***POKéMON STADIUM 2 CHALLENGE CUP GUIDE***
Version 1.00

by NecroBat

June 03 2004

********
CONTENTS
********

I.   Introduction
     I.I   Legal and Copyright Information
     I.II  Version History
     I.III Game Information

II.  Challenge Cup Basics
     II.I   Challenge Cup Rules
     II.II  Pokémon
     II.III Items
     II.IV  General Tips

III. Challenge Cup Round 1
     III.I Poké Ball
           III.I.a Specs
           III.I.b Pokémon Available on Poké Ball Challenge Cup
           III.I.c Poké Ball Trainers

     III.II Great Ball
            III.II.a Specs
            III.II.b Pokémon Available on Great Ball Challenge Cup
            III.II.c Great Ball Trainers

     III.III Ultra Ball
            III.III.a Specs
            III.III.b Pokémon Available on Ultra Ball Challenge Cup
            III.III.c Ultra Ball Trainers

     III.IV Master Ball
            III.IV.a Specs
            III.IV.b Pokémon Available on Master Ball Challenge Cup
            III.IV.c Master Ball Trainers

IV. Challenge Cup Round 2
     IV.I Poké Ball
           IV.I.a Specs
           IV.I.b Pokémon Available on Poké Ball Challenge Cup
           IV.I.c Poké Ball Trainers

     IV.II Great Ball
            IV.II.a Specs
            IV.II.b Pokémon Available on Great Ball Challenge Cup
            IV.II.c Great Ball Trainers

     IV.III Ultra Ball
            IV.III.a Specs
            IV.III.b Pokémon Available on Ultra Ball Challenge Cup
            IV.III.c Ultra Ball Trainers

     IV.IV Master Ball
            IV.IV.a Specs
            IV.IV.b Pokémon Available on Master Ball Challenge Cup
            IV.IV.c Master Ball Trainers

V. Credits and Contact Information

***************
I. INTRODUCTION
***************

Welcome to this Pokémon Stadium 2 Challenge Cup Guide. This is my first ever
FAQ, so I hope you all enjoy it and you find it useful. This guide shall help
you to conquer this -as defined by many- very difficult mode in Pokémon
Stadium 2.

I.I  LEGAL AND COPYRIGHT INFORMATION

This guide was written by NecroBat (me) and is Copyright by NecroBat, 2004.
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on any other website or as a part of any public display is strictly
prohibited, and a violation of copyright.

Only these websites have permission to use this guide:

- http://www.gamefaqs.com

Pokémon and all related characters © 1995-2001 Nintendo/Creatures inc.
/GAME FREAK inc.

You have been warned.

I.II VERSION HISTORY

Version 1.0. The guide was completed on May 2004, and transcripted on June
3rd, 2004.

I.III GAME INFORMATION

Pokémon Stadium 2 is a Strategy/Simulation game released by Nintendo of
America on March 2001 in North America. This game is the american version of
Pocket Monsters Stadium Kingin Crystal, released by Nintendo of Japan on
December 2000 in Japan.
In Pokémon Stadium 2, you can fight the CPU or 3 other friends using Pokémon
from your Pokémon Red, Blue, Yellow, Gold, Silver and Crystal cartridges using
a Transfer Pak.
There are many modes you can play in Pokémon Stadium 2. One of them is the
infamous Challenge Cup, where you battle with six Pokémon provided randomly by
the CPU. The Pokémon you get, the attacks of each Pokémon and the items
attached to the Pokémon are completely random (within the limits of Challenge
Cup, which will be discussed in the next section), and that is where the FUN
of Challenge Cup lays in.
To access Challenge Cup, enter White City and go to the Stadium. Then you can
select four different Cups. To the left of the screen, you will find Challenge
Cup.
After clearing all modes (Little Cup, Poké Cup, Prime Cup, Challenge Cup, Gym
Leader Castle, Pokémon Academy and VS Rival), you'll unlock Round 2, which is a
harder version of Pokémon Stadium 2, where battles are tougher.

*************************
II.  CHALLENGE CUP BASICS
*************************

Well, to business, gentlemen.
As stated before, in Challenge Cup your Pokémon, their attacks and attached
items are chosen randomly by the CPU. The Challenge Cup comprises of four level
classes. In order from easiest to hardest, these are:

- Poké Ball
- Great Ball
- Ultra Ball
- Master Ball

Each class contains eight trainers, whom you have to defeat in order to clear
that specific class. Once you have cleared all four classes, you will be done
with Challenge Cup. Sounds easy, huh? =P

II.I   CHALLENGE CUP RULES

The Challenge Cup rules are the same for every other Cup in Pokémon Stadium.
Let's take a look at them.

(Taken from the Pokémon Stadium 2 Instruction Booklet)

- One trainer will battle a computer-controlled trainer.
- Choose six Pokémon before going into battle. In the case of Challenge Cup,
Pokémon are chosen by the CPU.
- You may not choose more than one of a certain kind of Pokémon.
- The items held by Pokémon must be all different.
- Out of the six Pokémon chosen, choose three that will be used to battle.
- The first trainer to make all of his of her opponent's Pokémon faint will win.
- The trainer must win all battles in the Cup to win the Cup.
- If one Pokémon falls asleep, none of the remaining Pokémon on the party can
be put to sleep by the opponent. Same goes for freezing. A Pokémon can be
asleep and another one frozen at the same time, though.
- If your last remaining Pokémon uses Selfdestruct or Explosion, you lose, even
if the opponent's last Pokémon faints. Likewise, Perish Song or Destiny Bond
will always fail.

II.II  POKéMON

With that set, let's take a look at how the Pokémon are choosen on Challenge
Cup.

Pokémon on your team are choosen randomly by the CPU. Depending on the class,
you will get certain level Pokémon:

- Poké Ball: Level 30 Pokémon
- Great Ball: Level 45 Pokémon
- Ultra Ball: Level 60 Pokémon
- Master Ball: Level 75 Pokémon

Also, not every Pokémon can be choosen on any class. For example, you can't
get a Gyarados on Poké Ball. This will be explained with further details in
Section III.

No matter what class are you playing in, or what Pokémon you got, your Pokémon
movesets will look something like this:
- A STABed move (if available. For example, Gyarados can't learn a Flying type
move)
- A stat modifier move (such as Defense Curl, Screech, etc.)
- An non-STABed move (if the Pokémon is a dual type, such as Normal/Flying
or Water/Ice, most of the times you'll get another STABed move for the
secondary type)
- An annoying move (such as Attract, Stun Spore, etc.)

