_____   _                    _____                 _____  _
           / ____/ / /                  / ____/               / ____// /_
          / /__  _/ /   _____  ____    / /_  _____  _   _    / /__  / // /
         (__   //  _/  / _   // ___/  / ___// _   )/ /_/ /  / _   )/_   _/
        ____/ / / /_  / /_/ // /     / /   / /_/ / )_  (   / /_/ /   / /
       /_____/ (____/(___._//_/     /_/   (_____//_/ /_/  (_____/   / /
      _____________________________________________________________/ /
     /       Aquatakat's Star Fox 64 FAQ / Walkthrough v0.87        /
      ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
                                                 An "Aqua FAQ," made in Canada!

               _________________________________________________
              | Author:                               Aquatakat |
              | E-Mail:                   aquatakat@hotmail.com |
              | MSN:                      aquatakat@hotmail.com |
              | Game:                               Star Fox 64 |
              | System:                             Nintendo 64 |
              | FAQ Type:                Full FAQ / Walkthrough |
              | FAQ Version:              0.88 (public release) |
              | Last Updated:                  October 28, 2002 |
              | FAQ Size:                129 KB (132 500 bytes) |
              | Written With:                           metapad |
               ―――――――――――――――――――――――――――――――――――――――――――――――――

===============================================================================

                            I N T R O D U C T I O N

===============================================================================

Star Fox is a classic. That's why I'm writing a guide for it. Chances are, in a
few years, someone will have a Nintendo 64, and it'll be the equivalent of
having a SNES today. One of their friends will come over and look over the
games. "Star Fox?" he will say. Intrigued, he'll pick up a controller and begin
playing. After laughing at the low polygon count, he'll be hooked. Then this
FAQ will be here waiting for him. This is because Star Fox 64 is a classic,
will remain a classic, and everyone will love it as long as TVs can support RCA
jacks.

One more thing that I'd like to mention before we start. Notice: Star Fox. Hmm?
Do you see it? The space? Because there is one. A space in the middle of "Star"
and "Fox." That makes Star Fox. Not StarFox or Starfox, Star Fox. Don't let the
logo sway you. This is how it is in the Nintendo web site, and in the game Star
Fox 64.


-------------------------------------------------------------------------------
                                    Updates
-------------------------------------------------------------------------------

This is where I stick all of the updates that have been made to this FAQ.
Browse away!

Version 0.88 - November 25, 2002
   I'm just kinda adding a few more rankings and a little secret, but other
   than that, there's not much else. I'll get around to Area 6 eventually, but
   for now you'll have to live with the medal tips. Oh, and I AM going to
   finish the guide, Brian. ¬_¬

Version 0.87 - October 28, 2002
   Well, I did the Zoness walkthrough. Wow, that's a long level... anyway, all
   that's left is Area 6 and Venom 1. ...I'm going to have a REAL fun time with
   those... as if Zoness weren't enough! Oh, and I'm starting to add the dates
   of completion to these updates. I just found out how useful they are. On a
   lighter note, I'm going to scare little kids for Hallowe'en. The power of a
   monster mask.

Version 0.81
   Nothing spectacular. Just added some more rankings and a fixed what Hotmail
   did to the FAQ... stupid Hotmail. I'm zipping from now on! BACON! :p

Version 0.8
   I finished the Sector Y and the Aquas walkthroughs, along with updating the
   start of the FAQ so that the version number is more predominantly displayed.
   Whoops... I should have done that first. Well, I guess alls well that ends
   well.

Version 0.7
   This is the first release of the FAQ. There's not much to say except for
   almost everything is in it. Missions, bosses, strategies, secrets, tips and
   such are all included. While I was writing it, this FAQ went through many
   changes. Changes too numerous to mention, but I'll just say that the headers
   weren't always centred, the ASCII logo was quite different, and ANSI
   characters used to not exist.


-------------------------------------------------------------------------------
                                Copyright Notice
-------------------------------------------------------------------------------

Before taking ANY action in the redistribution or publishing of this guide that
you think may be contradictary to any international copyright laws, you must
read this copyright notice. All information in this notice was updated on
October 6, 2002.

This guide may not be redistributed in any form without the typed or written
consent of Ryan Rosser, also known as Aquatakat. This given consent may not be
reproduced in any manner, be it electronically or by hand. You may request this
consent using my e-mail address, and if all conditions outlined below in the
e-mail information section (near the end of the guide) are of satisfactory
quality, I may grant you permission to display this guide. It will only be
reproduced electronically in a plain text file. I have no wish for it to be
displayed in a printed manner publicly, so it will not at any time unless this
copyright notice is changed. Please note that you may print all or part of this
guide for private use only. Finally, this guide may not be reproduced and sold
for a profit at any time or place ever.


-------------------------------------------------------------------------------
                             Alignment Information
-------------------------------------------------------------------------------

This section is designed to make sure that you are viewing this FAQ in the way
that it's been designed to be viewed. Otherwise, certain areas of this FAQ will
be unreadable, such as ASCII diagrams. The following diagrams will only work if
this FAQ is "aligned" properly.
                  ____________                   ____________
                 | WWWWWWWWWW |                 | ---------- |
                 | .......... |                 | __________ |
                  ――――――――――――                   ――――――――――――
In the first box, there should be ten letter "W"s above ten periods. In the
second box, you should see ten underscores (_) with ten dashes above them. If
you don't see the boxes, or the text does not meet at the end, then I recommend
copying and pasting this FAQ into Notepad or a similar program and changing the
font to Courier New.


-------------------------------------------------------------------------------
                               Table of Contents
-------------------------------------------------------------------------------

•  Introduction
   -  Copyright Notice
   -  Alignment Information
   -  Complete FAQ Information
   -  Updates
   -  Table of Contents ;)
•  Game Overview
   -  Story
   -  Characters
   -  Controls
   -  Items
   -  Radar Screen
   -  Frequently Asked Questions
•  Missions
   -  Corneria
   -  Meteo
   -  Fortuna
   -  Sector X
   -  Titania
   -  Bolse
   -  Katina
   -  Solar
   -  Macbeth
   -  Sector Y
   -  Aquas
   -  Zoness *
   -  Sector Z
   -  Area 6 *
   -  Venom *
   -  Venom 2
•  Bosses
   -  Granga
   -  Attack Carrier
   -  Meteo Crusher
   -  Star Wolf
   -  Spyborg
   -  Goras
   -  Star Wolf 2
   -  Saucerer
   -  Vulcain
   -  Mechbeth
   -  Shogun
   -  Mech Trooper
   -  Bacoon
   -  Sarumarine
   -  Gorgon
   -  Golemech
   -  Andross' Robot
   -  Star Wolf 3
   -  Andross
•  Lists
   -  Characters
   -  Enemies
   -  High Scores
•  General Tactics
   -  3D Scroll Mode
   -  All-Range Mode
   -  VS.
•  Secrets and Miscellany
   -  Glitches
   -  Secrets
   -  Extra Arwings
   -  Different Paths
   -  Medals
   -  Medal Tips
•  Conclusion
   -  Copyright Information
   -  FAQ Locations
   -  E-Mail Information
   -  Credits
   -  The End

*  This refers to a section that is incomplete.



===============================================================================

                       G A M E   I N S T R U C T I O N S

===============================================================================

These are all the things that you need to know before you start the game. The
only thing here you could probably leave out is the story, but that would make
the game confusing, now wouldn't it?


-------------------------------------------------------------------------------
                                     Story
-------------------------------------------------------------------------------

If you must know, this story came directly from the instructions. I love to be
able to do that.

The Lylat System. This small group of planets enjoyed years of prosperity. The
inhabitants lived in peace. That is, until Andross came into view. Andross was
born and raised on Corneria, fourth planet of the system, and grew to be a
brilliant scientist. Dr. Andross had been focusing all his time and energy
researching biotechnology, but since Corneria was a peaceful planet this
research went in vain. Over time, his mind became twisted, and his morals
became demented. Andross went mad.

One day, a weapon, secretly developed by Andross, was unleashed on the
residents of Corneria. Andross had turned his back on his homeworld. Corneria's
major cities were damaged. Luckily, Andross was captured by General Pepper,
charged with treason and exiled to the planet Venom.

Five yeras later, reports from Corneria's observation station had confirmed
disturbing activity from Venom. General Pepper sent three members of the Star
Fox team, James McCloud, Pigma Dengar, and Peppy Hare to investigate. When they
arrived at Venom, Pigma betrayed his teammates and turned them over to his new
master, Andross. Peppy barely managed to escape and returned to his homeworld
to report McCloud's fate to his son, Fox.

Consumed with hatred, Andross declared war on the Lylat system. Slowly, Andross
has taken control planet by planet. Now, Andross is advancing on Corneria.
General Pepper knows that Corneria's army alone cannot stop Andross. In his
hour of need, he has turned to the new Star Fox team to save Conreria and free
Lylat from Andross' evil clutches!


-------------------------------------------------------------------------------
                                    Controls
-------------------------------------------------------------------------------

Here are the controls of the game. I'm not quite sure why I put these in here,
but there's some stuff excluded from the instructions. ...I think.

Control Stick:  Move
A Button:       Fire Laser
B Button:       Fire Bomb
C-Up Button:    Camera Angle
C-Left Button:  Boost
C-Right Button: Respond to ROB64
C-Down Button:  Brake
L Button:       Unused
R Button:       Tilt to Left
Z Button:       Tilt to Right
Start Button:   Pause
+ Control Pad:  Unused

Flight
   When you push down on the control stick, you go up. Pushing up makes you go
   down.

Lock-On
   If you hold in the A button, you can lock on to a target just by moving your
   cursor over it. Then, let go of the A button, and quickly push it again. You
   will shoot a bomb-like thing at the enemy here on in referred to as a lock-
   on laser blast. If instead, you push B instead of A after you let go of the
   A button, then you will fire a lock-on bomb.

Loop / U-Turn
   If you push down on the control stick, and the C-left button at the exact
   same time, you will pull a loop. If you press the C-down button instead, you
   will pull a U-turn. This is only available in all-range mode, though.

Barrel Roll
   By double-tapping the Z or R button, you will do a barrel roll. This repels
   enemy fire, and, therefore, is very useful. Great to do if there are a lot
   of enemies shooting at you at once.

Landmaster
   There are a few different controls for when you use the Landmaster. First
   off, tilting moves you to the left or right... a barrel roll will not
   protect you from enemy fire... and if you hold the Z and R buttons, you will
   hover in the air! This can be really useful.

Blue-Marine
   When you use the sub in Aquas, there are a few things to note. You
   automatically lock-on, but you can't fire lock-on laser blasts. When you
   press B, rather than a bomb flying out, a torpedo will. You have infinite
   torpedoes.


-------------------------------------------------------------------------------
                                     Items
-------------------------------------------------------------------------------

Every single item (or item-related thing) will be stuck in here. Simple as
that.

Supply Ring
   This is a silver ring that heals up your ship just a little bit. Sometimes
   useful, but if you have full life, just ignore it. They are usually placed
   somewhere where if you go for this item, you'll miss a better one.

Shield Ring
   This is a golden ring that, if collected, will heal your ship more than the
   silver supply ring. And if you pick up three, your shield gauge will
   increase by about 1.4x. And if you somehow get three more, you will get an
   extra Arwing! They are displayed in the top-left corner of the screen beside
   your points. If you have one or two at the end of the level, they will be
   carried over to the next.

Supply Star
   This is just like the supply ring, but one, it looks like a star, and two,
   it heals about HALF OF YOUR SHIELDS!! This item is a _real_ lifesaver!

Laser Upgrade
   This item changes your lasers from a single, to a twin, to a hyper laser,
   each stronger than the other respectively. It has a "L" in the middle, and
   it has sides that look kind of like lasers.

Wing Repair
   This looks just like a little pair of wings! :p They repair your wings if
   they fall off. This occurs when you run into too many things. Or just one
   thing on expert mode.

Smart Bomb
   This is just a red octagon with the letter "B" on it. You can pick up to a
   maximum of nine, and you can shoot them with the B button, as well as
   detontate them before they hit a target.

Checkpoint
   You can easily distinguish the checkpoint by the little, yellow word
   "Checkpoint" written in the middle. When you pass through it, it will heal
   most of your shields, and if you die in the same level you will appear here.

Extra Arwing
   This _extremely_ rare item will add one Arwing to your reserves. There's a
   total of three in the entire game! It looks just like your Arwing, except
   smaller, of course. Check the secrets section for a list of all the extra
   Arwings.

Supply Container
   This is a box with a "Z" type shape on it. When you shoot it open, an item
   is revealed. Right now, I'll tell you what will come out. If you have decent
   shields, and a single laser, you will get a laser. If you have below half
   shields, and a twin laser or higher, you will get a supply ring or a shield
   ring. I think it's random. If you have below one quarter shields, and a twin
   laser or higher, you will get a middle supply. If one or both of your wings
   are missing, you will get a wing repair no matter what (which can be
   annoying if you have less than one-quarter shields). If you have decent
   shields, both wings, and a twin laser or higher, you will get a handy dandy
   smart bomb.


