_____  _          _      _             _     _     ___
       /_  __// /  ___   | | /| / /___   ____ / /___/ /   /  _/___
        / /  / _ \/ -_)  | |/ |/ // _ \ / __// // _  /    / / (_-<
       /_/  /_//_/\__/   |__/|__/ \___//_/  /_/ \_,_/   /___//___/

              _  __      __     ____                       __
             / |/ /___  / /_   / __/___  ___  __ __ ___ _ / /
            /    // _ \/ __/  / _/ / _ \/ _ \/ // // _ `// _ \
           /_/|_/ \___/\__/  /___//_//_/\___/\_,_/ \_, //_//_/
                                                  /___/

                       ( N i n t e n d o   6 4 )

***************************************************************************
                       Complete FAQ/Walkthrough
                 The World Is Not Enough (Nintendo 64)
                      Ryan Kavanagh (Bonds Legacy)
                    Version: Final - Updated: 08/02/02


***************************************************************************

Contacts
--------
EMAIL: brutalican@hotmail.com
MSN MESSENGER: brutalican@hotmail.com
AOL instant Messenger: Brutalican

===========================================================================
T a b l e  o f  C o n t e n t s
===========================================================================

1........Walkthrough Revision History
2........Game Overview
3........Review
4........Weapons/Gadgets
5........Characters
6........Walkthrough
  A....Agent Guide
  B....Secret Agent Guide
  C....00 Agent Guide
7........007 Award Times/ AI Bot statistics
8........Frequently Asked Questions
9.......Credits/Thanks
10......Copyright Info

* means the section is under construction
===========================================================================
1. W a l k t h r o u g h  R e v i s i o n  H i s t o r y
===========================================================================

---Start---

Version 0.05 - 05/30/01-I have just begun the walkthrough, did some
                        formatting, etc
               05/31/01-Finished Courier
               05/31/01-Finished Kings Ransom
               05/31/01-Finished Meltdown

Version 0.10 - 06/01/01-Finished Thames Chase
               06/01/01-Finished Underground Uprising
               06/01/01-Finished Night Watch

Version 0.15 - 06/03/01-Finished Masquerade
               06/06/01-Did some more work on multiple levels, but didn't
                        finish one
               06/06/01-Finished Turncoat

Version 0.20 - 06/07/01-Finished Cold reception, along with Version 0.5 of
                        this Guide
               06/07/01-Finished Fallen Angel
               06/07/01-Finished A Sinking Feeling
               06/07/01-Finished City of Walkways, only 1 more level to go!

Version 0.25 - 06/21/01-Added the Game Overview section
               06/21/01-Added most of the weapons to the weapons section

Version 0.50 - 06/23/01-Added the descriptions for the weapons/gadgets
               06/23/01-Fixed a few errors in the Walkthrough
               06/23/01-Added a few Character Bios
               06/23/01-Added a section on strafing to the Gamer Overview

Version 0.55 - 07/06/01-Added a chart for the 007 Awards
               07/06/01-Did a little work on the multiplayer section. Added
                        a couple weapon descriptions, level descriptions,
                        etc.

Version 0.60 - 07/08/01-Added one level description. I'll do more work on
                        the chart soon.

Final Version - 07/15/01 -Finished off the 007 Awards chart.
---Finish---

Version 1.00 - Whoa. i got a hold of all the AI bot statistics. added them
in with the 007 times.
===========================================================================
2. G a m e   O v e r v i e w
===========================================================================
Shoot....................Z Button
Strafe...................C Left/Right
Jump.....................C Up
Crouch...................C Down
Manuel Aim...............R Button
Move.....................Analog Stick
View Down................D Pad Up
View Up..................D Pad Down
Strafe...................D Pad Left/Right
Select Gun...............Press A to cycle through your available weapons
Backwards Select.........Hold A then press Z to cycle backwards
Gadget Select............Hold B, then press A to cycle through your gadgets
Second Function..........Pressing B then Z will let you select the second
                         function for your gun

Body Armor
----------
There are little blue vests scattered about Bonds' missions. They are like
bullet proff vests. They basically give you extra life. Thse are very
important, and you should pick them up when you see one.

Ammo
----
Every gun has different ammo. You can find new ammo/guns in crates
scattered around, or pick up a dead enemies gun. If you already have that
gun, you'll get more ammo.

Strafing
--------
This is one of the most important things that you will learn, strafing can
determine whether you will live or die. Basically, it lets you side step.
It may not sound like much, but let me tell you, it's a life saver!

The most common use is to peek around corners. Face the wall and strafe to
your left or right, so that you can see down the next passage way. You will
be able to see everything in front of you. This is a lot easier than
stepping out intot he open, and then having to turn. It will save you time,
and may save your head.

Reloading
---------
I know, I know. This doesn't sound very important, but it is. Make sure,
that when you're reloading, you're hiding behind something. It's not a
smart idea to stand out in the open and reload, as everybody is shooting
at you.


===========================================================================
3. R e v i e w
===========================================================================
Introduction
------------
My first impression of this game was "YES!", another Bond game,
"It's gonna be the best ever!" I was half right, it is another Bond game,
but it is not the best ever. It is far from the best, but a good game
nevertheless. Well basically everyone has played Goldeneye, so if you are a
fan of that, or Perfect Dark, then you should like this game. It sort of
grows on you, one day you might be saying it sucks, the next you will be
playing it for hours on end. It is a decent game if you are willing to give
it a chance

Storyline
---------
What more can I say, If you've seen the movie, you know the story
line of the game, but for those of you that don't know... Basically, a
nulear warhead gets stolen and its up to Bond to get it back, simple,
right? Wrong! Bond will have to make his trip on skies, total stealth,
through a sinking submarine, etc. A day in the life of Bond is not what I
would want.

Gameplay
--------
Well personally, I enjoyed the Goldeneye gameplay better. One of the
reasons is that you have to jump in this game, you didn't have to in
Goldeneye. (Have you ever jumped in an FPS before?). But other than the
little jumping problem, the gameplay is pretty good. You can even change it
to the Goldeneye controls if you really want.

Graphics-Although they are better than Goldeneye's graphics, TWINE graphics
are pretty choppy in alot of places. The up-side is that the faces look
like real faces, and not glued on. Most people will complain alot about
these graphics, but do graphics REALLY make or break a game? Didn't think
so.

Sound/Music
-----------
Well, the game DOES have speech in it so that may boost it's
score up, but other than that there isn't many songs, and the other sound
effects aren't that great. But overall, better than Goldeneye. The only
thing I like about the sound is the sound that goes along with the
reloading animations.

Rent/Buy-This is the part I hate the worst, it decides the fate of a single
TWINE cartridge. Normally, I would say to buy it. But right now, I would
say, rent it first, even if you love first person shooters like
perfectdark, goldeneye, etc. It is a good game with a multiplayer that you
must get used to. So I say rent, and if you still like it, then go out and
buy it.

PS: The cartridge is BLUE!

===========================================================================
4. W e a p o n s / G a d g e t s
===========================================================================
---------------------------------------------------------------------------
Weapons
---------------------------------------------------------------------------

DEUTSCHE M45
------------
An updated version of the Deutsche M9. This heavy-caliber submachine gun
sacrifices a bit in the rate of fire with a tradeoff of more stopping power

Capacity:      25
Damage: Medium
Range:         Medium
Ammunition:    .45 ACP
Second Function: Change to burst fire

FRENESI SPECIAl 12
------------------
A shotgun with automatic-fire capabilities. The Frinesi is powerful, but
lacks accuracy from long-range

Capacity:   8 Rounds
Damage:     High
Range:      Low
Ammunition: 12 Gauge
Second Function: Change to full automatic fire

GL 40
-----
The GL 40 is a single shot grenade launcher. The grenades will explode
after a 5 second delay

Capacity:   1 Round
Damage:     Very High
Range:      High
Ammunition: 40mm
Second Function: Change to timed grenades

INGALLS TYPE 20
---------------
The ingalls Type 20 is a heavy machine pistol with a high rate of fire,
complete with a silencer. It is a favorite amongst terrorists and urban
criminals

Capacity:    30 Rounds
Damage:      Medium
Range:       Medium
Ammunition: .45 ACP
Second Function: Change to burst fire

MEYER BULLPUP
-------------
The Meyer Bullpup is a compact and highly accurate rifle. Its telescopic
sight makes it a great weapon to use from a distance

Capacity:   30 Rounds
Damage:     High
Range:      High
Ammunition: 5.6 mm
Second Function: Change to full automatic fire

MEYER TMP
---------
The Meyer TMP is a small machine pistol with a high rate of fire. Though
its damge is low, it is very reliable from a distance

Capacity:   25 Rounds
Damage:     Low
Range:      Medium
Ammunition: 9mm
Second Function: Change to burst fire

RAPTOR MAGNUM
-------------
The magnum is a large, powerful, semi-automatic pistol. Because of the
heavy-caliber rounds, the Magnum holds less rounds than a standard firearm
such as the P2K

Capacity:   8 Rounds
Damage:     High
Range:      Low
Ammunition: .44 Mag
Second Function: Attach/Detach laser sighting

SOVIET KA-57
------------
This heavy assault rifle is the standard issue weapon for the russian
military. It has excellent stopping power, but limited accuracy.

Capacity:   30 Rounds
Damage:     High
Range:      High
Ammunition: 7.62 mm
Second Function: Change to burst fire


SUISSE SSR 4000
---------------
Designed for covert missions, this is a superbly accurate sniper rifle with
silencer and telescopic sight. However, the bolt action makes it slow to
fire and reload.

Capacity:   5 Rounds
Damage:     High
Range:      Very High
Ammunition: 7.62mm
Second Function: Change to burst fire

WATCH DART
----------
Designed to look like a normal wristwatch, this is actually a concealed
dart gun. It is intended for covert infiltration missions, and fires small
tranquilizer darts capable of dropping your target on the spot. Intended
for situations when non-lethal force must be used, this will be issued to
you by the start of appropriate missions.

WATCH STUNNER
-------------
Also contained in your wristwatch is a low-powered electric cable weapon.
When it hits a person, the stunners current interferes with the body's own
natural electrical field. The target is immobilized by muscle contractions,
but no permanent damage is suffered. It will incapacitate a target as long
as the beam is held on them, and they will need a short time to recover
afterwards.

The stunner uses an internal power supply, which is good for 100 shots.
This power supply recharges after automatically, at a rate of 2 shots for
every 1 second.

WOLFRAM P2K
-----------
The P2K is your standard issue firearm. It is lightweight, efficient, and
sometimes comes equipped with a silencer

Capacity:   16 Rounds
Damage:     Low
Range:      Low
Ammunition: 9mm
Second Function: Attach a silencer

---------------------------------------------------------------------------
Gadgets
---------------------------------------------------------------------------

CAMERA
------
A miniature digital camera with conventional and low-light operating
capability. Use the camera to copy secret documents, take surveillance
shots, or gather incriminating evidence. You're only as good as your
information

COVERT MODEM
------------
A small computer device that can be attached to a target computer and used
to relay data back to MI-6 headquarters

CUTTING LASER WATCH
-------------------
Your wristwatch also posseses a powerful, short-range cutting laser. It can
be used to sever wires or cables, or to burn the locks off doors.

DATA SCRAMBLER
--------------
A miniature electronic bomb that when placed on a computer or electronic
storage device, irreparably scrambles any data within.

FINGER PRINT SCANNER
--------------------
A handy device used to copy an individuals fingerprints in order to open
high-security locks.

FLASH BANG GUN
--------------
A stun grenade disguised as a semi-automatic pistol, with the detonator
hidden in a pair of galsses. These are used to disorient and subdue targets
rather than do permanent damage

GRAPPLE HOOK WATCH
------------------
A fasionable timepiece containing a miniature grappling hook with a 50-foot
high-tensile micro-filament, able to support up to 800 pounds.

KEYPAD DECRYPTOR
----------------
A computerized algorithm generator which is capable of decoding any encoded
keypad lock system within seconds.

NIGHT VISION GLASSES
--------------------
Thses galsses allow the wearer to see clearly in the darkest environments.
They have a limited power supply, which automatically recharges when not in
use.

PHONE TAP
---------
A tiny transceiver device used for bugging telephones. Will broadcast any
received conversations.

SAFE CRACKER
------------
An electronic gadget that automatically ascertains the combination of any
safe and unlocks it.

X-RAY GLASSES
-------------
These galsses allow the wearer to see through walls or doors, at
close-range

===========================================================================
5. C h a r a c t e r s
===========================================================================
Character: James Bond
Description: The main character of the James Bond series. He is a top
             secret agent for England. He is always trying to save the
             world, and this time, there's no exception. He's trying to
             stop an oil pipeline from getting all of the world's money.
             But is the world enough?

Character: Christmas Jones
Description: This doctor is a nuclear phychist. She got "attached" to Bond
             as he was trying to stop Renard from making off withg a
             nuclear warhead. Thise feisty doctor may prove useful to Bond.
             ...for more than one thing

Character: M
Description: The head of MI-6. The boss, thje head honcho...you get the
             picture. M is MI-6's first female leader. She considers Bond
             to be her best agent. She is getting rather old and could be
             getting a replacement soon....

Character: Robertson
Description: One of M's hired men. He does a lot of surveillance work with
             Bond

Character: Electra
Description: Daughter of Sir Robert King. When he dies, she inheierits the
             pipeline. Did she kill her father? Is she an enemy of Bond?
             Play the game or watch the movie to find out

Character: Gabor
Description: Electra's body guard. This guy doesn't have a likeing towards
             Bond and is very faithful to Electra.

Character: Davidov
Description: A traitor to MI-6. This agent is secretly working for Renard.
             He's a tricky one..but has has he left enough evidence behind
             to be convicted?

Character: Renard
Description: The "bad guy" of the game. Renard is a terrorist whose life is
             over. A bullet struck him in the head and is slowly moving to
             the the brain. He loses feeling in his body with each passing
             day. He will eventually die when it plugs the blood flow to
             his brain.

Character: Dr. Warmflash
Description: This frisky doctor is the head of MI-6's medical department,
             and one of Bonds "closest" friends. After he hurt his arm, the
             good doctor passes Bond on his physical examination after they
             did a few, how shall I say this, "tests"

Character: Q
Description: The head of Q labs. This old geezer supplies Bond with a never
             ending assortment of gadgets, cars and weapons. He won't admit
             it, but he's fond of Mr. Bond.

Character: Bullion
Description: Zukovsky's limo driver. This little traitor deserves to be
             taught a lesson after trying to kill Bond with a bomb.

Character: Zukovsky
Description: He owns a casino, a caviar factory, and he has girls sitting
             on his lap 24 hours a day, what more could you ask for. This
             guy will supply Bond with valuable information concerning the
             King Pipeline and Electra.


===========================================================================
6. W a l k t h r o u g h
===========================================================================

Introduction
------------
Welcome back, 007.™ An MI-6 agent has been murdered and a classified report
from the Russian Atomic Energy Department taken from his body. An old
friend, Sir Robert King, accidentally purchasedthis stolen dicument,
believing it to contain information about terrorists who attacked his
pipeline in Kazakhstan. In the meantime, a Swiss banker named LaChaise, a
middle man in this affair, has offered to return Sir Roberts money. I want
you to go to him, discover who killed out agent, and collect the money.

* Mission 1: Courier
* Mission 2: Kings Ransom
* Mission 3: Thames Chase
* Mission 4: Underground Uprising
* Mission 5: Cold Reception
* Mission 6: Night Watch
* Mission 7: Midnight Departure
* Mission 8: Masquerade
* Mission 9: City of Walkways
* Mission 10: City of Walkways II
* Mission 11: Turncoat
* Mission 12: Fallen Angel
* Mission 13: A Sinking Feeling
* Mission 14: Meltdown
---
* means the level walkthrough is complete
° means the level walkthrough is half complete
^ means I haven't started the level

===========================================================================
6. A) Agent Guide
===========================================================================

---Mission 1: Courier--- (Agent)

    Mission Objectives:  A. Collect Equipment from safety deposit box
			       B. Avoid Civilian Casualties
                         C. Collect Money from Vault
				 D. Crack safe, get security swipe card
                         E. Escape bank with money

You will start out talking to a woman at the front desk of a bank. This is
the lobby. You will need to go to your right, through the hallway and
through the door. Then go through the next door. You will be in a little
room. Go to the nearest booth and open the door, go inside and open up the
box to get a flash bang gun and an appointment card. This is the equipment,
so Objective 1 is now complete. Now go back out through the doors, into the
lobby. Go through the door to your right to find a man standing in front of
a metal detector.

Show him the appointment card and he will let you through . It will show a
cutscene off Bond killing a couple of "nimrods" and then you're left to
play again. Wait for the guy in front of you to get up. Shoot him and take
his gun. Go through the door ahead of you and shoot the guard. Now go
through the next door, shoot the guard in front of you, strafe to the left
and shoot that guard, a guard should pop his ugly face out of the door
nearby so when he does, kill him. Go through the room he opened and ipen up
all the cupboards to get ammo. Now go through the other room and shoot all
guards. Run over to the safe against the wall and use the safe cracker to
open it. This gives you the swipe card which completes another objective.

Now go out into the hall, through the doors that you came in and turn left,
keep going until you come to a door on your left, use the swipe card on the
little slot next to the door to get in. You're almost at the money. Just
run over to the automatic door, pull out your keypad decryptor and use it
on the keypad, beside the door. Now run in and get the briefcase full of
money.

Now to escape from this place. Go out of the room and turn right, go to the
end of the hall and open the door. It's an elevator so go inside and wait
for the door to close, when it opens, you'll be back on the ground floor.
Make sure you put your gun away now, or else the guards will be shooting at
you. Run straight ahead, through the doors and back into the lobby. Go
straight once again and go through the rotating glass doors. Bonds will
jump into his car and drive off

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 2: King's Ransom--- (Agent)

    Mission Objectives:  A. Protect all Primary MI-6 personnel
				 B. Avoid civilian and security guard casualties
				 C. Find Sir Robert King
                         D. Activate top floor lockdown panel
			       E. Activate sprinklers
                         F. Activate ground floor lockdown panel
                         G. Escort Dr. Warmflash to the injured people

You start this level in a meeting room, there are explosions and M sends
you to investigate, turn around and open the door. The door ahead of you
will blow up, run out of it and kill the terrorist on your left. Now
continue on to the right, take your first left. The on your next left will
be a terrorist, shoot him and go to the right. Turn left. Now be careful of
the ambush, a couple of guys will come through the windows/doors and try to
kill you. Turn the corner and kill the 3 guys down the hall. Then run down
the hall and press (B) on the red thumb pad.

