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    FAQ/Walkthrough by Nemesis

    Version: Final | Updated: 07/02/01 | Printable Version | Search This Guide

                 This document Copyright © 2000-2001 Nemesis™. All rights reserved.
    
    
                              _______.___________.    ___      .______
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                         .----)   |      |  |     /  _____  \  |  |\  \----.
                         |_______/       |__|    /__/     \__\ | _| `._____|
    
                       ____    __    ____  ___      .______          _______.
                       \   \  /  \  /   / /   \     |   _  \        /       |™
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                         \            / /  /_\  \   |      /        \   \
                          \    /\    / /  _____  \  |  |\  \----.----)   |
                           \__/  \__/ /__/     \__\ | _| `._____|_______/
    
                                           E P I S O D E  I:
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                  | _ ) __ _| |_| |_| |___   / _|___ _ _  | \| |__ _| |__  ___  ___ ™
                  | _ \/ _` |  _|  _| / -_) |  _/ _ \ '_| | .` / _` | '_ \/ _ \/ _ \
                  |___/\__,_|\__|\__|_\___| |_| \___/_|   |_|\_\__,_|_.__/\___/\___/
    
    
    
    
                                Star Wars Episode I: Battle for Naboo™
                                          {FAQ/Walkthrough}
                                        Platform: Nintendo 64™
                                             Version: Final
                                       Brett "Nemesis" Franklin
                                     E-Mail: nemesis@flipmode.com
                               My website: http://nemmysresource.cjb.net
    
    
    
           +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+
                                  T A B L E   O F   C O N T E N T S
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                    01. Introduction                    06. Craft Information
    
                    02. Legal Stuff                     07. Trade Federation Forces
    
                    03. Updates / Revision History      08. Secrets
    
                    04. Controls & Game Basics          09. Frequently Asked Questions
    
                    05. Walkthrough                     10. Tips & Strategies
    
    
    
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    01. Introduction
    
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    Star Wars Episode I: Battle for Naboo™ is a sleeper hit. I mean, until last
    week, I haven't heard A THING about this game. But when I got it for
    Christmas, I expected a semi-good shooter with a Star Wars™ tag slapped on
    it. Well, I was wrong. Star Wars Episode I: Battle for Naboo™ is a sweet
    ass shooter with many different elements placed together in a beautiful
    game with solid gameplay. If you've played Star Wars: Rogue Squadron™,
    then you know what to expect. Battle for Naboo™ is like Rogue Squadron™,
    only better. The graphics have been boosted (with an Expansion Pak, this
    game looks like a Dreamcast game, I swear), and LucasArts™ and Factor 5™
    has done a fantastic job with the game overall. The game DOES get hard
    as you progress, and it may cause frustration among gamers, but if
    you can be patient with the later levels, you will be rewarded handsomely.
    By the way, if you get all Golds in the game, you will be pleasantly
    suprised...
    
    
        +---------------------------------------------------------------------+
        | N O T I C E:                                                        |
        | If you have any questions abou Star Wars EI: BfN™, check the        |
        | Walkthrough first (use Crtl + F to help you...), and then please    |
        | check the FAQ Section, because maybe your question can be answered  |
        | there. If then you STILL cannot find the answer to your question,   |
        | then e-mail me. But a word of warning: If your question CAN be found|
        | somewhere in this document, then I will NOT respond to you. Please  |
        | try to help yourself before you come to me. I get over 30 e-mails a |
        | day, and I do not have time to respond to e-mails asking me         |
        | questions that can be found in this FAQ. Thank you.                 |
        +---------------------------------------------------------------------+
    
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    02. Legal Stuff
    
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       This FAQ can only appear on the following sites (w/out having to ask me):
    
    • GameFAQS <www.gamefaqs.com>
    • Cheat Code Central <www.cheatcc.com>
    • GameSages <www.gamesages.com>
    • Vgstrategies.com <http://vgstrategies.about.com>
    • GameShark.com <www.gameshark.com>
    • FAQ Domain <http://faqdomain.cjb.net>
    • Happy Puppy <http://www.happypuppy.com>
    • ZDNet/Videogames.com <http://www.videogames.com>
    
    
    _____________________________NOT WWW.MEGAGAMES.COM_____________________________
    
    
    If anyone finds it on any other site or MegaGames.com, please inform me ASAP.
    
    E-Mail Address: nemesis@flipmode.com
    
    Copyright:
    © Copyright 2000-2001 Brett "Nemesis" Franklin. This FAQ and everything
    included  within  this  file  cannot be reproduced in any way, shape or
    form  (physical, electronical, or otherwise) aside from being placed on
    a freely-accessible, non-commercial web page in it's original, unedited
    and  unaltered  format. This FAQ cannot be used for profitable purposes
    (even  if  no  money  would  be  made  from  selling it) or promotional
    purposes.  It  cannot be used in any sort of commercial transaction. It
    cannot be given away as some sort of bonus, gift, etc., with a purchase
    as this creates incentive to buy and is therefore prohibited.
    
      Furthermore,  this  FAQ  cannot  be  used by the publishers, editors,
    employees  or  associates,  etc.  of  any  company, group, business, or
    association,  etc.,  nor  can it be used by game sites and the like. It
    cannot  be  used in magazines, guides, books, etc. or in any other form
    of  printed  or  electronic  media  (including mediums not specifically
    mentioned)  in ANY way, shape, or form (including reprinting, reference
    or  inclusion),  without  the express written permission of the author,
    myself.  This  FAQ  was created and is owned by me, Brett Franklin. All
    copyrights  and  trademarks are acknowledged and respected that are not
    specifically mentioned in this FAQ.
    
      This  FAQ  was  written for GameFAQs (www.gamefaqs.com) only. I don't
    want  it to be put up on any other web site and am not above explaining
    this  to  your ad banner guys or whoever else I can get ahold of if you
    decide to violate this disclaimer.
    
      To  continue, this FAQ and everything included herein is protected by
    the  Berne  Copyright  Convention of 1976, not to mention International
    Copyright  Law. Remember that plagiarism is a crime, and that this is a
    copyrighted work--stealing from this guide is putting yourself at risk,
    plain  and  simple, because the law is on my side. If you would like to
    contribute  to  this  FAQ  (you will be credited,) please e-mail me, as
    well as any questions, comments, or corrections, to the address above.
    
    
    
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    03. Updates / Revision History
    
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    -----------------------------------------------------------------------------
                               Version: Final (07/02/01)
    -----------------------------------------------------------------------------
    
    • Updated the format a bit, fixed some errors, and changed the site at the
      top of the FAQ, and removed my review of the game from the guide.
    
    
    -------------------------------------------------------------------------------
                                 Version 1.02 (01/14/01)
    -------------------------------------------------------------------------------
    
    • I fixed a few things and errors in this FAQ, thanks to tons of reader e-mail
      I've got in the past few weeks. ^_^
    
    • Added the "Frequently Asked Questions" section (09).
    
    • Added the "Tips & Strategies" section (10).
    
    • Changed my website at the top of the FAQ from "http://faqdomain.cjb.net" to
      "http://nemmysresource.cjb.net", since the FAQDomain one has been terminated
      for reasons unknown, so I created the new site, "The Resource". Enjoy.
       -80KB
    
    -------------------------------------------------------------------------------
                                 Version 1.01 (01/13/01)
    -------------------------------------------------------------------------------
    
    • Updated the Gold Requirements for "Liberation of Camp 4" and "Panaka's
      Diversion", thanks to snoozer from the Star Wars Episode 1: Battle for
      Naboo message board on GameFAQs.com. Also updated the Gold Requirements
      for several missions, mostly the secret ones, and the last few missions
      in the game, thanks to CyricZ.
       -73KB
    
    -------------------------------------------------------------------------------
                                 Version 1.00 (01/10/01)
    -------------------------------------------------------------------------------
    
    • Added the last 3 secret Missions (Trade Federation Secrets, Coruscant
      Encounter, and The Dark Side). The walkthrough is now fully complete.
    
    • Updated the Craft Information section (added the Sith Infiltrator).
    
    • Updated the Secrets Section with a new cheat, and updated the Easter Eggs
      as well.
    
    • Updated the Trade Federation Forces section, too.
       -73KB
    
    -------------------------------------------------------------------------------
                                 Version 00.91 (01/05/01)
    -------------------------------------------------------------------------------
    
    • Quickie update: Added the last 2 secret missions in the Secrets Section
      (how to get them).
    
    • For my next revision, expect the 3 secret mission walkthroughs that will
      make the walkthrough fully complete...
       -62KB
    
    -------------------------------------------------------------------------------
                                 Version 00.90 (01/02/01)
    -------------------------------------------------------------------------------
    
    • Added 3 more missions to the walkthrough (The Queen's Gambit, Panaka's
      Diversion, and Battle for Naboo), and therefore completing the standard
      mission walkthrough for Star Wars Episode I: Battle for Naboo™.
    
