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    FAQ/Strategy Guide by MetroidMoo

    Version: 2.81 | Updated: 09/26/04 | Search Guide | Bookmark Guide

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     =-                         Pokemon Stadium (N64)                         -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
                        Written By: Ryan "MetroidMoo" Ammerman
    
                 GUIDE TYPE ..................................... FAQ
                 FILE SIZE ................................... 177 KB
                 FIRST RELEASED ...................... March 26, 2000
                 LAST UPDATED .................... September 26, 2004
                 LATEST VERSION ................................ 2.81
    
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    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<                            TABLE OF CONTENTS                           >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
     1) Version History
     2) N64 Transfer Pak
     3) Cup Overview
           [3.1] Pika Cup
           [3.2] Petit Cup
           [3.3] Poke Cup
           [3.4] Prime Cup
     4) Gym Leader Castle
     5) Kids Club
     6) Gallery
     7) Ability List
     8) Pokedex
     9) Secrets
    10) GameShark Codes
    11) Frequently Asked Questions
    12) Credits
    13) Contact/Legal Information
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    
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     =-   1)   VERSION HISTORY                                                -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    VERSION 2.81 - SEPTEMBER 26, 2004
      Updated e-mail address.
    
    VERSION 2.8 - DECEMBER 21, 2003
      Revised the file's format, and adjusted the number of characters per line.
    
    VERSION 2.7 - OCTOBER 15, 2002
      Updated contact information and made a few other changes.
    
    VERSION 2.66 - JULY 25, 2001
      Changed posting notice.
    
    VERSION 2.65 - JANUARY 17, 2001
      Made some minor changes.
    
    VERSION 2.63 - AUGUST 13, 2000
      Updated legal information.
    
    VERSION 2.62 - AUGUST 2, 2000
      Changed the look of the FAQ a bit.
    
    VERSION 2.61 - JULY 6, 2000
      Changed the copyright and legal information (again).
    
    VERSION 2.6 - JULY 3, 2000
      I updated the copyright and legal information.
    
    VERSION 2.4 - JUNE 16, 2000
      This FAQ is completed (except for Round 2 and some other things). If you're 
    wondering, I won't add information on Round 2.
    
    VERSION 2.2 - JUNE 11, 2000
      I finished all of the Poke Cup section. The Prime Cup section is done, 
    except for the weaknesses, and I added recommended rental teams thanks to the 
    player's guide made by Nintendo. I also fixed a bunch of grammar and spelling 
    errors. This guide should be completed in another update or two.
    
    VERSION 2.0 - MAY 28, 2000
      I decided on splitting up the Stadium section into 4 different sections. The 
    Pika Cup and Petit Cup sections are already completed. 
    
      I also want to make this note again. Whenever you send in information for an 
    ability, make sure the description of the ability is the exact wording from 
    Stadium. 
    
    VERSION 1.8 - MAY 21, 2000
      I finished the Gym Leaders Castle section! Now there's not that much left to 
    complete. I also added some tips/tricks that were sent in and fixed some 
    layout errors. I'm currently working a guide for the Pokemon TCG, and it 
    should be done soon. 
    
    VERSION 1.7 - MAY 15, 2000
      Pikachoo has told me that only the US version of Pokemon Stadium contains 
    the Gallery. So that explains why that question was asked so much. I got the 
    Pokemon TCG for Game Boy, so I'll probably make a guide for it over the 
    summer.
    
      Anyway, I have most of the Gym Leader Castle completed. I only have to 
    finish the Elite Four and Gary part of it. I also made a couple corrections 
    here and there.
    
    VERSION 1.6 - APRIL 30, 2000
      I tried to send the last update in, but my e-mail wouldn't work for some 
    reason. Now it works, and I can update! 
    
      I've noticed that a large number of people have been asking me this lately, 
    "Where's the Gallery?" Go to the screen that let's you select between Battle 
    Now!, Pokemon Stadium, Event Battle, and Options. There should be a box 
    labeled "GALLERY" with a picture of a camera. And in case if you have no idea 
    how to use the Gallery, I made a section for it. Besides adding the Gallery 
    section, I made some corrections thanks to contributors. 
    
    VERSION 1.4 - APRIL 17, 2000
      I added information to the Gym Leader Castle section up to Erika and some 
    more questions to the Frequently Asked Questions section.
    
    VERSION 1.25 - APRIL 9, 2000
      Just some minor updates for today. I've been told by Nightwolf that the item 
    with the green center in the Sushi-Go-Round mini-game is actually tea. I added 
    more ability information sent in by Zer0Lit and Xcom50, and another trick sent 
    in by Filpika182. I also added information to the Gym Leader Castle section up 
    to Misty.
    
    VERSION 1.2 - APRIL 2, 2000
      I already received some e-mail about this game, which is very good (I know 
    people are reading it). For now, I'm going to try to add updates on a weekly 
    basis. 
    
      David Webb and Filpika182 have sent me information on some abilities, and a 
    tip/trick correction was made by Robbie Goodman. I also put up four more 
    tips/tricks (one for the mini-games), the rules for the Cups in Stadium, and 
    some information on Gym Leader Castle. Remember when you send me ability info 
    that the description is directly from Stadium, not something you made up.
    
      This is not really important, but I thought I'd make a note of it. I looked 
    at Rareware's site, and it turns out that the Transfer Pak will not use the GB 
    Camera in the multiplayer mode of Perfect Dark. What you could do with that 
    feature was considered to be too controversial. 
    
    VERSION 1.0 - MARCH 26, 2000
      This will probably be my final attempt at actually finishing a guide. So I 
    hope I can get this one done! If I can do it, I'll try to make more FAQs 
    during the summer. A couple sections are not yet complete, but they will be 
    soon. If you want to contribute something to this FAQ, go to the 
    "Contact/Other Info" section for a list. Thanks!
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   2)   N64 TRANSFER PAK                                               -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section contains information about the Transfer Pak and how to use it.
    
    -------------------------
    What Is The Transfer Pak?
    -------------------------
      This interesting accessory is used to transfer data from Game Boy cartridges
    to your N64 console. It can also be used to "emulate" games. For those of you 
    unfamiliar with emulation, it mainly allows you to play games on other
    systems. So the Transfer Pak allows you to play your Pokemon Game Boy games on
    Pokemon Stadium. Remember only certain Game Boy and N64 carts let you use
    that.
    
    ----------------
    How Do I Use It?
    ----------------
      First, make sure that the N64 is not turned on. Then take the Game Boy 
    cartridge and insert it (label facing out) in the slot on the Transfer Pak. 
    Now take the controller you want to put the device in and insert it in the 
    slot where you would normally put the Controller Pak, Rumble Pak, etc. Turn on
    the console, and you're ready to go!
    
    --------------------------------
    What Games Use The Transfer Pak?
    --------------------------------
      The only games I know of that use it are Pokemon Stadium and Mario Golf. 
    Obviously, more games will probably make use of it in the future.
    
    --------------------------------
    Can I Buy The Device Separately?
    --------------------------------
      Yes. The MSRP (Manufacturer's Suggested Retail Price) is about $19.95. You
    can probably find the Transfer Pak at any store that sells N64 accessories.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   3)   CUP OVERVIEW                                                   -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section lists the Pokemon you battle in the cups and what you should use.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [3.1]   PIKA CUP                                                     >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ---------
    Cup Rules
    ---------
    1. Enter with six Pokemon.
    Description: Choose six Pokemon before going to battle. You may not choose
                 more than one of a certain kind of Pokemon.
    
    2. Choose three out of six Pokemon.
    Description: Out of the six Pokemon chosen, choose the three that are to be 
                 used in battle. Try to choose the three battle Pokemon that have
                 advantages over the likely opponents.
    
    3. Levels 15 to 20.
    Description: Almost all Pokemon between levels 15 and 20 may be used. If you 
                 don't have six Pokemon, you may add Rental Pokemon.
    
    4. Maximum three-Pokemon level total 50
    Description: The combined levels of the three battle Pokemon may not exceed 
                 50.
    
    5. No two Pokemon asleep or frozen
    Description: If one Pokemon falls asleep, none of the others can be put to
                 sleep by an opponent. The same goes for freezing. It is possible
                 to have one Pokemon asleep and another frozen.
    
    6. Mew can't attend.
    Description: Mew may be used only for the Gym Leader Castle, Prime Cup, and 
                 Free Battle.
    
    7. Get a continue for a perfect match.
    Description: You earn a continue for every battle won without a fainted 
                 Pokemon. If you have a continue, you may try again after losing
                 a battle. 
    
    8. No Selfdestruct move with last Pokemon.
    Description: If your last remaining Pokemon uses Selfdestruct or Explosion, 
                 you lose, even if the opponent's last Pokemon faints.
    
    -----------
    Rental Team
    -----------
    #026 - Raichu
    #062 - Poliwrath
    #059 - Arcanine
    #103 - Exeggutor
    #096 - Drowzee
    #147 - Dratini
    
    ------------------
    Battle 1 - Bug Boy
    ------------------
    Pokemon:
    #030 - Nidorina (Nidory)
    #023 - Ekans (Ekany)
    #048 - Venonat (Venomy)
    #012 - Butterfree (Buttery)
    #014 - Kakuna (Kakuny)
    #046 - Paras (Pary)
    
    Recommended Types to Use:
    Nidorina - Bug, Ground, & Psychic
    Ekans - Bug, Ground, & Psychic
    Venonat - Bug, Fire, Flying, Psychic, & Rock
    Butterfree - Electric, Fire, Flying, Ice, & Poison
    Kakuna - Bug, Fire, Flying, Psychic, & Rock
    Paras - Bug, Fire, Flying, Ice, & Poison
    
    --------------
    Battle 2 - Lad
    --------------
    Pokemon:
    #017 - Pidgeotto (Pidgeotty)
    #083 - Farfetch'd (Farfety)
    #069 - Bellsprout (Sprouty)
    #002 - Ivysaur (Ivysaury)
    #041 - Zubat (Zubaty)
    #074 - Geodude (Geody)
    
    Recommended Types to Use: 
    Pidgeotto - Electric, Ice, & Rock
    Farfetch'd - Electric, Ice, & Rock
    Bellsprout - Bug, Fire, Flying, Ice, & Psychic 
    Ivysaur - Bug, Fire, Flying, Ice, & Psychic 
    Zubat - Bug, Electric, & Ice
    Geodude - Grass, Ground, Ice, & Water
    
    ------------------
    Battle 3 - Swimmer
    ------------------
    Pokemon:
    #061 - Poliwhirl (Polimer)
    #008 - Wartortle (Tortmer)
    #129 - Magikarp (Magimer)
    #079 - Slowpoke (Slowmer)
    #120 - Staryu (Staryumer)
    #033 - Nidorino (Nidorimer)
    
    Recommended Types to Use: 
    Poliwhirl - Electric & Grass
    Wartortle - Electric & Grass
    Magikarp - Electric & Grass
    Slowpoke - Bug, Electric, & Grass
    Staryu - Electric & Grass
    Nidorino - Bug, Ground, & Psychic
    
    ------------------
    Battle 4 - Burglar
    ------------------
    Pokemon:
    #038 - Ninetales (Ninelar)
    #058 - Growlithe (Growlar)
    #027 - Sandshrew (Sandlar)
    #096 - Drowzee (Drowlar)
    #005 - Charmeleon (Charmelar)
    #037 - Vulpix (Vular)
    
    Recommended Types to Use:
    Ninetales - Ground, Rock, & Water
    Growlithe - Ground, Rock, & Water
    Sandshrew - Grass, Ice, & Water
    Drowzee - Bug
    Charmeleon - Ground, Rock, & Water
    Vulpix - Ground, Rock, & Water
    
    ------------------
    Battle 5 - Mr. Fix
    ------------------
    Pokemon:
    #100 - Voltorb (Voltician)
    #081 - Magnemite (Mitecian)
    #137 - Porygon (Porycian)
    #056 - Mankey (Mancian)
    #099 - Kingler (Glercian)
    #026 - Raichu (Raician)
    
    Recommended Types to Use:
    Voltorb - Ground
    Magnemite - Ground
    Porygon - Fighting
    Mankey - Flying & Psychic
    Kingler - Electric & Grass
    Raichu - Ground
    
    ----------------
    Battle 6 - Hiker
    ----------------
    Pokemon:
    #111 - Rhyhorn (Hihorn)
    #040 - Wigglytuff (Higglytuff)
    #064 - Kadabra (Hidabra)
    #066 - Machop (Hichop)
    #117 - Seadra (Hidra)
    #092 - Gastly (Higast)
    
    Recommended Types to Use:  
    Rhyhorn - Grass, Ground, Ice, & Water
    Wigglytuff - Fighting
    Kadabra - Bug
    Machop - Flying & Psychic
    Seadra - Electric & Grass
    Gastly - Ground & Psychic
    
    ----------------
    Semifinal - Lass
    ----------------
    Pokemon:
    #130 - Gyarados (Gyaradette)
    #122 - Mr. Mime (Mimess)
    #059 - Arcanine (Arcaness)
    #073 - Tentacruel (Cruelette)
    #087 - Dewgong (Dewgette)
    #052 - Meowth (Meowette)
    
    Recommended Types to Use:
    Gyarados - Electric
    Mr. Mime - Bug
    Arcanine - Ground, Rock, & Water
    Tentacruel - Bug, Electric, Ground, & Psychic
    Dewgong - Electric, Fighting, Grass, & Rock
    Meowth - Fighting
    
    --------------
    Final - Fisher
    --------------
    Pokemon:
    #148 - Dragonair (Nairish)
    #080 - Slowbro (Broish)
    #036 - Clefable (Fablish)
    #072 - Tentacool (Coolish)
    #020 - Raticate (Ticatish)
    #055 - Golduck (Goldish)
    
    Recommended Types to Use:  
    Dragonair - Ice
    Slowbro - Bug, Electric, & Grass- Fighting
    Tentacool - Bug, Electric, Ground, & Psychic
    Raticate - Fighting
    Golduck - Electric, Rock, & Grass
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [3.2]   PETIT CUP                                                    >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ---------
    Cup Rules
    ---------
    1. Blue Panels (Qualifying Pokemon): 45
    Description: Press A when you highlight this rule, and it will bring up a list
                 of Pokemon. Pokemon in blue boxes can be used but ones in red
                 boxes cannot.
    
    2. Enter with six Pokemon.
    Description: Choose six Pokemon before going to battle. You may not choose 
                 more than one of a certain kind of Pokemon.
    
    3. Choose three out of six Pokemon.
    Description: Out of the six Pokemon chosen, choose the three that are to be 
                 used in battle. Try to choose the three battle Pokemon that have
                 advantages over the likely opponents.
    
    4. Levels 25 to 30.
    Description: Pokemon of levels 25 to 30 may be used. If you don't have six 
                 Pokemon, you may add Rental Pokemon.
    
    5. Maximum three-Pokemon level total 80
    Description: The combined levels of the three battle Pokemon may not exceed 
                 80.
    
    6. Max. HT 6' 8'' and max. WT 44 lbs.
    Description: The height of Pokemon may not exceed 6' 8''. Likewise, the 
                 maximum allowable weight is 44 lbs.
    
    7. Un-evolved Pokemon only.
    Description: Only un-evolved Pokemon may be used.
    
    8. No two Pokemon asleep or frozen.
    Description: If one Pokemon falls asleep, none of the others can be put to 
                 sleep by an opponent. The same goes for freezing. It is possible
                 to have one Pokemon asleep and another frozen.
    
    9. Mew can't attend.
    Description: Mew may be used only for the Gym Leader Castle, Prime Cup, and 
                 Free Battle.
    
    10. Get a continue for a perfect match.
    Description: You earn a continue for every battle won without a fainted 
                 Pokemon. If you have a continue, you may try again after losing
                 a battle. 
    
    11. No Selfdestruct move with last Pokemon.
    Description: If your last remaining Pokemon uses Selfdestruct or Explosion, 
                 you lose, even if the opponent's last Pokemon faints.
    
    -----------
    Rental Team
    -----------
    #025 - Pikachu
    #001 - Bulbasaur
    #116 - Horsea
    #027 - Sandshrew
    #092 - Gastly
    #147 - Dratini
    
    ------------------
    Battle 1 - Bug Boy
    ------------------
    Pokemon:
    #010 - Caterpie (Caterpy)
    #013 - Weedle (Weedly)
    #046 - Paras (Pary)
    #043 - Oddish (Oddy)
    #069 - Bellsprout (Bellsy)
    #102 - Exeggcute (Eggy)
    
    Recommended Types to Use:
    Caterpie - Fire, Flying, Poison, & Rock
    Weedle - Bug, Fire, Ground, & Psychic
    Paras - Bug, Fire, Flying, Ice, & Poison
    Oddish - Bug, Fire, Flying, Ice, & Psychic 
    Bellsprout - Bug, Fire, Flying, Ice, & Psychic 
    Exeggcute - Bug, Fire, & Flying
    
    --------------
    Battle 2 - Lad
    --------------
    Pokemon:
    #016 - Pidgey (Piddy)
    #019 - Rattata (Ratty)
    #132 - Ditto (Ditty)
    #001 - Bulbasaur (Bulby)
    #023 - Ekans (Ekansy)
    #041 - Zubat (Zubaty)
    
    Recommended Types to Use:
    Pidgey - Electric, Ice, & Rock
    Rattata - Fighting
    Ditto - Fighting
    Bulbasaur - Bug, Fire, Flying, Ice, & Psychic 
    Ekans - Bug, Ground, & Psychic
    Zubat - Bug, Electric, & Ice
    
    ---------------
    Battle 3 - Nerd
    ---------------
    Pokemon:
    #074 - Geodude (Dudegeo)
    #092 - Gastly (Lygast)
    #100 - Voltorb (Orbvolt)
    #090 - Shellder (Dershell)
    #109 - Koffing (Fingkof)
    #102 - Exeggcute (Cutegg)
    
    Recommended Types to Use:
    Geodude - Grass, Ground, Ice, & Water
    Gastly - Ground & Psychic
    Voltorb - Ground
    Shellder - Electric & Grass
    Koffing - Bug, Ground, & Psychic
    Exeggcute - Bug, Fire, & Flying
    
    -----------------
    Battle 4 - Sailor
    -----------------
    Pokemon:
    #098 - Krabby (Krablor)
    #116 - Horsea (Sealor)
    #129 - Magikarp (Magilor)
    #066 - Machop (Choplor)
    #118 - Goldeen (Goldor)
    #021 - Spearow (Spealor)
    
    Recommended Types to Use: 
    Krabby - Electric & Grass
    Horsea - Electric & Grass
    Magikarp - Electric & Grass
    Machop - Flying & Psychic
    Goldeen - Electric & Grass
    Spearow - Electric, Ice, & Rock
    
    -----------------------
    Battle 5 - Jr. (Female)
    -----------------------
    Pokemon:
    #104 - Cubone (Cucu)
    #058 - Growlithe (Growlgrowl)
    #052 - Meowth (Meowmeow)
    #063 - Abra (Abab)
    #060 - Poliwag (Polipoli)
    #039 - Jigglypuff (Jigjig)
    
    Recommended Types to Use: 
    Cubone - Grass, Ice, & Water
    Growlithe - Ground, Rock, & Water
    Meowth - Fighting
    Abra - Bug
    Poliwag - Electric & Grass- Fighting
    
    ---------------------
    Battle 6 - Jr. (Male)
    ---------------------
    Pokemon:
    #050 - Diglett (Digster)
    #081 - Magnemite (Magster)
    #083 - Farfetch'd (Fetchant)
    #041 - Zubat (Zuster)
    #004 - Charmander (Charmant)
    #007 - Squirtle (Squirtant)
    
    Recommended Types to Use:
    Diglett - Grass, Ice, & Water
    Magnemite - Ground
    Farfetch'd - Electric, Ice, & Rock
    Zubat - Bug, Electric, & Ice
    Charmander - Ground, Rock, & Water
    Squirtle - Electric & Grass
    
    ----------------
    Semifinal - Lass
    ----------------
    Pokemon:
    #140 - Kabuto (Kabutess)
    #025 - Pikachu (Pikette)
    #037 - Vulpix (Vuless)
    #035 - Clefairy (Clefairess)
    #039 - Jigglypuff (Puffette)
    #133 - Eevee (Eevette)
    
    Recommended Types to Use:
    Kabuto - Fighting, Grass, & Ground
    Pikachu - Ground
    Vulpix - Ground, Rock, & Ice
    Clefairy - Fighting
    Jigglypuff - Fighting
    Eevee - Fighting
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [3.3]   POKE CUP                                                     >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ---------
    Cup Rules
    ---------
    1. Blue Panels (Qualifying Pokemon): 149
    Description: Press A when you highlight this rule, and it will bring up a list
                 of Pokemon. Pokemon in blue boxes can be used but ones in red
                 boxes cannot. Only Mewtwo and Mew are in red.
    
    2. Enter with six Pokemon.
    Description: Choose six Pokemon before going to battle. You may not choose 
                 more than one of a certain kind of Pokemon.
    
    3. Choose three out of six Pokemon.
    Description: Out of the six Pokemon chosen, choose the three that are to be 
                 used in battle. Try to choose the three battle Pokemon that have
                 advantages over the likely opponents.
    
    4. Levels 50 to 55.
    Description: Pokemon of levels 50 to 55 may be used. If you don't have six 
                 Pokemon, you may add Rental Pokemon.
    
    5. Maximum three-Pokemon level total 155
    Description: The combined levels of the three battle Pokemon may not exceed 
                 155.
    
    6. No two Pokemon asleep or frozen.
    Description: If one Pokemon falls asleep, none of the others can be put to 
                 sleep by an opponent. The same goes for freezing. It is possible
                 to have one Pokemon asleep and another frozen.
    
    7. Mew can't attend.
    Description: Mew may be used only for the Gym Leader Castle, Prime Cup, and 
                 Free Battle.
    
    8. Get a continue for a perfect match.
    Description: You earn a continue for every battle won without a fainted 
                 Pokemon. If you have a continue, you may try again after losing
                 a battle. 
    
    9. No Selfdestruct move with last Pokemon.
    Description: If your last remaining Pokemon uses Selfdestruct or Explosion, 
                 you lose, even if the opponent's last Pokemon faints.
    
