Super Smash Brothers Yoshi FAQ Version 1.0 Written on 10/4/99 by Earthshaker (Earthq3846@aol.com) Copyright 1999 by Earthshaker Anyone may print out this FAQ on a normal printer, but if you place this anywhere or alter it in any way without my permission and/or this disclaimer intact, there will be some serious legal trouble. However, if I DO give you permission to place/alter this FAQ, BE SURE TO GIVE ME CREDIT WHEREVER IT IS DUE. If there are any questions, comments, complaints, and whatnot, send them to me (Earthq3846@aol.com.) Oh, and one more warning. If this FAQ is found anywhere else aside from this site (GameFAQs) Email either me or CjayC or both IMMEDIATELY Super Smash Brothers is copyrighted 1999 by HAL Laboratories, Nintendo, and Rareware. <TABLE OF CONTENTS> 1. Revision history 2. Introduction 3. Yoshi's Strengths/Weaknesses 4. Attack Listings 5. Tactics for the 1-player game 6. Multiplayer tactics-computer 7. Multiplayer tactics-human 8. Bonus Level Tactics 9. Stage Tactics 10.Thanks 11.Warning! <1. Revision history> 10/18/99-Version 1.1. I did absolutely nothing new on this except I added those two damage things I forgot to put down last time. Stop Emailing me about little things, will ya?! 10/4/99-Version 1.0. First version of this FAQ. I'll try to get everything covered in this. <2. Introduction> Okay, I'll admit it. I don't like to use Yoshi that much in Super Smash Brothers. However, considering the ONLY Yoshi FAQ I found on Gamefaqs.com was sorely lacking in detail (sorry, whoever wrote it!) I decided to go more into it. Contained herein are MY personal opinions of Yoshi's strength and weaknesses, multiplayer/stage tactics with Yoshi, how to get through the bonus levels, and how to beat the one player game with Yoshi (as if it was ever so hard.) OK, before I repeat the whole table of Contents, lets move along, shall we? Oh, one more side note. This is my first accepted FAQ (I hope I hope.) Comments that aren't extremely stupid like some of the one's I've heard Marshmallow gets are welcome. <3. Yoshi's Strengths and Weaknesses.> Let's start out with strengths first, shall we? 1. Yoshi has the highest and farthest double jump in the game! Accompanied by a lovely constipation noise, I've seen Yoshi recover from clear across the screen! 2. Yoshi's attacks are really hard hitting in terms of damage. One downward headbutt can account for 18 damage if it's the first strike! 3. Yoshi rolls with his shield. In most cases, this is a good thing, but if you roll into a fire flower blast… well… ^crack^ 4. Yoshi is quick to recover from most of his moves. Well, except for maybe his upward SMASH! Attack. 5. While performing his double jump, Yoshi cannot be easily stunned. An example of this, you ask? Okay, once one of my friends playing as Fox shot a laser at me while I was Yoshi and trying my hardest to get back onto the platform. Well, the laser connected, and I took some damage, but the jump was not interrupted! Maybe its universal, or maybe its just a bug in my game or something. BUT when I was almost on the platform AFTER the peak of the jump, he fired again, it connected again, and a whiny little baby screech as Yoshi fell to the bottom of the screen. Now for the weaknesses. 1. After Yoshi's double jump, THAT'S IT! No triple jump for the poor dinosaur here. If he gets hit after the jump is over and he's still in midair… well, let's just say "Bye-bye baby Yoshi!" 2. Yoshi, while he does not get nearly as far as the airy characters (Jigglypuff and Kirby) or Pikachu, he still gets knocked a bit farther than the huge characters like Donkey Kong. Try to prevent it, even if you just want to spare yourself from the stupid "Ah-whoa-whoa-whoa-whoa- whoa" he screams as he becomes a star 3. Yoshi takes a lot of time to swing items, and after he does, it takes quite a while to recover from it 4. Yoshi's "shield" breaks kinda easily. 