_____    ___    _____   _  __   _    ____  _______  _____  __   _
 |  ___|  / _ \  |  __ \ | ||  \ | |  /  __||__   __||  _  ||  \ | |
 | |     / /_\ \ | |__\ \| ||   \| | /  /      | |   | | | ||   \| |
 | |    /  ___  \|    __/| || |\   |/  /  _    | |   | | | || |\   |
 | |___ | |   | || |\ \  | || | \  |\  \_| |   | |   | |_| || | \  |
 |_____||_|   |_||_| \_\ |_||_|  \_| \_____|   |_|   |_____||_|  \_|
  _  __   _  ______  _______  _  _______  _     _  _______  _______
 | ||  \ | ||  ____||__   __|| ||__   __|| |   | ||__   __||  _____|
 | ||   \| || |____    | |   | |   | |   | |   | |   | |   | |___
 | || |\   ||____  |   | |   | |   | |   | |   | |   | |   |  ___|
 | || | \  | ____| |   | |   | |   | |   | |___| |   | |   | |_____
 |_||_|  \_||______|   |_|   |_|   |_|   |_______|   |_|   |_______|

                            
                       by:       PerfectPlayer
                       version:            1.2
                       date:        24/08/2001
                       size:           53,6 kb 
                       game:      Perfect Dark
                       platform:   Nintendo 64


Hello! This is my first faq on gamefaqs so if there's anything wrong 
with this faq then just email on bs877685@skynet.be . I have written
this faq for people who have problem's completing the various 
trainings in Carrington Institute.

If you want to see my times for the Perfect Dark solo missions, then
go to my site: www.geocities.com/pietpollet/ i'm currently 63 in 
point ranking and 52 in total time


*********************************************************************
1. Index
*********************************************************************
 

  1. Index
  2. Revision History
  3. Legal Stuff
  4. Holotraining
        - Hologram 1: Looking Around
        - Hologram 2: Movement 1
        - Hologram 3: Movement 2
        - Hologram 4: Unarmed Combat 1
        - Hologram 5: Unarmed Combat 2
        - Hologram 6: Live Combat 1
        - Hologram 7: Live Combat 2
  5. Device Training
        - Device  1: Data Uplink
        - Device  2: ECM Mine
        - Device  3: CamSpy
        - Device  4: Night Vision
        - Device  5: Door Decoder
        - Device  6: R-Tracker
        - Device  7: IR Scanner
        - Device  8: X-Ray Scanner
        - Device  9: Disguise 
        - Device 10: Cloaking Device
  6. Firing Range
        - Falcon 2
        - Falcon 2 (silencer)
        - Falcon 2 (scope)
        - MagSec 4
        - Mauler
        - Phoenix
        - DY357 Magnum
        - DY357-LX
        - CMP150
        - Cyclone
        - Callisto NTG
        - RC-P120
        - Laptop Gun
        - Dragon
        - K7 Avenger
        - AR34
        - SuperDragon
        - Shotgun
        - Reaper
  7. Glitches
        - Throw knives at people
        - Hurt all the people on the top floor
        - Get the cheese in CI
        - Hologram 7 easier
  8. Credits


*********************************************************************
2. Revision History
*********************************************************************


version 0.1 - 06/07/2000
------------------------

  - Started the faq.
  - Added the Holotraining chapter (Hologram 1, 2 and 3)
  
version 0.2 - 07/07/2000
------------------------

  - Finished the Holotraining chapter (Hologram 4, 5, 6 and 7)

version 0.3 - 08/07/2000
------------------------

  - Added the Device Training chapter (Device 1, 2, 3 and 4)
  - Added the Index
  - Fixed some minor bugs

version 0.4 - 11/07/2000
------------------------

  - Finished the Device Training Chapter (Device 5, 6, 7, 8, 9, 10)
  - Added the Credits section
  - Sent this faq to Gamefaqs

version 0.5 - 14/07/2000
------------------------

  - Started the Firing Range Chapter (Falcon 2, Falcon 2 (silencer)
    Falcon 2 (scope), MagSec, Mauler and Phoenix)

version 0.6 - 15/07/2000
------------------------

  - Something went terribly wrong with this faq and one the website 
    all the spaces were left out so my faq had becomed ugly and 
    unreadable.

version 0.7 - 17/07/2000
------------------------

  - Started back of at version 0.5
  - Added the Glitches Chapter (Throw knives at people, Hurt all the
    CI people on the top floor)
  - Changed the ascii art
  - Updated the Firing Range Chapter (DY357 Magnum, DY357-LX, 
    CMP150)

version 0.8 - 18/07/2000
------------------------

  - Updated the Firing Range Chapter (Cyclone, Callisto NTG, 
    RC-P190, Laptop Gun, Dragon)
  - Fixed some minor bugs

version 0.9 - 09/08/2000
------------------------

  - Added the Legal Stuff chapter
  - Udated the Glitches Chapter (Get the cheese in CI)
  - Updated the Firing Range Chapter (K7 Avenger, AR34)
  - Added the little figures of how the targets move to the Firing
    Range Chapter (Thanks to MetroidMoo for all of them)
  - Fixed some minor bugs

version 1.0 - 21/08/2000
------------------------

  - Updated the Firing Range Chapter (SuperDragon, Shotgun and 
    Reaper)
  - Fixed some minor bugs

version 1.1 - 10/09/2000
------------------------

  - Sorry that it took so long to update my faq, i guess i'm just 
    lazy
  - Udated the Glitches chapter (Hologram 7 easier)
  - Changed the intro

version 1.2 - 24/08/2001
------------------------

  - Its been almost a year now, and I wanted to keep it updated, just
    fixed some errors

*********************************************************************
3. Legal Stuff
*********************************************************************


This faq can only be used for private use only. You can't use this 
faq for commercial purposes like selling, publishing ... You can use
this faq on your website, but you have to email me and ask permission 
to put it on. When you see my faq on another site than these, please 
email me.