    ---------
    Poke Ball
    ---------
    -----------
    Rental Team
    -----------
    #050 - Diglett
    #063 - Abra
    #120 - Staryu
    #124 - Jynx
    #126 - Magmar
    #135 - Jolteon
    
    ----------------
    Battle 1 - Hiker
    ----------------
    Pokemon:
    #029 - Nidoran - F (Ran-nido)
    #032 - Nidoran - M (Ran-nido)
    #023 - Ekans (Kans-e)
    #106 - Hitmonlee (Monlee-hit)
    #066 - Machop (Chop-ma)
    #056 - Mankey (Key-man)
    
    Recommended Types to Use:
    Nidoran (F) - Bug, Ground, & Psychic
    Nidoran (M) - Bug, Ground, & Psychic
    Ekans - Bug, Ground, & Psychic
    Hitmonlee - Flying & Psychic
    Machop - Flying & Psychic
    Mankey - Flying & Psychic
    
    -----------------
    Battle 2 - Rocker
    -----------------
    Pokemon:
    #100 - Voltorb (Voltace)
    #081 - Magnemite (Magnemace)
    #025 - Pikachu (Pikace)
    #069 - Bellsprout (Sproutace)
    #001 - Bulbasaur (Bulbace)
    #043 - Oddish (Oddace)
    
    Recommended Types to Use:
    Voltorb - Ground
    Magnemite - Ground
    Pikachu - Ground
    Bellsprout - Bug, Fire, Flying, Ice, & Psychic 
    Bulbasaur - Bug, Fire, Flying, Ice, & Psychic 
    Oddish - Bug, Fire, Flying, Ice, & Psychic 
    
    ------------------
    Battle 3 - Juggler
    ------------------
    Pokemon:
    #096 - Drowzee (Drow-zee)
    #092 - Gastly (Gast-ly)
    #107 - Hitmonchan (Hitmo-chan)
    #067 - Machoke (Ma-choke)
    #074 - Geodude (Geo-dude)
    #035 - Clefairy (Cle-fairy)
    
    Recommended Types to Use:
    Drowzee - Bug
    Gastly - Ground & Psychic
    Hitmonchan - Flying & Psychic
    Machoke - Flying & Psychic
    Geodude - Grass, Ground, Ice, & Water
    Clefairy - Fighting
    
    -----------------
    Battle 4 - Beauty
    -----------------
    Pokemon:
    #116 - Horsea (Horsedy)
    #120 - Staryu (Yudy)
    #090 - Shellder (Shelldy)
    #140 - Kabuto (Kabudy)
    #104 - Cubone (Cubody)
    #111 - Rhyhorn (Rhydy)
    
    Recommended Types to Use:
    Horsea - Electric & Grass
    Staryu - Electric & Grass
    Shellder - Electric & Grass
    Kabuto - Electric, Fighting, Grass, Ground, & Water
    Cubone - Grass, Ice, & Water
    Rhyhorn - Grass, Ground, Ice, & Water
    
    -----------------
    Battle 5 - Medium
    -----------------
    Pokemon:
    #092 - Gastly (Gast-ly)
    #037 - Vulpix (Vul-pix)
    #041 - Zubat (Zu-bat)
    #118 - Goldeen (Gol-deen)
    #072 - Tentacool (Tenta-cool)
    #012 - Butterfree (Butter-free)
    
    Recommended Types to Use:
    Gastly - Ground & Psychic
    Vulpix - Ground, Rock, & Water
    Zubat - Bug, Electric, & Ice
    Goldeen - Electric & Grass
    Tentacool - Bug, Electric, Ground, & Psychic
    Butterfree - Electric, Fire, Flying, Ice, Poison, & Rock
    
    ----------------
    Battle 6 - Tamer
    ----------------
    Pokemon:
    #019 - Rattata (Tatarat)
    #058 - Growlithe (Lithegrowl)
    #104 - Cubone (Bonecu)
    #027 - Sandshrew (Shrewsand)
    #004 - Charmander (Mander-cha)
    #007 - Squirtle (Lesquirt)
    
    Recommended Types to Use:
    Rattata - Fighting
    Growlithe - Ground, Rock, & Water
    Cubone - Grass, Ice, & Water
    Sandshrew - Grass, Ice, & Water
    Charmander - Ground, Rock, & Water
    Squirtle - Electric & Grass
    
    -------------------
    Semifinal - Psychic
    -------------------
    Pokemon:
    #063 - Abra (Abrenza)
    #079 - Slowpoke (Slowpenza)
    #102 - Exeggcute (Eggcutenza)
    #084 - Doduo (Dodenza)
    #083 - Farfetch'd (Farfenza)
    #017 - Pidgeotto (Geottenza)
    
    Recommended Types to Use:
    Abra - Bug
    Slowpoke - Bug, Electric, & Grass
    Exeggcute - Bug, Fire, & Flying
    Doduo - Electric, Ice, & Rock
    Farfetch'd - Electric, Ice, & Rock
    Pidgeotto - Electric, Ice, & Rock
    
    ---------------
    Final - Old Man
    ---------------
    Pokemon:
    #147 - Dratini (Drani)
    #006 - Seel (Sel)
    #132 - Ditto (Dito)
    #081 - Magnemite (Magmite)
    #015 - Beedrill (Bedrill)
    #137 - Porygon (Pogon)
    
    Recommended Types to Use:
    Dratini - Ice
    Seel - Fighting & Rock
    Ditto - Fighting
    Magnemite - Ground
    Beedrill - Flying, Fire, Ground, & Psychic 
    Porygon - Fighting
    
    ----------
    Great Ball
    ----------
    -----------
    Rental Team
    -----------
    #051 - Dugtrio
    #053 - Persian
    #063 - Abra
    #120 - Staryu
    #124 - Jynx
    #135 - Jolteon
    
    ----------------
    Battle 1 - Biker
    ----------------
    Pokemon:
    #030 - Nidorina (Rina-nido)
    #033 - Nidorino (Rino-nido)
    #088 - Grimer (Er-grim)
    #109 - Koffing  (Ing-koff)
    #067 - Machoke (Choke-ma)
    #107 - Hitmonchan (Monchan-hit)
    
    Recommended Types to Use:
    Nidorina - Bug, Ground, & Psychic
    Nidorino - Bug, Ground, & Psychic
    Grimer - Bug, Ground, & Psychic
    Koffing - Bug, Ground, & Psychic
    Machoke - Flying & Psychic
    Hitmonchan - Flying & Psychic
    
    ------------------
    Battle 2  - Rocker
    ------------------
    Pokemon:
    #082 - Magneton (Magnetace)
    #125 - Electabuzz (Buzzace)
    #100 - Voltorb (Voltace)
    #070 - Weepinbell (Weepinace)
    #002 - Ivysaur (Ivysace)
    #044 - Gloom (Gloomace)
    
    Recommended Types to Use:
    Magneton - Ground
    Electabuzz - Ground
    Voltorb - Ground
    Weepinbell - Bug, Fire, Flying, Ice, & Psychic 
    Ivysaur - Bug, Fire, Flying, Ice, & Psychic 
    Gloom - Bug, Fire, Flying, Ice, & Psychic 
    
    ------------------
    Battle 3 - Juggler
    ------------------
    Pokemon:
    #096 - Drowzee (Drow-zee)
    #093 - Haunter (Haunt-er)
    #061 - Poliwhirl (Poli-whirl)
    #106 - Hitmonlee (Hitmon-lee)
    #036 - Clefable (Cle-fable)
    #075 - Graveler (Gravel-er)
    
    Recommended Types to Use:
    Drowzee - Bug
    Haunter - Psychic
    Poliwhirl - Electric & Grass
    Hitmonlee - Flying & Psychic
    Clefable - Fighting
    Graveler - Grass, Ground, Ice, & Water
    
    -----------------
    Battle 4 - Beauty
    -----------------
    Pokemon:
    #098 - Krabby (Krabdy)
    #008 - Wartortle (Wartody)
    #138 - Omanyte (Omady)
    #117 - Seadra (Drady)
    #075 - Graveler (Gravedy)#095 - Onix (Onidy)
    
    Recommended Types to Use:
    Krabby - Electric & Grass
    Wartortle - Electric & Grass
    Omanyte - Electric, Fighting, Grass, Ground, & Water
    Seadra - Electric & Grass
    Graveler - Grass, Ground, Ice, & Water
    Onix - Grass, Ground, Ice, & Water
    
    -----------------
    Battle 5 - Medium
    -----------------
    Pokemon:
    #093 - Haunter (Haunt-er)
    #092 - Gastly (Gast-ly)
    #119 - Seaking (Sea-king)
    #042 - Golbat (Gol-bat)
    #108 - Lickitung (Licki-tung)
    #081 - Magnemite (Magne-mite)
    
    Recommended Types to Use:
    Haunter - Psychic
    Gastly - Psychic
    Seaking - Electric & Grass
    Golbat - Bug, Electric, & Ice
    Lickitung - Fighting
    Magnemite - Ground
    
    ----------------
    Battle 6 - Tamer
    ----------------
    Pokemon:
    #133 - Eevee (Vee)
    #077 - Ponyta (Tapony)
    #105 - Marowak (Wakmaro)
    #050 - Diglett (Lettdig)
    #108 - Lickitung (Tunglicki)
    #020 - Raticate (Caterati)
    
    Recommended Types to Use:
    Eevee - Fighting
    Ponyta - Ground, Rock, & Water
    Marowak - Grass, Ice, & Water
    Diglett - Grass, Ice, & Water
    Lickitung - Fighting
    Raticate - Fighting
    
    -------------------
    Semifinal - Psychic
    -------------------
    Pokemon:
    #064 - Kadabra (Dabrenza)
    #063 - Abra (Abrenza)
    #122 - Mr. Mime (Mimenza)
    #124 - Jynx (Jynenza)
    #018 - Pidgeot (Pidgenza)
    #022 - Fearow (Fearenza)
    
    Recommended Types to Use:
    Kadabra - Bug
    Abra - Bug
    Mr. Mime - Bug
    Jynx - Bug, Fire, & Rock
    Pidgeot - Electric, Ice, & Rock
    Fearow - Electric, Ice, & Rock
    
    ---------------
    Final - Old Man
    ---------------
    Pokemon:
    #148 - Dragonair (Dragair)
    #049 - Venomoth (Venoth)
    #040 - Wigglytuff (Wigtuff)
    #047 - Parasect (Pasect)
    #061 - Poliwhirl (Whirl)
    #005 - Charmeleon (Charleon)
    
    Recommended Types to Use:
    Dragonair - Ice
    Venomoth - Flying, Fire, Ground, & Psychic 
    Wigglytuff - Fighting
    Parasect - Fire, Flying, Poison, & Rock
    Poliwhirl - Electric & Grass
    Charmeleon - Ground, Rock, & Water
    
    ----------
    Ultra Ball
    ----------
    -----------
    Rental Team
    -----------
    #022 - Fearow
    #051 - Dugtrio
    #064 - Kadabra
    #087 - Dewgong
    #121 - Starmie
    #135 - Jolteon
    
    ----------------
    Battle 1 - Biker
    ----------------
    Pokemon:
    #024 - Arbok (Bok-ar)
    #049 - Venomoth (Oth-venom)
    #089 - Muk (K-mu)
    #062 - Poliwrath (Rath-poliw)
    #067 - Machoke (Choke-ma)
    #057 - Primeape (Ape-prime)
    
    Recommended Types to Use:
    Arbok - Bug, Ground, & Psychic
    Venomoth - Flying, Fire, Ground, & Psychic 
    Muk - Bug, Ground, & Psychic
    Poliwrath - Electric, Flying, Grass, & Psychic
    Machoke - Flying & Psychic
    Primeape - Flying & Psychic
    
    -----------------
    Battle 2 - Rocker
    -----------------
    Pokemon:
    #125 - Electabuzz (Buzzace)
    #101 - Electrode (Electrace)
    #026 - Raichu (Raichace)
    #114 - Tangela (Tangelace)
    #045 - Vileplume (Vileplace)
    #071 - Victreebel (Victrace)
    
    Recommended Types to Use:
    Electabuzz - Ground
    Electrode - Ground
    Raichu - Ground
    Tangela - Bug, Fire, Flying, Ice, & Poison
    Vileplume - Bug, Fire, Flying, Ice, & Psychic 
    Victreebel - Bug, Fire, Flying, Ice, & Psychic 
    
    ------------------
    Battle 3 - Juggler
    ------------------
    Pokemon:
    #097 - Hypno (Hyp-no)
    #094 - Gengar (Gen-gar)
    #057 - Primeape (Prime-ape)
    #122 - Mr. Mime (Mr.-Mime)
    #076 - Golem (Go-lem)
    #113 - Chansey (Chan-sey)
    
    Recommended Types to Use:
    Hypno - Bug
    Gengar - Psychic
    Primeape - Flying & Psychic
    Mr. Mime - Bug
    Golem - Fighting, Grass, Ground, & Water
    Chansey - Fighting
    
    -----------------
    Battle 4 - Beauty
    -----------------
    Pokemon:
    #141 - Kabutops (Topdy)
    #087 - Dewgong (Dewgody)
    #009 - Blastoise (Blastody)
    #121 - Starmie (Miedy)
    #076 - Golem (Goledy)
    #051 - Dugtrio (Dugdy)
    
    Recommended Types to Use:
    Kabutops - Electric, Fighting, Grass, Ground, & Water
    Dewgong - Fighting & Rock
    Blastoise - Electric & Grass
    Starmie - Bug, Electric, & Grass
    Golem - Fighting, Grass, Ground, & Water
    Dugtrio - Grass, Ice, & Water
    
    -----------------
    Battle 5 - Medium
    -----------------
    Pokemon:
    #094 - Gengar (Gen-gar)
    #082 - Magneton (Magne-ton)
    #073 - Tentacruel (Tenta-crue)
    #126 - Magmar (Mag-mar)
    #042 - Golbat (Gol-bat)
    #091 - Cloyster (Cloy-ster)
    
    Recommended Types to Use:
    Gengar - Psychic
    Magneton - Ground
    Tentacruel - Bug, Electric, Ground, & Psychic
    Magmar - Ground, Rock, & Water
    Golbat - Bug, Electric, & Ice
    Cloyster - Fighting & Rock
    
    ----------------
    Battle 6 - Tamer
    ----------------
    Pokemon:
    #053 - Persian (Seianper)
    #028 - Sandslash (Slashsand)
    #003 - Venusaur (Saurvenu)
    #006 - Charizard (Zardchari)
    #057 - Primeape (Apeprime)
    #099 - Kingler (Lerking)
    
    Recommended Types to Use:
    Persian - Fighting
    Sandslash - Grass, Ice, & Water
    Venusaur - Bug, Fire, Flying, Ice, & Psychic 
    Charizard - Electric, Ground, Ice, Rock, & Water
    Primeape - Flying & Psychic
    Kingler - Electric & Grass
    
    -------------------
    Semifinal - Psychic
    -------------------
    Pokemon:
    #065 - Alakazam (Zamenza)
    #097 - Hypno (Hypnenza)
    #080 - Slowbro (Broenza)
    #142 - Aerodactyl (Aerodenza)
    #123 - Scyther (Scythenza)
    #085 - Dodrio (Dodrenza)
    
    Recommended Types to Use:
    Alakazam - Bug
    Hypno - Bug
    Slowbro - Bug, Electric, & Grass
    Aerodactyl - Electric, Ice, Rock, & Water
    Scyther - Electric, Fire, Flying, Ice, Poison, & Rock
    Dodrio - Electric, Ice, & Rock
    
    ---------------
    Final - Old Man
    ---------------
    Pokemon:
    #149 - Dragonite (Dragite)
    #127 - Pinsir (Pinir)
    #136 - Flareon (Flaron)
    #034 - Nidoking (Niking)
    #055 - Golduck (Goluck)
    #101 - Electrode (Elerode)
    
    Recommended Types to Use:
    Dragonite - Ice
    Pinsir - Fire, Flying, Poison, & Rock
    Flareon - Ground, Rock, & Water
    Nidoking - Bug, Ground, Ice, Psychic, & Water   
    Golduck - Electric & Grass
    Electrode - Ground
    
    -----------
    Master Ball
    -----------
    -----------
    Rental Team
    -----------
    #028 - Sandslash
    #064 - Kadabra
    #094 - Gengar
    #121 - Starmie
    #101 - Electrode
    #144 - Articuno
    
    ----------------
    Battle 1 - Biker
    ----------------
    Pokemon:
    #110 - Weezing (Ing-weez)
    #089 - Muk (K-mu)
    #031 - Nidoqueen (Queen-nido)
    #068 - Machamp (Champ-ma)
    #057 - Primeape (Ape-prime)
    #062 - Poliwrath (Rath-poliw)
    
    Recommended Types to Use:
    Weezing - Bug, Ground, & Psychic
    Muk - Bug, Ground, & Psychic
    Nidoqueen - Bug, Ground, Ice, Psychic, & Water
    Machamp - Flying & Psychic
    Primeape - Flying & Psychic
    Poliwrath - Electric, Flying, Grass, & Psychic
    
    -----------------
    Battle 2 - Rocker
    -----------------
    Pokemon:
    #145 - Zapdos (Zapace)
    #135 - Jolteon (Joltace)
    #101 - Electrode (Electrace)
    #103 - Exeggutor (Exeggutace)
    #114 - Tangela (Tangelace)
    #003 - Venusaur (Venusace)
    
    Recommended Types to Use:
    Zapdos - Ice & Rock
    Jolteon - Ground
    Electrode - Ground
    Exeggutor - Bug, Fire, & Flying
    Tangela - Bug, Fire, Flying, Ice, & Poison
    Venusaur - Bug, Fire, Flying, Ice, & Psychic 
    
    ------------------
    Battle 3 - Juggler
    ------------------
    Pokemon:
    #097 - Hypno (Hyp-no)
    #094 - Gengar (Gen-gar)
    #126 - Magmar (Mag-mar)
    #068 - Machamp (Ma-champ)
    #124 - Jynx (Jyn-x)
    #143 - Snorlax (Snor-lax)
    
    Recommended Types to Use:
    Hypno - Bug
    Gengar - Ground & Psychic
    Magmar - Ground, Rock, & Water
    Machamp - Flying & Psychic
    Jynx - Bug, Fire, & Rock
    Snorlax - Fighting
    
    -----------------
    Battle 4 - Beauty
    -----------------
    Pokemon:
    #130 - Gyarados (Gyarady)
    #073 - Tentacruel (Crueldy)
    #121 - Starmie (Miedy)
    #139 - Omastar (Omastady)
    #112 - Rhydon (Rhyddy)
    #028 - Sandslash (Slady)
    
    Recommended Types to Use:
    Gyarados - Electric
    Tentacruel - Bug, Electric, Ground, & Psychic
    Starmie - Bug, Electric, & Grass
    Omastar - Electric, Fighting, Grass, Ground, & Water
    Rhydon - Grass, Ground, Ice, & Water
    Sandslash - Grass, Ice, & Water
    
    -----------------
    Battle 5 - Medium
    -----------------
    Pokemon:
    #094 - Gengar (Gen-gar)
    #093 - Haunter (Haunt-er)
    #091 - Cloyster (Cloy-ster)
    #038 - Ninetales (Nine-tales)
    #142 - Aerodactyl (Aero-dact)
    #131 - Lapras (La-pras)
    
    Recommended Types to Use:
    Gengar - Psychic
    Haunter - Psychic
    Cloyster - Fighting & Rock
    Ninetales - Ground, Rock & Water
    Aerodactyl - Electric, Ice, Rock, & Water
    Lapras - Fighting & Rock
    
    ----------------
    Battle 6 - Tamer
    ----------------
    Pokemon:
    #128 - Tauros (Rostau)
    #143 - Snorlax (Laxsnor)
    #078 - Rapidash (Dashrapi)
    #115 - Kangaskhan (Khankangas)
    #059 - Arcanine (Ninearca)
    #134 - Vaporeon (Eonvapor)
    
    Recommended Types to Use:
    Tauros - Fighting
    Snorlax - Fighting
    Rapidash - Ground, Rock, & Water
    Kangaskhan - Fighting
    Arcanine - Ground, Rock & Water
    Vaporeon - Electric & Grass
    
    -------------------
    Semifinal - Psychic
    -------------------
    Pokemon:
    #065 - Alakazam (Zamenza)
    #064 - Kadabra (Dabrenza)
    #103 - Exeggutor (Gutorenza)
    #121 - Starmie (Mienza)
    #006 - Charizard (Charienza)
    #145 - Zapdos (Zapenza)
    
    Recommended Types to Use:
    Alakazam - Bug
    Kadabra - Bug
    Exeggutor - Bug, Fire, & Flying
    Starmie - Bug, Electric, & Grass
    Charizard - Electric, Ground, Ice, Rock, & Water
    Zapdos - Ice & Rock
    
    ---------------
    Final - Old Man
    ---------------
    Pokemon:
    #149 - Dragonite (Dragite)
    #144 - Articuno (Artuno)
    #146 - Moltres (Mores)
    #135 - Jolteon (Jolon)
    #128 - Tauros (Tas)
    #131 - Lapras (Lapas)
    
    Recommended Types to Use:
    Dragonite - Ice & Rock
    Articuno - Fire & Rock
    Moltres - Electric, Rock, & Water
    Jolteon - Ground
    Tauros - Fighting
    Lapras - Fighting & Rock
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   [3.4]   PRIME CUP                                                    >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ---------
    Cup Rules
    ---------
    1. Open to all Pokemon.
    Description: All 151 Pokemon may enter.
    
    2. Enter with six Pokemon.
    Description: Choose six Pokemon before going to battle. You may not choose 
    more than one of a certain kind of Pokemon.
    
    3. Choose three out of six Pokemon.
    Description: Out of the six Pokemon chosen, choose the three that are to be 
    used in battle. Try to choose the three battle Pokemon that have advantages 
    over the likely opponents.
    
    4. No level restrictions.
    Description: Any Pokemon up to level 100 may be used. The opposing trainers 
    will all use level 100 Pokemon.
    
    5. No two Pokemon asleep or frozen.
    Description: If one Pokemon falls asleep, none of the others can be put to 
    sleep by an opponent. The same goes for freezing. It is possible to have one 
    Pokemon asleep and another frozen.
    
    6. Get a continue for a perfect match.
    Description: You earn a continue for every battle won without a fainted 
    Pokemon. If you have a continue, you may try again after losing a battle. 
    
    7. No Selfdestruct move with last Pokemon.
    Description: If your last remaining Pokemon uses Selfdestruct or Explosion, 
    you lose, even if the opponent's last Pokemon faints.
    
    ---------
    Poke Ball
    ---------
    -----------
    Rental Team
    -----------
    #025 - Pikachu
    #100 - Voltorb
    #050 - Diglett
    #063 - Abra
    #061 - Poliwhirl
    #070 - Weepinbell
    
    ------------------
    Battle 1 - Cueball
    ------------------
    Pokemon:
    #046 - Paras (paras)
    #010 - Caterpie (caterpie)
    #013 - Weedle (weedle)
    #129 - Magikarp (magikarp)
    #058 - Growlithe (growlithe)
    #004 - Charmander (charmander)
    
    Recommended Types to Use:
    Paras - Fire, Flying, Ice, Poison, & Rock
    Caterpie - Fire, Flying, Poison, & Rock
    Weedle - Flying, Fire, Ground, & Psychic 
    Magikarp - Electric & Grass
    Growlithe - Ground, Rock, & Water
    Charmander - Ground, Rock, & Water
    
    -----------------
    Battle 2 - Rocket
    -----------------
    Pokemon:
    #023 - Ekans (Ekanact1)
    #096 - Drowzee (Drowzact2)
    #088 - Grimer (Grimact3)
    #060 - Poliwag (Poliact4)
    #138 - Omanyte (Omanact5)
    #029 - Nidoran - F (Nidoact6)
    
    Recommended Types to Use:
    Ekans - Bug, Ground, & Psychic
    Drowzee - Bug
    Grimer - Bug, Ground, & Psychic
    Poliwag - Electric & Grass
    Omanyte - Fighting & Ground
    Nidroan (F) - Bug, Ground, & Psychic
    
    ------------------
    Battle 3 - Judoboy
    ------------------
    Pokemon:
    #056 - Mankey (Mank)
    #066 - Machop (Chop)
    #140 - Kabuto (Kab)
    #025 - Pikachu (Pikang)
    #019 - Rattata (Attata)
    #104 - Cubone (Cubon)
    
    Recommended Types to Use:
    Mankey - Flying & Psychic
    Machop - Flying & Psychic
    Kabuto - Fighting & Ground
    Pikachu - Ground
    Rattata - Fighting
    Cubone - Grass, Ice, & Water
    
    ------------------
    Battle 4 - Gambler
    ------------------
    Pokemon:
    #074 - Geodude (Dugeo)
    #126 - Magmar (Marmag)
    #086 - Seel (Else)
    #118 - Goldeen (Deengol)
    #098 - Krabby (Bykrab)
    #032 - Nidoran - M (Rannido)
    
    Recommended Types to Use:
    Geodude - Grass, Ground, Ice, & Water
    Magmar - Ground, Rock, & Water
    Seel - Electric & Grass
    Goldeen - Electric & Grass
    Krabby - Electric & Grass
    Nidoran (M) - Bug, Ground, & Psychic
    
    -------------------
    Battle 5 - Cool (F)
    -------------------
    Pokemon:
    #043 - Oddish (Oddance)
    #001 - Bulbasaur (Bulbance)
    #007 - Squirtle (Squirtance)
    #054 - Psyduck (Psydance)
    #116 - Horsea (Horsance)
    #133 - Eevee (Eevance)
    
    Recommended Types to Use:
    Oddish - Bug, Fire, Ice, & Psychic
    Bulbasaur - Bug, Fire, Ice, & Psychic
    Squirtle - Electric & Grass
    Psyduck - Electric & Grass
    Horsea - Electric & Grass
    Eevee - Fighting
    
    ------------------
    Battle 6 - Birdboy
    ------------------
    Pokemon:#063 - Abra (Abrash)
    #041 - Zubat (Zubash)
    #016 - Pidgey (Pidgash)
    #021 - Spearow (Spearash)
    #084 - Doduo (Duodash)
    #092 - Gastly (Gastash)
    
    Recommended Types to Use:
    Abra - Bug
    Zubat - Bug, Electric, Ground, Ice, & Psychic
    Pidgey - Electric, Ice, & Rock 
    Spearow - Electric, Ice, & Rock 
    Doduo - Electric, Ice, & Rock 
    Gastly - Psychic
    
    -------------------
    Semifinal - Lab Man
    -------------------
    Pokemon:
    #090 - Shellder (Der-shell)
    #037 - Vulpix (Pix-vul)
    #114 - Tangela (Gela-tan)
    #072 - Tentacool (Cool-tenta)
    #069 - Bellsprout (Sprout-bel)
    #147 - Dratini (Tini-dra)
    
    Recommended Types to Use:
    Shellder - Electric & Grass
    Vulpix - Ground, Rock, & Water
    Tangela - Bug, Fire, Flying, Ice, & Poison
    Tentacool - Bug, Electric, Grass, Ground, & Psychic
    Bellsprout - Bug, Fire, Ice, & Psychic
    Dratini - Ice
    
    ----------------
    Final - Cool (M)
    ----------------
    Pokemon:
    #136 - Flareon (Flarestor)
    #079 - Slowpoke (Slowstor)
    #050 - Diglett (Digstor)
    #108 - Lickitung (Lickistor)
    #052 - Meowth (Meowstor)
    #081 - Magnemite (Magnestor)
    
    Recommended Types to Use:
    Flareon - Ground, Rock, & Water
    Slowpoke - Bug, Electric, & Grass
    Diglett - Grass, Ice, & Water
    Lickitung - Fighting
    Meowth - Fighting
    Magnemite - Ground
    
    ----------
    Great Ball
    ----------
    -----------
    Rental Team
    -----------
    #125 - Electabuzz
    #025 - Pikachu
    #064 - Kadabra
    #126 - Magmar
    #087 - Dewgong
    #051 - Dugtrio
    
    ------------------
    Battle 1 - Cueball
    ------------------
    Pokemon:
    #047 - Parasect (parasect)
    #011 - Metapod (metapod)
    #014 - Kakuna (kakuna)
    #005 - Charmeleon (charmeleon)
    #039 - Jigglypuff (jigglypuff)
    #048 - Venonat (venonat)
    
    Recommended Types to Use:
    Parasect - Fire, Flying, Ice, Poison, & Rock
    Metapod - Fire, Flying, Poison, & Rock
    Kakuna - Flying, Fire, Ground, & Psychic 
    Charmeleon - Ground, Rock, & Water
    Jigglypuff - Fighting
    Venonat - Bug, Fire, Flying, Psychic, & Rock
    
