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    Kensou by weis

    Version: 1.3 | Updated: 06/05/02 | Printable Version | Search This Guide

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     KOF' 2001                      Sie Kensou
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     Changes from kof'2000 to kof'2001
    
     1. He got his Psychic Powers back! 
    
     2. His qcb + P is now his Psycho Ball attack and not the flying punch
    
     3. He got his Heavenly Blast back (qcf X 2 + P) which replaced his
        previous multiple hitting DM
    
     4. His Divine Dragon Kicks (qcf, hcb + K) DM must be blocked standing for
        the 2nd part as it is an over-head.
        
     5. Like all characters, he can super cancel special.
       [see below for his cancel enabled special] 
    
    
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                                      Impression
     --------------------------------------------------------------------------
       Goodness, he can be very cheap if you want to. Unfortunately, there is
     nothing special about him. He is the way he is in kof'98. It's like one
     step forward and another step back.
    
       Funny, he stopped using his Kung Fu after gaining his Psychic Power Back.
     Let's see if he is the strongest character in kof'2002 since he has the all
     powerful "Dragon Spirit".
       
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                                       Profiles
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     Fighting Style   :    Psychic Power and Chinese Kung Fu
     Birthdate        :    Sep. 23rd
     Age              :    19
     Nationality      :    China
     Blood Type       :    B
     Height           :    172cm
     Weight           :    61kg
     Likes            :    Comics
     Favorite Food    :    Meat buns
     Strong Sport     :    Soccer
     Important Things :    Debut album of Yu Hayami
     Dislikes         :    Training
     Voice
     Actor/Actress    :    -
     
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     [ Joystick Layout ]  -----------------------------------------------------
    
       ub   u   uf    Jump Backward         Jump Up      Jump Forward
         \  |  /        (up-back)             (up)         (up-forward)
       b -- n -- f    Retreat / Block       Neutral      Approach
         /  |  \        (back)                             (forward)
       db   d   df    Crouch Block          Crouch       Offensive Crouch
                        (down-back)           (down)       (down forward)
    
     [ Button Layout ]  -------------------------------------------------------
                            
       A   B  C  D     Light Punch   Light Kick    Heavy Punch    Heavy Kick
                      
     
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     Special Moves
     --------------------------------------------------------------------------
    
     Measured Strike                When close, b / f + C
     (throws forward)
      
     Overhead Throw                 When close, b / f + D
     (throws to the other side) 
    
     Tiger Smack                    f + A
     (overhead unless chained)
    
     Reverse Kick                   f + B
     (overhead unless chained)
    
     Psycho Ball                    qcb + P
     (typical full screen air projectile)
    
     Rapid Dragon Fangs
     -Earth Dragon                  hcf + A
     (ground style)
    
     -Sky Dragon                    hcf + C
     (air style)
    
     Dragon Claws                   qcb + P (in air)
    
     Dragon Jaw Smash               rdp + K
     (scissor like action by both his legs)
     - super cancel special
     - can hit opponent trying to cross-over
    
     Piercing Kick                  qcf + K
     (auto guard)
     - juggles
     - super cancel special
      
     -------------------------------------------------------------------------------------
     DM
     -------------------------------------------------------------------------------------
    
     Divine Dragon Terrible Rending Kick    qcf, hcb + B
     - over-head for second part
    
     Divine Dragon Heavenly Kick Dance      qcf, hcb + D
     - anti-air style
    
     -------------------------------------------------------------------------------------
     SDM
     -------------------------------------------------------------------------------------
     
     Heavenly Blast                 qcf x 2  + AC (when close)
     (Kensou releases a few blast of power from his palms)
     - unblockable
     - opponent can escape by rolling backwards, jumping away or trading blows
    
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     Basic Combos
     ---------------------------------------------------------------------------------------
     (1) far standing C (2 hits) -> (S)DM
    
     (2) crouching A -> Heavenly Blast
    
     (3) close standing B ->  Dragon Jaw Smash (1~2 hits) -> Heavenly Blast 
    
     ---------------------------------------------------------------------------------------
     Striker
     ---------------------------------------------------------------------------------------
     Kensou pops on the screen and does his kof'2000 flying punch attack (qcf +P) animation
     that juggles the opponent.
    
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     Playing with Kensou
     ------------------------------------------------------------------------------------- 
     (1) His Psycho Ball A can be used as anti-air even but must not be abused against
         certain characters Eg. Lin, Benimaru, etc  
    
     (2) His Dragon Jaw Smash (rdp + K) must be readily used as an anti-air under all
         circumstances 
    
     (3) Abuse his far standing D and down D, they have a lot of piority
    
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     Bugs
     ------------------------------------------------------------------------------------- 
     (1) Super cancel from Dragon Jaw Smash (rdp K) to Heavenly Blast take only 2
         power bars. Note : If you have 3 power bars, you will loses all 3 when 
         performing.
    
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     Team Ending
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     ???    : 'Can you do it?'
    
     ???    : 'Yes. I believe so...'
    
     <They found themsleves on a cliff overlooking the ocean where the spaceship crashed
       after being rescued> 
    
     Kensou : 'Hey! Everyone OK?'
    
     Athena : 'Yeah, we're all right.'
    
     Kensou : 'Whew! What a tough fight. Glad we're okay.'
    
     Athena : 'Hey! I thought Bao transferred his power to Kensou. But Kensou doesn't
               seem any different...'
    
     Chin   : 'Hmmm... surely a flow of power must've taken place.'
    
     Kensou : 'Yeah, it's gradual. But I sense new power.'
    
     Bao    : 'No, no. I didn't transfer my power to brother Kensou. He absorbed my power.
              What courses in his veins... is the Dragon's Spirit...'
    
     <Ron is standing on a cliff, with the lady in white who was beside the old man in the
      spaceship>
    
     Ron    : 'Hard to believe such a massive spirit still exists. Compared to the Dragon
               Spirit, NEST's power is nothing.'
    
    	  'If the Dragon Spirit is truly awakened...'
    
     	  'Heh, heh, heh...'
    
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     Copyrights (?)
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     Well, there's not much to steal from here anyway. Most of the stuff here can be gotten 
     just about anywhere and can be learnt through experiences. This faq can ONLY be found on
     www.gamefaqs.com so please visit it to get the latest up-date.
     ----------------------------------------------------------------------------------------
     Credits
     ----------------------------------------------------------------------------------------
     Eolith and SNK, the people who took the pain to create kof'2001.
    
     www.gamefaqs.com for hosting my faq
     
     homepage2.nifty.com/max-kubocchi for his profiles (Japanese)
     
     My e-mail weis@pacific.net.sg
     Homepage (never up-dated) home.pacific.net.sg/~weis
    
     Version 1.3
    
     You guys read all that? You guys rock, man!