Super Smash Bros. Target Test FAQ
                             For the Nintendo 64
                        By Xboxlover2, Copyright 2007
                             Version 1.0, 8/14/07
                          http://yarly.thisisgod.net

NOTE: To get to a specific section easily, press CTRL + F and type in the
letters/numbers combination in parentheses right next to each section title in
the Table of Contents.

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| Table of Contents                                                           |
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| I. Introduction/Version History                             (1A)            | 
|   - Version History                                         (1AA)           |
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| II. Legal Stuff, etc.                                       (2A)            |
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| III. Target Tests                                           (3A)            |
|     - Default Characters                                    (3AA)           |
|     - Secret Characters                                     (3AB)           |
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| IV. Contact Information                                     (4A)            |
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| V. Credits                                                  (4B)            |
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| I. Introduction/Version History                             (1A)            |
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Hey there!  :D  I'm Xboxlover2, a long-time GameFAQs user whom occasionally
dabbles in FAQ-writing and reviewing.  This is my fourth FAQ that I've
submitted to GameFAQs (technically my fifth FAQ, however, as I have an Unreal
Tournament 2004 FAQ that I've started some time last year).

I actually wasn't planning on writing a FAQ for Super Smash Bros., as there are
already numerous guides on the site for this particular game, but I was
compelled into doing so after discovering there were no FAQs dedicated to the
Target Tests for each individual character.  These tests of your skill are
quite challenging and completion of all of them is mandatory for unlocking the
Sound Test feature.  As one with any common sense should be able to determine,
my guide shall fill this void.

Copy-pasta time!

"If you've read any of my previous FAQs for Rune and/or Rune: Halls of 
Valhalla, you're going to notice that I have completely and unashamedly re-used
the layout I used to format those FAQs.  Rather than unnecessarily wasting my
time by thinking up a new, creative design, I just decided to use the layout
over as it's neat (at least, in my opinion <_<) and gets the job done.  If you
have a problem, go choke on a hot dog." - myself, from my Railroad Tycoon 3
FAQ.

A big change from my other FAQs, this one has been submitted in its complete
state, meaning I've done everything that I've planned on doing with this.  Any
further updates will be rare and will likely be restricted to minor changes,
grammatical/spelling corrections, and so on.

If you're reading this FAQ - wait, no... if you haven't been living under a
rock for the past eight years, you're well-acquainted with the Super Smash
Bros. series.  But simply to keep a trend from my previous FAQs alive, I will
provide a little background history on this game.

Super Smash Bros. is an extremely popular game, developed by HAL and released
by Nintendo on April 26, 1999.  The game pits 12 characters from 10 different
Nintendo franchises, including Mario, the Legend of Zelda, and Pokemon, against
one another and has them duke it out in one of nine arenas, each influenced by 
the series represented in the game.  While the genre the game belongs to is 
often debated (some consider it to be a straight fighter; others see it as more
of a mix between platforming and fighting; and still others call it a party
fighter), one thing can be agreed on by everyone: the game is pretty good.

The concept of taking various characters from different game franchises is
certainly not new; just take a look at "Fighters Megamix", "The King of
Fighters", or the "Capcom vs." series.  So what makes this particular game so
unique?  Aside from the (obvious) fact that it's the first crossover fighting
game featuring Nintendo all-stars, this game brings a great deal of innovation
to the table.

The first thing you'll notice is that instead of the health bars found in most
traditional fighters, Super Smash Bros. (herein referred to as "SSB") employs
a set of damage meters.  As you start a battle, each combatant will begin with
0% damage; being attacked increases your damage meter.  The higher your damage,
the farther you are sent flying from an attack.  If you're sent flying so far 
off the stage that you cannot recover, you are KO'd.  If you haven't noticed
yet, this means that rather than beating your opponent into submission, you 
have to somehow knock them out of the arena.

Aside from that, there are also many other things that makes SSB a unique
fighter, such as a universal move list for all characters, items to turn the
tide of a battle, and stage hazards.  You can find out more about the game by
reading my review, located at the following URL:

http://www.gamefaqs.com/console/n64/review/R115374.html

Whew!  Now onto the real purpose of this FAQ.

*************************
* Version History (1AA) *
*************************
3/4/07 (0.90) - Started working on my fifth FAQ.  Finished the target tests for
                Mario, Donkey Kong, Link, Samus, Yoshi, and Kirby.
3/5/07 (0.92) - Completed Fox and Pikachu's target tests.
3/6/07 (0.94) - Completed Luigi and Captain Falcon's target tests.
3/9/07 (0.95) - Completed Ness' target test.
3/11/07 (1.0) - Completed Jigglypuff's target test.  Added Credits and Contact
                Information sections.
4/7/07 (1.0)  - Minor grammar fixes.
4/15/07 (1.0) - A few more grammatical/formatting issues fixed.
8/14/07 (1.0) - Almost four months have passed since the last update.  I fixed
                a few more grammatical issues and reworded some confusing
                sentences.

