hide results

    Badge Guide by Teirlap Carooe

    Version: 2.0 | Updated: 12/06/03 | Printable Version | Search Guide | Bookmark Guide

    Paper Mario Badge Compendium
    An In-Depth Guide for the Nintendo 64 Graphical RPG
    Created by Teirlap Carooe
    
    TABLE OF CONTENTS
    -----------------
    
    I. Introduction
    II. What's a Badge?
    III. Badge List
           A. Jump Attack Badges
           B. Hammer Attack Badges
           C. Enhancement Badges
    IV. Badge Hunting
           A. Dry Dry Desert
           B. Forever Forest
    V. Version History
    VI. Copyright and Contact Info
    
    I. INTRODUCTION
    ---------------
    
    My apathy is legendary.
    
    Nonetheless, I'm dedicated to getting this guide more or less complete.
    
    Hopefully, before too long, this compendium will be an easy to read,
    comprehensive guide to finding and identifying all the badges found in 'Paper
    Mario'. Note that I am compiling this guide as I play through the game, so all
    badges will be added as I find them. This will slow the writing process down
    considerably, but it will make for a more accurate guide than if I just copied
    a list of all the badges in the game down from somewhere.
    
    That having been said... Let's get to it.
    
    - Teirlap Carooe (14/10/02)
    
    [Current Badge Count: 80/80 (COMPLETE as of 5/12/03)]
    
    II. WHAT'S A BADGE?
    -------------------
    
    In 'Paper Mario', a lot of Mario's power is derived from 'Badges', which are
    items that can be 'worn' to give Mario special attacks, powers, or other such
    bonuses. Each badge has a BP (Badge Point) Rating, which limits the number of
    badges Mario can wear, as well as alluding to each specific badge's power (a 3
    BP badge is probably better than a 1 BP badge). Mario only starts with the
    ability to wear 3 BPs worth of badges, but players can increase that capability
    as they level him up.
    
    I strongly recommend reading your instruction manual to get the FULL story on
    badges. No one ever reads those things anymore, anyhow.
    
    III. BADGE LIST
    ---------------
    
    For the main badge list, I'll be using a standard 'Badge Catalogue' format. It
    goes a little something like this:
    
    BADGE NAME
    Description: I'll put down the in-game description.
    Badge Points: This'll show how many Badge Points are required to wear the badge.
    Location: The general area in which the badge is found.
    Directions: I'll put short directions on how to acquire the badge.
    
    OK, let's press on...
    
    IIIA. JUMP ATTACK BADGES
    ------------------------
    
    These badges give Mario special Jump attacks during battles.
    
    POWER JUMP
    Description: Lets you do a Power Jump. Uses 2 FP. Mario stomps on a single
    enemy using a lot of attack power.
    Badge Points: 1
    Location: Goomba Village
    Directions: Upon making your way back to Goomba Village after falling off the
    veranda, Goompa will give you this badge as a reward.
    
    MEGA JUMP
    Description: Lets you do a Mega Jump. Uses 6 FP. Mario stomps on a single enemy
    using tons of attack power.
    Badge Points: 3
    Location: Shiver Mountain
    Directions: After fitting the Star Stone into its slot and opening the way to
    the Crystal Palace, check the far right of the platform reached upon ascending
    the first flight of 'ice stairs'. The badge should be found in fairly
    conspicuous red '!' box.
    
    SHRINK STOMP
    Description: Lets you do a Shrink Stomp. Uses 2 FP. If it works, the enemy
    Mario stomps on shrinks. It also decreases the enemy's attack power by half for
    a bit.
    Badge Points: 1
    Location: Toad Town Tunnels
    Directions: Upon first entering the Toad Town Tunnels, head all the way to the
    right. You'll have to get by a large Yellow Block, several Gloombas and a
    Blooper, but at the end of the path, there'll be a chest containing this badge.
    
    MULTIBOUNCE
    Description: Lets you do a Multibounce. Uses 2 FP. Jumps on all enemies in a
    row if action command is timed right.
    Badge Points: 1
    Location: Toad Town
    Directions: Buy at Rowf's Badge Shop for 75 Coins.
    
    JUMP CHARGE
    Description: Lets you charge up Jump power. Uses 1 FP. When charged, Mario's
    Jump power goes up by 2. Lets you charge unlimited times, but power fades after
    attack.
    Badge Points: 1
    Location: Toad Town
    Directions: Buy at Rowf's Badge Shop for 50 coins.
    