When the door opens up, go in and press (B) on the red panel on the right
wall. This will complete Objective A. The manuel lockdown. But this is only
half of it. Go back out the door, and run back down it. Be ready to kill
anybody that gets in your way at the moment. At the end of the hallway,
turn to your right, then strafe toright, shoot the guard and go up the
hallway. Turn left, then another left. At the end of this hallway, turn to
find a couple of guards, kill them and move up. Go through the door on your
right and go to the table to find body armor. Now go back into the hall and
continue to the left, open the door. Now be careful, strafe to the right
while shooting through the open door at the terrorists hanging from the
elevator cables.

Once they're all dead, move up a little until you can see over the edge.
Shoot the guy, then go down the stairs, Every time you can see a terrorist,
shoot him. When you get to the bottom, the stairs will collapse and a few
guys on ropes will come repelling down, take care of them quickly. Go
through the door and the guard in front of you will give you a new
objective, activate the sprinkler system.

When you exit the room you will have to follow a hallway around
until you get to the main area. You will have to speak to the one guard in
here who will give you another objective, activate the ground floor
lockdown. Keep going down the hallway. whn you get to the end, terrorists
may come out, so take care of them. A scientist might be with them, so be
careful

Keep going until you get to the end of this hallway and look left. If
you can see any terrorists kill them. If not go right and go around
the corner. Kill the terrorist that is "hiding" around this corner and
then activate the sprinkler control on the wall so that it can put out the
fire in the lobby. on your way out of the room, be careful becasue there
might be a terrorist, if so, kill him. Go back around the corner that you
rounded before.

Carry on until the end of this hallway and turn left when you get to
the security room.  Go in and activate the red panel on the wall to turn it
on. Now no more terrorists can get into the building, but you must kill the
ones that are already in...

Once you get back into the main area head along the only route that you
haven’t seen yet (at least not if you've been following this) It should be
the room on the other side of the door that got shut by the lockdown. Carry
on following this corridor around, killing any enemies that you encounter.
Use the hand scanner in the lobby to open up the door to the vault.

Keep going through the blown up doors to find Sir Robert King. There was
an accident. His pin exploded a bomb, he gives you the pin and dies on the
spot. You must now follow a female assasin, she is waiting in a boat
outside of the Q lab, so time to get there...

To get to Q labs, go out through the vault doors and go left, keep
following the halls to the left, also look at the signs on the wall. When
you get to the door with "Q labs" above it, go in it. Go towards the big
crack in the wall. Bond will jump in a boat and chase the assasin away. But
he and she will both crash.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 3: Thames Chase--- (Agent)

    Mission Objectives: A. Pursue but do not eliminate the female assasin
                        B. Rescue the hostages

You start the mission off standing in front of your crashed boat. Run
forward, but don't shoot at the assasin in front of you, it'll fail the
mission. Run up to the edge of the water and shoot at the 3 gunmen that
will speed by in a few seconds. Now to to the right, around the corner and
shoot the guy on the other side. Now go to where he was and slowly walk up
the stairs. There will be 3 armed guys standing in front of a blue truck,
so shoot them and run into the truck. Get all the ammo, reload and peek
around the corner (strafe) Shoot the guy standing in the window. Or he will
shoot you. If a guy comes running from around a the barrel straight across
from you, then shoot the barrel to kill him.

Now run up to the barrel and go through the door on the right, go up to the
window and collect the ammo from the dead guy. Now, go back outside the
little hut and go through the little gap straight ahead and a little to the
right. Get out a gun with a sniper scope, Turn the corner and shoot the
guy with the gun to the hostages' head. Move the gun a little to the left
and shoot the guy in the other opening. Now move it further to the left
and shoot the guy on the dock.

Now continue running down the pathway, go to the right, through the stone
opening. Turn left and shoot the 3 scooba divers here. Now run out, past
their fallen bodies and turn left, go through the wooden walkway and turn
left. Now take a right and shoot the guy in the head. Now aim up because a
few guys will start coming from the door on the second floor. When no more
come out, jump on top of the crate on the ground, then jump to the next
highest and so on, until you get to the little fence thing, jump over it.

Go out the door that everybody was coming through and shoot the 2 guys on
the ramp. Now go to the bottom of it and turn to the left go straight, then
a right, into another stone pathway. Turn left and kill all the guys that
are hiding behind the "invincible" barrels. When they're all dead, run to
the end of the hall and turn right. Now you're in a wooden "maze"

Go straight and take your first left, then right, then left. When you turn
next corner, shoot the guy above you. Now pull out your watch grappling
hook. Aim it at the black and yellow circle on the ceiling and press [Z]
This will let a rope down, climb it and jump off to reach the upper area.
Jump across all of the big wooden crates to get some body armor, you'll
probaly need it. Next, jump back across the crates, or just jump to the
ground and run back to the rope. But when you get back to that first area,
walk across the short platform to find a little door. Open it and go
through.

Next, open the door in the next room. Q will contact you and tell you to
hurry up. Jump out of the opening to your right. Then run tot he right. At
the end of the walkway, take a left, shoot all the guys that you can, but
never stopping. At the end of THIS walkway, take a right now you will have
to go through the slightly hidden path on the left. Run the stairs,
shooting the guards as you go until you reach the top, shoot as many as
you can, but run into the subway.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 4: Underground Uprising--- (Agent)

    Mission Objectives: A. Rescue the hostages
                        B. Defuse the terrorist bomb
                        C. Pursue but do not eliminate female assasin
                        D. Avoid civilian casualties

Start the level off by going straight down the hall and turn left. Shoot
the guard in the window ahead of you and wait for 2 civilians to run past,
followed by a terrorist, kill him and go out into the room. Go right and
shoot the terrorist. Go down the escalator and shoot the 3 guys at the
bottom, turn tot he right and shoot the terrorist covering the hostages.
Make sure NOT to shoot the hostages or you'll fail the mission. Now go to
the left to the end of the hall, go down the next escalator. At the bottom,
turn left and shoot the terrorists.

Turn to the right and shoot all the terrorists you can. But be careful
because at the end of the hallway is a hostage so DON'T kill him/her. After
that is taken care of, turn around and go to the wall, be careful not to
get hit by the passing train and run across the tracks on an angle to the
door. Open it and go left. At the end, go right. Then right again, hop up
onto the train, shooting the terrorists inside. When you get to the end of
the train, open the door, jump outside and shoot the terrorist on the left.
Now jump up on the side where he is and follow the train tunnel to the end,
killing all terrorist and saving the hostages as you go. When you get tot
he end, take a left. Shoot the guard standing nearby

You will see a torn door in the metal to the left of you, wait and kill the
guy that come out of it. Ahead of you are a men and a woman bathroom, go in
the mens. Go to the very end of the bathroom and kill the terrorist there.
The gun shot should attract any other terrorist in the bathroom, if so,
kill them. Check all of the stalls just to make sure there are no
terrrorists, but watch out for the civilians. In the second to last stall
is the terrorist bomb. Pull out your bomb defuser kit.

This is a little tricky. To defuse the bomb, you have to press Z rapidly,
but not so fast that the entire meter fills up, this will cause the bomb to
blow. Just do it slowly.

After it's done, go out of the bathroom and to the right, through the torn
metal door. In here, there might be a guard, so kill him and go to the next
room. There is a locked door to your right. Shoot the lock off of it and go
through, run up the stairs in front of you. The stairs may blow up, but
don't worry, you can just jump across them, keep running up the stairs,
shooting anybody that gets in your way, until you reach a door. Shoot the
lock off and go through. Run across the grass, towards the hot air ballon,
jump on to the string hanging off of it.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 5: Cold Reception--- (Agent)

    Mission Objectives: A. Draw terrorists away from Electra
                        B. Destroy fuel dump at tower 1
                        C. Destroy fuel dump at tower 2
                        D. Get to the bottom of the peak

This is one of the easier missions in the game, the whole time, you will
be skiing down a mountain while shooting obstacles and of course, bad guys.

When the level starts, you automatically move on a fixed track so don't try
to move qall over the place. When you come around the bend, shoot the 3
guys here. When you come around the next bend, shoot the 3 new guys. After
them, you will fly off a cliff and land in a tunnel. Shoot the guy in front
of you. Then you will turn to the left, shoot the guys that pop up around
you until you are out in the open again. You will come to a fork in the
mountain. You will want to go to the left, so strafe (C-Left) to the left.
If you don't make it, don't worry. But if you do, get the body armor.

After that, you will be skiing through the forest, so take out all the
terrorists that come into your way. You will jump off of a small cliff.
You will land near a tower with lots of barrels underneath. Shoot one of
the barrels to make the whole thing blow up and complete objective B. You
will keep going, back into a forest/snow field. Shoot the guy in the corner
of the turn. When you turn, you will got hrough a place where lots of guys
are on top of big boulders, pick them off. At the end, you will go through
a tunnel. Pick off all the guys you possibly can. When you come out,
strafe to the left once again. This path will take you on top of a little
shack to get some more body armor. When yuo get off, you will go flying
off another "cliff" and land near the next fuel dump. Blow up a single
barrel to blow up the entire thing.

After that, you will ski through a couple of briges/;half built buildings
with guys on top of them. Once again, pick off all that you can. When you
get to the side of a warehouse, kill the 2 guys that are there with you.
Kill the siier that will cut you off when going over the bridge or else he
will drop a grenade. After this, it's all downhill. Just keep killing
everybody that you possibly can. Try to stay alive. Tapping C-Up can make
you go faster so use this to your advantage. You will know you're at the
bottom when it shows a cut scene of a helicopter coming to get you.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 6: Nightwatch--- (Agent)

    Mission Objectives: A. Avoid alerting Gabor
                        B. Avoid alerting Davidov
                        C. Find telephone and plant wire taps
                        D. Photograph documents showing Davidov's a traitor
                        E. Avoid all casualties

Start the mission by running to the door on the side, go outside and jump
over the balcony. Head straight until you reach a big metal gate, blow the
lock off and go in. Go right down the middle. Trying to avoid the guard, if
you have to, just punch him out, this will not fail the mission. Keep
running until you reach the hut. Open the door and punch out the guard
inside. Then pull out your scrambler and use it on the white thing on the
desk. This will turn all of the cameras in the area off. Now, go back up to
where the big metal gate is and take a left. Keep behind the hedges,
avoiding the guards talking in front of you. Use your x-ray glasses to look
through the wall, if you see Gabor, then wait until he passes, if not go
through the doorway. Knock out the guy on your left. Then go to the other
side of the pool.

Use your x-ray glasses again and look for Gabor, if you still don't see
him, then go through the doorway and to the left, behind the hedges. Run to
the back and try to sneak around, if anyone sees you, just knock them out.
When that is taken care of, go through the doors of the building. Go to
the right, down the small hallway, and through the door. Inside is a phone,
so use your tap. Go back outside the door. This time, go right, down the
hallway agin, and turn right at the end. Go straight until you see a door,
open it.

Outside, is a big field with 2 guards in it, so be careful. Run across the
grass, doing whatever you want with the 2 guards (knocking them out or
ignoring them) through the gateway. Go left and open the metal gate. There
are 2 guards in this area two, so be careful. Make your way to the hut on
the far side. Go inside and knock out the guard, then pull out your
scrambler and scramble the TV monitors again. Now go back oputside, back
through the metal gate. This time, blow the lock off the wooden door and go
inside. Pull out your watch darts and shoot the first guard with one. Then
go inside the room more and shoot the other guard.

Inside this room are a few things. In the safe against the right wall are
documents. Take a picture of them. On the desk is a telephone. So tap it.
Now go back out of this room and turn right. Go through the door, still
with your darts. You will need to run along the forest path. Shooting the
darts at the guards as you go. At the end, you will see a car and a hut. Go
inside the hut. It will then show a cut scene of Davidov walking towards
you, time to get a move on.

First, go over to the desk and take a sanp shot of the documents. Next, go
over to the other, smaller desk and take a picture of THOSE documents. This
will complete objective D. Now go back to the corner desk and plant the
final phone tap. Run outside and press (B) on the trunk of the car. Bond
will climb in, and Davidov will walk up and drive away, with Bond.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 7: Midnight Departure--- (Agent)

    Mission Objectives: A. Eliminate Davidov
                        B. Pick up Davidovs phone
                        C. Get controller to land plane
                        D. Board the plane
                        E. Avoid civilian casualties

Start the mission off my running forward. Go to the left path, along the
dirt road. Around the corner are two guards, take them out and keep going.
On the next open stretch of road, you will see Davidov. Run after him,
shooting guards as you run. When you get near him, give him a couple of
shots to the head. When he dies, go back and look for cover. Shoot all of
the guards that you can; the ones that are near you. You should have picked
up a sniper rifle, so take it out and shoot at the 2 guards on top of the
rocks at the end of the dirt road.

Now, go out to where Davidovs body is, get the cell phone that he dropped
and start heading down the road. Go to the left, into the forest. Follow
the forest path. Keep foloowing it until you see a little wooden lodge.
Run past it and shoot the 2 guys on the street. Then go up to the street
yourself and go left. You will come up to a guard behind a tree.

Kill him before he has a chance to set off the alarm. Then continue down
the street. You will come up to a wide bridge. As long as no body has set
the alarm off, the bridge will be clear of enemies. But if the alarm HAS
gone off, then there will be a truck and lots of guards waiting for you.
When all the guards are dead (if there was any) go across the bridge and up
the path. You will see a truck ahead, with 3 guards talking. Pull out your
sniper rifle and kill all of them. Then run and jump int he back of the
truck. Then hop out again. When it starts moving, hop back in it. This will
carry you along the path. All the way out to an open field. When you can
see a building, hop out again. There should be a guard walking towards you.
Shoot him if ther eis. Then go over to where he was walking. On the side
of the building is a door. Open it and go through. If the alarm wasn't set
off, there won't be a lot of enemies in here. But if it did, it's jammed
pack with people wanting to kill you.

Run along the hallway and up the stairs. At about the 3rd floor a guard
should run down the stairs ahead of you. Take him out. Continue up the
stairs until you get to the top. Talk with the civilian to get him to land
the plane outside. Now go back down the stairs and out the door. Go left
and another left and go straight until you get to the plane. The piolet
will have a brief conversation with you, then it's off to the next mission.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 8: Masquerade--- (Agent)

    Mission Objectives: A. Infiltrate facility, do not arouse suspicion
                        B. Christmas must survive
                        C. Avoid innocent casualties
                        D. Escape the blast pit

Start by going straight, over to the guy standing by his truck. He will
have a conversation with you. He will also give you instructions if you
show him the "papers" so pull them out and flash them. He will tell you to
go see the doctor. So head to the other side of the area, to where the
tents are. There should be a woman walking around one of them. Walk up to
her. After another conversation, show her the papers. She will tell you to
go to the elevator. So go to the left and you will see a big stone
structure poking out. In the middle is a doorway, so go through it. This is
the elevator. Wait here for Dr. Jones to come. She will bring the elevator
down.

Once the elevator is at the bottom, and Dr. Jones is out, go out of the
door and go straight down the hall. There is a big metal door with a switch
beside it. Press the switch to open the door. Go through it and folow the
hallway to the right. When you get to an open space, look for the other
big metal door on the back wall. Press the switch.

A cut scene will come on. Bond will talk to Renard and then other people
come in. And everybody starts shooting each other. Bond and Dr. Jones will
jump down into the blast pit. Now a new objective will appear; Escape from
the blast pit. Start by pulling out your gun and shooting the guys that are
on the ledge of the blast pit. When they are all dead, pull out your
grappling hook. Shoot it at the black/yellow circle on the ceiling and
climb up it. Jump off of it to escape the blast pit. Now, Christmas will
run over to the doorway and try to rewire it. Wait until she does and go
through the door. There will be a metal cart in your way. So push it along
the track, shooting the guys stupid enough to walk in front of it.

Eventually, a set of doors will close and the cart will get stuck. Jump
over it and shoot the guys that are all around. When they are dead, run
straight up to where Renard is hiding. he will begin talking to you, then
a bomb will start a countdown. Run back and jump on the black and yellow
bar hanging from the celing. A cut scene will show Bond swinging through
the air with the explosion right behind him.

When he gets out, the door behind him will close, and he will be back in
the blast pit room. Shoot the 3 guys to the left and run over to where
they were. Get their ammo and go through the now open door beside them.
Jump up on the metal catwalk. Walk along it until the room comes into sight
. Shoot all of the guys in this room, some may be hiding behind boxes. Then
jump into the room, passing the fire. Go to the door on the right. Run up
this hall, at the end, turn left. Run up this new hall. There will be 2 of
Renards men at the very end of the tunnel. But be careful, because some of
good guys are right in front of them. Keep running up the hall. When you
get to the end, or the good guys die, then kill off Renards men and go into
the elevator. You will see the explosion of fire coming straight at you.
Then at the last moment, the elevator will lift off from the ground.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 9: City of Walkways--- (Agent)

    Mission Objectives: A. Locate Zucovsky
                        B. keep Christmas Jones alive
                        C. Do not eliminate your allies
                        D. Keep Zucovsky alive
                        E. Retrieve computer files

The next 2 levels are perhaps 2 of the most annoying FPS levels I have ever
played.

Start the level by running straight ahead, out of the garage. Go up the
ramp and throught he door. Follow the upper part of the factory around to
find another door. Shoot the lock off and enter. A cut scene comes on with
Bond and Christmas tricking Zukovsky. When you get in control again, go
through the opning beside you. Down the ramp here is 2 guards, one in each
corner. Take them out and go down the ramp. Turn left and go past the
tractors and other equipment. Go through the door. Once you're out, run
over to the group of barrels in front of you. Stay behind them while
shooting the 2 guards on top of the wooden ramp, and the other 2 that are
on the same walkway as you, off to the left a little. When they are taken
care of, walk up the ramp where the guards were.