    -----------------
    Battle 2 - Rocket
    -----------------
    Pokemon:
    #097 - Hypno (Hypnoact1)
    #061 - Poliwhirl (Poliact2)
    #027 - Sandshrew (Sandact3)
    #109 - Koffing (Koffact4)
    #030 - Nidorina (Nidoact5)
    #089 - Muk (Mukact6)
    
    Recommended Types to Use:
    Hypno - Bug
    Poliwhirl - Electric & Grass
    Sandshrew - Grass, Ice, & Water
    Koffing - Bug, Ground, & Psychic
    Nidorina - Bug, Ground, & Psychic
    Muk - Bug, Ground, & Psychic
    
    ------------------
    Battle 3 - Judoboy
    ------------------
    Pokemon:
    #100 - Voltorb (Volt)
    #057 - Primeape (Prime)
    #067 - Machoke (Choke)
    #026 - Raichu (Rai)
    #106 - Hitmonlee (Hitlee)
    #105 - Marowak (Wak)
    
    Recommended Types to Use:
    Voltorb - Ground
    Primeape - Flying & Psychic
    Machoke - Flying & Psychic
    Raichu - Ground
    Hitmonlee - Flying & Psychic
    Marowak - Grass, Ice, & Water
    
    ------------------
    Battle 4 - Gambler
    ------------------
    Pokemon:
    #075 - Graveler (Lergrave)
    #035 - Clefairy (Fairyclef)
    #077 - Ponyta (Tapony)
    #119 - Seaking (Kingsea)
    #099 - Kingler (Glerkin)
    #033 - Nidorino (Rinonido)
    
    Recommended Types to Use:
    Graveler - Grass, Ground, Ice, & Water
    Clefairy - Fighting
    Ponyta - Ground, Rock, & Water
    Seaking - Electric & Grass
    Kingler - Electric & Grass
    Nidorino - Bug, Ground, & Psychic
    
    -------------------
    Battle 5 - Cool (F)
    -------------------
    Pokemon:
    #044 - Gloom (Gloomance)
    #070 - Weepinbell (Weepance)
    #002 - Ivysaur (Ivance)
    #055 - Golduck (Goldance)
    #008 - Wartortle (Wartance)
    #117 - Seadra (Seadrance)
    
    Recommended Types to Use:
    Gloom - Bug, Fire, Ice, & Psychic
    Weepinbell - Bug, Fire, Ice, & Psychic
    Ivysaur - Bug, Fire, Ice, & Psychic
    Golduck - Electric & Grass
    Wartortle - Electric & Grass
    Seadra - Electric & Grass
    
    ------------------
    Battle 6 - Birdboy
    ------------------
    Pokemon:
    #083 - Farfetch'd (Farfash)
    #130 - Gyarados (Gyaradash)
    #017 - Pidgeotto (Pidgeotash)
    #022 - Fearow (Fearash)
    #015 - Beedrill (Beedrash)
    #093 - Haunter (Hauntash)
    
    Recommended Types to Use:
    Farfetch'd - Electric, Ice, & Rock
    Gyarados - Electric
    Pidgeotto - Electric, Ice, & Rock 
    Fearow - Electric, Ice, & Rock 
    Beedrill - Flying, Fire, Ground, & Psychic 
    Haunter - Psychic
    
    -------------------
    Semifinal - Lab Man
    -------------------
    Pokemon:
    #120 - Staryu (Yu-star)
    #064 - Kadabra (Abra-kad)
    #137 - Porygon (Gon-pory)
    #113 - Chansey (Sey-chan)
    #003 - Venusaur (Saur-venus)
    #102 - Exeggcute (Cute-exegg)
    
    Recommended Types to Use:
    Staryu - Electric & Grass
    Kadabra - Bug
    Porygon - Fighting
    Chansey - Fighting
    Venusaur - Bug, Fire, Ice, & Psychic
    Exeggcute - Bug, Fire, Flying, Ice, & Poison
    
    ----------------
    Final - Cool (M)
    ----------------
    Pokemon:
    #111 - Rhyhorn (Rhystor)
    #082 - Magneton (Tonstor)
    #146 - Moltres (Moltrestor)
    #091 - Cloyster (Cloystor)
    #148 - Dragonair (Nairstor)
    #115 - Kangaskhan (Kangastor)
    
    Recommended Types to Use:
    Rhyhorn - Grass, Ground, Ice, & Water
    Magneton - Ground
    Moltres - Electric, Ground, Ice, Rock, & Water
    Cloyster - Fighting & Rock
    Dragonair - Ice
    Kangaskhan - Fighting
    
    ----------
    Ultra Ball
    ----------
    -----------
    Rental Team
    -----------
    #006 - Charizard
    #051 - Dugtrio
    #064 - Kadabra
    #087 - Dewgong
    #101 - Electrode
    #094 - Gengar
    
    ------------------
    Battle 1 - Cueball
    ------------------
    Pokemon:
    #122 - Mr. Mime (mr. mime)
    #012 - Butterfree (butterfree)
    #059 - Arcanine (arcanine)
    #132 - Ditto (ditto)
    #040 - Wigglytuff (wigglytuff)
    #049 - Venomoth (venomoth)
    
    Recommended Types to Use:
    Mr. Mime - Bug
    Butterfree - Electric, Fire, Flying, Poison, & Rock 
    Arcanine - Ground, Rock, & Water
    Ditto - Fighting
    Wigglytuff - Fighting
    Venomoth - Bug, Fire, Flying, Psychic, & Rock
    
    -----------------
    Battle 2 - Rocket
    -----------------
    Pokemon:
    #110 - Weezing (Weezact1)
    #031 - Nidoqueen (Nidoact2)
    #024 - Arbok (Arbact3)
    #095 - Onix (Onixact4)
    #028 - Sandslash (Slashact5)
    #139 - Omastar (Omasact6)
    
    Recommended Types to Use:
    Weezing - Bug, Ground, & Psychic
    Nidoqueen - Bug, Ground, Ice, Psychic, & Water
    Arbok - Bug, Ground, & Psychic
    Onix - Grass, Ground, Ice, & Water
    Sandslash - Grass, Ice, & Water
    Omastar - Fighting & Ground
    
    ------------------
    Battle 3 - Judoboy
    ------------------
    Pokemon:
    #107 - Hitmonchan (Hitchan)
    #068 - Machamp (Champ)
    #123 - Scyther (Scy)
    #101 - Electrode (Rode)
    #020 - Raticate (Cate)
    #062 - Poliwrath (Wrath)
    
    Recommended Types to Use:
    Hitmonchan - Flying & Psychic
    Machamp - Flying & Psychic
    Scyther - Electric, Fire, Flying, Poison, & Rock 
    Electrode - Ground
    Raticate - Fighting
    Poliwrath - Electric, Flying, Grass, & Psychic
    
    ------------------
    Battle 4 - Gambler
    ------------------
    Pokemon:
    #076 - Golem (Lemgo)
    #036 - Clefable (Fablecle)
    #087 - Dewgong (Gongdew)
    #078 - Rapidash (Pidashra)
    #127 - Pinsir (Sirpin)
    #034 - Nidoking (Kingnido)
    
    Recommended Types to Use:
    Golem - Grass, Ground, Ice, & Water
    Clefable - Fighting
    Dewgong - Fighting & Rock
    Rapidash - Ground, Rock, & Water
    Pinsir - Fire, Flying, Poison, & Rock
    Nidoking - Bug, Ground, Ice, Psychic, & Water
    
    -------------------
    Battle 5 - Cool (F)
    -------------------
    Pokemon:
    #045 - Vileplume (Vileplance)
    #071 - Victreebel (Victrance)
    #112 - Rhydon (Rhydance)
    #073 - Tentacruel (Tentcrance)
    #009 - Blastoise (Blastance)
    #131 - Lapras (Laprance)
    
    Recommended Types to Use:
    Vileplume - Bug, Fire, Ice, & Psychic
    Victreebel - Bug, Fire, Ice, & Psychic
    Rhydon - Grass, Ground, Ice, & Water
    Tentacruel - Bug, Electric, Grass, Ground, & Psychic
    Blastoise - Electric & Grass
    Lapras - Fighting & Rock
    
    ------------------
    Battle 6 - Birdboy
    ------------------
    Pokemon:
    #085 - Dodrio (Duodash)
    #006 - Charizard (Charizash)
    #018 - Pidgeot (Pidgeotash)
    #042 - Golbat (Golbash)
    #145 - Zapdos (Zapdash)
    #094 - Gengar (Gengash)
    
    Recommended Types to Use:
    Dodrio - Electric, Ice, & Rock 
    Charizard - Electric, Ground, Ice, Rock, & Water
    Pidgeot - Electric, Ice, & Rock 
    Golbat - Bug, Electric, Ground, Ice, & Psychic
    Zapdos - Ice & Rock
    Gengar - Psychic
    
    -------------------
    Semifinal - Lab Man
    -------------------
    Pokemon:
    #125 - Electabuzz (Buz-electa)
    #134 - Vaporeon (Poreon-va)
    #053 - Persian (An-persi)
    #051 - Dugtrio (Trio-dug)
    #141 - Kabutops (Tops-kabu)
    #103 - Exeggutor (Utor-exegg)
    
    Recommended Types to Use:
    Electabuzz - Ground
    Vaporeon - Electric & Grass
    Persian - Fighting
    Dugtrio - Grass, Ice, & Water
    Kabutops - Fighting & Ground
    Exeggutor - Bug, Fire, Flying, Ice, & Poison
    
    ----------------
    Final - Cool (M)
    ----------------
    Pokemon:
    #135 - Jolteon (Joltestor)
    #038 - Ninetales (Talestor)
    #080 - Slowbro (Brostor)
    #149 - Dragonite (Nitestor)
    #142 - Aerodactyl (Dactylstor)
    #143 - Snorlax (Snorstor)
    
    Recommended Types to Use:
    Jolteon - Ground
    Ninetales - Ground, Rock, & Water
    Slowbro - Bug, Electric, & Grass
    Dragonite - Ice
    Aerodactyl - Electric, Ice, Rock, & Water
    Snorlax - Fighting
    
    -----------
    Master Ball
    -----------
    -----------
    Rental Team
    -----------
    #051 - Dugtrio
    #059 - Arcanine
    #064 - Kadabra
    #087 - Dewgong
    #101 - Electrode
    #103 - Exeggutor
    
    ------------------
    Battle 1 - Cueball
    ------------------
    Pokemon:
    #127 - Pinsir (pinsir)
    #015 - Beedrill (beedrill)
    #136 - Flareon (flareon)
    #126 - Magmar (magmar)
    #020 - Raticate (raticate)
    #115 - Kangaskhan (kangaskhan)
    
    Recommended Types to Use:
    Pinsir - Fire, Flying, Poison, & Rock
    Beedrill - Flying, Fire, Ground, & Psychic 
    Flareon - Ground, Rock, & Water
    Magmar - Ground, Rock, & Water
    Raticate - Fighting
    Kangaskhan - Fighting
    
    -----------------
    Battle 2 - Rocket
    -----------------
    Pokemon:
    #124 - Jynx (Jynact1)
    #076 - Golem (Golemact2)
    #042 - Golbat (Golbact3)
    #142 - Aerodactyl (Aerodact4)
    #053 - Persian (Peract5)
    #071 - Victreebel (Victract6)
    
    Recommended Types to Use:
    Jynx - Bug, Fire, & Rock
    Golem - Grass, Ground, Ice, & Water
    Golbat - Bug, Electric, Ground, Ice, & Psychic
    Aerodactyl - Electric, Ice, Rock, & Water
    Persian - Fighting
    Victreebel - Bug, Fire, Ice, & Psychic
    
    ------------------
    Battle 3 - Judoboy
    ------------------
    Pokemon:
    #068 - Machamp (Champ)
    #123 - Scyther (Scy)
    #106 - Hitmonlee (Hitlee)
    #057 - Primeape (Prime)
    #034 - Nidoking (Nido)
    #135 - Jolteon (Jolt)
    
    Recommended Types to Use:
    Machamp - Flying & Psychic
    Scyther - Electric, Fire, Flying, Poison, & Rock 
    Hitmonlee - Flying & Psychic
    Primeape - Flying & Psychic
    Nidoking - Bug, Ground, Ice, Psychic, & Water
    Jolteon - Ground
    
    ------------------
    Battle 4 - Gambler
    ------------------
    Pokemon:
    #128 - Tauros (Urosta)
    #080 - Slowbro (Broslow)
    #051 - Dugtrio (Triodug)
    #009 - Blastoise (Oiseblast)
    #024 - Arbok (Bokar)
    #149 - Dragonite (Nitedrago)
    
    Recommended Types to Use:
    Tauros - Fighting
    Slowbro - Bug, Electric, & Grass
    Dugtrio - Grass, Ice, & Water
    Blastoise - Electric & Grass
    Arbok - Bug, Ground, & Psychic
    Dragonite - Ice
    
    -------------------
    Battle 5 - Cool (F)
    -------------------
    Pokemon:
    #121 - Starmie (Starmance)
    #087 - Dewgong (Dewgance)
    #139 - Omastar (Omastance)
    #062 - Poliwrath (Poliwrance)
    #003 - Venusaur (Venance)
    #103 - Exeggutor (Eggustance)
    
    Recommended Types to Use:
    Starmie - Bug, Electric, & Grass
    Dewgong - Fighting & Rock
    Omastar - Fighting & Ground
    Poliwrath - Electric, Flying, Grass, & Psychic
    Venusaur - Bug, Fire, Ice, & Psychic
    Exeggutor - Bug, Fire, Flying, Ice, & Poison
    
    ------------------
    Battle 6 - Birdboy
    ------------------
    Pokemon:
    #144 - Articuno (Articash)
    #146 - Moltres (Moltrash)
    #145 - Zapdos (Zapdash)
    #006 - Charizard (Charizash)
    #018 - Pidgeot (Pidgeotash)
    #022 - Fearow (Fearash)
    
    Recommended Types to Use:
    Articuno - Electric, Fire, & Rock
    Moltres - Electric, Ground, Ice, Rock, & Water
    Zapdos - Ice & Rock
    Charizard - Electric, Ground, Ice, Rock, & Water
    Pidgeot - Electric, Ice, & Rock 
    Fearow - Electric, Ice, & Rock 
    
    -------------------
    Semifinal - Lab Man
    -------------------
    Pokemon:
    #065 - Alakazam (Kazam-ala)
    #132 - Ditto (To-dit)
    #094 - Gengar (Gar-gen)
    #078 - Rapidash (Pidash-ra)
    #131 - Lapras (Pras-la)
    #026 - Raichu (Chu-rai)
    
    Recommended Types to Use:
    Alakazam - Bug
    Ditto - Fighting
    Gengar - Psychic
    Rapidash - Ground, Rock, & Water
    Lapras - Fighting & Rock
    Raichu - Ground
    
    ----------------
    Final - Cool (M)
    ----------------
    Pokemon:
    #151 - Mew (Mewstor)
    #101 - Electrode (Rodestor)
    #143 - Snorlax (Snorestor)
    #091 - Cloyster (Cloystor)
    #112 - Rhydon (Donstor)
    #059 - Arcanine (Caninestor)
    
    Recommended Types to Use:
    Mew - Bug
    Electrode - Ground
    Snorlax - Fighting
    Cloyster - Fighting & Rock
    Rhydon - Grass, Ground, Ice, & Water
    Arcanine - Ground, Rock, & Water
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   4)   GYM LEADER CASTLE                                              -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section provides information on Gym Leader Castle.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   INTRODUCTION                                                         >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      In my opinion, this is the best mode in the game. If you have played the 
    Game Boy version of Pokemon, you should remember the eight Gym Leaders. In 
    this mode, you fight the Gym Leaders and their underlings in each of the Gyms. 
    
      In each Gym, you have to defeat three Trainers before going up against the 
    leader of that Gym. Once all the eight leaders are down, you can battle the 
    Elite Four and your Rival (Gary). Complete Gym Leader Castle, and you randomly 
    get one of the following Pokemon:
    
    #001 - Bulbasaur
    #004 - Charmander
    #007 - Squirtle
    #106 - Hitmonlee
    #107 - Hitmonchan
    #133 - Eevee
    #138 - Omanyte
    #140 - Kabuto
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   RULES                                                                >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    1. Open to all Pokemon.
    Description: All 151 Pokemon may enter.
    
    2. Enter with six Pokemon.
    Description: Choose six Pokemon before going to battle. You may not choose 
                 more than one of a certain kind of Pokemon.
    
    3. Choose three out of six Pokemon.
    Description: Out of the six Pokemon chosen, choose the three that are to be 
                 used in battle. Try to choose the three battle Pokemon that have
                 advantages over the likely opponents.
    
    4. No level restrictions.
    Description: Any Pokemon up to level 100 may be used. 
    
    5. Opponents' Pokemon levels.
    Description: The Gym Leaders and their underlings will use level 50 Pokemon. 
                 However, if you use any Pokemon over level 50, their Pokemon will
                 be of the same level as your highest level Pokemon.
    
    6. No two Pokemon asleep or frozen.
    Description: If one Pokemon falls asleep, none of the others can be put to 
                 sleep by an opponent. The same goes for freezing. It is possible
                 to have one Pokemon asleep and another frozen.
    
    7. No Selfdestruct move with last Pokemon.
    Description: If your last remaining Pokemon uses Selfdestruct or Explosion, 
                 you lose, even if the opponent's last Pokemon faints.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   PEWTER GYM - BROCK                                                   >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    --------------------
    Trainer #1 - Bug Boy
    --------------------
    Pokemon:
    #010 - Caterpie (Caterpy)
    #013 - Weedle (Weedly) 
    #011 - Metapod (Metapy)
    #014 - Kakuna (Kakuny) 
    #015 - Beedrill (Beedry) 
    #012 - Butterfree (Buttery)
    
    Recommended Types to Use: 
    Caterpie - Fire, Flying, Poison, & Rock 
    Weedle - Flying, Fire, Ground, & Psychic 
    Metapod - Fire, Flying, Poison, & Rock 
    Kakuny - Flying, Fire, Ground, & Psychic 
    Beedrill - Flying, Fire, Ground, & Psychic 
    Butterfree - Electric, Fire, Flying, Poison, & Rock 
    
    ----------------
    Trainer #2 - Lad
    ----------------
    Pokemon:
    #001 - Bulbasaur (Bulby)
    #023 - Ekans (Ekansy)
    #041 - Zubat (Zubaty)
    #043 - Oddish (Oddy)
    #046 - Paras (Parasy)
    #044 - Gloom (Gloomy) 
    
    Recommended Types to Use:
    Bulbasaur - Bug, Fire, Flying, & Psychic
    Ekans - Bug, Ground, & Psychic 
    Zubat - Bug, Electric, Ground, Ice, Psychic, & Rock
    Oddish - Bug, Fire, Flying, & Psychic
    Paras - Fire, Flying, Poison, & Rock
    Gloom - Bug, Fire, Flying, & Psychic
    
    -----------------------
    Trainer #3 - JR. (Male)
    -----------------------
    Pokemon:
    #083 - Farfetch'd (Fetchant)
    #050 - Diglett (Digster)
    #016 - Pidgey (Pidgant)
    #051 - Dugtrio (Dugster)
    #027 - Sandshrew (Shrant)
    #074 - Geodude (Geoster) 
    
    Recommended Types to Use: 
    Farfetch'd - Electric, Ice, & Rock
    Diglett - Grass, Ice, & Water
    Pidgey - Electric, Ice, & Rock
    Dugtrio - Grass, Ice, & Water
    Sandshrew - Grass, Ice, & Water
    Geodude - Fighting, Grass, Ground, & Water
    
    ------------------
    Gym Leader - Brock
    ------------------
    Pokemon:
    #095 - Onix
    #075 - Graveler
    #104 - Cubone
    #037 - Vulpix
    #138 - Omanyte
    #140 - Kabuto
    
    Recommended Types to Use: 
    Onix - Fighting, Grass, Ground, & Water
    Graveler - Fighting, Grass, Ground, & Water
    Cubone - Grass, Ice, & Water
    Vulpix - Ground, Rock, & Water
    Omanyte - Electric, Fighting, Grass, Ground, & Water
    Kabuto - Electric, Fighting, Grass, Ground, & Water
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   CERULEAN GYM - MISTY                                                 >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    -------------------
    Trainer #1 - Fisher
    -------------------
    Pokemon:
    #007 - Squirtle (Squirtish)
    #060 - Poliwag (Poliwish)
    #129 - Magikarp (Karpish)
    #008 - Wartortle (Wartortish)
    #119 - Seaking (Seakish)
    #072 - Tentacool (Coolish)
    
    Recommended Types to Use:
    Squirtle - Electric & Grass
    Poliwag - Electric & Grass
    Magikarp - Electric & Grass
    Wartortle - Electric & Grass
    Seaking - Electric & Grass
    Tentacool - Bug, Electric, Grass, Ground, & Psychic
    
    -------------------------
    Trainer #2 - JR. (Female)
    -------------------------
    Pokemon:
    #016 - Pidgey (PidPidPid)
    #116 - Horsea (SeaSea)
    #064 - Kadabra (KadaKada)
    #100 - Voltorb (VoltVolt)
    #050 - Diglett (DigDig)
    #039 - Jigglypuff (JigJig)
    
    Recommended Types to Use:
    Pidgey - Electric, Ice, & Rock 
    Horsea - Electric & Grass
    Kadabra - Bug
    Voltorb - Ground
    Diglett - Grass, Ice, & Water
    Jigglypuff - Fighting
    
    --------------------
    Trainer #3 - Swimmer
    --------------------
    Pokemon:
    #052 - Meowth (Meowmer)
    #118 - Goldeen (Goldmer)
    #056 - Mankey (Mankmer)
    #138 - Omanyte (Nytemer)
    #035 - Clefairy (Fairymer)
    #061 - Poliwhirl (Polimer)
    
    Recommended Types to Use:
    Meowth - Fighting
    Goldeen - Electric & Grass
    Mankey - Flying & Psychic
    Omanyte - Electric, Fighting, Grass, Ground, & Water
    Clefairy - Fighting
    Poliwhirl - Electric & Grass
    
    ------------------
    Gym Leader - Misty
    ------------------
    Pokemon:
    #121 - Starmie
    #116 - Horsea
    #054 - Psyduck
    #009 - Blastoise
    #120 - Staryu
    #086 - Seel
    
    Recommended Types to Use:
    Starmie - Bug, Electric, & Grass
    Horsea - Electric & Grass
    Psyduck - Electric & Grass
    Blastoise - Electric & Grass
    Staryu - Electric & Grass
    Seel - Electric & Grass
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   VERMILION GYM - SURGE                                                >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    -------------------
    Trainer #1 - Sailor
    -------------------
    Pokemon:
    #066 - Machop (Choplor)
    #021 - Spearow (Spearlor)
    #098 - Krabby (Krablor)
    #079 - Slowpoke (Pokelor)
    #090 - Shellder (Shellor)
    #055 - Golduck (Ducklor)
    
    Recommended Types to Use:
    Machop - Flying & Psychic
    Spearow - Electric, Ice, & Rock
    Krabby - Electric & Grass
    Slowpoke - Bug, Electric, & Grass
    Shellder - Electric & Grass
    Golduck - Electric & Grass
    
    -------------------
    Trainer #2 - Rocker
    -------------------
    Pokemon:
    #137 - Porygon (Poryace)
    #100 - Voltorb (Voltace)
    #101 - Electrode (Electrace)
    #025 - Pikachu (Pikace)
    #125 - Electabuzz (Buzzace)
    #081 - Magnemite (Magnemace)
    
    Recommended Types to Use:
    Porygon - Fighting- Ground
    Electrode - Ground
    Pikachu - Ground
    Electabuzz - Ground
    Magnemite - Ground
    
    --------------------
    Trainer #3 - Old Man
    --------------------
    Pokemon:
    #058 - Growlithe (Grothe)
    #032 - Nidoran (M) (Niran)
    #029 - Nidoran (F) (Nidon)
    #077 - Ponyta (Pota)
    #005 - Charmeleon (Charleon)
    #004 - Charmander (Charder)
    
    Recommended Types to Use:
    Growlithe - Ground, Rock, & Water
    Nidoran (M) - Bug, Ground, & Psychic
    Nidoran (F) - Bug, Ground, & Psychic
    Ponyta - Ground, Rock, & Water
    Charmeleon - Ground, Rock, & Water
    Charmander - Ground, Rock, & Water
    
    ------------------
    Gym Leader - Surge
    ------------------
    Pokemon:
    #026 - Raichu
    #100 - Voltorb
    #101 - Electrode
    #025 - Pikachu
    #081 - Magnemite
    #082 - Magneton
    
    Recommended Types to Use:
    Riachu - Ground
    Voltorb - Ground
    Electrode - Ground
    Pikachu - Ground
    Magnemite - Ground
    Magneton - Ground
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   CELADON GYM - ERIKA                                                  >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    -----------------
    Trainer #1 - Lass
    -----------------
    Pokemon:
    #039 - Jigglypuff (Puffete)
    #040 - Wigglytuff (Tuffete)
    #133 - Eevee (Eevette)
    #104 - Cubone (Cuboness)
    #046 - Paras (Parasess)
    #019 - Rattata (Rattatess)
    
    Recommended Types to Use:
    Jigglypuff - Fighting
    Wigglytuff - Fighting
    Eevee - Fighting
    Cubone - Grass, Ice, & Water
    Paras - Fire, Flying, Ice, Poison, & Rock
    Rattata - Fighting
    
