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    FAQ/Walkthrough by DTran

    Version: 0.99 | Updated: 01/12/03 | Search Guide | Bookmark Guide

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                     Star Wars: Rogue Squadron Walkthrough
                                 By: Legomondo
                     Version: 0.99 (Last Updated: 01/12/03)
                            Game System: Nintendo 64
    
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    TABLE OF CONTENTS
      1.  Version
      2.  Introduction
      3.  Basics
      4.  Walkthrough
      5.  Offensive Units
      6.  Codes & Secrets
      7.  Legal Information
      8.  Thanks
    
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    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[1. Version]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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    01/12/03 - 0.99: Finished the "Codes & Secrets" section.  Everything
      is finished!
    
    12/07/02 - 0.95: Completed everything - well, almost.  Have to finish 
      up the Codes & Secrets section, but that will be covered in the next 
      update.
    
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    -=-=-=-=-=-=-=-=-=-=-=-=-=-[2. Introduction]-=-=-=-=-=-=-=-=-=-=-=-=-=-
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    Welcome to my Star Wars: Rogue Squadron FAQ/Walkthrough for the N64.  
    It's been a while since I last played this game, with the sequel[s] 
    coming out for Nintendo's newest system, the GameCube.  Compared to 
    Rogue Leader, this game is still great, although the frame rate 
    suffers.  Anyways, this FAQ is to mainly aid you in your fight against 
    the evil Empire.  May the force be with you.
    
    If you have any questions that you want to email me, you can do so at: 
    Legomondo [at] yahoo [dot] com.  If you're wondering why I spelt out 
    the @ and ., it's because I get a lot of spam mail due to my guides, 
    which I'm guessing is due to lots of spam bots.  So, instead of 
    depriving you all a way to contact me, this will [hopefully] stop a new 
    wave.  Oh, and by the way, when you're emailing me, include the title 
    of the game in the subject.
    
                                               - Legomondo
    
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    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[3. Basics]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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    The basics.  Mostly, this will cover the controls, and how to navigate, 
    as well as the display on during actual gameplay.
    _______________________________________________________________________
                                    Controls
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    The game allows you five different controls, including the controls for 
    controlling the AT-ST in the bonus mission.
    
     -=Luke Skywalker's Settings=-
    
    Start: Pause game at any time.
    B Button: Fire Blasters
    A Button: Thrust
    R Button: Roll/Speeder's Right Brake
    L Button: Switch View
    + Control Pad: Camera Shortcuts
                 - UP: Cockpit View
                 - RIGHT: Close Outside View
                 - LEFT: Drop Camera
                 - DOWN: Standard View
    Z Button: Brakes/Speeder's Left Brake
    C Buttons:
             - UP: Look Around
             - RIGHT: Special
             - LEFT: Fire Secondary
             - DOWN: Fire Mode
    
     -=Wedge Antilles' Settings=-
    
    Start: Pause game at any time.
    B Button: Fire Blasters
    A Button: Thrust
    R Button: Roll/Speeder's Right Brake
    L Button: Fire Mode
    + Control Pad: Camera Shortcuts
                 - UP: Cockpit View
                 - RIGHT: Close Outside View
                 - LEFT: Drop Camera
                 - DOWN: Standard View
    Z Button: Brakes/Speeder's Left Brake
    C Buttons:
             - UP: Switch View
             - RIGHT: Special
             - LEFT: Fire Secondary
             - DOWN: Look Around
    
     -=Wes Janson's=-
    
    Start: Pause game at any time.
    B Button: Fire Blasters
    A Button: Thrust
    R Button: Roll/Speeder's Right Brake
    L Button: Fire Mode
    + Control Pad: Camera Shortcuts
                 - UP: Cockpit View
                 - RIGHT: Close Outside View
                 - LEFT: Drop Camera
                 - DOWN: Standard View
    Z Button: Brakes/Speeder's Left Brake
    C Buttons:
             - UP: Switch View
             - RIGHT: Special
             - LEFT: Fire Secondary
             - DOWN: Look Around
    
     -=Derek "Hobbie" Klivian's Settings=-
    
    Start: Pause game at any time.
    B Button: Thrust
    A Button: Brakes
    R Button: Roll/Speeder's Right Brake
    L Button: Switch View
    + Control Pad: Camera Shortcuts
                 - UP: Cockpit View
                 - RIGHT: Close Outside View
                 - LEFT: Drop Camera
                 - DOWN: Standard View
    Z Button: Fire Blasters
    C Buttons:
             - UP: Look Around
             - RIGHT: Special
             - LEFT: Fire Mode
             - DOWN: Fire Secondary
    
     -=AT-ST Controls=-
    
    ~One-Player Controls~
      
    Control Stick- Moves the AT-ST forward or backwords.  Also used in 
                   turning the head when pressed with the Z Button.
    B-Button- Fires the blaster cannons on the AT-ST.  Use the Control 
                Stick to aim where it fires.
    A-Button- Makes the AT-ST move faster.  To keep it moving fast while 
              firing, just hold the Z Button and let go of the A at the 
              same time.
    Z-Button- Swivels the head of the AT-ST.  
    
    ~Two-Player Controls~
    (Controller 1)
    
    Control Stick- Moves the AT-ST forward or backwords.  Also used in 
                   turning the head when pressed with the Z Button.
    A-Button- Makes the AT-ST move faster.  To keep it moving fast while 
              firing, just hold the Z Button and let go of the A at the 
              same time.
    
    (Controller 2)
     
    B-Button- Fires the blaster cannons on the AT-ST.  Use the Control 
              Stick to aim where it fires.
    Z-Button- Swivels the head of the AT-ST.  
    
    - Basically, Player 1 controls the movement while Player 2 controls the 
      guns.
    _______________________________________________________________________
                                   Game Play
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The main thing about the gameplay is the features that appear on the 
    screen.  
    
    Radar: This is an important feature.  With this, you can see both enemy 
    and friendly units on the radar, allowing you to track them down.  
    Enemy units appear in red, while friendly units appear in green.  Your 
    radar is invaluable for finding mission objectives.  Make sure that the 
    orange wedge is at 12:00 North to head in the right direction.  As you 
    pass over your objective, the wedge will widen and disappear.
    
    Health: In the lower-left hand corner of the screen, a model of your 
    craft will appear.  A perfectly fine craft will appear in green, unless 
    you pick up the Advanced Shield Upgrade in which case it will appear in 
    blue.  However, as your craft accumulates the damages, it will slowly 
    turn orange, and then to a red.  Finally, your craft will flash 
    indicating you're close to destruction.  If you have an R2 unit, it 
    will be able to recover some of your health, until it is knocked out.
    
    Weapon Statistics: In the lower-right hand corner, there will be your 
    secondary weapon display.  A counter will tell you how much of the 
    weapon you have left.  Each craft has a certain amount of secondary 
    weapons, except for the Speeder, so use your missiles wisely.  If your 
    craft is destroyed, the counter is reset.
    
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    -=-=-=-=-=-=-=-=-=-=-=-=-=-=[4. Walkthrough]-=-=-=-=-=-=-=-=-=-=-=-=-=-
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    "It is a time of great rejoicing in the galaxy.  Luke Skywalker, with 
    the help of Wedge Antilles, has blown up the Death Star.  But there is 
    little time to celebrate.  The mighty Empire is gathering strength for 
    a determined, all-out assault on the Rebel forces."
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                  Introduction
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   Star Wars
    
                                   Chapter 1
                              The Rebel Opposition
    
                       Six  months  have  passed   since
                       the  battle  of Yavin.  The Death
                       Star     has    been    destroyed
                       but   the   fight   for   freedom
                       is far from over.
    
                       As  the  war against  the  Empire
                       rages    across   the    vastness
                       of    space,    Luke    Skywalker 
                       forms    the   legendary    Rogue
                       Squadron    from     the    Rebel 
                       Alliance's  most  skilled  X-Wing
                       pilots.
    
                       Their  mission:  to  defend   the 
                       struggling     Rebel     Alliance
                       against a still powerful Imperial
                       foe,   in  a  last  ditch  effort
                       to control the galaxy...
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 1: Ambush at Mos Eisley
    
    Take an early-morning run over Mos Eisley with Wedge Antilles, but keep 
    your eyes open for any suspicious activity.
    
