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                 Star Wars: Rogue Squadron Walkthrough
                             By: Legomondo
                 Version: 0.99 (Last Updated: 01/12/03)
                        Game System: Nintendo 64

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TABLE OF CONTENTS
  1.  Version
  2.  Introduction
  3.  Basics
  4.  Walkthrough
  5.  Offensive Units
  6.  Codes & Secrets
  7.  Legal Information
  8.  Thanks

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[1. Version]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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01/12/03 - 0.99: Finished the "Codes & Secrets" section.  Everything
  is finished!

12/07/02 - 0.95: Completed everything - well, almost.  Have to finish 
  up the Codes & Secrets section, but that will be covered in the next 
  update.

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-=-=-=-=-=-=-=-=-=-=-=-=-=-[2. Introduction]-=-=-=-=-=-=-=-=-=-=-=-=-=-
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Welcome to my Star Wars: Rogue Squadron FAQ/Walkthrough for the N64.  
It's been a while since I last played this game, with the sequel[s] 
coming out for Nintendo's newest system, the GameCube.  Compared to 
Rogue Leader, this game is still great, although the frame rate 
suffers.  Anyways, this FAQ is to mainly aid you in your fight against 
the evil Empire.  May the force be with you.

If you have any questions that you want to email me, you can do so at: 
Legomondo [at] yahoo [dot] com.  If you're wondering why I spelt out 
the @ and ., it's because I get a lot of spam mail due to my guides, 
which I'm guessing is due to lots of spam bots.  So, instead of 
depriving you all a way to contact me, this will [hopefully] stop a new 
wave.  Oh, and by the way, when you're emailing me, include the title 
of the game in the subject.

                                           - Legomondo

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[3. Basics]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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The basics.  Mostly, this will cover the controls, and how to navigate, 
as well as the display on during actual gameplay.
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                                Controls
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The game allows you five different controls, including the controls for 
controlling the AT-ST in the bonus mission.

 -=Luke Skywalker's Settings=-

Start: Pause game at any time.
B Button: Fire Blasters
A Button: Thrust
R Button: Roll/Speeder's Right Brake
L Button: Switch View
+ Control Pad: Camera Shortcuts
             - UP: Cockpit View
             - RIGHT: Close Outside View
             - LEFT: Drop Camera
             - DOWN: Standard View
Z Button: Brakes/Speeder's Left Brake
C Buttons:
         - UP: Look Around
         - RIGHT: Special
         - LEFT: Fire Secondary
         - DOWN: Fire Mode

 -=Wedge Antilles' Settings=-

Start: Pause game at any time.
B Button: Fire Blasters
A Button: Thrust
R Button: Roll/Speeder's Right Brake
L Button: Fire Mode
+ Control Pad: Camera Shortcuts
             - UP: Cockpit View
             - RIGHT: Close Outside View
             - LEFT: Drop Camera
             - DOWN: Standard View
Z Button: Brakes/Speeder's Left Brake
C Buttons:
         - UP: Switch View
         - RIGHT: Special
         - LEFT: Fire Secondary
         - DOWN: Look Around

 -=Wes Janson's=-

Start: Pause game at any time.
B Button: Fire Blasters
A Button: Thrust
R Button: Roll/Speeder's Right Brake
L Button: Fire Mode
+ Control Pad: Camera Shortcuts
             - UP: Cockpit View
             - RIGHT: Close Outside View
             - LEFT: Drop Camera
             - DOWN: Standard View
Z Button: Brakes/Speeder's Left Brake
C Buttons:
         - UP: Switch View
         - RIGHT: Special
         - LEFT: Fire Secondary
         - DOWN: Look Around

 -=Derek "Hobbie" Klivian's Settings=-

Start: Pause game at any time.
B Button: Thrust
A Button: Brakes
R Button: Roll/Speeder's Right Brake
L Button: Switch View
+ Control Pad: Camera Shortcuts
             - UP: Cockpit View
             - RIGHT: Close Outside View
             - LEFT: Drop Camera
             - DOWN: Standard View
Z Button: Fire Blasters
C Buttons:
         - UP: Look Around
         - RIGHT: Special
         - LEFT: Fire Mode
         - DOWN: Fire Secondary

 -=AT-ST Controls=-

~One-Player Controls~
  
Control Stick- Moves the AT-ST forward or backwords.  Also used in 
               turning the head when pressed with the Z Button.
B-Button- Fires the blaster cannons on the AT-ST.  Use the Control 
            Stick to aim where it fires.
A-Button- Makes the AT-ST move faster.  To keep it moving fast while 
          firing, just hold the Z Button and let go of the A at the 
          same time.
Z-Button- Swivels the head of the AT-ST.  

~Two-Player Controls~
(Controller 1)

Control Stick- Moves the AT-ST forward or backwords.  Also used in 
               turning the head when pressed with the Z Button.
A-Button- Makes the AT-ST move faster.  To keep it moving fast while 
          firing, just hold the Z Button and let go of the A at the 
          same time.

(Controller 2)
 
B-Button- Fires the blaster cannons on the AT-ST.  Use the Control 
          Stick to aim where it fires.
Z-Button- Swivels the head of the AT-ST.  

- Basically, Player 1 controls the movement while Player 2 controls the 
  guns.
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                               Game Play
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The main thing about the gameplay is the features that appear on the 
screen.  

Radar: This is an important feature.  With this, you can see both enemy 
and friendly units on the radar, allowing you to track them down.  
Enemy units appear in red, while friendly units appear in green.  Your 
radar is invaluable for finding mission objectives.  Make sure that the 
orange wedge is at 12:00 North to head in the right direction.  As you 
pass over your objective, the wedge will widen and disappear.

Health: In the lower-left hand corner of the screen, a model of your 
craft will appear.  A perfectly fine craft will appear in green, unless 
you pick up the Advanced Shield Upgrade in which case it will appear in 
blue.  However, as your craft accumulates the damages, it will slowly 
turn orange, and then to a red.  Finally, your craft will flash 
indicating you're close to destruction.  If you have an R2 unit, it 
will be able to recover some of your health, until it is knocked out.

Weapon Statistics: In the lower-right hand corner, there will be your 
secondary weapon display.  A counter will tell you how much of the 
weapon you have left.  Each craft has a certain amount of secondary 
weapons, except for the Speeder, so use your missiles wisely.  If your 
craft is destroyed, the counter is reset.

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=[4. Walkthrough]-=-=-=-=-=-=-=-=-=-=-=-=-=-
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"It is a time of great rejoicing in the galaxy.  Luke Skywalker, with 
the help of Wedge Antilles, has blown up the Death Star.  But there is 
little time to celebrate.  The mighty Empire is gathering strength for 
a determined, all-out assault on the Rebel forces."
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                              Introduction
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                               Star Wars

                               Chapter 1
                          The Rebel Opposition

                   Six  months  have  passed   since
                   the  battle  of Yavin.  The Death
                   Star     has    been    destroyed
                   but   the   fight   for   freedom
                   is far from over.

                   As  the  war against  the  Empire
                   rages    across   the    vastness
                   of    space,    Luke    Skywalker 
                   forms    the   legendary    Rogue
                   Squadron    from     the    Rebel 
                   Alliance's  most  skilled  X-Wing
                   pilots.

                   Their  mission:  to  defend   the 
                   struggling     Rebel     Alliance
                   against a still powerful Imperial
                   foe,   in  a  last  ditch  effort
                   to control the galaxy...
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Mission 1: Ambush at Mos Eisley

Take an early-morning run over Mos Eisley with Wedge Antilles, but keep 
your eyes open for any suspicious activity.

Default Craft: X-Wing

Primary:
[1] Protect the Homesteads
[2] Destroy the Probe Droids
[3] Protect Mos Eisley
[4] Eliminate the Imperial Forces

Walkthrough:

[1] Protect the Homesteads

Simple enough, you cannot complete this objective without first 
destroying the Probe Droids.  You can actually just fly around, and 
only destroy the Droids that are firing on the poor civilians, and the 
others will just hang around.  While you're out saving the day, you'll 
hear your wingmen scream, which signalfies that he got shot down.