    S. JUMP CHG.
    Description: Greatly charges up Jump power. Uses 4 FP. When supercharged,
    Mario's Jump power goes up by 3. Lets you charge unlimited times, but power
    fades after attack.
    Badge Points: 2
    Location: Cloudy Climb
    Directions: The Cloudy Climb's main entrance platform from Flower Fields has a
    moving cloud 'elevator' just a bit northwest from the beanstalk back to ground
    level. Ride the elevator upward to snag this badge atop a cloud.
    
    SLEEP STOMP
    Description: Lets you do a Sleep Stomp. Uses 2 FP. If it works the enemy Mario
    jumps on falls asleep for a bit.
    Badge Points: 1
    Location: Toad Town
    Directions: Buy from Rowf's Badge Shop for 75 Coins.
    
    DIZZY STOMP
    Description: Lets you do a Dizzy Stomp. Uses 2 FP. If it works, the enemy Mario
    stomps on becomes dizzy. It also paralyzes the enemy for a short time.
    Badge Points: 1
    Location: Mt. Lavalava
    Directions: This badge can be found within a chest in the lower southwest area
    of Mt. Lavalava. You'll need the Ultra Hammer to break the Steel Block guarding
    the room containing the chest.
    
    D-DOWN JUMP
    Description: Lets you do a D-Down Jump. Uses 2 FP. Disables an enemy's defense
    power and causes some damage.
    Badge Points: 2
    Location: Tubba Blubba's Castle
    Where To Find: On a table in Tubba Blubba's Castle. Bomb a wall upstairs hidden
    behind a sleeping guard, and then Spin Jump through the upper right 'broken
    floor'. From there, use Parakarry to fly over to the badge.
    
    POWER BOUNCE
    Description: Lets you do a Power Bounce. Uses 3 FP. Jumps on one enemy
    continuously until you miss an action command.
    Badge Points: 2
    Location: Pleasant Path
    Directions: Near the entrance to the Koopa Bros. Fortress is a room filled with
    several jail cells. Two of them can be entered by using Bombette to blow up
    visible cracks. One cell contains a key; the other one holds this badge.
    
    IIIB. HAMMER ATTACK BADGES
    --------------------------
    
    These badges bestow Mario with special Hammer moves during battles.
    
    POWER SMASH
    Description: Lets you do a Power Smash. Uses 2 FP. Hammers an enemy using lots
    of attack power.
    Badge Points: 1
    Location: Toad Town Tunnels
    Directions: After acquiring the Super Hammer, explore the west side of the Toad
    Town Tunnels to find this badge.
    
    MEGA SMASH
    Description: Lets you do a Mega Smash. Uses 6 FP. Hammers an enemy with a huge
    amount of attack power.
    Badge Points: 3
    Location: Flower Fields
    Directions: In the area northwest of the Flower Fields entrance, this badge can
    be spotted within a small cave located inside a hill. Climb the hill and and
    use Bombette to explode the rock at the top. This will uncover a hole which you
    can use to drop down and claim the badge.
    
    SMASH CHARGE
    Description: Lets you charge up your hammer. Uses 1 FP. When charged, Mario's
    Hammer power goes up by 2. Lets you charge unlimited times, but power fades
    after attack.
    Badge Points: 1
    Location: Koopa Bros. Fortress
    Directions: On a small pedestal in the Koopa Bros. Fortress, 'guarded' by a
    Bob-omb. Can't miss it, really; it's on the linear path through the level,
    close to the end.
    
    S. SMASH CHARGE
    Description: Greatly charges up your Hammer. Uses 4 FP. When supercharged,
    Mario's Hammer power goes up by 3. Lets you charge unlimited times, but power
    fades after attack.
    Badge Points: 2
    Location: Toad Town
    Directions: Buy at Rowf's Badge Shop for 100 Coins.
    
    SPIN SMASH
    Description: Lets you do a Spin Smash. Uses 2 FP. If Mario hits an enemy, it
    smashes into the ones behind it.
    Badge Points: 1
    Location: Toad Town
    Directions: Buy at Rowf's Badge Shop for 75 Coins.
    
    QUAKE HAMMER
    Description: Lets you do a Quake Hammer. Uses 2 FP. Slightly damages all
    enemies on the ground or ceiling.
    Badge Points: 1
    Location: Mt. Rugged
    Directions: Near the edge of the Toad Town side of Mt. Rugged, there's an easy
    to spot ledge that holds this badge. It can be reached using Parakarry's flying
    ability.
    