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| II. Legal Stuff, etc.                                       (2A)            |
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This FAQ is protected by copyright.  You may not host or sell this FAQ without
permission or pass this FAQ off as your own.  Doing so is considered a serious
copyright violation.  The following sites are permitted to host my FAQ:

http://www.gamefaqs.com
http://www.thisisgod.net
http://www.neoseeker.com
http://www.supercheats.com

If I catch any site not listed above hosting my FAQ without permission, I will
castrate the owner and feed them their own severed... well, you get the point.
:)

Seriously, though, just e-mail me if you want to host my FAQ.  There's no
reason to steal.  I'm willing to give you permission - unless you're the owner
of a certain site that loves to steal FAQs and walkthroughs without giving the
original writers due credit.  It's really sad that your site still exists; you
obviously don't respect FAQ writers, because if you did, you wouldn't even
consider doing what you do.  You're pathetic.  I'm not going to mention your
site directly, though, as it is living proof of the veracity of the statement,
"Any publicity is good publicity."

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| III. Target Tests                                           (3A)            |
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The Target Test is one of the two bonus games included in SSB, the other being
a platform boarding test named, what else, Board the Platforms.  Both of these
mini-games must be completed with all characters (yes, including secret 
characters) to unlock the Sound Test feature, which allows you to listen to all
music, sound effects, and voice acting used in the game.

A target test consists of ten targets, scattered throughout an arena unique to
every character.  Each character's target test is different and is specifically
designed to challenge your skills with a particular character, as well as your 
wits.  You will encounter targets that seem impossible to reach, only to find 
out that you need to do something you wouldn't have even thought of doing to 
collect them.  Some characters have ridiculously easy target tests, while 
others are incredibly challenging.

One pattern you'll notice is that in nearly every target test, there is usually
one target that is specifically meant to be collected last.  The method you
have to use to collect this particular target involves you using some maneuvers
that are impossible to recover from.  These targets generally happen to be 
floating at the bottom of the target test arena, so you can usually figure out
which one of your targets, if any, is supposed to be the final target by taking
a quick glance at the map.

To find a certain character with ease, I've made a navigational guide, complete
with Find codes that can be used in conjuction with your browser's Find
function.  Just press CTRL + F and enter in the code to jump to a specific
character's target test.

NOTE: For the secret characters, I will include the methods used to unlock
them.

 ----------------- --------
|    Character    |  Code  |
|----------------- --------
|  * DEFAULT CHARACTERS *  |
 --------------------------
|      Mario      |  3AA1  |
 ----------------- --------
|   Donkey Kong   |  3AA2  |
 ----------------- --------
|      Link       |  3AA3  |
 ----------------- --------
|    Samus Aran   |  3AA4  |
 ----------------- --------
|      Yoshi      |  3AA5  |
 ----------------- --------
|      Kirby      |  3AA6  |
 ----------------- --------
|   Fox McCloud   |  3AA7  |
 ----------------- --------
|     Pikachu     |  3AA8  |
 ----------------- --------
|  * SECRET CHARACTERS *   |
 --------------------------
|      Luigi      |  3AB1  |
 ----------------- --------
|  Captain Falcon |  3AB2  |
 ----------------- --------
|      Ness       |  3AB3  |
 ----------------- --------
|    Jigglypuff   |  3AB4  |
 ----------------- --------

 ==============
| Mario (3AA1) |
 ==============

                         7
  8     ---            -----
       |                 ^
       |                 |
       |       5         v
  9    |                 
       |       4
       |               -----     
       |       3      | 
       |              |
       |          ----|          6
-----  |              |
  10 | | 1   x      2 |
     |  --------------
    /
   /
  /
 /
|

1: You begin the test facing towards target # 1, in the spot marked by the 'x'
on the diagram.  Simply use the Fireball (B) to collect this one.

2: Turn around and repeat the process used for # 1.

3: Position yourself directly under # 3 and jump.  Use Mario's up-aerial (Up +
A, while in the air) to nab this target.

4: Repeat the process used for # 3, except replace the jump with a double jump.

5: Get on the small platform located above the position of # 2, as seen in the
diagram.  Walk over to the edge and double jump towards the target.  At the
peak of the second jump, perform the Super Jump Punch (Up + B) to hit target #
5:

6: Make your way back to the small platform.  From there, jump to the right and
land on the ledge under the moving platform carrying target # 7 (which will be
collected next).  Position yourself in the middle of the platform.  Shoot a
fireball and it should hit target # 6.

