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    Version: 1.0 | Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

    The Best Ass-Kicking South Park 64 Guide, Ever: Version 1.0
    By Roland Carlos
    E-Mail: FongSucks@hotmail.com
    Small town, 3rd graders, aliens, and mature content?!? Yup, its South Park.
    The show on Comedy Central is coming over to the N64 for your playing 
    pleasure. Fans of the show are highly recommended to get this game. All the
    characters are faithfully placed in the game, with their respective sounds.
    And Kenny, well, he still dies.
    Table of Contents
    1. Version Updates
    2. Introduction
    3. Controls
    4. Walkthrough
    5. Multiplayer
    6. Cheats
    7. Disclaimer
    1. Version Updates
    February 13, 1999 - Version 1.0: Started the thing.
    2. Introduction
    I was never a fan of the show. I never got Comedy Central on my cable
    service until December 1998. And even then, I didn't like the show that much.
    It was funny at some times, but I usually watched it to get to the Upright
    Citizens Brigade.
    Anyway, my friend said he got South Park. So, I played it, and...
    This is the part where I say I loved the game and had to make a guide for it.
    Well, your wrong. The game was just barely okay (single player anyway) and 
    the levels were rehashing the same concepts over and over. The sounds of the
    game kept me barely interested. The game was very easy, I beat it in less 
    than 3 days.
    The multi player is okay, there are a lot of arenas and characters, but I 
    found it too childish. I compared it to Goldeneye and found myself bored with
    the multi player. If I never played Goldeneye, I may have a different 
    opinion, but I expect game released later to be better than the ones in the
    But, why am I making the guide?
    I still want to help people with their gaming experience. But also, there is
    another reason.
    Gamers.com is planning to expand to console games, and the head editor needed
    a guide on South Park (he contacted me for Zelda 64). So, I made this guide
    for him.
    Don't worry loyal readers, I'll still be here on gamefaqs.com.
    And, of course, you gotta love Cartman (I am soooooo pisssed...)
    -Roland Carlos
    3. Controls
    Tu-Rock (Mimics the Turok Control System, but why would anyone want to use 
    Control Pad - Switch between Primary and Secondary Firing Functions
    L - No Use
    R - Jump
    Z - Use Weapon
    B - Pick Previous Weapon
    A - Pick Next Weapon
    C Up - Go Forward
    C Left - Sidestep to your Left
    C Right - Sidestep to your Right
    C Down - Go Backward
    Start - Pause
    Control Stick - Look Around
    Brown-Eye (Mimics the Goldeneye Control System)
    Control Pad - Switch between Primary and Secondary Firing Functions
    L - No Use
    R - Jump
    Z - Use Weapon
    B - Pick Previous Weapon
    A - Pick Next Weapon
    C Up - Look Down
    C Left - Sidestep to your Left
    C Right - Sidestep to your Right
    C Down - Look Up
    Start - Pause
    Control Stick - Move (the slighter, the slower)
    4. Walkthrough
    Here is a brief walkthrough of South Park, single player mode. There is 
    little info about which way to go, so use the arrows to your advantage. Just
    remember, I don't own the game, just played it alot.
    Operation Turkey Butt
    Fair Game
    Nothing much for you do in the beginning. Just find all your friends (3 in 
    total) and use your Snowball supply to kill any turkeys that come by. Once 
    you have all 3 friends, go to the entrance of the Renaissance Fair. Some
    townspeople will come screaming out, followed by turkeys. Kill the turkeys
    and enter the abandoned fair. You can kill the rabbit in his cage, but he
    moves too much and leaves you open for the turkeys to attack you. You should
    lure the turkeys into the entryway so you can easily kill them. If you fight
    them inside the fair, the small area will make it hard to move around and
    avoid damage. Once done inside the fair, exit it through the other way into
    the snowy area. Turkeys will come from all areas, but they are easily killed.
    Follow the arrows and the path until you reach the big door with the turkey
    symbol on it. Watch your radar for those yellow dots to come. Kill all the
    turkeys needed until the door opens. You can open the log door just by 
    touching it. Keep running toward the exit, and you will finally be done with
    your first level.
