FAQ/Walkthrough by WithTheDawn

Version: 1.0 | Updated: 07/27/06 | Printable Version

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|_______/UPER |__|  |__|ARIO  \___/SIXTY |_|FOUR 

Author: WithTheDawn (Ciaran Friis)
Console: Nintendo 64
Version: 1.00
Created: 27th July 2006
Last Updated: 27th July 2006
Email: knifeofdreams@gmail.com


A). Contents
B). Controls
      B1 - Basic Controls
      B2 - Mario's Advanced Moves
C). Characters
D). Items
E). Walkthrough:

      E1 - Bob-Omb Battlefield 
      E2 - Whomps Fortress
      E3 - Jolly Roger Bay
      E4 - Cool, Cool Mountain

      E5 - Bowser In The Dark World

      E6 - Big Boo's Haunt
      E7 - Hazy Maze Cave
      E8 - Lethal Lava Land
      E9 - Shifting Sand Land
      E10 - Dire, Dire Docks
      E11 - Bowser In The Fire Sea

      E12 - Snowman's Land
      E13 - Wet-Dry World
      E14 - Tall, Tall Mountain
      E15 - Tiny-Huge Island
      E16 - Tick Tock Clock
      E17 - Rainbow Ride

      E18 - Bowser In The Sky

      E19 - Castle Secret Stars
      E20 - Wing Cap Switch 
      E21 - Vanish Cap Switch 
      E22 - Metal Cap Switch
F). Baddies
G). Tips
H). Secrets
      H1 - General Secrets
      H2 - Teleport Locations
      H3 - Glitches 
I). FAQs
J). Contact
K). Version History 



Control Stick - Walk/run (depending on how much it is tilted).
A - Jump
B - Punch/kick/interact with character
C Buttons - down moves the camera back, left/right move the camera in 
that direction and up puts you into first person view
Z - Crouch/duck
R - Lock the camera behind Mario
Start - Pause the game.


While the first list is what you need to start the game, these are 
the moves you will need to learn to get you through the game.

Double Jump - Press A then A again as soon as you land - can be done 
either on the spot or while moving.

Triple Jump - Jump, jump again and jump a third time to do a triple 
jump - the single highest move you can do without a wall. You must be 
moving while doing this (i.e., you cant do it on the spot like with 
double jumps).

Side Somersault - A very useful move. Run one way, and then suddenly 
pull the control stick back the other way, causing Mario to slide 
briefly. At this point, press the A button to pull off the move. 
While not quite as high as a triple jump, requires much less space to 
pull it off.

Wall Kick - Jump into a wall then press A again as soon as you hit it 
- the timing can take awhile to get right.

Backward Somersault - Press and hold Z, then press A.

Long Jump - Run forward, press and hold Z and then press A. This is 
the best move for covering a long, horizontal distance.

Ground Pound - Jump and press Z while in mid-air.

Slide Kick - Run, press Z and then B.

Fly - When using the wing cap, do a triple jump, as described 

Climb Up Blocks - When hanging onto the edge of a block or ledge, 
press A to pull Mario up (alternatively, press Z to make him let go).

Wire Nets - To hang onto a wire net, press and hold A.

Swimming - When underwater, hold A to do a Flutter Kick, or press A 
repeatedly to do a (faster) Breast Stroke. 


The Main Characters:

MARIO - Our hero, and the one and only character you control in this 
game. Having received an invitation from Princess Peach to visit the 
castle, he arrives only to discover that Bowser has kidnapped her 
once again. Our chubby protagonist discovers that all of the castles 
star power have been hidden in paintings by Bowser, and that 
collecting as many as possible is the only way to free the princess 
from his evil grasp once again.

PRINCESS PEACH - As helpless as ever, she has once again allowed 
herself to be captured by the tyrannical reptile. Although playing no 
physical role in the game, she is the reason, as usual, that Mario 
has to go through all of this in the first place. I'm pretty sure she 
is just crying out for attention >_>.

BOWSER - Back and bigger than ever, the spiky-shelled, fire-breathing 
beast is back once again, spreading ruin and havoc where ever his 
loud, booming footsteps fall. Having kidnapped Peach, hidden all of 
the power stars, and locked himself up in the highest part of the 
castle, he must feel that he has finally got one up on Mario. Just a 
pity he has a slight weakness when thrown into bombs.

TOAD - These guys are found throughout the castle, giving out helpful 
hints for those who are unsure what to do. Never think that you are 
above their advice, as sometimes they even have a power star to hand 

LATUKI - While it is very rare to actually see this guy, he is around 
the entire game. Latuki controls the camera, and the screen you see 
is you looking through the lenses of his camera. The only time you 
actually see him is in the mirror room.but he plays the very 
important role of.allowing you to see things and such >_>.

KOOPA THE QUICK - This self-proclaimed god among all runners shows up 
in a couple of this games levels. So confident of his racing 
abilities, he is more than happy to put a power star on the line when 
given the prospect of racing a short, fat Italian man in red 

PINK BOB-OMBS - These helpful critters are found in every level where 
there is a cannon. Although they may look like a baddie to begin 
with, pressing B when next to them will allow you to talk to them, 
and get them to open up any and all cannons in their level. While 
easy to find in early levels, the dangers of the later levels have 
caused them to find better hiding places.


POWER STARS - These are the most important items in the game, and 
your key to unlocking new areas and eventually defeating Bowser. 
Bowser has captured most of the Power Stars and hidden them 
throughout the worlds. The ones he missed are hidden around the 
castle. There are 120 in all, yet only 70 stars are needed to reach 
the final level.

STAR COINS - Coins play two major roles - collecting 100 coins in any 
of the 15 main worlds will result in a power star. Additionally, 
coins will heal you the equivalent of the coins power. There are 
three types of coins. Yellow coins are the standard, and are often 
the reward for defeating a regular enemy. They are usually found in 
small groups, and are worth a single coin each. Next are the red 
coins; there are 8 of these in each of the 15 main worlds, and 
collecting all of them will result in a Power Star appearing. Each 
red coin is worth 2 regular coins. Lastly there are the blue coins. 
These rare coins can be found by defeating particularly rare or 
difficult enemies, by pounding a blue coin switch, or simply lying 
around in tricky places. Each blue coin is worth a whopping 5 regular 

THE CAPS - There are three caps that can be unlocked for use in this 
game. The red cap allows you to fly through the air, the blue cap 
turns you invisible and allows you to walk through some walls, while 
the green cap turns you into metal, making you heavy, impervious to 
damage and able to sink through water. Collecting these caps is vital 
for getting many of the stars.

1UP MUSHROOM - These small, green mushrooms will increase your life 
by one when found. They are hidden through all the levels, usually in 
tricky places, and often only appearing once you do a particular 
stunt, like climb to the top of a pole. You will also be effectively 
given a 1Up Mushroom for every 50 coins you have collected after you 
grab a star.

! BOXES - These boxes are found throughout the game. The 
red/green/blue ones hold the cap that corresponds to their colour. 
The yellow boxes can hold a wide variety of goodies, from stars to 
1Up Mushrooms, and even Stars. Simply jump into the bottom of one to 
smash it open.

SWITCHES - Usually purple in colour, these large items sit on the 
ground, waiting to be stepped on to cause something to appear, or the 
environment to change.

SPINNING HEART - These are located in certain parts of some levels, 
and running through them will allow you to regain health. The faster 
you run through, the quicker the health is recovered. However, you 
can always just run through it again, as it has limitless healing 

KOOPA SHELL - A very handy item indeed, standing on a Koopa Shell 
allows you to glide over the ground, water, lava or indeed any kind 
of surface. You can run into any enemies with it and not be damaged, 
and the shell will continue to last until you hit a wall or cancel 
it's effects. These shells are found both in yellow boxes and by 
jumping on a Koopa's back.

CANNONS - Found in several of the worlds, cannons allow you to be 
fired off into the distance at great speeds. They will always be 
sealed to begin with, but talking to a Pink Bob-Omb will result in 
the cannon becoming open and ready for use. Once inside the cannon, 
you be able to aim where you want to be shot. It should be noted that 
the crosshairs look at the direction you are being shot at - you will 
have to aim well above something to land there, as you will begin to 
fall before you do.


The first thing you might want to do is accommodate yourself with the 
controls by jumping around the courtyard. Once you're ready, head to 
the front door of the castle. Once inside, head through the door to 
the far left and jump through the painting to enter Bob-Omb 


E1 STAR ONE - Big Bob-Omb On The Summit

Head up the path and over the ramp. Continue along the path past the 
big chained up bob-omb and continue over the moving bridge. Once you 
get to the field with several bombs in it, veer to the right and 
watch out for falling water balls. Go through the gap in the fence 
and head past the pit with two balls rolling in it. Continue up the 
slope path, avoiding the large balls rolling down as you go. Continue 
along the path, moving slowly over the wooden plank when you get to a 
large gap in the road (or triple-jumping over it if you feel daring 
>_>), then run through the heart further up the path to regain any 
health you may have lost. Continue to the top and the path and its 
time to do battle!


The premise here is rather simple - so much so his royal highness 
actually tells you how to defeat him.anyway, run around him in 
circles until you get behind him, then quickly press B to pick him 
up, then B again to throw him on the ground (I know its tempting, but 
don't throw him off the platform completely - that wont count).  Make 
sure you don't get too close to him while running around him, or else 
he will pick you up and throw you away - if your unlucky you can 
actually get thrown right off the hill. Just pick him up and throw 
him down a total of 3 times and the first star is yours.

E1 STAR TWO - Footrace With Koopa The Quick

Run up and talk to the hard-to-miss large Koopa waiting near the 
start of the level, and he will challenge you to a race up to the 
summit of the hill (the place where you picked up star one). In this 
race you are not able to use the cannons (which I'll tell you how to 
get later) or the Wing Cap (which you wont have yet unless you saved 
this one for later). However, you can use the handy warp points to 
make this star very easy. Once the race starts, run up the ramp and 
jump over the fence into a small flower patch. Remain motionless for 
a second and you should warp to a flower patch further along the 
path. From here, head up the mountain slope as before until you get 
to the part where there is a gap in the mountainside that the balls 
are rolling out from. Stand motionless in here to warp further up the 
track, then dart to the top and touch the flag to win another star.

If for whatever reason you couldn't get the warps to work, don't 
worry, as you should have no problem beating him anyway. Just race up 
the hill like you did for star one (but don't follow Koopa, he takes 
a short cut you wont be able to follow).

E1 STAR THREE - Shoot To The Island In The Sky

Now its time to use the cannons. Talk to the pink bomb at the start 
of the level and he will open them all up. Your goal for this star is 
to shoot yourself onto the small floating island. This can be done 
from a couple of the cannons, but the easiest is up the ramp and over 
the fence from where you start, the cannon is raised inside a 
triangular slope. This cannon will point you in vaguely the right 
direction from the get go. Now, the crosshairs show where you are 
aiming for but as the island is some distance away, you need to aim 
above where you want to land. You should be able to just see the tip 
of a tree on the island, aim above that and shoot. If you miss, you 
should land quite close to another cannon that gives you an even 
easier shot. Keep trying with these two cannons until you manage to 
hit the tree or land on the island, then smash open the yellow "!" 
box for the star.

If you are seriously stuck with this star and cant get onto the 
floating island, you can always come back later when you have the 
Wing Cap.

E1 STAR FOUR - Find The 8 Red Coins

This is a common star in every level of the game. The simple goal is 
to collect all 8 of the red coins you have probably seen around 
already in order to gain a star. These red coins will reappear if you 
die or exit the level, so you have to get them all in one go.

Coin one - Just up the ramp from the entrance, over the small 
elevator platform.
Coin two - In the grass area just to the right of coin one, on top of 
a large green rock.
Coin three - On pillar holding the chained bob-omb near the 
Coin four - On top of the tree on the floating island.
Coins five and six - in the area with several wooden pillars, just 
past the bridge that tilts as you go over it.
Coin seven - Just before you go through the gap in the fence (just 
before the pit where the big balls roll), drop down to the left to 
pick up this along with a 1-Up Mushroom. 
Coin eight - Just through the gap in the fence, straight ahead most 
of the way up the slope. You can grab it from there by running or 
jumping up the slope (or simply go up the path to the top and slide 
down if you can't do that).

Once you have them all, the star will appear in the familiar place 
where you grabbed coins five and six.

E1 STAR FIVE - Mario Wings To The Sky

Without the Wing Cap, this is the trickiest star of the level, but 
the premise is very simple. First of all, go to the floating island. 
If you have the Wing Cap, grab it and triple jump into the coins. 
Your goal is to collect all five of the coins in the centre of each 
circle. It will probably take a few goes, and using the cannon with 
the Wing Cap helps to get some of the further ones.

If you don't have the Wing Cap, this star is still possible, but 
rather tricky. It involves aiming the cannons towards the coins and 
collecting all five middle ones that way. It will defiantly take a 
few turns this way, but you can always come back with the Wing Cap 
later if you can't do it.

