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    Samus by Faust

    Version: 1.11 | Updated: 06/26/99 | Printable Version | Search This Guide

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        Faust's Super Smash Bros.                   ####  ###' #   # '###, 
        Samus Aran FAQ (Domestic N64)               #   # #'#, #   #    ## ##
        Version 1.11  6/26/99                       ####' # '# '###' ####' ##
    
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         In this Update: Added trick to see Samus out of her suit!!!(Courtesy of
                         Reverend Raven<revraven@mindspring.com>)
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             E-Mail: kmfdm@technonet.com
             Web Page: http://www.gamingwest.com
    
                 Welcome to my guide dedicated to one of the coolest video game
                 heroines ever... and by far my favorite character in Super Smash
                 Brothers! I've never written a character specific FAQ before, but
                 hopefully I can make it in-depth enough to warrant reading...
                 Anyways, enjoy!
    
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              I will add more moves to this table later.
    
            Move          | Command | Damage
           -------------------------------------
            Charge Shot   | B       | 3%-26%
            Screw Attack  | U+B     | Up to 15%
            Bomb          | D+B     | 7%
           -------------------------------------
            Armor Punch   | F+A     | 18%
            Overhead Fire | U+A     | 10%-40%
            Jumping Fire  | (J)F+A  | Up to 10%
            Screw Kick    | (J)U+A  | 2%-10%
           -------------------------------------
            Throw         | R       | 16%
    
    
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              ____  ___  _ _  ___   _    _  __  ___
             |    |/ _ \| | || __| | |  | |/ _\|_ _| These are Samus's most important
             | \/ |||_||\ ^ /| _|  | |_ | |\_ \ | |  moves. If I have time, I may add
             |_||_|\___/ \_/ |___| |___||_|\__/ |_|  the useless ones here too.
    
                ___
               | _ \
               | _ \      CHARGE SHOT
               |___/
                      Basic Usage: Press "B" to start charging the shot up, then
                                   press "B" again to shoot it off in the middle
                                   of charging, or wait for it to finish charging
                                   to get the max charged shot. Press "Z" to block
                                   in the middle of charging, then start charging
                                   again and you will pick up where you left off.
                      
                      Tips:
                   1) Remember that a fully charged shot can knock an opponent a long way.
    
                   2) When opponents are trying to make their way back on to the platforms
                   use the small shot repeatedly to juggle them back off, after they have
                   already used their 2nd jump. This is a good way to take out opponents
                   who keep managing to make it back to the "mainland" of the level.
    
                   3) Always keep a fully charged shot whenever possible, for use at the
                   most opportune time.
    
                   4) Never go head to head in a shoot out with characters with faster
                   projectiles like Fox or Mario, the Charge Shot's strength lies in
                   all out damage, and picking off those struggling to make it back to
                   the platforms.
                ___
            /\ | _ \
           /  \| _ \      SCREW ATTACK
            || |___/
                      Basic Usage: Press "U+B" to spin into the air, doing damage
                                   to any enemy that you hit. Also can be used as
                                   a "Triple Jump" to get back onto a platform
                                   when knocked away.
                      
                      Tips:
                   1) This move is great to take out enemies on platforms above you.
    
                   2) Be careful of any "explosive devices" around, if you hit them
                   while spinning you will detonate them. This included all things
                   like Bomb-Ombs, Motion Sensors, and any explosive Boxes or Barrels.
    
                   3) Use this move on groups of weak enemies like the Yoshi, Kirby,
                   and Polygon teams. It should knock them out on the first or second
                   spin.
    
                   4) Be careful when using this move around edges, if you go off you
                   are gone, as while falling from this move you can not jump or preform
                   another move.
                ___
            || | _ \
           \  /| _ \      BOMB
            \/ |___/      
                      Basic Usage: Press "D+B" to drop her classic bomb from
                                   the famous Metroid series. Best used while in
                                   air, and on slanted terrain which it will roll
                                   down.
                      
                      Tips:
                   1) The Bomb is probably the best move for taking out computer opponents
                   as they rarely try to dodge it.
    
                   2) Use the Bomb to drop on enemies doing their "upwards" moves like
                   Mario's Super Jump Punch, and Kirby's Final Cutter.
    
