P a p e r  M a r i o                     b y  t r i - e m p l e m
Kent C. Koopa Guide                      created on  08 / 03 / 01
Version 1.1                     http://www.geocites.com/triemplem
                                            triemplem@hotmail.com

Summary:

Considering the fact that you are here, I assume you know who
'Kent C. Koopa' is.  He is the biggest, meanest, toughest enemy
you may ever encounter in the world of Paper Mario.  I am here to
give a quick run down on how to defeat him with different
methods.

Consider this a tribute to my favorite (... yet most hated) boss
in Paper Mario, second only to The Master in his Dojo.

(now, I don't mean to offend anybody here... but I did not find the
other FAQs particularly helpful with defeating Kent C. Koopa, so
I decided to make this tribute to the behemoth.)


Update Log:

11/10/01 - V1.1

Some nice fellow decided to give his say here ...
Yay to RPGMaster77.  (grins)

08/03/01 - V1.0

Sitting here with Paper Mario in my N64 deck, and I meet up with
some gargantuan tortoise sitting in the middle of the Pleasant
Path.  Being the foolishly daunting gamer that I am, I decided to
boast Mario's strength and take the titan on.  Guess what, I lost.
Now I'm coming back for some revenge, and I'm taking every bloody
Kent C. Koopa with me!  Lets just hope this gets posted.

Table of Contents:

1. The Story Thus Far ...
2. Strategy: The Lethal Berserker
3. Strategy: The Subtle Sandman
4. Strategy: Slow and Steady ...
5. Strategy: Evasion of the Giant
6. Contributed Strategies
7. Contribute to this FAQ and Contact Me
8. Copyright

----------
1. The Story Thus Far ...

Mario and Kolorado are returning from their venture on
Lavalava Island.  After defeating a disgruntled egg-bat-spike
hybrid (Koopa Jr.), Mario heads back into town to find Kolorado
standing just outside the path from Toad Town to Pleasant Path.
Telling of a giant Koopa Troopa blocking the way, Mario sets
forth to vanquish the being or finding another way around ...

----------
2. Strategy: The Lethal Berserker

Strategy Evaluation and Ranking

- Rated 2/10
- A very wasteful method, and requires a keen sense of timing.

Minimum Stats:

(these are highly suggested and at most times are required.)

- HP: 30/30 (preferably higher, but thirty will do)
- FP: 30/30 (after FP Plus badges are on)
- BP: 24    (an absolute minimum.  add more badges if you
              have the resources avalible to you.)

Equipement:

- Super Boots
- Ultra Hammer

Items:

(these item numbers are suggested, but should be followed if
possible.  Improvision is acceptable.)

- Five;          Super Shrooms
- One or Two;    Maple Syrup (s)
- One or Two;    Whacka's Bump (s)
- One;           Life Shroom

Badges:

(these will help you finish the battle quicker, and help your
survive.  While often mandatory, you can generally live
without.  Feel free to add more if you have extra room.)

Close Call            BP 1 (if you get low on HP, you're
                            going to want to dodge the
                            bullet ...)
Group Focus           BP 2 (with the whole group
                            focusing, you can return to
                            battle with less down time.)
Deep  Focus           BP 1 (a vital badge that helps you
                            recover Star Power faster.)
Dodge Master          BP 2 (finger accidentally slipped?
                            This badge makes sure you
                            don't screw up.)
HP Plus x2            BP 3 each
                           (for longevity purposes)
MP Plus x2            BP 3 each
                           (you can not depend on a
                            low maximum MP, you have
                            to store as much as possible.)
Def Plus              BP 6 (reduced damage induced by one
                            point, which can make a world
                            of difference.)

                      ----
               BP Total 24

Party Member:

(absolutely mandatory for this strategy to work)

- Bombette at Ultra Rank
- A rapid-fire controller or really fast fingers for
   'Bomb'.

Star Spirits:

- Eldstar; Refresh - One Star
   Recovers 5 HP and 5 MP.

