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    FAQ/Walkthrough by JCipparone

    Version: 0.50 | Updated: 10/23/00 | Printable Version | Search This Guide

    ******************************************
    *OGRE BATTLE 64: PERSON OF LORDLY CALIBER*
    *Version: 0.50                           *
    *Last Update: 10/23/00                   *
    *Written by: JCipparone                  *
    *e-mail: jcippa@mnsi.net                 *
    ******************************************
    
    * Introduction *
    
         This is the second guide I have written for a game. I noticed
    a lack of FAQs for Ogre Battle 64, and since I'm so in love with the
    game at this point, I decided I'd try my hand at making one. At this
    point it is far from complete, and you may notice holes in parts of
    the walk-through. This is because I didn't decide to make notes on
    each scene until Chapter 2. The Prologue is also complete because,
    in my boredom, I decided to start a new game. If you have any
    information on a Scene that you'd like to share (for instance, the
    items, neutral characters, and leaders that I may be missing), please feel
    free to e-mail me at jcippa@mnsi.net. Questions and comments are also
    welcome, but please realize that I have only finished parts of Chapter 3
    and cannot help you past the point where this FAQ ends.
    
    
    * Version Notes *
    
    0.50	-	Added Scene 21 and 22, added the Tips & Tricks section,
    added info on where to find the Pedras, added info on
    obtaining special classes, updated some spells, added a
    few more enemy classes and the lich class.
    0.30	-	Added more classes, added Scenes 19 and 20, added
    		Demi-Humans and Enemies for units.
    0.25	-	Added more classes, added Scene 18.
    0.20	-	Added Character Classes section.
    0.15	-	Added Introduction, Version Notes, Table of Contents.
    0.10	-	Finished Walk-through up until Scene 16, only
    		partially complete so far.
    
    
    * Table of Contents *
    
    	A. Walk-through
    		I. PROLOGUE
    			* SCENE 1: "The Southern Reaches"
    			* SCENE 2: "Sparks"
    		II. CHAPTER ONE
    			* SCENE 3: "First Assignment"
    			* SCENE 4: "The Path Diverges"
    			* SCENE 5: "True Intentions"
    			* SCENE 6: "The Revolutionary Army"
    			* SCENE 7: "A New Beginning"
    			* SCENE 8: "The Infernal Aura"
    			* SCENE 9: "Liberation of Alba"
    		III. CHAPTER TWO
    			* SCENE 10: "Idealism and Realism"
    			* SCENE 11: "Warriors of the Fallen Kingdom"
    			* SCENE 12: "The Steadfast"
    			* SCENE 13: "City of the Past"
    			* SCENE 14: "Thoughts"
    			* SCENE 15: "Uncertainty"
    			* SCENE 16: "Visitors From the West"
    			* SCENE 17: "A Legendary Land"
    			* SCENE 18: "The Grim Path"
    		IV. CHAPTER THREE
    			* SCENE 19: "The Setting Sun"
    			* SCENE 20: "Brigade of the Radiant Cross"
    			* SCENE 21: "The Mercenaries"
    			* SCENE 22: "No Man's Land"
    	B. Character Classes
    		I. BASIC CLASSES
    			* Soldier
    			* Fighter
    			* Amazon
    		II. ADVANCED CLASSES
    			* Knight
    			* Phalanx
    			* Berserker
    			* Fencer
    			* Ninja
    			* Wizard
    			* Doll Master
    			* Beast Tamer
    			* Cleric
    			* Valkyrie
    			* Archer
    			* Dragon Tamer
    			* Sorceress
    			* Witch
    		III. ELITE CLASSES
    			* Paladin
    			* Black Knight
    			* Beast Master
    			* Sword Master
    			* Cataphract
    			* Priest
    			* Diana
    			* Freya
    		IV. SPECIAL CLASSES
    			* Gladiator (Magnus)
    			* Gladiator (Dio)
    			* Blaze Knight (Leia)
    			* Warlock (Saradin)
    			* Vanguard (Magnus)
    			* Warrior (Dio)
    			* Rune Knight (Leia)
    			* Solidblade (Ankiseth)
    		V. DEMI-HUMAN
    			* Hawkman
    			* Vultan
    			* Raven
    		VI. MONSTER CLASSES
    			* Griffin
    			* Oprinicus
    			* Cockatrice
    			* Wyvern
    			* Hellhound
    			* Cerberus
    		VII. DRAGONS
    			* Young Dragon
    			* Earth Dragon
    			* Blue Dragon
    			* Thunder Dragon
    			* Fire Dragon
    			* Ahzi Dahaka
    			* Hydra
    			* Flarebrass
    			* Tiamat
    		VIII. UNDEAD
    			* Zombie
    			* Skeleton
    			* Lich
    		IX. ENEMIES
    			* Knight Templar
    			* Goblin
    			* Ogre
    	C. Tips & Tricks
    		I. THE PEDRAS
    			i. Pedra of Bane
    			ii. Pedra of Virtue
    			iii. The Four Elemental Pedra
    		II. THE VAMPIRE
    			i. Bloody Emblem
    		III. THE LICH
    			i. Ring of the Dead
    	D. Legal
    
    A. WALK-THROUGH
    
    I. PROLOGUE
    
         In a faded brown flashback scene, the main character (Magnus)
    says farewell to his good friend Yumil as he heads off for military
    training.
    
