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    FAQ/Walkthrough by peach freak

    Version: 1.75 | Updated: 10/23/14 | Search Guide | Bookmark Guide

    Paper Mario FAQ/Walkthrough
    For the Nintendo 64 System
    Written by peach freak or peachfreak90@hotmail.com
    Copyright 2007-2014 Tim Brastow. All Rights Reserved.
    Version 1.75
    
    Welcome! This is a walkthrough for Paper Mario, a unique game on the Nintendo 
    64 which combines 2D and 3D. If you have any questions, comments, or if I make 
    a mistake, email me at peachfreak90@hotmail.com. Once (good) questions are 
    asked, I will put them up in an Asked Questions section.
    
    Also, this FAQ is protected by copyright. You cannot sell this, put this on 
    your site without my permission, or any other violation of copyright law. You 
    can, however, save this onto your computer or print it for offline and LEGAL 
    use.
    
    Table of Contents
    1. Version History
    2. Controls
    3. Characters and Partners
    4. Walkthrough
       4a. Prologue: A Plea from the Stars
       4b. Chapter 1: Storming Koopa Bros. Fortress
       4c. Chapter 2: The Mystery of Dry Dry Ruins
       4d. Chapter 3: The "Invincible" Tubba Blubba
       4e. Chapter 4: Trials in the Toy Box
       4f. Chapter 5: Hot Hot Times on Lavalava Island
       4g. Chapter 6: Dark Days in Flower Fields
       4h. Chapter 7: A Star Spirit on Ice
       4i. Chapter 8: A Star-Powered Showdown!
    5. Items
    6. Enemies
    7. Koopa Koot Favors
    8. Badges
    9. Star Pieces
    10. Super Blocks
    11. Credits
    
    ===================
    1. Version History
    ===================
    
    Version 1.00, July 10, 2007: Finished this FAQ and uploaded it onto GameFAQs.
    
    Version 1.15, July 13, 2007: Added in the Rowf's Badge shop listing, the Toad 
    Town Playroom, and two hidden blocks by bell plants in chapter 5. All of these 
    were added in the walkthrough section.
    
    Version 1.25, January 16, 2008: Added in another strategy for Huff N. Puff that 
    I forgot to add a while back.
    
    Version 1.30, March 21, 2011: Fixed a few grammar mistakes throughout the 
    guide, also adjusted my strategies for Bowser.
    
    Version 1.40, April 8, 2011: Rewrote my strategies for the Lava Piranha and 
    Crystal King. I also added in the missing Volt Shroom in my recipes list. Also, 
    I fixed some of the line break issues (where paragraphs were joined together) 
    throughout the guide.
    
    Version 1.50, July 4, 2014: Cleaned up this guide a little bit, and provided 
    better descriptions for some of the partners. Also gave a better strategy for 
    fighting the Anti-Guy squad in Bowser's Castle.
    
    Version 1.60, September 2, 2014: Cleaned up several more spelling and grammar 
    mistakes in this guide, provided a better description for the Spike Top and 
    Bandit, and added a new Super Blocks section, which details all of the Super 
    Block locations in this game.
    
    Version 1.65, September 13, 2014: Provided more information on how to defeat 
    Kent C. Koopa. In addition, I cleaned up some of the Flower Fields walkthrough 
    (more specifically, the Cloud Machine part), provided more information on the 
    Dark Koopas, and even revamped the Chuck Quizmo questions section (the wrong 
    answers are now provided, and the right answers are shown in ALL CAPS).
    
    Version 1.75, October 22, 2014: Broke my walkthrough up into subsections, 
    divided by the game's chapters. This should make the guide a bit more organized 
    and a bit easier to navigate.
    
    ============
    2. Controls
    ============
    
    The controls in this game are very basic.
    
    OUTSIDE OF BATTLE:
    Control Stick: Move Mario
    A: Main action button, jump, talk to people
    B: Hammer attack. While talking, you can hold down B to speed up conversation
    Z: Spin Dash (allows Mario to move faster). While talking, press Z to go 
    backwards in the conversation.
    C-Up: View the status bar (which shows Mario's HP, FP, Star Points, etc)
    C-Down: Use the ability of your partner.
    C-Left: Use an Item
    C-Right: Change partners
    Start: Pauses the game and brings up menu screen.
    
    DURING BATTLE: 
    A: Select attack, select enemy
    B: Go back to previous option
    Z: Switch turns between you and your partner (so your partner can go first if 
    preferred)
    Control Stick: Select enemy (if there are multiple on the screen), select 
    ability
    
    ===========================
    3. Characters and Partners
    ===========================
    
    Mario: The main character of the series, as usual. Once again, he's on another 
    adventure to go out and rescue Princess Peach from Bowser. He will be aided by 
    several partners and will go out on a big adventure.
    
    Luigi: Mario's younger brother. Unfortunately, he doesn't play much of a role 
    in this game, except the fact of his hidden diary and his little surprise in 
    the end of the game. Someday, it will be Luigi's true time to shine.
    
    Princess Peach: The princess of the Mushroom Kingdom. She has always been 
    captured in earlier Mario games, and this one's no exception. But you will 
    control her several times throughout the game, where you can go out and do some 
    pretty useful things for Mario.
    
    Bowser: The evil King Koopa. Once again, he captures Princess Peach and lifts 
    her castle dangerously high in the sky. But this time, he's aided by the Star 
    Rod, which can make him unstoppable.
    
    Kammy Koopa: Bowser's evil assistant. Kammy will do anything to go out and stop 
    Mario, from setting traps to spying on him in parts of the game. You only fight 
    her once in the entire game, and you don't do it as Mario either.
    
    Twink: A little star that has come to help Princess Peach. But Twink is not 
    powerful enough to grant Peach's wishes, but Twink will do whatever he can to 
    help out Peach. Mario meets up with Twink a few times in the game, and he'll 
    give you a Lucky Star on your first meeting.
    
    Star Spirits: There are seven of these. All seven star spirits have been 
    captured by Bowser, and Mario must rescue all seven of them before going out to 
    stop Bowser and save Peach. Each star spirit aids Mario with a special ability 
    and increases his magic meter for special attacks.
    
    ---------
    Partners
    ---------
    
    In nearly every chapter, Mario will have a new partner join the team. These 
    partners can help him out by solving puzzles that Mario couldn't originally 
    each. Mario will meet up with seven partners.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    GOOMBARIO
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -A friendly Goomba, who becomes Mario's first partner at the beginning of the 
    game. The special ability of Goombario is that he can tell you about the 
    current area you are in. If you walk up to a person, you can also press C-Down 
    and Goombario will tell you everything he knows about that person. In battle, 
    you can use Tattle to find out about any enemy. When upgraded, Charge and 
    Multibonk can become one of the deadliest attack combinations in the game.
    
    ********
    ATTACKS
    ********
    
    Headbonk: Goombario will use his head to attack an enemy, but jumping on spiked 
    enemies will knock him out for a turn. The action command for this attack is to 
    hit A just before Goombario strikes the enemy.
    
    Tattle: Goombario will give you a description for the enemy, including attacks, 
    defense, and HP. After using Tattle on an enemy for the first time, you will be 
    able to see the enemy's HP bar below the enemy. It will also show up on all 
    subsequent enemies of the same type. For example, if you use Tattle on a Spiked 
    Goomba, you will be able to see the HP Bar for every single Spiked Goomba that 
    you encounter in the game.
    
    Charge: Requiring 1 FP, Goombario charges up by 2 attack points. Even better, 
    Charge is cumulative. So if you use Charge twice before attacking, that means 
    Goombario's attack power will have increased by 4 points! This can be paired 
    with Headbonk and Multibonk to do a significant amount of damage to one enemy.
    
    Multibonk: This is similar to Mario's Power Bounce. Goombario will keep on 
    smashing an enemy until you fail an Action Command. Only needs 3FP like Power 
    Bounce, and the action command for attacking is A.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    KOOPER
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    A Koopa that will join Mario's team after you solve a Fuzzy situation behind 
    his house. When you use Kooper, you can toss his shell to hit or collect 
    distant things out of Mario's reach. You can even use it to do a sneak attack 
    on an enemy first strike! 
    
    ********
    ATTACKS
    ********
    
    Shell Toss: Kooper attacks the enemy using his shell, and it can only attack 
    the front enemy. The action command for this attack is to hold left on the 
    analog stick until the big light is brightened up, and then release to do 
    maximum.
    
    Power Shell: Kooper attacks all grounded enemies on the field, with the expense 
    of 3 FP. The action command for this attack is to hold left on the control 
    stick until the biggest light is lightened up, and then release.
    
    Dizzy Shell: This is gained when upgrading Kooper to Super Rank. Kooper will 
    use this attack to hit all enemies on the field and potentially make them dizzy 
    and knock them out for a few turns using up 4 FP. The action command for this 
    attack is to tap A as fast as you can and try to make it 100%. The higher you 
    fill the bar up, the more likely you are to get more enemies dizzier for longer 
    period of times.
    
    Fire Shell: This is gained when upgrading Kooper to Ultra Rank. Kooper will use 
    this fiery attack to hit all enemies on the field, which is much more powerful 
    than Power Shell. This attack uses 5 FP. It is also extremely useful for 
    dealing with the Dry Bones in Bowser's Castle. The action command for this 
    attack is to keep pressing left on the control stick as fast as you can to fill 
    up the attack meter.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    BOMBETTE
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    A bob-omb met in the Koopa Bros. Fortress. She can blow up walls, destroy 
    rocks, and even activate switches. Like Kooper, you can use her special ability 
    (bomb) to get a first attack on an enemy, which does a very good amount of 
    damage for a first strike. The only drawback is that her special abilities use 
    a lot of FP in battle.
    
    One note about Bombette is that when you press C-Down to use her Bomb ability, 
    she will take a few steps before exploding. If you want her to explode on the 
    spot, press C-Down again while she is walking. She will then stop in her 
    current position and then explode.
    
    ********
    ATTACKS
    ********
    
    Body Slam: Bombette will charge at the front enemy and ram herself into the 
    enemy doing some damage. The action command for this attack is to hold A to 
    fill up the meter on the side of the screen. Once the meter is filled up, a big 
    light will turn on, so let go of the A button to do maximum damage.
    
    Bomb: Bombette will walk up to the front enemy and explode in front of the 
    enemy, doing a good bit of damage. This attack uses up 3 FP. The action command 
    for this attack is to keep tapping A to increase the power meter and try to get 
    it to 100%. The more the meter is filled up, the more damage will be done.
    
    Power Bomb: No, we're not talking about those WWE moves. You can use this 
    attack after Bombette is upgraded to Super Rank. Bombette will do the same 
    amount of damage as Bomb will do, but it will attack all ground enemies on the 
    field at the cost of 6 FP. The action command is the same, try to keep tapping 
    A to increase is to 100%.
    
    Mega Bomb: Rewarded when Bombette is upgraded to Ultra Rank. As Power Bomb 
    does, it does the same damage as Bomb, but this time it'll attack ALL enemies 
    on the field, regardless of being in the air or not. It'll use up 8 FP, but 
    you'll have a wee bit more time to charge up power meter by tapping the A 
    button.
    
    Also, be aware that all of Bombette's bomb attacks (Bomb, Power Bomb, and Mega 
    Bomb), are all of the same strength. Bomb attacks a single enemy, Power Bomb 
    attacks all ground enemies, while Mega Bomb attacks all enemies. Mega Bomb does 
    not deal more damage to an enemy than Bomb would, for example. Keep this in 
    mind when strategizing with Bombette. If there are no enemies in the air, for 
    example, use Power Bomb and NOT Mega Bomb to hit everybody, to save yourself a 
    couple of FP (as her moves are very expensive).
     
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    PARAKARRY
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    The flying Parakoopa who delivers the mail to everybody out there. You can have 
    him fly you across small gaps that Mario can't jump over himself. Another 
    special feature is that if you find letters, you can deliver them to the 
    appropriate person with Parakarry and you'll get a Star Piece in return. Also, 
    while Parakarry is carrying you in mid-air, you can press C-Down for him to let 
    go of you immediately.
    
    ********
    ATTACKS
    ********
    
    Sky Dive: Parakarry will fly into the air and kick the enemy. He will get hurt 
    if he kicks a spiked enemy. The action command for this attack is to press A 
    just before Parakarry kicks the enemy. Kind of tricky to do for some people, 
    since the timing can be very annoying.
    
    Shell Shot: Parakarry will shoot himself into an enemy causing a good amount of 
    damage at the cost of 3 FP. It can hit any enemy on the field, even those who 
    are on the ceiling. The action command is to hold left on the control stick as 
    soon as you select the attack. Now as long as you are holding left, the cursor 
    will move up and down. When the cursor aligns with the enemy, let go of the 
    control stick and Parakarry should hit the enemy.
    
    Air Lift: Rewarded when Parakarry is upgraded to super rank. Parakarry will 
    grab onto an enemy and lift him out of the field for 3 FP. If this does happen, 
    you will not get credit for the Star Points coming out of that enemy. The 
    action command for this attack is to keep tapping A while you are trying to 
    grab onto the enemy.
    
    Air Raid: Rewarded when Parakarry is upgraded to ultra rank. Parakarry will 
    scythe himself through the screen to damage all enemies while using up 6 FP. To 
    use this attack, keep pressing left on the control stick to raise the damage 
    meter. The higher the damage meter, the more damage you will do.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    BOW
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    A Boo that will join your team on your mission to take out Tubba Blubba. Bow's 
    special ability is that she can make Mario invisible (although Mario cannot 
    move while invisible, so be aware of that). This can be used to avoid enemies, 
    hide from enemies, or even to get around obstacles outside of battle (like lava 
    falls). The one drawback with Bow is that she is practically useless against 
    any enemy with a defense greater than 0.
    
    ********
    ATTACKS
    ********
    
    Smack: Bow will smack the enemy several times, but she only does 1 HP for each 
    smack, so this is not recommended for enemies that have a defense of 1 or 
    higher. This move's action command is to keep pressing left on the control 
    stick to raise the damage meter. The higher the damage meter, the more times 
    Bow will smack the enemy.
    
    Outta Sight: Bow will protect Mario for one turn and no attack can damage 
    Mario. Using this will cost 2 FP. However, after you use this attack, Bow 
    cannot attack for the next turn (on the following turn, the enemy will 
    immediately attack after Mario's turn), so be sure to use it wisely.
    
    Spook: Rewarded whenever Bow is upgraded to super rank. Bow will try to scare 
    the crap out of all the enemies and make them run away at the expense of 3 FP. 
    If enemies do run away from using this attack, you will not be credited with 
    the Star Points. The Action Command for using this attack is to keep pressing 
    left on the control stick to raise the meter as high as you can.
    
    Fan Smack: Rewarded whenever Bow is upgraded to ultra rank. This is like smack, 
    except more powerful. Bow will do 2 HP for each smack instead of one. Just like 
    her other attacks, the move's action command is to keep pressing left on the 
    control stick to raise the damager meter. The higher the meter, the more times 
    she will smack the enemy. This move requires 5 FP.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    WATT
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Watt is a lil Sparky that can be very useful when fighting any kind of enemy. 
    You'll find Watt inside a dark area of Shy Guy's Toy Box. Watt's special 
    ability is that she can light up darkened rooms and with the light, you can 
    even see invisible blocks! In battle, Watt's standard attack will attack at 
    full force, even if the enemy has a defense higher than 0. This is really 
    useful as you progress later in the game.
    
    ********
    ATTACKS
    ********
    
    Electro Dash: This is one of the most useful attacks in the game. It is capable 
    of doing maximum damage to any enemy, regardless of what the enemy's defense 
    is. In order to use this attack, hold down A to fill up the meter. Once the 
    meter is filled up, a big light next to the meter will shine, so let go of the 
    A button. It's very important to get the action command for this attack. If you 
    fail the action command, Electro Dash will only do 1 HP of damage to the enemy, 
    regardless of Watt's rank.
    
    Power Shock: At the cost of 2 FP, you can use this attack to shock and paralyze 
    any enemy and knock them out for a few turns. The action command for this 
    attack is to keep tapping A to raise the damage meter. The higher the meter, 
    the more of a chance you have or paralyzing the enemy.
    
    Turbo Boost: This is rewarded to Watt upon upgrading her to super rank. You can 
    use this attack to upgrade Mario's attack for up to 4 turns, using 3 FP in the 
    process. The action command is to wait until each big light is lighted up. Each 
    time a big light is brightened, quickly press A. You'll either get a circle or 
    an X saying if you've got it right or wrong. Each time you get a circle, 
    Mario's attack will be upgraded for at least 1 more turn.
    
    Mega Shock: This is rewarded whenever Watt is upgraded to Ultra Rank. This is 
    like Power Shock, except Watt has the chance to shock all enemies on the field, 
    using 5 FP in the process. The action command is to keep tapping A and B at the 
    same time to raise the damage meter. The higher the meter, the better chance 
    you have of paralyzing the enemies or paralyzing them for longer periods of 
    time.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    SUSHIE
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    A Cheep Cheep that initially is responsible for babysitting the little Yoshis 
    in Yoshi's Village. Sushie's special ability is that she can surf across the 
    water in the game. She is also a very good fighter in battle, with several 
    unique attacks. 
    
    ********
    ATTACKS
    ********
    
    Belly Flop: Sushie will Belly Flop himself onto an enemy, but he will be hurt 
    if trying it against a spiked enemy (dead fish anybody)? To use this attack, 
    hold left on the control stick until the big light is brightened up. Then let 
    go of left and Sushie will then attack the enemy.
    
    Squirt: This is an interesting squirting attack that uses up 3 FP. Now, to use 
    this attack, you must hold A to raise the meter, but if the meter gets 100% 
    full, the meter goes down and you cannot control it. When the meter gets to the 
    top, let go of A, but keep tapping A softly to make sure the meter doesn't go 
    down and try to keep it as full as you can without making it go 100%. The 
    higher the meter, the more damage Sushie will give out, and this is great 
    against fire enemies.
    
    Water Block: Sushie gets this attack when he is upgraded to Super Rank. This is 
    like Turbo Boost, except with this attack, using 3 FP, you can upgrade Mario's 
    defense for up to 4 turns. The action command is still the same: hit A each 
    time a big light brightens up. Each time you get an action command correctly, 
    you get another turn with upgraded defense.
    
    Tidal Wave: A cool attack that uses 6 FP and Sushie will get this when he is 
    upgraded to Ultra Rank. Sushie will attack all enemies on the screen with a 
    huge tidal wave, and it does take some time to get used to the Action Command. 
    In the top right, you will either see "A", "B" or "C-Down". Press the 
    corresponding button and then you'll see another button randomly selected pop 
    up again. The amount of damage this attack deals is 1 HP per successful action 
    command. So if you press 5 buttons correctly, this attack will deal 5 HP of 
    damage.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    LAKILESTER 
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Nicknamed "Spike", he will join you, abandoning his girlfriend Lakilulu in 
    Flower Fields. He can get you across lava pits and even spiked paths. He's not 
    really worth much in battle, with the exception of Cloud Nine, which protects 
    you against attacks. You need good accuracy in order to hit enemies with 
    Lakilester.
    
    ******** 
    ATTACKS
    ********
    
    Spiny Flip: Kind of an annoying attack, because the action command can get a 
    bit irritating. You can use this attack to toss a Spiny at the targeted enemy. 
    Now, to use this attack, you need to aim the cursor at the enemy using your 
    control stick and then press A (or do nothing and Lakilester will automatically 
    throw it). If it hits, you do damage, if not, you miss.
    
    Spiny Surge: Attacks all enemies on the screen with a minimal amount of damages 
    by throwing out a ton of Spinies. This attack uses up 4 FP. The action command 
    for this attack is to keep pressing left on the control stick to raise up the 
    meter to 100%. The higher the meter, the more damage you will do to all 
    enemies.
    
    Cloud Nine: Rewarded when Lakilester is upgraded to super rank, this attack is 
    similar to Water Block and Turbo Boost, but with this attack, you can protect 
    Mario in a cloud. This means that sometimes (but not all the time) enemies will 
    fail to attack Mario. The action command is the same, by pressing A each time a 
    big light is brightened up. Each time you do this, Mario is protected for an 
    additional turn. This attack uses up 4 FP.
    
    Hurricane: This is given to Lakilester upon upgrading him to ultra rank. 
    Lakilester will try to create a hurricane to blow some, if not all enemies off 
    the field, but if this is done, all enemies blown away will not give you credit 
    for star points. You need 5 FP to use this attack. The action command for this 
    attack is to keep tapping A and B to raise the meter. The higher the meter, the 
    better chance you have of blowing the enemies away.
    
    ===============
    4. Walkthrough
    ===============
    
    Before all of these events happen, Bowser will go into Star Haven, steal the 
    Star Rod, and capture all of the Star Spirits. But nobody in the Mushroom 
    Kingdom knows this yet, and now he's set out for his next target: Princess 
    Peach.
    
    The game starts with a scene outside Mario's house, where a flying Koopa Troopa 
    comes and delivers mail. Luigi comes outside and brings the mail outside. It is 
    a letter, so he decides to read it to Mario.
    
    "I'm throwing a party at my castle today! Mario and Luigi, I would be honored 
    if you both could attend. Many guests from distant towns are hoping to meet 
    you. There will be tasty sweets and all kinds of entertainment! I hope to see 
    you there soon! 
    Sincerely, Peach"
    
    After reading the letter, the two brothers will head to Peach's castle. Don't 
    worry, the game will automatically take you inside. Luigi will stay in the 
    center room, but you on the other hand can go out and explore the rest of the 
    first floor. But head upstairs and go through the door. On the second floor, 
    you can take either staircase to get to the door on the top. What's really 
    interesting on this floor is the guard guarding Peach's room. If you talk to 
    him enough times, he'll let you in and you can go through Peach's stuff.
    
    Once you're done, head up the stairs and go through the door at the top. You'll 
    find a lone Toad in this room who enjoys the peace and quiet here. Anyway, head 
    right and go up the stairs. At the top, enter the door and you'll be in another 
    straight hallway. Just head right and find Peach. She'll say how sweet it was 
    of you to see her...Aw...that's blind love. Now, she'll invite you to hang out 
    with her on her balcony.
    
    Holy crap, an earthquake! It switches to an outside view and Peach's castle is 
    suddenly uplifted by another castle. Hm, those evil eyes, the clown smile, 
    swinging ball 'n' chains, it's all good, but it's Bowser's castle! Once you're 
    high in the sky, Peach will ask you if you're ok. Moments later, Bowser rudely 
    smashes through the window with Kammy and Mario will act like a tough guy in 
    front of him.
    
    BOSS: Bowser
    HP: ??? 
    Attack: 10
    Defense: 0
    
    There's nothing much you can do in this battle. Just jump on him and he'll hit 
    you back. After you two exchange hits again, jump on him and he'll start 
    ranting and pull out his trusty Star Rod to become invincible. At this point it 
    should say "you lose", but the game lets you continue until Bowser eventually 
    defeats you. Not only are your attacks ineffective, but Bowser will now have a 
    higher attack power. After two more jumps, he'll end your misery by launching a 
    flamethrower at you. Then Bowser kicks you out the window with a zap from the 
    Star Rod and then you fall miles and miles down.
    
    <><><><><><><><><><><><><><><><><><><>
    4a. Prologue: A Plea from the Stars
    <><><><><><><><><><><><><><><><><><><>
    
    Mario has been beaten brutally and is pretty much near death, but can anyone 
    have a final say in what happens?
    
    --------------- 
    Goomba Village
    ---------------
    
    With Mario lying on the ground, the seven (weak) star spirits appear and try to 
    resurrect Mario with the little power they have left. Then they disappear off. 
    So, a female Goomba will come in and found out someone fell from the sky. She 
    examines Mario and then freaks out when he doesn't get up. Mario will be in a 
    bed and one of the Star Spirits comes in to try to encourage him to wake up and 
    tell you to meet him at the Shooting Star Summit, and then disappear again.
    
    Now Mario will wake up in what seems like a rather uncomfortable bed (no 
    blankets or pillows? Goombas must be on a cheap budget these days). You and 
    Toad will have a little chat and you'll be free to get out here. Jump on the 
    step and open the door. From here, head down until you find the path. Follow it 
    and you'll find Goompapa next to the gate. Talk to him and he'll say he needs 
    to fix the gate. Now open the door to get in the house. Goomba, the Goomba 
    grandmother is here, but open the door in the other side of the room. Talk to 
    Goompa (grandfather) and then go back in the house. Leave this house and go 
    outside.
    
    Goombario will tell you that dad fixed the gate so you're free to get out of 
    here. Talk to Goompapa and he'll try to let you through, but Kammy comes and 
    destroys the gate by putting a yellow block on it. Now we need to find a 
    different way out. Goompapa is now pissed and you'll need the hammer from 
    Goompa. Go back inside the house and go to where Goompa was working on the 
    balcony.
    
    Cool, Mario's floating in mid-air! Then he remembers what room he was in and 
    then floats down to the ground. Now, hop off the ledge and head down south to 
    find Goompa. Mario reminds him of the hammer, so we have to go look for it. 
    Head left and take the path to the next room. This is where the hammer is. It 
    is hidden behind a bush. To find it instantly, go to the Save Block. Head left 
    from the Save Block to get to a light green bush. Examine it (press A) to find 
    the hammer. If you want to, examine the rest of the bushes here for coins. The 
    brick block next to the Save Block has coins you can get if you keep using the 
    hammer on the block.
    
    Smash the tree to the right of the brick block and an item comes out, which 
    looks like a doll of Princess Peach. We'll need this later. Leave this area by 
    heading east and Goompa gets attacked by a "bully". It is Jr. Troopa and you 
    will fight him as your first mini boss.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Jr. Troopa
    HP: 5
    Defense: 0
    Attack: 2
    
    This is just a "hello world" fight. All you can really do is use hammer or 
    jump. Both do 1 HP. Now, he'll jump on you and do 1 HP of damage each time. 
    After you hit him 4 times, he'll do his power up attack, which does 2 HP. Just 
    attack him one more time and you'll win. You'll earn your first 20 star points.
    
    Now, every 100 star points is a level up for you. You can increase your max HP 
    or FP by 5, or BP by 3. HP (Hit Points) is the amount of damage you can take, 
    FP (Flower Points) can be used to use special and powerful attacks, while BP 
    (Badge Points) can let you increase the amount of Badges you wear. Try to 
    upgrade all of these at a mixed up pace.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Jr. Troopa will still say he'll be back and that he means it. Continue east 
    into the next area. Hit the "?" block with your hammer to get a coin. Smash the 
    tree near the yellow block to get a Mushroom. Now hit the yellow block and then 
    use the heart block to refill all your HP. Now jump up the ledges and bounce on 
    the spring. Collect the Fire Flower at the top. Now head east into the next 
    area.
    
    This area introduces Goombas, ParaGoombas, and Spiked Goombas, and all three of 
    these are weak enemies. They'll give out 2, 3 and 3 star points respectively 
    (at this point of the game when Mario's level is rather low). Jump on Goombas 
    to try and get first strikes, but use hammers on the Spiked ones or else you'll 
    hurt yourself jumping on them. Jumping on a ParaGoomba will clip their wings so 
    they will no longer be able to fly, thus turning into normal Goombas. In this 
    area, keep jumping up the steps and you'll find another path leading up and to 
    the left. Jump up these steps and head all the way left. Smash the tree for a 
    coin and continue left until you find a Star Piece. Pick it up. These won't do 
    anything now, but they'll be valuable for swapping badges. Now jump off the 
    ledge and continue going all the way right, fighting the enemies until you get 
    to the next area.
    
    You'll be back in Goomba Village. Goompa will open the gate and you'll be free 
    to go. If you got the Princess Peach doll, Goombario will ask to give it to his 
    sister, Goombaria. Give it to her and she'll give you a kiss and a Star Piece. 
    Now Goompa will come out with a badge and give it to you. If you're new to this 
    game, he'll teach you how to equip and de-equip badges (go to Start, badges 
    tab, select the badge and press A to equip/de-equip it).
    
    Now, after some more talking, Goombario will join your team. Now two people can 
    fight during battle! Hit the save block, rest in the Toad house, smash the tree 
    for a Goomnut, smash the hammer, and be on your way.
    
    ------------
    Goomba Road
    ------------
    
    The first thing you'll notice here is the sign. Examine it to read about the 
    Goombas, then the one on the sign peels itself off to attack you. Continue 
    heading right, mowing down the Goombas as you go. Hit the "?" blocks you see 
    for coins. At the end of the path, head right into the next area. In here, head 
    a little to the right to find a red "?" block. Hit it to get the "Close Call" 
    badge. It requires 1BP and if you put it on, enemies may miss you when you're 
    in "danger" (5 HP or lower). So, I don't see why not to put this badge on. To 
    the right of a block is a sign with a Mushroom, so examine it to get the 
    Mushroom.
    
    Continue heading east, mowing down the Goombas as you go. Hit the heart block 
    at the end of the path and then go into the next area. In this area, head a 
    little right and at the spring, a red and a blue Goomba will stop you. Time for 
    a mini boss fight.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Red and Blue Goomba
    Red Goomba: HP: 7, Attack: 1, Defense: 0
    Blue Goomba: HP: 6, Attack 1, Defense: 0
    
    This is a straightforward battle. Both can only do 1 HP of damage toward you. 
    My suggestion is to aim for one of the Goombas first, so you don't have to deal 
    with two attacks coming at you every turn. You can also use Power Jump to help 
    speed up this battle and finish the Goomba Bros. off faster. After you finish 
    off one Goomba, you may have to heal. Just keep attacking them with both Mario 
    and Goombario and you'll win this fight easily. 
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After the fight, both Goombas will whine and tattle-tale you on the king. 
    Before bouncing on the spring, go save using the save block to the right. Now 
    bounce up to the higher ledge and continue right into the next area. The sign 
    has a mushroom on it, but examining it will turn the Mushroom into a Goomba if 
    you want a fight. All you need to do here is follow the path into the next 
    area.
    
    You'll see a cut-scene of Red and Blue Goomba crying to the Goomba King about 
    you. In that little cardboard castle of his, King Goomba will come out and 
    talk. Now you will have a boss fight.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
    BOSS: King Goomba, Red Goomba, Blue Goomba
    King Goomba: 10 HP, Attack: 1, Defense: 0
    Red and Blue Goomba: 2 HP, Attack: 1, Defense: 0
    
    Goombario suggests you take out the Goomba Bros. first. This is a good idea. 
    But you can take both of them out immediately. See that tree? Attack it using 
    your hammer and a nut will fall out of the tree, hitting the Goomba King, Red 
    Goomba, and Blue Goomba for 3 HP each, thus knocking out the Goomba Bros. Now, 
    if you have below 5 HP, it's highly recommended you heal, because the King can 
    shake the ground and have a nut fall on you for 2 HP. Now, from here on out, 
    just take down the Goomba King and you'll get his health down to 0.
    
    After this fight, you're likely to get a level-up (assuming you've fought 
    enough Goombas previously). Choose HP as your first upgrade (recommended by 
    me).
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
    After the fight, hit the tree with your hammer and a Star Piece will fall out, 
    so collect it. Now go south from the castle and you'll fight two bushes. 
    Examine the lighter one and a switch will come out. Jump on it and then the 
    Goomba King will tell you not to hit a switch if you find one. Too late. His 
    castle falls apart and he springs into outer space. Cross the bridge on the 
    right side of the castle. Before going into the next area, head south and walk 
    around the fence. Head left to find a brick block. Smash it with your hammer 
    and a "?" block will appear. Hit it for a Super Shroom. Now, go back around the 
    fence and head right into the area.
    
    It appears Kammy was spying on you. Save and Continue and then we'll get a cut-
    scene out of Peach's castle.
    
    PEACH'S CASTLE 
    Kammy will tell Bowser you beat the Goomba King and he'll ramble about how 
    pathetic the King was. Now the Koopa Bros. come in and after talking to Bowser, 
    they'll show Bowser their secret move off-screen. After, Bowser asks the Koopa 
    Bros. who's guarding the Star Spirit at their Fortress, and then they'll say 
    that no one is. Bowser flips out on them and they run off.
    
    BACK TO THE MAIN ADVENTURE
    You're in the next area now. Head right down the steps and hit the "?" block at 
    the bottom for a sleepy sheep. Before stepping into Toad Town, smash the tree 
    to make a spring come out. Bounce on the spring to get on the roof of the 
    building. Open the chest at the end for the Hammer Throw Badge. Now jump off 
    the roof and continue into Toad Town.
    
    ----------
    Toad Town
    ----------
    
    A Toad will greet you upon stepping into the area. If you want to backtrack to 
    Goomba Village, you'll find Chuck Quizmo there. He is a person who loves 
    quizzes and each time you answer one of his questions correctly, you win a Star 
    Piece. He won't be at Goomba Village all the time. His locations are completely 
    random, so don't hesitate to try his quiz whenever you come across him. In Toad 
    Town, head right to find a building with a Fire Flower on it. These are shops. 
    In the shops, you can buy items, as well as store items to conserve room and 
    get them back anytime you want.
    
    Fright Jar (5 coins) 
    Sleepy Sheep (10 coins) 
    POW Block (5 coins) 
    Fire Flower (10 coins)
    Honey Syrup (10 coins) 
    Mushroom (5 coins)
    
    To the right of the shop is the fighting dojo, where you can practice battling 
    (you don't get any star points for winning and dying will not cause a game 
    over). But each time you defeat someone, you'll get a degree. You can't battle 
    right now, as the Master is out. Just head right into the next area and you'll 
    be at the center of the town. Smash the first tree you see for a Star Piece. 
    You'll need to go into the house with the spinning roof, but you can't get in 
    there right now. There is also a Toad Town newspaper here. The front side 
    contains info about what's going on, while the back is just gossip written by 
    other unknown people.
    
    To your right is the Post Office and the Toad House, but you can't do much in 
    the Post Office, except read letters that are written to your partners. Leave 
    here and head up north through the gate. You'll be in the area where Princess 
    Peach's castle used to stand tall here. Head right into the next area.
    
    ---------------------
    Shooting Star Summit
    ---------------------
    
    When you step into this area, head right over the bridge and take the lower 
    path. In this area, enter the house. On the bottom floor, you'll find Meluvlee, 
    who is a fortune teller and can tell you locations of badges (20 coins), Star 
    Pieces, (5 coins), and Super Blocks (30 coins). The chest next to her is a 
    "transfer chest" from here to Peach's castle. Whenever Peach puts a badge 
    inside the chest, is gets transferred here. If you go through the door and head 
    upstairs, you'll find a man named Merlow. This is where your Star Pieces come 
    in handy. You can trade them for badges here:
    
    Attack FX A (1 Star Piece) 
    Pay-Off (1 Star Piece) 
    Chill Out (3 Star Pieces)
    Pretty Lucky (5 Star Pieces) 
    Feeling Fine (5 Star Pieces) 
    Happy Heart (8 Star Pieces)
    Happy Flower (8 Star Pieces)
    Peekaboo (10 Star Pieces) 
    Zap Tap (10 Star Pieces) 
    Heart Finder (12 Star Pieces) 
    Flower Finder (12 Star Pieces)
    HP Drain (15 Star Pieces) 
    Money Money (20 Star Pieces) 
    Flower Saver (25 Star Pieces) 
    Flower Plus (25 Star Pieces)
    
    Merlow holds crucial badges, like Chill Out and Feeling Fine. The one you 
    should absolutely get is Peekaboo. Save your Star Pieces and when you get at 
    least 10, come back and get it (it lets you see enemy HP without Tattle, great 
    for developing strategies).
    
    Now, leave this place once you're done. Go left into the previous area and this 
    time, take the upper path. You'll see a set of steps, but before going on them, 
    go up north and round the bend to find a Star Piece. Now go back and start 
    jumping up the steps until you get to the top, where you'll meet seven 
    extremely weak Star Spirits (which are illusions). After they finish chatting, 
    the game asks if you want to save.
    
    PEACH'S CASTLE
    Inside the castle, Peach is worried of what is happening, and then Bowser and 
    Kammy come in to just shove everything down her throat. Shortly, a star knocks 
    on her window and Peach lets her in. The star is Twink. They'll start talking 
    to each other and Peach will tell Twink to go find Mario, lending him a Lucky 
    Star. Now Twink sets off to find you and the scene ends with Peach saying 
    "Mario...Where are you..."
    
    BACK TO THE MAIN ADVENTURE
    You'll be at the base of the Shooting Star Summit. Head west and cross the 
    bridge and Twink will bump into you. He'll lend you the Lucky Star, which 
    allows you to do the Action Command in battle. Twink will also explain how it 
    is used (for the Action Command to jump, hit A just before jumping on the enemy 
    and for the hammer, hold left on the analog stick until the big star is 
    lighted, and then release). You can also dodge with Action Command (hit A right 
    before enemy strikes) to do one less HP.
    
    After the lecture, a Magikoopa comes to fight. Just consider this a little 
    scrimmage battle. The Magikoopa has 11HP and jumping on him will cause him to 
    lose his broom. Watch out for his magic blast, because it does 3 HP (the sound 
    effect is awesome though). Just practice the Action Command here and he'll be 
    gone in no time.
    
    Now head left from here to where Peach's castle was. Head south through the 
    gate. As soon as you go through it, the Toad next to you will tell you Merlon 
    was looking for you. Try to enter the house with the spinning roof and Merlon 
    will tell you he's not available. Enter again and he'll come out to find you 
    knocked out on the ground. He'll invite you in and after a long, long story, 
    he'll tell you to go to the Koopa Bros. Fortress, which is east from here. Head 
    east from the Toad House and you'll notice 4 oddly colored Toads blocking the 
    way. Talk to tell and they'll tell you it's dangerous and they won't let you 
    through. To solve this, go back to Merlon's house.
    
    Now, don't pay him coins to talk to him, what you have you do is WALK AROUND 
    THE TABLE AND TALK TO HIM. Now follow him back to where the Toads were and 
    he'll reveal who the four rather suspicious looking Toads are. They're the 
    Koopa Bros! They'll quickly storm off. Save your game with the save block near 
    you, and then follow them and a new chapter will begin.
    
    Oh yeah, the Toad Town Dojo is now open. I only recommend fighting the first 
    two trainers at this part of the game. Here is an overview of the Toad Town 
    Dojo. Skip this part if you don't want to go inside.
    
    ############################################################################### 
                                  TOAD TOWN DOJO
    ###############################################################################
    
    These will review the 5 bosses of the Dojo. You must fight them in this order, 
    no matter how strong or weak you are. Each time you beat one, you get a degree 
    card, and it upgrades upon each battle.
    
    DOJO BATTLE #1: Chan
    HP: 15
    Attack: 2
    Defense: 2
    Chain is just a Buzzy Beetle with little strength. Like Koopa Troopas, a jump 
    attack will flip him over and put his defense on 0. He will get up the next 
    turn, but won't attack. Just flip him over with Mario and use your partner 
    (preferably Goombario) to drain his HP. Or you can do it the other away around. 
    And if you do find a way for him to attack, all he does his shell toss Mario 
    for 2 HP. As long as you don't make any really bad mistakes, he won't touch 
    you. Beating him will give you the first degree card.
    
    DOJO BATTLE #2: Lee
    HP: 20
    Attack: 5
    Defense: 0
    Lee is a Duplighost. His default attack is that he can ram you for 5 HP. He can 
    also transform into your partner and obtain his abilities. If you're fighting 
    him and you're at a low level, bring 2 or 3 healing items. With you and your 
    partner, you can do up to 4 HP a turn, barring any badges you use (which would 
    increase the amount of damage, I'd hope). After a few turns, he may turn back 
    to his own self and then attack you. Defeating Lee will give you the second 
    degree card.
     
    DOJO BATTLE #3: The Master I
    HP: 50
    Attack: 6
    Defense: 0
    
    His only attack is that he'll punch you for 6 HP. I can beat him after the 
    first chapter most of the time. If you use Shrink Stomp, you can cut his 
    attack in half, which will help greatly. But he isn't that hard. Just attack 
    him with your best attacks every turn and heal when needed. Beating him will 
    give you your third degree card. Only use Shrink Stomp if you want to beat him 
    by the time you finish Chapter 1.
    
    DOJO BATTLE #4: The Master II 
    HP: 75
    Attack: 8
    Defense: 0
    
    This time, the Dojo Master will punch you for 8 HP, and he'll also try to do a 
    double attack on you. You can prevent the double attack by equipped the Zap Tap 
    Badge. You'll probably need to heal more often here. Smooch and Star Storm also 
    work good. Also, Goombario + Charge + Multibonk = automatic win.
    
    Now you get your fourth degree card.
    
    DOJO BATTLE #5: The Master III 
    HP: 99
    Attack: 10
    Defense: 1
    
    Now, if you want to win, you absolutely need Zap Tap here. He will do a triple 
    attack for 19 HP, and he'll also punch you for 10 HP. When he tries to do the 
    triple attack, the badge Zap Tap will hurt him for 1 HP and stop him from doing 
    a triple attack. Just attack with your best attacks, use Smooch and Star Storm 
    to help you out, and as always, Goombario + Charge + Multibonk = god. Beating 
    him the 5th time around will give you the Diploma, proving you are stronger 
    than the Master.
    
    ############################################################################### 
                                 END TOAD TOWN DOJO
    ###############################################################################
    
    <><><><><><><><><><><><><><><><><><><><><><><>
    4b. Chapter 1: Storming Koopa Bros. Fortress
    <><><><><><><><><><><><><><><><><><><><><><><>
    
    Free to leave Toad Town, we can defeat the Koopa Bros. and rescue the first 
    Star Spirit. We'll also be joining up with two new partners.
    
    --------------
    Pleasant Path
    --------------
    
    You'll find Koopas on this path. To damage them, jump on them to flip their 
    shell over and then their defense goes to 0. Same thing with ParaKoopas. Double 
    jumping a ParaKoopa will flip it on its shell.
    
    Now, head right, fighting each enemy you pass. Hit the first "?" block for a 
    coin and continue right. You'll get to a red "?" block. Hit it to get the Dizzy 
    Attack Badge. It's not worth much, so I don't recommend putting it on. Head 
    right and get the Fright Jar out of the last "?" block and then head right into 
    the next area. Take out the Koopa and hit the "?" block for a POW Block. Then 
    smash the tree to make a switch fall out. Hit the switch and a bridge will 
    form. Cross the bridge and continue right until you come to a set of steps. 
    Keep jumping up them (take out the Koopa), and at the top, head into the next 
    area.
    
    Upon walking into this area, you'll see a set of steps in front of you. Before 
    going down them, notice the three blue striped poles behind you. There's a 
    Sleepy Sheep behind the one on the right (you'll want this later). Another 
    trick is if you want unlimited hearts, run around the left pole (the one that's 
    looking at you), and it'll keep spitting out hearts. Head down these steps. At 
    the bottom of the steps, you'll come across 3 bricks in the form of a triangle. 
    Hit them in this order: left, right, top. A red "?" block will appear. Hit it 
    for the Attack FX B Badge. It requires no BP, so put it on to add additional 
    sound effects when you attack enemies. Continue right into Koopa Village.
    
    --------------
    Koopa Village
    --------------
    
    Now, you've got the psycho ants-in-my-pants music playing when you walk in 
    here. The front Koopa is explaining Fuzzies have stolen the Koopa shells, and 
    it's up to us to save them. Then a Fuzzy bounces out of nowhere and strips him 
    of his shell. Just whack the fuzzy with your hammer to give him his shell back. 
    Notice the Fuzzies bouncing around here? If you somehow hit them, they go away 
    and you get a coin in return. There are also two Koopa shells you can get in 
    here. Jump on the brick block to get one for the Koopa and smash the tree to 
    get the shell for the other one. Now head right into the next area, where there
    are more Fuzzies causing trouble. A Fuzzy's got a shell in the dirt patch, but 
    he's not easy to catch. The trick to getting to him is to slowly sneak up on 
    him.
    
