FAQ/Walkthrough
Mario Party 3
Alias: The Return of Raken
twishall@hotmail.com
Version 1.00
PROOFREAD

Table of Contents

I: Copyright Information

II: Introduction

III: Version History

IV: Main Controls

V: Menus

VI: Characters

VII: Items

VIII: Battle Royal Maps

IX: Mini-Games

X: Story Mode

XI: Duel Maps

XII: Duel Partners

XIII: Mini-Game Room

XIV: Game Guy Room

XV: Questions You Might Ask

XVI: Credits

XVII: Conclusion

-------------------------
I: Copyright Information
-------------------------

This FAQ may not be reproduced or reformatted in any way without prior 
written permission from me. This FAQ is copyright 2002-2004. It may not 
be used for profitable purposes, such as magazines, books, etc. It may 
not be used for ads. All rights reserved. 

I am not in any way associated or affiliated with any companies who 
were involved in the making of this game. Copyright their respective 
owners. All rights reserved.

-----------------
II: Introduction
-----------------

Hello. The primary purpose of this FAQ is to help you through the game 
of Mario Party 3. You should look at this FAQ for one of the following 
reasons...

1. You want to be stupid and spoil the game.
2. You are stuck on a certain point of the game, and need help.
3. You have already beaten the game, and want to read the FAQ just for 
fun, or, look for things that you may have missed.

Let me explain to you how to read the Mini-Games section.

When I explain a Mini-Game, first, I will list the controls for that 
specific Mini-Game. There are groups of Mini-Games. There are 4-Player 
Mini-Games, 2 vs. 2 Mini-Games, 1 vs. 3 Mini-Games, Duel Mini-Games, 
Battle Mini-Games, Item Mini-Games, ??? Mini-Games, and Game Guy Mini-
Games. All these will be explained in the Mini-Games section in their 
respective groups.

After the controls of the Mini-Game, I will list some strategies and 
things like that for the Mini-Game. Then, I will proceed to the next 
Mini-Game. Here is the one site that this guide may appear on.

www.gamefaqs.com

If you would like to recommend a different site, send an e-mail to 
twishall@hotmail.com with the name of the site you're recommending in 
the e-mail. I'll check it out to see if it's okay, then I'll get back 
to you.

That done, I hope the FAQ helps you. Thank you.

---------------------
III: Version History
---------------------

Version 1.00: The initial release of this guide. Never made it online, 
though.

Version 1.10: Proofread the guide. Added some stuff like...

-Took away hyphenations.
-Added the number of each type of space on the first three Board Maps.
-Added the shark torpedo thing on Deep Bloober Sea.
-Took away as many coins as you may lose like when you hit a Red Space 
and just listed one number instead.
-Changed some words to different words.

-----------------
IV: Main Controls
-----------------

NOTE: All the buttons are followed by information on what they do, and 
that is followed by a number. If you see a 1, then that means that this 
is for In The Menu. A 2 means During Game Play.

A: Confirms a selection/goes forward a screen. 1. Hits the Dice Block, 
confirms the usage of an item. Does things in certain Action Times. 2.

B: Cancels a selection/goes backward a screen. 1. Goes to the Item 
Menu. Views Partners on Duel Mode. 2.

Down C: N/A. 1 and 2.

Left C: Goes to the previous item in item explanations and goes to the 
previous partner in partner explanations. 1. N/A for 2.

Right C: Goes to the next item in item explanations and goes to the 
next partner in partner explanations. Goes to the next part of Mini-
Game Explanations. 1. N/A for 2.

Up C: View item explanations if you are about to use an item, and view 
partner explanations if you are about to play Roulette on Duel mode. 1. 
N/A for 2.

R: Choose Practice for Mini-Games. 1. View Map. 2.

L: N/A. 1 and 2.

Z: Stop viewing Board on Battle Royal. 1. View Board on Battle Royal. 
2.

Control Pad: N/A. 1 and 2.

Start: Confirms a selection/goes forward a screen. 1. Begins a Mini-
Game at the Explanation Screen. 2.

Control Stick: Moves the cursor. 1. Moves you in the Woody Woods Action 
Time. 2.

--------
V: Menus
--------

At the beginning, push Start to display the Title Screen. Press Start 
again to enter the Main Menu.

Here, you have five choices.

Files

Choose from one of the three files listed. If the treasure chest is 
white, then, you will proceed to the Name Entry screen. Enter any name 
with a maximum of five characters and then push A. If the treasure 
chest has a starry sky, then there is already data saved on that file. 
Push A on it. You will proceed to the Mode Selection Screen #1. Now, 
you can choose from either Party Mode or Story Mode. Party Mode is 
multiplayer fun! Story Mode is a single-player mode. Story Mode is 
explained in more detail in the Story Mode section. After this, you 
will proceed to the Mode Selection Screen #2.

Erase

Erase any file you wish. Please note that after a file has been erased, 
its data cannot be recovered.

Copy

Copy any file's data to a different file.

Mode Selection Screen #2

There are many options here.

The Blue Star

Go to the Battle Royal Map Setup Screen. Explained later.

The Red Star

Go to the Duel Map Setup Screen. Explained later.

The Yellow Star

Go to the Mini-Game Room Setup Screen. Explained later.

The Cannon

This will only appear if data has been saved. How to save data is 
explained later. This cannon will "shoot" you back to the point where 
you saved.

Peach's Castle

Enter here to view and listen to some things and change one option, 
Stereo or Mono sound.

Stone Images

There can be up to six of these, one of each character. Once you are 
given the title of Superstar in Story Mode, the character's head that 
you used will be engraved in the stone up there. You can move up to 
these, and see how they did in their adventure.

Millennium Star

The Stardust Battle mini-game. This only appears after collecting all 
seven Star Stamps (explained in the Story Mode section).

Millennium Star #2

He's in a star hole in the middle. He'll suggest Board Maps and Duel 
Maps if you select him on Party Mode, and he'll also say which 
character has won the most times on that board on this file, provided 
the Board Map has been won and has a record untied for most times won. 
On Story Mode, he'll explain Star Rankings. If you say No when he asks 
you if you want him to explain them, he'll ask if you want to view the 
Star Chart. This shows you what is required for each ranking.

Peach's Castle

There are two side doors on the bottom floor, where you can listen to 
sounds and music from the game, and switch sound between Stereo and 
Mono. There is a door on the top floor, where you can view records 
recorded at Battle Royal Maps, Duel Maps, and Mini-Games.

That's all. The rest is explained in different sections. Know something 
I forgot? twishall@hotmail.com is my e-mail.

--------------
VI: Characters
--------------

NOTE: Not just the characters you can play as are in here. Everybody's 
here!

2nd NOTE: This is where the spoilers come, badly.

This is divided into sections...

Characters Appearing at One Battle Royal Map
Characters Appearing Anywhere

Characters Appearing at One Battle Royal Map

#1: Snowman

Yes, the snowman from Chilly Waters! The lazy one who rolls a snowball 
for 5 coins, or for a prompting from one of those ? spaces. Of course, 
every now and then, the snowman doesn't wake up. 

#2: Baby Blooper

It's the underwater animal from Deep Bloober Sea! He gets his mommy to 
move you to a space on the other side if prompted by a certain green 
space that has a blue shape on it...

#3: Mommy Blooper

The one who moves you to a space on the other side.

#4: Blowing Jellyfish

Ah, yes, the long string of ? spaces! He blows if you don't swim! What 
a stupid catchphrase. Anyway, this guy plays quite an insignificant 
role.

#5: Guy Cactus

He is on Spiny Desert. Getting hit by him could prove smart...

#6: Girl Cactus

She is on Spiny Desert. Getting hit by her could prove smart...

#7: Friendly Tree

He drops a Plus Coin Fruit and a Forward Fruit at Woody Woods. Which 
will you nab?

#8: Unfriendly Tree

He drops a Minus Coin Fruit and a Reverse Fruit at Woody Woods. Which 
will you nab?

#9: Monty Mole

He's at Woody Woods. He's in charge of the arrow signs.

#10: Whomp King

The laziest one at Creepy Cavern, it's gonna take random items to get 
him to move. 

#11: Thwomp

They couldn't forget Thwomp! He's in charge of the mine cart at Creepy 
Cavern.

Characters Appearing Anywhere

#1: Mario

They couldn't forget Mario, either! This guy has been around for so 
long! Anyway, he's the host of this strange party. Red is his theme 
color, and he wears blue overalls. He has an M on his hat.

#2: Luigi

They also couldn't forget Mario's little bro, Luigi! He's been around 
really long too! Blue is his theme color, and he wears blue overalls. 
He has an L on his hat.

#3: Peach

Peach hasn't been around all that long. I think she started in N64. She 
has blonde hair with a beautifully made pink dress. She has a blue 
jewel in the middle of it, along with earrings. She is the princess of 
the Mushroom Kingdom.

#4: Daisy

The Princess of Sarasaland, I don't know when Daisy started. Brown hair 
and a yellow dress with a jewel makes Daisy beautiful as well.  

#5: Yoshi

He's been around awhile. The lizard that seems to follow everyone 
everywhere, this little guy is my favorite character! He's mostly green 
with red shoes.

#6: Wario

This guy has purple shoes with yellow overalls and a yellow hat with a 
W on it. Mario's archrival in some games, but, pretty much a friend of 
Mario's now, Wario has an evil laugh. He started...um...

#7: Donkey Kong

An ape, with a red tie that has DK on it. This animal is really strong, 
and you can tell by his size, and the way he holds things. He started 
as Mario's rival, but, soon became a friend of that Italian guy. He 
started in Donkey Kong, a game made long ago, in which, yes, he was 
Mario's rival.

#8: Waluigi

With much more of an evil laugh then Wario, this purple guy started in 
Mario Tennis. He has a deformed face with elf-like shoes. He is also 
Luigi's archrival. He has a hat with an upside-down L on it. 

#9: Tumble

Introduced in this game, Tumble is a die with arms and legs. Weird, 
huh? Anyway, SHE is the hostESS of many things. SHE and ESS are 
correct, I think.

#10: Toad

This weird mushroom kid started in Super Mario Bros. He is short, and 
not a playable character, but, he hosts the Item Games, and the Mini-
Game Room. He also is sometimes in the Item Shop.

#11: The Fake Millennium Star

I TOLD you there were going to be spoilers! Yes, the Millennium Star, 
or at least the one who pretends to be for almost all of the game, is 
not real! This is his premiere game.

#12: The Millennium Star

You will be given the title of Superstar by the real Millennium Star, 
who is truly a newborn. He lives inside Tumble's head. Or, inside the 
die. You hardly see him. This game is his start. He doesn't appear 
anywhere, but I didn't want to make a separate section just for him.

#13: Bowser

Yes, it's Bowser, the Koopa King! Bowser's been around since SMB, and 
he is a dragon with nasty fire breath and big spikes on his green back. 
He is also very annoying, but, can actually help you in this game!

#14: Baby Bowser

Bowser's children; they serve him; sometimes, however, confused by the 
Koopa King's strange behavior. He mammoths over them. That's probably 
why they serve him. Don't know when they started. He is also sometimes 
in the Item Shop.

