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    Hidden Weapons Guide by Titans_Strength

    Version: 1.0 | Updated: 05/14/06 | Search Guide | Bookmark Guide

    -HIDDEN WEAPONS GUIDE-    
    
    By - Titans Strength
    Version - 1.0
    Date - 14/05/2006
    Guide For - Perfect Dark
    System - Nintendo 64
                           
    *^*^*^*^*^*^*^*^*^*^*^*^*^*
    
    Welcome to the Hidden Weapons Guide, if you have any questions, suggestions,
    comments or anything like that, feel free to message me at 
    titanstr@hotmail.com.
    
    Please do not copy this guide and claim it as yours. If you would like to use
    this guide, please ask permission from me via e-mail. Thanks for using my 
    guide, I hope you find it usefull. 
    
    ==============================================================================
    Introduction
    ==============================================================================
    
    The title to this guide pretty much explains it all. Throughout each level you
    will encounter some weapons that you would not originally find from a dead 
    person. Some items may to timed to get, some may be hidden inside some boxes,
    and some could be rarley dropped by enemies.
    
    This guide will cover the basic 'hidden weapons' in each level, and it will
    explain how to get each one. Most hidden weapons do not have much ammo, but
    they can be very usefull later in the mission. You wont get anything special 
    if you find the hidden weapon, you will simply get the gun.
    
    ==============================================================================
    List of Hidden Weapons
    ==============================================================================
    
    Here is a list of all the hidden weapons in the game, from the start of the 
    game to the end.
    
    DATADYNE TOWER
    
    1.1 - Laptop Gun on Perfect Agent, Falcon 2, Double Falcon 2 (Silenced)
    1.2 - Double CMP150, Proximity Mines.
    1.3 - DY357 Magnum, Grenade, Dragon, Rocket Launcher.
    
    CARRINGTON VILLA
    
    2.1 - Devestator, Double CMP150.
    
    CHICAGO
    
    3.1 - Double Falcon 2 (Scope), Bombspy.
    3.2 - Crossbow, N-Bomb.
    
    AREA 51
    
    4.1 - Double Magsec 4, Rocket Launcher.
    4.2 - Double Falcon 2 (Silence), Pheonix.
    4.3 - Double Falcon 2 (Scope), Remote Mines.
    
    AIR BASE
    
    5.1 - Proximity Mines, Double DY357 Magnums.
    5.2 - Double Cyclone.
    5.3 - Proximity Mines, DY357-LX.
    
    PELAGIC II
    
    6.1 - Double Falcon 2 (Silence), DY357 Magnum, Pheonix.
    6.2 - Proximity Mines, Farsight XR-20.
    
    CARRINGTON INSTITUTE
    
    7.1 - Devestator, Mauler.
    
    ATTACK SHIP
    
    8.1 - Double Mauler, AR34.
    
    SKEDAR RUINS
    
    9.1 - Double Pheonix, Slayer.
    
    MR. BLOND'S REVENGE
    
    10.1 - Double CMP150.
    
    MAIAN S.O.S
    
    11.1 - Double DY357-LX, Phycosis Gun.
    
    WAR!
    
    12.1 - None.
    
    ==============================================================================
    Hidden Weapons - DataDyne Tower - Defection - 1.1
    ==============================================================================
    
    There are a total of 3 hidden weapons in this mission.
    
    -Laptop Gun (on perfect agent)
    -Falcon 2
    -Double Falcon 2 (Silenced)
    
    ------------------------------------------------------------------------------
    
    -Laptop Gun (on perfect agent)-
    
    When you encounter the Worker in white for the 'Download Project Files'
    objective, he will start yelling for security and he will run away. The trick
    is to stay far away from him, but make sure you always see him. If you stayed
    far enough, he will run past the elevator and into a locked door. Inside 
    this small room is a Laptop Gun and a Falcon 2.
    
    -Falcon 2-
    
    Same as above.
    
    -Double Falcon 2 (Silenced)-
    
    Two floors below Cassandra's floor lies a room with a helmeted guard. Kill 
    him and he will drop his Double Falcon 2 (Silenced).
    
    ==============================================================================
    Hidden Weapons - DataDyne Tower - Investigation - 1.2
    ==============================================================================
    
    There are a total of 2 hidden weapons in this mission.
    
    -Double CMP150
    -Proximity Mines
    
    ------------------------------------------------------------------------------
    
    -Double CMP150-
    
    There is one key word to getting this weapon, STEALTH. Your goal is to reach
    a weapons cache a long ways from the starting point without getting caught.
    