    Default Craft: X-Wing
    
    Primary:
    [1] Protect the Homesteads
    [2] Destroy the Probe Droids
    [3] Protect Mos Eisley
    [4] Eliminate the Imperial Forces
    
    Walkthrough:
    
    [1] Protect the Homesteads
    
    Simple enough, you cannot complete this objective without first 
    destroying the Probe Droids.  You can actually just fly around, and 
    only destroy the Droids that are firing on the poor civilians, and the 
    others will just hang around.  While you're out saving the day, you'll 
    hear your wingmen scream, which signalfies that he got shot down.
    
    [2] Destroy the Probe Droids
    
    There are five areas that are infested with the Probe Droids.  Your 
    wingmen will be on an assigned path the programmers, and will help you 
    take down a few.  If you don't want one of them to get shot down, then 
    fly with them, but you'll end up flying in circles.  Just let him die, 
    and get on with your mission.  Each area will have different amount of 
    probe droids, but you need to destroy them all to move on.
    
    [3] Protect Mos Eisley
    
    After the last Probe Droid is gone, you will receive word that Mos 
    Eisley is under attack.  Head towards Mos Eisley to scope out the 
    situation.  You'll find out that six TIE Bombers are trying to destroy 
    it.
    
    [4] Eliminate the Imperial Forces
    
    Six TIE Bombers, each carrying unlimited payloads of bombs.  What do 
    you do?  What do you do?!  You destroy them of course.  You can link up 
    your lasers if you want, since one fully charged shot will take it down 
    with a direct hit.  Try to destroy them before they cause too much 
    damage.
    
    By the way, your remaining wingman will just fly around.  Lazy bum!
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 2: Rendevous on Barkhesh
    
    Escort valuable Rebel supplies through dangerous Imperial territory, 
    over the humid lands of Barkhesh.
    
    Default Craft: X-Wing
    
    Primary:
    [1] Escort Supply Convoy to Safety
    
    Walkthrough:
    
    [1] Escort Supply Convoy to Safety
    
    Your first protecting mission, and this ones simple.  Really, it is.  
    You'll notice that you have lots of wingmen for this one, but there 
    just there for bantha fodder.  Well, they do take out some droids, but 
    that's about it.  Anyways, as soon as you start your mission, turn to 
    your right and take out the AT-ST there.  Use a proton torpedo if you 
    want, it'll make things faster.
    
    Follow your radar and finish any leftover Probe Droids that your 
    wingmen didn't [or couldn't] take out.  Follow the yellow [brick] road!  
    Finally, you'll come to the small Rebel Outpost, where the five Supply 
    Convoys are waiting.  They are your #1 priority here.  If you also 
    notice, you'll see two Combat Vehicles behind them, and one in front of 
    them.  Destroy the Probe Droids loitering about to get them moving.
    
    After they make a right turn, you'll come across another AT-ST - which 
    is bad.  Take it out quickly with a proton torpedo and your lasers 
    before it does too much damage.  When you hear your wingmen say: "Watch 
    for enemy fighters.", you'll know that enemy TIE Bombers are on their 
    merry way.  Head for the rear of the convoy and take them down while 
    they're flying over the ridge.  If you also notice, the two Combat 
    Vehicles have gone on a separate route.
    
    Two more AT-STs are ahead of the convoys, and you know what to do.  
    Take them out.  Above them are two Turbolasers on ridges, which you can 
    destroy.  It's up to you really, they don't pose a threat, since you're 
    quite small.  La la, killing some time, they make it out into an open 
    area, where two more AT-STs are waiting.  If you notice to the right 
    side, you'll see the remains of the AT-ST you took out at the start of 
    the mission.  Take them both out.  As they go near the canyon walls, 
    two more TIE Bombers will attack them.
    
    Finally, they go around a pyramid like structure and one last TIE 
    Bomber will attack.  The two Combat Vehicles also meet up at the 
    rendevous point, though under heavy fire by Turbolasers.  Wait for them 
    to meet up, and the mission is accomplished!
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 3: The Search for the Nonnah
    
    Race against time to recover the crew and cargo of a downed Rebel ship 
    - before the Imperials beat you to it.
    
    Default Craft: A-Wing
    
    Primary:
    [1] Locate Crashed Rebel Ship
    [2] Protect the Ship from Invading Imperial Forces
    
    Walkthrough:
    
    [1] Locate Crashed Rebel Ship
    
    This ones tougher than you think.  As soon as the mission starts, dive 
    down some, and then pull back up so the TIE Interceptor's laser fire 
    doesn't hit you.  You have to quickly take down the two squads of TIEs 
    that attack your wingmen, or else they'll go down.
    
    Once finished, you have three paths to choose from, and your radar is 
    null right now.  If you hang around long enough, two more TIE 
    Interceptors will come, followed by a TIE Bomber.  Choose a path, and 
    stick with it.  You know if you reach the right location by swarming A-
    Wings, and the activation of your radar.  If not, choose another.  If 
    you don't find it, the Nonnah will send out a call for help when the 
    Imperials start to attack, and your radar will activate.
    
    [2] Protect the Ship from Invading Imperial Forces
    
    Once there, you need to destroy the three Tank Droids and the AT-ST.  
    Doing so will activate four waves of TIE Bombers.  They will travel in 
    pairs, and come from either the left or right.  It all depends on which 
    area the Nonnah crashed in.  After the first wave, three AT-PTs deploy.  
    Quickly take them out, and wait for Han's shuttle to pick up the crew 
    and cargo.  Once the last TIE Bomber has been destroyed, the "shuttle 
    is away!" - sort of.
    
    A continuous wave of TIE Interceptors are on the shuttle's tail, and 
    will relentlessly pursue it.  The shuttle itself won't fire back, so 
    you'll need to pursue them.  Just watch out and don't get in front of 
    the laser fire.  Once the shuttle reaches the starting point of the 
    mission, you have completed it.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 4: Defection at Corellia
    
    Imperial Officer Crix Madine wishes to join the Rebel Alliance, but the 
    Empire will do anything to stop him.
    
    Protect Corellia from destruction as Madine makes good his escape.
    
    Default Craft: Snowspeeder
    
    Primary:
    [1] Investigate Strange Readings
    [2] Protect the Capital Tower
    [3] Protect the Tech Center
    [4] Protect the Evacuation Shuttles
    
    Walkthrough:
    
    [1] Investigate Strange Readings
    
    Fly around and wait for your radar to pick up something.  Go ahead, and 
    fly with it, until you reach a group of Probe Droids.  The main concern 
    here is crashing into them, so make sure you fire from far away.  When 
    the last one is destroyed, Madine will call for help.
    
    [2] Protect the Capital Tower
    
    The first thing you need to do is to defend the city from TIE Bombers.  
    There will be an endless stream of them, and the only way to save it is 
    to take them all out.  Eventually, you'll get a call from the Tech 
    Center and you can leave that behind, for now.
    
    [3] Protect the Tech Center
    
    It will be easier to protect the Tech Center, since there are only four 
    TIE Bombers.  Taking them out will trigger another attack on the 
    Capital Tower.  En route, Wedge will be attacked by TIEs, and the 
    Millennium Falcon will take them out.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After the cutscene, you will approach a city.  Skim low over the city, 
    and you should see three rectangular shaped buildings on the rightside.  
    Hidden inbetween the left one and a taller building is an upgrade for 
    Advanced Proton Torpedoes.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    [2] Protect the Capital Tower
    
    You're back at the Capital Tower again, and to save it this time, 
    you'll need to take down the AT-AT.  Skip the TIE Bombers, because the 
    only thing that can destroy it is the AT-AT.  Tie it up, and once it's 
    down, the Tech Center will again be under fire.
    
    [3] Protect the Tech Center
    
    A whole "legion" of troops are there, including Stormtroopers.  The 
    friendly turret nearby will take them out, so you can focus on the AT-
    STs.  Aim for the neck to cause the most damage.  You will then see an 
    AT-AT off into the distance.  Tie it up to trigger the Evacuation 
    Shuttles.
    
    [4] Protect the Evacuation Shuttles
    
    Hang around the Tech Center for a moment, and a squad of TIE Fighters 
    will pass.  Destroy them, and then head for the Shuttle.  Another squad 
    will come up behind them.  Take that down, and wait for the mission to 
    end.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 5: Liberation of Gerrard V
    
    The cowardly Imperial governor is looting the city, using his luxury 
    yachts to transport stolen goods.
    
    Help the citizens of Gerald V keep their rightful treasures and stop 
    the Empire in its tracks.
    