    Turkey Shoot
    Enter Chef's Shack O' Love and listen up to the little cinema. It will help
    you to really understand what the hell is going on. Use the arrows to guide
    you. When you reach the first door with the turkey on it, kill the turkeys
    around and that come to open it. From this point, all you really have to do
    is kill turkeys and open the turkey doors. Use the arrows if you need help
    finding the way. Watch out for the big turkeys, those are tanks. They can 
    hatch small turkeys as well as dish out some of their own damage. After the
    tanks have hatched enough turkeys or taken enough damage, it will start 
    running. You can let it run away and fight it in the penalty round, or kill 
    it now (chase after it, it is slow). When you reach the fork in the road with
    3 paths, I suggest taking the left one. When you reach the big hole, jump in
    and continue on. Crossing the little creek is easy, just wait for the boats
    to get into place and cross. The rest of the level can be done by following
    the arrows, so continue on to the exit.
    Search and Destroy
    Talk to Chef again to get more information. Enter the cave and go through it
    following the arrows. There isnt much to talk about in the caves since it is
    fairly closed in and there are arrows everywhere. If you reach a door with a
    turkey on it, you know what to do. Make sure to explore as much of each room
    of the cave though, you can usually find good items in the side areas of the
    caves. After going through enough doors, you will find a ladder. Climb up 
    that ladder and the rest of the ladders until you reach the open path. Follow
    the path into the open area to begin fighting the boss.
    The Boss here is a Giant Turkey with two weak points. The target on his butt
    his the prime hitting point, except he is pretty fast for a giant robot 
    turkey. You can also hit his head if you want, but it is a smaller target. I
    suggest using super Dodge Balls since the ammo for it is all around. Just do
    not get close to the Turkey since his leg attack takes a lot of damage outta
    you. Once he is damaged enough, he will retreat.
    Just a few steps out of the cave, the Giant Turkey will appear again. You can
    stay on the top path for awhile to reach the Beefcake. When you drop down,
    you can hit him again in the butt with your attacks. Watch out for turkeys
    and a tank along the way. If he gets to South Park, he will rest his keister
    and start spinning around to attack you, so you won't be able to get a good
    long look at his target. Killing him while he is walking is the best way to 
    go, but when he is damaged enough, he will sit down and spin around. Watch
    out for his purple eye beam and leg attack, both take precious life away.
    A Clone of your Own
    There Goes the Neighborhood
    Find the 3 friends again and kill all the clones. The clones take some damage
    so snowballs won't kill in one shot again. The yellow snowball takes too long
    to use, so stay with the white one until you need extra firepower. Make sure
    the big clones (Tanks) don't reach the South Park sign, or you will have to 
    fight them in the Penalty Round. Go through the neighborhood until you reach
    the warehouse district. You will have to kill enough clones to unlock the
    door to the northernmost warehouse. Once inside there, just keep going north
    to the exit.
    Warehouse Run
    You'll start from the exit from the previous level. Just kill the clones as
    necessary in order to open the doors. Use your radar to find the clones. 
    Please note that there are clones in the warehouses you will have to kill to
    reach the big warehouse (the one with the ladder). When you reach the 
    warehouse with the ladder, go up that ladder and keep going straight when you
    reach the second floor. When you reach the other side of the floor, look to 
    your left to find a glowing green hole. Jump through it and end the level.
    Mother Lovin' Spoonful
    Make sure no clones reach the South Park sign near the police blockade so you
    won't have to fight them in the Penalty Round. There is little to talk about
    in this level. The level is very straight forward. Just kill all the clones
    you see so when you reach the SWAT cars near the museum, they will be moved
    so you can enter it. If the SWAT cars block the entrance, you probably missed
    a clone. 
    The Boss is a big blob of well, something. The blob can release clones, so
    watch out. The boss's main attack is a eye thrust (the eye will try to hit
    you). Note that the eye is weak at this point, and this is the only way you
    can harm her, so you must avoid the eye thrust and then attack the eye while
    it is out. If you get close to the blob, she will stomp the ground, harming
    you and any nearby clones (clones have been known to jump the SWAT cars to 
    the other side).
    Close Encounters of the Bovine Kind
    Find your friends and then proceed to the canyon. The cows are your main
    enemies. The cows are pretty powerful, they take a lot, and can dish a lot,
    their attack will send you flying back. Just try and kill the cows the best
    way (3 plunger attack anyone?) you can. When you reach the intersection after
    meeting your last friend (the one in the cave) and go left. Keep going until
    you reach the boat. Go on the boat and let it take you to the cave and grab
    the item there. Jump into the next stream and let it take you to the other 
    side. Jump on the logs and go left. Keep following the arrows until you reach
    the pelicular looking 3 caves side by side and a CAUTION! sign. Each of the
    three caves has an item (Mr. Hanky, Terrence and Phillip Dolls, or Cow
    Launcher). Pick the one you want, just know, you can't go back from this 
    point. Keep on going, but watch out for the red dot on your radar. You may
    look for the tank, but try looking up. The tank is a spaceship. Use your best
    attacks on it since it is hard to kill and can get out of your sight easily.