-------------------------------------------------------------------------------
                                  Radar Screen
-------------------------------------------------------------------------------

Can you believe that some people can't read the radar screen? Ha, ha, ha... oh.
If you're reading this, then you probably can't... sorry.

What is the radar screen? Well the radar screen is the little box that appears
in all-range mode in the bottom left corner of the screen. It is semi-
transparent or translucent (ooh, big word) with a blue tint. There are a lot of
little coloured dots all over it. Let's explain what they are, shall we?

There are little coloured triangles always flying around the screen right? Well
these are your teammates. They are coloured depending on which one they are.
Yellow is Fox (you!), red is Peppy, green is Slippy, and blue is Falco. Note
that this radar screen is unlike most, and you actually move around in it. The
point of the triangle is the front, and the other side is the back.

Occasionally, you will see little white dots. These represent small enemies or
sub-bosses (Sector Y). There are usually a lot of them and it's okay to just
ignore their positions because you just shoot whatever's in front of you. The
only place where this is actually useful is at Sector Y where it shows the sub-
bosses.

When you fight the Star Wolf team, you will see some black symbols. It's hard
to describe them, but they're the only black thing that you will see on the
radar that moves so it's pretty simple I guess. Monitor you radar and when you
see one of these symbols come up behind you, loop or something.

Finally, you have bosses. They are told by a large, yellow "B." At first it
doesn't look like a "B," but let it turn around and you'll see. The top part of
the "B" is their front. It's the part that's slightly smaller. Hey, how about
a diagram? *crowd groans*
                  ___________________________________________
                 |  ______  <------------ This is the front. |
                 | |   _  |                                  |
                 | |  |_| |                                  |
                 | |   _  |                                  |
                 | |  |_|  |                                 |
                 | |_______|                                 |
                 |          <------------ This is the back.  |
                  ―――――――――――――――――――――――――――――――――――――――――――
Occasionally, you'll see some other things on the radar, but they're self-
explanatory. Off to the next section.


-------------------------------------------------------------------------------
                           Frequently Asked Questions
-------------------------------------------------------------------------------

Here is some questions that are frequently asked. Read the contact information
section if you want to send in a question yourself.

Q: I'm in all-range mode. Why are there two arrows pointing inwards?
A: This means that a wingman that is in your field of view needs help. The
   arrows are the wingman's color.

Q: The Sector X boss has just reawakened. What do I shoot now?
A: You shoot the part that its head thing used to cover. The small indentation
   that sticks out on the top of its body.

Q: Is Slippy a boy or a girl?
A: Beats me.

Q: How many points do I need to get a medal on [insert level here]?
A: Look at my table near the bottom of the FAQ. Also, you could consider taking
   a peek at your instruction booklet.

Q: I got enough points in [insert level here]. Why didn't I get a medal?
A: All of your wingmen have to be with you and fully functional. In other
   words, they can't have left the level for repairs.

Q: How do I get to [insert level here]?
A: Again, take a look at the bottom of my FAQ. There you'll find not-so-
   comprehensive instructions on how to get to each level.

Q: I don't like being Fox in VS. Can I change my character?
A: Yes, you can. Just plug your controller in a different slot. Slot 1 is for
   Fox, slot 2 is for Peppy, slot 3 is for Slippy, and slot 4 is for Falco.

Q: I don't like being Fox in main game. Can I change my character?
A: No, but you wear glasses and sort of look like your father in expert mode.

Q: How do I switch to expert mode or the sound tester?
A: Press left or right while main game or sound is selected. Note that you have
   to have unlocked these modes in the main game. It's amazing how many people
   don't know this.



===============================================================================

                                M I S S I O N S

===============================================================================

Here, I'll give a detailed walkthrough for each of the missions in Star Fox 64.
I'll also tell you how many points you need for a medal, and which level each
boss lives in (because of their names).


-------------------------------------------------------------------------------
                                    Corneria
-------------------------------------------------------------------------------

This is the first level. I think that you may already know that, but it is. :p
Well, anyway, you need 150 points to get the medal here.

You start off by with a single laser, coming up to the city over an ocean.
There will be a few enemies (one group gives you a laser power-up). Pretty
easy. Right off the bat, though, a small ship chases Slippy. If you're having
trouble, lock-on to it and fire. You should enter a chasm that leads into the
city soon. In this chasm, there are a few enemies that can't hit you. They
shouldn't be too much trouble.

Once you enter the city, there will be some butterfly thingies to worry
about. They will go down if you fire a lock-on laser at them. From here,
everything is relatively easy. There will be a few enemies, and a big huge
robotic thing that pushes down a building. If you speed up, you can get the
laser that he's pushing the building down on top of.

After that, some enemies will chase you. When Peppy tells you about them,
you can pull a loop (or use the brakes) to avoid them. There will be another
large robotic thing, and if you kill him you can get a bomb. After you pass
him, you will see a small building-type hangar thing. If you shoot the door, it
will open and you can fly through - collecting the item. Hey look, a
checkpoint! :)

After you pass through the checkpoint, Falco will be chased by some ships,
and he can't get away from them. Ignore the enemies and fight the enemies
chasing Falco. If you're having trouble, use the boost. This is a great
location to test out your lock-on bomb. If you don't save Falco, you can't go
to Sector Y, but who wants to go to Sector Y? ;) Well, all you do is just save
Falco.

After the Falco ordeal, there will be some more enemies and some more
robotic things. These guys throw pillar things at you. Eee. Just avoid them,
and avoid the fire of the enemies that you come to. You will eventually come to
some more water. Yippee! I likes water.

Here, if you want to go to Sector Y, you have saved Falco, right? Well, if
you didn't I recommend retrying the mission. Well, if you have saved Falco,
then fly under the arches that you see here. You need to fly under all of them.
If you do, then Falco will appear, and he'll take you into a waterfall. If you
don't, then Peppy will take you to the normal boss. First, I will explain the
way to the normal boss.

Well, after the water, Peppy will come up, and show off. There will be some
firebirds. You should progress a little further, collecting the gold supply
ring, and then you will make it to the boss, Granga. This is very simple, don't
you think?

If you take the other way, you will have to fight many more firebirds that can
be taken down with a bomb. Some missile things will pop out of the ground, some
more enemies will appear, and you will eventually reach the target boss. If you
defeat this boss, you will "accomplish" the mission, rather than "complete" it.
This boss is called Attack Carrier.

Congratulations, you just completed Corneria. How does it feel to have
completed the most easy level in the game? Pretty good? Just complete Area 6 on
expert mode... then you won't think this an accomplishment. :)


-------------------------------------------------------------------------------
                                     Meteo
-------------------------------------------------------------------------------

Ahh, Meteo. This is one of my favourite missions for one of two reasons: first,
I like asteroids, and the boss is funny looking. ;) This mission needs 200
points for a medal.

You start off in a nice, little asteroid field. Destroy the asteroids for
points, and try to get in the rings of grey asteroids if you want a laser
power-up. After a while, Peppy will say, "It's quiet; too quiet." Then a
plethora of butterfly things will come out. These guys are easily disposed of
with a bomb.

You will eventually see some a very large asteroid with a hole in it. Fly
through, killing the snakes, and the hopper that you see. You have to shoot the
snakes in the head to kill them. The hopper is very easy to kill. At the end of
this tunnel thing, there will be three items. Aim for the bottom one and pull a
loop. You should get all three. If you need another laser power-up, go through
the circle of asteroids in the top-left corner.

You will now see some really big asteroids, and Slippy comments. Simply do
whatever your friends say, and avoid these asteroids to get out of here. After
a while, you will see some more enemies. Just use a bomb against them (you will
get a bomb in the large asteroids). You will get another bomb for your
troubles.

Right about now, some enemies will chase Peppy. Use a lock-on to take care of
them easily. Right after they are taken care of, you will have to fight some
more enemies that are very easy to defeat with laser things.

You will now come into a large asteroid thing (some more enemies will be
following you), and you should use a bomb to take care of all of the enemies
that you will see. When you do, a cage will be erected at the end. Just fly
straight through it. Some more enemies that Falco will destroy will appear
here.

Poor little Slippy will be attacked right about now. Just shoot the red backs
of the enemies that are chasing her / him / it. You will see the checkpoint
soon, and if you don't, get your eyes checked. :p Well, you know. Try to go
through it.

After this, there will be some enemies on an asteroid belt thing. If Falco is
here, he will open a way to get a gold ring. After this, there will be a whole
bunch of checkpoint things that are missing the word "Checkpoint." If you want
to go to Katina, go through all of these. You can use the Z and R buttons to
help you, despite your constant spinning here.

If you want to go to Fortuna, then all you have to do is fly straight through
the asteroids and enemies to the boss. This is very simple, although the boss
can be hard if you don't know what to do. Check the *gasp* bosses section!! :p
It's called the Meteo Crusher.


-------------------------------------------------------------------------------
                                    Fortuna
-------------------------------------------------------------------------------

This is a very simple mission. Simple, simple, simple. All you need is
50 points to get a medal on this mission.

You will start out shooting these little guys that are orange. It's pretty
easy. Just keep fighting them. After a while, you will have to fight the Star
Wolf team. These guys are pretty easy, but they can be hard if you don't know
what you're doing. So, I'm going to tell you just how to beat them. In the
bosses section, however.


-------------------------------------------------------------------------------
                                    Sector X
-------------------------------------------------------------------------------

Sector X is my favourite level, and it's very easy too. All the points that you
need is 150 to get a medal.

At the start, fly through this wreckage stuff, and you will get to a nice hoard
of enemies that you can take care of with a bomb. After this, there will be
some more enemies that you should be able to kill with some lock-on lasers. It
will remain this easy for the rest of the level.

After you see the very quick spider-like enemies, a whole bunch of them will
appear and start to cause problems for you. A bomb will suffice, but isn't
necessary. After this, a plethora of extremely fast fighter ships will pass
you. When a whole bunch of them appear, fire a bomb. The resulting explosion
will take care of them.

Now you will see a large armada of space mines. The best way to take care of
them is to fire a bomb, but if you use the boost, you can fly above them if you
go fast enough. After them, there will be three thingies, and if you kill them
all, you will get a laser power-up. Yay, Christmas is upon us!! :p

After this, you will go through this place where there is a lot of floating
debris. Apparently, Andross took the base out. Well, what you should do now is
fly to the top-left. It's the easiest there. When you come out of the debris,
there will be one of those bee things for you to take care of, and there will
be a *gasp* checkpoint!! Whoo-hoo!!

When you pass the checkpoint, you will come up to a large wall. Don't worry --
a hole will be blown through it for you. Fly through, and save Peppy who will
be chased by a nice, little group of enemies. Yay. Kill them with extreme
prejudice (heh, heh, heh), and simply follow the way until the path splits.

At the path split, there will be two paths: one to the left and one to the
right. If you want to go to Sector Z, go left. If you want to go to either
Macbeth or Titania (*shudders*), go right. The left is harder than the right,
and there are some enemies that you should take care of. First, I'll explain
the right...

When you first go to the right, go up as far as you can go and then go in a
small crack on the top of the wall. There will be three easy enemies (and
therefore points) to get. Keep going until you come out into the open spot
where you should look out for auto-gun type enemies that will be shooting at
you in groups. Lock-on laser blasts can take out these guys with ease.

Around here, Peppy will also get attacked again. These enemies are a bit harder
to take out, because they are all in a straight line right behind Peppy.
However, they shouldn't give you that much trouble. Some more auto-gun type
enemies will shoot at you around here. It's pretty simple. The ROB64 container
is also around here, if you need it.

Now I can go into the left path. This path is much harder to complete. When you
start, enemies will start shooting from all around you. Most of the time, they
can't hit you, so just continue on. There will be a large wall blocking your
path. Every so often, a wall will open in front of you, and you can use the
boost and the brake to adjust your speed so that you can make it through
instead of becoming part of the wall.

After the walls that you pass through, there will be a bomb near the bottom of
the screen, but don't go for it. There is concentrated shooting there by
enemies that you can see, but are difficult to shoot. Now if you want to go to
Sector Z, you will need to have a _really_ quick trigger finger. There will be
a large rectangular panel in front of you, accompanied with some more of that
shooting from where you can't see. If you shoot the rectangular panel fast
enough and it opens, you can go to Sector Z. Brakes are a godsend here. If you
came here through Katina, Bill will help you.

The rest of this area should be pretty straightforward. There are three other
rectangular panels to shoot open, but you should be able to shoot them open
with the assistance of Bill and your brakes. One last thing: after the second
panel, there will be explosions all around you but they can be taken care of
simply with slowing down and ascending, but not too much as to hit the roof,
because it is entirely possible.

Now you should be in an area where there is a large diamond-shaped tunnel with
holes in it (if you didn't pass through all of the panels). Exit carefully
through the hole on the right side and you should come to the spot where the
paths come together. There will be a bee to kill, unless Slippy is out of
commission. If _it_ isn't, _it_ will come back so that you can go to Titania.
Now you will fight the boss. Where to look to do that I wonder... at least I'll
tell you its name is Spyborg.