    POWER QUAKE
    Description: Lets you do a Power Quake. Uses 4 FP. Greatly damages all enemies
    on the ground or ceiling.
    Badge Points: 2
    Location: Jade Jungle
    Directions: After acquiring Sushie, you can grab this badge out of a fairly
    conspicuous '!' box in the middle of a small island just to the northwest of
    Yoshi's Cabana (Shop).
    
    MEGA QUAKE
    Description: Lets you do a Mega Quake. Uses 7 FP. Severely damages all enemies
    on the ground or ceiling
    Badge Points: 3
    Location: Toad Town
    Directions: Buy at Rowf's Badge Shop for 200 Coins.
    
    HAMMER THROW
    Description: Lets you do a Hammer Throw. Uses 2 FP. Hits one enemy with the
    Hammer, no matter where the enemy is.
    Badge Points: 2
    Location: Goomba Road
    Directions: A screen or so west of Toad Town is a tree you can smack with your
    hammer. Hitting aforementioned tree will cause a spring to fall down near you.
    Jumping on it springs you to a nearby roof, where the treasure chest containing
    the badge lies. Yet another reason to hit
    most everything you find (i.e. trees) with your hammer.
    
    D-DOWN POUND
    Description: Lets you do a D-Down Pound. Uses 2 FP. Disables an enemy's defense
    power and injures it.
    Badge Points: 2
    Location: Toad Town
    Directions: Buy from Rowf's Badge Shop for 75 Coins.
    
    IIIC. ENHANCEMENT BADGES
    ------------------------
    
    These badges empower Mario with various assorted abilities/bonuses on and off
    the battlefield.
    
    DOUBLE DIP
    Description: During battle, lets you use two items during one turn. Uses 3 FP.
    Badge Points: 1
    Location: Toad Town
    Directions: Buy at Rowf's Badge Shop for 100 Coins.
    
    TRIPLE DIP
    Description: During battle, lets you use three items during one turn. Uses 6 FP.
    Badge Points: 3
    Location: Crystal Palace
    Directions: While exploring the area beyond the red door, you'll come across a
    room with a 'spinning' platform that will allow Mario to swap sides of the
    'mirror' with the flip (or bomb) of a switch. Use Bombette to explode the far
    right wall in the upper half of this room to reveal a hole leading to a hall
    containing the chest with this badge. Note that the wall you have to bomb does
    NOT have a telltale crack in it like most bombable walls. Tricky, eh?
    
    GROUP FOCUS
    Description: Lets Mario's party members use the Focus command, as well.
    Badge Points: 2
    Location: Toad Town
    Directions: Buy at Rowf's Badge Shop for 100 Coins.
    
    QUICK CHANGE
    Description: During battle, lets you change your party members... and still use
    the new member without losing a turn.
    Badge Points: 4
    Location: Toad Town
    Directions: The fortuneteller in Toad Town will mention seeing something good
    happen to someone running around a red palm in Dry Dry Outpost. If you go there
    and run a few laps around the red palm, someone will tell you to stop because
    you're making them dizzy. He'll also let slip that he heard if you Spin Jump
    three times in a house with a spinning roof, you'll get something good. If you
    go back to the Toad Town fortuneteller's place and Spin Jump three times, lo
    and behold, this badge'll appear. If you're truly lazy, you CAN just skip to
    the last part (spin jumping in the fortuneteller's) and still get the Badge. I
    won't tell anyone.
    
    PEEKABOO
    Description: Makes it possible to see your enemy's HP.
    Badge Points: 3
    Location: Shooting Star Summit
    Directions: Buy from Merlow for 10 Star Pieces.
    
    DODGE MASTER
    Description: Makes the action command work more frequently.
    Badge Points: 2
    Location: Toad Town
    Directions: Buy at Rowf's Badge Shop for 100 Coins.
    
    HAPPY HEART
    Description: Restores HP automatically during battle at a slow rate.
    Badge Points: 3
    Location: 1) Shooting Star Summit; 2) Jade Jungle
    Directions: 1) Buy from Merlow for 8 Star Pieces. 2) This one can be found
    sitting on a branch on the outside of Raphael's tree. Walk up the first spiral
    staircase within the tree, and then follow the spiral walkway outside the tree
    all the way to the end, passing by the opening. Fairly hard to miss.
    
    HAPPY FLOWER
    Description: Restores FP automatically during battle at a slow rate.
    Badge Points: 3
    Location: 1) Shooting Star Summit; 2) Flower Fields
    Directions: 1) Buy from Merlow for 8 Star Pieces. 2) In the area directly east
    of the Flower Fields entrance, there are three trees. Hit them with your hammer
    in the following order: middle, right, left. If done correctly, the badge
    should fall out of the left tree for you to collect.
    
