Liberation of Fort Tuatha.

	New Characters: Leia

	Items:

	Leader: Effeminette - Valkyrie
		2x Fighter (front row)
		2x Amazon (back row)
	Win:

* SCENE 4: "The Path Diverges"
	Map: Mylesia
	Goal:	1. Liberation of Castle Burgund.
		2. Safe escort of Prince Yumil to Castle Burgund.

	Notes:	Prince Yumil's unit consists of himself and four
		Black Knights. He can survive a couple of fights by
		himself but try to make sure your units stay in front
		of his, clearing the way.

	Items:

	Leader:
	Win:

	** NOTE: After this mission is complete, train with Magnus' unit
	in Mylesia. When you encounter a unit with a dragon and one other
	character, you must beat them in order to win one of the three
	other Elemental Pedra (besides the one you started with).

* SCENE 5: "True Intentions"
	Map: Zenobian Border
	Goal:	1. Liberation of Fort Crenel.

	Items:

	Leader:	Debonair
		1x Sorceress
		2x Knight
	Win:

* SCENE 6: "The Revolutionary Army"
	Map: Volmus Mine
	Goal:	1. Liberation of Fort Bulan.

	Items:

	Leader:	Valna
		2x Phalanx
		2x Archer

* SCENE 7: "A New Beginning"
	Map: Gunther Piedmont
	Goal:	1. Liberation of Gunther Mines.
		2. Rescue Asnabel.

	New Characters: Asnabel, Katreda

	Notes:	Katreda, Asnabel's daughter, requests your help
		in saving her father. You meet her in Cayes.

	Items:

	Leader:
	Win:

* SCENE 8: "The Infernal Aura"
	Map: Dardunells, the Crossroads
	Goal:	1. Liberation of Forst Akkisis.

	Items:

	Leader:	Ariosh - Knight
		2x Phalanx
		1x Ogre
	Win:

* SCENE 9: "Liberation of Alba"
	Map: Alba
	Goal:	1. Liberation of Akka Castle.

	Items:

	Leader: General Godeslas
		2x Valkyrie
		2x Knight
	Win:

III. CHAPTER TWO

* SCENE 10: "Idealism and Realism"
	Map: Crenel Canyon
	Goal:	1. Liberation of Fort Tuatha.

	Items:

	Leader:	Nagate - Ninja Master
		2x Ninja
		2x Fencer
	Win:

* SCENE 11: "Warriors of the Fallen Kingdom"
	Map: Mylesia
	Goal:	1. Liberation of Castle Burgund.

	Items:

	Leader: Rhade
		4x Grappler
	Win:

* SCENE 12: "The Steadfast"
	Map: The Highland of Soathon
	Goal:	1. Liberation of Castle Ziggiveld.

	Items:

	Leader: Ankiseth
		2x Knight
		2x Valkyrie
	Win:

	Neutral Characters:
		Pumpkinhead (forest)

	** NOTE: After this mission is completed, return to
	the city of Jiram. You will encounter a small child
	who has lost his pet dog. If you bring him a Hellhound
	he will give you the Pedra of Bane.

	** Scene 13 is optional, you can choose to go right
	to Auderva Heights.

* SCENE 13: "City of the Past"
	Map: Sable Lowlands
	Goal:	1. Liberation of Crotal Castle.

	New Characters: Liedel

	Items:

	Leader:	Liedel - LVL 13 - Archer
	Win:	1x Bow of Sandstorm

	Neutral Characters:
		Faerie
		Ghost (forest)
		Skeleton (forest)
		Red Dragon (barrens)
		Blue Dragon (mountains)

* SCENE 14: "Thoughts"
	Map: Audvera Heights
	Goal:	1. Liberation of Castle Ziggiveld.

	New Characters: Aisha

	Items:	1x Estoc
		2x Scale Armor
		2x Robe of the Wise
		1x Fool

	Leader: Tutz - LVL 14 - Doll Master
		1x Golem - LVL 13 (front row)
		1x Baldr Golem - LVL 13 (front row)
	Win:	1x Fool

* SCENE 15: "Uncertainty"
	Map: Mount Ithaca
	Goal:	1. Liberation of Fort Gullsvinter

	Notes:	Watch out for a surprise attack by enemy flying
		units who try to attack your headquarters from the
		north and southeast. 

