Super Smash Bros.

                                  Combo FAQ

                                   Ver. 1.5


                     By: Korrupted Kirby (metal_arrow@hotmail.com)





____________________________________________________________________________

    ***************************Table of contents***********************
____________________________________________________________________________

1. Legal Stuff

2. Version History

3. Author's note (please read!!!)

4. Through the FAQ

   -Notations
   -Rating System
   -A very (sad)important note about Samus
   -Reminder

5. Combos

   -Captain Falcon
   -Fox
   -Ness
   -D.K.
   -Link
   -Pikachu
   -Luigi
   -Jiggly
   -Yoshi
   -Kirby
   -Mario

6. Team Combos

7. Special Thanks

8. Is this all?



=====================
1.Legal Stuff *sighs*
=====================

This FAQ is copyright (c) 2003 Marco Ivan Islas Cervantes. You may not
reprint it, sell it or give it away; nor can you post it on your site (even
partially) without my written permission. You can e-mail me if you do wish
to post it on your site. Also, you may not incorporate any of the combos
listed here to your FAQ, unless you're willing to give credit.

All characters are (c) Nintendo.


=================
2.Version History
=================


Version 1.5 (June 30, 2004)


Replaced Fox V.S. Mario combo. Replaced "Pros and Cons" with helpful notes
regarding the character's combo strategy. Added Jiggly's best combo; the
old one is now Jiggly V.S. Pika #2. Added Luigi V.S. Yoshi #2. Added
Link V.S. Falcon/D.K./Yoshi/Link #2 and #3 (in fact, I had already
updated the FAQ by adding these link combos but I forgot to write
"version 1.2" to it). Minor corrections in Captain Falcon's section.
Replaced "Up + A's" with "U + A"..... LOL.....


Version 1.0 (October 21, 2003)

Added another (more useful) Luigi V.S. Samus Killer combo.
Added a D.K. V.S. All combo. Made a correction: There's not a Yoshi
V.S. Kirby combo. It was a Yoshi V.S. Samus one.


Version 0.9b (October 18, 2003)

Added Yoshi V.S. Ness, Kirby, Mario & Luigi combo. Added another
Yoshi V.S. C. Falcon, Link & D.K. anywhere killer combo.

Version 0.9 (October 7, 2003)

Corrected some mistakes regarding airborn moves. Made a major correction on
Mario V.S. Kirby combo. Corrected some grammar errors (lol).

Version 0.8 (September 14, 2003)

Just finished arranging the whole info. *goes submit it*

Version 0.4 (June 7, 2003)

Began to create and incorporate C. Falcon's, Fox's, Ness' and Link's combos
to the FAQ.


===============
3.Author's Note
===============


This is just a combo FAQ. It does not include any strategy to
fight certain characters, nor does it contain thorough character combo
tactics. However, most of the combos that I created are meant to be tried
out by average players at least. Keep that in mind.


I'm looking forward to make the FAQ even larger. If you feel like
contributing,I'd appreciate any good stuff you can send me. I'll give
credit, of course.

If you're having trouble pulling off a combo, you can always e-mail me, or,
alternatively, go to GameFAQs SSB message board and ask me there.

None of these combos are fake, or impossible to do. Neither did I
made them up. All have been tested several times by and against above
average players and they do work. You just have to practice a little bit.

Enjoy!


=================
4.Through the FAQ
=================

- NOTATIONS



U          Up

Fwd        Forward

Back       Back

D          Down

A          A button

B          B button

R          R button

-          This will be ocassionally used when you have to press two
           directions (e.g. Diagonal U&Fwd becomes U-Fwd)

,          The move after the comma must be done after the move
           that is before it has been executed.

+          Press direction and button at the same time

Smash      Smash move. Tap U/Fwd/Back/D + A button

(air)      Must be done while you're in the air. It also means it's an
           airborn move.

[  ]       Pay attention to these ones. They indicate important stuff, such
           as:

[delayed   Though I explain what this is about almost everytime you
hit]       encounter it, I guess you should know: It means you must hit the
           opponent either when the animation of the move is about to
           finish (e.g. Kirby's A *air*), which is done by pulling off the move
           as soon as you jump or timing it properly if the oppoennt is too far,
           or with the "edge" of it (e.g. Mario's U + A air kick, you should
           hit the opponent with his "toes").
           You have to do this in order to weaken the hit thus avoid sending
           away the enemy too far.

[Go-       Mmhh, Kinda hard to explain. When you do a jump and then do an aerial
           U + A
Through]   move, you normally send the opponent upwards, and you end up
           being below him so you can mid air jump and hit him again. Well,
           when you see these [Go-Through], you should strike the opponent with
           the beginning of the move, when you're about to reach the opponent.
           If it is a jump from the ground, it usually works better if you
           use the stick. However, if a move after a jump requests that you
           "go through" the enemy after you've hit, you should do said move
           at the same time you press a C-button. Either way, you'll end up
           above the enemy, being able to execute a D move.

[#%]       This means you should deal the amount of damage that is shown here
           if you want the combo to work properly.


-RATING SYSTEM

This is a simple feature that will help you know how hard to pull off the
combo you're reading is. From the easiest to the hardest:

* mediocre                 apologize and go home

** decent                  an acceptable, still average combo.

*** hey, not bad!          above average combo, usually quite useful.

**** what did you smoke?   fancy one, you need some skill to do it.

*****are you god?          devastating and damaging. Not for rookies.

******apocalypse           *destroys opponent self-esteem*

Heh, I must confess i just did this ^^ for fun, since some people may find
some of my combos harder than how difficult I say they are and viceversa.



- A VERY IMPORTANT NOTE ABOUT SAMUS -


Before you start reading, you ought to know you won't find any Samus combo.
While she's been given the shortest recovery time in the game, she doesn't
have the tools to create decent combos. I had an enjoyable serious
discussion with a member of the gamefaqs message board about this topic.
While I respect and sometimes get scared by Samus' abilities, he finally
had to accept (despite being a samus fan) that she just can't do good combos.
Her unique true combo starter (spike) doesn't juggle opponents that have not
received some damage first, and her options to continue a decent combo are
very limited. Anyway, this is my personal opinion and I'm not a hardcore
Samus player, so, If anyone can prove me wrong by sending some decent
combos, I'll be glad to add them to the FAQ. Until then, Samus combos section
will remain empty.


-REMINDER

Just a few things that you should memorize:

* You must begin the combo when the enemy hasn't been damaged at all,
  which means you must do the first move of it when the battle begins or
  when your opponent comes back from being knocked away.

* You can continue a broken combo, as long as you don't damage the enemy
  using any other move. However, some combos can't be "continued" if you
  let your opponent brake them.

* I play in Sector-Z mostly, 95% of the time. Nevertheless, I realized not
  everyone does the same. So, there might be some combos that could obviously
  be longer, but they're not so you can try them out if you choose a
  different stage. In fact, I've started considering creating a "Sector
  Z only" section.

* You have to Z-CANCEL every aerial move.

* Combos are explained step by step.

* And finally, this is how a combo is displayed:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
You  V.S. Opponent          Damage done by the combo            difficulty
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



========
5.Combos
========


Soooo....here they are, finally. It was a hard work, and I spent several
weeks writing the FAQ. I hope you find it useful. Enjoy!


____________________________________________________________________________

     CaptainFalconCaptainFalconCaptainFalconCaptainFalconCaptainFalcon

    ============================CAPTAIN FALCON=========================

     CaptainFalconCaptainFalconCaptainFalconCaptainFalconCaptainFalcon
____________________________________________________________________________


* U Smash and throw are Falcon's main combo starters. While you might be
throwing to begin a combo most of the time (some combos that begin with an
U Smash can also be started using a throw), certain combos must be
commenced solely by U smashing the enemy, due to the certain distance that
the enemy travels by striking with this move.

* You should be as fast and accurate as you can when doing the combos
against the lighter characters. Practice your timing too: remember that
lighter characters have better recovery than heavier ones.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Captain Falcon V.S. Captain Falcon       Damage: 111%                 *****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. U Smash

2. U Smash

3. Quick Double Jump, U + A (air) [Go-Through]

Yes, you have to do a double jump. It's somewhat easier to do the next step
if you jump twice here. Ah!, you must be above C. Falcon after this hits.

4. Wait, Fwd + A (air) (one hit)

You shouldn't hit immediately after the last strike, but wait a sec
(not too much)and do the Fwd + A. By the way, you need to hit only with the
first kick, and Z cancel as soon as you land. I also suggest that you move
towards the opponent while doing this part.

