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    FAQ by WSiglerJr

    Version: 1.27 | Updated: 02/13/99 | Printable Version | Search Guide | Bookmark Guide

    SOUTH PARK FAQ
    
    For the Nintendo 64
    Written by William Sigler, Jr. (ssigler@prodigy.net)
    c1999
    Please do not reproduce this without my permission, Also, please do not change 
    ANYTHING! And if you do have permission to copy this to your website, etc., 
    GIVE ME CREDIT! Thank you.
    
    WHAT'S NEW?
    
    Revision 1.27: Added a new section, Weapon Descriptions, which describes all 
    the weapons that you can use. I got the information from Trung Bui, who is now 
    in the credits section. (2/13/99)
    
    Revision 1.16: Clarified how to cheat, and got some tips from Bob Gasper and 
    COBRA72169, who are now in the credits section. (2/4/99)
    
    Revision 1.14: Added some tips about conserving ammo in the Story Mode 
    Strategy part, by Blitz5424, who's now in the credits section. (1/18/99)
    
    Revision 1.13: I added a new section, Story Mode Strategy. In it, I put my own 
    things, as well as a boss strategy from Brett10530, who's now in the credits 
    section. Also, PLEASE stop e-mailing me with things I've already answered, 
    especially things about Ultra Mega Mega Man! But, if you still have trouble 
    after doing EVERYTHING I suggested, then feel free to ask me. (1/15/99)
    
    Revision 1.02: I added 2 Strategies in Multiplayer, for the Cow Launcher and 
    the Alien Dancing Gizmo, from Nathan Satola, who's now in the credits section. 
    (1/6/99)
    
    Revision 1.01: I clarified how to beat Ultra Mega Mega Man a bit. Also, I got 
    a trick on how to beat him from Kyle S., so now he's in the credits section. 
    (1/5/99)
    
    Revision 1.00: Everything! (1/1/99)
    
    CONTENTS
    1.  Controls
    2. Weapon Descriptions
    3. Story Mode Strategy
    4. Walkthrough
    5. Multiplayer
    6. Cheats
    7. Credits
    
    
    1.                                 CONTROLS
    
    BROWN-EYE
    L-Button: Nothing, R-Button: Jump, Start Button: Pause, Control Pad: Toggle 
    Primary/Secondary Firing Functions/Super Sniper Chicken Zoom in/out, B-Button: 
    Select Previous Weapon, A-Button: Select Next Weapon, C-up: Look Down, C-Down: 
    Look Up, C-Left: Strafe left, C-Right: Strafe Right, Analog Stick: Move, Z-
    Button: Fire Weapon
    
    TO-ROCK
    L-Button: Nothing, R-Button: Jump, Start Button: Pause, Control Pad: Toggle 
    Primary/Secondary Firing Functions/Super Sniper Chicken Zoom in/out, B-Button: 
    Select Previous Weapon, A-Button: Select Next Weapon, C-up: Move Forward, C-
    Down: Move Backwards, C-Left: Strafe Left, C-Right: Strafe Right, Analog 
    Stick: Look, Z-Button: Fire Weapon
    
    
    2.                            WEAPON DESCRIPTIONS
    
    -Snowball: Fast, easy to use, and if urinated upon, very powerful.
    
    -Dodge Balls: Very fast. Can bounce off walls, and be caught again. If you use 
    the secondary fire, it is super fast, and bounces more, and hurts a little bit 
    more, too.
    
    -Toilet Plunger Launcher: Once fired, can be picked up again. It's secondary 
    fire lets you launch three plungers at once.
    
    -Sponge Dart Launcher: Fires many darts that do low damage. Secondary fire 
    lets you crank it up for a single, high damaging shot.
    
    -Terrance and Phillip Dolls: Throw it and when it hits something, it will 
    create a fart cloud, which damages the enemy as long as he is inside it. 
    Secondary fire makes it so when anyone (including yourself) comes near it, it 
    will explode, creating a fart cloud, similar to a proximity mine blast.
    
    -Super Sniper Chicken: Can zoom in like a sniper rifle, or just regularly. 
    Causes 70 damage.
    
    -Cow Launcher: Can be launched regularly, and it creates a fart cloud when it 
    collides with something. Or, lock onto an enemy, and fire, and if he does not 
    move, the cow will be stuck on his head, damaging him until he dies.
    
