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    FAQ/Walkthrough by Andrew Testa

    Version: 1.0 | Updated: 03/09/05 | Search Guide | Bookmark Guide

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                                    Wave Race 64
                                for the Nintendo 64
    
                                  FAQ/Walkthrough
                                    Version 1.0
                               Last updated 03/09/05
    
                           Written & Compiled by TestaALT
                                  TestaALT@aol.com
    
    This file is Copyright (c) 2005 Andrew "TestaALT" Testa. All rights reserved.
    
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      1. Author's Forward
           1.1  -  Version History
           1.2  -  Introduction
    
      2. Basics
           2.1  -  Controls
           2.2  -  Stunts
    
      3. Championship Mode
           3.1  -  Sunny Beach
           3.2  -  Sunset Bay
           3.3  -  Drake Lake
           3.4  -  Marine Fortress
           3.5  -  Port Blue
           3.6  -  Twilight City
           3.7  -  Glacier Coast
           3.8  -  Southern Island
    
      4. Footer
           4.1  -  Credits
           4.2  -  Legal Disclaimer
           4.3  -  Contact Me
    
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                                1. Author's Forward
    
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                              1.1  -  Version History
    
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    Version 1.0  (03/09/05):  Completed version of guide.
    
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                               1.2  -  Introduction
    
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    Wave Race 64 is one of those unique and awesome games that you don't want to 
    end. Though it is a racing game, Wave Race 64 brings another dimension in 
    racing with arduous waters. It's not just about making perfect turns, but 
    rather how you can react to the water moving you into a wall, or a big wave 
    coming right for you. It's only eight courses, but those eight courses are 
    all beautifully designed. From astounding sunsets to the clear blue water 
    full of dolphins, you'll find this game is graphically amazing. It gets a big 
    fat "don't get it" because it has almost no replay value. And no, the racers 
    aren't sexy in Wave Race - told you it didn't have any replay!
    
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                                     2. Basics
    
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    Basics, as in stuff you should know before racing.
    
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                                  2.1  -  Controls
    
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    A: Accelerate.
    
    B: Brake.
    
    Z: Accelerate.
    
    C-Buttons: Change views.
    
    Joystick: Turn.
    
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                                   2.2  -  Stunts
    
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    Backflip: Up-down while in air.
    
    Double Backflip: Two up-downs in succession - you need a ton of air.
    
    Sideflip: Left-right while in air.
    
    Underwater: Hold down while in air.
    
    Handstand: Circle the joystick from up to up while on water.
    
    Stand on Engine: Circle up while on water.
    
    Ride Backwards: Circle joystick clockwise from up to down while on water.
    
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                                3. Championship Mode
    
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    The main mode in Wave Race 64. You get points for placing and those points 
    all add up in the end to determine the winner. The difficulties make the 
    course tougher with more obstacles, such as spikes or planks.
    
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                                3.1  -  Sunny Beach
    
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    Basics: Obviously, Sunny Beach is the easiest course in the game. It's your 
            basic nascar track, with a strategy of "turn left." The buoys tend to 
            make things interesting, however, as they are placed in a way where 
            you will have to go in and out. For the two turns, try to lean into 
            them as best you can, since the buoys are pointing to the inside. For 
            the last stretch of the track, bullet through since the buoys are 
            lined up so you can go through in a diagonal line. In the harder 
            modes, you'll find spikes on the second straight stretch of the 
            course. However, waves will jump you over them.
    
    Time Trials: Blast through the first straight and lean into the corners. It 
                 is a hairpin turn so you'll have to brake. Don't go in too much 
                 or you'll hit the sand, which will slow you down substantially. 
                 Go down the next stretch, weaving in and out of the buoys, and 
                 do a major slide on the last hairpin turn. Race diagonally 
                 through the buoys to the finish line.
    
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                                3.2  -  Sunset Bay
    
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    Basics: This is a beautiful course that takes place during a sunset, making 
            the sky a pretty orange. Don't be distracted by the graphics, though, 
            because this track will take everything out of you on the harder 
            difficulties. From the start, race passed the buoys and make the turn 
            so you don't hit the wall. To do this, weave into the buoy. Launch 
            off the ramp on the western side (for the easiest difficulty) or the 
            east side (for the harder difficulty). Go through the buoys and slide 
            in to the last stretch of the race. Here, the buoys are set up so 
            you're going to have to do some major weaving! In the harder 
            difficulties, a spike minefield will be laid here.
    