	New Characters: Saradin

	Items:	1x Book of Earth
		1x Thunder Spear
		1x Magician's Robe
		1x Buckler
		1x Stone of Quickness
		1x Arc Wand
		1x Revive Stone

	Leader:	Rhade - LVL 16 - Superior Knight
		2x Cataphract - LVL 13 (front row)
		2x Paladin - LVL 13 (back row)
	Win:	1x Sword of Firedrake

	Neutral Characters:
		Raven (all)
		Faerie (all)
		Griffin (mountains)

	** NOTE: After this mission, train with Magnus' unit in
	Mount Ithaca until you encounter a group with a dragon
	and one other character. If you defeat them then you will
	get one of the other three Elemental Pedra.

** You can choose either Scene 16 or Scene 17, or both, before
moving on to Westinus. Scene 16 is the easier of the two, but
I recommend completing both to get levels up.

* SCENE 16: "Visitors From the West"
	Map: Azure Plains
	Goal:	1. Liberation of Fort Noistrien.

	Notes:	Watch out for the four flying units that go right
		for your headquarters once you start the mission.
		Also, make sure you liberate Coppermine to recruit
		Sheen.

	New Characters: Sheen

	Items:	2x Yvital
		1x Quit Gate
		1x Bracer of Protection

	Leader: Robert - LVL 16 - Knight Templar
		2x Paladin - LVL 14
		2x Sorceress - LVL 14
	Win:	1x Ice Blade

* SCENE 17: "A Legendary Land"
	Map: Mount Keryoleth
	Goal:	1. Liberation of Keryoleth.

	Notes:	Make sure you have some Revive Stones handy, one
		of the units has a few Cockatrice that will petrify
		your units.

	Items:	1x Fur Coat
		1x Revive Stone
		1x Arc Wand
		1x Dragon Shield
		1x Book of Wind
		1x Silver Hourglass

	Leader:	Giolse - LVL 18 - Archmage
		1x Ogre - LVL 17
		2x Goblin - LVL 17

* SCENE 18: "The Grim Path"
	Map: Westinus
	Goal:	1. Liberation of Castle Talpaea.

	Notes:	There are two options for this map, one of which
		you fight against Ankiseth and the other where
		Ankiseth fights with you in your attempt to rescue
		Yumil. I chose to have Ankiseth fight with me,
		that way he joins you in Chapter 3. His unit
		consists of 2 Dianas and 2 Cataphracts which join
		you when he does.

	Items:

	Leader: Baldwin - LVL 19 - Templar Commander
		2x Diana - LVL 18
		2x Knight Templar - LVL 18
	Win:	1x Goblet of Destiny

	Neutral Characters:
		Vultan

IV. CHAPTER 3

* SCENE 19: "The Setting Sun"
	Map: Dardunelles, the Crossroads
	Goal:	1. Liberation of Fort Akissis.

	Items:

	Leader: Ujeanne - Priest
		2x Paladin
		2x Freya
	Win:	1x Vestment of Water

* SCENE 20: "Brigade of the Radiant Cross"
	Map: Gules Hills
	Goal:	1. Liberation of Guntherhaal Station.

	Items:	1x Bloodstained Robe
		1x Stone Sword
		1x Altar of Resurrection

	Leader: Pruflas - LVL 19 - Temple Command
		2x Freya - LVL 16
		2x Knight Templar - LVL 16
	Win:	1x Heavy Armor

	Neutral Characters:
		Cerberus (moutains)

	** NOTE: After this mission is completed, train at
	Gules Hills with Magnus' unit until you encounter
	a unit with a dragon and one other character. If you
	defeat this unit you will receive one of the three
	other Elemental Pedra.

	** NOTE: After this mission is completed, visit the
	city of Muji to encounter a man who wants to send a
	letter to his daughter at Volmus Mine. Visit Volmus
	Mine to find that his daughter has left to Mount
	Ithaca. You can find her in the city of Caltovich
	and upon delivery of the letter, you receive the
	Pedra of Virtue.

