___________________________________________
  / ****  *****   *   *   *  ***  *     ***** \
 /  *   * *      *    *   * *   * *       *    \
<   ***** ***** ***** *   * *   * *       *     >
 \  *  *  *        *   * *  *   * *       *    /
  \ *   * *****   *     *    ***  *****   *   /
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    User-Friendly Track Editor Creation Guide
**********************
*NINTENDO 64/ULTRA 64*
**********************



Table Of Contents
(Part One)

1. Menu
2. Controls
3. How to use
4. Peices
5. Tips/Troubleshooting
6. Glitches
7. Ending credits
8. Legal agreement
9. Version history
10. Best times

Table Of Contents
(Part Two)

I. Menu
 1. Menu Funtions
II. Controls
III. How to use
 1. Part A
 2. Part B
  A. Module
  B. Pickups
  C. Adjust
  D. Save
  E. New
  F. Load
  G. Export
IV. Peices
 1. Start Grid
 2. Straight
 3. Dips
 4. Humps
 5. Square Corner
 6. Round Corner
 7. Diagonal
 8. Bank
 9. Rumble Strip
 10. Narrow Strip
 11. Pipe
 12. Crossroad
 13. Bridge
 14. Chicane
V. Tips/Troubleshooting
 1. "Track doesn't form a loop, or there's an upwards step..."
 2. "Track has too many starting grids"
 3. "Track too complex!"
 4. "Damaged or corrupted controller pak"
VI. Glitches
 1. Camera glitches
  A. Spinner
  B. "Aero Gauge" Chinatown demo reverted effect
 2. Anaimation glitches
  A. Carts don't flip???
  B. Where's my car?
  C. Supermarket graphic glitch
  D. Be god
VII. Ending credits
VIII. Legal agreement
VIV. Version history
X. Best times

Table Of Contents
(Part Three)

1. Menu
This will explain ALL menu functions and how they work
2. Controls
A brief explanation of all the controls used in the game.  Always revise this
if you're in a loss
3. How to use
Explanations on all the options in the Track Editer Menu.  There are two parts
to this, Both will be explained before the chapter.
4. Peices
A small explanation on how to use all the peices.  The N64 version is
incomplete, so some information came from the Sega Dreamcast version of such a
FAQ
5. Tips/Troubleshooting
Whatever you call it, it's all the same.  I tell you how to fix all your
problems.  If you know how to do such things, then I'm sorry I insulted your
intellengence.  This is a user-friendly guide, and I have to do so for the
right of all people... I better stop.
6. Glitches
Mess up the game!
7. Ending credits
My good-byes to you
8. Legal agreement
Pleas read before posting on your website
9. Version history
Updates and notes
10. Best times
For the seasoned vets.  Progress down to the very bottom for complete rules and
regulations.



*****reetings.  And if you have went through all of that drudgery, then welcome
to masterpeice... *    Oops, wrong audience.  Ok, so building your own race
track is very easy, only problem       * ***is...everything's not done.  Peices
are missing, and... and that's all. For those with      *   *Dreamcast, you
lucky bastards, I will list all possible varients.  Doing Banks seems
*****impossible, but IT CAN BE DONE.  15 varients.  15 varients!!!  and I'm
going to list them all!  Ok, that's overstating. After I'm done, I will be
satisfied I done such a large guide.  Ok, so as I was saying...



1. Menu

 *** k, So you want to make your own track?  Good.  Now, let's get the  basics
down.  You got the *   *Re-Volt cart in?  Good.  Do you have an  Expansion Pak?
 No?  Well, find one because if     *   *you're smart like I am, you should be
able to know that the Jumper Pak is not enough for    *   *half your "good"
tracks.  Trust me.  It pays off.  Got your Nintendo 64 controller           ***
connected?  Great.  On the Track Editor? Ok, Do you have a Memory Card?  No? 
Sucks to you.  Go get one.  All your work's for nothing.  Ok, so let's "Start".
 Your Start button brings up the Track Editor menu, and here are the things you
got that shows up on the right.  Don't like the format?  Me nither.  Get used
to it.

