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************************************************************************
Super Smash Brothers
FAQ/Walkthrough
From: Articuno64(jasonwynja@hotmail.com)
Version 1.5
11/11/99
************************************************************************
Table of Contents
************************************************************************

 1) Introduction
 2) Version History
 3) Request List
 4) Game Info
 5) Review
 6) Story
 7) Controls
 8) Mode Select Screen
 9) Rankings
10) Combos
    a) Mario
    b) Donkey Kong
    c) Link
    d) Samus
    e) Yoshi
    f) Kirby
    g) Fox
    h) Pikachu
    i) Luigi
    j) Captain Falcon
    k) Ness
    l) Jigglypuff
11) Characters
    a) Mario
    b) Donkey Kong
    c) Link
    d) Samus
    e) Yoshi
    f) Kirby
    g) Fox
    h) Pikachu
    i) Luigi
    j) Captain Falcon
    k) Ness
    l) Jigglypuff
12) 1 Player Mode
    a) Mario
    b) Donkey Kong
    c) Link
    d) Samus
    e) Yoshi
    f) Kirby
    g) Fox
    h) Pikachu
    i) Luigi
    j) Captain Falcon
    k) Ness
    l) Jigglypuff
13) Stages
    a) Peach's Castle
    b) Congo Jungle
    c) Hyrule Castle
    d) Planet Zebes
    e) Yoshi's Island
    f) Dreamland
    g) Sector Z
    h) Saffron City
    i) Mushroom Kingdom
14) Items
15) FAQ
16) Bonus Stages
17) Character Comparisons
18) Multiplayer Strategy
19) Team Strategy
20) Juggling
21) Secrets
22) Sound Test
23) Special Bonuses
24) Credits
25) Legal Disclaimer
26) Contact Me
27) Closing

************************************************************************
1) Introduction
************************************************************************

     Hi, it's finally out! Thank you to all of you who were so patient. 
You can probably see why it took so long. Go check out my Ness and Samus 
FAQs if you haven't already. Please see the Request List section, I need 
a few sections contributed. In this FAQ, I will try to give all of the 
solid game information that I possibly can. If you find that some of the 
information in this FAQ is from your FAQ, and I forgot to list you in 
the credits section than e-mail me and tell me. If what you say is true 
than I will list your name in the credits. I hope you enjoy my FAQ!

************************************************************************
2) Version History
************************************************************************

Version 1.5     October 24, 1999
     I've been gone for awhile but now I'm back! I'm once again 
accepting e-mails for this FAQ. I also got a new e-mail address, see 
above. The rankings section has been erased because I am getting to many 
e-mails criticizing my opinion.

Version 1.4     September 26, 1999
     Completed all of the parts to the Character Comparison section. 
Switched Fox and Pikachu in the Rankings section. Received another vote 
for the rankings section.

Version 1.3     September 25, 1999
     Added the Sound Test and Bonus Stages. Completed even more parts to 
the Character Comparison section. Added the Mode Select Screen section. 
If anybody at all out there is reading this, than please just send in 
your votes for the Rankings section!

Version 1.2     September 21, 1999
     Changed the layout a little bit again and added more information 
here and there. Added new parts to the 1 Player Mode section. Added even 
more parts to the Character Comparison section. Finally received a vote 
for the Rankings section so keep them coming!

Version 1.1     September 19, 1999
     A big update! Fixed the Table of Contents error. Moved Ness to the 
front of the rankings list. What was I thinking having Ness third place? 
Added parts of the Character Comparison section. Changed the ASCII art 
at the top of the FAQ. Added some other little things. Changed the 
format slightly. Haven't received any votes for the Rankings section so 
please start sending in your votes now!

Version 1.0     September 15, 1999
     The first version. Took me a while but it's out.

************************************************************************
3) Request List
************************************************************************

     Here I will list the things that I need contributed.

- combos

- more strategy for sections 16 and 17

- the damage for all of the moves

- anything else that you think this FAQ needs.

For information on contributing to this FAQ, see the Contact Me section.

************************************************************************
4) Game Info
************************************************************************

Name: Super Smash Brothers
Publisher: Nintendo
Developer: Hal Laboratories
System: Nintendo 64
Genre: Fighting
Rating: K-A
Controllers- 1-4 Simultaneously
Release: April 27, 1999

************************************************************************
5) Review
************************************************************************

     This game is the best! It is the best party game that I have ever 
played because of it's multiplayer. This game almost never gets old! 
Also the best fighter that I have ever played. Choose from Mario, DK, 
Link, Samus, Yoshi, Kirby, Fox, and Pikachu plus 4 hidden characters. 
There are 9 stages, all packed with fun! The character balance is great 
so there is no best character. My first favourite character was Pikachu, 
than Mario and Luigi, than Kirby, than Donkey Kong, than Samus, than 
Ness, and now Mario and Luigi again! That's one reason that this game is 
so great, since there is no best character, you and your friends won't 
all be being the same character. The items add a lot of variety to the 
action. All the characters have a variety attacks that you need to 
master. It's all the little things that make this game shine!

Graphics- 8/10
     Very nice graphics. Ness, Samus, Kirby, Pikachu, and Jigglypuff get 
their debuts on the N64. The backgrounds are nicely drawn and the 
characters look great. It's a good thing that this game is 2D and not 3D 
because if it was 3D than we would get that crummy 4 screen split thing 
like with most games. Instead everybody watches the same screen so it's 
not complicated. You don't see a lot of blocky figures because the 
gameplay is mostly from a zoomed out perspective.

Music/Sound- 8/10
     Some music is awesome like the Congo Jungle and Saffron City 
themes, but some are overly cute like the Yoshi's Island theme. The 
sound effects are good. I usually don't notice the music nearly as much 
as the sound effects though. The Mushroom Kingdom stage has the 8-bit 
music from the NES Mario Brothers! Plus the Zelda overworld theme that 
was left out of Ocarina of Time is in here. All of the stages have their 
own remix of music from their characters games. Peach's Castle has the 
Mario theme, Planet Zebes has the Metroid theme. The sound is great!

Controls- 8/10
     The controls are sometimes not as responsive as I would like them 
but I don't experienced too many problems with it. Not nearly as 
complicated as other fighters like Tekken 3. Some moves can be a pain to 
master like Ness' triple jump and Pikachu's Double Quick Attack. Some 
combos take a lot of skill to master. Both C and up on the control stick 
make your character jump, but I prefer using C to jump so that I don't 
get confused when doing Up+B and Up+A moves. The controls are overall, 
fairly simple, which is good.

Gameplay- 10/10
     This is where the game shines! I can't get enough of the 
multiplayer mode. The 1 Player Mode doesn't have much to offer however 
and I think it would be a lot cooler if it was in a tournament setup. 
There are 12 characters, 9 stages, and tons of options! All of the 
characters are great except for Yoshi and Jigglypuff. Some people are 
good with them but I just don't like them. The items add a lot of 
variety to the gameplay, but I find that some items are too cheap like 
the Homerun Bat and the Hammer. Getting the secret characters makes the 
game more of a challenge.

Replay Value- 10/10
     Like I said earlier I can't get enough of the multiplayer mode. All 
I can say is that this game won't get old for a while. I play it all day 
when I get the chance. You're guaranteed 2 or 3 months out of this game 
after you have all of the secrets. Many will disagree, but I think this 
is one of the most addictive games on the N64! You won't want to stop 
unless you're hungry or have to go to the bathroom! I wish I had this 
game so much, and you will too after renting it once. Even though it's 
not an RPG and the game can be beaten in about a week(unless you stay up 
all night or are a pro at video games, in which case it will take less 
time) the multiplayer mode will keep you coming back for more!

Overall- 9/10
     A great game, and a great fighter! It's not bloody, it's not gory, 
it's just plain fun! Every aspect of the game is good if not wonderful. 
If you're a big Nintendo fan than this game is a must have! Fans of 
classic fighting games might be disappointed, but Nintendo fans will 
love it to death! If you don't mind the cost than buy this game. 
However, this game is not for everybody so rent first. You don't want to 
waste $50 if you don't even like the game.

************************************************************************
6) Story
************************************************************************

     There isn't much of a story to this game. The story is a boy who 
has dolls of a bunch of popular Nintendo characters likes to fight them 
against each other. Then he puts on a glove and makes the winner fight 
his hand. That is who the Master Hand is, the boys hand! Not much of a 
story, but this game doesn't really need one because it's a fighter. The 
types of games that really need a good story are RPGs and Adventures. 
The story in my opinion is the only bad thing about this game, but you 
won't even be thinking about the story while you are smashing Jigglypuff 
into the background!

************************************************************************
7) Controls
************************************************************************

The controls are pretty basic.

A- Weak Attack

Dash+A- Strong Attack

Forward+A- Smash Attack

Start- Pause

B- Special Attack(usually projectile)

Up+A- Special Attack(usually a comeback attack)

Down+B- Special Attack(usually a downward aerial power-hit)

C buttons- Jump

R- Grab enemy/Thrown item

R Forward after grabbing enemy- Throw opponent.

R Backward after grabbing enemy- Throw opponent.

L- Finishing Pose

Control Stick- Move

Z- Shield

Z+Forward- Roll

************************************************************************
8) Mode Select Screen
************************************************************************

     If you're a beginner at Super Smash Brothers and want to learn 
about all of the options than you have come to the right section. 
Veteran players you can just skip this section, it probably won't be 
anything new to you. Press START on the Title screen to reach the Mode 
Select screen and the following four options:

1P Mode- Featuring four-single player modes.

VS Mode- Featuring Free-for-All and Team Battle modes of play.

Options- Gives you three options about the gameplay.

Data- Get information on the characters as well as VS Mode standings.

~1P MODE~

~1P Game~
     Battle your way past various enemies and through bonus stages to 
reach the final boss. Choose your character on the Character Select 
screen by moving the cursor and chip to the character of your choice, 
then pressing the A Button. To change characters press the B Button, 
then drop the chip on another character by pressing the A Button again. 
Change your character's appearance with the C button. High scores for 
the game and for each character are shown in the bottom-right corner of 
the screen. To choose your stock life and difficulty level, move the 
cursor to the yellow arrows in the Options section, and press the A 
Button to scroll through the choices. Choose to fight with up to five 
lives, and set the difficulty level to any setting between Very Easy to 
Very Hard. To change the time move the cursor to the arrows in the Time 
section and pressing the A Button.

~Training Mode~
     The Training Mode is the best way to learn each character's moves. 
Choose your character, your opponent, and the battle stage, then begin 
your training session! Like the 1-Player battle screen, the Training 
Mode screen also has Damage Meters for the two contestants, but it has a 
lot more information than that! Press START to access the Pause screen. 
From here you can adjust the following Training Mode options:
CP- Set the Computer Player's action to Stand, Walk, Evade, Jump, or 
Attack.
Item- Scroll between items with the Control Stick. The selected item 
appears when the A button is pressed.
Speed- Set the speed to 1/1(regular speed), or 2/3, ˝, or speed for 
slow-motion battle.

~Bonus 1 and 2 Practice Modes~
     Choose your character and test your skills at the two Bonus Levels 
found in the 1-Player game. The levels are different for each character, 
so be sure to check them all out as you race for the best time!

~VS. MODE~
     The VS. Mode is an all-out battle for any combination of two to 
four human or computer players. Using the Control Stick, move the cursor 
to the Rules option and select one of the following four settings by 
scrolling left to right with the Control Stick.

Time- A timed free-for-all battle. The winner is the player with the 
highest number of Knock-offs(KO's) after subtracting the total number of 
times that the player was knocked-off(TKO).

Time Team- A timed team battle.

Stock- A free-for-all battle in which all contestants have a limited 
stock of life. The last player standing is the winner.

Stock Team- A team battle in which all contestants have a limited stock 
of life.

     After selecting the rules, use the Control Stick to set the time 
limit for timed battle, or set each character's stock life for a stock 
battle.

~Options~
     Enter the Options screen to change settings for the following:

Handicap- Turn the Handicap for players ON or OFF, or set it to AUTO to 
have it determined by the computer. Change the actual Handicap setting 
on the Player Select screen. The higher an opponents Handicap, the 
easier it is to knock him off.

Team Attack- Choose whether or not team members can be hit by one 
another's attacks in team battles.

Stage Select- Set to ON to select the battle stage yourself or OFF to 
have the computer randomly select one for you.

Damage- Set the damage rate for attacks. At 50%, you knock your opponent 
half as far.

Item Switch- Must be unlocked, it lets you choose what items can appear 
and the frequency of appearance.

~VS Start~
     Press the A Button when VS START is highlighted in the VS Game Mode 
screen to enter the Character Select screen.

- Select Free-for-All or Team Battle.
- In Team Battle, assign characters to one of three teams(Red, Green, or 
Blue).
- Set player control to human(HMN), computer(CP), or none(N/A).
- When the Handicap option is ON, set the Handicap for each human 
player.
- Set the difficulty level for each computer player.

Press START to let the battle begin!

~OPTIONS~
     Select Options on the Mode Select screen to change the following 
game settings:

Sound
     Choose Stereo or Mono. When choosing Stereo, check to see that both 
the left and right output connections on you N64® Control Deck are 
connected to your television.

Screen Adjust
     If your television is not displaying the game in the center of the 
screen, use this option to adjust the screen. Use your Control Stick to 
move the cross to the center of the screen. Press the Z Button to return 
it to the default setting.

Backup Clear
     Use this option to erase the following data:

Newcomers- Erase Challenger data. You will no longer be able to use the 
hidden characters.

1P High Score- Erase all high scores in the 1-player game.

Bonus Stage Time- Erase all fastest times for the Bonus Stages.

VS Record- Erase all character statistics from VS matches.

Prize- Erase all prize data.

ALL Data Clear- Erase all saved data.

~DATA~
     The Data Mode contains information about each character in the 
game, as well as VS Mode standings and statistics.

~Characters~
     This option contains profiles on each character appearing in the 
game. Learn more about the characters, their backgrounds, and their 
special moves.

~VS Record~
     This option contains stats on each character's performance in VS 
Mode battles. The first screen shows each character's total Knock-offs 
against other characters, then press the A Button again to view detailed 
individual statistics against other characters.

Key to Individual Statistics:

Win%- Each character's share of the KOs total.
KOs- The character's total number of Knock-offs.
TKO- The total number of times the character fell off or was knocked 
off.
SD%- The character's Self Destruction rate, the percent of TKO'd that 
were self-induced.
Time- Each character's total play time.
Use%- The character's share of total play time.
Avg.- The average number of opponents in the character's VS battles.

Key to Detailed Individual Statistics:

Ranking- The character's overall ranking.
Use%- The character's share of total play time.
Attack Total- Total amount of damage given to opponents.
Damage Total- Total amount of damage taken.

     The following detailed stats for a character's performance against 
each other character are also kept:

Win%- The character's share of total Knock-offs between the two 
characters.
KOs- Number of Knock-offs against that character.
KO'd- Number of times knocked-off by that character.
Avg.- Average number of opponents in matches with that character.

~Sound Test~
     This must be unlocked. See Sound Test section.

************************************************************************
9) Combos
************************************************************************

~MARIO~

#1     This combo is used a lot. Somehow get one or more opponents 
caught in a Mario Tornado. When they go flying up Super Jump Punch them.

#2     Keep throwing a barrage of Fireballs and this can become 
difficult to escape from.

#3     Use the Mario Tornado and then let your opponent fall right back 
into another Mario Tornado when they land.

#4     Keep tapping A when your opponent is backed into a corner.

~DONKEY KONG~

#1     This combo can be done under the arch in Hyrule Castle or under 
the left pipe in the Mushroom Kingdom. Get your opponent into one of the 
two areas mentioned above, and repeatedly use the Hand Slap. This is the 
hardest combo to escape from in the game!
NOTE: The best way to escape this combo is to press Z as you touch the 
ground to roll away.

#2     Use the Hand Slap and whoever gets affected by it, give them the 
Overhead Hand Swat. Now use the Spinning Kong on them.

#3     This combo is an easy one to pull off. Just pick up your opponent 
and throw them off the edge. Now start charging your Giant Punch and 
when they come back give it to them. Repeat until dead.

#4     Keep tapping A when your opponent is backed into a corner.

~LINK~

#1     Get your opponent caught in an Upward Sword Smack then jump up 
with an Upward Sword Stab. If they go high enough then throw a bomb up 
at them.

#2     Keep throwing the Boomerang and your opponent might have a hard 
time getting out of this combo. This usually doesn't work against 
experienced players but against novices it can become frustrating for 
them.

#3     Use the Downward Sword Stab when you and your opponent are high 
in the air and then throw them. Set up a bomb and toss it at him. Now 
throw your Boomerang.

#4     Keep tapping A when your opponent is backed into a corner.

~SAMUS~

#1     First do a Downward Kick and if your foe goes flying up then 
Screw Attack them. When they come down give them an Upward Flamethrower.

#2     Keep shooting out small Charge Shots and that can become rather 
annoying for your enemy.

#3     Charge you Charge Shot. Now run up to your opponent and Screw 
Attack them. Now get underneath him and use the Upward Flamethrower. 
Throw him to the nearest ledge and then blast them off with your Charge 
Shot.

#4     Keep tapping A when your opponent is backed into a corner.

~YOSHI~

#1     Trap your opponent into an egg and then butt stomp them.

#2     Keep tapping A when your opponent is backed into a corner.

~KIRBY~

#1     Stand right beside your enemy facing him then pull off a Final 
Cutter. It should hit 4 times!

#2     Suck your opponent in, spit them out, and immediately hold B 
right after it. They should keep getting spit in and out.

#3     Keep tapping A when your opponent is backed into a corner.

~FOX~

#1     Keep firing off numerous Blaster Shots if you want to be 
annoying.

#2     Keep tapping A when your opponent is backed into a corner.

~PIKACHU~

#1     Just tap B and the numerous Thunderjolts will be hard to escape 
from.

#2     Stay on the lowest platform and keep using Thunder.

#3     Keep tapping A when your opponent is backed into a corner.

~LUIGI~

#1     Use a Luigi Cyclone than go up to hit them with a Super Jump 
Punch(try to catch them on fire).

#2     Keep throwing out Fireballs to harass your opponents from a 
distance.

#3     Keep using Luigi Cyclones over and over again.

#4     Keep tapping A when your opponent is backed into a corner.

~CAPTAIN FALCON~

#1     Jump up and use the Falcon Grab. Now come in with the Falcon 
Kick. If you think you can pull it off, then finish him with the Falcon 
Punch.

#2     Keep tapping A when your opponent is backed into a corner.
NOTE: The Falcon Punch might also work as an infinite combo.

~NESS~

#1     Keep throwing PK Fire and when you want to end the combo, come in 
with the Homerun Bat!

#2     Back your enemy into the corner and keep doing Yo-Yo tricks.

#3     Use PK Fire and smack yourself into your opponent with PK Thunder 
while they're still stunned.

#4     Keep tapping A when your opponent is backed into a corner.

~JIGGLYPUFF~

#1     First toss your opponent upward and do the Overhead Clap.

#2     This works better the higher in damage your opponent is. Use the 
Sing attack followed by the Rest attack.

#3     Keep tapping A when your opponent is backed into a corner.

************************************************************************
10) Characters
************************************************************************

~MARIO~

Profile: Although best known as the mustachioed plumber who battles the 
Turtle Tribe with his distinct jumping action, this internationally-
famous hero has acted as a referee, a driver, and even a doctor! He's 
been linked to Princess Peach of the Mushroom Kingdom for years, but to 
this day their true relationship remains a mystery.

Symbol- A mushroom.
Stage- Peach's Castle.
Taunt- Grows up like Super Mario.

Costumes
C^- It'sa me, Mario!
C>- I'ma Wario! I'ma gonna win!
Cv- Yellow shirt, dark red pants/hat.
C<- SMB1 Mario! Red overalls, blue shirt/hat.

Pros
- Good jump height
- Excellent combo potential
- Damaging Throw
- Easy-to-time taunt(for the Fighter Stance bonus in 1P game)
Cons
- Low speed
- Low damage for individual hits
- Awkward fireball
- No real stomp attack
- Agonizingly long taunt(for team and multiplayer fights)

Comments
     Mario is ranked #3 on my favourite characters listed only behind 
Luigi and Samus. Mario however is better at combos than Luigi. Both 
Mario and Luigi have great attacks that can do damage. Their jumping is 
also great. Their speed is average. They both have great throws that can 
do damage and have good distance.

How to Beat
     Stay underneath Mario and use hits from below. Be careful for his 
Super Jump Punch and Mario Tornado. Avoid his Fireballs. Hit him with 
projectiles if you have some. Try to throw him when he is high in damage 
or use a power hit.

Moves

Up+B- Super Jump Punch
Tip- Catch opponents using their downward aerial power-hits on you with 
this move.

B- Fireball
Tip- Torture enemies by throwing these from a distance.

Down+B- Mario Tornado
Tip- Use this when your opponents come to close to you.

A, A, A- Multi-Punch
Tip- This is Mario's infinite combo.

Up+A- Head Butt
Tip- This is a good move for juggling while you are on the ground.

Down+A- Trip Kick
Tip- This is Mario's clearout attack.

Forward+A- Strong Punch
Tip- This big punch is a power hit.

Jump, Up+A- Flying Kick
Tip- Better at juggling than the Super Jump Punch, because of its better 
recovery time.

Jump, Down+A- Downward Drill Kick
Tip- This move makes a way better downward aerial power-hit than the 
Mario Tornado.

Jump, Forward+A- Drill Kick
Tip- Good move to use when your foe is above and to the side of you.


~DONKEY KONG~

Profile: Donkey Kong and Mario started out as arch-rivals, but they've 
patched things up in recent years. These days DK spends his time 
searching the jungle for bananas instead of kidnapping beautiful 
maidens. In the past few years, other members of the Kong family have 
cashed in on DK's fame as well, including his favourite nephew, Diddy.

Symbol- the initials DK.
Stage- Congo Jungle.
Taunt- Throws his arms in the air and acts like he's confused.

Costumes
C^- Brown.
C>- Brillo Kong! Gray fur.
Cv- Red (bloody?) DK.
C<- Blue gorillas?? NOW I've seen EVERYTHING.

Pros
- Incredible strength
- Carrying ability
- Useful throw
- Cheap(see "useful") Down+B move
- Long limb range
Cons
- Nasty speed
- Large size
- No projectile
- Bad stomp attack(Down+A)

Comments
     Donkey Kong has the greatest strength in the game. He is the only 
character that can hold onto his opponents while walking. His speed is 
the worst in the game though, and he has no projectile to hit from far 
away from with. Still, strength is sometimes more useful than speed. He 
ranks #8 on my list.

How to Beat
     Donkey Kong is slow and he has no projectile so stay away and shoot 
projectiles at him. Avoid the Giant Punch at all costs especially if 
you're a light character(Pikachu, Kirby, Jigglypuff, Ness) or if you're 
high in damage. If he gets close try to throw him. Donkey Kong is a big 
target so don't worry too much.

