SOUTH PARK FAQ

For the Nintendo 64
Written by William Sigler, Jr. (ssigler@prodigy.net)
c1999
Please do not reproduce this without my permission, Also, please do not change 
ANYTHING! And if you do have permission to copy this to your website, etc., 
GIVE ME CREDIT! Thank you.

WHAT'S NEW?

Revision 1.27: Added a new section, Weapon Descriptions, which describes all 
the weapons that you can use. I got the information from Trung Bui, who is now 
in the credits section. (2/13/99)

Revision 1.16: Clarified how to cheat, and got some tips from Bob Gasper and 
COBRA72169, who are now in the credits section. (2/4/99)

Revision 1.14: Added some tips about conserving ammo in the Story Mode 
Strategy part, by Blitz5424, who's now in the credits section. (1/18/99)

Revision 1.13: I added a new section, Story Mode Strategy. In it, I put my own 
things, as well as a boss strategy from Brett10530, who's now in the credits 
section. Also, PLEASE stop e-mailing me with things I've already answered, 
especially things about Ultra Mega Mega Man! But, if you still have trouble 
after doing EVERYTHING I suggested, then feel free to ask me. (1/15/99)

Revision 1.02: I added 2 Strategies in Multiplayer, for the Cow Launcher and 
the Alien Dancing Gizmo, from Nathan Satola, who's now in the credits section. 
(1/6/99)

Revision 1.01: I clarified how to beat Ultra Mega Mega Man a bit. Also, I got 
a trick on how to beat him from Kyle S., so now he's in the credits section. 
(1/5/99)

Revision 1.00: Everything! (1/1/99)

CONTENTS
1.  Controls
2. Weapon Descriptions
3. Story Mode Strategy
4. Walkthrough
5. Multiplayer
6. Cheats
7. Credits


1.                                 CONTROLS

BROWN-EYE
L-Button: Nothing, R-Button: Jump, Start Button: Pause, Control Pad: Toggle 
Primary/Secondary Firing Functions/Super Sniper Chicken Zoom in/out, B-Button: 
Select Previous Weapon, A-Button: Select Next Weapon, C-up: Look Down, C-Down: 
Look Up, C-Left: Strafe left, C-Right: Strafe Right, Analog Stick: Move, Z-
Button: Fire Weapon

TO-ROCK
L-Button: Nothing, R-Button: Jump, Start Button: Pause, Control Pad: Toggle 
Primary/Secondary Firing Functions/Super Sniper Chicken Zoom in/out, B-Button: 
Select Previous Weapon, A-Button: Select Next Weapon, C-up: Move Forward, C-
Down: Move Backwards, C-Left: Strafe Left, C-Right: Strafe Right, Analog 
Stick: Look, Z-Button: Fire Weapon


2.                            WEAPON DESCRIPTIONS

-Snowball: Fast, easy to use, and if urinated upon, very powerful.

-Dodge Balls: Very fast. Can bounce off walls, and be caught again. If you use 
the secondary fire, it is super fast, and bounces more, and hurts a little bit 
more, too.

-Toilet Plunger Launcher: Once fired, can be picked up again. It's secondary 
fire lets you launch three plungers at once.

-Sponge Dart Launcher: Fires many darts that do low damage. Secondary fire 
lets you crank it up for a single, high damaging shot.

-Terrance and Phillip Dolls: Throw it and when it hits something, it will 
create a fart cloud, which damages the enemy as long as he is inside it. 
Secondary fire makes it so when anyone (including yourself) comes near it, it 
will explode, creating a fart cloud, similar to a proximity mine blast.

-Super Sniper Chicken: Can zoom in like a sniper rifle, or just regularly. 
Causes 70 damage.

-Cow Launcher: Can be launched regularly, and it creates a fart cloud when it 
collides with something. Or, lock onto an enemy, and fire, and if he does not 
move, the cow will be stuck on his head, damaging him until he dies.

-Warpo Ray: The Piranha Launcher causes 15 damage, the Warpo Ray turns 
opponents into animals, as well as causing 30 damage, and the Shrink Ray 
shrinks your enemy, and causes 80 damage. Do not step on shrunken enemies or 
you will not get credit for the kill.