- Misstar; Smooch  - Three Stars
   Recovers 20 HP.

Strategy:

  -Kent C. Koopa-         "This is Kent C. Koopa.
                           He seems pretty greedy for such
HP  70       MP  Unkown    a large Koopa.
ATK 10       $$  None
DEF 6        SP  20        ...

   -The Battle Plan-       He sometimes does a stomp
If he spins, be prepared   a stomp attack with his shell.
to defend against it, else That attack has a power of 3.
Bombette will be knocked
senseless for THREE turns, His shell attack also damages
so be careful.             party members (like me!),
                           so be sure to defend!
If he marches up to you,
he will leap on you.  A    As with all Koopas, your
blocked attack results in  chances will greatly improve
8 points of damage, so     if you can flip him over.
be careful with the        His defense power will drop.
timing.
                           Watch it though!  He'll
'Okay, lets whip this tub  attack as soon as he's back
of lard!  Start off the   on his feet.
battle strong by timing
a jump correctly so that  And by the way, is he not THE
you can knock him over.   HUGEST KOOPA EVER!?!
                           Somebody told me that he used
Once on his back, get     to live in Koopa Village."
Bombette to Bomb Kent
for seven points of damage per turn.  You will be
required to do this successfully for ten turns.
They are not required to be in succession.

Unfortunately, it's not that simple.  Ken sure loves to
imprint his butt-cheeks onto Mario's head, so watch
out otherwise you're down 9 hit points.  When you are
low on HP, summon Misstar to bring you right back up
to pace.

However, when you do not have the resources avalible
to summon Misstar, either summon Eldstar or use your
items.  Don't be afraid of dishing out your whole
array of Super Shrooms, they're cheap and expendable.

(Okay, if you ever use up your Star Power, don't be
afraid to use a couple of turns to re-charge it.
This is where Group Focus and Deep Focus come into
play, as they help you get back on your feet in no
time.  Just don't let your guard down, and always
keep the mushrooms on hand.

In the occasion that Bombette get knocked out for
the three turns, use that time to replenish your
star gauge or heal yourself.  Attacking will be
futile as no damage will be inflicted, and Kent
will just get up again.

Keep up the pace for a while, and the victory is
yours!  You can now stomp around the house
wailing, "I am the Lethal Berserker!!".
Remember, loincloth always helps the tribal
feeling to surface.'

----------
3. Strategy: The Subtle Sandman

Strategy Evaluation and Ranking

- Rated 8.5/10
- Simple, fairly cost-efficient; probably the best way to
   go about defeating Kent.

Minimum Stats:

- HP: 20/20 (preferably higher, as always)
- FP: 40/40 (after FP Plus badges are on)
- BP: 21

Equipement:

- Super Boots
- Ultra Hammer

Items:

(these item numbers are suggested, but should be followed if
possible.  Improvision is acceptable.)

- Five to Seven; Sleepy Sheep
                 (Three less if you have the 'Sleep Stomp'
                  Badge)
- Two;           Maple Syrup (s)
                 (Three more if you have the 'Sleep Stomp'
                  Badge)
- One;           Super Shroom
- One;           Whacka's Bump

Badges:

(these will help you finish the battle quicker, and help your
survive.  While often mandatory, you can generally live
without.  Feel free to add more if you have extra room.)

Sleep Stomp (!)       BP 1 (consider this a jump and a
                            Sleep Sheep/Lullaby joined
                            together.  Saves turns, saves
                            time, save items.)
Close Call            BP 1 (if you get low on HP, you're
                            going to want to dodge the
                            bullet ...)
Group Focus           BP 2 (with the whole group
                            focusing, you can return to
                            battle with less down time.)
Deep  Focus           BP 1 (a vital badge that helps you
                            recover Star Power faster.)
Dodge Master          BP 2 (finger accidentally slipped?
                            This badge makes sure you
                            don't screw up.)
HP Plus x2            BP 3 each
                           (for longevity purposes)
MP Plus x2            BP 3 each
                           (you can not depend on a
                            low maximum MP, you have
                            to store as much as possible.)
Def Plus              BP 6 (reduced damage induced by one
                            point, which can make a world
                            of difference.)
Atk Plus              BP 6 (might as well get the job done
                            quick, but this one is
                            totally optional.)
                      ----
               BP Total 19 (25)              (!) = Vital!!