    -------------------
    Trainer #2 - Beauty
    -------------------
    Pokemon:
    #120 - Staryu (Yudy)
    #119 - Seaking (Seady)
    #084 - Doduo (Duody)
    #017 - Pidgeotto (Pidgeody)
    #111 - Rhyhorn (Rhydy)
    #147 - Dratini (Tinidy)
    
    Recommended Types to Use:
    Staryu - Electric & Grass
    Seaking - Electric & Grass
    Doduo - Electric, Ice, & Rock
    Pidgeotto - Electric, Ice, & Rock
    Rhyhorn - Fighting, Grass, Ground, & Water
    Dratini - Ice
    
    ---------------------
    Trainer #3 - Cool (F)
    ---------------------
    Pokemon:
    #105 - Marowak (Marowance)
    #113 - Chansey (Chanseance)
    #047 - Parasect (Sectance)
    #030 - Nidorina (Rinarance)
    #033 - Nidorino (Rinorance)
    #108 - Lickitung (Lickitance)
    
    Recommended Types to Use:
    Marowak - Fighting, Grass, Ground, & Water
    Chansey - Fighting
    Parasect - Fire, Flying, Ice, Poison, & Rock
    Nidorina - Bug, Ground, & Psychic
    Nidorino - Bug, Ground, & Psychic
    Lickitung - Fighting
    
    ------------------
    Gym Leader - Erika
    ------------------
    Pokemon:
    #044 - Gloom
    #071 - Victreebel
    #114 - Tangela
    #045 - Vileplume
    #070 - Weepinbell
    #102 - Exeggcute
    
    Recommended Types to Use:
    Gloom - Bug, Fire, Flying, & Psychic
    Victreebel - Bug, Fire, Flying, & Psychic
    Tangela - Bug, Fire, Flying, Ice, & Poison
    Vileplume - Bug, Fire, Flying, & Psychic
    Weepinbell - Bug, Fire, Flying, & Psychic
    Exeggcute - Bug, Fire, & Flying
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   FUCHSIA GYM - KOGA                                                   >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    ------------------
    Trainer #1 - Biker
    ------------------
    Pokemon:
    #109 - Koffing (Fing-Kof)
    #088 - Grimer (Er-Grim)
    #132 - Ditto (Tod-It)
    #110 - Weezing (Zing-Wee)
    #048 - Venonat (At-Venon)
    #072 - Tentacool (Acool-Tent)
    
    Recommended Types to Use:
    Koffing - Bug, Ground, & Psychic
    Grimer - Bug, Ground, & Psychic
    Ditto - Fighting
    Weezing - Bug, Ground, & Psychic
    Venonat - Bug, Fire, Flying, Psychic, & Rock
    Tentacool - Bug, Electric, Ground, & Psychic
    
    ------------------
    Trainer #2 - Tamer
    ------------------
    Pokemon:
    #099 - Kingler (Lerking)
    #028 - Sandslash (Slashsand)
    #123 - Scyther (Therscy)
    #002 - Ivysaur (Saurivy)
    #070 - Weepinbell (Belweepin)
    #067 - Machoke (Chokema)
    
    Recommended Types to Use:
    Kingler - Electric & Grass
    Sandslash - Grass, Ice, & Water
    Scyther - Electric, Fire, Ice, Poison, & Rock
    Ivysaur - Bug, Fire, Ice, & Psychic
    Weepinbell - Bug, Fire, Ice, & Psychic
    Machoke - Flying & Psychic
    
    --------------------
    Trainer #3 - Juggler
    --------------------
    Pokemon:
    #096 - Drowzee (Drow-zee)
    #064 - Kadabra (Kad-abra)
    #122 - Mr. Mime (Mr.-Mime)
    #097 - Hypno (Hyp-no)
    #063 - Abra (Ab-ra)
    #080 - Slowbro (Slow-bro)
    
    Recommended Types to Use:
    Drowzee - Bug
    Kadabra - Bug
    Mr. Mime - Bug
    Hypno - Bug
    Abra - Bug
    Slowbro - Bug, Electric, & Grass
    
    -----------------
    Gym Leader - Koga
    -----------------
    Pokemon:
    #049 - Venomoth
    #089 - Muk
    #110 - Weezing
    #048 - Venonat
    #030 - Nidorina
    #033 - Nidorino
    
    Recommended Types to Use:
    Venomoth - Bug, Fire, Flying, Psychic, & Rock
    Muk - Psychic
    Weezing - Psychic
    Venonat - Bug, Fire, Flying, Psychic, & Rock
    Nidorina - Psychic
    Nidorino - Psychic
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   SAFFRON GYM - SABRINA                                                >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    --------------------
    Trainer #1 - Cueball
    --------------------
    Pokemon:
    #148 - Dragonair (dragonair)
    #057 - Primeape (primeape)
    #087 - Dewgong (dewgong)
    #056 - Mankey (mankey)
    #066 - Machop (machop)
    #111 - Rhyhorn (rhyhorn)
    
    Recommended Types to Use:
    Dragonair - Ice
    Primeape - Flying & Psychic
    Dewgong - Fighting & Rock
    Mankey - Flying & Psychic
    Machop - Flying & Psychic
    Rhyhorn - Fighting, Rock, & Water
    
    --------------------
    Trainer #2 - Burglar
    --------------------
    Pokemon:
    #038 - Ninetales (Talar)
    #037 - Vulpix (Vular)
    #077 - Ponyta (Ponylar)
    #058 - Growlithe (Growlar)
    #005 - Charmeleon (Charmelar)
    #078 - Rapidash (Dashlar)
    
    Recommended Types to Use:
    Ninetales - Ground, Rock, & Water
    Vulpix - Ground, Rock, & Water
    Ponyta - Ground, Rock, & Water
    Growlithe - Ground, Rock, & Water
    Charmeleon - Ground, Rock, & Water
    Rapidash - Ground, Rock, & Water
    
    -------------------
    Trainer #3 - Medium
    -------------------
    Pokemon:
    #092 - Gastly (Gast-ly)
    #093 - Haunter (Haunt-er)
    #094 - Gengar (Gen-gar)
    #042 - Golbat (Gol-bat)
    #108 - Lickitung (Licki-tung)
    #073 - Tentacruel (Tent-cruel)
    
    Recommended Types to Use:
    Gastly - Psychic
    Haunter - Psychic
    Gengar - Psychic
    Golbat - Bug, Electric, Ground, Ice, & Psychic
    Lickitung - Fighting
    Tentacruel - Bug, Electric, Grass, Ground, & Psychic
    
    --------------------
    Gym Leader - Sabrina
    --------------------
    Pokemon:
    #065 - Alakazam
    #064 - Kadabra
    #122 - Mr. Mime
    #097 - Hypno
    #103 - Exeggutor
    #124 - Jynx
    
    Recommended Types to Use:
    Alakazam - Bug
    Kadabra - Bug
    Mr. Mime - Bug
    Hypno - Bug
    Exeggutor - Bug, Fire, Flying, Ice, & Poison
    Jynx - Bug, Fire, & Rock
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   CINNABAR GYM - BLAINE                                                >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    --------------------
    Trainer #1 - Judoboy
    --------------------
    Pokemon:
    #020 - Raticate (Ticate)
    #057 - Primeape (Prime)
    #067 - Machoke (Choke)
    #034 - Nidoking (Nido)
    #106 - Hitmonlee (Hitlee)
    #068 - Machamp (Champ)
    
    Recommended Types to Use:
    Raticate - Fighting
    Primeape - Flying & Psychic
    Machoke - Flying & Psychic
    Nidoking - Bug, Ground, Ice, Psychic, & Water
    Hitmonlee - Flying & Psychic
    Machamp - Flying & Psychic
    
    --------------------
    Trainer #2 - Psychic
    --------------------
    Pokemon:
    #080 - Slowbro (Broenza)
    #065 - Alakazam (Zamenza)
    #062 - Poliwrath (Wrathenza)
    #121 - Starmie (Mienza)
    #124 - Jynx (Jynenza)
    #097 - Hypno (Hypnenza)
    
    Recommended Types to Use:
    Slowbro - Bug, Electric, & Grass
    Alakazam - Bug
    Poliwrath - Electric, Flying, Grass, & Psychic
    Starmie - Bug, Electric, & Grass
    Jynx - Bug, Fire, & Rock
    Hypno - Bug
    
    -----------------
    Trainer #3 - Nerd
    -----------------
    Pokemon:
    #101 - Electrode (Trodelect)
    #143 - Snorlax (Laxsnor)
    #076 - Golem (Lemgo)
    #103 - Exeggutor (Utorexegg)
    #089 - Muk (Umk)
    #091 - Cloyster (Stercloy)
    
    Recommended Types to Use:
    Electrode - Ground
    Snorlax - Fighting
    Golem - Grass, Ground, Ice, & Water
    Exeggutor - Bug, Fire, Flying, Ice, & Poison
    Muk - Bug, Ground, & Psychic
    Cloyster - Fighting & Rock
    
    -------------------
    Gym Leader - Blaine
    -------------------
    Pokemon:
    #006 - Charizard
    #059 - Arcanine
    #078 - Rapidash
    #126 - Magmar
    #036 - Clefable
    #115 - Kangaskhan
    
    Recommended Types to Use:
    Charizard - Electric, Ground, Ice, Rock, & Water
    Arcanine - Ground, Rock, & Water
    Rapidash - Ground, Rock, & Water
    Magmar - Ground, Rock, & Water
    Clefable - Fighting
    Kangaskhan - Fighting
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   VIRIDIAN GYM - GIOVANI                                               >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    -------------------
    Trainer #1 - Rocket
    -------------------
    Pokemon:
    #042 - Golbat (Golbact1)
    #020 - Raticate (Catact2)
    #053 - Persian (Peract3)
    #146 - Moltres (Moltract4)
    #085 - Dodrio (Drioact5)
    #047 - Parasect (Sectact6)
    
    Recommended Types to Use:
    Golbat - Bug, Electric, Ground, Ice, & Psychic
    Raticate - Fighting
    Persian - Fighting
    Moltres - Electric, Ground, Ice, Rock, & Water
    Dodrio - Electric, Fighting, Ice, & Rock
    Parasect - Fire, Flying, Ice, Poison, & Rock
    
    --------------------
    Trainer #2 - Lab Man
    --------------------
    Pokemon:
    #141 - Kabutops (Tops-kabu)
    #082 - Magneton (Ton-magne)
    #022 - Fearow (Ow-fear)
    #107 - Hitmonchan (Chan-mon)
    #062 - Poliwrath (Wrath-poli)
    #108 - Lickitung (Tung-licki)
    
    Recommended Types to Use:
    Kabutops - Fighting & Ground
    Magneton - Ground
    Fearow - Electric, Fighting, Ice, & Rock
    Hitmonchan - Flying & Psychic
    Poliwrath - Electric, Flying, Grass, & Psychic
    Lickitung - Fighting
    
    ---------------------
    Trainer #3 - Cool (M)
    ---------------------
    Pokemon:
    #139 - Omastar (Omstor)
    #085 - Dodrio (Driostor)
    #073 - Tentacruel (Cruelstor)
    #036 - Clefable (Fablestor)
    #145 - Zapdos (Zapstor)
    #127 - Pinsir (Pinstor)
    
    Recommended Types to Use:
    Omastar - Fighting & Ground
    Dodrio - Electric, Fighting, Ice, & Rock
    Tentacruel - Bug, Electric, Grass, Ground, & Psychic
    Clefable - Fighting
    Zapdos - Ice & Rock
    Pinsir - Fire, Flying, Poison, & Rock
    
    --------------------
    Gym Leader - Giovani
    --------------------
    Pokemon:
    #053 - Persian
    #051 - Dugtrio
    #031 - Nidoqueen
    #034 - Nidoking
    #112 - Rhydon
    #128 - Tauros
    
    Recommended Types to Use:
    Persian - Fighting
    Dugtrio - Grass, Ice, & Water
    Nidoqueen - Bug, Ground, Ice, Psychic, & Water
    Nidoking - Bug, Ground, Ice, Psychic, & Water
    Rhydon - Grass, Ground, Ice, & Water
    Tauros - Fighting
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   ELITE FOUR & RIVAL                                                   >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    -------
    Lorelei
    -------
    Pokemon:
    #087 - Dewgong
    #091 - Cloyster
    #080 - Slowbro
    #124 - Jynx
    #131 - Lapras
    #144 - Articuno
    
    Recommended Types to Use:
    Dewgong - Fighting & Rock
    Cloyster - Fighting & Rock
    Slowbro - Bug, Electric, & Grass
    Jynx - Bug, Fire, & Rock
    Lapras - Fighting & Rock
    Articuno - Electric, Fire, & Rock
    
    -----
    Bruno
    -----
    Pokemon:
    #095 - Onix
    #107 - Hitmonchan
    #106 - Hitmonlee
    #068 - Machamp
    #076 - Golem
    #112 - Rhydon
    
    Recommended Types to Use:
    Onix - Grass, Ground, Ice, & Water
    Hitmonchan - Flying & Psychic
    Hitmonlee - Flying & Psychic
    Machamp - Flying & Psychic
    Golem - Grass, Ground, Ice, & Water
    Rhydon - Grass, Ground, Ice, & Water
    
    ------
    Agatha
    ------
    Pokemon:
    #093 - Haunter
    #042 - Golbat
    #024 - Arbok
    #089 - Muk
    #003 - Venusaur
    #094 - Gengar
    
    Recommended Types to Use:
    Haunter - Psychic
    Golbat - Bug, Electric, & Ice
    Arbok - Bug, Ground, & Psychic
    Muk - Bug, Ground, & Psychic
    Venusaur - Bug, Fire, Ice, & Psychic
    Gengar - Psychic
    
    -----
    Lance
    -----
    Pokemon:
    #130 - Gyarados
    #148 - Dragonair
    #142 - Aerodactyl
    #131 - Lapras
    #006 - Charizard
    #115 - Kangaskhan
    
    Recommended Types to Use:
    Gyarados - Electric
    Dragonair - Ice
    Aerodactyl - Electric, Ice, Rock, & Water
    Lapras - Fighting & Rock
    Charizard - Electric, Ground, Ice, Rock, & Water
    Kangaskhan - Fighting
    
    -----
    Rival
    -----
      What you have to battle against here depends on what version you are using.
    To find out what types work best, look in "Tips & Techniques" in your Stadium
    manual for a type chart.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   5)   KIDS CLUB                                                      -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section provides information about the Kids Club.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   GAME MODES                                                           >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      There are two different modes you can play the mini-games on.
    
    Pick a Game: Choose one of the nine games you want to play.
    
    Who's the Best: Here you can set the number of wins to win the match. The 
                    first game is chosen randomly. After that, the player that has
                    the fewest points can pick the game. 
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   MINI-GAMES                                                           >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      This part tells about each of the mini-games and also gives some tips on
    some of the games.
    
    -----------------
    Magikarp's Splash
    -----------------
    Controls:
    [A] - Jump
    
    Description: 
      Four Magikarps are on the ground, and you are to make your Magikarp jump and 
    hit the counter. Each time you hit the counter, a point is added. To make a 
    quick splash, press A as soon as you touch the ground. The one with the most 
    points wins.
    
    Tips:
    - Remember to hold down the A button so that Magikarp actually reaches the 
      counter. Pressing it for a short time only makes a short jump.
    - Learn the timing of the quick splashes. You'll have a better chance of 
      winning if you do.
    
    -------------
    Clefairy Says
    -------------
    Controls:
    [Control Pad] - Direction to point fingers
    
    Description: 
      The Clefairy teacher will write arrows on the chalkboard. Remember them. 
    When the small circles appear above everyone, enter the arrow combination with 
    the Control Pad. Once the timer runs out, the four Clefairies will do their 
    movements. Each time you make an error, you lose some health. The last one 
    standing wins.
    
    Tips:
    - The arrows you have to remember are just added to the first pattern. So, 
      just remember when you did last time and add the new arrows.
    
    -----------------
    Run, Rattata, Run
    -----------------
    Controls:
    [Control Pad - Up] - Jump
    [A] - Run
    
    Description: 
      All four of Rattata have to run to the Goal line. Press A rapidly to make 
    Rattata run faster. Along the way, there will be hurdles. Press Up on the 
    Control Pad to make your Rattata jump over it. The first one to reach the Goal 
    line wins.
    
    Tips:
    - Press Up almost as soon as the hurdle appears on your lane to avoid from 
      running into it.
    
    ---------
    Snore War
    ---------
    Controls:
    [A] - Use Hypnosis
    
    Description: 
      The four Drowzees are trying to put each other to sleep with their Hypnosis 
    ability. When the swinging pendulum passes over the red arrow, press A. As the 
    game continues, it will swing faster. The last one awake is the winner.
    
    Tips:
    (Submitted By: dturner857)
    - Watch the string that is holding up the pendulum and not the pendulum 
      itself.
    
    -----------------
    Thundering Dynamo
    -----------------
    Controls:
    [B] - Charge power
    [A] - Charge power
    
    Description:
      You play either as a Pikachu or a Voltorb (it doesn't matter which one you 
    are). Press the B button rapidly when the lamp is green to charge up your 
    electricity, and press A rapidly when it is blue. If you press the wrong 
    button, you lose some power. The first one with a full meter wins.
    
    Tips:
    - If didn't know this already, the A and B buttons on the controller have the 
      same colors as the lamp colors. So, press the green button when it's green
      and the blue one when it's blue.  
    
    --------------
    Sushi-Go-Round
    --------------
    Controls:
    [Analog Stick] - Move
    [A] - Eat
    
    Description:
      Move your Lickitung around and eat the food on the plates. Each food has its 
    own money value. The one that eats the most expensive sushi wins. 
    
    Tips:
    - Don't get the green tea (or whatever the thing is called)! They make your 
      Lickitung run around out of control for a few seconds.
    - Eat the same food item repeatedly in a row to gain more points.
    
    ---------------
    Ekans Hoop Hurl
    ---------------
    Controls:
    [Control Pad] - Aim
    [Analog Stick] - Toss
    
    Description:
      Your objective is to toss your Ekans onto one of the Digletts to gain 
    points. The farther back you pull the joystick, the farther Ekans will be 
    tossed. The one that gets the most points wins.
    
    Tips:
    - Try to aim for Digletts in the back row. Why? There is a "wall" in the back 
      that prevents your snake from going off the screen. So, if you aim correctly
      and pull the whole way back, you will almost always get the Diglett.
    - Remember that Ekans can bounce. If you're lucky, you might bounce off one 
      Diglett and land on another one.
    - Sometimes a Gold Diglett may appear during the game. If you can land on him, 
      you will get two points instead of one.
    
    -----------
    Rock Harden
    -----------
    Controls:
    [A] - Harden
    
    Description:
      In this game, boulders will come flying at you. Press the A button to use 
    Harden to prevent from being squashed. Getting hit loses health but using 
    Harden also does the same. The last one standing wins.
    
    Tips:
    - Harden only works if you're holding the A button.
    - The key to winning is to only press the A button for a short time and still 
      avoid getting hit. 
    
    --------------
    Dig! Dig! Dig!
    --------------
    Controls:
    [L] - Dig
    [R] - Dig
    
    Description:
      Press the L and R buttons back and forth to make your Sandshrew dig 
    underground. If you press the same button two times in a row, Sandshrew will 
    stop digging until you get the pattern right. The first Sandshrew to reach 
    water will win.
    
    Tips:
    (Submitted By: Weedle Master)
    - Instead of rapidly tapping the L and R buttons, keep a good, steady pace. 
      Even if you may be going slowly, you will go faster downward than someone
      who just taps the buttons.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   6)   GALLERY                                                        -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section tells you about the Gallery and how to use it.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   INTRODUCTION                                                         >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      This mode does pretty much the same thing you could do in Pokemon Snap. 
    Here, you can take pictures of your favorite Pokemon and choose a background 
    for the picture. If you're at a Snap Station, you print out the photos you 
    took as stickers.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   CONTROLS                                                             >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Control Pad - Rotate the view.
    Control Stick - Zoom in or out.
    Start - Go to Film Screen.
    A Button - Snap a photo.
    B Button - Return to Select Pokemon Screen.
    C Buttons - Moves the position of the camera.
    Z Button - Change Pokemon information on the bottom.
    L Button - Change background.
    R Button - Telephoto lens.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   SNAP PHOTO!                                                          >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      Once you select this, you can choose the Pokemon you want to take pictures 
    of. You can pick them from the Game Boy cartridge (if you have one in the 
    Transfer Pak) or from the Rental Pokemon. You might as well use the Rentals 
    because you can pick almost any Pokemon.
    
      Now that you have the Pokemon, you take pictures! When you first start out, 
    you have the "Free Battle" background on. But if you want to change it, press 
    L and pick another one. The farther you get into the game, the more 
    backgrounds you can choose from!
    
      Once you have the background chosen, it's time to change the view. You can 
    use the Control Pad, Control Stick, and the C buttons to change it around. 
    Pokemon usually do a special animation after about 5 seconds. When you're 
    ready to take a photo, press A. And when you're done, press Start.
    
      At the Film Screen, you can choose what photos to keep in your Album. 
    To see a picture close-up, select it and press C-Down. Highlight a photo you 
    want to keep with the Control Pad, and press A to put a mark on it. When you 
    are done, select "Go To Gallery" in the lower-right corner.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   MOVE PHOTO                                                           >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      This let's you move the photos around in your Album. Press A to select a 
    picture. Then move it over the place you want to put it, and press A again. To 
    enlarge a photo, you can press C-Down. 
    
      Want to get rid of some pictures you don't want? Select a photo you don't 
    want anymore with A. Meowth will pop out of the trashcan in lower-left corner 
    of the screen. Place the photo over Meowth, and then press A to delete it.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   PICK PHOTO                                                           >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      Here you choose what pictures you want to make stickers out of. Press A to 
    select a photo. Then you can pick where the photo should go when you print out 
    a sticker sheet. 
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   STICKERS                                                             >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      Does the same thing as the Move Photo thing. This let's you rearrange the 
    photos for the sticker sheet.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   4X4 OR 16X1                                                          >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      There are two different versions of the sticker sheet. You can pick 4x4, 
    which makes 16 stickers of 4 different Pokemon (4 for each Pokemon), or 16x1, 
    which makes 16 stickers of 16 different Pokemon (1 for each Pokemon).
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   PRINT                                                                >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      Prints out the photo you selected for the sticker sheet. You can ONLY do 
    this at a Snap Station! If you can't find a Snap Station, visit 
    www.pokemon.com or call 1-800-859-4521 to find some locations.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   7)   ABILITY LIST                                                   -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section contains information about the abilities in the game.
    
    Here's how each ability is listed: 
    
    Ability Name 
    Type: What Type the ability is.
    PP: How many PP this ability starts with.
    Power: How effective the ability is.
    Accuracy: The chance of the ability working (listed in %).
    Description: Other information about the ability.
    
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    <<<   *A*                                                                  >>>
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    Absorb 
    Type: Grass 
    PP: 20
    Power: 20
    Accuracy: 100%
    Description: A Grass-type attack. It adds half the HP it drained from the 
                 target to the attacker's HP.
    
    Acid 
    Type: Poison 
    PP: 30
    Power: 40
    Accuracy: 100%
    Description: A Poison-type attack. Has a one-in-three chance of lowering the 
                 target's Defense.
    
    Acid Armor
    Type: Poison 
    PP: 40
    Power: -
    Accuracy: 100%
    Description: Melts the user's body for protection. A move that sharply raises 
                 Defense.
    
    Agility
    Type: Psychic 
    PP: 30
    Power: -
    Accuracy: 100%
    Description: A special technique that greatly boosts the user's Speed. Can 
                 normally be used up to three times.
    
    Amnesia
    Type: Psychic 
    PP: 20
    Power: -
    Accuracy: 100%
    Description: Sharply raises the user's Special stat. Also increases protection 
                 against special attacks.
    
    Aurora Beam 
    Type: Ice 
    PP: 20
    Power: 65
    Accuracy: 100%
    Description: An Ice-type attack. Has a one-in-three chance of reducing the 
                 target's Attack power.
    
    
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    <<<   *B*                                                                  >>>
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    Barrage 
    Type: Normal 
    PP: 20
    Power: 15
    Accuracy: 85%
    Description: Several spheres are thrown consecutively at the target to inflict 
                 damage.
    
    Barrier 
    Type: Psychic 
    PP: 30
    Power: -
    Accuracy: 100%
    Description: Instantly forms a barrier between the user and the opponent. 
                 Defense is sharply increased.
    
    Bide 
    Type: Normal 
    PP: 10
    Power: -
    Accuracy: 100%
    Description: Your Pokemon waits a couple turns.  After your opponent attacks 
                 your Pokemon for a couple turns, your Pokemon unleashes the move
                 which is twice the damage done by your opponent.
    
    Bind 
    Type: Normal 
    PP: 20
    Power: 15
    Accuracy: 75%
    Description: Traps and squeezes the target over several turns. The target 
                 cannot move while under attack.
    
    Bite 
    Type: Normal
    PP: 25
    Power: 60
    Accuracy: 100%
    Description: A bite mad using sharp fangs. This may cause the opponent to 
                 flinch and it might not attack.
    
    Blizzard 
    Type: Ice 
    PP: 5
    Power: 120
    Accuracy: 90%
    Description: The strongest Ice-type attack. Has a one-in-ten chance of 
                 freezing the target solid.
    