    • Updated the Crafts Information section with the addition of the Naboo
      Bomber.
    
    • Updated the Secrets Section with some Easter Eggs that I noticed throughout
      the game...
       -61KB
    
    -------------------------------------------------------------------------------
                                 Version 00.59 (01/01/01)
    -------------------------------------------------------------------------------
    
    • A HUGE thanks goes out to "Clarke Davis" <roky65@email.msn.com>, for providing
      me with the Gold Medal Requirements that I was missing, giving me the
      locations of the Level Bonuses, correcting me on many occasions, as well
      as other stuff too. Thanks a lot.
    
    • I fixed some errors in the FAQ, I added the Bonus Locations for the missions
      that contain Bonuses, and added many more Gold Medal Requirements that I
      needed.
    
    • Updated the Secrets section, and renamed it "Secrets", instead of "Passcodes"
      as it was previously known.
    
    • Added a Passcode to the Secrets section that gives you Infinite Lives, but
      there is a certain "catch" to the code, it seems. Read the "Infinite Lives"
      Passcode part towards the end of the Secrets Section for more details on
      this "catch".
       -50KB
    
    -------------------------------------------------------------------------------
                                Version 00.55 (01/01/01)
    -------------------------------------------------------------------------------
    
    • First update of the OFFICAL MILLENIUM! *Dances*
    
    • Added one more mission to the walkthrough (Liberation of Camp 4), and added
      the layout for the next mission, The Queen's Gambit. I also added "How to
      get a Gold Medal" for mission 1, Escape from Theed.
    
    • Updated the Crafts Information section
       -45KB
    
    -------------------------------------------------------------------------------
                                Version 00.50 (12/31/00)
    -------------------------------------------------------------------------------
    
    • Added 3 more Missions to the walkthrough (Sanctuary, Search for Captain Kael,
      and Borvo the Hutt)
    
    • Updated the Trade Federation Forces section
       -40KB
    
    -------------------------------------------------------------------------------
                                Version 00.39 (12/30/00)
    -------------------------------------------------------------------------------
    
    • Updated the walkthrough: Added The Andrever River mission, and the layout
      for the Sanctuary mission
       -32KB
    
    -------------------------------------------------------------------------------
                                Version 00.35 (12/29/00)
    -------------------------------------------------------------------------------
    
    • Added the Gold Requirements for Neimoidian Plunder, brought to you by "gjdsj"
      from the Star Wars Episode I: Battle for Naboo Message Board on GameFAQs.com.
      Thanks!
    
    • Added the Passcodes section (08), with codes from Cheatcc.com (notice the
      given credit). ^_^
       -29KB
    
    -------------------------------------------------------------------------------
                                Version 00.30 (12/28/00)
    -------------------------------------------------------------------------------
    
    • First released version.
       -26KB
    
    
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    04. Controls & Game Basics
    
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    Controls:
    
    Brakes - Slow down your vehicle with the touch of a button. Very useful.
    
    Tight Turn - Allows your vehicle to make very sharp turns when needed in
                 flight.
    
    Secondary Fire - When pressed, deploys your craft's secondary weapon, which
                     is usually a consumable weapon which is also stronger than
                     your Primary Weapon.
    
    Fire Blasters - Duh. It lets you let loose on some lasers and blasters which
                    are unlimited in use.
    
    Roll - Allows your craft to do a barrel roll, which is very handy during dog-
           fights, because it allows you to dodge most fire, and to lower the
           damage you receive from enemy-fire.
    
                                      - TYPE A -
    Up:         First Person View
    Down:       Standard View
    Left:       Empty
    Right:      Close View
    Z Trigger:  Brakes
    L Button:   Switch View
    R Button:   Tight Turn
    C-Up:       Empty
    C-Down:     Roll
    C-Left:     Fire Secondary
    C-Right:    Empty
    A Button:   Thrust
    B Button:   Fire Blasters
    
                                      - TYPE B -
    Up:         First Person View
    Down:       Standard View
    Left:       Empty
    Right:      Close View
    Z Trigger:  Brakes
    L Button:   Roll
    R Button:   Tight Turn
    C-Up:       Switch View
    C-Down:     Empty
    C-Left:     Fire Secondary
    C-Right:    Empty
    A Button:   Thrust
    B Button:   Fire Blasters
    
                                      - TYPE C -
    
    Up:         First Person View
    Down:       Standard View
    Left:       Empty
    Right:      Close View
    Z Trigger:  Brakes
    L Button:   Empty
    R Button:   Tight Turn
    C-Up:       Switch View
    C-Down:     Roll
    C-Left:     Fire Secondary
    C-Right:    Empty
    A Button:   Thrust
    B Button:   Fire Blasters
    
    
                                    - GAME BASICS -
    
    Radar - This is the circle-thing at the top right of your screen, and it shows
            everything that you will need to know and to see to beat each level.
            It shows the terrain you are on, it shows enemies and allies, as well
            as the direction you need to go:
                - Green Dots: Allies
                - Red Dots: Enemies
                - Other Dots: Your goal
                - Orange Cone: Direction you need to fly in to complete your
                               objective.
    
    Damage Gauge - This is the little icon of your ship at the top-left part
                   of your screen, and it shows how much damage your ship has
                   taken. The gauge moves from green to dark red, then
                   you blow up.
    
                   - Green: Fine condition
                   - Yellow: 25%-49% damage
                   - Orange: 50%-74% damage
                   - Red: 75%-95% damage
                   - Flashing Red: 96%-100% damage (100% equals death)
    
    Crosshairs - Use this to aim at your enemy/goal target with. It's the little,
                 center circle, so place your target within that circle to get
                 some accurate shots.
    
    
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    05. Walkthrough
    
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    ===============================================================================
    = :::::::::::::::::::::::::::: ESCAPE FROM THEED :::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    The Trade Federation has invaded Theed and you must escape. You are ordered
    to aid your fellow officiers as necessary abd follow Captain Kael's commands.
    Engage the the enemy when appropriate but do not endanger the civilians!
    
    Mission Goals:
    - Rescue your commander
    
    Ships Available:
    - Flash Speeder
    
    Walkthrough:
    Start off by blowing up all of the puny battle droids in the city streets,
    then following your Orange sight-of-range on your radar to find Captain
    Kael, who is in need of your assistance in one of the city squares. Head
    through a dark tunnel to find him being attacked by some rolling-droids,
    so blow them up before they can do any damage to Captain Kael. There are
    about 4 of them, all with light shields. Destroy them, then follow
    Captain Kael into the next part of town, where he needs more help. Destroy
    the droids who are attacking him on the street, then continue to follow
    him into the next main area of town, where there are 4 rolling droids
    surrounding you, and one large tank. Blow all of these guys up to
    end the level.
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    2:15
    Enemies Destroyed -    41
    Accuracy          -    63%
    Friendly Saves    -    07
    Bonus Collected   -    Yes
    Lives Remaining   -    03
    
    How to get a Gold Medal:
    This is the easiest level in the game to get a Gold Medal on, since it's the
    first level in the game, and works basically like a training-level of sorts.
    All you have to do to get a Gold Medal on this level is to fly fast throughout
    the level, but to make sure you can take out as many battle droids on the
    streets as you can with the least amount of shots (it only takes 1 shot to
    take down a Battle Droid). When you reach the rolling Droids, simply fire
    at them continuously until they have been destroyed. Try to ignore any
    AATs until you reach the last one in the level, in which case, just use
    your missiles to blow it up quickly, and to end the level in 2:15 or less.
    
    Bonus Location:
    On the first mission, the second time Kael gets stopped, there is a tank
    at the end of the street.  It is to your right as you enter the T-intersection.
    If you destroy it and go into the little courtyard behind, you can find
    the advanced shield bonus item.  The advanced shield adds another shield level
    to all vehicles.
    
    
    ===============================================================================
    = ::::::::::::::::::::::::::: NEIMOIDIAN PLUNDER :::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    The Trade Federation has taken control of the planet, and only the swamps
    appear safe. Follow Captain Kael through the Naboo Farmlands until you reach
    the swamps. Protect any civilians and settlements threatened by Trade
    Federation forces.
    