    You can find the last shell on a checkerboard like grid. Push the blue block to
    the middle square so it is directly beneath the brick block that has the shell.
    Then jump on the block and jump to get the shell. Well, we've saved all of 
    them, except...
    
    Wow, that's quite a racket in the house with a green shelled roof. When you try
    to open it, another Koopa, named Kooper, will try to come out and now a Fuzzy
    has robbed his shell. Go into his house and the Fuzzy will get away through the
    back door. Just keep following the shell until you get to an area with four
    trees. Now we play the guessing game. Four Fuzzies will be bouncing around in
    the trees; one has Kooper's shell. Now, hit the tree that has Kooper's shell. 
    You must do this two more times, but it gets more difficult. After you hit the 
    correct Fuzzy three times, you get the shell back.
    
    Afterwards, Kooper will get his shell back and he'll ask if he can join the 
    party. Say yes of course. Now you've got a new friend. Try to leave this place 
    and then the four Fuzzies will want a battle. All of them have 3 HP. The 
    easiest way to win is just use a Fire Flower on them to burn them into 
    oblivion. Otherwise, you'll need to take them out one by one, but watch out. If
    they attack you, they'll do 1 HP to you AND recover one HP. Once you deal with 
    them, head left and cross the bridge. At the end of the bridge, head left and 
    you'll see a few tree stumps, and one of them has a badge.
    
    Jump on the highest stump and use Kooper's shell toss (C-Down) to snatch it. It
    is a HP Plus Badge, which increases your HP by 5 when you wear it (taking it 
    off loses the 5 HP). Go back into Kooper's House and then into Koopa Village. 
    Remember that shell that was on a brick block above the checkerboard? It has 
    been replaced by a Star Piece. Put the blue block under the middle one to get 
    it.
    
    Before leaving Koopa Village, there's one more thing we should do. To the right
    of Kooper's House is Koopa Koot's house, an old Koopa who asks for favors. 
    Let's do his first two favors right here. His first favor is to grab the "Koopa
    Legends" book from Kolorado's wife. Her house is to the left of Kooper's. Ask 
    her for it and she'll give it to you. Bring it back to Koopa Koot for 1 (!!!) 
    coin. Of course, she has better prizes. Her next favor is for a Sleepy Sheep. 
    You remembered to get the one on Pleasant Path, didn't you? If not, go back and
    get it. If so, just hand it to him right now and he'll give you 1 coin and a 
    Silver Credit Card, which allows you to play games in the Toad Town playroom 
    (I'll explain this later).
    
    Now, let's leave Koopa Village. One last thing - if you saw Chuck Quizmo in 
    Goomba Village, there's a good chance you'll see him here on your way out. 
    Also, at the shop, pick up a Fire Flower. If you don't have a POW Block, get 
    one here too (DON'T USE EITHER OF THESE). Now, here's the item list here:
    
    Dizzy Dial (10 coins) 
    POW Block (4 coins) 
    Fire Flower (8 coins) 
    Honey Syrup (8 coins) 
    Volt Shroom (15 coins) 
    Mushroom (4 coins)
    
    Save before leaving and head back onto Pleasant Path.
    
    --------------
    Pleasant Path
    --------------
    
    Back on the Pleasant Path, jump back up all the steps. At the top, continue 
    right and cross the bridge into the next area. You'll see a few coins on the 
    ground. If you try to go near them, a Koopa ambushes you from the bush, so take 
    him out at your leisure. Before jumping down the steps, go right towards the 
    end of the ledge. You'll see a Thunderbolt on the brick block. Use Kooper's 
    shell toss to knock out the block and then you can pick up the item, but watch 
    out for the Spiked Goomba. Once you have the Thunderbolt, continue right. Read 
    that cheesy sign that says "No entry allowed, Mario! Yours truly, the Koopa 
    Bros."
    
    Let's put an end to that. Use Kooper's shell toss to send him over the water to 
    activate the switch across from you. This will form a bridge. You might want to 
    switch to Goombario to fight the Parakoopas here. Now, after crossing the 
    bridge, notice the gap in between the two brick blocks. Jump in the middle and 
    a Fire Flower will come out of a hidden block. Now grab it and head right into 
    the next area. Smash the first tree you see and a Star Piece will come out, so 
    grab it. Fight all of the Koopas and Parakoopas here. If you've fought enough 
    enemies, you should have a level up here. My recommendation is Flower Points, 
    since you're probably sick of having to use FP recovering items every time you 
    use a special move (like Power Jump or Power Shell).
    
    Once you've eliminated all the enemies, head all the way right until you get to 
    a Heart Block. Hit it and then head right into the next area. You'll be greeted 
    by a big picture of the Koopa Bros. Fortress. Save, and then head towards the 
    doors. A Koopa Bro will come outside and notice you're right there, and then 
    jump back inside to warn the others. Let's go follow him inside.
    
    ---------------------
    Koopa Bros. Fortress
    ---------------------
    
    As soon as you enter the fortress, walk around the bend to find a lone Koopa. 
    This fight is mandatory, as he possess a key. Now, you'll also fight a Bob-omb. 
    These are trick to handle. If you damage them, they will get angry and will 
    explode on them the next turn. To prevent this from happening, use Kooper's 
    shell toss or the hammer to destroy them before they explode (jumping on them 
    while they're lighted up will damage you). After the fight is over, pick up the 
    key and unlock the door. Now go through it.
    
    In this room, take out both Bob-ombs and open the door at the other side of 
    this room. In here, you'll find a Koopa Bros. locking up a key, and then he'll 
    bolt off once he sees you. Continue going right. Halfway across the room, 
    you'll find a Koopa trapped in a room with a badge. Or is he? He'll come out 
    from the right side. Defeat him. Now go where the Koopa came out of the wall 
    from (go up until you bump into a wall). Hold left and you'll slip it. Pick up 
    the Power Bounce badge. It allows you to keep jumping on an enemy until you 
    miss an action command, which is pretty useful.
    
    Now, slip through the right wall again and continue right, where you'll find 
    another key locked up. Take out the last Koopa and go through the door. In this 
    room, head right and you'll find a Koopa. This is a mandatory battle, but watch 
    out. There are also three Bob-ombs in this fight, so take out Kooper. After you 
    win the battle, a blue "!" switch falls to this floor. Hit it and the staircase 
    will lower to your right, so go down the stairs.
    
    At the bottom of the stairs, you'll find a door to your right. Don't go in it, 
    because you really can't do much in that room. Heal with whatever items you 
    have and head left. When you find an opening, go through it. In this room, both 
    openings will bounce up, so there's no escape. To get out of this room, you 
    must battle all Koopas in here. After you've defeated all three, both openings 
    will lower to the ground. Take the one on the left. In this room, head all the 
    way left to the other side of the room, jumping over the fires. At the end of 
    the room, pick up the key. Now, here's a trick with the rotating fires. If you 
    keep jumping over them, they'll go faster and faster, and then explode into 
    coins.
    
    Now, leave this room and backtrack to the staircase. When you get back to the 
    staircase, head up it and then go right. You'll find a locked door, so use the 
    key to unlock it. After opening the door, you'll be greeted by the scene of one 
    of the Koopa Bros. building a trap for you. Once you do enter this room, go up 
    the rotating and steep slope. At the top, you'll find a door and the "?" block 
    the Koopa Bros. was building. Hit the "?" block and the floor beneath you will 
    open, making you fall into the prison. The Koopa Bros. who built the trap will 
    come back in and mock you.
    
    Looks like you and a few bob-ombs are trapped in this prison, including 
    Bombette. Hey look, a Heart Block! Now, talk to the pink Bob-Omb, Bombette. 
    After talking, she'll ask if she can join the party. As always, say yes. Then 
    she'll walk up to a cracked wall and tell you she can blow it up. Using C-Down, 
    use her to block up the wall and escape out of prison. When you escape the 
    prison, head right the bend and a Koopa will come in and see what the noise is 
    all about. You'll need to fight him and two Bob-ombs. Don't worry, Bombette's 
    Bomb attack will not hurt her or Mario when attacking a lighted Bob-omb. After 
    the fight, go left and use the door to get out of this room.
    
    You'll be next to the staircase again. Head up the staircase. At the top, go 
    left and enter the door. In this room, use Bombette to blow up the cracked wall 
    and then get the Fortress Key. Now go back through the door. In here, open the 
    door at the other side of the room. Instead of going up the slope, head down 
    and you'll find a set of double doors. Open them and you'll be outside. This is 
    the most random Save Block you'll find in the game if you ask me. Now go back 
    inside and head right, where you'll find a cracked wall. Use Bombette to blow 
    it up and go through the opening and you'll be back outside.
    
    Open the chest to get the Refund badge. Whenever you use an item in battle, 
    you'll earn a few coins. It's a pretty fun badge to use. Go back inside. Back 
    in here, go all the way up to the steep slope until you get to the top. At the 
    top, open the door to your left. In this room, head left and open the locked 
    door at the other side of this room. Before doing anything in this room, switch 
    to Kooper. Head down the stairs and use Kooper's shell toss to hit the switch. 
    This will cause the platforms to slide out and the walls to cave you in. Cross 
    both gray stoned platforms until you get to the next barrier. Use shell toss to 
    hit the switch, closing the stone platforms and causing the barriers to 
    retreat. Do the same exact thing for the next "!" switch and then you'll come 
    across a staircase.
    
    Jump up the staircase and open the door. In here, go down and left and you'll 
    find a blue "!" switch. Take out the Koopa and hit the switch. This will cause 
    a staircase to lower. Go down the staircase and switch to Bombette. Use her to 
    blow up the cracked wall. Go through the opening and get the key. Now leave 
    this room, head back up the stairs, and then use the key to open the locked 
    door. In this room, follow the path to a "!" switch and hit it. This will make 
    the staircase in the water rise up to the level you are at, also waking up both 
    of the Koopas. Defeat both of them and then jump up the stairs.
    
    At the top of the stairs, go up the steep and rotating slope. You'll come 
    across a door, but ignore it for now. Just keep on heading up the slope. At the 
    top, take out the Bob-omb and pick up the Smash Charge badge. It powers up 
    Mario's hammer by two points each time it is used. Now go back down the slope 
    and open the door, and you'll be back outside again. Head down the stairs and 
    all four Koopa Bros. will come out and use the cannons to attack you. Before 
    going at them, go down the first staircase you see. Head down the stairs and 
    blow up the rock with Bombette. Now hit the "?" block for Maple Syrup. Go back 
    up the stairs.
    
    Like this nice remix of the airship music from Super Mario Bros. 3? Head all 
    the way right until you get to the cannons, dodging all of the Bullet Bills 
    that are coming at you (don't try to fight them, they're pretty useless). Once 
    you get to the cannons, don't fight them. GO down the stairs and use the Heart 
    Block. Save while you're at it too.
    
    Before fighting the cannons, here's a neat little trick. Get in front of one of 
    the cannons (make sure it doesn't fire and don't get close enough to start a 
    fight). Light up Bombette and she'll get a first strike on one of the cannons, 
    automatically knocking it out.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MINI BOSS: Bill Blasters
    HP: 4
    Attack: 0
    Defense: 1
    
    Like I said, using Bombette for a first strike will take out one of the Bill 
    Blasters. If you use her bomb attack at 100%, it knocks out a cannon. Also, its 
    defense is one, so jumping on it (unless you have power jump) is useless. Use a 
    hammer, along with Bombette or Kooper to do damage. Now, they can't directly 
    attack you, but every other turn, they'll release a Bullet Bill. Just double 
    jump on them to knock them out, but if you don't, they'll annoy you for 2 HP of 
    damage. But if you want extra star points, feel free to take them out.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
     
    After the fight, take all the coins and go save. Also, leave Bombette as your 
    partner and open the double doors.
    
    Now, you'll be in an empty room with the Koopa Bros. They'll be trying to sort 
    something out and will come after you with a mechanical Bowser. They try to 
    tell you it's real, but don't even fall for it. You must knock this out before 
    fighting the Koopa Bros. First off, this thing's a wimp. 10 HP, a defense and 
    attack of 1. Just hammer and bomb every turn and it'll be gone in 2 turns at 
    best (assuming both Bomb attacks are 100%). Now, to face the Teenage Mutant 
    Ninja Turtles!
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    BOSS: Koopa Bros.
    HP: 5 each
    Defense: 1 
    Attack: 1
    
    This is a great Super Mario Bros. 3 battle theme music remix.
    
    If your partner finished off Bowser last, they will strike first with their 
    spinning attack. The amount of damage they do corresponds to how many Koopa 
    Bros. are attacking (in this case, with all four Koopa Bros. in the stack, the 
    attack will deal 4 HP of damage). If there are three Koopa Bros. in the stack, 
    then the damage will be 3HP, and so on. Since they're always stacked in a pile, 
    you'll need to hit them twice to knock them over. If you hit them once while 
    they're stacked up, they'll start shaking but they'll hold together, and they 
    will balance themselves to attack you (unless you tip them over completely). 
    Use a hammer and body slam to send them on their backs (jumping is useless). 
    Now, they will remain on the ground for one turn, and then get back up, but 
    they won't stack up on each other for another turn. Each one has 5 HP, so you 
    can finish them one by one. And their defense goes to 0 when on their back. If 
    they get back up, just jump on one of them to flip them over. Now, just take 
    them out one by one and you'll win easily.
    
    There's another trick if you want to finish them off quickly. This requires two 
    Fire Flowers or a Fire Flower and POW Block. When it's Mario's turn (and all of 
    them are on their back, use one of the two items (the POW Block damages all of
    them for 2 HP, and 3 HP of damage for the Fire Flower). Now, you can finish one
    of them off with your partner. If it's been over a turn, they'll get up (but 
    won't pile on each other). After, you can use either a POW Block/Fire Flower 
    (depending on what you used earlier) and you'll win with flying colors.
    
    After the fight, a card will come down with a Star Spirit. Run into it and 
    he'll be rescued. Congratulations! You got your first Star Spirit! His name is 
    Eldstar by the way.
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    PRINCESS PEACH'S CASTLE
    Save and Continue and then we'll get a cut scene at Peach's castle. After Peach
    and Twink talk, you'll be in control of her. If you try to leave the room, the 
    guard will throw you back in. There's gotta be another way out, right? Examine 
    the picture to the right of the fireplace and a switch will appear. Tap it and 
    the fire will die down, showing you a secret passage. Enter the passage and 
    you'll be in a dark hall. Now head left and hit the switch on the ledge. The 
    floor you're on will rotate into another room. The door in here is locked, so 
    we can't get out. I know! Let's read that diary! 
    
    Hm, this is awesome. Someone captured the star spirits, captured Peach, and 
    ranting about how Mario defeated the Koopa Bros. It also states that rescuing 
    the next Star Spirit at Dry Dry Ruins will be an impossible feat for Mario. 
    Great diary, but it's Bowser's! Then he comes in and finds you. I love when the
    guards come in, when Bowser takes it out on them thinking they let her sneak 
    out of her room:
    
    Bowser: You're the worst guards ever! Take Princess Peach back to her room 
    immediately!
    Guards: Yes sir!
    
    Twink will hide and the guards take her away.
    
    BACK TO THE MAIN ADVENTURE
    You will meet up with Eldstar outside the Koopa Bros. fortress. He will power 
    you up by giving you star power, which allows you to use abilities from the 
    star spirits. He'll teach you about how it works.
    
    Eldstar's ability, Refresh, gives you 5 HP and 5 FP, but uses up one full meter 
    of star energy. But the star energy recovers little by little each turn. If you 
    want to speed up the recovery, use Focus to boost up your star energy. Each 
    time you rescue a Star Spirit, you earn another meter of star energy, meaning 
    you can have 7 units of star energy. To use the Star Power, select "Star 
    Spirits" when battling and pick which power you want to use.
    
    --------------
    Pleasant Path
    --------------
    
    After the lecture, it's time to head all the way back to Toad Town. Make sure 
    Bombette is still out. From the Koopa Bros. Fortress, head left into the next 
    area. After the Heart Block, you'll see a cracked wall. Blow it up with 
    Bombette and you'll reveal a warp pipe. Enter the pipe (jump on it and press 
    Down on the analog stick). You'll be taken to a higher ledge. Head right and 
    open the chest for a FP Plus. Now go back to the pipe. It's too high for you to 
    jump onto, but you'll see an area on the ledge not guarded by a fence. Fall 
    through here and you'll be back on the ground near the pipe.
    
    Switch to Kooper and keep heading west on your way to Toad Town. When you get 
    to the area with the three blue poles (one that had the unlimited Hearts), head 
    left into the next area (this is to make sure you don't leave to Toad Town 
    yet). Now back in this area, head down the steps. At the bottom, you'll see a 
    set of steps leading to a different path. Take this path and you'll find a dead 
    end. But across from you is a platform with a Star Piece. Use Kooper's shell 
    toss to snatch it. Now get back on the main path and continue west until you 
    get to Toad Town. You're just ready to go back in until Jr. Troopa comes out 
    hiding from a bush, saying that he's back. He'll try to charge at you, but will 
    end up falling in the water and climbing back up. He'll then ask you if you 
    remember his name, and if you don't he gets a little pissed and then fights you 
    (even if you say yes, you gotta fight him).
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Jr Troopa II
    HP: 15
    Defense: 1
    Attack: 2
    
    Jr. Troopa will show off his new ability by being a wuss and hiding in his 
    shell, increasing his defense by 1. His attack power has also increased since 
    our last meeting, but don't let that bug you. If Bombette is your partner, this 
    battle is a breeze. Use your hammer for 1 HP damage and use Bomb for 4 HP. This 
    adds up to 5 HP, 1/3 of his health. If you repeat this twice, he'll be gone in 
    no time. Otherwise, use non-jumping attacks until you finally take him town 
    (body slam/shell toss/hammer).
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Now, after the fight, just head left back into Toad Town.
    
    ----------
    Toad Town
    ----------
    
    Upon stepping into Toad Town, you'll talk to Twink and he'll tell you the next 
    Star Spirit is in Dry Dry Ruins. Now go rest at the Toad House. If you have 10 
    Star Pieces on you, go get Peekaboo from Merlow. From the Toad House, head 
    south and you'll be interrupted by a little kid, who tells you his dad Rowf 
    opened up a badge shop and will have you check it out. There are 4 badges up 
    for sale, but you can only see three on display (it's random every time). Right 
    now, there are two badges highly worth noting. I need you to get "D-Down Pound" 
    for 75 coins. It's a badge that negates an enemy defense (let's say you use a 
    hammer on an enemy with a defense of 1, so you'd do 1 HP. If you use D-Down 
    Pound, it treats it if like the enemy has a defense of 0, so you'd do 2 HP. 
    Also get Speedy Spin if you like so you can spin and move faster (50 coins). 
    Also, here is a list of the badges that can be purchased at this shop: 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
                                  --ROWF'S BADGE SHOP--
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
    
    AFTER CHAPTER 1 IS COMPLETED:
    Speedy Spin (50 coins)
    D-Down Pound (75 coins)
    Multibounce (75 coins)
    First Attack (100 coins)
     
    AFTER CHAPTER 2 IS COMPLETED:
    Sleep Stomp (75 coins)
    Dodge Master (100 coins)
    Double Dip (100 coins)
     
    AFTER CHAPTER 3 IS COMPLETED: 
    Jump Charge (50 coins)
    Spin Smash (75 coins)
    Group Focus (100 coins)
    
    AFTER CHAPTER 4 IS COMPLETED: 
    All or Nothing (100 coins)
    HP Plus (150 coins) 
    FP Plus (150 coins)
    
    AFTER CHAPTER 5 IS COMPLETED:
    S. Smash Chg. (100 coins)
    Damage Dodge (150 coins)
    Mega Quake (200 coins)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    From the badge shop, head down south into the next area. The house to your left 
    is Tayce T. She can make you recipes if you give her certain items. For 
    example, giving her a Mushroom would give you a "Fried Shroom". But not all 
    items work, and sometimes you'll have "Mistakes". For the recipes you can look 
    at, check out the Recipes section.
    
    *******************************************************************************
    SIDE QUEST 
     
    This next part is completely optional. If you want to skip it, just meet me at 
    "Toad Town" From Tayce T's house, head south and you'll find two paths to your 
    left. Take the lower path and you'll come across a warp pipe. Enter it and 
    you'll be in Toad Town Tunnels.
    
    ------------------ 
    Toad Town Tunnels
    ------------------
    
    These are like the sewers of the Mushroom Kingdom. With only normal boots and a 
    normal hammer, there's nothing much you can do here. But go right across the 
    pipes and save your game. Smash the yellow block and head into the next area. 
    In this room, you'll find a blue Goomba called a "Gloomba". They just have more 
    HP than a Goomba (seven) and an attack of two. At your level, they give out 
    three or four star points each! Head right to the other side of the room. 
    Notice the brick blocks in the back of the room. There is a gap between two of 
    them. Jump in between this gap and you'll find a hidden block with a Super 
    Shroom. Pick it up and go into the next room. BEFORE CROSSING THE PIPES, SWITCH 
    TO GOOMBARIO Cross the pipes and a Blooper will appear.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    MINI BOSS: Blooper
    HP: 30
    Attack: 3 
    Defense: 0
    
    This should be a straightforward battle. Blooper has two attacks. One is that 
    he'll spin on your head for 3 HP. Another one is that he'll squirt ink at you 
    for 3 HP. You'll need to heal often, since you probably don't have a lot of HP 
    at this point of the game. Use your best attacks if you've got the badges on, 
    otherwise, just keep having you and Goombario jump on him for 4 HP a turn, 
    healing when needed. If you have Power Jump or Power Bounce on, go for it.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After the fight, go right and open the chest for a Shrink Stomp Badge. This 
    badge has a chance of shrinking the enemy when you hit them, thus decreasing 
    their attack. From here, backtrack all the way to the pipe you used to enter 
    the Toad Town Tunnels and you'll be back in Toad Town.
    *******************************************************************************
    
    ----------
    Toad Town
    ----------
    
    From Tayce T's house, head all the way down south until you find a path into 
    the next area. Before taking the path, notice the flower on the grass to your 
    right. Uproot it using A and a Bub-ulb will pop out. He'll give you a Flower 
    Seed you can plant in the Toad Town garden. Planting four seeds will open the 
    door to Flower Fields, but they're scattered all over the game. The Toad Town 
    garden is to the east of Rowf's badge shop. Now head south into the next area.
    
    In this area, get on the grass to your left and smash the tree and a pipe will 
    come out. This pipe leads to the Toad Town Playroom, where you can play 2 games 
    and gamble your coins.
    
    ******************* 
    TOAD TOWN PLAYROOM
    *******************
    
    If you have either a silver or a gold credit from doing Koopa Koot favors, show 
    the Toad behind the counter. He'll open up the Jump Attack game if you have the 
    silver credit or the Smash Attack game if you have the gold credit. If you have 
    the gold credit but never unlocked the Jump Attack Game, don't worry, it'll 
    also open up the Jump Attack Game.
    
    +++++++++++++++++
    JUMP ATTACK GAME
    +++++++++++++++++
    
    You need the silver credit to get here and this is the warp pipe on the left.
    
    The point of the game is to smash 5, 7, or 9 brick blocks without finding 
    Bowser in one of them. You can find these in the brick blocks that appear in 
    the game.
    
    Coin - this gives you one coin
    
    5 coins - this gives you five coins
    
    X5 coins - this multiplies your coin total by 5
    
    Bowser - if you get this, game over. Any coins you have accumulated will be 
    lost.
    
    It costs 10 coins to play here.
    
    Note that winning on 9 block smash doubles your coin total.
    
    ++++++++++++++++++
    SMASH ATTACK GAME
    ++++++++++++++++++ 
     
    You need the gold credit to get here and this is the warp pipe on the right.
    
    The point of this game is to smash the blocks with your hammer to find all ten 
    Peach panels before you run out of time. You have 30 seconds to find all of 
    them. Some boxes may not contain anything. Sometimes you'll find a Fuzzy in a 
    box, and you'll need to tap A and get the meter to 100% to get rid of it. Other 
    ones may contain bob-ombs, which will stun you for a few seconds. Also some 
    boxes may not have anything.
    
    From time to time, the panels will jump out of the boxes, so you'll know which 
    ones to hit and which ones not to. But not all panels jump out of their boxes, 
    so you'll need to be lucky when smashing some others. If you find all ten Peach 
    tiles within 30 seconds, the amount of coins you win is 10 times the amount of 
    time on the clock left (so if you won the game with 4.3 seconds left, you'd win 
    43 coins).
    
    From the pipe, continue heading down south and you'll find a railroad. 
    Unfortunately, there is a rock blocking the way. Have Bombette blow it up and 
    then the railway will be in service. Take the train to Mt. Rugged, where the 
    next chapter begins.
    
    <><><><><><><><><><><><><><><><><><><><><><><>
    4c. Chapter 2: The Mystery of Dry Dry Ruins
    <><><><><><><><><><><><><><><><><><><><><><><>
    
    Now, we'll get another partner on the team and get even a hammer upgrade in 
    this chapter, as we continue our mission to rescue the star spirits.
    
    -----------
    Mt. Rugged
    -----------
    
    Once you depart here, save your game with the save block on the right. Also, 
    two the left of the save block are four bushes. Examine the top one for an Egg, 
    which recovers 5 HP. Now head up north and jump up all the steps. You'll find a 
    heart block at the top. Go right and you'll collide with Parakarry, who seems 
    to be looking for three lost letters, and it's up to you to help him out. If 
    you get all three letters, he'll join the party. Now head right into the next 
    area.
    
    You'll find the most annoying enemies here called Clefts. They have 2 HP, but a 
    defense of 2 as well. Like I said, this is why you need D-Down Pound. 
    Bombette's Bomb is the only thing other than that which can damage him too. 
    There are also Monty Moles that pop out of the ground, but they're not much of 
    a problem. Now head right and jump up the steps you'll find. At the top, head 
    right and you'll find two paths. One leads right and the other is a staircase 
    going down. Go down the staircase first. Hit the "?" block for a Sleepy Sheep 
    and smash the yellow block on the left. If you go left, you'll find Whacka, who 
    will give you the excellent Whacka's Bump for giving you him a concussion (it 
    restores 25HP AND 25FP). You can get as many as you want, but only once per 
    visit.
    
    Now go back up the stairs and continue heading right. Save and then continue 
    right. You'll come to an open area luring with Monty Moles. Battle them if you 
    want, but continue right by going up the steps. At the top, continue right and 
    jump up the ledges. You'll see a platform to your left that has a letter. Use 
    Kooper's shell toss to snatch it (a letter to Merlon). Now jump up to the next 
    platform and head right into the next area.
    
    This is where you'll start finding Clefts. I forgot to mention they disguise 
    themselves as rocks. When you step into the area, head right and jump onto the 
    higher ground. Now go up the slope to your right. At the top, head left and 
    you'll go into a cave like structure. See the two "windows" in front of you? 
    Fall through the left window and you'll land on a platform with a Star Piece. 
    Pick up the Star Piece and then go back up the slopes and head into the cave 
    again. From here, just head left until you get into the next area. There's 
    nothing much on this path. Just head left and press A to open the gate. Go down 
    the slide and you'll be taken to a completely different area. Battle the Cleft 
    if you want and then head left into the next area.
    
    Head left down the stairs and you'll find a Cleft and a "?" block. Get the 
    Mushroom from the "?" block and go up the next set of stairs. Continue all the 
    way left until you get to a gap. The gap is too big for you to cross, but once 
    you get Parakarry, come back here to have him fly you over the gap to get the 
    Star Piece. Next to the gap is a spring, but don't bounce up it yet. Instead, 
    go inside the little cave to the right. You can see a little opening to the 
    left inside the cave. Go in it and go up the slope. Open the chest at the top 
    for the Damage Dodge badge. Now go back down the slope and bounce on the 
    spring.
    
    Smash the "?" block on the left for a coin if you want, and then head right. 
    You'll find a gate, but if you want Honey Syrup, go down the path to the right 
    and smash the "?" block for it. Now enter the gate and the slope will take you 
    to another platform. Head right and you'll pick up your second letter (this one 
    is for Kolorado, who you'll find shortly). Drop down to the ledge below you and 
    head right. Take the gate and slide down the slope. You'll be back in the Monty 
    Mole hellhole. Go all the way right into the next area. Jump up the slope 
    again. Back up here, go right instead of left and head into the next area. The 
    gap is too wide for you to jump, so fall to the pit below. Take out the cleft 
    and grab the third and final letter (for Goompapa; this letter starts a long 
    chain letter series). With the final letter, bounce up the spring and backtrack 
    all the way to where you find Parakarry (just keep on heading left).
    
    Once you get back to Parakarry, deliver him the three letters and he'll join 
    the party. Now, there are three things we can do now that we got Parakarry.
    
    QUAKE HAMMER BADGE - Go to where you found your first letter that you snatched 
    with Kooper. To the left of the original platform with the letter has a badge 
    on it. Have Parakarry fly you over both gaps to pick up the Quake Hammer Badge.
    
    MAGICAL SEED #2 - From the Quake Hammer Badge, head right into the next area. 
    In here, jump up onto the higher ledge. Instead of going up the slope, take the 
    path to the right. Have Parakarry fly you over the gap. Uproot the flower and 
    you'll find a Bub-ulb. Talk to him for the Magical Seed.
    
    STAR PIECE - Like I said earlier, go back to where you used the spring to take 
    you to the second letter. Have Parakarry fly you over the gap to pick up the 
    scattered coins and the Star Piece.
    
    Once you have gotten all of those, go to where you found the third letter. Have 
    Parakarry fly you over the gap. Once you cross the bridge, that bird in the 
    background will halt you and ask you for your name. If you say "Mario" or 
    "Princess Peach", you'll battle him. Saying "Luigi" skips the battle for good. 
    But battle and sharpen up your skills.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Buzzar
    HP: 40
    Attack: 3
    Defense: 0
    
    Buzzar has a few annoying attacks, but as long as you have a healing item or 
    two, you should be fine. One of his attacks includes a wind attack, which 
    attacks both you and your partner. The faster you tap A, the less damage you 
    take (from 3 to 1 HP). The damage you take also resembles how many turns your 
    partner will be knocked out for. Another attack is that he'll grab you with his 
    claws. Tapping A will raise the meter and if the "Ok" tab falls in the lighted 
    up part of the meter, you take no damage, otherwise you'll be damaged for 4 HP. 
    Another attack includes biting you for 3 HP. He'll also throw needles at you 
    for 2 HP.
    
    Now, just keep jumping on him with your best jumping attacks. You'll also need 
    Goombario or Parakarry. Parakarry's Shell Shot will work wonders here, as it 
    does 5 HP when you hit him. Eventually, you'll bring him down. Just heal 
    whenever you need to and mow him down with your best attacks.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After the fight (or if you choose not to fight, take the slope at the end of 
    the path. Follow the path to the next area. In this area, head right down the 
    steps and you'll find a Heart Block and a Save Block. Save and then head east 
    into Dry Dry Desert.
    
    --------------- 
    Dry Dry Desert
    ---------------
    
    The Dry Dry Desert is one of my favorite places in the games, because you can 
    get a few badges, neat items, and even Star Pieces while getting plenty of Star 
    Points. Dry Dry Desert is arranged in a 7 x 7 area. Upon entering this area, 
    head right to the tent. Talk to Kolorado (with Parakarry out) and give the 
    letter to him. He'll give you a Star Piece in return. Now head north into the 
    next area. This area introduces Bandits. When they attack you, they steal 10 
    coins from you. Attacking them back gives you the coins back, but if you don't 
    attack them for a turn, they run off (if they're holding money). If you dodge 
    their attack, they won't steal money. In this area, you'll also see a "?" block 
    that's already been hit. Smash this block and a "?" block will appear, 
    containing a Mushroom. Smash this block 10 times for a "?" block with a Super 
    Shroom, and 100 times for a block with an Ultra Shroom.
    
    After you get the three Mushrooms, head up north into the next area. This area 
    seems to be empty, with the exception of a few rocks. But go towards the east 
    exit. Jump on the rock next to the east exit. Now jump when you're on the rock 
    and you'll find a hidden block with a Thunder Rage, an item that damages all 
    enemies on screen for 5 HP. Now backtrack to where you met Kolorado.
    
    Back in this area, take the southern exit. In this area, head down and you'll 
    find a brick block. Keep jumping at it for coins. Battle the Bandits if you 
    want, and then take the southern exit. There's absolutely nothing here. Just 
    take the southern exit. You'll be in the extreme SW corner of the desert. There 
    are Pokeys here. They got 4 HP and jumping on them will hurt you, so you'll 
    need anything but Goombario and jumpin. Take the east exit once you're done. 
    There's nothing in here, but wait. What's with that rock in the middle of the 
    area. If you jump on the rock and jump, a hidden block comes out, containing 
    the Attack FX C Badge. It requires no BP, so equip it for more SX when 
    battling. When you're done in this area, take the north exit.
    
    There is a Bandit and a Pokey here, but nothing else. Battle them if you want 
    and then take the east. This area has 3 brick blocks, but the northernmost one 
    has coins in it. Grab the coins and then take the east exit. You've got cacti 
    and Pokeys here. Battle them if you want and take the east exit. This are has 
    interesting blue cacti AND a whirlwind. If you walk into the whirlwind, you'll 
    land next to a Spin Attack Badge. Pick it up and then jump off the rock. Take 
    the north exit.
    
    You'll be back on the main path. Ignore/fight the Bandit and take the west 
    exit. You'll find a Nomadimouse here. Remember where he is, as you'll have a 
    letter for him later. Take the north exit. You'll see an interesting triangle 
    of trees here. Jump in the middle of the trees and a block will appear with the 
    Runaway Pay Badge. Take it and then use the south exit again. Back on the path, 
    keep heading east until you get to an area with plenty of trees. Dry Dry 
    Outpost is on the east exit, but we're not done in the desert. Smash the tree 
    right next to the east exit for a Letter (not the one next to the sign). This 
    is for Mort T. in Koopa Village (the Toad in the Toad House). Take the south 
    exit.
    
    In the middle of this area is a "?" block. Smashing it gives you a coin, but if 
    you jump on it and jump, you'll find a hidden Life Shroom, so grab it. Now, 
    take the south exit. Look, an oasis! Smashing the tree on the right gives you a 
    Lime, and the left tree gives you a Lemon. There's also a Super Block, which 
    can upgrade one of your partners to "Super" rank. I recommend Bombette or 
    Kooper with this one. Hit the Heart Block too. Now go up north two areas, and 
    then east into Dry Dry Outpost.
    
    ----------------
    Dry Dry Outpost
    ----------------
    
    Save your game here and then head right to the Item Shop. A mouse will be 
    running out of the Item Shop, so follow him by heading right into the next 
    area. If you head right, you'll find the mouse bolting back to the item shop, 
    so go back there. Here's the item list here:
    
    Thunder Bolt (5 coins) 
    Dusty Hammer (2 coins) 
    Honey Syrup (5 coins)
    Dried Shroom (2 coins) 
    Dried Pasta (3 coins) 
    Mushroom (3 coins)
    
    Now, by the items in this order: Dried Shroom, Dusty Hammer. Then the mouse 
    will talk to you about a secret. Before leaving the item shop, by the items in 
    this order:
    
    Dusty Hammer, Dried Pasta, Dusty Hammer, Dried Shroom
    
    Doing this will give you a Red Jar. What is this for? It's for Koopa Koot's 
    very last favor in the game (after completing Chapter 6), but let's get the Red 
    Jar and get it over with now. Now leave the Item Shop. Back in here, head east 
    into the next area. Go all the way right until you get to a blue house. Open 
    the door and when you're inside, go right. Now jump up the stack of blocks to 
    get on the roof. On the roof, head left and you'll find a Letter behind a vase. 
    This is for a Nomadimouse, so we'll give it to him on our next destination. 
    Jump over the gap to the left and open the door. Talk to the mouse inside named 
    Moustafa. He'll give you a Pulse Stone. While out on the deserts, it'll blink 
    faster and faster when you get closer to the ruins. Leave this place and then 
    fall to the ground. Now go left into the first area, save your game, and head 
    back into the Desert.
    
    ---------------
    Dry Dry Desert
    ---------------
    
    Ok, no fooling around this time. With Parakarry out, keep heading west until 
    you find the Nomadimouse. Give him the letter for a Star Piece. After, take the 
    north exit. Keep heading north until you get to an area with no north exit 
    (your pulse should be beating faster and faster). When you finally get to this 
    area, take the west exit. In this area, battle the Pokeys if you wish and take 
    the west exit. In here, go to the center of the area and put the Pulse Stone on 
    the rock. This will cause an earthquake and the Dry Dry Ruins temple will 
    appear. Use the Heart Block to the left and enter it.
    
    --------------
    Dry Dry Ruins
    --------------
    
    Some voice will come in saying an event will befall you if you don't leave. The 
    hell with him. Save your game and continue to the next area. In the next area, 
    you'll find 3 coffins. Each one has a Pokey Mummy in it. But this time, they 
    are poisonous if they hit you, so it's essential to dodge. Behind the middle 
    coffin is the Spike Shield badge, which allows you to jump on enemies without 
    taking damage. Once you defeat all 3 Pokey Mummies, go downstairs and through 
    the opening. In this room, pick up the ruins key and go back through the 
    opening to your left. Back in here, go up the stairs and open the locked door. 
    Press the switch and all of the sand will drain into the room below, allowing 
    you to access an opening.
    
    Go back to the room below you where you got the Ruins Key. Back in here, go 
    through the opening on the right side of the room. That strange voice will tell 
    you to go away again. Well screw him, we've got a Star Spirit to save. Jump up 
    the stairs and take out Parakarry. Fight the Bony Beetle (they're like Koopas, 
    but they'll get up immediately the next turn after being flipped). Have 
    Parakarry fly you over the gap and then use Bombette to blow up the cracked 
    wall. Jump on the switch in here and the sand will drain to the room below, 
    allowing you to get the key in that room. Also, a Star Piece will be visible 
    after draining the sand, so pick it up and then leave the room. Now drop down 
    to the floor below you and go through the opening to your right.
    
    Pick up the Ruins Key in this room and then leave. Back in here, head left and 
    go down the stairs. Fight the Bony Beetle at the bottom and then head left. Use 
    the key to unlock the door and then go through the opening. Now, before doing 
    anything, equip the Hammer Throw Badge, because you'll need it. Now go to the 
    other end of the room. Hit the "?" block and the door will close, opening three 
    coffins with Pokey Mummies. You need to defeat all 3 to escape from here. The 
    Pokey Mummies that come from the middle and right coffins have will have 
    Swoopers when they battle you. A Swooper is a bat that clings onto the ceiling, 
    so you cannot hit them by jump/hammer. You can use an attacking item or Hammer 
    Throw (Shell Shot works too). After you've defeated all 3, a key will appear. 
    Use the key to unlock the door next to you and then go through the opening.
    
    In this room, let Parakarry fly you over the gap and when you're on the 
    platform, go through the opening. Then that voice comes back saying "C'mon, 
    don't go in that room!" Now, in this puzzle, the switches you hit will flip the 
    stairs of their corresponding colors. SO go up the green stairs to your left 
    and hit the green switch at the top. The green staircase to your right will 
    flip the opposite way, allowing you to climb it. Head up the stairs and press 
    the green switch at the top. The green staircases will flip again, so use the 
    staircase next to you to get onto the platform to your left. On here, head down 
    the pink staircase to your left and hit the pink switch at the bottom. After 
    both pink staircases flip, go down the staircase to your right to get down to 
    the ground. Jump up the green staircase and there will be a pink staircase to 
    your left. Go up it. At the top, go down the staircase slowly. At the bottom of 
    the staircase, hold up so you'll be facing the wall.
    
    Now hold left and you'll fall onto a small ledge beneath you. On here, hold 
    left until you hit a wall. Now hold down until you bump into another wall. From 
    here, go left and you'll go through a fake wall. Open the chest for the Slow Go 
    badge. This makes Mario unable to run. It may sound pointless, but it'll be 
    very useful come next chapter. Now leave the room and then fall into the pit 
    below you. Down here, open the big chest and you'll get the Super Hammer! Yay! 
    Now your Hammer will be powered up and you'll be able to destroy stone blocks 
    like the one to your right. Smash it and then go through the opening. Back in 
    here, go all the way right and go through the opening at the other side of the 
    room. Back in here, have Parakarry fly you over the gap and then once you're on 
    the other side, go through the opening to your right. Now, go up the pink 
    stairs in this room and hit the pink switch at the top. The staircase will 
    flip, so climb it. At the top, smash the stone block and pick up the Artifact. 
    You'll do nothing with it now, but you'll need it if you want another Star 
    Piece later. Now go back down the stairs and go back through the opening to 
    your left again.
    
    This time, go down the stairs. At the bottom, take out the Bony Beetle and then 
    have Bombette blow up the cracked wall on the left. Once it's blown up, go 
    through the opening. In this room, fall down the gap to your left. Down here, 
    use the Super Block to either upgrade Bombette or Kooper. Speaking of Bombette, 
    let her blow up the wall on the left and then go through. In here, smash the 
    stone blocks and you'll have to battle two Stone Chomps. They've got 4 HP but a 
    defense of 1, so regular jumping is useless. Hammer/Bomb/Power Bomb will get 
    rid of them quickly. Now, once they're finished, head up the stairs and pick up 
    the Diamond Stone at the top. Once you have it, leave the room. Back in here, 
    go through the opening to your right. Go all the way right in this hallway, 
    battling the Bony Beetles and Swoopers. When you get to the opening on the 
    right side of the room, go through it.
    
    In this room, smash the stone block and it will reveal a switch. Hit the switch 
    and a staircase will be formed, giving you access to the ruins key. Pick it up 
    and then leave this room. Now go through the opening on the left side of the 
    room in this hallway. Back in here, use the spring to bounce to the platform 
    above you. When you're back on the platform, go through the opening to your 
    right. Back in here, go up the stairs to your right. At the top, go through the 
    opening to your right. In this room, go through the opening across from you. 
    Back in here, head up the stairs to your right. Now go right and head up the 
    stairs. Go through the opening at the top. Smash the stone block and a Stone 
    Chomp will come out of the wall. Ignore it for now, but go up the stairs and 
    pick up the Pyramid Stone.
    
    Instead of directly fighting the Stone Chomp, take Bombette and light her up. 
    Have her walk down to the lower form and she'll likely explode on the Chomp, 
    automatically knocking out one when the battle starts. If not, just try again. 
    Take out the other Stone Chomp and then leave the room. Go back through the 
    opening to the left. In this room, go through the opening on the left side. 
    Back in here, drop down to the floor below you. Down here, go through the 
    opening on the right and the voice will come back saying your time is running 
    out. In here, go to the other side of the room. Go up the stairs and unlock the 
    door and then go through the opening. Press the switch in this room and the 
    sand will drain onto the lower level.
    
    Leave this room. Back in here, head down the stairs and go through the opening 
    below you. In here, go through the opening on the other side of the room. In 
    this room, smash the stone block and pick up the Lunar Stone, and then a Stone 
    Chomp will jump you. Defeat them both and leave the room. In here, go through 
    the opening across from you. Back in this room, go up to the statues. This is 
    where you place the three stones.
    
    1. Place the Pyramid Stone on the leftmost statue
    2. Place the Diamond Stone on the middle statue
    3. Place the Lunar Stone on the right statue
    
    After that, a staircase will form. Go down the staircase and use the Heart 
    Block. Continue going down the staircase and go through the opening at the 
    bottom. You'll get one last speech out of that voice. Save your game and go 
    through the opening to your right, where you'll fight your second boss.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    BOSS: King Tutankoopa
    HP: 30
    Attack: 3
    Defense: 0
    
    This is actually a fairly easy battle and you shouldn't have too much trouble 
    with King Tutankoopa. Before the fight, however, I recommend equipping the D-
    Down Pound badge. One of the attacks Tutankoopa has is that he can release a 
    Chain Chomp into the battle.
    