         Back to present, the Archbishop graduates you, but before
    doing so he asks you a series of questions. Your answers determine
    which four units you start out with in the beginning of the game.
    
    Question 1 - What dost thou hold within thy sword?
    
               Ardor Passion Vigor Talent Belief Hatred 
    Warrior   | 12  |  16   |  0  |  4   |  16  |  4   |
    Magic     | 16  |   0   |  4  |  8   |   4  |  16  |
    Healer    | 4   |   8   |  12 |  16  |  16  |  4   |
    Trainer   | 8   |  12   |  16 |  0   |   4  |  16  |
    
    
    Question 2 - What shalt thou sever with thy sword?
    
               Hope Greed Order Silence Anarchy Control 
    Warrior   | 12 |  4  | 12  |  16   |   0   |   4  |
    Magic     | 16 |  8  | 16  |  0    |   4   |   8  |
    Healer    |  4 |  16 |  4  |  8    |  12   |  12  |
    Trainer   |  8 |  0  |  8  |  12   |  16   |  16  |
    
    
    Question 3 - For what shalt thou beseech the gods?
    
               Valor Purity Might Triumph Sacrifice Trust 
    Warrior   | 12  |   0  | 16  |   8   |    8    |  4  |
    Magic     |  8  |  16  | 12  |   4   |    4    |  8  |
    Healer    |  0  |   8  |  4  |  16   |   16    | 12  |
    Trainer   | 16  |   4  |  0  |  12   |   12    | 16  |
    
    
    Question 4 - What shalt thou offer the gods?
    
               Love Truth Freedom Embrace Lust Glory 
    Warrior   |  0 |  16 |  16   |   8   |  4 | 12  |
    Magic     | 16 |   4 |  12   |   4   | 16 |  8  |
    Healer    |  8 |  16 |   4   |  16   |  4 |  0  |
    Trainer   |  4 |   4 |   0   |  12   | 16 | 16  |
    
    
    Question 5 - What dost thou wish for?
    
               Strife Serenity Wealth Reform Fertility Peace
    Warrior   |   0  |   12   |   8  |  12  |   16    |   4 |
    Magic     |  16  |   8    |   4  |   8  |   12    |   8 |
    Healer    |   8  |   0    |  16  |   0  |    4    |  12 |
    Trainer   |   4  |   16   |  12  |  16  |    0    |  16 |
    
    
    Question 6 - What shalt thou rid from this land?
    
               Changes Law Ideal Honor Rule Chaos 
    Warrior   |   0   | 16| 16  |  4  | 12 |  8  |
    Magic     |   4   | 12|  0  |  8  | 16 |  4  |
    Healer    |   12  |  8|  8  | 16  |  4 | 16  |
    Trainer   |   16  |  4| 12  |  0  |  8 | 12  |
    
    
    Answer Matching
    
       Answer         Unit Leader      Unit Members
    
    Warrior  [ 1 ]  Knight    | Fighter x2 |Soldier x2|
             [ 2 ]  Archer    | Amazon     |Soldier x3|
             [ 3 ]  Berserker | Solder x2  |----------|
             [ 4 ]  Phalanx   | Golem      |----------|
    
    Magic    [ 1 ]  Sorceress | Fighter x3 |Soldier   |
             [ 2 ]  Witch     | Amazon x2  |Soldier x2|
             [ 3 ]  Sorceress | Soldier    |----------|
             [ 4 ]  Wizard    | Wyrm       |----------|
    
    Healer   [ 1 ]  Cleric   | Amazon x2  |Soldier x2|
             [ 2 ]  Fencer   | Fighter    |Soldier x3|
             [ 3 ]  Valkyrie | Soldier x2 |----------|
             [ 4 ]  Cleric   | Griffon    |----------|
    
    Trainer  [ 1 ]  Beast Tamer  | Fighter x2 |Soldier x2|
             [ 2 ]  Doll Master  | Amazon     |Soldier x3|
             [ 3 ]  Dragon Tamer | Soldier x2 |----------|
             [ 4 ]  Beast Tamer  | Hell Hound |----------|
    
    
    Here's how it works:
    
    1. Add up all the totals for each of the four categories.
    
    2. The category with the most is your first priority. (ie: if you
    have 60 Warrior, 40 Magic, 20 Healer, and 10 Trainer, then Warrior
    is your first priority). Match it up with the table above to
    find out which unit you'll get.
    
    3. Subtract 32 from your first priority. Whichever is the highest
    now becomes your second priority and your second unit. (ie: if your
    second priority is Magic, then your second unit will be a Witch, 2 Amazons,
    and 2 Soldiers)
    
    4. Subtract 32 from the second priority score. Whichever is the highest
    now becomes your third priority and your third unit.
    
    5. Subtract 32 from your third priority. Whichever is highest now becomes
    your fourth priority and your fourth unit.
    
    
         After your visit with the Archbishop, you are introduced to General
    Godeslas and Ariosh, your superiors. You find out that you have been selected
    to become a commander and are assigned an advisor - a man named Hugo Miller.
    