E1 STAR SIX - Behind Chain Chomp's Gate

Its time to face the chain chomp.or free it to be more exact. Go up 
to where it is and you should see that there is a wooden pillar 
connected to his chain. Quickly do three butt stomps (Jump + Z) while 
on top of the pillar to knock it down. Be very careful while doing 
this because (as I'm sure you've noticed) he is a rather rough 
fellow. Once you've done this, the chain chomp will be freed, and he 
will smash open the fenced star for you.

E1 STAR SEVEN - 100 Coins

This one isn't listed on the start page, but for each level you will 
get a star once you collect 100 coins. Unlike all other stars, these 
ones wont force you to exit the level, so it is usually ideal to try 
and get it when you are getting the red coin star (as you will 
probably need all the red coins for this one anyway).

This is actually one of the hardest levels for getting 100 coins, so 
you'll need every one you can find. Goombas and Bombs release a coin 
each once they die, so take advantage of that. Collect all the red 
coins and kill the turtle in the area up the ramp from the start for 
a blue coin (worth 5). You can also pick up 5 coins from each of the 
wooden pillars in the area where the red coin star appears. Simple 
run around each pillar several times and each pillar will spit out 
the coins. After all of this, there are plenty of coins in the sky 
from where you picked up Star 5. It will take awhile, but your going 
to have to continually go to the floating island and shoot yourself 
into the distance in order to get enough coins. You should probably 
get as many of these coins as possible early on though, because if 
your 100th coin is up the in air, that's where the star will form, 
and you will need some pin-point accuracy to get it (saving a couple 
of easy red coins is a safe way to go). 


E2 STAR ONE - Chip Off Whomp's Block

This is another one of those "get to the highest point of the level 
and beat a boss" stars. Head onto the ramp to the left, then do a 
double jump to get to a slightly higher parallel ramp with coins on 
it. Go up that all the way to the top and you will find a sleeping 
Petty Piranha. You can either be very, very slow and tiptoe past it, 
or very quickly dive into it while it's asleep to kill it. Head left 
and dart across the grey platform, which will fall away as you step 
over it. If you mess up, it will have regenerated by the time you get 
back up there. Go over the wooden beam, then onto the rotating wooden 
platform when it gets to you. Wait in the middle for it to rotate to 
the other side. Continue along the path, past the whomps (kill them 
by butt slamming them on the back after they attack), and then go up 
the elevator to take on.


This guy is comically easy. Just wait until he is about to slam down 
on you and jump out of the way. While he is on the ground, do a butt 
slam (Jump + Z) on his back. Do this three times and he is dust.

E2 STAR TWO - To The Top Of The Fortress

Simply follow the path you took to get star one back to the top of 
the level. There will now be a large tower where Whomp was before. Go 
around to where the lowest white block is sticking out of the tower 
and jump up using these to ascend the tower. Every alternate one will 
be moving in and out of the tower, so be careful to time the jumps 
properly. Eventually you will get to a platform that will raise you 
up to where a star is waiting.

E2 STAR THREE - Shoot Into The Wild Blue

Go to the small, shallow water area just above where you started, and 
make your way across to where a pink bomb is to activate this levels 
cannon. Jump into the cannon and look for the area to the left where 
there is a large poll stick up out of the ground. Under that is a 
small platform with pillars on it. Aim for the middle pillar to land 
on the platform (cross hairs should be aimed just on the upper 
platform). Slide down the poll there to grab another star.

E2 STAR FOUR - Red Coins On The Floating Isle

Coin one - Up the ramp from the start, just above where the second 
moving platform comes out.
Coin two - Jump on top of the upper blue Thromp, then jump up again 
when it raises itself up.
Coin three - Behind the Petty Piranha that is up the slope from the 
water area.
Coin four - Just past three, along a small ledge.
Coin five - On the rotating bridge just past coin four, let the 
bridge carry you around to it.
Coin six - Drop down from the bridge where coin five was - sitting on 
the ramp right below it.
Coins seven and eight - Go right up to the top where the tower is and 
look for a wooden plank sitting upright along the side. Kick it a few 
times to make it fall over, then go across it and find the last two 
coins on two of the floating islands.

Once this is done, the star will appear in the area where you start 
the level.

E2 STAR FIVE - Fall Onto The Caged Island

Climb up the tree right beside you when you start the level and an 
owl will come out. It will say that it will carry you for a while if 
you want. Head straight up and you should see a caged star floating 
in the sky. Try and move above this and drop down into it to get the 
star - but be quick because the owl will drop you if you take too 
long. It's pretty tricky to control the owl, but do your best, and 
watch for Mario's silhouette on the bottom of the cage.

E2 STAR SIX - Blast Away The Wall

This is one of a few stars in the game that really make you think 
outside the box. But once you know where it is, it couldn't be 
easier. Simply go into the cannon and look towards where the rotating 
bridge is. Aim the crosshairs just above the furthest wall and.blast 
it away to reveal a sneakily hidden star. NOTE - Make sure you have 
at least half health when you do this, as you will get injured from 
both the impact and the fall. Once its blasted away, run up and 
collect your prize.

E2 STAR SEVEN - 100 Coins

This is actually the easiest level in the game to get 100 coins with 
(you can actually get near 200 if you wanted to). As well as the mass 
of normal coins lying around everywhere, and the 8 red coins needed 
for star four, there are also several petty piranhas, all of which 
give off a blue coin when killed. There is also a blue coin switch 
down the path just past the levels only cannon that causes 4 more 
blue coins to appear. You can even get a whole pile of them by butt 
stomping the two regular whomps just after they attack. This one 
should be cake.


E3 STAR ONE - Plunder In The Sunken Ship

Ah, time for a water level. Swim out until you get to the much deeper 
water. Now, as I'm sure you've worked out by now, your air and health 
meter are on in the same, so your health will decrease as you are 
under water. Returning to the surface will see it fully replenished. 
Now, dive down into the deep area and make towards the sunken ship. 
Make towards the small window where the eel's head is sticking out 
and swim by near it to taunt it out. Once you have, quickly return to 
the surface for air, then re-enter the window where the eel was 
before to go inside the ship. In here there is a small area where you 
can regain your air supply. Once you've done that, make towards the 
chests. You need to open them up by pressing next to them in the 
correct order, or else you will be shocked and loose health. Assuming 
the order is consistent (it could be random), the first one is the 
furthest away, the second is the one to the right as you swim towards 
them from the air, the third is the one on the left and the last on 
is the middle one. Upon opening the last, the water will drain and 
you can jump up the platforms to open the "!" box which contains your 

E3 STAR TWO - Can The Eel Come Out To Play?

Head back down into the deep area like before, ignoring the newly 
risen boat for now. You should be able to see our friend the eel 
again, who has found a new home in a hole against the far wall. Go 
over and taunt him out of there like before as well, and you will 
notice that he now has a star at the end of his tail. Poor fellow, 
that must really hurt him. Swim around and take that off him to help 
the guy out.

E3 STAR THREE - Treasure Of The Ocean Cave

Head back down into the deep part again, and look for the pathway 
down near the bottom. Go down that and you will enter a cavern full 
of Goombas and pillars that will fall as soon as you get near them. 
Sprint past the falling pillars and you will reach another four 
chests. Looks familiar, yeah? Well, it's the same deal. Heres the 


If that doesn't work, just work out what the order is based on trial 
and error.

E3 STAR FOUR - Red Coins On The Ship Afloat

Coin one - in the shallow water at the start, inside a clam.
Coin two - inside another clam, a little further on (near the pink 
Coin three - on top of the spire next to the pink bomb.
Coin four - inside another clam, just under where the spikes are.
Coin five - inside another clam, at the bottom of the deep water.
Coins six, seven and eight are all clearly visible on the boat, which 
is where the star appears as well.

E3 STAR FIVE - Blast To The Stone Pillar

If you haven't already, go talk to the pink bomb near the ship to 
open the levels only cannon, located right near the starting point of 
the level. The task of this one is simple in theory and quite 
difficult in execution. You need to shoot towards the spikes that are 
in the foreground to the boat. Aim for the top of the left most one, 
then jump across to a platform on the left to find this one inside a 
yellow "!" block.

E3 STAR SIX - Through The Jet Stream

You will not be able to get this star until you have unlocked the 
metal cap, which you wont be able to do until later in the game. Once 
you have, return to this level and use the metal cap found in the 
green block to sink to the bottom of the deep-water area and pick up 
this one in the otherwise inaccessible jet stream.

E3 STAR SEVEN - 100 Coins

This is one of the harder levels to find 100 coins in. There are a 
couple of coin rings near the start, one underwater and another 
around one of the pillars. The main source of coins though is in the 
cave where star three was found. In here there is a blue coin switch, 
which gives you a total of thirty coins. And of course, don't forget 
the red coins either.


E4 STAR ONE - Slip Slidin' Away

Jump through the chimney of the small house to the right and you will 
enter a race stage. Your only goal is to survive and make it to the 
bottom. There is a shortcut - on the corner that goes up against the 
wall, go straight ahead and you will go through the wall, pick up a 
few 1-Up Mushrooms and be dropped safely at the finish line. But 
that's nowhere near as fun of course >_>. Once you've finished, exit 
through the door and grab your star.

E4 STAR TWO - Li'l Penguin Lost

The object of this mission is to return a little lost penguin to her 
mother, the big penguin you probably noticed when you picked up the 
first star. Little penguins are easy to find, only problem is, which 
one is her child? And yes, she can tell the difference! The correct 
penguin is found right at the start of the level, just above where 
the house you entered for the slide is. Grab the penguin and then 
either slide your way down the slope like a sissy, or jump off the 
edge to engage in the ultimate Super Mario death sport of free 
falling. Come on, you know you want to. Just jump off the side just 
after you start sliding down and you'll land right next to her. 
Otherwise you can always go the long way and slide down to her. 
Either way, she will reward you with a star. 

E4 STAR THREE - Big Penguin Race

So, you thought star one was pretty easy? Enjoyed gliding down the 
slide at a leisurely pace? Well, its time to head back down the 
chimney and actually race someone this time. It should be noted that 
you wont get anything if you take the shortcut this time. Go up to 
the penguin and agree to race. Your going to have to go fairly full-
pelt down the slide to beat this guy, so keep your control stick 
facing forwards on straights. Try to get an early lead, because he 
speeds up near the end, and can easily push you off if you get to 
close to him. This one will probably take a few goes, but persevere, 
as a shiny new star is waiting for you once you win.

E4 STAR FOUR - Frosty Slide For 8 Red Coins

Coin one - Right at the start, in the tree.
Coin two - From the start, slide down the slope until you stop, and 
you should see this sitting in a corner. 
Coin three - Sitting at the top of the lift platform, near the 
snowman's head.
Coin four - Just past the bridge with the jumping snowmen, at the end 
of a broken bridge.
Coin five - Where the mother penguin is, sitting in a tree.
Coin six - On the other side of the mother penguin, just over a small 
Coin seven - Even further across from the mother penguin, right on 
the very edge of the map.
Coin eight - Go down the slope from the start of the level, and jump 
off against the cliff once you cross the bridge with the line of 
coins on it to fall down to where this one is.

The star appears just to the right from coin eight (you need to do a 
long jump - run fast, hold Z and jump, to get to it).

E4 STAR FIVE - Snowman's Lost His Head

Right at the start, just past the house, you should now see a small 
snowball on a platform. It will tell you that it is trying to find 
its head, which you have probably already seen at the bottom of the 
slope. It says it will follow you, and then oddly takes off by it 
self. Speed up and get in front of it, and guide it towards its head 
at the bottom of the slope for this star.

E4 STAR SIX - Wall Kicks Will Work

There are two ways to get to where this star is. The first is to take 
the cannon next to the mother penguin and shoot across the gap to 
where the other tree is. The other is to jump on top of the flower 
baddie near the snowball's head and glide off the side of the stage, 
moving slowly down until you find a lower platform underneath. Either 
way, make your way along the platform and do either a triple jump or 
a long jump (Run, Z then Jump) to get past where the coin arrow is. 
To progress now, you are going to need to do a wall jump, which 
consists of jumping into a wall and hitting A just as you hit it to 
jump off it again. It's a pretty tricky skill to master, but its not 
too bad once you get the hang of it. Press pause to see what you have 
to do, then wall jump onto the first platform. The next one is 
trickier - you are going to need to do a triple jump into the wall 
and then a wall kick. This ones pretty hard to time right, and if you 
fall you will loose health, so make good use of the regeneration 
heart at the bottom. Once you reach the upper platform, carefully and 
slowly move across the very thin and slippery path to the star.

E4 STAR SEVEN - 100 Coins

This is actually quite an easy one to get. Just go down the slide 
straight away and you should be able to pick up a good 60 coins right 
there, and you can get as many as 83 if you're really good. There is 
also a handy blue coin switch, just past the bridge with the jumping 
snowmen, and over the broken bridge where the red coin star was. Add 
onto this the standard red coins and this one shouldn't be too hard.


