*****************************************************************************
 
                             Mario Party 3 FAQ
                            For the Nintendo 64
                   Version 1.1 (Last Updated 5/27/2001)
                              By Devin Morgan

    This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. General Information
6. Story Mode Guide
7. Items
8. Game Boards
9. Duel Map Helpers Guide
10. 4-Player Mini-Games
11. 1 vs. 3 Mini-Games
12. 2 vs. 2 Mini-Games
13. 1 vs. 1 Mini-Games
14. Item Mini-Games
15. Battle Mini-Games
16. Game Guy Mini-Games
17. Hidden Mini-Games
18. Secrets/Tips and Tricks
19. Credits
20. Copyright Notice
21. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.1 (5/27/01): Added a little tidbit about getting the same non-
combatant partners on a Duel Map. See the Secrets section for more details on 
that.

Version 1.05 (5/26/01): Just added a little secret, courtesy of GameWinners. 
Check out the Secrets section for more details if you like.

Version 1.0 (5/23/01): As far as I know, this FAQ is now totally complete! 
All mini-games have been added, along with the Game Guy mini-games as well. 
However, if there is still something I'm missing, be sure to let me know!

Version 0.95 (5/22/01): In this update, there is ALOT of new stuff added! I 
have nearly all the mini-games added, plus all sorts of information on other 
aspects of the game, thanks to those who contributed!

Version 0.5 (5/14/01): The first version of this FAQ for the US version of 
this game! I have a good amount of information here so far, but it's still a 
long way until completion!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Mario Party 3 is the newly-released game in the series of the highly popular 
party game for the Nintendo 64. It was recently released in the US, and it is 
by all means MUCH better than the first two games of this series! There are 
new characters and options, plus there are 70 BRAND NEW mini-games to try! If 
you liked the previous two games in the series, then you should definitely 
pick up a copy of this game soon!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

In the center of the vast universe, a remarkably bright star was born. It was 
a star that is born only once in a thousand years, the Millenium Star. 
According to legend, whoever possessed this mystical star was destined to 
become the Superstar of the universe. However, since the Millenium Star was 
but a newborn, it fell from the starry sky.

Around that time, Mario and his friends were all happily relaxing when 
suddenly the Millenium Star came crashing down. Mario and his friends soon 
began arguing about who should keep the Millenium Star.

Suddenly, the Millenium Star gave off a brilliantly bright flash of light. 
And with that bright flash, Mario and his friends were transported inside a 
toy box!

"Greetings. I am the Millenium Star. You must pass my test to prove yourself 
worthy of possessing me. You must journey across many lands and collect the 
Star Stamps. If you can collect all seven, I shall accept you as the top 
Superstar in the universe."

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Control Stick/Pad: Move cursor

Start: Skip cinema scenes, pause game, bring up menu screen during game

A: Confirm selection on menu screens, hit dice block during the game

B: Cancel selection, use an item during the game

Z: View an overhead of the current map you're on

C-Up: View description of an item you're about to use after pressing B

C-Right: View the rules, controls, and description before a mini-game

R: Turn on practice mode before a mini-game so you can practice playing it,
   move map when it's your turn so you can see other parts of it

L: Use your player's taunt (only on the overhead board map screen)

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  5. General Information  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

==========
Characters
==========

New Characters: Waluigi
                Daisy

Returning Characters: Mario
                      Luigi
                      Peach
                      Yoshi
                      Wario
                      Donkey Kong

Although there are two new characters, you can't play them in all parts of 
the game. In the Story Mode, you can only pick one of the original 6 to play 
as. In the Party/Battle Royal Mode, you can pick any character.


=================
Game Board Spaces
=================

In Mario Party 3, there are 2 different types of boards: the regular 4-player 
boards (Battle Royal), and the 1-on-1 battle boards (Duel). There are also 
different spaces on each board, which I will list below.

Battle Royal Board Spaces
-------------------------

Blue Spaces
    Description: Just a regular blue space
    Information: When you land on this space, you gain 3 Coins.

Red Spaces
    Description: Just a regular red space
    Information: When you land on this space, you lose 3 Coins.

Bowser Space
    Description: Red space with Bowser's face on it
    Information: When you land here, you'll play Bowser's roulette.

"!" Space
    Description: Green space with a white exclamation point
    Information: When you land here, you play the Chance Time game.

Battle Space
    Description: Green space with Goomba's face on it
    Information: When you land here, a certain amount of coins will be taken
                 from each player, and you all must play a mini-game to
                 decide who takes all the coins.

Happening Space
    Description: Green space with a question mark on it
    Information: When you land here, an event occurs depending on the board
                 you're playing on.

Item Space
    Description: Green space with Toad's face on it
    Information: When you land here, you'll play a mini-game to try and win
                 an item.

Koopa Bank Space
    Description: Green space with a blue bag on it
    Information: Each time you pass this space, you automatically deposit 5
                 Coins to the bank; if you land directly on this space, you
                 get all the Coins that were deposited.

Game Guy Space
    Description: Green space with a picture of Game Guy on it
    Information: When you land here, you lose all your coins and must take
                 part in a type of mini-game to win them back.


Battle Board Spaces
-------------------

Basic Space
    Description: Blue checkered space
    Information: If you land on one, your face will be put onto it; if the
                 opponent lands on a space with your face on it, they'll lose
                 some coins to you.

Mini-Game Space
    Description: Green space with Tumble's (mushroom kid with dice on his
                 head) face on it
    Information: If you land here, you'll enter a mini-game where you must
                 beat the other person to win coins.

Power-Up Space
    Description: Space with an orange figure on it
    Information: When you land here, whatever helpers you have with you will
                 gain more strength.

Backwards Space
    Description: Green space with a arrow making a U-Turn
    Information: After landing here, you get to roll again, but this time you
                 move backwards on the board (only lasts for 1 turn).

Game Guy Space
    Description: Green space with a picture of Shy Guy on it
    Information: When you land here, you lose all your coins and must take
                 part in a type of mini-game to win them back.

Happening Space
    Description: Green space with a question mark on it
    Information: When you land here, an event on the board occurs (event
                 varies depending on the board).


=====================
Game Mode Information
=====================

Mario Party is divided into two different modes this time around: Story Mode 
and Party Mode. In the Story Mode, there is some sort of story you're 
following which involves playing on many game boards and trying to collect 
the most Stars. After you go through the movie sequences that tell the story, 
you'll be brought to the main game area. In Party Mode, you automatically get 
brought to the main area. There are a few things you can do at that point:

Mushroom Castle: Here, you can enter either of the side rooms to listen to
                 sound tests. You can enter the middle room and talk to the
                 red or green Koopas to view some game records.