7: Simply wait for the moving platform directly above you to reach its lowest
point and double jump.  Collect # 7.

8: Wait for the moving platform to rise to its highest point (you'll know
you've reached that area when the platform temporarily stops moving).  Once at
this point, jump once to the left.  At the peak of this jump, perform a second
jump to the left.  You should then land on the a small ledge.  Walk over to the
right end of the ledge and jump.  At the peak of your jump, shoot a fireball.
If done correctly, it will hit target # 8.

9: Jump off the left end of the ledge.  As you fall, you should approach target
# 9.  Simply use Mario's up-aerial to get this target.

10: The final target and the most difficult one to get.  However, don't be
discouraged by my words - just because it's the most difficult target to obtain
in this test doesn't mean it's necessarily difficult to obtain.  Simply walk 
over to the left end of this platform.  Walk off and as you begin falling, hold
right on the thumbstick.  Mario's trajectory will shift to the right.  As soon 
as you are about to make contact with the slanted surface underneath the 
platform, perform the Super Jump Punch and you will complete Mario's target 
test.

Difficulty: 4/10.  Just as Mario is the all-around character, his target test
is fairly straightforward.  The only part that should you a bit of difficulty
is the final target, as it requires quick and precise reflexes to collect.  If
you don't get it at first, just try again.  It shouldn't take long to complete.

 ====================
| Donkey Kong (3AA2) |
 ====================

                               8


         -----                       9

    6        5
                   -
                  |\|
 -------          |\|<-------->
|   7   |         |\|
 -------------    |\|              -----
                   -               
              3
           -------<------->       
     4  
     ---                     |       10
        |                    |
        |    2         x1    |
         --------------------

1: You begin this test in the spot marked by the 'x' on the diagram.  Target #
1 is located directly in front of you, so any attack will do.

2: Turn around and perform Donkey Kong's dash + A move to get this target.

3: Wait for the platform carrying target # 3 to move directly above you. Double
jump and perform Donkey Kong's up-aerial (Up + A, while in the air) to net the
target.

4: Turn around and jump to your left.  Land on the small ledge connected to the
main platform and perform any attack of your choice to collect this target.

5 & 6: This one requires a bit of maneuvering.  Get back to the platform where
target # 3 was previously located.  Wait for the yellow-and-black striped
platform above you to move to the right, allowing you to jump to a floating
platform located above the ledge where # 4 was.  Double jump and perform the
Spinning Kong (Up + B).  You should hit # 5.  Immediately after collecting the
target, hold left on the thumbstick to maneuver Donkey Kong to the left.  Be
careful not to overshoot the platform, sending DK to his doom.  If it appears
that you're going to miss the target, tilt the thumbstick to the right.  Nab
target # 6.

7: Jump down to the lower part of this platform and walk over to the right wall
of the box that target # 7 is in.  Simply perform Donkey Kong's left-smash (tap
left + A) to collect the target.

8: Make your way up to the small platform located above the platform you're
currently on.  Go to the right edge of this platform and jump to the right.  As
your descent begins, quickly jump once again and perform the Spinning Kong. Use
the thumbstick to maneuver Donkey Kong in a way such that he hits target # 8
and is able to land on the platform under # 9.

9: Double jump and perform Donkey Kong's aerial (A, while in the air) and
you'll get this target.

10: Just drop through the platform (by tapping down) and once you reach the
final target, perform the aerial to complete Donkey Kong's target test.

Difficulty: 6/10.  Donkey Kong's target test requires a bit more skill than
Mario's, but it is still very doable.  To make it throw this one, all you need
is good timing (for the jumps) and good handle (for targets # 6 and 8).  You'll
probably want to spend a bit of time in training mode trying to master the
Spinning Kong if you're a beginner, as controlling it takes a bit of getting 
used to.

 =============
| Link (3AA3) |
 =============

              4          /
                       / 10 
                     / 
                   /
                  |  9
                  |=====
        3         |
       ===   ===  |
                | |       8
                |5|      ----
                | |       ^
                | |       |
            ----|6|       v
                | |      
                | | <--->-----

       ===                   =====
      |        -----        |  7  |
      |   1 x /     \       |     |
2      =====================      |

1: You begin this test in the spot marked by the letter 'x'.  Perform Link's 
reverse forward-smash (tap left + A) to collect the first target.

2: Jump onto the ledge located to the left of the area where target # 1 was
previously located.  Use the Bomb (Down + B) and throw it at # 2.