#15, #16: The Two Koopa Troopas

These Koopa Troopas keep track of records for Battle Royal maps and 
Mini-Games in Peach's Castle. Koopas started in Super Mario Bros. 
They're only in one place, though. Who cares?

#17: The Bank Owner

Who else would own the Koopa Bank but another Koopa?

#18: Sound Room Goomba

This guy is listening to music with earphones. Goomba started in SMB 
also.

#19: Mimicking Parrot

Go to him at Peach's Castle to hear character voices. He began in Mario 
Party.

#20: Battle T

His premiere game, he is the host of Random Battle.

#21: Goomba

This guy collects coins for Battles and Battle Royal Map Duels.

#22: Game Guy

Sometimes, he's really annoying, sometimes, he's fine, sometimes, he's 
really cool. This guy takes all of your coins. If you win, you will get 
your coins doubled, at least, unless you have too many to be doubled. 
The maximum amount of coins is 999, so if you win and get x2 and had 
650 coins before, you won't have 1300; your total will only go up by 
349. If you lose, you lose all of your coins. I believe this is his 
first game.

#23: Lakitu

Yes, it's the guy on a cloud that started in Super Mario Bros.!

-----------
VII: Items
-----------

#1: Barter Box

Use it to trade all your items for another person's items. Can be 
gotten from Toad after answering a question with a certain answer, can 
be gotten from an Item Bag or a Hidden Block.

#2: Boo Bell

Call Boo. Remember, you must have at least 5 coins to steal coins, and 
at least 50 coins to steal a Star. Can be bought for 15 coins at Baby 
Bowser's Shop.

#3: Boo Repellant

Good for one use. If somebody attempts to use Boo to steal coins or a 
star from you, you will automatically use this item, and Boo won't 
steal anything. Can be bought from Toad's Shop for 10 coins.

#4: Bowser Phone

Use it to send somebody to Bowser. Bowser is explained in Section VIII. 
Can be bought at Baby Bowser's Shop for 10 coins.

#5: Bowser Suit

Use it, and, if you pass somebody, you will steal 20 coins from them! 
Or, 0-19, depending on how many they have. Only lasts for 1 turn. Can 
be bought at Baby Bowser's Shop for 10 coins.

#6: Cellular Shopper

Call either Toad's or Baby Bowser's shop, your decision, and buy any 
item, so long as you have enough coins. At any time. Can be bought at 
Toad's Shop for 5 coins.

#7: Dueling Glove

Can be bought for 10 coins at Toad's Shop. If you use it, you can duel 
someone else for as many coins as you want to that are available.

#8: Golden Mushroom

Hit 3 dice blocks instead of just 1. If you match all three numbers, 
you get 20 coins! Nothing happens if you match 2 numbers. Can be bought 
at Toad's Shop for 10 coins. Cancels the effect of Poison/Reverse 
Mushrooms/Bowser's (Reverse) Curse.

#9: Item Bag

Buy it, and you get to keep hitting it until you're full of items. 
Random items come out. Can be bought at Toad's or Baby Bowser's Shops 
for 30 coins.

#10: Koopa Kard

Use it, and, even if you pass by the Bank space, you'll still get the 
coins. Remember, Koopa will ask you if you want to use it, so, don't 
just use it. Can be gotten from Toad after answering a question with a 
certain answer, can be gotten from an Item Bag or a Hidden Block.

#11: Lucky Charm

Use it, and, you can send anyone, including yourself, to Game Guy. Can 
be gotten from Toad after answering a question with a certain answer, 
can be gotten from an Item Bag or a Hidden Block.

#12: Lucky Lamp

Use it to call the Mushroom Jeanie, who will move the Millennium Star's 
location. Can be bought at Baby Bowser's Shop for 10 coins.

#13: Magic Lamp

A SUH-WEET item! Use it, and the Mushroom Genie will immediately take 
you to the Millennium Star's location. On Spiny Desert, he will always 
take you to the real one. Can be bought at Toad's Shop for 20 coins.

#14: Mushroom

This item allows you to hit 2 Dice Blocks instead of just one. Cancels 
the effect of Poison/Reverse Mushrooms/Bowser's (Reverse) Curse. Match 
the numbers to get 10 or 20 coins! Can be bought for 5 coins from 
Toad's Shop.

#15: Plunder Chest

Can be bought for 10 coins at Baby Bowser's Shop. Use it, and you can 
choose who you steal an item from, but, you can't choose which item you 
steal from that person. If they've only got one item, that's better.

#16: Poison Mushroom

Use it on anybody, including yourself, and, next turn, unless they have 
an item that will cancel the effect, they will only be able to move up 
to 3 spaces. Can be bought for 5 coins at Baby Bowser's Shop.

#17: Reverse Mushroom

Use it on anybody, including yourself, and, next turn, unless they have 
an item that will cancel the effect, they will move backwards. Can be 
bought at Baby Bowser's Shop for 5 coins.

#18: Skeleton Key

Use it to open certain doors. Can be merely thrown away. Can be bought 
at Toad's and Baby Bowser's Shops for 5 coins.

#19: Wacky Watch

Use it, and, no matter what the number of turns remaining currently is, 
on the next turn, there will be 5 left! Can be gotten from Toad after 
answering a question with a certain answer, can be gotten from an Item 
Bag or a Hidden Block.

#20: Warp Block

Can be bought for 5 coins at Toad's Shop. Baby Bowser can also give it 
to you if you answer one of his Item Questions a certain way. Use it, 
and you will switch places with another player, although you don't get 
to choose who you switch with. It cancels the effect of the curses and 
bad mushrooms.

------------------------
VIII: Battle Royal Maps
------------------------

This is divided into sections.

The Setup
The Maps
The Spaces 

The Setup

First, you must determine if 1 Player and 3 Computer Characters are 
playing, 2 Players and 2 Computer Characters, 3 Players and 1 Computer 
Character, or 4 Players. 

Then, you must choose characters, both for human players and computer 
players. Two people cannot choose the same character. After this, if 
there are two or more computers, you will set All Equal or Individual. 
All Equal, all computer opponents will have the same difficulty. 
Individual, you can individually choose their difficulties. However, if 
there is only one computer, all you will do is select his/her 
difficulty. If there are no computers, you won't go to the Difficulty 
Setting Mini-Screen. 

After this is the choosing of a Board Map. Pick any one of them, then, 
set the number of turns. You can choose from 20, 35, or 50. I would 
seriously recommend not selecting 35 or 50 unless you want a long game. 
You can also choose ?, in which you can select any amount that is 
between 10 and 50 that ends in 5 or 0. 

Then, select if anyone will have any Handicaps. With Handicap, you can 
increase the number of Stars a player starts with. Then, you will set 
Bonuses to Bonus or No Bonus.

Bonuses are things that are awarded at the end of the game. There are 
three bonuses. Mini-Game Star, which goes to the character who won the 
most coins in Mini-Games. Coin Star, which goes to the character who 
had the highest number of coins at any one time. And the Happening 
Star, which goes to the player who landed on the most ? spaces. If two 
or three players won the same amount of coins in Mini-Games, both/all 
had the same most number of coins, or landed on the same number of ? 
spaces, they will both/all be awarded Bonus Stars. However, if all four 
people tie, no Bonus Star for that category will be awarded, because, 
there is no point in giving EVERYBODY another Star. You can also select 
No Bonus, which will not award these Bonus Stars.

After this, you will be asked Are these settings OK? If you choose No, 
you will have to set up everything again. If you choose Yes, you will 
proceed to the Battle Royal Map!

The Maps

You start with five. You can have up to six.

Chilly Waters

Difficulty: *

Spaces:
Blue Spaces: 52
Red Spaces: 12
Item Spaces: 9
? Spaces: 9
Bowser Spaces: 6
Battle Spaces: 6
Chance Time Spaces: 3
Bank Spaces: 2
Game Guy Spaces: 2

Action Time: Okay, I'll explain what Action Time is. It's when you have 
to do something, that's kind of frantic sometimes, and, that Action 
Time is only for that board, but, there's an Action Time on every 
board. On this one, you must jump over a snowball, or you will run to 
the nearest intersection. You jump with A. Sometimes, it's better to 
miss, because your character might automatically run closer to the 
star.

? Space: A snowball will roll, Action Time will ensue. Rarely, the 
snowman doesn't wake up, so no snowball is rolled. This happens when 
there can be no one in the snowball's path.

Passing the Snowman: You can pay him 5 coins to roll a snowball, which 
might help you get closer to the Star faster, or, you could try and get 
opponents further away from the Fake Millennium Star. Passing the Snow-
man doesn't count as a space.

The Ice: There are two things to this ice. There are places where your 
character must quickly run to get off the ice. If he/she does, then, 
you continue your move. However, if he/she doesn't, you slip and stay 
on the ice. I don't like using Mushrooms or Golden Mushrooms on the 
ice, because, if you slip, your move is over, even if you have 30 moves 
left. The second thing is that if two people end up on the ice at the 
same time, the ice cracks, and they run to the nearest bottom right 
point, which is always the same. 

Deep Bloober Sea

Difficulty: *

Spaces:
Blue Spaces: 44
Red Spaces: 4
Item Spaces: 12
? Spaces: 16
Bowser Spaces: 5
Battle Spaces: 5
Chance Time Spaces: 3
Bank Spaces: 2
Game Guy Spaces: 2

Action Time: There is a string of 6 ? spaces. Hitting any one of these 
? spaces causes a Blowfish to first decide where to blow you to. Once 
he decides, quickly remember where the rock is that stops you. Does it 
help you get closer to the Millennium Star, or something else you want 
to go to? If it does, don't do anything during Action Time. If it 
doesn't, then press A repeatedly to swim away. 

? Spaces: The one above, but, also, there are ? spaces not in that 
string I told you about. If you land on one of the ? spaces that are 
not in the string, Baby Bloober will call his mommy to move you to a 
space on the other side. Sometimes, this can be advantageous, and, 
sometimes, it can be annoying. And, sometimes, it can be, oh. I got 
moved. Oh.

Information: Near the big ? space line is a shark. He has four buttons 
beside him. You reach the junction, you pick a direction, the shark 
stops you. He tells you to push a button. If you pass safely, you get 
to keep going. If you pick the button that shoots the torpedo, you get 
hit by it and go to the other option in the junction. Buttons that were 
depressed before the real torpedo button was pressed stay pressed until 
someone pushes the torpedo button. Similar to the pick the seed and go 
to either Toad or Bowser thing in Mario Party.

Spiny Desert

Difficulty: **

Spaces:
Blue Spaces: 56
Red Spaces: 6
Item Spaces: 11
? Spaces: 9
Bowser Spaces: 5
Battle Spaces: 6
Chance Time Spaces: 3
Bank Spaces: 2
Game Guy Spaces: 2

The thing that is unique about this map, is that there are two places 
where the Millennium Star is. But, one is a mirage, a fake! Once you 
touch that location, it will be revealed if that Millennium Star is 
real or not. Once someone has bought a Star or used a Lucky Lamp, two 
more will come in to take their places.