    -Warpo Ray: The Piranha Launcher causes 15 damage, the Warpo Ray turns 
    opponents into animals, as well as causing 30 damage, and the Shrink Ray 
    shrinks your enemy, and causes 80 damage. Do not step on shrunken enemies or 
    you will not get credit for the kill.
    
    
    3.                            STORY MODE STRATEGY
    
    -Strafe
    
    -Save powerful ammo for powerful enemies
    
    -Use your radar
    
    -When you are at a boss, run away as far as you can, then turn around. Then, 
    aim at the weakness and keep shooting.
    
    -If you are at a boss, and you are using a gun that has a secondary fire that 
    wastes a lot of ammo, switch to the primary fire to enhance the life of your 
    ammo.
    
    -Save good guns for emergencies. But, for instance, if you are surrounded by 
    turkeys, use small bursts of fire from the sponge dart gun to back them off.
    
    -To beat the Big Clone Blob, run behind the sign and get it to chase you. If 
    you move against the wall, the blob will be stuck, and the other clones will 
    be fired over the wall.
    
    -While fighting the Giant Turkey boss, after it goes as far as it will go, it 
    will start going in circles. When it makes a tank, get both of them to chase 
    you back up the hill, then hide under the ledge. It will do circles, and then 
    finish it off.
    
    -Use the Super Sniper Chicken on all types of robots, and the Dart Launcher on 
    the Giant Turkey, all of the robots, and the Turkey Tanks.
    
    4.                              WALKTHROUGH
    
    Operation: Turkey Butt: Faire Game
    
    Find your friends, then head to the Renaissance Faire. Go through it, and 
    follow the arrows, killing turkeys with snowballs along the way. Eventually, 
    you will find a door with a turkey on it. Kill all the turkeys so far, and it 
    should open. Going onward, you see another door. Turn around and fend off the 
    turkeys to open the next door. Go through it, and then go through the door 
    that looks like a log wall. Follow the arrow to the finish.
    
    
    Operation: Turkey Butt: Turkey Shoot
    
    You have to deal with tanks from this level on! Enter Chef's Shack O' Love, 
    then keep following the arrows and kill all the turkeys to open the turkey 
    door. (Ignore the first two that are on a fort.) Go through another turkey 
    door, kill the turkeys to open another turkey door, and go through that one 
    too. Keep killing the turkeys until you eventually make it to a cave. Follow 
    it until you come to a three-way fork. Take the left fork, kill the turkeys, 
    then follow the arrows until you come across a huge hole. Drop down, climb the 
    ladder, climb another, then go across the bridge. Jump onto the first boat, 
    then the second, then the other side. If you fall into the water, just climb 
    back to where you were. Kill the turkeys, and make your way to the finish.
    
    
    Operation Turkey Butt: Search and Destroy
    
    Enter Chef's Shack O' Love, then keep going forward, killing the turkeys, 
    going through the cave until there is a fork inside the cave. Then, follow the 
    arrows, and keep going forward while killing the turkeys until you get to a 
    ladder. Climb it, kill the turkeys, and then look for an arrow pointing to a 
    log door. Go through it, kill the turkeys, then follow the arrows until you 
    come to a turkey door. Kill all the turkeys, the door will open, go through 
    it, kill more turkeys, then keep following arrows, killing turkeys to open 
    turkey doors, and keep going until  you see a place with holes in the ground 
    and a ladder. Go around the holes, climb the ladder, then keep going until you 
    reach a three-way fork. Go left, and climb the ladder that you see a little 
    later. Then, climb another ladder. Turn around, then climb that ladder too.
    
    BOSS: Giant Turkey- Aim for the target on his butt.
    
    
    Operation: Turkey Butt: Homecoming
    
    Go forward, and kill the giant turkey like last time, except when he's almost 
    dead he sits down. To kill him, either hit his head a lot, or run behind him 
    and hit him in the butt fast.
    
    
    A Clone of Your Own: There Goes the Neighborhood
    
    Find your friends, kill all the clones, then make your way to the Tupper 
    Warehouse. Kill all the clones inside, the back door will open. Head to the 
    exit.
    
    
    A Clone of Your Own: Warehouse Run
    
    Keep going around killing clones, until you can enter the Every Warehouse. 
    Kill all the clones inside, climb up the ladder, then head over to the hole 
    with the green glowing light coming out. Drop down, then approach the alien 
    device to beat the level.
    
    
    A Clone of Your Own: Mother Lovin' Spoonful
    
    Kill the clones and make your way to the museum.
    
    BOSS: Big Clone Blob- Shoot its eye until it will die.
    