3: Jump onto the ledge located to the right of your current position (target #
6 is on the same level as it in the diagram).  Link's jumping is horrid, so
you'll need to double jump and perform the Spin Attack (Up + B) to land on the
ledge located above.  Turn around and face the small platform carrying target
# 3.  Jump once and use the Boomerang (B) at the peak of your jump to collect
the target.

4: Pull out a bomb and double jump directly upwards.  At the peak of your
second jump, tap up and A to throw the bomb fiercely.  It should hit target #
4.

5 & 6: Jump into the gap to the right of the ledge and quickly perform Link's
down-aerial (Down + A, while in the air).  Link will hit target # 5 and bounce
into the air.  Immediately after this, perform Link's up-aerial (Up + A, while 
in the air).  Link will hit # 6 on his descent.

7: Once you land on the main platform, dash to the right and perform Link's
dash attack (Dash + A) to collect another target.

8: Jump onto the raised portion, above the spot where the previous target was
located.  Jump again to the land on the horizontally-moving platform. Double 
jump and Spin Attack to hit # 8 and land on the vertically-moving platform.

9: At the peak of the platform's rise, double jump and Spin Attack once again
to the left.  You will collect target # 9 and land on a ledge.

10: Go the right edge of the ledge, double jump to the right and Spin Attack
for the final time to complete Link's target test.

Difficulty: 2/10.  Due to the projectile weapons in Link's arsenal, this target
test is one of the easiest.  This is one of the few tests in which there is no
specific final target; this can be completed in any order.  There are also 
numerous ways of going about collecting the targets.  You can rely on your
projectiles to hit far away targets or you can use your sword to do the trick.
Link can employ a whole lot of variety in his test, which makes this a bit more
fun than usual.

 ===================
| Samus Aran (3AA4) |
 ===================

       5

                  3     4
                -----
                  ^
                  |
                  |                8 
                  v
       ===  ==         ==  ==
          6|             |7
           |             |      9  
           |             |
           |             |
           |             |
           |      2      |
           |    -----    |
           |      x   1  |
            -------------    
                      10   
                               ===

1: You begin the test in the spot marked by the 'x', facing target # 1.  Simply
perform any attack of your choice to collect it.

2: Jump once and perform the Screw Attack (Up + B) to collect a second target.

3: From the platform you should've landed on after collecting # 2, wait for the
moving platform to reach its lowest point (it will stop moving for a split
second).  Double jump and perform the Screw Attack to hit this target.

4: Walk off the moving platform once it reaches its highest point and use any
aerial attack of your choice to collect # 4.

5: Get back onto the moving platform and wait for it to reach its highest point
again.  As soon as it does, run off the left side of the platform and jump.  As
you begin descending, perform a screw attack to nab target # 5.

6: Maneuver Samus onto the floating platform.  After you land, jump once over
the gap and use the Bomb (Down + B) to get the target.

7: Get yourself to the ledge above the spot where the first target was located.
Employ the same procedure used to collect the previous target.

8: Jump to the right and land on the floating platform.  Jump once and use the
Charge Shot (B) to collect this target.

9: Jump off the platform and allow yourself to fall towards target # 9.  As
soon as you end up underneath it, use the Screw Attack to hit it.

10: Charge up the Charge Shot, turn around, and shoot it at the final target to
complete Samus' target test.

Difficulty: 1/10.  If you thought Link's target test was easy, wait until you
try Samus'.  The only possible way to fail this is by making a stupid mistake
or being careless.  There are no real skills necessary for this one.  If you
can't beat this one, you might as well quit this game.  Seriously, words cannot
express how simple this test is.

 ==============
| Yoshi (3AA5) |
 ==============
                                     ------------------
                                   6|                  |
                                    |    5             |
                 |                  |  -----           |
                 |                                     |
    9      8     |                                     
                                  ^           -----
 -------                          |            -----
        |                         v
        |                        ---               -----
        |                             |  2        |     |
        |                             | 1  x      |  3  |
        |                       4     |-----------
        |                      -------     /1\
         -----  7                         / 0 \
              |               <----->-----      
              |

1 & 2: You begin the test in the spot denoted by the 'x' on the diagram, facing
the first target.  Jump in the air and maneuver Yoshi so that he is directly
above target # 2.  As soon as you manage that, perform the Yoshi Bomb
(Down + B) to collect the first two targets.

3: Get to the right side of the platform.  Perform Yoshi's forward smash (tap
forward on the thumbstick + A) to hit # 3.

4: Turn around and jump down to the lower platform on the left side.  Smash
target # 4.