    DEEP FOCUS
    Description: When using Focus, charges more energy than usual.
    Badge Points: 1
    Location: 1) Princess Peach's Castle; 2) Shy Guy's Toy Box; 3) Bowser's Castle
    Directions: 1) Princess Peach can pick up this badge in the castle's
    'mysterious chest' room, which is found behind the far right door on the second
    floor. After that, it's just a matter of inserting it inside the chest so Mario
    can pick it up later at the fortuneteller's house near Shooting Star Summit. Be
    sure to watch out for guards. 2) The second Deep Focus badge is contained
    within a hidden '?' box in the area to the left of the Red Station. Use Watt's
    special ability to search it out. 3) You can snag this badge at the entrance to
    Bowser's Castle after shutting off the lava flow.
    
    HP PLUS
    Description: Increases maximum HP by 5.
    Badge Points: 3
    Location: 1) Toad Town; 2) Koopa Village; 3) Forever Forest
    Directions: 1) Buy at Rowf's Badge Shop for 150 Coins. 2) Right after getting
    Kooper to join, use his shell throw ability to grab this badge from a stump on
    the way back to the Koopa Village. 3) Refer to the Badge Hunting section on the
    Forever Forest.
    
    FP PLUS
    Description: Increases maximum FP by 5.
    Badge Points: 3
    Location: 1) Toad Town; 2) Pleasant Path; 3) Forever Forest
    Directions: 1) Buy at Rowf's Badge Shop for 150 Coins. 2) After clearing out
    Koopa Bros. Fortress, use Bombette to take out the cracked wall just outside
    the castle walls. Go down the pipe to find the badge on a cliff high above the
    level. 3) Refer to the Badge Hunting section on the Forever Forest.
    
    FLOWER SAVER
    Description: During battle, saves 1 FP every time you attack.
    Badge Points: 6
    Location: 1) Shooting Star Summit; 2) Flower Fields
    Directions: 1) Buy from Merlow for a whopping 25 Star Pieces. 2) At the far end
    of the path to the east of the Flower Fields entrance lies a well. Approaching
    and searching this well will give you the option to hurl an item down it.
    Tossing a Blue Berry inside will yield this badge. Note that tossing anything
    ELSE down the well will result in combat.
    
    POWER PLUS
    Description: Increases Mario's Jump and Hammer attack powers by 1.
    Badge Points: 6
    Location: 1) Shooting Star Summit; 2) Shy Guy's Toy Box
    Directions: 1) Buy from Merlow for a whopping 25 Star Pieces. 2) In the area to
    the left of Blue Station, you'll find a chest guarded by a black Anti Guy. If
    you can take him out, you can grab this badge from the chest. Alternatively, if
    you're of a more pacifistic nature, you can buy the fellow off with a Lemon
    Candy (made by Tayce T. using a Lemon and Cake Mix).
    
    DEFEND PLUS
    Description: Decreases the damage Mario takes by 1.
    Badge Points: 6
    Location: Shy Guy's Toy Box
    Directions: This badge can be found in the area to the right of the Pink
    Station. Don't worry too much; the chest is extremely easy to spot.
    
    DAMAGE DODGE
    Description: If you do the action command, decreases Mario's damage by 1.
    Badge Points: 3
    Location: 1) Toad Town; 2) Mt. Rugged
    Directions: 1) Buy at Rowf's Badge Shop for 150 Coins. 2) In the very upper
    left area of Mt. Rugged, there is a little alcove cut out of a small mountain.
    Inside, on the left, is a partially hidden staircase that leads up to a chest
    containing the badge.
    
    P-DOWN, D-UP
    Description: Decreases attack power by 1. Increases defense power by 1.
    Badge Points: 2
    Location: Crystal Palace
    Directions: Beyond the entrance hall's blue door and on the other side of the
    crystal 'mirror' lies a room with a boarded up floor which can be shattered
    with a Spin Jump. Below is a hall guarded by Swoopulas that eventually leads
    into a room containing a chest with this badge.
    
    P-UP, D-DOWN
    Description: Increases attack power by 1. Decreases defense power by 1.
    Badge Points: 2
    Location: Crystal Palace
    Directions: While exploring the area beyond the red door, you'll come across a
    room containing a small statue. Push it from behind to reveal a hole in the
    floor. Drop down and follow the hall to reach a room containing a chest with
    the badge.
    