                   3) Bombs roll down slopes, so grab high areas on stages like Sector Z.
                ___       
            /\ / _ \      
           /  \|   |      OVERHEAD FIRE
            || |_|_|      
                      Basic Usage: Tap U then A. It is difficult to pull off, as
                                   your character tends to either jump or do the
                                   standard upwards kick.
                      
                      Tips:
                   1) Damage wise, the Overhead Fire is Samus's best move. Use it on
                   enemies on the platform above you to do some serious damage(up to
                   40% in one attack!).
    
                   2) Use the Overhead Fire on the Master Hand whenever possible, you
                   can beat him in under a minute on almost every difficulty if you 
                   can pull off the move on a consistant basis.
                ___       
           _|\ / _ \      
      JUMP|_  >|   |      JUMPING FIRE
            |/ |_|_|
                      Basic Usage: Jump, then tap F+A. Samus will shoot out a
                                   series of small explosions from her arm gun.
                      
                      Tips:
                   1) While not that powerful compared to other moves, it is great for
                   taking out a number of opponents in one attack.
    
                   2) Jumping Fire is a great setup to combo a fully charged shot or
                   Screw Attack.
                ___
            /\ / _ \
      JUMP /  \|   |      SCREW KICK
            || |_|_|
                      Basic Usage: Jump, then press U+A. Samus will do an upwards
                                   aimed spinning attack.
                      
                      Tips:
                   1) This is not quite as good as the Screw Attack, but it will hit
                   enemies out of some attacks easier with it's longer range, and it
                   works better on the Master Hand.
                ___
               | _ \
               |   /      THROW
               |_|_\
                      Basic Usage: Press R. Samus will throw out a grappling hook.
                                   Press R again to throw them forward, or press
                                   B+R to throw them backwards.
                      
                      Tips:
                   1) Her throw has a good range, but unfourtunatly with that range
                   comes a slow speed. Use it sparingly.
    
                   2) With all characters, not just Samus, throw Kirby everytime he
                   turns into a brick.
    
                   3) In some stages you can use Samus's throw before the opponent has
                   a chance to get away.
    
                   4) Remember the enemy does not have to be standing on the ground for
                   you to grab them, as long as they are in front of you. In other words,
                   if you are sitting on a platform and an opponent jumps in front of you
                   to get on the platform, go ahead and throw him, don't wait for him to
                   land!
    
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              _  _  ___  _    _  __ ___  _ _  ___  ___  _ _  ___  _ _
             | || |/ _ \| |  | |/ /|_ _|| | || _ \/ _ \| | |/  _\| | | Strategy Guide
             | /\ ||   || |_ |   <  | | |   ||   /||_||| | || |/\|   | to beat the
             |____||_|_||___||_|\_\ |_| |_|_||_|_\\___/\___/\___/|_|_| computer.
    
             This walkthrough is made for people trying to go through the "Hard"
             difficulty, most likely to get Ness. The strategies should apply to
             all easier difficulties as well, but for "Very Hard" you are on your
             own!
    
    
             STAGE 1  -Link-                            Hyrule Castle
               At the start of the fight, hold him back as long as possible
               with smaller shots. Once he get close to you jump away and
               drop as many bombs as you can(D+B). Bombs are the best way
               to do damage to Link, as he never tries to block or dodge
               them. If a weapon appears don't give it too much thought, as
               they do little that Samus can't to Link. The best strategy,
               like stated above, is to simply keep dropping bombs on him
               until he is at about 150%, then try to knock him out with
               weapon or full-charged shots.
    
             STAGE 2  -Yoshi Team(x16)-                 Yoshi's Island
               All the team stages are easy, and this is the easiest. Just
               use the Screw Attack(U+B) and you should make short work of
               them.
    
             STAGE 3  -Fox-                             Sector Z
               Don't get into a fire fight with Fox, you usually can't win.
               He will either reflect your shots back, or simply take you
               out with his faster Laser. Instead, use the same Bomb strategy
               for Link, except with Fox, use the slanted terrain of Sector Z
               to try to land beneath him and then Screw Attack(U+B) him for
               extra damage. If possible, knock him off the left side, and
               charge up while he is trying to get back on land, stand just
               in front of the large upwards slant to the right(I belive it
               is called a "tail fin"... can't really remember if that is
               the proper term though) and as soon as he gets back on he will
               start running towards you, and blast him. I finish him off that
               way every time.
    