Party Map/Blue Star: Here, you play the regular 4-player boards. You must
                     play each one in order in Story Mode, but you can select
                     any one you want in Party Mode.

Mini-Game Room/Yellow Star: You cannot access this area while playing in
                            Story Mode. However, in Party Mode, you can go
                            here and play any mini-games you already revealed
                            in the game itself.

Duel Map/Red Star: Here, you and another character will play on a special
                   battle map, where you must use helpers to defeat the other
                   person and win.

Millenium Star: In Story Mode, select this silver star to hear about how
                you're being graded when completing the boards, in the form
                of Star Levels. Below, I'll list the 4 ranks and the
                requirements for each Star Level in each game mode.


===========
Star Levels
===========

In Story Mode, you are given a rank in the form of a Star Level after 
completing each Battle Royal or Duel Maps. The four ranks are S, A, B, and C; 
each one is gained according to your performance in the board maps. If you 
manage to beat Story Mode with high ranks, there will be hidden areas 
unlocked in the game (check the Secrets section of this guide for more 
detailed information). Here, I'll list those requirements for each rank:

S Rank
------

Battle Royal: Win the board and have at least 2 more Stars than the 2nd place
              winner (after the bonus stars are given out).

Duel: Win the board and have at least 3 more pieces of the heart than your
      opponent.


A Rank
------

Battle Royal: Win the board and have at least 1 more Star than the 2nd place
              winner (after the bonus stars are given out).

Duel: Win the board and have at least 2 more pieces of the heart than your
      opponent.


B Rank
------

Battle Royal: Have the same amount of Stars as the 2nd place winner, but win
              the board by having more Coins.

Duel: Win the board and have at least 1 more piece of the heart than your
      opponent.


C Rank
------

Battle Royal: Have the same amount of Stars and Coins as the 2nd place
              winner, but win by rolling a higher number on the dice block.

Duel: Have the same amount of pieces of heart as your opponent, but win by
      having more Coins.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  6. Story Mode Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

Pre-Game Settings
-----------------

Before you start Story Mode for the first time, there are a few settings you 
must adjust before you play, including the player you wish to use (Waluigi 
and Daisy are NOT accessible in Story Mode), the difficulty setting of the 
game, and if you want all mini-games or just the easy ones. Those settings 
are kept until you complete Story Mode or if you start a new file. Also, you 
play for 15 turns on each board in this mode.

Game Order
----------

Story Mode is a little different than the rest of the game because of the set 
order you do things in. Here is the order in which you take on the regular 
(also known as Battle Royal Maps), the Duel Maps, and which Star Stamp you 
win and where:

Battle Royal Map 1 - Chilly Waters
Duel Map 1 - Gate Guy (Wit Star Stamp)
Battle Royal Map 2 - Deep Bloober Sea
Duel Map 2 - Arrowhead (Kindness Star Stamp)
Battle Royal Map 3 - Spiny Desert
Duel Map 3 - Pipesqueak (Strength Star Stamp)
Battle Royal Map 4 - Woody Woods
Duel Map 4 - Blowhard (Love Star Stamp)
Battle Royal Map 5 - Creepy Cavern
Duel Map 5 - Mr. Mover (Courage Star Stamp)
Daisy Duel Map - Backtrack (Beauty Star Stamp)
Waluigi Battle Royal Map - Waluigi's Island (Mischief Star Stamp)
VS. Millennium Star (Stardust Battle)

After you beat the first 5 regular/Duel boards, Daisy will appear and you'll 
have to play her on the Backtrack Duel board. When you beat that, you will 
then be challenged by Waluigi, and you'll play him on his regular game board, 
known as Waluigi's Island. After you beat his board, the Millennium Star will 
be floating in the air in the main area. Select it and you'll have to play 
against it in a mini-game where you must defeat Millennium Star. Information 
on this game will be at the end of the Mini-Games section of the guide. When 
you beat that, you will have completed the entire Story Mode and the credits 
will show.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  7. Items  -=
-=-=-=-=-=-=-=-=

There is a wide variety of items that you can obtain throughout the levels to 
help you and/or harm others. You can buy most of these items from the Item 
Shops run by Toad or Baby Bowser, get them as prizes in Item Games, or have 
them given to you randomly when landing on an Item Space. Here, I'll list all 
the items along with their prices if bought, who you can buy them from, and 
what they do.

Regular Items
-------------

Mushroom
    Price: 5 Coins
    Buy From: Toad
    Information: When used, you get to hit 2 dice blocks instead of one (for
                 that turn only) and the numbers on both blocks will combine
                 and that's how much you'll move. If you get the same number
                 on both blocks, you'll gain 20 Coins as an added prize.

Skeleton Key
    Price: 5 Coins
    Buy From: Toad or Baby Bowser
    Information: You can unlock locked doors in your path with this Key. It
                 disappears after you use it, though.

Poison Mushroom
    Price: 5 Coins
    Buy From: Baby Bowser
    Information: When you use this, the character you used it on will only be
                 able to roll from 1 to 3 on the dice block when it's their
                 turn (only lasts for one turn though).

Reverse Mushroom
    Price: 5 Coins
    Buy From: Baby Bowser
    Information: When used, it makes the character used on move in the other
                 direction on their turn.

Cellular Shopper
    Price: 5 Coins
    Buy From: Toad
    Information: When used, you can summon Toad or Baby Bowser and buy an
                 item from them on the spot.

Warp Block
    Price: 5 Coins
    Buy From: Toad
    Information: When used, you trade places with a random character on the
                 board.

Plunder Chest
    Price: 10 Coins
    Buy From: Baby Bowser
    Information: You can steal another character's item with this. You can
                 pick who to steal from, but you don't choose which of their
                 items you get.

Bowser Phone
    Price: 10 Coins
    Buy From: Baby Bowser
    Information: When used, you can summon Bowser and send him after another
                 character. That person must then go through Bowser's
                 roulette and accept whatever happens.

Dueling Glove
    Price: 10 Coins
    Buy From: Toad
    Information: When used, you and the character of your choice must wager
                 an amount of Coins and play a Duel game to decide who wins
                 them.

Lucky Lamp
    Price: 10 Coins
    Buy From: Baby Bowser
    Information: When used, Mushroom Jeanie appears and causes the location
                 of Millennium Star to change, meaning that the star location
                 on the board will change to a random place.

Golden Mushroom
    Price: 10 Coins
    Buy From: Toad
    Information: When used, 3 dice blocks appear for you to use. The amounts
                 on each will combine and that's how far you move.

Bowser Suit
    Price: 10 Coins
    Buy From: Baby Bowser
    Information: When used, it outfits the character used on with a Bowser
                 suit. After they hit the dice block, whoever's in their path
                 gives you 20 Coins.