    Default Craft: X-Wing
    
    Primary:
    [1] Escort Y-Wings to Their Targets
    [2] Disable Civilian Yachts
    [3] Destroy Big Gun Turret
    
    Walkthrough:
    
    [1] Escort Y-Wings to Their Targets
    
    You could just follow your radar and follow the Y-Wings, but then... 
    they would die.  The Y-Wings have think armor and shields, and can take 
    a variety of attacks, but you must take care of the source of them.  
    Located on the outer edges of both cities are Missile Turrets.  Take 
    out the three around the city, and another one near the second one.  
    Search for Gun Turrets on the ground, and any on top of buildings.  
    Then, you can follow them around, or take out some of the AT-PTs 
    walking around.
    
    Eventually, Wedge will tell you that the 128th TIE Interceptor Squadron 
    has arrived.  The Y-Wings will move onto the second city.  Along the 
    way, destroy the two AT-PTs, and the Missile Turret.  Destroy the two 
    Missile Turrets on top of the buildings, and the Gun Turrets around 
    them.  Just hunt TIEs after that.
    
    [2] Disable Civilian Yachts
    
    You can't complete this objective really, without being in a Y-Wing.  
    So, just protect the Y-Wings to the best of your ability, and let them 
    do the dirty work.
    
    [3] Destroy Big Gun Turret
    
    This ones hard to destroy, and with your current state of weapons, 
    it'll take a long time with just using lasers.  Thankfully, you have 
    Advanced Proton Torpedoes to help you out.  Take care of the Missile 
    Turret at its base, and the two AT-PTs.  Then, use three Torpedoes, and 
    your lasers to take it out.  Then, wait for the Y-Wings to finish their 
    job.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   Chapter II
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   Star Wars
    
                                   Chapter 2
                                Rogue Squadron
    
                       Kasan    Moor,    Imperial    Ace
                       and   leader   of   the   dreaded 
                       128th       TIE       Interceptor
                       Squadron    has   now    defected 
                       to the Rebel Alliance.
    
                       As  a  loyal    soldier  for  the
                       Empire,   Moor   witnessed   both
                       its    cruelty   and    hypocrisy
                       in   the   destruction   of   her 
                       home world, Alderaan.
    
                       Convinced    to    join     Rogue
                       Squadron,    Moor   offers    her
                       flight   expertise   in   additon
                       to     knowledge    of     hidden
                       Imperial strongholds...
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 6: The Jade Moon
    
    Lt. Kasan Moor has supplied Rogue Squadron with the location of an 
    Imperial Moon Base.
    
    General Madine will lead the ground raid, Rogue Squadron provides air 
    support.
    
    Default Craft: X-Wing
    
    Primary:
    [1] Use Trench to Avoid Missile Turrets
    [2] Locate and Destroy the Shield Generator
    [3] Escort and Protect Madine's Troops
    
    Walkthrough:
    
    [1] Use Trench to Avoid Missile Turrets
    
    Rather simple really, and there's no way you can fail this objective.  
    Don't even bother to ask why they put this in here.
    
    You'll need to protect the Attack Convoys, so destroy the three AT-PTs 
    ahead.  You can take out the structures if you want, but it's not 
    necessary.  Destroy the four Gun Turrets around the shield and look for 
    the Shield Generator.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    As soon as you start the mission, head to your left, and stay down 
    some.  When you approach a Missile Turret, quickly take it out.  The 
    ground will lower and you'll see a large building with a Missile 
    Turret.  Destroy that first, then the building to pick up the Advanced 
    Shield Upgrade, turning your shields blue and allowing you to take one 
    more hit.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [2] Locate and Destroy the Shield Generator
    
    From the shield itself, go left.  Destroy two Missile Turrets and you 
    should fly over an opening.  Dive down, destroy the Turrets, and then 
    attack the Generator.  When it's destroyed, you'll get a [comedic] 
    cutscene of Wedge and Luke.  Head back towards the Combat Vehicles.
    
    [3] Escort and Protect Madine's Troops
    
    As soon as you meet back up with them, destroy the three AT-PTs coming 
    up from behind, as well as the ones emerging from the "base" or sorts.  
    One of the Combat Vehicles will engage them and destroy them too.  Next 
    comes the air assault.  Three TIE Bombers and two TIE Interceptors will 
    come.  Destroy them all to finish the mission.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 7: Imperial Construction Yards
    
    Kasan Moore's inforamtion has once again provided the location of a 
    hidden enemy base, responsible for the production of Imperial Walkers.
    
    Watch out for the ground scanners.
    
    Default Craft: Snowspeeder
    
    Primary:
    [1] Approach the Base Undetected By Radars
    [2] Locate and Destroy the AT-ST Factory
    [3] Locate and Destroy the AT-AT Factory
    
    Map:
                           ______________________
         _________________/                  [1] |     Key:
        |                     _____________      |     [1]=Primary Obj.
        |[1]                  \____________|     |      MT=Missile Turret
        |              [1]                       |       T=Gun Turret
        |  ___________               _____       |   AT-AT=AT-AT
        | |MT         \_____________/     |      |   AT-ST=AT-ST
         \ \ UP               T           |   [1]|      UP=Upgrade
         / /|ŻŻŻŻŻ|           |ŻŻŻŻŻŻŻŻŻ| |      |
     [1]| | |_____|           |_________| |      |
        | |     T                    AT-AT|[1]   |
        | |                                      |
        | |     |           ___                  |
        | |     |          |   \                 |
        | |AT-ST|         /                      |
        | |T   T|        |             __________|
        |_|      \       |____________/          |
     Start|AT-ST  \        T     MT              |
          | [2]    \          AT-AT           [3]|
          | MT      \______T_____MT___       [3] |
           ŻŻŻŻŻŻŻŻŻ                  \__________|
    
    Walkthrough:
    
    [1] Approach the Base Undetected By Radars
    
    You have to destory six Radar Dishes to successfully make sure that you 
    are not detected.  Of course, once you start your attack, the surprise 
    is all over, but hey - you can live in your short glory.  The dishes 
    are marked on the [ugly] map.  Once you've passed the dishes, you'll 
    come across an AT-AT.  If you don't somehow distract it, your wingmen 
    will get shot down trying to destroy it.  Fly around in front of its 
    face, like a fly, and then take it down.
    
    Destroy the TIEs on the landing pad (Does this seem like the Imperial 
    Academy Heist in Rogue Leader?) and any other defensive structure 
    nearby.  Fly to the next landing pad, and you might be able to take out 
    the Imperial Shuttle before it leaves.  Destroy any other defensive 
    structures here too.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    While you're at the second landing pad, destroy one of the two round 
    structures to release a hidden upgrade.  Doing so will allow you to 
    pick up the Advanced Bombs Upgrade where your Y-Wing has a targeting 
    reticule when it drops bombs.  Good thing too because we're using it 
    for the next mission.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [2] Locate and Destroy the AT-ST Factory
    
    From the second landing pad, follow the canyon wall until you see an 
    AT-ST walking out of a valley of sorts.  Head towards it and destroy 
    it, and directly behind it will be the AT-ST Factory.  Of course, 
    you're going to destroy it.  First, destroy the turrets and the second 
    AT-ST, then go in for the kill.  Stormtroopers and TIEs will take pot 
    shots at you.  Destroy the main, large building to complete this 
    objective.
    
    [3] Locate and Destroy the AT-AT Factory
    
    Head out, and turn right once you're at the entrance of the AT-ST 
    Factory into another canyon.  You might think that you're heading back 
    towards the entrance point, but upon rounding the corner, you'll see 
    four turrets, both Missile and Gun, and an AT-ST.  Take the Missile 
    Turrets down first, and then the AT-AT.  You'll need to destroy the 
    main buildings here too.  What's weird is that underneath the big one, 
    there's a fallen AT-ST on the ground.  Hm...?
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 8: Assault on Kile II
    
    The deep canyons of Kile II hide the Imperial enclave, a sprawling facility 
    supporting the Empire's navy throughout this sector.
    
    Destroy key elements and help break the Empire's hold on the local planets.
    