      - www.gamefaqs.com
      - www.gameadvice.com


*********************************************************************
4. Holotraining
*********************************************************************


The Holotraining is found on the ground floor between the two 
elevators, you can practice the basic technics around here. You'll be 
able to play 7 Holograms:

        - Looking Around
        - Movement 1
        - Movement 2
        - Unarmed Combat 1
        - Unarmed Combat 2
        - Live Combat 1
        - Live Combat 2

You'll finish this on you're first day of playing because there all 
very simple (compared to the challenges and the solo missions). But I
like to play them out as fast as i can, so i included my personnel 
times. If you can do it faster then email me (bs877685@skynet.be).

----------------------------------------
Hologram 1 - Looking Around
----------------------------------------

My Time:                 24.98 seconds
Description:           - A good agent notices everything around him 
                         or her.
Training Instructions: - Examine all of the objects by looking 
                         directly at them.
Operation:             - Look up - Press the Down C Button
                       - Look down - Press the Up C Button
                       - Free Look - Hold down the R button to enter
                         Aim mode, and use the Control Stick to look.

This is as simple as it can be, you just have to look for all the
switches and look at them to activate them. First activate the one on 
the floor near the right wall, then turn around and you should see 
another one on the wall in front of you. Turn to your right and walk 
to the wall when you activated the switch, you should see one on the 
plafond near the wall. Walk to it and activate it, then turn around 
so you are facing the four switches on the wall and walk to them 
while your looking a little up, you should see the last switch, 
activate it and go to the four switches on the wall. Now just 
activate the four switches and your done! (The last four have to be 
done manually by pressing B when near them)

----------------------------------------
Hologram 2 - Movement 1
----------------------------------------

My Time:                 10.32 seconds
Description:           - Sidestepping and strafing can get you out of 
                         trouble.
Training Instructions: - Activate all of the switches in front. Be     
                         quick, though, as each switch will reset on 
                         a time limit.
Operation:             - Sidestep left - Left C Button
                       - Sidestep right - Right C Button

A little harder, but still very easy. Just go to the left switch, 
activate it, strafe right and activate the next switch and repeat.

Tip: Stand on a distance of the switches so you can easely see the 
switches and you don't strafe to far.

----------------------------------------
Hologram 3 - Movement 2
----------------------------------------

My Time:                 12.60 seconds
Description:           - Ducking and crouching can open up new areas  
                         for exploration.
Training Instructions: - Work your way through the obstacles using 
                         the moves available to you. Activate the 
                         switches.
Operation:             - Duck - Hold the R Button, then press the 
                         Down C Button. 
                       - Crouch - When ducking, hold the R Button, 
                         then press the Down C Button.
                       - Get up - Tap the R Button

When you start, first activate the switch on the left wall by ducking 
and going under the laser that is a little higher than the others. 
Then activate the other one the same way, only now you have to crouch
to get under the laser.

----------------------------------------
Hologram 4 - Unarmed Combat 1
----------------------------------------

My Time:                 07.98 seconds     
Description:           - Fighting multiple opponents in hand-to-hand  
                         combat can be difficult.
Training Instructions: - Knock out all enemies without getting hit.
Operation:             - Punch - Press the Z Button repeatedly when 
                         unarmed to launch a flurry of punches.

This is even easier than the 3 first holograms together! The first 
guard just stands there doing nothing, so hit him! The second runs 
around, so hit him! And the third fights back, just hit him in the 
back and your done.

----------------------------------------
Hologram 5 - Unarmed Combat 2
----------------------------------------

My Time:                 37.20 seconds
Description:           - Disarming an enemy can get you a new weapon.
Training Instructions: - Knock out/disarm all enemies without getting
                         hit.
Operation:             - Disarm - Hold the B Button then press the Z 
                         Button to disarm an enemy.
                       - Knockout Punch - Punch an unaware enemy 
                         from behind.

The first guard is the same as the second guard in the previous 
training, only now you have to disarm him instead of punching him. 
The second is a little harder, you have to hit him in the back to 
kill him, i always run to one of the corners of the wall with the 
door, run forward between the two walls and normally the guard would 
be walking to the other side and you can hit him in the back to kill 
him. The last guard has a gun, i always run for cover behind the 
wall, and when he's done shooting i run straight at him and hit him.

----------------------------------------
Hologram 6 - Live Combat 1
----------------------------------------

My Time:                 08.30 seconds
Description:           - Fighting multiple opponents in hand-to-hand  
                         combat.
Training Instructions: - Beat all the unarmed enemies without getting
                         hit.

Very easy, there are four guards that you have to hit, one in each 
corner. I always let them come to me and then just hit them in the 
face.

----------------------------------------
Hologram 7 - Live Combat 2
----------------------------------------

My Time:                 32.48 seconds
Description:           - Fighting multiple opponents, both armed and 
                         unarmed.
Training Instructions: - Beat all the armed enemies without getting   
                         hit.

This is the hardest of all trainings, there are five guards. When you 
start, run for cover behind the wall to the left and hit the two 
guards that come. Then i show me a second to the guard on the left, 
he will fire one shot, then quickly run to him, disarm him and run 
back behind the wall. The other two guards should be easy, just shoot 
them with your gun.


*********************************************************************
5. Device Training
*********************************************************************


The Device training is located on the upper floor, you can test all 
the gadgets in this room with a single objective for each of them. If 
you wan't to know what you're gonna use in the game, then i suggest 
going to this room first. You will be able to test the following 
devices:

        - Data Uplink
        - ECM Mine
        - CamSpy
        - Night Vision
        - Door Decoder
        - R- Tracker
        - IR Scanner
        - X-Ray Scanner
        - Disguise
        - Cloaking Device

Ther are more devices in the game but there just variations on this 
ones: BombSpy, DrugSpy, Suitcase.