    The Chain Chomp has 4 HP, but has a defense power of 3 (meaning a normal hammer 
    attack can only do 1 HP damage). However, you can knock out a Chain Chomp in 
    one hit by simply using the D-Down Pound. His only attack is that he can bite 
    Mario for 3 HP. Also keep in mind that you can earn Star Points by defeating 
    the Chain Chomp (on top of the Star points you get by defeating Tutankoopa 
    too), so be sure to knock out as many Chain Chomps as you can.
    
    Back to Tutankoopa, he also has three Bony Beetle shells next to him. He can 
    throw one at you for 3 HP damage. He has another attack in which he can summon 
    a curse and cause rocks to fall from the ceiling. They will either hit you and 
    your partner for 2 HP damage each (which causes your partner to be knocked out 
    for two turns), or sometimes the rocks will even hit Tutankoopa for 2 HP 
    damage!
    
    Since Tutankoopa is on a ledge, you can only attack him by using jump attacks, 
    so use attacks like the normal jump and Power Jump. For partners, the only two 
    partners that can hit him are Goombario and Parakarry, so use attacks like 
    Headbonk and Shell Shot to attack him.
    
    From here, just keep withering away at his HP, heal if needed, use D-Down Pound 
    to take out any Chain Chomps, and you'll finish him off in no time.
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    After, Chain Chomp will enter the room and go after Tutankoopa. He'll chase him 
    out of the room. Collect the card and you'll rescue Mamar! Yay!
     
    PRINCESS PEACH'S CASTLE
    Bowser will come in and rub it in about how he kicked the crap out of Mario and 
    tells him he can't defeat our next victim, Tubba Blubba. Then Kammy comes in 
    saying the Star Spirit flew away from Tubba Blubba's castle. Now, you'll take 
    control over Peach and have to find info about Tubba Blubba.
     
    Same deal as last time, examine the picture and press the switch. Enter the 
    opening in the fireplace. Go down the hall and press the switch to enter the 
    room where you found Bowser's diary. This time, the door leading outside is 
    unlocked, so leave the room. You're in the main hall now, so watch out for the 
    guards. When you're out here, follow the red carpet to the next door, and then 
    enter it. You'll be in the library. Go on the other side of the bookshelf, but 
    don't get caught by the guard. Wait until the guard faces right, and then head 
    left into the pathway. For the next part, wait until the guard is on the other 
    side of the table. Then head left into the next part. You'll be on the right 
    side of three alcoves. Sneak past the guard and pick up the Power Rush badge 
    from the left alcove. To get this to Mario, go back in the main hallway. From 
    the library door, follow the red carpet to a locked door. 
    
    From the locked door, go right and follow the carpet. Skip the first door you 
    find and get to the second. Open it and you'll be in a closet. Pick up the Deep 
    Focus Badge on the other side of the room. See that chest? Open it and drop the 
    two badges in it (Mario can pick them up at Merluvee's House in the Shooting 
    Star Summit). Now go back to the Library. Sneak past the guards until you get 
    to the spot where you got Power Rush. Now go left and you'll find a Guard and a 
    Hammer Bros. Walk left and listen to their conversation. After the 
    conversation, they'll find you hear and bring you back to your room.
    
    BACK TO THE MAIN ADVENTURE
    Mamar will upgrade your Star Energy to 2 units (yellow and green) and give you 
    a Star Power, Lullaby (uses 1 meter and can put enemies to sleep). When she 
    goes away, keep taking the southern exits until you get the area with the main 
    path. Now keep going west until you find Kolorado's Tent. Give Kolorado the 
    Artifact and he'll give you a Star Piece. Now exit west and you'll be on Mt. 
    Rugged.
    
    -----------
    Mt. Rugged
    -----------
    
    There's nothing much to do here. Just backtrack to the area where you found 
    Parakarry and gave him the three letters (the area with the Heart Block). Go 
    left and you'll find a stone block. Smash it and go left. Use the Super Block 
    to upgrade Goombario or Parakarry. Now go down to the train and use it to get 
    back to Toad Town.
    
    ----------
    Toad Town
    ----------
    
    From the station, go north from here. In this area, we can go east and start 
    the next chapter, but why not some Side Quests? 
     
    ******************************************************************************* 
    POST CHAPTER 2 SIDE QUESTS 
     
    From here, take the west exit. Now to go the exit at the other side of the room 
    and you'll be at the Toad Town Port. Enter the Club 64 and talk to the Toad in 
    the dark green mushroom hat. Now leave the place. Go back to the Tayce T. area 
    and enter Toad Town Tunnels. Now that we got a Super Hammer, smash the block to 
    the left and enter. You'll fight a Super Blooper.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Electro Blooper
    HP: 50
    Attack: 4
    Defense: 0
    
    Like the last Blooper, just keep jumping on him and use Goombario/Parakarry. 
    He'll do a headspin on you for 4 HP. Sometimes the blooper will charge himself. 
    This will make him more powerful, but you can discharge the Blooper by jumping 
    on him (just watch out though, you'll get hurt in the process).He'll squirt ink 
    at you for 4 HP as well. If you upgraded Goombario to Super Rank, keep using 
    Charge until you run out of FP. Once you do, just jump on him and Action 
    Command to do a ton of damage. Otherwise, use your best attacks to mow him 
    down.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
     
    After the fight, a switch will appear. Hit it and three pipes will appear. The 
    left one goes to Dry Dry Outpost, the middle one goes to Koopa Village, and the 
    right one goes to Goomba Village. We'll do side quests for these cities 
    shortly. For now, go left and smash the stone block. Now go through the 
    opening. In here, hit the three "?" blocks for 2 coins and a Snowman Doll. Use 
    the rising platforms to get onto the platform to your left. On here, enter the 
    pipe to your left. In this room, go left and jump on the brick block for the 
    spring to fall down. Use the spring to get on the platform. Open the chest for 
    the Power Smash Badge. Now jump down and leave this room.
    
    Back in here, jump across the two balancing platforms and go through the 
    opening. In this room, go up the rising platforms and you'll be on a higher 
    floor. Up here, go all the way right and you'll find a hole, so fall down it. 
    Down here, use the Super Block to upgrade the only partner you haven't upgraded 
    yet (you have four partners, and three of them should be upgraded; use this to 
    upgrade the last one). Now enter the pipe to leave this room. Back in here, use 
    the rising platform to get to the platform above you. Have Parakarry fly you 
    across the two gaps and get the Star Piece. Now go left and leave this room. 
    Back in here, jump over the two platforms and enter the pipe. In this room, 
    head right and go through the opening and you'll be back where you opened up 
    three pipes. Take the left pipe to Dry Dry Outpost.
    
    DRY DRY OUTPOST SIDE QUESTS 
    When you enter here, go in the house next to you. Talk to the guy (he writes 
    melodies for lyrics). Now go back to where Toad Town Port and talk to the green 
    mushroom toad again. He'll give you Lyrics. Bring the lyrics back to the Dry 
    Dry Outpost house and give them to the guy. He'll give you the Melody. If you 
    bring this back to the lyrics writer at Toad Town, the Pop Diva will sing a 
    song and you get the Attack FX D Badge. Now, get back to Toad Town Tunnels. 
    Take the middle pipe to Koopa Village.
    
    KOOPA VILLAGE SIDE QUESTS
    If you want, do Koopa Koot favors here. You can do 3 extra ones now that you've 
    cleared Chapter 2. Take Parakarry and go to the Toad House. Give the letter to 
    the Toad inside for a Star Piece. That's all we can do here. Go back to Toad 
    Town Tunnels and take the right pipe to Goomba Village.
    
    GOOMBA VILLAGE SIDE QUESTS
    There's only one thing we can do here. Give the letter to Goompapa and he'll 
    give you a letter to bring to Muss T. (he's the Toad hanging around where 
    Peach's castle used to be). Go back to Toad Town Tunnels. Back in Toad Town 
    Tunnels, go right and take the pipe to Toad Town.
    
    TOAD TOWN SIDE QUESTS
    We're not done with our Side Quests. Go to the center of Toad Town. Enter 
    Merlon's House. Give him the letter with Parakarry for a Star Piece. Now go 
    through the castle gates and give Muss T. the letter. He'll give you a letter 
    for Koover, a Koopa in Koopa Village, but we'll deal with it later (he's the 
    Koopa in front of the Toad House). Go to the Shooting Star Summit and enter 
    Merluvee's House. See that chest in the corner? Open it and take out the Power 
    Rush and Deep Focus Badges (Power Rush increases your attack by 2 when in 
    danger, Deep Focus increases the amount of star energy recovered when using 
    Focus). If you want to trade Star Pieces for Badges, go upstairs and do so with 
    Merlow.
    
    That wraps up our Post-Chapter 2 Side Quests, Go to the Toad Town area where 
    Tayce's house is.
    ******************************************************************************* 
     
    From here, cross the bridge to the right and you'll find a ghost scared the 
    crap out of the guard. He'll ask you if you've seen a ghost, then a ghost will 
    disappear. From here, head right into the next area. Save your game and 
    continue right into Forever Forest, where a Boo named Bootler will invite you 
    in and allow you to go through the forest.
    
    <><><><><><><><><><><><><><><><><><><><><><><>
    4d. Chapter 3: The "Invincible" Tubba Blubba
    <><><><><><><><><><><><><><><><><><><><><><><>
    
    We've got 2 star spirits saved, and reports are right that one escaped from the 
    forest.
    
    ---------------
    Forever Forest
    ---------------
    
    Alright, this is like the Lost Woods from Zelda: OOT. You must take the correct 
    path or else you'll be back at the start. Use the trees and bushes as clues to 
    get you through. Go through the gate. Facing the sign, go right and follow the 
    path to the next gate. This is the wrong gate. Head right and get in front of 
    the next gate. The flowers should shake from side to side, meaning it's the 
    right path. Enter the gate and go into the next area.
    
    In this area, the guard won't let you through. Talk to him again and he'll 
    realize you're going to Boo's Mansion. Now enter the gate. Facing the flowers, 
    go left and get to the next gate, battling the Forest Fuzzy. Walk up to the 
    gate and eyes should shine deep inside the hole in the tree, meaning this is 
    the right path. Enter the gate and go into the next area.
    
    Enter the gate. Facing the flowers, go left and get to the next gate. The 
    flowers in front of you should be dark blue and red. Examine them and they'll 
    shake, meaning this is the right exit. Go through the gate and into the next 
    area.
    
    Enter the gate in this area. Go left and you'll see a path leading to the 
    center of this area. Uproot the flower and the Bub-ulb will give you Flower 
    Seed #3. Now go back to the circular path. Head left to the next gate. This is 
    the wrong gate, so continue left to the next gate. The tree should smile when 
    you walk in front of the gate, so enter the gate and continue to the next area.
    
    In this area, go right. Enter the first gate you see. This is not the right 
    path, but it takes us to an alternate area. If you take the wrong path here, 
    you go back to the beginning. See that beehive? Use that as a landmark like 
    Goombario says. Go left until you see a path that leads to the middle of the 
    area. Take this path and hit the red "?" block for an HP Plus Badge. Now go 
    back to the tree that had a beehive. Take this gate and exit to get back to the 
    previous area.
    
    Back in here, take either path to the opposite side of this area (meaning go 
    past 1 gate and stop at the next). The gate you're in front of you have a lot 
    of mushrooms growing on the bushes (if not, you're at the wrong one, as the 
    others have 3 each). Examine them if you want, but take the gate and enter the 
    next area.
    
    In this area, if you examine the flowers, they will shrink inside the bushes, 
    meaning it's the wrong path. Go right until you get to the next gate. Examine 
    the flowers. If they don't shrink, you have the right path. Enter the gate and 
    into the next area.
    
    In this area, go right and you'll find a sign. This gate take's us to Boo's 
    Mansion, but don't go here yet. Go right and you'll get to the next gate. 
    Examine the rock and see if it laughs at you. If it does, take the path. In 
    this area, head left until you find a red "?" block. Hit it to get the FP Plus 
    Badge. Now go back on the main path. At each gate, examine the bushes until 
    flowers appear out of them. This is the correct path. Enter the gate and go to 
    the previous area.
    
    Now, go left to the gate that has a sign. Enter this gate to get at Boo's 
    Mansion. Now, go through the gate and the Bootler will greet you here. Now use 
    the Heart Block, save, and enter Boo's Mansion.
    
    --------------
    Boo's Mansion
    --------------
    
    Head up the stairs to your left. At the top of the stairs, skip the first door 
    and enter the second. You'll notice three different cupboards on the left. 
    Examine the middle one and the whole bunch of Boos will come out. Now, they 
    will rotate clockwise, throwing an item called a Record to each other. Now, 
    keep your eye on the Boo that has the Record, and when you can take back 
    control of Mario, jump on the Boo that has the Record. If you guess it right, 
    you get it. If not, you play the game again. Once you have the Record, leave 
    the room. Now enter the door to your left where you'll be greeted by a Boo 
    scaring the crap out of you.
    
    Put the Record in the record player and keep tapping A at a steady rate (make 
    sure you keep the bar at the "OK" level. When the boo comes dancing close 
    enough, cancel and spin dash to the chest he was guarding. Open it for a 
    weight. Now leave this room. Back out here, head down the stairs to the first 
    floor. Jump on the couch. Walk on the brown cushion and you'll be sprung to a 
    chandelier. It will slide a bookcase to the left. Put the weight on it and 
    it'll keep the bookcase from sliding back to the right, thus covering the door. 
    Go inside the new door. In this room, open the chest if you want a little 
    scare. Head down the stairs.
    
    At the bottom of the stairs, open the door in front of you. In this room, open 
    the door to your right. Open the big chest in this room and a bunch of dancing 
    Boos will come out with the Super Boos going clockwise. You must guess the 
    correct Boo this time like you did with the Record, but they'll toss it around 
    more. With the Super Boots, you can do more damage and if you press A while in 
    the air, you can do a ground pound. This can destroy parts of the floor and 
    open up secret Star Piece panels (as a matter of fact, there's a secret panel 
    in this room).
    
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    HIDDEN STAR PIECE: Just after getting the Super Boots, do a Spin Jump in front 
    of the Boo and the Star Piece should be right there.
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
     
    After you find your first hidden Star Piece, use your spin jump ability to fall 
    through the wooden floor in this room.
    
    Down here, there is a shop, but you can't get anything from here until Lady Bow 
    becomes your partner. Hit the switch and another switch will appear. Hit this 
    switch and a much bigger switch appears. Jump on the chair to get on the table. 
    Now spin jump on the big switch to make a staircase appear. Head up the 
    staircase. At the top, go through the door across from you.
    
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    HIDDEN STAR PIECE: Go in front of the clock and spin jump. Part of the floor 
    should rise up. Walk closer to the floor and spin jump for a star piece to come 
    out.
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Back in this room, collect the hidden Star Piece and go up the stairs. At the 
    top, go through the door to be back in the main hall.
    
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    HIDDEN STAR PIECE: Go to the carpet near the couch. Spin jump and a hidden star 
    piece should come out of the couch.
    
    HIDDEN STAR PIECE #2: Go back to the room where you got the record. Spin jump 
    on the carpet and a Star Piece should come out.
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Now get back in the main hall. Open the door on the right across from you. If 
    you want to jump in the vase, do so and you'll become the original 8-bit Mario, 
    but you can't do anything. Become Paper Mario and spin jump through the wooden 
    floor. Have Parakarry fly you over the bookshelf to pick up Boo's Portrait. Now 
    go back to the other bookshelf. Go down to the end of it. Below you and to your 
    left is a stack of boxes. Try to jump on these. Spin jump through both boxes 
    and you'll get a Star Piece. If you miss, go back upstairs and try again. Use 
    Bombette to blow up that wall to your right. From here, work your way to the 
    main hall.
    
    Now go up the stairs. Up here, go past both doors and examine the empty 
    picture. Put the Boo's Portrait in side and use it to jump onto the top floor. 
    At the top floor, enter the doors. You'll find Lady Bow and the Bootler. After 
    a long speech of Tubba Blubba and the escaped Star Spirit who is trapped now, 
    she'll automatically join your team to take out Tubba Blubba. Go back to the 
    main hall (fall off the ledge) and exit the mansion. Save your game and head 
    right into the next area. Go right until you get to a gate and Bow will let the 
    Boos open it.
    
    ------------
    Gusty Gulch
    ------------
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: From the gate, spin jump to the right of the gate and you 
    should easily find the Star Piece, so pick it up.
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    After you get the Hidden Star Piece, head right into the next area. I recommend 
    putting on the D-Down Pound Badge for the Gusty Gulch area. Watch out for Hyper 
    Goombas in this area. If they charge up, they'll do a lot of damage to you (us 
    Bow's Outta Sight will protect you against these, but using this attack 
    prevents you from using her the next turn). From the windmill, head right into 
    the next area.
    
    In the next area, you'll meet up with a few Boos. Lady Body will talk to them 
    about Tubba Blubba. Continue heading east and save. Now head right and enter 
    the next area. Use the Heart Block if needed and continue right. Another Boo 
    will talk to you and Tubba Blubba will come. Use C-Down to have Bow hide you. 
    Tubba Blubba will eat a Boo. After the cut-scene, head right and get into the 
    next area. In this area, you'll find Hyper Clefts. These are like Hyper 
    Goombas, where they can charge and then do a lot of HP the next turn. You'll 
    need D-Down Pound if you want to defeat them, but they give out a heft amount 
    of Star Points. Bash the "?" block for a coin and continue right. Jump on the 
    ledge and hit the "?" blocks for a coin and Repel Gel. Continue right and pick 
    up the Letter (it's for Fice T., the Toad guard near Forever Forest). Now head 
    right into the next area.
    
    In this area, head right and take out the Hyper ParaGoomba. Now go right up the 
    slope and use Parakarry to get over the gap. Now head right. Take out the Hyper 
    Cleft near the rock. Go around the rock and pick of the Star Piece. Hit the 3 
    "?" blocks for a Super Shroom, a coin, and a coin. Now head right into the next 
    area. In this area, head right until you get to a Save Block. Save your game 
    and enter Tubba Blubbla's Castle.
    
    ----------------------
    Tubba Blubba's Castle
    ----------------------
    
    Now, you'll want Bow for this part, because if the guards catch you, they'll 
    kick you out of the castle, so use Bow to hide from them. At the start of the 
    castle, go left and enter the door, avoiding the guards. In this hallway, 
    you'll meet Clubbas, which are other guards in this castle that can be 
    annoying. Now go all the way left and you'll find a solo door and a double 
    door. Enter the solo door first. Take out the Clubba if you want and then use 
    the boxes and the chair to jump on the table and pick up the Star Piece. Now 
    leave this room. Back in here, go through the double doors.
    
    In this room, take out the two Clubbas and go to the other side of the room. 
    Enter the solo door. In here, go down the staircase. At the bottom, take out 
    the Clubba and use the Spin Jump to go through the wooden floor. In this room, 
    open the chest for a Castle Key. Now go down south and drop to the floor below 
    you. Down here, use the Heart Block and open the door to your left. In this 
    room, use the Super Block to upgrade Bow and Bow only, because you'll use her 
    for the whole castle. Now go up the stairs. At the top, go through the double 
    doors and you'll be in the Dining Room again. Get back to the main hall.
    
    Back in the main hall, use the key to unlock the door on the right. In this 
    room, go all the way right until you get to a staircase. Climb the staircase 
    and open the door at the top, avoiding the guard. There's nothing much to do in 
    this room. Just walk across the hall and enter the next set of doors. See that 
    Clubba sleeping? Battle him and look at the wall he was in front of sleeping. 
    Let Bombette blow up the cracked wall and go inside. There are three panels you 
    can spin jump to break. They will make holes leading to the floor below. They 
    are shaped like this.
    
    1    2
        
         3
    
    Spin Jump on panel #1 and fall through. You'll bounce on the spring. You can 
    use this spring to get back up to the higher floor as a shortcut. Now bounce 
    back up. Smash panel #2 and fall through. You'll land on a table. Let Parakarry 
    fly you over the table so you can pick up the D-Down Jump badge. This is the 
    same as D-Down Pound, except you can do more damage by jumping. Now use the 
    spring to get back up. Back up here, leave the room and go left until you get 
    to two doors, hiding from the guards. Enter the smaller door. In here, you'll 
    notice spikes rising from the ground. If you touch them, you get sent back to 
    the front of the room. You need to get across the pit without getting nailed by 
    the spikes. When they're about to come up, use Bow to hide you and protect you 
    from the spikes. Now get to the end and open the chest for a Castle Key and 
    leave the room. Now go through the double doors. You'll be on the second floor 
    of the dining room. See the fence in the middle of the room? Go on the left 
    side of it and look for the opening. Fall through to land on the table below. 
    Pick up the Star Piece. Now enter the door on the right. Back in this hall, go 
    to the other side of the room. Go through the single door and use the spring to 
    bounce yourself back up. Now get back to the 2nd floor of the dining room.
    
    See that clock on the left side of the room? Push it to the right and it will 
    reveal an opening, so go through it. Examine the right side of the drawer to 
    open a shelf. Use the open shelves and Parakarry to get on the bed. Collect the 
    coins. From the bedpost, jump on the shelf. Now jump on the books and then the 
    next shelf. Go down and you'll come across a blue book. Go in the secret room 
    to your left. Head down the stairs and get the Mega Rush Badge (attack goes up 
    by 4 when in Peril). Now get out of here and leave the room. Back in here, get 
    rid of the Clubba and unlock the door. Get the Maple Syrup from the "?" block 
    and head up the stairs. At the top, go right and you'll find Tubba Blubba. 
    He'll come closer and closer to you. Keep going right until you see him, then 
    hide with Bow and he'll walk away. Once he's gone, go all the way right and 
    you'll find a door and a locked door. Gee, I wonder which one we should open.
    
    If you wake up the Clubbas in here, this area will be total rape. This is why 
    you need the Slow Go badge from Dry Dry Ruins. Equip it (doesn't need BP) and 
    walk across the area until you get the Castle Key. Now, walk back to the door 
    again and de-equip the badge, but if you want to fight these Clubbas for a good 
    amount of Star Points, go ahead. Leave this room. Open the locked door to your 
    right. A Heart AND a Save Block! I haven't seen these in ages! Use both of them 
    and go into the next room. Since there's nothing much to do here, enter the 
    door at the other side of the room, and you'll find this is Tubba Blubba's 
    bedroom. Go all the way to the other side of the room and Tubba Blubba will 
    come in and take a nap. Open the chest and a key named Yakkey will come out. 
    Talk to her and answer yes to the question. Then she'll yell out to Tubba 
    Blubba there's a thief. He'll wake up, so bolt your ass out of this room. Now, 
    walk to the left, and Tubba Blubba will come out and demolish this platform, 
    causing you to fall to the floor below you. Mario will automatically walk to 
    the door to the right.
    
    If you got Speedy Spin, now is a good time to equip it. Just run like hell. 
    Don't even fight him, because you can't do anything on him yet. Run down the 
    stairs and keep running to the door. You're in the main hall. Get out of the 
    castle! Meanwhile, a gang of Boos will come in to take out Tubba Blubba. You'll 
    come out of the castle, and they'll block the door for you. Save your game. Now 
    that you're back in Gusty Gulch, get yourself to the windmill and unlock it. In 
    the Windmill, smash the board with your spin jump and open the door at the 
    bottom. Keep going through each hallway until you get to Tubba Blubba's heart.
     
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    BOSS: Tubba's Heart
    HP: 50
    Attack: 6
    Defense: 0
    
    It sucks because you can't get any Star Points out of this boss. But the battle 
    will end when you get the heart down to 5 HP or below. The heart will attack 
    you directly for 6 HP, or most of the time, she'll charge up and release a 
    devastating attack for 12 HP. This is where you use Bow's Outta Sight attack. 
    Otherwise, just attack it and use Outta Sight when it charges up and you'll 
    bring the heart down.
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
     
    Now, switch to Parakarry and follow the heart. When it gets back to the front, 
    use the spring to bounce up and leave the windmill. The heart will reunite with 
    Tubba Blubba.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
    BOSS: Tubba Blubba
    HP: 10
    Attack: 4
    Defense: 0
    
    This is the easiest boss in the whole game. Tubba Blubba is not "invincible." 
    Now, if you really tried, you can knock him out in one turn. Use Mario to jump 
    for 4 HP and let Parakarry do a Shell Shot for 6 HP (he must be at Super Rank 
    for 6 HP, however). If not, Tubba Blubba can either squash you for 6 HP or do 
    an attack for 4 HP. Then you can knock him out the next turn.
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    After defeating the easiest boss of video game history, he'll spit back up all 
    the Boos he has ever eaten (wouldn't they be digested at this point?). Now, Bow 
    will ask you if she can permanently join the team. Answer yes of course. She 
    will call the Bootler to release the Star Spirit. Save your game and then we'll 
    take over as Princess Peach.
    
    PRINCESS PEACH'S CASTLE 
    You're not going to do much here. Do the usual. Activate hidden switch, go down 
    secret hall, press switch at the end. Looks like Bowser and Kammy are already 
    here. Bowser isn't 100% convinced Tubba Blubba is defeated and makes Kammy 
    explain it slowly. Then Bowser notices you're here and blames it on the guards. 
    But this time, before being thrown into your room, they'll ask you what Mario's 
    weak points are. Answer with "Mushroom, Thunder Rage, and Super Soda" (you'll 
    get these items later). And then Bowser orders Kammy to set the traps with 
    these 3 items. Then you get captured and tossed in your room.
    
    BACK TO THE MAIN ADVENTURE
    Skolar, the third Star Spirit, will give you a light blue Star Energy Meter and 
    the ability to use Star Storm (uses 2 star energy meters but damages all 
    enemies for 7 HP on the field. From here, head left into the next area. Open 
    the gate and go to the area outside Boo's Mansion. Save your game and head into 
    Forever Forest.
    
    ---------------
    Forever Forest 
    ---------------
    
    Enter the gate and you'll hear screaming that someone's lost in the forest. 
    Take either path and you'll meet up with Jr. Troopa. Yep, time to fight him 
    again.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Jr. Troopa III 
    HP: 40
    Attack: 5
    Defense: 1 
    
    There's no real strategy for this fight, except Jr. Troopa is in the air (no 
    hammer for you). He uses the same attack every turn for 5 HP, so you'll be in 
    Danger pretty quickly. Now, he has a defense of one, so if you have regular 
    Goombario, he's worthless. If you have any Parakarry, Sky Dive/Shell Shot will 
    work. However, if you upgraded Goombario to super rank, you'll have the godly 
    move called Charge. Use it every turn until you run low of Flower Points (if 
    you start to run low on HP, heal). Use Star Storm with Mario (or your best jump 
    attacks). After you've charged a lot of times, just let Goombario manhandle Jr. 
    Troopa (I did 34 HP in one turn thanks to Charge!).
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
     
    To get out of the forest, just take any incorrect path. You'll be back at the 
    start. Take the path next to you to get back in Toad Town. It appears Jr. 
    Troopa's so excited he got out of here.
    
    ---------- 
    Toad Town
    ----------
    
    As soon as you walk out of the Forever Forest vicinity, some odd holy crap I 
    got ants in my pants psycho music starts playing. What's going on? Head left 
    into the next area where the guard Fice T. is. Use Parakarry to deliver his 
    letter for a Star Piece.
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: Use your spin jump in front of the guard house until you 
    find the hidden panel containing the Star Piece.
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Now, cross the bridge and you'll hear screaming from Tayce T's house. A Shy Guy 
    comes out with her favorite Frying Pan (come on, she has a bunch of them above 
    her stove, what's wrong with them)? Looks like cooking is disabled until you 
    get the Frying Pan back. How about we head north to the center of town? A Shy 
    Guy runs off with Rowf's calculator, so we can't get buy any badges from him 
    for the time being. If you want, take out the Shy Guys jumping around the 
    garden. Hey, I say we rest in the Toad House. Looks like that Shy Guy on the 
    bed is asking for a pillow fight. Hit him and go take your rest.
    
    If you try to go to the Post Office, another Shy Guy runs off with all of the 
    letters. Hey, what's wrong with Merlon? Why does he look sad outside his house? 
    I bet my money there's a Shy Guy messing around in his house. Talk to him and 
    he'll mention something about running around a tree in Dry Dry Outpost and then 
    he'll go back in his house. Follow him inside. Ah damnit, no Shy Guys here. 
    Take my money. Want a free badge? Spin jump three times in here and some badge 
    comes falling from the attic. It's the Quick Change badge, which allows you to 
    switch your partner and not use up a turn. This is very useful later on in the 
    Flower Fields.
    
    Want to see more Shy Guys causing trouble? Go to the area to the left of here. 
    In this area, head to the item shop and a guy will come out of someone's house 
    with his Dictionary (it's called dictionary.com). Hey, why is the shopkeeper 
    outside his store? Go inside the shop and knock out the Shy Guy. Now you can 
    buy from here once again.
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: From the Fighting Dojo, go south onto the grass where the 
    three female Toads are. Use your Spin Jump to the right of them and you should 
    easily find a Star Piece.
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Want to find another hidden Star Piece in Toad Town? Go to the railroad station 
    in Toad Town. Take out the Shy Guy in front of the train if you wish (why not 
    just run over the bastard)? Now, to find the hidden Star Piece, get in front of 
    the level crossing. Go all the way right until you bump to the end of the area. 
    Spin jump and the panel should bump up. Keep trying until you get the Star 
    Piece.
    
    ******************************************************************************* 
    POST CHAPTER 3 SIDE QUESTS
    
    Now that we got the Super Boots, we can go back to old places and look for 
    hidden Star Pieces. Also, we can open up a completely new area in Toad Town 
    Tunnels. But MAKE SURE YOU HAVE THE FEELING FINE BADGE WHEN YOU DO THIS, OR 
    THIS WILL BE DIFFICULT. When you enter Toad Town Tunnels, use Spin Jump on the 
    floor next to you and you'll fall to the lower floor. Now, head left and you'll 
    get yourself locked in an area to fight purple Dark Koopas. The difference with 
    these is that they can make you dizzy, knocking you out for a few times. This 
    is why you need Feeling Fine, to prevent this from happening.
    
    The procedure for knocking them out is the same as any Koopa, flip them over 
    and attack. Sometimes they won't try to dizzy you and will do a spin attack 
    instead for 3 HP. After defeating them, hit the switch to make a pipe appear. 
    This will take you to outside of Boo's Mansion. There really are no side quests 
    you can do here. If you go left from here, you'll get to an area where you can 
    solve a puzzle for a Super Block, but you should have all 5 of your partners 
    upgraded. To solve the puzzle, you'll need our next partner, Watt, to light the 
    room and discover hidden blocks. Go east from the blue pipe into the previous 
    area. Use the pipe to get back to the main room in Toad Town Tunnels. Go west 
    from here into the room with three pipes.
    
    DRY DRY OUTPOST SIDE QUESTS 
    In Dry Dry Outpost, we can discover three hidden Star Pieces, so take the left 
    pipe. When you're in, head right to the next area. Now get to the top of the 
    houses like you did way back in chapter two. When you're on the roof, head left 
    and you'll get to the bridge connecting two buildings. Keep spin jumping to the 
    right of the bridge (and on the higher ledge), and you'll find it.
    
    The second hidden Star Piece is in the Dry Dry Desert. Once you're in the Dry 
    Dry Desert, head west and follow the path until you get to an area with a 
    whirlwind and a gray cactus. Spin jump in front of the cactus and you'll find 
    the hidden Star Piece. Now, go to the area in the Dry Dry Desert where you 
    first met Kolorado. Since you completed Chapter 3, he should be out of this 
    area. Remember how his tent was blocking a tree? Smash that tree for a letter. 
    
    Before going back to Dry Dry Outpost, go to Mt. Rugged. Get into the area where 
    you found a letter and the Quake Hammer Badge. Go to where the slide is. From 
    the slide, spin jump in the right corner and you'll find a third hidden Star 
    Piece in the area.
    
    Now go back to Dry Dry Outpost and enter Toad Town Tunnels. Take the middle 
    pipe for Koopa Village.
    
    KOOPA VILLAGE SIDE QUESTS
    Remember that chain letter we were doing? It last ended with Muss T. and we 
    should have a letter for Koover. He is the Koopa in front of the Toad House. 
    Give him the letter and he'll give you a letter for Fishmael at Toad Town Port. 
    He's the creature that's fishing. Go to Town Town Port and give it to him 
    (while you're at the Town Town Port, Spin Jump near the save block for a hidden 
    Star Piece). You'll get a letter for Koover again, so come back here and give 
    the letter to Koover. Your next letter will be for Mr. E at Dry Dry Outpost. 
    He's the person in front of the Toad House wearing a blue turban. Before giving 
    the letter to him, go to Pleasant Path. Head up the steps.
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: From the top of the steps in Pleasant Path, go to where the 
    three blue striped poles are. Spin jump to the right of them and you'll easily 
    find the Star Piece.
    
    HIDDEN STAR PIECE #2: While you're still on Pleasant Path, head right and cross 
    the bridge into the next area. Remember the bush where the Koopa came out and 
    ambushed you when you got the coins? Spin jump where the coins were and you'll 
    find the Star Piece.
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
     
    Now go back to Koopa Village. Before entering the pipe to Toad Town Tunnels, go 
    to where the three red bob-ombs are.
    
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    HIDDEN STAR PIECE: Spin jump to the left of the three red bob-ombs and you'll 
    find an easy Star Piece.
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    No go to the other side of Koopa Village and enter the pipe into Toad Town 
    Tunnels. Go back to Dry Dry Outpost and give the letter to Mr. E (remember, 
    blue turban in front of Toad House). The letter he wants to give to you is for 
    Miss T. (one of the Toads hanging out in front of the Dojo). We'll deal with 
    this later. For now, go back to Toad Town Tunnels and enter the right pipe.
    
    GOOMBA VILLAGE SIDE QUESTS 
    If you got the letter from Dry Dry Desert, go in the house and give Goompa the 
    letter for a Star Piece. Now go outside and go into the area where Goombaria 
    found you dead at the beginning of the game. Spin Jump in the middle of the 
    open area until you find a hidden Star Piece. Remember the area where you fell 
    from the balcony? Go through the gate and get yourself to that area. See that 
    stone block? Smash it. Now jump where the stone block used to be and you'll 
    find a hidden Repel Gel. Now spin jump to the north and east of where the block 
    used to be to find a hidden Star Piece. Now go back.
    
    In Toad Town Tunnels, there's nothing much else to do. Head right and use the 
    pipe to get back to Toad Town.
    
    OTHER HIDDEN STAR PIECES WE CAN GET 
    -If you go to Merluvee's House, spin jump near her house (in front of the 
    Flower Part) and you'll find a hidden Star Piece.
    
    -In the Shooting Star Summit, take the northern path. Now, jump on the biggest 
    step and spin jump for a Star Piece.
    
    -Go to the main entrance of Toad Town. Head left into the Goomba Road. In this 
    area, head up the stairs and left into the next area. Go to the bridge and 
    you'll see a tree next to the bridge. Spin jump to the right of the tree and 
    you'll find the Star Piece.
    
    -Go to Peach's castle and then cross the bridge to Shooting Star Summit. Spin 
    jump to the south and east of the right side of the bridge until you find the 
    hidden panel containing the Star Piece.
    
    You can continue the chain mail if you want, but I'll do the next parts in the 
    "POST CHAPTER 4 SIDE QUESTS".
    ******************************************************************************* 
     
    From Tayce T's area, head left. Now, you'll meet up with Twink (unless you 
    haven't done so doing my side quests), and he'll congratulate you for beating 
    Tubba Blubba. But he doesn't know where to find Shy Guy's Toy Box, and then 
    he'll leave. To be honest, it's right around the corner. Go all the way left to 
    the other side of the area. You'll find a yellow house. Open the yellow house 
    and go up to the wall to your right. Take out Bow and let her hide you until a 
    Shy Guy comes in. He'll reveal the hidden door. Open it and then use the spring 
    inside to start Chapter 4.
    
    <><><><><><><><><><><><><><><><><><><>
    4e. Chapter 4: Trials in the Toy Box
    <><><><><><><><><><><><><><><><><><><>
    
    3 star spirits are now rescued, but this time, Shy Guys are making hell break 
    loose across Toad Town for no reason, and it's up to us to stop the madness and 
    rescue our next star spirit.
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: Spin jump in front of the blue station (or Blue Toad, to be 
    more specific), and collect the Star Piece once you find it.
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
     
    When you start this area, save your game and take the left path into the next 
    area. In this area, head left and you'll find a black Shy Guy guarding a chest. 
    Say "fight" twice when you talk to him. This is a very tough fight, but I think 
    you can handle it, as long as you got the right badges and healing items. 
    Again, this fight is difficult and totally optional, so if you want to level up 
    a few times before fighting him, don't feel bad for doing so.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Anti Guy
    HP: 50
    Attack: 10
    Defense: 0
    
    This will arguably be the hardest enemy you have fought at this point in the 
    game. Anti Guy has two attacks, both of which are incredibly powerful. He can 
    ram into you for 10HP, or jump on top of you to do 12 HP of damage! And if he 
    succeeds at the jump attack, he will ask for a curtain call from the audience. 
    Despite that, he is beatable with the right attacks, badges, and items. If you 
    have any Stone Caps or Repel Gels on you (there is a hidden Stone Cap to the 
    right of the switches in Blue Station), you can use them to prevent Mario from 
    getting damaged for several turns. If you have a Stone Cap, Mario obviously 
    won't be able to attack, but he won't take any damage and you can start 
    chipping away at Anti Guy's health with your partner. And with a Repel Gel, you 
    can both attack Anti Guy with Mario and NOT take any damage in the process. The 
    best attack to use from Mario would be a Power Smash attack.
    
    Also, during this time, you can continuously use Charge with Goombario to build 
    up his attack power, and then once Mario is in very low health, use Headbonk to 
    deal out a very good amount of damage on Anti Guy.
    
    When it comes to healing items, it's recommended to have 2 or 3 Whacka's Bumps, 
    to bring your HP and FP to maximum or near maximum.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
     
    Now, defeating Anti Guy will allow you to open the chest for a Power Plus 
    Badge, which increases your jump and hammer attack by one. It does use 6 BP, so 
    make sure you have enough room for it.
    
    Head left from here and take out the Groove Guys (Shy Guys that can make you 
    dizzy if they dance in front of you). All Shy Guys have 7 HP and each different 
    type of Shy Guy has its own special abilities. Now hit the "?" block for a coin 
    and head left into the next area.
    
    You'll notice Shy Guys are holding onto items. Look for the one that has Rowf's 
    Calculator. Fight this Shy Guy and take it from him at the end of the fight. 
    Now head back to the spring, but don't exit Shy Guy Toy Box. This time, take 
    the path to the right.
    
    Kammy Koopa will place a Mushroom next to the chest at the end of the room 
    saying "Mario hates this thing, so he'll surely turn back." (you'll get the 
    Mushroom if you selected it at Peach's castle. Now, when you enter the room, 
    take out the Shy Guy and head right. You'll see a block star block next to the 
    barrier. Spin jump on the block and it'll send you flying to the platform above 
    you. Up here, spin jump on the block to send you over the gap. Now drop down to 
    the ground to your right. Down here, take out the Sky Guy (Shy Guys that are in 
    the air with slingshots; attacking their balloons makes them a Shy Guy).
    
    Now head all the way right and you'll see three houses. To the left of the 
    three houses is a yellow-green cylinder. Walk behind the cylinder and pick up 
    the Star Piece. Go in the middle one and jump up the stairs inside to get on 
    the roof. On the top of the roof, let Parakarry fly you to the roof on your 
    left. Pick up the Star Piece and then fly across to the middle room again. Jump 
    on the roof to your right and then drop down to the floor below you. Down here, 
    head right. Take the Mushroom and open the chest for a storeroom key. Head back 
    left and use the blue block to bounce you over the barrier. From here, go back 
    left to the main area, using the spring blocks to get you above the barriers. 
    At the main area, use the spring to get into Toad Town.
    
    ~~~~~~~~~~~~~~~~~~
    TOAD TOWN ERRANDS
    ~~~~~~~~~~~~~~~~~~
    
    Two things to do here: 
     
    -Return the calculator to Rowf. He'll reward you with an "I Spy" badge, which 
    makes an alarm sound when you walk into an area with a hidden Star Piece. 
    Buying from Rowf is now available again.
    
    -Go to the Toad Town Shop near the Shy Guy Toy Box secret house. Inside, give 
    the storeroom key to the clerk and he'll unlock it. This means you can go 
    inside the storeroom. There are 4 items here: Snowman Doll, Volt Shroom, Toy 
    Train, Dizzy Dial. Take the Toy Train and the other 3 items if you like. Oh, 
    here are the items you can buy here:
    
    Stone Cap (30 coins) 
    Dizzy Dial (15 coins) 
    Thunder Rage (20 coins) 
    Tasty Tonic (5 coins) 
    Volt Shroom (10 coins) 
    Super SHroom (20 coins)
    
    With the Toy Train, to go Shy Guy's Toy Box. Before hopping on the spring, 
    examine the box you jump into. Put the Toy Train in the box and it will land on 
    the rails, making the train accessible. Go into Shy Guy Toy Box and save your 
    game.
    
    ----------------
    Shy Guy Toy Box
    ----------------
    
    When you enter the Toy Box, press the pink arrow switch near the train so you 
    can go to the Pink Station. Now talk to the Toad in front of the train and 
    he'll bring you into the Pink Station.
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: Upon entering the Pink Station, get in front of the pink 
    Toad and start spin jumping until you find the Star Piece hidden near the 
    station.
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Now, when you enter this area, head to the right. Open the chest to find the 
    Mailbag, which is to be returned to the post office. Now enter the next area to 
    your right. Kammy Koopa will drop a Thunder Rage next to the chest. When you 
    walk in the area, head right. Take out the Sky Guy (you'll start seeing Medi 
    Guys, Shy Guys that can heal themselves and other opponents, but they only do 1 
    HP to you. Spin jump off the blue block onto the higher ledge. Up here, head 
    left and open the chest for a Defend Plus Badge (increases defense by 1; this 
    is highly important for the boss here). Now head all the way right until you 
    get to a blue star block.
    
    Spin jump off of it to get to the floor below you. Down here, head all the way 
    right until you bump into a fence. Now a Shy Guy should come. Follow the Shy 
    Guy and you'll see it open a blue spinning door (you can't open it, you need a 
    Shy Guy to do so). If you can't get it, go right and wait for another Shy Guy 
    to open the door. Once you're inside, head right and hit the "?" block for a 
    coin. Now open the first chest for an Ice Power Badge (increases attack against 
    fire enemies by 2; essential for next chapter), collect the Thunder Rage, and 
    open the next chest for Tayce T's Frying Pan! 
     
    From here, work your way back to the pink station, fighting any Shy/Sky Guys 
    around here. Once you get back to the station, take the train back to blue 
    station and get back to Toad Town.
    
    ~~~~~~~~~~~~~~~~~~
    TOAD TOWN ERRANDS
    ~~~~~~~~~~~~~~~~~~
    
    -Bring the Mailbag back to the Post Office for a Star Piece
    
    -Give the Frying Pan to Tayce T. and she'll reward you with a Cake (you need it 
    for the next part in Shy Guy Toy Box, if you eat it, you can get a Cake by 
    getting Cake Mix from the Shy Guys that had the Calculator and having Tayce T. 
    cook it).
    
    Once you got both of these accomplished, go back into Shy Guy Toy Box
    
    ----------------
    Shy Guy Toy Box
    ----------------
    
    Get to pink station and save your game. This time, take the left path. You'll 
    find Spy Guys in this area, Shy Guys that can disable any of your commands 
    (jump, item, hammer, etc). You'll also find Pyro Guys. Since they're lit on 
    fire, jumping is out of the question.
    