    
    Close Encounters of the Bovine Kind: The Visitors Return
    
    The tanks in this episode are UFOs, therefore, they fly in the air. Find your 
    friends, and keep going until you get to a three-way fork (The one AFTER you 
    find your friends, not the one where you find your friends). Turn left, then 
    kill the cows, and go into another cave. Go through it, and jump into the boat 
    to the left. Wait until it goes forward, then jump to the cave. Jump into some 
    more water, it will take you to a place where there are three log platforms. 
    Jump onto the lowest one, then go to the one to the left (If you are facing 
    the wall). Go onto land, then keep going forward until you see a three-way 
    split. The one to the right has a cow launcher, the middle has Terrance and 
    Phillip Dolls, and the left has Mr. Hanky the Christmas Poo. Pick one, go 
    through and then get the Zippo Cola and jump across to the platform,  jump to 
    the steps, then onto land. If you fall, you must do it from the bottom. Then 
    keep going forward until you get to the finish.
    
    
    Close Encounters of the Bovine Kind: The Road to Craterville
    
    Enter  Chef's Shack O' Love, then keep going forward, killing cows and UFOs, 
    until you get to a big hole. Drop down, and keep going, following the arrows, 
    killing aliens, until you come to another hole drop down it too, then keep 
    going until you find a three-way fork. Kill the cows, then go left, drop down 
    the hole, kill the aliens, then walk carefully onto the edge walkway to the 
    other side. Keep going forward, following the signs, killing aliens and UFOs, 
    until you reach the finish.
    
    
    Close Encounters of the Bovine Kind: One Mother of a Ship
    
    Kill all the guards, then eventually, two blue aliens will come out. Kill one, 
    and grab the key to beat the level.
    
    
    Close Encounters of the Bovine Kind: Blow the Core
    
    Go through the `7' door. Keep killing aliens and going through doors until you 
    get to the boss.
    
    BOSS: Mother Ship Core- Keep shooting it until it blows!
    
    
    Something Wicked this way Clunks: Seismic Rumble
    
    Find your friends, then keep following the arrows until you find a turkey 
    door. Kill the robot on top of a wall to open it. Keep going forward, opening 
    doors by killing robots, following signs, and eventually,  you should make it 
    to the Seismic Center.
    
    
    Something Wicked this way Clunks: Militia Camp Madness
    
    Just keep following the arrows, killing the robots, opening doors, and you 
    will find the exit. In the fort, keep shooting the red robots to open the 
    doors.
    
    
    Something Wicked this way Clunks: Nuts and Boltz
    
    Jump down onto the bridge (Watch out, sometimes there is a glitch that makes 
    you fall down through the floor). Go forward until you see a turkey door. Kill 
    the two red robots to open it. Keep going until it shows a cutscene about Ned 
    and Jimbo being captured. Go right a little, then cross the bridge. Go back 
    left, and into the warehouse. Throw Terrance or Phillip dolls at the giant 
    robot heads, and keep doing that to open doors with others. Eventually, you 
    will get to a room that once you enter, you will meet with the boss.
    
    BOSS: Big Robot with Mr. Hat- Kill the robots around him, then when he opens 
    up his hatch, hit Mr. Hat. Try Terrance or Phillip dolls.
    
    
    Some Disassembly Required: Toy Rampage
    
    Find your friends, and kill all the toys to move the SWAT cars. Eventually, 
    you will be at the finish.
    
    
    Some Disassembly Required: Parking Problem
    
    Keep going until there is a roadblock. Jump onto a car, then onto the wall. 
    Walk over, and jump down past the roadblock. Then, kill all the toys to open 
    the toy store door. Then you will be at the finish.
    
    
    Some Disassembly Required: Batteries Included
    
    Go around killing toys, and you will eventually be in a room with the boss.
    
    BOSS: Ultra Mega Mega Man- Grab the Super Sniper Chicken, and shoot him in the 
    chest area around the `M' until he has a small explosion and starts running. 
    Keep shooting him in the batteries, (or the chest with the Super Sniper 
    Chicken), until he dies. If he makes it to his stand, he will start to 
    regenerate. Shoot the button while he is doing this to stop it. Repeat until 
    Ultra Mega Mega Man is dead. Also, if you hit him in the head with Terrance 
    and Phillip dolls, he gets hurt too.
    
    CONGRATULATIONS! THE COMET IS DESTROYED! AND SOUTH PARK AND EARTH ARE SAVED!
    