----------------------------------------
Device 1: Data Uplink
----------------------------------------

My Time:                 15.18 seconds
Description:           - Provides a link from the field agent to the 
                         Institute hackers back at HQ, who can then 
                         download data or crack electronic locks 
                         remotely.
Training Instructions: - Use the Data Uplink to hack the terminal in 
                         the terminal in the corner, unlocking a 
                         secret door.
Operation:             - Stand next to the terminal and press the B 
                         Button when holding Data Uplink.

Every training will start with the same thing: collecting the device
from the table in the righthand corner of the room. Collect it, Take 
out the Data Uplink, go to the computer in the lefthand corner and 
press Z to see the message "Connection established...", then after
some seconds "Terminal has been succesfully hacked" and your done!

----------------------------------------
Device 2: ECM Mine
----------------------------------------

My Time:                 12.86 seconds
Description:           - Emits a constantly shifting signal designed 
                         to jam any electronic communications device. 
                         Must be placed on the object to be 
                         effective.
Training Instructions: - Throw the ECM Mine onto the lighting hub 
                         located through the secret door.
Operation:             - Press the Z Button to throw the mine. Hold 
                         down the R Button and move the Control Stick 
                         to fine-tune your aim before throwing.

Collect the ECM Mine and go into the secret door (the wall that opens
when you collect your device), walk to the end of the hall and turn
right. You should see the lightning hub in front of you, take out the 
ECM Mine and throw it on it. Training complete!

----------------------------------------
Device 3: CamSpy
----------------------------------------

My Time:                 15.52 seconds
Description:           - A Tiny remote camera for stealthy 
                         exploration. Equipped for spectroscopic 
                         holography. Opens doors by projecting a 
                         human-sized pulse of heat.
Training Instructions: - Holograph the hacker's terminal next door in 
                         the Info room.
Operation:             - Press the Z Button to take a holograph. 
                         Pressing the B Button will open any doors in
                         the way. Hold down the R Button to look 
                         around.

Collect the CamSpy from the table. Stand directly in front of the 
secret door and take out your CamSpy. Continue down the hall and take
a left. Enter the shaft and continue straight on until you come to a 
red door, open it and you should be in the Info room. Holograph the 
computers in this room and you finished it.

----------------------------------------
Device 4: Night Vision
----------------------------------------

My Time:                 11.46 seconds
Description:           - Enhances any visible light to produce an 
                         image of the surrounding area. Also 
                         highlights life forms. Overloads in normal 
                         light conditions, 'whiting out' the display.
Training Instructions: - Head into the darkness, find the light 
                         switch, and activate it to turn the lights 
                         back on.
Operation:             - Select the Night Vision from your inventory 
                         to activate it. Reselect to deactivate.

Collect the Night Vision from the table and enter the secret door. 
continue down the hall and turn left. Don't enter the shafts, put 
your Night Vision on and enter the dark hallway until you come to a 
room, activate the switch on the right wall to end the training.

----------------------------------------
Device 5: Door Decoder
----------------------------------------

My Time:                 14.82 seconds
Description:           - Stand-alone code-breaking device. Attaches 
                         to the control panel and sifts through the 
                         possible combinations until the lock is 
                         opened.
Training Instructions: - Find the pad by the locked door and use the 
                         Door Decoder on it to unlock the door.
Operation:             - Stand next to the door pad and press the B 
                         Button while holding the Door Decoder to use 
                         it.

Collect the Door Decoder and go through the secret door. At the end 
of the hallway, turn right. Emediately turn left and put your Door 
Decoder on the door pad, wait a few seconds and the training is over.

----------------------------------------
Device 6: R-Tracker
----------------------------------------

My Time:                 30.66 seconds
Description:           - Locates a particular object on a HUD radar 
                         map. Shows the relative bearing and 
                         distance.
Training Instructions: - Activate the Tracker and follow the radar 
                         signature to retrieve the item.
Operation:             - Selecting the Tracker from your inventory 
                         will activate it. Reselect to deactivate.

Collect and activate the R-Tracker. Go to the door that you opened 
with the Door Decoder in the previous training and take the second 
hallway to the left. At the end of the Hallway you will find the 
IR Scanner and the training will be complete.

----------------------------------------
Device 7: IR Scanner
----------------------------------------

My Time:                 16.70 seconds
Description:           - Translates thermal data into visible images.
                         Can be used in darkness and will also reveal
                         anomalies such as hidden doors and weak wall
                         sections.
Training Instructions: - Turning on the IR Scanner, find the hidden 
                         door and open it.
Operation:             - Select the IR Scanner from your inventory to
                         activate it. Reselect to deactivate.

Collect the IR Scanner and enter the secret door. Go through the door
that you unlocked with the Door Decoder and take the first hallway to
the left. Put on your IR Scanner and you should see a lighter part in
the wall, press B when in front of it and the hidden door will open.

----------------------------------------
Device 8: X-Ray Scanner
----------------------------------------

My Time:                 26.02 seconds
Description:           - Used to look through otherwise solid walls 
                         and objects. Can see things that the Night 
                         Vision and the IR Scanner cannot.
Training Instructions: - With the X-Ray Scanner on, search for the 
                         two hidden switches and activate them to 
                         turn off the laser grid.
Operation:             - Select the X-Ray Scanner from you inventory
                         to activate it. Reselect to deactivate.

Collect the X-Ray Scanner and go through the hidden door that you 
opened in the previous training (through secret door, right, left, 
through previously locked door, left, the door will open if you're 
near it). Continue until you come to a little chamber, put you're 
X-Ray Scanner on and look to the left and right wall, you will see 
two laser pads, deactivate them and the training is finished.

