Wednesday, December 15th, 1999
12/15/99 

                      RESIDENT EVIL 2
               Playstation --> Nintendo 64 Changes
         Author: marshmallow <marshmallow@planetn2000.com>

   The idea of a two-CD Playstation game being ported to the N64 just 
seems downright laughable. That is, until Angelsoft studios, working 
closely with Capcom, discovered a new micro-code trick that would allow 
them to compress the minutes of FMV, pre-rendered backgrounds, voice, 
and other miscellaneous, space eating programs into a size that could be 
put onto an N64 ROM with a decent price tag. Of course, it's not just a 
straight port. They fixed a few things here and there...and I'm here to 
show you the differences.

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                      REVISION HISTORY 


December 15th, 1999:
----------------------

* Added numbers 7, 8, and 9.

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1. Enhanced graphics all around. Everything, including the pre-rendered 
backgrounds, are in high resolution thanks to the 4MB Expansion Pak, and 
they look absolutely FANTASTIC! Character models have added detail due 
to the N64's larger bag of graphical tricks, everything has added 
polygons, and runs at a constant speed of 30 frames a second. The 
backgrounds are sharp, and quite smooth. 

2. New controller configurations to fit the N64 controller's unique fit. 
After playing around with "1st person", for a few minutes, you just 
won't want to go back to the "3rd" person controls unless someone put a 
gun to your head. 

3. Dolby Surround Sound, baby! It's just awesome to be able to turn 
around and blast a Zombie to pieces, with the only warning being the 
moans coming from your left speaker. 

4. After beating a scenario, you can restart it and have an "item 
randomizer" option turned on, that will randomize all objects in the 
game. It's interesting, to say the least...

5. New files, reports, letters, and other notes have been added to link 
Resident Evil, Resident Evil 3, and Resident Evil: Code Veronica's 
stories together. 

6. With the good, comes the bad. The FMV, although very impressive, is 
somewhat blurred due to the huge amounts of compressing.  

7. In Umbrella's Secret Lab, the computer password for the fingerprint 
pad is "NEMESIS." In the PSX version, it was "GUEST." Thanks goes to Neo 
Darkshadow for this one.

8. Inside of the fingerprint room of Umbrella's Secret Lab, there is the 
corpse of a Hunter (enemy from Resident Evil 1). The PSX version lacked 
this.

9. The safe combination to receive the Police Station Map (and some 
ammunition) is now '4542.' 

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Now, the question is...should you buy the N64 version of Resident Evil 
2? Hmmm...

- If you do not own a Playstation, then yes, buying it would be a good 
  decision.

- If the Playstation's controller makes your hands cramp up, or you just 
  hate the controls regardless, then looking into this version might not 
  be such a bad idea.

Other than those, there is really no reason to buy it unless you're an 
absolute hardcore RE fan. If you own both systems, you might want to 
rent it just see the new files, the randomizer, and how different 
everything looks. If you hated Resident Evil 2, then you won't like it 
now, as they are both identical when you get down to the gist of it. 

Because this is not an overly serious walkthrough or FAQ, I will not put 
a legal section up. So, for all I care, you can put this in the next 
issue of Playboy. Well, OK, OK, you can't make money off of it, and I 
just have to add the following: 

Copyright  marshmallow 1999
All rights reserved

Coming to the end, I must say that the future of the RE series is 
looking good, and I can't wait to get my hands on Resident Evil: Code 
Veronica, which is coming to the Dreamcast sometime next year. Now, if 
they can just make a decent villain, I'll be as happy as a hungry Zombie 
who has stumbled upon Rosie O'Donnel... :p

Signed,
marshmallow