Action Time: There are two cactuses. You press A to jump over them. 
Your character moves automatically. However, if you push A at the wrong 
time, and you hit the cactus, the cactus will deflect you to where 
there is a picture of that cactus.

? Spaces: Warping. You will warp from the light circle to the dark cir-
cle, and from the dark circle to the light circle.

Woody Woods

Difficulty: **

Action Time: There are two different locations where you can do Action 
Time. Both have the same controls, but have different results. You pick 
Left or Right with the Control Stick, and you get a fruit. With the 
Friendly Tree, you will get either Plus Coin Fruit, which gives you 5 
coins, or the Forward Fruit, which awards you another hitting of the 
Dice Block. With the Unfriendly Tree, you will get either a Minus Coin 
Fruit, which makes you lose 5 coins, or 4, or 3, or 2, or 1, or 0, if 
you have that many, or a Reverse Fruit, which, you hit another Dice 
Block, and you move backwards.

? Spaces: There are ? Spaces in front of the Friendly/Unfriendly Trees, 
in which you play Action Time. Also, there are other ? spaces. Monty 
Mole will reverse the direction of the arrow signs. Also, after every 
turn, these arrow signs reverse direction. You can also pay Monty Mole 
5 coins to reverse the arrow signs' direction.

Creepy Cavern

Difficulty: ***

Action Time: You can pay Thwomp 5 coins, if you hit one of those pink 
arrows, to try and get on the mine cart. Press A when you think you 
should. Here's my advice. Do it before you think you should. Lead it by 
a fair amount.

? Spaces: Near the Whomp King, he'll turn over in his sleep. Near the 
Thwomp, the mine cart will come, and your character will flee.

Must be Unlocked in Story Mode: Waluigi's Island

Difficulty: ***

There are four things. One is a circle. The number starts at 5. As you 
hit ? spaces around this circle, the number decreases by 1. When the 
number reaches 0, anyone who is currently on that circle will lose all 
their coins. Another thing is an oval that you shouldn't like. It al-
ways has all the same spaces, except for the Bank space. I mean, the 
spaces switch every turn, but every single one is the same, except for 
the Bank space. Also, near the top of the map is a trap thing. There 
are two paths. One path is safe. If you get it, you will continue 
moving. If you get the one with the trap, it will warp you to the pipe 
that you always go to. Also, there are pipes that take you to the pipe 
I just talked about.

Action Time: You have to jump to a pad from the circle that can blow 
and make you lose all your coins. When it goes slow, push A to jump 
when the arrow is highlighting the one you want. When it goes a medium 
speed, do the same thing. When it goes fast, push A and hope for the 
best.

? Spaces: In that circle, it decreases the number by 1. Near the draw-
bridges leading to the Oval of Random Same Spaces, hitting a ? Space 
lowers one drawbridge and raises the other.

The Spaces

Blue Space 

Landing on one makes you blue for the current Mini-Game, and you gain 3 
coins. In the last 5 turns, you gain 6 coins.

Red Space 

Landing on one makes you red for the current Mini-Game, and you lose 3 
coins. In the last 5 turns, you lose 6 coins.

Bank Space

A green space with a blue bag on it. If you don't directly land on this 
space, then you have to deposit 5 coins. However, if you land directly 
on this space, you get all the coins that other players have deposited 
so far. If you don't directly land on the Bank space, but have a Koopa 
Kard, you can use it and still take the money. If you directly land on 
this space, you will be green for the Mini-Game, and you will be 
randomly decided to be red or blue for the Mini-Game.

? Spaces:

Adds one ? Space to your total, which increases your chance of getting 
the Happening Star. Different things happen for these at each board. If 
you land on these, you will be green for the Mini-Game, and you will be 
randomly decided to be red or blue for the Mini-Game.

Item Arrow

This isn't a space, and it doesn't count as a space. You visit the item 
shop.

Blank Section for Boo 

This isn't a space, and it doesn't count as a space. You go to Boo. You 
can steal coins for 5 coins, or a Star for 50 coins. 

Bowser Space

You will be red for the Mini-Game. You will go to Bowser and play his 
Roulette. Here are all the possible events.

Bowser Revolution

Bowser will evenly divide the coins that everyone has. 

10 Coins for Bowser

The player who hit the Bowser Space gives 10 coins.

15 Coins for Bowser

The player who hit the Bowser Space gives Bowser 15 coins.

20 Coins for Bowser

The player who hit the Bowser Space gives Bowser 20 coins.

30 Coins for Bowser

The player who hit the Bowser Space gives Bowser 30 coins.

Bowser's Coin Potluck

Everybody gives Bowser either 10, 20, or 30 coins, or however many they 
can give him.

Bowser's Curse

Bowser will cast a curse on everybody that will force them to move at a 
maximum of three spaces next turn, unless they have a cancellation 
item.

Bowser's Reverse Curse

Bowser will cast a curse on everybody that will force them to move 
backwards next turn, unless they have a cancellation item.

Bowser Phone Giveaway

Bowser gives you either one or two Bowser Phones. No strings attached!

Bowser Suit Giveaway

Bowser gives you a Bowser Suit. No strings attached!

The ones that have yellow text (10,000 Coin Present, 100 Star Present,) 
well, if the cursor lands on one of these, Bowser will run away!

Bowser Shuffle

Bowser will randomly switch players' positions.

Ah, yes, if you visit Bowser with no coins, he'll give you either 20, 
30, 40, or 50 coins! No strings attached!

Battle Space

This makes a battle ensue. First, the roulette will decide if everybody 
gives up 0, 10, 20, 30, or 50 coins. If it lands on 0, there is no 
Battle. After everyone gives up the correct amount, or, as many as they 
can give up, a Battle Mini-Game will begin. Whoever wins gets the 
majority of the coins, the 2nd place winner gets some of the coins, 
and, sometimes, 1 coin is dropped to who got 3rd or 4th. You'll see 
what happens if you tie...

Game Guy Space

A green space with a picture of a Shy Guy-looking guy on it. Go to Game 
Guy! No coins, no visit.

! Space

This is Chance Time. Somebody gives something to someone else. You stop 
the blocks by pushing A. Here are all the possible prizes.

1 Coin
10 Coins
20 Coins
30 Coins
All Coins
1 Star
2 Stars
3 Stars
All Stars

Basic Space

On Duel mode, landing on one of these makes that space yours. If the 
other person lands on that space, they have to pay you a certain amount 
of coins, depending on how far you are into the game. If you land on 
your own space, you get coins. There are no Basic Spaces on Battle 
Royal Mode.

Happening Space

This is for Duel. A Roulette comes, and, stop it, and, the effect is 
shown. Here are all the possible effects.

Restore Heart Pieces
Plus 10 Coins
Plus 20 Coins
Minus 10 Coins
Return to Start
Switch Places
Switch Partner Positions
Get Opponent Spaces
Clear All Spaces
Power Up
Power Down

Reverse Space

Hit these, and you hit another dice block to move backwards. They only 
appear on Duel Maps, and they don't appear on Backtrack.

Backtrack Space 

These only appear on the Duel map Backtrack. These switch the direction 
of movement until another is hit.

Mini-Game Space

Only Duel mode. Hit one, and a mini-game begins.

Power Up Space

Everything about your partners will double. Only on Duel Mode.

That's all! twishall@hotmail.com.

--------------
IX: Mini-Games 
--------------

Here are all the types of Mini-Games.

4-Player
2 vs. 2
1 vs. 3
Duel (2-Player)
Battle
Item (1-Player)
??? (Appears in Mini-Game Room only, 1-Player)
Game Guy (1-Player, appears in Game Guy Room, not Free Play Room)

71 new mini-games! 20 4-Player, 10 2 vs. 2, 10 1 vs. 3, 10 Duel, 8 
Battle, 6 Item, 3 ???, 4 Game Guy!

20+10+10+10+8+6+3+4=71





4-Player Mini-Games

NOTE: I do not list games in the order they appear in the Free Play 
Room. However, I do list them in alphabetical order. Before I get to 
the 4-Player Games, there is something you should know. 3 of the Mini-
Games have yellow text when the roulette in Battle Royal maps chooses. 
In these games, the point is not to win, but to merely collect coins. 
Thank you.

#1: Aces High

Controls

Control Stick: Steer, ascend, descend
A Button: Accelerate
B Button: Brake
Z Button: Fire Missile. Hold and release once the homing missile in the 
bottom is blinking to release a homing missile at the nearest opponent

Objective: Be the last surviving airplane pilot!

Strategy: Yes, it's an airplane game, and a fun one at that! Everyone 
begins with two hearts, their life. You can get blasted by missiles. 
Each missile takes away one heart. If you get both hearts blasted, your 
airplane goes down, and you are eliminated from the mini-game. Don't 
panic if your airplane starts flashing and rapidly turning around. This 
means you have reached the edge of the map, and your airplane is 
automatically turning to get back on course. There is a radar in the 
middle of the screen. Sometimes, a warning noise will sound, and, 
someone will get a little missile icon on their screen. At this point, 
that person should try to swerve a lot, because, a missile is homing in 
on them. Once the icon disappears, the person will either have gotten 
blasted, or, they will have evaded the missile. Also, when a homing 
missile is fired, a little arrow appears on the screen, which has the 
same color as the person who fired it. A draw can be announced, but, 
if, for example, two characters are remaining at the end, but, one has 
two hearts remaining, and the other one has one heart remaining, then 
the character who has two hearts remaining will win. For a draw to be 
announced, both/all characters remaining must have an equal amount of 
hearts left.

#2: Awful Tower

Controls

Control Stick: Move
A Button: Jump

Objective: Be the first to reach the top of the tower

Strategy: Using blocks that automatically descend and ascend, you must 
get to the top of the tower first. The blue block with an arrow on it 
is the last block. On the way, there are coins placed in places where 
you must fall to collect them. I recommend not going for these coins. 
Also, there are 3 different Hammer Brothers. Just wait until they throw 
their hammers, then go. There is one coin, at the very top of the 
tower, that you can reach without falling, but, if you miss, don't feel 
absolutely horrible. Well, that's Awful Tower.

#3: The Beat Goes On

Controls

A Button: Hit the A Drum
B Button: Hit the B Drum
Z Button: Hit the Z Drum

Objective: Be the last person left to perfectly recite the order

Strategy: At the beginning, the leader Shy Guy will pound a pattern on 
the drums. The person who is next should then pound that same pattern, 
on the prompting of the blue square at the top of the screen. Once 
he/she completes the pattern that Shy Guy did, he/she should then add 
another note to the end of the pattern. The game continues like this 
until only one character remains. You get eliminated by waiting too 
long or hitting the wrong drum at the wrong time. If the entire musical 
scale is filled up, a Draw will take place.

#4: Bounce 'n' Trounce

Controls

Control Stick: Move
A Button: Jump high. Hold to jump HIGHER
Z Button: Attack. You must have jumped before you can attack

Objective: Be the last person left on the arena

Strategy: Okay. At first, the arena is made up of nine blocks, five 
blue, four purple. But, as you progress, blocks will fall, making the 
arena smaller and smaller. Blocks will begin falling after ten seconds 
have passed. My advice is to pretty much attack constantly, or as much 
as you can. Be the last person remaining and win! If two or more 
characters are remaining when time runs out, or if everyone falls off, 
a Draw will take place.

