hide results

    FAQ/Walkthrough by CFoster

    Updated: 08/08/01 | Search Guide | Bookmark Guide

    
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    The World Is Not Enough
    a.k.a. TWINE
    
    ( Nintendo 64 Version )
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=
    Complete FAQ/Walkthrough
    The World Is Not Enough 007 James Bond
    Nintendo 64
    Last Updated 8/8/01
    E-Mail conorf@twmi.rr.com
    (c) 2001 Conor Foster
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=
    
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=
    Table Of Contents
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    
    1.	Weapons/Gadgets
    2.	Game Overview
    3.	Walkthrough (All missions through 00 Agent)
    4.	007 Award Times
    5.	Multiplayer Strategy
    6.	Tips and Tricks
    7.	Mission Failure Guide
    8.	Credits
    9.	Copyright info
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    1.	Weapons/Gadgets
    
    Weapons
    
    DEUTSCHE M45
    ------------
    An updated version of the Deutsche M9. This heavy-caliber submachine gun 
    sacrifices a bit in the rate of fire with a tradeoff of more stopping power.
    
    Capacity:      25
    Damage:         Medium
    Range:         Medium
    Ammunition:    .45 ACP
    Second Function: Change to burst fire
    
    FRENESI SPECIAl 12
    ------------------
    A shotgun with automatic-fire capabilities. The Frinesi is powerful, but lacks 
    accuracy from long-range
    
    Capacity:   8 Rounds
    Damage:     High
    Range:      Low
    Ammunition: 12 Gauge
    Second Function: Change to full automatic fire
    
    GL 40
    -----
    The GL 40 is a single shot grenade launcher. The grenades will explode
    after a 5 second delay
    
    Capacity:   1 Round
    Damage:     Very High
    Range:      High
    Ammunition: 40mm
    Second Function: Change to timed grenades
    
    INGALLS TYPE 20
    ---------------
    The ingalls Type 20 is a heavy machine pistol with a high rate of fire,
    complete with a silencer. It is a favorite amongst terrorists and urban
    criminals
    
    Capacity:    30 Rounds
    Damage:      Medium
    Range:       Medium
    Ammunition: .45 ACP
    Second Function: Change to burst fire
    
    MEYER BULLPUP
    -------------
    The Meyer Bullpup is a compact and highly accurate rifle. Its telescopic sight 
    makes it a great weapon to use from a distance
    
    Capacity:   30 Rounds
    Damage:     High
    Range:      High
    Ammunition: 5.6 mm
    Second Function: Change to full automatic fire
    
    MEYER TMP
    ---------
    The Meyer TMP is a small machine pistol with a high rate of fire. Though its 
    damge is low, it is very reliable from a distance
    
    Capacity:   25 Rounds
    Damage:     Low
    Range:      Medium
    Ammunition: 9mm
    Second Function: Change to burst fire
    
    RAPTOR MAGNUM
    -------------
    The magnum is a large, powerful, semi-automatic pistol. Because of the
    heavy-caliber rounds, the Magnum holds less rounds than a standard firearm such 
    as the P2K
    
    Capacity:   8 Rounds
    Damage:     High
    Range:      Low
    Ammunition: .44 Mag
    Second Function: Attach/Detach laser sighting
    
    SOVIET KA-57
    ------------
    This heavy assault rifle is the standard issue weapon for the russian
    military. It has excellent stopping power, but limited accuracy.
    
    Capacity:   30 Rounds
    Damage:     High
    Range:      High
    Ammunition: 7.62 mm
    Second Function: Change to burst fire
    
    
    SUISSE SSR 4000
    ---------------
    Designed for covert missions, this is a superbly accurate sniper rifle with 
    silencer and telescopic sight. However, the bolt action makes it slow to fire 
    and reload.
    
    Capacity:   5 Rounds
    Damage:     High
    Range:      Very High
    Ammunition: 7.62mm
    Second Function: Change to burst fire
    
    WATCH DART
    ----------
    Designed to look like a normal wristwatch, this is actually a concealed
    dart gun. It is intended for covert infiltration missions, and fires small 
    tranquilizer darts capable of dropping your target on the spot. Intended for 
    situations when non-lethal force must be used, this will be issued to you by 
    the start of appropriate missions.
    
    WATCH STUNNER
    -------------
    Also contained in your wristwatch is a low-powered electric cable weapon. When 
    it hits a person, the stunners current interferes with the body's own natural 
    electrical field. The target is immobilized by muscle contractions, but no 
    permanent damage is suffered. It will incapacitate a target as long as the beam 
    is held on them, and they will need a short time to recover afterwards.
    
    The stunner uses an internal power supply, which is good for 100 shots.
    This power supply recharges after automatically, at a rate of 2 shots for every 
    1 second.
    
    WOLFRAM P2K
    -----------
    The P2K is your standard issue firearm. It is lightweight, efficient, and 
    sometimes comes equipped with a silencer
    
    Capacity:   16 Rounds
    Damage:     Low
    Range:      Low
    Ammunition: 9mm
    Second Function: Attach a silencer
    
    Gadgets
    
    CAMERA
    ------
    A miniature digital camera with conventional and low-light operating
    capability. Use the camera to copy secret documents, take surveillance
    shots, or gather incriminating evidence. You're only as good as your
    information
    
    COVERT MODEM
    ------------
    A small computer device that can be attached to a target computer and used to 
    relay data back to MI-6 headquarters
    
    CUTTING LASER WATCH
    -------------------
    Your wristwatch also posseses a powerful, short-range cutting laser. It can be 
    used to sever wires or cables, or to burn the locks off doors.
    
    DATA SCRAMBLER
    --------------
    A miniature electronic bomb that when placed on a computer or electronic 
    storage device, irreparably scrambles any data within.
    
    FINGER PRINT SCANNER
    --------------------
    A handy device used to copy an individuals fingerprints in order to open high-
    security locks.
    
    FLASH BANG GUN
    --------------
    A stun grenade disguised as a semi-automatic pistol, with the detonator
    hidden in a pair of glasses. These are used to disorient and subdue targets 
    rather than do permanent damage
    
    GRAPPLE HOOK WATCH
    ------------------
    A fasionable timepiece containing a miniature grappling hook with a 50-foot 
    high-tensile micro-filament, able to support up to 800 pounds.
    