    Upon entering this area, head left and hit the "?" block for a coin. Now take 
    out the Spy Guy and head left into the next area. You'll come across an 
    enormous Shy Guy called Gourmet Guy. He wants food, but he'll only accept a 
    Cake. Give him the Cake and he'll go totally psycho and bounce out of the Toy 
    Box, leaving an item behind. It is a Cookbook. Give this to Tayce T. when 
    you're in Toad Town. Now go up across the level crossing. On the other side, 
    head right and take out the Groove Guy. You'll get to two "?" blocks. Jump in 
    the middle one for a hidden Dizzy Dial. Hit the other 2 blocks for coins and 
    then head right into the next area.
    
    Head right and take out the Groove Guy. Now hit the two "?" blocks for coins, 
    and keep hitting the brick block for multiple coins. Continue right and head 
    into the next area. Activate the pink lever and it'll fix the track at the 
    train station, allowing you to get to the green station. If you want a hidden 
    Thunder Rage, keep jumping around the north and east of the lever and you'll 
    find the hidden block. Now backtrack to the pink station. Save your game and 
    hit the green switch to go to the next station.
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: Just like the last two stations, the hidden Star Piece is in 
    front of the Green Toad, so spin jump in front of him and you'll find an easy 
    Star Piece.
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    To your right are four colored boxes. Hit them with your hammer in this order: 
    yellow, green, red, blue. The colored walls in the back will fall to the ground 
    and become a railroad track, enabling access to the Red Station. But we're not 
    done here. Head right into the next area.
    
    Kammy Koopa will drop the scary as hell Super Soda next to the chest. This area 
    is tricky and Bow is required for this part. To your right are three conveyor 
    belts. Take the top one that has arrows pointing to the right. There is another 
    conveyor belt leading to the next part pointing right, so get on it when you 
    have the chance. Now run quickly to the middle conveyor belt which is pointing 
    to the right, but you'll be blocked by a fence. Use Bow to make you invisible 
    and you'll be on the other side. You'll see a Shy Guy with a piece of paper, 
    but don't bother. It needs to be translated by a Toad in Toad Town, but I've 
    already given you the answer for the yellow green red blue.
    
    Continue right and take out the Spy Guy. Head up the steps and you'll find 
    rising platforms. Parakarry is required for this. Work your way to the yellow 
    green rising platform in the top right corner (next to a blue and pink one). 
    Get on it. When it lowers low enough, go through the opening to the right. Now 
    pick up the coins and Star Piece in here and then get back on the yellow 
    platform. Once the yellow and blue platforms are at roughly the same length, 
    jump on the blue platform. When the blue platform rises to its highest, let 
    Parakarry fly you over the yellow platform to get to the platform on your 
    right. On here, pick up the Soda Pop and open the chest for a Dictionary, which 
    we'll give to Russ T. after the chapter.
    
    From here, get Bow out, go through the conveyor belts, and get back at green 
    station. With red station accessible, activate the red switch and take the 
    train to the red station.
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: God, should it be self-explanatory now? Spin jump in front 
    of the red Toad if you've forgotten to find the panel.
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    
    Once you get the hidden Star Piece, save the game and use the Heart Block if 
    needed. Take the left path into the next area. In this area, you'll see a 
    rising platform next to a block. Before getting on it, jump to the right of the 
    block and you'll find a block with a hidden Volt Shroom. Now jump on the block 
    to get to the rising platform. On here, get on one of the three spinning 
    platforms and use it to get to the platform to your left. On here, drop down to 
    the ground below you. Take out the Pyro Guy. See the two "?" blocks? Jump in 
    the middle of them to reveal a hidden red block that has a Deep Focus Badge. 
    Now hit the other two blocks for 2 coins.
    
    In front of you is a block. Use it to get on the rising platform. Once you get 
    on it, get on the platform to your left. On here, drop down to the ground below 
    you and head left into the next area. Using Bow is highly recommended. You're 
    about to fight a mini boss.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Big Lantern Ghost
    HP: 40
    Attack: 5
    Defense: 0
    
    The trick behind this is that you cannot attack him in the dark. This is where 
    Bow comes in. Use her smack attack to smack the light 4-5 times. Each time you 
    hit the light, the brightness increases, allowing you to attack the Ghost. His 
    attacks range from blowing his light out to complete darkness. He'll also shine 
    the light at you brightly, causing 2 HP and knocking out your partner for two 
    turns. The Lantern Ghost will also body slam you for 5 HP. Just heal when 
    needed, use Bow's smack to light up the room fast, and use your best attacks. 
    You'll have him down in no time.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After the fight, go smash the light to break it open, and you'll find someone 
    named Watt who was captured. After a few words, he'll join the party. Is C-Down 
    ability is lighting up dark rooms and you'll see invisible blocks. Once this is 
    done, go right into the previous area. Test Watt out by lighting up the room, 
    revealing an invisible block with a Snowman Doll. Now get on the rising 
    platform and switch to Parakarry. Get on the rising platform to your right. 
    When the platform reaches its highest point, let Parakarry fly you onto the 
    platform to your right. On here, use the Super Block to upgrade your newest 
    member, Watt. Now go back to Red Station. When stepping in, light up Watt to 
    show an invisible block near the station sign. It has a Super Shroom. Save your 
    game, use the Heart Block, and head into the next area.
    
    Now, I want you to free 6 BP to be able to equip the Defend Plus Badge, which 
    can be very useful in the boss fight. In this area, head right and you'll 
    notice a Shy Guy hop over the wall of blocks. Let Bombette blow up the wall and 
    topple the blockade. This will make the Shy Guys scream like girls and 
    evacuate. There's always that Shy Guy who keeps tripping and it's quite funny. 
    Take out Watt and continue right into the next area where you'll find the 
    girlish Shy Guys. Let Watt light up the room and they'll run like hell into the 
    next room and tell General Guy on you. Yep, we've got to put up with him.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
    BOSS: General Guy
    HP: 30
    Attack: 5
    Defense: 2 
    
    This battle music is awesome.
     
    General Guy comes up in a few different parts.
    
    The first part is the Shy Squad, where you face 15 Shy Guys, all of which have 
    1 HP. The amount of damage they do corresponds to the amount of Shy Guys on the 
    field. Each will do 1 HP, so the damage counter can add up quickly. This is 
    where the Defend Plus Badge comes in, which guarantees you won't take any 
    damage here. Just bring all 15 of them down.
    
    Part two are the Stilt Guys, where you fight two of them. Both have 7 HP, so a 
    Star Storm will put them away. One hit should knock them off their stilts and 
    turn them into regular Shy Guys. If not, the stilt damage is 4 HP.
     
    Next comes the Shy Stack, two stacks of 4 Shy Guys. Each has 10 HP. They'll 
    attack you with slingshots for 4 HP. Once you take both of these out, you fight 
    the General himself.
    
    Now you take out General Guy. He'll hide in his little cart. Jumping is out of 
    the question because of the defense, but hammer does 2 HP. If you've got a 
    super rank Watt out, his Electro Dash does 4 HP to General Guy, since Electro 
    Dash works like D-Down Jump/Pound. 
     
    General Guy also has an electric attack with his light bump, damaging you for 5 
    HP and knocking out your partner for 2 turns, but if you've got Watt out, the 
    electric attack will not affect him in any way, shape, or form. He'll also 
    throw bombs for 4 HP. I suggest using Watt to attack General Guy for 4 HP a 
    turn. Use Mario to jump on the light bulb until it breaks, thus disabling his 
    electric attack. I believe the light bulb itself has 10 HP. From here on out, 
    heal if you need to, and use your best attacks. Goombario + Charge = win as 
    well incase you don't want Watt, but Bombette does fine with Bomb attack here. 
    Also, if you want to make attacking easier, use D-Down Jump/Pound to negate 
    General Guy's tank's defense. You'll wear him down pretty fast.
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    After the fight, all the Shy Guys get out of the room screaming like girls, 
    including General Guy. Again, the Shy Guy trips as he walks out. Now, the card 
    with the star spirit Muskular appears. Walk into it to get your fourth star 
    spirit! 
     
    PRINCESS PEACH'S CASTLE
    From now on, the adventures in Peach's castle get more interesting and 
    entertaining. Like always, activate the hidden switch and go inside the 
    fireplace. Once you're in the Bowser diary room, head to the main hall. In the 
    mail hall, follow the red carpet to the right half of the room (right of the 
    locked door). On the right side of the locked door, open the first door you see 
    and you'll be in the Dining Room.
    
    Holy crap, Gourmet Guy got so hyper the cake got him way up here. He's still 
    hungry and it's up to us to bake him another cake. The kitchen's in the first 
    floor; how do we get there! Somehow, Gourmet Guy has a key to the first floor. 
    Go back out in the hall and unlock the door to get to the first floor main 
    hall. Head down the stairs, but watch out for the guards. The door to the 
    kitchen is directly to the right of the stairs, but we're not heading in that 
    direction yet. Head up the staircase on the right side of the room and open the 
    door.
     
    The cabinet in this room is shaking. Open it and a Toad comes out. Apparently, 
    he's been hiding in here since the earthquake. Now open the chest for a Last 
    Stand Badge, a badge that cuts the damage Mario takes in half when he's in 
    Danger. Now bring this badge up to the storage room (room to the right of the 
    dining room). Put this in the magical chest. Now get yourself to the kitchen 
    (remember, right door next to first floor staircase).
    
    So, we're in. Twink gets a cookbook and we're ready to make the best cake ever. 
    First, we must grab Sugar and Eggs and drop them both in the bowl. You get the 
    food from the back, just hit A to grab it. Talk to Twink for the next step.
    
    The next step requires us to mix the eggs/sugar in the bowl. Do this by tapping 
    A as fast as you can for ten seconds. Our next step requires us to put Flour 
    and Butter in the bowl. After this, the next step lets us pour our bowl of 
    ingredients into the pan. The next part puts the pan in the oven for 30 
    seconds. Count 30 tedious seconds once it's in the oven, BUT DO NOT HIT A 
    BEFORE 30 SECONDS OR YOU'LL MESS UP. Once 30 seconds have passed, take it out 
    of the oven.
    
    The last part lets us decorate it with cream and strawberries. Put cream on 
    first, and then strawberries, BUT ONLY DO ONE OF THEM EACH. After, the cake 
    should be ready. Leave the room and you'll instantly be in the Dining Room. 
    Give Gourmet Guy the cake. If you did it right, he'll go psycho all over the 
    dining room and let you in on a secret that the next star spirit is at Lavalava 
    Island. If you did the cake incorrectly, he'll obnoxiously spit the whole cake 
    out and tell you what the problem is.
    
    Gourmet Guy then leaves. Peach and Twink will talk and Twink will leave and 
    tell Mario the news. Kammy on the other hand, hears rambling and enters the 
    dining room to see what's going on. She'll catch you in here and the guards 
    will throw you back in your room.
    
    BACK TO THE MAIN ADVENTURE 
    Mario and Muskular will talk for a while. He'll upgrade your star energy to 
    four meters (fourth one is dark blue) and you'll get a new star ability, Chill 
    Out, an attack that can lower the attack of enemies, and then Twink enters the 
    conversation, feeling honored he meets a Star Spirit (hey, at least it wasn't 
    Eldstar). Twink will also let you in on the location of the next Star Spirit. 
    
    Now that we're done with Shy Guy Toy Box, I want you to do two things.
    
    -Give the Cookbook you found to Tayce T. With this, you can use two items to 
    create recipes. For example, a Super Shroom and a Maple Syrup will give you 
    Maple Super, which recovers both 10 HP and FP.
    
    -Give the dictionary to Russ. T. His house is located next to the pipe near the 
    Toad Town entrance that leads to your house. Giving him the dictionary gives 
    you a star piece.
    
    We can start the next chapter by heading to the left, but let's do what little 
    side quests are available.
     
    ******************************************************************************* 
    POST CHAPTER 4 SIDE QUESTS 
     
    Since we didn't get a hammer/boots upgrade in chapter 4, there's nothing much 
    we can unlock in Toad Town Tunnels. But Rowf does have a new set of badges up 
    and you can always do some more Koopa Koot favors. But let's do the chain 
    letter with Parakarry. We last left off with Mr. E, who was in Dry Dry Outpost. 
    Our next target is Miss T., one of the three female toads in front of the dojo 
    in Toad Town. She is the Toad with the orange dotted head. Give her the letter. 
    She'll ramble about how she gets letters from people she doesn't know. Our next 
    letter is for Little Mouser, the owner of the Dry Dry Outpost Shop.
    
    Take the Toad Town Tunnels and head left. Use the left pipe for Dry Dry 
    Outpost. Go to the shop and give Little Mouser the letter. He'll give you a 
    letter for a Boo called Franky. Go back to Toad Town Tunnels. Fall down the 
    hole to your right at the main area and head left to use the pipe leading to 
    Boo's Mansion. Franky will be the first Boo you see upon entering the mansion. 
    Give him the letter and he'll give you a letter for Dane T., a Toad near the 
    Toad Town Station.
    
    At Toad Town, go east from the train and you'll see two small Toads. Dane T. is 
    the one with the red dotted head. Our next letter will be for the Red Yoshi Kid 
    in Yoshi's Village. Ok, head back to Toad Town Tunnels and...
    
    Whoops, got carried away there.
    
    If you got the Last Stand Badge as Peach, go to Merluvee's house and pick it up 
    out of the chest. Otherwise, there's nothing much else to do, except get more 
    badges from Merlow if you want, or answer more Chuck Quizmo questions.
    ******************************************************************************* 
     
    Go to the Toad Town Port with Watt as your partner. Make sure you have the 
    Hammer Throw Badge equipped. At the port, go to the lower dock and walk on top 
    of the whale. Spin jump and the whale will come out of the water.
    
    The funny part is Kolorado keeps calling him a tuna when it's actually a whale. 
    The whale says he's got a stomachache and he wants us to fix it. Go inside his 
    mouth. In here, head into the next area and you'll see a weird looking Fuzzy.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Fuzzipede
    HP: 20
    Attack: 3
    Defense: 0
    
    Fuzzipede will do a 3 HP attack every turn. You must have Watt as your partner 
    or else the area will be dark and you cannot attack him. On the first turn, 
    he'll be on a crate, meaning you can jump on him. After that, he'll be on the 
    ceiling. The only ways you can hit him are A) Star Storm, B) Electro Dash, and 
    C) Hammer Throw. Keep using these attacks every turn and he'll be gone in no 
    time.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After a little chat, ask the whale to take you to Lavalava Island. Kolorado 
    will join you, and you'll ride across the ocean on a whale.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><>
    4f. Chapter 5: Hot Hot Times on Lavalava Island 
    <><><><><><><><><><><><><><><><><><><><><><><><><>
    
    Twink has given us the location of the next Star Spirit, located here. We are 
    now past halfway with the Star Spirits.
    
    I like the Yoshi's Island theme song remix here.
    
    Kolorado immediately bolts off and we must follow him. Enter the area to your 
    right. Kolorado seems to be getting attacked here. Head right and you'll see a 
    letter on a giant rock. Pick it up, as it's for Igor (the owner of Boo's shop). 
    Help out by destroying the Jungle Fuzzies. The difference with these fuzzies is 
    that you must keep tapping A to shake them off. Keep heading right and you'll 
    see a blue flower with coins floating above. Smash the tree to the right of it 
    for a Star Piece. Before leaving this joint, notice the purple bell plants near 
    the trees. Go to the one on the left and use Watt to reveal an invisible block. 
    Hit it to grab a Repel Gel. Now go to the bell plant on the right and use Watt 
    to reveal the other invisible block to get a Mystery?. The bell plants will 
    always have a hidden block next to them just so you know. Now we can go right 
    into the next area. 
    
    ---------------- 
    Yoshi's Village
    ----------------
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: When you enter this area, head down and walk around the 
    island. Take the ramp up to a platform. Now you'll see another platform with a 
    statue on it. Get to this platform. Spin jump in front of the statue for a 
    hidden Star Piece.
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
     
    After you get the hidden star Piece, go down the ramp to your right and then 
    head right into the next area. You'll be in the center of the area. See that 
    Red Yoshi kid in the back of the area? If you've been doing my chain letters, 
    talk to him and give him the letter. He'll give you another later for Dane T., 
    but we're not doing that. Rest in the Toad House/Toad Shack if you need to, 
    because Mario will need to get used to sleeping under leaves for this chapter. 
    Also, there is a shop here.
    
    Snowman Doll (15 coins) 
    Thunder Rage (15 coins) 
    Fire Flower (5 coins) 
    Tasty Tonic (2 coins) 
    Honey Syrup (6 coins) 
    Super Shroom (15 coins)
    
    Save if you need to, and head right into the next area.
    
    ------------
    Jade Jungle
    ------------
    
    Kolorado will be mugged by a Spear Guy here. Yeah, we got nature loving Shy 
    Guys too. The trick to battling Spear Guys is jump when their spears are 
    pointing at you, and hammer them when they're pointing up. After rescuing 
    Kolorado once again, he'll take off. Head right until you see an enormous tree. 
    If you walk around the right side of it, you'll find Jammin Jelly, an item that 
    restores 50FP! Now head right and talk to Kolorado and you'll get a good look 
    at Mt. Lavalava. We can't get into it now, so head back to Yoshi's Village. 
    Kolorado will get attacked AGAIN. Nope, false alarm. Let's have somebody mug us 
    and see how he likes it. Wow, what's with the psycho music? And why are all the 
    Yoshis here acting psycho? 
     
    Well, it seems the Yoshi kids have fled somewhere, and we've got to rescue 
    them. Save and then head left into the next area. Head up and examine the 
    bushes and they'll open. Continue through them and head right into the next 
    area. You'll hear someone scream. Cross the vine and you'll see the fish, 
    Sushie up in the tree. Smash it three times and you'll get Sushie out. After a 
    little chat, he'll join the party. Head right and go across the next vine. Get 
    to the dock and use C-Down to swim in the water. Use C-Down to swim underneath 
    the water and get under the vine. Get on the platform with the Star Piece. Pick 
    it up and smash the tree for a letter for Russ T. Now if you swim to the left, 
    you'll see a Bub-ulb. You'd expect him to give you a Flower Seed, but he says 
    that the seed isn't ready and that we should come back later.
     
    Swim back to the dock and go to where we first met Sushie. Cross the vines, 
    pass by the tree, and go back left to the previous area. Back in here, go to 
    the dock and swim to the middle of the area. Get on the platform. Take out the 
    Spear Guy and hit the red "?" block for a Power Quake Badge. Now get back 
    swimming and swim into the next area. Continue to swim left and use the dock to 
    get back on the platform. Cross the vine on the right and then head down for a 
    Super Block, taking out the Spear Guy. Use the super block to upgrade Sushie. 
    Now go back to the dock, and then head up north into the next area. In this 
    area, examine the line of bushes and they'll open.
    
    Use the dock to your left. Swim left and get into the next area. Once you enter 
    this area, swim onto the dock. Head left and smash the tree stump. It'll come 
    out of the ground and it'll form a bridge. Cross the bridge and you'll find a 
    light blue Yoshi crying. Talk to him and he'll return back home. It seems they 
    were playing hide and seek and this Yoshi was it. As you cross the bridge, 
    you'll notice a star piece under water. Get back swimming and go to where the 
    Star Piece is. Hit C-Down to go underwater and collect the Star Piece. Now go 
    back right into the previous area.
    
    Back in this area, jump on the dock. Go right and you'll find a flower. Jump on 
    it and keep tapping Z. The flower will launch you up onto the higher platform. 
    Take out the Spear Guy and examine the bushes twice to reveal a pipe. You'll 
    enter a dark area. Have Watt light up the area and jump up the steps. Talk to 
    Green Yoshi and he'll leave. You should leave too. Switch back to Sushie and 
    drop back down to the ground below you. Get to the dock and swim to the dock to 
    your right. Cross the vine and smash the tree stump to form a bridge. Cross the 
    bridge. Continue right into the next area and you'll find Yellow Yoshi being 
    attacked by two Putrid Piranhas. Putrid Piranhas are similar to Piranha Plants, 
    but they can blow a poisonous breath at you. In addition, Putrid Piranhas do 
    NOT point their mouths upwards, meaning it is safe to jump on them. Fight them 
    and after you beat them, Yellow Yoshi will go back home. Now go back left into 
    the previous area.
    
    Cross the vine and you'll see a dock. Swim to the dock in front of you. Now go 
    down into the next area. You'll hear the sounds of someone sleeping. Smash the 
    tree to the left and a purple Yoshi will fall out. He'll talk to you and leave. 
    Go down and cross the vine. Hit the tree stump at the end to form a bridge. 
    Cross the bridge and go right back into Yoshi Village.
    
    Heal and save if needed. There's still one more Yoshi we need to rescue. From 
    here, backtrack to where the whale took you to get onto this island. In this 
    area, go jump on top of the rock in the back. Now use the rock to get on the 
    other side of the bush. Head up to the next area and you'll hear the sound of 
    crying. Go up north and examine the bushes to open a path. Now go up and 
    examine the second bush on the left and you'll be attacked by an M. Bush. 
    You'll have to face four of them and they can poison you. After the fight, go 
    through the opening and examine the bush in front of the tree. It will turn 
    around and you'll find the Red Yoshi. Now you've saved all Yoshis!
    
    After you have all five Yoshis saved, go talk to the chief Yoshi (the fattest 
    one). He is located near the statue where the hidden Star Piece was. Talk to 
    him and he'll reward you with a Jade Raven. Now go back to the center of 
    Yoshi's Village. Go left into the next area. Back in here, cross the stump and 
    then work your way over the vine and up into the next area. Now swim into the 
    water and go under the tree stump. Now swim onto the platform and put the Jade 
    Raven in the statue. It will move to the left, revealing an exit, so go through 
    it.
    
    In this area, jump up to the tree. Jump on the vine to the right of it and an 
    Egg will fall out. Now take out the Spear Guy to the right and go to where the 
    pink bulb is. Examine the bush to the right of it and it will reveal a path in 
    front of you, so take it. I hate the puzzle here. Go right and you'll see a 
    water sprout coming from the ground. Push the block to cover it and it will 
    create another water sprout. Cover the sprout with another block and it'll 
    create a third sprout. Cover this one and a sprout will form on the left side 
    of the area. Cover this one and one will form to your right. Cover this one up 
    and a water sprout will lift up a rock. REMEMBER, USE BLOCKS THAT AREN'T 
    COVERING HOLES. Cover this water sprout with a rock to get into the next area.
    
    In this area, jumping on the vines will cause something to happen. Jump on the 
    vine on the tree in front of you and a Fire Flower will drop down. Go right to 
    the other side of the area. There are two trees here. The vine on the right 
    tree makes a Mushroom fall out and the left vine opens the bushes for the next 
    path, so go into this area.
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: Upon entering this area, go to the right of the two heart 
    plants. Spin jump around this area for a hidden Star Piece.
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
     
    Continue right from the Star Piece and you'll hear screaming. Continue right 
    and you'll find three Putrid Piranhas waiting for you. Use Bombette to blow 
    them up for a first strike. You'll notice a White Magikoopa with them too in 
    the battle. I'd take this out first, since it can heal itself and the Putrid 
    Piranhas. Use Power Bomb to dispose of them in 2-3 turns. Defeating them will 
    cause a lot of coins to appear too. After, head right into the next area.
    
    You'll see a huge tree with an opening in front of you. Go through the opening. 
    Save your game inside the tree and go up all the stairs. At the top, go through 
    the opening. You'll be outside. Climb up the vine and pick up the Happy Heart 
    Badge at the end (restores HP randomly during battle). Now go back to the 
    opening you skipped. Jump up all the stairs and go through the opening at the 
    top to get back outside. Go right and talk to Raphael the Raven. He'll order 
    the little Ravens to make a structure to go to Mt. Lavalava. Follow them by 
    jumping off the ledge without a fence.
    
    Talk to Raphael and he'll solve a vine problem by pounding the ground to make 
    it go up. Follow him into the next area. Once again, go right and talk to him. 
    The little Ravens will make a little basket to take you to Mt. Lavalava. Now 
    Raphael will give you an Ultra Stone, which allows you to upgrade your party 
    members a SECOND time. Jump on the basket and you'll be taken to the tree. At 
    the top, go right and jump on the rope and you'll be taken to Mt. Lavalava. Use 
    the Heart Block and enter.
    
    -------------
    Mt. Lavalava
    -------------
    
    Continue heading right and a Piranha Plant will detect you and report it to his 
    boss. Now just head right into the next area. You'll meet up with Kolorado. 
    He'll sink into the lava by standing on a platform too long. That's exactly 
    what will happen to you if you stand on a platform too long. Jump across all of 
    them until you reach a dead end. Wait for the sliding platform to come to you 
    and then jump on it. Let it take you to the next area. Keep jumping across the 
    platforms and then go through the opening at the end.
    
    Jump on the rope and it'll take you across the area. At the end, head right 
    into the next area. Jump over the fire ropes (like the Koopa Bros. Fortress, if 
    you want coins out of them, keep jumping over them until they die out. At the 
    end of this room is a Super Block. Use it to upgrade Sushie and Sushie only to 
    Ultra Rank. Now leave this room. Back in this area, head left and jump over the 
    steps. Watch out for the Spike Tops. Continue left until you get to a spring. 
    Don't jump on it. Go right down the stairs. At the bottom, save your game and 
    then take the rope down to the ground below you.
     
    Down here, go through the opening to your left. Go down the slope and left into 
    the next area. Jump onto the platform above you. On here, head left and let 
    Parakarry fly you over the lava. Push all three blue blocks into the water and 
    the lava will die down. Go back down to the lower level and have Parakarry fly 
    you over the water. Now go left into the next area. Make sure both blue blocks 
    are on the same row and then push both into the lava. Use them to fly over the 
    lava. Take out the lava bubble on the other side. Now jump to the higher 
    platform. Open the chest and you'll get the Ultra Hammer! Now you can knock out 
    any block and you have an upgraded hammer. Test it out by smashing the block to 
    your right and then leave this room.
    
    Fly over the lava. Instead of going up the stairs, take the stairs leading 
    downwards. Fly over the lava with Parakarry. Take out the Putrid Piranha and 
    jump up the stairs. Open the chest for the Dizzy Stomp Badge, which can make 
    enemies dizzy if you jump on them (useful against a later boss). Fly back over 
    the lava and leave this room. Go back up the stairs in this area. In this room, 
    just go right up the slope into the next area. In this area, continue right 
    until you get to a spring. Use the spring to bounce up onto the platform above 
    you.
    
    Before smashing the block, go down the rope. Jump before halfway and you should 
    land on a platform with a Fire Shield Badge, a badge that makes the damage 
    Mario takes from fire attacks go down by 1. If not, try again until you land on 
    it. Fire Shield and Ice Power are absolutely needed for the boss fight (and the 
    Fire Bubbles around here). Get back to the platform above you. Save your game 
    and smash the block. Now go through the new opening. Kolorado will come in and 
    fall to the ground below. Ride on the rope. About halfway, you'll see a lighter 
    wall that is brighter than the others. This is where you jump off. You should 
    land on a platform with a Super Block. If not, go back up and try again.
    
    When you get it, use it to upgrade Goombario or Bombette. After, drop down to 
    the ground to your right.
     
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: From the right of the super block, use your Ultra Hammer to 
    keep smashing the ground until you find the hidden panel.
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
     
    After finding the hidden Star Piece and getting the Super Block, exit the room 
    to your left. Bounce back up to the platform above you and save your game. Jump 
    on the rope again. This time, ride it to the other side. At the other side, 
    head right into the next area and a spiked ball will go after you. If you have 
    Speedy Spin on, you can out-spin the ball into the next area. If not, let Bow 
    make you invisible and you're good.
    
    Use the moving platform to get over to the platform to your right. On here, 
    head right and jump over the fire ropes. Fight the Lava Bubbles if you want. At 
    the end of the platform, use the sliding platform to get to an opening and then 
    go through it. In this area, take out the Spike Top and Putrid Piranha if you 
    want. Now go all the way right and push the blue block so it's up against the 
    platform to your left. Get Bow out and smash all the ultra-blocks. The spiked 
    ball will come after you, so let Bow make you invisible. The ball takes out 
    Kolorado and makes a new opening, so go through it.
    
    In this area, go all the way right and Kolorado will get back up, saying the 
    treasure is near here.
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: After Kolorado bolts off, smash the floor to your south and 
    east near the Heart Block until you find the hidden Star Piece.
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
     
    YES! A Heart Block! It's the miracle of life! I was about to die too. Refill 
    all your energy and head into the opening to your right. Bash the "?" blocks 
    for a Super Shroom and Maple Syrup and then leave the room. In here, head down 
    the stairs. At the bottom, save your game and then head all the way right and 
    the Piranha Plant will see you again. Head right into the next area. In this 
    room, continue right and you'll see a Piranha Plant come out of the lava. This 
    is your boss fight.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
    BOSS: Lava Piranha
    HP: 40
    Attack: 5
    Defense: 0
    
    This is where you need Ice Power/Fire Shield. What you want to do is attack the 
    Lava Piranha with Mario and use Sushie's Tidal Wave to knock out the lava buds 
    for the round. The Lava Piranha can shoot fire at you for 5 HP, while the buds 
    can do it for 4 HP each. Once the Lava Buds are gone, just go all out on Lava 
    Piranha until you knock him out. You'll be victorious until...
    
    Come on! Everybody pops out of the lava, restored to full HP. However, having 
    to drain the Lava Piranha of another 40 HP isn't that bad as you think. In 
    fact, it may be easier. The one difference in part 2 of this battle is that the 
    Lava Piranha and the Lava Buds are no on fire, which means Mario cannot jump on 
    these enemies without wearing the Ice Power or Fire Shield Badge.
    
    After one turn, Kolorado will try to come in to the rescue, but will run into 
    the lava in the process. Well, so much for that.
    
    In Part 2, the truck is to use Sushie's Tidal Wave while all of the Piranha 
    enemies are on fire. Not only does this deal extra damage (due to the Piranhas 
    being on fire), but all of the enemies will be stunned!
    
    Now, while the Piranhas are stunned, they will not be on fire, so it would be 
    safe to jump on them while they are stunned. Just be reminded that you won't 
    get an attack bonus from water attacks while the enemies are stunned. When this 
    happens, just use normal attacks so that you can save FP for later on in the 
    battle.
    
    The enemies will be stunned for one turn. Afterwards, the Lava Buds will 
    regenerate their 8 HP and the Lava Piranha will also spring back to attack, 
    getting back on fire in the process too.
    
    Just keep fighting, keep using water attacks while the Piranha Plants are on 
    fire, and you'll win the battle in no time.
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
     
    After the fight, Kolorado will disappear in the next area to find the treasure. 
    You on the other hand, will rescue the Star Spirit. Walk up to him and you'll 
    be shy of two Star Spirits. You won't switch to Peach's castle yet. Misstar 
    will tell you the lava is rising and we must escape. Follow her into the next 
    room. Head up the stairs. Kolorado will go back down and look for the treasure 
    only to be burned by lava. Use Bombette to blow up the hole to your right. In 
    here, head up the stairs. At the top, Kolorado will find the treasure, but 
    since you're about to be burned into oblivion any second, Misstar takes you out 
    of the volcano. It will erupt and shoot the treasure somewhere. Save your game 
    here.
    
    PRINCESS PEACH'S CASTLE 
    Peach is in a mood to sneak out of the room again. You know what that means. 
    Use the secret passage and get out of here. Out in the main hall, enter the 
    door to the other main hall. Head down the stairs. At the bottom, avoid the 
    guards and go up the staircase to your left and open the door at the top. A 
    guard will spot Peach in this room, but it appears she came at the right time 
    for a quiz show. You must hit A to buzz in after the question is asked to 
    answered, or else someone else will answer it.
    
    Koopa Corps. Presents...The 64th Trivia Quiz-Off!
    
    Mr. Hammer is the host, and Peach is confused as hell. Here are the answers.
    
    1. Lava Piranha
    2. Flower Fields
    3. Chomp
    4. Pass Flower Gate
    5. Princess Peach
    6. Flower
    7. Bowser
    8. Boo
    9. The Flower Garden
    10. On Bowser's Castle
    
    If you answer the most questions correctly out of anyone, you earn a Jammin' 
    Jelly (you can't put it in the chest yet, because you'll be captured shortly). 
    You'll automatically earn a Sneaky Parasol for participating. You'll be using 
    this after next chapter.
    
    Bowser comes in, wanting to join the quiz show, but it's already over. Bowser 
    spots Peach and wants her back in her room, and the Hammer Bros. feels sorry 
    for her.
    
    BACK TO THE MAIN ADVENTURE 
    Kolorado is sobbing over the lost treasure, and Misstar scolds him to be 
    thankful for getting out alive. She'll give you a 5th star energy meter 
    (purple) and give you a new ability, Smooch, which uses 3 meters but increases 
    HP by 30! After, go back to Yoshi's Village. From here, go to where you got 
    Sushie as a partner (go left, through bushes, go right, over the vine). This is 
    where the treasure is. Open the chest here for a Volcano Vase. Bring it back to 
    Kolorado and he'll reward you with the 4th Magical Bean. Now follow him to the 
    area with the whale.
    
    Before going on the whale, de-equip your Ice Power/Fire Shield Badges. Put on 
    either Spike Shield or Hammer Throw, and make sure Sushie is your partner. Talk 
    to the whale to go back to Toad Town. On your way to Toad Town, you'll see Jr. 
    Troopa swim up to the island, but you'll take off the at last second. Then he 
    notices you're Toad Town Bound and starts chasing you again.
    
    Back at Toad Town, Jr. Troopa will catch up to you and fight him.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Jr. Troopa IV
    HP: 20
    Attack: 6
    Defense: 1
    
    At the beginning of the battle, Jr. Troopa's HP will be cut in half thanks to 
    all that swimming. But this time he can fly AND have a spike on his head. This 
    is where Spike Shield/Hammer Throw comes in. If not, use Star Storm when it's 
    Mario's turn. Use Squirt when it's Sushie's and he'll be gone in no time.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ******************************************************************************* 
    POST CHAPTER 5 SIDE QUESTS 
     
    With a new partner, a new hammer, and many other items, we can do a lot more 
    side quests now. More badges at Rowf's Shop and more Koopa Koot favors for you. 
    Of course, letters to deliver. First, we'll start off with a new mini boss. At 
    the center of Toad Town, you'll notice Kolorado is here, saying the path to 
    Pleasant Path is blocked. Save your game and if you have the Sleep Stomp Badge, 
    equip it. Heal at the Toad House if necessary.
    
    At Pleasant Path, head right to find a giant Koopa named Kent C. Koopa. We're 
    not going to pay 100 coins just to pass, so select fight twice.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Kent C. Koopa
    HP: 70
    Attack: 10
    Defense: 6
    
    Yes, this does look like an incredibly intimidating fight, but Kent C. Koopa 
    has one big vulnerability.
    
    Kent has a ridiculously high defense, but it can be negated with a D-Down 
    Pound. Also, he packs quite a punch. One of his attacks is that he can jump on 
    you for 10 HP! In addition, he can use a spinning shell attack to hit both you 
    (3 HP) and your partner (knocked out for 3 turns). However, if you defend the 
    attack properly, you will only take 2 HP and your partner will NOT be damaged.
    
    One strategy that helps is to use Muskular's Chill Out ability. If successful, 
    Kent's attack power will drop by 3. This will make his jump attack 7 (instead 
    of 10) and his spinning shell attack will drop to 0 (because of that, neither 
    you nor your partner will get hurt when he does this attack under Chill Out).
    
    Kent is also not an ordinary Koopa. He can be flipped over, but you need to 
    jump on him twice (as in, a successful action command) in order to flip him 
    over. When doing this, I recommend using the D-Down Jump attack so that you can 
    deal damage to Kent while flipping him over. Also, unlike other Koopas, Kent 
    will immediately attack you after flipping over, so there is no mercy in this 
    fight.
    
    When Kent is flipped over, he can be attacked in one of two places: his tail 
    and his stomach. His stomach has a defense of 6, so BE SURE TO ATTACK THE TAIL 
    (which has a defense of 0). When using your hammer attack, you can only attack 
    the tail, but if you want to jump on him while flip over, be sure to hit left 
    on the control stick so that the target is the tail.
    
    If you are still having trouble battling Kent, he does have one glaring 
    weakness: Sleep. There are three ways to put him to sleep: Mammar's Lullaby, 
    Sleepy Sheep, or the Sleep Stomp badge (of these three, I think the Sleep Stomp 
    attack works best). When successful, Kent will be knocked out for 4 turns! 
    During this time, you can just hack away at his health, and when he is awake, 
    just put him back to sleep.
    
    Hang in there and you'll eventually bring him down!
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
     
    After you fight him, we can continue delivering letters. Go over to Russ T's 
    house and give him the letter for a Star Piece. Also, go down to the Toad Town 
    Station and give Dane T. the letter. He'll give you a letter for Frost T., a 
    Toad up in Starborn Valley, but that's 2 chapters away. So we only progress one 
    letter in the chain. Go to Toad Town Tunnels and get to Boo's Mansion. Go down 
    to the shop and give Igor a letter for a Star Piece. With no more letters to 
    deliver at the time, we can always look for more Super Blocks, since we can now 
    upgrade our partners to ultra-rank.
    
    -Our first super block will be in Toad Town Tunnels. Go to where you unlocked 
    the pipe to Boo's Mansion. Head into the room to your left, with Watt as your 
    partner. You'll see a long gap between a platform and another platform with a 
    Super Block. Let Watt light the way to reveal the hidden blocks. But the blue 
    block under each hidden block, and then jump to make it visible. Once you've 
    revealed all 3, let Parakarry fly you over the gaps (the gaps are short enough 
    that you can jump over them by yourself, too). Use it to upgrade anyone you 
    want.
    
    -Our next super block is near the main Toad Town entrance. Go to the area with 
    the pipe that leads to your house. You'll see a pipe in the middle of the 
    water. Go to where the three female Toads are and you'll see a dock. Use the 
    dock to swim across the water (don't go to the pipe yet). On the other side of 
    the water, pick up the Star Piece. Now go to the pipe and enter it. Down here, 
    head all the way right and jump onto the higher ledge. On here, head right and 
    use the super block to upgrade somebody.
    
    Now, we can also unlock a pipe to Lavalava Island into Yoshi's Village. Go to 
    Toad Town Tunnels and fall through the hole. Down here, swim to the right and 
    land on the dock. The third blooper will come out of the water. I'd equip Quick 
    Change for this fight if I were you.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Super Blooper 
    HP: 70
    Attack: 5
    Defense: 0
    
    This should be a straightforward mini-boss. Super Blooper can squirt ink at you 
    for 5 HP. Sometimes, it will squirt out Blooper Babies. Dispose of these with 
    Star Storm, as they got 6 HP each. The thing that sucks is that you can't get 
    star points off them. Super Blooper can also turn red, and that means on the 
    next turn he'll do a double attack for 20HP! With Quick Change, this is the 
    signal to switch to Bow and have her use Outta Sign. If you do get hit, use 
    Smooch for 20 HP. His last attack is a head spin for 5 HP.
     
    Use your best attacks every turn. Goombario and Sushie are good partners for 
    this fight. Keep mowing his HP, heal when needed, use Star Storm when you have 
    the chance, and you'll eventually triumph.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
     
    Defeating the Super Blooper allows you to hit a switch to open a pipe leading 
    to Lavalava Island. Now, go right into the next area. You can't do much here, 
    but head right to the other side of the room, dodging the Dark Koopas (they 
    shouldn't give Star Points at this point of the game due to your level). At the 
    other side of the room, you'll see a "?" block that's too high in the air for 
    you to jump on. Just go through the opening to your right. In this area, drop 
    down to the floor below you. Down here, enter the pipe at the other side of the 
    room. Now let Bombette blow up the wall to your right and go through the 
    opening. You'll find a guy named Rip Cheato, who sells everything for 64 coins. 
    You cannot buy the items individually and need to get them in a certain order. 
    Here is the list below. For now, go up the pipe to your right.
    
    1. Star Piece
    2. Life Shroom
    3. Bump Attack Badge
    4. Repel Gel
    5. Star Piece
    6. Super Shroom
    7. Mushroom
    8. Dried Shroom
    9. Dried Shroom
    10. Star Piece
    
    After you buy 10 items from him, all future items will be just Dried Shrooms.
    
    You should notice a key behind a crate. Pick it up and use it to open the 
    locked door. Now do you wonder what the house to the left of Tayce T's house 
    was? This is a good shortcut for later on. That's all I have for the side 
    quests for now.
    ******************************************************************************* 
     
    Now that you're in Toad Town, go to the center of town. Give the girl the four 
    magical seeds and a door will form. Open the door to start the next chapter.
    
    <><><><><><><><><><><><><><><><><><><><><><>
    4g. Chapter 6: Dark Days in Flower Fields
    <><><><><><><><><><><><><><><><><><><><><><>
    
    Bowser's minions are causing trouble in this area, and it's up to us to stop 
    the trouble. The clouds have been looming over Flower Fields, blocking the 
    sunlight and making the area unhappy.
    
    You'll be greeted by that tree called Wise Wisterwood. He'll explain about 
    everything that's going on. There are six exits you can take here. Take the 
    east exit. In this area, you'll see three trees. Hit them in this order: 
    middle, right, left. A Happy Flower Badge will fall out, so collect it. 
    Continue east into the next area, taking out the Crazee Dayzees here. Wow, we 
    got some badass music playing this area. Head to the middle and you'll find a 
    pissed off flower. Talk to her and she'll tell you that the Monty Moles are 
    running her garden. You need to defeat the four Monty Moles.
    
    The trick is to sneak up on them and whack them with your hammer, since they 
    escape fast to a different location. If not, spin into them to start a fight. 
    After all four are taken out, talk to Petunia and she'll give you a Magical 
    Bean, which is used for the end of the chapter.
     
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: After finishing off the Monty Moles, keep whacking your 
    hammer to the left of Petunia and you'll find the Star Piece without a problem.
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
     
    Before leaving this area, smash the tree and two Red Berries will fall out. 
    Pick up both of them. Leave this area and go back to the center of Flower 
    Fields. Save your game and then use the southwest exit. You'll see a red flower 
    guarding a gate. Feed her a red berry and she'll open it for you (nothing else 
    will work). What to do with the other red berry? If you ever need 5 HP to cure, 
    use it. From here, head left until you get to a tree, taking out the Ruff Puffs 
    and Bzzaps. Once you get to a tree, smash it for two Yellow Berries.
     
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: Smash the ground in front of the tree and you should find 
    this easy Star Piece.
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
     
    After getting the Star Piece, head left into the next area. You'll find a 
    flower and a crystal tree. The flower's name is Posie, and she'll give you 
    Fertile Soil. Now, leave and go back to the center of the area. This time, take 
    the southeast path. Give one of the yellow berries to the yellow flower and 
    she'll open the gate for you. Now jump over the first few platforms and then 
    let Parakarry fly you over the spikes. You could go up the stairs and get the 
    super block, but please save that for our upcoming partner, Lakilester. Smash 
    the tree to your right for two Blue Berries. Make sure you pick up both. Pick 
    up the Star Piece hidden in the flowers to the right, and then head right into 
    the next area.
    
    In this area, hit the "?" block for a Dizzy Dial and head down the stairs. At 
    the bottom, go right up the next set of stairs.
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: At the top of the stairs, go to the right exit but don't 
    take it yet. Go up past the flowers and the use your hammer to smash the ground 
    until you find the hidden Star Piece.
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
     
    After finding the hidden star piece, head right into the next area. Fall into 
    the pit to your right and talk to the flower named Lily. She will tell you to 
    look for the water stone since her area of Flower Fields is all dried up. Head 
    up the stairs. Follow the circular path in counter-clockwise form until you 
    find a tree. Smash it for Jammin' Jelly. Leave this area and backtrack to the 
    center of Flower Fields.
    