3.                            STORY MODE STRATEGY

-Strafe

-Save powerful ammo for powerful enemies

-Use your radar

-When you are at a boss, run away as far as you can, then turn around. Then, 
aim at the weakness and keep shooting.

-If you are at a boss, and you are using a gun that has a secondary fire that 
wastes a lot of ammo, switch to the primary fire to enhance the life of your 
ammo.

-Save good guns for emergencies. But, for instance, if you are surrounded by 
turkeys, use small bursts of fire from the sponge dart gun to back them off.

-To beat the Big Clone Blob, run behind the sign and get it to chase you. If 
you move against the wall, the blob will be stuck, and the other clones will 
be fired over the wall.

-While fighting the Giant Turkey boss, after it goes as far as it will go, it 
will start going in circles. When it makes a tank, get both of them to chase 
you back up the hill, then hide under the ledge. It will do circles, and then 
finish it off.

-Use the Super Sniper Chicken on all types of robots, and the Dart Launcher on 
the Giant Turkey, all of the robots, and the Turkey Tanks.

4.                              WALKTHROUGH

Operation: Turkey Butt: Faire Game

Find your friends, then head to the Renaissance Faire. Go through it, and 
follow the arrows, killing turkeys with snowballs along the way. Eventually, 
you will find a door with a turkey on it. Kill all the turkeys so far, and it 
should open. Going onward, you see another door. Turn around and fend off the 
turkeys to open the next door. Go through it, and then go through the door 
that looks like a log wall. Follow the arrow to the finish.


Operation: Turkey Butt: Turkey Shoot

You have to deal with tanks from this level on! Enter Chef's Shack O' Love, 
then keep following the arrows and kill all the turkeys to open the turkey 
door. (Ignore the first two that are on a fort.) Go through another turkey 
door, kill the turkeys to open another turkey door, and go through that one 
too. Keep killing the turkeys until you eventually make it to a cave. Follow 
it until you come to a three-way fork. Take the left fork, kill the turkeys, 
then follow the arrows until you come across a huge hole. Drop down, climb the 
ladder, climb another, then go across the bridge. Jump onto the first boat, 
then the second, then the other side. If you fall into the water, just climb 
back to where you were. Kill the turkeys, and make your way to the finish.


Operation Turkey Butt: Search and Destroy

Enter Chef's Shack O' Love, then keep going forward, killing the turkeys, 
going through the cave until there is a fork inside the cave. Then, follow the 
arrows, and keep going forward while killing the turkeys until you get to a 
ladder. Climb it, kill the turkeys, and then look for an arrow pointing to a 
log door. Go through it, kill the turkeys, then follow the arrows until you 
come to a turkey door. Kill all the turkeys, the door will open, go through 
it, kill more turkeys, then keep following arrows, killing turkeys to open 
turkey doors, and keep going until  you see a place with holes in the ground 
and a ladder. Go around the holes, climb the ladder, then keep going until you 
reach a three-way fork. Go left, and climb the ladder that you see a little 
later. Then, climb another ladder. Turn around, then climb that ladder too.

BOSS: Giant Turkey- Aim for the target on his butt.


Operation: Turkey Butt: Homecoming

Go forward, and kill the giant turkey like last time, except when he's almost 
dead he sits down. To kill him, either hit his head a lot, or run behind him 
and hit him in the butt fast.


A Clone of Your Own: There Goes the Neighborhood

Find your friends, kill all the clones, then make your way to the Tupper 
Warehouse. Kill all the clones inside, the back door will open. Head to the 
exit.


A Clone of Your Own: Warehouse Run

Keep going around killing clones, until you can enter the Every Warehouse. 
Kill all the clones inside, climb up the ladder, then head over to the hole 
with the green glowing light coming out. Drop down, then approach the alien 
device to beat the level.


A Clone of Your Own: Mother Lovin' Spoonful

Kill the clones and make your way to the museum.

BOSS: Big Clone Blob- Shoot its eye until it will die.