    HP DRAIN
    Description: Decreases Mario's attack power by 1. But for every attack turn,
    Mario's HP recovers by 1. Mario's HP can recover by a maximum of 5.
    Badge Points: 3
    Location: Shooting Star Summit
    Directions: Buy from Merlow for 15 Star Pieces.
    
    ALL OR NOTHING
    Description: If you use the Action Command, Mario's attack power goes up 1. If
    you fail, it goes to 0.
    Badge Points: 4
    Location: Toad Town
    Directions: Buy at Rowf's Badge Shop for 100 Coins.
    
    MEGA RUSH
    Description: When Mario is in Peril, his attack power goes up by 4.
    Badge Points: 1
    Location: Tubba Blubba's Castle
    Directions: On the second floor of the castle, you'll find a room with a clock
    you can push. If you move it out of the way, you'll reveal a door to another
    room containing a large bed and two sets of drawers. Use the A button on the
    right set of drawers to pull one out for use as a step, then climb up to the
    second and already open drawer. At that point, use Parakarry to fly onto the
    bed. You'll note that on the bedspread are six coins forming an arrow pointing
    at the left wall. Grab them (if you want) and then jump from the pillow to the
    head of the bed and then up to the shelf attached to the left wall. Walk
    carefully down this shelf to the end, and then walk into the left wall. You'll
    find a hidden staircase leading down to a dark room containing only this badge
    (which happens to be illuminated by a window).
    
    LAST STAND
    Description: When Mario's in Danger, he receives only half the damage.
    Badge Points: 1
    Location: Princess Peach's Castle
    Directions: Princess Peach can pick up this badge from a chest in a side room
    on the castle's first floor. After that, it's just a matter of inserting it
    inside the 'mysterious chest' found behind the far right door on the second
    floor so Mario can pick it up later at the fortuneteller's house near Shooting
    Star Summit. Be sure to watch for guards.
    
    POWER RUSH
    Description: When Mario is in Danger, his attack power increases by 2.
    Badge Points: 1
    Location: Princess Peach's Castle
    Directions: Princess Peach can pick up this badge in her castle library, which
    is found behind the bottom left door on the second floor. After that, it's just
    a matter of inserting it inside the 'mysterious chest' found behind the far
    right door on the second floor so Mario can pick it up later at the
    fortuneteller's house near Shooting Star Summit. As always, watch out for
    guards.
    
    CLOSE CALL
    Description: When Mario's in danger, enemies sometimes fail to attack.
    Badge Points: 1
    Location: Goomba Road
    Directions: In a red question mark box on the path from Goomba Village to Toad
    Town. Easy to spot.
    
    PRETTY LUCKY
    Description: Makes enemies fail to attack Mario every once in a while.
    Badge Points: 3
    Location: Shooting Star Summit
    Directions: Buy from Merlow for 5 Star Pieces.
    
    LUCKY DAY
    Description: Sometimes makes enemies fail to attack Mario.
    Badge Points: 7
    Location: Goomba Village
    Directions: You'll receive this badge after completing a LONG chain of mail
    deliveries beginning and ending with letters to Goompapa. Even though it's
    technically found in the first town of the game, you certainly won't get it
    until somewhere near the end; the letter deliveries span the globe from Koopa
    Village to Yoshi's Island to such far-off locales as Starborn Valley.
    
    ICE POWER
    Description: Increases attack power against fire enemies by 2. Mario won't take
    damage when he jumps on a fire enemy.
    Badge Points: 2
    Location: Shy Guy's Toy Box
    Directions: You can find this badge in the area to the right of the Pink
    Station. It's right along the main path, so you won't have any trouble finding
    it.
    
    FIRE SHIELD
    Description: Makes the damage Mario takes from fire attacks go down by 1. Mario
    won't take damage when he jumps on a fire enemy
    Badge Points: 2
    Location: Mt. Lavalava
    Directions: Early along in Mt. Lavalava, there's a room with two zip cords. The
    second zip cord, near the bottom of the room, runs overtop a small platform
    suspending this badge (if you watch carefully, you can see it passing below you
    when you ride by on the zip cord). Jump off the zip line about halfway through
    its course to land on the platform and claim the badge.
    
    SPIKE SHIELD
    Description: Lets Mario jump on a spiked enemy without taking damage.
    Badge Points: 2
    Location: Dry Dry Ruins
    Directions: This badge is found just inside a coffin in the first hallway of
    the ruins. It's pretty much a gimmie; if you miss this badge, seriously
    consider getting your eyes checked by a qualified professional.
    
