Knife/Bow-Only Challenge Guide by HurrikaneX

Version: 1.1 | Updated: 05/26/13 | Printable Version


By Ben Heins -----

Version History:
  - 1.0 (4/10/07): Submitted "Knife/Bow-Only Challenge Guide."
  - 1.1 (5/26/13): Revised language/grammar/punctuation.

Knife/Bow-Only Challenge Guide  2007, Ben Heins.
Turok: Dinosaur Hunter  1997, Acclaim.

Any duplication of this guide without my permission is strictly forbidden,
unless it is used only for personal means (no profit whatsoever). If you wish
to publish this guide on a website other than, please e-mail me.
I also retain the right to deny any requests.


I. Introduction a.k.a. Why Would I Ever Attempt This!?
II. The Rules
III. Strategies Needed
IV. The Weapons, Or Lack Thereof
V. Life-Saving Tips


VI. Journey To The Hub Ruins
VII. The Jungle
VIII. The Ancient City
	- BOSSES: Assault Trucks & Longhunter
IX. The Ruins
X. The Catacombs
	- BOSS: Giant Mantis
XI. The Treetop Village
XII. The Lost Land
XIII. The Final Confrontation
	- BOSS: T-Rex
	- BOSS: Campaigner


XIV. Final Thoughts
XV. Credits





To answer your question: because it can be done. Turok: Dinosaur Hunter is the
original (and most fun) game in the series, so here is a more challenging way
to replay it. Yes, you will only be using two weapons. Groan now, because
during the game you will not have time to complain while running through the
levels at break-neck speeds.  :)  While it is true that this game can be beaten
without ever picking up a new weapon, it is also worth noting that only the
most skillful Turok players should attempt the Knife/Bow-Only Challenge. It
will require speed, agility, accuracy, and lightning-fast reflexes - but most
of all, it will require brains and guts. If you are smart enough to know where,
when, and how to get through difficult situations with minimal damage - and are
ballsy enough to pull it off - then you will come out of the jungle alive.



- Use only the Knife or Bow. No other weapons.

- You may pick up and use Tek Arrows.

- In the event you do pick up a different weapon, DO NOT USE IT.  :)



- Know how to strafe effectively (C left; C right) to dodge attacks.

- Know how and when to use the sidejump (double-tap C left or C right) to
  avoid hairy situations.

- When "sprinting" is mentioned in this guide, it means exactly that - run as
  fast as possible through an area because you will be under very heavy
  gunfire. Also, this implies that you should not stop to attack any enemy,
  because if you would do that, you would probably lose more health than you
  ever dreamed of. Kill them if they're practically kissing you - that's the
  rule of thumb.  :)

- Know how to use logic. If an enemy is raising their pistol to you, you should
  be two steps ahead of them strafing their gunfire. Don't be an foolish when
  it comes to this challenge - if something is coming at you, avoid it at all

- Not to be repetitive; but know how to use your guts. There are many, many
  situations you will come across that will have you racing through an area
  dodging ten or more enemies at once and praying to all that is holy you are
  not killed. Your blood will rush; your head will spin. Expect it, and handle
  it the best you can.



- Knife: Extremely handy and very effective in close-range combat. If something
  gets too close, hack it up. By the way, this weapon is completely useless
  during Boss fights, so don't bother. :)

- Bow: Your only long range weapon. Normal Arrows are nice (see note in "Life-
  Saving Tips"), but Tek Arrows will prove to be your best choice. Also, they
  are your only decent projectile to use when fighting Bosses. While powerful,
  Tek Arrows are kind of hard to come by, so conservation is essential.



- Play the game on EASY if this is your first attempt! It will still be very

- Use your Map. Often. I won't always tell you when, but you should probably
  keep it on 90% of the time so you know where the heck you're going.

- Mortal Wounds can be acquired by killing multiple humans with the Knife. They
  are extemely important to your survival. When you get a Mortal Wound, not
  only will you receive full Health, but Turok's maximum Health capacity will
  be increased by 5 (his max is 120). You need these! :)

- All you need in Levels are Keys, Tek Arrows, Health, Life Force, Mortal
  Wounds, Tek Armor, and an occasional Spiritual Invincibility. Everything else
  does not matter.

- REMEMBER: Normal Arrows can kill most things (not Bosses or bigger enemies,
  though) in one shot if timed right. Pull back the Arrow until a white
  sparkle shines from the tip, then release. This could be the difference
  between life and death if you are totally out of Tek Arrows.

- Don't be Rambo.  :)  You will be dodging over 75% of all enemies you
  encounter. In fact, the only enemies you will kill most of the time are
  either blocking something directly, triggering an event by dying, or are
  right in front of your face.

- Enemies are confined to "zones." This means if you run far enough away, they
  will not follow. Remember that at all times.

- Enemy gunfire can be avoided easily by confusing them (unless they are in a
  sniper position high up; in that case, strafe and sidejump). Get in their
  face, then strafe away, etc. - this also works well for non-projectile-firing

- If you are totally surrounded with no way out, Tek Arrows are your friend.
  This should not happen, however, if you follow the guide.

- Gunfire can be hard to avoid at times, so taking a bullet or two will not
  kill your day. Several, however, will.  :)

- Yes, Bosses will take forever to kill. Remember, ammo will respawn in Boss
  arenas; but also remember it will take many Tek Arrows to kill these guys -
  especially the third Boss. If you're going to lose a life at any point, it
  should only be during these fights.

- Generally, you will be O.K. on Health and Life Force. I will mention where
  the least-risk items are, but if you feel you can get more dangerous items,
  by all means go for it. The good news is, you will probably get an extra life
  every level - maybe even two.

- Good news: No hunting for Chronoscepter pieces.

- Bad news: No Chronoscepter.

- I will give you the most accurate directions and descriptions I possibly can
  to get through the levels fastest. If you know of a better route, please drop
  me an e-mail! I would be happy to hear other strategies.  :)

- Save every chance you get. You shouldn't need a back-up file, but it may be
  wise in the later levels.

- Never underestimate the Knife. :)

- Relax. If you cannot get past a certain obstacle or are having a very hard
  time, turn off the game and breathe. Re-think your strategy and try again
  later. It is a good idea to do "drills" - i.e. running through segments until
  you come out with a good amount of Health rather than in a near-death state.

- Most importantly, HAVE FUN! This will be very difficult; but will also be
  envigorating because you will be playing with only two weapons. Good luck!!





This is your training ground. Here, you will use all the skills you will need
for the rest of the game, and will learn how to get around using only the Knife
and Bow. Good luck, and congrats on setting out on a challenge like this! You
will find this level just as easy without guns.

	1.1 - (2 Keys)

	Run forward, over the bridge, and up the wall, collecting all the Life
	Force. Here comes your first enemy! One slice, and he falls. Muhaha...
	Grab the Key, then hit the switch on the left and enter the gate.

	Avoid the Pistol and knife Bambi for a few quick Health. Kill all the
	enemies in this next area except the Raptor, and take out the Grenadier
	in the alcove with the Health. Follow the Life Force trail. Take an
	immediate left, knife the Gunner, climb the wall, knife the next
	Gunner, and collect the Key.

	Jump down and continue. Plow through the next guy and run straight,
	hacking up enemies and avoiding gunfire. Get the Life Force in the
	middle of this area, then go up a ramp on the left or right wall.
	Gather three more Life Force and kill a Boar up here. Go straight and
        dodge the Raptors, then warp.

	1.2 - (Save Point)

	Run forward, hack both enemies, and jump up the path of rocks. Head
	through the Checkpoint and leap to the wall. When you're at the top,
	grab the Tek Arrows and shoot three at the Purlin to kill it. Dodge all
	the enemies in this next area, climb the wall, collect the Blue Health
	(+25), and run up the wooden bridge, knifing the Gunner along the way.
	Jump to the Save Point and save.

	Having fun yet?  :)

	Follow the Life Force trail up the wooden bridge and take out the three
	enemies in this next area quickly. Hop across the lava and warp.

	1.3 <1.1 Revisited/New Path> - (1 Key)

	Hit the switch and enter through the gate on your left. Dodge both
	Raptors, climb the ladder, then run up and knife the Gunner and
	Grenadier. Climb up another ladder.

	Sprint through this next area and leap onto a platform on your right
	after the bend. Take out the two Grenadiers and grab the Key. Continue
	racing down the path, avoiding the Purlin and climbing up the wall to
	the cavern.

	NOTE: Whenever you enter a cave or temple or a confusing place, flip on
	your Map! I won't remind you of this all the time because generally it
	is a given; but when you need it the most, I'll mention it.

	Ahem... turn on your Map.  :)  Follow it through the cave, avoiding
	Leapers by strafing and jumping, all while sprinting to the exit. You
	can collect eight Health and a few Life Force along the way in little
	alcoves. By the way, watch out for the big bastard Leaper.  :)  Warp.


	Jump down and collect the Health.

	Run forward, up the stairs, dodging the Raptor and knifing the
	Grenadier at the top. Grab the Spiritual Invincibility and get back
	outta there, following the wooden bridge, then go right, through the
	Checkpoint. Everything's moving in slo-mo, so don't worry about enemies
	for now. Move forward on the next wooden bridge, hang a left at the
	perpendicular one, go straight, find the nearby ladder, and kill the
	Gunner near it with your Knife. Climb up.

