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    FAQ/Walkthrough by nintendo_girl21

    Version: 5.0 | Updated: 03/06/11 | Search Guide | Bookmark Guide

    
    
    
                          ~*~*~*~PAPER MARIO~*~*~*~
    
                              FAQ & Walkthrough
                              By nintendo_girl21
                        Copyright (c) Megan L., 2007-...
                             mlynch2[at]rogers.com
    
                     **PLEASE NOTE CHANGE IN E-MAIL ADDRESS**
    
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    [M1]
    
                                   *Table of Contents*
    
    Use the bracketed codes to easily find the right section.  To search 
    for a sub-section, see the bracketed codes tabbed over within each
    section below.
    
    [M1]  Table of Contents (you're looking at it)
    [M2]  Version Info
          [M2.1]  Latest Version
    [M3]  Game Information
           [M3.1]  Technical Info
           [M3.2]  Game Premise
           [M3.3]  Decoding My Directions
           [M3.4]  Bare Bones Guide to Completing the Game
    [M4]   Basic Controls & Actions
    [M5]   Characters
           [M5.1]  Main Characters
           [M5.2]  Supporting Characters
    [M6]   Locations
    [M7]   Walkthrough
           [M7.1]  Prologue:   A Plea From the Stars
           [M7.2]  Chapter 1:  Storming Koopa Bros. Fortress  
           [M7.3]  Chapter 2:  The Mystery of Dry Dry Ruins
           [M7.4]  Chapter 3:  The "Invincible" Tubba Blubba
           [M7.5]  Chapter 4:  Trials in the Toy Box
           [M7.6]  Chapter 5:  Hot Hot Times on Mount Lavalava
           [M7.7]  Chapter 6:  Dark Days in Flower Fields
           [M7.8]  Chapter 7:  A Star Spirit on Ice
           [M7.9]  Chapter 8:  A Star-Powered Showdown
    [M8]   Items
    [M9]   Badges
    [M10]  Star Spirits
    [M11]  Star Pieces
    [M12]  Letters
    [M13]  Koopa Koot Errands
    [M14]  Tayce T.'s Recipes
    [M15]  Chuck Quizmo Quizzes
    [M16]  Super Blocks
    [M17]  Magical Seeds
    [M18]  Boss & Mini-Boss Strategies
    [M19]  Enemies
    [M20]  Shops
    [M21]  Games
    [M22]  Secrets
    [M23]  FAQs & Other Oddities
    [M24]  Copyright, Thank-Yous & Contact Info
    
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    [M2]
    
    
                                     *Version Info*
    
    
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    [M2.1]
    
                                    *Latest Version*
    
    
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    Version 5.0
    March 6, 2011
    
    Added secret on hammering Star Piece panels.
    
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    Version 5.0
    May 17, 2010
    
    Added secret found in game intro at Peach's Castle.
    
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    Version 5.0
    May 10, 2010
    
    Added secret on sound effects from tree in Koopa Village.
    
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    Version 5.0
    December 22, 2009
    
    
                    *~*~HAPPY HOLIDAYS & NEW YEAR 2010*~*~
    
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    Version 5.0
    October 26, 2009
    
    My walkthrough for Paper Mario (N64) is (finally) version 5.0.  Woo
    hoo!  That means all content has been followed through with a fine-
    tooth comb and is 99.9% accurate based on the best way I can write
    it.  You might find the occasional typo, but it should be mostly
    (emphasis on mostly) correct.
    
    The biggest change is errors in the walkthrough chapter totals found
    at the top of each chapter section.  Some details in the walkthrough
    and separate sections have also been adjusted for accuracy.
    
    Enjoy!
    
    ~Megan~
    
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    Version 1.0
    May 5, 2009
    
    Unfortunately, Yahoo! is shutting down all free Geocities web sites
    this summer.  I have decided to close down all my Geocities web sites
    early to beat the rush in saving all my files.  Until Yahoo!
    officially dumps the sites, I've posted a short message there, but
    all content has been removed.
    
    Thank you for all of your support of my web sites for over 10 years!
    I will be considering a move to my own web site domain, but for now,
    you can access my video game FAQ/walkthroughs on GameFAQs.com and
    any other sites located in the Credits section.
    
    Many thanks & happy gaming,
    ~Megan~
    
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    Version 1.0
    January 14, 2009
    
    Walkthrough now available at ChapterCheats.com.
    
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    Version 1.0
    January 9, 2009
    
    Walkthrough now available at Vgnerd.com.
    
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    Version 1.0
    December 20, 2008
    
    Walkthrough now available on *NEW* website:
    http://www.geocities.com/nintendo_girl21sfaqs
    
    Old Zelda & Mario web sites have been removed.
    
    
                         *~*~HAPPY HOLIDAYS & NEW YEAR 2009*~*~
    
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    Version 1.0
    November 25, 2008
    
    Fixed totals error on Super/Power Blocks.
    
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    Version 1.0
    September 15, 2008
    
    Walkthrough now available on MyCheats.com
    
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    Version 1.0
    June 18, 2008
    
    Walkthrough now also available at Wiiniis United.
    
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    Version 1.0
    April 22, 2008
    
    Added FAQ on finding Apples.
    
    Added Apples to Items list.
    
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    Version 1.0
    March 8, 2008
    
    Added FAQ on collecting badge points.
    
    Added FAQ on upgrading Parakarry after Dry Dry Ruins.
    
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    Version 1.0
    February 26, 2008
    
    Added FAQ on cooking for Gourmet Guy.
    
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    Version 1.0
    January 30, 2008
    
    FAQ now available at CheatCodes.com
    
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    Version 1.0
    January 18, 2008
    
    Walkthrough now available on CheatHappens.com
    
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    Version 1.0
    January 16, 2008
    
    Walkthrough now available on Kuponut.com.
    
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    Version 1.0
    December 22, 2007
    
    **HAPPY HOLIDAYS, FELLOW GAMERS**
    
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    Version 1.0
    November 16, 2007
    
    FAQ now available at Cheatingdome.com.
    
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    Version 1.0
    October 10, 2007
    
    I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
    my old e-mail account, which is now defunct.  Unfortunately, there
    were 3 e-mails about my walkthroughs sitting in my old inbox that
    got lost.  Two of them I posted and answered from memory, but
    I didn't reply to them personally, so if you are one of those
    three people, I sincerely apologize.  The third guy, especially.
    If you e-mailed me sometime in the last week and never heard back
    from me, chances are I lost your e-mail, so send it my way again
    and I'll get back to you this time, I PROMISE.
    
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    Version 1.0
    October 8, 2007
    
    Happy Thanksgiving, Canada!
    
    Walkthrough now available at Gamerevolution.com.
    
    Still haven't recovered e-mails under old account yet.  Will get to
    that ASAP.  I'm sure there are just THOUSANDS of FAQ-related e-mails
    waiting for me :oP
    
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    Version 1.0
    October 6, 2007
    
    SHE'S BAAAAACK!
    
    If you've been wondering where in Mario's overalls I've been in the last
    week, well here's a breakdown:
    
    1)  I started teacher's college, 100x more demanding and so updates are 
    now going to be posted less often.  *Wipe away a tear*.  Hence, I've 
    posted a disclaimer under Contact Info.
    
    2)  My Desktop had a nearly fatal hard drive crash last week and luckily
    I managed to save all my highly important data on CDs before the comp
    blew up.  Just kidding...it died a noble death.
    
    3)  I bought a laptop (finally) and in between transferring my files,
    setting up a new e-mail address, and constantly calling Rogers and
    my local computer shop for solving all kinds of tech issues, I've
    neglected to update.
    
    4)  As for e-mails sent in the last week, they have not yet been read 
    or replied to.  Despite a near fatal hard drive crash, my old ISP should
    be able to restore all messages that were in my Inbox or sent in the last
    week,  *WHEW*.  If you fall in this category, please be patient as I catch
    up with my e-mail.
    
    Thanks for your patience and understanding.  I'll get back on things
    very soon, I promise :o)
    
    
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    Version 1.0
    August 28, 2007
    
    Walkthrough now available on Gamesradar.com and Cheatplanet.com
    
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    Version 1.0
    August 20, 2007
    
    Walkthrough now available on SuperCheats.com and Neoseeker.com.  Also
    added links to my files on these sites from my Geocities site.
    
    
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    Version 1.0
    August 19, 2007
    
    Walkthrough and checklists complete to the best of my knowledge.
    
    
    
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    [M3]
    
                                   *Game Information*
    
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    [M3.1]
    
                                   *Technical Info*
    
    
    Genre: RPG (Role-Playing Game) 
    Designer: Intelligent Systems 
    Publisher: Nintendo 
    System: Nintendo 64 
    ESRB Rating: Everyone (E) 
    Player(s): 1 
    Release Date: August 11, 2000 (Japan), February 4, 2001 (North America), 
    October 5, 2001 (Europe) 
    
    
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    [M3.2]
    
                                   *Game Premise*
    
    
    (c) Nintendo, from game's instruction booklet: 
    
    Far, far away beyond the sky, way above the clouds, it's been said that 
    there was a haven where the Stars lived. 
    
    In the sanctuary of Star Haven there rested a fabled treasure called
    the Star Rod, which had the power to grant all wishes. Using this 
    wondrous Star Rod, the seven revered Star Spirits watched over our
    peaceful world carefully...very carefully. 
    
    Then one day, a terrible thing happened... The evil King Bowser appeared
    in Star Haven and stole the Star Rod! Using its incredible power he 
    quickly imprisoned the seven Star Spirits! 
    
    Completely unaware of the trouble in far-off Star Haven, Mario was back 
    home in the Mushroom Kingdom, eagerly reading a letter from Princess 
    Peach. It was an invitation to a party at the castle! With much 
    anticipation, he and his brother Luigi set off for the party, oblivious 
    to the chaos that lay ahead... 
    
    At the party, Mario rushes off to see Princess Peach, and Bowser invades 
    their privacy! Using the Star Wand, Bowser trounces Mario and is blown 
    away off the Castle. 
    
    The Seven Star Spirits, using all their strength to make them visible to
    Mario in his disabled state, help revive Mario. He is then taken to 
    Goomba Village, where the prologue begins.
    
    
    My Own Premise:
    
    2-D characters in a 3-D world with typical Mario characters, some from 
    earlier games revolving around a continuing narrative with the same old 
    Princess-kidnapped-by-Bowser routine. 
    
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    [M3.3]
    
                                   *Decoding My Directions*
    
    North- up 
    South- down 
    East- right 
    West- left 
    #x- number of times (e.g. 2x= 2 times) 
    
    You will also notice that at the top of each section of my walkthrough
    is a tallied list of important items, badges, and other things found 
    in the section, with a total listing beside it separated by //. For 
    example, you might have found two Badges in one section and had 
    found two Heart Pieces in the previous section(s), with a total of 45 
    in the game, so the tally would look like this: 2 // 4/45. 
    
    
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    [M3.4]
    
                                    *Bare Bones Guide*
    
    
    This is a new idea of mine. It's just a simple little strategy guide 
    for playing the game. If you're interested in playing the game strictly 
    on your own, these are some key things to remember: 
    
    1) Get two upgrades on Jump and Hammer. 
    2) Get eight partners and get them upgraded two times each. 
    3) Keep your badges in a strategic setting. 
    4) Explore all plausible areas of a setting. 
    5) Get hints on how to progress from townspeople. 
    6) Use the Toad House to rest. 
    7) Save periodically. 
    8) Trade Star Pieces for badges. 
    
    
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    [M4]
    
                                    *Basic Controls & Actions*
    
    
    Jump- A 
    Move- Control Stick 
    Spin- Z 
    Item List- C-left 
    Party Members List- C-right 
    Partner Skill- C-down 
    Menu- Start 
    
    
    How to Battle:
    1) Start a fight 
    2) Choose Strategies, Items, Jump, Hammer, or Star Power 
    3) Press A to select choice 
    4) Choose from list with Control Stick 
    5) Press A to select choice 
    6) Use Control Stick to select enemy (if applicable) 
    7) Press A to begin 
    8) Press A again for action command (if applicable) 
    
    
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    [M5]
    
                                      *Characters*
    
    
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    [M5.1]
    
                                     *Main Characters*
    
    
    Mario 
    This plumber hero is at it again, falling for Bowser’s tricks and having 
    to travel all over the world to save the Princess. 
    Abilities: Jump, Hammer, Items, Star Power, use of badges 
    
    
    Goombario 
    A young, knowledgeable Goomba that joins in your quest. In regular play, 
    can tell you about items or areas you are in. 
    Where you find him: Goomba Village 
    How: After finding the hammer and returning to Goomba Village with 
    Goompa. 
    
    Abilities: 
    Tattle- Can tell you information about enemies in battle 
    Headbonk- In battle, can bonk an enemy on the head with his own noggin 
    Charge- Super Rank ability; can charge up his Headbonk ability by 2 for 
    his next turn 
    Multibonk- Ultra Rank ability; like Mario’s Power Bounce, can Headbonk 
    an enemy until you miss the action command 
    
    
    Kooper 
    A blue-shelled Koopa that joins in your quest. Can grab items and hit 
    switches from an unreachable distance. 
    Where you find him: Koopa Village 
    How: After getting his shell back from the fuzzies. 
    
    Abilities: 
    Shell Toss- can hit one enemy on the ground while in his shell 
    Power Shell- In battle, can hit all enemies on the ground while in his 
    shell 
    Dizzy Shell- Super Rank ability; can hit all enemies on the ground and 
    possibly make them dizzy 
    Fire Shell- Ultra Rank ability; can hit all enemies on the ground and 
    smoke 'em 
    
    
    Bombette 
    A pink Bobomb that joins in your quest. In regular play, can bomb a 
    cracked or thin wall, switch or cracked boulder. 
    Where you find her: Koopa Bros. Fortress 
    How: After landing in her jail cell 
    Abilities: 
    Body Slam- in battle, slams into one enemy on the ground 
    Bomb- can bomb one enemy on the ground 
    Power Bomb- Super Rank ability; can bomb all enemies on the ground 
    Mega Bomb- Ultra Rank ability; can bomb all enemies 
    
    
    Parakarry 
    A flying Koopa mailman, who has a habit of losing letters. In regular 
    play, can deliver letters to citizens if he’s with Mario. 
    Where you find him: Mt. Rugged 
    How: When you help him find 3 lost letters on the mountain. 
    
    Abilities: 
    Sky Dive- kicks one enemy 
    Shell Shot- while in his shell, can shoot at one enemy 
    Air Lift- Super Rank ability; can lift one enemy out of the battle 
    Air Raid- Ultra Rank ability; while in his shell, can fly and hit all 
    enemies 
    
    
    Bow 
    A green ghost with a red bow, who likes to scare wimps. In regular play, 
    can make Mario invisible until you move. 
    Where you find her: Boo’s Mansion 
    How: After making it through the trials of the mansion and getting to the 
    third floor 
    
    Abilities: 
    Smack- Can smack one enemy multiple times 
    Outta Sight- Can make Mario invisible for one turn, but takes one of her 
    own 
    Spook- Super Rank ability; can scare enemies from battle 
    Fan Smack- Ultra Rank ability; can smack one enemy multiple times with her
    fan 
    
    
    Watt 
    A glowing yellow light. While in regular play, can light up a dark area and 
    reveal hidden ? blocks. 
    Where you find her: Shy Guy’s Toy Box 
    How: After defeating Big Lantern Ghost and hitting the lantern with your 
    hammer 
    
    Abilities: 
    Electro Dash- In battle, can shock one enemy 
    Power Shock- Can make an enemy paralyzed temporarily 
    Turbo Boost- Super Rank ability- can temporarily raise Mario’s attack 
    power 
    Mega Shock- Ultra Rank ability- can temporarily paralyze all enemies 
    
    
    Sushie 
    A Cheep-Cheep fish that baby-sits the young Yoshis. While in regular play, 
    can take Mario across water and dive down to collect items. 
    Where you find her: Jade Jungle 
    How: After getting her out of a tree 
    
    Abilities: 
    Belly Flop- in battle, can do a belly flop on one enemy 
    Squirt- can squirt a stream of water at one enemy 
    Water Block- Super Rank ability; can temporarily boost Mario’s defense 
    Tidal Wave- Ultra Rank ability; can launch a huge water attack against all 
    enemies 
    
    
    Lakilester 
    A Lakitu who hates his name and wishes he was tougher. In regular play, can 
    take Mario across lava or spikes safely. 
    Where you find him: Flower Fields 
    How: After defeating him in battle 
    
    Abilities: 
    Spiny Flip- can throw a spiny egg at one enemy 
    Spiny Surge- can throw multiple spiny eggs at all enemies 
    Cloud Nine- can temporarily boost Mario’s defense 
    Hurricane- can blow enemies off the battleground 
    
    
    Bowser 
    Mario's longtime foe. 
    
    
    Peach 
    A.k.a. Princess Toadstool, the ever-kidnapped friend of Mario 
    
    
    Twink 
    Pint-size star spirit who helps both Mario and Peach 
    
    
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    [M5.2]
    
                                     *Supporting Characters*
    
    
    Bartender 
    Works at Club 54 in Toad Town. 
    
    
    Bootler 
    Bow's butler at Boo's Mansion. Very protective of Lady Bow. 
    
    
    Chan 
    A student at the Dojo in Toad Town. Beat him for the 1st Degree Card. 
    
    
    Chanterelle 
    Singer at Club 64 in Toad Town. 
    
    
    Chet Rippo 
    Shady character in Toad Town. You can pay to have an ability increased, 
    but he will decrease another in the process. *NOT RECOMMENDED* 
    
    
    Chuck Quizmo 
    Caterpillar quiz show host. Will reward you with Star Pieces. 
    
    
    Eldstar 
    A Star Spirit. The first one you save. 
    
    
    Fice T. 
    Toad who guards the entrance to Forever Forest. Is afraid of ghosts. 
    
    
    Fishmael 
    A squid (?) that fishes at Toad Town Port. 
    
    
    Gooma 
    The Goomba grandmother in Goomba Village. 
    
    
    Goomama 
    The Goomba mother in Goomba Village. 
    
    
    Goombaria 
    The Goomba sister in Goomba Village. 
    
    
    Goompa 
    The Goomba grandfather in Goomba Village. 
    
    
    Goompapa 
    The Goomba father in Goomba Village. 
    
    
    Gourmet Guy 
    A food-loving Shy Guy from the Toy Box. Loves cake especially. 
    
    
    Harry 
    Owner of Harry's Shop in Toad Town. 
    
    
    Herringway 
    Isolated mystery writer in Shiver City. 
    
    
    Kalmar 
    A Star Spirit. The seventh one you find. 
    
    
    Klevar 
    A Star Spirit. The sixth one you find. 
    
    
    Kolorado 
    A famed archaelogist from Koopa Village. Accompanies you to Lavalava
    Island.
    
    
    Kolorado's Wife 
    The patient, but anxious wife of archaelogist Kolorado. 
    
    
    Koopa Koot 
    An old and very self-absorbed Koopa who uses Mario to do favours for 
    him.
    
    
    Lakilulu 
    Lakitu girlfriend of Lakilester who lives in Flower Fields. 
    
    
    Lee 
    A student at the Toad Town dojo. Beat him for the 2nd Degree Card. 
    
    
    Lily 
    A water lily in Flower Fields who loves the water. 
    
    
    Luigi 
    Brother of Mario. Takes care of their house and keeps a secret
    diary. 
    
    
    Mamar 
    A Star Spirit. The second one you save. 
    
    
    Master 
    The dojo master. Beat him three times to get the Diploma.
    He gets harder each time. 
    
    
    Lyricist 
    Works on song lyrics at Club 54 in Toad Town. 
    
    
    Mayor Penguin 
    Mayor of Shiver City. A friend of Herringway. Can be clumsy. 
    
    
    Mayor's Wife 
    Wife of Mayor Penguin of Shiver City. Can be quick to suspect. 
    
    
    Merlar 
    An ancestor of the fortune-tellers who appears on Shiver Mountain.
    
    
    Merle 
    Son of Merlon. Lives in Starborn Valley. 
    
    
    Merlon 
    Toad Town fortune-teller. 
    
    
    Merlow 
    Star Piece collector. Lives on Shooting Star Summit. 
    
    
    Merluvlee 
    Fortune-teller on Shooting Star Summit. 
    
    
    Minh-T 
    Botanist toad in Toad Town. 
    
    
    Misstar 
    A Star Spirit. The fifth one you save.
    
    
    Moustafa 
    A secretive green mouse who lives in Dry Dry Outpost. 
    
    
    Muskular 
    A Star Spirit. The fourth one you save. 
    
    
    Nomadimouse 
    A travelling mouse posted in Dry Dry Desert. 
    
    
    Oaklie 
    A fuzzy creature that guides you in Forever Forest. 
    
    
    Petunia 
    A flower in Flower Fields who loves seeds. 
    
    
    Posie 
    A flower that sits under the Crystal Tree in Flower Fields.
    
    
    Postmaster 
    Runs the post office in Toad Town. 
    
    
    Radio Toad 
    A pink "eccentric" toad from the Radio Contest. 
    
    
    Raphael the Raven 
    The master of Lavalava Island. 
    
    
    Rip Cheato 
    A shady businessman in the Toad Town Sewers. Has some Star 
    Pieces and select badges. 
    
    
    Rosie 
    A vain rose in Flower Fields that likes things as beautiful as 
    she. 
    
    
    Rowf 
    Owner of the Toad Town Badge Shop. 
    
    
    Ruff 
    Son of Rowf. Works at the Toad Town Badge Shop. 
    
    
    Russ-T 
    Studious toad of Toad Town. 
    
    
    Shiver City Police Chief 
    Self-explanatory. Seems to miss obvious clues and makes quick 
    assumptions. 
    
    
    Skolar 
    A Star Spirit. The third one you save. 
    
    
    Sun 
    The sun! 
    
    
    Tayce-T 
    A kind cook in Toad Town. 
    
    
    Toad Minister 
    Took care of Peach before Bowser attacked. 
    
    
    Tolielip 
    Like his name, a lying tulip in Flower Fields. 
    
    
    Twister 
    A tornado that appers twice in Dry Dry Desert that carries you 
    another location in the desert. 
    
    
    Vanna-T 
    Chuck Quizmo's lovely assistant on the quiz show. 
    
    
    Whacka 
    A blue mole creature on Mt. Rugged. You can only whack him about 
    10 times than he never reappears.
    
    
    Wise Wisterwood 
    A large tree in Flower Fields. 
    
    
    Yoshi Chief 
    The leader of the Yoshis on Lavalava Island. 
    
    
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    [M6]
    
                                      *Locations*
    
    
    Toad Town 
    The central hub of all the worlds. Has 6 areas and several buildings: 
    
    Entrance 
    West exit to path to Pleasant Path, east exit to second area, Russ T.’s 
    house, pipe to Mario and Luigi’s house, pond with pipe, citizen’s house, 
    Shroom Grocery shop, dojo. 
    
    Second Area 
    West exit to entrance, east exit to Pleasant Path, north exit to castle, 
    south exit to third area, Merlon’s house, post office, save block, Toad 
    House, garden, badge shop. 
    
    Castle 
    South exit to second area, east exit to Shooting Star Summit path, Muss 
    T. hangs out here, castle ruins. 
    
    Third Area 
    North exit to second area, west exit to fourth area, south exit to fifth 
    area, Tayce T.’s house, warehouse, pipe to sewers, bridge to Forever 
    Forest. 
    
    Fourth Area 
    West exit to port, east exit to third area, Harry’s Shop, Shy Guy’s 
    building to get to toy box, citizen’s house. 
    
    Port- east exit to fourth area, Club 64, fishing pond, transportation 
    to Lavalava Island (the whale). 
    
    Fifth Area 
    Pipe to playroom, Lil’ Oinks, train station to Mt. Rugged. 
    
    
    Shooting Star Summit 
    Home of Merluvlee the fortuneteller and Merlow the Star Piece trader. 
    Contains road to Star Way on actual summit. 
    
    
    Goomba Village 
    Home of the Goomba family. Has a Toad House, family house, tree with 
    Goomnuts, east exit to Pleasant Path, west path to backyard, northwest 
    path to back area and playground, pipe to sewers. 
    
    
    Pleasant Path 
    Path from Toad Town (east exit in second area). Has paths to Koopa 
    Village and Koopa Bros. Fortress. 
    
    
    Koopa Village 
    Has two areas: 
    
    Entrance 
    West exit to Pleasant Path, Toad House, Bobombs’ house, Koopa Shop, 
    Koopa’s house with radio, save block. 
    
    Second Area 
    West exit to entrance, Kolorado’s house, Kooper’s house with exit to 
    back area, Koopa Koot’s house, pipe to sewers. 
    
    
    Koopa Bros. Fortress 
    First dungeon level of the game, home of the Red, Black, Yellow and 
    Green Ninjakoopas.
    
    
    Mt. Rugged 
    Mountain cliffs accessible from Toad Town train station, east exit at 
    peak leads to Dry Dry Desert, home of Whacka. 
    
    
    Dry Dry Desert 
    West exit to Mt. Rugged, east exit to Dry Dry Outpost, several other 
    paths lead to various items, path farthest north and west 3x holds Dry 
    Dry Ruins, path east 1x from Dry Dry Outpost and south 2x is the Oasis 
    (lemons, limes, pond, Power Block, Heart Block). 
    
    
    Dry Dry Ruins 
    Situated farthest north and west 3x from first area of Dry Dry Desert. 
    The second dungeon level, home of Tutankoopa and Chomp. 
    
    
    Dry Dry Outpost 
    Located farthest east from entrance to Dry Dry Desert. Contains 2 
    areas: 
    
    Entrance 
    West exit to Dry Dry Desert, citizen’s house, Little Mouser’s Shop, 
    Composer’s house, pipe to sewers, east exit to second area. 
    
    Second Area 
    West exit to entrance area, Merlee the spellmaster, Toad House, 
    Moustafa’s house 
    
    
    Forever Forest East exit in third area, guarded by Toad named Fice 
    T., home of Oaklie, has several paths that are followed based on 
    changes in surroundings, path to Boo’s Mansion 
    
    
    Boo’s Mansion 
    Accessible from Forever Forest and sewers, has pipe to sewers, Heart 
    Block, Save Block, east path to Gusty Gulch, Boo’s Shop, home of 
    Franky, Igor, Bow and Bootler, 8-bit Mario secret 
    
    
    Gusty Gulch 
    East from Boo’s Mansion, houses Windy Mill, home of several Boos, 
    contains Heart Block, Save Block, east path to Tubba Blubba’s 
    Castle 
    
    
    Tubba Blubba’s Castle 
    Third dungeon level, east from Gusty Gulch, home of Tubba Blubba 
    and mystical key Yakky. 
    
    
    Shy Guy’s Toy Box 
    Fourth dungeon level, accessible from toy box in fourth area of 
    Toad Town, contains the Blue, Pink, Green and Red Stations, slot 
    machine game, home of Anti-Guy, Big Lantern Ghost and several Shy 
    Guys. 
    
    
    Lavalava/Yoshi’s Island: 
    Accessible from whale ride at Toad Town port or sewers, home of 
    Yoshi family and the Village Leader, has pipe to sewers, Yoshi’s 
    Cabana, Toad House, Save Block, northwest exit to Jade Jungle, 
    east exit to Mt. Lavalava. 
    
    
    Jade Jungle 
    Seriously green jungle, full of trick plants and bushes, later 
    houses pulley mechanism to reach Mt. Lavalava. 
    
    
    Mt. Lavalava 
    Fifth level, east from Yoshi’s Island & Jade Jungle. 
    
    
    Flower Fields 
    Sixth level, home of Wise Wisterwood, several Bulbulbs, Lakilulu, 
    Posie, Rosey, Lily, Tolielip, and the sun. 
    
    
    Shiver City 
    Only accessible from sewers, chilly region, home of several penguins, 
    Herringway, and Mayor Penguin and his wife, has 3 areas: 
    
    Entrance 
    Pipe to Toad Town sewers, shop, Toad House, east exit to third area, 
    west exit to second area 
    
    Second Area 
    Mayor’s House, two empty houses 
    
    Third Area 
    Herringway’s house, pond, empty warehouse 
    
    
    Crystal Palace 
    Seventh level, home of Merlar 
    
    
    Starborn Valley 
    Home of several Star Kids, Merle, Frost T., contains Toad House, 
    Merle’s house. 
    