Go through the doorway. Once inside, turn to the right and shoot the 3
guards. Now run up to the caged door. it's an elevator, infact. Push the
switch beside it, then run and hide behind the crates behind you. When the
elevator comes down, it will bring lots of guards with it so make sure ALL
of them get taken out.

When that's done, go inside the elevator. it will automatically go up. When
it opens go out and turn the corner. Shoot the 2 guys then go up the hall.
Open the door and move to the side. Strafe back and forth, taking out
everybody in the room. When they're all taken care of, go out the other
door. There is a convator belt moving to the side. Ignore it, walk over to
the safety rail. Duck down and shoot the 2 visible guards. Then jump over
the railing. You should land right in front of or near a guard, kill him.
You should also be near a switch so pull it down. Now go the only way you
can, past the crates and underneath the convator belt. Kill the guy in the
distance and run towards him. Go out the first door on your right.

You will be back outside. Walk over to the right a little. There is a guy
with a rocket launcher in the corner below you so take him out before you
advance any further. Go down the ramp and turn right.There is a little
"garage" type thing with 2 enemies in it. Kill them, there is also a switch
, pull that also. Now look out the big window beside the switch. Shoot the
2 scooba divers that are on the boat. Then go out of the hut. Turn right.
Go straight until you reach the end, then go right, shoot the guy then go
towards him, and go down the ramp.

Go straight and up the ramp ont he other side. Now go straight along this
boardwalk. It is a very long one, with guards shooting rockets/bullets at
you. So be careful! When you get tot hend. Go in to the warehouse. Go to
the far sid eof it and go up the stairs. Kill the 2 guards in this room,
then go to the far side once again, and go up the ramp. Kill the 2 guards
in this room and walk over to the window on the far side of the room. Shoot
through the glass and kill everybody. If one comes through the door on your
left, kill him. After everybodies dead, go through the door on the left,
turn right and right. Go over to the computer on the desk. Pull out the
only item you have, a thing that downloads data from a PC. Attach it to the
PC to complete objective E. After that, go through the doorway on the left
and go down the ladder. Turn the corner and shoot the guy. Go past his
corpse and into the garage type thing.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 10: City of Walkways II--- (Agent)

    Mission objectives: A. Return to Zucovsky
                        B. Collect equipment from Zukovsky's car
                        C. Do not eliminate your allies
                        D. Destroy the attack helicopter

This is the second half of City of Walkways. It is just as annoying as the
first. So let's get to it...

As soon as you start, move to the right and get the guns and body armor,
and sticky grenade. Now go out of the door on the other side of the garage
and flip the switch. Stay right where you are, because the bridge ahead of
you will fall down, and a helicoptor with blades hanging down will fly
across. After it's gone, peek around the corner and take out the 2 guards
lurking about. Now just go striaght, into the big double doors When you go
inside, go to the left. You should hear gun fire. Jump up on the box and
shoot the guy in the upper floor. Now jump back down and keep going to the
left. Turn the corner and shoot the guards if there is any. But DON'T shoot
Zukovsky's body guard, your mission will be failed.

Go past the body guards. Get your sticky grenade out and throw it up into
the room above. There is the big window that you used to kill that guy a
few minutes ago. That is where you throw the grenade. After it blows, go
up the ramp into that room. If anybody's still alive, finish them off. Then
collect the ammo and exit through the ramp on the other side.

As ytou go down this walkway, be careful, becasue 2 guards will jump off
of the crates above you, blow them away and go out through the door. Run
outside and run up the ramp, run over the moving wood board, shooting the
enemies that are on the rooftop to your right and straight ahead of you.
When yuo get off the board, go through the warehouse doors. In this next
room is a lot of guards, so be careful. Run up and to the left, in the
first aisle, will be a guy standing on top of a big box. Kill him then
turn a little to the left and shoot the guy up in the alcove. Now go to
the left some more, intot he next aisle. Shoot the guy inside of the box,
then go inside of it and get the ammo. Now go out of it and continue on
down the aisle. Shoot the 3 guys standing in front of the doors, then go
out.

Run across the bride and go to the right. Get the body armor and go back
to the left, but be careful because a helicoptor will be there, waiting
for you. Go right again and you will see a bunch of metal bridges
extending over multiple pools of caviar. When you go near them, the bladed
helicoptor will come and destroy all of them. Run over to the middle one
and walk up it. Striaght across will be a guard with a rocket launcher.
Take him out quickly.

When you get to the other side, open the doors and go through. Turn a
little to the left and shoot the barrel. This should take care of
everybody close to it. Now run to the other side, where the barrel was. Go
down the aisle to your right, there may be a guy there, so be careful.
Shoot the guy blocking the door and go out of it. Start running along the
walkway, when a helicoptor comes up behind you, run back inside until it
passes, then chase it down the boardwalk.

When you make it to the open platform go down the ramp in the middle. Walk
over to the car to find the Sentenial. One of the most powerful funs in the
game. Change it to it's secondary function, auto fire. Now move towards
the closed bridge, go as close to it as you can, then aim straight up.
When the helicoptor flys over you, fire missiles like crazy! When it is
dead, an objective will be complete and the bridge will be let down. Run
across it and keep going until you reach 2 guards, take them out and go in
to the warehouse doors to find Zukovsky drowning in his own caviar...

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 11: Turncoat--- (Agent)

    Mission Objectives: A. Pursue Bullion, don't let him get away
                        B. Rescue hostages
                        C. Christmas must survive
                        D. Avoid innocent casualties

As soon as the level starts, run forward. Keep running to the end of the
walkway, at the end, turn right and go up the ladder, follow the path off
to the left to find n. Jump down and go to the right. Stop when you get to
the cars and shoot the 3 enemies that will come at you. Continue on down
the street. At the corner, you will see a few enemies, so take them out
quickly, then turn the corner and run striaght. Turn left at the end of the
street and run down yet another street.

At the end, turn right. Shoot the guy standing behind the boxes and run
down this street, yet more cautiously because a lot of guards will ambush
you. When you get to the end, turn left and shoot the guy that will be
standing there (he's not ALWAYS there, but most of the time) Then go
straight down this new street, a guy may chase a hostage out in the open,
so take care of him if he does. When you see the door on the left, wait
until a guy runs out with a shotgun, take him out and go through the door.
Go up the stairs and look out the door on the left at the top.

Shoot the hostage guarding guy, straight across from you. Then shoot the
hostage guard guy to the left. Then aim up at the balcony and shoot the guy
on the right. Then aim across the room and shoot the guy standing in the
little "crawl space" type thing. Run on an angle to the left corner of the
room. In the last little hole thing on the wall is body armor, so get it.
Then go through the doorway beside it. Go up the stairs until you reach the
doorway, when you go through it, look at the rooftop across from you. Kill
the guy before he kills you. Then run out and go to the left. When you see
an oipening on the rooftop to your right, run across it, and make sure that
you jump! to reach the other building rooftop.

Go straight and then to the right when you can go in front of the rooftop
house. There may be a guard, so take him out if he rears his ugly face.
Next, keep going straight, down the ramp and into another opening. Shoot
the terrorist on YOUR side of the building first, then shoot the 3 guys on
the other side. There are a few barrels of apples or something off to the
right, go jump on them.

Take a running start and jump over the gap to the next building. Go through
he doorway and shoot the guy behind the crate to your right. Go near him
and go through the door on the right. Shoot the guy ahead of you then turn
left, shoot the guys that are in the room and the 2 that are patroling
outside. Go out that door on the left side of the room and go to the left.
When you make it to the open, go right. Keep going until you reach the
ladder, climb up it and shoot the guys behind the hanging curtains.

Now, go across the board bridge and shoot the 2 guys in the distance. Go up
to where they were to see a hole in the grate on the rooftop window. Jump
down it.

Once on the ground, turn to the left. Go through the opening and turn right
. Shoot all of the terrorists, without harming the hostage in the corner.
Then run down to the end of the hallway and go through the door on your
left. Shoot the 2 guys that will come up at you. Then run down to the end
of this walkway. Turn left, down the stairs and shoot the guy in front of
the door. Then go through that door. Turn to the left, shoot the guy, then
turn to the right, shoot the guy behind the crate. Then turn even more to
the right and Shoot the last guy. Go through the door off to the right.
Through here, be careful, there are a lot of guards with shotguns.Shoot all
the terrorists, then go to the left. There is a tiny door in the wall, go
through it.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 12: Fallen Angel--- (Agent)

    Mission Objectives: A. Open door with scanned finger print of Bullion
                        B. Rescue M at all costs
                        C. Stop Electra from warning Renard
                        D. Do not eliminate your allies

The opening cut scene will show Zukovsky save your life, then get killed.
When you get in control of Bond, run over to Zukovsky's body and grab his
gun. Now go out the doors in front of you. Turn right and go through the
next set of doors. Turn right, shoot the guy, then go left. Follow this
path around, shoot the guy walking around below you. Then go down the ramp
to where he was. Shoot all of the guys that are on the boardwalk. Then go
left, follow the path up until you find a hole in the wood. Drop down it
to land on some body armor, but also near a bunch of Renards men! Kill all
of them. Crouch behind the box on your right if you need to reload. When
they're all dead, go down the hall and kill the guys in the left hall. Go
down the stairs and kill the guy in the corner.

Now turn, strafe to the right and shoot the guy in the opposite corner. Go
through the doorway near the freshly killed man. Turn left and go up the
boardwalk. If you didn't kill all of the men while you were above them, do
it now. Behind the sand bags should be Bullion. If he's dead, great. If
he's not, kill him. Walk up to his dead body and pull out your fingerprint
scanner. Scan his prints and turn around. A few guards may have snuck up on
you so take them out. Now, you must go back, back up the stairs. When
you're up, turn around and go through the door. Shoot the guard and go up
the ramp. Follow it until you find the door leading back into the mansion.
Kill the guy that is in the little hole thing up abopve you when you open
the door. Now turn left and go back in to the room with Zukovsky.

Go to the right to see a staircase leading up, go up it, past Zukovskys
guard to the top. Across from you is a door, stand outside of it and shoot
through the window at the enemies. When they are all dead, turn to the left
and go down the hall. if any more guards come, take them out. Keep going
along this hall untily uo find a door with a light switch thing next to it.
This switch is actually a fingerprint activater. So take out your scanned
print of Bullion and press [Z] on the panel.

The door will open so go in. You will see Electra run up another set of
stairs, but don't follow her right away. Instead, aim at the camera in the
top corner of the room. There is one behind you as well, so take that out.
After that, run up the stairs after electra. When you get tot eh top, shoot
the 2 guards, but make sure you don't fall down the hole. Run down the
hall, to where the the guards were. Turn right and go down the corridor
with all of the jail cells. In the last cell, will be M. Blow the lock off
the door and go inside to rescue her.

Electra and gabor will come up behind you. They will take your gun and
leave Gabor to finish you off. Just keep punching him in the face until he
dies. When he does, take his gun and run past his body to the door. Go
through it and run up the stairs, keep going until you reach the top. 2
guards will be waiting for you. Take care of them and go through the double
doors. Another cut scene will come on. Electra is holding M captive again.
When you get in control of Bond, give Electra a couple of good shots to the
head. Bond will then jump out the window into the water, and the awaiting
submarine...

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 13: A Sinking Feeling--- (Agent)

    Mission Objectives: A. Board Submarine
                        B. Locate and rescue Christmas unharmed
                        C. Gain access to control room
                        D. Avoid submarine crew casualties
                        E. Escort Christams to mine room
                        F. Destroy steering controls

This is definately one of the harder missions in the game. You have to
rescur Christams Jones, but she's never in the same place twice in a row.

You start off the level behind some crates. Move forward and to the left.
there will be at least one guy. Kill him before he has the chance to set
the alarm off behind him. Now, run more to the left and jump into the
water. Now swim left. Up to the back of the submarine. Jump onto the back
of it and run up the slope. try to stay to the left side of the sub so that
all the people on the other side can't see you. When you get to the spout
thin sticking up from the middle of the sub, climb up the ladder and drop
in the hole.

Climb down the ladder, but be careful, because there's a guard waiting for
you. Shoot him in the head form the ladder and make your way to the bottom.
From here. go right and open the door. Christmas might be in here. If not
then kill the guard anyways. Go out of the room and the opposite direction
now. Open the door to find a hallway. Pull out your X-ray galasses.Walk a
little to the left, if you can see Christmas, then this is the way you're
going to have to go. If you don't then she's in the other side. Whereever
she is, go into the room and kill the guards. Now with her, you must
protect her from getting shot. Open the the other door in the hallway,
there's probably a couple of guards so kill them.

After that, go out in the hall and follow it until you see a path leading
off to the left. Go through it. There is another door. Open it and go
through, go right and open up the next door. Go down this hallway and open
the door ont he right. Go through it. You will be in a small chamber, to
the right is the steering room. Straight ahead is the mine room. Open the
door to the steering room and kill all the guards. Then close the door.
Now go the other way, towards the mine chamber. You will see a ladder
leading to the room below. Crouch but do not go down the ladder. Shoot the
guard if you can see him, if not, then climb down and shoot him. In any
case. go down there and wait until Christmas goes down there. This will
complete an objective.

Now, go back up the ladder and back to the steering room. At the back of
the room, ont he left wall is a door, got hrough it and shoot the 2 guards.
next, shoot the computer on the wall.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 14: Meltdown--- (Agent)

    Mission Objectives: A. Enter the reactor chamber
                        B. Eliminate Renard
                        C. Protect Christmas
                        D. Stop the meltdown

The first thing you must do is to jump into the opening in front of you.
Then drop down into the water through the hatch, swim to the end of this
room and drop through the open door hatch. Refill the oxygen bar by
surfacing to the surface of the water and then dive down and go through the
hatch at the bottom of this corridor.

Then look up and go through the other door hatch ahead of you. Now
swim down again after you enter the new hallway. Go through the
door into what could be the floor and swim down the hallway. You
will see a door hatch to your right, swim through it and refill your air
meter at the little patch of air at the top. Then swim back into the
hallway you came from and go through the door at the end of the hallway.
Follow the hallway around and once you reach a door with a green light
above it, go through it. The door is located halfway through a hallway.

Go through it and swim into the end room. Now look for a rectangular
opening with bolts surrounding it. Go through the middle hatch
in this next hallway and swim through the room with "pipes" in it. Now go
through the next door and look up, there will be another door for you to go
through. Swim up it, all the way to the top, but be ready to shoot 2
guards when you come up for air...

Now get out your grapple watch and look for an open hatch in the
ceiling, if there isnt a balck and yellow circle, then you probally have to
 go to the other side of the room where another hatch is. When you get up
the rope, shoot the guard ahead of you. Next, crouch down and go under the
gas shooting out from the pipe. When you come to another open hatch in the
ceiling, fire your grappling watch up it. Now climb up it, but jump off
when you reach solid ground. You should be on the ground floor of the
reactor chamber. Now look up at the rope you climbed up and wait for a
guard to come down, shoot him.

Now go over to the wall to find a red button, pushing it will cause the
nuclear meltdown to stop, and making the nuclear rod go right through
Renard's chest. This completes 2 objectives. Now climb back up your rope.
Go all the way to the top. Shoot the guards (if any) in the vent. Then go
to the other side, shoot your grappling hook up through the open hatch and
climb up. Shoot the guards again (if there is any) and take another couple
steps forward. Shoot your grappler up into the hatch, Christmas Jones is
waiting for you, so get a move on!

---Mission Complete---

===========================================================================
6. B) Secret Agent Guide
===========================================================================

---Mission 1: Courier--- (Secret Agent)

    Mission Objectives:  A. Collect Equipment from safety deposit box
			       B. Avoid Civilian Casualties
                         C. Collect Money from Vault
				 D. Crack safe, get security swipe card
                         E. Escape bank with money

You will start out talking to a woman at the front desk of a bank. This is
the lobby. You will need to go to your right, through the hallway and
through the door. Then go through the next door. You will be in a little
room. Go to the nearest booth and open the door, go inside and open up the
box to get a flash bang gun and an appointment card. This is the equipment,
so Objective 1 is now complete. Now go back out through the doors, into the
lobby. Go through the door to your right to find a man standing in front of
a metal detector.

Show him the appointment card and he will let you through . It will show a
cutscene off Bond killing a couple of "nimrods" and then you're left to
play again. Wait for the guy in front of you to get up. Shoot him and take
his gun. Go through the door ahead of you and shoot the guard. Now go
through the next door, shoot the guard in front of you, strafe to the left
and shoot that guard, a guard should pop his ugly face out of the door
nearby so when he does, kill him. Go through the room he opened and ipen up
all the cupboards to get ammo. Now go through the other room and shoot all
guards. Run over to the safe against the wall and use the safe cracker to
open it. This gives you the swipe card which completes another objective.

Now go out into the hall, through the doors that you came in and turn left,
keep going until you come to a door on your left, use the swipe card on the
little slot next to the door to get in. You're almost at the money. Just
run over to the automatic door, pull out your keypad decryptor and use it
on the keypad, beside the door. Now run in and get the briefcase full of
money.

At the very end of the hallway is a door. Inside are 2 gueards. Take them
out and go over to the file cabinet thingy with a VCR on top. Pull out your
data scrambler and press Z to scrample the video tape, completing your
objective.

Now to escape from this place. Go out of the room and turn right, go to the
end of the hall and open the door. It's an elevator so go inside and wait
for the door to close, when it opens, you'll be back on the ground floor.
Make sure you put your gun away now, or else the guards will be shooting at
you. Run straight ahead, through the doors and back into the lobby. Go
straight once again and go through the rotating glass doors. Bonds will
jump into his car and drive off

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 2: King's Ransom--- (Secret Agent)

    Mission Objectives:  A. Protect all Primary MI-6 personnel
				 B. Avoid civilian and security guard casualties
				 C. Find Sir Robert King
                         D. Activate top floor lockdown panel
			       E. Activate sprinklers
                         F. Activate ground floor lockdown panel
                         G. Rescue M

You start this level in a meeting room, there are explosions and M sends
you to investigate, turn around and open the door. The door ahead of you
will blow up, run out of it and kill the terrorist on your left. Now
continue on to the right, take your first left. The on your next left will
be a terrorist, shoot him and go to the right. Turn left. Now be careful of
the ambush, a couple of guys will come through the windows/doors and try to
kill you. Turn the corner and kill the 3 guys down the hall. Then run down
the hall and press (B) on the red thumb pad.