    Take the eastern path again and get to where you found Petunia. Back in this 
    area, head into the area to your right. You'll be in an area with dead trees. 
    Walk up to the well and press A. Throw a Blue Berry into the well and the 
    person inside will throw a Flower Saver to you, so pick it up (uses 6 BP but 
    all moves require one less BP). If you throw any other berry down there, the 
    person inside will make you fight someone. Now go back to the middle of Flower 
    Fields. This time, take the west exit. Give your other blue berry to the flower 
    and she'll open the gate. Take out the Spiny to your left. Head left and you'll 
    find a spring. Use Watt to reveal an invisible block and then hit it. Jump on 
    the spring to get on the block. On here, jump over to the brick block and then 
    jump to reveal a Shooting Star.
    
    Now continue left and take out the Spiny. Head left into the next area. In this 
    area, go left and you'll see two Lakitus looking for a Water Stone they dropped 
    somewhere, and then they'll spot you. You have to fight both of them. With 
    Lakitus, they can throw Spinies at you and throw Spinies onto the field. Take 
    them out first with a Star Storm, and then go after the Lakitus.
    
    Now we've got to go through an annoying maze. Head left until you bump into a 
    bush. Head up north and follow the path until you run into a bush. Instead of 
    going up to get to a pipe, go left and follow this path until you see another 
    path to your south. Go through the bush and take this path. Now head down south 
    until you see a path to your right. Take the right path and you'll see a pink 
    pipe above you. To get to this pipe, go to the bushes to the right of the pipe. 
    Walk through the bush and then get to the pipe and enter it. Head left and 
    you'll find a flower called Rosie. She has a Water Stone, but she wants a trade 
    for it. Now backtrack to the center of Flower Fields.
    
    Go to where you found Posie (flower that gave you Fertile Soil. Talk to her and 
    she'll shake the tree, causing the Crystal Berry to fall out. Now bring it back 
    to Rosie (use same maze path I mentioned above). Give the Crystal Berry to 
    Rosie and she'll give you the Water Stone in return. Now go back to the middle 
    of Flower Fields. Take the southeast path, head right, fly over the spikes, 
    head right into the next area, and then down and up the stairs and into the 
    next area. Fall into the pit and Lily will tell you to put the Water Stone in 
    the hole. Walk up to it and do so. It will fill up all the dry pits with water, 
    making this place look good as new again. She'll reward you with Miracle Water. 
    Now, we've got the three items to go to Cloudy Climb, but we're missing the 
    sunshine. Go back into the previous area.
    
    Since it has been filled up with water, go to the dock and let Sushie swim you 
    to the platform with the lone tree on it. Smash the tree for a Bubble Berry. 
    Now backtrack to the center of Flower Fields. Save your game and take the 
    northwest path. Talk to the flower and give her a bubble berry. She'll create a 
    bubble and you can jump in the bubble to sail across the pit of spikes. At the 
    end, head up the stairs and walk through the log. Pick up the Star Piece at the 
    end. Now go back down the steps and continue left. Walk through the log. Now 
    head left into the next area.
    
    Avoid the Lakitu and then head up the stairs. At the top, use Bombette to blow 
    up the rock. Walk to where the rock used to be and then fall through it. Pick 
    up the Mega Smash Badge, which is the best hammer attack in the game. Now fall 
    to the ground and continue left into the next area. Before going up the spiral 
    stairs, walk around the area in clockwise form. Go through the opening and use 
    Bombette to blow up the rock inside. It will cause a platform to lower on the 
    spiral stairs. Head up the spiral stairs and you'll find a sun at the top 
    (wouldn't your ass be burned with flying colors at this point?). The sun 
    explains that he isn't in the sky because of all of the clouds that would block 
    his sunshine. He mentions that there is a Cloud Machine in Flower Fields 
    responsible for the clouds. And for a kicker, he seems depressed and tells you 
    not to bother. After talking to the sun, go back down the stairs and go back 
    into the area to your right.
    
    Continue right and a Lakitu named Lakilester will stop you. He will then fight 
    you due to orders from Huff n' Puff.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Lakilester
    HP: 50
    Attack: 4
    Defense: 0
    
    Wow, can't you believe you're fighting a soon to be partner of yours? 
    Lakilester's only move he uses is that he throws Spinies at you for 4 HP. 
    Because of that, this is pretty much a straightforward fight. Just keep jumping 
    on him with you and your partner, heal when needed, and use Star Storm when you 
    have the chance.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
     
    After the fight, his girlfriend Lakilulu will try to break up the fight. 
    Lakilester tries to convince everyone his name is Spike, but we don't buy it. 
    Since he was under Huff 'n' Puff's orders, let's forgive them. Lakilester will 
    ask you a question. Pick whatever one you want; it doesn't matter. After, he'll 
    join your team. With Lakilester, we can surf across pits of spikes and lava. 
    Head right to the next area. Let Lakilester take you over the spike pit. Now, 
    we've got to leave Flower Fields for the time being, but before doing so, take 
    the southeast exit. Go over the spike pit. At the end, head up the stairs. At 
    the top, hack away through all the Crayzee Dayzees and hit the Super Block at 
    the end. Use it to upgrade Lakilester.
    
    Go back to the center of Flower Fields and save your game. Talk to Wise 
    Wisterwood so you can leave this place to go to Toad Town.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~ 
    TOAD TOWN TUNNELS ERRANDS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Our progress in Flower Fields has been impeded because the next area requires 
    boots we don't have yet. So we need to go down to Toad Town Tunnels and find 
    them. Once you're in Toad Town Tunnels, fall through the hole in front of you. 
    Down here, swim across the water to your right with Sushie. If you didn't 
    follow my side quests, you'll face one of the three bloopers here. Now go 
    through the opening to your right. Jump on the ledge in front of you. Now use 
    Lakilester to surf across the pit of spikes. At the end, go down the pipe. Down 
    here, follow the path to a stone block, taking out the Spinies as you go. Hit 
    the "?" block for a coin and smash the stone block. Go through the opening to 
    your left.
    
    In here, take out the Dark Koopas. You'll notice the "?" blocks are too high in 
    the air for you to reach, so continue left and shatter the ultra-block at the 
    end and then go through the opening. Bash the brick block to make a spring fall 
    down, and then use the spring to get to the other side of the room. Open the 
    big chest and you'll find the Ultra Boots! With these, your jumping power 
    increases by 1 and you can do tornado jumps, which can make you jump higher 
    than regular jumping. Test it out by hitting A twice on the brick block to your 
    right to make the spring fall down, and then go back to the previous room. See 
    the brick and "?" blocks? You'll notice a gap between two brick blocks. Tornado 
    jump between these two blocks and you'll find a hidden block with a Life 
    Shroom. Go back into the previous room.
    
    Use Watt to light up the area and two invisible blocks will be revealed. One 
    has a Maple Syrup and the other has a Stop Watch. Now from here, go in the pipe 
    and backtrack to Flower Fields.
    
    ~~~~~~~~~~~~~~~~~~~~~~ 
    BACK IN FLOWER FIELDS
    ~~~~~~~~~~~~~~~~~~~~~~
    
    With the new Ultra Boots, take the northeast path and you'll need to deal with 
    an annoying puzzle in this area. Head right and you'll find a series of colored 
    platforms. When you tornado jump on certain platforms, they'll cause some 
    platforms to rise and some to drop. Get on the first red platform. Here are a 
    set of instructions.
    
    1. Do a tornado jump on the first red platform you see.
    2. After, use Lakilester to travel across the spike pit and you'll see a green 
    platform lower than any other platform. Tornado jump on it.
    3. Tornado jump on the purple platform to the left of the green one that you 
    just hit.
    4. Go back to the left side of the spike pit. You'll see a red and a green 
    platform. Tornado jump on the green platform.
    5. Go back right across the spike pit to where the lowered green/purple 
    platforms are. Tornado jump on the green one to make it rise.
    6. After it rises, tornado jump on the purple platform on the left, to make it 
    rise to the ground to your right.
    
    After you've done these six steps (if you mess up, leave and re-enter the 
    area), head right. Take out the Ruff Puffs here. Before heading into the next 
    area, look at the arches. Enter the right one and you'll see a spring to your 
    left. Although the opening is not visible from our viewpoint, go left and 
    bounce on the spring. Up here, go left and use the super block to upgrade 
    Lakilester to Ultra Rank.
    
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    HIDDEN STAR PIECE: From the Super Block, go all the way right to the other side 
    of the platform and you should be above the arch on the right side. You can't 
    get this with your hammer, so tornado jump above the arch and a Star Piece will 
    fall to the ground. Pick it up.
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
     
    After getting the Star Piece, head right and go into the next area. In this 
    area, cross the log in front of you. Before heading right, go to the orange 
    batch of flowers and get the Letter (kind of easy to overlook). Avoid the 
    Lakitu and go all the way right until you're on the other side of this area, 
    crossing through the logs and flowers. Head right into the next area. You'll 
    find a yellow Magikoopa and three Lakitus who are working on the machine (this 
    is the Cloud Machine). Smash the machine twice and they'll notice that you are 
    Mario and then they'll jump you. Or if you want to be a bit creative, you can 
    actually start the fight by talking to the Magikoopa three times.
    
    Take out the Yellow Magikoopa first, as he can give enemies an electric charge 
    (if you jump on them, you get hurt). After that, take out the Lakitus one at a 
    time and heal when needed. If an enemy has an electric charge, just simply 
    fight another enemy until the enemy is no longer charged. You shouldn't have 
    too much trouble with this fight.
    
    Once you win this fight, the enemies will bolt off, leaving the Cloud Machine 
    unguarded. This means we are free to destroy the machine! Now, if you haven't 
    done this before, it can be a bit tricky (especially if you're wondering why 
    the machine isn't breaking when you're hitting one side of it so many times). 
    You first need to smash both sides of the machine (left and right) with your 
    hammer twice. This will cause all of the metal on the machine to fall off. Now 
    just hit the machine one more time to destroy it!
    
    The Cloud Machine is destroyed (well, it doesn't actually blow up, it just 
    stops working)! All of a sudden, the clouds disappear and the sunshine returns! 
    We will then see cut-scenes of all of the flowers in Flower Fields happy. In 
    addition, the music changes to a more peaceful tune. From here, backtrack to 
    the middle of Flower Fields. Wise Wisterwood says you can plant the soil, bean, 
    and water right now, but don't do it yet. Instead, go to Toad Town and heal at 
    the house, and then go back to Flower Fields. Back in here, go to the patch of 
    soil in the middle of the area.
    
    Plant the items in this order: Fertile Soil, Magical Seed, Miracle Water, and 
    then a huge beanstalk will form up into Cloudy Climb. Before climbing the 
    beanstalk, save your game. Now jump on the big leaf and it'll take you up.
    
    ------------- 
    Cloudy Climb
    -------------
    
    On your way up, you'll see donuts, lollipops, cherries, and ice cream in the 
    form of clouds in the background. Once you're at the top, go to the cloud 
    moving up and down. Use it to get onto a higher cloud, and then pick up the S. 
    Jump Chg. Badge. Now, MAKE SURE YOU HAVE ENOUGH BP TO EQUIP QUICK CHANGE, 
    BECAUSE YOU'LL WANT IT VERY SOON. I'd also equip badges like Pretty Lucky, Last 
    Stand, Mega/Power Rush for this fight. Head right into the next area. In here, 
    head right up the stairs and you'll see a weird lump. Walk up to it and Huff N. 
    Puff will talk to you.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    BOSS: Huff N. Puff
    HP: 60
    Attack: 5
    Defense: 0
    
    I love the music here.
    
    The first thing you want to know is when you hit Huff N. Puff, he'll shrink and 
    form Tuff Puffs. The more damage you give to him in a single form, the more 
    Tuff Puffs appear. If you don't finish them up, he'll swallow them and restore 
    HP. When you have a lot of Tuff Puffs on the screen, use Lakilester's Spiny 
    Surge to get rid of them. Try to do 1-2 HP with Spiny Surge to reduce the 
    amount of Tuff Puffs that come out of Huff N. Puff afterwards. The Tuff Puffs 
    will start ramming you for 2 HP each time they ram you, and you need to tap A 
    fast to get rid of them.
    
    Huff N. Puff will also blow wind at you, and to reduce the damage, keep tapping 
    A. You'll take anywhere from 3-7HP. He'll also charge up an attack, and when he 
    does this, use Quick Change to switch to Bow and use Outta Sight. If not, he'll 
    use his devastating thunderbolt attack for 10HP! One other attack is that he'll 
    sometimes squish you for 5HP.
    
    The attack strategy for Huff N. Puff is tricky. Use your most powerful attacks 
    as Mario, and when it's Lakilester's turn, use Spiny Surge to dispose of all 
    the Tuff Puffs formed, but try to do 1 HP, as stated. Switch to Bow and use 
    Outta Sight when needed. For example, Star Storm/Spiny Surge works well here. 
    You'll be using a lot of FP here, so bring a LOT FP healing items like Maple 
    Syrup. If you need HP, Smooch is always a good way around. Another strategy I 
    use is that when he charges up, use Focus with Mario and Outta Sight with Bow. 
    Since you can't use your partner the next turn, make sure you use Focus again 
    the next turn to waste a turn and to make sure Huff N. Puff doesn't heal 
    himself by inhaling plenty of Tuff Puffs.
    
    One strategy I love to use when fighting Huff N. Puff is to use Lakilester's 
    Cloud Nine ability. Using this ability will randomly protect Mario from Huff N. 
    Puff's attacks for 1-4 turns. Again, the protection comes at random, so you 
    will get hit sometimes and get lucky and completely miss the attack on other 
    turns while Cloud Nine is still in effect. If you are going to use this attack, 
    make sure A) it is on the very first turn of the battle or B) during any moment 
    when there are a minimal amount of Tuff Puffs on the field.
    
    Keep mowing him down, reduce the amount of Tuff Puffs, he'll when needed, and 
    you'll finally succeed.
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    Wow, that was a fun fight. After, your sixth Star Spirit appears. Run into the 
    card. Save your game.
    
    PRINCESS PEACH'S CASTLE 
    This is the last time you control Peach, and this is very fun too. You can use 
    the Sneaky Parasol to transform into other people. Get out of here using the 
    usual shortcut. Get out in the main hall. This time, you'll notice that the 
    guards aren't really on patrol, they're just hanging around and talking to one 
    other. Using the Sneaky Parasol, press B near one of the guards to transform 
    into them. Now you can walk around the castle without getting caught!
    
    If you have the Jammin' Jelly that you won from the contest last chapter, go 
    put it in the treasure chest now so Mario can pick it up later. Also, this is 
    your last chance to put any badges that you haven't into the treasure chest. If 
    Peach retains possession of these badges after these chapter, then Mario will 
    never be able to pick up these badges (of course, if you left these badges as-
    is without picking them up, then Mario would be able to get them much later 
    on). There is one last item that we can pick up. Head over to the library (the 
    room that we visited at the end of Chapter 2). Go to the complete opposite side 
    of the library (don't worry about getting caught, remember, you're in 
    disguise). Talk to the Hammer Bro behind the bookshelf at the other end and 
    you'll get a Shooting Star! Now, head back to the storage room and drop the 
    Shooting Star into the chest. 
    
    Anyhow, once you've got all that sorted out, head back out into the hall. Under 
    disguise, on the Main Hall 2F, head up either staircase. Talk to the guard that 
    is blocking the door and he'll let you through. In this hallway, go right and 
    up the stairs. At the top, talk to the guard blocking the door and he'll tell 
    you his shift is over. He wants you to look for a Clubba that's supposed to be 
    on duty. He'll give you a Castle Key. This will open up the locked door in the 
    main hall 1F.
    
    Go back to the main hall 1F and head down the stairs. Use the key to unlock the 
    door. Open it and you'll be outside. Out here, press B to transform back into 
    Peach. There's the Clubba right next to you. If you talk to him as Peach, he 
    won't notice you and go back to sleep (it's got the same personality from the 
    Clubbas in Tubba Blubba's castle, what do you expect?). We can use that door 
    next to us go to into Bowser's Castle, but it's locked sadly. Use the Sneaky 
    Parasol to transform into him. Now go back to the 2F and talk to the guard who 
    gave you the key. He'll flip out on you for being late and then let you go 
    through the door.
    
    In this room, head right and you'll notice the broken window form the beginning 
    of the game still isn't fixed. Open the door on the far right side of the room. 
    Head up both staircases in this room and open the door at the top. Walk across 
    this walkway and about halfway through, Kammy will come out here. She'll pass 
    by you and say to keep up the good work. After that, she'll notice you smell 
    too nice (come on, what's wrong with having some good hygiene?). Then she 
    reveals your true self and transforms you back into Princess Peach. She goes in 
    a little uproar and like the past 150 times, you get tossed back in your room.
    
    Go figure.
    
    BACK TO THE MAIN ADVENTURE 
    Klevar will introduce himself and tell you there's one Star Spirit remaining. 
    He'll give you your sixth meter of Star Energy (pink) and give you an ability 
    called Time Out. It works like a Stop Watch and can paralyze enemies for a few 
    turns and it uses 2 star energy meters. Now leave this place and go back into 
    Toad town. Remember that letter you picked up in Flower Fields? It's for Minh 
    T., the female Toad that runs this garden. Give it to her using Parakarry for 
    another Star Piece.
    
    ******************************************************************************* 
    POST CHAPTER 6 SIDE QUESTS 
     
    I honestly don't know something worthy of doing. We've already exhausted 
    everything out in our previous side quests. We've done all of the letters and 
    have gotten past the chain mails as far as we possibly could. Aside from that 
    Koopa Koot has 3 extra favors, and believe me, these are the last ones you'll 
    need to do for him. You can always buy from Rowf/trade with Merlow/find Chuck 
    Quizmo, but...AHA! Found a side quest! Head to Toad Town Tunnels. This time, 
    go left into the 3 pipes area. Instead of taking any pipe, go in the room to 
    your left. In this room, enter the pipe. In this room, drop down to the 
    floor below you and go down the pipe to your right. Down here, smash the two 
    ultra stones to get to a super block. Use it to upgrade anyone you want.
    
    Also, go to Merluvee's and pick up the Jammin' Jelly (and the Shooting Star, if 
    you got it) that Peach left you inside the chest.
    
    Apart from that, we've exhausted every side quest in this game.
    *******************************************************************************
    
    Go over to Merlon's house. It appears he has a guest. The guest comes from 
    Starborn Valley and tells you to go over there. Go to Toad Town Tunnels, fall 
    through the hole, swim to the right, go into next area, and go all the way 
    right into next area. Use Watt in here to light up the area to see the 
    invisible blocks. Tornado jump to hit all of them. Now go on the higher 
    platform and jump from block to block. Open the blue door at the end. Now go 
    down the pipe in this room. In this cold room, go left and use the Super Block 
    to upgrade a partner. Now go right and enter the pipe at the top of the stairs.
    
    <><><><><><><><><><><><><><><><><><><>
    4h. Chapter 7: A Star Spirit on Ice
    <><><><><><><><><><><><><><><><><><><>
    
    There's one Star Spirit left and it's up to us to save it.
    
    ------------
    Shiver City
    ------------
    
    Now, in front of you are a shop and a Toad House if needed. Here's what's in 
    the shop:
    
    Dizzy Dial (15 coins) 
    Shooting Star (30 coins) 
    Snowman Doll (8 coins) 
    Maple Syrup (20 coins) 
    Life Shroom (40 coins) 
    Super Shroom (20 coins)
    
    Now, go left into the next area. In this area, open the first door you see. 
    Jump on top of the drawer, then over the fireplace, over the bookshelf, the 
    books, and you'll be on the top shelf. Open the lower window. Out here, jump 
    over the small gap to your left onto another house. Open the window on the 
    right. In this house, go down the stairs and open the chest for the Attack FX E 
    Badge. Now go back upstairs and leave this room. Out here, drop down to the 
    floor below you.
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: After dropping down from the house, smash the ground to the 
    left until you find the Star Piece.
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    
    From the hidden Star Piece, enter the house to your left. In this house, open 
    the door in front of you and you'll find a guy knocked out on the ground. Talk 
    to him and then his wife will come in and go psycho when he doesn't move. Then 
    after a chat, they assume you killed him and then while you tell the truth, we 
    have to go out and find the real "murderer". Leave this room and go to where 
    the Shiver City entrance is. Now go to the right this time. Since no one's on 
    the pond of ice, tornado jump on the ice three times to make it crack. Now take 
    out Sushie and dive under the water to get the key. Use the key to unlock the 
    door in front of you.
    
    In this room, head up the stairs. Bounce off the spring at the top to get on 
    the roof. Slide off the rooftop onto another house. On this house, jump inside 
    the chimney. Talk to the penguin inside here. His name is Herringway and we all 
    think he's the killer now. He'll make a staircase to go down, so go down it and 
    leave the house. Follow him to the Mayor's house and then enter the room where 
    the mayor was killed. After a while, the mayor gets up. Apparently, he slipped 
    on the floor and got knocked out. The "Herringway" on his hand was a tag for 
    the present. Now he'll grant you permission go to Starborn Valley. Go to the 
    center of town, save your game, and head right. Over here, go right to the 
    other side of the room and into the next area.
    
    -----------------
    Shiver Snowfield
    -----------------
    
    Head all the way to the right and you'll run into Jr. Troopa, who thinks he can 
    beat you this time around.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Jr. Troopa V
    HP: 50
    Attack: 8
    Defense: 1
    
    Jr. Troopa thinks he can take you out with a wand. He does 8 HP each turn for 
    his only attack (like the sound effect). Your hammer will do 5 HP each turn. 
    Now, heal when needed, because your HP will be down fast. Also, Goombario + 
    Charge + Multibonk = win. Otherwise, just attack him every other turn and he'll 
    be gone.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After the fight, head right into the next area. In this area, smash the big 
    tree four times for a letter to come out. The letter is for the Mayor Penguin.
    
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    HIDDEN STAR PIECE: In the southern part of this area, you'll find a tiny tree. 
    Smash the ground to the left of the tree to find a Star Piece.
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    After all that is done, head right into the next area. Now, go right until you 
    find a set of steps. Before climbing up them, pick up the letter behind the 
    glacier to your left. Now go up the steps. At the top, head right and you'll 
    find a ghost. Pick the option to fight him.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Monstar
    HP: 20
    Attack: 1
    Defense: 0
    
    Wow, I wonder what inspired Nintendo to add a boss like this late in the game. 
    If you wanted to knock him out in one turn, you could try Power Bounce and 
    Multibonk. I would be lying if I said there was any real strategy to this boss. 
    Its only attack is that it will launch a devastating attack with big stars. 
    It's Doom and gloom until you find out that you'll only take 1 HP in damage.
    
    If you're having any trouble beating this boss, well, I'd recommend you 
    reconsider the decisions you're making in this game.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
     
    After the fight, go right into the next area.
    
    ----------------
    Starborn Valley
    ----------------
    
    A person named Merle will greet you. Merle will invite you to his house. Now, 
    he'll give you the Scarf, one of the items needed to get to Crystal Palace. 
    Before leaving this place, go to the bottom of the area and you'll find a Toad 
    with a green head. Give him the letter (assuming you've been following my chain 
    letter), and he'll give you a letter for Goompapa.
    
    Now leave this place and backtrack to Shiver City through the Shiver Snowfield. 
    On your way back, you'll find a frozen Jr. Troopa in the middle of the area.
    
    ------------ 
    Shiver City
    ------------
    
    Go to the Mayor's House once your back here. Talk to him and he'll give you a 
    Bucket. You also have a letter for him, so give it to him and you'll get a Star 
    Piece out of him. Go back to Shiver Snowfield.
    
    -----------------
    Shiver Snowfield
    -----------------
    
    From the frozen Jr. Troopa, head right into the next area. You'll see a line of 
    snowmen. Give the third snowman on the left a scarf and give the bucket to the 
    snowman on the far right. They'll thank you and then open the path to Shiver 
    Mountain, one of my favorite places.
    
    ----------------
    Shiver Mountain
    ----------------
    
    The music here is one of my favorite pieces of music in a game. Now head right 
    up the stairs and fall in the pit at the top. Down here, tornado jump to break 
    the ice and then tornado jump again to rise the platform. Now continue right, 
    going up and down all the stairs until you find a brick block. Bash the brick 
    block and then do a tornado jump where the block was and you'll find an Ultra 
    Shroom. Now head right into the next area and walk up to the gap. Pull out 
    Kooper and use him to activate the switch. The platform will rise, but what's 
    this? 
     
    We seem to have another Kooper with us. Both are trying to convince you they 
    are real. Whack the one on the left and it'll turn into a Duplighost. Fight it 
    in battle and then it'll walk away. Now go right and head up the stairs. At the 
    top, take out the White Clubba and go up the stairs to your left. You'll find a 
    super block, so use it to upgrade one of your partners. And if you've gotten 
    all of the ones prior to this, all of your members should be at ultra-rank! Now 
    go back down the stairs and continue right into the next area. You'll see three 
    items on the wall in front of you, but don't pick them up, as they'll block the 
    way to the next area. But there is a trick. When taking them out, put ANY other 
    item in the slot's place to open up the gate (so if you took the Thunder Rage 
    and made the gate shut, replace it with one of your bad items and it'll open 
    the gate). We'll get them at the end of the chapter. Go right into the next 
    area for the time being.
    
    In this area, head up the stairs and you'll find a slot in the shape of a star. 
    We don't have the item yet, so fall down the pit to your right. Down here, head 
    right and use Bombette to blow up the wall and then go inside. In here, go 
    right and walk through the fake wall, and you'll meet someone named Madam 
    Merlar. She'll tell a long, long, boring story to put Mario asleep with the 
    snoozing bubble. Pick up the Star Stone and then leave this cave. Back out 
    here, go up the stairs and put the Star Stone in the slot. It will create a 
    long, long, long staircase. Now, go up the first staircase.
    
    At the top, take out the White Clubba and go red. Hit the red "?" block for the 
    Mega Jump badge, which is jump's best move. Go left and up the next staircase. 
    Save your game with the save block at the top of this staircase. Before going 
    up the next staircase, fall off the ledge next to you and you'll land on a 
    ledge with a Star Piece, so pick it up. This means you need to go up all the 
    stairs again. At the top, heal with the Heart Block and head right into the 
    next area. You'll see a cool reflection of yourself. Head right and open the 
    door into the Crystal Palace.
    
    --------------- 
    Crystal Palace
    ---------------
    
    The reflection is still with you. Open the first door you see. In this room, 
    save your game and go right, where you'll find a Red X and a door (remember 
    where the X is). Open the door. In this room, take out the Swoopulas and open 
    the door on the right side of the room. Open the chest in this room for the 
    Blue Key. Now go back to the main hall of the Crystal Palace. Go right and 
    you'll find a switch. Tornado jump it to change it from red to blue. Now unlock 
    the door. In this room, take out Bombette and go to the other side of the room. 
    Let her blow up the wall and then go through the opening. In this room, you'll 
    notice your reflection is gone. Notice there is not a mirror between the two 
    poles in the middle. On this side of the room, bash the brick block for 
    multiple coins and then blow up the cracked wall on the left with Bombette. Go 
    through the new opening on the left.
    
    In this room, you'll run into a copy of Mario and Bombette and they'll turn 
    into Duplighosts (they did a good job with your reflection). After you fight 
    them, go left and open the door. You'll be on the other side of the main 
    Crystal Palace hall. Open the first door you see. In this room, hit the "?" 
    block for a Super Shroom. Now go right. Use the tornado jump to break the 
    wooden floor. Down here, open the door to your right. In this room, go right 
    and open the door at the other side of the hall, taking out the Swoopulas. In 
    here, open the chest for a P-Down, D-Up Badge (increases defense by 1, lowers 
    attack by one). Now go back to the room with the swing and bounce on it.
    
    Back up here, open the door on your right. In this room, take out the 
    Duplighost and open the door on the other side of the room. Pick up the 
    Shooting Star and go back to the main hall. Back in here, go left and open the 
    door and you'll be back outside. Out here, go left and into the cave. Pick up 
    the Star Piece in this cave and go back inside the Crystal Palace. From here, 
    work your way back to the other side of this hall, by using the same path you 
    took to get here. Once you get to the other side of the main hall, open the 
    door. Back in this room, go to where the Red X was. Since you smashed the floor 
    on the other side, it got rid of the red X, so drop down to the floor below 
    you.
     
    Down here, head right and blow up the cracked wall with Bombette. She'll come 
    back down with four clones of herself. After they all fight over who is the 
    real one, talk to the second on the right. She'll tell you that she'll never 
    forgive you if you screw up. So smash away all the fake Bombettes and then 
    she'll give you a kiss. Now you can head right into the next area. Open the 
    chest for a Red Key. Now go back out to the main hall. Go to where the blue 
    switch is. Use your tornado jump on the switch to make the switch and the door 
    red. Unlock the red door and then enter it. In this room, open the door to your 
    right. You'll see a White Clubba and a Clubba statue in the back. Defeating a 
    Clubba makes the statue disappear. After this fight, take out the next two 
    Clubbas. Then go left into the previous room.
     
    Back in here, go on the other side of the mirror and open the door to your 
    right. Since the Clubba statues are gone on this side of the room, cross the 
    bridge and open the door on the right side of this room. In here, go past the 
    red switch and walk up to the wall. Use Bombette to blow up the wall on the 
    right (there's no crack, but who cares). Take out the Duplighost to your right 
    and open the chest for a Triple Dip Badge (uses 3 items in one turn). Now, go 
    back to the previous room.
    
    Make Bombette go to the switch. Before she blows up, go to the middle mirror 
    and the switch will cause the sliding mirror to revolve, moving you on the 
    other side of the room. On this side, open the door to your right. In this 
    room, take out the White Clubba and open the door to the right. In this room, 
    take out Kooper and go to the other side of the room. Use Kooper to send him 
    into hole and he'll come out with Luigi, Kolorado, Goompa, and Koopa Koot. This 
    is really sad. All of them are trying to say they're the real Kooper. Of 
    course, just smash anyone BUT Kooper and they'll go away.
    
    Now, the explosion will create an opening, so go through it. In this room, 
    enter the door in front of you.
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: Smash the ground beneath the "?" block and the hidden Star 
    Piece will be yours.
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
     
    Use a tornado jump to hit the "?" block for a Maple Syrup and leave the room. 
    Now open the door to your right. In this room, you'll see your reflection is 
    back. Take out Kooper and use his Shell Toss to activate the blue switch on 
    your reflected side, thus making a bridge. Cross the bridge and open the door 
    on your right. Go on the other side of the glass and open the door on your 
    left. Since you're on the reflected side of the room, cross the bridge and open 
    the door. In this room, open the door in front of you.
    
    ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
    HIDDEN STAR PIECE: As soon as you enter the room, smash your hammer to the left 
    and you'll find a hidden Star Piece.
    |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
    
    Now, if you want a hidden Jammin' Jelly, use a tornado jump above where the 
    Star Piece panel is. Go right and push the little rhino statue to the left and 
    you'll fall down a hole. Down here, open the door to your right. Take out the 
    White Clubba and open the door on the right side of this room. In here, open 
    the chest for the P-Up, D-Down badge (power + 1, defense - 1). Now, backtrack 
    to the room where you got the Maple Syrup. Head right and you'll notice the big 
    rhino statue was formed, revealing a hole, so fall down it. Down here, open the 
    door to your right. In here, open the chest for a Palace Key. Now go back to 
    the spring and bounce up it. Leave this room. Back in this hall, go right and 
    open the door.
    
    In here, open the door across from you. In this room, you'll need to solve a 
    puzzle with real rhinos and rhino statues. When you talk to the rhinos, they 
    direction they face in will also make the statues face that direction. You can 
    only push statues in the direction the rhino heads are facing. Push the 
    leftmost statue until it's in front of the orange tile. Now speak to the 
    corresponding rhino so it faces the south side. Now push the left statue so it 
    covers the left tile.
    
    Now talk to the middle rhino so it is facing your right side. Now push the 
    middle rhino statue to the right so it's above the middle orange tile. Now talk 
    to the middle rhino so that it is facing north. Now push the middle statue down 
    so it covers the middle tile. For the right rhino, talk to the right rhino so 
    he is facing south. Now push the right rhino statue up so it is against the 
    ledge. Now talk to the rhino so he faces right. Push the statue to the right 
    until it is directly above the tile. Now talk to the rhino so he faces north. 
    Push the statue down to the tile and you'll have the puzzle solved!
    
    After the puzzle is solved, a staircase will rise to the door, so go up the 
    stairs and open the door. Use the Heart Block and save your game. Now make sure 
    Watt is your partner and you got the Dizzy Stomp Badge and Feeling Fine 
    equipped. Now open the door to your right and you'll be outside. You'll meet 
    the Crystal King, the boss of this area.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
    BOSS: Crystal King
    HP: 70
    Attack: 6
    Defense: 2
    
    The Crystal King is not as hard as Huff N. Puff, but he's still a challenge 
    nonetheless. The Crystal King has a defense of 2, so jumping on him will only 
    do 1 HP of damage, so it's best to use your hammer for the entire fight. Watt's 
    Electro Dash also helps, as you will be able to deal 5 HP per turn without the 
    use of FP. Also, if you do have Watt, it will also help to use Turbo Charge to 
    boost Mario's attack during the battle.
    
    Now, about the Crystal King himself: He is surrounded by 3 Crystal Bits. All of 
    them have 1 HP, and they won't damage you directly. However, if not taken care 
    of, the Crystal King will inhale the Crystal Bits and spit them out at you for 
    4 HP a piece (meaning you can take up to 12 HP in damage). I would personally 
    just continue to attack the Crystal King, rather than attacking the Crystal 
    Bits themselves. Also, if the Crystal King inhales the Crystal Bits and spits 
    them at you, he will also waste a turn to regenerate a new set of Crystal Bits, 
    giving you another turn to do whatever.
    
    The Crystal King can also shoot an ice beam at you for 6 HP. This can freeze 
    Mario in the process. If you have the Feeling Fine Badge on, this won't be a 
    problem.
    
    When you get its health low enough, the Crystal King will divide itself into 3 
    clones - one of them being the real one. To counter this, just simply use an 
    attack or item that affects all enemies, such as Star Storm, a Shooting Star, 
    or Bombette's Power Bomb. Also, when its health is low, it can use a turn to 
    recover 20 HP.
    
    When you get the Crystal King's health low enough he is almost harmless. He 
    will spend more time dividing into 3 clones and will attack just about every 
    other turn. As long as you use attacks that can strike all enemies to find the 
    real Crystal King, you'll be set.
    
    Hang in there and you'll win!
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
     
    After the fight, he'll disappear to reveal the final Star Spirit! 
    Congratulations! Now, save your game.
    
    PRINCESS PEACH'S CASTLE 
    Peach is worried about if she is helping Mario or not. Twink will cheer her up 
    by saying she is. When they go back inside their room, Bowser comes in and 
    wants to have a little friendly conversation with Peach, but she won't buy it. 
    Peach will tell him Mario is coming and he can't stop you. Kammy comes in 
    informing Bowser that you saved all seven star spirits. Bowser plans to have 
    his guards ambush Mario the second he enters his castle. Then she orders for 
    Princess Peach to be tied up "If she gets out this time, heads will roll!" I 
    wonder if they'll ever find out about the secret passage.
    
    Twink finally shows himself to Bowser and tries sticking up for himself and 
    Peach.
    
    BACK TO THE MAIN ADVENTURE 
    Kalmar will give you your seventh meter of Star Energy (red) and an ability 
    called Up & Away, which can knock enemies out of battle by turning them into 
    stars. Kalmar then tells you that we need to head to Shooting Star Summit so 
    that they can give you a way up to Bowser's Castle.
    
    *Sigh* I'm going to miss this cool music here. From here, work your way back to 
    the room that had the three items (Thunder Rage/Snowman Doll/Shooting Star). I 
    say take the Thunder Rage and Shooting Star, as the Snowman Doll isn't much of 
    use at this point of the game. From here, work your way back to Shiver City. On 
    your way back, you'll notice the frozen Jr. Troopa is missing and the Gulpits 
    have taken over the area. Perhaps he got swallowed?
    
    ------------ 
    Shiver City
    ------------
    
    Once you're back in Shiver City, go sleep in the Toad House. I don't care what 
    your health is. When you wake up, you'll find an Iced Potato, 4 Mushrooms, and 
    an Ultra Shrooms! I seriously wonder who did this for us. Now take the Ultra 
    Shroom at the least and head into Toad Town Tunnels.
    
    ------------------
    Toad Town Tunnels
    ------------------
    
    In this area, go left and go down the pipe. Now, go left and open the door. 
    Drop down to the floor in front of you and head down the pipe. Use Bombette to 
    blow up the wall on the right if you haven't done so yet. Go through the 
    opening, head up the pipe, and at the top, use the key in this room to unlock 
    the door (if you didn't go through this area yet). Go outside and you'll find 
    yourself in Toad Town.
    
    ******************************************************************************* 
    POST CHAPTER 7 SIDE QUESTS 
     
    Got any last minute errands before Bowser's castle? First off, go deliver that 
    letter to Merlow for a Star Piece (why would he give you one if he's collecting 
    them, plus you need every last Star Piece to buy all his badges). Also, get to 
    Goomba Village via Toad Town Tunnels. Give the letter to Goompapa and this will 
    finish the chain letters. Instead of giving you a letter, he'll reward you with 
    a Lucky Day Badge for all your work (makes enemies sometimes miss you, works 
    better then Pretty Lucky). That should finish off every last letter in the 
    game.
    
    Other than that, finish off your Badge and Star Piece collection and finish up 
    Chuck Quizmo. If you want, make some more Tayce T recipes to make good healing 
    items for our upcoming trip.
    *******************************************************************************
    
    The Star Spirits wants you to go to Shooting Star Summit. Once you're there, 
    take the upper path and then at the top of all the steps, they'll create a path 
    for you up to Star Way.
    
    ---------
    Star Way
    ---------
    
    Once you're up here, fight the blue flames and just follow the path into the 
    next area, Star Haven.
    
    -----------
    Star Haven
    -----------
    
    One last town before we head over to Bowser's castle. If you head up the 
    stairs, you'll find a shop.
    
    Stop Watch (15 coins) 
    Shooting Star (15 coins) 
    Super Soda (3 coins) 
    Maple Syrup (10 coins) 
    Life Shroom (25 coins) 
    Super Shroom (10 coins) 
     
    If you need to, claim your best healing items from the clerk before we move on. 
    Heal at the Toad House if needed (everyone here is a star). Now continue right 
    into the next area. You'll see the building where the Star Rod was stolen, and 
    now it's playing a remix of the Star Spirit theme. Head up the stairs and enter 
    the building, where the seven star spirits are waiting for you. They'll all 
    upgrade you with another star ability called Star Beam, which uses no star 
    energy. Whenever Bowser is invincible, just use this attack to make him 
    hittable again.
    
    In here, they'll also create you a Star Ship to go Bowser's castle. Jump in the 
    ship when you're ready, and hit yes to take a nice ride across the sky. People 
    from below thing it's a shooting star and start making wishes.
    
    <><><><><><><><><><><><><><><><><><><><>
    4i. Chapter 8: A Star-Powered Showdown
    <><><><><><><><><><><><><><><><><><><><>
    
    With all seven Star Spirits saved, just one thing stands between Mario, 
    Princess Peach, and the Star Rod. Who will prevail?
    
    ---------------- 
    Bowser's Castle
    ----------------
    
    Wow, can't we just ride this thing straight up to Peach's castle and make our 
    lives 150x easier? Once you enter, you'd think it'd be logical to ride on one 
    of Bowser's clown cups up to the castle. Open the door in this area. The door 
    across from us is locked. Go across the bridge up to the locked door. From 
    here, follow the right path to an opening and then go through it. In this area, 
    head down the stairs and you'll find one of Bowser's guards. You can flip them 
    over with jump, but you need the Spike Shield Badge because of the spike, but 
    with Spike Shield, this area becomes a lot easier. Defeating this Koopatrol 
    makes a castle key form. Take the Castle Key, leave this room, and then unlock 
    the door and open it.
    
    In this room, head right and take out the Koopatrol. Now head right into the 
    next area. In this hallway, take out the Koopatrol and the Hammer Bros. Now 
    head right and open the door. In this room, the door will talk to you and tell 
    you that you can go through. But he set up a trap so that when you stand in 
    front of you, you fall into a prison. Down here, smash the block on the right 
    to find a Life Shroom. Now use the Heart Block and let Bombette blow up the 
    wall on the right. In this room, save your game and then go through the opening 
    to your right. Now, like in Mt. Lavalava, you need to jump across all of the 
    platforms here before they sink into the lava (using Parakarry is too slow). 
    Once you've jumped across each and every Pokemon, go through the opening to 
    your right.
    
    In this room, get to the bare edge of the step and let Kooper activate the 
    switch. This will cause a sliding platform to appear. Use it to get to the 
    platform across from you. On here, use Lakilester to float in the lava. Go 
    right and you'll find a platform with a switch. Activate this switch to make 
    another sliding platform form. Now go left and get on the platform. Use 
    Parakarry to get you across all of these platforms and then you'll get to an 
    opening, so go through it.
    
    Use Lakilester to get you across the lava onto a platform (use Kooper to get 
    the items if you want). On this platform, take out Bow and let her make you 
    invisible so you can cross the lava fall. Now get onto the platform and use 
    Parakarry to get on the platform to your right. On here, get in the lava with 
    Lakilester and go through the opening. In here, head right past the lava and 
    then get on the ground. Head up the stairs and you'll find 3 Koopatrols and a 
    Blue Magikoopa guarding the switch, and we have to fight them. Take out the 
    Magikoopa first, because they can give any special ability to any koopa.
    
    Once you beat them, hit the switch and it'll cool down all the lava and harden 
    it. Since it is hard now, we can walk on it. Before progressing, go all the way 
    left until you're back at the second lava room (the one to the right of the 
    room with the Save Block). You'll notice that there is a new opening where the 
    lava was. Go through this opening. Head left and bash the "?" block for a Life 
    Shroom. Continue left and head through the opening so you're outside. Out here, 
    follow the melted lava to a bunch of ledges. Hit the red "?" block for the 
    third and final Deep Focus Badge (if you've been following this guide, you 
    should have all 80 badges now).
    
    Once you have it, go back inside the castle. In this room, head through the 
    opening on the other side of the room. In here, go back through the opening to 
    your right. In this room, go to the middle of the room. Thanks to the melted 
    lava, we can go through the opening in here. Go through it and then open the 
    chest for a Castle Key. Now from here, go all the way back to the opening where 
    you hit the switch to cool down the lava. Standing in front of the opening, 
    head right and unlock the door and then open it.
    
    This room is completely pitch black, so you'll need Watt to light it up. Now, 
    follow the path until you get to a fork. Take the upper path and go up the 
    slope. Get to the edge of the platform and use Parakarry to fly you over the 
    gap (it'll be dark if you switch Watt, but you'll get it). Use Watt to light 
    the room up again. Now go all the way left up a slope. At the top, use 
    Parakarry to fly you over the gap and then continue left into the next area. 
    You'll come into another dark room, so let Watt light it up.
    
    Head left and you'll come to two paths. Take the lower one and head left up the 
    slope. At the top, use Parakarry to fly you over the gap. Switch to Watt so you 
    can light up the room again. Head left and you'll come across three different 
    paths. Take the highest path and go up the slope. At the top, drop down to the 
    floor below you and you'll be next to a spring. Down here, head left, take out 
    the Blue Magikoopa, and go into the area to your left. Back in this room, push 
    the statue to your left and then go through the opening.
    
    The guy will now let you through, so hit A to open him. In here, head right and 
    save your game. Now head right and go through the opening. Go down the stairs 
    and head into the next room. Take out the Guard to get the key. Open the cell 
    and talk to the Red Toad so you can sleep here and refresh yourself. Leave this 
    room and go back to the Save Block. Head left and open the door, where you'll 
    find a shop. A Spiked Goomba is running it and will sell you stuff.
    