         Under Hugo's guidance, you are assigned your first training mission.	
    
    
    * SCENE 1: "The Southern Reaches"
    	Map: Tenne Plains
    	Goal: Liberation of Theodricus Mine
    
    	New Characters: Dio
    
    	Items: 	1x Hard Leather
    		1x Old Clothing
    		1x Baldr Sword
    		1x Heal Leaf
    		1x Altar of Ressurection
    		1x Great Bow (lower right corner)
    
    	Leader:	Stabilo - LVL 4 - Berserker
    		1x Wyrm - LVL 4
    	Win:	1x Francisca (axe)
    
    	Neutral Characters:
    		Young Dragon (forest SW of HQ)
    
    * SCENE 2: "Sparks"
    	Map: Volmus Mine
    	Goal: 	1. Save Prince Yumil.
    		2. Liberation of Volmus Mine.
    
    	Notes:	Prince Yumil is located in Ishro, the city south
    		of the eastern neutral city. After you rescue him,
    		Rhade commands you to finish off the remaining
    		rebels.
    
    	Items:	1x Hard Leather
    		1x Quit Gate
    		1x Light Mace
    
    	Leader:	Qad - LVL 4 - Beast Tamer
    		1x Hellhound - LVL 2
    	Win:	1x Leather Whip
    
    II. CHAPTER ONE
    
    * SCENE 3: "First Assignment"
    	Map: Crenel Canyon
    	Goal:	1. Liberation of Fort Tuatha.
    
    	New Characters: Leia
    
    	Items:
    
    	Leader: Effeminette - Valkyrie
    		2x Fighter (front row)
    		2x Amazon (back row)
    	Win:
    
    * SCENE 4: "The Path Diverges"
    	Map: Mylesia
    	Goal:	1. Liberation of Castle Burgund.
    		2. Safe escort of Prince Yumil to Castle Burgund.
    
    	Notes:	Prince Yumil's unit consists of himself and four
    		Black Knights. He can survive a couple of fights by
    		himself but try to make sure your units stay in front
    		of his, clearing the way.
    
    	Items:
    
    	Leader:
    	Win:
    
    	** NOTE: After this mission is complete, train with Magnus' unit
    	in Mylesia. When you encounter a unit with a dragon and one other
    	character, you must beat them in order to win one of the three
    	other Elemental Pedra (besides the one you started with).
    
    * SCENE 5: "True Intentions"
    	Map: Zenobian Border
    	Goal:	1. Liberation of Fort Crenel.
    
    	Items:
    
    	Leader:	Debonair
    		1x Sorceress
    		2x Knight
    	Win:
    
    * SCENE 6: "The Revolutionary Army"
    	Map: Volmus Mine
    	Goal:	1. Liberation of Fort Bulan.
    
    	Items:
    
    	Leader:	Valna
    		2x Phalanx
    		2x Archer
    
    * SCENE 7: "A New Beginning"
    	Map: Gunther Piedmont
    	Goal:	1. Liberation of Gunther Mines.
    		2. Rescue Asnabel.
    
    	New Characters: Asnabel, Katreda
    
    	Notes:	Katreda, Asnabel's daughter, requests your help
    		in saving her father. You meet her in Cayes.
    
    	Items:
    
    	Leader:
    	Win:
    
    * SCENE 8: "The Infernal Aura"
    	Map: Dardunells, the Crossroads
    	Goal:	1. Liberation of Forst Akkisis.
    
    	Items:
    
    	Leader:	Ariosh - Knight
    		2x Phalanx
    		1x Ogre
    	Win:
    
    * SCENE 9: "Liberation of Alba"
    	Map: Alba
    	Goal:	1. Liberation of Akka Castle.
    
    	Items:
    
    	Leader: General Godeslas
    		2x Valkyrie
    		2x Knight
    	Win:
    
    III. CHAPTER TWO
    
    * SCENE 10: "Idealism and Realism"
    	Map: Crenel Canyon
    	Goal:	1. Liberation of Fort Tuatha.
    
    	Items:
    
    	Leader:	Nagate - Ninja Master
    		2x Ninja
    		2x Fencer
    	Win:
    
    * SCENE 11: "Warriors of the Fallen Kingdom"
    	Map: Mylesia
    	Goal:	1. Liberation of Castle Burgund.
    
    	Items:
    
    	Leader: Rhade
    		4x Grappler
    	Win:
    
    * SCENE 12: "The Steadfast"
    	Map: The Highland of Soathon
    	Goal:	1. Liberation of Castle Ziggiveld.
    
    	Items:
    
    	Leader: Ankiseth
    		2x Knight
    		2x Valkyrie
    	Win:
    
    	Neutral Characters:
    		Pumpkinhead (forest)
    
    	** NOTE: After this mission is completed, return to
    	the city of Jiram. You will encounter a small child
    	who has lost his pet dog. If you bring him a Hellhound
    	he will give you the Pedra of Bane.
    