5. U Smash.

Land and hit immediately.

6. Jump, U + A. (air)

7. Mid Air Jump + Falcon Punch. (air)

Yes, as written above. This part is very tricky and actually needs some
practice before you can pull it off well. You must start doing the Falcon
Punch at the same time you Mid Air jump. I highly seggest you jump slightly
backwards also, since that'll increase your chances of hitting the enemy
before he hits you. If done properly, there's no way your opponent can avoid
being hit,no matter how good he/she is. Perhaps you might get hit sometimes
too, though; but still be able to knock C. Falcon away.


P.S. THIS IS A KILLER COMBO (>.<)

P.S. You are free to use this combo against Link as well, it works the same
way.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Captain Falcon V.S. Link               Damage: 97%                     ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U Smash

2. U Smash

3. Jump slightly backwards, Fwd + A (air)

In order to make this combo work correctly, I recommend you jump a little
bit backwards, it's easier to connect the 2 hits of the move if you do so.

4. Run towards, U Smash

5. Jump, U + A (air)

6. Mid Air Jump, D + B (air)

It looks cooler if you finish it with a Falcon Kick, but you can do
anything you feel like to do to finish it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Captain Falcon V.S. Yoshi            Damage: 101%                      ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U Smash

2. U-Fwd Fwd + A

You have to do a 50° Fwd + A kick.

3. [ Run or stand still ] U Smash

What you must do here is depends on which part of the leg Falcon hits.
Thus, you'll sometimes have to run to reach yoshi, or just stand still.
It's not difficult at all to realize what you'll need to do, and it'd be
very odd if you have trouble pulling this off.

4. Jump Backwards, Fwd + A (air)

Don't forget it, 2 hits.  Move towards yoshi while falling down.

5. Jump forward, U + A (air)

If you have been doing the combo correctly, you should've landed before
Yoshi, and should be able to do this step properly.

6.  Mid-air jump, U + B. (air)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Captain Falcon V.S. D.K.             Damage: 101%                       ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U Smash

2. U + A (2 hits)

3. RUN, U Smash

Just after last hit, run and hit again.

4. Jump, U + A (air)

5. Mid Air Jump, U + A (air)

6. U + B (air)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Captain Falcon V.S. Fox          Damage: 53%(A), 76%(B)      ** (A) *** (B)
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)

2. U Smash

3. Small Jump, Back + A

After this:

[A]

- Dash + A

If the punch you just did knocked Fox away too far, there's no way you can
do anything besides this.

[B]

- Run, U Smash

On the other hand, if you happen to be close enough to Fox by the moment
you land, you can lengthen the combo.

- Jump, U + B. (air)

Some people are going to say you can do a U + A air kick before this; but
I'm pretty sure you couldn't follow up with the Falcon Dive if you do that.



P.S. This combo is most likely going to be replaced by one of Falcon's throw
combos.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Captain Falcon V.S. Mario           Damage:  83%                       ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U Smash

2. [ Go-Through ] Jump, U + A (air)

By go-through, what I mean is that you must pull off the move as you start
the jump, so you end up being above Mario after you've hit. It's better if
you use a double jump to execute this.

3. Back + A (air) / A (air)

You have these two options, choose the one that you find easier to do after
the last move, it really doesn't matter.

4. Fast Fall.  Run Towards, Jump + U + A (air)

Fall faster by tapping down the stick.

5. Mid Air Jump, U + B. (air)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Captain Falcon V.S. Ness     Damage: 82% [A], 69% [B]     ** [A]  ***** [B]
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U Smash

[A]


2. U-Fwd Fwd + A

3. Dash, U Smash

4. Jump, U + A (air)

5. Mid Air Jump, U + B (air)

[B]

2. [Go-Through] Jump, U + A (air)

Hit the opponent when you're about to reach him, to be above him after you
strike.

3. Fwd + A (air) (one hit)

Wait until you begin to fall down, then hit (only the first kick)

4. U-Fwd Fwd + A

This is quite hard. You have to hit Ness IMMEDIATELY after you Z cancel the
last move, and as high as you can (without messing up and doing an U + A
kick instead of a Fwd + A).

5. D + B

If everything was done right, the Falcon Kick is going to reach and hit
Ness before he can do a safe fall.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Captain Falcon V.S. Luigi           Damage: 69%                          **
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)

2. U Smash

3. Jump, U + A (air)

4. Tap Down, Mid Air jump Fwd + A (air)

5. [Optional]  [Very Risky]  U + B (air)

If you keep holding Fwd  after the kicks, you COULD continue the combo by
doing a Falcon Dive while still in the air, and just after the last hit.
However, you'll seldom find the opportunity to do it without being hit
before if you're facing an experienced player.

Luigi is lighter than I thought and has short recovery time, so this is all
I can offer so far.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Captain Falcon V.S. Pikachu           Damage: 70%                        **
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U Smash

2. Small Jump Backwards, Fwd + A (air)

3. Run, Jump + U + A (air)

4. D + B (air)

Jump again if you're not above Pikachu.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
                    Samus
Captain Falcon V.S. Kirby              Damage: ?                          ?
                    Jigglypuff
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I'm truly sorry, but I couldn't come up with any advanced combos to execute
against these three characters. It's not that you can't use combos when
fighting them, but the lightness (Jiggly and Kirby) and the shortest
recovery time in the game (Samus) are obstacles I couldn't deal with.

Although you can always use the old well known basic combos that Falcon has,
if you are having a battle which involves any of these three fellas.

June 28 2004: I'm about to replace this blank space with Falcon's throw com-
bos, even though they may be more basic than the rest of the combos found
in this FAQ, I no longer want this section to remain empty.

___________________________________________________________________________

 | FoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFox |

    ================================FOX================================

 | FoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFoxFox |
___________________________________________________________________________

*Fox has several combo set-ups. However, the most common are aerial D + A
and U + A. Thus, you have tu practice your small jumping tactics in order
to make it easier to pull off Fox combos. Get used to jumping with C Down
and to anticipate the aerial move you want to do before you actually pull
it off.

* I suggest you hold the stick U/D/Fwd/Back (depending on which attack you
want to do)before you jump. Doing so allows you to do an aerial attack just
after you leave the ground more easily.

* Usually, multi-hit attacks do poor hit stun. If you seem to have trouble
pulling off a ground attack after an aerial D + A, you should time your
attack better and do the drill kick just a lil' bit before the opponent is
about to recover from the last attack.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Fox V.S. Link                  Damage: 98-105%                        *****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. Small Jump towards, U + A (air)(2hits)

2. Very Small Jump, U + A (air)(2hits)

3. U + A

4. U + A

5. Walk, U + A

6. Jump, D + A (air)

7. U + A

8. Wait, Jump, D + A (air)

9. A, A

Juggles Link

10. A

The 9th step juggles Link a little bit, allowing you to connect this
without letting him escape.

11. U Smash, or Fwd Smash (sometimes)

Here you finish the combo, you must do it VERY quickly after the last hit.
I usually use U Smash, but you're free to do anything you want to end the
combo.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Fox V.S. Falcon                Damage: 100% +                         ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. Small Jump, U + A (air) (2hits) / Small jump, D + A (ALL hits)

2. U + A

3. U + A

Immediately after #2

4. Wait, D + A

Yes, it is possible to hit Falcon when he's about to hit the ground and
before he can roll away, 'cause the second U + A doesn't actually knock
him.

5. Small Jump Towards, D + A (air) *

5. U + A

6. Small Jump Towards, D + A (air) *

7. D + A

8. Jump Towards, D + A (air)

9. R + Back. / Neutral A, followed by an U + A Smash.




*If you can consistently do Fox's infinite combo (Small jump, aerial
U + A's 1st hit X N) you can start doing it at this point. It's actually
your best option if you're on a small stage.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Fox V.S. Samus                  Damage: 80%                            ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. D + A

2. D + A

Here's the tough, tricky part. You must have good timing to hit with the
tail before she can recover or do a safe fall. I highly recommend you don't
do it right after the first D + A, but wait a sec and then pull it off. It's
not really that difficult, but some people find it kind of hard to execute.

3. Quick Small Jump Towards, D + A (air)

4.U + A

5. Jump, D + A (air)

6. A, A

7. U Smash

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Fox V.S.  Ness                      Damage: 52%                           *
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a  basic, easy combo. But, since Fox combos are sort of repetitive,
I thought I could write this combo instead of an old, well known one.