    When you begin, quickly close the elevator doors and listen for someone 
    walking on the metal in front of the elevator. When you think the noise has 
    gone, quickly open the doors and run like hell to the right hallway until you
    reach a white door. Wait for the yellow hover bot to come and open the secret
    sliding door beside the white door. Run in and turn right. See those small
    glass pannels on the side here? Crouch down and punch them until the break, 
    fall down.
    
    Here is the tough part. Peek through the right corner here and make sure 
    there are no guards at sight. Run down this hall and into a small room
    with a computer inside. Actiate the computer and you will earn a Double 
    CMP150.
    
    -Proximity Mines-
    
    The Proximty Mines are located in the radiactive istope room. Quickly run 
    into the istope and stick to the wall, when you get to the back of the room, 
    you should spot a box of proximity mines. Quickly get out of the istope before
    you get ever more dizzy.
    
    ==============================================================================
    Hidden Weapons - DataDyne Tower - Extraction - 1.3
    ==============================================================================
    
    There are a total of 4 hidden weapons in this mission.
    
    -DY357 Magnum 
    -Grenade 
    -Dragon
    -Rocket Launcher
    
    ------------------------------------------------------------------------------
    
    -DY357 Magnum-  
    
    This ties off the Double CMP150 in mission 1.2. You have to kill the first
    5 guards in the dark hallways. The fifth one will drop a DY357 Magnum if none
    of the guard notice you. It is farily easy because it is dark and the guards
    wont notice you much, but you have to kill them in one hit so they don't 
    notice you. 
    
    This is even more challenging in Secret and Perfect agent when the light come
    back in a matter of time.
    
    -Grenade-
    
    When you first get on the elvator and you see light, exit the elevator right 
    when it stops. Take a left down this hallway and kill the guard you see here.
    He will drop a keycard which can be used to open the doors to Cassandra's 
    Office. When you enter you will spot a grenade lying on Cassandr's desk.
    
    -Dragon-
    
    With the grenade you just got, face the window and look right. Throw your
    grenade in this little spot and the blast should blow a hole in the wall.
    You can find the Dragon inside.
    
    -Rocket Launcher-
    
    When you first reach Cassandra's floor, you should hear 2 employees
    arguing over something. Eliminate the guard and spare the lives of the two
    workers. Pick up the Rocket Launcher at the scene of the crime.
    
    ==============================================================================
    Hidden Weapons - Carrington Villa - Hostage One - 2.1
    ==============================================================================
    
    There are a total of 2 hidden weapons in this mission.
    
    -Devestator 
    -Double CMP150
    
    ------------------------------------------------------------------------------
    
    -Double CMP150-
    
    This hidden weapon is all about timing. You hve 38 seconds to eliminate the
    two guards on the dock. Do this as fast as you can, then blast through the 
    underground tunnels, killing the first guard you see and taking his weapon.
    Fall down this area and keep on going past the guards. Don't worry about 
    killing any of them.
    
    Continue down the tunnel as fast as you can and take a left at the fork
    in the road. Look up in the sky and you should see a sniper ontop of the
    pillar. Shoot him out as fast as possible. If you did all this in less then
    38 seconds the sniper will drop a Double CMP150.
    
    -Devestator-
    
    Right after gaining the CMP150's, continue past the dead spiner into a
    helipad. You should see some boxes to the side. Blow them up and a Devestator
    should appear. You can also find ammo for this weapon by destroying some
    crates back in the underground tunnels.
    
    ==============================================================================
    Hidden Weapons - Chicacgo - Stealth - 3.1
    ==============================================================================
    
    There are a total of 2 hidden weapons in this mission.
    
    -Double Falcon 2 (Scope)
    -Bombspy
    
    ------------------------------------------------------------------------------
    
    -Double Falcon 2 (Scope)-
    
    Look around the main street for a blue sliding door, open it and head down the
    set of stairs. Eliminate all the guards and face this brown door. Two guards
    should open the door, kill them and head inside. Pick up the Falcon from the 
    floor and pick up the other one on the bar table at the end of the room.
    
    -Bombspy-
    
    In the room just before entering the fire exit area, move the grey barrels 
    beside the dumpster. Shoot the grey barrels to blow up the dumpster.
    Suprisingly, you will find a Bombspy on the floor here after the explosion.
    
    ==============================================================================
    Hidden Weapons - Chicacgo - Reconissiance - 3.2
    ==============================================================================
    
    There are a total of 2 hidden weapons in this mission.
    