	Jump to the next platform and hack up the Grenadier and the Gunner
	before the slo-mo wears off. Then follow the next few platforms (with
	Life Force on them) to the warp.


	Knife the Beetles if they get in your way. Head forward and take the
	second left into the water hole for a Full Health. You probably don't
	need it with all the Health you're collecting from knifing off baddies,
	so take the first left instead and warp.

	1.6 <1.4 Revisited/Underground Path> - (1 Key)

	Run forward, slicing at Leapers (if you don't kill them, that's O.K.).
	The Key is on your right and the exit is on your left. Get one and
	enter the other.  :)

	1.7 - (1 Key)

	This next part's confusing.

	Go straight and left, then right to go through the Checkpoint. Follow
	this hall to the end for a quick six Health, then turn around and take
	the next right, around the corner, and take an immediate left. The next
	right turn is where to find the Key guarded by a Gunner that you should
	seriously consider killing.  :)

	Continue down the hall, taking out all three Soldiers and collecting
	the Health. Go into the only other room in the hall, kill the Gunner,
	and exit.

	1.8 - (1 Key)

	Run forward through the Checkpoint and kill all three Soldiers, then
	head down both tunnels to your left to collect 10 Life Force and a
	refill of Tek Arrows. Now head up the ladder (go right and across the
	ladder bridge for a risky four Life Force) and around the corner to the
	left; knife the Grenadier and climb the next ladder. Now fall down the

	Kill the Beetles along your way and gather the Life Force. At the end
	of this area, before you exit, make sure to pick up the last Key (you
	may be lucky enough to nab an extra life here, too).

	1.9 <1.8 Revisited/Upper Level>

	Immediately kill both Soldiers. Exit.  :)

	1.10 - (Goal; Save Point)

	Charge forward and dodge the Bio-Purlin's fireballs, then strafe around
	it and cross the bridge to reach the Hub. Yay! Save first, then enter
	Level 2.

	NOTE: You can enter Level 3 and complete it successfully, but I would
	recommend getting a little more practice in Level 2 first. :)



Like the first level, you're still learning here. This level isn't particularly
difficult, but it will keep you moving much more than before. The good news is
that it's not a lengthy level at all.


	Run up the bank and hack up the two Soldiers. You can pick up some Life
	Force here and a few Health from the Boar, also. Sprint forward, dodge
	all three Raptors, and climb up the wall. From the wall you can snipe a
	gunner using a Tek Arrow.

	Go forward, dodging the same Raptors again. Hack off the running
	Soldier, then the Soldier stationed near the Health. Oh... and do grab
	the Health.  :)  Continue up the wooden bridge, jump, and knife the
	Gunner for more Health. Jump again, then head left through the tunnel
	instead of straight. Hack up the Soldier there and the one below the
	ledge near the exit. Exit.

	2.2 <2.1 Revisited/Upper Level>

	Slash the Gunner quickly, pick up the 40 Life Force, and return to the

	2.3 <2.1 Revisited/Continuation> - (2 Keys; Save Point)

	Go left and out of the tunnel (originally the straight path) down the
	wooden bridge. Book it to the left of the dilapidated house and left
	around the bend, then go straight. You'll have three Gunners come down
	and ambush you, so jump and dodge through them and continue through the

	Take your immediate left, dodge the Raptor, and dive into the water.
	Swim to the left, but instead of going up the embankment, go into the
	tunnel nearby (Map time!). Go right, right, left, right, left, and
	straight to get out alive.

	Run through the cave, knifing the Beetles, and at the end will be a
	Key. Woot!!

	Jump down and hug the left wall while running forward to get out of the
	area. Hang a left, dodge a Raptor, and avoid a Purlin and a Gunner. Go
	left when the ground slopes down and pass by the two houses on the
	right. There is a Gunner, Raptor, and Campaigner Soldier guarding a
	Save Point, so pull out those Tek Arrows and let loose! Save!

	Hang a left through the bush (grab the Tek Arrows, but avoid going
	after the deer!) and dodge everyone. Pass through the Checkpoint.
	Continue on (bang a right if you see more Tek Arrows in the middle of
	another dilapidated house) and dodge the two Raptors; strafe the Purlin
	that jumps down. Head up the hill instead of going left. Knife the
	Gunner in the corner and the Grenadier on top of the hill, and

	Keep dodging and sprinting through the green-looking ruin structure -
	you'll get ambushed by three Soldiers; cut through the middleman
	(literally, hehe) and hang a right to pass through the Checkpoint. Keep

	Book it through the little canyon here so you don't get sniped. You'll
	pass four Life Force with Explosive Shells in the middle (landmark). Up
	next is a Bio-Purlin, so dodge it, and dive into the pool on its left
	for 10 quick Health; the one on its right has five Life Force. Anyway,
	avoid its fire and keep going.

	There's a bunch of Raptors here, so run forward, generally, until you
	see a purple Life Force on your right and a trail of yellow Life Force
	on your left. Take the left, but drop down to the platform with the
	palm tree and enter the cave.

	This part is pretty linear and packed with Beetles. At the end, you'll
	have to jump to a second cave, so do so, and grab the Key. Now jump to
	the platform with the purple Life Force you initially saw and head back
	down the path of yellow Life Force, knifing the Gunner nearby.

	Go left at the top of the hill after you've dodged some serious
	unfriendly fire. There are two more Soldiers at the top, so dodge them
	and follow the small land bridge to the exit. Whew!

	2.4 - (Save Point; 1 Key; Goal)

	There is a Gunner and Grenadier here, both of which you should consider
	killing with the Knife.  :)  After they're dispatched, whip out the Tek
	Arrows and snipe the Campaigner Soldier standing next to the Save
	Point. Save!

	Follow the yellow Life Force to the next area with two baddies that are
	crushed by rocks (if one escapes, do the dirty work yourself).

	NOTE: Rocks can kill you, too!! Walk carefully in these areas or you'll
	probably need to reset!

	Continue forward and dodge the three Raptors. There is 25 Health to the
	left if you are skillful enough to dodge the trap that's set up.  :)

	Anyway, keep going. Scale the cliff and head left around the bend
	through the Checkpoint (I'd recommend knifing off both Gunners). You
	will run up a hill that emerges in the middle of another land mass with
	a Raptor. Jump onto the right side and about-face. Run. There is Life
	Force in the pool on the left. Keep running up the temple's steps and
	hit the switch in the middle. When you come out of there, turn right,
	then right again to go inside the temple and pick up the Tek Armor.

	Run around the right of the temple, dodging the enemies, to a small
	rope bridge guarded by two Gunners. Knife 'em, cross the bridge, and
	take out the Gunner at the end, too.

	You'll see a Bio-Purlin guarding a cave, so dodge it quickly and
	carefully. Sprint through the cave (MAP ON!), jumping and strafing all
	the way. In the first part, head right to enter a giant cave area
	filled to the teeth with Leapers. Hug the right wall and make sure to
	dodge the big Leaper. Again, hug the right wall, and you should be out
	of there in no time flat (there's eight Health near the exit).

	Jump off the cliff after exiting. If you swim left, you'll come upon a
	hole with Life Force (again, if you're lucky, you should be getting an
	extra life). Continue on through the Checkpoint and jump up to knife
	the two Grenadiers, then hug the right wall of the area until you come
	upon an even bigger hole. Swim down and dodge the Leapers underwater.

	When you surface, navigate through the watery cave area by hugging the
	right wall (again). Upon exiting, immediately run toward the Bio-
	Purlin, dodging its fireballs (there's 5 Tek Arrows to the right of the
	tree behind the bush); head left, knife the gunner quickly, and jump
	up the posts as fast as you can.

	Congrats!! There's the exit portal! But wait, there's more...

	Jump down and slash the two Grenadiers quickly, then head to the far
	right, around the bend, dodging a Raptor along your way. Run down the
	side, through the bushes, and kill the Gunner that's guarding the Key.
	Grab it and haul ass back to the portal.  :)  Save in the Hub.



Here, you're faced with a little more difficulty. The level itself isn't too
challenging, but you will be sprinting through most of it while dodging heavy
gunfire. Stay on your toes and follow the guide! Another tough spot is your
first Boss. If you haven't learned to be accurate with your Bow yet, you
better sharpen up before meeting him!

	3.1 - (Save Point)

	Run forward and dodge four Raptors; go left up the steps. Turn right
	and dodge all enemies, then jump into the water. Collect the Life Force
	and swim to the next area, hacking both Grenadiers apart and walking up
	the steps.

	When you get out of the staircase, run to the right and left of the
	small building; dodge the enemies by running fast as hell. Make sure to
	get across the tiny little wood bridge on the first shot, then sprint
	up the nearby stairs on your right and through the Checkpoint to

	On the right there's a small raised platform with some Life Force, and
	if you follow the small pool and swim through the tiny hole, you'll get
	a Backpack (you don't need it, but the Life Force is nice). Anyway,
	from the Checkpoint, go straight and follow the small bricks to the
	next staircase, dodging minor gunfire.