1. Small Jump, U + A (air) (2hits)

2. U + A

3. Wait, U + A

4. U-Fwd Fwd + A

5. Dash + A.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Fox V.S. Luigi                     Damage: 59%                          ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. D + A

2. Small Jump Towards, D + A (air)

3. U + A

4. Jump, D + A (air)

5. D + A

6. Jump, B (air)

You're most likely thinking I need to get my head examined, but I love to
finish this combo with a laser shot from that #"$%&/= gun. How silly....But
finish it as you want.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Fox V.S. Yoshi                   Damage: 85-90%                         ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. Small Jump, U + A (air) / D + A (air) (all hits)

2. U + A

3. [Go Through] Jump, U + A (air)

What you have to do here, is to jump and hit twice, then don't land but
actually go-through yoshi so you can be above him after the kicks and ready
to pull off the next move. I suggest that you use the stick to make the
jump, that seems to ease this maneuver.

4. Tap down,  D + A. (air)

Before you attempt to do the drill kick, tap down to fall faster, otherwise,
I don't think the combo will work properly, but I might be wrong.

5. D + A

6. Jump Towards, D + A (air)

7. U + A

8. Wait. Jump, D + A (air)

9. D Smash.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Fox V.S. Mario                    Damage:                               ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A

2. D + A

Timing is the key.

3. Small Jump Towards, D + A (air)

4. U + A

5. small jump towards, Fwd + A (air)

6. Dash towards, Small jump, D + A (air)

7. A, A.

8. U Smash.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Fox V.S. D.K.                       Damage:82%                          ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This one is very similar to the "Fox v.s. C.F.", but with a different end
(kinda).


1. Small Jump, U + A (air)

2. U + A

3. Wait, D + A

4. Small Jump Towards, D + A (air)

5. U + A

6. Wait, U-Fwd Fwd + A

7. Small Jump Towards, Fwd + A (air)/ Dash + A.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Fox V.S.  Kirby                  Damage: 77-80%                         ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A

2. D + A

3. Small Jump Towards, D + A * (air)

4. U + A

5. Jump, D + A* (air)

6. A, A

7. U Smash.


* If you manage to do the entire amount of hits, this kombo will kill kirby.
(NOoOoOoOOOoooOoOoooo!!!!!!...) <(x.x)>

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Fox V.S. Fox                     Damage: 80%                            ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Small Jump, D + A (air)

2. U + A

3. D + A

4. Jump towards, D + A (air)

5. U + A

6. Small Jump, U + A (air), LAND

7. Quick Double Jump, A (air)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Fox V.S. Jigglypuff                Damage: 72-73%                        **
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Jump, D + A (air)

2. D + A

3. Small Jump Towards, D + A (air)

4. U + A

5. Jump, D + A

6. A, A

7. U Smash

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Fox V.S. Pikachu                 Damage: 72-76%                          **
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Small Jump, U + A (air)

2. U + A

3. U + A

4. Jump, D + A

5. U + A

6. Jump, D + A (air)

7. D Smash.





____________________________________________________________________________

NessNessNessNessNessNessNessNessNessNessNessNessNessNessNessNessNessNessNess

====================================Ness====================================

NessNessNessNessNessNessNessNessNessNessNessNessNessNessNessNessNessNessNess
____________________________________________________________________________


___________________________________________________________________________

Shield Breaker Jump (SBJ)
___________________________________________________________________________

This is an incrediblely useful move that isn't widely known and is a must
if you wanna be an expert using Ness.
This is a move that allows you to execute a spike or any other aerial move
just after you've DOUBLE jumped, then land and repeat the move over and
over again, since you DON'T HAVE TO Z CANCEL IT.

Regarding tiers, this is exactly what makes Ness Top Tier, indeed. It takes
a lot of practice to master it, but once you've done it, your opponent is in
serious danger. Basically, YOU CAN'T BLOCK THIS MOVE. Do so, and expect your
shield to be broken.

This move is so fast it makes the enemy go into a long block stun time before
they can recover or do a shield grab/up smash. In fact, your enemy could let
go off the Z button and you'd still brake his shield.

Due to that, and the fact that it's and aerial move that behaves as a ground
one, I decided to make this Ness' combo starter.

It's important to know that combos that just involve a SBJ attack in the
beginning of them, can also be started using a normal spike; but combos
where you do need to SBJ in the middle of them simply can't be done if you
haven't learned how to do this technique.

So, it's done this way:



*WWW     WWW    WWW
 WWW   WWW WWW  WWW
 WWW   WWW WWW  WWW
 WWW   WWW WWW  WWW
  WWW  WWW WWW  WWW
   WWWWWW   WWWWWW  hile holding any direction, press C-RIGHT. As soon as
you press it, make your thumb go from that button to A button quickly, so
you press C-DOWN in your way...

This must be done quick enough to SLIGHTLY leave the ground and do
the kick in the air, but not so quickly you don't jump and do nothing
when you press A button.


If done correctly, you'll see Ness do a VERY, VERY little small jump, then
do a mid-air jump and an A button air attack at the same time, and then
land immediatly.

Again, If done right, it must have been semi-auto Z-canceled, allowing you
to repeat the move as soon as you land.

That's it, really. Only that. It sounds easy, but takes some practice before
you can actually use it well and consistently. After you can pull it off,
try out my Ness combos.





READ THE WHOLE INFORMATION ABOVE BEFORE YOU START CHECKING THE FOLLOWING
COMBOS!!!!!!!!!!!!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Ness V.S. Yoshi                  Damage: 101-104%                     *****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. SBJ D + A (air)

2. U + A

3. SBJ U + A (air)

4. Wait, U Smash.

5. Small Jump Towards, U + A (air)

6. Jump, B (air)

I suggest you jump as soon as you've landed, using the stick and slightly
backwards here.

7. U + A

You can hesitate and wait until PK fire finishes, or you can do the U + A
just after landing to juggle Yoshi. What you will choose to do is mainly
related to your opponent's skill, if he is able to destroy the fire pillar
or get out of it, you should hit him before; the combo is going to do less
damage this way, though.

8. Jump, A (air)

I love this combo, it's pretty cool.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Ness V.S. Samus                 Damage: 68%                            ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. SBJ D + A (air)

2. SBJ D + A (air)

3. SBJ U + A (air)

4. U Smash

get it done quickly, immediately after last step.

5. Quick Jump, A (air)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Ness V.S. Pikachu                Damage: 63 - 35 %                       **
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is quite similar to the one above.  <(~.-)>

1. SBJ D + A (air)

2. SBJ D + A (air)

3. U + A

4. U Smash.

5. Jump, Finish as you wish.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Ness V.S. D.K.                    Damage: 95%                           ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. SBJ D + A (air)

2. U + A

3. SBJ U + A (air)

4. SBJ U + A (air)

5. Wait, U Smash

6.  Jump, A (air) [DELAYED HIT)

7. Mid air jump towards, Fwd/Back + A (air).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Ness V.S. Luigi                    Damage: 51%                            *
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. SBJ D + A (air)

2. SBJ D + A (air)

3. SBJ U + A (air)

4. Jump, U + A (air)

This sure isn't an advanced combo at all, but due to luigi's short recovery
time, it becomes too dangerous and risky to attempt to lenghten the combo.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Ness V.S. Captain Falcon           Damage: 81 %                        ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. U + A

2. Very quick U + A

This is harder than I thought, not impossible to pull off nonetheless.
The key to execute this properly is speed and a little bit of timing.

3. SBJ U + A (air)

4. U + A

5. U Smash

6. Small Jump Towards, U + A (air)

7. Jump, A (air) [DELAYED HIT]

8. Mid air jump towards, Fwd/Back + A (air)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Ness V.S. Kirby         Damage: 45% [A],  50 % [B]        ** [both A and B]
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[A]

1. SBJ D + A (air)

2. SBJ D + A (air)

3. Turn Around.

You're likely to have to turn around most of the time after you've hit.

4. A, Z, A or A, R

The old Punch-Grab-Throw technique. I find it  less tough to do as
A, Z, A rather than A, R.

[B]

1. SBJ D + A (air)

2. U Smash

Do it fast.

