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    Kent C. Koopa Guide by etherstyle

    Version: 1.1 | Updated: 11/10/01 | Printable Version | Search This Guide

    P a p e r  M a r i o                     b y  t r i - e m p l e m
    Kent C. Koopa Guide                      created on  08 / 03 / 01
    Version 1.1                     http://www.geocites.com/triemplem
                                                triemplem@hotmail.com
    
    Summary:
    
    Considering the fact that you are here, I assume you know who
    'Kent C. Koopa' is.  He is the biggest, meanest, toughest enemy
    you may ever encounter in the world of Paper Mario.  I am here to
    give a quick run down on how to defeat him with different
    methods.
    
    Consider this a tribute to my favorite (... yet most hated) boss
    in Paper Mario, second only to The Master in his Dojo.
    
    (now, I don't mean to offend anybody here... but I did not find the
    other FAQs particularly helpful with defeating Kent C. Koopa, so
    I decided to make this tribute to the behemoth.)
    
    
    Update Log:
    
    11/10/01 - V1.1
    
    Some nice fellow decided to give his say here ...
    Yay to RPGMaster77.  (grins)
    
    08/03/01 - V1.0
    
    Sitting here with Paper Mario in my N64 deck, and I meet up with
    some gargantuan tortoise sitting in the middle of the Pleasant
    Path.  Being the foolishly daunting gamer that I am, I decided to
    boast Mario's strength and take the titan on.  Guess what, I lost.
    Now I'm coming back for some revenge, and I'm taking every bloody
    Kent C. Koopa with me!  Lets just hope this gets posted.
    
    Table of Contents:
    
    1. The Story Thus Far ...
    2. Strategy: The Lethal Berserker
    3. Strategy: The Subtle Sandman
    4. Strategy: Slow and Steady ...
    5. Strategy: Evasion of the Giant
    6. Contributed Strategies
    7. Contribute to this FAQ and Contact Me
    8. Copyright
    
    ----------
    1. The Story Thus Far ...
    
    Mario and Kolorado are returning from their venture on
    Lavalava Island.  After defeating a disgruntled egg-bat-spike
    hybrid (Koopa Jr.), Mario heads back into town to find Kolorado
    standing just outside the path from Toad Town to Pleasant Path.
    Telling of a giant Koopa Troopa blocking the way, Mario sets
    forth to vanquish the being or finding another way around ...
    
    ----------
    2. Strategy: The Lethal Berserker
    
    Strategy Evaluation and Ranking
    
    - Rated 2/10
    - A very wasteful method, and requires a keen sense of timing.
    
    Minimum Stats:
    
    (these are highly suggested and at most times are required.)
    
    - HP: 30/30 (preferably higher, but thirty will do)
    - FP: 30/30 (after FP Plus badges are on)
    - BP: 24    (an absolute minimum.  add more badges if you
                  have the resources avalible to you.)
    
    Equipement:
    
    - Super Boots
    - Ultra Hammer
    
    Items:
    
    (these item numbers are suggested, but should be followed if
    possible.  Improvision is acceptable.)
    
    - Five;          Super Shrooms
    - One or Two;    Maple Syrup (s)
    - One or Two;    Whacka's Bump (s)
    - One;           Life Shroom
    
    Badges:
    
    (these will help you finish the battle quicker, and help your
    survive.  While often mandatory, you can generally live
    without.  Feel free to add more if you have extra room.)
    
    Close Call            BP 1 (if you get low on HP, you're
                                going to want to dodge the
                                bullet ...)
    Group Focus           BP 2 (with the whole group
                                focusing, you can return to
                                battle with less down time.)
    Deep  Focus           BP 1 (a vital badge that helps you
                                recover Star Power faster.)
    Dodge Master          BP 2 (finger accidentally slipped?
                                This badge makes sure you
                                don't screw up.)
    HP Plus x2            BP 3 each
                               (for longevity purposes)
    MP Plus x2            BP 3 each
                               (you can not depend on a
                                low maximum MP, you have
                                to store as much as possible.)
    Def Plus              BP 6 (reduced damage induced by one
                                point, which can make a world
                                of difference.)
    
                          ----
                   BP Total 24
    
    Party Member:
    
    (absolutely mandatory for this strategy to work)
    
    - Bombette at Ultra Rank
    - A rapid-fire controller or really fast fingers for
       'Bomb'.
    