[2] Destroy the Probe Droids

There are five areas that are infested with the Probe Droids.  Your 
wingmen will be on an assigned path the programmers, and will help you 
take down a few.  If you don't want one of them to get shot down, then 
fly with them, but you'll end up flying in circles.  Just let him die, 
and get on with your mission.  Each area will have different amount of 
probe droids, but you need to destroy them all to move on.

[3] Protect Mos Eisley

After the last Probe Droid is gone, you will receive word that Mos 
Eisley is under attack.  Head towards Mos Eisley to scope out the 
situation.  You'll find out that six TIE Bombers are trying to destroy 
it.

[4] Eliminate the Imperial Forces

Six TIE Bombers, each carrying unlimited payloads of bombs.  What do 
you do?  What do you do?!  You destroy them of course.  You can link up 
your lasers if you want, since one fully charged shot will take it down 
with a direct hit.  Try to destroy them before they cause too much 
damage.

By the way, your remaining wingman will just fly around.  Lazy bum!
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Mission 2: Rendevous on Barkhesh

Escort valuable Rebel supplies through dangerous Imperial territory, 
over the humid lands of Barkhesh.

Default Craft: X-Wing

Primary:
[1] Escort Supply Convoy to Safety

Walkthrough:

[1] Escort Supply Convoy to Safety

Your first protecting mission, and this ones simple.  Really, it is.  
You'll notice that you have lots of wingmen for this one, but there 
just there for bantha fodder.  Well, they do take out some droids, but 
that's about it.  Anyways, as soon as you start your mission, turn to 
your right and take out the AT-ST there.  Use a proton torpedo if you 
want, it'll make things faster.

Follow your radar and finish any leftover Probe Droids that your 
wingmen didn't [or couldn't] take out.  Follow the yellow [brick] road!  
Finally, you'll come to the small Rebel Outpost, where the five Supply 
Convoys are waiting.  They are your #1 priority here.  If you also 
notice, you'll see two Combat Vehicles behind them, and one in front of 
them.  Destroy the Probe Droids loitering about to get them moving.

After they make a right turn, you'll come across another AT-ST - which 
is bad.  Take it out quickly with a proton torpedo and your lasers 
before it does too much damage.  When you hear your wingmen say: "Watch 
for enemy fighters.", you'll know that enemy TIE Bombers are on their 
merry way.  Head for the rear of the convoy and take them down while 
they're flying over the ridge.  If you also notice, the two Combat 
Vehicles have gone on a separate route.

Two more AT-STs are ahead of the convoys, and you know what to do.  
Take them out.  Above them are two Turbolasers on ridges, which you can 
destroy.  It's up to you really, they don't pose a threat, since you're 
quite small.  La la, killing some time, they make it out into an open 
area, where two more AT-STs are waiting.  If you notice to the right 
side, you'll see the remains of the AT-ST you took out at the start of 
the mission.  Take them both out.  As they go near the canyon walls, 
two more TIE Bombers will attack them.

Finally, they go around a pyramid like structure and one last TIE 
Bomber will attack.  The two Combat Vehicles also meet up at the 
rendevous point, though under heavy fire by Turbolasers.  Wait for them 
to meet up, and the mission is accomplished!
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Mission 3: The Search for the Nonnah

Race against time to recover the crew and cargo of a downed Rebel ship 
- before the Imperials beat you to it.

Default Craft: A-Wing

Primary:
[1] Locate Crashed Rebel Ship
[2] Protect the Ship from Invading Imperial Forces

Walkthrough:

[1] Locate Crashed Rebel Ship

This ones tougher than you think.  As soon as the mission starts, dive 
down some, and then pull back up so the TIE Interceptor's laser fire 
doesn't hit you.  You have to quickly take down the two squads of TIEs 
that attack your wingmen, or else they'll go down.

Once finished, you have three paths to choose from, and your radar is 
null right now.  If you hang around long enough, two more TIE 
Interceptors will come, followed by a TIE Bomber.  Choose a path, and 
stick with it.  You know if you reach the right location by swarming A-
Wings, and the activation of your radar.  If not, choose another.  If 
you don't find it, the Nonnah will send out a call for help when the 
Imperials start to attack, and your radar will activate.

[2] Protect the Ship from Invading Imperial Forces

Once there, you need to destroy the three Tank Droids and the AT-ST.  
Doing so will activate four waves of TIE Bombers.  They will travel in 
pairs, and come from either the left or right.  It all depends on which 
area the Nonnah crashed in.  After the first wave, three AT-PTs deploy.  
Quickly take them out, and wait for Han's shuttle to pick up the crew 
and cargo.  Once the last TIE Bomber has been destroyed, the "shuttle 
is away!" - sort of.

A continuous wave of TIE Interceptors are on the shuttle's tail, and 
will relentlessly pursue it.  The shuttle itself won't fire back, so 
you'll need to pursue them.  Just watch out and don't get in front of 
the laser fire.  Once the shuttle reaches the starting point of the 
mission, you have completed it.
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Mission 4: Defection at Corellia

Imperial Officer Crix Madine wishes to join the Rebel Alliance, but the 
Empire will do anything to stop him.

Protect Corellia from destruction as Madine makes good his escape.

Default Craft: Snowspeeder

Primary:
[1] Investigate Strange Readings
[2] Protect the Capital Tower
[3] Protect the Tech Center
[4] Protect the Evacuation Shuttles

Walkthrough:

[1] Investigate Strange Readings

Fly around and wait for your radar to pick up something.  Go ahead, and 
fly with it, until you reach a group of Probe Droids.  The main concern 
here is crashing into them, so make sure you fire from far away.  When 
the last one is destroyed, Madine will call for help.

[2] Protect the Capital Tower

The first thing you need to do is to defend the city from TIE Bombers.  
There will be an endless stream of them, and the only way to save it is 
to take them all out.  Eventually, you'll get a call from the Tech 
Center and you can leave that behind, for now.

[3] Protect the Tech Center

It will be easier to protect the Tech Center, since there are only four 
TIE Bombers.  Taking them out will trigger another attack on the 
Capital Tower.  En route, Wedge will be attacked by TIEs, and the 
Millennium Falcon will take them out.
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! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
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After the cutscene, you will approach a city.  Skim low over the city, 
and you should see three rectangular shaped buildings on the rightside.  
Hidden inbetween the left one and a taller building is an upgrade for 
Advanced Proton Torpedoes.
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! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
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[2] Protect the Capital Tower

You're back at the Capital Tower again, and to save it this time, 
you'll need to take down the AT-AT.  Skip the TIE Bombers, because the 
only thing that can destroy it is the AT-AT.  Tie it up, and once it's 
down, the Tech Center will again be under fire.

[3] Protect the Tech Center

A whole "legion" of troops are there, including Stormtroopers.  The 
friendly turret nearby will take them out, so you can focus on the AT-
STs.  Aim for the neck to cause the most damage.  You will then see an 
AT-AT off into the distance.  Tie it up to trigger the Evacuation 
Shuttles.

[4] Protect the Evacuation Shuttles

Hang around the Tech Center for a moment, and a squad of TIE Fighters 
will pass.  Destroy them, and then head for the Shuttle.  Another squad 
will come up behind them.  Take that down, and wait for the mission to 
end.
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Mission 5: Liberation of Gerrard V

The cowardly Imperial governor is looting the city, using his luxury 
yachts to transport stolen goods.

Help the citizens of Gerald V keep their rightful treasures and stop 
the Empire in its tracks.

Default Craft: X-Wing

Primary:
[1] Escort Y-Wings to Their Targets
[2] Disable Civilian Yachts
[3] Destroy Big Gun Turret

Walkthrough:

[1] Escort Y-Wings to Their Targets

You could just follow your radar and follow the Y-Wings, but then... 
they would die.  The Y-Wings have think armor and shields, and can take 
a variety of attacks, but you must take care of the source of them.  
Located on the outer edges of both cities are Missile Turrets.  Take 
out the three around the city, and another one near the second one.  
Search for Gun Turrets on the ground, and any on top of buildings.  
Then, you can follow them around, or take out some of the AT-PTs 
walking around.