3. U + A

4. Jump, D + A (air)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Ness V.S.Jigglypuff                    Damage: ?                          ?
?
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Although I already had a Ness v.s. Jiggly combo, I noticed it was too easy
and repetitive. By learning the Shield Breaker Jump, you can create your
own combos without much problem. However, if you manage to create a combo
original enough and not too similar to any of the combos listed here,
I'd aprecciate a contribution for the FAQ.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Ness V.S. Ness            Damage: 73%. If lengthened 94%                ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1st, 2nd, 3rd and 4th steps are done as if you were facing C. Falcon or
Link, but you'll definately need very good timing to avoid letting Ness
brake the combo.

1. SBJ D + A (air)

2. U + A

3. SBJ U + A (air)

4. Wait, U Smash

5. Small Jump Towards, U + A (air)

6. U + B

If you can keep Ness stunned long enough, you can use this as a follow-up.

7. U + A

This will negate any attempted move from your enemy to hit you while
falling down the air; if timed correctly, of course.

8. Jump, A (air)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Ness V.S. Fox                   Damage: 74 - 78%                        ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The last hit will only be possible if you're fighting on a large stage.

1. SBJ D + A (air)

2. U + A

3. U + A

4. U Smash

5. Quick Jump Towards, U + A (air)

6. Quick Jump, Fwd + A (air) [delayed hit]

I ought to explain this. What I want you to do, is to press Fwd + A just
after you press C or U. Therefore, the move you just did will hit Fox
when the animation is almost about to end, allowing you to perform the
next step easily.

7. Mid Air Jump Towards, Fwd + A / move towards while falling down,
Dash + A

It simply depends on how high you are when you've recovered from the last
blow you did. If you're high enough, jump, If not, tap down and run.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Ness V.S. Mario                   Damage: 58%                           ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. SBJ D + A (air)

2. SBJ D + A (air)

3. U + A

4. Jump, Fwd + A (air)

5. Mid Air Jump Towards + A (air)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Ness V.S. Link                   Damage: 95 - 105 %                    ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. SBJ D + A (air)

2. U + A

3. U + A

4. SBJ U + A (air)

5. U Smash

6. Small Jump Towards, U + A (air)

7. Jump, B

8. Tap Down >>>   Jump + A / U + A>>>>>>>>>Jump, Finish.

See Ness v.s. Yoshi 7th step info. Same is applied here.





___________________________________________________________________________

  D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.

    ============================Donkey Kong=============================

  D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.D.K.
___________________________________________________________________________

*It's a fact that you're not going to land DK's combos often, since they are
rather difficult to execute and they don't dish out an impressive amount
of damage either. Actually, you're better off learning DK's infinite throw
trap rather than mastering these combos. But he HAS combos, that why I didn't
exclude him as I did with Samus.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
D.K. V.S. ALL               Damage: 33% [A], 39% [B]          [A]   **  [B]
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[A]

1. Down/Fwd/Back/Neutral/U + A (air)

2. D + A

3. Fwd + A

[B]

1. D + A (air)

2. D + A

3. Dash + R

4. R, R / Back.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
D.K. V.S. All #2               Damage: 69%(?)                         *****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. U/D/Fwd/Back/Neutral A (air)

Be sure to be close to the enemy after this blow.

2. D + A

3. D + B

I had to test this a lot of times before I could say for sure it does combo.
However, the timing is tough and you must be pretty accurate to pull
off the Hand Slap and make it combo. You can't simply keep holding D and
pressing the B button. The key is to press B at the moment D.K.'s hand
touches his head after it has struck the enemy. I'll say it again:
the timing is very tricky. It can even take you several tries before you
can do it right. Damn, it's even difficult to make it combo in training mode.

I also noticed you MUST hit the opponent with any air move before you D + A.
The D + A hand blow alone can't stun the opponent long enough to get
the D + B combo. Besides, you should practice it against lighter characters.
The timing for the heavier ones seems to be kinda harder.

4. Quick Double Jump, B [full charge]


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
D.K. V.S. Link, Captain Falcon, Fox & Yoshi      Damage: 56%            ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + B

2. Wait, U Smash

3. Wait, U Smash

4. Quick Jump, U + A (air)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
D.K. V.S. Link, Captain Falcon & Fox        Damage 53%                 ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. D + B

2. Wait, U Smash

3. U + A

Immediatly after.

4. U + B

Practice this, you need to get it perfectly timed, unless you want to get
hit too.



____________________________________________________________________________

LinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLink

   =================================LINK===============================

LinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLinkLink
____________________________________________________________________________

*The lighter the character, the less weapons Link has to combo his opponent
well. Though it has not instant start up, U Smash has fairly good priority
and is your best option to begin a combo against a lighter character.

*Fwd Smash Has VERY good priority, hit stun AND reach. It's a great combo
starter when you fight heavier characters. It's best used after a small
jump and due to the excellent hit stun it provides when it hits, you can
dash - U Smash with relative ease after it connects. Thus, you CAN hit with
the tip of the sword and still be able to Dash - U Smash. Nevertheless, be
aware that you have to hit with the first stage of the animation: if Link
hits the enemy while in the second part of the animation, the move will
not do enough damage nor will it do enough hit stun to continue a combo.
In fact, you can hit the opponent when he's in the air (as long as he's
not too high), then dash throw and U Smash when he's still in hit stun.
It's also better to de the Fwd + A (air) while falling down.

*Neutral A is an excellent move to use after an U + Smash that cannot be
followed by a ground-based move. The timing could be tricky, though:
Most of the time you'll want to do it early, but not too early (for instance
Kirby's neutral A where you must do the move really early, as soon as you
have left the ground).


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Link V.S. Captain Falcon           Damage:102%                       ******
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Small Jump, Fwd + A (air)

2. DASH, U Smash

The air slash stuns Falcon long enough, making this step possible.

3. U + A

4. D + A

5. Walk, U + A

6. Tap Stick Towards, B

You need to hit using the fast version of the boomerang. Try to do this
as soon as you recover from the blow you just did.

7. Fwd Smash


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Link V.S. Link                     Damage: 102%                       *****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

See above.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Link V.S Fox                       Damage: 93 %                        ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Same as Captain Falcon, but forget about the boomerang and go straight to
the Fwd Smash.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Link V.S. Yoshi                    Damage: 78%                          ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U Smash

2. U Smash

3. U + A

4. Wait, D + A

5. Very Small Jump Towards + Spin Attack (U + B) (air)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Link V.S. D.K.               Damage and Rate: already listed.
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Same as Yoshi and C. Falcon

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Link V.S. Ness                     Damage: 82 %                         ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Same as C. Falcon. However, you must omit the 1st step.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Link V.S. Pikachu                  Damage: 71%                           **
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Fwd + A (air)

2. D + A

3. D + A

4. U + A

5. Fwd Smash



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Link V.S. Samus                    Damage: 62%                           **
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Fwd + A (air)

2. D + A

3. U + A

4. Fwd Smash/U + B

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Link V.S. Kirby
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Same as Samus o_0

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Link V.S. Mario
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Same as Samus

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Link V.S. Jiggly                   Damage: ?                              *
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. A (air)

2. U + A

3. U + B / Anything else...

Link combos are devastating against heavy characters, but he lacks good
combos when he faces light ones. I know this may seem quite mediocre,
but I really coudn't find anything worth writing besides this. As always,
I'd be glad If anyone can contribute something to this part of the FAQ.
Well, it's not like you really wanna combo Jiggly when you fight him...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Link V.S. Luigi
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

See above.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Link V.S. Captain Falcon/Yoshi/Link 2      120%                      ******
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This one couldn't have been brought to you without the aid of a good
friend of mine and SSB master, Malva00.

1. Small Jump towards, Fwd + A (air)

The closer you're to the ground by the moment you hit, the better.

2. Land, Dash + U Smash

3. Hesitate a little bit, U + A.

4. WAIT a second, U Smash

You'll want to hit with the three slashes, that's the reason why I suggest
that you wait.

5. Jump [Stick] + Neutral A (air)

As soon as you do the third blow with the sword and are able to move, Jump
straight upwards and execute the neutral A as you leave the ground. If done
correctly, you should hit the enemy with a pseudo-delayed hit that'll be
strong enough to let you recover immediatly and still continue the combo.
BTW, you really have to do this part  quickly, keep reading to realize why.

6. Move towards, U + A (air)

Yep. Immediatly after you hit with the neutral A, you must aproach to your
enemy, and hit him with and U + A aerial, BEFORE landing. I HIGHLY suggest you
hold the stick U-Towards so you can hit the character before they can do a
safe fall. Z cancel could become tricky here, so be aware.

7. Jump, mid-air jump towards + B (air)[aim using the stick]

Right after you've Z canceled the last move, do a jump and quickly follow with
a mid air jump and throw the boomerang  at the enemy. Again, this must be
done quickly in order to avoid letting your enemy recover.