    Body Slam 
    Type: Normal 
    PP: 15
    Power: 85
    Accuracy: 100%
    Description: A Normal-type attack. Has a one-in-three chance of paralyzing the 
                 target if it connects.
    
    Bone Club 
    Type: Ground 
    PP: 20 
    Power: 65
    Accuracy: 85%
    Description: A physical attack using a bone as a club. If it connects, it may 
                 cause the target to flinch.
    
    Bonemerang 
    Type: Ground 
    PP: 10 
    Power: 50
    Accuracy: 90%
    Description: A boomerang made of bone is thrown to inflict damage twice -- on 
                 the way out and on its return.
    
    Bubble 
    Type: Water 
    PP: 30
    Power: 20
    Accuracy: 100%
    Description: A Water-type attack. Has a one-in-three chance of reducing the 
                 target's Speed.
    
    Bubblebeam 
    Type: Water 
    PP: 20
    Power: 65
    Accuracy: 100%
    Description: A Water-type attack. Has a one-in-three chance of reducing the 
                 target's HP.
    
    
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    <<<   *C*                                                                  >>>
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    Clamp 
    Type: Water 
    PP: 10
    Power: 30
    Accuracy: 70%
    Description: A wrapping attack. It attacks the enemy for 2-5 turns.
    
    Comet Punch 
    Type: Normal 
    PP: 15 
    Power: 18
    Accuracy: 85%
    Description: Although each punch is weak, this attack hits the target two to 
                 five times in succession.
    
    Confuse Ray  
    Type: Ghost 
    PP: 10
    Power: -
    Accuracy: 100%
    Description: A sinister flash of light makes the target confused. A special 
                 Ghost-type technique.
    
    Confusion 
    Type: Psychic
    PP: 25 
    Power: 50
    Accuracy: 100%
    Description: A Psychic-type attack. Has a one-in-ten chance of leaving the 
                 target confused.
    
    Constrict 
    Type: Normal
    PP: 25
    Power: 10
    Accuracy: 100%
    Description: A Normal-type attack. Has a one-in-three chance of reducing the 
                 target's Speed.
    
    Conversion 
    Type: Normal 
    PP: 30 
    Power: -
    Accuracy: 100%
    Description: A special move that switches the user's elemental type to that of 
                 the target. 
    
    Counter 
    Type: Fighting 
    PP: 20 
    Power:
    Accuracy:
    Description: Counter hits opponent twice the damage that was received. It only 
                 works with "physical" attacks.
    
    Crabhammer 
    Type: Water 
    PP: 10
    Power:
    Accuracy:
    Description: Crabhammer has a chance of hitting the opponent with a critical 
                 hit.
    
    Cut 
    Type: Normal 
    PP: 30
    Power: 50
    Accuracy: 95%
    Description: A Normal-type attack. Also used for cutting small bushes to open 
                 new paths.
    
    
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    <<<   *D*                                                                  >>>
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    Defense Curl 
    Type: Normal 
    PP: 40
    Power: -
    Accuracy: 100%
    Description: Raises the user's Defense. Can normally be used up to six times 
                 in a row.
    
    Dig 
    Type: Ground  
    PP: 10
    Power: 100
    Accuracy: 100%
    Description: The attacker digs underground in the first turn, then pops up in 
                 the next turn to attack.
    
    Disable  
    Type: Normal 
    PP: 20
    Power: -
    Accuracy: 55%
    Description: A technique that disables one of the target's moves. The disabled 
                 move can't be used until it wears off.
    
    Dizzy Punch  
    Type: Normal  
    PP: 10
    Power: 70
    Accuracy: 100%
    Description: A Normal-type attack. The punch is relatively strong and highly 
                 accurate.
    
    Double Kick  
    Type: Fighting  
    PP: 30
    Power: 30
    Accuracy: 100%
    Description: A Fighting-type attack. As the name implies, it is actually two 
                 quick kicks in succession.
    
    Double Team 
    Type: Normal  
    PP: 15
    Power: -
    Accuracy: 100%
    Description: Creates illusionary copies of the user. The copies disorient the 
                 enemy, reducing its accuracy,
    
    Double-Edge  
    Type: Normal  
    PP: 15
    Power:
    Accuracy:
    Description: Whatever damage Double-Edge deals to the opponent, your Pokemon 
                 will receive 25% of that damage.
    
    Doubleslap  
    Type: Normal  
    PP: 10
    Power: 15
    Accuracy: 85%
    Description: Although each slap is weak, this attack hits the target two to 
                 five times in succession.
    
    Dragon Rage 
    Type: Dragon  
    PP: 10
    Power: -
    Accuracy: 100%
    Description: A Dragon-type attack. It inflicts a set amount of damage 
                 regardless of the target's type.
    
    Dream Eater 
    Type: Psychic  
    PP: 15
    Power: 100
    Accuracy: 100%
    Description: Works only on sleeping Pokemon. This technique steals the 
                 target's HP and adds it to the user's HP.
    
    Drill Peck  
    Type: Flying  
    PP: 20
    Power: 80
    Accuracy: 100%
    Description: A standard Flying-type attack. It is strong and highly likely to 
                 hit the target.
    
    
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    <<<   *E*                                                                  >>>
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    Earthquake  
    Type: Ground  
    PP: 10
    Power: 100
    Accuracy: 100%
    Description: An attack that inflicts damage by shaking the ground. It is 
                 useless against Flying-type Pokemon.
    
    Egg Bomb  
    Type: Normal  
    PP: 10 
    Power: 100
    Accuracy: 100%
    Description: A normal HP-damaging attack.
    
    Ember 
    Type: Fire  
    PP: 25 
    Power: 40
    Accuracy: 100%
    Description: A Fire-type attack. Has a one-in-ten chance of leaving the target 
                 with a damaging burn.
    
    Explosion 
    Type: Normal  
    PP: 5
    Power: 250
    Accuracy: 100%
    Description: Your Pokemon sacrifices itself to defeat the opponent's Pokemon.
    
    
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    <<<   *F*                                                                  >>>
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    Fire Blast 
    Type: Fire  
    PP: 5
    Power: 120
    Accuracy: 85%
    Description: The strongest Fire-type attack. Has a one-in-three chance of 
                 inflicting a burn on the target.
    
    Fire Punch  
    Type: Fire  
    PP: 15
    Power:
    Accuracy:
    Description: A Fire-type attack that has a chance of burning the opponent's 
                 Pokemon.
    
    Fire Spin  
    Type: Fire  
    PP: 15
    Power: 15
    Accuracy: 70%
    Description: A Fire-type punch that lasts two to five turns. The target cannot 
                 move while surrounded by flames.
    
    Fissure  
    Type: Ground  
    PP: 5
    Power: -
    Accuracy: 30%
    Description: Causes a single-hit knockout if it hits. Useless against Flying-
                 type Pokemon.
    
    Flamethrower  
    Type: Fire  
    PP: 15
    Power: 95
    Accuracy: 100%
    Description: A powerful Fire-type attack. Has a one-in-ten chance of the 
                 target with a damaging burn.
    
    Flash  
    Type: Normal  
    PP: 20
    Power: -
    Accuracy: 70%
    Description: Creates a brilliant flash of light that blinds the target. This 
                 technique reduces the opponent's accuracy.
    
    Fly  
    Type: Flying  
    PP: 15
    Power: 70
    Accuracy: 95%
    Description: The Pokemon flies high, then strikes the next turn. Used for 
                 flying to places already visited.
    
    Focus Energy  
    Type: Normal  
    PP: 30
    Power: - 
    Accuracy: 100%
    Description: Raises the likelihood of nailing the opponent's weak spot for a 
                 critical hit.
    
    Fury Attack  
    Type: Normal  
    PP: 20
    Power: 15
    Accuracy: 85%
    Description: A Normal-type attack. The Pokemon rapidly jabs at its opponent 
                 several times.
    
    Fury Swipes  
    Type: Normal  
    PP: 15
    Power: 18
    Accuracy: 80%
    Description: The target is scratched by sharp claws two to five times in 
                 succession. 
    
    
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    <<<   *G*                                                                  >>>
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    Glare  
    Type: Normal  
    PP: 30
    Power: -
    Accuracy: 75%
    Description: The target is transfixed with terrifying sharp eyes. The target 
                 is frightened into paralysis. 
    
    Growl  
    Type: Normal  
    PP: 40
    Power: -
    Accuracy: 100%
    Description: A technique that lowers the target's Attack power. Can normally 
                 be used up to six times.
    
    Growth  
    Type: Normal  
    PP: 40
    Power: -
    Accuracy: 100%
    Description: Raises Special to make special attacks strong and enhance 
                 protection against special moves. 
    
    Guillotine 
    Type: Normal  
    PP: 5
    Power: -
    Accuracy: 30%
    Description: A single-hit knockout attack. Learned only by Pokemon that have 
                 large pincers.  
    
    Gust 
    Type: Normal  
    PP: 35
    Power: 40
    Accuracy: 100%
    Description: A Normal-type attack used by bird Pokemon. A powerful wind is 
                 generated by flapping wings. 
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   *H*                                                                  >>>
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    Harden  
    Type: Normal  
    PP: 30
    Power: -
    Accuracy: 100%
    Description: Raises the user's Defense. Useful when battling physically strong 
                 Pokemon.
    
    Haze  
    Type: Ice  
    PP: 30
    Power: -
    Accuracy: 100%
    Description: Eliminates all changes affecting status, such as Speed and 
                 accuracy, of both Pokemon in battle. 
    
    Head Butt  
    Type: Normal  
    PP: 15
    Power: 70
    Accuracy: 100%
    Description: A Normal-type attack. Has a one-in-three chance of making the 
                 target flinch if it connects. 
    
    Hi Jump Kick  
    Type: Fighting  
    PP: 20
    Power: 85
    Accuracy: 90%
    Description: Stronger than a Jump Kick. If it misses, the attacker sustains 
                 1/8 the damage it would've caused. 
    
    Horn Attack  
    Type: Normal  
    PP: 25
    Power: 65
    Accuracy: 100%
    Description: A Normal-type attack. A sharp horn is driven hard into the target 
                 to inflict damage. 
    
    Horn Drill  
    Type: Normal  
    PP: 5
    Power: -
    Accuracy: 30% 
    Description: A single-hit knockout attack. Learned only by Pokemon with a horn 
                 or horns. 
    
    Hydro Pump  
    Type: Water  
    PP: 5
    Power: 120
    Accuracy: 80%
    Description: The strongest Water-type attack. However, while it is powerful, 
                 it may miss the target.  
    
    Hyper Beam  
    Type: Normal  
    PP: 5
    Power: 150
    Accuracy: 90%
    Description: An extremely powerful attack. The attacker becomes so tired, it 
                 has to rest the next turn.
    
    Hyper Fang  
    Type: Normal  
    PP: 15
    Power: 80
    Accuracy: 90%
    Description: A Normal-type attack. Has a one-in-ten chance of making the 
                 target flinch. 
    
    Hypnosis 
    Type: Psychic  
    PP: 20
    Power: -
    Accuracy: 60%
    Description: A special Psychic-type move. The target is hypnotized into a deep 
                 sleep. 
    
    
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    <<<   *I*                                                                  >>>
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    Ice Beam 
    Type: Ice 
    PP: 10
    Power: 95
    Accuracy: 100%
    Description: An Ice-type attack. Has a one-in-ten chance of freezing the 
                 target solid. 
    
    Ice Punch 
    Type: Ice 
    PP: 15
    Power: 75
    Accuracy: 100%
    Description: A special Ice-type attack. Has a one-in-ten chance of freezing 
                 the target.
    
    
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    <<<   *J*                                                                  >>>
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    Jump Kick 
    Type: Fighting  
    PP: 25
    Power:
    Accuracy:
    Description: Your Pokemon will receive 1/8 the damage would have dealt to the 
                 opponent's Pokemon if Jump Kick misses.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   *K*                                                                  >>>
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    Karate Chop 
    Type: Normal  
    PP: 25
    Power: 50
    Accuracy: 100%
    Description: A Normal-type attack. Often turns into a critical hit and 
                 inflicts double the damage. 
    
    Kinesis  
    Type: Psychic  
    PP: 15
    Power: -
    Accuracy: 80%
    Description: A special move of bending spoons to confound the enemy. Makes the 
                 user harder to hit. 
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   *L*                                                                  >>>
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    Leech Life 
    Type: Bug  
    PP: 15
    Power: 20
    Accuracy: 100%
    Description: An HP-draining attack. It adds half the HP drained from the 
                 target to the attacker's HP.  
    
    Leech Seed 
    Type: Grass  
    PP: 10
    Power: -
    Accuracy: 90%
    Description: Plants a seed on the target Pokemon. The seed slowly drains the 
                 target's HP for the attacker.  
    
    Leer  
    Type: Normal  
    PP: 30
    Power: -
    Accuracy: 100%
    Description: A technique that lowers the target's Defense. Useful against 
                 tough, armored Pokemon.  
    
    Lick 
    Type: Ghost  
    PP: 30
    Power: 20
    Accuracy: 100%
    Description: A Ghost-type attack. Has a one-in-three chance of leaving the 
                 target with paralysis.  
    
    Light Screen  
    Type: Psychic  
    PP: 30
    Power: -
    Accuracy: 100%
    Description: Reduces damage from special attacks by about half. A special 
                 Psychic-type technique.  
    
    Lovely Kiss  
    Type: Normal  
    PP: 10
    Power: -
    Accuracy: 75%
    Description: A special move that puts the target to sleep with a big kiss. 
                 (Actually, the victim passes out.)
    
    Low Kick 
    Type: Fighting  
    PP: 20
    Power: 50
    Accuracy: 90%
    Description: A Fighting-type attack. Has a one-in-three chance of making the 
                 target flinch if it connects.
    
    
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    <<<   *M*                                                                  >>>
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    Meditate 
    Type: Psychic  
    PP: 40
    Power: -
    Accuracy: 100%
    Description: A special technique that boosts the user's Attack power. Can 
                 normally be used up to six times.  
    
    Mega Drain  
    Type: Grass  
    PP: 10
    Power: 40
    Accuracy: 100%
    Description: It adds half the HP it drained from the target to the attacker's 
                 HP.  
    
    Mega Kick  
    Type: Normal  
    PP: 5 
    Power: 120
    Accuracy: 75%
    Description: A Normal-type attack. Out of all the Pokemon kicking attacks, 
                 this is the strongest. 
    
    Mega Punch  
    Type: Normal  
    PP: 20
    Power: 80
    Accuracy: 85%
    Description:  A Normal-type attack move. It is highly accurate and relatively 
                  powerful.  
    
    Metronome  
    Type: Normal  
    PP: 10
    Power: -
    Accuracy: 100%
    Description: The user waggles a finger, triggering a move. There is no telling 
                 what will happen.  
    
    Mimic  
    Type: Normal  
    PP: 10
    Power: -
    Accuracy: 85%
    Description: Your Pokemon learns one of your opponent's attacks, which 
                 replaces Mimic for the remainder of the battle. 
    
    Minimize  
    Type: Normal  
    PP: 20
    Power: -
    Accuracy: 100%
    Description: Reduces the user's size and makes it harder to hit. Can normally 
                 be used up to six times.  
    
    Mirror Move  
    Type: Flying  
    PP: 20
    Power: -
    Accuracy: 100%
    Description: A move that strikes back with the opponent's last move. This move 
                 comes after the enemy's move.  
    
    Mist  
    Type: Ice  
    PP: 30
    Power: -
    Accuracy: 100%
    Description: Provides full protection against any enemy status attack, such as 
                 those that lower Defense.  
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   *N*                                                                  >>>
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    Night Shade 
    Type: Ghost  
    PP: 15
    Power: -
    Accuracy: 100%
    Description: A Ghost-type attack. Highly accurate, it inflicts damage 
                 regardless of the target's type. (My Note: The damage done is
                 equal to your Pokemon's current level.)  
    
    
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    <<<   *P*                                                                  >>>
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    Pay Day  
    Type: Normal  
    PP: 20
    Power: 40
    Accuracy: 100%
    Description: A move that also nets money at the end of battle. How much 
                 depends on the attack frequency and level.  
    
    Peck  
    Type: Flying  
    PP: 35
    Power: 35
    Accuracy: 100%
    Description: A standard Flying-type attack. It is favored by Pokemon that have 
                 beaks and/or horns.  
    
    Petal Dance  
    Type: Grass  
    PP: 20
    Power: 70
    Accuracy: 100%
    Description: A dance-like attack that lasts two to three turns. Afterwards, 
                 the attacker becomes confused.  
    
    Pin Missile  
    Type: Bug  
    PP: 20
    Power: 14
    Accuracy: 85%
    Description: An attack that fires many needle-like projectiles from the body. 
                 Strikes several times.  
    
    Poison Gas  
    Type: Poison  
    PP: 40
    Power: -
    Accuracy: 55%
    Description: A poisonous cloud of gas is forcefully expelled to poison the 
                 target.  
    
    Poison Sting  
    Type: Poison  
    PP: 35
    Power: 15
    Accuracy: 100%
    Description: A Poison-type attack. Has a one-in-five chance of leaving the 
                 target with the lingering effects of poison.  
    
    Poison Powder  
    Type: Poison  
    PP: 35
    Power: -
    Accuracy: 75%
    Description: A technique that poisons the target. If poisoned, the victim 
                 loses HP steadily.  
    
    Pound  
    Type: Normal  
    PP: 35
    Power: 40
    Accuracy: 100%
    Description: A Normal-type attack. Slightly stronger than Tackle. Many Pokemon 
                 know this move.  
    
    Psybeam  
    Type: Psychic  
    PP: 20
    Power: 65
    Accuracy: 100%
    Description: A Psychic-type attack. Has a one-in-ten chance of making the 
                 target confused.  
    
    Psychic  
    Type: Psychic  
    PP: 10
    Power: 90
    Accuracy: 100%
    Description: A Psychic-type attack. Has a one-in-three chance of lowering the 
                 target's Special rating.  
    
    Psywave  
    Type: Psychic  
    PP: 15
    Power: -
    Accuracy:
    Description: Random damage attack that cannot exceed 1.5 times your 
                 Pokemon's level. 
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   *Q*                                                                  >>>
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    Quick Attack 
    Type: Normal 
    PP: 30
    Power: 40
    Accuracy: 100%
    Description: An attack that always strikes first. If both Pokemon use this, 
                 the one with higher Speed attacks first.  
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   *R*                                                                  >>>
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    Rage  
    Type: Normal  
    PP: 20
    Power: 20
    Accuracy: 100%
    Description: A non-stop attack move. The user's Attack power increases every 
                 time it sustains damage.  
    
    Razor Leaf  
    Type: Grass  
    PP: 25
    Power: 55
    Accuracy: 95%
    Description: A Grass-type attack that sends sharp-edged leaves at the target. 
                 Likely to get a critical hit.  
    
    Razor Wind  
    Type: Normal  
    PP: 10
    Power:
    Accuracy:
    Description: Your Pokemon will build up power for Razor Wind on the first, and 
                 then it will attack on your second turn.
    
    Recover  
    Type: Normal  
    PP: 20
    Power: -
    Accuracy: 100%
    Description: Restores HP by 1/2 of the user's maximum HP. Few Pokemon learn 
                 this technique on their own.  
    
    Reflect 
    Type: Psychic  
    PP: 20
    Power: -
    Accuracy: 100%
    Description: Reduces damage from physical attacks by about half. A special 
                 Psychic-type technique.  
    
    Rest  
    Type: Psychic  
    PP: 10 
    Power: -
    Accuracy: 100%
    Description: The user takes a nap to full restore its HP and recover from any 
                 status ailments. 
    
    Roar  
    Type: Normal  
    PP: 20
    Power: -
    Accuracy: 100%
    Description: A terrifying roar that drives wild Pokemon away. IT is useful 
                 only in the wild.  
    
    Rock Slide 
    Type: Rock  
    PP: 10
    Power: 75
    Accuracy: 90%
    Description: A Rock-type attack that hits the target with an avalanche of 
                 rocks and boulders.   
    
    Rock Throw  
    Type: Rock  
    PP: 15
    Power: 50
    Accuracy: 65%
    Description: A Rock-type attack. As the name implies, a huge boulder is 
                 dropped on the target.  
    
    Rolling Kick  
    Type: Fighting  
    PP: 15
    Power:
    Accuracy:
    Description: A Fighting-type attack that simply deals damage to the opponent's 
                 Pokemon.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   *S*                                                                  >>>
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    Sand-Attack  
    Type: Normal  
    PP: 15
    Power: -
    Accuracy: 100%
    Description: An attack in which sand is used to blind the target and reduce 
                 its attack accuracy.  
    
    Scratch  
    Type: Normal  
    PP: 30
    Power: 40
    Accuracy: 100%
    Description: A Normal-type attack. Sharp claws are used to inflict damage on 
                 the target.  
    
    Screech  
    Type: Normal  
    PP: 40
    Power: -
    Accuracy: 85%
    Description: A move that makes a horrible noise. It sharply reduces the 
                 target's Defense.  
    
    Seismic Toss  
    Type: Fighting  
    PP: 20
    Power: -
    Accuracy: 100%
    Description: A Fighting-type attack. Throws the target with enough force to 
                 flip the world upside down. (My Note: The damage done is equal to
                 your Pokemon's current level.)  
    
    Self Destruct 
    Type: Normal  
    PP: 5
    Power: 260
    Accuracy: 100%
    Description: The user explodes, inflicting damage on the enemy, then faints. 
                 Useless against Ghost-type.  
    
    Sharpen  
    Type: Normal  
    PP: 30
    Power: -
    Accuracy: 100%
    Description: Raises the user's Attack power. The edges of the Pokemon are made 
                 harder for more impact.  
    
    Sing 
    Type: Normal  
    PP: 15
    Power: -
    Accuracy: 55%
    Description: A special Normal-type technique. A soothing melody lulls the 
                 target to sleep.  
    
    Skull Bash  
    Type: Normal  
    PP: 15
    Power: 100
    Accuracy: 100%
    Description: Your Pokemon ducks its head for one turn and attacks on the 
                 second.
    
    Sky Attack  
    Type: Flying  
    PP: 5
    Power: 140
    Accuracy: 90%
    Description: The strongest Flying-type attack. Energy is stored in the first 
                 turn, then fired the next turn.
      
    Slam  
    Type: Normal  
    PP: 20
    Power: 80
    Accuracy: 75%
    Description: A Normal-type attack move. The attack uses an appendage (e.g. 
                 tail) to slam the target hard.  
    
    Slash 
    Type: Normal  
    PP: 20
    Power: 70
    Accuracy: 100%
    Description: A Normal-type attack. It has a high probability of a critical hit 
                 for inflicting double the damage.  
    
    Sleep Powder  
    Type: Grass  
    PP: 15
    Power: -
    Accuracy: 75%
    Description: Induces sleep. A Pokemon will stay asleep for several turns if an 
                 item isn't used to wake it.  
    
    Sludge  
    Type: Poison  
    PP: 20
    Power: 65
    Accuracy: 100%
    Description: A Poison-type attack. Has a fifty-fifty chance of poisoning the 
                 target.   
    
    Smog  
    Type: Poison  
    PP: 20
    Power: 20
    Accuracy: 70%
    Description: Smog is spewed as a cloud. Has a fifty-fifty chance of poisoning 
                 the target.  
    
    Smokescreen  
    Type: Normal  
    PP: 20
    Power: -
    Accuracy: 100%
    Description: Creates an obscuring cloud of smoke that reduces the enemy's 
                 accuracy.  
    
    Softboiled  
    Type: Normal  
    PP: 10
    Power: -
    Accuracy: 100%
    Description: Recovers half of Pokemon's HP in battle.  May be used out of 
                 battle to recover other Pokemon's HP.  
    
    Solar Beam  
    Type: Grass  
    PP: 10
    Power: 120
    Accuracy: 100%
    Description: The strongest Grass-type attack. Energy is absorbed in the first 
                 turn, then fired the next turn.  
    
    Sonicboom  
    Type: Normal  
    PP: 20
    Power: -
    Accuracy: 90%
    Description: A Normal-type attack. It inflicts a set amount of damage 
                 regardless of the target's type.
    
    Spike Cannon  
    Type: Normal 
    PP: 15 
    Power: 20
    Accuracy: 100%
    Description: A physical attack consisting of two to five consecutive hits. 
                 Highly accurate. 
    
    Splash  
    Type: Normal  
    PP: 40
    Power: -
    Accuracy: 100%
    Description: A move that involves only flopping and splashing around in front 
                 of the opponent. It has no effect.  
    
    Spore  
    Type: Grass  
    PP: 15
    Power: -
    Accuracy: 100%
    Description: Special spores are scattered from mushrooms. If the opponent 
                 inhales the spores, it will fall asleep.  
    
    Stomp  
    Type: Normal  
    PP: 20
    Power: 65
    Accuracy: 100%
    Description: A Normal-type attack. Has a one-in-chance of making the target 
                 flinch if it connects.  
    
    Strength  
    Type: Normal  
    PP: 15
    Power: 80
    Accuracy: 100%
    Description: A very powerful Normal-type attack. also used for moving 
                 obstacles like boulders.  
    
    String Shot  
    Type: Bug  
    PP: 40
    Power: -
    Accuracy: 95%
    Description: Strings are sprayed out and wrapped around the target to reduce 
                 its Speed.  
    
    Struggle  
    Type: Normal  
    PP: 10
    Power: -
    Accuracy: -
    Description: Struggle is only activated when a Pokemon runs out of PP for all 
                 of its abilities.  
    