    -Crossbow 
    -N-Bomb
    
    ------------------------------------------------------------------------------
    
    -Crossbow-
    
    You will encounter two guards in the first room. Shoot the first one, and 
    knock out the second one. He will drop a Crossbow when you punch him out.
    
    -N-Bomb-
    
    Back in the first Chicacgo mission, if you placed the remote mine on the top
    fire escape door, a package of N-Bombs will appear on the top floor of the G5
    Building.
    
    ==============================================================================
    Hidden Weapons - Area 51 - Infiltration - 4.1
    ==============================================================================
    
    There are a total of 2 hidden weapons in this mission.
    
    -Double Magsec 4
    -Rocket Launcher
    
    ------------------------------------------------------------------------------
    
    -Double Magsec 4-
    
    When you have attached the comms rider onto the satelite, a silver door will
    open to the left of you and a guard with a Double Magsec 4 will approach you.
    Kill him and take your reward.
    
    -Rocket Launcher-
    
    A rocket launcher can be found in the center of the minefield. Throw some
    of your grenades into the mine field to start a chain reaction of bombs.
    Claim the rocket launcher once you think it's safe to get it.
    
    ==============================================================================
    Hidden Weapons - Area 51 - Rescue - 4.2
    ==============================================================================
    
    There are a total of 2 hidden weapons in this mission.
    
    -Double Falcon 2 (Silenced)
    -Pheonix
    
    ------------------------------------------------------------------------------
    
    -Double Falcon 2 (Silenced)-
    
    When you first enter the Warehouse, turn right into the small alley of crates.
    You should spot a purple crate on the bottom layer of crates. Shoot it until 
    it blows up. Crawl in and take the Double Falcon 2 (Silenced).
    
    -Pheonix-
    
    This weapon is entirley dependent upon you killing the technichian back in the
    last mission. If you killed him, you cannot get this weapon. If you knocked 
    him out or left him alive, keep reading.
    
    When you arrive at the top of the first elevator, head right down this long
    path. Kill the guard down here. That same technichian should now open the 
    door and say 'who the hell are you'. Waste him and take a left, climbing 
    up the stairs here. Keep following the main path, up an elevator, and through
    a series of doors. You should now be in a large brown room. Walk to the end
    and claim your Pheonix from the table. 
    
    Note that the Pheonix's secondary function can also destroy the weak part
    of the wall later on in the mission.
    
    ==============================================================================
    Hidden Weapons - Area 51 - Escape - 4.3
    ==============================================================================
      
    There are a total of 2 hidden weapons in this mission.
    
    -Double Falcon 2 (Scope) 
    -Remote Mines
    
    ------------------------------------------------------------------------------
    
    -Double Falcon 2 (Scope)-
    
    You can find thise weapon by going back into the room where the two guys
    gassed themselves. 
    
    -Remote Mines- 
    
    If you can get Elvis to his safe spot in less then 36 seconds, you will find
    a box of remote mines in the area where you first encounter a few guards in 
    dressed in brown. 
    
    ==============================================================================
    Hidden Weapons - Air Base - Espionage - 5.1
    ==============================================================================
    
    There are a total of 2 hidden weapons in this mission.
    
    -Proximity Mines 
    -Double DY357 Magnums
    
    ------------------------------------------------------------------------------
    
    -Proximity Mines-
    
    Go past where you kocked out the Steward. On the cliffside you will spot a box
    of remote mines.
    
    -Double DY357 Magnum-
    
    There are three agents throughout the Air Base. Find and kill them all to get
    your Double Magnums.
    
    ==============================================================================
    Hidden Weapons - Air Force One - Anti-Terrorism - 5.2
    ==============================================================================
    
    There is a total of 1 hidden weapons in this mission.
    
    -Double Cyclone
    
    ------------------------------------------------------------------------------
    
    -Double Cyclone-
    
    Enter the area of the plane with the white carpet. Knock out all the guards
    until you get 2 keycards. Use the keycards on the doors on the sides of this
    room.
    
    ==============================================================================
    Hidden Weapons - Crash Site - Confrontation - 5.3
    ==============================================================================
    
    There are a total of 2 hidden weapons in this mission. 
    
    -Proximity Mines
    -DY357-LX
    
    ------------------------------------------------------------------------------
    
    -Proximity Mines-
    
    If you stand beside Elvis he will talk to you and give you some Proximity
    Mines.
    
    -DY357-LX-
    
    When you see Trent taunting the President, quickly run up to him and disarm
    him to get his weapon. 
    