    Mission Goals:
    - Protect and escort the Captain to the Swamp
    - Protect the main farm house
    
    Ships Available:
    - Heavy Stap
    - Police Cruiser (Midway through level)
    
    Walkthrough:
    You'll begin this part in the plains, in a farm area. Your main goal here is
    to watch the back of Captain Kael until you reach the swamp, but you will
    have to also do some other stuff, like protect the farmlands of the civilians.
    Start off by protecting your captain right off, but be sure not to fire at
    him. Follow him and protect him throughout this level. Eventually you'll
    reach the point where you will have to protect the farm houses, so do
    so by cutting off the droids as they come around the perimeter of the
    farm. After you've finished protecting the farm houses, follow your captain
    once more to the bridge, where some AAT's await. Use your Missiles to
    blow them up. After crossing the bridge, you can trade in your Heavy Stap
    for a Police Cruiser. Trade it in, and continue protecting the Captain,
    and flying towards the swamp.
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    5:00
    Enemies Destroyed -    32
    Accuracy          -    40%
    Friendly Saves    -    46
    Bonus Collected   -    No
    Lives Remaining   -    03
    
    
    ===============================================================================
    = ::::::::::::::::::::::::::::::: NABOO BAYOU ::::::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    A trader village is hidden deep in the heart of the swamp. Locate the village
    before it can be destroyed. The traders may provide valuable information and
    allies to the resistance.
    
    Mission Goals:
    - Protect Rohan's Houseboats
    - Rescue Officer Vedd
    
    Ships available:
    - Police Cruiser
    
    Walkthrough:
    You start off by protecting the houseboats from the Trade Federation boats,
    so do so (there are about 3 boats to protect), then you'll have to fend
    off about 2 Droid Fighters, then another slew of about 4 Fighters. When
    you go to save Officer Vedd, you'll have to fend off around 6-7 Star
    Fighters, and Vedd will offer to help you, and you will complete this
    mission.
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    5:45
    Enemies Destroyed -    17
    Accuracy          -    16%
    Friendly Saves    -    06
    Bonus Collected   -    No
    Lives Remaining   -    02
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    4:15
    Enemies Destroyed -    19
    Accuracy          -    30%
    Friendly Saves    -    07
    Bonus Collected   -    No
    Lives Remaining   -    03
    
    
    ===============================================================================
    = :::::::::::::::::::::::::::: SMUGGLER ALLIANCE :::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    Enter the mountains in search of the mysterious smuggler, who could become a
    powerful ally in the fight against the trade federation. Clear the area of
    Trade Federation forces and assist any civilians in need.
    
    Mission Goals:
    - Locate Smuggler in the mountains
    - Save Homestead from attack
    
    Ships Available:
    - Flash Speeder
    
    Walkthrough:
    You start off by having to rescue a homestead from the battle droids, and if
    you can destroy them all within reasonable time, another ally will emerge
    from the homestead, and lead you to a powerup in a shed. After getting this,
    follow the orange cone on your radar to continue to find the smuggler.
    When you find him in his cargo vessel under attack, protect him by destroying
    every tank and AAT that get in it's way. There are several tanks and AATs that
    come along, as well as plenty of droids, so try to conserve your missiles
    for the AATs and Tanks, and try not to take too much damage. After you take
    care of the last AAT on the bridge, your mission will end, and the smuggler
    will be appreciative of your help. If you got the Bonus, you will have
    found out that you have discovered Advanced Missile Technology!
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    8:15
    Enemies Destroyed -    22
    Accuracy          -    26%
    Friendly Saves    -    01
    Bonus Collected   -    No
    Lives Remaining   -    01
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    6:30
    Enemies Destroyed -    31
    Accuracy          -    37%
    Friendly Saves    -    02
    Bonus Collected   -    Yes
    Lives Remaining   -    03
    
    Bonus Location:
    The bonus on Smuggler Alliance is advanced missile technology.  At the start
    of the mission, you defend a homestead.  After you defeat the first wave
    of battle droids, two more will approach the homestead from a ridge and chase
    a civilian who is driving a blue speeder.  If you kill the two droids before
    the speeder is destroyed, the driver will lead you to a walled-in area and
    open the gate.  This allows you to go in and grab the bonus item.  Advanced
    missiles is an upgrade for the Heavy STAP and Flash Speeder.  Note that
    the Police Cruiser and the N-1 Starfighter use torpedoes, not missiles; so they
    don't benefit from this bonus.
    
    
    ===============================================================================
    = ::::::::::::::::::::::::::::: HUTT'S RETREAT :::::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    Now that Borvo the Hutt has joined the resistance, you must protect his vessel
    until he reaches his hidden outpost. Once at the base, Borvo's own pilots
    will join the fight against the Trade Federation.
    
    Mission Goals:
    - Protect and escort smuggler to his base
    - Prevent destruction of smuggler's base
    - Free the captured Naboo Pilots
    
    Ships Available:
    - Flash Speeder
    - Police Cruiser (During level)
    
    Walkthrough:
    This level is another "protect" level, because you have to protect Borvo the
    Hutt's ship as he makes his way to his hidden base. Right away, you can
    trade in your Speeder for a Cruiser, or choose to keep the Speeder. I usually
    go with the Cruiser, since I enjoy flying than staying on the ground. :)
    You will be forced to deal with Droid Star Fighters, ground turrets, air
    mines and ground mines. Blow everything up that lies ahead of the Smuggler's 
    ship, and you should do alright. Once you get near the base, you'll have
    to fight off some more AATs on the ground. At the end of the level, you'll
    have to fight off some ATTs and some more turrets, so take out the turrets
    first, then the AATs.
    
    Bronze Medal Requirements:
    -----------------------------
    Completion Time   -    9:00
    Enemies Destroyed -    20
    Accuracy          -    17%
    Friendly Saves    -    09
    Bonus Collected   -    No
    Lives Remaining   -    01
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    ???
    Enemies Destroyed -    ???
    Accuracy          -    ???
    Friendly Saves    -    ???
    Bonus Collected   -    ???
    Lives Remaining   -    ???
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    5:45
    Enemies Destroyed -    28
    Accuracy          -    40%
    Friendly Saves    -    14
    Bonus Collected   -    No
    Lives Remaining   -    03
    
    
    ===============================================================================
    = :::::::::::::::::::::::::: DISRUPTION OF COMM 4 ::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    Borvo and Captain Kael plan to assault the Trade Federation Base on Naboo.
    However, before the attack can take place, you must disable the communications
    web controlling the target base. Pinpoint and destroy the central comm
    satellite to disable the web.
    
    Mission Goals:
    - Disable all shield generators
    - Knock out the Communications Satellite
    
    Ships Available:
    - Naboo Starfighter
    
    Walkthrough:
    Your main goal in this mission is to locate the 3 slave satellites to bring
    down the main shield protecting the central comm satellite, then to destroy
    the central comm satellite. The 3 slave satellites are scattered throughout
    space, but are not hard to find, just as long as you fly in the direction
    your orange cone on the radar shows you, and towards the large enemy-filled
    areas are. Try not to take too much damage, so take out some Droid Starfighters
    and mines in the mine-field first, then concentrate on the satellite. This
    mission is tough, since there are tons of mines that can kill you fast.
    Once you reach the actual Central Comm Satellite, you must take out the
    missile turrets that are on it, then focus on the main satellite itself.
    This isn't very hard, if you saved up some missiles.
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    8:30
    Enemies Destroyed -    20
    Accuracy          -    40%
    Friendly Saves    -    04
    Bonus Collected   -    No
    Lives Remaining   -    01
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    7:15
    Enemies Destroyed -    30
    Accuracy          -    65%
    Friendly Saves    -    04
    Bonus Collected   -    No
    Lives Remaining   -    03
    
    
    ===============================================================================
    = :::::::::::::::::::::::::::::: GLACIAL GRAVE :::::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    The Comm Satellite has been destroyed, temporarily disabling at least one Trade
    Federation base. Attack the sleeping base and destroy all Trade Federation
    weapons, and capture a gunboat for the Resistance.
    
    Mission Goals:
    - Destroy all Trade Federation Bases
    - Steal a Trade Federation Gunboat
    
    Ships Available:
    - Naboo Starfighter
    - Trade Federation Gunboat
    
    Walkthrough:
    For this mission, you are given orders to destroy everything that attacks
    you, and that belongs to the Trade Federation. This means turrets, mines,
    Starfighters, whatever gets in your way. Be sure to fly around (by using
    your radar as a guide), and destroy all turrets that are in this area.
    Also remember to follow your radar, and to give protection to your
    fellow pilots when needed. Eventually, you will reach the hanger containing
    the Gunboat, so enter it and take it. Head towards the the large fence
    blocking the river, blow up the turrets, then blow up the fence itself
    to exit this mission.
    