    	** Scene 13 is optional, you can choose to go right
    	to Auderva Heights.
    
    * SCENE 13: "City of the Past"
    	Map: Sable Lowlands
    	Goal:	1. Liberation of Crotal Castle.
    
    	New Characters: Liedel
    
    	Items:
    
    	Leader:	Liedel - LVL 13 - Archer
    	Win:	1x Bow of Sandstorm
    
    	Neutral Characters:
    		Faerie
    		Ghost (forest)
    		Skeleton (forest)
    		Red Dragon (barrens)
    		Blue Dragon (mountains)
    
    * SCENE 14: "Thoughts"
    	Map: Audvera Heights
    	Goal:	1. Liberation of Castle Ziggiveld.
    
    	New Characters: Aisha
    
    	Items:	1x Estoc
    		2x Scale Armor
    		2x Robe of the Wise
    		1x Fool
    
    	Leader: Tutz - LVL 14 - Doll Master
    		1x Golem - LVL 13 (front row)
    		1x Baldr Golem - LVL 13 (front row)
    	Win:	1x Fool
    
    * SCENE 15: "Uncertainty"
    	Map: Mount Ithaca
    	Goal:	1. Liberation of Fort Gullsvinter
    
    	Notes:	Watch out for a surprise attack by enemy flying
    		units who try to attack your headquarters from the
    		north and southeast. 
    
    	New Characters: Saradin
    
    	Items:	1x Book of Earth
    		1x Thunder Spear
    		1x Magician's Robe
    		1x Buckler
    		1x Stone of Quickness
    		1x Arc Wand
    		1x Revive Stone
    
    	Leader:	Rhade - LVL 16 - Superior Knight
    		2x Cataphract - LVL 13 (front row)
    		2x Paladin - LVL 13 (back row)
    	Win:	1x Sword of Firedrake
    
    	Neutral Characters:
    		Raven (all)
    		Faerie (all)
    		Griffin (mountains)
    
    	** NOTE: After this mission, train with Magnus' unit in
    	Mount Ithaca until you encounter a group with a dragon
    	and one other character. If you defeat them then you will
    	get one of the other three Elemental Pedra.
    
    ** You can choose either Scene 16 or Scene 17, or both, before
    moving on to Westinus. Scene 16 is the easier of the two, but
    I recommend completing both to get levels up.
    
    * SCENE 16: "Visitors From the West"
    	Map: Azure Plains
    	Goal:	1. Liberation of Fort Noistrien.
    
    	Notes:	Watch out for the four flying units that go right
    		for your headquarters once you start the mission.
    		Also, make sure you liberate Coppermine to recruit
    		Sheen.
    
    	New Characters: Sheen
    
    	Items:	2x Yvital
    		1x Quit Gate
    		1x Bracer of Protection
    
    	Leader: Robert - LVL 16 - Knight Templar
    		2x Paladin - LVL 14
    		2x Sorceress - LVL 14
    	Win:	1x Ice Blade
    
    * SCENE 17: "A Legendary Land"
    	Map: Mount Keryoleth
    	Goal:	1. Liberation of Keryoleth.
    
    	Notes:	Make sure you have some Revive Stones handy, one
    		of the units has a few Cockatrice that will petrify
    		your units.
    
    	Items:	1x Fur Coat
    		1x Revive Stone
    		1x Arc Wand
    		1x Dragon Shield
    		1x Book of Wind
    		1x Silver Hourglass
    
    	Leader:	Giolse - LVL 18 - Archmage
    		1x Ogre - LVL 17
    		2x Goblin - LVL 17
    
    * SCENE 18: "The Grim Path"
    	Map: Westinus
    	Goal:	1. Liberation of Castle Talpaea.
    
    	Notes:	There are two options for this map, one of which
    		you fight against Ankiseth and the other where
    		Ankiseth fights with you in your attempt to rescue
    		Yumil. I chose to have Ankiseth fight with me,
    		that way he joins you in Chapter 3. His unit
    		consists of 2 Dianas and 2 Cataphracts which join
    		you when he does.
    
    	Items:
    
    	Leader: Baldwin - LVL 19 - Templar Commander
    		2x Diana - LVL 18
    		2x Knight Templar - LVL 18
    	Win:	1x Goblet of Destiny
    
    	Neutral Characters:
    		Vultan
    
    IV. CHAPTER 3
    
    * SCENE 19: "The Setting Sun"
    	Map: Dardunelles, the Crossroads
    	Goal:	1. Liberation of Fort Akissis.
    
    	Items:
    
    	Leader: Ujeanne - Priest
    		2x Paladin
    		2x Freya
    	Win:	1x Vestment of Water
    
    * SCENE 20: "Brigade of the Radiant Cross"
    	Map: Gules Hills
    	Goal:	1. Liberation of Guntherhaal Station.
    
    	Items:	1x Bloodstained Robe
    		1x Stone Sword
    		1x Altar of Resurrection
    
    	Leader: Pruflas - LVL 19 - Temple Command
    		2x Freya - LVL 16
    		2x Knight Templar - LVL 16
    	Win:	1x Heavy Armor
    
    	Neutral Characters:
    		Cerberus (moutains)
    
    	** NOTE: After this mission is completed, train at
    	Gules Hills with Magnus' unit until you encounter
    	a unit with a dragon and one other character. If you
    	defeat this unit you will receive one of the three
    	other Elemental Pedra.
    