    Star Spirits:
    
    - Eldstar; Refresh - One Star
       Recovers 5 HP and 5 MP.
    
    - Misstar; Smooch  - Three Stars
       Recovers 20 HP.
    
    Strategy:
    
      -Kent C. Koopa-         "This is Kent C. Koopa.
                               He seems pretty greedy for such
    HP  70       MP  Unkown    a large Koopa.
    ATK 10       $$  None
    DEF 6        SP  20        ...
    
       -The Battle Plan-       He sometimes does a stomp
    If he spins, be prepared   a stomp attack with his shell.
    to defend against it, else That attack has a power of 3.
    Bombette will be knocked
    senseless for THREE turns, His shell attack also damages
    so be careful.             party members (like me!),
                               so be sure to defend!
    If he marches up to you,
    he will leap on you.  A    As with all Koopas, your
    blocked attack results in  chances will greatly improve
    8 points of damage, so     if you can flip him over.
    be careful with the        His defense power will drop.
    timing.
                               Watch it though!  He'll
    'Okay, lets whip this tub  attack as soon as he's back
    of lard!  Start off the   on his feet.
    battle strong by timing
    a jump correctly so that  And by the way, is he not THE
    you can knock him over.   HUGEST KOOPA EVER!?!
                               Somebody told me that he used
    Once on his back, get     to live in Koopa Village."
    Bombette to Bomb Kent
    for seven points of damage per turn.  You will be
    required to do this successfully for ten turns.
    They are not required to be in succession.
    
    Unfortunately, it's not that simple.  Ken sure loves to
    imprint his butt-cheeks onto Mario's head, so watch
    out otherwise you're down 9 hit points.  When you are
    low on HP, summon Misstar to bring you right back up
    to pace.
    
    However, when you do not have the resources avalible
    to summon Misstar, either summon Eldstar or use your
    items.  Don't be afraid of dishing out your whole
    array of Super Shrooms, they're cheap and expendable.
    
    (Okay, if you ever use up your Star Power, don't be
    afraid to use a couple of turns to re-charge it.
    This is where Group Focus and Deep Focus come into
    play, as they help you get back on your feet in no
    time.  Just don't let your guard down, and always
    keep the mushrooms on hand.
    
    In the occasion that Bombette get knocked out for
    the three turns, use that time to replenish your
    star gauge or heal yourself.  Attacking will be
    futile as no damage will be inflicted, and Kent
    will just get up again.
    
    Keep up the pace for a while, and the victory is
    yours!  You can now stomp around the house
    wailing, "I am the Lethal Berserker!!".
    Remember, loincloth always helps the tribal
    feeling to surface.'
    
    ----------
    3. Strategy: The Subtle Sandman
    
    Strategy Evaluation and Ranking
    
    - Rated 8.5/10
    - Simple, fairly cost-efficient; probably the best way to
       go about defeating Kent.
    
    Minimum Stats:
    
    - HP: 20/20 (preferably higher, as always)
    - FP: 40/40 (after FP Plus badges are on)
    - BP: 21
    
    Equipement:
    
    - Super Boots
    - Ultra Hammer
    
    Items:
    
    (these item numbers are suggested, but should be followed if
    possible.  Improvision is acceptable.)
    
    - Five to Seven; Sleepy Sheep
                     (Three less if you have the 'Sleep Stomp'
                      Badge)
    - Two;           Maple Syrup (s)
                     (Three more if you have the 'Sleep Stomp'
                      Badge)
    - One;           Super Shroom
    - One;           Whacka's Bump
    
    Badges:
    
    (these will help you finish the battle quicker, and help your
    survive.  While often mandatory, you can generally live
    without.  Feel free to add more if you have extra room.)
    
