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******************************************************************************
                             SuperSmashBros. Link FAQ
                                   version 1.5       
                          Steven Randolph, aka Ewok King
                                    org. 7/14/99
******************************************************************************

Contents:

1.  Disclaimer
2.  Version history
3.  About this FAQ
4.  Link
5.  Link's moves
6.  Link fighting basics
7.  Link against....
8.  Acknowledgements
9.  Contact info

***_DISCLAIMER_***

I wrote this, so it's automatically copyrighted, you know that, don't act 
stupid.  Don't try to say you wrote this, and don't
try to sell it.  Plagerism sucks, so don't contribute to the problem.  If you 
want to put this FAQ on your site, contact me and
I'll let you.  Don't contact me and I'll get pissed.  Capiche?

Super Smash Bros. is copyright, 1999, Nintendo and Hal Labs.  All copyrights not 
mentioned are implied.



***_VERSION HISTORY_***

7/15/99-  Major update to the "Link Against...." section.  New Disclaimer.  
Added "About this FAQ".  added two moves.  new logo



***_ABOUT THIS FAQ_***

I wrote this FAQ assuming you, the reader, already knew the basics of SSB.  
However, you may find some of the game basics in parenthesis and capital 
letters.

Moves can be found in the "Link's Moves" section, but I have put them in the 
strategies where necessary, so you  don't have to keep looking back if you 
forgot a move.

I wrote this FAQ because SSB is a pretty fun game and I'm good with Link.  I 
went in to much more depth than _most_ of the other character specific FAQs.



***_LINK_***

If you have been playing video games since the early eighties(as I have), or if 
the SNES was your first home system, or even if you're five years old and got an 
N64 for Christmas, odds are you've heard of Link.  Link is the 
star of a series of very popular RPG's for any one of Nintendo's 
consoles(Virtual Boy excluded).  His first game 
was "Legend of Zelda" for the NES, which was one of my favorites when I was a 
wee lad (I'm 16), and his latest is
"Legend of Zelda:  Ocarina of Time", which is one of my favorite games now.

In this series of games, you play Link as he fights the evil forces of 
Ganon(dorf), to capture the pieces of the TriForce and save the land of 
Hyrule(except for the GB game, in which you are on some island).  Oddly, none of
the stories carry over to the next game and they are all pretty much the same 
game over and over.  That doesn't
detract from the fun factor at all, however, and you should play all of these 
games.

Now, Link as in relation to Super Smash Bros.  Link is one of the easiest and 
best fighters to use (IMHO).  He's not the most powerful, and his jumping spin 
attack isn't that great, but he's a well rounded character.  If you are playing 
SSB for the first time, Link is a good choice.  If you are an advanced SSB 
player, Link is still a good choice.  Here, I have put togeather the best 
tactics I have for Link.
  


***_LINK'S MOVES_***

          B =BACK
          F =FORWARD
          U =UP
          D =DOWN  
          R =TOP RIGHT BUTTON
          + =PRESS SIMULTANEOUSLY

A = SWORD SLASH
A(REPEATEDLY) = RAPID SWORD THRUSTS*
U,A = UPWARDS SWORD SLASH
U+A = TRIPLE UPWARDS SLASH
F+A = OVERHEAD CHOP
D+A = TRIPLE DOWNWARDS SLASH
U,A(IN AIR) = UPWARDS STAB
D,A(IN AIR) = DOWNWARDS STAB
B = BOOMERANG(2 HITS)
U+B = TORNADO SPIN
U,B(IN AIR) = TORNADO SPIN IN AIR**
D+B = BOMB***
R = HOOKSHOT****
U+R(IN AIR) = UPWARDS STAB(MORE POWERFUL?)
D+R(IN AIR) = DOWNWARDS STAB(MORE POWERFUL?)

* IF YOU ARE ON THE HYRULE CASTLE STAGE, OR THE SECTOR Z STAGE, TRAP YOUR 
OPPONENT IN THE CORNER WITH THIS ONE TO DO LINK'S INFINITE COMBO.

** AFTER PREFORMING THE DOUBLE JUMP(JUMP WHILE IN THE AIR), USE THIS FOR AN 
EXTRA BOOST, IF NOT A VERY BIG ONE.

*** R AND A THROW THE BOMB WITH DELAYED FUSE, B THROWS THE BOMB AND CAUSES IT TO 
EXPLODE ON CONTACT.

**** PRESSING R, A, OR B AFTER PULLING YOUR OPPONENT IN WILL CAUSE YOU TO KNOCK 
THEM AWAY.



***_LINK FIGHTING BASICS_***

If you are fighting against a friend, this section will help you.  Also, until I 
finish the "Link Against...." section, this will help you a little against the 
Computer controlled opponents.