#5: Cheep Cheep Chase

Controls

A Button: Press repeatedly to swim
B/Z Buttons: Dive

Objective: Swim away from the Cheep Cheep and be the first to reach the 
Finish Line! Don't get eaten!

Strategy: Swim away from the Cheep Cheep by pressing A repeatedly. Get 
too close, and you will get eaten! An exclamation mark will appear 
above your head if you are close to Cheep Cheep. Every now and then, 
there are bombs in the water. Press B or Z to dive under them. The 
first one to reach the Finish Line wins. If everybody gets eaten, there 
is a Draw. The Cheep Cheep swims at different speeds every time you 
play the game. When underwater, you must continue tapping A to continue 
swimming, or you'll come up and hit a bomb.

#6: Chip Shot Challenge

Controls

Control Stick: Increase/decrease distance of hit, aim to the left and 
right
A Button: Swing

Objective: Get your ball closest to the hole, or, hit the ball in!

Strategy: You are on a tee. There is a green over there, sometimes flat 
at the edges and humped at the top, sometimes humped at the edges and 
flat at the top. There is a hole with a flag in it. Try to get your 
ball in the hole, or very close to the hole. Push and hold down on the 
Control Stick to increase how far you hit the ball, and hold up to 
decrease. Press A to hit your ball. The character who is closest to the 
hole wins. You can hit it in the hole, and you get a Nice! sign display 
from Lakitu, although there is no special bonus. If you hit it, and it 
goes off the green, Lakitu will display a Miss sign. If you don't hit 
it in the hole, but, it stays on the green, how far you are away from 
the hole will be displayed by meters, and, on the next character's 
turn, a half visible flag will be shown, and it will have your 
character's face on it. Multiple people can win. However, if all four 
are exactly the same distance away, or, if everybody got it in the 
hole, or, if everyone missed, a Draw will be announced.

#7: Curtain Call

Controls

Control Stick: Move left to move right, move right to move left
A Button: Confirm who you think it is
B Button: De-confirm who you think it is

Objective: Answer the questions correctly

Strategy: Dancers, Koopa, Boo, and Goomba, to be exact, will appear on 
the stage. The first time, there are three dancers. The second time, 
five. The third time, six. After the dancers go off the screen, Toad 
will ask you a question about where one of the dancers was. Choose who 
you think is right. You don't have to press A, you can just stay on the 
correct character. If you get the question right, you move to the next 
round. If you get the question wrong, you are out. The last person left 
is the winner. Multiple people can win. All four people can win!

#8: Frigid Bridges

Controls

Control Stick: Move

Objective: Be the first to complete the bridge to the island and walk 
onto the island

Strategy: The path is made up of ice, so, walking is rather hard. There 
is a fish at one point, and he jumps back and forth. If you get hit by 
him, Lakitu will have to come and pick you up. Be the first to drop all 
three purple blocks in the water at the end of the path and get on the 
island! Just run into a block to pick it up, and just run into the 
empty space at the end to drop a block. You can fall off, so be 
careful. There is NO POSSIBLE WAY to make it to the island without all 
three blocks in place.

#9: Ice Rink Risk

Controls

Control Stick: Move
A Button: Jump

Objective: Avoid the spiked Koopa shells and force the others into 
them!

Strategy: You are on an ice rink. One spiked Koopa shell falls. This 
part is easy. Just make sure you don't get forced into it by other 
characters. After 10 seconds, another falls. This makes it harder, but, 
try not to jump. After 10 more seconds, another falls. This makes it 
pretty dang hard, but, try to jump as little as possible, because, 
while you are in the air, you can't move too well. A Draw can take 
place.

#10: Mario's Puzzle Party

Controls

Control Stick: Move your current block side to side
A Button: Flip your current block
Z Button: Quickly drop your current block

Objective: Be the first to reach the set number of points in a Tetris-
style mini-game!

Strategy: On Party and Story mode, the set number of points is 100, and 
it is unchangeable. Same for the Random Battle room. In the Free Play 
Room, you can set it anywhere from 100 to 1,000 by 100-point 
separation. Blocks will drop, each with two blocks on them, and those 
half blocks will be different colors. Make two of the same colors hit 
each other to make those disappear, plus, you get 2 points. You can get 
huge bonuses by lining up a huge stack, and, then, making one block 
take it all out. Occasionally, without warning, bricks will drop. These 
are just to hinder you. Every now and then, you'll get a Thwomp as 
well. Thwomps are really cool. Thwomps smash half blocks so that they 
are the size of quarter blocks. However, quarter blocks is the smallest 
blocks can go, so, don't expect any 1/64th blocks or anything. Also, 
say you get a match. You get two points. This makes two blocks come 
together that are the same color automatically. This gives you four 
points. It keeps increasing by two like this.

#11: Messy Memory

Controls

Control Stick: Move hand
A Button: Grab/release items
Z Button: Open/close curtain

Objective: Get the most things correctly placed on the shelves

Strategy: There are 10 things on the shelves. You get around 5 seconds 
to look at them and memorize their locations. Then, Toads come and take 
7 of the things off. Put the things that the Toads took off back where 
you think they should go. Once you have all things in place, push Z to 
close your curtain, so that no one can copy off your finished pattern. 
The player with the most items in the correct place wins. All four 
players could win. Two or three could win also. 

#12: M.P.I.Q.

Controls

A Button: Jump/select A answer
B Button: Select B answer
Z Button: Select Z answer

Objective: Answer 3 questions correctly before anyone else does

Strategy: M.P.I.Q. stands for Mario Party Intelligence Quota. You will 
be asked a maximum of 10 questions about the Mario Party series. Press 
A to "buzz in." Be the first person to buzz in, and you can choose 
which answer you think is correct with A, B, or Z. If you answer 
correctly, you move up 1. The objective is to be the first character to 
reach 3. If you answer a question incorrectly, you will get smashed by 
your "buzzer" and be out for one question. However, your current 
questions-answered-correctly level will not drop. You can "buzz in" 
before the entire question is asked. This mini-game can become stupid, 
as one person can repeatedly buzz in as soon as the question begins its 
text. If 10 questions are asked, and too many people get questions 
wrong, then a Draw will ensue. However, for this to happen, at least 
two people must be at the same questions-answered-correctly level.

#13: <<<Parasol Plummet>>>

Controls

Control Stick: Move while parasol is open
A Button: Open/Close parasol

Objective: Collect a bunch of coins

Strategy: I put three left arrows to the left of the title and three 
right arrows to the right of the title because Parasol Plummet is one 
of the three games where the objective is to collect coins, instead of 
winning. A opens your umbrella and makes you go up. A also closes your 
umbrella and makes you go down. If you hit the top of the screen 
because you went up a lot, then the umbrella will automatically close. 
If you hit the bottom of the screen, then the umbrella will 
automatically open. Watch out for the hammers, aim mainly for the Money 
Bags, which are worth 5 coins, and try and get a bunch of coins! 
Everybody wins, so long as they collect at least 1 coin!

#14: Picture Imperfect

Controls

A Button: Jump

Objective: Get the most correct things on the face of Toad, Wiggler, or 
Mario

Strategy: At the beginning, a pattern will be shown. This will be 
either Toad, for 30 points, Wiggler, for 40 points, or Mario, for 50 
points. Toad, you have to get 3 things correct to get perfect. Wiggler 
is 4, Mario is 5. I've gotten 30 on Toad, 40 on Wiggler, and 47 on 
Mario. This game seems dumb at first, but, play it a bunch, and, you'll 
see that it's not that bad. Multiple people can win.

#15: Pipe Cleaners

Controls

A Button+Up: Whack the upper right pipe
A Button+Down: Whack the lower right pipe
B Button+Up: Whack the upper left pipe
B Button+Down: Whack the lower left pipe

Objective: Whack the most Baby Bowsers!

Strategy: This is a fun game. Baby Bowsers come out of the pipes, and 
you have to whack them by pushing the same controller combination. 
Usually, Baby Bowsers stay out for awhile. Sometimes, they come out, 
and then go back in very quickly. At the end, when the timer reaches 3 
seconds, Baby Bowsers come out of all the pipes, and stay out until 
time runs out. The best possible score is 30. The worst possible score 
is 0. You'll be able to tell if you hit a Baby Bowser that came out and 
went back in really quickly, because, stars will appear near there if 
you did, and nothing will appear if you didn't. Plus, a different noise 
will sound if you made contact with the Baby Bowser.

#16: Rockin' Raceway

Controls

A Button: Rock back
B Button: Rock forth

Objective: Rock back and forth on your horse, and be the first to cross 
the Finish Line!

Strategy: It's like track and field, only on horses! Push A and B, 
alternating, to rock on your horse to the Finish Line! However, watch 
the carrots by your character's head, because, if those carrots run out 
all the way, you spin out, and that costs you time. Try to keep your 
last carrot blinking. Now, on the course, for each lane, there are two 
discs with carrot pictures on them. If the carrot is orange, getting 
that carrot will give you unlimited carrots for awhile. If the carrot 
is blue, getting that carrot will spin you out. They alternate. The 
first one alternates slowly, the second one alternates fast. This is a 
REALLY fun game.

#17: Snowball Summit

Controls

Control Stick: Move/Make snowball bigger
A Button: Release snowball
B Button: Gather snow

Objective: Kill your opponents with snowballs, and avoid theirs!

Strategy: First, press B rapidly to gather snow. Once your character 
stops gathering snow, roll the snowball around by moving to make the 
snowball bigger. Once you think it's big enough, you can either try to 
run the snowball into somebody, or, release it with A to try and hit 
them. Avoid their snowballs! Any snowball, no matter what size, can 
stop any other snowball if they collide. Also, it will destroy both 
snowballs. This game is okay. It'd be more fun if multiple people could 
win.

#18: Toadstool Titan

Controls

Control Stick: Move
A Button: Jump
B Button: Attack
A+Z Buttons: Ground Pound

Objective: Nab the mushroom and destroy your opponents

Strategy: There are 7 blocks above the arena. Jump into one. If it 
breaks, then, go to another block. However, if it makes a different 
noise, and it doesn't break, stay there, and a mushroom will start 
coming out. Grab it, and you will become big. Now, when you're big, 
once you push the Control Stick, you can't move another direction until 
you hit the wall. If you run into another player while big, you will 
make them fly out of the arena. Be the last person remaining! A Draw 
can take place if the time runs out. You cannot win if you don't get 
the mushroom sometime. Avoid another player when they have the mushroom 
by running and jumping when they get close to you. To Ground Pound, 
which is flip over and slam on the ground extra hard, push A, and, 
while in the air, push Z. Attack means punch, or nose-whack with Yoshi. 
Your mushroom power doesn't last very long. 

#19: Treadmill Grill

Controls

Control Stick: Move
A Button: Jump
B Button: Attack
A+Z Buttons: Ground Pound

Objective: Be the last person remaining on the treadmill. Avoid the 
Podoboos!

