Review by DanKirby
"A guy who definitely doesn't have to worry about a stiff neck..."
When a lot of similar games get released for a system, they all seem to run together after a while. But of course, this doesn't continue forever, and a quite unique game will come out. Such is the case for Rayman 2.
If you saw the 2 in the title and immediately thought ''sequel'', then you're right. Rayman had been previously released on systems such as the PC, Playstation, and others. Rayman 2 is a great follow-up to this early title.
It all starts as Rayman is taken prisoner by the evil robot pirates. The pirates have shattered the heart of the world into 1000 pieces, or Lums, and Rayman is the only hope. Unfortunately, he can't do too much in prison. So much for the hope...
But wait! In comes Rayman's friend, Globox, with a gift. It's a Silver Lum, which gives Rayman his fist power back! Then, he performs ''The Great Escape'' and falls from the flying ship. Finally free, he sets out to find the Yellow Lums and the way to finally defeat the pirates.
The basic playing of Rayman 2 is...well, basic. You use the Control Stick to move Rayman around, A to jump, and B to attack with his power fist. You can also hold A while in the air to slowly float to the ground with Rayman's helicopter ears. And there are many other powers you will acquire along the way. If you want to know more about the powers you have, try to locate the blocks with the big smiling face on it, as it gives you tips.
But much of the play revolves around the different kinds of Lums. The yellow ones are the ones you must collect throughout the game, and the big yellow ones are worth 5 of them. Green Lums let you continue from that point if you die. Red Lums restore your health bar. Blue Lums give Rayman air while underwater. Rayman can swing from Purple Lums if he shoots them with his fist. There are also cages in each level which may contain any one of these.
The point to each level is, basically, to get to the end. Of course, you'll want to collect as many Yellow Lums and break open as many cages as you can along the way, as the Yellow Lums will give you more knowledge of the backstory and help you access the special Sanctuary levels. Once you reach the end of a level, the next one is opened up. Simple, right?
Meanwhile, the graphics are pretty decent for an N64 game. Though it's not how the characters and such are rendered that makes them so unique, it's the designs themselves. I guarantee that you've never seen characters like this in any game before, or your money back.
...Well, not really. I can't promise that.
But seriously, Rayman is basically a round ball surrounded by unconnected arms, legs, and a head. His friend Globox seems sort of like a frog, but sort of not. There are enemies that look like...well, bouncing cyclops heads with arms. And so much more.
As for music, well, there really isn't any. You'll hear a short piece of music if you come upon one of the pirates and battle it, but before and after is mainly silence. If you're zooming through a tunnel on a rocket shell (did I forget to mention those), a fast-paced action type music plays. And you may hear a weak tune in the background once in a while. But that's pretty much it.
And the so-called ''voices''... In case you didn't know, there are several cutscenes in the game, with dialogue between the characters. The words are displayed at the bottom of the screen, while the characters themselves...well, they talk in some kind of gibberish.
''A goobity gobba?'' ''Ogido obbino!''
Something like that. But I heard that if you play it backwards, you can hear it say ''Paul is dead'' or something like that...
Anyway, this is a pretty good game that'll take you a while to finish, especially if you want to collect every one of the Lums. One big downside is the fact that a Controller Pak is required to save your game, but it's no problem if you have one.
Rayman is definitely one of the most imaginative games I've seen in a while, and is well worth picking up. But remember, I'm not giving your money back.
Reviewer's Score: 8/10 | Originally Posted: 10/18/01, Updated 10/18/01
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