5. THAT VOICE IS SO ANNOYING! USE THE TRADITIONAL YOSHI NEXT TIME! 6. Yoshi can't knock people very far, except maybe with his Hip Drop and Smashing Upward Headbutt (of course, anyone can knock Jigglypuff far. And no Pokemon fans! I'm not against Jigglypuff! In fact, its my third favorite character!) Where was I? Oh yes. Weaknesses still. But wait, I can't think of any more right now! Too bad. Okay, on to the move list than! <4.Attack Listings> NOTE: Keep in mind that these are all on the first attack. By first attack, I mean that you don't repeatedly do the same move over and over again. For example, hitting the same opponent twice in a row with an egg does less damage on the second hit. Get it now? No? Too bad, leave the FAQ, you don't belong here ^_^. A- Kick. Little bitty kick, nothing special. 3% damage. AA- 1-2 Kick. Two little bitty kicks. The second kick deals 5% damage. Hold forward & hit A- Power kick. Another kick from the weird shoes of a dinosaur! Deals 13% damage. Hold down & hit A- Light tail swipe. A nice and quick close range attack. Deals 10% damage. Hold up & hit A- Light upward headbutt. Hey, if the opponent has enough damage (150%,) this can kill 'em! Deals 12% damage. Tap forward & hit A- Heavy sideways headbutt. One of Yoshi's attacks actually knocks somebody someplace! Yay! Deals 18% Damage. Tap down & hit A- Double tail swipes. Yoshi sweeps his tail along the ground in both directions. Kinda weak for a smash attack. Deals 14% damage. Tap up & hit A- Goal! Sounds kinda weird for an attack, eh? I just called it Goal! Because it looks as though Yoshi was trying to launch a soccer ball in the net via header. Depending on where this hits the opponent, they will get knocked in that direction. (example: if the opponent is in midair and they get hit from below, they'll go flying to the stars.) Deals 18% damage Dash and hit A- Battering ram. Yoshi lowers his head and gives it to 'em in the gut (or the face, depending on how small the character is) Deals 12% damage In air, hit A- Midair kick. Best if the A button is pushed just as your target is next to you, rather then bringing the foot down for weak damage. Damage if performed correctly: 14% In air, hit down and A- Flying foot frenzy. Nice FFF name, huh? Yoshi does a lot of kicks, with a maximum of ten hits. I find it best to use this jumping through a platform like in Dreamland or the Planet Zebes. Deals 4% damage per hit. In air, hit up and A- Upward tail swipe. Like the midair kick, this is best used if the opponent is directly above you before hitting A. Deals 15% damage if performed correctly. In air, hit forward and A- Downward headbutt. REALLY useful if you get in a midair fight directly above a pit. Deals 18% damage. In air, hit back and A- Backward drop kick. Nothing special, but like the upward tail swipe and midair kick, its most effective if hitting A right when the opponent is behind you. Deals 16% damage if pulled off right. While knocked down, hit A- Yoshi does a double tail swipe. Deals 10% damage, but I bet if you're good enough you won't be on the ground because you can hit Z fast enough and get up immediately. While hanging on a ledge, hit A- Yoshi deals either a quick kick or a slow headbutt. While both deal 6% damage, the attack varies depending on how much health you have (Quick kick for less than 100%, Slow headbutt for greater than 100%) B- Lick & Lay. Yoshi's trademark move! Yoshi licks his opponent with his long tongue, swallows him, and poops him out in the form of an egg. This traps the other guy, leaving him free for a quick three-second beatdown. On a funny note, try hitting pause right after the opponent disappears in Yoshi's mouth. Eww… Yoshi's fat and has indigestion and is about to barf… Oh! I forgot the amount of damage. Yes, it DOES deal a little bit of damage. 5%, to be exact. Up and B- Lay and Lob. Kind of incorrect, because Yoshi doesn't even lay the egg, it just pops out of nowhere in a blue flash of light. Anyway, Yoshi chucks the egg in whatever direction you happen to be holding the control stick, where it explodes into a bunch of fireworks. On another side note, did you notice how Yoshi can throw the egg farther if you TAP the control stick rather than just hold and hurl? Eh? Betcha didn't. Deals 14% Down and B- Hip drop (a.k.a. Ground Pound). A decent, quick move. Yoshi basically goes "brring… hah!" as he leaps into the air and falls REALLY fast to the ground, hurting ANYONE underneath. Oh, and when he hits the ground, two teeny stars rise up from the point of