    Time Trials: From the start, accelerate passed the buoys and be sure not to 
                 hit the sand - it will kill your time. Put yourself into the 
                 first turn by holding the joystick left. While jumping the ramp, 
                 hold down to make your hangtime shorter. Just go into turns and 
                 go through the buoys expertly, so you don't hit them but don't 
                 waste time, and you'll get a good time on this race.
    
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                                3.3  -  Drake Lake
    
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    Basics: This track is basically a big, long square. The buoys get tougher as 
            difficulties progress. Anyway, from the start weave through the buoys 
            until you get to the little island. Take the inside path and dodge 
            the weeds. The outside path is a tad bit more time consuming. Weave 
            through the next line of buoys and you'll be at the last stretch of 
            the race. Here, posts are set up through the water, making racing 
            through tough, especially with the buoy placement. For the easy 
            difficulty, stay on the outside and go through diagonally - so you 
            don't hit any posts. The harder difficulties have the buoys set up 
            inside the posts, making it complete luck getting through. Take the 
            last turn and you'll be at the finish line. The harder difficulties 
            boast more weeds, but they are good for braking.
    
    Time Trials: Run through the buoys until you get to the island. If you hit 
                 any buoys, the racers, or the wall, start over. ;) At the 
                 island, take the inside path and go around the weeds, but be 
                 sure not to drive on the island itself, because it will destroy 
                 your time. Weave through until you get to the posts. Here, try 
                 going through the middle - it will definitely be tough, but if 
                 you weave correctly in the inner part, you shouldn't hit a post. 
                 Turn sharply and the finish line will be a couple meters ahead.
    
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                              3.4  -  Marine Fortress
    
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    Basics: This race is pretty tough because it's always done during a big 
            storm. So, the sky is grey, the water is tough, and there will be 
            crates at one point of the race. From the start, accelerate and try 
            to ram into the stone wall ahead of you. Instead, a wave will hit the 
            racer and throw him over the wall. Sharply turn and follow the buoys 
            through another turn to the wreckage. It's hard to get passed the 
            wreckage successfully on the harder modes because it covers most of 
            the water, but if you weave into already covered positions you should 
            be able to get passed it. The easiest difficulty is just a couple 
            crates, so just stay in the middle. Turn swiftly after the wreckage 
            and follow the buoys to the green arches overhead. There's no buoys 
            here, but you'll want to hug pretty close to the wall. Turn into the 
            last leg and cross the finish line - there isn't a ton of buoys 
            before the finish line.
    
    Time Trials: Again, use the waves to get over the walls. For the turn, put 
                 your whole racer into it and brake to make things go faster. At 
                 the wreckage, stay in the middle or on one side (preferably the 
                 inner side) to get passed it. While under the green arches, stay 
                 on the right side and try not to hit the wall. Sharply turn into 
                 the last stretch, it's a straight ninety degree angle so you'll 
                 going to have to brake.
    
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                                 3.5  -  Port Blue
    
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    Basics: The wreckage in the water outlines the track on the perimeter, so yo 
            don't have to worry about that. From the start, accelerate passed the 
            buoys and turn into the tunnel. A wave will sometimes hit you before 
            you turn, but it's easy enough to straighten out. Down the tunnel, 
            hug the right side of this area and take the tunnel on the opposite 
            side. After going down the tunnel, take a sharp left turn and try not 
            to hit the wall at high speeds because it will make things a lot 
            harder. After the three buoys, ditch the ramps and go through the 
            little opening on the far eastern ramp. Take a sharp turn and drive 
            to the finish line.
    
    Time Trials: More of the same thing, however, you should be an expert on the 
                 alternate tunnel. It's a lot smaller and really curvy, but also 
                 saves a ton of time. If you hit a wall in the tunnel it's game 
                 over, so try to stay on the middle. Out of the tunnel, stay 
                 close to the three same direction buoys and angle yourself so 
                 you are at the opening on the most eastern ramp. After driving 
                 through the opening, swiftly turn, almost hugging the wall, and 
                 accelerate to the finish line.
    