	Hang a left at the top of the stairs and jump to the rooftop with the
	Grenadier (kill him). Pick up the Tek Armor and Life Force, then
	return to the top. There are two small huts on either side of the big
	pyramid in front of you with Ancients inside to knife for some Health.
	Now run around the side of the big pyramid in front of you, dodging
	some Ancients, and run to the top for 16 Health. Now head back down and
	go straight. You'll come to an opening with two pools on either side.
	Go in both for Health and Life Force, then climb up the small palm tree
	on the left or right of the opening to get the Spiritual Invincibility.

	Quickly run inside the temple and knife the two Gunners and the
	Campaigner Soldier guarding the Save Point. Save, then exit.

	3.2 <3.1 Revisited/First Upper Level> - (1 Key; Save Point)

	Jump left to the Life Force and get it all. Then run left along the
	long path, avoiding every single enemy that drops down, including the
	two Purlins. Get the Key in the hut. Turn around and look - they've all
	disappeared!  :)  Behind the hut is some Health, by the way. Now run
	back along the ledge and leap to the rooftop on the right for some more
	Life Force.

	Now drop back down to 3.1 and run to the Save Point. Save and exit
	(yet again).  :)

	3.3 <3.1 Revisited/Alternate Path> - (1 Key)

	This time go straight instead of left and pass through the giant gray

	Sprint straight up the stairs, dodging Raptors. Strafe left at the top
	to avoid gunfire, then sprint directly through the first big hut to hit
	the button with 25 Health on top of it; coming out of the other side
	and slicing up the two half-naked Soldiers (1 Gunner; 1 Grenadier) that
	drop down quickly. Then, jump up the small palm tree to the left of the
	green platform (stairs). You'll be receiving multiple shots from the
	bastard Campaigner Soldier (hate those guys...) on top, so take him the
	hell out. Hit the switch he was guarding, then turn around and go down
	the green stairs that just dropped.

	You'll have to knife three Soldiers pretty quickly here and run through
	a Checkpoint. In the pools on the left and right before the Checkpoint
	is some Health (along with some gunfire). You probably don't need it,
	though, so don't bother. Anyway, run through the Checkpoint and head
	straight to the exit.

	3.4 - (1 Key)

	You'll want to sprint forward and down the bank, dodging the Raptors
	and nabbing the Key. Sprint to your right, up the stairs, and run up
	the steps of the temple. At the very top is 25 Health, but you want the
	second floor. Go down the stairs in the back and use your Tek Bow on
	the two Bio-Purlins (each takes 3-5 shots). Now head through the tunnel
	that opened up.

	NOTE: If you jump and hold forward when inside a cramped staircase like
	this, you'll sail down to the bottom.

	Do that on both staircases and then make a quick leap into the center
	of the next room to the exit.

	3.5 <3.1 Revisited/New Path> - (Save Point)

	You're back in 3.1, which means if you go straight past the warp that
	just opened up in front of you, you can save again. I'd recommend it.
	:)  Head to the warp.

	3.6 <3.1 Revisited/Second Upper Level>

	Run forward and kill the two Soldiers that drop down; dodge the Purlin
	with speed. Keep running forward and dodge all the other enemies,
	including the Bio-Purlin that's guarding the switch you need to hit.
	Hide in that hut and wait for the Soldiers to be killed by the Bio-
	Purlin (if they've chased you), then run around the hut to pick up the
	Health and leap to the ledge to grab some extra Tek Arrows. Hit the
	switch and sprint back down the ledge to the gate that opened up and
	pass through. You may have to kill a few Soldiers still. Anyway, run to
	the exit.

	3.7 - (Save Point; First Goal)

	Sprint forward and dodge everything. You'll run up some stairs soon.
	Jump to the center of the pool, avoiding gunfire from the Campaigner
	Soldiers, and swim to the bottom and through the tunnel.

	Once on the other side, run up the bank and knife all three enemies (or
	maybe just the one in the middle where you're going). Hit the switch,
	jump to the ledge, and repeat until you reach the end of the series of
	switches. DO NOT FALL.  :)

	Once on the other side, run up the bank. Dodge the first trap by
	straddling the left edge, then get the Health inside. Continue on,
	dodge another trap and get the Health. Continue, and run up quick to
	take out the Campaigner Soldier in the corner. Continue, dodge the
	trap, and grab the items in the alcove (including the Tek Armor and
	Life Force), then move on. Knife the next Campaigner Soldier that drops
	down, and hit the switch in the middle of three rocks. Grab the nearby
	Tek Arrows and keep going. Use three Tek Arrows on the Bio-Purlin.


	If you fall while jumping across the columns, do yourself a favor and
	reset.  :)  Just jump straight to the temple in the middle of the area
	and run to the top for the exit.

	3.8 - (1 Key; Second Goal)


	Go forward and into the water on the left and right that surrounds the
	arena. Swim around here for some Health (that you might not need at
	all) and a Tek Armor. Then, jump down into the arena and run to the
	fuzzy cylinder in the center to trigger the Bosses to come in.

	The first Assault Truck is simple: manuever so that it is doing circles
	around you and not attacking at all. You'll have to be quick to strafe
	a bit so that it doesn't bump into you when it tries to straighten out.
	Fourteen Tek Arrows will do the trick.

	For the second Truck, you'll have to go near an ammo respawn point at
	the edge of the arena and run around until you get more Tek Arrows. To
	do this, you'll have to strafe around so that the Truck is going in
	circles like the first one, but also so that you can safely nab the
	Arrows without getting hurt. Be smart, and don't let it nail you with
	rockets or its hood. Fourteen more Tek Arrows, and it's outta
	commission.  :)

	Ah, Longhunter. This guy's a pain in the ass. Fight him from very far
	away so that he's not in your face. His boomerangs are a little tricky
	to dodge, but all you generally have to do is run in reverse while
	strafing left or right in a circle - all while pegging him with arrows
	from a long distance. He'll take a few more than the Trucks, but the
	trick is to get more ammo because you'll need it. Try to time your
	movements so that you can pass over the respawn points as you're
	running backward. If all else fails, haul ass and pray he doesn't nail
	you with a boomerang. He should be done soon if you're accurate with
	the Bow. If not, just take your time. He's not terribly hard, but he
	can mess you up good if you're too close.

	After he's dead, jump to the Key and save in the Hub. Whew!



Don't worry - you're not going through this one the normal, drawn-out way. The
approach used here is the most logical, given the challenge at hand.  :)
You'll be exiting the level twice to save in the Hub, which will be mighty
convenient and much more safe than the regular route through this level. The
problem here is not the length of the level, but the intensity. Expect to take
a good amount of damage.


	Immediately do an about-face and go behind the portal. There will be a
	Gunner around the corner you'll have to take out with speed, and one at
	the bottom of the cliff to the far right side.

	Once you've dispatched them, swim to the left, hugging the left wall
	until you come to an area with a deep pool. Dive.

	There will be Leapers everywhere, so hack and sprint through the cave,
	hugging the left wall. Go through the exit.


	There are Tek Arrows in front of you and a Gunner on your left. Avoid
	the Arrows for now and knife the Gunner. Then proceed up the side of
	the walls. Hit the Gunner at the top of the ladder with a Tek Arrow.
	See that palm tree before the Checkpoint? Gaze over the side and jump
	down to the cave. Hit the Gunner with a Tek Arrow, and collect the
	Health. Exit.

	4.3 <4.2 Revisited/Upper Level>

	Follow the looong line of Life Force (extra life anyone?), then	jump
	down. You're back at 4.2 - surprise!  :)  Go back and collect the Tek
	Arrows, then proceed through the Checkpoint.

	The next part's pretty dangerous, so watch your step. At the end,
	you'll climb a ladder. Now climb the vines next to it and hack up
	everyone on the upper ledge. Toward the end of the ledge, you'll see
	some yellow Life Force surrounding a power cell - turn left and kill
	the Campaigner Soldier with some Tek Arrows and collect the 34 Life
	Force. Now hop back down the vines and proceed. You'll have to sprint -
	jump fast across the narrow logs and quickly knife the Gunner that's
	perched on top of the ledge before he takes away too much Health. You
	could snipe him, too...


	4.4 <4.1 Revisited/Upper Level> - (1 Key)

	Round the bend and hack up the Campaigner Soldier. Grab the Key! Now
	we're going to take the logical method of tackling this level...


	4.5 <4.1 Revisited/New Beginning/Alternate Path>

	This time go forward and dodge the Raptor instead of doing an about-
	face. Go across the wooden bridge its guarding and use one Tek Arrow
	for each of the three Ancients along the way from a distance, as they
	can really mess your day up if they hit you.

	Hug the left wall when you see the Dimetredon, but don't take the
	passage (you'll hear three guys jump down if you did). Just continue
	along this wall and knife the Ancient near the bottomless pit. Hang a
	left and proceed down the narrow walkway along the side.

	Now, you'll come to an area with six "frozen" enemies (all of different
	species) that looks like a trap in waiting. It is. But it's not.  :) 
	Here's what we're gonna do: run forward past the switch to make them
	all come to life. Now immediately double-back to the narrow ledge and
	wait. If a Leaper comes out to play, knife it. If anything else comes
	around (they probably won't), use Tek Arrows. Once you hear the	noise
	stop, run back out. There will probably still be some left, so loop
	around the area to get them fighting again. The likely survivor	will be
	the Purlin, so take him out with a Tek Arrow (he'll be pretty beaten up
	by now). Easy, right? :) Anyway, press the switch and exit - but don't
	miss the Life Force!