    KEYPAD DECRYPTOR
    ----------------
    A computerized algorithm generator which is capable of decoding any encoded 
    keypad lock system within seconds.
    
    NIGHT VISION GLASSES
    --------------------
    These glasses allow the wearer to see clearly in the darkest environments. They 
    have a limited power supply, which automatically recharges when not in use.
    
    PHONE TAP
    ---------
    A tiny transceiver device used for bugging telephones. Will broadcast any 
    received conversations.
    
    SAFE CRACKER
    ------------
    An electronic gadget that automatically ascertains the combination of any safe 
    and unlocks it.
    
    X-RAY GLASSES
    -------------
    These glasses allow the wearer to see through walls or doors, at
    close-range
    
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    3.	Game Overview
    
    Shoot....................Z Button
    Strafe...................C Left/Right
    Jump.....................C Up
    Crouch...................C Down
    Manuel Aim...............R Button
    Move.....................Analog Stick
    View Down................D Pad Up
    View Up..................D Pad Down
    Strafe...................D Pad Left/Right
    Select Gun...............Press A to cycle through your available weapons
    Backwards Select.........Hold A then press Z to cycle backwards
    Gadget Select............Hold B, then press A to cycle through your gadgets
    Second Function..........Pressing B then Z will let you select the second
                             function for your gun. (The WOLFRAM P2K can have a 
    silencer, and some guns can go from auto to single or burst, or some guns have 
    laser sights.)
    
    Body Armor
    ----------
    These are blue vests that are in pretty much every level. They give you extra 
    health. These are very important, and you should pick them up when you see one.
    
    Ammo
    ----
    You can find new ammo/guns in crates scattered around, or pick up a dead 
    enemies gun. If you already have that gun, you'll get more ammo.
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    4. Walkthrough
    
    
    Mission 1 Courier
    
    Objectives: A. Collect Equipment from safety deposit box
                B. Avoid Civilian Casualties
                C. Collect Money from Vault
                D. Crack safe, get security swipe card
                E. Escape bank with money
                F. Destroy videotape backup
    
    Warning: If you are on 00 agent, there WILL be police guys that you 
    have to dart, and you can't kill.
    
    Ok, now there is a cheap way to beat this in 10 or 15 seconds on any 
    difficulty, but there is a CORRECT way to beat it. Cheaters, read the 
    next one, but if you actually want to beat it the right way, skip the 
    next paragraph and move on.
    
    Cheaters: Go through the door to your right. Get out your watch 
    stunner. Go through the next door, and stun the woman there. Then get 
    your safety deposit box, and go back into the lobby. Escape through the 
    doors to your left. You must do it in the order that I said it, or it 
    won't work. It will say mission failed, but you won't.
    
    Gamers: You start out in the lobby, talking to a woman. Turn to your 
    right and go through the door you see through the short hall. Then go 
    through the door on your right. Get the safety box deposit and go back 
    through the lobby. Get out your appointment card. Flash it to the guard 
    to your right as you exit the second door. He will let you through. 
    Then, if you don't watch the cut-scene, you will find yourself in a 
    room, with your wolfram P2K. Wait for the man to get up, and shoot him 
    in the head. ( If you wait, he will pull a gun on you and you can get 
    his ammo.) Go through the white door. Do not shoot any of the 
    civilians. Go through the next door, and clear the guards. Turn to your 
    left and go down the hall. Turn right and kill those guards. Go down 
    that hallway and turn right. Kill these guards and get their machine 
    guns. Go through the door to your immediate right, and kill the guards. 
    Use your safe cracker to open the safe. Go out the door you came in and 
    turn right. Go down the hallway and use your new item ( security swipe 
    card ) on the silver thing with the black line through it. Kill the 
    guards in the security door room, and go up to the VCR by the far wall. 
    Get out your data scrambler. Use it on the VCR. Go out the door and 
    turn left. Keep turning left, killing guards until you come across 
    another security door. Use your security swipe card on the door. Go in 
    and you'll see a thing on the far wall. Get out your keypad decryptor 
    and use it on it. The door will open. Go through and grab the money. Go 
    out the door and down the elevators that I am sure you have seen. Put 
    away your gun, and don't shoot any of the police. Walk out of the 
    doors, money and all!
    *Mission Complete*
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    Mission 2 King's Ransom
    
    Objectives: A. Protect all Primary MI-6 personnel
                B. Avoid civilian and security guard casualties
                C. Find Sir Robert King
                D. Activate top floor lockdown panel
                E. Activate sprinklers
                F. Activate ground floor lockdown panel
                G. Escort Doctor Warmflesh
    
