Super Smash Brothers - Character FAQ:
[[NESS:]] --[The Unlikely Defender of the Earth]--
Ver. 0.0 (initial release)

By: PMX  (Patrick Morales)

%%%% T A B L E   O F   C O N T E N T S : %%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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1. Legend 
2. Who IS NESS??
3. Tactics
4. How to unlock him (VERY HARD)
5. Moves
6. Strategies (i.e. how to cheese)
7. Bonus Stages (coming soon)
8. Credits/Thanks
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%%%% LEGEND %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

, = pause..then continue move
+ = Link these two moves together
up = Flick up on the control stick
left = Flick left on the control stick
down = Flick down on the control stick
right = Flick right on the control stick
forward = Flick whatever direction
A = Basic attack / pick up item / use item
B = Special move (more detail on this later...)
C Buttons = Jump / double jump / air jump (while in air)
L = Taunt (for you ambitious types)
Z / R = Shield (Decreases in size after each hit. When shattered, you 
get stunned. DONT LET HIS HAPPEN! Oh yeah, I advise you use Z; using R 
might accidentally make you grapple.)
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ADVANCED LEGEND
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Z+A / R+forward = grapple (after grapple, press left / right or R to 
throw them)
Z+right / left = tactical escape roll
R+right / left = alternate tactical escape roll
right,right / left,left = dash whichever direction
[with item held]
R = drop item
right+R = toss the item right
left+R = toss the item left
up+R = toss the item up
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PARENTHESIS TYPE MOVES
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The words below stuck in parenthesis describe the effect of the move or 
how to execute it.

air = you may do this move in the air
AIR = you HAVE to do this move in the air (notice capitilization)
power hit = BAM! SMACK! POWAHH!! This move will incur lots of damage, 
and CAN kill someone
float = a floating type move that you can do to reach the platform again 
if thrown off.
clear out = a move that will get rid of enemies around you EFFECTIVELY
directional = you can control the move's route of flight
stun = this move stuns people

Ok...um...If you do not understand any of these terms or have not played 
the game, then go away for now, look at another faq (this is just a faq 
for NESS, and by the way, we're getting there!), and come back. Learn 
the basics of throwing, power hits, blocking, rolling, and come on back.

%%%% WHO IS NESS? %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Who is Ness? I'll TELL YOU. Ness is the little 10 year old from 
Earthbound (aka. Mother) fame, you poor child. If you haven't played 
Earthbound, then you are missing out on the best RPG of all! (in my 
opinion) Anyway, one evening, a meteor crashes near his little town of 
Onett and soon he embarks on a great adventure..with the most powerful 
weapon of all; the mind. What's that? Did you say Ness is cheesey? You 
think the powers of the mind are CHEESEY? HA...we'll see....

%%%% TACTICS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

* Block often; and always roll to get out of danger. Rolling puts you in 
the offense by facing the right way.
* Don't underestimate your opponent(s). Getting too confident will 
always put you in booty crap.
* If you lose, DON'T GET PISSED. I'm telling you, if you get mad your 
performance lessens.
* Don't use PK Thunder unless you are good at directionals. It leaves 
you open to attacks and you can even hit yourself with it, doing a hefty 
sum of damage. 
* Power hit, power hit, power hit! Do it often, do it stealthily, and do 
it when it's SAFE.
* Have a partner? Be helpful! Ness isn't there for nothing; get in front 
of him and PSI Magnet incoming attacks.
* Ness has a permanent Homerun Bat; USE IT! Although, since it is 
permanent, it is a bit weaker.
* Get out of hte habit of using up+B as a float. Ness doesn't have a 
float move, and that is why his double jump itself looks like a super 
version of Yoshi's double jump. Woooo!
* Otherwise, Ness is a character with few weaknesses. Use his strengths 
well, and effectively

%%%% HOW TO UNLOCK HIM %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

This is a hard task. It is, however, worth it.

1. Set lives to 3
2. Set difficulty to normal
3. Beat the game WITHOUTTTTTTT continuing (this means you may use up 
your 2 lives, but not die completely and not continue)
4. Press start at credits to speed up the words (yadda yadda yadda...)
5. it should go WARNING! CHALLENGER APPROACHING!
6. HA HA HA! It's Ness, arriving via crashed PSI Teleport. Beat him, and 
the entity that is Ness is yours.

Sounds easy, but it isn't. The first time I got to Ness I lost and I got 
majorly pissed..and I'm sure you will be too after all that work of 
keeping 3 lives ^_^.