Moves

Up+B- Spinning Kong
Tip- Donkey Kong can use this move to come back onto the playing field 
as well as using it as an attack.

B- Giant Punch
Tip- Donkey Kong must charge his Giant Punch to get maximum power out of 
it.

Down+B- Hand Slap
Tip- Using this move throws your opponents in the air stunned so that 
you can hit them again

A, A, A- Flurry Punch
Tip- This is DK's infinite combo.

Up+A- Hand Clap
Tip- Not used often as my opponents never seem to be in that general 
area.

Down+A- Spinning Kick
Tip- This is DK's best clearout attack.

Forward+A- Strong Punch
Tip- Not as strong as the Giant Punch but a strong punch none the less.

Jump, Up+A- Overhead Hand Swat
Tip- Good move for when your enemies are falling down.

Jump, Down+A- Stomp
Tip- Just what it sounds like, he stomps!

Jump, Forward+A- Drill Kick
Tip- This is a good move to use when your opponent is above and to the 
side of you.

~LINK~

Profile: Link is the valiant boy hero of the "Legend of Zelda" series in 
which he fights against the evil Ganon to recover the Triforce. Though 
his tools may change with each adventure, his strength and righteousness 
remain constant. With his trusty sword and a variety of weapons, he 
takes adventure head on!

Symbol- the triforce.
Stage- Hyrule Castle.
Taunt- Does a pose with his sword.

Costumes
C^- Kokiri Tunic.
C>- Goron Tunic.
Cv- Zora Tunic.
C<- Yeti Mail, I think from Zelda 1.

Pros
- Excellent stomp attack
- Two projectiles
- Good clearout
- Strong A attacks
- Long range throw
Cons
- Two awkward projectiles
- Bad air defense
- Awful jumping capabilities
- Hokey, hard to time taunt
- And did I mention he is bad jumper?

Comments
     Link is a good fighter with strong sword attacks. His A attacks are 
possibly the best in the game. His throw has long range but it has lag 
time which can make it easy to escape. His two projectiles are both 
awkward but they can be useful. Link however with all these strong 
points is the worst jumper in the game. His Spinning Sword Slash gives 
him almost no air time. Link ranks #5 on my list.

How to Beat
     Link's biggest weakness is his jumping. If you try to hit him with 
physical attacks than he can overpower them with his Spinning Sword 
Slash. Use projectiles and dodge his Bombs and Boomerang. Stay away 
because Link's main strength lies in his short range sword attacks.

Moves

Up+B- Spinning Sword Slash
Tip- This is not a very good comeback move, but it's the best comeback 
move that Link has!

B- Boomerang
Tip- Since you can still walk around after you throw out your Boomerang 
use this often.

Down+B- Bomb
Tip- Once you release a bomb, press A to throw it and it'll explode in 
about 5 seconds, but press Down+B to throw it and it'll explode on 
contact!

A, A, A- Rapid Sword Stabs
Tip- This is Link's infinite combo.

Up+A- Upward Sword Smack
Tip- If your opponent is in the right position this will hit multiple 
times.

Down+A- Low Sword Swipe
Tip- This is Link's clearout attack.

Forward+A- Sword Swipe
Tip- Link takes a strong swipe with his sword.

Jump, Up+A- Upward Sword Stab
Tip- A great juggling move!

Jump, Down+A- Downward Sword Stab
Tip- A very strong move!

Jump, Forward+A- Flying Slash
Tip- This is a good move to use when your opponent is above and to the 
side of you.

~SAMUS~

Profile: Samus Aran is the toughest bounty hunter in the galaxy. Using a 
special suit powered by the technology of the bird people which allows 
her to execute daring acrobatic feats, Samus pursues the airborne life 
form Metroid through-out the universe.

Symbol- an S inside of a circle.
Stage- Planet Zebes.
Taunt- She poses with her gun.

Costumes
C^- Orange and yellow, with a green eyespace.
C>- Pink and yellow, blue eyespace.
Cv- Earth Samus! Brown and orange, green eye.
C<- All green with a red helmet? Where DO you get your fashion tips?!

Pros
- Insane jumping powers
- Long-range throw
- Excellent projectile
- Good rolling power
- Single most powerful attack(Up+A, timed right, does 40+%)
- High speed
Cons
- Weak bomb
- Slow throw
- No stomp attack
- Very cheap

Comments
     Samus is not much of a close in fighter, but her special attacks 
more than make up for it. She is a good jumper, she has my favourite 
projectile in the game, and she also has the most damaging attack in the 
game! Her bombs are weak and her throw has long range like Link's but 
also like Link's it is slow and has some lag time. In the hands of a 
master, Samus is one of the best and she ranks #4 on my list.
How to Beat

     Samus is a very difficult opponent to beat. Stay low because her 
bombs are weak and easy to avoid. Hit her with projectiles, dodge the 
Charge Shot, and hit her from below. Whatever you do don't go directly 
above her because that could put you in position for a Screw Attack or 
even worse an Upward Flamethrower!

Moves

Up+B- Screw Attack
Tip- This move can be used to attack and to get back on the playing 
field.

B- Charge Shot
Tip- Try to keep a charged shot whenever you can.

Down+B- Bomb
Tip- When fighting characters with bad upward aerial power-hits, just 
jump in the air dropping bombs.

A, A, A- Triple Gun Ram
Tip- This is Samus' infinite combo.

Up+A- Upward Flamethrower
Tip- Damage wise, this is the best move in the game.

Down+A- Trip Kick
Tip- This is Samus' clearout attack.

Forward+A- Mega Punch
Tip- This move is hard to pull off but if it connects it can do good 
damage. It is good to use when the opponent is stunned.

Jump, Up+A- Upward Kick
Tip- Use this move instead of the Screw Attack around edges because 
after the Screw Attack, you don't have any more jumps, but after this 
move you can still jump once after using it.

Jump, Down+A- Downward Kick
Tip- An awesome start to combos as it sometimes throws the enemy upward.

Jump, Forward+A- Downward Flamethrower
Tip- Use this when you're in the air and somebody is trying to jump up 
and hit you.

~YOSHI~

Profile: Yoshi is the friendly dinosaur of Yoshi's Island. He began as 
Mario's partner, but has since built his own identity, and now appears 
in many games. He uses his unique ability to turn whatever he swallows 
into an egg as his foremost attack. Yoshis come in a rainbow of colours 
and are said to have a high IQ from a very early age.

Symbol- an egg.
Stage- Yoshi's Island.
Taunt- Waves his arms saying "Yoshi".

Costumes
C^- Green Yoshi.
C>- Red Yoshi! In SMB, this one could breathe fire.
Cv- Blue, the flying Yoshi, dang that would have ruled here.
C<- Yellow. This one kicked up dust when it landed. Yawn. Still, okay 
here.

Pros
- Damaging attacks
- Quick taunt
- Long-range throw
- High double-jump
Cons
- Bad projectile
- Slow
- No triple jump
- Hard to learn

Comments
     Yoshi is not a very good character at all and ranks #11 on my list. 
His throw is long range but not as long a range as Link's or Samus'. He 
has the highest double jump in the game but no triple jump. However, 
those good points don't make up for the facts that he has a bad 
projectile, he is weak, and he has low speed. I do not recommend Yoshi 
at all.

How to Beat
     Yoshi doesn't have many strong attacks so don't worry about that. 
If you see catch him using his double jump than try to smack him off the 
edge before he touches the ground and he will be helpless. He has a 
sorry excuse for a projectile so just hit him with yours if you have 
one.

Moves

Up+B- Egg Bomb
Tip- This move requires timing to work.

B- Egg Lay
Tip- Once your foe is in an egg, attack the egg and they will take 
damage.

Down+B- Butt Drop
Tip- This is a strong downward aerial power-hit.

A, A, A- Triple Kick
Tip- This is Yoshi's infinite combo.

Up+A- Head Butt
Tip- I prefer the Flying Flip Kick, but this move can juggle too.

Down+A- Tail Swipe
Tip- This is Yoshi's clearout attack.

Forward+A- Head bash
Tip- This move has some lag time but it's worth it.

Jump, Up+A- Flying Flip Kick
Tip- Yoshi's best juggling move.

Jump, Down+A- Flurry Kicks
Tip- This is a good move that can do good damage.

Jump, Forward+A- Flying Head Butt
Tip- Used often as there seems to be an opponent on a platform above and 
to the side of me a lot.

~KIRBY~

Profile: The 8-inch high Kirby hails from a distant, peaceful star. Like 
his simplistic appearance, he is an easily-understood character. True to 
his instincts, Kirby eats when he gets hungry and sleeps as soon as he 
grows tired. Nevertheless, Kirby remains a formidable opponent. In 
addition to his distinct flying and swallowing skills, he also has the 
ability to copy enemy attacks for ever-changing action.

Symbol- a star
Stage- Dreamland
Taunt- Waves his arms and says "Hi".

Costumes
C^- Pink Kirby.
C>- Yellow Kirby! Beam ability, anyone?
Cv- Blue (Ice) this time. Personally, I liked a different ability 
better.
C<- Fire Kirby! Where's that cool (hot?) flaming hat???

Pros
- Invincibility attack
- Power absorbtion
- Sextuple (or whatever) jumps
- Quick attacks
- Small size
Cons
- Long windup
- No good clearout
- Cheap
- Knocked out easily

Comments
     Kirby is a formidable fighter and he ranks #6 on my list. He is 
invincible while in the Stone except for throws and the hammer. He can 
absorb his opponents B button move by sucking them in. His attacks are 
quick and he can puff up giving him multiple jumps. However, he is 
knocked out easily therefore giving him a big disadvantage in 
multiplayer matches.

How to Beat
     Kirby is very light so use lots of throws and power hits. Don't let 
him steal your B button attack and avoid Stone and Final Cutter the best 
that you can. His strongest attacks have long windup so try to hit him 
before he can pull them off.

Moves

Up+B- Final Cutter
Tip- If Kirby's multiple jumps just aren't enough to make it back to the 
playing field, than use this for a slight boost.

B- Swallow
Tip- Once in your mouth, press A to spit out opponent or B to steal 
their B button move.

Down+B- Stone
Tip- Jump over your opponent and use this for big damage!

A, A, A- Flurry Punch
Tip- Kirby has the easiest infinite combo to pull off.

Up+A- Flip Kick
Tip- A juggling move but it must be executed on the ground.

Down+A- Splits Kick
Tip- This doesn't have much range but it's quick.

Forward+A- Strong Kick
Tip- This kick is a smash attack.

Jump, Up+A- Spin
Tip- This hits enemies from all sides of you.

Jump, Down+A- Downward Drill Kick
Tip- This can combo a few times.

Jump, Forward+A- Drill Kick
Tip- This is a good move to use when your opponent is above and to the 
side of you.

~FOX~

Profile: Following in his dead father's footsteps as the young leader of 
the Starfox team, Fox McCloud's piloting of the super-high performance 
combat ship Arwing for the Lylatian System is still fresh in our 
memories. His one weakness may be his difficulty earning the trust of 
his teammates.

Symbol- a fox with wings.
Stage- Sector Z.
Taunt- Crosses his arms and says "humph".

Costumes
C^- White vest/boots, green pants.
C>- Orange vest/boots, brown pants.
Cv- Pink boots, purple vest, violet pants, oooookay.
C<- Green vest, black pants, and, blood red boots??

Pros
- Speed
- A cheap blaster move
- Good jumps
Cons
- No strong moves
- Dumb throw
- Nerve-grinding windups

Comments
     Fox is not a very good character, he ranks #9 on my list. He the 
second fastest character and he has good jumping skills. His Blaster 
Shot is also fast, but he does not have any strong moves so you will 
have to rely on items or combos and juggling. His throw isn't good 
either.

How to Beat
     Fox is fast but he is pretty weak so just go heavy on power hits. 
Attack from below because he has no good stomp attack. Experienced Fox 
players will use the Reflector so be cautious when using projectiles. If 
he is charging you than he probably won't have time to put up his 
Reflector so it will be okay to use projectiles.

Moves

Up+B- Firefox
Tip- A bad attack but a very good comeback move.

B- Blaster Shot
Tip- This is Fox's best weapon, use it to your advantage.

Down+B- Reflector
Tip- Use this move and any projectiles that hit you will be reflected.

A, A, A- Flurry Kicks
Tip- This is Fox's infinite combo.

Up+A- Flip Kick
Tip- It can juggle but the Upward Kick is preferred over this.

Down+A- Splits
Tip- Hits on both sides of Fox.

Forward+A- Strong Kick
Tip- This is a power hit, and it can knock opponents a good ways.

Jump, Up+A- Upward Kick
Tip- Like most characters, this is Fox's juggling move.

Jump, Down+A- Downward Drill Kick
Tip- A good downward aerial power-hit.

Jump, Forward+A- Drill Kick
Tip- This is good to use when your opponent is above and to the left of 
you.

~PIKACHU~

Profile: Pikachu
         Mouse PKMN
         Height 1'4"
         Weight 13 lbs.
     When several of these Pokémon gather, their electricity could build 
and cause lightning storms.

Symbol- a pokéball.
Stage- Saffron City.
Taunt- waves and says "Pika Pika".

Costumes
C^- Normal yellow Pikachu.
C>- Aww, Pikachu's got a red birthday hat!
Cv- How about a blue hat instead?
C<- Weird, green tinted Pikachu with a bright green hat.

Pros
- Speed
- Unique projectile
- Small size
- Good jumper
- Cool throws
Cons
- Bad defense
- Fairly low damage

Comments
     I used to like him just because he is so cute but he isn't much of 
a great multiplayer fighter as he ranks #10 on my list. I set up a 
tournament with only CPU characters and to my surprise Pikachu came 
second! Luigi came first, Kirby came third, and Ness came fourth. The 
computer is good with him, but I don't know anybody who plays good with 
him. He is fast, a good jumper, and he has some strong attacks. His bad 
defense makes him a bad multiplayer character though.

How to Beat
     Pikachu is light so go heavy on throws and power hits. Don't go 
above him or else he will Thunder you. The Thunderjolt can sometimes be 
hard to avoid but try the best that you can. The Double Quick Attack is 
a good move and when you see him using it than try to hit him off and he 
will be helpless.

Moves

Up+B- Quick Attack
Tip- Press B and another direction after the first Quick Attack to do a 
Double Quick Attack.

B- Thunderjolt
Tip- If you use this in the air it will be a ball of electricity.

Down+B- Thunder
Tip- This is actually Pikachu's best juggling move.

A, A, A- Triple Head Butt
Tip- This is Pikachu's infinite combo.

Up+A- Tail Flip
Tip- An okay juggling move, but Pikachu has better ones.

Down+A- Trip Kick
Tip- This is Pikachu's clearout attack.

Forward+A- Thundershock
Tip- There is some lag time before the shock, and this is sometimes hard 
to pull off.

Jump, Up+A- Overhead Tail Swipe
Tip- Not as good a juggling move as Thunder but is sometimes needed to 
be used.

Jump, Down+A- Downward Electric Drill
Tip- Pretty much the same as the Electric Drill only it is going 
downward.

Jump, Forward+A- Electric Drill
Tip- This is probably the best sideways drill move in the game.
be used instead.

~LUIGI~

Profile: Though often hidden in his older brother Mario's shadow, Luigi 
is, in reality, very popular. Taller than Mario, Luigi also jumps 
higher. Although he didn't appear in Super Mario 64, in Mario Kart 64 he 
performed to the best of his ability. For one who always seems to be in 
the background, he has many fans who eagerly await his appearance.

Symbol- a mushroom.
Stage- Peach's Castle.
Taunt- scuffs his heel.

Costumes
C^- Good ol' green and royal blue Luigi.
C>- Fire Luigi! Hopefully those are just yellow gloves.
Cv- Aquatic Luigi, aqua and blue. Not bad.
C<- Um, Pink Luigi. I could say something else, but it's not very nice.

Pros
- Flaming Jump Punch
- High jumping
- High power
Cons
- Low speed
- Little chaining
- too similar to Mario

Comments
     Luigi is a great fighter and he ranks #2 on my favourite characters 
list just behind the all powerful Samus. Luigi is not as good at combos 
as Mario who ranks #3. Both Luigi and Mario have great attacks that can 
do damage. Their jumping is also great. Their speed is average. They 
both have great throws that can do damage and have good distance.

How to Beat
     Luigi is one of the hardest characters to beat in the hands of a 
master. Avoid his Fireballs. Stay low and avoid the Super Jump Punch 
especially if your opponent knows how to catch you on fire. The Luigi 
Cyclone isn't too much of a problem if you stay low. Hit him from below 
and avoid his B button attacks the best you can.

Moves

Up+B- Super Jump Punch
Tip- If you're touching the opponent as you execute this than they will 
catch on fire.

B- Fireball
Tip- Unlike Mario's Fireball, Luigi's Fireball goes straight.

Down+B- Luigi Cyclone
Tip- This doesn't combo as much as the Mario Tornado, but is still 
considered a power-hit.

A, A, A- Flurry Punch
Tip- This is Luigi's infinite combo.

Up+A- Head Butt
Tip- This is a good juggling move, but Luigi has better ones.

Down+A- Trip Kick
Tip- This is Luigi's clearout attack.

Forward+A- Strong Punch
Tip- This big punch is a power hit.

Jump, Up+A- Flying Kick
Tip- Better at juggling than the Super Jump Punch unless the Super Jump 
Punch catches fire.

Jump, Down+A- Downward Drill Kick
Tip- This is a good substitute for the Luigi Cyclone.

Jump, Forward+A- Drill Kick
Tip- This move should be used when your opponent is above and to the 
side of you.


~CAPTAIN FALCON~

Profile: A regular pilot in the great galactic race F-ZERO Grand Prix, 
Captain Falcon is skilled at collecting prize money. Much about his past 
remains hidden in shadow, but it's clear that many a villain hold a 
powerful grudge against him.

Symbol- a falcon.
Stage- N/A
Taunt- says "Show me your moves".

Costumes
C^- Blue and red Falcon.
C>- Gray. Much more fitting.
Cv- Blood Falcon! Red on purple.
C<- *blinks* White on pink! G'yaah!

Pros
- FAST!
- Good jumper
- Powerful B move
- Cool
Cons
- Long recovery
- Long windup
- No projectile

Comments
     Captain Falcon ranks #4 on my list and he is a good fighter. He is 
the fastest character in the game! His attacks do a lot of damage, and 
he is a good jumper. He has no projectile and has long recovery and 
windup so his strongest attacks are hard to pull off. He is a good 
fighter nonetheless though.

How to Beat
     You must be quick here or he will walk all over you. Use 
projectiles because Captain Falcon doesn't have any. Avoiding the Falcon 
Punch should be easy. Watch out for the Falcon Kick while juggling it 
can sometimes penetrate your juggle. The Falcon Grab is totally 
underestimated so watch out for it.

Moves

Up+B- Falcon Grab
Tip- Also used as a comeback move, if this connects, Falcon will set 
them on fire and throw them away.

B- Falcon Punch
Tip- A very strong move but their is some lag time before the actual 
punch so don't use unless the opponent is stunned.

Down+B- Falcon Kick
Tip- This move is fast and it shoots Falcon across the screen.

A, A, A- Flurry Fists
Tip- This is Captain Falcon's infinite combo.

Up+A- Uppercut
Tip- An good juggling move.

Down+A- Sweep Kick
Tip- This is Captain Falcon's clearout attack.

Forward+A- Flaming Kick
Tip- A good move and it's fast too.

Jump, Up+A- Flip Kick
Tip- Yes, this is Captain Falcon's juggling move.

Jump, Down+A- Downward Kick
Tip- This is a very good downward aerial power-hit.

Jump, Forward+A- Drill Kick
Tip- This is best used when your enemy is above and to the side of you.

~NESS~

Profile: Ness was a seemingly-average kid from Onett, but in truth, he 
was destined for much more. When a strange meteorite landed near his 
hometown, the little boy with psychic powers set out to save the world.
Little has been said of Ness' character, and much remains hidden.

Symbol- an earth.
Stage- N/A
Taunt- Bows and says "OK".

Costumes
C^- Classic Ness, red, purple, and yellow.
C>- Cool, Charlie Brown! Yellow and Black.
CV- Purple and Blue. Doesn't look bad, actually.
C<- Orange and green. Burns the eyes a little, y'know?

Pros
- Good specials
- Unpredictable jump
- Strong A attacks
- Built in life recovery
Cons
- Slow
- Awkward triple
- Very hard to learn

Comments
     Ness used to be my favourite fighter in the game. His special 
attacks are great but they leave him vulnerable. His PK shield is very 
useful especially against characters like Fox who rely on their 
projectiles to be good. PK Thunder is the cheapest and most useful 
attack in the game. He is a good jumper, but he is slow and his triple 
jump is awkward. He ranks #7 on my list.

How to Beat
     Ness is hard to master so if your opponent isn't skilled than this 
should be a piece of cake. If he is an expert however than it won't be 
pretty. If he tries to save himself from falling off the edge with the 
PK Thunder than try to throw a projectile at the PK Thunder to stop it 
from hitting him.

Moves

Up+B- PK Thunder
Tip- Once you send out a PK Thunder, use the control stick to steer it 
around.

B- PK Fire
Tip- Good move for stunning enemies.

Down+B- PK Shield
Tip- When enemies shoot projectiles at you, use this move to absorb the 
damage and lower your damage. Does not work with all projectiles.

Up+A- Vertical Yo-Yo
Tip- This move is good for clearing out and juggling.

Down+A- Horizontal Yo-Yo
Tip- This has longer range than the Vertical Yo-Yo.

Forward+A- Homerun Bat
Tip- Use this as a power move to knock your opponents out of the arena 
when they're high in damage.

Jump, Up+A- Flying Head Butt
Tip- Another good move for juggling.

Jump, Down+A- Downward Kick
Tip- Use this move when your opponent is down below you.

Jump, Forward+A- Flying Punch
Tip- Use this when the enemy is above and to the side of you.

~JIGGLYPUFF~

Profile: The Balloon PKMN with the big round eyes. It sings a soothing 
melody, sending those who hear it to sleep. As a Balloon PKMN, it's body 
is light, weak, and easy to knock away.

Symbol- a pokéball.
Stage- Saffron City.
Taunt- rolls and says "Jigglypuff".

Costumes
C^- Normal pink Jiggles.
C>- Hmm, a she! Red bow on old Puffy.
Cv- How 'bout a blue bow?
C<- Or green?

Pros
- Flying ability
- Sing attack
- To B power hits
- Huge, cute eyes
Cons
- Weak
- No triple
- No projectile

Comments
     Jigglypuff is in my opinion the worst character in the game and she 
ranks #12. She is a good juggler and she has multiple jumps. Her Sing 
attack is way overrated. Jigglypuff is weak, easy to knock away, and she 
has no triple jump. Don't bother with Jigglypuff unless you want a 
challenge.

How to Beat
     Experienced Jigglypuff players are good at juggling but if they're 
not than prepare to kick ass! Just use lots of throws and power hits to 
get rid of this air bag. Jigglypuff also has multiple jumps so you have 
to smash her hard in order to kill her. This should be a piece of cake.