    Default Craft: Y-Wing
    
    Primary:
    [1] Locate and Destroy the Sensor Array
    [2] Locate and Destroy the Imperial Spaceport
    [3] Locate and Destroy the Imperial Garrisons
    
    Map:
                   _________
                  |_______  |
                   Start  | |
                          |  \            ____
                          | O \__________/    \__________  Key:
                          |      ________      \  [1]    | [1]=Objective
                          | | | |        \   T /   |     |  MT=Missile Tur.
                          | | | |     T   \   /[1]-[]-[1]|   T= Gun Turret
                         _| | | |   MT MT  | |    /  \   |
       _________________|   / /            |  \ [1]  [1] |
      |               T |    |  |__________|MT|    MT    |
      | T        [2]    | T T ______MT ____  /   T     T |
      |  [2]            |  T /      | |    | |           |
      |                 | |ŻŻ       | |    | |           |
      |MT        [2]    |T|         | |    | |           |
      |  [2]        MT  | |         |  \  / /      MT    |
      |                 |T|         |     | |            |
      |       [2]       | |         |  __         T   T  |
      |                 | |         | |  \         [3]   |
      |  [2]       [2]   _|         |  \_|      [3][3]   |
      |        T        |            \_____________[3]___|
      |T              T |
       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [1] Locate and Destroy the Sensor Array
    
    After you make it pass the first valley, TIE Interceptors will pop up.  
    Take a left, pass two Turrets and you should come to a pretty much open 
    valley.  Your first priorities will be the Missile Turrets in the 
    immediate area, then the Gun Turrets.  All in all, they are very easy 
    to take out.  You can then focus on the Imperial Garrisons nearby, or 
    waste your time going to the Spaceport.  If you do destroy the Imperial 
    Garrisons before destroying the Spaceport, an Imperial Shuttle will 
    come in.
    
    [2] Locate and Destroy the Imperial Spaceport
    
    The Spaceport is heavily guarded, I can tell you that.  The first thing 
    to do is to destroy all of the defenses.  Then the Spaceport itself.  
    You can also find and destroy three Imperial Shuttles.  I always find 
    it fun to ionize them and watch them go down.  If this is the last 
    thing you need to destroy, then a cutscene will intervene and you will 
    see Wedge get shot down.
    
    [3] Locate and Destroy the Imperial Garrisons
    
    If you haven't done so already, the Imperial Garrisons are right next 
    to the Sensor Array.  One bomb will do, and you get drop another 
    simultaneously to take out the Imperial Stormtroopers that emerge.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 9: Rescue on Kessel
    
    You must find Wedge before the Imperials deliver him to the prison 
    facility - and certain death!
    
    Default Craft: X-Wing
    
    Primary:
    [1] Rescue Wedge
    
    Walkthrough:
    
    [1] Rescue Wedge
    
    It's all about Wedge, isn't it?!  Oh well, you gotta save him.  You can 
    follow your wingmen around, and destroy the nearby Missile Turret, or 
    you can just leave it.  The train will be off to your right.  You'll 
    need to stop the train with your Ion Cannons.  What?  What is this you 
    say?  I'm in an X-Wing.  Well, of course, they armed its secondary with 
    the Ion Cannon.
    
    The first thing to save yourself is to knock out the three defensive 
    cars.  Simply tap the secondary fire button to fire short bursts and 
    eventually knock them out.  You'll need to act fast to disable the rest 
    of the train, before they come back online.  The more you ionize the 
    train, the slower it goes.  As the train progresses however, you'll 
    encounter missile turrets which will take down your wingmen.  Once all 
    parts of the train are ionized, the mission is complete.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 10: Prisons of Kessel
    
    Now that Wedge is safe, help General Madine free other Rebels from the 
    notorious prions of Kessel.
    
    Default Craft: X-Wing
    
    Primary:
    [1] Destroy the Power Generator
    [2] Protect and Escort Madine's Shuttle
    
    Walkthrough:
    
    [1] Destroy the Power Generator
    
    Follow Madine's ship and you'll come across three Probe Droids and two 
    AT-STs.  Blast them all if you want, especially the AT-STs.  The ship 
    will land at the first prison facility, but as you can tell, it's 
    surrounded by a shield.  Off to find the Generator.
    
    Following your radar, look on top one of the nearby mountains to spot a 
    Missile Turret.  Take it out and follow your radar, taking out any 
    Turbolasers that you pass by.  Finally, you'll reach the Shield 
    Generator.  Take out the nearby Missile Turret, and the AT-ST if you 
    want, and then the Generator.  Watch the shield power down, and quickly 
    speed back toward the shuttle.
    
    [2] Protect and Escort Madine's Shuttle
    
    There are four prison locations, and each one wil have three to four 
    Turbolasers, as well as some structures.  Take out what you can and 
    wait for the TIEs to come around.  You know what to do.  Engage them in 
    a dogfight, and you'll come out as the winner.  By the way, if you 
    don't take out the bunkers fast enough, Imperial Stormtroopers will 
    come out and kill the fleeing Rebels.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    At the second prison, fly near one of the mountain sides, which is near 
    a landing platform, and you should see a Missile Turret.  Take it out, 
    and the bunker next to it to reveal the Advanced Missile Upgrade for 
    the A-Wing.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    At the second prison, destroy the nearby Missile Turret, and the 
    Turbolasers.  Two AT-STs will come in, and you should take them out as 
    fast as you can.  The shuttle will of course be bombarded by squads of 
    TIEs.
    
    Prison Three and Four are about the same.  Destroy the Turbolasers, and 
    defend the TIEs.  Both contain an AT-ST nearby.  The only difference is 
    that the last prison will have two more AT-STs coming from the 
    direction of the destroyed Shield Generator.  If you're waiting for the 
    mission to end, clean up the enemies around the Generator.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                  Chapter III
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   Star Wars
    
                                   Chapter 3
                                The New Threat
    
                       With   the   rescue   of   Wedge
                       Antilles,  and   Rogue  Squadron
                       at   full  strength,  the  Rebel
                       Alliance  turns   its  attention
                       to   a   new   Imperial   threat
                       - Moff Kohl Seerdon.
    
                       Preparing       to       capture
                       Thyferra,   with   its  precious
                       supply    of   healing    bacta,
                       Seerdon  is   now  consolidating
                       his    power   for   a   massive
                       attack.   His    success   could
                       very  well  break  the  fledging
                       Rebellion,   and   surely   doom
                       the galaxy to Imperial rule.
    
                       Luke    Skywalker   and    Rogue
                       Squadron    are    assigned   to
                       disrupt   his   operation   with
                       swift    hit-and-run    missions
                       against    key    targets   such 
                       as    the    Imperial     mining 
                       operation on Taloraan...
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 11: Battle Above Taloraan
    
    In the skies above Taloraan, fight the Empire for control of the 
    Tibanna Gas platforms, but be careful not to harm the civilian 
    operations there!
    
    Default Craft: A-Wing
    
    Primary:
    [1] Locate and Destroy the Imperial Tibanna Gas Containers
    [2] Avoid Civilian Casualties
    
    Walkthrough:
    
    [1] Locate and Destroy the Imperial Tibanna Gas Containers
    
    Simple enough.  The Imperial Tibanna Gas Containers are marked with the 
    Imperial logo.  The only problem is, sometimes, your laser fire will go 
    through them and hit the civilian containers nearby.  Sucks, doesn't 
    it?  There are nine platforms I believe, that need to be rid of the 
    Imperials, and some of them are guarded by Turrets.  More Turrets 
    appear as you move along, and they will target your poor A-Wing.
    
    After the eighth platform [if you've made it that far], a huge wave of 
    TIE Fighters and Interceptor comes at you.  They'll probably score a 
    few hits, and you'll continue onto the city.  What you don't know is 
    that a TIE Interceptor is on your tail and braking will put you in his 
    sights.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    In the city, head towards the center and you should see a hole where 
    your A-Wing can go through.  Dive down and pick up the Advanced Laser 
    Upgrade.  Climb up immediately, or hit the ground/buildings.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Finally, you'll come across the ninth and final platform, which is 
    guarded by Missile Turrets.  You'll need to making hit-and-run attacks 
    on them, and then focus on the containers.  Watch out for the TIE still 
    following you, and you can take it out if you want to destroy them 
    without fear.
    
    [2] Avoid Civilian Casualties
    
    Imperials won't fire on the containers, or at least most of them won't.  
    The only real way they are destroyed is if you misfire your laser, your 
    lasers go through the Imperial ones, or a Turret is trying to shoot 
    you, but the container is in its way.  Kasan Moor will reprimend you if 
    you shoot too many.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 12: Escape From Fest
    
    During the Taloraan Operations, a team of Rebel Commandoes stole 
    several AT-PTs from an Imperial base on Fest.
    
    Unfortunately, their escape did not proceed as well as they expected.
    
    Default Craft: Snowspeeder
    
    Primary:
    [1] Locate Captured AT-PTs
    [2] Free the AT-PTs
    [3] Escort Rebel AT-PTs to the Landing Zone
    [4] Destroy Imperial Research Facility
    
    Walkthrough:
    
    [1] Locate Captured AT-PTs
    
    Just follow your radar, wherever it goes!  You can destroy some Tank 
    Droids along the way, and the two Turbolasers on the ridge.  
    Eventually, you'll onto the AT-PTs and an Imperial Walker firing on 
    them.
    