	4.6 - (1 Key)

	Immediately run up the stairs, do an about-face, and sprint outta
	there, dodging the Beetles. There will be water between you and the
	Ancient Lord, so strafe-jump across it to the far left or right corner
	of his side where you can get some Health and some cover. Hide behind
	the column nearest him and launch a Tek Arrow, dodge, then fire, dodge,
	then fire, etc. (three Tek Arrows will kill him). Then do it again to
	the next Ancient Lord. By the way, there's some Life Force in the

	Pull out your Knife and sprint around the next room, killing all the
	Ancients. Beware of the blowgun guys hiding in the corners! Then, run
	up the steps and nab the Key. Get the hell outta there!

	4.7 <4.1 Revisited/Alternate Path>

	You'll be facing lava with Dragonflies (the most annoying enemy EVER).
	Well, screw that - do an about-face and run. Head right as soon as you
	can, then backtrack across the wooden bridges, dodge the Raptor, and...


	4.8 <4.1 Revisited/New Beginning/Alternate Path>

	Yee-haw!! Confused yet? :) Don't worry, it looks much more confusing in
	print than it is when you're playing!

	Dodge the Raptor again. There's 10 Health at the end of the wooden
	bridges in the water, and now's a good time to get it. Head the usual
	way, hugging the left wall - but when you get to the cliff's edge, hang
	a right instead of a left.

	Dodge another Raptor and hack apart the two Gunners that drop down.
	Continue on, and take out all three Ancients with your Knife, starting
	with the blowgunner on the right. See that Ancient Lord on the top of
	the column? You guessed it - Arrow his ass.  :)  Since you're probably
	out of Tek Arrows, use about seven regular ones; also, strafe left to
	right and forward to back to avoid his spells and the respawning
	Ancients' attacks. Hop on up to the Priest's ledge once he's dead to
	activate the gate - there is also a Full Health here and four Life
	Force nearby.

	Pass through the gate and knife the Gunner that comes running uphill.
	Veer right as soon as you can. Dodge the Raptor (again!?) and take out
	the Bio-Purlin with a bunch of normal Arrows (watch out for the
	Raptor). Remember the sparkle trick! Once it's dead, the gate will drop
	and you can exit.

	4.9 - (1 Key)

	There's a maze below you. But, here's what we're gonna do: jump ON the
	wall below you to the right from where you're standing. Then, walk
	along that wall and jump to the top of the next wall. Finally, hang a
	right toward the giant tree. Drop down there, and you'll have to off
	two Campaigner Soldiers. Peek out from behind the tree, and target
	Arrows for the one on the left (use the tree as cover), then knife the
	one on the right. This will probably hurt.  :)

	Anyway, enter the tunnel they were guarding. Keep that Map on - we're
	sprinting.  :)  In the first open room, go straight while dodging all
	the baddies (there's 25 Health in the first pool that you'll probably
	need). Run through the next area FAST (nab the five Tek Arrows in the
	third pool you see) and you'll hear the music change. Another Bio-
	Purlin is standing in your way. Pull out the Tek Arrows, my friend.
	Enter the gate once you've done the dirty work.

	O.K. - Knife time and more sprinting.  :)  Kill the three guys that
	jump down in front of you, then head left and up the stairs. Kill the
	two Grenadiers, then enter the room with the swinging weights.

	NOTE: If the swinging weights hit you, you're basically dead. Unless by
	some miracle you can jump back to the platform, consider this an
	instant reset - sorry!  :)

	You're gonna have to time your sprint through the weights carefully
	enough and fast enough so that you don't die and so that the two
	Campaigner Soldiers that drop down in front of the Key don't get enough
	time to get a shot off. Good news, though: once you get the Key, they
	disappear. Sweet! Get out of the temple and the maze safely. Exit the
	way you came in.

	4.10 <4.1 Revisited/Backtrack> - (Goal)

	Run back through both gates (you can now safely take out Bambi near the
	cliff, hehe). There is 25 Health in a dilapidated house that is along
	the wall on the right (which is now on your LEFT) of the wide-open
	beginning area, guarded by a Gunner. You'll find it.  :)  Anyway, use
	the portal, and get the hell outta this level. Save in the Hub.



This one's a little less stressful than The Ruins. The main stress here will be
the Boss. But the level itself involves a ton of sprinting with a few rough
spots thrown in just to keep you in check. This time you'll only be exiting the
level once to save in the Hub.

	5.1 - (1 Key)

	From the start, jump off the cliff to the left of the temple's
	entrance (use the Map). Hug the wall and you'll land by a cave with a
	Tek Arrow refill in it. Climb back up, and enter the temple.

	At the bottom of the staircases, you'll want to hit the switch on the
	right after dispatching the Ancient with your Knife. Enter the door and
	take care of the next Ancient. Move forward some, and hit the Ancient
	Lord with three Tek Arrows, then enter the door that opened up behind
	you where he was facing.

	Knife the two blowgun dudes on the staircase (you may be hit, but
	that's O.K.). Nab the Life Force, too (extra life??). When you come
	into the next room, head forward and follow the three white Health
	icons into the next hall. Knife everyone along the way.

	You'll come to a Checkpoint and a room with small wooden bridges and
	swinging axes. All I can say is, you better make it across both of
	these rooms.  :)  Hit the switch first, then traverse the bridges (get
	the 25 Health after the first room; take the left path in the second
	room). At the end will be some Tek Arrows for your accomplishments.

	Anyway, keep going straight, hacking all the way (Mortal Wounds,
	anyone?). You'll come to a wide-open room again with a single white
	Health in front of you. There's a bunch of items along the perimeter
	you should collect, including some Life Force, and a super-strength
	Ancient Lord in the middle you should kill. Use about 6-8 Tek Arrows on
	him and grab the 25 Health he drops. Get the Key in the middle. Score!
	Enter the other corridor in the room and continue.

	After a bit of killing and some deadly gear traps, you'll pass a
	Checkpoint and come to the room where you killed the first Ancient Lord
	in the level. Now...


	5.2 <5.1 Revisited/New Beginning/Alternate Path> - (Save Point)

	Re-enter the beast, but this time hang a left where you originally hit
	the first switch in the level (leading to the room with the first
	Ancient Lord).

	Knife the blowgun dude and grab the 25 Health on the statue; hang a
	right. Run down the halls, hacking away. You'll hit a switch soon,
	which leads to a room packed to the gills with Leapers.

	Sprint across the water, grab the Health and Tek Arrows dead ahead,
	then turn around, run left, and pass through the tiny crawlspace on the
	floor near the staircase. You'll come to a room with a bunch of Health
	and a Minigun above a switch (which will be the first weapon you are
	forced to pick up so far). You know what to do.

	Once you enter the next hallway, you will be bombarded by Ancients. Go
	left and haul ass, my friend. When you come to the Y-intersection with
	the Ancient Lord and two other Ancients, go left, and up the stairs in
	the next wide-open area (there are two Ancient blowgunners waiting in
	ambush; knife both quickly). Hug the right wall and sprint. You don't
	have to snipe the nearby blowgunners, but you DO have to jump through
	the fire (that's right - if you jump over the fire while sprinting you
	will receive zero damage even if the fire is coming at you full-force).
	You'll be able to duck into a room on the right shortly after the
	series of fire obstacles, so do so. Climb the wall for a Save Point,
	then hop down the trail of Health to exit. You'll be back here soon. ;)


	Go forward and hit the switch with the purple Life Force on it. Head
	left and hit both switches, then take the left path. You'll get some
	goodies and loop around to the other side of the main room. Take the
	path on your right.

	Sprint through this entire tunnel. You'll come to a loop soon on your
	Map with four switches - hit all four, then continue. You'll run
	through some tunnels, then you'll hear a Purlin bust through a wall
	(you can see on your Map where it'll come through - it's a small
	section). Remember the first time that happened to you? Crapped your
	pants, right?  :)  Anyway, head through the wall it opened up, dodging
	its fists, then continue straight to pass by an Ancient Lord for a
	Spiritual Invincibility. Hang a right (from that point) and sprint some
	more. Instead of going the way the Life Force arrow points near the
	statue with 25 Health, go left (get the Life Force, though) and hit the

	You're back in the main room now. Go left and trigger the next switch
	with purple Life Force. Now we're going to cheat, folks.  ;)

	From the switch you hit, strafe-jump left to the platform near the
	bubbling oil with the stockpile of Health (basically, right below the
	first switch you hit in this room). Now, jump on the first two pillars
	that have risen up while looking down to time your jumps correctly.
	Jump to the switch on your left with purple Life Force. Now they're all
	raised. Yay!  :)  Return to the warp through which you entered here.

	5.4 <5.2 Revisited/Backtrack> - (Save Point)

	Climb up the wall and save. Re-enter the warp.

	5.5 <5.3 Revisited/New Path> - (Save Point)

	The reason I had you do that was because sometimes I fail miserably at
	jumping these columns and I know I'm not the only one.  :)  Anyway,
	take your best shot and reset if you fall so you don't lose too much
	Health. There's a Full Health at the top, if you need it.