----------------------------------------
Device 9: Disguise
----------------------------------------

My Time:                 28.88 seconds
Description:           - Allay suspicion by the use of a disguise. 
                         but, always be alert for the possibility of 
                         being unmasked by a quick-witted enemy.
Training Instructions: - Grimshaw has a Cloaking Device waiting to be
                         serviced. Head next door and 'acquire' it 
                         from him.
Operation:             - To wear the disguise, simply select it from 
                         your inventory.

Collect the disguise from the table and head through the secret door.
at the end of the hallway, turn left and enter the shaft. Continue 
until you come to a red door, put your disguise on and head through 
the door. Go to the freak in the middle of the room and he will give 
you the Cloaking Device. Training Finished!

----------------------------------------
Device 10: Cloaking Device
----------------------------------------

My Time:                 42.44 seconds
Description:           - Disrupts the visible spectrum of light
                         around the wearer, creating an almost 
                         perfect chameleonlike effect. This field 
                         is disrupted when the wearer fires.
Training Instructions: - Activate the Cloaking Device and head to 
                         Carrington's office to surprise him!
Operation              - Selecting the Cloaking Device from your
                         inventory will activate it. Reselect to 
                         deactivate.

Collect the Cloaking Device from the table and head through the 
secret door. Go to were you had to switch the laser grid of with 
the X-Ray Scanner. When there, activate your Cloaking Device and 
continue forward until you come to Carrington's room, deactivate 
your Cloaking Device in front of Carrington and you will have 
completed the Device Training!


*********************************************************************
6. Firing Range
*********************************************************************


The Firing Range is one of the coolest and funniest things in the 
game. You can mess around with the weapons, try to get gold for the
weapons and win new cheats (Classic Weapons for Jo in Solo). 

The Training always exists out of tree difficulities: bronze, silver
and gold. Obviously, the gold is harder than the silver and the 
silver is harder than the bronze. You always need to get a certain
number of points in a certain time limit to get the award, sometimes
you also have to take care of accuracy and ammo to. With every 
difficulity of every weapon there's a picture of how the targets move
and were they are (Thanks to MetroidMoo for all of them).

When you find a new weapon in the game i suggest you go and try it
out on the firing range to get familiar with the weapon before 
playing further in the solo missions.

----------------------------------------
Falcon 2
----------------------------------------

The Falcon 2 is a very accurate handgun, so any error in this test is
your own. The secondary mode is a pistol-whip and is, therefore,
useless in a firing range.

Bronze
------

Goal Score: 120
Time Limit: 2m 0s
Difficulty: 0/10

  1  2  3

Even your parents could do this! you have two minutes to get twelve
bull's-eyes. Pick one of the three targets, aim and shoot a full clip
in the bull's-eye, the target should be destroyed. Pick another and
shoot another four bullets in the bull's-eye.

Silver
------

Goal Score: 80
Time Limit: 15s
Difficulty: 2/10

   <->   1

Now the targets move, when the target turns around and moves, quickly
shoot a clip in it and the target should be destroyed, do the same
with the other target, and when that one is done shoot a few last
shots in the third target to finish this training of.

Gold
----

Goal Score: 170
Time Limit: 10s
Ammo Limit: 24
Difficulty: 4/10

   - - - 2
  |      |
  3 -    |
     |   |
     |   |
       - 1

Go stand on the right and point your sight at the bull's-eye of the
target in front of you, you should be able to destroy it before it 
turns to the left. I usually let the second target pass and shoot 
the third target to dust when it's going away from you. Then quickly
turn and shoot and shoot at the target before the time runs out.

----------------------------------------
Falcon 2 (silencer)
----------------------------------------

The silenced version of the Falcon 2 is an excellent stealth weapon,
designed to give you the advantage of surprise over your opponents. 
Test your accuracy to ensure you never waste your chances.

Bronze
------

Goal Score: 120
Time Score: 2m 0s
Difficulty: 0/10

  1

Strafe to the left so you are right in front of the first target and
aim for the bull's-eye. When it turns, shoot it as fast as you can
to destroy it before it turn's back around. Then strafe to the right
until your in front of the computer and aim for the next target. When
it turns, shoot four bull's-eyes and it's done.

Silver
------

Goal Score: 30
Goal Targets: 9
Time Limit: 2m 0s
Difficulty: 0/10

  7  8  9
  4  5  6
  1  2  3

Go to the left, and when the targets turn quickly fire tree bullets,
you should have destroyed the three targets. Strafe a little to the
right and do the same, reload, and hit the last three targets to 
finish this training.

Gold
----

Goal Score: 80
Goal Targets: 3
Time Limit: 30s
Difficulty: 3/10

   <->   3
   <->   2
   <->   1

A little harder than Silver, but still very easy, stand in front of
the computer and look to the right, don't use your aim. When the 
targets move to the left quickly follow them and shoot, if your 
lucky, you will have some bull's-eyes. Do the same when they go to 
the right and after that the first target should be destroyed. Do 
the same with the other targets.

----------------------------------------
Falcon 2 (scope)
----------------------------------------

To make better use of the accuracy of the Falcon 2, a scope has been 
attached to the pistol. As with the unmodified Falcon 2, the 
pistol-whip secondary mode is useless during the firing range test.

Bronze
------

Goal Score: 120
Time Limit: 2m 0s
Difficulty: not even 0/10

  1

The target will be to your left so strafe a little to the left
so your right in front of it. Aim for the bull's-eye and begin 
shooting at the target.

Silver
------

Goal Score: 120
Min Accuracy: 80%
Time Limit: 2m 0s
Difficulty: 3/10

  1- - -
  |     |
  |     |
   - - -

You now have to get 80% accuracy so be carefull where you shoot! 
Don't shoot when the target is coming towards you, instead wait 
until the target goes to the left, it will go very slow and you 
should be able to shoot it easely. You have enough time so you don't 
have to shoot when you see you won't hit it, with that the training 
should be easely completed.