    Bronze Medal Requirements:
    -----------------------------
    Completion Time   -    15:00
    Enemies Destroyed -    35
    Accuracy          -    17%
    Friendly Saves    -    04
    Bonus Collected   -    No
    Lives Remaining   -    01
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    ???
    Enemies Destroyed -    ???
    Accuracy          -    ???
    Friendly Saves    -    ???
    Bonus Collected   -    ???
    Lives Remaining   -    ???
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    8:00
    Enemies Destroyed -    63
    Accuracy          -    55%
    Friendly Saves    -    04
    Bonus Collected   -    Yes
    Lives Remaining   -    03
    
    Bonus Location:
    The bonus on Glacial Grave is advanced bombs.  Near the end of the level,
    there is a domed building guarded by three blaster turrets.  If you go
    upstream from here, you end up at the base where you steal the gunboat.
    If you go downstream, you find a little base with another domed building.
    It's a defended cove with four blaster turrets and a missile turret on a tower.
    Blow-up the domed building here and grab the bonus.  Advanced bombs upgrade
    the projectiles on the gunboat.
    
    
    ===============================================================================
    = ::::::::::::::::::::::::::: THE ANDREVER RIVER :::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    The Trade Federation has established labor camps on the banks of the Naboo
    River. Liberate these camps and defeat the Neimoidian slave drivers.
    
    Mission Goals:
    - Free all prisoners in detention camps
    
    Ships Available:
    - Trade Federation Gunboat
    
    Walkthrough:
    You'll begin this mission on the river all alone in your Trade Federation
    Gunboat. At first, there are tons of proximity mines that lie ahead of
    you in the water, so you'll have to blow them up from afar with your
    blasters before attempting to move on past them. A good idea is to approach
    the mines so that you can view them and aim your crosshairs over them, then
    press the brakes button to stop in the water, and take your time aiming
    and blowing them up. There are also blaster turrets along the banks of
    the river, so you'll also have to take care of these as well. After you've
    made your way past about 4 blaster turrets, some Trade Federation Patrol
    ships will fly by you, so shoot the first one down, and follow your
    radar. Now continue to shoot down all Trade Federation Ships until you
    reach the first part of the camp, and you'll have to free the prisoners.
    To do this, simply destroy the 2 main power supply areas around the
    camp (they look like small huts. The radar will point them out). After
    this is finished, some ships will sail off towards the other part of
    the camp to warn them, so it's your job to destroy them before they
    can get there. As soon as you get to the camp, you'll have to blow up
    any blaster turrets and air ships that are in the area to clear room
    for your air backup forces that are coming soon. If you do this, your
    mission will be finished.
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    10:00
    Enemies Destroyed -    40
    Accuracy          -    27%
    Friendly Saves    -    00
    Bonus Collected   -    No
    Lives Remaining   -    01
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    7:19
    Enemies Destroyed -    49
    Accuracy          -    50%
    Friendly Saves    -    00
    Bonus Collected   -    No
    Lives Remaining   -    03
    
    
    ===============================================================================
    = :::::::::::::::::::::::::::::::: SANCTUARY :::::::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    The rescued civilians are now in your care. Escort them to the rendezvous
    point in the norther ruins. Destroy any Trade Federation forces that threaten
    your mission.
    
    Mission Goals:
    - Protect and Escort Convoy to the Ruins
    
    Ships Available:
    - Trade Federation Gunboat
    - Police Cruiser (Midway)
    - Naboo Starfighter (Midway)
    
    Walkthrough:
    At the beginning of the mission, you will learn what you must do: Protect
    the convoy until you reach the ruins, all with your Trade Federation Gunboat
    (still...). Also at the beginning, a large bridge leading to the ruins
    is destroyed, blocking your path, so you'll have to find an alternate way
    to get to the ruins. It's a good idea to take care of the tanks, turrets,
    and AATs around the convoy to protect them, then heading to the hanger
    and trade in your Gunboat for a Naboo Starfighter. Use the Starfighter
    to then blow up the large tunnel where the AATs are coming from, then
    fly past the hanger where you got your Starfighter, and fly through the
    valley until you reach your convoy, then protect them at all costs. There
    are Droid Starfighters and AATs here as well. Now all you have to do is
    defend the Convoy from Droid Starfighters until they reach the Ruins, which
    lie towards the end of the long valley.
    
    Bronze Medal Requirements:
    -----------------------------
    Completion Time   -    10:00
    Enemies Destroyed -    18
    Accuracy          -    18%
    Friendly Saves    -    02
    Bonus Collected   -    No
    Lives Remaining   -    01
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    ???
    Enemies Destroyed -    ???
    Accuracy          -    ???
    Friendly Saves    -    ???
    Bonus Collected   -    ???
    Lives Remaining   -    ???
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    7:30
    Enemies Destroyed -    30
    Accuracy          -    45%
    Friendly Saves    -    05
    Bonus Collected   -    Yes
    Lives Remaining   -    03
    
    Bonus Location:
    The bonus is rapid fire laser technology.  As you get close to the ruins
    at the end of the valley, there is another narrow valley off to one side.
    Follow it to find a roughly circular, open area with a plateau in the
    middle.  There is a landing strip behind it, and you will find the bonus
    item in the open near one end of the strip. There is also a funky little
    gold glowing thing flying around in this area. I don't know what it is.
    The rapid fire lasers should increase the blaster fire rate on all vehicles.
    
    
    ===============================================================================
    = ::::::::::::::::::::::::: SEARCH FOR CAPTAIN KAEL ::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    Captain Kael has disappeared. Locate his downed Starfighter and protect it at
    all costs. The Trade Federation must not be allowed to capture Captain Kael.
    
    Mission Goals:
    - Locate Commander's downed fighter
    - Stop Federation attack on Mining Operation
    - Destroy Hutt's Mining Operation
    - Destroy Droid Bombers and AAT before they reach crash site
    
    Ships Available:
    - Flash Speeder
    
    Walkthrough:
    Your main goal throughout this mission is to basically find Captain Kael, then
    protect him from the Trade Federation Forces. When you start out, there will
    be a slew of Battle Droids, so take out as many as you can, but don't 
    concentrate on them soley. Just kill 'em if you can, then move on until you
    reach the bridge, where there are 2 tanks. Blow them up, then head left
    to find an area under attack. There are some tanks attacking a base. Defend
    the base by destroying the tanks. After you save the operation, you'll
    then have to destroy it for being illegal, so blow up all of the turrets
    as well as the mining carriers that fly around the base. Afterwards, you'll
    get word that they've found Captain Kael's ship. Follow your radar until
    you find him. Once you find out where he is, you will see that AATs and
    Droid Bombers are also after Captain Kael, so blow up the 2 AATs, and around
    3-4 Droid Bombers before they can reach Kael's ship, then you'll find Kael,
    and learn that the Hutt has betrayed you, and taken the freed prisoners
    as slaves, and has killed Captain Kael. It's your job to rescue them, and
    avenge Kael's death.
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    5:30
    Enemies Destroyed -    23
    Accuracy          -    50%
    Friendly Saves    -    00
    Bonus Collected   -    No
    Lives Remaining   -    03
    
    
    ===============================================================================
    = ::::::::::::::::::::::::::::: BORVO THE HUTT :::::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    Borvo has betrayed you. He has killed Captain Kael, and now plans to sell 
    your people into slavery. Pursue the Hutt and rescue the captive civilians.
    Protecting the Naboo is your primary objective.
    
    Mission Goals:
    - Locate and free prisoners
    - Defeat Borvo the Hutt and free his prisoners!!
    
    Ships Available:
    - Naboo Starfighter
    
    Walkthrough:
    At the outstart of the mission, you'll be facing Borvo's Starfighters in
    a dog-fight. There several blaster turrets around the area, and they are
    very potent, so it's a good idea to destroy these first, so they don't
    get in your way. The turrets do more damage than the actual Starfighters,
    because the Starfighters don't really attack, they just fly away from you,
    but they have strong shields, so it takes a while to take one of them
    down. Once everything has been destroyed, there is a narrow valley with
    some mines in it, so destroy the mines before entering it. You will
    find a fellow anti-Hutt ship, whom will lead you to Borvo's ship. Follow
    him. Defend his ship from the turrets that are in the sea, and he'll
    successfully lead you to Borvo's ship. Once you find him, his Starfighters
    and turrets will attack, so blow up the turrets first, and then fend off
    the Starfighters until a good friend shows up to help. Once he and his
    comrads join the fray, focus your blasters and torpedos on Borvo's
    ship, until it blows up, and he's on the run.
    
    Bronze Medal Requirements:
    -----------------------------
    Completion Time   -    12:00
    Enemies Destroyed -    16
    Accuracy          -    17%
    Friendly Saves    -    04
    Bonus Collected   -    No
    Lives Remaining   -    01
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    ???
    Enemies Destroyed -    ???
    Accuracy          -    ???
    Friendly Saves    -    ???
    Bonus Collected   -    ???
    Lives Remaining   -    ???
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    5:30
    Enemies Destroyed -    35
    Accuracy          -    42%
    Friendly Saves    -    04
    Bonus Collected   -    Yes
    Lives Remaining   -    03
    
    
    ===============================================================================
    = :::::::::::::::::::::::::: LIBERATION OF CAMP 4 ::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    The Trade Federation has imprisoned Naboo's most important leaders in the
    notorious Camp Four. Reach the camp, take out the Trade Federation forces,
    and free the captives before reienforcements can arrive.
    