          While links attacks using the B button are generally more powerful, 
they are slower.  Your best bet is to
          use his A button attacks to knock your opponent away, then jump in 
with any B attack.
          
          The platforms in SSB are very useful, by tapping D twice quickly, you 
will drop off.  Get over your
          opponent, drop off, then quickly execute the downwards stab (D,A).

          If your opponent is above you on a platform, you can jump and preform 
the upwards stab (U,A), to
          knock them off.  Then jump over them and preform the downwards stab as 
they get up.

          The Hookshot is your friend, use it often, and near the edge, sooner 
or later you will get a throw down.

          The Boomerang isn't very powerful, but it does get two hits if timed 
right (which isn't very hard).  Also, if
          your opponent is behind you and above, you maybe able to knock them 
down by throwing the boomerang if
          front of you, then jumping up and out of the way.  The Boomerang will 
curve upwards, but when you 
          move out of the way, it will keep going, how high you jump causes it 
to curve more or less.  This move
          takes some time to master, but it is useful.

          Your bombs are a very good weapon, but don't use them often, and don't 
use them too close, as they can
          hurt you just as much as your opponent.  In most instances, if your 
opponent has more than 100% damage,
          the bomb will knock them far away, if you're lucky, this will get you 
a throw down.

          If you are fighting at Hyrule Castle, use the Twisters to your 
advantage.  As with the bombs, if your
          opponent has more than 100% damage, the Twister will knock them away, 
usually into the background for
          throw down.  Trap your opponent in the corner and start up Link's 
infinite combo (see above), when their
          damage level is sufficient (150% just to be sure), try to knock them 
into the nearest twister.

          If their is no Twister, or if you are at Sector Z, do the same as 
above, but then get them close to the edge and
          do a Tornado Spin(U+B) or a Overhead Chop(F+A), or use your Hookshot, 
and you will almost certainly get
          a throw down.

                              More coming soon.



***_LINK AGAINST...._***

          The tips in this section are for use against the computer.  I can't 
say what your friends are going to do,
          so look in the "LINK FIGHTING BASICS" section for that.  The computer, 
however, falls into patterns.
          These patterns are easily recognizeable, especially in fighting games.  
What I've done here is figured
          out the cpu's patterns and found ways to beat them.  For the time 
being, this will only cover the fighters
          you face in the regular one player game, not the secret characters.  
This way, you are guaranteed to fight
          them on their own stage.  I may add the secret characters later.

               *NOTE*--  I tested these on the game's "NORMAL" difficulty 
setting.--*NOTE*

Link vs. Link

          This is an easy fight.  Just trap him in the corner, start Link's 
infinite combo (A REPEATEDLY).  Get him
          to about 150-200% damage, then charge him(F,F,A, QUICKLY).  This will 
knock him up to the starting
          level, so jump up there and overhead slash or hookshot him off.  You 
win,_and_ you should get a  "NO
          MISS" bonus.  And a -99 for a cheap shot....

          Sometimes, he'll jump over that little turret thingie, and you can't 
get him in the corner for the infinite.  In
          this instance, just hookshot or overhead slash him off, when he double 
jumps back and is hanging on the 
          edge, quickly jump up and downwards stab where his hands are, this 
will knock him off and you should
          get a "SPEED" bonus.

Link vs. Yoshi Team

          This is a fight?  They hardly even attack.  The best advice I can give 
you is knock them off in the _exact_
          order in which the appear for the "Yoshi's Rainbow" bonus.

               There is some fun to be had here though if you get a hammer ;)  
Also if a red turtle shell pops up, put it
               on the top platform, it will knock off each Yoshi as they fall 
out of the sky.