Moves

Up+B- Sing
Tip- Puts opponent to sleep!

B- Pound
Tip- This has some lag time but it's not a bad move.

Down+B- Rest
Tip- Don't use unless your opponent is high in damage, and it's a 1 on 1 
match.

A, A, A- Flurry Punches
Tip- This is Jigglypuff's infinite combo.

Up+A- Head Butt
Tip- This is one of Jigglypuff's juggling moves.

Down+A- Splits Kick
Tip- Jigglypuff's best clearout attack.

Forward+A- Low Kick
Tip- This kick is a power hit.

Jump, Up+A- Overhead Clap
Tip- A great juggling move!

Jump, Down+A- Downward Drill Kick
Tip- Just your average Downward Drill Kick.

Jump, Forward+A- Drill Kick
Tip- This is a good move to use when your opponent is above and to the 
side of you.

************************************************************************
11) 1 Player Mode
************************************************************************

     Thanks to Jdude84 for the idea of making a separate walkthrough for 
all 12 characters.

~MARIO~

MARIO VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever 
gets caught in it upward.
     This fight is so easy. Just keep throwing Fireballs until Link 
comes near you. Once he is close to you get him caught in a Mario 
Tornado. Now give him a Super Jump Punch. Now throw Link to the side and 
use any moves that you want to knock him off. The tornado isn't too much 
of a threat here but if you can throw Link into it.

MARIO VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
     This fight is even easier. Don't be intimidated by their numbers, 
they go flying with one little hit. Super Jump Punches work best, as do 
most A button attacks. Don't bother with Mario Tornadoes they take too 
long to do.

MARIO VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of 
whoever is standing in the line of fire.
     This is the first difficult fight. Be careful when using Fireballs 
because on the higher difficulties he will reflect them back at you. If 
the Arwing comes just throw him and hope he gets shot. Fox is good at 
juggling so don't let him. Just get him caught in a Mario Tornado and 
when he goes flying up make him fall right into another Mario Tornado 
and he won't be able to escape if you keep doing that.

MARIO VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side 
but that isn't really much of a hazard.
     The computer picks a random ally for you on this one. At the start 
Super Jump Punch Luigi. Now just stand back using your Fireballs. If you 
follow this method, by the time your ally dies, Mario and/or Luigi will 
be high in damage so you can just throw them off. If you prefer to bash 
around with them than use the Mario Tornado followed by a Super Jump 
Punch combo.

MARIO VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
     Stay under him so that he can't Thunder you. He tends to use 
Thunderjolt a lot which can become annoying. He doesn't have a good 
projectile so one trick is to hang back throwing Fireballs. Juggling him 
shouldn't be too hard because his Down+B move hits above him and not 
below him. I suggest just using a lot of throws.

MARIO VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can 
save you if you fall off.
     The computer picks two random allies for this battle. This fight 
will be easy if you just stick to one strategy. Hang back using 
Fireballs. Giant DK's damage usually sores to the 200% range quickly so 
don't be afraid to throw in a Mario Tornado or Super Jump Punch here and 
here and there. Your main weapon here should be the Fireballs.

MARIO VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage 
that can blow you off if you're not careful.
     These air bags can get annoying using their copied projectile 
attacks. Just throw these marshmallows away! They might not get launched 
with one throw so be sure to damage them a bit first. On the higher 
difficulties they are the most annoying cream puffs around.

MARIO VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The 
most annoying hazard in the game.
     This is possibly the hardest 1 Player Mode fight. When going for 
Ness this is always the one that I lose a life on. Try to throw her into 
the acid. Use the Mario Tornado followed by a Super Jump Punch combo 
often. Stay on the top 3 platforms so that you have time to jump to the 
top when the acid rises. Be very aggressive.

MARIO VS. METAL MARIO
Stage- ?
Hazards- None
     At the beginning he will just be walking across the top platform so 
keep giving him Super Jump Punches. When he drops to the bottom keeping 
throwing Fireballs from away. Items like the Fire Flower are very useful 
here.

MARIO VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
     When going for Ness they sometimes do a lot of damage to you before 
you can smash them off. Don't worry though, they go flying easily. Just 
use the Super Jump Punch and you'll be fine. There are usually a couple 
health items that come up on this stage and always at least one.

MARIO VS. MASTER HAND
Stage- ?
Hazards- None
     While he is attacking you throw Fireballs if you can. Use a lot of 
Mario Tornadoes because they combo a lot. You can block most attacks but 
some need to be dodged. Super Jump Punches are also a good choice. This 
match is probably where the shield comes in handy the most. Some attacks 
need to be shielded against to avoid. This isn't as hard as it looks if 
you play it smart.

~DONKEY KONG~

DONKEY KONG VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever 
gets caught in it upward.
     Just keep charging your Giant Punch and hitting Link with it. He 
shouldn't take very long to defeat if you just stick to Giant Punches 
and throws. Watch out for the tornado although it shouldn't be too much 
trouble. A very easy fight.

DONKEY KONG VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
      This is possibly the easiest fight in the game. Just keep using 
Spinning Kongs and you'll be okay. The only problem is a very slight 
one. If you're using Spinning Kongs around the edge you might 
accidentally Spinning Kong yourself right off the edge because after you 
do one Spinning Kong you have to touch the ground before you can do 
another jump.

DONKEY KONG VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of 
whoever is standing in the line of fire.
     I find that the best way to keep Fox from hitting you is to 
continuously use Spinning Kongs. Try to use throws a lot. If you throw 
him off the edge than charge your Giant Punch and run to the edge. If he 
comes back just pound him right back off.

DONKEY KONG VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side 
but that isn't really much of a hazard.
     The computer picks a random ally for this fight. Right of the bat 
throw Mario. Then jump up and Spinning Kong Luigi. Run to the side and 
charge your Giant Punch while your ally keeps them busy. Now run up to 
one of them and give them your Giant Punch. Repeat until they're both 
gone. Mixing a few Spinning Kongs or throws in is good. Try using the 
Hand Slap when they're under the bumper and they might hit it and go 
flying away.

DONKEY KONG VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
     Spinning Kongs work well here. Don't bother with Hand Slaps since 
Pikachu is in the air most of the time anyway. Stay under him and don't 
let his electric attacks hit you. Throwing a lot is probably the best 
way to take care of this mouse.

DONKEY KONG VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can 
save you if you fall off.
     The computer picks two random allies for you this time. Charge your 
Giant Punch from far back and keep giving it to him. His damage should 
go up fast and when it's high just finish him with a Giant Punch. Not 
too hard if you stay back and move in with the Giant Punch.

DONKEY KONG VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage 
that can blow you off if you're not careful.
     All I can say is one throw from Donkey Kong will finish each and 
every Kirby that you'll face. Spinning Kongs are effective as well. With 
the Giant Punch there is no mercy! Be careful of their Final Cutter, 
Stone, and copied attacks. Basically just stay on the offensive.

DONKEY KONG VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The 
most annoying hazard in the game.
     Sometimes a very hard fight. The Giant Punch works great here. Hand 
Slaps are handy when you want to slow her down. Throwing her into the 
acid is the easiest means of defeating her. Hand Slaps are also good for 
setting up an Overhead Hand Swat or a Drill Kick.

DONKEY KONG VS. METAL MARIO
Stage- ?
Hazards- None
     At the start keep using Hand Claps or Overhead Hand Swats. Now just 
keep using the Giant Punch. Donkey Kong's ability to walk while he is 
holding somebody is very useful here. If you're going for Captain Falcon 
just walk off the edge with him to save you time. This method is 
strongly not recommended for getting Ness though.

DONKEY KONG VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
     You can get the Single Move bonus with Spinning Kongs here easily.  
The Giant Punch isn't necessary for any of them. Throws will work just 
as well as Spinning Kongs but I like to use Spinning Kongs better 
because I can hit two or three with one Spinning Kong. A hard fight on 
the later difficulties.

DONKEY KONG VS. MASTER HAND
Stage- ?
Hazards- None
     The Giant Punch is the best tool here but if you're looking for a 
quick move that you can pull of in seconds try Hand Claps or Overhead 
Hand Swats. Use the shield for most attacks but a few need to be dodged. 
Don't worry though because they're easy to avoid. This glove is way 
overrated.

~LINK~

LINK VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever 
gets caught in it upward.
     He won't move for the first few seconds so you can throw a few 
bombs at him to start. Once he starts moving use your Downward Sword 
Stab a lot because it is a very powerful attack. Don't underestimate the 
Boomerang when trying to slow him down while you set up a Bomb. Throw 
him off the edge after a few hits because he won't take long.

LINK VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
     Just use anything but the Boomerang and Bombs. The Yoshis go flying 
easily so don't even worry about them. These Yoshis are even worse then 
a level 1 CPU Yoshi in multiplayer mode! Heck there is 18 of them! The 
Upward Sword Stab is probably my most used attack here.

LINK VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of 
whoever is standing in the line of fire.
     This fight is probably the easiest with Link because the Downward 
Sword Stab can penetrate Fox's juggles. If he tries to juggle you use 
the Downward Sword Stab. One good tactic is to run to the side and set 
up a bomb because Fox's Reflector doesn't work on Link's Bombs. If he 
jumps in the air try to juggle him with the Upward Sword Stab. When he 
is high in damage throw him off.

LINK VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side 
but that isn't really much of a hazard.
     The computer picks a random ally for you. Throw Mario right of the 
bat. Now jump up and give Luigi your Upward Sword Stab. Keep juggling 
Luigi with the Upward Sword Stab and hope that Mario doesn't interfere. 
When Luigi is high in damage throw him. Now double team Mario. With one 
brother gone the other shouldn't be too tough.

LINK VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
     Just juggle this mouse like there is now tomorrow! Don't even think 
of using the Downward Sword Stab or he'll Thunder you. Throw a bomb at 
him if he is far away. He should be easy to throw off at about 80% 
damage.

LINK VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can 
save you if you fall off.
     The computer picks two random allies for you this time. Just stand 
back throwing bombs and you'll be fine. The Downward Sword Stab also 
works well because Giant DK is big. Throw him at about 200% damage. 
Giant DK is way overrated.

LINK VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage 
that can blow you off if you're not careful.
     Just throw them a few times each. You might want to get a little 
damage on the first though because Link's throw won't kill a Kirby at 0% 
with one throw. Don't bother with Bomb's and the Boomerang here just use 
power hits. Link's Spinning Sword Slash is great for this level. Not too 
hard but these Kirbys use their copied attacks a lot and that can really 
bug you.

LINK VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The 
most annoying hazard in the game.
     The Downward Sword Stab is very handy here if it hits multiple 
times. This is not a very good fight to be Link as. If Samus is on the 
top platform than juggle her with the Upward Sword Stab. Throwing her 
into the acid is your best bet for defeating her.

LINK VS. METAL MARIO
Stage- ?
Hazards- None
     Right of the bat use the Upward Sword Stab. You won't want to use 
that move very many times though because Metal Mario is virtually 
impossible to juggle. Bombs are very useful as is the Boomerang. He is 
slow so just stay away and you'll be fine.

LINK VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
     These guys go flying with everything except the Boomerang. Don't 
use Bombs because they take too long to set up. Link's different sword 
attacks will do just fine in this fight. Be sure not to let any of these 
guys get the Maxim Tomatoes before you because they are very handy here.

LINK VS. MASTER HAND
Stage- ?
Hazards- None
     My first choice of weapon is the Upward Sword Stab. My second 
choice is the Spinning Sword Slash. Most of his attacks can be shielded 
against but a few need to be dodged. This fight is definitely not the 
hardest fight, because half the time his is just floating harmlessly.

~SAMUS~

SAMUS VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever 
gets caught in it upward.
     As the match starts charge your Charge Shot and pump a fully 
charged one into Link. Now run up to him and give him your Screw Attack. 
Now run underneath the bottom platform in the center of the stage. If 
Link jumps on the one above you then give him an Upward Flamethrower, if 
not then run to the side and start charging. When he comes to you throw 
him off the edge when he tries to come back blast your shot into him.

SAMUS VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
     All I can say is Screw Attack, Screw Attack, Screw Attack! These 
Yoshis will go flying even if the Screw Attack only hits them once or 
twice. That is the only move you will need guaranteed!

SAMUS VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of 
whoever is standing in the line of fire.
     Jump up to the top of the tail fin and drop bombs. They will roll 
right down the fin and hit Fox. Now run to the side and charge your 
Charge Shot. Run up to him and shoot it at him, but right after you do 
that jump in the air in case he reflects it back at you. Now use the 
Screw Attack a lot. Throw him off or into the Arwing when he is high in 
damage.

SAMUS VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side 
but that isn't really much of a hazard.
     The computer gives you a random ally for this battle. Throw Mario 
right away. Now go Screw Attack Luigi. Basically for this fight stay on 
the bottom and Screw Attack those above you. The Charge Shot should be 
used to blast them away when they are at high damage but if their damage 
is really high, don't bother and just throw them.

SAMUS VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
     The Screw Attack will come in handy here because you want to stay 
underneath Pikachu to avoid his Thunder attack. Samus can throw Pikachu 
far so do that a lot. If he is falling down from above you after being 
hit than do the Upward Flamethrower for big damage.

SAMUS VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can 
save you if you fall off.
     The computer will pick two random allies for this fight. This is an 
easy fight if you just stay away firing Charge Shots into him. When he 
is at around 200% a Charge Shot will finish him. Projectiles are the 
sure way to defeat Giant DK.

SAMUS VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage 
that can blow you off if you're not careful.
     The Screw Attack can often shake the stolen powers out of these 
Kirbys if it doesn't kill them first. Throw to guarantee a kill for each 
one.

SAMUS VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The 
most annoying hazard in the game.
     This can be a hard fight unless you play it smart. Jump above her 
dropping bombs so that the acid doesn't hit you. When she is at about 
70% damage keep repeatedly throwing her into the acid and hope that she 
gets roasted and toasted around.

SAMUS VS. METAL MARIO
Stage- ?
Hazards- None
     Right off the start use a bunch of Upward Flamethrowers to get 
Metal Mario high in damage. He should be easy to throw after about 5. 
You could probably beat him in less than a minute using this method. I 
just thought of that while I am writing this and I wonder why I hadn't 
tried that before.

SAMUS VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
     The Screw Attack is a one hit KO here so try to get the Single Move 
bonus. On the higher difficulties these guys can be very offensive and 
it will be necessary to get the health items. It is mostly a test of 
your endurance.

SAMUS VS. MASTER HAND
Stage- ?
Hazards- None
     One of the easiest fights if you just keep using the Upward 
Flamethrower. This and Metal Mario are the easiest using that tactic. 
Dodge or block his attacks are the key to defense here, and the Upward 
Flamethrower provides the offense.

~YOSHI~

YOSHI VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever 
gets caught in it upward.
     First put Link into an egg and then do a Butt Drop on him. Repeat 
that until he is about 65% damage and than keep throwing him. When he is 
trying to come back use the Egg Bomb attack. He should be easy to throw 
Link because Yoshi has a good throw.

YOSHI VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None 
     Use a lot of throws and they'll beat them easily. They go flying 
easily so don't bother damaging them first. It may seem unfair at first 
but you'll quickly find out that it's not.

YOSHI VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of 
whoever is standing in the line of fire.
     Use the Egg Lay followed by a Butt Drop combo a lot here to rack up 
damage. At about 55% damage keep throwing him to the left side. After a 
few throws he will be finished. If he tries to come back hit him with 
the Egg Bomb move.

YOSHI VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side 
but that isn't really much of a hazard.
     The computer picks a random ally for this match. Start by throwing 
Mario. Now hit Luigi with an Egg Bomb. Keep staying on the bottom and 
use Egg Bomb a lot. Use the Egg Lay, Butt Drop combo if you're having 
trouble racking up damage. Throw them when they're high in damage.

YOSHI VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
     Just keep throwing him over and over again to ensure his defeat. 
Don't use the Butt Drop too much or he'll Thunder you. Try to get him 
near the door where pokémon come out and hope he gets tossed around. 
Pikachu is in the air a lot so use the Egg Bomb.

YOSHI VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can 
save you if you fall off.
     The computer picks two random allies for this fight. This fight is 
hard as Yoshi because he has no good projectiles. Use the Egg Lay a lot 
and Egg Bomb him from far away to get his damage up. You're really going 
to have to rely on your teammates a lot here.

YOSHI VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage 
that can blow you off if you're not careful.
     Easy. Just throw them all and they'll go flying. Watch out for 
their copied attacks because they get annoying fast. Avoid the Stone and 
Final Cutter by dashing away. They go flying easily so just stay on the 
offensive.

YOSHI VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The 
most annoying hazard in the game.
     This is a very hard fight to be Yoshi on. Start off with an Egg 
Bomb and try to aim it at her. Now trap her in an egg and use the Butt 
Drop. Repeat until 80% damage. Then throw her into the acid. Watch out 
for the acid yourself by staying on the top platform. The Butt Drop 
comes in handy a lot here because it is best to stay high.

YOSHI VS. METAL MARIO
Stage- ?
Hazards- None
     I think the best way is to keep using the Butt Drop until he is 
about 100% damage. You will probably get hit by a Super Jump Punch or 
two if you use this method but it still works. Here is a good tactic for 
this stage. Wait by the edge facing Metal Mario. When he walks up to you 
use the Egg Lay and if you were close enough to the edge than the egg 
will fall right down the hole!

YOSHI VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
     3 moves work good here. Flying Flip Kicks, Butt Drops, and Flying 
Head Butts. On the later difficulties you will need to pick up the 
health items that pop up and they will pop up. This is a big test of 
endurance.

YOSHI VS. MASTER HAND
Stage- ?
Hazards- None
     Use a combination of all attacks like Butt Drops, Flying Head Butts 
and all sorts of strong power hits. You can shield against most things 
but a few attacks must be dodged. No items appear here so don't rely on 
them. Just smash him up until his 300 HP is gone.

~KIRBY~

KIRBY VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever 
gets caught in it upward.
     Don't steal Link's Boomerang you won't need it. Get Link caught in 
the Final Cutter combo that hits 4 times. Once Link is out in the open 
with no platforms above him than use the Stone on him. If he ever lands 
beside the arch than back him into the corner and tap A to do Kirby's 
infinite combo. When he is 100% damage throw him off.

KIRBY VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
     Just throw them or do Drill Kicks. Final Cutters work well too. 
Don't bother to play defensively just stay on the offense the whole time 
and they'll be gone before you know it. Don't bother with the Stone 
they'll die from almost any attack anyway. Don't steal their Egg Lay 
attack it is useless anyway.

KIRBY VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of 
whoever is standing in the line of fire.
     First steal Fox's Blaster Shot. Now jump above him and use Stone. 
Run to the side and fire Blaster Shots at him until he comes close. Than 
throw him to the side. Shoot Blaster Shots at him while he is trying to 
come back. If he does make it back then Stone him. Don't let him juggle 
you because that is his main strength.

KIRBY VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side 
but that isn't really much of a hazard.
     The computer picks random ally for this match. Steal Mario's 
Fireball not Luigi's. Now use the Final Cutter and try to hit Luigi. Run 
to the side where nobody is and launch Fireballs from there. Try to 
Stone them while they are double teaming your ally. If one of them comes 
after you throw him.

KIRBY VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
     Just throw him and use power-hits. Pikachu is tricky but his timing 
is awful so just pound down on him and throw him. On the lower 
difficulties it is okay to use stone, but on the higher ones he will 
Thunder you if you try.

KIRBY VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can 
save you if you fall off.
     The computer picks two random allies for this battle. First steal 
Giant DK's Giant Punch. Now keep charging your Giant Punch and run up to 
him and hit him. The Giant Punch can finish him easily if he is high in 
damage. Try the Final Cutter combo if you want to keep him from hitting 
you.

KIRBY VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage 
that can blow you off if you're not careful.
     If they are annoying you with their copied attacks then steal them 
from them and use them yourself if you want to or just get rid of them. 
Throws should do it, as should Stone. Power-hits will send them flying 
so that's really all you need.

KIRBY VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The 
most annoying hazard in the game.
     Start off by stealing her Charge Shot. Now jump up to the top and 
start charging your Charge Shot. Go back down and blast her. Now try to 
stone her. Keep hitting her with Charged Shots to keep her away. The 
Final Cutter combo works great her. Try to throw her into the acid.

KIRBY VS. METAL MARIO
Stage- ?
Hazards- None
     You can't steal his Fireballs so don't try. Keep using Stone 
because it is Kirby's most damaging attack. Throw him off at about 200% 
damage. Items come in handy here!

KIRBY VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
     Most A button attacks will kill them. The health items are 
important here on the higher difficulties. They go flying easier than 
the Kirbys and Yoshis so don't worry about their numbers. The Stone 
guarantees their defeat, and so do throws.

KIRBY VS. MASTER HAND
Stage- ?
Hazards- None
     Don't bother with the Stone, it does a lot of damage but it takes 
too long to get out of. If you have time try to use Stone to block all 
attacks instead of the shield. Wouldn't it be cool if you could steal 
one of his attacks?! Use the Final Cutter on him, and try to make it hit 
multiple times.

~FOX~

FOX VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever 
gets caught in it upward.
     Keep firing Blaster Shots at the start until he starts moving. When 
he jumps in the air, juggle him like a bowling pin. When he is high in 
damage kick him to the side. Try to throw him into the tornado if you 
can.

FOX VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
     Just use Upward and Downward Kicks for all of them. They go flying 
so easily that you barely need to touch them. The B button moves are 
unnecessary here because they aren't power hits. Throws work just as 
well too.

FOX VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of 
whoever is standing in the line of fire.
     Reflect his Blaster Shots back at him, and don't let him reflect 
yours. The easiest way to get rid of Fox is too keep throwing him. If 
the Arwing comes try to throw him into the line of fire, and if you 
succeed than his defeat is almost ensured.

FOX VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side 
but that isn't really much of a hazard.
     The computer picks a random ally for this match. Throw Mario at the 
start. Now give Luigi an Upward Kick. Run to the side and fire off as 
many Blaster Shots as you can. Try to throw them at the ramp on the side 
of the level and they will fall back down beside you where you can throw 
them again. Reflect their Fireballs back at them.

FOX VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
     Just give him all the power hits and throws you can. You can 
sometimes get the Pacifist award on this fight because Pikachu tends to 
mess up the Double Quick Attack move. Don't bother for the bonus though 
and just hit him as hard as you can.

FOX VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can 
save you if you fall off.
     The computer picks two random allies for you in this fight. This is 
a good level to be Fox on. Just stand back firing Blaster Shots at him 
and you'll be fine. Throw him when he is high in damage and he will get 
high in damage fast too because he has two fighters to fend off with a 
Fox shooting at him on the other side of the screen!

FOX VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage 
that can blow you off if you're not careful.
     Fox is one of the weaker characters and he isn't exactly the best 
for fighting the teams but if you play it smart you can smash these 
marshmallows into oblivion with moves like the Upward Kick and Downward 
Kick. Don't let them use their projectiles on you. Also use a lot of 
throws.