    You start in M's office. "Bond, we're under attack. Find Sir Robert."
    Go out of the office into a room with a guard and moneypenny. The guard 
    will give you a mission. Go up to moneypenny, and she will give you a 
    pen grenade?!?! I thought that was from goldeneye! Oh well. Go out the 
    door and turn left. A guard will dive through the window. Kill him and 
    get his gun. Keep out your Wolfram and turn around. Wait for the guys 
    to kill the guards, and then kill any remaining guys. Go half way down 
    the hallway and turn left. Go down the short hallway and turn right. 
    Kill the guys. ( There will be guys that come through the windows, and 
    if you don't kill them, they will follow you and kill you a lot. Turn 
    left and kill those guys. Turn left again and kill the guys. There will 
    be a hand scanner door. Go up to the door and press B to the hand 
    scanner. The door will open. Turn right and go up to the red screen. 
    Press B to it to complete an objective. Go out the door and go through 
    the halls turning right until you get a message from moneypenny telling 
    you that they have M. Careful, because around your next corner, there 
    will be a guard in the distance. Kill him. Make sure that you are 
    getting all of the ammo, because you will need it. Go left through the 
    short hall, and there will be three guys. Two on the right and one on 
    the left. Kill them and be careful that you don't kill the two M-I6 
    personnel. Go into moneypenny's office and get out your gun of choice. 
    I would suggest anything but the shotgun or the raptor magnum. Go into 
    M's office and kill the guard to M's right. Aim for the head, because 
    he won't kill M, just you. Now you have to escort M to a secure center. 
    I would suggest rushing out of the room so that she doesn't follow you, 
    and clearing the way first, because there is guys. But if you want, 
    wait until she is done talking, and then go as slow as you can, because 
    she can run about as fast as you can walk, and take her to the security 
    center where you did the lockdown thing. You will know when you can 
    leave because Bond will say "You'll be safe here." Then leave and go 
    back to moneypenny's office. Then go to the left and down the hallway. 
    Turn right and kill the guys. Go out the door and there will be 3 guys 
    hanging on ropes. Kill them. Go down and shoot the guys. Keep going 
    down the stairs and killing the guys. Once you can see the door on the 
    bottom, jump off of the side. The stairs will blow up, and there will 
    be more guys sliding down the ropes. Stay to kill them if you want, 
    then run out the door. The guard will give you the sprinkler objective.
    Follow the hallway until you get to the main room place with the giant 
    map. Here there will be another guard who will give you another 
    objective. Kill all of the guys. Keep going down the hallway. Guards 
    will come out. Finish them off. There may be a scientist with them, so 
    be careful. Keep going to the end of this hallway and turn right. Go 
    through the blue door. Kill the guard in the corner. Press the 
    sprinkler button. Be careful because a guard with a shotgun will fall 
    through a hole in the ceiling, so kill him quick. Then there will be a 
    guard directly down the hall from you falling from the ceiling, so kill 
    him. Kill the other guy that pops out from around the corner, and go to 
    the end. Turn left, and go through the hand scanner door. Do the 
    lockdown thing again. Go out the door and turn right. Go halfway down 
    the hall, and turn right again you should be by the big map. Turn right 
    once again, and go down and follow this hall. Kill all of the guards in 
    the way. There will be a hand scanner. Press B to it and go into the 
    vault. At the end, you will see a police guy by an injured guy. Shoot 
    close to him and he will duck down. Quickly run past him so you can't 
    get his mission. (This tip is thanks to Devon Krieger.) Follow the hall 
    to Sir Robert King. Talk to him. Go back to the hall and do the same 
    thing to the cop so you can't get his mission. Scratch mission G! Go 
    out of the vault doors and turn right. Kill the guards. You should have 
    gotten a transmission from Q by now. "007, this is Q. Get to the Q labs 
    at once! The suspect is escaping! She has a boat waiting outside!" Go 
    down this hall and turn left kill all of the guards. Turn right and 
    then turn right again. Follow this hall until you get to the first 
    door. Turn right into it and go towards the hole in the wall.
    *Mission Complete*
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    Mission 3 Thames Chase
    
    Objectives: A. Pursue but do not eliminate the female assassin
                B. Rescue the hostages
    
    You start the mission by your crashed boat. Don't kill the assassin, or 
    you'll fail. Turn right and go towards that wall. Duck down. Then two 
    goons will drive by in a boat, but they will not be able to shoot you. 
    After they have passed, run up the stairs and kill the guy. Get his 
    gun, and make yours silenced. Go just enough up the stairs so that you 
    can shoot the guy in the van in the head. Then shoot the other guy in 
    the head. Then go around the corner and kill the other guy. Then go 
    around the corner, and quickly shoot the barrel by the door. Then kill 
    the guy in the window. Get all of the ammo, and then go in the little 
    alcove between the building and the wall. You will get the spear master 
    spear gun. I would suggest that you get out your Deutsche SA10 for this 
    next part. ( If you have lost a lot of health, you might want to restart.) Go 
    down the stairs slowly and kill the guy on the far left. Then kill the guy in 
    the middle, and then the guy on the right. You have to go fast, or the guys 
    will kill the hostages. You can get the ammo, but you don't have to. Go through 
    the opening on the right and then to the left. There will be 3 scuba guys with 
    spear guns kill them. Now the best way to do this next part is to just run to 
    the door, not killing the guys, but you can do it your way. Then kill the three 
    guys in this hallway. Go through the door and you will be in a place where 
    there are boxes stacked up high. Kill all of the guys, including the one on 
    top, being careful not to kill the hostages. Then get out your watch grapple 
    and use it on the yellow and black things up top. Instead of going onto the 
    place where the door is, turn around once you are on top of the rope, and jump 
    on the boxes. If you make it across, there will be body armor that you WILL 
    need. Get it, and go up the rope and out the door. Kill the guy as Q says " The 
    suspect is getting away, Bond." Go down the ramp and kill the 2 guys. Kill the 
    guy on the boat, and go up the stairs. Kill the 2 guys on the stairs. Kill as 
    many of them as you can, but my advice would be just to run like heck for the 
    stairway. Chances are you will die on this last part, so lots of it is luck, 
    and some of it is how much health you had left after you got the body armor.
    I had about this much health || when I beat it on 00 agent.
    *Mission Complete*
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    Mission 4 Underground Uprising
    
    Objectives: A. Rescue the hostages
                B. Defuse the terrorist bomb
                C. Pursue but do not eliminate female assassin
                D. Avoid civilian casualties
    
    You start this mission on a staircase. Go just far enough down that 
    they start to kill you. Then back around the corner. After the hostages 
    are clear, peek around the corner and shoot the computer through the 
    window. This will blow up and kill them both. Then go and kill the guy 
    to the left. Get all of the ammo. Go around to the right, and kill the 
    guard. Get out your Raptor Magnum, and go down the left staircase. Kill 
    the two guys on your side, and the one on the other side. Go down, and 
    get out your machine gun. (Anything but your Raptor Magnum. Wanna know 
    why? Try it.) Turn right and kill the guys. Get the ammo and get out 
    your stun grenades. Around the next corner, there are 2 hostages. Throw 
    a stun grenade and then get out your Wolfram. Go around the corner once 
    it blows, and shoot the downed guards. Get the ammo and get out your 
    machine gun. Go down the stairs and around the corner. Do not shoot the 
    civilians. Shoot the guy that runs by. Then go around the corner and 
    shoot the two guys. Go towards the train and shoot the guy. Go around 
    and kill the two guys. This is a tricky part. Then go to the side and 
    once the train has gone by, go fast to the door. Open it and get out 
    your shotgun. Go out the opening and jump into the train kill the guys 
    on auto. Get out your machine gun. This is another tricky part. Go out 
    the door and kill the guys, from left to right. Go around the corner 
    and wait for a guy to come through the ripped metal. Kill him. Go into 
    the men's bathroom and kill all of the guys. In the last stall, there 
    is a bomb on the toilet. Get out your bomb disposal kit. There will be 
    two bars on the right middle of your screen. One is full blue and one 
    is empty. You aim at the bomb and press B repeatedly. Try to get the 
    blue bar empty, but if the red bar is full, the bomb will blow. If you 
    stop it on 0:07, you will get full health and body armor, which you 
    will probably need by now. Go out of the bathroom and go through the 
    ripped metal. Shoot the lock on the door. Go up the stairs and kill the 
    guy across. Jump across the thing. Keep going up and killing guys until 
    you get to another locked door. Shoot the lock, and run to the balloon 
    rope. Grab on.
    *Mission Complete*
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    Mission 5 Cold Reception
    