	You'll pass through a Checkpoint and hit a switch near some Life Force.
	Into the next cave we go (SPRINT!!)! At the first semi-intersection-
	thingy, go straight. At the next one, go left. In the giant open area,
	hug the left wall to find the way out. Here's the tough part: you're
	going to have to knife this next Ancient Lord, somehow, so you save all
	15 Tek Arrows for later (trust me). Kill all of the surrounding
	Ancients, and hack him up while running circles around him. Once he's
	dead, the door will open, and you will have lost a decent amount of
	Health. Go in, save on the left, then warp.

	5.6 <5.1 Revisited/New Path> - (1 Key; Save Point; First Goal)

	Welcome to the jungle! In this area, your main concern are the damn
	annoying Dragonflies. Knife 'em while running along the stone wall to
	the right. You'll come to some stairs; go up. Before the Checkpoint,
	head left to get 25 Health (which you hopefully don't need at all),
	then pass through the Checkpoint.

	Go straight for some much-needed Tek Armor, then up the steps for some
	Health. Anyway, before you jump in the water, make sure you know where
	you're going. See that wall with the Life Force? Climb it. Easier said
	then done with all these Leapers around, but go ahead. By the way,
	press jump repeatedly when you're trying to climb this beast from the
	water or else you'll get nowhere. At the top is a Key and near it is a
	switch. Grab the Key and jump to the switch; the water will drain. Jump
	down and run around, knifing Leapers and collecting Health, then head
	through the passage that opened up. Grab the Life Force and squeeze
	through the crawlspace to - duh duh duhhhhhh! - the first Ancient Lord
	room! Welcome back!  :)

	Go into the water and swim allllll the way down and out the other side
	of the tunnel. Save, then exit.

	5.7 - (1 Key; Second Goal)

	BOSS: Giant Mantis

	Run forward to summon the Mantis.

	Okay, the first part is the hardest. You're going to have to unload all
	15 Tek Arrows on this thing or else you'll have to reset (regular
	Arrows do jack, as does the Knife). Aim carefully. You'll probably be
	hurt A LOT. Anyway, after you've landed all 15, it'll flash green and
	start rampaging around the arena, knocking down all four walls.

	Good news: now the respawning Ammo/Health depots are open. Load up on
	Tek Arrows, then run around collecting four Health per circle (this
	will probably take a while since it likely hurt you pretty bad). When
	you're full, turn around, strafing and running backward around the
	arena a la Longhunter's strategy, and hit the beast continuously. When
	you need more Tek Arrows, get them.

	To avoid its attacks, you'll have to keep a pretty good distance and
	strafe around corners effectively. This may be tricky, but it's the
	only way to avoid serious injury. If you can't time your strafes right
	to pass over the Ammo/Health depots, as with Longhunter, turn around
	and run forward to the depot, praying the Mantis doesn't get too close.

	It will flash magenta after one half of its energy is drained; and red
	when it's almost dead. As I mentioned earlier, the hardest part will be
	the first 15 Tek Arrows. After that, it's not bad at all.

	Make damn sure you stock up on Tek Arrows and Health BEFORE you land
	the final blow, because you can't restock at the depots after you kill
	it. Go grab the Key and save in the Hub!



This level is long and fairly intense. Your hardest challenge will be the next
one, but here you'll find a fair share of hair-raising moments. Keep your wits
about you and stay on your toes - it's a long, uphill battle... literally.


	Run forward and dodge the dinosaurs. Knife the two Grenadiers and the
	Gunner in the corner on the right; collect the Health. Run and dodge
	some more dinos and a Purlin. Pass through the Checkpoint and veer
	right off the side. Jump down to the log sets, knife the Grenadier on
	the ledge, then jump to the next ledge. Sprint through the next few
	ledges, collecting the Tek Armor, and dodging all enemies' attacks.
	Be sure to watch your step! Anyway, you'll come to a piece of land with
	a hole in the middle and a Campaigner Soldier that drops down in front
	of you. Run straight and jump between the two palm trees to fall to the
	next ledge (don't fall in the warp hole!). Use your Map and jump down
	the ledges to the exit.

	6.2 - (1 Key; Save Point)

	Run forward and slash the Grenadier and Gunner. Jump down and get the
	Life Force at either end of the platform, then kill the Bio-Purlin with
	Tek Arrows (grab the Life Force nearby - extra life yet?).

	In the water, swim to the right, weaving around the land masses, and
	coming up for air occasionally. Move to the right around the last piece
	and you'll discover a tree-elevator-thingy (it's pink on your Map).  :)

	Go forward along the catwalk, hacking up Ancients and a Gunner along
	the way (the Gunner is where the line of Health is, so beware). Two
	Purlins will drop down Where the Tek Arrows are. Lure them away from
	the passage on the left, then head down it by dodging them both. Move
	forward along the catwalk, take out a Grenadier and Gunner, and you'll
	come to an area with an Ancient Lord. Kill him with three Tek Arrows,
	then proceed through the gate that lowers. You'll have to off another
	Gunner-Grenadier combo, then dodge a swing trap at the top of the

	NOTE: In order to dodge these traps, move slowly forward, and when you
	hear a "click," run backward at full speed.

	Once you're in the first "village," go into the first hut on the left
	and knife the Gunner for some Health. Continue upward, take out the
	Ancient and Gunner, and head into the third hut on the left (two up
	from the one you just went into) for some more Health. Continue, and
	you'll pass an Ancient Lord. The hut on your next left has some Life
	Force, so nab it and keep going up to the Checkpoint. Two Gunners will
	drop down in front of you and a Grenadier will drop behind you. Knife
	'em all.  :)  Hack the Grenadier behind the post in the middle of the
	intersection by the stairs. Now take the catwalk on the right in the

	You'll have to knife a Campaigner Soldier and two Grenadiers, which
	will probably take away a good chunk of Health. Three Ancients will
	then drop down, which are easy to dispose of with some fancy footwork.
	Now there will be an Ancient Lord at the top of a crest which you will
	be forced to run past. Dodge him, grab the 25 Health behind him, and
	get pelted by the trap head-on while sprinting away. Ouch.  :)  Oh,
	well, it hurts less than the Lord's attacks would have. Keep going.

	You'll come to a large hut with a Campaigner Soldier in front of it.
	Dodge his gunfire and him, get the 25 Health behind him, veer around
	the left corner of the hut, and knife the Gunner there. Sprint through
	the hut, nab the Key, and go out the other side to where you entered
	this platform. Dodge the Campaigner Soldier again, and head back the
	way you came.

	Good news: There's a shortcut back to the Checkpoint area.  :)  Jump
	over the side of the path you're on when you see a bunch of Ancients
	swarming below you on platforms. Sprint through this area to the left
	to find a switch lowering a gate (if you see two Ancient Lords, go the
	other way!!).  :)  This path will take you back to the Checkpoint. This
	time, though, go left (pretending you just past through the

	An Ancient Lord will jump down. Leap over his head and sprint down the
	stairs. Knife the Gunner, then jump down to the platform and take out
	the other Gunner behind the post. Now jump up the rocks (I HATE this
	part...). I would strongly recommend looking down while jumping and
	waiting until the column you're about to jump to comes to a total stop.
	At the top, you'll grab some Tek Arrows and meet a Bio-Purlin. Avoid
	his big ass and jump down the hole.  :)  You don't need what's on the
	edges. Grab the 12 Health that's laying around at the bottom, and use
	Tek Arrows to take down the Bio-Purlin blocking your way out.

	At the next intersection, go straight. Two Soldiers drop - knife 'em.
	The hut on your left has a Gunner with Life Force. Take 'em both out.
	:)  O.K., now we're sprinting again. Dodge the Campaigner Soldier that
	jumps down and go right, around the hut and inside, where an Ancient
	Lord will start firing at you. There's a Save Point, so haul ass to it
	and save, then re-load your game and run into the exit. Whew! (There's
	some Health in a nearby hut with an Ancient in it, but it's a little

	6.3 - (Save Point; 1 Key)

	Hang a left, knife the Ancient, grab the Health, and sprint through the
	area, avoiding the Dimetredon. You'll be sprinting along a small ledge,
	and you'll likely lose a lot of Health along the way. Jump to the first
	hut's platform you see, and hack up the Ancient outside of it. Grab the
	25 Health, then proceed inside the hut to kill another Ancient and get
	some more Health. Get out of the hut area safely and dodge the Purlins.

	A Campaigner Soldier is waiting below, as is a normal Gunner (kill the
	Gunner only to save time). Jump to the platform and off the next two
	Gunners along with the Gunner up on the nearby ledge guarding the
	Health. In the next area, avoid the two Raptors and the switch, and
	bang a left. Avoid everyone in the entire village until you come to a
	bigger hut. Inside is an Ancient Lord guarding a Spritiual
	Invincibility and some Health. Get everything quickly, then sprint back
	and hit the switch mentioned earlier. Weave around the three Purlins,
	grab the Tek Armor, and knife the three Soldiers on the catwalk.