    Super Shroom (30 coins)
    Mayple Syrup (30 coins) 
    Thunder Rage (30 coins) 
    POW Block (15 coins)
    Dizzy Dial (25 coins) 
    Mystery (5 coins)
    
    Now leave this room. Back in here, open the door at the other side of the room. 
    In this hallway, take out the Koopatrols and the Blue Magikoopa and then open 
    the door on the right side of this room.
    
    I hate this puzzle. Go into the next room to your right. Head right until you 
    find a spring. Hit the spring to get on the platform to your left. Go left and 
    jump on the chain to make the water level rise. Now swim through the water with 
    Sushie. Go left into the previous area. On here, swim onto the dock and hit the 
    blue switch to make a spring appear. Bounce onto the platform to the right. 
    Head right and use Bombette to blow up the wall and then go through the 
    opening. Use a tornado jump to break the brick block and make the switch fall 
    Hit the switch to make a hallway appear. Go down these hallways and pull the 
    chain at the end, causing the water to rise again. Go back to the previous 
    area.
    
    Go to the dock and swim left onto a platform to pick up a Castle Key. Now go 
    right to the area we were just at. Pull the chain to make the water level drop. 
    Now go back to the previous area. Drop down to the floor below you. Go to the 
    dock and swim right into the next area. In here, get to the dock and pull the 
    chain to make all the water go away. Drop down to the ground. Down here, head 
    right and unlock and open the door. In this room, head up the stairs and dodge 
    the Golden Bullet Bills. Take out the cannons at the end (same way you did in 
    Koopa Bros. Fortress). Now head up the stairs and go left. Take out the next 
    Bullet Bill Cannon and head up the stairs. Go right and take out the third set 
    of cannons, and after that, go up the stairs and take out the final set of 
    Bullet Bill cannons. After this, head up the stairs and open the door to your 
    right.
    
    You'll find Dry Bones here. The only way to defeat them is with fire, so use 
    attacks like Fire Flower or Kooper's Fire Shell. Take them out if you got the 
    moves, otherwise avoid them. Also, notice the three statues. Push the one on 
    the right to the left and then go through the opening. In this room, head right 
    down the hall and then go through the opening. In here, save your game and then 
    push the left statue to the left and then go through the opening. In this room, 
    use that mush needed Heart Block and continue right into the next room. In 
    here, push the middle statue over to the right to reveal an opening. Go through 
    this opening. In this hall, head left into the next room. In here, pick up the 
    Castle Key. Now go back to the room with the Save Block. Now open the locked 
    door.
    
    In here, talk to the gate blocking your way. He'll let you through if you pass 
    his quiz. Here the answers.
    
    1. 3 Koopas
    2. 3 Red Shy Guys
    3. Red Shy Guys
    4. 2 Goombas
    5. 4 arms
    
    If you answer these right, he'll let you pass. If you miss 3 questions, you 
    will be required to fight 3 Anti-Guys. 
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
    FIGHT THE ANTI GUYS?
    
    HP: 50 each (150 total)
    Attack: 10
    Defense: 0
    
    If you want to torture yourself and fight the Anti-Guys (missing 3 questions on 
    purpose), then you'll need to be well-prepared in advance. The best strategy I 
    think is to come in with the Triple Dip badge equipped (so you can use three 
    items in one turn), with plenty of attacking items, like Shooting Star and 
    Thunder Rage. Using 3 Shooting Stars in one turn, for example, will allow you 
    to deal up to 18HP damage to each Anti Guy. Also, be sure to have two or three 
    healing items that will recover a LOT of HP and FP (Deluxe Feast and Jelly 
    Ultra, for example), as with 3 Anti Guys, you will lose at least 30 HP per 
    turn.
    
    Other items recommended for the Triple Dip are Repel Gels and Stone Caps, so 
    that you can have a few turns without taking any damage at all. And when you 
    run out of attacking items, your best bet to attack the Anti Guys as Mario is 
    to use Star Storm from Skolar.
    
    The best partner in this fight is Bombette. Her Power Bomb attack can deal 7 HP 
    of damage to all three Anti Guys each turn. You can also use Bow's Outta Sight 
    to buy you another turn against the Anti Guys.
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    Whether you decided to fight the Anti-Guys or not, open the gate and you'll be 
    outside. Hit the "?" blocks for Maple Syrup and Super Shroom. Now head right 
    and go up the stairs. At the top, drop down in front of the ledge for a Jammin' 
    Jelly. Now go back up both staircases. At the top, head all the way left until 
    you get to a door and then open it. Head left, save your game, and then go 
    through the opening to your left. Now head down the stairs and go through the 
    opening at the bottom. Take out the Koopatrol for a cell key. Open the cell and 
    talk to the Toad so you can rest.
    
    Now leave the room, go back up the stairs, and then back to the save block. 
    Head up the stairs. At the top, go left and enter the door. In here, head left 
    and go up the blocky platforms. Jump onto the lower one and you'll see a switch 
    below you. Use Bombette to blow the switch up below you. It'll cause the 
    platform to rise and then fall, so quickly get on the platform to your left. Go 
    through the opening and get the Ultra Shroom. Now go right into the room with 
    the save block. From the top of the staircase, head right and open the door. In 
    here, head up the stairs and take out the Koopatrol. At the top, go right and 
    open the door.
    
    In this room, get on the small platform above the red switch. Use Bombette to 
    blow up the switch on the floor. This will make the platform rise and fall, so 
    quickly get on the floor to the right. On here, head right into the opening. 
    Now pick up the Castle Key and leave this room. Back out here, leave the room 
    to your left. In here, go down the stairs and head right. Open the locked door 
    and go through it. This is a pretty annoying puzzle. You need to take the 
    correct way or else you'll wind back at the start.
    
    1. Start the puzzle by heading up the stairs and going through the opening.
    2. Now head down the staircase in the next room and go through the opening to 
    your right.
    3. Don't go up any staircases, just head right and go through the opening at 
    the other end of the room.
    4. Head up the staircase and then go right through the opening into the next 
    room.
    5. Go right and head down the staircase on the right. Now, go through the 
    opening to your right.
    6. Head up the staircase. At the top, go right and head through the opening.
    
    If you did this right, you'll be in a hallway with Koopatrols. Battle them and 
    head right across the bridge so you get to a door. Open the door and then use 
    that Heart Block. Now go across the hall and you'll find Peach! Yay! Now we 
    don't have to beat Bowser! Talk to her. She'll come up with some excuse that 
    she ran away when Bowser wasn't looking. She says that you don't need to fight 
    him (but he still has the star rod, dumbass). After, go left and she'll follow 
    you for a while. When you notice she's gone, bolt to the right. Hit her three 
    times with a hammer and she'll turn into a Duplighost. After the fight, go back 
    left and heal. Now head right and open the door.
    
    You'll be greeted by another guard. Your last test is to defeat the Koopa Bros. 
    again, but Jr. Troopa comes in and kicks them out. This is your final match.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    MINI BOSS: Jr. Troopa VI
    HP: 60
    Attack: 8
    Defense: 2
    
    Now, he will combine all of his past forms into one. His first attack is 
    jumping on you for 8 HP. About halfway into the battle, he'll transform into 
    his flying spiked head form. This means no jumping without Spike Shield, and 
    you'll need to use attacks like Star Storm. You'll want a partner like Sushie 
    for this part. He'll also duck into his shell and charge at you for 8 HP. When 
    you start draining him low on health, he'll lose the wings and bring out his 
    wand. He can use the wand to make a thunder bolt at you for 9 HP or heal 10 HP 
    for himself. He can also magic blast you for 8HP.
    
    Just heal when needed, use your best attacks, use Star Storm and Smooch when 
    you got the chance. Sushie and Watt are good partners for the battle.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
     
    After the fight, the gate wonders that if you're really stronger than the Koopa 
    Bros. (You beat Jr. Troopa, Jr. Troopa beat them, do you beat the Koopa Bros?). 
    Now open the gate and then enter. In this room, head up the stairs and open the 
    door at the top! Yay! Fresh air! Save your game and then use Watt to light up 
    the area. You'll find a hidden "?" block, so hit it for an Ultra Shroom. Enter 
    Peach's castle.
    
    ---------------
    Peach's Castle
    ---------------
    
    Upon walking into the main hall, go on the right staircase and open the door. 
    Open the cupboard and you'll find a Toad. He says you can sleep in your bed and 
    restore your health. Now go back into the main hall. Head up the big staircase 
    and open the door at the top. In the main hall 2F, open the first door to the 
    left of this door and you'll be in the library. Get to the middle of the room 
    where there are stacks of books. Use the book stacks to get on top of the 
    shelves. Up here, head right and follow the path to a Life Shroom. Now go back 
    to the main hall. Out here, head up either staircase and then open the door at 
    the top.
    
    Head up the staircase in this room. Before opening the door, de-equip any 
    Useless battle badges for the final fight (Chill Out, Speedy Spin, etc). Put on 
    badges like Power Plus, Mega Smash/Mega Jump, and S. Jump/Smash Chg. Now open 
    the door. Peach is screaming for your help since Bowser is hanging her from the 
    ceiling. It's time for a rematch in front of that broken window that never got 
    fixed.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
    BOSS: Bowser
    HP: 50
    Defense: 1
    Fire Attack: 8 
    Stamp/Nail: 6
    
    Bowser can launch a flamethrower at you for 8 HP, or use a stamp/nail attack 
    for 6 HP. When he goes invincible, use the Star Beam to remove his powers. 
    Also, when you bring his health down, he'll start healing himself for 20 HP. 
    Use attacks like Mega Smash to deal a significant amount of damage from him. 
    Bowser shouldn't give you too much trouble, and I recommend NOT using any 
    healing items here (save them for the next fight). If you need to heal, just 
    use Smooch from Misstar. 
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
    
    After the fight, he'll say it was just a warm-up and then bolt away with the 
    Princess. Before you go chasing him, go back down to the first floor and heal. 
    Now come back to this room. Open the door on the right. Now head up both 
    staircases and open the door at the top. You'll see Bowser in the background, 
    running away with Peach. Go into the door to your left. Save your game and then 
    go up that long spiral staircase. At the top, open the door, make any last 
    minute adjustments with your badges, and then cross the bridge onto the 
    battlefield.
    
    Kammy Koopa will activate the battlefield to make Bowser a lot stronger.
     
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    FINAL BOSS: Bowser
    HP: 99
    Defense: 2
    
    I would recommend beginning this fight using as many FP as you can (so use 
    attacks like Mega Smash). You'll find out in a second. Keep fighting Bowser 
    until he decides to go invincible. When this happens, use Star Beam, and you'll 
    find out that Bowser is just too strong for the Star Beam to have any effect. 
    Now, the game takes over and the viewpoint switches to Peach. Peach is 
    wondering how she can help out, and then Twink comes in and knocks Kammy out, 
    proceeding to untie Peach from her ropes in the process. From here, Peach and 
    Twink will team up to fight Kammy.
    
    This fight is a very straightforward fight. The only thing Peach can do is 
    Focus, and the only thing Twink can do is a Dash attack. At first, Twink's Dash 
    attack will not even affect Kammy, but each time Peach uses Focus, Twink's 
    attack AND defense power will increase (not that you can lose this little fight 
    anyway). After a couple of turns, Kammy will be knocked out, and the game then 
    takes over again.
    
    During this time, Peach will make a wish to make Mario stronger. The Star 
    Spirits will arrive and upgrade the Star Beam to Peach Beam. From here, we 
    resume our fight with Bowser.
    
    As soon as you start fighting with Bowser, you'll notice you have been 
    completely healed 100%, but Bowser has not. When you start this fight back up 
    again. Use the Peach Beam to remove Bowser's invincibility. Bowser's attacks 
    are the same as last battle, except powered up. Now, his flamethrower is 10HP, 
    he can swipe you for 8 HP (and poison you, unless you have Feeling Fine). Also, 
    he'll use a thunderbolt for 10 HP. Another attack is that he'll send a shock 
    wave for 6 HP and knock your partner out for 3 turns. Be warned that this 
    deactivates any charges you have on you and your partner. He can also heal 
    himself for 30 HP when his health starts getting low. Just use Mega Smash every 
    turn and when your FP gets low, use FP restoring items. Heal when needed, just 
    your best attacks non-stop, use Peach Beam when he goes invincible, and you'll 
    eventually win this long, hard-fought battle.
    
    As for partners, I say use Watt, since Electro Dash overrides any defense, 
    doing 5 HP a turn (when at ultra rank).
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    After the fight is over, Mario takes back the Star Rod and the castle blows up. 
    Now enjoy your ending!
    
    =========
    5. Items
    =========
    
    This section will include the healing items and the key items found in the 
    game. For the healing item, I will split it into two categories: items that can 
    be found manually and ones that require a Tayce T. recipe.
    
    -------------- 
    Healing Items
    --------------
    
    These are the items you can find on your own and do not require a Tayce T. 
    recipe to receive them.
    
    APPLE 
    Description: Restores 5 HP. 
    Location: Spin/tornado jump on the crates inside Boo's Mansion to find these 
    items.
    
    BLUE BERRY 
    Description: Restores 5 FP.
    Location: Take the southeast path in Flower Fields and smash the tree next to 
    the spike pit on the right side.
    
    BUBBLE BERRY 
    Description: Restores 5 HP.
    Location: In Flower Fields, take southeast path and get to the pond. Let Sushie 
    surf you to the platform with tree, and then smash the tree.
    
    CAKE MIX 
    Description: Restores 1 FP. 
    Location: Shy Guys carry this item in the playground west of blue station in 
    Shy Guy Toy Box
    
    COCONUT 
    Description: Throw it at an enemy to do 3 HP damage during battle.
    Location: Pretty much any tree in Lavalava island bears a Coconut upon smashing 
    it.
    
    DIZZY DIAL 
    Description: Use it to make enemies dizzy during battle.
    Location: Various shops, Gusty Gulch, Tayce T. recipe.
    
    DRIED FRUIT 
    Description: Restores 15 HP. 
    Location: After defeating Pokeys in Dry Dry Desert, this item may appear on the 
    screen.
    
    DRIED PASTA 
    Description: Restores 3 HP and 2 FP.
    Location: Buy in shop at Dry Dry Outpost for 3 coins.
    
    DRIED SHROOM 
    Description: Restores 1 HP.
    Location: Dry Dry Outpost Shop for 2 coins, Rip Cheato for 64 coins, etc
    
    DUSTY HAMMER 
    Description: Use it in battle to do 1 HP damage on 1 enemy
    Location: Dry Dry Outpost Shop for 2 coins, Boo's Mansion for 4 coins.
    
    EGG 
    Description: Restores 5 HP.
    Location: In a bush near the Mt. Rugged railroad. It can also be found by 
    jumping and pulling a vine on one of the trees in Jade Jungle.
    
    FIRE FLOWER 
    Description: Use it in battle to do 3 HP damage to all enemies on the field.
    Location: Various shops, "?" blocks, Tayce T. recipe.
    
    FRIGHT JAR 
    Description: Using it will cause a ghost to come out and attempt to scare 
    enemies off the field.
    Location: Shroom Grocery, various "?" blocks.
    
    HONEY SYRUP 
    Description: Restores 5 FP 
    Location: Various shops, "?" blocks, can be found after defeating certain 
    enemies.
    
    ICED POTATOE 
    Description: Restores 5 HP.
    Location: Found in Toad House after resting in Shiver Cities (can be done 
    unlimited times).
    
    JAMMIN' JELLY 
    Description: Restores 50 FP.
    Location: Found behind large tree (not Raphael the Raven's) in Jade Jungle, 
    received if you win quiz contest in Peach's castle (played as Peach upon 
    clearing chapter 5), smash tree near Lily to find this item, and one is in a 
    hidden "?" block inside Crystal Palace near the rhino statues (in those small 
    rooms where you push statues to reveal holes, requires tornado jump to get to 
    the hidden blocks, so use Watt to help you out). Also found in Bowser's Castle.
    
    KOOPA LEAF 
    Description: Restores 3 FP.
    Location: Found when examining certain bushes in Koopa Village.
    
    LEMON
    Description: Restores 1 HP and 2 FP.
    Location: Found by hitting the lemon tree in the desert oasis (Dry Dry Desert).
    
    LIFE SHROOM 
    Description: Automatically revives 10 HP for Mario if his HP falls to 0, but it 
    can be manually used to restore 10 HP.
    Location: Bought in Boo's Mansion, Shiver City, Star Haven, Tayce T. Recipe, 
    also can be bought from Rip Cheato.
    
    LIME 
    Description: Restores 3 FP.
    Location: Found by hitting the lime tree in the desert oasis (Dry Dry Desert).
    
    MAPLE SYRUP 
    Description: Restores 10 FP.
    Location: Various shops, "?" blocks, can be found after defeating certain 
    enemies.
    
    MELON 
    Description: Restores 15 HP.
    Location: When you give the adult Yellow Yoshi in Lavalava Island a Tayce T. 
    recipe, he will give you this item in return. You can do this an unlimited 
    amount of times.
    
    MUSHROOM 
    Description: Restores 5 HP.
    Location: Various shops, "?" blocks, and 4 can be found when you sleep in 
    Shiver City Toad house after clearing chapter 7, also sold by Rip Cheato.
    
    MYSTERY? 
    Description: During battle, use it and a random item from the following list 
    will be used (Mushroom, Super Shroom, Stone Cap, Dizzy Dial, Fire Flower, Repel 
    Gel, Thunder Rage, or a rock will fall down and do 1 HP damage on Mario).
    Location: Boo's Mansion, Bowser's Castle
    
    PEBBLE 
    Description: Use it in battle to do 1 HP damage on 1 enemy.
    Location: Shiver Mountain.
    
    POW BLOCK 
    Description: Use it in battle to do 2 HP damage on all enemies (also flips all 
    Koopa Troopas over).
    Location: Various shops, can be found when defeating certain enemies, "?" 
    blocks.
    
    RED BERRY 
    Description: Restores 5 HP.
    Location: Take the east path in Flower Fields and hit the tree near Petunia.
    
    REPEL GEL 
    Description: Use it during battle to make Mario transparent (can't be hurt) for 
    a few turns.
    Location: Sold by Rip Cheato, Harry's Shop (30 coins), hidden "?" block at Jr. 
    Troopa's Playground (where stone block is), Shiver Snowfield, 1 found in hidden 
    block in Lavalava Island.
    
    SHOOTING STAR 
    Description: Use it during battle to do 6 HP damage on all enemies.
    Location: Bought in Shiver City, Star Haven.
    
    SLEEPY SHEEP 
    Description: Use it during battle for a sheep stampede and to make enemies fall 
    asleep.
    Location: Shroom Grocery, Tayce T. recipe.
    
    SNOWMAN DOLL 
    Description: Use it during battle to do 4 HP damage on all enemies.
    Location: Harry's Shop, Yoshi Village, Shiver City, "?" blocks.
    
    STINKY HERB 
    Description: Restores 5 HP.
    Location: In the backgrounds of Flower Fields, you'll see flowers and vines on 
    the walls. Walk near these and an herb may fall out. Don't worry, these are 
    still pretty easy to find.
    
    STONE CAP 
    Description: Use this to turn Mario into stone for a few turns during battle. 
    He cannot be hurt by anything, but the catch is he can't attack, so it's up to 
    your partner.
    Location: Harry's Shop, hidden "?" block in Jade Jungle.
    
    STOP WATCH 
    Description: Use it during battle to paralyze enemies during battle. Similar to 
    Klevar's Time Out ability.
    Location: Lavalava Island, Dry Dry Desert, bought at Boo's Mansion and Star 
    Haven.
    
    STRANGE LEAF 
    Description: Restores 5 FP.
    Location: Found by examining the bushes to the right of Boo's Mansion.
    
    SUPER SHROOM 
    Description: Restores 10 HP.
    Location: Hidden "?" block in Goomba Road, at Dry Dry Desert (where Kolorado's 
    tent is/was), go up north a few sections and you'll find a block on the ground. 
    Hit it 10 times for a Super Shroom to appear. Also found in various shops.
    
    SUPER SODA 
    Description: Restores 5 FP and cures poisoning/shrinking.
    Location: Bought at Star Haven, Tayce T. recipe.
    
    TASTY TONIC 
    Description: Cures shrinking/poisoning.
    Location: Found behind a bush in Dry Dry Desert, bought at Harry's Shop, 
    Yoshi's Village, also a Tayce T. recipe.
    
    THUNDER BOLT 
    Description: Use it during battle to do 5 HP damage on 1 enemy.
    Location: Bought at Dry Dry Outpost for 5 coins, found on top of a brick block 
    on Pleasant Path (use Kooper's shell toss to get it or tornado jump).
    
    THUNDER RAGE 
    Description: Does 5 HP damage to all enemies on the field.
    Location: Hidden block in Dry Dry Desert, bought at Harry's Shop, Yoshi Village 
    and Bowser's Castle, also a Tayce T. recipe.
    
    ULTRA SHROOM 
    Description: Restores 50 HP.
    Location: In Dry Dry Desert (where Kolorado's tent is/was), go up north a few 
    sections and you'll find a block on the ground. Smash it 100 times to get the 
    "?" block with this item to appear. Also found in Shiver Mountain, break the 
    brick block you see near the entrance and tornado jump where the block was to 
    reveal a hidden block with this item, after clearing chapter 7, sleep at Shiver 
    City Toad House and you'll find this item, hidden block outside Peach's castle, 
    1 in Bowser's Castle.
     
    VOLT SHROOM 
    Description: Electrifies Mario for a short period of time, so any enemy that 
    directly touches him will be hurt.
    Location: Bought at Harry's Shop and Koopa Village, Tayce T. recipe.
    
    WHACKA'S BUMP 
    Description: Restores 25 HP and 25 FP.
    Location: Found by smashing Whacka at Mt. Rugged with your hammer. For another 
    one, just lave and re-enter the area, and then hit him again.
    
    YELLOW BERRY 
    Description: Restores 3 HP and 3 FP.
    Location: In Flower Fields, take the southwest path. Smash the tree here with 
    your hammer to get this item.
    
    -----------------
    Tayce T. Recipes
    -----------------
    
    If an item wasn't listed in the above section, then your only way of getting it 
    (for the majority of these items) is by giving Tayce T. an item or two. You can 
    only give her two items after you give her the Cookbook dropped by Gourmet Guy 
    in Shy Guy Toy Box. Also, if you give her an item or two that don't mix, you'll 
    usually wind up with a mistake (item that restores 1 HP and 1 FP, hey, that's 
    better than a Dried Shroom :D).
    
    Also, there are multiple recipes you can use to get an item, but that's totally 
    up to you. I'll try to use the easiest and simplest ones. Some items here may 
    already be listed in the above section, but this is a checklist for getting all 
    of the recipes if you want to beat the game 100%.
    
    If a recipe requires two items, they will be separated by a /. If there are 
    multiple ways to get the recipe, each method will be separated by a comma (,). 
    
    APPLE PIE 
    Description: Restores 5 HP and 15 FP. 
    Items Required: Cake Mix/Apple
    
    BIG COOKIE
    Description: Restores 20 FP.
    Items Required: Cake Mix/Egg, Cake Mix/Goomnut/Cake Mix/Red, Yellow, or Blue 
    Berry.
    
    BLAND MEAL 
    Description: Restores 10 HP and 10 FP.
    Items Required: A LOT of combinations will work, but I'll give out simple ones: 
    Koopa Leaf/Goomnut, Koopa Leaf/Red, Yellow, or Blue Berry.
    
    BOILED EGG 
    Description: Restores 8 HP and 8 FP.
    Items Required: Egg/Strange Leaf, Egg/Stinky Herb.
    
    CAKE 
    Description: Restores 15 FP 
    Items Required: Cake Mix
    NOTE: When Tayce T. gives you a Cake for bringing her Frying Pan back, the Cake 
    will not be added onto the amount of different recipe's you've cooked on the 
    chalkboard at Mario's house. You'll need to manually give her the Cake Mix for 
    it to count.
    
    COCO POP 
    Description: Restores 3 HP and 15 FP.
    Items Required: Cake Mix/Coco Pop.
    
    DELUXE FEAST 
    Description: Restores 40 HP and 40 FP.
    Items Required: Potato Salad/Shroom Steak, Whacka's Bump/Strange Leaf
    
    DIZZY DIAL
    Description: Use it in battle to make enemies dizzy on the field. 
    Items Required: Strange Leaf, Strange Leaf/Volt Shroom, Strange Leaf/Stinky 
    Herb.
    
    EGG MISSILE 
    Description: Use it in battle to do 6 HP damage on 1 enemy.
    Items Required: Egg/Fire Flower.
    
    ELECTRO POP 
    Description: Restores 15 FP AND electrifies Mario, so that enemies that 
    directly attack him will be hurt.
    Items Required: Cake Mix/Volt Shroom.
    
    FIRE FLOWER 
    Description: Use it in battle to do 3 HP damage on all enemies.
    Items Required: Dried Fruit/Strange Leaf.
    
    FIRE POP 
    Description: Restores 20 FP, but does 1 HP damage to Mario.
    Items Required: Fire Flower/Cake Mix.
    
    FRIED EGG 
    Description: Restores 10 HP. 
    Items Required: Egg.
    
    FRIED SHROOM 
    Description: Restores 6 HP and 2 FP.
    Items Required: Mushroom, Super Shroom, Dried Shroom.
    
    FROZEN FIRES 
    Description: Restores 15 HP.
    Items Required: Iced Potatoe/Fire Flower
    
    HEALTHY JUICE 
    Description: Restores 40 FP.
    Items Required: Special Shake/Strange Leaf, Special Shake/Stinky Herb
    
    HONEY CANDY 
    Description: Restores 20 FP.
    Items Required: Honey Syrup/Cake Mix
    
    HONEY SHROOM 
    Description: Restores 5 HP and 5 FP.
    Items Required: Mushroom/Honey Syrup.
    
    HONEY SUPER 
    Description: Restores 10 HP and 5 FP.
    Items Required: Super Shroom/Honey Syrup.
    
    HONEY ULTRA 
    Description: Restores 50 HP and 5 FP.
    Items Required: Ultra Shroom/Honey Syrup.
    
    HOT SHROOM 
    Description: Restores 5 HP and 15 FP.
    Items Required: Volt Shroom, Mushroom/Super Shroom.
    
    JELLY POP 
    Description: Restores 64 (!) FP.
    Items Required: Cake Mix/Jammin' Jelly.
    
    JELLY SHROOM 
    Description: Restores 5 HP and 50 FP.
    Items Required: Jammin' Jelly/Mushroom.
    
    JELLY SUPER 
    Description: Restores 10 HP and 50 FP.
    Items Required: Jammin' Jelly/Super Shroom.
    
    JELLY ULTRA 
    Description: Restores 50 HP and 50 FP.
    Items Required: Jammin' Jelly/Ultra Shroom.
    
    KOOKY COOKIE 
    Description: Restores 15 FP and also makes Mario transparent, electrified, or 
    puts him to sleep.
    Items Required: Cake Mix/Koopa Leaf.
    
    KOOPA TEA 
    Description: Restores 7 FP.
    Items Required: Koopa Leaf.
    
    KOOPASTA 
    Description: Restores 7 HP and 7 FP.
    Items Required: Dried Pasta/Koopa Leaf.
    
    LEMON CANDY 
    Description: Restores 5 HP and 15 FP.
    Items Required: Lemon/Cake Mix.
    
    LIFE SHROOM 
    Description: When Mario's HP reaches 0, this item will revive him 10 HP. He can 
    also manually use the item to restore 10 HP.
    Items Required: Koopa Leaf/Super Shroom, Goomnut/Super Shroom.
    
    LIME CANDY 
    Description: Restores 20 FP.
    Items Required: Lime/Cake Mix.
    
    MAPLE SHROOM
    Description: Restores 5 HP and 10 FP.
    Items Required: Mushroom/Maple Syrup.
    
    MAPLE SUPER 
    Description: Restores 10 HP and 10 FP.
    Items Required: Super Shroom/Maple Syrup.
    
    MAPLE ULTRA 
    Description: Restores 50 HP and 10 FP.
    Items Required: Ultra Shroom/Maple Syrup.
    
    NUTTY CAKE 
    Description: Restores 10 FP.
    Items Required: Goomnut.
    
    POTATO SALAD 
    Description: Restores 10 HP.
    Items Required: Potato Salad.
    
    SHROOM CAKE 
    Description: Restores 10 HP and 10 FP.
    Items Required: Mushroom/Cake Mix, Super Shroom/Cake Mix.
    
    SHROOM STEAK 
    Description: Restores 30 HP and 10 FP.
    Items Required: Life Shroom/Mushroom, Life Shroom/Super Shroom.
    
    SLEEPY SHEEP 
    Description: Use this in battle to cause a sheep stampeded and attempt to put 
    enemies to sleep.
    Items Required: Strange Leaf/Red, Yellow, or Blue Berry.
    
    SPECIAL SHAKE 
    Description: Restores 20 FP.
    Items Required: Melon
    
    SPICY SOUP 
    Description: Restores 4 HP and 4 FP.
    Items Required: Fire Flower
    
    STRANGE CAKE 
    Description: Electrifies Mario and makes him transparent, but he may fall 
    asleep too.
    Items Required: Strange Leaf/Cake Mix
    
    SUPER SODA 
    Description: Restores 5 FP and cures Mario of poisoning/shrinking.
    Items Required: Apple, Honey Syrup, Maple Syrup, Blue/Red/Yellow Berry.
    
    SWEET SHROOM 
    Description: Restores 30 HP and 20 FP.
    Items Required: Cake Mix/Life Shroom.
    
    TASTY TONIC 
    Description: Cures Mario of poisoning/shrinking.
    Items Required: Lemon, Lime, Bubble Berry, Coconut.
    
    THUNDER RAGE 
    Description: Use it in battle to do 5 HP damage to all enemies on the field.
    Items Required: Dried Shroom/Volt Shroom.
    
    VOLT SHROOM
    Description: Electrifies Mario for a few turns so that enemies will be hurt 
    when touching Mario.
    Items Required: Mushroom/Koopa Leaf
    
    YOSHI'S COOKIE 
    Description: Restores 15 HP and 15 FP.
    Items Required: Cake Mix/Melon
    
    YUMMY MEAL 
    Description: Restores 20 HP and 20 FP.
    Items Required: Whacka's Bump, Iced Potato/Strange Leaf, Dried Pasta/Dried 
    Fruit.
    NOTE: If you use Whack'a Bump alone to get the above recipe, a Cookbook is 
    required, even if you don't need two items.
    
    --------
    Letters
    --------
    
    All over the world you will find letters scattered about everywhere. The item 
    description tells you which person to deliver the letter to. You need to have 
    Parakarry as your partner to give them the letters. With the exception of the 
    "chain mail", you will get a Star Piece as a reward for each letter you 
    deliver.
    
    Letter #1
    Location: Mt. Rugged
    Person to Deliver: Merlon (Toad Town) 
     
    Letter #2
    Location: Mt. Rugged
    Person to Deliver: Kolorado (Dry Dry Desert/Koopa Village/Lavalava Island)
    
    Letter #3
    Location: Dry Dry Desert (hammer trees near Dry Dry Oupost entrance) 
    Person to Deliver: Mort T. (Toad inside Koopa Village Toad House)
    
    Letter #4
    Location: Behind the vase on the roofs in Dry Dry Outpost
    Person to Deliver: Nomadimouse (mouse resting by tree in Dry Dry Desert)
    
    Letter #5
    Location: Gusty Gulch in front of bransh
    Person to Deliver: Fice T., the guard of Forever Forest (Toad Town)
    
    Letter #6
    Location: After clearing Chapter 3, hit the hammer behind where Kolorado's tent 
    was to get this letter.
    Person to Deliver: Goompa (Goomba Village)
    
    Letter #7
    Location: On top of a big rock on the beaches of Lavalava Island.
    Person to Deliver: Igor, the owner of Boo's Shop.
    
    Letter #8
    Location: After Sushie becomes your partner on Lavalava Island, swim to the 
    northeast corner of the area and smash the tree for a letter to fall out.
    Person to Deliver: Russ T., he lives near the Toad Town entrance from Goomba 
    Road (Toad Town).
    
    Letter #9
    Location: Take NE path in Flower Fields, get through colored pillar puzzle, and 
    in the next area you'll find it in a group of flowers after going over the 
    first spike pit.
    Person to Deliver: Mihn T., the Toad outside Flower Fields entrance in garden 
    (Toad Town).
    
    Letter #10
    Location: In Shiver Snowfield, you'll find an open area with trees. Hit the 
    biggest, leftmost tree 4 times for the letter to appear.
    Person to Deliver: Mayor Penguin (Shiver City)
    
    Letter #11
    Location: On your way to Starborn Valley in Shiver Snowfield, you'll see a 
    letter behind an icicle. Shouldn't be that hard to spot.
    Person to Deliver: Merlow (Shooting Star Summit)
    
    The letters below are part of the chain letter sequence.
    
    In Mt. Rugged, you'll find a letter for Goompapa.
    1) Give letter to Goompapa and he'll give you a letter for Muss T. (near 
    Peach's Castle).
    2) Give Muss T. letter and he'll give you letter for Koover (Koopa near Toad 
    House in Koopa Village).
    3) Give Koover letter and he'll give you letter for Fishmael (big guy at Toad 
    Town Harbor).
    4) Give Fishmael letter and he'll give you another letter to Koover.
    5) Give Koover letter and he'll give you one for Mr. E (person with blue turban 
    in Dry Dry Outpost near Toad House).
    6) Give Mr. E letter and he'll give you letter for Miss T. (one of female Toads 
    in front of Toad Town dojo).
    7) Give Miss T. letter and she'll give you letter for Little Mouser (owner of 
    Dry Dry Outpost shop).
    8) Give Little Mouser letter and he'll give you letter for Franky (Boo in main 
    hall of Boo's Mansion).
    9) Give Franky letter and he'll give you letter for Dane T. (small Toad in 
    grass south of Toad Town railroad).
    10) Give Dane T. letter and he'll give you letter for Red Yoshi Kid in Lavalava 
    Island. 
    11) Give Red Yoshi Kid letter and he'll give you another letter for Dane T.
    12) Give Dane T. letter and he'll give you letter for Frost T. (Toad in 
    Starborn Valley that's outside).
    13) Give Frost T. letter and he'll give you letter for Goompapa.
    14) Give Goompapa letter and you'll finally receive this badge!
    
    ===========
    6. Enemies
    ===========
    
    *************
    AMAZY DAYZEE
    *************
    
    HP: 20
    Attack: 20
    Defense: 1
    Location: Located near the Blue Tree Flower in Flower Fields. However, the 
    Amazy Dayzee does not appear there every single time. 
     
    Beating Amazy Dayzee will give you a lot of Star Points, but it is difficult. 
    My tip is this: equip Mario with P-Up, D-Down, and give him both Power Plus 
    Badges with Mega Jump equipped. Set Bombette to blow up on the field until you 
    get the first strike. Use the Mega Jump, and then a good Bomb, and you should 
    have it down in no time.
    
    *******
    BANDIT
    *******
    
    HP: 5
    Attack: 2
    Defense: 0
    Location: Dry Dry Desert
    
    The only attack a Bandit has is that they will bump into you for 2 HP. By doing 
    this, they will also steal 10 coins from you in the process. However, they will 
    NOT steal any coins if you successfully defend yourself from the attack. If 
    they steal your coins, you can hit them (you don't need to defeat them) to get 
    your coins back. However, if a Bandit steals your Coins and you don't attack 
    the Bandit the following turn, they will run from the battle with your coins. 
    As a precautionary measure, it's best to have an attack like Power Shell to 
    attack all Bandits, that way you can attack all Bandits on the screen.
    
    ****************
    B. BILL BLASTER
    ****************
    
    HP: 10
    Attack: 0
    Defense: 4
    Location: Bowser's Castle
    
    All they do is shoot out the Bullet Bills, so they will do no direct harm to 
    you. But their defense will make the battles irritating, so use your top 
    attacks or Star Storm them.
    
    ********
    BOB-OMB
    ******** 
     
    HP: 3
    Attack: 1
    Defense: 0
    Location: Koopa Bros. Fortress
    
    You need to be a little careful when fighting Bob-Ombs. If you attack them, 
    they will turn red, meaning they will explode the next turn, dealing 3 HP of 
    damage. They can also jump on you for 1 HP. If you jump on a Bob-Omb while it 
    is red and angry, you will defeat it, but you will also take damage in the 
    process. To defeat a bob-omb while it is angry WITHOUT taking damage, use your 
    hammer or any attack by Kooper or Bombette. The bob-omb will be defeated and 
    neither you nor your partner will take damage.
    
    ***************
    BOMBSHELL BILL
    *************** 
     
    HP: 3
    Attack: 6
    Defense: 0
    Location: Bowser's Castle
    
    These Bombshell Bills only appear from being shot out of the cannons. One 
    attack should be enough to knock them out, but try to finish them off before 
    they ram you for 6 HP. But they do explode afterward, thus giving you the Star 
    Points anyway.
    
    ************
    BONY BEETLE
    ************
    
    HP: 8
    Attack: 3
    Defense: 4
    Location: Bowser's Castle
    
    Bony Beetles can toss its shell at Mario for 3 HP or jump on Mario for 5 HP if 
    their spikes are out. The best way to get around these beetles are to D-Down 
    Pound them or use Watt's Electro Dash to get their health down in no time.
    
    ************
    BULLET BILL
    ************ 
     
    HP: 2
    Attack: 2
    Defense: 0
    Location: Koopa Bros. Fortress
    
    These only appear when they are shot out of the Bullet Bills. One action 
    command jump can dispose of them, otherwise they will ram Mario for 2 HP and 
    explode, and don't worry, you will get credit for the Star Points if that does 
    happen.
    
    *************
    BUZZY BEETLE
    ************* 
     
    HP: 3
    Attack: 2
    Defense: 2 
    Location: Dry Dry Ruins, Toad Town Tunnels
    
    To get rid of their defense, all you need to do is jump on them to flip them on 
    their back, and then you can use your partner to wear them down. On the next 
    turn, they will flip over, but will not attack you. They can attack you with a 
    shell toss attack for 2 HP and sometimes, if they are on the ceilings in Dry 
    Dry Ruins, they will fall from the ceiling and hit Mario on the head, causing 3 
    HP in damage.
    
    *******
    BZZAP!
    *******
    
    HP: 3
    Attack: 6
    Defense: 0
    Location: Forever Forest (inside beehive), Flower Fields
    
    They can be a little nuisance, but they are easy to dispose of. One jump should 
    get rid of them. One of their attacks is that they will sting Mario for 6 HP, 
    also adding in a chance of poisoning him as well. Sometimes they will call in 
    the little bees, to sting Mario 1 by 1 (they do 1 HP each), and this attack 
    will have a chance of shrinking Mario. Just defeat them quickly before they 
    cause too much trouble.
    
    ******
    CLEFT
    ****** 
     
    HP: 2
    Attack: 2
    Defense: 2
    Location: Mt. Rugged
    
    Unless you have D-Down Pound, there's no easy way to defeat these enemies. 
    Their only attack is that they can run into you for 2 HP. Clefts have a defense 
    of 2, and at that point of the game, the only normal attack within your party 
    that can damage and defeat a Cleft is Bombette's Bomb attack. Your hammer, as 
    well as Kooper's shell attacks are ineffective as well. Jumping is out of the 
    question as they have spikes on their head. The best way to defeat these 
    enemies is to use the D-Down Pound badge, which can be brought from Rowf's 
    Badge Shop. I'd also recommend fighting them too, as they give out a pretty 
    good amount of Star Points.
    
    *******
    CLUBBA
    *******
    
    HP: 8
    Attack: 3
    Defense: 0
    Location: Tubba Blubba's Castle
    
    Their only attack is that they clobber you for 3 HP, otherwise there's no real 
    strategy to beat them. You and your partner can take one out each turn, but the 
    only pain here is that dodging their attacks could be a little annoying, and 
    the lack of immediate health around Tubba Blubba's castle makes it even worse.
    
    ***************
    CRAYZEE DAYZEE
    *************** 
     
    HP: 8
    Attack: 4
    Defense: 0
    Location: Flower Fields
    
    Their only attack is that they sing a song in front of Mario's face, and it's 
    so strong it even costs you 4 HP and has a chance of putting Mario to sleep 
    too, and dodging this attack is pretty hard (I've only done it once or twice 
    before). But when their HP get low, they will run away most of the time, and 
    you will not get credit for the Star Points either, but you and your partner 
    should be able to take them out in one turn.
    
    ***********
    DARK KOOPA
    *********** 
     
    HP: 8
    Attack: 3
    Defense: 2
    Location: Toad Town Tunnels
    
    Dark Koopas can be an incredibly annoying enemy. They have two attacks: they 
    can either attack you with a shell toss for 3 HP, or they can walk up to you 
    and start spinning really fast to make you dizzy. If you have the Feeling Fine 
    badge equipped, then you won't need to worry about getting dizzy at all (and 
    you will be unharmed by the attack). Like all Koopas, you can flip them over 
    (and putting their defense at 0) by jumping on them. They do get up the 
    following turn, but they will not attack. Also, you can predict which attack a 
    Dark Koopa will use. Pay attention to their mouth: If it is closed, they will 
    use a shell toss attack, if it is open (and they are king of smiling), they 
    will use a dizzy shell attack). This can help you determine which Dark Koopa 
    you want to attack.
    
    **********
    DRY BONES
    **********
    
    HP: 8
    Attack: 4
    Defense: 2
    Location: Bowser's Castle
    
    I've never found a way to beat this enemy without any use of Fire. Even if you 
    do wear them down, they will scramble their bones together and get back up. My 
    favorite way of torching these enemies (no pun intended) is to use Kooper's 
    Fire Shell attack which can do 15 HP and burn them into oblivion. Their only 
    attack is that they throw bones at Mario for 4 HP.
    
    ***********
    DUPLIGHOST
    ***********
    
    HP: 15
    Attack: 4
    Defense: 0
    Location: Shiver Mountain, Crystal Palace, Bowser's Castle
    
    Duplighosts like to make a carbon copy of your partner and use their 
    attacks/abilities on you. The amount of damage done is the same damage your 
    partner does to other enemies. If the Duplighost hasn't cloned itself yet, it 
    can headbutt you for 4 HP.
    
    ******
    EMBER
    ******
    
    HP: 10
    Attack: 4
    Defense: 0
    Location: Star Road
    
    Only water attacks and non-fiery items are effective against Embers. When 
    attacked, they will split into another Ember, who has an equivalent amount of 
    HP. They can attack you by jumping onto Mario for 4 HP or shooting out flames 
    at your partner, and if not defended correctly, your partner will be knocked 
    out for two turns.
    
    *************
    FOREST FUZZY
    ************* 
     
    HP: 6
    Attack: 1
    Defense: 0
    Location: Forever Forest
    
    Fuzzies can suck 1 HP out of you and use it to recover 1 HP of their own. To 
    defend yourself from this, hit A RIGHT AFTER the 2nd "suck" of the fuzzy. The 
    timing for this can be a little tricky, however. Its other attack is that it 
    can duplicate itself and put out another Forest Fuzzy onto the field (hey, more 
    Star Points for you).
    
    **************
    FROST PIRANHA
    ************** 
     
    HP: 10
    Attack: 4 
    Defense: 0
    Location: Shiver Snowfield, Shiver Mountain
     
    Frost Piranhas can bite Mario for 4 HP or use their ice cold Winter-Fresh 
    breath and freeze Mario. This can be avoided by using Feeling Fine or by 
    dodging the attack as the breath is coming out. Ice attacks do not work against 
    these Frost Piranhas and fire attacks are very effective, so use them if you 
    can.
    