FOX VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The 
most annoying hazard in the game.
     Reflect her Charge Shots back at her (heh heh) and use your Blaster 
Shot a lot. Keep throwing her for best results. Watch out for the acid 
and try to get Samus into it. The top platform is the only one that is 
guaranteed not to get acid covering it. Watch out for Samus' Screw 
Attack.

FOX VS. METAL MARIO
Stage- ?
Hazards- None
     The Blaster Shot is all you need here. It may take a while, but if 
you use the Blaster Shot over and over again from far away, it will 
ensure that you don't get hit very much. Throw him off at around 200% 
damage.

FOX VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
     This is perhaps the worst fight to be Fox as. Just hitting them 
with aerial power-hits is the best way to get rid of them fast. The B 
button attacks are useless here. Items like the Hammer are very handy 
here, especially as Fox, Yoshi, or Jigglypuff.

FOX VS. MASTER HAND
Stage- ?
Hazards- None
     Just keep using Blaster Shots and an occasional Firefox. Fox is 
fast so most attacks can be dodged easily but some of them like when he 
drills his finger into you from above need to be shielded because it is 
way too fast. Shield against mostly everything because almost everything 
won't break your shield.

~PIKACHU~

PIKACHU VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever 
gets caught in it upward.
     Start with a barrage of Thunderjolts. When he finally walks over to 
you give him a Thunder. Now you should use Pikachu's shocking throw over 
to the left side of the stage. Give him the Electric Drill and then 
throw him over the side again. Keep throwing until he's done.

PIKACHU VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
     Start off with a Thunder to kill the Yoshi on top. Electric Drills 
and Downward Electric Drills will do great after that. Each Yoshi will 
get launched with one each. Play totally offensive here and don't worry 
about them attacking you because they really suck.

PIKACHU VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of 
whoever is standing in the line of fire.
     Don't let Fox reflect your Thunderjolts back at you. Lure him near 
the edge and use a lot of shocking throws. If he is high in the air than 
juggle him with Thunder. If the Arwing comes throw Fox in the line of 
fire to kill him.

PIKACHU VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side 
but that isn't really much of a hazard.
     The computer picks a random ally for this fight. Throw Mario and 
then juggle Luigi with Thunder. The Thunders should get Luigi high in 
damage but stop if Mario comes after you to throw him and then start 
Thundering again. Luigi should die pretty quickly this way so that you 
can concentrate on double teaming Mario.

PIKACHU VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
     Stay under him and juggle him with Thunder. If you see him setting 
up a Thunder and it's too late to escape than shield. Throw Pikachu a 
lot because he is a lightweight. If the pokémon door opens than push 
Pikachu into it and run for cover.

PIKACHU VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can 
save you if you fall off.
     The computer picks two random allies for this match. Easy, just 
stay under him and Thunder him. His damage will skyrocket by using 
Thunder over and over again. He should be at about 200% damage before 
you can toss him for good. Just don't go near him because his Giant 
Punch can kill you even at 0%!

PIKACHU VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage 
that can blow you off if you're not careful.
     Use Thunder to kill the first one right off the bat. Pikachu's 
shocking throws should kill these Kirby's after one or two of them. If 
they are really starting to piss you off than just Thunder them and 
they'll be gone if they've been damaged a bit.

PIKACHU VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The 
most annoying hazard in the game.
     I hate this fight the most. Start of the fight with a barrage of 
Thunderjolts. No matter who you are the best strategy is to try and 
throw Samus into the acid once she is around 65%. As long as the acid 
isn't too high you can drop to the bottom and Thunder her if she is on 
the top.

PIKACHU VS. METAL MARIO
Stage- ?
Hazards- None
     One word. THUNDER! Metal Mario's damage will go up pretty fast with 
this move. Use lots of shocking throws once his damage is around 200% 
and hopefully he will go flying off sooner or later. He is even harder 
to throw than Giant DK and even when you are on the edge you can 
sometimes not throw him far enough to get him off.

PIKACHU VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
     Throws should guarantee a kill for each of these dummies. Thunder 
will without question. Be sure to grab the health items and yes health 
items will appear sometime in this fight. The hammer is especially 
useful in this fight on the higher difficulties.

PIKACHU VS. MASTER HAND
Stage- ?
Hazards- None
     You can easily get the Single Move bonus on this stage as Pikachu 
with Thunder. Shield against almost everything except for a few attacks 
that will break your shield. Dodging is a must have skill for this 
fight.

~LUIGI~

LUIGI VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever 
gets caught in it upward.
     Bombard Link with Fireballs until he starts to move, than run to 
the far side and throw even more Fireballs. His damage should be at 
least at around 30% now so use the Super Jump Punch and catch it on fire 
if you know how. Now kick him to the side and throw Fireballs to keep 
him back off. This is an easy fight.

LUIGI VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
     Super Jump Punches are great here whether they catch fire or not. 
Use anything except Fireballs here and they will go flying. Don't be 
intimidated by their numbers because this is probably an easier fight 
than against Link.

LUIGI VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of 
whoever is standing in the line of fire.
     If Fox reflects your Fireballs than throw another one to cancel it 
out. Try to catch a Super Jump Punch on fire when he is high in damage 
to get a Star Finish. Throws come in very handy here. If the Arwing 
comes along here just throw Fox up to get him shot into oblivion.

LUIGI VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side 
but that isn't really much of a hazard.
     The computer picks a random ally for this battle. Throw Mario right 
off the bat and than do a Super Jump Punch on Luigi(on fire if you can). 
Now just hang back throwing Fireballs while your ally keeps Mario and 
Luigi busy. Throw them when they get high in damage.

LUIGI VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
     Just hit him with any kind of power hits to knock him away. If the 
pokémon door opens than push Pikachu into it and run for cover so that 
the pokémon don't hit you. When Electrode pops out of the door he can 
usually kill Pikachu. Throws can make short work of Pikachu.

LUIGI VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can 
save you if you fall off.
     The computer picks two random allies for this fight. If you know 
how to catch your Super Jump Punches on fire than keep using those but 
if you don't than hang back throwing Fireballs. Throw Giant DK when he 
gets around 200% damage and he will get high in damage quickly.

LUIGI VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage 
that can blow you off if you're not careful.
     Just throw each Kirby out of existence or you can smash them off 
with your power hits. Their copied attacks can get rather annoying so 
try to avoid them. Super Jump Punches work well here. I recommend just 
throwing them though.

LUIGI VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The 
most annoying hazard in the game.
     Right off the beginning jump up and give Samus a Luigi Cyclone and 
then a throw. Start launching off Fireballs now and if she gets near you 
jump to the top platform. Throw her into the acid at about 65%. It will 
take a few tries but once she gets roasted and toasted you might get the 
Acid Clear bonus.

LUIGI VS. METAL MARI0
Stage- ?
Hazards- None
      Super Jump Punches that catch on fire are the best weapon here. 
Once he is down on the bottom platform give him your Fireballs. At about 
200% give him a lot of throws to get him off. If you stay away from him 
this will be an easy fight.

LUIGI VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
     Just use anything except for the Fireballs. Grab the health items 
and hope for a hammer because they will be a lot quicker to defeat that 
way. On the higher difficulties this can be one of the hardest fights.

LUIGI VS. MASTER HAND
Stage- ?
Hazards- None
     Super Jump Punches that catch on fire are the best way to quickly 
get rid of this glove. You should throw Fireballs at him while you are 
running over to Super Jump Punch him because he will die faster that 
way. Shield against most of his attacks and you'll be fine.

~CAPTAIN FALCON~

CAPTAIN FALCON VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever 
gets caught in it upward.
     Try to land a couple of Falcon Punches at the start of the match. 
Every time Link jumps in the air use the Falcon Grab. Throw him off 
after a few Falcon Kicks. This fight shouldn't take very long at all.

CAPTAIN FALCON VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
     Use any attack here and they'll will all go flying with one hit 
each. Throws work just as good but it doesn't matter. One time through 
this fight and their numbers won't scare you any longer. This is a lot 
easier than the fight against Link.

CAPTAIN FALCON VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of 
whoever is standing in the line of fire.
     This is the battle of the fast guys but guess what? You're faster! 
Use lots of Falcon Kicks and Flaming Kicks. Throw him every chance you 
get. Take advantage of your speed and Falcon Grab every time Fox jumps. 
This is the first challenging fight.

CAPTAIN FALCON VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side 
but that isn't really much of a hazard.
     The computer picks a random ally for you this time. Falcon Kick 
Mario and then Falcon Grab Luigi. Keep Falcon Kicking across the screen 
hitting everything in your path. The Falcon Grab is handy here because 
Mario and Luigi jump a lot. Throw them when they're high in damage.

CAPTAIN FALCON VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
     Don't try a Falcon Punch here or quick little Pikachu will kick you 
down. Throw him whenever you can and if Pikachu tries to come back on 
the playing field after a throw than Falcon Grab him to push him back 
out, just don't fall down the hole yourself.

CAPTAIN FALCON VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can 
save you if you fall off.
     The computer picks two random allies for this match. If Giant DK 
keeps getting stunned from your opponents constantly hitting him then it 
might be safe to set up a Falcon Punch. The Falcon Grab is easy to 
connect here because Giant DK is such a big target. Falcon Kicks and 
Flaming Kicks should be your main attacks.

CAPTAIN FALCON VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage 
that can blow you off if you're not careful.
     A Falcon Punch would finish these guys off as a one hit KO but 
that's too risky so just use Falcon Kicks and Flaming Kicks. Falcon 
Grabs can be useful if there is a Kirby on a platform above you. A few 
power hits will finish them off.

CAPTAIN FALCON VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The 
most annoying hazard in the game.
     The Falcon Grab is useful for the many times that Samus is in the 
air. When Samus is on the ground jump towards here and press B in the 
air and by the time you land the Falcon Punch should hit. After that 
stay on the top platforms using Falcon Kicks. Try to throw her into the 
acid.

CAPTAIN FALCON VS. METAL MARIO
Stage- ?
Hazards- None
      On the lower difficulties you can usually easily lay a Falcon 
Punch in Metal Mario's face, but on the higher ones he'll usually Super 
Jump Punch you before you can fire it. When he is on the top platform 
use Falcon Grabs and when he is on the bottom using Falcon Kicks and 
Flaming Kicks. Throw him at about 225%.

CAPTAIN FALCON VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
     Just hit these guys with any attack you want and they'll go flying. 
Throws are a guaranteed way to kill any of the annoying Polygons. One or 
two health items are bound to come up here. This is a big test of 
endurance.

CAPTAIN FALCON VS. MASTER HAND
Stage- ?
Hazards- None
     Falcon Punches work great if you can time them. If you're having 
trouble connecting the Falcon Punch than Falcon Kicks and Flaming Kicks 
work just as well. Falcon Grabs are useless because you can't throw the 
Master Hand. Most of his attacks can be shielded against but some must 
be dodged.

~NESS~

NESS VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever 
gets caught in it upward.
     Start off by throwing a barrage of PK Fires. Then when his damage 
is high, keep trying to throw him off the edge. PK Shield is useless in 
this fight. Smacking yourself into him with PK Thunder is also very 
effective.

NESS VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
      Just use a combination of all your A button attacks, because they 
go flying easily. This is a very easy fight. If you lose this, then I 
pity you.

NESS VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of 
whoever is standing in the line of fire.
     This can be a hard fight sometimes. Start off by smacking yourself 
into him. Absorb his blaster shots with PK Shield. Don't let him juggle 
you, because on the higher difficulties he can rack up your damage very 
high. Don't use PK Fire too much or he will reflect it.

NESS VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side 
but that isn't really much of a hazard.
     You get a random CPU ally for this fight against Mario and Luigi. 
Start off by throwing a bunch of PK Fires at Mario, and when he gets 
close throw him. Smack yourself into them with PK Thunder, while your 
ally keeps them busy. On the higher difficulties, Mario and Luigi combo 
you like crazy!

NESS VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
     Don't let him Thunder you from below! Keep using A button attacks 
such as the Yo-Yo and the bat. Throwing him is also useful. He sometimes 
messes up the Double Quick Attack move, and kills himself. Whatever you 
do, don't under estimate this electric mouse!

NESS VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can 
save you if you fall off.
     You get two random allies for this fight. Mostly just let your 
allies do the work while you use PK Thunder from far back. When Giant DK 
is high in damage, just throw him a few times. Items are very handy 
here.

NESS VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage 
that can blow you off if you're not careful.
     Mostly just hit them as hard as you can with your A button attacks. 
Don't bother with your PK Fire or PK Thunder, but PK Shield can come in 
handy when they're using their copied attacks.

NESS VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The 
most annoying hazard in the game.
     Stay on the top most of the time to avoid the acid. PK Thunder is 
useful. Absorb her charged shot with PK Shield. Juggle her with the 
Vertical Yo-Yo. Try to knock her far out into the acid with your bat and 
she probably won't be able to make it back if her damage is high enough.

NESS VS. METAL MARIO
Stage- ?
Hazards- None
     If you're going to smack yourself into him with PK Thunder, than 
make sure he is on the other side of the screen. The bat and Yo-Yo come 
in handy here. Mostly use physical attacks with a few PK Fires in here 
and there. Throw him off at around 175% damage.

NESS VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
     This is easy on the earlier difficulties. Just bash them around 
with your bat, yo-yo, and Flying Punches. There will most likely be some 
Maxim Tomatoes in this battle.

NESS VS. MASTER HAND
Stage- ?
Hazards- None
     Use PK Fire when on the attack. When he walks on two fingers, jump 
over him. When his fingers are pointing at you diagonally and the tips 
are sparkling, dodge it! If you put up your shield, he will poke you 
twice, therefore breaking it. When his fingertips are sparkling, and 
they're pointing at you horizontally, put up your PK Shield to regain 
tons of damage when he shoots bullets at you! For every thing else, you 
can just block.

~JIGGLYPUFF~

JIGGLYPUFF VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever 
gets caught in it upward.
     Run up to Link and use Pound. Now run up to him and throw him 
straight up, and than jump up and juggle him with the Overhead Clap. 
When his damage his high use the Sing attack followed by a rest. If that 
still doesn't knock him out than just throw him.

JIGGLYPUFF VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
     Just hit them all with aerial power-hits to get rid of them. This 
is the easiest fight in the whole game so don't worry about this one. 
The next one is more or a challenge.

JIGGLYPUFF VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of 
whoever is standing in the line of fire.
     Try to grab Fox and throw him straight up. Now juggle him endlessly 
with the Overhead Clap. When his damage is high kick him to the side. If 
he still needs a bit more damage done to him than put him to sleep and 
use the Rest attack. If he makes it back to the edge than just throw him 
again.

JIGGLYPUFF VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side 
but that isn't really much of a hazard.
     The computer picks a random ally for you this time. Throw Mario 
right at the start and then jump up and Overhead Clap Luigi. Now back 
away and keep using hit and run tactics with Pound. If Mario or Luigi 
are under the bumper, throw them straight up and they might hit it.

JIGGLYPUFF VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
     Battle of the Pokémon! Stay under Pikachu and don't let him Thunder 
you. Juggle him by throwing him straight up and using the Overhead Clap 
attack over and over touching the ground every time you run out of 
puffs. Throw him into the pokémon door whenever it's open.

JIGGLYPUFF VS. PIKACHU
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can 
save you if you fall off.
     This time you get two allies randomly picked by the computer. 
Jigglypuff doesn't have very many strong attacks so just put Giant DK to 
sleep and let your allies pound down on him. When Giant DK is high in 
damage throw him or use Rest if he is very high in damage.

JIGGLYPUFF VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage 
that can blow you off if you're not careful.
     Just use all of the power hits that you've got to send these 
balloons to orbit(look whose talkin'). Throwing them is probably the 
best way because Jigglypuff doesn't have too many power hits. You should 
be hoping for a hammer here.

JIGGLYPUFF VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The 
most annoying hazard in the game.
     This is possibly the hardest fight in the game especially being 
Jigglypuff(no offense). The best way is probably to run up and throw 
Samus straight up and then to keep juggling her so that she can't attack 
you. Just watch out for the acid and jump up when you see it coming. Be 
careful and don't let Samus attack you too much.

JIGGLYPUFF VS. METAL MARIO
Stage- ?
Hazards- None
     It will take a long time to rack up Metal Mario's damage as 
Jigglypuff so just put him to sleep, pound, put him to sleep, pound, you 
get the idea. You can also use other moves like the Overhead Clap, just 
don't expect to juggle this hunk of metal! Throw him at about 225% 
damage.

JIGGLYPUFF VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
     Use Jigglypuff's aerial power-hits to knock away the Polygon team 
members. There is bound to be a health item or two come up here so grab 
them when you see them. Items like the hammer are very handy here.

JIGGLYPUFF VS. MASTER HAND
Stage- ?
Hazards- None
     Just jump up and use the Overhead Clap again and again. It will 
take a while but it is still the best way to do it. Dodge some attacks 
but most can be shielded against. This is not as hard as many people 
think because half the time the Master Hand is just floating harmlessly.

************************************************************************
12) Stages
************************************************************************

     Here I will list the stages, I'll give a rating from 1(horrible) to 
5(great). I will also give tips on how to play well on that particular 
stage.

Peach's Castle(Mario and Luigi's Stage)
     Whenever I'm on this stage I always stay on the bottom level 
hitting my opponents from below. This method has a few obvious pros. You 
don't have to worry about the bumper, it's harder for your opponents to 
hit you. Another way is to try to throw people against the ramps and 
they're likely to bounce back at you where you can throw or hit them 
again. You can also harass your opponents by shooting projectiles from 
the side. The two platforms at the bottom that comes in and out are good 
places to throw your opponents off and edge guard. Overall a good stage, 
I like it.
3 out of 5

Congo Jungle(Donkey Kong's Stage)
     I like the music in this stage a lot but I don't really like the 
stage itself. The barrel on the bottom can save you if you fall off but 
it always seems to be on the other side of the stage. The high platforms 
on sides are a good place to charge a weapon you might have or grab an 
item. A very small stage it is rather easy to get launched of the side 
of the screen. The two rotating platforms in the middle can sometimes 
interfere with you attacks. Cool music but the stage is small. It's not 
too bad though.
2 out of 5

Hyrule Castle(Link's Stage)
     A tornado goes around this stage and can finish off anyone high in 
damage. Beside the arch on the right side of the stage is a good place 
to pull off an infinite combo(tap A). A very good stage because it's 
big. It's hard to throw people off of this stage because it's so big. 
Lots of room here and a few platforms. Fun!
4 out of 5

Planet Zebes(Samus's Stage)
     I used to hate this stage but now I like it a bit better because my 
opponents get thrown around in the acid that rises a lot more than I do. 
The music is cool but there isn't much room on the horizontal means. The 
acid that rises can cover every platform except for the top one. Try to 
throw your opponents into it. It is still a bad stage, it just isn't 
horrible to me any more.
2 out of 5

Yoshi's Island(Yoshi's Stage)
     Not very much room but there are a lot of platforms which make it 
easy to get around in and to hit people. Chansey eggs randomly appear 
him. The clouds on the side of the stage can save you from falling but 
don't stay on them too long or they will disappear. Try to hit people 
from below from the bottom platform. An average stage in my opinion, but 
not much room.
3 out of 5

Dreamland(Kirby's Stage)
     The tree Wispy Woods blows wind back and forth the stage. Their are 
three platforms above and a base platform on the bottom. A short stage 
but not as short as other ones like Yoshi's Island. Kind of boring but I 
like the music. It's an okay stage.
3 out of 5

Sector Z(Fox's Stage)
     A good stage but there aren't any platforms above so it's kind of 
boring. Sometimes the Arwing comes along and likes to shoot the crap out 
of you. You have to be at the side of the stage in order to throw 
somebody off. This is the longest stage in the game. Shooting 
projectiles from far away is a good strategy as long as they have the 
range. A good stage, but no platforms.
4 out of 5

Saffron City(Pikachu and Jigglypuff's Stage)
     This is a fun level. Pokémon come out of the door and attack you. 
There are a lot of platforms here. Here is a list of the pokémon that 
come out of the door and what special attack they do.
Pokémon          Move
Chansey          Egg Bomb
Charmander       Flamethrower
Electrode        Explosion
Porygon          Tackle
Venusaur         Razor Leaf
4 out of 5

Mushroom Kingdom(Hidden Stage)
     This is my favourite stage! There is a POW block that sometimes 
appears, and when it does, if someone hits it whoever is on the ground 
gets flung up in the air. Use the pipes to escape danger but be careful 
if the pipe takes you to the one at the bottom of the stage prepare to 
jump. Also Piranha Plants come out of the pipes so you'll have to wait 
for them to go down before you can use the pipe. The scale in the center 
of the stage falls down if you stay on it for too long. A very fun 
stage, it's the best one unless you're Ness!
5 out of 5

************************************************************************
13) Items
************************************************************************

     Here I will list the items in the order of usefulness I think they 
are while including things about them like what game(s) they're from and 
how to use them effectively or what they do. I've excluded the carrying 
items. Press A to pick up and use items, and press R to throw them.

Homerun Bat(Earthbound)
Tip- Do a smash attack(Forward+A) to get a one hit KO!
Tip- The Homerun Bat is easy to avoid so it's best used on stunned or 
vulnerable opponents.

Heart Container(Zelda games)
Tip- Picking one up restores your life meter to 0%!

Beam Sword(Kirby games)
Tip- This light-saber like weapon has very long range so you don't need 
to go close in.
Tip- This is the best clobbering weapon.

Hammer(The DK and Mario games of the 80's)
Tip- To kill the guy with the hammer hit him with projectiles.
Tip- You only have one jump while you are holding this.
Tip- This is the only item that you can't throw.

Bomb-omb(Mario games)
Tip- If you think it will start walking around before you can get to it 
than just leave it alone!
Tip- This is better than most power hits!

Motion Sensor Bomb(Goldeneye)
Tip- Put these in places you know your opponent will be.

Maxim Tomato(Kirby games)
Tip- This restores 100% of your health!

Ray Gun(Earthbound)
Tip- After its 16 shots are out throw it to do even more damage.
Tip- This is great for juggling your opponents off the edge with.

Fire Flower(Mario games)
Tip- This is probably the best way in the game to rack up damage 
quickly.

Star Rod(Kirby games)
Tip- This weapon can shoot 20 stars or be used as a clobbering item.

Pokéball(Pokémon)
Tip- Here is a list of pokémon that can come out and what their special 
move that they do is.
Pokémon          Move
Beedrill         Substitute
Blastoise        Hydro Pump
Chansey          Egg Bomb
Charizard        Flamethrower
Clefairy         Metronome
Goldeen          Splash
Hitmonlee        Jump Kick
Koffing          Smog
Meowth           Pay Day
Mew*             Teleport
Onix             Rock Slide
Snorlax          Body Slam
Starmie          Swift
* you don't need all 4 secret characters.
* very rare.