    FEELING FINE
    Description: Protects Mario from poisoning and dizziness during attack.
    Badge Points: 3
    Location: Shooting Star Summit
    Directions: Buy from Merlow for 5 Star Pieces.
    
    ZAP TAP
    Description: In battle, makes most enemies who touch Mario take damage.
    Badge Points: 4
    Location: Shooting Star Summit
    Directions: Buy from Merlow for 10 Star Pieces.
    
    HEART FINDER
    Description: After beating an enemy, makes more hearts appear than usual.
    Badge Points:
    Location: Shooting Star Summit
    Directions: Buy from Merlow for 12 Star Pieces.
    
    FLOWER FINDER
    Description: After beating an enemy, makes more flowers appear than usual.
    Badge Points:
    Location: Shooting Star Summit
    Directions: Buy from Merlow for 12 Star Pieces.
    
    RUNAWAY PAY
    Description: Lets Mario earn Star Points even if he escapes from battle.
    Badge Points: 2
    Location: Dry Dry Desert
    Directions: Refer to the Badge Hunting section on the Dry Dry Desert.
    
    REFUND
    Description: Refunds some coins if you use an item in battle.
    Badge Points: 1
    Location: Koopa Bros. Fortress
    Directions: Inside the fortress, there is a large, spiral-like room that
    contains both a trap door (that leads to Bombette's jail cell) and a door
    leading to an outside patio with a Save Block. In the very bottom right corner
    of this room there is a cracked wall that Bombette can take out. Doing so will
    open a hole in the wall that leads outside to a patio where the chest
    containing the badge is located.
    
    MONEY MONEY
    Description: After a battle, lets Mario get twice as many coins as usual.
    Badge Points: 7
    Location: Shooting Star Summit
    Directions: Buy from Merlow for 20 Star Pieces.
    
    PAY-OFF
    Description: The more damage Mario takes, the more coins he receives.
    Badge Points: 2
    Location: Shooting Star Summit
    Directions: Buy from Merlow for the low, low price of 1 Star Piece.
    
    I SPY
    Description: A sound and icon alert you to a nearby hidden panel.
    Badge Points: 1
    Location: Toad Town
    Directions: Rowf will give you this badge after you return his Calculator,
    which is stolen from him in Chapter Four by Shy Guys and can be recovered early
    inside the Toy Box. A Shy Guy near the Blue Station has it.
    
    CHILL OUT
    Description: Keeps you from being hit by a First Strike.
    Badge Points: 2
    Location: Shooting Star Summit
    Directions: Buy from Merlow for 3 Star Pieces.
    
    SPEEDY SPIN
    Description: Increases the distance Mario can Spin Dash.
    Badge Points: 1
    Location: Toad Town
    Directions: Buy at Rowf's Badge Shop for 50 Coins.
    
    DIZZY ATTACK
    Description: Delivers a blow that makes an enemy dizzy an unable to move.
    Badge Points: 2
    Location: Pleasant Path
    Directions: Inside a red question mark box on the way to Koopa Village from
    Toad Town. It's extremely difficult to miss.
    
    SPIN ATTACK
    Description: Lets Mario destroy a weaker enemy with a spinning move.
    Badge Points: 3
    Location: Dry Dry Desert
    Directions: Refer to the Badge Hunting section on the Dry Dry Desert.
    
    FIRST ATTACK
    Description: Lets Mario destroy a weaker enemy with a First Strike.
    Badge Points: 1
    Location: Toad Town
    Directions: Buy at Rowf's Badge Shop for 100 Coins.
    
    BUMP ATTACK
    Description: Lets Mario destroy a weaker enemy in the field by hitting it.
    Badge Points: 5
    Location: Toad Town Tunnels
    Directions: Buy from Rip Cheato in the southeastern section of the Tunnels for
    64 Coins. Note that you'll have to make two additional 64 Coin purchases (a
    Star Piece and a Life Shroom, incidentally) before he will offer this badge.
    
    SLOW GO
    Description: Makes Mario unable to run. His pace becomes very slow.
    Badge Points: 0
    Location: Dry Dry Ruins
    Directions: Just above the treasure chest where the Super Hammer is found there
    are two small overhangs on which Mario can walk. Get onto the first one, and
    then carefully drop down to the second. From there, walk (running probably
    isn't a wise idea) across to the far left wall and then walk directly into it
    from the bottom left corner of the overhang. You should pass through and find
    yourself in a small, dark alcove off the main room. From there, you'll spot the
    treasure chest containing the badge within a spotlight.
    