	You'll need to off some more Soldiers and (try to) dodge a trap. In
	this next village, take every pathway up and to the right side. If
	you've done this correctly, you should be interrupted by an Ancient
	toting a blowgun soon. Kill him, turn right, knife the guy in the hut,
	grab the Health, and continue up the path behind that hut, killing the
	enemies along the way. At the next platform there are Tek Arrows behind
	the post - grab 'em, and head down the path to take out the Campaigner
	Soldier. SAVE!

	Round the corner and kill the Purlin with a few Tek Arrows. Once you
	get past the gate, jump over to the ledge on your immediate left and
	run into the cave, hacking the Gunner and grabbing the Life Force.
	There's a bunch of Leapers, so kill 'em all, and once you're outside,
	knife the Campaigner Soldier and head right. Grab the Life Force, jump
	down, grab some more, and nab the Key on the left. Head down the ramp
	for a Full Health and some more Life Force. Make a big ass jump to the
	hanging bridge, climb up, grab the Tek Arrows, and knife the Ancient
	blowgunner dude.  :)  Run along past the huts to the left, and head
	back to the Save Point to save again.

	This time, run along the bridge to the next ledge. Hack up the Ancient
	and the two Gunners dead ahead, then go to the left and right, killing
	those Gunners, collecting the Health, and proceeding up the bridge.

	Head up the right side of the village (jump when you see the Soldiers)
	and go into the big hut to exit.

	6.4 - (1 Key; Goal)

	Run forward right away and hack up the Grenadier. Now, turn on the Map,
	and hop down to the ledge directly below the Grenadier for a Full
	Health and some Life Force. Jump to the ledge and knife the Ancient
	Lord. Use the same strategy you used back in The Catacombs: get close
	and run around him so he can't hit you with projectiles while
	repeatedly pressing Z.

	Go through the gate that dropped. See the Key? You want to be on the
	other side of it, facing the next bridge, so that when you back up, you
	grab it, and are able to sprint forward to escape the ambush that
	ensues once you acquire it. You'll probably have to jump over an
	Ancient Lord's head to get on the bridge, so do so, and sprint down to
	knife two Gunners near a big hut. Go to the left of the big hut, down
	the bridge to another big hut, and knife two more Soldiers plus a
	Campaigner Soldier. Go inside this one, grab the 25 Health (if you need
	it) and Life Force, then go out the other side, taking out the Gunner
	and Grenadier. At the next big hut, kill the two Ancients and grab the
	Tek Arrows and Life Force inside the hut. Go out the other side, kill
	the Ancient, and snipe the Ancient Lord to the right by the smaller
	rope bridge with three Tek Arrows, standing where he can't attack you.

	Cross the bridge he was guarding, and to your left is the Goal! Oh
	yeah, and watch out for the Bio-Dimetredon.

	Save in the Hub, then proceed to the most hellacious level in the game.



This level is a bastard. Here, you'll be putting all your skills to the test -
sprinting, close-range combat, long-distance accuracy, platform jumping,
endurance, patience, navigation, brains, and guts - it's all here, folks, and
most of the time you'll be using at least four of those skills at once. This is
where you will learn if you can truly beat this challenge. If you make it out
of The Lost Land alive and in good Health with nine lives total, you are
definitely playing the game right by drilling and conserving, and by pressing
the Reset button whenever you die. If not, it is still possible to beat the
challenge, so stay sharp, keep your lives up, and godspeed, friend.


	Run forward and jump to the nearby platform with Life Force (after the
	Beetles leave).  :)  If you need Tek Arrows, there are some in a cave
	guarded by a Demon on your left at the bottom. If you're looking for
	the exit of this area, run off the ledge you're on to the right and
	enter the tunnel with two tall rocks on either side. Kill the Demons
	inside or avoid them entirely (the latter is recommended).

	Book it outside, around the other Demons, to the left of where you see
	the Bio-Raptor, past the Bio-Dimetredon, over the trap, and around the
	bend. Knife the Demon and head into the next cave; pass through the
	Checkpoint and exit.


	Okay, first tough part.  :)

	You're going to have to kill all the Aliens running around here with
	your Knife (there are three) and take out the ones on platforms from
	far away with Tek Arrows (again, three). To hack them up, you have to
	use a similar strategy to knifing Ancient Lords, only much faster. Run
	around them, always watching where they're turning, while pressing Z.
	This will take a bit longer, but as long as they keep turning, they
	will not fire at you. If they use their jetpacks to escape, quickly
	find where they land and proceed to mess their day up. Anyway, to kill
	the ones perched on platforms, stand far enough away so they cannot
	attack you, and wail a Tek Arrow at them (one shot, one kill). I'd
	recommend running around the area clockwise to the left.

	After they're all dead, it's time for the first of many dreaded
	platform jumps in this level. Make damn sure you're looking downward
	while jumping to ensure you're jumping in the right direction and
	landing properly. Once you've made it to the top, exit.

	7.3 <7.1 Revisited/Alternate Path>

	Go forward and kill the Beetles. The gate will lower, and you'll have
	to hop up a few platforms. There's a Full Health at the top with four
	Life Force, plus a Demon firing at you. Dodge his projectiles and run
	up to kill him. Now jump over the edge to the right of the Demon,
	following the Life Force, and dodging the other Demons' projectiles.

	Tought part number two.

	You're going to run through the Checkpoint on your left and completely
	dodge a Triceratops. It will be firing god knows what at you, and while
	it does (and while you're dodging it), you're going to sprint up to the
	far-right edge of the bottomless pit and jump for the vine wall to
	climb up. It's hard to describe how quickly you could die here, so just
	don't think about it.  :)  If you fall, restart.

	At the top of the wall, three Purlins will drop down, one of which is a
	stationary Bio-Purlin. There are three looong lines of Health to pick
	up here: one in the alcove to the left of the Bio-Purlin, one to the
	right (NOT the immediate right - that's got a Flytrap in it), and one
	directly behind the Bio-Purlin itself. While you're frantically jumping
	about, the other two Purlins will be chasing you. They can't get in the
	alcoves, but best believe they'll try to beat your ass as soon as you
	get out. Escape their fists of rage by jumping over their heads and
	through the mess. By the way, if you're in alcoves with Flytraps (there
	are two total), get the hell out.  :)

	Once you're finished, haul ass for the far-right corner of the wall you
	climbed up, and take a huge Turok leap to the ledge on the right. Whew!

	Head right, avoiding the Bio-Dimetredon. See that Demon? Squish! Don't
	get too close, or you'll join him underneath the rubble. Same goes for
	the next guy. Don't walk fast here! You can get seriously messed up.

	When you round the corner, you'll be faced with two enemies: a Demon
	Lord and a Bio-Raptor. Run between them and get them fighting at all
	costs. This way one will die (it will likely be the Bio-Raptor). Now
	whip out those Tek Arrows and kill the Demon Lord.

	Hard part numero tres: extreme platform jumping.  :)  My only advice is
	get up there alive, or you'll be restarting!

	All right, if you made it past that without dying, chances are you'll
	make it to your first Save Point. But who knows?  :)  Anyway, once
	you're at the top, time to sprint again. Don't bother with the Life
	Force (unless you're extremely desperate, which you definitely
	shouldn't be - if you're playing it smart, you should still have around
	nine lives). Avoid the Demons and Demon Lord, and exit.

	7.4 - (2 Save Points; 1 Key)

	Okay, you're probably panting by now.  :)  No worries! There's a Save
	Point to the left of the warp; but you'll have to take a giant leap to
	get there (much like the one after the Triceratops - strafe while
	jumping). There will be five Tek Arrows waiting for you. Plus, there's
	a Bio-Purlin in front of the Save Point... joy. So, dodge its fire,
	save, and re-load the game. Continue to the right of the warp.

	Jump the chasm and hack up the stationary Demon, followed by the two
	bastards running at you. Good. Now run to the left side and grab the
	Tek Arrows and Life Force while knifing our least favorite enemy: the
	Drangonfly.  :)  Continue around the left side, and climb up the wall
	around the next bend of the middlepiece with two Flytraps guarding it.
	Jump over them to climb up. Dodge the Demon Lord and collect the Ultra
	Health to the right of him. Run back to where you climbed up, jump
	down, run forward and to the left. Now go right. If you see a Demon,
	you went the wrong way. If you see a Bio-Dimetredon, dodge it, and
	continue.  :)

	If you want 40 extra Life Force, head to the right after dodging the
	dinosaur along the ledge. Be sure to take out the Dragonflies. If you
	don't need it, simply turn on your Map and jump to the ledge to the
	left of where the dino was (it's directly below the odd-looking rock
	cluster; or you could just follow the yellow Life Force). Knife the
	Beetles in the nearby cave for four Life Force, then continue past the
	Flytrap (it will likely injure you... take it like a man).  :)

	Continue through the Checkpoint to the treetop area (if you'd call it
	that) and dodge the Demon Lord near the steps. He may hurt you, too.
	Follow the path, and at the end, head left for a Full Health (dodge the
	damn Demon Lord), then turn right and sprint in there, taking out the
	Demon gunners along the way. When you see the Flytrap, head left to the
	lava area (use your Map, buddy).