5: Make your way back to the main platform.  Jump on the platform above target
# 3's location.  Jump on top of the floating platform located above this,
slightly to the left.  Jump yet again onto another platform floating above.
Finally, double jump on to a floating platform located high above where the
first targets were located to snatch another target.

6: Jump off the left end of this platform and land on the moving platform.  As
soon as it reaches its peak height (the platform will stop momentarily), double
jump upwards and use the Egg Throw to hit target # 6.

7: Maneuver Yoshi down to the platform where # 4 was located.  Double jump to
the left twice and land on another platform.  Carefully position Yoshi at the
very edge of this platform.  Use Yoshi's down-smash (tap down on the thumbstick
and press A) to collect another target.

8: Double jump upwards and use the Egg Throw to net # 8 by holding up on the
thumbstick as you release the egg.

9: Same process as # 8, except don't hold the thumbstick in any particular
direction.

10: The most difficult of the 10 targets in Yoshi's target test.  Double jump
forward, towards the moving platform under the area where # 4 was located.  If
you are able to reach the platform, land on it; otherwise, land on the
stationary platform above it and drop onto the platform when you're ready.
After reaching the moving platform, jump off the platform to the right, towards
the triangle-shaped area.  Jump once more and perform the Egg Throw to hit the
final target and complete Yoshi's target test.

Difficulty: 7/10.  Why such a high rating?  Because collecting the final target
requires a high degree of timing and precise movements.  In fact, much of this
target test requires those two qualities; if you do not have much experience
with the game, I would definitely not recommend attempting this test.

 ==============
| Kirby (3AA6) |
 ==============

                                    ---------
                                             | |
                                             | |
                                             |5|
                                             | |
        -----------       =======          4 | |
       |           |         3               | |
       | 10        |        ===              |6|
       |           |                         | |
       |           |                         | | 
       |           |                        / /
       |           |                      / /
       |           |                      /  
       |           |   -     2     -
       |           |  | |         | | 7
       |         9 |  | |1x       | |
       |        =====  =============
       |
       |               8    
       |             =====<-------->

1: You begin this test in this spot marked as 'x' on the diagram.  Turn around
and perform any basic attack to collect the first target.

2: Jump once and maneuver Kirby backwards while in the air.  As soon as you
pass by target # 2, perform Kirby's aerial (A, while in the air) to hit it.

3: After landing, jump straight up towards the platform holding # 3.  Jump five
more times and perform the Final Cutter (Up + B) while holding right after the
last jump to collect this target.

4: Jump to the right, off the floating platform, towards the fourth target. Any
aerial attack is appropriate for hitting it.

5 & 6: As you fall, allow Kirby to land on the right wall of the main platform.
Use the method for getting # 3 to land on the platform directly above the
previous location of that target.  Jump onto the platform above this, to the
right.  After landing, jump once more, this time over the pit.  As soon as
you're directly over the pit (and target # 5), use Kirby's Stone (Down + B) to
collect these two targets.  Immediately after hitting the second target, press
B to return Kirby to his normal state and make your way back to the wall via
jumping.

7: Walk off the wall and use any aerial attack to hit the next target.

8: If the moving platform is near you, maneuver Kirby onto it.  Otherwise,
stall for time by pressing the jump button as much as necessary.  After landing
on the platform, simply use any attack to nab this target.

9: Once the platform moves as far left as possible (there will be a pause in
the movement of it), jump off to the left and continue jumping until you land
on the left portion of a ledge bisected by a wall.

10: Simply jump as high as possible and use the Final Cutter to complete
Kirby's target test.

Difficulty: 3/10.  All-in-all, this is a fairly simple test.  The only targets
that you might run into some difficulty while trying to obtain them are # 7 and
8:  As with Link, there is no definite final target; you can complete this test
in any order you desire.  Just work on your timing and get used to Kirby's
jumping, as each jump goes a shorter distance than the one preceeding it.

 ====================
| Fox McCloud (3AA7) |
 ====================

  ^                 7
  |                  
  v  -----
  | |  8  |                      
  | |     |                    ----- 
  |    6            5                      4
  |                               <---->-----
  |                                 3
  |                 2             -----
  |                              |     |
  |                              |     |
  |                         -----      |
 9|            |           |           |
 ^|            |    x 1    |           |
 |   -----      -----------            |
 ||                <---->10            |
 v|                                    |
  |                                    |
  |                                    |

1: You begin the test in the spot marked by the 'x' on the diagram.  Turn
around and use Fox's Blaster (B) to hit target # 1.

2: Jump once and use any aerial to hit the second target.

3: Jump onto the ledge on the right.  Jump onto the other ledge and use any
attack to collect another target.

4: Jump onto the moving platform and get another target.