Green Shell(Mario games)
Tip- This can be used over again a few times.

Red Shell(Mario games)
Tip- If you're going to use this item then make sure you're not on the 
same platform that you throw it on.

Star(Mario games)
Tip- This item does not need to be picked up, just touched.
Tip- This wears off after about 10 seconds.

Fan(Mario RPG: Legend of the Seven Stars)
Tip- Throwing it at an opponent throws them straight up in the air, 
setting them up for a combo or a juggle.
Tip- This can be used to pull off infinite combos.
Tip- This is the best weapon for breaking shields.

Bumper(Kirby's Pinball Land)
Tip- Throw this at edges when opponents are trying to come back onto the 
playing field.
Tip- This does 1% damage when someone touches it.

************************************************************************
14) FAQ
************************************************************************

Q: How do you get mew to appear in the pokéballs?

A: I currently don't know how to get Mew to appear in the pokéballs but 
I do know that you don't need all 4 secret characters because I saw Mew 
when I didn't have Ness. As far as I know, you don't have to do anything 
to get Mew, it is just random and rare.

     Send all of your questions to articuno64_@hotmail.com with the 
subject as "SSB Question". Feel free to send as many questions as you 
want, I don't get too many e-mails.

************************************************************************
15) Bonus Stages
************************************************************************

     I have some Bonus Stages 1&2 yet but not all of them. I also have 
Bonus Stage 3.

~MARIO~

Bonus 1
1- Throw a Fireball at the target to your right.
2- Throw a Fireball at the target to your left.
3&4- Super Jump Punch the two targets above you.
5- Jump on the platform and Super Jump Punch the target above and to the 
left of you.
6- Jump back on the platform and toss a Fireball at the target on your 
right.
7- Jump on the moving platform above you and break the target on it.
8- When the moving platform is at its highest point, jump to the left 
and onto the platform. Hit the target to the left of you with a 
Fireball.
9- Jump down the left side and Downward Drill Kick the target.
10- Jump off the left side of the platform and Super Jump Punch the 
target underneath it.

Bonus 2
1&2- Step onto the two platforms on your right.
3- Jump down the right side and step on the platform.
4- Jump onto the platform to your left being careful not to fall on the 
acid.
5&6- Jump onto the two platforms on your left the same way you did 
number 4.
7- Jump down into the little alcove and make your way to the platform on 
your right.
8- Carefully jump to the next platform while avoiding the moving block, 
and land on the platform.
9- Jump over the gap to the blue platform and hop up onto the little 
platform above it.
10- Carefully maneuver across the three blue platforms a hop onto the 
last platform.

~DONKEY KONG~

Bonus 1
1- Punch the target to your right.
2- Punch the target to your left.
3- Jump onto the platform on your left and break the target.
4- Jump onto the moving platform beside you and break that target.
5- Jump onto the platform above and to the left of you and hit the 
target through the wall.
6&7- Spinning Kong the two targets above you.
8- Carefully jump onto the yellow and black platform and hit the target 
above you.
9- Jump onto the far right platform and hit the target above it.
10- Drop through the platform and Stomp the last target.

Bonus 2
1,2&3- Walk onto the three platforms on the right.
4- Jump onto the platform and when it rises jump onto the other one and 
jump up to the platform.
5- Drop down back onto the platform and than up to the next one.
6- Jump down the shaft to your right and land on the small platform.
7- Do your longest jump and onto the platform on the left.
8- When the moving platform to your left is almost at its lowest point 
jump down onto it.
9- When the moving platform is at its highest point jump up onto the 
platform above it.
10- Jump back down to the moving platform and jump to the right onto the 
platform. Now do your longest jump to the right and land on the last 
platform.

~LINK~

Bonus 1
1- Hit the target to the left of you.
2- Jump up to the platform on the left and throw a bomb down at the 
target.
3- Now run over to the very left side, and use the Spinning Sword Slash 
to hit the target having your sword go through the wall.
4- Jump up the two moving platforms above you and break that target.
5- Now wait until the platform that you're on is at its highest point 
and than jump up to the platform on the left and break that target.
6- Now jump up to the top right hand corner and use the Spinning Sword 
Slash.
7- Now run back over to the left side and began your climb up. Hit the 
target that you see on the left side once you're up.
8&9- Jump the gap and throw a bomb down the shaft and it should hit two 
targets on its way down.
10- Equip a bomb, then jump up twice and throw the bomb up making sure 
that you don't do the Spinning Sword Slash.

Bonus 2
1,2,3&4- Jump onto the four platforms in the little chamber that you 
start out in.
5- Jump up and board the platform that is in the middle of the four 
moving platforms.
6- Jump on a moving platform and jump onto the platform to the far 
right.
7- Drop down and maneuver your way into the tiny alcove with a platform 
in it.
8- Maneuver your way back out to the four moving platforms where you 
first turned right and turn left and onto another moving platform.
9- Drop down and it will begin to look symmetrical of the right side but 
that will change when you come to the moving block on the platform. Jump 
inside the little opening and triple jump onto the moving platform.
10- Jump down and Spinning Sword Slash onto the last platform.

~SAMUS~

Bonus 1
1- Hit the target to the right of you.
2- Hit the target on the platform above you.
3- Screw Attack the target on the platform above that one.
4- Jump up and drop a Bomb onto the target to the left.
5- Screw Attack the target above you.
6- Jump onto the moving platform on the right and Charge Shot the target 
to the right of you.
7- Jump to the right and drop a bomb on the target below you.
8- Charge a Charge Shot, jump up and shoot the target to the right of 
you.
9- Jump down the right side and Downward Kick the target.
10- Shoot your Charge Shot at the target on the right.

Bonus 2
1- Hop down to the platform on the right.
2- Jump up to the platform above you.
3- Jump across to the platform on the right.
4- Jump down onto the moving platform below you.
5- When the moving platform is at the farthest left that it will go, 
jump across to the platform.
6&7- On this column of falling platforms two of them are ones that you 
need to step on, so climb up making sure to step on both of them.
8- Screw Attack your way up to the platform above and to the left of 
you.
9- Go down beside the Bumpers and roll through them and board the 
platform.
10- Roll back out and charge your shot. Now climb up to the highest 
platform and back flip twice in the right direction then fire your shot 
backwards and Screw Attack onto the platform.

~YOSHI~

Bonus 1
1- Walk to the right side and smash your head through the wall and break 
the target.
2- Walk to the left side now and break the target.
3- Break the target directly above you.
4- Jump up the platforms above you and break the target near the top.
5- Drop down now underneath the moving platform to your left and break 
the target.
6- Now jump onto the moving platform above you. When it is at its 
highest point jump up and Egg Bomb the target.
7- Fall back down underneath the moving platform and do a big jump left. 
Now use the Egg Bomb and angle it to hit the target.
8&9- Jump up and Egg Bomb the two targets above you.
10- Jump back once more underneath the moving platform and jump down to 
another moving platform. Jump out to a little spot and Egg Bomb the last 
target.

Bonus 2
1- Just jump up and board the platform.
2- Jump up again and board the next platform.
3,4&5- Jump over the pointed edge on your right and board the next three 
platforms.
6- A bunch of falling platforms will be to your right. One of them will 
be one that has to be boarded. When you see it come down, jump above it 
and Butt Drop.
7- Now quickly jump onto the platform on your right.
8&9- Jump the gap and onto the platform on your left. You will see six 
rotating platforms to your left two of which need to be boarded. Jump on 
the two.
10- Make your way to the last platform on the far left.

~KIRBY~

Bonus 1
1&2- Break the target to your left and than the target above you.
3- Jump onto the platform above you and break that target.
4- Jump onto the larger platform above you, jump to the right and hit 
that target on your way back down.
5- Once you're back where you started jump below and onto the moving 
platform with the target on it. Break it.
6- When the moving platform is at its farthest left, jump off of it and 
into the alcove on the far left. Break the target on it.
7- Jump up to the very top of the chamber and Final Cutter the target.
8&9- Jump up to the very top right corner and jump down the shaft. Hit 
two targets on your way down and Final Cutter yourself back onto the 
platform to renew your jumps.
10- Jump back over the side and hit the last target.

Bonus 2
1,2&3- Board all three platforms in the little chamber.
4- Jump over the right side and board the platform.
5- Stone your way down to avoid the Bumpers. Now comes the tricky part. 
Somehow get yourself onto the platform in between the two falling 
platforms. My only tip is to note that the platforms fall faster than 
you.
6- When the moving platform is almost at the bottom, jump up into the 
shaft and onto the platform. Take the rising platforms up to the top and 
jump onto the platform right when you see it.
7- Jump over to the right side and fall down the shaft. When you see a 
split in the shaft, take the right side and avoid the Bumper by using 
Stone.
8- This next jump is hard. Jump all the way up to the top of the chamber 
and board the platform. It will take all of your jumps and the Final 
Cutter to pull off.
9- Drop down the chamber and into the shaft that goes straight down. Hug 
the right wall and eventually you'll land on a platform. Use all of your 
jumps and the Final Cutter to get to the platform in the top left hand 
corner of that chamber.
10- Drop down and hug the wall. Jump underneath it and onto the last 
platform.

~FOX~

Bonus 1
1&2- Hit the target to the right and then the target above you.
3- Jump straight up and hit the high target above you.
4- Climb the stairs to the right and break the target.
5- Jump onto the moving platform above you and break the target.
6- Jump up to the platform above you. Now hit the target above and to 
the left of you with a Blaster Shot.
7- Jump onto the platform in the bottom left hand corner and from there 
use both jumps and the Firefox to hit the above target.
8- Once back on the platform, time your Blaster Shot to shoot through 
the hole and at the target.
9- Now jump back up to wear you broke target number 6. From there double 
jump as far as you can to the left. Use the Firefox to hit the target in 
the alcove.
10- You'll probably fall onto the platform in the bottom left hand 
corner so jump off the right side and hit the moving target with 
anything, I prefer the Firefox but a Blaster Shot could get it too.

Bonus 2
1,2&3- Quickly jump onto the three platforms that you see and then jump 
back where you started because that platform will rise.
4- Avoid the two moving Bumpers and stay on the platform. Avoid the next 
two Bumpers and land on the platform.
5- Jump back onto the moving platform and avoid the Bumpers along you're 
way. Land on the platform at the bottom.
6- Jump back on the platform and follow it down to the very bottom. 
Board the platform and jump right back on the moving platform.
7- Stay on the platform diagonally and board the platform before jumping 
right back on the moving platform.
8- On your second time around on the moving platform when you get to the 
top left corner drop onto the platform in the middle chamber.
9- Jump across to the platform at the end of the chamber. Wait for the 
moving platform to come back and then jump on it.
10- Eventually when you get to the bottom left hand corner jump up into 
the bottom of the shaft and use both jumps and the Firefox to reach the 
last platform.

~PIKACHU~

Bonus 1
1- Use Thunder to clear out the target in the shaft above you.
2,3&4- Use Thunderjolt once to the left side and twice to the right side 
to smash three more targets.
5- Now hit the platform above you.
6- Jump onto the moving platform on your right and break the target.
7- Jump up to the top and send a Thunderjolt in the air to hop to the 
right and break the target.
8- Jump onto the platform on the top left hand corner and break the 
target.
9&10- Jump down the middle and when you touch the lowest target use 
Thunder and it will hit both targets.

Bonus 2
1,2&3- Walk across the three platforms on the right.
4- Jump the gap and land on the platform on the right side.
5&6- Maneuver across the snake like stairs and touch the two platforms 
underneath it.
7- Jump down to the next level and make your way across being sure to 
board the platform along this level.
8&9- Jump underneath and into the chamber with the two platforms that 
need boarding.
10- Use two jumps and a Double Quick Attack to reach the last platform.

~LUIGI~

Bonus 1
1&2- Punch the target next to you and Super Jump Punch the target above 
you.
3&4- Jump onto the yellow and black platform to your left and Super Jump 
Punch the two targets above it.
5- Super Jump Punch the target high above the starting point.
6- Jump onto the moving yellow and black platform to your right and jump 
your way up to the very top and break the target.
7- Drop to the blue moving platform on the bottom and time your Fireball 
to hit the target underneath the yellow and black platform on your 
right.
8- The platform to the left of you that is shaped like a 1 has a target 
on the other side. Use your first jump to jump off the platform that 
you're on, the second jump to position yourself underneath and a bit to 
the left of the target, and use the Super Jump Punch to break the target 
plus land on the platform.
9&10- Jump on top of the yellow and black platform on the right hand 
side. Jump off and Drill Kick the target and than Super Jump Punch the 
last target over to the left.

Bonus 2
1,2,3&4- Board the four platforms in that chamber than jump down.
5- Jump under the block that comes in and out of the wall and land on 
the target.
6- Jump under the block and then board the platform on the right.
7- Jump onto the above platform.
8- Drop down to the blue platform beside platform number 6. Use all of 
your jumps to get to the platform in the little alcove above and to the 
right of you.
9- Jump onto the platform above platform number 8. Now jump up onto the 
platform that sways across the screen like a pendulum.
10- Hop up the red platforms up onto the last platform that needs 
boarding.

~CAPTAIN FALCON~

Bonus 1
1&2- Punch the target beside you and hit the target above you.
3- Jump up the right side and break the target.
4- Falcon Punch the target just to the right of the platform that you're 
standing on.
5- Hop up the two gray platforms and Falcon Punch the target.
6- Jump to the only moving platform in the bottom left corner and break 
that target.
7- Cross the gap to the left and jump up and hit the target above you.
8&9- Falcon Punch through the wall to hit the two targets on the other 
side.
10- Jump off the edge in the bottom right corner and jump into the 
alcove with the target and hit it.

Bonus 2
1&2- Run along that level boarding both platforms.
3- Run along the level a drop onto the platform that comes in and out of 
the blue thing.
4- Jump up to the platform on the right and board the platform.
5- Drop down the shaft and board the small platform.
6- Run to the left and jump up to the platform.
7- Climb over the wall on the left. Run over to the right and fall down 
the hole. Board the platform that comes in and out of the blue thing.
8- Go back to the spot right below where you started. Jump through the 
gap on the right side and fall onto the moving platform.
9- Drop down onto another platform.
10- Jump underneath the wall on the left and up onto the last platform.

~NESS~

Bonus 1

1- It's right next to you, so pound it!
2- Hit the one above and to the right of you.
3- Jump to the platform on the left. Now use PK Thunder to hit the 
target underneath it.
4- Jump up and hit the target above you.
5- Jump onto the moving platform and hit that one with a PK Thunder.
6- Press Start to bring you to the map. You'll see a hidden target above 
and to the left of you so hit it with a PK Thunder.
7- Now head over to the right side of the screen. Jump up the side and 
you'll see a target, so hit it.
8&9- Jump onto the platform above you and enter the little maze thing. 
Once you see a target right in front of your face, PK Fire it. The PK 
Fire will drop down and hit the target below it as well.
10- Jump up out of the maze and follow the arrow down with a PK Thunder 
or just go down there yourself and hit it with a Downward Kick.

Bonus 2

1- Step onto the platform on your left
2,3&4- Step down continually from one to another until they've all been 
stepped on.
5- Drop down the hole, and triple jump yourself(via PK Thunder) up onto 
the next platform.
6&7- Jump down and step onto the two platforms on the left.
8- Here is where it gets tricky. Triple jump through the diagonal path 
on the left. Now maneuver through the moving platforms above it. Jump 
over the two bumpers and land on the platform.
9- Now head over to the right side and triple jump onto the platform.
10- Triple jump up there from platform 9.

~JIGGLYPUFF~

Bonus 1
1- Break the target above you.
2- Break the target on the right side of you.
3- Break the target on the left side of you.
4- Jump up onto the platform on the left and hit the target above it.
5- Jump over the left side, Pound the target, and jump back up.
6- Drop down the right side now and hit the target on the moving 
platform.
7- Drop to the moving platform below you and hit that target.
8- Jump up to the stable platform and hit the target above and to the 
right of it.
9- Jump onto the green moving platform and jump to the right and use 
Pound after every jump to get extra distance. Break the target on the 
ledge.
10- Fly underneath the platform that you're on and jump up and hit the 
last target.

Bonus 2
1&2- Board the two platforms on the left.
3&4- There are two platforms that need to be boarded on the escalator 
stairs going up. Board them and drop down.
5- A platform will come in and out of the blue stuff and it might annoy 
you if you keep missing it, but just stay in one spot that it might come 
up in and stay there and it will eventually come to you.
6,7&8- There are three platforms in this mess of Bumpers. You will 
probably get knocked around in here a bit but don't worry, just board 
the three platforms and drop down to the left.
9- Walk to the left and you'll see a platform that keeps falling. Just 
board it and move on.
10- This is tricky, jump to the left and after every jump use Pound to 
give you extra distance. It might take you a few tries.

Bonus 3(Race to the Finish)

     Just avoid the fighting polygon team members. Don't rush through 
the bumpers and bombs because you'll get pushed farther back. Dash 
through the straight aways, but take your time on the bumpers and bombs. 
This is best done with Captain Falcon and Fox.

************************************************************************
16) Character Comparisons
************************************************************************

     Here I will list how to beat all 12 characters with all 12 
characters! That is a lot of writing! I am only filling in some of the 
parts now because I want to get this version out right away so don't e-
mail me asking me to fill in the rest, I will do that soon enough. You 
better appreciate it because I did it all for you readers!(and because 
it enlarges the size of my FAQ making it look better!)

~MARIO~

Mario vs. Mario
     This can be a tough fight because if you use one trick too many 
times than your opponent can catch on and use the same trick against 
you. You can cancel out his Fireballs with Fireballs of your own. If he 
misses a Super Jump Punch than use one of your own. It is mostly based 
on skill with Mario here.

Mario vs. Donkey Kong
     Use a lot of Fireballs because Donkey Kong has no projectiles to 
counter them with. The Mario Tornado followed by a Super Jump Punch 
combo works well here because Donkey Kong is such a big target. Just 
avoid the Giant Punch and you should be fine.

Mario vs. Link
     Mario Tornadoes work well here and Link should be used to getting 
flung around in tornadoes anyway! Okay, so that was a lame joke, but 
they really do work well. Try launching Fireballs from far away, because 
both of Link's projectiles have long windup and he can't counter them.

Mario vs. Samus
     Your Fireballs are faster than Samus' Charge Shot so take that to 
your advantage. Samus is all about powerful attacks, so keep her trapped 
in combos and juggles to prevent her from using them. Be quick and stay 
on the offensive. Samus has a slow throw so tempt her to use it and then 
come in will the Mario Tornado.

Mario vs. Yoshi
     Yoshi isn't much of a problem. Don't let him egg you off the edge 
and use endless Mario Tornadoes. He shouldn't be able to escape easily 
from that combo. Mostly anything will get rid of Yoshis. Fireballs from 
far back work because Yoshi's Egg Bomb move is lousy. If he tries to 
Butt Drop on you than use the Super Jump Punch.

Mario vs. Kirby
     Kirby is light, so go heavy on throws. Don't let him steal your 
Fireballs because he will probably use them lots. If Kirby uses Stone 
and you think that you have enough time, than jump up and give him a 
Super Jump Punch. If you predicted wrong though than prepare to be 
smashed away!

Mario vs. Fox
     Don't go too heavy on Fireballs or he'll probably catch on start 
using his Reflector. If he jumps above you and uses the Firefox in an 
attempt to smoke you, than use the Super Jump Punch to stop him. Be 
prepared to dodge some Blaster Shots because Fox players use them a lot 
beginner or expert.

Mario vs. Pikachu
     Just like Kirby, you want to go heavy on throws because Pikachu is 
light. Don't let him set you up for a Thunder, because Pikachu players 
use that move a lot. The Thunderjolt can get annoying so jump over it. 
If he uses the Quick Attack to get back on the playing field than try to 
hit him back off before he can touch the ground and he'll be helpless.

Mario vs. Luigi
     This can be a tough fight because if you use one trick too many 
times than your opponent can catch on and use the same trick against 
you. You can cancel out his Fireballs with Fireballs of your own. If he 
misses a Super Jump Punch than use one of your own.

Mario vs. Captain Falcon
     Let's face it, you're not going to beat Captain Falcon by trying to 
be fast, because he'll just be faster so try to beat Captain Falcon from 
a distance, because Captain Falcon can't fight a distant game. Use your 
Fireballs a lot, because Captain Falcon doesn't have a projectile and as 
long as you can stay away from him, he will be forced to lose.

Mario vs. Ness
     Use Fireballs with caution because Ness has a PK Shield. Ness' main 
strength is in his offense, so don't let him play an offensive game and 
force him to try and play defense. Mario Tornadoes and Super Jump 
Punches work great here. Beginning Ness players might not realize that 
they can absorb your Fireballs so it really just depends on who you are 
fighting.

Mario vs. Jigglypuff
     This is not even a fight if you're a skilled Mario player. 
Jigglypuff is easily beaten with power so just throw all of your 
strongest attacks at her to defeat her. Only skilled Jigglypuff players 
that know how to juggle pose any kind of threat at all.

~DONKEY KONG~

Donkey Kong vs. Mario
     Let's see, Mario is faster, Mario jumps higher, and he has a 
projectile unlike you! So how are you going to win? Just use the one 
strength that you have over him. POWER! Just hit him with all of your 
most powerful attacks like the Giant Punch and Spinning Kongs. Watch out 
for Fireballs because Donkey Kong is a big target.

Donkey Kong vs. Donkey Kong
     This can be a tough fight because if you use one trick too many 
times than your opponent can catch on and use the same trick against 
you. You are both slow, so if you dash instead of walk then you can win 
with speed. Speed is a good way to win because your opponent is slow but 
you can at least be average speed by dashing. Use throws a lot because 
that is one of Donkey Kong's best assets.

Donkey Kong vs. Link
     If you can avoid Link's Boomerang and his Bombs than you can force 
Link to play a close game in which you have the advantage. Use the Giant 
Punch to keep Link off of the playing field once he is off. Throwing is 
a good way to rack up Link's damage.

Donkey Kong vs. Samus
     Samus is one hard opponent for Donkey Kong. Donkey Kong's strength 
is barely an advantage here because Samus has so many powerful attacks. 
You are going to have to go close in to beat Samus. The Giant Punch 
works well if you can find the opportunity to charge it. Throws are a 
powerful way to keep Samus from hitting you. Dodge the Charge Shot, 
avoid the Bombs, and everything else just needs to be taken as damage 
unless you can find a way out.

Donkey Kong vs. Yoshi
     Yoshi is no match for Donkey Kong's incredible strength. Use lots 
of throws and Spinning Kongs. Hand Slaps can set him up for Overhead 
Hand Swats. Use Giant Punches when he is stunned. Throw him off when he 
is high in damage and you shouldn't have a problem.

Donkey Kong vs. Kirby
     Don't let Kirby steal your Giant Punch or he'll be deadly. Kirby is 
light so go heavy on throws and Giant Punches. If he does manage to 
steal your Giant Punch than throw him every time he charges it up. The 
Final Cutter can be hard to avoid because you are such a big target.

