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    Items FAQ by SephClone

    Version: 1.0 | Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

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             SUPER      <   AAA  A A A AAAAA  AAA  AAAAA   >   BROS.
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    Item List and commentary by Tj Condon (SephClone) 
    ver. 1.0
    Introduction: Well, I saw a lack of comprehensive Item guides for this 
    fine game, and just made one. You're looking at it. I'll try to keep it
     current (I have to rent the game) and informative (it's gone with me 
    through many a 4-player-party.) So, I bring it here to you, along with 
    my opinions on the items. Please do not steal this info (email me if 
    you want to use it, I'll most likely say yes) as it took me a good 
    night of playing for all this and a long time to get the Pokémon info.
    Name of Item - Game featured
          Effect (damage, healing, etc.)
    Item containers: (doing research on the exact damage from throws, check
     back later!)
    Capsule - Dr. Mario
    Chansey Egg - Pokémon
    Barrel - Donkey Kong Series
    MaximTomato - Attack of the Killer Tomatoes? (I really don't know)
          Heals up to 100%
                This tomato can come through in a pinch. Eating 3 in one 
    match will earn you the vegetarian bonus.
    Heart Container - Legend of Zelda series
          Heals up to 999%
                This will completely refill your life. It's a good thing. 
    Sometimes I even go so far as to take it with little or no damage, just 
    to spite my opponents.
    Starman - Mario series
          Grants invincibility for 10 sec.
                Get this and just go nuts. Even Kirby's rapid punch attack 
    seems worthwhile with this baby.
    Beam Sword - Star Wars? (there's copyright infringement there.)
          12% hit, 25% smash, 19% throw
                This sword can grant some much appreciated reach advantage,
     epecially to the smaller fighters (Kirby, Pikachu, Jigglypuff). 
     but I don't think Mr. Lucas is happy!
    Homerun Bat - EarthBound
          7% hit, "Homerun" (Auto KO) smash, 18%  throw
                This comes in VERY handy if you can pull off a smash in 
    close range. teamed with a star, there's no stopping you. Kirby can 
    take out DK at 0% with one hit of this thing. VERY useful.  
    Fan - Who knows, who cares.
          2% hit, 8% smash, 8% throw
                This is just a weak excuse for a weapon. The small reach 
    advantage you get will be offset by the fan's weakness. AVOID THE FAN 
     Star Rod - Kirby's Dream Land series
          10% hit, 12% smash (long range), 26% smash (close range), 15% 
          	This is an all-around useful weapon. It hits for good 
    damage, especially smashes at close range, and it's long range smash 
    is a great projectile attack.         
    Ray Gun - StarFox series (looks like Fox's gun)
          10% hit (15 shots), 12% throw
                This is a fairly good one, not the greatest (runs out of 
    ammo quickly) but can be used for great juggle combos.   
    Fire Flower - Mario Series
          3% hit (59 shots), 10% throw
                This is THE weapon for cornering. I know, it can get a bit
     cheesy. (A perfect corner lockdown delivers a 59 hit combo for 177% 
    damage) But despite this, the Fire Flower is a great weapon, also for 
    its juggle power. Lock an opponent up over a ledge and have a teammate 
    come in under for a huge combo or move.  
    Hammer - Donkey Kong
    	30% hit, usually KO's anything >100%
                This is a tough one to grade. You get incredible power, 
    juggling, and nigh-invincibility, at the cost of your jumping ability. 
    It's a two way street. But I'd still grab it up QUICK and stay in one 
    Motion sensor Bomb - sorta like the Proximity Mine in Goldeneye 007
          30% hit, 12% throw
                Just like 007. This mine is VERY easy to forget about, and 
    is small so it's also hard to see. But using it right it can be a great
     weapon. Defeat an opponent with this in 1-player mode to earn the 
     Trap bonus.
    Bob-omb - Mario Series
          30% hit (when walking) 40% throw
                USE EXTREME CAUTION! Bob-ombs can start walking around on 
    a platform while you're trying to rab it, causing explosion. The throw 
    is actually a 2-hit combo, 10% for hitting the opponent and 30% for the
    Bumper - Kirby's Pinball Land
          1% hit, 8% throw
                This weapon JUST SUCKS. It's only really good use is for 
    throwing off edges to keep opponents off, and even then it can come 
     and hit you. Avoid.
    Green Shell - Mario Series
          23% hit on the throw
                This can be very useful, mostly because you can use it off 
    edges and it can be used more than once. Just grab and throw.
    Red Shell - Mario Series
          10%, stays on platform
                Throw this onto a platform near an edge and just watch the 
    fun. It stays on a platform, so it's there for a while, spinning and 
    knocking people around. somewhat useful.
    Pokéball - Pokémon
          random Pokémon appears, 13-20% throw
                Yes, I have here the ENTIRE LIST of Pokémon attacks from 
    the Pokéball. Praise me.
    --format for Pokémon--
    Pokémon Name - damage or effect
          Description and commentary.
          In this case "hit" is how much damage is dealt by actually 
    touching the Pokemon, while anything else denotes a projectile attack.
    Mew - 0%
          Mew appears and flies offscreen. VERY RARE. Doesn't do a thing, 
    but it's cool to watch.
    Goldeen - Diddly squat.
          Goldeen flops around on the floor for a while. WOW.
    Hitmonlee - 24%
          Hitmonlee appears (I SWEAR he says "Psyduck!") and kicks your 
    opponent for good damage.
    Charizard - 28% hit, 4% flame (60 flames)
          Charizard appears and starts shooting fire around him. not bad.
    Koffing - 3% smog (30 smog)
          Koffing flies up and starts shooting out smog. This can be used 
    for a juggle combo, be ready underneath with a combo of your own. Fun.
    Blastoise - 26% hit, 6% water blast (10 blasts)
          Very inaccurate, but has a chance to juggle. Use it on an edge 
    for GREAT fun.
    Clefairy - Random Pokemon attack.
          Even if this wasn't random enough, they add MORE random elements. 
    Oh well. You're still getting an attack, but a bit funnier. (RUN! It's 
    a swarm of Clefairy!)
    Onix - 21% hit, 8% rock (10 rocks)
          Not bad, but accuracy leaves a lot to be desired. good for use on
    Starmie - 12% hit, 3% beam (20 beams)
          Starmie appears, and flies up you your opponent's altitude before
     unleashing lots of blasts for a great juggle combo. Very good attack.
    Snorlax - 22% hit
          Snorlax appears, flies offscreen, then comes down HUGE on all 
     opponents. sightly boring, though. (although a huge clefaity is just 
    Beedrill - 12% hit (18 Beedrills)
          Beedrill appears, flies offscreen, then returns with 17 cousins 
    to attack your opponents. a good attack in my book.
    Meowth - 6% coin (120 coins)
          Meowth appears and starts shooting coins in 4 directions. This is
     a great attack, also serves as a juggle combo. Catch all your 
    in here for LOTS of fun!
    Chansey - 0%, gives item eggs
          More items. Cool.
    Well, that about wraps it up. If you have something to add, argue, or 
    praise, feel free to email me at absolut_anime@yahoo.com, meet me in 
    IRC EFnet #ranma, or ICQ me. (38748786) Thank you.
    Tj Condon (SephClone)
    (c)1999 Tj Condon