8. Tap Down, Quick Double Jump + U + B (air)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Link V.S. Captain Falcon/Link/Yoshi 3    109%                           ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Small Jump Towards, Fwd + A (air)

2. Dash in, U Smash

3. Wait a second, U + A

4. D + A

Don't let the enemy land.

5. Dash in, U Smash.

6. Double Jump, Neutral A (air) [Delayed Hit]

After the hit, hold U-Towards

7. U + B (air)




____________________________________________________________________________

'~~PikachuPikachuPikachuPikachuPikachuPikachuPikachuPikachuPikachuPikachu~~'

     ==============================PIKACHU============================

'~~PikachuPikachuPikachuPikachuPikachuPikachuPikachuPikachuPikachuPikachu~~'
____________________________________________________________________________

*Pika's comboability is easily one of the best in the game. This does not
mean it is easy to exploit. It's not particularly difficult either, but
you must have quick reflexes and good execution to learn to combo well
with him.

*Fwd + A has startling priority. Pika's aerial game is overall very good,
and even if he has U smash, you will be most likely starting a combo
by the use of one of his aerial moves. However, it has poor hit stun.
You're Z cancelling skills MUST be good if you want to successfully
pull off Pika's combos.

*U + A is also an excellent move to use in the middle of combos, has fairly
decent reach, hit stun and priority, and also little knock back. Just
remember it is not Kirby's. O_O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Pikachu V.S. Fox                  Damage: 81-83%                        ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)/ Fwd + A (air) [4 hits at least]

2. U Smash

3. U + A

4. U Smash

5. Double Jump, U + A (air). Move towards.

6. Back + A

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Pikachu V.S. Yoshi               Damage: Unknown so far                ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)/Fwd + A (air) [4 hits at least]

2. U Smash

3. U + A

4. U Smash

5. Small Jump Back, Fwd + A (air)

You jump backwards to get most hits (if not all, which is best)

6. U Smash

7. D + B

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Pikachu V.S. Ness               Damage: Yet to confirm???               ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)/Fwd + A (air) [4 hits at least]

2. Dash, U Smash

3. U + A

4. U Smash [Delayed Hit]

If you do this jus after the tail hits, you cut the move's strength by 3/4,
 and we can continue the combo.

5. U + A

6. Small Jump, Fwd + A (air)

7. U + A (air)

Just after the last move.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Pikachu V.S. D.K.                Damage: 105-135%                     *****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)/Fwd + A (air) [5 hits at least]

2. U Smash

3. U + A

4. Very small Jump slightly backwards, Fwd + A (air)

5. U + A

6. Small Jump slightly backwards, Fwd + A (air)

7. U + A

8. Jump, D + B.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Pikachu V.S. Mario                 Damage: ?                              ?
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I hate to say it, but I wasn't able to create a decent combo this time....
(again)....You could always use Pika's basic combos, you know.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Pikachu V.S. Samus
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

See above.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Pikachu V.S. Luigi                 Damage: 50-53%                        **
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Fwd + A (air)

2. U + A

3. U Smash

4. D + B

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Pikachu V.S. Captain Falcon         Damage: 82-86%                     ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1 D + A (air)/Fwd + A (air) [5 hits at least]

2. U Smash

3. Wait. U Smash

4. Small Jump Slightly Backwards, Fwd + A (air)

5. A, Z, A (done quickly)

As soon as you land. Poke-Grab-Throw combo.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Pikachu V.S. Kirby                  Damage: 81-85%                      ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. U Smash

2. U + A

3. U + A

4. Jump slightly backwards, Fwd + A (air)

5. U + A

6. Jump, D + A (air)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Pikachu V.S. Link                    Damage: 97%                        ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)/Fwd + A (air) [5 hits at least]

2. U Smash

3. U + A

4. U + A

5. Wait, U Smash

6. Double Jump, Fwd + A (air) (all hits)

7. U + A (air)

Hold up while doing 6th step, and press A just after it lasts.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Pikachu V.S. Jigglypuff             Damage: 60-62%                        *
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)/Fwd + A (air) [4 hits at least]

2. U + A

3. U + A

4. U Smash

5. D + B

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Pikachu V.S. Pikachu    Damage: 105-108% [A], 86-88% [B]    **** [A] ***[B]
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U Smash

2. U Smash

3. Small jump slightly backwards, Fwd + A (air)

[A] [If you succesfully got all of Fwd + A hits strike Pika]

4. U + A

5. Jump slightly backwards, Fwd + A (air)

6. Tap Down, U + A

7. Jump, D + A (air)

As always, feel free to finish it as you wish.

[B] [If you only hit 2-3 times with Fwd + A (air)]

4. Move towards, U + A

5. Wait, U Smash

6. D + B.





____________________________________________________________________________

LuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigi

  ==================================LUIGI==============================

LuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigiLuigi
____________________________________________________________________________

*Learn to weaken Luigi's U + A (air). Though my combos are meant to be
started when the opponent has 0% damage, it's not like you're ALWAYS
looking for a combo at the beginning of the fight. broken combos and
combos that you do when the opponent has already been damaged can be len
ghtened with ease until they become killer combos by the use of weakened
U + A's (air).

*D + A is an underrated move that has interesting uses, such as poke
strings and hit then dash throw. However, this move has also 2 properties
that don't become obvious and useful if you don't know it has them.

1: D + A juggles. Not too much, but in certain situations this can come
in handy.

2: U + A comboes after it. Again, this is not as exploitable as many other
moves, but is VERY useful since a D + A, U + A combo sets up a killer combo.
U + A only comboes if the opponent has been damaged FIRST though: I'm
currently working on my Luigi FAQ and you'll find more info about this
in it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Luigi V.S. Captain Falcon         Damage: 100-106%                    *****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air) [ 21% + ]

2. U Smash

3. U + A

4. Small Jump, U + A (air)

5. Move towards, U + A (air)

6. Land, U + A

Be sure your Z canceling timing is good.

7. Small Jump, U + A (air)

8. Mid air Jump, U + A (air) [DELAYED HIT]

Like most delayed hits, pull off the move at the same time you jump, so the
kick's strength is cut  by the time you strike. To be more specific, Luigi
has to hit Falcon with his toes.

9. Move towards, U + B (air)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Luigi V.S. Link
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

See above.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Luigi V.S. Yoshi                Damage: 104-107%                      *****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air) [ 20% + ]

2. U Smash

3. [ Go Through ] Jump, U + A (air)

As I've explained before, do a double jump or jump using the stick, then
hit opponent when you're near him. This way you'll end up being above him
instead of landing after the blow.

4. Tap Down, D + A (air)

If you don't tap down first, you won't be able to continue comboing.

5. D + A

This juggles Falcon a little bit.

6. Dash + Jump + U + A (air)

That seems pretty uncanny, let me explain it to you. The last strike you
just did DOES juggle Yoshi, but he isn't struck too high. It also just stuns
Yoshi SOMETIMES. Thus, you must have very quick fingers and above average
skill, to execute this: immediatly after you've recovered from hitting, tap
Fwd; then tap up without releasing the stick or press any C button, and
finally do the up + A at the moment you leave the ground. If all was done
right, you won't allow yoshi to roll and brake the combo.

7. Tap Down, U + B (air)

No matter how low you jumped when you pulled off the last move, 95% you'll
have to tap down in order to reach Yoshi and finish the combo.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Luigi V.S. Yoshi 2              Damage: 120%                          *****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Well, this is a rather difficult to pull off combo, however, it looks REALLY
nice and is a killer one.

1. Small jump towards, early D + A (air) [ALL HITS]

Pull off the move IMMEDIATELY after you do the small jump.

2. U + A (air)

Just after the drill kick has finished, Yoshi's out of hit stun and BEFORE
landing. Doing this too late will nullify your Z cancel.

3. Walk towards, D + A.

This is the trickiest and most important part of the combo, and determines
if the combo will work properly. Time the kick so it hits when Yoshi is
about to be able to roll away. You must also be as close as possible, or
the 5th step of the combo will not hit. And if it does hit, then the 6th
blow will not be possible, anyway.

4. D + A

Quickly. If timed correctly it will combo.

5. U +  A

While the enemy may seem too far to be hit by an U + A, I assure you: it
will reach Yoshi if you were close to the enemy when you struck him with
the first D + A.