* SCENE 21:
	Map: Tremos Mountains Part A
	Goal:	1. Liberation of
	
	New Characters: Paul

	Items:	1x Fang of Firedrake
		1x Scroll of Discipline
		1x Heal Pack
		1x Black Cat
		1x Bow of Thunderbolt
		1x Ring of Dead
		1x Angel Fruit

	Leader: Kageiye - LVL 25 - Sword Master
		2x Fencer - LVL 23
		2x Ninja Master - LVL 23
	Win:	1x Yu-giri

* SCENE 22: "No Man's Land"
	Map: Tremos Mountains Part B
	Goal:	1. Liberation of

	Items:	1x Peridot Sword
		1x Book of Bane
		1x Altar of Resurrection
		1x Stardust
		1x Crystal of Precision

	Leader:	Eudika - LVL 24 - Siren
		2x Goblin - LVL 21
		1x Ogre - LVL 21
	Win:	1x Feather Suit


B. CHARACTER CLASSES

	I. BASIC CLASSES

		* Soldier	Gender: N/A
		F: 1x Thrust
		M: 1x Thrust
		B: 1x Thrust
		- After a certain amount of battles, Soldiers will
		turn into either a Fighter or an Amazon, depending on
		the unit leader's gender. Soldiers are replenished
		after each mission.

		* Fighter	Gender: Male
		F: 2x Slash
		M: 1x Slash
		B: 1x Slash
		- Basic male unit, keep in front row.

		* Amazon	Gender: Female
		F: 1x Shoot
		M: 1x Shoot
		B: 2x Shoot
		- Basic female unit, keep in back row.

	II. ADVANCED CLASSES

		* Knight	Gender: Male
		F: 2x Slash
		M: 1x Slash
		B: 1x Slash
		- Stronger version of the Fighter, balance of offense
		and defense.

		* Phalanx	Gender: Male
		F: 2x Pierce
		M: 1x Pierce
		B: 1x Pierce
		- A powerful unit defensively, but somewhat weak
		offensively. Use these in units without healers.

		* Berserker	Gender: Male
		F: 2x Swing
		M: 1x Swing
		B: 1x Swing
		- The opposite of a phalanx, the Berserker is strong
		offensively but not as sturdy as a Knight or Phalanx.

		* Fencer	Gender: Male
		F: 2x Slash
		M: 1x Slash
		B: 1x Slash
		- The lawful version of the Berserker, except what it
		lacks in defense it makes up for in agility.

		* Ninja		Gender: Male
		F: 2x Claw
		M: 1x Claw
		B: 1x Claw
		- Weaker offensively than a Knight, but extremely fast
		and difficult to hit.

		* Wizard	Gender: Male
		F: 1x Attack Magic
		M: 1x Attack Magic
		B: 2x Attack Magic
		- The magic used by the Wizard depends on which element
		the Wizard is, unless they are equipped with a specific
		book (ie: Book of Wind).

		* Doll Master	Gender: Male
		F: 2x Pull Strings
		M: 2x Pull Strings
		B: 1x Pull Strings
		- A well-rounded unit that is best kept in the second row.
		The Doll Master has a positive effect on Golems in its
		unit.

		* Beast Tamer	Gender: Male
		F: 2x Whip
		M: 2x Whip
		B: 1x Whip
		- Similar to the Doll Master, except the Beast Tamer has
		a positive effect on monster class characters (ie: Hellhound,
		Griffin).

		* Cleric	Gender: Female
		F: 1x Healing
		M: 1x Healing
		B: 2x Healing
		- One of the most useful classes, the Cleric provides healing
		to your unit.

		* Valkyrie	Gender: Female
		F: 2x Cleave
		M: 1x Cleave
		B: 2x Lightning
		- Useful in either the front or back row, the Valkyrie is the
		most powerful female class for melee fighting.

		* Archer	Gender: Female
		F: 1x Shoot
		M: 2x Shoot
		B: 2x Shoot
		- Good in either the middle or back row, the Archer is an
		advanced version of the Amazon.

		* Dragon Tamer	Gender: Female
		F: 2x Thrust
		M: 1x Thrust
		B: 1x Thrust
		- Although somewhat weak, when paired together with a dragon
		class, the Dragon Tamer almost doubles the amount of damage
		the dragon can do.

		* Sorceress	Gender: Female
		F: 1x Attack Magic
		M: 1x Attack Magic
		B: 2x Attack Magic
		- The female version of the Wizard, they can pack a whallop
		in the back row.

		* Witch		Gender: Female
		F: 1x Status Magic
		M: 1x Status Magic
		B: 2x Status Magic
		- Sometimes underestimated, the Witch can prove very useful in
		disabling an enemy unit. Their status magic depends on their
		element unless they have a specific spellbook (ie: Book of Fire)

	III. ELITE CLASSES

		* Paladin	Gender: Male
		F: 3x Slash
		M: 2x Slash
		B: 2x Healing
		- Effective in any row, but most useful in the front row where
		he gets three attacks. If attacked from behind, he can also act
		as a healer from the back row, making the Paladin very versatile.