Donkey Kong vs. Fox
     Fox has a huge speed advantage on you here so don't try and beat 
him with speed, beat him with power. Fox's attacks are very weak and he 
relies on combos and juggles to do damage. Throw whenever you can and 
make it a close in fight.

Donkey Kong vs. Pikachu
     Donkey Kong is very vulnerable to Pikachu's electric attacks but if 
you just stay on the offensive and use lots of throws and Giant Punches 
than you should be fine because Pikachu is light. Whatever you do don't 
go above him or he'll Thunder you and you certainly don't want that now 
do you!

Donkey Kong vs. Luigi
     This can be a hard fight. Dodge his Fireballs. Don't let him Super 
Jump Punch you because you might catch on fire. Stay away from Luigi and 
use hit and runs with Giant Punches and Spinning Kongs. Hand Slaps can 
set up Luigi for a hit from below. Throw him off when he is high in 
damage.

Donkey Kong vs. Captain Falcon
     This is one of the hardest fights in the game. Slowest vs. Fastest! 
By staying close to him and fighting from close-in you're making his 
speed not account for anything so do that. Throws work well. Hand Slaps 
are good for when you want to slow him down.

Donkey Kong vs. Ness
     Donkey Kong is a big target so even the less experienced Ness 
players should be able to hit him with PK Thunder and that makes this 
hard. You are both slow so don't worry about that. Try to stay close in 
so that he can't use the cheap run to the other side and PK Thunder 
trick.

Donkey Kong vs. Jigglypuff
     Possibly one of the easiest fight in the game. Strongest vs. 
Lightest! Just use all you've got, throws, Giant Punches, anything that 
you can think of just smash her up. When her damage is high throw her 
off or punch her off with the Giant Punch.

~LINK~

Link vs. Mario
     Link is a bad jumper so try to stay in the middle of the stage. 
After Mario has been hit away after an attack set up a bomb and huck it 
at him. Mostly use a lot of sword attacks from close in and bombs from 
far away.

Link vs. Donkey Kong
     Use a lot of Bombs because Donkey Kong has no projectiles to 
counter them with. When he is in the air juggle him with the Upward 
Sword Stab. Try jumping above him and using the Downward Sword Stab. The 
Boomerang is good for when you want to knock him off his feet. Avoid the 
Giant Punch the best you can and don't let him throw you either.

Link vs. Link
     This can be a tough fight because if you use one trick too many 
times than your opponent can catch on and use the same trick against 
you. Be careful when juggling because he can penetrate your juggle with 
the Downward Sword Stab. Beginning Link players tend to overuse Bombs 
and under use the Boomerang. Bombs should be easy to avoid so just use 
lots of sword attacks.

Link vs. Samus
     You both have long range throws. Samus is all about powerful 
attacks so don't let her use them by juggling her. She can't penetrate 
them with any attack but she might be able to suck you in with a Screw 
Attack so watch out for that. Samus players way overuse the Charge Shot 
so just dodge them.

Link vs. Yoshi
     Yoshi doesn't pose much of a threat. Just use numerous sword 
attacks and juggles. The Downward Sword Stab can hit multiple times when 
Yoshi is high in the air. Bombs can do good damage. Throw him off when 
he is high in damage. This shouldn't be much of a hard fight.

Link vs. Kirby
     Don't let Kirby steal your Boomerang, it tends to get very annoying 
if he keeps using it on you. Juggle Kirby with the Upward Sword Stab. A 
smash attack or throw should knock him off when he is high in damage. 
Avoid the Stone and Final Cutter as good as you can because those are 
Kirby's best attacks.

Link vs. Fox
     Try to avoid his cheap Blaster Shot. Fox's Reflector doesn't work 
on your Bombs and Boomerang so don't worry about that. Juggle Fox a lot 
and penetrate his juggles with the Downward Sword Stab. Fox is fast so 
whenever he runs up to you use the Spinning Sword Slash.

Link vs. Pikachu
     Throws should work well on Pikachu because he is light like Kirby 
and Jigglypuff. Stay below him and juggle him. The Downward Sword Stab 
won't work on experienced Pikachu players because they will Thunder you. 
The Spinning Sword Slash is handy here.

Link vs. Luigi
     Luigi is one powerful foe! Stay low to avoid the Super Jump Punch. 
Luigi's powerful attacks can be avoided by juggling him with the Upward 
Sword Stab. Luigi Cyclones can be countered with a Spinning Sword Slash. 
Just dodge his Fireballs.

Link vs. Captain Falcon
     Captain Falcon is fast but he lacks a projectile so try to use the 
Boomerang a lot and Bombs if you're fast enough. Juggling is helpful 
just hope he doesn't Falcon Kick while you're juggling. Staying away 
will result in a win.

Link vs. Ness
     Ness' PK Shield does not work for Bombs or the Boomerang so don't 
worry about that. Juggling him is good because Ness doesn't have any 
good downward aerial power-hit. Avoid or block his PK attacks and throw 
him when stunned. Ness is slow so take advantage of his low speed.

Link vs. Jigglypuff
     Jigglypuff is a joke! Just juggle this balloon with the Upward 
Sword Stab and you'll be fine. Don't let her put you to sleep because 
that could lead to a Rest attack. If she uses Rest on you than try to 
get back at her before she wakes up. If she misses with the Rest than 
use Link's throw. If she is juggling you than use the Downward Sword 
Stab to counter Jigglypuff's juggles.

~SAMUS~

Samus vs. Mario
     Mario's Fireballs are faster than your Charge Shot but is much 
weaker. If he misses a Super Jump Punch than use the Screw Attack or if 
you think you can pull it off the Upward Flamethrower. Avoid the Mario 
Tornado the best you can by staying away. Samus is a pathetic close in 
fighter so keep your distance from this plumber.

Samus vs. Donkey Kong
     Use the Charge Shot a lot because Donkey Kong has no projectiles to 
counter them with. I think every attack does fine against Donkey Kong. 
Avoid his Giant Punch and don't let him throw you or walk off the edge 
with you.

Samus vs. Link
     You both have long range throws. Link's projectiles aren't very 
hard to avoid so don't worry about them too much. The Charge Shot works 
well. Be careful when juggling Link because you don't want him to use 
the Downward Sword Stab. If you're fighting a beginning Link player than 
expect a lot of Bombs being hurled your way.

Samus vs. Samus
     This can be a tough fight because if you use one trick too many 
times than your opponent can catch on and use the same trick against 
you. Stay below her to avoid the Screw Attack and to Screw Attack her. 
The Charge Shot works well. Don't jump above her using Bombs because she 
can Screw Attack you if you do that.

Samus vs. Yoshi
     Yoshi is weak but when mastered can be annoying to fight against. 
Counter his attacks with powerful ones of your own like the Screw 
Attack. Don't let him Egg Lay you off the edge and counter the Butt Drop 
with a Screw Attack or if Yoshi is close enough an Upward Flamethrower.

Samus vs. Kirby
     Kirby will most likely try to steal your Charge Shot at all costs, 
because it is the best attack in the game that Kirby can steal in my 
opinion. Use the Screw Attack a lot here and throws work well too. The 
Stone and Final Cutter can be hard to avoid but you will need to avoid 
them in order to win.

Samus vs. Fox
     Fox's laser is much faster than your Charge Shot. If Fox reflects 
your Charge Shot back at you than avoid it at all costs, that move is 
deadly. Fox has no attack that can penetrate juggles so juggle with 
Upward Kick as you wish. The Screw Attack can really annoy him so use it 
often.

Samus vs. Pikachu
     Throw Pikachu around to rack up damage and get him out of the 
arena. If you go above Pikachu than you're as good as fried! Stay 
underneath Pikachu and use the Upward Flamethrower and the Screw Attack. 
Like I mentioned before throws are a good way to get Pikachu out of the 
arena.

Samus vs. Luigi
     Luigi can be a very difficult opponent in the hands of a master. 
Luigi's Fireballs are faster than your Charge Shot but is much weaker. 
If he misses a Super Jump Punch than use the Screw Attack or if you 
think you can pull it off the Upward Flamethrower. Avoid the Luigi 
Cyclone the best you can by staying away. Samus is a pathetic close in 
fighter so keep your distance from Luigi.

Samus vs. Captain Falcon
     Captain Falcon is fast so keep him away from you with Charge Shots. 
He is a much better fighter close in than Samus so don't try it. If you 
see him using the Falcon Grab to get back on the playing field than jump 
into him to leave him helpless. The Screw Attack works if Captain Falcon 
comes to close.

Samus vs. Ness
     Most cunning Ness players will absorb your Charge Shot so if you're 
going to use it than make sure you're close in and that it's not 
predictable. Ness' main strength is in his offense so make him play 
defense by attacking him constantly.

Samus vs. Jigglypuff
     Jigglypuff is pretty easy being Samus. Throwing can keep her at bay 
but it isn't the only way. When you're underneath her Screw Attack or if 
you're on the ground than Upward Flamethrower. Jigglypuff is light so 
throws can do good damage and can kill very well too.

~YOSHI~

Yoshi vs. Mario
     This is a hard fight. You're probably going to have to rely on a 
lot of hit and run tactics to win this battle and lots of throws to. 
Yoshi doesn't even come close to Mario's power so try to win with 
cunning. Remember, you can slightly aim the Egg Bomb so you can hit him 
with it when Mario is in front of you.

Yoshi vs. Donkey Kong
     There is a big strength difference here, but Donkey Kong is big and 
vulnerable to Egg Bombs. You're faster than him so just be quick and 
agile. Just like with the Mario fight it's best to outsmart Donkey Kong 
to win. Throws might be necessary just avoid the Giant Punch!

Yoshi vs. Link
     Link's projectiles aren't very good but it his close in sword 
attacks will send you packing so stay away using Egg Bomb. If the Link 
that you are playing is slow than the Butt Drop will work because he 
probably won't be able to start juggling you in time. The Egg Lay 
followed by a Butt Drop combo is useful, and egging Link off the edge 
can work to because Link is a bad jumper.

Yoshi vs. Samus
     Samus' attacks are much stronger so you might have to rely on items 
here. A lot of A button attacks should do it, just don't let her Screw 
Attack you because that move racks up damage like that. The Charge Shot 
gets annoying so avoid it the best you can.

Yoshi vs. Yoshi
     This can be a tough fight because if you use one trick too many 
times than your opponent can catch on and use the same trick against 
you. Just use a lot of A button attacks and the Butt Drop. The Egg Lay 
can set him up for a Butt Drop. Don't let him egg you off the, instead 
try egging him off the edge.

Yoshi vs. Kirby
     Don't worry too much about Kirby stealing your Egg Lay, it's not 
too good of a move. Use a lot of throws because Kirby is very light. Not 
much to say about this one. Egging Kirby off the edge works but if he 
breaks out he will probably be able to make it back with his multiple 
jumps.

Yoshi vs. Fox
     Fox's projectile is fast so prepare to do a lot of jumping. Don't 
use the Butt Drop or Egg Bomb on experienced Fox players because they'll 
just take advantage of the lag time for the Butt Drop and Egg Bomb. The 
Egg Lay can set up Fox for a strong attack like the Butt Drop.

Yoshi vs. Pikachu
     Don't jump above him or he'll Thunder you. Stay low and use the Egg 
Bomb when Pikachu is in the air. You might be able to egg Pikachu off 
the edge, but he might be able to Double Quick Attack his way back up. 
Use lots of strong A button attacks and throw to because Pikachu is 
light.

Yoshi vs. Luigi
     Luigi is a powerful opponent, and Yoshi has no advantages over him. 
Personally, I wouldn't use Yoshi anyway, but if you insist on using 
Yoshi than I'll give you tips. If he misses a Super Jump Punch than Egg 
Bomb him. You're probably going to have to rely on a lot of hit and run 
tactics to win this battle and lots of throws to. Yoshi doesn't even 
come close to Mario's power so try to win with cunning. Remember, you 
can slightly aim the Egg Bomb so you can hit him with it when Mario is 
in front of you.

Yoshi vs. Captain Falcon
     Captain Falcon is fast so watch out. If he jumps in the air and 
does a Falcon Grab than Egg Bomb him than try to kick him off the edge 
before Captain Falcon can hit the ground and he will be helpless if he 
can't touch the ground. Using the Butt Drop is risky because Captain 
Falcon could just jump up and Falcon Grab you away. Avoid the Falcon 
Punch and Falcon Kick and you have the defense covered.

Yoshi vs. Ness
     Just hope that the Ness player that you are playing isn't 
experienced because beginners, especially ones who haven't mastered 
Ness' triple jump, will often lose trying to execute one and missing. If 
he is experienced though than watch out! Ness' PK Shield cannot absorb 
Yoshi's Egg Bomb so don't worry about that. Whenever he tries to hit you 
with PK Thunder or PK Fire than shield.

Yoshi vs. Jigglypuff
     Jigglypuff isn't very good, but hey neither is Yoshi! If you catch 
Jigglypuff using all of her jumps than juggle her before she can hit the 
ground and she'll be helpless. If she uses Sing than just sit their and 
get pounded, because that is really all that you can do! If she misses 
you with a rest than use the Egg Lay followed by a Butt Drop combo.

~KIRBY~

Kirby vs. Mario
     Steal Mario's Fireballs right off the start. Use the Final Cutter a 
lot and try to hit him with the sword and not just the wave. Harassing 
him with Fireballs works well. Stone him or throw him when he is high in 
damage. Mario is a strong offensive character so defend against his 
Mario Tornado and Super Jump Punch.

Kirby vs. Donkey Kong
     Donkey Kong is strong, Kirby is light, and when you put that 
together you get a situation. Stay on the offensive and force Donkey 
Kong to play defensive so that he can't use his strong attacks on you. 
The Stone works well. Donkey Kong is heavy so you will need to inflict a 
fair amount of damage before you can hit him off with a smash attack.

Kirby vs. Link
     You don't need to steal Link's Boomerang but it can annoy Link if 
you keep using it. If Link tries to get in a sword fight with you, than 
keep using Final Cutter until he surrenders. Link probably won't be able 
to juggle you while you're preparing for a Stone attack, so don't worry 
about that.

Kirby vs. Samus
     Steal Samus' Charge Shot at all costs, it will come in handy! 
Charge your Charge Shot whenever you can and if Samus rushes you while 
you're charging than stop charging and throw her, than continues 
charging. Stone her when she least expects it so that she won't be able 
to counter it with a Screw Attack or Upward Flamethrower.

Kirby vs. Yoshi
     The Egg Lay technique can come in handy if you steal it. Try to get 
Yoshi in an egg and than Stone him for big damage. Yoshi's strongest 
attack is the Butt Drop so don't let him use it by staying high and 
using Stone. His Egg Bomb will be hard to aim if you are directly above 
Yoshi because it arcs forward.

Kirby vs. Kirby
     This can be a tough fight because if you use one trick too many 
times than your opponent can catch on and use the same trick against 
you. You can't steal his power unless he has one that he stole from 
another character. Use the Stone and Final Cutter to rack up damage and 
throw him when he is high in damage.

Kirby vs. Fox
     Fox's Blaster Shot is a fast quick move that you can pull off if 
you need something fast so steal it. If you use Stone make sure that you 
are high above Fox or else he might start juggling you. Keep in mind 
that if you steal Fox's Blaster Shot than Fox can use his Reflector to 
reflect them back at you.

Kirby vs. Pikachu
     Stay below him to avoid the Thunder. Don't use Stone unless you're 
sure that Pikachu won't be able to Thunder you in time. Throws work well 
because Pikachu is light, but keep in mind that you are to so try to 
take minimal damage.

Kirby vs. Luigi
     Luigi's Fireballs aren't as good as Mario's but are still worth 
stealing. Don't let Luigi Super Jump Punch you when preparing for a 
Stone especially if he knows how to catch them on fire. The Final Cutter 
can rack up his damage and keep him from attacking you with his strong 
and powerful attacks.

Kirby vs. Captain Falcon
     You can steal the Falcon Punch and I would if I were you. If 
Captain Falcon is falling down after a hit than you might be able start 
a Falcon Punch while Captain Falcon is in the air and it will hit by the 
time Captain Falcon falls down. The Stone makes a great surprise attack 
but watch out, Captain Falcon is the fastest character in the game.

Kirby vs. Ness
     Steal Ness' PK Fire because it's a great move. Ness doesn't have  
any good moves to counter Stone so you can use it freely. If you don't 
take his PK Fire than you can suck him in, spit him out, and repeat 
until he gets annoyed, high in damage, or both!

Kirby vs. Jigglypuff
     Remember, you are both light and you can both fly. If you're having 
trouble making it back to the playing field than steal Jigglypuff's 
Pound move. After each jump press B to jump a farther distance. 
Jigglypuff is light and a Stone would send her flying at about 85%.

~FOX~

Fox vs. Mario
     Your Blaster Shot is faster than Mario's Fireballs so you can use 
Blaster Shots to cancel out his Fireballs. You have a speed advantage so 
use that to beat him to items and to perform hit and runs if necessary. 
You could also possibly juggle him although I'm not sure if the Mario 
Tornado would suck you in.

Fox vs. Donkey Kong
     Use the Blaster Shot a lot because Donkey Kong has no projectiles 
to counter them with. Donkey Kong is so strong and you are so weak so 
just hang back using your Blaster Shot. Also, he is the slowest 
character in the game and Fox is second fastest so that makes it even 
easier.

Fox vs. Link
     Use the Blaster Shot a lot because it can become annoying. Be 
careful when juggling, Link's Downward Sword Stab can penetrate your 
juggles. You can't reflect Link's Bombs or his Boomerang so don't try. 
The Blaster Shot should be your main weapon here.

Fox vs. Samus
     Reflect Samus' Charge Shot back at her for big damage. The Blaster 
Shot is much faster than Samus' Charge Shot so use that to your 
advantage. Samus' Bombs are weak so the Firefox might come in handy as a 
good attack.

Fox vs. Yoshi
     Yoshi is weak, use a lot of throws and it's safe to juggle Yoshi 
too. Use Blaster Shots from far away. You can't reflect Yoshi's Egg Bomb 
so don't try. The Firefox can roast him when high in the air. Stay away 
from him when he is by the edge or else he might egg you off the edge.

Fox vs. Kirby
     Don't let him steal your Blaster Shot, it is one of the best B 
button moves in the game. Keep firing off lots of blaster shots and 
throw him when he gets close. Repeat. When high in damage throw him off 
or hit him with a power hit. Juggling him is also effective.

Fox vs. Fox
     This can be a tough fight because if you use one trick too many 
times than your opponent can catch on and use the same trick against 
you. Don't let him use his Reflector on your Blaster Shots. Use your 
Reflector on his Blaster Shots. Try to juggle him and since Fox has no 
downward aerial power-hit that can penetrate juggles you can juggle as 
you wish.

Fox vs. Pikachu
     Pikachu is light so use lots of throws. Blaster Shots from far away 
work for almost everybody and Pikachu is no exception. Stay low to avoid 
the Thunder, many Pikachu players overuse that move including myself 
(yes, I sometimes play as Pikachu). The Electric Drill and Downward 
Electric Drill are way underrated, so try to avoid them.

Fox vs. Luigi
     Luigi has an advantage over you in everything except speed and 
speed of projectile. The Reflector can reflect Luigi's Fireballs back at 
him. Stay low to avoid the Super Jump Punch especially if your opponent 
knows how to catch them on fire.

Fox vs. Captain Falcon
     This is the only faster opponent than yourself. Take Captain 
Falcon's lack of projectiles to your advantage by staying away and 
shooting numerous Blaster Shots. Also, staying away also prevents 
Captain Falcon's very strong punches and kicks.

Fox vs. Ness
     Don't use the Blaster Shot unless you're sure that Ness doesn't 
have any time to put up his PK Shield. Juggle Ness as you wish because 
he has no move that can penetrate juggles. When Ness is stunned use the 
Firefox move.

Fox vs. Jigglypuff
     Just like Captain Falcon and Donkey Kong, Jigglypuff doesn't have a 
projectile so just stay away and use rapid fire Blaster Shots. Juggling 
is also fine. Jigglypuff is so light so throws work fantastic here. 
Also, don't let Jigglypuff put you to sleep because that is the only way 
that she will get a hit on you.

~PIKACHU~

Pikachu vs. Mario
     Stay low and use Thunder. This way you will avoid the Super Jump 
Punch and hopefully not get caught in any Mario Tornadoes. Dodge his 
Fireballs and use lots of Electric Drill attacks. Also, the Thunderjolt 
doesn't always cancel out Mario's Fireballs, it sometimes hops under or 
over them.

Pikachu vs. Donkey Kong
     Use Thunderjolt a lot because Donkey Kong has no projectiles to 
counter them with. Pikachu is so light and Donkey Kong is so strong, so 
the answer to success is to electrify him to a crisp and to not let him 
use his Giant Punch or throws. The Electric Drill hits Donkey Kong many 
times.

Pikachu vs. Link
     Don't get Thunder happy here, the Downward Sword Stab is Link's 
best attack and it can be used when you try to use Thunder. If Link 
tries to juggle you than Double Quick Attack away. Thunderjolts are hard 
for Link to avoid because Link is a bad jumper. Steer clear of Link's 
Bombs and his Boomerang.

Pikachu vs. Samus
     Samus' Bombs are weak so just stay low using Thunder. Staying low 
also helps you avoid the Screw Attack and the Upward Flamethrower. You 
have to avoid the Charge Shot to be good here, that move is deadly. 
Samus is a bad fighter so stay close and hit her with lots of Electric 
Drills.

Pikachu vs. Yoshi
     Yoshi can be juggled relentlessly with Thunder because if he is 
high in the air when you use it he won't be able to pull off a Butt Drop 
in time. Electric Drills come in handy. Don't let him Egg Bomb you and 
especially don't let him Butt Drop you. The Egg Lay isn't much of a 
problem but it gets annoying.

Pikachu vs. Kirby
     Thunderjolt can get annoying if Kirby copies it and constantly uses 
it on you. If Kirby is high in the air than Thunder the heck out of him. 
If he is on the ground than use Pikachu's electric throw. Avoiding Stone 
and Final Cutter is very important because Pikachu is so light.

Pikachu vs. Fox
     Fox can use his Reflector on your Thunderjolts so be careful when 
using them. Fox has no strong moves for while he is in the air so 
Thunder is a good move here. Dodging his Blaster Shots can be tricky but 
it is essential in beating Fox.

Pikachu vs. Pikachu
     This can be a tough fight because if you use one trick too many 
times than your opponent can catch on and use the same trick against 
you. Stay low and use Thunder a lot. If he catches on and stays low just 
like you than use a lot of Thunderjolts to slow him down. Whatever you 
do don't jump above him or else he'll Thunder you.

Pikachu vs. Luigi
     Luigi is a tough opponent so watch out for the flaming Super Jump 
Punch it is deadly. Luigi Cyclones can't combo much but they are a lot 
stronger than Mario Tornadoes so don't take them lightly. Fireballs can 
be hard to avoid sometimes but try your best to dodge them because even 
though they do little damage, a whole barrage of them can rack up damage 
quite quickly.