    	** NOTE: After this mission is completed, visit the
    	city of Muji to encounter a man who wants to send a
    	letter to his daughter at Volmus Mine. Visit Volmus
    	Mine to find that his daughter has left to Mount
    	Ithaca. You can find her in the city of Caltovich
    	and upon delivery of the letter, you receive the
    	Pedra of Virtue.
    
    * SCENE 21:
    	Map: Tremos Mountains Part A
    	Goal:	1. Liberation of
    	
    	New Characters: Paul
    
    	Items:	1x Fang of Firedrake
    		1x Scroll of Discipline
    		1x Heal Pack
    		1x Black Cat
    		1x Bow of Thunderbolt
    		1x Ring of Dead
    		1x Angel Fruit
    
    	Leader: Kageiye - LVL 25 - Sword Master
    		2x Fencer - LVL 23
    		2x Ninja Master - LVL 23
    	Win:	1x Yu-giri
    
    * SCENE 22: "No Man's Land"
    	Map: Tremos Mountains Part B
    	Goal:	1. Liberation of
    
    	Items:	1x Peridot Sword
    		1x Book of Bane
    		1x Altar of Resurrection
    		1x Stardust
    		1x Crystal of Precision
    
    	Leader:	Eudika - LVL 24 - Siren
    		2x Goblin - LVL 21
    		1x Ogre - LVL 21
    	Win:	1x Feather Suit
    
    
    B. CHARACTER CLASSES
    
    	I. BASIC CLASSES
    
    		* Soldier	Gender: N/A
    		F: 1x Thrust
    		M: 1x Thrust
    		B: 1x Thrust
    		- After a certain amount of battles, Soldiers will
    		turn into either a Fighter or an Amazon, depending on
    		the unit leader's gender. Soldiers are replenished
    		after each mission.
    
    		* Fighter	Gender: Male
    		F: 2x Slash
    		M: 1x Slash
    		B: 1x Slash
    		- Basic male unit, keep in front row.
    
    		* Amazon	Gender: Female
    		F: 1x Shoot
    		M: 1x Shoot
    		B: 2x Shoot
    		- Basic female unit, keep in back row.
    
    	II. ADVANCED CLASSES
    
    		* Knight	Gender: Male
    		F: 2x Slash
    		M: 1x Slash
    		B: 1x Slash
    		- Stronger version of the Fighter, balance of offense
    		and defense.
    
    		* Phalanx	Gender: Male
    		F: 2x Pierce
    		M: 1x Pierce
    		B: 1x Pierce
    		- A powerful unit defensively, but somewhat weak
    		offensively. Use these in units without healers.
    
    		* Berserker	Gender: Male
    		F: 2x Swing
    		M: 1x Swing
    		B: 1x Swing
    		- The opposite of a phalanx, the Berserker is strong
    		offensively but not as sturdy as a Knight or Phalanx.
    
    		* Fencer	Gender: Male
    		F: 2x Slash
    		M: 1x Slash
    		B: 1x Slash
    		- The lawful version of the Berserker, except what it
    		lacks in defense it makes up for in agility.
    
    		* Ninja		Gender: Male
    		F: 2x Claw
    		M: 1x Claw
    		B: 1x Claw
    		- Weaker offensively than a Knight, but extremely fast
    		and difficult to hit.
    
    		* Wizard	Gender: Male
    		F: 1x Attack Magic
    		M: 1x Attack Magic
    		B: 2x Attack Magic
    		- The magic used by the Wizard depends on which element
    		the Wizard is, unless they are equipped with a specific
    		book (ie: Book of Wind).
    
    		* Doll Master	Gender: Male
    		F: 2x Pull Strings
    		M: 2x Pull Strings
    		B: 1x Pull Strings
    		- A well-rounded unit that is best kept in the second row.
    		The Doll Master has a positive effect on Golems in its
    		unit.
    
    		* Beast Tamer	Gender: Male
    		F: 2x Whip
    		M: 2x Whip
    		B: 1x Whip
    		- Similar to the Doll Master, except the Beast Tamer has
    		a positive effect on monster class characters (ie: Hellhound,
    		Griffin).
    
    		* Cleric	Gender: Female
    		F: 1x Healing
    		M: 1x Healing
    		B: 2x Healing
    		- One of the most useful classes, the Cleric provides healing
    		to your unit.
    
    		* Valkyrie	Gender: Female
    		F: 2x Cleave
    		M: 1x Cleave
    		B: 2x Lightning
    		- Useful in either the front or back row, the Valkyrie is the
    		most powerful female class for melee fighting.
    
    		* Archer	Gender: Female
    		F: 1x Shoot
    		M: 2x Shoot
    		B: 2x Shoot
    		- Good in either the middle or back row, the Archer is an
    		advanced version of the Amazon.
    
    		* Dragon Tamer	Gender: Female
    		F: 2x Thrust
    		M: 1x Thrust
    		B: 1x Thrust
    		- Although somewhat weak, when paired together with a dragon
    		class, the Dragon Tamer almost doubles the amount of damage
    		the dragon can do.
    