		* Black Knight	Gender: Male
		F: 2x Cleave
		M: 2x Cleave
		B: 2x Word of Pain
		- Although effective in any row, I prefer to keep these guys
		in the middle or front row because they can deliver quite a punch.

		* Beast Master	Gender: Male
		F: 2x Whip
		M: 2x Whip
		B: 2x Whip
		- A more powerful version of the Beast Tamer, the Beast Master
		is effective in any row.

		* Sword Master	Gender: Male
		F: 3x Slash
		M: 2x Slash
		B: 2x Sonic Boom
		- A far superior version of the Fencer, the Sword Master is effective
		in any row. His attack from the back row does big damage but also
		sends half the damage back at the Sword Master.

		* Cataphract
		F: 2x Pierce
		M: 2x Pierce
		B: 2x Pierce
		- One of the most powerful defensive units, the Cataphract can absorb
		a lot of damage, but only does moderate damage in return. They are
		good in any row.

		* Priest	Gender: Female
		F: 1x Healing Plus
		M: 1x Healing Plus
		B: 2x Healing Plus
		- The advanced version of the Cleric, the Priest is without a doubt
		a life saver. Whole fights can be salvaged from a single Healing Plus.

		* Diana		Gender: Female
		F: 1x Shoot
		M: 2x Shoot
		B: 3x Shoot
		- The improved version of the Archer is best in the back row, where
		their arrows can pick off the wounded.

		* Freya		Gender: Female
		F: 2x Cleave
		M: 2x Cleave
		B: 2x Thunder Flare
		- A stronger version of the Valkyrie, they have better defense as
		well as being more useful in the middle and back rows. Good in any
		row.


	IV. SPECIAL CLASSES

		* Gladiator (Magnus)
		F: 2x Slash
		M: 1x Slash
		B: 2x Slash (*)
		- Magnus quite a unique unit. His back row attack depends upon
		which sword he is equipped with:
			Blessed Sword - B: 2x Healing
			Ice Blade - B: 2x Ice Blast
			Sword of Firedrake - B: 2x Fireball
			Sum Mannus - B: 2x Lightning

		* Gladiator (Dio)
		F: 2x Slash
		M: 2x Slash
		B: 2x Slash
		- Similar to Magnus, except he gets the double attack in the
		middle row as well.

		* Blaze Knight (Leia)
		F: 2x Cleave
		M: 1x Cleave
		B: 2x Lightning
		- Leia is a more powerful version of the Valkyrie.

		* Warlock (Saradin)
		F: 1x Status Magic
		M: 2x Attack Magic
		B: 2x Group Attack Magic
		- Saradin is a combination of all three magic classes, able to	
		use Witch magic in the front row, Wizard magic in the middle row,
		and Arch Mage magic in the back row.

		* Vanguard (Magnus)
		F: 2x Slash
		M: 2x Slash
		B: 2x Slash (*)
		- Like the earlier version of Magnus, he has a special technique
		for the back row depending on the element of the weapon he has
		equipped. Instead of just a single attack magic spell though, this
		time it affects more than one enemy.
		- Magnus can now lead a legion.

		* Warrior (Dio)
		F: 3x Slash
		M: 2x Slash
		B: 2x Slash (*)
		- The advanced version of Dio has three attacks in the front row
		as well as the same special ability Magnus has in the back row,
		except it only targets one unit and can only be performed once
		per fight. He is best in the front row, obviously.
		- Dio can now lead a legion.

		* Rune Knight (Leia)
		F: 2x Cleave
		M: 2x Cleave
		B: 2x Thunder Flare
		- Leia now has two attacks in the middle row as well as a group
		attack from the back. I prefer to keep her in either the middle
		or back row, since she doesn't have the best defense.
		- Leia can now lead a legion.

		* Solidblade (Ankiseth)
		F: 3x Slash
		M: 2x Slash
		B: 2x Clay Assault
		- Magnus' father is another powerful unit, mimicing a Paladin
		with its three slash attacks in the front row while also providing
		a good magic attack from the back row. Useful in any situation.
		- Ankiseth can lead a legion.

	V. DEMI-HUMAN

		* Hawkman
		F: 2x Smash
		M: 1x Smash
		B: 1x Smash
		- Your basic single flying unit. Not as powerful as the Griffin,
		but useful in groups.