    Tie the AT-AT up as fast as you can and wait for the gate to be blown 
    open.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After you take down the walker, head towards the ridges near the 
    Imperial Facility and you should spot a bunker with two Turbolasers.  
    Take the bunker out to reveal Seeker Proton Torpedoes for the X-Wing.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [2] Free the AT-PTs
    
    To free them, you must blow open the wall.  Of course, the wall will 
    only blow up once the AT-PTs reach a certain point.  Fly around for 
    awhile, but it's best if you clear the area ahead.
    
    [3] Escort Rebel AT-PTs to the Landing Zone
    
    You have two more AT-ATs that you need to face.  The first is next to 
    the Shield Generator.  Take it out fast, or it'll blow up the 
    defenseless AT-PTs as they try to cross the valley.
    
    As soon as you take that one down, ignore the Tank Droids, as they 
    won't damage them too much, and proceed along the path until you come 
    to the last AT-AT.  Take it down fast, and if you've been doing things 
    right, you should have plenty of time.  Once you've taken it down, take 
    out any Turbolasers nearby.
    
    As the AT-PTs cross the valley, three waves, each with three Tank 
    Droids will converge.  The AT-PTs can handle some of them, and mop up 
    the rest with laser fire.  As they're going down the home stretch, TIE 
    Bombers will attack.  Your wingmen will [thankfully] take some of them 
    down, and you'll need to take down the rest.  When one says: "Watch for 
    enemy fighters.", you'll know that another wave is coming.  Destroy the 
    last line of Tank Droids, and they're on their way.
    
    [4] Destroy Imperial Research Facility
    
    Head back to the Shield Generator and take it out now, if you haven't 
    been doing so.  Also, one of the bunkers nearby is continually 
    producing Tank Droids, so you can blow it up if you want to put a stop 
    to it.
    
    Head towards the research facility and take out the Missile Turrets 
    guarding it.  After that, pump it full of laser and wait for it to blow 
    up.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 13: Blockade on Chandrila
    
    Moff Seerdon has chosen to hold Chandrila hostage, in an attempt to 
    make the Rebellion pay for its raid on Fest.
    
    You must help the innocent people of Chandrila, protect the supply 
    train, and stop the Empire!
    
    Default Craft: X-Wing
    
    Primary:
    [1] Escort and Protect Supply Train
    [2] Protect the City
    
    Walkthrough:
    
    [1] Escort and Protect Supply Train
    
    The only real trouble on for the train are TIE Bombers.  When you start 
    the mission, the train is already under attack.  Rush ahead and blow 
    them up.  This process will be repeated throughout the train's route.
    
    Along the way, TIE Interceptors will also attack.  Not the train mind 
    you, but your wingmen.  They travel in pairs a lot, and if you're not 
    quick, shoot your wingmen down.  Eventually, the train will reach 
    Chandrila, and TIE Bombers will begin their attack.
    
    [2] Protect the City
    
    First, you'll need to protect the city from TIE Bombers.  Engage them, 
    and take them down.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Race to the end of the city, and you will see three towers.  Between 
    those towers is an AT-ST.  Destroy it to get the Advanced Bombs Upgrade 
    for the Y-Wing.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After that, Evacuation Shuttles will arrive.  You'll need to protect 
    them from the six AT-ST onslaught.  Use a Proton Torpedo for each one, 
    and with your lasers, it should be a breeze.  As they take off, they 
    will once more be harrassed by TIEs.  Take them out, and they can make 
    their escape.
    
    Finally, the TIE Bombers will begin their bombing attacks once again.  
    Once you take all of them out, the mission ends.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 14: Raid on Sullust
    
    Kasan Moor is engineering an assault on a volcano base at Sullust in a 
    retaliatory attaack for the blockade on Chandrila.
    
    Default Craft: Y-Wing
    
    Primary:
    [1] Destroy the Transmitters
    [2] Destroy the Capacitor
    
    Walkthrough:
    
    [1] Destroy the Transmitters
    
    There are ten of them, which you need to destroy, and doing so will 
    lower the shield.  Life's not easy however, as there are several 
    Missile Turrets nearby and you'll be easy pickings for their agile 
    missiles.  Fly high into the sky, and take them out with bombs.  You 
    have twenty of them, and it only takes one bomb to destroy a 
    Transmitter.  You can use the rest to take out any defensive structure 
    nearby.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    As you fly around, you'll notice a mini-city of sorts, where there is a 
    landing pad and two Missile Turrets.  Destroy the large building nearby 
    to reveal Seeker Torpedoes.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    [2] Destroy the Capacitor
    
    If you're ever replaying this mission, don't use a speeder, because 
    they can only reach a certain altitude, and the Capacitor is beyond 
    that height.  Aim for the blue in the Capacitor.  Watch out for TIE 
    Interceptors.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 15: Moff Seerdon's Revenge
    
    By leading Rouge Squadron to Sullust, Moff Seerdon has secretly 
    captured the Bacta supplies of Thyferra, and now intennds to cut off 
    medical supplies for the Alliance.
    
    Free Thyferra, and defeat Seerdon once and for all!
    
    Default Craft: X-Wing
    
    Primary:
    [1] Protect the Bacta Containers
    [2] Avoid Civilian Casualties
    [3] Destroy all Imperial Bunkers, Fighters, and Bombers
    [4] Locate and Destroy Moff Seerdon
    
    Walkthrough:
    
    [1] Protect the Bacta Containers
    
    The main problem are the AT-STs on the ground.  They will actively seek 
    any of the containers and your troops running around.  The second, but 
    less important are the Turbolasers.  If a container is in between both 
    of you, it will destroy it.
    
    [2] Avoid Civilian Casualties
    
    Same goes for the first objective.  Take down AT-STs - fast!
    
    [3] Destroy all Imperial Bunkers, Fighters, and Bombers
    
    At the start of the mission, take out the Missile Turret neaby.  That's 
    the only definite location of the an Imperial target that I know of.  
    The rest, your radar will guide to you.  Watch out, for there are lots 
    of Missile Turrets, and an active TIE Interceptor willing to take you 
    down.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You should find this by yourself.  It will be under a bunker next to 
    the start of the mission.  Veer right at the start, and dive down.  
    Destroy the only bunker, and the Seeker Cluster Missile Upgrade will be 
    yours.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [4] Locate and Destroy Moff Seerdon
    
    Once all regular Imperial presence is gone, Moff Seerdon will come and 
    show himself with his Imperial Shuttle.  This thing kicks butt since 
    it's got missiles and laser cannons.  Your best bet is to make strafing 
    runs on this.  Three to four Advanced Seeker Proton Torpedoes will make 
    short work of him.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                  Chapter IV
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   Star Wars
    
                                   Chapter 4
                                  Dark Empire
    
                       Six  years   after   the   Battle
                       of  Endor, the fight for  freedom
                       continues.   Even   without   the
                       thousands    of   Jedi    Knights
                       who    formed     the    backbone
                       of  the  Old Republic, the  Rebel
                       Alliance    has     managed    to
                       control    three    quarters   of
                       the galaxy.
    
                       Darth   Vader   is  dead,  but  a
                       reborn     Empire     under     a
                       mysterious  new   leader  strikes
                       back  at  the   struggling  Rebel
                       Alliance,    hoping    to   crush
                       the fledging new Republic.
    
                       Massive    World     Devastators,
                       more         powerful         and
                       unstoppable   than    the   Death
                       Star, ravage entire planets.
    
                       Rogue    Squadron,    which    is
                       now     commanded     by    Wedge
                       Antilles,  persists  in  mounting
                       daring     missions    throughout
                       the galaxy...
    
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 16: The Battle of Calamari
    
    The World Devastators are raining destruction on the peaceful world of 
    Mon Calamari.
    
    Fly as Wedge Antilles, and battle against all odds to stop their evil 
    conquest.
    
    Default Craft: V-Wing
    
    Primary:
    [1] Destroy the World Devastators
    [2] Protect the City
    
    Walkthrough:
    
    [1] Destroy the World Devastators
    
    If you watch the opening scene, are the Rebels destroying each other??
    
    There are three that you need to destroy, and each of them have a 
    variety of gun emplacements, including missiles.  The first thing you 
    need to do is to destroy their shield generators, which looks like a 
    tiny furnace on the top.  Make strafing runs and be sure to fly 
    sideways of sorts to avoid the missile fire.  Once the Shield Generator 
    is blown, take out two of the legs to cause it to stop.  You will need 
    to repeat this process two more times.
    