    Sleep Stomp (!)       BP 1 (consider this a jump and a
                                Sleep Sheep/Lullaby joined
                                together.  Saves turns, saves
                                time, save items.)
    Close Call            BP 1 (if you get low on HP, you're
                                going to want to dodge the
                                bullet ...)
    Group Focus           BP 2 (with the whole group
                                focusing, you can return to
                                battle with less down time.)
    Deep  Focus           BP 1 (a vital badge that helps you
                                recover Star Power faster.)
    Dodge Master          BP 2 (finger accidentally slipped?
                                This badge makes sure you
                                don't screw up.)
    HP Plus x2            BP 3 each
                               (for longevity purposes)
    MP Plus x2            BP 3 each
                               (you can not depend on a
                                low maximum MP, you have
                                to store as much as possible.)
    Def Plus              BP 6 (reduced damage induced by one
                                point, which can make a world
                                of difference.)
    Atk Plus              BP 6 (might as well get the job done
                                quick, but this one is
                                totally optional.)
                          ----
                   BP Total 19 (25)              (!) = Vital!!
    
    Party Member:
    
    - Whom ever you like the best works here.
    - I suggest Bombette or Sushie...
       Whom ever is at ultra-rank.
    
    Star Spirits:
    
    - Eldstar; Refresh - One Star
       Recovers 5 HP and 5 FP.
    
    - Mamar; Lullaby   - One Star
       Puts all enemies to sleep.
    
    - Misstar; Smooch  - Three Stars
       Recovers 20 HP.
    
    Strategy:
    
      -Kent C. Koopa-         "This is Kent C. Koopa.
                               He seems pretty greedy for such
    HP  70       MP  Unkown    a large Koopa.
    ATK 10       $$  None
    DEF 6        SP  20        ...
    
       -The Battle Plan-       He sometimes does a stomp
    If he spins, be prepared   a stomp attack with his shell.
    to defend against it, else That attack has a power of 3.
    your partner will be       His shell attack also damages
    knocked senseless for      party members (like me!),
    THREE turns, so be         so be sure to defend!
    careful.
                               As with all Koopas, your
    If he marches up to you,   chances will greatly improve
    he will leap on you.  A    if you can flip him over.
    blocked attack results in  His defense power will drop.
    8 points of damage, so
    be careful with the        Watch it though!  He'll
    timing.                    attack as soon as he's back
                               And by the way, is he not THE
    Use Mamar's Lullaby!!      HUGEST KOOPA EVER!?!
    Use the Sleepy Sheep!!
    Use Sleep Stomp!!          Somebody told me that he used
    Each one of these give     to live in Koopa Village."
    you four rounds to wail
    on Kent without having to worry about retaliation.
    By doing this, this battle is a piece of cake!!
    You can just walk all over the guy while he takes his
    power nap.
    
    Once asleep and on his back, he will not return to
    his feet until awake.  This means that you can use
    both Mario and your selected party to bombard
    Kent C. Koopa over, and over, and over ...
    Anything that inflicts more than two points of
    damage will help whittle away his stock of HP.
    
    ----------
    4. Strategy: Slow and Steady ...
    
    Strategy Evaluation and Ranking
    
    - Rated 6.5/10
    - For the paranoid, conciencious, and the perfectionists.
       Me, I'm a perfectionist.
    - Also for those with fairly low BP.
    - Takes a while, and is slightly taxing on your items ...
       But this way, you can make absolutely sure you won't
       lose.  This method is advised for the 'very cautious'.
    
    Minimum Stats:
    
    - HP: 30/30 (preferably higher, as always)
    - MP: 30/30
    - BP: 18/18 (preferably 24/24)
    
    Equipement:
    
    - Super Boots
    - Ultra Hammer
    
    Items:
    
    (these item numbers are suggested, but should be followed if
    possible.  Improvision is acceptable.)
    
    - Three;         Sleepy Sheep
    - Two;           Life Shroom (for 'emergencies')
    - Two;           Maple Syrup
    - Two;           Super Shroom
    - One;           Whacka's Bump
    
    Badges:
    
    (feel free to add stat-raising badges if the space is
    avalible.)
    
    Sleep Stomp           BP 1 (play the safe side, put him to
                                sleep ...)
    Dodge Master          BP 2 (don't want to mess up your
                                defense)
    Close Call            BP 1 (play it safe ...)
    Group Focus           BP 2 (you always want to make sure
                                Misstar is avalible.)
    HP Plus x2            BP 3
    Def Plus              BP 6 (...)
    
