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    Chin by weis

    Version: 1.1 | Updated: 06/05/02 | Printable Version | Search This Guide

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     KOF'01                       CHIN GENTSAI                                     
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     Changes from kof'2000 to kof'2001
    
     (1) Most of his moves need a sip of wine before you can use them
    
     (2) Increase damage for his special attacks and normal moves
    
     (3) His wine drinking move is an evasive move now
    
     (4) Only his high jump C hits 2 times now. If you do a low jump, his C
         has only 1 punch.
     
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                                  Impression                                 
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      What have they done to Chin! I think the old man is getting more and
     more senile with every kof, needing a sip of wine to remember his moves. 
     
      I thought it's gonna be a tough battle but after a few hits of his gourd,
     my opponent is dead, did I know they actually increased his damage. He is
     one of the few short characters that managed to squat below Heidern's 
     X-slash fireball and his down C is pretty much anything less than evil.
    
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                                       Profiles
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     Fighting Style:    Chinese Kung Fu (mainly Drunken Fist style)
     Birthdate:         April 27
     Age:               89
     Country:           China
     Blood Type:        A
     Height:            164cm
     Weight:            53kg
     Hobbies:           Mahjong
     Favorite Food:     Alcoholic drink
     Strong Sports:     Walking, Skipping
     Prized Things:     Sake
     Dislikes:          Panda bears
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     [ Joystick Layout ]  -----------------------------------------------------
    
       ub   u   uf    Jump Backward         Jump Up      Jump Forward
         \  |  /        (up-back)             (up)         (up-forward)
       b -- n -- f    Retreat / Block       Neutral      Approach
         /  |  \        (back)                             (forward)
       db   d   df    Crouch Block          Crouch       Offensive Crouch
                        (down-back)           (down)       (down forward)
    
     [ Button Layout ]  -------------------------------------------------------
                            
       A   B  C  D     Light Punch   Light Kick    Heavy Punch    Heavy Kick
                      
       QCF = quarter circle forward
        
       HCB = half circle back
    
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     Special Moves
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     Strong Drinking Sake                    When close, b / f + C
    
     Reverse Leg Throw                       When close, b / f + D
    
     Drunken Walk Gourd Siege                f + A
     - Overhead regardless
    
     Gourd Attack                            qcb + P
     (Chin throws his gourd on a string)
     - C version throws a second time which must be blocked low
    
     Drunken Cup Slouch                      qcf + P
     (Chin drinks from his gourd)
     - in evasive stance as in AB dodge
    
     Drunken Cup Slouch Follow Ups *   
    
     * Angry Blazing Mouth                   qcf + P   
     (Chin blows fire from his mouth)
     - C version has a second jet of flame
    
     * Roaring Flame Invitation: Modified    f,d,df + K 
     (Chin does a shorter version of his DM)
     - B version ends with critical wire attack
     - D version ends with Spinning Air Fist   
    
     * Blown Leaves Fleeting Dream           hcf + K
     (Chin rolls over and hit the opponent with his fist)
     
     * Spinning Air Fist                     f,d,df + P
     (Chin somersaults in the air)
     - C version has a spinning start-up on the ground
       which is invincible
    
     Drunken Moon Gazing                     d,d + K
     (Chin lays flat on the ground)
    
     Drunken Moon Gazing Follow Ups +
    
     + Dragon-Snake Reverse                  u + D
     (Chin rolls over while attacking with his feets)
    
     + Carp Fish Reverse                     u + B
     (Chin flips suddenly into the air)
    
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     DM
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     Roaring Flame Invitation                qcf,hcb + P
     (Chin covers himself with flames and starts spinning)
     - good for combos
    
     Roaring Flame Inferno                   qcf,qcf + P
     (Chin blows a stream of fire in the air)
     - C version has a higher angle for anti-air
    
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     SDM
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     Roaring Flame Inferno               qcf,qcf + AC
     (Chin blows multiple puffs of fire)                                               
    
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     Basic Combos                        
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     (1) Roaring Flame Invitation: Modified (B version) -> Wire Attack -> ???   
    
     (2) Roaring Flame Invitation: Modified (B version) -> Guard Crush -> 
         Roaring Flame Inferno (Super Cancel)
    
     (3) Dragon-Snake Reverse -> Roaring Flame Inferno (Super Cancel)
     
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     Striker
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     Chin pops into the screen and throw his gourd an a circle and would juggle the opponent
     when it hits them
    
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     Playing with Chin
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     (1) Abuse his crouching C, the very worst that happens is you trade blows. Practise
         getting the timing right or else you may miss opponent trying a crossover. It is
         now cancellable so cancel it into a gourd attack.
    
     (2) Abuse both his standing CD and air CD, it's has alot of piority.
    
     (3) Drunken Walk Gourd Siege (f + A) is an overhead regardless, so remember to use it
         in close combat. And if you have power, you should link it to a DM for maximum
         damage
    
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     Team Ending (in a nutshell)
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     ???    : 'Can you do it?'
    
     ???    : 'Yes. I believe so...'
    
     <They found themsleves on a cliff overlooking the ocean where the spaceship crashed
       after being rescued> 
    
     Kensou : 'Hey! Everyone OK?'
    
     Athena : 'Yeah, we're all right.'
    
     Kensou : 'Whew! What a tough fight. Glad we're okay.'
    
     Athena : 'Hey! I thought Bao transferred his power to Kensou. But Kensou doesn't
               seem any different...'
    
     Chin   : 'Hmmm... surely a flow of power must've taken place.'
    
     Kensou : 'Yeah, it's gradual. But I sense new power.'
    
     Bao    : 'No, no. I didn't transfer my power to brother Kensou. He absorbed my power.
              What courses in his veins... is the Dragon's Spirit...'
    
     <Ron is standing on a cliff, with the lady in white who was beside the old man in the
      spaceship>
    
     Ron    : 'Hard to believe such a massive spirit still exists. Compared to the Dragon
               Spirit, NEST's power is nothing.'
    
    	  'If the Dragon Spirit is truly awakened...'
    
     	  'Heh, heh, heh...'
    
    
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     Copyrights (?)
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     Well, there's not much to steal from here anyway. Most of the stuff here can be gotten 
     just about anywhere and can be learnt through experiences. This faq can ONLY be found on
     www.gamefaqs.com so please visit it to get the latest up-date.
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     Credits
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     Eolith and SNK, the people who took the pain to create kof'2001.
    
     www.gamefaqs.com for hosting my faq
     
     homepage2.nifty.com/max-kubocchi for his profiles (Japanese)
     
     My e-mail weis@pacific.net.sg
     Homepage (never up-dated) home.pacific.net.sg/~weis
    
     Version 1.1
    
     You guys read all that? You guys rock, man!