Boo Repellant
    Price: 10 Coins
    Buy From: Toad
    Information: When you have this item, if anyone sends Boo after you to
                 steal Coins or Stars, this spray will scare it away.

Boo Bell
    Price: 15 Coins
    Buy From: Baby Bowser
    Information: When used, you can summon Boo to steal Coins or Stars from
                 other players.

Magic Lamp
    Price: 20 Coins
    Buy From: Toad
    Information: When you use this item, you can summon a genie to take you
                 to Millennium Star so you can buy a Star. It's recommended
                 that you have 20 Coins to spare before using this, or you'll
                 just be wasting this item.

Item Bag
    Price: 30 Coins
    Buy From: Toad or Baby Bowser
    Information: When you buy this item, you can get random items from it by
                 hitting it.


Rare Items
----------

Note that the following items are rare, and therefore cannot be bought from 
any shop. You obtain them by either landing on an Item Space, getting them 
from Hidden Blocks, or from within Item Bags.

Koopa Card
    Price: Cannot be bought
    Information: If you have this item, you'll automatically be able to take
                 all the Coins out of a Koopa Bank when you pass it on the
                 board. This item is EXTREMELY rare, and can only be gotten
                 from an Item Space.

Barter Box
    Price: Cannot be bought
    Information: When you get this rare item, you can use it to trade all
                 your items for another player's items.

Lucky Charm
    Price: Cannot be bought
    Information: Use this to make the Game Guy appear, then you can send him
                 to another player to play a Gambling mini-game. It's another
                 really rare, but sometimes useful, item.

Wacky Watch
    Price: Cannot be bought
    Information: When used, it causes there to be 5 turns remaining in the
                 current game.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  8. Game Boards  -=
-=-=-=-=-=-=-=-=-=-=-=

=================
Battle Royal Maps
=================

Chilly Waters
-------------

Blue Spaces: 52
Red Spaces: 12
Bowser Spaces: 6
"!" Spaces: 3
Battle Spaces: 6
Happening Spaces: 9
Item Spaces: 11
Koopa Bank Spaces: 2
Game Guy Spaces: 2
Item Shops: 2

Action Event: If a character is on a space along the upper, left or right
              sides of the board, and someone steps on a "?" Space, an Action
              Event will start. A giant snowball will start rolling along the
              north path and any characters in its way must jump or they'll
              be pushed to the right side. The snowball will then roll along
              a side path, and anyone who gets in its way will be sent to the
              end of the path. However, this Action Event may not occur if
              the snowman does not wake up after you land on a Happening
              Space. If that's the case, then consider yourself lucky!

Hazards: In the middle area of the board, it is very icy. From the center,
         you will see several paths branching out with small hills dividing
         that area from the rest of the board. If you get to that middle area
         and choose a path, you'll have to go up the small hill to proceed.
         Most of the time you do, but if you don't, you're stuck on the space
         before the hill until your next turn.


Deep Bloober Sea
----------------

Blue Spaces: 44
Red Spaces: 4
Bowser Spaces: 5
"!" Spaces: 3
Battle Spaces: 5
Happening Spaces: 16
Item Spaces: 12
Koopa Bank Spaces: 2
Game Guy Spaces: 2
Item Shops: 2

Action Event: At the upper-left section of the map, there are several
              Happening Spaces lined up. There is a giant vacuum-type
              creature sitting alongside that area. If you step on one of
              those spaces, it'll start to suck you in, so press A repeatedly
              to avoid being sucked in. If you can't escape, you'll be shot
              in whatever direction the arrow on top of it was pointing
              towards.

Hazards: There is an intersection between two paths at the left side of the
         board. When you try to pass, a shark will let you pass only if you
         push a button on a panel. If you push the wrong button and pass, a
         Bullet Bill will shoot you so you end up going down the opposite
         path. If you aren't shot, then you just continue on the path you
         want. Also, in between the two parallel middle paths sits a giant
         Bloober. If you step on a Happening Space on either of those paths,
         the Bloober will pull you to the other path, and vice versa.


Spiny Desert
------------

Blue Spaces: 56
Red Spaces: 6
Bowser Spaces: 5
"!" Spaces: 3
Battle Spaces: 6
Happening Spaces: 9
Item Spaces: 11
Koopa Bank Spaces: 2
Game Guy Spaces: 2
Item Shops: 2

Action Event: Near the middle of this board, there is an intersection where
              you can choose to either continue along the path, or go through
              the desert. Going through the desert requires you to press A to
              jump over the catcus in the way. If you don't jump, you'll be
              sent all the way to the side of the board.

Hazards: There are 2 sections of the board where the path goes in a circle
         around a sand pit. There are also many Happening Spaces around it as
         well. If you step on one, whoever is standing around that center
         area will be sucked in and brought to the other circular area on the
         board.


Woody Woods
-----------

Blue Spaces: 48
Red Spaces: 7
Bowser Spaces: 4
"!" Spaces: 2
Battle Spaces: 5
Happening Spaces: 9
Item Spaces: 13
Koopa Bank Spaces: 1
Game Guy Spaces: 2
Item Shops: 2

Action Event: At one intersection in the upper-left area of this board,
              there's a giant tree. It'll tell you about two types of fruit
              within its branches, then offer you the chance to pick one of
              them. You must pick either the left or the right fruit, then
              after you pick one, you find out what you'll get (either you
              get to roll again, or you get some Coins).

Hazards: When you come to some intersections, you'll see a large hole next to
         a signpost with an arrow on it. If you land on a Happening Space
         before that, you'll cause the mole inside the hole to come out and
         change the direction the sign's pointing, making it so you can only
         pass in whatever direction it's pointing at.


Creepy Cavern
-------------

Blue Spaces: 50
Red Spaces: 6
Bowser Spaces: 4
"!" Spaces: 2
Battle Spaces: 5
Happening Spaces: 14
Item Spaces: 10
Koopa Bank Spaces: 2
Game Guy Spaces: 2
Item Shops: 2

Action Event: There are two sets of train tracks that travel from the left
              side of the board to the right side. If you move along the
              spaces on the tracks and the train is at the station, you'll be
              given the option to jump on the train by the Thwomp onboard for
              5 Coins. After you pay, the Action Event starts; you must press
              A at the right time to jump onto the train, or else you'll be
              stuck on that side of the board and will have to continue
              normally.