		* Vultan
		F: 2x Smash
		M: 1x Smash
		B: 2x Wind Shot
		- A much better version of the Hawkman, the Vultan can lead units
		and allows you to have flying units.

		* Raven
		F: 2x Cleave
		M: 1x Cleave
		B: 2x Thunder Shot
		- The evil version of the Vultan, they can lead units as well.

	VI. MONSTERS

		* Griffin
		F: 2x Dive
		M: 1x Dive
		B: 2x Wind Shot
		- The first aerial beast you'll probably get, the Griffin is
		good in either the front or back row.

		* Oprinicus
		F: 2x Peck
		M: 1x Peck
		B: 2x Windstorm
		- One of my favorite classes, their Windstorm in the back row
		is excellent for finishing off weakened units, and their agility
		lets them get the first attack in. Good for chasing down leaderless
		units.

		* Cockatrice
		F: 2x Peck
		M: 1x Peck
		B: 2x Petrify
		- Another of my favorite classes, I like to keep them in the back
		row where Petrify not only damages the enemy but has a good
		chance of turning them to stone.

		* Wyvern
		F: 3x Bite
		M: 2x Bite
		B: 2x Fire Breath
		- Another personal favorite, the Wyvern is the perfect front row
		compliment to any unit.

	VII. DRAGONS

		* Young Dragon
		F: 2x Bite
		M: 1x Bite
		B: 1x Bite
		- A cute little guy, I like to keep him around as a mascot.
		He can transform into better versions of dragons.

		* Earth Dragon
		F: 2x Bite
		M: 1x Bite
		B: 1x Acid Breath
		- Dragons can take a lot of damage and deal a lot back.
		Although more useful in the front row, their magic attack
		from the back row is effective as well.

		* Blue Dragon
		F: 2x Bite
		M: 1x Bite
		B: 1x Breath of Cold
		- Same as the Earth Dragon, but of the water element.

		* Thunder Dragon
		F: 2x Bite
		M: 1x Bite
		B: 1x Thunder Breath
		- Same as the Earth Dragon, but of the wind element.

		* Fire Dragon
		F: 2x Bite
		M: 1x Bite
		B: 1x Fire Breath
		- Same as the Earth Dragon, but of the fire element.

		* Ahzi Dahaka
		F: 2x Acid Breath
		M: 2x Acid Breath
		B: 2x Earthquake
		- The advanced versions of Dragons are amazing in any row.
		They can absorb huge amounts of damage and dish out just as
		much.

		* Hydra
		F: 2x Breath of Cold
		M: 2x Breath of Cold
		B: 2x Clear Disaster
		- Same as Ahzi Dahaka, but of the water element. Clear
		Disaster causes enemies to fall asleep.

		* Flare Brass
		F: 2x Fire Breath
		M: 2x Fire Breath
		B: 2x Crimson Tide
		- Same as Ahzi Dahaka, but of the fire element. Crimson
		Tide lowers enemy's power.

		* Tiamat
		F: 2x Toxic Breath
		M: 2x Toxic Breath
		B: 2x Evil Dead
		- Same as Ahzi Dahaka, but the evil cousin.

	VIII. UNDEAD

		* Zombie
		F: 2x Bite
		M: 1x Bite
		B: 1x Bite
		- This is what your character has a chance of turning into if
		left dead until the end of a mission. Aside from regenerating
		after dying in a fight, they are useless.

		* Skeleton
		F: 2x Strike
		M: 1x Strike
		B: 1x Strike
		- A stronger version of the Zombie, the Skeleton can actually
		do some decent damage. I find them useful in the front row
		where they can siphon damage until their dead and then come
		back for more.

		* Lich
		F: 1x Group Attack Magic
		M: 2x Group Attack Magic
		B: 3x Group Attack Magic
		- The Lich is the most powerful magic-user in the game, able
		to use an amazing three group magic attacks from the back row.

	IX. ENEMIES

		* Knight Templar
		F: 3x Slash
		M: 2x Slash
		B: 2x Slash/2x Healing
		- The Knight Templar's back row attack changes depending on the
		unit. You start fighting against them around the middle of
		Chapter 2.

		* Goblin
		F: 2x Slash
		M: 1x Slash
		B: 1x Slash
		- The Goblin is a fast but somewhat weak enemy used first during
		the "Infernal Aura" scene and then again in Chapter 3. The item
		Love and Peace can convert them to your side.