This is the first of three Bowser levels, and can only be accessed 
once you have collected at least 8 stars. This section will simply 
detail how to get to Bowser; the location of the red coins will be 
covered afterwards. Head along the platform, past the flamethrowers 
and up the ramp. Move across the gap using the rotating platforms, 
past the Goombas and over the bridge. Continue up the path, avoiding 
the electric bombs and navigate over the gap by timing your jumps 
with the yellow platform. Jump across the moving platforms and head 
to the left when you get to the goomba. Jump onto the ramp and let it 
move down a bit so you can jump up onto the next one. Go past the 
Goombas, up the platforms and press the purple switch to create a 
stairway to the top. Then jump into the green pipe.


Finally we get to take on the big baddie himself. You will be on a 
big platform surrounded by bombs. The way to take down Bowser is 
similar to how you defeated Big Bob-Omb - run around and try to grab 
his tail with B. Once you do this, rotated the control stick and 
press B to let go of him when you are in line with one of the bombs. 
Get too close and he will hit you, and he was a pretty fearsome fire 
breath attack if you take too long as well. You only have to hit him 
into one bomb and he will run off, vowing to win another day. He will 
leave behind the key to the basement. Now you can go to new levels in 
the lower castle! Horray!


Another star is up for grabs in this world if you can collect all the 
red coins in here.

Coin one - Near the start, press the purple switch here the 
flamethrower is to create a small platform at the end of where the 
flame hits.
Coin two - With the purple switch from coin one still pressed, dart 
back to the start of the stage to find a similar platform has 
appeared leading to another red coin.
Coin three - in the area with the electric bombs, sitting next to an 
ice wedge.
Coin four - on the yellow platform just past the electric bomb 
Coin five - just ahead of here in mid-air, easily gained by staying 
on the moving platform.
Coin six - from the Goomba just before the moving ramp, head right 
and find it near another electric bomb.
Coin seven - on the side of where the moving ramps are near the end.
Coin eight - go past the ramps and then use the last one the other 
way to jump up to a higher ledge where this one is sitting.


This level is located in the courtyard, down the passage just before 
you go into the basement. In the left of the courtyard there is a 
large boo - attack it while it isn't looking to gain access to this 

E6 STAR ONE - Go On A Ghost Hunt

The object here is fairly simple - kill all the ghosts. Well, I 
suppose ghosts are already dead.but you know what I mean. To "kill" a 
ghost, you just have to attack it while it is looking away. If it can 
see you, it will go transparent and you wont be able to hit it. Enter 
the front door of the mansion and go through the second door on the 
left. Watch out for the flying chairs, and look away from the big 
blue picture of a boo to lure out a boo from behind it. Kill it and 
then wait for a second one to come out. Exit the room and go through 
the next door. Inside is a large eye and another ghost. Just kill the 
ghost then move on. Go through the next door and sprint over the 
falling bridge, killing the ghost on the over side. Go through the 
door on the other side. This last one is a bit tricky, as it's hard 
to get behind the ghost and you're in for a long fall if you mess up. 
Try to jump over it and quickly hit it.

Once that ones killed, go through the door and you should find a very 
large Boo waiting for you. Hit it three times to finish it off and 
grab the star at the top of the stairs.

E6 STAR TWO - Ride Big Boo's Merry-Go-Round

Go left as soon as the level starts and into the large house. Go past 
the eye and down the elevator. Follow the watery passage until you 
get to a circular area with weird music. Enter to find a room with 
boo's and a rotating wooden platform. Run around killing boo's 
watching out for the flamethrower, and eventually King Boo will turn 
up again. Hit him three times, as before, to gain another star.

E6 STAR THREE - Secret Of The Haunted Books

Enter the mansion and head up the stairs to get to the second level. 
Head through the second door on the left to enter a corridor filled 
with books. Dart through to avoid being hit by flying books and you 
will reach a dead end where three books are sticking out. Hit the 
middle one first, then the one on the right, and the one on the left 
last to open the way to another star.

E6 STAR FOUR - Seek The 8 Red Coins

Coin one - Inside the mansion, bottom level, first door on the left. 
Behind the piano.
Coins two and three - Level one of the mansion, second door on the 
left, one on top of each of the bookshelves. 
Coin four - Level one of the mansion, first door on the right.
Coin five - First door on the left of level two, on the far side of 
the netting.
Coin six - First door on the right of level two, under the first 
coffin on the right.
Coin seven - Same room as coin six, under the second coffin on the 
Coin eight - Rightmost room of the second level.

E6 STAR FIVE - Big Boo's Balcony

Head into the mansion, up to the second level and through the 
rightmost door. As you enter, you should see a bookcase on the left 
and a wooden platform on the right. If you go on the wooden platform 
and go into first person view, you should see a higher platform. It's 
fairly tricky to get up here - you can either do a triple jump 
straight up (difficult) or a triple jump into to opposite wall, then 
wall kick off that to get up there. The later is actually easier, as 
you have more room for the triple jump, but the former is still 
achievable if you have problems with wall kicks. Go through the door 
and then through the next door leading outside. Time for (yet 
another!) King Boo battle. Same deal as before, hit him three times 
and he is down, for good this time, and another star is yours. The 
star will appear on the roof of the mansion - getting it is rather 
tricky. Do a long jump across to the side of the roof, go into first 
person mode (R button), then triple jump to get along the top part of 
the roof. From here, walk across then slide down to where the star 
is. The camera angles suck here, so stay in first person mode to 
avoid falling off the roof.

E6 STAR SIX - Eye To Eye In The Secret Room

You need Invisibility for this one. If you don't have it, then come 
back later. Go up to the second level, through the rightmost door and 
all the way to the other side to where the blue block is. Smash it to 
get your invisibility cap. Now, quickly jump up to the attic, like 
you did for star 5, and instead of going outside, use your 
invisibility to go through the blue boo painting. Kill the eye inside 
by running around it to grab your prize.

E6 STAR SEVEN - 100 Coins
Another fairly easy one to get 100 coins in. The main way to grab 
coins in this one is by killing the many boos, each of which drop a 
blue coin. There are a couple of eyes around the place as well, each 
of which drop blue coins as well (kill these by running around them 
in circles a few times). There are a fair few around the back of the 
mansion, and don't forget the boo's down in the merry-go-round 
either. The book monsters also give out blue coins when killed. To 
put the icing on the cake, there is also a blue coin switch in the 
attic level (see star 5 for how to get there).


E7 STAR ONE - Swimming Beast In The Cavern

Go down the left hand path from the start, doing a long jump over the 
gap, and make your way around the edge of the pit and up the path the 
boulders are rolling down, heading through the iron door to the right 
at the end. Step on the yellow and orange platform to descend, and 
then go down the path and into the water. You should see a kind of 
loch ness monster kind of creature swimming around. Jump on its back. 
Once you are on it, wherever Mario looks the monster will swim. Look 
towards the island in the middle with a star on it to move towards 
it. Once you are close, do a butt stomp to make the monster lower its 
head, and then walk over its neck onto its head and it will raise it 
again. Jump onto the island to collect your prize.

E7 STAR TWO - Elevate For 8 Red Coins

Head down the right path this time, past the flames and through the 
door. All the red coins are in this large room. Go to the right hand 
corner from where you enter, go up the stairs, and you will find a 
small platform with 4 arrows on it. Stepping on an arrow causes the 
whole platform to move in the designated direction. First, go left 
until the wall and then forward all the way, then climb up the poll. 
Step onto the platform and it will move you around a track.

Stay on the moving platform as it takes you by the first 4 red coins. 

Next, head back to the platform with the four arrows and head right, 
then left, then towards the blocks in the sky. Smash open the first 
one to reveal a red coin, the move slightly right to find another red 
coin in the other crate. Continue forward, jumping over the rail, and 
smash open another crate for your 7th red coin. The last red coin is 
out in the open, on the platform to the left. The star should appear 
down on the ground in the middle of the room.

E7 STAR THREE - Metal-Head Mario Can Move!

You need to have activated the Metal Cap Switch to get this star. 
Head left, past the boulders and down the elevator. There should be a 
green metal cap block here. Become Metal Mario and quickly go down 
the slope. The path continues underwater. Follow it and jump up at 
the end to press down the purple switch and open a gateway to the 
left. Go through the door and to two well-timed long jumps to grab 
the star at the end of the passage.

E7 STAR FOUR - Navigating The Toxic Maze

Go down the right side path, then through the middle door to the left 
from the big room with the red coins. Drop down the gap into an area 
with toxic haze. Now, you will gradually loose health while you are 
down in the toxic, so you will need to get to a more elevated area 
with air, and collect coins regularly. You won't loose health if you 
are Metal Mario. Go straight ahead, become metallic, and then head 
right, left and right. You should get to a part where the ground dips 
down even further. At this point, look up to the side and you should 
see a higher platform that you can double jump up to. Go through the 
door, past the bats and fire, and up the elevator, which will take 
you straight to the star.

E7 STAR FIVE - A-Maze-Ing Emergency Exit

Head back into the Toxic Haze area, as you did for star four. Head 
straight forward, smash open the green block and become metallic. 
Head right then left and you should see a metal door that is 
elevated. Double jump up to it, head down the passage and up the 
elevator. Head through the door at the top, then double jump into the 
upper fencing, holding A to cling onto it. Move over to the right and 
collect the star waiting for you. 

E7 STAR SIX - Watch For Falling Rocks

This is another one of those tricky ones that are very easy once you 
know where to look. Go down the left path and up the path where the 
boulders are (falling rocks, yeah?). Go up to the top of the path, 
but don't go through the door. Look up and low and behold, there is a 
platform up there. Go to just in front of the door and you should be 
able to do wall kicks left and right to get up there and grab this 

E7 STAR SEVEN - 100 Coins

Another tricky level to get 100 coins in. You're going to have to be 
a real penny-pincher in this one. Don't forget the red coins, and the 
two eyeballs in that same room that give off a blue coin if you run 
around them. It's easy to miss the circle of coins up where star one 
is, and the three blue coins given off by the blue coin switch in the 
toxic area are pretty much vital. There are also quite a few coins on 
the paths leading to stars four and five. If you're totally lost for 
places to get coins, the path leading to star three also has a couple 
of coins. And don't forget the coins from killing baddies; bats give 
out one coin, and the bugs three each.


E8 STAR ONE - Boil The Big Bully

Head down the path and over the bridge. Head right once you see the 
bully, past the vertical flamethrower and use the platforms to get to 
the upper right hand area, a small, thin path with flames moving over 
it. Navigate past the flames and jump onto the area where there are 
four platforms that get slowly covered and uncovered with lava. Jump 
on the upper left on and then onto the platform with three bullies on 
it, before moving onto the cage to the left. This will take you over 
to the Big Bully. The object here is simple - kick him into the lava. 
The best way to do this is to taunt him over near the edge before 
darting around behind him and giving him a good, hard kick. Once he 
is fried, a path leading to a new star will be opened.

E8 STAR TWO -Bully The Bullies

Remember all those little bullies? Well, the object of this star is 
to push every last one of them into the lava. There are 6 in all, in 
three different areas. The first one is right near the start. Take 
care of him first, and then head a hard right to a platform where 
there are two more. Try to take out one at a time. Lastly, head to 
the area just before where the Big Bully was before. There are a 
whopping three bullies all on this one platform, and they will try to 
take you out together. As before, try to take them out one at a time. 
As soon as the third one is fried, the Big Bully will drop down, and 
you have to beat him again, just like before, to get the second star.

E8 STAR THREE - 8-Coin Puzzle With 15 Pieces

Head left past the first bully, over the drawbridge and past the eye. 
You should now be able to see a moving picture of Bowser with all 8 
red coins on it. The pieces move, so if your unlucky you can end up 
in the lava, but just try to grab all 8 nice and quick and you should 
have no problem.

E8 STAR FOUR - Red-Hot Log Rolling

Head right past the first bully, over to the platform with two 
bullies on it. Drop down onto the cage beside it to be transported 
over to a new area. Watch out for the flamethrowers as you move 
along. Now, jump up onto the log and stand slightly on the left-hand 
side and it will start to roll over towards where a star is. Stay on 
it long enough and you will be taken over to the other side, where 
the star is waiting.

E8 STAR FIVE - Hot-Foot-It Into The Volcano

Jump into the volcano near the start of the level. Once inside, head 
to the right, up the slope and past the bully. Move along slowly and 
wait for the wall to fall down before jumping up to the next 
platform. Use the small platforms after this to move along, and then 
move past the flamethrowers and another bully. Jump from one poll to 
the next to move up to the highest platform where a star waits.