Hazards: In the two middle paths going up and down, there's a giant Whomp
         that's lying across one side of the path. If you have a Skeleton
         Key, you can use it to make the Whomp fall back across the other
         side, giving you access. If you land on a Happening Space near this
         blockade in the path, it'll make the Whomp switch sides so it blocks
         the opposite path instead. If you land on a Happening Space on the
         train tracks, the train will come and make you run down the track to
         a safe spot at the end.


Waluigi's Island
----------------

Blue Spaces: 45
Red Spaces: 19
Bowser Spaces: 4
"!" Spaces: 2
Battle Spaces: 5
Happening Spaces: 10
Item Spaces: 9
Koopa Bank Spaces: 2
Game Guy Spaces: 2
Item Shops: 2

Action Event: At the north end of the circular path, you have the option to
              jump across the water to an intersection. A light will spin
              around the 3 arrows at the other side, and the Action Event is
              to jump so you'll land when it's pointing in the direction you
              wish to go.

Hazards: At the south area of the map, there's a circular path with a few
         Happening Spaces on it. If you land on one of the Happening Spaces,
         the timer in the middle counts down from 5. If it reaches zero (by
         landing on Happening Spaces several times), the dynamite will go off
         and all players on the surrounding path lose all their Coins! In the
         upper-left area of the map, there's an island you can only access by
         crossing one of two drawbridges connected to it. If you land on a
         Happening Space near one of those bridges, one bridge will lower
         while the other one will raise. Also, on that island, the spaces
         change with each turn, so be careful if you go there!


=========
Duel Maps
=========

Gate Guy
--------

Basic Spaces: 15
Mini-Game Spaces: 2
Power-Up Spaces: 1
Backwards Spaces: 4
Game Guy Spaces: 2
Happening Spaces: 3

Information: There is a path going down through the middle of this board.
             Both ends of it are guarded by gates, and you must pay 5 Coins
             if you want to go down that path. Alongside that middle path
             sits a Belltop, and each time you pass him, he'll count down
             from 5. Once it reaches zero, both characters will play a Duel
             Game and whoever wins will get 20 Coins.


Arrowhead
---------

Basic Spaces: 17
Mini-Game Spaces: 3
Power-Up Spaces: 2
Backwards Spaces: 2
Game Guy Spaces: 2
Happening Spaces: 2

Information: There's nothing of real importance in this level. It's just a
             basic and very straightforward board. In the middle area, the
             Belltop is there and when he counts down to 0, you enter a Duel
             Game with the opponent for a chance to win 20 Coins.


Pipesqueak
----------

Basic Spaces: 13
Mini-Game Spaces: 1
Power-Up Spaces: 1
Backwards Spaces: 4
Game Guy Spaces: 2
Happening Spaces: 2

Information: At each of the 4 corners of this board, you are given the option
             to continue on the path or jump into the pipe to get across to
             another point on the board. Also, the Belltop is at the halfway
             point on the bottom path, and you should know the drill on him
             by now.


Blowhard
--------

Basic Spaces: 12
Mini-Game Spaces: 2
Power-Up Spaces: 2
Backwards Spaces: 0
Game Guy Spaces: 6
Happening Spaces: 3

Information: At the middle intersection of this board, there is a giant fan
             in the floor. When you pass over it, it switches the position of
             your partner(s), which can be to your advantage if you're lucky.
             Also, the Belltop counts down each time you pass through this
             middle intersection.


Mr. Mover
---------

Basic Spaces: 18
Mini-Game Spaces: 2
Power-Up Spaces: 3
Backwards Spaces: 1
Game Guy Spaces: 2
Happening Spaces: 3

Information: Along the south end of the board, there's a conveyor belt that
             moves in one direction. After each turn, it changes direction
             from moving left to right, or vice versa.


Backtrack
---------

Basic Spaces: 8
Mini-Game Spaces: 2
Power-Up Spaces: 2
Backwards Spaces: 5
Game Guy Spaces: 2
Happening Spaces: 2

Information: In each of the 5 corners of this star-shaped map, there is a
             Backwards Space. If you land on one, it'll switch the direction
             that the sign nearby is pointing, causing you to move in the
             opposite direction for your next turn. It also switches the
             position of your partner(s) in the process.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Duel Map Helpers Guide -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In the special Duel Maps, you and one other player must battle each other 
using helpers. Each character comes with a helper when you pick them, and 
each one has its advantages and disadvantages. The only way to win in these 
Duel Maps is to attack the other player with your helper characters. Each 
helper can perform a certain amount of damage from the opponent, and they 
have a certain amount of damage they can take before being defeated. If an 
attack does more damage than required to knock out your partner, the left 
over is carried on to you. For example, if I attacked the opponent with 
Snifit as my partner, and they had Toad behind them, the Toad would only 
absorb the 1 damage needed to kill it, and your opponent would take the 1 
damage left over. Here, I'll list information on each helper along with 
information on each one.

Koopa Troopa
    Comes with: Mario
    Attack: 1
    Stamina: 2
    Salary: 1 Coin per turn

Goomba
    Comes with: Luigi
    Attack: 2
    Stamina: 1
    Salary: 2 Coins per turn

Toad
    Comes with: Peach
    Attack: 1
    Stamina: 1
    Salary: 1 Coin per turn
    Advantages: When you land on a space with the opponent's mark on it, you
                won't have to pay any Coins.

Bob-omb
    Comes with: Wario
    Attack: 1
    Stamina: 1
    Salary: 2 Coins per turn
    Disadvantages: When it attacks, it'll self-destruct after attacking. It
                   also avoids your opponent's partners and attacks them
                   directly.

Boo
    Comes with: Yoshi
    Attack: 2
    Stamina: 1
    Salary: 3 Coins per turn
    Advantages: When attacked, the attacks go right through it, so it can't
                get hurt by attacks. Also, when an opponent's partner
                attacks, Boo will attack your opponent for the same amount of
                damage that they took from you.
    Disadvantages: When attacked, the attack will go right through Big Boo
                   and hurt your character.

Whomp
    Comes with: Donkey Kong
    Attack: 0
    Stamina: 4
    Salary: 3 Coins per turn
    Disadvantages: Since it has no attack power, it can't attack the
                   opponent, but its high defense makes up for that.

Snifit
    Comes with: Daisy
    Attack: 2
    Stamina: 2
    Salary: 5 Coins per turn
    Advantages: At the beginning of each turn, it'll give your character a
                few extra Coins.

Piranha Plant
    Comes With: Waluigi
    Attack: 3
    Stamina: 1
    Salary: 5 Coins per turn
    Advantages: It sometimes makes an extra die appear, allowing you to roll
                to move even more spaces in one turn.

Chomp
    Comes with: N/A
    Attack: 1
    Stamina: 2
    Salary: 6 Coins per turn
    Advantages: When it attacks, it attacks both the helper between it and
                the opponent, as well as the opponent, taking the same amount
                of power from each.