    
    Bowser’s Castle 
    Accessible only from Starborn Valley, via Shooting Star Summit’s 
    Star Road and special transportation from there, home of Bowser 
    (duh!), Kammy Koopa and several Koopa guards. 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    [M7]
    
                                      *Walkthrough*
    
    
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    [M7.1]
    
                               *Prologue: A Plea From the Stars*
    
    
    Major Items/Weapons:  Hammer, Lucky Star
    
    Badges:  3  //  3/80- Power Jump, Close Call, Hammer Throw
    
    Star Pieces:  5  //  5/160: 
    Pleasant Path, Goombaria's Dolly, Goomba King's tree, Merlon's tree, Shooting 
    Star Summit
    
    Letters:  0  //  0/25
    
    Magical Seeds:  0  //  0/4
    
    Super Blocks:  0  //  0/16
    
    Partners:  1  //  1/8- Goombario
    
    Star Powers:  0  //  0/11
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    
    Enjoy the opening cinema. When Luigi and Mario enter the castle, the game 
    actually starts. Go up the stairs to the next room, and again in the 
    following room. Follow the red carpet right to the door. Keep going right 
    until Peach talks to you. Then, another cinema. Yup, Bowser's up to his old 
    tricks, dag nab it. Time to fight...but not for long. Just choose the Jump 
    option again and again until Bowser smokes you (sorry). You're knocked out 
    the window & our Prologue begins. 
    
    It seems the ground broke Mario's fall (he he he). The 7 Star Spirits come to 
    speak to you and give you power to wake up (eventually). A girl Goomba 
    (Goombaria) finds you and you are taken to a small house. After hearing 
    Eldstar speak and getting some info from the Toad, exit the house. This is 
    Goomba Village. 
    
    Go in the other house and then through the door to a veranda. Talk to Goompa, 
    then exit back to the outside. Go to the far right and talk to the dad Goomba, 
    Goompapa. He has fixed the fence, and will allow you to go...but Kammy Koopa 
    flies by and drops a big yellow block on it. Oh great. Goompapa suggests 
    getting the hammer from Goompa. 
    
    Go back to where Goompa was. Now the veranda is missing...! Aaah! At the 
    bottom of the mess that was a veranda, talk to Goompa. He'll join you in a 
    small quest to find his hammer. Go left a screen. Search the small bushes, 
    until you find the hammer. Now you can smash yellow blocks and small brick 
    blocks, as well as shake up trees and enemies. 
    
    Collect the coins from the bushes and such, then hit the far right tree to 
    collect a Dolly. Head out at right and Goomba will charge ahead, only to 
    come rolling back. You'll have to fight a mini-boss, Jr. Troopa. Just keep 
    using the hammer which is now stronger than Jump. He'll run away when you 
    kick his tookus, promising a return. It'll happen, unfortunately. 
    
    Continue right a screen. Smash the yellow block with your newfound hammer 
    and hit the tree for a Mushroom. Hit the Heart Block to refill your HP and 
    jump on the spring to get a Fire Flower. Fall down and go right a screen. 
    
    Now, you'll have a chance to work on your fighting skills with the evil 
    Goombas. Go around at the top and collect a Star Piece at the end. Go 
    right one screen and you'll be back at Goomba Village. In talking to 
    the Goomba kids, you'll get a Star Piece (and a kiss) from Goombaria for 
    saving her doll. Goompa gives you the Power Jump badge and Goombario will 
    join your party. 
    
    Rest in the Toad House if you want (it refreshes all HP, FP and star power) 
    and hit the Save block at right. You can hit the tree there for a Goomnut 
    any time. Hit the yellow block and continue right. More Goomba enemies are 
    scattered along the path. If you read the first sign with a Mushroom, 
    you'll collect one. Go right a screen. 
    
    Hit the red ? block for another badge, Close Call. Go right a screen. 
    Another mini-boss fight, this time with the Goomba Bros. Blue Goomba is 
    weaker. Power Jump takes off 3 HP. Hammer & Jump are also okay. After the 
    fight, you can refresh with the Heart Block from the previous screen, then 
    use the save block at the bottom of this screen. 
    
    Bounce up to the top, and the next screen is the Goomba King's Castle. 
    Another fight will start. Hammer the tree to hit all three guys (knocking 
    out Red & Blue Goomba). Power Jump and Hammer away at the King. After the 
    triumphant victory, hit the tree nearby for a Star Piece, then search the 
    small bush near the castle to reveal a switch. Jump on it to make a bridge 
    from the castle. Cross it, then head down and left to a little grove. Hit 
    the block to make a ? block appear, then hit that for a Super Shroom. Head 
    right, save, then watch a cinema with the Koopa Bros. 
    
    Get the Sleepy Sheep from the ? block in the bottom left, then hit the tree 
    near the overpass. Jump on the spring to the roof and open the chest for the 
    Hammer Throw Badge. Drop down and enter Toad Town. This area has a lot going 
    on, though your activities here will not start quite yet. Go right a screen 
    from the entrance. 
    
    Hit the tree next to the house with a spinning roof for a Star Piece. Go up 
    through the door with the star on it. Go right a screen and stay down on the 
    path. You'll reach Merluvlee & Merlow's house, which holds a fortune teller 
    and the guy who will swap badges for your Star Pieces (that's the only real 
    use for them). Swap with Merlow if you want, then exit and go back left. 
    
    Go up to the other path and you'll arrive at Shooting Star Summit. Go left 
    for a Star Piece. Climb up the small cliff and then you'll hear from the Star 
    Spirits about your quest. Save. After that, you'll see a cinema with Peach. 
    Nothing for you to do there, but eventually you'll get to play as Peach, too! 
    
    Head back towards Toad Town, where you'll bump into Twink and receive the 
    Lucky Star, which allows you to do the action command. After the 
    demonstration, you'll fight a Magikoopa. Easy peasy. Go back to Toad Town and 
    you'll be told to visit Merlon. He's in the house with the spinning roof. 
    
    He'll tell you to go away first, the second time he'll whack the door in your 
    face, then invite you in. He'll tell you about the Koopa Bros. Fortress. Head 
    out and go right, where you'll come across some really warped Toads, who 
    won't let you pass through. Go back to Merlon and talk to him while standing 
    next to him (not across). He'll take you to the Toads and make a spell, 
    revealing them as the Koopa Bros. After that fiasco, head right to begin 
    Chapter 1 of the story.
    
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    [M7.2]
    
                      *Chapter 1: Storming Koopa Bros. Fortress*
    
    
    Major Items/Weapons:  None
    
    Badges:  7  //  10/80: 
    Dizzy Attack, Attack FX B, HP Plus, Power Bounce, Refund, Smash Charge, FP Plus
    
    Star Pieces:  3  //  8/160: 
    Koopa Village, Pleasant Path (lower level), Pleasant Path (tree)
    
    Letters:  0  //  0/25
    
    Magical Seeds:  1  //  1/4 (Toad Town)
    
    Super Blocks:  0  //  0/16
    
    Partners:  2  //  3/8- Kooper, Bombette
    
    Star Power:  3  //  3/11- Star Energy, Focus, Refresh
    
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    This is Pleasant Path, though it's not too pleasant with the annoying Koopas 
    attacking you. Collect the Dizzy Attack badge from the red ? block, a Fright 
    Jar from the yellow ? block, then head right. Get the POW Block in yellow ? 
    block. Hit the tree to drop a switch. Jump on it and a bridge will appear. 
    
    Cross it to the other side. Continue right, getting the Sleepy Sheep from 
    behind the fence. At the next screen, take the stairs down. Hit the three 
    blocks in the order left, right and centre to get the Attack FX B badge. Go 
    right and you'll be in Koopa Village, which has become overrun with Fuzzies. 
    
    You can help the Koopas get their shells back if you want. Go right a screen 
    and go up to the shaking house. A Koopa will ask you to chase after a fuzzy 
    with his shell. Enter the house and chase the fuzzie all the way to a back 
    forest. He will jump into a tree and hop among three trees. Hit the tree that 
    you think has the fuzzie with the shell in it. When you guess right 3x, you 
    get the shell back. Head left and the Koopa, named Kooper, will find you. 
    
    Give him his shell and he'll join your party. Before you leave, the Fuzzies 
    seek revenge. Fight them in battle and they'll run off. Go left a screen and 
    use Kooper to get the HP Plus badge (use the C down skill). Go back to Koopa 
    Village and get the Star Piece by moving the blue block underneath to jump to 
    it. 
    
    Go left 3x to head back to an earlier area of Pleasant Path. When you see the 
    stairs going down, take them and go left. Use Kooper to get the Star Piece. 
    Head right 2x to a sign.  Hit the switch with Kooper, and jump between the 
    blocks for a Fire Flower. Hit the tree on the way for a Star Piece), then 
    you'll reach the Koopa Bros. Fortress. 
    
    After the Black Koopa makes your acquaintance, enter the front door. Beat the 
    Koopa to get a Fortress Key. Unlock the door there with it. Go into this room 
    and right into the very next room. You can grab that pink badge (Power Bounce) 
    now by sneaking to the side of it where the Koopa came out and jumping left (or 
    wait until later and bomb the cracked wall). Go right into another room. 
    
    Defeat the Koopa for a switch to drop. Jump on it to lower stairs. Take them 
    down a level and go left. You must beat all enemies in this room to continue. 
    Do so, then go through the left doorway. Avoid the spinning fire (you can jump 
    over them continually until they disappear, collecting 10 coins for each one). 
    Get the key at the end, then go back right two screens. Go back up the stairs 
    and use the key on the locked door at right. Enter a new area. Despite the trap 
    set for you, you need to use it. 
    
    First, go right and out the south door and save your game. Then, backtrack 
    inside and go up and hit the ? block. You'll drop down through the trap door 
    into a basement dungeon. Use the Heart Block, then talk to the pink bomb, 
    Bombette. She joins your party. When she suggests bombing the cracked wall to 
    get out, press C down while near the crack and KABOOM! Ah, freedom. On your way 
    out, you'll be attacked by a group of enemies. Defeat them to continue. Go 
    upstairs and left. 
    
    Bomb the cracked wall to get a key (and get the Power Bounce badge if you 
    didn't before). Also, backtrack to the room with the trap door at right and 
    resave. Then, bomb the right cracked wall. Enter the outside and open the chest 
    for the Refund badge. Then, head back inside and left, up the stairs and 
    through the door. 
    
    Continue to the locked door and use the key to open it. Using Kooper, hit the 
    switch to rearrange the path. Go as far forward as you can and hit the switch 
    behind you. Continue this pattern until you get to the end. 
    
    In the next room, jump on the switch and go down the stairs. Bomb the right 
    cracked wall with Bombette and enter through the hole. Get the key there, then 
    backtrack up the stairs. Unlock the door at left and enter. Hit the switch 
    there and stairs will appear. Go up them and follow it up past the door. 
    
    Collect the Smash Charge Badge. Then go back to that door you passed earlier 
    and enter it. You are now outside (again). Go right until the Koopa Bros. 
    appear and use their Bullet Bills. Quickly go right and down the small steps to 
    the bottom left. 
    
    Bomb the rock and then collect the Maple Syrup from the ? block. Go back up 
    and head right, avoiding the bullets. Go down the steps to the bottom right, 
    just before the cannons. Use the Heart Block and save your game. Then, head 
    back up and jump on or hammer the cannons at the end. Defeat them, then 
    refresh and save your game again in the bottom right. Go through the right 
    door and head right until you begin your first boss fight. 
    
    In the first phase, you fight the Bowser Tank. Use Jump/Hammer and Bombette's 
    Bomb. In the second phase, you fight the Koopa Bros. Continue to hammer and 
    bomb, especially when they stack up. Fire Flowers & POW Blocks are good 
    multiple attack items if your FP is low. After the fight, step into the card 
    and Eldstar, your first Star Spirit will be saved. 
    
    End of Chapter. At intermission, after each chapter ends, you will get to 
    control Princess Peach, and have a mini-adventure. Cool :o) In the room with 
    Peach, go to the picture just right of the fireplace and press A when the red ! 
    appears. Press A again and the fireplace will open up. Enter it and head left. 
    Press the button there and the cove will turn around into Bowser's room. 
    
    Head left and read Bowser's diary (all of it). You will learn that the second 
    Star Spirit is being held in Dry Dry Ruins off of Dry Dry Desert. That is all 
    for this quest, but I promise much more fun with Peach in the future :o) 
    
    Back with Mario now. Eldstar gives you star energy and Focus, and the star 
    power of Refresh. After the demonstration on how to use star power, you will be 
    back in the game in front of the fortress. Go left and save your game, then 
    left a screen. 
    
    Bomb the cracked wall and enter the pipe. Go right a screen, then open the 
    chest for an FP Plus badge. You cannot reach the pipe, so drop off the edge 
    instead. Go left down Pleasant Path. You can start the Koopa Koot errands if 
    you wish (see Koopa Koot Errands section). On the way back to Toad Town, you 
    will run into Jr. Troopa again and have to fight. He now hides in his shell for 
    added defense. Use Hammer and Bombette's Bomb. After he collapses, continue 
    left to Toad Town. 
    
    Twink will find you. You can try fighting at the Dojo or try to find Chuck 
    Quizmo for quizzes (see Chuck Quizmo Quizzes page). Just a reminder that some 
    characters in this game may seem legit, but will try to cheat you. Case in 
    point: a shady-looking guy next to the dojo and a guy named Rip Cheeto in the 
    sewers (though, you need to buy from him to get Star Pieces, but I'll get to 
    that later). 
    
    Go south from where you came off Pleasant Path and just south of the bridge, 
    you'll see a flower poking out of the ground. Talk to it and a Bulbulb will pop 
    up and give you a magical seed. Go up a screen to the garden and talk to the 
    girl. Give her the seed and she'll plant it. You'll need to get all 5 seeds 
    in order to get into a new level, but I'll tell you when you can get a seed :o) 
    
    When you're ready to continue to Chapter 2, head all the way south through Toad 
    Town to a train station. Bomb the rock on the tracks, then talk to the 
    conductor. Board the train to Mt. Rugged, and watch the cute cinema.
    
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    [M7.3]
    
                       *Chapter 2:  The Mystery of Dry Dry Ruins*
    
    
    Major Items/Weapons:  Super Hammer
    
    Badges:  11  //  18/80: 
    Damage Dodge, Quake Hammer, Attack FX C, Spike Shield, Slow Go, Deep Focus, 
    Power Rush, Spin Attack, Runaway Pay, Power Smash, Shrink Stomp
    
    Star Pieces:  9  //  17/160:
    Mt. Rugged (ledge), Mt. Rugged (off the spring), Kolorado's letter, Dry Dry 
    Ruins (draining sand), Kolorado (for Artifact), Merlon's letter, Mort T.'s 
    letter, Nomadimouse's letter, Toad Town Sewers (crossing a gap)
    
    Letters:  5  //  5/25:
    Mt. Rugged (to Merlon), Mt. Rugged (to Kolorado), Mt. Rugged (to Goompapa), 
    Dry Dry Desert (Mort T.), Dry Dry Outpost (to Nomadimouse)
    
    Magical Seeds:  1  //  2/4- Mt. Rugged
    
    Super Blocks:  3  //  3/16- Dry Dry Desert Oasis, Dry Dry Ruins, Mt. Rugged
    
    Partners:  1  //  4/8- Parakarry
    
    Star Power:  1  //  4/11- Lullaby
    
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    Save when you arrive at Mt. Rugged. You can get an egg from a small bush to 
    your left. Continue left and then up the cliff. At the top, a bird mailman 
    named Parakarrry will bump into you, searching for a lost letter. You need to 
    find that letter, as well as two others he's lost. To save time, let's find 
    all three letters at once. 
    
    Go right a screen and continue to the fork. Go down and get the Sleepy Sheep 
    from the block, but watch out for the Monty Mole that pops out of the wall. Go 
    left and break the yellow block. A blue creature pops up from the ground. You 
    can talk to him, and then hit him with your hammer to get Whacka's Bump, a 
    helpful treat. You only get about 10 of those during the game before he gets 
    tired of being whacked and disappears. 
    
    
    Go back up and right to the next area. Further right, up on a ledge, use 
    Kooper to get a letter. Go right 1x, then up & left. Fall to the ledge 
    just before going left for a Star Piece. Use the slide to jump to the other 
    side of the area & go left a screen.  
    
    Go left & up to a cave and collect the Damage Dodge badge from the chest. Go 
    down, use the spring to get to the top, then use the slide. Go right to get 
    the second letter. Drop down and go right several times until you come to a 
    large gap. Drop down and get the third letter on the right. 
    
    Use the spring to get back up and go left all the way back to Parakarry. Give 
    him all 3 letters and he will join your party. Go right two screens and use 
    Parakarry to fly to the Quake Hammer badge. 
    
    After collecting that, go right and stay on the middle ground. Fly to the 
    right and get the magical seed from the Bulbulb. Head back and up to the high 
    ground, and go left. Use the slide again and go left. Go all the way left in 
    this area and use Parakarry to get the Star Piece on the other side of the 
    spring. 
    
    Go right three screens, cross that gap with Parakarry and go across the 
    bridge. A big bird named Buzzard will stop you. Now, you have a choice. You 
    can fight him by claiming to be Mario or Princess Peach (you tease you!), or 
    you can avoid the fight by saying you're Luigi. I personally choose to fight 
    to gain star points and get further ahead towards the next level of power, 
    plus it's kind of cheating and you avoid beating a portion of the game. Anyway, 
    up to you. If you fight, use Power Jump and Parakarry's Shell Shot. If low on 
    FP, use Jump and Parakarry's Sky Dive. After the fight (or avoidance of the 
    fight), go right to the next screen. 
    
    Go down and right to the Heart Block and save your game. Go right to Dry Dry 
    Desert. Talk to Kolorado and give him his letter for a Star Piece. Keep going 
    right down the sandy path. This path is a lifesaver in getting out of the 
    desert later, so remember the long horizontal path, for it is your friend :o) 
    
    Anyway, eventually you'll arrive at Dry Dry Outpost. Save your game there. 
    Follow the running mouse right until he retreats to the Item Shop. Before 
    getting to Dry Dry Ruins, let's do some quick errands. They're worth your 
    while. 
    
    Go left a screen to the desert and hit the rightmost tree to get a letter. Go 
    left three more screens and you'll see a stone cactus and a small tornado. Go 
    south 3x and west 2x. Stand on the rock and jump to get the Attack FX C badge. 
    Head back to Dry Dry Outpost (east 2x, north 3x, east 3x, lazy, 
    mathematically-challenged person!). Rest in the Toad House (if necessary) and 
    resave. 
    
    Head left and then south one screen. Jump on the block and then above it to 
    get a Life Shroom, a precious item in battle and expensive to purchase later. 
    Go south again to reach the Oasis, a pretty, pleasant area. Use the Super 
    Block at the bottom to upgrade a partner's skills. Choose Bombette. You can 
    hit the big trees to get a lemon and lime. 
    
    Head north 2x and east 1x to get to the Outpost. Resave, then go into the shop. 
    Buy a Dried Shroom, then a Dusty Hammer. The shopkeeper will tell you how to 
    talk to Moustafa, a wise town-person. You can sell back those two useless items 
    if you want. Head right a screen, then far right. Go through the door and then 
    up on the crates. Head left, getting the letter on your way. At the end, drop 
    to the door and enter. Talk to the guy there and he will give you a Pulse Stone 
    to help you find Dry Dry Ruins. 
    
    Go west 2x to the desert, then head north as far as possible, then go west 
    until the stone is beeping really fast. You'll see a lone rock in the middle of 
    an otherwise empty area. Put the stone into the rock and the ruins will appear. 
    Use the Heart Block at left, then enter the ruins. Ignore the "very scary" 
    warnings and save. Go right. 
    
    Grab the Spike Shield badge in the second coffin, then go right and down to the 
    next area. Get the key there, then go back once and up to the locked door above 
    that room. Enter it. Jump on the block switch, then leave and go through the 
    bottom doorway. Enter the newly opened doorway. 
    
    Climb the stairs and use Parakarry to get across, then use Bombette on the 
    cracked wall and enter there. Jump on the block switch there, then collect 
    the revealed Star Piece. Leave and go down the stairs and through the right 
    door. Collect the key, then go back and down to the locked door at left. Open 
    sesame! 
    
    At the far left, hit the ? block. You must defeat all the cactus enemies to 
    continue. Do so, and collect the key. Unlock the left door and enter. Go to 
    the bottom and bomb the wall, then go to the bottom of that room and use the 
    Super Block to upgrade Parakarry. Use the spring and go right. 
    
    Go back to the top and cross the gap left with Parakarry. Now for a little 
    puzzle to get a big prize. Go up the pink stairs at left and hit the switch. 
    Then, continue the pattern, reaching the left side of the puzzle. When stuck, 
    use the blue stairs, then the pink, going upwards and left. Follow the wood 
    panel around, but don't drop yet. On the left corner, drop and shift left to 
    another wood panel. This is tricky and may take a couple of tries. If you do 
    it right, go down the panel and through the wall. Get the Slow Go badge from 
    the chest. Unfortunately, this badge is pretty useless for your troubles, but 
    it is for completion. 
    
    Drop to the bottom finally and open the big chest for the Super Hammer. Your 
    hammer power increases and you can smash grey stone blocks. Demonstrate by 
    smashing the block to get out. Then, go right 1x and through the right top 
    door. Use the puzzle (climb the pink stairs, hit the switch, climb up, and 
    hit the grey block), collecting the Artifact. 
    
    Head right 2x, smash the grey block, and collect the Pyramid Stone, then fight 
    the Chomp (sorry, no choice). Go left 1x, then down the stairs and left out 
    the door. Go down, bomb the crack, and go through the hole left. Crush the 
    stone block and fight the Chomp. After that, collect the Diamond Stone. 
    
    Go right 2x, then down the hall and through the right door. Hit the grey 
    block, then jump on the switch to open up stairs. Get the key, then go all the 
    way left, up with the spring and right, then through the right door (not using 
    the stairs). Go right all the way and unlock the upper door. Go through and 
    jump on the switch, then back left 1x. Put the Pyramid Stone in the far left 
    statue and the Diamond Stone in the very middle statue. Then go through the 
    bottom door & right 2x. 
    
    Break the block and collect the final stone, the Lunar Stone. Beat the Chomp 
    then go back left 2x. Put the Lunar Stone in the far right statue. Stairs will 
    appear to reach the basement. Go down, use the Heart Block, then go right and 
    save. Then go right to fight Tutankoopa. Use Jump and Parakarry's Sky Dive or 
    Shell Shot on Tutankoopa. When he summons Chomp, use Hammer and Shell Shot on 
    it. When you're done, collect the card to free Mamar. 
    
    End of Chapter, Intermission. Now, time for some more fun with Peach. Take the 
    fireplace passage like last time and once in Bowser's room, go right into the 
    hallway. Avoid the lights from the guards or you'll be caught. If you do get 
    caught, you'll be thrown back into your room, but you can try again until you 
    succeed. Anyway, once in the hallway, go through the far right door. Collect 
    the Deep Focus badge at right. You can put it into the magical treasure chest 
    so that Mario can pick it up. 
    
    Go back to the hall and into the door second from left (just left of the door 
    to Bowser's room). Avoid the guards in the library and get the Power Rush 
    badge. If you can, escape from here and go back to the far right room. Drop the 
    badge into the chest, then come back to the library. Go all the way left until 
    she stops to eavesdrop on some guards. They reveal that the third Star Spirit 
    escaped from a creature called the Invincible Tubba Blubba. You are then caught 
    and brought back to your room. Now back to our regularly scheduled programming. 
    
    Mario receives the Lullaby star power from Mamar. From the ruins, go south 3x 
    and west 2x. Give Kolorado the Artifact to receive another Star Piece. Go all 
    the way west down Mt. Rugged. On the way back to the train station, you'll 
    see a grey block. Hit it and then use the Super Block to upgrade Kooper. 
    
    Then, get to the train, save, and board it for Toad Town. Once back, you have 
    several errands to do before moving on to Tubba Blubba. At the Dojo, you can 
    fight to earn degree cards (basically honour). Fight Chan first. Use Jump to 
    flip him over and use basic attacks on his underbelly. You get the 1st Degree
    Card.  Next, fight Lee. Use basic & FP attacks. You'll get the 2nd Degree Card.
    You can try to fight the Master. Use good FP attacks. 
    
    Give the girl at the garden the magical seed (#2) and give Merlon his letter 
    for a Star Piece. To give you better access to your areas off Toad Town (which 
    for now are Goomba Village, Koopa Village and Dry Dry Outpost), go to the 
    screen with a pipe and a sign that says "Private". Enter the pipe to go to the 
    sewers (how original for Mario!). Go left and break the grey block. In the next 
    room, you'll have to fight a Blooper. Use basic and FP attacks. Once he's gone, 
    a switch appears. 
    
    Jump on it and three pipes will appear. From left to right, they go to Dry Dry 
    Outpost, Koopa Village and Goomba Village. Go to Koopa Village and give the 
    toad named Mort T. in the Toad House his letter for a Star Piece. You can 
    continue doing more errands for Koopa Koot if you wish. 
    
    Pick up Peach's two badges at the chest at Merluvlee's on Shooting Star Summit. 
    Go back to the sewers, then head to Goomba Village and give Goompapa his 
    letter. This will start the chain letter (see Letters for the entire sequence).
    
    Go back to the sewers, then to Dry Dry Outpost. Some more errands to do. From 
    the outpost, go west 3x and south 2x to the blue cactus and tornado. Use the 
    tornado to land on a stump with the Spin Attack badge. Go north 1x to get to 
    the sandy path. Go left until you see the mouse traveler by the tree, and give 
    him his letter for a Star Piece. Then go north 1x. 
    
    Jump in the centre of the three trees in a triangle shape to get the Runaway 
    Pay badge. Head back to the Outpost, then to the sewers. Go left 1x, breaking 
    the block. Get the Snowman Doll from the ? block. Go far left and take the 
    pipe, then go through the left door. 
    
    Break the block and use the spring to get over the wall. Collect the Power 
    Smash badge from the chest. Backtrack right 1x and go across the moving 
    platforms to the right door. Use Parakarry to get the Star Piece by moving 
    over the gaps. Backtrack to the first screen in the sewers. 
    
    Go right 2x (along the way get the Super Shroom by jumping between the two 
    blocks) to fight the Electro Blooper. This time he has an electricity defense. 
    Use basic & FP attacks. After the battle, collect the Shrink Stomp badge from 
    the chest, then head back out to Toad Town. Across from the pipe to the sewers, 
    there is a small bridge. Cross it and a small cinema of a ghost frightening a 
    Toad guard plays. Follow the ghost right into Forever Forest.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    [M7.4]
    
                     *Chapter 3:  The "Invincible" Tubba Blubba*
    
    
    Major Items/Weapons:  Super Boots
    
    Badges:  5  //  23/80: 
    HP Plus(2), FP Plus(2), D-Down Jump, Mega Rush, Quick Change
    
    Star Pieces:  25  //  42/160:
    Boo's Mansion (4 hidden panels, #17-20), Gusty Gulch (behind rubble), Gusty 
    Gulch (panel, #21), Tubba Blubba's Mansion (on table), Tubba Blubba's Mansion
    (drop to the table), Fice T.'s letter, Hidden Panels in previous areas (#1-16, 
    see Star Pieces section)
    
    Letters:  1  //  6/25- Gusty Gulch (to Fice T.)
    
    Magical Seeds:  1  //  3/4- Forever Forest
    
    Super Blocks:  2  //  5/16- Tubba Blubba's Mansion, Toad Town Sewers (lower
    level at left)
    
    Partners:  1  //  5/8- Bow
    
    Star Power:  1  //  5/11- Star Storm
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    
    Save your game, then listen to the ghost's request. Head right into the 
    actual forest. Go around the circle until you pass a shaking bush. Take the 
    path across from it. A little troll (I think) stops you and gives you hints 
    about making it through the forest. Continue around the circle until you see 
    red eyes flash in a tree behind a bush. Take that path. 
    