E8 STAR SIX - Elevator Tour In The Volcano

Head back into the volcano as before, and this time head left as soon 
as you enter and jump onto the platform, which will begin to move. 
Let it carry you until you get to an identical platform to jump on. 
Jump onto the poll this one carries you past and climb up. Watch out 
for the rotating double flamethrower, and time your way past it and 
up the next poll. Carefully jump over the small platforms to grab the 

E8 STAR SEVEN - 100 Coins

This is one of the hardest levels to get 100 coins on. It is JUST 
possible to get enough coins in the main level, excluding the 
volcano, but it relies on most of the bully coins falling where you 
can get them. If you don't have quite enough, you can find around 20 
more in the volcano - just make sure you have in the high 70's at the 
very least, as you can not return to the main world once you enter 
the volcano. Using the shell (found in a yellow block straight ahead 
from the start) is vital, and can make grabbing many of the coins in 
the main part of the level easier. Remember, running around the 
eyeballs (2 of them in this level) causes them to drop a blue coin, 
and there is always the pile of red coins just sitting there waiting 
for you.


E9 STAR ONE - In The Talons Of The Big Bird

Head to the right and you should see a small, covered area. Do a 
triple jump to get onto its roof, and grab either the wing cap. 
Triple jump again to take to the air, and head over near the pyramid. 
You should see a large bird flying around with a star. Your only 
objective is to hit it. If you loose your flying height, just run up 
one of the four towers and wait for it to fly near, touch it, and 
watch it drop the star on the far side of the pyramid.

E9 STAR TWO - Shining Atop The Pyramid

Head over to the entrance to the pyramid. This can be down quickly by 
using the jumping box right by where you start, and directing it over 
the sand bar and to the left. Otherwise you can fly over there, or 
walk the long path around. Once you're at the entrance to the 
pyramid, don't enter, and rather follow the path around it to the 
right, up to the star at the end of the path.

E9 STAR THREE - Inside The Ancient Pyramid

Ok, do the same trick to get to the entrance of the pyramid that you 
used for star two, and this time actually go through the entrance. 
Once inside, head to the right and follow the path, going past the 
thomp and up the stairs. Continue along the path, over the top of the 
thomp, and up the pole. Continue along, holding onto the netting (by 
jumping into it and holding A) to climb over the shifting sand. Watch 
out for the rolling stone (you can either jump over it with good 
timing or hide in the small indent in the wall as it rolls past), 
then jump up the shifting platforms, sidle along the wall and up 
another pole. Dart under another thomp and grab the star.

E9 STAR FOUR - Stand Tall On The Four Pillars

There are a few stages to getting this star. The first thing you need 
to do is to stand on each of the four pillars that surround the 
pyramid. The far two are easy, as you can just run up them, but the 
other two are in the weird, toxic shifting stand that you cant run 
on, so the best idea is to use the shell to glide up there (found in 
the yellow block on the roof of the shelter near the start). Once you 
have stood on all four, you should see the top of the pyramid explode 
(if not, you must have messed up one of the pillars). Climb to the 
top and jump through the gap to enter the pyramid. Ride the life down 
and enter the large orange block. Walk up to the stuff on the ground 


The weak point of these guys is, quite obviously, the eyeballs found 
on their palms. To begin with, one hand will attack and the other 
will just sit there waiting to be hit. Avoid the one attacking and go 
punch the other one. Hit one three times and it will die. At this 
point, the other hand will start attacking constantly. The only time 
you can hurt it is when it pushed you with an open hand. Punch its 
lights out, and you have snatched one of the trickier stars so far.

E9 STAR FIVE - Free Flying For 8 Red Coins

Coin one - Go left right at the start. The coin is at the very edge 
of the map.
Coin two - under the small shelter near the start, hidden inside a 
Coin three - On a platform on the area with moving blocks and toxic 
Coin four - In the small lake on in the far corner of the map.
Coins five to eight - at even points in the air near the four corners 
of the pyramid - use the wing cap and canon in the far right hand 
corner to get them.

The star will appear on the roof of the small shelter near the start.

E9 STAR SIX - Pyramid Puzzle

This is a tricky one. The title gives away very little at all, so 
you're left to fumble, blindly looking for this one. Luckily I'm here 
to help. Inside the pyramid there are 5 special coins, that when 
collected will cause a number to appear. Collect all 5 and this 
elusive star will be yours. First of all, climb to the very top of 
the pyramid, up to where the star is. The coins are:

Coin one - Right up the top of the pyramid, just where the star is, 
there is a small area where you can fall down to a lower platform 
that has a coin on it.
Coin two - From coin three - drop down to the left to land on a 
similar platform.
Coin three - Drop down to the right from where coin two is.
Coin four - Drop down from coin three onto the sand path, and follow 
it until you hit this coin.
Coin five - Further down the same path as coin four.

The star will appear at the end of the sand path.

E9 STAR SEVEN - 100 Coins

This one is a little tricky, as you need to collect coins from both 
outside and inside the pyramid, and once you enter it you cannot 
exit. So you basically need to collect every single coin you can see 
before entering the pyramid (being stranded in the high 90's while in 
the pyramid is painful, trust me). All of the four tall cactus things 
will give you a blue coin once you kill them, and there are always 
the red coins.

Good news is, I've counted over 60 coins in the pyramid, so just make 
sure you have around 50 at minimum will you enter, and you should be 
fine. Once inside the pyramid, there is a blue coin switch just to 
the left when you enter, giving you 15 coins, and plenty of coins 
just lying around the place in large groups. There are always the 
five hidden coins for star six if you are really struggling.


E10 STAR ONE - Board Bowser's Sub

Swim down underwater and through the tunnel. It will eventually lead 
you to a large area with a submarine in it. Swim over to the opposite 
side of the area, and climb up onto the side, where there is a purple 
switch. Step on it and follow the newly formed path right beside the 
switch to climb into the sub, and grab the star.

E10 STAR TWO - Chests in The Current

Swim down from where you start. You should be able to see a few 
chests lying on the seabed. This is similar to ones you have probably 
seen before - open them all in the right order. Opening the wrong one 
will give you a shock, and you will loose health. Open the right one 
and a stream of bubbles will come out, giving you air. There is no 
time limit, so take the time to grab coins or return to the surface 
to maintain health, and keep away from the whirlpool in the centre, 
as it can easily pull you in.

The correct order is to start with the one next to the pink/purple 
clam, then go around in an anti-clockwise direction opening all the 
ones around the side (so the next one is near the tunnel). Once those 
three are opened, open the one near the whirlpool (being extra 
careful not to get sucked in), and the star will appear.

E10 STAR THREE - Pole-Jumping For Red Coins

This star cannot be gained until you have beaten the second Bowser. 
Swim through to the area with the sub. Step on the purple switch as 
before. Don't go up the path to the sub, rather a second path that 
appears further away. All the red coins are in this area, and you 
gain them by using the moving poles (if you don't see any moving 
poles, its because you haven't beaten the second Bowser - do so 
before coming back).

Coin one - On the first platform.
Coins two, three and four - to the left of the first platform, go up 
and down on the pole as it moves along to grab them.
Coin five - from the first platform, go forward, left and forward.
Coin six - Go straight ahead twice from the first platform then to 
the left.
Coins seven and eight - from coin six, jump over to the parallel pole 
to grab these two.

The star will appear on the platform straight ahead from the first 

E10 STAR FOUR - Through The Jet Stream

You need the Metal Cap for this star. Go to the second area. You 
should see a jet stream at the bottom, from which small bubbles and 
large bubble rings come out. Simply position yourself so you go 
through the bubble rings. Go through five of them in quick succession 
to make a star appear. Go and grab the metal cap from along the side 
of the area jump down and grab the star.

E10 STAR FIVE - The Manta Ray's Reward

In the first area of the level, you should see a large creature 
fairly high in the water leaving a trail of large bubble rings. Just 
like for star four, your goal is to swim through 5 in quick 
succession to make a star appear. This one is a bit trickier, as the 
Manta Ray swims around quite a bit. The star will appear right on top 
of the whirlpool, so you will need to be very careful in getting it.

E10 STAR SIX - Collect The Caps.

One of the easiest stars in the game, though you do need the Vanish 
Cap to get it. Go to the second area, and you should be able to see a 
caged star down on the bottom of the water. Simply grab the vanish 
cap, swim down and grab it. Too easy.

E10 STAR SEVEN - 100 Coins

You wont be able to get this one until you defeat the second Bowser. 
Another challenging one to get 100 coins in. Probably the best-hidden 
coins are the five along the edge, near the top of the area you start 
in. Make sure to grab all the lines and circles of coins in the first 
area (you should have 42 coins when you leave the first area). There 
is a ring of coins on the bottom of the water in the second area, and 
another 5 in a line near the big hole (worth pointing out that you 
should NOT go through there). The main source of coins though it the 
blue coin switch up in the moving poles section, giving out a 
whopping 30 coins just there. Don't forget the red coins as well - 
even with them you will only just have enough. I've only found 101 
coins in this whole level, so grab absolutely every one you can find.


Move forward onto the grating, which will move forward. Jump off to 
the side when it submerges. Make your way over the platforms that are 
being swallowed by lava. Continue past the bully, using the heart if 
you need it, and jump onto the pole. Jump off to the left, make your 
way over the moving platforms, and climb up another pole. Go up using 
the lift, marvel at the terrible camerawork, then make your way past 
the flamethrower. Go up the ramp and carefully down the other side, 
then climb under the netting. Continue past the bullies and up the 
path to the third level. Head past the lava area with flamethrowers, 
and through the moving pole platform area. Get to the end, sprint 
over the collapsing bridge, and into the portal thing at the end.


The object here is the same as the first Bowser - throw him into one 
of the bombs by grabbing his tail and swinging him around. Only this 
time, his new move is a big stomp that will cause the entire stage to 
tilt dramatically, and can easy slide you right off it. He also has a 
teleport power now that he will use periodically to move away from 
you, as well as his standard fire-breathing powers. You only have to 
throw him into one bomb as before, but there are only four bombs this 
time, so you will need to be more accurate. Once you have taken him 
out, he will run away as before, leaving you the key to the second 
level of the castle. 


Coin one - On the bottom level, where the bully is, take the path up 
to the left.
Coin two - Just past the moving pole, on the moving platform just 
before the lift.
Coin three - In the corner of the area you get to using a pole and 
leave using a lift.
Coin four - From the same area, allow the lift to go up without you 
by standing on it then quickly off it, and then drop down the gap 
where it was.
Coin five - On the second level, just past the flamethrower. Balance 
on the top of the slope and head up a path to the right where there 
is a bully along with this coin.
Coin six - from the second level, past the two bullies, there is a 
large upward platform that moves up and down. Halfway up you should 
see a silhouette of a red coin - simple wait for the platform to move 
up to it.
Coin seven - On the top level, where the lava and flamethrowers are, 
this coin is right in front of the last flamethrower.
Coin eight - On top of the third moving pole platform, near the end 
of the level.

To get to the star, go to just before the disappearing bridge that 
leads to Bowser, and do a side somersault onto the very thin wall on 
the side. Carefully walk across this platform all the way over to the 


This level is located in the second level of the castle, in the room 
with the large mirror. The normal-looking wall to the left is 
actually a level painting, as hinted by the mirrors different 
reflection of it.

E12 STAR ONE - Snowman's Big Head

Head to the right from the beginning, past where the big blue ball 
is, around to a kind of lake area with flower creatures around it. Go 
onto the platform and you will see moving snow coming over the 
platform. If this hits you, you will be pushed back to the start of 
the platform. Every now and then, a larger than normal snow pile will 
come down. Now, you have to get up the platform at the end of this. 
The easiest way to do this is with a well-timed triple jump, using 
each jump to get over a snow pile. It will take a few goes to get 
right. Once you do, continue up the path and eventually the large 
snowman you have been walking up will talk to you, saying he is going 
to blow you away. Now, you have to cross this ice platform by staying 
behind the large penguin at all times, and he isn't going to make it 
easy for you, moving back and forward and suddenly changing speeds. 
If you get blown off the stage, not only will you have to start all 
over again, but also your hat will get blown off, and you will have 
to search around for it (damage is doubled without it, so make sure 
you do). Anyway, pass the snowman's breath using the penguin, get to 
the other side, climb up to the top of the snowman's head and grab 
the star.

E12 STAR TWO - Chill With The Bully

Head to the right and you should see a large, blue ball on an ice 
platform. This acts very much like the bully battles from Lethal Lava 
Land, only this time you are on a slippery ice platform, which means 
there is very little traction. The extra cold water around the 
platform acts just like the lava as well, so you don't want to get 
pushed off. Simply kick the Bully over the edge and another star is 

E12 STAR THREE - In The Deep Freeze

Just to the left of where you start is a small ice maze with a star 
in it. It's easy to get frustrated with this one, but its simple once 
you know what to do. Enter through the front of the maze, walk 
forward just one or two steps, then jump up and grab onto a higher 
platform. From there, jump onto the top of the maze, then down into 
where the star is.

E12 STAR FOUR - Whirl From The Freezing Pond

This ones easy. Just go to the freezing pond area where the snow 
piles move along. Look for one of the flower creatures in the water, 
jump on it and float over the platform. Smash open the block to the 
left to grab this star.