Strategy: DON'T Ground Pound, when the treadmill is small. It takes way 
too much time, and you slide a lot. As you progress, every 10 seconds, 
the treadmill will shrink. A Draw can ensue if 2 people make it to the 
end. Jump over all people, and avoid orange Podoboos that enter the 
treadmill. This game is pretty hard, but very fun.

#20: Water Whirled

Controls

Control Stick: Steer your motorboat
A Button: Accelerate
B Button: Brake

Objective: Complete 5 laps first in a motorboat race!

Strategy: I REALLY like this game. I recommend never using the brake 
button on this oval track, and never push the Control Stick unless 
you're approaching a turn or turning. Controls are kind of hard to get 
used to, but, you can do it. I recommend pushing the Control Stick 
about 1/4 of the way before you get to the turn, that way, you should be 
able to take the turn tight. You can cut other players off, or, you can 
just go backwards and stop characters who you do not want to win, or, 
just to be mean.  



2 vs. 2 Mini-Games

#1: Baby Bowser Broadside

Controls

Control Stick: Turn cannon
A Button: Fire cannonball

Objective: Hit the Baby Bowser balloon the most times!

Strategy: This is a difficult game. You are all on the sides, and a 
Baby Bowser balloon is tied down in the middle. Fire cannonballs and 
hit it. Sometimes, walls will block you from hitting the balloon. After 
a little while, the platform that everybody is on will start turning. 
This makes it a lot harder! You will have to adjust your controls as 
you turn.

#2: Cosmic Coaster

Controls
Control Stick: Left to move your cart left, right to move your cart 
right

Objective: Avoid Bowser pictures to make it to the end of the track 
first!

Strategy: First of all, DO NOT go for the coins, unless you have a hor-
rible partner, and you know you're going to lose. You're going along a 
track very fast, and, you have to avoid the Bowser pictures, or, they 
slow you down, temporarily. The best possible time is 17"96, hitting no 
Bowser pictures. Some are one wide, some are two wide. That's really 
all there is to say.

#3: Eatsa Pizza

Controls

Control Stick: Steer through pizza
A Button: Tap repeatedly to eat pizza

Objective: Eat the most of your half of pizza before time runs out!

Strategy: Each team has one half of a pizza. Push into the pizza and 
tap A repeatedly to eat through it. You get 30 seconds. Don't go for 
little specks, it's best to go for the big parts of the half. It is 
possible to eat the entire half. Whoever eats their half first, or, 
whoever eats more of their half before time runs out, wins.

#4: Etch 'n' Catch

Controls

Control Stick: Steer character and magic crayon, make line with magic 
crayon

Objective: Circle the most Toad stamps

Strategy: The blue team vs. the red team. The circles around the Toad 
stamps don't have to go all the way around. You can cut in a little 
bit. After a little bit, the line from your magic crayon will start to 
disappear. The best way to do this game is to have both players go the 
same direction around the Toad stamp. A Draw can be announced. If one 
team circles 5 Toad stamps, the game will stop, and that team will win.

#5: Hyper Hydrants

Controls

Pumper:

A Button: Push pump down
B/Z Buttons: Pull pump up

Sprayer:

Control Stick: Steer hose
A Button: Spray in all directions. You don't get too much distance

Objective: Put out the most fires

Strategy: The pumper's job is to pump up and down with either an A-B 
combination or an A-Z combination, whichever they prefer. The sprayer's 
job is to spray the fires with water, to put them out. Try to aim 
mostly for the small fires, as they'll go out faster. You must hold A 
to spray in all directions. It is best to do this when a lot of fires 
are close, but, all in different places. This way, the water hits all 
of them at the same time. Whichever team totally extinguishes more 
fires wins. If both teams have the same amount of fires put out when 
time runs out, a Draw will ensue.

#6: Log Jam

Controls

Placer:

A Button: Place A log
B Button: Place B log
Z Button: Place Z log

Cutter:

A Button: Cut A log
B Button: Cut B log
Z Button: Cut Z log

Objective: Chop the most logs!

Strategy: First, errors explained. If the placer pushes the wrong 
button to place a log, they will strain for a little bit. If the cutter 
tries to cut before the placer places, then, it'll take them a little 
while to get their ax out of the stump. If they push the wrong button 
to cut a log, they won't be able to cut it. Push the right button to 
cut it. You can see how many logs you've cut above your team. Piles are 
5 logs. A smooth team should get at least 17 logs chopped. If both 
teams get the same amount of logs, a Draw will take place.

#7: Picking Panic

Controls

Picker:

A Button: Push and hold to grab cherry (no y, ies), release to release 
cherry (no y, ies)

Deliverer:

A Button: Push and hold to catch cherry (no y, ies), release to release 
cherry (no y, ies)

Objective: Transfer the most cherries from the tree to the container

Strategy: Both of you are swinging on your own vines. One will grab 
cherries from the tree and pass them to the other character, who will 
drop them in the container and add to the cherry count. If the team is 
good. Now, remember, one cherry is light, so, release it early. Two 
cherries are medium, so, release them when you're fairly close. Three 
cherries are pretty heavy, so, release them when you're close. A good 
team should be able to get at least 15 cherries, if not 20.

#8: <<<Puddle Paddle>>>

Controls

Control Stick: Steer raft
A Button: Tap repeatedly to paddle

Objective: Collect a bunch of coins!

Strategy: I put three left arrows to the left of the title and three 
right arrows to the right of the title because Puddle Paddle is one of 
the three games where the objective is to collect coins, instead of 
winning. There is a Hammer Brother, on a platform in the middle of the 
small pond. He throws out coins, money bags, and hammers. Avoid the 
hammers, get the coins, paddle like crazy for those 5-coin money bags. 
Please note that one team does not divide evenly how many coins they 
got, but, instead, both team members get the amount shown. A hammer 
causes the raft to blink for a second or so, and you won't be able to 
move during that time. 

#9: Pump, Pump, and Away

Controls

A Button: Push pump down
B/Z Buttons: Pull pump up

Objective: Pump more gas into your rocket to make it go higher!

Strategy: Two teams of two are competing against each other. Pump your 
pump up and down with an A-B combination or an A-Z combination, 
whichever you prefer, and, pump like crazy! When the 10 second time 
limit runs out, the rockets will blast off. Whichever team pumped more 
fuel will win, because their rocket will go higher. You can set records 
and try to beat them.

#10: Slot Synch

Controls

A Button: Jump and stop block

Objective: Get the most points with slot-machine style play!

Strategy: First, the point values. Two Goombas give you 1 point, two 
Koopa Troopas give you 2 points, two Toads give you 3 points, and two 
Baby Bowsers give you -1 point. If you're playing with a computer, the 
first time, get Toad, because it goes slow. Keep jumping almost immedi-
ately every time, and you'll get Toad every time. This game is hard if 
two people are playing. Watch for the corresponding fans to jump in the 
background when you get a match! 



1 vs. 3 mini-games

#1: Boulder Ball

Controls

Boulder Thrower:

Control Stick: Steer to the left or right
A Button: Throw boulder

Runners:

Control Stick: Move

Objective: For the thrower, prevent the other people from getting up 
the hill by flattening them. For the runners, avoid the boulders and 
get to the top of the hill

Strategy: For the thrower, aim as far to the left and right as you can, 
and push A. It will bounce back and forth, and be hard to avoid. If 
people get close to the top of the hill, aim at them directly. For the 
runners, do your best.

#2: Coconut Conk

Controls

Barrel roller:

Control Stick: Move

People on Trees:

Control Stick: Move
A Button: Jump
A+Z Buttons: Ground Pound

Objective: For the barrel roller, evade the falling coconuts for 30 
seconds. For the people on the trees, nail the barrel with a coconut

Strategy: Get coconuts to fall by Ground Pounding. Coconuts can fall 
from anywhere. I don't like this game. For the barrel roller, try to 
avoid coconuts. Don't jump on each other if you're one of the team of 
three. Jumping does nothing.

#3: Crazy Cogs

Controls

Lever handler:

Control Stick: Left to spin the platform left, right to spin the plat-
form right, do nothing to let the platform be still

Runners:

Control Stick: Move

Objective: For the lever handler, get the other three players 
eliminated by Bullet Bills. For the runners, evade the Bullet Bills for 
30 seconds

Strategy: For the lever handler, try and spin towards shadows. For the 
runners, avoid shadows.

#4: Hand, Line, and Sinker

Controls

Fisherman/fisherwoman:

Control Stick: Down and left to aim right, down and right to aim left, 
slightly go in these directions to go slightly the opposite direction, 
hold down to go straight, the farther down you hold, the more power 
will be given
A Button: Cast

Fish:

Control Stick: Steer
A Button: Press repeatedly to swim

Objective: For the fisherman/fisherwoman, catch all the fish within the 
time limit. For the fish, evade the hand of the line until time runs 
out

Strategy: The fish are in the small pond, the fisherman/woman is right 
below the pond. For the fisherman/woman, hold down to increase power. 
For the fish, evade the hand. I hate this game.

#5: Hide-and-Sneak

Controls

Seeker:

Control Stick: Move back and forth
A Button: Select hiding place

Hiders:

Control Stick: Left to hide behind left hiding place, right to hide 
behind right hiding place, up to hide behind up hiding place, down to 
hide behind down hiding place

Objective: For the seeker, to find the hiders. For the hiders, to evade 
the seeker

Strategy: Hiders, push left, right, up, or down to hide behind a hiding 
place the first time. Remember, just push in that direction to hide 
behind. Then, the hider will select a hiding place. If you make it into 
the second round, one hiding place will be gone, the one the hider 
selected. Same thing for third round. If the seeker finds all, he wins. 
If at least one hider evades the seeker for all three rounds, the team 
of three wins. This game is luck, but, it's still kind of fun. If you 
don't push a direction within the 5-second time limit if you're a 
hider, you won't hide, and will be automatically found when the curtain 
opens. If you don't choose a button within the 10-second time limit if 
you're the seeker, you won't pick, and you definitely won't find 
anybody for the round, unless one or more hiders neglected to hide.  

#6: Ridiculous Relay

Controls

Hang-glider:

Control Stick: Right to speed up and move right, left to slow down and 
move left, up to ascend, down to descend

Boat paddler:

A Button: Pull paddle back
B Button: Push paddle forwards

Weird thing controller:

A Button+Up: Prepare to move
A Button+Down: Prepare to move
B Button+Up: Prepare to move
B Button+Down: Move

Motorboat pilot:

A Button: Push repeatedly to progress

Objective: Be the first to cross the finish line!

Strategy: For the one player, he'll have some flying Goombas and Bullet 
Bills hindering his flying. He'll have to fly 600 meters in that horri-
ble road. For the three players, the paddler will start. Push A and B 
as fast as you can, alternating, to progress. He'll have to go 200 
meters before reaching the weird vehicle. This character must proceed 
by pushing Up+A, Down+A, Up+B, Down+B, over and over. Once he goes 200 
meters, the motorboat pilot will take over. Hammer on A to get your 200 
meters done. Whoever finishes first wins.