    Objectives: A. Draw terrorists away from Electra
                B. Destroy fuel dump at tower 1
                C. Destroy fuel dump at tower 2
                D. Get to the bottom of the peak
    
    This level is easy. Just ski down. Kill all of the guys. Tap c-up the 
    whole time. Turn left whenever there is a fork by tapping c-left. This 
    will save time and get you body armor. The fuel dumps are 1/4 of the way  
    through the level, and 3/4 of the way through. Just shoot one of the 
    barrels at each one, and then all you have to do is survive.
    *Mission Complete*
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    Mission 6 Night Watch
    
    Objectives: A. Avoid alerting Gabor
                B. Avoid alerting Davidov
                C. Find telephone and plant wiretaps
                D. Photograph documents showing Davidov's a traitor
                E. Avoid all casualties
    
    You start off in your hotel room. There is a phone. Bug it. Go out the 
    door and look down at the wire gate. If there is not a guard there, 
    shoot off the lock. Jump off to the left, and get out your watch 
    stunner. Go through the gate and stun the guard. Punch him to death. Do 
    the same with the guard that is patrolling around the surveillance 
    building, and the same with the guard in the building. Use your data 
    scrambler on the blinking thing to disable the cameras. Then go back. 
    Use your X-Rays to make sure Gabor isn't patrolling around, and then go 
    out and stun and punch the guards. Go through the thing, and use your 
    x-rays again to make sure Gabor isn't patrolling around. Then stun the 
    guard and punch him. Go to the left. Use your x-rays to find out where 
    the guards are. When they aren't looking, dart him. Then quickly go to 
    the right and dart the second guard. Go through this door. Bug the 
    phones and go through the door on the far wall. This will lead to a 
    place with a phone. Tap it. Go out of the door to the right. This will 
    lead to a big field with 2 guards in it. Get rid of them. Go to the 
    camera place and kill the guy. Use your data scrambler to take care of 
    the cameras. Then go out the door and through the opening. Turn left 
    and shoot the lock on the door. Dispose of the guard. Then go into the 
    camera building and knock out the cameras. Go back through the locked 
    fence door, and to the left. Go in the door and through the hall. In an 
    opening to the left, there are two guards. Kill them, and use your safe 
    cracker to open the safe. Photograph the evidence. Go out of the door 
    and into the forest. Use x-ray here, because there are guards. Go into 
    the final surveillance building. Bug the phone on the desk, and take 
    photos of the evidence on the desk, and one on a cabinet. Then go out 
    the door, up to Davidov's car, and press B to the trunk.
    *Mission Complete*
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    Mission 7 Midnight Departure
    
    Objectives: A. Eliminate Davidov
                B. Pick up Davidov's phone
                C. Get Arkov's ID Badge
                D. Find Item to bribe pilot
                E. Get controller to land plane
                F. Board the plane
                G. Avoid civilian casualties
    
    You start off in the woods. Go forward. Turn on night vision. Take a 
    right at the fork. Shoot the guard in the head. Wait there with your 
    sniper rifle until Davidov comes by. Shoot him in the head. Then shoot 
    the alarm. Kill all of the guards by sniping. There should only be 
    three or four. Get all of the ammo, and snipe the two guys on the 
    ridge. Then get out your soviet. Let your night vision recharge. Go 
    down the path until there is a fork. Turn left on it. Follow it, 
    killing all of the guys until you get to a cabin. Kill the guys and get 
    the ID badge in it. Turn around and go back. Turn left, and go down the 
    path. Kill all of the guards on the bridge, and destroy the alarm. Go 
    across the bridge, and follow the path to the right until you come upon 
    a truck. Kill all of the guys around it. Now, if the alarm is going 
    off, you already killed the guys and this truck won't be here, but if 
    it isn't, you have two options. One, and the safer one, you can jump 
    into the back of the truck, and it will take you all the way to the 
    airport, unharmed. Two, You can keep going. If you keep going, kill all 
    of the guards, and keep going right until you get to the airport. If 
    you take the truck, jump out before the truck stops, but just after it 
    enters the airport. Then go right into a stone wall thing. Kill all of 
    the guards, and in the back of one of the trucks is a sports bag. Jump 
    in and get it. Then go out and turn on night vision. Snipe out all of 
    the guards in the towers. Then go into the flight controller building 
    by the far right of where you are now. Snipe out the two guards. Then 
    go through the door. DO NOT KILL THE CIVILIANS!!!! If the alarm is 
    going off, there will be guards waiting for you, but if it isn't, just 
    go up the stairs, kill the guard, and go up the second stairs. Go up to 
    the flight controller. He will land the plane now. If and only if you 
    are going for the time cheat, you can go out the window and press c-up 
    half way down and you won't die. If not, go down the stairs. Put away 
    your gun, and go up to the plane.
    *Mission Complete*
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    Mission 8 Masquerade
    
    Objectives: A. Infiltrate facility, do not arouse suspicion
                B. Christmas must survive
                C. Avoid innocent casualties
                D. Escape the blast pit
                E. Retrieve locator card
    
    You start off at a base camp for a nuclear missile.  Get out your 
    transport documents. Go up to the guard officer dude in the green, and 
    wait until he is done talking, show him the documents. Turn right and 
    go to Christmas. Do the same with her. Go to the elevator. Once the 
    door opens, go out and open the door ahead. Turn right and follow the 
    hallway to another door. Open it, and get out your watch grapple. You 
    will appear in a blast pit. Go under where the guys are shooting at 
    you, and use your watch grapple. Get out your gun. Climb up it, and 
    shoot the guys in blue, but not green. Then wait for Christmas to open 
    the door. Once she does, kill all of the guys. Push the thing forward 
    until more guys come, and kill them. Soon you will come to an opening 
    to your right. Kill the guy in there. He has the locator card. Get it. 
    Then go forward until the door closes on it. Then jump on the box, and 
    jump over the rail on the thing. Jump off it. Kill all of the guys and 
    go talk to Renard in the elevator. When he is talking, run about 
    halfway back the way you came. Once you see a time limit of 6 seconds, 
    run forward and jump onto the sliding thing. You have to have at least 
    3 seconds to spare, or you'll die. Then go around the blast pit and 
    kill the guys in blue. Get all of the ammo, and jump up on the platform 
    on the right side of the hall. Kill the guys in the next room. Go 
    through the right door. Follow the hall, and go to the left side of the 
    giant pillar. Don't kill the green guys, but kill the blue guys. Run to 
    the back of the elevator.
    *Mission Complete*
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    Mission 9 City of Walkways 1
    