E12 STAR FIVE - Shell Shreddin' For Red Coins

Coin one - Near the start, to the right side of the Ice Bully, next 
to a flower creature.
Coin two - Down just past the Ice Bully, near a couple of flower 
Coins three to six - Go up to where star four is by jumping on one of 
the flower creatures in the water. Open the right block to get a 
magic shell. Make your way along the path to grab these four.
Coins seven and eight - still using the shell from above, drop down 
at the end of that path and find these three coins under the ice 

E12 STAR SIX - Into The Igloo

You need the Vanish Cap for this star. Go to the freezing pond and 
you should see some flower creatures in the water. Jump on one and 
fly to the higher platform (Star four is in the block to the left). 
In the block to the right is a green shell. Jump on it, head back 
down to the freezing pond and use it to go up the slope with coins on 
it, next to the path used to get up to the snowman. Enter the small 
igloo there (crawl in by holding Z and moving). In here there is ice 
blocking everything. Go to the far right hand corner and grab the 
vanish cap. You can now move through all the ice, so go back to near 
the start where the star is and jump through the ice to grab it.

E12 STAR SEVEN - 100 Coins

There are a couple of frogs in this level, disguised as coins until 
you get close to them. Each one gives out a few coins. The numerous 
flower creatures around give out 3 coins each, and there are always 
the red coins. Don't forget the igloo, there are over 30 coins in 
there alone. 


This level is unique, as how you jump into the painting (or, more 
precisely, that height you jump in at) has a direct impact on how the 
level is when you start. Put simply, the height you jump in at is the 
height of the water level when you start. While you can change the 
water level in the course itself, its much quicker if you have the 
right height to start off with. I'll let you know the recommended 
water height for each star.

E13 STAR ONE - Shocking Arrow Lifts!

Either jump into the painting high or medium to start this level. If 
high, go and lower it slightly with the small device just below where 
you start. From here, make over to the wooden platforms, and then up 
onto the grey platforms that are orange on the side. Once at the top, 
you should see a bunch of small platforms with arrows on them. The 
path is simple enough, as stepping on one will take you right to 
another. The "shocking" part is the small black ball floating around 
the area that will electrocute you if you touch it. Try to avoid it, 
get to the other side and smash open the yellow block to grab the 

E13 STAR TWO - Top O' The Town

Enter the painting as high as possible for this one. Swim over to the 
brown platforms and climb up to where the purple creature is. Avoid 
it and jump up onto the wooden plank. Slowly walk along it, watching 
out for the electric balls. Once you get to the end, jump onto the 
rotating platform, then onto the next one, smash open the yellow 
block and grab the star.

E13 STAR THREE - Secrets in The Shallows & Sky

Jump into the painting as low as possible. This is another of those 
stars that requires you to find 5 secret places. These secrets are:

Secret one - With the water right down at the bottom, along the far 
wall is a red and white block. Simply move it.
Secret two - Using the same block, move it to the left so you can hit 
the yellow block there.
Secret three - With the water still right down, go to the lower 
platform where the red thing that picks you up and flips you is. 
There is a block in the wall, push it in.
Secret four - Up where the highest flipping thing is, there is a 
small pillar surround by an electric ball. Smash open the block above 
that pillar.
Secret five - With the water at medium at the highest, press the 
purple switch next to the big, black fence to climb up to the top and 
smash open another yellow block.

A star will then appear down near where you start the level.

E13 STAR FOUR - Express Elevator - Hurry Up!

Start the level with water low, and go over to the bottom of the big, 
black cage. Smash the block there, and then climb up to the top of 
the cage without raising the water level. Do this by using the 
flipping machines, then the purple switch to climb to the top of the 
cage. Drop down onto the small platform beside the cage, and half of 
it will descend. When it has, drop down, through the hole you cleared 
before and onto this platform, which will then rise again and take 
you up to the star.

E13 STAR FIVE - Go To Town For Red Coins

Enter the painting at its highest, and activate the cannon by talking 
to the pink bob-omb on the orange platform. Hop in the cannon and aim 
it towards the far corner, where there is a small, fenced-off 
section. Once you land in it, swim down and through the tunnel and 
you will arrive in a small town. The same water level rules apply 
here as well in terms of using the small diamonds to control the 
water level. The locations of the 8 red coins are:

Coin one - Drain the water right to the bottom using the diamond 
right under where you enter. Head to the centre of the town and find 
this inside a brown block on a stair.
Coin two - Just in front of coin one, on the orange roof.
Coins three and four - inside of brown blocks along the fence of the 
central area.
Coin five - Using the same wall as you used for the last two coins, 
jump onto the grey building and find this inside of another brown 
Coins six and seven - Position yourself between the brown and grey 
buildings on the right hand side and wall kick your way up to one of 
the roof. Both roofs have a brown block containing the red coin.
Coin eight - Position yourself between the fence and white building 
on the left side of the town and wall kick your way up to the roof of 
the white building where this is, surprise, surprise, sitting in a 
brown block.

The star will appear under the orange roof near the centre of the 

E13 STAR SIX - Quick Race Through Downtown!

This star requires the Vanish Cap. Return to the town as you did for 
star five. Drain the water down to the bottom. On the right hand side 
of the town is a vanish cap block. Use it. In this state you can run 
right through the wall and over to the other side where there is a 
fenced off area you can only get through while invisible. Once you 
are past the fence, wait for the caps effects to wear off, then use 
the fence to wall kick up onto the grey blocks. Climb up the blocks 
and grab the stay.

E13 STAR SEVEN - 100 Coins

One of the easiest 100 coin stars out there. You don't even need to 
go to the town to get enough. Start the level as low as possible and 
work your way up, making sure to grab the blue switch coins near the 
bottom. If you still can't find enough coins, you can always go to 
the town where there are plenty more.


E14 STAR ONE - Scale The Mountain

Head to the right and up the slope, long jumping over the gaps, and 
past the mushrooms. Once you get to the viney wall, make your way up 
using the platforms and then head to the right. Continue up past the 
Goombas and long jump over the gap where the waterfall is. Continue 
along this path, past more Goombas and carefully over the thin path 
to grab a star at the mountains peak.

E14 STAR TWO - Mystery of The Monkey Cage

Head right back to the peak of the mountain where star one was. There 
will now be a monkey there. Catch the monkey (no mean feat, I know) 
and select to free him. Follow the monkey and it will free the caged 
star you probably saw earlier. Jump down after him and grab it.

E14 STAR THREE - Scary 'Shrooms, Red Coins

Coins one to four - Near the beginning, on a group of mushrooms.
Coins five to eight - On separate platforms up the viney wall.

The star appears on a mushroom at the bottom of the viney wall.

E14 STAR FOUR - Mysterious Mountainside

Make your way up the mountain, following the path you normally use to 
get to the summit. Once you do a long jump over the waterfall, stop. 
Now, partway along the wall here is a secret painting-like entrance. 
It's the first flat piece of wall after the cloud. Jump through it 
and you will enter a slide level with that nifty music you know and 
love >_>. 

Now, a few hints. First of all, there is a sharp right hand turn 
early on where the path forks. Make sure you head right; going 
straight ahead will lead to a dead-end. Right at the end, where there 
is a row of coins, you need to physically jump to clear a gap. Good 
news is, if you fall off and die, you will return right to the start 
of the slide when you jump back into the painting, and with two easy 
to hit 1-Up Mushrooms along the slide, you should have no problems. 
Once you're at the end of the slide, go down the gap and grab the 

E14 STAR FIVE - Breathtaking View From The Bridge

This ones easy. Just climb to the thin bridge right near the top of 
the mountain. Looking into the waterfall from here, you should see a 
star in a small indent on the other side of the waterfall. The 
easiest way to get it is to long jump there from the side.

E14 STAR SIX - Blast To The Lonely Mushroom

First you need to activate the cannon. Now, the pink bob-omb on this 
level is very hard to find. He must have been scared or something, 
cause he found a hell of a hiding spot. Follow the path up to the 
viney wall, but don't climb up it. Continue along the path rather, 
past the bombs and purple creature. Cross the thin bridge. Now, move 
your camera around and you should see the pink bob-omb on a slightly 
lower platform. Sneaky bastard. Now, head back to where the mushrooms 
with red coins on them are, near the start. There is a line of three 
particularly small mushrooms near the centre. Stand on the middle one 
and you will be teleported. Make your way along this thin path and 
into the cannon. Now this part is tricky. You should see a star 
hovering above a mushroom in the distance. You'll need pinpoint 
accuracy to either land on the mushroom, or snatch the star out while 
your flying past. Miss and your sure to die. Good luck!

E14 STAR SEVEN - 100 Coins

A nice trick to this one is to go down the slide for star four, then 
when you get to where the star is, jump off to the side to re-enter 
the main stage. Do this part before you have many coins, as you don't 
want your 100th to be on that slide. If you do that, you should have 
around 60 coins. From there, you should have no problem finding the 
remainder lying around the level proper.


This is a level with a bit of a twist. While the level stays the 
same, Mario can be either very small or very large in it. You can 
control what he is when he starts the level by which painting you 
jump into, and change in the level itself by jumping into a green 
pipe. I'll let you know which painting you should jump through for 
each one.

E15 STAR ONE - Pluck The Piranha Flower

Go through the left painting. Head over the water to the left and 
into the pipe to become small. Several very large Petty Piranha's 
will start popping out. Kill them all 5 of them by simply punching 
them to gain this star.

E15 STAR TWO - The Tip Top Of The Huge Island

Start through the left painting. Go left over the water and step on 
the purple switch to create a path. Jump up to where the black balls 
are falling from and head right. Jump into the green pipe to become 
small. Now, jump up towards where the Goomba is, and continue up that 
path, past the purple creature, over the wooden plank, and smash open 
a yellow block to find this star.

E15 STAR THREE - Rematch With Koopa The Quick

Go through the left painting, head over the water, press the purple 
switch, jump up and head right. Become small again through the same 
pipe as before and head down and to the right, past the Goombas. Here 
you should find Koopa the Quick, the turtle you raced in Bob-omb 
Battlefield. He will challenge you to another race. Head back the way 
you went before, past the hole where the black balls roll out and 
down the edge past the green pipe. Head down this path all the way to 
the end - the flag is next to the green pipe.

Some hints - Koopa is quicker this time, no doubt, but the race is 
shorter. Make good use of long jumps in quick succession to get a 
good head start. You can basically do long jumps the whole way if you 
are comfortable with them. Doing this you can beat him quite 

E15 STAR FOUR - Five Itty Bitty Secrets

This is another one of those stars with 5 secret places. Start off 
the level through the left painting, and stay big as all of these 
occur when you are big Mario.

Secret one - Walk up to the small hole where the canon balls are 
rolling out.
Secret two - Climb up to the very top of the mountain and stand in 
the water.
Secret three - Stand in front of the small hole a wooden plank leads 
to on the beach section.
Secret four - Stand on the beach side of the small hole right near 
where you start.
Secret five - Stand over the canon next to the pink bob-omb, near the 
beach area.

The star will appear on a small island far off from the mainland; 
stand on the purple switch as before to create a path, and follow the 
path to where the star is.

E15 STAR FIVE - Wiggler's Red Coins

Start off through the right painting this time. Go through the hole 
in the wall, kill the turtle on the beach and use his shell to glide 
up the right. Follow the wooden beam pathway into a hole in the 
mountain. All 8 red coins are in here, sitting in plain site. The 
only tricky one is in the far corner - you need to wall jump up using 
the two platforms to get that one. The star will appear in the far 
left corner.

E15 STAR SIX - Make Wiggler Squirm

Start through the left painting, and climb all the way to the summit 
as big Mario. Do a butt stomp in the small lake up there to make the 
water drain. Now, jump down, become small Mario and return to the 
summit to find a hole where the water was. Jump down and you will 
find a very annoyed Wiggler. Simply jump on his head three times, and 
this star is yours.

E15 STAR SEVEN - 100 Coins

Another tricky one. Start off as small Mario and do a full sweep of 
the course, including the red coins and the blue coin switch where 
the red coins are. Remember that running around the pole at the start 
of the level a few times will cause it to spit out some coins. There 
are two turtles, one on the beach when small and one beside the beach 
when big - each has a blue coins for you if you kill it. The purple 
monster near the summit as small Mario has a fair few coins if you 
kill it. You can always go through to where Wiggler is if you need 
some extra coins - there are 10 coins in there only, and you cannot 
leave the area, so only go in there if you have 90 or more coins and 
can't find any more.


This is another level where how you jump into the painting influences 
the level it self. Where the hands are when you jump in changes the 
speed of the platforms. They will be slow if you jump in when the 
minute hand is at 3, medium-paced at 6, extra fast at 9, and at 12 
they will not move at all. For some stars it doesn't matter, but most 
stars are made much easier if you jump into the clock at the right 

E16 STAR ONE - Roll Into The Cage

For this star, I highly recommend you jump into the painting with the 
minute hand on 3 or 12. If you want more of a challenge though, by 
all means go for it.

Take the path to the left, up onto the moving yellow platform, over 
the yellow cube and up the far path. Climb up the yellow boxes and 
onto the platform with red coins under it. Make your way over it, 
watching out for the flame ball, and continue up the path, over the 
yellow platform and up the rotating circular platforms. Once at the 
top, you should see a star in a cage. Simply step down onto the 
circular platform, jump onto the yellow one and grab it.