Close Encounters of the Bovine Kind: The Visitors Return

The tanks in this episode are UFOs, therefore, they fly in the air. Find your 
friends, and keep going until you get to a three-way fork (The one AFTER you 
find your friends, not the one where you find your friends). Turn left, then 
kill the cows, and go into another cave. Go through it, and jump into the boat 
to the left. Wait until it goes forward, then jump to the cave. Jump into some 
more water, it will take you to a place where there are three log platforms. 
Jump onto the lowest one, then go to the one to the left (If you are facing 
the wall). Go onto land, then keep going forward until you see a three-way 
split. The one to the right has a cow launcher, the middle has Terrance and 
Phillip Dolls, and the left has Mr. Hanky the Christmas Poo. Pick one, go 
through and then get the Zippo Cola and jump across to the platform,  jump to 
the steps, then onto land. If you fall, you must do it from the bottom. Then 
keep going forward until you get to the finish.


Close Encounters of the Bovine Kind: The Road to Craterville

Enter  Chef's Shack O' Love, then keep going forward, killing cows and UFOs, 
until you get to a big hole. Drop down, and keep going, following the arrows, 
killing aliens, until you come to another hole drop down it too, then keep 
going until you find a three-way fork. Kill the cows, then go left, drop down 
the hole, kill the aliens, then walk carefully onto the edge walkway to the 
other side. Keep going forward, following the signs, killing aliens and UFOs, 
until you reach the finish.


Close Encounters of the Bovine Kind: One Mother of a Ship

Kill all the guards, then eventually, two blue aliens will come out. Kill one, 
and grab the key to beat the level.


Close Encounters of the Bovine Kind: Blow the Core

Go through the `7' door. Keep killing aliens and going through doors until you 
get to the boss.

BOSS: Mother Ship Core- Keep shooting it until it blows!


Something Wicked this way Clunks: Seismic Rumble

Find your friends, then keep following the arrows until you find a turkey 
door. Kill the robot on top of a wall to open it. Keep going forward, opening 
doors by killing robots, following signs, and eventually,  you should make it 
to the Seismic Center.


Something Wicked this way Clunks: Militia Camp Madness

Just keep following the arrows, killing the robots, opening doors, and you 
will find the exit. In the fort, keep shooting the red robots to open the 
doors.


Something Wicked this way Clunks: Nuts and Boltz

Jump down onto the bridge (Watch out, sometimes there is a glitch that makes 
you fall down through the floor). Go forward until you see a turkey door. Kill 
the two red robots to open it. Keep going until it shows a cutscene about Ned 
and Jimbo being captured. Go right a little, then cross the bridge. Go back 
left, and into the warehouse. Throw Terrance or Phillip dolls at the giant 
robot heads, and keep doing that to open doors with others. Eventually, you 
will get to a room that once you enter, you will meet with the boss.

BOSS: Big Robot with Mr. Hat- Kill the robots around him, then when he opens 
up his hatch, hit Mr. Hat. Try Terrance or Phillip dolls.


Some Disassembly Required: Toy Rampage

Find your friends, and kill all the toys to move the SWAT cars. Eventually, 
you will be at the finish.


Some Disassembly Required: Parking Problem

Keep going until there is a roadblock. Jump onto a car, then onto the wall. 
Walk over, and jump down past the roadblock. Then, kill all the toys to open 
the toy store door. Then you will be at the finish.


Some Disassembly Required: Batteries Included

Go around killing toys, and you will eventually be in a room with the boss.

BOSS: Ultra Mega Mega Man- Grab the Super Sniper Chicken, and shoot him in the 
chest area around the `M' until he has a small explosion and starts running. 
Keep shooting him in the batteries, (or the chest with the Super Sniper 
Chicken), until he dies. If he makes it to his stand, he will start to 
regenerate. Shoot the button while he is doing this to stop it. Repeat until 
Ultra Mega Mega Man is dead. Also, if you hit him in the head with Terrance 
and Phillip dolls, he gets hurt too.

CONGRATULATIONS! THE COMET IS DESTROYED! AND SOUTH PARK AND EARTH ARE SAVED!