When the door opens up, go in and press (B) on the red panel on the right
wall. This will complete Objective A. The manuel lockdown. But this is only
half of it. Go back out the door, and run back down it. Be ready to kill
anybody that gets in your way at the moment.  Money Penny will contact you,
saying that M has been captured by the terrorists. Run back to her office
and shoot the terrorist. Now you have to escort her to the sercurity room
for safety precautions. The security room is the room that you were just in,
when  you pushed the button for a manual lock down. At the end of the
hallway, turn to your right, then strafe to right, shoot the guard and go up
the hallway. Turn left, then another left. At the end of this hallway, turn
to find a couple of guards, kill them and move up. Go through the door on
your right and go to the table to find body armor. Now go back into the hall
and continue to the left, open the door. Now be careful, strafe to the right
while shooting through the open door at the terrorists hanging from the
elevator cables.

Once they're all dead, move up a little until you can see over the edge.
Shoot the guy, then go down the stairs, Every time you can see a terrorist,
shoot him. When you get to the bottom, the stairs will collapse and a few
guys on ropes will come repelling down, take care of them quickly. Go
through the door and the guard in front of you will give you a new
objective, activate the sprinkler system.

When you exit the room you will have to follow a hallway around
until you get to the main area. You will have to speak to the one guard in
here who will give you another objective, activate the ground floor
lockdown. Keep going down the hallway. whn you get to the end, terrorists
may come out, so take care of them. A scientist might be with them, so be
careful

Keep going until you get to the end of this hallway and look left. If
you can see any terrorists kill them. If not go right and go around
the corner. Kill the terrorist that is "hiding" around this corner and
then activate the sprinkler control on the wall so that it can put out the
fire in the lobby. on your way out of the room, be careful becasue there
might be a terrorist, if so, kill him. Go back around the corner that you
rounded before.

Carry on until the end of this hallway and turn left when you get to
the security room.  Go in and activate the red panel on the wall to turn it
on. Now no more terrorists can get into the building, but you must kill the
ones that are already in...

Once you get back into the main area head along the only route that you
haven’t seen yet (at least not if you've been following this) It should be
the room on the other side of the door that got shut by the lockdown. Carry
on following this corridor around, killing any enemies that you encounter.
Use the hand scanner in the lobby to open up the door to the vault. Go into
it

Just inside the door is a guard. He tells you to go get Dr. Warmflash to
help a couple of injured people. Go back into the maze of hallways and
follow the signs on the wall. Follow the ones that say "medical labs" The
lab itself will be down a short corridor, all by it's self. Go inside and
talk to Warmflash. She will drop what she's doing and follow you. Bring
her back to the vault room, but make sure she doesn't get shot at! Go
through the vault to the blown up door, this is where the injured people
are.

Keep going through the blown up doors to find Sir Robert King. There was
an accident. His pin exploded a bomb, he gives you the pin and dies on the
spot. You must now follow a female assasin, she is waiting in a boat
outside of the Q lab, so time to get there...

To get to Q labs, go out through the vault doors and go left, keep
following the halls to the left, also look at the signs on the wall. When
you get to the door with "Q labs" above it, go in it. Go towards the big
crack in the wall. Bond will jump in a boat and chase the assasin away. But
he and she will both crash.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 3: Thames Chase--- (Secret Agent)

    Mission Objectives: A. Pursue but do not eliminate the female assasin
                        B. Rescue the hostages

You start the mission off standing in front of your crashed boat. Run
forward, but don't shoot at the assasin in front of you, it'll fail the
mission. Run up to the edge of the water and shoot at the 3 gunmen that
will speed by in a few seconds. Now to to the right, around the corner and
shoot the guy on the other side. Now go to where he was and slowly walk up
the stairs. There will be 3 armed guys standing in front of a blue truck,
so shoot them and run into the truck. Get all the ammo, reload and peek
around the corner (strafe) Shoot the guy standing in the window. Or he will
shoot you. If a guy comes running from around a the barrel straight across
from you, then shoot the barrel to kill him.

Now run up to the barrel and go through the door on the right, go up to the
window and collect the ammo from the dead guy. Now, go back outside the
little hut and go through the little gap straight ahead and a little to the
right. Get out a gun with a sniper scope, Turn the corner and shoot the
guy with the gun to the hostages' head. Move the gun a little to the left
and shoot the guy in the other opening. Now move it further to the left
and shoot the guy on the dock.

Now continue running down the pathway, go to the right, through the stone
opening. Turn left and shoot the 3 scooba divers here. Now run out, past
their fallen bodies and turn left, go through the wooden walkway and turn
left. Now take a right and shoot the guy in the head. Now aim up because a
few guys will start coming from the door on the second floor. When no more
come out, jump on top of the crate on the ground, then jump to the next
highest and so on, until you get to the little fence thing, jump over it.

Go out the door that everybody was coming through and shoot the 2 guys on
the ramp. Now go to the bottom of it and turn to the left go straight, then
a right, into another stone pathway. Turn left and kill all the guys that
are hiding behind the "invincible" barrels. When they're all dead, run to
the end of the hall and turn right. Now you're in a wooden "maze"

Go straight and take your first left, then right, then left. When you turn
next corner, shoot the guy above you. Now pull out your watch grappling
hook. Aim it at the black and yellow circle on the ceiling and press [Z]
This will let a rope down, climb it and jump off to reach the upper area.
Jump across all of the big wooden crates to get some body armor, you'll
probaly need it. Next, jump back across the crates, or just jump to the
ground and run back to the rope. But when you get back to that first area,
walk across the short platform to find a little door. Open it and go
through.

Next, open the door in the next room. Q will contact you and tell you to
hurry up. Jump out of the opening to your right. Then run tot he right. At
the end of the walkway, take a left, shoot all the guys that you can, but
never stopping. At the end of THIS walkway, take a right now you will have
to go through the slightly hidden path on the left. Run the stairs,
shooting the guards as you go until you reach the top, shoot as many as
you can, but run into the subway.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 4: Underground Uprising--- (Secret Agent)

    Mission Objectives: A. Rescue the hostages
                        B. Defuse the terrorist bomb
                        C. Pursue but do not eliminate female assasin
                        D. Avoid civilian casualties

Start the level off by going straight down the hall and turn left. Shoot
the guard in the window ahead of you and wait for 2 civilians to run past,
followed by a terrorist, kill him and go out into the room. Go right and
shoot the terrorist. Go down the escalator and shoot the 3 guys at the
bottom, turn tot he right and shoot the terrorist covering the hostages.
Make sure NOT to shoot the hostages or you'll fail the mission. Now go to
the left to the end of the hall, go down the next escalator. At the bottom,
turn left and shoot the terrorists.

Turn to the right and shoot all the terrorists you can. But be careful
because at the end of the hallway is a hostage so DON'T kill him/her. After
that is taken care of, turn around and go to the wall, be careful not to
get hit by the passing train and run across the tracks on an angle to the
door. Open it and go left. At the end, go right. Then right again, hop up
onto the train, shooting the terrorists inside. When you get to the end of
the train, open the door, jump outside and shoot the terrorist on the left.
Now jump up on the side where he is and follow the train tunnel to the end,
killing all terrorist and saving the hostages as you go. When you get tot
he end, take a left. Shoot the guard standing nearby

You will see a torn door in the metal to the left of you, wait and kill the
guy that come out of it. Ahead of you are a men and a woman bathroom, go in
the mens. Go to the very end of the bathroom and kill the terrorist there.
The gun shot should attract any other terrorist in the bathroom, if so,
kill them. Check all of the stalls just to make sure there are no
terrrorists, but watch out for the civilians. In the second to last stall
is the terrorist bomb. Pull out your bomb defuser kit.

This is a little tricky. To defuse the bomb, you have to press Z rapidly,
but not so fast that the entire meter fills up, this will cause the bomb to
blow. Just do it slowly.

After it's done, go out of the bathroom and to the right, through the torn
metal door. In here, there might be a guard, so kill him and go to the next
room. There is a locked door to your right. Shoot the lock off of it and go
through, run up the stairs in front of you. The stairs may blow up, but
don't worry, you can just jump across them, keep running up the stairs,
shooting anybody that gets in your way, until you reach a door. Shoot the
lock off and go through. Run across the grass, towards the hot air ballon,
jump on to the string hanging off of it.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 5: Cold Reception--- (Secret Agent)

    Mission Objectives: A. Draw terrorists away from Electra
                        B. Destroy fuel dump at tower 1
                        C. Destroy fuel dump at tower 2
                        D. Get to the bottom of the peak

This is one of the easier missions in the game, the whole time, you will
be skiing down a mountain while shooting obstacles and of course, bad guys.

When the level starts, you automatically move on a fixed track so don't try
to move qall over the place. When you come around the bend, shoot the 3
guys here. When you come around the next bend, shoot the 3 new guys. After
them, you will fly off a cliff and land in a tunnel. Shoot the guy in front
of you. Then you will turn to the left, shoot the guys that pop up around
you until you are out in the open again. You will come to a fork in the
mountain. You will want to go to the left, so strafe (C-Left) to the left.
If you don't make it, don't worry. But if you do, get the body armor.

After that, you will be skiing through the forest, so take out all the
terrorists that come into your way. You will jump off of a small cliff.
You will land near a tower with lots of barrels underneath. Shoot one of
the barrels to make the whole thing blow up and complete objective B. You
will keep going, back into a forest/snow field. Shoot the guy in the corner
of the turn. When you turn, you will got hrough a place where lots of guys
are on top of big boulders, pick them off. At the end, you will go through
a tunnel. Pick off all the guys you possibly can. When you come out,
strafe to the left once again. This path will take you on top of a little
shack to get some more body armor. When yuo get off, you will go flying
off another "cliff" and land near the next fuel dump. Blow up a single
barrel to blow up the entire thing.

After that, you will ski through a couple of briges/;half built buildings
with guys on top of them. Once again, pick off all that you can. When you
get to the side of a warehouse, kill the 2 guys that are there with you.
Kill the siier that will cut you off when going over the bridge or else he
will drop a grenade. After this, it's all downhill. Just keep killing
everybody that you possibly can. Try to stay alive. Tapping C-Up can make
you go faster so use this to your advantage. You will know you're at the
bottom when it shows a cut scene of a helicopter coming to get you.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 6: Nightwatch--- (Secret Agent)

    Mission Objectives: A. Avoid alerting Gabor
                        B. Avoid alerting Davidov
                        C. Find telephone and plant wire taps
                        D. Photograph documents showing Davidov's a traitor
                        E. Avoid all casualties

Start the mission by turning to your left and using the phone tap ont he
phone. Then run to the door on the side, go outside and jump over the
balcony. Head straight until you reach a big metal gate, blow the lock off
and go in. Go right down the middle. Trying to avoid the guard, if you have
to, just punch him out, this will not fail the mission. Keep running until
you reach the hut. Open the door and punch out the guard inside. Then pull
out your scrambler and use it on the white thing on the desk. This will
turn all of the cameras in the area off. Now, go back up to where the big
metal gate is and take a left. Keep behind the hedges, avoiding the guards
talking in front of you. Use your x-ray glasses to look through the wall,
if you see Gabor, then wait until he passes, if not go through the doorway.
Knock out the guy on your left. Then go to the other side of the pool.

Use your x-ray glasses again and look for Gabor, if you still don't see
him, then go through the doorway and to the left, behind the hedges. Run to
the back and try to sneak around, if anyone sees you, just knock them out.
When that is taken care of, go through the doors of the building. Go to
the right, down the small hallway, and through the door. Inside is a phone,
so use your tap. Go back outside the door. This time, go right, down the
hallway agin, and turn right at the end. Go straight until you see a door,
open it.

Outside, is a big field with 2 guards in it, so be careful. Run across the
grass, doing whatever you want with the 2 guards (knocking them out or
ignoring them) through the gateway. Go left and open the metal gate. There
are 2 guards in this area two, so be careful. Make your way to the hut on
the far side. Go inside and knock out the guard, then pull out your
scrambler and scramble the TV monitors again. Now go back oputside, back
through the metal gate. This time, blow the lock off the wooden door and go
inside. Pull out your watch darts and shoot the first guard with one. Then
go inside the room more and shoot the other guard.

Inside this room are a few things. In the safe against the right wall are
documents. Take a picture of them. On the desk is a telephone. So tap it.
Now go back out of this room and turn right. Go through the door, still
with your darts. You will need to run along the forest path. Shooting the
darts at the guards as you go. At the end, you will see a car and a hut. Go
inside the hut. It will then show a cut scene of Davidov walking towards
you, time to get a move on.

First, go over to the desk and take a sanp shot of the documents. Next, go
over to the other, smaller desk and take a picture of THOSE documents. This
will complete objective D. Now go back to the corner desk and plant the
final phone tap. Run outside and press (B) on the trunk of the car. Bond
will climb in, and Davidov will walk up and drive away, with Bond.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 7: Midnight Departure--- (Secret Agent)

    Mission Objectives: A. Eliminate Davidov
                        B. Pick up Davidovs phone
                        C. Get controller to land plane
                        D. Board the plane
                        E. Avoid civilian casualties
                        F. Find Badge

Start the mission off my running forward. Go to the left path, along the
dirt road. Around the corner are two guards, take them out and keep going.
On the next open stretch of road, you will see Davidov. Run after him,
shooting guards as you run. When you get near him, give him a couple of
shots to the head. When he dies, go back and look for cover. Shoot all of
the guards that you can; the ones that are near you. You should have picked
up a sniper rifle, so take it out and shoot at the 2 guards on top of the
rocks at the end of the dirt road.

Now, go out to where Davidovs body is, get the cell phone that he dropped
and start heading down the road. Go to the left, into the forest. Follow
the forest path. Keep foloowing it until you see a little wooden lodge. Go
inside it to find the badge that you're looking for. Run past it and shoot
the 2 guys on the street. Then go up to the street yourself and go left. You
will come up to a guard behind a tree.

Kill him before he has a chance to set off the alarm. Then continue down
the street. You will come up to a wide bridge. As long as no body has set
the alarm off, the bridge will be clear of enemies. But if the alarm HAS
gone off, then there will be a truck and lots of guards waiting for you.
When all the guards are dead (if there was any) go across the bridge and up
the path. You will see a truck ahead, with 3 guards talking. Pull out your
sniper rifle and kill all of them. Then run and jump int he back of the
truck. Then hop out again. When it starts moving, hop back in it. This will
carry you along the path. All the way out to an open field. When you can
see a building, hop out again. There should be a guard walking towards you.
Shoot him if ther eis. Then go over to where he was walking. On the side
of the building is a door. Open it and go through. If the alarm wasn't set
off, there won't be a lot of enemies in here. But if it did, it's jammed
pack with people wanting to kill you.

Run along the hallway and up the stairs. At about the 3rd floor a guard
should run down the stairs ahead of you. Take him out. Continue up the
stairs until you get to the top. Talk with the civilian to get him to land
the plane outside. Now go back down the stairs and out the door. Go left
and another left and go straight until you get to the plane. The pilot
will have a brief conversation with you, then it's off to the next mission.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 8: Masquerade--- (Secret Agent)

    Mission Objectives: A. Infiltrate facility, do not arouse suspicion
                        B. Christmas must survive
                        C. Avoid innocent casualties
                        D. Escape the blast pit
                        E. Retrieve locator card

Start by going straight, over to the guy standing by his truck. He will
have a conversation with you. He will also give you instructions if you
show him the "papers" so pull them out and flash them. He will tell you to
go see the doctor. So head to the other side of the area, to where the
tents are. There should be a woman walking around one of them. Walk up to
her. After another conversation, show her the papers. She will tell you to
go to the elevator. So go to the left and you will see a big stone
structure poking out. In the middle is a doorway, so go through it. This is
the elevator. Wait here for Dr. Jones to come. She will bring the elevator
down.

Once the elevator is at the bottom, and Dr. Jones is out, go out of the
door and go straight down the hall. There is a big metal door with a switch
beside it. Press the switch to open the door. Go through it and folow the
hallway to the right. When you get to an open space, look for the other
big metal door on the back wall. Press the switch.

A cut scene will come on. Bond will talk to Renard and then other people
come in. And everybody starts shooting each other. Bond and Dr. Jones will
jump down into the blast pit. Now a new objective will appear; Escape from
the blast pit. Start by pulling out your gun and shooting the guys that are
on the ledge of the blast pit. When they are all dead, pull out your
grappling hook. Shoot it at the black/yellow circle on the ceiling and
climb up it. Jump off of it to escape the blast pit. Now, Christmas will
run over to the doorway and try to rewire it. Wait until she does and go
through the door. There will be a metal cart in your way. So push it along
the track, shooting the guys stupid enough to walk in front of it.

You will notice a door on the right. Go through it and kill the guy inside.
Walk over to him to pick up the locator card and complete objective E.

Eventually, a set of doors will close and the cart will get stuck. Jump
over it and shoot the guys that are all around. When they are dead, run
straight up to where Renard is hiding. he will begin talking to you, then
a bomb will start a countdown. Run back and jump on the black and yellow
bar hanging from the celing. A cut scene will show Bond swinging through
the air with the explosion right behind him.

When he gets out, the door behind him will close, and he will be back in
the blast pit room. Shoot the 3 guys to the left and run over to where
they were. Get their ammo and go through the now open door beside them.
Jump up on the metal catwalk. Walk along it until the room comes into sight
. Shoot all of the guys in this room, some may be hiding behind boxes. Then
jump intot he room, passing the fire. Go to the door on the right. Run up
this hall, at the end, turn left. Run up this new hall. There will be 2 of
Renards men at the very end of the tunnel. But be careful, because some of
good guys are right in front of them. Keep running up the hall. When you
get to the end, or the good guys die, then kill off Renards men and go into
the elevator. You will see the explosion of fire coming straight at you.
Then at the last moment, the elevator will lift off from the ground.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 9: City of Walkways--- (Secret Agent)

    Mission Objectives: A. Locate Zucovsky
                        B. keep Christmas Jones alive
                        C. Do not eliminate your allies
                        D. Keep Zucovsky alive
                        E. Retrieve computer files

The next 2 levels are perhaps 2 of the most annoying FPS levels I have ever
played.