E16 STAR TWO - The Pit And The Pendulums

It doesn't matter what the speed is for this one - just have it at 
half-past the hour, as some parts are tricky if nothing is moving.

Make your way up the pathway, past the pendulums and moving yellow 
blocks and over the fence-like platform covering the red coins. 
Continue up the path, past the moving circular platforms and up onto 
the cage that holds the star you got earlier. Head down the path, 
onto the yellow platform and up the pole. Continue along to the left, 
carefully moving past the flipper machine and use the triangular 
yellow platform to jump over. From here, walk onto the thin path and 
carefully jump past the pendulum (make sure you do jump, as it is 
another platform with a gap in the middle). Move under a falling 
block, past another pendulum, and grab your prize.

E16 STAR THREE - Get A Hand

Make sure you DON'T jump into the painting on the hour or quarter 
past (anything around half-past should be fine).

Make your way up the path as before until you get to the semi-
transparent platform with red coins clearly visible under it. Jump 
onto the moving clock hand if its there, or wait until it arrives if 
it isn't (dodging the flame ball while you wait). Once you are on it, 
stand on or near the red tip, and wait until it takes you right 
around to the other side of the room, straight to this star.

E16 STAR FOUR - Stomp On The Thwomp

Make sure you jump into the painting so the platforms are moving 
(half past the hour is best).

Make your way up the pathway, past the pendulums and moving yellow 
blocks and over the fence-like platform covering the red coins. 
Continue up the path, past the moving circular platforms and up onto 
the cage that holds the star you got earlier. Head down the path, 
onto the yellow platform and up the pole. From there, head back onto 
the platform with the heart on it, onto the raising platform, then 
jump onto the rotating circular platform. Jump over to where the 
rotating yellow blocks are and jump up them, then up onto the 
platform to the left. Sprint past the bars that get pulled in then 
suddenly push out, and carefully move up the moving yellow platforms. 
Make your way up the white and black platform and quickly over the 
two rotating lime green ones. Continue up the path, over the yellow 
triangles, and wait up the top for a large clock hand to move by, 
being extra careful to watch out for the flame ball while you do. 
Once the hand turns up, jump on it (but back a bit from the red part) 
and let it carry you to a yellow moving platform with a large thwomp 
on it. Jump onto the platform. Now, the thwomp will periodically slam 
down. When he does, jump on top of it and it will carry you up to 
this very tricky star.

E16 STAR FIVE - Timed Jumps On Moving Bars

Make sure you jump into the painting so the platforms are moving 
(half past the hour is best).

Make your way up the pathway, past the pendulums and moving yellow 
blocks and over the fence-like platform covering the red coins. 
Continue up the path, past the moving circular platforms and up onto 
the cage that holds the star you got earlier. Head down the path, 
onto the yellow platform and up the pole. From there, head back onto 
the platform with the heart on it, onto the raising platform, then 
jump onto the rotating circular platform. From there, jump onto the 
large, netting platform. Here you should see three bars moving in and 
out of the wall. Make your way up them one by one to reach a higher 
platform where this star is held.

E16 STAR SIX - Stop Time For Red Coins

If the title wasn't obvious enough, your going to need everything 
stoped to get this star, so jump into the painting when the hand is 
right on the hour.

Go to the right from where you start, and you will find an area with 
many lime green platforms leading upwards with red coins on them. 
While this would be quite a tough task with the platforms moving (try 
it for a challenge if you like), with them stationary it couldn't be 
any easier. Just jump up the platforms and grab all 8 coins, causing 
a star to appear partway up the area.

E16 STAR SEVEN - 100 Coins

As there is no way to change the speed once in the level, you're 
going to have to make do with half-pace (half past the hour), as many 
areas are not accessible unless the platforms are moving. Even then, 
this level is tricky, simply because of how easy it is too fall down 
and die. There is a big pile of coins in a yellow block under where 
all the red coins are. The main source of coins is from the blue coin 
switch right next to star two. There is another yellow block with 
plenty of coins in it in the cage above the line of moving bars, 
another up near where the hand to get to the thwomp is and a third 
below the thwomp itself. If all else fails, you can always try 
grabbing as many red coins as possible.


This level is located in the same area as Tick Tock Clock, through 
the hole in the wall up to the right.

E17 STAR ONE - Cruiser Crossing The Rainbow

Head onto the carpet and let it carry you. Jump over the blue block 
and watch out for the flamethrower. Jump off the carpet when it gets 
to the end of its path, and head to the right over the rotating 
circular platforms, jumping onto another carpet. Avoid some more blue 
blocks, and climb over the white blocks. You will then hit a split in 
the road. Jump onto the LEFT carpet and let it carry you up, jumping 
over the wooden planks as they swing towards you. Jump over some more 
blue platforms, then onto the light brown owns as the rainbow path 
ends. Jump up to the right, cross the plank onto the ship, and grab 
the star to the left, sprinting against the wind.

E17 STAR TWO - The Big House In The Sky

Head onto the carpet and let it carry you. Jump over the blue block 
and watch out for the flamethrower. Jump off the carpet when it gets 
to the end of its path, and head to the right over the rotating 
circular platforms, jumping onto another carpet. Avoid some more blue 
blocks, and climb over the white blocks. You will then hit a split in 
the road. Jump onto the RIGHT carpet. There will be large, light blue 
blocks in the way. Jump onto them, climb over and back onto the 
carpet. To do this, you will have to wait until most of the carpet 
has disappeared before jumping. Let the carpet carry you into the 
large house, making sure the flame doesn't hit you. It will lead you 
back outside. Jump on and over the light blue blocks in the way, 
avoiding the electric ball, and the carpet will re-enter the house. 
Once again avoid the flame, and the carpet will carry you up to the 

E17 STAR THREE - Coins Amassed In A Maze

This is the red coin star. All the red coins are (thankfully) in one 
area. Go to the spinning circular platforms near the start, where you 
normally go right, and instead head straightforward, past a small 
yellow platform. Now, this isn't like a normal maze.this is a 
vertical maze. Good news is, if your stuck, press pause and you will 
be able to see where they all are. Heres how to get the coins:

Go to where the star silhouette is, and do a triple jump to the left 
to grab the first star. Jump over to the right platform and jump up 
then left for the second, watching out for the fireball. For the 
third coin, head back to the right, up, then left. Two more are 
sitting a little further up again, and you will need a well-timed 
long jump from the thin platform to get the sixth coin. Head back to 
the right and jump as you are sliding down to pick up the seventh, 
while the eighth is right beside where you should land. The star will 
appear down the bottom of the maze.

E17 STAR FOUR - Swingin' In The Breeze

Head onto the carpet and get to the rotating circle platform area. 
This time, head left and down the pole. Head down the path onto the 
seesaw then up to the right. Jump onto the swinging platform, and 
then quickly move across the light brown one, as the pieces will fall 
away if you sit on them for too long. Jump onto another seesaw, climb 
up some more brown platforms, and make your way past the 
flamethrower. Jump onto another brown platform and wait for the 
moving yellow platform. Take the path up the wooden slope to the 
left, using the small platforms to ascend. Use the swinging platform 
to move across, watching out for a final flamethrower, and grab the 

E17 STAR FIVE - Tricky Triangles!

Head onto the carpet and get to the rotating circle platform area. 
This time, head left and down the pole. Head down the path onto the 
seesaw then up to the right. Jump onto the swinging platform, and 
then quickly move across the light brown one, as the pieces will fall 
away if you sit on them for too long. Jump onto another seesaw, climb 
up some more brown platforms, and make your way past the 
flamethrower. Jump onto another brown platform and wait for the 
moving yellow platform. Continue straight ahead, up and over the 
slope and past the flamethrower. Step on the large purple switch and 
all the platforms will turn over, allowing you to use them. Dart your 
way to the top and grab this star - you will have to be quick!

E17 STAR SIX - Somewhere Over The Rainbow

The first thing we need to do is activate the canon. Go to the area 
where the red coin maze is, right over to the left where the blue 
coin switch is. Wall jump all the way up the vertical column and talk 
to the pink bob-omb up there. Make your way down the lift and head 
over to the second carpet. Allow this to carry you up, taking the 
LEFT carpet at the dead end. Ride this all the way up to the ship 
like you did for star one. Once on the ship, go to the far right end 
of it and jump in the canon, which will automatically point you 
roughly where we are trying to get - the small platform on the other 
side of the rainbow. Make sure you line up with the pole, and aim 
right down the middle of the rainbow circle. You should then hit the 
pole. Ignore the purple dude, rush over to the yellow block and 
snatch the star. 

E17 STAR SEVEN - 100 Coins

This one is rather tricky, not because of the lack of coins but 
because of how damned easy it is to die. The first place you need to 
go is the maze where the red coins are. Grab the red coins, and hit 
the blue coins switch over at the far left side of that area. I hope 
your good at wall kicks, cause you won't be getting this star 
otherwise. There is one blue coin that will appear down the bottom - 
you will have to quickly wall kick your way up to get the other four. 
Make sure you do this part first, because its more than a little 
frustrating to go all around the level only to mess up a wall kick 
and see 20 coins disappear forever.

There are three rings of coins early on - one on the platform where 
the first flamethrower is, and two more on the rotating circular 
platforms just ahead of that. The latuki there will also drop a pile 
of coins if you kill him (just jump until the bottom if it). Next, go 
down to the lower level, and grab the few lines of coins down there. 
It is actually possible to have 100 coins already, before jumping on 
the second carpet. But, if you missed some (like the latuki ones 
going over the edge), just head up the second carpet and go either 
left or right when you hit the crossroad (both have a fair few coins, 
just pick the one you found easiest before).


Here it is then - the final level of the game, and it's a killer. 
This section just shows how to get to and kill Bowser - for the 
location of the red coins, look after this.

Head right, over the platforms, watching out for the blue block and 
head past the red/white cube. Continue to the right, quickly making 
your way over the moving blue platform, then spring up the yellow 
path - it may look too vertical, but since when did Mario start 
obeying the laws of gravity anyway? Continue up the path, past the 
Goombas and over the rotating circular platform, watching out for the 
electric ball. Dart past the petty piranha plant, onto the seesaw and 
then the rotating blue/black platforms. If you are good enough, you 
can do a backwards somersault from here onto the higher platform (if 
so, skip to the next paragraph). If you can't, then continue left, 
and wait before the dip for the thwomp to come towards you. Kill it 
when it slams down, and then continue along, double jumping up onto 
the blue platform, watching out for the flame ball and heading up to 
the right and past the purple creature.

Step on the purple switch and dart up the newly formed stairs. Carry 
on along the road, up the green path, watching out for flamethrowers. 
Move past the chequered platform, watching for another petty piranha 
plant, and jump on the platform, which will start to move. Stay on 
it, jumping off when blocks get in your path, and move past the bob-
ombs and over the rotating platforms, watching out for the flame and 
electric balls. Make your way up the pole, past the Goombas and cross 
using the moving orange platforms and the pole in the middle. Move 
past the bob-ombs, past the flame ball and onto the moving blue/black 
platform. Once on this, wait until you get to the top and, with good 
timing, jump onto another identical platform. You should now see the 
familiar pipe in the distance. So close! Run against the strong wind, 
healing yourself completely with the heart, and make your way up to 
the pipe. Psyche yourself up, and jump down for this games final 

NB - There is a 1-Up Mushroom behind the last pillar where the windy 
area is. If you die against Bowser, simply grab this mushroom every 
time to ensure that you don't have to go through the whole level 


You should be more or less used to what you need to do here. You are 
on a large platform surrounded by bombs. It's your task to run behind 
Bowser, grab his tail, and swing him into it! However, this time you 
have to hit not one, not two, but THREE of the bombs. What's more, 
they are even more spread out that ever, and will not regenerate once 
one has been used, so you are going to have to have some pin-point 

Every time you throw Bowser into a bomb, pieces of the stage will 
fall away, making it much smaller. A neat trick you can do it, if you 
throw Bowser into a bomb he will fall back onto the platform, 
momentarily stunned. You can run behind him and grab his tail again 
straight away as soon as he gets up. As well as his fire breath, 
Bowser now has a stomp attack, which will send two waves of ripples 
towards you that you will have to jump over, and a charge attack 
where he will.well.suddenly and quite quickly charge at you. Use any 
and all tactics that you used for the first two Bowsers to get behind 
the guy and throw him into three of the bombs. Most of the skill is 
in timing the throw so you will hit a bomb.nothing I can help you 
with. Good luck!

Once you have killed him, he will release the power of the stars he 
had stolen. Grab the star.and sit back to watch the final credits and 
cutscenes. You have finished this wonderful game, good work! Now go 
back and get all 120 stars, if you haven't already.