Thwomp
    Comes with: N/A
    Attack: 0
    Stamina: 2
    Salary: 4 Coins per turn
    Advantages: This helper can defeat one of your opponent's helpers in one
                hit.

Mr. Blizzard
    Comes with: N/A
    Attack: 1
    Stamina: 3
    Salary: 2 Coins per turn
    Advantages: This helper can attack the helper standing on the far side of
                your opponent, causing damage.

Baby Bowser
    Comes with: N/A
    Attack: 1
    Stamina: 1
    Salary: 3 Coins per turn
    Advantages: Despite the amount of Attack Power he has, Baby Bowser takes
                several hearts from the opponent when he attacks. Basically,
                multiply the Attack Power by 3 and that'll be the number of
                hearts taken away. However, his attack has a 60% success rate
                of attack.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. 4-Player Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Aces High
---------

Game Rules: Climb into a place with 2 types of missiles, then shoot down your
            rivals.
Controls: Control Stick: Move
          A: Accelerate
          B: Brate
          Z: Shoot missiles
Advice: You can fire a Bullet Bill by continuously pressing Z.


Awful Tower
-----------

Game Rules: Jump from block to block to climb the tower. The fastest climber,
            wins.
Controls: Control Stick: Move
          A: Jump
Advice: The Hammer Bros. will throw hammers at you to block your way. Use
        good timing to pass by them.


Bounce 'n' Trounce
------------------

Game Rules: Get on a bouncing ball, then knock your rivals off the playing
            field.
Controls: Control Stick: Move
          A: Jump
          A, then Z: Attack
Advice: As time passes, the playing field drops away one block at a time. Be
        careful not to drop away, too.


Cheep Cheep Chase
-----------------

Game Rules: Swim like mad to avoid the hungry Cheep Cheep. Dive to avoid the
            bombs in the water.
Controls: A (repeatedly): Swim
          B or Z: Dive
Advice: '!' will appear over your head just before the Cheep Cheep is going
        to catch you. Repeatedly press A to swim away.


Chip Shot Challenge
-------------------

Game Rules: Aim for the hole, then hit the ball. The player closest to the
            hole, wins.
Controls: Control Stick: Aim ball, adjust shot strength
          A: Hit ball
Advice: Look closely at the slope to plan your shot. Any player who hits the
        ball into the hole, wins coins.


Curtain Call
------------

Game Rules: Koopa, Goomba and Boo are dancing. Remember who appeared and in
            what order.
Controls: Control Stick: Select character of your choice
          A: Confirm selection
          B: Cancel selection
Advice: Koopa and friends may try to fool you, so pay attention. Any player
        who correctly answers three questions gets coins.


Frigid Bridges
--------------

Game Rules: Use blocks to fix the broken path. The first playert to carry 3
            blocks and fix the path, wins.
Controls: Control Stick: Move
Advice: The path is frozen, so it's slippery. Don't panic. Exercise caution
        and control.


Ice Rink Risk
-------------

Game Rules: Try to avoid being hit by the spiked Koopa shell that slides
            around the frozen playing field.
Controls: Control Stick: Move
          A: Jump
Advice: The more the Koopa shell moves, the faster it bounces, so watch out.
        The last player remaining wins the coins.


M.P. I.Q.
---------

Game Rules: Hit the block quickly for your chance to answer the question. The
            first player to reach 3 points, wins.
Controls: A: Hit block, select answer
          B, Z: Select answer
Advice: If you hit the block in the middle of the question, you won't see the
        entire question.


Mario's Puzzle Party
--------------------

Game Rules: Break blocks by connecting 2 or more of the same color. Thwomps
            will occasionally fall and squash blocks for you.
Controls: Control Stick: Move cursor
          A or B: Rotate falling blocks
          Z: Drop blocks quickly
Advice: Garbage blocks will break when the colored blocks touching them are
        broken.


Messy Memory
------------

Game Rules: Toads knock the items on the shelves to the floor. Try to return
            all the items to their proper spots.
Controls: Control Stick: Move cursor
          A: Grab/place selected item
          Z: Open/close curtain
Advice: Remember where the items were originally places on the shelves. If
        you get less than 3 points, you automatically lose.


Parasol Plummet
---------------

Game Rules: Open and close your umbrella to colelct the coins thrown by the
            Hammer Bros.
Controls: Control Stick: Move
          A: Open/close umbrella
Advice: If the Hammer Bros. hit you with a hammer, you will be temporarily
        unable to collect coins.


Picture Imperfect
-----------------

Game Rules: Hit the block to stop the correct parts as they appear. Try to
            re-create the original picture.
Controls: A: Hit block
Advice: Each set of parts flashes more quickly on the screen than the
        previous set. The player with the most points gets coins.


Pipe Cleaners
-------------

Game Rules: Hit the Baby Bowsers with the hammer as they pop out of the pipes
            on either side of you.
Controls: Up + A, Up + B, Down + A, Down + B: Swing hammer in desired
                                              direction
Advice: The Baby Bowsers will try to fool you. The player who scores the
        most, gets coins.


Rockin' Raceway
---------------

Game Rules: Saddle up a hobby horse and race. Use the carrot panels in the
            middle of the track to dash.
Controls: A + B or Z (alternately): Move
Advice: If you try to go too fast, your hobby horse will spin out. Slow down
        when your carrot meter gets low.


Snowball Summit
---------------

Game Rules: Press B repeatedly to build a snowball. Roll it around to make it
            bigger, then press A to roll it at your rivals.
Controls: Control Stick: Move, push snowball around
          A: Roll snowball
          B (repeatedly): Build a snowball
Advice: Bigger snowballs will knock your opponents farther, but as your
        snowball grows, it rolls more slowly.


The Beat Goes On
----------------

Game Rules: Remember the order in which the drums are played, then add the
            drum of your choice at the end.
Controls: A, B, Z: Play selected drum
Advice: If your drum timing is off, you'll lose. So keep the beat!


Toadstool Titan
---------------

Game Rules: Break the blocks to find the Mushroom. Defeat your rivals by
            crashing into them.
Controls (When not super-powered): Control Stick: Move
                                   A: Jump
                                   B: Attack
Controls (When super-powered): Control Stick: Move
Advice: You cannot defeat a player who has powered up. Just run away.


Treadmill Grill
---------------

Game Rules: Try to knock your rivals off the moving playing field. If you hit
            a flame, you're out.
Controls: Control Stick: Move
          A, then Z: Ground Pound
          B: Attack
Advice: Be careful! The playing field gradually gets smaller as time passes.