Eventually, Wedge will tell you that the 128th TIE Interceptor Squadron 
has arrived.  The Y-Wings will move onto the second city.  Along the 
way, destroy the two AT-PTs, and the Missile Turret.  Destroy the two 
Missile Turrets on top of the buildings, and the Gun Turrets around 
them.  Just hunt TIEs after that.

[2] Disable Civilian Yachts

You can't complete this objective really, without being in a Y-Wing.  
So, just protect the Y-Wings to the best of your ability, and let them 
do the dirty work.

[3] Destroy Big Gun Turret

This ones hard to destroy, and with your current state of weapons, 
it'll take a long time with just using lasers.  Thankfully, you have 
Advanced Proton Torpedoes to help you out.  Take care of the Missile 
Turret at its base, and the two AT-PTs.  Then, use three Torpedoes, and 
your lasers to take it out.  Then, wait for the Y-Wings to finish their 
job.
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                               Chapter II
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                               Star Wars

                               Chapter 2
                            Rogue Squadron

                   Kasan    Moor,    Imperial    Ace
                   and   leader   of   the   dreaded 
                   128th       TIE       Interceptor
                   Squadron    has   now    defected 
                   to the Rebel Alliance.

                   As  a  loyal    soldier  for  the
                   Empire,   Moor   witnessed   both
                   its    cruelty   and    hypocrisy
                   in   the   destruction   of   her 
                   home world, Alderaan.

                   Convinced    to    join     Rogue
                   Squadron,    Moor   offers    her
                   flight   expertise   in   additon
                   to     knowledge    of     hidden
                   Imperial strongholds...
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Mission 6: The Jade Moon

Lt. Kasan Moor has supplied Rogue Squadron with the location of an 
Imperial Moon Base.

General Madine will lead the ground raid, Rogue Squadron provides air 
support.

Default Craft: X-Wing

Primary:
[1] Use Trench to Avoid Missile Turrets
[2] Locate and Destroy the Shield Generator
[3] Escort and Protect Madine's Troops

Walkthrough:

[1] Use Trench to Avoid Missile Turrets

Rather simple really, and there's no way you can fail this objective.  
Don't even bother to ask why they put this in here.

You'll need to protect the Attack Convoys, so destroy the three AT-PTs 
ahead.  You can take out the structures if you want, but it's not 
necessary.  Destroy the four Gun Turrets around the shield and look for 
the Shield Generator.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As soon as you start the mission, head to your left, and stay down 
some.  When you approach a Missile Turret, quickly take it out.  The 
ground will lower and you'll see a large building with a Missile 
Turret.  Destroy that first, then the building to pick up the Advanced 
Shield Upgrade, turning your shields blue and allowing you to take one 
more hit.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[2] Locate and Destroy the Shield Generator

From the shield itself, go left.  Destroy two Missile Turrets and you 
should fly over an opening.  Dive down, destroy the Turrets, and then 
attack the Generator.  When it's destroyed, you'll get a [comedic] 
cutscene of Wedge and Luke.  Head back towards the Combat Vehicles.

[3] Escort and Protect Madine's Troops

As soon as you meet back up with them, destroy the three AT-PTs coming 
up from behind, as well as the ones emerging from the "base" or sorts.  
One of the Combat Vehicles will engage them and destroy them too.  Next 
comes the air assault.  Three TIE Bombers and two TIE Interceptors will 
come.  Destroy them all to finish the mission.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 7: Imperial Construction Yards

Kasan Moore's inforamtion has once again provided the location of a 
hidden enemy base, responsible for the production of Imperial Walkers.

Watch out for the ground scanners.

Default Craft: Snowspeeder

Primary:
[1] Approach the Base Undetected By Radars
[2] Locate and Destroy the AT-ST Factory
[3] Locate and Destroy the AT-AT Factory

Map:
                       ______________________
     _________________/                  [1] |     Key:
    |                     _____________      |     [1]=Primary Obj.
    |[1]                  \____________|     |      MT=Missile Turret
    |              [1]                       |       T=Gun Turret
    |  ___________               _____       |   AT-AT=AT-AT
    | |MT         \_____________/     |      |   AT-ST=AT-ST
     \ \ UP               T           |   [1]|      UP=Upgrade
     / /|ŻŻŻŻŻ|           |ŻŻŻŻŻŻŻŻŻ| |      |
 [1]| | |_____|           |_________| |      |
    | |     T                    AT-AT|[1]   |
    | |                                      |
    | |     |           ___                  |
    | |     |          |   \                 |
    | |AT-ST|         /                      |
    | |T   T|        |             __________|
    |_|      \       |____________/          |
 Start|AT-ST  \        T     MT              |
      | [2]    \          AT-AT           [3]|
      | MT      \______T_____MT___       [3] |
       ŻŻŻŻŻŻŻŻŻ                  \__________|

Walkthrough:

[1] Approach the Base Undetected By Radars

You have to destory six Radar Dishes to successfully make sure that you 
are not detected.  Of course, once you start your attack, the surprise 
is all over, but hey - you can live in your short glory.  The dishes 
are marked on the [ugly] map.  Once you've passed the dishes, you'll 
come across an AT-AT.  If you don't somehow distract it, your wingmen 
will get shot down trying to destroy it.  Fly around in front of its 
face, like a fly, and then take it down.

Destroy the TIEs on the landing pad (Does this seem like the Imperial 
Academy Heist in Rogue Leader?) and any other defensive structure 
nearby.  Fly to the next landing pad, and you might be able to take out 
the Imperial Shuttle before it leaves.  Destroy any other defensive 
structures here too.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
While you're at the second landing pad, destroy one of the two round 
structures to release a hidden upgrade.  Doing so will allow you to 
pick up the Advanced Bombs Upgrade where your Y-Wing has a targeting 
reticule when it drops bombs.  Good thing too because we're using it 
for the next mission.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[2] Locate and Destroy the AT-ST Factory

From the second landing pad, follow the canyon wall until you see an 
AT-ST walking out of a valley of sorts.  Head towards it and destroy 
it, and directly behind it will be the AT-ST Factory.  Of course, 
you're going to destroy it.  First, destroy the turrets and the second 
AT-ST, then go in for the kill.  Stormtroopers and TIEs will take pot 
shots at you.  Destroy the main, large building to complete this 
objective.

[3] Locate and Destroy the AT-AT Factory

Head out, and turn right once you're at the entrance of the AT-ST 
Factory into another canyon.  You might think that you're heading back 
towards the entrance point, but upon rounding the corner, you'll see 
four turrets, both Missile and Gun, and an AT-ST.  Take the Missile 
Turrets down first, and then the AT-AT.  You'll need to destroy the 
main buildings here too.  What's weird is that underneath the big one, 
there's a fallen AT-ST on the ground.  Hm...?
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 8: Assault on Kile II

The deep canyons of Kile II hide the Imperial enclave, a sprawling facility 
supporting the Empire's navy throughout this sector.

Destroy key elements and help break the Empire's hold on the local planets.