    In the next area, go around until you see a path going up. You can talk to the 
    troll there for more hints. Then, find the bush with different-looking flowers 
    and take that path. 
    
    In the next screen, walk around until you can go up a path. Talk to the 
    Bulbulb to get a magical seed. Then, walk around until you see a scary face 
    light up on a tree. Take that path. In the next screen, take the path right 
    of where you entered. 
    
    In the next screen, you'll see a big bee's nest or honeycomb or something round 
    and tan coloured in the tree. Walk around until you can go up a path and get 
    the HP Plus Badge from the red ? block. Take the path across from the bee's 
    nest, then take the path with the multiple fast-flashing mushrooms. 
    
    In this area, press A while next to each bush and take the path across from the 
    bush where the flowers don't disappear. In this area, press A while next to the 
    big rock until one has a face appear on it. Take the path across from it. 
    
    Go around until you can take a path up and collect the FP Plus badge from the 
    red ? block. Walk around in this screen and press A while at the bushes and 
    take the path where flowers appear. 
    
    Walk around until you see a sign that says "If you have business at Boo's 
    Mansion, come this way." Take that path to Boo's Mansion. Open the gate with A 
    and Bootler will reappear, telling you to make your way to the third floor. Use 
    the Heart Block and save, then enter the mansion. BTW, if you've played 
    Luigi's Mansion for Game Cube, you'll see the similarities :o) 
    
    Anyway, take the stairs to the second floor and go through the rightmost door. 
    Open the cupboard and several boos appear with a record. Watch carefully and 
    hit the boo that you think has the record. You can keep trying until you get 
    it. Exit and go in the left door. You'll see a boo guarding a chest. 
    
    At the record player, put the record on and tap the A button so that the meter 
    stays around "OK". The boo will be drawn to the music and start dancing. When 
    ready, press B and run to the chest. Open it for a weight. Leave and go back 
    down the stairs. At the couch, jump to the discoloured orange part and Mario 
    will spring to a chandelier, pulling it down. Apply the weight and it will 
    stay down, opening a new door. Go through it. 
    
    The chest is a fake, but you can try it to see a chandelier nearly crush Mario. 
    Anyway, go down the stairs and take the south door, then the door at right. 
    Open the chest and you'll play another boo game. Hit the boo that holds the 
    Super Boots to collect them. Now Mario's jump power increases and he can do a 
    Jump Pound. In this room, you can jump pound in the northwest corner to collect 
    a Star Piece under the floorboards. 
    
    Several areas will have hidden Star Pieces that you need to Jump Pound to 
    collect (see Star Pieces section for all parts).  From now on, I'll indicate 
    when a hidden panel Star Piece can be found, but you'll need to backtrack to 
    get the ones from previous areas. You can also use the I Spy badge to find 
    them. Jump pound the patched wood and drop through the floor. 
    
    There is a shop here, but the Boo won't sell you anything yet. Hit the blue 
    switch, then the next one, then jump to the chair and stack, then Jump Pound 
    on the big switch to make stairs appear. Climb them and go through the north 
    door.  Jump pound by the clock here for a panel Star Piece, then head upstairs
    and through the bottom door to the lobby. 
    
    Jump pound on the rug for a panel Star Piece, then head upstairs and through
    the rightmost door.  Jump pound on this rug for another panel Star Piece.
    Head back down to the lobby and go through the rightmost door. 
    
    Pound the patched wood to land on a bookshelf. Use Parakarry at right to get 
    to the other shelf and collect the Boo's Portrait. Go back over the bookshelf, 
    and carefully fall to the crates below. Jump pound 2x to get a Star Piece. If 
    you miss, you'll need to reroute back to try again. Drop to the ground and 
    bomb the cracked wall. 
    
    Enter the hole, go upstairs and through the bottom door to the lobby. Go up to 
    the second floor and all the way right to the empty picture frame. Put in the 
    portrait and the boo will take you to the third floor. Enter either door 
    where you will meet Bow and she will join your party. Now you can use the 
    item shop you passed by earlier, if you wish. When ready, leave the mansion, 
    save, then go right of the mansion to Gusty Gulch. 
    
    Go through the gate, jump pound for a panel Star Piece, then head right 2x. 
    Talk to a Boo, then go right 1x. A sequence will play. You'll need to hit C-
    down to hide from Tubba Blubba. Unfortunately, poor Stanley is eaten, but 
    don't worry, you'll save him. Go right and then use Kooper to get the Dizzy 
    Dial and get the letter from behind a piece of rubble and Repel Gel from the 
    ? block. 
    
    Go right and use Parakarry to cross the gap. Get a Star Piece from behind more 
    rubble near the end of the screen.  Go right again and save. Enter Tubba 
    Blubba's mansion. There are guards in the lobby (and in some of the halls). If 
    they catch you, they'll chase you and try to pick you up, taking you back 
    outside. Use Bow's hide ability (C down) to avoid them. If caught, you'll need 
    to start from the lobby again. Anyway, go through the left door. 
    
    Avoid the enemies (they're pretty tough) and take the top door at the left end 
    of the hall. Climb on the table to collect the Star Piece, then exit and take 
    the left door, then the top left door. Go down the stairs and pound the patched 
    wood. Get the key from the chest. Go down and talk to the Boo if you want. Use 
    the Heart Block, then take the left door. 
    
    Use the Super Block to upgrade Bow, then go upstairs. Take the right door and 
    go back through the lobby to the right door, unlocking it. Go upstairs and take 
    the left door. Go down the hall and through the left door. You'll need to wake 
    the sleeping Clubba by getting near him, and you'll most likely need to fight 
    him (though, miraculously, I was able to avoid the fight!). Bomb the cracked 
    wall where he slept and enter the hole. Pound the wood in the upper right to 
    land in a bedroom. Cross with Parakarry and collect the D-Down Jump badge. 
    
    Reroute to the room where you bombed the wall and this time, go down the hall 
    through the upper door. Cross the spikes (when down, of course) and use Bow 
    to hide every once in a while. Collect the key from the chest at the end and 
    exit. Take the left door and go down the hall. Stop at the corner and go 
    through the broken rail to land on a dining room table. Collect the Star 
    Piece, then retrace your steps back to the broken rail. 
    
    Push the clock left and enter the passage. Open the right drawer in the 
    dresser and jump up to the other drawer. Use Parakarry to cross to the bed. 
    Hop onto the bookshelf and go down and walk into the wall. Collect the Mega 
    Rush badge. Exit to the hall, unlock the left door and enter. 
    
    Collect the Maple Syrup from the ? block, then go upstairs and through the 
    door. Avoid Tubba Blubba by hiding with Bow. Once he passes you far enough, 
    take the upper door. Avoid all the sleeping Clubbas (it's so comical!) and 
    get the key. Exit and unlock the right door. Refresh and save, then go right. 
    
    Go down the hall and right through the door. You're in Tubba Blubba's bedroom. 
    Go right and he'll enter without seeing you and sleep. Open the chest to get 
    a tremendously chatty key named Yakkey (go figure). Say Yes to his question 
    and you'll have to run out of the mansion. Tubba Blubba will save you some 
    time by breaking the rail on the third floor, dropping you to the second. 
    
    Run through the mansion, using Z to spin when possible. When you exit the 
    mansion safely, the Boos from Gusty Gulch will come and block the front door 
    for you. Save your game, then head left until you reach the windmill. Unlock 
    the door with the key and enter. 
    
    Pound the patched wood to go underground. Keep going right until you reach 
    Tubba Blubba's heart, who reveals his secret. Now, time for a fight. Use 
    Jump/Power Jump and Bow's Smack. When he powers up for an attack, use Bow's 
    Outta Sight to hide. Before the heart hits 0 HP, he'll run out of the 
    windmill. Go left until you reach a spring and jump out after the heart. 
    
    Once outside, the heart will rejoin with Tubba Blubba and another fight will 
    ensue, but this time it's really easy since the big lug only has 10 HP! When 
    the fight is over, you will receive the third Star Spirit, Skolar. 
    
    End of Chapter, Intermission. Now, time to play as Peach. Escape the room as 
    usual, but this time Bowser will be in his room with Kammy Koopa. When he 
    asks you questions, answer as such: Mushroom, Thunder Rage, Super Soda. He he 
    he, liar liar, pants on fire :o) 
    
    Now, Mario will receive a new star power, Star Storm. Head west back to Boo's 
    Mansion and save. This time, Forever Forest will be very easy to get out of. 
    Unfortunately, Jr. Troopa shows up and you must fight him. Now he has wings 
    and a kick attack. Use your best jump attack and Parakarry's Shell Shot. When 
    he scampers off, go through any other path and you will be at the first area 
    of the forest. Take the path across from the sign and you'll be back in Toad 
    Town. 
    
    You'll notice several Shy Guys running off with various items (a dictionary, 
    a frying pan, a calculator, a storeroom key and a mailbag). First, go left 
    and Twink will speak with you about Shy Guy's Toy Box being your next locale. 
    Deliver a letter to the guard just outside Forever Forest (Fice T.) for a 
    Star Piece. 
    
    Talk to Merlon, who is just outside his house to get a strange oracle. Before 
    we get to that, give the magical seed (#3) to the girl at the garden. Now, 
    head to the sewers. Pound the patched wood in the first area and drop through. 
    Go left 1x, where you must defeat all the Dark Koopas to continue (good idea 
    to wear the Feeling Fine badge to avoid dizzy attacks). Do that, and a switch 
    will appear. Hit it for a pipe to come up, which goes to Boo's Mansion. Sweet! 
    
    Go left and move the blue block to the left, centre and right horizontally (in 
    the middle) across the floor, jumping at each spot to make a path of blocks 
    above you. Cross the gaps and use the Super Block to upgrade Goombario. Now 
    all the party members are at Super Rank. 
    
    Go to Dry Dry Outpost from the sewer's shortcut pipe. Find the red palm tree 
    and run around it several times. A citizen will finally ask about it and tell 
    you his oracle. Go back to Toad Town and go in Merlon's house. Jump pound 3x 
    and you'll get the Quick Change badge. 
    
    Exit and go south, then west to where Harry's Shop is. Go through the far left 
    building (it's yellow). Use Bow to hide and wait until a Shy Guy comes in. 
    He'll reveal an opening in the wall. Use it like a door and use the spring to 
    jump into the toy box.
    
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    [M7.5]
    
                           *Chapter 4:  Trials in the Toy Box*
    
    
    Items/Weapons:  None
    
    Badges:  6  //  29/80:
    Power Plus, I Spy, Defend Plus, Ice Power, Deep Focus(2), Last Stand
    
    Star Pieces:  9  //  51/160:
    Shy Guy's Toy Box (panel, Blue Station), Shy Guy's Toy Box (behind green 
    block), Shy Guy's Toy Box (roof), Shy Guy's Toy Box (panel, Pink Station), Shy 
    Guy's Toy Box (panel, Green Station), Toy Box (structure off the moving 
    blocks), Shy Guy's Toy Box (panel, Red Station), Russ T.'s dictionary, Goompa's 
    letter
    
    Letters:  1  //  7/25- Dry Dry Desert tree (to Goompa)
    
    Magical Seeds:  0  //  3/4
    
    Super Blocks:  1  //  6/16- Shy Guy's Toy Box
    
    Partners:  1  //  6/8- Watt
    
    Star Power:  1  //  6/11- Chill Out
    
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    Jump pound in front of the blue Toad for a panel Star Piece, then save here, 
    and take the southeast path. Jump on the star blocks and hammer them to jump 
    over high walls. Find the Star Piece behind the light green block. Go in the 
    structure with stairs and use Parakarry to fly left to the other structure to 
    get a Star Piece on the roof. Go right and collect the Mushroom and the 
    storeroom key from the chest. Head west back to the main screen. Save, then go 
    back to Toad Town. Go to the shop in this same area and give the owner his key. 
    He'll let you take anything from his storeroom. 
    
    Collect the items, including the toy train. Go back to the building with the 
    toy box, but don't use the spring yet. Put the toy train into the toy box 
    (using A) and the train will go on the tracks, ready to use. Hop in using the 
    spring. Save, then go southwest. Ignore the grey coloured Shy Guy blocking 
    the chest (for now) and continue left. 
    
    You can fight as many Shy Guys as you want to collect items, but at least beat 
    the one with the calculator and collect it after the fight. Go right and talk 
    to the grey Shy Guy called Anti Guy and fight him if you want. A nice tip: If 
    you have Tayce T. make lemon candy (Cake Mix + Lemon) and you give it to 
    Anti-Guy, you don't have to fight him. But, then again, you won't get any star 
    points. If you fight, use Bow's Smack and Outta Sight. Have a good supply of 
    Stone Caps, Repel Gel and Super Shrooms. ALWAYS block with A to save 1 HP. 
    After the fight (or avoidance of the fight), open the chest for the Power Plus 
    badge. 
    
    Go right a screen and save. You might need to exit to Toad Town and rest at 
    the Toad House to refresh. You can also return the calculator to Rowf at the 
    Badge Shop to get the I Spy badge. You will get a signal if there is a hidden 
    panel Star Piece within the screen.  At the first screen of Shy Guy's Toy Box, 
    jump on the pink arrow pointing right at the train station. Board the train 
    for Pink Station. 
    
    Once here, jump pound by the red Toad for a Star Piece, and get the mailbag 
    from the chest at right, then go southeast. Go right and use the star block 
    to bounce to the upper part. Go left and collect the Defend Plus badge from 
    the chest. Continue right, take the star block down, and wait for a Shy Guy 
    to walk left. Stand by the door and when it turns, walk up through it. 
    
    Go right and collect the Ice Power badge from the chest, then continue right 
    to get the Thunder Rage and the frying pan from the chest. Go all the way left 
    to Pink Station, and jump on the blue arrow pointing left. Go back to Blue 
    Station, head back to Toad Town and go to Tayce T.'s house. Give her the 
    frying pan and she will make you a cake, but DON'T EAT IT (fat boy)! Go to 
    the post office and give back the mailbag to get a Star Piece. 
    
    Head back to the toy box and go back to Pink Station. Go left a screen and 
    keep going left until you see a very large Shy Guy named Gourmet Guy. Talk to 
    him and give him the cake. He will run away, dropping a Cookbook. Pick that 
    up, then go up and left. Jump to get a Super Soda from the hidden ? block. 
    Continue right, jumping in between the two ? blocks for a hidden block with a 
    Dizzy Dial.
    
    Go right 2x, hit the pink switch to flip the train track on the right side, 
    then go left 2x, down and right to Pink Station. Save and take the train right 
    to Green Station. Once there, jump pound by the green Toad for a Star Piece,
    then hit the blocks in the order of yellow, green, red, blue, and a new track 
    will be laid on the right. 
    
    Go southeast and use Bow's hiding skill to get through the fences that block 
    you. Beat the Shy Guy there to get the Mystery Note. The slots game is 
    optional, so have some fun if you wish. Go east and make your way to the back 
    right block. When it lowers, walk into the structure and collect a Star Piece. 
    
    Make your way to the highest peak and go right, using Parakarry to fly over 
    the gaps. Collect the Super Soda and dictionary from the chest. Go all the way 
    left to Green Station, and take the train right to Red Station. Jump pound by
    the red Toad for a Star Piece, refresh and save here, then go southwest. Next 
    to the first elevator here is a hidden ? block with a Volt Shroom. Take the 
    elevator over the wall at left and continue left. 
    
    Jump between the two blocks to get a Deep Focus badge. Before going in the 
    door there, get the Snowman Doll from the hidden ? block next to the last 
    elevator. Go left to the next screen. Here you will fight Big Lantern Ghost. 
    Use Bow's Smack on the light, then use Power Jump on the ghost. After you 
    beat him, hit the lamp with your hammer to free Watt, who will join your 
    party. Use Watt to light the room, then go right. 
    
    On the second up-elevator, cross onto the roof at right with Parakarry. Use the 
    Super Block to upgrade Watt, then go right to Red Station. Refresh, save and go 
    southeast. Bomb the cracked wall, then go right. Use Watt to reveal a hidden 
    block. Hit it, then use Kooper to get the Shooting Star. There's also a hidden 
    block near the right door with a Sleepy Sheep. Go right and use Watt to light 
    the room. 
    
    Continue right to fight General Guy & the Shy Squad. There are four phases in 
    the battle. Watt is the best partner. In the first phase, use basic attacks on 
    the group of Shy Guys. Second phase, same thing on the Stilt Guys. Third phase, 
    same thing (yet again) on the Stacked Guys. In the fourth phase, you fight 
    General Guy. Beat on the lightbulb until it breaks to avoid his biggest attack. 
    Then, hit on the main part with Hammer and Watt's Electro Dash. After the 
    fight, collect the fourth star spirit, Muskular. 
    
    End Chapter, Intermission. Now you are Peach. Escape the room as usual and go 
    right to the hall. Take the bottom right door to the dining room. Gourmet Guy 
    is there and will ask you to make him something in the kitchen. He gives you a 
    castle key. Back in the hall, use the key on the bottom locked door to get to 
    the first floor. Take the far right door (up a small set of stairs). You can 
    open the shaking closet to talk to a Toad, then open the chest for the Last 
    Stand badge. 
    
    Go back to the second floor and go in the far right door. Put the badge in the 
    chest, then come back to the first floor. Take the door just left of the room 
    you were in with the badge. Once in the kitchen, Twink will find a cake recipe. 
    Just follow the instructions exactly as noted. When finished, exit the kitchen 
    and you will automatically get to the dining room. If done correctly, Gourmet 
    Guy will go crazy (like back at the toy box) and reveal the location of the 
    fifth Star Spirit at Lavalava Island. If you do the job incorrectly, he'll 
    spit out the cake (in a rather humourous manner) and you'll have to try it 
    again. 
    
    Now, back to Mario. You get the new star power, Chill Out. Twink will arrive 
    and tell you about Lavalava Island. Now, for some errands. Take the Cookbook 
    to Tayce T. and you will now be able to make recipes with two ingredients. 
    Give Russ T. his dictionary (he lives at the first screen in Toad Town in the 
    house near the pipe). You will get a Star Piece. You can also give him the 
    Mystery Note, and he will decode it. But, it doesn't do much for you now! 
    
    Go to Merluvlee's house near Shooting Star Summit. Open the chest and collect 
    the Last Stand badge from Peach inside. You can also swap Star Pieces for 
    badges with Merlow. 
    
    Now that Kolorado's expedition in the desert is over, return to where his camp
    was set up (go left from Dry Dry Outpost several times to the first screen of
    the desert off Mt. Rugged).  Hammer the right tree for a letter.  Return it to
    Goompa in Goomba Village for a Star Piece.
    
    Rest and save at Toad Town, then go west from the Shy Guy's Toy Box house to 
    reach the port. Go to the far left side and talk to Kolorado. Go over to the 
    big blue hump and jump pound to reveal a whale. Go inside his belly and use 
    Watt to light the area. Fight the Fuzzipede to cure the whale's stomachache. 
    Use Watt's Electro Dash, especially when he hangs from the ceiling. Use Jump/
    Hammer as well. Now, the whale will offer you a ride anywhere you want, and 
    you and Kolorado will head off to Lavalava Island.
    
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    [M7.6]
    
                    *Chapter 5:  Hot Hot Times on Lavalava Island*
    
    
    Major Items/Weapons:  Ultra Stone, Ultra Hammer
    
    Badges:  4  //  33/80- Power Quake, Happy Heart, Fire Shield, Dizzy Stomp
    
    Star Pieces:  10  //  61/160:
    Yoshi Island (tree in 2nd area), Jade Jungle (on an island), Jade Jungle 
    (underwater), Yoshi Island (panel, by raven statue), Jade Jungle (panel, area
    before big tree), Mt. Lavalava (off the Power Block), Mt. Lavalava (off the
    Heart Block), Russ T.'s letter, Toad Town (dock at left side of first area), 
    Igor's letter
    
    Letters:  1  //  7/25- Yoshi Island (to Igor)
    
    Magical Seeds:  1  //  4/4- Yoshi Island
    
    Super Blocks:  4  //  10/16- Jade Jungle, Mt. Lavalava (1), Mt. Lavalava (2),
    Toad Town Sewers (pipe in first area of Toad Town), 
    
    Partners:  1  //  7/8- Sushie
    
    Star Power:  1  //  7/11- Smooch
    
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    Once there, get the Stop Watch from behind the bush and you can also hit the 
    palm tree to get a Coconut (every palm tree with coconuts at the top will 
    drop them for you). Go right and fight the fuzzy beating on Kolorado to 
    continue. Get the letter from the big rock at back and hit the palm tree 
    right of the Spin Plant to get a Star Piece. There is also a Repel Gel and a 
    Mystery? in the hidden blocks near the two ringing bell plants (in fact, any 
    bell plant has a hidden ? block near it). Go east to Yoshi's Village. 
    
    Continue right a screen. You can rest, buy items and save here. Go right a 
    screen and fight the Spear Guy hitting Kolorado. Continue right and you will 
    be at the volcano, but cannot enter it yet. Go back left to the village, 
    where the adults are panicking, because the children took off. Save, then go 
    northwest to Jade Jungle. Press A at the bushes at north and they will part. 
    
    Go up and east. Hit the tree where the fish summons you 3x and Sushie will 
    join your party. You may want to go back to the village and save, because the 
    jungle search is kind of long, and wouldn't you hate to get game over and 
    start this part over again? Anyway, go east to the dock and ride Sushie in 
    the water. Dive under the bridge and dock at the island with the Star Piece. 
    
    Also, hit the tree there for a letter. Ignore the Bulbulb, because he already 
    gave your magical seed to Kolorado. You'll get it later. On land, go west a 
    screen. Ride in the water and dock at the other island. Beat the Spear Guy 
    and get the Power Quake badge from the red ? block. Get on the water and swim 
    west a screen. Dock at the southwest island and part the bushes. Press A at 
    the lone bush (which you'll have to fight), then check the next lone bush and 
    you will save the red Yoshi. 
    
    Swim to the middle dock and go right, then south to get a Power Block. 
    Upgrade Sushie. Go north, get the Thunder Rage at the bell plant, then head
    up a screen and clear the north bushes. Get on the water and dock at the other 
    island. 
    
    Use the spinning flower to get up (spin around it to get it moving, then jump 
    on it and hold Z). Clear the bushes and enter the pipe. Use Watt to light up 
    the area, then climb up to save the green Yoshi. Go back to the jungle and 
    drop down. Swim west a screen. Go left, still on the water, and dive to get a 
    Star Piece. 
    
    Go back and dock, then hit the tree stump with the hammer to make a bridge. 
    Walk left and you'll save the blue Yoshi. Go back right a screen and go east 
    another screen. Head right, then hit the stump to make a bridge. Get on the 
    water and dock at the south island. Go south a screen and you'll hear someone 
    snoring. Hammer the tree at left to save the purple Yoshi. Go north 1x and 
    get on the water. Get back on the middle dock and go east 1x.
    
    Two piranhas are attacking the last Yoshi. Approach them and fight. After 
    that, you will have saved the yellow Yoshi, and all of the children. Head 
    west and backtrack to the village. Go west 1x to the first part of the 
    village and go to the middle platform. Talk to the Village Leader and he will 
    give you the Jade Raven. On this platform, jump pound for a Star Piece.
    
    Go east 1x, rest and save, then go northwest back to the jungle. Go up and 
    west, then swim west a screen. On land, go north 1x. Go through the bushes 
    and east 1x. Swim to the north dock with the statue. Put the Jade Raven 
    inside and a path will clear. Take it to a new section. 
    
    Get the Stone Cap at the bell plant, then clear the upper right bushes and go 
    north 1x. Move the blue blocks onto the water spouts until a rock is pushed 
    up. Push the last block onto it and then go north 1x. Go far right and then 
    jump to the vine on the tree next to the bushes there. Take the path north. 
    Jump pound in this area for a Star Piece.  Go far right, where you'll have to 
    fight the piranhas and a Magikoopa. After the fight, go right and enter the 
    big tree. 
    
    Save there, then make your way up the stairs to the outside of the tree. Go 
    right all the way past the hole and get the Happy Heart badge, then go back 
    and take that hole. Go all the way up to the top and talk to the big raven, 
    Raphael. Jump off the edge of the tree and talk to him again. He will clear 
    the big bough out of your way. 
    
    Go right 1x to the volcano. Talk to him again and the small ravens will make 
    a device to help you. Kolorado will show up and go first. Raphael will give 
    you the Ultra Stone, which lets you upgrade your partners to Ultra Rank when 
    you find a Power Block. Jump into the small basket, then go right along the 
    branch.  Jump to the hook and let it carry you to the end. Use the Heart 
    Block, then enter the volcano. 
    
    Go right 1x and hop across the platforms (quickly, because they sink), and 
    go right 1x. Take the hook right to the end. Use Kooper to break the block 
    and drop to collect the POW Block. You can collect coins from the other 
    blocks, then go left and use the spring to get back up. 
    
    Take the hook again to the end and go right 1x. Avoid the spinning fire and 
    go right to a Power Block. Upgrade Sushie, then go back left 1x. Go to the 
    bottom left and take the stairs down all the way. Save & use the hook to ride 
    across the gap. If you time it right, you can drop to collect the Fire Shield 
    badge. It will probably take you a couple of tries. On the bottom level, go 
    west 2x. 
    
    Go up to the top part and use Parakarry to cross. Push the blue blocks into 
    the lava to narrow the flow and create a path. Go to the upper part of the 
    flow on ground level and cross with Parakarry. Go west 1x and push the blue 
    blocks side-by-side into the lava, then cross the gap with Parakarry. Go up 
    and around to the big chest and collect the Ultra Hammer. Your hammer power 
    increases and you can now break metal blocks. Demonstrate by breaking the 
    block at right, and go east 1x. 
    
    Cross the gap with Parakarry, then go along the path at the very bottom, 
    breaking the metal block, at the right side, and head east 1x. Cross the 
    upper gap with Parakarry and climb the rocks at the end to get the Dizzy 
    Stomp badge. Go west 1x and up to the higher path, then east. 
    
    Go up and east 1x, then use the spring. Talk to Kolorado, then break the 
    metal block. Save and go east. Jump to the hook and about halfway, when you 
    see light breaking through the wall, hop down to a Power Block and upgrade 
    Kooper. Drop down and jump pound right of the Power Block's platform for a
    Star Piece.  Go back west 1x, use the spring, save again, then go east 1x. 
    
    Use the hook, taking it all the way to the end and go east 1x. Get to the end 
    of the screen really fast to avoid getting hit by the rolling spiked thing. 
    Hop across the rocks and go east 1x. Go to the far right and push the block 
    left as far as possible, then hop up and hit all the metal blocks going up. 
    After the last one is hit, run to the right and then down to avoid the rolling 
    spiked thing again. Go east through the hole. 
    
    Use the Heart Block, jump pound nearby for a Star Piece, then go east 1x. Get 
    the Super Shroom and Maple Syrup from the blocks, then go east where you'll 
    meet a dead end. Go back west 1x, then go down the steps to the bottom. Go 
    left and save, then go right. Go east 2x, then a fight will ensue against the 
    Lava Piranha. There are two phases of the battle. In the first phase, use Jump 
    and Sushi's Squirt on the main piranha. Once they sink into the lava, they 
    return with a fiery vengeance for the second phase. Use Sushie's Tidal Wave to 
    hinder the plants' movement. Use Jump and Belly Flop/Squirt, and Tidal Wave 
    any time the Piranhas become heated. After the fight, you will get the fifth 
    Star Spirit, Misstar. 
    
    The volcano will start to erupt, so follow the star east 1x, then go up the 
    stairs to the top. Use Bombette to bomb the cracked wall, and escape. The 
    treasure Kolorado found is lifted and lands in Jade Jungle.
    
    End Chapter, Intermission. As Peach, escape the room as usual and go right to 
    the hall. Go down to the first floor and take the leftmost door (up a small 
    set of stairs). Guards will catch you, but allow you to play a quiz game with 
    them. If you are playing this game for the first time, you will not know the 
    answers to some of the questions (they reveal info about the next locale), but 
    if you can buzz in fast enough, you can answer them anyway. Here are the 
    answers to the questions: Lava Piranha, Flower Fields, Chomp, Pass Flower Gate, 
    Princess Peach, Flower, Bowser, Boo, The Flower Garden, On Bowser's Castle. If 
    you win the game, you get a Jammin' Jelly. If you win or lose, you get the 
    Sneaky Parasol. 
    