Gold
----

Goal Score: 80
Time Limit: 10s
Ammo Limit: 8
Difficulty: 5/10

  1 <->

You only have 8 bullets and you have to score 80 points, that are 8
bull's-eyes so all your shots must be in the middle. When the 
training starts you should be able to shoot one in the middle before 
it begins moving. When it moves, strafe to the same side so your 
always in front of it. When the target stops, quickly aim and fire as 
fast as you can. you'll have just enough time to get 80 points before 
the target begins moving again.

----------------------------------------
MagSec 4
----------------------------------------

The MagSec 4 has excellent shot power at the cost of accuracy, 
especially when used in the 3-round burst secondary mode. The only
serious drawback to the weapon is a limited magazine size.

Bronze
------

Goal Score: 135
Time Limit: 2m 0s
Difficulty: 1/10

       1

Put the weapon on 3-round burst and strafe to the left until your in
front of the target. Aim for the middle and shoot three times and the
target should be destroyed. Go in front of the computer and do the 
same thing with the second target, the training should be over. If 
not, shoot a couple of times at the third target and the training 
should be done.

Silver
------

Goal Score: 135
Time Limit: 2m 0s
Ammo Limit: 18
Difficulty: 4/10

  5  6  7
  2  3  4
  1 <->

Again, you have all the time you wan't so don't hurry and miss. You
have to get at least 10 bull'-eyes so be carefull where you shoot and
make sure your pistol is on the single shot mode. Pick one of the
sides and aim for the middle but make sure you can always see the 
moving target. When the targets turn and the moving one isn't in your
way fire one shot of if your quick two, but no more! Only one shot 
remaining to destroy the first target so don't fire more than once.
When the target is destroyed, go for the ones on the other side and
do the same until their destroyed. The middle ones are a little 
harder because the moving target is almost always in front of them. 
It will be a little easier when you go stand on the sides. You don't 
have to destroy the targets to finish the training so only a few 
shots will be enough to complete this training.

Gold
----

Goal Score: 80
Goal Targets: 4
Time Limit: 12s
Difficulty: 2/10

  3- - -4
  |     |
  |     |
  1- - -2

Not that hard, really. Just stand on the left side and make sure your
aiming at the bull's-eye, when the targets start moving, just shoot 
as much as you can and this should be done in no time.

----------------------------------------
Mauler
----------------------------------------

This is a typical Skedar weapon, brutal and powerful. By sacrificing
some of the magazine, the shot can be charged up to give a 
devastating blast. The large ammo capacity is a bonus.

Bronze
------

Goal Score: 200
Time Limit: 2m 0s
Difficulty: 1/10

  1

Don't use the charge-up, just use the single shot mode and shoot at 
the target, it's hard to shoot bull's-eyes with this weapon so just 
shoot the target werever you want, you have enough ammo and time.

Silver
------

Goal Targets: 8
Time Limit: 2m 0s
Ammo Limit: 50
Difficulty: 1/10

  6  7  8
  4     5
  1  2  3

Use the charge-up shots and only fire when it is fully charged up, 
shoot when your sure you will hit a target because you haven't got 
that much ammo. 

Gold
----

Goal Targets: 6
Time Limit: 15s
Ammo Limit: 35
Difficulty: 6/10

  4  5  6
  1  2  3

There are 6 targets, start of with the ones on the left, charge-up 
your Mauler and shoot the first target and let your Mauler charge-up 
again. Shoot at the target behind the first to destroy it. You 
should have enough ammo for a last charge-up, shoot the middle 
target and quickly shoot the target behind it with the remaining 
ammo before it turns again. Reload and let your Mauler charge-up for 
the right target (NOT the middle target) and shoot it, do the same 
for the one behind it but then quickly shoot at the last target as 
fast as you can, if your lucky the target will be destroyed and the 
training will be done.

----------------------------------------
Phoenix
----------------------------------------

This versatile pistol gives two different delivery system for the 
rounds it fires: a standard shot or an explosive round. Maian 
engineers managed to do this without compromising the energy usage 
of the weapon, though the fire rate is reduced.

Bronze
------

Goal Score: 90
Time Limit: 2m 0s
Difficulty: 0/10

  2- - -
  |     |
  |     |
   - - -1

Put your weapon on single shot and  quickly shoot at the front target
when it appears, to easely hit some bull's-eyes, strafe to the right 
until your in front of it. When the target moves, wait until it stops
and shoot it again, when it's destroyed, do the same with the new 
target and you should easely finish it.

Silver
------

Goal Targets: 8
Time Limit: 2m 0s
Ammo Limit: 18
Difficulty: 3/10

 <->  3
 <->  2
 <->  1

Simple, put your Phoenix on it's secondary function, stand in front
of the terminal and shoot at a target when it passes and it will be
destroyed in seconds. Do it to 8 targets and your finished.

Gold
----

Goal Targets: 6
Time Limit: 20s
Ammo Limit: 3
Difficulty: 5/10

 5 <-> 6
 3 <-> 4
 1 <-> 2

Stand in fron of the terminal and look in front of you. When two 
targets meat eachother, shoot one bullet at it, they will be both
destroyed, do the same with the two other targets.

----------------------------------------
DY357 Magnum
----------------------------------------

The key to the DY357 is in knowing when to reload. A six-round 
magazine means that you must always be alert in a firefight. The 
weight of the handgun can be useful if you have to clup someone with
it.

Bronze
------

Goal Score: 90
Time Limit: 2m 0s
Difficulty: 1/10

  1

Stand in front of the target, aim for the bull's-eye and shoot when
the target turns. The first target should be destroyed when you have
60 points and when you have to reload. Then only 30 points left on 
the second target.