Default Craft: Y-Wing

Primary:
[1] Locate and Destroy the Sensor Array
[2] Locate and Destroy the Imperial Spaceport
[3] Locate and Destroy the Imperial Garrisons

Map:
               _________
              |_______  |
               Start  | |
                      |  \            ____
                      | O \__________/    \__________  Key:
                      |      ________      \  [1]    | [1]=Objective
                      | | | |        \   T /   |     |  MT=Missile Tur.
                      | | | |     T   \   /[1]-[]-[1]|   T= Gun Turret
                     _| | | |   MT MT  | |    /  \   |
   _________________|   / /            |  \ [1]  [1] |
  |               T |    |  |__________|MT|    MT    |
  | T        [2]    | T T ______MT ____  /   T     T |
  |  [2]            |  T /      | |    | |           |
  |                 | |ŻŻ       | |    | |           |
  |MT        [2]    |T|         | |    | |           |
  |  [2]        MT  | |         |  \  / /      MT    |
  |                 |T|         |     | |            |
  |       [2]       | |         |  __         T   T  |
  |                 | |         | |  \         [3]   |
  |  [2]       [2]   _|         |  \_|      [3][3]   |
  |        T        |            \_____________[3]___|
  |T              T |
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[1] Locate and Destroy the Sensor Array

After you make it pass the first valley, TIE Interceptors will pop up.  
Take a left, pass two Turrets and you should come to a pretty much open 
valley.  Your first priorities will be the Missile Turrets in the 
immediate area, then the Gun Turrets.  All in all, they are very easy 
to take out.  You can then focus on the Imperial Garrisons nearby, or 
waste your time going to the Spaceport.  If you do destroy the Imperial 
Garrisons before destroying the Spaceport, an Imperial Shuttle will 
come in.

[2] Locate and Destroy the Imperial Spaceport

The Spaceport is heavily guarded, I can tell you that.  The first thing 
to do is to destroy all of the defenses.  Then the Spaceport itself.  
You can also find and destroy three Imperial Shuttles.  I always find 
it fun to ionize them and watch them go down.  If this is the last 
thing you need to destroy, then a cutscene will intervene and you will 
see Wedge get shot down.

[3] Locate and Destroy the Imperial Garrisons

If you haven't done so already, the Imperial Garrisons are right next 
to the Sensor Array.  One bomb will do, and you get drop another 
simultaneously to take out the Imperial Stormtroopers that emerge.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 9: Rescue on Kessel

You must find Wedge before the Imperials deliver him to the prison 
facility - and certain death!

Default Craft: X-Wing

Primary:
[1] Rescue Wedge

Walkthrough:

[1] Rescue Wedge

It's all about Wedge, isn't it?!  Oh well, you gotta save him.  You can 
follow your wingmen around, and destroy the nearby Missile Turret, or 
you can just leave it.  The train will be off to your right.  You'll 
need to stop the train with your Ion Cannons.  What?  What is this you 
say?  I'm in an X-Wing.  Well, of course, they armed its secondary with 
the Ion Cannon.

The first thing to save yourself is to knock out the three defensive 
cars.  Simply tap the secondary fire button to fire short bursts and 
eventually knock them out.  You'll need to act fast to disable the rest 
of the train, before they come back online.  The more you ionize the 
train, the slower it goes.  As the train progresses however, you'll 
encounter missile turrets which will take down your wingmen.  Once all 
parts of the train are ionized, the mission is complete.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 10: Prisons of Kessel

Now that Wedge is safe, help General Madine free other Rebels from the 
notorious prions of Kessel.

Default Craft: X-Wing

Primary:
[1] Destroy the Power Generator
[2] Protect and Escort Madine's Shuttle

Walkthrough:

[1] Destroy the Power Generator

Follow Madine's ship and you'll come across three Probe Droids and two 
AT-STs.  Blast them all if you want, especially the AT-STs.  The ship 
will land at the first prison facility, but as you can tell, it's 
surrounded by a shield.  Off to find the Generator.

Following your radar, look on top one of the nearby mountains to spot a 
Missile Turret.  Take it out and follow your radar, taking out any 
Turbolasers that you pass by.  Finally, you'll reach the Shield 
Generator.  Take out the nearby Missile Turret, and the AT-ST if you 
want, and then the Generator.  Watch the shield power down, and quickly 
speed back toward the shuttle.

[2] Protect and Escort Madine's Shuttle

There are four prison locations, and each one wil have three to four 
Turbolasers, as well as some structures.  Take out what you can and 
wait for the TIEs to come around.  You know what to do.  Engage them in 
a dogfight, and you'll come out as the winner.  By the way, if you 
don't take out the bunkers fast enough, Imperial Stormtroopers will 
come out and kill the fleeing Rebels.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
At the second prison, fly near one of the mountain sides, which is near 
a landing platform, and you should see a Missile Turret.  Take it out, 
and the bunker next to it to reveal the Advanced Missile Upgrade for 
the A-Wing.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
At the second prison, destroy the nearby Missile Turret, and the 
Turbolasers.  Two AT-STs will come in, and you should take them out as 
fast as you can.  The shuttle will of course be bombarded by squads of 
TIEs.

Prison Three and Four are about the same.  Destroy the Turbolasers, and 
defend the TIEs.  Both contain an AT-ST nearby.  The only difference is 
that the last prison will have two more AT-STs coming from the 
direction of the destroyed Shield Generator.  If you're waiting for the 
mission to end, clean up the enemies around the Generator.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              Chapter III
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               Star Wars

                               Chapter 3
                            The New Threat

                   With   the   rescue   of   Wedge
                   Antilles,  and   Rogue  Squadron
                   at   full  strength,  the  Rebel
                   Alliance  turns   its  attention
                   to   a   new   Imperial   threat
                   - Moff Kohl Seerdon.

                   Preparing       to       capture
                   Thyferra,   with   its  precious
                   supply    of   healing    bacta,
                   Seerdon  is   now  consolidating
                   his    power   for   a   massive
                   attack.   His    success   could
                   very  well  break  the  fledging
                   Rebellion,   and   surely   doom
                   the galaxy to Imperial rule.

                   Luke    Skywalker   and    Rogue
                   Squadron    are    assigned   to
                   disrupt   his   operation   with
                   swift    hit-and-run    missions
                   against    key    targets   such 
                   as    the    Imperial     mining 
                   operation on Taloraan...
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 11: Battle Above Taloraan

In the skies above Taloraan, fight the Empire for control of the 
Tibanna Gas platforms, but be careful not to harm the civilian 
operations there!

Default Craft: A-Wing

Primary:
[1] Locate and Destroy the Imperial Tibanna Gas Containers
[2] Avoid Civilian Casualties

Walkthrough:

[1] Locate and Destroy the Imperial Tibanna Gas Containers

Simple enough.  The Imperial Tibanna Gas Containers are marked with the 
Imperial logo.  The only problem is, sometimes, your laser fire will go 
through them and hit the civilian containers nearby.  Sucks, doesn't 
it?  There are nine platforms I believe, that need to be rid of the 
Imperials, and some of them are guarded by Turrets.  More Turrets 
appear as you move along, and they will target your poor A-Wing.

After the eighth platform [if you've made it that far], a huge wave of 
TIE Fighters and Interceptor comes at you.  They'll probably score a 
few hits, and you'll continue onto the city.  What you don't know is 
that a TIE Interceptor is on your tail and braking will put you in his 
sights.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In the city, head towards the center and you should see a hole where 
your A-Wing can go through.  Dive down and pick up the Advanced Laser 
Upgrade.  Climb up immediately, or hit the ground/buildings.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Finally, you'll come across the ninth and final platform, which is 
guarded by Missile Turrets.  You'll need to making hit-and-run attacks 
on them, and then focus on the containers.  Watch out for the TIE still 
following you, and you can take it out if you want to destroy them 
without fear.

[2] Avoid Civilian Casualties

Imperials won't fire on the containers, or at least most of them won't.  
The only real way they are destroyed is if you misfire your laser, your 
lasers go through the Imperial ones, or a Turret is trying to shoot 
you, but the container is in its way.  Kasan Moor will reprimend you if 
you shoot too many.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 12: Escape From Fest

During the Taloraan Operations, a team of Rebel Commandoes stole 
several AT-PTs from an Imperial base on Fest.

Unfortunately, their escape did not proceed as well as they expected.

Default Craft: Snowspeeder

Primary:
[1] Locate Captured AT-PTs
[2] Free the AT-PTs
[3] Escort Rebel AT-PTs to the Landing Zone
[4] Destroy Imperial Research Facility

Walkthrough:

[1] Locate Captured AT-PTs

Just follow your radar, wherever it goes!  You can destroy some Tank 
Droids along the way, and the two Turbolasers on the ridge.  
Eventually, you'll onto the AT-PTs and an Imperial Walker firing on 
them.