    The good thing about the spaceships is that they will kill any nearby cows
    with their dying explosion, so their cows they teleport onto land will be
    killed if you kill the spaceship (if the cow is in the explosion area). Now,
    just keep on going on until you reach the exit.
    The Road to Craterville
    Listen to Chef's wise words. Now, go through the level, following the arrows,
    killing the cows and spaceships. When you reach the hole, go down, and then
    go down the other hole a few paces away. Just keep going through the level as
    you see fit since there is not a lot of stuff in the level to talk about.
    When you reach the big pit though, if you jump in, getting out is a hard 
    task. Collect all the items there (Mr. Hanky is down there) and watch out for
    the Alien that guards the way up.
    One Mother of a Ship
    The level can only be described as being somewhat like an arena. There are
    items in the caves and on top of the boxes all around, but they take some 
    time to get. The aliens are all around, so kill all of the ones you see. Once
    enough of the white aliens are killed, two floating, blue aliens will be near
    the ship. Kill one of them to get the key, and then kill the other alien. Use
    the key to open the ship and go inside.
    Blow the Core
    Keep going through the rooms. The level is very straight forward. Just watch
    out for aliens that like to hide in the corners. Also, there is one room that
    is probably hard for you. This is the room that is just after the room where
    you can see the nuclear core for the first time. To get to the next room 
    after this room, first go to the white desk near the window that lets you 
    look at the nuclear core. Jump on the desk, and then jump onto the box 
    nearby. From that box, jump onto the next row of boxes. You will at the top
    now. From that row, jump across to the other row. Then, from there, jump onto
    the other row. Now, you can drop down and enter the next room. 
    When you reach the Boss (the nuclear core), there isn't much you can do. The
    core attacks by firing lazers, but you can easily avoid them. Just aim your
    shots at the core to blow it up.
    Something Wicked this Way Clunks
    Seismic Rumble
    Find your 3 friends and follow the arrows. The snow drifts are very random,
    so you need to use the arrows or else you may get lost. When you reach the
    door with the turkey on it, you will wonder where the turkeys are. You have
    to kill the tv robots to open the door, so avoid the shots from the robots
    and fire back at them. After the door, go through the caves into you reach 
    the big open area with the canyon in the center. Avoid falling in, and try
    to reach the Seismic Center on the other side.
    Militia Camp Madness
    The Seismic Center will be destroyed, but now follow the arrows and signs to
    Jimbo and Ned's Camp. Along the way, you will find the log fort. Go inside
    and kill the robots there and grab the items. The fort is also a good sniping
    point. After the fort, keep on going, past the cars, and towards the exit.
    Nuts and Boltz
    Jump down to the bridge and kill the robots to open the door. After the 
    cinema with Jimbo and Ned, follow the path until you reach the warehouse. In
    the warehouse, you will find the evil assembly machines making tv robots. 
    Fire shots at the thing on the top of the belts to stop the production. After
    all the belts have been shut down, find the room that takes you to the boss 
    (it's a big room).
    The Boss is a robot and Mr. Hat (how does he get around?) inside it. The boss
    Robot can make small robots, so dispatch the smaller ones first. When the
    boss opens up his panel revealing Mr. Hat, fire at Mr. Hat to damage it. 
    Avoid his charges however, they will do a lot of damage. Once everyone is
    done, you'll be done with this episode.
    Some Disassembly Required
    Toy Rampage
    Find your friends and stroll the neighborhood, sorta. Watch out for the dolls
    that spit their puke at you, they are everywhere, espcially on porches. The
    race cars are a problem since they are too fast for conventional weapons. The
    tanks do the most damage and airplanes are super annoying. Long range 
    weapons like the Terrence and Phillip dolls are highly recommended. When you
    reach the SWAT vans, again, the only way to move them is to kill all the 
    evil toys.
    Parking Problem
    The Parking Lot is self-explantory, it just is very complicated to navigate.