Water Whirled
-------------

Game Rules: Jump aboard a motorboat and race. The first to finish 5 laps,
            wins.
Controls: Control Stick: Steer boat
          A: Accelerate
Advice: If you go too fast, you won't corner well. Watch your speed.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. 1 vs. 3 Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Boulder Ball
------------

Game Rules: Use the machine at the summit to roll boulders down the slope and
            prevent the other 3 players from climbing up.
Controls (Player at top): Control Stick: Aim boulder
                          A: Roll boulder down hill
Controls (Players climbing hill): Control Stick: Move
Advice: Knocking multiple players down at once is the key. As you're dropping
        the boulder, try bouncing it off the walls.


Coconut Conk
------------

Game Rules: Use the Ground Pound to hit the player in the barrel with
            coconuts.
Controls (Player in barrel): Left-Right (Control Stick): Move
Controls (Players atop palm trees): Control Stick: Move
                                    A, then Z: Ground Pound
Advice: Once it's moving, it's hard to stop the barrel. Move carefully, and
        don't panic.


Crazy Cogs
----------

Game Rules: Three players: Try to avoid all of the incoming Bullet Bills.
            Single player: Spin the cog the other players are standing on.
Controls (Player with control): Control Stick: Spin cog the others are on
Controls (Players on cog): Control Stick: Move
Advice: If one player remains till the end, the 3-player team wins. So, even
        if you are all alone, keep trying and don't give up.


Hand, Line and Sinker
---------------------

Game Rules: Reel in the 3 who have become fish. If all get caught, the single
            player wins.
Controls (Player in boat): Control Stick (Down): Adjust cast distance
                                         (Left/Right): Aim cast
                           A: Cast Magic Hand
Controls (Players in water): Control Stick: Adjust direction facing
                             A: Swim forward
Advice: You can move the Magic Hand a little after you cast.


Hide and Sneak
--------------

Game Rules: Three players: While the curtain is open, use the Control Stick
            to hide. If the single player guesses your hiding place, you
            lose.
Controls (Player guessing): Control Stick: Move
                            A: Push switch you're in front of
Controls (Players on stage): Control Stick: Hide behind an obstacle
Advice: A hiding place will disappear after the seeker has chosen it. Be
        careful as the hiding places decrease.


Ridiculous Relay
----------------

Game Rules: Everyone has a different vehicle in this race. It's a 3-on-1
            relay.
Controls (Player on top screen): Control Stick: Move
Controls (Player in first vehicle): A: Paddle left oar
                                    B: Paddle right oar
Controls (Player in second vehicle): Up + A, Down + A, Up + B, Down + B: Move
Controls (Player in third vehicle): A (repeatedly): Move
Advice: The controls vary for each vehicle. Be careful to use the controls
        correctly.


River Raiders
-------------

Game Rules: Ride on Koopa shells and try to collect coins as they flow down
            the river.
Controls: Control Stick: Move left and right
Advice: If you hit a floating log, you won't be able to collect coins for a
        short time.


Spotlight Swim
--------------

Game Rules: Catch the swimmer by shining all the searchlights on him or her
            at the same time.
Controls (Player in water): Control Stick: Move
                            A: Dive
Controls (Players with spotlights): Control Stick: Move spotlight
Advice: The swimmer temporarily stops after he or she dives. Try to shine
        your searchlight on the swimmer at that point.


Thwomp Pull
-----------

Game Rules: Press the buttons the Thwomps tell you to with good timing to
            move your sled forward.
Controls (Player on left side): A, B, Z: Move sled when selected button
                                         appears
Controls (Players on right side): A, B, Z: When a button appears onscreen,
                                           the player it appears over must
                                           press it to move
Advice: If you press the wrong button, the Thwomps will get confused and
        pause. Be careful not to make mistakes.


Tidal Toss
----------

Game Rules: Jump to avoid the waves caused by the player in the boat.
Controls (Player in boat): A, then Z: Ground Pound
Controls (Players in water): Control Stick: Move
                             A: Jump
Advice: The size of the wave depends on the height of your Ground Pound. Just
        jumping will also cause a wave.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. 2 vs. 2 Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Baby Bowser Broadside
---------------------

Game Rules: Aim your cannon at the Baby Bowser target, then fire away!
Controls: Control Stick: Aim cannon
          A: Shoot
Advice: The Baby Bowser target moves about randomly. Aim your cannon
        carefully and shoot to win.


Cosmic Coaster
--------------

Game Rules: Hop in a two-person coaster, avoid the signs and race toward the
            goal.
Controls: Control Stick: Move left or right
Advice: If you hit the signs, the speed of your coaster will decrease.


Eatsa Pizza
-----------

Game Rules: Work together to gobble up a giant pizza. The team that eats the
            most, wins.
Controls: Control Stick: Move
          A (repeatedly): Eat the pizza
Advice: Toppings are tough to eat, so you have to press A more times to
        finish them.


Etch 'n' Catch
--------------

Game Rules: Toad has been turned into a stamp. Draw a circle around him with
            your magic crayon to return him to normal.
Controls: Control Stick: Move
Advice: Work together to encircle Toad, or you won't be able to save him.


Hyper Hydrants
--------------

Game Rules: Douse the flames from the Podoboo. The team that puts out the
            most flames, wins.
Controls (Players holding hose): Control Stick: Aim the water
                                 A: Spray the water
Controls (Players pumping the water): A: Push pump downward
                                      B or Z: Pull pump upward
Advice: The hose will spray when you press A. But the distance you can reach
        will become shorter.


Log Jam
-------

Game Rules: Press the button displayed on each log to split as many logs as
            possible.
Controls (Players without axe): A, B, Z: Place wood on stump by pressing
                                         button displayed on wood
Controls (Players with axe): A, B, Z: Split wood by pressing button displayed
                                      on wood
Advice: If you press the wrong button, you won't be able to place or split
        logs.


Picking Panic
-------------

Game Rules: Grab the cherries from Woody, then pass them to your partner to
            put in the basket.
Controls: A: Grab/release cherries
Advice: The distance the cherries fly depends on their size. Try to match
        your timing to their size.


Puddle Paddle
-------------

Game Rules: Climb aboard a two-person raft and collect the coins thrown by
            the Hammer Bros.
Controls: Control Stick: Steer
          A (repeatedly): Paddle
Advice: If you don't work together, your raft will flounder.


Pump, Pump and Away
-------------------

Game Rules: Press A and B with good timing to pump up your rocket. The team
            whose rocket flies higher, wins.
Controls: A: Push pump down
          B or Z: Pull pump up
Advice: Push the pump down when it flashes to send the most air to the
        rocket.