%%%% NESS' MOVES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

 PK Fire [B] - When used on ground, it slides forward. In air, it shoots 
down, much like Akuma's air fireball of Streetfighter fame. It looks 
invisible (almost, its like a little..um..peice of paper ^_^) to many in 
frantic situations, and when it smacks someone, it stuns them. HAHAH! 
Wicked move, use it often.
(air) (stun)

PK Thunder [hold up+B] - This move is flexible. As soon as you execute 
it, the thunderbolt moves in your control with the joystick. I've been 
told that you can use this as a float move (maybe to hit yourself?), but 
you'll have to see for yourself. Very good move if used correctly.
(air) (stun) (clear-out) (directional) (float?) (power hit)

PSI Magnet [hold down+B] - A shield. Projectile attacks and various 
others that hit the shield will indeed absorb the attack and drain it, 
giving you LIFE! Ness is the only person with a natural heal move..
(air)

One-Two Combo [A,A] - Basic run-of-the-mill combo. Use it in a crowd.

Striking Palms [hold up+A] - Aerial defense attack. Pretty good, 
considering you can attack those behind you too with this move. You can 
juggle people in the air with this too.

Sweep [hold down+A] - Use this move to catch people when they least 
expect it. Barrage them with high combos first.

Crescent Kick [hold forward+A] - Basic kick to the front. Nothing 
special.

Vertical Yo-Yo Spin [Up+A] - A yo-yo pops out and spins around Ness 
vertically. This move goes around him like a protective barrier and can 
get you out of tight spots. It can also hit people behind him.
(power hit) (clear out)

Horizontal Yo-Yo Spin [Down+A] - Hmm..I don't know about this one...not 
quite as good as the other one.
(power hit) (clear out)

Homerun Strike [Forward+A] - YES LADIES AND GENTLEMEN, this is the 
stuff. Remember the Homerun Bat item thing? Well, it seems Ness has a 
PERMANENT ONE, because it is embedded in him as a regular move. Don't 
get too excited though, since it is a little bit weaker. Although, it is 
better than nothing. It also goes super-fast, unlike the regular item! 
Top Stuff! Ya gotta love the sound it makes when you hit someone with 
it!
(power hit)

Flying Headbutt [hold up, A] - Aerial strike. High priority.
(AIR)

Diving Heel Kick [hold down, A] - Downwards strike. I think it can 
cancel out moves like Samus' screw upper and Mario's coin uppercut.
(AIR)

Diving Punch [hold forward, A] - Hmm..I prefer the kick but hey, its up 
to you.
(AIR)

Back Kick [hold back, A] - Nothing much to say. Regular attack.
(AIR)

%%%% STRATEGIES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

* Use PK Thunder to follow up throws. Sneaky! It knocks em out of the 
air.
* If they are low enough, use PK Fire
* Use the Homerun Strike often! One of his best moves, and one of the 
games most powerful.
* He has long range with all his attacks, so use em to your advantage.
* Get into the habit of distinguishing between projectiles and normal 
attacks when playing as Ness. If you catch on to the projectile 
patterns, use PSI Magnet and teach em not to be so dumb.
* CAREFUL when using PK Thunder; you can hit yourself!
* Ness has great throw range, so exploit it.
* Ness does a funky somersault as a double-jump, which can throw 
opponents off their timing.
* PK Fire is a great asset; stun them with it and come on strong with a 
combo or a HOMERUN STRIKE!
* Preactice makes perfect....perfect cheesers that is, haha...
* Lastly, show em what kinda stuff you are, being able to unlock Ness 
itself!

%%%% BONUS STAGES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Coming SOON: (if anyone cares)

%%%% CREDITS / THANKS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

* First I'd like to thank all my friends who got me into the mood of 
wanting to be able to unlock Ness. I almost gave up, since it was pretty 
hard!
* I'd like to thank Paul, Jeff, Jee-Hoon, Saunder, Nick, and 
Jerome...for being perfect candidates for test dummies....mwahaha...
* I'd like to thank Nintendo and HAL for making this AWESOME game
* And YOU, for reading this faq.

Copyright 1999, Patrick Morales

**Nintendo and HAL have the legal mumbo jumbo with their copyrights**

DISCLAIMER

NO, you may not use my faq unless I give you permission to which i doubt 
is unlikely. Yeah, you can put it on your website BUT you better not 
alter it in any way and you must give me credits (its my work, you 
know.) You cannot alter it in any way anyway. Don't sell this faq for 
money, it is for the common good for the people. Also, DONT REPRODUCE MY 
FAQ!!! Do not cut out my name and stick in yours. That is BS.