Tie the AT-AT up as fast as you can and wait for the gate to be blown 
open.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After you take down the walker, head towards the ridges near the 
Imperial Facility and you should spot a bunker with two Turbolasers.  
Take the bunker out to reveal Seeker Proton Torpedoes for the X-Wing.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[2] Free the AT-PTs

To free them, you must blow open the wall.  Of course, the wall will 
only blow up once the AT-PTs reach a certain point.  Fly around for 
awhile, but it's best if you clear the area ahead.

[3] Escort Rebel AT-PTs to the Landing Zone

You have two more AT-ATs that you need to face.  The first is next to 
the Shield Generator.  Take it out fast, or it'll blow up the 
defenseless AT-PTs as they try to cross the valley.

As soon as you take that one down, ignore the Tank Droids, as they 
won't damage them too much, and proceed along the path until you come 
to the last AT-AT.  Take it down fast, and if you've been doing things 
right, you should have plenty of time.  Once you've taken it down, take 
out any Turbolasers nearby.

As the AT-PTs cross the valley, three waves, each with three Tank 
Droids will converge.  The AT-PTs can handle some of them, and mop up 
the rest with laser fire.  As they're going down the home stretch, TIE 
Bombers will attack.  Your wingmen will [thankfully] take some of them 
down, and you'll need to take down the rest.  When one says: "Watch for 
enemy fighters.", you'll know that another wave is coming.  Destroy the 
last line of Tank Droids, and they're on their way.

[4] Destroy Imperial Research Facility

Head back to the Shield Generator and take it out now, if you haven't 
been doing so.  Also, one of the bunkers nearby is continually 
producing Tank Droids, so you can blow it up if you want to put a stop 
to it.

Head towards the research facility and take out the Missile Turrets 
guarding it.  After that, pump it full of laser and wait for it to blow 
up.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 13: Blockade on Chandrila

Moff Seerdon has chosen to hold Chandrila hostage, in an attempt to 
make the Rebellion pay for its raid on Fest.

You must help the innocent people of Chandrila, protect the supply 
train, and stop the Empire!

Default Craft: X-Wing

Primary:
[1] Escort and Protect Supply Train
[2] Protect the City

Walkthrough:

[1] Escort and Protect Supply Train

The only real trouble on for the train are TIE Bombers.  When you start 
the mission, the train is already under attack.  Rush ahead and blow 
them up.  This process will be repeated throughout the train's route.

Along the way, TIE Interceptors will also attack.  Not the train mind 
you, but your wingmen.  They travel in pairs a lot, and if you're not 
quick, shoot your wingmen down.  Eventually, the train will reach 
Chandrila, and TIE Bombers will begin their attack.

[2] Protect the City

First, you'll need to protect the city from TIE Bombers.  Engage them, 
and take them down.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Race to the end of the city, and you will see three towers.  Between 
those towers is an AT-ST.  Destroy it to get the Advanced Bombs Upgrade 
for the Y-Wing.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After that, Evacuation Shuttles will arrive.  You'll need to protect 
them from the six AT-ST onslaught.  Use a Proton Torpedo for each one, 
and with your lasers, it should be a breeze.  As they take off, they 
will once more be harrassed by TIEs.  Take them out, and they can make 
their escape.

Finally, the TIE Bombers will begin their bombing attacks once again.  
Once you take all of them out, the mission ends.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 14: Raid on Sullust

Kasan Moor is engineering an assault on a volcano base at Sullust in a 
retaliatory attaack for the blockade on Chandrila.

Default Craft: Y-Wing

Primary:
[1] Destroy the Transmitters
[2] Destroy the Capacitor

Walkthrough:

[1] Destroy the Transmitters

There are ten of them, which you need to destroy, and doing so will 
lower the shield.  Life's not easy however, as there are several 
Missile Turrets nearby and you'll be easy pickings for their agile 
missiles.  Fly high into the sky, and take them out with bombs.  You 
have twenty of them, and it only takes one bomb to destroy a 
Transmitter.  You can use the rest to take out any defensive structure 
nearby.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As you fly around, you'll notice a mini-city of sorts, where there is a 
landing pad and two Missile Turrets.  Destroy the large building nearby 
to reveal Seeker Torpedoes.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

[2] Destroy the Capacitor

If you're ever replaying this mission, don't use a speeder, because 
they can only reach a certain altitude, and the Capacitor is beyond 
that height.  Aim for the blue in the Capacitor.  Watch out for TIE 
Interceptors.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 15: Moff Seerdon's Revenge

By leading Rouge Squadron to Sullust, Moff Seerdon has secretly 
captured the Bacta supplies of Thyferra, and now intennds to cut off 
medical supplies for the Alliance.

Free Thyferra, and defeat Seerdon once and for all!

Default Craft: X-Wing

Primary:
[1] Protect the Bacta Containers
[2] Avoid Civilian Casualties
[3] Destroy all Imperial Bunkers, Fighters, and Bombers
[4] Locate and Destroy Moff Seerdon

Walkthrough:

[1] Protect the Bacta Containers

The main problem are the AT-STs on the ground.  They will actively seek 
any of the containers and your troops running around.  The second, but 
less important are the Turbolasers.  If a container is in between both 
of you, it will destroy it.

[2] Avoid Civilian Casualties

Same goes for the first objective.  Take down AT-STs - fast!

[3] Destroy all Imperial Bunkers, Fighters, and Bombers

At the start of the mission, take out the Missile Turret neaby.  That's 
the only definite location of the an Imperial target that I know of.  
The rest, your radar will guide to you.  Watch out, for there are lots 
of Missile Turrets, and an active TIE Interceptor willing to take you 
down.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You should find this by yourself.  It will be under a bunker next to 
the start of the mission.  Veer right at the start, and dive down.  
Destroy the only bunker, and the Seeker Cluster Missile Upgrade will be 
yours.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert ! Bonus Alert !
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[4] Locate and Destroy Moff Seerdon

Once all regular Imperial presence is gone, Moff Seerdon will come and 
show himself with his Imperial Shuttle.  This thing kicks butt since 
it's got missiles and laser cannons.  Your best bet is to make strafing 
runs on this.  Three to four Advanced Seeker Proton Torpedoes will make 
short work of him.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                              Chapter IV
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                               Star Wars

                               Chapter 4
                              Dark Empire

                   Six  years   after   the   Battle
                   of  Endor, the fight for  freedom
                   continues.   Even   without   the
                   thousands    of   Jedi    Knights
                   who    formed     the    backbone
                   of  the  Old Republic, the  Rebel
                   Alliance    has     managed    to
                   control    three    quarters   of
                   the galaxy.

                   Darth   Vader   is  dead,  but  a
                   reborn     Empire     under     a
                   mysterious  new   leader  strikes
                   back  at  the   struggling  Rebel
                   Alliance,    hoping    to   crush
                   the fledging new Republic.

                   Massive    World     Devastators,
                   more         powerful         and
                   unstoppable   than    the   Death
                   Star, ravage entire planets.

                   Rogue    Squadron,    which    is
                   now     commanded     by    Wedge
                   Antilles,  persists  in  mounting
                   daring     missions    throughout
                   the galaxy...

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 16: The Battle of Calamari

The World Devastators are raining destruction on the peaceful world of 
Mon Calamari.

Fly as Wedge Antilles, and battle against all odds to stop their evil 
conquest.

Default Craft: V-Wing

Primary:
[1] Destroy the World Devastators
[2] Protect the City

Walkthrough:

[1] Destroy the World Devastators

If you watch the opening scene, are the Rebels destroying each other??

There are three that you need to destroy, and each of them have a 
variety of gun emplacements, including missiles.  The first thing you 
need to do is to destroy their shield generators, which looks like a 
tiny furnace on the top.  Make strafing runs and be sure to fly 
sideways of sorts to avoid the missile fire.  Once the Shield Generator 
is blown, take out two of the legs to cause it to stop.  You will need 
to repeat this process two more times.