Module
Pickups
Adjust
Save
New
Load
Export

We'll talk about them in a second.  Now look at the controls, and then, we'll
get started in the How To Use section.  Part A will show all the information in
a non-stop format.  Part B will show all the options, in order, but Part B will
show all option in a more detailed matter



2. Controls

A)Place Peice - Places the peice
B)Delete Peice - Deletes the peice
Z)Rotate Peice - Turns peice ninty degrees
R)Rotate View - Rotates view ninty degrees
C-Up)Raise Peice - Moves peice up one unit
C-Down)Lower Peice - Moves peice down one unit
C-Left)Copy peice - As shown
C-Right)Choose Varients (If any) - Selects modified versions of any peice
Control Stick)Move Peice - As shown
Control +Pad)Move Peice - As shown
Adittional controls:
L)(in Adjust)Moves track - As shown



3. How to use

Part A

*****o you want to use this to build tracks, right?  Right.  Anyhow, in order
to use this        *    effectivly, you have to use peices, and make sure they
either connect smoothly, or connect *****with a downwards step.  The Module
menu, otherwise known as the peices menu, for now holds      *the key to the
perfect tracks simply because you will traverse this menu 98%-12% of the
*****time, 12% if you prefer to have all your peices, then copy, paste, and
repeat.  It would be 8%, only if Copying and Pasting, or as I call it,
cheating... Oh sorry, wrong guide... Damn me and my Attention Deficiet
Disorder.  Anyhow, copying and pasting causes this little glitch, kinda like an
invisible wall.  You have to enter  menu, just to be safe, the Module menu,
then select an option (if any available) to deactivate this glitch.  There are
also invisible peices that come up every once in a while.  You cannot use them,
and it never really disappears from the Adjust screen.  Anyhow, the key to the
perfect track (for Jumper Pak suckers out there) is to keep plenty of room to
look, and remodel your track for many many adjustments.  Don't fill the whole
grid. If you own an Expansion Pak, like me, then splurge on any remaining space
you got!  the Exppansion Pak will eliminate the last of your problems, which is
complexity.  Using adjust will adjust the size of your grid--Up to 14X14, or
down to 10X10.  Holding L will let you reposition your track--If you got the
room, you can move your entire track around.  Once you're done, then you can
place powerups, or Pickups, as it's called in the menu.  Use these to make
things messy.  You can place 20 (Again, lucky Dreamcast bastards), or 9 for you
suckers with a N64, me included.  If you mess up to an unrecoverable rate, you
can start all over.  Got a good track going, or stubbron to start over?  you
can load up an old track, and continue to build upon it.  Finally, you'll want
to Save and export your track.  once again, Sega owners are lucked out, as N64
owners can only play custom tracks On Single Rage mode.  Once you tricked out
your idea, and export it to your game, then you can let er' rip!

Part B

Module

Module Menu will allow you to select a peice.  Pressing C-Left Will select a
variation (if any) on that peice.  C-Up will allow you to raise, or move up, a
peice, and C-Down will do the excat opposite.  C-Right will copy a peice so you
have less trips to this menu.

Controls

Up/Down - Select peice
Left/Right - Select texture (If any)

Pickups

This screen will allow you to position up to 20 (Sega Dreamcast) 9
(Nintendo/Ultra 64) to make your track more original.

Controls

Control+pad/Control stick - Move pickup position
A - Place/Delete Pickup

Adjust

We're back at the same screen, except we have different options.  You can
resize the grid, or reposition your track (If room's available).

Controls

Control+pad/Control Stick - Resize Grid
Control+pad/Control stick+L - Move track

Save

Save your creation.  Needed before exporting

Controls

(Note: The controls are without a memory card)

Up/Down - Select option

(Note: The controls apply if you have a memory card)

Control+pad/Control stick - Select character
A - Save
B - Cancel

New

Start from scratch.

Controls

(Note: The controls apply if you modified a track/didn't save it)

Left/Right - Select option

Load

Start from where you left off/Modify a track.

Controls

(Note: The controls apply if you have a memory card)

Up/Down - Select Track

(Note: The controls apply if you don't have a memory card)

Left/Right - Select option

Export

Load track into the game/test for glitches (Do not save first)

Controls

NONE - N/A



4. Peices

The peices menu has quite a few peices.  let's take a close look at them. 
Again, I'll make two parts.  with one giving a stream of information, and the
other giving a close-up for all peices and variations.