Of course, these moves are limited to those moves that a certain Pokémon can
learn.

*NOTE*
Just what is STAB?
STAB stands for Same Type Attack Bonus. When a Pokémon uses an attack of its
same type, it gets a special bonus, thus inflicting more damage. For example,
let's say Wartortle uses Bubblebeam. Wartortle is a Water-type Pokémon, and
Bubblebeam is a Water-type attack. Bubblebeam base damage is 65. Applying the
Same Type Attack Bonus, the final damage is 97.5. This is calculated with the
next formula:

Attack's Base Damage x 1.5 = Final Damage

Bubblebeam's BP = 65 x 1.5 = 97.5

This applies to all offensive attacks of all Pokémon types, including Normal
types. Let's continue then.
******

These moves can be TMs from the RBY and/or GSC games, Egg Moves or Level
Moves. Sometimes, some of the movesets assigned to a Pokémon might be
impossible to get in real life. For example, I once got a Mirror Coat/Hazing
Blastoise on Master Ball; but sometimes these details are so small it
doesn't really matter.

Also, there are some moves you will never get, these are:

- Self-Recovery moves (Leech Seed, Milk Drink, Moonlight, Morning Sun,
Recover, Rest, Synthesis)
- Rest-based moves (Snore, Sleep Talk)
- One hit KO moves (Guillotine, Fissure, Horn Drill)
- 'Hidden' Stats-based moves (Hidden Power, Frustration, Return)
- Some exclusive moves (Aeroblast, Sacred Fire, Sketch)

Cool, but what Pokémon do I get? Well, most of them. Some
Pokémon are banned (or so to speak) from Challenge Cup. No matter what class
you are on, you will never get any these Pokémon:

- Caterpie
- Metapod
- Weedle
- Kakuna
- Magikarp
- Articuno
- Zapdos
- Moltres
- Dragonite
- Mewtwo
- Mew
- Unown
- Entei
- Raikou
- Suicune
- Tyranitar
- Lugia
- Ho-oh
- Celebi

The stats of the Pokémon are also assigned randomly. You can even get shiny
Pokémon, but it is EXTREMELY rare.

II.III ITEMS

Items are also randomly attached to your Pokémon. Items that can be obtained
on Challenge Cup are:

- Boosting Items (Black Belt, Black Glasses, Charcoal, Dragon Fang, Hard
Stone, Magnet, Metal Coat, Miracle Seed, Mystic Water, Nevermelt Ice, Pink
Bow, Poison Barb, Sharp Beak, Silver Powder, Soft Sand, Spell Tag,
Twistedspoon)
- Berries (Berry, Bitter Berry, Burnt Berry, Gold Berry, Ice Berry, Mint
Berry, Miracleberry, MysteryBerry, PrzCureBerry, PsnCureBerry)
- Helping Items (Berry Juice, Brightpowder, King's Rock, Quick Claw,
Scope Lens)

Also, no matter what, you will never get any of these items:
- Berserk Gene
- Focus Band
- Leftovers
- Light Ball
- Lucky Punch
- Metal Powder
- Thick Club
- Stick

II.IV  GENERAL TIPS

- The main rule in Challenge Cup is: work with what you've got.

- On low level classes (Poké and Great Ball), moves like Bubblebeam, Psybeam,
Sludge, etc. work absolutely great when STABed. Don't discard a team because
your Pokémon has these "weak" attacks. However, if you're stuck with Ember,
Thief, Water Gun, and the likes, reset.

- Usually, a dual type Pokémon will work more effectively as one of its types.
For example, if you got an Omanyte and a Kabuto in a team, check out their
movesets. Usually, one will have Surf and Rollout, and another one will have
Ancientpower and Water Gun, so one would rather be more efficient as a
Water-type Pokémon, and the other will be more efficient as a Rock-type
Pokémon. Of course, if we got both with Water Gun AND Rollout, reset.

- Moves like Attract, Spite, Protect, Substitute and the likes
are a LUXURY in Challenge Cup. If a Pokémon from your party got one of these,
use them, and use them often.

- Don't discard Rollout so quickly. Your Pokémon might have also Rollout.
Most of the times, you are likely to set up and use Rollout 5 times in a row.
- Double Team and Sand Attack are great additions too. Your opponent won't
Haze or Roar you away if you DT, they won't try to switch either when you use
Sand Attack (well, at least like in 95% of the times).

- Don't discard a whole team just because you got a "weak" Pokémon. Most of
the times, you will find yourself using only 3 or 4 Pokémon throughout the
whole class.

- Two-turn moves aren't necessarily bad. 95% of the times, your opponent
won't switch Pokémon nor use Protect/Detect to avoid the attack.

**************************
III. CHALLENGE CUP ROUND 1
**************************

Well, now the backbone of this guide. How to deal with every trainer on
Challenge Cup. Without further adieu, I give you

***************
III.I POKé BALL
***************

III.I.a SPECS

Level 30 Pokémon only. Only low-stage evolutions, with the exception of
Smeargle.

III.I.b POKÉMON AVAILABLE ON POKé BALL CHALLENGE CUP

This is a list of Pokémon that can be obtained on Poké Ball:

Bellsprout, Bulbasaur, Charmander, Chikorita, Cleffa, Cyndaquil, Diglett,
Ditto, Dratini, Drowzee, Ekans, Exeggcute, Geodude, Goldeen, Grimer,
Hoothoot, Hoppip, Horsea, Igglybuff, Jigglypuff, Krabby, Larvitar, Ledyba,
Machop, Magnemite, Mareep, Marill, Nidoran(Female), Nidoran(Male), Oddish,
Paras, Pichu, Pidgey, Pineco, Poliwag, Rattata, Remoraid, Sandshrew,
Seel, Sentret, Shellder, Slowpoke, Slugma, Smeargle, Snubbull, Spearow,
Spinarak, Squirtle, Sunkern, Swinub, Togepi, Totodile, Tyrogue, Venonat,
Vulpix, Wooper, Zubat

III.I.c POKé BALL TRAINERS

#1 Camper Marcus
STRATEGY: This trainer always uses Pokémon that are weak against Water-type
moves, specifically: Ground, Rock and Fire type Pokémon. Lead with a
Water-type Pokémon (If you got one), or a Pokémon that knows a Water-type
move; you'll get a perfect if you lead with a Water-type Pokémon that knows a
Water-type move. Back up with a Grass-type Pokémon (remember he carries
Fire-type Pokémon too), and bring a Rock/Ground type or any other
strong Pokémon that knows Earthquake and/or Ancientpower or Rock Slide.
If you don't have any of those Pokémon in your party, Psychic-type and
Normal-type Pokémon with strong attacks can work also.