    Back with Mario, you get a new star power, Smooch. Go west 1x to the village, 
    then take the northwest path to the jungle, go through the bushes, then east 
    1x. Open the chest to get the Volcano Vase. Head back to the village and give 
    the vase to Kolorado in exchange for a magical seed. Go west to the whale and 
    head back to Toad Town. 
    
    Jr. Troopa will chase you back and you'll have to fight him. His HP level has 
    dropped since he swam so much, so the battle is easier. He now has a spike and 
    wings. Use your Spike Shield badge to jump on him and Sushie's Squirt attack. 
    Once you finish him off, refresh and save, then go to the sewers. 
    
    Go through the hole to the bottom level and go right with Sushie. When you 
    dock, you'll have to fight the Super Blooper. He now powers up his attack (when 
    he turns red) and uses Blooper Babies. Use Sushie's Tidal Wave to get rid of 
    them or Multibounce. As usual, use Jump/Power Jump and Sushie's Belly Flop/
    Squirt. When he's finished, hit the switch to make a pipe appear that goes to 
    Yoshi Village. 
    
    Go back to Toad Town and give the magical seed (#4) to Minh T. A door will 
    appear in the middle of the garden, but don't go through it yet. Deliver a 
    letter to Russ T. for a Star Piece then, in the same area, get on the water 
    with Sushie and get a Star Piece at the leftmost dock. Then, go down the 
    pipe on the centre island there. 
    
    Go right to a Power Block and upgrade Bombette. Go back to the sewers and go to 
    Boo's Mansion via the shortcut pipe. Deliver a letter to Igor at the shop for a 
    Star Piece. 
    
    Rest and save, then talk to Kolorado near Pleasant Path and he says a big Koopa 
    is blocking the path. Go down and fight Kent C. Koopa. This boss is VERY tough. 
    If you fight him, have a good supply of Sleepy Sheeps, Super Shrooms and 
    Thunder Rages. He's susceptible to sleep attacks. Use Watt's Electro Dash, as 
    it works under any conditions. Use the Star Power Lullaby as well. It's best 
    not to flip him over, because he'll take two turns to stand up and then whack 
    you.If he's asleep, then you can jump on him to flip him over and then attack 
    hislittle tail.  His attacks are heavy, so block with A, which not only saves 
    you 1 HP, but also protects your partner from getting knocked down. When he's 
    gone, the path clears. 
    
    Now, rest and save again, then head through the door in the garden to arrive at 
    Flower Fields.
    
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    [M7.7]
    
                         *Chapter 6:  Dark Days in Flower Fields*
    
    
    Major Items/Weapons:  Ultra Boots
    
    Badges:  4  //  37/80: 
    Happy Flower, Flower Saver, Mega Smash, Super Jump Charge
    
    Star Pieces:  4  //  65/160:
    Flower Fields (panel, east area by Petunia), Flower Fields (southeast area, in
    the flowers), Flower Fields (northwest area, top level), Minh T.'s letter
    
    Letters:  1  //  8/25- Flower Fields (to Minh T.)
    
    Magical Seeds:  0  //  4/4
    
    Super Blocks:  5  //  15/16: 
    Flower Fields (1), Flower Fields (2), Toad Town Sewers (lower west side), Toad
    Town Sewers (upper east side), Toad Town Sewers (left side of Shiver City
    entrance pipe)
    
    Partners:  1  //  8/8- Lakilester
    
    Star Power:  1  //  8/11- Time Out
    
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    After the Wise Wisterwood tree talks to you, save, then go east 1x. Hit the 
    trees here in the order centre, right, left, and collect the Happy Flower 
    badge from the left tree. Go east again and talk to Petunia. Defeat all the 
    Monty Moles and she will give you a Magic Bean. Hit the tree at left and 
    collect the red berries. Jump pound near Petunia for a Star Piece, then go 
    back west 2x and save. 
    
    Go southwest and give a red berry to the red flower. Go along the path and hit 
    the tree to collect the yellow berries. Go west, then talk to the flower under 
    the Crystal Tree (Posie) to get Fertile Soil. Go back east 2x and save, then go 
    southeast. 
    
    Give the flower a Yellow Berry. Jump over the spiked plants, using Parakarry 
    for the last couple of gaps that are too wide apart. Go up and left and use 
    the Power Block to upgrade Parakarry. Hit the tree at the end to get blue 
    berries (pick up both). Collect the Star Piece in the grass at right, then go 
    east 1x. 
    
    Get the Dizzy Dial from the ? block, and a Maple Syrup in the hidden ? block 
    at right. Go right 1x, then go down and talk to the lily (obviously named 
    Lily). When she's finished, get the Jammin Jelly from the tree at right, then 
    go left 3x and save.
    
    Go east 3x, and toss a Blue Berry into the well. A Flower Saver badge will be 
    thrown up to you, so collect that. Go back west 3x and save. Go west 1x and 
    give the other blue berry to the blue flower to pass. Jump near the brick 
    block to hit a hidden ? block, then use the spring to go on top of it. Jump 
    above the brick block to get a Shooting Star. 
    
    Go west 1x to a maze with two Lakitus guarding it. You'll have to fight them. 
    Once they're gone, you'll need to go through the maze to the path on the 
    other side. When you're in the bush, you can jump to see where you are. This 
    is a rough solution: Left, up, NW, left, up, left, down (not around the lower 
    part, but through the hedge below you), SE, right, up, left to the pipe (take 
    it), left to the next area. Talk to Rosie, who has Lily's Water Stone. She 
    wants something prettier than it (grrrr...selfish flower). 
    
    Go back east 1x and then through the maze (just do the reverse of the 
    previous directions). Go back through the southwest screen all the way to 
    Posie and talk to her. She will give you a Crystal Berry. Go back east 2x, 
    then through the west path, through the maze and back to Rosie. Give her the 
    Crystal Berry and she'll give you the Water Stone. Go back east 2x, then go 
    southeast all the way to Lily. Talk to her, then put the Water Stone in the 
    hole. The empty pond will fill with water and she'll give you some Miracle 
    Water. 
    
    Go west 1x and use Sushie to float. Go to the middle island with the tree and 
    hit it to get Bubble Berries. Go back west and save. Go northwest and give a 
    Bubble Berry to the bubble flower. Step into the big bubble it produces to 
    float across the spiked pit. Go up the stairs and right to get a Star Piece, 
    then go west 1x. Go up the stairs and use Bombette to bomb the rock. Get the 
    Mega Smash badge here, then go left 1x. 
    
    Bomb the rock in the crevice below the steps. Go up the steps to the top of 
    the tower and talk to the sun. Then go back east 1x, where you'll have to 
    fight a Lakitu named Lakilester. Once you beat him, his girlfriend will 
    protect him. Forgive him and he'll join your party. Go back right (use 
    Lakilester to cross the spikes) and save in the main screen. 
    
    Go northeast, where you'll have to solve a puzzle. You need to pound each of 
    the blocks in order to get to the other side. Think of each block as numbered 
    from left to right and jump pound them in this order: 1, 6, 5, 2, 6, 7. Use 
    Lakilester to cross the spikes when needed. Once complete, you have access 
    to the other side. Use the spring to get on top and hit the Power Block to 
    upgrade Lakilester. Go east and get the letter hidden in the flowers, then go 
    east again. 
    
    Hammer the machine 2x to fight the enemies. Once they're gone, time to smash 
    things! A great anger management course. Smash the Puff-Puff Machine with your 
    hammer on both sides until it shuts down. Very beautiful, eh? Looks like a 
    Vincent Van Gogh painting. Go west all the way to the main screen and save. 
    
    Talk to Wise Wisterwood, then go to the brown spot close by. Put the Fertile 
    Soil, Magical Bean and Miracle Water on the spot (in that order). A beanstalk 
    will grow. Before you take it up, you should go back to Toad Town and stock 
    up for the boss battle. Stock up on Super/Life Shrooms and Maple Syrups, and 
    defense items (Stone Caps and Repel Gels). DO NOT USE THUNDER RAGE!!  Use 
    your best jump badges along with defense & recovery badges, and no hammer 
    badges. Come back and take the beanstalk up to the clouds. Get the Super Jump 
    Charge badge from the clouds at back, then go east 1x. Step on the brown 
    cloud to start the fight against Huff N' Puff. 
    
    Use Lakilester's Spiny Surge to clear most of the Ruff Puffs and damage Huff. 
    By the way, I love the music in this battle! When he's defeated, touch 
    the card to free Clevar. 
    
    End Chapter, Intermission. You are back with Peach once again. Escape the room 
    as usual and go east to the hall. Use the Sneaky Parasol (press B) on a grey 
    Koopatrol guy. Go up to the doors at top and speak to the guard to pass. Go 
    east all the way to the end and talk to the guard at the door. He'll give you 
    a Castle Key if you find the guard who's supposed to relieve him. 
    
    Remember to put the Jammin Jelly (if you won it in the previous chapter) in 
    the magic chest on the second floor in the rightmost door. Go back west and 
    down through the bottom door to the first floor. Go down the stairs and unlock 
    the bottom door there. You will be outside, but unfortunately cannot escape. 
    Press B to change back to Peach, then change into the Clubba. Go back inside 
    and all the way up to the guard who gave you the key. You will now be "on 
    duty". Go through the door and all the way up to the roof. Go left and Kammy 
    Koopa will appear, then you will be caught. 
    
    The Star Spirit will reward you with Time Out, a new power, and Wise 
    Wisterwood will congratulate you. Go back to Toad Town and save. Now for some 
    errands. Give Minh T. (the flower garden girl) her letter for a Star Piece. 
    
    Go to the Sewers and drop through the hole to the bottom floor. Cross the 
    water east with Sushie and then go east 1x. Cross the spikes at the top with 
    Lakilester and go down the pipe. Use Watt to get three hidden ? blocks for a 
    Maple Syrup, Stop Watch, and Volt Shroom. Break the west block, then go west 
    1x. Break the next block and go west again. Break the block, then jump on the 
    spring to the other side and open the big chest for the Ultra Boots. Use the 
    new Tornado Jump move to break the block, then spring up and go back east 1x.  
    
    Jump at the gap between the other blocks to get a Life Shroom from a hidden ? 
    block. Go east again and use the pipe. Cross the spikes again and get the 
    Shooting Star by the east exit then go east again. Hit all the ? blocks, use 
    Watt to get the hidden blocks, then go all the way back west & up the pipe to 
    the first area of the sewers. Go west from here 2x, then use the pipe, then 
    the next pipe in the bottom right. Break the metal blocks, then use the Power 
    Block to upgrade Lakilester. 
    
    Take the pipe back and go across the platform lifts, then right a screen.  
    Use the platforms to go up and then get off on the next floor. Go right and 
    drop through the hole. Upgrade Bow with the Power Block. Take the pipe back 
    and go left, then left up the stairs. Take that pipe and go right. Go back to 
    the bottom level through the hole, then cross with Sushie at right and go east 
    1x. Go along the bottom and east again. Take the lower pipe and bomb the wall. 
    
    Enter Rip Cheato's hide-out. See Rip Cheato guide under Shops for help. Take 
    the pipe at right to land at an abandoned warehouse. Get the Odd Key, then 
    unlock the door to exit to Toad Town. Now you have easy access to Rip Cheato. 
    
    Go to Merlon's house to learn about Shiver City, then go back through the 
    warehouse to Rip Cheato, then left and up the pipe. Take the blocks at top 
    across and go through the blue door. Take the pipe and go all the way left 
    and use the Super Block to upgrade Watt, then take the pipe at right to Shiver 
    City.
    
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    [M7.8]
    
                           *Chapter 7:  A Star Spirit on Ice*
    
    
    Major Items/Weapons:  None
    
    Badges:  7+  //  79/80:
    Attack FX E, Mega Jump, P-Down D-Up, Triple Dip, P-Up D-Down, Lucky Day, 
    Attack FX D, plus Merlow, Rip Cheato and shop badges (see Badges section)
    
    Star Pieces:  6+  //  160/160:
    Shiver City (panel, west area), Shiver Mountain (panel, by the left trees), 
    Mayor Penguin's letter, Shiver Mountain (drop off the top by the Save Block),
    Crystal Palace (outside in the back left cave), Crystal Palace (panel, under
    a ? block), Crystal Palace (panel, under a ? block off the statue), Merlow's
    letter, plus Chuck Quizmo quizzes (64), and Rip Cheato's shop (3)
    
    Letters:  1+  //  25/25- Shiver Mountain (to Mayor Penguin), Shiver Mountain
    (to Merlow), plus Chain Letter Sequence letters (see Letters section)
    
    Magical Seeds:  0  //  4/4
    
    Super Blocks:  1  //  16/16- Shiver Mountain
    
    Partners:  0  //  8/8
    
    Star Power:  2  //  10/11- Up & Away, Star Beam
    
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    Go west 1x, and find the hidden Star Piece panel.  Enter the far left building 
    and then into the next room. Talk to the mayor (though he won't talk back). 
    You're accused of murdering the mayor (!) and must prove your innocence. 
    Until then, you can't leave Shiver City. Hoo boy... 
    
    Exit the house and go right 2x. Spin Jump the icy area 3x, then use Sushie on 
    the dock and collect the key at the bottom. Use it on the locked door in this 
    area and enter. Climb the stairs, use the spring, slide down the roof to the 
    next house and go down the chimney (Santa?). Talk to Herringway, the reclusive 
    author, and he will escort you back to the mayor's house. 
    
    Go back west 2x to the house and talk to the police chief. Everything will be 
    sorted out. Once finished here, exit & enter the far right house in this area. 
    Climb up the bookcase to the windows and walk outside. Go to the roof of the 
    house on the left and enter through the window. Open the chest for the Attack 
    FX E badge. Go east 3x to exit Shiver City. 
    
    You will meet up with Jr. Troopa and have to fight him.  Now he has magic 
    power. Use basic and FP attacks. Power Smash is good. When he's defeated, 
    continue right 1x. Find the hidden Star Piece panel, then hammer the big tree 
    on the left 4x to get a letter. Also, collect the Repel Gel hidden behind the 
    big tree near the right exit. Looking at the snowmen, one is missing a hat, 
    and one is missing a scarf.  Hmm...interesting. 
    
    Go right 1x, continue forward, get the letter behind the ice block, and you 
    will meet up with Monstar. Fight this very easy mini-boss with basic attacks, 
    then continue right 1x to Starborn Valley. Talk to Merle and follow him to his 
    house. Once there, he will give you a scarf. While here, you can deliver a 
    letter to Frost T., the toad in the bottom right area, and collect a new 
    letter for Goompapa if you're following the chain letter side quest. 
    
    Return to Shiver City (on the way, you'll see Jr. Troopa frozen in ice!) and 
    go talk to the mayor again. He will give you a bucket. You can also give him 
    his letter for a Star Piece. Go back to the snowmen and put the scarf and 
    bucket (used as a hat) on the ones who are missing those items. They will open 
    the way to Shiver Mountain. 
    
    Go up through the opening and then right. When you drop down, spin jump the 
    ice, then the switch below it to continue. When you reach a brick block high 
    up, jump to hit it, then spin jump where it was to get an Ultra Shroom. Go 
    east 1x. 
    
    To save you time, go down to the bottom level and collect the pebble, then 
    exit to the west and re-enter, grabbing another pebble. Do this again until 
    you have 3 (you can carry more if you want; they can also be an attack item). 
    Continue up and use Kooper to hit the switch. Kooper will duplicate. It 
    should be obvious which one to hit (the one on the left who calls you a 
    moron). Hit him with your hammer and you'll have to fight the Duplighost. 
    
    When that's over, continue right to the top and use the Power Block to upgrade 
    Goombario. Now all your partners are at Ultra Rank. Go east 1x and replace the 
    item in the pillar with a pebble. Do this 2 more times to collect the three 
    items, then continue right 1x. Go under the stairs and then use Bombette to 
    bomb the cracked wall. Once inside, continue right through the wall (I'm not 
    joking) and talk to Merlar to receive the Star Stone. 
    
    Backtrack outside and go up the stairs to the top. Put the Star Stone in its 
    place and stairs will appear. Go up the first set and go right to get the Mega 
    Jump badge. Continue up another set and go left by the save block. Before you 
    save, drop down, but stay close to the wall to collect a Star Piece. Go back 
    up to the save point, but before you save, go up some more and use the Heart 
    Block, then go back and save. Continue east 2x to get to the Crystal Palace. 
    
    Go through the south door. Save, then go east 2x. Open the chest for the Blue 
    Key. Go back west 2x and north 1x to the main area. Spin jump the switch to 
    reveal the blue door. Unlock it and enter. Use Bombette to bomb the cracked 
    right wall, then go through. Go between the third and fourth pillar to the 
    other side of the room and bomb the cracked wall at left, heading through. 
    
    Fight the two Duplighosts, then go west 2x, then into the west cave outside to 
    get a Star Piece. Continue back inside and go through the north door. Collect 
    the Super Shroom, then jump pound the patched wood to go down, and go east 2x. 
    Open the chest for the P-Down D-Up badge. Go west 2x, use the spring, then 
    east 2x to get a Shooting Star. 
    
    Go back west 2x, south 1x, east to the pillars, down between the third & 
    fourth ones again, west to the main hall, and south 1x. Drop through the hole. 
    Go east 1x and bomb the east wall. Bombette will multiply, and it's just as 
    easy this time to spot the imposters (they use stars, hearts, !s, and st-st-
    stammering in their speech). Hit each of them, then continue east 1x. Open the 
    chest for the Red Key, then go west 2x, use the spring, north 1x, then spin 
    jump the switch to make the door red. Unlock the door and enter. 
    
    Go east 1x along the bottom and you'll have to fight three Clubbas to continue. 
    Go west 1x and up through the mirrors, then east 2x. Bomb the east wall and 
    continue to collect the Triple Dip badge from the chest. Go west 1x. 
    
    Now, this can be tricky. You need to be fast. Set Bombette by the switch, then 
    dash to the cylinder section of the mirror to switch to the other side of the 
    room. Go east 2x, and mimic the other side of the mirror by sending Kooper 
    through the hole. Several obvious imposters will appear. Hit all the others, 
    then continue right. Go south 1x and find the hidden Star Piece panel. Collect 
    the Maple Syrup from the ? block. 
    
    Go back north and then east 1x. Use Kooper to hit the switch, then go east 1x. 
    Go up through the mirror and west 2x. Go north 1x, collect the hidden Star 
    Piece, and the Jammin' Jelly in the hidden block at left. Push the statue left 
    and fall down the hole (not that you have much choice!). Go right until you 
    reach the chest with the P-Up D-Down badge. 
    
    Go west 2x, use the spring, go south 1x, east 2x, through the mirror, west 2x, 
    and finally south 1x (whew!). Drop down the hole next to the statue, then east 
    2x and get the Palace Key from the chest. Go west 2x, use the spring, go north 
    1x, east 2x, and unlock the east door and enter. This is a small puzzle to do 
    before the boss fight. 
    
    You need to speak to each live dinosaur by standing the right position so they 
    make their corresponding statue turn as well. Once the statue is turned the 
    right way, push it onto the patterned square. Once they are all in the right 
    spot, stairs appear. Take them to the next room where you can use a Heart 
    Block and save. Go east 1x to fight the Crystal King. Tough boss, cool music. 
    
    Use Watt as a partner first. Use Electro Dash and Mega Smash/Jump against the 
    king. When FP is low, use Power Smash/Jump. To avoid his freezing attack as 
    must as possible, don't attack the Crystal Bits. Use A to block that attack. 
    Towards the end of the battle, he multiplies. Switch partners to Lakilester 
    and use Spiny Surge to detect the true king. Once he's finished, collect the 
    Star Spirit, Kalmar. 
    
    End Chapter, Intermission. There is a cinema with Peach, but you can't use her. 
    Rats. Just watch for now. 
    
    Mario will receive the star power, Up and Away. Go all the way back to Shiver 
    City and stay in the Toad House. When you awaken, several mushrooms and an 
    Ultra Shroom will be there for you. Go back to Toad Town and go to Goomba 
    Village. Give Goompapa his letter and you will receive the Lucky Day badge, 
    completing the chain letter sequence. 
    
    You can also complete the music side quest. Talk to the lyricist at Club 64 
    in Toad Town Port, then see the composer at Dry Dry Outpost (first house on 
    the left from the Sewers shortcut pipe) to establish a connection. Talk to 
    the lyricist again to get the Lyrics. Take them to the composer to get the 
    Melody. Take that to Club 64 and listen to Chanterelle sing. She will give 
    you the Attack FX D badge. 
    
    Go to Shooting Star Summit and give Merlow his letter. You may also want to 
    trade Star Pieces for badges. Pick up the Jammin' Jelly from the magical 
    chest, then make your way back to Toad Town. 
    
    Get any badges or Star Pieces from Rip Cheeto in the sewers. Since Chapter 8 
    is the final part of the game (in Bowser's Castle), you should try to 
    complete all you want to do now since you won't be able to return (easily) 
    from the castle once you go through it. 
    
    By now, you can probably defeat the Master two more times to get the Diploma 
    (see boss section for help). Also, you can get all the Star Pieces, Tayce 
    T.'s recipes, Koopa Koot's errands, Chuck Quizmo's quizzes, and have fun with 
    the games. To complete all this, check out their separate sections in the 
    table of contents. There is one badge left at Bowser's Castle, so don't 
    worry if you're shy one from the 80 total. 
    
    Rest and save before you leave, then head up Shooting Star Summit to the very 
    top. The Star Spirits will create a warp. Enter it to rise up to Star Way. 
    Make your way east all the way to Star Haven. The Ice Power badge is helpful 
    to jump on the Embers. Once at the Haven, you can buy items (cheapest prices 
    are here), rest, and save here. When you're finished, go east 1x. Go up the 
    stairs to the shrine where the seven Star Spirits will give you the Star Beam 
    power and a Star Ship to get to Bowser's Castle. When you're ready, hop in, 
    say yes, and off you go!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    [M7.9]
    
                            *Chapter 8: A Star-Powered Showdown*
    
    
    Major Items/Weapons:  None
    
    Badges:  1  //  80/80- Deep Focus(3)
    
    Star Pieces:  0  //  160/160
    
    Letters:  0  //  25/25
    
    Magical Seeds:  0  //  4/4
    
    Super Blocks:  0  //  16/16
    
    Partners:  0  //  8/8
    
    Star Power:  1  //  11/11- Peach Beam
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    
    When you arrive at Bowser's Castle (hm...no guards?), save, then go through 
    the south door, crossing the bridge to a cave in the bottom right corner.  
    Defeat the Koopatrol for a key, then exit the same way you entered.  Unlock 
    the door and enter the main part of the castle.  Go east 2x and stand in 
    front of the door, falling through the trap (don't you learn?).  
    
    Heal with the Heart Block, get the Tasty Tonic & Life Shroom by jump-pounding 
    the blocks, then bomb the crack and head through the hole.  Save once more, 
    go east, and then cross the blocks to the east 1x.  Use Lakilester to cross 
    the lava and hit the switch.  
    
    Cross, then use Parakarry to cross the wider gap.  Use Lakilester to hit the 
    next switch, then go east 1x, using Parakarry for the wider gaps.  Use 
    Lakilester to again cross the lava, then use Parakarry to nab the Mystery.  
    Use Parakarry again to go back, then use Lakilester.  You'll get the Thunder 
    Rage later.  
    
    Use Bow to become invisible and pass the lava spill.  Cross with Parakarry, 
    then use Lakilester and go through the north cave.  Go right and up the 
    stairs.  Fight the group of enemies, then hit the switch to harden the lava, 
    which you can now walk on.  Woo hoo!  
    
    Go west 1x, get the Thunder Rage, then go west again, north 1x, then open the 
    chest for a key.  Exit and go west 1x, then go back west along the bottom, 
    getting the Life Shroom from the ? block.  At the far west end, climb up the 
    rocks to get the Deep Focus badge.  Go east 4x, unlock the east door, and 
    enter.  Use Watt to illuminate the room, use Parakarry to cross the gap, get 
    the POW Block in the upper west path, then go west 1x along the middle path
    (get used to this routine).  
    
    Use Watt & Parakarry in the next room, get the Shooting Star in the ? block 
    (upper west), then go west along the top path.  Hop in the small gap to land 
    beside the spring, and go west 1x.  Push the block left, then go down through 
    the door.  Go east 1x through the big door and stay downstairs, going east 
    2x.  Beat the Koopatrol for a key, and unlock the cell.  
    
    Talk to the toad on the right to rest (ouch).  Go west 2x, save, go 
    upstairs, then west to the item shop.  The prices are bad, but if you need 
    anything, go right ahead.  Exit, then go east 3x.  
    
    Spring up, and pull the chain to flood the room.  Use Sushie on the water 
    and go west 1x.  Get off at the dock, hit the switch, use the spring, then 
    bomb the east wall and enter it.  Spin jump at the block, then hit the 
    switch.  Go through the wall, collect a hidden Maple Syrup halfway, then 
    pull the chain at the end.  Go west, using Sushie to get the key at 
    the other dock.  Go east 1x and pull the chain at the end again.  Go west 1x, 
    use Sushie, go east 1x on the water, and pull that chain.  Drop to the 
    miraculously dry floor and unlock the east door, and, of course, enter.  
    
    Go up all the stairs, fighting the four sets of B. Bill Blasters along the 
    way (and any Bombshell Bills that hit you), then finally you are free to go 
    east.  Get the Super Shroom from the block, then push the far right block and 
    go through the hole revealed.  Go east 1x, then save.  Push the leftmost 
    block and go through that entrance.  Use the Heart Block, then go east 1x.  
    
    Push the block with a gap beside it right to reveal another hole.  Go through 
    that entrance, west 1x, and collect the key.  Go east 1x, south 1x, west 1x.  
    Use the Heart Block, then go south 1x, unlock the east door, save, and enter.  
    Talk to the Bowser head on the wall and he will give you a quiz.  The questions
    seem to change with every game, but here are some Q&As you might get:
    
    How many Koopas were there?= 3
    There were 3 of this type= red Shy GUys
    What came out of the middle entrance?= red Shy Guys
    What entrance did the red Shy Guys come out?= middle entrance
    How many arms did you see?= 4 
    Which were there 3 of?= Bob-ombs
    
    After you pass the quiz, enter the door.  
    
    Get two Super Shrooms and a Maple Syrup, then climb the east stairs, dropping 
    to get a Jammin' Jelly once up the first set of stairs, then continue to the 
    top, and go west 1x.  Stay downstairs, save, and go west 2x.  Defeat the 
    Koopatrol to get a key, unlock the cell, rest here, then go back east 2x.  
    
    Save again, then go upstairs and west 1x.  Climb on the pillar, drop to the 
    bottom one, drop Bombette by the red switch at left, then quickly jump to the 
    back pillar.  When it rises, hop to the left, and collect the Ultra Shroom in 
    the next room.  Go back east 2x, save once again, then go east upstairs.  
    
    Climb the stairs, and go east again.  Stand on the tile part of the floor left 
    of the red switch and bomb it.  Go back and jump right.  Go east to collect a 
    key.  Go west 2x, down the stairs, and unlock the east door.  Once through it, 
    go east in the following pattern on the stairs:  up, down, down, up, down, up.  
    
    Go straight on the bridge and east 1x.  Use the Heart Block, then go right and 
    talk to Peach (?).  Go west 1x, then come back east.  Hit Peach with the hammer 
    3x to reveal a Duplighost, who you'll have to fight (x4!).  After that episode, 
    go back and use the Heart Block, then go east 1x.  You'll meet up with the 
    Koopa Bros., but they will be knocked out by Jr. Troopa, who you'll fight 
    instead.  
    
    He uses his prior attack/defense methods in three short phases.  Use Mega 
    Smash/Jump and Watt's Electro Dash.  When he's finished (for the last time), 
    the boss door will let you pass.  Go east 1x, upstairs, and east again.  
    