Party Member:

- Whom ever you like the best works here.
- I suggest Bombette or Sushie...
   Whom ever is at ultra-rank.

Star Spirits:

- Eldstar; Refresh - One Star
   Recovers 5 HP and 5 FP.

- Mamar; Lullaby   - One Star
   Puts all enemies to sleep.

- Misstar; Smooch  - Three Stars
   Recovers 20 HP.

Strategy:

  -Kent C. Koopa-         "This is Kent C. Koopa.
                           He seems pretty greedy for such
HP  70       MP  Unkown    a large Koopa.
ATK 10       $$  None
DEF 6        SP  20        ...

   -The Battle Plan-       He sometimes does a stomp
If he spins, be prepared   a stomp attack with his shell.
to defend against it, else That attack has a power of 3.
your partner will be       His shell attack also damages
knocked senseless for      party members (like me!),
THREE turns, so be         so be sure to defend!
careful.
                           As with all Koopas, your
If he marches up to you,   chances will greatly improve
he will leap on you.  A    if you can flip him over.
blocked attack results in  His defense power will drop.
8 points of damage, so
be careful with the        Watch it though!  He'll
timing.                    attack as soon as he's back
                           And by the way, is he not THE
Use Mamar's Lullaby!!      HUGEST KOOPA EVER!?!
Use the Sleepy Sheep!!
Use Sleep Stomp!!          Somebody told me that he used
Each one of these give     to live in Koopa Village."
you four rounds to wail
on Kent without having to worry about retaliation.
By doing this, this battle is a piece of cake!!
You can just walk all over the guy while he takes his
power nap.

Once asleep and on his back, he will not return to
his feet until awake.  This means that you can use
both Mario and your selected party to bombard
Kent C. Koopa over, and over, and over ...
Anything that inflicts more than two points of
damage will help whittle away his stock of HP.

----------
4. Strategy: Slow and Steady ...

Strategy Evaluation and Ranking

- Rated 6.5/10
- For the paranoid, conciencious, and the perfectionists.
   Me, I'm a perfectionist.
- Also for those with fairly low BP.
- Takes a while, and is slightly taxing on your items ...
   But this way, you can make absolutely sure you won't
   lose.  This method is advised for the 'very cautious'.

Minimum Stats:

- HP: 30/30 (preferably higher, as always)
- MP: 30/30
- BP: 18/18 (preferably 24/24)

Equipement:

- Super Boots
- Ultra Hammer

Items:

(these item numbers are suggested, but should be followed if
possible.  Improvision is acceptable.)

- Three;         Sleepy Sheep
- Two;           Life Shroom (for 'emergencies')
- Two;           Maple Syrup
- Two;           Super Shroom
- One;           Whacka's Bump

Badges:

(feel free to add stat-raising badges if the space is
avalible.)

Sleep Stomp           BP 1 (play the safe side, put him to
                            sleep ...)
Dodge Master          BP 2 (don't want to mess up your
                            defense)
Close Call            BP 1 (play it safe ...)
Group Focus           BP 2 (you always want to make sure
                            Misstar is avalible.)
HP Plus x2            BP 3
Def Plus              BP 6 (...)

                      ----
               BP Total 18

Party Member:

- Bombette, Sushi, Kooper, Parrakarry, and Goombario
   are acceptable.  It is common knowledge that Bombette
   is priority over the others as she deals the most
   damage.
- Sushi and Watt are going to be aiding you by charging
   your attack and defense statistics.
- Initiate the battle with Sushie in the group so you

Star Spirits:

- Eldstar; Refresh     - One Star
   Recovers 5 HP and 5 FP.