*****he start grid is your default peice.  you can only have one per track.  If
not, then remove   *  nall other start peices excepr for one.  Straights will
possibly be the mose used peice, and   *  the most adaptable, making it able to
slant.  The slants range from one level rise/drop to    *  six level
rises/drops.  The dips is a inverted dome peice that allow you to go down, then
    *  up.  Use slanted straights to make it deeper.  Humps do the polar
opposite because they go up, then down.  You can do the same thing with
straights.  Both have variations to make a more extream version of both peices.
 You can also use them to make a more bigger version of the rumble strip. 
We'll talk about that later, but now, let's talk about Square and round
corners.  If you like suprises, the the square corner is suited for you. 
nonetheless, round corners can be used, and they have varients that take more
space.  There is the 1X1, the 2X2, and, excluding the missing corner, the 9X9
curve.  these will be used for making turns on the track, which is needed to
make the track complete, or "loop".  The Diagonal peice comes in several
variations (One in the N/U64). the 1X1 Left, the 1X1 right, the 4X4 left, and
the 4X4 right.  Use these to add some depth to your track.  Banks also add
depth to a plenty of racetracks.  you cal also alternate different types of
banks for one hell of a ride.  there are three variatons of these
sub-variations, each doubling in slant height.  there it bank left, bank right,
bank/straight left, bank/straight right, And the bank turn.  3x5=15 variations!
 But wait!  There's more!!!  The rumble strip is excellent for suprising
players when they least expect it.  There is also a doubled variation of the
rumble strip, so have fun.  There is more?  Well, The narrow strip is also
another peice for suprising the opposition.  You can use the varient to have a
wide opening with a narrow closure, or just use the default to cause havoc. 
Pipes are fun.  No, really, they are.  Pipes have several variations. 
Straight, Ninty degree, Four-level raise/drrp, and, for the lucky Dreamcast
bastards there, the Half-pipe.  Now, are you switching to a dreamcast now?  No!
 Go for the PC version.   It's the most complete and fluidic version there is. 
Bridges and crossroads are fantastic for lenghty tracks, but they're very
different as they are very alike.  First of all, crossroads require no level
change.  Bridges require some sore of level chenge no matter what.  Second,
Crossroads are more versitile, as bridges have little versitility to them at
all.  I still encourage the usage of bridges, though, because they DO work, and
it you don't modify the top level hight much, you get a red glow when you're
under one.  It strobes slowly, so it does look kinda cool.  I always use
crossroads for multiple step pattrens.  I'll explain later in the Extras
section.  Both are cool, and very useable, it's just that crossroads beat
bridges 2 to 1.  The Jump peice has a unknown use.  Only people who devote
their lives to this know the secret, if there is any.  I just rarely use it as
a warning or as a decoration peice.  And topping it off is the Chicane.  If
that wasn't good enough, too bad.  It's a straight with two triangle walls to
bump into.  Very good lead taker for small R/C cars.  Well, that wraps up part
A.  Part B will be more datailed.

Part B

Start Grid**

Use: Default Peice, start positioning peice

More uses: NONE

Varients: NONE

Required?: Yes

Straight

Use: To continue track

More uses: Use after a Bridge peice

Varients: Level slant 1-6

Required?: Yes

Dips

Use: Pothole

More uses: Use before or after a Hump for a wave effect, Or use after two
opposing slanted straights as a cap-off peice

Varients: Shallow*, Deep

Required?: No

Humps

Ues: Speed bump

More uses: Same as Dips

Varients: Low*, High

Square Corner

Use: Curve, to complete track

More uses: Use two in succession to make a 180 degree squared hairpin.

Varients: NONE

Required?: Preference

Round Corner

Use: Same as Square Corner

More uses: Same as Square Corner, only rounded

Varients: 2X2, 8X8

Required?: Preference

Diagonal

Use: To shift from one section to another

More uses: Swerve effect*

Variations: Small left*, small right*, big left*, big right

Required?: Prefrence, when needed

Bank

Use: Straight/Corner peice slanted on one side.

More uses: Start from a cretian hight, then alternate along the way down for a
bumpy ride.  Spinout anyone?

Varients: Left level 1-4, right level 1-4*, conversion left 1-4*, conversion
right 1-4, corner level 1-4

Required?: No

Rumble Strip***

Use: A bunch of potholes/speed bumps in a pattren

More uses: NONE

Variations: X2**

Required?: No

Narrow** ***

Use: A narrow strip of road, used to constrict space to two average sized R/C
cars

More uses: If you can, move it one level down to get on top of the peice.

Variations: Wide opening

Required?: No

Pipe**

Use: A cylic version of Narrow

More uses: Put a High Hump in front of it, and if you got the speed, then you
can propel yourself on top of it!  If you have space, then replace with a ramp
made of straight peices to get on top for sure.

Variations: Four-level slant, corner peice, half-pipe*

Crossroad**

Use: To increase length of track

More uses: Make multiple-direction stairways and see if you can connect them. 
Have fun with them.

Variations: NONE

Required?: Prefernce

Bridge

Use: Same as Crossroad

More uses: NONE

Variations: Increase top peice height

Required?: Preference

Jump**

Use: Unknown

More uses: Decoration peice, warning peice

Variations: NONE

Required?: No

Chicane

Use: Qbstacal peice

More uses: Place a small ramp before it, and it can flip cars over

Variations: NONE

Required?: No

(*-Dreamcast only)
(<name>**-Texture unselectable)
(<varient>**-Does not apply to carpet)
(***-Varient texture preset)

5. Tips/Troubleshooting

"Track doesn't form a loop, or has an upwards step..."