    ATTACK FX A
    Description: Changes the sound effects when Mario's attacking.
    Badge Points: 0
    Location: Shooting Star Summit
    Directions: Buy from Merlow for 1 Star Piece.
    
    ATTACK FX B
    Description: Changes the sound effects when Mario's attacking.
    Badge Points: 0
    Location: Pleasant Path
    Directions: Just outside of Koopa Village, there are three bricks you can smash
    with your hammer. Picture them as a triangle, then smash the bottom left point,
    the bottom right point, and the top point in that order. A red question mark
    box containing the badge will appear.
    
    ATTACK FX C
    Description: Changes the sound effects when Mario's attacking.
    Badge Points: 0
    Location: Dry Dry Desert
    Directions: Refer to the Badge Hunting section on the Dry Dry Desert.
    
    ATTACK FX D
    Description: Changes the sound effects when Mario's attacking.
    Badge Points: 0
    Location: Toad Town
    Directions: This badge is the reward for a small side quest involving the
    poet/songwriter at Club 64 (the small restaurant found in the harbour section
    of Toad Town) and a composer from Dry Dry Outpost. Talk to the poet inside the
    Club (he has green spots on his cap and a mustache), and he'll pass you some
    Lyrics. Take these Lyrics to the composer in Dry Dry Desert (his home is next
    to the Shop), and he'll turn them into a Melody. Return the Melody to the poet
    and you'll get the badge.
    
    ATTACK FX E
    Description: Changes the sound effects when Mario's attacking.
    Badge Points: 0
    Location: Shiver City
    Directions: One screen to the left of the pipe to the Toad Town Tunnels lies
    several houses. The rightmost of these houses has an upper window on the inside
    which can be reached and opened by hopping up the inhabitant's furniture. Once
    outside on the house's balcony, hop over to the neighbouring house on the left.
    Enter using the window and snag this badge from the chest within.
    
    IV. BADGE HUNTING
    -----------------
    
    Let's face it, sometimes you need a little more than a short paragraph's help
    to find a badge. That's what this section is for. In an effort to give you, the
    reader, a hand in finding some of the more well-hidden badges in the game, I've
    hammered out a few brief 'walkthroughs' which should lead you directly to the
    badges stowed away in some of the more confusing areas of Paper Mario. So strap
    on your bullwhip (or pistols) and grab your fedora (or tight-fitting tank top
    and daisy dukes), because we're going badge hunting.
    
    IVA. DRY DRY DESERT
    -------------------
    
    The Dry Dry Desert is an uninviting, 7-by-7 sand pit filled with Pokies and
    Bandits. Why would you want to stay any longer than you have to? To pick up the
    three badges hidden within its depths, of course.
    
    Below is my crude attempt at a map and legend. Use it to trek through the
    desert and pick up the three badges found within (Attack FX C, Runaway Pay and
    Spin Attack).
    
    
      X X R X X X X
      X X X X X X X
      X X X X P X X
    M X X X S X X L D
      X X X X X N X
      X X X X B X O
      X A X X X X X
    
    X = 'Empty' desert. Might have a few '?' blocks with coins or items and
    whatnot, but is most certainly not a point of interest as far as badges are
    concerned.
    
    M = Mt. Rugged. A fine place to run through, but bring your D-Down Pound badge.
    
    D = Dry Dry Outpost. This is where you'll need to get the Pulse Stone from
    Moustafa in order to advance in the game
    
    R = Dry Dry Ruins. The nice thing about having a map here is now you'll be able
    to mute the TV to drown out the annoying 'beep, beep' of the Pulse Stone while
    you're trying to deliver the damn thing to its rightful place.
    
    L = The last bit of road before Dry Dry Outpost. The 'L' stands for 'Letter';
    you can snag one if you bash the rightmost tree with your Hammer.
    
    O = The Oasis. Only place in the game to find Lemons and Limes. Mmmm.
    
    A = The Attack FX C badge. Easy enough; run to this square and then jump up
    from the stone in the center of the screen to find it contained in a hidden '?'
    block.
    
    S = Stone cacti. A placemarker for several different in-game directions, but if
    you're lazy, you can hop in the tornado here to be instantly whisked to...
    
    P = The Runaway Pay badge. In the upper right corner of this square is a
    triangle of three trees. Hop up in the center of them to reveal the badge.
    