Coin one - Right near the start, where the red/white block is. Push 
the block back to the left, jump on it, and the coin will be sitting 
there in the air.
Coin two - Just after the first vertical yellow pathway, right beside 
the petty piranha plant.
Coin three - From coin two, jump down where the seesaw is and there 
will be a line of regular coins. This one is skilfully hidden at the 
right hand side of this line, on a small platform off the edge.
Coin four - Just after the part where you step on the purple switch 
to make stairs appear - at the top of the green path, beside some 
regular coins.
Coin five - Soon after coin four, while on the moving platform just 
after the chequered platform. This coin is sitting atop one of the 
highest blocks above where you move, and is also a triangle shape, so 
hit it wrong and you will slide off. Time it right, and you will be 
able to wait on the block after it for the moving platform to catch 
up to you.
Coin six - Just after coin five - on the first rotating circular 
platform, up against where the flame ball is.
Coin seven - On a pole in between the two moving orange platforms, 
just above where coin six was.
Coin eight - One of the programmers must have been having a bad day 
when he thought of where to put this one. It is sitting right at the 
end of the level, literally under the steps leading up to the final 
pipe. Evil? Oh yes, very >_>.

The final star will then appear just behind the pipe.


These are the 15 stars that are found around the castle, outside of 
the 15 main levels. Heres where you can find them:

STAR ONE - Go through the upper right door of the main area of level 
one of the castle and jump through the right hand painting to enter a 
slide race. Finish it to gain a star.

STAR TWO - In the same area as the last star, go down the slide in 
under 21 seconds to gain another star. Try doing a long jump at the 
start, hugging the corners and don't worry about the coins to make it 
down in time.

STAR THREE - In the room where the Jolly Roger Bay painting is, there 
is a hole on the right side of the room as you enter. Double jump to 
reach it, and you will be transported to an underwater mini stage. 
Collect all 8 red coins in here to gain another star. There is 
nowhere to gain air from in here, so collect coins to avoid 

STAR FOUR - Down in the basement, near the Lava painting, a bunny 
will appear once you have enough stars. Catch him to gain a star.

STAR FIVE - Another bunny will appear in the same place as the one 
above once you collect 50 stars, and he has another star if you can 
catch him.

STAR SIX - Right beside the entrance to Hazy Maze Cave is a Toad. 
Talk to him and he will give you a star.

STAR SEVEN - In the second level, the toad adjacent from the Tall, 
Tall Mountain painting will give you a star if you talk to him.

STAR EIGHT - The Toad to the right of the entrance to Tick Tock Clock 
will also give you a star when you talk to him.

STAR NINE - Go through the hole in the wall opposite of the entrance 
to Rainbow Road to enter a large mini-stage with 8 red coins in it. 
Grab the first coin on the cloud you start on, then grab the wing cap 
and fly down to the lowest pink platform, where you will find the 
second red coin and the pink bob-omb to activate the cannons. Renew 
your wing cap and use the cannon to shoot off and grab the rest of 
the coins. There are two coins on the highest cloud, that you will 
need to use the highest pink platform cannon to get to, another 
hidden in a transparent cloud, and another on a pole hanging down 
from the highest cloud. The rest are sitting around on white clouds 
by themselves. Once you have them all, the star will appear on the 
large cloud you started on.

STAR TEN - From collecting 8 red coins in the Wing Cap Stage (See E20 
for more details).

STAR ELEVEN - From collecting 8 red coins in the Vanish Cap Stage 
(See E21 for more details).

STAR TWELVE - From collecting 8 red coins in the Metal Cap Stage (See 
E22 for more details).

STAR THIRTEEN - From collecting 8 red coins in the first Bowser level 
(See section E5 for the coin locations).

STAR FOURTEEN - From collecting 8 red coins in the second Bowser 
level (See section E11 for the coin locations).

STAR FIFTEEN - From collecting 8 red coins in the third Bowser level. 
(See section E18 for the coin locations).


First of all, you need at least 12 stars. Once you have, go to the 
main area of the castle's first level, just in front of where you 
entered and you should see a bright light. Look up into it and you 
will be transported to the Tower of the Wing Cap. Simply glide down 
to the only platform and step on the switch to unlock the Wing Cap. 
All previously transparent red blocks will now be solid, and will 
contain Wing Caps in their respective levels.

To get the red coin star, re-enter the level again so that you are up 
high, and follow the line of coins in a circular motion, grabbing all 
the red ones and causing a star to appear down on the platform. This 
is a Castle Secret Star.


From the basement, head a hard right before the Lava painting to get 
to a room with just a body of water in it. Swim through it to the 
other side where there is a flooded room with two platforms in it. Do 
a butt stomp (Jump + Z) on each one to cause the water to drain, and 
then exit through the now-accessible doorway. You will now be 
outside, and will see that the moat has been drained. Head right 
until you find a small hole in the ground to jump through. 

You will now enter a mini level where the only objective is to get to 
the end where a blue switch is. You start the level under the 
influence of the vanish cap - you cannot be injured. Just slide down 
the slope, head right at the bottom and over the bridge. Around now 
your invincibility will wear out. Use the moving platforms to get to 
the end, making sure to jump off them before the rotate. Jump on the 
blue switch then jump off the edge.


Another castle secret star is up for grabs in here. The first few are 
quite tricky, as they are on small platforms on the way down the 

From the start of the level, go down the slope on the far left to 
grab the first coin. Jump off to the right for another. Jump off to 
the right again and you should hit one of the platforms that holds 
two more. You should have 4 coins when you reach the bottom of the 
slope. The remaining four are in the last part with the rotating 
platforms. The first two are on the seesaw; the next between two of 
the platforms and the last coin is just next to the blue switch. 
You'll need to use the vanish cap to get through the transparent 
fence and grab the star. This is one of the Castle Secret Stars.


Go to level 6, Hazy Maze Caves, and head down to where the water 
monster is (left path from the start of the level, past the boulders 
and down the lift). Jump on the monster, do a butt smash and walk 
onto its head, then direct it over towards the metal doors. Go 
through them and into the portal in the ground to enter the Metal Cap 
Switch Course. Simply hurry along the path and press down the Green 
Switch to activate the Metal Cap in all the levels!


Coins one and two - right next to the green switch.
Coins three and four - next to a 1-up Mushroom in a small concave to 
the right, above the water near the switch.

For the last four coins, become Metal Mario. All four are underwater 
around the pillar that the green switch is on. The star will appear 
underwater, directly behind the green switch.  


Here is a list of the main enemies that you will encounter in this 
game, along with how to defeat them (if possible) and your reward for 
doing so.

/ AMP (Several courses).  \

These are small, black balls that fly around in a circle, making a 
small buzzing sound. They cannot be defeated or harmed in any way, 
and coming into direct contact with one will result in you being 

/ BIG BOO (Big Boo's Haunt) \

This larger version of the standard Boo appears no less than three 
times in the level Big Boo's Haunt, and defeating it will give you a 
Power Star each time. These large ghosts are just like any regular 
Boo really, only bigger and stronger. Looking right at it will cause 
it to stop moving and become transparent, so no attack can hurt it. 
It can only be hurt if you attack it from behind or the side. 
Punching/kicking/diving into it a total of three times will cause it 
to disappear, leaving a shiny Star in its place.

/  BIG BULLY (Lethal Lava Land) \

This larger version of the regular Bully appears a couple of times in 
the Lava level, and can be quite a tough guy to defeat. Appearing as 
a large black ball, punches, kicks and indeed all regular attacks 
will not harm it. It will charge at you, trying to push you down into 
the lava below. While kicks and punches do not hurt it, they do push 
it back. Well-timed attacks can result in you pushing it over the 
edge, and will always result in a Power Star.

/  BOB-OMBS  (Several Courses  \

While not as frequent as Goombas, Bob-ombs are still a fairly 
standard baddie. They are much more annoying, however. If they spot 
you, they will light their fuse and continually run towards you until 
they have detonated. You can counter this by picking them up and 
throwing them far away, or by simply avoiding them. You can also 
sneak up on them, and pick them up unawares. Drop a single coin when 

/   BOO (Big Boo's Haunt)    \

These small ghosts are all over the place in Big Boo's Haunt. They 
may appear tricky at first, because looking right at them will cause 
them to go transparent, and no attacks will work. The only way to 
take them down is by attacking them from the back or the side. One 
hit is all it takes, and they will drop a blue coin every time =). 

/  BUBBA (Tiny-Huge Island)   \

Here is a good example of a baddie to avoid at all costs. Impossible 
to kill, this large fish sits in the waters of Tiny-Huge island, and 
can only be seen when you are small. Appearing as a large fish with 
sunglasses, Bubba will leave you alone if you don't get too close. 
But if you do.a water death awaits as you are swallowed whole.

/  BULLY (Lethal Lava Land) \

These small, black balls are the main enemy of the Lava world. Having 
no arms, they simply rush at you with their bulky bodies, trying to 
push you into the lava. Either avoid them, or kick them into the lava 
to get rid of them. A single coin is your reward for defeating them.

/  CHAIN CHOMP (Bob-Omb Battlefield)  \

This baddie from the first level is impossible to kill. But why would 
you want to? Clearly the poor guy is trapped, chained up to that wall 
with the star behind it. Why don't you go and butt stomp on the log 
trapping him there a few times to set the fellow free? Oh.but be 
careful, he is an angry fellow, and does have a tendency to.lash out 
a little >_>.

/  CHUCHYA (Several levels)  \

These are the small flipping machines that make their first 
appearance in Wet-Dry World. They cannot be defeated, and can either 
annoy or aid you. If you catch you out when you are not ready, you 
can easily be thrown away from where you want to be. However, 
position yourself in the right place and these guys can help you 
reach a new platform.

/  COIN PURSE (Snowman's Land)  \

From a distance, it appears to be a regular coin, but when you get 
close they will turn into a green frog. The problem is, if your 
running along collecting coins, its often too late to avoid it by the 
time it changes. Often hidden around other, legitimate coins, this is 
one of the trickier bad guys. However, make it show its true form and 
kill it with any normal attack, and five regular coins are yours.

/  EEL (Jolly Roger Bay)      \

This happy little fellow swims around in the deep section of Jolly 
Roger Bay. He lives in the sunken ship at first, yet moves to live in 
a small cave on the side after Mario raises the ship. This guy cannot 
be defeated, but can be taunted out of his hiddie-hole by swimming 
close by him. Simply coming into contact with him will cause you 
pain, so its best to avoid him if you can. At the end of the day 
though, he is just a poor, misunderstood eel that only ever wanted to 
relax until mean old Mario came along and made him move. For shame.

/   FLOWER SPINNER (Cool, Cool Mountain)  \

These odd-looking flower creatures appear only in Cool, Cool 
Mountain, and are really quite docile creatures. Never going out of 
their way to attack out red-clothed hero, they can easily be avoided 
at will. However, these fun-loving critters drop 3 regular coins when 
killed, so you'll be wanting to take as many down as possible. 
Additionally, if you jump on them to kill them, you will spring up 
high into the air and begin to rotate like a propeller, making your 
decent extra-slow so you can glide down to new areas.

/   GOOMBA (Various Levels)    \

Ah yes, the goomba. Small, brown and oh-so easy to kill, these little 
critters infest the game, appearing in every single level this game 
has to offer. Or so I assume anyway >_>. As thick as doorknobs, these 
guys will waddle towards you as soon as they spot you, attempting to 
run into you, creating minimal damage. These kamikaze nutters can be 
taken care of with any single attack; a kick, a punch, or a simple 
jump on the head. Doing so results in a single, shiny coin, and the 
knowledge that the world is now a better place, with one less of 
these little jokers around to annoy you.

/   GREEN KOOPA TROOPER (Various Levels)    \

Another of the classic Mario foes, the green koopa trooper is one of 
the few cowardly enemies around. You'll actually feel a little bad 
doing away with him as he scurries as fast as his little legs will 
take him to get out of your way. You'll feel a lot better once you do 
though, as hitting him will cause his shell to come off, which can be 
a lot of fun to use, gliding over land, water and lava, destroying 
all in your path. The blue coin he drops when done away with will 
also help to ease your guilt =).

/   KLEPTO (Shifting Sand Land            \

This is the vulture-like creature in the shifting sand land level. 
Flying around the small, desert-like land, he is at peace with the 
world until he notices a red-hatted intruder. Furious at this, Klepto 
inspires at all time to steal your hat, and to wreck general mayhem. 
He holds the first star of the level, and will have your hat in its 
talons from then on if it steals you. Lost your hat? This is one of 
only two places that it could be. Klepto cannot be killed, but can be 
momentarily stunned if you hit him while on the koopa shell. In 
general, avoid him if you are able.

/   LATUKI (Various Levels)                 \

Yeah, I thought he was controlling the camera as well.ah well. 
Anyway, the enemy version of this cloud-riding critter can actually 
be quite annoying. Riding up high in his cloud, he throws down little 
spiky dudes towards you, and can be quite hard to hit due to his 
height and constant moving. Jump up high and hit him to do away with 
him, causing a shower of regular coins to fall down. Unlike previous 
Mario games, you can't ride in the cloud once he is dead though, 
which is a pity.