5 & 6: Turn around and fire a blaster shot to hit target # 5.  Fire another
shot to collect the next target.

7: Jump onto the stationary platform above the floating one.  Double jump and
fire another blaster shot to hit # 7.  If you miss, try again until you finally
hit it.

8: Get onto the left wall of the platform where # 1 was located.  Double jump
to the left and perform the Fire Fox (Up + B) to collect an eighth target.  Use
the thumbstick to maneuver Fox.

9: Land on the lower platform located directly underneath.  Fire numerous
blaster shots at target # 9 until you finally hit it.

10: Jump from this platform to the right.  As soon as you end up underneath the
main platform, perform the Fire Fox and maneuver Fox to the right to complete
Fox's target test.

Difficulty: 2/10.  You can rely on Fox's blaster to get the more
difficult-to-reach targets.  There's really only one target that may be a bit
hard to collect - the final one.  Just work on your timing and you should 
complete this with little to no difficulty.

 ================
| Pikachu (3AA8) |
 ================
 
         8                          |
        --         |  |    --       |
                   |  |        --   |
                   |  |-----     |  |
     9             |  |          |7 |
                   |  |     ^    |  |
                   |  |     |    |
----- -----        | 5|     v    |
           |        --      6    |
           |              -----  |
           |         4           |  
    10     |                      \
           |1        x        2    \
           | -------------------    |
           |-                   -   
           |                     |
           |                    /
           |                   /
           |                  /3
            -----------------

1: You begin the test at the spot denoted by the 'x' on the diagram, facing
target # 1.  Use Thunder Jolt (B) to hit the first target.

2: Turn around and use Thunder Jolt to collect # 2.

3: Use the Thunder Jolt to hit target # 3.

4: Jump directly upwards and perform any aerial attack of your choice to get
another target.

5: Use Thunder (Down + B) to hit the fifth target.

6: Jump onto the moving platform located above the previous location of target
# 2 to get the sixth target.

7: Double jump onto the small ledge above this platform.  Use Thunder Jolt to
collect target # 7.

8: Jump onto the platform to the left.  Jump onto the wall just to the left of
this platform.  Double jump from here over to the platform on which target # 8
is located and break it.

9 & 10: Jump off the platform and positioning Pikachu in a way that he passes
directly through target # 9.  As you approach # 10, perform Thunder to hit both
targets and complete Pikachu's target test.

Difficulty: 1/10.  Pikachu's thunder attacks makes this challenge a cinch.
Unless you're a complete and total idiot without any common sense whatsoever,
you shouldn't have any trouble with this test if you follow my directions.
There's no excuse for failing this.

*******************************************************************************

 ==============
| Luigi (3AB1) |
 ==============
Unlock By: Completing the target tests for the default eight characters (Mario,
Donkey Kong, Link, etc.).

          5                      6
                              -------
                        3    |       |
          4                  |       |
      - - |                    ^     |
      |   v                    |     |
      > -----  ---      2    -----   |
                  |         |     |  |
                  |    x1   |     |
          ---      ---------|     |
        7    |          | 8 |     |
             |     -----<-->|     |
             |                    |

1: You begin the test in the spot denoted by the 'x' on the diagram.  Turn
around and use any attack to collect target # 1.

2: Jump once and perform any aerial attack to hit # 2.

3: Double jump and perform the Super Jump Punch (Up + B) to get the third 
target.

4: Jump on the ledge to the left of the main platform (where the first target
was located).  Jump on the moving platform to the left of the ledge.  When the
moving platform rises to its maximum height and begins moving to the left, jump
and perform Luigi's up-aerial (Up + A, while in the air) to get this.

5: After landing on the platform, wait for it to reach its maximum height once
more.  When it does, double jump to the left and perform the Super Jump Punch
and you will collect another target.

6: Make your way back to the ledge.  Double jump to the right and perform the
Super Jump Punch to end up on a new platform.  Use any attack of your choice to
collect target # 6.

7: Get back to the ledge.  Jump onto the lower, stationary platform.  There's a
target floating in mid-air, just out of your reach.  How are you going to nab
this one?  Simple.  Turn around and jump backwards off the left end of the
platform.  Maneuver Luigi towards target # 7 and as soon as you reach it,
perform the Super Jump Punch to nab it.  If done correctly, you should have
ended up back on the platform.

8: There's a second moving platform to the right of this platform.  Jump onto
it and position Luigi on the right edge.  Wait for it to move to its further 
point right.  At this point, perform Luigi's up-smash (Up + A) to snatch 
another target.

9: This target is directly ahead of you.  Simply use the Fireball (B) numerous
times until you hit it.