-------------------------------------------------------------------------------
                                    Titania
-------------------------------------------------------------------------------

Ugh... Titania. I hate this place. It's just creepy. Well, it should be the
first place you use the Landmaster tank with. It needs a good 150 points for a
medal.

At the start, you get dropped off by the Great Fox and your wingmen are flying
overhead. Driving straight, you should notice a whole bunch of items near large
pillars. Don't drive for the items. Drive as if you were going to go around the
other side of the pillars. They will fall in that direction, and then you
barrel roll to the other side to get the item. Here, I'll draw a diagram.
        ________________________________________________________________
       | The pillar will ------> |P|  O <-- The item is usually a       |
       | fall to the left,        ―  /      gold or silver supply ring. |
       | but you go to the       ___/                                   |
       | right.                 /    <----- Barrel Roll to the right    |
       |                       /            as the pillar starts to     |
       |                      |             fall the other way.         |
       |                      |                                         |
       |                      |                                         |
       |                      | <---------- Follow this path.           |
        ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
Now that I've gotten that nice, horrible diagram (oxymoron!!) out of the way, I
can continue. There will be a nice long area of pillars and such, until you
hear Falco (or Slippy, or was it Peppy?) say something about land mines. They
are green and they are planted in the ground. Most of them are easy to spot,
but some are on the wrong side of hills. These are very difficult to see, but I
think there's only one group of them so you shouldn't get all jittery.

After another pillar (one that doesn't fall this time), you will see bone
structures poking out of the ground. You pretty much need to go into one, and
I recommend taking the one to the right. But be warned, there's more land mines
around here that you might want to consider shooting. Again, the brake helps.

After the bones, large... things will come down. If you shoot their undersides
quite a bit, they will be explode but this, as with most other things in the
game, requires a quick trigger finger. Something that _I_ have. Don't worry
when they fall. It doesn't do any damage if they fall on you. However, it does
do some damage if you run into their legs. So, DON'T DO THAT! :p

Now you should see a green machine with a flashing yellow screen on the top of
it. If you get close, it will explode. If you shoot it, it will go flying, and
if you shoot it while it's in the air, then it should be destroyed. There are
three or four of these around here, along with some golden rings that you can
collect if you barrel roll.

Now, I think that there are some large thingies that shoot lasers at you. It's
possible to destroy them, but you don't really need to. Use a boost to avoid
the lasers, but they don't do very much damage. These guys shouldn't be a
problem.

Now there should be a dip in the ground where there are a lot of land mines and
some tanks that can only travel in a straight line. These shouldn't be any
problem, but the land mines might. If you really have trouble, a bomb can
destroy everything: tanks and land mines all. At the top of the dip, you can
hover to reach an item in the air.

There will be another big ditch and then you will see the checkpoint. Roll
dutifully into it. In front of you, you should be able to see some more of
those pillars. Go to the far right, because they will start to fall down
towards you. Hover slightly over the fallen pillars and when you can use your
boost, use it to the max because pillars will start to fall left and right. Now
there should be two more pillars that fall down in front of you. Hover over
these and get the ROB64 item that appears.

Now you should come to a part where Falco asks for help. You don't need to help
him, though. He'll eventually get the enemy on his own. On the right, though,
you should see a gold supply ring. If you really want it, go right ahead.
You'll need to hover to get it because of the steep hill it's on. Now you
should be entering a canyon. Silly canyon. :)

The canyon is all swirvy and all that. It's rather strange. Well, anyway, there
are a whole bunch of robots on the sides of the canyon that toss boulders at
you. To avoid them, you can either shoot them from afar, or keep close to the
canyon wall that they are throwing the rocks from. There are three of these
robots I think. After you've passed all of them, there will be some automated
guns on the sides of the canyon. Simply shoot the aquamarine diamonds on the
tops of them, and they will blow.

As you leave the canyon, there will be more of those pillars that you saw near
the beginning of the level. They will fall the exact same way, so I recommend
revisiting my figure because if I stuck it here again, it will just be filler.
Filler... ah, raiser of FAQ size... well, anyway, this is pretty much the end
of the level. There will be some cactus things and then you will get a glimpse
of Slippy in some claw things. They are the boss' claws. Shoot them for a while
and they will pop down into the ground, not after trying to whack you to an
early grave. Then you will fight the real boss, Goras.


-------------------------------------------------------------------------------
                                     Bolse
-------------------------------------------------------------------------------

Another one of _these_ levels! Yay! They have the easiest walkthroughs. Well,
this level needs a good nice, normal 150 points to get a medal. And if you
fight Star Wolf, that's a really easy 150 points to get.

When you start, the ground under you will be spinning, and you won't, so there
will be some really strange effects that are very confusing. It's in all-range
mode, so turn to your left and start shooting the tall pillar that you see. It
is the easiest when you go to the left because you seem to go the fastest. When
you play the level, you'll understand. If you need to, use the brake to slow
down. Well, shoot the pillar and keep going. It needs a fast trigger finger.
Start to go around in a circle...

You will see the exact same pillars again and again as you circumnavigate the
satellite. As you go, shoot the tops of all of them. There are six. Once you
destroy all of them, the shield in the middle will drop, and a nice group of
not-so-nice enemies will start shooting like mad. Fly around for a bit shooting
them. Some of them can only be destroyed with regular lasers, and some of them
can only be destroyed with lock-on laser blasts. Just keep destroying them for
a while.

When Peppy (I'm _absolutely_ sure that it's Peppy... or Slippy) tells you that
he (it) sees the core, turn toward the centre and you will see a large pillar
that came out of the hole the enemies are piling out of. Shoot the yellow
squares that you see on it. Every time that you shoot one, it will fall off and
a blue laser will start shooting straight out of it. Despite the huge amount of
gunfire that you will encounter, most of it doesn't hit you so don't worry.

Star Wolf may come down if you haven't defeated all of them in Fortuna. They
are pretty easy, but you might want to consider looking in the bosses section
under "Star Wolf 2." If there are four of them, it is considerably easier to
get the medal, just so you know. Huh, that walkthrough was quite a bit longer
than I expected it to be.


-------------------------------------------------------------------------------
                                     Katina
-------------------------------------------------------------------------------

Katina is one of my favourite levels mostly because it's easy. It needs a
healthy 150 points to get a medal.

You will be dumped smack dab in the middle of a battle. This battle actually
has ships that are on your side, so be careful. The ships that you have to
shoot are black, and they have red coloured jets. The ones that you have to
avoid shooting are green and white and they have blue coloured jets. Shooting
them has no real penalty, but you don't get points for ships destroyed on your
side so there's no real advantage to it either.

After killing about 10 or so enemies, the boss will come. If you want to get
points, you can ignore the boss because more enemies come out of the boss.
However, if you want to get it over with and go to Solar, refer to the bosses
section under Saucerer for more information.


-------------------------------------------------------------------------------
                                     Solar
-------------------------------------------------------------------------------

Solar is different than all of the other places you go to. The lava and stuff
will be flying around. You need a whole 100 points for a medal.

Before we start, there's a few things that I'd like to mention. First of all,
you will be constantly getting hit in this level because you're right by the
sun. Secondly, the lava will pop out here and there and everywhere. Don't worry
about getting constantly hit, though: there are tons and tons of items for you
that you will be able to collect so that you can refill your guage. Well, now
we shall start walking through the game with the walkthrough.

At the start, fly straight and do your best to avoid the lava snake things.
They are pretty easy. After a little while, Peppy will appear and fly around
telling you to shoot the rocks. You should heed his advice and shoot them. If
you do, they will break, revealing some exponentially needed items. If you fly
a little further, there will be some more rocks to destroy.

Soon, there will be a large swell of lava on the right. Fly to the *gasp* left
to avoid it! There will be some more of those rocks that we love. By the way,
you should see a shiny rock around here. They contain better items than the
normal rocks. Again the lava snake thingies are around here. Actually, I think
that I'll stop mentioning them for the rest of the walkthrough because they
appear pretty consistantly from now on.

Now you will see your first firebird. They're just like the ones from Corneria,
remember? Anyway, there will be a few around here. Just flying around all
pretty and stuff. Shoot at them. By the way, there are a few more rocks around
you that you should shoot as well. You need those items, dear me.

Now a large swell of lava will appear on the right, and along with it, some
firebirds will pop out of it. Three, to be exact. Obviously you should shoot
them and bank to the left as so not to hit the swell. Guess what? Another swell
except this time it's on the right. More firebirds will pop out. Now you bank
to the right to avoid the lava swell. Ooh...

Right after you pass this swell, you can hear ROB64 calling for you. If you
reply, you'll get an item. By the way, there are a plethora of rocks and birds
behind the swell. The ROB64 item is stuck right in the middle, conveniently.
Fire a bomb to destroy all of the rocks and birds that you can see, and you
should be able to get the item from the carnage.

Now there should be a large group of firebirds to test your use of the bomb. If
you can manage to shoot the bomb so that you hit the lead bird, the resulting
explosion should destroy most of the other birds. Right behind them is the
checkpoint. Isn't that useful? Your shields should be lagging right around here.

Around here, some birds will chase down Falco. He says, "I ain't your buddy!
Go away!" So, make them go away. Shoot them down and avoid the few swells
around here. There are also some rocks and I think that you may be able to snag
a middle supply somewhere around and about here. Slippy will also need some
help with the single ship chasing him / her / it. She can't take it anymore. :p

Now you will see a HUGE swell! Fly to the right or the left and as high as you
can to avoid it somehow. You might hit it anyway, however. Again, there should
be a group of rocks around here that might lick your fancy. Right behind them
there should be two swells that you can easily avoid by flying straight through
the middle.

Again, ROB64 will call you to offer you some supplies. After you _graciously_
accept its offer, there will be some more rocks and a swell on the left to
avoid. Behind this swell, you should see a group of firebirds to bomb. After
these guys, look to the lava at the bottom. As you should see, there's some
black protrusions. Bomb these. Notice how the lava gets all messed... get ready
for the boss... Vulcain.

Well that was Solar. What an imaginative name! ... ... ...*leaves*


-------------------------------------------------------------------------------
                                    Macbeth
-------------------------------------------------------------------------------

Ah, now were into a level I know like the back of my hand! This place needs 150
points for its medal.

When you start Macbeth, you should be driving along the side of a train. You
have two choices here: either destroy the train, or destroy the small ships
around you. The latter is easier, but the first gets you more points. There are
small ships shooting you from above, and there are walls that you must destroy
to avoid damage. If you don't destroy the train, it will dump a ton of rocks in
your path, but that's avoided simply by driving around them.

After the train speeds up, there will be towers with gun turrets at the top.
These turrets barely hit you, but if you destroy them, sometimes you will get a
bomb. And we all know how useful bombs are. Right behind them are some more
turret-like enemies that you can destroy. They will give you supply rings.

Now, if you go to the left, a bomb will appear out of nowhere. The camera
usually shifts around here too, giving you a view of the enemies in the sky.
Feel free to help your wingmen kill them, even if they are of no threat to
you. Slippy will warn you about more enemies in the sky after the camera
shifts back to normal. These are nothing to worry about. Just a few butterfly
things and a few ships that fly away from you.

Now there should be a nice, huge group of boulders rolling towards you. You can
destroy them with a bomb or hovering over them (Peppy tells you to do the
latter, but destroying them with a bomb works just as well). If there are any
ships that you didn't destroy in the air and they flew away, they should be
coming at you right now. Nothing a lock-on laser blast can't take care of.

In front of you, there should be a nice steep drop off with a train bridge
built to your left. If you want to go on the bridge, you can hop off the drop
off, but _immediately_ start hovering as you do. Don't start hovering before
the drop off because you won't make it. Right after you fall off, and not
before.

Any-hoo, after the drop off you should be in a sort of chasm with some rocks
falling right in front of you. If you can't shoot _extra_ fast, then you should
go to the left to avoid them. There are four, but the fourth comes down delayed
and usually right in front of you with a complete disregard for personal space.
:p If you are on the tracks here, you should be concentrating on destroying the
train so you don't run into it.

Right behind the rocks, there will be a group of enemies shooting at you. These
guys don't have the best aim, and a lock-on laser blast should be plenty to
destroy them. Right around here, Falco needs your help, but you should only use
a lock-on blast to destroy the enemy following him so you don't risk hitting
him.

Now you should be going into a deeper chasm (unless you're on the tracks. If
you are, keep shooting the train) where there are some more rocks blown off in
front of you. If the first group were to tough for you, definitely move to the
right to avoid them because they come down much faster. There are two enemies
in the air to shoot until you come sharply up and back on the tracks.

Now for a tricky part. There are some walls that form in front of you (not to
mention the train, which you should keep destroying). You have to hover over
them, but don't hover as high as you can. Just enough to get over the walls.
Once you get past them all (there's three, and the third is extra high), there
will be a checkpoint! Yay! Hover into it, but keep destroying the train.