    
    5.                                MULTIPLAYER
    -Characters-
    Alien- Starting Health: 100, Height: Tall, Strengths: Skinny/blends in with 
    snow (except eyes), Weaknesses: Tall/easy to notice in dark areas
    
    Ike- Starting Health: 25,  Height: Small, Strengths: Small/hard to notice/hard 
    to hit, Weaknesses: Low health/Bright colors
    
    Mr. Mackney- Starting Health: 100, Height: Tall, Strengths: Body skinny, 
    Weaknesses: Huge Head/Bright Colors
    
    Wendy- Starting Health: 100, Height: Small, Strengths: Small, Weaknesses: 
    Fat/bright purple shade of clothing
    
    Big Gay Al- Starting Health: 100, Height: Medium, Strengths: He's Gay!, 
    Weaknesses: Fat/bright clothes
    
    Barbrady: Starting Health: 100, Height: Medium, Strengths: He's a cop, 
    Weaknesses: Fat/Clothes can't camouflage.
    
    Mrs. Cartman- Starting Health: 100, Height: Medium, Strengths: She can ground 
    you, Weaknesses: Easy to notice/a little fat/bright clothing.
    
    Cartman: Starting Health: 100, Height: Small, Strengths: Small/hard to 
    hit/hard to notice, Weaknesses: Fat/Bright clothing.
    
    Stan: Starting Health: 100, Height: Small, Strengths: Small/hard to 
    notice/hard to hit, Weaknesses: fat/Clothes can't camouflage.
    
    Kyle: Starting Health: 100, Height: Small, Strengths: Small/hard to 
    notice/hard to hit, Weaknesses: fat/bright clothing
    
    Kenny: Starting Health: 100, Height: Small, Strengths: Small/hard to 
    notice/hard to hit, Weaknesses: fat/bright clothing
    
    Terrance: Starting Health: 100, Height: Medium, Strengths: Somewhat skinny 
    body, Weaknesses: Easy to notice/bright clothing
    
    Phillip: Starting Health: 100, Height: Medium, Strengths: Somewhat skinny 
    body, Weaknesses: Easy to notice/bright clothing
    
    Jimbo: Starting Health: 100, Height: Medium, Strengths: Will hunt you down!, 
    Weaknesses: Easy to notice/Bright Clothing
    
    Ned: Starting Health: 100, Height: Medium/small, Strengths:  A little hard to 
    spot/a little skinny, Weaknesses: Easy to notice if you're looking carefully
    
    Pip: Starting Health: 100, Height: Small, Strengths: Small/hard to hit/hard to 
    notice, Weaknesses: Fat/clothing stands out
    
    Mephisto: Starting Health: 100, Height: Medium, Strengths: Cloning stuff, 
    Weaknesses: Fat/easy to notice/clothing stands out
    
    Mr. Garrison: Starting Health: 100, Height: Medium, Strengths: If you kill him 
    you get an `F', Weaknesses: A little fat/green clothes stand out/head is a 
    little fat
    
    Marvin: Starting Health: 50, Height: Small, Strengths: Small/Hard to 
    notice/hard to hit/skinny, Weaknesses: Starting Health
    
    Chef: Starting Health: 100, Height: Medium, Strengths: He's a little hard to 
    notice (Just a little), Weaknesses: Fat/easy to notice
    
    
    -Levels-
    Dugout: A bunch of caves, and a few spots for sniping.
    
    The Hill: A bunch of hills, with some nice sniping spots, and a small cave.
    
    Neighbors: Two houses with yards connected by a small cave. To get onto the 
    ledge above the houses, climb up the ladder on the side of the house, then 
    jump into the chimney.
    
    Crater Fort: A fort is in the middle, surrounded by lots of caves. Snipe from 
    the fort, or venture into the caves for some weapons.
    
    Splash Tower: Have a shoot-out with the fort and in the hole below. You could 
    go behind the wall to prevent being shot if you are in the hole below. You can 
    also take a swim in the tower, too.
    
    Cabin Fever: A deserted cabin, with a river flowing by, and a bunch of 
    bridges, and caves.
    
    The Ravine: A huge level with a ravine, platforms to shoot from, a valley with 
    a river running through it, caves, and a lot more.
    
    Badlands: Some high platforms with a huge drop down where there are some more 
    things.
    
    The Dam: Two big forts, some dams, some water, and a couple of platforms.
    
    Badlands 2: Almost the same as Badlands, except this is bigger, has caves, 
    more platforms, etc.
    