5.                                MULTIPLAYER
-Characters-
Alien- Starting Health: 100, Height: Tall, Strengths: Skinny/blends in with 
snow (except eyes), Weaknesses: Tall/easy to notice in dark areas

Ike- Starting Health: 25,  Height: Small, Strengths: Small/hard to notice/hard 
to hit, Weaknesses: Low health/Bright colors

Mr. Mackney- Starting Health: 100, Height: Tall, Strengths: Body skinny, 
Weaknesses: Huge Head/Bright Colors

Wendy- Starting Health: 100, Height: Small, Strengths: Small, Weaknesses: 
Fat/bright purple shade of clothing

Big Gay Al- Starting Health: 100, Height: Medium, Strengths: He's Gay!, 
Weaknesses: Fat/bright clothes

Barbrady: Starting Health: 100, Height: Medium, Strengths: He's a cop, 
Weaknesses: Fat/Clothes can't camouflage.

Mrs. Cartman- Starting Health: 100, Height: Medium, Strengths: She can ground 
you, Weaknesses: Easy to notice/a little fat/bright clothing.

Cartman: Starting Health: 100, Height: Small, Strengths: Small/hard to 
hit/hard to notice, Weaknesses: Fat/Bright clothing.

Stan: Starting Health: 100, Height: Small, Strengths: Small/hard to 
notice/hard to hit, Weaknesses: fat/Clothes can't camouflage.

Kyle: Starting Health: 100, Height: Small, Strengths: Small/hard to 
notice/hard to hit, Weaknesses: fat/bright clothing

Kenny: Starting Health: 100, Height: Small, Strengths: Small/hard to 
notice/hard to hit, Weaknesses: fat/bright clothing

Terrance: Starting Health: 100, Height: Medium, Strengths: Somewhat skinny 
body, Weaknesses: Easy to notice/bright clothing

Phillip: Starting Health: 100, Height: Medium, Strengths: Somewhat skinny 
body, Weaknesses: Easy to notice/bright clothing

Jimbo: Starting Health: 100, Height: Medium, Strengths: Will hunt you down!, 
Weaknesses: Easy to notice/Bright Clothing

Ned: Starting Health: 100, Height: Medium/small, Strengths:  A little hard to 
spot/a little skinny, Weaknesses: Easy to notice if you're looking carefully

Pip: Starting Health: 100, Height: Small, Strengths: Small/hard to hit/hard to 
notice, Weaknesses: Fat/clothing stands out

Mephisto: Starting Health: 100, Height: Medium, Strengths: Cloning stuff, 
Weaknesses: Fat/easy to notice/clothing stands out

Mr. Garrison: Starting Health: 100, Height: Medium, Strengths: If you kill him 
you get an `F', Weaknesses: A little fat/green clothes stand out/head is a 
little fat

Marvin: Starting Health: 50, Height: Small, Strengths: Small/Hard to 
notice/hard to hit/skinny, Weaknesses: Starting Health

Chef: Starting Health: 100, Height: Medium, Strengths: He's a little hard to 
notice (Just a little), Weaknesses: Fat/easy to notice


-Levels-
Dugout: A bunch of caves, and a few spots for sniping.

The Hill: A bunch of hills, with some nice sniping spots, and a small cave.

Neighbors: Two houses with yards connected by a small cave. To get onto the 
ledge above the houses, climb up the ladder on the side of the house, then 
jump into the chimney.

Crater Fort: A fort is in the middle, surrounded by lots of caves. Snipe from 
the fort, or venture into the caves for some weapons.

Splash Tower: Have a shoot-out with the fort and in the hole below. You could 
go behind the wall to prevent being shot if you are in the hole below. You can 
also take a swim in the tower, too.

Cabin Fever: A deserted cabin, with a river flowing by, and a bunch of 
bridges, and caves.

The Ravine: A huge level with a ravine, platforms to shoot from, a valley with 
a river running through it, caves, and a lot more.

Badlands: Some high platforms with a huge drop down where there are some more 
things.

The Dam: Two big forts, some dams, some water, and a couple of platforms.

Badlands 2: Almost the same as Badlands, except this is bigger, has caves, 
more platforms, etc.

Warehouse: You fight inside a warehouse, with an upper platform and a bunch of 
crates.