                          ----
                   BP Total 18
    
    Party Member:
    
    - Bombette, Sushi, Kooper, Parrakarry, and Goombario
       are acceptable.  It is common knowledge that Bombette
       is priority over the others as she deals the most
       damage.
    - Sushi and Watt are going to be aiding you by charging
       your attack and defense statistics.
    - Initiate the battle with Sushie in the group so you
    
    Star Spirits:
    
    - Eldstar; Refresh     - One Star
       Recovers 5 HP and 5 FP.
    
    - Mamar; Lullaby       - One Star
       Puts all enemies to sleep.
    
    - Muskular; Chill Out  - Two Stars
       Lowers enemy's attack strength.
    
    - Skolar; Star Storm   - Two Stars
       Deals seven points of damage to the enemy.
    
    - Misstar; Smooch  - Three Stars
       Recovers 20 HP.
    
    Strategy:
    
      -Kent C. Koopa-         "This is Kent C. Koopa.
                               He seems pretty greedy for such
    HP  70       MP  Unkown    a large Koopa.
    ATK 10       $$  None
    DEF 6        SP  20        ...
    
       -The Battle Plan-       He sometimes does a stomp
    If he spins, be prepared   a stomp attack with his shell.
    to defend against it, else That attack has a power of 3.
    your partner will be       His shell attack also damages
    knocked senseless for      party members (like me!),
    THREE turns, so be         so be sure to defend!
    careful.
                               As with all Koopas, your
    If he marches up to you,   chances will greatly improve
    he will leap on you.  A    if you can flip him over.
    blocked attack results in  His defense power will drop.
    8 points of damage, so
    be careful with the        Watch it though!  He'll
    timing.                    attack as soon as he's back
                               And by the way, is he not THE
    Never, EVER go under ten   HUGEST KOOPA EVER!?!
    HP.  Thanks to the Def
    Plus Badge, Kent only      Somebody told me that he used
    deals out nine points of   to live in Koopa Village."
    damage instead if ten.
    You never know when you may miss the next action
    command...
    
    Use your Sleepy Sheep, Mario's Sleep Stomp and Mamar's
    Lullaby!  These will keep Kent off your back for a few
    turns, if they work.  Just make sure you have at least
    thirteen HP before you try any of them.  They do have
    a failing rate, and you don't want to be knocked out
    just because the roll of the dice was bad.
    
    Use Watt and Sushie's stat-boosting powers to your
    advantage!  It may help a little; but a little goes
    a very long way.
    
    Don't be afraid to use your Whacka's Bump, it's not
    the end of the world if you use it up.  Whacka can
    afford a few more concusions, right?
    
    It's all such a d'uh.  Just keep up the pace, and
    you'll be fine.  Stray from the routine, however ...
    and you'll end up doing one of three things.
    
    1) kicking the bucket
    2) kicking the bucket while flailing madly
    3) survive a few more hits, because you chose
        to be 'careful' above the other berserker
        nuts
    
    ----------
    5. Evasion of the Giant
    
    -= First Method:
    
    Pay Kent 100 coins ... uh, that's not a good
    thing.
    
    -= Second Method:
    
    All you need is the Stone Hammer (the one that
    can destroy grey blocks) and access to the Toad
    Town sewers.
    
    So, go down to the sewers, destroy the stone
    block to the left, and walk through the door.
    Deafeat the Blooper found there, and a switch
    panel will drop from the ceiling.  Once pressed,
    three pipes will appear.  The middle one is linked
    to Koopa Village.
    
    That's it, you have successfully evaded
    Kent C. Koopa.
    
    ----------
    6. Contributed Strategies
    
        Quick Note:
    
        All contributions are left as sent ... but tweaked so they
        fit the 79 character per line rule.  (nods)
    
    ------GUIDE TO BEAT THE #*$& OUT OF THAT ANNOYING KOOPA------
                 (by RPGMaster77
    
    -------------------------------------------------------------------------------
    
    Rank: Well, it worked for me!
    Efficiency: Well, it worked for me!  Timing is essential, and
    if you don't have a lot of Star Power, you're going to be
    doing some SERIOUS improvising, so be prepared for anything to go wrong.
    
    Minimum Stats
    HP: At LEAST twenty-five -- the more, the better!
    FP: At LEAST twenty
    
    Equipment
    Super Boots (But Ultra boots won't hurt, either, if you can stand the wait.)
    Ultra Hammer
    
    Items required
    You'll want the following for sure: At least one Life Shroom and one of
    Tayce T.'s ever-so-useful HP- and FP-replenishing items.  You'll also be
    wanting a few Sleepy Sheep and a Volt shroom or two, in case you screw up
    on a sleep-inducing attack.
    