Link vs. Fox

          Fox is one of the best opponents.  He is very quick, and that move he 
has that reflector shield thing that is
          _HIGHLY_ annoying.  Your hookshot doesn't work well against him 
either.  Anyway, first thing throw a
          bomb (D+B, THEN D+B AGAIN).  _Quickly_ jump over and downwards stab.  
Here is where the pattern 
          becomes obvious:  after the stab, take a few steps towards the rear of 
the ship and continue to face the rear. 
          He will roll to get in front of you, so take a swing at him, he will 
roll back behind you.  Do not turn to face
          him!  He will quickly roll back in front of you, so hit him with a 
boomerang, then a bomb, then jump over 
          and downwards stab again.  Jump onto the rear of ship and he will 
follow.  You can try to knock him off
          now, but he'll come back.  Instead, try to get him into corner for the 
infinite, which he'll escape after about
          ten hits by jumping.  So when you see him start of jump hit him with 
an overhead slash.  He will ricochet
          off the tail of the ship and land near the edge.  Dash over and charge 
him(F,F,A), this will knock him off,
          but he will double jump and when it looks like he's not gonna make it, 
use his rocket punch to get back on
          the ship, so don't stand to close to the edge.  Now you have to act 
quickly so he doesn't hit the ground, 
          when the punch is over, jump and tornado spin(U+B IN THE AIR), this 
will knock him off.  In space, no 
          one can hear you scream, Fox.

Link vs. Mario Brothers

          This match is only moderately hard, and that is because of the stage.  
Who the computer picks for your 
          partner doesn't really matter as long as you can get both Mario and 
Luigi on the top platform.  You'll start
          off on the bottom platform with Mario, dash forward and charge 
him(F,F,A).  Immediately jump and 
          upwards stab Luigi who should be directly above you.  Mario will jump 
up behind you, so jump so backward
          so both of the brothers are in front of you.  Just start hitting them 
with A button attacks and back them up so
          that they are near the edge, then hit them with a overhead slash to 
knock them off, only use the hookshot 
          if there is only one brother left.  The first few times they will jump 
back up, but just be persistant and they'll
          go flying sooner or later.

Link vs. Pikachu

          Despite the fact that he is so cute, this little Pokemon is one of the 
best fighters in game.  His electricity 
          attacks really pack a punch.  Hookshot will only work a few times 
against him, so don't use it too much.
          First thing, jump over and downwards stab him, then _quickly_ jump 
back to your starting posistion so as to
          not get hit by the electricity he shoots.  When he jumps down to 
follow, just hit him with a bomb and then 
          some A button attacks.  Get him to at least 100% damage.  From here 
you can go two ways, the first one is 
          fun.  The second one is tricky:
               1) You may have read in other FAQs that Link's infinite combo 
doesn't work in Safron City, because of 
                    the random Pokemon which pop out of the door.  I beg to 
differ, because, in fact, you can use those
                    to your advantage.  When that door opens, you have about 
five seconds until that Pokemon pops out.
                    Trap Pikatchu in the corner and start the infinite.  When 
you see the door open just keep going, and 
                    counting the seconds, when it gets to four and a half, jump 
back out of the way.  The Pokemon will 
                    pop out and..... Bye-bye Pikachu!  I don't remember if you 
get a "Pokemon Finish" bonus for this or
                    not.
               2)  There is a bug in the game so that if you knock Pikachu in 
between the main building and the heli-
                     pad, when he has over 120 or so % damage, he can't get out.  
At least it's like that on my game.  I
                     can't really tell you how to do this, you just have to time 
it right.

Link vs. Giant Donkey Kong

          As far as I can tell, Giant DK follows a pretty much set pattern every 
time.  Again, your partners are not 
          important.  From the start, he will begin to charge his punch, so jump 
up there and knock him down with a
          downwards stab.  This should put him on the main platform.  Usually 
the pattern is this:  if you knock him 
          off the platform once, he'll spin back.  Twice and he'll spin back 
again.  Third time, he won't come back;
          you win.  You have to make sure of two things however:
               1)  You knock him far enough away.  If you don't, he can grab the 
edge and flip back up.
               2)  You must knock him off when the barrel is on the other side 
so he can't use it.

Link vs. Kirby Team

          Kirby Team isn't much harder than Yoshi Team, and there are only eight 
of them.  Usually all it takes is 
          hookshot per Kirby.  A few of them might make it back though, so just 
hookshot them again.

Link vs. Samus

          At the beginning of the match, she will start to charge her gun.  
There are two things that work well here:
               1)  Move in a few steps, use your hookshot and clobber her.
               2)  If you're quicker, you can pull out a bomb(D+B), throw it so 
it explodes on contact(D+B AGAIN)
                    then jump over and do a downwards stab.