landing. These can hurt opponents a little bit. Deals 18% damage if hit by the drop itself, or 4% if just by the teeny-tiny stars. Hold Z and hit A OR hit R- Lick and Lob. Kinda like Lick and Lay, except Yoshi makes a noise along with the tongue extension, and rather than trapping him/her in an egg, he spits them far, far away. Deals 16% damage. Hold Z and hit A OR hit R, then hit back- Backward Lick and Lob. Same deal, except you spit the guy over your shoulder. Still deals 16% damage. Hooray, the attack list is over! Wait, maybe I missed one. Or maybe I didn't. Oh well, I don't care! Now for the extremely boring… <5.Tactics for the 1-player game> Alright, these ALWAYS go in the same order so listen up. Not like you need help anyway, this is pathetically easy on every level but Very Hard. Stage 1- Link. Are you kidding me? You need help with this simpleton? Okay, stop reading right now and go back to Yoshi's Story and work on beating that first. Stage 2- Yoshi Team. No matter what color you change to, this level may get you a bit confused. One time there were three green Yoshi's on the screen at once… confusing to me, definitely. Anyway, the Yoshi's are pathetically easy as well. They barely ever attack! When they do, though, they normally hit each other. To beat these guys, use a variety of attacks. Since any attack aside from a normal kick will kill these idiots, go all out. If you want a bonus, beat them in the order they appear. Stage 3- Fox. Ah, a good challenge. Fox gets annoying with his blaster and his air juggles. To counter these, use lots of battering rams. Hip drops work nicely here too. When you get him to about 150%, either lick and lob him, hip drop him, or hit him into an Arwing's path (for a bonus!) Stage 4- Mario Bros. Take advantage of having a partner. Allow him to attack one brother while you knock out another. Lick and lob them into bumpers, and when they try to leap back on, keep ramming them with Goal!s or Battering Rams. Try knocking out Luigi before touching Mario for a 25,000 point bonus. If you get double teamed and don't care about bonuses, do double tailswipes. They work REALLY good in this level. Stage 5- Pikachu. If you'd rather duke it out, do whatever you want; Pikachu's REALLY easy. If you'd rather just yawn and get a pacifist award, stand on the helipad. If he follows you, he'll most likely jump off the left side and double agility to death. If he doesn't follow you, he'll keep running at the wall. Eventually the door will open and some random Pokemon will knock him silly. Stage 6- Giant Donkey Kong. ARRGGGHHH!! Giant Donkey Kong is a major pain in the @$$. If your two partners are good enough though, you may manage a pacifist award. Just stand around until A. Both partners die. If this happens, just lick and lob a whole bunch. B. Donkey Kong jumps at you. Move! What are you, stupid? Stage 7- Kirby Team. Basically, this is the same thing as the Yoshi Team except these guys actually ATTACK. But, like the Yoshi team, they got knocked a mile by the slightest hit. Each one wears a different hat, meaning they have different abilities. Just ram them and move on! Stage 8- Samus. ^Breaks into tears^ My least favorite level. This chick is TOUGH, even on normal. She dodges every single one of your attacks with a roll, and that gun makes Yoshi fly out of sight. Attack her with lots of downward headbutts and flying feet frenzies to knock her into the lava/acid and cause major pain. Once she jumps too far from a burned acid butt and you hear her robotic scream, jump in the acid yourself. Yes, you heard me! You can get a 15,000 point Comet Mystic bonus for almost being a star when she becomes one. Or if you hate bonuses, just do Yoshi's stupid taunt for a tiny 100. Stage 9- Metal Mario. ANY HEAVILY DAMAGING ATTACK IS GREAT HERE. Mostly, I chuck eggs up at him before he falls down to the platform where you are. When he gets there, I jump, and before I land I use flying feet frenzies. Or, if you like cheating, get to the very edge, turn around, and use a lick and lay. Since he falls so fast, there's a great chance that Metal Mario won't get back up from his vacation in an egg. Stage 10- Fighting Polygon Team. Lots like the Kirby