6. DASH + U + A (air), hold down.

Another tough part of the combo to execute. Maybe it's just me but it took
me a while to learn to dash then jump and hit before the enemy lands.
I H-I-G-H-L-Y suggest that you use the stick to perform this. Neutral posi
tion, then tap towards and as soon as you're close enough and you know the
U + A will not whiff, Jump (do not return to neutral position, just rotate
45° upwards) and immediately U + A.

7. D + A (air) [all hits]

Try to be holding down the stick before the animation of the U + A finishes.

8. U + B.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Luigi V.S. Fox
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Take a look at "Luigi V.S. Falcon"


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Luigi V.S. Jigglypuff             Damage: 74-77%                        ***
---------------------------------------------------------------------------

1. D + A (air) [ 19% + ]

2. U + A

3. [ Go Through ] U + A

I'm not to explain this again....see the "through the FAQ" section

4. Tap Down, D + A (air)

5. U + B

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Luigi V.S.Samus                   Damage: 91-98%                         **
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A

2. U + A

This part must be done rapidly.

3. Jump, U + A >>>>>>Mid air Jump, U + A [ only if you began doing the
combo when Samus had taken 30 - 34% damage ]

4.  < Mid air jump [or not, look  ^  ] > U + B

---------------------------------------------------------------------------
Luigi V.S. Samus #2                  Damage: 106-129%                  ****
---------------------------------------------------------------------------
Well...I lied, you CAN do a 90%+ damage combo against Samus X_X

1. Small Jump Towards, D + A (air) [ 18% + ]

Do a very small jump toward Samus, the closer to her, the better. then, do
a D + A drill kick as soon as you leave the ground, trying to get the most
hits out of the move.

2. U + A (air)

If the 1st step was done right, you should be able to do this immediatly
after the drill kick finishes, but before you land. This oughta be done
quickly: for some reason, certain air moves cannot be Z-canceled if you're
too close to the ground.

3. Small Jump towards, D + A (air) [all hits]

Same as 1st step.

4. U + A (air)

Same as 2nd Step.

5. Jump, D + A (air) [all hits]

You already know...you have to jump slightly higher, though.

6. U + A (air).  Tap D.

7. Land!. Double Jump, U + B.

---------------------------------------------------------------------------
Luigi V.S. Mario
---------------------------------------------------------------------------

Emtpy 0_0

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Luigi V.S. Ness                   Damage: ??                            ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I really can't stand having to tell you to get the enemy take certain amount
of damage if you want the combo to work, but I can't help it, it simply
won't work otherwise.

1. D + A (air) [ 15 - 18% ]

Figure out the number of D + A hits that do that damage...

2. U Smash

3. U + A

4. Jump, U + A (air)

5.mid air Jump, U + A (air)

6. D + B (air) (push repeteadly B)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Luigi V.S. Kirby                   Damage: 78 - 82 %                    ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air) [ 9 - 12% ]

Few hits, as you can see.

2. U Smash

3. Jump, U + A (air)

4. U + A (air)

While going down, after the last hit but before you land.

5. Small Jump towards, U + A

6. Mid air jump, U + B

Argh, it slays kirby... (Oh no....it's coming, IT'S COMING!!!!.... :
NoOOoooOOoooOOOooOoOOOoooOOooooOOo!!!!!!!!!!!!!!!!!!! )  <(X_X)>
Yeah I need help....X_X

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Luigi V.S. D.K.                    Damage: ?                              ?
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Back to the past, when I was testing the combos, I noticed something odd:
D.K.'s recovery time is indeed shorter than Falcon's and Link's (the other
"heavy" dudes)
Therefore, you can try out the Luigi V.S. Falcon combo, but certainly
you've got to get your timing improved to success against the huge monkey.
I can't think of any fancy or effective combo, the one I thought I could
put was unfortunately too similar to the others. Pity.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Luigi V.S. Pikachu                                 Damage: ?
?
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Then again, the combo that was suppossed to be here was WAY basic and
repetitive (drill kick, head butt, air kicks-ground punches combination,
U + B finish), I won't give you more of the same thing over and over
again... I feel sorry and ashamed, too. I promess I'm going to work hard
until I achieve something worth writing down here.


____________________________________________________________________________

 JigglyJigglyJigglyJigglyJigglyJigglyJigglyJigglyJigglyJigglyJigglyJiggly

    =============================JIGGLYPUFF============================

 ~PuffPuffPuffPuffPuffPuffPuffPuffPuffPuffPuffPuffPuffPuffPuffPuffPuffPuff~
____________________________________________________________________________


*Fox and Jiggly are the only characters in the game that have 0%-dead combos
in the game. But Jiggly's are easier to pull off and require less space
and technique O.O


*Improve your timing, and when it comes to throw,try to be the less
predictable you can. Practice these combos, they're Jiggly's main strategy.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Jigglypuff V.S. Falcon    Damage: 100%+ [A], 120%+ [B]   ***** [A] **** [B]
D.K., Jiggly and Link

---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air) [ 24 % + ]

If you're not fighting an expert, and you did less damage than the amount
needed, you should  press A, A when you land, and then use a dash-grab move
to continue the combo.

2. R, R

3. Jump, U + A (air)

4. mid air jump, back + A (air) / fwd + A (air)

Watch carefully in order to figure out what move you must pull off, it's
simply related to the side Falcon is struck after the air punch you did.


Now, the type of combo you'll want to do depends on the distance between
you and Falcon after the las blow struck. This depends on the strength
of the last hit. If he's far enough:


[A]

5. Move towards, B (air)

6. mid air jump towards, D + B (air)

If he's too close:

[B]

5. D + A (air)

6. U + A

7. Triple jump, D + B (air)




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Jigglypuff V.S. Fox
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

See ^. The timing is harder, though.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Jiggly V.S. Pika                  Damage: 83%                           ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now this is what I'd call the most unfair combo in the game (followed by
Yoshi's killer ones). A grab, and pika's dead. Were talking about Pika,
though, so it isn't exactly an easy task.

1. R, R/A

Throw upwards.

2. Jump upwards, U + A (air)

Jump using the stick. Hit Pika just before he recovers.

3. Wait, D + A (air) [ALL HITS]

Practice again a good player or a lvl9 cpu to figure out the moment
where pika recovers. Then, you must time the drill kick so it hits
JUST BEFORE Pika recovers.

4. Wait until you land, D + B.

After the drill kick, Jiggly does not land immediately. However, the
D + A does enough hit stun and if you Z cancel and immediately D + B
it will combo.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Jigglypuff V.S. Pikachu 2            Damage: 68-75%                       ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air) (most hits)

2. U + A

3. U + A

4. U + A

5. turn around, wait; D + A

6. Dash + A / Fwd Smash / small jump, B (air) / small jump, Fwd + A (air)

Choose the one that you find more convenient (basically the one that won't
let Pikachu recover before you strike him).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Jigglypuff V.S. Ness
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

See ^. Both of Jiggly V.S. Pika can be done against Ness.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Jigglypuff V.S. Kirby
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)

2. U + A X N, depending on the damage the last move did and until you can
do an small jump, D + A before kirby can tech or recover.

3. Small jump, D + A (air) [all hits]

4. D + B

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Jigglypuff V.S. Jigglypuff         Damage: Kills                         **
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air) (most hits)

2. U + A

3. wait [ 1/3 s. aprox. ] U + A

4. Jump (stick), D + A (air)

once the jump has reached its maximum height, then you do de drill kick,
but never before.

5. D + B

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Jigglypuff V.S. Mario,
JIgglypuff V.S. Samus
Jigglypuff V.S. Luigi
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is yet another empty section. I know this has been showing up quite
often, even more often than I would've thought. However, both rookies and
veterans should understand it's better than seeing the same crap again and
again. In these cases, I'm not including a combo that everybody knows how
to pull off; If I came up with one combo against five characters, and
another one against three, it was because Jiggly can't really vary his combos.
I try to offer more complicated combos rather than old, well known and
overseen ones.
Think of it as a matter of dignity. Please, contribute if you've got
anything interesting.




____________________________________________________________________________

YoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshi
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
   =================================YOSHI==============================
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
YoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshiYoshi
____________________________________________________________________________


*Remember: abused moves become predictable. Yes: U + A has excellent
priority, good reach and VERY good hit stun. Even if your opponent knows
you're going for an U + A, it's best to play mind games and land the
move just after the enemy makes a mistake, than going all offense-defense
waiting for an U + A to connect.