		* Ogre
		F: 3x Smash
		M: 2x Smash
		B: 1x Smash
		- The Ogre is a massive and powerful enemy that is good at
		absorbing and dishing out big amounts of damage. They are
		introduced during the "Infernal Aura" scene and used again in
		Chapter 3.

C. MAGIC

	I. STATUS MAGIC (Witch/Warlock)

		* Ray of Paralysis
		Element: Fire
		Effect: Paralyze

		* Slumber Mist
		Element: Water
		Effect: Sleep

		* Poison Cloud
		Element: Earth
		Effect: Poison

		* Shock Bolt
		Element: Wind
		Effect: Paralyze

		* Nightmare
		Element: Black
		Effect: Sleep

	II. ATTACK MAGIC (Wizard/Arch Mage/Warlock/Sorceress/Siren)

		* Fireball
		Element: Fire

		* Ice Blast
		Element: Water

		* Acid Vapor
		Element: Earth

		* Lightning
		Element: Wind

		* Word of Pain
		Element: Black

	III. GROUP ATTACK MAGIC (Arch Mage/Warlock/Siren/Ninja Master)

		* Thunder Flare
		Element: Wind

		* Ice Field
		Element: Water

		* Dark Quest
		Element: Black

	IV. COMBO MAGIC

		* Clay Assault
		Elements: Earth and Water

		* Dark Blaze
		Elements: Fire and Black

		* Ionosphere
		Elements: Wind and Water

		* Lava Shot
		Elements: Fire and Earth

		* Plasma Ball
		Elements: Fire and Wind

C. Tips & Tricks

	I. THE PEDRAS
		i. Pedra of Bane

		     Once you complete scene 12, head back to the city
		of Jiram in Soathan. You will encounter a little kid who
		lost his pet dog during the war. If you bring him a hell
		hound he will give you the Pedra of Bane as a gift.

		ii. Pedra of Virtue

			Once you complete scene 20, head back to the city
		of Muji in Gules Hills to meet a man in search of his
		daughter. He gives you a letter to give to her, should you
		find her. He tells you that she lives in Volmus Mine, so
		visit there first. Once there, you find out that she has
		moved to Mount Ithaca. Visit the city of Caltovich in
		Mount Ithaca to find her and give her the letter. As a
		token of gratitude she gives you the Pedra of Virtue.

		iii. The Four Elemental Pedra

		     The first Elemental Pedra you receive at the beginning
		of the game is based upon Magnus' element. In order to acquire
		the other three Elemental Pedra you must train with Magnus'
		unit in the following cities:
			* Mylesia
			* Mount Ithaca
			* Gules Hills
		     When you encounter a unit with a single dragon and another
		random character, you know you have it. All you have to do is
		survive the fight and the unit's leader will give you the
		Elemental Pedra after the battle.

	II. THE VAMPIRE

		     Although a special class, the Vampire is fairly weak.
		The only advantage they have is their amazing defense and
		the ability to absorb enemy's health. They require a
		Count's Garment and a Bloody Emblem. The Count's Garment
		can be found as a treasure.

		i. Bloody Emblem

		     The Bloody Emblem is tricky to get. A unit with a male
		group leader (alignment less than 49) must visit the city
		of Elgorea in Mylesia. You will encounter a vampire who will
		ask you four questions. The answers depend on the time of the
		day.

	III. THE LICH

		     The Lich is the most powerful magic-wielding class
		in the game. It can cast three group attack magic per fight
		in the back row. They require the Ring of the Dead and a
		Blood-stained Robe, as well as extremely low alignment. The
		Blood-stained Robe can be found as a treasure.

		i. Ring of the Dead

		     There are two ways to get a Ring of the Dead, but one
		of them requires that you take a specific story line.
	
		* If you choose to go through Tremos Mountain instead of
		Capitrium to reach the Eastern Orthodox Church, then you
		will find a Ring of the Dead just north of the city of
		Coongul (in Tremos Mountains Part A).

		* Once you complete the Celesis mission, head to the city
		of Banna Barra. A girl will give you a letter to deliver.
		Bring this letter to the city of Quelluan at the Zenobian
		Border. The old woman will give you a Ring of the Dead in
		exchange for the letter.

D. Legal

     This FAQ is copyright 2000 and cannot be used or copied on any site that
does not have the author's permission to do so. Please, if you wish to use it,
e-mail me and I will be more than happy to give you permission.