After you go around this wall, there will be a nice lot of silver supply rings
that are easy to get. If you really need them, veer right and collect them.
Some are behind walls that go up and down, so you will have to adjust your
speed with the brake accordingly. Now there will be a building. First, go to
the left near the train track until you are confronted with a wall. Then barrel
roll right under a part of the bulding. Be careful not to hit the pillar in
there, and continue on.

Now there are eight switches that you are supposed to get if you want to go to
Area 6. The area around here is pretty straightforward, so I'm only going to
detail the location of the switches.

1. Right in front of you as you pass the building.
2. Right beside the first one.
3. On the left side of the track near the fourth.
4. On a building behind the first and second. It is easier to hover to get this
   one.
5. On the left side of the track further down past the third and fourth. If you
   have Katt, she will shoot it.
6. Behind a moving wall (shoot it to move it) on the right side after the
   fifth.
7. On the left side of the track right after you start to fight the boss.
8. On the right side of the track opposite to the seventh. If you have Falco,
   he will shoot it.

Now you have to shoot the switcher box which is right behind the eighth switch.
You must shoot the top part. This is pretty much the end of the level. If you
miss any of the switches, you have to fight the boss and go to Bolse. While
you're fighting the boss, Mechbeth, Falco and Peppy may get into trouble, but
they will help themselves.


-------------------------------------------------------------------------------
                                    Sector Y
-------------------------------------------------------------------------------

Welcome to Sector Y. This is the first of the "hard" levels, but it isn't as
difficult as it may seem. It only needs 150 points for the medal.

This mission starts you off looking at a whole bunch of robots flying around.
These are just background effects, and can't be shot, except for a few that are
more of a lighter colour. There are also some blue ships flying around here,
but nothing a novice player can't handle. There will be some larger ships
floating around here that are just part of the scenery. Sometimes the robots
you can shoot will hide behind them.

Soon, you will come across a large structure with two long beam-like things
with a hole on the end. Ships will fly out of these holes. Just shoot a bomb in
the middle and detonate when appropriate to destroy all of the ships at once.
When you do, though, beware as the holes they flew out of will now spew energy
balls at you. Just barrel roll as you come through.

You are now flying between the beam-like things. Select a route, up or down, it
makes no difference. When you go into one or the other, a whole bunch of those
blue ships will be shooting the ground. Destroy them all before they get too
close, and you will recieve a shield ring for your troubles. Gracefully exit
this middle section and you will be back in open space.

Notice a few structure with little gunmen on them. You can shoot each of these,
but they don't pose too much of a threat to you just as long as you keep moving
because they're gunfire can actually hit you. There will be many of these
structures with little gunmen on them, so keep flying and do your best not to
get hit by them.

After a little while, Peppy will say "The enemy's coming from behind!" This is
your cue to either fly to the bottom of the screen and brake or pull a loop.
Either way, shoot the four or five of the ships and make your way forward.
There will be two of those robot things flying around. This is where the path-
split is. Either take up or down. First I'll explain the upwards route.

Note the large amount off white missile ships and blue ships around here. Fire
at them with a bomb and detonate it when it seems it's in the middle. This
should get you the most amount of hits, and is easiest to pull off. They will
catch you off guard, though, swooping down at you at an odd angle, so be
especially careful.

There will be lots of broken-up ships around here. Just fly through them and
shoot the few small enemies that you see until you get to Slippy. He / she / it
will start chasing some enemies, which you can take the kill of if you want to.
After you see them, fly through some more broken ships and over a large one to
see Slippy getting chased. There are tons of enemies here, but if you don't
shoot them, they won't be able to hit Slippy.

Anyway, now beware of tons of those little gunmen you fired at before. They
appear in groups of two, each on one of those larger ships. Just fire a little
at them when you see them, but their aim is rather innacurate if you can
manage to keep moving. There are lots of these around here, but just keep
flying past them.

Now you will come up to two of thost large structures to fly in the middle of.
There will be a robot flying around in there, and Falco will be shooting at it.
It poses no threat to you, so you can ignore it if you want. Anyway, continue
through the structures and fly to the bottom-left. A ton of blue ships will fly
by. Just shoot wildly at them.

Now Fox will say "We're gonna break through that fleet," and you will see tons
of those gun ships around here. This is about where the paths come together, so
now I'll explain the lower route. Remember the path split way up there? :)

First you will see some of those blue ships flying around. They are easy to hit
if you lock on. With them, there are two of those robot things that are also
easy to hit. And when you see the group of 15 to 20 robot things, don't worry
because they are only background. Don't even bother attacking them -- they
don't do anything.

After that there will be lots of gunfire coming from gunmen and those robot
things. Two words: barrel roll. This is absolutely essential if you want to
get out of there in one piece. Be especially wary of the one robot thing that
is coloured red: it's rather quick, so you might have a little trouble. Hey,
this is where the paths converge again. :P

Just fly to the left and shoot around here because there are a lot of blue
things flying around and if you shoot randomly, you're sure to hit a lot of
them. After that, fly to the right and there will be some blue ships and
*gasp* a gold coloured one just sitting stationary. Shoot 'em up. Oh, and ROB64
calls you around here too. Oh, my... something's up ahead. Looks different.

Well, on to the boss. Check the appropriate section. You know where it is. ;)


-------------------------------------------------------------------------------
                                     Aquas
-------------------------------------------------------------------------------

Aquas is a fairly easy mission... the only problem is the control is a bit
different because you are in the Blue Marine. Anyway, get 150 points if you
want the medal.

At the start, you will see two squid things in the distance. Fire some
torpedoes at them when you get to lock on. Move onward and you will see some
clams on the ground. Lock on to them and fire torpedoes to reveal the parts
inside. Now there are some arches. Fly under them and shoot lasers and
torpedoes like mad. Try to stay near the bottom because that's where all of
the items appear. As you are flying under the arches, you will see a lot of
squid things as you shoot. Hopefully, you are taking them down before they
get the chance to attack.

Later, there will be a squid thing that faces upward. This guy takes a little
longer to destroy, but you get four points. Falco will tell you to shoot a
torpedo to help you see. Good advice. Fly to the left and then the right and
there will be some starfish that you should take down as fast as possible
because they explode!

Fly under the arch here and then start your assault on the humanlike fish you
see with your torpedoes. They are taken down with two. Just be warned of the
eel like thing that comes from behind. It takes a while to take down, just be
patient as you are shooting it with torpedoes and lasers. There will be another
one right after you destroy the first, and then you will see some ruins. Here
the octopi lay.

Destroy the latter of the ruins to get a shield ring, and continue on through
some more ruins. There will be more octopi here, along with some squid that
shoot at you. I suggest you shoot back. There are a ton around here, which make
barrel rolls a VERY good strategy. Just shoot and barrel roll wildly, and you
will be fine up until the checkpoint.

Then there will be more octopi and an angler fish. Just shoot like mad, like
you probably have been for the backend of this level, and you'll be just fine.
Just be careful when Slippy says "Watch out behind you!" Move to the right and
let the angler fish pass, and then shoot it down. There are a lot of octopi
around here, so be extra careful.

Now you enter a canyon with lots of starfish in it. Just fire at them with your
torpedoes, one by one and be quick or else they'll explode in your face. You
will see large electric beings that you cannot destroy, so don't even try.
Continue destroying these starfish until you reach the end of the canyon where
you exit, destroy some easy creatures and you are at the boss!

The boss already? Well, that's a short level. Now to look up the Bacoon...


-------------------------------------------------------------------------------
                                     Zoness
-------------------------------------------------------------------------------

UGH... now it's time for Zoness. I have a feeling that I'm going to have a lot
of fun doing this walkthrough. Yeah, right. This place needs 250 points for a
medal.

At first you are posed with a minimal threat. Just a few little things are
skipping along the water, and some are flying a little above. Not much to worry
about for a few seconds. But, out of nowhere, these large flower-like enemies
come out for you to deal with. Just fire some charged-up laser blasts at them
and you get some nice barbeque.

Soon after, you will see a pillar poking up with a box on it. Fire at the box
and collect your shield ring as a reward. Just fly a little further and you'll
see the searchlights. If you want desperately to go to Sector Z, start shooting
them down. Otherwise you can ignore them if you want, but shooting them won't
make a difference and they're easy points. Anyway, around here there are a lot
of little islands and not-so-hard to spot searchlights and enemies. Simple.

Now for something slightly interesting. There will be some buildings on stilts
around here. Fly under the stilts for the searchlight that you will see past
one and a spider creature will go for you. Fire a lock-on laser blast at it and
it's going down. Just don't forget to shoot the searchlight right after it,
because it's easy to miss.

Oh no... Slippy's getting attacked. AGAIN. :P Just fire some lock-on laser
blasts at them and down they go. Sheesh, you think Slippy'd be able to get out
of these by him/her/itself! ;) And hey, right after YOU get chased by the same
type of enemy that was chasing Slippy! You'll have to pull a loop for this one,
after which you can easily take it down.

Hey, what's that I hear? It's Katt! Helping you out with the searchlights that
are strewn about in this area. Just fire down the searchlights, with the help
of Katt. Most of them are located behind the rocky protrutions around here, but
they are still most easy to hit. Just remember that Katt goes for the left ones
around here, and there's a bird carrying a ball of energy that likes to drop it
on you if you shoot it. :)

Afterwards, you will see the first of... well, I don't know quite what to call
them. Large snake-like things are what they resemble. You can't destroy them,
so don't even bother trying. Just try not to get hit and stay away from the
"water" where they emerge and pop up. It sucks you down, which could be very
detrimental if you are going for the searchlights later on.

More enemies around here, and such. None of them pose much of a threat, just
continue on until you see another searchlight. You will have to fly low because
just as you come up to it, one of those snake creatures pops in your way. Do
your best to maneuver into positions that will let you hit the searchlights
while missing the snake-like creatures.

Now there are some more little island things and more searchlights. This is
some pretty standard stuff with nothing too difficult in your way. Just fire
at the searchlights and before you know it, you'll see the checkpoint for the
level accompanied by some more snake-creatures.

Now for something a little different. A gate-like thing. Peppy will come and
show you how to open the first one. Behind it is a laser power-up, and behind
the laser there's a snake creature and a couple of searchlights. Fire away at
them until you come up to some more gate things. Shoot at them like Peppy
showed you. Just in case you forgot, here's a *ahem* crappy diagram.
       _________________________________________________________________
      |       _           _                                             |
      |    __| |---------| |__ top                                      |
      |   |--| | SYMBOL  | |--| <------ Fire at either the top or the   |
      |   |--| |    HERE | |--|         bottom of one of these "wheel"  |
      |    ――|_|---------|_|―― bottom   structures to open the gate.    |
      |                                                                 |
       ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
Anyway, behind the right gate, there's a searchlight so I recommend going for
the right searchlight. There's another tricky searchlight almost directly
after it that is also accompanied by our favoured snake creatures. There's
another almost pointless gate and a crate with a gold ring in it. Now you get
to see the wonders of the freight ships.

You will see a ton of the aforementioned ships floating around here with boxes
on them. Some of the boxes have items in them, particularly the ones that
float conveniently into your path. After about three ships, Slippy will start
showing off (SNES-esque if I don't say). Follow it through each one of the
things it flies under and you'll get a laser power-up.

There are some high platforms with tons of enemies that shoot at you around
here. Simply fire away at them and the boxes that riddle the platforms. Some
of them have needed items. Just be careful of all the things shooting at you
because I can almost guarantee that there are a ton (hey, my memory isn't
PERFECT...).

Now there are some long bridge-like structures about. Either fly above or
below them, but I suggest above. Under them your more likely to hit the sludge
and come flying into a bridge. However, above is full of enemies. Just pick
one and fly through them. There isn't much guidance I can give you that will
make or break this area.

After you get past that place, there are some more of the sea-going tanks that
I failed to mention earlier. You can shoot at them or collect the golden ring
that's suspended in an overpass. Behind them, there are a few more searclights
and a bird creature that drops bombs. That's about it. Now you're ready for the
boss.

-------------------------------------------------------------------------------
                                    Sector Z
-------------------------------------------------------------------------------

Sector Z is a pretty difficult place to accomplish, or even get a medal on
(despite the fact that you only need 100 points).

You'll start out with a whole bunch of enemies closing in on the Great Fox
which they just had to stick in the middle. Have a nice fight with them for a
while and help your teammates and all that. After about half a minute, ROB64
will call you and tell you about a missile coming from the left. This is the
bottom of your radar. Fly down there and shoot the missle that you see, if you
see it. There will be a large word "MISSLE" flashing above it. ;)

When it goes, fly back to the Great Fox and have another fight with the new
batch of guys that came. Wait some more and ROB64 will tell you about some more
missiles that are coming. Fly back to the bottom of your radar, and *gasp*
there are _two_ missiles coming! Shoot both of them down too and fly back for
another fight.

Finally, ROB64 will tell you about some more missiles coming. Head back down
to face your *gasp* three missiles. When they're destroyed, the Great Fox will
leave (why didn't they just leave in the first place?) and you'll be safe. Now,
I'll do some "Missle Tactics" on how to shoot a missile.