Start the level by running straight ahead, out of the garage. Go up the
ramp and throught he door. Follow the upper part of the factory around to
find another door. Shoot the lock off and enter. A cut scene comes on with
Bond and Christmas tricking Zukovsky. When you get in control again, go
through the opning beside you. Down the ramp here is 2 guards, one in each
corner. Take them out and go down the ramp. Turn left and go past the
tractors and other equipment. Go through the door. Once you're out, run
over to the group of barrels in front of you. Stay behind them while
shooting the 2 guards on top of the wooden ramp, and the other 2 that are
on the same walkway as you, off to the left a little. When they are taken
care of, walk up the ramp where the guards were.

Go through the doorway. Once inside, turn to the right and shoot the 3
guards. Now run up to the caged door. it's an elevator, infact. Push the
switch beside it, then run and hide behind the crates behind you. When the
elevator comes down, it will bring lots of guards with it so make sure ALL
of them get taken out.

When that's done, go inside the elevator. it will automatically go up. When
it opens go out and turn the corner. Shoot the 2 guys then go up the hall.
Open the door and move to the side. Strafe back and forth, taking out
everybody in the room. When they're all taken care of, go out the other
door. There is a convator belt moving to the side. Ignore it, walk over to
the safety rail. Duck down and shoot the 2 visible guards. Then jump over
the railing. You should land right in front of or near a guard, kill him.
You should also be near a switch so pull it down. Now go the only way you
can, past the crates and underneath the convator belt. Kill the guy in the
distance and run towards him. Go out the first door on your right.

You will be back outside. Walk over to the right a little. There is a guy
with a rocket launcher in the corner below you so take him out before you
advance any further. Go down the ramp and turn right.There is a little
"garage" type thing with 2 enemies in it. Kill them, there is also a switch
, pull that also. Now look out the big window beside the switch. Shoot the
2 scooba divers that are on the boat. Then go out of the hut. Turn right.
Go straight until you reach the end, then go right, shoot the guy then go
towards him, and go down the ramp.

Go straight and up the ramp ont he other side. Now go straight along this
boardwalk. It is a very long one, with guards shooting rockets/bullets at
you. So be careful! When you get tot hend. Go in to the warehouse. Go to
the far sid eof it and go up the stairs. Kill the 2 guards in this room,
then go to the far side once again, and go up the ramp. Kill the 2 guards
in this room and walk over to the window on the far side of the room. Shoot
through the glass and kill everybody. If one comes through the door on your
left, kill him. After everybodies dead, go through the door on the left,
turn right and right. Go over to the computer on the desk. Pull out the
only item you have, a thing that downloads data from a PC. Attach it to the
PC to complete objective E. After that, go through the doorway on the left
and go down the ladder. Turn the corner and shoot the guy. Go past his
corpse and into the garage type thing.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 10: City of Walkways II--- (Secret Agent)

    Mission objectives: A. Return to Zucovsky
                        B. Collect equipment from Zukovsky's car
                        C. Do not eliminate your allies
                        D. Destroy the attack helicopter

This is the second half of City of Walkways. It is just as annoying as the
first. So let's get to it...

As soon as you start, move to the right and get the guns and body armor,
and sticky grenade. Now go out of the door on the other side of the garage
and flip the switch. Stay right where you are, because the bridge ahead of
you will fall down, and a helicoptor with blades hanging down will fly
across. After it's gone, peek around the corner and take out the 2 guards
lurking about. Now just go striaght, into the big double doors When you go
inside, go to the left. You should hear gun fire. Jump up on the box and
shoot the guy in the upper floor. Now jump back down and keep going to the
left. Turn the corner and shoot the guards if there is any. But DON'T shoot
Zukovsky's body guard, your mission will be failed.

Go past the body guards. Get your sticky grenade out and throw it up into
the room above. There is the big window that you used to kill that guy a
few minutes ago. That is where you throw the grenade. After it blows, go
up the ramp into that room. If anybody's still alive, finish them off. Then
collect the ammo and exit through the ramp on the other side.

As ytou go down this walkway, be careful, becasue 2 guards will jump off
of the crates above you, blow them away and go out through the door. Run
outside and run up the ramp, run over the moving wood board, shooting the
enemies that are on the rooftop to your right and straight ahead of you.
When yuo get off the board, go through the warehouse doors. In this next
room is a lot of guards, so be careful. Run up and to the left, in the
first aisle, will be a guy standing on top of a big box. Kill him then
turn a little to the left and shoot the guy up in the alcove. Now go to
the left some more, intot he next aisle. Shoot the guy inside of the box,
then go inside of it and get the ammo. Now go out of it and continue on
down the aisle. Shoot the 3 guys standing in front of the doors, then go
out.

Run across the bride and go to the right. Get the body armor and go back
to the left, but be careful because a helicoptor will be there, waiting
for you. Go right again and you will see a bunch of metal bridges
extending over multiple pools of caviar. When you go near them, the bladed
helicoptor will come and destroy all of them. Run over to the middle one
and walk up it. Striaght across will be a guard with a rocket launcher.
Take him out quickly.

When you get to the other side, open the doors and go through. Turn a
little to the left and shoot the barrel. This should take care of
everybody close to it. Now run to the other side, where the barrel was. Go
down the aisle to your right, there may be a guy there, so be careful.
Shoot the guy blocking the door and go out of it. Start running along the
walkway, when a helicoptor comes up behind you, run back inside until it
passes, then chase it down the boardwalk.

When you make it to the open platform go down the ramp in the middle. Walk
over to the car to find the Sentenial. One of the most powerful funs in the
game. Change it to it's secondary function, auto fire. Now move towards
the closed bridge, go as close to it as you can, then aim straight up.
When the helicoptor flys over you, fire missiles like crazy! When it is
dead, an objective will be complete and the bridge will be let down. Run
across it and keep going until you reach 2 guards, take them out and go in
to the warehouse doors to find Zukovsky drowning in his own caviar...

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 11: Turncoat--- (Secret Agent)

    Mission Objectives: A. Pursue Bullion, don't let him get away
                        B. Rescue hostages
                        C. Christmas must survive
                        D. Avoid innocent casualties

As soon as the level starts, run forward. Keep running to the end of the
walkway, at the end, turn right and go up the ladder, follow the path off
to the left to find n. Jump down and go to the right. Stop when you get to
the cars and shoot the 3 enemies that will come at you. Continue on down
the street. At the corner, you will see a few enemies, so take them out
quickly, then turn the corner and run striaght. Turn left at the end of the
street and run down yet another street.

At the end, turn right. Shoot the guy standing behind the boxes and run
down this street, yet more cautiously because a lot of guards will ambush
you. When you get to the end, turn left and shoot the guy that will be
standing there (he's not ALWAYS there, but most of the time) Then go
straight down this new street, a guy may chase a hostage out in the open,
so take care of him if he does. When you see the door on the left, wait
until a guy runs out with a shotgun, take him out and go through the door.
Go up the stairs and look out the door on the left at the top.

Shoot the hostage guarding guy, straight across from you. Then shoot the
hostage guard guy to the left. Then aim up at the balcony and shoot the guy
on the right. Then aim across the room and shoot the guy standing in the
little "crawl space" type thing. Run on an angle to the left corner of the
room. In the last little hole thing on the wall is body armor, so get it.
Then go through the doorway beside it. Go up the stairs until you reach the
doorway, when you go through it, look at the rooftop across from you. Kill
the guy before he kills you. Then run out and go to the left. When you see
an oipening on the rooftop to your right, run across it, and make sure that
you jump! to reach the other building rooftop.

Go straight and then to the right when you can go in front of the rooftop
house. There may be a guard, so take him out if he rears his ugly face.
Next, keep going straight, down the ramp and into another opening. Shoot
the terrorist on YOUR side of the building first, then shoot the 3 guys on
the other side. There are a few barrels of apples or something off to the
right, go jump on them.

Take a running start and jump over the gap to the next building. Go through
he doorway and shoot the guy behind the crate to your right. Go near him
and go through the door on the right. Shoot the guy ahead of you then turn
left, shoot the guys that are in the room and the 2 that are patroling
outside. Go out that door on the left side of the room and go to the left.
When you make it to the open, go right. Keep going until you reach the
ladder, climb up it and shoot the guys behind the hanging curtains.

Now, go across the board bridge and shoot the 2 guys in the distance. Go up
to where they were to see a hole in the grate on the rooftop window. Jump
down it.

Once on the ground, turn to the left. Go through the opening and turn right
. Shoot all of the terrorists, without harming the hostage in the corner.
Then run down to the end of the hallway and go through the door on your
left. Shoot the 2 guys that will come up at you. Then run down to the end
of this walkway. Turn left, down the stairs and shoot the guy in front of
the door. Then go through that door. Turn to the left, shoot the guy, then
turn to the right, shoot the guy behind the crate. Then turn even more to
the right and Shoot the last guy. Go through the door off to the right.
Through here, be careful, there are a lot of guards with shotguns.Shoot all
the terrorists, then go to the left. There is a tiny door in the wall, go
through it.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 12: Fallen Angel--- (Secret Agent)

    Mission Objectives: A. Open door with scanned finger print of Bullion
                        B. Rescue M at all costs
                        C. Stop Electra from warning Renard
                        D. Do not eliminate your allies

The opening cut scene will show Zukovsky save your life, then get killed.
When you get in control of Bond, run over to Zukovsky's body and grab his
gun. Now go out the doors in front of you. Turn right and go through the
next set of doors. Turn right, shoot the guy, then go left. Follow this
path around, shoot the guy walking around below you. Then go down the ramp
to where he was. Shoot all of the guys that are on the boardwalk. Then go
left, follow the path up until you find a hole in the wood. Drop down it
to land on some body armor, but also near a bunch of Renards men! Kill all
of them. Crouch behind the box on your right if you need to reload. When
they're all dead, go down the hall and kill the guys in the left hall. Go
down the stairs and kill the guy in the corner.

Now turn, strafe to the right and shoot the guy in the opposite corner. Go
through the doorway near the freshly killed man. Turn left and go up the
boardwalk. If you didn't kill all of the men while you were above them, do
it now. Behind the sand bags should be Bullion. If he's dead, great. If
he's not, kill him. Walk up to his dead body and pull out your fingerprint
scanner. Scan his prints and turn around. A few guards may have snuck up on
you so take them out. Now, you must go back, back up the stairs. When
you're up, turn around and go through the door. Shoot the guard and go up
the ramp. Follow it until you find the door leading back into the mansion.
Kill the guy that is in the little hole thing up abopve you when you open
the door. Now turn left and go back in to the room with Zukovsky.

Go to the right to see a staircase leading up, go up it, past Zukovskys
guard to the top. Across from you is a door, stand outside of it and shoot
through the window at the enemies. When they are all dead, turn to the left
and go down the hall. if any more guards come, take them out. Keep going
along this hall untily uo find a door with a light switch thing next to it.
This switch is actually a fingerprint activater. So take out your scanned
print of Bullion and press [Z] on the panel.

The door will open so go in. You will see Electra run up another set of
stairs, but don't follow her right away. Instead, aim at the camera in the
top corner of the room. There is one behind you as well, so take that out.
After that, run up the stairs after electra. When you get tot eh top, shoot
the 2 guards, but make sure you don't fall down the hole. Run down the
hall, to where the the guards were. Turn right and go down the corridor
with all of the jail cells. In the last cell, will be M. Blow the lock off
the door and go inside to rescue her.

Electra and gabor will come up behind you. They will take your gun and
leave Gabor to finish you off. Just keep punching him in the face until he
dies. When he does, take his gun and run past his body to the door. Go
through it and run up the stairs, keep going until you reach the top. 2
guards will be waiting for you. Take care of them and go through the double
doors. Another cut scene will come on. Electra is holding M captive again.
When you get in control of Bond, give Electra a couple of good shots to the
head. Bond will then jump out the window into the water, and the awaiting
submarine...

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 13: A Sinking Feeling--- (Secret Agent)

    Mission Objectives: A. Board Submarine
                        B. Locate and rescue Christmas unharmed
                        C. Gain access to control room
                        D. Avoid submarine crew casualties
                        E. Escort Christams to mine room
                        F. Destroy steering controls

This is definately one of the harder missions in the game. You have to
rescur Christams Jones, but she's never in the same place twice in a row.

You start off the level behind some crates. Move forward and to the left.
there will be at least one guy. Kill him before he has the chance to set
the alarm off behind him. Now, run more to the left and jump into the
water. Now swim left. Up to the back of the submarine. Jump onto the back
of it and run up the slope. try to stay to the left side of the sub so that
all the people on the other side can't see you. When you get to the spout
thin sticking up from the middle of the sub, climb up the ladder and drop
in the hole.

Climb down the ladder, but be careful, because there's a guard waiting for
you. Shoot him in the head form the ladder and make your way to the bottom.
From here. go right and open the door. Christmas might be in here. If not
then kill the guard anyways. Go out of the room and the opposite direction
now. Open the door to find a hallway. Pull out your X-ray galasses.Walk a
little to the left, if you can see Christmas, then this is the way you're
going to have to go. If you don't then she's in the other side. Whereever
she is, go into the room and kill the guards. Now with her, you must
protect her from getting shot. Open the the other door in the hallway,
there's probably a couple of guards so kill them.

After that, go out in the hall and follow it until you see a path leading
off to the left. Go through it. There is another door. Open it and go
through, go right and open up the next door. Go down this hallway and open
the door ont he right. Go through it. You will be in a small chamber, to
the right is the steering room. Straight ahead is the mine room. Open the
door to the steering room and kill all the guards. Then close the door.
Now go the other way, towards the mine chamber. You will see a ladder
leading to the room below. Crouch but do not go down the ladder. Shoot the
guard if you can see him, if not, then climb down and shoot him. In any
case. go down there and wait until Christmas goes down there. This will
complete an objective.

Now, go back up the ladder and back to the steering room. At the back of
the room, ont he left wall is a door, got hrough it and shoot the 2 guards.
next, shoot the computer on the wall.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 14: Meltdown--- (Secret Agent)

    Mission Objectives: A. Enter the reactor chamber
                        B. Eliminate Renard
                        C. Protect Christmas
                        D. Stop the meltdown

The first thing you must do is to jump into the opening in front of you.
Then drop down into the water through the hatch, swim to the end of this
room and drop through the open door hatch. Refill the oxygen bar by
surfacing to the surface of the water and then dive down and go through the
hatch at the bottom of this corridor.

Then look up and go through the other door hatch ahead of you. Now
swim down again after you enter the new hallway. Go through the
door into what could be the floor and swim down the hallway. You
will see a door hatch to your right, swim through it and refill your air
meter at the little patch of air at the top. Then swim back into the
hallway you came from and go through the door at the end of the hallway.
Follow the hallway around and once you reach a door with a green light
above it, go through it. The door is located halfway through a hallway.

Go through it and swim into the end room. Now look for a rectangular
opening with bolts surrounding it. Go through the middle hatch
in this next hallway and swim through the room with "pipes" in it. Now go
through the next door and look up, there will be another door for you to go
through. Swim up it, all the way to the top, but be ready to shoot 2
guards when you come up for air...

Now get out your grapple watch and look for an open hatch in the
ceiling, if there isnt a balck and yellow circle, then you probally have to
 go to the other side of the room where another hatch is. When you get up
the rope, shoot the guard ahead of you. Next, crouch down and go under the
gas shooting out from the pipe. When you come to another open hatch in the
ceiling, fire your grappling watch up it. Now climb up it, but jump off
when you reach solid ground. You should be on the ground floor of the
reactor chamber. Now look up at the rope you climbed up and wait for a
guard to come down, shoot him.

Now go over to the wall to find a red button, pushing it will cause the
nuclear meltdown to stop, and making the nuclear rod go right through
Renard's chest. This completes 2 objectives. Now climb back up your rope.
Go all the way to the top. Shoot the guards (if any) in the vent. Then go
to the other side, shoot your grappling hook up through the open hatch and
climb up. Shoot the guards again (if there is any) and take another couple
steps forward. Shoot your grappler up into the hatch, Christmas Jones is
waiting for you, so get a move on!

---Mission Complete---
===========================================================================
6. C) 00 Agent Guide
===========================================================================

---Mission 1: Courier--- (00 Agent)

    Mission Objectives:  A. Collect Equipment from safety deposit box
			       B. Avoid Civilian Casualties
                         C. Collect Money from Vault
				 D. Crack safe, get security swipe card
                         E. Escape bank with money
                         F. Destroy video tape backup

You will start out talking to a woman at the front desk of a bank. This is
the lobby. You will need to go to your right, through the hallway and
through the door. Then go through the next door. You will be in a little
room. Go to the nearest booth and open the door, go inside and open up the
box to get a flash bang gun and an appointment card. This is the equipment,
so Objective 1 is now complete. Now go back out through the doors, into the
lobby. Go through the door to your right to find a man standing in front of
a metal detector.

Show him the appointment card and he will let you through . It will show a
cutscene off Bond killing a couple of "nimrods" and then you're left to
play again. Wait for the guy in front of you to get up. Shoot him and take
his gun. Go through the door ahead of you and shoot the guard. Now go
through the next door, shoot the guard in front of you, strafe to the left
and shoot that guard, a guard should pop his ugly face out of the door
nearby so when he does, kill him. Go through the room he opened and ipen up
all the cupboards to get ammo. Now go through the other room and shoot all
guards. Run over to the safe against the wall and use the safe cracker to
open it. This gives you the swipe card which completes another objective.

Now go out into the hall, through the doors that you came in and turn left,
keep going until you come to a door on your left, use the swipe card on the
little slot next to the door to get in. You're almost at the money. Just
run over to the automatic door, pull out your keypad decryptor and use it
on the keypad, beside the door. Now run in and get the briefcase full of
money.