    [2] Protect the City
    
    After the World Devastators are no more, you have a new threat to worry 
    about.  New, faster, and more nimble TIEs arrive on the scene, 
    harrassing the cities.  They are extremely agile and if you get one on 
    your tail, travel in a straight line till the city is behind you and 
    return.  This is where the V-Wing's cluster missiles come in handy.
    
    If you can get to the third city fast enough, you can see the TIEs 
    approaching from the sky.  You can then head head on to them and 
    destroy them before they make it to the city.  Your choice, but once 
    you do, the mission is over.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 Bonus Missions
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 17: Beggar's Canyon
    
    Race through Beggar's Canyoj in your T-16 Skyhopper!
    
    Default Craft: T-16 Skyhopper
    
    Primary:
    [1] Win the Race
    
    Walkthrough:
    
    [1] Win the Race
    
    I really can't help you here, it all depends on skill.  As soon as you 
    start though, all three will be ahead of you and you will need to catch 
    up.  The left path is the intermediate route.  The middle is the 
    easiest, and the right is the hardest.  Consequently, the left earns 
    you a silver medal, the central earns a bronze, and the right earns you 
    a gold.
    
    You can fire at your wingmen, but if they take too many shots, they go 
    down, and you're blamed.  Don't ram into them either, although it's 
    most likely their fault.  Finally, you cannot cheat by going over the 
    sides because Luke will reprimand himself and you'll start over.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 18: The Death Star Trench Run
    
    Travel down the Death Star trench, eliminating as many laser cannons as 
    possible.  If the trench guns stop firing, you can bet the Death Star's 
    compliment of TIEs will be in close pursuit.
    
    Continue down the trench until you reach the exhaust port area.  Good 
    luck, and may the force be with you.
    
    Default Craft: X-Wing
    
    Primary:
    [1] Chase the Imperials Through the Trench
    [2] Destroy the Power Plant at the End of the Trench
    
    Walkthrough:
    
    [1] Chase the Imperials Through the Trench
    
    Well, they recreated this scene from A New Hope and yet, it sucks.  The 
    real trench didn't turn at 90 degree angles, nor did huge towers that 
    were turrets try to blas you.  And what's with the huge blocks that act 
    like walls.
    
    Anyways, you can't really chase the Imperials because when you're going 
    down the trench, they're always going head on.  They always score a few 
    shots while you're trying to aim, and then they pass you by.  The 
    Millennium Falcon will save you, just like in the movies.
    
    [2] Destroy the Power Plant at the End of the Trench
    
    Talk about a bad recreation, the hole is surrounded by a dozen turrets.  
    If you've the homing missile upgrade, you're going to want to fire a 
    dumb missile (double-tap the Secondary Fire Button) straight at the 
    port.  Don't try to escape either, because someone will say the line: 
    "Luke, what's wrong?" or something like that and you'll fail.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 19: Battle of Hoth
    
    Experience the Battle of Hoth from the cockpit of your snowspeeder, as 
    you hold off the Imperial forces and help the Rebel Transports escape.
    
    Default Craft: Snowspeeder
    
    Primary:
    [1] Destroy the Probe Droids
    [2] Defend Rogue Ten From AT-ST Attack
    [3] Defend the Generator from the Imperial Attack
    
    Walkthrough:
    
    [1] Destroy the Probe Droids
    
    Your wingmen will help you on this one.  Just aim at them, and continue 
    on with your mission.
    
    [2] Defend Rogue Ten From AT-ST Attack
    
    How a little guy manages to stay alive while three AT-STs are on him is 
    a mystery to me.  When you're heading towards his direction, come from 
    the right to aim at the backside of the first AT-ST.  Destroy the one 
    attacking Rogue Ten next, and then the final one.
    
    [3] Defend the Generator from the Imperial Attack
    
    The Imperial attack consists of three AT-ATs, five AT-STs, and some 
    Stormtroopers.  If you don't take care of the central AT-ATs fast, your 
    wingmen will get shot down.  Not like they or the Turrets guarding the 
    Generator are doing any good for that matter.  Rope them down, although 
    you might want to watch out, because you could crash into the other one 
    or an AT-ST since they're travelling pretty close.  When the mission is 
    over, you have finally beat the game.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 Bonus Mission
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Mission 20: Bonus Mission
    
    Default Craft: AT-ST
    
    Primary:
    [None]
    
    Walkthrough:
    
    You're smack dab in the middle of the field, and your only opposition 
    are the Imperial Probe Droids and the Turbolasers surrounding the Radar 
    Dish.  Move slowly toward the Probe Droids until you're just out of 
    reach of their firing range.  If they start to fire on you, move back.  
    Since you don't have a targeting reticule, you're pretty much blind.  
    Aim up with Z and the Control Stick and fire off a few blasts.  It'll 
    take a while to destroy the floating Probe Droids, but it will reduce 
    the damage you take.  Once they're gone, head for the three Turbolasers 
    and let the auto-aim take care of them.  The auto-aim will also take 
    care of the Imperial Storm Troopers.  Once all threats are gone, take 
    out the radar dish.
    
    Head to your left, towards the shield and the Rebel Convoys.  Take out 
    the single Rebel Turret first, and then the Convoys and attack Convoys.  
    They should really be no threat to you, just take them out at long 
    range.  Then, take out the miniature Shield Generator to power down the 
    shield around the building.  Destroy the building and some Rebels 
    should run out.  Quickly shoot them all to stop the Imperial Landing 
    Craft from taking off.  It doesn't really matter though as it is 
    invincible.  If the Rebels do escape though, it's no big deal.
    
    Go down south after you decimate the Rebels toward what looks like a 
    miniature village.  There will be no more resistance from this point on 
    so don't worry.  Now's the time when you can put the walking without 
    using the Control Stick.  Just head towards them and go forward while 
    blasting at the buildings.  After they're all gone, let the auto-aim 
    take out the villagers.
    
    Finally, head west from your position to your last objective.  This 
    is just a moisture farm and a few other buildings.  Follow the previous 
    directions to take out the farm and any moisture towers.  Then, just 
    eliminate the people on the ground to end the bonus mission.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=[5. Offensive Units]-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This section will cover all units in the game, which means both the 
    Rebel Alliance and the Galactic Empire.  Secret [Unlocked] ships are 
    also covered here, as well as in the Codes & Secrets section.
    
    NOTE: Any paragraph in " marks means that I took the excerpt from the 
    Instruction Manual.
    _______________________________________________________________________
                               The Rebel Alliance
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Incom T-65 X-Wing
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Primary Weapon: [4] Laser Cannons
    Secondary Weapon: [6] Proton Torpedoes
    Special Ability: Opens/Closes S-foils
    
    "Named for its unique double-layered wings, or S-foils, this ship is 
    one of the most versatile weapons in the Rebel Alliance.  In combat, 
    its S-foils are opened to give it greater maneuverability.  These S-
    foils are closed during normal flight, so it can fly faster while still 
    pulling off advanced aerobatics such as rolls.  The X-Wing is 
    formidably armed, with high-powered blaster cannons in its wing tips, 
    plus prton torpedo launchers on its main space-frame.  With its 
    reinforced titanium alloy hull and high-powered shield generators, the 
    X-wing can take a barrage of minor hits and still keep flying."
    
    "A proton torpedo is armed with a proton-scattering energy warhead that 
    inflicts heavier damage than an ordinary missile.  There is also an 
    advanced version that has a seeking device that allows it to follow a 
    moving target."
    
    A-Wing Starfighter
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Primary Weapon: [2] Laser Cannons
    Secondary Weapon: [8] Concussion Missiles
    
    "This is the fastest starfighter in the Rebel Alliance.  The A-wing can 
    outrun most ships in the Imperial Navy, making it deal for Rogue 
    Squadron's hit-and-run missions.  Its powerful armament includes twin 
    wing-mounted pivoting blaster cannons and concussion missiles.  
    Although the A-wing is highly maneuverable in dogfights, it cannot 
    sustain much battle damage, and its cockpit design exposes its pilot to 
    enemy fire."
    
    The A-Wing comes from their sleek arrowhead shape and is the fastest 
    fighter the Rebel Alliance has.  It is capable of matching and 
    exceeding a TIE Interceptor in speed.  However, what they gain in 
    speed, they lose in armor, as the A-Wing is poorly shielded, downed by 
    a barrage of laser cannons.  They rely on their small size and their 
    manerverability and are exceptional at hit-and-run missions, ideal for 
    chasing down individual enemy starfighters.  Green squadron in the 
    Battle of Endor was made up of A-Wings.
    