    Objectives: A. Locate Zucovsky
                B. Keep Christmas Jones alive
                C. Do not eliminate your allies
                D. Keep Zucovsky alive
                E. Retrieve computer files
    
    You start out by your car with Christmas. Go down the path and to the 
    right. Go up the ramp. Shoot the lock off of the door. Go in. Go out 
    the door that you didn't come out of. Go down the ramp, and kill the 
    guards. Get all of the ammo. Go around and turn on night vision. Run 
    out with your machine gun. Kill the guys on the bottom, and then go up 
    the ramp and kill the guys on top. Get all of the ammo. Use the switch 
    to open the door. Kill the 3 guys. Cock your gun, and use the switch by 
    the elevator. Kill the guys in the elevator. Get all of the ammo. Go up 
    the elevator and around the corner. Kill the 2 guys. Get the ammo. Jump 
    on the conveyor belt, and zip past the guys. Trust me, you will be 
    giving more health and ammo then you will be getting. Get off of it at 
    the second place, and through the door. Hop on it again. Kill the guy, 
    and DON'T GET OFF TO EARLY! There is a guy with a GL-40 and he will 
    kill you. Use your Meyer TMP to kill him. Keep going around all of the 
    corners killing all of the guys, getting all of the ammo. Use the 
    switch to open the door. Go out. Now would be another good time for 
    night vision. Automatically go right against the wall, and down the 
    ramp. Go right and kill the guy at the end. Then turn left and kill 
    that guy. Now go use the switch in the room that the second guy was in. 
    This will lower the bridge. Go back down and this time go to the left. 
    Kill the guy and go down the ramp. There will be a guy with the RL-22, 
    so make short work of him. Then kill the guy by the boat. Go to where 
    the guy had the rocket launcher. Go up the ramp closest to him. Kill 
    the guys on the bridge. Go into the warehouse. Be careful not to kill 
    Zucovsky's guards. Go up the stairs and kill the guys. Go up the stairs 
    again and kill the guys. Then go to the computer and get out your 
    covert modem. Use it on the computer. Go left and down the ladder. Go 
    strait and left. Kill the guy, and follow the path to a door.
    *Mission Complete*
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    Mission 10 City Of Walkways 2
    
    Objectives: A. Return to Zucovsky
                B. Collect equipment from Zucovsky's car
                C. Do not eliminate your allies
                D. Destroy the attack helicopter
    
    You start off this level in a large room. Turn around and get the gun, 
    body armor, and a sticky grenade. Go out the door and press the red 
    switch. Go across the bridge and kill the guys. Go through the doors 
    and wait for Zukovski's guards to kill them. Then run for it. There 
    will be a ramp. Go up and kill the guy. Get all of the ammo, and go 
    down the other ramp. Kill the guys that "drop in", and go out the door. 
    Run up the wooden ramp, and kill the guys below. Go through the other 
    door. Run all around killing all of the guards. Shoot the 3 guys 
    standing in front of the doors, and walk out. Go out, and turn right, 
    get the body armor, and come back and take cover, because there will be 
    a helicopter there. Wait until it leaves, and go to the left. There 
    will be 4 or 5 metal bridges here. Go to the one on the far right. Kill 
    the guy and get his ammo. Then turn left and kill the other guy. Go 
    into the warehouse. Kill all of the guys and go out to the boardwalk.
    The helicopter will chase you down the boardwalk. Go up the ramp, and 
    kill the guys that you can, and run down the ramp in the middle. WHAT? 
    Now I have to fight the helicopter?!?!  Crap! Get the equipment out of 
    Zukovski's car, and put it on auto. Get the body armor, and go with 
    your back faced to the bridge. Aim up, and shoot the chopper as it 
    stays in 1 place. It should take 12 direct hits to kill it on 00 agent. 
    Then shoot the missile launcher forward and slightly down on the 
    bridge. This should kill the 2 guards. Get out your machine gun, just 
    in case, and then go across and up the ramp.
    *Mission Complete*
     -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    Mission 11 Turncoat
    
    Objectives: A. Pursue Bullion, don't let him get away
                B. Rescue hostages
                C. Christmas must survive
                D. Avoid innocent casualties
    
    You start off in an ally, un-armed, watching the enemy get away. 
    (There is a moral booster for you!) Go down the ally, and turn right. 
    Go up the ladder, and to the end of it. There will be a Wolfram P2K. 
    Get it. Take it out, and go forward, towards the van. Kill the guys 
    that come out, and grab their guns. Kill all of the guys that run out, 
    and then run out so that they can see you. 2 more guards will come. Now 
    shoot the car with your Mustang .44. This should kill them all. Get ALL 
    the ammo, and go around the corner. You will see Bullion here, but 
    don't waist ammo trying to kill him. Go down the street and turn right. 
    Snipe the guys with your Mustang .44, and they should die in 1 shot. 
    Get all of the guns, and reload. Kill the guy who is around the next 
    corner. Then 2 guys should come out. Kill them. Then a civilian should 
    run out of the door, and then a maniac with a shotgun will follow. Kill 
    the guy with the shotgun. Go through the door, and up the stairs. Get 
    out your ingalls Type 20 . Strafe to the opening and kill the guy directly 
    across who is holding the girl hostage. Then turn left and kill the guy in the 
    white, and then the black guy. Switch to your Deutsche SA10 and go to the place 
    where you shot the first guy. Back into this corner, and snipe the guys on top. 
    Get the body armor, and go up the stairs. Kill the guard in white, and go 
    through the door on top. Go up the stairs, and kill the guy. Get his     
    Mustang MAR. Kill the guy that is sniping you from above, and then a guy should 
    come from below. Kill him. Go around on top until there is an opening. Jump 
    across the building. Get out your Mustang MAR. Kill the guy on your side of the 
    building, and then switch to impact. Shoot it across and it should kill both 
    guys. Jump across and get all of the ammo. Go out the door and kill the guy 
    with a shotgun. Go through the door on his right. Kill the guard and turn left. 
    Kill that guard and kill the guards that are out on the balcony thing. Go out 
    and turn right. Kill the guard, and go up the ladder. Kill the guys to the 
    left, and go across the boards. Kill the 2 guards here, and go to the far right 
    skylight thing. Fall into it. Switch to a machine gun. Strafe through the 
    opening, and kill the guards. Turn left and kill the guards here. Go down the 
    stairs and.. Quickly! Kill the guard with the hostage.  Go through the door and 
    rescue this hostage. Go through the next door and rescue the hostage to the 
    right. Go through the next door and turn left. Kill the guys, and go through 
    the hole in the wall.
    *Mission Complete*
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    Mission 12 Fallen Angel
    