At the very end of the hallway is a door. Inside are 2 gueards. Take them
out and go over to the file cabinet thingy with a VCR on top. Pull out your
data scrambler and press Z to scrample the video tape, completing your
objective.

Now to escape from this place. Go out of the room and turn right, go to the
end of the hall and open the door. It's an elevator so go inside and wait
for the door to close, when it opens, you'll be back on the ground floor.
Make sure you put your gun away now, or else the guards will be shooting at
you. Run straight ahead, through the doors and back into the lobby. Go
straight once again and go through the rotating glass doors. Bonds will
jump into his car and drive off

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 2: King's Ransom--- (Secret Agent)

    Mission Objectives:  A. Protect all Primary MI-6 personnel
				 B. Avoid civilian and security guard casualties
				 C. Find Sir Robert King
                         D. Activate top floor lockdown panel
			       E. Activate sprinklers
                         F. Activate ground floor lockdown panel
                         G. Rescue M

You start this level in a meeting room, there are explosions and M sends
you to investigate, turn around and open the door. The door ahead of you
will blow up, run out of it and kill the terrorist on your left. Now
continue on to the right, take your first left. The on your next left will
be a terrorist, shoot him and go to the right. Turn left. Now be careful of
the ambush, a couple of guys will come through the windows/doors and try to
kill you. Turn the corner and kill the 3 guys down the hall. Then run down
the hall and press (B) on the red thumb pad.

When the door opens up, go in and press (B) on the red panel on the right
wall. This will complete Objective A. The manuel lockdown. But this is only
half of it. Go back out the door, and run back down it. Be ready to kill
anybody that gets in your way at the moment.  Money Penny will contact you,
saying that M has been captured by the terrorists. Run back to her office
and shoot the terrorist. Now you have to escort her to the sercurity room
for safety precautions. The security room is the room that you were just in,
when  you pushed the button for a manual lock down. At the end of the
hallway, turn to your right, then strafe to right, shoot the guard and go up
the hallway. Turn left, then another left. At the end of this hallway, turn
to find a couple of guards, kill them and move up. Go through the door on
your right and go to the table to find body armor. Now go back into the hall
and continue to the left, open the door. Now be careful, strafe to the right
while shooting through the open door at the terrorists hanging from the
elevator cables.

Once they're all dead, move up a little until you can see over the edge.
Shoot the guy, then go down the stairs, Every time you can see a terrorist,
shoot him. When you get to the bottom, the stairs will collapse and a few
guys on ropes will come repelling down, take care of them quickly. Go
through the door and the guard in front of you will give you a new
objective, activate the sprinkler system.

When you exit the room you will have to follow a hallway around
until you get to the main area. You will have to speak to the one guard in
here who will give you another objective, activate the ground floor
lockdown. Keep going down the hallway. whn you get to the end, terrorists
may come out, so take care of them. A scientist might be with them, so be
careful

Keep going until you get to the end of this hallway and look left. If
you can see any terrorists kill them. If not go right and go around
the corner. Kill the terrorist that is "hiding" around this corner and
then activate the sprinkler control on the wall so that it can put out the
fire in the lobby. on your way out of the room, be careful becasue there
might be a terrorist, if so, kill him. Go back around the corner that you
rounded before.

Carry on until the end of this hallway and turn left when you get to
the security room.  Go in and activate the red panel on the wall to turn it
on. Now no more terrorists can get into the building, but you must kill the
ones that are already in...

Once you get back into the main area head along the only route that you
haven’t seen yet (at least not if you've been following this) It should be
the room on the other side of the door that got shut by the lockdown. Carry
on following this corridor around, killing any enemies that you encounter.
Use the hand scanner in the lobby to open up the door to the vault. Go into
it

Just inside the door is a guard. He tells you to go get Dr. Warmflash to
help a couple of injured people. Go back into the maze of hallways and
follow the signs on the wall. Follow the ones that say "medical labs" The
lab itself will be down a short corridor, all by it's self. Go inside and
talk to Warmflash. She will drop what she's doing and follow you. Bring
her back to the vault room, but make sure she doesn't get shot at! Go
through the vault to the blown up door, this is where the injured people
are.

Keep going through the blown up doors to find Sir Robert King. There was
an accident. His pin exploded a bomb, he gives you the pin and dies on the
spot. You must now follow a female assasin, she is waiting in a boat
outside of the Q lab, so time to get there...

To get to Q labs, go out through the vault doors and go left, keep
following the halls to the left, also look at the signs on the wall. When
you get to the door with "Q labs" above it, go in it. Go towards the big
crack in the wall. Bond will jump in a boat and chase the assasin away. But
he and she will both crash.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 3: Thames Chase--- (00 Agent)

    Mission Objectives: A. Pursue but do not eliminate the female assasin
                        B. Rescue the hostages

You start the mission off standing in front of your crashed boat. Run
forward, but don't shoot at the assasin in front of you, it'll fail the
mission. Run up to the edge of the water and shoot at the 3 gunmen that
will speed by in a few seconds. Now to to the right, around the corner and
shoot the guy on the other side. Now go to where he was and slowly walk up
the stairs. There will be 3 armed guys standing in front of a blue truck,
so shoot them and run into the truck. Get all the ammo, reload and peek
around the corner (strafe) Shoot the guy standing in the window. Or he will
shoot you. If a guy comes running from around a the barrel straight across
from you, then shoot the barrel to kill him.

Now run up to the barrel and go through the door on the right, go up to the
window and collect the ammo from the dead guy. Now, go back outside the
little hut and go through the little gap straight ahead and a little to the
right. Get out a gun with a sniper scope, Turn the corner and shoot the
guy with the gun to the hostages' head. Move the gun a little to the left
and shoot the guy in the other opening. Now move it further to the left
and shoot the guy on the dock.

Now continue running down the pathway, go to the right, through the stone
opening. Turn left and shoot the 3 scooba divers here. Now run out, past
their fallen bodies and turn left, go through the wooden walkway and turn
left. Now take a right and shoot the guy in the head. Now aim up because a
few guys will start coming from the door on the second floor. When no more
come out, jump on top of the crate on the ground, then jump to the next
highest and so on, until you get to the little fence thing, jump over it.

Go out the door that everybody was coming through and shoot the 2 guys on
the ramp. Now go to the bottom of it and turn to the left go straight, then
a right, into another stone pathway. Turn left and kill all the guys that
are hiding behind the "invincible" barrels. When they're all dead, run to
the end of the hall and turn right. Now you're in a wooden "maze"

Go straight and take your first left, then right, then left. When you turn
next corner, shoot the guy above you. Now pull out your watch grappling
hook. Aim it at the black and yellow circle on the ceiling and press [Z]
This will let a rope down, climb it and jump off to reach the upper area.
Jump across all of the big wooden crates to get some body armor, you'll
probaly need it. Next, jump back across the crates, or just jump to the
ground and run back to the rope. But when you get back to that first area,
walk across the short platform to find a little door. Open it and go
through.

Next, open the door in the next room. Q will contact you and tell you to
hurry up. Jump out of the opening to your right. Then run tot he right. At
the end of the walkway, take a left, shoot all the guys that you can, but
never stopping. At the end of THIS walkway, take a right now you will have
to go through the slightly hidden path on the left. Run the stairs,
shooting the guards as you go until you reach the top, shoot as many as
you can, but run into the subway.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 4: Underground Uprising--- (00 Agent)

    Mission Objectives: A. Rescue the hostages
                        B. Defuse the terrorist bomb
                        C. Pursue but do not eliminate female assasin
                        D. Avoid civilian casualties

Start the level off by going straight down the hall and turn left. Shoot
the guard in the window ahead of you and wait for 2 civilians to run past,
followed by a terrorist, kill him and go out into the room. Go right and
shoot the terrorist. Go down the escalator and shoot the 3 guys at the
bottom, turn tot he right and shoot the terrorist covering the hostages.
Make sure NOT to shoot the hostages or you'll fail the mission. Now go to
the left to the end of the hall, go down the next escalator. At the bottom,
turn left and shoot the terrorists.

Turn to the right and shoot all the terrorists you can. But be careful
because at the end of the hallway is a hostage so DON'T kill him/her. After
that is taken care of, turn around and go to the wall, be careful not to
get hit by the passing train and run across the tracks on an angle to the
door. Open it and go left. At the end, go right. Then right again, hop up
onto the train, shooting the terrorists inside. When you get to the end of
the train, open the door, jump outside and shoot the terrorist on the left.
Now jump up on the side where he is and follow the train tunnel to the end,
killing all terrorist and saving the hostages as you go. When you get tot
he end, take a left. Shoot the guard standing nearby

You will see a torn door in the metal to the left of you, wait and kill the
guy that come out of it. Ahead of you are a men and a woman bathroom, go in
the mens. Go to the very end of the bathroom and kill the terrorist there.
The gun shot should attract any other terrorist in the bathroom, if so,
kill them. Check all of the stalls just to make sure there are no
terrrorists, but watch out for the civilians. In the second to last stall
is the terrorist bomb. Pull out your bomb defuser kit.

This is a little tricky. To defuse the bomb, you have to press Z rapidly,
but not so fast that the entire meter fills up, this will cause the bomb to
blow. Just do it slowly.

After it's done, go out of the bathroom and to the right, through the torn
metal door. In here, there might be a guard, so kill him and go to the next
room. There is a locked door to your right. Shoot the lock off of it and go
through, run up the stairs in front of you. The stairs may blow up, but
don't worry, you can just jump across them, keep running up the stairs,
shooting anybody that gets in your way, until you reach a door. Shoot the
lock off and go through. Run across the grass, towards the hot air ballon,
jump on to the string hanging off of it.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 5: Cold Reception--- (00 Agent)

    Mission Objectives: A. Draw terrorists away from Electra
                        B. Destroy fuel dump at tower 1
                        C. Destroy fuel dump at tower 2
                        D. Get to the bottom of the peak

This is one of the easier missions in the game, the whole time, you will
be skiing down a mountain while shooting obstacles and of course, bad guys.

When the level starts, you automatically move on a fixed track so don't try
to move qall over the place. When you come around the bend, shoot the 3
guys here. When you come around the next bend, shoot the 3 new guys. After
them, you will fly off a cliff and land in a tunnel. Shoot the guy in front
of you. Then you will turn to the left, shoot the guys that pop up around
you until you are out in the open again. You will come to a fork in the
mountain. You will want to go to the left, so strafe (C-Left) to the left.
If you don't make it, don't worry. But if you do, get the body armor.

After that, you will be skiing through the forest, so take out all the
terrorists that come into your way. You will jump off of a small cliff.
You will land near a tower with lots of barrels underneath. Shoot one of
the barrels to make the whole thing blow up and complete objective B. You
will keep going, back into a forest/snow field. Shoot the guy in the corner
of the turn. When you turn, you will got hrough a place where lots of guys
are on top of big boulders, pick them off. At the end, you will go through
a tunnel. Pick off all the guys you possibly can. When you come out,
strafe to the left once again. This path will take you on top of a little
shack to get some more body armor. When yuo get off, you will go flying
off another "cliff" and land near the next fuel dump. Blow up a single
barrel to blow up the entire thing.

After that, you will ski through a couple of briges/;half built buildings
with guys on top of them. Once again, pick off all that you can. When you
get to the side of a warehouse, kill the 2 guys that are there with you.
Kill the siier that will cut you off when going over the bridge or else he
will drop a grenade. After this, it's all downhill. Just keep killing
everybody that you possibly can. Try to stay alive. Tapping C-Up can make
you go faster so use this to your advantage. You will know you're at the
bottom when it shows a cut scene of a helicopter coming to get you.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 6: Nightwatch--- (00 Agent)

    Mission Objectives: A. Avoid alerting Gabor
                        B. Avoid alerting Davidov
                        C. Find telephone and plant wire taps
                        D. Photograph documents showing Davidov's a traitor
                        E. Avoid all casualties

Start the mission by turning to your left and using the phone tap on the
phone. Then run to the door on the side, go outside and jump over the
balcony. Head straight until you reach a big metal gate, blow the lock off
and go in. Go right down the middle. Trying to avoid the guard, if you have
to, just punch him out, this will not fail the mission. Keep running until
you reach the hut. Open the door and punch out the guard inside. Then pull
out your scrambler and use it on the white thing on the desk. This will
turn all of the cameras in the area off. Now, go back up to where the big
metal gate is and take a left. Keep behind the hedges, avoiding the guards
talking in front of you. Use your x-ray glasses to look through the wall,
if you see Gabor, then wait until he passes, if not go through the doorway.
Knock out the guy on your left. Then go to the other side of the pool.

Use your x-ray glasses again and look for Gabor, if you still don't see
him, then go through the doorway and to the left, behind the hedges. Run to
the back and try to sneak around, if anyone sees you, just knock them out.
When that is taken care of, go through the doors of the building. Go to
the right, down the small hallway, and through the door. Inside is a phone,
so use your tap. Go back outside the door. This time, go right, down the
hallway agin, and turn right at the end. Go straight until you see a door,
open it.

Outside, is a big field with 2 guards in it, so be careful. Run across the
grass, doing whatever you want with the 2 guards (knocking them out or
ignoring them) through the gateway. Go left and open the metal gate. There
are 2 guards in this area two, so be careful. Make your way to the hut on
the far side. Go inside and knock out the guard, then pull out your
scrambler and scramble the TV monitors again. Now go back oputside, back
through the metal gate. This time, blow the lock off the wooden door and go
inside. Pull out your watch darts and shoot the first guard with one. Then
go inside the room more and shoot the other guard.

Inside this room are a few things. In the safe against the right wall are
documents. Take a picture of them. On the desk is a telephone. So tap it.
Now go back out of this room and turn right. Go through the door, still
with your darts. You will need to run along the forest path. Shooting the
darts at the guards as you go. At the end, you will see a car and a hut. Go
inside the hut. It will then show a cut scene of Davidov walking towards
you, time to get a move on.

First, go over to the desk and take a sanp shot of the documents. Next, go
over to the other, smaller desk and take a picture of THOSE documents. This
will complete objective D. Now go back to the corner desk and plant the
final phone tap. Run outside and press (B) on the trunk of the car. Bond
will climb in, and Davidov will walk up and drive away, with Bond.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 7: Midnight Departure--- (Secret Agent)

    Mission Objectives: A. Eliminate Davidov
                        B. Pick up Davidovs phone
                        C. Get controller to land plane
                        D. Board the plane
                        E. Avoid civilian casualties
                        F. Find Badge

Start the mission off my running forward. Go to the left path, along the
dirt road. Around the corner are two guards, take them out and keep going.
On the next open stretch of road, you will see Davidov. Run after him,
shooting guards as you run. When you get near him, give him a couple of
shots to the head. When he dies, go back and look for cover. Shoot all of
the guards that you can; the ones that are near you. You should have picked
up a sniper rifle, so take it out and shoot at the 2 guards on top of the
rocks at the end of the dirt road.

Now, go out to where Davidovs body is, get the cell phone that he dropped
and start heading down the road. Go to the left, into the forest. Follow
the forest path. Keep foloowing it until you see a little wooden lodge. Go
inside it to find the badge that you're looking for. Run past it and shoot
the 2 guys on the street. Then go up to the street yourself and go left. You
will come up to a guard behind a tree.

Kill him before he has a chance to set off the alarm. Then continue down
the street. You will come up to a wide bridge. As long as no body has set
the alarm off, the bridge will be clear of enemies. But if the alarm HAS
gone off, then there will be a truck and lots of guards waiting for you.
When all the guards are dead (if there was any) go across the bridge and up
the path. You will see a truck ahead, with 3 guards talking. Pull out your
sniper rifle and kill all of them. Then run and jump int he back of the
truck. Then hop out again. When it starts moving, hop back in it. This will
carry you along the path. All the way out to an open field. When you can
see a building, hop out again. There should be a guard walking towards you.
Shoot him if ther eis. Then go over to where he was walking. On the side
of the building is a door. Open it and go through. If the alarm wasn't set
off, there won't be a lot of enemies in here. But if it did, it's jammed
pack with people wanting to kill you.

Run along the hallway and up the stairs. At about the 3rd floor a guard
should run down the stairs ahead of you. Take him out. Continue up the
stairs until you get to the top. Talk with the civilian to get him to land
the plane outside. Now go back down the stairs and out the door. Go left
and another left and go straight until you get to the plane. The piolet
will have a brief conversation with you, then it's off to the next mission.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 8: Masquerade--- (00 Agent)

    Mission Objectives: A. Infiltrate facility, do not arouse suspicion
                        B. Christmas must survive
                        C. Avoid innocent casualties
                        D. Escape the blast pit
                        E. Retrieve locator card

Start by going straight, over to the guy standing by his truck. He will
have a conversation with you. He will also give you instructions if you
show him the "papers" so pull them out and flash them. He will tell you to
go see the doctor. So head to the other side of the area, to where the
tents are. There should be a woman walking around one of them. Walk up to
her. After another conversation, show her the papers. She will tell you to
go to the elevator. So go to the left and you will see a big stone
structure poking out. In the middle is a doorway, so go through it. This is
the elevator. Wait here for Dr. Jones to come. She will bring the elevator
down.

Once the elevator is at the bottom, and Dr. Jones is out, go out of the
door and go straight down the hall. There is a big metal door with a switch
beside it. Press the switch to open the door. Go through it and folow the
hallway to the right. When you get to an open space, look for the other
big metal door on the back wall. Press the switch.

A cut scene will come on. Bond will talk to Renard and then other people
come in. And everybody starts shooting each other. Bond and Dr. Jones will
jump down into the blast pit. Now a new objective will appear; Escape from
the blast pit. Start by pulling out your gun and shooting the guys that are
on the ledge of the blast pit. When they are all dead, pull out your
grappling hook. Shoot it at the black/yellow circle on the ceiling and
climb up it. Jump off of it to escape the blast pit. Now, Christmas will
run over to the doorway and try to rewire it. Wait until she does and go
through the door. There will be a metal cart in your way. So push it along
the track, shooting the guys stupid enough to walk in front of it.

You will notice a door on the right. Go through it and kill the guy inside.
Walk over to him to pick up the locator card and complete objective E.