/    MR. I (Various Levels)                      \

This the large eye creature first found in Big Boo's Haunt. This guy 
can be a little tricky at first, as regular attacks don't seem to 
hurt it. Indeed, jumping or punching this guy will do nothing other 
than hurt you. Seriously, don't even try! What you need to do to 
defeat this guy is to run around him again and again in a circle. As 
the pupil of the eye will always follow you, this will cause him to 
get dizzy, and the eye will disappear, a lovely blue coin taking its 
place. The only trick is in figuring out how to kill it, after that 
Mr. I is as easy as cake, as it doesn't move and does very little to 
attack you.

/    PIRANHA PLANT (Various Levels)  \

Another of the more classic enemies in this game, Petty Piranha here 
is in several levels of the game. In Whomps Fortress, it is sleeping 
until it hears you, so sneaking up on it slowly to kill it or get 
past it is a good strategy. This type will only snap its jaws at you 
if you get too close, so you can always just avoid it. However, each 
one drops a blue coin, so the confrontation is often worth it. The 
other type of Piranha Plant that appears is much small, and will 
suddenly appear out of the ground to spit fireballs at you. These 
ones are annoying, as they are actually more trouble than the first, 
and only drop a single regular coin when defeated.

/   POKEY (Shifting Sand Land)            \

There are several of these guys in the Shifting Sand Land level - 
large cacti-like creatures that consist of several small balls 
stacked one on top of the other. These guys are easy to avoid and 
generally quite harmless. To defeat them, you must destroy the head, 
the top of the balls. Do this by knocking away the lower balls one by 
one, before taking out the top one. Take too long and the lower balls 
will begin to regenerate. This happy fellow drops you a sweet blue 
coin when taken care of, meaning that he is more than worth taking 
the time to defeat.

/    SHY GUY (Various Levels)              \

Hey, it rhymes! I just realised that >_>. Anyway, this guy looks like 
he would be more suited to wielding a chainsaw, with the white hockey 
mask he wears. Instead, he flies through the air and shoots fireballs 
at our chubby hero. They can be a bit of a pain but, like the Flower 
Spinners, these guys allow you to become a kind of propeller that 
descends slowly to the ground, once you jump on them. They also drop 
two regular coins when killed, so that isn't too shabby either.

/   SNIFIT (Hazy Maze Cave)                 \

These guys patrol around in the toxic area of the level, waiting for 
our moustached protagonist to wander by. They shoot small, bullet-
like beads at Mario when spotted, and can be rather annoying, as you 
usually don't want to be held up in this area. Kill them in any 
conventional way, and two regular coins are yours.

/   SNOWMAN (Various Levels)            \

Appearing in both of the games snow-themed levels, the Snowman is a 
rather annoying baddie, throwing snowballs at you and being an all-
round jerk. Regular attacks do nothing, and instead you will have to 
run around them a few times (much like Mr. I) to defeat them. They 
will drop 3 regular coins in compensation for all the annoyance >_>.

/   SPIDER (Various Levels)                   \

These large spiders will charge at Mario when they see him, totally 
putting their lives on the line in an attempt to ram into you for 
minimal damage. These guys are pretty weak really, and can be easily 
disposed of with any regular attack. For some reason, it will drop 3 
coins when killed. Seems a little odd considering how weak they are, 
but I'm not going to complain >_>.

/   SWOOP (Hazy Maze Caves               \

These small bats hide up in the shadowy areas of Hazy Maze Cave, 
swooping down to irritate our pasta-eating hero. These guys can 
actually be annoying to kill, as they hit and run, often returning up 
high again rather quickly. Fast moving, these guys can be hard to 
hit, but any normal attack will do. They drop a single coin upon 

/    THWOMP  (Whomp's Fortress, Tick Tock Clock)        \

These large, blue blocks rise up into the air and then slam down with 
brute force, squashing any stocky Pastafarians that happen to be 
there at the time. They have a set pattern though, so it is easy to 
time your way past them. They cannot be defeated, and are best 
avoiding or ignored as suits you. They do make a cool noise when they 
hit the ground though =).

/   WATER BUG (Wet-Dry World         \

Not to be confused with regular Spiders, Water Bugs are blue in 
appearance and skid along the surface of the water. As you cannot 
attack anything while swimming, they can cause a minor problem.yet 
are generally easily avoided. Jump onto them from a nearby platform 
to kill them, with 3 regular coins being your just reward.

/  WHOMP (Whomp's Fortress)             \

These large, slow-moving slabs of concrete waddle along in Whomp's 
level, attempting to use their own weight to crash down on you and 
flatten you into a pixelated pancake. Stand in front of them then 
quickly move for them to slam down, then jump on their back and do a 
butt-slam to kill them, 5 regular coins spilling out once this is 
done. You can gain even more coins from it by jumping on its back 5 
times to create a coin each time, as well as the 5 coins from killing 
it. 10 coins from one enemy? Yeah right, some kind of crazy, magical 
enemy >_>.


* Water is your friend - If you are ever low on health, a nearby 
supply of water is your best option.

* The obvious path isn't always the easiest - and certainly is never 
the quickest. This game can be made a lot more fun by finding 
original ways to get to certain platforms. Side Somersaults and Wall 
Kicks in particular can help you reach certain areas much quicker - 
and with a lot more fun =).

* Try getting the star for 100 coins the same time as you get the 
star for 8 red coins - in most levels you will probably need to get 
the red coins again anyway, and the 100 coin star is the only one 
that allows you to stay in the level, so you can grab two stars 
effectively in one go.



Go To The Roof Of The Castle

Once you have collected all 120 stars in the game, the cannon outside 
of the castle will be activated. Now you can shoot up to the roof to 
find an old friend and a message from the developers, as well as a 
wing cap so you can fly around outside to your hearts content.

Bowser Has Something New To Say

Defeat the final Bowser after you have collected all 120 stars, and 
he will have an altered dialogue. 

Mess Up Mario's Face!

On the opening screen when Mario's face pops up, you are able to move 
around parts of his face using the A button, and can make them all 
stay in their distorted position by holding the R button. Good fun 

What's With That Log?

Don't those wooden logs you see in levels like Bob-omb Battlefield 
and Tiny-Huge Island look a little odd? Why are they there? What do 
they do, damn it! Well, these innocent-looking logs actually hold a 
little secret. Run around them in a circle several times and they 
will spurt out a number of regular coins! Amazing, yes? What, you 
were expecting something better than coins? For shame.

Extra-Fat Penguin Race!

Return to the cottage where the penguin race was in Cool, Cool 
Mountain and the Penguin will now be extra huge! Now it's quite the 
challenge to beat the guy as he takes up most of the track. You don't 
win anything, but its still good fun.

End Of Game Fun

You can control the camera during the final credits by using a 
controller plugged into the second slot.


Throughout this game, there are certain areas that, when you stand in 
them in the right way, teleport you to another area of the level. 
Most of these save time, but the correct use of other teleports can 
actually make certain stars much easier to get. It should also be 
noted that most of these teleports work the other way round - I will 
detail how to use them in the most logical way assuming you are at 
the start of the level.

Teleports - Bob-Omb Battlefield:

TP 1 - Near the start of the game, up and over the first bridge, 
there is a small flower patch. Stand still in it to be teleported to 
another flower patch on the other side of the stage.

TP 2 - While walking up the side of the mountain, you should see 
several holes in the side that the large, black balls are rolling out 
of. Stand in the right corner of the first such hole and you will be 
teleported up to the highest such hole in the mountain - a great way 
to get up the mountain nice and quickly.

Teleports - Whomps Fortress:

TP 1 - Follow the path from the start up to the bottom of the area 
where the big blue Thwomps are. This is there area where there is a 
green "!" block. Stand still near the sign and you will be teleported 
up the path near where the large pole is.

Teleports - Cool, Cool Mountain:

TP 1 - Right at the start of the level, go back and to the right to 
where a small, broken bridge is. Slowly walk out to near the edge of 
it and you will be teleported right down to a similar bridge at the 
bottom of the area, near the Penguin. Using this teleport the other 
way round is also the easiest way to get back to the top of the 

Teleports - Lethal Lava Land:

TP 1 - Take the path up to where the first bully is, and take a left. 
There should be a large, blue eye here. Run around and around him to 
kill it, and then jump under where it used to be. Stand still and you 
will be teleported to small island with a wing cap block on it.

Teleports - Shifting Sand Land:

TP 1 - Go to the small, water part of the level (near where the pink 
bob-omb is) and stand still under the palm tree. You will then be 
teleported over to where the cannon is.

Teleports - Snowman's Land:

TP 1 - Go right from the start of the level, and stand under the 
second tree that you see. Do it right and you should be transported 
to being under another tree further up the path.

Teleports - Wet-Dry World:

TP 1 - With the water down as low as possible, go to the small, white 
platform with an Amp on it, and stand in the corner right down at the 
bottom. Do it right and you will be teleported right up to where the 
cannon is - a very useful one.

Teleports - Tall, Tall, Mountain:

TP 1 - Go to the part early on in the level where there are mushrooms 
with red coins on them. You should notice that there are three 
particularly small mushrooms with, the far one having a red coin on 
it. Jump onto the middle such mushroom and you will be transported 
down to a small platform on the side of the stage that leads you to 
the cannon. I know of no other easy way to get to that cannon, so 
this is a good one =).

Teleports - Tiny-Huge Island:

TP 1 - With Mario being large, head to the left where the pipe and 
piranha plants are. Step on the purple switch and follow the path it 
creates to a small platform. Stand still where the coin is and you 
will be teleported back to where the pipe and switch you were just at 
before are. The purpose of this one? No idea. But its there >_>.

Teleports - Rainbow Ride:

TP 1 - Inside the large house that leads to the levels second star, 
stand near the middle of the entrance and you will be teleported to a 
windy area, on the top of the vertical maze with the red coins in it. 
There is a yellow switch there with a 1-Up Mushroom in it.


Into The Black Room Of Death

This ones really cool. Using the cannon outside the castle (must have 
120 stars), shoot up to the roof, grab the wing cap, and go back down 
to the cannon again, shooting yourself up as high as possible. Fly 
into the highest part of the central spire of the tower that you can. 
You should be able to run up a part of the vertical spire. Do it just 
right and you will fall right through and into the castle! (It's very 
hard to get it just right the first time, give it a few goes). From 
here everything will be an eerie kind of black. Going through the 
door will only inverse the effect - the only way you can get out of 
it is by jumping through the wall in the right way or resetting the 
game. Sweet glitch though.

Fly Dead Mario, Fly!

This is a very neat little glitch that allows you to fly while you 
are dead. There are several ways to do this, but I've found that the 
easiest is in Bob-omb Battlefield. Hurt yourself until you have only 
one small red bar of life left. Now, use the wing cap and quickly fly 
to where a cannon is with a bomb nearby (both the cannons on the way 
up the mountain, for example). With the wing cap still going, pick up 
the bob-omb and position yourself just in front of the cannon, your 
back facing towards it. Wait for the bomb to detonate, and you will 
fly back a small distance and (hopefully) into the cannon. If you 
miss, try again taking how much you missed by into consideration. If 
it worked, you should be dead but still in the cannon! Shoot yourself 
off and, with the effects of the wing cap, you can fly around the 
level even though you are dead (Mario's eyes even have little X's 
over them!) You will die as soon as you hit the ground, but it is 
awesome fun while it lasts. Neat, huh?


Q - Is Luigi in this game?

A - No. There were rumours for quite awhile but he is NOT in this 
game, not in any way, shape or form. I know, it sucks.try picking up 
the DS port of it, he is in that version >_>.

Q - My hat.it's gone! And now I look far less cool and I'm taking 
double damage! What should I do?

A - This can only happen two ways - either the large bird from 
Shifting Sand Land took it, or the large Snowman from Snowman's Land 
blew it off your head. I'm assuming you can remember which stage you 
were in at the time >_>. If the bird has it, grab it back off it just 
like you did for that levels first star. The Snowman way is a little 
less exact - wander around the bottom part of the level and you 
should find it lying around somewhere soon enough.

Q - You can finish the game with 70 stars, right? So what is the 
point in getting 120?

A - Yes, you can finish the game with as little as 70 stars (or much 
less with the aid of glitches). However, with 120 stars you can open 
up the cannon outside the castle, shoot to the roof and see Yoshi, 
race a much larger Penguin and hear an altered final dialogue from 
Bowser. Apart from all that, this is a great game that is NEVER 
properly beaten until you have every last star. So get to it!


This Walkthrough is still yet to be completed in terms of things like 
baddies, secrets, FAQs and such. If you have any suggestions on 
things I missed, or a better way to do something.anything at all 
really, then by all means drop me a line at:
Any and all new information that gets added to a newer version will 
be fully accredited and of course greatly appreciated.


1.0 (July 27 2006) - Full Walkthrough with all 120 stars, details on 
all three Bowser levels, cap stages and bosses. Characters, items and 
controls all included. "Baddies" section mainly completed. Tips 
included, secrets (including teleport locations and glitches) added 
as well as a few FAQs.

This file is Copyright (c)2006 Ciaran Friis. All rights reserved.