Pikachu vs. Captain Falcon
     Captain Falcon is fast and strong and there isn't much that you can 
do about it, so just lots of hit and runs and Thunders. Electric Drills 
can save you if you're put in a bad position. Captain Falcon has no 
projectiles so use the Thunderjolt a lot.

Pikachu vs. Ness
     Your Thunderjolts can be absorbed by Ness' PK Magnet so don't use 
them too much. Thunder is safe to use because Ness has no overpowering 
downward aerial power hit. Electric Drills can't be countered with 
anything major. Ness' projectiles, PK Thunder and PK Fire, both leave 
him open to attack so take advantage of that and attack him while he is 
vulnerable.

Pikachu vs. Jigglypuff
     If Jigglypuff is flying in the air keep Thundering her and there 
won't be much that Jigglypuff can do about it. Jigglypuff is light just 
like you so use lots of shocking throws. Jigglypuff has no projectile so 
Thunderjolts from far back are handy.

~LUIGI~

Luigi vs. Mario
     This can be a tough fight because if you use one trick too many 
times than your opponent can catch on and use the same trick against 
you. You are the better Mario Brother though, so have that as a 
comforting thought. You can cancel out his Fireballs with Fireballs of 
your own. If he misses a Super Jump Punch than use one of your own.

Luigi vs. Donkey Kong
     Use Fireballs a lot because Donkey Kong has no projectiles to 
counter them with. If you know how to catch opponents on fire with the 
Super Jump Punch than constantly hit him with that. Luigi Cyclones can 
prepare him for Super Jump Punches.

Luigi vs. Link
     Luigi Cyclones work well here. Super Jump Punches that catch on 
fire can smoke Link into oblivion easily. Fireballs can harass Link from 
far back because both of his projectiles have long windup. Don't let him 
use his numerous sword attacks on you by staying away.

Luigi vs. Samus
     Your Fireballs are faster than Samus' Charge Shot so take that to 
your advantage. Samus is all about powerful attacks, so keep her trapped 
in combos and juggles to prevent her from using them. Be quick and stay 
on the offensive. Samus has a slow throw so tempt her to use it and then 
come in will the Luigi Cyclone.

Luigi vs. Yoshi
     Yoshi isn't much of a problem. Don't let him egg you off the edge 
and use endless Luigi Cyclones. He shouldn't be able to escape easily 
from that combo. Mostly anything will get rid of Yoshi. Fireballs from 
far back work because Yoshi's Egg Bomb move is lousy. If he tries to 
Butt Drop on you than use the Super Jump Punch.

Luigi vs. Kirby
     Don't let Kirby steal your Fireballs or else he will most likely 
use them on you a lot. Throw a lot and hit him with lots of combos like 
the Luigi Cyclone followed by a Super Jump Punch strategy. Avoid Stone 
and Final Cutter and you have the defense pretty much covered.

Luigi vs. Fox
     Don't go too heavy on Fireballs or he'll probably catch on start 
using his Reflector. If he jumps above you and uses the Firefox in an 
attempt to smoke you, than use the Super Jump Punch to stop him. Be 
prepared to dodge some Blaster Shots because Fox players use them a lot 
beginner or expert.

Luigi vs. Pikachu
     Just like Kirby, you want to go heavy on throws because Pikachu is 
light. Don't let him set you up for a Thunder, because Pikachu players 
use that move a lot. The Thunderjolt can get annoying so jump over it. 
If he uses the Quick Attack to get back on the playing field than try to 
hit him back off before he can touch the ground and he'll be helpless.

Luigi vs. Luigi
     This can be a tough fight because if you use one trick too many 
times than your opponent can catch on and use the same trick against 
you. You can cancel out his Fireballs with Fireballs of your own. If he 
misses a Super Jump Punch than use one of your own. It is mostly based 
on skill with Luigi here.

Luigi vs. Captain Falcon
     Let's face it, you're not going to beat Captain Falcon by trying to 
be fast, because he'll just be faster so try to beat Captain Falcon from 
a distance, because Captain Falcon can't fight a distant game. Use your 
Fireballs a lot, because Captain Falcon doesn't have a projectile and as 
long as you can stay away from him, he will be forced to lose.

Luigi vs. Ness
     Use Fireballs with caution because Ness has a PK Shield. Ness' main 
strength is in his offense, so don't let him play an offensive game and 
force him to try and play defense. Luigi Cyclones and Super Jump Punches 
work great here. Beginning Ness players might not realize that they can 
absorb your Fireballs so it really just depends on who you are fighting.

Luigi vs. Jigglypuff
     This is not even a fight if you're a skilled Luigi player. 
Jigglypuff is easily beaten with power so just throw all of your 
strongest attacks at her to defeat her. Only skilled Jigglypuff players 
that know how to juggle pose any kind of threat at all.

~CAPTAIN FALCON~

Captain Falcon vs. Mario
     You are much faster than Mario so hit and runs might work. If Mario 
misses a Super Jump Punch than catch him with a Falcon Grab or even a 
Falcon Punch if you have good timing. Captain Falcon is the best close 
in fighter in the game so stay close and hit him with punches and kicks.

Captain Falcon vs. Donkey Kong
     This is the biggest speed advantage in the game so just use hit and 
runs to avoid his powerful Giant Punches and Spinning Kongs. He has no 
projectile just like you so it is mostly a fighting battle. He is a big 
target for your Falcon Punch.

Captain Falcon vs. Link
     You're fast so stay close to him. That way he won't be able to set 
up bombs because if he tries you'll be able to pound him in time. If he 
jumps in the air than Falcon Grab him. Falcon Punch won't work unless 
you have godly timing.

Captain Falcon vs. Samus
     Samus' projectile takes a long time to set up so while she's 
charging run up and Falcon Punch or Falcon Kick. Avoid the Screw Attack 
by staying out of the air and if she jumps high dropping bombs try to 
dodge them and Falcon Grab her in the air.

Captain Falcon vs. Yoshi
     Don't use the Falcon Grab for jumping purposes or else that sets 
you up for an Egg Bomb. Yoshi isn't to fast so Falcon Kicks can catch 
him off guard. Flaming Kicks work just as well if you have time. If he 
uses his double jump in the air than Falcon Grab him.

Captain Falcon vs. Kirby
     The Falcon Punch has some delay, so if Kirby copies it than just 
dodge it when he uses it. Falcon Grabs are better than throws here so 
just use a Falcon Grab when you want to throw Kirby off. Falcon Kicks 
work well as do Flaming Kicks.

Captain Falcon vs. Fox
     He is fast, but you are faster! The biggest problem is the Blaster 
Shot, if you can dodge it than this fight shouldn't be very hard. Like 
for everybody use Falcon Grab when he's in the air and Falcon Kick on 
the ground.

Captain Falcon vs. Pikachu
     Pikachu is small but can be deadly. Don't jump above him unless you 
want to be fried! After he has used Teleport, Falcon Grab him off the 
edge. Pikachu's Thunderjolt has some lag time and recovery time so if 
you suspect that he is going to use it than jump up and Falcon Kick him.

Captain Falcon vs. Luigi
     Luigi is powerful but Captain Falcon is probably a better close in 
fighter. Stay close to disable his Fireballs and since you are fast hit 
and runs should be very easy. Use lots of Flaming Kicks and Falcon 
Kicks.
  
Captain Falcon vs. Captain Falcon
     This can be a tough fight because if you use one trick too many 
times than your opponent can catch on and use the same trick against 
you. You are both fast so try to be faster than him. Many Captain Falcon 
players tend to way overuse Falcon Punch so just dodge it, it shouldn't 
be to hard. Many Captain Falcon players also underestimate the Falcon 
Grab, it is great for keeping people off the edge, so use it a lot.

Captain Falcon vs. Ness
     If he tries to save himself with PK Thunder than go out and Falcon 
Grab him to keep him off the edge and he'll be helpless. Ness has the 
best projectile in the game but he is slow so just stay close to him and 
watch out for the yo-yo.

Captain Falcon vs. Jigglypuff
     This is usually an easy fight. If she misses you with a Rest attack 
than just Falcon Punch her into space. If she tries to puff her way back 
than Falcon Grab her. Flaming Kick is good for racking up damage. Use 
Falcon Kick to attack from the air.

~NESS~

Ness vs. Mario
     Absorb his fireballs. Stay below him or else he'll Super Jump 
Punch you. If he is in the air and he is coming down with a Mario 
Tornado, then just use the Vertical Yo-Yo. If he does happen to try to 
Super Jump Punch you than dodge it and start juggling him.

Ness vs. Donkey Kong
     PK Fire is very useful here. Play somewhat defensively because he 
is so strong and Ness is so light. Don't let him hit you and you'll be 
fine. For those of you Ness players who aren't exactly the best at 
aiming the PK Thunder into your opponent, don't worry because DK is a 
very big target. DK has nothing for Ness to absorb with the PK Shield.

Ness vs. Link
     You must realize that Ness' PK Shield cannot absorb Link's 
boomerang or his bombs. When Link is trying to get back onto the playing 
field, use PK Thunder and PK Fire to keep him off, because Link has the 
worst triple jump in the game in my opinion.

Ness vs. Samus
     A very worthy opponent, Samus is one of my favourite characters and 
you'll find out why when you fight her. The Screw Attack can get very 
annoying. Absorb her Charge Shot. Samus' bombs cannot be absorbed with 
PK Shield. The Upward Flamethrower is the most damaging attack in the 
game so watch out! Try to keep her off the edge once she is over with 
your PKs. Overall a very difficult opponent.

Ness vs. Yoshi
     Stick to A button attacks like the bat or yo-yo. Don't fall for any 
Yoshis waiting by the edge because they're trying to egg you off the 
edge. Yoshi has a very good double jump so usually you can't knock him 
off unless he blows up in the background. His Egg Bomb attack can't be 
absorbed so don't try! Yoshi is pretty weak so you shouldn't have much 
trouble smacking him around.

Ness vs. Kirby
     Kirby is one mean cream puff! Stone and Final Cutter are great 
moves! His one weakness is that he is very light, so stay on the offense 
most of the time. Absorb the wave from his Final Cutter. Not much to say 
about this one. However, make sure that he doesn't steal your PK Fire 
because that's a good move.

Ness vs. Fox
     Absorb his blaster shots. Fox is very fast so stay on the move 
lots. Attack from a distance. If he reflects your PK Fire back at you 
try to absorb it although you probably won't have enough time to put up 
your shield. Watch out for the juggle, because that is one of Fox's 
greatest strengths.

Ness vs. Pikachu
     Absorb his Thunderjolt. Don't put yourself in position for a 
Thunder because that move is deadly. Use moves like the bat and yo-yo. 
Lots of physical attacks and throws should keep this electric mouse at 
bay.

Ness vs. Luigi
     Absorb his fireballs. Stay below him or else he'll Super Jump 
Punch you. If he is in the air and he is coming down with a Luigi 
Cyclone, then just use the Vertical Yo-Yo. If he does happen to try to 
Super Jump Punch you than dodge it and start juggling him.

Ness vs. Captain Falcon
     Not exactly easy. Try to avoid his Falcon Punch/Kick. Firing your 
PK Thunder from far away should do the trick. Stay away from him because 
he is strong and fast. Hit him with projectiles, and you must be quick.

Ness vs. Ness
     This can be a tough fight because if you use one trick too many 
times than your opponent can catch on and use the same trick against 
you. Don't use PK Thunder and PK Fire against an advanced Ness player 
because he will absorb them. A beginner probably won't think of that 
idea though. Absorb his PKs. Your bat and yo-yo are useful here. If he 
looks like he is trying to smack himself into you with PK Thunder than 
dodge it.

Ness vs. Jigglypuff
     This fight is a joke! Attack from a distance most of the time 
because Jigglypuff has no projectiles and she won't be able to even 
touch you. Don't be afraid to mix in the bat or yo-yo once in awhile. An 
easy battle unless you're playing a skilled Jigglypuff player. If so 
watch out for the juggle!

~JIGGLYPUFF~

Jigglypuff vs. Mario
     Oh man, is Mario hard! I suggest you use a lot of hit and run 
tactics because if you're far away than he can't hit you unless he uses 
his Fireballs. Use the Sing and Rest Combo when he is high in damage. A 
very hard fight, because Mario is a great character.

Jigglypuff vs. Donkey Kong
     Donkey Kong is a big target so just juggle him. Don't let him hit 
you with a fully charged Giant Punch or you're gone! Use sing a lot to 
set up throws. If you're having trouble juggling than use the hit and 
run tactics just like Mario.

Jigglypuff vs. Link
     Link's projectiles aren't very good ones so staying away is a good 
idea. Be careful when juggling because Link's Downward Sword Stab can 
penetrate juggles. Try to use the Sing and Rest strategy when he is high 
in damage. Hit and runs don't always work well if Link plays it smart 
and uses the Spinning Sword Slash when you run up to him.
 
Jigglypuff vs. Samus
     This fight is one of the hardest fights in the game. Don't try to 
juggle or you'll be Screw Attacked like crazy. Use lots of throws and 
try to catch Samus off guard. There's not always much that you can do 
about Samus' powerful attacks so just try everything and anything. I 
wouldn't even bother being Jigglypuff against Samus, that is just plain 
suicide!

Jigglypuff vs. Yoshi
     In my opinion the two worst characters in the game. Use lots of 
throws and juggle him because there isn't much that Yoshi can do to 
defend himself. When Yoshi is high in damage, throw him off or use the 
Sing and Rest strategy.

Jigglypuff vs. Kirby
     Balloon vs. Air bag! Air bag or not, Kirby is a dangerous foe! If 
Kirby uses Stone than dodge it, throw him, and juggle. Use a lot of 
throws because Kirby is light just like Jigglypuff. Don't worry if Kirby 
steals your power, Pound is a crummy move anyway.

Jigglypuff vs. Fox
     Fox is another good juggler but I think Jigglypuff is a better 
juggler. Throw Fox a lot and dodge his Blaster Shot. Don't let him use 
that crummy Firefox on you, if he starts it just juggle him. When he is 
high in damage, use the Sing and Rest strategy.

Jigglypuff vs. Pikachu
     Don't let Pikachu use Thunder, that move is downright deadly! Many 
Pikachu players overuse Thunder a lot, so stay below Pikachu and juggle 
him. Pikachu is in my opinion the better pokémon but Pikachu can still 
be defeated if you use a lot of throws, because Pikachu is light, just 
like Jigglypuff.

Jigglypuff vs. Luigi
     This is another one of the hardest fights. I suggest you use a lot 
of hit and run tactics because if you're far away than he can't hit you 
unless he uses his Fireballs. Use the Sing and Rest Combo when he is 
high in damage. A very hard fight, because Luigi is a great fighter.

Jigglypuff vs. Captain Falcon
     You must be quick or you're toast! Captain Falcon is the fastest 
character in the game. If he uses Falcon Kick while you're juggling him, 
than just stop juggling him! Throwing him is a good idea, just don't let 
him land a Falcon Punch on you or fasten your seat belts and enjoy the 
ride!

Jigglypuff vs. Ness
     Oh man, this is the hardest fight in the game. Weakest character 
against strongest character, ouch! Ness is slow though, so try to win 
with speed. If he sends out a PK Thunder than quickly run over to him 
and put him to sleep with Sing followed by whatever you like, maybe a 
Rest attack, or a throw.

Jigglypuff vs. Jigglypuff
     This can be a tough fight because if you use one trick too many 
times than your opponent can catch on and use the same trick against 
you. It really only depends on who is better. Most Jigglypuff players 
tend to overuse Sing, thinking that it's such a cool move. Use hit and 
run so that she can't Sing or Rest. Juggling is also good because 
Jigglypuff can't counter juggles.

************************************************************************
18) Multiplayer Strategy
************************************************************************

     This will be in 13 parts. 1 general part that applies to everyone, 
and 12 separate parts for each character. Sorry for the lack of tips I 
will add more in a later version.

~GENERAL~

- if an opponent grabs onto the edge while coming back onto the stage, 
than back up. You don't want them to do an edge attack on you.

- use combos a lot, they can really PO your opponents.

- good stages to pull of infinite combos(tap A repeatedly) in are Hyrule 
Castle, Sector Z, and Saffron City because they all have walls.

- don't wait until your opponent is at 200% to try to knock them off, 
try to throw them at around 100% damage.

- When you overuse certain moves the amount of damage they do decreases.

- in timed matches, always try to be the last person to hit players that 
are falling off the edge.

- juggle a lot. It's a very good technique.

- when opponents are trying to come back on the playing field, hit them 
with projectiles.

- once some items are out of ammo like the Ray Gun or Fire Flower, throw 
them to do extra damage.

- blocking and rolling are techniques that many people don't use but 
they are very important.

- if you manage to come back onto the playing field by grabbing onto the 
edge and another player is trying to comeback, than stay on the edge. 
Doing this keeps the other player from grabbing onto the edge since only 
one character can be on at a time, and that could be the difference of 
life and death for him.

~MARIO~

- Mario and Luigi are possibly the easiest characters to master and they 
are my personal favourites along with Captain Falcon and Samus.

- stay on the offensive. Mario is one of the most offensive characters.

- toss Fireballs at opponents who are trying to come back on the playing 
field.

- when fighting characters with no projectiles(Donkey Kong, Captain 
Falcon, and Jigglypuff) just stay back throwing Fireballs.

- the best way to win with Mario is to use lots of combos and juggles.

- you don't need to be under your opponents for the Super Jump Punch to 
connect, as long as you are touching them.

- try to get multiple opponents sucked into a Mario Tornado.

- if Ness tries to save himself from falling off the edge with the PK 
Thunder than hit him with a Fireball before the PK Thunder can hit him 
and he'll be helpless.

- Mario's Fireballs bounce unlike Luigi's.

~DONKEY KONG~

- charge your Giant Punch every opportunity that you get.

- sometimes you walk right off the edge with your opponent, throw them, 
and still make it back up, but it will take practice.

- the Hand Slap can clearout a group of opponents if you are surrounded 
by a lot.

- take advantage of Donkey Kong's ability to walk while holding his 
opponents.

~LINK~

- if your opponents are trying to make it back to the playing field and 
they have already used their triple jump, than use the hookshot, throw 
them back out and they will be helpless!

- throw your Boomerang at players who are trying to come back onto the 
playing field.

- good Link players usually rely more on their sword attacks.

- Link's bombs can hurt himself. 

~SAMUS~

- charge your Charge Shot every opportunity that you get.

- if your opponents are trying to make it back to the playing field and 
they have already used their triple jump, than grapple onto them, throw 
them back out and they will be helpless!

- if you're fast enough than you can juggle your opponents off the edge 
with small uncharged Charge Shots.

- note that the Downward Flamethrower isn't nearly as strong as the 
Upward Flamethrower.

- Samus can sometimes break out of infinite combos with the Screw 
Attack.

- Samus is a bad fighter close-in so don't try it.

- use the Screw Attack often, it's Samus most useful move.

- use the Upward Flamethrower every opportunity that you get, it's the 
most damaging move in the game.

- Samus' bombs don't hurt her.

~YOSHI~

- attack your opponents when they are trapped in an egg.

- Yoshi's Egg Bomb can be somewhat controlled with the control stick.

- probably the cheapest attack that Yoshi has is to wait by the edge, 
and when somebody charges you, use the Egg Lay and they will fall of the 
edge still trapped in the egg!

~KIRBY~

- the Stone protects you from everything except throws and the hammer.

- as you know, Kirby can copy his opponents B button attacks. Here I 
will make a little chart on the moves that he can get. They are in order 
from best to worst(the moves, not the characters).
CHARACTER          COSTUME                  MOVE
Samus              Samus' helmet            Charge Shot
Ness               Ness' hat                PK Fire
DK                 DK's skin                Giant Punch
Fox                Fox's ears               Blaster Shot
Mario              Mario's hat              Fireball
Luigi              Luigi's hat              Fireball
Captain Falcon     Captain Falcon's helmet  Falcon Punch
Link               Link's hat               Boomerang
Yoshi              Yoshi's head             Egg Lay
Pikachu            Pikachu's ears           Thunderjolt
Jigglypuff         Jigglypuff's ears        Pound

- Kirby has the easiest infinite combo to pull off, take advantage of 
it.

- try to stay on the offensive because Kirby is knocked away so easily.

~FOX~

- if you want to win you should use the Blaster Shot a lot.

- the Firefox makes a crummy attack, but a good comeback move.

- Fox's reflector will break after a while.

- it is very difficult for your opponents to escape projectiles that you 
reflect back at them.

- Fox is very fast and a good juggler so try to keep your opponents in 
the air a lot to juggle them.

~PIKACHU~

- when used in the air, the Thunderjolt will turn into an electric ball.

- use Thunder when your opponents least expect it.

- try to stay on the offensive because Pikachu is knocked away so 
easily.

- the electric drill is one of Pikachu's best move, use it a lot.

- Pikachu is so small that he can duck under many projectile attacks.

~LUIGI~

- Luigi and Mario are possibly the easiest characters to master and they 
are my personal favourites along with Captain Falcon and Samus.

- stay on the offensive. Luigi is one of the most offensive characters.

- toss Fireballs at opponents who are trying to come back on the playing 
field.

- when fighting characters with no projectiles(Donkey Kong, Captain 
Falcon, and Jigglypuff) just stay back throwing Fireballs.

- you don't need to be under your opponents for the Super Jump Punch to 
connect, as long as you are touching them.

- if Ness tries to save himself from falling off the edge with the PK 
Thunder than hit him with a Fireball before the PK Thunder can hit him 
and he'll be helpless.

- Luigi's Fireballs go straight unlike Mario's.

~CAPTAIN FALCON~

- the Falcon Grab is Captain Falcon's best option for keeping opponents 
off the playing field.

- some people think that Captain Falcon is hard to master, but I beg to 
differ. He is fast, therefore making him a great character for 
beginners.

- don't use the Falcon Punch too much, it has a big delay.

- the Falcon Kick is one of Captain Falcon's most important moves.

- this tip is for when playing against Captain Falcon. If Captain Falcon 
is trying to come back onto the playing field and you catch him using 
the Falcon Grab then jump into him. That may sound like suicide, but it 
will force him to throw you therefore pushing himself backwards leaving 
him helpless since he can't do another jump. Also if you jumped out a 
bit too far while using this trick, than the push he gives you will help 
you get back on the playing field!

~NESS~

- Ness is hard to unlock but he is worth it. He is the cheapest 
character in the game with his PK Thunder attack.

- Ness is the hardest character to master, I recommend taking him into 
training mode first to master him, especially his PK Thunder.

- as you know, Ness can absorb projectiles with his PK Shield. But his 
PK Shield does not work against all projectiles. Here is a list of 
things that the PK Shield can absorb.