    Objectives: A. Open door with scanned fingerprint of Bullion
                B. Rescue M at all costs
                C. Stop Electra from warning Renard
                D. Do not eliminate your allies
    
    You start in a room with dying Zucovsky. Do not get his pistol. Get out 
    your watch stunner. Go up the stairs and stun the guard to get his gun. 
    Go up and to the left. Go through the door and kill all of the guards. 
    Get all of the ammo, and get the green box on the table. Forget the 
    rest of the guards. You will be back. Go out the door you came in, and 
    back down the stairs. Still don't get his pistol. Then he will never 
    die, and at the end, he is still waiting for someone to pick up his 
    pistol. Anyway, Go out the door to your left, and then out the door to 
    your right. There will be a guard to the right, get his ammo. You 
    should have a Mustang MAR. Get it out. Go over to the side, and jump 
    off. Kill the guard there, and snipe out Bullion and his guard. Then 
    turn left and follow the boardwalk until you see a hole. Fall into it. 
    Kill the guys, and go down the ramp. Kill all of those guys, and go out 
    the door. Turn around and run out backwards, because guys will come out 
    of the door. Kill them. Go over to Bullion's body, and get his 
    fingerprint. Go back the way you came, up the ramp, and kill the guys. 
    Go out the door and up the dirt ramp. Go in the door and go to your 
    left. Go through that door and up the stairs. Go through the door and 
    through the door to your left. Go through the door straight across from 
    you. Follow the path, killing all of the guys until you come across a 
    hand scanner thing. Get out your fingerprint scanner. Use it on the 
    lock, and get out your watch grapple. There is a hole in the ceiling, 
    and use your grapple on it. Climb up, and get out your machine gun. Go 
    up the 2 ladders, and kill the guys. Go over to M's cell. Shoot the 
    lock off, and go in... Get out your stunner. Go over and stun him. Grab 
    his pistol. Go out and up the stairs. Kill the 2 guys. KILL the 2 guys. 
    If you don't, they will come in and kill M. Then go in the room. Shoot 
    Electra.
    *Mission Complete*
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    Mission 13 A Sinking Feeling
    
    Objectives: A. Board Submarine
                B. Locate and rescue Christmas unharmed
                C. Gain access to control room
                D. Avoid submarine crew casualties
                E. Escort Christmas to mine room
                F. Destroy steering controls
    
    This is a toughie to describe, because Christmas is never in the same 
    place, and half of the guards are patrolling. But here it goes... 
    
    You start off in the dark, by a submarine. Go directly to your left, 
    and then left again. Jump into the water, and swim to the back of the 
    submarine. Climb up on it. Climb the ladder, and jump into the hole. 
    Now use the ladder, and climb down, shooting the guy in the head.
     Get his gun, and turn right and open the door. Christmas might be in 
    here. Use your X-rays to find out. If she is, go in and kill the guard 
    from the door, but quickly close it so she can't follow you. If she 
    does, there is a risk of her being shot. This  goes for wherever you 
    find her, even if she is not in here. Go in the opposite direction. 
    Open the door into a hallway. Go to the left. Use X-rays to find out if 
    she is in here. If she isn't, kill the guards anyway. Follow the hall 
    and turn left. There is a patrolling guard here, so kill him. Go 
    through the door. Go right and through the next door. You are in a 
    small room. Straight ahead is the mine room, and to the right is the 
    steering room. If you have Christmas, put her in the mine room. Go into 
    the steering room and kill the guards. There is a door in the wall on 
    the left. Go through it and kill the guards. Shoot the steering 
    controls. 
    *Mission Complete*
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    Mission 14 Meltdown
    
    Objectives: A. Enter the reactor chamber
                B. Eliminate Renard
                C. Protect Christmas
                D. Stop the meltdown
    
    Another toughie. Forgive me if this one has not as much detail as the 
    rest. It is easy to get disoriented here. Oh, and to make it even 
    harder, you have a time limit. Once the red bar on the top of your 
    screen is full, you fail. This level will take time, and I personally 
    think it is a load of crap, but here it goes...
    
    What you want to do basically is follow the green lights. I will try to 
    give a more detailed description. Here it goes...
    
    Drop into the hole in front of you. Go underwater, and through the 
    door. Go up and fill your air. Go down all the way, and go through the 
    hall. Go down even farther at your next chance. Then go to the left, 
    and up again. You should be in the map room. Get some air. Go down and 
    to the right. you should be able to go down even farther. Now you will 
    see a ladder. Go past it. There will be a giant hole in the wall. Go 
    through it and follow the green light. ( It should be to the right. )
    Then go up and get the air through the hole in the side. Go back 
    through and up the place you were going. (Are you lost yet?) Go up, to 
    the left, and you should see air really high up. Go up, but be ready 
    for a fight when you come up. Kill the 2 guys, and get the body armor 
    behind you. Then aim up and on 1 of the sides, there is a hole and a 
    place for your watch grapple. Use it, and kill the guy up there. Be 
    careful of the steam, and there will be a door hanging open. Use your 
    grapple, and go up. Kill the guy if there is one, and there should be a 
    red button. Press it and kill Renard. Climb up your watch grapple and 
    jump on to the place where the guard was. Another guard should come. 
    Kill him. Use your watch grapple, and go up and kill the guard. Go 
    forward and use your watch grapple.
    *Mission Complete*
    