#7: <<<River Raiders>>>

Controls

Motorboat character and turtle shell characters:

Control Stick: Steer

Objective: Collect a bunch of coins!

Strategy: I put three left arrows to the left of the title and three 
right arrows to the right of the title because River Raiders is one of 
the three games where the objective is to collect coins, instead of 
winning. River Raiders is fairly fun. There is one person in a motor-
boat ahead, and three people behind, skiing on turtle shells. Everybody 
wants coins. The threesome gets all the coins that are shown on their 
tally thing. However, the skiing people can't get too far away from the 
motorboat. Coins are worth 1, money bags are worth 5. Hitting a log 
causes you to blink, and you won't be able to get any coins for a 
second or two. The boat has slow turn response, the shells have fast.

#8: Spotlight Swim

Controls

Spotlight Controlling Characters:

Control Stick: Move spotlight

Swimmer:

Control Stick: Move over water and underwater
A Button: Press and hold to dive. You can move while underwater

Objective: The swimmer wants to evade the spotlights until time runs 
out. The spotlight people want to shine all three spotlights on the 
swimmer at the same time

Strategy: Well, the objective says a lot of it. The swimmer doesn't 
want all three spotlights to shine on him/her while he/she is over 
water, and the spotlight people want this to happen. If the swimmer 
gets caught, a silver cage will imprison him/her. If the swimmer evades 
the spotlights for 30 seconds, Lakitu comes and helps the swimmer out 
with a ladder. When emerging from water, the swimmer won't be able to 
dive for about a second. You can swim underwater, but, you must come up 
sometime.

#9: Thwomp Pull

Controls

Lone Person:

A Button: Move A thwomp
B Button: Move B thwomp
Z Button: Move Z thwomp

Team of Three:

A Button: For the right person, move A thwomp
B Button: For the middle person, move B thwomp
Z Button: For the left person, move Z thwomp

Objective: Be the first one to cross the Finish Line! 

Strategy: For the lone person, there is no pattern. For the three peo-
ple, push when prompted. Snowballs will fall. If they hit a character, 
you will temporarily stop. This is the only possible effect. There is, 
however, something you can realize. At the very start, first comes B, 
then comes A. You can be absolutely positive that the next will be Z, 
and you can predict later on; just don't mess up or you might lose.

#10: Tidal Toss

Controls

Person in Boat:

A Button: Jump
A+Z Buttons: Ground Pound

People in Water:

Control Stick: Run around
A Button: Jump

Objective: For the person in the boat, get the other 3 people out of 
the pond. For the people in the water, stay in the pond until time is 
up

Strategy: For the person in the boat, jump to make small waves. Ground 
Pound quickly to make fairly small waves. Ground Pound after a little 
while to make medium-sized waves. Ground Pound at the peak of your jump 
to make huge waves. For the people in the water, leap over the waves. 
That's all. Leap over the waves. Run in towards the boat, too. That 
way, if you get hit, the waves will sweep you back, but, they won't 
push you out!



Duel Mini-Games

#1: Baby Bowser Bonkers

Controls

Control Stick: Move around
A Button: Jump

Objective: Bop the most Baby Bowsers!

Strategy: This game is in Whack-a-Mole style, only it's Jump-a-Mole 
now. Well, more like Jump-on-Baby-Bowsers. There's a big board thing. 
The true trick to this game is being able to bop multiple B-Bowsers 
without jumping multiple times, just by bouncing along. A Draw can take 
place, if each has the same amount bopped when time runs out.

#2: Bowser Toss

Controls

Control Stick: Aim up or down
A Button: Tap repeatedly to spin Bowser

Objective: Throw your Bowser the farthest!

Strategy: You're both on a platform, and you have 10 seconds to spin 
and angle your Bowsers! It doesn't just depend on how fast you tap, the 
angle is also important. I don't know why, but, I LOVE this game, 
except when I play it against a Hard or Super Hard computer, because, 
they're really good at tapping.

#3: Crowd Cover

Controls

A Button: Select A picture
B Button: Select B picture
Z Button: Select Z picture

Objective: Choose the correct picture first!

Strategy: The picture will be either Boo, Toad, or Bob-omb. Many Boos 
will be on the Boo picture, many Toads will be on the Toad picture, 
many Bob-ombs will be on the Bob-omb picture. They will slowly reveal 
more and more of the picture. There are details. Boos will have 
different mouth openings, and their side things will be up or down. 
Toads will have different mouth openings and different foot positions. 
Bob-ombs will have eyes open or closed, feet up or down, and, maybe one 
more, maybe their side things.

#4: End of the Line

Controls

Control Stick: Push left to select left route, push right to select 
right route

Objective: Be the first to reach the end by choosing paths in a train!

Strategy: No! A luck game that IS NOT FUN! There are two people, in a 
split-screen showing. There are three routes. There is one safe path to 
the end. You can choose left or right. There is a combination. It can 
be the same direction every time, or same direction twice, then the 
other direction, or alternating. If you select the wrong route, you fly 
off a cliff, and you have to start over. Whoever gets to the end first 
wins. A Draw can be announced.

#5: Fowl Play

Controls

Control Stick: Run around
A Button: Jump
B Button: Grab

Objective: Catch the chicken before your opponent does!

Strategy: You both have 60 seconds to catch the chicken. It's split-
screen action. The chicken runs around. Follow the fresh footprints to 
find the chicken. Once you think you're close enough, push B to grab 
it! You can push A to jump over the various fences, but, you can't jump 
out of the pen. It's best to try and corner the chicken at a fence, 
then, grab! If no one catches the chicken, a Draw will ensue.

#6: Motor Rooter

Controls

Control Stick: Move your turtle car around the pipe

Objective: Be the first to the Finish Line in a unique pipe race!

Strategy: This is a fairly difficult game. It's fun, though! You just 
have to practice it once or twice to get the hang of the controls. 
After that, it's not all that hard. There are 8 possible places that 
you can put your turtle car at. Zippers will appear. Passing over them 
increases your speed for a little bit. Every now and then, lightning 
obstacles will come. If you hit them, you will slow down. If you get 
around them, you won't slow down. The first one across the Finish Line 
wins! By the way, you can check the standings in the middle, and, you 
can see when lightning obstacles are. Many zippers in a row often take 
you straight into a lightning obstacle, but not always.

#7: Popgun Pick-Off

Controls

Control Stick: Move target
A Button: Fire bullet

Objective: Shoot the most Baby Bowsers

Strategy: There are nine windows. They open, and either Baby Bowser or 
Toad comes out. DO NOT SHOOT TOAD. Ever. You lose 10 hits. Hitting a 
Baby Bowser gives you 1. Each Baby Bowser can be hit up to 10 times. If 
you don't push anywhere, you aim at the middle. By the way, not all the 
windows open. In fact, this rarely happens. Usually, only 3-8 open. At 
the very start, a Baby Bowser ALWAYS comes out of the bottom left 
window.

#8: Silly Screws

Controls

A Button: Push repeatedly to push nut forwards
B Button: Push repeatedly to push nut backwards

Objective: Get across the 6-nut course to the end!

Strategy: This game has easy controls. If an A thing appears above your 
head, tap A repeatedly. If a B thing appears above your head, tap B 
repeatedly. Once a red arrow appears, stop tapping. This means that you 
are lined up with the next nut. You should try to lead a little bit. 
You will progress from nut to nut. There is a star platform at the end. 
Whoever jumps on it first wins! It's easier to tell when you're lined 
up when you're pushing A. 

#9: Tick Tock Hop

Controls

Control Stick: Turn
A Button: Jump

Objective: Jump over the minute hand more than your opponent!

Strategy: Turning is pointless. You are both on the hour hand. The 
minute hand spins around. It can spin around both directions, and, 
sometimes the hour hand spins around too. Sometimes just the hour hand, 
sometimes just the minute hand spins, and, sometimes, they both spin! 
For every jump that both of you complete, the counter in the top right 
will advance by one. If you get over 100, then, a Draw will ensue. If 
both are knocked off, same thing. If you stay for awhile, the game gets 
HARD.

#10: Vine With Me

Controls

A Button: Let go of vine

Objective: Swing to the end of the vine course to the final branch!

Strategy: It's a long course with a bunch of vines! You can see 
progress in the middle of the screen. When vines get close together, 
push A to release from the vine. Be sure to release from vines when 
you're still not quite to the vine. If you release when you're past it, 
you'll fall, and falling costs you time. The first one to the final 
branch wins! You have to do absolutely perfect to beat a Super Hard 
computer, which means going as soon as you possibly can every single 
time, except at the end. That's how you win. The Super Hard computer 
waits when they could've jumped onto the final branch once. You may be 
able to miraculously catch up if you fail at one point and they have to 
wait a long time to get to the next vine, but, probably not.



NOTE: The rules for Battle Mini-Games. At first, a Roulette will decide 
if everyone has to contribute 0 (in which there would be no Battle), 
10, 20, 30, or 50 coins, or as many as they can contribute. Then, the 
roulette will decide what Battle game you will play. Once the Battle 
game is over, whoever won will get the most coins, and whoever got 2nd 
will win some of the coins. Every now and then, the 3rd or 4th place 
people will get one coin, when there's an extra coin upon the division 
of the coins between the 1st place and 2nd place people. Sometimes the 
extra coin goes to the others also. You don't have to go through any of 
the above in the Mini-Game Room.



Battle Mini-Games

#1: All Fired Up

Controls

Control Stick: Move
A Button: Jump

Objective: Survive the attack of the Podoboos!

Strategy: This is a challenging game, and it's fun! There are Podoboos. 
If you get hit by one, you are out. The last person remaining wins. A 
Draw cannot take place. A Draw can't take place for any Battle games. 
The Podoboos have three "attacks."

- They will make themselves into a circle and move in and out. Jump in-
side the circle when you have the chance. If the circle moves so far in 
that you have to jump out before they scatter, do so.

- They will make themselves into two arches, randomly making the arches 
in different places. Just keep running around. You can run under one of 
the arches, if you want to be risky.

- They will form into an X and move back and forth. You can jump over 
this, and you can also run in between the flames.

You can also jump on people, to make it harder for them. They don't 
stay flattened for too long, though. While you're flattened, you can't 
jump.

#2: Eye Sore

Controls

Control Stick: Move

Objective: Circle Mr. I in a clockwise direction fifteen times first!

Strategy: Yes, that's what you have to do. You start at the bottom of 
the eye, so, start to the left, then, go around. Just go the way the 
arrows are pointing. You can hit the eye, which slows you down for a 
second or so. After circling the eye three times in the correct 
direction, Podoboos will begin falling, in sets of one. After circling 
the eye eight times, I believe, they will start to fall in sets of two. 
The eye gets smaller and smaller, and, when you complete the 15th lap, 
the eye disappears with a POOF! 

#3: Locked Out

Controls

Control Stick: Run around
A Button: Pick up key
B Button: Attack

Objective: Survive the process of elimination by always going through a 
door!

Strategy: At the beginning, there are three doors, each with the same 
picture on them. Get the corresponding key, pick it up, and run against 
a door to unlock it and proceed! Second round, two doors, third round, 
two doors, one key. You can Attack someone to make them drop their key. 
There are also a bunch of keys that are wrong. 