    		* Sorceress	Gender: Female
    		F: 1x Attack Magic
    		M: 1x Attack Magic
    		B: 2x Attack Magic
    		- The female version of the Wizard, they can pack a whallop
    		in the back row.
    
    		* Witch		Gender: Female
    		F: 1x Status Magic
    		M: 1x Status Magic
    		B: 2x Status Magic
    		- Sometimes underestimated, the Witch can prove very useful in
    		disabling an enemy unit. Their status magic depends on their
    		element unless they have a specific spellbook (ie: Book of Fire)
    
    	III. ELITE CLASSES
    
    		* Paladin	Gender: Male
    		F: 3x Slash
    		M: 2x Slash
    		B: 2x Healing
    		- Effective in any row, but most useful in the front row where
    		he gets three attacks. If attacked from behind, he can also act
    		as a healer from the back row, making the Paladin very versatile.
    
    		* Black Knight	Gender: Male
    		F: 2x Cleave
    		M: 2x Cleave
    		B: 2x Word of Pain
    		- Although effective in any row, I prefer to keep these guys
    		in the middle or front row because they can deliver quite a punch.
    
    		* Beast Master	Gender: Male
    		F: 2x Whip
    		M: 2x Whip
    		B: 2x Whip
    		- A more powerful version of the Beast Tamer, the Beast Master
    		is effective in any row.
    
    		* Sword Master	Gender: Male
    		F: 3x Slash
    		M: 2x Slash
    		B: 2x Sonic Boom
    		- A far superior version of the Fencer, the Sword Master is effective
    		in any row. His attack from the back row does big damage but also
    		sends half the damage back at the Sword Master.
    
    		* Cataphract
    		F: 2x Pierce
    		M: 2x Pierce
    		B: 2x Pierce
    		- One of the most powerful defensive units, the Cataphract can absorb
    		a lot of damage, but only does moderate damage in return. They are
    		good in any row.
    
    		* Priest	Gender: Female
    		F: 1x Healing Plus
    		M: 1x Healing Plus
    		B: 2x Healing Plus
    		- The advanced version of the Cleric, the Priest is without a doubt
    		a life saver. Whole fights can be salvaged from a single Healing Plus.
    
    		* Diana		Gender: Female
    		F: 1x Shoot
    		M: 2x Shoot
    		B: 3x Shoot
    		- The improved version of the Archer is best in the back row, where
    		their arrows can pick off the wounded.
    
    		* Freya		Gender: Female
    		F: 2x Cleave
    		M: 2x Cleave
    		B: 2x Thunder Flare
    		- A stronger version of the Valkyrie, they have better defense as
    		well as being more useful in the middle and back rows. Good in any
    		row.
    
    
    	IV. SPECIAL CLASSES
    
    		* Gladiator (Magnus)
    		F: 2x Slash
    		M: 1x Slash
    		B: 2x Slash (*)
    		- Magnus quite a unique unit. His back row attack depends upon
    		which sword he is equipped with:
    			Blessed Sword - B: 2x Healing
    			Ice Blade - B: 2x Ice Blast
    			Sword of Firedrake - B: 2x Fireball
    			Sum Mannus - B: 2x Lightning
    
    		* Gladiator (Dio)
    		F: 2x Slash
    		M: 2x Slash
    		B: 2x Slash
    		- Similar to Magnus, except he gets the double attack in the
    		middle row as well.
    
    		* Blaze Knight (Leia)
    		F: 2x Cleave
    		M: 1x Cleave
    		B: 2x Lightning
    		- Leia is a more powerful version of the Valkyrie.
    
    		* Warlock (Saradin)
    		F: 1x Status Magic
    		M: 2x Attack Magic
    		B: 2x Group Attack Magic
    		- Saradin is a combination of all three magic classes, able to	
    		use Witch magic in the front row, Wizard magic in the middle row,
    		and Arch Mage magic in the back row.
    
    		* Vanguard (Magnus)
    		F: 2x Slash
    		M: 2x Slash
    		B: 2x Slash (*)
    		- Like the earlier version of Magnus, he has a special technique
    		for the back row depending on the element of the weapon he has
    		equipped. Instead of just a single attack magic spell though, this
    		time it affects more than one enemy.
    		- Magnus can now lead a legion.
    
    		* Warrior (Dio)
    		F: 3x Slash
    		M: 2x Slash
    		B: 2x Slash (*)
    		- The advanced version of Dio has three attacks in the front row
    		as well as the same special ability Magnus has in the back row,
    		except it only targets one unit and can only be performed once
    		per fight. He is best in the front row, obviously.
    		- Dio can now lead a legion.
    
    		* Rune Knight (Leia)
    		F: 2x Cleave
    		M: 2x Cleave
    		B: 2x Thunder Flare
    		- Leia now has two attacks in the middle row as well as a group
    		attack from the back. I prefer to keep her in either the middle
    		or back row, since she doesn't have the best defense.
    		- Leia can now lead a legion.
    