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    Author's Note...
    Thanks for using my walkthrough. This walkthrough has all of the 
    objectives for 00 agent. Some of them, you might not have to do, if you 
    are just doing it on agent or secret agent. As you might realize, some 
    of the levels are more detailed then others. This is because I tend to 
    remember the levels that I had to do OVER and OVER and OVER and OVER to 
    get the cheat codes for.
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    4.	007 Award Times
    
    Courier                Secret agent    Business suit skins     3:45
    King's ransom          Agent           Team King Of the hill   2:20
    King's ransom          Secret Agent    Security Skins          3:45
    Thames Chase           00 Agent        Exotic Weapons          4:25
    Underground Uprising   Agent           Castle                  2:15
    Cold Reception         Secret Agent    Sky Rail                3:15
    Cold Reception         00 Agent        Exotic Skins            3:25
    Night Watch            00 Agent        Forest                  2:20
    Midnight Departure     Agent           Soldier Skins           3:05
    Masquerade             Agent           Air Raid                3:15
    Masquerade             00 Agent        Scientist Skins         4:20
    City of Walkways       Agent           Civilian Skins          3:35  
    City of Walkways       Secret Agent    Covert Skins            3:45  
    City of Walkways II    Secret Agent    Wild Fire Mode          3:40  
    Turncoat               Secret Agent    Capture the Briefcase   3:20  
    Fallen Angel           Secret Agent    Gadget War              2:45  
    A Sinking Feeling      00 Agent        Navy Skins              2:55  
    Meltdown               Agent           Contemporary Skins      Finish 
    Meltdown               Secret Agent    Classic Skins           Finish 
    Meltdown               00 Agent        Golden Gun Scenario     Finish
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    5.	Multiplayer Strategy
    
    SKINS: Try to pick a skin that will be camouflage to the level you 
    are playing in. Such as if you were playing in the forest, you would 
    want to pick one that is green or black, or if you were playing the 
    Sky Rail, you might want someone wearing white. In the levels like 
    M-I6 or Merchant, you can't really get camouflage.
    
    KILLING: Try to find sniping spots, like in the frostbite level; you 
    should go to the sniping spot, where it is high up. You might want 
    to find good places where you can see far. These are the best. But 
    if you are not playing a level where there is a good sniping spot, 
    then the best places to wait are the bathrooms. Or if you are just 
    plain crazy and you want to have fun, just run around and kill guys.
    
    SCENARIO: Lots of the scenarios are fun, but the ones I like the 
    most are capture the briefcase, uplink, and team king of the hill. 
    These are really fun. Capture the briefcase is the same as capture 
    the flag, but you don't have a flag, you have a briefcase. Uplink is 
    where there are 3 points on the map, and you have to go up to them 
    and touch them. This will make them your color. You get points for 
    controlling them. Team king of the hill is where you have a point on 
    the map where there is a big circle. You get points for being in the 
    circle.
    
    WEAPONS: You can use all of the weapons groups, and they are fun, 
    because hey, this is James Bond! But I think that Close Combat, 
    Exotic, and Gadget war are the dumbest, and Rapid Fire, Covert, and 
    explosive are the coolest. You go ahead and take your pick.
    
    CHALLENGES: Here are some challenges for you. Put it on these 
    settings.
    
    Health: 10
    Radar: Off
    Level: Random
    Auto aim: Off
    Al Bots: 3
    Scenario: Capture the flag/Briefcase
    Teams: You against Al Bots
    Weapon Mode: Close Combat
    
    Give That a Try!! HA!
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    6.	Tips and Tricks
       
       This is sorted out by mission. If you want tips and tricks for the 
    night watch, go to the thing that says night watch, etc.
    
    
    Courier: Use your laser on the alarm to disable it.
            You can beat it in 10 or 15 seconds. See above for the details.
             Once you start off with your Wolfram, wait for the guy to 
    stand up, and you can get his ammo.
    
    King's Ransom: On the stairs, use your stunner on the guys that rappel 
    from the ceiling. Then you won't have to waste any ammo.
    
    Thames Chase: As soon as you start out, go to the right wall, and duck 
    down. The guys in the boat can't shoot you. Then jump on top of your 
    boat, and shoot the first guy in the head. Once you use your watch 
    grapple, hop across the boxes to the other side and there is body 
    armor.
    
    Underground Uprising: Once you start, go down and peek around the 
    corner. Once the civilians are clear, shoot to the right of the right 
    window, and this will blow up the computer, killing both guys.
    At the first hostage point, throw a stun grenade, and don't let them 
    see you do it. Then go and shoot them.
    
    Cold Reception: Stay to the left, and tap c-up the whole time.
    
    Night Watch: Use your X-Rays to find out if Gabor is looking or not. 
    Punch the guys to kill them.
    
    Midnight Departure: After the bridge, if the alarm isn't going off, 
    there will be a truck. Kill the guys around it, and hop in the back of 
    the truck. It will take you all the way to the airport, unharmed. Once 
    you tell the controller to land the plane, hop up on his controls and 
    fall out the window. FALL out the window. If you jump, it won't work. 
    Once you are half way down, press c-up. You will survive.
    
    Masquerade: Once Renard starts talking about them being even, start 
    running towards the sliding thing. This saves you from dying. There is 
    body armor by the place where if you go to the left instead of the 
    right.
    
    City Of Walkways 1: There is some hidden body armor under the walkway 
    by where the guy has the RL-22.
    
    City of Walkways 2: To destroy the attack helicopter, go down the ramp 
    and get out the sentinel gun on auto. Go by the bridge, and put your 
    back to it. Look up. This way, it will only shoot guns, not missiles.
    
    Turncoat: Once you get the Mustang MAR, change it to impact, then auto, 
    then when you go back to impact, you will have 2 grenades. Repeat until 
    ammo full. And at the start, there is a hidden Wolfram P2K. Go up the 
    ladder and follow the boardwalk until you get to the end. There is a 
    gun here.
    
    Fallen Angel: In the gas room, shoot the cameras before they see you. 
    Then you can just go up the stairs. Snipe Bullion from above instead of 
    going face to face.
    
    A Sinking Feeling: When you start, jump in the water and swim to the 
    tail. Then you can climb up the ladder and board the sub, saving time 
    and health.
    
    Meltdown: Instead of trying to remember exactly where to go, just 
    follow the green lights.
    
    Multiplayer: In the frostbite level, there is a sniping spot that you 
    can get to by following the black tunnel. When you shoot boxes, they 
    explode. With the black London cop, you can hide in walls and the only 
    way people can kill you is with explosives. If you come to an AL BOT, 
    go up to it and go around in circles. Then they won't kill you.
    