    Mission Goals:
    - Find and free the prisoners from Camp 4
    - Protect the prisoners as they escape
    
    Ships Available:
    - Naboo Starfighter
    - Heavy STAP (Midway)
    - Gian Speeder (Midway)
    
    Walkthrough:
    Your first main goal of this level is to locate Camp 4. This isn't that
    hard, since all you have to do is follow the orange cone on your radar,
    but before you can do this, you must take out every blaster turret and
    Droid Starfighter around you, which are also attacking a homestead. Fly
    around and blow up the blaster turrets on the mountains first, then
    take care of the Droid Starfighters. After you've destroyed them all,
    the orange cone will show up on your screen, so follow it. You'll
    eventually find a hanger and some more Droid Starfighters, so blow up
    the turrets on the hangar, then the Droid Starfighters. If done correctly,
    you will automatically enter the hanger, and take a Heavy STAP from
    it to cover the ground. Follow the transport carriers that are ahead
    of you to get through the red gate, then head left, and up the mountain
    side to find a AAT. Blow it up, and follow the path into the camp. 
    
    Protect the first prisoner as he tries to escape from the first camp 
    ground, then head up the hill to the left, and take out the large turrets 
    surrounding the camp grounds. You can find a hanger up here where you can 
    trade in your Heavy STAP for a Gian Speeder, and it is recommended. A good
    idea for this level is to trade in your Heavy STAP for the speeder when
    your STAP's shields run low, that way, you get a fresh craft with untouched
    shields. Blow open the sides of the camp gates, then fly inside and blow 
    open the camp holding cells to free the prisoners. Once you've freed them 
    all, follow your radar to see a path up a hill that leads to the shield 
    generators, so blow them up, and protect the prisoners from the blaster 
    turrets and AATs as they make their escape. In the second part of the 
    escape, there will be tons more AATs, but then you get some air support. 
    Follow your radar again to find another shield generator near a blaster 
    turret high up on a cliff, but in order to get there, you must first blow
    open the side of the camp fences. Blow that one up to get rid of the last 
    set of shields, then drive through the last set of gates to finally end
    this bitch of a level.
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    8:30
    Enemies Destroyed -    60
    Accuracy          -    29%
    Friendly Saves    -    12
    Bonus Collected   -    No
    Lives Remaining   -    01
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    7:00
    Enemies Destroyed -    67
    Accuracy          -    50%
    Friendly Saves    -    17
    Bonus Collected   -    Yes
    Lives Remaining   -    02
    
    
    ===============================================================================
    = ::::::::::::::::::::::::::: THE QUEEN'S GAMBIT :::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    Captain Panaka and the Queen have returned to Naboo. Rendezvous with Panaka
    and follow him to the Queen, where you'll learn Amidala's grand plan for
    freeing Naboo.
    
    Mission Goals:
    - Find and rescue Panaka
    - Find the Naboo Airbase and take a Bomber
    - Stop the Federation Convoy
    
    Ships Available:
    - Gian Speeder
    - Naboo Bomber (Midway)
    
    Walkthrough:
    At the beginning of this mission, you'll get a call from Captain Panaka, who
    is in need of your help. He's stranded, and he needs you to find and rescue
    him. To find him, simply follow the orange cone on your radar, all while
    destroying any Trade Federation Forces that are in your way (mainly droids)
    that are attacking a small farm, so protect it, then you'll automatically
    find Panaka. Once your meeting is over, you'll spot a large convoy of AATs
    and other enemies from the Trade Federation, and its your job to stop them.
    As you try to follow the first set of AATs, the mountain will collapse,
    blocking your path, so back up, and head to the right to find a few
    blaster turrets which are blocking your way, so just blow them up. Once
    past them, you will find 2 AATs attacking a base near a hangar, so destroy
    them, then head into the Hangar to get a Naboo Bomber.
    
    After taking the Bomber, follow the orange cone on your radar once more to
    find a lot of Droid Starfighters and air mines. Try to take out as many
    of them as you can, but focus on the convoy itself, because that's your
    main goal, stopping the convoy. To do this, follow it until it reaches
    the small air base, and bomb the base, then fly ahead of the base, and
    into the valley. Someone will tell you to watch the high peaks in the
    valley because they are unstable, so slow down and blast them until they
    fall over. This will slow down the convoy enough so the resistance can
    get to the bridge up ahead, and plant some explosives on the bridge to
    stop the convoy. Bomb all of the peaks on the sides of the valley, then
    turn around, and bomb the large, light-brown tanks. Once the detonation
    has been placed on the bridge, bomb the purple detonation device on the
    bridge to blow it up, and to stop the convoy.
    
    Bronze Medal Requirements:
    -----------------------------
    Completion Time   -    10:00
    Enemies Destroyed -    20
    Accuracy          -    22%
    Friendly Saves    -    07
    Bonus Collected   -    No
    Lives Remaining   -    01
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    ???
    Enemies Destroyed -    ???
    Accuracy          -    ???
    Friendly Saves    -    ???
    Bonus Collected   -    ???
    Lives Remaining   -    ???
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    7:30
    Enemies Destroyed -    34
    Accuracy          -    48%
    Friendly Saves    -    10
    Bonus Collected   -    No
    Lives Remaining   -    03
    
    
    ===============================================================================
    = ::::::::::::::::::::::::::: PANAKA'S DIVERSION :::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    The Queen plans to enter Theed in a bold attempt to capture Nute Gunray. You
    must create a diversion to distract the Trade Federation's forces guarding
    Theed. Once Panaka and Amidala are within the city limits, travel to the
    Theed hanger and join the attack.
    
    Mission Goals:
    - Help Panaka create a diversion at the Hangar
    - Rescue Group 2 from the ambush
    - Rendezvous with and protect the commandos
    
    Ships Available:
    - Gian Speeder
    
    Walkthrough:
    Right off the bat, you'll find out that you must direct attention away from
    Panaka, and onto yourself or something else, while Panaka and Queen Amidala
    attempt to enter Theed. You will also get the go-ahead to destroy any
    Trade Federation force or enemy that you see. So, right away, destroy any
    Droids that are in your way. All you'll have to do for the main part
    of this mission is to follow the orange cone on your radar through the
    Theed city streets, all while disposing of any rolling droids, droids,
    or AATs that get in your way. Along the way you will have to save Group
    2 from some droids and AATs, so do this, then follow Panaka as he leads
    you to the hangar. They will blow up the door leading to the hangar, so
    watch their back as they do this (if you cleared the area beforehand, you
    shouldn't have to worry about protecting them, since there are no enemies
    around). Once you get through the door leading to the hangar, go slowly
    and wait for Panaka's command before heading into enemy territory, where
    about 3-4 AATs wait, and a lot of droids are too. Wait until they are
    all present, then attack. Blow up the tanks first, then if you have
    time, destroy the droids, but all you have to do is get rid of the AATs
    to allow your allies enter the hangar, and to end the level.
    
    Bronze Medal Requirements:
    -----------------------------
    Completion Time   -    8:00
    Enemies Destroyed -    42
    Accuracy          -    25%
    Friendly Saves    -    02
    Bonus Collected   -    No
    Lives Remaining   -    01
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    ???
    Enemies Destroyed -    ???
    Accuracy          -    ???
    Friendly Saves    -    ???
    Bonus Collected   -    ???
    Lives Remaining   -    ???
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    5:00
    Enemies Destroyed -    68
    Accuracy          -    50%
    Friendly Saves    -    04
    Bonus Collected   -    No
    Lives Remaining   -    03
    
    
    ===============================================================================
    = :::::::::::::::::::::::::::: BATTLE FOR NABOO ::::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    Bravo Flight has been ordered to destroy the mammoth droid Control Ship in
    orbit around Naboo. You must target the Control Ship's weakest areas. Use
    your N-1 to disable the control ship's tractor beams and shield generator.
    
    Mission Goals:
    - Decimate the Droid Fighter Fleet
    - Destroy the Control Ship's tractor beam generators
    - Target the ship's defensive shield generator
    - Destroy the Control Ship!
    