*Against lghter characters, U + A seems to behave differently in the same
situations, which I have not been able to solve. The move sometimes sends
the enemy farther, making it more diffictult to hit with the D + A (air).
That's why you'd better use the stick to jump after an U + A taht hits
a light character (jumps with the stick go slightly higher than C's)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~0
---------------------------------------------------------------------------
Yoshi V.S. Falcon                  Damage: 108%                        ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U + A

2. Jump, U + A (air)

3. U + A

4. Jump, D + A (air) (all hits)

5. D/Fwd Fwd + A

6. D + B

If all was done properly, you should be able to punish Falcon with the Hip
Drop. I recommend you pull that off as soon as you can.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Yoshi V.S. Captain Falcon #2        Damage: 110%+                       ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U + A

2. Small Jump, D + A (air) [most hits]

3. U + A

4. Wait, Small Jump D + A (air) [half of the entire amount of hits]

Perhaps you won't do exactly half of the whole number of hits, but a lil'
more. The Key to this is to be able to keep stunning C. Falcon and striking
him at the same time. If you attempt to do all the hits of the Bicycle Kick,
Falcon will be most likely to bounce off the floor and thus be able to roll
away and break the combo.

5. U + A

6. Wait, U Smash

It's a Killer Kombo.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Yoshi V.S. Link                   Damage:96 - ?%                       ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U + A

2. Jump, U + A (air)

3. U + A

4. Jump, D + A (air)

5. U + A

6. Jump slightly backwards, B (air)

7. Inflict as much damage as you can while Link is trapped inside the egg.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Yoshi V.S. D.K.
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Read "Yoshi V.S. Falcon" combo.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Żoshi V.S. Yoshi
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

See above

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Yoshi V.S. Fox
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

see "yoshi v.s. link". However, you must replace 6th step with an  U (hold)
+ B (hold) Egg Throw

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Yoshi V.S. Samus                   Damage: 42%                           **
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Back + A (air) / Fwd + A (air)

2. D-Fwd Fwd + A

3. A, A

4. D Smash


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Yoshi V.S. Mario                    Damage: 99/86+ %                    ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U + A

2. Jump USING THE STICK!, D + A (air)

The only way to pull off the combo properly is to use the stick to perform
a higher jump, then do the D + A (air) at the moment you reach the opponent;
you shouldn't let the move work normally neither should you tap down, but
just hold down the stick and move yoshi slightly away from the enemy when
you're about to land, to make the next step easier to execute.

3. D-Fwd Fwd + A

As soon as you land.

4. Jump, Fwd + A (air) / B (air)

If you choose to egg lay the enemy, inflict as much damage as you can
afterwards.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Yoshi V.S. Luigi
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

See ^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Yoshi V.S. Ness
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

See ^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Yoshi V.S. Samus
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

See ^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Yoshi V.S. Kirby
Yoshi V.S. Jiggly
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Currently working on them.




____________________________________________________________________________

KirbyKirbyKirbyKirbyKirbyKirbyKirbyKirbyKirbyKirbyKirbyKirbyKirbyKirbyKirby
    ___
   /_M_\
   \___/
 <( o_0 )>         <(X_X)>                         <(^.^)>          <(~.0)>

   ================================KIRBY===============================

 <(§.§)>           <(¬_¬)>                         <(0_0)>          <(~_~)>



KirbyKirbyKirbyKirbyKirbyKirbyKirbyKirbyKirbyKirbyKirbyKirbyKirbyKirbyKirby
____________________________________________________________________________

*Sorry for the horrible ASCII

*There really isn't anything particular worth reminding about kirby's combo
strats...the combos are well explained, I don't think you'll find it hard
to execute them.

*Kirby's killer combos section is under construction.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Kirby V.S. Captain Falcon          Damage: 82%                        *****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. U + A

2. U + A

3. U Smash

4. W-A-I-T, U + A

It's very important you hold your anger for a second. The way you use this
kick determines whether the combo will or will not be succesful. The kick's
strenght is often cut if you attempt to hit with it just after the U Smash.
I highly recommend you time it correctly, otherwise you will get a useless
weak blow.

5. Small Jump, A (air) [ delayed ]

My god, this part is quite tricky and tough until you figure out the timing.
Do the A kick by the time you leave the floor, then, HOLD THE STICK TOWARDS
FALCON I-M-M-E-D-I-A-T-E-L-Y after it connects.

6. TURN AROUND, U + A

as soon as you've landed and Z-canceled, it's necessary that you turn
around. I remember you sometimes don't have to Z cancel, but I have yet to
test that.

7, Jump, B (air)

If I remember right, you can use a Falcon punch instead of swallowing him,
obviously if you already did this combo and killed Falcon without loosing
his acquired ability.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Kirby V.S. D.K.
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


See ^


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Kirby V.S. Link                Damage: 85% - unconfirmed               ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)

2. U + A

3. U Smash

4. U + A

5. Jump, Fwd + A (all hits)

Make sure you don't get too close to Link, or the final strike won't be
enabled.

6. Fwd Smash

Just after landing.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Kirby V.S. Yoshi                   Damage: 73%                          ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. D + A (air)

2. U + A

3. U Smash

4. U + A

5. Jump (stick), D + B


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Kirby V.S. Ness                     Damage: 58%                          **
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U + A

2. U Smash

do it quickly.

3. U-Fwd Fwd + A

4. Fwd Smash

Just after 3rd hit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Kirby V.S. Pikachu
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

See ^


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Kirby V.S. Fox        Damage: 83 - 86& [A], 80 - 82% [B]     ****[A]***[B]
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)

if you didn't do all the hits:

[A]

2. U + A

3. U Smash

4. U + A

5. Jump, Fwd + A (all hits)

6. Move towards, U + B

You are actually to hit him with the edge of the final cutter. You might
want to hold towards, just before de drill kick finishes, too.


If you did connect all the hits:

[B]

2. U + A

3. U Smash

4. Wait, U + A

5. Jump slightly BACKWARDS, Back + A (delayed hit)

If done correctly, the opponent will end up being in front of you, waiting
to be finished.

6. Move towards, A (air)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Kirby V.S. Kirby                  Damage: 53%                             *
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U + A

2. Wait, U + A

3. Wait, U-Fwd Fwd + A

4. quick Fwd Smash

This is just a variation, in order to avoid being repetitive. Any
drill kick combo may do more damage, but I like this one.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Kirby V.S. Luigi
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I have yet to find a combo to put here. I didn't want to add another
repetitive combo, but I cannot attempt to create any right now. My best
friend just borrowed my SSB cartridge yesterday and I'll have to wait for
at least 2 weeks before I can get it back ( he always lends me his games
when I ask him, so I cound't refuse).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Kirby V.S. Samus
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Same as above

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Kirby V.S. Jigglypuff               Damage: 69%                         ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. U + A

2. Small Jump slightly away from Jiggly, Back + A (air)

You should keep little distance between the 2 puffs. Also, you must do the
small jump, and hit jiggly by the moment you've begun to descend. Don't
forget to move towards jiggly after hitting.

3. U + A

4. Jump slightly backwards, Fwd + A (air) (all hits)

5. Mid Air Jump Towards, A (air) / U + B (air)

---------------------------------------------------------------------------
Kirby V.S. Mario !!!               Damage: 75-79%                    ******
---------------------------------------------------------------------------

The main requirements to pull this off succesfully, are: very good timing,
good use of small jumps and experience doing delayed hits. ^ . ^


1. D + A (air) [ !21!/24 ]

Each hit does 3% damage. I really recommend that you learn how to deal
exactly 21% damage. Doing 24% utterly changes the timing and makes WAY more
difficult the combo. if you happen to do less or more damage than 21%,
You're better off pulling off a killer combo. This is fancier, though.

2. WALK AWAY FROM MARIO, U + A

This step is pretty important. First of all you must walk away from Mario
slightly, get as far as you can while he's still stunned by the drill
kick. then, do the U + A. NOTE: Mario has to be behind kirby when you hit
him.

3. Small Jump backwards, A (air) [delayed hit]

I suggest you start approaching to Mario after you press A. So do a normal
small jump, press A at the moment you jump and move toward.

Keep moving towards Mario after you strike.

4. U + A

Just after you Z-cancel.

5. Double Jump, Back + A (air) / wait 1/2 second, Jump with C button or
Stick, and press Back + A when you're about to reach Mario. [delayed hit]

You can do a small jump, then a mid air jump and then pull off the back + A,
kick at the same time you do this second jump, or jump using the stick, or
REALLY time a C button jump.
Besides, you might want to jump slightly backwards, since opponent should
be in front of you after you hit.