Slot Synch
----------

Game Rules: Pair up to hit character blocks. Try to hit the same character as
            your partner did.
Controls: A: Hit block
Advice: Be careful! If you get Baby Bowser, you'll lose one point.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. 1 vs. 1 Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Baby Bowser Bonkers
-------------------

Game Rules: Try to step on as many Baby Bowsers as possible as they appear in
            the holes.
Controls: Control Stick: Move
          A: Jump
Advice: If you step correctly, you'll be able to score consecutive Baby
        Bowsers.


Bowser Toss
-----------

Game Rules: Spin Bowser round and round, then throw him as far as possible.
Controls: Control Stick: Adjust angle of spin
          A (repeatedly): Spin Bowser
Advice: To really throw Bowser far, it's not just pressing A. The Control
        Stick angle is important, too.


Crowd Cover
-----------

Game Rules: Choose the small picture that matches the big picture on the
            sheet of drawing paper.
Controls: A, B, Z: Select picture
Advice: The characters on the drawing paper will gradually vanish from the
        picture, making the picture easier to see!


End of the Line
---------------

Game Rules: Climb aboard Steamer, then pick the right tunnel! If you pick the
            wrong tunnel, you'll fly off a cliff!
Controls: Control Stick: Select either the left/right tunnel
Advice: Even if you choose the wrong tunnel, you'll just start over. Don't
        forget which was the wrong one!


Fowl Play
---------

Game Rules: Try to chase down and catch the runaway chicken. Get ahead of
            your rival by jumping the fence.
Controls: Control Stick: Move
          A: Jump
          B: Catch the chicken
Advice: It's easy to lose the chicken because it's so nimble and quick. If
        you can't find it, follow the footprints.


Motor Rooter
------------

Game Rules: Race a Koopa shell through the winding pipe. Drive over
            acceleration panels to increase your speed.
Controls: Control Stick: Move left or right
Advice: There are Amps in the pipes waiting to slow you down. Try to slip
        through their electric attack.


Popgun Pick-Off
---------------

Game Rules: Watch the 9 windows for the Baby Bowsers. Ain with the Control
            Stick and hit as many of them as possible.
Controls: Control Stick: Move cursor
          A (repeatedly): Shoot
Advice: Try not to hit Toad by mistake. If you do, you'll lose 10 points.


Silly Screws
------------

Game Rules: Line the nuts up just right and race toward the goal.
Controls: A (repeatedly): Spin counterclockwise (farther from the wall)
          B (repeatedly): Spin clockwise (toward the wall)
Advice: The faster you spin the nut, the more time it will take to stop.


Tick Tock Hop
-------------

Game Rules: The hands of the clock spin round and round. Time your jumps to
            avoid being hit by the minute hand.
Controls: A: Jump
Advice: Be careful because the hands will speed up and slow down without
        warning.


Vine With Me
------------

Game Rules: Escape from the Piranha Plant Forest by swinging on the vines.
Controls: A: Jump from vine
Advice: You may be able to skip a vine here and there if you time your swings
        well.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Item Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

Bobbing Bow-loons
-----------------

Game Rules: Time your arrow to shoot down an item.
Controls: A: Shoot the arrow
Advice: Watch how the balloons move, then release your arrow carefully.


Dorrie Dip
----------

Game Rules: If you Ground Pound on Dorrie's back, she'll grab an item for
            you.
Controls: A, then Z: Ground Pound
Advice: It takes a little time for Dorrie to grab an item after you do a
        Ground Pound.


Hey, Batter, Batter!
--------------------

Game Rules: Hit Baby Bowser's pitch. Hit an item with the ball to get that
            item. You can swing the bat only once.
Controls: A: Swing bat
Advice: The item you hit will change with the timing of your swing. Watch the
        ball and time your swing well.


Swing 'n' Swipe
---------------

Game Rules: Hit a Baby Bowser with a hammer to get the item in its treasure
            chest.
Controls: Control Stick: Move
          A: Swing hammer
Advice: Target an item, then hit that Baby Bowser quickly before you lose
        sight of him.


Swinging with Sharks
--------------------

Game Rules: Jump from the swing and land on a barrel to get an item. Timing
            is important.
Controls: A: Jump
Advice: If you land in the water, you'll get nothing, so be careful.


Winner's Wheel
--------------

Game Rules: Stop the roulette wheel with good timing to get an item.
Controls: A: Stop wheel
Advice: Pay close attention to the roulette wheel lights before you hit the
        switch.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. Battle Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

All Fired Up
------------

Game Rules: The Podoboos are coming to get you! Do your best to avoid getting
            hit by a Podoboo!
Controls: Control Stick: Move
          A: Jump
Advice: The Podoboos will make circles, crosses and other formations to chase
        you down!


Eye Sore
--------

Game Rules: Run circles around Big Mr. I to shrink him down to size! Complete
            15 laps to make Big Mr. I vanish completely!
Controls: Control Stick: Move
Advice: If you bump into Big Mr. I or a Podoboo, you'll fall down and lose
        time, so watch out!


Locked Out
----------

Game Rules: Grab a key, then open a door! The mark on the key must match the
            door, or it won't open!
Controls: Control Stick: Move
          A: Pick up/drop key
          B: Attack
Advice: If you attack a character, he or she will drop the key! Steal a key
        when you get the chance!


Merry-Go-Chomp
--------------

Game Rules: Below the spinning pillar, the Chain Chomp waits for you! Try
            your luck--pick a color to avoid the Chain Chomp!
Controls: A: Select color to ride on
Advice: No one knows which color will stop in front of the Chain Chomp!
        Choose one that feels lucky!


Slap Down
---------

Game Rules: Quickly press A when the flower on a revolving panel matches the
            big flower in the middle!
Controls: A: Slap down in the middle area
Advice: If you slap on the wrong flower, you'll be disqualified. Make sure
        the flowers match!


Stacked Deck
------------

Game Rules: Use a Ground Pound to flip the card and find a Toad. If you flip
            over a Baby Bowser, you lose!
Controls: Control Stick: Move
          A, then Z: Ground Pound
Advice: If you flip over a Boo, the order of turns will change, so watch out!


Storm Chasers
-------------

Game Rules: Hold your pot under the rain cloud to water your Piranha Plant!
            The more you water it, the more it will grow!
Controls: Control Stick: Move
Advice: The rain cloud is blowing to and fro! Chase it down! Your Piranha
        Plant will flash brightly when it's getting water!