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                               3.6  -  Twilight City
    
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    Basics: Definitely one of the more enjoyable course in the game, Twilight 
            City is also pretty tough. You'll find yourself in a ton of "sticky" 
            situations throughout the track. At the start, accelerate to the ramp 
            ahead of you and jump off of it, going over a wall. At the end of the 
            tunnel, hang a left and follow the buoys until the narrow ramp. Here, 
            launch off the ramp on the western side so you don't hit the wall 
            ahead. Ride passed the buoys and head left at the second red buoy. Go 
            up and launch off of both ramps and turn into the finish line.
    
    Time Trials: Speed out from the start and hit the ramp on the left side. Hold 
                 down while in the air to make the hangtime shorter. Stay on the 
                 left side of the tunnel and turn into the outside. Go passed the 
                 buoy and turn as you hit the sand. Accelerate up the ramp on the 
                 left side so when you jump down you don't hit a wall. Continue 
                 and on the second red buoy turn right after it into the ramps. 
                 After the two ramps, hand a hard left and go passed the finish 
                 line. The best way to get a better time is to slide into the 
                 last left turn.
    
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                               3.7  -  Glacier Coast
    
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    Basics: This course is bad, I'll admit. There's tons of different obstacles, 
            narrow paths, and the ramps aren't all that fun either. Try to dodge 
            everything and take every ramp - not much else to say.
    
    Time Trials: Try and try until you don't hit anything. ;)
    
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                              3.8  -  Southern Island
    
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    Basics: The last course is actually one of the easier ones. It has a ton of 
            obstacles, but they're all easy to get around. From the start, turn 
            and launch off the ramp and over (or on) the boat. After the boat, 
            take the buoys until you reach the post-field. Go into the field from 
            the left side and weave your way to the ramp ahead. When you launch 
            off the ramp, hold down to go underwater. This will allow you to go 
            under the pier. After the first lap, it's more of the same thing. 
            However, maneuver around the boat because you won't be able to jump 
            over it at low tide. In addition, at low tide you don't need to go 
            underwater to get under the pier, but it's recommended anyway.
    
    Time Trials: Try to do things as clean as possible. This includes the sand on 
                 the course - nothing kills time like a water object trying to 
                 get through the sand. Again, only jump over the ship for the 
                 first lap as you won't be able to for all the others, and even 
                 if you can, it will take a long time to get up the ramp. In the 
                 post-field, go through on the left side and take the ramp - just 
                 remember to hold down to save time. The last leg of the race has 
                 some tricky buoys, but you should be okay with some decent 
                 weaving.
    
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                                     5. Footer
    
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    Beware: boring end stuff.
    
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                                  4.1  -  Credits
    
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      *  CJayC for creating GameFAQs.
    
      *  IGN for posting this guide.
    
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                              4.2  -  Legal Disclaimer
    
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    This document is Copyright (c) 2005 Andrew "TestaALT" Testa. All Rights
    Reserved. This document may not be reproduced or retransmitted in any form 
    and under any circumstances without the complete consent of the author. It 
    may not be sold, altered, or published in any way without the advanced 
    permission of the author. All sources, which have contributed to this 
    document, are cited and/or credited in some form. The only sites I allow this
    document to be viewed at are:
    
    GameFAQs <http://www.gamefaqs.com>
    IGN <http://www.ign.com>
    
    If you see this document at any other site please email me as I do not allow 
    this document to be published at any other sources. Please do not ask me if 
    you want this document on your website, as the answer will most likely be no. 
    These terms have become binding once the recipient (or reader) opened this 
    document. Violation of these terms are strictly prohibited and will result in 
    a lawsuit. Please do not take these terms as threats and/or not read them as 
    they are all very much true. I can sue you for an act of plagiarism and will 
    not hesitate to do so. Thank you for reading this legal disclaimer and have a 
    nice day! =)
    
    #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#
    =-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=
    
                                4.3  -  Contact Me
    
    =-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=
    #~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#~#
    
    Contact me via email (TestaALT@aol.com) or AIM (TestaALT) if you have any 
    questions, comments, or suggestions about this guide. Just make sure that you 
    put the game name in the subject line. If you don't, I'll probably delete 
    you're email thinking it's spam. Also, make sure that the question isn't 
    answered in the latest version of the document, which can be found at 
    GameFAQs. Try to ask me legibly, as I can't decipher chickenscratch. For AIM,
    just beep me whenever you like. Thanks for reading, and check some of my 
    other work at:
    
             -> http://gamefaqs.com/features/recognition/23249.html <-
    
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