When there are tons of missiles all over and you don't know what to do, just go
for one. The best thing to do is get behind the missile and use the brake while
you shoot at it. If the missile gets really close to the Great Fox, I recommend
you fire a bomb at it and hope you get lucky. If you're unfortunate enough to
be in front of the missile, DON'T LOOP. Just use the Z or R buttons and go
around that way.

Well, that was Sector Z. Ready for Area 6? *sinister laugh*


-------------------------------------------------------------------------------
                                     Area 6
-------------------------------------------------------------------------------

FULL WALKTHROUGH *NOT* AVAILABLE

I guess this means I have to give you some tips. This level is pretty much
hell-- er, sorry: "heck." Just try to stay alive, and barrel roll and such
until you can get to the boss. Try to help Slippy or Peppy whenever you can,
but Falco will be fine on his own. When you see a lot of dormant enemies, this
usually means they'll explode. Be warned...


-------------------------------------------------------------------------------
                                     Venom
-------------------------------------------------------------------------------

FULL WALKTHROUGH *NOT* AVAILABLE

...So, I'll give you some tips. This level is pretty much just avoiding the
huge amount of enemies that are stuck in here. The best thing that you can
possibly do is barrel roll and bomb a lot. There are a large amount of path
splits in this level. Some splits are easier and some aren't. Beware of the
places that seem empty: pillars and such will tend to come out of the ground to
destroy you. Just use the boost or the brake if you get in a tight situation.


-------------------------------------------------------------------------------
                                    Venom 2
-------------------------------------------------------------------------------

This level is the other version of Venom (well, obviously). To get to it, come
to Venom from Area 6. It needs 200 points for a medal. You can either get the
medal here or in the first Venom. It will count for both, but the medal here is
_much_ easier.

First off, you start fighting Star Wolf 3. Where do you think you look for the
information for this _boss_. *looks down* Oh. Anyway, after this, you will
get to fly into a hole. There are a few paths to take but this one is probably
the best: left, right, left, left, right, right. This will get you from dying
with a few extra bombs, and upgraded shield guage and hyper lasers. You don't
necessarily need to take this path, but it gives you the most items. Feel free
to explore the rest. Now you fight Andross (not Andross' Robot -- Andross).
Okay, okay, I'll tell you. Look in the bosses section! :p



===============================================================================

                                  B O S S E S

===============================================================================

Here's the bosses section. All the bosses of the game are here. For each boss,
I will tell you where you will fight them, and (from one to ten) the
difficulty.


-------------------------------------------------------------------------------
                                     Granga
-------------------------------------------------------------------------------

Ooh, Corneria's boss is so easy. You shouldn't have any trouble, but figuring
out how to beat him might be a little hard. Good thing you're reading my FAQ,
eh? This boss is in all-range mode with a difficulty of one.

You will come up to the boss and he will be standing and looking menacing to
you. Yes, _really_ menacing. Right now, you should start shooting his legs as
fast as possibly possible. If you don't destroy them before you come too close
to him, pass under his legs and pull a U-turn and try to shoot his legs again.
If you can't _again_, repeat _again_. Eventually, he will fall down and you
will be able to shoot his backside easily. If you shoot it enough, it will
explode, destroying him. If you are _still_ having trouble, use a bomb.


-------------------------------------------------------------------------------
                                 Attack Carrier
-------------------------------------------------------------------------------

If you beat this boss, rather than the first, you will get the chance to go to
Sector Y. You will need to satisfy "certain conditions" to get to this boss. It
is fought in 3D scroll mode with a difficulty of two.

When you start fighting, lower your altitude because the boss will fly above
you and if you're too high, he'll also fly through you. Eee. Any-hoo, look to
the right section of him, and as it opens, start shooting it madly. When it
closes, look to the left section and when it opens, start shooting _it_ madly.
Rinse and repeat. After you destroy both, he will start flying away from you.
Start shooting him madly again. When he gets far enough away, he will turn
around and come back. Once he does, he will be firing pretty fast so you might
want to barrel roll or move around or something. Rinse and repeat until shiny.


-------------------------------------------------------------------------------
                                 Meteo Crusher
-------------------------------------------------------------------------------

What a nice, easy boss. May provide some difficulty for beginners, but
nonetheless, an easy boss. It is fought in 3D scroll mode with a difficulty of
two.

This boss is fought in three "stages" -- the first being the shield. There will
be a spinning shield on the back of the ship. However, there will be a crack in
it. When a yellow triangle is revealed, shoot it. Oh yeah, if you shoot the
shield, it will start to absorb your laser energy. After getting shot enough,
it will shoot a green laser back at you. At which time, Peppy will say, "The
shield is absorbing the laser!" Great timing. Well, any-hoo, keep shooting the
yellow triangles until they've all been destroyed, and then watch out! The
shield will pop off and come flying at you.

Now for the second stage. There will be a large electricy laser that comes
flying at you, but you will get some warning. After the first laser, a yellow
diamond will appear in the center. Start shooting at it, and the laser will
shoot again. Avoid it again. Now repeat shooting at the diamond. Keep repeating
over again until the diamond is gone.

Finally, the third and final stage. The ship will flip over, and the boss will
say something (I don't remember what...), and some yellow rectangles will
appear. Be careful, because there will be some circly laser things that come
from the sides. The best way to avoid them is to pull a loop or use the boost.
Again, rinse and repeat until shiny and exploded into bits.


-------------------------------------------------------------------------------
                                   Star Wolf
-------------------------------------------------------------------------------

Now for the first time that you encounter Star Wolf: on Fortuna. These guys are
always fought in all-range mode with a difficulty of four.

First off, each one of them will go after a specific person on your team. Every
time that you see laser fire come past you, pull a loop. Wolf will come past
you and you will get to shoot him. You can't use bombs, because they are
resistant to bombs. This should be a piece of cake, or pie, or some other
pastry / baked good.


-------------------------------------------------------------------------------
                                    Spyborg
-------------------------------------------------------------------------------

Another nice, easy boss. Although, it has the potential to be difficult. It is
fought in 3D scroll mode with a difficulty of three.

When you start to fight it, be careful because it will fly right above you, so
you might want to fly down a little. It will spin around and start asking
about its "creator." Eee; creepy. When its eyes turn yellow, start to shoot
them. It will start getting hurt. Yay! It has only a few attacks. It will shoot
out of its eyes, which is easy to avoid. It will also start spinning around.
Simply move up to avoid this as well. If you don't beat it quickly, it will
shoot its arms at you (yes, its arms), which you can also easily move out of
the way of. Keep shooting it until its life reaches half, where it will
automatically explode.

Now we can finally move on to the next boss. Wasn't that easy? Well, let's...
wha--? The boss has come back to life? Wow.

It should start going psycho and whacking at you as hard as it possibly can.
While it's spinning, shoot at the place where its head used to be. It will
begin to take damage. Now, if you want to go to Titania, take your time. If you
want to go to Macbeth, shoot him as fast as possible! If you take too long, and
Slippy gets hit, you will be sent to Titania (*shudders*). There will be two
attacks that you should be wary of. Its random spinning, which you can go up to
avoid. Then there's when it throws a panel at you, where you can either go to
the top-right or bottom-left to avoid, but you'll probably be unsuccessful.

Now we can move on to the next boss. Yay!


-------------------------------------------------------------------------------
                                     Goras
-------------------------------------------------------------------------------

Oh, my. It's Titania's boss. I'm _so_ scared. Actually, I am. This boss is
rather creepy... with a difficulty of five, fought in 3D scroll mode.

When you start to fight the _actual_ boss (you will see parts of it in the
level), start to shoot the things on its arms. Don't shoot the one with Slippy
yet. Be careful of its attacks. It will whack you with the two bottom arms, and
with the free top one, it will shoot at you. Once all three of its arms are
destroyed, the one with Slippy will open up. Now shoot the arm that she, or he
or... it occupied.

When it is destroyed, you can start shooting at the chest. The best tactic is
to let fly a bomb and let the explosion do your main hit. There will be a few
more attacks that you might want to consider. It will shoot a large beam at you
that is not quite that easy to avoid. It will spin around at whip its tail at
you. Hovering will take care of this. Once you destroy its chest, it will
explode rather gruesomely. I guess the ESRB people didn't play this level...

Well, that's the end of the boss. And, uhh... that's all. Go on to the next
section already.


-------------------------------------------------------------------------------
                                   Star Wolf 2
-------------------------------------------------------------------------------

Oh no. Not them again. Except this time they are in Bolse. What a great place.
They are fought in all-range mode with a difficulty of five.

First off, each one of them will go after a specific person on your team. Every
time that you see laser fire come past you, pull a loop. Wolf will come past
you and you will get to shoot him. You can't use bombs, because they are
resistant to bombs. This should be a piece of cake, or pie, or some other
pastry / baked good.

Does this seem familiar to you? I sure hope not...


-------------------------------------------------------------------------------
                                    Saucerer
-------------------------------------------------------------------------------

Katina's boss is pretty straightforward. It is fought in all-range mode with a
difficulty of five.

After the enemies shoot around at you a bit, the boss will float over. Bill
will (rhyme!!) say, "Enemy mothership approaching!" When it gets close enough,
there will be an cut-scene showing more little ships flying out. Continue your
dogfight with them until Bill says, "The hatchets are open." Then look on the
underside of the boss and shoot the protruding hatchets that the ships are
flying out of. You should be able to destroy at least one. Rinse and repeat.

Once they're all destroyed, Bill will say (Bill says a lot of things...), "The
core has appeared! Stand by for attack." Shoot the pointy thing poking out in
the middle of the boss as fast as you can (you might want to use a bomb). Note
the time limit at the top of the screen. Apparently, you have a minute to kill
the boss.

When done, you are off to Solar. If you didn't destroy it, have fun with Sector
X. Gee, that sounds so menacing.


-------------------------------------------------------------------------------
                                    Vulcain
-------------------------------------------------------------------------------

Ick. When you fight this boss, you're teammates will start going all, "THIS is
the enemy bio-weapon?" And, "Andross is an insane fool..." This is fought in
3D scroll mode with a difficulty of six.

Right as you start, you should begin to shoot at its arms. They will start to
take damage. Just keep shooting at them as the creature starts to use its
attacks against you. It will shoot rocks out of its eyes (which are filled with
some supply rings if you need them). It will swipe at you: horizonally and
vertically. It will also pop into the lava and make it swell up. Use the brakes
and fly to the top left of the screen. Sometimes it doesn't swell up as much,
so you can just stay in the middle. Brakes are a useful tactic.

Once its arms are completely destroyed, you must shoot at its head. Now there
will be two more attacks to fend off. It will now jump out of the lava and spin
small fireballs at you. They will come out in a funny diagonal pattern. It is
extremely difficlt to avoid this, so unless you're pretty good at this game,
you might as well just let it hit you. Then the other "attack" is him flying up
out of the lava spinning but the fireballs won't fly off him. When he lands in
the lava, though, rocks will come flying up in your face. Keep shooting its
head until it falls off. ...How gross.

Well that was the Solar boss. It was super hard, wasn't it? Really? No? Ah, I
guess that's due to the fact that it's like super easy. ;)


-------------------------------------------------------------------------------
                                    Mechbeth
-------------------------------------------------------------------------------

What a strange boss. And what a strange place to start it at. You actually
start to fight the boss in the level, while you are trying to hit the switches.
Oh, well... this boss is fought in 3D scroll mode with a difficulty of six.

Once you start fighting the boss (told by the train driver saying, "I didn't
expect to have to use this. You're _very_ lucky.") you should start shooting at
its two body parts: its head and its mouth-like thing. The first thing you
should go after is the mouth. It is the most dangerous to you. Just keep
shooting until they're both gone.

Right now, this boss has only two major attacks. The first is it powers up for
a second and drops some pillar things in your way. They can be destroyed, but
they don't give you any points so you should just go around them. The second is
how it swoops down with its mouth open and grabs you up into the air for a
little bit, and then drops you. This is why you should destroy the mouth first.

Once you've destroyed its body parts, look at the train. A part of it will come
up and a box will come out. When the part comes up, shoot the hole in it. The
hole looks kind of like a microchip. When you shoot the hole, the boss will
start going all crazy. This is your chance to shoot. Rinse and repeat until the
boss is nothing but a pile of rubble sitting on another pile of rubble.

Oops -- I almost forgot the attacks! Well, it has one basic attack right now.
It will use its wings to fire large beams at you. The best way to avoid this is
to use the all powerful hover and the all powerful barrel roll. The hover will
probably be the best choice for this attack though, unless you aren't very good
at this game. Then I'd vouch for barrel rolling it out of there.

What a nice, simple explanation. Only took four paragraphs, you know. Really,
it did. Right Kirby? <(''<) ...I just _had_ to stick that somewhere in this
FAQ. :p


-------------------------------------------------------------------------------
                                     Shogun
-------------------------------------------------------------------------------

Finally into the hard levels. Well, these levels aren't really THAT hard, but
some of them are, and... oh, I don't know... but I do know this: This boss is
fought in all-range mode with a difficulty of seven.