Team, but 3.5 times more annoying because there are THIRTY of them! Any attack will knock them out, but they really LOVE using their imitated characters Smash attacks. Lucky for us, HAL decided to cut it short there and not them use any of the special moves. Really easy if you overabuse hip drops. So what if you get 99 points taken off your score? Who really cares? You can make it right up with a fighter stance bonus, if you can put up with the annoying taunt. Stage 11- Master Hand. Yoshi can beat this guy a lot easier than with other characters, because of his flying feet frenzies. All 10 hits connect if timed right, meaning that in one swift motion HP will go from 300 to 260, 260-230, etc. The only easier character is Samus with the upward machine gun! 50 damage in the hit… Wow. Anyway, when you beat the Master Hand, that's it. Game Over. Oh, you do get the little cheesy ending screen. Here is its description: The ending screen is the Yoshi's Island background (you know, with all those artificial trees. On that background are three things of disinterest. First are those birds that I can't remember the name of, the second is the message Yoshi. You are great. Third is the "island" closing up (you do know that Yoshi's Island is a book, right?) Trying to scramble into the closing book is Yoshi. All that's visible is the butt and the twirling feet. I'm sure if this had audio in it, you'd hear the stupid constipation sound. Hallelujah! The ever crappy 1-player game is over! <6. Multiplayer tactics against the computer> This section discusses how to beat each of the computer characters set at level 9 with Yoshi. This applies to ANY battle, no matter what stage it is played on or the number of characters are in each battle. Also, keep in mind these are GENERAL tactics. They may or may not work for you. Mario- @$^! Ain't it great to start off with someone who loves cheesy tactics almost as much as I love Cheesy Poofs? Mario tends to always know how to counter your moves. If you try a flying foot frenzy on him, he'll block, and immediately throw out a coin punch. Then, on landing, he'll run over and try either the spinning cyclone or the super headbutt (which is guaranteed a knockout past 70 damage.) Aside from that, the only other moves he really uses are his airborne kicks, his strong punch and trip kick, and his deadly throw. The best things you can do on the fleet-footed plumber are the L attacks (y'know, lay, lick, and lob?) In midair, use downward headbutts rather than the FFF (flying foot frenzy, which I shall refer to a lot from here on.) To finish, smash him and guard the edges by knocking him even more when he tries to recover. Want a challenge? Try 2vs1v1 or 3vs1 in all Mario matches (except for you, being Yoshi of course. That'd defeat the whole purpose of this FAQ if not!) Oh, I forgot another overabused move. Mario loves his fireballs. Maybe he put a little too much pepper on the pasta? Luigi- @#$^ !#^! There, I did a double. Luigi is a lot like his brother, except even MORE cheesy and even FASTER. Thank GOD he can't combo worth a damn! He loves doing his FLAMING coin punch to knock you sky high anywhere past 50 damage, and he overabuses the same moves as Mario. The only other move he does different from Mario is the fists of fury, where he dashes and swings like a madman for a measly 2 damage per punch. Hah! That's a great time to counter. Oh, I forgot to mention. Forget the FFF unless you are jumping through a platform, Luigi will do the flaming punch immediately after you're done. Aside from that, use the same tactics as with Mario. Donkey Kong- One sentence describes it all. DON'T LET HIM CHARGE UP THE PUNCH. Or else… Yoshi in the sky, anyone? Donkey Kong doesn't pose much of a threat with the computer, but still packs quite a punch (forgive the pun) The FFF is your best hope here, because Donkey Kong gets hit all the time. Aside from that, The Lick, Lob, and Lay moves work great! Donkey Kong is a piece of cake. Link- LOOK OUT IT'S THE REVENGE OF THE COMPUTER AGAINST YOUR BADMOUTHING OF THE LEVEL 1 LINK AAAAAAAHH!!! Seriously, Link is tough! On difficulty level 9, he barely uses bombs; rather, he decides to boomerrang your butt. When you finally