    Tips: When you are reloading, hide behind something. Then the guards 
    won't kill you as much.
    
    (Devon helped with this section)
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    7. Mission Failure Guide             
    
    
    Here is where the fun starts... 
    
    Briefing: 007, failing is an art, and it can only be done a certain 
    way. NOT! Have fun with this section, and fail your mission. This 
    section contains all of the ways to fail your missions! So pull out 
    your favorite gun, and kill the hostages, or shoot the bomb! Who cares!
    
    Courier: 
    A. Collect Equipment from safety deposit box
    Cannot be failed
    B. Avoid Civilian Casualties
    Kill a civilian or a cop
    C. Collect Money from Vault
    Cannot be failed
    D. Crack safe, get security swipe card
    Cannot be failed
    E. Escape bank with money
    Cannot be failed
    F. Destroy videotape backup
    Cannot be failed
    
    King's Ransom:
    A. Protect all Primary MI-6 personnel
    Kill MI-6 Personnel (M, Robinson, Sir Robert King, etc.)
    B. Avoid civilian and security guard casualties
    Kill a civilian or a security guard
    C. Find Sir Robert King
    Cannot be failed
    D. Activate top floor lockdown panel
    Cannot be failed
    E. Activate sprinklers
    Cannot be failed
    F. Activate ground floor lockdown panel
    Cannot be failed
    G. Escort Doctor Warmflesh
    Kill the doctor, let the guards kill her
    
    Thames Chase:
    A. Pursue but do not eliminate the female assassin
    Kill her at the beginning, Wait at the end and let her escape
    B. Rescue the hostages
    Kill the hostages, let the guard kill them
    
    Underground Uprising:
    A. Rescue the hostages
    Kill the hostages, let the guards kill the hostages
    B. Defuse the terrorist bomb
    Shoot the bomb, Wait until time runs out, Defuse it to fast and let it 
    blow up
    C. Pursue but do not eliminate female assassin
    Kill her, let her get away at the end
    D. Avoid civilian casualties
    Shoot a civilian
    
    Cold Reception:
    A. Draw terrorists away from Electra
    Cannot Be Failed
    B. Destroy fuel dump at tower 1
    Don't Shoot it when you go past it
    C. Destroy fuel dump at tower 2
    Don't shoot it when you go past it
    D. Get to the bottom of the peak
    Cannot be failed
    
    Night Watch:
    A. Avoid alerting Gabor
    Let him see you, shoot him
    B. Avoid alerting Davidov
    Wait outside at the end, let a camera see you
    C. Find telephone and plant wiretaps
    Cannot be failed
    D. Photograph documents showing Davidov's a traitor
    Cannot be failed
    E. Avoid all casualties
    Shoot a guard
    
    Midnight Departure:
    A. Eliminate Davidov
    Run past him and beat him to the airport, let him board the plane
    B. Pick up Davidov's phone
    Don't pick it up
    C. Get Arkov's ID Badge
    Cannot be failed
    D. Find Item to bribe pilot
    Cannot be failed
    E. Get controller to land plane
    Kill controller
    F. Board the plane
    Cannot be failed
    G. Avoid civilian casualties
    Fail objective E
    
    Masquerade:
    A. Infiltrate facility, do not arouse suspicion
    Pull your gun, stun or laser someone
    B. Christmas must survive
    Kill her
    C. Avoid innocent casualties
    Kill a soldier in green
    D. Escape the blast pit
    Cannot be failed
    E. Retrieve locator card
    Don't get it
    
    City of Walkways 1:
    A. Locate Zucovsky
    Cannot be failed
    B. Keep Christmas Jones alive
    Kill her
    C. Do not eliminate your allies
    Kill one of Zukovski's body guards
    D. Keep Zucovsky alive
    Kill him
    E. Retrieve computer files
    Don't get them
    
    City of Walkways 2:
    A. Return to Zucovsky
    Cannot be failed
    B. Collect equipment from Zucovsky's car
    Cannot be failed
    C. Do not eliminate your allies
    Kill Zukovski's guards
    D. Destroy the attack helicopter
    Cannot be failed
    
    Turncoat:
    A. Pursue Bullion, don't let him get away
    Wait a long time, and let him get away
    B. Rescue hostages
    Kill hostage, let a guard kill a hostage
    C. Christmas must survive
    Fail Objective A
    D. Avoid innocent casualties
    Kill a civilian
    
    Fallen Angel
    A. Open door with scanned fingerprint of Bullion
    Cannot be failed
    B. Rescue M at all costs
    Kill her, at the end don't shoot the guards and they will kill her
    C. Stop Electra from warning Renard
    Don't kill her
    D. Do not eliminate your allies
    Kill Zukovski's guard
    
    A Sinking Feeling
    A. Board Submarine
    Cannot be failed
    B. Locate and rescue Christmas unharmed
    Don't get her, kill her, let the guard kill her
    C. Gain access to control room
    Cannot be failed
    D. Avoid submarine crew casualties
    Kill an innocent
    E. Escort Christmas to mine room
    Don't escort her, fail objective B
    F. Destroy steering controls
    Cannot be failed
    
    Meltdown
    A. Enter the reactor chamber
    Die in the water, fail objective B
    B. Eliminate Renard
    Don't press the button and let the red bar get full
    C. Protect Christmas
    Cannot be failed
    D. Stop the meltdown
    Fail objective B
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    8. Credits
    
    *Myself- for writing this walkthrough
    
    *You- for reading it
    
    *Ian Fleming- for inventing James Bond
    
    *Devon Krieger- helping complete the game
    
       *Nintendo, EA, and Eurocom- for making such a great game
    
       *EdTheMoogle, Split Infinity, and Kodos86- I got the idea for the         
    mission failure guide from their guides similar to it.
    
    Thank You!
    -=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-
    
    9.	Copyright Info
    
    
    After I completed this document, it was AUTOMATICALLY copyright to 
    me. I do not expect ANYONE to try to take it in any way shape or 
    form. It is mine, and I did type it up, and it did take a lot of 
    time. So please don't steal it. I will allow you to print it for 
    PRIVATE use only. You cannot make a profit off of it.
    
    Copyright (c) 2001 Conor Foster
    

    FAQ Display Options: Printable Version