    Badges you might be needing
    Damage Dodge (lowers damage if you successfully pull off a defensive action
    command), Sleep Stomp (invokes that "sleepy jump" technique), that badge
    that allows you to know that power jump thing, and Defense Plus are absolute
    necessities.  If you can spare the points, HP plus, Deep Focus, Close Call,
    and that attack plus badge will help tremendously.  Throw in a Dodge Master
    if you fingers have a mind of their own, and a Group focus if you'd like.
    Also, keep in mind that the Deep Focus' effect is cumulative, so if you
    have more than one equipped, the effect is increased.
    
    Party Member
    NO EXCUSES HERE.  PICK WATT AND STICK WITH HER AS THOUGH YOUR LIFE DEPENDED
    ON IT (because in effect, it does!).
    
    Star Spirits you might be needing
    Eldstar and Misstar will help big time, but your biggest asset will be
    Mamar.  Keep that star meter up, because if you can't Lullabye, you can
    kiss your butt goodbye.  (Hey, that rhymes!)
    
    STRATEGY
    First and foremost, use a sleep-inducing attack, such as Lullabye or
    Sleep stomp.  Try to avoid using Sleepy Sheep, because they don't work
    for me as much as the other attacks.  Anyhoo, you are GOING to want Kent
    konked out at all times possible.  If for whatever reason he doesn't
    feel like taking a nap in the heat of battle, attack with Watt.  Now,
    there's something you absolutely must remember about Watt-- while her
    flat-out attack power isn't all that great, she is the ONLY CHARACTER
    IN THE GAME that can punch through enemy defenses, which will help you
    tremendously in fights such as this.  Now, back to the battle; if Kent
    is still awake brace yourself for one of his attacks.  After he's
    imprinted a lovely picture of his buttcheeks on your face (or shelled
    you), bounce back with another sleep attack.  Once he's out, don't let
    up on the pressure at any point.  Keep whacking him with your hammer,
    and have Watt keep zapping him with normal attacks.  Focus and use
    items to keep yourself in the pink if you've been hit.  To end the
    battle quicker, have Watt boost Mario up so that he does more damage.
    And make sure that Kent is flipped over (which you can only do with
    a power jump), so that not only does Mario do more damage, but when
    Kent wakes up, he'll take a turn getting up, allowing you to flip
    him over again.  When you run out of FP (which is unlikely as long
    as you focus and use Lullaby regularly), summon Eldstar to boost
    your FP a little, and your HP while you're at it.  In the event
    that Watt is knocked dizzy by Kent, just send Kent off to dreamland
    and concentrate on increasing your star meter or HPs/FPs.  If it
    strikes your fancy, you can kick 'im while he's down, too.  Just make
    sure your health is above ten at all times, and NEVER let Watt do
    anything else but attack unless you want to boost Mario or focus in
    dire situations, if you have Group Focus.
    
    ----------
    7. Contribute to this FAQ and Contact Me
    
    All rants, flames, insults -will- be read, and even
    responded to.  However, I do expect a genuine letter
    instead of random vulgarness spewing from a
    dimunitive mind.
    
    Fan mail, however is always appreciated.  Regardless
    of length, please feel free to send them in.
    
    Contributions have to be related to Kent C. Koopa in
    one way or the other.
    
    All of these can be sent to 'triemplem@hotmail.com'.
    
    ----------
    8. Copyright
    
    The typical Copyright restrictions apply to this
    piece if literature.  Any unauthorized re-production
    will be punished by the fullest extent of the law.
    Modifying my alias, this Copyright, or any part of
    this literature is forbidden.  Selling this text
    for magazines, e-zines, websites or any type of
    compilation is infringing upon this Copyright.
    Any violation of this Copyright will result in
    heavy prosecution.
    
    HOWEVER, feel free to ask me for permission to
    use this FAQ.  My answer is generally yes, to
    one with a decent demeaner.  No one wants to
    give stuff to a snob.
    
    The latest versions of this FAQ are to be avalible
    on GameFAQs.com.
    
    Copyright of Jeremy 'tri-emplem' Lim