get close enough to connect, Link will use the spin slash to knock your butt a mile, again! This gets annoying, because he follows up with a boomerang, unless you flew too far over it, in which case you probably died from too high a strike. Lick and Lay and Lick and Lob work wonders here. Lay and Lob isn't all that good because he always hits you before you manage to hit him. Flying foot frenzy barely ever works as well, because a favorite attack of Link is the upward stab in midair. Ouchie-baba! Winning with Yoshi against computer Link is up to luck and skillful usage of items. Samus- The computerized Samus never uses bombs, but overabuses her charge laser, her machine gun attacks, and the screw attack. Sometimes, she'll pop a heavy punch and an occasional overhead dropping kick. If she's in the air, she'll do her downward flip kick to knock your butt flat on the ground. Counter with your own downward headbutt, and the ever mighty FFF. Eggs are a good bet too, if Samus misses with the screw attack. Since Samus falls so slowly though, Lick and Lay over the edge isn't a very good tactic to use. Most of the time, she'll just end up popping out and screw attacking almost immediately. For the finisher, go for the lick and lob. Captain Falcon- Falcon loves to use the Falcon Flip, Airborne Falcon Kick, and the Flaming Smash Kick. He rarely throws Falcon Punches, but when he does… BACK OFF! It's as bad as a giant punch from DK! CRAP! Falcon rarely uses moves other than that. One tactic to beat Falcon is to knock him off the edge, then stand there. Falcon will do the Falcon Flip, and when it connects with you, he flips backward again. 9 times out of ten he'll forget to flip again, and fall to his doom. Meanwhile, you lost about 20 health for that measly sacrifice! Good job! One other nice tactic is to use battering rams. Rolling or not, Falcon almost always gets hit by that little wonder. Finish Falcon off with a Goal! When he tries to Falcon Kick you from above. Not too big a deal. Ness- PK this and PK that. PK Piss off kid! You bother me! Did I mention Ness overabuses his PK moves? PK thunder when trying to recover, PK fire at the most inconvenient time, and, as an added plus, yo-yos everywhere! Ness is my LEAST favorite computer player, because he has an attack for every range. At close range, it's the around the world yo-yo! At tongue range, it's the walk the dog yo-yo! At outside-tongue range, it's PK Fire! Did I mention Ness pisses me off? His voice makes Yoshi's sound NICE! OK. Main strategy here: Lots and lots of hip drops. Ness is like Yoshi in the way that he goes flying a little farther then normal characters. Secondary "cheese" strategy: if Ness is off the platform, sacrifice yourself to the dreaded PK thunder attack before it hits Ness's butt and you and him go flying. With you taking that five damage and maybe getting back on the platform, Ness will fall to his doom. Yay! I love happy endings. Yoshi- Mirror match! In my game, the computerized Yoshi has a glitch. For some reason, at no given time, Yoshi will stand in one spot, flail around a lot, and make about ten constipation noises. (Is it universal? Email me if it happens to you too) Okay, aside from that little technical note, take advantage of the fact that neither of you have a triple jump. After he completes his double, SMACK HIM! If he can't get on the ledge, he's history. What, you want attacks? You can't beat the computer using what I just said? Okay… mainly, he uses a Goal!, lots of hip drops, the FFF, the lick and lob, and can somehow ALWAYS pull off an airborne lick and lay. That's all he wrote. Need more help? Not from me you aren't getting any, because I don't know how to beat it anyway else, because I only did that one mirror match to satisfy this FAQ's needs. Kirby- Kirby is a lot easier to beat with Yoshi because the move he absorbs isn't very good. Sure, you may be trapped for three seconds, but you can get out and do an immediate hip drop. Kaboom! Kirby is second to last in terms of durability, second to Jigglypuff, so he flies really, really far. Did I mention Kirby overuses Final Cutter and the Rock Drop? That, plus his giant suplex and all the airborne moves are all I've