    Stun Spore  
    Type: Grass  
    PP: 30
    Power: -
    Accuracy: 75%
    Description: A special move that causes paralysis. When paralyzed, the victim 
                 has a one-in-four chance of immobility.  
    
    Submission  
    Type: Fighting  
    PP: 25
    Power: 80
    Accuracy: 80%
    Description: The strongest Fighting attack. One quarter of the damage it 
                 inflicts comes back to hurt the attacker.  
    
    Substitute  
    Type: Normal  
    PP: 10
    Power:
    Accuracy:
    Description: Your Pokemon creates a doll by sacrificing part of its HP. This 
                 doll will act as a shield for your Pokemon.
    
    Super Fang  
    Type: Normal  
    PP: 10
    Power: -
    Accuracy: 90%
    Description: If it hits, this attack cuts the target's HP in half. Learned by 
                 Pokemon with developed fangs.  
    
    Supersonic  
    Type: Normal 
    PP: 20
    Power: -
    Accuracy: 55%
    Description: A special Normal-type technique. Supersonic sound waves are used 
                 to confuse the target.  
    
    Surf  
    Type: Water  
    PP: 15
    Power: 95
    Accuracy: 100%
    Description: A Water-type attack. The power of this technique is strong and 
                 highly accurate.  
    
    Swift  
    Type: Normal  
    PP: 20 
    Power: 60
    Accuracy: 100%
    Description: A Normal-type attack. It is highly accurate, so it can be counted 
                 on to inflict damage. (My Note: As far as I know, this attack
                 never misses, even if the target is using Fly or Dig!) 
    
    Swords Dance  
    Type: Normal  
    PP: 30
    Power: -
    Accuracy: 100%
    Description: A special move that greatly boosts the user's Attack power. Can 
                 normally be used up to three times.  
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   *T*                                                                  >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Tackle  
    Type: Normal  
    PP: 35
    Power: 35
    Accuracy: 95%
    Description: A Normal-type attack. Many Pokemon know this attack right from 
                 the start.  
    
    Tail Whip  
    Type: Normal  
    PP: 30
    Power: -
    Accuracy: 100%
    Description: A technique that lowers the target's Defense. Useful against 
                 tough, armor Pokemon. 
    
    Take Down  
    Type: Normal  
    PP: 20
    Power: 90
    Accuracy: 85%
    Description: A charging attack. One quarter of the damage it inflicts comes 
                 back to hurt the attacker.  
    
    Teleport  
    Type: Psychic  
    PP: 20 
    Power: -
    Accuracy: 100%
    Description: A special technique for instantly escaping from wild Pokemon. 
                 Useful in the wild only. 
    
    Thrash  
    Type: Normal  
    PP: 20
    Power: 
    Accuracy: 
    Description: Thrash will deal damage, but it will Confuse your Pokemon. 
    
    Thunder  
    Type: Electric  
    PP: 10
    Power: 120
    Accuracy: 70%
    Description: The strongest of all Electric-type attacks. Has a one-in-ten 
                 chance of paralyzing the target.  
    
    Thunder Wave  
    Type: Electric  
    PP: 20
    Power: -
    Accuracy: 100%
    Description: A special move that causes paralysis. When paralyzed, the victim 
                 has a one-in-four chance of immobility.  
    
    Thunderbolt  
    Type: Electric  
    PP: 15
    Power:
    Accuracy:
    Description: This Electric-type attack is slightly less powerful than 
                 Thunderbolt, but it is more accurate. Has a chance of Paralyzing
                 opponent.
    
    Thunderpunch  
    Type: Electric  
    PP: 15
    Power: 75
    Accuracy: 100%
    Description: A special Electric-type attack. Has a one-in-ten chance of 
                 paralyzing the target.  
    
    Thundershock  
    Type: Electric  
    PP: 30
    Power: 40
    Accuracy: 100%
    Description: An Electric-type attack. Has a one-in-ten chance of paralyzing 
                 the target.  
    
    Toxic  
    Type: Poison  
    PP: 10
    Power: -
    Accuracy: 85%
    Description: A technique that badly poisons the target. The amount of damage 
                 from the poison increases every turn.  
    
    Transform  
    Type: Normal  
    PP: 10
    Power: -
    Accuracy: 100%
    Description: Transforms the user into a copy of the target, including the 
                 type. All moves have only five PP each.  
    
    Tri Attack  
    Type: Normal  
    PP: 10
    Power: 80
    Accuracy: 100%
    Description: A Normal-type attack. A triangular field of energy is created and 
                 launched at the target.  
    
    Twineedle  
    Type: Bug  
    PP: 20
    Power: 25
    Accuracy: 100%
    Description: An attack that strikes twice. The target may occasionally become 
                 poisoned.  
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   *V*                                                                  >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Vicegrip  
    Type: Normal  
    PP: 30
    Power: 55
    Accuracy: 100%
    Description: A Normal-type attack used only by Pokemon with pincers. The 
                 target is gripped and injured. 
    
    Vine Whip  
    Type: Grass  
    PP: 10
    Power: 35
    Accuracy: 100%
    Description: A Grass-type attack. The Pokemon uses its cruel whips to strike 
                 the opponent.  
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   *W*                                                                  >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Water Gun  
    Type: Water  
    PP: 25
    Power: 40
    Accuracy: 100%
    Description: A Water-type attack. Stronger than Bubble. Many Water-type 
                 Pokemon learn this move.  
    
    Waterfall  
    Type: Water  
    PP: 15
    Power: 80
    Accuracy: 100%
    Description: A Water-type attack. The target is hit with a blow packing the 
                 power of fish traveling up waterfalls.  
    
    Whirlwind 
    Type: Normal  
    PP: 20
    Power: -
    Accuracy: 85%
    Description: Generates a powerful wind that blows away wild Pokemon. Useful in 
                 the wild only.  
    
    Wing Attack  
    Type: Flying  
    PP: 35
    Power: 35
    Accuracy: 100%
    Description: A Flying-type attack. The attacking Pokemon spreads its wings and 
                 charges at the target.  
    
    Withdraw 
    Type: Water  
    PP: 40
    Power: -
    Accuracy: 100%
    Description: Used mainly by Pokemon with shells. By withdrawing into the 
                 shell, Defense is increased.  
    
    Wrap  
    Type: Normal  
    PP: 20
    Power: 15
    Accuracy: 85%
    Description: Traps and squeezes the target over two to five turns. The target 
                 cannot move while under attack. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   8)   POKEDEX                                                        -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section gives information about each Pokemon. 
    
    NOTE: I don't plan to add locations or what abilities they learn here because 
          that depends on what Game Boy version you're using. 
    
    #1 - Bulbasaur
    Seed
    Type: Grass/Poison
    Evolution: Ivysaur - L16
    Height: 2' 4''
    Weight: 15 lbs.
    Pokedex: The bulb-like pouch on its back grows larger as it ages. The pouch is 
             filled with numerous seeds.
    
    #2 - Ivysaur
    Seed
    Type: Grass/Poison
    Evolution: Venusaur - L32
    Height: 3' 3''
    Weight: 29 lbs.
    Pokedex: The bud on its back apparently draws energy from its body. The bud is 
             said to open into a large flower when fully grown.
    
    #3 - Venusaur
    Seed
    Type: Grass/Poison
    Evolution: -
    Height: 6' 7''
    Weight: 221 lbs.
    Pokedex: Absorbs solar energy as nutrition. When it is catching the sun's 
             rays, it often remains quiet and still.
    
    #4 - Charmander
    Lizard
    Type: Fire
    Evolution: Charmeleon - L16
    Height: 2' 0''
    Weight: 19 lbs.
    Pokedex: Even the newborns have flaming tails. Unfamiliar with fire, babies 
             are said to accidently burn themselves.
    
    #5 - Charmeleon
    Flame
    Type: Fire
    Evolution: Charizard - L36
    Height: 3' 7''
    Weight: 42 lbs.
    Pokedex: It appears to be very vicious. It attacks with razor-sharp claws and 
             won't stop until the enemy is defeated.
    
    #6 - Charizard
    Flame
    Type: Fire/Flying
    Evolution: -
    Height: 5' 7''
    Weight: 200 lbs.
    Pokedex: Its fiery breath reaches incredible temperatures. It can quickly melt 
             glaciers weighing 10,000 tons. 
    
    #7 - Squirtle
    Tinyturtle
    Type: Water
    Evolution: Wartortle - L16
    Height: 1' 8''
    Weight: 20 lbs.
    Pokedex: It takes for the shell to form and harden after hatching. It sprays 
             foam powerfully from its mouth.
    
    #8 - Wartortle
    Turtle
    Type: Water
    Evolution: Blastoise - L36
    Height: 3' 3'' 
    Weight: 50 lbs.
    Pokedex: The tail is covered with a rich fur. It stores air in the fur before 
             taking extended dives underwater. 
    
    #9 - Blastoise
    Shellfish
    Type: Water
    Evolution: -
    Height: 5' 3''
    Weight: 189 lbs.
    Pokedex: It has spouts extending from its shell at the top. They spray water 
             like cannons, hard enough to pierce concrete walls.
    
    #10 - Caterpie
    Worm
    Type: Bug
    Evolution: Metapod - L7
    Height: 1' 0''
    Weight: 6 lbs.
    Pokedex: It has large, eye-like patterns on its head as protection. They are 
             used to frighten off enemies. 
    
    #11 - Metapod
    Cocoon
    Type: Bug
    Evolution: Butterfree - L10
    Height: 2' 4''
    Weight: 22 lbs. 
    Pokedex: When it hardens, only the external shell is transformed. The inside 
             remains tender. 
    
    #12 - Butterfree
    Butterfly
    Type: Bug/Flying
    Evolution: -
    Height: 3' 7''
    Weight: 71 lbs.
    Pokedex: Its wings are covered with poisonous dust. If you see one flapping 
             its wings, be careful not to inhale the dust.
    
    #13 - Weedle
    Hairy Bug
    Type: Bug/Poison
    Evolution: Kakuna - L7
    Height: 1' 0''
    Weight: 7 lbs.
    Pokedex: A common sight in forests and grassy areas. Has a poison stinger on 
             its head that may be used if you step on it. 
    
    #14 - Kakuna
    Cocoon
    Type: Bug/Poison
    Evolution: Beedrill - L10
    Height: 2' 0''
    Weight: 22 lbs.
    Pokedex: Because it is virtually motionless, it may appear dead. Inside, 
             however, a new body is being made.
    
    #15 - Beedrill
    Poison Bee
    Type: Bug/Poison
    Evolution: -
    Height: 3' 3''
    Weight: 65 lbs.
    Pokedex: Flies at high speeds and attacks with three stingers: one on its rear 
             and one on each of its two forelegs. May appear in swarms.
    
    #16 - Pidgey
    Tiny Bird
    Type: Normal/Flying
    Evolution: Pidgeotto - L18
    Height: 1' 0''
    Weight: 4 lbs.
    Pokedex: If at all possible, it will try to avoid battles. Small or weak 
             enemies are blown away by Whirlwind.
    
    #17 - Pidgeotto
    Bird
    Type: Normal/Flying
    Evolution: Pidgeot - L36
    Height: 3' 7''
    Weight: 66 lbs.
    Pokedex: It builds its nest in the center of its large territory. IT uses its 
             powerfully, developed talons to swiftly snatch prey. 
    
    #18 - Pidgeot
    Bird
    Type: Normal/Flying
    Evolution: -
    Height: 4' 11''
    Weight: 87 lbs.
    Pokedex: Capable of flying incredibly quickly. In full flight, by the time its 
             flapping is heard, it is long gone. 
    
    #19 - Rattata
    Rat
    Type: Normal
    Evolution: Raticate - L20
    Height: 1' 0''
    Weight: 8 lbs.
    Pokedex: Scurries around quickly, searching for hard objects to gnaw. It 
             appears to be jittery and unable to remain still.
    
    #20 - Raticate
    Rat
    Type: Normal
    Evolution: -
    Height: 2' 4''
    Weight: 41 lbs.
    Pokedex: If attacked, it stands up on its hind legs, bares its fangs and 
             shrieks in an intimidating manner at its enemy.
    
    #21 - Spearow
    Tiny Bird
    Type: Normal/Flying
    Evolution: Fearow - L20
    Height: 1' 0''
    Weight: 4 lbs.
    Pokedex: Its wings are short, so it can't fly a long distance. If it's not 
             eating, it darts around in a hurry.
    
    #22 - Fearow
    Beak
    Type: Normal/Flying
    Evolution: -
    Height: 3' 11''
    Weight: 84 lbs.
    Pokedex: A Pokemon that enjoys flying. It uses its broad wings to adroitly 
             catch the wind to soar elegantly into the sky. 
    
    #23 - Ekans
    Snake
    Type: Poison
    Evolution: Arbok - L22
    Height: 6' 7''
    Weight: 15 lbs.
    Pokedex: Slithers silently through grass, searching for its favorite food--
             Pidgey and Spearow eggs.
    
    #24 - Arbok
    Cobra
    Type: Poison
    Evolution: -
    Height: 11' 6''
    Weight: 143 lbs.
    Pokedex: If it encounters an enemy, it raises its head, intimidating the 
             opponent with the frightening pattern on its body.
    
    #25 - Pikachu
    Mouse
    Type: Electric
    Evolution: Raichu - Thunder Stone
    Height: 1' 4''
    Weight: 13 lbs.
    Pokedex: Lives in forests away from people. It stores electricity in its 
             cheeks for zapping an enemy if it is attacked.
    
    #26 - Raichu
    Mouse
    Type: Electric
    Evolution: -
    Height: 2' 7''
    Weight: 66 lbs.
    Pokedex: Its electrical attacks may reach 10,000 volts. It discharges 
             electricity from its tail, so it is not harmed by its own power. 
    
    #27 - Sandshrew
    Mouse
    Type: Ground
    Evolution: Sandslash - L22
    Height: 2' 0''
    Weight: 26 lbs.
    Pokedex: When hunting, it hides at the lip of its burrow. If prey comes close, 
             it lunges out and drags in the prey instantly.
    
    #28 - Sandslash
    Mouse
    Type: Ground
    Evolution: -
    Height: 3' 3''
    Weight: 65 lbs.
    Pokedex: Curls into a ball of sharp spikes and rolls into enemies. It is also 
             adept at slashing with its sharp claws. 
    
    #29 - Nidoran (Female)
    Poison Pin
    Type: Poison
    Evolution: Nidorina - L16
    Height: 1' 4''
    Weight: 15 lbs.
    Pokedex: Although small, it should be treated with caution because of its 
             highly toxic thorns. The female has a small horn.
    
    #30 - Nidorina
    Poison Pin
    Type: Poison
    Evolution: Nidoqueen - Moon Stone
    Height: 2' 7''
    Weight: 44 lbs.
    Pokedex: The female is usually docile. However, if it becomes enraged, it will 
             attack wildly with bites and scratches.
    
    #31 - Nidoqueen
    Drill
    Type: Poison/Ground
    Evolution: -
    Height: 4' 3''
    Weight: 132 lbs.
    Pokedex: Its super-hard, needle-like scales stand up when excited. It uses its 
             hefty bulk for performing powerful moves. 
    
    #32 - Nidoran (Male)
    Poison Pin
    Type: Poison
    Evolution: Nidorino - L16
    Height: 1' 8''
    Weight: 20 lbs.
    Pokedex: Its large ears sense danger. It extends its toxic spikes when angry. 
             The size of its body thorns indicates its toxicity.
    
    #33 - Nidorino
    Poison Pin
    Type: Poison
    Evolution: Nidoking - Moon Stone
    Height: 2' 11''
    Weight: 43 lbs.
    Pokedex: Its horn is harder than diamond. If it punctures an enemy, it pumps 
             powerful venom into the wound.
    
    #34 - Nidoking
    Drill
    Type: Poison/Ground
    Evolution: -
    Height: 4' 7''
    Weight: 137 lbs.
    Pokedex: Has a rock-hard hide that is worn like armor. The long horn on its 
             head is sharp and highly venomous.
    
    #35 - Clefairy
    Fairy
    Type: Normal
    Evolution: Clefable - Moon Stone
    Height: 2' 0''
    Weight: 17 lbs.
    Pokedex: Because of its adorable nature, it is in high demand as a pet. 
             However, it is rare and found only in limited areas.
    
    #36 - Clefable
    Fairy
    Type: Normal
    Evolution: -
    Height: 4' 3''
    Weight: 88 lbs. 
    Pokedex: Its ears are very sensitive, so it does not like loud noises or busy 
             places. Will not come out in front of people. 
    
    #37 - Vulpix
    Fox
    Type: Fire
    Evolution: Ninetales - Fire Stone
    Height: 2' 0''
    Weight: 22 lbs.
    Pokedex: A single, white-colored tail splits into six beautiful tails. As it 
             grows older, it grows even more tails. 
    
    #38 - Ninetales
    Fox
    Type: Fire
    Evolution: -
    Height: 3' 7''
    Weight: 44 lbs.
    Pokedex: It is extremely vindictive. It is said to lay a 1,000-year long curse 
             if its tail is pulled as a joke.
    
    #39 - Jigglypuff
    Balloon
    Type: Normal
    Evolution: Wigglytuff - Moon Stone
    Height: 1' 8''
    Weight: 12 lbs.
    Pokedex: It mesmerizes with its large, round eyes and sings a soothing melody. 
             Pokemon hearing this song fall asleep. 
    
    #40 - Wigglytuff
    Balloon: Normal
    Evolution: -
    Height: 3' 3''
    Weight: 26 lbs.
    Pokedex: Its soft and supple skin allows it to expand like a balloon. If it 
             gets angry, it inhales and inflates itself steadily. 
    
    #41 - Zubat
    Bat
    Type: Poison/Flying
    Evolution: Golbat - L22
    Height: 2' 7''
    Weight: 17 lbs.
    Pokedex: It has neither eyes nor a nose. It emits ultrasonic cries that bounce 
             back to its large ears, enabling it to fly safely. 
    
    #42 - Golbat
    Bat
    Type: Poison/Flying
    Evolution: -
    Height: 5' 3'': 121 lbs.
    Pokedex: Bites its prey and feeds on the victim's energy. Its own blood type 
             changes to that of its victim. 
    
    #43 - Oddish
    Weed
    Type: Grass/Poison
    Evolution: Gloom - L21
    Height: 1' 8''
    Weight: 12 lbs.
    Pokedex: Burrows underground in the day, exposing only its leaves. It is said 
             to scream loudly if anyone tried to yank it out. 
    
    #44 - Gloom
    Weed
    Type: Grass/Poison
    Evolution: Vileplume - Leaf Stone
    Height: 2' 7''
    Weight: 19 lbs.
    Pokedex: The horrible-smelling pistil of this flower stinks over a mile away. 
             Unwittingly inhaled, it can cause fainting.
    
    #45 - Vileplume
    Flower
    Type: Grass/Poison
    Evolution: -
    Height: 3' 11''
    Weight: 41 lbs.
    Pokedex: Scatters allergy-causing pollen from its broad petals. The larger the 
             petals, the more pollen is scattered.
    
    #46 - Paras
    Mushroom
    Type: Bug/Grass
    Evolution: Parasect - L24
    Height: 1' 0''
    Weight: 12 lbs.
    Pokedex: Grows by sucking nutrients from the roots of trees. The mushrooms on 
             its back grow by drawing extracts from the bug host. 
    
    #47 - Parasect
    Mushroom
    Type: Bug/Grass
    Evolution: -
    Height: 3' 3''
    Weight: 65 lbs.
    Pokedex: The bug host is controlled by the mushrooms that scatter poisonous 
             spores. The spores are sometimes used as medicine in China. 
    
    #48 - Venonat
    Insect
    Type: Bug/Poison
    Evolution: Venomoth - L31
    Height: 3' 3''
    Weight: 66 lbs.
    Pokedex: Uses its large, radar-like eyes to move around in darkness. It is 
             instinctively attracted to light. 
    
    #49 - Venomoth
    Poisonmoth
    Type: Bug/Poison
    Evolution: -
    Height: 4' 11''
    Weight: 28 lbs.
    Pokedex: The powder on its wings is poisonous. It scatters the powder with 
             every flap, so you may be poisoned if you are downwind.
    
    #50 - Diglett
    Mole
    Type: Ground
    Evolution: Dugtrio - L26
    Height: 0' 8''
    Weight: 2 lbs.
    Pokedex: Its head pokes up approximately eight inches out of the ground. 
             However, its real size remains a mystery to this day. 
    
    #51 - Dugtrio
    Mole
    Type: Ground
    Evolution: -
    Height: 2' 4''
    Weight: 72 lbs.
    Pokedex: Diglett triplets that always travel together. Known to burrow more 
             than 60 miles underground and trigger quakes.
    
    #52 - Meowth
    Scratchcat
    Type: Normal
    Evolution: Persian - L28
    Height: 1' 4''
    Weight: 9 lbs.
    Pokedex: Sleeps in the daytime. At night, its eyes glow as it happily collects 
             coins, its favorite things.
    
    #53 - Persian
    Classy Cat
    Type: Normal
    Evolution: -
    Height: 3' 3''
    Weight: 71 lbs.
    Pokedex: It is highly regarded as a pet for its beautiful fur. However, it is 
             extremely temperamental and difficult to keep.
    
    #54 - Psyduck
    Duck
    Type: Water
    Evolution: Golduck - L33
    Height: 2' 7''
    Weight: 43 lbs.
    Pokedex: Appears unaware and totally vacant. However, if its chronic headache 
             worsens, it starts to exhibit peculiar powers.
    
    #55 - Golduck
    Duck
    Type: Water
    Evolution: -
    Height: 5' 7''
    Weight: 169 lbs.
    Pokedex: Its webbed hands and feet make it a proficient swimmer. May be seen 
             swimming elegantly at dusk in places like lakes.
    
    #56 - Mankey
    Pig Monkey
    Type: Fighting
    Evolution: Primeape - L28
    Height: 1' 8''
    Weight: 62 lbs.
    Pokedex: Quick to anger, it will begin brawling on the slightest provocation. 
             It is unsafe to approach, as it is very nimble.
    
    #57 - Primeape
    Pig Monkey
    Type: Fighting
    Evolution: -
    Height: 3' 3''
    Weight: 71 lbs.
    Pokedex: When enraged, it gives chase endlessly. Because it is impossible to 
             tell what made it angry, there is no soothing it.
    
    #58 - Growlithe
    Puppy
    Type: Fire 
    Evolution: Arcanine - Fire Stone
    Height: 2' 4''
    Weight: 42 lbs.
    Pokedex: Friendly and loyal, but also jealously protective of its territory. 
             Carelessly approaching it may result in a bite.
    
    #59 - Arcanine
    Legendary
    Type: Fire
    Evolution: -
    Height: 6' 3''
    Weight: 342 lbs.
    Pokedex: A Pokemon whose beauty is legendary in China. It is said to run 
             gracefully and lightly, as if it were flying.
    
    #60 - Poliwag
    Tadpole: Water
    Evolution: Poliwhirl - L25
    Height: 2' 4''
    Weight: 27 lbs.
    Pokedex: The spiral on its belly is its internal organs seen through its thin 
             skin. It is better at swimming than walking. 
    
    #61 - Poliwhirl
    Tadpole
    Type: Water
    Evolution: Poliwrath - Water Stone
    Height: 3' 3''
    Weight: 44 lbs.
    Pokedex: Capable of living on land, but prefers to stay in water. If it's out 
             of water, it sweats to keep its skin moist.
    
    #62 - Poliwrath
    Tadpole
    Type: Water/Fighting
    Evolution: -
    Height: 4' 3''
    Weight: 119 lbs.
    Pokedex: A strong swimmer, it is faster than a human champ in an individual 
             medley. It can go far and fast with minimal breathing. 
    
    #63 - Abra
    Psi
    Type: Psychic
    Evolution: Kadabra - L16
    Height: 2' 11''
    Height: 43 lbs.
    Pokedex: Even while asleep, it can sense enemies approaching. It teleports 
             itself to a distant spot if there is any danger.
    
    #64 - Kadabra
    Psi
    Type: Psychic
    Evolution: Alakazam - Trade To Another Cartridge
    Height: 4' 3''
    Weight: 125 lbs.
    Pokedex: When it uses psychic power, all its brain cells work in unison to 
             generate powerful alpha waves. 
    
    #65 - Alakazam
    Psi
    Type: Psychic
    Evolution: -
    Height: 4' 11''
    Weight: 106 lbs.
    Pokedex: A Pokemon that uses psychic power. It is highly intelligent and 
             capable of instantly identifying its foe's weakness.
    
    #66 - Machop
    Superpower
    Type: Fighting
    Evolution: Machoke - L28
    Height: 2' 7''
    Weight: 43 lbs.
    Pokedex: Its whole body is covered with muscles, so it can raise bulges 
             anywhere. It can throw a hundred adults.
    
    #67 - Machoke
    Superpower
    Type: Fighting
    Evolution: Machamp - Trade To Another Cartridge
    Height: 4' 11''
    Weight: 155 lbs.
    Pokedex: Although it is incredibly strong, it is always modest. It restrains 
             its strength with a power-save belt.
    
    #68 - Machamp
    Superpower
    Type: Fighting
    Evolution: -
    Height: 5' 3''
    Weight: 287 lbs.
    Pokedex: Among its fighting moves is a simultaneous volley of an uppercut, 
             hook, straight, and karate chop from its four arms.
    