#4: Merry-Go-Chomp

Controls

A Button: Jump

Objective: Don't get caught by the Chain Chomp!

Strategy: NO! A luck game! Pick a color, hope you don't get caught.

#5: Slap Down

Controls

A Button: Activate hand

Objective: Slap down first on the correct flower picture!

Strategy: At the beginning, the big middle picture will display a 
picture of a flower. There are many other blocks that spin and make 
pictures. You should push A to slap your hand down when the big picture 
and the small picture show the same flower. If you slap down when they 
don't show the same flower, you are out, and play resumes. A 4-way 1st 
place tie can take place, if all 4 people slap down on the wrong 
picture.

#6: Stacked Deck

Controls

Control Stick: Run around
A Button: Jump
A+Z Buttons: Ground Pound

Objective: Don't flip over a Baby Bowser card!

Strategy: Not a luck game! There are 12 cards to choose from. Six are 
Toad cards, four are Baby Bowser cards, and two are Boo cards. Toad 
cards let you stay in the game. Baby Bowser cards eject you. Boo cards 
rearrange the order of the characters, and they let you stay in the 
game. You have a 10-second time limit to decide which card you want to 
Ground Pound on. Jumping does nothing. If your time limit runs out, the 
game will automatically flip over a random card. THIS IS A LUCK GAME! 
NO!

#7: Storm Chasers

Controls

Control Stick: Run around

Objective: Get the most water for your Piranha Plant!

Strategy: There is a rain cloud. Everybody's in a bunch in a pretty 
small circular pen. Get under the cloud to get water for your Piranha 
Plant! If your pot is blinking, that means you are collecting water. 
Whoever collects the most water wins. Watch out for Monty Mole! If you 
hit him, you'll stumble, and won't be able to move for a little bit.

#8: Three Door Monty

Controls

A Button: Choose A door
B Button: Choose B door
Z Button: Choose Z door

Objective: Push the right button the fastest!

Strategy: At the beginning, Boo, Toad, and Koopa Troopa will all run 
around and will eventually go in different doors. You then have 3 
seconds to recall where each one is. When this is up, a character's 
picture will be displayed, along with that character's noise. The 
person who pushes the correct button the fastest wins. For example, if 
Boo went in B, and Toad went in Z, and Koopa Troopa went in B, and came 
back out, seeing that someone was already in there, and went in A, the 
doors would shut. Now, say the Boo picture was displayed. Whoever 
pushed B the fastest would win.



Item Mini-Games (1-Player)

NOTE: You might play one of these games if you land on a Toad space. 
You might also be asked an Item Question from either Toad or Baby 
Bowser. If you win the Item Game, you get the item shown.

#1: Bobbing Bow-loons

Controls

A Button: Shoot arrow

Objective: Shoot a balloon to get an item!

Strategy: You have a balloon of your own, and there are five balloons 
to the left, each with different items inside. Shoot the arrow, which 
doesn't go all that fast, when you think you should. Sometimes, the 
prizes can be very valuable, such as, a Magic Lamp as one of the 
prizes! Get an item to win the game! If you miss all five balloons, the 
arrow will bounce off the wall, come back, and pop your balloon, 
causing you to fall. Baby Bowser will appear in the tower and start 
chuckling.

#2: Dorrie Dip

Controls

A Button: Jump
A+Z Buttons: Ground Pound

Objective: Ground Pound on Dorrie's back to try and get an item!

Strategy: Five items will fall onto five of the rafts. For the sixth, 
Baby Bowser will fall. If you get Baby Bowser, you lose. Jumping does 
nothing. I say, hit Dorrie's back with a Ground Pound two or three 
rafts before the raft that has the item you want. It's not hard to get 
an item on this game.

#3: Hey, Batter, Batter!

Controls

A Button: Swing bat

Objective: Hit a sign to get an item!

Strategy: There are five signs, each with a different item picture on 
them. When Baby Bowser pitches, swing, and, hopefully, you'll get an 
item! However, it is possible to pop out to Baby Bowser. Don't swing 
too late or too early!

#4: Swing 'n' Swipe

Controls

Control Stick: Move around
A Button: Swing hammer

Objective: Hit a Baby Bowser to get that chest!

Strategy: This is the easiest game to choose what item you get. At the 
beginning, five items will fall into chests, and Baby Bowsers will pick 
the chests up. Once the game starts, go over to the Baby Bowser that 
has the chest that contains the item that you want, and hit him by 
pressing A. Very, very easy.

#5: Swinging With Sharks

Controls

A Button: Jump from swing

Objective: Land on a barrel to get an item!

Strategy: You are on a swing. There are five barrels; each has a sign, 
with an item on that sign. Push A to jump from the swing when you think 
the momentum will carry you to the barrel that you want. However, if 
you miss, Baby Bowser will mock you from a shark.

#6: Winner's Wheel

Controls

A Button: Stop wheel

Objective: Get an item by stopping the wheel!

Strategy: There are five prizes, and the other section of the wheel has 
a Baby Bowser head on it. Press A when you want to stop the wheel. I 
don't know any trick of any sort or anything.



NOTE: For ??? games, you must do certain things to unlock them.



??? Mini-Games

#1: Dizzy Dinghies

WMBDTU (What Must Be Done To Unlock): Unlock every non-secret mini-
game.

Controls

Control Stick: Steer
A Button: Accelerate
B Button: Brake

Objective: Set new records on this game! There are 3 courses!

Strategy: It's just like Water Whirled! At the beginning, you have to 
choose between Non-slip boat, which is bad, Normal boat, which is good 
until you are pretty good, and Speed boat, which is the best. Before 
this, you select which course. Course 1 is easy, Course 2 is pretty 
hard, Course 3 is hard. Practice, and set new records!

#2: Mario's Puzzle Party Pro

WMBDTU: Get 1,000 coins or more in the Game Guy room.

Controls

Control Stick: Move your current block side to side
A Button: Rotate your current block
Z Button: Quickly drop your current block

Objective: Score as many points as you can in three minutes!

Strategy: To get the Game Guy Room, you must get the rank of Miracle 
Star on Story Mode. To do this, most of your Star Rankings must be S, 
and you must have no more then one C or two B's. The better Star 
Rankings you get, the better your rank will be. Mario's Puzzle Party 
Pro is the same as Mario's Puzzle Party, except, you're by yourself, 
and you can set records and try to break them. 

#3: Stardust Battle

WMBDTU: Beat Story mode

Controls

Control Stick: Move
A: Jump
B Button: Pick up star/throw star

Objective: Defeat the fake Millennium Star!

Strategy: Okay, at the beginning, you're on normal terrain, and red 
stars rain down. Five, to be exact. Pick them up once they turn blue, 
and then throw them at the fake MS to hurt him! After one hit, if it's 
on Easy, two for Medium, and three for Hard, it will turn to terrain 
where you can't move too well. I believe 10-star sets come now. Hurt 
him one, two, or three times with blue stars to make the ground turn to 
ice. This makes it slippery. I'm pretty sure 15-star sets come now! 
Hurt him once, twice, or thrice to defeat him!




Game Guy Mini-Games (1-Player, appears in Game Guy Room, not Mini-Game 
Room)



NOTE: To unlock the Game Guy Room, you must get at least 8 S Star 
levels on Story mode to get the rank of Miracle Star. Also, there must 
be no more then one C and two B star rankings, but there can be five 
A's.

However, the Game Guy Room is different. You start with 10 coins, and 
it randomly selects a game for you. You then choose how many coins you 
want to wager and play the game. If you win, you get the amount of 
coins you wagered multiplied by at least 2, and up to 64! Get 1,000 
coins or more for a special mini-game!

#1: Game Guy's Lucky 7

Controls

A Button: Hit dice block

Objective: Beat Game Guy on Lucky 7!

Strategy: Here are the rules. There are 7 steps. If you go over 7, you 
automatically lose. The highest possible number you can get on the dice 
block is 6. Game Guy goes first. Suppose he got a 4. He would move up 4 
steps. Then, suppose you got a 1. You would move up 1 step. Game Guy 
would probably decide to stay where he is. Then, you would hit again. 
Say you got a 3. So, at the end, Game Guy and you would both be on 4, 
because, you can roll once, and then stop, or, you can roll twice. If 
you and Game Guy end up on the same space, you win. If you go over 7, 
then, you lose. If you end up on 1, 2, 3, 4, 5, or 6, and you win, you 
get your coins x2. If you end up on 7, you get your coins x10!
~
#2: Game Guy's Magic Boxes

Controls

Control Stick: Choose between chests
A Button: Pick chest

Objective: Find Toad, and not Baby Bowser!

Strategy: At the beginning, Game Guy will show two chests. Then, they 
will be randomly mixed up. You won't be able to see this. In other 
words, this is a luck game, and it is NOT fun. Then, you choose a 
chest. Then, you get either Toad or Baby Bowser. If you get Baby 
Bowser, then, you lose. If you get Toad, then, you can choose whether 
to keep the coins you have now, or, to keep going, and, try and win x2 
of the coins that you had when you won the first time! If you get Toad 
again, you can play one more time! However, if you get Baby Bowser at 
any time, you lose everything! Meaning that it's double or nothing and 
quadruple or nothing and octuplet or nothing!

#3: Game Guy's Roulette

Controls

Control Stick: Choose one of the things to bet on
A Button: Pick one

Objective: Bet on the right section of the wheel!

Strategy: This game is complete and total luck, however, it's kind of 
fun to play, unless there's a lot of coins on the line. This game is 
really hard to win. You can bet on Koopa, which is the biggest, and, if 
it lands on Koopa, and, you bet on Koopa, then, you get your coins, 
however, they have been multiplied by 2. It keeps going up. Times 4 for 
Bob-omb, times 8 for Goomba, times 16 for Boo, times 32 for Toad, and 
times 64 for Game Guy. If you don't bet on the right one, then, you 
lose. As the winnings get higher, the amount of spaces that the face 
covers gets smaller.

#4: Game Guy's Sweet Surprise

Controls

Control Stick: Choose between Big Chain Chomp or Little Chain Chomp
A Button: Pick one

Objective: Bet on the correct Chain Chomp!

Strategy: You're wagering all your coins on a Chain Chomp. Big Chain 
Chomp always has x2 odds. Little Chain Chomp randomly has x4, x8, x16, 
x32, or x64 odds. You should always check to see what they are saying 
before you bet on one. They can say any one of the following things...

"I'm so hungry I could faint..."
"Love that cake!"
"I haven't eaten since this morning."
"No...more...cake..."
"I like mushrooms more than cake."
"It's too sweet..."
"Food! Food!!!"
"Feed 'em faster!"
"I'm starvin'!"

There might be more. Anyway, once you've bet on one, they both proceed 
to eat their cakes. If the one you bet on finishes first, then, you 
win. If the one you bet on doesn't finish, then, you lose. Little Chain 
Chomp will never win if he has x32 or x64 odds. That's my theory, 
anyway. He can win with any other odds, however.