ever seen him do. Strategy here? Knock him off the edge, go to the end, and do lots of one-two kicks. Eventually, his puffing power will run out, and he'll attempt a final cutter. If you can kick him without getting hit by the cutter, he'll fall to his doom. If you'd rather duke it out, use lots of headbutts and tail swipes. Fox- Crrraaapp!! Fox is way too tough! He counters every single move you do with an airborne move, then juggles you for 100+ damage when you try to hit the ground! Thwart him by double jumping when he tries to do that upward scissor kick. Then, use the hip drop. More often then not, you'll hit him really, really high. If he gets within tongue range, use lick and lay, turn around, and prepare for a lick and lob. Pull it off and throw him in the path of a stage obstacle like the bumper on Peach's Castle or the Arwing on Sector Z. Use battering rams as a final resort. Pikachu- If you are on Pikachu's home level, this shouldn't be a problem. He STILL double agilities to death. If you are on any other level without overhead platforms… well… bye. Pikachu loves that stupid horizontal thundershock that does 5 damage. It gets kinda annoying hearing Pi-ka-chu! Twenty times in a minute. Thwart that attempt by jumping and doing the Feared FFF. Hip drops work nicely too, because Pikachu is small, and in this game, small=far-flying. Almost every move computerized Pikachu does is electrical based. The only exceptions to this rule are his forward shoulder throw and the flipping upward kick. Oh, beware the thunderbolt if it strikes Pikachu, unless you like fried dinosaur. Jigglypuff- WHAT? You need help with JIGGLYPUFF?! Okay, for the third time. Leave now and go back to playing Yoshi's story. All right, all right, so I don't get TOO many complaints, I'll tell you to avoid getting next to it. It loves the pound attack, and that gets rather annoying. Sing doesn't pose too much of a threat because you can sometimes wake up before it stops! Thank God the computer never uses its Rest attack or else Jigglypuff would be a whole lot tougher. To kill it, just use lots of Smash moves. Jigglypuff flies REALLY far. If you can, break its shield. That will make it fly too far up and it will be doomed to die a horrible death in a star muhahaha! ::sigh:: I need sleep. What? The computer tactics are over? Yay! Now I can give out my secrets to slaughtering my friends! <7. Multiplayer tactics for the humans> Once again, keep in mind that tactics may vary. This is based on MY personal experience with friends. Mario- Human players are really similar to computer players, except they don't block and roll as much. Mario players tend to use air attacks and the comboing specials, but stay away from the fireballs because they don't really work too good (especially since one of my friends always picks Fox) Use the same strategies as with the computerized Mario Luigi- Oddly enough, players don't opt for the Luigi Cyclone a lot in battles. Rather, they attempt to flame jump punch a whole lot. Punish them with an egg in the face! For some odd reason though, I've seen Luigi players use the puny Fist of Fury attack, which pisses me off. Certain Luigi players I know will try to kick you in the groin with Luigi's taunt, then rush at you with a Fist of Fury. So? Big deal. Block, then headbutt the poor bastard. Human Luigi never is very tough for me… Donkey Kong- Okay! This is a LOT tougher than computerized DK. Normally, they'll try to charge up the punch. If they succeed, one tactic they use is to get you up in the air somehow. Lastly, when you fall, they let rip with the giant punch. Painful, painful. Don't let it happen to you! Hip drop right as soon as you go airborne, and… my, how the tables have turned. Do a Goal! And the hairy ape will grunt and get really pissed (I don't mean your friend, I mean DK ^_^) as he flies to the stars. DK is always easy though, no matter whether he's computer controlled or not. Oh, did I mention take his big size for an opportunity to do the dreaded FFF? No? Well, now you know! Link- Two basic people: Bombermen and Swordsmen. Bombers are easy to beat, just run around and do battering rams lot and they'll sometimes blow up themselves as well. When