    Use Watt to find the hidden ? block with the last Ultra Shroom.  Save, then 
    go through the star door to reach Peach's Castle.  Go to the far right door, 
    open the cupboard, and the Toad will let you rest.  After a snooze, go 
    upstairs and through the top door, then to the next door on the left, the 
    library.  Climb the stack of books near the window by the table, and go 
    along the little balcony to a Life Shroom.  Leave the room, go upstairs, 
    and through that door.  
    
    Prepare for battle, then go east to fight Bowser.  This is phase 1 of 2.  I 
    recommend using these badges plus any others you like:  Mega Jump/Smash, 
    Peekaboo, Happy Heart, Happy Flower, Mega Rush, Last Stand, Power Rush, 
    Close Call, Pretty Lucky, Power Jump/Smash, Feeling Fine, Fire Shield.  Use 
    Mega Jump/Smash.  When your FP gets low, use Power Jump/Smash.  Hopefully 
    you have a lot of good items like Life/Ultra Shrooms and Jammin' Jellies.  
    Use Watt as your partner.  Electro Dash is very effective for no FP.  
    
    When Bowser uses the Star Rod, use the Star Beam.  Bowser can use the Star 
    Rod as defense, light beam attack or healing himself.  He can also use a 
    poisonous swipe attack, jump on you, knocking out an ability temporarily, 
    and fiery breath.  Once Round 1 is finished, he'll escape to the roof with 
    Peach.  Take this time to go back and rest in the Toad House.  Then return 
    to the fight scene, go east 1x, upstairs, then west 1x, across the bridge, 
    west again, and save here.  
    
    Go upstairs and east 1x to the roof where you'll fight a new and improved 
    Bowser (yikes!).  In Round 2, use the same strategies in Round 1.  When he 
    uses the Star Rod, use Star Beam.  Unfortunately, it won't work.  You'll now 
    be playing Twink and Peach as they fight Kammy Koopa.  Use Dash and Focus 
    until she's down.  Peach will wish for the Star Spirits to have more power.  
    Twink will join the Star Spirits and give Mario the Peach Beam.  Use it now 
    and whenever Bowser uses the Star Rod for defense.  Continue with the same 
    attacks.  
    
    Once the battle is complete (and it's somewhat long), congratulations, you've 
    beaten the game!  Enjoy the great ending cinemas!
    
    
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    [M8]
    
                                      *Items*
    
    
    There are many items in the game that you should acquire sometime. Some of 
    these items are for short-term, others you'll have for much longer, even 
    through the duration of the game. All food items restore Mario's status 
    during battle and can be used in Tayce T.'s recipes.  Here's an alphabetical
    list:
    
    
    8-bit Mario 
    Acquired at: Boo's Mansion 
    Use: A fun little secret; in the 2nd floor room with a large pot, jump into 
    it and 8-bit Mario jumps out! 
    
    
    Artifact 
    Acquired at: Dry Dry Ruins 
    Use: Trade with Kolorado for a Star Piece 
    
    
    Apple
    Acquired at:  Boo's Mansion (jump pound the crates by the 8-bit Mario vase)
    Use:  Restores 5 HP; also used in Taste T.'s recipes
    
    
    Autograph (Luigi) 
    Acquired at: Mario & Luigi's House 
    Use: Give to Koopa Koot for an errand 
     
    
    Autograph (Merluvlee) 
    Acquired at: Shooting Star Summit 
    Use: Give to Koopa Koot for an errand 
    
    
    Bell Plant 
    Acquired at: Lavalava Island 
    Use: Indicates a hidden ? block is nearby; also makes a ringing sound when you 
    touch it
    
    
    Big Chest 
    Acquired at: At least 4 times for new boots & hammers 
    Use: Allows you to take its contents! 
    
    
    Block 
    Acquired at: Almost everywhere! 
    Use: Holds a surprise item (hence the ?); some blocks are invisible and can be 
    exposed using Watt 
    
    
    Blue Berry 
    Acquired at: Flower Fields (southeast area)
    Use: To give to the Blue Flower; also restores 5 FP & is used in recipes
    
    
    Blue Key 
    Acquired at: Crystal Palace 
    Use: To open the blue door 
    
    
    Boo's Portrait 
    Acquired at: Boo's Mansion 
    Use: To open an entryway to the 3rd floor 
    
    
    Boots 
    Acquired at: Nowhere, you start with them 
    Use: Footwear! 
    
    
    Box 
    Acquired at: Select places 
    Use: Break open with jump pound/spin jump 
    
    
    Bubble Berry 
    Acquired at: Flower Fields (northwest area)
    Use: To give to the Bubble Plant; also restores 5 HP 
    
    
    Brick 
    Acquired at: Almost everywhere 
    Use: Break by jumping under it; usually doesn't contain an item 
    
    
    Bucket 
    Acquired at: Mayor's House 
    Use: Give to snowman missing a hat to help open entrance to Shiver 
    Mountain 
    
    
    Bush 
    Acquired at: Almost everywhere 
    Use: Shake it and maybe (just maybe) an item or coin will fall out (ooh!) 
    
    
    Butter 
    Acquired at: Peach's Kitchen 
    Use: To make a cake for Gourmet Guy 
    
    
    Calculator 
    Acquired at: Shy Guy's Toy Box 
    Use: Return to Rowf to get I Spy badge 
    
    
    Cake Mix 
    Acquired at: Shy Guy's Toy Box (from main area, go southwest, then west
    1x & defeat the Shy Guy holding it)
    Use: For Tayce T.'s recipes; also restores 1 FP
    
    
    Castle Key (pink) 
    Acquired at: Peach's Castle 
    Use: To unlock a door 
    
    
    Castle Key (green) 
    Acquired at: Tubba Blubba's Mansion 
    Use: To open a locked door 
    
    
    Castle Key (yellow) 
    Acquired at: Bowser's Castle 
    Use: To open a locked door 
    
    
    Chest 
    Acquired at: Almost everywhere 
    Use: These pint-size chests contain small items or badges 
    
    
    Cleanser 
    Acquired at: Peach's Castle 
    Use: To make a cake (or not?) 
    
    
    Coconut 
    Acquired at: Yoshi Island (hammer a palm tree with coconuts growing
    on it)
    Use: Attack item that causes 3 HP of damage to one enemy; also for 
    Tayce T.'s recipes 
    
    
    Coin 
    Acquired at: Almost everywhere 
    Use: "Money can be exchanged for goods or services" - Homer Simpson 
    
    
    Cookbook 
    Acquired at: Shy Guy's Toy Box (from Gourmet Guy) 
    Use: Give to Tayce T. so she can use two ingredients for recipes 
    
    
    Cracked Wall 
    Acquired at: Cheap, rundown areas built by Bowser's henchmen 
    Use: These walls are just dying to be bombed (pretty please?) 
    
    
    Cream 
    Acquired at: Peach's Kitchen 
    Use: To make a cake 
    
    
    Crystal Ball 
    Acquired at: Dry Dry Outpost (from Merlee) 
    Use: Give to Merluvlee to acquire autograph 
    
    
    Crystal Berry 
    Acquired at: Flower Fields (from Posey) 
    Use: Give to Rosey in return for the Crystal Stone 
    
    
    Cymbal Plant 
    Acquired at: Jade Jungle 
    Use: Don't jump on one of these unless you want to give Mario a major 
    headache. On second thought... 
    
    
    Diamond Stone 
    Acquired at: Dry Dry Ruins 
    Use: To help open the way to Tutankoopa 
    
    
    Diary 
    Acquired at: Mario & Luigi's house 
    Use: When you learn the jump pound ability, you can return to your house 
    and use it on the patch of floor near the bunk bed to reach an attic area 
    with Luigi's secret diary! 
    
    
    Dictionary 
    Acquired at: Shy Guy's Toy Box 
    Use: Return to Russ T. for a Star Piece 
    
    
    Diploma 
    Acquired at: Dojo (after beating the Master 3x) 
    Use: For personal gratification (um....nothing really) 
    
    
    Dock 
    Acquired at: Every water area 
    Use: Use Sushie to swim and cross over 
    
    
    Dolly 
    Acquired at: Jr. Troopa's Playground 
    Use: Return to Goombaria for a Star Piece 
    
    
    Dried Fruit 
    Acquired at: Dry Dry Desert (acquired from battling a Pokey)
    Use: Restores 15 HP 
    
    
    Dried Pasta 
    Acquired at: Little Mouser's Shop (Dry Dry Outpost)- 3 coins
    Use: For Tayce T.'s recipes; also restores 3 HP & 2 FP 
    
    
    Dried Shroom 
    Acquired at: Little Mouser's Shop (Dry Dry Outpost)- 2 coins
    Use: Restores 1 HP 
    
    
    Dusty Hammer 
    Acquired at: Little Mouser's Shop (Dry Dry Outpost)- 2 coins 
    Use: Attack item causes 1 HP of damage to one enemy; also for use in 
    a Koopa Koot errand and to find Moustafa
    
    
    Eater Plant 
    Acquired at: Lavalava Island 
    Use: Disguises itself as a heart plant and attacks if touched 
    
    
    Egg 
    Acquired at: Mt. Rugged (in a bush by the train station); Peach's 
    Kitchen 
    Use: For Tayce T.'s recipes; restores 5 HP; the other type of egg is to 
    make a cake for Gourmet Guy 
    
    
    Empty Wallet 
    Acquired at: Koopa Village 
    Use: Recover as a Koopa Koot favour 
    
    
    Fertile Soil 
    Acquired at: Flower Fields (from Posey) 
    Use: To plant the beanstalk to reach Huff 'n' Puff 
    
    
    Fire Flower
    Acquired at:  Stores & randomly
    Use:  An attack item that damages all enemies at 3 HP each
    
    
    First Degree Card 
    Acquired at: Dojo (after beating Chan) 
    Use: To advance a level at the Dojo 
    
    
    Floor Switch 
    Acquired at: Select locations 
    Use: Certainly, to cause something helpful 
    
    
    Flour 
    Acquired at: Peach's Kitchen 
    Use: To make a cake for Gourmet Guy 
    
    
    Flower 
    Acquired at: After a battle ends 
    Use: Restores 1 FP each 
    
    
    Fortress Key 
    Acquired at: Koopa Bros. Fortress 
    Use: To unlock a door 
    
    
    Fourth Degree Card 
    Acquired at: Dojo (after beating the Master 2x) 
    Use: To advance a level at the Dojo 
    
    
    Fright Jar 
    Acquired at: Stores & sometimes randomly
    Use: Item in battle that can scare away enemies 
    
    
    Frying Pan 
    Acquired at: Shy Guy's Toy Box 
    Use: Return to Tayce T. for a cake 
    
    
    Glasses 
    Acquired at: Koopa Village 
    Use: Recover for a Koopa Koot errand 
    
    
    Gold Credit 
    Acquired at: Koopa Village (from Koopa Koot) 
    Use: To play the Smash Attack game at Toad Town Playground 
    
    
    Goomnut 
    Acquired at: Goomba Village (hammer the tree at right in the 
    main area)
    Use: For Tayce T.'s recipes; also restores 3 FP 
    
    
    Hammer 
    Acquired at: Goomba Village (from Goompapa) 
    Use: To use hammer attack in battle and to break yellow blocks 
    
    
    Heart 
    Acquired at: After a battle ends 
    Use: Restores 1 HP each 
    
    
    Heart Block 
    Acquired at: Select locations 
    Use: Lifesavers that restore all HP and FP 
    
    
    Heart Plant 
    Acquired at: Lavalava Island 
    Use: Friendly ones give out a heart. Nasty ones attack. 
    
    
    Honey Syrup 
    Acquired at: Stores & sometimes randomly
    Use: Restores 5 FP; also used in Tayce T.'s recipes
    
    
    Iced Potato 
    Acquired at: Shiver City Toad House (after a rest) 
    Use: For Tayce T.'s recipes; also restores 5 HP 
    
    
    Jack-in-the-Box 
    Acquired at: Shy Guy's Toy Box 
    Use: Hit it with a hammer to be sprung in some direction 
    
    
    Jade Raven 
    Acquired at: Lavalava Island 
    Use: To proceed in Jade Jungle, leading to Raphael the Raven 
    
    
    Jammin' Jelly 
    Acquired at:  Randomly & in Lil' Oinks game in Toad Town
    Use: Restores 50 FP; also used in Tayce T.'s recipes
    
    
    Koopa Leaf 
    Acquired at: Koopa Village (in some bushes)
    Use: Restores 3 FP; also used in Tayce T.'s recipes
    
    
    Koopa Legends (book)
    Acquired at: Koopa Village (from Mrs. Kolorado) 
    Use: Return to Koopa Koot for an errand 
    
    
    Kooper's Shell 
    Acquired at: Koopa Village 
    Use: Return to Kooper and he'll join your party 
    
    
    Lemon 
    Acquired at: Dry Dry Desert Oasis (hammer the left big tree)
    Use: Restores 1 HP & 2 FP; also for Tayce T.'s recipes 
    
    
    Letter 
    Acquired at: See Letters page 
    Use: Deliver to recipient to receive a Star Piece 
    
    
    Lever 
    Acquired at: Shy Guy's Toy Box 
    Use: To repair train tracks 
    
    
    Life Shroom
    Acquired at:  Stores, Tayce T.'s recipe & randomly
    Use:  Restores 10 HP automatically when Mario's HP level reaches 0
    
    Lime 
    Acquired at: Dry Dry Desert Oasis (hammer the right big tree)
    Use: For Tayce T.'s recipes; for Koopa Koot errand; also restores 
    3 FP 
    
    
    Lucky Star 
    Acquired at: Shooting Star Summit (from Twink, who got it from 
    Peach) 
    Use: Allows you to use the action command 
    
    
    Lunar Stone 
    Acquired at: Dry Dry Ruins 
    Use: To help open the way to Tutankoopa 
    
    
    Lyrics 
    Acquired at: Club 64 
    Use: Give to Composer in Dry Dry Outpost for the Melody 
    
    
    Magical Bean 
    Acquired at: Flower Fields (from Petunia) 
    Use: To plant beanstalk leading to Huff 'n' Puff 
    
    
    Magical Seeds 
    Acquired at: See Magical Seeds page 
    Use: Give all seeds to Minh T. at the Toad Town Garden to open the 
    way to Flower Fields 
    
    
    Mailbag 
    Acquired at: Shy Guy's Toy Box 
    Use: Return to Postman for a Star Piece 
    
    
    Maple Syrup 
    Acquired at: Stores & hidden locations 
    Use: Restores 10 FP; also used in Tayce T.'s recipes
    
    
    Melody 
    Acquired at: Dry Dry Outpost (from Composer) 
    Use: Give to Lyricist at Club 64 for a song and the Attack FX D 
    badge 
    
    
    Melon 
    Acquired at: Lavalava Island 
    Use: Give the yellow adult Yoshi a food item Tayce T. made to receive the 
    melon; restores 15 HP; also used in Tayce T.'s recipes
    
    
    Metal Block 
    Acquired at: Later levels 
    Use: Once you get the Ultra Hammer, you can break these 
    
    
    Milk 
    Acquired at: Peach's Kitchen 
    Use: To make a cake for Gourmet Guy 
    
    
    Miracle Water 
    Acquired at: Flower Fields (from Lily) 
    Use: To plant the beanstalk to reach Huff 'n' Puff 
    
    
    Mushroom 
    Acquired at: Stores & acquired randomly 
    Use: Restores 5 HP; also used for Tayce T.'s recipes 
    
    
    Mystery 
    Acquired at: Boo's Mansion 
    Use: Chooses a random item (downside is one is a pebble which causes you 
    to lose 1 HP) 
    
    
    Mystery Note 
    Acquired at: Shy Guy's Toy Box 
    Use: Give to Russ T. to decipher a code, revealing a secret in the Toy 
    Box 
    
    
    Mystical Key (Yakky) 
    Acquired at: Tubba Blubba's Mansion 
    Use: To open the Windy Mill in Gusty Gulch 
    
    
    Odd Key 
    Acquired at: Warehouse 
    Use: To allow a shortcut to Rip Cheato 
    
    
    Old Photo 
    Acquired at: Boo's Mansion (from Franky) 
    Use: Return to Koopa Koot for an errand 
    
    
    P-Switch 
    Acquired at: Almost everywhere 
    Use: Step on these switches (which can also be red) to activate 
    something helpful 
    
    
    Package 
    Acquired at: Gusty Gulch (from a ghost) 
    Use: Return to Koopa Koot for an errand 
    
    
    Padlock 
    Acquired at: Various locations 
    Use: Keeps a door locked unless you have a key 
    
    
    Palace Key 
    Acquired at: Crystal Palace 
    Use: To unlock a door 
    
    
    Patched Floor 
    Acquired at: Various locations 
    Use: Jump pound/spin jump these to break through the floor 
    
    
    Pebble 
    Acquired at: Shiver Mountain 
    Use: To replace items that hold up pillars; can also be an attack 
    item 
    
    
    Pipe 
    Acquired at: Almost everywhere 
    Use: As a plumber, you can use pipes to reach different locations 
    
    
    Poof Plant 
    Acquired at: Lavalava Island 
    Use: Not much, but it makes a nice "poof" sound when you touch it 
    
    
    POW Block 
    Acquired at: Shops & acquired randomly 
    Use: Attack item in battle that causes 2 HP of damage to all enemies 
    
    
    Prison Key 
    Acquired at: Bowser's Castle 
    Use: To unlock a jail cell 
    
    
    Pulley 
    Acquired at: Mt. Lavalava 
    Use: Jump on the pulley which will brings you across a rope to the end 
    (you can also jump off at any time to reach items) 
    
    
    Pulse Stone 
    Acquired at: Dry Dry Outpost (from Moustafa/Shiek) 
    Use: To find and open up Dry Dry Ruins 
    
    
    Push Block 
    Acquired at: Various locations 
    Use: Pushable block that often makes a path or opens up an opportunity 
    to get an item 
    
    
    Pyramid Stone 
    Acquired at: Dry Dry Ruins 
    Use: To help open the way to Tutankoopa 
    
    
    Radio 
    Acquired at: Koopa Village 
    Use: Tune in to different stations; the Information Station runs a radio 
    contest (see Games page) 
    
    
    Record 
    Acquired at: Boo's Mansion 
    Use: Play to distract a ghost and get the weight 
    
    
    Red Berry 
    Acquired at: Flower Fields (east area)
    Use: To give to the red flower; restores 5 HP; also used in Tayce T.'s 
    recipes
    
    
    Red Block 
    Acquired at: Several locations (found within the walkthrough) 
    Use: These blocks contain badges 
    
    
    Red Jar 
    Acquired at: Little Mouser's Shop (Dry Dry Outpost) 
    Use: Give to Koopa Koot for an errand 
    
    
    Red Key 
    Acquired at: Crystal Palace 
    Use: To open the red door 
    
    
    Repel Gel 
    Acquired at: Stores & hidden locations 
    Use: Makes Mario transparent in battle for a couple of turns 
    
    
    Ruins Key 
    Acquired at: Dry Dry Ruins 
    Use: To unlock a door 
    
    
    Salt 
    Acquired at: Peach's Kitchen 
    Use: To make a cake (or not?) 
    
    
    Save Block 
    Acquired at: Almost everywhere 
    Use: These lifesavers allow you to save your progress at the point 
    where you find them (anything not saved will be lost) 
    
    
    Scarf 
    Acquired at: Starborn Valley (from Merle) 
    Use: Give to snowman missing a scarf to help open the way to Shiver 
    Mountain 
    
    
    Second Degree Card 
    Acquired at: Dojo (after beating Lee) 
    Use: To advance a level at the Dojo 
    
    
    Shooting Star 
    Acquired at: Stores & hidden locations 
    Use: Attack item in battle causes 6 HP of damage to all enemies 
    
    
    Sign 
    Acquired at: Various locations 
    Use: These signs point to nearby locations in the open 
    
    
    Silver Credit 
    Acquired at: Koopa Village (from Koopa Koot) 
    Use: To play the Jump Attack game at Toad Town Playground 
    
    
    Slide 
    Acquired at: Mt. Rugged 
    Use: These fun little strips can be used to reach different parts 
    of the terrain 
    
    
    Sneaky Parasol 
    Acquired at: Peach's Castle 
    Use: To take on a guard's identity 
    
    
    Snowman Doll 
    Acquired at: Stores & hidden locations 
    Use: Attack item in battle causes 4 HP of damage to all enemies 
    
    
    Spring(board) 
    Acquired at: Almost everywhere 
    Use: To reach a high spot 
    
    
    Star Stone 
    Acquired at: Shiver Mountain (from Merlar) 
    Use: To open the way to the Crystal Palace 
    
    
    Stinky Herb 
    Acquired at: Flower Fields (walk by the flowery vines against the
    walls of any area to find one)
    Use: Restores 5 HP 
    
    
    Stone Block 
    Acquired at: Various locations 
    Use: When you get the Super Hammer, you can break these 
    
    
    Stone Cap 
    Acquired at: Stores & hidden locations 
    Use: Protects Mario from damage in battle for a couple of turns 
    
    
    Stop Watch 
    Acquired at: Stores & hidden locations 
    Use: In battle, can make enemies lose a number of turns 
    
    
    Storeroom Key 
    Acquired at: Shy Guy's Toy Box 
    Use: Return to Harry's Shop to get three free items and a toy train 
    
    
    Strange Leaf
    Acquired at:  Boo's Mansion (outside in front of the mansion from
    the second lone bush on the right side)
    Use:  Restores 5 FP; also can be used in Tayce T.'s recipes
    
    
    Strawberry 
    Acquired at: Peach's Kitchen 
    Use: To make a cake for Gourmet Guy 
    
    
    Sugar 
    Acquired at: Peach's Kitchen 
    Use: To make a cake for Gourmet Guy 
    
    
    Super Block 
    Acquired at: Various locations 
    Use: These blocks upgrade a partner's attack power & provides a new 
    skill (see Super Block page for more details) 
    
    
    Super Boots 
    Acquired at: Boo's Mansion 
    Use: Increases jump attack and allows you to do a jump pound 
     
    
    Super Hammer 
    Acquired at: Dry Dry Ruins 
    Use: Increases hammer attack and allows you to break stone blocks 
    
    
    Super Shroom 
    Acquired at: Stores & hidden locations 
    Use: Restores 10 HP; also used in Tayce T.'s recipes
    
    
    Tape 
    Acquired at: Goomba Village (from Goompa) 
    Use: Return to Koopa Koot for a favour 
    
    
    Third Degree Card 
    Acquired at: Dojo (after beating the Master once) 
    Use: To advance a level at the dojo) 
    
    
    Thunder Bolt 
    Acquired at: Stores & hidden locations 
    Use: Attack item that causes 5 HP of damage to one enemy 
    
    
    Toy Train 
    Acquired at: Harry's Shop 
    Use: Drop into the toy box before entering it and you'll have access
    to other stations 
    
    
    Tree 
    Acquired at: Almost everywhere 
    Use: Foliage! Also, hit them with your hammer and sometimes items or 
    coins will fall out 
    
    
    Twister 
    Acquired at: Dry Dry Desert (3) 
    Use: These tornados don't cause damage, but instead drop you off in 
    another area of the desert 
     
    
    Ultra Boots 
    Acquired at: Toad Town Sewers 
    Use: Strongest jump attack & allows you to do a spin jump 
    
    
    Ultra Hammer 
    Acquired at: Mt. Lavalava 
    Use: Strongest hammer attack & allows you to break metal blocks 
    
    
    Ultra Shroom 
    Acquired at: Just 5 locations & Lil' Oinks game; you can find them:
    
    1) In Dry Dry Desert, go north 1x from Kolorado's camp (the first
    screen off Mt. Rugged).  Hammer the empty coin block 5x for a Mushroom,
    15x more for a Super Shroom, and a total of 100x for an Ultra Shroom!
    
    2)  In Shiver City, after you finish the Crystal Palace, rest at the
    Toad House & you'll get several Mushrooms & an Ultra Shroom.
    
    3)  On Shiver Mountain, hit the brick block, then tornado jump for
    a hidden block with an Ultra Shroom.
    
    4)  In Peach's Castle, head to the outside area where Peach turned
    into a Clubba.  Use Watt to find a hidden block with an Ultra Shroom.
    
    5)  In Bowser's Castle, in the room with the coloured pillars that
    you use Bombette to adjust, head through the upper left to an
    Ultra Shroom.
    
    Use: Restores 50 HP 
    
    
    Vine 
    Acquired at: Jade Jungle 
    Use: Jump at the vine to pull it and it will open up a new area 
    
    
    Volcano Vase 
    Acquired at: Jade Jungle 
    Use: Trade with Kolorado for a Magical Seed 
    
    
    Volt Shroom 
    Acquired at: Stores & hidden locations 
    Use: Makes Mario electrically charged in battle causing damage to 
    enemies who touch him; also can be used in Tayce T.'s recipes
    
    
    Warehouse Key 
    Acquired at: Shiver City 
    Use: To unlock the city's warehouse and find Herringway 
    
    
    Water 
    Acquired at: Peach's Kitchen 
    Use: To make a cake (or not?) 
    
    
    Water Stone 
    Acquired at: Flower Fields (from Rosey) 
    Use: Refills the spring in Flower Fields 
    
    
    Weight 
    Acquired at: Boo's Mansion 
    Use: To hold down the chandelier, revealing another room 
    
    
    Whacka's Bump 
    Acquired at: Mt. Rugged from Whacka, a blue mole; can only get 8 
    before he runs away 
    Use: Restores 25 HP & 25 FP; also can be used in Tayce T.'s recipes
    
    
    Whirl Plant 
    Acquired at: Lavalava Island 
    Use: Spin with Z around the plant, then jump on it to be lifted up 
    higher 
    
    
    Yellow Berry 
    Acquired at: Flower Fields (southwest area)
    Use: To give to the Yellow Flower; restores 3 HP & 3 FP; also can
    be used in Tayce T.'s recipes
    
    
    Yellow Block 
    Acquired at: Various locations 
    Use: When you get the Hammer, you can break these 
    
    
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    [M9]
    
                                      *Badges*
    
    
    There are 80 badges to find. Some badges are duplicated. Some are free and 
    some have to be bought. Below is a list of all the badges and where to get 
    them (including duplicates). For more detailed instructions, see walkthrough.  
    