    ******
    FUZZY
    ******
    
    HP: 3
    Attack: 1
    Defense: 0
    Location: Koopa Village
    
    Fuzzies can suck 1 HP out of Mario and use it to recover 1 HP of their own. To 
    avoid this attack, press A about a half second right after the second suck, and 
    you won't get hurt (and the Fuzzy won't heal itself either).
    
    ********
    GLOOMBA
    ******** 
     
    HP: 7
    Attack: 2
    Defense: 0
    Location: Toad Town Tunnels
    
    Gloombas are just blue, stronger versions of Goombas. Their only attack is that 
    they jump on Mario for 2 HP. So you can finish them off without a problem, 
    unless you're low on health and are fighting several of them. At least they 
    give out a good amount of Star Points when you're in the earlier levels.
    
    ******* 
    GOOMBA
    *******
    
    HP: 2
    Attack: 1
    Defense: 0
    Location: Jr. Troopa's Playground, Goomba Road, Pleasant Path
    
    Their only attack is they jump on you for 1 HP. I don't think other 
    explanations for this enemy are needed here, since they're the easiest things 
    to destroy in the game.
    
    ***************
    GRAY MAGIKOOPA
    ***************
    
    HP: 11
    Attack: 3
    Defense: 0
    Location: Crystal Palace
    
    Gray Magikoopas are probably the most annoying Magikoopas you can battle. As 
    any other Magikoopa, they can shoot a magic blast shot at Mario for 3 HP or 
    poke him with their wand for 3 HP if they are on the ground. Also, they have 
    the annoying ability to go transparent and become invisible, so that nothing 
    hits them. If you see one of these in your battle, use you and your partner's 
    best attacks to finish these off first before them become real problematic. 
    Also, if it's alone in battle, there's a good chance it will run away. If 
    they're on a broom, you can use a double jump to knock them off their broom.
    
    ****************
    GREEN MAGIKOOPA
    ****************
    
    HP: 11
    Attack: 3
    Defense: 0
    Location: Flower Fields, Crystal Palace
    
    Green Magikoopas aren't as annoying as the other Magikoopas. If they're flying 
    on their broom, they can shoot a magic blast attack at you for 3 HP. If they're 
    on the ground, they can poke Mario with their wand to do 3 HP damage. Also, 
    their special ability is that they can increase the defense power of any enemy 
    by 1, so as always, try to take out the Magikoopas first. If it is alone, 
    there's a good chance it will run away. If they're on a broom, you can use a 
    double jump to knock them off their brooms.
    
    ***********
    GROOVE GUY
    *********** 
     
    HP: 7
    Attack: 2
    Defense: 0
    Location: Shy Guy Toy Box
    
    Groove Guys can be annoying, unless you're equipped with the Feeling Fine 
    badge. They can charge at Mario for 2 HP, and they can dance in front of Mario 
    to make him dizzy, but this can be dodged easily. Also, they can dance away 
    from Mario and summon another Groove Guy. Hey, more Star Points for you.
    
    ******* 
    GULPIT
    *******
    
    HP: 12
    Attack: 2
    Defense: 0
    Location: Shiver Snowfield, Shiver Mountain
    
    Whenever you are involved in a battle with a Gulpit, you'll see a pile of rocks 
    to the side, with big and small rocks. They can spit the big rocks at you for 7 
    HP, while the smaller rocks do 5 HP on you, and when they are out of rocks to 
    spit at you, they can lick you for 2 HP. You can attack the pile of rocks if 
    you want, but that'd be a waste of time. Try to take out these guys before you 
    go for anything else.
    
    *************
    HAMMER BROS.
    ************* 
     
    HP: 12
    Attack: 5
    Defense: 1
    Location: Bowser's Castle
    
    Hammer Bros. are pretty annoying enemy, and the worst part is, they can't be 
    flipped over like the other Koopas. They can throw a hammer at Mario for 5 HP 
    AND shrink him in the process. When their HP is below 4, they'll throw 5 
    hammers at once to Mario, each doing 2 HP, AND adding the risk of shrinking 
    Mario. So, be sure you have Feeling Fine equipped for these kind of battles, 
    otherwise it's going to be a long, long battle.
    
    *********** 
    HURT PLANT
    ***********
    
    HP: 8
    Attack: 2
    Defense: 0
    Location: Jade Jungle
    
    Hurt Plants disguise themselves as Heart Plants, so sometimes, when you examine 
    a Heart Plant, it may turn out to be a Hurt Plant and a battle will start. 
    Their only attack is that they can bite Mario for 2 HP, and it also has a 
    chance of poisoning Mario, so make sure you have the Feeling Fine badge 
    equipped when walking around the Jade Jungle.
    
    ************
    HYPER CLEFT
    ************ 
     
    HP: 4
    Attack: 3
    Defense: 3
    Location: Gusty Gulch
    
    Out in the open field, Hyper Clefts disguise themselves as ordinary rocks, but 
    when you come closer to them, they will charge at you and try to start a 
    battle. With their high defense of 3, a super hammer attack will only do 1 HP. 
    Try to have D-Down Pound equipped when battling them, and then you'll knock 
    them out in 1 hit with a super hammer. They can charge at Mario for 3 HP or 
    they can super charge themselves, then on the next turn, they can ram into 
    Mario for 8 HP and then lose the super charge. Also, you can use items to help 
    you out for these.
    
    *************
    HYPER GOOMBA
    *************
    
    HP: 7
    Attack: 1
    Defense: 0
    Location: Gusty Gulch
    
    These are as weak as regular Goombas, with a few extra goodies. They can jump 
    on Mario for 1 HP or they can super charge themselves, and then on the next 
    attack, they will ram Mario for 8 HP. If this does happen, your best bet is to 
    use Bow's Outta Sight when this happens.
    
    *****************
    HYPER PARAGOOMBA
    *****************
    
    HP: 7
    Attack: 1
    Defense: 0
    Location: Gusty Gulch
    
    These are the same as Hyper Goombas, except with wings, so the only difference 
    is that you can't attack them with your hammer and you can jump on them and 
    they'll lose the wings. Just be sure you use Outta Sight whenever they do super 
    charge themselves.
    
    *************
    JUNGLE FUZZY
    ************* 
     
    HP: 7
    Attack: 2
    Defense: 0
    Location: Jade Jungle
    
    Jungle Fuzzies can suck 2 HP out of you and use it to recover 2 HP of their 
    own. To get rid of them, you need to keep tapping A as fast as you can to fill 
    up the meter to 100%. Or once they suck you 5 times, they'll jump off of you by 
    themselves. Also, they can clone themselves and create another Jungle Fuzzy.
    
    *************
    KOOPA TROOPA
    ************* 
     
    HP: 4
    Attack: 1
    Defense: 1
    Location: Pleasant Path, Koopa Bros. Fortress
    
    If you jump on them, it will flip them over, causing their defense to drop to 
    0. It takes 2 turns for them to get up, and they will not attack until the turn 
    after they get up. Their only attack is that they use the shell toss attack on 
    Mario for 1 HP. You can easily finish them off after you flip them on their 
    back.
    
    **********
    KOOPATROL
    **********
    
    HP: 8
    Attack: 4
    Defense: 3
    Location: Bowser's Castle
    
    Because of the spike on their head, they can't be jumped on, unless you have 
    the Spike Shield badge equipped. Jumping on them with the Spike Shield can flip 
    them over and put their defense on 0. Also, a quake hammer attack is effective 
    on flipping them over. Otherwise, your Ultra Hammer will do 3 HP against them 
    if not flipped over. They can shell toss attack Mario for 4 HP or they can 
    charge their shell, and then attack Mario for 10 HP. Their other ability is 
    that they can summon for another Koopatrol. When charged, try to use Star Storm 
    to knock them out, before they do a lot of damage on Mario.
    
    *******
    LAKITU
    ******* 
     
    HP: 12
    Attack: 3
    Defense: 0
    Location: Flower Fields
    
    Lakitus can throw spinies at Mario for 3 HP damage, and they can also summon 
    spinies as well. There's no real strategy into fighting them here, just keep 
    using your jump attacks on them until you knock them out.
    
    ************
    LAVA BUBBLE
    ************
    
    HP: 9
    Attack: 4
    Defense: 0
    Location: Mt. Lavalava
    
    Since they are fiery enemies, jumping on them will hurt you and fire attacks 
    against them are ineffective. Your best options are either using your hammer or 
    jumping on them with the Ice Power Badge equipped. They can jump on Mario for 4 
    HP or they can shoot fire at your partner, which will knock them out for 2 
    turns, unless defended properly.
    
    ********
    M. BUSH
    ********
    
    HP: 8
    Attack: 3
    Defense: 0
    Location: Jade Jungle
    
    These bushes try to disguise themselves as regular bushes in the Jade Jungle. 
    Their only attack is that they will jump and hit Mario for 3 HP, which also has 
    a chance of poisoning him, but as long as you have Feeling Fine equipped, you 
    won't have to worry about being poisoned.
    
    **********
    MAGIKOOPA
    **********
    
    HP: 11
    Attack: 6
    Defense: 0
    Location: Bowser's Castle
    
    These are Blue Magikoopas and are probably the most problematic enemy in the 
    game. You know how each colored Magikoopa has a special ability of its own? 
    This Magikoopa has ALL of those abilities (raise attack or defense by 1, 
    electrically charge an enemy, go transparent, heal 5 HP to one enemy or 3 HP to 
    all enemies). On top of that, it can magic blast Mario for 6 HP. Also, it can 
    clone itself into a real and fake Magikoopa. You must hit the real one for the 
    fake one to go away (so attacks like Star Storm work fine). Dispose of these as 
    fast as you can. If they're on a broom, you can use a double jump to knock them 
    off their broom.
    
    *********
    MEDI GUY
    *********
    
    HP: 7
    Attack: 1
    Defense: 0
    Location: Shy Guy Toy Box
    
    Although they can heal other enemies, they seriously are no real threat. Their 
    only real attack is that they ram you for 1 HP, and it can be dodged easily. 
    Otherwise, they can heal 4 HP of their own or heal 4 HP of another enemy.
    
    *************
    MONTY MOLE I
    *************
    
    HP: 3
    Attack: 2
    Defense: 0
    Location: Mt. Rugged
    
    These little suckers like to pop out of the ground when you're nearby and try 
    to throw rocks at you to start a fight. Their only attack is that they throw 
    rocks at Mario for 2 HP, otherwise these things shouldn't be any problems to 
    you, unless you fight multiple of them, then they can really mow down your 
    health in no time.
    
    **************
    MONTY MOLE II
    **************
    
    HP: 12
    Attack: 3
    Defense: 0
    Location: Flower Fields
    
    All these Monty Moles are just upgraded versions of the first Monty Moles. Just 
    get rid of them quickly before they get to you. The only time you will face 
    these enemies is when you need to help Petunia in the early parts of Flower 
    Fields.
    
    ************
    PARAGLOOMBA
    ************
    
    HP: 7
    Attack: 2
    Defense: 0
    Location: Toad Town Tunnels
    
    These are pretty much the same thing as Gloombas, except they have swings and 
    cannot be hit by a hammer. Just jump on them and they'll lose the wings, 
    turning into a regular Gloomba. No real strategy in beating these enemies.
    
    ***********
    PARAGOOMBA
    ***********
    
    HP: 2
    Attack: 1
    Defense: 0
    Location: Jr. Troopa's Playground, Goomba Road, Pleasant Path
    
    These are just Goombas with wings, so you can't use your hammer on them. Just 
    jump on them and they'll lose the wings, turning into a regular Goomba. You 
    should have absolutely no problems defeating this enemy.
    
    ***********
    PARATROOPA
    *********** 
     
    HP: 4
    Attack: 1
    Defense: 1
    Location: Pleasant Path, Koopa Bros. Fortress
    
    These are just Koopas with wings, so no hammer, and they are a little tougher 
    to defeat. Jumping on them once will make them lose their wings and turn into a 
    regular Koopa, and if you double jump on it while it's flying, it will lose the 
    wings AND flip over, making its defense go down to 0, where you can finish it 
    off from there.
    
    **************
    PIRANHA PLANT 
    **************
    
    HP: 5
    Attack: 3
    Defense: 0
    Location: Forever Forest
    
    Because of the open mouth and teeth pointing upward, jumping on it will damage 
    you, so your only attack is by using the hammer. The Piranha Plant's only 
    attack is that it can bite you for 3 HP, and these things can take you down 
    quickly, so be sure to get rid of them as fast as you can.
    
    ******
    POKEY
    ******
    
    HP: 4
    Attack: 2
    Defense: 0
    Location: Dry Dry Desert
    
    Since it's a walking cactus, jumping on it probably isn't the smart thing to 
    do, right? It can hit you like a hammer for 2 HP, and it can throw a part of 
    its body at you for 2 HP. If it throws all of its body parts at you (so it's 
    down to its head), it'll just jump on you for 2 HP. Also, it has the ability to 
    summon other Pokeys into the battle. Hey, more Star Points for you.
    
    ************
    POKEY MUMMY
    ************
    
    HP: 4
    Attack: 2
    Defense: 0
    Location: Dry Dry Ruins
    
    The only difference from regular Pokeys are that these are blue and are 
    poisonous. They will throw a part of its body at you for 2 HP and to poison 
    you, which can be prevented if you defend yourself correctly. If it has thrown 
    all of your body segments at you, it will use its head to jump on you for 2 HP 
    and poison you. Since they do have spikes, remember, use your hammer on them.
    
    ***************
    PUTRID PIRANHA
    ***************
    
    HP: 12
    Attack: 3
    Defense: 0
    Location: Jade Jungle, Mt. Lavalava
    
    Unlike the Piranha Plants, these are actually facing Mario instead of pointing 
    upwards, so it is safe to jump on them and not get hurt. Their two attacks is 
    that they can bite Mario for 3 HP or they can release some horrible breath on 
    them for 2 HP and poison Mario, and the poison can be preventable if defended 
    correctly.
    
    *********
    PYRO GUY
    ********* 
     
    HP: 7
    Attack: 4
    Defense: 0
    Location: Shy Guy Toy Box
    
    Pyro Guys are just Shy Guys on fire, so jumping on them will hurt you, while 
    fire attacks are ineffective on them. Their only attack is that they can charge 
    at Mario for 4 HP. Also, water/ice attacks are twice as effective on these 
    enemies, since they are fire-based. Of course, when you're fighting these in 
    groups, a Star Storm will dispose of all of them.
    
    **************
    RED MAGIKOOPA
    **************
    
    HP: 11
    Attack: 3
    Defense: 0
    Location: Mt. Lavalava
    
    It can shoot a magic blast at Mario for 3 HP or when it's on the ground, it can 
    poke Mario with its wand for 3 HP. It can also raise the attack power of any 
    enemy by 1. If it is alone, there is a good chance it will run away. If on a 
    broom, a double jump will be good enough to knock it off its broom.
    
    **********
    RUFF PUFF
    ********** 
     
    HP: 10
    Attack: 4
    Defense: 0
    Location: Flower Fields
    
    Their only attack is that they will ram into Mario for 4 HP. If you face these 
    enemies in groups, try to finish them off as fast as you can, otherwise they 
    can mow you down pretty quickly, so you may want a healing item or two against 
    these enemies.
    
    ********
    SHY GUY
    ******** 
     
    HP: 7
    Attack: 3
    Defense: 0
    Location: Shy Guy Toy Box
    
    They can charge onto Mario for two HP. Their other attack is that they jump on 
    Mario's head for 3 HP. If successful, you'll hear an applause from some crowd. 
    If you defend yourself from the attack, the Shy Guy becomes embarrassed. Either 
    way, if they're giving you problems, a Star Storm will put them in their place.
    
    ********
    SKY GUY
    ********
    
    HP: 7
    Attack: 3
    Defense: 0
    Location: Shy Guy Toy Box
    
    Their only attack is that they can use a slingshot to attack Mario for 3 HP. 
    Another thing to take note of is that jumping on the balloons rather than the 
    Sky Guy will cause the balloons to pop and the Sky Guy will fall to the ground, 
    turning into a regular Shy Guy.
    
    **********
    SPEAR GUY
    ********** 
     
    HP: 7
    Attack: 3
    Defense: 0
    Location: Jade Jungle
    
    One thing you should take note of is its spear. If it's pointing upward, 
    jumping on it will hurt you. If the spear is pointing directly at Mario, using 
    hammer attacks will not work. Now, for attacks, they can poke Mario with its 
    spear for 3 HP. They also can throw their spear at Mario for 3 HP, but doing 
    this will cause the Spear Guy to lose all of its makeup and become a regular 
    Shy Guy. At last, they can also summon other Spear Guys into the battle. Hey, 
    more Star Points for you.
    
    ***************
    SPIKED GLOOMBA
    ***************
    
    HP: 7
    Attack: 3
    Defense: 0
    Location: Toad Town Tunnels
    
    Since it has a spike on its head, jumping on it will hurt you, so use hammer 
    attacks. The only attack out of this enemy is that it will jump on Mario for 3 
    HP.
    
    **************
    SPIKED GOOMBA
    ************** 
     
    HP: 2
    Attack: 2
    Defense: 0
    Location: Jr. Troopa's Playground, Goomba Road, Pleasant Path
    
    Since it has a spike on its head, jumping on it will hurt you, so use hammer 
    attacks. The only attack out of this enemy is that it will jump on Mario for 2 
    HP.
    
    **********
    SPIKE TOP
    **********
    
    HP: 4
    Attack: 3
    Defense: 4
    Location: Mt. Lavalava, Toad Town Tunnels
    
    This enemy is really annoying. Try to stay out of battle with it if you can. It 
    can shoot its shell at you for 3 HP. And with a really high defense, a super 
    hammer will do nothing on it and an ultra hammer will do 2 HP damage. As the 
    name of the enemy implies, it has a spike on the top of its shell, so you 
    cannot jump on it. However, with the Spike Shield badge, you can also jump on 
    this enemy and flip it over, making it much easier to defeat. Otherwise, you 
    can use attacks like D-Down Pound or Star Storm to get rid of these enemies. 
    
    ****** 
    SPINY
    ****** 
     
    HP: 5
    Attack: 4
    Defense: 3
    Location: Flower Fields, Toad Town Tunnels
    
    Just like the Spike Top, these are a huge pain to defeat, so try to stay away 
    from battle if you can. Their only attack is that they will roll into Mario for 
    4 HP. With a defense of 3, an Ultra Hammer will do 3 HP on it, so like the 
    Spike Top, using D-Down Pound will make your life a lot easier with these 
    enemies. Better yet, knock them all out by using Star Storm.
    
    ******** 
    SPY GUY
    ******** 
     
    HP: 7
    Attack: 2
    Defense: 0
    Location: Shy Guy Toy Box
    
    Each time you attack a Spy Guy, it will switch weapons between a slingshot and 
    a hammer. It can attack Mario with its slingshot for 2 HP, and if it attacks 
    you with its hammer, it'll do 2 HP AND make Mario lose one of his commands for 
    a short period of time (jump, hammer, items, etc).
    
    ************
    STONE CHOMP
    ************ 
     
    HP: 4
    Attack: 3
    Defense: 1
    Location: Dry Dry Ruins
    
    You will only fight these enemies upon getting the Diamond, Lunar, and Pyramid 
    Stones. Their only attack is that they can bite Mario for 3 HP. Your Super 
    Hammer can do 3 HP on them, but a D-Down Pound out of your Super Hammer will 
    knock them out in one hit.
    
    ********
    SWOOPER
    ******** 
     
    HP: 4
    Attack: 2
    Defense: 0
    Location: Dry Dry Ruins
    
    If they are on the ceiling during battle, jumping or using your hammer attack 
    will miss then. Attacks like Shell Shot, Hammer Throw, or Quake Hammer will 
    damage them. Their only attack is that they can bite Mario for 2 HP.
     
    *********
    SWOOPULA
    *********
    
    HP: 8
    Attack: 2
    Defense: 0
    Location: Crystal Palace
    
    Like Swoopers, sometimes they may be on the ceiling, in which case only attacks 
    such as Hammer Throw, Shell Shot, and Quake Hammer will work on them. Their 
    method of attacking is similar to the way a Jungle Fuzzy attacks Mario. They 
    will suck on Mario for 2 HP and use it to recover 2 HP of their own, and you 
    must keep tapping A to raise the meter to 100% before they leave you alone. If 
    they suck on Mario 5 times (10 HP), it will stop on its own.
    
    *************
    WHITE CLUBBA
    ************* 
     
    HP: 12
    Attack: 5 
    Defense: 0
    Location Shiver Mountain, Crystal Palace
    
    If these are in groups, they can mow you down pretty quickly. One of their 
    attacks is that they can club Mario for 5 HP or whack him 3 times for 2 HP 
    each, doing as much as 6 HP, unless each attack is defended properly.
    
    ****************
    WHITE MAGIKOOPA 
    ****************
    
    HP: 11
    Attack: 3
    Defense: 0
    Location: Jade Jungle, Mt. Lavalava, Crystal Palace
    
    White Magikoopas can heal all of the enemies on the field for 3 HP each, or 
    they can heal one enemy alone for 5 HP. Otherwise, they can use a magic blast 
    attack at you for 3 HP or poke Mario with their wand for 3 HP. If on a broom, 
    you can double jump on them to make them fall off their broom. When they're 
    alone on the battlefield, there is a good chance they will run away.
    
    *****************
    YELLOW MAGIKOOPA
    ***************** 
     
    HP: 11
    Attack: 3
    Defense: 0
    Location: Flower Fields, Crystal Palace
    
    The special ability for a Yellow Magikoopa is that they can give a static 
    charge to another enemy on the battle field, so if you jumped on the charged 
    enemy, a double jump wouldn't work and you'd lose 1 HP in the process. As any 
    other Magikoopa, they can use a magic blast on Mario for 3 HP or poke Mario 
    with their wand for 3 HP. If on a broom, you can use a double jump to make them 
    fall off their broom. When they're alone on the battlefield, there is a good 
    chance they will run away.
    
    =====================
    7. Koopa Koot Favors
    =====================
    
    That old crabby Koopa in Koopa Village is always in need of favors. When you 
    want to do favors during your side quests, you can always check out this 
    section to see what is coming. The farther you get in the game, the more favors 
    you'll be able to do for him. These favors may look impossible, but with the 
    help of the Toad Town Tunnels warp pipe express, it'll make your life a lot 
    easier.
    
    ----------------------------
    After Kooper joins the team
    ----------------------------
    
    1. Koopa Koot's first favor is that he wants the "Koopa Legends" book from 
    Kolorado's wife. Enter the house to the left of Kooper's and talk to her. 
    She'll go to her back room and give you the book. Return it to Koopa Koot for 1 
    coin.
    
    2. Koopa Koot wants a Sleepy Sheep. If you have one in your inventory, you can 
    simply give one to him. There is also one on Pleasant Path, if not, you need to 
    go back to the Toad Town Shop to buy one. Once you finish this favor, you'll be 
    rewarded with 1 Coin AND a Silver Card for the Toad Town Playroom (allowing you 
    to play the Jump Attack).
    
    -----------------------------
    After Chapter 1 is Completed
    -----------------------------
    
    3. Koopa Koot wants you to go to Goomba Village and get a tape from Goompa. So 
    go inside the house at Goomba Village and talk to Goompa. For a weird reason, 
    the tape is hidden behind a chair. Neither Koopa Koot nor Goompa will tell us 
    what's on the tape, but you'll get 1 coin for bringing it back to Koopa Koot.
    
    4. Koopa Koot will ask for some nice Koopa Tea. To get this, bring a Koopa Leaf 
    to Tayce T. To find the Koopa Leaf, it is located in the bushes near the Save 
    Block. When you bring the Koopa Tea back to Koopa Koot, you get three star 
    pieces!
    
    5. For once, Luigi will have a role in the game. Koopa Koot wants Luigi's 
    autograph, so head down to your house and talk to Luigi. Bring the autograph to 
    Koopa Koot for 1 coin.
    
    -----------------------------
    After Chapter 2 is Completed
    -----------------------------
    
    6. Koopa Koot says on his way shopping, he dropped his wallet somewhere near 
    the area. The wallet is located in the flowery bush in front of the blue Koopa 
    house near the Save Block. Your reward for returning it is 1 coin.
    
    7. Koopa Koot wants a Tasty Tonic this time. You can buy one in the Toad Town 
    Shop near Shy Guy Toy Box if you don't have one on you. Bring one back to him 
    for one coin.
    
    8. Probably the most annoying favor, you'll need to get Merluvee's autograph. 
    Go to Shooting Star Summit and talk to Merluvee (remember to walk around the 
    table). She will give you her autograph if you promise her to get her a crystal 
    ball from Merlee. Merlee is at Dry Dry Outpost. To get to her, go up the path 
    to the right of the Toad House. Jump over the crates and you'll find her. Talk 
    to her and she'll give you the crystal ball. Bring it back to Merluvee for her 
    autograph. Bring the autograph to Koopa Koot for 3 star pieces (worth doing 
    too).
    
    -----------------------------
    After Chapter 3 is Completed
    -----------------------------
    
    9. Koopa Koot's been in his house so long that he's outdated on the news. Go to 
    the newspaper at Toad Town and read both the front AND back side. Talk to him 
    afterwards for 1 coin.
    
    10. Koopa Koot thinks he's going to die shortly and wants a Life Shroom for 
    insurance. If you got one, give it to him now, if not, you can get one at Boo's 
    Shop in Boo's Mansion. Your reward is one coin AND a Cold Credit, which lets 
    you play Smash Attack at the Toad Town playhouse.
    
    11. Koopa Koot is requesting a recipe fresh from Tayce T., which is a Nutty 
    Cake. Go to Goomba Village and smash the tree next to the house for a Goomnut. 
    Bring it to Tayce T. to make a Nutty Cake. Bring the Nutty Cake to Koopa Koot 
    for 1 coin.
    
    -----------------------------
    After Chapter 4 is Completed
    -----------------------------
    
    12. Koopa Koot lives up to his name here. He wants you to go over to Koopa's 
    house and see why that house is so noisy. Make sure Bombette is your partner. 
    Talk to the Bob-omb inside (one on the right) and Bombette will flip out on 
    them. After they quiet down, talk to Koopa Koot for 3 Star Pieces.
    
    13. Koopa Koot says that a Boo in Boo's Mansion has a photo of his. Go to Boo's 
    Mansion and talk to the Book in the main hall and he'll give you an Old Photo. 
    Bring it back to Koopa Koot for 1 coin.
    
    14. Koopa Koot is asking for Koopasta this time. This requires the Cookbook 
    from Shy Guy Toy Box. Bring Tayce T. a Dried Pasta and a Koopa Leaf to make 
    this recipe. Afterwards, give it to Koopa Koot for 1 coin.
    
    -----------------------------
    After Chapter 5 is Completed
    -----------------------------
    
    15. Koopa Koot's glasses are missing, and just like his wallet, they're in the 
    area somewhere. The glasses are in the middle bush in front of the Toad House. 
    Bring them back to Koopa Koot for 1 coin.
    
    16. Koopa Koot wants a lime this time, meaning we have to venture out into Dry 
    Dry Desert. From the Dry Dry Outpost entrance, go into the desert. Now go down 
    two spaces so you get into the oasis. Smash the tree on the right to find the 
    Lime. Bring it back to Koopa Koot for 3 Star Pieces.
    
    17. Koopa Koot wants a Kooky Cookie. You need a Koopa Leaf and a Cake Mix from 
    Shy Guy Toy Box to this one. Bring these to Tayce T., and then bring the Kooky 
    Cookie back to Koopa Koot for 1 coin.
    
    -----------------------------
    After Chapter 6 is Completed
    -----------------------------
    
    18. One of the Boos out in Gusty Gulch has a package for Koopa Koot. The Boo 
    that you need to talk to is the one in front of (and slightly to the left) of 
    the Save Block. He will go look for it. What you need to do is leave and 
    re-enter the area. Talk to him for the package. Give Koopa Koot the package for 
    1 coin.
    
    19. Koot's second to last favor is a Coconut. Practically any tree you hit in 
    Lavalava Island will give you a Coconut. Just give it to him for 1 coin.
    
    20. His last favor is a Red Jar from Dry Dry Outpost. To get it, you must buy 
    the items at the shop in this order: Dusty Hammer, Dried Pasta, Dusty Hammer, 
    Dried Shroom. By doing this, the clerk will give you the Red Jar. Bring it to 
    Koopa Koot to get the last 3 Star Pieces from him.
    
    No more favors after this.
    
    ==========
    8. Badges
    ==========
    
    In Paper Mario, there are several badges in the game - up to 80 different 
    badges. Each badge requires a certain amount of Badge Points (BP) and when you 
    level up, you can increase your maximum badge points by three each time if you 
    select BP. Some badges can be found out in the middle of nowhere, some can be 
    earned by doing certain tasks, and others can be purchased. Here is a list of 
    all badges found in the game.
    
    -------------------
    Jump Attack Badges
    -------------------
    
    POWER JUMP
    Description: With Power Jump, you can jump on an enemy using more attack power 
    than usual.
    Badge Points Needed: 1
    Flower Points Needed: 2
    Location: After working your way back to Goomba Village from getting the 
    hammer, Goompa will go into his house and give you this.
    
    SHRINK STOMP 
    Description: When this attack is used on an enemy, there is a chance the enemy 
    shrinks, thus cutting its attack in half temporarily.
    Badge Points Needed: 1
    Flower Points Needed: 2
    Location: From the Toad Town Tunnels entrance pipe, continue right through a 
    series of room. Cross the warp pipe bridge and you'll be stopped by a 
    Blooper/Electro/Super Blooper. Defeat the Blooper and you can open the chest 
    containing this badge.
    
    MULTIBOUNCE 
    Description: You can attack all enemies on screen (except for ceiling and 
    spiked enemies) by bouncing on them one-by-one, if you time all your action 
    commands right.
    Badge Points Needed: 1
    Flower Points Needed: 2
    Location: After clearing Chapter 1, Rowf's Badge Shop in Toad Town will be 
    opened. You can buy this badge for 75 coins.
    
    MEGA JUMP 
    Description: This attack will let you jump on an enemy using a lot more attack 
    power than usual.
    Badge Points Needed: 3
    Flower Points Needed: 6
    Location: Once you activate the staircase in Shiver Mountain (by using the Star 
    Stone), head up the first staircase. Go right and bash the red "?" block for 
    this badge.
    
    SLEEP STOMP
    Description: When this attack is used on an enemy, there is a chance the enemy 
    is put to sleep, knocking it out for a few turns.
    Badge Points Needed: 1
    Flower Points Needed: 2
    Location: After Chapter 2 is completed, you can buy this at Rowf's Badge Shop 
    for 75 coins.
    
    DIZZY STOMP 
    Description: When this attack is used on an enemy, there is a chance the enemy 
    becomes dizzy, knocking it out for a few turns.
    Badge Points Needed: 1
    Flower Points Needed: 2
    Location: After getting the Ultra Hammer from Mt. Lavalava, go right into the 
    previous area. Get over the lava pit. Instead of going up the staircase, go 
    down the other one. Smash the Ultra Stone, let Parakarry fly you over the lava, 
    and you'll find the chest on a higher ledge.
    
    D-DOWN JUMP 
    Description: It works like Watt's Electro Dash. It will do full damage no 
    matter what the enemy's defense is.
    Badge Points Needed: 2
    Flower Points Needed: 2
    Location: On the second floor of Tubba Blubba's Castle, you'll find a Clubba 
    sleeping in front of a cracked wall. Blow up the wall and you'll find three 
    wooden floors you can break. Break the top left one to make access to the 
    spring below and then bounce up the spring. Break the top right one so you land 
    on a table. Let Parakarry fly you over to the other table to pick up this 
    badge.
    
    POWER BOUNCE 
    Description: Lets you continuously jump on an enemy until you miss an action 
    command. Against bosses, you can only jump on an enemy five times I believe.
    Badge Points Needed: 2
    Flower Points Needed: 3
    Location: In the Koopa Bros. Fortress, you'll see the badge behind a cell. You 
    can either A) slip into the cell via the right wall (notice how the Koopa does 
    it) or B) come back later and let Bombette blow up the cracked wall.
    
    JUMP CHARGE 
    Description: When used, Mario's jumping power goes up by 2. You can charge as 
    many times as you want, but the power goes back to normal after you attack an 
    enemy.
    Badge Points Needed: 1
    Flower Points Needed: 1
    Location: After you clear Chapter 3, you can buy this at Rowf's Badge Shop for 
    50 coins. Not a shabby deal.
    
    S. JUMP CHG
    Description: When used, Mario's jumping power goes up by 3. You can charge as 
    many times as you want, but the power goes back to normal after you attack an 
    enemy.
    Badge Points Needed: 2
    Flower Points Needed: 4
    Location: Once you have access to Cloudy Climb, you'll notice a cloud moving up 
    and down. Hop on the cloud and use it to get onto the higher cloud to your 
    left. You can then pick up the badge on this cloud.
    
    ---------------------
    Hammer Attack Badges
    ---------------------
    
    HAMMER THROW 
    Description: When used, Mario can throw his hammer at any enemy on the screen.
    Badge Points Needed: 2
    Flower Points Needed: 2
    Location: Just before you get to the main gate leading to Toad Town on Goomba 
    Road, you'll find a tree next to the gate with a spring inside the tree. Smash 
    the tree to get the spring to come out. Bounce on the spring to get on the roof 
    of the gate and then open the chest on the other side of the roof to get this 
    badge.
    
    SMASH CHARGE 
    Description: When used, Mario's hammer attack will go up by 2. You can charge 
    as many times as you want, but once you attack, the power fades away.
    Badge Points Needed: 1
    Flower Points Needed: 1
    Location: In the Koopa Bros. Fortress, stand in front of the door that leads to 
    the Bullet Bill area outside. Follow this spiral and you'll find the badge on a 
    little ledge at the top.
    
    QUAKE HAMMER 
    Description: Mario smashes the ground with his hammer, damaging all enemies on 
    the screen.
    Badge Points Needed: 1
    Flower Points Needed: 2
    Location: In Mt. Rugged, go to where you found the letter that was on a 
    platform (and needed Kooper to get). The badge is on the platform to the left 
    of where the letter was. Simply have Parakarry fly you over to the badge.
    
    D-DOWN POUND 
    Description: It works like Watt's Electro Dash. Does full damage no matter what 
    the enemy's defense is.
    Badge Points Needed: 2
    Flower Points Needed: 2
    Location: After you clear Chapter 1, you can buy this at Rowf's Badge Shop for 
    75 coins.
    
    SPIN SMASH 
    Description: If the action command is done right, it will damage the first 
    enemy and then cause it to stumble and damage the enemy behind it.
    Badge Points Needed: 1
    Flower Points Needed: 2
    Location: After you clear Chapter 3, you can buy this at Rowf's Badge Shop for 
    75 coins.
    
    S. SMASH CHARGE 
    Description: When used, Mario's hammer attack will go up by 3. You can charge 
    as many times as you want, but when you attack, the charged power fadges away.
    Badge Points Needed: 2
    Flower Points Needed: 4
    Location: After you clear Chapter 5, you can buy it at Rowf's Badge Shop for 
    100 coins.
    
    POWER QUAKE 
    Description: Mario smashes the ground with his hammer, damaging all enemies on 
    the screen, more powerful than Quake Hammer.
    Badge Points Needed: 2
    Flower Points Needed: 4
    Location: After Sushie becomes your partner in the Jade Jungle, go back left 
    into the previous area. Get to the dock and swim to the middle of the area and 
    bash the red "?" block to get this badge.
    
    POWER SMASH 
    Description: Mario attacks the enemy with his hammer using more power than 
    normal.
    Badge Points Needed: 1
    Flower Points Needed: 2
    Location: Once you have the Super Hammer, go to Toad Town Tunnels. Smash the 
    stone block to your left, go through the opening, head left through the next 
    opening, go up the moving platform into the pipe, and then head into the next 
    opening. Bash the brick block for a spring to fall down, and then use the 
    spring to bounce on the platform. Open the chest and you'll get this badge.
    
    MEGA QUAKE 
    Description: Mario smashes the ground with his hammer, heavily damaging all 
    enemies on the screen, more powerful and Quake Hammer and Power Quake.
    Badge Points Needed: 3
    Flower Points Needed: 7
    Location: After you clear Chapter 5, you can buy this at Rowf's Badge Shop for 
    200 coins.
    
    MEGA SMASH 
    Description: Mario attacks the enemy with his hammer using a lot more power 
    than normal.
    Badge Points Needed: 3
    Flower Points Needed: 6
    Location: On your way to the sun's tower in Flower Fields, you'll find a set of 
    steps. Go up these stairs and blow up the rock at the top using Bombette. Go to 
    where the rock was and fall through to pick up this badge.
    
    -----------------------
    Special Ability Badges
    -----------------------
    
    CLOSE CALL 
    Description: When Mario is in "danger" (5 HP or less), enemies will sometimes 
    miss Mario.
    Badge Points Needed: 1
    Location: On your way to the Goomba King's castle on Goomba Road, you'll find a 
    red "?" block the path. I wonder what could be...
    
    POWER RUSH 
    Description: When Mario is in "danger", his attack will be increased by 2.
    Badge Points Needed: 1
    Location: It is in an alcove near the left side of the library in Peach's 
    castle. Mario can pick it up when he gets there, or you can pick it up as Peach 
    and drop it in the chest so Mario can pick it up at Merluvee's House.
    
    MEGA RUSH 
    Description: When Mario is in "peril" (1 HP remaining) his attack will be 
    increased by 4.
    Badge Points Needed: 1
    Location: In Tubba Blubba's Castle, you'll notice a grandfather clock on the 
    second floor of the dining room. Push it to the left, go through the opening, 
    examine the drawer to open it, jump on the bed, get on the highest bookshelf, 
    and then go through the secret opening to your left to find this badge.
    
    LAST STAND
    Description: When Mario is in "danger", he will only receive half the damage.
    Badge Points Needed: 1
    Location: On the first floor of Peach's castle, head up the right staircase and 
    open the door, where you find the Toad hiding behind a cupboard. Open the chest 
    to find the badge. Peach can drop it in the chest so Mario can get it at 
    Merluvee's or Mario can manually pick it up when he reaches Peach's Castle.
    
    DEEP FOCUS 
    Description: Mario charges up more Star Energy than usual when he has this 
    badge equipped and using Focus.
    Badge Points Needed: 1
    Location: There are three Deep Focus Badges in the game.
    1) You can find one in Peach's Castle next to the chest in the closet. You can 
    just drop in the chest so Mario picks it up at Merluvee's house or Mario can 
    pick it up manually when he gets to the castle.
    2) When you get to the Red Station in Shy Guy Toy Box, head left into the next 
    area. In the middle of the room, you'll find two yellow "?" blocks. Jump in 
    between the two blocks to reveal a hidden block containing this badge.
    3) After cooling down the lava in Bowser's castle, get on the dried lava and go 
    all the way left through every opening until you're outside (make sure you're 
    on the dried lava). Follow the river of dried lava onto a bunch of platforms. 
    The red "?" block containing this badge should be at the top.
    
    GROUP FOCUS 
    Description: Mario's partners can also use the Focus ability when this badge is 
    equipped.
    Badge Points Needed: 2
    Location: After clearing Chapter 3, you can buy this at Rowf's Badge Shop for 
    100 coins.
    
    HP PLUS 
    Description: When equipped, Mario's maximum HP goes up by 5.
    Badge Points Needed: 3
    Location: There are three HP Plus Badges in the game.
    1) After Kooper becomes your partner, jump on the tree stump to the left. Use 
    Kooper's Shell Toss to snatch this badge.
    2) In Forever Forest, go to the area which has mushrooms growing on the bushes. 
    Go to the bush which has the most mushrooms. Now go to the opposite end of this 
    area and open the gate. You should be in an area with a beehive. Work your way 
    to the center of the area and you'll find a red "?" block with this badge.
    3) After clearing Chapter 4, you can buy this at Rowf's Badge Shop for 150 
    coins.
    
    FP PLUS 
    Description: When equipped, Mario's maximum FP goes up by 5.
    Badge Points Needed: 3
    Location: There are three FP Plus Badges in the game.
    1) After clearing the Koopa Bros. Fortress, go left from the fortress and 
    you'll find a shattered wall. Blow it up with Bombette to reveal a pipe. Go 
    down the pipe, head right, and open the chest containing this badge. Now to get 
    off this platform, just fall down the ledge not guarded by a fence.
    2) In Forever Forest, facing the sign that says "Boo's Mansion", go right to 
    the next gate. The rock should smile when you examine it, so take this path 
    into another area. Hit the red "?" block to get this badge.
    3) After clearing Chapter 4, you can buy this at Rowf's Badge Shop for 150 
    coins.
    
    ALL OR NOTHING 
    Description: If Mario uses the action command correctly with this badge 
    equipped, his attack goes up by 1. If not, it goes down to 0.
    Badge Points Needed: 4
    Location: After clearing Chapter 4, you can buy this at Rowf's Badge Shop for 
    100 coins.
    
    DOUBLE DIP 
    Description: Mario can use two items in one turn with this badge equipped.
    Badge Points Needed: 1
    Flower Points Needed: 3
    Location: After clearing Chapter 2, you can buy this at Rowf's Badge Shop for 
    100 coins.
    
    TRIPLE DIP 
    Description: Mario can use three items in one turn with this badge equipped.
    Badge Points Needed: 3
    Flower Points Needed: 6
    Location: In the Crystal Palace, there is a room where you activate the "!" 
    switch to make the sliding mirror revolve. On the right side of the room, 
    you'll see a door on one half of the room and a blank wall on the other half. 
    Have Bombette explode in front of the blank wall to make an opening. Go through 
    it and open the chest to find this badge.
    
    QUICK CHANGE 
    Description: Allows you (or partner) to switch partners and not lose a turn. 
    Great for using combos such as Outta Sight.
    Badge Points Needed: 4
    Location: After you get the Super Boots, spin jump three times in Merlon's 
    House at Toad Toad to force this badge to fall down, and then you'll be able to 
    pick it up.
    
    DODGE MASTER 
    Description: When using any attack, the action command will work a lot better. 
    Good for those who time their attacks too early/late when doing an action 
    command.
    Badge Points Needed: 2
    Location: After clearing Chapter 2, you can buy this at Rowf's Badge Shop for 
    100 coins.
    
    PEEKABOO
    Description: Allows you to see the enemy's HP without using Goombario's Tattle 
    Attack. Great for developing attack strategies, so you'll know how much health 
    the enemies have when using certain attacks.
    Badge Points Needed: 3
    Location: You can buy this from Merlow for 10 Star Pieces.
    
    FEELING FINE
    Description: Mario will not be affected by any status conditions whatsoever 
    (freeze, sleep, dizzy, poison, etc). Essential for defeating the Dark Koopas in 
    Toad Town Tunnels.
    Badge Points Needed: 3
    Location: You can buy this from Merlow for 5 Star Pieces.
    
    HEART FINDER 
    Description: After defeating enemies, makes more hearts show up than usual.
    Badge Points Needed: 3
    Location: You can buy this from Merlow for 12 Star Pieces.
    
    FLOWER FINDER 
    Description: After defeating enemies, makes more flowers show up than usual.
    Badge Points Needed: 3
    Location: You can buy this from Merlow for 12 Star Pieces
    
    HAPPY HEART 
    Description: After attacking, Mario will randomly restore 1 HP.
    Badge Points Needed: 3
    Locations:
    1) While climbing to the top of the giant tree to see Raphael the Raven in Jade 
    Jungle, you'll walk on a spiral vine on the perimeter of the tree. While 
    walking on a vine, you'll see an opening. Skip the opening and follow the vine 
    until you find this badge.
    2) You can buy this from Merlow for 8 Star Pieces.
    
    HAPPY FLOWER 
    Description: After attacking, Mario will randomly restore 1 FP.
    Badge Points Needed: 3
    Locations:
    1) From the center of Flower Fields, take the east path. You will find three 
    trees in this area. Hit them in this order: middle, right, left. If done 
    correctly, the badge will fall out of the tree.
    2) You can buy this from Merlow for 8 Star Pieces.
    