#2 Rocket Grunt
STRATEGY: This trainer always uses Poison-type Pokémon. If you happen
to have a Magnemite (the only Steel-type Pokémon available on this class) or
a Poison-type, lead with it because his main strategy is to poison you,
specially with a nasty Sludge Bomb. Also, if you happen to carry a fast
Pokémon with Safeguard, you might wanna lead with it. Also bring a
Psychic-type Pokémon, or any other Pokémon that knows a Psychic-type Attack
and that can actually use it. Back up with a Fire-type Pokémon,
Flying-type Pokémon or Ground-type Pokémon.

#3 Picnicker Melissa
STRATEGY: Unlike previous battles, this one has a little more brain to it.
Melissa likes Pokémon that are weak to Rock-type and Electric-types moves.
Since there is no specific type that is both super-effective to Melissa's
Pokémon, you must organize your party very well. Lead off with a Pokémon
that knows Ice-type moves, back up with a Pokémon that knows
Electric-type moves and another Pokémon that knows Rock-type moves.
Again, this trainer does not have annoying tactis, other than switching
Pokémon once in a while and just pounding away with STABed attacks.

#4 Guitarrist Daren
STRATEGY: Daren brings with him three Grass-type Pokémon and three
Electric-type Pokémon, and LOVES to paralyze you.
Lead off with a Fire-type Pokémon or at least something that knows
a Fire-type move, since 4 of his Pokémon are weak to Fire.
A Ground type is a must too; back up with it. Finally, bring a neutral-type
Pokémon, such a Psychic-type or a Normal-type. When the battle starts, if he
happens to lead with a Grass-type Pokémon or Magnemite, fry them with your
Fire-type move. If he leads with another Pokémon, switch to your Ground-type
Pokémon, since he will always use an Electric-type move. He will always try
to paralyze your Pokémon with Thunder Wave and Stun Spore. Rarely, he will
have Body Slam on some of his Pokémon. If you happen to have a Pokémon with
Safeguard, bring it to prevent paralysis. Switch between your active Pokémon
and your Ground-type Pokémon to avoid being paralyzed by Thunder Wave;
remember Grass-type Pokémon use Stun Spore, though.

#5 Fisherman Curtis
STRATEGY: This trainer always has Water-type Pokémon. You should lead with a
Water-type Pokémon, and back it up with an Electric-type Pokémon and a
Grass-type Pokémon. "Why not lead with super-effective types?" you ask?
Because: A) he ALWAYS has that annoying Wooper (though, like, 90% of the time
will actually bring it to battle), which is part Ground-type, making your
Electric type pokémon useless, B) some of his Pokémon know Ice-type moves,
so you can kiss your Grass-type goodbye, and C) he always uses Rain Dance,
which boosts both Pokémon's (yours and his) Water-type attacks. If you lead
with a Water-type Pokémon, you'll be resistant to his attacks.
Now, when the fight begins, first turn is always Rain Dance,
so you can use this turn to up your stats, lower his stats or set up. Attract,
Double Team, Sand Attack and the likes are perfect. Then, pound away
with your Water-type Attack, or if you have another type attack, use it.
Use this Pokémon until it faints. Then switch to your Electric-type Pokémon,
and Thunder away under the Rain Dance effects, or just attack with your
STABed move. If he switches to Wooper, switch to your Grass-type.
Remember, it's important to keep your Grass-type Pokémon until the end,
because if you're only left with, let's say Pichu, and he has Wooper,
you'll be creamed.

#6 Medium Peggy
STRATEGY: She uses some Psychic Pokémon, and some weak-to-Ground Pokémon.
Peggy likes to confuse you a lot, so if you have that Pokémon with Safeguard
or Bitter Berry, you should lead with it, and bring Pokémon with strong Attack
moves; Normal types and Ground types work wonders. If she uses Swagger, take
advantage of your Attack boost, and pound them with physical attacks.

#7 Rocket Grunt
STRATEGY: This (hot) chick always uses Normal-type Pokémon, so if you happen
to have a Pokémon with Fighting-type moves, bring it. She also brings some
Normal/Flying-types, so a Rock Pokémon is an obvious second choice.
You should also bring Pokémon that can pack quite a punch (for example, a
Drowzee with Psychic, or a Sandshrew with Earthquake). There's not much
strategy here. She just pounds away, just like you should. Reflect or Charm
are also a plus here.

#8 Juggler Dwight
STRATEGY: Since this is the final battle, there's no theme on this team.
Just as your party is somewhat balanced, Dwight's party has a little bit of
everything too. Not all is lost, though. Try to find common weaknesses on his
team. For example, one time, he had a team that included Ditto, Ekans, Pichu,
Cyndaquil, Paras and Sandshrew, so I could easily bring out a
Ground-type Pokémon to take care of half of his team. Try to find a pattern
and exploit it. If his team has somewhat more variety, just bring your
strongest Pokémon and let the games begin. By this time of the class, you
should know who are the most reliable Pokémon in your party ;)

*****************
III.II GREAT BALL
*****************

III.II.a SPECS

Level 45 Pokémon only. Some low-and-mid-level evolutions, final evolutions of
"weaker" Pokémon such as Butterfree and Magcargo, some no-evolution Pokémon,
such as Aipom and Wobbuffett.