[2] Protect the City

After the World Devastators are no more, you have a new threat to worry 
about.  New, faster, and more nimble TIEs arrive on the scene, 
harrassing the cities.  They are extremely agile and if you get one on 
your tail, travel in a straight line till the city is behind you and 
return.  This is where the V-Wing's cluster missiles come in handy.

If you can get to the third city fast enough, you can see the TIEs 
approaching from the sky.  You can then head head on to them and 
destroy them before they make it to the city.  Your choice, but once 
you do, the mission is over.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                             Bonus Missions
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 17: Beggar's Canyon

Race through Beggar's Canyoj in your T-16 Skyhopper!

Default Craft: T-16 Skyhopper

Primary:
[1] Win the Race

Walkthrough:

[1] Win the Race

I really can't help you here, it all depends on skill.  As soon as you 
start though, all three will be ahead of you and you will need to catch 
up.  The left path is the intermediate route.  The middle is the 
easiest, and the right is the hardest.  Consequently, the left earns 
you a silver medal, the central earns a bronze, and the right earns you 
a gold.

You can fire at your wingmen, but if they take too many shots, they go 
down, and you're blamed.  Don't ram into them either, although it's 
most likely their fault.  Finally, you cannot cheat by going over the 
sides because Luke will reprimand himself and you'll start over.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 18: The Death Star Trench Run

Travel down the Death Star trench, eliminating as many laser cannons as 
possible.  If the trench guns stop firing, you can bet the Death Star's 
compliment of TIEs will be in close pursuit.

Continue down the trench until you reach the exhaust port area.  Good 
luck, and may the force be with you.

Default Craft: X-Wing

Primary:
[1] Chase the Imperials Through the Trench
[2] Destroy the Power Plant at the End of the Trench

Walkthrough:

[1] Chase the Imperials Through the Trench

Well, they recreated this scene from A New Hope and yet, it sucks.  The 
real trench didn't turn at 90 degree angles, nor did huge towers that 
were turrets try to blas you.  And what's with the huge blocks that act 
like walls.

Anyways, you can't really chase the Imperials because when you're going 
down the trench, they're always going head on.  They always score a few 
shots while you're trying to aim, and then they pass you by.  The 
Millennium Falcon will save you, just like in the movies.

[2] Destroy the Power Plant at the End of the Trench

Talk about a bad recreation, the hole is surrounded by a dozen turrets.  
If you've the homing missile upgrade, you're going to want to fire a 
dumb missile (double-tap the Secondary Fire Button) straight at the 
port.  Don't try to escape either, because someone will say the line: 
"Luke, what's wrong?" or something like that and you'll fail.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 19: Battle of Hoth

Experience the Battle of Hoth from the cockpit of your snowspeeder, as 
you hold off the Imperial forces and help the Rebel Transports escape.

Default Craft: Snowspeeder

Primary:
[1] Destroy the Probe Droids
[2] Defend Rogue Ten From AT-ST Attack
[3] Defend the Generator from the Imperial Attack

Walkthrough:

[1] Destroy the Probe Droids

Your wingmen will help you on this one.  Just aim at them, and continue 
on with your mission.

[2] Defend Rogue Ten From AT-ST Attack

How a little guy manages to stay alive while three AT-STs are on him is 
a mystery to me.  When you're heading towards his direction, come from 
the right to aim at the backside of the first AT-ST.  Destroy the one 
attacking Rogue Ten next, and then the final one.

[3] Defend the Generator from the Imperial Attack

The Imperial attack consists of three AT-ATs, five AT-STs, and some 
Stormtroopers.  If you don't take care of the central AT-ATs fast, your 
wingmen will get shot down.  Not like they or the Turrets guarding the 
Generator are doing any good for that matter.  Rope them down, although 
you might want to watch out, because you could crash into the other one 
or an AT-ST since they're travelling pretty close.  When the mission is 
over, you have finally beat the game.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                             Bonus Mission
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mission 20: Bonus Mission

Default Craft: AT-ST

Primary:
[None]

Walkthrough:

You're smack dab in the middle of the field, and your only opposition 
are the Imperial Probe Droids and the Turbolasers surrounding the Radar 
Dish.  Move slowly toward the Probe Droids until you're just out of 
reach of their firing range.  If they start to fire on you, move back.  
Since you don't have a targeting reticule, you're pretty much blind.  
Aim up with Z and the Control Stick and fire off a few blasts.  It'll 
take a while to destroy the floating Probe Droids, but it will reduce 
the damage you take.  Once they're gone, head for the three Turbolasers 
and let the auto-aim take care of them.  The auto-aim will also take 
care of the Imperial Storm Troopers.  Once all threats are gone, take 
out the radar dish.

Head to your left, towards the shield and the Rebel Convoys.  Take out 
the single Rebel Turret first, and then the Convoys and attack Convoys.  
They should really be no threat to you, just take them out at long 
range.  Then, take out the miniature Shield Generator to power down the 
shield around the building.  Destroy the building and some Rebels 
should run out.  Quickly shoot them all to stop the Imperial Landing 
Craft from taking off.  It doesn't really matter though as it is 
invincible.  If the Rebels do escape though, it's no big deal.

Go down south after you decimate the Rebels toward what looks like a 
miniature village.  There will be no more resistance from this point on 
so don't worry.  Now's the time when you can put the walking without 
using the Control Stick.  Just head towards them and go forward while 
blasting at the buildings.  After they're all gone, let the auto-aim 
take out the villagers.

Finally, head west from your position to your last objective.  This 
is just a moisture farm and a few other buildings.  Follow the previous 
directions to take out the farm and any moisture towers.  Then, just 
eliminate the people on the ground to end the bonus mission.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=[5. Offensive Units]-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This section will cover all units in the game, which means both the 
Rebel Alliance and the Galactic Empire.  Secret [Unlocked] ships are 
also covered here, as well as in the Codes & Secrets section.

NOTE: Any paragraph in " marks means that I took the excerpt from the 
Instruction Manual.
_______________________________________________________________________
                           The Rebel Alliance
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Incom T-65 X-Wing
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Primary Weapon: [4] Laser Cannons
Secondary Weapon: [6] Proton Torpedoes
Special Ability: Opens/Closes S-foils

"Named for its unique double-layered wings, or S-foils, this ship is 
one of the most versatile weapons in the Rebel Alliance.  In combat, 
its S-foils are opened to give it greater maneuverability.  These S-
foils are closed during normal flight, so it can fly faster while still 
pulling off advanced aerobatics such as rolls.  The X-Wing is 
formidably armed, with high-powered blaster cannons in its wing tips, 
plus prton torpedo launchers on its main space-frame.  With its 
reinforced titanium alloy hull and high-powered shield generators, the 
X-wing can take a barrage of minor hits and still keep flying."

"A proton torpedo is armed with a proton-scattering energy warhead that 
inflicts heavier damage than an ordinary missile.  There is also an 
advanced version that has a seeking device that allows it to follow a 
moving target."

A-Wing Starfighter
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Primary Weapon: [2] Laser Cannons
Secondary Weapon: [8] Concussion Missiles

"This is the fastest starfighter in the Rebel Alliance.  The A-wing can 
outrun most ships in the Imperial Navy, making it deal for Rogue 
Squadron's hit-and-run missions.  Its powerful armament includes twin 
wing-mounted pivoting blaster cannons and concussion missiles.  
Although the A-wing is highly maneuverable in dogfights, it cannot 
sustain much battle damage, and its cockpit design exposes its pilot to 
enemy fire."

The A-Wing comes from their sleek arrowhead shape and is the fastest 
fighter the Rebel Alliance has.  It is capable of matching and 
exceeding a TIE Interceptor in speed.  However, what they gain in 
speed, they lose in armor, as the A-Wing is poorly shielded, downed by 
a barrage of laser cannons.  They rely on their small size and their 
manerverability and are exceptional at hit-and-run missions, ideal for 
chasing down individual enemy starfighters.  Green squadron in the 
Battle of Endor was made up of A-Wings.