    Ships Available:
    - Naboo Starfighter
    
    Walkthrough:
    This is the last "standard" level in the game, and boy, is it tough. There
    are more objectives/goals in this mission than any other, so be prepared
    for this mission. As you watch the opening sequence to this mission, you
    will spot _several_ (and I mean SEVERAL) Droid Starfighters emerge from
    the Control Ship, so your first goal is to destroy them all before focusing
    on the ship itself. Once you have destroyed enough of the Droid Starfighters,
    you will watch a short cut-scene showing one of your fellow pilots destroying
    a tractor beam generator, then getting sucked into the beam itself. Now
    it's your job to destroy the other 3 remaining tractor beam generators.
    They are easy to spot, since they have flashing red lights around them,
    and they are near the "front" of the Control Ship. There are TONS of
    sentry guns surrounding the entire Control Ship, so fly fast and destroy
    as many of them as you can, unless you wish to die fast and young. ^_^
    
    Once you've taken care of the tractor beam generators, your next job will
    be to destroy the defensive shield generator on the ship. This is the
    toughest part yet, since you must navigate past Droid Starfighters, and
    plenty of blaster turrets and sentry guns, and around the back of the
    large "ball" in the center of the Control Ship, and to the large rectangle
    defense generator that has small red lights surrounding it, just like
    the tractor beam generators from before. There are TONS of heavy sentry
    guns around it, so it's best to blow as many of them as you can before
    focusing on the generator itself. Once you get enough time to fire at
    it, blast it as much as you can with your blaster, then turn around,
    do a 180, and return to the generator and blast it some more. Save your
    torpedoes for when your ship is close to being destroyed, then fire
    as many torpedoes as you can before you die. After enough damage from
    your blasters and torpedoes, the defensive generator will collapse,
    causing the entire Control Ship to blow up from inside, and therefore
    destroying any and all Trade Federation offensive and defensive armies.
    Congratulations, you have just freed Naboo! Now sit back, and watch the
    ending and credits roll!
    
    Bronze Medal Requirements:
    -----------------------------
    Completion Time   -    9:45
    Enemies Destroyed -    13
    Accuracy          -    14%
    Friendly Saves    -    03
    Bonus Collected   -    No
    Lives Remaining   -    01
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    ???
    Enemies Destroyed -    ???
    Accuracy          -    ???
    Friendly Saves    -    ???
    Bonus Collected   -    ???
    Lives Remaining   -    ???
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    6:15
    Enemies Destroyed -    22
    Accuracy          -    40%
    Friendly Saves    -    03
    Bonus Collected   -    No
    Lives Remaining   -    02
    
    
    ===============================================================================
    = :::::::::::::::::::::::: TRADE FEDERATION SECRETS ::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    Naboo Commandos have taken over a Trade Federation Research Facility. A Droid
    army has been despatched to destroy the base before it's secrets are exposed.
    Protect the base until the commandos can be airlifted to safety!
    
    Mission Goals:
    - Protect the base from attack
    - Protect the escaping transport
    
    Ships Available:
    - Naboo Starfighter
    
    Walkthrough:
    This mission is very, VERY straightforward, since all you have to do is protect
    the base as long as you can from the many battle droids, tanks, AAT, and Trade
    Federation Starfighters and Bombers until the Republic Cruiser arrives to
    the scene. The Republic Cruiser is a large, red ship that slowly flies it's
    way into the area, then into the base itself. Once the transport has been
    used to escort the commandos inside, it will fly off, and attempt to escape,
    so it's your job to protect it (only Droid Starfighters will remain...no more
    tanks and AATs, thank God. It's a good idea to stay back from the ship, so
    you can intercept any incoming Droid Starfighters that might try to fly
    behind the transport and attack it from there. After the transport enters the
    ocean area, it will fly off into space, and escape safely, if you protected
    it.
    
    Mission Complete Info:
    The Commandos uncovered evidence of new advanced battle droid technologies.
    We must monitor this new development vigilantly...
    
    Bronze Medal Requirements:
    -----------------------------
    Completion Time   -    5:45
    Enemies Destroyed -    21
    Accuracy          -    17%
    Friendly Saves    -    02
    Bonus Collected   -    No
    Lives Remaining   -    01
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    ???
    Enemies Destroyed -    ???
    Accuracy          -    ???
    Friendly Saves    -    ???
    Bonus Collected   -    ???
    Lives Remaining   -    ???
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    5:45
    Enemies Destroyed -    35
    Accuracy          -    31%
    Friendly Saves    -    04
    Bonus Collected   -    No
    Lives Remaining   -    03
    
    
    ===============================================================================
    = ::::::::::::::::::::::::::: CORUSCANT ENCOUNTER ::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    Darth Maul has attacked a Naboo Delegation upon arrival at Coruscant. Destroy
    the Sith Infiltrator before Darth Maul causes more damage.
    
    Mission Goals:
    - Destroy Darth Maul's ship
    - Protect Civilian targets
    
    Ships Available:
    - Naboo Starfighter (Recommended)
    - Police Cruiser
    
    Walkthrough:
    This is an interesting mission, to say the least. It has you chasing down
    Darth Maul in his Sith Infiltrator, throughout a Coruscant city of sorts (this
    level also reminds me of the Death Star in Star Wars the movie, and in Rogue
    Squadron...). This mission can become incredibly difficult, since Darth
    Maul's AI is very high, and he's a sly-one he is...he can stop and change
    directions in seconds, and go anywhere he wants. He'll be flying up and
    down, side to side, just to avoid your fire, and he does it well. He'll
    also blast civilians, and fly near them, so you'll hit them with your lasers
    while trying to hit him. Here's a tip: Right when the mission starts, hit
    your boosters to get close to him right away, and to get some good pot-shots
    in before he can get away from you. Maul basically takes you on "laps" around
    the city of Coruscant, and he goes in the same path everytime. If you can
    memorize this path, or at least know the city well, you'll be able to keep
    up with him. If you get really close to him, just launch as many proton
    torpedos as you can before he gets away. After TONS of damage, Maul's ship
    will "be destroyed" (yet it looks fine after the mission ends...), and
    the mission will officially end.
    
    Bronze Medal Requirements:
    -----------------------------
    Completion Time   -    5:45
    Enemies Destroyed -    01
    Accuracy          -    18%
    Friendly Saves    -    05
    Bonus Collected   -    No
    Lives Remaining   -    02
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    ???
    Enemies Destroyed -    ???
    Accuracy          -    ???
    Friendly Saves    -    ???
    Bonus Collected   -    ???
    Lives Remaining   -    ???
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    1:30
    Enemies Destroyed -    01
    Accuracy          -    43%
    Friendly Saves    -    15
    Bonus Collected   -    Yes
    Lives Remaining   -    03
    
    
    ===============================================================================
    = :::::::::::::::::::::::::::::: THE DARK SIDE :::::::::::::::::::::::::::::: =
    ===============================================================================
    Mission Briefing:
    Decimate all Naboo Forces. Take the controls of the Infiltrator and obey
    your master!
    
    Mission Goals:
    - Protect Trade Federation Forces
    - Destroy all Naboo Forces
    
    Ships Available:
    - Sith Infiltrator
    
    Walkthrough:
    Wow. Here's a strange turn of events. Instead of protecting the Naboo Forces
    and fightinging the "good-fight", you take over the role as Darth Maul himself,
    and join the Dark Side. Your goals are to protect your Trade Federation Forces,
    as well as destroy all Naboo Forces in your shiny-new Sith Infiltrator. This
    mission is INCREDIBLY fun to play, and isn't difficult at all. You'll have
    no idea how stupid your fellow Naboo Starfighters and Police Cruisers are
    until you begin this mission, because they are like sitting ducks in this
    mission. Your Infiltrator rocks, since it fires 2 sets of lasers at the same
    time, therefore increasing your firepower, and allowing you to mow-down
    anything in your way. To defeat this level, simply destroy all Naboo
    Starfighters, Police Cruisers, houses on the hills, and the little water-bases
    or houses in the water. All Naboo Forces are marked with red on your radar,
    so no need to fear: You won't have the Trade Federation forces as red on
    your radar anymore, so you'll be able to focus on the right people (Naboo
    Forces). Oh yeah, and you'll also have to protect your fellow Droid
    Starfighters and Gunboats, but this isn't hard, just as long as you destroy
    anything that is eithe blue or yellow in the sky. :P
    
    This level gives you a sick, twisted sense of fun when you're chasing down 
    "your own kind", then blasting them from existance with your Infiltrator, all
    while hearing them scream out in agony and pain, as one of the Dark Side takes
    them down.
    
    Oh, and one more thing: There is a house at the top of one of the hills that
    contains Jar-Jar Binks. He'll be the little-red dot on your radar, and
    when you blow up his house, you'll hear his infamous, "Aaaaiiiiee!" scream,
    then you'll see his bitch-ass running around aimlessly. Take good aim, and
    blow that bastard to hell. I'm not sure about this, but I believe he's the
    last thing you must destroy before ending the mission, but I could be
    wrong (Jar-Jar was the last thing/person I had to destroy before I could
    end this awesome mission. The joy.) ^_^
    
    Medal Requirements:
    -----------------------------
    Completion Time   -    10:00
    Enemies Destroyed -    20
    Accuracy          -    10%
    Friendly Saves    -    03
    Bonus Collected   -    No
    Lives Remaining   -    02
    
    Silver Medal Requirements:
    -----------------------------
    Completion Time   -    ???
    Enemies Destroyed -    ???
    Accuracy          -    ???
    Friendly Saves    -    ???
    Bonus Collected   -    ???
    Lives Remaining   -    ???
    