    The first part is easy, just go follow the path, killing the evil toys. When
    you reach the second part (after the bridge) keep going to your left until 
    you reach the police station. You can kill Officer Barbrady if you want, and
    well it counts towards your Innocent Creatures total. There is a Cow Launcher
    by the dumpster, and some evil toys. Continue on, when you reach the 
    roadblock, just jump on the cars and boxes to pass it and reach the front of
    the toy store. You will have to fight some Jack in the Boxes to open the door
    to the toy store though.
    Batteries Included
    Another one of those straight forward levels. Kill all the enemies in the 
    room you are in so you can open the next door. There is a chicken somewhere
    in one of the rooms, but I don't know how to get its eggs. When you reach
    the lounge, get ready to fight with the boss.
    The Boss is known as Ultra Mega Mega Man. He has two attacks, a kick with his
    leg which sends you flying and a laser shot. He can also glide fast with his
    boosters to another area. He has two weak points, the M on his front, and the
    batteries on his back. Taking him down to a low enough level will cause him
    to start running away toward the big machine in the corner. That machine will
    cause him to regain health. To stop this health gaining, when the machine is
    active, hit the red switch that is near the machine to stop it. He will be
    forced to fight for awhile before he tries to use it again. Just keep 
    fighting and stopping him from healing himself. Sooner or later, you will 
    knock him down.
    5. Multiplayer
    Multiplayer may be the only redeeming factor of this game. The multiplayer is
    a lot like the Goldeneye Multiplayer, you play tiny version of levels and
    kill your opponents.
    In the beginning, you can only pick 4 characters (the 4 boys), but as the
    game goes on, you will get passwords which will allow you to pick all the
    shadowed in characters. The only difference between the characters is the
    sounds they make and their size. The exception to this is with Marvin and
    Ike (the two small dudes) who start out with 50 and 25 health respectively.
    The levels themselves are fairly small, so you can find your enemy easily if
    you use the radar. 
    Always sidestep and circle your opponent. That way, most shots will be 
    missed. Get the big weapons as soon as possible since snowballs aren't gonna
    last long. You should also pick small people since they are hard to hit if
    the enemy is big (they have to look down to hit you).
    Multiplayer ends when a condition is fulfilled (time or number of kills).
    Setting both to undefined will set you for an unending killing fest.
    6. Cheats
    You can use the Cheesy Poofs Decoder to enter secret codes into the game. If
    the code is correct the effect will be placed in a Cheat Menu (if it is not
    a character cheat) and can be turned on and off at your pleasure in and out
    of the game. Cheats can even be placed into multiplayer mode (although God
    Mode in multiplayer has no point).
    MAJESTIC - Alien can be selected in multiplayer
    ELVISLIVES - Barbrady can be selected in multiplayer
    OUTRAGE - Big Gay Al can be selected in multiplayer
    LOVEMACHINE - Chef can be selected in multiplayer
    KICKME - Ike can be selected in multiplayer
    STARINGFROG - Jimbo can be selected in multiplayer
    GOODSCIENCE - Mephisto can be selected in multiplayer
    DOROTHYSFRIEND - Mr. Garrison can be selected in multiplayer
    CHEATINGISBAD - Mr. Mackey can be selected in multiplayer
    ALLWOMAN - Mrs. Cartman can be selected in multiplayer
    HAWKING - Ned can be selected in multiplayer
    FISHNCHIPS - Pip can be selected in multiplayer
    SLAPUPMEAL - Starvin' Marvin can be selected in multiplayer
    PHAERT - Phillip can be selected in multiplayer
    RAFT - Terrance can be selected in multiplayer
    CHECKATACO - Wendy can be selected in multiplayer
    VEGGIEHEAVEN - All characters are very thin
    OMGTKKYB - All characters can be selected in multiplayer
    MEGANOGGIN - All characters have big heads
    BOBBYBIRD - All the Cheats below are activated
    FATTERKNACKER - All your weapons have unlimited ammo
    ASSMAN - God Mode
    PLANEARIUM - The game is now all black lines
    FATKNACKER - You now get all weapons when you start a game
    SCREWYOUGUYS- You can now see the credits
    THEEARTHMOVED - You can pick any level you want
    7. End
    This guide can and should be given out as long as it is not altered in any 
    way. The guide's purpose is to help people play South Park and that is its 
    only purpose. This guide cannot be used in any commerically such as, but not 
    limited to, Magazines, Books, Guides, without first contacting the author for
    his consent. Credit must given if you take information from this guide.
    South Park is a 
    trademark of Acclaim, Inc., copyright 1998.  
    All other trademarks copyright their respective owners.
    Copyright 1999 Roland Carlos