III.II.b POKÉMON AVAILABLE ON GREAT BALL CHALLENGE CUP

This is a list of Pokémon that can be obtained on Great Ball:

Abra, Aipom, Ariados, Azumarill, Bayleef, Beedrill, Butterfree, Chinchou,
Clefairy, Corsola, Croconaw, Cubone, Delibird, Doduo, Dunsparce, Eevee,
Elekid, Farfetch'd, Flaaffy, Gastly, Gloom, Graveler, Growlithe, Houndour,
Ivysaur, Kabuto, Koffing, Ledian, Lickitung, Machoke, Magby, Magcargo, Mankey,
Meowth, Natu, Nidorina, Nidorino, Omanyte, Onyx, Parasect, Phanpy, Pidgeotto,
Pikachu, Poliwhirl, Porygon, Psyduck, Rhyhorn, Skiploom, Smoochum, Staryu,
Teddiursa, Tentacool, Togetic, Voltorb, Wartortle, Weepinbell, Wobbuffett,
Yanma

III.II.c GREAT BALL TRAINERS

#1 Twins Jan&Jane
STRATEGY: The twins like Bug-type Pokémon, and like to mix it with Pokémon
that can counter Bug-type weaknesses. Rock-types, Flying-types, Water-types
and Fire-types Pokémon are your best bet in this battle. The twins don't have
a strategy other than attack and attack again, so there's no need to worry.

#2 Schoolboy Oliver
STRATEGY: Oliver loves Ground and Rock type Pokémon, so you should lead with
a Water-type Pokémon, back it up with a Grass-type Pokémon, and bring either
a Ground-type Pokémon or a Fighting-type Pokémon. Also, Oliver loves to use
Sandstorm, so keep your eye on your HP, unless you can mess up with the
weather too, specially with Rain Dance and your Water-type Pokémon.

#3 Sailor Curt
STRATEGY: This fella likes Pokémon with Electric weakness -mostly Water-types-
and one or two Pokémon of any other type. Lead with a neutral type, such as a
Normal-type Pokémon, and back up with a Electric-type and a Grass-type
Pokémon. Not much startegy here, the Sailor sometimes switches Pokémon to
prevent serious damage, but nothing your Pokémon can't handle ;)

#4 Swimmer(Female) Darcy
STRATEGY: Swimmer Darcy has mostly Normal-type Pokémon, and some other types
just to add some flavor to the mix, but that's not the problem. She loves
using Attract, so before choosing your Pokémon, check out her Pokémon. If she
has more Female Pokémon, bring your two Females and a Male, and viceversa for
Males. If she has 3 Females, and 3 Males, just bring your most reliable
Pokémon and begin. Fighting types is a good Pokémon type to bring, but
it's not THAT necessary. When the battle starts, if your Pokémon is the
opposite sex of Darcy's, jsut switch out to a Pokémon of the same sex.
Don't worry about damage. She will use Attract and will fail, letting you
start fresh on the next turn. Keep switching to avoid being attracted.
Once she attracts your Pokémon, she will just pound away.

#5 Officer Gerald
STRATEGY: Jerry here uses 3 Grass-type Pokémon, 3 Fire-types and Sunny Day.
You should lead with a Fyre-type. That way, you can take advantage of
Sunny Day, plus fry a possible-leading Grass-type. If you don't have a
Fire-type Pokémon, just lead with a neutral type with Strong attacks.
Back up with a Flying-type, and a Water-type, preferably with an Ice-type
move. Ground and Rock-types can be included in the mix. There might be some
switching on his behalf, although a Sunny Day-ed, STABed Fire Blast will
leave a mark on almost anything.

#6 Kimono Girl Emiko
STRATEGY: Another balanced trainer. Emiko has spiced up her team with
plenty of types. But we know better and you can always find a common
weakness in her team. Again, one time she had these Pokémon: Aipom, Flaaffy,
Parasect, Onyx, Growlithe and Delibird, so leading with a Rock/Ground-type
with nice attacks (A Phanpy with Ancientpower and Earthquake, for example)
might be a good idea. If you can't find any pattern, just stick with
your good old trusty Pokémon and let go. She likes switching out when there's
type disadvantage to your favor, so time your attacks too and hit her
on the switch ;)

#7 Scientist Roberto
STRATEGY: As long as types go, Roberto loves Psychic, Dark and Ghost Pokémon.
Problem is Roberto also loves confusing your Pokémon and increase his
evasiveness while you get dizzy and hit yourself. You might want to
bring a Pokémon with Safeguard, a Bitter Berry, a Pokémon with
Roar or Haze. If this scenario is impossible, then bring your
hardest-hitting Pokémon, and get ready for one of the most annoying
battles up until now.

#8 Gentleman Travis
STRATEGY: Yep. You guessed it. It's one of those balanced teams again, so you
should know by now what to do in these kind of situations, huh?
Look for a pattern on his team and lead with the Pokémon most supper-effective
against his Pokémon, or just belt out your powerhouses. No annoying
strategies here, other than the occasional switching, so you can battle
at ease.

******************
III.III ULTRA BALL
******************

III.III.a SPECS

Level 60 Pokémon. Mostly fully evolved forms, mid-level evolutions such as
Quilava, no-evolution Pokémon such as Mr. Mime or Gligar, low-level evolutions
of 'strong' Pokémon such as Ponyta. Challengers on this class are the same as
Poké Ball; they have stronger Pokémon (according to the Ultra Ball specs), but
most of the strategies don't change.

III.III.b POKÉMON AVAILABLE ON ULTRA BALL CHALLENGE CUP

This is a list of Pokémon that can be obtained on Ultra Ball:

Arbok, Bellossom, Chansey, Charmeleon, Clefable, Dragonair, Dewgong, Dugtrio,
Fearow, Forretress, Furret, Girafarig, Gligar, Golbat, Granbull, Haunter,
Hitmonchan, Hitmonlee, Hitmontop, Hypno, Jumpluff, Kadabra, Kingler, Lanturn,
Magneton, Mantine, Marowak, Misdreavus, Mr. Mime, Muk, Murkrow, Noctowl,
Octillery, Persian, Pidgeot, Piloswine, Ponyta, Pupitar, Quagsire, Quilava,
Qwilfish, Raichu, Raticate, Sandslash, Seadra, Seaking, Shuckle, Skarmory,
Slowbro, Slowking, Sneasel, Stantler, Sudowoodo, Sunflora, Tangela, Venomoth,
Vileplume, Weezing, Wigglytuff.

III.III.c ULTRA BALL TRAINERS

#1 Camper Marcus
STRATEGY: Still keeps using Pokémon that are weak against Water-type attacks
so you should lead with one. Other Pokémon he has are weak to Ground-type
attacks (most of the times), so you should back up with one. Bring a
Psychic-type Pokémon to back up. Ice-type attacks are also welcome. Not much
of strategy here either. Just pound away until the badge is yours.