    		* Solidblade (Ankiseth)
    		F: 3x Slash
    		M: 2x Slash
    		B: 2x Clay Assault
    		- Magnus' father is another powerful unit, mimicing a Paladin
    		with its three slash attacks in the front row while also providing
    		a good magic attack from the back row. Useful in any situation.
    		- Ankiseth can lead a legion.
    
    	V. DEMI-HUMAN
    
    		* Hawkman
    		F: 2x Smash
    		M: 1x Smash
    		B: 1x Smash
    		- Your basic single flying unit. Not as powerful as the Griffin,
    		but useful in groups.
    
    		* Vultan
    		F: 2x Smash
    		M: 1x Smash
    		B: 2x Wind Shot
    		- A much better version of the Hawkman, the Vultan can lead units
    		and allows you to have flying units.
    
    		* Raven
    		F: 2x Cleave
    		M: 1x Cleave
    		B: 2x Thunder Shot
    		- The evil version of the Vultan, they can lead units as well.
    
    	VI. MONSTERS
    
    		* Griffin
    		F: 2x Dive
    		M: 1x Dive
    		B: 2x Wind Shot
    		- The first aerial beast you'll probably get, the Griffin is
    		good in either the front or back row.
    
    		* Oprinicus
    		F: 2x Peck
    		M: 1x Peck
    		B: 2x Windstorm
    		- One of my favorite classes, their Windstorm in the back row
    		is excellent for finishing off weakened units, and their agility
    		lets them get the first attack in. Good for chasing down leaderless
    		units.
    
    		* Cockatrice
    		F: 2x Peck
    		M: 1x Peck
    		B: 2x Petrify
    		- Another of my favorite classes, I like to keep them in the back
    		row where Petrify not only damages the enemy but has a good
    		chance of turning them to stone.
    
    		* Wyvern
    		F: 3x Bite
    		M: 2x Bite
    		B: 2x Fire Breath
    		- Another personal favorite, the Wyvern is the perfect front row
    		compliment to any unit.
    
    	VII. DRAGONS
    
    		* Young Dragon
    		F: 2x Bite
    		M: 1x Bite
    		B: 1x Bite
    		- A cute little guy, I like to keep him around as a mascot.
    		He can transform into better versions of dragons.
    
    		* Earth Dragon
    		F: 2x Bite
    		M: 1x Bite
    		B: 1x Acid Breath
    		- Dragons can take a lot of damage and deal a lot back.
    		Although more useful in the front row, their magic attack
    		from the back row is effective as well.
    
    		* Blue Dragon
    		F: 2x Bite
    		M: 1x Bite
    		B: 1x Breath of Cold
    		- Same as the Earth Dragon, but of the water element.
    
    		* Thunder Dragon
    		F: 2x Bite
    		M: 1x Bite
    		B: 1x Thunder Breath
    		- Same as the Earth Dragon, but of the wind element.
    
    		* Fire Dragon
    		F: 2x Bite
    		M: 1x Bite
    		B: 1x Fire Breath
    		- Same as the Earth Dragon, but of the fire element.
    
    		* Ahzi Dahaka
    		F: 2x Acid Breath
    		M: 2x Acid Breath
    		B: 2x Earthquake
    		- The advanced versions of Dragons are amazing in any row.
    		They can absorb huge amounts of damage and dish out just as
    		much.
    
    		* Hydra
    		F: 2x Breath of Cold
    		M: 2x Breath of Cold
    		B: 2x Clear Disaster
    		- Same as Ahzi Dahaka, but of the water element. Clear
    		Disaster causes enemies to fall asleep.
    
    		* Flare Brass
    		F: 2x Fire Breath
    		M: 2x Fire Breath
    		B: 2x Crimson Tide
    		- Same as Ahzi Dahaka, but of the fire element. Crimson
    		Tide lowers enemy's power.
    
    		* Tiamat
    		F: 2x Toxic Breath
    		M: 2x Toxic Breath
    		B: 2x Evil Dead
    		- Same as Ahzi Dahaka, but the evil cousin.
    
    	VIII. UNDEAD
    
    		* Zombie
    		F: 2x Bite
    		M: 1x Bite
    		B: 1x Bite
    		- This is what your character has a chance of turning into if
    		left dead until the end of a mission. Aside from regenerating
    		after dying in a fight, they are useless.
    
    		* Skeleton
    		F: 2x Strike
    		M: 1x Strike
    		B: 1x Strike
    		- A stronger version of the Zombie, the Skeleton can actually
    		do some decent damage. I find them useful in the front row
    		where they can siphon damage until their dead and then come
    		back for more.
    
    		* Lich
    		F: 1x Group Attack Magic
    		M: 2x Group Attack Magic
    		B: 3x Group Attack Magic
    		- The Lich is the most powerful magic-user in the game, able
    		to use an amazing three group magic attacks from the back row.
    
    	IX. ENEMIES
    
    		* Knight Templar
    		F: 3x Slash
    		M: 2x Slash
    		B: 2x Slash/2x Healing
    		- The Knight Templar's back row attack changes depending on the
    		unit. You start fighting against them around the middle of
    		Chapter 2.
    