    #69 - Bellsprout
    Flower
    Type: Grass/Poison
    Evolution: Weepinbell - L21
    Height: 2' 4''
    Weight: 9 lbs.
    Pokedex: A kind of bug-eating plant that hunts small insects. It uses its 
             roots as feet for walking. 
    
    #70 - Weepinbell 
    Flycatcher
    Type: Grass/Poison
    Evolution: Victreebel - Leaf Stone
    Height: 3' 3''
    Weight: 14 lbs.
    Pokedex: Armed with razor-sharp leaves, it uses toxic pollen to immobilize its 
             enemy and melts the helpless foe with acid.
    
    #71 - Victreebel
    Flycatcher
    Type: Grass/Poison
    Evolution: -
    Height: 5' 7''
    Weight: 34 lbs.
    Pokedex: Attracts prey with sweet-smelling honey. Its prey include bugs, 
             naturally, and even large animals on occasion.
    
    #72 - Tentacool
    Jellyfish
    Type: Water/Poison
    Evolution: Tentacruel - L30
    Height: 2' 11''
    Weight: 100 lbs. 
    Pokedex: Fires beams of light from its clear eyes. Floats around in shallow 
             waters and may sting unwary anglers.
    
    #73 - Tentacruel
    Jellyfish
    Type: Water/Poison
    Evolution: -
    Height: 5' 3''
    Weight: 121 lbs.
    Pokedex: It has 80 tentacles. Once they wrap around an enemy, the tentacles 
             will not release, no matter what.
    
    #74 - Geodude
    Rock
    Type: Rock/Ground
    Evolution: Graveler - L25
    Height: 1' 4''
    Weight: 44 lbs.
    Pokedex: When traveling uphill, if it encounters a raised step, it cleverly 
             hoists itself up and over using its two arms.
    
    #75 - Graveler 
    Rock
    Type: Rock/Ground
    Evolution: Golem - Trade To Another Cartridge
    Height: 3' 3''
    Weight: 232 lbs.
    Pokedex: Rolls on steep mountainous trails. Its plows through grass, trees and 
             anything else that gets in its way.
    
    #76 - Golem
    Megaton
    Type: Rock/Ground
    Evolution: -
    Height: 4' 7''
    Weight: 662 lbs.
    Pokedex: Its body, which weighs over 660 pounds, is as hard as stone. It grows 
             bigger by shedding its skin once a year.
    
    #77 - Ponyta
    Fire Horse
    Type: Fire
    Evolution: Rapidash - L40 
    Height: 3' 3''
    Weight: 66 lbs.
    Pokedex: Capable of jumping over the Eiffel Tower in a single giant leap. Its 
             hooves are ten times harder than diamonds.
    
    #78 - Rapidash
    Fire Horse
    Type: Fire
    Evolution: -
    Height: 5' 7''
    Weight: 209 lbs.
    Pokedex: Unable to restrain itself from running after fast trains or cars. 
             Capable of reaching 150 mph at full speed.
    
    #79 - Slowpoke
    Dopey
    Type: Water/Psychic
    Evolution: Slowbro - L37
    Height: 3' 11''
    Weight: 79 lbs.
    Pokedex: A dopey Pokemon that remains in a daze except when fishing with its 
             tail. Awake or asleep, there is little difference. 
    
    #80 - Slowbro
    Hermitcrab
    Type: Water/Psychic
    Evolution: -
    Height: 5' 3''
    Weight: 173 lbs.
    Pokedex: If its tail is bitten by a Shellder, Slowpoke evolves into Slowbro. 
             The Shellder seems to like its crunchy tail.
    
    #81 - Magnemite
    Magnet
    Type: Electric
    Evolution: Magneton - L30
    Height: 1' 0''
    Weight: 13 lbs. 
    Pokedex: Appears as if out of nowhere. If floats using anti-gravity and 
             discharges electricity from two side-mounted units. 
    
    #82 - Magneton
    Magnet
    Type: Electric
    Evolution: -
    Height: 3' 3''
    Weight: 132 lbs.
    Pokedex: Formed by Magnemite that link together when the number of black spots 
             on the sun increases. Fires high-voltage power, etc. 
    
    #83 - Farfetch'd
    Wild Duck
    Type: Normal/Flying
    Evolution: -
    Height: 2' 7''
    Weight: 33 lbs.
    Pokedex: Always carries the stalk of an unidentified plant. The stalk is said 
             to be used for making a nest or as a weapon.
    
    #84 - Doduo
    Twin Bird
    Type: Normal/Flying
    Evolution: Dodrio - L31
    Height: 4' 7''
    Weight: 86 lbs.
    Pokedex: A Pokemon with two heads. More skilled at running than flying, it is 
             capable of racing at speeds over 60 mph.
    
    #85 - Dodrio
    Triplebird
    Type: Normal/Flying
    Evolution: -
    Height: 5' 11''
    Weight: 188 lbs.
    Pokedex: The three heads express joy, sorrow, and anger as they plan strategy 
             together. When it sleeps, one head remains awake.
    
    #86 - Seel
    Sea Lion
    Type: Water
    Evolution: Dewgong - L34
    Height: 3' 7''
    Weight: 198 lbs.
    Pokedex: It boasts a thick hide covered with light blue fur. It plows through 
             ice floes in water 40 degrees below 0. 
    
    #87 - Dewgong
    Sea Lion
    Type: Water/Ice
    Evolution: -
    Height: 5' 7''
    Weight: 265 lbs.
    Pokedex: It stores thermal energy inside its pure white, fur-covered body. It 
             swims in frigid water at eight knots. 
    
    #88 - Grimer
    Sludge
    Type: Poison
    Evolution: Muk - L38
    Height: 2' 11''
    Weight: 66 lbs.
    Pokedex: Sludge that was transformed when exposed to X-rays from the moon. 
             Loves sludge, industrial waste, and other refuse. 
    
    #89 - Muk
    Sludge
    Type: Poison
    Evolution: -
    Height: 3' 11'' 
    Weight: 66 lbs.
    Pokedex: Becomes indistinguishable if it hides in dirt. Touching its sludge-
             covered body causes horrible poisonings.
    
    #90 - Shellder
    Bivalve
    Type: Water
    Evolution: Cloyster - Water Stone
    Height: 1' 0''
    Weight: 9 lbs.
    Pokedex: Its shell is harder than diamond. It hides in sand on the sea floor 
             and catches prey with its soft tongue.
    
    #91 - Cloyster
    Bivalve
    Type: Water/Ice
    Evolution: -
    Height: 4' 11''
    Weight: 292 lbs.
    Pokedex: Its shell is so hard, it can even withstand a bomb. No one has ever 
             seen what is inside its shell. 
    
    #92 - Gastly
    Gas
    Type: Ghost/Poison
    Evolution: Haunter - L25
    Height: 4' 3''
    Weight: 0.2 lbs.
    Pokedex: Made of a thing, gas-like substance that induces fainting if you get 
             enshrouded in it. Will not appear if it is very windy.
    
    #93 - Haunter
    Gas
    Type: Ghost/Poison
    Evolution: Gengar - Trade To Another Cartridge
    Height: 5' 3''
    Weight: 0.2 lbs.
    Pokedex: If you trip and fall for no apparent reason or hear a sound when no 
             one is around, it may be a Haunter. 
    
    #94 - Gengar
    Shadow
    Type: Ghost/Poison
    Evolution: -
    Height: 4' 11''
    Weight: 89 lbs.
    Pokedex: Appears to attack people who get lost in the mountains. Said to the 
             culprit behind shadows that laugh in the moonlight. 
    
    #95 - Onix
    Rock Snake
    Type: Rock/Ground
    Evolution: -
    Height: 28' 10''
    Weight: 463 lbs.
    Pokedex: Its large body is over 26 feet long. Despite its size, it can squirm 
             its way through the ground at 50 mph.
    
    #96 - Drowzee
    Hypnosis
    Type: Psychic
    Evolution: Hypno - L26
    Height: 3' 3''
    Weight: 71 lbs.
    Pokedex: It puts its enemy to sleep and eats the victim's dreams. Said to have 
             descended from the legendary beast, Baku. 
    
    #97 - Hypno
    Hypnosis
    Type: Psychic
    Evolution: -
    Height: 5' 3''
    Weight: 167 lbs.
    Pokedex: If you lock eyes with it, it will try to hypnotize you. It is best to 
             close your eyes quickly before you get hypnotized. 
    
    #98 - Krabby
    River Crab
    Type: Water
    Evolution: Kingler - L28
    Height: 1' 4''
    Weight: 14 lbs.
    Pokedex: Lives on beaches and seashores. If a pincer falls off, a new, 
             stronger pincer grows back in its place.
    
    #99 - Kingler
    Pincer
    Type: Water
    Evolution: -
    Height: 4' 3''
    Weight: 132 lbs.
    Pokedex: Said to be capable of prying open Shellder and Cloyster shells using 
             its 10,000-horsepower pincer. 
    
    #100 - Voltorb
    Ball
    Type: Electric
    Evolution: Electrode - L30
    Height: 1' 8''
    Weight: 23 lbs.
    Pokedex: Usually found in power plants. In some instances, they have been seen 
             drawing power from the trolleys of electric trains.
    
    #101 - Electrode
    Ball
    Type: Electric
    Evolution: -
    Height: 3' 11''
    Weight: 147 lbs.
    Pokedex: Stores enormous amounts of electricity within its body and explodes 
             with the slightest provocation. Extremely dangerous. 
    
    #102 - Exeggcute
    Egg
    Type: Grass
    Evolution: Exeggutor - Leaf Stone
    Height: 1' 4''
    Weight: 6 lbs.
    Pokedex: A Pokemon that is like the seeds of a plant. If you find one and 
             chase it, other will join without you noticing.
    
    #103 - Exeggutor
    Coconut
    Type: Grass/Psychic
    Evolution: -
    Height: 6' 7''
    Weight: 265 lbs.
    Pokedex: Each of the fruits is an independently-thinking head. It is said that 
             if one drops off, it becomes an Exeggcute.
    
    #104 - Cubone
    Lonely
    Type: Ground
    Evolution: Marowak - L28
    Height: 1' 4''
    Weight: 14 lbs.
    Pokedex: Always wears the skull of its deceased mother on its head and never 
             shows its face. It cries mournfully in the moonlight.
    
    #105 - Marowak
    Bonekeeper
    Type: Ground
    Evolution: -
    Height: 3' 3''
    Weight: 99 lbs.
    Pokedex: Originally a small and weak Pokemon, it became rough and aggressive 
             when it began using bones as weapons.
    
    #106 - Hitmonlee
    Kicking
    Type: Fighting
    Evolution: -
    Height: 4' 11''
    Weight: 110 lbs.
    Pokedex: Repeatedly kicks its enemy with legs that freely stretch and 
             contract. Some people refer to it as the "kicking master."
    
    #107 - Hitmonchan
    Punching
    Type: Fighting
    Evolution: -
    Height: 4' 7''
    Weight: 111 lbs.
    Pokedex: Adept at punching invisibly quick at bullet-train speed. It takes a 
             break every three minutes as it moves around. 
    
    #108 - Lickitung
    Licking
    Type: Normal
    Evolution: -
    Height: 3' 11''
    Weight: 144 lbs.
    Pokedex: Its tongue, twice its body's length, moves around freely to catch 
             prey. Its licks cause a tingling sensation. 
    
    #109 - Koffing
    Poison Gas
    Type: Poison
    Evolution: Weezing - L35
    Height: 2' 0''
    Weight: 2 lbs.
    Pokedex: A Pokemon that is like a thin-skinned balloon filled with a highly 
             toxic gas. Known to occasionally explode.
    
    #110 - Weezing
    Poison Gas
    Type: Poison
    Evolution: -
    Height: 3' 11''
    Weight: 21 lbs.
    Pokedex: A twinned Koffing that forms on rare occasions where poisonous gases 
             pool. Its two toxic gases appear to be different.
    
    #111 - Rhyhorn
    Spikes
    Type: Ground/Rock
    Evolution: Rhydon - L42
    Height: 3' 3''
    Weight: 254 lbs.
    Pokedex: Its bones are 1,000 times harder than human bones. Using its 
             durability and strength, it can destroy tall buildings.
    
    #112 - Rhydon
    Drill
    Type: Ground/Rock
    Evolution: -
    Height: 6' 3''
    Weight: 265 lbs.
    Pokedex: Protected by an armor-like hide, it can survive in lava over 3,600 
             degrees. Its horn can bore holes through boulders.
    
    #113 - Chansey
    Egg
    Type: Normal
    Evolution: -
    Height: 3' 7''
    Weight: 76 lbs.
    Pokedex: Lays very succulent eggs every day. If it is treated with love and 
             care, its eggs appear to become even more delicious.
    
    #114 - Tangela
    Vine
    Type: Grass
    Evolution: - 
    Height: 3' 3''
    Weight: 77 lbs.
    Pokedex: Its identity is obscured by countless blue vines that are similar to 
             seaweed. Will become entangled with anything.
    
    #115 - Kangaskhan 
    Parent
    Type: Normal
    Evolution: -
    Height: 7' 3''
    Weight: 176 lbs.
    Pokedex: The female raises its young in its belly pouch for around three 
             years. The young is taken out once it learns to find food. 
    
    #116 - Horsea
    Dragon
    Type: Water
    Evolution: Seadra - L32
    Height: 1' 4''
    Weight: 18 lbs.
    Pokedex: Uses its tail to keep its balance while spraying ink from its mouth. 
             The ink appears to be for shooting down bugs.
    
    #117 - Seadra
    Dragon
    Type: Water
    Evolution: -
    Height: 3' 11''
    Weight: 55 lbs.
    Pokedex: A clever Pokemon that can swim backwards while facing forward. 
             Fainting may result from a jab of its sharp spikes.
    
    #118 - Goldeen
    Goldfish
    Type: Water
    Evolution: Seaking - L33
    Height: 2' 0''
    Weight: 33 lbs.
    Pokedex: Its beautiful tail fin billows and flutters like an elegant dress. 
             Swims at a speed of five knots. 
    
    #119 - Seaking
    Goldfish
    Type: Water
    Evolution: -
    Height: 4' 3''
    Weight: 86 lbs.
    Pokedex: In the autumn, they travel up rivers to spawn. In other seasons, they 
             make and live in their own nests. 
    
    #120 - Staryu
    Starshape
    Type: Water
    Evolution: Starmie - Water Stone
    Height: 2' 7''
    Weight: 76 lbs.
    Pokedex: It is capable of growing back any portion of its body that is cut 
             off. At night, the center core glows with a red light.
    
    #121 - Starmie
    Mysterious
    Type: Water/Psychic
    Evolution: -
    Height: 3' 7''
    Weight: 176 lbs.
    Pokedex: When away from human eyes, its core is said to glow mysteriously in 
             seven colors. This Pokemon may have come from outer space.
    
    #122 - Mr. Mime
    Barrier
    Type: Psychic
    Evolution: -
    Height: 4' 3''
    Weight: 120 lbs.
    Pokedex: It is an expert at miming and loves to perform. It is said to slap 
             around anyone who disturbs it with its broad hands. 
    
    #123 - Scyther
    Mantis
    Type: Bug/Flying
    Evolution: -
    Height: 4' 11''
    Weight: 123 lbs.
    Pokedex: Moves incredibly quickly and shreds its enemy with its razor-sharp 
             scythes. On rare occasions, it flies with its wings. 
    
    #124 - Jynx
    Humanshape
    Type: Ice/Psychic
    Evolution: -
    Height: 4' 7''
    Weight: 90 lbs.
    Pokedex: Talks in a strange, incomprehensible language. It is known for its 
             weird wiggling that causes people to dance.
    
    #125 - Electabuzz
    Electric
    Type: Electric
    Evolution: -
    Height: 3' 7''
    Weight: 66 lbs.
    Pokedex: Appears in power plants in search of electricity. They are said to 
             cause major blackouts if they disappear. 
    
    #126 - Magmar
    Spitfire
    Type: Fire
    Evolution: -
    Height: 4' 3''
    Weight: 98 lbs.
    Pokedex: With a body temperature of close to 2,200 degrees, its body is always 
             burning with orange flames. Lives near volcanoes. 
    
    #127 - Pinsir
    Stagbeetle
    Type: Bug
    Evolution: -
    Height: 4' 11''
    Weight: 121 lbs.
    Pokedex: Grips and tears at its enemy with the two pincers on its head. 
             Enemies with hard bodies are gripped and tossed.
    
    #128 - Tauros
    Wild Bull
    Type: Normal
    Evolution: -
    Height: 4' 7'' 
    Weight: 195 lbs.
    Pokedex: Charges while whipping its hefty body with its tails. Although 
             powerful, it can charge only in a straight line.
    
    #129 - Magikarp
    Fish
    Type: Water
    Evolution: Gyarados - L20
    Height: 2' 11''
    Weight: 22 lbs.
    Pokedex: Whoever its opponent, and however horrible the attack it receives, 
             all it does is splash around.
    
    #130 - Gyarados
    Atrocious
    Type: Water/Flying
    Evolution: -
    Height: 21' 4''
    Weight: 518 lbs.
    Pokedex: Extremely vicious and horribly brutal. Has enough destructive power 
             to totally annihilate even a major city.
    
    #131 - Lapras
    Transport
    Type: Water/Ice
    Evolution: -
    Height: 8' 2''
    Weight: 485 lbs.
    Pokedex: Capable of understanding the languages of humans, it enjoys ferrying 
             people on its back. It is on the verge of extinction.
    
    #132 - Ditto
    Transform
    Type: Normal
    Evolution: -
    Height: 1' 0''
    Weight: 9 lbs.
    Pokedex: Capable of reorganizing its cells to transform into an exact 
             duplicate of its enemy. It is usually shapeless blob.
    
    #133 - Eevee
    Evolution
    Type: Normal
    Evolution: Vaporeon, Jolteon, or Flareon (Use Evo. Stones)
    Height: 1' 0''
    Weight: 14 lbs.
    Pokedex: Its genetic code is irregular. It evolves into three kinds of Pokemon 
             when exposed to the radiation of elemental stones.
    
    #134 - Vaporeon
    Bubble Jet
    Type: Water
    Evolution: -
    Height: 3' 3''
    Weight: 64 lbs.
    Pokedex: Found quietly resting by lake shores. Its cell structure is similar 
             to water, so it can invisibly melt into water.
    
    #135 - Jolteon
    Lightning
    Type: Electric
    Evolution: -
    Height: 2' 7''
    Weight: 54 lbs.
    Pokedex: Its weapons are its 10,000-volt electric attacks and its spiky fur. 
             Its sharp hair can pierce enemies when it bristles.
    
    #136 - Flareon
    Flame
    Type: Fire
    Evolution: -
    Height: 2' 11''
    Weight: 55 lbs.
    Pokedex: Its fiery breath reaches close to 3,000 degrees. Its body temperature 
             exceeds 1,650 degrees when storing fire inside. 
    
    #137 - Porygon
    Virtual
    Type: Normal
    Evolution: -
    Height: 2' 7''
    Weight: 80 lbs.
    Pokedex: A man-made Pokemon that consists entirely of programming code. It is 
             capable of moving freely in cyberspace. 
    
    #138 - Omanyte
    Spiral
    Type: Rock/Water
    Evolution: Omastar - L40
    Height: 1' 4''
    Weight: 17 lbs.
    Pokedex: A prehistoric and long-extinct Pokemon that was resurrected from a 
             fossil. Swims by twisting its 10 tentacles about.
    
    #139 - Omastar
    Spiral
    Type: Rock/Water
    Evolution: -
    Height: 3' 3''
    Weight: 77 lbs.
    Pokedex: Attacks by ensnaring its enemy with its tentacles and biting with 
             sharp fangs. Its overly-large shell makes it sluggish.
    
    #140 - Kabuto
    Shellfish
    Type: Rock/Water
    Evolution: Kabutops - L40
    Height: 1' 8''
    Weight: 25 lbs.
    Pokedex: A Pokemon that resurrected from a fossil found in an ancient seabed. 
             Unable to right itself if it is flipped over.
    
    #141 - Kabutops
    Shellfish
    Type: Rock/Water
    Evolution: -
    Height: 4' 3''
    Weight: 89 lbs.
    Pokedex: Swims very quickly. It tears at its foe with sickle-like forelegs and 
             drains the foe's body fluids entirely. 
    
    #142 - Aerodactyl
    Fossil
    Type: Rock/Flying
    Evolution: - 
    Height: 5' 11''
    Weight: 130 lbs.
    Pokedex: A Pokemon that was resurrected from the genes of an ancient dinosaur. 
             With sharp fangs, it is very vicious.
    
    #143 - Snorlax
    Sleeping
    Type: Normal
    Evolution: -
    Height: 6' 11''
    Weight: 1014 lbs.
    Pokedex: A lazy Pokemon that gets continually fatter by sticking to a cycle of 
             eating and sleeping. Awake only when it eats. 
    
    #144 - Articuno
    Freeze
    Type: Ice/Flying
    Evolution: -
    Height: 5' 7''
    Weight: 122 lbs.
    Pokedex: A legendary bird Pokemon with long and distinctive tail feathers. 
             Said to appear if you are freezing on a snowy mountain.
    
    #145 - Zapdos
    Electric
    Type: Electric/Flying
    Evolution: -
    Height: 5' 3''
    Weight: 116 lbs.
    Pokedex: A legendary bird Pokemon that appears in a gigantic thunder storm. It 
             flies with the buzz and crack of electricity.
    
    #146 - Moltres
    Flame
    Type: Fire/Flying
    Evolution: -
    Height: 6' 7''
    Weight: 132 lbs.
    Pokedex: A legendary bird Pokemon known as the "fire bird." Every time it 
             flaps, its wings flare and burn brightly. 
    
    #147 - Dratini
    Dragon
    Type: Dragon
    Evolution: Dragonair
    Height: 5' 11''
    Weight: 7 lbs.
    Pokedex: Even the young are known to exceed 6' 6''. It is rare and was long 
             considered to exist only in myth.
    
    #148 - Dragonair
    Dragon
    Type: Dragon
    Evolution: Dragonite
    Height: 13' 1''
    Weight: 36 lbs.
    Pokedex: Lives in large bodies of water like the sea and lakes. It is said to 
             have the power to change the weather and fly.
    
    #149 - Dragonite
    Dragon
    Type: Dragon/Flying
    Evolution: -
    Height: 7' 3''
    Weight: 463 lbs.
    Pokedex: Has intelligence on par with people. This "sea guardian" is said to 
             be capable of flying around the globe in about 16 hours.
    
    #150 - Mewtwo
    Genetic
    Type: Psychic
    Evolution: -
    Height: 6' 7'': 269 lbs.
    Pokedex: A vicious psychic Pokemon created by genetic engineering. Its cold, 
             glowing eyes strike fear into its enemy.
    
    #151 - Mew
    New Specie
    Type: Psychic
    Evolution: -
    Height: 1' 04''
    Weight: 9 lbs.
    Pokedex: A mythical Pokemon of South America which had been though extinct. A 
             growing number of people have seen it recently.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   9)   SECRETS                                                        -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Here are some tips and tricks for the game.
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   NEW TITLE SCREEN                                                     >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    By: GameSages
    
      Beat both the Gym Leader Castle and Stadium modes to change the title screen 
    (in addition to the map mode). The new title shows depict Pikachu, Blastoise, 
    Charizard, Venusaur and Mewtwo.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   R-2 MODE                                                             >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    By: GameSages
    
      To get the secret R-2 Mode (as well as a brand-new title screen) defeat
    Mewtwo after you have beaten the Stadium Mode and Gym Leader Castle Mode. You
    will now see the final credits sequence, which will unlock the harder R-2 Mode
    and all new battles. You can toggle between R-2 and Regular Mode at the start-
    up screen by pressing C-Right.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   HYPER CPU (KIDS CLUB)                                                >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    By: GameSages
    
      To unlock this hidden difficulty setting, select a single-player game
    against three CPU-controlled opponents. You need to win the "Who's the Best?" 
    challenge five times in a row on HARD difficulty. This will open up the new 
    HYPER difficulty setting for the CPU players.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   ALTERNATE POKEMON COLORS                                             >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    By: GameSages
    
      Did you ever notice how some of the Pokemon that appear in Pokemon Stadium 
    have different colors? The secret to the color variations lie in the names you 
    give your Pokemon as well as your trainer ID number (assigned to you in 
    Pokemon Blue, Red or Yellow, whenever you start a new game). While there are a 
    few secret names that change only certain Pokemon's colors, there are a few 
    naming tricks that result in different color variations. For example: 
    
    - Use only lower caps (i.e.: poliwhirl) 
    - Reverse the syllables (i.e.: DRILLBEE) 
    - Abridge the names (i.e.: Pika)
    
     
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   EMULATION SPEED UPGRADES                                             >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    By: GameSages
    
    NOTE: I've been told that it doesn't matter which cup you win first to get the 
          Doduo Mode.
    
      There are two secret speed upgrades to the GB Tower Game Boy emulator that
    let you play Pokemon Red, Blue, and Yellow at much higher speeds: 
    
    Doduo Mode: Beat the Poke Cup. Once you have won all the Poke Cup tournaments, 
                the GB Tower changes into Doduo GB Tower and a Doduo sticker
                appears on the Game Boy. The Doduo upgrade doubles the speed of
                the game play when playing the Game Boy game on your N64. 
    
    Dodrio Mode: Play the Game Boy games at hyper speed with this alternate speed 
                 settings. To get it, you need to beat the Prime Cup (after you
                 have already beaten the Poke Cup).
    