#2 Rocket Grunt
STRATEGY: Still has the Toxic strategy. Still has some Poison Pokémon. But
now he adds Protect and some other types to the mix. Again, a Steel-type
Pokémon or a Poison-type Pokémon should lead to avoid the nasty Toxic effects.
Safeguard helps too. Psychic, Ground and Fire-type Pokémon are what you
should bring for this battle. If you get poisoned, he will use Protect to make
Toxic eat your HP away; change Pokémon when this happen, and when he uses
Toxic again, switch back your poisoned Pokémon.

#3 Picnicker Melissa
STRATEGY: Melissa just loves Flying-types. She keeps them from Poké Ball,
along with another type just to make things a little more even. Lead with
a Pokémon that knows Ice-type moves (or an Ice-type, if you're lucky), and
back up with Electric-type and Rock-type Pokémon. Not much action here, just
an occasional switch and that's it.

#4 Guitarrist Daren
STRATEGY: Unlike the previous Poké Ball, Daren now adds some variety to his
team. He keeps a couple of Grass-type Pokémon, a couple of dual
Electric-types, and a couple of diverse types just to annoy you. He keeps
his paralysis strategy, though, so Safeguard and PRZCureBerry are your best
friends. Lead with a neutral type (or a Pokémon with Safeguard or
PRZCureBerry), just to avoid any surprises. Back up with a Ground-type and
a Fire-type Pokémon.

#5 Fisherman Curtis 
STRATEGY: Same strategy as the Poké Ball battle: Rain Dancing Water Pokémon.
You might wanna lead again with a Water-type Pokémon adn take advantage of
Rain Dance, or lead with a neutral-type, such as a Psychic-type or a
Normal-type Pokémon. Back up with a Grass-type and an Electric-type Pokémon.
Same disclaimer applies here. Save Grass-type Pokémon for annoying Quagsire.

#6 Medium Peggy
STRATEGY: She has Ghost-type and Psychic-type Pokémon, plus a Normal-type
Pokémon just to throw you out of balance. Dark-type and Ghost-type Pokémon are
highly recommended, although not a must. She keeps using Swagger to confuse
you, so Bitter Berry and Safeguard are great tools in this battle. If you
don't have any Dark-type or Ghost-type Pokémon (or at least a Pokémon with
those type of attacks and that can actually use them), try focusing on the
secondary types weaknesses.

#7 Rocket Grunt
STRATEGY: Again, she has Normal-type Pokémon, and the occasional
Normal/Flying-type Pokémon. Just belt out your Fighting-type Pokémon
(if available), or bring in the powerhouses. This is a contest of who hits the
hardest, so be prepared.

#8 Juggler Dwight
STRATEGY: A balanced team. All final battles in all Challenge Cup classes have
balanced teams. You should know that by now. All disclaimers about balanced
teams apply here. Search for a pattern or bring out powerhouses.

******************
III.IV MASTER BALL
******************

III.IV.a SPECS

Level 75 Pokémon only. Fully evolved forms and no-evolution Pokémon
such as Snorlax. Challengers on this class are the same as Great Ball; they
have stronger Pokémon (according to the Master Ball specs), but most of the
strategies don't change.

III.IV.b POKÉMON AVAILABLE ON MASTER BALL CHALLENGE CUP

This is a list of Pokémon that can be obtained on Master Ball:

Aerodactyl, Alakazam, Ampharos, Arcanine, Blastoise, Blissey, Charizard,
Cloyster, Crobat, Dodrio, Donphan, Electabuzz, Electrode, Espeon, Exeggutor,
Feraligatr, Flareon, Gengar, Golduck, Golem, Gyarados, Heracross, Houndoom,
Jolteon, Jynx, Kangashkhan, Kabutops, Kingdra, Lapras, Machamp, Magmar,
Meganium, Miltank, Nidoking, Nidoqueen, Ninetales, Omastar, Pinsir, Politoed,
Poliwrath, Porygon2, Primeape, Rapidash, Rhydon, Scizor, Scyther, Snorlax,
Starmie, Steelix, Tauros, Tentacruel, Typhlosion, Umbreon, Ursaring, Vaporeon,
Venusaur, Victreebel, Xatu

III.IV.c MASTER BALL TRAINERS

#1 Twins Jan&Jane
STRATEGY: The twins are back, this time with Pokémon that are weak to
Fire-type and Rock-type attacks. If you got an Aerodactyl, lead with it
(you'll find Aero to be a nice addition to any team on Challenge Cup Master
Ball); try an Electric-type if not. Back up with a Fire-type and a
Rock-type Pokémon. Expect a switch or two, but nothing too complicated.

#2 Schoolboy Oliver
STRATEGY: Nothing has changed for Oliver since Great Ball. He still uses
Ground-type and Rock-type Pokémon, and just to spice it up, he knows bring
Steel-type Pokémon into the mix. Water-type, Ground-type, Grass-type and
Fighting-type Pokémon are your best bet on this battle. If your Water-type
Pokémon has a weak attack (such as Water Gun), try leading with a Pokémon that
knows Rain Dance to set it up. Oliver loves using Sandstorm too, so Rain
Dance helps A LOT.

#3 Sailor Curt
STRATEGY: He still uses mostly Water-type Pokémon, and throws in a random
type just to annoy you. He doesn't have a solid strategy; he just attacks
and attacks. Might switch once in a while when in type disadvantage. Lead off
with an Electric-type, back up with a Grass-type, and bring a strong neutral
type to balance things.

#4 Swimmer(Female) Darcy
STRATEGY: The Love Bug is back! She sticks with Normal-type Pokémon, and a
couple of other types, but again, the basic attack is Attract. Same strategy
as Great Ball works here; check out what gender are her Pokémon, and select
your team accordingly. You can also lead with a genderless Pokémon to avoid
infatuation. Back up with a Fighting-type, and any other heavy hitter.

#5 Officer Gerald
STRATEGY: Still has 3 Grass-type Pokémon, 3 Fire-types and that quirky Sunny
Day. If you got an Aerodactyl, lead with it. If not, a Fire-type Pokémon
should do. Back up with a Water-type or a Ground-type Pokémon, and a
Flying-type or Poison-type. Try taking advantage of his Sunny Day, and if
you can't attack Fire-type and Grass-type Pokémon, aim for the secondary
type. ALWAYS!