UFO Core: You fight in the room where you fought the UFO Core boss in Story 
Mode, and you float.

Gym Class: You fight in an area that has a lot of buildings, two buses, and a 
football field.

The Plant: You fight in a power plant with an upper platform, a bunch of boxes 
and machinery, and more.

Toy Store: You fight in a toy store, with a bunch of bookshelves and other 
things.

Factory: You fight in a area that looks like a factory and a storage area. 
Lots of boxes and other stuff.

Ware War: A little like Warehouse and Neighbors combined. It's Warehouse, but 
has a lot more stuff inside, and there are two warehouses, like neighbors. 
Lots of nice things everywhere.


-Strategy-
-Strafe
-Try to snipe whenever possible
-Pick someone small, but has 100 starting health, like Cartman
-Try to get weapons as soon as possible, especially the Super Sniper Chicken, 
Warpo Ray, Cow Launcher, etc.
-Familiarize yourself with the levels
-Use your radar
-Unless your friends mind, look at their screen every once in a while
-If you can, try to camouflage yourself
-Try to be defensive, as well as offensive
-Learn from your mistakes, and your opponent's too
-Don't give up, keep trying until you master it
-When you have a Cow Launcher, sneak up on your enemy, lock on and fire. If 
they don't move, the cow will land on them!
-When you have the Alien Dancing Gizmo, set it on secondary fire, and lay it 
down. It should have a mine-like effect when someone comes near, and make them 
start to sing and dance. Kill them while they are paralyzed.


6.                               CHEATS

To enter these cheats, go to the screen where you enter codes, and then enter 
these. Make sure you do it BEFORE you start your game. These are NOT Game 
Shark Codes.


BOBBYBIRD- All Cheats Enabled
SCREWYOUGUYS- Show Credits
OMGTKKYB- All Multiplayer Characters Enabled
SLAPUPMEAL- Starvin' Marvin Enabled
PHAERT- Phillip Enabled
RAFT- Terrance Enabled
DOROTHYSFRIEND- Mr. Garrison Enabled
CHEATINGISBAD- Mr. Mackey Enabled
LOVEMACHINE- Chef Enabled
CHECKATACO- Wendy Enabled
FISHNCHIPS- Pip Enabled
KICKME- Ike Enabled
ALLWOMAN- Mrs. Cartman Enabled
GOODSCIENCE- Mephisto Enabled
STARINGFROG- Jimbo Enabled
HAWKING- Ned Enabled
OUTRAGE- Big Gay Al Enabled
ELVISLIVES- Barbrady Enabled
MAJESTIC- Alien Enabled
THEEARTHMOVED- Level select Enabled
VEGGIEHEAVEN- Skinny Mode Enabled
MEGANOGGIN- Big Heads Enabled
FATTERKNACKER- Unlimited ammo Enabled
FATKNACKER All weapons Enabled
ASSMAN- Invincibility Enabled
PLANEARIUM- Pen and Ink Mode Enabled


7.                               CREDITS
William Sigler, Jr. (ssigler@prodigy.net) I made the FAQ!

Curt Mac (curtmac@aol.com) I got the cheats from him.

Kyle S. (pokemon_pika_pikachu@yahoo.com) He gave me a trick for beating Ultra 
Mega Mega Man.

Nathan Satola (doctorwormnes@hotmail.com) He gave me strategies for the Cow 
Launcher and Alien Dancing Gizmo in Multiplayer.

Brett10530    He gave me a boss strategy.

Blitz5424 (blitz5424@aol.com) Gave me a tip on conserving ammo.

Bob Gasper (bgasper@stargate.net) He gave me strategies for beating the Big 
Clone Blob, and Giant Turkey bosses, which are under Story Mode Strategy.

COBRA72169 (cobra72169@aol.com) He gave me some tips about the Super Sniper 
Chicken, and Dart Launcher, which are now in the Story Mode Strategy section.

Trung Bui (cactuskind@yahoo.com) He gave me the information for my Weapon 
Descriptions section.


If you have anything for my FAQ, or have some questions, e-mail me! If you 
have something I don't, I will put you in the credits, too!