Three Door Monty
----------------

Game Rules: Toad, Boo and Koopa will enter the castle. Remember which door
            each one enters, then be the quickest to answer!
Controls: A, B, Z: Select door
Advice: If you choose the wrong door, you're out. Hurry, but don't panic!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  16. Game Guy Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Throughout the different boards, you'll most likely land on a Game Guy Space 
sooner or later. When you do, Game Guy will appear and take all your Coins, 
then whisk you away to a randomly selected Game Guy mini-game, where you can 
either come back with more Coins than you started with, or none at all! It's 
the ultimate game of chance and luck! The four random mini-games are listed 
below for your convenience.

Game Guy's Lucky 7
------------------

In this mini-game, there are 7 steps; you advance up them according to the 
number you hit on the dice block. First Game Guy will go, then you will go 
afterward. The objective is to get to the highest step without falling off at 
the top, and to get higher than Game Guy. You have the option to hit the dice 
block a second time, but you should only do that if you're on a really low 
step. If you're still lower than Game Guy, you lose; end up on the same block 
as or higher than Game Guy, you win.


Game Guy's Magic Boxes
----------------------

There are two chests; Toad sits inside one, and Baby Bowser in the other. The 
curtain will hide the chests as they move around, then you have to guess 
which chest Toad is in. If you get the one with Toad, you'll win 2x the 
amount of Coins you bet, then have the option to continue guessing (you can 
play this up to 3 times in one round) in hopes of winning more money.


Game Guy's Roulette
-------------------

You place a bet on which space the shell will stop at. If the shell stops 
where you placed your bet, you win however many Coins that space was worth 
(consult the list on the right side of the screen for more details). Of 
course, the smaller the space you bet on, the more Coins you'll win!


Game Guy's Sweet Surprise
-------------------------

Here, you'll see a large Bow-Wow and a small Bow-Wow sitting in front of 2 
cakes. The objective here is to bet on which one will finish their cake 
first. The larger one almost always wins, although I've never seen it lose, 
so that's your best bet on winning here.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  17. Hidden Mini-Games -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Dizzy Dinghies
--------------

Game Rules: Choose 1 of 3 boat types, then try to set a new course record.
Controls: Control Stick: Steer
          A: Accelerate
Advice: Each boat has different performance capabilities. How about trying
        different boats on different courses?


Mario's Puzzle Party Pro
------------------------

Game Rules: Score as many points as you can in this one-player version of
            Mario's Puzzle Party. You have 3 minutes. Good luck!
Controls: Control Stick: Move cursor
          A or B: Rotate falling blocks
          Z: Drop blocks quickly
Advice: In this mode, garbage blocks fall at every 100 points. If you don't
        last 3 minutes, your score won't be recorded.


Stardust Battle
---------------

Game Rules: Gather up the falling stars that land in the playing field, then
            throw them at the Millenium Star.
Controls: Control Stick: Move
          A: Jump
          B: Pick up/throw stars
Advice: If you try to pick up a falling star while it's still glowing, you'll
        be out, so be careful.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  18. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=================================
Access Daisy Duel Map (Backtrack)
=================================

To be able to freely play the Duel board where you play against Daisy in 
Story Mode, you must first complete it in Story Mode.


===============================
Access Dizzy Dinghies Mini-Game
===============================

To access the Dizzy Dinghies mini-game in the Mini-Game Room (Party Mode), 
you must play every regular mini-game. It'll then be accessible in the Mini-
Game Room.


=========================================
Access Mario's Puzzle Party Pro Mini-Game
=========================================

To access the Mario's Puzzle Party Pro mini-game in the Mini-Game Room (Party 
Mode), you must win at least 1000 Coins in Game Guy's Room, found in the 
Mini-Game Room in Party Mode.


================================
Access Stardust Battle Mini-Game
================================

To access the Stardust Battle mini-game in the Mini-Game Room (Party Mode), 
you must beat the game once to access it.


==================================================
Access Waluigi Battle Royal Map (Waluigi's Island)
==================================================

To gain access to the Waluigi game board, you must first complete it in Story 
Mode. After that, you can freely play it in Party Mode on the file you beat 
it in originally.


===========================
Double Partner Attack Boost
===========================

In any Duel Map, if you end up with 2 of the same partner, both their attack 
powers will go up by 1 point.


==========================
Double Partner Salary Drop
==========================

In any Duel Map, if you end up with 2 of the same non-combatant partner (such 
as a Thwomp or Whomp), both their salaries will be lowered by 1 Coin.


==============================
Free Coins for Rolling Doubles
==============================

In the regular game boards, if you use the Mushroom item and get the same 
number on both dice, you gain a free 10 Coins. If you roll two 7's, you gain 
20 Coins.


==============================
Free Coins for Rolling Triples
==============================

If you use the Golden Mushroom and get the same number on all 3 dice, you win 
30 Coins. If you roll 3 7's, you'll win 50 Coins!


===============
Game Guy's Room
===============

To be able to play in Game Guy's Room in the Mini-Game Room in Party Mode, 
you must beat Story Mode with Miracle Star status (at least eight S ranks).


=============
Mt. Mariomore
=============

To get your character's face carved into the front of Mt. Mariomore (the 
giant mountain in the background of the main area of the game), just beat 
Story Mode with any character you choose.


=============================
Super Hard Difficulty Setting
=============================

To open up the Super Hard difficulty setting in Story and Party modes, simply 
beat the game with any character on the Hard setting.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  19. Credits -=
-=-=-=-=-=-=-=-=-=

crate3333: For sending me information about the rare items in this game.

Yoshi348(at)san.rr.com: For sending me a correction for the use of the Wacky 
Watch item, several Japanese to US name changes, and some information 
regarding the partners in the Duel Maps.

Eddie Woo: For the many corrections, additions, and other things he sent me 
to add to this guide. Thanks ALOT, I really appreciate it!

Reza Abdolali: For letting me know about the giant mountain in the main area, 
and how your character's face can be carved into it.

Game Winners (http://www.gamewinners.com): For the information on the Super 
Hard game difficulty setting.

Davin Shirley: For sending me information on getting two of the same non-
combatant partners in a Duel Map.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  20. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are not currently not allowed to post any of my 
files on your site. If you wish to acquire permission, feel free to email me 
(see the section below); permission may or may not granted at my discretion. 
Please respect my work and do not steal it or post it without my permission. 
I only want my most recent work to be available and I do not feel that can be 
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, contact me and we'll talk. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  21. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If 
it is a work in progress, give me time before bombarding me with emails about 
things being missing. All I ask is that you READ THE FAQ before emailing me, 
since that's what it's here for! Don't waste my time (and yours) by asking me 
for information obviously covered in the guide. If it's in reference to a 
side quest or item, chances are they can be found in another section besides 
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in 
this FAQ, feel free to email me. I usually do post submissions, credit given 
of course, so long as I feel they are relevant to the game in question. My 
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to 
check out the rest of my work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=