    "When this sub-lightspeed projectile [Concussion Missiles] hits home, 
    it creates powerful shock waves that can penetrate even the heaviest 
    armor to obliterate its target.  These air-to-air and air-to-ground 
    weapons are most effective against stationary targets.  A concussion 
    missile will travel in a straight line once it's fired, and can only be 
    fired one at a time.  These are not as powerful as protons, and seeking 
    and advanced versions are available."
    
    Y-Wing Starfighter
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Primary Weapon: [2] Laser Cannons
    Secondary Weapon: [20] Bombs
    Special Ability: Ion Cannon
    
    "A cross between a fighter and a bomber, the Y-wing formed the backbone 
    of the Rebel Alliance starfigheter fleet prior to the introduction of 
    the X-wing.  The workhorse Y-wing is larger, slower, and less 
    maneuverable than the X-wing, and has difficulty against the more agile 
    Imperial craft.  However, it is extremely durable, and heavily armed 
    with blasters, an ion cannon, and bombs, making it ideal for bombing 
    and strafing runs against surface targets."
    
    "Only the Y-wing is armed with these destructive weapons [Bombs], which 
    can be dropped on ground targets.  They have a large blast radius, to 
    inflict heavy damage over a wide area.  Bombs can damage your own craft 
    if dropped at a low altitude.  An advanced version is available."
    
    "The special weapon for the Y-wing.  Uses blue blasts of ionized 
    energy, which overload and fuse the circuits of ship weapons, shield, 
    and engines, effectively knocking them out of action and sometimes 
    destroying smallery targets.  An ion cannon needs time to charge to 
    full power, and if you use it before it's fully charged, your ion blast 
    will be less effective.  Charge the ion cannon by holding down the 
    Special Button."
    
    Incom T-47 Airspeeder [Snowspeeder]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Primary Weapon: [2] Laser Cannons
    Secondary Weapon: Tow Cable
    
    "A nickname for the Income T-47, this craft made a valiant defense at 
    the Battle of Hoth against Imperial forces, enabling the Rebels to 
    evacuate their base.  An airspeeder is limited to low alititudes, is 
    unable to perform elaborate acrobatic maneuvers such as rolls, and has 
    no shields.  It compensates for this with fast speed and small size 
    that make it a difficult target for Imperial weaopns.  This craft is 
    armed with two blaster cannons, plus a tow cable to tangle AT-ATs."
    
    "Airspeeders are fitted with a harpoon gun that launches a high-
    powered, barbed projectile attached to a retractable flexisteel tow 
    cable."
    
    V-wing Airspeeder
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Primary Weapon: [2] Laser Cannons
    Secondary Weapon: [5] Cluster Missiles
    Special Ability: Scram Jet
    
    "With its light weight and swift speed, the V-wing has a definite 
    advantage over the airspeeder.  It features a scram jet, a huge 
    booster.  Press the Special Button for a big speed boost.  Use the 
    scram jet sparingly, or the engines will overheat.  The V-wing's 
    weapons are already linked, so increase the rate with the Fire Mode 
    Button.  These also overheat if used too often."
    
    "Each of these weapons breaks apart into five smaller warheads shortly 
    after launch.  This results in a "spread" effect that increases the 
    chances of hitting a target or inflicting more damage.  A seeking 
    version is available."
    
    Bespin Cloud Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You don't get to pilot one of these, unlike in Rogue Leader.  They do 
    provide support in one of the missions, helping you take out the TIEs 
    floating above.
    
    T-16 Skyhopper
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Primary Weapon: Laser Cannon
    
    You can pilot this craft, but only on the first bonus mission that you 
    unlock.  Used for early pilot training, they are often raced.  Luke 
    races his with Biggs Darklighter through Beggar's Canyon.  Armed with a 
    single laser cannon, you won't be doing much damage in this thing.
    
    Millenium Falcon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Primary Weapon: [2] Quad-Laser Cannons
    Secondary Weapon: [10] Proton Torpedoes
    
    You know the deal.  It's been modified with whatever, to help it and 
    armed with quad-laser cannons.  Can't say too much about this craft, 
    except it performs exceptionally well when you're able to pilot this.  
    
    Naboo N-1 Starfighter
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Primary Weapon: [2] Laser Cannons
    Secondary Weapon: [10] Proton Tropedoes
    
    The best ship in this game.  Not earnable the legitimate way, instead, 
    you must type in two passcodes to open this up.  Check the "Codes & 
    Secrets" section.  Fast, agile, and armed with torpedoes, this is a 
    force to be reckoned with.  Also has an R-2 unit to help heal damage.
    
    Blockade Runner
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You might recognize a Blockade Runner from the beginning of A New Hope, 
    but it seems to be scaled down in size.  It's got two rotating laser 
    cannons on top and on the bottom of the ship, and will provide [some] 
    cover fire.  However, you must protect it from too much fire or else 
    it'll go down in flames.
    
    Rebel Convoy
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    If you encounter one of these, you will most likely have to protect it.  
    These convoys carry valuable supplies to the Rebel Alliance and will be 
    under heavy fire in missions.
    
    Combat Convoy
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Modeled after the Rebel Convoy, or vice versa, they are smaller than a 
    Rebel Convoy, and have a mounted gun on the top.  They don't do much 
    damage by themselves, but can help out.  Watch out, they can easily be 
    destroyed.
    _______________________________________________________________________
                              The Galactic Empire
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Stormtrooper
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    You wouldn't think that little men running around on the ground would 
    pose much of a threat to someone flying the air, but they sure do.  
    Swoop in low enough and they all fire at your craft, causing lots of 
    damage if there are a lot around.  Bombs work wonders against them as 
    well as rapid laser fire.
    
    Speeder Bikes
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I've only seen these in Assault on Kile II, but they are there.  
    They're pretty fast too, so you generally want to aim before its path, 
    although it's hard to predict.
    
    Attack Boats
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    In Corellia, they'll land on the beachhead, and invade the cities.  You 
    can destroy them before they can land, which will eliminate the 
    problem, but they're never in your way.
    
    Armored Hover Train
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    "With cars heavily defended by numerous gun emplacements and missile 
    turrets, strafing runs against this mobile target are difficult at 
    best."
    
    The best way to take this down, when you counter this, is with the Ion 
    Cannon.  While you aren't supposed to destroy this, you might be able 
    to destroy the mounted guns of the train, which consist of two 
    Turbolasers and a Missile Launcher on each offensive car.  Ionize them 
    to knock them out of the fight, as well as the rest of the train.
    
    AT-AT [All Terrain Armored Transport]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    "Short for All Terrain Armored Transport, the four-legged Imperial 
    walker strikes terror in the heart of any defender.  This mechanized 
    beast is armed with blaster cannons underneath its "chin" and medium 
    blasters on each side of its "head," and have thick armor plating 
    [about 15 centimeters] to protect it from most types of artillery fire.  
    Try to wrap a tow cable around the "legs" of an AT-AT with a airspeeder 
    to bring this behemoth down."
    
    The only way to bring this down is with the tow cable, unlike in 
    Shadows of the Empire where you could [painfully] shoot it after a long 
    time.  After it's down though, blast it anywhere and watch it explode 
    with brilliance.
    
    AT-PT [All Terrain Personal Transport]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    "Short for All Terrain Personal Transport, this small, two-legged 
    weapons system has the ability to climb up 45-degree mountains and 
    hills.  The AT-PT houses one or two soldiers, surrounding them with 
    thick, heavy armor in its central command pod.  It is armed with a 
    twin-blaster cannon."
    
    They fire rapid shots, and can take you down quick, but has weak armor.
    
    AT-ST [All Terrain Scout Transport]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    "Short for All Terrain Scout Transport, this chicken-like walker is 
    used to support Imperial ground troops and protect the vulnerable 
    underbelly of the AT-AT walkers.  Since it balances on two legs, the 
    two-person AT-ST is more unstable than the AT-AT, but its superior 
    speed and formidable firepower more than make up for this weakness."
    
    The AT-ST is a smaller cousin of the Imperial AT-AT, but still served 
    as a significant addition to the Imperials.  Lightly armored, AT-STs 
    have two chin mounted laser cannons and a concussion grenade launcher 
    on its left side.  It walks on two legs, and have been dubbed, the 
    "Chicken" walker because of such.  They are usually used in 
    accompanying AT-ATs and help take care of any infantry that sneak by 
    the larger walkers.
    