#6 Kimono Girl Emiko
STRATEGY: Just like before, Emiko knows how to choose Pokémon and belts out
a balanced team. Check out for Pokémon on her team with common weaknesses,
or just bring out your most reliable Pokémon. She will switch Pokémon when in
type disadvantage too, so be careful.

#7 Scientist Roberto
STRATEGY: Evasiveness is Roberto's game. Psychic, Dark and Ghost-type Pokémon
are this Scientist's cup of tea, so you might wanna bring a Pokémon with
Ghost-type and Dark-type attacks. Again, it is not hard to block Roberto's
strategy, specially if you have Haze or Roar. Swift and specially Faint
Attack are your best friends in this battle.

#8 Gentleman Travis
STRATEGY: Another balanced team. I think you should have an idea how
to deal with those by now, huh? ;)

*************************
IV. CHALLENGE CUP ROUND 2
*************************

Once you have cleared all other Cups in Pokémon Stadium 2 (Prime Cup, Poké
Cup, Petit Cup, Gym Leader Castle, Pokémon Academy and VS Rival), you'll
unlock this game's hard mode, Round 2. You'll find that trainers have improved
their strategies and have stronger Pokémon and movesets. This applies for
all Cups, including the lovely Challenge Cup.

**************
IV.I POKÉ BALL
**************

IV.I.a SPECS

Same as Round 1: Level 30 Pokémon only. Only low-stage evolutions, with the
exception of Smeargle.

IV.I.b POKÉMON AVAILABLE ON POKÉ BALL CHALLENGE CUP

Same as Round 1:
Bellsprout, Bulbasaur, Charmander, Chikorita, Cleffa, Cyndaquil, Diglett,
Ditto, Dratini, Drowzee, Ekans, Exeggcute, Geodude, Goldeen, Grimer,
Hoothoot, Hoppip, Horsea, Igglybuff, Jigglypuff, Krabby, Larvitar, Ledyba,
Machop, Magnemite, Mareep, Marill, Nidoran(Female), Nidoran(Male), Oddish,
Paras, Pichu, Pidgey, Pineco, Poliwag, Rattata, Remoraid, Sandshrew,
Seel, Sentret, Shellder, Slowpoke, Slugma, Smeargle, Snubbull, Spearow,
Spinarak, Squirtle, Sunkern, Swinub, Togepi, Totodile, Tyrogue, Venonat,
Vulpix, Wooper, Zubat

IV.I.c POKÉ BALL TRAINERS

#1 Camper Marcus
STRATEGY: Not much has changed since Round 1. Still has Ground, Rock and
Fire-type Pokémon. Lead with a Water-type Pokémon with a decent Water-type
attack to ease things up. Back up with a Grass-type (look out for Fire-types)
and a Ground-type Pokémon.

#2 Rocket Executive
STRATEGY: A new face! But with old Pokémon, though. This guy carries the same
Poison-type Pokémon the Grunt used to have, but now he uses Toxic to poison
your Pokémon. Lead with a Poison or Steel-type Pokémon to avoid being
poisoned and render most of his attacks useless. Safeguard and Substitute
are great add-ons on this battle. Back up with a Psychic-type and
a Ground-type Pokémon.

#3 Picnicker Melissa
STRATEGY: She still carries on with Pokémon that are weak mostly to
Ice-type attacks. Namely, she brings Flying-type, Grass-type, Ground-type
and sometimes a Water-type Pokémon. Lead with a Pokémon that knows a
decent Ice-type attack, back up with a Pokémon that knows a Rock-type attack,
and bring a powerhouse if you must. An Electric-type is a welcomed addition
too.

#4 Guitarist Daren
STRATEGY: Still packs 3 Grass-type and 3 Electric-type Pokémon. His strategy
is the same: Paralyze you with either Thunder Wave or Stun Spore (don't trust
though, they sometimes have Body Slam). As before, leading with a Fire-type
Pokémon guarantees you an easy start, as you can nail down 4 of his 6 Pokémon
with a nice placed Fire-type attack. Back up with a Ground-type to block those
annoying Electric-type attacks and bring a powerhouse to the blend. If Daren
leads with a Pokémon that is not weak to Fire-type attacks, switch immediatly
to your Ground-type Pokémon to block the incoming Electric-type attack. Switch
between the Fire-type and Ground-type to avoid being paralyzed, and soon
you'll get the FogBadge.

#5 Fisherman Curtis
STRATEGY: Does it surprise you that this guy keeps bringing Water-type
Pokémon? He still has that ANNOYING Wooper, and still uses Rain Dance to stir
things up. Take advantage of this by leading with a Water-type Pokémon (yeah,
I know attacking a Water-type Pokémon with a Water-type move isn't effective,
but when a STABed, Rain Dance influenced Hydro Pump connects, taking down at
least 1/3 of your opponent's HP, who cares?), it helps if it has Attacks other
than Water-type moves. Back up with an Electric-type or at least a Pokémon
that knows an Electric-type move (this battle is Thunder users' playground),
and bring a Grass-type Pokémon or at least a Pokémon that knows a Grass-type
move. Remember to save the Grass-type Pokémon for the final Pokémon. You'll
never know when that Woopers' gonna come out, and you don't wanna get caught
with a Pichu as your last Pokémon. Other nice substitutes are Psychic-types
with Psychic (duh!).

#6 Medium Peggy
STRATEGY: Psychic-type and Normal-type Pokémon roam Peggy's party. And they
all use Swagger. Take advantage of this and whip out the powerhouses. Since
there is not much to fight against Psychic-type Pokémon, try focusing on
their secondary type instead (if available).

#7 Rocket Executive
STRATEGY: The Grunt has give way to this luscious Executive. She keeps the
theme from past events, though: she has Normal-type Pokémon. If you got a
Tyrogue, you should bring it out here. Watch out for some Flyers, though.
Powerhouses like Psychic-type and Ground-type Pokémon are good too, just as
long as they pack quite a punch.

#8 Juggler Dwight
STRATEGY: As in the previous round, Dwight brings a balanced team to deal with
you in the final battle of Poké Ball Challenge Cup. Try to stablish a pattern
on his Pokémon and bring out Pokémon that can cover most of his team types, or
if you can't find any, just bring your most powerful Pokémon.

****************
IV.II GREAT BALL
****************

IV.II.a SPECS

Same as Round 1: Level 45 Pokémon only. Some low-and-mid-level evolutions,
final evolutions of "weaker" Pokémon such as Butterfree and Magcargo, some
no-evolution Pokémon, such as Aipom and Wobbuffett.