Ah, this boss. What a strange boss. Any-hoo, when you start to fight (right
after you've beaten the subbosses (see next boss)) you will most likely be
facing away from the boss. You will have to rely very heavily on the radar for
this one. Every time you can't see the boss, look on your radar and determine
if you have to just turn or pull a u-turn. This boss is basically just a point-
and-shoot boss, and he doesn't attack much. Badly aimed laser fire here...
running into you there... but nothing really lethal. Don't worry, even though
he is extremely fast, you can do it. Oh, and if he stops on his ship, go
towards the ship, put on the brakes, and see how much plasma can be stuck in
him in a few seconds. ;)

Well, that was the boss. Pretty difficult if you have the aim of Allan (see
credits), but other than that, an easy fight. Almost impossible to die here.


-------------------------------------------------------------------------------
                                  Mech Trooper
-------------------------------------------------------------------------------

These guys come before Sector Y's actual boss. Why isn't it like that in the
FAQ? Uhh... this FAQ is fought in all range mode with a difficuly of six. Wait;
that doesn't sound right...

As you start, they will be flying to the left and the right. Choose one and go
after it. It takes five to ten shots to kill one of them. Be careful because
they're really quick and they don't like being shot. However, they don't shoot
very much and they can't really defend themselves except for moving around.
Once one is destroyed, determine where the other is and find it. After it's
gone, you will go fight the real boss (see above).

Now that this boss is gone, I can write about another.


-------------------------------------------------------------------------------
                                     Bacoon
-------------------------------------------------------------------------------

Oh my! A giant clam! Well, what should I expect in a water level? A giant
seahorse of course (rhyme!!). :p This boss is fought in 3D scroll mode with a
difficulty of seven.

Once you start, the clam should open its mouth and show off its eye. You can't
shoot it just yet. When it closes its mouth, look at the top of the clam. There
should be some hole thingies and snake-like creatures should be coming out of
them. Shoot them off for four points each and there are three. When they're all
out of the way, look back down to the open face of the clam. There should be
two stringy pieces of flesh. Shoot them and they will turn green. Fire a homing
torpedo at one. Then do the same for the other. The top of the clam will go
flying (or floating) off.

Now its time for the eye. Shoot the membrane that covers the eye, and watch out
for the pearls that come at you from the sides. When the membrane is off, fire
all you got at the eye in the middle. If a homing torpedo gets through the
pearls and hits it, it will start to lose health. Rinse and repeat for a shiny
destroyed boss that is fuller and more natural.

Well, that was the boss. Very simple. Oh, and I almost forgot... hmm, I seem to
have forgotten what I forgot I forgot. What?


-------------------------------------------------------------------------------
                                   Sarumarine
-------------------------------------------------------------------------------

Zoness' boss is so funny looking. Hee. Any-hoo, this boss is fought in 3D
scroll mode with a difficulty of eight.

You start out with the boss shooting its black ball at you. Swerve to avoid it.
When it finally pops out of the water, fire a bomb at its smokestacks on the
top of the boat. They should start wiggling. Shoot some more bombs until
they've fallen off. Don't worry if you start to run out of bombs: the pearls
that are shot from its sides will give you bombs. Watch out for the fire stacks
that come out and towards you as well.

Now look at its sides where the bomb-pearls come out. Fire a bomb at one and it
will fall off. Then as the ship turns, fire some more bombs at the crane that's
attempting to pull it up. If you can hit it with three, it will fall off. If it
doesn't get the side thing back, it will be gone forever!! :P Now the ship will
turn back to its original position. I advise you to shoot open the pearls as to
get some bombs for now. When you do, shoot the other side thingy and it will be
lost in the ocean (...) as well. Then this guy will have a spaz attack! ;) Just
shoot at him with whatever you've got: bombs, lasers, the whole shabang.

Well, that was the boss and it was pretty difficult. Now let's move on to the
next one.


-------------------------------------------------------------------------------
                                     Gorgon
-------------------------------------------------------------------------------

Ha, ha, ha! It looks just like the boss from Katina! But it's not. Hrrm... any-
hoo, this boss is fought in 3D scroll mode with a difficulty of nine.

You will start this boss with it open. Quickly shoot the three energy balls
(they are red) until they are all destroyed. Don't worry if you don't; you will
get another chance. When it closes, there will be three tentacles. Aim to shoot
one of them. If you're pretty good, you can probably shoot two of them. It will
disappear, revealing some small ships. When it reappears, you will get a chance
to shoot the tentacles again. When all of the tentacles are destroyed, the core
will open revealing the balls again. Shoot them and repeat until the centre
turns red. When it does, destroy the tentacles and the core will open
instantly. You will see it charging up. If you have Falco, he will say, "Watch
out, Fox!" Quickly move to the bottom left. If you don't, you will have to
determine when by yourself. A large beam will be fired at you. Now you will get
the final chance to shoot the energy balls in the centre. When they are all
destroyed, kill the core. When it's gone... kablamo!!

What a difficult boss. Schma. Off to Venom 2... *suspensful laughter*


-------------------------------------------------------------------------------
                                    Golemech
-------------------------------------------------------------------------------

This is that rock-golem boss thing. It isn't really that hard, but it is fought
in 3D scroll mode with a difficulty of eight.

This guy isn't too terribly difficult. Actually kind of fun. Well, when you
begin to fight him, shoot its back, arms, and legs. They will all fall off. Be
careful of the pillars that he shoots from the top, bottom, and sides of the
cavern. Also be careful of the monkeys on the side: they move their arms up and
down that could be a little dangerous. Just keep shooting its body parts until
they have fallen off.

After they have, go after the head. It will turn increasingly red, and it will
finally fall off. After it's gone, go after just shooting it. He'll be all
electrocuted and stuff. :p And pay attention to how it falls. "No-o-o-o-o..."

Well, now you should refer to Andross' robot. Or should you? I don't know...


-------------------------------------------------------------------------------
                                 Andross' Robot
-------------------------------------------------------------------------------

Lessus go after the robot of Andross. Collectively called Andross' robot. Hrrm.
This boss is fought in 3D scroll mode with a difficulty of eight.

Start to shoot this boss' hand on YOUR right. When it whacks at you, shoot at
its eyes. When it goes to scratch them, go for the hand on YOUR left. Once it's
destroyed, just go for the hand on the right. Be careful for when it tries to
suck you up. Shoot a bomb in it. Destroy the right hand and go for stage two...

Now this guy will be flying in and out rapidly. Just shoot lasers and bombs...
it will eventually die, and you will have beaten the game! Or have you...?


-------------------------------------------------------------------------------
                                  Star Wolf 3
-------------------------------------------------------------------------------

Star Wolf? Again? Here? Oh, well. You'll notice that they are all fixed up from
Fortuna, and they're ready to fight in all-range mode with a difficulty of 10.

First off, each one of them will go after a specific person on your team. Every
time that you see laser fire come past you, pull a loop. Wolf will come past
you and you will get to shoot him. You can't use bombs, because they are
resistant to bombs. This should be a piece of cake, or pie, or some other
pastry / baked good. Oh, and watch for the pillars and don't fly foolishly.

Does THAT sound familiar? It better had... well, you're goin' it alone from
here. That can't be good. Oh, and these guys give you a WHOPPIN' 51 POINTS
EACH!!


-------------------------------------------------------------------------------
                                    Andross
-------------------------------------------------------------------------------

It's the real Andross... looks a lot like the robot... hrrm. This boss is
fought in all-3D scroll mode :p with a difficulty of nine.

Start to shoot this boss' hand on YOUR right. When it whacks at you, shoot at
its eyes. When it goes to scratch them, go for the hand on YOUR left. Once it's
destroyed, just go for the hand on the right. Be careful for when it tries to
suck you up. Shoot a bomb in it. Destroy the right hand and go for stage two...

Aah! It's a-- better not spoil it. This should be interesting... when you start
boost over the left or the right side of Andross. Turn in the direction that
matches the side that you boosted off of and shoot the... (how can I say this?)
white things with black things in the middle. Turn around constantly to shoot
them until they are both destroyed. Then go towards Andross and shoot at the
green part on his back or front... you can't really tell. Whenever he
disappears, pull a U-turn to see him again. When he's done, follow your-- the
other Arwing boosting constantly to get to the end.

Game over... finally over... only took an hour, but it's finally over.
Congratulations and all that. *walks away*



===============================================================================

                                   L I S T S

===============================================================================

All lists that pertain to Star Fox 64 and don't quite fit in other places will
go here.


-------------------------------------------------------------------------------
                                   Characters
-------------------------------------------------------------------------------

There are a few characters in Star Fox 64 that you should get to know, and
how better to get to know them than in the Characters section?

Fox McCloud
   This little fox lost his father to Andross, but he's now part of the new
   Star Fox team. He's the guy that you control for the entire game, except for
   VS. mode, of course.

Peppy Hare
   He used to be part of the old Star Fox team, and now he's part of yours.
   What he does is tell you how to beat bosses, and he gives you general tips
   all the way through the game. However, those tips are no match for my FAQ.

Slippy Toad
   This guy will get in trouble right when you turn away, so you shouldn't turn
   away. :p Any-hoo, you should defend him, because he displays the boss'
   shield gauges when you are fighting them. Pretty useful. Too bad there's a
   problem of... gender distinguishment.

Falco Lombardi
   This guy is supposedly the best flier on the Star Fox team other than you,
   but he's so annoying. He doesn't hesitate to mention your shortcomings and
   he's rather rude about it too.

ROB64
   This little guy runs the Great Fox: your mothership. He's a little funny
   robot that resembles R2D2 from Star Wars. If you see a little C-button
   symbol at the top of the screen, press C-right and you might get an item
   from him.

James McCloud
   Fox McCloud's father that was sold out by that pig, Pigma. Maybe he didn't
   die at Venom...? Eh, who am I kidding -- he probably did.

General Pepper
   This is this guy that tells you what to do and where to go, but you don't
   really listen all too keenly. He talks to you at the start of each mission,
   but what he says is more often than not pointless. In fact, it's always
   pointless.

Star Wolf
   This is the infamous leader of the Star Wolf team, obviously. He is the
   best flyer in the entire group, and he always goes for you when you meet up
   with him. He has a British accent.

Pigma Dengar
   This is that evil pig that got a pay-day for selling out the old Star Fox
   team. His flying is third to that of Wolf, but he can still be a handful.
   When fighting the Star Wolf team, he attacks Peppy.

Leon
   Simply put, a no good chameleon that joined the Star Wolf team for a no good
   reason. His flying is second to that of Wolf, and he tends to attack Falco
   when you battle him.

Andrew
   This is *gasp* Andross' nephew! Amazing, really. Well, he is the worst flyer
   of all of the Star Wolf team, but he goes for Slippy, making him the first
   one that you want to shoot out of the sky.

Bill
   This guy is supposedly your best friend from the Cornerian flight academy.
   He will be in Katina, but *sniffle*, he's invincible. If you accomplish this
   mission, he will also help you in the level after this one.

Katt
   This is, well, a cat. SHE (notice my emphasis on "she") has "something" for
   Falco. You meet her in Zoness, and in the next mission after, she'll help
   you out.

Andross
   Basically, this evil guy that is, well, evil. He wants control of the entire
   Lylat system, and that means taking care of you. He's obviously the last
   boss, and an easy one at that. ;)


-------------------------------------------------------------------------------
                                    Enemies
-------------------------------------------------------------------------------

Here I'll list the enemies for you (in alphabetical order!). I'll tell you
where they come from, what their names are, and how to defeat them.

Angler Fish
   These fish have a light attached to their heads and they float around Aquas.
   Their only attack is bumping into you, which they handle quite well. Just
   shoot lots and they're gone. They give out a nice extra three points.

Aquas Squid
   You find these just sitting in the Aquas ocean, waiting to be shot with your
   lasers. It takes quite a few shots to take down, but the three extra points
   you get is worth it.

Bolse Fighters
   Hmm... I wonder where you find these? Anyway, they're a lot better at flying
   than the ships in previous levels and sometimes they use special shields to
   protect from bombs or lasers.

Borzoi Fighters
   In Sector X, you see these things and they look like spiders... sort of. You
   only see them at the beginning and despite their speed, you can just lock-on
   and fire at them.

Canines
   In Sector X, you will find these in large groups flying around and shooting
   wildly. Their aim isn't exactly good, but it's enough to hit you if you're
   not careful. Usually the best tactic is to use a good old-fashioned bomb.

Firebirds
   You can find these in Corneria. They're orange birds that fly around and
   drop bombs that leave columns of fire for you to hit. Shoot them a few times
   to take them down.

Flip Bots
   These are large-ish robots that flip around, showing you their weak, red
   insides, but quickly flipping around to show their reflective armour. When
   you can see their red inside, shoot like mad. These are one of the harder
   enemies on Meteo.

Garoas
   These things look like little balls of lumpiness. When you disturb them,
   they pop out and start throwing energy balls at you. It takes two torpedoes
   to destroy them.

Garudas
   These are large, red robots that roll around Corneria alone. They take a few
   hits to take down, but you usually get a prize for defeating them. They like
   to destroy the buildings there, and they get you five extra points for their
   destruction.