Silver
------

Goal Score: 80
Time Limit: 2m 0s
Ammo Limit: 3
Difficulty: 3/10

  7  8  9
  4  5  6
  1  2  3

Go stand in front of a target, shoot straight into the bull's-eye
because you have to hit the middle of the targets behind it to, you
can only afford to miss one bull's-eye or the training will be 
failed. Do the same with the other six targets and when your a good
aimer, you should finish this one very easely.

Gold
----

Goal Score: 50
Time Limit: 12s
Ammo Limit: 5
Difficulty: 4/10

  7  8  9
  4  5  6
  1  2  3

Pick one of the 3 targets and go stand in front it. When it turns, 
shoot in the middle and you will destroy the three targets. When
you shot in the bull's-eye, you'll have 30 points. For the second
turn, shoot when the first target is just about to turn around so
you can't hit it anymore. The next three targets will be destroyed
and you'll have finished the training.

----------------------------------------
DY357-LX
----------------------------------------

Trent Easton is always looking for that extra edge, and this gun is
no exception. The bullets are as special as the rest of the gun; they
are designed to shatter inside opponents to take them down quickly.

Bronze
------

Goal Score: 90
Time Limit: 2m 0s
Difficulty: 2/10

  1- - -
  |     |
  |     |
   - - -

Just shoot when the target stands still, moves toward you or moves
away from you. It shouldn't be that hard.

Silver 
------

Goal Score: 200
Time Limit: 30s
Difficulty: 3/10

   <-> 3
 1 <-> 2

Stand in front of the two targets on the right and fire your gun 
once. Then just fire your gun twice when a target stops in front of
you, and when you reload, fire only one shot. The training should
be easy when you follow this instructions.

Gold
----

Goal Score: 100
Time Limit: 50s
Ammo Limit: 12
Difficulty: 5/10

  <-> 1

Stand in front of the terminal and shoot when the target passes you.
To hit a bull's-eye, shoot when your aim is in zone 1. It takes a
while before the gun actually fires, so you should hit the 
bull's-eye instead of zone 1.

----------------------------------------
CMP150
----------------------------------------

A reliable and effective submachine gun, it is not difficult to see
why this is the best-selling dataDyne weapon of the past two years
even if the secondary mode is not taken into account. The target
designate and lock-on system is excellent, and you should familiarize
yourself with the complete operation of the weapon.

Bronze
------

Goal Score: 240
Time Limit: 2m 0s
Difficulty: 0/10

  1  2  3

Put the weapon to on the lock-on mode and lock on on one of the 
targets, now you don't have to aim and just have to shoot when the
targets turn around.

Silver
------

Goal Targets: 4
Time Limit: 2m 0s
Ammo Limit: 80
Difficulty: 2/10

  3- - -4
  |     |
  |     |
  1- - -2

Use the rapid fire function for this one, just shoot when the 
targets stand still and when you hit the targets, you should have
just enough ammo to win this training.

Gold
----

Goal Score: 350
Goal Targets: 6
Time Limit: 20s
Difficulty: 4/10

  3- - -
  |     |
  |     |
  1- - -2

Stand on the left side and shoot at the targets when their moving
towards you. It is very important that you hit bull's-eyes or you
won't reach the Goal Score. 

----------------------------------------
Cyclone
----------------------------------------

The Cyclone submachine gun was specifically designed NOT to be 
accurate, though it is worth your time practicing. It can put a lot
of bullets out in a short time, however, and is an excellent 
suppression weapon because of it.

Bronze
------

Goal Score: 750
Time Limit: 2m 0s
Difficulty: 0/10

  1  2  3

Just shoot at the targets until you have enough points, it can't be 
easier.

Silver
------

Goal Targets: 5
Time Limit: 20s
Difficulty: 2/10

  1

     2

First shoot at the middle one until it's destroyed, then shoot at the
left one that has appeared. After that one, there will be two targets
left, just keep on shooting at them, even if there is one destroyed,
you will hit the other one. Now there is only one left in the middle,
destroy it.

Gold
----

Goal Score: 400
Goal Targets: 1
Time Limit: 18s
Difficulty: 2/10

     2

  1 <-> 3

Stand in front of the farthest target and start shooting at it. There
will be two targets that keep moving in front of it, but just shoot
and you will destroy both the targets and you'll get the final points
from shooting at the one left.

----------------------------------------
Callisto NTG
----------------------------------------

Maian flexibility in design has produced this submachine gun with an
interesting secondary mode - a high-velocity bullet that can 
penetrate objects easily. The fire rate, as with the Phoenix, is 
reduced during the secondary mode; this is to prevent damage to the
firing mechanism and barrel.

Bronze
------

Goal Score: 480
Time Limit: 2m 0s
Difficulty: 0/10

  4  5  6

  1  2  3

The same as the bronze for the Cyclone, just shoot the targets until
you have enough points.

Silver
------

Goal Targets: 1
Time Limit: 30s
Difficulity: 1/10

  4 <->

  1  2  3

The first three targets will prevent you from hitting the target that
you have to hit. Stand against the right wall or the door on the left
and when the target stops on your side, shoot it with it's rapid fire
function.

Gold
----

Goal Score: 250
Goal Targets: 2
Time Limit: 20s
Difficulty: 1/10

  6  7  8
  4     5
  1  2  3

Concentrate on one of the front targets and shoot at it until it's 
dust, then chose another target and destroy it. that isn't so hard, 
is it?

----------------------------------------
RC-P120
----------------------------------------

The RC-P120 fires a special mineral bullet that, coupled with a high
fire rate and a huge magazine, makes this a perfect tool to be used
against the Skedar, should the need arise. The bullets can be used to
fuel a prototype Cloaking Device - the training has been altered to 
reflect this particular characteristic.