they get damaged enough, finish them off with a hip drop. Swordsmen are tough, though. They enjoy the ever-potent spin slashes that send your poor dinosaur flying. Use lick and lays and lick and lobs a lot to win the match, because you often stay out of their range. You want more? Tough, I'm tired. :-P Samus- AIIEEEEE!!! Samus is EVEN HARDER with human players! The tactics people use with her are the same with the computer, but as an added plus, they use bombs and the upward drill kick! Crap. You'll have to use the same tactics as mentioned before, and immobilize Samus in an egg at the earliest opportunity. I find that the best thing to finish off human Samus players are battering rams and upward Goal! Hits. Captain Falcon- Nothing much new here, except people will try the multi- punches, ground Falcon Kick, and more Falcon Punches. Hey, who said you can't fight dirty? Fight dirty yourself then, imbecile! Egg him like a car on Mischief Night! Ness- Human players, for the most part, haven't mastered the art of PK thunder-souped-up-flying Ness, so they opt for the psionic throws instead. They get annoying REALLY fast, especially in enclosed arenas like Saffron city and the Mushroom Kingdom. Since Ness players don't use yo-yo's too much, get in close and lick the other guy like a cat in need of grooming! Yoshi- For the most part, not a lot of Yoshi players exist. Most that do, though, they overstress the FFF and hip drops. Don't believe me? How about you go back up and read my FAQ from the beginning, huh? Kirby- Expect to be inhaled right away, even if the player goes after someone else. There are three kinds of Kirby players. First off, you have the ones who overabuse stones. GET OUT OF THE WAY! Then, retaliate with a lick and lob. Secondly, we have the final cutter ones. Stay away from these guys and use the tongue attacks. Lastly, we have the copycats. These are the guys who steal the powers and overabuse them. Dangerous ones are Captain Falcon Kirby, Samus Kirby, and DK Kirby, while plain annoying ones are Pikachu Kirby, Ness Kirby, and Fox Kirby. What relevance does this have? Not much (boy do I need sleep) Oh wait, yes it does have relevance! Use hip drops galore on the dangerous ones, and normal tactics on the annoying ones. Piece O cake. Fox- Expect an overheated blaster to be pummelling you with red rays. Seasoned players will enjoy the usages of Foxfire and the upward scissor kick, rather than projectiles. Oh, one major rule of thumb. BE CAREFUL WHILE HANDLING ITEMS! Fox players love to shield at the last minute to knock back shells at you for double time damage. Oh, the pain! Do airborne hip drops to avoid the carnage, but do it out of range of Fox's double jump. Other than that, refer to the same tactics as computerized Fox. Pikachu- ::yawn:: Hip.. Drop.. Stay.. on.. ground.. ::snore:: What? Huh? Oh! Use lots of hip drops and FFFs Aside from that, STAY ON THE GROUND! Pikachu players love the thunderbolts. They :REALLY: love the thunderbolts. They also like midair thunder drills, so that's why I should repeat myself. STAY ON THE GROUND. There, enough said? Jigglypuff- Believe it or not, there are some good Jigglypuff players out there (I should know, I'm one of 'em) One of the cheesiest tactics they use is a downward drill kick, followed by a rest or a split kick. Laugh in Jigglypoop's face when you shield then unmercifully Goal! It to the sky! Muhahaha. Oh, Jigglypuff players like to pound and sing a lot to wear you down. Avoid being juggled by the pink puff ball and smash it with a FFF! Yay! All done with characters. Onto a quick and pleasant sabbatical… for me, that is. :-P <8.Bonus stages> These are set up in the preferred order that I board the platforms and break the targets. Don't whine about it! Bonus Stage 1: Break the Targets. 1. Hit the target right next to you. Too tough? 2. Now, practice jumping skills by hitting the one above number 1. 3. Go right next to the wall blocking that target and do a double tail swipe. Bing! 4. Jump up the two platforms, then double jump to the next platform containing this target. 5. Fall back down to the left, and hit the one below the rising and falling moving platform. 