    Imperial Probe Droid
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    "This reconnaissance device was used by Darth Vader to locate the Rebel 
    base on Hoth.  It can move quickly across planet surfaces, and is 
    programmed to detect life forms and signs of habitation.  An Imperial 
    probe droid is armed with a blaster device."
    
    Easy to take out, one or two blaster shots from your vehicle will do.  
    However, if you run into one, be sure to take heavy damage or end up as 
    a black spot on the ground.
    
    Imperial Landing Craft
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    "This heavily armored assault ship devotes two-thirds of its power to 
    its shields, making it extremely difficult to destroy."
    
    If you want it plain and simple, you CANNOT destroy these things in any 
    mission, unless otherwise specified in a mission objective.
    
    Imperial Lamba Class Shuttle
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Used to transport infantry and pick up some.  Don't know too much about 
    these things, except that you can destroy them.  They have laser 
    cannons, but don't pose a threat.
    
    Tank Droid
    ŻŻŻŻŻŻŻŻŻŻ
    "Designed to stop civil unrest on Imperial worlds, this fully automated 
    combat vehicle driven by a droid brain is a brutal urban assault 
    machine."
    
    It's not an anti-aircraft gun, which means you really won't have much 
    trouble taking it out.  Watch out if you're taking it head on though, 
    as it might fire your way.  Lightly armored, they are easy to take out.
    
    TIE Fighter
    ŻŻŻŻŻŻŻŻŻŻŻ
    "Powered by Twin Ion Engines [TIE], a TIE Fighter's advantage are its 
    excellent maneuverability and its small profile, which makes it a 
    difficult target to hit.  However, these advantages come at a steep 
    price, since it has no shields, no hyperdrive system, and no other 
    weapons besides forward-mounted blaster cannons.  A direct hit on one 
    can usually destroy it."
    
    Your most numerous enemies in the game, they tend to fly in squads and 
    pursue you.  A ball shaped cockpit makes it hard to hit from behind, 
    but its wide wings allow for an easier target.
    
    TIE Bomber
    ŻŻŻŻŻŻŻŻŻŻ
    "A TIE Bomber is armed with two front-firing blaster cannons, and can 
    drop a variety of payloads, including bombs, guided concussion 
    missiles, orbital mines, and thermal detonators."
    
    Heavily armored, compared to a TIE Fighter that is, they pack a payload 
    as stated above.  They don't engage in dogfights, instead, they focus 
    on mission critical targets that you need to protect.  Simply use its 
    slow speed and maneuverability against it and it should go down.
    
    TIE Interceptor
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    "This dagger-shaped starfighter is more than a match for the Rebel 
    craft, since it's nearly as fast as an A-wing and more maneuverable 
    than an X-wing.  The TIE interceptor's weapons include four blaster 
    cannons with advanced targeting software for greater accuracy.  Since 
    the TIE Interceptor has little armor and no shield generators, it can 
    easily be destroyed by a few direct hits."
    
    An improvement on the orginal TIE Fighter design, if you get one on 
    your tail, you're probably going to have a hard time shaking it, 
    especially in an A-wing.  These things are extremely agile, and you'll 
    see a good deal of them on later missions.
    
    Waveskimmer
    ŻŻŻŻŻŻŻŻŻŻŻ
    "Like its name implies, this attack hydrofoil was designed to operate 
    above the water's surface at high speeds.  Originally built around the 
    frame of an AT-AT, a waveskimmer is far more maneuverable than its 
    land-bout counterpart."
    
    You won't be seeing much of this craft at all.  It poses not threat to 
    you either, so you can either ignore it, or destroy it.
    
    Turbolaser
    ŻŻŻŻŻŻŻŻŻŻ
    "Turbolasers are the backbone of Imperial planetary defenses throughout 
    the galaxy.  These stationary cannons fire twin blasterse strong enough 
    to take out any fighter or infantry."
    
    Slow-firing structures, if you weave, you can easily avoid their fire, 
    no matter how many there are.  Take them out to make your life easier.
    
    Missile Turret
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    "Advanced ground-based defensive weaponry used to protect important 
    Imperial facilities.  These turrets fire powerful missiles that home in 
    on their targets and rarely miss.  The destructive capability of these 
    missiles should not be underestimated."
    
    Extremely lethal, if you're slow when you're in their sights, you're 
    going to go down.  If you hear a beeping nose when you're flying, you 
    know a missile has tracked onto you.  You can either fly around until 
    it disappears, or either fly between canyons and hope it runs into it.  
    The best thing is to avoid it completely or take it out before it spots 
    you.  Ionize it if you can, but simple laser shots can do well too.
    
    World Devastators
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You'll only encounter this on the last true mission.  You cannot 
    destroy them until you take out the shield generator on top.  They are 
    extremely lethal, armed with a variety of turrets and missile launchers 
    that track you down.  Strafing runs are best for this target.  After 
    you take the shield generator out, aim for its legs or hoverpads to 
    ground it and put it out for good.
    
    TIE Vanguard
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Also another vehicle you encounter in the last mission, these are an 
    improvement, either in the AI category or some other, over the TIE 
    Interceptor.  They are extremely fast, and hard to hit.  Add that to 
    their ability to track you like a dog, and you've got a major problem 
    on your hands.  Best to take them out when you're heading straight-on.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=[6. Codes & Secrets]-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This section is devoted to all the little secrets in this game.  There 
    are lots of them!
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                     Codes
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MAESTRO  - Activates Concert Hall in the Showroom.
    
    DIRECTOR - Activates the Showroom in the Options Menu.
    
    DEADDACK - Unlocks all levels, including the bonus ones.
    
    TOUGHGUY - Gives you all available powerups in the game.
    
    HARDROCK - Alternate Title Screen.
    
    RADAR    - Upgrades you radar by altering the dots color, depending on 
      your height, and other ships height.
    
    WATZI    - Changes the face of Luke at the title screen.  You must wait
      for the demo to play and return to the title screen before the code 
      takes effect.
    
    CHIPPIE  - Same as above, except different face.
    
    FLYDODGE - Save as above, except different face.
    
    ICHHELD  - Same as above, except different face.
    
    PSYLOCK  - Same as above, except different developer face.  There are a
      lot of these.
    
    RUDIBUBI - Same as above.
    
    SIRHISS  - I am really sick of typing: "Same as above."
    
    THBPILOT - You got it, same as above.
    
    TIECK    - Same as above.
    
    TOBIASS  - Same as above. Whoopee do!
    
    BERGLOWE - Finally, the last code that changes Luke's head!
    
    CHICKEN  - Gives you access to the AT-ST Bonus walker game.  Check the 
      last part of the walkthrough section to learn how to complete this 
      mission.
    
    FARMBOY  - Lets you fly the Millennium Falcon without having to unlock
      it with gold medals.
    
    TIEDUP   - This code must work in conjunction with the "FARMBOY" 
      passcode.  Doing this will allow you to unlock the TIE Interceptor by  
      pressing up on the Control Stick while the Millennium Falcon is currently 
      displayed.
    
    ACE      - Unlocks "Ace Mode" where there are more enemies who fire 
      faster.
    
    IGIVEUP  - Grants you unlimited lives.
    
    KOELSCH  - Turns the V-Wing into a Buick.  You cannot pause the game 
      while you're playing the Buick or the game will freeze!
    
    CREDITS  - Let's you view the credits.  Wow!
    
    BLAMEUS  - You are now able to view the development team.
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                     Secrets
    _______________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    There are currently no secrets that I can think of.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-[7. Legal Information]=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This document is copyright 2002 Legomondo, all rights reserved.  This 
    should not be reproduced in any way for the sole purpose of profit and 
    without my consent.  You may however, have a printed version of this, 
    unaltered for home use.
    
    This FAQ is only allowed on GameFAQs.com and should not be posted 
    anywhere else without my permission.  If you see this FAQ other than 
    the site listed above, email me immediately at Legomondo [at] yahoo 
    [dot] com.  However, I do not want emails asking if you can post this 
    FAQ or any others.  I will not let you, and I warn you not to post the 
    FAQ anyways.  As always, the most recent version of this guide will be 
    at GameFAQs.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[8. Thanks]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Thanks goes to:
    
    - Nintendo and their Gamecube, and for finally putting their games on 
      discs.
    
    - LucasArts and Factor 5.
    
    - Star Wars official web - www.starwars.com
    
    - And you, the readers who make this better.
    
    =======================================================================
    
                         Copyright 2002 - 2003 Legomondo
    

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