    
    All or Nothing  
    Where to Get It: Rowf's badge shop  
    Purpose: Raises attack power by 1 if action command is used  
     
    
    Attack FX A  
    Where to Get It: Merlow  
    Purpose: Changes sounds of attack in playing field  
     
    
    Attack FX B  
    Where to Get It: Pleasant Path  
    Purpose: Changes sounds of attack in playing field  
     
    
    Attack FX C  
    Where to Get It: Dry Dry Desert  
    Purpose: Changes sounds of attack in playing field  
     
    
    Attack FX D  
    Where to Get It: Club 64 in Toad Town  
    Purpose: Changse sounds of attack in playing field  
     
    
    Attack FX E  
    Where to Get It: Shiver City  
    Purpose: Changes sounds of attack in playing field  
    Bump Attack  
    Where to Get It: Rip Cheeto in Toad Town sewers  
    Purpose: Defeats enemies in playing field by a single touch  
     
    
    Chill Out  
    Where to Get It: Merlow  
    Purpose: Prevents enemy from getting First Strike in playing field  
     
    
    Close Call  
    Where to Get It: Path to Toad Town  
    Purpose: During battle when Mario is in danger, some enemies' attacks may 
    miss him  
     
    
    D-Down Jump  
    Where to Get It: Tubba Blubba's mansion  
    Purpose: Increases jump attack with possibility of decreasing enemy defense  
     
    
    D-Down Pound  
    Where to Get It: Rowf  
    Purpose: Increases hammer attack with possibility of decreasing enemy defense  
    
     
    Damage Dodge  
    Where to Get It: (2)- Rowf & on Mt. Rugged  
    Purpose: Damage to Mario decreases by 1 when he uses action command  
    
     
    Deep Focus  
    Where to Get It: (3)- Shy Guy's Toy Box, Peach, Bowser's Castle  
    Purpose: Increases charge on Star Power during a turn  
     
    
    Defend Plus  
    Where to Get It: Shy Guy's Toy Box  
    Purpose: Raises defense by 1  
     
    
    Dizzy Attack  
    Where to Get It: Pleasant Path  
    Purpose: Can make enemy dizzy in battle if you spin (with Z) at him in 
    playing field  
    
     
    Dizzy Stomp  
    Where to Get It: Mt. Lavalava  
    Purpose: Jump attack in battle can make an enemy dizzy  
     
    
    Dodge Master  
    Where to Get It: Rowf  
    Purpose: Makes action command work more frequently  
     
    
    Double Dip  
    Where to Get It: Rowf  
    Purpose: Allows you to use two items in one turn  
    
     
    Feeling Fine  
    Where to Get It: Merlow  
    Purpose: Prevents poisoning and dizziness against Mario in battle  
    
    
    Fire Shield  
    Where to Get It: Mt. Lavalava  
    Purpose: Increases defense against fire enemies by 1  
     
    
    First Attack  
    Where to Get It: Rowf  
    Purpose: Defeats enemies in playing field with a First Strike  
     
    
    Flower Finder  
    Where to Get It: Merlow  
    Purpose: Receive more flowers for FP after a battle  
    
     
    Flower Saver  
    Where to Get It: (2)- Flower Fields & Merlow  
    Purpose: Decreases FP needed for special attack by 1  
    
     
    FP Plus  
    Where to Get It: (3)- Rowf, Pleasant Path & Forever Forest  
    Purpose: Raises FP maximum by 5  
    
     
    Group Focus  
    Where to Get It: Rowf  
    Purpose: Allows Mario's partner to use Focus  
     
    
    Hammer Throw  
    Where to Get It: Path to Toad Town  
    Purpose: Attack an enemy by throwing hammer  
     
    
    Happy Flower  
    Where to Get It: (2)- Merlow & Flower Fields  
    Purpose: Gives you 1 FP during battle each turn  
     
    
    Happy Heart  
    Where to Get It: (2)- Merlow & Jade Jungle  
    Purpose: Gives you 1 HP during battle each turn  
     
    
    Heart Finder  
    Where to Get It: Merlow  
    Purpose: Receive more hearts for HP after a battle  
     
    
    HP Drain  
    Where to Get It: Merlow  
    Purpose: Decreases attack power by 1, while restoring 1 HP per turn  
     
    
    HP Plus  
    Where to Get It: (3)- Pleasant Path, Rowf & Forever Forest  
    Purpose: Raises HP maximum by 5  
     
    
    I Spy  
    Where to Get It: Rowf  
    Purpose: Detects hidden Star Pieces in underground panels.  
     
    
    Ice Power  
    Where to Get It: Shy Guy's Toy Box  
    Purpose: Protects Mario from fire attacks and increases attack power against 
    fire enemies by 2  
     
    
    Jump Charge  
    Where to Get It: Rowf  
    Purpose: Increases jump attack for next turn by 2  
     
    
    Last Stand  
    Where to Get It: Peach  
    Purpose: When in danger, Mario receives half the enemy's attack  
     
    
    Lucky Day  
    Where to Get It: Goompapa (through Chain Letter Sequence)  
    Purpose: Enemy attacks miss Mario more often  
     
    
    Mega Jump  
    Where to Get It: Shiver Mountain  
    Purpose: Strongest jump attack  
     
    
    Mega Quake  
    Where to Get It: Rowf  
    Purpose: Strongest quake attack against both ground and ceiling enemies  
     
    
    Mega Rush  
    Where to Get It: Tubba Blubba's mansion  
    Purpose: When in peril, attack power increases by 4  
     
    
    Mega Smash  
    Where to Get It: Flower Fields  
    Purpose: Strongest hammer attack  
     
    
    Money Money  
    Where to Get It: Merlow  
    Purpose: Receive double the coins after a battle  
     
    
    Multibounce  
    Where to Get It: Rowf  
    Purpose: Jump attack all enemies in a row  
     
    
    P-Down D-Up  
    Where to Get It: Crystal Palace  
    Purpose: Defense increases by 1 while attack goes down by 1  
     
    
    P-Up D-Down  
    Where to Get It: Crystal Palace  
    Purpose: Attack increases by 1 while defense goes down by 1  
    
    
    Pay-Off  
    Where to Get It: Merlow  
    Purpose: The more damage on Mario in the battle, the more coins you receive 
    afterwards  
    
     
    Peekaboo  
    Where to Get It: Merlow  
    Purpose: Allows you to see all enemy's HP in battle  
     
    
    Power Bounce  
    Where to Get It: Koopa Bros. Fortress  
    Purpose: Allows jump attack to continue until action command is missed  
     
    
    Power Jump  
    Where to Get It: Goompapa  
    Purpose: Jump attack increases by 2  
     
    
    Power Plus  
    Where to Get It: (2)- Merlow & Shy Guy's Toy Box  
    Purpose: Increases jump & hammer attacks by 1  
     
    
    Power Quake  
    Where to Get It: Jade Jungle  
    Purpose: Stronger quake attack against ground & ceiling enemies  
     
    
    Power Rush  
    Where to Get It: Peach  
    Purpose: When in danger, attack power increases by 2  
     
    
    Power Smash  
    Where to Get It: Toad Town sewers  
    Purpose: Stronger hammer attack  
     
    
    Pretty Lucky  
    Where to Get It: Merlow  
    Purpose: Enemies' attacks occasionally miss  
    
    
    Quake Hammer  
    Where to Get It: Mt. Rugged  
    Purpose: Attacks ground & ceiling enemies  
    
    
    Quick Change  
    Where to Get It: Merlon  
    Purpose: Allows you to change your partner without losing a turn  
     
    
    Refund  
    Where to Get It: Koopa Bros. Fortress  
    Purpose: Receive coins back when using an item in battle  
     
    
    Runaway Pay  
    Where to Get It: Dry Dry Desert  
    Purpose: Earn Star Points received in battle even when you run away  
     
    
    S. Jump Charge  
    Where to Get It: Cloudy Climb (within Flower Fields) 
    Purpose: Charges jump attack by 3. Uses 1 turn.  
     
    
    S. Smash Charge  
    Where to Get It: Rowf  
    Purpose: Charge hammer attack by 3. Uses 1 turn.  
     
    
    Shrink Stomp  
    Where to Get It: Toad Town sewers  
    Purpose: Can shrink enemies and cut their attack power in half  
     
    
    Sleep Stomp  
    Where to Get It: Rowf  
    Purpose: Can put enemies to sleep  
     
    
    Slow Go  
    Where to Get It: Dry Dry Ruins  
    Purpose: Makes Mario walk slower  
     
    
    Smash Charge  
    Where to Get It: Koopa Bros. Fortress  
    Purpose: Charges Mario's hammer attack by 2. Uses 1 turn.  
    
    
    Speedy Spin  
    Where to Get It: Rowf  
    Purpose: Increases speed & distance gained with Z-button spin  
     
    
    Spike Shield  
    Where to Get It: Dry Dry Ruins  
    Purpose: Jump on spiked enemies in battle, receiving no damage  
     
    
    Spin Attack  
    Where to Get It: Dry Dry Desert  
    Purpose: Defeat enemies in the playing field by spinning into them  
     
    
    Spin Smash  
    Where to Get It: Rowf  
    Purpose: Attacks frontal enemy in battle, knocking him into consectutive 
    enemies, causing damage to all  
    
     
    Triple Dip  
    Where to Get It: Crystal Palace  
    Purpose: Use three items in one turn  
    
     
    Zap Tap  
    Where to Get It: Merlow  
    Purpose: Enemies who touch Mario in battle receive damage
    
    
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    [M10]
    
                                     *Star Spirits*
    
    
    Here are all 7 Star Spirits, where you get them, and what powers they 
    bestow upon you. 
    
    
    Eldstar 
    Found in: Koopa Bros. Fortress 
    Star Powers: Focus & Refresh 
    Powers' Ability: Charges Star Energy & restores 5 HP & FP 
    
    
    Mamar 
    Found in: Dry Dry Ruins 
    Star Power: Lullaby 
    Power's Ability: Can put some or all enemies in battle to sleep 
     
    
    Skolar 
    Found in: Tubba Blubba's Castle 
    Star Power: Star Storm 
    Power's Ability: Attacks all enemies with falling stars, causing 7 HP 
    of damage to each 
     
    
    Muskular 
    Found in: Shy Guy's Toy Box 
    Star Power: Chill Out 
    Power's Ability: Can reduce enemies' attack power by 3 
    
    
    Misstar 
    Found in: Mt. Lavalava 
    Star Power: Smooch 
    Power's Ability: Restores 20 HP 
    
    
    Klevar 
    Found in: Flower Fields 
    Star Power: Time Out 
    Power's Ability: Can freeze all enemies in battle for a time 
    
    
    Kalmar 
    Found in: Crystal Palace 
    Star Power: Up & Away 
    Power's Ability: Can turn all enemies into stars, removing them from 
    battle 
    
    
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    [M11]
    
                                     *Star Pieces*
    
    
    There are 160 Star Pieces in total. Here's the simple breakdown:
     
    64- Chuck Quizmo's quizzes  
    15- Koopa Koot's errands  
    11- Letters  
    3- Rip Cheato  
    31- Acquired (also within the walkthrough)  
    36- Hidden panels (also within the walkthrough)  
    
    
    Acquired Star Pieces:
     
    1) Goomba Village- On the way back after falling from the veranda; on a high 
    ledge.  
    2) Goomba Village- Give Goombaria her missing Dolly from a tree in Jr. 
    Troopa's Playground.  
    3) Path to Toad Town- Hit the tree near the Goomba King's castle.  
    4) Toad Town- Hit the tree near Merlon's house.  
    5) Shooting Star Summit- Left of the entrance to the hill.  
    6) Koopa Village- After Kooper joins your party, push the blue block on the 
    grid under the brick block.  
    7) Pleasant Path- Use Kooper to reach one on the bottom part near a stream.  
    8) Pleasant Path- Hit a tree on the way to Koopa Bros. Fortress.  
    9) Mt. Rugged- Hop down from a cove onto a piece of scaffolding.  
    10) Mt. Rugged- Use Parakarry in the west end over a small gap.  
    11) Dry Dry Ruins- After draining the second sand room in the bottom right.  
    12) Dry Dry Desertt- Trade Kolorado for it with the Artifact.  
    13) Toad Town Sewers- After getting the Super Hammer, use Parakarry to cross 
    gaps near a rising platform.  
    14) Boo's Mansion- In the room with Boo's Portrait. Smash the crates.  
    15) Gusty Gulch- Behind some debris on the way to Tubba Blubba's mansion.  
    16) Tubba Blubba's Mansion- Near the entrance on a table. Use the crates and 
    chair to reach it.  
    17) Tubba Blubba's Mansion- Fall from the broken railing to a table in the 
    dining room.  
    18) Shy Guy's Toy Box- In right path at Blue Station, behind a yellow block.  
    19) Shy Guy's Toy Box- On the roof of a toy building, use Parakarry to fly 
    west.  
    20) Toad Town- Return the Mailbag to the Post Office.  
    21) Shy Guy's Toy Box- At Green Station, where you found the Dictionary, go 
    on the green block and go right when it lowers to a cove with coins & a Star 
    Piece.  
    22) Toad Town- Return the Dictionary to Russ T.  
    23) Lavalava Island- Hit a palm tree in Yoshi's Island, the last one before 
    the Yoshi's area.  
    24) Jade Jungle- In the area where you found the blue Yoshi kid, use Sushie to 
    dive and collecct it near the makeshift bridge.  
    25) Jade Jungle- Use Sushie to reach an island in the area where she joined 
    your party  
    26) Toad Town- In the first area near the pond, use Sushi to reach it.  
    27) Flower Fields- In the flowers near the tree with Blue Berries.  
    28) Flower Fields- In the area where you cross the spikes in a bubble, on the 
    top part at right.  
    29) Flower Fields- Take the NE path. Near the Power Block, spin jump above 
    the right arch.  
    30) Shiver Mountain- Drop down off the ledge at the Save block.  
    31) Crystal Palace- On the opposite side of the palace (accessed from the 
    inside) in a cave.  
    
    
    Hidden Panels:
    
    You can either jump pound/spin jump or hammer the ground. The I Spy badge is 
    very helpful to detect hidden panels.  
     
    1) Goomba Village- Right of the Heart Block in the area with the broken 
    veranda  
    2) Goomba Village- Left of the main area in the place where Goombaria first 
    found you  
    3) Path to Toad Town- In the grassy area east of the bridge  
    4) Toad Town- Across from the Dojo by the 3 sisters
    5) Toad Town- At Fice T.'s guard house near entrance to Forever Forest  
    6) Toad Town- Southeast corner of train station area  
    7) Toad Town- At the port just right of the Save block  
    8) Shooting Star Summit- Just before the fork in the road
    9) Shooting Star Summit- Just below Merluvlee & Merlow's house  
    10) Shooting Star Summit- The first ledge on the way up the actual summit  
    11) Pleasant Path- Between the three poles with eyes  
    12) Koopa Village- Just south of the item shop  
    13) Pleasant Path- Among the coin stash in the area just before the Fortress 
    14) Mt. Rugged- Right of the ramp near the Save block (third screen from 
    train station) 
    15) Dry Dry Desert- Just below the stone cactus  
    16) Dry Dry Outpost- On the roof of the house farthest east  
    17) Boo's Mansion- On the rug in the lobby  
    18) Boo's Mansion- On the rug in the rightmost room on the second floor 
    19) Boo's Mansion- In front of the clock one room before the item shop  
    20) Boo's Mansion- In the north-west area of the room where you got the Super 
    Boots  
    21) Gusty Gulch- Just after the gate between Gusty Gulch and Boo's Mansion  
    22) Shy Guy's Toy Box- Main area of Blue Station in front of the blue Toad 
    23) Shy Guy's Toy Box- Main area of Pink Station in front of the red Toad
    24) Shy Guy's Toy Box- Main area of Green Station in front of the green Toad
    25) Shy Guy's Toy Box- Main area of Red Station in front of the red Toad 
    26) Yoshi's Island- In front of the raven statue in the second area of the 
    island  
    27) Jade Jungle- Just right of a tree root, in the area you opened by pulling 
    a vine  
    28) Mt. Lavalava- Right of the Super Block you land on by using the pulley  
    29) Mt. Lavalava- Near the Heart Block after opening up a room with the 
    Spiked Thwomp  
    30) Flower Fields- In the east area, left of Petunia  
    31) Flower Fields- In the southwest area, in front of the yellow berry tree  
    32) Flower Fields- In the southeast area, just before the right exit off the
    Bubble Berry tree near the hidden block  
    33) Shiver City- In the snow right of the Mayor's house  
    34) Shiver Snowfield- On the southern side of the area with the snowmen  
    35) Crystal Palace- Directly below the block with the Maple Syrup in the same 
    room as the dinosaur statue  
    36) Crystal Palace- Directly below the Jammin' Jelly block in the room with 
    the mini dinosaur statue
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    [M12]
    
                                     *Letters*
    
    
    Scattered about many levels are 25 letters that Parakarry the mailman has 
    dropped or are part of a Chain Letter sequence. All letters should be 
    returned to their recipients to receive rewards. Usually a Star Piece is 
    rewarded, although completing the chain letter sequence gives you a badge. 
    
    Here are where the letters are located, who to give it to, where to find 
    the recipient and your reward. The chain letter follows the list. If you 
    find the instructions confusing, you can also get them using the walkthrough.  
     
    
    Where: Mt. Rugged (go east 2x from entrance and use Kooper's shell toss) 
    Who: Merlon 
    Where to: Toad Town, second area 
    Reward: Star Piece  
     
    
    Where: Mt. Rugged (go east 3x, take slide back, use spring, east 1x, use 
    slide, east) 
    Who: Kolorado 
    Where to: Dry Dry Desert, first screen 
    Reward: Star Piece  
     
    
    Where: Dry Dry Desert (screen just west of Dry Dry Outpost, hit rightmost 
    tree) 
    Who: Mort T. 
    Where to: Koopa Village Toad House 
    Reward: Star Piece  
     
    
    Where: Dry Dry Outpost (roof of Moustafa's house) 
    Who: Nomadimouse 
    Where to: Dry Dry Desert, west 3x from Dry Dry Outpost 
    Reward: Star Piece  
     
    
    Where: Dry Dry Desert (first screen after Kolorado's camp leaves, hammer tree 
    against rock) 
    Who: Goompa 
    Where to: Goomba Village 
    Reward: Star Piece  
     
    
    Where: Gusty Gulch (third area, behind broken tree branch) 
    Who: Fice T. 
    Where to: Just over the bridge to Forever Forest in third area of Toad Town 
    Reward: Star Piece  
     
    
    Where: Lavalava Island (second screen, on big rock at the back) 
    Who: Igor 
    Where to: Boo's Shop at Boo's Mansion 
    Reward: Star Piece  
     
    
    Where: Jade Jungle (in second area, just east of where Sushie joined your 
    party, hit tree with hammer) 
    Who: Russ T. 
    Where to: First area of Toad Town (entrance) 
    Reward: Star Piece  
     
    
    Where: Flower Fields (northeast path, hidden in flowers) 
    Who: Minh T. 
    Where to: Garden in second area of Toad Town 
    Reward: Star Piece  
     
    
    Where: Shiver Snowfield (east from Shiver City, hit the tree second from left 
    4x) 
    Who: Mayor Penguin 
    Where to: Shiver City, second area, leftmost house 
    Reward: Star Piece  
     
    
    Where: Shiver Snowfield (on the way to Starborn Valley, behind a block of ice 
    at back) 
    Who: Merlow 
    Where to: Shooting Star Summit 
    Reward: Star Piece  
    
    
    Chain Letter Sequence:
    
    In this sequence, you'll find a letter and it will start a chain reaction, 
    each recipient giving you a letter until you end up getting the Lucky Day 
    badge.  
     
    1) Letter at Mt. Rugged in getting Parakarry, give to Goompapa at Goomba 
    Village  
    2) Letter to Muss T. at castle ruins in Toad Town.  
    3) Letter to Koover, Koopa in front of Toad House in Koopa Village  
    4) Letter to Fishmael, fishing at Toad Town port.  
    5) Letter to Koover.  
    6) Letter to Mr. E., blue-turbaned citizen at Dry Dry Outpost, in front of 
    Toad House.  
    7) Letter to Miss T., girl in orange in front of Dojo in Toad Town.  
    8) Letter to Little Mouser, at Dry Dry Outpost shop.  
    9) Letter to Franky, boo in lobby of Boo's Mansion  
    10) Letter to Dane T., young toad at Toad Town train station.  
    11) Letter to young Red Yoshi at Yoshi's Island.  
    12) Letter to Dane T.  
    13) Letter to Frost T., green Toad in Starborn Valley  
    14) Letter to Goompapa for Lucky Day badge.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    [M13]
    
                               *Koopa Koot Errands*
    
    
    At Koopa Village, in the second area at the far right house is an old Koopa 
    who asks you to do some errands for him. You will be rewarded with a single 
    coin, until you do enough errands to get 3 Star Pieces (this happens a couple 
    of times) and the Silver and Gold credits for the playroom. I highly 
    recommend getting at least the first three pipes in the sewers done in order 
    to quickly get to different worlds. Here are the errands, how to do them and 
    your reward:  
     
     
    1) "Koopa Legends" book from Kolorado- go to Kolorado's house (the leftmost 
    in this area), and ask Mrs. Kolorado for it- 1 coin  
     
    2) Sleepy Sheep- costs 10 coins at Shroom Grocery in Toad Town- 1 coin and 
    Silver Credit  
     
    3) Tape from Goompa- ask Goompa at Goomba Village- 1 coin  
     
    4) Koopa Tea- get Koopa Leaf from bush here, bring it to Tayce T. for the 
    tea- 3 Star Pieces 
     
    5) Luigi's Autograph- go back home through the pipe by Russ T.'s house in 
    Toad Town and ask Luigi for it- 1 coin  
     
    6) Wallet- go left and check the rightmost bush for his lost wallet- 1 coin  
     
    7) Tasty Tonic- 5 coins at Harry's Shop in Toad Town- 1 coin  
     
    8) Merluvlee's Autograph- go down lower path at Shooting Star Summit and ask 
    Merluvlee; go to Merlee at Dry Dry Outpost (in back next to the Toad House) to 
    get crystal ball; bring it to Merluvlee to get autograph- 3 Star Pieces  
     
    9) News Update- read the front and back of the Toad Town news bulletin near 
    Merlon's house- 1 coin  
     
    10) Life Shroom- costs 40 coins at Shiver City shop- 1 coin, Gold Credit  
     
    11) Nutty Cake- get a Goomnut from the tree at Goomba Village, take to Tayce 
    T. for the cake- 1 coin  
     
    12) Stopping Noise- go next door to the Bobombs' house with Bombette to stop 
    the racket- 3 Star Pieces  
     
    13) Old Photo- go to Boo's Mansion lobby and ask Franky for it- 1 coin  
     
    14) Koopasta- get a Koopa Leaf from the bush here and Dried Pasta from 
    Little's Mouser Shop in Dry Dry Outpost (3 coins), take both to Tayce T.,
    who must have the Cookbook from Shy Guy's Toy Box in order to make it- 1 
    coin  
     
    15) Lost Glasses- check the bushes by the entrance to the village- 1 coin  
     
    16) Lime- go west 1x and south 2x from Dry Dry Outpost to the Oasis, hammer 
    the right big tree for the Lime- 3 Star Pieces  
     
    17) Kooky Cookie- get Koopa Leaf from bush at Koopa Village and cake mix from 
    Shy Guy's Toy Box (go southwest, then west 1x to get it from a Shy Guy), take 
    both to Tayce T., who must have the Cookbook to make it- 1 coin  
     
    18) Package- go to Gusty Gulch and talk to the boo near the Save Block (just 
    in front); while waiting, talk to the Boo just right of him, then talk to the 
    other boo again for the package- 1 coin
    
    19) Coconut- go to Yoshi Village and hammer a tree that has coconuts growing
    on it (the closest one to the shortcut pipe from the Sewers is at far right)-
    
    20) Red Jar- go to Dry Dry Outpost's item shop and buy a Dusty Hammer, Dried
    Pasta, Dusty Hammer (again), and Dried Shroom- 3 Star Pieces
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    [M14]
    
                                 *Taste T.'s Recipes*
    
    
    There are a total of 50 recipes. Some ingredients are a little tricky to 
    find, so check the items page to see where to find them. Some recipes have 
    more than one combination of ingredients that will work (or several options 
    for one ingredient, which are separated by a /), so you only need to do one 
    combo to make the food. I suggest doing the easiest combo (which should be 
    listed first).  
    
    If any combo you give her doesn't work, you get the Mistake (restores 1 HP).
    As far as I know, it does not count in the 50 listed on Mario's progress
    board (in his house).
    
    If any combo you give her not listed here works, let me know & I'll add it
    to the recipes list below.
    
    
    
    Apple Pie  
    Ingredients: Cake Mix + Apple  
    Use: Restores 5 HP & 15 FP  
    
    
    Big Cookie  
    Ingredients: Cake Mix + Yellow/Red/Blue Berry/Egg/Goomnut  
    Use: Restores 20 FP  
     
    
    Bland Meal  
    Ingredients: Koopa Leaf + Yellow/Red/Blue Berry/Goomnut  
    Strange Leaf + Goomnut  
    Iced Potato + Mushroom/Volt/Life/Super Shroom/Cake Mix/Egg/Coconut  
    Fire Flower + Volt/Life/Super Shroom/Goomnut  
    Potato Salad + Fried Shroom  
    Egg + Mushroom/Volt/Life/Super Shroom  
    Dried Pasta + Yellow/Blue/Red Berry/Egg/Goomnut/Coconut/Volt/Super/Life 
    Shroom  
    Use: Restores 10 HP & 10 FP.  
     
    
    Boiled Egg  
    Ingredients: Egg + Strange Leaf/Stinky Herb  
    Use: Restores 8 HP & 8 FP  
     
    
    Cake (must be done 2x to count in recipe total on progress board in
    Mario's house)
    Ingredients: Cake Mix  
    Use: Recovers 15 FP; also, give one to Gourmet Guy in Shy Guy's Toy Box  
     
    
    Coco Pop  
    Ingredients: Cake Mix + Coconut  
    Use: Restores 3 HP & 15 FP  
     
    
    Deluxe Feast  
    Ingredients: Strange Leaf + Whacka's Bump  
    Potato Salad + Shroom Steak  
    Use: Restores 40 HP & 40 FP  
     
    
    Dizzy Dial  
    Ingredients: Strange Leaf  
    Use: Attack item that can cause enemies to become dizzy  
     
    
    Egg Missile  
    Ingredients: Egg + Fire Flower  
    Use: Attack item that causes 6 HP of damage to one enemy  
     
    
    Electro Pop  
    Ingredients: Cake Mix + Volt Shroom  
    Use: Restores 15 HP & causes Mario to become electrified, damaging enemies 
    who touch him  
     
    
    Fire Flower  
    Ingredients: Dried Fruit + Strange Leaf  
    Use: Attack item that uses fire on all enemies, causing 3 HP of damage to all  
     
    
    Fire Pop  
    Ingredients: Cake Mix + Fire Flower  
    Use: Restores 20 HP, then takes away 1 HP  
    
     
    Fried Egg  
    Ingredients: Egg  
    Use: Restores 10 HP  
    
     
    Fried Shroom  
    Ingredients: Mushroom  
    Use: Restores 6 HP & 2 FP  
    
     
    Frozen Fries  
    Ingredients: Fire Flower + Iced Potato  
    Use: Restores 15 HP  
    
     
    Healthy Juice  
    Ingredients: Special Shake + Stinky Herb/Dried Shroom/Strange Leaf  
    Use: Restores 40 HP  
    
     
    Honey Candy  
    Ingredients: Cake Mix + Honey Syrup  
    Use: Restores 20 FP  
    
     
    Honey Shroom  
    Ingredients: Mushroom + Honey Syrup  
    Use: Restores 5 HP & 5 FP  
    
    
    Honey Super  
    Ingredients: Super Shroom + Honey Syrup  
    Use: Restores 10 HP and 5 FP  
    
     
    Honey Ultra  
    Ingredients: Ultra Shroom + Honey Syrup  
    Use: Restores 50 HP & 5 FP  
    
     
    Hot Shroom  
    Ingredients: Volt Shroom  
    Use: Restores 15 HP & 5 FP  
    
     
    Jelly Pop  
    Ingredients: Cake Mix + Jammin' Jelly  
    Use: Restores 5 HP & 50 FP  
     
    
    Jelly Shroom  
    Ingredients: Jammin' Jelly + Mushroom  
    Use: Restores 5 HP & 50 FP  
    
     
    Jelly Super  
    Ingredients: Jammin' Jelly + Super Shroom  
    Use: Restores 10 HP & 50 FP  
    
     
    Jelly Ultra  
    Ingredients: Ultra Shroom + Jammin' Jelly  
    Use: Restores 50 HP & 50 FP  
     
    
    Kooky Cookie  
    Ingredients: Cake Mix + Koopa Leaf/Maple Syrup  
    Use: Recovers 15 FP & either makes Mario electrically charged, sleepy or 
    transparent; also give one to Koopa Koot for an errand  
     
    
    Koopa Tea  
    Ingredients: Koopa Leaf  
    Use: Recovers 5 FP; also give one to Koopa Koot for an errand  
     
    
    Koopasta  
    Ingredients: Koopa Leaf + Dried Pasta  
    Use: Restores 7 HP & 7 FP; also give one to Koopa Koot for an errand  
     
    
    Lemon Candy  
    Ingredients: Cake Mix + Lemon 
    Use: Restores 5 HP & 15 FP; also give to Anti-Guy in the Toy Box to avoid a 
    fight & get the Power Plus badge  
     
    
    Life Shroom  
    Ingredients: Koopa Leaf + Volt Shroom  
    Use: Recovers 10 HP when Mario's HP reaches 0  
     
    
    Lime Candy  
    Ingredients: Cake Mix + Lime  
    Use: Restores 20 FP  
    
     
    Maple Shroom  
    Ingredients: Maple Syrup + Mushroom  
    Use: Restores 5 HP & 10 FP  
    
     
    Maple Super  
    Ingredients: Maple Syrup + Super/Life Shroom  
    Use: Restores 10 HP & 10 FP  
    
     
    Maple Ultra  
    Ingredients: Maple Syrup + Ultra Shroom  
    Use: Restores 50 HP & 10 FP  
     
    
    Nutty Cake  
    Ingredients: Goomnut  
    Use: Restores 10 FP; also give to Koopa Koot for an errand  
     
    
    Potato Salad  
    Ingredients: Iced Potato  
    Use: Restores 10 HP  
    
     
    Shroom Cake  
    Ingredients: Cake Mix + Mushroom  
    Use: Restores 10 HP & 10 FP  
    
     
    Shroom Steak  
    Ingredients: Ultra Shroom  
    Use: Restores 30 HP & 10 FP  
     
    
    Sleepy Sheep  
    Ingredients: Strange Leaf + Yellow/Red/Blue Berry  
    Use: Can make all enemies fall asleep  
     
    
    Spaghetti  
    Ingredients: Dried Pasta  
    Use: Restores 6 HP & 4 FP  
     
    
    Special Shake  
    Ingredients: Melon  
    Use: Restores 20 FP  
     
    
    Spicy Soup  
    Ingredients: Fire Flower  
    Use: Restores 4 HP & 4 FP  
     
    
    Strange Cake  
    Ingredients: Cake Mix + Strange Leaf  
    Use: Can make Mario transparent & electrically charged, or fall asleep  
     
    
    Super Soda  
    Ingredients: Apple/Jammin' Jelly/Honey Syrup/Yellow/Blue/Red Berry  
    Use: Cures poisoning and shrinking, and restores 5 FP  
     
    
    Sweet Shroom  
    Ingredients: Cake Mix + Life/Ultra Shroom  
    Use: Restores 30 HP & 20 FP  
     
    
    Tasty Tonic  
    Ingredients: Lemon/Lime/Bubble Berry/Coconut  
    Use: Cures poisioning and shrinking  
     
    
    Thunder Rage  
    Ingredients: Dried Fruit + Volt Shroom  
    Use: Attack item that causes 5 HP of damage to all enemies  
     
    
    Volt Shroom  
    Ingredients: Koopa Leaf + Mushroom  
    Use: Makes Mario electrically charged in battle, causing damage to 
    enemies who touch him  
     
    
    Yoshi Cookie  
    Ingredients: Cake Mix + Melon  
    Use: Restores 15 HP & 15 FP  
     
    
    Yummy Meal  
    Ingredients: Iced Potato + Strange Leaf  
    Use: Restores 20 HP & 20 FP
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    [M15]
    
                                   *Chuck Quizmo Quizzes*
    
    
    In all major areas, there is a caterpillar named Chuck Quizmo who often 
    appears to play his trivia game. Here is where you may randomly find him:
    
    Toad Town- left of Merlon's house by the tree
    Toad Town- between the dojo and a brown house (near Shy Guy's Toy Box)
    Toad Town- on the right side of the port near Fishmael
    Goomba Village- on the left side of the main area
    Koopa Village- on the right side of the east area across from Koopa Koot's 
    house
    Koopa Village- on the right side of the west area across from the radio
    player's house
    Dry Dry Outpost- on the far left side of the west area
    Dry Dry Outpost- in the east area against the fence close to the exit
    Boo's Mansion- outside the mansion
    Yoshi's Island- on the far right side near the Toad House
    Shiver City- in the corner near the shovels by Mayor Penguin's house
    Starborn Valley- on the ground level near the overpass to the houses
    
    
    There are 64 quizzes that each offer a Star Piece. Here are the 
    questions and options with a * next to the correct choice.  
     