6. Jump onto the moving platform, Double jump at the peak of the platform, and at the peak of THAT jump, throw an egg straight up. 7. Jump to the platform to the left of the map. Ignore the one in midair while going there. Now, turn around and lob an egg at that one. Direct it carefully! 8. Stand still, then double jump up and throw an egg straight up. 9. You saw this one by number 8. Double jump and direct an egg at this one. If you miss the target, the explosion ensuing from the egg should hit it right. 10. Go back to the platform on the right, and CAREFULLY fall on the horizontally-moving platform. See that target? Fall under the first wall, perform the double jump, and upward tail swipe on the way up. If you miss and start falling, pray and throw an egg straight up. Bonus stage 2: Board the platforms 1. Double jump and land on the first platform. 2. Avoid the moving wall and double jump onto the second one, too. 3. Double jump over the slope and land on it. 4. Hop right on it. 5. Zzzz… hop right on it 6. Examine the falling platforms. One will be the required flashing platform. Time your jump right above the platform, then hip drop. 7. GET UP IMMEDIATELY and hop to the right, on this platform. 8. Ensure you don't get hit in the head and hop on the stationary ::whew:: platform. Now, hop over the wooden and scoring platforms. 9. Same as number 9. 10. After the horizontally moving platforms, jump right on. Yay! You did Yoshi's Bonus stage 2. Are you proud of yourself? <9.Stage Tactics> Peach's Castle- This is especially dangerous for Yoshi, mainly because if he hip drops or double jumps into the bumper, he is in big trouble. He won't be able to jump again, so just pray that the extended platforms underneath are in your favor! Try licking and lobbing enemies into the bumper for some good pinball action ^_^ DK Congo Jungle- If you know you aren't going to make it to the edge of the platform, delay your double jump until you know you are going to hit the barrel. Or, try to double jump THROUGH the floor. Hyrule Castle- No biggie. Just make sure when recovering, don't fall into a tornado. Speaking of tornadoes, lick and lay an egg right next to one. When the opponent pops out, they'll probably get sucked into the vortex. Planet Zebes- I DON'T CARE IF YOU HAVE TO GET CAUGHT IN A COMBO TO GET AWAY FROM IT, AVOID THE LAVA/ACID AT ALL COSTS! Once Yoshi gets caught in it after a double jump, that's it until he lands on a platform! On the other hand, try to keep your opponents IN the lava with puny 1-2 kicks. Mushroom Kingdom- Always aim for the POW block. Oh, and try to stay away from that nasty pit in the middle. Don't take pipes, they normally dump you off down there. Yoshi's Island- His own level doesn't benefit him ::sob:: The only help you can get from THIS level is the clouds when you get knocked silly. Land on one to recharge a double jump, then let it melt and flutter up to the next piece of land. After that, try to knock opponents that way so they can't recover until the clouds reform! Dream Land- Small level. Use downward headbutts near pits while the wind is blowing. Sector Z- Plenty of room for hip drops and airborne moves. Just be careful when recovering that you don't flutter directly into an Arwing's laser path. Saffron City- The random Pokemon in this level have enough power to send everyone flying. Lure opponents over to the door when you see it opens up <10.Thanks> Thank you, HAL Laboratories and Nintendo, for coming up with a truly original game Thank you, Myself, for taking a full day to research and write this thing Thank you, anyone who reads AND APPRECIATES this FAQ <11.Repeat Warning!> Anyone may print out this FAQ on a normal printer, but if you place this anywhere or alter it in any way without my permission and/or this disclaimer intact, there will be some serious legal trouble. However, if I DO give you permission to place/alter this FAQ, BE SURE TO GIVE ME CREDIT WHEREVER IT IS DUE. If there are any questions, comments, complaints, and whatnot, send them to me (Earthq3846@aol.com.) Oh, and one more warning. If this FAQ is found anywhere else aside from this site (GameFAQs) Email either me or CjayC or both IMMEDIATELY This FAQ is copyright Earthshaker, October 1999.