          Here, she'll do one of two things:
               1)  Start shooting at you with small blasts, in which case you 
should get in as close as possible, block
                    and hookshot (Z TO BLOCK, + A TO HOOKSHOT) and clobber her.
               2)  Start charging again, in which case you start over.

          By now you shold see the acid starting to rise beneath the main 
platform.  If you get close to her, she'll try to
          evade, follow and hit her with A button attacks to keep her from 
charging up.  When the acid starts coming
          up to engulf the platforms, knock her far away with either a hookshot 
or a overhead slash(F+A), and quickly
          jump to the upper platforms, where you'll be safe from the acid.  
She'll hit the acid on the first rise, and it
          will lower and begin a second rise.  Here, you should jump to the 
uppermost platform, which won't be
          engulfed..  Keep Samus off of this platform by hitting her whenever 
she triple jumps close.  _DO NOT LET
          HER TOUCH THE PLATFORM, HIT HER WHILE SHE IS STILL IN THE AIR_.  Do 
this right and she'll
          hit the acid a second time, which will send her flying into the 
background.

Link vs. Metal Mario

          Okay, all this guy does is walk around and hit you when he gets close.  
That's it.  Then why is he so darned
          hard?  You will most likely lose a life on this one.  As far as I can 
tell, just hit him until he gets about 230% 
          damage, then hookshot him or overhead slash him for the throw down.  
It takes a while to get that much 
          damage on him though.

Link vs. Fighting Polygon Team

          This isn't overly hard, but it is incredibly monotonous.  Just use the 
same tactics as against Kirby Team.

Link vs. Master Hand

          Master Hand doesn't really have any patterns, so I've found ways to 
counter, or at least give him some
          damage with every move he does.  You have to remember that there are 
two of his moves you can't escape
          no matter what:  his downwards punch and his downwards slap.  Lots of 
times you'll find him just sitting 
          there above you, doing nothing, take this opportunity to let him have 
it.  I know earlier I said don't use alot 
          of bombs, but Master Hand is the exception, they take off more than 
20% damage!  Use bombs often with 
          this one.  I don't get why they made a boss this easy, the only thing 
he has going is that 300 hit point thing.
               
               ROCKET HAND-- In this move, MH's glove sets afire and he takes 
off through the background like a 
               rocket.  When he is about to come back and hit you the first 
time, triple jump to dodge it.  Move to the 
               far left side of the platform, because he always lands on the 
right side.  While he's landing, throw a bomb
               then jump in with a downwards stab, you'll get two hits because 
of his size.
               
               TIP TOE--  In this move, he starts to walk across the platform on 
two fingers, when he gets in close, he 
               proceeds to kick you into oblivion.  get as far away as possible 
and hit him with a barrage of bombs(I've
               managed 3) and triple jump over him to avoid the kick.

               SPINNING TOP--  When he begins to spin above your head, triple 
jump out of the way, then while he's 
               spinning, hit him with three or four bombs.

               PUNCH/SLAP--  These moves are self-explanatory.  Just jump over 
them and hit him in the back with a 
               tornado spin.

               DOWNWARDS PUNCH/SLAP-- You can't avoid these.  Period.  The best 
you can do is meet him in the 
               air with an upwards stab(U+A).

          I think that covers them all.



***_ACKNOWLEDGEMENTS_***

THESE ARE OTHER FAQS THAT HELPED ME OUT:

SUPER SMASH BROTHERS INFINITE COMBO FAQ, BY ARLEN KWONG.
          I learned Link's infiite combo here when I started playing SSB.  
Without this, I couldn't have come up 
          with the strategies involving it.

THE LINK FAQ BY JACK CHEN.
          I didn't get use anything from this FAQ, but he did one before me.  
When I saw his, it gave me the idea
          for this one, so thanx!

THE SUPER SMASH BROTHERS WALKTHROUGH(OR WHATEVER IT IS), BY HENRY FRANCIS 
REINHART
          The Boomerang strategy I used is just one I converted to battle use 
from one in his Bonus section.



***_CONTACT INFO_**

If you have any comments, things to add to the FAQ, wanna talk about Star Wars, 
or some such, my email is
          
          ewokking98@yahoo.com

I also have a website of Star Wars Fan Fiction that doesnt have squat yet at

          http://www.angelfire.com/ok2/EwokKingsFanFiction



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                                          THANKS FOR READING MY FIRST FAQ!                                                                     
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