             STAGE 4  -Mario Brothers(Mario and Luigi)- Peach's Castle
               Don't rely on your ally too much here. Even on the higher
               difficulties you seem to get "Very Easy" AI allies... At
               the very beginning of the match, immediatly press "R" to
               throw Mario, then start charging up a shot. Mario should
               land on the top platform from the throw, and then jump up
               and shoot whichever of the brothers is open. For the rest
               of the match, whenever you are on the bottom platform, come
               up beneath one of the two brothers with a Screw Attack or
               if you are on the top platform Bomb them while jumping, then
               try to Screw Attack them while they are still on fire. This
               battle can either be really easy, or really hard depending
               on how lucky your ally gets, so don't worry if you lose a
               life here. This is one of the harder fights if your ally 
               acts like a moron, and the following fights are all easy in
               comparison(except the Samus battle that is...).
    
             STAGE 5  -Pikachu-                         Saffron City
               Pikachu can be pretty annoying, but he acts like an idiot
               and will often kill himself by Quick Attacking off the
               edge. Just avoid getting above him, because Thunder is
               not a friendly move... Try to Screw Attack as much as
               possible, as he can not Thunder you immediatly afterwards.
               Just avoid Thunder and you can get hit almost as much as
               you want, as he rarely does any move aside from Thunder
               which can kill you.
    
             STAGE 6  -Giant DK-                        Congo Jungle
               Let your allies do most of the work here. Just sit back
               and shoot him with a fully charged shot to kill him.
               If he does manage to kill off both your allies however,
               bomb him while jumping between the platforms at the top
               and after he hits about 300%-400% try to get a Slam
               attack on him(F+A).
    
             STAGE 7  -Kirby Team(x8)-                  Dream Land
               Do spin attack till they are between 30%-50% and then
               throw repeatedly. If possible, grab a weapon and do it's
               slam attack(F+A) as it should knock the little puff balls
               far enough even they can't "puff" their way back...
    
             STAGE 8  -Samus-                           Planet Zebes
               This can be the hardest fight in the game without a doubt...
               At the very beginning jump up to the top platform and start
               charging. Whenever she comes after you, run, jump, and bomb.
               Only the best players will be able to out shoot the computer,
               and if you stay on the upper platforms like I suggest Screw
               Attack is near useless. The one saving grace about this fight
               is she does not seem to calculate the rising lava into her
               strategy and will often do a move right into it, or go for
               an item that is submerged... in fact, I'm pretty sure that
               every time I have beaten this fight is either by her killing
               herself with the lava, or getting a Hammer...           
    
             STAGE 9  -Metal Mario-                     Metal Cap Cavern
               This guy can be annoying, but he is not much of a threat.
               The main thing to do here is to jump above him and bomb him.
               As soon as you land jump up and do it again. Continue this
               until a weapon appears, then grab the weapon and beat him
               as much as you can and try to knock him off with it's slam
               attack(F+A). He should be dead pretty easily if you stick to
               the pattern of bombing, then grabbing a weapon.
    
             STAGE 10 -Fighting Polygon Team(x30)-      ???
               Again use the Screw Attack to whipe them out as much as
               possible. These guys can get pretty hard, but the level seems
               to spawn a lot of Maxim Tomatoes, so life shouldn't be too
               much of a problem. If you are going for Ness, this is another
               level you shouldn't worry too much about losing a life on. It
               can get pretty unfair when you are taking out two people with
               Screw Attack then a Mario clone Jump Punches you from below.
    
             FINAL    -Master Hand-                     ???
               The Master Hand is pretty easy with Samus if fought right.
               Use Samus's overhead kicks and Overhead Fire(U+A) to do the
               most damage, don't bother with her "B" attacks, except when
               the hand goes to shoot his own projectile(s) pump a charged
               shot into him. Block whenever the hand tries to do an
               overhead attack, and when he comes from the side to slap or
               any of his other side ways attacks, just jump over him. If
               you do the appropriate counter to each move, he should prove
               one of the easiest fights in the game. 
    