    ==============================================================================
    Hidden Weapons - Pelagic II - Exploration - 6.1
    ==============================================================================
    
    There are a total of 2 hidden weapons in this level.
    
    -Double Falcon 2 (Silence)
    -DY357 Magnum
    -Pheonix
    
    ------------------------------------------------------------------------------
    
    -Double Falcon 2 (Silence)-
    
    If you waste every guard on the bottom floor without rasiing the alarm at all,
    the last guard will drop this weapon.
    
    -DY357 Magnum-
    
    In the GPS & Autopilot room, one of the pilots go mad and pull out a Magnum,
    dispose of him.
    
    -Pheonix-
    
    If Elvis dies he will drop of Pheonix, however this will fail the mission.
    
    ==============================================================================
    Hidden Weapons - Pelagic II - Exploration - 6.1
    ==============================================================================
    
    There are a total of 2 hidden weapons in this level.  
    
    -Proximity Mines 
    -Farsight XR-20
    
    ------------------------------------------------------------------------------
    
    -Proximity Mines- 
    
    When you open the fourth door, a couple a cloaked guards will move around.
    One guard holds some Proximity Mines. If you kill him before Elvis does, the
    guard will drop them.
    
    -Farsight XR-20-
    
    If Elvis dies, he will drop his Farsight, you can claim it, however, you will
    fail the mission.
    
    ==============================================================================
    Hidden Weapons - Carrington Institute - Defense - 7.1
    ==============================================================================
    
    There is a total of 1 hidden weapons in this level.
    
    -Devestator
    
    ------------------------------------------------------------------------------
    
    -Devestator-
    
    If all hostages has been saved and none have died, keep that very last batch
    of hostages the ones in the information lab. If you save both hostages, the
    lady will drop a Devestator.
    
    ==============================================================================
    Hidden Weapons - Attack Ship - Covert Assault - 8.1
    ==============================================================================
    
    There are a total of 2 hidden weapons in this level.
    
    -AR34
    -Double Mauler
    
    ------------------------------------------------------------------------------
    
    -AR34-
    
    When you first meet up with Elvis, he will give you an AR34.  
    
    -Double Mauler-
    
    Near the end of the level, there are three skedars on a platform. Finish off
    the middle one and it will drop a Double Mauler.
    
    ==============================================================================
    Hidden Weapons - Skedar Ruins - Battle Shrine - 9.1
    ==============================================================================
    
    There are a total of 2 hidden weapons in this level.
    
    -Double Pheonix 
    -Slayer
    
    ------------------------------------------------------------------------------
    
    -Double Pheonix-
    
    Using your Devestator, use the wall hugger mode to destroy the remaining two
    sacred pillars. If done correctly, you should find a Double Pheonix before
    crossing the bridge across the ravine.
    
    -Slayer-
    
    Mid-Way through the temple, you will encounter 2 skedar armed with slayers.
    Kill them and take the loot. Really handy during the final battle.
    
    ==============================================================================
    Hidden Weapons - Special Assingment - Mr. Blonds Revenge - 10.1
    ==============================================================================
    
    There is a total of 1 hidden weapons in this level.
    
    -Double CMP150
    
    ------------------------------------------------------------------------------
    
    -Double CMP150-
    
    A guard is patrolling the elevator that leads to the labratory. She carries a
    double CMP150.
    
    ==============================================================================
    Hidden Weapons - Special Assignment - Maian S.O.S - 11.1
    ==============================================================================
    
    There are a total of 2 hidden weapons in this level.
    
    -Double DY357-LX
    -Phycosis Gun
    
    ------------------------------------------------------------------------------
    
    -Phsycosis Gun-
    
    This is found on a table near your starting location. Note: Keep dreaming...
    Unlimited ammo dosent affect this gun.
    
    -Double DY357-LX-
    
    There is a guard using these killer weapons in one of the contianment labs.
    Watch out, this guys deadly.
    
    ==============================================================================
    Hidden Weapons - Special Assignment - WAR! - 12.1
    ==============================================================================
    
    There are no hidden weapons in this level. Aswell as The Duel level.
    
    
    ==============================================================================
    Credits & Contact Info
    ==============================================================================
    
    Thank you for viewing my guide, I hope it has helped you find all those secret
    hidden weapons. You can also find my guide in the following:
    
    www.gamefaqs.com
    
    You can veiw my other guides here on the Perfect Dark Board:
    
    -Sheild Locations Guide
    
    If you would like to contact me for comments, questions, corrections or 
    anything like that, message me at titansstr@hotmail.com.
    
    -End of Document-
    
    

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