Giant Spindly Fish
   You find these in Aquas where they fly from the right to the left of your
   screen. They don't attack so just shoot them as much as possible.

Gores
   The only enemy that you fight on Solar, and not a particularily good one,
   either. They just fly around and hope that they run into you, but that
   almost never happens. Just shoot them and bomb when in groups.

Granga Fighters
   You will find these guys sprouting from Granga, Corneria's boss. They're
   small, blue ships that don't pose much of a threat, and they don't give any
   points either. Concentrate on defeating the boss quickly.

Hop Bot
   There is only one of these in the game. It waits at the mouth of the first
   tunnel in Meteo, hopping around. Shoot it two or three times to destroy it.

Invader I
   Found in Fortuna, these little orange ships fly around and sometimes they
   even shoot (very rare). You won't have any problems with these guys, of
   which I'm sure.

Invader II
   Just like the Invader I, but found in Katina and they shoot a lot more, and
   with better accuracy. They appear in much larger numbers as well. Oh, and
   they're green. Can't forget that. :P

Kani
   The large spider-like Kani of Zoness require a lock-on laser blast to
   destroy, but they never pose any threat to you or your team.

Killer Bees
   Don't bother trying to lock-on, it's impossible. These guys look like a mix
   between a bee and a butterfly. When they use that circly beam thing, try to
   stay in the middle of it and shoot like crazy. It gets an extra two points.

Laser Cannons
   Mounted on Meteotian asteriods, the Laser Cannons shoot in random directions
   and rarely hit you. Not too much of a threat to the Arwing, but good to
   shoot down for points.

Mole Missiles
   These guys pop out of the ground and drop back in on Corneria. They're green
   and aren't too dangerous, but get good points because they're always in
   groups.

Patrol Boats
   These speed along Zoness and don't really do much except attack you. Just
   fire a few lasers to sink them into Zoness' sludge.

Robot Soldiers
   You can find these flying around Sector Y. One charged up laser-blast will
   destroy them, but you can use traditional lasers as well. Their shots are
   pretty well-aimed, but not that good. Most of the time, you get just one
   extra hit for them.

Sculpins
   You find these in Aquas, where they sit on the seabed and wait for you. When
   you get close, they pop up and look like octopi. Shoot them with a torpedo
   or your lasers before they come flying at you.

Ski Bots
   You find these in the second lake at Corneria. They are large, red robots
   that ski along the water. They're not any threat at all, but if you destroy
   them, you get four points. It only takes one hit to take them down.

Small Missiles
   You see these in Sector Y. You know, the small, white missiles that come at
   you and aren't hard to avoid. Just fly up. They're not very easy to hit, so
   you may want to stay avoiding.

Starfish
   When you get close to these starfish, they tend to have a habit of exploding
   in your face. Shoot at them from a distance, and watch them explode from
   there.

Spy Eyes
   These guys sit around Sector X and wait to be shot. You only see them on the
   sides and at some places. When shot, they shoot balls out in random
   directions that almost never hit you.

Todora
   This large dragon-like things that come up in Zoness cannot be destroyed,
   but are pretty dangerous if you run into them.

Tripods
   These are the funny butterfly enemies that are blue and orange coloured. If
   you want to destroy them, just use traditional lasers. You might get hit if
   they shoot, but they near to never do that.

Troikas
   The Troikas of Zoness pop out of the sludge and shoot balls of energy at
   you. To destroy them, use a lock-on laser blast. Just note that you can
   actually shoot the energy balls that come from them.

Web Ships
   In Meteo, you will see these making webs that will hurt you if you run into
   them. They move pretty quickly, so the best way to destroy them is to use a
   bomb or a lock-on laser blast.

Z-Gulls
   These things fly around Zoness holding blue bombs. If you shoot them with
   normal laser fire, then you won't get anywhere. These things require a bomb
   to destroy.

Z-Serpents
   Be careful you don't run into any of these things in Zoness, because that's
   all they're good for. They'll chase you and Slippy, but that's about it.
   Just shoot a few lasers and they're gone.


-------------------------------------------------------------------------------
                                  High Scores
-------------------------------------------------------------------------------

If you want, you can give me your high scores in this game and I will display
them here. Make sure that the results that you send in are _believable_. If
you are really ambitious, you can send me a photo of your results, a ROM image
save file, or a DexDrive save (if those things work for cartridges -- not just
Controller Paks).

1. ??? - Andre
      Corneria: 204  Peppy:  7
      Meteo:    310  Slippy: 7
      Katina:   187  Falco:  7
      Sector X: 223
      Macbeth:  186  Arwings: ??
      Area 6:   387
      Venom:    228  Accumulated Total: 1725

2. BPS - Brian P. Sulpher
      Corneria: 171  Peppy:  7
      Meteo:    325  Slippy: 7
      Katina:   171  Falco:  7
      Sector X: 205
      Macbeth:  158  Arwings: 21
      Area 6:   410
      Venom:    227  Accumulated Total: 1667

3. CCC - Patrick
     Corneria: 181  Peppy:  7
     Meteo:    295  Slippy: 7
     Katina:   151  Falco:  7
     Sector X: 224
     Macbeth:  162  Arwings: 16
     Area 6:   359
     Venom:    207  Accumulated Total: 1579

4. ATC - Aquatakat (aquatakat@hotmail.com)
      Corneria: 188   Peppy:  7
      Meteo:    299   Slippy: 7
      Katina:   156   Falco:  7
      Sector X: 180
      Macbeth:  146   Arwings: 18
      Area 6:   344
      Venom:    227   Accumulated Total: 1540
      -  Yes, yes I know. I suck.

5. GUI - Guillaume? (da_darkcurse@hotmail.com)
      Corneria: 140  Peppy:  ?
      Sector Y: 124  Slippy: ?
      Aquas:    144  Falco:  ?
      Zoness:   221
      Macbeth:  151  Arwings: ?
      Area 6:   217
      Venom2:   227  Accumulated Total: 1224

6. MRB - Marshall Mathers (stempenwolf13@hotmail.com)
      Corneria: 142   Peppy:  ?
      Sector Y: 122   Slippy: ?
      Aquas:    154   Falco:  ?
      Zoness:   220
      Sector Z:  82   Arwings: ?
      Area 6:   200
      Venom:    207   Accumulated Total: 1127



===============================================================================

                         G E N E R A L   T A C T I C S

===============================================================================

These are simple tactics that you can use in most situations to avoid becoming
part of the wall. Because none of the walls in this game were meant to be a
mural.


-------------------------------------------------------------------------------
                                 3D Scroll Mode
-------------------------------------------------------------------------------

All of the tactics for 3D scroll mode. Since I finally found the instruction
booklet, I now know the name. Isn't it just so good for me? For me?

•  Go for items that are useful. For example, if you see a silver ring and you
   have full shields, don't get it. But a golden one could be useful if you
   don't have an upgraded shield gauge.
•  Spend most of your time in the middle of the screen. Here you are at least a
   half a screen from enemies.


-------------------------------------------------------------------------------
                                 All-Range Mode
-------------------------------------------------------------------------------

All-range mode is rather interesting. I know, have some tactics.

•  Stay in the middle of the battle. There are more enemies here, ergo, more
   points.
•  Listen for ROB64. Sometimes he is a lot harder to hear in this mode, so you
   must listen much harder than usual.
•  Take care of your teammates. If they get into trouble and they tell you, pay
   attention and then save them. Sometimes it may be annoying, but it is almost
   always worth it. Unless it's Falco. I hate Falco.


-------------------------------------------------------------------------------
                                      VS.
-------------------------------------------------------------------------------

VS. (which should be Versus!!) mode is fun for everyone, but some of us want
the upper hand. Good thing you found my FAQ.

Point Match / Battle Royal
   -  Look for the items. They are probably going to make or break a VS. match,
      especially the bomb. Go for that bomb.
   -  Try your hardest to stay behind your opponent.
   -  Watch your radar. It provides extremely important coverage, unless
      someone is using the Landmaster, Character or flying low. That reminds
      me...
   -  Fly low. It will disrupt your opponents' radars. Most people have a
      tendency to fly high.
   -  Don't forget your G-Diffuser moves. The boost, brake, loop, and U-turn
      are always useful in a VS. Battle.

Time Trial
   -  Stay in the middle of the battle. There are more enemies here, ergo, more
      points.
   -  Kill your friends. If their Arwings / Landmasters / Characters are
      destroyed / blown up / killed, they will lose all of their points and
      they will have to look at a nice 000. ;)



===============================================================================

                  S E C R E T S   A N D   M I S C E L L A N Y

===============================================================================

These are all the secrets of the game, and the stuff that I couldn't find an
appropriate place for. Ergo the name "Secrets and Miscellany."


-------------------------------------------------------------------------------
                                    Glitches
-------------------------------------------------------------------------------

So far there are only a few glitches that I've noticed. If you find any, drop
me an e-mail.

Ghost Asteriod
   In the Meteo opening cut-scene, you will notice how the Great Fox shoots
   some asteriods in order to get through. She misses one however, and it hits
   her right wing. If you look on the other side of the Great Fox, you can
   also notice an asteriod that should hit the other wing, but doesn't. Lazy
   designers...

Missing Point
   Here's an e-mail I recently recieved from Solidsnakemike@aol.com:
    > I found Out that Fox shoots a fighter in the begining of Sector X and you
    > don't get the point for it.   Try it.  Follow the Arwing that shoots it,
    > its Fox
   I investigated this, and it's true. There's an enemy shot, yet no point to
   be found. A similar effect happens on Area 6, but it's impossible to tell.


-------------------------------------------------------------------------------
                                    Secrets
-------------------------------------------------------------------------------

Wow, a whole bunch of secrets are in this game. Well, maybe not.

Characters in VS. Mode
   To get characters (toting plasma rockets) in VS. Mode, get the medal on
   Venom in expert mode. Press the C-down button at the start of a VS. match to
   access them. Not available in Sector Z.

Expert Mode
   To get expert mode, get all of the medals in main game. It is accessable
   through the main game section. Press left or right while main game is
   highlighted.

Expert Training
   To train in expert mode, unlock expert mode and then switch to it on the
   main menu. Don't go into expert mode, but go down and pick training. Now all
   the rules for expert mode apply.

Landmaster in VS. Mode
   To get the Landmaster tank for VS. Mode, get the medal on Venom in Main
   Game. Press the B button at the start of a VS. match to access it. Not
   available in Sector Z.

Sound Test
   To get the sound tester, unlock expert mode. It is accessable through the
   sound section. Press left or right while sound is highlighted.


-------------------------------------------------------------------------------
                                 Extra Arwings
-------------------------------------------------------------------------------

There are three extra Arwings in this game. I will tell you where all of them
are.

1. In Corneria's first boss (the one that takes you to Meteo), pull a loop
   through his legs and up and around this body. If you can manage it without
   hitting him, the extra Arwing is yours.
2. In Sector Y near the end of the level, all three of your teammates will form
   a triangle formation. Fly up to turn the triangle into a diamond and the
   extra Arwing will appear in front of you.
3. In Venom 2 when you start in the tunnels, fly in the following fashion:
   right, then left.


-------------------------------------------------------------------------------
                                Different Paths
-------------------------------------------------------------------------------

One of the most interesting parts of Star Fox 64 are the different paths that
you can take. There are 15 levels (16 if you count the second Venom) but when
you go through the game, you only pass through seven of them. There are certain
conditions that you must satisfy to be able to go to the different levels, and
this section explains just how.

Corneria
   -  To get to Meteo, play through the level normally.
   -  To get to Sector Y, save Falco, then fly through all the stone arches at
      the second lake.

Meteo
   -  To get to Fortuna, play through the level normally.
   -  To get to Katina, fly through all of the warp gates (blue checkpoint-like
      circles) at the end of the level.

Fortuna
   -  To get to Sector X, play through the level normally.
   -  To get to Solar, kill all of the Star Wolf team.

Sector X
   -  To get to Titania, play through the level normally.
   -  To get to Macbeth, kill the boss before Slippy gets there.
   -  To get to Sector Z, open and go through all of the warp gates
      (rectangular gates on left of path split).

Titania
   -  To get to Bolse, play through the level normally.

Bolse
   -  To get to Venom, play through the level normally.

Katina
   -  To get to Sector Y, don't defeat the boss.
   -  To get to Solar, kill the boss.

Solar
   -  To get to Macbeth, play through the level normally.

Macbeth
   -  To get to Bolse, play through the level normally.
   -  To get to Area 6, shoot all eight switches and then the switcher box at
      the end of the level.

Sector Y
   -  To get to Katina, play through the level normally.
   -  To get to Aquas, get 100 points or more.

Aquas
   -  To get to Zoness, play through the level normally.

Zoness
   -  To get to Macbeth, play through the level normally.
   -  To get to Area 6, play through the level normally.

Area 6
   -  To get to Venom 2, play through the level normally.

Venom
   -  To beat the game, play through the level normally.

Venom 2
   -  To beat the game, play through the level normally.