	When you're on the platform with the lava, go right instead of going
	straight through the Checkpoint. Grab the Tek Arrows, THEN go through
	it.  :)  Hug the left wall, knifing Dragonflies, and you'll come to the
	worst damn platform jumping part in the whole game - in ANY Turok game,
	actually. There's 25 Health along the way, too, on the right wall.
	But before you go jumping, first thing's first: grab the Tek Armor
	that's further down the	line. Use your Map, round the corner of this
	platform, and continue straight, jumping across the lava (oww!!). Now
	go back. Muhahaha...

	There's 10 Life Force on the platform on the right before you reach the
	one that leads to the pillars, by the way.

	Fourth hard part (you knew it was coming). Hellacious platforms.  :)

	Anyway, now we have to climb. Please, please, please... time your
	jumps. If you don't, you will fall and it will hurt. Watch the patterns
	of the pillars, too, because a lot of them take a bit before they reach
	Turok's jumping level. Also, if you feel you can't make a jump... you
	probably can't.  :)

	Tough part No. 5. Why so soon!?

	Once you're on the last pillar, jump left to reach the top. Breathe. :)
	Congrats for making it past that sequence! There are Tek Arrows in
	front of you, which you shouldn't pick up until you snipe the Demon
	Lord from afar, across the ravine. He'll be shooting at you, so use the
	wall as cover. BUT WATCH YOUR STEP!! He'll die after about five shots.
	Now move forward and nab the Tek Arrows. Jump up the platforms

	Now, see the second batch of Tek Arrows? They're a trap. Pick them up
	very carefully because there's another Demon Lord around the left
	corner that you need to dispose of even more carefully than the one
	before. Use your brains, time your shots, and protect yourself. Climb
	another pillar carefully (that word was written four times in the last
	two paragraphs, lol), then grab the 25 Health before you hit the
	switch. Face the Full Health on the other side of the ravine, THEN hit
	the switch. A Bio-Purlin will drop down, so strafe to dodge its shots
	while firing off Tek Arrows. Remember, it's better to get hit by this
	guy than to fall off. Try to strafe as much as possible, but don't go
	too far! After its dead, pillar-hop some more to get to the ledge.

	That was ridiculous. Anyway, grab the Key and the Full Health, and for
	god's sake, SAVE! Exit when you've lowered your blood pressure.  :)


	Short area (whew). Hug the left wall and jump. Kill any Dragonflies in
	your way. If you've followed that to the T, you'll have collected six
	Health and should find the exit within plain sight near the cliff. Good
	news: no more Dragonflies! Ever!!  :)

	7.6 - (Final Key)

	Final push. Also, the sixth rough spot in this level. Sprinting is key
	here. By the way... prepare to be hurt.

	The elevator will take you up to a platform littered with Aliens. Dodge
	them and their gunfire by strafing and jumping while sprinting (Matrix,
	anyone? lol).

	You'll run up a ramp. Dodge more gunfire from some Bio-Raptors. At the
	top, grab the Tek Armor (screw the Life Force!) and run forward. The
	first right you can take, take it, and hit the switch between the two
	Demons. Now double-back to the pillar surrounded by Life Force, and it
	will be down. Bolt through the tunnel. By the way, if you didn't do
	that fast enough, you'll have to do it again, but faster. The pillar
	raises back up if you're not sprinting your hardest.

	Run up the ramp. You'll have to dodge two more Bio-Raptors, then you'll
	be out on a catwalk with a Demon Lord staring at you. Whoops, not yet!
	Turn left on the catwalk for some Tek Arrows, then head straight across
	(or, from the beginning, right) for some more. Now go dodge that Demon
	Lord! There's another one right after him, so dodge, and go straight a
	little more for - dun dun dunnn! - the last Key ever!! Sweet! Grab it
	and the 40 Life Force around it, then face the Demon Lord and fall off
	the catwalk to the right. Continue to the right (notice on your Map
	that your Key is directly above the switch you hit to get up here).

	Sprint through here, dodging the Demon and the three Bio-Raptors, plus
	a yellow Robot in the middle of a big room (take the catwalk around to
	the left/right of the pillar in the middle). In the following hall,
	there are a crapload of Demons with two Demon Lords waiting for you.
	Dodge them all, pass through the Checkpoint, and hop into the exit
	visible on your left. Whew!!


	Short and sweet. You'll see. :)

	7.8 - (Goal)

	Seventh (and final) hard part in the level, consisting of ALL of 7.8.

	Run up and knife the Demon gunners, then take the path and hit the
	switch at the end (grabbing the Tek Arrows, of course). Sprint around
	the center, dodging Demons, and go to the center at the top of the ramp
	with Health. Hug the back wall (where the piece will raise up, allowing
	you to jump to the middle part with two Robots). Do a strafe-jump to
	the middle, grab the Ultra Health (SWEET!!) in between the Robots, and
	jump off the platform, heading right and across the bridge.

	You'll see a Demon and a Checkpoint. Go around one and through the
	other.  :)  Sprint forward (the Turrets will likely hit you) and up
	the ramp. At the top will be some falling platforms that form a bridge.

	Once you've walked up to where the Grenade Launcher is, be prepared to
	sprint again through a hoard of Aliens. Go directly forward. You'll
	pass more Turrets and see an Alien in between two waterfalls. Jump over
	it, onto the platform below, and hit the switch while dodging gunfire.
	The column will lower and lead you to the Goal. Just dodge the yellow
	Robot, and you're home free!

	Save at the Hub, then take a deep breath. Here comes the last level!



If you've made it this far and have around nine lives, you're probably going to
win! That's the good news. The bad news is, there are some very, very intense
sections in this level that will heed quite a few drills to get through with
as little damage as possible. Also, the T-Rex at the end is the toughest Boss
you'll have to face. My last piece of advice is... you got this. So get through
it alive.


	Welcome to the end.  :)  Go forward, and once you see the Triceratops,
	sprint along the right side of the area, NOT falling into the pits.
	Once you see the wall with all the Turrets firing at you, sprint left,
	but follow the wall, to a cave guarded by a Robot. Dodge its ass, and
	go in.

	Now for the maze. There'll be a few Bots along the way which can be
	taken out with the Knife if you feel sprinting is illogical. Just do so
	at a safe distance. Take the first left and grab the Health. From
	there, go straight, and when the tunnel splits, sprint right. At the
	upcoming intersection, make a left. You're going to make another left,
	but CAREFULLY, because you have to use three Tek Arrows to take out the
	Pulse Bot around the corner guarding the ladder. When it's been
	dispatched, climb up.

	Take out the three Bots in the upper room SAFELY for some Health.
	Sprint down the next hallway, and hang a right when it splits. You'll
	be dodging a lot of Bots, including some Pulse Bots. When you get to
	the wide-open room with the red Robot staring you in the face, hang a
	quick left through the hallway. When you come to the next room with the
	Aliens, bang a right and head through the hallway that one is guarding
	(there's some Health in the corners of this room that you should
	strongly consider picking up). In the next big room, make another
	right, dodging the red and then the yellow Robot, into that hallway,
	and take the elevator up the shaft. Round the corner and hop into the
	exit (whew).

	8.2 - (Save Point)

	This next part hurts. Once you approach the door, it will split, and
	you'll see an enemy. Use the wall as cover and nail the first Pulse Bot
	with three Tek Arrows. For the next three enemies (Alien, Pulse Bot,
	Alien), dodge them as quick as you can. You'll likely lose around 20
	Health. After that, you'll come to a cave area. Save on your left, then
	go the opposite way, dodging the Alien and dropping down the elevator
	shaft (that's a hell of a fall!!).

	So, now you're gonna deal with some Leapers. They're pretty tough to
	avoid in this situation, so hack 'em all up, including the big red one.
	Go left at the intersection to get some Tek Arrows and strafe-jump one
	time to the platform with two Bio-Purlins and another time to the
	smaller platform with the switch. There is 50 Health there, in case you
	need it, along with some Life Force below the two Bio-Purlins. Anyway,
	the switch is timed, so as soon as you hit it, sprint back and go the
	other way at the intersection (from where you are, straight). Go
	forward, instead of into the warp, and drop down the trap that opens up
	to continue (10 Life Force here, if you need it).

	O.K., now you'll have to do the very same thing you did to jump to the
	switch - but this time there is no switch, and a Bio-Purlin is in VERY
	close quarters with you on the platform. Time it right, and you should
	be safe. But don't stop! Keep sprinting to the left of the Alien while
	trying to dodge its shots. And again, jump the lava (this time the
	Alien will probably shoot you) and dodge; make an immediate left around
	the corner. There are two more Aliens here; dodge them and sprint
	forward to a big room. Collect the Tek Armor in front of you and
	continue forward to dodge another Alien. Quickly go to the left/right
	once you're through the door so you're safe on the small catwalk. I'd
	recommend hopping the platforms to collect some goodies, THEN falling
	to the platform with the Tek Arrows and Health, but if you fall, just
	follow the Map's indications of platforms on the lava which lead to the
	elevator, and collect just the Tek Arrows and Health. Continue through
	the next door.

	You'll have to jump the next trap. You'll then be confronted by
	numerous Leapers that are much easier to dodge, so head relatively
	straight and you'll pass a Checkpoint. Don't stop sprinting! Dodge the
	Bio-Purlin and head right past another three (you'll have to do a
	strafe-jump to get across the small gap in the road), and a fifth one
	guarding the passage out of the cave. Once you pass it, sprint straight
	ahead. You'll need to dodge another trap while hugging the right wall
	to avoid the lava, and then a second and third trap (the second one is
	instant death).