    		* Goblin
    		F: 2x Slash
    		M: 1x Slash
    		B: 1x Slash
    		- The Goblin is a fast but somewhat weak enemy used first during
    		the "Infernal Aura" scene and then again in Chapter 3. The item
    		Love and Peace can convert them to your side.
    
    		* Ogre
    		F: 3x Smash
    		M: 2x Smash
    		B: 1x Smash
    		- The Ogre is a massive and powerful enemy that is good at
    		absorbing and dishing out big amounts of damage. They are
    		introduced during the "Infernal Aura" scene and used again in
    		Chapter 3.
    
    C. MAGIC
    
    	I. STATUS MAGIC (Witch/Warlock)
    
    		* Ray of Paralysis
    		Element: Fire
    		Effect: Paralyze
    
    		* Slumber Mist
    		Element: Water
    		Effect: Sleep
    
    		* Poison Cloud
    		Element: Earth
    		Effect: Poison
    
    		* Shock Bolt
    		Element: Wind
    		Effect: Paralyze
    
    		* Nightmare
    		Element: Black
    		Effect: Sleep
    
    	II. ATTACK MAGIC (Wizard/Arch Mage/Warlock/Sorceress/Siren)
    
    		* Fireball
    		Element: Fire
    
    		* Ice Blast
    		Element: Water
    
    		* Acid Vapor
    		Element: Earth
    
    		* Lightning
    		Element: Wind
    
    		* Word of Pain
    		Element: Black
    
    	III. GROUP ATTACK MAGIC (Arch Mage/Warlock/Siren/Ninja Master)
    
    		* Thunder Flare
    		Element: Wind
    
    		* Ice Field
    		Element: Water
    
    		* Dark Quest
    		Element: Black
    
    	IV. COMBO MAGIC
    
    		* Clay Assault
    		Elements: Earth and Water
    
    		* Dark Blaze
    		Elements: Fire and Black
    
    		* Ionosphere
    		Elements: Wind and Water
    
    		* Lava Shot
    		Elements: Fire and Earth
    
    		* Plasma Ball
    		Elements: Fire and Wind
    
    C. Tips & Tricks
    
    	I. THE PEDRAS
    		i. Pedra of Bane
    
    		     Once you complete scene 12, head back to the city
    		of Jiram in Soathan. You will encounter a little kid who
    		lost his pet dog during the war. If you bring him a hell
    		hound he will give you the Pedra of Bane as a gift.
    
    		ii. Pedra of Virtue
    
    			Once you complete scene 20, head back to the city
    		of Muji in Gules Hills to meet a man in search of his
    		daughter. He gives you a letter to give to her, should you
    		find her. He tells you that she lives in Volmus Mine, so
    		visit there first. Once there, you find out that she has
    		moved to Mount Ithaca. Visit the city of Caltovich in
    		Mount Ithaca to find her and give her the letter. As a
    		token of gratitude she gives you the Pedra of Virtue.
    
    		iii. The Four Elemental Pedra
    
    		     The first Elemental Pedra you receive at the beginning
    		of the game is based upon Magnus' element. In order to acquire
    		the other three Elemental Pedra you must train with Magnus'
    		unit in the following cities:
    			* Mylesia
    			* Mount Ithaca
    			* Gules Hills
    		     When you encounter a unit with a single dragon and another
    		random character, you know you have it. All you have to do is
    		survive the fight and the unit's leader will give you the
    		Elemental Pedra after the battle.
    
    	II. THE VAMPIRE
    
    		     Although a special class, the Vampire is fairly weak.
    		The only advantage they have is their amazing defense and
    		the ability to absorb enemy's health. They require a
    		Count's Garment and a Bloody Emblem. The Count's Garment
    		can be found as a treasure.
    
    		i. Bloody Emblem
    
    		     The Bloody Emblem is tricky to get. A unit with a male
    		group leader (alignment less than 49) must visit the city
    		of Elgorea in Mylesia. You will encounter a vampire who will
    		ask you four questions. The answers depend on the time of the
    		day.
    
    	III. THE LICH
    
    		     The Lich is the most powerful magic-wielding class
    		in the game. It can cast three group attack magic per fight
    		in the back row. They require the Ring of the Dead and a
    		Blood-stained Robe, as well as extremely low alignment. The
    		Blood-stained Robe can be found as a treasure.
    
    		i. Ring of the Dead
    
    		     There are two ways to get a Ring of the Dead, but one
    		of them requires that you take a specific story line.
    	
    		* If you choose to go through Tremos Mountain instead of
    		Capitrium to reach the Eastern Orthodox Church, then you
    		will find a Ring of the Dead just north of the city of
    		Coongul (in Tremos Mountains Part A).
    
    		* Once you complete the Celesis mission, head to the city
    		of Banna Barra. A girl will give you a letter to deliver.
    		Bring this letter to the city of Quelluan at the Zenobian
    		Border. The old woman will give you a Ring of the Dead in
    		exchange for the letter.
    
    D. Legal
    
         This FAQ is copyright 2000 and cannot be used or copied on any site that
    does not have the author's permission to do so. Please, if you wish to use it,
    e-mail me and I will be more than happy to give you permission.