-------------------------------------------------------------------------------
                                     Medals
-------------------------------------------------------------------------------

The following amounts are the amounts of points that you need to get a medal.
If you get all of the medals, you can play expert mode. You need enough points
as well as have all of your wingmen with you.

Corneria:       150
Meteo:          200
Fortuna:         50
Sector X:       150
Titania:        150
Bolse:          150
Katina:         150
Solar:          150
Macbeth:        150
Sector Y:       150
Aquas:          150
Zoness:         250
Sector Z:       100
Area 6:         300
Venom (either): 200


-------------------------------------------------------------------------------
                                   Medal Tips
-------------------------------------------------------------------------------

Here are some tips to get the medals shown in the previous section. This isn't
a complete walkthrough, but merely a few tips you may want to consider. First
are some general tips for getting medals that apply to all of the levels.

•  Don't go for items that you don't need. If you have hyper or even twin
   lasers, you can do without a laser power-up. If you have full shields,
   supply rings should be ignored. You can use this time to kill enemies.
•  If there are groups of enemies, use a lock-on laser blast. This will kill
   them with added points. For example, you shoot a blast that kills five
   enemies. You will get those five points, plus four (five minus one is four)
   for destroying more than one. This is a HIT+4.
•  Go for a bigger, more difficult enemy if it gets you more points. Or go for
   a group of smaller enemies if it gets you more points. Think about these
   things. A prime example is Corneria, where those large robots that knock
   buildings over give you four points (HIT+3), but they are usually surrounded
   by thonz of enemies. If you can, kill 'em both.
•  Don't use bombs where a lock-on laser blast can do the same damage. You
   can't get the HIT+ points with bombs. Only with laser blasts.
•  Don't be afraid to shoot your regular lasers while a bomb or lock-on laser
   blast is flying away from you, but hasn't detonated. I know tons of people
   who just stop while a projectile is moving, but there are more enemies
   around to shoot at. That is so annoying.
•  The faster you destroy a boss, the more points that you get. The max is
   HIT+10 or 11 points. The minimum is 1 point for destroying an enemy, but
   you have to take a _long_ time to get that.
•  Miss your target with a lock-on laser blast. If you hit something else with
   the blast, but the resulting explosion still kills the enemies you get a
   bonus of two points.

Corneria
   -  Find the holes in the buildings that will reveal enemies when you pass
      through them.
   -  The skating bots on the water give you four points each when you shoot
      them.
   -  There's an extra skating bot if you pull a loop to get the bomb on the
      second group of water.
   -  _Always_ take the path to Sector Y, because there are more enemies. You
      can change course if you want to go to Meteo.

Meteo
   -  There are many places to use bombs to get lots of asteroids at the start
      of the level.
   -  _Always_ take the warp near the end of the level -- there are tons of
      asteroids in there that you can shoot with bombs, or lock-on lasers if
      you're fast.

Fortuna
   -  Destroying one of the Star Wolf team will give you 11 points.
   -  The inactive turrets around this level DON'T give you any points.

Sector X
   -  If you don't have Slippy, _it_ comes back at the end of the level.
   -  Look on the sides of the level. On most sides, there are some inactive
      enemies that only shoot when shot at.
   -  The groups of autogun-type robots on the "outside" (right) after the path
      split can be destroyed in fours if you aim for the ones at the back.
   -  There are a few enemies that are hard to see behind the boss. While
      fighting, they will come closer and eventually pass you.

Titania
   -  The land mines DON'T give you any points so you can ignore them.
   -  The boulders thrown at you can be destroyed and the give you points.
   -  Don't forget the enemies at the top of the canyon and in the air.

Bolse
   -  Don't destroy any of the Star Wolf team at Fortuna, and you can fight
      them here.
   -  The gun turrets on the ground give you points.
   -  Destroying the yellow squares on the core quickly gives you 11 points
      each. This, combined with Star Wolf makes the medal score very easy.

Katina
   -  When the boss comes, ignore it. More ships come out of the hatchets on
      the underside.
   -  When the core of the boss appears, that is your chance to destroy the
      hatchets on it's underside. They give six points each.
   -  There are a ton of clustered enemies. They usually travel in threes.

Solar
   -  The lava rocks that fly from the ground give you points when shot.
   -  Take advantage of the large groups of firebirds.
   -  Destroying a lava snake thing with a bomb DOESN'T give you any points.
   -  The larger rocks will burst into four when shot.

Macbeth
   -  At the start, concentate on destroying the train cars. They give you
      large points.
   -  Rocks give you points.
   -  Again, don't forget the enemies in the air before the bridges.
   -  You can land on the tracks at the dropoff. This puts you in position to
      destroy the train cars.
   -  Once you start fighting the boss, the things that fall down DON'T give
      you any points.
   -  Shooting all the switches and going to Area 6 gives you an instant 51
      points for destroying the weapon storage facility.

Sector Y
   -  The robots give you two points each if destroyed with a powered up laser
      blast.
   -  The white bullet-like robots DON'T give you any points, and are extremely
      difficult to shoot anyway.
   -  When the path splits between top and bottom, take the top route because
      there's a ton of enemies to bomb.
   -  You can shoot a bomb in the center when they come out and start to split
      between each other.
   -  You can tell if you're doing bad or good when Peppy tells you how good
      your doing, or if Falco tells you your doing bad (but he says things
      like "Fox... you're supposed to shoot them all.").
   -  The bosses give you 19 points if you destroy them all quickly.

Aquas
   -  The best way to get through this level with max points is to press A, B
      and R or Z repeatedly together to shoot lasers, fire torpedoes, and
      barrel roll repeatedly.
   -  The fish with lights on their heads give you more points.
   -  The vertical floating creature gives you four points.
   -  The eels give you four points.
   -  There are many groups of octopi that come swimming at you.
   -  Destroying the pillars in the ruins DOESN'T give you points.
   -  You can't destroy the triangles of electric creatures.
   -  The openings on the top of the boss can be destroyed for four points
      each. There are three.

Zoness
   -  The fish that shoot the blue-white balls can be destroyed with a lock-on
      laser blast; same as the spider creatures.
   -  Destroying the boxes gives you points.
   -  It is extremely difficult to destroy the birds that hold the blue balls.
   -  Destroying the searchlights gives you points.
   -  There are lots of small enemies close to the water that are hard to
      notice.
   -  You can't destroy the large eel-like creatures.

Sector Z
   -  There are lots of small machine wrecks strewn around the level that, if
      destroyed, gives you four points. Identify them using a lock-on laser.
   -  The missiles give you 11 points apiece.
   -  If you destroy enough of the little ships, another squadron will come,
      one after another.
   -  Come here from Sector X so Katt doesn't come. She usually destroys the
      missiles for you, and you don't get the points.

Area 6
   -  Many, many, many enemies are clustered in this level.
   -  Destroying the stations strewn around gives you three for the disk-like
      ones, and four for the frigate-like ones. You can only shoot the cockpit
      of the frigate-like ones.
   -  You can destroy all of the missiles in one hit with a bomb.
   -  The spinning circle of enemies will give you a HIT+7 if you use a lock-on
      blast. You can do this twice and get a total of 22 points for some
      reason.
   -  The space mines will give you points for being shot. Use bombs because
      there's too many for a lock-on laser blast.

Venom
   -  Always go to Venom 2 for the medal; the Venom you get to from Bolse is
      considerably more difficult.
   -  If you are quick, Star Wolf will give you 51 points for each of his men.
   -  Andross' eyes will give you four points each.
   -  Andross himself is scored like a normal boss.



===============================================================================

                              C O N C L U S I O N

===============================================================================

This is the ending of my FAQ. Didn't think it would come so soon, eh?


-------------------------------------------------------------------------------
                                Copyright Notice
-------------------------------------------------------------------------------

Yes, it's way down here, too. Well, if you must know, I just copied it straight
from the top. I love Crtl + C.

Well, do you guess that I have to do a little bit of copyright? Well, I do. So,
here you are. Ahem... this FAQ may not be reproduced for public use without the
express permission from the writer of it. Namely, me. And, this FAQ will never,
ever be used for profit. I do this for fun, people. If you do want this FAQ for
public use for ONLINE PURPOSES ONLY, then you can e-mail me and ask me at my e-
mail address: aquatakat@hotmail.com. Please read the more explained explanation
in the contact information section. Also, for your information, you are allowed
to print this FAQ for private use only, then you may do so as long as you don't
violate any of the above rules.


-------------------------------------------------------------------------------
                                 FAQ Locations
-------------------------------------------------------------------------------

You can locate this FAQ in the following places. To protect against plagiarism,
please tell me if something looks a little... odd.

•  GameFAQs (http://www.gamefaqs.com/)
   Basically the first place this FAQ is displayed on. You can find the most
   recent version always on GameFAQs.


-------------------------------------------------------------------------------
                               Contact Information
-------------------------------------------------------------------------------

So you need some help and you want to contact me? *looks at heading* How
convenient. Oh, and before you read, for _any_ e-mail sent to me is sent,
please tell me what site you saw this FAQ on. There are a lot of plagiarists
out there. And one final note... DON'T SEND ME SPAM!! I COULD CARE LESS ABOUT
WHAT YOU'RE SELLING!!

E-Mail
   If you want to contact me, e-mail is the most conventional and probably the
   best way to contact me. My e-mail address is aquatakat@hotmail.com (which is
   also noted at the top of the FAQ if you didn't notice already). I will
   accept any e-mails from anyone needing help, contributing something that
   they think may be of use in this FAQ, or even some constructive criticism.
   One thing I don't like is hate mail, which will probably just be sent back a
   good 150 times. :p Anyone who wants to stick this guide on a web-site can
   look in the following section. Oh, and if you find any mistakes in my guide
   (missing sections, sections of walkthrough are in the wrong order, bad
   spelling), feel free to tell me about it. There's always someone on the
   Internet that's bored enough to do this.

Webmasters
   If you want my FAQ on your web site (that'll be the day), please e-mail me
   at aquatakat@hotmail.com with the following information included neatly in
   the message:
   -  Name of the Web Site
   -  Address (URL) of the Web Site
   -  EXACTLY How My FAQ Will Be Presented (frames, ad banners, etc.)
   -  EXACTLY Where the FAQ Will Be Located (what I would need to click to get
      to it)
   -  How Frequently the FAQ Will Be Updated
   -  How You Will Know the FAQ Needs Updating
   -  A Reply E-Mail Address :)
   If all of these are present and they are all of acceptable quality, I will
   send a reply to the reply e-mail stating that you can use my FAQ. Simple as
   that. Don't forget to read the copyright information before even thinking
   about it though.

Contributions
   If you happen to contribute something, and I think that it has a home in
   this FAQ, I'll probably stick it in, after I do a bit of reformatting and I
   edit for grammar and spelling and all that. You will be included in the
   Credits, and you can request that I don't edit for spelling and grammar.
   You're e-mail will be disclosed unless otherwise stated. In other words, I
   will tell everyone how to contact you unless you tell me not to. This
   applies for frequently asked questions as well.

Instant Messaging
   If you really want to, you can use one of the more popular instant messenger
   software to contact me. I have accounts at MSN, Yahoo!, and AIM. All of them
   are Aquatakat.


-------------------------------------------------------------------------------
                                    Credits
-------------------------------------------------------------------------------

I have to give credit to all that helped me make this extensive FAQ for a game
no one even plays anymore. :P

metapad (http://www.liquidninja.com/metapad/)
   I wrote this guide on metapad: a great program that replaces Windows' trusty
   (well... sort of trusty... but not really, but then again...) old Notepad.
   It writes plain text files only, but for a FAQ it's great! If you're writing
   a FAQ, or some HTML, or even some source code, go download this CANADIAN
   program.

Nintendo Power (http://www.nintendopower.com/)
   I used the Nintendo Power official players guide for this game because I
   didn't know the bosses' or the enemies' names.

Ranking Contributors
   Andre, Brian P. Sulphur, Guillaume, Marshall Mathers, Patrick.
   Keep those rankings coming! Whoo!

Ryan Rosser (aquatakat@hotmail.com)
   I reveal my real name... yes, it's Ryan. Quit laughing at me. X(


-------------------------------------------------------------------------------
                                    The End
-------------------------------------------------------------------------------

The end is here. *sigh* You knew it would get here, but now you can check my
pretty awesome Aquatakat logo. Ain't it great? :)
            _____                        _             _              _
           / _   )  The Nintendo Cat™   / /           / /_           / /
          / /_/ /_____  _   _  _____  _/ /    _____  / // / _____  _/ /
         / _   // _   // / / // _   //   _/  / _   //    / / _   //   _/
        / / / // /_/ // /_/ // /_/ /  / /_  / /_/ // /| | / /_/ /  / /_
       /_/ /_/(__   /(___._/(___._/  (____/(___._//_/ |_|(___._/  (____/
                 / /_________________________________________________
                /      a q u a t a k a t @ h o t m a i l . c o m     /
                 ――――――――――――――――――――――――――――――――――――――――――――――――――――
                      Copyright © Ryan Rosser 2001 - 2002