Eventually, a set of doors will close and the cart will get stuck. Jump
over it and shoot the guys that are all around. When they are dead, run
straight up to where Renard is hiding. he will begin talking to you, then
a bomb will start a countdown. Run back and jump on the black and yellow
bar hanging from the celing. A cut scene will show Bond swinging through
the air with the explosion right behind him.

When he gets out, the door behind him will close, and he will be back in
the blast pit room. Shoot the 3 guys to the left and run over to where
they were. Get their ammo and go through the now open door beside them.
Jump up on the metal catwalk. Walk along it until the room comes into sight
. Shoot all of the guys in this room, some may be hiding behind boxes. Then
jump intot he room, passing the fire. Go to the door on the right. Run up
this hall, at the end, turn left. Run up this new hall. There will be 2 of
Renards men at the very end of the tunnel. But be careful, because some of
good guys are right in front of them. Keep running up the hall. When you
get to the end, or the good guys die, then kill off Renards men and go into
the elevator. You will see the explosion of fire coming straight at you.
Then at the last moment, the elevator will lift off from the ground.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 9: City of Walkways--- (00 Agent)

    Mission Objectives: A. Locate Zucovsky
                        B. keep Christmas Jones alive
                        C. Do not eliminate your allies
                        D. Keep Zucovsky alive
                        E. Retrieve computer files

The next 2 levels are perhaps 2 of the most annoying FPS levels I have ever
played.

Start the level by running straight ahead, out of the garage. Go up the
ramp and throught he door. Follow the upper part of the factory around to
find another door. Shoot the lock off and enter. A cut scene comes on with
Bond and Christmas tricking Zukovsky. When you get in control again, go
through the opning beside you. Down the ramp here is 2 guards, one in each
corner. Take them out and go down the ramp. Turn left and go past the
tractors and other equipment. Go through the door. Once you're out, run
over to the group of barrels in front of you. Stay behind them while
shooting the 2 guards on top of the wooden ramp, and the other 2 that are
on the same walkway as you, off to the left a little. When they are taken
care of, walk up the ramp where the guards were.

Go through the doorway. Once inside, turn to the right and shoot the 3
guards. Now run up to the caged door. it's an elevator, infact. Push the
switch beside it, then run and hide behind the crates behind you. When the
elevator comes down, it will bring lots of guards with it so make sure ALL
of them get taken out.

When that's done, go inside the elevator. it will automatically go up. When
it opens go out and turn the corner. Shoot the 2 guys then go up the hall.
Open the door and move to the side. Strafe back and forth, taking out
everybody in the room. When they're all taken care of, go out the other
door. There is a convator belt moving to the side. Ignore it, walk over to
the safety rail. Duck down and shoot the 2 visible guards. Then jump over
the railing. You should land right in front of or near a guard, kill him.
You should also be near a switch so pull it down. Now go the only way you
can, past the crates and underneath the convator belt. Kill the guy in the
distance and run towards him. Go out the first door on your right.

You will be back outside. Walk over to the right a little. There is a guy
with a rocket launcher in the corner below you so take him out before you
advance any further. Go down the ramp and turn right.There is a little
"garage" type thing with 2 enemies in it. Kill them, there is also a switch
, pull that also. Now look out the big window beside the switch. Shoot the
2 scooba divers that are on the boat. Then go out of the hut. Turn right.
Go straight until you reach the end, then go right, shoot the guy then go
towards him, and go down the ramp.

Go straight and up the ramp ont he other side. Now go straight along this
boardwalk. It is a very long one, with guards shooting rockets/bullets at
you. So be careful! When you get tot hend. Go in to the warehouse. Go to
the far sid eof it and go up the stairs. Kill the 2 guards in this room,
then go to the far side once again, and go up the ramp. Kill the 2 guards
in this room and walk over to the window on the far side of the room. Shoot
through the glass and kill everybody. If one comes through the door on your
left, kill him. After everybodies dead, go through the door on the left,
turn right and right. Go over to the computer on the desk. Pull out the
only item you have, a thing that downloads data from a PC. Attach it to the
PC to complete objective E. After that, go through the doorway on the left
and go down the ladder. Turn the corner and shoot the guy. Go past his
corpse and into the garage type thing.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 10: City of Walkways II--- (00 Agent)

    Mission objectives: A. Return to Zucovsky
                        B. Collect equipment from Zukovsky's car
                        C. Do not eliminate your allies
                        D. Destroy the attack helicopter

This is the second half of City of Walkways. It is just as annoying as the
first. So let's get to it...

As soon as you start, move to the right and get the guns and body armor,
and sticky grenade. Now go out of the door on the other side of the garage
and flip the switch. Stay right where you are, because the bridge ahead of
you will fall down, and a helicoptor with blades hanging down will fly
across. After it's gone, peek around the corner and take out the 2 guards
lurking about. Now just go striaght, into the big double doors When you go
inside, go to the left. You should hear gun fire. Jump up on the box and
shoot the guy in the upper floor. Now jump back down and keep going to the
left. Turn the corner and shoot the guards if there is any. But DON'T shoot
Zukovsky's body guard, your mission will be failed.

Go past the body guards. Get your sticky grenade out and throw it up into
the room above. There is the big window that you used to kill that guy a
few minutes ago. That is where you throw the grenade. After it blows, go
up the ramp into that room. If anybody's still alive, finish them off. Then
collect the ammo and exit through the ramp on the other side.

As ytou go down this walkway, be careful, becasue 2 guards will jump off
of the crates above you, blow them away and go out through the door. Run
outside and run up the ramp, run over the moving wood board, shooting the
enemies that are on the rooftop to your right and straight ahead of you.
When yuo get off the board, go through the warehouse doors. In this next
room is a lot of guards, so be careful. Run up and to the left, in the
first aisle, will be a guy standing on top of a big box. Kill him then
turn a little to the left and shoot the guy up in the alcove. Now go to
the left some more, intot he next aisle. Shoot the guy inside of the box,
then go inside of it and get the ammo. Now go out of it and continue on
down the aisle. Shoot the 3 guys standing in front of the doors, then go
out.

Run across the bride and go to the right. Get the body armor and go back
to the left, but be careful because a helicoptor will be there, waiting
for you. Go right again and you will see a bunch of metal bridges
extending over multiple pools of caviar. When you go near them, the bladed
helicoptor will come and destroy all of them. Run over to the middle one
and walk up it. Striaght across will be a guard with a rocket launcher.
Take him out quickly.

When you get to the other side, open the doors and go through. Turn a
little to the left and shoot the barrel. This should take care of
everybody close to it. Now run to the other side, where the barrel was. Go
down the aisle to your right, there may be a guy there, so be careful.
Shoot the guy blocking the door and go out of it. Start running along the
walkway, when a helicoptor comes up behind you, run back inside until it
passes, then chase it down the boardwalk.

When you make it to the open platform go down the ramp in the middle. Walk
over to the car to find the Sentenial. One of the most powerful funs in the
game. Change it to it's secondary function, auto fire. Now move towards
the closed bridge, go as close to it as you can, then aim straight up.
When the helicoptor flys over you, fire missiles like crazy! When it is
dead, an objective will be complete and the bridge will be let down. Run
across it and keep going until you reach 2 guards, take them out and go in
to the warehouse doors to find Zukovsky drowning in his own caviar...

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 11: Turncoat--- (00 Agent)

    Mission Objectives: A. Pursue Bullion, don't let him get away
                        B. Rescue hostages
                        C. Christmas must survive
                        D. Avoid innocent casualties

As soon as the level starts, run forward. Keep running to the end of the
walkway, at the end, turn right and go up the ladder, follow the path off
to the left to find n. Jump down and go to the right. Stop when you get to
the cars and shoot the 3 enemies that will come at you. Continue on down
the street. At the corner, you will see a few enemies, so take them out
quickly, then turn the corner and run striaght. Turn left at the end of the
street and run down yet another street.

At the end, turn right. Shoot the guy standing behind the boxes and run
down this street, yet more cautiously because a lot of guards will ambush
you. When you get to the end, turn left and shoot the guy that will be
standing there (he's not ALWAYS there, but most of the time) Then go
straight down this new street, a guy may chase a hostage out in the open,
so take care of him if he does. When you see the door on the left, wait
until a guy runs out with a shotgun, take him out and go through the door.
Go up the stairs and look out the door on the left at the top.

Shoot the hostage guarding guy, straight across from you. Then shoot the
hostage guard guy to the left. Then aim up at the balcony and shoot the guy
on the right. Then aim across the room and shoot the guy standing in the
little "crawl space" type thing. Run on an angle to the left corner of the
room. In the last little hole thing on the wall is body armor, so get it.
Then go through the doorway beside it. Go up the stairs until you reach the
doorway, when you go through it, look at the rooftop across from you. Kill
the guy before he kills you. Then run out and go to the left. When you see
an oipening on the rooftop to your right, run across it, and make sure that
you jump! to reach the other building rooftop.

Go straight and then to the right when you can go in front of the rooftop
house. There may be a guard, so take him out if he rears his ugly face.
Next, keep going straight, down the ramp and into another opening. Shoot
the terrorist on YOUR side of the building first, then shoot the 3 guys on
the other side. There are a few barrels of apples or something off to the
right, go jump on them.

Take a running start and jump over the gap to the next building. Go through
he doorway and shoot the guy behind the crate to your right. Go near him
and go through the door on the right. Shoot the guy ahead of you then turn
left, shoot the guys that are in the room and the 2 that are patroling
outside. Go out that door on the left side of the room and go to the left.
When you make it to the open, go right. Keep going until you reach the
ladder, climb up it and shoot the guys behind the hanging curtains.

Now, go across the board bridge and shoot the 2 guys in the distance. Go up
to where they were to see a hole in the grate on the rooftop window. Jump
down it.

Once on the ground, turn to the left. Go through the opening and turn right
. Shoot all of the terrorists, without harming the hostage in the corner.
Then run down to the end of the hallway and go through the door on your
left. Shoot the 2 guys that will come up at you. Then run down to the end
of this walkway. Turn left, down the stairs and shoot the guy in front of
the door. Then go through that door. Turn to the left, shoot the guy, then
turn to the right, shoot the guy behind the crate. Then turn even more to
the right and Shoot the last guy. Go through the door off to the right.
Through here, be careful, there are a lot of guards with shotguns.Shoot all
the terrorists, then go to the left. There is a tiny door in the wall, go
through it.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 12: Fallen Angel--- (00 Agent)

    Mission Objectives: A. Open door with scanned finger print of Bullion
                        B. Rescue M at all costs
                        C. Stop Electra from warning Renard
                        D. Do not eliminate your allies

The opening cut scene will show Zukovsky save your life, then get killed.
When you get in control of Bond, run over to Zukovsky's body and grab his
gun. Now go out the doors in front of you. Turn right and go through the
next set of doors. Turn right, shoot the guy, then go left. Follow this
path around, shoot the guy walking around below you. Then go down the ramp
to where he was. Shoot all of the guys that are on the boardwalk. Then go
left, follow the path up until you find a hole in the wood. Drop down it
to land on some body armor, but also near a bunch of Renards men! Kill all
of them. Crouch behind the box on your right if you need to reload. When
they're all dead, go down the hall and kill the guys in the left hall. Go
down the stairs and kill the guy in the corner.

Now turn, strafe to the right and shoot the guy in the opposite corner. Go
through the doorway near the freshly killed man. Turn left and go up the
boardwalk. If you didn't kill all of the men while you were above them, do
it now. Behind the sand bags should be Bullion. If he's dead, great. If
he's not, kill him. Walk up to his dead body and pull out your fingerprint
scanner. Scan his prints and turn around. A few guards may have snuck up on
you so take them out. Now, you must go back, back up the stairs. When
you're up, turn around and go through the door. Shoot the guard and go up
the ramp. Follow it until you find the door leading back into the mansion.
Kill the guy that is in the little hole thing up abopve you when you open
the door. Now turn left and go back in to the room with Zukovsky.

Go to the right to see a staircase leading up, go up it, past Zukovskys
guard to the top. Across from you is a door, stand outside of it and shoot
through the window at the enemies. When they are all dead, turn to the left
and go down the hall. if any more guards come, take them out. Keep going
along this hall untily uo find a door with a light switch thing next to it.
This switch is actually a fingerprint activater. So take out your scanned
print of Bullion and press [Z] on the panel.

The door will open so go in. You will see Electra run up another set of
stairs, but don't follow her right away. Instead, aim at the camera in the
top corner of the room. There is one behind you as well, so take that out.
After that, run up the stairs after electra. When you get tot eh top, shoot
the 2 guards, but make sure you don't fall down the hole. Run down the
hall, to where the the guards were. Turn right and go down the corridor
with all of the jail cells. In the last cell, will be M. Blow the lock off
the door and go inside to rescue her.

Electra and gabor will come up behind you. They will take your gun and
leave Gabor to finish you off. Just keep punching him in the face until he
dies. When he does, take his gun and run past his body to the door. Go
through it and run up the stairs, keep going until you reach the top. 2
guards will be waiting for you. Take care of them and go through the double
doors. Another cut scene will come on. Electra is holding M captive again.
When you get in control of Bond, give Electra a couple of good shots to the
head. Bond will then jump out the window into the water, and the awaiting
submarine...

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 13: A Sinking Feeling--- (00 Agent)

    Mission Objectives: A. Board Submarine
                        B. Locate and rescue Christmas unharmed
                        C. Gain access to control room
                        D. Avoid submarine crew casualties
                        E. Escort Christams to mine room
                        F. Destroy steering controls

This is definately one of the harder missions in the game. You have to
rescur Christams Jones, but she's never in the same place twice in a row.

You start off the level behind some crates. Move forward and to the left.
there will be at least one guy. Kill him before he has the chance to set
the alarm off behind him. Now, run more to the left and jump into the
water. Now swim left. Up to the back of the submarine. Jump onto the back
of it and run up the slope. try to stay to the left side of the sub so that
all the people on the other side can't see you. When you get to the spout
thin sticking up from the middle of the sub, climb up the ladder and drop
in the hole.

Climb down the ladder, but be careful, because there's a guard waiting for
you. Shoot him in the head form the ladder and make your way to the bottom.
From here. go right and open the door. Christmas might be in here. If not
then kill the guard anyways. Go out of the room and the opposite direction
now. Open the door to find a hallway. Pull out your X-ray galasses.Walk a
little to the left, if you can see Christmas, then this is the way you're
going to have to go. If you don't then she's in the other side. Whereever
she is, go into the room and kill the guards. Now with her, you must
protect her from getting shot. Open the the other door in the hallway,
there's probably a couple of guards so kill them.

After that, go out in the hall and follow it until you see a path leading
off to the left. Go through it. There is another door. Open it and go
through, go right and open up the next door. Go down this hallway and open
the door ont he right. Go through it. You will be in a small chamber, to
the right is the steering room. Straight ahead is the mine room. Open the
door to the steering room and kill all the guards. Then close the door.
Now go the other way, towards the mine chamber. You will see a ladder
leading to the room below. Crouch but do not go down the ladder. Shoot the
guard if you can see him, if not, then climb down and shoot him. In any
case. go down there and wait until Christmas goes down there. This will
complete an objective.

Now, go back up the ladder and back to the steering room. At the back of
the room, ont he left wall is a door, got hrough it and shoot the 2 guards.
next, shoot the computer on the wall.

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---Mission 14: Meltdown--- (00 Agent)

    Mission Objectives: A. Enter the reactor chamber
                        B. Eliminate Renard
                        C. Protect Christmas
                        D. Stop the meltdown

Be careful going throught his level on 00 agent. You will need to duck
into every single air pocket you can find, as your air goes down really
fast

The first thing you must do is to jump into the opening in front of you.
Then drop down into the water through the hatch, swim to the end of this
room and drop through the open door hatch. Refill the oxygen bar by
surfacing to the surface of the water and then dive down and go through the
hatch at the bottom of this corridor.

Then look up and go through the other door hatch ahead of you. Now
swim down again after you enter the new hallway. Go through the
door into what could be the floor and swim down the hallway. You
will see a door hatch to your right, swim through it and refill your air
meter at the little patch of air at the top. Then swim back into the
hallway you came from and go through the door at the end of the hallway.
Follow the hallway around and once you reach a door with a green light
above it, go through it. The door is located halfway through a hallway.

Go through it and swim into the end room. Now look for a rectangular
opening with bolts surrounding it. Go through the middle hatch
in this next hallway and swim through the room with "pipes" in it. Now go
through the next door and look up, there will be another door for you to go
through. Swim up it, all the way to the top, but be ready to shoot 2
guards when you come up for air...

Now get out your grapple watch and look for an open hatch in the
ceiling, if there isnt a balck and yellow circle, then you probally have to
 go to the other side of the room where another hatch is. When you get up
the rope, shoot the guard ahead of you. Next, crouch down and go under the
gas shooting out from the pipe. When you come to another open hatch in the
ceiling, fire your grappling watch up it. Now climb up it, but jump off
when you reach solid ground. You should be on the ground floor of the
reactor chamber. Now look up at the rope you climbed up and wait for a
guard to come down, shoot him.

Now go over to the wall to find a red button, pushing it will cause the
nuclear meltdown to stop, and making the nuclear rod go right through
Renard's chest. This completes 2 objectives. Now climb back up your rope.
Go all the way to the top. Shoot the guards (if any) in the vent. Then go
to the other side, shoot your grappling hook up through the open hatch and
climb up. Shoot the guards again (if there is any) and take another couple
steps forward. Shoot your grappler up into the hatch, Christmas Jones is
waiting for you, so get a move on!

---Mission Complete---

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A message from the Author...

Thanks for using my Walkthrough to beat The World is Not Enough on Agent
difficulty, now move on to Secret Agent, I also have a guide available for
that so check it out.