IV.II.b POKÉMON AVAILABLE ON GREAT BALL CHALLENGE CUP

Same as Round 1:
Abra, Aipom, Ariados, Azumarill, Bayleef, Beedrill, Butterfree, Chinchou,
Clefairy, Corsola, Croconaw, Cubone, Delibird, Doduo, Dunsparce, Eevee,
Elekid, Farfetch'd, Flaaffy, Gastly, Gloom, Graveler, Growlithe, Houndour,
Ivysaur, Kabuto, Koffing, Ledian, Lickitung, Machoke, Magby, Magcargo,
Mankey, Meowth, Natu, Nidorina, Nidorino, Omanyte, Onyx, Parasect, Phanpy,
Pidgeotto, Pikachu, Poliwhirl, Porygon, Psyduck, Rhyhorn, Skiploom,
Smoochum, Staryu, Teddiursa, Tentacool, Togetic, Voltorb, Wartortle,
Weepinbell, Wobbuffett, Yanma

IV.II.c GREAT BALL TRAINERS

#1 Twins Jan&Jane
STRATEGY: They still love Bug-type Pokémon, but they also bring along a few
other types just to disbalance you. Electric-type, Rock-type and
Psychic-type Pokémon are your best bet here. watch out if you pit a
Rock-type against one of those bugs. Some of them might know Giga Drain or
some other Grass-type move.

#2 Schoolboy Oliver
STRATEGY: Nothing new here. He keeps his Rock-type and Ground-type Pokémon
plus Sandstorm with him. Just lead with a Water-type Pokémon, back up with
a Grass-type, and any other heavy hitter (preferably of the Special kind).
Just watch out for the occasional Magcargo.

#3 Sailor Curt
STRATEGY: Again, mostly Water-type Pokémon, plus a Flying-type Pokémon and
the occasional Ice-type. Bring an Electric-type Pokémon, a Grass-type,
and maybe another Water-type, preferably with an offensive, not
Water-type move.

#4 Swimmer(Female) Darcy
STRATEGY: She mostly brings Normal-type Pokémon, but it's the fact that she
uses Attract what you should be worried about. As in previous classes, see
what gender are her Pokémon, and bring your Pokémon so that you have as much
Pokémon as she has of the same gender, to avoid being Attracted. No gender
Pokémon that can pack quite a punch (Staryu, for example) are great to lead
with.

#5 Officer Gerald
STRATEGY: Not much has changed since Round 1. 3 Fire-type and 3 Grass-type
Pokémon are what Jerry has to offer. Water-type Pokémon with Ice-type
attacks are precious for this battle. Ground-type Pokémon and Fire-type
Pokémon are great back-ups too. Just watch out for advantage switching,
try to predict his switches and nail them right where it hurts. Also, keep
an eye for Sunny Day. He likes to use it a lot.

#6 Kimono Girl Emiko
STRATEGY: Another balanced team. Same disclaimer as any other balanced team
apply here.

#7 Scientist Roberto
STRATEGY: Dark-type, Psychic-type and Ghost-type Pokémon you will encounter
here (again), and a Shadow Balling Pokémon isn't a bad idea to bring to the
battle. Other suggestions include heavy-hitters, such as Ground-types or
Water-types. Double Team is also a constant on Robbie's Pokémon, so a
Pseudohazer (or the real thing) might be needed, but you can also strike
fast and avoid the trouble.

#8 Gentleman Travis
STRATEGY: As you could possible have guessed from the two previous battles
with this fella on Round 1, he has a balanced team, so the usual strategies
against these kind of team are applicable here.

*****************
IV.III ULTRA BALL
*****************

IV.III.a SPECS

Same as Round 1: Level 60 Pokémon. Mostly fully evolved forms, mid-level
evolutions such as Quilava, no-evolution Pokémon such as Mr. Mime or Gligar,
low-level evolutions of 'strong' Pokémon such as Ponyta. Challengers on this
class are the same as Poké Ball; they have stronger Pokémon (according to
the Ultra Ball specs), but most of the strategies don't change.

IV.III.b POKÉMON AVAILABLE ON ULTRA BALL CHALLENGE CUP

Same as Round 1:
Arbok, Bellossom, Chansey, Charmeleon, Clefable, Dragonair, Dewgong, Dugtrio,
Fearow, Forretress, Furret, Girafarig, Gligar, Golbat, Granbull, Haunter,
Hitmonchan, Hitmonlee, Hitmontop, Hypno, Jumpluff, Kadabra, Kingler, Lanturn,
Magneton, Mantine, Marowak, Misdreavus, Mr. Mime, Muk, Murkrow, Noctowl,
Octillery, Persian, Pidgeot, Piloswine, Ponyta, Pupitar, Quagsire, Quilava,
Qwilfish, Raichu, Raticate, Sandslash, Seadra, Seaking, Shuckle, Skarmory,
Slowbro, Slowking, Sneasel, Stantler, Sudowoodo, Sunflora, Tangela, Venomoth,
Vileplume, Weezing, Wigglytuff.

IV.III.c ULTRA BALL TRAINERS

#1 Camper Marcus
STRATEGY: Ground-type and Fire-type Pokémon accompany this guy. Lead on with a
Water-type, back up with a Ground-type and bring any other Pokémon that can
cause some damage.

#2 Rocket Executive
STRATEGY: Not much has changed since the day of Poké Ball. Poison-type Pokémon
still roam the team, but this time, he adds a couple of different types just
to annoy you. Toxic remains as the main attack form from the Executive, and
this time, he adds Protect to the mix :S Leading with a Poison-type or
Steel-type Pokémon is great to avoid the nasty Toxic effects. You might want
to back that up with a Psychic-type and a Ground-type Pokémon. Heavy hitters
and Safeguarders are welcome too.

#3 Picnicker Melissa
STRATEGY: Most of Melissa's Pokémon this time are weak to Ice-type and
Electric-type attacks, so you might wanna lead with a Pokémon that knows one
of those kinds of attacks and that can actually use them. A
Rock-Sliding/Ancientpower Pokémon is a nice back-up.