Ray Gun Blasts
Fire Flower
PK Fire
PK  Thunder
Luigi's Fireballs
Mario's Fireballs
Metal Mario's Fireballs
Samus' Charge Shot
Fox's Blaster Shot
Kirby's Final Cutter
Pikachu's Thunderjolt
Master Hand's Bullets
Arwing Laser Blasts
Fire Flower Flames
Star Rod Stars
Starmie's Star Shots
Meowth's Coins
Charizard's Flames

- Ness' bat can deflect projectiles!

- to do Ness' triple jump, send out a PK Thunder and steer it to hit 
Ness in the butt and he will go flying!

- try to stay on the offensive because Ness is knocked away so easily.

- use PK Thunder on your opponents when they are trying to come back 
onto the platform.

- take note that PK Fire doesn't have very good range.

- one good tactic is to throw a PK Fire at the enemy and then grab them 
therefore they won't be able to escape the PK Fire, and it will keep 
burning them.

- in a team game, turn Team Attack on and have Ness' teammate shoot 
projectiles at Ness with his PK Shield up.

- Don't rely on your B button attacks as they leave you vulnerable.

~JIGGLYPUFF~

- don't use Rest unless it's a 1-1 match, because if it's not than other 
players can still hit you.

- the Sing attack is way overrated, don't use it unless you're trying to 
set up a Rest attack or a throw.

- try to stay on the offensive because Jigglypuff is knocked away so 
easily.

- Jigglypuff's best asset is her juggling skill, use it to your 
advantage.

- Jigglypuff is great for humiliating your friends with(by beating them 
with her)!

- the Sing Attack is great in team games because your teammate can 
follow it up with his/her strongest attack.

- Jigglypuff takes a lot of skill to master so don't expect to be good 
with her right from the start.

************************************************************************
19) Team Strategy
************************************************************************

     Here I will just list a bunch of general tips for team battles.

- try double teaming one opponent. It makes it very hard for them.

- always help your teammate when he/she is in trouble.

- if one teammate has a weapon to charge like the Giant Punch or Charge 
Shot, than the other teammate should guard him/her while he/she charges 
it.

- if one of the teammates is Ness, than the other teammate should guard 
him while he is using PK Thunder since Ness can't move while he is using 
it.

- try doing combos with your teammate. For instance, if the team was 
lets say Luigi and Jigglypuff, than Jigglypuff could throw the opponent 
straight up in the air, and Luigi could finish it with a Flaming Super 
Jump Punch!

- if one teammate is Link/Samus than have Link/Samus hookshot/grapple 
onto the opponent and have the other teammate use their strongest attack 
on the opponent while they are being held.

- in my opinion, the two best teams are Mario/Luigi and Ness/Samus.

- Ness makes a great teammate for almost everybody!

- in a team game, turn Team Attack on and have Ness' teammate shoot 
projectiles at Ness with his PK Shield up.

- if Jigglypuff is one of the teammates than have the other teammate 
guard her after a Rest attack since she is vulnerable.

************************************************************************
20) Juggling
************************************************************************

~MARIO~

     Mario's best juggling move is the Flying Kick. It's better at 
juggling than the Super Jump Punch because the Super Jump punch doesn't 
send the opponent straight up, it sends them sideways. The Head Butt is 
an okay juggling move for when you are on the ground but it is not 
recommended.

~DONKEY KONG~

     The Spinning Kong is a horrible juggling move. The Overhead Hand 
Swat is pretty crummy juggler as well. DK's only potential juggling 
attack is the Hand Clap, and that must be done on the ground. The 
Overhead Hand Swat is bad juggler because it sends the enemy to the side 
and not above where it needs to send them to be a good juggling move.

~LINK~

     The Upward Sword Stab is a superb juggling move! It is very 
difficult to escape from an Upward Sword Stab juggle! When your opponent 
is high in the air after a few of these you might even be able to throw 
a bomb up at them to damage them a lot.

~SAMUS~

     The Screw Attack doesn't make a good juggling move because it sends 
the opponent to the side and not above you. The Upward Kick is much 
better at juggling. When you want to end the juggle, use a Screw Attack, 
or even better the Upward Flamethrower(ouch)!

~YOSHI~

     Yoshi is not much of a juggler, but the Flying Flip Kick can do its 
damage. The Head Butt isn't recommended, but it can get the job done. If 
you're looking for a big juggling and combo character, than this 
shouldn't be your pick.

~KIRBY~

     Kirby can certainly juggle with the Spin or the Flip Kick. The 
Final Cutter is great for combos, but it can't juggle very well. Kirby's 
throw can throw the enemy high in the air putting them in perfect 
position for endless juggles. Kirby is a very offensive character and 
should be watched at all costs.

~FOX~

     Fox is a good juggler. The Upward Kick is very quick to pull of and 
the Flip Kick can juggle when on the ground. Fox's juggling strength 
lies in his speed and agility. His A button attacks are weak but fast so 
a good Fox player will need to juggle to be effective.

~LUIGI~

     The Super Jump Punch is a great juggling move only if it catches 
fire, because then they go flying higher and it gives you time to get 
back on your feet. The Flying Kick is also an effective juggler as is 
the Head Butt, but the Head Butt isn't as good as the other two.

~CAPTAIN FALCON~

     The Uppercut is good for juggling along the ground, but the Flip 
Kick dominates air juggling. Captain Falcon is fast therefore making him 
an effective juggler. If you want to end a juggle, and you have 
excellent timing, you might be able to land a Falcon Punch as your 
opponent lands and they won't be able to avoid it.

~NESS~

     Ness is a good juggler. Both the Flying Head Butt and the Vertical 
Yo-Yo are very effective. Ness is unique because he is better at 
juggling from the ground then in the air. Also if your opponent is high 
enough, you can be cheap and shoot out PK Thunders at them.

~JIGGLYPUFF~

     Jigglypuff is possibly the best juggler in the game. The Overhead 
Clap is a great juggling move and the perfect way to set opponents up 
for them is to toss them upward with Jigglypuff's throw. All good 
Jigglypuff players know how to juggle, and you will have to too if you 
want to be effective.

************************************************************************
21) Secrets
************************************************************************

Jigglypuff- Beat the 1 Player Mode under any settings and as many 
continues as you want. Jigglypuff will challenge you. Beat her to unlock 
her.
Best done with: Anyone

Luigi- Beat the Bonus 1(Break the Targets) with all 8 original 
characters. Luigi will challenge you. Beat him to unlock him.
NOTE: If you lose to Luigi, just beat the Bonus 1 with the character 
that you want to challenge Luigi as.
Best done with: N/A

Captain Falcon- Beat the 1 Player Mode under any settings, with as many 
continues as you want, in under 20 minutes. Captain Falcon will 
challenge you. Beat him to unlock him.
Best done with: Donkey Kong

Ness- Beat the 1 Player Mode under Normal difficulty, with 3 lives, 
without continuing. Ness will challenge you. Beat him to unlock him.
Best done with: Mario

Item Switch- Play 50 Vs. Mode battles.

Mushroom Kingdom- Beat the 1 Player Mode with all 8 original characters 
under any settings, and as many continues as you want. You must also 
play a Vs. Mode battle in each of the 8 original stages.

Sound Test- Beat the Bonus 1(Break the Targets) and the Bonus 2(Board 
the Platforms) with all 12 characters.

************************************************************************
22) Sound Test
************************************************************************

     I finally got the Sound Test! See the Bonus Stages section for help 
on getting it. Here is the test.

Music
1- Game Intro
2- Tutor
3- Data
4- Menu
5- Peach's Castle theme
6- Congo Jungle theme
7- Hyrule Castle theme
8- Planet Zebes theme
9- Yoshi's Island theme
10- Dreamland theme
11- Sector Z theme
12- Saffron City theme
13- Mushroom Kingdom theme
14- Mushroom Kingdom "Time is running out!" sequence
15- Mario/Luigi Wins
16- Donkey Kong Wins
17- Link Wins
18- Samus Wins
19- Yoshi Wins
20- Kirby Wins
21- Fox Wins
22- Pikachu/Jigglypuff Wins
23- Captain Falcon Wins
24- Ness Wins
25- After VS Mode battle
26- Hammer
27- Star
28- Training Mode
29- Before 1 Player Mode battle
30- Before Master Hand battle
31- Master Hand entering arena
32- Master Hand battle
33- Bonus Stages
34- After 1 Player Mode battle
35- After Master Hand battle
36- Bonus Stage Clear
37- Bonus Stage Failure
38- Fighting Polygon Team battle
39- Metal Mario battle
40- Similar to #30 but not in the game
41- After unlocking a character/stage/option
42- Kid dropping you on desk after Master Hand battle
43- Kid
44- Game Over
45- Credits

Voice
1- Mario "Wah"
2- Mario "Wah haaa"
3- Mario "Yah"
4- Mario "Yah hooo"
5- Mario Dying
6- Mario "Hoo"
7- Mario "Hoo hooo"
8- Mario "Mmm muh"
9- Mario "Doh"
10- Mario "Oof"
11- Mario "Here we go"
12- Donkey Kong "Beh uhh"
13- Donkey Kong growling
14- Donkey Kong "Or vah"
15- Donkey Kong "Bark"
16- Donkey Kong dying
17- Donkey Kong "Rawr"
18- Donkey Kong "Arf"
19- Donkey Kong snorts
20- Donkey Kong snorts
21- Donkey Kong "Rowr"
22- Link "Hut"
23- Link "Tut"
24- Link "Tiya"
25- Link "Set"
26- Link dying
27- Link "Iahh"
28- Link "Yuut"
29- Link "Yoo"
30- Link "Gu hu"
31- Link "Eyaah"
32- Link "Eh heh"
33- Yoshi "Yoshi"
34- Yoshi "Hu"
35- Yoshi "Wow"
36- Yoshi "Eyum"
37- Yoshi dying
38- Yoshi "Waah"
39- Yoshi "Hu"
40- Yoshi "Uhhhhh"
41- Yoshi sleeping
42- Yoshi "Gring"
43- Yoshi "Ha"
44- Yoshi "Yoey"
45- Yoshi "Bum"
46- Yoshi "Yoshi"
47- Kirby "Hii"
48- Kirby "Ayy"
49- Kirby "Huh"
50- Kirby "Hu"
51- Kirby "Ehh"
52- Kirby "Pikachu"
53- Kirby "Eyaah"
54- Kirby "Huncle"
55- Kirby "Punch"
56- Kirby "Go"
57- Kirby "Poo"
58- Kirby dying
59- Kirby in pain
60- Kirby "Eyoh"
61- Kirby "Eekah"
62- Kirby "Squirtle"
63- Kirby "PK Fire"
64- Kirby "Wah"
65- Kirby sleeping
66- Kirby "Yootoe"
67- Fox dying
68- Fox "Hwayah"
69- Fox "Euh huh"
70- Fox "Hah"
71- Fox "Heh"
72- Fox "Idiot"
73- Fox "Euh huh"
74- Fox dying
75- Fox "Hee"
76- Fox "Dum yuck"
77- Fox "Geh ah"
78- Fox "Eeh uh"
79- Fox in pain
80- Pikachu "Pika Pika"
81- Pikachu "Pika"
82- Pikachu "Piika"
83- Pikachu "Chu"
84- Pikachu "Pikachu"
85- Pikachu using Thunder
86- Pikachu dying
87- Pikachu "Pikahh"
88- Pikachu "Pee"
89- Pikachu "Pee ki"
90- Pikachu "Pee kaw kaw"
91- Pikachu "Pikow"
92- Pikachu "Cha"
93- Luigi "Woo"
94- Luigi "Wah hah"
95- Luigi "Hoo"
96- Luigi "Yahoo"
97- Luigi dying
98- Luigi "Hoo ha"
99- Luigi "Whoa"
100- Luigi "Yuh"
101- Luigi "Ha ha"
102- Luigi "Mmm muh"
103- Luigi "Uhh"
104- Luigi "Here we go"
105- Captain Falcon "Show me your moves"
106- Captain Falcon "Yes"
107- Captain Falcon "Piuh"
108- Captain Falcon "Pyuh"
109- Captain Falcon "Hele"
110- Captain Falcon "Kwa"
111- Captain Falcon "Eeyah"
112- Captain Falcon "Falcon Kick"
113- Captain Falcon "Falcon"
114- Captain Falcon "Punch"
115- Captain Falcon dying
116- Captain Falcon "No"
117- Captain Falcon "Mwa"
118- Captain Falcon "Hu"
119- Captain Falcon "Neeya"
120- Captain Falcon "Forawa"
121- Captain Falcon sleeping
122- Captain Falcon "Woops"
123- Ness "Okay"
124- Ness "Huut"
125- Ness "Taw"
126- Ness "Yah"
127- Ness "Eh Eh"
128- Ness dying
129- Ness in pain
130- Ness "Uh ah"
131- Ness "Uh uh heh"
132- Ness "Uh hoo"
133- Ness "PK Fire"
134- Ness "PK Thunder"
135- Ness "Owday"
136- Ness sleeping
137- Jigglypuff "Jeeglypuff"
138- Jigglypuff "Puff"
139- Jigglypuff "Jiggly"
140- Jigglypuff "Puff"
141- Jigglypuff "Puff"
142- Jigglypuff dying
143- Jigglypuff in pain
144- Jigglypuff "Puff"
145- Jigglypuff "Jigglow"
146- Jigglypuff "Ee uh"
147- Jigglypuff "Jiggalow"
148- Jigglypuff sleeping
149- Jigglypuff Rest attack
150- Jigglypuff end of Rest attack
151- Jigglypuff singing
152- Master Hand laughing 
153- Master Hand dying
154- Narrator "Super Smash Brothers"
155- Narrator "Mario"
156- Narrator "Donkey Kong"
157- Narrator "Samus"
158- Narrator "Fox"
159- Narrator "Yoshi"
160- Narrator "Link"
161- Narrator "Pikachu"
162- Narrator "Kirby"
163- Narrator "Luigi"
164- Narrator "Captain Falcon"
165- Narrator "Ness"
166- Narrator "Jigglypuff"
167- Narrator "Red Team"
168- Narrator "Blue Team"
169- Narrator "Green Team"
170- Narrator "Free for all"
171- Narrator "Team Battle"
172- Narrator "Choose your character"
173- Narrator "Continue"
174- Narrator "Game over"
175- Narrator "Go"
176- Narrator "5"
177- Narrator "4"
178- Narrator "3"
179- Narrator "2"
180- Narrator "1"
181- Narrator "Sudden death"
182- Narrator "Time up"
183- Narrator "Game set"
184- Narrator "This game's winner is…"
185- Narrator "No contest"
186- Narrator "Player 1"
187- Narrator "Player 2"
188- Narrator "Player 3"
189- Narrator "Player 4"
190- Narrator "Computer player"
191- Narrator "Versus"
192- Narrator "Yoshi Team"
193- Narrator "Kirby Team"
194- Narrator "Giant Donkey Kong"
195- Narrator "Mario Brothers"
196- Narrator "Metal Mario"
197- Narrator "Fighting Polygon Team"
198- Narrator "Bonus Stage"
199- Narrator "Break the Targets"
200- Narrator "Board the Platforms"
201- Narrator "Complete"
202- Narrator "Failure"
203- Narrator "A new record"
204- Narrator "Training mode"
205- Narrator "How to play"
206- Koffing "Koffing"
207- Onix roaring
208- Snorlax "ZZZZZ lax"
209- Snorlax "Snorlax"
210- Blastoise "Blastoise"
211- Chansey "Chansey"
212- Mew "Meew"
213- Clefairy "Clefairy"
214- Charizard "Buh don"
215- Hitmonlee "Psyduck"
216- Hitmonlee "Psy psy psy psy"
217- Beedrill "Buzz"
218- Beedrills "Buzz"
219- Starmie "Huuh"
220- Goldeen "Goldeen Goldeen, Goldeen Goldeen"
221- Venusaur "Venusaur"
222- Charmander "Charmander"
223- Chansey "Chansey"
224- Porygon "Klickey"
225- Crowd "Donkey Kong"
226- Crowd "Falcon"
227- Crowd "Go Fox"
228- Crowd "Kirby"
229- Crowd "Go Link"
230- Crowd "Luigi"
231- Crowd "Mario"
232- Crowd "Go Ness"
233- Crowd "Pikachu"
234- Crowd "Jigglypuff"
235- Crowd "Samus"
236- Crowd "Yoshi"
237- Crowd "Ohhh"
238- Crowd "Oohhh"
239- Crowd applauses
240- Crowd "Oh" Claps
241- Crowd "Ohhh"
242- Crowd "Ohh"
243- Crowd applauses
244- Crowd Claps

     There, I didn't do the sounds because they are way too hard to 
describe and you probably wouldn't even be interested anyway.

************************************************************************
23) Special Bonuses
************************************************************************

Acid Clear     1,500
Have the final hit on Samus' stage come from the acid.

All Variations     15,000 points
Use all of your characters moves in one match.

Arwing Clear     1,500 points
Have the Arwing kill Fox in the third stage.

Booby Trap     12,000 points
Beat your opponent with a Motion Sensor Bomb that you threw.

Bros. Calamity     25,000 points
Kill either Mario or Luigi before the other brother gets touched.

Bumper Clear     11,000 points
Beat your opponent with a Bumper that you threw.

Cheap Shot     -99 points
Use one move too often, or do something cheap.

Comet Mystic     10,000 points
You are about to die when your opponent dies in the background.

DK Defender     10,000 points
Kill Giant DK without your allies dying.

DK Perfect     50,000 points
Kill Giant DK without your allies getting hit!

Easy Clear     140,000 points
Beat the game on Easy.

Fighter Stance     100 points
Press L just as the match is ending to do your pose.

Full Power     5,000 points
End the match with your damage meter at 0%.

Good Friend     8,000 points
Kill the Mario Brothers without your ally dying.

Hard Clear     280,000 points
Beat the game on Hard.

Hawk     18,000 points
Be in the air for most of the match.

Heartthrob     17,000 points
Pick up 3 Heart Containers in one match.

Heavy Damage     28,000 points
End the match with your damage meter over 200%.

Item Throw     16,000 points
Kill your opponent only by throwing items.

Item Strike     3,000 points
Kill your opponent only by using items.

Jackpot     3,330 points
End the match with your damage meter having all the same numbers
Example: 11%, 22%, 33%. 0% doesn't count.

Judo Warrior     5,000 points
Kill your opponent only by using throws.

Kirby Ranks     25,000 points
Kill all of the Kirbys in the order that they appear.

Lucky 3     9,990 points
Win the match with 3:33 left on the clock.

Mew Catch     15,000 points
Throw a pokéball containing Mew.

Mystic     7,000 points
Your opponent dies while your on the cloud after dying.

No Damage     15,000 points
Win the match without taking any damage.
NOTE: This bonus is worth 30,000 points if gotten in Bonus 3(Race to the 
Finish).

No Item     5,000 points
Win the match without using any items(Master Hand doesn't count).

No Miss X 1     5,000 points
Beat the first level without dying.

No Miss X 2     10,000 points
Beat the second level without dying.

No Miss X 3     15,000 points
Beat the third level without dying.

No Miss X 4     20,000 points
Beat the fourth level without dying.

No Miss X 5     25,000 points
Beat the fifth level without dying.

No Miss X 6     30,000 points
Beat the sixth level without dying.

No Miss X 7     35,000 points
Beat the seventh level without dying.

No Miss X 8     40,000 points
Beat the eighth level without dying.

No Miss X 9     45,000 points
Beat the ninth level without dying.

No Miss X 10    50,000 points
Beat the tenth level without dying.

No Miss X 11    55,000 points
Beat the eleventh level without dying.
NOTE: If you die once than you can't collect any of the No Miss bonuses 
anymore in later levels.

No Miss Clear     70,000 points
Beat the game without dying.

Normal Clear     210,000 points
Beat the game on Normal.

Pacifist     60,000 points
Defeat your opponent without damaging them.

Perfect     30,000 points
Beat Bonus 1(Break the Targets) or Bonus 2(Board the Platforms).

Pokémon Finish     11,000 points
Get your opponent knocked off the edge with a pokémon from a pokéball.

Shield Breaker     8,000 points
Break an opponents shield.

Shooter     12,000 points
Defeat your enemy using only projectiles.

Single Move     8,000 points
Kill your opponent using only one of your characters moves.

Smash Less     5,000 points
Kill your opponent without using smash attacks.

Smash Mania     5,000 points
Kill your opponent only using smash attacks.

Special Move     5,000 points
Kill your opponent only with B button attacks.

Speed Demon     80,000 points
Beat the game in under 12 minutes.

Speed King     40,000 points
Beat the game in under 20 minutes.

Speedster     10,000 points
Kill your opponent in 30 seconds.

Star Clear     12,000 points
Kill your opponent while still being invincible from a star.

Star Finish     10,000 points
Kill your opponent by smashing them into the background or foreground.

Throw Down     5,000 points
Kill your opponent with your last move being a throw.

Tornado Clear     1,500 points
Have the tornado kill Link in the first stage.

Trickster     11,000 points
Beat the Yoshi, Kirby, or Fighting Polygon teams using only your 
characters Up+B attack.

True Friend     25,000 points
Kill the Mario Brothers without your ally getting hit.

Vegetarian     9,000 points
Pick up 3 Maxim Tomatoes in one match.

Very Easy Clear     70,000 points
Beat the game on Very Easy.

Very Hard Clear     350,000 points
Beat the game on Very Hard!

Yoshi Rainbow     50,000 points
Kill all of the Yoshis in the order that they appear on the second 
stage.

***********************************************************************
24) Credits
************************************************************************

I would like to thank...

Nintendo and Hal Laboratories for making this great game.

Me for writing this FAQ.

CJayC for putting all his free time and effort into this great website.

Cranium7 for the costumes and the pros and cons in the Character 
section.

The Super Smash Brothers Instruction Booklet, I copied out some stuff 
from it.

Anybody else who I may have forgot to credit.

And lastly you for reading this FAQ.

************************************************************************
25) Legal Disclaimer
************************************************************************

     This FAQ is protected by copyright law. A lot of hard work went 
into it so don't plagiarize it! Yes, you may take bits and pieces of 
information from it and put it in your FAQ, as long as you give me 
credit. The only places you should find this FAQ are at www.gamefaqs.com 
and www.gamesdomain.co/uk but nowhere else! This FAQ was created by 
Articuno 64.

************************************************************************
26) Contact Me
************************************************************************

     My e-mail address is at the top of the FAQ. If your e-mail is a 
question than send it under the subject "SSB Question". If your e-mail 
is a contribution than send it under the subject "SSB Contribution". See 
the Request List section for info on what I need contributed. If you e-
mail me a question than you will get a reply back, plus a short version 
of your question in the FAQ section. If you contribute something, then 
include your name, so that I can credit you in the Credits section. 
Also, if you have any suggestions send them under the subject "SSB 
Suggestion". Anything else will not be read.

************************************************************************
27) Closing
************************************************************************

     Man that was a lot of typing! Anyway I hope you enjoyed it. I am 
not going to update this very much but I will still be accepting e-mails 
about it. Below is my new e-mail address. See ya!

                               Articuno 64(jasonwynja@hotmail.com)