10: The final target is located on the other side of the vertically-moving
yellow-and-black lift (the one that surrounded target # 9).  Make your way back
up to the main platform and then jump on top of the lift.  Walk off the 
platform and use the same method used to collect target # 7 to complete Luigi's
target test.

Difficulty: 8/10.  This test is on the difficult side of the spectrum.  There
are three moving platforms in this one, far more than the usual number.  You
have to have great control over Luigi to get through this one, as there are 
many targets that put you right in the face of danger and one wrong move can be
the end of you.  Just spend some time in training mode, practicing jumping and
recovering with Luigi.  Once you have those two skills down-pat, you'll have no
trouble beating this test.

 =======================
| Captain Falcon (3AB2) |
 =======================
Unlock By: Completing the 1P Game in under 20 minutes with any character, on 
any difficulty/stock.

    ----------------------------
   |               5             
   |                 ---           
   |                            
   |                            
   |6                            
   |                            
   |                            
   |                      ---      
   |                            
   |                    3         4
   |             2     ---------
   |        |         |   10    |
  8|        |         |         |
   |     ^  |         |         |
   |     |  |         |
  7|    9v  |    1x   |
------  --   ---------

1: You start this test in the spot denoted by the 'x' on the diagram, facing
the first target.  Use any attack to collect target # 1.

2: Jump once and perform Captain Falcon's up-smash (Up + A, while in the air)
to hit another target.

3: Jump onto the platform to the right of the main platform and you will find #
3.  Break it with any attack of your choice.

4: Position Captain Falcon at the very right edge of the platform.  Use the
Falcon Punch (B) to get a fourth target.

5: Jump onto the small platform located above your current position.  Double
jump and make your way to another platform located above that one.  Use Captain
Falcon's forward-smash (Forward + A) to break this target.

6: Walk off the left edge of the platform.  As you fall, hold the thumbstick
left and wait for a few seconds.  Jump once again and you should end up near 
another target.  Perform Captain Falcon's up-aerial (Up + A) to hit it.  If you
miss, no biggie; you can get it later (read target # 9).

7: Position Captain Falcon so that he's touching again the wall separating the
platform in two.  Perform the Falcon Punch to collect # 7.

8: Double jump and perform the Falcon Punch yet again to hit the eighth target.

9: There is a moving platform to the right of your current position.  Jump onto
it.  Use any attack of your choice to break the target located here.
 - Alternate 6: After collecting target # 9, wait for the moving platform to
reach its highest point.  Double jump to the left and perform Captain Falcon's
up-aerial (Up + A, while in the air) to get this target.

10: Get back to the platform where target # 3 was located.  Walk off and as 
soon as you pass by the end of the wall separating you from the target, tilt 
the joystick to the left, jump once and perform the up-aerial to complete 
Captain Falcon's target test.

Difficulty: 1/10.  In my opinion, the easiest test of them all.  Basically no
effort is necessary to complete this.  If you cannot beat this, stop.  Stop
playing the game, as you're obviously a failure at life.

 =============
| Ness (3AB3) |
 =============
Unlock By: Completing the 1P Game with any character of your choice on Normal,
stock of 3.

=======
       |
     8 |                                  ===   |    
       |                                     |  |
  ========                          ===|     |  |
         7|                            |  ===|  |
          |                            |     |  |
          |                            |===  | ^|
                                     3 |     | ||
                                    ===      | v|
                                   |   |  ===| 5|
                                   |   |   4 |  |
      ---<-->                      |    ===  |  |
         6                   2     |         |  |
                   |            ===          |  |
      =======      |           |             |  |
     |       |     |   1 x     |           10|  |
      === ===       ===========              |  |

1: You begin this test in the spot denoted by the 'x' on the diagram.  There is
a target directly ahead of you.  Break it with any attack of your choice.

2: Jump and maneuver Ness towards the second target and break it with any 
aerial attack of your choice.

3: Jump onto the platform to the right of where target # 2 used to be.  Jump
onto the platform located to the right of this one to find a third target.  Hit
this target with any attack of your choice.

4: There is a platform located above you.  Jump onto it and then jump over the
small wall on the right of the platform.  You should land on another platform.
Jump down to the lower platform located slightly to the right.  There is yet
another platform located even further below.  Get down there.  You will see
target # 4 located directly ahead.  Use Ness' PK Fire (B) to break it safely.

5: Get back up to the small wall that you had to jump over.  There is a ledge
located slightly above to the right.  Jump onto that.  There is a small gap to
the right of that platform.  Use Ness' PK Thunder (Up + B) and maneuver it, 
using the thumbstick, into the gap.  Direct it down the gap and it will hit # 
5.