-------------
X: Story Mode
-------------

All right, here is the story. Every 1,000 years, a Millennium Star is 
born. The Millennium Star was recently born, but, being only a newborn, 
it fell from the sky, and, of course, landed near Peach's Castle, where 
Mario and his friends were relaxing. 

Now, the Millennium Star possesses great power. Whoever owned it would 
be named Superstar of the universe. Mario and his friends began arguing 
over who should keep it. Seeing this, Lakitu came flying in, with a toy 
box hanging from his rod. He dropped it down to them.

Inside the box was the answer to their problem! They could play Mario 
Party to find out who should keep the Millennium Star. Suddenly, the 
Millennium Star gave off a quite bright flash of light. And, Mario and 
his friends were transported inside the toy box!

The die that they were going to use to play Mario Party suddenly turned 
into somebody! The being revealed its name to be Tumble. They would 
still play Mario Party to determine who got to keep the Millennium 
Star!

Okay. Here's how Story mode works. There are seven Star Stamps that you 
must collect, and, then, after one more test, the Millennium Star will 
name you Superstar of the universe! However, collecting the Star Stamps 
is not easy...

For the Wit Star Stamp, you must win Chilly Waters, and then defeat 
Wario on Gate Guy.

For the Kindness Star Stamp, you must win Deep Bloober Sea, and then 
defeat Yoshi on Arrowhead.

For the Strength Star Stamp, you must win Spiny Desert, and then defeat 
Donkey Kong on Pipesqueak.

For the Love Star Stamp, you must win Woody Woods, and then defeat 
Peach on Blowhard.

For the Courage Star Stamp, you must win Creepy Cavern, and then defeat 
Mario on Mr. Mover.

For the Beauty Star Stamp, you must defeat Daisy on Backtrack.

For the Mischief Star Stamp, you must win Waluigi's Island.

Don't forget beating the Fake MS on Stardust Battle!

If you are the character who is shown in one of the duels, that 
character will be replaced by Luigi. Be Luigi, and everybody's where 
they're supposed to be!

Now, here are all the possible rankings, and how to get them.

S Star Ranking

On Battle Royal, you must win by at least two Stars to get this 
ranking. On Duel, you must win by at least 3 Heart Pieces.

A Star Ranking

On Battle Royal, you must win by one Star to get this ranking. On Duel, 
you must win by 2 Heart Pieces.

B Star Ranking

On Battle Royal, you must have the same number of stars as the second 
place finisher, but, have more coins to get this ranking. On Duel, you 
must win by 1 Heart Piece.

C Star Ranking

On Battle Royal, you must have the same amount of stars and coins as 
the second-place finisher, and then get a higher number on the Dice 
Block. On Duel, you must have the same amount of Heart Pieces as your 
opponent, but, have more coins.

For Stardust Battle, it just depends on how fast you beat the 
Millennium Star. I believe 1 minute and 40 seconds or less gets you S, 
1'40"01-2'00"00 gives you A, 2'00"01-2'30"00 gets you a B Star Ranking, 
and anything above 2 1/2 minutes, you've got C.

S is the best, C is the worst. Complete Hard mode to unlock Super Hard 
mode! I warned you about the spoilers! There are five rankings as well. 
These are rankings of your overall game, the entire Story Mode 
progress.

Lackluster Star
Great Star
Ultra Star
Miracle Star

There are five, I just don't know what the fifth one is called. Update 
hopefully coming soon!

------------
XI: Duel Maps
------------

If you want rules for Duels, go play the game, and, see Rules on the 
Duel mode. I think that their rules are enough.

Here are the six Duel maps.

Gate Guy

There are gate guys. If you want, you can pay to them, to get back to 
your starting point faster. However, as I said, you have to pay, and 
the payment is five coins.

Arrowhead

A map with many junctions. Choose wisely!

Pipesqueak

A map with pipes for warping. There are four pipes. Each pipe will not 
take you to the same pipe every time, it varies to which pipe they take 
you to.

Blowhard

A map that blows partners around. In the middle, there is a big fan 
that reverses where your partner is. For example, if you had a partner 
in front, and, you arrived at the fan, the fan would make your partner 
be in the rear. No partners, the fan will blow, but, nothing will 
happen.

Mr. Mover

A map with a conveyer belt that goes a different direction every turn. 
The first turn, it goes left, back to the blue corner. Second turn, 
right, to the red corner. It alternates.

Backtrack

A secret Duel Map that must be unlocked in Story mode. Certain spaces 
will reverse the direction of movement.

Now, some explanation of stuff on Duel Mode.

If you hit an opponent's space, or one of your own...

Turns 1-5

3 coins paid or collected.

Turns 6-10

5 coins paid or collected.

Turns 11-15

8 coins paid or collected.

Turns 16-Anything (If Infinite Turns)

10 coins paid or collected.

If you play a Bonus Mini-Game (with Belltop)...

Turns 1-10

20 Coins

Turns 11-19

30 Coins

Turn 20-Anything (If Infinite Turns)

40 Coins

Here's how you set up Duel Mode. First, you pick your characters. Each 
character has an initial partner, and you might want to pay attention 
to this. Then, the Handicap option, I believe. You can cut down on the 
number of Heart Pieces players start with. Then, the Duel Map Selection 
thing. After this, you will proceed to the Duel Map you chose.

-----------------
XII: Duel Partners
-----------------

Koopa Troopa

Attack: 1
Strength: 2
Salary: 1

A good partner! Powered-up, he's really good! 2 Attack and 4 Strength 
for only 2 coins! He doesn't have any special abilities. I've never 
seen his attack miss. He is an excellent partner, and Mario's starting-
with one.

Goomba

Attack: 2
Strength: 1
Salary: 2

A pretty good partner! Powered-up, he's great! 4 Attack and 2 Strength, 
oh, but, a 4-coin salary. Sometimes, his regular payment can get 
annoying. I've seen his attack miss. No special abilities. Luigi's 
initial partner.

Toad

Attack: 1
Strength: 1
Salary: 1

A very good partner. He's MIRACULOUS when powered up! 2 Attack, 2 
Strength, for only 2 coins! Plus, Toad prevents coin theft. This means 
that if you land on an opponent's space, instead of giving them coins, 
Toad yells, and, you don't have to give anything. This is unlimited. 
What a great special ability! Peach's starting-with partner.

Snifit

Attack: 2
Strength: 2
Salary: 5

This guy is good if you don't have all that many coins, and, he's truly 
miraculous if you have a lot of coins. Especially when powered up! 4 
Strength and 4 Attack. The 10-coin salary, however, can suck even a 
bulging wallet dry rather quickly. Daisy's initial partner, Snifit's 
special ability is, every now and then, he'll give you coins before 
your salary payment! 2 to 4 coins may be found.

Boo

Attack: 2
Strength: 1
Salary: 3

This ghost is REALLY cool! Yoshi's starting-with partner's special 
ability is to return attacks! Like, say a Piranha Plant attacked Boo, 
killing Boo, and taking away 2 of your Heart Pieces, right? Well, 
before his death, Boo would turn back at Piranha Plant! He would kill 
Piranha Plant and hurt the opponent by two! He also has a normal 
attack.

Bob-omb

Attack: 1
Strength: 1
Salary: 3

Possibly the worst partner. Bob-omb's special ability is being able to 
jump over any partners for a direct attack at the person, but, when he 
attacks, he self-destructs! Seeing as how his Attack is only 1, and, 
he's gone once you use that Attack, and, he only has 1 Strength, he 
stinks! Plus, the 3-coin salary! Too much! Too bad for Wario, he's got 
Bob-omb as an initial partner.

Whomp

Attack: 0
Strength: 4
Salary: 3

A good partner. He is horrible for attack, as he can't even do 
anything, however, he is excellent in the rear, as 4 Strength is some 
pretty darn good defense! And, powered up Whomp has EIGHT Strength. 
Sweet! D.K.'s starting-with partner.

Piranha Plant

Attack: 3
Strength: 1
Salary: 5

A good partner if you've got a lot of coins around. However, Piranha 
Plant isn't all that good. His 3 Attack, yeah, that's sweet, and, his 
special ability to find extra dice blocks, well, that can either be 
cool, or it can STINK. Piranha Plant isn't all that good. Waluigi's 
initial partner.

Chain Chomp

Attack: 1
Strength: 2
Salary: 6

Ouch. Not too good of a partner. The 6-coin salary...argh. Plus, only 1 
Attack, and, only 2 Strength! However, Chain Chomp's special ability is 
to plow through everyone of the opposition in his way, hurting everyone 
by one. However, Chain Chomp still isn't good.

Mr. Blizzard

Attack: 1
Strength: 3
Salary: 2

Now, here you have some decency in your grasp. Mr. Blizzard's ability 
to attack the farthest target away can be really cool sometimes. Such 
as, the opponent has Piranha Plant in front. You're down to 3 Heart 
Pieces, which means, Piranha Plant would kill you, because, you're 
going to go past your opponent, and, you don't have anybody in the 
back! Not to worry! Mr. Blizzard will toss a snowball all the way over 
to Piranha Plant! BAM! Dead! Saving you! Sweet! Also, 3 Strength is 
good for just those 2 coins! Mr. Blizzard is pretty darn good!

Thwomp

Attack: Infinite for partners, 0 for person
Strength: 2
Salary: 4

Thwomp is really cool if the opponent has someone in the rear. 
Absolutely horrible if not. See, Thwomp instantly kills any partners, 
however, does nothing to the person if the person is vulnerable to 
attack. 2 Strength, also.

Baby Bowser

Attack: 1
Strength: 1
Salary: 3

Sometimes, this guy will transform into Bowser, and do triple damage 
then is listed! Plus, if Baby Bowser is powered up, then, he will 
usually transform and do 6 Heart Pieces worth of damage all around! 
This could be really cool, such as you having 1 Heart Piece and 0 coins 
left after paying salary. You attack. The person has Goomba in the 
rear. You kill Goomba and kill the person! SUH-WEET! Baby Bowser has a 
2-in-5 chance of transforming with no power up, unsure about how much 
with.

--------------------
XIII: Mini-Game Room
--------------------

This is the place where you can play any games previously played in 
Battle Royal or Duel. Plus, in this place, you can look at Mini-Game 
Records! This is the only place where you can play ??? Mini-Games. 
Plus, this has the Random Battle Room, which is just mini-game after 
mini-game. You pick a category, and if you have at least one of that 
mini-game, you play until someone acquires three, five, or seven wins; 
you choose. This is also the place where the Game Guy Room is (see 
below).

-------------------
XIV: Game Guy Room
-------------------

To unlock this room, you must be a Miracle Star. I have heard many 
sayings that you must have at least 8 S Ranks on Story mode to be 
ranked as a Miracle Star. You also can't have any more then one C and 
two B star rankings. In this room, you can play Game Guy mini-games 
over and over. Get at least 1,000 coins in here to unlock Mario's 
Puzzle Party Pro!

---------
XV: FAQ.
---------






--------------
XVI: Conclusion
--------------

Well, looks like the guide is complete. 

This is The Return of Raken, signing off. Goodbye for now. This guide 
has 16,956 words.
Mario Party 3 Guide