- Mamar; Lullaby       - One Star
   Puts all enemies to sleep.

- Muskular; Chill Out  - Two Stars
   Lowers enemy's attack strength.

- Skolar; Star Storm   - Two Stars
   Deals seven points of damage to the enemy.

- Misstar; Smooch  - Three Stars
   Recovers 20 HP.

Strategy:

  -Kent C. Koopa-         "This is Kent C. Koopa.
                           He seems pretty greedy for such
HP  70       MP  Unkown    a large Koopa.
ATK 10       $$  None
DEF 6        SP  20        ...

   -The Battle Plan-       He sometimes does a stomp
If he spins, be prepared   a stomp attack with his shell.
to defend against it, else That attack has a power of 3.
your partner will be       His shell attack also damages
knocked senseless for      party members (like me!),
THREE turns, so be         so be sure to defend!
careful.
                           As with all Koopas, your
If he marches up to you,   chances will greatly improve
he will leap on you.  A    if you can flip him over.
blocked attack results in  His defense power will drop.
8 points of damage, so
be careful with the        Watch it though!  He'll
timing.                    attack as soon as he's back
                           And by the way, is he not THE
Never, EVER go under ten   HUGEST KOOPA EVER!?!
HP.  Thanks to the Def
Plus Badge, Kent only      Somebody told me that he used
deals out nine points of   to live in Koopa Village."
damage instead if ten.
You never know when you may miss the next action
command...

Use your Sleepy Sheep, Mario's Sleep Stomp and Mamar's
Lullaby!  These will keep Kent off your back for a few
turns, if they work.  Just make sure you have at least
thirteen HP before you try any of them.  They do have
a failing rate, and you don't want to be knocked out
just because the roll of the dice was bad.

Use Watt and Sushie's stat-boosting powers to your
advantage!  It may help a little; but a little goes
a very long way.

Don't be afraid to use your Whacka's Bump, it's not
the end of the world if you use it up.  Whacka can
afford a few more concusions, right?

It's all such a d'uh.  Just keep up the pace, and
you'll be fine.  Stray from the routine, however ...
and you'll end up doing one of three things.

1) kicking the bucket
2) kicking the bucket while flailing madly
3) survive a few more hits, because you chose
    to be 'careful' above the other berserker
    nuts

----------
5. Evasion of the Giant

-= First Method:

Pay Kent 100 coins ... uh, that's not a good
thing.

-= Second Method:

All you need is the Stone Hammer (the one that
can destroy grey blocks) and access to the Toad
Town sewers.

So, go down to the sewers, destroy the stone
block to the left, and walk through the door.
Deafeat the Blooper found there, and a switch
panel will drop from the ceiling.  Once pressed,
three pipes will appear.  The middle one is linked
to Koopa Village.

That's it, you have successfully evaded
Kent C. Koopa.

----------
6. Contributed Strategies

    Quick Note:

    All contributions are left as sent ... but tweaked so they
    fit the 79 character per line rule.  (nods)

------GUIDE TO BEAT THE #*$& OUT OF THAT ANNOYING KOOPA------
             (by RPGMaster77

-------------------------------------------------------------------------------

Rank: Well, it worked for me!
Efficiency: Well, it worked for me!  Timing is essential, and
if you don't have a lot of Star Power, you're going to be
doing some SERIOUS improvising, so be prepared for anything to go wrong.

Minimum Stats
HP: At LEAST twenty-five -- the more, the better!
FP: At LEAST twenty

Equipment
Super Boots (But Ultra boots won't hurt, either, if you can stand the wait.)
Ultra Hammer

Items required
You'll want the following for sure: At least one Life Shroom and one of
Tayce T.'s ever-so-useful HP- and FP-replenishing items.  You'll also be
wanting a few Sleepy Sheep and a Volt shroom or two, in case you screw up
on a sleep-inducing attack.