===========================================================================
7. 0 0 7   A w a r d   T i m e s / A I   B O T   S T A T I S T I C S
===========================================================================
 --------------------------------------------------------------------
|       Level         |     007 Award        |  Difficulty  |  Time  |
 ---------------------+----------------------+--------------+--------
|Courier              |Business Suit Skins   |Secret Agent  |  3:45  |
 ---------------------+----------------------+--------------+--------
|Kings Ransom         |Team King of the Hill |Agent         |  2:20  |
 ---------------------+----------------------+--------------+--------
|Kings Ransom         |Security Skins        |Secret Agent  |  3:45  |
 ---------------------+----------------------+--------------+--------
|Thames Chase         |Exotic Weapons        |00 Agent      |  4:25  |
 ---------------------+----------------------+--------------+--------
|Underground Uprising |Castle                |Agent         |  2:15  |
 ---------------------+----------------------+--------------+--------
|Cold Reception       |Sky Rail              |Secret Agent  |  3:15  |
 ---------------------+----------------------+--------------+--------
|Cold Reception       |Exotic Skins          |00 Agent      |  3:25  |
 ---------------------+----------------------+--------------+--------
|Night Watch          |Forest                |00 Agent      |  2:20  |
 ---------------------+----------------------+--------------+--------
|Midnight Departure   |Soldier Skins         |Agent         |  3:05  |
 ---------------------+----------------------+--------------+--------
|Masquerade           |Air Raid              |Agent         |  3:15  |
 ---------------------+----------------------+--------------+--------
|Masquerade           |Scientist Skins       |00 Agent      |  4:20  |
 ---------------------+----------------------+--------------+--------
|City of Walkways     |Civilian Skins        |Agent         |  3:35  |
 ---------------------+----------------------+--------------+--------
|City of Walkways     |Covert Skins          |Secret Agent  |  3:45  |
 ---------------------+----------------------+--------------+--------
|City of Walkways II  |Wild Fire Mode        |Secret Agent  |  3:40  |
 ---------------------+----------------------+--------------+--------
|Turncoat             |Capture the Briefcase |Secret Agent  |  3:20  |
 ---------------------+----------------------+--------------+--------
|Fallen Angel         |Gadget War            |Secret Agent  |  2:45  |
 ---------------------+----------------------+--------------+--------
|A Sinking Feeling    |Navy Skins            |00 Agent      |  2.55  |
 ---------------------+----------------------+--------------+--------
|Meltdown             |Contemporary Skins    |Agent         | Finish |
 ---------------------+----------------------+--------------+--------
|Meltdown             |Classic Skins         |Secret Agent  | Finish |
 ---------------------+----------------------+--------------+--------
|Meltdown             |Golden Gun Scenario   |00 Agent      | Finish |
 --------------------------------------------------------------------

NAME Acc Hlth Spd A.I. PREF. WEAPONS SPECIAL


 ---------------------------------------------------------------------------

 AI BOT STATISTICS!

 ---------------------------------------------------------------------------


A HUGE thank you goes out to the team of Eurocom developers that took time
to amke this list. Thanks guys!


Accuracy (a)
Higher numbers shoot more often, and score more headshots.

Speeds (sp)
1 = Walking
2 = Jogging
3 = 80% player speed
4 = 100% player speed
5 = 115% player speed

-----------------------------------------------------------------------------

Preferences (pref)
NORMAL : No specific preferences
PICKUPS : Targets pickups
TEAM : Targets teamplay items (uplink points, flags etc.)
PLAYERS : Targets other players

-----------------------------------------------------------------------------

Weapon Preferences (wpns)
NORMAL : Normal weapon preferences
SNIPER : Prefers sniper weapons
PISTOLS : Prefers pistols & machine pistols
EXPLODE : Prefers explosive weapons
STUPID : Prefers exotic weapons (speargun & crossbow)

-----------------------------------------------------------------------------

Specials (spc)
NONE : None
PSYCHIC : Always knows location of enemies
JUDGE : Targets highest scoring enemy
PREY : Targets weakest enemy
VENGE : Targets enemy that last killed them
REGEN : Health regenerates

-----------------------------------------------------------------------------

BOND

James Bond
 ACCURACY - 4
 HEALTH - 150
 SPEED - 3
 PREFRENCES - Team
 WEAPON PREFENCES - Normal
 SPECIALS - Psychic, Judge

Istanbul Bond
 ACCURACY - 4
 HEALTH - 150
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFENCES - Normal
 SPECIALS - Psychic, Judge

Covert Bond
 ACCURACY - 4
 HEALTH - 150
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFENCES - Normal
 SPECIALS - Psychic, Judge

Undercover Bond
 ACCURACY - 4
 HEALTH - 150
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFENCES - Normal
 SPECIALS - Psychic, Judge

Commander Bond
 ACCURACY - 4
 HEALTH - 150
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - Psychic, Judge

Skiing Bond
 ACCURACY - 4
 HEALTH - 150
 SPEED - 1
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - Psychic, Judge

Tuxedo Bond
 ACCURACY - 4
 HEALTH - 200
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - Psychic, Judge

-----------------------------------------------------------------------------

MAIN GAME CHARACTERS

Doctor Jones
 ACCURACY - 4
 HEALTH - 100
 SPEED - 2
 PREFERENCES - Pickups
 WEAPON PREFERENCES - Pistols
 SPECIALS - None

Christmas Jones
 ACCURACY - 4
 HEALTH - 100
 SPEED - 2
 PREFERENCES - Pickups
 WEAPON PREFERENCES - Pistols
 SPECIALS - None

Christmas Jones
 ACCURACY - 4
 HEALTH - 125
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Renard
 ACCURACY - 4
 HEALTH - 150
 SPEED - 3
 PREFERENCES - Players
 WEAPON PREFERENCES - Normal
 SPECIALS - Psychic, Venge

Renard
 ACCURACY - 4
 HEALTH - 150
 SPEED - 3
 PREFERENCES - Players
 WEAPON PREFERENCES - Normal
 SPECIALS - Psychic, Venge

Elektra King
 ACCURACY - 4
 HEALTH - 100
 SPEED - 1
 PREFERENCES - Players
 WEAPON PREFERENCES - Pistols
 SPECIALS - Venge

Elektra King
 ACCURACY - 4
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Players
 WEAPON PREFERENCES - Pistols
 SPECIALS - Venge

Cigar Girl
 ACCURACY - 4
 HEALTH - 100
 SPEED - 4
 PREFERENCES - Players
 WEAPON PREFERENCES - Sniper
 SPECIALS - Venge

Bilbao Cigar Girl
 ACCURACY - 4
 HEALTH - 100
 SPEED - 4
 PREFERENCES - Players
 WEAPON PREFERENCES - Pistols
 SPECIALS - Venge

Valentin Zukovsky
 ACCURACY -4
 HEALTH - 125
 SPEED - 1
 PREFERENCES - Normal
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Bullion
 ACCURACY - 3
 HEALTH - 100
 SPEED - 4
 PREFERENCES - Pickups
 WEAPON PREFERENCES - Normal
 SPECIALS - Prey

Gabor
 ACCURACY - 4
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - Venge

M
 ACCURACY - 3
 HEALTH - 200
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - Judge

Robinson
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Pistols
 SPECIALS - None

R
 ACCURACY - 4
 HEALTH - 100
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Sniper
 SPECIALS - None

Moneypenny
 ACCURACY - 2
 HEALTH - 100
 SPEED - 2
 PREFERENCES - Pickups
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Dr. Warmflash
 ACCURACY - 2
 HEALTH - 100
 SPEED - 2
 PREFERENCES - Pickups
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Davidov
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Pistols
 SPECIALS - None

Col. Akakievich
 ACCURACY - 3
 HEALTH - 125
 SPEED - 3
 PREFERENCES - Normal
 WEPAON PREFERENCES - Normal
 SPECIALS - Judge

Lachiase
 ACCURACY - 2
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Pickups
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Sir Robert King
 ACCUARCY - 1
 HEALTH - 100
 SPEED - 2
 PREFERENCES - Normal
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Nikolai
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

-----------------------------------------------------------------------------

BACKGROUND CHARACTERS

Air Traffic Controller
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Bank Clerk
 ACCURACY - 1
 HEALTH - 75
 SPEED - 1
 PREFERENCES - Pickups
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Bank Clerk
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Pickups
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Bathing Woman
 ACCURACY - 1
 HEALTH - 75
 SPEED - 1
 PREFERENCES - Pickups
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Bathing Man
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Normal
 WEAPON PREFERENCES - Explode
 SPECIALS - Venge

Builder
 ACCURACY - 2
 HEALTH - 75
 SPEED - 1
 PREFERENCES - Team
 WEAPON PREFERENCES - Explode
 SPECIALS - Explode

Bus Driver
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Elektra Bodyguard
 ACCURACY - 3
 HEALTH - 125
 SPEED - 2
 PREFERENCES - Players
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Elektra Bodyguard
 ACCURACY - 3
 HEALTH - 125
 SPEED - 2
 PREFERENCES - Players
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Business Woman
 ACCURACY - 1
 HEALTH - 75
 SPEED - 1
 PREFERENCES - Pickups
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Bank Staff
 ACCURACY - 1
 HEALTH - 75
 SPEED - 1
 PREFERENCES - Pickups
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Istanbul Female
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Pickups
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Forest Mercenary
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Stupid
 SPECIALS - None

Forest Mercenary
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Stupid
 SPECIALS - None

Helicopter Pilot
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

IDA Physicist
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Jogger
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES -  Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Runner
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Kazakh Scientist
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Kazakh Soldier
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

King Guard
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Lachaise Bodyguard
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Lachaise Bodyguard
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

London Police
 ACCURACY - 3
 HEALTH - 90
 SPEED - 3
 PREFERENCES- Normal
 WEAPON PREFERENCES - Normal
 SPECIALS - Judge

London Police
 ACCURACY - 3
 HEALTH - 90
 SPEED - 3
 PREFERENCES - Normal
 WEAPON PREFERENCES - Normal
 SPECIALS - Judge

Businessman
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Office Worker
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Commuter
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Market Trader
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Mercenary
 ACCURACY - 3
 HEALTH - 125
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Mercenary Leader
 ACCURACY - 4
 HEALTH - 125
 SPEED - 4
 PREFERENCES - Players
 WEAPON PREFERENCES - Normal
 SPECIALS - Prey

MI6 Agent
 ACCURACY - 4
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Pistols
 SPECIALS - None

MI6 Security
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Normal
 WEAPON PREFERENCES - Normal
 SPECIALS - Judge

Parahawk Pilot
 ACCURACY - 2
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Q Branch Scientist
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Russian Sub Crew
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Saboteur
 ACCURACY - 4
 HEALTH - 125
 SPEED - 4
 PREFERENCES - Players
 WEAPON PREFERENCES - Sniper
 SPECIALS - Prey

Salesman
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

SCUBA Mercenary
 ACCURACY - 3
 HEALTH - 125
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

SCUBA Terrorist
 ACCURACY - 4
 HEALTH - 125
 SPEED - 4
 PREFERENCES - Players
 WEAPON PREFERENCES - Normal
 SPECIALS - Prey

Bank Security Guard
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Skier
 ACCURACY - 3
 HEALTH - 100
 SPEED - 1
 PREFERENCES - Normal
 WEAPON PREFERENCES - Explode
 SPECIALS - None

Spanish Police
 ACCURACY - 3
 HEALTH - 90
 SPEED - 3
 PREFERENCE - Normal
 WEAPON PREFERANCE - Normal
 SPECIALS - Judge

Special Forces
 ACCURACY - 4
 HEALTH - 125
 SPEED - 4
 PREFERENCES - Players
 WEAPON PREFERENCES - Normal
 SPECIALS - Prey

Submarine Crew 1
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Submarine Crew 2
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Terrorist 1
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Players
 WEAPON PREFERENCES - Normal
 Prey

Terrorist 2
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Players
 WEAPON PREFERENCES - Normal
 SPECIALS - Prey

Suited Thug
 ACCURACY - 3
 HEALTH - 125
 SPEED - 2
 PREFERENCES - Players
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Henchman
 ACCURACY - 3
 HEALTH - 125
 SPEED - 2
 PREFERENCES - Players
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Thug
 ACCURACY - 3
 HEALTH - 125
 SPEED - 2
 PREFERENCES - Players
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Tourist
 ACCURACY - 2
 HEALTH - 75
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Stupid
 SPECIALS - None

Undercover Mercenary
 ACCURACY - 3
 HEALTH - 100
 SPEED - 3
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Zukovsky Guard 1
 ACCURACY - 3
 HEALTH - 125
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

Zukovsky Guard 2
 ACCURACY - 3
 HEALTH - 125
 SPEED - 2
 PREFERENCES - Team
 WEAPON PREFERENCES - Normal
 SPECIALS - None

-----------------------------------------------------------------------------

SPECIAL CHARACTERS

Baron Samedi
 ACCURACY - 3
 HEALTH - 150
 SPEED - 4
 PREFERENCES - Players
 WEAPON PREFERENCES - Sniper
 SPECIALS - Psychic / Judge / Regen

Jaws
 ACCURACY - 2
 HEALTH - 300
 SPEED - 2
 PREFERENCES - Players
 WEAPON PREFERENCES - Normal
 SPECIALS - Venge

May Day
 ACCURACY - 3
 HEALTH - 175
 SPEED - 5
 PREFERENCES - Team
 WEAPON PREFERENCES - Sniper
 SPECIALS - Psychic / Prey

Oddjob
 ACCURACY - 4
 HEALTH - 250
 SPEED - 3
 PREFERENCES - Players
 WEAPON PREFERENCES - Stupid
 SPECIALS - Venge

Scaramanga
 ACCURACY - 5
 HEALTH - 200
 SPEED - 3
 PREFERENCES - Players
 WEAPON PREFERENCES - Pistols
 SPECIALS - Psychic / Prey / Venge

Alec Trevelyn (006)
 ACCURACY - 4
 HEALTH - 200
 SPEED - 3
 PREFERENCES - Players
 WEAPON PREFERENCES - Sniper
 SPECIALS - Psychic / Prey

Wai Lin
 ACCURACY - 4
 HEALTH - 175
 SPEED - 4
 PREFERENCE - Team
 WEAPON PREFERENCE - Sniper
 SPECIALS - Psychic / judge

Max Zorin
 ACCURACY - 4
 HEALTH - 200
 SPEED - 4
 PREFERENCES - Players
 WEAPON PREFERENCES - Normal
 SPECIALS - Psychic / Prey / Venge

Q
 ACCURACY - 4
 HEALTH - 100
 SPEED - 2
 PREFERENCE - Team
 WEAPON PREFERENCE - Sniper
 SPECIAL - None

===========================================================================
8. F r e q u e n t l y   A s k e d   Q u e s t i o n s
===========================================================================

Queston: i heard there is a Casino level in this game, WHERE IS IT?!
Answer: The "Casino" level is only in the PlayStation(r) version of The
        World Is  Not Enough

---------------------------------------------------------------------------

Question: Is this game as good as Goldeneye and Perfect Dark?
Answer: Some aspects, such as the stealth and great variety of missions
        makes this game better, but it fails in the multiplayer area, so
        no. Goldeneye and Perfect Dark are better games.

---------------------------------------------------------------------------

Question: How Can I earn 007 times?
Answer: You must complete certain levels in certain times on on certain
        difficulties. I will try to get a chart up to show these times.

---------------------------------------------------------------------------

Question: There are SO many locked doors in this game, can they be
          unlocked?
Answer: Unless there's an unidentified GameShark code, the answer is no.

---------------------------------------------------------------------------

Question: Is this a James Bond game?
Answer: Where have you been living? Of course it is

---------------------------------------------------------------------------

Question: What does "TWINE" stand for?
Answer: It is an acronym for "The World Is Not Enough"

---------------------------------------------------------------------------

Question: Can you have Simulants in this game, like perfect Dark?
Answer: yes, and no. There are AI Bots which are like perfect Dark's
        simulants, only a lot dummer.

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Question: I found an error in your guide, what do I do?
Answer: Contact me, tell me, and I will fix it

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Question: May I post this guide on my website?
Answer: E-mail me and i'll see. The answer will probably be no though.

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Question: How can I contact you?
Answer: look at the "Contacts" section at the top of this Guide.

===========================================================================
9. C r e d i t s / T h a n k s
===========================================================================

Credit/Thanks for this Guide go to:

  -CJayC: For posting this FAQ/Walkthrough on his site (www.gamefaqs.com)

  -EA: For developing and publishing this game.

  -Eurocom: For developing the game

  -Eurocom developpment team for supplying me witht eh AI bot statistics.

  -Email Effects: For providing me with the ASCII art work

  -Myself: For taking the time to write this Walkthrough

  -Ian Flemming: He invented James Bond, without him, this game would have
   never been made.

===========================================================================
10. C o p y r i g h t   I n f o
===========================================================================

Copyright:
  Copyright 2002 Ryan Kavanagh (Bonds Legacy). This FAQ and everything 
included within this file cannot be reproduced in any way, shape or form  
(physical, electronically, or otherwise) aside from being placed on a freely 
accessible, non-commercial web page in it's original, unedited and unaltered  
format. This FAQ cannot be used for profitable purposes (even if no money 
would be made from selling it) or promotional purposes. It cannot be used in
any sort of commercial transaction. It cannot be given away as some sort of
bonus, gift, etc., with a purchase as this creates incentive to buy and is 
therefore prohibited.

  Furthermore, this FAQ cannot be used by the publishers, editors, employees  
or associates, etc. of any company, group, business, or association, etc.
nor can it be used by game sites and the like. It cannot be used in magazines
guides, books, etc. or in any other form of printed or electronic media 
(including mediums not specifically mentioned) in ANY way, shape, or form 
(including reprinting, reference or inclusion), without the express written 
permission of the author, myself. This FAQ was created and is owned by me, 
Ryan Kavanagh. All copyrights and trademarks are acknowledged and respected 
that are not specifically mentioned in this FAQ.

  This FAQ was written for GameFAQs (www.gamefaqs.com) only. I don't want it 
to be put up on any other web site and am not above explaining this to your 
ad banner guys or whoever else I can get a hold of if you decide to violate 
this disclaimer.

  To continue, this FAQ and everything included herein is protected by the 
Berne Copyright Convention of 1976, not to mention International Copyright
Law. Remember that plagiarism is a crime, and that this is a copyrighted 
work--stealing from this guide is putting yourself at risk, plain and simple,
because the law is on my side. If you would like to contribute to this FAQ  
(you will be credited,) please e-mail me, as well as any questions, comments,
or corrections, to the address above.

¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯

             ~ End of File, Copyright 2002 (c) Ryan Kavanagh ~