#4 Guitarist Daren
STRATEGY: Somewhat different from Poké Ball. He still has some Grass-type
Pokémon, a few Electric-type Pokémon and some other types just to annoy you.
The available Pokémon in Ultra Ball, plus the team theme make it for
VERY ANNOYING dual types, such as Lanturn. Pokémon with Ground-type moves,
Electric-types and Fire-type are needed in this battle, and swithcing is
essential to avoid the most damage. He still has Thunder Wave and Stun Spore,
so keep an eye for those.

#5 Fisherman Curtis
STRATEGY: Rain Dancing Water-type Pokémon. That's Curtis' line-up. And yes.
He STILL has a Water/Ground type (namely Quagsire), so don't rely too much on
your Electric-type. Bring a Grass-type Pokémon too, and try to save it for
last (that damn Quagsire!), but be aware that some of Curtis' Pokémon have an
Ice-type move.

#6 Medium Peggy
STRATEGY: Peggy still loves those Psychic-type and Ghost-type Pokémon, plus
she brings one different type jsut to balance you out. A Pokémon with
Ghost-type or Dark-type attacks works wonders here. Plus, she uses Swagger
a lot. Try using this to your advantage (Safeguard, Miracle/Bitter Berry on
a physical attacker, for example).

#7 Rocket Executive
STRATEGY: Same as R1, this gal has a handful of Normal-type Pokémon. A
Fighting-type Pokémon is an obvious choice here, you might want to lead with
that, but be careful, as she might bring a Flyer or two. Strong Pokémon such
as Psychic-type and Rock-type Pokémon are welcome here too, as well as any
heavy hitter.

#8 Juggler Dwight.
STRATEGY: You know the drill already. Do I have to type it again? =P

*****************
IV.IV MASTER BALL
*****************

IV.IV.a SPECS

Same as Round 1: Level 75 Pokémon only. Fully evolved forms and no-evolution
Pokémon such as Snorlax. Challengers on this class are the same as Great Ball;
they have stronger Pokémon (according to the Master Ball specs), but most of
the strategies don't change.

IV.IV.b POKÉMON AVAILABLE ON MASTER BALL CHALLENGE CUP

Same as Round 1:
Aerodactyl, Alakazam, Ampharos, Arcanine, Blastoise, Blissey, Charizard,
Cloyster, Crobat, Dodrio, Donphan, Electabuzz, Electrode, Espeon, Exeggutor,
Feraligatr, Flareon, Gengar, Golduck, Golem, Gyarados, Heracross, Houndoom,
Jolteon, Jynx, Kangashkhan, Kabutops, Kingdra, Lapras, Machamp, Magmar,
Meganium, Miltank, Nidoking, Nidoqueen, Ninetales, Omastar, Pinsir, Politoed,
Poliwrath, Porygon2, Primeape, Rapidash, Rhydon, Scizor, Scyther, Snorlax,
Starmie, Steelix, Tauros, Tentacruel, Typhlosion, Umbreon, Ursaring, Vaporeon,
Venusaur, Victreebel, Xatu

IV.IV.c MASTER BALL TRAINERS

#1 Twins Jan&Jane
STRATEGY: They bring Pokémon that are weak to Rock-type and Fire-type attacks,
as usual. An Aerodactyl with Wing Attack and Ancientpower works wonders here,
but if you don't have one, a Ground/Rock-type with the same characteristics
can do the job. Just be careful for the occasional Water-type they might
bring, so back up with an Electric-type (that also works against Bug/Flying
types). A Psychic-type Pokémon might come in handy too.

#2 Schoolboy Oliver
STRATEGY: Same as other encounters. He uses mostly Rock-type and Ground-type
Pokémon, so lead with a Water-type Pokémoin, back up with a Ground-type
Pokémon, Ice-type, Fighting-type and/or Grass-type Pokémon. Be careful,
though; he brings the Nidos and Scizor sometimes, so watch out if you're
carrying a Grass-type Pokémon.

#3 Sailor Curt
STRATEGY: He uses mostly Water-type and Ice-type Pokémon, and throws in a
random type just to annoy you. Lead off with an Electric-type, back up with
a Grass-type, and bring a strong neutral type to balance things. He might
switch when in type disadvantage.

#4 Swimmer(Female) Darcy
STRATEGY: She keeps her Normal-type Pokémon, and a couple of other types,
and that ever annoying Attract. Check out what gender are her Pokémon, and
select your team accordingly. Genderless Pokémon are great to lead with,
and you might wanna bring your most powerful Pokémon.

#5 Officer Gerald
STRATEGY: As you might have guessed it, Jerry STILL has 3 Grass-type Pokémon,
3 Fire-types and Sunny Day. Aerodactyl, is the master choice to lead with,
but a Fire-type does the trick too. Back up with a Water-type (preferably with
an Ice-type attack, which will also be perfect for leading) or a Ground-type
Pokémon, and a Flying-type or Poison-type Pokémon.

#6 Kimono Girl Emiko
STRATEGY: She has a balanced team. Just like before, check out for Pokémon on
her team with common weaknesses, or just bring out your most reliable Pokémon.

#7 Scientist Roberto
STRATEGY:Roberto brings again Psychic, Dark and Ghost-type Pokémon, and they
all LOVE to increase their evasiveness. You might wanna bring a Pokémon with
Shadow Ball, or a nice Dark-type attack. Again, it is not hard to block
Roberto's strategy, specially if you have Haze or Roar, or you also might
wanna hit first and hit hard before any set up.

#8 Gentleman Travis
STRATEGY: Balanced team. You know the drill.

There. All done.

**********************************
V. CREDITS AND CONTACT INFORMATION
**********************************

Very Special Thanks for the following people:

- YOU, for taking the time to read all the way down here. I hope this guide
helps you a lot.

- GameFAQs, for hosting this guide.

- Nintendo, Game Freak and Creatures, Inc., for making these absolutely
fabulous series that is Pokémon.

- All the guys at the GameFAQs' Pokémon Gold and Pokémon Stadium 2 Message
Boards, for providing every day with new and amazing information on the
Pokémon games. They know who they are; the vets, such as Donald (cmsnrub25),
thepeoplesgamer, TheMightyMollusk and many, many more who have contributed
to the Pokémon Gaming Community with their knowledge and experience.

- Everyone reading this who think should be on this list ;P

Well, I think that's it. If you have any question regarding this guide, or
about Pokémon Stadium, I'd be glad to help you. You can contact me via email
on the following address:

jerryspc@yahoo.com