Bronze
------

Goal Score: 1000
Time Limit: 2m 0s
Difficulty: 0/10

     1

1000 points may seem much but this baby uses it's entire clip of
120 bullets in a matter of seconds. Another training were the targets
don't do anything you can easely aim before you shoot. You should
around now know what you have to do.

Silver
------

Goal Score: 300
Time Limit: 20s
Difficulty: 1/10

  1  2  3

Cloak for a few seconds and the targets will turn your way, quickly
shoot them before they turn again. Do this as many times needed to 
complete your training.

Gold
----

Goal Targets: 9
Time Limit: 20s
Ammo Limit: 180
Difficulty: 1/10

  7  8  9
  4  5  6
  1  2  3

The same as the last training, only the targets just need one hit to
destroy and there are now another six targets behind the first three.
Cloak to make the targets turn, destroy them before they turn again.
The last six targets don't do anything, you only have to shoot them.

----------------------------------------
Laptop Gun
----------------------------------------

Not only can the gun fold up to resemble a laptop PC, but it can be
deployed as a sentry gun in secondary mode to cover an escape route
or protect a location.

Bronze
------

Goal Score: 750
Time Limit: 30s
Difficulty: 0/10

  1  2  3

Shoot at the targets until you have enough points, don't worry about
the time limit, I usually get under 8s when I play it out.

Silver
------

Goal Score: 90
Goal Targets: 3
Time Limit: 20s
Difficulty: 1/10

  1  2  3

Go stand against the right wall and use the secondary function. Throw
it behind the three targets and it will do the job for you. 

Gold
----

Goal Score: 750
Goal Targets: 2
Time Limit: 15s
Ammo Limit: 250
Difficulty: 2/10

  3- - -
  |     |
  |     |
  1- - -2

Stand in front of the right target and shoot right in front of you,
most of the time there will be a target in front of you. 

----------------------------------------
Dragon
----------------------------------------

This is the model that dataDyne successfully submitted to the U.S.
military, though it has yet to be widely adopted. In keeping with the
tendency of dataDyne to give people nasty surprises, the basic model
assault rifle carries a proximity mine below the barrel. Using the
secondary mode rather obviously means you have to throw the weapon
away.

Bronze
------                                  
                                        
Goal Score: 450 
Time Limit: 2m 0s
Difficulty: 1/10 

  1  2  3
                                        
Shoot the targets when they turn around, until you have enough 
points, I usually shoot at the right target and when it's destroyed
at the one that is behind it.

Silver
------

Goal Targets: 1
Time Limit: 10s
Ammo Limit: 1
Difficulty: 0/10

  1

Throw the weapon in front of the target before it starts moving, the
proximity should destroy it when it goes away from you. 

Gold
----

Goal Score: 500
Min Accuracy: 90%
Time Limit: 15s
Difficulty: 5/10

  3  4  5

  1 <-> 2

I usually stand in front of the left target and shoot whenever I can
hit a target, try to hit bull's-eyes on the far left target and just
shoot at the two in front of you, you should get just enough time to
have 500 points.

----------------------------------------
K7 Avenger
----------------------------------------

As far as we can ascertain, the secondary mode of the weapon seems to
be a threat identifier, targetting mines, hidden explosive devices
(such as the Dragon in secondary mode), and automatic guns. Though a
powerfull gun, the assault rifle's magazine is perhaps too small.

Bronze
------

Goal Score: 375
Time Limit: 2m 0s
Difficulty: 0/10

  1

Shoot target, target destroyed, advance to next target, 
shoot target ... until you have enough points.

Silver
------

Goal Targets: 4
Time Limit: 2m 0s
Ammo Limit: 4
Difficulty: 2/10

  4  5  6

  1  2

Use the secondary function of the weapon (threath detector), some 
targets will now have a red frame, only shoot these targets, they 
have a bomb on them that will explode when you shoot it. First shoot
the left target, then the middle one and you will also hit the target
that appears right in front of you.

Gold
----

Goal Targets: 3
Time Limit: 15s
Ammo Limit: 30
Difficulty: 6/10

  1  2  3

You can't miss a single shot or you can start over, each target needs
10 shots to be destroyed. Wils't the countdown, fire one shot at the
middle target. The target in the middle will turn first, so shoot 
another 9 bullets in it to destroy it, then the two others will turn,
destroy the left one, now reload, if you have another ten bullets 
left you'll just have to shoot the last target to destroy it, if you
haven't got ten bullets left, you'll have to start over.

----------------------------------------
AR34
----------------------------------------

The Institute's first attempt at a support weapon, the AR34 is a 
fairly basic assault rifle. The secondary mode is a permanent zoom.
Testing is weighted towards accuracy training.

Bronze
------

Goal Score: 450
Time Limit: 2m 0s
Difficulty: 0/10

  2     3
     
     1

Shoot at the targets until you have enough points, I usually start
with the middle target and after that one the left target.

Silver
------

Goal Targets: 9
Time Limit: 2m 0s
Ammo Limit: 120
Difficulty: 2/10

  3- - -
  |     |
  |     |
  1- - -2

Stand in front of the left targets and shoot at them when they come
towards you. 

Gold
----

Goal Score: 500
Min Accuracy: 100%
Time Limit: 20s
Difficulty: 6/10

  1 <->

stand in front of the terminal and aim for the target, when it stands
still you can shoot as much bullets as you want, but when it moves 
only shoot 1 bullet at the time because you have a very high chance 
that you'll miss the target when you shoot you're entire clip out
wile its moving.

----------------------------------------
SuperDragon
----------------------------------------

The heavier variant of the Dragon, with the proximity mine removed
and replaced by a small grenade launcher. Adopted by the U.S. 
military as a squad heavy support weapon - it is not hard to see 
why. Use the tests to get used to the grenade trajectory.

Bronze
------

Goal Score: 450
Time Limit: 2m 0s
Difficulty: 0/10

   <->  1

Shoot until you have enough points.