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                   BONUS ROUND 1 - BREAK THE TARGETS
        _____________________
       |                     |
       |  8*                 | 1 & 2 - If you can't get these, stop reading this FAQ
       |          4*         |     and go to the hospital, you must be bleeding from
       |                   5*|     the head or something.
       |       3*            | 3 - Triple Jump(C,C,U+B) up onto the platform and hit it.
       |       ===           | 4 - Jump off the platform 3 was on, and hit it.
       |                     | 5 - Jump and shoot it from the platform to the right of
       | ## ##     ##  ##    |     6.
       |  7*#       #*6      | 6 & 7 - Stand on one side of the holes, and jump over
       |    #       #        |     dropping bombs(D+B) on them.
       |    #       #        | 8 - Stand beneath it then Jump twice then screw attack(U+B).
       |    #  2*   #        | 9 - Jump down above it, and either bomb it on the way down
       |    #  ---  #        |     or do any other attack to it.
       |    #       #    9*  | 10 - From the platform beneath 9, shoot it.
       |    #    1* #        |
       |    #########        |
       |        10*          |
       |                 ### |
       |_____________________|
    
                   BONUS ROUND 2 - BOARD THE PLATFORMS
        _______________________
       |                       | 1 - Just step out on to it...
       | 8**                10 | 2 - Jump up here from 1.
       |            #       ** | 3 - Triple Jump over to here from 2.
       |            #          | 4 - Jump down on this, but be careful because it moves.
       |  @##----#  #          | 5 - Here is where it gets tricky. When 4 reaches the
       |  @##9** :  #          |     farthest point on it's route to the left, jump off
       | 7@##    ####          |     as far to the left as you can, then double jump, then
       |  @########## **2  3** |     triple jump(U+B) on to 5. Easier than it looks.
       | 6@##                  | 6 & 7 - 6 and 7 are part of a series of platforms that
       |  @########## **1      |     go through a rotation on the wall. Before you worry
       |   \########/    **4   |     about getting them, jump up onto the platforms and
       |      **5              |     keep on jumping your way to the top to get onto the
       |_______________________|     stable ledge, then from there drop on 6 and 7 as they
                                     come out of the wall.
                                 8 - Triple Jump up to here from the ledge right of the
                                     rotating platforms.
                                 9 - To get in here, stand just outside the bumbers and
                                     hold "Z" and press "F,F" to roll underneath them.
                                     Then just jump on the platform, then jump out the top.
                                 10 - This one is hard to get... it will take lots of
                                     practice. You have to triple jump over to the platform
                                     from the high ledge. Unlike 5, this one is harder than
                                     it looks and sounds... good luck!
                       ALTERNATE WAY TO GET #10, SENT IN BY PAUL PACE<wario_pace@knology.net>
                                     Stand on the high ledge and charge a fully charged up
                                     shot. Face away from the direction you want to shoot.
                                     do a backflip towards the platform and at the apex of
                                     your jump fire off your blast. The recoil sends you a
                                     little further. Then do your double and triple jump.
                                     The recoil really helps.
    
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             -- SEE SAMUS OUT OF HER SUIT --
              Sent in by: Reverend Raven<revraven@mindspring.com>
    
             "You can see Samus out of her suit. To do this you must get her electrically
             damaged(like from her spin attack, Pikachu's electric attack, being hit
             from the blaster, etc.). As soon as she is hit, pause it, the first frame
             of the electric damage animation is a shadow of Samus, and then you see
             Samus out of her suit. You have to be quick with the pausing and it might
             take a few tries to do. I'd recommend going into training and setting Samus's
             AI to Jump, and do Pikachu's spin attack. It's interesting to note the
             difference between this Samus and the polygon model used in the Fighting
             Polygon Team. After you view her, you'll see that this model's addition had
             to be intentional."
    
              (NOTE: I have not personally confirmed this trick, as I do not have
                     access to Smash Brothers at this point in time. I will try to
                     confirm it at a later date. Also know that these are the exact
                     words from Reverand Raven, with very slight editing.)
    
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            Me, Faust: kmfdm@technonet.com
               
              Thanks to:
    
             Reverend Rave<revraven@mindspring.com> - Trick to see Samus outside of her
                 suit!
    
             Paul Pace<wario_pace@knology.net> - Alternate way to get Platform #10 in
                 Bonus Stage 2. Much easier than triple jumping alone. :)
    
             Metrnome@aol.com - For the name of Metal Mario's stage. If you are reading
                 this I tried to respond to your mail but it kept getting sent back to
                 me saying "metrnome@aol.com" was an invalid address.
    
    
                             END OF FAQ