    B = Blue cacti. The ONLY square in the desert with blue cacti, incidentally.
    Hopping a ride with the tornado here whisks you to...
    
    N = The Spin Attack badge. It's found in plain view on top of a large stone,
    but you can ONLY get on top of that stone by riding the tornado in B.
    
    
    And that about does it. Be sure to refill your canteen and shake the sand out
    of your boots before reading on.
    
    IVB. FOREVER FOREST
    -------------------
    
    Probably two of the more craftily hidden badges in the game, the FP Plus and HP
    Plus badges found within the Forever Forest are either sources of great
    frustration or are just passed over entirely by players. Since the forest is a
    little complex, I've decided to piece together a short walkthrough which
    details how to get through the forest, grab the badges and get out in one piece.
    
    The Forever Forest has one 'main path' consisting of seven areas, and two
    hidden 'branches' which each contain a badge. The trick to traversing the main
    path is keeping an eye on the area's scenery and taking the path where it
    appears to change. Below I've listed the 'keys' you're looking for to stay on
    the correct path through the forest, as well as the keys necessary to get into
    and out of the two hidden 'branch' areas'. Remember: If you choose the wrong
    path, you'll end up back at the beginning of the Forest. And no one wants that.
    
    
    Area #1 -- Laughing flowers (TO AREA #2)
    Area #2 -- Glaring red eyes appearing within the hollow trunk in the background
    (TO AREA #3)
    Area #3 -- Four flowers, rather than three [they look different, too] (TO AREA
    #4)
    Area #4 -- Glowing red face on a tree [circle the area to find a Mystery Seed]
    (TO AREA #5)
    Area #5 -- Many mushrooms which light up in a crazy pattern when searched. (TO
    AREA #6)
            -- Three mushrooms which light up slightly longer than the others. (TO
    BRANCH #1)
    Area #6 -- Flowers that 'giggle and remain', rather than 'laugh and disappear'
    (TO AREA #7)
    Area #7 -- A large sign which directs you to Boo Mansion. (TO BOO MANSION)
            -- A rock that develops a scary red face when searched. (TO BRANCH #2)
    
    Branch #1 -- A bee hive [circle the area to find the HP Plus badge] (TO AREA #5)
    Branch #2 -- A bush that pops flowers [circle the area to find the FP Plus
    badge] (TO AREA #7)
    
    
    Be sure to watch out for the Forest Fuzzies and Pirahna Plants while you're
    wandering around; the Fuzzies' attack can be difficult to block.
    
    V. VERSION HISTORY
    ------------------
    
    Version 2 (December 5, 2003)
    Added twenty-three new badge entries, thus bringing the guide up to all eighty
    badges.
    Fiddled with the Dry Dry Desert map.
    
    Version 1.5 (December 2, 2003)
    Added fourteen new badge entries.
    Added a new Badge Hunting section, complete with Dry Dry Desert and Forever
    Forest guides.
    Removed the 'Comments' field in the Badge Catalogue; it will most likely be
    replaced with a specialized 'Badge Comments' section later on.
    Made some MORE cosmetic changes.
    
    Version 1.21 (March 3, 2002)
    Made some small cosmetic changes.
    
    Version 1.2 (February 14, 2001)
    Added eleven new badge entries.
    Altered a few descriptions/locations/comments, etc. with some new information I
    have found through playing.
    Added a Badge Counter showing how many badges are showcased in the Compendium.
    Changed all references to 'Murvee' to his/her proper name, 'Merlow'. Heh.
    
    Version 1.1 (February 13, 2001)
    Added the locations of the Spike Shield, Sleep Stomp, D-Down Pound, Hammer
    Throw, Speedy Spin and Spin Attack Badges.
    Added on to the Comments section of the Dizzy Attack Badge.
    Added a bit of ramble in the Contact Info section.
    Added a Current Game Status line in the Introduction.
    
    Version 1.0 (February 12, 2001)
    Initial version. Very, very bare bones.
    
    VI. COPYRIGHT AND CONTACT INFO
    ------------------------------
    
    Questions? Comments? Possible additions? Contact me via e-mail at
    teirlap@telus.net.
    
    The only website that has permission to post this updated guide is GameFAQs
    (www.gamefaqs.com). If you're not GameFAQs, and you've got this guide on your
    website, do the right thing. Use your head, kids.
    
    This compendium may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide on
    any other web site or as a part of any public display is strictly prohibited,
    and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    This FAQ/Guide is copyright 2001-2004, Teirlap Carooe, otherwise known as Rob
    Fuller.