6: Jump back down to the main platform (where the first target was located).
Jump onto the wall located on the left side.  There is a platform located to
the left of this wall.  Jump onto it.  Target # 6 is floating in the air over
this platform.  Jump once and perform any aerial attack of your choice to
collect it.

7: Double jump and perform Ness' up-aerial (Up + A, while in the air) to break
target # 8.

8. There's a moving platform located above.  Jump onto it.  There's another
platform above this one.  Wait for the moving platform to move to its furthest 
point left.  Double jump slightly to the left and maneuver Ness onto the higher
platform.  You should be able to just make it.  Use any attack of your choice
to break the target located here.

9: Get back down to the platform under target # 6.  There is a gap in the
bottom of the platform.  Use the PK Thunder to break target # 9 by maneuvering
it through the gap.

10: Make your way back to the platform where target # 4 was located.  Walk off
the platform and once you pass the target, perform any aerial attack of your
choice to complete Ness' target test.

Difficulty: 2/10.  Pretty simple, but as some of the targets require you to use
the PK Thunder to hit them, it may be a bit difficult to complete.  I'd suggest
spending some time practicing in training mode to get a better understanding of
how the PK Thunder is controlled.

 ===================
| Jigglypuff (3AB4) |
 ===================
Unlock By: Completing the 1P Game with any character of your choice on any
difficulty, with any stock.
                
                        |
          4             |
                        |
 5 |                    |
   |  -----             |
   |            2       |
   |                  1 |
  /             x  =====|
 /       3    ==========|     
|     ^  ===============|
|     |                 |10
|     |                9|
|     |                -
|     |     8                          
|    7v
|  ----- --
   6
  ---<----->

1: You start the test in the spot marked 'x' on the diagram.  Turn around and
dash towards the target near the wall to the right.  Break it with any attack
of your choice.

2: Turn around, jump, and collect target # 2 using any attack of your choice.

3: When you land, keep running forward and break target # 3 with any attack of
your choice.

4: Jump on top of the floating platform located above the previous target.
Double jump and perform Jigglypuff's up-aerial (Up + A, while in the air) to
collect another target.

5: There is a wall located to the left of the floating platform.  Target # 5 is
on the left side of this wall.  Jump over the wall and perform Jigglypuff's
up-aerial to break it.

6: Maneuver Jigglypuff onto the horizontally-moving platform, located under the
wall.  If you are unable to reach it, stall for time by using jumps sparingly.
If you are about to run out of jumps, use Pound (B).  Target # 6 is located on
this platform.  Hit it with any attack of your choice to collect it.

7: There is a vertically-moving platform nearby, carrying the seventh target.
Simply jump onto this platform and break the target with any attack of your
choice.

8: There is a stationary platform to the right of the vertically-moving one.
Jump onto it.  You will see target # 8 floating in the air to the right of this
platform.  Jump once and perform Jigglypuff's aerial (A, while in the air) to
collect this target.

9: There is a very small ledge to the far right.  Jump towards it five times
and you should end up right in front of another target.  Use Pound to hit the
the target.

10: If done correctly, you should've landed on the ledge after collecting # 9.
Walk off the ledge and jump under it, until you end up on the right side of the
wall.  Target # 10 is directly above you.  Jump a few times until you end up
right on top of the target and then perform Jigglypuff's up-aerial to complete
Jigglypuff's target test.

Difficulty: 8/10.  Definitely one of the more difficult tests.  Getting from
target # 5 and landing on the platform where # 6 is located is surprisingly
difficult.  You'll also likely encounter several problems while trying to nab
# 9.  The trek to that ledge is pretty long, so you'll frequently find yourself
running out of jumps or landing just short of it, even with use of Pound.  Just
keep trying this one over, as I really doubt that anyone will be able to 
complete it on their first attempt.

|=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=|
| IV. Contact Information                                     (4A)            |
|-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-|
Email: xboxlover2@gmail.com, endlessparadise@thisisgod.net
AIM: Xboxlover3, ModHunterz
GameFAQs: Xboxlover2, you can catch me at MBH, LUE, random game boards,
          Legends, The Elite, the list goes on and on.
The spinoff: http://yarly.thisisgod.net

|=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=|
| V. Credits                                                  (4B)            |
|-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-|
I'd like to thank the following people:
- My parents.
- My brother and sister for introducing me to gaming.
- The GameFAQs contributors.
- The GameFAQs users.
- You, for reading my FAQ.  I hope you enjoyed it!
- HAL and Nintendo for bringing Super Smash Bros. to the masses.
- CJayC, for creating GameFAQs and allowing me to host my FAQ on his wonderful
  site.