    HP DRAIN 
    Description: Mario's attack power goes down by 1, but restores 1 HP each turn. 
    I believe he can restore up to 5 HP at maximum.
    Badge Points Needed: 3
    Location: You can buy this from Merlow for 15 Star Pieces.
    
    FLOWER SAVER 
    Description: Decreases the amount of FP Mario uses for any attack by 1.
    Badge Points Needed: 6
    Locations:
    1) In Flower Fields, go to where Petunia gave you the Magical Seed. Go right 
    into the next area and you'll find a well in the middle of all the dead trees. 
    Throw a Blue Berry down the well and the person inside will throw you this 
    badge.
    2) You can buy this from Merlow for 25 Star Pieces.
    
    POWER PLUS
    Description: Increases Mario's attack power by 1.
    Badge Points Needed: 6
    Locations:
    1) In the Shy Guy Toy Box west of Blue Station, you'll find Anti Guy guarding a 
    chest. If you fight him and defeat him, you can open the chest to find this 
    badge. Another method of luring Anti Guy away from the chest is to give him 
    Lemon Candy (bring Lemon and Cake Mix to Tayce T.) and he'll run away to feast 
    on the item, allowing you to open the chest.
    2) You can buy this from Merlow for 25 Star Pieces.
    
    DEFEND PLUS
    Description: Increases Mario's defense by 1.
    Badge Points Needed: 6
    Location: East of the Pink Station in Shy Guy Toy Box, you'll find this badge 
    in a chest on a higher platform when you bounce up to it. Head west when you 
    get on the higher platform to get to the chest.
    
    DAMAGE DODGE 
    Description: If you use the action command to dodge correctly, you'll decrease 
    the amount of damage you take by 1.
    Badge Points Needed: 3
    Location: In Mt. Rugged, you'll come to a place where there is a Star Piece on 
    a platform and a spring (the spring takes you to one of the letters). Near the 
    Star Piece is a cave. Go into the cave and go up left. You'll head up a slope 
    with a chest on top (the chest is visible when in the area). Open the chest to 
    find this badge.
      
    P-Up, D-DOWN
    Description: Mario's attack power goes up by 1, but his defense will decrease 
    by 1.
    Badge Points Needed: 2
    Location: After going by the Red Door in the Crystal Palace, you'll eventually 
    come across a small statue in one of the rooms. Push it from left to right and 
    you'll find a hole. Go down it, open door, follow hall to another door, and 
    you'll find room containing this badge.
     
    P-DOWN, D-UP
    Description: Mario's attack power goes down by 1, but his defense will increase 
    by 1.
    Badge Points Needed: 2
    Location: In the first area of the Crystal Palace, work your way until you're 
    on the other side of the mirror in the first hallway and then open the door. 
    Inside is a boarded up floor. Spin jump to break it and then go down the hole. 
    Down here, open the door and follow the hallway until you get to another door. 
    Open this door to find a room with the chest and then open the chest to find 
    this badge. 
    
    NOTE: If you wear the above to badges at the same time, the effects will cancel 
    each other out, so don't bother wasting your badge points on them, so pick one 
    or the other.
    
    PRETTY LUCKY 
    Description: An upgrade over close call, because sometimes enemies will fail to 
    miss Mario (this works no matter what your health is).
    Badge Points Needed: 3
    Location: You can buy this from Merlow for 5 Star Pieces.
    
    LUCKY DAY 
    Description: An upgrade over Close Call and Pretty Lucky, and enemies will have 
    an even better chance of failing to attack Mario.
    Badge Points Needed: 7
    Location: You need to complete a chain mail with Parakarry. In Mt. Rugged, 
    you'll find a letter for Goompapa.
    1) Give letter to Goompapa and he'll give you a letter for Muss T. (near 
    Peach's Castle).
    2) Give Muss T. letter and he'll give you letter for Koover (Koopa near Toad 
    House in Koopa Village).
    3) Give Koover letter and he'll give you letter for Fishmael (big guy at Toad 
    Town Harbor).
    4) Give Fishmael letter and he'll give you another letter to Koover.
    5) Give Koover letter and he'll give you one for Mr. E (person with blue turban 
    in Dry Dry Outpost near Toad House).
    6) Give Mr. E letter and he'll give you letter for Miss T. (one of female Toads 
    in front of Toad Town dojo).
    7) Give Miss T. letter and she'll give you letter for Little Mouser (owner of 
    Dry Dry Outpost shop).
    8) Give Little Mouser letter and he'll give you letter for Franky (Boo in main 
    hall of Boo's Mansion).
    9) Give Franky letter and he'll give you letter for Dane T. (small Toad in 
    grass south of Toad Town railroad).
    10) Give Dane T. letter and he'll give you letter for Red Yoshi Kid in Lavalava 
    Island. 
    11) Give Red Yoshi Kid letter and he'll give you another letter for Dane T.
    12) Give Dane T. letter and he'll give you letter for Frost T. (Toad in 
    Starborn Valley that's outside).
    13) Give Frost T. letter and he'll give you letter for Goompapa.
    14) Give Goompapa letter and you'll finally receive this badge!
    
    ICE POWER 
    Description: Mario won't take any damage upon jumping on fire enemies and his 
    power against fire enemies will increase by two.
    Badge Points Needed: 2
    Location: In Shy Guy's Toy Box, you'll find this badge in an easy to reach 
    chest east of the Pink Station.
    
    FIRE SHIELD
    Description: The amount of damage Mario takes goes down by 1 from fire enemies 
    and Mario won't take any damage when jumping on fire enemies.
    Badge Points Needed: 2
    Location: In Mt. Lavalava, when getting to the Save Block near the Ultra Stone, 
    jump on the rope to the left. About a second after sliding down and to the 
    left, you'll see a platform with this badge on it. Jump off to get on the 
    platform and collect the badge.
    
    SPIKE SHIELD
    Description: Mario won't take any damage when jumping on spiked enemies.
    Badge Points Needed: 2
    Location: In the Dry Dry Ruins, after releasing the first three Poke Mummies, 
    you'll find this badge inside the middle coffin.
    
    RUNAWAY PAY 
    Description: When Mario runs away from battle, he will earn the Star Points 
    that he has accumulated in the battle.
    Badge Points Needed: 2
    Location: In Dry Dry Desert, while following the path to Dry Dry Outpost, 
    you'll find a tornado in an area with a gray cactus. Walk into the tornado and 
    you'll be taken to an area with 3 trees. Jump in the middle of the three trees 
    and you'll reveal a hidden block containing this badge
    
    FEELING FINE
    Description: Mario will not be affected from ANY status condition in the game.
    Badge Points Needed: 3
    Location: You can buy this from Merlow for 5 Star Pieces.
    
    ZAP TAP
    Description: Whenever an enemy directly attacks Mario, they will get zapped and 
    lose 1 HP.
    Badge Points Needed: 4
    Location: You can buy this from Merlow for 10 Star Pieces.
    
    REFUND 
    Description: Whenever Mario used an item in battle, he will earn a "refund" of 
    coins. The more rare and valuable the item is, the more coins Mario will earn 
    from the refund.
    Badge Points Needed: 1
    Location: In the Koopa Bros. Fortress, go to the room where the yellow Koopa 
    builds the "?" block trap. At the bottom of the spiral slope, you'll find a 
    door. Blow up the cracked wall to the right of the door using Bombette and 
    you'll reveal an opening. Go through the opening and open the chest outside to 
    find this badge.
    
    MONEY MONEY 
    Description: After a battle, Mario will earn more coins than usual.
    Badge Points Needed: 7
    Location: You can buy this from Merlow for 20 Star Pieces.
    
    PAY-OFF 
    Description: The more damage Mario takes during battle, the more coins he will 
    earn at the end of the battle.
    Badge Points Needed: 2
    Location: You can buy this from Merlow for 1 Star Piece.
    
    I SPY 
    Description: Whenever you are in an area with a hidden Star Piece, a Star Piece 
    icon will appear above your head and alert you with a ringing noise.
    Badge Points Needed: 2
    Location: Rowf will give you this badge after you give him his Calculator, 
    found in the Playground area west of Blue Station in the Shy Guy Toy Box.
    
    CHILL OUT 
    Description: Mario will not take any damage from any first strike when being 
    hit by an enemy.
    Badge Points Needed: 2
    Location: You can buy this from Merlow for 3 Star Pieces.
    
    SPEEDY SPIN 
    Description: With this badge equipped, Mario will be able to spin faster than 
    usual.
    Badge Points Needed: 1
    Location: You can buy this from Rowf's Badge Shop for 50 coins after clearing 
    Chapter 1.
    
    DIZZY ATTACK 
    Description: When Mario spins into an enemy, the battle will begin with the 
    enemy paralyzed, making him unable to move.
    Badge Points Needed: 2
    Location: Exiting Toad Town to the east onto Pleasant Path, all you need to do 
    his head right until you find a red "?" block. Yep, that's the one.
    
    FIRST ATTACK 
    Description: If Mario gets a first strike on an enemy that no longer gives out 
    any Star Points, the enemy will be destroyed automatically.
    Badge Points Needed: 1
    Location: You can buy this from Rowf's Badge Shop for 100 coins after clearing 
    Chapter 1.
    
    SPIN ATTACK 
    Description: If Mario spins into an enemy that no longer gives out Star Points 
    on the field, they will automatically be destroyed and no battle will be 
    required.
    Badge Points Needed: 3
    Location: There is an area in the Dry Dry Desert with blue cacti that has a 
    tornado in it. Walk into the tornado and you'll land on a platform with this 
    badge on it.
    
    BUMP ATTACK 
    Description: If you run into an enemy that no longer gives out Star Points on 
    the field, they will automatically be destroyed and no battle will be required.
    Badge Points Needed: 5
    Location: You'll get this item on the third purchase from Rip Cheato (64 
    coins).
    
    SLOW GO 
    Description: Mario cannot run. This is useful for getting past the group of 
    sleeping Clubbas on your way to the Castle Key.
    Badge Points Needed: 0
    Location: In the Dry Dry Outpost, while you are solving the puzzle to get to 
    the Super Hammer, use the stairs to get to the top left corner. On the highest 
    platform, carefully fall down to the ledge above the chest. Now follow the wall 
    until you go through a hidden wall and you'll be in a room with a chest. Open 
    the chest to find this badge.
    
    ATTACK FX A 
    Description: Adds additional sound effects for when Mario attacks enemies 
    (jump/hammer).
    Badge Points Needed: 0
    Location: You can buy this from Merlow for 1 Star Piece.
    
    ATTACK FX B 
    Description: Adds additional sound effects for when Mario attacks enemies 
    (jump/hammer).
    Badge Points Needed: 0
    Location: Just before you enter Koopa Village, you'll find a triangle of three 
    brick blocks. Smash them with your hammer in this order: left, right, top. Then 
    a red "?" block will appear containing this badge.
    
    ATTACK FX C 
    Description: Adds additional sound effects for when Mario attacks enemies 
    (jump/hammer).
    Badge Points Needed: 0
    Location: In Dry Dry Desert, head to the extreme southwest part of the desert 
    (where you can't go down and left anymore). Head right into the next area. This 
    area is empty, but you'll notice a lone rock in the dead middle. Jump on the 
    rock and then jump again to reveal a hidden block with this badge.
    
    ATTACK FX D 
    Description: Adds additional sound effects for when Mario attacks enemies 
    (jump/hammer).
    Badge Points Needed: 0
    Location: This always has me stumped. First, go to Club 64 in Toad Town and try 
    talking to everyone there. Now go to Dry Dry Outpost and talk to melody 
    composer (lives in house near Toad Town Tunnels pipe). Now go back to Club 64 
    and talk to lyrics writer so you can get the Lyrics. Bring them back to melody 
    composer so he can add a Melody to the song. Now bring the Melody back and Pop 
    Diva will start singing again, and you'll be rewarded with this badge.
    
    ATTACK FX E
    Description: Adds additional sound effects for when Mario attacks enemies 
    (jump/hammer).
    Badge Points Needed: 0
    Location: In Shiver City, enter the house to the right of the mayor's house. 
    Jump up all the couches and bookshelves to get to a shelf with two windows. 
    Open the south-most window and you'll be outside. Now jump left into the other 
    house and open the window. You'll find a chest with this badge inside.
    
    ===============
    9. Star Pieces
    ===============
    
    ------------------------
    Jr. Troopa's Playground
    ------------------------
    
    1) After falling on the ground from the balcony, head right into the next area. 
    While heading up the steps you'll find another set of steps leading up and to 
    the left. Follow this path to get to the Star Piece.
    
    2) *HIDDEN* When you get the Super Boots, come back to the playground to where 
    you fell off. Spin jump/Ultra Hammer south and east of the heart block until 
    you find the hidden panel with this Star Piece.
    
    ---------------
    Goomba Village
    ---------------
    
    3) If you find the Peach Doll in Jr. Troopa's Playground and give it back to 
    Goombaria, she'll reward you with a Star Piece.
    
    4) *HIDDEN* In the area where Mario falls to the ground after being torched by 
    Bowser, come back and spin jump/ultra hammer around the middle of the area 
    until you find the hidden Star Piece.
    
    5) When you find the letter for Goompa, return to this area and give it to him 
    for a Star Piece.
    
    ------------
    Goomba Road
    ------------
    
    6) Right before you fight the Goomba King, smash the tree near the castle and a 
    Star Piece will come out of the tree.
    
    7) *HIDDEN* After crossing the bridge formed from Goomba King's Castle, get in 
    front of the path leading to the next area. Spin jump/hammer until you find the 
    hidden panel containing the Star Piece.
    
    ----------
    Toad Town
    ----------
    
    8) Smash the tree next to Merlon's house and a Star Piece will fall out.
    
    9) *HIDDEN* Spin jump/hammer the ground in front of Fice T's guard house until 
    you find a panel with a Star Piece.
    
    10) *HIDDEN* Next to the trio of female Toads (in front of Dojo), spin 
    jump/hammer to the right of the Toads and you'll find a panel with the Star 
    Piece.
    
    11) *HIDDEN* At the Toad Town port, spin jump/hammer around the Save Block and 
    Club 64 area until you find a panel with a Star Piece.
    
    12) When you get Sushie, go to where the trio of female Toads are in front of 
    the dojo. Get to the dock and swim to the other side of the water to find an 
    isolated part of Toad Town with a Star Piece on it.
    
    13) After the Shy Guys steal the mailbag from the post office, you can get the 
    mailbag from the Toy Box and bring it back to the post office and you will be 
    rewarded with a Star Piece.
    
    14) Giving Russ T. a letter will give you a Star Piece.
    
    15) After the Shy Guys steal Russ T's Dictionary, you can get it at the Toy Box 
    and return it to him to get a Star Piece.
    
    16) *HIDDEN* At the Toad Town railroad, go south of the railroad and go right. 
    Keep spin jumping/Ultra Hammering the ground until you find a hidden Star 
    Piece.
    
    17) Giving Minh T. (girl who watches garden) the letter from Flower Fields will 
    give you a Star Piece.
    
    18) Giving Merlon a letter will give you a Star Piece.
    
    19) Giving Fice T. (guard of Forever Forest) a letter will give you a Star 
    Piece.
    
    ---------------------
    Shooting Star Summit
    ---------------------
    
    20) *HIDDEN* Just after crossing the bridge to the east of Peach's castle, spin 
    jump/ultra hammer to the east of the bridge until you find a hidden Star Piece.
    
    21) *HIDDEN* When you work your way up to where you originally met all seven 
    illusion Star Spirits, you'll see all those steps leading up to the top. Spin 
    jump/ultra hammer on the largest step and you'll find a hidden Star Piece.
    
    22) Before climbing the steps to get to the illusion Star Spirits, go left 
    around the perimeter of the area and you'll find a Star Piece.
    
    23) *HIDDEN* In front of Merluvee's house, spin jump/ultra hammer the ground 
    near the flower pots and you'll find that panel revealing the hidden Star 
    Piece.
    
    24) Giving Merlow a letter will force him to lose a Star Piece from his 
    collection.
    
    -------------- 
    Pleasant Path
    --------------
    
    25) After Kooper joins your team, go to the first areas of Pleasant Path and 
    you'll find an alternate path leading to a dead end with a Star Piece on a 
    platform. Use Kooper to snag the Star Piece on the isolated platform and to 
    bring it back to you.
    
    26) *HIDDEN* In the middle of those three blue striped poles, you can spin 
    jump/ultra hammer in the middle of them to reveal a hidden Star Piece.
    
    27) *HIDDEN* Just after the blue striped poles, you'll enter an area where 
    there are coins on the ground and a Koopa will ambush you out of the bush. Spin 
    jump/ultra hammer to the left or right of where the coins used to be and you'll 
    make that hidden Star Piece pop out.
    
    28) In the area just before the Koopa Bros. Fortress, you'll notice a big tree 
    just sticking there. Hitting it with your hammer will cause a Star Piece to 
    fall out.
    
    --------------
    Koopa Village
    --------------
    
    29) By giving Mort T. a letter (Toad inside Toad House), you'll receive a Star 
    Piece.
    
    30) After Kooper joins the team, go to the checkerboard near Koopa Koot's 
    house. Move the blue block onto the middle tile, jump on it, and then jump on 
    the brick block and you can then collect the Star Piece.
    
    31) *HIDDEN* In the left half of the village, spin jump/ultra hammer near the 
    trio of Bob-Ombs until you find the hidden panel containing the Star Piece.
    
    -----------
    Mt. Rugged
    -----------
    
    32) While you are progressing east, you'll come to a spot where you'll see a 
    slope leading up and to the right. At the top of the slope, head left into the 
    cave and you'll see two openings in front. Fall through either one and you'll 
    land on the small ledge. Pick up the Star Piece to your left.
    
    33) After you continue out west from #29, you'll find a spring leading you to a 
    platform with one of the letters. Next to the spring is a gap. Have Parakarry 
    fly you over the gap to get onto a platform with the Star Piece on it.
    
    34) *HIDDEN* At the beginning of Mt. Rugged, you'll find a slide with 3 coins 
    on it. To the right of the bottom of the slide, spin jump/hammer until you find 
    the panel containing the Star Piece.
    
    ---------------
    Dry Dry Desert
    ---------------
    
    35) *HIDDEN* As you follow the path to the east, you'll find yourself in an 
    area with a gray cactus and a tornado. Spin jump/ultra hammer around the cactus 
    until you find the hidden panel containing this Star Piece.
    
    36) Since one of the three letters you collect for Parkarry is for Kolorado, 
    you can give the letter to Kolorado upon walking into the Desert for a Star 
    Piece.
    
    37) If you got the Artifact from the Dry Dry Ruins, then you can bring it back 
    to Kolorado and he'll thank you by giving you a Star Piece.
    
    38) You can give traveling Nomadimouse his letter anytime here in the Desert 
    for a Star Piece.
    
    NOTE: After Chapter 3 is finished, Kolorado and his gang's tent will no longer 
    be in the desert. If you haven't given the above two items to Kolorado at that 
    point, you can always give them to him at Koopa Village or Lavalava Island 
    during chapter 5.
    
    ---------------- 
    Dry Dry Outpost
    ----------------
    
    39) *HIDDEN* When you make your way to the roofs of the houses, spin jump/ultra 
    hammer on the rightmost house until you find the hidden panel containing the 
    Star Piece.
    
    --------------
    Dry Dry Ruins
    --------------
    
    40) After draining out the second sand area by pressing the switch, you can 
    easily spot a Star Piece in the corner of the room. Go pick it up.
    
    --------------
    Boo's Mansion
    --------------
    
    41) *HIDDEN* In the main hall, spin jump/ultra hammer around the rug and 
    couches until you find a hidden Star Piece panel.
    
    42) *HIDDEN* In the room where you get the Record, spin jump/ultra hammer 
    around the rug until you find a hidden Star Piece.
    
    43) *HIDDEN* When making your way downstairs, you'll find a clock. Spin 
    jump/ultra hammer in front of the clock until you find a hidden panel 
    containing the Star Piece.
    
    44) *HIDDEN* After you get the Super Boots, spin jump/ultra hammer on the left 
    side of the room until you find the hidden panel containing the Star Piece.
    
    45) When you're on top of the bookshelves trying to get the Portrait, try to 
    land on the two crates stacked up on each other. Spin jump through both of them 
    and a Star Piece will pop out of the bottom crate.
    
    46) Giving Igor (owner of the shop) a letter will give you a Star Piece.
    
    ------------ 
    Gusty Gulch
    ------------
    
    47) *HIDDEN* Upon entering this area, spin jump/ultra hammer around the gate 
    entrances until you find a hidden panel containing a Star Piece.
    
    48) While you are progressing your way to the castle, you'll find "?" blocks, 
    trees, and a few rocks all bunched up together. Behind the rocks is a Star 
    Piece, so go on and pick it up.
    
    ----------------------
    Tubba Blubba's Castle
    ----------------------
    
    49) Upon entering the castle, open the door to your left. In this hallway, 
    enter the second door down the hall. Jump on the chair and then onto the table 
    and pick up that convenient Star Piece on the table.
    
    50) On the second floor of the dining room, walk through the broken part of the 
    fence and you'll fall back down to the first floor. Pick up the Star Piece on 
    the table.
    
    ----------------
    Shy Guy Toy Box
    ----------------
    
    51) *HIDDEN* Spin jump/ultra hammer the floor in front of Blue Station until 
    you find a tile containing this Star Piece.
    
    52) *HIDDEN* Spin jump/ultra hammer the floor in front of Pink Station until 
    you find a tile containing this Star Piece.
    
    53) *HIDDEN* Spin jump/ultra hammer the floor in front of Green Station until 
    you find a tile containing this Star Piece.
    
    54) *HIDDEN* Spin jump/ultra hammer the floor in front of Red Station until you 
    find a tile containing this Star Piece.
    
    55) After you get on from Blue Station, head into the right area and continue 
    east until you see a yellow cylinder tipped on its side. Walk around the other 
    side of the cylinder to find a Star Piece.
    
    56) When you enter those buildings with the staircases inside and get to the 
    rooftop, use Parakarry to fly you over to the roof of the building to the left. 
    Pick up the Star Piece here.
    
    57) When you get to the green station and head east from the slot machines, 
    you'll come to that area where the platforms are bouncing up and down. Get to 
    the platforms in the far right and you'll see an opening leading into a room 
    beneath the roof. Get into the room and pick up the Star Piece inside.
    
    ----------------
    Lavalava Island
    ----------------
    
    58) In the first area where Kolorado gets clobbered by the Jungle Fuzzies, 
    hitting the rightmost tree near the pink flower with your hammer will cause a 
    Star Piece to fall out.
    
    --------------
    Yoshi Village
    --------------
    
    59) *HIDDEN* Spin jump/ultra hammer on the ground in front of the statue where 
    you get the Jade Raven until a hidden Star Piece comes out of the panel.
    
    ------------
    Jade Jungle
    ------------
    
    60) In the area where Sushie becomes your partner, get to a dock and swim to 
    the platform that has a Star Piece on it, and then go pick it up.
    
    61) In the area where you hit the tree stump to rescue the Blue Yoshi Kid, 
    you'll notice a Star Piece underwater. Have Sushie dive you underwater and then 
    pick up the Star Piece while you are under water
    
    62) *HIDDEN* In the area where you fight the White Magikoopa, go to the Hurt 
    Plants and spin jump/ultra hammer on the ground until you find the hidden tile 
    containing the Star Piece.
    
    -------------
    Mt. Lavalava
    -------------
    
    63) *HIDDEN* In the area with the rope slide and Super Block, fall down to the 
    ground and go the rightmost part of the room. Spin jump/ultra hammer the area 
    until you find a hidden panel containing a Star Piece.
    
    64) *HIDDEN* Right before you take on the Lava Piranha, you'll be in a room 
    with a Heart Block. Spin jump/Ultra Hammer the area around the Heart Block 
    until you find the panel containing the hidden Star Piece.
    
    -------------- 
    Flower Fields 
    --------------
    
    65) *HIDDEN* In the area where you must save Petunia from the Monty Moles, spin 
    jump/ultra hammer the ground in the southwest part of the area until you find 
    the hidden panel containing the Star Piece.
    
    66) *HIDDEN* After unlocking southwest path with Red Berry, continue west until 
    you find the tree containing Yellow Berries. Spin jump/ultra hammer the ground 
    in front of the tree and you should find the panel containing a Star Piece 
    without a problem.
    
    67) After unlocking the southeast path with a Yellow Berry, head east until you 
    get to a tree. Pick up the Star Piece that is just barely visible in the batch 
    of flowers to the right of the tree that contains Blue Berries.
    
    68) *HIDDEN* From the Blue Berry tree, head right into the next area. Use the 
    stairs to get to the other side of the area. Before taking the right exit into 
    the next area, go up north and spin jump/ultra hammer the ground until you find 
    the panel containing a hidden Star Piece.
    
    69) After giving the bubble plant a Bubble Berry to cross the spike pit, head 
    up the stairs and cross the path and then you can pick up the Star Piece at the 
    end.
    
    70) *HIDDEN* After completing the multi colored pole puzzle, head right and 
    you'll see a spring. Use the spring to get onto the platform above you. Up 
    here, use Parakarry to get you over that invisible hole covered with flowers. 
    While you're standing above the right arch, tornado jump and then a Star Piece 
    will fall down to the ground, so drop down and pick it up.
    
    ------------------ 
    Toad Town Tunnels
    ------------------
    
    71) Once you have the Super Hammer, smash the stone block at the entrance. Now 
    continue left and work your away around this area and you'll find a room with 
    two pillars and rising platforms. Use the rising platforms to get you on the 
    left pillar and then have Parakarry fly you over to the right pillar so you can 
    go on and pick up the Star Piece.
    
    72) The first purchase of Rip Cheato for 64 coins will give you a Star Piece.
    
    73) The 5th purchase of Rip Cheato for 64 coins will give you a Star Piece.
    
    74) The 10th purchase of Rip Cheato for 64 coins will give you a Star Piece.
    
    ------------
    Shiver City
    ------------
    
    75) When you give the Mayor Penguin a letter you'll find later, he'll reward 
    you with a Star Piece.
    
    76) *HIDDEN* In a small area of snow to the right of the mayor's house (and to 
    the left of another house), spin jump/ultra hammer the ground until you find a 
    hidden panel containing a Star Piece.
    
    NOTE ABOUT ABOVE STAR PIECE: When Shiver City is under the impression Mayor 
    Penguin is dead, 4 little penguins will be inconveniently standing on the 
    hidden tile, making it inaccessible during that timeframe.
    
    -----------------
    Shiver Snowfield
    -----------------
    
    77) *HIDDEN* In the area with the snowmen, spin jump/ultra hammer the ground in 
    the southern half of the area until you find the hidden panel containing the 
    Star Piece.
    
    ----------------
    Shiver Mountain
    ----------------
    
    78) While you're climbing the long staircase, you can find an area with a Save 
    Block. Fall of the ledge and you'll land on another ledge with a Star Piece, so 
    pick it up.
    
    --------------- 
    Crystal Palace
    ---------------
    
    79) When you make your way to the "mirrored" area of the first room, use the 
    door to go outside. Out here, head down the stairs and into the cave to pick up 
    a Star Piece.
    
    80) *HIDDEN* In the area with the large Rhino Statue, spin jump/ultra hammer 
    the ground to the left of the door until you find the panel containing the Star 
    Piece.
    
    81) *HIDDEN* In the area with the small Rhino Statue, spin jump/ultra hammer 
    the ground to the left of the door until you find the panel containing the Star 
    Piece.
    
    -------------------------
    Chuck Quizmo Star Pieces
    -------------------------
    
    64 of the Star Pieces found in the game will be given to you by Chuck Quizmo 
    whenever you answer one of his questions right. He appears in random locations 
    throughout the game, and here are some of the spots I have found him in:
    
    -Near Toad House in Goomba Village
    -Next to Merlon's house in Toad Town
    -In front of tree in area with Rip Cheato in Toad Town
    -In front of the Club 64 in Toad Town port
    -Near the save block in Koopa Village
    -Near the Toad Town Tunnels warp pipe in Koopa Village
    -At the Dry Dry Outpost entrance
    -Near Toad House in Dry Dry Outpost
    -In front of lone tree in the Yoshi Village area (near Raven statue)
    -Near Shiver City Ice Pond
    -On a patch of snow near Shiver City's Mayor House
    -In the Star Haven area
    
    One of the best methods of tracking him down is to use the three warp pipes in 
    Toad Town Tunnels that lead to Koopa Village, Goomba Village, and Dry Dry 
    Outpost. Now here are the questions and answers.
    
    The numbers next to the questions are the order of the questions that he will 
    ask you. Below the question are the three answers; the correct one will be in 
    ALL CAPS.
    
    (82-145)
    
    QUESTIONS
    -------------------------------------------------------------------------------
    1. What is the name of Goombario's younger sister?
    Goombette
    Goombalina
    GOOMBARIA
    
    2. What is the color of the block you can break with the first Hammer you got?
    Red
    YELLOW 
    Gray
    
    3. What ability does Goombario frequently use?
    Jump
    TATTLE
    Dive
    
    4. What color of pants was the Goomba King wearing? - Red and White
    Blue and White
    Red and Blue
    RED AND WHITE
    
    5. Which of Mario's battle commands is on the far left?
    Jump
    Item
    STRATEGIES
    
    6. How many windows does the Goomba House in Goomba Village have?
    ONE
    Two
    Three
    
    7. What's the name of the leader of the Red and Blue Goomba Bros.?
    Dr. Goomba
    Big Goom
    GOOMBA KING
    
    8. What color are Luigi's pants? 
    BLUE 
    Green
    Yellow
    
    9. How many members are there in Goombario's family?
    Four
    Five
    SIX
    
    10. What will you receive when you get the right answer in a quiz?
    It's Me <3
    STAR PIECE
    Mushroom
    
    11. What is the name of the smart Toad living in Toad Town?
    RUSS T.
    Smarr T.
    Toace T.
    
    12. How many buildings are there in Koopa Village?
    Four
    Five
    SIX
    
    13. Of the following, who is NOT a member of the Koopa Bros.?
    Red Ninjakoopa
    BLUE NINJAKOOPA
    Black Ninjakoopa
    
    14. How many coins are needed to buy a Mushroom at the shop in Koopa Village?
    2 Coins
    4 COINS
    8 Coins
    
    15. Where does Merluvlee, who tells fortunes about special things, live?
    SHOOTING STAR SUMMIT
    Toad Town
    Bowser's Castle
    
    16. What is the name of the character who joined you at the Koopa Bros. 
    Fortress?
    Goombario
    Kooper
    BOMBETTE
    
    17. What color is Bowser's hair? 
    RED
    Green
    Yellow
    
    18. How many Star Spirits do you have to save?
    One
    Five
    SEVEN
    
    19. What's the name of the elderly Koopa Troopa who always asks for errands to 
    be run?
    Koopa Krab
    KOOPA KOOT
    Old Koop
    
    20. How many Bob-ombs besides Bombette were imprisoned in the jail at the Koopa 
    Bros. Fortress?
    FOUR 
    Eight
    Twelve
    
    21. Where is the house of the explorer, Kolorado? 
    KOOPA Village
    Toad Town
    Goomba Village
    
    22. What is the destination of the train which departs from Toad Town station? 
    Goomba Village
    Koopa Village
    MT. RUGGED
    
    23. What is the name of the fellow who sells Badges in Toad Town? 
    Merlow
    ROWF
    Kolorado
    
    24. What treasure did Bowser steal from Star Haven? 
    STAR ROD
    Twink
    Princess Peach
    
    25. What is the color of the roof of the house in Koopa Village where you can 
    listen to a radio?
    Red
    Yellow
    BLUE
    
    26. Who does Kooper idolize?
    Mario
    KOLORADO
    Koopa Koot
    
    27. What does Merlee of Dry Dry Outpost specialize in?
    Fortune-Telling
    CASTING SPELLS
    Cooking
    
    28. Who hides inside a coffin in Dry Dry Ruins?
    Mummy Man
    Moustafa
    POKEY MUMMY
    
    29. What can you get when you take Star Pieces to Merlow at Shooting Star 
    Summit?
    Cards
    Coins
    BADGES
    
    30. Who knew the location of Dry Dry Ruins in Dry Dry Desert?
    Kolorado
    MOUSTAFA
    Goombario
    
    31. When you want Tayce T., who loves cooking, to make Lemon Candy, what do you 
    have to give her besides a Lemon?
    Star Piece
    CAKE MIX
    Mushroom
    
    32. Who among the following lives in Forever Forest?
    Jr. Troopa
    OAKLIE
    Cleft
    
    33. What are Boos, exactly?
    GHOSTS
    Thieves
    Sheets
    
    34. What appears when you hit the Whacka living on Mt. Rugged?
    Heart
    Mushroom
    BUMP
    
    35. Other than Lemons, what fruit drops when you hit a tree in the desert 
    oasis?
    Coconut
    Apple
    LIME
    
    36. What is the name of the strange person in Toad Town who can increase 
    Mario's status?
    Rat Cheepa
    Diz Onnest
    CHET RIPPO
    
    37. What ability does Bombette frequently use?
    Since
    Dance
    BOMB
    
    38. What does Gourmet Guy like?
    CAKE 
    Mushroom
    Kooper
    
    39. Who was the second companion to join your team?
    Bombette
    KOOPER 
    Parakarry
    
    40. Who tried to steal coins from you in the desert?
    Pokey
    BANDIT
    Nomadimouse
    
    41. What is the name of the Star Spirit who can use Star Storm? 
    Eldstar
    Muskular
    SKOLAR
    
    42. What are addressed to your companions and sent to the post office?
    Parcels
    LETTERS 
    Handbills
    
    43. Among the following, which building is NOT in Toad Town?
    Shop
    Station
    MAYOR'S HOUSE 
    
    44. What kind of book did Gourmet Guy drop?
    Gardening
    COOKING
    Fishing
    
    45. Who am I?
    Sir Quizzby
    I.Q. Testa
    CHUCK QUIZMO
    
    46. Where do I show up?
    IN TOWNS AND VILLAGES
    On the street
    In the jail
    
    47. What is the name of the plant that grows in Jade Jungle and blows out 
    stars?
    TRUMPET PLANT 
    Hurt Plant
    Bellbell Plant
    
    48. What color was the leader of Yoshi's village?
    Blue
    GREEN 
    Pink
    
    49. What is the name of the elderly man who tells fortunes in Toad Town?
    Merlow
    MERLON
    Merluvee
    
    50. How many colors of Yoshis did you see in Yoshi's Village?
    SIX
    Eight
    Ten
    
    51. How would the Yoshi Kids in Yoshi's Village describe Sushie?
    Easygoing
    BOSSY
    Sleepy
    
    52. What building is across from the Toad Town post office?
    Shop
    Station
    MERLON'S HOUSE 
    
    53. What kind of card do you get when you defeat Lee at the Dojo in Toad Town?
    First-Degree
    SECOND-DEGREE
    Third-Degree
    
    54. What color is the brooch that Princess Peach wears?
    BLUE 
    Pink 
    Red
    
    55. Who gave you Miracle Water in Flower Fields?
    Posie
    Rosie
    LILY
    
    56. What is the name of Lakilester's girlfriend?
    Landdaki
    Lakitofu
    LAKILULU
    
    57. How do you make the Pipe leading to the Toad Town Playroom come out?
    Jump
    HIT A TREE 
    Hit a switch
    
    58. Among the following, who is inside Club 64?
    Dancer
    Composer
    POP DIVA 
    
    59. Which of the following do Shy Guys never do?
    SING 
    Dance
    Run
    
    60. What best describes the relationship between Mario and Luigi?
    Neighbors
    Friends
    BROTHERS
    
    61. Among the following, who is found in Starborn Valley?
    Penguin
    Lakitu
    NINJI
    
    62. How many companions do you travel with?
    Seven
    EIGHT
    Nine
    
    63. What is the name of the Star Kid who's always with Princess Peach?
    Gleem
    TWINK 
    Glo
    
    64. How many Star Spirits have you saved in total?
    Five
    SEVEN
    Ten 
    
    
    -----------------------
    Koopa Koot Star Pieces
    -----------------------
    
    The remaining 15 Star Pieces can be achieved by doing favors for Koopa Koot. 
    After beating Chapter 1, one of three of Koopa Koot's favors for each chapter 
    that you clear (with the exception of his post-Chapter 3 favors) will have a 3 
    Star Piece reward. Here is a list of the favors that can be done that will get 
    you 3 Star Pieces (with the chapter that you need to beat in order to be able 
    to do the favor listed next to it).
    
    146, 147, 148) -Giving him Koopa Tea (Chapter 1)
    149, 150, 151) -Giving him Merluvee's Autograph (Chapter 2)
    152, 153, 154) -Quieting neighbors in Kooper's house (Chapter 4)
    155, 156, 157) -Giving him a Lime (Chapter 5)
    158, 169, 160) -Giving him Red Jar (Chapter 6)
    
    =================
    10. Super Blocks
    =================
    
    Across this game, there are Super Blocks that you can use to upgrade your 
    partners. Upgrading your partners not only raises their attack power, but gives 
    them new abilities in the process. Each partner can be upgraded twice, to super 
    rank and then ultra-rank (don't worry, there are enough super blocks to upgrade 
    every partner twice). However, in order to be able to upgrade a partner to 
    ultra-rank, you must first get the Ultra Stone from Raphael the Raven in 
    Chapter 5.
    
    Without further ado, here are the locations of the Super Blocks in this game.
    
    ----------
    Toad Town
    ----------
    
    -Getting to this Super Block requires Sushie. Go to the part of Toad Town where 
    the dojo is. In this area is a pond with a warp pipe in the middle. To get to 
    this pipe, use Sushie on the dock and then swim over to the pipe. Head down the 
    pipe and you'll be in the Toad Town Tunnels. Head right from here and you'll 
    find yourself a Super Block.
    
    -----------
    Mt. Rugged
    -----------
    
    -You need to have at least the Super Hammer in order to get to this block. At 
    the train station, when you start climbing up the mountain behind the train, 
    you'll notice a stone block to your left. Smash this block and then get the 
    Super Block to the left of the stone block.
    
    --------------- 
    Dry Dry Desert
    ---------------
    
    -There is a super block located in the desert oasis. To get there, just go down 
    two areas from the area that leads to Dry Dry Outpost. This should be the first 
    Super Block that you encounter in the game.
    
    --------------
    Dry Dry Ruins
    --------------
    
    -After getting the Super Hammer, head back into the previous area. Go down the 
    stairs and then head into the opening to your left once you get to the bottom. 
    In here, fall down the pit to your left and you should land next to a Super 
    Block.
    
    ------------------
    Toad Town Tunnels
    ------------------
    
    -Getting to this Super Block requires a Super Hammer. In the area where there 
    are three warp pipes (that lead to Goomba Village, Koopa Village, and Dry Dry 
    Outpost), head into the opening to your left. In here, continue left into the 
    next area. In this room, go right and use the balancing platforms to get to the 
    other side of this room. Step through the opening. In here, you will see 
    platforms rising up into the ceiling. Step on one of these platforms and go 
    into the ceiling. Up here, head right and you will find a hole, so jump down 
    it. Down here, you'll find the Super Block.
    
    -This Super Block requires the Super Boots to get to. It is also useful to have 
    Watt to get to this Super Block. From the Toad Town Tunnels entrance, spin jump 
    through the wooden floor to get to the room below you. Down here, head into the 
    opening to your left. In this room, defeat the Dark Koopas if you haven't done 
    so (this room has a warp pipe that leads back to Boo's Mansion). Now, head into 
    the opening to your left. In here, you will notice a blue block that you can 
    push around on that checkerboard. If you have Watt, you can use her to light up 
    this room and reveal the invisible "?" blocks. Use the blue block to get right 
    beneath these blocks and then jump to reveal them. If you don't have Watt, you 
    can still get to this Super Block if you know where the hidden "?" blocks are. 
    Once all three hidden blocks are revealed, you can then go up the steps and 
    jump across them to get to the Super Block on the other side.
    
    -In order to get to this Super Block, you must have the Ultra Hammer. From the 
    room with the three warp pipes leading to Goomba Village/Koopa Village/Dry Dry 
    Outpost, head into the area to your left. In here, go left and then head into 
    the next opening. In this room, drop down to the ground below you. Down here, 
    head right and jump into the warp pipe at the other end of this room. In here, 
    smash the ultra-blocks with your Ultra Hammer and then get the Super Block on 
    the other side.
    
    -Before jumping into the pipe that leads into Shiver City, turn around and head 
    left to the other side of this room. You will find a Super Block on the other 
    end of this area.
    
    -----------------------
    Tubba Blubba's Mansion
    -----------------------
    
    -After you get the first Castle Key, drop down to the floor below you and open 
    the door on the left. You will be at the bottom of a stairwell, and you'll find 
    a Super Block at the bottom of the stairs.
    
    ------------------
    Shy Guy's Toy Box
    ------------------
    
    -When you get to the Red Station, go down the path to your left. In this room, 
    progress leftward until you get to the final wall in front of the path leading 
    to the Big Lantern Ghost's room. There is a platform moving up and down that 
    you can use to get to the top of the wall. Jump on this platform and get on the 
    top of the wall. You should see another platform moving up and town on the 
    right side of the wall in the background. Get on this platform and ride it to 
    the top. You'll see the top of another wall to your right. Either jump onto the 
    top of this wall or use Parakarry to get over the gap. The Super Block is on 
    top of this wall.
    
    ------------
    Jade Jungle
    ------------
    
    -After Sushie becomes your partner, head back left towards the previous area. 
    In here, go to the dock and get in the water. Swim left and swim into the next 
    area. In this place, go left and jump back onto the dock in the middle of this 
    place. There should be a vine leading upward and one leading to the right. Go 
    across the vine to the right. On the other side, go down the vine in front of 
    you and get to the Super Block at the end.
    
    -------------
    Mt. Lavalava
    -------------
    
    -At the beginning of Mt. Lavalava, after crossing the lava pit, head right into 
    the next area. In here, ride the rope in front of you down to the other side of 
    this room. At the other end, you should see another opening to your right, so 
    go through it. In here, the Super Block is on the other side of this room. Just 
    watch out for all of the swinging fire bars in this place.
    
    -After you get the Ultra Hammer, head back to the ultra-block that you saw near 
    the save block. Smash the ultra-block and then head right through the opening. 
    In here, jump onto the rope to ride it. While you are sliding downwards, notice 
    the wall in the back. You will notice a white, brighter part of the wall. When 
    you see this, try to jump off the rope and you should land on a platform with a 
    Super Block on it. If not, go back up towards the rope and try again.
    
    --------------
    Flower Fields
    --------------
    
    -From the main area of Flower Fields, take the southeast path. In this area, 
    jump across the spike pit. At the other side, head up the stairs. The Super 
    Block is directly across from you, but watch out for all of the Crazy Dayzees 
    in your way.
    
    -You need Lakilester in order to get to this Super Block. From the main area of 
    Flower Fields, take the northeast path. After getting by the puzzle with the 
    raising and lowering platforms, continue right. You should see a spring in the 
    background, so use it to get up onto the higher ledge. Up here, just head left 
    and get to the Super Block.
    
    ----------------
    Shiver Mountain
    ----------------
    
    -After you hit the switch with Kooper (in which a fake Kooper also appears), 
    continue right and you'll see a staircase. Head up the staircase and you'll 
    find the Super Block at the top.
    
    ============
    11. Credits
    ============
    
    Nintendo - For creating this game and the Nintendo 64
    
    Square - Also helping out make this game
    
    Me - I wrote this guide
    
    You - You read this guide, and liked it (hopefully)
    
    Mom - Getting this game for me for my birthday
    
    CJayC - the administrator of the best site in the world (GameFAQs) posted this 
    FAQ.
    

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