Silver
------

Goal Targets: 9
Time Limit: 2m 0s
Ammo Limit: 9/9
Difficulty: 2/10

  7  8  9
  4  5  6
  1  2  3

Switch to the secondary function and aim for the middle targets, when
you hit them, the two targets next to it will also be destroyd.

Gold
----

Goal Targets: 5
Time Limit: 30s
Ammo Limit: 60/4
Difficulty: 4/10

  3- - -4
  |  5  |
  1- - -2

First shoot at the non-moving target with the rapid fire function.
When it's destroyd, change to the grenade launcher function and
use one shot for every target, it's very hard to hit the other two
so i suggest that you practice a little on the silver difficulty to
get used to the grenade launcher.

----------------------------------------
Shotgun
----------------------------------------

Subtlety is not an option here. There are two modes, single or double
blast. The magazine is quite large for a shotgun, but be aware of the
long reload times and plan your movements accordingly.

Bronze
------

Goal Score: 240
Time Limit: 2m 0s
Difficulty: 0/10

        1

Put your shotgun on double blast and fire once at each target, after
three targets you should have enough points.

Silver
------

Goal Targets: 9
Time Limit: 30s
Difficulty: 

  <-> 3
  <-> 2
  <-> 1

Use the secondary function, stand in front of the terminal and fire
when a target passes by, you'll (almost) always hit another target
that is behind it.

Gold
----

Goal Score: 170
Time Limit: 20s
Ammo Limit: 30
Difficulty: 3/10

  <->  1

Still on double blast, stand in front of the terminal and shoot when
the target passes by. When you hit the target with both your blasts,
you'll be done with 3 shots.

----------------------------------------
Reaper
----------------------------------------

Try to control this weapon as best you can. It was designed for a far
stronger user than a human, that much is certain. Kneeling down may
help steady your aim, but not refine it. If any opponents do make it
past the hail of fire, then the barrels can be used as a grinder to
inflict damage.

Bronze
------

Goal Score: 1000
Time Limit: 2m os
Difficulty: 0/10

  1  2  3

This weapon has a clip of 200 bullets and still you have to reload 
every 30 seconds!!! Just shoot at the targets.

Silver
------

Goal Targets: 18
Time Limit: 30s
Difficulty: 1/10

     3
        2
     1

Crouch to make your accuracy better and keep on shooting until 
all targets are destroyd.

Gold
----

Goal Score: 750
Goal Targets: 1
Time Limit: 30s
Difficulty: 5/10

  3- - -
  |     |
  |     |
  1- - -2

Stand in front of the right target (nr. 2) and hold the trigger down,
there will be most of the time a target in front of you, when theres
two targets in front of you, shoot at the one with the most 
bulletholes in it because also you have to destroy one target. Don't
forget to crouch to get better accuracy.


*********************************************************************
7. Glitches                              
*********************************************************************


Here I will put the glitches that I discovered or that you sent in
for Carrington Institute.               

----------------------------------------
Throw knives at people
----------------------------------------

Go in the glass door of the Firing Range and 
block the door so it cannot close. then press start and select combat
knives. now you can throw them at the people outside. be careful not
to get to far away from the door or you're knives will vanish.

submitted by PerfectPat (JLynch1210@aol.com)

----------------------------------------
Hurt all the CI people on top floor
----------------------------------------

Go down the hangar of the carrington institute. Get the hovercrate
and go back to the main floor. Now go to the firing range and use the
hovercrate to block the door so it can't close. Go to combat knife
training (bronze) and stick as many knives into it as you want. 
Abort the training. 

Take the hovercrate to the information room. Leave the crate there
and go back to the firing range. Pick Farsight XR-20 (bronze) and use
the Railgun Effect sight to find the crate. (Should be on the floor
above you, to the right) Shoot the crate so it explodes. Now go to
the Device Training Room and start any training. Go to the info lab
and you will see the knives you throw on the crate are on the floor.
Pick some up and you can now stick them in any of the people on the 
top floor. Pick some up and you can now stick them in any of the 
people on the top floor. (people in the device training room, info
lab, and Carrington himself)

submitted by PerfectPat (JLynch1210@aol.com)

----------------------------------------
Get the cheese in CI
----------------------------------------

this isn't a true glitch, but is still fun.
take the hover crate and use it to block the firing range door. use 
the slayer to shoo a fly-by-wire missile through the blocked door. go
to the right, down the hangar, to the right again (near the 
hoverbike) and go up. you should see the entrance door to the 
Institute. if you are looking at the door from the outside, go up and
to the left. you will see a gap in the wall. going through it will
reveal the cheese that is hidden in this level.

submitted by BlackDth@aol.com

----------------------------------------
Hologram 7 easier
----------------------------------------

I have found a glitch that makes this _MUCH_ easier. When you start,
immediately run to the first guard and disarm him, you will pick up
his gun, the next step will determine whether or not the trick will
work, you have to time it just right so that you start to pull out
the Falcon 2 a split second before the screen goes to the message
telling you that you failed, then press right on the joystick, and
press A. If you did it right, the Falcon 2 that you started to pull
out in the last match, will be automatically equipped when you start
this round, making it a lot easier to defeat the 3 armed guards. 
This trick will make it a lot easier and will probably give you a 
better time (mine was 17.38 seconds and I didn't rush)




                  M O R E   T O   C O M E




*********************************************************************
8. Credits
*********************************************************************
  

  - MetroidMoo          - For all of the pictures of the targets in
                          the Firing Range
  - PerfectPat          - For sending me some glitches
  - BlackDth@aol.com    - For sending me a glitch
  - Adam Hutch. dÉ      - For sending me a glitch
  - Nintendo            - For making this wonderfull console
  - Rare                - For making one of the best games I have
                          ever played
  - Me                  - For making this faq
  - Gamefaqs            - For putting my faq online