"When this sub-lightspeed projectile [Concussion Missiles] hits home, 
it creates powerful shock waves that can penetrate even the heaviest 
armor to obliterate its target.  These air-to-air and air-to-ground 
weapons are most effective against stationary targets.  A concussion 
missile will travel in a straight line once it's fired, and can only be 
fired one at a time.  These are not as powerful as protons, and seeking 
and advanced versions are available."

Y-Wing Starfighter
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Primary Weapon: [2] Laser Cannons
Secondary Weapon: [20] Bombs
Special Ability: Ion Cannon

"A cross between a fighter and a bomber, the Y-wing formed the backbone 
of the Rebel Alliance starfigheter fleet prior to the introduction of 
the X-wing.  The workhorse Y-wing is larger, slower, and less 
maneuverable than the X-wing, and has difficulty against the more agile 
Imperial craft.  However, it is extremely durable, and heavily armed 
with blasters, an ion cannon, and bombs, making it ideal for bombing 
and strafing runs against surface targets."

"Only the Y-wing is armed with these destructive weapons [Bombs], which 
can be dropped on ground targets.  They have a large blast radius, to 
inflict heavy damage over a wide area.  Bombs can damage your own craft 
if dropped at a low altitude.  An advanced version is available."

"The special weapon for the Y-wing.  Uses blue blasts of ionized 
energy, which overload and fuse the circuits of ship weapons, shield, 
and engines, effectively knocking them out of action and sometimes 
destroying smallery targets.  An ion cannon needs time to charge to 
full power, and if you use it before it's fully charged, your ion blast 
will be less effective.  Charge the ion cannon by holding down the 
Special Button."

Incom T-47 Airspeeder [Snowspeeder]
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Primary Weapon: [2] Laser Cannons
Secondary Weapon: Tow Cable

"A nickname for the Income T-47, this craft made a valiant defense at 
the Battle of Hoth against Imperial forces, enabling the Rebels to 
evacuate their base.  An airspeeder is limited to low alititudes, is 
unable to perform elaborate acrobatic maneuvers such as rolls, and has 
no shields.  It compensates for this with fast speed and small size 
that make it a difficult target for Imperial weaopns.  This craft is 
armed with two blaster cannons, plus a tow cable to tangle AT-ATs."

"Airspeeders are fitted with a harpoon gun that launches a high-
powered, barbed projectile attached to a retractable flexisteel tow 
cable."

V-wing Airspeeder
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Primary Weapon: [2] Laser Cannons
Secondary Weapon: [5] Cluster Missiles
Special Ability: Scram Jet

"With its light weight and swift speed, the V-wing has a definite 
advantage over the airspeeder.  It features a scram jet, a huge 
booster.  Press the Special Button for a big speed boost.  Use the 
scram jet sparingly, or the engines will overheat.  The V-wing's 
weapons are already linked, so increase the rate with the Fire Mode 
Button.  These also overheat if used too often."

"Each of these weapons breaks apart into five smaller warheads shortly 
after launch.  This results in a "spread" effect that increases the 
chances of hitting a target or inflicting more damage.  A seeking 
version is available."

Bespin Cloud Car
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You don't get to pilot one of these, unlike in Rogue Leader.  They do 
provide support in one of the missions, helping you take out the TIEs 
floating above.

T-16 Skyhopper
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Primary Weapon: Laser Cannon

You can pilot this craft, but only on the first bonus mission that you 
unlock.  Used for early pilot training, they are often raced.  Luke 
races his with Biggs Darklighter through Beggar's Canyon.  Armed with a 
single laser cannon, you won't be doing much damage in this thing.

Millenium Falcon
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Primary Weapon: [2] Quad-Laser Cannons
Secondary Weapon: [10] Proton Torpedoes

You know the deal.  It's been modified with whatever, to help it and 
armed with quad-laser cannons.  Can't say too much about this craft, 
except it performs exceptionally well when you're able to pilot this.  

Naboo N-1 Starfighter
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Primary Weapon: [2] Laser Cannons
Secondary Weapon: [10] Proton Tropedoes

The best ship in this game.  Not earnable the legitimate way, instead, 
you must type in two passcodes to open this up.  Check the "Codes & 
Secrets" section.  Fast, agile, and armed with torpedoes, this is a 
force to be reckoned with.  Also has an R-2 unit to help heal damage.

Blockade Runner
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You might recognize a Blockade Runner from the beginning of A New Hope, 
but it seems to be scaled down in size.  It's got two rotating laser 
cannons on top and on the bottom of the ship, and will provide [some] 
cover fire.  However, you must protect it from too much fire or else 
it'll go down in flames.

Rebel Convoy
ŻŻŻŻŻŻŻŻŻŻŻŻ
If you encounter one of these, you will most likely have to protect it.  
These convoys carry valuable supplies to the Rebel Alliance and will be 
under heavy fire in missions.

Combat Convoy
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Modeled after the Rebel Convoy, or vice versa, they are smaller than a 
Rebel Convoy, and have a mounted gun on the top.  They don't do much 
damage by themselves, but can help out.  Watch out, they can easily be 
destroyed.
_______________________________________________________________________
                          The Galactic Empire
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Stormtrooper
ŻŻŻŻŻŻŻŻŻŻŻŻ
You wouldn't think that little men running around on the ground would 
pose much of a threat to someone flying the air, but they sure do.  
Swoop in low enough and they all fire at your craft, causing lots of 
damage if there are a lot around.  Bombs work wonders against them as 
well as rapid laser fire.

Speeder Bikes
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
I've only seen these in Assault on Kile II, but they are there.  
They're pretty fast too, so you generally want to aim before its path, 
although it's hard to predict.

Attack Boats
ŻŻŻŻŻŻŻŻŻŻŻŻ
In Corellia, they'll land on the beachhead, and invade the cities.  You 
can destroy them before they can land, which will eliminate the 
problem, but they're never in your way.

Armored Hover Train
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
"With cars heavily defended by numerous gun emplacements and missile 
turrets, strafing runs against this mobile target are difficult at 
best."

The best way to take this down, when you counter this, is with the Ion 
Cannon.  While you aren't supposed to destroy this, you might be able 
to destroy the mounted guns of the train, which consist of two 
Turbolasers and a Missile Launcher on each offensive car.  Ionize them 
to knock them out of the fight, as well as the rest of the train.

AT-AT [All Terrain Armored Transport]
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
"Short for All Terrain Armored Transport, the four-legged Imperial 
walker strikes terror in the heart of any defender.  This mechanized 
beast is armed with blaster cannons underneath its "chin" and medium 
blasters on each side of its "head," and have thick armor plating 
[about 15 centimeters] to protect it from most types of artillery fire.  
Try to wrap a tow cable around the "legs" of an AT-AT with a airspeeder 
to bring this behemoth down."

The only way to bring this down is with the tow cable, unlike in 
Shadows of the Empire where you could [painfully] shoot it after a long 
time.  After it's down though, blast it anywhere and watch it explode 
with brilliance.

AT-PT [All Terrain Personal Transport]
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
"Short for All Terrain Personal Transport, this small, two-legged 
weapons system has the ability to climb up 45-degree mountains and 
hills.  The AT-PT houses one or two soldiers, surrounding them with 
thick, heavy armor in its central command pod.  It is armed with a 
twin-blaster cannon."

They fire rapid shots, and can take you down quick, but has weak armor.

AT-ST [All Terrain Scout Transport]
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
"Short for All Terrain Scout Transport, this chicken-like walker is 
used to support Imperial ground troops and protect the vulnerable 
underbelly of the AT-AT walkers.  Since it balances on two legs, the 
two-person AT-ST is more unstable than the AT-AT, but its superior 
speed and formidable firepower more than make up for this weakness."

The AT-ST is a smaller cousin of the Imperial AT-AT, but still served 
as a significant addition to the Imperials.  Lightly armored, AT-STs 
have two chin mounted laser cannons and a concussion grenade launcher 
on its left side.  It walks on two legs, and have been dubbed, the 
"Chicken" walker because of such.  They are usually used in 
accompanying AT-ATs and help take care of any infantry that sneak by 
the larger walkers.