Badges you might be needing
Damage Dodge (lowers damage if you successfully pull off a defensive action
command), Sleep Stomp (invokes that "sleepy jump" technique), that badge
that allows you to know that power jump thing, and Defense Plus are absolute
necessities.  If you can spare the points, HP plus, Deep Focus, Close Call,
and that attack plus badge will help tremendously.  Throw in a Dodge Master
if you fingers have a mind of their own, and a Group focus if you'd like.
Also, keep in mind that the Deep Focus' effect is cumulative, so if you
have more than one equipped, the effect is increased.

Party Member
NO EXCUSES HERE.  PICK WATT AND STICK WITH HER AS THOUGH YOUR LIFE DEPENDED
ON IT (because in effect, it does!).

Star Spirits you might be needing
Eldstar and Misstar will help big time, but your biggest asset will be
Mamar.  Keep that star meter up, because if you can't Lullabye, you can
kiss your butt goodbye.  (Hey, that rhymes!)

STRATEGY
First and foremost, use a sleep-inducing attack, such as Lullabye or
Sleep stomp.  Try to avoid using Sleepy Sheep, because they don't work
for me as much as the other attacks.  Anyhoo, you are GOING to want Kent
konked out at all times possible.  If for whatever reason he doesn't
feel like taking a nap in the heat of battle, attack with Watt.  Now,
there's something you absolutely must remember about Watt-- while her
flat-out attack power isn't all that great, she is the ONLY CHARACTER
IN THE GAME that can punch through enemy defenses, which will help you
tremendously in fights such as this.  Now, back to the battle; if Kent
is still awake brace yourself for one of his attacks.  After he's
imprinted a lovely picture of his buttcheeks on your face (or shelled
you), bounce back with another sleep attack.  Once he's out, don't let
up on the pressure at any point.  Keep whacking him with your hammer,
and have Watt keep zapping him with normal attacks.  Focus and use
items to keep yourself in the pink if you've been hit.  To end the
battle quicker, have Watt boost Mario up so that he does more damage.
And make sure that Kent is flipped over (which you can only do with
a power jump), so that not only does Mario do more damage, but when
Kent wakes up, he'll take a turn getting up, allowing you to flip
him over again.  When you run out of FP (which is unlikely as long
as you focus and use Lullaby regularly), summon Eldstar to boost
your FP a little, and your HP while you're at it.  In the event
that Watt is knocked dizzy by Kent, just send Kent off to dreamland
and concentrate on increasing your star meter or HPs/FPs.  If it
strikes your fancy, you can kick 'im while he's down, too.  Just make
sure your health is above ten at all times, and NEVER let Watt do
anything else but attack unless you want to boost Mario or focus in
dire situations, if you have Group Focus.

----------
7. Contribute to this FAQ and Contact Me

All rants, flames, insults -will- be read, and even
responded to.  However, I do expect a genuine letter
instead of random vulgarness spewing from a
dimunitive mind.

Fan mail, however is always appreciated.  Regardless
of length, please feel free to send them in.

Contributions have to be related to Kent C. Koopa in
one way or the other.

All of these can be sent to 'triemplem@hotmail.com'.

----------
8. Copyright

The typical Copyright restrictions apply to this
piece if literature.  Any unauthorized re-production
will be punished by the fullest extent of the law.
Modifying my alias, this Copyright, or any part of
this literature is forbidden.  Selling this text
for magazines, e-zines, websites or any type of
compilation is infringing upon this Copyright.
Any violation of this Copyright will result in
heavy prosecution.

HOWEVER, feel free to ask me for permission to
use this FAQ.  My answer is generally yes, to
one with a decent demeaner.  No one wants to
give stuff to a snob.

The latest versions of this FAQ are to be avalible
on GameFAQs.com.

Copyright of Jeremy 'tri-emplem' Lim