You will have the start grid, and your cursor will be placed on the last valid
modual.

"Track has too many starting grids"

Well, just remove all but one Start Grid to fix this problem

"Track too complex!"

For jumper pak users, you'll get this message.  Just try again, or reduce the
size of your track.



6. Glitches

I know, I know, this was meant to be an Track Editor FAQ, but I just HAD to
include this in here!  Have fun messing up your game!

1. Camera glitches

Spinner

In any corner(, best on Toytanic), just back up in a corner.  the camera will
be on top of you, and spaz out into some sort of spinning mode until you
accelerate out of it.  very unusual.  Also, there is a varient of this glitch I
would like to call Vibration.  Simply pull out a little and you got that camera
glitch done

"Aero Guage" Chinatown demo reverted

This one's fun.  just build any track with pipe going downwards, and if you get
on the top just right, the camera will shaking left and right, like you see on
"Aero Guage" in Chinatown, going upwards to the finish line.  Sometimes, it
will show the top of the inside of the pipe

2. Animation glitches

Carts don't flip???

Sure, in the supermarket, the carts are counted as cars to a certain extent,
but if you try to flip one over, then the game will only put it on all fours
before it's even on it's side.

Where's my car?

... It's gone!  In Toy World 2, if you find a yellow glow with nothing above
it, then back up into it, and your car will vanish into thin air.  Only exiting
this aera will fix it.

Supermarket graphic glitch

If you are in the right camera position, then the cart in view behind you,
showing either corner, will vanish as well.  It does come back if you leave
that position.

Be god

Someone did this with Pest Control.  Basicily, in Toytanic, all this person did
was just hit the left wall, being on the right side of the hall, in the right
place, and he was able to float over the pool.  Wow!  This person said that he
hit the end of the wall.  It's very vauge because I read up on it two years ago.

Manual Abort screwed up

The Manual Abort in the game sometimes screw up on custom tracks at random.  If
there is any set pattern or any way to cause it at will, please E-Mail me.  My
address is located at the bottom of the Legal Agreement.



7. Ending credits
Well, you have all the information, so from Midway and it's devisions, along
with porbe for the Dreamcast version, good-bye, and stick your nose to the
grindstone!  If there are any DexDrive 64 users, you are encourage to share the
love, and share your works.



8. Legal agreement

I, Brandon Lewis Bachman, am not an employee of Midway, its subdevisions, or
Probe.  I am also not an employee of Sega, Nintendo, or any PC manufacturer,
nor do I work for GameFAQs, IGN, GameSpot, Cheat Code Central, GameWinners,
World of Nintendo, or any other reference for guides and cheats.  I also do not
work for people who operate any search engings for guides and cheats, any
available game console producers' websites, its links, or websites who sell
this game under any available platform.  This guide, and its contents, will not
be posted, modified or converted to HTML without my consent except to GameFAQs
and its sister sites.  If you do not follow these terms, then you will be
prosecuted to the fullest extent of the law.  İ Brandon Bachman 2003.
<gems517@sbcglobal.net>



9. Version history

v1.0.0
I did the whole damn thing by myself.  I even read through it.  I will add Best
times on here after the Version history or before the Legal agreement.

v1.5.0
Whoops, I forgot what the stars meant on the Peices/Moduals guide.  Hoo boy,
will people reading this be pissed at me...

v2.0.0
Oh my god, I completly forgot MORE modifications.  Oh well, hope it's good
enough

v3.0.0
Glitch update!  and as I promised... (Skip to next section)

v4.0.0 a
Version 4 alpha.  Almost final, but not quite yet.  I just don't feel it's
complete.  I'll have beta in after I look through it a couple hundred times,
and just see what's not right to me.  God I hate that feeling... Anyhow, I also
added onto the ASCII art, and hopefully, I'll Polish this up and(finally)get it
done with.

v4.0.0 b
(FINAL) Looks like I'm done here.  Seems as if I screwed up and made the big
letters in small window, thus, messing up the letters.  I am sorry if this
frustrated you.  It is now fixed.  THIS GUIDE NEEDS TO BE IN A MAXIMIZED
WINDOW! +--+
                                         |  | <--- Maximize icon in ASCII
                                         +--+      (Also, double click on the
title bar
                                                   [you know, that strip on top
of the window?])


10. Best times

Post your best times here!  Only five get to enter into the record books, and
if you top someone else's time, I will E-Mail that person's time you beaten. 
This is to only encourage more playing on the game.  I WILL NOT ACCEPT TIMES ON
CUSTOM TRACKS!!!  just put the Subject as "Best time - Re-volt - <course
name>", without the quotes.  I got nothing here for now, so just send those
times in, along with your E-Mail.