      You can switch between the different GB Tower speed settings during gameplay
    by pressing C-Right.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   ROTATE POKEMON IN POKEDEX                                            >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      When you view a Pokemon entry in the Pokedex, you can use the Control Pad to 
    rotate the Pokemon. Once you stop using the Control Pad, the Pokemon will 
    begin to rotate on its own again.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   ARE POKEMON REALLY ASLEEP?                                           >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      First, have a Pokemon fall asleep with Hypnosis, Sleep Powder, etc. Now try
    to switch the Pokemon with another one. Before the sleeping Pokemon leaves,
    its eyes will be open!
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   TOXIC/LEECH SEED COMBO ATTACK                                        >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      Most people already know this, but I'll mention again. Get a Pokemon that 
    knows Toxic and Leech Seed. When in battle, use Leech Seed and Toxic on the 
    enemy. Now, you will receive more and more HP after each turn!
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   TRAIN LOWER LEVEL POKEMON                                            >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
      Instead of going after that high-level Pokemon, try to catch the same one
    but at a much lower level. Now train the creature to what level you want it to
    be. The stats of the trained one will be higher than the high-level wild
    Pokemon.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   EXTRA STICKERS                                                       >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    By: Filpika182
    
      If you beat Mewtwo in Round 2, you'll unlock some rare stickers. Go into the 
    Gallery, then hold down the L and R buttons and move to the cursor to "Print". 
    It'll switch to "Bonus", allowing you to print out the screen backgrounds from 
    the game at a Pokemon Snap Station.
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   DIFFERENT PIKACHU GALLERY ANIMATION                                  >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    By: Shuriken-Zero
    
      If you try to take a picture of the Pikachu you received in the Yellow 
    version, he'll smile and wave at you instead of doing the generic lightning 
    shock animation.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   10)   GAMESHARK CODES                                               -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    The following codes are used for the GameShark cheating device.
    
    NOTE: Requires Diddy Kong Racing Keycode to use with GameShark.
    
    (Following Codes Created By: GSCCC)
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   MISCELLANEOUS CODES                                                  >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    DE000400 0000 -- Enable Code (Must Be On)
    81285A18 007F -- Infinite Health P1 (All Pokemon)
    81286438 007F -- Infinite Health P2 (All Pokemon)
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   PLAYER ONE CODES                                                     >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    50000654 0000 -- All Pokemon Are Level 100 (GS 3.0 Or Higher Needed!)
    800AEE00 0064	
    
    50000654 0000 -- All Pokemon Have Max HP (GS 3.0 Or Higher Needed!)	
    810AEDDE 03E7
    50000654 0000
    810AEE02 03E7
    
    50000654 0000 -- All Pokemon Have Max Attack (GS 3.0 Or Higher Needed!)
    810AEE04 03E7	
    
    50000654 0000 -- All Pokemon Have Max Defense (GS 3.0 Or Higher Needed!)
    810AEE06 03E7	
    
    50000654 0000 -- All Pokemon Have Max Speed (GS 3.0 Or Higher Needed!)
    810AEE08 03E7	
    
    50000654 0000 -- All Pokemon Have Max Special (GS 3.0 Or Higher Needed!)
    810AEE0A 03E7
    
    First Pokemon Modifier:
    800AEDDC 00?? -- Pokemon Modifier
    810AEDDE 03E7 -- Max Health
    810AEE02 03E7
    810AEE04 03E7 -- Max Attack
    810AEE06 03E7 -- Max Defense
    810AEE08 03E7 -- Max Speed
    810AEE0A 03E7 -- Max Special
    800AEDE5 00?? -- Move Modifier #1
    800AEDE6 00?? -- Move Modifier #2
    800AEDE7 00?? -- Move Modifier #3
    800AEDE8 00?? -- Move Modifier #4
    800AEE00 0064 -- Level 100
    800AEDFC 00FF -- Max PP: First Move
    800AEDFD 00FF -- Max PP: Second Move
    800AEDFE 00FF -- Max PP: Third Move
    800AEDFF 00FF -- Max PP: Fourth Move
    800AEDE2 00?? -- Type Modifier #1
    800AEDE3 00?? -- Type Modifier #2
    
    Second Pokemon Modifier:
    800AEE30 00?? -- Pokemon Modifier
    810AEE32 03E7 -- Max Health
    810AEE56 03E7
    810AEE58 03E7 -- Max Attack
    810AEE5A 03E7 -- Max Defense
    810AEE5C 03E7 -- Max Speed
    810AEE5E 03E7 -- Max Special
    800AEE39 00?? -- Move Modifier #1
    800AEE3A 00?? -- Move Modifier #2
    800AEE3B 00?? -- Move Modifier #3
    800AEE3C 00?? -- Move Modifier #4
    800AEE54 0064 -- Level 100
    800AEE50 00FF -- Max PP: First Move
    800AEE51 00FF -- Max PP: Second Move
    800AEE52 00FF -- Max PP: Third Move
    800AEE53 00FF -- Max PP: Fourth Move
    800AEE36 00?? -- Type Modifier #1
    800AEE37 00?? -- Type Modifier #2
    
    Third Pokemon Modifier:
    800AEE84 00?? -- Pokemon Modifier
    810AEE86 03E7 -- Max Health
    810AEEAA 03E7
    810AEEAC 03E7 -- Max Attack
    810AEEAE 03E7 -- Max Defense
    810AEEB0 03E7 -- Max Speed
    810AEEB2 03E7 -- Max Special
    800AEE8D 00?? -- Move Modifier #1
    800AEE8E 00?? -- Move Modifier #2
    800AEE8F 00?? -- Move Modifier #3
    800AEE90 00?? -- Move Modifier #4
    800AEEA8 0064 -- Level 100
    800AEEA4 00FF -- Max PP: First Move
    800AEEA5 00FF -- Max PP: Second Move
    800AEEA6 00FF -- Max PP: Third Move
    800AEEA7 00FF -- Max PP: Fourth Move
    800AEE8A 00?? -- Type Modifier #1
    800AEE8B 00?? -- Type Modifier #2
    
    Fourth Pokemon Modifier:
    800AEED8 00?? -- Pokemon Modifier
    810AEEDA 03E7 -- Max Health
    810AEEFE 03E7
    810AEF00 03E7 -- Max Attack
    810AEF02 03E7 -- Max Defense
    810AEF04 03E7 -- Max Speed
    810AEF06 03E7 -- Max Special
    800AEEE1 00?? -- Move Modifier #1
    800AEEE2 00?? -- Move Modifier #2
    800AEEE3 00?? -- Move Modifier #3
    800AEEE4 00?? -- Move Modifier #4
    800AEEFC 0064 -- Level 100
    800AEEF8 00FF -- Max PP: First Move
    800AEEF9 00FF -- Max PP: Second Move
    800AEEFA 00FF -- Max PP: Third Move
    800AEEFB 00FF -- Max PP: Fourth Move
    800AEEDE 00?? -- Type Modifier #1
    800AEEDF 00?? -- Type Modifier #2
    
    Fifth Pokemon Modifier:	
    800AEF2C 00?? -- Pokemon Modifier
    810AEF2E 03E7 -- Max Health
    810AEF52 03E7
    810AEF54 03E7 -- Max Attack
    810AEF56 03E7 -- Max Defense
    810AEF58 03E7 -- Max Speed
    810AEF5A 03E7 -- Max Special
    800AEF35 00?? -- Move Modifier #1
    800AEF36 00?? -- Move Modifier #2
    800AEF37 00?? -- Move Modifier #3
    800AEF38 00?? -- Move Modifier #4
    800AEF50 0064 -- Level 100
    800AEF4C 00FF -- Max PP: First Move
    800AEF4D 00FF -- Max PP: Second Move
    800AEF4E 00FF -- Max PP: Third Move
    800AEF4F 00FF -- Max PP: Fourth Move
    800AEF32 00?? -- Type Modifier #1
    800AEF33 00?? -- Type Modifier #2
    
    Sixth Pokemon Modifier:
    800AEF80 00?? -- Pokemon Modifier
    810AEF82 03E7 -- Max Health
    810AEFA6 03E7
    810AEFA8 03E7 -- Max Attack
    810AEFAA 03E7 -- Max Defense
    810AEFAC 03E7 -- Max Speed
    810AEFAE 03E7 -- Max Special
    800AEF89 00?? -- Move Modifier #1
    800AEF8A 00?? -- Move Modifier #2
    800AEF8B 00?? -- Move Modifier #3
    800AEF8C 00?? -- Move Modifier #4
    800AEFA4 0064 -- Level 100
    800AEFA0 00FF -- Max PP: First Move
    800AEFA1 00FF -- Max PP: Second Move
    800AEFA2 00FF -- Max PP: Third Move
    800AEFA3 00FF -- Max PP: Fourth Move
    800AEF86 00?? -- Type Modifier #1
    800AEF87 00?? -- Type Modifier #2
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   PLAYER TWO CODES                                                     >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    50000654 0000 -- All Pokemon Are Level 100 (GS 3.0 Or Higher Needed!) 
    800AF048 0064
    
    50000654 0000 -- All Pokemon Have Max HP (GS 3.0 Or Higher Needed!)
    810AF026 03E7
    50000654 0000
    810AF04A 03E7
    
    50000654 0000 -- All Pokemon Have Max Attack (GS 3.0 Or Higher Needed!)
    810AF04C 03E7
    
    50000654 0000 -- All Pokemon Have Max Defense (GS 3.0 Or Higher Needed!)
    810AF04E 03E7
    
    50000654 0000 -- All Pokemon Have Max Speed (GS 3.0 Or Higher Needed!)
    810AF050 03E7
    
    50000654 0000 -- All Pokemon Have Max Special (GS 3.0 Or Higher Needed!)
    810AF052 03E7
    
    First Pokemon Modifier:
    800AF024 00?? -- Pokemon Modifier
    810AF026 03E7 -- Max Health
    810AF04A 03E7
    810AF04C 03E7 -- Max Attack
    810AF04E 03E7 -- Max Defense
    810AF050 03E7 -- Max Speed
    810AF052 03E7 -- Max Special
    800AF02D 00?? -- Move Modifier #1
    800AF02E 00?? -- Move Modifier #2
    800AF02F 00?? -- Move Modifier #3
    800AF030 00?? -- Move Modifier #4
    800AF048 0064 -- Level 100
    800AF044 00FF -- Max PP: First Move
    800AF045 00FF -- Max PP: Second Move
    800AF046 00FF -- Max PP: Third Move
    800AF047 00FF -- Max PP: Fourth Move
    800AF02A 00?? -- Type Modifier #1
    800AF02B 00?? -- Type Modifier #2
    
    Second Pokemon Modifier:
    800AF078 00?? -- Pokemon Modifier
    810AF07A 03E7 -- Max Health
    810AF09E 03E7
    810AF0A0 03E7 -- Max Attack
    810AF0A2 03E7 -- Max Defense
    810AF0A4 03E7 -- Max Speed
    810AF0A6 03E7 -- Max Special
    800AF081 00?? -- Move Modifier #1
    800AF082 00?? -- Move Modifier #2
    800AF083 00?? -- Move Modifier #3
    800AF084 00?? -- Move Modifier #4
    800AF09C 0064 -- Level 100
    800AF098 00FF -- Max PP: First Move
    800AF099 00FF -- Max PP: Second Move
    800AF09A 00FF -- Max PP: Third Move
    800AF09B 00FF -- Max PP: Fourth Move
    800AF07E 00?? -- Type Modifier #1
    800AF07F 00?? -- Type Modifier #2
    
    Third Pokemon Modifier:
    800AF0CC 00?? -- Pokemon Modifier
    810AF0CE 03E7 -- Max Health
    810AF0F2 03E7
    810AF0F4 03E7 -- Max Attack
    810AF0F6 03E7 -- Max Defense
    810AF0F8 03E7 -- Max Speed
    810AF0FA 03E7 -- Max Special
    800AF0D5 00?? -- Move Modifier #1
    800AF0D6 00?? -- Move Modifier #2
    800AF0D7 00?? -- Move Modifier #3
    800AF0D8 00?? -- Move Modifier #4
    800AF0F0 0064 -- Level 100
    800AF0EC 00FF -- Max PP: First Move
    800AF0ED 00FF -- Max PP: Second Move
    800AF0EE 00FF -- Max PP: Third Move
    800AF0EF 00FF -- Max PP: Fourth Move
    800AF0D2 00?? -- Type Modifier #1
    800AF0D3 00?? -- Type Modifier #2
    
    Fourth Pokemon Modifier:
    800AF120 00?? -- Pokemon Modifier
    810AF122 03E7 -- Max Health 
    810AF146 03E7
    810AF148 03E7 -- Max Attack
    810AF14A 03E7 -- Max Defense
    810AF14C 03E7 -- Max Speed
    810AF14E 03E7 -- Max Special
    800AF129 00?? -- Move Modifier #1
    800AF12A 00?? -- Move Modifier #2
    800AF12B 00?? -- Move Modifier #3
    800AF12C 00?? -- Move Modifier #4
    800AF144 0064 -- Level 100
    800AF140 00FF -- Max PP: First Move
    800AF141 00FF -- Max PP: Second Move
    800AF142 00FF -- Max PP: Third Move
    800AF143 00FF -- Max PP: Fourth Move
    800AF126 00?? -- Type Modifier #1
    800AF127 00?? -- Type Modifier #2
    
    Fifth Pokemon Modifier:
    800AF174 00?? -- Pokemon Modifier
    810AF176 03E7 -- Max Health
    810AF19A 03E7
    810AF19C 03E7 -- Max Attack
    810AF19E 03E7 -- Max Defense
    810AF1A0 03E7 -- Max Speed
    810AF1A2 03E7 -- Max Special
    800AF17D 00?? -- Move Modifier #1
    800AF17E 00?? -- Move Modifier #2
    800AF17F 00?? -- Move Modifier #3
    800AF180 00?? -- Move Modifier #4
    800AF198 0064 -- Level 100
    800AF194 00FF -- Max PP: First Move
    800AF195 00FF -- Max PP: Second Move
    800AF196 00FF -- Max PP: Third Move
    800AF197 00FF -- Max PP: Fourth Move
    800AF17A 00?? -- Type Modifier #1
    800AF17B 00?? -- Type Modifier #2
    
    Sixth Pokemon Modifier:
    800AF1C8 00?? -- Pokemon Modifier
    810AF1CA 03E7 -- Max Health
    810AF1EE 03E7
    810AF1F0 03E7 -- Max Attack
    810AF1F2 03E7 -- Max Defense
    810AF1F4 03E7 -- Max Speed
    810AF1F6 03E7 -- Max Special
    800AF1D1 00?? -- Move Modifier #1
    800AF1D2 00?? -- Move Modifier #2
    800AF1D3 00?? -- Move Modifier #3
    800AF1D4 00?? -- Move Modifier #4
    800AF1EC 0064 -- Level 100
    800AF1E8 00FF -- Max PP: First Move
    800AF1E9 00FF -- Max PP: Second Move
    800AF1EA 00FF -- Max PP: Third Move
    800AF1EB 00FF -- Max PP: Fourth Move
    800AF1CE 00?? -- Type Modifier #1
    800AF1CE 00?? -- Type Modifier #2
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   TYPE MODIFIER DIGITS                                                 >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    00 -- Normal
    01 -- Fighting
    02 -- Flying
    03 -- Poison
    04 -- Ground
    05 -- Rock
    06 -- Flying
    07 -- Bug
    08 -- Ghost
    09 -- Fire
    0A -- Water
    0B -- Grass
    0C -- Electric
    0D -- Psychic
    0E -- Ice
    
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    <<<   MOVE MODIFIER DIGITS                                                 >>>
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    00 -- Nothing 
    01 -- Pound 
    02 -- Karate Chop 
    03 -- Double Slap 
    04 -- Comet Punch 
    05 -- Mega Punch 
    06 -- Pay Day 
    07 -- Fire Punch 
    08 -- Ice Punch 
    09 -- Thunder Punch 
    0A -- Scratch 
    0B -- Vice Grip 
    0C -- Guillotine 
    0D -- Razor Wind 
    0E -- Swords Dance 
    0F -- Cut 
    10 -- Gust 
    11 -- Wing Attack 
    12 -- Whirl Wind 
    13 -- Fly 
    14 -- Bird 
    15 -- Slam 
    16 -- Vine Whip 
    17 -- Stomp 
    18 -- Double Kick 
    19 -- Mega Kick 
    1A -- Jump Kick 
    1B -- Rolling Kick 
    1C -- Sand Attack 
    1D -- Head Butt 
    1E -- Horn Attack 
    1F -- Fury Attack 
    20 -- Horn Drill 
    21 -- Tackle 
    22 -- Body Slam 
    23 -- Wrap 
    24 -- Take Down 
    25 -- Thrash 
    26 -- Double Edge 
    27 -- Tail Whip 
    28 -- Poison Sting 
    29 -- Twineedle 
    2A -- Pin Missile 
    2B -- Leer 
    2C -- Bite 
    2D -- Growl 
    2E -- Roar 
    2F -- Sing 
    30 -- Supersonic 
    31 -- Sonicboom 
    32 -- Disable 
    33 -- Acid 
    34 -- Ember 
    35 -- Flamethrower 
    36 -- Mist 
    37 -- Water Gun 
    38 -- Hydro Pump 
    39 -- Surf 
    3A -- Ice Beam 
    3B -- Blizzard 
    3C -- Psybeam 
    3D -- Bubblebeam 
    3E -- Aurora Beam 
    3F -- Hyper Beam 
    40 -- Peck 
    41 -- Drill Peck 
    42 -- Submission 
    43 -- Low Kick 
    44 -- Counter 
    45 -- Seismic Toss 
    46 -- Strength 
    47 -- Absorb 
    48 -- Mega Drain 
    49 -- Leech Seed 
    4A -- Growth 
    4B -- Razor Leaf 
    4C -- Solar Beam 
    4D -- Poisonpowder 
    4E -- Stun Spore 
    4F -- Sleep Powder 
    50 -- Petal Dance 
    51 -- String Shot 
    52 -- Dragon Rage 
    53 -- Fire Spin 
    54 -- Thundershock 
    55 -- Thunderbolt 
    56 -- Thunder Wave 
    57 -- Thunder 
    58 -- Rock Throw 
    59 -- Earthquake 
    5A -- Fissure 
    5B -- Dig 
    5C -- Toxic 
    5D -- Confusion 
    5E -- Psychic 
    5F -- Hypnosis 
    60 -- Meditate 
    61 -- Agility 
    62 -- Quick Attack 
    63 -- Rage 
    64 -- Teleport 
    65 -- Night Shade 
    66 -- Mimic 
    67 -- Screech 
    68 -- Double Team 
    69 -- Recover 
    6A -- Harden 
    6B -- Minimize 
    6C -- Smoke Screen 
    6D -- Confuse Ray 
    6E -- Withdraw 
    6F -- Defense Curl 
    70 -- Barrier 
    71 -- Light Screen 
    72 -- Haze 
    73 -- Reflect 
    74 -- Focus Energy 
    75 -- Hide 
    76 -- Metronome 
    77 -- Mirror Move 
    78 -- Selfdestruct 
    79 -- Egg Bomb 
    7A -- Lick 
    7B -- Smog 
    7C -- Sludge 
    7D -- Bone Club 
    7E -- Fire Blast 
    7F -- Waterfall 
    80 -- Clamp 
    81 -- Swift 
    82 -- Skull Bash 
    83 -- Spike Cannon 
    84 -- Constrict 
    85 -- Amnesia 
    86 -- Kinesis 
    87 -- Softboiled 
    88 -- Hi Jump Kick 
    89 -- Glare 
    8A -- Dream Eater 
    8B -- Poison Gas 
    8C -- Barrage 
    8D -- Leech Life 
    8E -- Lovely Kiss 
    8F -- Sky Attack 
    90 -- Transform 
    91 -- Bubble 
    92 -- Dizzy Punch 
    93 -- Spore 
    94 -- Flash 
    95 -- Psywave 
    96 -- Splash 
    97 -- Acid Armor 
    98 -- Crabhammer 
    99 -- Explosion 
    9A -- Fury Swipes 
    9B -- Bonemerang 
    9C -- Rest 
    9D -- Rock Slide 
    9E -- Hyper Fang 
    9F -- Sharpen 
    A0 -- Conversion 
    A1 -- Tri Attack 
    A2 -- Super Fang 
    A3 -- Slash 
    A4 -- Substitute 
    A5 -- Struggle		
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   11)   FREQUENTLY ASKED QUESTIONS                                    -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section answers some common questions about Pokemon Stadium. 
    
    Q: Are the Rental Pokemon good to use?
    A: Not really. If you train your own Pokemon from the Game Boy, the stats of 
       it should be higher than its rental version. That's why this game
       encourages you to upload your own creatures. Obviously, if you can't get
       GB Pokemon, then just stick with rentals.
    
    Q: What's a good way to make your Pokemon better in battle? 
    A: There are a couple of methods to improve Pokemon:
    
    1. Try to capture Pokemon at lower levels and train them instead of getting a 
       high-level Pokemon in the wild.
    2. Use the Vitamins (Protein, Iron, Carbos, and Calcium), HP Up, and 
       PP Up. Even they might not increase stats by much (Sometimes the increase
       is only about 5 after using 10 Vitamins!), but it's better than nothing,
       right?
    3. "Upgrade" the Pokemon's attacks. Use TMs/HMs to replace weaker moves
       (Tackle, Vine Whip, Confusion, etc.) with stronger ones (Body Slam, Solar
       Beam, Psychic, etc.). 
    
    Q: I want to start a new game on my Game Boy, but I'll lose all of my
       Pokemon. What do I do?
    A: Remember you can store Pokemon in the boxes stored on the Stadium 
       cartridge. Just put what you want on the cart, start your new game, and
       then send back the Pokemon to your Game Boy. You cannot save your items
       using this method.
    
    Q: What happens if you attempt to upload MissingNo. to the game?
    A: According to some e-mail I've received, MissingNo. won't damage your game 
       in any way. But you can't use it in battle.
    
    Q: I'm having trouble against Pokemon with one-hit KO attacks. They hardly 
       ever miss! What can I do?
    A: Obviously, those attacks cannot be blocked, so you can't really do a whole
       lot. Use attacks such as Thunder Wave and Flash to help decrease the chance
       of the attack ever hitting. Also try using Double Team and Minimize to
       boost your evasion of attacks.
    
    Q: This game is too hard! 
    A: The Pokemon games were considered too easy, and many people complained 
       about it. As you can see, they listened and improved the AI a bit. Look
       above for an answer on improving your Pokemon for battling. Also use
       strategy! Check out a type chart and plan out what types you should be
       using against the opponent.
    
    Q: Do Pokemon from the Gold/Silver Versions work on Stadium?
    A: They won't work on this game. I've read that a new version of Stadium is
       going to be made to include those Pokemon from Gold/Silver. I haven't seen
       a release date for it though.
    
    Q: How do you change Pokemon names?
    A: I don't know of a way you can do it on Stadium, but it's possible to do it
       on the Game Boy game. Go to Lavender Town, and in one of the buildings is a
       man who can change names of some Pokemon you have with you.  
    
    Q: What's a good way to defeat Psychic-type Pokemon?
    A: Use Bug-type attacks. If you're going up against Mewtwo or Mew, there might
       be a problem. Both of them can learn Fire Blast which is super effective if
       your Pokemon is part Bug. The only Pokemon I know that can learn Bug-type
       moves and is not part Bug is Jolteon. 
    
    Q: Where is the 'Gallery'?
    A: When you reach the screen that let's you choose between Battle Now!,
       Pokemon Stadium, Event Battle, and Options, there's a box with a picture of
       a camera that says Gallery. There it is. If you're using a version of
       Pokemon Stadium that was not made in the US, then you probably won't have
       Gallery on your game.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   12)   CREDITS                                                       -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section is here to recognize those who have contributed to this FAQ.
    
    Corrections: 
    Robbie Goodman
    Nightwolf
    Pikachoo
    
    Tips/Tricks:
    GameSages (http://sages.ign.com)
    Filpika182
    Weedle Master
    dturner857
    Shuriken-Zero
    
    GameShark Codes:
    GSCCC (www.cmgsccc.com)
    
    Other Information:
    David Webb
    Filpika182
    Xcom50
    Zer0Lit
    Nintendo Player's Guide
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     =-   13)   CONTACT / LEGAL INFORMATION                                   -=
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ---------------------
    Copyright Information
    ---------------------
    (c) Copyright 2000-2004 Ryan "MetroidMoo" Ammerman
    
      This FAQ cannot be distributed in books, magazines, etc. or in any other
    form of printed or electronic media (CDs, etc.) in any way. It may not be
    given away as some sort of prize or bonus with a purchase, and it may not be
    used for promotional or profitable purposes.
    
      Any characters, names, or other objects are copyright their respective
    companies. This document and its author are in no way affiliated with any
    company involved with this game.
    
    ------------------
    E-mail Information
    ------------------
    E-mail Address: ryanammerman[at]gmail[dot]com
    
      Before you e-mail me a question, make sure you've looked through the FAQ to
    see if your question is answered. If you send me a question that is answered
    in the FAQ, it WILL be ignored.
    
    --------------
    Posting Notice
    --------------
      If you wish to use this guide on your site, you may post it without my
    permission as long as this document is **NOT** changed in any way, shape, or
    form. The latest version of this guide can always be found at GameFAQs
    (http://www.gamefaqs.com).
    
    
                                                             --End of Transmission

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