You know, consider that to do a delayed hit with this move, you should hit
opponent with Kirby's "forehead" (lol) rather than weaken the move by
hitting with his feet when the move animation is about to finish.

6. Mid air jump towards, A (air)

OPTIONAL

Once you get this combo mastered, there's a variation you could try out,
but it requires super skills. I also believe you're more likely to pull
this variation off if you dealt less damage in the beginning of the combo.

6. Mid Air Jump towards, Fwd + A (air)

7. Mid air jump + U-Fwd (hold) U + B

By this moment, it becomes pretty difficult to hit Mario, since the move
you just did could've been too strong, making Kirby unable to hit Mario one
more time. You should start to move towards Mario when the drill kick is
about to finish, then jump as soon as the move ends. Holding U-Fwd will
also grant a small boost to the Final Cutter start up. In fact, you'll hit
Mario with the edge of the blade, and actually you should carry on moving
toward Mario if you want the move to keep hitting.

***************
|Killer Combos|
***************

Under construction.






____________________________________________________________________________

 *MarioMarioMarioMarioMarioMarioMarioMarioMarioMarioMarioMarioMarioMario*

   ================================MARIO==============================

 *MarioMarioMarioMarioMarioMarioMarioMarioMarioMarioMarioMarioMarioMario*
____________________________________________________________________________

*Unlike Luigi's D + A (air), Mario's seem to do more hit stun and last a
little bit longer. Due to this, you can start a combo with Mario using
a D + A (air) after an small jump slightly before than you'd have to
with Luigi. Not too early, though.

*D + B is a complicated move. If you're pulling off a combo where you
need to do an D + B, try NOT to hit with the beginning of the move, but
with the 2nd or Third. The beginning of the animation has more knock
back and could cause the enemy to be sent to Mario's side. Also, try to
keep Mario floating slightly above the ground: This seems to decrease
the chances your enemy has to escape out of it by rotating the stick.

*U + A has more lag than Luigi's.

*Likewise Luigi, Learn to weaken U + A (air). Same reasons.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Mario V.S. Yoshi                Damage:100-106%                        ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. D + A (air) [18 - 20%]

Damage here isn't as important as it is when you do some other combos where
you should deal a certain amount of it. But it helps you ease up the
difficulty of the next hits.

2. U Smash

3. [Go-Through] Double Jump, U + A (air)

4. Tap D, D + A (air)

5. U + A

6. Jump, U + A (air)

7. Mid air jump, U + A (air)

8. U + B (air)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Mario V.S. Link                   Damage: 100-104%                     ****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1. D + A [ + 21% ]

2. U Smash

3. U + A

4. Small Jump, D + B (air) [all hits]

5. Small Jump, U + A (air)[ delayed hit ]

6. Land, U + A

7. Double jump towards, Fwd + A (air) / U + B (air)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Mario V.S. Falcon                  Damage: 105-107%                   *****
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)[ 20% + ]

2. U Smash

3. U + A

4. Small jump, U + A (air) [ Delayed Hit ]

5. Mid-air jump, D + B (air) [ all hits ]

You must have landed by the time the tornado finishes.

6. Very small jump, U + A (air) [delayed hit]. Move towards after hit.

7. U Smash

This is the end of the combo, and if everything was pulled off correctly,
it'll connect. You might get hit too, though.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Mario V.S. D.K.
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

See Mario V.S. Yoshi combo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Mario V.S. Pikachu                Damage:70-78%                          **
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)

2. D + B [ press B repeteadly ]

Here's the tricky part. You should barely levitate by pressing B, if done
correctly, Pika should bounce when the last part of the move finishes,
and then you can continue doing the combo.

3. U + A

4. Jump, U + A (air)

5. Mid air jump, U + A (air)

6. U + B (air)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Mario V.S. Fox                    Damage: ?                               *
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)

2. U Smash

3. U + A

4. Jump, U + A (air)

5. Mid air jump, A (air)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Mario V.S. Jigglypuff            Damage: 48 - 54%                         *
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I shouldn't have added this trash, but I had to fill the empty space here...


1. D + A (air) [14%+]

2. U + A

3. U Smash

Actually, it's quite risky to try to lenghten it; because of his lightness,
Jiggly's recovery time is shorter than I thought and you could be punished
hard if you intend to do a longer combo.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Mario V.S. Ness                   Damage: 80 - 85%                      ***
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ness' weight helps him avoid being smashed by combos as often as some
other characters are. Thus, I suggest that you inflict the required damage
(15-18%) in the beginning of the combo using any other moves that you want,
just because I know it's not easy to land a D + A on a good Ness player.

1. D + A (air) [15-18%]

2. U Smash

3. Small jump, U + A (air)

4. U + A (air)

While in the air, BEFORE landing.

5. Quick jump, U + A (air)

6. Mid air jump, U + A (air)

7. U + B


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Mario V.S. Kirby                  Damage:57-63%                          **
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. D + A (air)

2. U + A

3. D + B

4. Quick Jump, U + A (air)

5. Mid Air Jump, U + B

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------------------------------------------------------------
Mario V.S. Luigi

Mario V.S. Samus
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I have yet to create decent stuff to put here. Don't worry, I'm currently
working on it.




===========
Team Combos
===========

At first, I really, really considerated creating a Character-Character V.S.
character team combo section, but that's insane, I've got a life, you know
(errr...); anyway, here you'll find some amusing, damaging & fancy team
combos, but It'll take some time before the section is finished (relatively)
since my best friend and SSB partner is the only high-level player I know,
and I do not have the chance to meet him often, but I'll try to get him
help me create at least 4 or 5 team combos each time we get together to
play.

***********************
The titter-totter combo
***********************

Here you are, C. Falcon lovers

---------------------------------------------------------------------------
Team:                              Damage: 195% +                     *****

Captain Falcon 1 - Captain Falcon 2

Victims:

Yoshi, Fox, D.K., Falcon or Link.

---------------------------------------------------------------------------

Here it goes: (the grab-to-grab part is very fun)

1. C. Falcon 1: R [remain idle]

Just grab Yoshi, DON'T throw him

2. C. Falcon 2: A, A

3. C. Falcon 2: U Smash

Before CF1 throws Yoshi.

4. C. Falcon 1: Double Jump, D + A (air)

Tap D to land quickly.

5. C. Falcon 2: U Smash

Don't let enemy hit the ground.

6. C. Falcon 1: Double Jump, D + A (air)

7. C. Falcon 2: U Smash

8. C. Falcon 1: Double Jump, D + A (air)

9. C. Falcon 2: R (remain idle)

You must catch Yoshi before he lands, otherwise he could roll and brake the
combo.

10. C. Falcon 1: R, (remain idle)

Tap down after the air kick you just did, and place yourself in front of
yoshi, facing your partner. Then, press R AT THE MOMENT that Yoshi is
thrown. You must grab him as soon as C. Falcon 2 frees him.

11. C. Falcon 2: R, (remain idle)

 ^ . The same.

12. C. Falcon 1: R, (remain idle)

 ^ . The same.

13. C. Falcon 2: R, (remain idle)

 ^ . The same.

14. C. Falcon 1: R, (remain idle)

 ^ . The same.

15. C. Falcon 2: R, (remain idle)

 ^ . The same.

16. C. Falcon 1: Small Jump towards, D + A [ DELAYED HIT ]

17. C. Falcon 1 & C. Falcon 2: Double Jump Towards + Falcon Punch (air)

Both should hit at the same time. C. Falcon 2 should wait until CF1 Z
cancels the kick that launches Yoshi, then jump along with him and destroy
the victim.


==============
Special Thanks
==============

- Nintendo, for making the best fighting game ever.

- Abraham U., for being my best friend and SSB partner all these years and
  helping me develop my abilities.

- Malva00, for giving me the chance to fight him, for showing me startling
  skills and also for teaching me and helping me improve a lot, and for
  offering his friendship to me.

- Smashbro, for helping me out by giving me priceless info and strats to
  improve my skills and prove some theories.

- Kefit, for being the only one interested in seeing this work finished.

- All of the smashers over the world, for making the game stay alive and
  struggle succesfully against SSB Melee.

- You.


============
Is this all?
============

So far. I'm looking forward to improving the FAQ and make some new sections,
but until I hear people's opinion, I cannot do much. I hope you enjoyed
reading the FAQ as much as I enjoyed writing it. Thanks for your time!