Imperial Probe Droid
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
"This reconnaissance device was used by Darth Vader to locate the Rebel 
base on Hoth.  It can move quickly across planet surfaces, and is 
programmed to detect life forms and signs of habitation.  An Imperial 
probe droid is armed with a blaster device."

Easy to take out, one or two blaster shots from your vehicle will do.  
However, if you run into one, be sure to take heavy damage or end up as 
a black spot on the ground.

Imperial Landing Craft
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
"This heavily armored assault ship devotes two-thirds of its power to 
its shields, making it extremely difficult to destroy."

If you want it plain and simple, you CANNOT destroy these things in any 
mission, unless otherwise specified in a mission objective.

Imperial Lamba Class Shuttle
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Used to transport infantry and pick up some.  Don't know too much about 
these things, except that you can destroy them.  They have laser 
cannons, but don't pose a threat.

Tank Droid
ŻŻŻŻŻŻŻŻŻŻ
"Designed to stop civil unrest on Imperial worlds, this fully automated 
combat vehicle driven by a droid brain is a brutal urban assault 
machine."

It's not an anti-aircraft gun, which means you really won't have much 
trouble taking it out.  Watch out if you're taking it head on though, 
as it might fire your way.  Lightly armored, they are easy to take out.

TIE Fighter
ŻŻŻŻŻŻŻŻŻŻŻ
"Powered by Twin Ion Engines [TIE], a TIE Fighter's advantage are its 
excellent maneuverability and its small profile, which makes it a 
difficult target to hit.  However, these advantages come at a steep 
price, since it has no shields, no hyperdrive system, and no other 
weapons besides forward-mounted blaster cannons.  A direct hit on one 
can usually destroy it."

Your most numerous enemies in the game, they tend to fly in squads and 
pursue you.  A ball shaped cockpit makes it hard to hit from behind, 
but its wide wings allow for an easier target.

TIE Bomber
ŻŻŻŻŻŻŻŻŻŻ
"A TIE Bomber is armed with two front-firing blaster cannons, and can 
drop a variety of payloads, including bombs, guided concussion 
missiles, orbital mines, and thermal detonators."

Heavily armored, compared to a TIE Fighter that is, they pack a payload 
as stated above.  They don't engage in dogfights, instead, they focus 
on mission critical targets that you need to protect.  Simply use its 
slow speed and maneuverability against it and it should go down.

TIE Interceptor
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
"This dagger-shaped starfighter is more than a match for the Rebel 
craft, since it's nearly as fast as an A-wing and more maneuverable 
than an X-wing.  The TIE interceptor's weapons include four blaster 
cannons with advanced targeting software for greater accuracy.  Since 
the TIE Interceptor has little armor and no shield generators, it can 
easily be destroyed by a few direct hits."

An improvement on the orginal TIE Fighter design, if you get one on 
your tail, you're probably going to have a hard time shaking it, 
especially in an A-wing.  These things are extremely agile, and you'll 
see a good deal of them on later missions.

Waveskimmer
ŻŻŻŻŻŻŻŻŻŻŻ
"Like its name implies, this attack hydrofoil was designed to operate 
above the water's surface at high speeds.  Originally built around the 
frame of an AT-AT, a waveskimmer is far more maneuverable than its 
land-bout counterpart."

You won't be seeing much of this craft at all.  It poses not threat to 
you either, so you can either ignore it, or destroy it.

Turbolaser
ŻŻŻŻŻŻŻŻŻŻ
"Turbolasers are the backbone of Imperial planetary defenses throughout 
the galaxy.  These stationary cannons fire twin blasterse strong enough 
to take out any fighter or infantry."

Slow-firing structures, if you weave, you can easily avoid their fire, 
no matter how many there are.  Take them out to make your life easier.

Missile Turret
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
"Advanced ground-based defensive weaponry used to protect important 
Imperial facilities.  These turrets fire powerful missiles that home in 
on their targets and rarely miss.  The destructive capability of these 
missiles should not be underestimated."

Extremely lethal, if you're slow when you're in their sights, you're 
going to go down.  If you hear a beeping nose when you're flying, you 
know a missile has tracked onto you.  You can either fly around until 
it disappears, or either fly between canyons and hope it runs into it.  
The best thing is to avoid it completely or take it out before it spots 
you.  Ionize it if you can, but simple laser shots can do well too.

World Devastators
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You'll only encounter this on the last true mission.  You cannot 
destroy them until you take out the shield generator on top.  They are 
extremely lethal, armed with a variety of turrets and missile launchers 
that track you down.  Strafing runs are best for this target.  After 
you take the shield generator out, aim for its legs or hoverpads to 
ground it and put it out for good.

TIE Vanguard
ŻŻŻŻŻŻŻŻŻŻŻŻ
Also another vehicle you encounter in the last mission, these are an 
improvement, either in the AI category or some other, over the TIE 
Interceptor.  They are extremely fast, and hard to hit.  Add that to 
their ability to track you like a dog, and you've got a major problem 
on your hands.  Best to take them out when you're heading straight-on.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=[6. Codes & Secrets]-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This section is devoted to all the little secrets in this game.  There 
are lots of them!
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 Codes
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
MAESTRO  - Activates Concert Hall in the Showroom.

DIRECTOR - Activates the Showroom in the Options Menu.

DEADDACK - Unlocks all levels, including the bonus ones.

TOUGHGUY - Gives you all available powerups in the game.

HARDROCK - Alternate Title Screen.

RADAR    - Upgrades you radar by altering the dots color, depending on 
  your height, and other ships height.

WATZI    - Changes the face of Luke at the title screen.  You must wait
  for the demo to play and return to the title screen before the code 
  takes effect.

CHIPPIE  - Same as above, except different face.

FLYDODGE - Save as above, except different face.

ICHHELD  - Same as above, except different face.

PSYLOCK  - Same as above, except different developer face.  There are a
  lot of these.

RUDIBUBI - Same as above.

SIRHISS  - I am really sick of typing: "Same as above."

THBPILOT - You got it, same as above.

TIECK    - Same as above.

TOBIASS  - Same as above. Whoopee do!

BERGLOWE - Finally, the last code that changes Luke's head!

CHICKEN  - Gives you access to the AT-ST Bonus walker game.  Check the 
  last part of the walkthrough section to learn how to complete this 
  mission.

FARMBOY  - Lets you fly the Millennium Falcon without having to unlock
  it with gold medals.

TIEDUP   - This code must work in conjunction with the "FARMBOY" 
  passcode.  Doing this will allow you to unlock the TIE Interceptor by  
  pressing up on the Control Stick while the Millennium Falcon is currently 
  displayed.

ACE      - Unlocks "Ace Mode" where there are more enemies who fire 
  faster.

IGIVEUP  - Grants you unlimited lives.

KOELSCH  - Turns the V-Wing into a Buick.  You cannot pause the game 
  while you're playing the Buick or the game will freeze!

CREDITS  - Let's you view the credits.  Wow!

BLAMEUS  - You are now able to view the development team.
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                 Secrets
_______________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are currently no secrets that I can think of.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-[7. Legal Information]=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This document is copyright 2002 Legomondo, all rights reserved.  This 
should not be reproduced in any way for the sole purpose of profit and 
without my consent.  You may however, have a printed version of this, 
unaltered for home use.

This FAQ is only allowed on GameFAQs.com and should not be posted 
anywhere else without my permission.  If you see this FAQ other than 
the site listed above, email me immediately at Legomondo [at] yahoo 
[dot] com.  However, I do not want emails asking if you can post this 
FAQ or any others.  I will not let you, and I warn you not to post the 
FAQ anyways.  As always, the most recent version of this guide will be 
at GameFAQs.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[8. Thanks]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Thanks goes to:

- Nintendo and their Gamecube, and for finally putting their games on 
  discs.

- LucasArts and Factor 5.

- Star Wars official web - www.starwars.com

- And you, the readers who make this better.

=======================================================================

                     Copyright 2002 - 2003 Legomondo