    
    1) What is the name of Goombario's younger sister?  
    Goombette  
    Goombalina  
    *Goombaria  
     
    2) What is the color of the block you can break with the first hammer you 
    got?  
    Red  
    *Yellow  
    Gray  
     
    3) What ability does Goombario frequently use?  
    Jump  
    *Tattle  
    Dive  
     
    4) What color of pants was the Goomba King wearing?  
    Blue & White  
    Red & Blue  
    *Red & White  
     
    5) Which of Mario's battle commands is on the far left?  
    Jump  
    Items  
    *Strategies  
     
    6) How many windows does the Goomba House in Goomba Village have?  
    *One  
    Two  
    Three  
     
    7) What's the name of the leader of the Red & Blue Goomba Bros.?  
    Dr. Goomba  
    Big Goom  
    *Goomba King  
     
    8) What color are Luigi's pants?  
    *Blue  
    Green  
    Yellow  
     
    9) How many members are there in Goombario's family?  
    Four  
    Five  
    *Six  
     
    10) What will you receive when you get the right answer in a quiz?  
    It's me  
    *Star Piece  
    Mushroom  
     
    11) What is the name of the smart Toad living in Toad Town?  
    *Russ T.  
    Smarr T.  
    Toace T.  
     
    12) How many buildings are there in Koopa Village?  
    Four  
    Five  
    *Six  
     
    13) Of the following, who is NOT a member of the Koopa Bros.?  
    Red Ninjakoopa  
    *Blue Ninjakoopa  
    Black Ninjakoopa  
     
    14) How many coins are needed to buy a Mushroom at the shop in Koopa Village?  
    2 coins  
    *4 coins  
    8 coins  
     
    15) Where does Merluvlee, who tells fortunes about special things, live?  
    *Shooting Star Summit  
    Toad Town  
    Bowser's Castle  
     
    16) What is the name of the character who joined you at the Koopa Bros. 
    Fortress?  
    Goombario  
    Kooper  
    *Bombette  
     
    17) What color is Bowser's hair?  
    *Red  
    Green  
    Yellow  
     
    18) How many Star Spirits do you have to save?  
    One  
    Five  
    *Seven  
     
    19) What's the name of the elderly Koopa Troopa who always asks for errands 
    to be run?  
    Koopa Krab  
    *Koopa Koot  
    Old Koop  
     
    20) How many Bob-omns besides Bombette were imprisoned in the jail at the 
    Koopa Bros. Fortress?  
    *Four  
    Eight  
    Twelve  
     
    21) Where is the house of the explorer Kolorado?  
    *Koopa Village  
    Toad Town  
    Goomba Village  
     
    22) What is the destination of the train that departs from Toad Town Station?  
    Goomba Village  
    Koopa Village  
    *Mt Rugged  
     
    23) What is the name of the fellow who sells badges in Toad Town?  
    Merlow  
    *Rowf  
    Kolorado  
     
    24) What treasure did Bowser steal from Star Haven?  
    *Star Rod  
    Twink  
    Princess Peach  
     
    25) What is the color of the roof at the house in Koopa Village where you can 
    listen to a radio?  
    Red  
    Yellow  
    *Blue  
     
    26) Who does Kooper idolize?  
    Mario  
    *Kolorado  
    Koopa Koot  
     
    27) What does Merlee of Dry Dry Outpost specialize in?  
    Fortune-telling  
    *Casting spells  
    Cooking  
     
    28) Who hid inside a coffin in Dry Dry Ruins?  
    Mustafa  
    *Pokey  
    Mummy  
     
    29) What can you get when you take Star Pieces to Merlow at Shooting Star 
    Summit?  
    Cards  
    Coins  
    *Badges  
     
    30) Who knew the location of Dry Dry Ruins in Dry Dry Desert?  
    Kolorado  
    *Moustafa  
    Goombario  
     
    31) When you want Tayce T., who loves cooking, to make Lemon Candy, what do 
    you have to give her besides a Lemon?  
    Star Piece  
    *Cake Mix  
    Mushroom  
     
    32) Who amonmg the following lives in Forever Forest?  
    Jr. Troopa  
    *Oaklie  
    Cleft  
     
    33) What are Boos exactly?  
    *Ghosts  
    Thieves  
    Sheets  
     
    34) What appears when you hit the Whacka living on Mt. Rugged?  
    Heart  
    Mushroom  
    *Bump  
     
    35) Other than Lemons, what fruit drops when you hit a tree in the desert 
    oasis?  
    
    Coconut  
    Apple  
    *Lime  
     
    36) What is the name of the strange person in Toad Town who can increase 
    Mario's status?  
    Rat Cheepa  
    Diz Onnest  
    *Chet Rippo  
     
    37) What ability does Bombette frequently use?  
    Sing  
    Dance  
    *Bomb  
     
    38) What does Gormet Guy like?  
    *Cake  
    Mushrooms  
    Kooper  
     
    39) Who was the second companion to join your team?  
    Bombette  
    *Kooper  
    Parakarry  
     
    40) Who tried to steal coins from you in the desert?  
    Pokey  
    *Bandit  
    Nomadimouse  
     
    41) What is the name of the Star Spirit who can use Star Storm?  
    Eldstar  
    Muskular  
    *Skolar  
     
    42) What are addressed to your companions and sent to the post office?  
    Parcels  
    *Letters  
    Handbills  
     
    43) Among the following, which building is NOT in Toad Town?  
    Shop  
    Station  
    *Mayor's House  
     
    44) What kind of book did Gourmet Guy drop?  
    Gardening  
    *Cooking  
    Fishing  
     
    45) Who am I?  
    Sir Quizzby  
    I.Q. Testa  
    *Chuck Quizmo  
     
    46) Where do I show up?  
    *In towns and villages  
    On the street  
    In jail  
     
    47) What is the name of the plant that grows in Jade Jungle and blows out 
    stars?  
    *Trumpet Plant  
    Hurt Plant  
    Bellbell Plant  
     
    48) What color was the leader of Yoshi's Village?  
    Blue  
    *Green  
    Pink  
     
    49) What is the name of the elderly man who tells fortunes in Toad Town?  
    Merlow  
    *Merlon  
    Merluvlee  
     
    50) How many colors of Yoshis did you see in Yoshi's Village?  
    *Six  
    Eight  
    Ten  
     
    51) How would the Yoshi Kids in Yoshi's Village describe Sushie?  
    Easygoing  
    *Bossy  
    Sleepy  
     
    52) What building is across from the Toad Town post office?  
    Shop  
    Station  
    *Merlon's House  
     
    53) What kind of card do you get when you defeat Lee at the Dojo in Toad 
    Town?  
     
    First-Degree  
    *Second-Degree  
    Third-Degree  
     
    54) What color is the brooch that Princess Peach wears?  
    *Blue  
    Red  
    Pink  
     
    55) Who gave you Miracle Water in Flower Fields?  
    Posie  
    Rosie  
    *Lily  
     
    56) What is the name of Lakilester's girlfriend?  
    Landolaki  
    Lakitofu  
    *Lakilulu  
     
    57) How did you make the pipe leading to Toad Town Playroom come out?  
    Jump  
    *Hit a tree  
    Hit a switch  
     
    58) Among the folllowing, who is inside Club 64?  
    Dancer  
    Composer  
    *Pop Diva  
     
    59) Which of the following do the Shy Guys never do?  
    *Sing  
    Dance  
    Run  
     
    60) What best describes the relationship between Mario and Luigi?  
    Neighbors  
    Friends  
    *Brothers  
     
    61) Among the following, who is found in Starborn Valley?  
    Penguin  
    Lakitu  
    *Ninji  
     
    62) How many companions do you travel with?  
    Seven  
    *Eight  
    Nine  
     
    63) What is the name of the Star Kid who's always with Princess Peach?  
    Gleem  
    *Twink  
    Glo  
     
    64) How many Star Spirits have you saved in total?  
    Five  
    *Seven  
    Ten
    
    
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    [M16]
    
                                     *Power Blocks*
    
    
    Power Blocks are scattered about different areas to provide new abilities 
    for your partners. There are 16 in total, meaning your partners get two 
    upgrades each. You get a second upgrade from them once you get the Ultra 
    Stone. This is all explained better in the walkthrough (as are the 
    directions). Here are their basic locations. 
    
    
    1)  Dry Dry Desert- Oasis 
    2)  Dry Dry Ruins 
    3)  Mt. Rugged- near the train station, need Super Hammer 
    4)  Tubba Blubba's Castle- far left & down the stairs 
    5)  Toad Town Sewers- at left, move blocks to make path 
    6)  Shy Guy's Toy Box- on the roof of a toy house 
    7)  Jade Jungle- west and south from the red Yoshi's hiding spot 
    8)  Mt. Lavalava- from the entrance, go right, use the pulley, and go right 
        again 
    9)  Mt. Lavalava- jump from pulley shortly after getting Ultra Hammer 
    10) Toad Town Sewers- in main plaza, use Sushie on dock to swim to pipe, 
        walk east. 
    11) Toad Town Sewers- need Ultra Hammer 
    12) Flower Fields- in Lily's area, cross the spiked plants, go up & left. 
    13) Flower Fields- after solving the up/down block puzzle, spring up and 
        right. 
    14) Toad Town Sewers- left of Shiver City pipe 
    15) Toad Town Sewers 
    16) Crystal Palace- after hitting Kooper's imposter, go right to the top
    
    
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    [M17]
    
                                     *Magical Seeds*
    
    
    Bulbulbs are plant creatures from Flower Fields. There are four of them 
    in select areas outside Flower Fields that reward you with a Magical Seed 
    for speaking to them. These seeds must be given to Minh T., the girl at 
    the Toad Town garden to provide access to Flower Fields. Here are where 
    to find the Bulbulbs & their seeds. 
    
    
    1) Toad Town- just south of the Garden 
    2) Mt. Rugged- three screens right of Parakarry's spot, fly right along 
    the bottom level 
    3) Forever Forest- in the fourth area, up in the middle 
    4) Yoshi's Island- give Kolorado the Volcano Vase after finishing Mt. 
    Lavalava 
    
    
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    [M18]
    
                                  *Boss & Mini-Boss Strategies*
    
     
    I have listed personal strategies for each boss and mini-boss you encounter 
    in Paper Mario. They are also ranked out of 5 *s based on difficulty. The 
    list is in chronological order.  
    
    
    Bowser  
    Location: Peach's Castle  
    HP: N/A  
    Attack Power: N/A  
    Best Partner: N/A  
    Strategies: None. You will lose. Sorry.  
    Difficulty: *  
     
    
    Jr. Troopa  
    Location: Jr. Troopa's Playground  
    HP: 5  
    Attack Power: 1  
    Best Partner: N/A  
    Strategies: Keep on using the hammer.  
    Difficulty: *  
     
    
    Red & Blue Goombas  
    Location: Path to Toad Town  
    HP: 6, 5  
    Attack Power: 1  
    Best Partner: Goombario  
    Strategies: Hammer is strong. Power Jump is good for 3 HP. Goombario can only 
    Headbonk. Multiple attack items like POW Block & Fire Flower work well.  
    Difficulty: *  
     
    
    King Goomba (and Red & Blue Goombas)  
    Location: Path to Toad Town  
    HP: 10, 2, 2  
    Attack Power: 2, 1, 1  
    Best Partner: Goombario  
    Strategies: Hammer the tree first to get rid of the Red & Blue Goombas and 
    deal damage to the King. Basic attacks (Hammer/Jump & Headbonk, Power Jump).  
    Difficulty: *  
     
    
    Bowser Tank & Koopa Bros.  
    Location: Koopa Bros. Fortress  
    HP: 10, 5 each  
    Attack Power: 1, 4  
    Best Partner: Bombette  
    Strategies: First phase is the Bowser Tank. It has a weak attack. Bomb the 
    daylights out of it! Mario should use Hammer. After the tank blows up, the 
    four Koopa Bros. appear.  
    Use Jump/Hammer and Bombette's Body Slam on the individual Koopas. When they 
    stack up, use Bombette's Bomb or Body Slam and Mario's Hammer to deal major 
    damage. Multibounce is a good badge to use here, as well as Fire Flowers and 
    POW Blocks. 
    Difficulty: * 1/2 
     
    
    Jr. Troopa Pt. II  
    Location: Pleasant Path  
    HP: 20  
    Attack Power: 3  
    Best Partner: Bombette  
    Strategies: Hammer and Bombette's Bomb.  
    Difficulty: *  
     
    
    Buzzar  
    Location: Mt. Rugged  
    HP: 40  
    Attack Power: 3  
    Best Partner: Parakarry  
    Strategies: Jump and Shell Shot. Try to defend attacks with A.  
    Difficulty: **  
     
    
    Tutankoopa & Chomp  
    Location: Dry Dry Ruins  
    HP: 30  
    Attack Power: 2  
    Best Partner: Parakarry  
    Strategies: Use Hammer and Shell Shot on Chomp. Use Jump & Sky Dive/Shell 
    Shot on Tutankoopa.  
    Difficulty: **  
     
    
    Blooper  
    Location: Toad Town Sewers  
    HP: 30  
    Attack Power: 3  
    Best Partner: Parakarry  
    Strategies: Basic and FP attacks.  
    Difficulty: **  
     
    
    Chan  
    Location: Toad Town Dojo  
    HP: 15  
    Attack Power: 2  
    Best Partner: Anyone  
    Strategies: Jump to flip to him over, then attack his underbelly.  
    Difficulty: *  
     
    
    Lee  
    Location: Toad Town Dojo  
    HP: 20  
    Attack Power: 5  
    Best Partner: Anyone  
    Strategies: Basic and FP attacks.  
    Difficulty: * 1/2  
     
    
    Master  
    Location: Toad Town Dojo  
    HP: 50  
    Attack Power: 6  
    Best Partner: Bow  
    Strategies: Use strongest hammer/jump attacks and Bow's Smack/Outta Sight.  
    Difficulty: ** 1/2  
     
    
    Tubba Blubba's Heart  
    Location: Windy Mill  
    HP: 50  
    Attack Power: 6  
    Best Partner: Bow  
    Strategies: Use Jump/Power Jump and Bow's Smack attack. When it charges up 
    for a big attack, use Bow's Outta Sight to hide.  
    Difficulty: ** 1/2  
     
    
    Tubba Blubba  
    Location: Gusty Gulch  
    HP: 10  
    Attack Power: 4  
    Best Partner: Bow  
    Strategies: Very easy since his heart is weak from battle and his body is 
    worth zilch. Use basic attacks.  
    Difficulty: *  
     
    
    Jr. Troopa Pt. III  
    Location: Forever Forest  
    HP: 40  
    Attack Power: 5  
    Best Partner: Parakarry  
    Strategies: Now he has wings. Use Jump/Power Jump and Parakarry's Shell Shot.  
    Difficulty: **  
     
    
    Electro Blooper  
    Location: Toad Town Sewers  
    HP: 50  
    Attack Power: 4  
    Best Partner: Parakarry  
    Strategies: He now has an electric defense. Use Parakarry's Shell Shot and 
    Jump when he's not charged up. Attack items or Star Storm is also good.  
    Difficulty: **  
     
    
    Anti-Guy  
    Location: Shy Guy's Toy Box  
    HP: 50  
    Attack Power: 10  
    Best Partner: Bow  
    Strategies: This guy is quite tough due to a high attack power. Be sure to 
    block with A always. Use Bow's Smack and Outta Sight. Star Storm is a great 
    Star Power attack. Be sure to stock up on Stone Caps and Super Shrooms. You 
    can fight him later on if you want...or if you don't want to fight him, give 
    him a Lemon Candy to get the badge behind him.  
    Difficulty: ****  
    
     
    Big Lantern Ghost  
    Location: Shy Guy's Toy Box  
    HP: 40  
    Attack Power: 5  
    Best Partner: Bow  
    Strategies: Use Bow's Smack on the light, then use Mario's Jump to hit on the 
    Ghost. Not hard, though the Ghost's Flash attack can knock out your partner 
    for a turn.  
    Difficulty: ** 
    
     
    General Guy  
    Location: Shy Guy's Toy Box  
    HP: 30  
    Attack Power: 4  
    Best Partner: Watt  
    Strategies: In the first three phases, use basic attacks on the group, stilt 
    and stacked Shy Guys. In the fourth phase, you fight General Guy. Jump and 
    use Watt's Electro Dash on the lightbulb until it bursts, then use Hammer and 
    Electro Dash on the main part.  
    Difficulty: ** 1/2  
    
     
    Fuzzipede  
    Location: Toad Town Port, Whale  
    HP: 20  
    Attack Power: 3  
    Best Partner: Watt (no choice)  
    Strategies: Use Watt's Electro Shock when he hangs from the ceiling. Mario 
    can use Quake Hammer or items like POW Block or Fire Flower. Jump/hammer when 
    he's grounded.  
    Difficulty: *  
    
     
    Lava Piranha  
    Location: Mt. Lavalava  
    HP: 40  
    Attack Power: 5  
    Best Partner: Sushie  
    Strategies: In the first phase, use Jump and Sushie's Squirt attack. In the 
    second phase, use Sushie's Tidal Wave to hinder the enemy, then Jump and 
    Belly Flop/Squirt. To save FP, you can use the Ice Power and Fire Shield 
    badges, but Tidal Wave is better to avoid the fire attacks and take away a 
    turn from them.  Always focus on the bigger piranha. 
    Difficulty: ***  
    
     
    Jr. Troopa Pt. IV  
    Location: Toad Town Port  
    HP: 20  
    Attack Power: 6  
    Best Partner: Sushie  
    Strategies: He now has a spike and wings, despite a decreased HP. Use the 
    Spike Shield badge so you can jump on him. Without it, you can use Star Storm 
    and attack items. Use Sushie's Squirt attack.  
    Difficulty: * 1/2  
    
     
    Kent C. Koopa  
    Location: Pleasant Path  
    HP: 70  
    Attack Power: 10  
    Best Partner: Watt  
    Strategies: Stock up on Sleepy Sheeps, Thunder Rages and Super Shrooms.  Use 
    Sheeps and Lullaby as he's very susceptible to sleep attacks.  Use Watt's 
    Electro Dash constantly as it's always fully effective.  Don't flip him over 
    with Jump, because he'll take two turns to stand up and attack you.  Unless 
    he's asleep, then flip him over with Jump and attack his weak point, that 
    little tail with full force.  Always block with A to save 1 HP and avoid a 
    hit on your partner. 
    Difficulty: **** 1/2 
    
     
    Lakilester (Spike)  
    Location: Flower Fields  
    HP: 50  
    Attack Power: 4  
    Best Partner: Sushie  
    Strategies: Basic and FP attacks.  
    Difficulty: **  
     
    
    Huff n' Puff  
    Location: Flower Fields (Cloudy Climb)  
    HP: 60  
    Attack Power: 5  
    Best Partner: Lakilester  
    Strategies: Stock up on Super/Life Shrooms, Maple Syrups, Stone Caps and 
    Repel Gel. DO NOT USE THUNDER RAGE! You can't hammer, so use your best jump 
    attack badges. Use Lakilester's Spiny Surge to hit all the Puffs.  
    Difficulty: ****  
     
    
    Super Blooper  
    Location: Toad Town Sewers  
    HP: 70  
    Attack Power: 5  
    Best Partner: Sushie  
    Strategies: Use Tidal Wave to knock out the Blooper Babies. Use Power Jump 
    and Squirt on the Blooper. When low on FP, use Multibounce.  
    Difficulty: *** 1/2  
     
    
    Jr. Troopa Pt. V  
    Location: Shiver City  
    HP: 50  
    Attack Power: 8  
    Best Partner: Parakarry  
    Strategies: Use basic and FP attacks, especially Power Smash and Shell Shot.  
    Difficulty: **  
     
    
    Monstar  
    Location: Shiver Snowfield  
    HP: 20  
    Attack Power: 1  
    Best Partner: Anyone  
    Strategies: Very easy. Basic attacks.  
    Difficulty: *  
     
    
    Crystal King  
    Location: Crystal Palace  
    HP: 70  
    Attack Power: 6  
    Best Partner: Watt, then Lakilester  
    Strategies: Use Watt's Electro Dash and Mega Jump/Smash. When low on FP, use 
    Power Jump/Smash. Avoid continual freeze attacks by not fighting the Crystal 
    Bits.  Always focus on the King.  When he multiplies, use Lakilester's Spiny 
    Surge.  
    Difficulty: ****  
     
    
    Master Pt. II  
    Location: Toad Town Dojo  
    HP: 75  
    Attack Power: 8  
    Best Partner: Watt  
    Strategies: A more difficult battle. Use a lot of defense badges/items. The 
    Zap Tap badge is good for protection. Use Mega Jump/Smash and Watt's Electro 
    Dash.  
    Difficulty: *** 1/2  
     
    
    Master Pt. III  
    Location: Toad Town Dojo  
    HP: 99  
    Attack Power: 10  
    Best Partner: Watt  
    Strategies: WHOA MAMA! This guy is pretty tough. Use Mega Jump/Smash, Watt's 
    Electro Dash, and Zap Tap badge for sure. Block with A all the time.  
    Difficulty: *****  
     
    
    Jr. Troopa Pt. VI  
    Location: Bowser's Castle  
    HP: 60  
    Attack Power: 8  
    Best Partner: Watt  
    Strategies: Now he uses prior strategies in three short phases. Use Spike 
    Shield badge to jump on him when he spikes up (cool phrase, eh?). Use Watt's 
    Electro Dash and Mega Smash/Jump.  
    Difficulty: ***  
    
     
    Kammy Koopa  
    Location: Bowser's Castle  
    HP: 10  
    Attack Power: 3 and down  
    Best Partner: Peach & Twink  
    Strategies: Dash and Focus.  
    Difficulty: * (for the sore thumb on the A Button)  
     
    
    Bowser  
    Location: Bowser's Castle  
    HP: 50, 99  
    Attack Power: 8, 10  
    Best Partner: Watt  
    Strategies: Use badges Mega Jump/Smash, Peekaboo, Happy Heart/Flower, Mega 
    Rush, Last Stand, Power Rush, Close Call, Pretty Lucky, Fire Shield, and 
    Feeling Fine.  Use Watt's Electro Dash and Mega Smash/Jump or Power 
    Smash/Jump when low on FP.  Stock up on Life/Ultra Shrooms and Jammin' 
    Jellies.  Use Star Beam in the first phase and Peach Beam in the second one 
    whenever he uses the Star Rod to make himself invincible.  
    Difficulty: *** 
    
    
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    [M19]
    
                                     *Enemies*
    
    
    Name: Amazee Dayzee 
    Location: Flower Fields 
    HP: 20 
    Attack Power: 20 (Sings) 
    Notes: Rare enemy. Try to use two major attacks against it. If you're 
    lucky, it will sing and you get two more tries. It usually runs away, 
    but if you nab it, you get around 40 Star Points! 
    
    
    Name: Bandit 
    Location: Dry Dry Desert 
    HP: 5 
    Attack Power: 2 (Bumps, steals coins) 
    Notes: If you get coins/items stolen, beat that Bandit before he runs 
    away with it. 
    
    
    Name: B. Bill Blaster 
    Location: Bowser's Castle 
    HP: 10 
    Attack Power: 0 
    Notes: Shoots Bombshell Bills. Never directly attacks. 
     
    
    Name: Bill Blaster 
    Location: 
    HP: 4 
    Attack Power: 0 
    Notes: Shoots Bullet Bills. Never directly attacks. 
    
    
    Name: Bobomb 
    Location: Koopa Bros. Fortress 
    HP: 3 
    Attack Power: 1 (Jump), 2 (Explodes) 
    Notes: A direct attack will cause it to ignite. The next turn it will 
    run or jump on you and explode. 
    
    
    Name: Bombshell Bill 
    Location: Bowser's Castle 
    HP: 3 
    Attack Power: 6 (Explodes) 
    
    
    Name: Bony Beetle 
    Location: Bowser's Castle 
    HP: 8 
    Attack Power: 3 (Shell), 5 (Spikes) 
    Notes: An attack changes its mode (shell/spike). Flipping it drops 
    defense. 
    
    
    Name: Bullet Bill 
    Location: Koopa Bros. Fortress 
    HP: 2 
    Attack Power: 2 (Explodes) 
    
    
    Name: Buzzy Beetle 
    Location: Dry Dry Ruins, Toad Town Sewers 
    HP: 3 
    Attack Power: 2 (Shell), 3 (Ceiling Drop) 
    Notes: Flipping it drops defense. 
    
    
    Name: Bzzap 
    Location: Flower Fields 
    HP: 3 
    Attack Power: 6 (Sting with Poison), 5 (Summons Bees) 
    
    
    Name: Cleft 
    Location: Mt. Rugged 
    HP: 2 
    Attack Power: 2 (Charge) 
    Notes: Flipping it drops defense. 
    