	When you're through with that, you'll be in another large room. Head to
	your immediate left/right along the side for some Tek Arrows (hint: get
	them AFTER this next fight). Jump to the skinny platform that leads to
	another one that leads to the center area. Once you trigger the two
	Bio-Purlins to rise up, hop back onto the tiny platform you were just
	on. The Bio-Purlins should come close, but will not be able to hit you
	no matter how hard they attack. So, fire 10 Tek Arrows at them to
	weaken them, then use your Knife to finish the job. If you're having
	too much trouble, fire off all of your Tek Arrows. Once they're	dead,
	hop back for the 10 Tek Arrows, and move on. After leaving this	room,
	you'll receive a Full Health and some Life Force.

	Knife the next three Bots, but dodge the Pulse Bot, and sprint forward,
	collecting the Tek Arrows and hopping into the exit.

	8.3 - (Save Point)

	Head forward and make a right where the first Pulse Bot is. Then, take
	your first right past the next Pulse Bot and drop down the elevator
	shaft (weee!!).  :)

	Go left at the next intersection (with another Pulse Bot). Dodge the
	other Bot and go into the next room, facing left. Put a Tek Arrow in
	both of the Aliens guarding the Save Point, and save. Drop down the
	ladder. You probably want that Full Health now, don't you?  :)

	This part's cramped. Don't round any corners in these halls - just go
	straight, but sprint. There will be a pack of Bots that'll mess your
	day up; but dodge them with as little damage as possible. When you come
	to the wide-open sewer area, go straight, avoiding the Crab, of course.

	There will be three Bots in this long, spiraling hall that you should
	dispatch with your Knife. When you come to the catwalk, take an
	immediate left for Tek Armor, then up the plank for more Tek Armor.
	Continue, and you'll come to a wide-open sewer area, BUT you're on the
	catwalk, safe from the enemies below. Run around the entire catwalk,
	avoiding the other hallway you can take, to collect some serious
	Health. Now double-back the way you came to the first sewer area (you
	will have two Bots that respawned, so be careful).

	Hang a right in the sewer and dodge the Crabs. Once out of the water,
	watch your Map. The first left you can take is a little alcove with a
	Pulse Bot guarding some Tek Armor. Use three Tek Arrows to take it out,
	and nab the Armor! Continue, and take out the Bots that come down the
	hall. Use another three Tek Arrows on the Pulse Bot blocking the
	hallway's exit here, then hang a left and jump down, following the
	trail of Life Force. Remember this room? Don't jump off! Collect the
	Ultra Health and 40 Life Force and head to the exit. You should have
	a ton of Armor and Health now!  :)

	8.4 - (Save Point; First Goal)

	Pass through the Checkpoint, dodge the trap, and avoid the lasers by
	walking close, then backing away once they're triggered, and sprinting
	through once they're down.

	The next part is platform jumping, which is nothing compared to The
	Lost Land. At the end, you'll have to sprint through the room,
	collecting the 25 Health if you need it - you shouldn't - then
	continue sprinting straight. You can try to jump the trap for an Ultra
	Health and 40 Life Force, but I highly doubt you'll make it.  :)  If
	you do, though, congrats!

	Continue down the hall. Dodge the Alien's gunfire (kinda hard...) and
	jump up the gravity pull thingy. :) In the next room, go left, dodging
	another Alien and Robot, and up another gravity pull. Follow the left
	wall around, up two more pulls, and save near the fourth pull. Then go
	up it.

	There'll be some more lasers - dodge those. Kill the Alien around the
	bend with a Tek Arrow. Now, you're probably pretty damn low on Tek
	Arrows, right? Well, there's five to the left of the red Robot in the
	next room, along with an Alien guarding them. But guess what? Too
	risky.  :)  Instead, sprint straight behind the Robot (a well-timed
	jump, and you'll leap right over its head!) and through the door while
	being pummeled, and dodge the Pulse Bot. Hang a right where it's

	Now the tricky part. Keep sprinting. Go straight toward the hall with
	the next Pulse Bot (ouch), but REMEMBER THE OTHER HALL IS THERE.  :)
	Round the bend to the left, dodging some other Bots. Go right where the
	Pulse Bot is (another ouch), grab the Tek Armor at the end of that hall
	and backtrack to go down the OTHER HALL. Navigate through the path, NOT
	stopping in the little rooms connected. The directions through this
	part are: straight (from the hall's entrance), round the wall to the
	left, take the second right, round the bend, and hang a right. Whew. :)

	You should now be in a room with many small columns. Hug the left wall,
	while sprinting, and you'll come to a hall on the opposite side of the
	room. STOP! Dodge the laser trap carefully and peg the Alien on the
	other side with a Tek Arrow. Follow the gravity pull to the top hall.

	Wait for some Bots to charge up the hill to you so you can knife them
	safely. Then... SPRINT AND JUMP!! Pass through the Checkpoint and keep
	hauling ass!!

	Once you've made it out of that tunnel, you'll dodge a Pulse Bot.
	Sprint through the big room to the middle, collect the Ultra Health,
	then book it left and out through the door. Nail the next Alien with a
	Tek Arrow, then go up the next gravity pull to the left.

	Pass through the Checkpoint - you're almost there!! This next area's
	tight, so watch the hell out. Remember, you can jump over these guys -
	there's three - so be safe. Forget the Health and make a left, dodge
	another Alien, then sprint AROUND the center of the room, heading
	straight and up the elevator. Congrats! No more enemies the rest of the
	game!!  :)

	Run down the next hallway and gather your nerves. The next Boss is the
	toughest you'll have to face, but it can be defeated without losing
	loads of Health... IF you use the correct strategy.  :)

	8.5 - (Second Goal)

	BOSS: T-Rex

	Okay, you need Tek Arrows.  :)

	Run up and around the catwalk on the perimeter of the arena. There are
	three ammo depots here, so you'll be at full stock by the time you're
	off the catwalk.

	With that in mind, you'll be visiting the depots A LOT.  :)  You will
	use around 120 Tek Arrows, which means about eight or nine runs up the
	catwalk. In other words, you'll be fighting this beast for a while.

	Speaking of the beast, you'll have to be continuously dodging its
	attacks, even while sprinting along the catwalk. When you're fighting
	it head-on, you must perpetually strafe AND run forward and backward to
	avoid its many attacks, all while launching Tek Arrows at it. It's hard
	to do, but if you pay attention to what is going on, you'll be
	relatively safe. By the way, it gets faster as its health dwindles
	away, so exercise extreme caution. The only difficult part will be
	leaping off the catwalk and diving into battle again because the T-Rex
	will be right near the edge of the arena. Lure it out CAREFULLY from
	the edge so that you can do full strafe circles around it again, then
	commence your attack.

	Whatever you do, don't give up. If you die, that's okay, because you
	should still have plenty of lives. If you die more than twice... you're
	definitely not strafing effectively. It's a hard fight, but the T-Rex
	can be beaten losing no Health whatsoever... it will, however, deplete
	almost all of your Armor.  :)

	BIG, BIG NOTE: Before you land the final blow, REFILL YOUR TEK ARROWS!!

	8.6 - (Final Save Point; Final Goal)

	Save. There is Health here, if you need it.

	Now run down the corridor (you'll get a Tek Armor). Take a deep, deep
	breath, and exit. Quite literally, if you've come this far, this last
	Boss should be a breeze.

	8.7 - (End)

	BOSS: Campaigner

	You'll be surprised to learn that the last Boss is the easiest. He's
	still a bit tricky, but compared to the other three, he's cake.

	He's fast at first, so that's bad. What you'll want to do is fight him
	at close range with Tek Arrows while facing him. Only run away to the
	ammo depots when you're out of Tek Arrows (they can be found all around
	the arena - no shortage here).

	Just keep pegging him, and you'll make it out alive. He shouldn't be
	able to kill you, the mighty Turok!  :)  Plus, he starts limping after
	a while (pathetic!); but increases his long-range projectiles. Fight
	strong, and kill him warrior style - without guns!!





This is probably the most difficult challenge to try with Turok, except for a
Knife-only challenge, which would be tedious and just plain stupid. :) I hope
you found this experience liberating and fun - I give you tremendous credit for
sticking with it and beating this classic game using its most primal weapons.

I'm positive you could also beat Turok 2 and 3 using the same parameters. Turok
3, I know, would be very fun to try this on, and I'll probably try writing a
guide for it sometime in the future. But playing Turok 2, even normally, I find
I can get a headache about two times per level... and Aspirin gets pricey after
a while, so I will not write anything for that hellacious game. :) Honestly,
the original Turok seems to get better and better with every run - especially
with this challenge. While Turok 3 had an awesome plot and Turok 2 had amazing
graphics for its time, the original comes stronger off than both by delivering
the most fun.




- David Dienstbier for making such an awesome franchise.

- for hosting this FAQ.

- CJayC for making this all possible.

- Dave for cracking me up in the apartment while I'm writing.

Other Guides by Me:

* Liberty City Minute/Lowest Percentage Guide (Grand Theft Auto IV)


Please feel free to contact me directly at!