    Gold Medal Requirements:
    -----------------------------
    Completion Time   -    7:25
    Enemies Destroyed -    39
    Accuracy          -    24%
    Friendly Saves    -    11
    Bonus Collected   -    No
    Lives Remaining   -    03
    
    
    •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
    
    06. Craft Information
    
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    Flash Speeder:
    -------------------------------------------------------------------------------
    Primary Weapon: Blasters
    Secondary Weapon: Missiles
    
    Fast, agile, and moderately armed, the Flash Speeder is the RSS Primary Ground
    Patrol vehicle. Well suited in covering Theed city streets, the Speeder is 
    assigned to protecting Theed from all threats. The vechicle's single pursuit, 
    Defense Blaster, is designed to destroy obsticles, and lightly armored
    targets, such as battle droids.
    
    
    Heavy STAP (Single Trooper Aerial Platform.):
    -------------------------------------------------------------------------------
    Primary Weapon: Blasters
    Secondary Weapon: Missiles
    
    The modified version of the standard recon STAP, the Heavy STAP supports laser
    cannons and powerful missiles. The lightly armored vehicle is typically used
    to explore dangerous areas, or mop up retreating enemy forces. Less agile than 
    the generic STAP, the Heavy STAP has difficulty traveling over some terrian,
    including rivers.
    
    
    Police Cruiser:
    -------------------------------------------------------------------------------
    Primary Weapon: Blasters
    Secondary Weapon: Proton Torpedoes
    
    The Naboo RSS Cruiser functions as a training vehicle for potential N1 pilots.
    It's weapons, shields, and other equipment are significantly less-powerful than
    those of Orbian one. However, the Cruiser is still among the most formiddable 
    vehicles in the Naboo arsenal.
    
    
    Naboo Starfighter:
    -------------------------------------------------------------------------------
    Primary Weapon: Blasters
    Secondary Weapon: Proton Torpedoes
    
    The N1 Starfighter represents the pinnacle in Naboo military technology.
    Armed with twin laser cannons and proton torpedoes, the agile N1 is designed
    for patrol and escort missions. Deflector shields protect the pilot, while
    an onboard astroment aids in navigation and repair.
    
    
    Trade Federation Gunboat:
    -------------------------------------------------------------------------------
    Primary Weapon: Blasters
    Secondary Weapon: Projectiles
    
    The Trade Federation Gunboat has been designed to explore and conquer the dense
    swamps of Naboo. The vehicle's powerful engines propel it through the dangerous
    waterways while the twin laser cannons and rotating turret destroy any
    opposition. The boat's thick armor protects it against underwater obsticles
    and enemy fire.
    
    
    Gian Speeder:
    -------------------------------------------------------------------------------
    Primary Weapon: Blasters
    Secondary Weapon: Heavy Laser
    
    A well-armored land speeder, the Gian Speeder is used chiefly for crowd control,
    and other non-combat situations. Although fairly slow, the Gian Speeder is
    sturdy and reliable.
    
    
    Naboo Bomber:
    -------------------------------------------------------------------------------
    Primary Weapon: Blasters
    Secondary Weapon: Bombs
    
    A prototype vehicle, seldom used by the RSF, the Naboo Bomber combines deadly
    Nobian technology with Naboo's space-frame design. The heavily armed vehicle
    carries devestating energy bombs for air-to-ground combat, while standard laser
    cannons allow the pilot to engage airborn threats. A rare sight in the skies 
    above Naboo, the Bomber is nonetheless an important component in the Naboo's 
    fight against the Trade Federation.
    
    
    Sith Infiltrator:
    -------------------------------------------------------------------------------
    Primary Weapon: Blasters
    Secondary Weapon: Missiles
    
    A deadly, and frightening vehicle, the Sith Infiltrator imploys advanced
    cloaking technology to ambush it's prey. The starship's laser cannons can
    rip apart most enemy vessels, while deflector shields protect the Infiltrator
    from retaliation. Part of the terrifying Sith-legacy, the Infiltrator is 
    among the most dangerous vehicles in the galaxy.
    
    
    •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
    
    07. Trade Federation Forces
    
    •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
    
    Battle Droids: These are the most generic type of ground-enemy in the game.
                   The Battle Droids come in packs, and can be heard yelling
                   "Roger-Roger" at one another, and at you. It can become
                   annoying, but luckily, you can blow these bastards up
                   with one to two shots from your blasters.
    
    Destroyer Droids: The Rolling Droids were first seen in Star Wars: Episode I
                      and are just like Battle Droids, only they roll around
                      to dodge your fire, and have light shields that protect
                      them briefly. You can penetrate their shields, but it
                      takes time (very little time, mind you, but still takes
                      time).
    
    AAT's: The AATs are just like the Tanks, only the AATs can move around at
           will, and fire at you while moving, and seem stronger than the Tanks.
           They are slow, but are still potent in many ways (armor, blasters, etc.)
           Blast at them from afar for best results, and use missiles if
           necessary.
    
    Tanks (Non-moving AATs): The Tanks are just like the AATs, only the Tanks are 
                             not able to move around freely; they are not-mobile. 
    			 They can also only aim at one target, and cannot switch 
    			 targets, so they are easier to defeat, since you can 
    			 move out of their range of fire, and then attack. Their 
    			 armor seems a bit weaker than the AAT armor, but their 
    			 blasters do the same amount of damage.
    
    Turrets: The turrets are non-mobile, and they fire normal laser blasts at
             you from their position. Most turrets can move around in a circle
             like a gattling gun, but they are slow at doing so, and easy
             to blow up when given the chance to.
    
    Air Mines: Air mines seem like Droid Starfighters, in the sense that they
               are able to fly around and blast at you, only the Air Mines
               are much slower, and they blow up upon ANY laser contact. Try
               to stay far away from the Air Mines when they blow up.
    
    Ground Mines: Ground mines do not shoot at you, nor can they move. They are
                  very easy to defeat, since all you have to do is to shoot
                  at them once with your laser or blaster, and they explode.
                  Once more, try not to be too close to them when they do
                  explode.
    
    Droid Starfighters: The most common type of air-enemies, the Droid Starfighters
                        look just like the Tie Fighters from previous Star Wars
                        films and videogames. The Starfighters have most of the
                        same characteristics of the Tie Fighters, in that they
                        are fast, agile, are semi-hard to destroy, and have
                        semi-strong blasters which can do some decent amount
                        of damage to you. Droid Starfighters are also smarter
                        than most other enemies, so watch out.
    
    Droid Bombers: These Trade Federation ships look almost exactly like Droid
                   Starfighters, only their shields are weaker, their AI is
                   lower (they're stupid), and their main focus is on destroying
                   one target by dropping bombs onto it. These ships are also
                   slower than normal, making them easy targets.
    
    Borvo's Starfighters: Borvo the Hutt's main defense, these Starfighters resemble
                          the Y-Wings of Star Wars' past. They are pretty fast,
                          and their AI is pretty high, since they can dodge your
                          fire, and avoid you for a long time. They're main aspect
                          is based on defense, since they don't attack you much
                          unless they have a solid shot at your ship. The shields
                          on the Starfighters are strong, and this combined with
                          a narrow-ship (which means a narrow target), makes this
                          ship one of the tougher enemies to take down mid-air.
    
    Darth Maul/Sith Infiltrator: Darth Maul is a bitch in this game, since he can
                                 out-manuever you in any way with his wicked Sith
                                 Infiltrator. His ship can stop on a dime, and then
                                 turn around and blast you if he wants to. His
                                 AI (artifical intelligence) is awesome, so don't
                                 expect an easy fight with Maul. His twin laser
                                 cannons are very powerful, and he can even drop
                                 missiles while he's in FRONT of you, and drop
                                 mines that will damage your craft if you are
                                 following closely behind him. Beware the Dark
                                 Side...
    
    
    •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
    
    08. Secrets
    
    •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
    
    Expert mode:
         Enter "NASTYMDE" as a passcode.
    
    Pink ship:
         Enter "RUAGIRL?" as a passcode.
    
    Unlock showroom art:
         Enter "KOOLSTUF" as a passcode. Note: The music is not unlocked with this
         code.
    
    View development team
         Enter "LOVEHUTT" as a passcode.
    
    Advanced shields
         Enter "DROIDEKA" as a passcode. Alternately, advanced shields can be
         found in level 1, behind an arch that is behind an AAT.
            -From: ASFreeland@aol.com
    
    Something Mysterious:
         Enter "OVERLOAD" as a passcode, and the chime will sound. I have no idea
         what this code does so far, but I think there is another part to it that
         I am unaware of...
    
