"This document Copyright 1999 John Doe"

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|             Super Mario 64 Teleports  Version 1.1.1              |
|     By :  Joca64 (Joaquim Mendes) Email :  Joca64@yahoo.com      |
|                                                                  |
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Last updated: 21/04/2000


- Table of Contents -

1. What's new?
2. Introduction
3. Teleports
4. Thanks
5. Conclusion


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1. What's new?

Version 1.1.1  Spell checked the FAQ, Luigie has a new email address, 
check it at the bottom of the FAQ.

Version 1.1  Added the teleport for Snowman's Land.

Version 1.0  Added everything.


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2. Introduction

- The places described below are teleports that take you to another part 
of the level you're in. To do so, just stand still in them and you'll be 
teleported. The place where you appear is also a teleporter except for 
some cases.


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3. Teleports


3.1. Bob-omb Battlefield


- The first teleporter is in the middle of the flower circle near the 
wood bridge near the start.
- The second teleporter is also in the middle of a flower circle, this 
time near the place where water drips fall from the sky.
- This teleporter is inside the first hole in the mountain.
- This one is inside the last top hole in the mountain.


3.2. Whomp's Fortress


- This teleporter is on a corner located near the green block.
- The second teleporter is also in a corner, of the platform with the big 
pole.


3.3. Jolly Roger Bay


- I haven't found any teleporters in this level.


3.4. Cool, Cool Mountain


- Right at the start of the level go right and stand on the ledge of the 
broken bridge.
- Near the place with the big penguin stand on the ledge of the broken 
bridge.


3.5. Big Boo's Haunt


- I haven't found any teleporters in this level.


3.6. Hazy Maze Cave


- I haven't found any teleporters in this level.


3.7. Lethal Lava Land


- At the start of the level go right, left and left again. Pass the 
rising bridge and kill the eye by running in circles. The teleporter is 
right beneath him.
- This teleporter is on the platform with the Wing Cap.


3.8. Shifting Sand Land


- Stand under the palm tree.
- In the block maze, stand underneath the Wing Cap near the canon.
- Inside the pyramid, after you've climbed the pole next to the electric 
balls, stand on the left corner.


3.9. Dire, Dire Docks


- I haven't found any teleporters in this level.


3.10. Snowman's Land


- On the giant snowman's left side, stand next to the tree that is near 
the red coin.
- Stand next to the tree near the snow waves thrower.


3.11. Wet-Dry World


- Stand on one of the corners of the platform with the cannon.
- Underneath the platform with the pink Bomb-omb there are some stairs 
with big steps, stand on one of the corners.


3.12. Tall, Tall Mountain


- On the place with a lot of mushrooms, stand on the middle of a small 
one (without a red coin).
- Just stand on a corner of the path that leads to the canon.


3.13. Tiny-Huge Island


- While in the small area, go to the place where the flowers appear, 
there is a small platform with a button. Press it and run to the floating 
island. Stand in the place where the coins are to be teleported.


3.14. Tick Tock Clock


- I haven't found any teleporters in this level.


3.15. Rainbow Ride


- Stand on the middle of the big house in the sky's balcony, by the 
ledge.
- On top of the maze with the red coins, stand under the yellow block.


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4. Thanks

- Thanks to Squall (squallvxxv@home.com) for telling me the teleport for 
level 10.


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5. Conclusion


- There you have it, all the teleports I've found!
If you want to contribute with more teleport locations write me at
Joca64@yahoo.com


Other FAQs by Joca64:


- Banjo-Kazooie FAQ/Walkthrough

- Donkey Kong 64 FAQ/Walkthrough

- GoldenEye 007 Secrets

- The Legend of Zelda : The Ocarina of Time Items Guide

- The Legend of Zelda : The Ocarina of Time Secrets


Other FAQs by Joca64 and Luigie (LuigieFRA@yahoo.com.br):


- Mission : Impossible FAQ/Walkthrough

- Rush 2 : Extreme Racing USA Shortcut/Bugs list

- Superman Walkthrough