    
    Name: Clubba 
    Location: Tubba Blubba's Castle 
    HP: 8 
    Attack Power: 3 (Club) 
    Notes: Sneak around it when sleeping to avoid a fight. 
    
    
    Name: Crazee Dayzee 
    Location: Flower Fields 
    HP: 8 
    Attack Power: 4 (Sings, Sleep) 
    Notes: Often runs away from battle. 
    
    
    Name: Dark Koopa 
    Location: Toad Town Sewers 
    HP: 8 
    Attack Power: 3 (Shell, Dizzy) 
    Notes: Flipping it drops defense. 
    
    
    Name: Dry Bones 
    Location: Bowser's Castle 
    HP: 8 
    Attack Power: 4 (Throw) 
    Notes: Fire/magic attack obliterates it, otherwise its bones can 
    rise back up. 
    
    
    Name: Duplighost 
    Location: Shiver Mountain, Crystal Palace, Bowser's Castle 
    HP: 15 
    Attack Power: 4 (Fling) 
    Notes: Can take the form of your partner with its attack power. 
    
    
    Name: Ember 
    Location: Star Road 
    HP: 10 
    Attack Power: 4 (Fire Jump), 2 (Fire at Partner) 
    Notes: Use Ice Power badge to jump on it. Splits into two when attacked. 
    
    
    Name: Forest Fuzzy 
    Location: Forever Forest 
    HP: 6 
    Attack Power: 1 (Suck) 
    Notes: Can bring up another Forest Fuzzy. 
    
    
    Name: Frost Piranha 
    Location: Shiver Field, Shiver Mountain 
    HP: 10 
    Attack Power: 4 (Bite) 
    Notes: Can also freeze Mario with Icy Breath. 
    
    
    Name: Fuzzy 
    Location: Koopa Village 
    HP: 3 
    Attack Power: 1 (Suck) 
    
    
    Name: Gloomba 
    Location: Toad Town Sewers 
    HP: 7 
    Attack Power: 2 (Headbonk) 
    
    
    Name: Goomba 
    Location: Goomba Road, Pleasant Path 
    HP: 2 
    Attack Power: 1 (Headbonk) 
    
    
    Name: Gray Magikoopa 
    Location: Crystal Palace 
    HP: 11 
    Attack Power: 3 (Magic) 
    Notes: Can make ally transparent, tends to run away when alone 
    
    
    Name: Green Magikoopa 
    Location: Flower Fields, Crystal Palace 
    HP: 11 
    Attack Power: 3 (Magic) 
    Notes: Can raise ally's Defense by 1, tends to run away when alone 
    
    
    Name: Groove Guy 
    Location: Shy Guy's Toy Box 
    HP: 7 
    Attack Power: 2 (Charge) 
    Notes: Can also spin to make Mario dizzy, summons more Groove Guys 
    
    
    Name: Gulpit 
    Location: Shiver Field, Shiver Mountain 
    HP: 12 
    Attack Power: 2 (Lick), 5 (Small Rock), 7 (Large Rock) 
    Notes: Starts with 3 large and 2 small rocks which can be attacked and 
    destroyed. Once used, they don't refresh 
    
    
    Name: Hammer Bros. 
    Location: Bowser's Castle 
    HP: 12 
    Attack Power: 5 (Hammer Throw, Shrink), 2 (Hammer Throw Barrage, Shrink) 
    
    
    Name: Hurt Plant 
    Location: Jade Jungle 
    HP: 8 
    Attack Power: 2 (Bite, Poison) 
    Notes: Poses as Heart Plants. 
    
    
    Name: Hyper Cleft 
    Location: Gusty Gulch 
    HP: 4 
    Attack Power: 3 (Charge), 8 (Hyper Charge) 
    Notes: Can power up its attack, flipping it drops defense. 
    
    
    Name: Hyper Goomba 
    Location: Gusty Gulch, Windy Mill 
    HP: 7 
    Attack Power: 1 (Headbonk), 8 (Hyber Headbonk) 
    Notes: Can power up its attack. 
    
    
    Name: Hyper Paragoomba 
    Location: Gusty Gulch 
    HP: 7 
    Attack Power: 1 (Dive), 8 (Hyper Dive) 
    Notes: Can power up its attack. 
    
    
    Name: Jungle Fuzzy 
    Location: Jade Jungle 
    HP: 7 
    Attack Power: 2 (suck, min.), 10 (suck, max.) 
    Notes: Can summon more Jungle Fuzzies. 
    
    
    Name: Koopa Troopa 
    Location: Pleasant Path, Koopa Bros. Fortress 
    HP: 4 
    Attack Power: 1 (Shell) 
    Notes: Flipping it drops defense. 
    
    
    Name: Koopatrol 
    Location: Bowser's Castle 
    HP: 8 
    Attack Power: 4 (Shell), 10 (Hyper Shell) 
    Notes: Can power up attacks. Can summon Koopatrols. 
    
    
    Name: Lakitu 
    Location: Flower Fields 
    HP: 12 
    Attack Power: 3 (Spiny Throw) 
    Notes: Can throw endless amounts of Spinies. 
    
    
    Name: Lava Bubble 
    Location: Mt. Lavalava 
    HP: 9 
    Attack Power: 4 (Fire Jump), 2 (Fire at Partner) 
    Notes: Ice Power badge for jumping. 
    
    
    Name: M. Bush 
    Location: Jade Jungle 
    HP: 8 
    Attack Power: 3 (Dive, Poison) 
    Notes: Poses as bush. 
    
    
    Name: Magikoopa 
    Location: Shooting Star Summit, Bowser's Castle 
    HP: 8, 11 
    Attack Power: 3 (Magic), 6 (Magic) 
    Notes: Can raise ally's defense by 1, attack by 1, restore HP, 
    electrically charge an ally, make ally transparent, duplicate. 
    Tends to run away when alone or low on HP. 
    
    
    Name: Medi Guy 
    Location: Shy Guy's Toy Box 
    HP: 7 
    Attack Power: 1 (Swoops) 
    Notes: Can restore HP on self or ally. 
    
    
    Name: Monty Mole 
    Location: Mt. Rugged, Flower Fields 
    HP: 3, 12 
    Attack Power: 2 (Rock Throw), 3 (Rock Throw) 
    
    
    Name: Paragloomba 
    Location: Toad Town Sewers 
    HP: 7 
    Attack Power: 2 (Swoop) 
    
    
    Name: Paragoomba 
    Location: Goomba Road, Pleasant Path 
    HP: 2 
    Attack Power: 1 (Swoop) 
    
    
    Name: Paratroopa 
    Location: Pleasant Path, Koopa Bros. Fortress 
    HP: 4 
    Attack Power: 1 (Dive) 
    
    
    Name: Piranha Plant 
    Location: Forever Forest 
    HP: 5 
    Attack Power: 3 (Bite) 
    Notes: Need Spike Shield badge to jump on it. 
    
    
    Name: Pokey 
    Location: Dry Dry Desert 
    HP: 4 
    Attack Power: 2 (Drop, Throw, Jump) 
    Notes: Can summon other Pokeys. 
    
    
    Name: Pokey Mummy 
    Location: Dry Dry Ruins 
    HP: 4 
    Attack Power: 2 (Throw, Jump, Poison) 
    Notes: Need Spike Shield badge to jump on it. 
    
    
    Name: Putrid Piranha 
    Location: Jade Jungle, Mt. Lavalava 
    HP: 12 
    Attack Power: 3 (Bite), 2 (Putrid Breath, Poison) 
    Notes: Need Spike Shield badge to jump on it. 
    
    
    Name: Pyro Guy 
    Location: Shy Guy's Toy Box 
    HP: 7 
    Attack Power: 4 (Fire Charge) 
    Notes: Need Ice Power badge to jump on it. 
    
    
    Name: Red Magikoopa 
    Location: Mt. Lavalava, Crystal Palace 
    HP: 11 
    Attack Power: 3 (Magic), 3 (Wand Smack) 
    Notes: Can also raise ally's attack power by 1, tends to run 
    away when alone. 
    
    
    Name: Ruff Puff 
    Location: Flower Fields 
    HP: 10 
    Attack Power: 4 (Clunk) 
    
    
    Name: Shy Guy 
    Location: Shy Guy's Toybox 
    HP: 7 
    Attack Power: 2 (Charge), 3 (Jump) 
    Notes: Different colours. 
    
    
    Name: Sky Guy 
    Location: Shy Guy's Toy Box 
    HP: 7 
    Attack Power: 3 (Slingshot) 
    Notes: Attack the balloon to bring it down. 
    
    
    Name: Spear Guy 
    Location: Jade Jungle 
    HP: 7 
    Attack Power: 3 (Stab), 3 (Spear Throw) 
    Notes: Can summon more Spear Guys. Need Spike Shield badge to jump 
    when spear is pointed up. 
    
    
    Name: Spiked Gloomba 
    Location: Toad Town Sewers 
    HP: 7 
    Attack Power: 3 (Headbonk) 
    Notes: Need Spike Shield badge to jump on it. 
    
    
    Name: Spiked Goomba 
    Location: Goomba Road, Pleasant Path 
    HP: 2 
    Attack Power: 2 (Headbonk) 
    Notes: Need Spike Shield badge to jump on it. 
    
    
    Name: Spike Top 
    Location: Mt. Lavalava, Toad Town Sewers 
    HP: 4 
    Attack Power: 3 (Shell) 
    Notes: Need Spike Shield badge to jump on it. 
    
    
    Name: Spiny 
    Location: Flower Fields, Toad Town Sewers 
    HP: 5 
    Attack Power: 4 (Charge) 
    Notes: Need Spike Shield badge to jump on it. 
    
    
    Name: Spy Guy 
    Location: Shy Guy's Toy Box 
    HP: 7 
    Attack Power: 2 (Slingshot), 2 (Hammer, temp. lose ability) 
    Notes: Attack changes mode (slingshot/hammer) 
    
    
    Name: Stone Chomp 
    Location: Dry Dry Ruins 
    HP: 4 
    Attack Power: 3 (Bite) 
    
    
    Name: Swooper 
    Location: Dry Dry Ruins 
    HP: 4 
    Attack Power: 2 (Swoop) 
    Notes: Needs to be knocked down from the ceiling first. 
    
    
    Name: Swoopula 
    Location: Crystal Palace 
    HP: 8 
    Attack Power: 2 (Swoop) 
    Notes: Needs to be knocked down from the ceiling first. 
    
    
    Name: White Clubba 
    Location: Shiver Mountain, Crystal Palace 
    HP: 12 
    Attack Power: 5 (Club), 2 (Triple Club) 
    Notes: Ice attacks ineffective. Fire attacks good. 
    
    
    Name: White Magikoopa 
    Location: Jade Jungle, Mt. Lavalava, Crystal Palace 
    HP: 11 
    Attack Power: 3 (Magic), 3 (Wand Smack) 
    Notes: Can restore self or ally's HP. 
    
    
    Name: Yellow Magikoopa 
    Location: Flower Fields, Crystal Palace 
    HP: 11 
    Attack Power: 3 (Magic), 3 (Wand Smack) 
    Notes: Can restore self or ally's HP. 
    
    
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    [M20]
    
                                     *Shops*
    
    Here are inventory and price lists for all shops, as well as listings 
    for two specialty shops. 
    
    
    Shroom Grocery- Toad Town 
    
    Fright Jar- 5 coins 
    Sleepy Sheep- 10 coins 
    POW Block- 5 coins 
    Fire Flower- 10 coins 
    Honey Syrup- 10 coins 
    Mushroom- 5 coins 
    
    
    Harry's Shop- Toad Town 
    
    Stone Cap- 30 coins 
    Dizzy Dial- 15 coins 
    Thunder Rage- 20 coins 
    Tasty Tonic- 5 coins 
    Volt Shroom- 10 coins 
    Super Shroom- 20 coins 
    
    
    Koopa Shop- Koopa Village 
    
    Dizzy Dial- 10 coins 
    POW Block- 4 coins 
    Fire Flower- 8 coins 
    Honey Syrup- 8 coins 
    Volt Shroom- 15 coins 
    Mushroom- 4 coins 
    
    
    Little Mouser's Shop- Dry Dry Outpost 
    
    Thunder Bolt- 5 coins 
    Dusty Hammer- 2 coins 
    Honey Syrup- 5 coins 
    Dried Shroom- 2 coins 
    Dried Pasta- 3 coins 
    Mushroom- 3 coins 
    
    
    Boo's Shop- Boo's Mansion 
    
    Super Shroom- 13 coins 
    Life Shroom- 50 coins 
    Maple Syrup- 25 coins 
    Snowman Doll- 15 coins 
    Stop Watch- 25 coins 
    Mystery- 1 coin 
    
    
    Yoshi's Cabana- Yoshi's Island 
    
    Snowman Doll- 15 coins 
    Thunder Rage- 15 coins 
    Fire Flower- 5 coins 
    Tasty Tonic- 2 coins 
    Honey Syrup- 6 coins 
    Super Shroom- 15 coins 
    
    
    Shiver City Shop- Shiver City 
    
    Dizzy Dial- 15 coins 
    Shooting Star- 30 coins 
    Snowman Doll- 8 coins 
    Maple Syrup- 20 coins 
    Life Shroom- 40 coins 
    Super Shroom- 20 coins 
    
    
    Star Haven Shop- Star Haven 
    
    Stop Watch- 15 coins 
    Shooting Star- 15 coins 
    Super Soda- 3 coins 
    Maple Syrup- 10 coins 
    Life Shroom- 25 coins 
    Super Shroom- 10 coins 
    
    
    Storehouse of Bowser's Castle 
    
    Super Shroom- 30 coins 
    Maple Syrup- 30 coins 
    Thunder Rage- 30 coins 
    POW Block- 15 coins 
    Dizzy Dial- 25 coins 
    Mystery- 5 coins 
    
    
    Badge Shop- Toad Town 
    
    After Chapter 1 --> 
    
    Speedy Spin- 50 coins 
    D-Down Pound- 75 coins 
    Multibounce- 75 coins 
    First Attack- 100 coins 
    
    After Chapter 2 --> 
    
    Sleep Stomp- 75 coins 
    Double Dip- 100 coins 
    Dodge Master- 100 coins 
    
    After Chapter 3 --> 
    
    Jump Charge- 50 coins 
    Spin Smash- 75 coins 
    Group Focus- 100 coins 
    
    After Chapter 4 --> 
    
    All or Nothing- 100 coins 
    FP Plus- 150 coins 
    HP Plus- 150 coins 
    
    After Chapter 5 --> 
    
    S. Smash Charge- 100 coins 
    Damage Dodge- 150 coins 
    Mega Quake- 200 coins 
    
    
    Rip Cheato- Toad Town Sewers 
    
    Each item is a secret and costs 64 coins each. You need to spend 
    640 coins total to get all you want!  Here's the inventory list in 
    chronological order: 
    
    1) Star Piece 
    2) Life Shroom 
    3) Bump Attack badge 
    4) Repel Gel 
    5) Star Piece 
    6) Super Shroom 
    7) Mushroom 
    8) Dried Shroom 
    9) Dried Shroom 
    10) Star Piece 
    11) Dried Shroom (and every time from now on) 
    
    
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    [M21]
    
                                     *Games*
    
    
    All right, my favourite part of Paper Mario! Well...make that any video 
    game. The games are so much fun, and so they deserve their own page. Here 
    you'll find a bunch of fun stuff. 
    
    
    Slot Machine 
    
    Located in Shy Guy's Toy Box, this is a quick free game. Here's the 
    combinations chart from best to worst 
    
    *= star slot
    $= coin slot
    @= Shy Guy slot
    # = any slot 
    
    *** --> 10 Mushrooms 
    $$$ --> 10 Coins 
    **# --> 1 Mushroom 
    $$# --> 1 Coin 
    @$* --> Nothing 
    @@# --> 1 Shy Guy 
    @@@ --> 3 Shy Guys 
    
    
    
    Li'l Oink Farm 
    
    
    Located in Toad Town near the Train Station is the Li'l Oink Farm. 
    For 10 coins, the machine churns out an egg. Hammer the egg to release 
    one of ten possible breeds of Li'l Oinks. After releasing 10 pigs into 
    the pen, the first one runs out, releasing its prize. To collect it, you 
    must sacrifice the other nine pigs. Here is the chart of oinkers and 
    their prizes: 
    
    
    Tiger --> Thunder Rage 
    Pink --> Fire Flower 
    Black --> Dried Shroom 
    Flower --> Maple Syrup 
    White --> Super Shroom 
    Shroom --> Life Shroom 
    Star --> Shooting Star 
    Mystery --> Repel Gel 
    Silver --> Jammin' Jelly 
    Gold --> Ultra Shroom 
    
    
    
    Playroom 
    
    
    The playroom is located in the south area near the train station. Hammer 
    the first tree at left to reveal the pipe to the playroom. You must 
    retrieve the Silver and Gold Credits from Koopa Koot's Errands to play 
    the two games available --> 
    
    
    Jump Attack 
    
    The Jump Attack game is 10 coins to play. 12 blocks appear. Try to hit as 
    many as you can to reveal good panels. There are three levels of 
    difficulty: 5, 7, and 9. Clear that many panels to win the number of 
    coins you racked up. Here is a chart of panels: 
    
    $= coins
    
    1$ --> Receive 1 coin 
    5$ --> Receive 5 coins 
    x5$ --> Receive 5x the number of coins you have 
    Bowser --> Game Over, lose all coins 
    
    
    Smash Attack 
    
    The Smash Attack game is 10 coins to play. Several blocks appear. Hammer 
    as many as you can to reveal Peach panels. Hit 10 Peach panels within the 
    time limit to win coins based on time left. Hit a fuzzy or Bob-omb and 
    you'll lose time. Here is a chart of panels: 
    
    Peach 
    Fuzzy 
    Bob-omb 
    
    
    
    Radio Contest 
    
    
    In Koopa Village, there is a house with a radio playing inside. Press A at 
    the radio to change the tuning. Find the Information Station to learn of a 
    radio trading contest. Here is what to get, where to bring it, and what you 
    win: 
    
    Koopa Leaf at Toad Town's main gate in the west for a Maple Syrup 
    Nutty Cake at Dry Dry Ruins entrance for a Maple Super 
    Coconut at Club 64 in Toad Town Port for a Yummy Meal 
    
    
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    [M22]
    
                                     *Secrets & Rumours*
    
    
    
    Secrets are things you can actually do in the game that you might not 
    have known. Rumours are supposed secrets which may or may not be true. 
    
    
    Secrets: 
    
    
    *When you get the Spin Jump ability, go back to your house and go in the 
    bedroom. Spin Jump on the floor at left and you’ll drop to a secret room 
    where you can read Luigi’s diary. He updates it for every chapter you 
    complete. 
    
    
    *In Boo’s Mansion, go to the second floor, first room. Jump to the box, 
    then into the vase, and you will turn into 8-bit Mario! To return back to 
    normal, jump into the vase again or exit the room. 
    
    
    *The character Whacka will disappear after about 10 hammer hits (giving you 
    Whacka’s Bump), because he just gets peeved at you! 
    
    
    *A sign in Mario & Luigi’s house keeps track of your progress in various 
    things. 
    
    
    *After helping the snowmen in Shiver City, sleep at the Toad House, and 
    when you awaken you will get an Ultra Shroom and several Mushrooms. After 
    every sleep at that Toad House, an Iced Potato is left on the table. 
    
    
    *Touching fire in a fireplace as Mario makes him get toasted (but doesn't 
    lose HP)! 
    
    
    *A character named Amazee Dayzee appears at Flower Fields every so often 
    (he looks like a Crazy Dayzee, but is yellow & sparkles). If you fight him 
    and beat him before he runs away, you’ll get a lot of star points. 
    
    
    *Along Pleasant Path are a small group of blue-striped poles. Notice that 
    one follows you with its eyes. Walk around it for a cute little song-and-
    dance as it dishes out hearts! 
    
    
    *There are only 5 locations where an Ultra Shroom can be found (see Items).
    
    
    *At the end of the game, when Mario & Peach watch the fireworks display,
    you will either see a mushroom, a flower, or a star, depending on your
    completion status (I believe this is true for PM, as well as other Mario
    games).
    
    
    *Hit the tree near Koopa Koot's house in Koopa Village rapidly & it will
    emit sounds that are not from Attack FX badges.
    
    
    *In the game intro at Peach's Castle, go up through the top door as usual,
    then go straight to the bottom door with a guard.  Talk to the guard a
    few times until he lets you through into Peach's room!  There's not much
    to do in there except look around.
    
    *one your get the Ultra Hammer, you can open secret star piece panels. I 
    haven't tested it out with the other hammers, but it seems that you get 
    the super boots after the super hammer, so it probably won't work.
     
    
    
    Rumours: 
    
    
    *There is a house with a boy named Daniel that gives you an even better 
    hammer than the Ultra Hammer. Has been denied. 
    
    
    *There is a Mega Hammer. Has been denied. 
    
    
    *There is a Mega Clubba. Has been denied. 
    
    
    *The green Yoshi can be in your party and used like the others in fights 
    and such, using his tongue attack. This has been disputed. There are 
    screenshots and supposedly hackers have found it to be true, though 
    Nintendo denies it. Here are the steps, if you want to try. It didn’t 
    work for me, though in the file I tried it in, I had completed the game. 
    I guess step #2 is disputable.
    
    
    1) Get all other party members. 
    2) Play all levels at least once. 
    3) Collect at least 75 star pieces & have at least 300 coins. 
    4) At the entrance to Toad Town, spin jump on the big star on the ground. 
    5) Go to Forever Forest and run around the first part of it 15 times, 
       then follow the maze to Boo’s Mansion. 
    6) Take the pipe there to the sewers. 
    7) Take the sewer pipe to Koopa Village. 
    8) Visit the store there and buy 3 mushrooms. 
    9) Find the Koopa Leaf in the bush near the store. 
    10) Take the pipe back to the sewers and take the pipe to Yoshi’s Village. 
    11) Talk to the adult green Yoshi 10 times and he will finally join your party. 
    
    
    Have any secrets or rumours for Paper Mario that aren't here? Send me an 
    e-mail.  Please make any instructions for secrets/rumours as detailed as 
    possible.  I'll need to check them out for myself and if they're legit, I'll 
    post them herewith credit to you.  You'll also make my Thank-Yous page.  Lucky 
    you :oD
    
    
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    [M23]
    
                            *FAQs & Other Oddities*
     
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    Q:  hey i have a problem with a cheat i  didnt use a upgrade for parakarry in 
        dry dry ruins now what do i do?-- from Byron
    
    A:  To upgrade Parakarry, you need to use a Super Block.  If you missed the 
        one in Dry Dry Ruins, you can always re-enter and find it.  You don't 
        really "miss" upgrading a partner, since you get to choose who to upgrade.  
        It's finding the Super Blocks that can make you miss upgrades.
    
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    Q:  My problem is that as I advance through different chapter my badge points 
        don't increase, I only have the 3 I started out with. Could you enlighten 
        me on what I am doing wrong. I have gotten as far as the flower field.
        -- from Ron
    
    A:  The only way to increase your HP, FP, or BP (badge points) is by earning 
        100 Star Points and choosing BP to upgrade.  Throughout the game, it's 
        probably a good idea to alternate between the three whenever you hit the 
        100 Star Point mark.  At this point, you probably have a lot of HP and/or 
        FP, so focus on BP from now on.
    
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    Q:  I just finished chapter 4 and I'm at the Peach bit where she bakes the 
        cake for the gormet guy aka the huge fat shy guy. I make the cake but I 
        cant time the cooking time right and he keeps spitting it out every time
        -- from Stef
    
    A:  The cooking part can be tricky, and it's too bad you have to start over 
        again if Gourmet Guy doesn't like it :oP
    
        To bake the cake long enough, use a watch or clock or count to follow the 
        time.  I think Twink says 30 seconds, right?  It's probably best to count 
        to 30 with Mississippi in between just in case :o)  It should work even if 
        you're a couple of seconds early or late, but keep trying and eventually 
        you should get it right!
    
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    Q:  Where do you find an Apple? Cause I can't find them and you haven't said 
        where they are in your item list-- from Liam
    
    A:  You can find apples in Boo's Mansion on the top floor by jump pounding 
        the crates.  I've added it to the Items list now.
    
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    Q:  Why aren't all the badges listed in your walkthrough?  -- from
        nintendo_girl21.
    
    A:  Yeah, I thought of this myself.  A lot of badges need to be
        purchased from Rowf's shop in Toad Town and Rip Cheato in Toad
        Town Sewers.  These require a lot of coins and depending on how
        thrifty a spender you are, you might not even be able to afford
        all of them.  I only listed badges in my walkthrough that are
        acquired through dungeons and found in areas part of regular
        play.
    
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    Q:  When are more FAQs going to be listed?  -- from nintendo_girl21
    
    A:  When more people e-mail me with questions!  Sheesh (lol).
    
    
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    [M24]
    
    
                     *Copyright, Thank-Yous & Contact Info*
    
    
    This walkthrough is copyright (c) Megan L., 2007-...
    
    This walkthrough is authorized to appear on:
    
    GameFAQs.com (duh)
    SuperCheats.com
    Neoseeker.com
    Gamesradar.com
    Cheatplanet.com
    Gamerevolution.com
    Cheatingdome.com
    Kuponut.com
    CheatHappens.com
    CheatCodes.com
    Wiiniis-united.co.nr
    MyCheats.com
    Vgnerd.com
    ChapterCheats.com
    
    This walkthrough is intended for personal, private use only and may NOT be
    posted on other web sites without written (e-mailed) permission from the 
    author (a.k.a. me).
    
    Mario is a registered trademark of Nintendo and I am not directly
    affiliated with the corporation.  Of course, you knew that already, right?
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    
    I would like to thank Nintendo for creating such excellent games.  
     
    Thanks to all the Mario sites out there for spending so much time in making 
    their walkthroughs and FAQs.  
    
    Thanks to DBM11085 and bananagirl/AstroBlue for their great walkthroughs
    that helped me finish the game myself.
     
    Thanks again to Geocities for hosting my web sites.
    
    Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.  
    And thanks for giving my walkthroughs another home on the Web.  
    
    Thanks to:
    
    Dennis at SuperCheats.com
    Leo at Neoseeker.com
    Tyler at Gamesradar.com and Cheatplanet.com
    Blake at Gamerevolution.com
    Marcel at Cheatingdome.com
    Kuponut.com
    Chris at CheatHappens.com
    Steve at CheatCodes.com
    Pikaboo at Wiiniis-united.co.nr
    Justin at MyCheats.com
    Kris at Vgnerd.com
    Eelco at ChapterCheats.com
    
    ...for posting my walkthroughs.
    
    Thanks to the following for their FAQs:
    
    Stef
    Ron
    Byron
    Liam
    
    Thanks to:
    
    David- for Koopa Village tree sound effects secret & for the Peach's Castle 
    intro secret (via chuggaaconroy YouTube video)
    
    David- for hammering Star Piece panels secret
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    
    Contacting Me...
    
    Please do.  I can really only be reached by e-mail at
    mlynch2[at]rogers.com.  Remove the brackets & change at to @ before 
    sending (or keep them there if you like to get Mailer-Daemons...
    freakazoid).  The brackets and "at" are there only to avoid additional 
    spam e-mail.  I get enough of those already as it is.
    
    **A REPLY MAY TAKE UP TO 1 WEEK**
    
    E-mail me with additional information, secrets, errors within my
    walkthrough or checklists, to share game anecdotes, shoot the breeze,
    etc.  If you need additional help with the game, please keep e-mails
    as detailed as possible.  Any e-mails with @&*&@&* excessive profanity, 
    speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd 
    lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.
    
    **PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND
    BETWEEN OCTOBER 1-6**
    
    Any additions to this walkthrough will be credited to you, faithful
    reader, in the Thank-You section.  I look forward to the sleepless
    
    
    
                                      **THE END**
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ...hello, again.
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ...man, you're just asking for it this time...
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ....best scroll joke ever.......
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ...and it is.....
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ...um....
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ...I forgot!
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ...sorry, ran out of other ideas :oP

    FAQ Display Options: Printable Version