    Infinite Lives:
         Enter "PATHETIC" as a passcode to get infinite lives, but there's
         a catch.  Unlike Rogue Squadron where you can advance ahead and earn 
         medals using the infinite lives code, with Battle For Naboo you still 
         have to maintain three lives to earn a gold medal.  If you die once 
         the computer still records you as having died once even though you 
         have three lives. The code just basically lets you beat a level without 
         getting a gameover if you die.  It won't help to earn medals if you die. 
         You can fulfill all the requirements for a level to get a gold medal 
         but if you die once you'll only get a silver medal and not a gold.
           -From: BanthaThug@aol.com
    
    Hear Developer's Commentary:
         Enter "TALKTOME" as a passcode, and the chime will sound, and you will
         now be able to listen to the Commentary by the developers of this great
         game.
    
    Secret Level ("Trade Federation Secrets"):
         If you beat the game with all bronze you unlock the "Trade Federation 
         Secrets" level where you have to protect a base from an attack.
              - From: slewis@cc.gatech.edu (Scott Alan Lewis)
    
    Secret Level ("Couruscant Encounter"):
         If you beat the game with all Silver Medals on each mission, you will
         unlock the "Couruscant Encounter" mission.
    
    Secret Level ("Dark Side"):
         If you beat the game with all Gold Medals on each mission, you will
         open up the Dark Side mission.
    
    Easter Eggs:
         - While the Credits roll after you've beat the game, towards the end of
           the credits, in the "Very Special Thanks" section, there is a thank
           you that goes out to "The Itsy Bitsy Spider". Odd...
    
         - Another thing that's odd in the credits after you've beat the game, is
           also in the "Very Special Thanks" section, right after "The Itsy Bitsy
           Spider" thank you, there is the word "lovehutt", which leads to the
           Passcode "LOVEHUTT", which gives the player access to the Development
           Team's Photo when entered in the Passcodes screen.
    
         - At the beginning of the game, during the game intro, the always-hated
           Jar-Jar Binks is crushed by the Nintendo 64™ logo. Ahh...the smell of
           fresh blood. Gotta love it. :P
    
         - I'm not sure about this one, because I'm not sure if this occurs
           before or after you beat the game, but I noticed it after I beat the
           game. Anywho, if you let the main menu screen sit for a bit, parts
           of the in-game missions will play for you, and this will happen
           every-other time, because the game intro will play too. They show
           scenes from Escape from Theed, Battle for Naboo, as well as other
           missions from the actual game. Pretty cool.
    
         - In the mission, "Panaka's Diversion", towards the end of the level
           where you must destroy some AATs to allow your allies to enter the
           hangar and get some Naboo Starfighters, Captain Panaka is just
           standing near the end of the allyway leading to the AATs, and he
           never moves, and won't die if you drive your speeder into him or
           blast him. It's funny to watch him stand there while you ram your
           Gian Speeder into the guy. :P
    
         - In "The Dark Side" secret mission, you can blow up any houses, farms,
           or actual people who are in the mission, since it's your job to
           destroy any and all Naboo Forces in the level. This is really fun
           to do, in a sick way, because the people can't do a damn thing but
           scream out for help, like "Help us!", "We're dying here!", and,
           "Ahhhhh!!!!", or, "Please stop!", "Daddy!!!!", etc. Incredibly
           fun stuff.
    
         - Also in "The Dark Side" secret level, you can find the infamous
           Jar-Jar Binks. There is a house at the top of one of the hills that
           contains Jar-Jar Binks. He'll be the little-red dot on your radar, and
           when you blow up his house, you'll hear his infamous, "Aaaaiiiiee!" 
           scream, then you'll see his bitch-ass running around aimlessly. Take 
           good aim, and blow that bastard to hell. I'm not sure about this, but 
           I believe he's the last thing you must destroy before ending the mission, 
           but I could be wrong (Jar-Jar was the last thing/person I had to destroy 
           before I could end this awesome mission. The joy.) ^_^
    
    
    •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
    
    09. Frequently Asked Questions
    
    •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
    
    1. Q: Are AATs and Tanks the same thing?
    
       A: Yes, AATs and Tanks are the same thing (they are both AATs), but the
          Tanks are not able to move, while AATs can move around, and aim for
          you or any other target they wish to.
    
    
    2. Q: What does the "OVERLOAD" code do?
    
       A: The "OVERLOAD" passcode opens up every bonus add-on for your ship in
          the game (Advanced Shields, Advanced Blasters, Advanced Missiles, etc.)
          It was tough to find out exactly what it did at first, since the game
          doesn't tell you what it opened up when you enter it.
    
    
    3. Q: Are there Platinum Medals in the game?
    
       A: Yes. Platinum Medals are a step-up from Gold Medals in each mission.
    
    
    4. Q: Why aren't you going to post the Platinum Medal Requirements in this
          FAQ?
    
       A: Why? Because I can't seem to get Platinum Medals on a lot of the missions,
          since they are so difficult to get. Maybe I'll add them in the future,
          or if someone sends them to me, but until then, you'll have to settle
          for the Gold Medal Requirements. :P
    
    
    5. Q: What do I get if I earn all Platinum Medals?
    
       A: A cookie, a pony, and a cheap calculator. Seriously though, I really have
          no clue. You could get a new ship, a new mission, or just nothing. I
          haven't found out yet, and neither has anyone else (that I know of).
    
    
    •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
    
    10. Tips & Strategies
    
    •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
    
    • Use the Tight-Turn button A LOT. Just by holding this miricle of a button
      down while flying your craft will drastically make it more responsive, and
      will help you avoid incoming enemy fire faster and more efficiently than
      before. It will also allow you to turn back around and locate your target
      quicker, and therefore increase your chances on getting that Gold Medal
      you've been working oh-so-hard at lately.
    
    • It's a good idea to save your missiles or proton torpedos until the end of
      a mission, or for the "larger" enemies, like AATs. This is a good plan,
      because you don't want to waste your stronger missiles on Battle Droids,
      then have to face 3 AATs with just your blasters...
    
    • Use your blasters for smaller enemies, and large groups of enemies, and
      use your missiles or proton torpedos on the larger enemies, like AATs,
      large targets/ships, and even Darth Maul in one of the bonus missions.
      It's good to conserve your larger ammo for the larger foe.
    
    • Using the Barrel Roll button can save your life, or be a complete waste
      of time. Sometimes when using the Roll button, a player will not get any
      results because he/she is not doing it right. What you have to do is
      hold down your analog stick to the left/right _while_ holding the roll
      button in order for the roll to take effect. Using the Barrel Roll ability
      correctly will save you hits from enemy fire, and will conserve your
      health. Use it whenever it is required.
    
    • When focusing on a large target, like a ship or a base, it's a good idea
      to try to do as much damage with your blasters from afar first, then slowly
      move in towards it, and once you've done enough damage with your blasters,
      either finish it off with the blasters, or use your missiles/torpedos to
      destroy it completely.
    
    • To find Bonuses, search EVERYWHERE. Sometimes a Bonus can only be unlocked
      by performing a specific action, like saving some residents or a farm, or
      sometimes you'll just have to find the Bonus when it's hidden somewhere.
      In this case, search everywhere, including places that are blocked off
      by enemies, since they're probably guarding that secret place for a good
      reason.
    
    • Listen to your commander or your fellow pilot's radio transmissions. Sometimes
      your fellow pilots will be morons, and scream and shout at you, in which
      case you'll want to hit the "Mute" button as fast as your little (or big)
      fingers can move. But sometimes your partners will give out extremely
      good clues as to what your next mission is, where to go, or how to complete
      one of your objectives in your mission. A good example of this would be the
      level, "The Queen's Gambit", where you'll enter a valley, and you must stop
      the Trade Federation Convoy. In this case, one of your fellow pilots tells
      you to watch the high peaks on the sides of the valley, because they are
      "unstable". This is a clue on what you should do to stop the convoy below
      you: Knock over the peaks, since they are unstable, and will fall easily,
      therefore slowing down the convoy below.
    
    • DO NOT constantly hold down the "fire" button while in combat if you are
      trying to earn a Silver, Bronze, or Gold Medal in a mission. Why? Well
      because it drastically drops your accuracy % down, silly. Sure, it may
      be easier to destroy more enemies in a faster time, but it REALLY, REALLY
      drops your accuracy % in the mission, and will cause you to lose any
      chance you ever had on getting a Silver, Bronze, Gold, or even a Platinum
      Medal. Trust me, I know from experience. ^_^
    
    
             This document Copyright © 2000-2001 Nemesis™. All rights reserved.
    
                                         -EOF-