    Warehouse: You fight inside a warehouse, with an upper platform and a bunch of 
    crates.
    
    UFO Core: You fight in the room where you fought the UFO Core boss in Story 
    Mode, and you float.
    
    Gym Class: You fight in an area that has a lot of buildings, two buses, and a 
    football field.
    
    The Plant: You fight in a power plant with an upper platform, a bunch of boxes 
    and machinery, and more.
    
    Toy Store: You fight in a toy store, with a bunch of bookshelves and other 
    things.
    
    Factory: You fight in a area that looks like a factory and a storage area. 
    Lots of boxes and other stuff.
    
    Ware War: A little like Warehouse and Neighbors combined. It's Warehouse, but 
    has a lot more stuff inside, and there are two warehouses, like neighbors. 
    Lots of nice things everywhere.
    
    
    -Strategy-
    -Strafe
    -Try to snipe whenever possible
    -Pick someone small, but has 100 starting health, like Cartman
    -Try to get weapons as soon as possible, especially the Super Sniper Chicken, 
    Warpo Ray, Cow Launcher, etc.
    -Familiarize yourself with the levels
    -Use your radar
    -Unless your friends mind, look at their screen every once in a while
    -If you can, try to camouflage yourself
    -Try to be defensive, as well as offensive
    -Learn from your mistakes, and your opponent's too
    -Don't give up, keep trying until you master it
    -When you have a Cow Launcher, sneak up on your enemy, lock on and fire. If 
    they don't move, the cow will land on them!
    -When you have the Alien Dancing Gizmo, set it on secondary fire, and lay it 
    down. It should have a mine-like effect when someone comes near, and make them 
    start to sing and dance. Kill them while they are paralyzed.
    
    
    6.                               CHEATS
    
    To enter these cheats, go to the screen where you enter codes, and then enter 
    these. Make sure you do it BEFORE you start your game. These are NOT Game 
    Shark Codes.
    
    
    BOBBYBIRD- All Cheats Enabled
    SCREWYOUGUYS- Show Credits
    OMGTKKYB- All Multiplayer Characters Enabled
    SLAPUPMEAL- Starvin' Marvin Enabled
    PHAERT- Phillip Enabled
    RAFT- Terrance Enabled
    DOROTHYSFRIEND- Mr. Garrison Enabled
    CHEATINGISBAD- Mr. Mackey Enabled
    LOVEMACHINE- Chef Enabled
    CHECKATACO- Wendy Enabled
    FISHNCHIPS- Pip Enabled
    KICKME- Ike Enabled
    ALLWOMAN- Mrs. Cartman Enabled
    GOODSCIENCE- Mephisto Enabled
    STARINGFROG- Jimbo Enabled
    HAWKING- Ned Enabled
    OUTRAGE- Big Gay Al Enabled
    ELVISLIVES- Barbrady Enabled
    MAJESTIC- Alien Enabled
    THEEARTHMOVED- Level select Enabled
    VEGGIEHEAVEN- Skinny Mode Enabled
    MEGANOGGIN- Big Heads Enabled
    FATTERKNACKER- Unlimited ammo Enabled
    FATKNACKER All weapons Enabled
    ASSMAN- Invincibility Enabled
    PLANEARIUM- Pen and Ink Mode Enabled
    
    
    7.                               CREDITS
    William Sigler, Jr. (ssigler@prodigy.net) I made the FAQ!
    
    Curt Mac (curtmac@aol.com) I got the cheats from him.
    
    Kyle S. (pokemon_pika_pikachu@yahoo.com) He gave me a trick for beating Ultra 
    Mega Mega Man.
    
    Nathan Satola (doctorwormnes@hotmail.com) He gave me strategies for the Cow 
    Launcher and Alien Dancing Gizmo in Multiplayer.
    
    Brett10530    He gave me a boss strategy.
    
    Blitz5424 (blitz5424@aol.com) Gave me a tip on conserving ammo.
    
    Bob Gasper (bgasper@stargate.net) He gave me strategies for beating the Big 
    Clone Blob, and Giant Turkey bosses, which are under Story Mode Strategy.
    
    COBRA72169 (cobra72169@aol.com) He gave me some tips about the Super Sniper 
    Chicken, and Dart Launcher, which are now in the Story Mode Strategy section.
    
    Trung Bui (cactuskind@yahoo.com) He gave me the information for my Weapon 
    Descriptions section.
    
    
    If you have anything for my FAQ, or have some questions, e-mail me! If you 
    have something I don't, I will put you in the credits, too!